Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
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please visit tablestory dot tv enjoy.
Speaker 2: I thought you should know.
Speaker 3: Means anywhere we go it doesn't matter.
Speaker 4: Right, So yues we continue, Yavid.
Speaker 2: We should just.
Speaker 3: Be prepared that no matter where we go, he won't
be too far behind. And the fact that he has
targeted DACKX first.
Speaker 5: Right, hear that Dacks?
Speaker 6: Yeah, I was listening.
Speaker 1: We should kill him.
Speaker 6: I don't think we're gonna be able to get through
to many other way.
Speaker 3: He's much stronger than us, at least he was. I
we're barely functioning, has it?
Speaker 4: He has a team, which means we have to get started.
Speaker 6: Now what's our next?
Speaker 7: Move on?
Speaker 8: Move on?
Speaker 4: I know we wanted to go. We were thinking, Yahn right.
There's also we know that he's trying to get an
artifact h rhythm. If I remember correctly the start for
the planet, I don't know I remember which one it is,
and sort of I just don't think he's just sorted
to rack his brain a bit h on calorthon. If
I remember, you could probably get there to stop him, or.
Speaker 1: If we get to.
Speaker 4: Because if he doesn't know where to go and we do,
he's going to chase this and follow us no matter
where we go. I don't know.
Speaker 3: There's all sort of possibility, the ability that he doesn't
know immediately immediately.
Speaker 4: Right, So we could go there barked fast, or we
could lead him somewhere and maybe try to go through
the motions as if we are at the right place.
Speaker 9: A little thing comes up on the screen in front
of the front ruger and it says, and you are
doubling everyone's audio.
Speaker 1: And have been and have been? Fix you?
Speaker 9: Oh, thank you, and take that inspiration point back then
I gave you in D and D last night for
thank you.
Speaker 1: All right, it's Fix's still happening, No.
Speaker 2: It's fixed.
Speaker 3: There's a also a possibility that he doesn't know exactly
where we're going, because it's I don't know, it's not
always guaranteed what you see, but.
Speaker 2: I don't know.
Speaker 3: Maybe he's less neutral about it than I am. We
can't rely on that. But he did say he wanted
the holocron that we have, so I think we should
just get rid of it, the one from the Sith Temple.
Speaker 2: And I looked at Dax. You still have it, right?
Speaker 10: I don't.
Speaker 6: I don't know where it does.
Speaker 2: What what do you mean?
Speaker 6: I must have fallen out of my old punch down.
Speaker 1: The fat.
Speaker 2: What So there's a chance he already has it?
Speaker 6: Oh, I don't know.
Speaker 10: I don't know.
Speaker 6: I didn't know that he could follow us, like.
Speaker 4: I want to try to read if access tell the truth.
Speaker 1: Yeah, it's a discipline check. I think. I think just
roll it without any dice and then without any difficulty.
Speaker 11: Oh shit, there's still difficulty from last week.
Speaker 4: I love that.
Speaker 1: Okay, unsuccess two advantages.
Speaker 9: I don't know how well you're able to read him
through that chair.
Speaker 10: A role, But.
Speaker 1: It doesn't seem like he's being untruthful to you. I
don't think right now.
Speaker 2: With which fight?
Speaker 6: I don't know last time I knew where it was
us when we were with that droid around that time.
Speaker 4: Or do we have to go back.
Speaker 10: I have to retrieve it.
Speaker 2: We can't go back there.
Speaker 6: Okay, Well, not to talk about if we're trying to
get rid of this thing, let's talk about.
Speaker 10: What what?
Speaker 6: How are we going to keep it from him. If
he can see what we're doing, he's going to know
where we destroy it. You know how to destroy yourself
of all chron.
Speaker 2: Not yet.
Speaker 6: Can we?
Speaker 3: I don't know it's worth a try.
Speaker 6: I would I would think that the moment DOCS noticed
that this was messing, which is probably at some point
on this trip, he would have tried to reach out
and see if you could connect with it and see
if you knew where it was.
Speaker 9: I don't think you probably have enough of a connection
with it to be able to do anything like that.
Speaker 1: Okay, if you had an ability.
Speaker 9: Like for sea or something or anything that would allow
you to maybe try and sense something like this an
object and item or anything you have connection with, maybe,
but I don't know if you personally have the ability
to do anything like that. I think, as far as
you can tell the the holocron is missing, but you
are still connected to it.
Speaker 1: You do still.
Speaker 9: Have the whatever the sensation is, how it is that
you feel that dark energy and also the abilities that
came with it, and that sense of improved self strength
that comes from the dark side, which mechanically is the
brawn stat right. But yeah, I don't think you know
where it is at all as an I am.
Speaker 4: I don't know if it's a good idea to destroy
it anyway.
Speaker 2: What do you mean.
Speaker 4: Destructure would be an act of sif.
Speaker 2: Right, Well, it wouldn't be out of hate.
Speaker 6: Oh no, it might be useful.
Speaker 3: I don't think we are equipped enough to be able
to handle using the dark Side properly.
Speaker 4: But if we keep it safe and keep it out
of anyone's hands, and I feel like that maybe.
Speaker 2: But we aren't keeping it out of.
Speaker 4: Anybody if we go and retrieve it.
Speaker 3: If we go and retrieve it and then do what
with it and don't destroy.
Speaker 2: It, keep it, keep it where with us.
Speaker 4: Hold it until we find I don't think.
Speaker 3: That's a good idea because that's not keeping it out
of anybody's hands. That's putting it within feet.
Speaker 2: Of four sets of hands.
Speaker 3: And it would be very dangerous if we had it
and something went wrong or we had a moment of weakness.
Speaker 4: Well, it's already happened, it's already gone wrong. We don't
know where it is.
Speaker 3: So we should continue encouraging it to go wrong.
Speaker 4: No, we would go retrieve it, and we would keep
it safe this time and make sure that we don't
lose it.
Speaker 3: If we couldn't keep it safe strong time, why do
you think we can keep it safe this time?
Speaker 4: Right? Well, it was in the hands of someone who
lost it. That person will not be the one.
Speaker 8: Okay, well I hold it this time.
Speaker 3: What if it had nothing to do with Dax. Dax
doesn't just lose things. I've never seen him misplace anything.
What if it wanted to be lost? What if there are.
Speaker 2: Forces at play here that aren't just Dax. I'm saying
that leads me.
Speaker 4: To the theoretical point of destroying it. If it wanted
to be lost, and that means it has any sort
of wants and needs, And if we are just to
destroy that, and we are killing something And I don't
know if we should do that either. Maybe we need it.
I don't want to do that. I don't know. I'm
just thinking through options and I don't have a decision,
nor am I arguing any point. I'm just trying to
figure out the best options we have.
Speaker 10: We can't go back.
Speaker 3: It can't be left for him to find and pick up.
If he happens to connect to this conversation hop and
he hears us talking about how we've left it, he'll
go for it.
Speaker 4: I agree, we can't lea go and retrieve it.
Speaker 3: But we are not capable of taking care of.
Speaker 2: It all right.
Speaker 3: We are potentially just the worst place.
Speaker 2: To have it.
Speaker 4: We're the only place to have it if we are
the only Jedi.
Speaker 2: We're not the only Jedi.
Speaker 10: But do you know.
Speaker 3: That's what Master obi Wan said?
Speaker 2: There was hope? Doesn't that imply that there's more than
just us?
Speaker 4: It does, and that leads me to if we take it,
then we would be protecting and hold it to someone
who is better well equipped to have it, like obi Wan,
Master obi Wan, or anyone else who may have survived.
I just don't know. I would like to see its destruction,
but I don't know if that's what.
Speaker 10: Is best.
Speaker 4: I don't know how the dark Side works.
Speaker 6: You want? What do you want?
Speaker 10: Bruger?
Speaker 4: It's a good question, I wan't.
Speaker 6: Are you trying to protect a galaxy storm? Or do
you want to survive?
Speaker 4: I want to protect the galaxy?
Speaker 10: What bout you? No other?
Speaker 11: H h.
Speaker 6: Mm hm new Alda, Okay, Well, I would like to survive.
Speaker 10: I don't think there's going to be much of an
option anymore.
Speaker 6: The sound supposed to be.
Speaker 12: Seems like it's only going to be a matter of
time if it knows where we are at any given point.
Wouldn't you say there's no hiding, there's only running. You know,
only run for so long before it catches up with you.
Speaker 10: Right?
Speaker 6: So why what is it that you want?
Speaker 13: Then?
Speaker 10: Doesn't matter?
Speaker 4: Should we all be trying to protect the galaxy and
not trying to survive? When can the galaxy come and
turn with protecting ourselves?
Speaker 6: Hold on the second, Brewer, what do you mean it
doesn't matter? So what are you doing here? Why are
you here? What are you trying to do?
Speaker 4: Are you talking to me?
Speaker 6: No, I'm talking to hot who just said it doesn't matter,
It doesn't matter. Why doesn't it matter what you want?
Speaker 12: Because I thought I knew what I wanted. I thought
I knew what I had to do, But clearly the
Force had other plans. So it doesn't matter what I want.
It doesn't matter what I need to do. We have
an enemy chasing us who's stronger, smarter, much more organized
than we will ever be. And on top of that,
he knows where we are at any given point, and
he knows what we're going to do before we even
think about doing it. There's no lying, cheating, nothing, It's
just the void chasing us.
Speaker 6: I don't think it's not hopeless. But so are you're
saying you might as well check yourself into space? How
are you saying? What do you want to do? Are
you trying to protect the galaxy from this maniac who's
chasing us?
Speaker 10: I'm trying to protect you from yourself. That's what I
was trying to do. If you have to know, dax.
Speaker 6: Ip barely know you?
Speaker 1: Who are you?
Speaker 10: I thought I knew? And then Harp kind of retreats
into himself.
Speaker 4: I know who you are. You are a hope, a
student of the Force who had strayed from the path,
but the Force has guided you back to the light,
back with us.
Speaker 3: Or perhaps you were always meant to go in the
direction that you meant, knowing that you'd end up here
exactly where you needed to be.
Speaker 4: That same path was the one that gave you a crystal,
A guy of a crystal, of course, which one that
speaks to you and one that you wield so deafly,
untrained and done very well.
Speaker 3: And you can't tell me that too, Jedi Padawan of
the same master. Winding up together after all of this
isn't meant to.
Speaker 10: Be exactly, but to what end?
Speaker 2: That's for us to interpret.
Speaker 4: And the light to tell us or the dark. That's
why we should listen.
Speaker 2: Have the dark the holocron, Kay, well, listen us.
Speaker 3: The dark is going to reach out to us always,
That's just how it is. But when it happens, we
talk to each other. We rely on each other. In
those moments, it would have been very easy for me
not to say anything about what just happened. But then
I'm I'm weaker. I can be singled out. You can
pray on my insecurities, my doubts, and my worries.
Speaker 2: I mean, he.
Speaker 3: Did potentially Dax by saying he was coming for you,
saying the things that he said, which I won't repeat
exactly because they're not true. But who's to say that's
the truth and not just him praying on my own fear.
We can't conquer the fear if we don't acknowledge it.
Speaker 6: I'll love a good philosophical to be I'm trying to
pre a plan for us, and so far I've got
Rugo wants to see if the galaxy I've got hope
wants to protect me from myself what do you want
to do? Yeah, nu wander, I don't know.
Speaker 3: I was simply surviving, and that's what I'm trusting. Trusting
that is it what you'd like to do? Use Less
than twelve hours ago, you were saying that what you
wanted was answers, which is not simply.
Speaker 6: Surviving answers to survive. We need a power to survive knowledge.
Speaker 3: No, we don't need to know what happened to survive.
Lots of people survive without knowing reasons why things happen
to them. Oh, we don't always get answers. Tax we
have to survive anyway. There's nothing stopping us from going
to some random planet without any empire presence and living
out our lives in hiding.
Speaker 2: That's survival, right except for the who knows where we're going?
Speaker 3: Well, we know that now, but you didn't know that
twelve hours ago when you were insisting that we needed answers.
Speaker 6: Well, haws, that changed things for you, that he.
Speaker 3: Knows where we're going, yeah a little bit. Okay, running
isn't really an option, is it.
Speaker 6: No?
Speaker 4: I don't think we run from this anymore. I think
if we are as doomed as you think of or
it was convinced of, and you'd simply like to survive,
and whatever our own goals are, I think the best
way to do that is to get rid of the obstacle.
And in an obstacle is siren, I think, and I say,
we should probably go to Klothan. If he's going to
go there. Anyway, we get there, we get power. Tax
Like you've mentioned, having the artifact will give us power,
whether or not metaphorical or also uh literal, We'll have
power over him. We know he's wants to go there anyway,
we get there and we deal with this as soon
as we can. Either we've right, but we do. He's
following us until we get there, or he'll find the
holocron and he'll beat us there. We go there first,
we get the staff. You be ready, and if not,
we continue to survive. But we have the odd fact
he wants he comes after us. We have it, we fight,
we die, we die. The force will take us then.
But that's the only way we could all be a
part of this and get this collective goals done. We
can survive if we overcome the obstacle we have. The
obstacle we have is not avoidable. Syn if He's going
to hunt us and chase us from system to system
and always be a dark side shadow creeping into our
hearts and into this inevitability of our confrontation. And let's
be ready and on our.
Speaker 2: Artifact we'll go.
Speaker 3: We don't need the whole that he's going to come
for us anyway, we don't need it.
Speaker 4: We get the staff he's looking for, Arthur, Riven's staff. Right,
there's a lot of power and artifacts of the fallen
If as well as the Jedi. We all know that.
Who's to say what Riven's staff will have.
Speaker 3: I just don't think we are mentally or emotionally prepared
for the unknown like that.
Speaker 4: And then we can go to Yavin and we can
practice our own emotional behaviors before we are ready for
something like this. But I think we could all agree
that this is something that is has to happen. Otherwise
we will never have happiness. We will constantly be moving
from one place to another, never finding comfort, because we're
on the run to what until we find more of
the order. There are hundreds, if not thousands, of celestial bodies,
stars and places across all of the universe for the
Order to be. We're scattered.
Speaker 6: We're broken, yes, and we need to stop Siren. I
don't know that we need the staff to do that.
He may not, however, since we don't have the holcron anymore.
You're right, he could find that, and he could find
his way there, and he could just leave us behind.
So the question we have to ask ourselves ons are
we all right with them? With him going on without
us and doing whatever evil plant he has and us
hiding away somewhere.
Speaker 4: I don't know if this is too optimistic. My hopes
finding the staff the same hopes of doubling back and
retrieving the holocron. Holocron, let's say years from now, the
light finds its way to shine again, the temple is ours,
the archives are reopen, and we have a staff of
an ancient Sith lord as well as a holocron. That
is the way for us, the light and the order
to keep the dark side at Bay. I think that
is my protecting the galaxy is of course what I
have trained to do and what I'd love to do.
And but I think my hopes and my goals are
too and they always have been to protect and secure
the archives of the temple, bringing these artifacts in protecting them,
keeping them secure could be the way we would be
able to not let someone else like Ciren break havoc.
Speaker 8: With them, right, okay, but.
Speaker 6: I don't you want to go?
Speaker 4: If that is I would like to. I also would
like to go get the holocron, but that is if
that is out of if that is too far gone
of a plan, then we can move on. But don't
feelings are We may not be ready to get the stuff,
but I think at some point we should be ready
to fight.
Speaker 6: Okay, well, we don't really have time to get Randy.
If he has the holocron, he's going there, so right, okay,
So let's hear what new ad on Hot Pop to
say then.
Speaker 2: Mm hmmm.
Speaker 12: I think if it would be better to go after
the staff if we can get to it before Siren
does and we can prevent him from amassing more potential power.
That's just what I think, trying to eat him too,
and assuming he's not already on his way over there,
listening in to us right now, stay with.
Speaker 4: Us right now.
Speaker 2: I don't feel that.
Speaker 3: Not that that means anything. You don't feel, wise, I
don't feel his presence. Oh before I've felt something. Do
you think your master would task you with retrieving such
an artifact. Do you think your master would think that
you were ready? Rugo op Dax anyone ready?
Speaker 14: No?
Speaker 4: But he also never said that to anyone. No one
was ever ready. But I believe myself that I am.
I believe all of us are as well. I've seen
us all fight, I've seen us all work, I've seen
us all think and overcome challenges. And I think if
we all op.
Speaker 3: Just said this was hopeless, and you want us to
go back and pick up a dark Side artifact and
then go find another one.
Speaker 4: Also, just now after he said it was hopeless, gave
us options as well as as I was input and that,
and I'm.
Speaker 2: Saying that he's in it.
Speaker 3: Rugo just saying we are having and showing all of
us extreme weakness, extreme mental and emotional weakness.
Speaker 2: And I don't think is going to cure that.
Speaker 4: I think working together no matter what happens, and we
can prove to ourselves that we can overcome this, whatever
this hurdle is for us, then great, But what are
we going to do? Didn't till then go to Yavin
and wait until something happens, so then we could fight
and communicate or overcome some sort of challenge over there,
So then we go right now already and then go
over and get the staff.
Speaker 3: No a realistic either, I'm just going to do. Chasing
these artifacts isn't a good idea.
Speaker 4: Either is running. If we don't have.
Speaker 3: Anything we run either. Maybe we don't focus on the
dark side objects. Why don't we just go find him ourselves.
If he can find me, I can find him. Why
do we have to chase in these artifacts that I'm
starting to feel like our calling all of us convince him,
convince him to stop. Well, I guess it depends on
what you mean by convince. What were you going to
do when you had the artifacts and he came to you, Rugo,
were you going to convince him to stop?
Speaker 4: Yes?
Speaker 1: How words?
Speaker 4: But if I think we both know what is going
on here, he would of course then light his sight
his saber and come after me. I will defend myself.
I'm not going to hunt down somebody to cut them down.
Speaker 2: It's the same thing.
Speaker 3: It's just not putting us in jeopardy with artifacts when
we're at a weakened state. It's about recognizing our limits
right and protecting ourselves is the first step. To protecting
the galaxy.
Speaker 4: All right, I'm still confused at how we can protect
ourselves when we're being hunted. We are not being trained,
we are not we are going to be hunted by
this man.
Speaker 3: Yes, he's going to follow us no matter what. So
why would we Why would we endanger ourselves by picking
up two Sith artifacts, one which is arguably one of
the most powerful things we've ever heard of, when we
know we're at a weakened emotional and mental state, when
we know most of us in this room can be
tempted by the dark side, Why would we do that?
Why wouldn't we just meet him first? It's not chasing
him down to cut him down. The end is the
same route, The end result is the same. He's going
to draw his lightsaber and you're going to draw yours,
and you're going to defend yourself.
Speaker 2: It's just where you're doing it.
Speaker 3: And when we're doing it, we're not doing it in
an even more weakened or jeopardized state. And why would
we potentially deliver it to him? If we go to
him now and lose, then he still loses an opportunity
to find said holocron or item. We don't know that
he knows that it's missing yet. But if we go
and we pick it up, and we go and we
pick up the staff, then we are potentially, if we
lose when we fight him, we're handing it to him.
We are giving him more power. Why would we do that?
Why would we take that risk so we can take
these items back to a temple that doesn't exist right now?
That's not our responsibility.
Speaker 2: Right now.
Speaker 3: Our responsibility is protecting what's left. We're what's left, and
protecting what's left means not just protecting artifacts. It means
protecting our minds, our spirits, not falling to temptation.
Speaker 4: I understand what you're saying.
Speaker 6: I agree with New Order that we should prioritize protecting
ourselves over our gathering artifacts for an archive that may
well never exhaust again. There may be some power in
those artifacts that we could use to defeat Sayran.
Speaker 3: I don't think we're capable of wielding that kind of power.
Speaker 6: I understand that.
Speaker 2: Do you think we are.
Speaker 10: We truly have a choice.
Speaker 3: We always have a choice.
Speaker 6: Lie We could die on his hands, or we could
give him what he wants, or we could try to
defeat him.
Speaker 2: We can try to defeat him.
Speaker 3: Without those things, we don't need the dark Sign to
defeat him.
Speaker 4: I won't be tempted. I could take the artifacts, I
could take the I could take the other ship, and
I could we could split up. I can go somewhere else,
and they will continue to chase.
Speaker 2: You, rugo.
Speaker 3: We will always all be tempted. Thinking that you are
impervious is dangerous, right, No one is impervious, no one.
Speaker 12: Well, we have to.
Speaker 6: Stop him from killing us. So any ideas that we
can all agree on, I'm lost enough.
Speaker 3: I think we all agree on confronting him.
Speaker 6: No, we're not gonna have a choice with them.
Speaker 3: That's right.
Speaker 4: The next time you feel him in your mind, maybe
that's when we tell him to meet us. We're done running.
Is that what we want? Is that what we think
we need to do.
Speaker 1: He could.
Speaker 6: Set the nambush trap for him.
Speaker 2: I like that.
Speaker 1: Go on.
Speaker 6: We'd need some supplies before we could do it, explosives.
Speaker 8: For the help.
Speaker 6: There's not much we can do just in the jungle
other than some very basic things. I don't think a
spike trap is going to stop someone like him.
Speaker 3: YEH, Can I do some sort of I guess it's
not a force check some sort of intuition on daks
because this feels like old daks to me, and I
don't know why.
Speaker 1: Yeah, it's the same check. It's a discipline check.
Speaker 3: I'm assuming it's because he doesn't have a holocron anymore.
Speaker 1: No difficulty, and then just role play off the back
of that.
Speaker 3: Okay, what kind of explosives.
Speaker 6: Anything we could get?
Speaker 1: I suppose.
Speaker 6: I mean thermal deton neithers would be nice, or any
sort of framentation. Grenades are just really anathing.
Speaker 2: Where would we have to go to get that?
Speaker 6: Do you know how where we're going?
Speaker 10: All right?
Speaker 3: Well, he basically just had a conversation with me where
he admitted knowing where I'm going.
Speaker 2: I don't think.
Speaker 3: It's completely unreasonable for us to change course.
Speaker 2: I think he would think that was expected.
Speaker 6: We should at least stop for a couple hours. You
all are in really rough shape.
Speaker 10: Yeah, but.
Speaker 6: Next destination? Well though, of a few places in the
outer raum that would have places we could find things
like that?
Speaker 11: All right?
Speaker 3: It also gives us time to repair the ship, not
both of them.
Speaker 6: Yeah, Oh, there's not much we can do.
Speaker 3: So there's a lot we can do. Okay, I just
don't want anyone in here to think I think we
can't do this, because I'm pointing out that we're not
at our strongest at the moment. There's a lot that
we can still do. There's a lot we can do.
Speaker 2: But part of.
Speaker 3: Part of this kind of planning and survival and that
requires us to look word and recognize when where our
weaknesses are. That doesn't mean that I don't think that
any one of you can do great things. I just
don't want anything to happen to us.
Speaker 4: I know we can do greatly.
Speaker 6: Before we can do that, we've got to do that.
We've got to save ourselves.
Speaker 4: How pow are you feeling.
Speaker 10: Up and down? Get up and down? I could use
that a little bit of shut eye, though I could.
Speaker 3: I'll probably use a little bit of that. It's probably
time to switch lanes anyway.
Speaker 4: Yeah, Can I try something? We have two light side
you our light side pool. I roll light side pips
or I come, I make light side pips and I
spend those when I do a force thing. Can I
just grab from the pool to do a force thing?
Speaker 9: No lights side pips that you're generated with your force
checks are different to the destiny.
Speaker 4: Okay, so I wanted to just grab two and then
heal every bloody couple strain in them.
Speaker 1: Okay, okay, I.
Speaker 4: Think it's probably best if we all rest. I'm sorry,
I agree.
Speaker 6: Yeah, we're switching hyperspace lanes.
Speaker 1: Now, what should I do.
Speaker 5: This one?
Speaker 10: Don't talk, don't don't don't.
Speaker 6: Sorry, I've got it right, I think, thank you?
Speaker 9: Okay, I think the ship once again jumps to light
speed and the travel is only a short distance between
Cecid and Yavin of about twenty four hours. In that time,
you can do a up a lot of things to
heal yourselves if you want. After one night of rest,
which is what this will be, you automatically get one
wound healed.
Speaker 1: All of your strain is healed as well. You can
do a medical check on yourselves to attempt to clear
some wounds or somebody. Well.
Speaker 9: Everyone can have one receive one medical check, so if
someone's good at medical, they could potentially do that on everyone.
Speaker 6: I believe it is one difficulty harder if you do
it on yourself than if someone doesn't want you.
Speaker 4: Three greens in it. I don't know if anybody has
anything else.
Speaker 1: No, please assist me, you help me all right, rugo.
You can perform some medical checks on people. The difficulty
is set by their wounds, whether their wounds are equal
or less, et cetera.
Speaker 3: See how much strain did we get back?
Speaker 4: All of it?
Speaker 10: All?
Speaker 1: So, depending on the wounds, depends on the difficulty, and
then the successes is how many wounds you're able to heal?
Speaker 4: Okay, no matter how many, what are your wounds at max?
Speaker 3: I'm at sixteen?
Speaker 1: Okay, all right?
Speaker 3: More than the mosquito bites me I'm falling over.
Speaker 1: It's more than half a two. If it's less, it's one.
Speaker 4: Shoure, yes, yeah, it is absolutely right.
Speaker 1: This is no order, wonderful.
Speaker 3: And can I use a stem pack this session? Or
is it next week? I don't remember how that works.
Speaker 1: That's after is twenty four hours, so you could do
that as well.
Speaker 2: All right, then just use a whole fucking stump back a.
Speaker 4: Great um hold on. Maybe beneficial if I.
Speaker 5: Do you.
Speaker 3: Yeah, if you give me an extra one, then yes,
it would be very beneficial.
Speaker 10: Yes I will.
Speaker 4: If you like, go to jab, I'm gonna take it
out of your head and go down let me and
I sort of rub your leg or wherever it hurts.
And then like you feel a calming and then I'm
gonna jab you with this dam you get plus one wound.
Speaker 3: For each one.
Speaker 6: Okay, six is it?
Speaker 3: If I just continue to stam it like I would
use the whole thing right now, just in case we
run into trouble.
Speaker 10: So that's a total of.
Speaker 15: H it's six.
Speaker 6: And changes and you'd be fully healed.
Speaker 4: Yeah, okay, thank you. So I just shall be when
it hurts. Yeah, yeah, okay, and then who else wants
who else wants healing?
Speaker 10: Everyone? I assume. Yeah, I could use it. I'm not
gonna stem before though, because I was stemmed so much
during that last fight. I'd probably just be a waste
to give me one.
Speaker 3: No, because it's twenty four hours. Yeah, it's recent, which
is what I just went through as well.
Speaker 10: Oh yeah, I thought we're still within the twenty four hours.
I'm misunterested.
Speaker 4: And then everybody heals a stream in the in the
cockpit as I am healing, as I'm healing, and how
much do I I heal? I the success is right
sodenly one.
Speaker 3: So if you do it three times, you're healing fifteen.
So I have one wound right now.
Speaker 10: Yeah.
Speaker 4: So it's just stimming people. I'm going to do that.
Speaker 3: What I would do well, I would do a medical role.
Speaker 4: First, right because on that clears too. So, so you
have two wounds from this medical check everybody. If you
had strain, you can heal and then we will spend
some what's the now? What are you at for? Health? Me?
Speaker 2: Or hop? Yeah?
Speaker 10: I'm sorry? How much did you help me for?
Speaker 4: You just got you have two?
Speaker 10: I'm at eight out of twelve.
Speaker 4: Okay, so then the first two. So I'm going to
do two stems and you'll be back in full. That
means you'll take three the next time you stim in
the next twenty four hours or four if I do it.
Speaker 16: And then it's person right, So even if it's a
person who does it.
Speaker 3: It does because he's got I have a.
Speaker 4: Specialization.
Speaker 17: Uh and.
Speaker 4: Ax, what's your what's your health at?
Speaker 10: Are you good?
Speaker 3: I think as soon as he stems me, I fall
asleep because I was at act like I was gonna die,
and so as soon as he stems me, I.
Speaker 4: Just try to try to meditate and fall asleep.
Speaker 5: Mm hmm.
Speaker 3: I think I just I think I just closed my eyes,
put my head back, and I'm like sleeping right where
you left me.
Speaker 4: Cool, I immediately just because I'm anxious, check your pulse.
Speaker 3: And could you imagine let me just oh shit, I
killed her, let's fill her over.
Speaker 4: And Dax, do you have any wounds?
Speaker 6: I have two wounds, okay, so let me see if
I can just it's a difficulty of one. I show
you like a burn mark where I hear with a blast, there.
Speaker 4: Is the light side passes through and you sort of
feel it. But also you gained three wounds if you
need it, as I sort of apply a bomb and
we all have other Yeah, so it means I'm still
ship on from my wounds as well.
Speaker 6: So I'm gonna grunt my appreciation.
Speaker 4: Yeah, you just sort of silently nod and gonna do
the same for myself here.
Speaker 10: So that's too.
Speaker 11: Difficulty for me, which isn't anything cool, And.
Speaker 4: Then I will stem it's.
Speaker 1: Wrote all of your crits remain because it takes a.
Speaker 4: Week unless I succeeded, which I did for.
Speaker 1: No what's the what was the CRP crit stuff? So
on wounds, remember, they're just statuses.
Speaker 10: That are on you.
Speaker 4: Medicine checks cure them.
Speaker 9: Medicine checks can cure them after a week after a
week of rent, after a full week of rest.
Speaker 1: Okay, cool, I mean double?
Speaker 4: Is it a week between medicine checks.
Speaker 9: It might be you might I might be lying. It
might just be pure. That might just be reading only
the rest thing.
Speaker 4: Yeah, that's how I n That's how I read rules too.
I read part of it, and I think that's it.
The uh the because if it was, if it was difficulty,
to which I knew one of them was, then that
means hops my medicine check run hop would have cleared
at one, at least or all of them. I don't
know how that multiple grits work.
Speaker 1: No, you're right, you can do a medicine check. Although
let me see.
Speaker 9: Mm hmm, lingering injuries can make some of curritical checks
very blah blah blah blah. Grit's variance the very, which
represents the difficulty of any corresponding medicine check to treat
and remove.
Speaker 1: But how many can you attempt?
Speaker 11: It's three?
Speaker 4: I might four of us three.
Speaker 6: I can't have any just one at a time I
don't want to do.
Speaker 9: But I can also attempt to make it a medicine check.
One medicine check per week, per critical injury.
Speaker 4: So one of them is cured. But I can keep going.
Speaker 1: Were you attempting to clear the crit then or wounds?
Because there's are two different.
Speaker 4: Medical checks balls, Okay, I will that was for a wound.
Speaker 1: Let me try to checks a different depending on the
severity of the cred so whichever.
Speaker 4: Yep, So I will spend some extra time on hop
during this to try to clear some of his and
I could do one role per wound per week, or
so I can create here has three, I can make three.
Speaker 6: For one breach three weeks.
Speaker 9: You can clear one in a week and then you
can try again next week. If he's got three, it's
going to take you three weeks to clear roll three
and you have.
Speaker 6: To get him.
Speaker 4: Didn't it just say that it's one. It's a role per,
so I would so I could do I could spam
three roles now and let's say they all were successes
with that clear them.
Speaker 9: No, you can only do you get one attempt one attack,
may attempt for uh may attempt one medicine check per
week per critical injury.
Speaker 6: Yeah it's weird to me, but okay, I think that
reads that you can do per critical injury one.
Speaker 1: One per crip per week. Is how you're seeing it?
Speaker 6: One time per week per critical injury.
Speaker 1: Oh I see you can have a go at each.
Speaker 6: Crip, each crip three week.
Speaker 1: Yeah yeah, yeah, okay, yeah, fine, Okay, is that is that?
Speaker 10: Cool? Week? Cool?
Speaker 18: That?
Speaker 4: Yea one of them? Yeah, it's gonna be hard, but
I'm try.
Speaker 1: What is the difficulty?
Speaker 4: And one of them?
Speaker 10: Hope I got is it the number? Oh yeah, I
got a one. I got a two one difficulty. That's
my thing.
Speaker 4: Okay, yeah, okay, that one didn't work there on the sheet.
And then you have a two huh.
Speaker 10: Hey, right, the two.
Speaker 1: You've cleared the two.
Speaker 4: That's our success though, isn't it. Oh yeah, I'm an idiots.
And then another one?
Speaker 10: No, it was three three? Oh you said the hill
one and Clowes away.
Speaker 8: That's nice.
Speaker 1: Oh well look at that. Nice three successes. So you
clear the three on him as well.
Speaker 2: Hm hmm.
Speaker 4: But you still have the one, right, because we only
have you have three stacks three on you and and
one still one. Okay, anybody needed critical and cleared?
Speaker 6: I think new Alders.
Speaker 2: No, I do not.
Speaker 4: I have one, but I don't know if I could do.
Speaker 1: It to my clear it in the bowel you went
down in the bell.
Speaker 2: Me, No, I didn't. I hit sixteen, but I didn't
go over.
Speaker 4: Yeah.
Speaker 3: Yeah, I also have an ability that would not that
I could get rid of that critical anyway.
Speaker 2: But yeah, I didn't go down yet.
Speaker 4: No one has a work blood. She stands back up?
Speaker 10: What is uh?
Speaker 4: Do I I have one? Can I do it to myself?
Or do I have to have somebody else?
Speaker 10: Check on?
Speaker 1: Meth increases the difficulty by one.
Speaker 10: Anybody want to do it?
Speaker 2: I'm sleeping.
Speaker 3: If you wake me up.
Speaker 1: Twenty four hours. This is the closest twenty four hours.
Speaker 3: Oh yeah, yeah, yeah, I can do it. Then when
I wake up, for sure, I can do that. It's
a one difficulty, one difficulty medicine check m hmm.
Speaker 4: It's just way more wholesome when other people do it.
Speaker 3: I agree. Sorry, I couldn't help you.
Speaker 1: That's okay, Okay.
Speaker 3: So it doesn't I could remove some of your strain
one strain.
Speaker 10: So here's what we do. Ready, you do the automatical
free successes, and we just roll.
Speaker 6: The battle meditation actually combat, yeah, battle meditation.
Speaker 1: Otherwise it's just stupid.
Speaker 4: Yeah, the next time, the next time we get battle meditating.
Speaker 10: That's why I said it in a joking manner.
Speaker 4: Time Hop yells at all of us, you immediately go
into battletation.
Speaker 1: You could have us light side dice on these to
upgrade them.
Speaker 4: But I know I was thinking that too, but I
don't know if that was if we really.
Speaker 1: Wanted to or all right, Okay, so everyone knows where
they're at on wounds, and you have zero strain because
even if you amassed strain during that, there has been
time that it would have gone away.
Speaker 4: So there has been, there's been, and then you can heel.
Speaker 1: Okay, okay. Star Stor.
Speaker 9: Exits the hyperspace lane.
Speaker 1: And you have in four bubbles in front of you
in that very Star Wars e way, it surfaces a
mixture of mostly green with some blue patches. It is
a jungle covered moon in orbit of Yavin Prime. There's
no immediately, there is no.
Speaker 9: Imperial blockade in orbit around you Havin four or Yavi
in Prime. But you can scan the surface to make
a check for any sort of imperial activity in chatter.
And that is a computer's three check from either the
pilot or the co pilot.
Speaker 6: Yeah, I can do it. It's you said difficulty three. Watchack computers, computers, computers.
Speaker 4: I have a computers. I have three in the three greens,
I don't know if you have more.
Speaker 6: One yellow, one green, you do it.
Speaker 1: On success two threats.
Speaker 9: Okay, so yeah, scans indicate very minimal imperial activity here.
There does appear to be some imperial chatter located around
the Wet Winds Colony, which is the largest inhabited area
on the planet, essentially the capital city, though there are
several lesser space ports that indicate little to no imperial
activity than wind Wet Winds Colony.
Speaker 1: Yeah, it's a weird planet.
Speaker 9: There are three spaceports available for you to land at docks.
There is an ocean along the equator, and there is
a station then known as vend Station, which is a
docking port that seems to be used for trade purposes.
There's a Mosan eight, which is lowated deeper within the
jungles further along the equator, seems to be more of
a sort of suburb of sorts. And then there's Tatarannus Spaceport,
which is a much larger facility sort of central hub
for a few locations, but is surrounded by sort of
cultivated lands like farms and stuff like that.
Speaker 6: Relate this information and say I think we should go
to the trade post where we can find what we need.
Speaker 9: Yeah, sounds good, okay, yeah, the you pilot the ship
down towards the equator where you find vend Spaceport. It
is sort of nestled amidst a jungle, much like almost
everything here.
Speaker 1: About a click north of the largest body of water
on the planet.
Speaker 9: There is a beach that is used at times as
a resort here, but is beyond that is really just
a little more than a spaceport with a few things
around it.
Speaker 1: A kind of idea of how it may look for you.
Speaker 9: The ship Oh sorry, I'm just looking at the art.
Speaker 1: Sorry, lands at the.
Speaker 9: Normal spaceport, and the spaceport itself is pretty sleek, futuristic,
looking cleaner than the Rundown spaceport on Ryloth. The structure
is built in a strange way to withstand the planet's
unique atmospheric conditions and occasional seismic activity, ensuring the safety
and comfort of both travelers and residents. It is a
pretty large and expansive landing area that you're able to
bring the ship into, Reserved for starships of all sizes,
from the little personal shuttles to pretty decently sized vessels.
There's a few advanced docking systems and navigational aids that
help and guide you in, but generally speaking, they don't
seem to be too strict on chain codes and security
and things like that compared to the Empire, who were
you know, interrogating you? As you approached SCID, The landing
area designated for Starstalker is surrounded by these huge panoramic
windows which allow visitors to enjoy the breathtaking views of
Yavin Falls, picturesque landscapes, and vibrant ecosystem. As you sort
of approach and land the ship safe and maybe begin
to filter off of the ship, you can see that
there is a chrome protocol droid with a data pad
sort of shuffling across the enclosed bay towards you and
a red arm. He's chrome, he's not. He's not gold,
with a red arm. Assuming you each kind of just
depart at this point.
Speaker 1: Yeah, yeah, This protocol arrives and says.
Speaker 19: Hello, I'm G four R y Service and Protocol droid.
It is my pleasure to welcome you to if I
please take a pilot's name, purpose length of visit and
any required services can provide.
Speaker 1: Aerie G four R.
Speaker 10: Why why thank you?
Speaker 2: This pleases me greatly. Jana has no idea.
Speaker 4: But I I didn't pay attend anything here, I said,
I was very excited about the name of Gary Well
G four.
Speaker 6: We're just passing through. We might be looking for some
work and some repairs. That's something we could find here.
Speaker 3: Of course, he's just gonna tell us about his game
that he's been.
Speaker 1: Plenty tapping things into his data pad.
Speaker 9: Enoughter you request the I presume you request ah both
ships to have repairs, Yeah, and I guess that would
be it.
Speaker 6: Anything else specific, No, I'd give a fake name.
Speaker 1: Purpose for visit.
Speaker 6: Uh repairs and looking for work.
Speaker 1: Okay, length visit not long, a.
Speaker 6: Few days or a few weeks, and.
Speaker 3: As long as the repairs take.
Speaker 19: If you could, please make your way through those pay
doors into the terminal to complete the process, and please
have a wonderful stay here at the vent holiday resort.
Speaker 10: The results.
Speaker 1: Okay, do you do you think we should be here?
Speaker 8: It seems weird.
Speaker 4: I think I don't want to care. It's going to
be weird.
Speaker 6: I'm whispering this to them out of that You're shot
of the drind.
Speaker 3: Merchants need vacations too, Okay.
Speaker 10: Right, merchants do business and vacation areas.
Speaker 6: Yeah, all right, so I awkwardly like looking at found
all the things. Excuse me for remembering, like I need
to be inconspicuous so that I'm trying.
Speaker 4: Yes, where is the nearest beach.
Speaker 19: The nearest beach is approximately one, So there are three resorts.
Speaker 4: Hells, oh, resolve hotels, thank you. Transport can be arranged
in the terminal that thank you.
Speaker 1: They do like this.
Speaker 6: Yeah, so I'll start walking towards the terminal.
Speaker 4: Yeah, what called droids can't fully extend their arm. They
have a hydraulic for some reason stopping them.
Speaker 9: Yeah, it does make any sense or whatever other than
they just didn't have tech nineteen seventy seven to make.
Speaker 4: It look good.
Speaker 1: They just shoved a load of plastic on what's his face?
Speaker 9: Four sort of follows you at a safe distance as you,
guys start to head towards the main terminal bay. As
you move into the next terminal bay, the doors sort
of slide shut behind you, and a larger terminal opens
up before you. It's not quite the main terminal itself.
This area is reserved for like larger.
Speaker 1: Traveling groups to check in and out, as well as
sort of further security checks.
Speaker 9: Several terminals encounters line the walls here, and there's a
few rows of benches that run through the large room.
Speaker 1: As your eyes adjust.
Speaker 9: To the benches, however, something becomes a little clear. Every
person here is sitting next to one another. Along the
rows of benches. There are a dozen men and women
in casual clothing predominantly human, though one of them is
a Roodian and an elderly looking both among them, and
they're all sat awkwardly with their hands bound behind them.
Speaker 10: Okay, a voice.
Speaker 1: From within the group speaks up and says, now.
Speaker 8: Before you all start getting twitchy, I'd like to make
you another offer, and this time I'd really love it
if you didn't leave me stranded in the middle of
nowhere for weeks. Concealed beneath these lovely volunteers, it's a
thermal detonator and the detonator part why that's strapped to
the palm of my hand.
Speaker 9: From within the group, a single figure stands, dark robes
across his head and shoulders, and he holds up his
hand with a device blinking with a red light haphazardly
taped across his wrist and palm like a poor boxer's wraps.
He walks away from the group of people that are
all sat in these benches and hops up onto one
of the counters, one leg resting casually over the other.
Speaker 8: So how about that little negotiation. It's really very simple.
You hand over the holocron, the one the old man has. Oh, yes,
I've lift this moment a few times. Thank you for
that ability, new Arda. Yes, the blast doors behind you
are locked at the highest security level. No, you cannot
get across the.
Speaker 1: Room in time to remove my hand ax.
Speaker 8: No you cannot persuade me with something else, new Arda.
Speaker 10: And no.
Speaker 8: You cannot save them all in time, Rugo. The only
way you and my friends here leaving one piece is
the eventuality in which you very carefully hand over the
holocron to my droid Garry there, and then you wait
until I am well out of sight before you, oh
so very clumsily attempt to disarm the thermal detonator. Terms
and conditions need not apply. As I'm sure you'll agree,
it's a very generous offer, considering how you treated me
so terribly before once again your options for the steel. Ah, yes,
oh no, I'll give you a few minutes to discuss.
Speaker 9: Syram pulls back is hood to reveal a first what
appears to everybody to be a pale skull for a face.
It's a face that is missing the cartilage for a
nose and has very pronounced cheekbones, a sort of twisted
look to his piercing eyes. The irises with a mild
red hue to them, sort of breaking through his natural
green strands of wild black hair falling across his face.
The remains tied into a messy barn atop his head,
his skin extremely pale and scarred in many places along
his neck, his face, even the visible parts of his arms.
And he smiles with a sort of madness twisting through
his face, looking expectantly at you all.
Speaker 4: Look over itright, pop?
Speaker 10: What are you looking at me for? Who? You have it?
Speaker 4: No?
Speaker 10: You dropped it over it over?
Speaker 3: He just said you had it?
Speaker 10: You have it. I don't know what he's I don't
have that.
Speaker 4: It wasn't a question.
Speaker 1: I don't want if you search you No.
Speaker 3: No, no, he's he might just be trying to get
under our skin. If hop says he doesn't have it.
Speaker 1: He doesn't have to check his pockets.
Speaker 3: Don't listen to him, decks, what are we doing?
Speaker 6: Oh, I don't think we're ready for this.
Speaker 4: We give it to him.
Speaker 11: We give it to him and we.
Speaker 4: Go to.
Speaker 10: Hop takes a deep breath shoulder. Strop reaches into his
compartment where usually his saber is and takes out the
SETH holocron and holds it in front of Siren. You
call't me. There's no fooling you, is there, big guy?
All right? You want this? And to the droid out?
Speaker 2: What are you doing?
Speaker 10: I'm not handed to droid. You want it, you come
and take it.
Speaker 8: You don't hand it to Detroit. I'm gonna kill these
twelve people.
Speaker 10: I think I care about those twelve people. Yes, I
think I haven't killed more than twelve people.
Speaker 8: Innocent, papal.
Speaker 10: Can I can.
Speaker 4: I force move the holochron? Just I ran?
Speaker 2: No, I will stop you.
Speaker 3: If I see you trying to do that, I will
try to stop you. And I feel like you were
gonna do something ridiculous right now anyway, as soon as
you mentioned those yeah, ridiculous, rudo, ridiculouslous.
Speaker 1: How far areway is he again, Brett, He's probably about
what about that fate?
Speaker 4: My hand lifts?
Speaker 2: Okay, so can I chron?
Speaker 3: Do you want me to roll something to notice that
you are doing this or before I make an action
or I don't.
Speaker 4: I don't know if I'm discreet about it. I'm just yeah,
okay doing it. I'm tired of I'm tired of pop
and then the lies, and I'm just trying to not
get these people killed.
Speaker 3: I'm just what what contested check do we need to do?
Speaker 1: You can't. You don't have the ability to suppress, do
you know? I mean, does possibility to suppress.
Speaker 3: I'm not trying to suppress his force ability, but I
might grab his hand and you can get down, like
you know, we can.
Speaker 4: Do a forest tug of war with it.
Speaker 1: Yeah, there are two options before or you can push
his hand down, depending on how Rugo responds to that.
I guess.
Speaker 3: I think I would. Yeah, I think my first reaction
is to grab your hand and yank it down rather than.
Speaker 4: My other one goes up. If you if you're like,
if my right hand goes up and you push it down,
my left one goes up.
Speaker 3: You don't even hesitator, Listen to me don't even hesitate.
Speaker 2: Okay.
Speaker 3: I feel like I didn't have the opportunity to say, yeah,
it's just okay, but okay.
Speaker 4: If I think he's I think he's reacting like it
is like this, I'm all right. I think at this point,
like Rugo, what's going through Rugo's mind is he was
just lied to and all of us by Hop and
now we're in this situation and now.
Speaker 2: I get it.
Speaker 4: As soon as we get this clear, we can really
get it, go to calif and deal with it then.
But it's like, that's what he's just right now, He's
like blindly trying to protect everybody in the room, just us,
not just surviving, but everybody with respect.
Speaker 3: You're trying to protect twelve people, not the galaxy. So
I'm going to force one to protect you.
Speaker 2: Yeah?
Speaker 9: Sure, okay, So this is just to force move contests,
and I would imagine that whoever generates the most light
side pips.
Speaker 4: Sure would move it.
Speaker 1: Just a force, but it will do I think regard less.
Speaker 9: I mean, I guess you just have to generate pips
to determine what is happening, what this type of war is, and.
Speaker 3: You have a stronger, stronger, is there a difficulty or
are we just doing straight?
Speaker 9: I think it's just contested, so yeah, just generate pips.
Speaker 4: Do you do you want us to use our move
action or do you want to roll the forest dice
that we have moveall wind whenever the move? Okay, yeah,
I think you have a stronger move I have stronger right.
Speaker 3: I don't know if he's using that or if he's
just talking about pips generated so right pips?
Speaker 4: Yeah, so you no difficulty?
Speaker 10: Hold me clear that right?
Speaker 4: Narratibly. It's cool because I have range now in my move,
so it would make sense for me to move it
across the room. But you're using your force strength or
you move strength to hold it in place.
Speaker 1: It's just it's another one of what is rolled, and
then we can determine what.
Speaker 4: Yes, I rolled a dark side point which makes sense.
Speaker 1: Ishue new Audit just I think holds it in place.
Speaker 9: You just you're able to dominate his ability to move
with your ability to move. So depending on what you want,
you can you are in control of this hologrome right now.
Speaker 4: Yeah, I think the time I just give up.
Speaker 9: I see it not moving, yeah, or it doesn't move
then unless new Orda does anything with it.
Speaker 1: You're just leaving it hot.
Speaker 3: I'm leaving it in Hop's hands, but I will, I guess,
stay there in case Siren also tries to do the
same thing and yank it out of his hand.
Speaker 4: I think my eyes at this moment just immediately snapped
from like this, this betrayal towards Hop.
Speaker 3: And then can I say something to you? Yes, yeah,
of course you can.
Speaker 4: But that's just that's my real all right.
Speaker 3: Yes, yeah, he couldn't have said anything because I was
in the room. If you said it in front of me,
I would have known, and he would have known. Give
him the chance. We have to trust each other.
Speaker 4: I think that's probably why I let go.
Speaker 2: I trust you, Harp.
Speaker 8: I'm not walking out of there, and you're not walking
Every year you can hand it to the droids.
Speaker 10: Well, you don't want a gentlemanly handshake.
Speaker 8: I've seen this eventuality.
Speaker 10: I'm sure.
Speaker 8: I'm glad to see that you didn't launch that thing
at me. Ruka never ends, well, hand it to the droid.
Old man won't ask again? No very well, perhaps I'll
just start killing him one by one.
Speaker 10: How about that? Hops For the first time, I think
break connection and then dark right, back.
Speaker 3: I glanced to acts. I look very conflicted right now?
Speaker 6: What was the sorry? What exactly did he say he's
got a bomb and the detonator's in his hand?
Speaker 1: Correct?
Speaker 9: He said there's a thermal detonator, which is a bomb,
not the actual detonator underneath the rows of seats. Imagine
an airport terminal with a central set of rows of seats,
and the detonator itself is strapped to his hand. It's
like taped to it.
Speaker 6: Basically, how far away is he from these seats? He's
about ten feet away, so he'd get caught in the blast.
Speaker 10: Probably.
Speaker 3: To be clear, when I look at you and I
look conflicted, I do glance to the twelve people and
then back to you.
Speaker 10: Is Dax behind Huh?
Speaker 6: I think we're all sort of in a row, just
like off Kilt.
Speaker 1: You can be in a row by the door, you know.
Speaker 9: I sense dark thoughts emanating from Dax and possibly yes, yes,
I think everyone can. You probably noticed a very slight
lift of Siren's lips as well.
Speaker 4: Yeah, I think also, can I go into a defensive stance?
Speaker 3: Yeah, in a very hushed voice, rugol, twelve people is
nothing compared to the hundreds he will kill if he
gets a hold of that holocron.
Speaker 2: I know.
Speaker 4: I trust you, I don't trust him.
Speaker 5: I'm sorry, happy, Okay.
Speaker 9: Then he hops down, pulls his lightsaber from his clip
on his belt, and aims the omitter towards the person
on the furthest end of the bench, one at a
time or all together.
Speaker 3: I need to do it before Dex does so. I
would like to do a force ability Okay. Oh, I'm
gonna be sick, like, actually be sick. I'm going to
do Can I use force move? I just want to
close his hand around the detonator.
Speaker 6: I think is it possible that me and have enough
connection that I could do one around the same time.
Speaker 2: I don't want to let you.
Speaker 6: Well, I don't think you have a choice.
Speaker 3: Okay, But by doing it early, I'm trying to avoid
us doing it together because I I'm strong enough to
take this guilt. Yes, okay, but there's no reason kill
this man.
Speaker 2: So totally agree.
Speaker 3: But when I looked at you and we were like, yeah,
let's plan on doing something maybe together, I don't know.
Speaker 2: I've okay, yeah, it's fine.
Speaker 3: So again, Yeah, if it's possible for me, can I
do that to close his hand around the detonator if
he's even going to fight me on it, which I
don't even know.
Speaker 1: If you would, you can, yes, mate, okay?
Speaker 3: Or can I just can I just push the force
move the button to go off like I you know?
Speaker 2: Do you reason?
Speaker 1: Yeah?
Speaker 4: Sorry, you have medium range on your move?
Speaker 2: I do.
Speaker 6: He's not in medium range. He's in close, I.
Speaker 1: Think, yeah, medium?
Speaker 6: Yeah, I thought you was only twenty feet away.
Speaker 9: Okay, he's whatever medium range is away because medium away.
Speaker 2: Trust me.
Speaker 3: If Brad is saying he's medium away, it's because he
has anticipated that we're going to try to blow him
up and not blow up ourselves. So he's being a
good nice GM and putting him thirty feet away so
we don't get rocked.
Speaker 4: Ye, how very cud?
Speaker 2: Yeah?
Speaker 9: Yeah, so you need to generate how much on this
role to be able to do this medium?
Speaker 4: Let me view the upgrades, my ledler, what wants help?
Flashing like the.
Speaker 3: It's just spend one light side to increase the powers
range by a number of range bands equal to the
range purchases upgrade or upgrades purchased. I can read which
I have ranked two, so I could move it two bands,
so I only need one to move it to medium,
I think, so I need one light side. Yeah, one
light side to activate it and one to I'm sorry,
so am I, but I very specifically.
Speaker 2: Used this exact.
Speaker 3: Example when I was making new auDA that she wouldn't
hesitate to think of the many over the few. So
I have to do it, even though I'm actually shaking
right now. You said out of character that you can
take the guild, right, No, I can't, but neuauta, can.
Speaker 4: I can take the guilt?
Speaker 2: Yeah?
Speaker 3: Yeah, yeah, yeah, okay.
Speaker 2: What's the difficulty one?
Speaker 3: It's got a silhouette of like zero, I would imagine.
Speaker 1: Yeah, well, this is just another contested check, right, that's
what this is. So there's no difficulty.
Speaker 3: Well can I okay? But if I okay? So the
options are if I close his hand around it, it's
a contested check. If I just force moved the button,
if I just push the button to detonate it, there's
no contest to check, right.
Speaker 1: There's definitely always going to be a contested check.
Speaker 3: Okay, that's fine, yep, okay, I'll use the light side
point please, No, I'm sorry, should can I do that check?
Speaker 1: I don't know what it does?
Speaker 3: For you here, but it would do an upgrade, but
maybe not.
Speaker 1: There's no difficult we do not want to allow that.
Speaker 3: Yeah, yeah, okay, right, all right, right, you can give
that point back and I just won't use that.
Speaker 2: I'm sorry.
Speaker 3: Okay, okay, okay, okay, okay, Oh god, I'm gonna bart.
Speaker 8: Yesh.
Speaker 3: You can spend a light side to flip that, yeah,
I will and take a conflict.
Speaker 2: I will do that.
Speaker 10: Yeah.
Speaker 9: So that's the two. So he has to get I'm
shaking three and two. He has to get three dark
side points to stop you on his role. And I
don't even know if this button works, so let's find out.
Oh he rolled a button on the side.
Speaker 1: The first thing, yeah, yes, oh. The first thing that
happens new order is you get this crazy feedback loop of.
Speaker 9: Four C from Siren. At the same time as you
do this, there's a moment where it feels like you're
hit by just signals and a bunch of feedback from this.
Foreseeability has multiple different versions of this flashed through your mind.
Difficult for you to really follow any of the things
of what is happening here as you witness.
Speaker 1: This moment an infinite different and then The good thing.
Speaker 8: Is that.
Speaker 1: This blast hits Siren. The bad thing is the room explodes.
The twelve people that were taken hostage are eviscerated by
an explosion.
Speaker 9: The center of this room becomes just a ball of
flame and debris. As the four of you instinctively react
to the debris flying past you, you witness Siren throw
up a hand some sort of force projection to attempt
to stop some of this from damaging him. But he's
pretty close to it, and he's within the blast range,
So I need to double check what that does to him,
because this is a big blast radius.
Speaker 1: It is Blast.
Speaker 14: Fifteen that hits him.
Speaker 1: And I'm going to reduce it by the amount of force.
Eye darks immediately.
Speaker 3: Pushing us on the fucking ship.
Speaker 1: One minus is soaked and so he is thrown backwards
and he kind of brings up a a sort of
force field literally to stop some of this. But you
see the blast take him.
Speaker 9: The impact strikes him and he flies behind the counters
that he was sitting on, landing.
Speaker 1: Behind them for a moment. Yeah, you have one moment
to try and do something. You turn and try and
access the doors.
Speaker 3: Yeah, we get the fuck out of here.
Speaker 10: I want to run towards them.
Speaker 3: Yeah, okay with the fucking holocron.
Speaker 10: No you do not. No, I'm gonna throw. I want
to throw the holocrond at rugo.
Speaker 1: Rugo Nada. Turns around, hits the button on the door.
Speaker 6: The door.
Speaker 9: Is locked, securely, locked behind. A security thing comes up
all lockdown security. That like that, it's a whatever. The
maximum security is available for this door. As it flashes
red from behind the counter, you hear.
Speaker 8: So that's how it's gonna be. I do feel rather outnumbered.
Speaker 9: He stands up. As you guys are reacting to this,
I don't.
Speaker 8: Think an extra light saber. It's going to be quite enough,
luckily for me this time. I came ever so prepared.
Speaker 9: Roll that bois from behind the counters is a terrible sound.
Metal rolling along, metal as to repurposed destroyer droids roll
to attention and on full clanking forward shield projectors bubbling
around them, these scorpion like figures with twin blasters for
arms aimed directly at each of you. I'm going to
bring us over to the combat map and we can
do such.
Speaker 4: I catch the holochron in air force like catch, and
then I whipped my robe and it goes into a
hidden compartment because I too have that as well.
Speaker 2: Yeah, I not at you, Rugo.
Speaker 3: I like, just to be clear, I'm aware that it's
going to you, and I don't stop it.
Speaker 4: Okay. I don't think there's anything you could do anyway,
because I want to keep it and I will attune
to it.
Speaker 8: It's not true.
Speaker 10: This is at.
Speaker 4: Okay, what are we doing.
Speaker 9: We're doing in a shift ye, vigilance initiatives please, wow,
this is dope bred.
Speaker 4: Okay, vigilance from our combat have Do we need.
Speaker 6: To click on our difficulty on mine?
Speaker 10: Yeah, we got to click on our fing.
Speaker 6: About to delete the zero zero and the zero two.
Speaker 1: Okay.
Speaker 4: I love how Brad was like, we'll probably just get
you to YE today and then that's gonna be the episode.
And then that happened.
Speaker 3: I knew when he choked about a second Beach episode.
I was like, there's no way he would do that.
But I did not see this coming.
Speaker 1: Well, now's the time to tell everyone that there is
no episode next week.
Speaker 20: So oh yeah, I needed to do something to get
you guys to come back in two weeks, those of
you watching live.
Speaker 4: I wasn't I wasn't gonna come back.
Speaker 1: Look at art there is. That's him with his helmet
on which he doesn't currently have to droid OCAs destroyer
Droid's those.
Speaker 9: And they are no longer the These are not imperial things.
Speaker 1: These are things that.
Speaker 9: Were used previously by the Confederacy, so you would have
encountered them before. And everything has a couple of things
going on. But the first in the turn order to
react is one of you guys to play a characters first,
and then.
Speaker 3: Yes me do it battle meditation ye sweet, And depending
on what I roll, I might send simple orders here. Sorry,
just actively trying not to vomit.
Speaker 2: Okay.
Speaker 4: The doors are locked behind I heard behind you.
Speaker 1: But the door is locked so you are able to
attempt to slice it and stuff like.
Speaker 4: That if you wish to, if anybody's interested. Never go
to wet Winds.
Speaker 10: It's trapped, Okay, shows up on his on his vacation.
Speaker 4: What it's called wet Winds.
Speaker 1: You are talking about the Okay, you are in uh.
Speaker 4: Blinking us at home. Never go to.
Speaker 1: The then then the capital city is wet Winds and
resort and trading post. Okay.
Speaker 3: I rolled three light side and one dark side I
will not be using the dark side, so everybody keeps
their will power. But you get three automatic successes before
the end of my next turn, and then I am
going to so to do this I used. I'm taking
strain so that I can do this battle meditation as
a maneuver this turn and my action so that I
can still act. I think, wait, wait, wait, because I
can't actually attack anybody because they're too far and I
would have to do two maneuvers to get to them. Correct.
Then I'm not doing that. That's just just my turn.
That's my that was my action out on meditation.
Speaker 1: Yeah, and it's for two.
Speaker 10: Three oh three.
Speaker 1: Sorry I'm scrawled up.
Speaker 3: Yeah, I'm not using the dark side.
Speaker 1: Point okay, three, Okay, who's next?
Speaker 4: Hops already running.
Speaker 3: Right, Yeah, whether we're ready or not, I think the
time is now.
Speaker 10: Oh. I know what I have to do. I just
don't know if I have the strength to do it
right now.
Speaker 3: I believe in you.
Speaker 4: Mmmm okay, almost a perfect line.
Speaker 10: Pop is going to just coming out my throat.
Speaker 16: Jump up or run into short range running Adam.
Speaker 10: And he.
Speaker 16: Doesn't seem like as sad as he was or as hopeless,
and he kind of like, turns around mid step, looks
at Rugo and.
Speaker 10: Kind of gives me a little sleuth said, sorry for lying.
Speaker 16: Kid goes up to siren and we are going to
try to use suppress power on him. So that means
I need to roll, can spend.
Speaker 10: I don't have my dice.
Speaker 3: You also have those three automatic successes, don't forget okay
with luck trying to do Yeah, good luck. Trying to
get that to work on siren an attempt.
Speaker 16: It's an attempt, and it's the only way I think,
Hopwood feel like.
Speaker 10: We'll be able to breathe. So I can use.
Speaker 16: Forced eye light side dark side to add automatic failures
to force power checks made against him or his ally
within short range. So he wants to, I guess in
battle use that to have sirens stop using force, right
if that makes sense to you?
Speaker 10: Red?
Speaker 9: Yeah, and okay, and how many pips do you need
to roll?
Speaker 1: What does he roll against him?
Speaker 21: He would roll against it. I think we'll be a
discipline then diminishing, and I can spend. Oh wait, no,
this is so you can spend, So you roll your pips.
Speaker 9: However many light sides you have, you can force him
to have fails on any force power checks that he uses.
Speaker 1: Is how I read that?
Speaker 7: Is that wrong?
Speaker 10: Yeah? No, that's right.
Speaker 1: But and then you're doing what you're adding strength to it?
Speaker 10: Yes, I have.
Speaker 16: Strength if one thing in strength, so I can spend
an additional so I can do two. Is how I'm
reading that? To add automatic strength equal to strength upgrades
purchased for I don't have any of that guy?
Speaker 10: All right?
Speaker 1: So yeah, you just you roll this and then whenever
he uses horse powers, he wouldn't be able to so
for the sake of for c Yeah, you just need
to roll. Yeah, roll?
Speaker 10: Okay? Uh? And I want to do to force.
Speaker 1: An upgrade?
Speaker 10: Right? Yeah?
Speaker 1: You need to want tips to successfully cast.
Speaker 10: Okay, I don't know how do I roll. I forget
how to roll.
Speaker 1: On your on your sheet. Let's see if you've got
it here. First of all, what is your force rating?
Speaker 10: To go on? Force rating is one? Okay, So.
Speaker 1: Then you just roll and me drink your sheet.
Speaker 9: You click the dice which is next to the summary
at the top on the right hand side, far right
hand side process summary where all the words are because
a square dice.
Speaker 10: Bun square dice. But I don't see it.
Speaker 16: I'm sorry, all right, I'm gonna print screen it. Yes,
please put it in an hour yep chat force power that
the combat Yeah, yeah, yeah, okay combat force powers Okay.
Speaker 10: Cool coo coo coo coo cool cool cool cool. So
I just.
Speaker 1: Like that a dark side pip. So this is a
failure unless you flip that.
Speaker 2: To a mm hmmm.
Speaker 10: Uh, yes, I want to flip it. Okay, So I
just hit use use.
Speaker 1: A light side point and then you take a conflict
for it. Mm hmm, and yes, you're successful. There is
Siren kind of stumbles for a.
Speaker 9: Moment as you disconnect this ability that he has been using.
Speaker 1: Uh, and he kind of cocks his head to you
and says, ah, clever.
Speaker 10: I thought you saw all the eventualities.
Speaker 1: Ye smiles at you. Okay, you're doing anything else?
Speaker 10: I guess.
Speaker 1: Okay, all right, it's Siren.
Speaker 9: Is going to use a different force ability, fortunately for you.
Speaker 1: I need to roll one, two, one.
Speaker 9: Two, three the three dark side points.
Speaker 1: Two.
Speaker 9: Okay, now, hop, roll me a discipline check at difficulty to.
Speaker 10: Both discipline difficulty to want to, and I get two
automatic successors on this PB right three three.
Speaker 4: Oh changes some things.
Speaker 9: Siren holds out his hand to you, and begins to
attempt to probe your mind. You can feel him rooting
around in your brain.
Speaker 8: Where is it? What's on that holochron?
Speaker 9: And then you push him out?
Speaker 10: What do I hear that in my mind?
Speaker 1: Yes? Then he is going to use to begin backing
up from all of you.
Speaker 3: He needs two maneuvers to go from medium tolong.
Speaker 10: Right.
Speaker 1: Oh, he's going to use two maneuvers.
Speaker 2: I mean, Orchish isn't gonna rule anymore.
Speaker 3: But like we if we needed it at any time,
it's now, or we can die.
Speaker 10: Can you strain to do that extra maneuver?
Speaker 3: That's what I'm saying. But the strain is still strained, right,
he still has a.
Speaker 1: Max pool to you know, second strain.
Speaker 2: I'm just trying to not let us die as.
Speaker 9: Off still has a maneuver. Oh a red light.
Speaker 2: We have three maneuvers.
Speaker 3: Yeah, okay, just I'm just keeping track.
Speaker 1: Now.
Speaker 2: Oh I probably should have done something.
Speaker 9: Okay, So a bunch of strain on him as he
backs up.
Speaker 1: Okay, that's the end of his turn. Play a character.
Speaker 4: Orkish, I can go, Expray, you need to go before
these droids do good God, I would like to use
speaks binary I want to whistle at both these droids
and I want them and I want to taunt them
to attack me. Like, what do I roll for this?
Speaker 1: This is a negotiation or like, I'll let you roll
negotiation all computers for computers.
Speaker 10: Yeah, that's the case.
Speaker 4: I'm rolling computers, okay, and cold tea would be pretty
high because all they do is kill.
Speaker 1: But then they also want to kill stuff, right, so
I guess the difficulty would be this is said two
said too to.
Speaker 4: Have automatically to successes. I also have two boosts. Because
of my speaks binary.
Speaker 16: I can give them a bloost as well as I
have a check in it. Would you like to Yes,
I would love nothing more than to give you a FA.
Speaker 4: And and I give myself three blue dye and not
three upgrades.
Speaker 10: Correct, wait at least one for.
Speaker 4: Right one from you. Let me see what you Let
me see what my ability says before, because I can't
always get those confused. When directing abcs, you may grant
them directing Oh never mind, I'm not it's not convincing.
When directing NPC's droids, you may grant them a boost
die right, Okay, I don't want to do that. That's
giving them boost died, he showed me, but I will
use the I will still do this, so I get
the one boost from you, and then I get three
successes automatically from the water.
Speaker 1: Give the computers.
Speaker 4: I'm already in defensive stance, so sorry that I'm taking
forever finding my the button.
Speaker 1: That is eight successes. Okay, that's a lot of successes.
Speaker 22: You see the success droid Droidikas turn their twin blasters
to you and they seem to be aiming at Arugo.
Speaker 4: Yes, okay, hold on, though I may do something also
pretty wacky.
Speaker 10: Do this.
Speaker 4: No, okay, yeah, I will do that. Eight successes for
them to shoot me. I'm in defensive stance already. My
holochron is hidden away in my hidden compartment in my robes,
and I'm just going into way so as who stands
ready to deflect these? But that's my turn. I don't
think I can.
Speaker 10: That's that's it.
Speaker 1: And then last of the player characters, dacks.
Speaker 4: I'm gonna stay in micro.
Speaker 6: It should be one of the droid comes. I think
turn must.
Speaker 4: No, no, no, it was two PCs and it was
it was the n PCs.
Speaker 10: If I'm.
Speaker 3: Okay, okay, yeah, but when in when it's tied like that,
it goes to the player.
Speaker 2: Oh sorry zero two.
Speaker 3: So I was like, okay, yeah, I think it's.
Speaker 1: Yeah, yeah, all right, excuse me. In that case, let's
have a droid.
Speaker 9: Fire, Let's use a dark slide point. Let's have the
droid cat aim. We can upgrade one, we can aim one. Okay,
what is the you've got bullshit going on?
Speaker 1: Here?
Speaker 4: Is bullshit going? Defensive stance is that they have too
difficulty at me and I take too strain. I forgot
to do that, so I'll do right now, okay. And
the yeah, they have two difficulties on their attacks for
me for the round.
Speaker 1: The difficulties so two additional difficulties to additional to whatever.
Speaker 4: Yeah yeah, additional Okay, not upgrade. Let me take a look,
because that as a really.
Speaker 10: Good thing.
Speaker 4: Separate number of strain for the ranks, I have two
upgrade the difficulty of combat checks by that number.
Speaker 1: That's an upgrade difficulty of two. Okay, twin heavy blasters
one success.
Speaker 2: Oh but.
Speaker 10: That's just that's real bad.
Speaker 1: Yes, it's very very bad actually, because I can.
Speaker 4: I suffer a three strain three strain and I reduce
the damage because I reflect and.
Speaker 1: Enjoy all this damage.
Speaker 9: Okay, auto fire weapon with auto fire can be set
to shoot in rapid succession.
Speaker 10: I can.
Speaker 1: You know what?
Speaker 9: It doesn't have a white fire on all right, in
that case, it doesn't seem to have a cret thing,
which is nice for you.
Speaker 1: It simply is linked. Linked vicious means go you're if
it does crit you it does you add ten times
the vicious rating to the crypt role.
Speaker 3: I have that too, but it's not called vicious.
Speaker 9: I'm just having to say, I guess this is linked
one where it will be linked to. Oh no, linked
is just that you spend two additional Okay, so this
is going to be on two three four, So twelve
twenty four thirty six damage?
Speaker 6: Can you do linked more than once?
Speaker 1: I don't know can.
Speaker 2: I I don't wor a.
Speaker 1: Great time to I don't think I can.
Speaker 9: You're right, so oh the crit rite yous three I'm
dumb or link writtle link that's.
Speaker 4: Get dark sides to your or we can downgrade your
role with our with our with light side points right
not after he's rolled it, yeah, right, not after he rolled,
but we could have done that.
Speaker 9: We're gonna have it crit and he's going to have
a strip to the other one. So Chris plus ten
to your rolling whatever you roll. So I think maybe
roll manually on the.
Speaker 3: Ability you to take, because that would change everything.
Speaker 2: Right now.
Speaker 3: Remember remember a little bit ago when I was like, hey,
this ability seems fucking broken. We should all take it.
Speaker 4: Probably, I don't remember where it was.
Speaker 3: It's literally the first it's five points to take. It
may reduce any critical injury suffered by ten per rank
of durable to a minimum of one.
Speaker 9: Forgot to Okay, but now I know too, is so okay,
let's do damage first?
Speaker 4: Yeah, what damage?
Speaker 9: Because I damage, I take three damage tis one so
it ignores one for damage.
Speaker 1: And that's the damage. The I take four damage. Thing
is that you roll a D one hundred.
Speaker 4: Why as I did?
Speaker 1: Because it did crit because this is creating you.
Speaker 4: Yeah, okay, it did create you rolled one. One of
them attacked, you rolled a crit. I take the minimal damage,
but I still have a crit.
Speaker 1: Yes, correct, got it? Okay, because it's using and sending
the three advantages of the four.
Speaker 4: Well to give me that to activate the crit and
we are just going to roll it normally with one hundred,
but add ten to it. Yes, yep, however you want
to roll that, okay, trying to work out of the way.
So that's fifty five, and I think I could just
add it here. Critical number fifty.
Speaker 1: Five fearsome wound. The target increases the difficulty of all
presents and will power checks by one until.
Speaker 9: The end of the encounter. It's gonna be so useful
for me. Sweet I think, yeah, it's a discipline check
will power.
Speaker 4: So try deflect a couple and then one gets through,
and I think you all hear it is like I think,
for a moment, you hear the flourish and then it
just sort of stops, and then I start to slow
down and then pick up the speed again. Go back
into the stance.
Speaker 1: Okay, now it is a Danxis turn.
Speaker 6: Yeah. When you stand everyone's doing something. I didn't get
a chance to say anything. It's all right if I
have my blaster in my hand already, or do I
need to use neeuver for that.
Speaker 1: I don't know what you mean. Oh, when everyone was.
Speaker 3: Yeah, I did the door, all right.
Speaker 4: Yeah, something cool in de acting do anything?
Speaker 1: Yeah, sure, okay.
Speaker 6: Uh then I will Wow he loves you? Well, oh yeah,
that's good looking. It's hard not to all. Yeah, great,
that's great, I'll never think about that. So I'm gonna
do a sort of crazy agile acrobatics move and do
like a roll over onto like a counter and take
cover behind some boxes that are on the counter. And
so that's two maneuvers, one taking cover and to to
drop prone. Uh, and then I will take a shu.
And I have a question about the mechanics of the
droid because because in you know, in all the Star
Wars low no one can shoot them.
Speaker 1: Right, they do have their shield projectors up right, so
the bubble force field around them.
Speaker 6: In so we can't shoot them.
Speaker 1: It massively increases their defense in this is what it does.
So you can shoot at them. They just have a
defense upgrade.
Speaker 6: Which is that defense is an increase to black dye
for me, right pretty much?
Speaker 9: Okay, no, no, no, it's an upgrade of difficulty of combat
attacks targetting the.
Speaker 1: Roid to come upgrade of difficulty.
Speaker 6: Okay, I'll go ahead and take the shot anyways on
the droid car to the right there.
Speaker 9: Okay, I'll give them colors for you, red and blue.
Speaker 1: Okay, So yeah, so it is, so the difficulty is
upgraded twice, and let me have one second. I just
check something because I thought.
Speaker 18: No.
Speaker 1: Okay, yeah, so you upgrade the difficulty twice, and that
is it?
Speaker 6: All right, I've upgraated the difficulty twice. I'll go ahead
and take a shot with my galar of fifteen blaster conbine.
Speaker 23: Okay, right, so plus three to that.
Speaker 6: Lanta is nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen
damage with accurate one.
Speaker 1: Okay, give me a second. So you fire and it deals.
Speaker 9: It strikes the toroidka and deals.
Speaker 1: Sorry, what did you say?
Speaker 6: Sixteen damage with accurate one?
Speaker 1: Sixteen accurate just means you have a.
Speaker 6: Black That means I get a blost. Yeah, it's already
on there, so sixteen damage okay, and I'll use the
advantage to give myself are bloost.
Speaker 1: Uh and my tokens are all busted. I'm gonna have
to go old and write this down.
Speaker 18: H uh.
Speaker 1: Okay, I have no fucking idea why it's doing that,
but I'll just have to figure it out in the meantime.
Speaker 6: Sorry, truck of damage on them if you want. Okay,
al right, down the actual thing, okay, all right? So
and you also get one advantage. Yeah, I'm actually just
gonna take it. Was a good shot. I am just
going to take a bloost for my next action. Okay,
I believe plants. It's just one for that. Yeah, eight
tople there no last last game droid car another shot?
Speaker 1: Actually, you know what I'm going to try. I'm gonna
try something crazy.
Speaker 4: No, I'm not, I've already been doing that.
Speaker 1: Let me give you guys another dark side point two
upgrade difficulty against Rugo.
Speaker 4: And could I use I take some.
Speaker 2: Yeah you can.
Speaker 3: I was going to also do a thing.
Speaker 4: You can also do a thing.
Speaker 3: Then, yeah, yeah, yeah, that's fine.
Speaker 4: I really really want to nerve their roles here. Yep,
what's your.
Speaker 3: Thing sense advantage once procession, you may add two black
squares to one NPC skill check.
Speaker 4: Do that?
Speaker 3: I will?
Speaker 4: And could I also add some of our pool to
negate whatever you just did to your pool? You just
added dark side.
Speaker 6: I think we decided we're not doing that because then
we'll just keep going back and forth forever.
Speaker 3: Well no, because you only get to do it once, right,
so they just cancel each other out, so we're both
using points.
Speaker 1: I guess we did goes.
Speaker 9: Down that it's considered bad form.
Speaker 4: All right, thank you so much, Siren.
Speaker 2: The manipulation, thank you.
Speaker 4: So much of the.
Speaker 1: Dark Side is considered.
Speaker 3: But I mean, if you want to do that bad form.
Speaker 4: Why don't you talk to me about forms?
Speaker 10: All right?
Speaker 2: Anyone?
Speaker 6: Okay, I love that movie.
Speaker 4: I don't know what the movies is.
Speaker 1: We've talked about this seriously.
Speaker 9: I think even I was there when you've spoken about
who before.
Speaker 1: I make sure you flip.
Speaker 3: The audience doesn't know, so I.
Speaker 4: Don't know what.
Speaker 3: All right, here comes the attack because our characters at
each other.
Speaker 6: Why do you keep getting successes? No linked though, no links?
Speaker 4: No, it's not right. You take you have to give
me mind.
Speaker 10: That's the two.
Speaker 4: That's two or more upgrades, by the way, So that
isn't right. Why not because it's coming after me and
my differences.
Speaker 10: Upgrade?
Speaker 1: That's wrong?
Speaker 3: Yes, yes, yes, yes, yes, God Now he's got to
roll better.
Speaker 1: Ye.
Speaker 3: Wait shouldn't there be more upgrades then?
Speaker 4: But yeah, there should be four.
Speaker 3: There should be four upgrades because I use my Thing
and he's got grades and.
Speaker 9: Black Dye are different. Black Die, that's what you've added.
Up grades. There are three to Thing and one for
the Dark side.
Speaker 3: And there's no difficulty.
Speaker 1: Yes, oh, those three red divers up difficulty.
Speaker 4: Die are upgraded difficulty time. It makes sense, that's what
that's what it believe you. I can't believe you've done this.
Speaker 1: Yeah, it's it's well four. Let me just check out.
Speaker 3: Just see the difficulty in their first role, but not
the second is all I was saying.
Speaker 4: Right, because the two upgrade upgraded that purple to the.
Speaker 10: For the red to the next one.
Speaker 2: The red is that right?
Speaker 6: Again?
Speaker 10: That's what.
Speaker 6: That's you actually have less. You have one ability day
are missing and that role why I don't.
Speaker 3: Know the first rule, Yeah, I don't know, Like the
first rule you have a green and three.
Speaker 1: Yeah, because I added the upgrade on the wrong side.
Oh okay, it was a mistake. I've I clicked upgrade
on the left and one door.
Speaker 4: I see, that's correct, and you and you upgraded those.
Speaker 9: I upgraded it with a dark side to die and
he has.
Speaker 1: A blues framing. Hmm. And you added two Nuana added
two setback dice, which are the black ones.
Speaker 9: The difficulty three because he was trying to auto fire,
so it's not two difficult, it's three. And you upgraded
the all three of those dice with two defensive things
from Rugo and one light side die.
Speaker 4: That's right, and that's the light side die that I added.
Magate your damn it. That's incredible ship.
Speaker 10: Yeah.
Speaker 1: So thisree so fourteen damage with p S one.
Speaker 4: Okay, that's seven damage.
Speaker 8: And then no it's not.
Speaker 4: It is fourteen damage. I negated by nine. I negated
by eight, so it's six damage.
Speaker 1: And what is negating it? The soak and what wonder you.
Speaker 6: You got there?
Speaker 4: The soak in my and my my reflect reflect I'm
reflecting it, so I negate it, but I take strain
to do it.
Speaker 1: Yeah, strain to do it? Okay, all right?
Speaker 9: Then background to the top round the top of the
round with whoever wants to go first?
Speaker 3: Want want me because you three successes.
Speaker 6: If I last fire d druidica and so you've got, I.
Speaker 4: Would like to go second to last if I can't.
Speaker 6: Wait, who's giving me?
Speaker 10: Bloose?
Speaker 3: You gave yourself one the last turn, and I am
gives you one.
Speaker 1: Right, there's more and.
Speaker 6: Then there's two upgrade strength because of his shields.
Speaker 1: So yes, you upgrade the difficulty twice.
Speaker 10: Mm hmm.
Speaker 6: Yeah, I'll uh, I'll use a light side as well.
Speaker 3: I better kill this thing and you get three out
of successes just saying yes, bitch, Oh my god, why
is dex so hot? He's COPD and it's ridiculous.
Speaker 10: Don't tell them that.
Speaker 3: I'm telling or that deck doesn't know that.
Speaker 1: That's fifteen.
Speaker 6: Damage. Fifteen damage with four advantages.
Speaker 1: Okay, how are you spending those advantages?
Speaker 6: I'll give myself to well hold one. Does it destroy it? No,
because that affects my Okay. I will negate the targeted
enemy's defensive bonuses, such as defense game from cover equipment
or performing the guarded stance maneuver. I think that would
probably include its shields until the end of the current round.
Speaker 1: Okay, this one's shields go down, then.
Speaker 6: All right, and then I'll also give a blues to
whoever goes next.
Speaker 18: Me.
Speaker 16: It's gonna be me, uh take it out, yes, but
I do. I just want to get an idea of
the battlefield. Did the explosion create any more or an
exit other than that door?
Speaker 9: I would imagine No, there's an exit at the far
end behind Siren, an exit directly behind where you guys are.
Speaker 3: Okay, but that exit directly behind us is shut down.
Speaker 10: Yes, no, I knew that. I just didn't know if
like I knew, hole was like blown open from the
exposure around.
Speaker 16: Okay, I'm just trying to diminish it in my play
so I can continue the game.
Speaker 10: Thank you. Okay.
Speaker 16: So yeah, I'm going to destroy the Droudika that tax
was just attacking. So I'm going to use my incidental
to take out Pop's blaster, and I.
Speaker 10: Get where's my sheets?
Speaker 23: There?
Speaker 1: It is?
Speaker 10: Let to make sure I'm going to take aim, so
I get one bloosed.
Speaker 16: At least, I just want to double check to make
sure I don't have any other blast that I can do.
Speaker 4: Right now, I'm taking names chat for my Wookie character.
Speaker 2: Fuck, we're so fun.
Speaker 10: Uh what does this one doing again? I don't think
I can do anything with that. Okay.
Speaker 4: Also deals on Wookie costumes. If anybody has any leads,
they'll be great.
Speaker 10: Where is my shoe? I do it off the blaster?
Speaker 11: Oh?
Speaker 10: What is the difficulty to shoot the damaged one? Please?
Speaker 4: You are the damage was just shields down?
Speaker 9: Yes, I am, it's damage sand its shields it down.
Speaker 6: It's one difficulty. You're in short he's in short range.
Speaker 10: Perfect, Thank you and then just another quick one over.
Speaker 4: All.
Speaker 10: Right, here goes nothing. So that's six successes.
Speaker 9: Oh wait, hang on, yeah once eleven damage, eleven damage.
Speaker 1: Uh, I'm good at math.
Speaker 10: Oh no, wait, I'm an idiot.
Speaker 16: It would be two bloosts because Dax gave me one,
unless that can go to the next player character.
Speaker 3: Just give it to the next player character unless you
want a reroll.
Speaker 10: No, no, no, I just didn't want to cheat.
Speaker 1: Okay, yeah, you fire at this thing. It is struck by,
but it doesn't blow up.
Speaker 10: Ummm yeah, that's it. That's all I can do.
Speaker 3: Okay, next PC, it would be RUGO I think for
his request.
Speaker 1: No, I would like went, went, went, went. That's it.
Danks hasn't gone.
Speaker 3: I went, Yeah, I haven't gone.
Speaker 1: From the top of the round.
Speaker 2: That's right.
Speaker 1: So we're on a player character.
Speaker 3: Yes, it's thank you, and then it's rug and then.
Speaker 4: And it's a rug ten PC, and then it's you,
it's end PC, and it's topping round.
Speaker 1: Okay, okay, let's see if Cyn can be successful this time.
So this is another force chanker.
Speaker 3: I will add something to whatever it is that he's doing.
Speaker 2: I don't know if I can.
Speaker 4: Yeah, oh yeah, yeah, it's a great idea. We've got
light side.
Speaker 3: I don't know what he's doing, so we'll see.
Speaker 1: He is, let me see if you can do it
one day? All right, you can do it if I
do this?
Speaker 10: All right?
Speaker 1: How RUGO make me a discipline? Check? But the will
is reduced right from that one?
Speaker 3: Yes?
Speaker 4: Yes, okay?
Speaker 10: Where is Mike?
Speaker 1: Is the difficulty and all presence and will power checks?
Speaker 10: Okay?
Speaker 1: So the difficulty goes up by the difficulty, and the
difficulty is did I get any will from?
Speaker 4: But I'm gonna tay sure. I know that that's things
sometimes you do.
Speaker 3: No, okay, it's only when I use the dark side,
and it's trips you of your will.
Speaker 2: So I'm glad I.
Speaker 1: Did not do that difficult three.
Speaker 4: So I will give three discipline.
Speaker 3: I believe I can use sense danger. But I don't
know actually, because it says once percession removed two black
squares from any one.
Speaker 10: Check.
Speaker 3: So he doesn't have any to remove? Is that correct?
Speaker 6: Does it say for your allies not just for your Yeah,
there isn't any to remove.
Speaker 3: That doesn't say. But the whole time I've been using
it on allies and not myself, So.
Speaker 6: I don't know if that all our house rules is
that we don't.
Speaker 3: It says from any box, right is what is? It
says once percession removed two black squares from any one
singular check from any one check, and it says any
one check. So I assume that doesn't mean just me.
Speaker 9: Yeah, I think for this one it is actually just
a thing where you remove to black set back die
because they are on stuff. In this level, everything that
you're paying is putting okay, set back dice on stuff. Right,
I'll spend another dark side point to upgrade the difficulty
of one of those things for you.
Speaker 1: The rugs that had time to think about that.
Speaker 3: So that means that doesn't do anything. I'm not using
that just so I don't mark it off, okay.
Speaker 9: Doing anything in this check RUGO simply has to make
me a three difficulty with one upgrade.
Speaker 4: Oh three difficulty, Yes.
Speaker 3: I know what you're saying.
Speaker 4: Cool the originally discipline discipline. I don't know what this means.
Speaker 10: I love it.
Speaker 1: One success, one threat, one despair and okay.
Speaker 3: Could I why did you roll the dark dark side
point with that?
Speaker 4: I always to skill.
Speaker 3: Oh yeah, it's your EBB and flow.
Speaker 7: That's right, can't believe you only of skill and never
combat and whatever any of on top of that too.
Speaker 4: Yeah, oh right, and four successes, but I also have
a despair and a threat and a threat.
Speaker 3: Yeah, like the characters overwhelmed and is unable to perform
more than one maneuver next round. That's pretty good considering
how badly this could have gone for you.
Speaker 1: What what's that mean?
Speaker 4: And despair?
Speaker 3: I'm just saying, like one of the ways in which
you can use that despair is that you lose. You
can't do two maneuvers next round, like they using that
despair mechanically.
Speaker 9: I'm using that despair two narratively, be this, Rugo, he
is in your mind. You stand face to face with Siren.
Speaker 8: And he says, what's on the holochron?
Speaker 13: Rugo, I don't know. It's all gone much easier for
you if you tell me.
Speaker 4: I don't know. I have not attuned to it. It
is not my place.
Speaker 22: I know.
Speaker 8: I told you something coordinates, a location perhaps.
Speaker 4: Correct where.
Speaker 8: What's there?
Speaker 4: Nothing?
Speaker 8: You're lying? Ruga?
Speaker 4: Of course I am a.
Speaker 8: Very becoming of a Jedi.
Speaker 4: M M. Sorry to ruin the scene here. Mechanics four successes,
but despair very well, trust you with this scene. No,
don't know very well, Rugob is this I don't know
if it's if I'm it's a success, a successful scene
for you or me? What are you creating to him?
Speaker 10: All right?
Speaker 2: M m hmm h.
Speaker 4: Never your mind.
Speaker 8: I know what you're planning, and what's that you want
to help someone, something builds, something you're trying to mm hmm.
One day, when you least expect it, I'll be there
and all that the heads of every single person you know,
everyone you've ever loved, or I can leave you alone
your will we are as strong. But I don't think
it matches my hatred Rupert that you're correct. Look at
you one day.
Speaker 1: He disappears from your thoughts. Back in the Land of Living.
Speaker 23: Oh wishup.
Speaker 1: Syrahn lowers his hand after staring at Ruega, and it.
Speaker 4: Is start spinning again.
Speaker 1: Our last player characters turn.
Speaker 4: Last new holder in the order.
Speaker 1: Yes, oh right now.
Speaker 3: It's him and then me ye.
Speaker 4: H successes.
Speaker 10: The spars.
Speaker 15: Threats, Okay, we do we have a dodge action.
Speaker 4: I'm trying to remember.
Speaker 1: Some people do. It's an actual thing.
Speaker 4: Some people do. Okay, cool, first, gonna stein myself just
gonna give me four and what action. I'm so sorry
for being a crap and forgetting what actions were. Stemming
is a maneuver.
Speaker 9: A stem is a maneuver, right, yes, that's correct. My
brain is also unable to remember a single thing.
Speaker 4: Mm hmm.
Speaker 10: And an action?
Speaker 4: Right we have we have maneuvers, incidentals and actions. Remember
all these systems, okay, and.
Speaker 1: Action one maneuver or two maneuvers.
Speaker 4: So I could be a ship and I could stein
myself twice for two maneuvers, yes, if.
Speaker 10: You wanted to move, If you wanted, I will.
Speaker 4: Stim myself twice.
Speaker 1: Do you have to take the guarded stance of yours
actively each turn?
Speaker 3: Yes?
Speaker 4: So I shouldn't do that one, two, three? Could you
access for the round? So I'll have to do bodyguard
again or switch my stance or just get hurt. Um
looking at Cyen. See he just had his hand up
assuming phylo ren style towards me.
Speaker 1: Yes, he was trying to mind probe.
Speaker 10: Of course.
Speaker 4: I just want to wink at him, rub it off
on you. Yeah, um, and to continue. Don't want to
go into my stance bodyguard and then maybe with my
left hand I'll just sort of beckon him closer. I
don't know if you want me to roll any sort
of anything, but that's narratively I'm taunting him. But mechanically,
I'm just going to go into my defensive stance, which
is more strain. I'll do that actually as an I
need to try to heal some strain.
Speaker 3: You get three automatic successes.
Speaker 4: I want to use medicine on myself as my action,
and then I could use strain to do another action.
Or those are maneuver or those maneuvers. Let me take
a look at my bodyguard.
Speaker 1: Or two strain, one more maneuver, and you can do
that twice.
Speaker 10: It's a maneuver.
Speaker 4: Okay, So I can take two strain, which is five
strain right now, which gives me at thirteen out of
fifteen strain. Yeah, I'm going to use medicine here once again.
I'm gonna start. I'm gonna look at siren. I'm gonna
start my spin and then I'm gonna let go of
my hands and then I'm gonna do whatever it is
to I think, uh, maybe move my shoulder. I feel
like I was just blasted through the shoulder. I'm gonna start.
I'm gonna try to wrap something around it and do
a quick medicine as my action here, I'm just terrifying medicine.
I'm going to use a light side if I can.
Do we have any Yes, I'm going to use a
light side I have. I'm under my wounds, so that's
one difficulty. Yes, upgrading, and I use a light side
to upgrade. And I think that's it. I needed that. Okay,
So everybody plus, so I just healed. That is really good.
I just healed myself five wounds. And everybody in close
range of.
Speaker 3: Because you're checked right, no, no, no.
Speaker 4: Yes, no medicine to yep, thank you. So that puts
me down to two wounds. Uh, and everybody in close
range double checking my upgrades and sure so you two,
you too, hop may heal too strain as perfect, everybody
you heal too straight, including myself. That puts me back
down to eleven strain. I have two wounds now as
I've fucking healed a lot, and that's my turn. Oh
my god, we'll go do the thing you needed to
do some episodes.
Speaker 1: And here we are, okay, let's see here, and I.
Speaker 4: Grab the blade and then continue manually spinning.
Speaker 1: Yeah, Jordiica is going to do a thing called a
fire sweep, which is terrifying.
Speaker 4: Yeah, sounds like it.
Speaker 9: Which is a difficulty three combat check. And that's it
all right? Anyone want to impose any bullshit?
Speaker 10: Here?
Speaker 3: Does that have any upgrades?
Speaker 4: Here's a targeting me.
Speaker 9: It is currently just a three difficulty check, no upgrades. Yeah,
it's you didn't is it is targeting two of you
within medium range?
Speaker 1: So I guess it depends who it hits, but we'll
say We'll say yes then, and it's upgraded by two
upgrades by two okay, MPB riding.
Speaker 3: No, I can't. I can only take away if it
has upgrades for itself.
Speaker 4: Also, like, here's a light side point.
Speaker 6: Yeah, is that targeting me?
Speaker 10: Yeah? I need to know that too.
Speaker 23: Yeah.
Speaker 3: I need to know as well because it.
Speaker 1: Is currently targeting h Rugo and Dax.
Speaker 6: It needs to add a black die since I am prone. Yeah,
and I'll go ahead and add my doune to it
as well to upgrade it's difficulty twice.
Speaker 10: Okay, Oh.
Speaker 4: That's pretty cool.
Speaker 1: Yeah, yeah go unless you have light side.
Speaker 4: I used a light side to it to uh upgrade
a difficulty right, yeah, okay, I don't think I did
an entire press.
Speaker 1: Yeah, okay, you gotta click it.
Speaker 4: I click it. Oh, I thought I did us a lifestide.
Speaker 9: Yeah, thank you, I'll use the ox side are it's funny?
Speaker 4: Ah huh huh.
Speaker 9: Here we go, snow unbelievable failures one advantage, one triumph,
one despair.
Speaker 4: So I would like to it's damage will hit itself
as I reflect, and I will spend one target medium
range of the same damage as the initial hit because
of my reflect. If I get if you get two failures,
that PROCs. So just damage dealt to itself.
Speaker 1: Okay, all right, so the damage is.
Speaker 4: Or wait can I send it to? I hit one
targeting medium range? I could hit No, I can't, he's
too far. Okay, I could hit the one droid that
is next to medium.
Speaker 9: You are, yes, this is hitting the one, the red one.
Speaker 1: Which one was you attacking? Blue or red? Because I've
got messed up?
Speaker 4: That's an attacking or.
Speaker 8: I'm sorry?
Speaker 6: Well I thought the red one is the one that's damaged.
Speaker 1: By you attacked the red one? Yeah, and so did.
Speaker 4: Yeah, yeah, yeah, And I could only go to and
I could only hit red unless I could here's another
one hiding behind.
Speaker 1: Turn order there. Now both are damaged. Basically this one
takes damage as well.
Speaker 4: Oh they're both in media. Oh okay, stuck it on red.
Speaker 1: Okay play a character.
Speaker 21: Me.
Speaker 6: Okay, okay, I can't trigger.
Speaker 4: I can't trigger critical can I don't remember about how
those things works in a real damage in this game.
Speaker 10: Okay, all right?
Speaker 2: Okay?
Speaker 3: Question table talk, which we have done this whole game,
otherwise I'd never fucking would. Do you want me to
attack the red Druidica or the blue Drytica because chances
are I might. I mean because I'm saying I know that,
but I'm pretty good with the lightsaber. So if I
attack the blue one, it's there is potential that I
could maybe do a lot of damage with three automatic successes.
So do we want to risk it for a biscuit?
Or do you want me to attack the red Droid?
Speaker 2: I'll do it.
Speaker 6: Actual table talk, there's no way you're killing the blue
one with your lightsaber this time.
Speaker 3: I'm attacking blue. That to me, why why you know.
Speaker 6: You're talking talk?
Speaker 4: There's no way you're going to go unlock the.
Speaker 6: You're doing it to yourself, and.
Speaker 3: Yes, Bradley knows me, nobody.
Speaker 1: Else, So that you have to maneuver to it.
Speaker 3: Yeah, which is two right, Yeah, yeah, I'll take some
strain that I just was healed to go ahead and
maneuver to it. Boom yet, and I will go ahead
and I will attack it.
Speaker 1: Okay, So the difficulty is too upgraded as well too,
and then the upgrade underneath.
Speaker 3: Too, So I will remove the two upgrades from this
rule since I couldn't use it.
Speaker 1: Setback dice not for upgrades, right, what does it say?
Speaker 3: It's just too black squares, but you don't add setback die.
Speaker 1: Usually there have been setback die being added.
Speaker 10: Okay, the house doesn't pertained to that.
Speaker 3: I thought the house rule was that it was for
upgrades because he doesn't usually use that.
Speaker 1: So some of them have been giving you because I'll know,
I'll never use setback dice in those examples, and you
can use those bloosts instead. But the way the capacity
in which you're using it to remove of the black
dye is super possible. It's been happening in a bund Okay,
it's just that. Yeah, it has to be set back died.
Speaker 3: Not not all right, so too difficulty to upgrades on
the right hand side. Anything else nop Okay, I will
use a light side to upgrade here.
Speaker 10: Yeah.
Speaker 3: Yeah, and then I'm gonna.
Speaker 17: Go ahead that tech okay, is with the lightsaber?
Speaker 1: Yes, did you ignite.
Speaker 3: This or I didn't move I didn't take an action
last turn? Or I'm sorry I didn't use my thing
as a maneuver last turn. So I did it last time.
I didn't move, so I used a maneuver and then
an action.
Speaker 1: Yeah. Yeah, okay, this hits as use strike.
Speaker 9: This thing dealing six seven damage.
Speaker 3: Yeah, it's three so four total successes and a triumph.
Let me see if I can open the combat thing.
I'm so sorry I didn't have it open one second triumph.
Speaker 1: You can spend. You can turn its shield off. You can.
Speaker 6: That only goes for the rest of the round and
the rounds.
Speaker 1: But to be over you can gain plus one melee
or range defense.
Speaker 9: You can upgrade the difficulty of the targeted character's next check.
Speaker 2: Yes, O, yes, that one.
Speaker 3: Are there other options here on difficulties?
Speaker 1: It's a pretty good one.
Speaker 2: Yeah.
Speaker 3: So that it can't.
Speaker 4: Shoot, that's a really good one. If we nerve their shots,
I can keep reflecting.
Speaker 1: It is about to shoot, so it works.
Speaker 4: Yeah, I want have to spend anything to reflect well,
except they're getting in Well, no, I don't spend anything.
They just need to roll the two failures, yeah, or
something else like it's it's pretty cool, but it's fucking luck.
Speaker 3: Here we go. Okay, wait, that's not the right cheat
sheet either.
Speaker 1: You suffer a strange that's right.
Speaker 10: Me?
Speaker 1: Okay, and you deal no damage to this thing?
Speaker 4: What?
Speaker 1: Mm hm?
Speaker 4: Cool? Hi?
Speaker 1: Four? Okay, it soak is higher than six.
Speaker 3: Oh but I did more than six damage, didn't I
four successes is six damage?
Speaker 1: You? Uh? Oh you added another three to this six? Seven, eight?
Speaker 3: Yeah I have I have three auto successes yeah, nine,
So you do nine in total? Yes, I guess, so yes,
all right.
Speaker 1: Well you do a very very minimal amount to damage
to this thing.
Speaker 3: Okay, so it's like that's very different to no damage, right.
Speaker 10: Right, right, right, right right right.
Speaker 3: If if that's the case, then I'll take the shield.
Oh no, because it's only till the end of this
round or till the end of my next turn or
what how does that work.
Speaker 6: It's the end of this round, so it'll be over
after the next.
Speaker 3: After my turn. That blows.
Speaker 2: Okay, all right, Well.
Speaker 6: There's one that still blow. Yeah, yeah, that could be.
Speaker 3: Nobody would turn it back on, but also nobody would
benefit from it, right, Like if it's shields are down
for the end of the round and nobody else is going,
then what difference.
Speaker 10: Does it make?
Speaker 3: So okay, that is with Pierce too. By the way, Brad,
I don't know if that matters, but.
Speaker 1: It does it does. Yeah, help a little bit.
Speaker 10: You have Pierce too, that's right.
Speaker 3: I upgraded my lightsaber. It's in the gunner tree.
Speaker 4: Disgusting to a list upgrading lighters in the gunner tree.
That's cool.
Speaker 3: Yes, it's any weapon of your choice, as long as yours. Yep,
as long as you have it, you can permanently upgrade it,
all right.
Speaker 1: Same bullshit here targeting both Rugo and Dax.
Speaker 3: And that is also breach.
Speaker 2: But I don't know if that matters.
Speaker 4: I don't know if anything changed. Anything change daks for you,
You're still in the ground.
Speaker 6: It's still yeah, you'll still one black dye for me
being prone, okay, and I'll dodge again, which is to upgraded.
Difficult themes, Hold on.
Speaker 3: Before we go too far. Chat is saying breaches minus ten.
Speaker 1: Soak that would matters minus ten soak. I'm red brain.
Speaker 3: I thought was I don't know, that's just what Chat saying.
So before we move on, I figured if we should
just double check, because that would be a big deal.
Speaker 8: Yeah, that's pretty sweet.
Speaker 1: So piers goes through in so of soak.
Speaker 3: M oh right, right, Yeah, so then maybe I should
just upgrade the breach then instead of the piers if
it's the same thing, which is fine.
Speaker 1: One point of soak per ps, whereas breach is ten.
Speaker 6: Soak Jesus Christ, and I should have just updated an
armor from a ship.
Speaker 1: So my breach is one armor from a ship, which
is why I thought.
Speaker 3: That, right, which is why I chose peers right, because
pierces for regulars.
Speaker 4: Not makes sense.
Speaker 3: Breach. I thought we were doing breach as only like
big ship shields and stuff.
Speaker 9: Breach weapons ignore one point of armor for each rating
of breach, being they also ignore ten points of soak
for each ring of breach.
Speaker 1: But is that only on starships.
Speaker 6: There's no soak on starships.
Speaker 1: Yeah?
Speaker 3: Sweet, Then I'll upgrade the well because I thought we
were doing I thought for starships, So I'll just switch
that and I will upgrade breach.
Speaker 2: Let me just double check that it costs this. It
just says.
Speaker 3: Upgrade your weapons. It's so anyways, yeah, but what about
any for anything else? I'd rather spend the points the
upgrade breach to two than to give it.
Speaker 9: It was nine total damage, right, mm hmm. Previously had.
Speaker 10: On that.
Speaker 1: Okay, all right, all right, all right, okay, let's yeah, okay,
it doesn't destroy it, but it is it is damaged.
Speaker 3: And while we're at it, what does thunder do?
Speaker 4: Thunder is you can you can target weapons. You can
like cut a weapon in half or like you could
you could if you have you can make called shots
to break weapons.
Speaker 2: I see if you want to.
Speaker 3: Okay, thank you so much. Sorry, please continue to thank you, chap.
Speaker 1: Okay, So attack role coming in and now we gotta
go back to the pool.
Speaker 4: You are up your you are down your prone. So
you have a black eye.
Speaker 1: Yeah, he's upgrading it with a dodge for two.
Speaker 4: Yep, you're upgrading, upgrading a difficulty by two.
Speaker 10: Two.
Speaker 1: It's upgraded with a dark side point and it is.
Speaker 4: Aiming and I'm gonna upgrade with a it's a point.
Speaker 6: Okay, use use the line side point.
Speaker 1: Light sweeps.
Speaker 4: Yeah, and that just fails, and I am going to
do the same thing and deal its damage to its
itself or the red one or the blue one. People,
but the shield is not down on one.
Speaker 1: Blue reflect though reflect is on failures.
Speaker 4: You do that reflect is on two failures. I will
double check there is there's an alternate one, but double
check it. I have improved reflect and reflecting A hit
that generated one failure or three threat.
Speaker 1: Okay, so it's one failure.
Speaker 4: I may hit one target and medium range with the
same damage as the initial hit after the original attack resolves.
So I could just watch and then do it. But
the so at least one failure, which is sweet. I
can deal damage to someone in medium someone to shoot
it towards red droid can.
Speaker 6: Take straing for landing Red take.
Speaker 2: Only ship.
Speaker 10: Yeah.
Speaker 4: Oh when reflecting, excuse me, I do because it counts.
It's an improved reflect.
Speaker 10: Yep, you're right.
Speaker 4: So when hit by yourself for three string.
Speaker 5: Think you.
Speaker 6: Okay, Junia bland to pass out, but I.
Speaker 4: We'll pass out here.
Speaker 1: Okay, you do destroy it?
Speaker 4: Yes, and then I and then you just hear the fires.
Speaker 1: You reflect one of the bolts back at it. It
catches it. The thing just splits the shield goes down.
It falls over the at the same time Rugo drops
as well. This incursit crit No.
Speaker 10: It does.
Speaker 9: Yes, yes, all right, so roll yes, yes, and there
plus however many crits you currently have one.
Speaker 10: Too.
Speaker 4: That's bad, it's really bad. Twenty seven, but.
Speaker 1: It's plus you have two crits.
Speaker 10: You have two?
Speaker 4: Yeah, one hundred and seventeen.
Speaker 9: One hundred and seventeen nights blinded. The target can no
longer see. Upgrade the difficulty of all checks twice. Upgrade
the difficulty of perception and vigilance checks three times. This
doesn't go away until you heal it. Why does he
get to be you're again and.
Speaker 10: Collapse? Kay?
Speaker 9: Yeah, I don't think anyone's aware that he's blinded, because
it's not like he gets struck in the face with anything.
Speaker 4: He just.
Speaker 1: Suffers this.
Speaker 6: You strainers thing around so fast?
Speaker 10: Own eyes out just so that is where and chat to.
Speaker 3: Instead of upgrading the breach to two, I upgraded kriit
to three instead of two, just in case anyone was
following along.
Speaker 1: Okay, play a character ton.
Speaker 2: Top of the round top of the hand.
Speaker 6: Yeah, are you?
Speaker 3: I might, because I basically I get to use it
once per session, and so it makes sense for me
to use it now, I think. Let me just to
use battle meditation as a maneuver so that I still
get to attack that round. I just have to think
in my head here, Yeah, I'll go ahead, and I'll
attack the same thing. Yeah, I'll go I'll go first.
So I'm going to go ahead and take some strain
to do my orsibility as a maneuver, which is the
battle meditation. Let me just remove all my upgrades and stuff. Perfect.
I will use only the three light side to give
three automatic successes to everybody for this next till the
end of my next turn, and then I am going
to go ahead and attack as well. Okay with my lightsaber.
What's the difficulty.
Speaker 1: Two plus an upgrade?
Speaker 2: Two upgrades?
Speaker 1: Okay, I need double check. It is two with two
difficulty upgrades.
Speaker 3: Yes, okay, wonderful. Oh my god, six successes and three advantages.
Speaker 1: How do you kill it?
Speaker 3: Is that with the advantages or without?
Speaker 1: Just so I know how to use them after without?
Speaker 3: Okay, wonderful. I think we see its shield flicker a
little bit, and then I flip the lightsaber around a
couple of times before piercing it right through the inner module.
Where the module would be yes, and then I yank
that out and I will use the three six or
three advantages to So I'm reading all the options.
Speaker 2: I could two. No, because to.
Speaker 3: Maneuver to Siren, I would need two maneuvers, not just one.
Speaker 19: Right.
Speaker 1: Right is at the far end of the room at
this point.
Speaker 3: But if I took a free maneuver, I could still
take two strained to get in range. Correct. I'm instead
going to do two separate bloosts to the next two
people that go.
Speaker 6: Okay, team player who wants to go next? I would
like to ask a question, is what's in Siren's hands? Lightsabers?
Two lightsabers, two line sabers.
Speaker 1: Okay.
Speaker 6: I'm going to use two maneuvers to target one of
the lightsabers.
Speaker 10: Okay.
Speaker 6: So I'll have to take to strain to do that
and fire so I can target specific item or hitloadication,
but I suffer plus one setback.
Speaker 10: Okay.
Speaker 6: So I'm aiming at his right handed lightsaber okay, and
I will shoot it with my my plaster with my galar.
Speaker 1: Sure.
Speaker 9: Okay, upgrade the difficulty one and then also upgrade it
another two times.
Speaker 6: For daunch soon.
Speaker 1: No, he's an adversary, So that is an actual status.
He's adversary too.
Speaker 3: Now are those upgrades or difficulties? I will remove those finally? Right?
Speaker 19: No?
Speaker 3: Sorry, same thing setback?
Speaker 1: Got it?
Speaker 6: One could remove one setback.
Speaker 2: That I have?
Speaker 3: No, Okay, I mean I mean I could, But why
why do that?
Speaker 1: Yeah?
Speaker 3: Sorry?
Speaker 6: I successfully shoot the lightsaber for how many do I
have or pre added to it damage?
Speaker 1: Yeah?
Speaker 9: I think it strikes his hand that he just and
it flies out of his hand, landing across the terminal.
The thing kind of smoking and crackling on the ground.
Speaker 10: All right.
Speaker 6: I also have two advantages, but I've also taken a despair.
I'll use advantages to recover to strain, and I don't
know what the despair does to me?
Speaker 10: Do I?
Speaker 6: I could we do with the characters? Ranged? Weapon immediately
runs out of ammunition. It may not be useful. The
remainder of my gun could overheat. Sure, Okay, So I
take the shot and my gun overheats, I sling it
back around my shoulder.
Speaker 9: All right, okay, India ten, Yeah, okay, let's give it
another go.
Speaker 1: Can you probe someone's mind who's unconscious? Oh?
Speaker 10: Sure?
Speaker 1: You think they?
Speaker 6: I mean we're talking about law. I would say that
you can, but it doesn't mean that you'll be successful. Right, Yeah,
it's the same thing, right, we're going to try it anyway.
Let me roll my dice here. Okay, so it's the
same the same discipline check. I'll upgrade it.
Speaker 9: So it's a three difficulty discipline check with an upgrade
on your side.
Speaker 24: Rugo, sorry one second, three difficulty shack prey difficulty check
what else?
Speaker 10: Sorry?
Speaker 1: An upgrade upgrade one of those difficulties.
Speaker 4: Discipline.
Speaker 10: Yes, m.
Speaker 4: I will stand up, stand up because I could stand
up because my discipline rolled to oh, strain.
Speaker 6: Up forget.
Speaker 3: There's three successes on that as well.
Speaker 9: You are blind regards you now discovering character. You can't
see anything around you. You feel once again, U feeling
of siren probing around in your mind.
Speaker 4: Okay, also fell to strain.
Speaker 1: Dax and hot, Oh thank you nice, welcome.
Speaker 4: There's the lightsider of the force emanates from ruger.
Speaker 1: Siren. Here's a button and the door behind him opens.
He says, well, I suppose you are. I managed to
figure out one of the ways through this that I
wasn't too prepared for.
Speaker 10: Oh wait a second.
Speaker 9: In the other hand, his left hand, he reveals a
second dead Nator on the wreckage of the two droidikas.
There are two beeping.
Speaker 1: Bombs. He hits a button. Hi, this is Brad Woto
GM of Rise of the Apprentice. Thank you for listening.
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