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Speaker 1: Hey, everybody. Welcome to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us each and

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every week for a discussion of the latest gaming news, reviews,

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and exclusive reveals with Game Informer staff and special guests

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from around the industry. I am your host, Marcus Stewart,

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and we're gonna We're gonna do a different introduction because

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before we were recorded, I was tasked by one Charles Hart,

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who is here to assign each person a Ninja turtle.

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So I'm gonna go around, I'm gonna introduce everyone, and

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I'm going to name the turtle that I personally think

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maybe you match with personality wise. So Charles Hart says,

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this is actually I'm gonna start with myself and you're

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you're gonna yeah, I think maybe amongst this group, even

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though this is not my personal turtle, I'm gonna give myself, Mikey,

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I'm gonna give us some of Michelangelo, just a monkst us. Charles,

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You're gonna be don Tello.

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Speaker 2: Okay, Donna Tello's maybe my favorite. I'm always between Donna

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Tello and Leo, and now I'm.

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Speaker 3: So curious of who's gonna be Rappie.

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Speaker 1: Hell, well, you know what to host. You know, I

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like you, Charles because Donna Tello is my actual favorite.

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But I figured for the sake of the dynamic that

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we have, I think you would be the better Donatello

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and I would be the better mikey Uh. Wesley LeBlanc, Hello,

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you're like you're the news hound, and you're kind of

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like the leader of the news, So I think it's

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only appropriate that you are the Leonardo.

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Speaker 4: I'll take that. He's purple or blue.

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Speaker 1: He's blue.

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Speaker 3: Yeah, he's purple or blue.

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Speaker 4: I'll take that.

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Speaker 5: Yeah, perfect, Well, he's crucially green is the important partner?

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Speaker 3: Yeah, yeah, that was a Donna Tello last answer.

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Speaker 1: Actually, you know what, actually, Eric Van Allen, the person

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that just spoke up that is that's a Raphael answer

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if I ever heard one. Because Raphael famously is a

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smart ass. That means like, you know, like, well, you know,

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Raphael is the rough and tumble one. He's like he's

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basically the wolverine of the team. He's the the loose cannon,

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the hot head always, and he also has like a

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pretty pronounced rivalry with Leonardo. They butt heads a lot

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because like Leonardo is the site famously famously that yeah, yeah,

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you guys are always like you're always questioning Wesley's like authority.

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Anytime Wesley presents an idea, you're always just to say

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how dumb it.

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Speaker 5: Is every time I suggest Yeah, every time you suggesting

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like we could not do that. I'm sorry, I'm having

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a hard time reconciling. I know you said that, I

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know you said this, Eric that you're not the biggest

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Turtles fan Wes.

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Speaker 1: I did not know that you were not. Are you

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not a Turtles person either?

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Speaker 4: I specifically really like the eighties or nineties movies where

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it's very clearly adult men in costumes.

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Speaker 1: Yeah, especially say that to the kids.

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Speaker 5: Sorry, sorry the kids.

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Speaker 1: Close to forty.

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Speaker 4: Yeah, but the rest of the series never really did

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anything for me, so I kind of lost my enjoyment.

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Speaker 3: Turtles very good.

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Speaker 4: Okay, I did like that, that is fair. I did

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like that, but it wasn't like enough to like make

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Turtles my new hobby.

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Speaker 1: I would say, Because you know, there's been multiple TM

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and t animated series, I think one that still holds

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up that I think you would like is the two

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thousand and three series that was on Fox Kids. I

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think it's like a good blend of kind of like

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the fun and like goofiness of Turtles, but it's like

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pronouncedly more badass than the original nineteen eighty seven cards.

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Speaker 4: I'm looking at it now. I like their design of

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their design out like Superheroes.

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Speaker 1: This is yeah, yeah, hoppin with that one. That one's

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a good one. But yes, everyone, thank you for hopping

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into this podcast. We've got a big show this week.

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We're gonna be talking about Resident Evil Requiem. Wesley LeBlanc

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reviewed the game. I believe all of us have been

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playing it. It's a great game, spoilers, and we're excited

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to dive into it. Finally, we're also gonna be talking

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about Steam Next Fest has been going on this week.

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We've been checking out a bunch of demos or we're

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gonna share some of our favorites that we have played

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thus far. And then to round out the show, I

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get to take over basically because as the noted and

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sole wrestling fan on staff, I get to talk about

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w two K twenty six. I went to a big

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preview event at WWE headquarters, so I'm gonna talk about

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my experience at the event itself a spoilers. It was

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pretty wild, as well as just some early impressions of

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the game ahead of its launch in becoming week. But yes, uh,

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before we get into Resident Evil seven, Resident Evil seven,

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what do we Resident Evil requiem? Oh my gosh, getting

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my numbers mixed up? Which is Resident Evil nine? Before

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we get into that, a little bit of housecheming. If

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If you're watching the video version, you can see our

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most recent addition for Double O seven, First Light being

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held up by Charles Hart. The paper quality is insane.

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The editorial content is even better. We got a bunch

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of deep dive features every month. Wes lule Blanc about

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to head.

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Speaker 4: Bank his webcam crimson Head because I'm so excited.

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Speaker 1: What a Leonardo move that is. But yes, yourself a

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magazine sscription. Turdles are Cowabunga. Yeah you know that one

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where really dies?

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Speaker 5: Yeah?

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Speaker 3: Yeah, yeah, that's a great one.

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Speaker 1: Did you guys, not read the last row and that's

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what happens in that. But yes, great way to suport

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that issue entails on next week's show, but just letting

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We still don't know, sadly, but we know that they're there,

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But yes, whether you get yourself a new stand version

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or you get the subscription, it is a great way

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to support Game Informer and help us keep doing what

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we're doing. And speaking of doing things, Wesley LeBlanc, you

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have reviewed Resident Evil Requiem, the ninth mainline entry in

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the Resident Evil series. Two protagonists Grace Ashcroft and the

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returning Leon S. Kennedy. It is a big one. You

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gave this game a hell of a high score. Tell

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us why what is so great about Resident Evil Requiem.

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Speaker 4: I gave Resident Evil Requiem, like you said, the ninth

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main light game. Something I learned today the thirty first

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Resident Evil game. That's which is pretty bonkers.

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Speaker 1: Does that mean the thirtieth was that mobile game that

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came out last year?

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Speaker 4: The oh the little like uh, I know which one

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you're talking?

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Speaker 5: Yeah, yeah, that's awesome.

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Speaker 1: That was the.

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Speaker 4: That perfect just in time for thirty years of Resident Evil.

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I gave Residevil Requiem a nine point seventy five, which

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is my highest score ever, which is a score I've

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only given to Lives of p which is also an

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amazing game. I do not take giving such a high

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score lightly, but admittedly it wasn't very hard for me.

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Like I finished half way through this game, I was like, Yo,

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we are cooking. If this stays, this is gonna be

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my new favorite Resident Evil. And then I finished the

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game and I was like, that's my new favorite Resident Evil.

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Wasn't even like one of those moments where I need

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to think about the history and the other games and

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compare and contrast them and truly figure out if it

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was my favorite. It was just like a commanding, Hi,

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I'm Resident Evil, I'm Requiem. I'm your new favorite Resident Evil.

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And it felt really good.

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Speaker 1: Yeah.

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Speaker 4: So, if you somehow have not seen anything about Resident

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Evil Requien, which is basically impossible in twenty twenty six

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because Capcom refused to stop showing this game at every

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possible showcase out there. You play as Grace Ashcroft, the

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daughter of Alyssa Ashcroft. From PS two's Resident Evil Outbreak

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as Marcus.

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Speaker 1: She is a crucial girl.

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Speaker 4: Ridical care to the the entire magnum opus of Resident Evil.

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Resident Evil falls apart as a series without Alyssa.

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Speaker 3: Correct guys said.

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Speaker 1: Yeah, she there were these so many locked doors if

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Alyssa was not around with her amazing lock picking.

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Speaker 4: Skills, exactly, And because of Alyssa's work, Grace had a

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few less doors to picklock and we are grateful. That's

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a good mom right there. Ironically, because of Requiem's story,

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Alyssa actually is a very important character in Resident Evil

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Lord now because well that we already know this her

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she is murdered. Alyssa Ashcroff is murdered, and that puts

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Grace as somebody didn't watch x y Z direct.

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Speaker 5: Paying attention when he played the intro of the video game.

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Speaker 4: Now, yeah, so uh that's kind of what uh. Kickstarts

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great journey kind of into the world of Resident Evil.

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She goes into the FBI, becomes a FBI agent, and

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starts like investigating. In my head canon, she joined the

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FBI to learn more about what happened to her mom.

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But she's a pretty good agent and she's investigating some murders,

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and these murders sent her spiraling into the story of Requiem,

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which if you've played a resident Evil you know that

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it sounds a little something like, oh, what's going on here?

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Let me investigate. Oh that's that person's dead. I think out,

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they're live and moving. Now, Oh, I need to kill them,

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And thus begins Grace's journey to Resident Evil.

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Speaker 1: Protagonist Wes can I push back a little bit. I mean,

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you've played Morning Games, so maybe you know. But on

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what you said of Grace being really good at her job,

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I'm not entirely sure if I see enough to Okay, So.

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Speaker 4: Her job isn't killing zombies and surviving the perils of

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viruses and whatnot. Her job is investigating cases and solving them.

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Speaker 1: And I'm the analyst.

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Speaker 4: Yeah, yeah, I guess, which is pretty good at that.

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Speaker 5: She's a very Clarice Starling character, Like this is a

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very silence of the Lambs set up for Grace Ashcroft,

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and I think like that had to be like a

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touchstone for the team here.

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Speaker 4: M m.

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Speaker 1: Yeah. I'm not saying she's terrible or anything like that,

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but a lot of her characterization, at least from what

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I've played, I've played the first several hours of the

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game so far, and a lot of her characterization is

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just her being very scared of everything, understandably so like

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she probably maybe one thing I do like about her

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is that she probably has the most human reactions to

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anything in this series of any protagonist, like even more

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so than Ethan. Like she sees something and she freaks

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out in a way where like, yeah, more people should

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react like that, But she also has a bit of

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a like, oh boy, I'm really scared of everything, and

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they're like, oh, you work pretty FBI, right, But yeah.

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Speaker 4: Crucially her for the case that opens up Requiem sends

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her to the hotel where her mom was murdered, So

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she is already thrown into this ocean of madness that

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is resident evil, a world she doesn't understand, and dealing

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with the trauma of returning to that place for the

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first time since watching her mom die. It wasn't just

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my mom died here, it was I watched my mom

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be murdered here. And I think that kind of colors

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where she's at throughout the game is just like, I

241
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am so scared, this is so messed up, But I

242
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have a mission, and that mission evolves over the game.

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It starts with let's go investigate a homicide, it turns

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into a lot more like saving a girl and maybe

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saving the world, as does happen in Resident Evil. But

246
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to your point, I do like that she feels grounded

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in a way that is refreshing for Resident Evil, which

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is crazy to say because we've had so many protagonists,

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but you're right that even the most scared i mean

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Leon walks into the police station in RI two and

251
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very quickly just becomes the hero that the world needs.

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Like it doesn't take them long to be like, oh

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this sucks, okay, boom, I'm gonna blow bullets through everybody's heads.

254
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Grace is the is a protagonist that feels like what

255
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I would feel like in this world, which is like

256
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why do I have to do this? Why?

257
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Speaker 1: Why?

258
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Speaker 4: Why? I do not want to rise to the occasion.

259
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I do not want to save the world. I just

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have a mission and I'm trying to accomplish that. Ye

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like touching cur.

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Speaker 1: Like this super size why and like yeah, I like that.

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It never seems to like like she gets a little

264
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bit more accustomed to it, but not really like it's

265
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like she sees another dead body. She's like, oh my god,

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that's horrible.

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Speaker 4: Yeah yeah, And it's a I'll give Capcom credit to

268
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because I think they could have very easily, accidentally intentionally,

269
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I don't know, fallen into like a damsel in distress

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type role that feels out of place in twenty twenty six,

271
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especially given the series's history, but like they really toe

272
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the line of U. Grace is capable, like by all means,

273
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she's capable, and she's handy and deft at what she's doing.

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She's just scared out of her mind, and that is

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very relatable and I think that that is something that

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really worked for me. I also played as Grace primarily

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in first person, which is what the game defaults to,

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so you kind of get to lean into the survival

279
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horror first person aspects that Village and Residevil seven made

280
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work so well, and that's by design. Grace's sections are

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the horror moments of Requiem. Leon sees some scary stuff

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and does some scary stuff, but you feel empowered, you

283
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feel strong.

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Speaker 3: He's not worried.

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Speaker 4: He's gonna shoot out some one liner quips after he

286
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takes down a monster that deserves to be in book

287
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revelations of the Bible. Like Grace, on the other hand,

288
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is constantly just trying to survive. And I've talked about

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it in my preview before this game. You've probably seen it.

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But like, the big marketing piece for this game so

291
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far has been this care center, which is where you

292
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quickly get to in Resident Evil Requiem, and it is

293
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your Raccoon City Police Department. Like it has a different name,

294
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it has a kind of different look, but for all

295
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intents and purposes, it is giving you the Raccoon City

296
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Police Department Are you too style again, This is a

297
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place where to exit you inexplicably need some gemstones that

298
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are inexplicably spread out throughout this care center. And there

299
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is a very large man with a machete who just

300
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wants to cook some meat. Maybe your meat as a

301
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human patient.

302
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Speaker 5: Car is so difficult these days, you know. It's it's

303
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really they talked about this on the pit. Actually that's

304
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finding the gem stuff is to get to their patients.

305
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Speaker 4: Yes, yeah, god, I didn't even Yeah, you're making me

306
00:16:42,600 --> 00:16:44,720
realize in real time that this is a place for

307
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caring for patients. This is a logistical same setup.

308
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Speaker 5: Yeah, doct like running around like I need the moon key.

309
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Speaker 4: Sanitizns trouble one.

310
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Speaker 2: Doctor Robbie just being like, hey, can we have an

311
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a side with like big your cleaver guy, and he's

312
00:17:01,879 --> 00:17:04,440
like this, man, I appreciate your efficiency on the job,

313
00:17:04,480 --> 00:17:06,279
but the knife is freaking people.

314
00:17:06,039 --> 00:17:09,200
Speaker 5: Out here behind on your charting, Like you really got

315
00:17:09,240 --> 00:17:11,200
to step it up. This is a difficult year for the.

316
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Speaker 3: R Way, so much time on this one patient.

317
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Speaker 5: How to get those Yeah, great shout, I love.

318
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Speaker 4: The pit Yeah, so yeah. I think if you have

319
00:17:22,720 --> 00:17:27,119
played Resident Evil of late Grace is going to feel

320
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very familiar as a character and as a gameplay mechanic

321
00:17:31,480 --> 00:17:36,839
like controlling her. They're not necessarily Capcom's not really reinventing

322
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anything with Requiem, which is kind of the thing I

323
00:17:40,799 --> 00:17:43,759
drove home in my review. This is like a refinement

324
00:17:43,960 --> 00:17:48,119
of like masterful Precision. It is a perfect refinement of

325
00:17:48,160 --> 00:17:53,079
Resident Evil. So like, don't go and expecting an overblown

326
00:17:53,240 --> 00:17:55,680
rework of how Resident Evil works, like I gave it

327
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a nine point seventy five. Yes, but it is because

328
00:17:57,680 --> 00:18:01,039
it is a like a They took every aspect of

329
00:18:01,519 --> 00:18:04,319
Resident Evil, went through it with like a fine tooth comb,

330
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and made sure that every single piece was in line

331
00:18:07,079 --> 00:18:09,680
exactly where it needs to be. This feels like, I

332
00:18:09,720 --> 00:18:13,160
don't want to say scientific or sterile, because it's not,

333
00:18:13,400 --> 00:18:17,519
but like it almost feels like a lab grown Resident

334
00:18:17,599 --> 00:18:20,160
Evil in the sense that like every part of Resident

335
00:18:20,200 --> 00:18:22,680
Evil you love is here, and it is, in my opinion,

336
00:18:22,720 --> 00:18:24,400
the best it's probably ever been.

337
00:18:25,559 --> 00:18:28,839
Speaker 2: It's like what I like about the album almost Yes, Yeah,

338
00:18:28,880 --> 00:18:30,160
all the parts come together.

339
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Speaker 1: Yeah, and it's weird because Village was also that in

340
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its own way, but also like a bit of a

341
00:18:35,920 --> 00:18:38,680
sampler of like every style of the series up to

342
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that point. Yeah. What I like about requaem and specifically

343
00:18:42,200 --> 00:18:45,119
the Grace section, is that it's the first time that

344
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they've done the first person style, but it's with zombies,

345
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like because you know, the even games, the molded the morewolves. Yeah,

346
00:18:56,839 --> 00:18:58,440
like this is the first time where it feels like, oh, no,

347
00:18:58,480 --> 00:19:02,039
you're going this is a back to basics Resident Evil,

348
00:19:02,480 --> 00:19:04,440
but we're doing in a first person and that's something

349
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that like really stood out to me as like, oh, yeah,

350
00:19:06,000 --> 00:19:08,920
we've never just shot zombies and I mean, if you

351
00:19:09,119 --> 00:19:12,440
exclude the like gun games, we've never shot a zombies yeah,

352
00:19:13,079 --> 00:19:16,319
in first person before in the like like bio seven

353
00:19:16,359 --> 00:19:19,640
Biohazard style, which I thought was really fun, especially because

354
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they made the zombies terrifying in this game in a

355
00:19:22,559 --> 00:19:27,319
way that I I don't think they have been since four.

356
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Speaker 4: Maybe, like I don't know, maybe go back to like

357
00:19:31,559 --> 00:19:34,839
two or three. Four. Maybe maybe it's because of the

358
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structure of four and who you're playing as and how

359
00:19:37,160 --> 00:19:39,880
you're playing is leon like four never really struck me

360
00:19:39,920 --> 00:19:43,319
as too scary maybe outside being village section.

361
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Speaker 1: Sure, And I guess four is also like zombies, you know,

362
00:19:47,079 --> 00:19:50,079
is quote unquote they're technically maybe not that, but yeah,

363
00:19:50,119 --> 00:19:51,880
maybe you're right, maybe it is like two or three.

364
00:19:52,000 --> 00:19:54,119
But the point is that the zombies and his game

365
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are genuinely terrifying. Like they're not just kind of like, oh,

366
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they're just shambling idiots that you can just kind of

367
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like easily run past or just you know, they're just

368
00:20:02,599 --> 00:20:06,440
like ooh, like there's different like types of them that

369
00:20:06,599 --> 00:20:09,160
have their own like terrifying little quirks.

370
00:20:09,160 --> 00:20:11,920
Speaker 5: The shriekers, the screamers or whatever it goes.

371
00:20:13,200 --> 00:20:17,319
Speaker 1: Yeah, yeah, just so that's something. The faces on them too,

372
00:20:17,359 --> 00:20:19,039
when they get up on you, like you just like

373
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see their just crazed eyes and it's like, oh my God,

374
00:20:22,240 --> 00:20:23,640
to get this thing off of me.

375
00:20:24,680 --> 00:20:28,839
Speaker 4: There's a big change with Requiem zombies that is due

376
00:20:28,880 --> 00:20:31,880
to the type of virus that play here, and that

377
00:20:32,079 --> 00:20:35,720
is that the they retain the memories of who they were, Like,

378
00:20:35,759 --> 00:20:39,319
this is a virus where surprise, somebody was trying to

379
00:20:39,359 --> 00:20:43,759
create a bio something serum that makes it so where

380
00:20:43,799 --> 00:20:47,319
we are the perfect humans and retaining your memories after

381
00:20:47,359 --> 00:20:51,559
transformation is part of that surprise. It doesn't work, and

382
00:20:51,920 --> 00:20:54,359
it turns out putting viruses into bodies is not good.

383
00:20:55,160 --> 00:20:59,240
But these these zombies retain some of the memories of

384
00:20:59,279 --> 00:20:59,880
who they once.

385
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Speaker 3: So there's a guy on a hallway.

386
00:21:02,000 --> 00:21:05,680
Speaker 4: Now, yeah, they do talk, and it's weird and also

387
00:21:05,839 --> 00:21:09,359
very cool and very different, and it makes it feel

388
00:21:09,440 --> 00:21:13,720
a lot more real, especially for Grace who probably has

389
00:21:13,759 --> 00:21:17,119
never killed anybody based on her reactions to having to

390
00:21:17,240 --> 00:21:21,240
shoot down zombies and like Leon has gotten to kill

391
00:21:21,519 --> 00:21:24,599
crazy zombies and it's very clear that those are long gone.

392
00:21:24,599 --> 00:21:27,680
But like, imagine killing a zombie who is still trying

393
00:21:27,720 --> 00:21:30,799
to do their job and talking about that job. It

394
00:21:30,839 --> 00:21:33,880
becomes a lot more real that like I'm gonna kill

395
00:21:33,920 --> 00:21:37,079
this zombie because they're a threat, but also man, it

396
00:21:37,119 --> 00:21:39,359
really feels like the person is still in there and

397
00:21:39,400 --> 00:21:41,480
now I'm also killing a person. I think it's a

398
00:21:41,519 --> 00:21:45,640
really cool, like dive into the psychology of zombies. I

399
00:21:45,640 --> 00:21:50,480
think Residievil largely has been unconcerned with zombies. They're a

400
00:21:50,480 --> 00:21:53,039
cool thing to shoot and they're fun to work with

401
00:21:53,079 --> 00:21:55,640
in a story, but like, what does it mean to

402
00:21:55,640 --> 00:21:57,640
shoot a zombie and what does it mean to be

403
00:21:57,680 --> 00:22:01,960
a zombie? That's not a new question, Like zombie media

404
00:22:02,000 --> 00:22:04,279
has been asking that forever. I don't think Resident Evil

405
00:22:04,319 --> 00:22:06,960
has ever really been interested in diving into that, and

406
00:22:07,000 --> 00:22:09,319
this feels like their first attempt at that, which I

407
00:22:09,359 --> 00:22:13,319
really enjoy. And it extends to like, I mean, there's

408
00:22:13,359 --> 00:22:16,519
a lady who's cleaning the glass. It's in our review.

409
00:22:16,559 --> 00:22:19,720
Actually she's cleaning the bathroom glass because she's like custodial

410
00:22:19,759 --> 00:22:21,839
staff and the glass is all shattered and she's just

411
00:22:21,920 --> 00:22:25,079
rubbing her hand on broken glass and getting her hand

412
00:22:25,079 --> 00:22:26,000
all bloody and gross.

413
00:22:26,160 --> 00:22:28,200
Speaker 1: She got I ran in her.

414
00:22:28,720 --> 00:22:32,000
Speaker 4: Yeah, there's a guy who just desperately wants all the

415
00:22:32,079 --> 00:22:34,960
lights off in those dang hallways, and every time you

416
00:22:35,000 --> 00:22:37,400
turn on those lights, he will stumble back to the

417
00:22:37,480 --> 00:22:39,680
lights to turn it off and he'll tell you like

418
00:22:39,880 --> 00:22:46,640
lights off and it's it's it's it's real fun. Uh I.

419
00:22:47,200 --> 00:22:49,599
Before I dive into the next part of Resident Evil requin,

420
00:22:49,599 --> 00:22:51,480
which is the leon stuff, I want to mention like

421
00:22:52,079 --> 00:22:56,480
for me, Resident Evil has ninety nine percent always been

422
00:22:56,640 --> 00:22:59,359
so much stronger in the first half of its games.

423
00:22:59,480 --> 00:23:02,920
Like I adore the first half of a lot of

424
00:23:02,960 --> 00:23:06,119
Resident Evil games, and they rarely stumble there. For me,

425
00:23:06,240 --> 00:23:09,000
where Resident Evil typically stumbles is in that back half,

426
00:23:10,000 --> 00:23:12,599
and even when it's good, it's still just pales in

427
00:23:12,599 --> 00:23:15,480
comparison to what you start the game. And Resident Evil

428
00:23:15,480 --> 00:23:18,559
two is a great example. Is the back half bad? No,

429
00:23:18,640 --> 00:23:21,440
it's fun going into the lab and escaping the police

430
00:23:21,440 --> 00:23:22,599
department and seeing which.

431
00:23:22,960 --> 00:23:25,240
Speaker 3: Real quick, Okay, it seems you're done.

432
00:23:25,400 --> 00:23:28,200
Speaker 2: I I just want to preface there's a there's a

433
00:23:28,240 --> 00:23:29,799
part in this game where you're playing is le Onion.

434
00:23:29,839 --> 00:23:32,680
He has like a brief flashback to Residuevil two. I

435
00:23:32,880 --> 00:23:36,279
pause the game there. I was so invested in this game.

436
00:23:36,319 --> 00:23:39,680
I purchased Resident Evil too, and I am currently like

437
00:23:39,839 --> 00:23:45,440
four hours into playing Resident Evil Too as a flashback sequence,

438
00:23:45,680 --> 00:23:51,160
So I'm not gonna the very end of resid to No, No,

439
00:23:51,200 --> 00:23:53,400
that's how I'm going about the game right now. But

440
00:23:53,480 --> 00:23:55,559
I was just like I really need to have the

441
00:23:55,599 --> 00:23:57,759
context for this location that I'm at right now.

442
00:23:57,920 --> 00:24:01,000
Speaker 5: That's the sick way to play that game. That's that's awesome,

443
00:24:01,119 --> 00:24:04,200
Like like you're like, oh, Leon's having a flashback, so

444
00:24:04,359 --> 00:24:05,119
will I.

445
00:24:07,440 --> 00:24:09,519
Speaker 2: It's crazy how quickly it pays off to and like

446
00:24:09,759 --> 00:24:11,519
I'm not going to spoil any of the details, but

447
00:24:11,640 --> 00:24:15,599
like even just like Wes you were talking about, like

448
00:24:15,839 --> 00:24:18,200
it being concerned with like killing a zombie or whatever.

449
00:24:18,440 --> 00:24:21,759
There's a guy in Residentvil two in the police station

450
00:24:21,839 --> 00:24:23,920
that's been like wounded, and he's like telling Leon, he's like,

451
00:24:23,960 --> 00:24:25,319
you gotta go on without me. One of the things

452
00:24:25,319 --> 00:24:28,079
he says, he's like, don't be like me. If you

453
00:24:28,119 --> 00:24:29,680
see one of those things, no matter who they used

454
00:24:29,680 --> 00:24:32,359
to be, don't hesitate to pull the trigger. And that

455
00:24:32,599 --> 00:24:35,839
like it's just interestingly flavors to go from that, And

456
00:24:35,880 --> 00:24:39,440
then remember who I was playing as Leon in Residentevil nine,

457
00:24:39,480 --> 00:24:41,359
where he's just like, yeah, I'm just gonna kill so

458
00:24:41,359 --> 00:24:44,240
many zombies. He's like kind not even thinking about it,

459
00:24:44,640 --> 00:24:47,400
Like it's just as a very cool time jump to observe.

460
00:24:47,480 --> 00:24:48,799
Speaker 3: But anyways, you can continue.

461
00:24:49,279 --> 00:24:51,720
Speaker 4: No, that's a great point. No, I won't spoil resid

462
00:24:51,759 --> 00:24:55,319
Evil too. But basically, like, the second half of Resident

463
00:24:55,279 --> 00:24:57,960
Evil two is great, but it just doesn't compare to

464
00:24:58,240 --> 00:25:01,079
the Police Station. I think, honestly, the ARI two's first

465
00:25:01,119 --> 00:25:03,559
half and the Police Station is like probably the best

466
00:25:04,319 --> 00:25:07,160
opening to a Resident Evil out there, at least maybe

467
00:25:07,200 --> 00:25:10,480
before Requiem. I have the same problem with Village. Village

468
00:25:11,000 --> 00:25:14,720
is an incredible start, like a fantastic start, and then

469
00:25:14,960 --> 00:25:19,480
the second half just doesn't do it for me. Actually, sorry,

470
00:25:19,480 --> 00:25:21,880
I'm at seven. Seven has an incredible start. Second half

471
00:25:21,920 --> 00:25:24,119
of seven does not do it for me. Village again,

472
00:25:24,240 --> 00:25:26,559
the first two of the four main locations you go

473
00:25:26,640 --> 00:25:30,519
to incredible, and then the back half I'm like, nothing

474
00:25:30,599 --> 00:25:35,039
doesn't compare. Requiem has a really nice remedy for that,

475
00:25:35,160 --> 00:25:39,200
which is, instead of taking the protagonist who is in

476
00:25:39,240 --> 00:25:41,960
a survival horror experience and all of a sudden ramping

477
00:25:41,960 --> 00:25:44,720
them up to be an action hero like Ethan Winter's

478
00:25:44,839 --> 00:25:49,279
like multiple other games before him, Grace remains like the

479
00:25:49,319 --> 00:25:51,720
survival horror protagonist of this game, and we switch to

480
00:25:51,799 --> 00:25:54,039
Leon instead when the game is ready to give you

481
00:25:54,079 --> 00:25:56,319
a break from the tension. Of horror and let you

482
00:25:56,400 --> 00:25:59,240
just like kick some butt and shoot zombies. And it's

483
00:25:59,319 --> 00:26:03,079
Leon and he's obviously seen it all. There's nothing new

484
00:26:03,119 --> 00:26:05,559
here that he has not dealt with. He has his gun.

485
00:26:05,680 --> 00:26:09,839
It's a very very large gun also named Requiem, which

486
00:26:09,960 --> 00:26:12,200
made me laugh out loud when I first started the game.

487
00:26:12,480 --> 00:26:14,960
Speaker 1: That the game is about his gun is what we're saying.

488
00:26:15,079 --> 00:26:18,000
Speaker 5: Yeah, and it's a cool gun to be fair, is

489
00:26:18,519 --> 00:26:21,759
a wrist breaker of a revolver that is sick as

490
00:26:21,839 --> 00:26:22,839
a hell to shop.

491
00:26:22,880 --> 00:26:23,079
Speaker 1: Yeah.

492
00:26:23,119 --> 00:26:25,519
Speaker 4: So yeah, it's basically like a one shot, one killed

493
00:26:25,519 --> 00:26:29,279
type of yea. And yeah that that's when the game

494
00:26:29,359 --> 00:26:32,680
just kind of says, like, USU, your bullets, have fun,

495
00:26:33,240 --> 00:26:36,119
sprint around roundhouse, kick zombies.

496
00:26:35,759 --> 00:26:37,119
Speaker 5: Chainsaw, you are the threat.

497
00:26:37,279 --> 00:26:42,240
Speaker 4: Yeah, change Leon Perry is a chainsaw in the first hatchet. Yes,

498
00:26:42,319 --> 00:26:43,200
it does that even make sense?

499
00:26:44,759 --> 00:26:45,000
Speaker 2: Sick?

500
00:26:46,400 --> 00:26:49,119
Speaker 1: I like is that he can he can pick up

501
00:26:49,160 --> 00:26:51,880
certain objects and just automatically throw them at the heads

502
00:26:51,880 --> 00:26:54,319
of Yes, like that's fun and also it's like a

503
00:26:54,359 --> 00:26:56,640
fun way to kind of play with the environment. Just

504
00:26:56,680 --> 00:26:58,119
pick up an ass. But like, yeah, that guy in

505
00:26:58,160 --> 00:26:59,640
the corner, you're just you're done.

506
00:27:00,480 --> 00:27:03,200
Speaker 4: Mm hmmm. It's really nice like playing there is a

507
00:27:03,799 --> 00:27:07,039
they strike a perfect balance throughout the game of like, Okay,

508
00:27:07,079 --> 00:27:09,839
I've had it with Grace. I'm my hands are sweaty,

509
00:27:09,880 --> 00:27:12,160
I'm gripping my controller really tight. I'm ready for like

510
00:27:12,519 --> 00:27:15,000
I want to feel a little powerful now because Grace

511
00:27:15,160 --> 00:27:18,240
rarely does. And then you get Leon and you're just, yeah,

512
00:27:18,319 --> 00:27:22,559
you're in control. It's a it's like a call the

513
00:27:22,599 --> 00:27:25,200
ambulance but not for me type of situation or like

514
00:27:25,279 --> 00:27:29,400
you're locked in here with me zombies like that's that's

515
00:27:29,480 --> 00:27:30,880
what Leon is in this game.

516
00:27:31,039 --> 00:27:34,319
Speaker 1: And they're breathers. Like I said, yeah, the Grace stuff,

517
00:27:34,599 --> 00:27:37,359
the gray stuff, Like you know, we can't really talk

518
00:27:37,480 --> 00:27:40,319
much beyond the hospital, but that section is oppressive as hell.

519
00:27:41,400 --> 00:27:44,000
Speaker 4: Yes, yeah, we kind of can't. I mean, we shouldn't

520
00:27:44,039 --> 00:27:47,200
spoil it for people listening. But the embargo for like

521
00:27:47,240 --> 00:27:48,920
the game will be out by the times, but we're

522
00:27:48,920 --> 00:27:50,880
not going to spoil anything crazy.

523
00:27:51,640 --> 00:27:54,240
Speaker 5: That is the weird part about this is that there

524
00:27:54,240 --> 00:27:57,640
were like a decent number of embargo restrictions that we're

525
00:27:57,680 --> 00:27:59,599
kind of saying like, hey, don't talk about certain stuff,

526
00:28:00,119 --> 00:28:03,319
which is like we got to kind of walk around.

527
00:28:03,319 --> 00:28:04,839
But also there's some stuff you don't want to like

528
00:28:04,839 --> 00:28:07,200
completely give away even though this this game was kind

529
00:28:07,200 --> 00:28:08,960
of leaking and getting spoiled already.

530
00:28:09,720 --> 00:28:12,119
Speaker 1: Yeah, no, no, no, we're not. We're not gonna get in

531
00:28:12,200 --> 00:28:19,400
a yeah story specific it is. Yeah. Also like having

532
00:28:20,160 --> 00:28:23,559
on top of just the how action centric, the Leon

533
00:28:23,759 --> 00:28:30,200
sections are like just having him be a damn quit machine. Yes,

534
00:28:30,720 --> 00:28:32,799
when you've listened to Grace for like two hours, just

535
00:28:32,880 --> 00:28:35,039
be like, oh my god, oh my god, oh my god.

536
00:28:35,079 --> 00:28:37,640
Again great, I love it. But then you get to Leon,

537
00:28:37,720 --> 00:28:40,240
who again it's unphased to the point where he's just

538
00:28:40,319 --> 00:28:44,599
like killing zombified doctors and being like, I'm gonna need

539
00:28:44,640 --> 00:28:45,599
a second opinion.

540
00:28:46,279 --> 00:28:49,799
Speaker 5: That that is Like that's like an s here Leon quip.

541
00:28:50,039 --> 00:28:53,319
That's like everybody's gone to bingo or whatever. Like that's

542
00:28:53,400 --> 00:28:54,640
that's real up there.

543
00:28:56,680 --> 00:29:01,480
Speaker 4: His quips, Yeah, they're like every major action set piece

544
00:29:01,519 --> 00:29:04,599
you get through, he has something fired up, Like you know,

545
00:29:04,680 --> 00:29:06,839
he's walking into this horde of zombies and he's like,

546
00:29:06,920 --> 00:29:09,000
I got one. Let me killed him first, and then

547
00:29:09,000 --> 00:29:11,400
I'm gonna unleash. And it's the best quip you've heard.

548
00:29:11,839 --> 00:29:13,359
Speaker 1: Do you think he practices these?

549
00:29:14,079 --> 00:29:16,480
Speaker 5: I one of my in his Porsche He doesn't listen

550
00:29:16,480 --> 00:29:19,680
to music. He just like equips in his Porsche silently.

551
00:29:21,000 --> 00:29:25,039
Speaker 2: One of my ideas for, like in April Fool's headline

552
00:29:25,319 --> 00:29:31,720
was like, uh, Leon Kennedy's improv coach, really proud playing Requiel. Wow,

553
00:29:31,799 --> 00:29:34,720
he's really really good at comforting little minors. I like

554
00:29:34,759 --> 00:29:38,559
the dynamic of the game is like, what was the

555
00:29:38,559 --> 00:29:40,279
main character in Sons of the Lams, Eric, you said

556
00:29:40,279 --> 00:29:40,559
her name?

557
00:29:40,599 --> 00:29:42,839
Speaker 5: I forgot Clarice Starling.

558
00:29:43,079 --> 00:29:43,400
Speaker 1: Yeah.

559
00:29:43,440 --> 00:29:46,640
Speaker 2: It's like it's like Clarice and John Wick occupy the

560
00:29:46,680 --> 00:29:51,400
same universe and every time they cross paths, it's like

561
00:29:51,720 --> 00:29:53,359
he was like, oh, no, what they're buying?

562
00:29:53,440 --> 00:29:53,920
Speaker 1: Zombie.

563
00:29:54,000 --> 00:29:57,680
Speaker 2: And then like this like a sequence where Leon is

564
00:29:57,720 --> 00:30:00,839
like on a computer like doing something like you know,

565
00:30:00,920 --> 00:30:02,799
researching and being like, oh, this is how this is.

566
00:30:03,119 --> 00:30:05,400
And then he just like turns to the left and

567
00:30:05,519 --> 00:30:07,960
is like, ah, good a sniper rifle. I can shoot

568
00:30:07,960 --> 00:30:10,359
out the window and defend Grace from this thing. And

569
00:30:10,400 --> 00:30:13,920
it's like like the logic is just it's just a

570
00:30:13,920 --> 00:30:16,960
different genre. But for some reason it doesn't. I feel

571
00:30:16,960 --> 00:30:18,640
like it would annoy me, and for some reason it

572
00:30:18,640 --> 00:30:21,880
never does. It's just like, well, that's Leon has two superpowers.

573
00:30:21,880 --> 00:30:23,920
One of these really good at killing zombies, and two

574
00:30:23,960 --> 00:30:26,720
he will spawn in the most epic set piece or

575
00:30:26,720 --> 00:30:28,400
item that will make this moment cooler.

576
00:30:28,720 --> 00:30:29,799
Speaker 3: And it always makes sense.

577
00:30:30,000 --> 00:30:33,480
Speaker 5: He's like thirty percent John Wick. But like there's also

578
00:30:33,519 --> 00:30:37,599
a lot of Bruce Willis from die Hard in there.

579
00:30:37,720 --> 00:30:40,720
Speaker 1: Sure, Yeah, I was gonna add even a splash of

580
00:30:40,960 --> 00:30:42,640
Chris Evans Captain America.

581
00:30:43,759 --> 00:30:48,720
Speaker 5: Yeah, there's some I don't think it's like MCU quippiness.

582
00:30:48,799 --> 00:30:51,839
I do think it's like just quick one liners like that,

583
00:30:52,039 --> 00:30:54,400
Like he's not doing the like, well that happened type

584
00:30:54,440 --> 00:30:55,920
thing to the camera. He's not doing like a gym

585
00:30:55,960 --> 00:30:57,960
look at the camera type thing. Like he is just

586
00:30:58,000 --> 00:31:01,079
saying like a funny little one line as an aside

587
00:31:01,079 --> 00:31:03,759
to himself while he's still like locked in the moment.

588
00:31:03,920 --> 00:31:05,880
So it is very like ho ho ho, I have

589
00:31:05,920 --> 00:31:09,880
a machine gun now type stuff. But yeah, there's just

590
00:31:09,920 --> 00:31:12,640
a lot of like action hero type vibes and that,

591
00:31:13,240 --> 00:31:16,359
like you said, does this is actually I've never finished

592
00:31:16,400 --> 00:31:20,160
a Resident Evil. Fun fact, the most I'd played of

593
00:31:20,240 --> 00:31:24,559
Resident Evil prior to playing Requiem was I played the

594
00:31:25,559 --> 00:31:30,119
VR demo for seven, which was absolutely terrifying, And I

595
00:31:30,200 --> 00:31:33,359
played the demo for two and I liked it a lot,

596
00:31:33,400 --> 00:31:36,559
but I never played the full game, so this is

597
00:31:36,640 --> 00:31:39,000
like my first time spending time with an actual full

598
00:31:39,240 --> 00:31:42,480
Resident Evil game. Turns out I really like Resident Evil.

599
00:31:43,640 --> 00:31:46,680
Also turns out it is kind of a weird thing

600
00:31:46,720 --> 00:31:50,039
to be plunged into both those play styles at the

601
00:31:50,119 --> 00:31:55,079
same time, to have almost these like rapid tone shifts.

602
00:31:55,160 --> 00:31:57,720
But because of the characters that you have in place,

603
00:31:57,839 --> 00:32:00,680
I don't think it feels like whiplash, because I do

604
00:32:00,720 --> 00:32:02,359
think it would feel like if I was playing as

605
00:32:02,799 --> 00:32:05,079
a character who's very scared and hiding in hallways and

606
00:32:05,119 --> 00:32:07,200
things like that, then all of a sudden, I have

607
00:32:07,240 --> 00:32:10,160
a machine gun. Now let's go. It's like it would

608
00:32:10,160 --> 00:32:12,240
feel kind of weird. But having Leon step in here

609
00:32:12,359 --> 00:32:14,839
is clearly like he's done this before, he's seen this before,

610
00:32:15,200 --> 00:32:18,359
he's old hat at this. It works. It's a weird

611
00:32:18,640 --> 00:32:22,240
like chocolate and peanut butter colliding that works really really

612
00:32:22,240 --> 00:32:25,200
well and gives you those like rises and falls very naturally,

613
00:32:25,240 --> 00:32:28,000
and they're paste so well too. The breaks are paste so.

614
00:32:28,119 --> 00:32:30,880
Speaker 1: Yeah, yeah, yes, it's like every time they switch, it's

615
00:32:30,960 --> 00:32:32,599
usually at a point where I'm ready for.

616
00:32:32,519 --> 00:32:36,119
Speaker 4: The exactly Yes, yeah, that's the balance I'm talking about

617
00:32:36,119 --> 00:32:39,680
like they they're just so seeming so clearly aware of

618
00:32:39,759 --> 00:32:42,880
like where it feels like focus tested, where they're like

619
00:32:42,920 --> 00:32:44,960
watching an audience and they're like, oh, right there, that's

620
00:32:44,960 --> 00:32:47,119
where they stopped wanting to do Grace, let's switch to

621
00:32:47,200 --> 00:32:47,720
Leon there.

622
00:32:47,880 --> 00:32:50,519
Speaker 1: Yeah, it's getting too scary. I could use a yeah,

623
00:32:50,920 --> 00:32:53,000
some kick ass action. Oh here's Leon, All right, here

624
00:32:53,079 --> 00:32:53,359
we go.

625
00:32:54,240 --> 00:32:57,519
Speaker 4: Yeah. So Leon, he picks up. He's in his fifties

626
00:32:57,519 --> 00:33:00,000
at this point. He is sick. He has an illness,

627
00:33:00,000 --> 00:33:02,079
certain infection or something wrong, and he doesn't know what's

628
00:33:02,160 --> 00:33:05,279
going on, and he's looking for answers, and he suspects

629
00:33:06,240 --> 00:33:09,200
going back to the heart of where this virus stuff began,

630
00:33:09,880 --> 00:33:13,119
Raccoon City, the surrounding mountains, et cetera. And that's kind

631
00:33:13,119 --> 00:33:15,839
of where him and Grace's paths cross. And then at

632
00:33:15,839 --> 00:33:19,599
that point, Leon sees a girl, Grace, who is in

633
00:33:19,680 --> 00:33:22,119
need of help and trying to survive. And what is

634
00:33:22,200 --> 00:33:24,079
Leon going to do. He's gonna do what he's always done.

635
00:33:24,119 --> 00:33:28,319
He's gonna help this person survive. And something that is

636
00:33:28,400 --> 00:33:32,680
really interesting that they've done with Leon, and it's very light,

637
00:33:33,079 --> 00:33:35,559
it's a light handed touch of this but I think

638
00:33:35,599 --> 00:33:38,920
it's a step forward for his characters, like letting Leon

639
00:33:40,359 --> 00:33:46,920
express and feel what he's gone through, Like if you

640
00:33:47,160 --> 00:33:49,319
have played his games, if you know his history just

641
00:33:49,599 --> 00:33:53,759
in general, like, yes, Leon is this awesome superhero zombie

642
00:33:53,839 --> 00:33:56,759
killing machine, but like at the end of the day,

643
00:33:56,799 --> 00:33:59,440
he's also a guy who was showing up to work

644
00:33:59,480 --> 00:34:02,720
to be a cop in a city and Racomon City

645
00:34:02,799 --> 00:34:05,079
is not like New York City. It's like a Midwestern

646
00:34:05,799 --> 00:34:08,480
city in between some mountains. He was just gonna go

647
00:34:09,119 --> 00:34:12,400
probably drink some coffee, you know, answer a couple calls

648
00:34:12,400 --> 00:34:15,440
a day, and instead he had to go and shoot

649
00:34:15,440 --> 00:34:18,039
one day what would be his coworkers at this police stage,

650
00:34:18,480 --> 00:34:21,760
and be one day on the save the President's daughter.

651
00:34:21,840 --> 00:34:24,599
Like his journey is crazy, and they've never really given

652
00:34:24,679 --> 00:34:26,280
Leon the time to look back on that and this

653
00:34:26,400 --> 00:34:30,239
game lightly, lightly, I probably would have liked a little more,

654
00:34:30,880 --> 00:34:33,639
but it is Leon, after all. They do allow Leon

655
00:34:33,719 --> 00:34:38,639
to be like, you know, I have survived massive massacres

656
00:34:39,079 --> 00:34:41,320
that maybe happen because the government or because of this

657
00:34:41,400 --> 00:34:44,920
corporation or because of this or that, Like am I complicit?

658
00:34:44,960 --> 00:34:47,599
Am I part of this? Why do I feel the

659
00:34:47,639 --> 00:34:49,400
way I feel? Why am I so good at this,

660
00:34:49,559 --> 00:34:51,599
and Grace is there to kind of bounce off of

661
00:34:51,679 --> 00:34:56,119
him and be like, hey, dude, it's okay to not

662
00:34:56,239 --> 00:34:58,760
be okay with this. It's a very basic message. But

663
00:34:58,800 --> 00:35:01,480
she's like this sucks, and like it does suck, and

664
00:35:01,519 --> 00:35:03,599
he feels good saying it for once, and I really

665
00:35:03,679 --> 00:35:06,039
enjoyed that Requiem gave him just a little just a

666
00:35:06,079 --> 00:35:09,559
little room to stop killing zombies every now and then

667
00:35:09,719 --> 00:35:13,199
and be like, Raccoon City is this specter in my

668
00:35:13,320 --> 00:35:15,920
head that I have never forgotten about, And I'm not

669
00:35:15,960 --> 00:35:19,639
gonna lie. It's kind of scary being back here, because

670
00:35:19,679 --> 00:35:22,159
that is one of the big parts of Requiem is

671
00:35:22,280 --> 00:35:23,800
and they've shown this in the trailers. You get to

672
00:35:23,800 --> 00:35:25,800
go back to Raccoon City. We're not gonna spoil what

673
00:35:25,840 --> 00:35:29,159
happens there, but you were back to Raccoon City twenty

674
00:35:30,480 --> 00:35:35,960
eight years after the Thermo barrack bomb went off. Corrected

675
00:35:36,000 --> 00:35:40,400
today online. I said nuclear fallout of Raccoon City and

676
00:35:40,559 --> 00:35:41,320
it turns out.

677
00:35:41,239 --> 00:35:46,280
Speaker 5: Of thermal bears on them. That's crazy Grizzlies.

678
00:35:46,599 --> 00:35:51,920
Speaker 1: Yeah again, I was gonna to build off your point

679
00:35:51,960 --> 00:35:55,400
Wes about Leon. One thing I just highlight this game

680
00:35:55,440 --> 00:35:59,239
is gorgeous, just graphically, like the Ari engine always looks great,

681
00:35:59,239 --> 00:36:03,960
but especially in a games funny enough, but like Leon's

682
00:36:03,960 --> 00:36:07,559
model especially, like I just love looking at him because

683
00:36:07,599 --> 00:36:13,400
you can see the year you're not alone, buddy.

684
00:36:12,320 --> 00:36:12,400
Speaker 5: Like.

685
00:36:14,599 --> 00:36:17,519
Speaker 1: In his face, like he just looks worn down and

686
00:36:17,679 --> 00:36:20,360
just hagger it and you can see like, yeah, man,

687
00:36:20,400 --> 00:36:22,559
that's the Facebook man had to go through resid Evil

688
00:36:22,599 --> 00:36:26,880
two and res Evil four and RESL six and every

689
00:36:26,920 --> 00:36:30,519
other canonical and non canonical spin off and movie like

690
00:36:30,559 --> 00:36:32,840
you just and you're like, that's man, We've been through

691
00:36:32,880 --> 00:36:35,159
a lot, buddy, haven't we know? You do not look

692
00:36:35,199 --> 00:36:36,559
like someone that's having People.

693
00:36:36,320 --> 00:36:38,920
Speaker 4: Are really into that. Shout out Ken Shepherd, a Kataku

694
00:36:39,000 --> 00:36:39,480
with how.

695
00:36:40,159 --> 00:36:46,719
Speaker 5: He time, Yeah, yeah, yeah. I think something that is

696
00:36:46,760 --> 00:36:49,039
really interesting about this is like we're in an era

697
00:36:49,199 --> 00:36:51,639
and granted, like franchises are always doing this, but especially

698
00:36:51,639 --> 00:36:53,480
a lot of video game franchises are doing that thing

699
00:36:53,519 --> 00:36:56,760
where they kind of look back on themselves and get

700
00:36:56,880 --> 00:36:59,559
very meta about it. I was thinking about Final Fantasy

701
00:36:59,599 --> 00:37:02,159
seven make while I was playing this game, because obviously,

702
00:37:02,239 --> 00:37:04,880
Fan Fantasy seven remake is a game deeply in conversation

703
00:37:04,960 --> 00:37:07,760
with its own legacy, its own series, its own reception

704
00:37:08,000 --> 00:37:10,840
over the years, how those characters have changed over time.

705
00:37:10,920 --> 00:37:13,119
You look at things like Twin Peaks, the Return, you

706
00:37:13,159 --> 00:37:16,519
look at like Evangelion. There's a lot of that in

707
00:37:16,639 --> 00:37:19,119
modern works, especially when you go back to these long

708
00:37:19,199 --> 00:37:22,119
running franchises. And what I kind of like about Resident

709
00:37:22,199 --> 00:37:25,920
Evil Requiem is that you feel the specter of Raccoon City.

710
00:37:25,960 --> 00:37:28,639
You feel the specter of everything that has happened in

711
00:37:28,679 --> 00:37:31,400
this game, especially for Leon, like you said, hanging over it.

712
00:37:32,119 --> 00:37:35,400
But it's also a lot of those characters. You know, Requiem,

713
00:37:35,679 --> 00:37:39,880
a ritual held to commemorate the souls of the lost,

714
00:37:40,159 --> 00:37:42,719
is for the living. It's it is for the people

715
00:37:42,719 --> 00:37:44,840
who are still there trying to deal with what has

716
00:37:44,880 --> 00:37:47,960
happened in the wake of it. And I think Residevil

717
00:37:48,000 --> 00:37:50,840
Requiem does not just kind of throw that out because

718
00:37:50,880 --> 00:37:53,079
it feels, you know, like, oh, Requiem's a cool world.

719
00:37:53,280 --> 00:37:55,960
It is a cool, cool world, cool world. Well got

720
00:37:56,079 --> 00:38:01,079
to talk today, Yeah, but it's it grapples a lot with,

721
00:38:01,239 --> 00:38:04,719
like you said, what it means for those characters to

722
00:38:04,840 --> 00:38:08,079
still be alive in the wake of all that, how

723
00:38:08,119 --> 00:38:10,559
to deal with a lot of a lot of guilt,

724
00:38:10,800 --> 00:38:13,840
a lot of feelings of what it means to be

725
00:38:14,000 --> 00:38:16,039
in this world and to be carrying the legacy of

726
00:38:16,039 --> 00:38:18,559
so many things I'm having to talk around so much

727
00:38:18,639 --> 00:38:25,039
right now, But it's it's cool to see a series

728
00:38:25,079 --> 00:38:28,920
like this really grapple with that and do it very thoughtfully,

729
00:38:29,119 --> 00:38:31,079
I would say, And that I think is what put

730
00:38:31,880 --> 00:38:34,199
Requiem Over for me, is like a story in a game,

731
00:38:34,280 --> 00:38:35,840
is that it really does try to grapple with that

732
00:38:35,840 --> 00:38:37,119
stuff in a thoughtful manner.

733
00:38:38,079 --> 00:38:43,519
Speaker 2: I think it's also a matter of like, with Leon

734
00:38:43,559 --> 00:38:45,880
as a character, and again, this is someone who's who's

735
00:38:45,880 --> 00:38:48,320
not played all of his games, but I'm just familiar

736
00:38:48,400 --> 00:38:51,719
with him. To keep him in a game and keep

737
00:38:51,719 --> 00:38:54,639
it interesting, you have to keep like raising the stakes,

738
00:38:55,239 --> 00:38:58,480
and I like that they're like, there's actually actually if

739
00:38:58,480 --> 00:39:00,519
we're in the middle of a game and Leon's going

740
00:39:00,599 --> 00:39:03,760
up against some crazy mutated monster that he's never seen before,

741
00:39:04,280 --> 00:39:06,960
the player has no doubt that Leon's going to be

742
00:39:06,960 --> 00:39:10,039
totally fine. There's actually no internal steak. There's stakes is

743
00:39:10,079 --> 00:39:11,599
a player of like, I got to figure out how

744
00:39:11,639 --> 00:39:14,400
to beat this boss, but there's no illusions that like, oh,

745
00:39:14,440 --> 00:39:16,039
this thing might kill Leon, because we're.

746
00:39:15,920 --> 00:39:17,400
Speaker 3: Like he's like a superhero at this point.

747
00:39:17,760 --> 00:39:19,480
Speaker 2: So it's like the only way to raise the stakes

748
00:39:19,559 --> 00:39:21,760
even higher is like he's got this mysterious illness. But

749
00:39:21,800 --> 00:39:24,639
I think it's also just like making it internal and

750
00:39:24,679 --> 00:39:29,719
making him be like I'm actually having like uh PTSD

751
00:39:29,960 --> 00:39:32,440
or something like that about these things that have happened,

752
00:39:32,719 --> 00:39:34,679
and it makes that's like the only way to me

753
00:39:34,800 --> 00:39:38,320
that you can make someone like Leon relatable at this.

754
00:39:38,280 --> 00:39:40,280
Speaker 1: Point in his story, And I think it works a lot.

755
00:39:40,679 --> 00:39:43,840
Speaker 5: Cyberpunk did something similar, where like the main character v

756
00:39:43,960 --> 00:39:46,480
you have this constant power rise to the point where

757
00:39:46,480 --> 00:39:49,880
you're basically like the most powerful runner in Night City,

758
00:39:50,239 --> 00:39:53,199
but you have that constant thing in your mind that

759
00:39:53,320 --> 00:39:55,440
is constantly like this is going to be the end

760
00:39:55,440 --> 00:39:58,360
of you, eventually end and it was really it was so.

761
00:39:58,440 --> 00:39:59,400
Speaker 1: Powerful because of that.

762
00:39:59,440 --> 00:40:01,920
Speaker 5: I love cyber and I think Requiem is hitting a

763
00:40:01,920 --> 00:40:02,840
lot of those same notes.

764
00:40:03,559 --> 00:40:07,079
Speaker 4: Yeah, it's it's another it's another game in the recent

765
00:40:07,199 --> 00:40:11,480
decade of maybe in the nineties, therapy wasn't as cool

766
00:40:11,559 --> 00:40:13,320
or talked about, but like a lot of people go

767
00:40:13,360 --> 00:40:15,760
to therapy today, including game developers, and I think that

768
00:40:15,840 --> 00:40:19,079
we're seeing the effects of that. You look at Krados, now,

769
00:40:19,159 --> 00:40:22,280
look at Leon Kennedy like, there are countless games that

770
00:40:22,320 --> 00:40:25,840
I'm not naming right now that are concerned with looking

771
00:40:25,920 --> 00:40:29,079
at what the main character has done. Nathan Drake and

772
00:40:29,159 --> 00:40:34,280
Uncharted for for example, like it's about Okay, this person

773
00:40:34,519 --> 00:40:38,320
is a god amongst humans basically for all intents and purposes,

774
00:40:38,360 --> 00:40:41,239
whether it's plot armor, their killing abilities, Like what does

775
00:40:41,239 --> 00:40:44,119
that do to a person? What is that? What's going

776
00:40:44,159 --> 00:40:47,920
on inside of their head outside of the constant barrage

777
00:40:47,920 --> 00:40:50,239
of one liners he's coming up with. And I think

778
00:40:50,239 --> 00:40:53,760
Requiem does a really cool job diving into that.

779
00:40:55,079 --> 00:41:00,960
Speaker 1: Leon would have the wildest therapy sessions. Yes, imagine the

780
00:41:00,960 --> 00:41:03,079
things that he would talk about.

781
00:41:03,480 --> 00:41:05,800
Speaker 2: I wonder that my sessions in until the therapist is

782
00:41:05,800 --> 00:41:08,000
like we got to stop these one line. You keep

783
00:41:08,000 --> 00:41:09,880
deflecting from your emotional turmoil.

784
00:41:10,719 --> 00:41:13,519
Speaker 1: Yeah, He's like, if I think about that monster again

785
00:41:13,559 --> 00:41:15,199
that you were talking about, you could say it was

786
00:41:15,480 --> 00:41:24,000
a freud of it. You know, He's not that kind

787
00:41:24,039 --> 00:41:26,920
of quick. He's a he's a profile.

788
00:41:27,079 --> 00:41:28,519
Speaker 4: Go back to your sewer you're in.

789
00:41:29,679 --> 00:41:32,599
Speaker 1: I'm going to go back to your sewer.

790
00:41:33,199 --> 00:41:35,199
Speaker 4: Yeah that feels like that feels.

791
00:41:36,840 --> 00:41:40,119
Speaker 3: From that is something I feel like Leo would say.

792
00:41:44,239 --> 00:41:46,239
Speaker 4: Before we move on, because We've been talking about Quim

793
00:41:46,239 --> 00:41:47,599
for a while, but I do want to touch on

794
00:41:48,360 --> 00:41:50,599
I mentioned you go back to Raccoon City. There's a

795
00:41:50,599 --> 00:41:53,440
lot of things we can't talk about per the embargo,

796
00:41:53,960 --> 00:41:56,400
but uh, there will be a debate, and I don't

797
00:41:56,440 --> 00:41:59,079
even debate is an annoying word because it's just conversation

798
00:41:59,239 --> 00:42:04,360
about service versus uh, the opposite, like when you use

799
00:42:04,400 --> 00:42:06,360
fan service, but it works. Fan service has like this

800
00:42:06,440 --> 00:42:09,840
derogatory term with it, and we're not talking like boobies

801
00:42:09,880 --> 00:42:13,639
and feet fan service. We're talking like nods to two

802
00:42:13,679 --> 00:42:18,760
series history fan service here, and it is. There is

803
00:42:18,800 --> 00:42:23,440
a lot of fan service just by Sorry.

804
00:42:24,199 --> 00:42:27,760
Speaker 3: I'm just picturing now. I had assumed it was called.

805
00:42:32,199 --> 00:42:38,599
Speaker 1: Charles is dying. I think he's infected.

806
00:42:39,119 --> 00:42:42,519
Speaker 2: I'm just imagining, Like I haven't gotten to the part yet,

807
00:42:42,519 --> 00:42:44,719
but I'm gonna unpause my REQUI.

808
00:42:48,400 --> 00:42:55,880
Speaker 1: What is happening case his head's about to explode into

809
00:42:55,960 --> 00:42:59,920
like a espectually on being like I need to lie down, and.

810
00:43:01,880 --> 00:43:05,199
Speaker 5: Yes, yes, it's like rippling out a little bit. He's like, oh,

811
00:43:05,280 --> 00:43:09,719
these these boots are really dirty. Now better get these off.

812
00:43:12,159 --> 00:43:12,599
Speaker 1: His feet?

813
00:43:13,360 --> 00:43:16,440
Speaker 4: Yeah, is his thighs and his pants like rip off?

814
00:43:18,239 --> 00:43:21,039
Speaker 2: All the reviews I've seen, that's like the main critique

815
00:43:21,039 --> 00:43:23,079
they have is the fan service, and what's like, I

816
00:43:23,079 --> 00:43:28,039
think it serves the story really Yeah, yeah, sniffles.

817
00:43:27,519 --> 00:43:30,320
Speaker 5: I need to eat, but I don't have a knife.

818
00:43:30,320 --> 00:43:37,119
Guess I'll break this watermelon open with my thighs. I guess, yes,

819
00:43:38,400 --> 00:43:40,119
give us.

820
00:43:40,840 --> 00:43:47,239
Speaker 4: Yeah, we do need this. And does an evil to.

821
00:43:45,880 --> 00:43:48,559
Speaker 5: Evil beach volleyball I've been saying it.

822
00:43:49,119 --> 00:43:53,519
Speaker 4: Yes, No, that's a that's awesome. No, there is a

823
00:43:53,559 --> 00:43:56,519
lot fans. It exists in the game, so it's fan

824
00:43:56,559 --> 00:43:58,960
service by default. But like, what Capcom does with it,

825
00:43:59,000 --> 00:44:03,159
I think is what elevates it above something that I

826
00:44:03,159 --> 00:44:06,079
would critique the game for. Like there are callbacks, there

827
00:44:06,079 --> 00:44:10,920
are nods, there are lots of familiar places, people, things,

828
00:44:10,960 --> 00:44:18,360
all kinds of stuff like that, and it is more

829
00:44:18,400 --> 00:44:20,440
than a nod to me, Like it's sorry, I'm trying

830
00:44:20,440 --> 00:44:23,400
to talk around. I'm telling y'all the spoiler brimbargo whatever

831
00:44:23,440 --> 00:44:27,880
restrictions are very ridiculous for this game. But yeah, what

832
00:44:27,920 --> 00:44:29,639
they do with it and where they go with the

833
00:44:29,960 --> 00:44:32,440
fan service, if you want to call it that, I

834
00:44:32,480 --> 00:44:34,400
think it has a purpose, and it has a purpose

835
00:44:34,440 --> 00:44:37,239
that is well founded in the text of this game itself.

836
00:44:37,280 --> 00:44:40,360
Like I think it's, yes, this is the game coming

837
00:44:40,400 --> 00:44:43,480
out for Capcom's thirtieth anniversary. Yes, of course it's cool

838
00:44:43,480 --> 00:44:46,440
to see this, this, and this as a nod or

839
00:44:46,440 --> 00:44:49,440
a return or whatever. But like they don't. It's not

840
00:44:49,519 --> 00:44:52,480
just there for that. It has a purpose and it's

841
00:44:52,239 --> 00:44:54,920
there's places where they could have done more and they didn't,

842
00:44:55,000 --> 00:44:58,880
And I think that shows that, like the fan service

843
00:44:58,960 --> 00:45:02,119
exists only because of what it can do for the story,

844
00:45:02,920 --> 00:45:06,000
which is a very annoying way to talk around stuff

845
00:45:06,000 --> 00:45:06,840
that I don't want to spoil.

846
00:45:07,440 --> 00:45:10,400
Speaker 2: But we can probably do a spoiler episode in a

847
00:45:10,480 --> 00:45:12,480
few weeks, like most people have played it.

848
00:45:12,519 --> 00:45:13,920
Speaker 3: I think that would there be enough.

849
00:45:13,880 --> 00:45:15,639
Speaker 4: That would actually be Yeah, I would love that. It'd

850
00:45:15,679 --> 00:45:18,119
be a lot of fun. That's where it was evil Requiem.

851
00:45:18,159 --> 00:45:20,559
I gave it a nine point seventy five. Please go

852
00:45:20,840 --> 00:45:23,599
read my review and then also go watch the video

853
00:45:23,639 --> 00:45:26,119
review we did. Alex man Aken did an awesome job.

854
00:45:26,559 --> 00:45:28,440
It's my favorite review in a while. I think it's

855
00:45:28,440 --> 00:45:31,239
my best one too. I really wrestled with it, and

856
00:45:31,239 --> 00:45:33,599
I'm very happy with how it came out, and I

857
00:45:33,639 --> 00:45:34,800
would appreciate it if you read it.

858
00:45:36,039 --> 00:45:38,679
Speaker 3: Oh yeah, I want to add on just to.

859
00:45:40,280 --> 00:45:43,440
Speaker 2: Also say I played seven, eight and now I'm playing Requiem,

860
00:45:43,800 --> 00:45:46,440
and I went back to play two. But I agree

861
00:45:46,440 --> 00:45:48,920
with Wes that Requiem is my favorite. I obviously haven't

862
00:45:48,920 --> 00:45:50,639
played a lot of the games, but I was really

863
00:45:51,199 --> 00:45:53,280
as someone who doesn't play a lot of Resident Evil,

864
00:45:53,400 --> 00:45:55,800
I'm kind of weird at out how like Marcus roped

865
00:45:55,840 --> 00:45:59,039
me into the Resident Evil Outbreak super replay and now,

866
00:45:59,159 --> 00:46:01,239
like six months ago, I haven't played any Resident Evil

867
00:46:01,280 --> 00:46:04,480
and now I'm like half I've played like four of

868
00:46:04,519 --> 00:46:06,440
them basically at this point, I guess five of you

869
00:46:06,480 --> 00:46:08,679
count the two times I started Residuevil four and then

870
00:46:08,960 --> 00:46:09,559
didn't finish.

871
00:46:09,679 --> 00:46:11,159
Speaker 3: But that's how it goes.

872
00:46:11,199 --> 00:46:14,920
Speaker 4: You're gonna you are. You're somebody who's not into Resident Evil,

873
00:46:15,400 --> 00:46:17,880
you play some of one, and then a year later

874
00:46:17,960 --> 00:46:21,360
you're like, I have played thirty one Resident Evil games.

875
00:46:21,360 --> 00:46:24,199
I've watched everything on Netflix, and I've watched every movie.

876
00:46:24,599 --> 00:46:28,920
Miila Djoviovic is incredible. She is their face of Resident Evil.

877
00:46:29,199 --> 00:46:31,400
Speaker 2: There's another there's another movie coming out this year by

878
00:46:31,440 --> 00:46:32,000
the Weapons.

879
00:46:32,079 --> 00:46:32,360
Speaker 5: Dude.

880
00:46:32,960 --> 00:46:36,400
Speaker 4: Yeah, I can't wait. So exciting, And apparently Capcom gave

881
00:46:36,440 --> 00:46:38,119
him like carb Blanche to do what ever he once

882
00:46:38,159 --> 00:46:40,920
with Resident Evil. So I think it's exactly what.

883
00:46:41,039 --> 00:46:44,800
Speaker 1: I just want the zombies to run with their arms outstretched. Yeah,

884
00:46:45,199 --> 00:46:50,800
I just want zombies, but exactly just do the same thing. Yeah,

885
00:46:50,920 --> 00:46:52,960
I mean that's the Resident Evil appeal. It's much like

886
00:46:52,960 --> 00:46:56,360
the T virus itself. It's just infectious once it gets in. YEA,

887
00:46:57,159 --> 00:46:59,480
one last question before we move on. You said this

888
00:46:59,559 --> 00:47:02,440
is your favorite. Do you think it's the scariest Resident

889
00:47:02,480 --> 00:47:03,719
Evil that you've played?

890
00:47:04,480 --> 00:47:10,079
Speaker 4: Ooh, No, I don't think so. I don't think so.

891
00:47:10,159 --> 00:47:14,000
I think the first half of seven is still like

892
00:47:15,440 --> 00:47:16,119
the scariest.

893
00:47:16,320 --> 00:47:16,639
Speaker 5: Uh.

894
00:47:17,199 --> 00:47:20,559
Speaker 4: I'm partial to that because the scariest I watched movies

895
00:47:20,639 --> 00:47:24,039
like Wrong Turn and the Hills have Eyes like way

896
00:47:24,079 --> 00:47:32,239
too Young and Backwoods Family maybe Cannibal's My family's from Louisiana,

897
00:47:32,280 --> 00:47:33,440
Louisiana swamps.

898
00:47:33,519 --> 00:47:33,639
Speaker 3: Like.

899
00:47:34,400 --> 00:47:36,840
Speaker 4: It was a perfect mishmash of stuff that I'm like,

900
00:47:36,960 --> 00:47:38,719
this is my actual worst nightmare.

901
00:47:39,159 --> 00:47:39,280
Speaker 1: Uh.

902
00:47:39,360 --> 00:47:40,880
Speaker 4: The second half of the game made it a little

903
00:47:40,920 --> 00:47:42,960
easier to swallow the first half of the game because

904
00:47:43,000 --> 00:47:45,079
it just kind of took away a little bit of

905
00:47:45,079 --> 00:47:47,519
the fear I had. But I still think that first

906
00:47:47,559 --> 00:47:52,000
half is terrifying. I don't think Requiem is pretty scary,

907
00:47:52,199 --> 00:47:56,719
but not like that scary, especially if you are a

908
00:47:57,039 --> 00:47:59,679
someone who has been playing these games for a minute.

909
00:48:00,679 --> 00:48:04,000
There's some pretty good scares. There's one that I almost

910
00:48:04,280 --> 00:48:06,320
posted this on Blue Sky, but then I didn't because

911
00:48:06,360 --> 00:48:07,800
I was a little embarrassed. But I'll say it here

912
00:48:07,840 --> 00:48:10,039
because you know, we're we're family here. There was a

913
00:48:10,159 --> 00:48:11,840
jump scare that got me so good at farted.

914
00:48:15,119 --> 00:48:17,480
Speaker 1: Is that a normal reaction to, like.

915
00:48:17,519 --> 00:48:18,920
Speaker 4: No, no, that's a new reaction.

916
00:48:19,800 --> 00:48:23,960
Speaker 5: It was that, I think because there's there's a section

917
00:48:24,000 --> 00:48:26,639
that's pretty scary in this game, and I was seeing

918
00:48:27,760 --> 00:48:30,480
like I could see that being the reaction. Was it

919
00:48:30,559 --> 00:48:32,920
during like a flashback sequence?

920
00:48:33,000 --> 00:48:33,480
Speaker 1: Perhaps?

921
00:48:34,039 --> 00:48:34,719
Speaker 4: Yes, in a way?

922
00:48:34,800 --> 00:48:39,559
Speaker 5: Yeah, yeah, yeah, yeah, that that part horrifying. You have

923
00:48:39,599 --> 00:48:46,639
you beat the game? Uh roughly? Yeah, okay, approximately, it

924
00:48:46,679 --> 00:48:52,760
sounds like exactly. Completion percentages up to the beholder, is

925
00:48:52,800 --> 00:48:53,360
what I'll say.

926
00:48:53,480 --> 00:48:54,960
Speaker 4: Oh yeah, that's fair.

927
00:48:55,079 --> 00:48:57,920
Speaker 3: Okay, that doesn't fun for me. But I haven't finished.

928
00:48:57,920 --> 00:48:58,480
Speaker 5: No, it doesn't.

929
00:48:59,639 --> 00:49:02,880
Speaker 1: I haven't finished either. I'm I'm I'm I'm deep into

930
00:49:02,880 --> 00:49:04,519
it though it was just a moment.

931
00:49:05,960 --> 00:49:09,400
Speaker 4: Maybe I was too relaxed in the moment. I was

932
00:49:09,440 --> 00:49:12,159
not prepared for the scares coming. I don't remember what

933
00:49:12,199 --> 00:49:14,960
I had for dinner that night, but I was chilling,

934
00:49:16,239 --> 00:49:17,239
tummy was rumbling.

935
00:49:22,599 --> 00:49:25,360
Speaker 1: Did you scream too or was it just was It was.

936
00:49:25,360 --> 00:49:29,639
Speaker 4: One of those like.

937
00:49:29,840 --> 00:49:33,440
Speaker 2: I'm trying to the concept of no scream, just fart

938
00:49:34,239 --> 00:49:38,400
is actually so funny or even just like you're sitting

939
00:49:38,400 --> 00:49:40,760
next to someone so loud and like what have you like? Sorry,

940
00:49:40,760 --> 00:49:45,000
I got really scared for a minute there the world

941
00:49:45,239 --> 00:49:48,239
what what was louder on the scale? Like the fart

942
00:49:48,519 --> 00:49:50,320
was louder than the scream or vice versa.

943
00:49:50,679 --> 00:49:55,480
Speaker 4: Trying to Yes, I had had phones on too, which

944
00:49:55,480 --> 00:49:57,960
is great because my wife was next to me crocheting.

945
00:49:58,039 --> 00:50:01,239
And her reaction, oh yeah, yeah, I don't know. I

946
00:50:01,280 --> 00:50:03,119
don't I didn't like catch a reaction because I was

947
00:50:03,199 --> 00:50:06,039
in the game, But I do like the idea that like,

948
00:50:06,079 --> 00:50:08,199
it's nice and peaceful and quiet, and then she just

949
00:50:08,239 --> 00:50:15,960
hears her husband do a little like, yeah, I'm sensing

950
00:50:16,000 --> 00:50:18,440
this isn't normal. I guess maybe this is just a

951
00:50:18,559 --> 00:50:19,000
mean thing.

952
00:50:19,159 --> 00:50:22,440
Speaker 5: But it's the noise that precedes the fart that's somehow

953
00:50:22,480 --> 00:50:29,400
funnier to me than the part. God I wish you'd

954
00:50:29,400 --> 00:50:31,400
wrotten that in your review because Capcom one hundred percent

955
00:50:31,440 --> 00:50:32,960
would have used that as a pull quote. You would

956
00:50:32,960 --> 00:50:35,400
have got an emails. Do we use this part where

957
00:50:35,400 --> 00:50:38,000
you mentioned because you were.

958
00:50:37,880 --> 00:50:41,800
Speaker 3: Just like he was just started.

959
00:50:42,679 --> 00:50:43,880
Speaker 1: There's no other parts.

960
00:50:44,840 --> 00:50:47,119
Speaker 3: I started nine.

961
00:50:49,960 --> 00:50:52,880
Speaker 4: The first time I've ever done that in residual history.

962
00:50:53,159 --> 00:50:53,320
Speaker 1: Yeah.

963
00:50:53,400 --> 00:50:58,599
Speaker 5: Yeah, to add the second part, I lost, like I.

964
00:50:58,559 --> 00:51:01,239
Speaker 1: Lost nine point seventy five out of ten of my bowels.

965
00:51:01,400 --> 00:51:08,360
That fart everyone, that's resident evil requee at the time

966
00:51:08,360 --> 00:51:11,920
that you're listening to us. The game will be out now,

967
00:51:11,960 --> 00:51:15,199
so you too can see if it scares the the

968
00:51:15,199 --> 00:51:17,719
farts out of you.

969
00:51:18,039 --> 00:51:20,119
Speaker 4: Drop a comment. If you've done this before, I know

970
00:51:20,199 --> 00:51:23,840
I'm not probably hopefully not alone, so let us drop

971
00:51:24,079 --> 00:51:27,119
you are also a electronic scare farter.

972
00:51:28,480 --> 00:51:30,960
Speaker 1: Oh geez, we're gonna take a quick break and when

973
00:51:30,960 --> 00:51:33,519
we come back, we're gonna talk about some Steam Next

974
00:51:33,519 --> 00:51:37,440
Best demos and wwe two K twenty six. We'll be

975
00:51:37,800 --> 00:51:41,960
right back. Hey everyone, welcome back, and we are gonna

976
00:51:41,960 --> 00:51:45,000
be diving into Steam Next Fest. Yes it is back.

977
00:51:45,480 --> 00:51:48,840
Hundreds of really cool Steam demos now available. At the

978
00:51:48,880 --> 00:51:52,000
time that you were listening, it should still be going on.

979
00:51:52,119 --> 00:51:54,480
It ends on March second, which is Monday, So if

980
00:51:54,519 --> 00:51:56,559
you're listening to this on Friday, you still have the

981
00:51:56,599 --> 00:51:59,039
full weekend to dive into some of the games that

982
00:51:59,119 --> 00:52:02,519
will gonna be I guess ostensibly recommending that you check out.

983
00:52:03,360 --> 00:52:04,840
I think each of us have had a chance to

984
00:52:04,840 --> 00:52:07,920
at least dive into one or two demos, so we're

985
00:52:07,920 --> 00:52:09,280
just going to kind of go around in a horn

986
00:52:09,519 --> 00:52:12,519
share the ones that we have kind of like either

987
00:52:12,800 --> 00:52:15,480
enjoyed or at least found the most interesting, and kind

988
00:52:16,079 --> 00:52:19,159
kind of give our takes on it. I guess I'll

989
00:52:19,239 --> 00:52:23,199
start This will be a quick one, but one that

990
00:52:23,280 --> 00:52:26,079
I was really looking forward to is a game called

991
00:52:26,320 --> 00:52:31,320
Wild Blue Skies, which is I wrote this in a

992
00:52:31,719 --> 00:52:34,639
there'll be a written version of this sort of like

993
00:52:34,719 --> 00:52:38,280
list of editor recommendations that might be up by the

994
00:52:38,280 --> 00:52:40,519
time you're listening to what actually probably almost certainly will be.

995
00:52:40,960 --> 00:52:42,920
But I described it in my blurb about this game

996
00:52:42,920 --> 00:52:45,880
that this falls into a very specific subgenre that I

997
00:52:45,960 --> 00:52:49,519
like to call the fine I'll do it myselfs and

998
00:52:49,599 --> 00:52:53,519
the idea of like, hey there's a game or franchise

999
00:52:53,559 --> 00:52:57,320
that I really like that the original creator stopped making.

1000
00:52:57,519 --> 00:53:01,280
I'm just going to make that and just do it myself.

1001
00:53:01,679 --> 00:53:04,920
In this case, Wild Blue Skies is Hey, Nintendo doesn't

1002
00:53:04,920 --> 00:53:09,280
make Starfox, I'm gonna make a star Fox. This game

1003
00:53:09,360 --> 00:53:13,000
is star Fox sixty four, maybe even specifically to a t,

1004
00:53:14,159 --> 00:53:17,039
but also like refine, like you play as a I

1005
00:53:17,039 --> 00:53:20,760
believe his name is Bowie. He's a dog, some sort

1006
00:53:20,760 --> 00:53:24,320
of dog like creature. You got a crew of fellow

1007
00:53:24,360 --> 00:53:27,239
pilots who are other animals, and you're just flying through

1008
00:53:27,239 --> 00:53:30,480
the skies, just gunning down all these targets and kind

1009
00:53:30,480 --> 00:53:33,679
of like cool on rail shooting sequences. It's got a

1010
00:53:33,679 --> 00:53:37,880
really clean sort of like cell shaded cartoon animation style,

1011
00:53:38,519 --> 00:53:41,079
and it's from the demo, which is very quick. It's

1012
00:53:41,119 --> 00:53:43,960
like one mission that I think it's framed as the

1013
00:53:44,000 --> 00:53:45,760
second mission in the game, where you're like flying through

1014
00:53:45,760 --> 00:53:49,719
like a big storm. It's checking off sort of like

1015
00:53:50,000 --> 00:53:53,480
the Star Fox boxes of like the combat and just

1016
00:53:53,559 --> 00:53:57,079
how dorky everyone in your team seems to be. Like

1017
00:53:57,159 --> 00:53:59,599
you got the coms chatter where they're all like shouting

1018
00:54:00,199 --> 00:54:03,199
things like hey, watch out for that, and oh oh

1019
00:54:03,400 --> 00:54:06,280
got a dodge, and then of course there's always one

1020
00:54:07,199 --> 00:54:09,840
person that dies, and it's funnier than it. Maybe they

1021
00:54:09,880 --> 00:54:13,239
wanted to be where you're like, oh oh, I got

1022
00:54:13,239 --> 00:54:16,000
through this mission with three out of the four people,

1023
00:54:16,079 --> 00:54:20,360
Like I lost a Wilderby's guy, and I think he's alive.

1024
00:54:20,400 --> 00:54:24,480
I think his ship malfunction technically, but hearing his sort

1025
00:54:24,519 --> 00:54:28,000
of like like, I guess we'll call him death ROAs

1026
00:54:28,039 --> 00:54:30,599
even though he's alive, made me laugh in a way

1027
00:54:30,639 --> 00:54:33,320
that I usually chuckled at, like the dark humor of

1028
00:54:33,360 --> 00:54:36,880
like uh oh lost Peppy, Well he sucks or like

1029
00:54:37,079 --> 00:54:41,559
a flippy it's like all right. I don't know if

1030
00:54:41,840 --> 00:54:45,559
they recapture that or maybe that part of my sense

1031
00:54:45,599 --> 00:54:49,800
of humor has never grown up, but regardless, it's scratching

1032
00:54:49,840 --> 00:54:50,719
those same itches.

1033
00:54:51,480 --> 00:54:54,079
Speaker 5: Like I said, this is instantly imagining one of those

1034
00:54:54,079 --> 00:54:55,760
little pilots doing the h.

1035
00:55:02,119 --> 00:55:03,559
Speaker 3: My ship malfunctions.

1036
00:55:04,079 --> 00:55:04,960
Speaker 5: I'm gonna go home now.

1037
00:55:05,000 --> 00:55:13,199
Speaker 1: Actually, I hope, I hope you don't immediately regret telling

1038
00:55:13,239 --> 00:55:16,320
us that story, because now it's your It's just it's like,

1039
00:55:16,400 --> 00:55:22,760
g I cannon now, But yes, I woppless guys. It

1040
00:55:22,800 --> 00:55:26,199
seems pretty cool like it like the flight controls felt smooth,

1041
00:55:26,199 --> 00:55:29,400
the combat feels pretty good. If you're a star Fox fan,

1042
00:55:29,440 --> 00:55:32,559
I highly recommend downloading this. It seems pretty promising and

1043
00:55:32,599 --> 00:55:35,760
it's supposed to come out in full sometime this year.

1044
00:55:36,079 --> 00:55:37,400
Have any of you guys had a chance to check

1045
00:55:37,400 --> 00:55:37,840
this out? One?

1046
00:55:38,920 --> 00:55:41,760
Speaker 4: I have checked it out last year because I was

1047
00:55:41,880 --> 00:55:43,679
doing a preview thing for the magazine. I don't know

1048
00:55:43,679 --> 00:55:46,280
if it's the same demo as this one. It probably is,

1049
00:55:46,320 --> 00:55:47,760
but yeah.

1050
00:55:47,559 --> 00:55:47,880
Speaker 1: It's cool.

1051
00:55:47,920 --> 00:55:50,360
Speaker 4: It's really really cool. Echo everything you've said. It's made

1052
00:55:50,360 --> 00:55:54,239
by a former Riot designer as well, so it has

1053
00:55:54,320 --> 00:55:57,480
like it has some it has some sauce that uh,

1054
00:55:57,519 --> 00:55:59,599
I think somebody from Riot would deliver.

1055
00:56:00,280 --> 00:56:03,119
Speaker 1: Also, I'm glad you said that I'd forgotten. I believe

1056
00:56:03,199 --> 00:56:05,880
the I believe it's the creative director or it's one

1057
00:56:05,920 --> 00:56:07,840
of the mainly it might even be the studio head

1058
00:56:08,519 --> 00:56:11,639
is x Nintendo and worked on the original Star Fox

1059
00:56:11,679 --> 00:56:16,960
for s and so there is some I guess authenticity

1060
00:56:17,119 --> 00:56:19,719
on the team. But yes, I throw that out there too.

1061
00:56:20,000 --> 00:56:22,360
But yeah, Wile Blue guys, seems pretty cool. Check out

1062
00:56:22,400 --> 00:56:27,079
the Denno ye whoever wants to chime up first? Eric,

1063
00:56:27,400 --> 00:56:28,280
what have you been playing?

1064
00:56:29,000 --> 00:56:31,079
Speaker 5: I've been playing a lot, so I'll keep it like,

1065
00:56:31,400 --> 00:56:34,000
uh down a little bit. I love Next Fest because

1066
00:56:34,039 --> 00:56:36,920
there's always just something new around. I kind of wish

1067
00:56:37,079 --> 00:56:40,360
valves tools were better at surfacing some things. I feel

1068
00:56:40,360 --> 00:56:42,440
like we've been in a space now for a couple

1069
00:56:42,440 --> 00:56:44,760
of years where discoverability on the next fest has been

1070
00:56:44,880 --> 00:56:47,360
very difficult and a lot of devs are struggling with that,

1071
00:56:47,480 --> 00:56:50,679
especially as you know, surprise surprise, there's there's a lot

1072
00:56:50,679 --> 00:56:54,599
of uh to be frank like slop on the next

1073
00:56:54,639 --> 00:56:56,920
best because there's a lot of I mean, they have

1074
00:56:56,960 --> 00:56:59,000
to disclose AI and stuff like that now, but there

1075
00:56:59,079 --> 00:57:01,159
is a lot of that flooding in there, and so

1076
00:57:01,239 --> 00:57:04,400
discoverability and all that is important. So doing segments like

1077
00:57:04,440 --> 00:57:07,440
this is important. Go shout out people like Indian Former

1078
00:57:07,440 --> 00:57:08,880
and stuff who are doing a lot of the digging

1079
00:57:08,920 --> 00:57:10,679
to go find a lot of these cool demos. Go

1080
00:57:11,199 --> 00:57:14,280
check them out as well. For me, I think like

1081
00:57:14,360 --> 00:57:19,039
the most discussion worthy one is probably zero Parades for

1082
00:57:19,119 --> 00:57:23,760
Dead Spies. This is the new Zooom game, which if

1083
00:57:23,800 --> 00:57:27,400
you know anything about Zooom aka the makers of Discolesium

1084
00:57:27,679 --> 00:57:31,400
or the studio that made Discolesium rather, you know that

1085
00:57:31,480 --> 00:57:33,840
comes with a big old list of footnotes.

1086
00:57:35,000 --> 00:57:37,719
Speaker 1: And also is that how you say their name? I've

1087
00:57:37,719 --> 00:57:38,400
never heard the name.

1088
00:57:38,599 --> 00:57:42,760
Speaker 5: I used to say zoum or zomb, but I was

1089
00:57:42,840 --> 00:57:48,639
told that apparently you're supposed to enunciate the like like backslash,

1090
00:57:48,920 --> 00:57:50,480
like like is zoo?

1091
00:57:51,039 --> 00:57:53,320
Speaker 1: I just said z a A like I just said

1092
00:57:53,360 --> 00:57:55,119
the letters because of the backslide, like oh.

1093
00:57:55,159 --> 00:58:00,360
Speaker 5: Z am Yeah, yeah, I mean probably right way, but

1094
00:58:00,599 --> 00:58:05,719
no real wrong way. Yeah. So yeah, this is za

1095
00:58:05,800 --> 00:58:08,679
oom it is. I was doing some research. It is

1096
00:58:08,719 --> 00:58:11,039
obviously difficult without just looking at a list of names

1097
00:58:11,039 --> 00:58:13,519
next to each other and credits and stuff like that,

1098
00:58:13,559 --> 00:58:16,639
and current rosters to see like who remains of the

1099
00:58:16,679 --> 00:58:19,119
people that worked on the original Disco Lisium. But obviously

1100
00:58:19,159 --> 00:58:23,320
a lot of the league creators, the very recognizable names

1101
00:58:23,320 --> 00:58:25,440
and faces that were out there, especially in the wake

1102
00:58:25,760 --> 00:58:29,760
of the release and reception of Disco Lisium, have scattered

1103
00:58:29,760 --> 00:58:31,960
to the winds. They're working on a lot of different

1104
00:58:31,960 --> 00:58:35,079
projects now, many of them are successors in their own

1105
00:58:35,119 --> 00:58:41,079
ways to Disco Elysium. This game is very much in

1106
00:58:41,119 --> 00:58:46,159
the vein of Disco Lisium. It is a isometric point

1107
00:58:46,199 --> 00:58:48,840
and clicks CRPG I would call it. You know, it's

1108
00:58:48,840 --> 00:58:52,159
playing in the realm of CRPGs m sims. A lot

1109
00:58:52,199 --> 00:58:55,880
of planescape torments, and DNA in there a lot of

1110
00:58:56,039 --> 00:59:01,159
Obviously the original Discosium in their playing with this idea

1111
00:59:01,360 --> 00:59:04,719
of you are a character who has kind of an

1112
00:59:04,840 --> 00:59:09,400
internal monologue thing going on, where the different facets of

1113
00:59:09,440 --> 00:59:12,679
your personality, your abilities, your skills, your persona are split

1114
00:59:12,719 --> 00:59:16,800
out into different things that you can level up all

1115
00:59:16,840 --> 00:59:20,480
uh perks, right, So one of them is poetics, So

1116
00:59:20,639 --> 00:59:22,599
just like how poetic are you? Are you familiar with

1117
00:59:22,639 --> 00:59:24,400
the arts? Are you somebody who likes this stuff? One

1118
00:59:24,400 --> 00:59:26,800
of my favorites in this one is called Blueprints, and

1119
00:59:26,840 --> 00:59:30,440
that is kind of the understanding of the city and

1120
00:59:31,320 --> 00:59:35,800
knowing the urban structure. It's not quite history, but it's

1121
00:59:35,840 --> 00:59:37,960
more what it means to live in a city and

1122
00:59:38,000 --> 00:59:40,360
to understand people who live in the city, the nature

1123
00:59:40,400 --> 00:59:44,360
of that and all that. And obviously those voices are

1124
00:59:44,400 --> 00:59:46,519
kind of doing success and failure roles in the background,

1125
00:59:46,559 --> 00:59:49,719
and sometimes they'll speak up or offer options in dialogue

1126
00:59:49,760 --> 00:59:53,559
to move you forward. Uses die rolls a lot. Obviously,

1127
00:59:54,000 --> 00:59:59,519
it's very tabletop inspired. The twist here is that each

1128
00:59:59,559 --> 01:00:02,559
of the those perks are kind of allotted into three

1129
01:00:02,599 --> 01:00:06,440
different systems that kind of embody your like I would

1130
01:00:06,480 --> 01:00:12,559
loosely say, body mind, and spirit, let's say, and you

1131
01:00:12,599 --> 01:00:15,119
can exert, which means you can kind of add advantage.

1132
01:00:15,119 --> 01:00:16,800
So if you're rolling to die and you need to

1133
01:00:16,800 --> 01:00:18,679
get a certain role to get it success, you can

1134
01:00:18,719 --> 01:00:21,400
add another dye to that role and exert. But that

1135
01:00:21,480 --> 01:00:23,719
means you take damage to.

1136
01:00:23,800 --> 01:00:24,440
Speaker 3: That part of you.

1137
01:00:24,519 --> 01:00:26,679
Speaker 5: So say you like exert on a mind role, you'll

1138
01:00:26,719 --> 01:00:30,079
take anxiety because of that. When you hit certain thresholds

1139
01:00:30,119 --> 01:00:33,000
on your anxiety, you won't be able to exert anymore.

1140
01:00:33,119 --> 01:00:35,320
There are also dialogue options, things that can happen in

1141
01:00:35,320 --> 01:00:37,800
conversation that will give you anxiety much like real life,

1142
01:00:38,239 --> 01:00:42,239
and when you hit max anxiety, it'll bump you back

1143
01:00:42,280 --> 01:00:44,039
down to zero and you'll have to take a skill

1144
01:00:44,119 --> 01:00:47,719
point out of something from the corresponding stat so you

1145
01:00:47,920 --> 01:00:51,880
d level when that happens. And I think that's a

1146
01:00:51,920 --> 01:00:55,599
really effective way of taking the structure of discolesium and

1147
01:00:55,800 --> 01:00:58,519
putting a little bit more like risk reward, push and

1148
01:00:58,599 --> 01:01:01,159
pulses in Sleeper two did this with its own systems

1149
01:01:01,239 --> 01:01:03,039
last year where it said we're going to add a

1150
01:01:03,039 --> 01:01:05,320
little bit more risk and reward to these ideas and

1151
01:01:05,440 --> 01:01:06,960
kind of put some more push and pull on that,

1152
01:01:07,000 --> 01:01:08,920
and it worked really, really well, I think it's working

1153
01:01:08,920 --> 01:01:11,639
well here. I think also what works well for zero

1154
01:01:11,719 --> 01:01:16,480
Parades is the setting. I think esthetically it's still very

1155
01:01:16,480 --> 01:01:19,440
similar to Martinez from Disco Elysium. It's a lot of

1156
01:01:19,440 --> 01:01:27,440
that kind of bramshackle street corner of a European city

1157
01:01:27,519 --> 01:01:30,960
type thing. A lot of there's a bizarre that you

1158
01:01:31,039 --> 01:01:33,440
kind of tore around. There's you know, some like a

1159
01:01:33,480 --> 01:01:35,519
twenty four hour photo that you're going around.

1160
01:01:35,519 --> 01:01:36,320
Speaker 3: It's very like.

1161
01:01:37,159 --> 01:01:41,519
Speaker 5: Localized urban living in a way that's really dense and

1162
01:01:41,559 --> 01:01:43,639
really fascinating. Because of that, you can find all these

1163
01:01:43,639 --> 01:01:45,840
little pathways and things like that. And I love a

1164
01:01:45,880 --> 01:01:48,239
lot of the where you can see how the city

1165
01:01:48,360 --> 01:01:51,599
transitions from being kind of structured and built for purpose

1166
01:01:51,760 --> 01:01:54,159
versus like where people have kind of cobbled together homes

1167
01:01:54,199 --> 01:01:56,880
and things like that. I always love that feeling. But

1168
01:01:56,920 --> 01:01:59,079
you play a spy, so your whole setup is that

1169
01:01:59,119 --> 01:02:02,320
you are a spy, had a crew literally called the

1170
01:02:02,360 --> 01:02:08,199
whole sick crew as one phrase, and you got pulled

1171
01:02:08,239 --> 01:02:10,159
out because something went bad and all of them got

1172
01:02:10,239 --> 01:02:14,400
zeroed out, all them got taken out, and you're now

1173
01:02:14,480 --> 01:02:17,920
back from the freezer, which is the where they send

1174
01:02:18,000 --> 01:02:20,000
you know, agents, who aren't good at their jobs. You're

1175
01:02:20,039 --> 01:02:21,960
back from the freezer to be put back in the field,

1176
01:02:22,400 --> 01:02:24,800
and without saying too much about the intro of this game,

1177
01:02:24,920 --> 01:02:27,400
your job goes bad from the jump, it's already bad,

1178
01:02:27,480 --> 01:02:30,199
and so you kind of have the option to say,

1179
01:02:30,320 --> 01:02:32,320
I want to still prove that I can do this,

1180
01:02:33,079 --> 01:02:35,559
and you go and try to figure out what has

1181
01:02:35,639 --> 01:02:38,239
gone wrong, why did it go wrong? What are all

1182
01:02:38,239 --> 01:02:40,960
these things at work? And I think the air of

1183
01:02:41,679 --> 01:02:46,119
paranoia of being suspicious of everybody, of not knowing if

1184
01:02:46,159 --> 01:02:48,599
that person you're talking to at a shop is really

1185
01:02:48,639 --> 01:02:50,360
trying to help you, or if they might be an

1186
01:02:50,360 --> 01:02:52,800
agent for somebody, or if you know they might be

1187
01:02:52,840 --> 01:02:54,440
trying to get information out of you, but you're trying

1188
01:02:54,480 --> 01:02:57,800
to get information out of them. It's really good in

1189
01:02:57,840 --> 01:03:00,159
that in this system it works really well. I think

1190
01:03:00,199 --> 01:03:03,480
Discolesium was really good about like the pulp detective fiction

1191
01:03:03,840 --> 01:03:07,599
side of investigating and looking into people, but it was

1192
01:03:07,719 --> 01:03:11,800
very introspective. It was about Harrier's journey and here playing

1193
01:03:11,840 --> 01:03:14,159
as a Cascade is your operative name, which is a

1194
01:03:14,199 --> 01:03:18,719
really sick name. It's a lot more of a defined character,

1195
01:03:18,840 --> 01:03:21,840
but you get to do a lot more of having

1196
01:03:21,840 --> 01:03:24,480
these sort of almost verbal sparring matches with people trying

1197
01:03:24,480 --> 01:03:27,440
to get information out of them without kind of rubbing

1198
01:03:27,440 --> 01:03:29,760
them the wrong way or giving up too much about yourself,

1199
01:03:29,840 --> 01:03:32,079
blowing your cover, that sort of thing. And there's a

1200
01:03:32,119 --> 01:03:35,039
real tension to a lot of the conversations that I

1201
01:03:35,159 --> 01:03:38,599
enjoy in Zero Parades. So that's my way of saying, like,

1202
01:03:38,760 --> 01:03:43,239
I think this is an academically interesting game. It is

1203
01:03:43,280 --> 01:03:47,199
a fascinating follow up to Disco Elysium. There is a

1204
01:03:47,199 --> 01:03:50,159
big asterisk on that in terms of whether you are

1205
01:03:50,199 --> 01:03:54,800
cool with the idea of zahoom as it is carrying

1206
01:03:54,840 --> 01:03:57,679
on this banner when so many of its leads who

1207
01:03:57,760 --> 01:04:01,159
made Disco Lisium in the first place left. Probably the

1208
01:04:01,199 --> 01:04:03,199
same things you have to grapple with when you talk

1209
01:04:03,199 --> 01:04:06,559
about modern telltale, Probably a lot of the same things

1210
01:04:06,559 --> 01:04:08,000
you have to grapple with, and you talk about really

1211
01:04:08,079 --> 01:04:10,559
any a lot of like long running series, the way

1212
01:04:10,599 --> 01:04:12,840
things are made in games. A lot of this just

1213
01:04:12,880 --> 01:04:15,000
brings it to the four because it happens so rapidly,

1214
01:04:15,239 --> 01:04:18,320
so publicly, all within the span of the last few years.

1215
01:04:19,480 --> 01:04:22,719
But I think as a project, this is definitely an

1216
01:04:22,719 --> 01:04:24,239
interesting one to keep an eye on.

1217
01:04:25,280 --> 01:04:27,679
Speaker 1: How long was that demo that seems like that type of.

1218
01:04:27,679 --> 01:04:29,960
Speaker 5: Game did not reach the end of it. I've heard

1219
01:04:30,079 --> 01:04:32,119
people say that if you really stretch it out, probably

1220
01:04:32,119 --> 01:04:36,960
about three hours. Yeah yeah, I mean it's it's it's meaty,

1221
01:04:37,199 --> 01:04:40,440
there's stuff to do in it. With a lot of

1222
01:04:40,440 --> 01:04:42,679
these games, I try to spend about thirty minutes in

1223
01:04:42,719 --> 01:04:45,400
them and then bounce. I treat it like I'm at

1224
01:04:45,480 --> 01:04:47,400
you know, like a Pax or something, And basically, you know,

1225
01:04:47,440 --> 01:04:49,599
a dev is sitting you down in front of a game.

1226
01:04:49,599 --> 01:04:50,679
You get to play it for a little bit, and

1227
01:04:50,719 --> 01:04:52,440
then you get up and you go and and you

1228
01:04:52,480 --> 01:04:54,480
go on your way. Because with the story games like this,

1229
01:04:54,559 --> 01:04:56,840
you don't want to like spoil everything either, right, and

1230
01:04:56,920 --> 01:05:00,480
so you want to kind of retain something for the

1231
01:05:00,519 --> 01:05:01,920
eventual full playthrough.

1232
01:05:02,039 --> 01:05:05,239
Speaker 3: So just yeah, yeah, yeah.

1233
01:05:05,480 --> 01:05:07,519
Speaker 5: This was one of the few demos I booted back

1234
01:05:07,599 --> 01:05:10,119
up where I played my thirty minutes. I bounced them

1235
01:05:10,199 --> 01:05:12,800
the next day. I was like I could kind of

1236
01:05:12,800 --> 01:05:14,400
go for more of that. I'm kind of feeling like

1237
01:05:14,400 --> 01:05:17,000
playing a little bit more zero parades and there are

1238
01:05:17,119 --> 01:05:18,719
very few games on my list that you know, I

1239
01:05:19,000 --> 01:05:20,599
enjoyed a lot of them. I played thirty events to them,

1240
01:05:20,599 --> 01:05:21,920
but I haven't gone back to them, and this is

1241
01:05:21,960 --> 01:05:23,920
one of two games that I did go back to,

1242
01:05:24,199 --> 01:05:25,840
so worth saying that.

1243
01:05:27,119 --> 01:05:28,920
Speaker 1: Awesome. What about you, Wesley.

1244
01:05:30,400 --> 01:05:34,360
Speaker 4: I've played one game for Steam Nextfest. It is called

1245
01:05:34,440 --> 01:05:39,199
ar Karen, comes from Bonfire Studios. It's launching later this year.

1246
01:05:39,880 --> 01:05:42,400
This is basically it's in Steam Nextfest, but it's like

1247
01:05:42,400 --> 01:05:45,079
an open beta that just happens to be happening at

1248
01:05:45,079 --> 01:05:47,119
the same time as Steam next Fest. It's advertised on

1249
01:05:47,159 --> 01:05:49,920
Steam next Fest, but like, this is an a Steam

1250
01:05:49,920 --> 01:05:52,159
next Fest specific demo. This is a beta to go

1251
01:05:52,199 --> 01:05:53,639
in and play a bunch of the game if you

1252
01:05:53,679 --> 01:05:57,079
want to, and help test it. It is probably one

1253
01:05:57,119 --> 01:06:00,960
of the most unattractive pitches I have ever received. I

1254
01:06:01,000 --> 01:06:02,880
did it for work, and it was one of those

1255
01:06:03,559 --> 01:06:06,960
moments in this job where you're like, I'm gonna do

1256
01:06:07,039 --> 01:06:10,039
this because my editors have asked me to. It's not

1257
01:06:10,079 --> 01:06:13,960
necessarily a game that I'm like dying to play. Stay

1258
01:06:13,960 --> 01:06:19,360
with me here. This is like a isometric, dark fantasy,

1259
01:06:19,440 --> 01:06:25,400
gothic PVPV Battle reale game.

1260
01:06:28,000 --> 01:06:31,320
Speaker 1: We're running for the hills. You said the br word.

1261
01:06:32,880 --> 01:06:34,679
Speaker 4: Yeah, It's like it's just not a game that I

1262
01:06:35,400 --> 01:06:38,119
think there's room for more battle reals in the market, certainly,

1263
01:06:38,199 --> 01:06:43,679
but not for me necessarily. That said, I played this

1264
01:06:43,880 --> 01:06:48,159
and I'm sold. It's a blast to play. It is

1265
01:06:48,639 --> 01:06:50,719
so it is isometric in the sense that like, it

1266
01:06:50,760 --> 01:06:54,159
looks like you're controlling a character in the sense of Diablo.

1267
01:06:54,199 --> 01:06:57,559
But curiously, a small change has like really changed how

1268
01:06:57,599 --> 01:07:00,159
it feels to play. You instead of moving your character

1269
01:07:00,599 --> 01:07:03,440
in a rotation to aim and whatnot, you move like

1270
01:07:03,840 --> 01:07:07,760
I played on a controller. The right stick moves the

1271
01:07:07,800 --> 01:07:10,639
camera around the character almost like so it's almost like

1272
01:07:10,679 --> 01:07:13,679
you're a It feels like a third person shooter. And

1273
01:07:13,719 --> 01:07:16,760
it's very weird to explain that this isometric game feels

1274
01:07:16,760 --> 01:07:19,239
like a third person shooter, but it has the accuracy

1275
01:07:19,800 --> 01:07:23,159
and that the needed pin pointness of a third person shooter,

1276
01:07:23,199 --> 01:07:27,480
and I really enjoyed that. So it is fifteen trios

1277
01:07:27,719 --> 01:07:31,000
fifteen teams of three, so forty five total in a tower,

1278
01:07:31,079 --> 01:07:33,760
and everybody starts on the bottom floor. The goal is

1279
01:07:33,800 --> 01:07:37,880
to reach the top floor. Each floor gets smaller and smaller.

1280
01:07:38,480 --> 01:07:41,400
I think there's like three floors based on what I played.

1281
01:07:41,559 --> 01:07:45,079
And you start the game. You are just an avatar

1282
01:07:45,400 --> 01:07:48,360
and you search for loot on the bottom floor of

1283
01:07:48,400 --> 01:07:51,239
this dungeon, and it kind of feels a lot like

1284
01:07:51,280 --> 01:07:53,440
Haitie's in the sense where it's like the loot is

1285
01:07:53,519 --> 01:07:57,199
random kind of. There are these things called eternals. There's

1286
01:07:57,239 --> 01:08:00,280
twelve total in the game. There's ten that wrote Tate

1287
01:08:00,400 --> 01:08:03,840
in and out of the lute rotation, I guess. And

1288
01:08:03,920 --> 01:08:07,280
so they have different pieces of gear, different weapons. And

1289
01:08:07,519 --> 01:08:10,039
I can't remember any of the god's names because it's

1290
01:08:10,119 --> 01:08:13,079
like sci fi fantasy mumbo jumbo. But let's say, like

1291
01:08:14,519 --> 01:08:17,279
sci Fi God A his loot. If you collect two

1292
01:08:17,319 --> 01:08:19,159
of his pieces, you get a set bonus. If you

1293
01:08:19,199 --> 01:08:23,000
collect four of God A's pieces of loot, you can

1294
01:08:23,079 --> 01:08:26,199
actually become him, which is super awesome when you're fighting

1295
01:08:26,239 --> 01:08:30,159
other players in this battle reale anyway, So you're collecting

1296
01:08:30,239 --> 01:08:35,880
loot and at a certain point a storm it's magic whatever.

1297
01:08:36,079 --> 01:08:38,239
We'll start to close in, but it's not like Fortnite

1298
01:08:38,279 --> 01:08:40,159
or other battle Rials or the storm is like what

1299
01:08:40,199 --> 01:08:43,520
you're trying to avoid. To move up to the next floor,

1300
01:08:43,560 --> 01:08:46,319
you basically have to find this circular arena. It's like

1301
01:08:46,319 --> 01:08:49,720
an elevator, and the only way it will allow you

1302
01:08:49,840 --> 01:08:52,439
up is to like make a sacrifice to it, which

1303
01:08:52,439 --> 01:08:56,920
is by killing others. So you are pretty much guaranteed

1304
01:08:56,960 --> 01:09:00,239
to run into another team, maybe two teams in this arena,

1305
01:09:00,520 --> 01:09:03,479
which is quite small, and only one of the teams

1306
01:09:03,520 --> 01:09:05,520
gets to go up. So four teams make it into

1307
01:09:05,560 --> 01:09:07,800
the arena, only one team will survive, so you can

1308
01:09:07,840 --> 01:09:11,840
really cull the numbers fast and plays out well.

1309
01:09:12,159 --> 01:09:15,159
Speaker 1: The circle, like I assume because you're so there's a storm,

1310
01:09:15,199 --> 01:09:16,439
that is there's a circle.

1311
01:09:17,960 --> 01:09:21,119
Speaker 4: No, it's so you have like your map and you'll see, okay,

1312
01:09:21,199 --> 01:09:22,960
it's time to go. It's time to move up to

1313
01:09:22,960 --> 01:09:24,760
the next floor. There will be multiple spots on the

1314
01:09:24,800 --> 01:09:27,520
maps marked kind of like those are the elevators. Get

1315
01:09:27,520 --> 01:09:29,880
to one, and the storm just pushes you towards one

1316
01:09:29,920 --> 01:09:33,439
of those. Once you're there, you're basically waiting for another

1317
01:09:33,439 --> 01:09:35,279
team to show up so that you can hopefully kill

1318
01:09:35,279 --> 01:09:38,960
them and advance up. The combat that plays out is

1319
01:09:39,039 --> 01:09:42,239
really really cool and really strategic because you have different

1320
01:09:42,279 --> 01:09:44,960
moves based on your loot. You have different abilities and

1321
01:09:45,000 --> 01:09:48,439
bonuses and buffs, you have different ways to heal, you

1322
01:09:48,520 --> 01:09:52,319
have like passive abilities, you have an ultimate. You have

1323
01:09:52,359 --> 01:09:54,039
to work with your team to survive, and this is

1324
01:09:54,079 --> 01:09:56,039
like a small little fight of like three v three.

1325
01:09:56,680 --> 01:09:59,720
But it's like it's so it's such a weird thing.

1326
01:09:59,760 --> 01:10:02,079
It's like it's it looks like Haiti's combat, but it

1327
01:10:02,079 --> 01:10:04,600
feels like I'm playing Valorant or something like that, or

1328
01:10:04,760 --> 01:10:07,800
or a third person shooter. It's like really cool engaging

1329
01:10:07,800 --> 01:10:11,000
with these other teams because it's not just we're fighting.

1330
01:10:11,039 --> 01:10:13,319
One of us is gonna die. It's okay, boom, I

1331
01:10:13,359 --> 01:10:15,439
just hit a third of his health, let me fall back. Okay,

1332
01:10:15,479 --> 01:10:17,439
I'm with this teammate. Now we're helping this guy. He

1333
01:10:17,560 --> 01:10:19,720
drops a health down. Let's healed up, let's seal up. Okay,

1334
01:10:19,800 --> 01:10:22,000
let's go out. Let's target this guy who's over here

1335
01:10:22,000 --> 01:10:25,079
by himself, almost in like an Overwatch kind of way,

1336
01:10:25,079 --> 01:10:28,239
where you're like, uh, you're not necessarily trying to kill

1337
01:10:28,279 --> 01:10:30,840
every person you shoot. It's like do some damage and

1338
01:10:30,880 --> 01:10:32,640
maybe somebody else from your team will swoop in and

1339
01:10:32,680 --> 01:10:35,600
finish it off for you, and it's just a really

1340
01:10:35,680 --> 01:10:39,800
fun time. Like it's it's a unique feeling take on

1341
01:10:39,840 --> 01:10:42,039
the battle royale genre, which is like such a tired

1342
01:10:42,079 --> 01:10:46,159
sentence to say, I guess, but it is what it is, like,

1343
01:10:46,199 --> 01:10:50,000
it's it's a battle reale that is doing something different

1344
01:10:50,039 --> 01:10:52,159
and something that is enough to stand out for me,

1345
01:10:52,239 --> 01:10:54,920
and I had a really good time with it. It's

1346
01:10:55,359 --> 01:10:57,600
I can tell that I'm explaining it terribly, and that's

1347
01:10:57,640 --> 01:11:00,000
because it's just a really hard game to explain. Even

1348
01:11:00,600 --> 01:11:02,399
the first question I asked him my Q and A

1349
01:11:02,439 --> 01:11:04,039
is like to the director, I was like, can you

1350
01:11:04,039 --> 01:11:05,520
give me the elevator pitch for this game?

1351
01:11:05,560 --> 01:11:05,920
Speaker 1: Please?

1352
01:11:06,359 --> 01:11:08,560
Speaker 4: And he was like, that is a really hard question,

1353
01:11:08,600 --> 01:11:10,520
and I was like, I know, I want to know

1354
01:11:10,560 --> 01:11:12,319
what the elevator pitch is because.

1355
01:11:12,079 --> 01:11:13,880
Speaker 1: Well, he's like, the circle hasn't closed in yet, so

1356
01:11:13,920 --> 01:11:16,600
I actually the elevator is not working, so I cannot exactly.

1357
01:11:17,079 --> 01:11:20,479
Speaker 4: Yeah, go back to your sewer.

1358
01:11:21,880 --> 01:11:22,319
Speaker 3: Who are you?

1359
01:11:23,520 --> 01:11:23,680
Speaker 1: Oh?

1360
01:11:23,840 --> 01:11:28,439
Speaker 3: Wow, Leonardo for his own brother's name. That's crazy.

1361
01:11:28,920 --> 01:11:34,159
Speaker 5: I think we're slowly learning respect disrespect.

1362
01:11:33,960 --> 01:11:40,720
Speaker 4: Into the sewers with you. Yeah, So, like, what is

1363
01:11:40,720 --> 01:11:41,000
is this.

1364
01:11:40,960 --> 01:11:42,520
Speaker 1: Going to be a free to play game when it

1365
01:11:42,560 --> 01:11:43,399
comes out or.

1366
01:11:43,479 --> 01:11:45,960
Speaker 4: They didn't or no, they did say they didn't announce

1367
01:11:46,000 --> 01:11:48,479
a price, but it will be a premium paid game,

1368
01:11:48,560 --> 01:11:51,760
which okay, you know, I don't even I don't even

1369
01:11:51,800 --> 01:11:56,079
want to like talk about pricing markets these days because

1370
01:11:56,239 --> 01:11:59,680
if we've seen anything. It's like being paid doesn't necessarily

1371
01:11:59,680 --> 01:12:03,079
guarant tea success. Being free to play doesn't guarantee success.

1372
01:12:03,119 --> 01:12:06,399
Like I'm not there's nothing that guarantees this game is

1373
01:12:06,479 --> 01:12:07,560
good to survive.

1374
01:12:07,920 --> 01:12:12,239
Speaker 5: Exactly like the Parks and thing like good games somehow

1375
01:12:12,319 --> 01:12:14,239
also also not successful.

1376
01:12:14,399 --> 01:12:18,279
Speaker 4: Yeah, but yeah, so it's just a game where it's

1377
01:12:18,279 --> 01:12:23,000
like if you look people, we we all like, you know,

1378
01:12:23,680 --> 01:12:26,680
pause at hearing Battle Reality yet again. But like people

1379
01:12:26,720 --> 01:12:29,119
really like Battle Royale genres. That's why these games keeping made.

1380
01:12:29,159 --> 01:12:31,159
That's why they're some of the biggest games in the market. Like,

1381
01:12:31,479 --> 01:12:33,479
if you like those types of games and are looking

1382
01:12:33,520 --> 01:12:36,039
for something that is not pick up an assault rifle

1383
01:12:36,079 --> 01:12:38,439
and shoot. I think Our Carrot is probably one of

1384
01:12:38,479 --> 01:12:42,159
the most promising of that ILK I've played in a while.

1385
01:12:42,199 --> 01:12:44,520
I was I was thoroughly impressed for a game that

1386
01:12:44,600 --> 01:12:46,880
I was like, I hate this on paper, There's no

1387
01:12:46,920 --> 01:12:47,800
way I'm gonna like it.

1388
01:12:49,560 --> 01:12:52,600
Speaker 1: Awesome, Well you Charles has been jumping around trying some

1389
01:12:52,600 --> 01:12:55,359
stuff anything leaping out page at you. Yeah.

1390
01:12:55,399 --> 01:12:56,880
Speaker 4: I had one game again, Makart.

1391
01:12:57,640 --> 01:12:57,960
Speaker 3: Nothing.

1392
01:12:58,000 --> 01:13:00,520
Speaker 2: Nothing made me fart. It's just that's crazy us. Maybe

1393
01:13:00,520 --> 01:13:02,000
I didn't like any of them.

1394
01:13:02,039 --> 01:13:02,560
Speaker 1: I don't know.

1395
01:13:02,960 --> 01:13:06,239
Speaker 3: Uh. There is one game called The New Barometer.

1396
01:13:08,399 --> 01:13:12,239
Speaker 5: You can't but it's just West Cone.

1397
01:13:16,640 --> 01:13:17,920
Speaker 3: There's a game I played.

1398
01:13:17,640 --> 01:13:23,359
Speaker 2: Called Glad Eye Eaters. It's like Gladiator but the word

1399
01:13:23,479 --> 01:13:28,319
eat is in there and it's a fun weird I'm

1400
01:13:28,359 --> 01:13:31,720
trying to pull up the developer real quick, uh, made

1401
01:13:31,840 --> 01:13:37,960
by Milk Bubbles Games, and it's a weird kind of

1402
01:13:38,000 --> 01:13:41,840
mix between a turn based RPG, kind of Pokemon.

1403
01:13:41,479 --> 01:13:42,960
Speaker 3: Esque and like a cooking Mama.

1404
01:13:44,399 --> 01:13:46,279
Speaker 2: So the way it works is when you go into battle,

1405
01:13:47,359 --> 01:13:51,520
all of the monsters are food, and before you can

1406
01:13:51,560 --> 01:13:54,760
have them in battle, you have to cook them. So

1407
01:13:54,880 --> 01:13:57,760
different characters have like different sets of ingredients they can

1408
01:13:57,800 --> 01:13:59,880
start with, and in the the amount that I played

1409
01:14:00,039 --> 01:14:01,439
only unlocked one character named.

1410
01:14:01,239 --> 01:14:02,720
Speaker 3: Eggie, who can only make eggs.

1411
01:14:04,720 --> 01:14:06,920
Speaker 2: But you can like boil an egg and then I

1412
01:14:06,920 --> 01:14:08,600
have a hard boiled egg on legs, or I can

1413
01:14:08,640 --> 01:14:10,600
fry an egg, and then I have this like hovering

1414
01:14:10,800 --> 01:14:15,439
Starmy if Starmy was an egg a fried egg. There's

1415
01:14:15,479 --> 01:14:18,039
just like different different steps you can do, and there's

1416
01:14:18,039 --> 01:14:19,920
like a whole tree of all the options you can

1417
01:14:19,960 --> 01:14:22,560
make for all these different egg based monsters. But then

1418
01:14:22,560 --> 01:14:25,520
there's also other guys who can plays as well, and

1419
01:14:25,560 --> 01:14:27,760
so you'll do like a cooking Mom esque minigame where

1420
01:14:27,800 --> 01:14:30,039
it's like I'm boiling the egg. I have to keep

1421
01:14:30,079 --> 01:14:32,600
tapping it down to make sure it stays below the water,

1422
01:14:33,079 --> 01:14:36,239
and that's like a timing mini game, and then I

1423
01:14:36,319 --> 01:14:39,640
have to do a thing where I crack the shell correctly,

1424
01:14:39,960 --> 01:14:43,119
and depend on how well you execute that, that determines

1425
01:14:43,159 --> 01:14:47,800
the stats for the food monster when it actually goes

1426
01:14:47,840 --> 01:14:50,119
into the thing. So you can have like, oh, this

1427
01:14:50,159 --> 01:14:52,960
is a really good team comp except I really messed

1428
01:14:53,039 --> 01:14:56,159
up the egg boiling process, so my guy isn't as good,

1429
01:14:56,239 --> 01:15:00,760
or he's got like you know, this issue or that issue,

1430
01:15:00,840 --> 01:15:05,359
and it's just an interesting like dynamic to oh, yeah,

1431
01:15:05,359 --> 01:15:09,439
there we go. Lest Less put a picture of yolk beam,

1432
01:15:09,520 --> 01:15:11,039
which is one of the moves you can do in

1433
01:15:11,079 --> 01:15:15,560
our discord chat, and yeah, I thought I I thought

1434
01:15:15,560 --> 01:15:17,920
it was a really interesting concept. I liked the cooking

1435
01:15:18,000 --> 01:15:21,199
part a little bit more than the combat, but I

1436
01:15:21,239 --> 01:15:22,960
don't know if I just like didn't unlock all that

1437
01:15:23,039 --> 01:15:26,159
much of it yet, but I really.

1438
01:15:26,000 --> 01:15:26,920
Speaker 5: Liked the music.

1439
01:15:27,079 --> 01:15:29,560
Speaker 2: And then I played a little bit of like this, Uh,

1440
01:15:30,000 --> 01:15:31,920
I guess like story mode, you can do like the

1441
01:15:32,039 --> 01:15:34,359
stories behind some of like the characters that you can

1442
01:15:34,359 --> 01:15:34,680
play as.

1443
01:15:34,680 --> 01:15:36,279
Speaker 3: So I played a little bit of Eggy.

1444
01:15:36,000 --> 01:15:38,560
Speaker 2: Story in her like obsession with eggs and she grew

1445
01:15:38,640 --> 01:15:40,159
up on the egg farm, was picking eggs as health

1446
01:15:40,159 --> 01:15:42,439
the market and whatnot. But I thought it was just

1447
01:15:42,479 --> 01:15:44,720
like a cool it's always it's always fun, a very

1448
01:15:44,720 --> 01:15:47,479
indie game thing where it's like, I'd like these two games,

1449
01:15:47,520 --> 01:15:49,760
I had never thought of combining them before, and someone

1450
01:15:49,800 --> 01:15:53,279
combined it into like a cool new third thing of

1451
01:15:53,319 --> 01:15:56,760
the first two things. Yeah, I found I found it

1452
01:15:56,840 --> 01:15:59,199
very charming. I don't know if it's like a perfect game.

1453
01:15:59,239 --> 01:16:01,119
It's also, you know, just a demo, so it's not

1454
01:16:01,159 --> 01:16:03,920
like done yet, but I'm curious to go back to

1455
01:16:04,000 --> 01:16:08,000
it at some point when I'm making more foods and

1456
01:16:08,560 --> 01:16:10,680
being a little bit more like intentional about like the

1457
01:16:10,720 --> 01:16:11,560
teams I'm making.

1458
01:16:12,399 --> 01:16:14,720
Speaker 1: I don't know, this remind are you guys familiar with

1459
01:16:14,800 --> 01:16:17,800
an old anime called Fighting Food ons Yep?

1460
01:16:18,039 --> 01:16:19,680
Speaker 5: Yeah, fighting Food.

1461
01:16:22,720 --> 01:16:25,720
Speaker 1: Yeah, it just reminds me of that randomly. I don't

1462
01:16:25,720 --> 01:16:29,079
even know if that's like a completely like apt comparison,

1463
01:16:29,119 --> 01:16:31,520
but it just reminded it unlocked a core memory that

1464
01:16:31,560 --> 01:16:33,520
I've not thought of that show in a very very

1465
01:16:33,520 --> 01:16:34,000
long time.

1466
01:16:34,680 --> 01:16:37,319
Speaker 5: The thought of losing like to the elite for because

1467
01:16:37,319 --> 01:16:40,000
I didn't poach an egg correctly is honestly like kind

1468
01:16:40,000 --> 01:16:40,600
of awesome.

1469
01:16:42,159 --> 01:16:42,479
Speaker 3: It was.

1470
01:16:42,600 --> 01:16:45,520
Speaker 2: It is cool, And there was one one like there's

1471
01:16:45,520 --> 01:16:48,960
also a time limit in the cooking, so I made

1472
01:16:49,039 --> 01:16:51,439
one guy correctly, and then I tried to make a

1473
01:16:51,520 --> 01:16:53,399
hard boiled egg, dude, but I ran out of.

1474
01:16:53,359 --> 01:16:55,239
Speaker 4: Time on the shell cracking minigame.

1475
01:16:55,600 --> 01:16:57,479
Speaker 2: So I go in with my fried egg and then

1476
01:16:57,520 --> 01:17:00,880
I also have an uncracked hard boiled egg, and he

1477
01:17:00,920 --> 01:17:03,439
has a move he can use that cracks his shell

1478
01:17:03,479 --> 01:17:05,960
and then turns him into the hard boiled version. So

1479
01:17:06,000 --> 01:17:07,960
it's not like I was even like fully stuck with

1480
01:17:08,000 --> 01:17:10,000
the worst version. There's wasays like get out of it

1481
01:17:10,079 --> 01:17:11,359
or play around with it, but they all have like

1482
01:17:11,399 --> 01:17:13,800
different move sets in different abilities. There's one where like

1483
01:17:14,199 --> 01:17:16,000
I didn't even get to fry the egg in times.

1484
01:17:16,039 --> 01:17:17,560
It was just kind of like a loose yolk in

1485
01:17:17,640 --> 01:17:21,399
a cup. But it has all these like self destructibilities

1486
01:17:21,439 --> 01:17:23,479
where it's like, we know this guy sucks, you don't

1487
01:17:23,479 --> 01:17:25,399
want to keep him around, but he can like take

1488
01:17:25,439 --> 01:17:27,880
someone down with him, or he can debuff someone else

1489
01:17:27,920 --> 01:17:28,920
on the way out.

1490
01:17:29,520 --> 01:17:32,000
Speaker 3: It's like some like thoughtful design there.

1491
01:17:32,720 --> 01:17:37,039
Speaker 5: Raw yoke does make me self destruct. Uh. I have

1492
01:17:37,079 --> 01:17:40,079
a weird question and not really sure how to phrase this,

1493
01:17:40,159 --> 01:17:42,800
so I'm just gonna ask it. Does the food want

1494
01:17:42,840 --> 01:17:46,000
to be cooked? Like is it excited about the fact

1495
01:17:46,039 --> 01:17:47,560
that it's going to be cooked and then sent into

1496
01:17:47,600 --> 01:17:48,439
gladiator battle?

1497
01:17:48,520 --> 01:17:50,920
Speaker 1: Or like what does the food have thoughts?

1498
01:17:50,920 --> 01:17:51,680
Speaker 3: It's a good question.

1499
01:17:51,840 --> 01:17:55,920
Speaker 2: There's there's a scientific advancement in the like intro cinematic

1500
01:17:56,000 --> 01:17:59,119
of this game where scientists have discovered the col particle,

1501
01:17:59,760 --> 01:18:02,119
and when that is put onto food, it comes to

1502
01:18:02,239 --> 01:18:05,119
life and gets powers and can fight and stuff. So

1503
01:18:05,239 --> 01:18:07,640
food is not all alive. It's just once you have

1504
01:18:07,720 --> 01:18:10,039
the cal particle, you can make your cooking.

1505
01:18:10,159 --> 01:18:12,359
Speaker 5: It's like some MSG that you're sprinkling in there.

1506
01:18:12,439 --> 01:18:16,319
Speaker 3: Yeah, yeah, yeah. And it's like the world building, it's

1507
01:18:16,359 --> 01:18:17,319
basically Resident Evil.

1508
01:18:17,319 --> 01:18:21,159
Speaker 2: If it worked, it's kind of like, Uh, they start

1509
01:18:21,159 --> 01:18:23,159
off and they're like the cow particles discovered, and then

1510
01:18:23,199 --> 01:18:25,840
the whole world went to war because everyone had all

1511
01:18:25,840 --> 01:18:29,199
these like superpowered things, and then they decided, actually, we're

1512
01:18:29,239 --> 01:18:33,079
just gonna have colisseum matches to decide, you know, inter

1513
01:18:34,239 --> 01:18:37,000
international conflicts, and then it becomes more of like a

1514
01:18:37,000 --> 01:18:39,800
Pokemon battling thing, so like some people have it and

1515
01:18:39,840 --> 01:18:43,000
they can use it for sport or whatever, but it's

1516
01:18:43,000 --> 01:18:44,399
not a thing that like everyone has.

1517
01:18:44,199 --> 01:18:44,760
Speaker 1: All the time.

1518
01:18:45,279 --> 01:18:46,920
Speaker 5: I do think the world would be a better place

1519
01:18:46,960 --> 01:18:50,800
if we settled our differences with culinary battles. Uh, truly,

1520
01:18:51,039 --> 01:18:53,479
I think that would honestly just be a net positive

1521
01:18:53,520 --> 01:18:57,279
for humanity's advancement. So I can support that everything's Iron

1522
01:18:57,399 --> 01:19:01,119
Chef just for yeah, you know, over policy and stuff. Man,

1523
01:19:01,159 --> 01:19:02,720
this game sounds like I don't know if they have

1524
01:19:02,760 --> 01:19:06,119
like gym leater equivalents, but it should be like a

1525
01:19:06,159 --> 01:19:09,479
celebrity chefs are the gym like Gorgon Ramsey is in

1526
01:19:09,520 --> 01:19:12,199
the Elite for yeah, Bobby Floyd DLC.

1527
01:19:16,960 --> 01:19:21,840
Speaker 2: They It has honestly more of like a fighting game

1528
01:19:22,359 --> 01:19:26,720
energy like to the world, where it's less of like, uh,

1529
01:19:26,760 --> 01:19:29,079
you're journeying through and trying to do all this stuff,

1530
01:19:29,119 --> 01:19:30,600
and more like pick your fighter.

1531
01:19:30,720 --> 01:19:33,439
Speaker 3: They each get this set of X twice and the

1532
01:19:33,520 --> 01:19:34,319
foods they can make.

1533
01:19:34,399 --> 01:19:36,560
Speaker 2: So I and again this is me, I didn't play

1534
01:19:36,600 --> 01:19:37,880
all that much of it. I played like half an

1535
01:19:37,880 --> 01:19:40,920
hour but I was unlocking new eggs, specifically for the

1536
01:19:40,960 --> 01:19:43,960
one character I had, Eggy, because she always starts with

1537
01:19:44,000 --> 01:19:45,800
an egg and then it's up to you what you

1538
01:19:45,800 --> 01:19:48,479
want to do with it. After you do something with it,

1539
01:19:49,439 --> 01:19:51,279
there's a lot of like directions you can go because

1540
01:19:51,319 --> 01:19:55,079
and Egg honestly is a perfect, perfect tutorial food because

1541
01:19:55,079 --> 01:19:57,760
it's like there is a lot of the thing which

1542
01:19:57,800 --> 01:19:59,720
is cool, like I don't even get scrambled.

1543
01:19:59,359 --> 01:20:02,000
Speaker 5: Learn stupid that it's a game that makes.

1544
01:20:01,840 --> 01:20:03,840
Speaker 2: Me excited, like, ooh, I wonder if I can make

1545
01:20:03,880 --> 01:20:06,640
eggs Benedict one day that process will.

1546
01:20:06,720 --> 01:20:10,119
Speaker 1: Would boiled egg just be the egg character from Garfield

1547
01:20:10,159 --> 01:20:11,800
and Friends.

1548
01:20:11,880 --> 01:20:12,319
Speaker 3: Sheldon.

1549
01:20:12,920 --> 01:20:14,439
Speaker 1: Yeah, yeah, yeah, what's his name?

1550
01:20:14,760 --> 01:20:15,439
Speaker 3: Was it Sheldon?

1551
01:20:15,760 --> 01:20:16,159
Speaker 5: Sheldon?

1552
01:20:16,199 --> 01:20:18,800
Speaker 1: I think was it Sheldon? Okay, it's been so long.

1553
01:20:19,279 --> 01:20:19,840
That's a weird.

1554
01:20:19,880 --> 01:20:22,079
Speaker 2: I retained a show that is way too old for

1555
01:20:22,119 --> 01:20:23,520
me to have watched, but I really liked.

1556
01:20:23,600 --> 01:20:24,560
Speaker 1: I was so surprised.

1557
01:20:24,600 --> 01:20:28,000
Speaker 2: I thought I got all the DVDs from Netflix and like, yeah,

1558
01:20:28,079 --> 01:20:29,560
you were like right on it in a way that

1559
01:20:29,640 --> 01:20:30,119
shocked me.

1560
01:20:31,479 --> 01:20:35,800
Speaker 1: But I'm proud of you. Also, I guess real quick.

1561
01:20:35,880 --> 01:20:38,960
A couple of other demos I played, called The Elder Gods,

1562
01:20:39,479 --> 01:20:41,840
which is the sequel to Call of the Sea, which

1563
01:20:41,880 --> 01:20:44,920
is a twenty twenty first person sort of like puzzle

1564
01:20:44,960 --> 01:20:47,239
venture game that I really liked, actually reviewed it.

1565
01:20:47,319 --> 01:20:48,000
Speaker 5: Yeah, yeah, it was.

1566
01:20:48,159 --> 01:20:50,560
Speaker 1: It was actually my second game in Former review. It

1567
01:20:50,680 --> 01:20:55,600
came out not too long after I started. Yeah, sequel

1568
01:20:55,640 --> 01:20:58,000
to that said, like twenty years later. You're playing as

1569
01:20:58,039 --> 01:21:01,000
a college student. It's got two protagonist, it's her I

1570
01:21:01,039 --> 01:21:03,640
believe her name is Evangeline, and then you're also playing

1571
01:21:03,640 --> 01:21:07,239
as the husband of Nora, who is the protagonist of See.

1572
01:21:08,560 --> 01:21:12,479
So it's like in the nineteen fifties, like late fifties,

1573
01:21:12,560 --> 01:21:15,840
maybe like early sixties, and you're just then roped up

1574
01:21:15,840 --> 01:21:20,439
in a new sort of like vaguely Lovecraftian supernatural horror.

1575
01:21:20,800 --> 01:21:24,600
The demo it covers the game's prologue and the first chapter,

1576
01:21:25,279 --> 01:21:27,640
like a big chunk of it is exploring this like

1577
01:21:29,119 --> 01:21:33,279
the husband's like mansion and like this big storm. So

1578
01:21:33,319 --> 01:21:37,760
you're like exploring the interior, you're exploring the like grounds

1579
01:21:37,800 --> 01:21:40,800
and like greenhouses, just doing a bunch of you know,

1580
01:21:40,840 --> 01:21:45,359
finding clues, jotting down a journal, interacting with little gadgets

1581
01:21:45,399 --> 01:21:47,560
like oh, like if you play Call of to See,

1582
01:21:47,760 --> 01:21:50,439
I really liked how like it's like a well designed

1583
01:21:50,439 --> 01:21:52,840
puzzle game, and it's also had like a a just

1584
01:21:52,880 --> 01:21:55,319
a cozy vibe to it, cause it's not like I

1585
01:21:55,359 --> 01:21:57,840
didn't find it like overly challenging, but it was just

1586
01:21:57,960 --> 01:22:01,760
like enough bite to like to be stimulating. And at

1587
01:22:01,840 --> 01:22:04,079
least this first chapter I kind of hit that where like, oh,

1588
01:22:04,079 --> 01:22:06,760
I've played harder games, but this is still like still

1589
01:22:06,800 --> 01:22:09,239
got to pay attention, like you know, observe, try to

1590
01:22:09,279 --> 01:22:10,720
like like if I miss a clue, I'm not going

1591
01:22:10,760 --> 01:22:12,680
to be able to to solve a thing. But it's

1592
01:22:12,720 --> 01:22:15,119
a nice media chunk. And if you're a fan of

1593
01:22:15,159 --> 01:22:17,560
Colon to see, I think you should keep an eye

1594
01:22:17,600 --> 01:22:19,159
on Call of the Elder God. Seems like it's hitting

1595
01:22:19,159 --> 01:22:21,039
a lot of the same kind of like cool notes.

1596
01:22:22,119 --> 01:22:23,920
So I like that. And then I also played a

1597
01:22:23,960 --> 01:22:26,640
game called soul Quest, which is like a two D

1598
01:22:26,720 --> 01:22:31,760
action game that's got basically like Double May Cries inspired combat.

1599
01:22:31,880 --> 01:22:35,600
He plays this warrior name Alice, who was trying to

1600
01:22:35,640 --> 01:22:39,399
rescue her husband that was kidnapped by Celtic gods, and

1601
01:22:39,880 --> 01:22:42,199
it's like a kind of like two D kind of

1602
01:22:42,199 --> 01:22:46,439
like sixteen binish like pixel Art game and the combat

1603
01:22:46,640 --> 01:22:50,680
is very very fun. Like you're doing things like you're

1604
01:22:50,680 --> 01:22:52,720
popping people in the air, You're doing air juggles, you're

1605
01:22:52,760 --> 01:22:56,039
like following the era. You can like keep them airborne

1606
01:22:56,079 --> 01:22:58,159
for like really long periods of time. As you get

1607
01:22:58,159 --> 01:23:01,279
your like combo and timing right, unlocking a bunch of

1608
01:23:01,319 --> 01:23:04,399
new like moves that all have just you know, specific

1609
01:23:04,439 --> 01:23:06,600
combos tied to them. But that's kind of like the

1610
01:23:06,640 --> 01:23:08,560
main event with this game. Like the combat's really good.

1611
01:23:08,600 --> 01:23:11,039
Like the platforming and some of the dialogue stuff is

1612
01:23:11,119 --> 01:23:13,760
just like fine, but the moment you get into a fight,

1613
01:23:13,800 --> 01:23:16,760
it's like, okay, this is this is pretty fun. Like

1614
01:23:16,800 --> 01:23:20,000
there's a little bit of sort of like pre release

1615
01:23:20,399 --> 01:23:23,199
jank in there, but for the combat to be like

1616
01:23:23,359 --> 01:23:25,479
as enjoyable as it is now, it does make me

1617
01:23:25,520 --> 01:23:27,880
excited to see, like it's supposed to come out this year.

1618
01:23:27,920 --> 01:23:29,359
I don't know, like if it's supposed to be later

1619
01:23:29,359 --> 01:23:31,840
in a year, but just like with additional polish, how

1620
01:23:31,880 --> 01:23:34,479
much better the game can be. But if you're like

1621
01:23:34,520 --> 01:23:37,720
a stylish action sicko, I think this is one of

1622
01:23:37,720 --> 01:23:40,079
the like I had not heard of this game until

1623
01:23:40,600 --> 01:23:42,880
next Vest and now it's on my radar. But oh,

1624
01:23:43,079 --> 01:23:45,399
I kind of want to play more of this, Okay,

1625
01:23:45,479 --> 01:23:47,640
but yeah, soul Quest check that one out.

1626
01:23:48,720 --> 01:23:51,319
Speaker 5: I have a few quick plugs if you don't mind

1627
01:23:52,560 --> 01:23:55,920
on on the vein of action games, might Raia is

1628
01:23:55,960 --> 01:23:59,199
one that folks should check out. It's about superheroes that

1629
01:23:59,279 --> 01:24:02,359
kind of get employed to fight Kaiju. It's very Double

1630
01:24:02,399 --> 01:24:05,239
May Cry, very spectacle action. It's it's a fun one.

1631
01:24:05,399 --> 01:24:07,399
If you like the idea of what if my hero

1632
01:24:07,560 --> 01:24:09,760
game played like Double May Cry, you probably enjoy this

1633
01:24:09,840 --> 01:24:12,560
quite a bit. So that's one to keep an eye on.

1634
01:24:13,199 --> 01:24:17,319
Titanium Court is a really cool match three puzzler that

1635
01:24:17,359 --> 01:24:19,600
has a lot more going on than you think it does.

1636
01:24:20,840 --> 01:24:27,119
It is surreal and playful and Shakespearean in really cool ways.

1637
01:24:27,279 --> 01:24:28,319
Speaker 1: Really really like that, and.

1638
01:24:28,359 --> 01:24:31,079
Speaker 3: It's by one of the people that, yeah it works

1639
01:24:31,119 --> 01:24:31,840
on consume me.

1640
01:24:32,439 --> 01:24:37,119
Speaker 2: Yeah, And this game has has has a sauce to

1641
01:24:37,199 --> 01:24:39,479
it where it's a game that you play and it

1642
01:24:40,159 --> 01:24:42,079
the thing I'm always looking for when I play a game,

1643
01:24:42,119 --> 01:24:44,600
specifically an indie game is like a clarity of design,

1644
01:24:44,640 --> 01:24:46,680
a clarity of purpose. And this is a game that's like,

1645
01:24:46,960 --> 01:24:48,920
oh we I it's a game that knows what it

1646
01:24:49,439 --> 01:24:51,680
is more than I do right when I started up,

1647
01:24:51,680 --> 01:24:54,199
and I'm like, that's very exciting that I will. I

1648
01:24:54,239 --> 01:24:55,800
will know this game more the more.

1649
01:24:55,760 --> 01:24:56,319
Speaker 3: I play it.

1650
01:24:56,600 --> 01:24:58,960
Speaker 1: Yeah, I've got that one downloaded. I'm excited to try

1651
01:24:59,000 --> 01:24:59,279
that one.

1652
01:25:00,039 --> 01:25:02,760
Speaker 5: And Vampire Crawlers the new one from Punkell.

1653
01:25:03,159 --> 01:25:03,439
Speaker 1: Uh.

1654
01:25:03,479 --> 01:25:06,720
Speaker 5: They made Vampire Survivors, and I joke in the blurbs

1655
01:25:06,720 --> 01:25:09,680
that you will probably read eventually. Uh in a Steam

1656
01:25:09,720 --> 01:25:14,000
next vest awash with Survivor likes, Punkel said, We're gonna

1657
01:25:14,000 --> 01:25:18,239
make a dungeon crawler and uh it is a very

1658
01:25:18,319 --> 01:25:20,960
traditional blobber I think you would call them first person

1659
01:25:21,079 --> 01:25:24,920
dungeon crawl run based. Uh you even have the buttons

1660
01:25:24,920 --> 01:25:29,680
where you turn. Yeah, that is what blob Yeah blobber,

1661
01:25:30,199 --> 01:25:32,159
I believe is what you would call this, like.

1662
01:25:32,319 --> 01:25:33,760
Speaker 1: Traditional dungeon crawl.

1663
01:25:34,520 --> 01:25:40,840
Speaker 5: Yeah, blobber teal Actually yeah, no, like like games like uh,

1664
01:25:41,159 --> 01:25:44,600
your your party based dungeon RPG. I'm trying to think of,

1665
01:25:44,680 --> 01:25:48,560
like like Wizardry that sort of thing, or like for

1666
01:25:48,640 --> 01:25:51,239
a more recent example, like Legends of is it grim Rock,

1667
01:25:51,560 --> 01:25:54,920
I think it's the game or things like that. Uh,

1668
01:25:55,359 --> 01:25:58,760
first person dungeon crawl run based, run into an enemy,

1669
01:25:58,800 --> 01:26:01,640
bump action into them go into a fight and you

1670
01:26:01,720 --> 01:26:03,600
kind of play a little slave the spier card game

1671
01:26:03,640 --> 01:26:06,479
where you have all these items that are from Vampire Survivors,

1672
01:26:06,479 --> 01:26:08,359
but they each have man of cost. You have a

1673
01:26:08,399 --> 01:26:11,079
certain amount of a man of per turn enemies advanced

1674
01:26:11,079 --> 01:26:12,960
towards you, and you have different ways of knocking them

1675
01:26:13,000 --> 01:26:15,920
back to prevent damage or give yourself armor or things

1676
01:26:15,960 --> 01:26:19,960
like that. It's a cool reinvention of what Survivors is

1677
01:26:20,079 --> 01:26:23,479
that I think is deceptively deeper then it seems at

1678
01:26:23,479 --> 01:26:25,640
first blush. The first time I played it, I was like,

1679
01:26:26,600 --> 01:26:28,560
it's all right, it's got some ideas I don't know.

1680
01:26:28,600 --> 01:26:30,600
And then this is the one the other game that

1681
01:26:30,640 --> 01:26:32,479
I went back to, and when I went back to it,

1682
01:26:32,520 --> 01:26:35,239
I went deeper on it, went further in it, got

1683
01:26:35,279 --> 01:26:38,239
more upgrades, started to see some of the things they

1684
01:26:38,239 --> 01:26:41,079
were doing with what that game is, and I'm actually

1685
01:26:41,079 --> 01:26:43,680
like very interested in it. There's a lot to do

1686
01:26:43,720 --> 01:26:46,640
in the demo too. There's only two stages, but there's

1687
01:26:46,680 --> 01:26:48,479
a lot to unlock if you want to go looking

1688
01:26:48,560 --> 01:26:52,479
for that stuff. So that's a real bang for your

1689
01:26:52,520 --> 01:26:56,760
buck on the demo there. So I think Punkol is cooking.

1690
01:26:56,880 --> 01:26:59,199
I don't know if they are there. There's been some

1691
01:26:59,319 --> 01:27:02,279
early like is this as good as Vampire Survivors. I

1692
01:27:02,279 --> 01:27:04,439
think it's just it's very good. You should check it out.

1693
01:27:04,520 --> 01:27:07,880
It's worth checking out. And then Esoteric Ebb is another

1694
01:27:08,439 --> 01:27:12,239
discolesium like that is about a cleric and you are

1695
01:27:12,279 --> 01:27:14,840
in high fantasy. You do D and D instead of

1696
01:27:14,840 --> 01:27:18,199
discolesium stuff. So the voice is talking to you are

1697
01:27:18,279 --> 01:27:22,159
like strength, dexterity, constitution, things like that. It's very funny.

1698
01:27:22,600 --> 01:27:25,760
It's maybe a bit too talkative at times for my taste.

1699
01:27:25,920 --> 01:27:30,000
But I think the first moment I laughed out loud

1700
01:27:30,119 --> 01:27:32,399
was when I wanted to go for a charisma character,

1701
01:27:32,920 --> 01:27:35,680
and the embodiment of charisma as it talks to you,

1702
01:27:35,720 --> 01:27:38,840
wants you to be an apolitical people pleaser, in which

1703
01:27:38,840 --> 01:27:41,279
it encourages you to tell somebody that you're not political

1704
01:27:41,319 --> 01:27:44,000
because then everybody will love you for it. And I

1705
01:27:44,039 --> 01:27:47,640
was like, that's such a funny way of embodying what

1706
01:27:48,000 --> 01:27:52,000
a charisma place style is. Like, it's very clever in

1707
01:27:52,000 --> 01:27:54,439
that way. It's very sharp, and I like that. So

1708
01:27:54,479 --> 01:27:57,439
if that sort of thing appeals to you, I think

1709
01:27:57,600 --> 01:27:59,960
Esoteric Ebb is worth checking out. I think that one

1710
01:28:00,159 --> 01:28:01,800
is a you can start it in the same file

1711
01:28:01,880 --> 01:28:03,920
will carry over whenever that game comes out too, So

1712
01:28:03,920 --> 01:28:05,560
that's a that's one.

1713
01:28:05,399 --> 01:28:07,520
Speaker 3: To note, does it Does he use a D twenty

1714
01:28:07,520 --> 01:28:08,720
instead of the D sixes.

1715
01:28:09,640 --> 01:28:13,239
Speaker 5: Yes, it actually says like uh, success in like seventeen

1716
01:28:13,520 --> 01:28:15,920
or something like that, and you have like the character

1717
01:28:15,960 --> 01:28:18,119
sheet you fill out is very much like a traditional

1718
01:28:18,199 --> 01:28:21,079
D and D sheet. It is like the the framing

1719
01:28:21,279 --> 01:28:23,600
you are a cleric who's investigating a T shop that

1720
01:28:23,640 --> 01:28:27,439
has exploded, like five days before this big election that's

1721
01:28:27,479 --> 01:28:30,039
going to happen in the fantasy city is a very

1722
01:28:30,159 --> 01:28:33,399
dis Yeah.

1723
01:28:33,520 --> 01:28:35,479
Speaker 3: Yeah, yeah, you can come out of the sewers for

1724
01:28:35,520 --> 01:28:36,000
that one.

1725
01:28:36,079 --> 01:28:38,399
Speaker 1: Yeah, yeah, thanks.

1726
01:28:38,119 --> 01:28:42,760
Speaker 4: Thanks, Donnie Charles Charles, Donna Tello. Those are the decisions

1727
01:28:42,800 --> 01:28:45,159
I make, So go to the sewers. You don't get

1728
01:28:45,319 --> 01:28:45,880
Leo Leo.

1729
01:28:45,960 --> 01:28:48,439
Speaker 3: You put people in, I can let them out.

1730
01:28:49,039 --> 01:28:54,680
Speaker 4: Donnie the voice.

1731
01:28:55,760 --> 01:28:58,079
Speaker 5: Donnie Leonardo used the voice.

1732
01:28:59,560 --> 01:29:03,159
Speaker 1: More. Yeah.

1733
01:29:03,199 --> 01:29:05,159
Speaker 5: Those those are all cool games. Check them out.

1734
01:29:06,439 --> 01:29:06,720
Speaker 1: Also.

1735
01:29:06,840 --> 01:29:08,720
Speaker 4: Also, just want to know all three of you are

1736
01:29:09,439 --> 01:29:11,800
based on the podcast that we have been through. All

1737
01:29:11,800 --> 01:29:13,479
three of you are in the Sewers. It's actually just

1738
01:29:13,560 --> 01:29:13,920
me not.

1739
01:29:13,960 --> 01:29:18,439
Speaker 5: That's the sewers.

1740
01:29:18,520 --> 01:29:23,920
Speaker 1: Yeah, pizza and.

1741
01:29:23,960 --> 01:29:28,439
Speaker 4: Stuff, No, no, No, you guys are like in the

1742
01:29:28,439 --> 01:29:30,840
sewer like offshoots. You guys aren't in like the main

1743
01:29:30,920 --> 01:29:33,640
hub where we play in the sewer sewers, yes and stuff. Yeah,

1744
01:29:33,640 --> 01:29:36,119
like you guys are in the sewer sewers. I basically

1745
01:29:36,159 --> 01:29:39,159
sent you back to the the canal from which you

1746
01:29:39,199 --> 01:29:43,439
were born, a reverse birth. If you will and if

1747
01:29:43,439 --> 01:29:45,920
the if the if the I'm talking back keeps up,

1748
01:29:45,920 --> 01:29:48,039
I'm going to remove the mutagen from you, and you

1749
01:29:48,079 --> 01:29:49,439
guys are just gonna be turtles again.

1750
01:29:50,720 --> 01:29:53,840
Speaker 3: Sorry, sorry, guys, one say Master Splinter.

1751
01:29:55,640 --> 01:29:59,520
Speaker 2: Yeah, okay, I'll tell bro tell I don't apparently has

1752
01:29:59,600 --> 01:30:03,079
to come down in the sewers now, Master Splinters, tell

1753
01:30:03,159 --> 01:30:05,119
that old rat to I got.

1754
01:30:06,439 --> 01:30:09,119
Speaker 1: I feel like we I think West you have a

1755
01:30:09,520 --> 01:30:15,720
fundamental misunderstanding character. I heard leader. That's it.

1756
01:30:16,079 --> 01:30:18,399
Speaker 4: That's it went straight to.

1757
01:30:18,399 --> 01:30:22,039
Speaker 5: My West with drunk with power. After about five minutes,

1758
01:30:22,119 --> 01:30:26,760
immediately give it, give me magic cards with Leonardo was

1759
01:30:26,800 --> 01:30:27,920
just drunk with power.

1760
01:30:29,560 --> 01:30:30,399
Speaker 3: Drunk with power.

1761
01:30:32,239 --> 01:30:36,199
Speaker 1: It's just like all of you. Give him du Katana

1762
01:30:37,239 --> 01:30:38,399
becomes a shot.

1763
01:30:40,840 --> 01:30:47,119
Speaker 5: For every batman trying to put me in the sewers.

1764
01:30:50,359 --> 01:30:53,640
Speaker 1: But yes, uh steam next best. Everyone's still ongoing. If

1765
01:30:53,640 --> 01:30:56,600
you're listening to this said lasts until March second, Monday,

1766
01:30:57,359 --> 01:30:59,760
be sure to check out. We'll have a written feature

1767
01:31:00,079 --> 01:31:02,760
with all of Our and probably a few other editor

1768
01:31:03,119 --> 01:31:06,640
picks for the demos that we enjoyed, so be sure

1769
01:31:06,680 --> 01:31:09,359
to give that a read, and yeah, shout out to

1770
01:31:09,520 --> 01:31:12,079
all the awesome devs putting stuff out first. The next

1771
01:31:12,119 --> 01:31:14,000
fist one of my I think All of Our is

1772
01:31:14,039 --> 01:31:15,640
one of our favorite sort of like I don't know

1773
01:31:15,800 --> 01:31:17,760
events that we call an event every.

1774
01:31:20,079 --> 01:31:22,520
Speaker 2: I've really engaged with it and it is like a fun,

1775
01:31:22,800 --> 01:31:24,079
fun little sample platter.

1776
01:31:25,199 --> 01:31:30,079
Speaker 1: Yeah. Well, speaking of getting to sample things, guys, it

1777
01:31:30,199 --> 01:31:33,640
is my time now and I've I've cueued up a

1778
01:31:33,640 --> 01:31:36,159
little ditty here. It's a signal what's coming next?

1779
01:31:36,279 --> 01:31:40,319
Speaker 3: Did hold on?

1780
01:31:40,399 --> 01:31:41,600
Speaker 1: Wait? I don't know if it came through.

1781
01:31:42,119 --> 01:31:44,359
Speaker 3: Eric as the person that's going to edit this podcast,

1782
01:31:44,840 --> 01:31:46,319
is clenching sort of.

1783
01:31:48,880 --> 01:31:50,960
Speaker 1: Yeah, time for the.

1784
01:31:54,840 --> 01:31:56,680
Speaker 5: I don't want to have to deal with copyright and

1785
01:31:57,239 --> 01:31:59,079
stuff worked out perfectly.

1786
01:31:59,359 --> 01:32:01,920
Speaker 4: Oh wait, it didn't come through, Okay, in your is

1787
01:32:01,960 --> 01:32:02,840
it in your headset?

1788
01:32:04,680 --> 01:32:05,520
Speaker 1: I'm holding it up.

1789
01:32:05,600 --> 01:32:10,439
Speaker 5: A speaker put in I'm going to edit out, So I'm.

1790
01:32:10,279 --> 01:32:12,720
Speaker 1: Just gonna tell you that right now for radio watchers.

1791
01:32:12,760 --> 01:32:17,399
You see there it's Cody Rhoads theme song. I couldn't

1792
01:32:17,399 --> 01:32:22,680
you see him pop using an actual license song, So

1793
01:32:22,800 --> 01:32:26,119
that's probably no, that's John c you know Wesley, it's

1794
01:32:26,199 --> 01:32:27,479
not that's a different person.

1795
01:32:28,079 --> 01:32:35,039
Speaker 5: He is retired now.

1796
01:32:35,399 --> 01:32:38,479
Speaker 1: You know. Fun fact wrestling Ninja Turtles there is crossover

1797
01:32:38,560 --> 01:32:42,479
because in the nineties, very briefly in w F at

1798
01:32:42,479 --> 01:32:45,520
the time when it was ultra cartoony, they did have

1799
01:32:45,560 --> 01:32:48,680
a tag team that were straight up ninja turtles, Like

1800
01:32:48,720 --> 01:32:51,119
they put two guys in turtle suits. I forgot what

1801
01:32:51,159 --> 01:32:54,079
they were called, but they were blatant ripoffs, ripoffs of

1802
01:32:54,159 --> 01:32:56,520
ninja turtles. I don't know if they were ever on TV,

1803
01:32:56,640 --> 01:32:58,880
but there was YouTube footage of like house shows, you

1804
01:32:58,920 --> 01:33:02,319
see two guys in turtles the turtle suits in a

1805
01:33:02,359 --> 01:33:04,119
tag team match. I think they were called like the

1806
01:33:04,159 --> 01:33:06,800
Awesome Turtles or something barely different.

1807
01:33:07,760 --> 01:33:08,920
Speaker 3: Good they I like that.

1808
01:33:08,960 --> 01:33:11,119
Speaker 4: Fun fact, Mike come out of the sewers.

1809
01:33:11,159 --> 01:33:12,479
Speaker 1: Oh thank you, thanks, thank you, Leo.

1810
01:33:12,720 --> 01:33:15,800
Speaker 5: They so bad at that because they end up on

1811
01:33:15,840 --> 01:33:17,800
their bags and they can't get back up, like they're

1812
01:33:17,800 --> 01:33:18,640
just pinned when they fall.

1813
01:33:18,840 --> 01:33:21,760
Speaker 1: They do do that during the match. They they they

1814
01:33:21,800 --> 01:33:24,159
are they get knocked down and they do the whole

1815
01:33:24,239 --> 01:33:27,439
I can't get This is like peak movie era and

1816
01:33:27,479 --> 01:33:29,640
they were just really commit. They were trying to get hired.

1817
01:33:29,880 --> 01:33:32,680
I think it's when they were they were nobodies are like, well,

1818
01:33:32,720 --> 01:33:34,600
but if we can make this turtle gimmick where maybe

1819
01:33:34,600 --> 01:33:38,000
we'll get hired and get real gimmicks. But yes, that's

1820
01:33:38,000 --> 01:33:39,840
all to say. W B two K twenty six, I

1821
01:33:39,880 --> 01:33:46,239
got to play it. I went to WWE headquarters in Stanford, Connecticut,

1822
01:33:46,319 --> 01:33:49,279
which is pretty wild in itself because they don't just

1823
01:33:49,479 --> 01:33:54,079
let people in there. If you're a wrestling fan, you've

1824
01:33:54,159 --> 01:33:56,600
probably seen videos of this because they've done things on

1825
01:33:56,720 --> 01:34:00,199
like w social channel. They've had you know, a so

1826
01:34:00,479 --> 01:34:04,159
just had like celebrities co or wrestler show up there.

1827
01:34:04,199 --> 01:34:06,439
But it's like a new facility. The buildings only three

1828
01:34:06,520 --> 01:34:10,720
years old. You know, the original Titan towers that was

1829
01:34:10,880 --> 01:34:13,159
WB headquarters forever has gone now and now they got

1830
01:34:13,199 --> 01:34:16,720
this fancy new building with a giant championship belt outside

1831
01:34:16,800 --> 01:34:19,239
the building that acts as their sign, like it's it's

1832
01:34:19,359 --> 01:34:23,359
literally guys, the WWE Championship, but like bigger, and it's

1833
01:34:23,479 --> 01:34:26,479
just the like, hey, this is this is ww headquarters.

1834
01:34:26,800 --> 01:34:30,399
It's kind of wild looking. But I got to go

1835
01:34:30,439 --> 01:34:35,199
there alongside some other journalists and influencers and like wrestling media.

1836
01:34:35,560 --> 01:34:39,560
There were like twenty wrestlers, like superstars there hanging out

1837
01:34:39,560 --> 01:34:43,399
with us. Paul Haymon was there, Oba Fami, Drew McIntyre,

1838
01:34:43,520 --> 01:34:48,319
Blake Monroe, Tris Stratus was there, Legend. God, I could

1839
01:34:48,319 --> 01:34:50,359
just rattle them off. I know all your favorites, guys.

1840
01:34:50,359 --> 01:34:52,880
I can see alder reactions. You're like, my god, he

1841
01:34:53,000 --> 01:34:56,239
can't stop naming the people I know and love. CM

1842
01:34:56,239 --> 01:34:59,840
Punk was there, Okay, yeah, yeah, yeah, there.

1843
01:35:00,640 --> 01:35:01,079
Speaker 4: Yeah.

1844
01:35:02,439 --> 01:35:04,840
Speaker 2: Talk When you talk wrestling, it's it's kind of like

1845
01:35:04,880 --> 01:35:07,840
I have a family member who speaks Spanish and I

1846
01:35:07,880 --> 01:35:10,680
don't speak Spanish, but if you speak enough Spanish in

1847
01:35:10,720 --> 01:35:12,079
front of me, eventually I'll be.

1848
01:35:12,039 --> 01:35:14,600
Speaker 3: Like, boy, yeah that's onion. I know onions.

1849
01:35:14,640 --> 01:35:16,800
Speaker 5: Now you start to pick it up a little bit.

1850
01:35:17,119 --> 01:35:21,239
Speaker 1: Yeah, exactly. It's funny like all the wrestlers you guys

1851
01:35:21,239 --> 01:35:24,720
probably would know in terms of like the big mainstream people,

1852
01:35:24,920 --> 01:35:27,600
none of them were there. That there was in the lobby.

1853
01:35:27,640 --> 01:35:32,279
There is a like literal like three story tall picture

1854
01:35:32,439 --> 01:35:34,319
or painting, I should say, of Andre the Giant. I

1855
01:35:34,319 --> 01:35:38,079
assume you've heard of Andrew, you've seen Princess Bride, right,

1856
01:35:42,479 --> 01:35:44,720
your Andres better than your Leonardo, I'll give you that.

1857
01:35:47,640 --> 01:35:50,640
I didn't say it was good.

1858
01:35:49,720 --> 01:35:52,520
Speaker 2: That Andre the Giant has said before, and that seems

1859
01:35:52,520 --> 01:35:53,159
to be the bar.

1860
01:35:53,479 --> 01:35:57,119
Speaker 5: I like Wes's commitment to just doing a voice, like

1861
01:35:57,600 --> 01:36:00,359
like not doing a voice of somebody, but just a

1862
01:36:00,600 --> 01:36:03,399
voice and then saying a line from a character.

1863
01:36:05,800 --> 01:36:08,560
Speaker 1: But yeah, I got to play a few hours of

1864
01:36:08,600 --> 01:36:11,800
two K twenty six. Long story short, and maybe you've

1865
01:36:11,800 --> 01:36:14,319
already read my I've got a full written preview on

1866
01:36:14,319 --> 01:36:18,560
the website right now. But my sort of like brief

1867
01:36:18,680 --> 01:36:22,039
verdict is, Yeah, it's a w B two GA game. Yeah,

1868
01:36:22,560 --> 01:36:24,319
they made another one of those, I believe it or not.

1869
01:36:25,640 --> 01:36:28,399
There's some new gameplay tweaks. There's new like stamp, They've

1870
01:36:28,439 --> 01:36:31,279
reworked the stamina, They've reworked some weapons, physics. You can

1871
01:36:31,319 --> 01:36:34,239
do more barrier like throwing people into the barricade, like

1872
01:36:34,279 --> 01:36:37,119
more interactions there. You can stack two tables on top

1873
01:36:37,159 --> 01:36:38,760
of each other for the first time, or at least

1874
01:36:38,760 --> 01:36:39,239
the first time.

1875
01:36:39,119 --> 01:36:39,600
Speaker 3: In a long term.

1876
01:36:39,640 --> 01:36:42,039
Speaker 1: Love that, Uh, that's cool. And you can light them

1877
01:36:42,039 --> 01:36:45,199
on fire if you watch the New Gameplay Today video

1878
01:36:45,279 --> 01:36:48,079
of W two K twenty six that Eric and I did. Eric,

1879
01:36:48,119 --> 01:36:50,479
you had a very visceral reaction to just the image

1880
01:36:50,840 --> 01:36:53,920
at two tables stacked and being on fire, because.

1881
01:36:53,640 --> 01:36:55,720
Speaker 5: It was literally two people wrestling in a ring and

1882
01:36:55,760 --> 01:36:57,199
then they kind of like roll to the side in

1883
01:36:57,239 --> 01:37:00,159
the camera pans and you just see two tables stack

1884
01:37:00,239 --> 01:37:06,439
the on fire like with no no like understanding of

1885
01:37:06,520 --> 01:37:09,600
how that happened, and like there's something about seeing tables

1886
01:37:09,640 --> 01:37:13,039
stacked and on fire. It's like there was this was done,

1887
01:37:13,079 --> 01:37:15,800
This is deliberate, This is not a happened. Stance that

1888
01:37:15,920 --> 01:37:18,800
is occurring, and it was very jarring. So yeah, go

1889
01:37:18,880 --> 01:37:24,159
watch me be frightened for forty minutes and that MGT and.

1890
01:37:24,039 --> 01:37:26,640
Speaker 1: He's and guys, he didn't he won't tell you this,

1891
01:37:26,720 --> 01:37:30,479
but after we filmed that, he DM me asking when

1892
01:37:30,720 --> 01:37:34,159
WW was coming to his town so he could get tickets. Yeah.

1893
01:37:34,159 --> 01:37:36,079
Speaker 5: Absolutely, that was the first thing.

1894
01:37:36,119 --> 01:37:36,359
Speaker 1: I think.

1895
01:37:36,359 --> 01:37:38,920
Speaker 3: It was like two tables I'm trying to get rid of,

1896
01:37:40,000 --> 01:37:41,159
to have an outlet for it.

1897
01:37:41,960 --> 01:37:43,159
Speaker 1: I think I might. I think I know what I'm

1898
01:37:43,159 --> 01:37:43,960
gonna do with these now.

1899
01:37:44,319 --> 01:37:48,039
Speaker 4: Now I would go to I saw I saw John

1900
01:37:48,079 --> 01:37:50,319
Cena and Jacksonville, Like when I was way younger. I

1901
01:37:50,319 --> 01:37:52,399
still have the shirt that my parents let me buy.

1902
01:37:53,399 --> 01:37:55,399
Speaker 1: I mean that show.

1903
01:37:55,800 --> 01:37:58,039
Speaker 4: No, like got a show I saw WWE and oh,

1904
01:37:58,079 --> 01:38:00,439
I don't know if it was WWE was whatever wrestling

1905
01:38:01,319 --> 01:38:01,520
he was.

1906
01:38:02,079 --> 01:38:05,560
Speaker 1: Yeah, yeah, okay, you got a John Cena shirt. You

1907
01:38:05,600 --> 01:38:06,000
still have it.

1908
01:38:07,239 --> 01:38:09,279
Speaker 4: It's green. I don't ire it obviously because I am

1909
01:38:10,000 --> 01:38:13,720
much larger. It is green and it has a hand

1910
01:38:14,359 --> 01:38:16,039
like that hand yellow on it.

1911
01:38:16,039 --> 01:38:18,039
Speaker 1: Might say it does a little bit of this.

1912
01:38:18,239 --> 01:38:20,960
Speaker 4: It says you can't or no, it says you and

1913
01:38:21,000 --> 01:38:22,960
then it has the hand and it has the red

1914
01:38:23,239 --> 01:38:26,439
like crossout logo, so it's like you can't, and then

1915
01:38:26,439 --> 01:38:27,079
it says see me.

1916
01:38:28,760 --> 01:38:29,359
Speaker 1: It's classic.

1917
01:38:29,880 --> 01:38:33,560
Speaker 5: Is that his whole thing that he's like invisible. I've

1918
01:38:33,600 --> 01:38:36,680
never understood that bit. So like is it like he

1919
01:38:36,720 --> 01:38:39,399
moves too fast for the human eye to follow. It's

1920
01:38:39,399 --> 01:38:42,239
you'll never see me coming or whatever, or eric.

1921
01:38:42,119 --> 01:38:45,800
Speaker 1: You can't if you want the brief, brief, brief history,

1922
01:38:45,920 --> 01:38:48,119
you can't see me. It basically when he got when

1923
01:38:48,159 --> 01:38:49,760
he was there's a long history.

1924
01:38:49,880 --> 01:38:50,520
Speaker 5: You can't see me.

1925
01:38:51,039 --> 01:38:54,600
Speaker 1: He's been doing it for twenty years and he only

1926
01:38:54,680 --> 01:38:58,319
just retired last December. Like for good, but like he

1927
01:38:58,319 --> 01:39:00,680
he got big because he had a rap gimmick. He

1928
01:39:00,800 --> 01:39:04,720
was a rapper. He had basically a marketing parody and

1929
01:39:04,760 --> 01:39:09,079
that's okay. It was ad of the Tony Yayo g unit,

1930
01:39:09,359 --> 01:39:12,079
like the like hand in front of face.

1931
01:39:12,199 --> 01:39:14,800
Speaker 5: That certainly was an era. Yeah, yeah, mid.

1932
01:39:14,640 --> 01:39:17,560
Speaker 4: Two thousands some of his raps. And there's some other

1933
01:39:17,760 --> 01:39:20,079
w W wrestlers that joined him on his album, right

1934
01:39:20,399 --> 01:39:21,359
if I remember correctly.

1935
01:39:21,880 --> 01:39:23,760
Speaker 1: Oh, like the one album he put out You Can't

1936
01:39:23,800 --> 01:39:27,039
See Me in two thousand and five, but you can

1937
01:39:27,119 --> 01:39:30,720
hear anyone else joined him, like he has other rappers

1938
01:39:30,720 --> 01:39:32,279
on it. I don't think he has other wrestlers on it.

1939
01:39:32,439 --> 01:39:34,399
Speaker 4: Oh, I don't remember. I'm not going to say that

1940
01:39:34,479 --> 01:39:37,199
it's it's good in twenty twenty six, but I do remember.

1941
01:39:37,359 --> 01:39:39,880
I have memories of listening to it and being like

1942
01:39:40,000 --> 01:39:41,039
this kind of goes.

1943
01:39:41,479 --> 01:39:44,319
Speaker 1: Wait, you had that album, You're like coming out it's

1944
01:39:44,319 --> 01:39:45,840
like a closet and seen the fan. You're like, I

1945
01:39:45,880 --> 01:39:48,119
saw him at the show. I had a T shirt.

1946
01:39:48,159 --> 01:39:50,319
Now you're staying, I haven't listened to his album.

1947
01:39:50,800 --> 01:39:53,560
Speaker 4: I have a dormant like WW, I don't even know.

1948
01:39:54,039 --> 01:39:56,800
It might have been a sena specific WWE period in

1949
01:39:56,800 --> 01:39:58,840
my life for me, and my brother got really into it,

1950
01:39:59,239 --> 01:40:02,399
and my parents like took us to see WWE and

1951
01:40:02,640 --> 01:40:06,800
Jacksonville here and it was awesome. I just don't I've

1952
01:40:06,840 --> 01:40:09,399
never reconnected with that part of me. But now that

1953
01:40:09,479 --> 01:40:12,600
i'm it's not being brought out of me. It's it's

1954
01:40:12,720 --> 01:40:14,079
I feel a history there.

1955
01:40:14,600 --> 01:40:16,800
Speaker 3: It's like you took Spanish in high school. I feel

1956
01:40:16,800 --> 01:40:17,560
like this is what's happening.

1957
01:40:17,760 --> 01:40:21,079
Speaker 5: Yes, and now yeah, yeah, actually no more you're ordering

1958
01:40:21,159 --> 01:40:21,680
and you're like.

1959
01:40:21,760 --> 01:40:24,880
Speaker 4: Oh yeah, Like hold on, actually I kind of know.

1960
01:40:25,039 --> 01:40:25,600
I'm thinking enough.

1961
01:40:25,640 --> 01:40:30,479
Speaker 1: I remember to see a chapter. Yeah. God, we were exciting,

1962
01:40:30,479 --> 01:40:32,880
but yes, uh anyway, W two K twenty six it's

1963
01:40:32,960 --> 01:40:36,560
largely that game again with some subtle tweaks. I say

1964
01:40:36,600 --> 01:40:38,359
that with a grain of salt because I only played

1965
01:40:38,399 --> 01:40:40,119
it for a limited time and I had to hop

1966
01:40:40,119 --> 01:40:43,039
around a bunch of different modes because there's a lot

1967
01:40:43,079 --> 01:40:45,560
of modes in these games. So you have to wait

1968
01:40:45,560 --> 01:40:48,159
for my review, which shouldn't be that far away because

1969
01:40:48,199 --> 01:40:50,239
the game comes out March thirteenth, which is not far

1970
01:40:50,239 --> 01:40:53,520
from now. I got to try the four new match types,

1971
01:40:54,199 --> 01:40:56,600
as I mentioned up top. The new gameplay today video

1972
01:40:56,640 --> 01:40:59,840
you can see my gameplay kind of like showing them off.

1973
01:41:00,079 --> 01:41:03,159
But they have Inferno match, which is pretty it's fun,

1974
01:41:03,199 --> 01:41:05,199
it's cool. You know. The idea to match is that

1975
01:41:05,439 --> 01:41:07,600
the ring is surrounded by fire guys and you have

1976
01:41:07,600 --> 01:41:09,319
to light your opponent on fire to win the match.

1977
01:41:09,399 --> 01:41:11,640
This is a real thing that WW has done before.

1978
01:41:13,079 --> 01:41:15,239
Speaker 5: Yeah, it seemed really dangerous, you know, I'm just going

1979
01:41:15,319 --> 01:41:16,199
to put that out there.

1980
01:41:17,119 --> 01:41:23,199
Speaker 1: Well, the first time they get lit on fire, that's

1981
01:41:23,199 --> 01:41:24,279
how you win, the only way to win.

1982
01:41:24,399 --> 01:41:27,840
Speaker 5: Yeah, there's there's literal fire around the ring and it's

1983
01:41:27,920 --> 01:41:30,840
just like torching everything and you like roll into it

1984
01:41:30,880 --> 01:41:32,640
and stuff. And I was like, I know that there's

1985
01:41:32,680 --> 01:41:35,079
probably safe ways to do that, but that still seems

1986
01:41:35,119 --> 01:41:36,359
like a really bad idea.

1987
01:41:36,640 --> 01:41:38,680
Speaker 1: Well, you know, the first time it happened.

1988
01:41:39,560 --> 01:41:41,439
Speaker 3: Just you know, yeah, go go on, Marcus, break it

1989
01:41:41,479 --> 01:41:43,239
down for me. I have so many questions. I assume

1990
01:41:43,239 --> 01:41:44,920
your answer was explained to things.

1991
01:41:45,119 --> 01:41:46,479
Speaker 1: If you get lit on fire and then you get

1992
01:41:46,479 --> 01:41:49,439
immediately extinguished by the ref but that has a fire extinguisher.

1993
01:41:49,439 --> 01:41:51,199
But you know, the idea of the match was born

1994
01:41:51,239 --> 01:41:54,439
between the Undertaker and Kane, whose storyline Kane was the

1995
01:41:54,520 --> 01:41:57,640
Undertaker's brother who died in a fire and you thought

1996
01:41:57,640 --> 01:41:59,319
he was dead, but then he came back into as

1997
01:41:59,359 --> 01:42:01,760
an adult rest but his face was horribly burned, so

1998
01:42:01,800 --> 01:42:04,439
he wore a mask and he could manipulate fire because

1999
01:42:04,520 --> 01:42:07,560
Undertaker also has superpowers because he's a dead man. So

2000
01:42:07,680 --> 01:42:10,560
Caine was basically a pyro version of Undertaker, And at

2001
01:42:10,600 --> 01:42:12,520
one point they had a match where the ring was

2002
01:42:12,520 --> 01:42:15,279
surrounded by fire, because that's what kicked off the feud

2003
01:42:15,399 --> 01:42:19,439
was Undertaker burd in their house down and presumably killed

2004
01:42:19,520 --> 01:42:22,319
Kane when all he did was scar his face horribly.

2005
01:42:22,760 --> 01:42:24,760
Does that make sense? Do you understand now? What doesn't

2006
01:42:24,800 --> 01:42:26,159
it make sense? That's how you would settle this?

2007
01:42:27,159 --> 01:42:30,800
Speaker 4: Did Cain go to Hell? And is drag me to Hell?

2008
01:42:30,920 --> 01:42:33,680
Which I think stars Kane? Is that relevant?

2009
01:42:34,119 --> 01:42:37,880
Speaker 1: I'm not saying he's depending on the era. He's implied

2010
01:42:37,920 --> 01:42:41,760
that he's been to hell. He calls himself the Devil's

2011
01:42:41,760 --> 01:42:45,960
Favorite Demon. And there was a very funny like promo

2012
01:42:46,399 --> 01:42:48,399
years ago where he was talking to a guy named

2013
01:42:48,479 --> 01:42:51,239
jbl who is just like his character was that he's

2014
01:42:51,279 --> 01:42:54,560
a Texas billionaire basically, and he has a finishing move

2015
01:42:54,600 --> 01:42:56,760
called the clothesline from Hell and has nothing to do

2016
01:42:56,840 --> 01:42:59,079
with like, there's nothing supernatural about him. It's just like,

2017
01:42:59,079 --> 01:43:00,760
I hit you so hard comes from Hell, is what

2018
01:43:00,840 --> 01:43:03,399
it comes from. And Kate walked up to him and said,

2019
01:43:03,840 --> 01:43:06,800
I'd been to Hell and I didn't see your clothesline anywhere.

2020
01:43:07,479 --> 01:43:11,159
And it's the single greatest thing that Kate has ever said.

2021
01:43:11,159 --> 01:43:15,840
Speaker 4: That would make Leon Kennedy blush. That's really good.

2022
01:43:17,520 --> 01:43:19,520
Speaker 1: There's the I Quit match. The idea of that match

2023
01:43:19,520 --> 01:43:21,520
you beat him down to where you have a microphone,

2024
01:43:21,520 --> 01:43:22,840
you put it to your opponent's mouth and they have

2025
01:43:22,880 --> 01:43:25,600
to willingly say that they quit. It's like really humiliating.

2026
01:43:26,000 --> 01:43:28,760
That's in the match or in the game. Now it's

2027
01:43:28,800 --> 01:43:32,039
a decent match time. It's it's it's basically a lot

2028
01:43:32,039 --> 01:43:34,239
of these match types, and that's true the real version.

2029
01:43:34,239 --> 01:43:36,399
We're like, oh, you're still doing the regular wrestling, but

2030
01:43:36,439 --> 01:43:39,640
you just win slightly differently, you know. So whether you're

2031
01:43:39,640 --> 01:43:41,960
a lighting your opponent on fire, or you're putting a

2032
01:43:42,000 --> 01:43:43,640
microphone in the face and you're doing like the little

2033
01:43:43,680 --> 01:43:46,760
mini game where you have to stop the meter into

2034
01:43:46,800 --> 01:43:51,600
the green section to escape that, that's pretty much the same.

2035
01:43:51,680 --> 01:43:55,760
There's the God the Dumpster match. You guys are gonna

2036
01:43:55,760 --> 01:43:58,199
love this. So a dumpster match, there's a giant there's

2037
01:43:58,199 --> 01:44:00,640
a literal dumpster at ringside, and you have to throw

2038
01:44:00,640 --> 01:44:03,760
your opponent in the dumpster and then close the lid

2039
01:44:04,079 --> 01:44:06,560
so that they're trapped into dumpster. And then if you're

2040
01:44:06,840 --> 01:44:09,720
New Aging, yeah, and if you're the New Age Outlaws

2041
01:44:09,720 --> 01:44:12,720
in nineteen ninety eight, you take it the next level

2042
01:44:12,720 --> 01:44:15,119
where you trap your victims into dumpster and then you

2043
01:44:15,119 --> 01:44:16,960
push it off a stage through a bunch of tables

2044
01:44:17,239 --> 01:44:19,439
and probably really mess them up. Good.

2045
01:44:19,840 --> 01:44:20,880
Speaker 3: Are the tables on fire?

2046
01:44:22,359 --> 01:44:24,720
Speaker 1: Not in that specific instance. I don't think they would

2047
01:44:24,720 --> 01:44:26,640
feel it because they're into dumpster, right.

2048
01:44:26,720 --> 01:44:28,960
Speaker 3: Yeah, It's just like I just thought that's what the table.

2049
01:44:29,000 --> 01:44:30,640
Speaker 1: But it would look cool, I know.

2050
01:44:30,640 --> 01:44:31,800
Speaker 5: If that's how that works.

2051
01:44:33,239 --> 01:44:39,239
Speaker 1: I don't know what else. Last match type three stages

2052
01:44:39,279 --> 01:44:41,439
of Hell the other new match type, which is basically

2053
01:44:41,439 --> 01:44:43,960
a two out of three falls match where every fall

2054
01:44:44,279 --> 01:44:47,560
it's contested under different rules. So the first match can

2055
01:44:47,640 --> 01:44:51,079
be a regular wrestling match, but then the second match

2056
01:44:51,119 --> 01:44:53,760
could be a ladder match, and if you get to

2057
01:44:53,840 --> 01:44:56,760
the third match, assuming that they each score one fall,

2058
01:44:57,039 --> 01:44:59,640
it could be a different stipulation like a cage match.

2059
01:44:59,720 --> 01:45:02,119
It's a very popular match type. We don't get it

2060
01:45:02,199 --> 01:45:05,159
very often. We actually got one a month ago for

2061
01:45:05,199 --> 01:45:08,720
the first time in like a decade. That happened between

2062
01:45:08,960 --> 01:45:12,399
Cody Rose and Drew McIntire. But as another highly requested

2063
01:45:12,439 --> 01:45:14,880
match type that is now in the game. The other

2064
01:45:14,920 --> 01:45:17,119
modes are still there. My Rise, which is like the

2065
01:45:17,159 --> 01:45:21,000
story driven sort of like choice driven adventure. It's as

2066
01:45:21,000 --> 01:45:22,960
from what I played. It's the same as it always was,

2067
01:45:23,039 --> 01:45:26,199
just with a different narrative. Same with Showcase, which is

2068
01:45:26,239 --> 01:45:28,880
kind of like the playable documentary that usually centers on

2069
01:45:28,920 --> 01:45:31,279
whoever the cover star is. In this case it's CM Punk.

2070
01:45:31,720 --> 01:45:34,680
You're playing through CM Punk's greatest hits of his career,

2071
01:45:34,720 --> 01:45:37,119
where the every match is like a real historical match

2072
01:45:37,119 --> 01:45:40,600
from his career recreated and you can do like optional

2073
01:45:40,640 --> 01:45:42,880
objectives in the match where it's like, hey, in this match,

2074
01:45:43,159 --> 01:45:44,920
he hit a clothesline at this one point, so you

2075
01:45:44,960 --> 01:45:46,840
got to do the same, or you don't have to

2076
01:45:46,840 --> 01:45:49,000
to win, but if you do the unlock rewards that

2077
01:45:49,039 --> 01:45:50,960
can carry you through the rest of the game, Like oh,

2078
01:45:51,000 --> 01:45:54,159
here's another version of CM punk, Like here's two thousand

2079
01:45:54,159 --> 01:45:57,920
and eight Punk or twenty eleven Punk and you get

2080
01:45:57,960 --> 01:46:01,039
like live action kind of like video as well as

2081
01:46:01,079 --> 01:46:03,840
like Punk himself is narrating it where he's just like, yeah,

2082
01:46:03,840 --> 01:46:06,640
it's crazy, how that one time I had that matchup

2083
01:46:06,680 --> 01:46:10,399
you just played man? Pretty crazy, that's a that's a

2084
01:46:11,119 --> 01:46:14,279
you guys might have not realized that that was not

2085
01:46:14,399 --> 01:46:16,279
see him Punk just now. That was actually me.

2086
01:46:17,479 --> 01:46:18,000
Speaker 3: Oh okay.

2087
01:46:18,159 --> 01:46:20,760
Speaker 2: I was just so used to Wes's impressions where it's

2088
01:46:20,760 --> 01:46:23,520
so clear he's trying something and then it's something else

2089
01:46:23,560 --> 01:46:24,359
that it just ended up.

2090
01:46:24,319 --> 01:46:26,800
Speaker 3: Curry to me that yeah, okay, Yeah.

2091
01:46:26,359 --> 01:46:28,000
Speaker 1: Well if I had said best in the world, you

2092
01:46:28,039 --> 01:46:29,079
would have done percent.

2093
01:46:29,279 --> 01:46:32,319
Speaker 2: Yeah, yeah, I did want to ask of So I

2094
01:46:33,199 --> 01:46:35,039
did an editing past in your preview and was just

2095
01:46:35,159 --> 01:46:37,359
a think about this game as a concept.

2096
01:46:37,560 --> 01:46:38,199
Speaker 3: It's one of those.

2097
01:46:38,119 --> 01:46:40,920
Speaker 2: Things where it's like annual sports game release where it's

2098
01:46:41,000 --> 01:46:43,520
like they're just trying to they're doing another one, and

2099
01:46:43,560 --> 01:46:46,119
they're like trying to iterate a little bit, but they've

2100
01:46:46,199 --> 01:46:48,079
kind of figured it out, so they're just sort of

2101
01:46:48,119 --> 01:46:50,479
doing it again and updating the roster and stuff. Is

2102
01:46:50,520 --> 01:46:53,680
there anything that you in this game you're like, if

2103
01:46:53,720 --> 01:46:56,199
they had this thing or if they changed something in

2104
01:46:56,279 --> 01:46:59,800
this way, then I'd be like very excited for it,

2105
01:46:59,880 --> 01:47:02,279
or do you think it's kind of just like, is

2106
01:47:02,359 --> 01:47:05,079
this as much as you're like hoping to get from it,

2107
01:47:05,479 --> 01:47:06,800
just that it's more the same.

2108
01:47:07,760 --> 01:47:09,800
Speaker 1: I mean, kind of the most exciting things you can

2109
01:47:09,840 --> 01:47:12,640
do for this franchise is just keep adding match types

2110
01:47:12,680 --> 01:47:15,600
that haven't been introduced yet. Because there's so many different

2111
01:47:15,640 --> 01:47:19,359
wrestling stipulations, there's wild stuff that they still haven't touched

2112
01:47:19,399 --> 01:47:22,680
on that even maybe not even necessarily stuff that WBE

2113
01:47:22,800 --> 01:47:27,079
themselves haven't done, but other wrestling promotions, like in Japan,

2114
01:47:27,239 --> 01:47:30,359
a very famous match type, especially back in like the nineties,

2115
01:47:30,439 --> 01:47:33,479
is like the exploding barbed wire death match. That is

2116
01:47:33,520 --> 01:47:36,439
exactly what it sounds like. Like, Man, what if they

2117
01:47:36,520 --> 01:47:38,479
just added that randomly? Even though I as far as

2118
01:47:38,520 --> 01:47:40,640
I remember, I don't think that it's ever actually been

2119
01:47:40,680 --> 01:47:45,239
contested in WWE specifically, but as a wider wrestling fan,

2120
01:47:45,640 --> 01:47:49,119
that might be fun to have. But other than that,

2121
01:47:49,199 --> 01:47:52,279
it would just be sort of like more refinements to

2122
01:47:52,319 --> 01:47:55,079
the gameplay like the Mono two K games. One thing

2123
01:47:55,079 --> 01:47:56,800
that they've done that people have liked is that they've

2124
01:47:56,800 --> 01:48:00,119
made them a little bit less dense in term of

2125
01:48:00,159 --> 01:48:02,600
the controls and a little closer to I would never

2126
01:48:02,640 --> 01:48:05,319
say it's truly arcade like, but it's like closer. But

2127
01:48:05,359 --> 01:48:07,479
people are really like the more arcadi games of like

2128
01:48:07,600 --> 01:48:09,039
you know, going back to like the N sixty four

2129
01:48:09,199 --> 01:48:12,239
or like WBF No Mercy, WCW and w O Revege,

2130
01:48:12,279 --> 01:48:14,920
like considered some of the best games of all time,

2131
01:48:15,000 --> 01:48:17,479
especially in the wrestling genre. And then you get to

2132
01:48:17,520 --> 01:48:19,840
the two thousands, like SmackDown Versus Raw, which are also

2133
01:48:19,960 --> 01:48:23,199
like a very beloved series, or even the Just SmackDown

2134
01:48:23,279 --> 01:48:29,520
series before that. There they will probably never go straight

2135
01:48:29,600 --> 01:48:32,079
to like the pure arcade style of those games, because

2136
01:48:32,079 --> 01:48:34,079
they're a little bit more semi, a little bit more

2137
01:48:34,720 --> 01:48:37,600
refocused on realism.

2138
01:48:38,239 --> 01:48:42,239
Speaker 5: But I find that so strange though, because like those

2139
01:48:42,279 --> 01:48:44,920
games are, like, I'm not a wrestling person. I don't

2140
01:48:44,920 --> 01:48:47,279
go here. And I know that if you talk about

2141
01:48:47,319 --> 01:48:51,279
the wrestling games everybody loves, it's always an N sixty

2142
01:48:51,319 --> 01:48:54,840
four cartridge. It's always plugging that thing in and playing

2143
01:48:54,920 --> 01:48:57,479
whatever those games were. I can't even remember the names

2144
01:48:57,479 --> 01:48:59,319
of them. I could just picture them in my head.

2145
01:49:00,000 --> 01:49:03,920
And I find it interesting that modern iterations are so

2146
01:49:04,159 --> 01:49:07,000
driven to not do that. I mean It's kind of

2147
01:49:07,039 --> 01:49:09,800
the same in the sports games world writ large, where

2148
01:49:09,800 --> 01:49:13,039
a lot of the fondly remembered sports games are also

2149
01:49:13,199 --> 01:49:16,840
very arcadie also like maybe don't have as much of

2150
01:49:16,880 --> 01:49:21,479
the sim elements. And it's weird that the most popular

2151
01:49:21,640 --> 01:49:24,640
version of it tries to straddle that line rather than

2152
01:49:24,760 --> 01:49:27,560
either go one way or the other. And I wonder, like,

2153
01:49:27,800 --> 01:49:30,520
why do you think that is? Like why why not

2154
01:49:30,680 --> 01:49:33,399
just give the people what they want in that moment.

2155
01:49:33,439 --> 01:49:35,199
Do you think there's still a contingent that really does

2156
01:49:35,319 --> 01:49:36,960
like the way that the two K is doing this.

2157
01:49:37,560 --> 01:49:39,359
Speaker 1: I think there is, because these games always sell like

2158
01:49:39,399 --> 01:49:42,119
gang Busters every year, kind of like the way Madden

2159
01:49:42,159 --> 01:49:45,399
always sells NBA two K always sells, Like I think

2160
01:49:45,399 --> 01:49:48,399
there is that large portion of fan base that does

2161
01:49:48,479 --> 01:49:52,680
want something that is closer to what the real life

2162
01:49:53,159 --> 01:49:57,159
product is, and for wrestling in particular, because wrestling is

2163
01:49:57,159 --> 01:50:00,560
so theatrical, like the two K games do do a

2164
01:50:00,560 --> 01:50:03,560
good job of sort of like emulating some of the

2165
01:50:03,640 --> 01:50:07,880
very specific nuances and like tropes of like in ring wrestling,

2166
01:50:07,920 --> 01:50:11,520
of like oh, there's a mini game for the classic

2167
01:50:11,520 --> 01:50:13,640
thing where like two people just punch each other and

2168
01:50:13,800 --> 01:50:16,560
they just take turns punching each other really hard until

2169
01:50:16,600 --> 01:50:18,359
one of them goes down, Like that is a very

2170
01:50:18,720 --> 01:50:22,800
wrestling or specific thing that you can't really just do freely.

2171
01:50:22,880 --> 01:50:26,359
But there's a bespoke mini game to initiate that, so

2172
01:50:26,399 --> 01:50:28,560
you can you see it and go like, ah, okay,

2173
01:50:28,600 --> 01:50:31,439
they're doing the boo yay boo yay punch is the

2174
01:50:31,479 --> 01:50:34,119
good guy and bad guy trade blows with each other

2175
01:50:35,479 --> 01:50:38,079
like that stuff. You didn't really have any older games

2176
01:50:38,079 --> 01:50:41,039
because again it was a lot more just arcadie, like

2177
01:50:41,039 --> 01:50:42,560
you just went in Aaron did moves to each other.

2178
01:50:42,880 --> 01:50:45,560
This one there's a lot more like scripted sequences that

2179
01:50:45,680 --> 01:50:48,159
like have mini games tied to them that I've always

2180
01:50:48,159 --> 01:50:51,479
been sort of like depending on what they are on defense,

2181
01:50:51,560 --> 01:50:53,439
like the modern games of scaled back. There was a

2182
01:50:53,439 --> 01:50:56,039
time when they were like all over to place the

2183
01:50:56,079 --> 01:50:58,000
mini games to where it just felt clunky and just

2184
01:50:58,039 --> 01:51:00,439
got in a wave just trying to just play game.

2185
01:51:00,760 --> 01:51:02,920
Now I think they've kind of found like a pretty

2186
01:51:03,000 --> 01:51:07,800
decent balance. But I mean, to your point, I will

2187
01:51:07,840 --> 01:51:10,279
always prefer to more arcadie stuff like I grew up with.

2188
01:51:10,560 --> 01:51:12,640
Like I said, it was n sixty four PS one

2189
01:51:12,760 --> 01:51:16,079
era games. They like SmackDown, Here Comes the Pain for

2190
01:51:16,159 --> 01:51:18,159
PS two is also one of the greatest wrestling games

2191
01:51:18,199 --> 01:51:22,439
of all time. Like, I have a fondness for that era,

2192
01:51:22,560 --> 01:51:24,800
and I didn't really like the early two gay games

2193
01:51:24,880 --> 01:51:28,680
up until the famous disaster that was two K twenty

2194
01:51:28,840 --> 01:51:31,760
back in twenty nineteen. But since they came back with

2195
01:51:31,920 --> 01:51:34,760
like two K twenty two, I think they have gradually

2196
01:51:34,840 --> 01:51:37,720
kind of like found like a decent middle ground. I

2197
01:51:37,720 --> 01:51:39,359
think if you still want those arcade games, you're not

2198
01:51:39,359 --> 01:51:41,079
gonna like these games no matter what, because it's just

2199
01:51:41,119 --> 01:51:45,479
not that. But I think if you want like a

2200
01:51:46,520 --> 01:51:50,880
decent ish middle ground, this is like a fine option

2201
01:51:50,920 --> 01:51:53,960
because the games play pretty well and can be very

2202
01:51:54,000 --> 01:51:56,840
fun when you're in there, especially against other people that

2203
01:51:56,880 --> 01:51:58,960
are like semi good. Like there's still a lot of

2204
01:51:59,000 --> 01:52:02,479
fun goofy back and forth when you're just throwing weapons

2205
01:52:02,520 --> 01:52:05,359
and like thumb tacks and lighting two tables on fire

2206
01:52:05,800 --> 01:52:09,319
and all that stuff. Yeah, the other modes, like I said,

2207
01:52:09,319 --> 01:52:12,159
they're more or less not crazy different from the other

2208
01:52:12,479 --> 01:52:14,880
from each other, like the island, which is like the

2209
01:52:14,880 --> 01:52:18,079
big explorable hub thing. The big thing with this game

2210
01:52:18,159 --> 01:52:21,439
is they they're ditching their DLC packs and they're doing

2211
01:52:21,439 --> 01:52:24,000
a battle pass now that they call Ring Site Pass,

2212
01:52:24,039 --> 01:52:27,279
Like that's new. So they have like a premium tier

2213
01:52:27,319 --> 01:52:31,159
and a free tier and you're unlocking new wrestlers, cosmetics

2214
01:52:31,199 --> 01:52:33,840
all that stuff just by playing, and you can earn

2215
01:52:34,000 --> 01:52:38,479
XP in any mode, which is like nice. That is

2216
01:52:38,560 --> 01:52:39,960
kind of like a wait and see in terms of

2217
01:52:39,960 --> 01:52:42,279
like how well it's implemented. I think if you, I mean,

2218
01:52:42,279 --> 01:52:44,600
if you don't like battle passes in general, like nothing

2219
01:52:44,600 --> 01:52:46,840
they do is gonna be happy or great for you,

2220
01:52:46,840 --> 01:52:50,600
You're gonna probably miss the old DLC pack model. I'm

2221
01:52:51,079 --> 01:52:52,720
I'm on the fence, and for me, I don't play

2222
01:52:52,720 --> 01:52:54,960
a lot of multiplayer games, so I've not really engaged

2223
01:52:54,960 --> 01:52:56,920
with a tunnel battle passes. But there is still like

2224
01:52:56,920 --> 01:52:59,079
a satisfaction and just like, oh I played a few

2225
01:52:59,159 --> 01:53:01,479
rounds and I just got like five things along. That's

2226
01:53:01,560 --> 01:53:05,239
kind of cool, just like a passive progression. But it

2227
01:53:05,319 --> 01:53:07,520
just depends on how quickly, how long does it take

2228
01:53:07,560 --> 01:53:09,399
to get to the end of a tier, how much

2229
01:53:09,399 --> 01:53:11,000
does it feel like they'd be like, hey, you know,

2230
01:53:11,079 --> 01:53:13,119
you can pay us real money and skip these tiers

2231
01:53:13,159 --> 01:53:18,479
and get Stone Colts nineteen ninety eight, right now, you know, like,

2232
01:53:18,640 --> 01:53:21,000
can I get this on my own in a reasonable.

2233
01:53:20,600 --> 01:53:24,000
Speaker 5: Amount of time, you know, as someone who's been getting

2234
01:53:24,039 --> 01:53:28,560
back into Overwatch in my spare time. It is a

2235
01:53:28,720 --> 01:53:32,159
blessing and a curse in a lot of ways. Where

2236
01:53:32,560 --> 01:53:34,159
it can be a really nice thing where he gets

2237
01:53:34,159 --> 01:53:36,680
some nice free progression and oh look I got loop boxes.

2238
01:53:36,760 --> 01:53:39,720
Oh that's fun, and then all that, but then you

2239
01:53:39,800 --> 01:53:42,279
start looking into the details of like, oh, what is

2240
01:53:42,319 --> 01:53:44,560
this mythic shop? How does this work? And you're like,

2241
01:53:44,640 --> 01:53:49,840
oh God, And there's there's kind of a balance to it,

2242
01:53:49,920 --> 01:53:51,800
and so I'd be curious to see where two k

2243
01:53:52,039 --> 01:53:53,359
ends up on that side of things.

2244
01:53:53,680 --> 01:53:56,079
Speaker 1: Yeah. Also, guys, I think I know a wrestler that

2245
01:53:56,119 --> 01:53:58,439
I think, maybe even especially you, Charles, is someone that

2246
01:53:58,479 --> 01:54:03,800
appreciates improv theater that's in this game. Because Triple A,

2247
01:54:04,399 --> 01:54:07,119
which is one of the biggest loocha libre companies in Mexico,

2248
01:54:07,359 --> 01:54:11,479
so w wwe acquired them last year and so they

2249
01:54:11,520 --> 01:54:14,560
have representation in this game. So there are Triple A wrestlers,

2250
01:54:14,840 --> 01:54:18,119
there's Triple A iconography, there's just Triple A stuff in

2251
01:54:18,119 --> 01:54:21,760
the game, which means that one of the hottest Triple

2252
01:54:21,800 --> 01:54:23,479
A wrestlers that kind of like took the world by

2253
01:54:23,520 --> 01:54:25,840
storm on a grander stage when he started appearing in

2254
01:54:25,960 --> 01:54:30,439
WB is a guy named mister Iguana. Now would you

2255
01:54:30,439 --> 01:54:32,239
hear the name mister Iguana? What do you what do

2256
01:54:32,279 --> 01:54:37,239
you think? What do you think he's all about.

2257
01:54:36,239 --> 01:54:37,079
Speaker 3: A guana mask?

2258
01:54:40,439 --> 01:54:44,960
Speaker 4: Maybe he is from South Florida where iguanda's fall out

2259
01:54:44,960 --> 01:54:48,560
of trees and he dives from trees to attack enemies.

2260
01:54:48,800 --> 01:54:50,760
Speaker 3: That'd be fun. Brings a treaty, methach.

2261
01:54:51,439 --> 01:54:51,960
Speaker 1: I think he was.

2262
01:54:52,000 --> 01:54:55,399
Speaker 5: Bit by a radio actor of iguana and is now

2263
01:54:55,479 --> 01:54:57,239
part man part iguana.

2264
01:54:57,439 --> 01:55:03,319
Speaker 1: You know what. You might actually be the closest hold

2265
01:55:02,439 --> 01:55:03,840
on mm.

2266
01:55:03,760 --> 01:55:07,920
Speaker 4: Hmm, well more. Oh never mind, I thought never mind.

2267
01:55:08,039 --> 01:55:09,880
I was gonna say, is this the guy from Spider

2268
01:55:09,880 --> 01:55:18,319
Man one? No, the fight the LUCHADORI fight that Spider

2269
01:55:18,359 --> 01:55:18,920
Man goes to.

2270
01:55:22,880 --> 01:55:23,880
Speaker 1: Both saw.

2271
01:55:28,279 --> 01:55:31,199
Speaker 4: That was because you said you and you were like,

2272
01:55:31,239 --> 01:55:33,800
you're the closest, and I'm like, oh, bit by the animal.

2273
01:55:34,399 --> 01:55:38,239
I see you're saying Spider Man Spider Man movie.

2274
01:55:38,279 --> 01:55:40,039
Speaker 3: I see, I see, I see the paths.

2275
01:55:39,760 --> 01:55:44,760
Speaker 5: Your I don't see the neuron pathway. They got you there, Donnie,

2276
01:55:44,800 --> 01:55:47,520
you can come out of the I was almost gonna ask,

2277
01:55:47,600 --> 01:55:56,800
I didn't want to, I respectfully stay down here.

2278
01:55:54,079 --> 01:55:55,880
Speaker 2: So much better on the sewers. Now I'm actually out

2279
01:55:55,920 --> 01:55:56,920
of here. I don't have to I don't have to

2280
01:55:56,920 --> 01:55:59,119
pretend it's actually better down there. It's actually really cool

2281
01:56:00,720 --> 01:56:05,279
rockst pizza for you Rael.

2282
01:56:07,359 --> 01:56:15,359
Speaker 1: It just which maybe maybe it's just Leo gave himself

2283
01:56:15,399 --> 01:56:20,760
to the dark side. Now it's just basically Balfatee. So

2284
01:56:20,800 --> 01:56:23,840
he's I highly recommend looking up a photo or a

2285
01:56:23,960 --> 01:56:25,600
video of him. But he's a guy in a green

2286
01:56:26,159 --> 01:56:28,399
jumps suit. He paints his face green and black. He

2287
01:56:28,439 --> 01:56:30,960
has these cool little glasses and he comes out with

2288
01:56:31,039 --> 01:56:35,680
an iguana puppet named I think it's La Esca, and

2289
01:56:35,720 --> 01:56:37,920
he draws the ring with it and it's He has

2290
01:56:37,960 --> 01:56:40,079
the puppet in his mouth and the puppet is alive

2291
01:56:40,199 --> 01:56:42,520
as far as he's concerned, Like he does, it is

2292
01:56:42,520 --> 01:56:44,840
not a puppet. It is a real iguana. It's kind

2293
01:56:44,880 --> 01:56:46,880
of like the Muppet rule or like they're not puppets.

2294
01:56:46,920 --> 01:56:49,600
It is just a real iguana. And he incorporates it

2295
01:56:49,640 --> 01:56:52,840
into his matches. He like tries to fight people with

2296
01:56:52,920 --> 01:56:56,239
the puppet iguana and he's the most precious thing on earth.

2297
01:56:56,279 --> 01:56:58,159
He gets knocked down on his back and he plays

2298
01:56:58,239 --> 01:57:01,079
dead like an iguana does. He's just.

2299
01:57:03,079 --> 01:57:06,600
Speaker 4: The more that I feel like society is wrong for

2300
01:57:06,680 --> 01:57:09,600
saying like it's all fake, Like it feels very much

2301
01:57:09,680 --> 01:57:13,520
like WWE wrestling in general leans into it being fake,

2302
01:57:13,640 --> 01:57:16,079
like it is a enjoy.

2303
01:57:15,840 --> 01:57:19,640
Speaker 1: This documentaries now straight up showing you like, yeah, they're

2304
01:57:19,680 --> 01:57:23,199
talking about the matches and stuff, like they don't even

2305
01:57:23,239 --> 01:57:23,960
hide it anymore.

2306
01:57:24,239 --> 01:57:30,640
Speaker 5: It's it's theater. It's you're you're attending theater like sporting theater. Uh,

2307
01:57:31,039 --> 01:57:34,319
and like it's it's appealing in that way. Also, didn't

2308
01:57:34,319 --> 01:57:36,960
mankind have a sock puppet or something like that? My

2309
01:57:37,239 --> 01:57:41,319
am I inventor Socco. Yeah, mister Soco, okay cool, that's

2310
01:57:41,359 --> 01:57:43,000
one of the other Thank you thirty.

2311
01:57:42,800 --> 01:57:45,840
Speaker 1: Rock for pu put it on his hand and then

2312
01:57:46,199 --> 01:57:46,760
didn't know.

2313
01:57:46,680 --> 01:57:50,800
Speaker 5: That part like red red hot chili pepper, mister Socco,

2314
01:57:50,920 --> 01:57:53,760
that's kind of crazy. He pulled it out of his

2315
01:57:53,800 --> 01:57:56,399
sweaty cross during matches, put it on and then shoved

2316
01:57:56,399 --> 01:57:58,439
it in your mouth, so he just he just full

2317
01:57:58,600 --> 01:57:59,560
like red.

2318
01:57:59,359 --> 01:58:04,279
Speaker 1: Hot and then oh and he put it on after

2319
01:58:04,399 --> 01:58:06,439
that and had a little face. He drew a little

2320
01:58:06,439 --> 01:58:08,039
face on it with sharp bays because it was a

2321
01:58:08,039 --> 01:58:11,319
person a strange man.

2322
01:58:11,880 --> 01:58:14,319
Speaker 4: Yeah, but that that's not like theater. They're like tasting.

2323
01:58:15,600 --> 01:58:20,920
Speaker 1: Oh no, you can't w like wrestling hurts. Like wrestling

2324
01:58:20,960 --> 01:58:22,560
is real, Like the things they do to each other

2325
01:58:22,680 --> 01:58:24,920
is real. You just as a wrestler, you sign up

2326
01:58:24,920 --> 01:58:27,479
and say, I guess I'm taking that sock tonight. I

2327
01:58:27,520 --> 01:58:30,920
see take this sock.

2328
01:58:31,279 --> 01:58:31,640
Speaker 4: Yeah.

2329
01:58:31,720 --> 01:58:36,600
Speaker 5: Yeah, Like you have their morning stand up with all

2330
01:58:36,640 --> 01:58:39,239
the wrestlers are like, all right, guys this weekend, man,

2331
01:58:39,399 --> 01:58:40,439
who's gonna take the sock?

2332
01:58:40,520 --> 01:58:40,840
Speaker 1: This one?

2333
01:58:41,079 --> 01:58:43,119
Speaker 5: All right guys Wednesday?

2334
01:58:46,159 --> 01:58:46,920
Speaker 1: Yeah, you're taking it.

2335
01:58:46,960 --> 01:58:47,640
Speaker 5: You're taking the sock?

2336
01:58:47,800 --> 01:58:47,960
Speaker 1: Is it?

2337
01:58:48,000 --> 01:58:50,600
Speaker 5: Is it your turn on the socker rotation? And mankind

2338
01:58:50,880 --> 01:58:51,720
just sitting over there.

2339
01:58:51,800 --> 01:58:55,199
Speaker 1: I'm like a lot of times, if you get tours

2340
01:58:55,199 --> 01:58:57,479
like the House Show Loop, you were paired with one person,

2341
01:58:57,600 --> 01:58:59,880
so you wrestled them multiple times in different cities, so

2342
01:58:59,920 --> 01:59:02,720
you would take it every night. If the ending's the

2343
01:59:02,720 --> 01:59:05,159
same of like, hey, you're losing to him via sock,

2344
01:59:05,399 --> 01:59:07,840
then you're going multiple knights in a row taking.

2345
01:59:08,640 --> 01:59:09,840
Speaker 3: Just pull them aside.

2346
01:59:09,840 --> 01:59:12,119
Speaker 2: You're like, hey, man, I got these these uh these

2347
01:59:12,119 --> 01:59:14,159
little scent pods. You can put it in the loudry

2348
01:59:14,279 --> 01:59:16,079
just when you watch the sock just for my sake.

2349
01:59:16,199 --> 01:59:19,600
Just if it didn't fit smell like roses and crotch like,

2350
01:59:19,640 --> 01:59:22,319
that's fine. As long as we're adding something that's not crouching. There,

2351
01:59:22,359 --> 01:59:24,159
I feel a lot better roses.

2352
01:59:26,199 --> 01:59:27,279
Speaker 3: With horrible disease.

2353
01:59:28,000 --> 01:59:29,960
Speaker 1: Are you guys familiar with Rakishi? Have you ever heard

2354
01:59:29,960 --> 01:59:34,039
the name Rakishi? No, big Samoan guy. He wore like

2355
01:59:34,079 --> 01:59:37,159
a suma wrestler, kind of like thong. But his gimmick

2356
01:59:37,199 --> 01:59:38,840
was that he had a move called the stink face

2357
01:59:38,880 --> 01:59:42,039
because he is a big man, big Samoan guy, big butt,

2358
01:59:42,439 --> 01:59:44,680
and when you got knocked down in the corner, he

2359
01:59:44,760 --> 01:59:48,600
would pull his throng up even more so he basically

2360
01:59:48,600 --> 01:59:50,479
give himself a wedgie, and then he would shove his

2361
01:59:50,520 --> 01:59:53,399
butt into your face and rub he basically just like

2362
01:59:53,560 --> 01:59:55,920
rub his butt in your face. And it was called

2363
01:59:55,920 --> 01:59:58,439
the stinkface, and it was the most popular moves during

2364
01:59:58,479 --> 02:00:01,079
like the ninety nine two thousand, thousand and one era,

2365
02:00:01,359 --> 02:00:02,640
And you can find compilations of that.

2366
02:00:02,720 --> 02:00:05,279
Speaker 5: That's called conjunct the vitis is what that's called.

2367
02:00:05,560 --> 02:00:08,319
Speaker 1: Sometimes he got people, sometimes he got people real good

2368
02:00:08,359 --> 02:00:11,199
with it where their face would disappear between his cheeks

2369
02:00:11,560 --> 02:00:14,279
and again that was something where if you listen to

2370
02:00:14,359 --> 02:00:17,680
interviews with wrestlers that have taken it, they're like, just

2371
02:00:17,760 --> 02:00:20,680
you know, show must go on, man, you just take it.

2372
02:00:21,560 --> 02:00:23,560
I think they said if he liked you, if he

2373
02:00:23,560 --> 02:00:25,920
didn't like you, he would make sure his ass was

2374
02:00:25,960 --> 02:00:28,199
like not clean. But if he did like you, he

2375
02:00:28,239 --> 02:00:30,279
would like powder up down there and stuff like that.

2376
02:00:30,399 --> 02:00:34,239
Speaker 5: Dude doing the like Flintstones bird it's a living but

2377
02:00:34,319 --> 02:00:39,319
about like getting your face shoved into wrestler's butt is

2378
02:00:39,479 --> 02:00:40,960
kind of crazy.

2379
02:00:41,600 --> 02:00:44,880
Speaker 4: The thing is like the you can do all the

2380
02:00:44,920 --> 02:00:48,119
prep you want, but if like, if this is happening

2381
02:00:48,279 --> 02:00:51,039
in the match, after the match, like his butt is

2382
02:00:51,119 --> 02:00:54,359
gonna be sweaty, his watch is gonna be sweaty, Like

2383
02:00:54,399 --> 02:00:57,720
there's no running from it. You're just you just gotta

2384
02:00:57,760 --> 02:00:58,199
take that.

2385
02:00:58,359 --> 02:01:00,199
Speaker 5: And if he gets scared, God help you.

2386
02:01:00,880 --> 02:01:03,439
Speaker 1: Hey. You know what they say about wrestling, it ain't balad.

2387
02:01:05,000 --> 02:01:10,880
Yeah do it. I mean you're already agreeing to get Raphael.

2388
02:01:10,960 --> 02:01:12,560
Speaker 4: I know what's happening in the sewers tonight.

2389
02:01:13,399 --> 02:01:15,800
Speaker 1: You're either gonna get You're either gonna get lit on

2390
02:01:15,840 --> 02:01:25,880
the HR. I think the shell would get in the way,

2391
02:01:25,960 --> 02:01:30,039
but oh my gosh, probably hurt more.

2392
02:01:30,159 --> 02:01:33,399
Speaker 5: I knew there was a reason I didn't like episode.

2393
02:01:34,600 --> 02:01:40,000
Speaker 2: We need to have to be somewhere West, I did,

2394
02:01:40,079 --> 02:01:40,840
but I forgot.

2395
02:01:41,000 --> 02:01:44,960
Speaker 1: So we're good. He's so drunk with power he lost

2396
02:01:44,960 --> 02:01:48,600
his memory. But yes, w B two K you can

2397
02:01:48,600 --> 02:01:51,319
read my preview now, I will say real quick on

2398
02:01:51,720 --> 02:01:56,560
like game Aside, it was cool, like we got to

2399
02:01:56,560 --> 02:02:00,039
tour the headquarters, like they took us on like a

2400
02:02:00,039 --> 02:02:02,439
little tour. We couldn't take pictures or anything because they're like,

2401
02:02:02,439 --> 02:02:04,359
you know, it's a workspace, but we got to see,

2402
02:02:04,479 --> 02:02:06,560
like you know, where they film all. They're like little

2403
02:02:06,600 --> 02:02:09,199
YouTube contents and they're like fancy production rooms and stuff

2404
02:02:09,239 --> 02:02:11,720
like that. All their bronze. They have bronze statues in

2405
02:02:11,760 --> 02:02:14,600
different areas of different legendary wrestlers, Like here's a bronze

2406
02:02:14,600 --> 02:02:17,119
statue of the Undertaker, and here's one of Triple H

2407
02:02:17,199 --> 02:02:19,840
and Roddy Piper. And they have a full size and

2408
02:02:19,880 --> 02:02:22,880
they're like kind of like almost communal area. They have

2409
02:02:23,000 --> 02:02:25,039
a full size wrestling ring set up, like and they

2410
02:02:25,079 --> 02:02:26,680
were like, this is the same ring we use in TV,

2411
02:02:26,840 --> 02:02:28,560
Like it is fully ready, like you get in there

2412
02:02:28,640 --> 02:02:31,319
right now and and do stuff. And I guess. Occasionally

2413
02:02:31,359 --> 02:02:33,680
they're like, yeah, we'll have wrestlers come by for like things,

2414
02:02:33,720 --> 02:02:36,000
and sometimes they'll get in there and roll around like

2415
02:02:36,039 --> 02:02:37,560
they don't have to, but don't get in there and

2416
02:02:37,680 --> 02:02:41,239
like just roll around round in there. Hit the ropes,

2417
02:02:41,319 --> 02:02:45,680
take bumps, which take momps like hitting, falling on your back,

2418
02:02:46,399 --> 02:02:49,359
grab a sock, stink face someone in hr you know

2419
02:02:49,600 --> 02:02:53,279
all that stuff. So how it goes over there? Man,

2420
02:02:53,720 --> 02:02:55,640
wrestling's whack you guys. I don't know if you guys,

2421
02:02:55,840 --> 02:02:56,279
I don't.

2422
02:02:56,079 --> 02:02:58,039
Speaker 3: Know why you guys pick it up? We picked it up.

2423
02:02:58,119 --> 02:03:00,840
Speaker 4: Yeah, I'm more interested in Yeah, I've ever been. Now

2424
02:03:01,239 --> 02:03:03,520
I feel like I need to find a way to

2425
02:03:03,520 --> 02:03:04,239
get into the ring.

2426
02:03:05,159 --> 02:03:10,680
Speaker 1: Give me. It's not too late. Batista. Dave Batista got

2427
02:03:10,720 --> 02:03:13,560
into wrestling in his mid thirties, which is really late,

2428
02:03:13,600 --> 02:03:15,560
and he became a Hall of Famer and now he's

2429
02:03:15,600 --> 02:03:17,479
a movie star. So you could be the next day

2430
02:03:17,520 --> 02:03:18,399
Batista wrestling.

2431
02:03:19,319 --> 02:03:21,840
Speaker 4: That's what I hear that often. Actually you're not, you're not.

2432
02:03:23,720 --> 02:03:30,560
Speaker 1: Often compared to Dave Batista. But yes, everyone go visit

2433
02:03:30,880 --> 02:03:33,000
w B dot com, w dot com, oh my god,

2434
02:03:33,159 --> 02:03:38,239
advertising for the wrong company game Informer dot com. It's

2435
02:03:38,279 --> 02:03:39,960
where I preview.

2436
02:03:40,000 --> 02:03:44,159
Speaker 5: It's going to be like an event for the podcast.

2437
02:03:44,840 --> 02:03:47,479
Speaker 1: Yeah. God, Triple H is on the phone right now.

2438
02:03:47,479 --> 02:03:50,239
He's like, are you plugging him? You plugging the website? Yeah,

2439
02:03:50,359 --> 02:03:54,319
you're plugging a site. That's that's my trip, that's Triple H.

2440
02:03:54,439 --> 02:03:55,159
That's that was great.

2441
02:03:55,239 --> 02:03:56,439
Speaker 5: Yeah, yeah, thank you.

2442
02:03:56,920 --> 02:04:02,279
Speaker 1: I'm the game Yeah, yeah, great great. Anyways, Yeah, gamee

2443
02:04:02,319 --> 02:04:04,960
for dot Com W TWOK twenty six preview there live.

2444
02:04:05,319 --> 02:04:07,199
Go to our YouTube channel. Check out the new game

2445
02:04:07,199 --> 02:04:09,840
play Today video of w w TWOK twenty six that

2446
02:04:10,560 --> 02:04:13,000
Eric and I did about forty minutes showing off the

2447
02:04:13,000 --> 02:04:15,680
different matches and modes. And yeah, the game comes out

2448
02:04:15,840 --> 02:04:19,000
March thirteenth. It seems like it will be at least

2449
02:04:19,119 --> 02:04:21,920
it will be fine. If you enjoy those games up

2450
02:04:21,960 --> 02:04:24,600
to this point, you will probably like this one is

2451
02:04:24,960 --> 02:04:27,800
kind of my takeaway from it. But yeah, let's get

2452
02:04:27,840 --> 02:04:30,119
the hell out of here. I guess it's time for

2453
02:04:30,199 --> 02:04:32,439
all of us to get out of the sewer now

2454
02:04:32,720 --> 02:04:35,520
because we got to go home. Is that okay? Leader?

2455
02:04:35,560 --> 02:04:36,119
Can we do that?

2456
02:04:36,159 --> 02:04:42,640
Speaker 5: Can we leave me and I feel safer.

2457
02:04:43,960 --> 02:04:44,239
Speaker 4: Stake?

2458
02:04:45,279 --> 02:04:47,520
Speaker 5: I don't want to be up there with with whatever

2459
02:04:47,600 --> 02:04:52,560
is happening upstairs. I'll stay down here fair enough, I'll

2460
02:04:52,600 --> 02:04:57,359
be in Plato's sewer. If you would like to support

2461
02:04:57,479 --> 02:05:00,479
our sewer dwelling adventures, you can do so by going

2462
02:05:00,520 --> 02:05:03,680
to Gaminformer dot com slash subscribe once again, get yourself

2463
02:05:03,680 --> 02:05:06,880
a Game Informer magazine subscription ten issues a year, print

2464
02:05:07,199 --> 02:05:11,720
and digital. We just announced our Invincible Versus cover story,

2465
02:05:11,880 --> 02:05:15,520
which I wrote, and I'd like to say it is

2466
02:05:15,520 --> 02:05:17,880
pretty good. Happy with it, but it's got cool cover art,

2467
02:05:18,079 --> 02:05:20,479
dual covers for the first time. Go check it out.

2468
02:05:20,479 --> 02:05:22,520
Speaker 1: Subscribe now to make sure that's the first issue you

2469
02:05:22,640 --> 02:05:27,239
get fine Game Informer and bookstores and news stands all

2470
02:05:27,279 --> 02:05:29,960
over the world. And if you would like to follow

2471
02:05:30,079 --> 02:05:31,800
all of us on social media, you can find me

2472
02:05:32,000 --> 02:05:35,399
at Marcus Stewart seven. You can find Charles at Chuck

2473
02:05:35,479 --> 02:05:39,159
Duck three sixty five, Eric is at c Mussy, and

2474
02:05:39,279 --> 02:05:45,800
Wesley LeBlanc is at Wesley LeBlanc Easy. Let's see anything

2475
02:05:45,800 --> 02:05:49,680
else to plug streams, check out our streams Twitch, dot tv,

2476
02:05:49,800 --> 02:05:52,880
Slash Game Informer. We do live streams. I couldn't tell

2477
02:05:52,920 --> 02:05:54,920
you what we're streaming this week, but it's probably.

2478
02:05:54,560 --> 02:05:58,560
Speaker 5: Something cow I think On Friday, the plan is we

2479
02:05:58,640 --> 02:06:03,720
might have Alex Van Aiken stream Resident Evil Requiem, which

2480
02:06:03,760 --> 02:06:07,319
will be very funny because he is the most easily

2481
02:06:07,319 --> 02:06:08,960
frightened person I have ever met.

2482
02:06:09,279 --> 02:06:12,039
Speaker 4: And he said, he said he played fifteen minutes of

2483
02:06:12,079 --> 02:06:15,479
Requiem a cord fell from the ceiling in game. He

2484
02:06:15,560 --> 02:06:17,319
got too scared and he turned it off.

2485
02:06:17,439 --> 02:06:21,960
Speaker 5: So literally screamed, yeah, so this should be really good.

2486
02:06:22,600 --> 02:06:24,800
Speaker 4: I have an insider info that he may or may

2487
02:06:24,840 --> 02:06:26,600
not have tooted we got star.

2488
02:06:27,560 --> 02:06:29,359
Speaker 1: I was just going to say, he's going to part

2489
02:06:29,439 --> 02:06:30,840
so much on that stream.

2490
02:06:30,560 --> 02:06:32,840
Speaker 3: Because we'll double mic him. We'll have one mic up here,

2491
02:06:32,960 --> 02:06:34,960
one mic down there, just to catch.

2492
02:06:34,760 --> 02:06:42,960
Speaker 4: And yes, episode.

2493
02:06:44,680 --> 02:06:47,079
Speaker 5: I can't wait to delete all of it. Since we

2494
02:06:47,119 --> 02:06:52,359
didn't make an episodels had almost nothing to do with

2495
02:06:52,439 --> 02:06:55,560
anything we talked about. I just brought up as a

2496
02:06:55,560 --> 02:06:58,680
bit and it became the whole through line plot of

2497
02:06:58,720 --> 02:07:02,960
this foundational framing for the entire episode. We had world

2498
02:07:03,000 --> 02:07:06,520
building for our own personal DMNT show and it's actually

2499
02:07:07,119 --> 02:07:08,560
nothing to do with the residue. Will rect me of

2500
02:07:09,039 --> 02:07:11,199
a game that any other podcast would be dying to

2501
02:07:11,199 --> 02:07:13,319
spend as much stop as possible to talk about.

2502
02:07:17,520 --> 02:07:19,560
Speaker 1: And that's why you guys love supporting gaming former.

2503
02:07:19,479 --> 02:07:23,199
Speaker 5: Right, absolutely, just like absolutely, this is what you signed

2504
02:07:23,279 --> 02:07:23,560
up for.

2505
02:07:24,279 --> 02:07:27,399
Speaker 1: So yeah, go watch, go watch, I'll explay suffer rather

2506
02:07:27,439 --> 02:07:29,680
suffer through residue for REWA up on our Twitch channel

2507
02:07:29,720 --> 02:07:33,039
and YouTube on Friday, and yeah, be sure to tune

2508
02:07:33,079 --> 02:07:35,119
in next week for another episode of the game and

2509
02:07:35,199 --> 02:08:05,000
former show. We will see you next time, Calabunga

