Speaker 1: Hey, hello, friends from across the nation and around the world.
I'm Martin, and you are listening to Dad's bedtime stories.
Today it's Saturday, which means it's time for another compilation episode,
a super story, if you will. And as you know,
we've been kind of going back to the Kid Wizard
episodes a world where imagination is magic in a very
literal sense, and today we're going to take on episodes
five and six. Episode five is about nature, magic and
a forest fire, and episode six involves a magic carpet race. Honestly,
I barely remember doing these episodes, so it's kind of
fun to go back and see what happens. Anyways, I
really hope you like them. But now it's that time again.
Time to get as comfy as you can in that bed,
close your eyes and imagine yourself doing what the Kid
Wizard in the story does. You open your eyes and
look around. You can see that you're inside the little
pocket dimensioned bedroom of your backpack. You get up as usual,
get dressed, get ready, have breakfast, and then you head
up the little ladder in the center of the room.
As you climb up, a zipper unfolds above your head.
You climb straight out at the top with a little
backpack and find yourself in the middle of a forest.
Oh yeah, I was learning about nature magic before. Out
of nowhere, another backpack appears. The top of it opens up,
and out climbs your teacher, Martin. Good morning, Martin says,
good morning. What do you want to get up to today? Well,
maybe we could continue learning about this nature magic thing.
Oh yeah, that would be a great idea, you respond,
and then you hear a strange beeping noise. Now, when
is it this time, Martin says, pulling out his magic
wand and looking at it as the tip of it
flashes a bright red color. He flicks the wand and
in the air in front of you appears the face
of another wizard. Well, hello there, and unfortunately there's a
little bit of a wild magic that's appeared in the
real world. It's causing quite a well, a forest fire,
the wizard explains, a forest fire. Martin says, again, those
things are the worst. All right, we'll be right there.
Come on, kid, we better get going. Uh, what's happening,
you ask, No, it's another forest fire. Those things can
get out of control real fast, Martin says, as his
magic carpet flies out of his backpack and unfolds itself
beside him. He steps on to it as you do
the same thing with your magic carpet. Once again, the
carpet wraps its little fibers around your feet, and you
and Martin take off into the air, soaring high above
the forest that surrounds the Magic Academy. As you fly,
Martin continues to explain things. Well, you see, forest fires
are a problem because they get people worried, and as
you know, belief is what fuels magic, and well, worry
can be even more powerful because people tend to kind
of focus on it too long. Anyway, as soon as
a fire starts and it can get out of control quickly,
and if it's a wild magic causing it in the first.
Speaker 2: Place, this could be bad. Kid.
Speaker 1: You don't like the sounds of that, but you know,
with Martin by your side, everything's going to be just fine.
The two of you fly back towards the ancient and
old tree that leads you into the real world again.
You fly directly into the tree into a portal that
leads to a strange and colorful tunnel winding left and
right and up and down. Before eventually flying out the
other side back into the real world. In a large
and dense forest. You follow Martin higher and higher and
higher into the air, high above the clouds, where no
one will see you, and wonder what's up with the
magic carpet. You soar high above the world with the
sun on your face and against your skin. Martin never
explained exactly where it was you were going, but you
trust him enough to follow him wherever it is. Before
too long, he begins to descend below the clouds. As
you follow behind him, you find yourself once again and
high above a large forest. Only this one is covered
in all sorts of thick smoke. In the distance you
can see where it's coming from. A huge area of
the forest is completely set on fire. Oh no, that
looks really bad. It is, but we've dealt with things
like this before. With enough wizards, we should be fine.
Speaker 2: As you look.
Speaker 1: Around you you see other wizards flying through the air
as well, some of them atop magic carpets like you,
while others ride broomsticks, motorcycles, and even flying skateboards. The
possibilities for flying things seem pretty much endless, and you
can't wait to try out something else. The wizards fly
to every edge of the giant forest fire. They pull
out their wands, and bit by bit they create an
illusion around the area. The air shimmers, and the view
of the forest fire is replaced with the view of
a forest fire that's being fought with huge water planes
and helicopters. As the wizards themselves pass through the new illusion,
they just sort of disappear. This is a great cover,
you realize.
Speaker 2: As you pass.
Speaker 1: Through the outside of the illusion, the view changes once again,
and you see all the other wizards once again, flying
from place to place, summoning water from nearby lakes or rivers,
shooting beams of ice down at the fire, each one
just trying to do their has to put part of
it out. As you circle around the area beside Martin,
he points to something there. It is, he says, the
center of it. Sometimes these strange, wild and unregulated magic
seem to appear from nowhere. It's both a good and
a bad thing. The bad side is the forest fire,
of course, But the good side is that if we
catch this thing, we can harness its power to create
other magical items, and it has a lot of power.
Speaker 2: We can.
Speaker 1: Yeah, But first We're going to have to get close
to it. Help me out. Martin flies down towards the fire.
He lifts his wand up in the air. It glows
a bright blue color, and he shoots a blue beam
of icy air down towards the ground. As the beam
hits the trees that are on fire, the fire goes
out almost immediately, and it even leaves a layer of
ice behind. You decide to try to help out. The
ability to use your ice magic has become much more
reflexive over the last little while. The more you do it,
the less you have to think about it. You no
longer have to go back to that place where you
attempted to feel very very cold. Instead, you just have
to remember what it feels like to shoot out a
beam of ice, and it kind of happens. You lift
your wand up in the air, you allow the power
of ice and cold to pass through your limbs. Then
you focus it into your wand shooting a slightly different
looking but very simil beam of ice towards the ground. Together,
you and Martin carve out a circle around the wild magic,
freezing the area on both sides of it, so the
fire completely goes out. When there's enough room. Martin lands
on the ground beside the huge ball of floating fire
that's shooting little fire balls in every single direction.
Speaker 2: You do the same.
Speaker 1: You can feel the heat against your skin. It's really
really intense. All right now, I say we try to
trap it with ice. It might be the only way
to contain the heat. And I'm not sure this is
gonna be enough, he says, looking towards his wand he
reaches into his pocket and pulls out a tiny little backpack.
The backpack immediately grows to full size in his hand,
and he sticks his arm down inside it, reaching around
for something. It's still strange to see his arm go
deeper than the bag should allow. But you're getting a
little bit used to it. Ah, there it is, he says,
as he pulls out a huge staff with a large
crystal on the top. This should do, he says. He
grabs the staff in his hands, he spins it around
his body like a bow staff, doing figure eights and
loop to loops. Then he rises it high up into
the air, where it glows a bright blue color. He
then slams the butt of the thing into the ground.
As soon as it hits A flash of blue energy
shoots out into the ground in every direction. The ground
itself starts to become covered in ice. The ice and
circles the Wild Magic and slowly grows towards it. As
it does, the wild Magic starts to get even hotter.
Pushing back against the ring of ice, Martin focuses as
much as he can, doing his best to believe that
the ice will overtake the fire. I could use some helpier, kid,
he says, Oh right, you realize. You take your wand
you lift it up into the air as well. It
glows the same bright blue color, and you slam it
down into the ground, trying to copy whatever it is
Martin did. Either way, you focus on sending your ice
energy through the ground around the Wild Magic and towards
the large ball of fire. You try to drown out
any other sounds, any other thoughts, and you just imagine
the ice spreading through the ground and encompassing the Wild
Magic and a large ball of ice. And sure enough
it starts to work, but pretty slowly. The ice approaches
the large ball of fire, and it starts to make headway,
crawling up the bottom and around the sides, but the
Wild Magic keeps pushing back, creating such intense heat that
the layer of ice breaks and falls to the ground.
Other wizards, seeing what's going on, fly to your side.
They line up on every side of the wild magic,
and each one lends their paths to it. With enough wizards,
the work becomes easy. The ice easily shoots back through
the ground, up and around the wild magic, creating a
thick ball of ice. Then the ice starts to glow.
It shrinks, it shrinks and shrinks, and then it suddenly
solidifies into something that looks like glass, with a large
fireball in the center. You release your attempts to freeze
the thing, and the other wizards do the same, everyone
feeling pretty tired. As you look around, you see some
of the other wizards still putting out other parts of
the forest fire, but generally speaking, things are looking pretty good.
Some wizards run and grab the large ball of fire
that's now contained in some sort of magical casing, and
they fly off with it, presumably back to the magic Academy.
You look around at the forest devastated by fire, large
black trees.
Speaker 2: Smoke going into the air.
Speaker 1: This is terrible, you say, anah, This well, yeah, but
with some magic it won't be a problem. If we
just left it alone, all the seeds would grow back
into trees, and in almost no time at all we'd
have a new forest. But we can make it happen faster. First, though,
we're gonna need some nutrients. Martin takes his staff and
presses it right against his throat where his vocal cords are,
and then he starts to speak, and his speech is
amplified up into the air for everyone to hear. Guys,
we're gonna need some water here, and this plaze is
bone dry, he announces. The wizards, hearing what he's saying,
begin to fly higher up into the air. They zoom
off in each different direction, and then each one returns
with a large well, a large cloud. The clouds begin
to form together into a huge gray rain cloud, and
before long the rain starts to hit the ground. And
then it gets faster and faster and faster, until soon
enough it's raining so quickly that you become completely drenched
in water. The ground itself, not even having time to
absorb it, starts to puddle with huge pools of the stuff.
All right, now, step two, Martin says, as the rain
clouds dissipate above them, and the sun comes back out.
He reaches his staff up in the air, and instead
of glowing a bright blue color, this time it glows
a bright green color. Once again, he slams the staff
down into the ground, and lines of green energy travel
through the ground into little seeds that are spread all
around him. The seeds start.
Speaker 2: To glow and glow.
Speaker 1: And then they begin to sprout, first into tiny little seedlings,
and then into little trees, and then into bigger trees,
and then they just keep growing and growing and growing
until they tower around you once more, looking like they're
well thirty or forty years old already. How do you
do that, well, Martin says, as I said, I was
going to teach you this anyways.
Speaker 2: Is it some kind of nature magic?
Speaker 1: You ask, well, kind of, But it's more nature magic
mixed with time magic.
Speaker 2: As I said before, what I'm.
Speaker 1: Doing is kind of tricking the seeds into existing faster,
if that makes any sense. Man.
Speaker 2: Don't get that mistaken.
Speaker 1: With moving faster, they're completely different things, although they do
go together sort of. You see, when you make something
exist faster, every single atom in it starts to spin faster,
to go go through time at a faster rate, and
as it does, it absorbs the nutrients around it, and
it grows into large trees. You can use your nature
magic at the same time to direct how they grow
or how they twist. I've already taught you that part. Okay,
so all I have to do is make things exist faster,
I think.
Speaker 2: Guess I'll give it a try.
Speaker 1: You say, all right, and I'll work on other parts
of the forest. As Martin moves his way around the
forest and coaxes all of the little seeds to grow
into large trees once again, you kneel down in front
of one little pine cone. You look at the pine cone,
and you decide that this might be the right place
to start. You close your eyes and begin to focus
on your breath, steadily in and out. With each breath,
you allow your shoulders to relax more and more. You
allow your face to soften in a nice half smile,
and you hold your wand gently in your hand. You
focus your attention on the pine cone. You allow the
pine cone to become one with well your thoughts, and
as you do, you start to see the pine cone
inside your head. Using your mind, you kind of zoom
in on the pine cone, seeing it closer and closer
and closer, until you're so zoomed in that you can
see it on an atomic level, little atoms just vibrating together.
You imagine the atoms to start moving faster, existing faster,
as Martin suggested, and slowly, but surely they begin to
speed up faster and faster and faster. The pine cone
quickly deteriorates in front of you, and then one part
of it sprouts little roots that reach into the ground. Next,
a tiny little stem pops up. Encouraged by the progress,
you imagine each part of the thing moving even faster,
absorbing all of the water and nutrients from the ground
that it needs and from the sun that's shining brightly
above you. And sure enough, it continues to grow at
an even fast faster pace, growing into a little seedling,
and then a small tree, reaching up towards the sky
to become a medium sized tree, and then going further
and further and further, reaching higher and higher towards the sky.
As the trunk expands quickly in the ground in front
of you, you continue to focus on the tree as
it grows faster and faster and faster. When you open
your eyes. All you can see is a giant tree trunk,
a trunk much wider and thicker than you, and much
wider and thicker than any of the other trees. Whow kid,
take it easy there, That thing's like two hundred years
old already, oh, you say, as you look up at
the tree of oops. The tree is huge, much much
much bigger than any of the other trees in the
surrounding area. You summon your magic carpet and step aboard.
You fly up towards the top of the tree, and
you see that it sticks up out of the forest
a lot more than any of the other trees. You
might have gotten a little carried away, but the view
from up here is amazing. And that's when you get
another idea, I wonder.
Speaker 2: You say.
Speaker 1: You reach your consciousness out towards the tree once more,
allowing your energy to pass through the wand and into
the tree. This time, you use the nature magic you
learned to give the tree permission to release its hardness,
allowing it to become malleable. And then, using your mind,
you coax the tree into moving into winding its branches
together into a little platform high above the world, complete
with a little railing on the outside and living branches
growing out of each corner. When you release your mind,
you see a beautiful platform sitting in front of you,
completely woven out of the branches from the top of
the tree. You land on the platform and you look
out over the forest. Martin flies up and lands beside you.
Speaker 2: Wow. Kid, good idea and great view.
Speaker 1: You and Martin watch as the wizards around you you
begin to disappear, flying away from the now rebuilt forest.
As they go, they take their illusion with them, revealing
and absolutely breath taking. Sunset and as the sun sets,
you're starting to get sleepy too well. It may be
time to take a little rest. You say, that took
a lot out of me. You reach into your pocket
and pull out your tiny little backpack. You put your
hand on either side of it and expand the backpack
in much the same way one would zoom in using
a tablet or touchscreen. You open up the backpack, place
it on the ground, and you step inside, finding the
sturdy ladder and climbing back down towards your little pocket
to the backpack closes above you and completely disappears from existence.
As far as anyone else can tell, you immediately jump
in the comfy bed, your mind still centered from the
focus you put on growing the tree. You lay your
head down on the soft pillow, and you go back
to your breath once again, each breath relaxing your muscles,
allowing you to sink down deeper and deeper into the mattress,
and allowing your mind to drift off to a wonderful
and relaxing sleep. Imagine yourself waking up inside your pocket dimension.
You've been practicing all of your different magic skills for.
Speaker 2: Days and days and days.
Speaker 1: You've now mastered fire, ice, levitation, and even a fair
bit of nature magic. Today, you feel like taking a
bit of a break from practice, maybe exploring the area
around the Magic Academy. You look down on the ground
and you see your magic carpet sitting there, the very
magic carpet that picked you up for the first time
and delivered you to the Magic Academy. You climb aboard
the carpet and together you float up out of your
little pocket dimension. The zipper of the backpack opens up
above you, and you rise up out of it into
the real world, or at least the Magic Academy part
of the real world. You find that you're already outside
the castle. You grab your back, smush it together to
make it shrink down small enough to fit in your pocket,
and you take off on your magic carpet, flying high
up into the sky. You spend some time floating around
the castle, through the enchanted forest and just looking at
all of the different sites there are to see. And
that's when you see a group of other wizards approaching,
and they're led by none other than Tarannas Rexington, your
least favorite wizard. Well, if it isn't the kid from
the non wizarding world, what's that you're riding around on
one of the carpets that I give it to you
by the Agadamy. Look, everyone, he's got a basic carpet.
All of the other wizards start to point and laugh
at you. You never really thought of your magic carpet
as basic before, and you like this magic carpet. This
magic carpet's way better than yours, You respond, even though
you know it's probably not true. Tyrannus Rexington and most
of his friends are floating around on either things that
look like snowboards or floating skateboards, very very stylish and
very expensive looking. You've learned over your time at the
Magic Academy that different wizards seem to have different preferences
for different flying objects. A magic carpet is given to
each wizard when they start at the Magic Academy, but
you assume from there you can either buy or make
another one. You're honestly not really sure. Well, if you
think that your cop it is better than mine, Tyrannus responds,
then I challenge you to a race. His friends immediately
start to chatter with one another, tapping each other on
the shoulders and talking excitedly about what this race may
look like. As quickly as you can, you think through
your different options to race or not to race, But
when you see all of the others staring at you,
and you look down at your carpet, you know there's
no other choice. I'll race you, you respond, And where
do you want to do this anyways? Oh well, I'm
not sure. Perhaps just follow me and we'll find somewhere
to race somewhere I've totally never raced before or practiced
for this exact moment, Tyrannus says. There's a bit of
a strange response, but you decide to just kind of
shake it off. And see where this takes you. Tyrannus
and his friends fly up into the sky. You, standing
aboard your magic carpet, fly after him. They lead you
across the enchanted forest and all the way over to
a large volcano that's spewing ash and smoke at all times.
You fly up to the very top of the volcano,
and there you find two starting flags and a large
sign that says Race of Doom. You immediately start to
get a little wary about this. Something seems off here.
As Tyrannus lands beside the starting posts to the Race
of Doom, he explains the rules. All right, well, we
will both leave at the same time. The race is
marked with different magical checkpoints to keep you on track.
They light up a bright color until you pass through
them man wnchtime, they just sort of disappear. The race
should lead you down into the volcano through a series
of tunnels, pass a whole bunch of very spiky and
very dangers obstacles, and then to right over there where
the finish line is. Rexington points down to the bottom
of the volcano where you see another set of gates.
Finish gates. Uh okay, I think I've got it. Have
you raised this race before, though, you ask, oh me,
well a few times, but not in a long time.
I mean, I should be pretty rusty. I think it's
rather safe. You know that he's lying to you, but
you also know that at this point there's nothing you
can really do about it. Why would you have agreed
to this in the first place. You shouldn't let peer
pressure push you into doing really dumb, dangerous things like
flying through a mountain of a lava on a magic carpet.
But before you can finish that thought, you hear one
of the other students announcing the start to the race.
Ready three two one and go Immediately, Tarannus Rexington zooms
off straight down the center of the volcano. You snap
back into focus and follow behind him as quickly as
you can, going through the starting gate and then dropping
down rapidly straight towards the lava. You pass through several
glowing gates on the way down. Each one makes a
little digging sound as you pass through, almost like you're
in some kind of video game. Just before the gates
hit the huge pool of lava at the bottom of
the volcano, they lead you towards the side through a
little tunnel that shoots off to the left. You do
your best to will the magic carpet to go faster
and faster, and it starts to obey. You make your
way through the tunnel at rapid speed, dodging left and
right and up and down. As you pass through another
series of gates, the tunnel leads you into another cavern
that's full of lava, and not just any lava, but
lava with little rocks that shoot up out of the ground.
You stop for a second as you watch Tyrannus Rexington
head straight through the room, dodging around the flaming balls
of rock and passing through each one of the gates
in turn. You take a deep breath once again, and
then you will the magic carpet forward, blasting through the cavern,
dodging left and right as huge balls of rocky fire
shoot up out of the ground. One of them singes
the carpet just a little as you pass through, but
either way, you're quick enough to be able to navigate
the room with relative ease. As soon as you stop
worrying about the flaming balls of rock, you once again
shoot through another cavern, Only this one seems to have
all sorts of obstacles. This particular tunnel is covered in
half walls walls that come down from the sea, laying
or up from the ground or off from the side.
You quickly have to duck down below them, jump up
over top of them, or swing from side to side.
Once again, you make your way through the tunnel like
a pro, dodging each obstacle with relative ease, and you
even catch up to Tyrannus Rexington again. The two of
you head into the next area neck and neck, but
this area is even scarier than the first. There's huge
metal spikes sticking out of the walls and the ceiling
and the ground. In order to hit all of the gates,
you have to quickly wind around them. It's all pretty
easy until you realize that the spikes move and shift.
Some of the spikes start disappearing back into the walls,
an other ones suddenly shoot out, causing you to suddenly
lurch to the left to avoid one of them, or
off to the right. Still neck and neck with Tyrannus,
you make your way through the room of spikes back
through another tunnel, and you find yourself on the final
stretch towards the finish line. Only something seems off about it.
The ground below you starts to rumble and grumble, and
then spikes start shooting out.
Speaker 2: Of it as well.
Speaker 1: You dodge the spikes from left to right as you
head towards the finish line. You will yourself just a
little bit ahead of Tyrannus, and you're about to pass
through the finish line when a spike unexpectedly shoots up
beneath you. This time, you're not quite quick enough to move.
The spike doesn't hit you, but it does catch your
magic carpet. You watch as the carpet rips in half
below you. At the last minute, Tyrannus pulls ahead, flies
through the finish line of the obstacle course, and you
fall to the ground just short of it, with two
pieces of a magic carpet attached to your feet. Your
magic carpet has been completely destroyed.
Speaker 2: All of the other.
Speaker 1: Students begin to laugh, and together with their friend Tyrannus,
they fly away, telling you to have fun getting home.
Oh no, this isn't going to be easy. You find
that even though your magic carpet's ripped in half, you
can still kind of get it to fly. It's just
a lot less stable than you'd expect.
Speaker 2: You do your.
Speaker 1: Best to carefully float up over the trees and head
slowly back towards the castle. It doesn't take you as
long as you thought it would, but it certainly isn't easy.
You land outside the castle doors and you head into
the train room where Martin's normally hanging out. As soon
as you enter, you see him, and he sees you.
What happened to you? He says, You tell him the
story about how you got into this whole situation in
the first place, and how you ripped your magic carpet. Now, well,
I guess you're gonna have to make a new one.
Then come on over here and I'll show you how
make a new one. You think I can make a
magic carpet, you ask, well, the magic carpet or some
sort of other flying device. And wizards have all sorts
of preferences. Some of them like to use the traditional broom,
Others prefer a more modern feel, using something more akin
to a snowboard or a skateboard. Honestly, it's really up
to you. If you want to fly around on a
magic table, we can make that happen. Well, what do
you recommend?
Speaker 2: You ask?
Speaker 1: Martin for you, well, maybe you should try a skateboard.
And I know it's not really your traditional flying device,
but the cool thing about them is they just kind
of blend in in the real world too. When people
see you flying around on a magic carpet and kind
of gets their backs up. But with a skateboard, you
can just switch over to rolling around on the ground magically,
and nobody asks a question. Huh you think imagining yourself
flying through the air on the skateboard and then landing
on the ground and winding through people, that does sound
like the perfect idea. Well, how do I make one?
You ask, Well, first you need to make the skateboard itself,
and I've already taught you nature magic. You should just
be able to bend a tree into the right shape. Here,
use this, Martin says, picking up an empty pot with
some dirt in it and placing it in front of you. No, man, this,
Martin says, tossing you a seed. You grab the seed
and put it down inside the potted plant. You pull
your magic wand out of your pocket, and you focus
all of your energy towards the seed, becoming one with
the seed, imagining the seed beginning to grow, imagining it
existing faster than everything else. Soon enough, the seed begins
to glow, and then it grows and grows and grows
at an absolutely rapid pace into a much larger tree.
And as it grows, you give the tree permission to
become more malleable, and you start to form it into
the shape of a skateboard. The tree twists and bends,
winding its branches together and then smoothing them into the
perfect shape. Next, you focus on the wheels themselves, growing
out of the bottom of the board and forming into
perfect wheels with little ball bearings. The end result is
an absolutely beautiful skateboard. You reach out, grab the board
and kind of snap it off the branch.
Speaker 2: Perfect.
Speaker 1: Now, when you're gonna need to make that thing run
is a little bit wild magic. You see, Magical objects
can't just exist on their own. You have to give
them something to power them. Man, the most common way
to do that is using wild magic. We've captured now,
since you and I captured a whole forest fire the
other day, Well, he should be good. Martin reaches his
hand down into his backpack much further than it should
be able to go. When he pulls it out. He
pulls out a giant ball of ice with a very
bright flame in the center of it, the forest fire
that the two of you captured the other day. Now,
what you're gonna want to do is connect the two
objects in your mind, move some of the power into
the skateboard, and then well, just kind of will it
to do what you wanted to do. As long as
you believe it, it should work most of the time.
Speaker 2: Oh okay. He hands you the giant.
Speaker 1: Ball of ice that's surrounding a large ball of wild
magic in the form of fire. You hold the ball
in one hand, and you hold the skateboard in the other.
You close your eyes and you allow your consciousness to
expand into both of them, becoming one with the skateboard
and one with the wild magic. As you focus, you
imagine the wild magic leaving the ball of ice and
being absorbed by the skateboard itself, bringing life to it.
Speaker 2: Life that.
Speaker 1: Allows the skateboard to fly through the air with ease
or rolled across the ground like it's powered by electricity
or something. And as you focus, you feel a little
tingling as the magic works its way out of the
ball of ice through your arm, through your body and
into the other arm that's holding the skateboard. The skateboard
begins to glow, and you continue to focus. You focus
on what it'll feel like to ride it, exactly what
it'll be able to do, moving through the air with ease,
and the ground and well attaching itself to your feet.
And soon the skateboard begins to glow very very brightly,
and the trickle of magic starts to slow down, to
the point where you don't feel like you can force
any more magic into the thing. With that, you open
your eyes and look up at Martin. Did it work?
You ask, Well, there's only one way to find out,
he says, coming over and grabbing the large ball of
ice and placing it back inside his backpack. You place
the skateboard on the ground and you carefully step aboard it. Immediately,
it feels like it snaps to your feet, attaches itself
with some sort of invisible pull. Even stranger, you now
feel like you can command the skateboard in much the
same way you command your limbs to move. You imagine
it moving forward, and it begins to slide around the room,
rolling across the floor with ease. You weave your way
inside and outside of all the huge pillars that are
holding up the roof. Man, do you really start to
get the hang of it quickly? Next, you decide you
better find out if this thing can actually fly. With
a thought, it hops up off the ground and into
the air, and in almost the same way, you can
weave up and down side to side, and even do
some loop to loops as if there's invisible skateboard ramps
in the air itself. Well, kid, I'd say it works
and have fun. You spend most of the rest of
the day flying around on your new magic skateboard. You
find that when you have a skateboard that can easily
transition between the ground and the air, everything becomes a
skateboard park. You fly up over the castle, landing and
rolling down the side of the roof, only to jump
back off and soar through the air until you land
on the side of a tree and roll down it.
It opens up a whole new world of possibilities, and
you play around with every single one of those possibilities
until you get rather tired. Luckily, for you, in a
world like this, home is wherever you are. You reach
into your pocket and pull out a tiny little backpack
You put your hand on either side of it, and,
just like you'd zoom in on a tablet or touch screen,
you pull your arms apart, causing the backpack to expand
into a rather large back You find it's easier to
get in and out when it's rather large. You one
zip the top of the backpack and, still aboard your skateboard,
you float up into the air and lower yourself gently
down into the backpack, entering into the little pocket dimension
that you now call home. The backpack zips up above
you and presumably disappears from existence once again. You land
on the floor of your bedroom and you step off
of the skateboard. You pick it up and place it
against the wall. Before heading over to the bed. You
climb underneath the covers. You pull them up to your chin,
and you allow your head to rest on the very
comfy pillow. A pillows so comfy you suspect it me
be magical. You focus on your breath, and with each
breath you get sleepier and sleepier. All of the muscles
in your body begin to relax, allowing you to sink
down deeper and deeper into the mattress, and before long,
you're so comfy and so tired that nothing seems better
than just allowing yourself to drift off to a world
of dreams and new adventures to come. Good Night everyone,
m U