Speaker 1: Hello, This is Wax Stephen from table Story. If you
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Speaker 2: Thank you, enjoy?
Speaker 3: Are we all ready to go?
Speaker 4: Thanks? Everybody in their rooms are not here?
Speaker 5: Oh one, good morning. I don't know what this is,
but mm hmm makes you right up.
Speaker 6: It's someone say breakfast.
Speaker 5: There's bread, I believe right kind it spread and some
sort of liquid as a warm I love.
Speaker 6: I love warm liquids.
Speaker 1: I do too.
Speaker 5: Is it well?
Speaker 7: And I take a lean over and I smell.
Speaker 5: It's kind of like you know, I guess milky.
Speaker 7: I take it. M hm, Oh that's pleasant.
Speaker 5: M that's good.
Speaker 6: That more than one? Or am I staring eagerly at
this cup.
Speaker 5: Of Oh no, there's a whole picture of it right there,
or cattle?
Speaker 3: I should say, yes, I've already had three?
Speaker 6: Oh okay, then I displace it and enter it. Ah,
there isn't want.
Speaker 5: Any more of that. Yeah, it's great.
Speaker 6: Are you sure I kind of extend a suitor pod
like very good?
Speaker 7: No, thinks all right, I start eating some bread.
Speaker 4: So we are going to have to discuss transportation. I
suppose yes, with how far we are planning on going.
Speaker 7: Ideally I would not want to rye the Igla downs anymore.
Speaker 5: No, No, we can start to see if there's there's
going to be some kind of public transit or some
sort maybe something that drops off at certain locations. That's
just something we need to discover. I can probably ask
merrek h he's supposed to see us off. So all
your questions lined up?
Speaker 6: Well, if we go by dragon back, oh, I.
Speaker 7: Mean that's that's a that's we could, but we could. Yeah,
if you're going to be sneaky about it, well, I
don't know if we wouldn't necessarily be able to rend
a dragon like an iglodon, but but but we could
find one.
Speaker 4: You think writing a wild dragon is less perilous than writing.
Speaker 6: The I can speak dragon?
Speaker 7: Well, I mean they're they're they're a bit more reliable
in terms of of direction, but well maybe not safety mm.
Speaker 5: Hm hm hmm. If you want to write a dragon,
you are more of the welcomes. I will not be
doing that. We'll meet up with you whenever I meet
up with you, and drag War plus to sit there
and do all that stuff. It's just that I'm not
going to pull a wild beasts, you know, without consent
and try to make it do something I wanted to do.
Last time we saw one, it almost tried to kill us.
Speaker 6: Well, sounds awfully you're afraid of heights or something, you know.
Speaker 4: M vendors. Could you roll out them out just so
we can see about how long this journey may take.
Speaker 5: Sure, now place the map on the table and roll
it out. Mm hmmm. Yeah, drag wars all the way
to the east. We might have to go through some forest.
Probably the safest route, well, I won't say safe because
we don't know what dwells in those forests. Can be
right up to center Shroud here northeast and walk our
way around the mountain side. There's some brief hills and
fernier then drag more or we can go southeast through Varox.
There might be a Actually, no, that place does not
look safe at all. Yeah, we probably have to go northeast.
Speaker 4: Yes, and if we went through a launchoe we would
have to, you know, deal with orders and what have you. Again,
so staying in Millifax is a good idea. Yes, what
is Brimstone Reach?
Speaker 5: I don't know, out of the way, but yeah, I
don't know.
Speaker 4: Well, is it possible to take the airship?
Speaker 7: Well, why don't see why not?
Speaker 5: We'd have to have a place unless you keep it suspended,
which I don't know how much. Wow, it runs off
of fuel.
Speaker 7: But here we would have to apply for another permit.
Speaker 5: Hm. Why don't we make a trip of it? We
walk or well.
Speaker 7: Walking across the whole continent. I don't know about that.
Speaker 5: Well, we don't have to walk the whole it's got
to be it's gotta be some kind of transportation available.
M m, that would it would be? I mean how
else would there's trade routes and stuff like that.
Speaker 7: We can ask Meck, yes we could, or we may
have luck at Brimstone Reach. They are kind of an
entry point for medwin stars, so they may have a
better way of transportation. I mean, this is a port,
so we're really not I don't think they travel a
whole lot across the the deserts.
Speaker 5: Oh, do we find out.
Speaker 4: How long it'll take to get to Brimstone reach?
Speaker 7: Then yeah, it's not necessarily out of the way, but
it is a little if we want to try it,
they might have some resources there.
Speaker 5: Oh, I mean, it's not like rona serious deadline? Are
we Are you on a serious deadline? Did they give
you a deadline?
Speaker 6: Quest log?
Speaker 1: You open up the quest log and you can see
that there is a new entry that that shows up
and it will say specifically investigate drack More laboratories and
there's question marks basically throughout. They don't list a reward,
they don't list any steps, nothing.
Speaker 7: I mean, if I had to guess, and since I've
complete did a lot of these, there's not many of
them that are timed.
Speaker 1: That's good.
Speaker 7: I think we could probably take our time with it, realistically,
But the sooner the better, you know, how great?
Speaker 5: I agree?
Speaker 7: What do you think, Andrews? Would you like to head
north to Brimstone and we could see I might know
of a couple of people.
Speaker 5: There, but oh why not? Yeah? I think bridging stop?
How long have you been in mill offax? Like, what's
the time period break between you being here and.
Speaker 7: Well at least years that much, I know. Okay, well
that's not necessarily a bad thing, right, Unfortunately it was
not the best ways, but but I am familiar with
some of the leat and now, of course not all
of it because it's massive, but the Brimstone Reach, yes, okay,
so I have a good feeling.
Speaker 5: Hmm, Well, okay, I said, we go to Brimstory Reach,
we get the lay of the line. Maybe the people
have information about how out east is may.
Speaker 7: Not be as I'm certain they would have a better
idea of direction since they are an entryway city, so
of course they would have maps. And hell maybe we
would even find more resources from med one star there
because it's they're they're liable to trade. But I'm getting
ahead of myself. I think there's there's perhaps something there.
Speaker 5: I'm a Ford trip. I will never shy away from
seeing new places.
Speaker 7: So yeah, okay, well we've got a plan then, and
I sit from my mug, So what was.
Speaker 5: What's the atmosphere brims Reach by the way? Is it
a is it a checkpoint to a military.
Speaker 7: It is it's a sort of a military well, main
entry at least from Medwestock to mill eFax. But the
people that I know there are are very directed. It's
a military installation, okay, So as long as we're on
our best behavior. It's like co Goo with maybe just
a bit more edge. Just really big big fortress, big,
really big. I'm not sure how they built it, to
be honest.
Speaker 4: Well, it looks as though is this forestry here that
we would have to pass past cinder Stroud?
Speaker 8: Okay?
Speaker 7: Seems so all right?
Speaker 5: I mean we can stop in cinder Shroud. It's the
capital of Millfox, right, Yes, perhaps.
Speaker 4: There are some transportation services even here in Skuldner that
might be able to take us to Cinderstroud.
Speaker 5: I sigh. I put my mug on the table and
I look at Moon slowly rolling my eyes up. Have
you done anything that we need to know about in
your past in Cindershroud?
Speaker 7: Well, people might recognize me there.
Speaker 5: Oh that's common.
Speaker 7: Right, So but I I again say, I think it's
on our benefit us to be on our best behavior.
Speaker 5: Movie you know something that hasn't changed in ten years?
M Eileen in a really shitty liar. But we'll be
we'll be prepared. But whatever, we have your back, right,
Just don't want any surprises like you didn't mean, it's
not like you ran in and slaughtered everyone anything. You're
the saviors, so it doesn't matter. At the end of
the day, people will just probably recognize them. I have
to deal with some fans or whatever is.
Speaker 7: Nothing right right fansh okay, and at this I M
probably somewhere probably have have fans die down some more
some more breakfast.
Speaker 5: M I don't push it.
Speaker 6: Narrita, you mentioned that the quest we got kind of
just popped up right.
Speaker 1: The question here for a dragon one. Yes, somebody gave
it to us, so, uh, you will see that it
does in fact, yeah, the or the origin point. We'll
say the dragon Empress.
Speaker 6: Okay, oh, we will just get us repped for the
dragon Empress. I wonder well in a good books or
skins or wing coat.
Speaker 5: I would like to say. My neck is on the line.
So I hope we're on our best behavior.
Speaker 7: Yes, I mean, here's really we really we really should be.
Speaker 6: As long as we planing no boats, right.
Speaker 5: It didn't burn a boat. It was a sale, it
was a delay. It was a small fighter was long
an effect. The consequences were great. We're here, we were
well fed, we're well howls. I didn't smother the matriarch.
Speaker 4: Well, Roue did set a house on fire, so oh yeah.
Speaker 5: That's there is that's what did you see it?
Speaker 4: I mean I was told.
Speaker 5: Where's the mouth is? You know best exaggerations. We didn't
see it.
Speaker 4: Okay. So just so we've we finalized this plan. Looking
at the map, how long do we age it would
be perhaps to travel to Brimstone Reach on foot if
we were to avoid cinder Shroud or something?
Speaker 1: Okay, so you're looking at uh at least one hundred miles.
Speaker 4: Or so, maybe CS around eighty.
Speaker 1: So no, I'm sorry, one hundred and eighty eight, one hundred.
Speaker 5: And eighty queen reside in Cindershroud or yes.
Speaker 1: And the reason I'm saying that is because she said
that last session.
Speaker 5: Right right. I was just making host want to be
clear about it, make sure told us to come visit.
Speaker 4: So Moon, would you want to avoid Cindershroud?
Speaker 8: Then?
Speaker 4: Yeah?
Speaker 3: All right?
Speaker 7: What they might have great books, they have really good books.
They have very very very good food. They're very much spicy.
Speaker 6: Exactly.
Speaker 7: Probably yes, if we go, maybe I could just not
go with you.
Speaker 5: I mean we could totally dress you up to make
you not look and you have wings on your head
and all this other stuff. We can all take that off.
Speaker 7: I heard, but I well, I don't know if I mean,
and I look down at my outfit. I've never really
tried to take off my outfit before.
Speaker 6: Never removed your outfit ever.
Speaker 5: Yeah, the other day nude.
Speaker 6: You've seen her nude.
Speaker 5: It was glorious, it was bright.
Speaker 6: But yes, you're seeing me nude right now.
Speaker 7: I have been nude, but I prefer to keep my
clothes on.
Speaker 5: I'm not saying you walk through the capital naked unless
you want it. I would rolem with it.
Speaker 1: Speaking of that though, just out of curiosity. But have
you ever given any thought you well, making any sort
of tentacles?
Speaker 6: What do you mean tentacles?
Speaker 1: Never mind?
Speaker 9: Right?
Speaker 10: So, uh, it is about one hundred and eighty miles
the way.
Speaker 5: It's not a bad idea, not not the tentacles or
idea good idea. Have you tried to humanoid yourself? It
should be possible.
Speaker 6: It was just to humanoid myself. Yes, that sounds both
painful risky, and then I'd really be naked, wouldn't I.
Speaker 5: What's really risky is walking around with a slime inside
of the Capitol or in military base.
Speaker 1: Hmm.
Speaker 7: I mean we did ask him to eat a couch.
Speaker 6: I've couched myself before.
Speaker 5: I need it though, he just formed to it. The
reason why I was prepping him to see if he
can humanoid himself. Hey, not that? Not that?
Speaker 6: Why you see that baby a nose like pseudopod kind
of like that, and that's it.
Speaker 5: That a nos Okay, we just have to Well that's
a start. I guess we have to keep on trying
into you figure it all out.
Speaker 11: Yeah, I think you could get it.
Speaker 1: All right, so.
Speaker 5: Yeah, think about it. If you can, you annoyed yourself.
I mean we can.
Speaker 4: It'd still be slime though.
Speaker 5: Some places.
Speaker 6: Maybe if they're blue people.
Speaker 5: You know what, maybe there's a spell I can learn.
We'll have to see books. You say, in cinder shroud,
I think we should go.
Speaker 3: Yeah yeah, well.
Speaker 5: I mean I'm being selfish again. If you're uncomfortable, we
can avoid it.
Speaker 7: Well, I'm just seriously thinking about that disguise maybe.
Speaker 5: Yeah, I mean it's celestials.
Speaker 7: Around right, not in cinder shroud, oh boy, okay, huh.
And then I start looking around like, well, I do
have a cape, and I could put on a h
a cloak and I remove my wings.
Speaker 5: Huhm oh, look at that. I don't even know who
this is anymore. I think.
Speaker 7: On the table, I do have a hood somewhere back here,
I think, and then MESSI bars here. I pull up
a hood and maybe this will.
Speaker 5: Be my Wow, look at that. Okay, you're a mage.
Speaker 7: And no one will be able to tell.
Speaker 12: I think the wings. I not have wings if you
could just conceal your or a little bit.
Speaker 7: Oh right right right?
Speaker 5: Yeah?
Speaker 6: Do you have a Dimmis switch?
Speaker 7: May? Maybe maybe? And I look desperately around so I
don't think there's anything in the settings.
Speaker 3: I think I just glow like this.
Speaker 5: Damn in max levels. All right, well it's fine where
adventure is. Yeah, and you just happen to be a
maxable adventurer who has no importance. Sure it'll work. We
just gotta let people get too close.
Speaker 3: Yeah, that's so fine.
Speaker 8: We do.
Speaker 4: We wish to ask Merek perhaps about what the best
form of transport would be, like we.
Speaker 5: Had trade routes. Yeah, I think we should follow merchant routes.
It's a little bit more convincible. It's just in the shroud.
If there's any kind of problem, we can escort a merchant,
so more heaven. Maybe America has a route. Yeah, maybe
he has a underbelided understudy or something that goes on
around and we can escort them and walk away us
in the crowd, find if information abo transportation and go
to Brimstone. Reach right. Not to stay long and moan.
If you're feeling I don't know, overly uncomfortable, then you
we can leave.
Speaker 4: No, you can always combat to cinder Stroud later when
we have more information. If that is something you would prefer.
Speaker 3: Let's go through.
Speaker 7: I feel strangely confident with this disguise. I don't think
anyone will be able to.
Speaker 5: Tell I like I missed the confidence. M I think
it's good for you to go through. All right, Well,
I'll contact Merrick. I'll see you guys in a bait.
Speaker 3: Okay, good good luck.
Speaker 7: As I watch him kind of shuffle down the hallway,
you think, m hm. I don't think he knows that
this is actually pretty dangerous. But I think we'll be Okay,
it's nothing, but I can't handles. But it's probably better
that we go mm hmm. But it is going to
be interesting, okay.
Speaker 6: I mean we've once took an elf into an elf
hating pub and then you're our best friends. So I mean,
you know this is the logical you know, escalation to
that right? Yes, yes, taking a savior to a savior
hating hell hole of doom and pain and good food,
good food.
Speaker 7: Really good food, very spicy.
Speaker 4: And also you know, no matter what your past looks like,
there are going to be people who like or dislike
you no matter what you do. You just be yourself
who you are now and they'll see the truth.
Speaker 7: Thanks, Cyrus.
Speaker 6: Do you watch your wings back?
Speaker 7: Not just yet? Okay, maybe maybe maybe later. I want
to feel more comfortable.
Speaker 4: Okay, and if you change your mind at any point,
we can always re route.
Speaker 6: By the way, Are you sick or something?
Speaker 5: Me?
Speaker 1: No?
Speaker 6: You sure?
Speaker 7: Why should I be?
Speaker 5: I don't know.
Speaker 6: Kind of seem weird, like maybe perhaps I know I've
seen it before, like that one time I asked my mom, Hey, Mom,
can I go to Tesco? And she was like, sure
go and I was like, but I needed to drive
me and she was like ah, And then she had
that look on her face. And you have the exact
same look on your face when we were fighting that dragon.
You like, did one thing and then you're like, oh, oh,
and it was weird to look at because you know,
you're all protection and all that stuff.
Speaker 3: Yeah.
Speaker 7: Yeah, uh, I guess I just having an off day.
Speaker 6: You need to wash your hair or something, and.
Speaker 7: Then I start petting through my hair.
Speaker 3: Does it look bad?
Speaker 6: No? But you know again, I asked my mom hay
mumkin the cen them, and she's like, sure you can go.
I needed to drive me like I've gotta wash my hair.
Bow with wonderings like that, you know.
Speaker 7: Oh h I don't think. I don't think. So Okay,
do I remind you of your mom?
Speaker 1: Hmmm?
Speaker 6: That depends. Say bo, what's what's wrong with you?
Speaker 1: Bo?
Speaker 7: Then I point at him, what's wrong with you?
Speaker 5: Nope?
Speaker 7: Nope, okay, good, good, clad We've established that there. Uh
but no, I'm not sick.
Speaker 6: I'm feeling okay, are you sure, Irish?
Speaker 5: Is she sick?
Speaker 6: What is that stuff? At the moment or two or something?
Speaker 4: I look her over very intensely, very.
Speaker 1: Closely, make an insight and insight.
Speaker 7: Were mirror inches from each other?
Speaker 1: Be a difficulty fourteen?
Speaker 7: Well that was a ten.
Speaker 4: That is a fail.
Speaker 1: Yeah, she looks fine on the surface, You're not sure
beyond that.
Speaker 4: You look all right. I mean you look beautiful, but
you you look as though you were not ill, which
is good. But did you sleep last night?
Speaker 13: But yes, good, absolutely, all right, Well I will stop,
I will start finishing the preparations for us to get going,
and packing everything up on my end and helping you
out too.
Speaker 4: Our rooms a little bit of a mass, oh okay, yes,
But other than that, I will see you all when
ever Enters figures out what our course of action is
going to be for travel way.
Speaker 5: Marrek over here there all of a sudden.
Speaker 1: Welcome, good morning, Hello, Hi, good morning.
Speaker 4: Good morning.
Speaker 5: Trying to find him in this man it was the work.
It's like a labyrinth, no reason, okay, thank you America
joining the sun. Yes, they seemed a bit also words,
but you made it through. You're alive in one piece,
and so weretably.
Speaker 1: Yes. Yes, however, there are significant problems that have been introduced.
Speaker 5: Okay, let's go over those problems then I take out
my notes.
Speaker 1: Well, first and foremost among them is that the Dragon
Empress is now interested in the Gafrian merchant Tree. That
in and of itself means that she will be keeping
quite the eye on all of our enterprises and that
in and of itself will cause us great difficulties. You
can see Marek looks like hell by the way, he's genuinely, like,
very meticulous about his attire and appearance and everything. Usually
you'll see him like pick like lint, you know, to
see like a one piece of lint or something on
his clothing, and you know, remove it, and he's got
like bags under his eyes. You can tell immediately that
he's has not slept.
Speaker 5: Oh boy, yes, well, as long as not doing anything illegal,
we should be fine, right of course. Right well, Merrik,
I would say, I like to turn every negative in
the door positive now that the Queen is ind If
we produce some kind of way to as I told you,
to make the power well walk for everyone, going to
be your company that gets the credit.
Speaker 1: Again, I'm a little skeptical about all of this, but
I have seen some understanding of the situation.
Speaker 5: At the very least, it's progress.
Speaker 1: Yes, however, we are going to run into many problems
with the Empress's I on us. I'm going to have
to think of a way around it, and I have
been trying all night.
Speaker 5: Well, we're going to be on our way to Brimstone
at first you're gonna.
Speaker 1: Get into the reach rush. Yes, why, well, we.
Speaker 5: Are in our course to drug more.
Speaker 7: To get supplies.
Speaker 1: The Reach is a fortress.
Speaker 5: Well, we have to go to Cinder Shroud first, and
we wanted to know if you had any trade routes
that need to be covered in between. We can escort.
Speaker 1: You're going to Cinder Shroud, should I not?
Speaker 4: Well, we have to find transportation to where we're going somehow.
It is a very long journey.
Speaker 1: Well, yes, but he keeps looking like glancing towards the
Savior with like furrowed brows.
Speaker 4: Ha.
Speaker 1: Yes, but why.
Speaker 5: Is everyone being so coy? Just spin it out you
I almost smothered your mother.
Speaker 4: Yeah, what is trying to say is that you do
not need to be worried to offend anyone here where,
just because I.
Speaker 1: Just simply don't want to die. And again he glances
at the He glances at Moon.
Speaker 5: Why would you? She's not going to kill you? Are you?
Speaker 1: Are you?
Speaker 7: Am? I?
Speaker 3: She's She's not.
Speaker 14: Right?
Speaker 7: Of course?
Speaker 15: Not Well, if I may, you have quite the reputation
here in mill Offax, especially in Cinder Shroud.
Speaker 5: Okay, I'm tired of it. What is the repud take?
Everyone is giving me.
Speaker 1: All these moon murdered the former dragon emperor.
Speaker 5: You did what?
Speaker 7: Oh, we're just out with it? And I look at
him like, why?
Speaker 5: Where? How? But how much XP? I mean, I was
you would we had a few drinks the other night.
But yeah, I walked off. How did we go from?
Speaker 1: Huh?
Speaker 7: And a glare at Merrick?
Speaker 1: I was hoping you would say something. I you were
forcing it out of me.
Speaker 5: I'll stand in front of America. Let's just calm down
for a second. This is all the joke. This is funny,
me smithing your mother was serious. But the the.
Speaker 7: Killing of huh and there's it's not a joke.
Speaker 8: Okay.
Speaker 7: A few years ago and I bang my fist on
the table.
Speaker 11: I was in love.
Speaker 5: That's great name.
Speaker 7: I would have done anything for her, and I did
and I did, and I lean in. You don't understand.
Speaker 5: Who's the love? Where the lover? Are you still alive?
She killed them too? Okay? All right? Progress And where
is that lover.
Speaker 7: Ruling the kingdom?
Speaker 6: I'm eating couch stuffing like popcorn right now watching them talk.
Speaker 5: When it finds that funny is it's?
Speaker 7: I mean, I didn't think it could happen either, do
you no, okay, okays, just just just just hear me
out and I take his hands. Okay, you have you.
Speaker 3: Ever have you ever been in love?
Speaker 5: No?
Speaker 7: Unfortunately is it's it's it's like you would do anything.
He would do anything. You really would.
Speaker 5: I don't know how kill someone, but.
Speaker 7: That's the that's the thing. If that person was really
really not a good person. And a glare at Merrick again,
and you know, you know he was a bad, bad guy.
Of course, Well he can't say anything anyway, he's too cowardly.
Speaker 5: Moon, I need my hands, Cass, you're crushing the hell.
Speaker 7: Sorry, sorry, let go?
Speaker 5: Oh no, I mean did you just be more gentle?
It's all right, brother, Yes, really.
Speaker 7: He would, he would, he would, he would order people.
Oh and and he was he was, he was, he was.
I had all the power and and I didn't like it.
And the game said that he was supposed to be
supposed to think he's supposed to be the king, he said,
supposed to be him.
Speaker 8: Right.
Speaker 7: But but but when you when you have a quest
log that says that you're not supposed to do this,
and you do it anyway, I really and I lean in.
And this is the further group you guys, I fucked up.
It wasn't supposed to be like that. He was supposed
to be in charge, and and I was supposed to
take it. I was supposed to take the throne. I
was supposed to take it, but but I didn't want to.
I I I killed him. I killed him because I
wanted her to take it. I wanted her to have
it because she she's she's good, she's better, she was
better than him. Do you understand? Do you understand? And
the game said that I was supposed to take it,
and I didn't want it, and I wanted her to
take the throne.
Speaker 6: But wouldn't that means she would have to kill you too?
Speaker 5: Yes?
Speaker 7: But but but I but I thought, because I can't
be killed if I may, no, you may not.
Speaker 5: Oh boy, all right, Okay that was the past. The
impresses here. We're still alive, So she forgave you.
Speaker 1: Everybody except Moon can do a group check. Inside Insight started.
Speaker 4: What are the difficulties?
Speaker 1: Difficulty is twelve.
Speaker 4: Hopefully this does this correctly because sometimes it swaps the numbers.
Will have to pay attention.
Speaker 6: Okay, hm hmm, I can't choose any.
Speaker 5: That means if you just rolled yes, yes, I just rolled.
Why didn't I say my name though?
Speaker 1: Because we're on the map screen, you don't have so, and.
Speaker 6: I should have a plus one because I should have
a bond or maybe even two with Moon. So I
guess that's a twelve.
Speaker 1: Okay, Well, no, it will add to Moon's or to irises,
it won't.
Speaker 4: Okay, Well, it's not going to add because they didn't roll,
So it would be a plus two from him.
Speaker 5: Because I have you with him, I guess I have
a plus one or something. I don't know.
Speaker 4: All right, we all rolled, Okay, so that would be
a fourteen.
Speaker 1: Yeah, okay. While Moon is speaking, you can see that,
like few a few things around the room are reacting
your drinks. You're seeing ripples in the in the drinks,
you know, like the scene in Jurassic Park. There's ripples
in the liquids of your drinks. There's cracks where Moon
has grabbed the table in the wood. There's probably like
a light breeze flowing through the it's flowing through the house.
Speaker 4: Does it seem as though it is originating from Moon?
Speaker 2: Yeah?
Speaker 4: Moon at another thing?
Speaker 7: Yes, IRUs, it's all right.
Speaker 4: How about we we take a moment, hey and I
look towards the rippling and breeze that seems to be
kind of flowing from all over and back at you.
Speaker 5: H m hm.
Speaker 4: A moment to breathe.
Speaker 7: All right, Yes, and I still am glaring at Merrek.
Speaker 1: Wow, he's got his hands up like exchange, his eyebrows
are raised and he's like on his back foot.
Speaker 5: It's okay, okay, it's okay. It was my fault. I
did not know, I guess, and I'm just all the
secrecy and the weird stuff going on was worrying me.
Speaker 7: Right, you're right, and I should have been more forthcoming,
but it I didn't want to disappoint you, and I
didn't want to scare you because it was a moment
where I scared myself. And I look at Iris, who
I'm still holding hands with. Thank you.
Speaker 6: You needed that.
Speaker 4: We know you as best to speak can and I'm
not afraid of what's in here. And I poke you
in the chest.
Speaker 5: Yeah, I slowly looked down. Maybe we should voice in
the show then, I guess.
Speaker 7: If I think it would be still best to go. Yeah,
I more confident after telling you all mm hmmank you free.
I'm still gonna keep the hood on though for a
little bit.
Speaker 5: Yeah, I think that's a good idea.
Speaker 7: It looks you know. Thank you, and I look at Merek.
I'm sorry I interrupted you. If you have anything to say,
I'd still like to hear it.
Speaker 1: I was merely going to say that when it happened,
the laws here in Millerfax are that anyone has the
right to challenge the emperor in combat. Oh, if they
are victorious, they can claim succession rights. You must understand, however,
this is not a common choice for people to make,
because every time someone does challenge the emperor, they are
made an example of. When this all happened, everyone was
a bit shocked.
Speaker 5: They thought that the.
Speaker 1: Well, they thought the previous emperor was invincible. Frankly, and
when it did happen, well, I only know this bit
from rumor, but it was believed that you turned down
the succession and that is why Dragon Empress ruled.
Speaker 7: Now that's not a rumor, that's the truth. I didn't
want it. I just wanted to help.
Speaker 5: That's gonna sound very bad when I asked this, So
what's the problem. If you challenged emperor and you won,
you turned down.
Speaker 1: It's seen amongst most of the people that. Well, it's
it's a great slight. You turned down such a position.
Speaker 4: And it makes the empress look weak.
Speaker 1: Yes, people, it's very weak.
Speaker 7: It's like feeling shame for winning. You just if there's
no spoils, if there's no people telling you that what
you did was a good thing, there's no validation, there's
no there's no podium for you for your action, and
there's there's there's not even the slightest hint of gratitude
or affection. There's just anger.
Speaker 6: I guess it's I think that she thinks she's too
good them? Can she turned them down?
Speaker 5: Ah? Well, I mean did she know that you did
with this plan or something? Or you just did this
on a whim because you were.
Speaker 7: In love, sort of a mix of both.
Speaker 5: Complicated things, Okay, complicated. I'm sorry, No, no, no, don't
be sorry. This is the past. We're in the present.
If we keep dwelling on the past, it's not gonna
help anything. Now. The bigger problem is energy crisis and
a possible re emergency of war, because I can see
that smell that on the horizon. Once the energy starts
to run out, resources become thin, you've become feral.
Speaker 1: Oh, boy.
Speaker 5: Okay, Well, the best we can do now is take
it step by step, and the first step is getting
to cinder trouten America. You have any trade routes that
need to be Ryan, or have any trade LUs being
Ryan today? Going this in the shout?
Speaker 1: Uh? Well, m there's always trade routes that need to
be run.
Speaker 5: Uh I.
Speaker 1: There are several which sort of trade would you like
to be a part of?
Speaker 5: This is really for you, and it gives us a
way to send ashround. On top of that we repay
by escorting them. Sure, the way is possibly dangerous mm hmmm.
Speaker 1: Yes, your end goal here is drack More m hm.
Speaker 5: Very in it's kind of far away.
Speaker 1: Yes, well, you're going to have quite a few difficulties
reaching track More. Primarily, the area around Infurnia is extremely
dangerous m hm.
Speaker 4: In terms of monsters, yes, oh yes. And what is
climate like?
Speaker 1: It is mostly bad lands, There are quite a few
volcanic areas, and well, frankly, the monsters that reside around
Furnia are able to well fight dragons. Most of the
prey animals stay away from that area, and they are
rather hungry.
Speaker 7: And I look at Boll, I don't know if he's
on top of my head, not are you.
Speaker 6: I would be on a boat and I would be
next to the bowl with your wings right now.
Speaker 7: Next to the bowl with the wings, and I look
at bow. They probably taste delicious.
Speaker 6: You have me it probably.
Speaker 5: Would it be smarter to go south.
Speaker 1: You could take the path to very Ox through a
lawn shoe. That is the more direct path. It is
most likely a bit safer. There are no border disputes.
There's no sort of patrol through northern a lanchoe. It's
sort of dead.
Speaker 5: Oh okay, no border. That means that place is extra
freaking dangerous, right.
Speaker 1: It means that it's extremely Do you know the history
of a lan Choe?
Speaker 5: I can't say it? Just before my time?
Speaker 1: Yes, well, Ilanshu was destroyed many many years ago by
the dragon of which this country is named Millifax. It
was once well, it was once the third Elvin nation,
or I suppose second at that time. And yes, however,
in a war that took place before the well before
Millifax is what it is now. The dragon Millifax took
vengeance upon the Ilanshu elves and destroyed most of their country.
It is mostly ruin, and there are rumors that there
are survivors that now live underground. The elves that did
survive formed a new country with some of the humans
that lived in the region. That is the nation of
Za Zoda Yuseia. Now so, in terms of what you
might find in a LaunchU mostly difficult terrain more than
anything else. There are creatures that live there, but as
far as trade routes go, we usually stay near the
border whenever possible. And yes, the trade routes usually go
from Scaldmere to Cinderstroud into Brimstone Reach and if they
do go south, they typically go from Skaldmre to ash
Mount to through zoda Uthiah.
Speaker 5: Looks like we can avoid two problems. We go south. One,
you're obvious you won't have to deal with meeting that
head on. You have to go to Centertroud at some
point anyway, so we can talk of that later. Go south,
you can learn the lay of the line launch You
probably hasn't been traveled often. We can learn that as well.
Maybe you have an adventure, maybe you find some allies,
and it's like it's a little bit more populated down
here on the map. Here there Karthoum.
Speaker 1: Vermisia, Yes, Vermicia is probably your best stopping point before
going to drag More, if you wanted to take the
safer route.
Speaker 5: Okay, it is very helpful.
Speaker 1: It is less direct, and I must say that traveling
through Zoda Sia is not exactly safe and they don't
exactly like people from Millifax very much.
Speaker 5: Okay, so we avoid that, and I guess we are
on a longer trip that we launch you heading down
to Vermisia. From the Virex to Alaunsch you head down
to Vermisia. Stop there we feel supplies if need being
run our way back, stay around the border, go up
to drag More.
Speaker 1: That is the safest and most direct path combined.
Speaker 4: What do you think he looks wards everyone, Well, it
seems to's so, Infernia is very close to drag More.
Speaker 1: Regardless, Infernia, there is a reason that it is well
not destroyed with all the monsters. That is well, that
is where the Premiere Magical Academy is located here in
mill Offax.
Speaker 5: Excuse me what now? Yes, I say we go to Infernia.
We're going to go on events or why not have
a a lovely time with it? You know, challenging, you
know how much to school.
Speaker 1: The problem with Infernia is that it is in invite
only for the academy. They will not do much if
you will show up on the front door and ask
for an invitation.
Speaker 8: Mm hmmm.
Speaker 1: And again it is surrounded by horrific monsters and such.
Speaker 7: Well, I mean that's also that I lean towards the
group extra xp hmm.
Speaker 5: If we can leave Dragon One, go that way and
come back test it out a little bit.
Speaker 7: I'm getting antsy, Yes, and I think we should make
a decision quickly.
Speaker 5: I in favor of going south.
Speaker 4: I rate my hand.
Speaker 6: Well, I have no hands, so I guess we're going south.
Speaker 7: Okay, I'm keeping my hood on.
Speaker 5: Yes, sure it looks good. Right, we'll take your advice.
Speaker 1: May all right, America, Well.
Speaker 6: If you.
Speaker 1: If you wish to go to Vermisia. He's doing he
looks like he's doing some mental math, trying to calculate
all of the routes and whatnot. Ah, I believe we
have some. Well, we'll be restocking. There should be a
caravan that travels from ash Mount to Ill and drove
to Vermisia. Again, as far as welcome receptions, you won't
find much. This is a merchant caravan that we use
that goes through that route. It is not exactly welcomed,
but we're also not completely disregarded or assaulted.
Speaker 5: Sounds like a find way to travel.
Speaker 4: All right, so we have made a decision, then all.
Speaker 7: Are in and crack my knuckles right, yeah, thank you Marek.
Speaker 1: Yes, of course we have developed a little relationship here,
and I wouldn't want to see you, any of you
come to any harm.
Speaker 5: I'm sure I hope that was sincere, Mary, I do
wish the best for you.
Speaker 1: Yes, I believe that we all benefit from future dealings.
And yes, any sort of well insult was not intentional.
Speaker 5: Yes, absolutely, because I mean if we die, you die,
So you know it's a great rule, yeah, the queen,
and it's put us both together. So this is not
just a single deal with us. You're included in your
whole company. It's wonderful because yes, if things do go successful,
you get a lot of credit for it. And if
it goes bad, have you seen how many dragons she has?
Speaker 6: Well.
Speaker 4: Also, solving the power crisis would strengthen the influence of
the Empress. It makes sense she would wish to be
involved and it would benefit all of the parties involved
as well, so unless.
Speaker 7: We fail and then we'll all die, well, and they
will all die.
Speaker 5: We're heroes, some of us, all right, So keep that
level of confidence. And I slapped the chair and stand up.
I'm getting a chair butt. I'm ready to go.
Speaker 1: Chair.
Speaker 6: But's the worst, jealous, It is worse.
Speaker 4: Than I don't know if it is worse than swamp ass. Actually,
when you're sitting in a leather chair for far too long.
Speaker 1: Raglia Khan had some serious swamp ass. Indeed, I'm sorry,
I got a marsh.
Speaker 6: America.
Speaker 4: Have you ever been seated in a leather chair for
a long period of time? Mark?
Speaker 5: This is where I walk back.
Speaker 1: Thanks, all right, Yes, you're welcome if you would like
transport from skull Mere to vere Ox or I'm sorry,
is that where you decided you're going vere Ox and
then from there to Vermicia?
Speaker 4: Yes, whichever is the I suppose, easy used and safest route.
Speaker 1: Traving about food, well again I wasn't quite clear. Are
you taking scald Mere to Ashmount to Illandrov or are
you going from scald Mere to ver Ox to Vermicia?
Speaker 7: That second one?
Speaker 5: Second?
Speaker 6: The second one?
Speaker 1: All right?
Speaker 6: When in doubt? Number two?
Speaker 1: Yes, trade routes all right, we carry supplies. Uh, there are,
I believe there are. We will be receiving a ship
Who wants to roll a dive for me? Who d six? Please? Okay?
There will be a will receiving a shipment from Vermicia.
There's a lumber shipment. Uh should be arriving soon and
then we'll be having one. We'll be having something going
to very Ox. But we don't have anything going from
very Ox to Vermicia unfortunately. So beyond very Ox you'll
have to find your own way.
Speaker 7: We're good at that, but we also appreciate the.
Speaker 1: Help very well. Then we have a fairly often traveling
caravan to very Ox. They supply various ores and things
to scald Mere and from Scaldmere to cinder Shroud, and
we supply them with all sorts of food and such.
So food caravan is will most likely be available. Oh,
you can show them the.
Speaker 7: Marker, of course, the marker.
Speaker 1: Yes, yes, there will be. You can go to our
warehouse in town in scold Mere and show them the
marker and tell them that you are that you would
like to join the caravan to very Ox. There should
be one leaving today and the trip is let's see here,
the trip will take you about a week.
Speaker 4: Track alone. It is going to be quite some time
for truck.
Speaker 6: More huh if you how much will it cost? Was
it free?
Speaker 1: If you show them the marker, they will allow you
to travel with them for free. There are, of course
other options if you would like that. Scold me or
does have other sorts of transportation just similar to the
vehicle that we have.
Speaker 7: I'm sure the caravan will be fine.
Speaker 6: Mmmmm.
Speaker 7: And I look at the group shrug.
Speaker 6: Fine us we can pay away with I don't know protection.
Speaker 1: Everything's up, excellent, wonderful?
Speaker 10: Well yes, well, also, Marrek, did you know that the
Empress was going to be coming the other day?
Speaker 4: Is that why you were so awkward? It's all right.
Next time, please let us know. You were puking And
I almost puked as well.
Speaker 1: I I'm not the one that let the Empress know,
if that's what you're asking.
Speaker 11: All right, it was my mother, tenders.
Speaker 7: You really should have.
Speaker 1: When I told my mother about her new arrangement. Ah,
she didn't have the best reaction, and she expedited the
notification from the Skoldmere office in regards to your visa.
And well, I we didn't expect the Empress here so soon.
Let's just put it that way.
Speaker 4: M hm, very well. Well everyone is alive and well
and we are ready to go find these merchants to
get going then, so no harm, It is all right.
Just still next time, if you do know it, even
if it is not, you could you just, I don't know,
prepare us in some fashion so that we don't have
a mental crisis. Next time, I.
Speaker 1: Will do my best question.
Speaker 6: Yes, the Empress got here really fast, didn't she. Yes, how.
Speaker 3: Dragons that surrounded us seconds?
Speaker 4: We're ready to chew our heads off?
Speaker 7: Yes?
Speaker 6: How fast can they go?
Speaker 1: Well, it depends on the type the royal guard the
dragon riders are they They are mounted upon some of
the very fastest dragons and all of Miller facts And.
Speaker 6: If I wanted a royal dragon, how much do they
go by? You know what I mean?
Speaker 12: Zenny in zen it they.
Speaker 6: Ohd on.
Speaker 1: There are so many things wrong with that question. I
don't know where to begin, especially asking it in mill Offax.
Speaker 5: Huh, okay, curious line.
Speaker 1: Just be careful about your curiosity.
Speaker 6: There is a.
Speaker 14: Black market for and you just keep the little creatures
should not say anything. It's excuse me.
Speaker 5: Mm hmm, I.
Speaker 1: Didn't hear what you said.
Speaker 7: Mm hmm.
Speaker 5: A thing we should grow.
Speaker 4: Oh, we have things to do, shall we go?
Speaker 3: Okay, caravan time?
Speaker 4: Thank you, Merek.
Speaker 1: Cut up on his shoulder, happy to help. You'll be
taking all of your things then? Yes, excellent, excellent, Yes, wonderful.
I will make sure to tell the stable master to
have your igwoodns ready, and I assume you'll be leaving
the next ten minutes or so. Yes, looking quite happy
now you've this is probably the happiest you've seen him.
Speaker 5: Hey, Igwoodons, why are we take an eguadon.
Speaker 1: Well to reach to return? To scold me? The town
probably don't know any.
Speaker 5: Luxury car or the vehicle that you had earlier than.
Speaker 1: I just assume that you were going to return the eguadon.
Speaker 3: Oh, we certainly are at least time.
Speaker 4: I would love to write mygdon.
Speaker 5: I didn't come in on quadon, so you could write.
Speaker 7: On the back of it.
Speaker 3: Would be very fun.
Speaker 7: Hm.
Speaker 1: So in ten minutes I'll just let the stable master know. Okay, goodbye,
good luck.
Speaker 4: They are wonderfu for creatures.
Speaker 5: I'm gonna kill me fantastic Wait a minute, killing?
Speaker 6: How am I meant to get around now. Huh the
wings are gone. Oh, I don't just roll?
Speaker 7: Sure, you just have to roll. I'm sorry, I'll just roll.
Speaker 5: I'll just roll.
Speaker 6: Rolling, bow on the ground, eating, you can ground lint.
Speaker 5: You can always get in one of our sacks if
you want.
Speaker 6: I'm not touching your sack.
Speaker 5: Great, dookie.
Speaker 7: We can just maybe we could stop somewhere and and
buy a bow sack, a bow sack, a bowl.
Speaker 5: Hm hmmm, I just have to be a bowl. Why
can't you just fit in a sack on.
Speaker 7: A bow, a bow, a bow sack.
Speaker 4: Anyway, we should go.
Speaker 5: Yeah, I'm I'm I'm holding the door opens.
Speaker 4: I'm very excited to write again.
Speaker 3: It's gonna be so fun.
Speaker 7: I am not excited to write the Aguadong.
Speaker 5: I'll close the door behind me and walk out with us.
Speaker 7: Oh, the major track. So when we get to track
and I look around, I'm gonna get to track more.
I told her that we would exchange information, and I
hope you know that I was lying.
Speaker 5: I was very confused. Why you even asked that we
want to guard that.
Speaker 4: If you're with these people, they're not good people.
Speaker 7: Yeah. I don't even know if the mark was telling
us the truth.
Speaker 5: I believe he was in his best interests.
Speaker 7: Okay, all right, are we walking towards the okay?
Speaker 6: Walking? I wish I could do that.
Speaker 5: You can just develop legs.
Speaker 6: I just grow legs to Yeah, why don't you grow wings.
Speaker 5: Or sow you turn into a miniature drake. You can
as we fancing you some feet at least maybe a
knee cap one whole foot.
Speaker 3: That seems impractical, right, I.
Speaker 6: Thought so, so I didn't try it.
Speaker 5: Hm hm.
Speaker 6: Ah.
Speaker 5: Look at the beasts.
Speaker 6: By myself having to propel myself by my own locomotion.
No wait, where is me? Bo? The slime?
Speaker 5: Why are you a slime?
Speaker 6: You know it's you can't ask people that.
Speaker 4: I believe what his question means is that it is
curious why you decided to stay a slime after that event?
Speaker 6: Free holies.
Speaker 7: As a joke, Yeah, oh.
Speaker 5: Chokes on you.
Speaker 7: Okay, okay, no no more hood. I thought I looked
cool with a hood, But okay, I get a round
then I figure that probably the best around. I don't
want you to have to roll round and.
Speaker 3: A gesture.
Speaker 6: Boom.
Speaker 7: Okay, are we ready to go now?
Speaker 6: Guilt free?
Speaker 3: Guilt free?
Speaker 7: Are the the air.
Speaker 6: Yes, I don't.
Speaker 5: I don't have a license for this thing.
Speaker 3: Hop on, and I needn't be.
Speaker 1: Yeah, let's let's let's get uh decks and decks, roll
through the and decks.
Speaker 3: Okay, do you actually wish to?
Speaker 5: Did I hear about your escapades of.
Speaker 4: You probably saw branches in my hair?
Speaker 5: Okay, yeah, yeah, definitely, I'll try the ead. Uh what
is this a group.
Speaker 1: Check or just self? Uh? No, each each can roll?
Uh getting onto the egoods just regular? I guess moon
iris moon iris.
Speaker 8: Uh?
Speaker 1: No, you should just hit roll check. Shouldn't have.
Speaker 4: Well, I'm having enders take the rein since he hasn't
gotten a chance to drive one yet.
Speaker 7: I will be driving one, piloting.
Speaker 4: It.
Speaker 1: Difficulty difficulty is going to be ten? Y?
Speaker 7: Is this you got this?
Speaker 1: Just roll check?
Speaker 5: Yeah?
Speaker 1: You just have to your best. Those are your best.
Speaker 4: Do not worry.
Speaker 6: Amazing you said dex and dex, dex and dex.
Speaker 7: Okay, and difficult it was ten? Okay, wait a minute,
can I spend backwards?
Speaker 1: Yeah, but don't spend one for this? This is just
I mean, you can if you want to, but it's
like this is this is just how awesome are mounting getting?
Like getting onto the aguadon.
Speaker 3: Tell us to go back to the stable.
Speaker 6: Okay, ye, foudy over the stable now no, no.
Speaker 3: No, back to the one in the town. They know
their way back.
Speaker 6: I don't know if do you.
Speaker 1: We're looking hold on. We need Iris's role as well. Iris.
We need dex dex.
Speaker 4: Oh I thought we had two.
Speaker 1: We do you do? But you're you're getting on. I'm
just this how awkward forgetting unting?
Speaker 5: I mounted backwards all.
Speaker 4: Right, I'm very good at.
Speaker 5: This, and you wanted to try.
Speaker 6: To dry mounting.
Speaker 1: Okay. Basically this is like a Benny Hill scene. What
happens here. It's like, uh, if I had the ungodly
music ready, I would be playing the ungodly music.
Speaker 7: Uh.
Speaker 1: It's it's just a horrific sight basically of this happening
of Uh.
Speaker 3: Let me up, it will be all right.
Speaker 1: It's literally like there's a horrific scene here that happens
where everybody's trying to get on the egodons and it's like, uh,
you know, it's like trying to trying to mount an
unbroken horse, you know, like a mustang, like a wild mustang.
You guys are getting launched off of the egodons. It's
it takes you like a solid like half an hour
to actually get out of this situation.
Speaker 3: Stay put, just stay stay put.
Speaker 7: Why does this thing have humps?
Speaker 3: Why does yours not have humps?
Speaker 6: Why does this one have homps?
Speaker 5: Horns?
Speaker 3: It poked?
Speaker 5: Is?
Speaker 6: Okay?
Speaker 5: Can we watch? Do we watch Bow hop up on it?
Speaker 1: Bo has no problem. He's just getting wobbled about, like
on top of Moon's head, but he manages to to
stay up there without issue.
Speaker 5: Giving Bow the most eviless eye and just seeing him
jump up there with no problem after complaining about.
Speaker 7: Yeah, okay, I think mine stabilized.
Speaker 1: Maybe it's it's like there's guards that are laughing at you,
you know, like they're watching this whole thing, like they
can't even get on an like you can tell them
this is gonna make for some hilarious stories for their families.
Speaker 6: I would like to beak to the equid ones now, yeah,
absolutely set, no.
Speaker 7: Trying I get thrown off.
Speaker 12: You sick?
Speaker 5: All right?
Speaker 6: Food and right, we'll feed you.
Speaker 1: You don't tell me what to do.
Speaker 5: But I do. Why not?
Speaker 1: Because I don't know you?
Speaker 6: And what's your name?
Speaker 1: I don't have a name.
Speaker 6: It's a really long name. Can I call you ado?
I don't care, Okay I do. Oh well, my name's
Bo and we know each other. Now, could you sit
so my friend could mount you. We can go somewhere
and get some food.
Speaker 5: No, I like it here. They have good food.
Speaker 6: Hmmm, you do make a great point. They have amazing
food when they choose to cook it.
Speaker 5: They gave us a strange bird las night.
Speaker 6: Oh yeah, yes, how was that?
Speaker 1: It was very strange, but it had good chase lature?
Speaker 6: Is that right? What you ate my.
Speaker 1: My bird?
Speaker 5: Did you?
Speaker 1: I don't know if your bird or not?
Speaker 6: Friends to enemies really fast, you know, I'm wondering what
you taste like.
Speaker 1: Oh you'll never know.
Speaker 5: Okay, okay, all right, noises, what is going on?
Speaker 6: You just hear boat sitting on Moon's head going as
the Iguodd replies.
Speaker 1: It's horribly loud, like you know, like when you meet
when you talk to people that don't have a quiet setting.
It's like that. It's yeah, it's like my parents trying
to talk.
Speaker 6: Not a delicate dialect. I'll tell you that I hate
this person.
Speaker 3: Okay, well then we should.
Speaker 6: Be eight my coquetries. Can I eat him back in return?
Speaker 5: We back on food. No, okay, listen, why don't we
ask the stable masses to take the iglodon's back and
we get with American get the normal way to travel around.
Speaker 7: It would be so awkward because we just left. I
don't want to go talk to him again, and I
tried him out another time. Come on, buddy, come come.
Speaker 6: It's I do and he's an asshole.
Speaker 7: I don't. You're an asshole?
Speaker 11: Cool.
Speaker 1: Yeah, you're doing the thing where you're like hopping and
following it like it just keeps walking.
Speaker 4: What if we help each other up instead of doing
it one by one or not one by one, but
like by yourselves.
Speaker 1: All right, all right, okay, Stable Master's been trying to
help you, like the whole time, by the way, like
he's trying to hold the Iguidn's reins, you know, like
to help you get on. They keep walking you around
and you're like hopping on one foot trying to climb
up into the stirrups.
Speaker 5: Okay, is taken far too long, Stable Massive. You can
calm them down. I'll try again.
Speaker 1: Yes, I've been trying. But whatever it is that your
friend here is saying to the creatures, it's a private
massa it's seems to be upsetting them someone I can't
quite calm them down.
Speaker 5: Kind of sound. Do you have food any kind of like?
Speaker 1: Yes, I believe we have some left of dinner somewhere.
Speaker 5: Maybe that'll help.
Speaker 1: And you can see some like there's some like greenish
meat that uh that that he pulls out.
Speaker 6: I hop off Moon's head and grab onto his arm
and just start eating this green meat.
Speaker 1: For the guards. The guards like begin to draw their weapons.
Speaker 5: No, no, it's it's fine. It's just seeds, not an issue. Problems.
Speaker 6: I let go. Did I manage to stand it or not?
Speaker 1: I think it's time to roll a check? This will
be decks and I think God be difficulty, which beast
might and decks difficulty?
Speaker 6: Ten?
Speaker 3: Oh we just spoke about behaving.
Speaker 6: Oh yeah, I was bad for I was shafted.
Speaker 5: I don't understand what is going on?
Speaker 6: Why now eating renegade bow.
Speaker 1: There's like a drumstick floating in bow.
Speaker 5: I'm very confused. What's going on? We have to go
so Indica. I guess we're walking at dis plantation.
Speaker 1: Maybe probably.
Speaker 5: Walk the Eglodon's or no, actually, I don't want to
want to be a part of this. And I just
gather my stuff long.
Speaker 1: Tip stable masters like trying to wipe off the remnant.
Speaker 6: Sorry, m the green drumstick kind of emerges from Bow's head.
You want to bite good?
Speaker 7: Maybe you could get some idol though, because I don't.
Probably would want the rest of.
Speaker 6: The giving that boss to the thing unless he seats.
Speaker 7: I look at I look at the iguadon.
Speaker 6: You want some of this? Your bostard? You sit and
that has sit on you?
Speaker 1: Are you saying it in in uh, bastard? I'm not
eating that. It has your slime on it, but.
Speaker 6: You are a bastard.
Speaker 7: Well, I tried, I guess I follow enders a little defeated.
My hair is a little more scraggly because I've been
trying to get onto this zigod on.
Speaker 6: And then it has a belt it Again.
Speaker 4: I will try to pet my equedon, but it will
bite my fingers.
Speaker 7: Iris.
Speaker 3: It just has so much luff in its heart.
Speaker 7: It's got a lot of teeth too.
Speaker 4: Then I came my head and walked to the gates.
Speaker 1: Yeah. Eventually this whole scene sort of culminates with you
all finally getting mounted onto the eggodons, getting your uh
supplies and things loaded into sacks or into your inventory
or what have you.
Speaker 7: And wait, we actually get on theodons. I thought Andrews and.
Speaker 1: Took it took forever.
Speaker 5: It basically because it took forever. Yea, yeah, that's why
it was.
Speaker 7: So we're on these now after a montage of okay, excellent,
Oh that was easy, m easy, and I griped theod Okay,
are we ready?
Speaker 5: But it's so much easier. Even the mountain cats easier.
Speaker 7: Dragons would have been more fun.
Speaker 1: Yeah, uh rue is uh with moon and bow on
on Moon's as well.
Speaker 5: Okay, all right, all right, you know the way, just
point the way, I'll gently pat.
Speaker 7: I kind of go, because I know mine's an asshole.
Speaker 6: Yeah, you don't then go.
Speaker 1: I mean, the thing the thing feels like is if
you're slapping like a rhinoceros. It's got that kind of
it's got that kind of like skin and hide. Yeah,
it's like beefy, you know, like you know those like
giant Clydesdale's. Whenever you're sat on one, your legs are
like you know, it's like your legs are like a
triangle basically like you're just yeah, you're barely Like it
feels like you're doing a split when you're when you
get on the.
Speaker 16: Thing a walking and it's just like okay, yeah, and
they're bipedal, you know, so they're like they have those
little arms and you're you're kind of your inclination is
to like lean backwards to get like a center of gravity,
but you really have to lean forward just to get
on there.
Speaker 1: And yeah, it's awkward as ship. But you begin to
head back to call Mere and uh, let's see, let's
do a travel roll. Who wants to do the travel roll?
Speaker 4: Meyer?
Speaker 11: Huh, you're travel rolling?
Speaker 1: Okay for a travel rolling? Told, I will take a
D eight please D eight?
Speaker 6: Just one D eight okay six?
Speaker 1: Okay, did we die? See so this isn't like a
super long trip or anything. It's less than like an
hour to get back to town. I mean technically you're
still in scald mirror. It's just like the outskirts basically
where they live on the cliff side. As you are
heading there, there is I assume you're staying to the road. Okay,
you can see on the road ahead there appears to
be a there appears to be like something you see
like a small wisps of smoke headed up from something
in the road. It looks like there is a ruined
carriage on the road. From what you can say, Oh, and.
Speaker 4: You said there is smoke rising as if it was set.
Speaker 1: On fire with some smoker rising up.
Speaker 7: Oh oh, don't get any ideas anybody looks like this
is already on fire.
Speaker 5: That's a shame. That's why we get going.
Speaker 6: I wonder who did it this time? I look, I
end this and then rue and then.
Speaker 5: I don't know what you're insinuating winding.
Speaker 7: Well, we don't know what you're incinerating exactly.
Speaker 5: It's one time small.
Speaker 1: As you begin to approach the carriage, you can see, uh,
there is a wreckage here, and there is quite clear
the dead bodies in the carriage.
Speaker 4: Do from what we can tell, do they look as
though it was done by man? Or does it look
as though one of the dragons might have done this?
Speaker 1: So this is just a cursory glance that you're gonna make.
I'm gonna say that I'll take insight, insight going to
make the difficulty fourteen.
Speaker 4: All right, three failure?
Speaker 1: Yeah, I mean this just I mean, it looks like
something burned them. I mean, it could be anything.
Speaker 4: M do we wish to investigate this or do we
wish to tell the authorities?
Speaker 5: Perhaps stuff like this happens all the time. It's a
very dangerous area being hunted.
Speaker 7: It is very dangerous.
Speaker 4: Are there are people who died?
Speaker 5: Yeah, it's a shame. You should probably keep going.
Speaker 7: I'm fifty to fifty. I want to keep going, but
I think we should investigate. I think there could be
experience they're dead.
Speaker 6: Oh what if there's a quest here?
Speaker 7: Okay, this is you want to you can.
Speaker 5: Dead things here? Are they're dead? Why would some one
just leave them?
Speaker 7: Then?
Speaker 6: Is it need what you can get back on the
iguodon afterwards?
Speaker 5: Yeah, that's a good point. Remember how hard it was
to get one. That's sun.
Speaker 4: I can be the only one to take a look
if you want.
Speaker 5: I mean, it's not what I want. Is that what
you want to do?
Speaker 4: I think I do, and I'm looking at moon.
Speaker 7: I will stay on my egoudon. But from a glance, narrator,
do I see anything that is recognizable if I roll
for it or uh?
Speaker 1: So you can make an insight and insight difficulties fourteen
oh okaye.
Speaker 7: Thirteen failure.
Speaker 1: I mean there's clearly dead bodies inside the carriage. They've
been burned, and I mean half the carriage is ruined,
and is you know, smoking there were It appears like
this is one of those expensive like an expensive carriage,
not the same as the one that you rode in,
but of that variety. And it's it's been yeah, it's
been ruined.
Speaker 3: I hop off.
Speaker 4: I am going to take a closer look.
Speaker 7: I think, oh, oh, okay, I'll stay here.
Speaker 3: I'll try to make it quick.
Speaker 1: It's just.
Speaker 7: Okay, we'll, we'll, we'll, we'll stay put in and look
out on the road.
Speaker 5: I guess, oh, essence will be learned either way. All right,
I'll pullitically down to the side.
Speaker 4: And I will walk closer towards the side of the
wreckage and try to see if I can ascertain anything,
any icronography that might identify them, et cetera.
Speaker 1: First, and foremost, you're heard by the smell. It's intense.
You know that it just smells like burning hard. Yeah,
and also the smell of like death is here, and
it's you see immediately two people. It was two people
that were in this carriage. And kind of the way
that it was burned was like as if as if
something burned it on one side of the carriage, and it,
you know, kind of got ruined from that. So I
will take a another insight and insight and this will
be difficulty twelve.
Speaker 4: Difficulty twelve already thirteen success.
Speaker 1: Okay, yeah, you you find I think there is some
sort of probably insignia or something on the carriage itself.
It's probably like a marking for a house or something.
You don't recognize it, but you know it's it was
on like probably the opposite door. You know, like one
side got damaged. I had the one that wasn't damage.
You find an insignia on there. It kind of looks
like a I think it would look probably like a
It would probably look like you saw I think, different
kinds of foliage and stuff as you've been traveling. It
resembles probably like a certain kind of tree that you've
seen growing in the region.
Speaker 4: Now you said it was from one side. Does it
seem as though perhaps there's like some sort of a
lantern on the opposing side that's un damaged or anything
like Like, does it seem like something was destroyed on
the wagon or does it seem like it was an
assault from someone or from some sort of.
Speaker 1: Creature something or a creature or something along those lines
makes the most sense to you. It doesn't necessarily look
like something malfunctioned on the carriage. What you can tell.
Speaker 4: And are there any sort of tracks or anything like
any footprints, any animal markings.
Speaker 1: You will as you are investigating here a familiar sound
of your inventory bringing you huh or your interface rather,
I'll open it up.
Speaker 6: Uh.
Speaker 1: You open it up and you see basically like investigate
the cause of death, and you'll see, uh, you'll see
something like, uh, it's missing a lot of details. You'll
see the insignia that you saw on the door as
part of the description of the quest, and you'll see
for like objectives, it'll say find out the find out
who what happened to? And then I'll show the insignia
and it'll say for your reward, it will say five
hundreds in it and it will say I think five.
Speaker 4: XP Oh did this pop up on your interface? And
I'll try to share it if I can it does.
Speaker 6: Yeah.
Speaker 4: Oh, and so there's nothing else around that I can gauge,
no markings or anything like that.
Speaker 1: No, yeah, so okay, Yeah, if you begin to like
look around the area, you will find uh, you don't
find like any creature tracks. You do, however, find a
lot of like foot traffic.
Speaker 3: Looted.
Speaker 1: Oh yes, from what you can tell, it does seem
like it was not a creature, it.
Speaker 4: Was people, and anders shouted out, Does it look as
though it was looted? Looking around, does it.
Speaker 1: Seem it definitely does?
Speaker 4: Yes, And there's there are footprints everywhere. I believe it
perhaps was bandits.
Speaker 5: Away. Great, Okay, Before we accept to do anything and
go out of our way, I want to remind you
that we have these lovely creatures that don't belong to us,
that could possibly die, right, something we want to risk?
Speaker 6: Is that rhetorical?
Speaker 5: Okay? Bo I know you have some kind of like
weird thing going on between It's not weird, it's personal, okay.
Speaker 4: And looking at the scene, does it seem as though
the footprints are going any particular direction? Like are they
headed back to town or they headed into the wilderness
off the road.
Speaker 1: So there's a lot of tracks here. I'm going to say,
I'm gonna need another check. This will be insight and insight.
I'm gonna say this is its difficulty.
Speaker 4: Fourteen right, fifteen success.
Speaker 1: Yeah, So this is gonna it's still going to take
you like a little bit of time here. You're probably
going to spend like five to ten minutes. I think,
just kind of kind of figure out the tracks because
this is a well traveled road there on, so there's
a lot of like tire tracks, there's a lot of
like all kinds of tracks. But you think you've sort
of narrowed this down. It definitely looks like it's away
from town and not the way that you came. It
looks like it would head off probably into some of
the scrub brush someplace what you can tell it would be.
So you came, you essentially came from the northeast. You're
heading southwest right now, towards the town. It looked like
this would be northwest from your position.
Speaker 4: If there are people killing people on the road.
Speaker 5: And it happens, yeah, how far are we from town
from fifteen minutes? Don't always picked the egg wood on's
if you really want to come back, I mean, just
losing them, we might be out of our pockets. Yes,
we'll be doing and killing. It's a joke.
Speaker 4: Yes, calling come back and perhaps ask around in town
or let the authorities know what we found. It is
a sizable reward for this quest. If you didn't see
what reward, yes, look at your interface.
Speaker 1: Serew's ears like swivel, do you.
Speaker 7: I don't think, I swell, I don't. It doesn't come
up for me.
Speaker 1: It would, actually, it would show up for you. Moon.
Speaker 7: Oh, it does definitely comes up for me.
Speaker 1: Hold on, sorry, it would not. It would not.
Speaker 7: It definitely has not shown up for me.
Speaker 4: I would draw the insignia at the very minimum from
Moon as well on like my my notebook. I would
have drawn it anyway to show the authorities. Does this
one look familiar.
Speaker 3: To you at all?
Speaker 1: Make an insight and insight man, this will be.
Speaker 7: Fourteen difficulty well, good heavens fourteen twelve failure so close,
so close? No, no cigar, I no, sorry, m.
Speaker 5: Well, we have options, Kevin's saying this. We could start it.
Moon can deliver the egood ones come back.
Speaker 3: Wait, they know they're way to town. We could smack
them on the butts and have them go.
Speaker 5: You keep saying that, but what if something like a
drake swoops down and eats them.
Speaker 7: There are dragons and they are kind of hungry. Yeah,
but I suppose these guys would be more like jerky
mm mmm, Jackie, I say that we should at least
return them, okay, or or at least I guess, so
I could take bow and Roue and we could.
Speaker 5: Go No, no, no, we'll all go together. We'll just
we'll just go turn them, turn them and come back
if you.
Speaker 4: Sure sure, especially people attacking folks traveling on the road, right,
that wouldn't be good to leave everyone. You gave Merek
a communication scroll?
Speaker 3: Yes, yes, could I borrow it?
Speaker 4: Just to ask him about the schigel? Maybe he might
know this tree?
Speaker 5: Does it work?
Speaker 8: Though?
Speaker 5: I don't mind?
Speaker 6: It are bound me?
Speaker 1: Are you asking me?
Speaker 5: I'm I guess I'll check in my inventory to see
if it says bound.
Speaker 1: Yeah, it does not stay bound.
Speaker 5: Oh, but it's bound. The communication is bound to him? Yep, okay, yup.
I don't see any kind of problem with that.
Speaker 1: So specifically, it wouldn't say. It would say however you
phrase it when you're thinking about it, like when you're
making the connection in your head, that's how it would
display in your inventory. So like say like communication scroll
with marek like if that's the way you're referencing it
in your head, it would show us.
Speaker 5: Okay, But it's not.
Speaker 1: It's not like the communications scrolls are not bound to anyone.
They are to each other. They are bound to it's
it's it's mate of a that's the only thing.
Speaker 9: Okay, So like number yeah, so yes, exactly, they would be.
Speaker 1: It would It's like the equivalent of like so like
when you when they say like, oh yeah, this is
to reach you know, cinder shroud. You know, if it
was like the cinder shrouds stables or a vehicle, you know,
like a company or something in cinders round it, which
is just to scroll. That's there.
Speaker 5: That's all seventeen eight alpha, seventeen eight beta. Okay, okay,
all right, yeah, we'll check it out inventory and end
it up.
Speaker 4: Yes do I have to roll to get back on
thisdon thank you?
Speaker 1: So while we were traveling, I we're just going to
assume every time you get on the egodon it's a
horrific experience.
Speaker 3: Yes, I think you've rolled.
Speaker 1: We've rolled two fumbles now for handling the Egodons. So
I think now it's just an established thing with your
character that every time you get on an egoid it's
a Benny Hill sequence.
Speaker 4: The Ellen draft elves are not good here, just.
Speaker 7: Kind of watching as she's just flipping like we are
almost there, almost there, you guys, I've got this yep, yep, yep, yep.
Just oh, that's the button that I'm starfishing. That's the
butt end.
Speaker 3: I'm now like starfished on the back before I try.
Speaker 1: I don't like you just like keep sliding off, you know,
like sliding off of the saddle.
Speaker 4: Yeah, And whilst we are traveling, I will just communicate
to Marrek what it is we saw and try to
describe to him the kind of tree and if he
knows anything about any houses that might utilize that tree
or a tree that he might be able.
Speaker 7: To think of.
Speaker 1: Yeah, I think he will.
Speaker 17: Uh.
Speaker 1: It probably takes like a few minutes. It's like you're
texting someone, you know, it's probably like a couple of
minutes before a response. And this one would say, uh,
that is the al Safar families Insignia. They are known
as one of the premiere perfumers in in the area.
Speaker 4: Well, Marrek, let us know a name, and I will
hand the tablet back to or the scroll back to Anders.
So is any asset all right? It is the Alsafar family.
The perfumers apparently.
Speaker 5: Oh, it's good to know that she can tell someone
only get back. We should be coming up on my
location soon.
Speaker 1: Mm hmm. You can see Skaldmere ahead of you. You
can see the Yeah, you can see like the checkpoint
or whatever ahead.
Speaker 5: Oh a slow down iguad on and uh, I'm guessing
at the checkpoint that would be where the stables are, right.
Speaker 1: It's not far from it. You could probably see them ahead.
There's like a you know how like when you go
to an airport or when you go to any sort
of big town or whatever, they try to keep the
transportation around the same area just so that like you're like, oh, yeah,
I need to catch the boss or I need to whatever. Yeah,
it's that kind of a thing. But you can see
there's stables, and there's like, you know, super fancy vehicles,
and I mean you definitely passed some as you were
coming into town.
Speaker 5: Yeah. Right, I go to the stable area and drop
off this equador.
Speaker 1: On sure thing. Yeah. I mean, you know, there's not
a lot in this interaction. I mean, I feel like
you can do this. They probably like, oh I thought
you were I thought you were taking them out for
a week, you know, was there a problem or anything
along those lines.
Speaker 6: Yes, there was a problem. I was not bosted.
Speaker 7: Well yes, not not really a problem. But yeah, that
that one apparently is mean.
Speaker 1: Was it a was it a fecal problem?
Speaker 5: Oh?
Speaker 6: Goodness, see sure is a fecal head, that's for sure.
Speaker 5: They were lovely, great, they were good. Loway here you know,
no one died, well.
Speaker 6: One of us die, so no fecal problems, not yet.
Speaker 3: No, that's great.
Speaker 4: Speaking of ship, do you know perhaps where we might
be able to report something is some sort of officials
to speak with. We found something that the law of
the area might wish to know about.
Speaker 1: Well, the fastest way is to speak with the CHECKPOINTERRDS excellent,
all right. Otherwise you can go into town. There's obviously
the harbor master. You can speak with them. Typically there
in contact with the patrolman.
Speaker 4: M all right, well, what would we like to do
about what we found?
Speaker 5: Do we want to prove the God's closest I'm pretty
sure they have a contact all right, great, if they didn't, Okay,
right up that way, yeah.
Speaker 1: I mean you passed right through the checkpoint. It probably
only took you a few minutes to come in and
just showing your visas and stuff.
Speaker 5: M oh, so help you go that way, all right?
Speaker 4: And if we are so, we're heading to the border here,
all right. So then I suppose we would just try
to speak to someone that looks like they know what
they're doing, so to speak and try to explain the situation.
Speaker 1: Okay, yeah, go ahead and give me an insight in
willpower check. Difficulty is going to be ten.
Speaker 4: Already sixteen success.
Speaker 1: Okay, yeah, you probably just relay everything that happened here
in terms of what you found and whatnot. And they said,
thank you for letting us know. We will be sure
to send the patrol out to investigate immediately. Hearing that
there are two deaths on the road from the al
Safah family is well unsightly at best. Given your description
of the scenery, it doesn't appear to be any sort
of dragon attack.
Speaker 8: No.
Speaker 1: I imagine that the al Safar family would have had
the appropriate pheromones coated on their carriage, So no dragons,
m perhaps some rogue mages. Then, regardless, we will take
a look into this. Thank you for letting us.
Speaker 4: Know, of course. And I look to the others kind
of inquisitively whether or not they think we should offer
our services because I don't want to volunteer everybody.
Speaker 9: But way, he rose, Bo, you say this out loud? Yeah, yes,
I saw your visa. Hard to believe one such as
you be a hero.
Speaker 6: But it's hard to believe one such as you could
be so bold.
Speaker 5: You know, it's hard to believe that these things are
happening around here, right, Bo, right, mm hmm.
Speaker 4: So perhaps we could look into it.
Speaker 5: I see you. If it makes you sleep out of
a night, I guess we can.
Speaker 4: It's not about if it makes me sleep better at night.
It's about your claiming that you wish to be a hero. Yes,
this is the sort of thing that we're supposed to
be doing.
Speaker 5: Is it not to fit that motif I bite my
lip and I look towards moon, I look at.
Speaker 7: You and also bite my lip.
Speaker 6: Side quest, side quest, side quest, I'm I look like
I'm biting my lip, but I've kind of just folded
over to it to the side, kind of side question.
Side question.
Speaker 5: People, Okay, all right, we'll do it.
Speaker 7: That's true, m.
Speaker 5: And I'll just lean in Diris. It's not me that
I'm worried about.
Speaker 4: It could be good for a reputation.
Speaker 5: Right and it's not slide quiest slide quiest. I just
kind of I kind of nudge in Moon's direction.
Speaker 7: I nudge back.
Speaker 4: Okay, if you would like, we are very capable. We
could take a look as well. Make sure that the
patrols are safe. At least I'm sure they're very capable.
Speaker 1: But well, I suppose we can make an accommodation for
heroes and the savior h very well. If you would
like to investigate this, that's fine. Find out the cause
of this crime and who perpetrated it, and if you
able to bring them to us, you shall reward you alive.
There's like a long pause.
Speaker 5: I want to invoke my bounty hunting. Not with a
fabula point though, but that's why I'm asking.
Speaker 1: Okay, so mechanically that that's only for the fabulous stuff.
So you can spend a fabula point if you would
like to alter the scene, if you'd like.
Speaker 5: I'm I'm I'm okay. When I say invoke, I shouldn't
say that I'm saying this because I am. I am a
bounty hunter. Yeah, so I'm just like alive dead dead,
It's easy.
Speaker 1: Yeah. So, uh, this is definitely one of those things
that you can mess with In terms of fabula points, yeah,
so I mean this is altered the story. So you
can spend a fabula point to like alter the story.
You can spend a fabulou point point to like re
roll in regards to this situation. But other than that,
I don't think there's really any other way to use this.
Speaker 5: Fine here, Okay, I'm just asking live or day.
Speaker 1: There's again a long pause.
Speaker 5: Accidental death, I mean, things happen.
Speaker 6: I suppose it'll be causing us.
Speaker 1: No, I'm clearly not. However, let's say a.
Speaker 5: Lot blod of blood. Okay. Alive means conscious breathing, not dead. Okay,
somebody parts and everything is fine?
Speaker 6: Hi, right, minimal decomposition right, an undead all right, so perspiring.
Speaker 4: Let's head back to the scene and follow those tracks.
Speaker 7: Right, I'll have to follow you because it's still not
on my log.
Speaker 6: But yes, okay, is your luck broken?
Speaker 7: No, I just don't think it comes up for certain
things anymore.
Speaker 6: Too little for you now, mm hmm.
Speaker 7: Nah, I don't don't know. Maybe I don't think so though.
I'm just ready to kick some mass. Okay, Hey, let's go,
we start walking.
Speaker 5: Out, okay.
Speaker 1: So, uh, In terms of scald mirror here you are
you as far as like transportation goes, you're sticking with
the caravan, right, m okay, so we can we can
sort of speed run this part where you uh head
to the warehouse, you meet up with the caravan. It
probably takes like two hours.
Speaker 5: I think we're going back to do the.
Speaker 1: Are you going back or are you going with the caravan?
Speaker 4: Oh?
Speaker 5: No, I assumed you were.
Speaker 1: I assumed you were getting on the caravan then going.
But is that different?
Speaker 5: Oh, get on the caravan going to the side quest?
Speaker 1: Yeah, Oh yeah, sure, yeah.
Speaker 4: Yeah, if it's going that way like quest?
Speaker 7: Sorry question sorrd question?
Speaker 1: Alrighty, So uh do you tell them about this?
Speaker 5: Yes? I I I definitely going to speak up about it.
I'm not going to put them in danger and like
we're just do you know what I'm mean?
Speaker 1: I don't like to make assumption.
Speaker 5: No, fine, but by the way, we need to make
it possibly kill people.
Speaker 1: I don't I don't like to make assumptions with with murder, hoboing,
et cetera, because I've learned my lesson with that. All right,
fair enough. Uh so you meet up with the UH
at the Griffin warehouse. You you do tell them about
this situation and you head out again. This this probably
takes about like two hours really to like get ready
and whatnot. But yeah, in terms of like, uh, how
this goes, it seems like this warehouse is pretty well
kitted out. There's a lot of different kinds of goods
and stuff that seem to move through here. There's like, uh,
I think you see some different kinds of technology. You
see that. There's also different kinds of caravans. There's some
that are kind of like the equivalents of you know, trucks.
There's some that are like the equivalent of you know,
like a like a horse and carriage kind of caravans.
Speaker 7: Uh.
Speaker 1: The one that you are taking would like to roll
a die for me freak.
Speaker 5: So I'm gonna take three hours.
Speaker 1: Uh roll a roll a D eight please ire is better.
Speaker 7: As you said it were.
Speaker 3: The caravan that's tight in.
Speaker 1: Yeah, so this is like when you think about like
a D and D caravan, that's what you got basically
for this. This is like it's like the slowest, slowest option,
the slowest option here. You know, like you're looking for
like there's probably like organized you know, like in the
warehouse with like various supplies. You you find like where
the agricultural stuff is, and that's where you assume your
caravan and is. And you're right, and it's like a
lot of food and it's straight up like a horse
and carriage kind of situation, except with iguid dons.
Speaker 7: What do they have in the as for food?
Speaker 5: Yes?
Speaker 1: So yeah, it's it's like barrels of foods.
Speaker 7: Like what are we talking about?
Speaker 1: So they've got a lot of different stuff. It's it's
probably questions. Yeah, it's probably like fruits, vegetables. I think
you can see like there's there's definitely some cheese and
stuff there.
Speaker 7: Yeah.
Speaker 1: Sure, yeah, it stinks like there's there's some stanky cheese here.
Speaker 5: You know what I'm going to spend a fabulous point?
Is this caravan the same caravan that we're gonna be
using the travel most likely?
Speaker 8: Yeah?
Speaker 7: Oh yeah, like I've spent at a point.
Speaker 5: It takes us a month? Yeah all right? Oh please?
Can you so much better?
Speaker 1: So you didn't even have to roll? This is just
altering the story. Okay, great, but we'll go with We'll
go with that as a as a guideline.
Speaker 5: Let's say that it looks like old cheese will looking thing,
but it ends up being badass.
Speaker 1: And yeah, it's it's probably like the caravan. It's it's food,
so it's actually kind of bulky. So I think at
first you see this like truck, Uh it doesn't look
like the trucks.
Speaker 5: That we have.
Speaker 1: It's it's probably a little bit more squat. I think
it's like wider. It's like wider than you're expecting. And
it's definitely like magical. You can see that this thing
has it's it's got a roof on it. You're not
like climbing into the back with like a bunch of
livestock or anything like that. It's not it's not like
the D and D caravan that you were going.
Speaker 8: To get.
Speaker 1: That yeah, yeah, yeah, absolutely you saw one. Yeah, you
saw one that was like covered and pig ship. You
know that you're you're gonna ride like like a like
a bench in the back with all the pigs. And
then uh yeah, and then finally you see like this
is this is like a truck. It's it's kind of
just like a it's a wider truck. It's not like
a box truck that we have, and it's definitely like magical.
You can see there's uh, there's a driver, but there's
no like engine compartment. It's kind of it looks like
it's built into like where the wheels are and that
kind of thing. So it definitely looks different than ours.
Speaker 5: Uh.
Speaker 1: Yeah, and you you meet the the uh the owner
I guess of this this route, and uh, their name
is Yasmine. Uh you can see Yasmine. She looks probably
like she's in her late forties. H. She's got darker skin.
She she looks like she's a worker almost. You know,
she's got her hair kind of like pulled back like
she's she's rolled up her sleeves like she's getting in
there and she's working on the caravan. She's not like
a she doesn't look like a supervisor type. She looks
more like a you know, lead from the front kind
of person.
Speaker 5: Right.
Speaker 1: And yeah, there's definitely like a few livestock and things
wandering around here and there. You see like a few chickens,
and you see you know, some pigs, probably some people
handling those through different gates and whatnot as you are
making your way through. But yeah, Yasmin sort of you know,
gives you all the info and says yeah, we'll be
leaving in about two hours and we'll be heading for Verus.
The trip will take probably.
Speaker 5: Two days.
Speaker 7: H that's better than a week, definitely.
Speaker 1: Oh yes, there are a few different vehicles that head
to Virroux with veryou supplies and things, but the one
is one of our nicer trucks that we have available,
so you'd only take two days.
Speaker 7: Oh wonderful.
Speaker 6: Can I see the power supply?
Speaker 1: Oh yeah, are you gonna snoop?
Speaker 4: No?
Speaker 6: Can I see it? Because like in the limo, it
was just kind of hanging in a box.
Speaker 1: Right, I think you can. You can make me an
insight check if you're like curious about it. If you're
just giving a cursory glance. It's basically harder if you're
doing a cursory glance to find stuff you.
Speaker 6: Couldn't see it.
Speaker 1: I guess you can't see ship.
Speaker 6: Mm hmmm, I can't see nothing past all these wings.
M hm oh well two of them.
Speaker 5: Two hours you say when we leave in I looked
at worlds iris mm.
Speaker 4: Well, and we have already explained the situation with regards
to what we plan on doing.
Speaker 1: Right, uh yeah, yeah, yeah, we can assume that this
was done. She said, we won't be able to stop
for long if you're trying to investigate this, but I
can maybe spare an hour.
Speaker 5: What is it all the way? So it's all the way,
So maybe we can go ahead and go and you
can come by. I don't understand, So you can like
meet us on the road, right, if we go now,
we have more time to investigate and you can meet
us on the road.
Speaker 1: Well, again, it's fine, and we're leaving in two hours.
If you want to try and catch up with us,
I'll be moving kind of quickly though.
Speaker 4: I have an extra communication scroll, so I can give
it to you for the meantime. Very well, perfect, excellent,
and I'll hand you as in the the extra scroll.
Speaker 1: Sure this is but again, we're leaving in about two hours.
Speaker 5: And you said you can spare an hour, so technically three.
Speaker 1: Take an insight, will power difficulty will be twelve. You're
the one that hey, listen, you're the one that decided
that you're you're trying to make everything.
Speaker 5: Easier for us here. Yeah, okay, power man should have
been appre maid.
Speaker 3: Ah, yes, it is quite great to be a maid.
Speaker 1: That is a critical fumble.
Speaker 5: You know what was coming was coming.
Speaker 1: She says, no, I can't two hours. Look, I understand
that you're trying to do something nice or whatever it is.
There's people that go missing on trade out. It happens.
It's not exactly the safest occupation, especially here in the
fact a lot of cargo is very precious and merchants
charge a lot to transport it. Frankly, our caravans don't
come cheap. So we have two hours before a few
weeks ago a respect, okay, and if you're late, we're
going to leave without you.
Speaker 8: Right.
Speaker 5: You mentioned two hours, and forgive my ignorance, but how
do you keep your time.
Speaker 1: With clocks?
Speaker 4: We also have one on our interface, don't we Oh?
Speaker 5: Oh we do? Okay, cool, I didn't know, all right, Okay, great.
Speaker 6: That's part of our hero trick. We always know what
talking about this, but they don't.
Speaker 5: Really hours is gonna leave us? All right?
Speaker 1: So yeah, probably? I think you can see there's like
digital clocks that are around this place. There's both digital
and analog clocks that are that are around. You can
see it's a warehouse, so they got to like keep
the times visible and stuff.
Speaker 5: They got schedules, right, So I'm assuming if they're gonna
leave in two hours. They'll leave here in two hours,
just about fifteen minutes by iglodon, which means it is
probably gonna take about five minutes to reach us by
this contraction. So we probably want to be done before
the two hours is up.
Speaker 7: Yeah, can let's get let's go yeaheah.
Speaker 5: And we all agree. If we can't complete it, we
won't complete it. Indeed, I'll have to bring them back.
Speaker 4: Well, we could solve the problem and.
Speaker 3: Let them know at some.
Speaker 5: Point, we just have to bring patrol the border anyway, yeah, control, okay, right,
the gate I mean the gate guard, I mean all right, great,
all right, and I'll start shaking my head and walk
yeah mm hmmm.
Speaker 7: I'm just kind of looking around, like Magan my dragons
maybe maybe dragons, Yeah, no dragons, Probably no dragons.
Speaker 1: Looking around inside the warehouse or you doing this like
on the road, on.
Speaker 6: The road, okay, very well, is it dragon weather?
Speaker 1: Might be definitely dragons flying around one hundred percent.
Speaker 5: Of a really bad question. I shouldn't ask because they're
just gonna put ideas in your head. But DoD dragons
act like birds and just kind of there everywhere.
Speaker 1: I think this is uh, I think this is a
great question. So it depends on the dragons are you
are you talking about, Like, are there's just giant piles
of ship in the middle of the road people. Yeah, yeah,
so there's probably areas of the town where they do
actually have warnings posted signs. Yeah, there's actually like warning
signs posted and yeah, like there's probably like you could
like you might hear like some stories here and there
of like, oh I dodge a giant pile of shit,
like a lot of stuff like that. Yeah, it doesn't
seem like a super normal occurrence. Yeah, so these are
these aren't birds. They're predators that are like quite a
bit smarter than your average bird. So I think that
like they're worried about where they shit because it's it
will actually it could be dangerous for them.
Speaker 5: Oh it was a tupac question because now I want
to look for shit to make sure that you know
if it's leating grounds we avoid or and I look
toward the.
Speaker 1: Group dragons that you see like flying about are significantly
like they're significantly smaller than some of the ones that
you've seen. They from what you can tell, it doesn't
seem like there are really huge dragons flying around. They're uh,
these are these are closer to like I would say,
really like maybe vulture sized dragons.
Speaker 16: Uh.
Speaker 1: They seem like they're like, these are the coastal breed.
And the only reason I'm giving you this information like
easily is because it's probably posted around town. You can
see that there are dragons basically like, yeah they are.
They're postings around town about young like uh like, uh,
I guess it would be younger tide callers.
Speaker 5: Okay, yeah, sounds good.
Speaker 1: And the marine life, Yes, the tide callers. The pictures
that they have are basically these like thin sort of
blue dragons that have very slick scales, and yeah, they're
there'll be postings all around town about them. Do not
feed the tide collar dragons stuff like that, Okay, they
they the tide collar dragons need to learn how to hunt.
Speaker 5: Stuff like that sounds good. I will look towards room
and be like, hey, Rue, you know that thing flopping
out of your inventory, don't do it around here, because
as you can see, marine life is definitely their delicacy.
As long as we don't flop floppy fish around, we should.
Speaker 1: Be maybe we can get a pet.
Speaker 5: No, I don't I don't. I don't think that's we
only have two hours.
Speaker 1: Maybe when we come back through, we have all the
time we want to have.
Speaker 5: You have fine walking lakes and that's all I'll say,
and smile and start walking towards it.
Speaker 1: She looks like she thinks about it for the second
and then says, and then follow us.
Speaker 5: Mm hmm.
Speaker 1: So you're on foot. You begin to walk out of town, yes, yep, okay,
you begin to head back to the scene of the crime.
H okay, I will take I think this is gonna
be my I don't know if this is gonna be
myight in decks or my might. Let me see here,
uh might and might.
Speaker 5: Might might yep.
Speaker 1: Group check.
Speaker 5: Okay, you go wait, you got yes, she's mighty.
Speaker 7: Indeed, indeed, okay, group check day. We have might and
might and what's the group check difficulty?
Speaker 1: Uh yeah, the difficulty is just going to be uh
we'll call it ten ten.
Speaker 7: Yeah, all right, I'm initiating.
Speaker 5: Yeah, m hmm.
Speaker 6: I'm not able to use a bone my bond.
Speaker 4: Yes, because we can't select our token.
Speaker 5: Oh yeah, well okay, well, oh yeah, because I'm not
rolling with I'll figure out.
Speaker 1: It's still rolling with your proper sets.
Speaker 6: Yeah, we fumbling, maybe I think fumble, bumbling.
Speaker 4: Fumbles on his support check, don't do anything.
Speaker 5: Okay, maybe not pay attention to anyone.
Speaker 6: It's a goodly girl failing.
Speaker 1: Okay. So this is just how long this is gonna
sort of take you to get back to where you were?
H Yeah, so I'm gonna say it takes you about
twenty minutes to get back to that area where the
carriage is damaged. Uh, you already have a rough idea
of where to go here iris to the northwest. How
would you like to proceed?
Speaker 4: I would like to definitely continue following those tracks, and
if possible, I'd like to use a fabulous point to
alter the story so that the tracks lead directly where
we want to go, so we don't have to waste
any time.
Speaker 1: Okay, So the plan, your plan then is to effectively
do this and the caravan goes past here. Is that
the idea? Well, that's why when you said the tracks
are going where you directly want to go. Is that
what you're that's I misinterpreted what you were saying.
Speaker 4: Oh no, that it leads us to, like the the
objective of finding out what happened essentially or where these
people are at least like where the encampment that this
those steps would initially lead to lead to.
Speaker 1: Okay, fair enough basically that you that you're able to
stay Yeah, okay, fair enough. So again, this isn't like
a forested area. There are trees here, it's mostly kind
of like kind of rocky, and there's a lot of
scrub brush and that kind of stuff. There's there's like
little copses of trees here and there, but there's not
like it's not like a huge forest or anything. Making
your way northwest, you follow these tracks as best as
you can. Along the way, you find what appears to
be a.
Speaker 15: Barrel.
Speaker 1: This barrel is stamped with the same sigil that you saw.
Speaker 6: Of this.
Speaker 1: Is it alsafar Alsa far Yes, Alsa far the Alsa
far crest sigil. The barrel is cracked open, and immediately
you are hit by this intense smell of perfume.
Speaker 3: That's a lot.
Speaker 1: Yeah, imagine if you know, like the perfume counter hoppled
over h at a department store or something.
Speaker 7: Can we all smell this?
Speaker 1: Oh, it's as soon as you like get into the
direction of the wind and like get down wind of
this it's like walking past the Yankee candle.
Speaker 7: Is it pleasant?
Speaker 5: Oh?
Speaker 1: Yeah, it's it's just very intense. It's it's like overly pleasant,
you know what I mean, being assaulted.
Speaker 3: Ah, this is was a lot.
Speaker 1: This is a first day trying too hard smell.
Speaker 6: I see anybody holding their nose, and so I scrunch.
Speaker 5: Up to.
Speaker 4: Do we see any signs of life or any sort of.
Speaker 1: Like yeah anything? Yeah, So there is there appears to
be like a cave up ahead, maybe a few hundred
feet up this path. It's kind of like a craggy
ravine off to the to the north, and you can
see this cave leading up a sort of above the
ravine off to you.
Speaker 5: It would be like.
Speaker 1: To your right.
Speaker 4: And if we look at the interface, how much time
has passed since we spoke with the casman.
Speaker 1: Yeah, it's been fifty minutes. Fifty minutes okay, live zero.
Speaker 4: So roughly about how long did it take us to
get from the carriage to you here? Like thirty minutes
and okay, all right, thirty minutes to get back to
where we.
Speaker 1: Where we were everyone, So we want to if you
want to stay on time at the same pace that
you were, you got ten minutes, sorry, twenty minutes, twenty.
Speaker 4: Minutes, twenty okay, just to give okay.
Speaker 5: Yeah, because the trip back, yes.
Speaker 4: Okay, So we have an hour and ten from now,
and it took fifty minutes from the cart or fifty minutes.
Speaker 1: Minutes from the warehouse.
Speaker 4: Okay, so to get back to the cart. Are we
meeting them at the cart? Are we meeting them at
the warehouse?
Speaker 5: Yeah? Yeah, I don't know. I think we said this
is in the wrong direction.
Speaker 1: Yeah.
Speaker 5: There. The initial was that we meet them on the
road if we can get the three hours, but she
said no, and so I guess we have to meet
them maybe at the gate. They're gonna be leaving no
matter what. So if we get back directly in two hours,
then they'll probably be getting to the gate where we
need to probably turn and sidequests. That's precise timing. Yeah,
I was suggesting we'd be back before.
Speaker 7: Okay, Well, what is it we'd like to do?
Speaker 8: Then?
Speaker 5: Oh, I can do what I do best. I can
smoke that cave out, smoke it out, require me bating stuff.
Speaker 4: There's evidence that they were the ones to do it,
so we can no love.
Speaker 5: Lost, screaming, scream out I make ourselves known. I my decision.
Speaker 7: I like that strategy.
Speaker 5: Hey what if I just boot bow in there?
Speaker 7: I bo I think we'red go in on his own?
Speaker 6: You already go in there well himself?
Speaker 1: No, why not?
Speaker 5: They'll think he's a creature and he can roll out
here and we'll be here like a surprise.
Speaker 6: Do you want me to go in there and they'll
think I'm much just attack me immediately?
Speaker 7: Yes?
Speaker 5: Not if you speak what slimes?
Speaker 4: What if we try to just get their attention?
Speaker 5: Okay, I get that attention, lovely elf. Oh yeah, that
would be a great mill of fox.
Speaker 6: Should we yell into the cave and see what happens?
Speaker 7: Let's yell okay?
Speaker 5: Mm hmm.
Speaker 4: Do you want the honors?
Speaker 7: Moon?
Speaker 4: Or should I?
Speaker 8: Yes? Right o.
Speaker 1: Moon? You you yell into the cave?
Speaker 5: Yes, that's so confident.
Speaker 1: Yeah.
Speaker 8: Oh.
Speaker 1: There's no response for a moment.
Speaker 5: And then.
Speaker 1: You hear.
Speaker 6: Oh that's in tight.
Speaker 1: You hear a roar, and then you hear one is here.
You hear some screams inside the cavern.
Speaker 5: Oh, well, I guess we can lead the quest. I'll
open up the inventory, I mean interface.
Speaker 7: I think someone's asking for help.
Speaker 5: Have we seen any updates on interface, like a number
going up.
Speaker 1: So, uh, you open up the quest, you can see
that the quest has changed.
Speaker 7: I don't have it though, right, so I do not
see this moon.
Speaker 1: But everybody else would going on.
Speaker 6: Show investigator, show her my quest lock, like in sharing
a booking class.
Speaker 3: Nope, we would have to read it out.
Speaker 1: Yeah, everybody's inventory screens are private.
Speaker 5: It's more complicated.
Speaker 7: I'm gonna scream again, what is the quest?
Speaker 5: Say?
Speaker 1: What the updated quest? To iris? Are you checking it?
Speaker 5: I have my interface open. I was had opened as
people were screaming. I was seeing if the number of
ben has went up or something.
Speaker 1: Yeah, so there's a strike through. It's like strike through
text or the quest and it's changed now too. It
would be something along the lines of bring back the
evidence of the theft.
Speaker 5: Oh boy, well you see here? Well, I mean you
technically completed the quest. We should probably go the barrel.
It sounds like danger. Yeah, these things happen all the time.
People get eaten.
Speaker 4: Are there still screams going.
Speaker 5: On like it?
Speaker 7: I mean I could just I could just go in.
I could just pop in and see what's happening.
Speaker 6: I l but not move because I'm just mounted on
the ind.
Speaker 7: Bo and I can go in and investigate and we'll
come back right back out. You have eight minutes, Bookay,
take shore right right right, and then I'd ride right in.
Speaker 1: Okay, just.
Speaker 8: That too. Over there.
Speaker 5: You can go with them if you want. I'll just
stay out here scouting in the shadows.
Speaker 4: I race after them. I can't, I can't just stay here.
Speaker 5: M hm.
Speaker 1: Okay. I think I think Rue is probably like, should
we help them?
Speaker 5: If we missed that caravan? We have to walk all
the way to drag. Is that what you want to do?
I mean, not really, okay, but so we leave them?
Speaker 1: You can't leave them?
Speaker 5: I know it's a joke.
Speaker 1: Fine, No, I mean, worse comes to worse. We could
pay for something really nice, or trick someone and steal
their caravan.
Speaker 5: Mm. Fine, in the Nile of Sulk and walk in
there slowly. Okay. But I'm stealthing. I'm not screaming protection Okay.
If anything, I'll shoot something from the shadows.
Speaker 1: Very well. Moon, You and Bow are rushing in first.
As you rush. As you rush into this cave, there
are torches and whatnot that are held up here in
various places. You can see that there are quite obviously
some supplies and things in UH that were stocked up.
As you are moving forward, you see many dead bodies,
usually trying to h They look like they were trying
to flee. When I say they are dead, you know
immediately that they are dead because they are frozen. As
they are trying to run.
Speaker 5: You can see icicles sort.
Speaker 1: Of like coming as if something attacked them from behind
and froze them solid. So you can see many people
look like they are screaming or running from their for
their lives and they have been frozen solid.
Speaker 3: Do I recognize.
Speaker 7: Anything that has the capability of freezing people?
Speaker 1: Yeah, you can make it. Make insight and insight. This
is gonna be difficulty, So I'm I'm gonna give you
a high difficulty for this for specificity. Okay, I'm going
to say this is going to be fourteen difficulty.
Speaker 7: Fourteen.
Speaker 1: You could do an open check. What were you going
to say about open checks?
Speaker 4: So open checks are typically for memory recall and kind
of like trying to see if there's any sort of
knowledge on a topic. It also makes it so that
essentially there are tiers to success rather than just a
yes or no.
Speaker 7: It sounds better let's see that, all right, open check
for a fourteen modifier and that's insight and insight.
Speaker 1: No modifier, Yeah, insight insight.
Speaker 7: Insight insight, no modifier.
Speaker 1: Okay, okay, there are a lot of creatures that can
do this kind of thing. What the severity of this
probably would tell you that it's definitely something big.
Speaker 3: Okay.
Speaker 7: I'm just kind of slowing down a little bit looking around.
Do I hear anything?
Speaker 1: Yeah, there's definitely the sounds of some like so there's
a pretty intense smell first of all, coming through here.
It does not smell like perfume. This smells like almost
like a musk of some kind, like really strong.
Speaker 6: What do you smell?
Speaker 7: I don't know what's dungeon though?
Speaker 6: Oh okay, Yeah, it's like cave.
Speaker 7: And ells and burning things. There's something wrong with it's
not burning.
Speaker 5: I don't know what it is.
Speaker 7: Okay, I'm just going to creep forward.
Speaker 1: Okay. I begin to creep forward. You hear footsteps behind
you as iris and enders and rue catch up.
Speaker 4: Oh my guys, Oh you are very fast.
Speaker 1: Sorry.
Speaker 7: Yeah, there's still won't be something back here, and it's
probably gonna be big. I don't know what it is,
but I bet we could get a lot of XP
for it. I'll make you guys, can.
Speaker 5: Just mind you one time. We're not gonna make the carriage.
Speaker 4: We might get destroyed. If this thing is going after people.
Speaker 6: We're doing a duty as heroes or something, right, Yeah, I.
Speaker 4: Hold my staff out as it pops into my hand.
Speaker 5: I am going into shadow.
Speaker 1: Okay. You can all hear the sounds of some like
whimpering and squelching in horrible sounds. What sounds like glass
or something crashing cracking. As you proceed further into the cave,
you find patches of ice and it's getting very cold.
Speaker 5: Again.
Speaker 6: I'm going to shrinking.
Speaker 5: Hey, sure you want to do this? And I look
around at all the Can you see all the ice
covering this whole area.
Speaker 1: Well, there's torches that are hung up, so there's definitely
reflections kind of all around you, sort of like glittering
icicles and things hanging all about. And you can definitely
see people that have just been like frozen solid looks
like they're screams on their face. There's several bodies that
look like they've been crushed after frozen.
Speaker 5: What does people look like?
Speaker 6: They do?
Speaker 5: They look like they're dressed in like a good old
bandit tree, are they? Yeah? And uh, you know this
thing called do want others? And something may have happened
to you.
Speaker 7: If you don't you know, or something might be back
here just freezing things wantonly and that's not good either.
Speaker 3: I still don't know because there's.
Speaker 7: Uh nothing that's popping up. But if anything shows up,
you guys just let me know and I can run
at it and see. It's probably gonna be pretty big though,
And I genuinely look very concerned because this is probably
going to be a large creature.
Speaker 5: I'll stick stainis shadows and stuff and scout a little ahead. Well, boy,
I'll streak myself carriage. Yeah, so yeah, you have to
make a decision.
Speaker 1: Oh are you still on men's head?
Speaker 6: Mm?
Speaker 5: Hm? So you want me to go forth or not carriage? Well, sir,
week turns into a month.
Speaker 7: We're already back here.
Speaker 4: Let's do it.
Speaker 5: I went for a little bit and shrink down, low
and slowly, stealthy, scout.
Speaker 1: Very well a little ahead.
Speaker 6: Bo mhmm.
Speaker 1: Oh, I'm sorry enders you're going first.
Speaker 5: Yeah, because I'm going to stealth and scout. If they
agree to it, I don't know if they agree to it.
Speaker 1: Yeah, if everybody's letting Enders scout, I will take decks
and decks for a self check. Here Enders, Uh, this
is going to be hold on, I need to check.
This is actually very important. Uh difficulty fourteen.
Speaker 5: Oh that's lovely. I do have a fabulut, but but
I don't think I can. I mean a fourteen is
pretty Oh yeah.
Speaker 1: I could have a fabulous point. It's as you spent it.
Speaker 5: Oh you got a fumble?
Speaker 1: Oh right, I forgot. Okay, very nice?
Speaker 5: But should I mean if it's Vega's gonna show itself anyway, No,
I'm not gonna spend it right now. I'm probably gonna
need it to save myself from death. And I will
turn around and just be like.
Speaker 1: Well, okay, hold on, Enders. As you are scouting stealthily,
you are proceeding into this cave. You're not gonna be
able to go back yet. This is what happens. You
get a warning on your interface as you proceed. There
is an alert on your interface as it says warning
high level creature uses thundering roar.
Speaker 5: Why do I talk me into this? I will try
to slide my way back.
Speaker 1: Very well, Enders, as you begin to return to the group.
You're very quiet, but make a little bit of noise.
What happens?
Speaker 8: Mmmm?
Speaker 5: I think when I when I step in a certain
areas ice there, I'd be like a cloth that's been frozen,
and it goes, oh the hells now slowly turned my head.
Speaker 8: The roar.
Speaker 1: It's much louder this time. It's small dragons that you
saw warnings about the tide collar dragons. You see a
very large version of that peaking its head around the
corner looking for you.
Speaker 6: M hm.
Speaker 1: OUs ah.
Speaker 5: How far we am I from the group? Like steps wise?
They can they see me? An? You know, well, I
ProAb won't be able to see me because I'm Delphie.
Speaker 1: Uh pretty far. Yeah, you were probably you were probably
almost wherever this creature was doing what it was doing,
and you just started to turn back the ors.
Speaker 5: Okay, well it's looking for me. Pay better for me
to fucking run. Okay, how about this. I can oh
have my bow in hand and I will shoot an
arrow back in the opposite direction to cause a distraction,
and I will fucking run.
Speaker 1: Okay.
Speaker 5: I don't think Stelfan at this point is a good idea.
It's a dragon advice to smell me sure, well no,
wait the perfume is wait is it blowing towards all
away from.
Speaker 1: So there's no perfume in here. You smell a musk,
really thick musk.
Speaker 5: Yeah, I'm shooting the arrow running the perfume? Was that
probably do?
Speaker 4: So?
Speaker 1: Yeah, you're shooting an arrow? What kind of an arrow?
Speaker 5: I'm going to shoot a lightning arrow to cause a kind.
Speaker 1: Of a so just be aware before you do this.
I charge you the mana. Yeah, any other way, okay,
and I will take you can make a normal attack
role for this, I.
Speaker 5: Think okay, uh, okay, so elements weapons ten mana. I
just spent it in it there. I'll just I mean
for times like I'll just shoot a regular arrow. Yep.
Oops hey bo stop it. Oh my good, I thought it.
Speaker 1: What that's your class? You want the eye?
Speaker 5: Why is my attacking not.
Speaker 1: Just your item?
Speaker 5: Right? Right right right, right, right right right? Sorry, everything
got moved around. Okay, sigh as hell.
Speaker 4: And make sure you didn't spend the manner for barrage
by the way.
Speaker 1: M hm, he's got to push the description.
Speaker 5: Okay, wait, my MP didn't go through for hold on,
let me.
Speaker 1: Fight yeah, it didn't go.
Speaker 5: Yeah, yeah, yeah, I'll just take t away from you.
Speaker 1: You fire the arrow, you hear the you hear the
and immediately hear the like the reaction from this creature
stomping off towards where the sound happened, and you start
booking it. Give me my might no deck fast, Yes,
because this is a This is basically an athletics check,
an acrobatics check.
Speaker 5: God, well, I'm gonna fumble this. Where did it go?
Speaker 1: This will be an open check, by the way, open check?
Speaker 5: Oh, an open check. What's the difficult difficulty?
Speaker 11: It's just yours modifiers?
Speaker 5: How's more an ex attended it? All right?
Speaker 7: M hmm.
Speaker 1: That's another fumble.
Speaker 5: Had I think it's I think it's baked into me
rolling something I don't have.
Speaker 7: We had another I do I do have?
Speaker 5: I do have it?
Speaker 6: I do.
Speaker 5: So I'm spending a fabulat point to reroll this.
Speaker 1: And you can't. I can't. You can't fumble?
Speaker 5: So uh wait? Can I have two fabula points?
Speaker 8: Yes?
Speaker 1: So for the fumble? Yes, the fun So enders, you
shoot the arrow, you run as fast as you can,
and you start you miss the patch of like black eyes.
Speaker 5: Dude, you just.
Speaker 17: Start sliding all over the ice, and you collide basically
with the wall of the cave as you try like
you were trying to get like a good like racing
start here and you just start sliding on the ice,
slam into the wall, and then you hear the dragon
immediately turn towards you, and.
Speaker 1: You see this creature begin to rush towards you, and
you are shaken by its thundering.
Speaker 8: Over chick, I'll get to eat up.
Speaker 7: I know your animal.
Speaker 1: Hello, this is Wax Stephen from table Story. If you
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