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Speaker 1: Hey everybody, it's Friday. Welcome to BombCast Revengeance. I'm your

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host Jan Ochoa on this lovely February twenty eighth, twenty

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twenty five, Happy Rare Disease Day, Happy anniversary to my parents.

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And speaking about parents, we've got our father figure. He's

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the Internet's father figure, but also simultaneously the cool uncle

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and your older cousin Jeff Grubb.

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Speaker 2: Hi, you whipper snappers are looking really cool today.

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Speaker 1: Tell me all about the latest POGs and Yu gi

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oh's speaking about Yugi Oh. He's actually going to talk

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about you later, So this introduction is proper sewn.

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Speaker 3: Sean mcdoll, Hey, listeners, this is ASMR in both of

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your ears, but stop that. And Jeff and I love

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that I have this control.

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Speaker 1: It's really really bothersome.

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Speaker 2: The whole theme songs that's also affecting Jan only played

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in my right ear, and it's it's only my right

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ear now because I turned my headphones around. I'm getting

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split audio for some it's insane. I'm sorry, I'm gonna

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be in a bad mood for this podcasts.

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Speaker 1: The split audio. I played split fiction with them, and

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life hasn't been quite the same bless you. Uh, Nikki Grayson, Hey,

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what's up anyway? So that's good? Huh? I turned on good.

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I turned on Windows Sonic for headphones and it didn't

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fix anything, but it does make it sound like you're

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all in a different room. Oh that's good, it's okay,

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Like is the room close? You remember when remember when

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there was a YouTube trend of putting red Bones. It

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was like you were listening to Redbone but in different places.

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There was like one of my favorite YouTube videos was Redbone,

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except you're standing outside of the party that you don't

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want to go into, and it just led so many

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filters applied to it that it sounded like it was

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really high up in the mix and then really really

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far away. So it was just like, it's really good.

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What a week and it has been. It's Friday. It's

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we've been streaming NonStop since. Yeah, what the fuck last day?

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How that happened? Folks? If you missed a couple announcements

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on Tuesday's podcast, we're doing some things. We've been cooking

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up some things, cooking up some adjustments, and no one

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be scared or alarmed. We are not taking anything away.

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In fact, we may be perhaps adding too much. You're

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giving you more. We're giving you more, and you don't

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have to do anything but pleasantly sit there, maybe adjust

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your seat. You you can put us on whatever program

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you want to be watching or listening on, but we'll

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be here for at least five to six hours a day.

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And then also, if you haven't noticed, Gamess Mornings soon

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to be renamed Will is starting now at nine am

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Pacific twelve pm Eastern. So we have to change the

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name because it won't be Mourning for Grub anymore. It

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doesn't make sense noonish and that just isn't a good

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word up at noon.

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Speaker 3: Okay, Like no one's ever used that?

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Speaker 1: I found it now? Uh have we ever used or

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tossed around the breakfast grub anywhere? Oh no, that's really good,

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it's really good. I mean still, it defeats the purpose

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of naming a morning show.

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Speaker 3: That's why we didn't for sure.

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Speaker 1: But yeah, but I could just do that. You could

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just do that, like I could just be you could

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just have a show in the morning, yeah morning.

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Speaker 3: Yeah, Okay, I was gonna say, because we already got

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the art for that one.

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Speaker 2: Oh yeah, yeah, yeah, No, that will still be what

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it's gonna be called yeah, and then we'll do breakfast

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Grab occasionally. That'll be fun.

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Speaker 1: I'm never gonna do that because I'm never gonna do

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a show before game out. Uh, it's been a week, y'all.

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How's everyone doing. I don't know how long this podcast

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should go. We started a little bit later than it

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says in asana, so I'm just gonna go till the

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next asana.

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Speaker 3: We also have the next show, so we have one.

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Speaker 1: All right, that's us again.

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Speaker 3: This is going until this could go for three hours

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according to my calendar.

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Speaker 1: All right, Oh you know what we should do? Okay,

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we can. This was originally supposed to be a Monster

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Hunter dedicated BCR, but we had to punt for scheduling

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reasons and miscllaneous reasons because of how we're streaming now. Also,

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a lot of the crew hasn't played a substantial amount

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of it yet to properly do you a review cast.

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What we should do is we should do a check

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in on Fantasy critic at the end of the episode. No,

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what ye need to do that? Why why do you

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have I don't.

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Speaker 3: Railing?

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Speaker 1: I don't think Yeah, I just don't think that we

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need to have like a follow up to kind of

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anything that we did in the past. We should just

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kind of close our eyes and move forward, Nikki. Every

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new episode of a podcast is still linking back to

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the old one. Not if you don't look at the title,

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that's right. Just subscribe and leave. Subscribe and leave.

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Speaker 2: If you don't listen to him, they don't mean anything.

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I been doing him a bin band for like four years.

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I turned on Mono and Windows.

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Speaker 1: Did that work? Yeah?

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Speaker 3: Everything?

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Speaker 2: Windows will be Mono unless I remember to turn this off,

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which I won't.

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Speaker 1: Oh here, Oh I got you.

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Speaker 3: Hey Google, I've got to bleep that.

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Speaker 1: Oh no, she didn't. She didn't even reply. Everyone else

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is okay, and anyone else have some grievances they want

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to share some notes you want to write out loud.

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It was eighty four degrees yesterday and then eighty seven

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d before. It is February. We're so cooked, like it,

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shit's it's over. We're just cooked.

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Speaker 3: I see snow on the ground. Does that make you

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feel better?

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Speaker 1: What does it say? Turn off Mono audio? He made

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a post it note? Now where are you going to

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put it? So you remember? Oh that's a good question.

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On my computer monitor? Put it on your phone, put

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it answer, put it either on your phone or over

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your own face on the screen. No, no, on the screen,

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So you put it on his own that it's going

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to help, so you.

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Speaker 3: Can tell exactly how much Chepherd was listen to a sentence.

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Speaker 2: I put it over myself on the spend and now

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you'll see it perfectly. But it's also covering up the

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pregnant sonic dot jpeg, so I can't have that.

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Speaker 1: You can't, of course not. Okay, Yes, there's been a

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lot of it's been a lot of work. I mentioned

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this yesterday on Games Mornings soon to be renamed. But

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I feel like my brain is forming the wrong kind

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of wrinkles. Now what does that mean? Like you aren't

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getting you aren't learn making the learnings that you feel

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like you should be making.

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Speaker 2: Age in the movie inside Out, when memories are created

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and their different colors, like all of Jan's folds in

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his brain.

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Speaker 1: Right now, are being formed by rage and strength and

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makes a lot of sense, which I live with. Jan.

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Speaker 2: I know what's what you're dealing with. Uh, But listen,

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they're not wrong, they're just different.

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Speaker 1: Well, yeah, a lot of mine are. I don't remember

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the emotions, but it's like the Red Guy, the Nain,

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Purple Guy, Polar h the Green one, and then my hawk.

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You're a cop maya Hawk. Oh, maya haw Hawk. Yeah,

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oh wow, I just that's an unfortunate name. Anyway, I

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watched Inside Out on a plane, and I don't think

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the back half of the movie. I don't remember if

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I have if I had audio, or if I was

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just reading the subtitles or not. Sure, wait, but I

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just don't remember. She plays hockey in that one, and

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she's kind of a she's kind of mean to her friends. Yes, okay,

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so yeah, so I did see the entirety of the

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of the and then she has a panic attack like

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the cat in Puss and Boots.

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Speaker 2: Yeah, that's where panic attacks were invented. Yes, yeah, just

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that was the first time there was a panic attack

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on the screen. And then they said we can do

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that too, so.

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Speaker 1: Through the like the glass ceiling is whatever? That yeah,

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Posts and Boots to the last wish. Spoilers everyone, The

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last wish was anxiety. Whoa yeah, and that flick. Sorry,

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we'll talk about video games in a second. In that flick, right,

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So there's Kitty Soft Paws and Puss and Boots and

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then they have a dog. Is the you know the

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pero perito? So is the is the implication that kitty

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soft paws and Puss and Boots are a couple and

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that that the dog is their kid or is the

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dog friend coded? I think the dog is friend coded.

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Speaker 2: I'm gonna Google image search all these things and not

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give my opinion.

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Speaker 1: Yeah, you haven't seen Puss and Boots the last wish

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that is great? I think I have.

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Speaker 2: And I put on for my kids, and I was

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watching someone and I was I remember thinking this is great,

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and now I don't remember anything you said, so I

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must not have been At.

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Speaker 1: The end they become friends. But I can't tell if

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it's a found family, Oh we're all equals, or if

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the dog is supposed to be is kid coded? I

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think it's found family with a dog a Hollywood movie. Okay,

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family with the dog.

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Speaker 2: Wow, the race wars are over, but the dog is like,

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oh you're you're cute and kind of useful. Don't search

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Puss in Boots by accident, everybody riste.

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Speaker 4: Okay, if you can't tell, this is a video game

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podcast on a Friday, so it doesn't count.

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Speaker 1: I was punished with that knowledge that Jeff Grub just

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bestowed on me. But I was also punished by Jeff

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Grub to play the thing remastered. And let me tell you,

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I've been picking it up rents runs fantastic on the

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steam deck and Dan talked about it last Tuesday on

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the podcast, and I think Mike has actually been streaming

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it as well. When did we stray away from this

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future of FPS as being like cool squad shooters? Yeah,

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squad Yeah.

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Speaker 2: I don't know you're right though, Like there was definitely

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that period where we got a Republic Commando and I

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never played ODST.

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Speaker 1: I assume there's something like a.

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Speaker 2: Little okay, a little bit uh and yeah, I think

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at that point what I said to Mike, Mike Naughty

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the and Night, who's also furnished with this, is that

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was in that period on PS two where graphic fidelity

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was increasing, but it wasn't increasing so much that it

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took all the oxygen out.

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Speaker 1: Of the room for other ideas.

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Speaker 2: So developers are like, yeah, sure, you're making the game

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look cool on this PS two, that's awesome, but we

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still have plenty of time to think about like what

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AI be and a bunch of other features and have

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them doing like cool things that represent that they are

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thinking on their own and having their own feelings, and

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there was space for that. And then over time, as

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game as like, the publishers looked at like, Okay, well

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you don't have a certain amount of budget, and it's

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all going to be taken by making the best looking

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game possible because that's what is going to sell these things. Eventually,

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we're just gonna have to start cutting some stuff off,

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and it became a liability to make interesting like NPC

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characters that you work with. Obviously there are exceptions to that, sure,

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and I think you would not if a thing game

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was being made today, you would not assume that it

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would be it would work the way that this one does,

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which is much more interesting than a lot of other games.

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Speaker 1: Yeah, and you and you and Dan alluded to this

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last Tuesday, but the AI companions are actually pretty useful

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when they're not freaking out, Like, yes, they actually do

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assist you in helping kind of like calm the situation

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a bit, or at least taking care of the things

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situation that pops up occasionally, and it just fun reminded

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me of Socom, mostly because of like you know the

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squad aspect and how much you do kind of rely

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on it, and you could kind of just brute force

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your way in moments of the thing, but then it

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is you're handicapping your experience because you really need to

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rely on the squad, even if they are freaking out

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on the portions where they are annoying. And I just

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wish that perhaps we had that we lived in that

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alternate future where we did rely on a squad more,

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because I fondly remember the Socom days, even though I

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was a child screaming into a microphone. But Republic Commander

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Greb I had always wanted to get into that game.

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And I guess an offshoot of this potential future kind

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of is like the mass Effect game where you do

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have your squad of three. Sure you know your Kingdom

243
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Hearts games where it's you, Sura Donald and Goofy. That's

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kind of an offshoot of this as well. Okay, oh yeah,

245
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it was a misclick.

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Speaker 3: I'm not sure it was maybe the first time but

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after that, but.

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Speaker 1: I'm pleasantly surprised. Though grew up like this was a

249
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fun this this has been a fun punishment because of

250
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I'm just stuck thinking of like, wow, this was this

251
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must have been insane on the PS two. Yeah, like

252
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a lot of these experiences, and there's there's even some

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tense parts for me playing this in twenty twenty five

254
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and I'm playing it on a Steam deck and it's

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like I'm experiencing a little bit of choice paralysis or

256
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like there's some tense moments where it's like I don't

257
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want to do this, I don't work Okay, Okay. It's

258
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cool and it's great that it manages to do that

259
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and create that tension, given that it still looks like

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a PS two game but you know, nice and shiny. Yeah.

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Speaker 2: I think it's definitely from that era where you felt

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like anything was going to be possible with games. I

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think there were a lot of like false starts of like, hey,

264
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this is what game is going to be like in

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the future, and that includes stuff like has nothing to

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do with squads, like Shadow of the Colossus.

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Speaker 1: It's like, oh, man, things are.

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Speaker 2: Going to be artistic and expressive and that's the future

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of games, and it just absolutely wasn't. They've really backed

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away from that in a lot of ways. But for

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this game, it's like, yeah, it's it is a lot

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of ideas, and they still kind of do the thing

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that they say on the box, which is make a

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good representation of the feelings you get from watching the thing,

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and that is making you know, everything feel flinty and cold,

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obviously Antarctica. You get to visit a lot of the

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set pieces from the movie. You get to see like

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sort of them after what happened in the movie happened,

279
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so you get to kind of like deal with the

280
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ramifications of that, and all of that is it pieces

281
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together in a surprisingly solid way, Like you.

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Speaker 1: Just in that moment.

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Speaker 2: It was probably very easy for people to overlook this

284
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game because at that time, movie licensed games still had

285
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a well earned bad reputation, and on top of that,

286
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this is a movie atation or a movie or a

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video game sequel for a franchise that had not been

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around for a long time at that point, So.

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Speaker 1: It's like, why are you even doing this? This is

290
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so weird? Yeah, do y'all think this bit of conversation

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is trying to It's like, especially the video games can't

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be anything. Aspect of it kind of has me like,

293
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is that because people are accustomed to a period of

294
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time where a licensed video game could do something cool

295
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and interesting as made by a company who had enough

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money at least to get a license like the Thing,

297
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to then go out and try something. Do you think

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that people are then now still looking because they have

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been taught by the market to expect video game experiences

300
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to only good video game experiences to only come from

301
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larger studios and larger publishers, that they are not looking

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at smaller teams who are actively doing weird shit. Do

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you think that that's just like or I think the

304
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answer the question that I'm asking is yes, But I

305
00:17:04,119 --> 00:17:06,359
guess the question that I'm actually asking is what is

306
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the work or how do you do the work required

307
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to get people to expand their horizons and the past

308
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like the eas and the two K's and the Microsoft's

309
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and the Sony's for games that do a comp which

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is not I don't mean to like take away from

311
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anything that the Thing did, but like to these experiences

312
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that are new and different do exist, right, They just

313
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don't exist out of these triple A or double A

314
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even studios that people are expecting them to. What do

315
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you think the work has that has to be done?

316
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Speaker 3: Is that's kind of That's kind of been the question

317
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of the week in some ways where people are wondering

318
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how do we get people looking at smaller experiences As

319
00:17:52,079 --> 00:17:54,839
people are starting to I think slowly feel a little

320
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more burned out by sure, a lot of games feeling

321
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the same because bringing it back to what we were

322
00:18:01,480 --> 00:18:06,039
talking about at topless topic, we have moves or from

323
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an ideas oriented come up with this unique idea, figure

324
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out how to make it work technically, figure out the

325
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graphics later. The graphics aren't as big of a deal

326
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because it's a PS two game, it's on CRT's noticeable,

327
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But now we all have these insane four K TVs

328
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and every little pixel is displaying insane amount detail that

329
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you just can't ignore that stuff anymore. We have shifted

330
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so hard into the direction of we need to make

331
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a good looking game first, rather than come up with

332
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that idea first and then figure everything out later. I

333
00:18:39,240 --> 00:18:42,960
think it's something that you know, nobody's figured out yet.

334
00:18:43,039 --> 00:18:45,160
I think it's an interesting thing to discuss, because how

335
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do we get people looking at say Steam next Fest,

336
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where there are all these ideas coming out and all

337
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these random, wacky ideas that are really cool. I think

338
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part of it is because a lot that happens on

339
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PC and consoles is just so much harder to get

340
00:19:05,640 --> 00:19:08,599
an idea out there because of how licensing works and

341
00:19:08,640 --> 00:19:12,480
how publishing works on there, whereas with Steam it's so

342
00:19:12,599 --> 00:19:14,720
much easier to just sign up for an account, put

343
00:19:14,759 --> 00:19:18,200
your game out there, or even do something even smaller

344
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than that on your own website or on ish dot

345
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io or something like that. Acting is a good point

346
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to bring up, though, Nick Kid.

347
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Speaker 2: Yeah I'm crazy. Oh sorry, go ahead, jam Well, I

348
00:19:28,039 --> 00:19:28,720
was going to say that.

349
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Speaker 1: What I get. It's so infuriated when I see these

350
00:19:32,240 --> 00:19:36,240
takes online saying that like gaming is done, gaming is boring,

351
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Gaming is the same and hasn't changed. And you look

352
00:19:39,240 --> 00:19:43,039
at those people putting those takes out on the internet,

353
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and they're primarily just a console player. And I'm not

354
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taking away from that perspective. If that's the only thing

355
00:19:49,240 --> 00:19:52,319
you're playing, sure, but indie games still do exist on

356
00:19:52,359 --> 00:19:57,119
those platforms. I don't believe that they are necessarily looking

357
00:19:57,160 --> 00:20:02,559
for them or even open to those other experiences. And Sean,

358
00:20:02,599 --> 00:20:05,960
you brought up Steam next fest. I thought skin Deep

359
00:20:06,160 --> 00:20:10,119
was fantastic, So yeah, yeah, that's that's the exact thing

360
00:20:10,160 --> 00:20:12,400
that I've been thinking about especially in the wake of

361
00:20:12,440 --> 00:20:16,000
it this week skin Deep. We played it on Wednesday,

362
00:20:16,119 --> 00:20:19,799
question Mark and that's at the Steam Next Fest. It's

363
00:20:21,880 --> 00:20:25,759
but it's from a team of Blendo Games, and it

364
00:20:25,839 --> 00:20:30,160
is an immersive sim built in the Doom three engine

365
00:20:30,240 --> 00:20:34,920
like in Tech three, which is incredible. It looks really good.

366
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It is it is an HD like it looks really good,

367
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but like it is doing a bunch of shit, because

368
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the last thing that is worried about is what the

369
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video game looks like from a technical perspective, right. That

370
00:20:50,240 --> 00:20:52,559
isn't to say that it doesn't look good or doesn't

371
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have like aesthetic design or or whatever. Like it looks

372
00:20:56,279 --> 00:21:00,559
great and is also a very narrow ex experience that

373
00:21:00,640 --> 00:21:02,599
knows what it wants to do to you and knows

374
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what it wants you to do to it. I think

375
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this is also so deeply the fault of the platform holder,

376
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because there is literally no reason that Microsoft or Sony

377
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is not kicking these small studios and extra fifteen thousand

378
00:21:19,559 --> 00:21:24,079
dollars to be like, okay, can you just do just

379
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kick out a build of this game that runs on

380
00:21:26,000 --> 00:21:28,839
the Xbox and we will do our own Next Fest

381
00:21:28,839 --> 00:21:31,440
equivalent and we'll put it in the summer, and we

382
00:21:31,480 --> 00:21:34,079
could maybe call it the Summer of Arcade or something,

383
00:21:34,720 --> 00:21:37,240
and it's kind of a bunch of smaller video game

384
00:21:37,319 --> 00:21:41,200
experiences that you can kind of taste and sample get

385
00:21:40,920 --> 00:21:45,759
a little amuse boosh of a video game. And then

386
00:21:47,119 --> 00:21:49,000
because you look, you open the store on any of

387
00:21:49,039 --> 00:21:50,599
these things and it's like, hey, did you know that

388
00:21:50,599 --> 00:21:53,680
FIFA is real? Yeah, I've heard of FIFA. You can

389
00:21:53,720 --> 00:21:56,759
give us ninety dollars for FIFA right now. It's like yeah,

390
00:21:56,960 --> 00:22:00,680
like sorry, Nick, go ahead, finish. No, No, that's it, Like, yeah,

391
00:22:00,799 --> 00:22:03,720
I know FIFA exists. Everybody knows FIFA exists. Your job,

392
00:22:03,759 --> 00:22:05,880
I think is platform as the platform holder, is to

393
00:22:05,920 --> 00:22:10,240
be like, hey, what if you play to anything else

394
00:22:10,599 --> 00:22:13,160
actually really really good.

395
00:22:13,319 --> 00:22:19,880
Speaker 3: They're saying FIFA. Steam Nextfast is saying FEARFA and exactly

396
00:22:20,240 --> 00:22:22,720
there's I am j Dall. Yeah, but it's like Silent

397
00:22:22,799 --> 00:22:24,160
Hill Soccer or something.

398
00:22:24,599 --> 00:22:26,319
Speaker 1: Yeah, that sounds fucking incredible.

399
00:22:26,359 --> 00:22:27,519
Speaker 3: Yeah.

400
00:22:27,599 --> 00:22:29,200
Speaker 1: Yeah. I was gonna say like, I opened up the

401
00:22:29,240 --> 00:22:33,440
PlayStation Store for the first time in a while earlier

402
00:22:33,480 --> 00:22:35,599
this week, and I was just served. It felt like

403
00:22:35,640 --> 00:22:38,160
I was being served nothing but ads for games that

404
00:22:38,240 --> 00:22:42,079
I have no interest in, and it just wasn't servicing

405
00:22:42,160 --> 00:22:45,920
anything super new that was also coming out or hyping

406
00:22:45,920 --> 00:22:48,160
that out. It was just like, hey, here's NBA two K,

407
00:22:48,279 --> 00:22:52,599
here's WW two K. I'm like, ah, I to PlayStation.

408
00:22:52,759 --> 00:22:55,680
You know what games I play? Yeah, they know what

409
00:22:55,799 --> 00:23:02,559
games play and they also like, no one needs you're

410
00:23:02,559 --> 00:23:06,799
not discovering FIFA. Yeah you know, you know, if you're

411
00:23:06,839 --> 00:23:09,880
going to buy FIFA, you have either already gone to

412
00:23:10,119 --> 00:23:12,480
the store to buy it. Obviously, I know that's not

413
00:23:12,480 --> 00:23:14,799
how it works, but like you've already made the active

414
00:23:14,839 --> 00:23:19,240
decision to go get FIFA, or you already know. All

415
00:23:19,279 --> 00:23:21,200
I have to do is type in the AFC into

416
00:23:21,240 --> 00:23:23,079
the fucking box and it will give me the fucking

417
00:23:23,119 --> 00:23:23,839
game that I want.

418
00:23:23,920 --> 00:23:27,039
Speaker 3: That's the exact feeling I have anytime I see an

419
00:23:27,160 --> 00:23:29,640
ad on you know, on YouTube or on my TV

420
00:23:29,759 --> 00:23:33,839
or whatever for Walmart or McDonald's or anything. It's not

421
00:23:33,920 --> 00:23:36,839
a new item or new service. It's just hey, remember

422
00:23:36,839 --> 00:23:39,240
that we exist. Yeah, dog, you're down the street. I

423
00:23:39,279 --> 00:23:42,279
have a giant sign. I know you exist. You don't

424
00:23:42,319 --> 00:23:46,039
have to advertise to me. I think to play Devil's

425
00:23:46,039 --> 00:23:49,319
Advocate for a second here. We also have a unique

426
00:23:49,359 --> 00:23:53,000
perspective on this though, as people who play next to

427
00:23:53,160 --> 00:23:56,440
everything that we can, and so that's definitely why the

428
00:23:56,480 --> 00:23:59,279
consoles are still doing that to extent where sure it

429
00:23:59,279 --> 00:24:02,000
does seem silly when it's like the Sports gamely year,

430
00:24:02,000 --> 00:24:04,920
because yeah, everyone kind of knows exist, but when the

431
00:24:04,960 --> 00:24:06,759
new Call of Duty is out, they do try to

432
00:24:06,759 --> 00:24:09,240
get that in front of as many eyes as possible

433
00:24:09,519 --> 00:24:12,799
because that's still overwhelmingly what the general audience wants, and

434
00:24:12,839 --> 00:24:15,559
so they see that as a way to get notified

435
00:24:15,599 --> 00:24:17,960
when the new thing that is the thing that they

436
00:24:18,079 --> 00:24:20,880
like is out. So I think it's serving a different

437
00:24:20,920 --> 00:24:24,200
audience over there on consoles a little bit, but I

438
00:24:24,319 --> 00:24:27,039
do still feel the pain that it would be cool

439
00:24:27,079 --> 00:24:30,319
if we could get more experiences like like, I think

440
00:24:30,319 --> 00:24:32,319
the game that sort of exemplifies what we're talking about

441
00:24:32,319 --> 00:24:35,119
here was last year's out of Mouthwashing where everyone was

442
00:24:35,200 --> 00:24:37,680
raving about it. It looked like a PS one game

443
00:24:37,759 --> 00:24:41,079
parentheses positive because it was very intentional, and that's the

444
00:24:41,160 --> 00:24:43,920
kind of thing where if you know, someone just played

445
00:24:43,920 --> 00:24:46,559
Silent Hill to remake Hey, that would have been a

446
00:24:46,559 --> 00:24:50,079
great thing to just put up on PSNS recommended sections

447
00:24:50,200 --> 00:24:54,799
right there. So I think absolutely like Nikki was saying

448
00:24:54,880 --> 00:24:57,079
we could have these platform holders doing our job of

449
00:24:57,119 --> 00:25:00,319
getting these smaller and more unique experiences out up there

450
00:25:00,319 --> 00:25:02,440
for people and point them in front of people.

451
00:25:02,640 --> 00:25:03,759
Speaker 1: Well, it's also.

452
00:25:03,880 --> 00:25:05,519
Speaker 2: Oh sorry, yeah, yeah, I was just gonna say real

453
00:25:05,599 --> 00:25:09,519
quick that there is hope here. It's just not maybe

454
00:25:09,559 --> 00:25:12,599
the best hope that we could hope for, and that

455
00:25:12,759 --> 00:25:14,920
is you know, this stuff is happening in some places

456
00:25:15,119 --> 00:25:22,559
like roadblocks, where people are yeah, you know, he's gonna

457
00:25:22,559 --> 00:25:24,880
to do the exact same thing grand Theft Auto six

458
00:25:25,240 --> 00:25:27,200
they're planning to do that, and they're like, well, once

459
00:25:27,240 --> 00:25:29,640
we can get it into our thing and we can

460
00:25:29,640 --> 00:25:31,720
get a cut of everything, we're happy to let people

461
00:25:31,759 --> 00:25:36,160
experiment up until that point where experimentation scares the hell

462
00:25:36,200 --> 00:25:37,519
out of us. But if we can get some kids

463
00:25:37,519 --> 00:25:40,359
in college to do it for us, oh that's good money.

464
00:25:40,920 --> 00:25:44,079
Speaker 1: Let's trust a bunch of nineteen year olds with everything. Yeah,

465
00:25:44,119 --> 00:25:46,359
I mean it's worked out, really worked out so far.

466
00:25:46,599 --> 00:25:48,519
Speaker 3: I mean, yeah, to be fair, you have a point

467
00:25:48,519 --> 00:25:51,319
there though, because when I listen to parents who are

468
00:25:51,359 --> 00:25:54,400
into gaming talk about what their kids are into, they

469
00:25:54,440 --> 00:25:58,960
do talk about how their kid found basically this game

470
00:25:59,319 --> 00:26:02,759
within row Blocks, within Minecraft, within these things that we

471
00:26:02,839 --> 00:26:05,160
think of as just know another game, but no, now

472
00:26:05,160 --> 00:26:08,039
they are kind of stores. They are their own storefront

473
00:26:08,200 --> 00:26:08,960
within a game.

474
00:26:09,039 --> 00:26:11,039
Speaker 2: So I mean, if you if you see the roadblocks UI,

475
00:26:11,160 --> 00:26:13,359
it's just like looking at like a YouTube where it's

476
00:26:13,400 --> 00:26:15,839
like just yes, how many people are playing, like like

477
00:26:15,839 --> 00:26:19,119
like how many views it have or whatever it is? Yes,

478
00:26:20,119 --> 00:26:23,799
And so that's kind of like, uh, like the temporal

479
00:26:23,799 --> 00:26:26,400
pincer movement that has happening is on the top end,

480
00:26:26,440 --> 00:26:30,480
it's these giant corporations that have these platforms that they're

481
00:26:30,480 --> 00:26:32,839
building to service up stuff that is made by the community.

482
00:26:33,160 --> 00:26:35,839
And then on the bottom side, it is Steam offering

483
00:26:35,880 --> 00:26:39,119
an open platform so that people basically the same thing

484
00:26:39,119 --> 00:26:41,920
can happen just in not inside of one video game.

485
00:26:42,319 --> 00:26:45,240
And that's when corporations get interested in in new ideas.

486
00:26:45,240 --> 00:26:47,200
It is when they don't have to come up with them,

487
00:26:47,200 --> 00:26:49,480
but they can still capitalize on them, right, And that's

488
00:26:49,519 --> 00:26:51,400
where a lot of the trouble comes from, because there

489
00:26:51,480 --> 00:26:52,319
is that space in between.

490
00:26:52,319 --> 00:26:54,079
Speaker 1: The reason we keep talking about the middle.

491
00:26:53,799 --> 00:26:58,559
Speaker 2: Space being so deprived of content and new ideas and

492
00:26:58,559 --> 00:27:01,440
stuff worth paying attention to, it's because that's where you

493
00:27:01,480 --> 00:27:04,839
own all the risk and it's so expensive to like

494
00:27:05,039 --> 00:27:07,799
compete and get noticed that a lot of times taking

495
00:27:07,920 --> 00:27:09,039
chances isn't worth it.

496
00:27:09,119 --> 00:27:11,039
Speaker 1: So I don't think there is a solution to that.

497
00:27:11,079 --> 00:27:13,000
Speaker 2: I think what's going to happen is both this temporal

498
00:27:13,000 --> 00:27:15,440
pincer movement's gonna work and it's gonna gobble everything up

499
00:27:15,440 --> 00:27:16,559
and kind of just meet in the middle.

500
00:27:16,880 --> 00:27:21,119
Speaker 1: Yeah. I just think it's so frustrating to me, and

501
00:27:21,359 --> 00:27:24,359
especially like obviously I've been thinking about and talking about

502
00:27:24,359 --> 00:27:26,880
this in the wake of the Warner Brothers stuff from

503
00:27:26,960 --> 00:27:31,920
earlier this week. But everyone is so dead set on

504
00:27:32,079 --> 00:27:36,079
making zero money instead of some money that they would

505
00:27:36,200 --> 00:27:40,759
rather let stuff die and fall by the wayside make

506
00:27:41,400 --> 00:27:43,279
yeah or yeah, they would either they would either make

507
00:27:43,359 --> 00:27:45,680
zero money or lose money instead of make some money

508
00:27:46,000 --> 00:27:49,279
because making some money would be slightly more difficult then

509
00:27:49,680 --> 00:27:53,799
make you c company, Yes, even though they've already put money,

510
00:27:54,039 --> 00:27:55,240
they've already whatever.

511
00:27:56,000 --> 00:27:58,000
Speaker 2: Well, no one wants to be the like the producer

512
00:27:58,079 --> 00:27:59,920
on the project that didn't make as much money as

513
00:28:00,039 --> 00:28:00,759
the guy over.

514
00:28:00,599 --> 00:28:02,000
Speaker 1: The last thing, Yeah, exactly.

515
00:28:02,039 --> 00:28:03,960
Speaker 2: So it's like everyone doesn't want to take ownership of that,

516
00:28:03,960 --> 00:28:04,799
and so they get scared.

517
00:28:04,920 --> 00:28:08,759
Speaker 1: Yeah, and it's like you don't have opportunities to make

518
00:28:08,839 --> 00:28:12,200
more money if you don't lose a little money on

519
00:28:12,240 --> 00:28:15,000
the way or make less money sometimes. Right, Like, the

520
00:28:15,000 --> 00:28:18,759
whole reason movies work is that sometimes you make small

521
00:28:18,799 --> 00:28:22,319
movies that get critical acclaim so that you can then

522
00:28:23,039 --> 00:28:25,759
get people to make big movies that make money to

523
00:28:25,799 --> 00:28:28,160
then feed the movies that make the critical acclaim to

524
00:28:28,200 --> 00:28:32,799
then feed the fucking circle. Right, And it just doesn't

525
00:28:32,799 --> 00:28:35,200
make any sense to me. I understand why, But it

526
00:28:35,279 --> 00:28:39,000
is so nuts to me that I have watched six

527
00:28:39,079 --> 00:28:42,319
hours of NBA content this week and I have not

528
00:28:42,440 --> 00:28:46,319
seen a single commercial for the video game AVOWT. Yeah. Yeah,

529
00:28:46,680 --> 00:28:48,440
I mean they don't believe that people.

530
00:28:48,720 --> 00:28:51,599
Speaker 2: They don't believe that people that they can convince people

531
00:28:51,599 --> 00:28:54,440
to buy these video games anymore. Like, I definitely was

532
00:28:54,480 --> 00:28:57,400
like been paying thinking about Super Bowl commercials for the

533
00:28:57,440 --> 00:28:59,440
last ten years and how we haven't really had, for

534
00:28:59,480 --> 00:29:02,119
the most part, any traditional video game commercials on the

535
00:29:02,119 --> 00:29:04,480
Super Bowl, and like that's the biggest audience in the world.

536
00:29:04,559 --> 00:29:07,160
They're like, yeah, but it's too wide of an audience,

537
00:29:07,240 --> 00:29:09,920
too much money. We need to be hyper focusing on

538
00:29:10,200 --> 00:29:11,920
the people that we kind of already have on the border.

539
00:29:11,960 --> 00:29:14,079
I'm about to purchase our thing, and we can reach

540
00:29:14,119 --> 00:29:14,759
them elsewhere.

541
00:29:15,079 --> 00:29:16,519
Speaker 3: Jeff, I feel like this is the kind of thing

542
00:29:16,640 --> 00:29:19,319
you would be knowledgeable about or pay attention to. Do

543
00:29:19,400 --> 00:29:22,599
you think that marketing is kind of dying in focus

544
00:29:22,640 --> 00:29:23,640
groups right now?

545
00:29:24,200 --> 00:29:26,000
Speaker 2: Well, I think a lot of things are dying in

546
00:29:26,000 --> 00:29:27,720
focus groups. But yeah, yeah, I think.

547
00:29:28,240 --> 00:29:30,440
Speaker 3: But I feel like there used to be an age

548
00:29:30,440 --> 00:29:35,160
where these developers and you know, the publishers I suppose especially,

549
00:29:35,599 --> 00:29:38,400
would kind of just put out a marketing campaign that

550
00:29:38,480 --> 00:29:40,920
maybe it was weird, maybe it was wild, maybe the

551
00:29:40,960 --> 00:29:43,119
game was weird and wild, maybe it wasn't, but they

552
00:29:43,160 --> 00:29:46,079
would try something and they would just put it out there.

553
00:29:46,200 --> 00:29:49,240
Sometimes it hits, sometimes it doesn't. I feel like now

554
00:29:49,279 --> 00:29:53,039
they're so worried about is this going to hair not that? Well,

555
00:29:53,039 --> 00:29:54,640
we can't spend the millionaires right right.

556
00:29:55,079 --> 00:29:57,440
Speaker 1: You need to be proven right before you actually do it.

557
00:29:57,480 --> 00:30:00,559
Speaker 2: And the reality is you can't know ttil you do it,

558
00:30:00,559 --> 00:30:04,519
because people will always tell you they want something and

559
00:30:04,519 --> 00:30:06,359
they don't want something, and then it'll go out in

560
00:30:06,440 --> 00:30:08,519
the world and they'll have a different opinion. But we

561
00:30:08,599 --> 00:30:11,200
know this over and over again, and people will say

562
00:30:11,200 --> 00:30:13,920
one thing and then the data will show the exact opposite,

563
00:30:14,000 --> 00:30:15,839
so you just can't know through focus groups.

564
00:30:15,880 --> 00:30:16,000
Speaker 3: There.

565
00:30:16,279 --> 00:30:19,319
Speaker 1: I have two things. One I'm trying to remember. I'm

566
00:30:19,359 --> 00:30:24,000
literally trying to remember a video game commercial after the

567
00:30:24,200 --> 00:30:28,359
Jason PlayStation commercial. Do you remember that one the Jay

568
00:30:28,440 --> 00:30:31,759
the PlayStation commercial where all of the PlayStation characters were

569
00:30:31,759 --> 00:30:35,519
in that bar. It was like solid there and Ratos

570
00:30:35,640 --> 00:30:40,279
was in there, and they were in there, you know.

571
00:30:40,640 --> 00:30:43,200
Speaker 2: I think the character was called Michael.

572
00:30:44,599 --> 00:30:50,279
Speaker 1: Of course, Michael talking to Michael Vanatti at the gamer bar. Yeah.

573
00:30:50,319 --> 00:30:52,720
And then I and then in that conversation, I just

574
00:30:52,799 --> 00:30:56,359
remember that Xbox commercial where the Titan from Titan Fall

575
00:30:56,440 --> 00:30:59,960
was in that office building. And then I can't I

576
00:31:00,119 --> 00:31:02,960
and to the point I bring these up because it

577
00:31:03,000 --> 00:31:06,359
was like where those tacky as fucked, Like yeah, absolutely,

578
00:31:06,839 --> 00:31:09,400
but also they were trying to sell you on the

579
00:31:09,440 --> 00:31:11,359
idea exactly what we're trying to sell you on the

580
00:31:11,440 --> 00:31:14,119
idea of like this is a place where you go

581
00:31:14,240 --> 00:31:16,119
to do a thing that you cannot do in any

582
00:31:16,160 --> 00:31:20,200
other medium, right, and they don't have the confidence or

583
00:31:20,319 --> 00:31:23,400
courage to do that anymore.

584
00:31:23,720 --> 00:31:26,599
Speaker 2: I mean, I mean, just like we're realizing with all

585
00:31:26,720 --> 00:31:29,359
of our problems and what we're describing here is just

586
00:31:29,400 --> 00:31:32,279
like a changing landscape that feels like a problem probably

587
00:31:32,319 --> 00:31:33,000
is a problem in.

588
00:31:32,960 --> 00:31:33,559
Speaker 1: A lot of ways.

589
00:31:33,720 --> 00:31:36,839
Speaker 2: But it does go back to the Internet happened, right,

590
00:31:37,000 --> 00:31:39,559
The Internet happened and it made it so. It's like

591
00:31:40,359 --> 00:31:43,400
publishing magazines is a bad idea, putting ads in magazines

592
00:31:43,480 --> 00:31:45,279
is a bad idea, rather than just we have all

593
00:31:45,319 --> 00:31:46,920
this data that tells us how to reach the exact

594
00:31:47,000 --> 00:31:49,559
person who's most likely to spend money on us, and

595
00:31:49,599 --> 00:31:52,240
now because we have that data, we should just make

596
00:31:52,279 --> 00:31:55,039
a game for that person exactly, cut out all the

597
00:31:55,039 --> 00:31:57,200
shit they say they don't want. And we have this

598
00:31:57,279 --> 00:32:00,000
information because the Internet has enabled us to track people

599
00:32:00,319 --> 00:32:02,880
data in a way that the human race never had

600
00:32:02,920 --> 00:32:06,240
access to before, and so and so this has empowered us,

601
00:32:06,440 --> 00:32:08,960
and really what it did is lock us down to

602
00:32:09,079 --> 00:32:11,759
like certain ideas are allowed to have a chance to

603
00:32:12,079 --> 00:32:14,279
go into the market and others if they cannot be

604
00:32:14,359 --> 00:32:17,319
proven before they are but born out gets get killed

605
00:32:17,480 --> 00:32:20,799
in the crib. And it's and all that across the

606
00:32:20,799 --> 00:32:23,960
board politics, Everything does go back to, oh, we are

607
00:32:24,000 --> 00:32:26,680
not good at the Internet yet as a species.

608
00:32:26,960 --> 00:32:29,319
Speaker 3: Yeah. I do think another part of it, though, what

609
00:32:29,440 --> 00:32:32,160
Nicky was getting out there though, is that a platform

610
00:32:32,279 --> 00:32:33,799
used to be a place where you could say I

611
00:32:34,119 --> 00:32:36,480
do this, this and this, and I played this, this

612
00:32:36,559 --> 00:32:38,640
and this, and that's how you could have ads like

613
00:32:38,799 --> 00:32:41,359
the PlayStation Michael ad, where you could have all these

614
00:32:41,440 --> 00:32:44,319
characters who you're like, these are my pals. These are

615
00:32:44,519 --> 00:32:46,240
like at the end of a hard day, I come

616
00:32:46,319 --> 00:32:49,720
back home and I see I see Credos, I see Lightning,

617
00:32:49,759 --> 00:32:51,720
I see these characters who I want to sit down with,

618
00:32:51,839 --> 00:32:54,519
go on to adventure with, and you know, this is

619
00:32:54,519 --> 00:32:55,920
why I hang out with at the end of the day.

620
00:32:56,359 --> 00:32:59,599
What would an ad like that look like nowadays, where

621
00:33:00,200 --> 00:33:02,880
cycles are so long, where we are so focused about

622
00:33:02,920 --> 00:33:05,599
like the sequel that kind of looks like the last game,

623
00:33:05,680 --> 00:33:07,599
and also this our game over there, and the game

624
00:33:07,599 --> 00:33:10,319
that our other team is making, like a PS five

625
00:33:10,359 --> 00:33:16,279
ad had that it would be like Astro Aloy Krados and.

626
00:33:19,319 --> 00:33:20,440
Speaker 1: Blood Borne Hunter in there.

627
00:33:20,480 --> 00:33:22,279
Speaker 2: Freak got the blood Borne fans, and then they would

628
00:33:22,319 --> 00:33:23,759
still wouldn't make anything with Bloodborne.

629
00:33:24,039 --> 00:33:24,839
Speaker 1: Yeah.

630
00:33:25,039 --> 00:33:27,359
Speaker 3: Yeah, I just feel like we're so far removed from

631
00:33:27,359 --> 00:33:29,240
that era, and it's kind of a bummer, not just

632
00:33:29,279 --> 00:33:31,920
to be like nostalgic and like old people talking about

633
00:33:31,920 --> 00:33:33,960
how good gaming used to be back in the day

634
00:33:33,960 --> 00:33:36,000
and everything like that, but it is a bummer that

635
00:33:36,079 --> 00:33:38,079
the state of the industry right now has sort of

636
00:33:38,319 --> 00:33:39,599
moved us away from that time.

637
00:33:39,640 --> 00:33:42,000
Speaker 1: I don't even that's the other thing, right, Like, I

638
00:33:42,480 --> 00:33:47,960
think the platform war, the console war stuff is trite

639
00:33:48,039 --> 00:33:50,720
and shitty and stupid and is like not valuable. But

640
00:33:50,759 --> 00:33:54,480
the one thing I will give it, there was and

641
00:33:54,960 --> 00:33:58,920
not I don't. I really don't want to like be like, oh,

642
00:33:59,000 --> 00:34:02,359
like actually it's when people care about brand, but like

643
00:34:03,000 --> 00:34:07,200
there was enough people gave enough of a shit to

644
00:34:07,279 --> 00:34:09,400
be like, well, I am passionate about the things that

645
00:34:09,440 --> 00:34:12,440
I am engaging with now, am I doing it in

646
00:34:12,480 --> 00:34:15,639
a way that is like safe and normal and regular

647
00:34:15,760 --> 00:34:18,239
and like makes me not seem like I'm a species.

648
00:34:18,159 --> 00:34:19,800
Speaker 2: Same it's the great at tribalism.

649
00:34:20,280 --> 00:34:23,320
Speaker 1: Yes, I really really did at it, and I do

650
00:34:23,440 --> 00:34:28,280
think that there is a fine line between like tribalism

651
00:34:28,320 --> 00:34:30,360
for the sake of oh, I actually really fucking like

652
00:34:30,440 --> 00:34:32,119
this thing and I really want to just tell you

653
00:34:32,199 --> 00:34:36,199
about it and leaning into that and being like, yeah, actually,

654
00:34:36,239 --> 00:34:38,159
it is really cool that we are the place where.

655
00:34:37,960 --> 00:34:41,119
Speaker 2: You're feeling part of the story, right, Like, all sits

656
00:34:41,159 --> 00:34:42,559
together by telling each other stories.

657
00:34:42,639 --> 00:34:43,679
Speaker 1: Yes, exactly.

658
00:34:43,800 --> 00:34:46,760
Speaker 2: The story of the United States government existing just a story,

659
00:34:46,760 --> 00:34:48,079
and we all agreed on it for a while, and

660
00:34:48,119 --> 00:34:50,599
it was okay for a little bit, Yeah, for a

661
00:34:50,599 --> 00:34:53,440
little bit. But it's like, yeah, so when you can

662
00:34:53,480 --> 00:34:55,960
tell yourself that I am part of this story of

663
00:34:56,000 --> 00:34:58,840
this brand. As cheesy as it sounds like, it was

664
00:34:58,920 --> 00:35:03,039
a powerful the factor in making you feel part of something,

665
00:35:03,079 --> 00:35:05,639
which made the whole thing feel more important. And they

666
00:35:05,719 --> 00:35:09,159
absolutely have lost that luster. Not entirely, but they have

667
00:35:09,239 --> 00:35:11,159
lost it to a you know, Nintendo's being able to

668
00:35:11,199 --> 00:35:13,880
maintain it more than others, and Sony definitely still has

669
00:35:13,880 --> 00:35:16,199
it to a certain degree, but they are they're willingly

670
00:35:16,320 --> 00:35:19,559
selling off some parts of that to have these these

671
00:35:19,599 --> 00:35:21,960
broader appeals or try to reach the wider audience, and

672
00:35:22,000 --> 00:35:24,000
it feels like it's kind of lost its way a

673
00:35:24,039 --> 00:35:24,400
little bit.

674
00:35:24,519 --> 00:35:27,400
Speaker 1: The Nintendo part is really weird though, because it's like there,

675
00:35:27,840 --> 00:35:31,280
Nintendo used to be the alternative and that was the

676
00:35:31,320 --> 00:35:33,840
thing that was defining for it, but now it isn't

677
00:35:33,840 --> 00:35:37,880
even that, Like Nintendo was just Nintendo, which doesn't mean

678
00:35:37,880 --> 00:35:40,960
anything if it's not in conversation with something else, it

679
00:35:41,079 --> 00:35:43,400
just isn't the It's just not the other thing.

680
00:35:44,480 --> 00:35:46,360
Speaker 2: Yeah, I know, I'm too old to have that perspective,

681
00:35:46,440 --> 00:35:50,320
right for me thing when I was a kid, like to.

682
00:35:50,199 --> 00:35:52,000
Speaker 1: Me, it's Disney, right, yeah.

683
00:35:53,199 --> 00:35:55,679
Speaker 3: Yeah, to be fair though, you know, Nintendo was the

684
00:35:55,719 --> 00:35:58,599
thing for like a generation and a half, but it

685
00:35:58,679 --> 00:36:00,880
was your defining general I think about.

686
00:36:00,760 --> 00:36:03,840
Speaker 1: Yes, exactly was my eleven year old generation. All right.

687
00:36:03,920 --> 00:36:06,360
I've been kind of like marinating on this thought for

688
00:36:06,400 --> 00:36:08,800
a hot minute now ever since Sniky you brought up

689
00:36:08,800 --> 00:36:11,920
the Hollywood example and then grub talking about risk and reward,

690
00:36:12,440 --> 00:36:14,960
and I can't help but think of two actors in

691
00:36:15,000 --> 00:36:19,239
particular from the Marvel universe. I think of Chris Evans,

692
00:36:19,440 --> 00:36:23,480
who kind of made his bread and butter playing Captain

693
00:36:23,559 --> 00:36:27,800
America and unfortunately has not reached the most success he's

694
00:36:27,840 --> 00:36:29,760
been in films. He's been in a bunch of movies.

695
00:36:29,880 --> 00:36:32,239
I can't say I've seen all of them, nor do

696
00:36:32,280 --> 00:36:36,920
I have interest in them, And maybe his cachet for

697
00:36:37,280 --> 00:36:39,039
other roles is kind of, I don't want to say

698
00:36:39,079 --> 00:36:42,360
run dry, but my confidence in Chris Evans has kind

699
00:36:42,360 --> 00:36:45,440
of like dwindled a little bit. Now. The other side

700
00:36:45,480 --> 00:36:48,480
of that is Sebastian Stan. Sebastian Stan is cleaning up

701
00:36:48,880 --> 00:36:53,480
and a big presence in this current movie award season,

702
00:36:53,920 --> 00:36:56,719
and he's taking on a bunch of roles he's but

703
00:36:56,800 --> 00:37:00,440
he's also still maintaining that he is Bucky in the

704
00:37:00,440 --> 00:37:03,760
Marvel universe. And I think what I'm getting at is

705
00:37:03,800 --> 00:37:07,480
that it feels like these big companies are just trying

706
00:37:07,519 --> 00:37:11,360
to stick to the safe bets and not just trying

707
00:37:11,360 --> 00:37:15,199
to ride the wave of that big name, that big

708
00:37:15,280 --> 00:37:18,920
hit that brought them to the table, and completely ignoring

709
00:37:19,519 --> 00:37:23,159
the possibility, like you said, Nikki, of making money where

710
00:37:23,199 --> 00:37:25,599
you can do these smaller things. You can't have these

711
00:37:25,639 --> 00:37:29,159
other joint projects that will bring you success if you

712
00:37:29,280 --> 00:37:32,360
let them, Like and I and I'm in two. When

713
00:37:32,360 --> 00:37:36,199
did Ironman one come out two thousand and eight, I think, y, yeah,

714
00:37:36,360 --> 00:37:39,239
that was fucking stupid. At the time, the idea that

715
00:37:39,280 --> 00:37:42,280
someone somewhere was like, we'll make a movie about iron

716
00:37:42,360 --> 00:37:45,320
Man and we'll put Robert Downey jun in. It was

717
00:37:45,440 --> 00:37:48,280
fucking dumb. And I was like, that's a great idea,

718
00:37:48,320 --> 00:37:52,480
And that's how you know it's stupid, because but it

719
00:37:52,559 --> 00:37:56,440
was like there was there was literally no reason for

720
00:37:56,519 --> 00:37:58,920
them to do that. That was a hail Mary. And

721
00:37:58,960 --> 00:38:03,079
it then birthed the most like, the most profitable film

722
00:38:03,119 --> 00:38:06,719
franchise in the history of the of the format. So

723
00:38:06,880 --> 00:38:09,840
instead of being like to your point, Jane, instead of

724
00:38:09,840 --> 00:38:11,679
being like, Okay, well what if we tried a different

725
00:38:11,679 --> 00:38:15,159
thing that shouldn't work and then see they're like, well,

726
00:38:15,199 --> 00:38:19,760
we'll make fifty five of these, and then we'll just

727
00:38:19,840 --> 00:38:24,320
keep making them. We'll keep fucking that chicken until it

728
00:38:24,440 --> 00:38:26,280
keeps going. Like, I don't know what the fuck to

729
00:38:26,360 --> 00:38:26,840
tell you.

730
00:38:29,360 --> 00:38:32,519
Speaker 2: No one knows what happens when you fuck the chicken enough,

731
00:38:32,519 --> 00:38:33,679
but you're gonna got it control.

732
00:38:35,079 --> 00:38:37,360
Speaker 1: There is currently a song that I suggests everyone check out.

733
00:38:37,400 --> 00:38:40,800
It's called mo Chicken speaking about punishment.

734
00:38:41,440 --> 00:38:43,679
Speaker 3: Yang the Thing Remaster pretty good, Huns.

735
00:38:43,960 --> 00:38:48,559
Speaker 1: Yeah, it's funny when your dude is freaking out and

736
00:38:48,599 --> 00:38:54,440
his little parks are going. It's great. Also, Hey, remake

737
00:38:54,519 --> 00:38:58,679
more PS two games? Treasure Trove over there? Where the

738
00:38:58,719 --> 00:39:01,519
fuck is dark Cloud one? And Where's the fun is

739
00:39:01,599 --> 00:39:03,639
dark Cloud? Too? Where's Amazing Island?

740
00:39:04,159 --> 00:39:04,440
Speaker 3: HD?

741
00:39:04,800 --> 00:39:07,920
Speaker 1: Amazing It was on the game Cube, but they should

742
00:39:08,000 --> 00:39:14,199
make Amazing Island ideas. Wow, I remember saying that. I

743
00:39:14,280 --> 00:39:16,239
remember the cover art. Is this a game that kids

744
00:39:16,320 --> 00:39:16,800
really liked?

745
00:39:17,000 --> 00:39:17,039
Speaker 3: No?

746
00:39:17,519 --> 00:39:20,960
Speaker 1: I liked it. Not a lot of us did, but

747
00:39:21,039 --> 00:39:24,119
I liked it. Now, could I tell you a single

748
00:39:24,679 --> 00:39:31,280
fucking I think it was Pokemon adjacent. I think you

749
00:39:31,360 --> 00:39:34,360
could make them. I think you could combine the lizards.

750
00:39:36,960 --> 00:39:41,960
That sounds right, yeah, okay, But speaking about punishments, Sean,

751
00:39:42,079 --> 00:39:44,280
it looks like you're wrapping up a punishment here. You

752
00:39:44,440 --> 00:39:46,320
have been checking out Warrior World.

753
00:39:46,639 --> 00:39:50,320
Speaker 3: That's right, yeah, so, uh, Warrial World on the game

754
00:39:50,360 --> 00:39:53,880
cub not Warrial Land is the punishment that Mike assigned

755
00:39:53,960 --> 00:39:57,320
to me, uh when he got first place in Bowser's

756
00:39:57,400 --> 00:40:00,119
Hurry Uh a few weeks back. And so I I've

757
00:40:00,119 --> 00:40:02,559
been chipping away at it. I think I talked about

758
00:40:02,559 --> 00:40:06,559
this somewhere, but it's been my like while I'm preheating

759
00:40:06,679 --> 00:40:09,519
the oven for dinner game where I just play one

760
00:40:09,679 --> 00:40:13,159
level because the levels are like twenty miss to half

761
00:40:13,159 --> 00:40:15,880
an hour, so I'll like preheat the oven, play at

762
00:40:15,960 --> 00:40:19,079
the level, put the pizza in, come back and finish

763
00:40:19,159 --> 00:40:21,280
the level. That's how I've been playing this game. It's

764
00:40:21,320 --> 00:40:22,159
been kind of fun.

765
00:40:22,320 --> 00:40:23,559
Speaker 1: I've been playing our game rules.

766
00:40:23,599 --> 00:40:26,199
Speaker 3: I've been playing out of CRT back there on the Wii.

767
00:40:26,480 --> 00:40:28,000
I just sit down in front of it. Like I

768
00:40:28,039 --> 00:40:29,760
did when I was a kid. It's been a fun

769
00:40:29,840 --> 00:40:32,719
time because it does a really good job of translating

770
00:40:33,199 --> 00:40:38,280
warrial lands mechanics into three D. It is much more

771
00:40:38,400 --> 00:40:42,800
puzzle platformer, is much more beat them up. It's weird

772
00:40:43,320 --> 00:40:46,039
and it's kind of bs in a lot of ways,

773
00:40:46,719 --> 00:40:49,320
but it's a warrior game, so it can get away

774
00:40:49,440 --> 00:40:52,079
with that. Every time I'm like, this is a bad mechanic.

775
00:40:52,320 --> 00:40:55,199
If I fall off the ledge, I'm in an underworld

776
00:40:55,480 --> 00:40:57,800
and I need to like fight my way out until

777
00:40:57,840 --> 00:41:00,000
I find a spring that puts back back on the left.

778
00:41:00,079 --> 00:41:00,760
Speaker 1: Dumb in a good way.

779
00:41:00,880 --> 00:41:03,440
Speaker 3: It's dumb and I hate it, but it's warrior, so

780
00:41:03,599 --> 00:41:04,639
he can get away with it.

781
00:41:05,280 --> 00:41:07,559
Speaker 1: How many other characters can get away with it?

782
00:41:09,119 --> 00:41:10,880
Speaker 3: Not tif why oh.

783
00:41:12,519 --> 00:41:14,119
Speaker 1: Brother, whatever she wants.

784
00:41:15,239 --> 00:41:20,320
Speaker 3: It's weirdly sonics gotten away with No, he's right, He's

785
00:41:20,440 --> 00:41:25,559
right if the game is weirdly Super Mario three D

786
00:41:25,920 --> 00:41:30,920
Land before three D Land, where you you actually are

787
00:41:31,000 --> 00:41:33,880
required to do x amount of these to finish every level.

788
00:41:35,400 --> 00:41:39,840
You go, you ground, pound, you butt stop these doors

789
00:41:39,920 --> 00:41:43,559
on the floor that takes you to another mini puzzle

790
00:41:43,719 --> 00:41:46,639
level that is perspective based. You have to like rotate

791
00:41:46,679 --> 00:41:49,880
the camera to see certain elements of the puzzle because

792
00:41:49,880 --> 00:41:52,320
they were like, hey, this this ship's in three D.

793
00:41:52,519 --> 00:41:55,559
Now we can do this. And you have to like

794
00:41:55,719 --> 00:41:58,360
solve the puzzle in order to get a mcguffin to

795
00:41:58,440 --> 00:42:02,360
then complete the level. This game is weird in the

796
00:42:02,400 --> 00:42:04,519
most wonderful way. I'm having a great time with Like

797
00:42:04,559 --> 00:42:06,559
I said, there's some bs in it, but I think

798
00:42:06,639 --> 00:42:09,159
in general, I'm having a lot of fun, and uh yeah,

799
00:42:09,159 --> 00:42:10,400
I'm right. At the end of it, I had to

800
00:42:10,559 --> 00:42:12,920
just basically do the final boss fight, I think. So

801
00:42:12,960 --> 00:42:14,079
that's what I'm talking about.

802
00:42:13,920 --> 00:42:15,599
Speaker 1: Now, just let you fight.

803
00:42:15,719 --> 00:42:18,599
Speaker 3: Is horseshit, i'd imagine, because some of them.

804
00:42:18,840 --> 00:42:23,400
Speaker 1: It's just horseship. Like there's one where pirate asshole. It

805
00:42:23,519 --> 00:42:28,480
fucking sucks three cups. It does cup shuffle with the boss.

806
00:42:28,840 --> 00:42:30,960
You have to like keep your eye on it and

807
00:42:31,119 --> 00:42:31,960
then like hid it.

808
00:42:32,480 --> 00:42:34,480
Speaker 3: But here's here's the thing. I'm gonna spoil this game

809
00:42:34,519 --> 00:42:36,719
for you, Jet because you don't care. That's fine. The

810
00:42:36,880 --> 00:42:39,920
cup shuffle and it's You're like, this is the right cup,

811
00:42:40,159 --> 00:42:42,880
lift it up. Nothing, I'm like, what the hell, and

812
00:42:42,960 --> 00:42:45,360
then you keep shuffling, keep shuffling. It took me like

813
00:42:45,480 --> 00:42:47,880
ten tries before finally the game gave me a hint

814
00:42:48,079 --> 00:42:51,480
because that time his feet poked out from the battle cup.

815
00:42:51,639 --> 00:42:54,360
This motherfucker was like, you know, up in the cup

816
00:42:54,519 --> 00:42:56,400
like holding on and you have to like hit him

817
00:42:56,400 --> 00:43:02,079
again to the cup. Wow, Gay, it's bullshit. I kind

818
00:43:02,079 --> 00:43:02,440
of love it.

819
00:43:03,159 --> 00:43:03,599
Speaker 1: It's great.

820
00:43:04,199 --> 00:43:04,360
Speaker 3: There.

821
00:43:04,840 --> 00:43:07,320
Speaker 1: I was just looking to see because I remember that

822
00:43:07,320 --> 00:43:10,159
I had played it a while ago, and in my

823
00:43:10,280 --> 00:43:11,920
brain it was like, oh it was last year. It

824
00:43:12,039 --> 00:43:15,480
was three calendar years ago. This week is wow. When

825
00:43:15,519 --> 00:43:18,280
I watched funk A who is now Larry and play

826
00:43:18,320 --> 00:43:20,840
it when I was in a fan bite, that game

827
00:43:20,960 --> 00:43:24,199
is great, Like, I really really like it. I'm bummed

828
00:43:24,199 --> 00:43:26,599
I didn't. I think it would have been unbelievably influential

829
00:43:26,639 --> 00:43:28,039
if I played it as a child.

830
00:43:28,519 --> 00:43:31,119
Speaker 3: To me, it's the game I always saw. I was

831
00:43:31,159 --> 00:43:32,880
able to play it when you go to kmart and

832
00:43:32,880 --> 00:43:35,719
they had the booklet of like Nintendo Summer Yes two

833
00:43:35,719 --> 00:43:38,480
thousand and two. I would always see Warrio World in it.

834
00:43:38,519 --> 00:43:40,639
I'm like, this looks kind of neat. I just never

835
00:43:40,800 --> 00:43:42,760
played it, but now I have, so Yeah, La Mike

836
00:43:42,800 --> 00:43:43,639
for recommending that one.

837
00:43:43,880 --> 00:43:45,719
Speaker 1: I'm gonna have my treasure assance here. Pretty soon.

838
00:43:45,719 --> 00:43:47,440
Speaker 2: I'm gonna play this. I'm going to play Cent and

839
00:43:47,519 --> 00:43:49,960
Punishment all they like. I'm gonna play their three D games.

840
00:43:50,039 --> 00:43:52,599
Speaker 3: Treasure just makes good games, Yep, just a good developer.

841
00:43:54,000 --> 00:43:55,760
Speaker 1: I was looking at their is it right that they

842
00:43:55,800 --> 00:43:58,920
haven't released anything since twenty fourteen, basically defunct?

843
00:43:59,079 --> 00:44:03,880
Speaker 3: Basically what's left is a support studio from and stuff.

844
00:44:03,960 --> 00:44:09,079
Speaker 1: So exactly, we're we're going to talk about a card

845
00:44:09,159 --> 00:44:11,559
game in just a second that you've also been playing.

846
00:44:12,320 --> 00:44:15,360
You've also been playing Shot. But I don't want to

847
00:44:15,400 --> 00:44:19,159
alarm anyone. Okay, this is this is like and Jan

848
00:44:19,360 --> 00:44:23,119
says that I am good. You know you can just

849
00:44:23,239 --> 00:44:29,360
say stuff. No, I need to breakfast at all. We

850
00:44:30,119 --> 00:44:32,719
work on a podcast where you need to present what

851
00:44:32,800 --> 00:44:33,559
you're talking about.

852
00:44:35,159 --> 00:44:35,199
Speaker 3: What.

853
00:44:36,280 --> 00:44:39,760
Speaker 5: Oh no, he hasn't showed up to any of these

854
00:44:42,199 --> 00:44:45,920
quiet quitting Oh well, you know, I just know I

855
00:44:46,000 --> 00:44:46,480
didn't want.

856
00:44:46,400 --> 00:44:52,000
Speaker 3: To ship unlessn't tech pod. Let's go, hey, well check this,

857
00:44:55,440 --> 00:44:57,239
I got this picnic basket.

858
00:44:58,480 --> 00:45:02,239
Speaker 1: Storage five open five. Don't thanks.

859
00:45:05,920 --> 00:45:14,719
Speaker 2: You're so heated about their better internet than you are.

860
00:45:12,480 --> 00:45:13,840
Speaker 3: Doing yourself this time.

861
00:45:14,639 --> 00:45:19,159
Speaker 1: Okay, anyway, I took myself out on on like a

862
00:45:19,199 --> 00:45:24,199
little little wellness excursion, right, just like, uh, I needed

863
00:45:24,280 --> 00:45:28,039
to not have any screen time because my eyes were burning.

864
00:45:28,360 --> 00:45:30,960
Perhaps they would be helped if I had Gunner optics

865
00:45:31,000 --> 00:45:38,239
glasses that were in my prescription or something that's a callback, folks. Anyway,

866
00:45:38,719 --> 00:45:43,599
the Gunners, they totally were. I thought, oh, you know,

867
00:45:43,800 --> 00:45:47,159
let's let's go spend some time with some paper books.

868
00:45:47,320 --> 00:45:51,920
Let's let's go to a bookstore. And unfortunately, where I live,

869
00:45:52,119 --> 00:45:56,480
there aren't a lot of independent retailer bookstores. So I

870
00:45:56,599 --> 00:46:03,239
went to a Barnes and Noblay, and uh, I resisted

871
00:46:03,679 --> 00:46:09,079
the temptation, folks, but I was almost persuaded by myself

872
00:46:10,159 --> 00:46:16,599
to finally jump in and buy a magic deck Magic

873
00:46:16,679 --> 00:46:20,480
the Gather, not just magic.

874
00:46:21,480 --> 00:46:22,599
Speaker 3: Card tricks magician.

875
00:46:22,679 --> 00:46:28,400
Speaker 1: Okay, I am alarmed, but but don't be alarmed because

876
00:46:28,400 --> 00:46:31,440
I did not purchase anything because I thought, like, well,

877
00:46:31,599 --> 00:46:33,159
you know, I saw the news coming out.

878
00:46:33,000 --> 00:46:36,039
Speaker 3: Of Magic on that file Fantasy Avatar.

879
00:46:36,840 --> 00:46:39,000
Speaker 1: The Avatar one is what I have my eyes on.

880
00:46:40,679 --> 00:46:44,559
And if they also do an Avatar Blue People one, the.

881
00:46:49,599 --> 00:46:50,920
Speaker 3: Nikki You're too hot.

882
00:46:52,440 --> 00:46:55,679
Speaker 1: Hi, So so yeah, I just want to put that

883
00:46:55,760 --> 00:46:58,639
out there that I feel like the magic bug that

884
00:46:58,840 --> 00:47:02,880
is taking over the video game media industry is maybe

885
00:47:02,920 --> 00:47:06,280
seeping its way back here. I know Matthew Rory played

886
00:47:06,280 --> 00:47:10,239
a lot of mcg arena, and I don't know shit

887
00:47:10,639 --> 00:47:13,360
about actually playing the game. Yeah, should just play the

888
00:47:13,480 --> 00:47:18,360
video game. Yeah, just do that because I like physical stuff,

889
00:47:18,599 --> 00:47:21,079
and like this is an excuse to like, oh, you

890
00:47:21,199 --> 00:47:23,280
play Badge, I'll go over to your house or you

891
00:47:23,360 --> 00:47:26,519
couple over here type of deal. I'm sorry that.

892
00:47:26,599 --> 00:47:28,519
Speaker 2: I am the kind kind of guy that if, like,

893
00:47:28,960 --> 00:47:31,239
you know, everything, If I was like a very different

894
00:47:31,320 --> 00:47:33,480
kind of like single, rich person, I would have that

895
00:47:33,599 --> 00:47:36,960
minimalist style apartment. And I know that's disgusting. I know

896
00:47:37,119 --> 00:47:39,280
it is, but I, in my heart of hearts that's

897
00:47:39,320 --> 00:47:41,519
what I am. I would have no physical stuff and

898
00:47:41,599 --> 00:47:43,440
then it would all be like where's the ponds and pants?

899
00:47:43,440 --> 00:47:45,679
And then you'd open one drawer and fifty things would

900
00:47:45,719 --> 00:47:46,719
fall out and probably kill you.

901
00:47:48,400 --> 00:47:52,239
Speaker 1: Speaking about minimal has anyone seen that Sigma BF camera?

902
00:47:53,519 --> 00:47:58,239
It looks only I only use Alpha Tama camera. Of

903
00:47:58,360 --> 00:48:02,039
course Nikki would know. Thank you, Nikki. I believe it's

904
00:48:02,159 --> 00:48:06,719
an obsumely expensive camera that is like stupid minimal. We

905
00:48:06,760 --> 00:48:10,280
should get backlart. I let us expense to yeah too. Yeah,

906
00:48:10,519 --> 00:48:12,679
plug Inna. I had to hay just to let everybody know.

907
00:48:13,039 --> 00:48:14,880
For the listeners at home, my camera got too hot

908
00:48:14,920 --> 00:48:16,920
and overheated, so I had to go into my room

909
00:48:16,960 --> 00:48:22,679
and go get a uh fan Jesus Christ.

910
00:48:27,800 --> 00:48:28,039
Speaker 3: Ship.

911
00:48:29,320 --> 00:48:40,800
Speaker 1: It's all right, directly, I'm no problem next to me.

912
00:48:41,320 --> 00:48:43,320
If anyone shares with Brad, make sure you tell him

913
00:48:43,320 --> 00:48:44,559
this is because we love him so much.

914
00:48:45,760 --> 00:48:46,159
Speaker 3: Awesome.

915
00:48:46,559 --> 00:48:50,960
Speaker 1: Yeah, like no doy folks like we love We listen

916
00:48:50,960 --> 00:48:53,920
to it podcast, enjoy it. Yeah. Yeah, I worked with

917
00:48:54,000 --> 00:48:55,719
the man for how many fuck you? Of course I

918
00:48:55,800 --> 00:49:01,159
love the uh Sean cards, but I can play cards

919
00:49:01,199 --> 00:49:04,039
in a digital way. Yes, about Yu gi Oh Early

920
00:49:04,119 --> 00:49:05,039
Days collection.

921
00:49:04,960 --> 00:49:07,199
Speaker 3: That's right. This is the game that I've been playing

922
00:49:07,679 --> 00:49:09,719
on my Steam deck for the past couple of weeks

923
00:49:09,760 --> 00:49:12,159
for a review, and it just came out yesterday. I

924
00:49:12,280 --> 00:49:17,159
believe this is a very interesting collection because I'll try

925
00:49:17,199 --> 00:49:20,079
to keep this brief for Jeff Rubb in particular, because

926
00:49:20,119 --> 00:49:23,039
I know the young people on call know this. You

927
00:49:23,239 --> 00:49:27,199
yio interesting series. Everyone knows as the card game. It

928
00:49:27,280 --> 00:49:28,880
did not start as a card game. It was just

929
00:49:28,920 --> 00:49:32,000
a very popular manga. Maybe Nikki needs to know about

930
00:49:32,039 --> 00:49:35,719
this as well. It was all about well, I'm.

931
00:49:35,599 --> 00:49:38,800
Speaker 1: Pretty sure that it was actually a way that they

932
00:49:38,920 --> 00:49:42,079
determined whether or not you went to hell in ancient Egypt.

933
00:49:45,679 --> 00:49:50,960
Speaker 3: Non tired, but I mean you yo for shoot in

934
00:49:51,239 --> 00:49:59,159
life like this world Earth is not a shoot this podcast.

935
00:50:00,679 --> 00:50:03,480
Speaker 1: Where actually it was about a guy who was just

936
00:50:03,679 --> 00:50:07,280
deeply fucked up. He just was fucked up. In the manga,

937
00:50:07,400 --> 00:50:10,679
he he burns a guy alive to death in the

938
00:50:10,840 --> 00:50:16,480
diner for kind of no reason. Yeah, okay, mister Yo

939
00:50:16,679 --> 00:50:17,679
burned a man alive.

940
00:50:18,239 --> 00:50:25,679
Speaker 3: Corrects from the top. Let's try card is ow. Yugyo

941
00:50:25,800 --> 00:50:29,760
started as a manga about Yeah, this kid who like

942
00:50:30,079 --> 00:50:34,719
partners up with some ancient Egyptian pharaoh spirit that to

943
00:50:34,920 --> 00:50:37,480
punish like bad people basically or people.

944
00:50:37,559 --> 00:50:41,559
Speaker 1: He get people very critically. It's people that he says

945
00:50:41,840 --> 00:50:44,559
that he's like, so.

946
00:50:44,599 --> 00:50:48,000
Speaker 3: Yeah, we're gonna play Russian Roulette. Anyways, what happened is

947
00:50:48,079 --> 00:50:50,079
there was an arc of the manga that was about

948
00:50:50,239 --> 00:50:52,480
the card game, which is what we know Yugo as.

949
00:50:52,559 --> 00:50:55,679
Now that took off, Now that's all Yuyo is, But

950
00:50:56,039 --> 00:50:58,159
that was not always the case. And so Yugyo Early

951
00:50:58,239 --> 00:51:00,840
Days collection collects all the Game Boy and all the

952
00:51:00,920 --> 00:51:04,239
Game Boy Advance games and what's interesting why brought up

953
00:51:04,280 --> 00:51:07,119
that little history lesson u Gail is because in the

954
00:51:07,480 --> 00:51:11,119
early days, uh Yu Gio was not defined and so

955
00:51:11,239 --> 00:51:14,159
it could be kind of anything they wanted to, and

956
00:51:14,280 --> 00:51:17,800
so it was still mostly about the card games, baller

957
00:51:17,920 --> 00:51:21,960
stuff too. And so what happens when you have this

958
00:51:22,599 --> 00:51:26,039
card game that's in a fictional story that doesn't exist

959
00:51:26,079 --> 00:51:29,599
in the real life, no rules, You can make it

960
00:51:29,719 --> 00:51:31,880
into anything you want. So when you take this manga,

961
00:51:32,039 --> 00:51:33,880
entern it into video games, because that's what you do

962
00:51:33,960 --> 00:51:36,559
when a manga takes off. There's no fucking rules. They

963
00:51:36,679 --> 00:51:40,920
just made that ship up. So in this selection, real question,

964
00:51:41,119 --> 00:51:42,039
go ahead, je, go ahead?

965
00:51:42,280 --> 00:51:46,280
Speaker 1: Is this why Yugi is constantly cheating in the anime

966
00:51:46,599 --> 00:51:48,760
because he doesn't know the rules to his own game?

967
00:51:49,199 --> 00:51:52,519
Speaker 3: Yes, because the rules of the game basically did not

968
00:51:52,719 --> 00:51:56,039
exist when the anime started. That's why it wasn't until

969
00:51:56,559 --> 00:51:59,639
later seasons a year where they actually.

970
00:52:00,760 --> 00:52:03,199
Speaker 1: Did you play I. So I was really amps about

971
00:52:03,199 --> 00:52:05,760
this collection until I found out that Forbidden Memories wasn't

972
00:52:05,800 --> 00:52:10,119
in it. Yes, Forbidden Memories is the PlayStation one game

973
00:52:10,400 --> 00:52:14,280
which came out almost It was perfectly timed for when

974
00:52:14,480 --> 00:52:16,800
the for when the anime came out and they were like,

975
00:52:17,079 --> 00:52:20,159
great news. It's the fucker from TV and he's got

976
00:52:20,199 --> 00:52:23,880
a PlayStation one game. And I was like, Mom, please,

977
00:52:24,079 --> 00:52:26,960
please please, I gotta get I gotta get my hands

978
00:52:27,000 --> 00:52:28,519
on this CD's on TV.

979
00:52:29,559 --> 00:52:30,400
Speaker 6: He's on TV.

980
00:52:30,519 --> 00:52:32,960
Speaker 1: I gotta get this CD ROM. So Mom gives me

981
00:52:33,039 --> 00:52:36,559
this fucking CD ROM. And to Sean's point, the rule

982
00:52:36,840 --> 00:52:39,920
completely different. It's like all of the cards have some

983
00:52:40,079 --> 00:52:42,840
of the card art is recognizable and it's the same,

984
00:52:42,880 --> 00:52:44,719
and then some of the cards are just completely different

985
00:52:44,760 --> 00:52:47,480
guys that have never been seen before. But then it's

986
00:52:47,559 --> 00:52:50,880
all of the like the types are not actually like

987
00:52:51,079 --> 00:52:58,679
light dark, like whatever. They're actually the symbols yes, which

988
00:52:58,760 --> 00:53:03,199
is like unbelievably confusing. The math doesn't always math correctly.

989
00:53:04,000 --> 00:53:06,920
It just doesn't make any sense. So it is unbelievably

990
00:53:06,960 --> 00:53:08,559
cool to me that Konami was like, oh, yeah, we'll

991
00:53:08,599 --> 00:53:13,960
just release these GBA and GV Advance or Gameway game

992
00:53:14,000 --> 00:53:15,920
Way Advance games the specific.

993
00:53:15,599 --> 00:53:17,280
Speaker 3: Game Nick he was talking about it on this collection.

994
00:53:17,440 --> 00:53:19,039
But the games that were like that, that were on

995
00:53:19,159 --> 00:53:20,880
the game Boy where they just made up the rules

996
00:53:21,039 --> 00:53:23,119
are in this collection. And that's why it's wacky. Like

997
00:53:23,239 --> 00:53:25,960
I mentioned, to Jeff last night. There's one in here

998
00:53:26,000 --> 00:53:29,639
that is about Capsule Monsters. That's just Fire Emblem. It's

999
00:53:29,800 --> 00:53:33,199
just a Fire Emblem game where the monsters from you

1000
00:53:33,400 --> 00:53:36,639
Geo have different attack patterns on a grid. It's weird,

1001
00:53:36,840 --> 00:53:39,519
and that's kind of neat. And what's even neater about

1002
00:53:39,559 --> 00:53:43,400
that that never came to the US. I think it's five.

1003
00:53:44,119 --> 00:53:45,960
I want to get this right, four or five games.

1004
00:53:46,079 --> 00:53:50,039
I forget exactly how we're lower fifty dollars. Well, no, no, no, no,

1005
00:53:50,599 --> 00:53:52,920
we're localizing into English for the first time out of

1006
00:53:53,000 --> 00:53:57,239
the fourteen in the collection. Oh okay, that's plus plus

1007
00:53:57,679 --> 00:54:00,559
additional versions. There's like some Pokemon ram Lose stuff going

1008
00:54:00,599 --> 00:54:04,440
on with a couple of them. But yeah, it's like

1009
00:54:04,800 --> 00:54:08,000
the first, second, third game, and then you have Capsule

1010
00:54:08,079 --> 00:54:11,039
Monsters I think, and then one other are localized in

1011
00:54:11,159 --> 00:54:13,559
English for the first time. The games themselves as well

1012
00:54:13,599 --> 00:54:17,159
as the manuals. There's manuals for everything. There's boxes that

1013
00:54:17,239 --> 00:54:20,039
were scanned in which is kind of neat and why

1014
00:54:20,039 --> 00:54:22,880
I like is the emulation of each of these kind

1015
00:54:22,920 --> 00:54:26,159
of cool. There's like a really nice LCD filter that's

1016
00:54:26,239 --> 00:54:29,079
like a chromatic aberration on every single pixel. So it's

1017
00:54:29,079 --> 00:54:32,880
like really detailed. You can, like for the original game

1018
00:54:32,920 --> 00:54:36,199
Boy games, you get that PI Sup Green or Jeff,

1019
00:54:36,440 --> 00:54:39,760
you can get game Boy Light Blue, game Boy Pocket

1020
00:54:39,960 --> 00:54:44,239
Gray Scale, and like one more. I think it's really cool. Yeah,

1021
00:54:44,239 --> 00:54:47,960
the presentation is fantastic. And you have the weird, wacky

1022
00:54:48,079 --> 00:54:50,320
games that make no sense, as well as the GBA

1023
00:54:50,400 --> 00:54:52,800
games that were more like simulators, as well as a

1024
00:54:52,800 --> 00:54:55,480
couple that were like the Pokemon TCGRPG on game Boy.

1025
00:54:55,800 --> 00:54:57,960
So it's a very interesting collection. I think that I

1026
00:54:58,000 --> 00:55:00,920
think is presented very well too. I only gripe and

1027
00:55:01,000 --> 00:55:03,119
I would never bring this up with any other game really,

1028
00:55:03,679 --> 00:55:06,800
but because a collection of games, it is fifty bucks

1029
00:55:06,880 --> 00:55:10,079
even digitally. Yeah, physically it's a little easier as small

1030
00:55:10,119 --> 00:55:11,920
because you know it's it's a Yugo game. You get

1031
00:55:11,960 --> 00:55:13,599
some cards with it, like a couple of promos with

1032
00:55:13,760 --> 00:55:15,559
so that makes up for a little bit. But fifty

1033
00:55:15,599 --> 00:55:18,519
bucks digitally is kind of price for even if it's

1034
00:55:18,599 --> 00:55:23,480
fourteen something games. Uh, game Boy, game Boy Advance games,

1035
00:55:23,559 --> 00:55:25,280
a lot of them which are kind of just bad

1036
00:55:25,360 --> 00:55:28,480
to play. That's a bad expensive I feel this is.

1037
00:55:28,480 --> 00:55:30,159
Speaker 1: When we gread on a curve a little bit, right,

1038
00:55:30,360 --> 00:55:36,159
it's right. So it's like, really need the money, Yeah.

1039
00:55:37,119 --> 00:55:39,480
Speaker 2: We want you to do more stuff like this. If

1040
00:55:39,559 --> 00:55:42,920
this you're gonna try to get away with this. Hopefully

1041
00:55:43,159 --> 00:55:44,559
we can just smack you on the wrist a little

1042
00:55:44,559 --> 00:55:45,880
bit and be like, hey, there should be cheaper. There

1043
00:55:45,880 --> 00:55:47,519
should be cheaper, and you'll take that to heart and

1044
00:55:47,760 --> 00:55:50,039
still keep doing this. Instead of just being like, well, fine,

1045
00:55:50,079 --> 00:55:52,480
it's too much, we won't do it anymore, someone will

1046
00:55:52,960 --> 00:55:55,320
try to like, yeah, it's like when they stally suggest

1047
00:55:55,360 --> 00:55:56,239
to Konami, maybe be.

1048
00:55:56,239 --> 00:55:58,360
Speaker 1: A little bit more reasonable next time. Yeah. It's like

1049
00:55:58,400 --> 00:56:00,880
when they ask you to round up your perch to

1050
00:56:00,960 --> 00:56:05,159
help or something if you're at home. Never fucking do that.

1051
00:56:05,559 --> 00:56:06,320
Speaker 3: Do not do it.

1052
00:56:07,079 --> 00:56:07,760
Speaker 1: It's a scam.

1053
00:56:07,920 --> 00:56:08,800
Speaker 3: You don't do that.

1054
00:56:09,079 --> 00:56:11,000
Speaker 1: It just makes the amount of money that the company

1055
00:56:11,079 --> 00:56:13,719
has to declare on their own taxes go down. You're

1056
00:56:13,800 --> 00:56:16,360
not helping anybody when you do that. Don't do it.

1057
00:56:16,599 --> 00:56:17,119
Speaker 3: We stop.

1058
00:56:17,199 --> 00:56:19,920
Speaker 1: You have betrayed me, they have. Don't do it.

1059
00:56:20,239 --> 00:56:22,760
Speaker 3: Never round up multiple people in chado ass does have

1060
00:56:22,880 --> 00:56:28,199
dungeon dice monsters. It sure does. As both of the

1061
00:56:29,079 --> 00:56:32,760
dungeon dice monsters and uh board travel or whatever it's called.

1062
00:56:33,119 --> 00:56:35,400
Speaker 1: That's awesome. I love Dungeon Dicemo. That was the best

1063
00:56:35,440 --> 00:56:37,880
little mini arc. That was when I didn't understand how

1064
00:56:37,960 --> 00:56:41,000
TV worked, and then all of a sudden they were like,

1065
00:56:41,320 --> 00:56:44,239
actually he's playing a different game yep, and it was like,

1066
00:56:44,360 --> 00:56:46,880
huh for how long? And in my head it was

1067
00:56:47,400 --> 00:56:50,519
it felt like they he was playing it for eight months. Yeah.

1068
00:56:50,599 --> 00:56:52,360
He was the Dungeon Dice Monsters arc and it was

1069
00:56:52,440 --> 00:56:55,800
probably six episodes. Yeah, and then they became best friends

1070
00:56:55,880 --> 00:57:04,719
twelve and then they became best friends. Douce delv Doue Delvin. Yeah, Douce.

1071
00:57:04,840 --> 00:57:06,800
I like Douce more because it's like dogs with you.

1072
00:57:07,280 --> 00:57:11,320
Speaker 3: Yeah. Anyways, it is you go an early days collection.

1073
00:57:11,440 --> 00:57:13,159
I can sell it, maybe wait till it goes out

1074
00:57:13,199 --> 00:57:14,519
of like forty or even thirty.

1075
00:57:14,599 --> 00:57:20,559
Speaker 1: Yeah. Yeah, like the Space Spot I'm trying to figure out.

1076
00:57:20,639 --> 00:57:22,719
I agree. I think fifty dollars is too many dollars

1077
00:57:22,800 --> 00:57:25,440
for game Boy Advance and game Boy games. But I'm

1078
00:57:25,599 --> 00:57:28,880
also kind of I've come around on the I think

1079
00:57:29,000 --> 00:57:33,400
museums should cost more money, okay idea, and I think

1080
00:57:33,480 --> 00:57:36,519
that like sometimes I think it is good to overpay

1081
00:57:37,119 --> 00:57:42,079
for museum type experiences because then to the point that

1082
00:57:42,119 --> 00:57:44,880
Grub was making earlier. It incentivizes people to make more

1083
00:57:45,000 --> 00:57:48,039
stuff like it. But then also you do have to

1084
00:57:48,079 --> 00:57:51,280
take a step back and be like, well, it is

1085
00:57:51,400 --> 00:57:57,840
game Boy Advance and game Boy Wrong. Yeah, so yeah,

1086
00:57:58,039 --> 00:58:01,000
don't maybe yeah, just wait, yeah, it'll go on sale.

1087
00:58:01,079 --> 00:58:03,800
I have on the rundown here another you gi oh entry,

1088
00:58:04,639 --> 00:58:07,920
Men's you gi oh Yeah, Men's.

1089
00:58:09,599 --> 00:58:12,519
Speaker 2: No what this is just the u GIO for men

1090
00:58:12,679 --> 00:58:14,719
And it's well what that really is, It's just what

1091
00:58:14,800 --> 00:58:17,639
we call it in the community. That is, I've been

1092
00:58:17,679 --> 00:58:20,440
playing more PG A two or two K twenty five.

1093
00:58:22,880 --> 00:58:25,519
Speaker 3: You could have given me a million guesses. I'm not

1094
00:58:25,599 --> 00:58:32,519
sure I've.

1095
00:58:29,159 --> 00:58:30,760
Speaker 1: Actually this is this is hitting for me.

1096
00:58:30,840 --> 00:58:32,679
Speaker 2: I don't know how like fans of this series or

1097
00:58:32,719 --> 00:58:34,480
of golf games feel, but this one's working for me.

1098
00:58:35,360 --> 00:58:35,639
Speaker 1: I don't know.

1099
00:58:35,719 --> 00:58:38,079
Speaker 2: They just streamed a long streamlined a lot, made the

1100
00:58:38,159 --> 00:58:41,000
swing feel really good and feel like you can actually

1101
00:58:41,039 --> 00:58:43,440
get it right, which I've struggled with because I'm bad

1102
00:58:43,480 --> 00:58:45,480
at games. So this one's made it easier for me.

1103
00:58:45,559 --> 00:58:48,800
So I've liked that a lot. But really I kind

1104
00:58:48,800 --> 00:58:49,920
of just was doing that as a joke so I

1105
00:58:49,920 --> 00:58:52,039
can just have one last chance. But hey, I am

1106
00:58:52,159 --> 00:58:55,679
trying to stream Monster Hunter to my steam deck and

1107
00:58:55,800 --> 00:58:58,280
I cannot get it to work no matter what I do.

1108
00:58:59,159 --> 00:59:02,360
I can do you use like the steamlink app that

1109
00:59:02,360 --> 00:59:04,719
you could download from the Discovery Store to get that

1110
00:59:04,960 --> 00:59:07,400
to like show that the picture because otherwise the black screen.

1111
00:59:07,480 --> 00:59:10,360
But in that case, I can't get the inputs to work.

1112
00:59:10,480 --> 00:59:11,079
Speaker 1: So you need.

1113
00:59:12,880 --> 00:59:16,079
Speaker 2: Optional but I like to have them. Yeah, So if

1114
00:59:16,079 --> 00:59:18,360
anyone has any recommendations for how to get that to work,

1115
00:59:18,440 --> 00:59:18,800
let me know.

1116
00:59:18,880 --> 00:59:19,679
Speaker 1: I don't know for sure.

1117
00:59:19,800 --> 00:59:24,440
Speaker 2: I'm doing wrong. It's driving me crazy. Parsek Yeah, I

1118
00:59:24,519 --> 00:59:27,159
mean parsec on my steam deck. I haven't tried that.

1119
00:59:27,280 --> 00:59:35,280
Speaker 1: I just said what Sean said speaking about Monster Hunter

1120
00:59:36,760 --> 00:59:42,320
Monster Hunter wilds Sean, you've also been playing this. What

1121
00:59:42,440 --> 00:59:43,400
do you think of the game?

1122
00:59:44,920 --> 00:59:46,239
Speaker 3: What do you think of the game.

1123
00:59:47,400 --> 00:59:52,559
Speaker 1: Okay, here's my thing. I've been Okay, yes, yes, my

1124
00:59:54,159 --> 00:59:56,599
I don't think it's an issue with the game, but

1125
00:59:56,800 --> 01:00:00,239
I think I decided to restart a new character, sure

1126
01:00:00,840 --> 01:00:03,559
just for poops and giggles, because you didn't want.

1127
01:00:03,400 --> 01:00:06,440
Speaker 3: To spend ten bucks or whatever your appearance.

1128
01:00:07,199 --> 01:00:08,679
Speaker 1: And I think I might have to restart the game

1129
01:00:08,719 --> 01:00:11,039
again because I don't like how my dude looks right now.

1130
01:00:12,920 --> 01:00:15,960
Speaker 3: And by the way, that controversy quote unquote on GM

1131
01:00:16,119 --> 01:00:18,320
this point that wasn't the review period. Just reviewers don't

1132
01:00:18,320 --> 01:00:20,679
pay attention like that was always there.

1133
01:00:20,840 --> 01:00:22,920
Speaker 2: Just want to be multiple viewers saying that they didn't

1134
01:00:23,239 --> 01:00:24,719
they wasn't in the review and I'm like, okay, it

1135
01:00:24,800 --> 01:00:25,039
must not.

1136
01:00:25,199 --> 01:00:26,599
Speaker 3: No, No, it was right there. It was just a

1137
01:00:26,679 --> 01:00:30,400
menu option that like people reviewers can't read so hard.

1138
01:00:30,880 --> 01:00:36,639
The games journalists are bad. Yeah, that's the real that's

1139
01:00:37,239 --> 01:00:38,679
really don't worry. I know everybody.

1140
01:00:38,960 --> 01:00:40,519
Speaker 1: That's why none of us are employed.

1141
01:00:41,000 --> 01:00:44,199
Speaker 3: Yeah, well well half of us are anyways.

1142
01:00:44,280 --> 01:00:48,519
Speaker 2: Champing is what they tried to do to you grew

1143
01:00:48,559 --> 01:00:51,280
up last time, Like thanks, but I feel like they

1144
01:00:51,320 --> 01:00:52,639
could say what they're feelings are.

1145
01:00:54,440 --> 01:01:01,400
Speaker 1: Again, my experience with Months or Hunter, even restarting it,

1146
01:01:01,800 --> 01:01:05,000
and you know, knowing the whole rigamarole and the whole format,

1147
01:01:05,119 --> 01:01:09,760
especially the early hours of the game, it is incredibly easy.

1148
01:01:10,719 --> 01:01:15,880
It is almost too easy to a fault. But I

1149
01:01:16,000 --> 01:01:18,199
don't take an issue with that, and I will one

1150
01:01:18,239 --> 01:01:21,760
hundred percent understand veteran Monster Hunter players will totally take

1151
01:01:21,760 --> 01:01:25,599
an issue with that because your mount in this game,

1152
01:01:25,679 --> 01:01:29,960
your your chocobo lizard. Dude, makes this game obscenely easy

1153
01:01:30,079 --> 01:01:32,119
in such a way that I don't believe Monster Hunter

1154
01:01:32,239 --> 01:01:35,519
Rise did because Monster Hunter Rise you still had to

1155
01:01:35,639 --> 01:01:37,679
actively control your mount to get from point A to

1156
01:01:37,760 --> 01:01:40,559
point B when you when the monster decides to switch

1157
01:01:40,639 --> 01:01:45,679
locations here, I believe Jesse Norris highlighted in chat earlier

1158
01:01:45,719 --> 01:01:47,679
this week, it is kind of just like ubering to

1159
01:01:47,719 --> 01:01:49,960
your next location, and.

1160
01:01:50,280 --> 01:01:52,199
Speaker 3: You don't even have to press at buns. It just goes.

1161
01:01:52,880 --> 01:01:54,800
Speaker 1: It just goes, and you can slow it down, you

1162
01:01:54,840 --> 01:02:00,280
can sprint sprint, and I still don't have any issue

1163
01:02:00,320 --> 01:02:02,000
with that. I don't have a problem that this game

1164
01:02:02,119 --> 01:02:06,880
feels even easier. If anything, it is easier to turn

1165
01:02:06,960 --> 01:02:09,639
my brain off and just swing away at the monsters.

1166
01:02:10,159 --> 01:02:12,559
I kind of want that too. And and that's the thing,

1167
01:02:12,679 --> 01:02:15,760
Like I have engaged with the story for ten plus

1168
01:02:15,840 --> 01:02:18,599
hours in my like original save file, and let me

1169
01:02:18,679 --> 01:02:21,760
tell you, none of that information has necessarily stuck other

1170
01:02:21,880 --> 01:02:24,960
than like, great, right, I'm going to this village now,

1171
01:02:25,079 --> 01:02:26,400
and then like we were on a boat and we

1172
01:02:26,440 --> 01:02:29,320
save this kid, and now we brought this kid back here, Uh,

1173
01:02:29,639 --> 01:02:33,000
what's the deal? And now we're setting up another camp whatever.

1174
01:02:33,119 --> 01:02:35,159
I don't I don't care. Let me just cook my meat.

1175
01:02:37,079 --> 01:02:38,840
Speaker 3: Because like cooking meat.

1176
01:02:41,880 --> 01:02:45,280
Speaker 1: Because if anything, like the open world side of it

1177
01:02:45,400 --> 01:02:47,559
has just made it so much easier to like just

1178
01:02:47,719 --> 01:02:50,760
re engage into and get back into a hunt. And

1179
01:02:50,880 --> 01:02:53,519
it doesn't matter for me now that the hunts have

1180
01:02:53,679 --> 01:02:57,639
become so much shorter and so much easier to do,

1181
01:02:58,280 --> 01:03:02,360
and the thing is like doing using the focus system.

1182
01:03:02,519 --> 01:03:05,719
It feels absolutely broken, but I do not mind it

1183
01:03:06,000 --> 01:03:11,199
because of how excruciating it felt doing old hunts in

1184
01:03:11,280 --> 01:03:12,920
Monster Hunter world and again.

1185
01:03:13,000 --> 01:03:16,119
Speaker 3: Engaging Yeah yeah and again like it's fun. It just

1186
01:03:16,159 --> 01:03:16,639
feels good.

1187
01:03:16,719 --> 01:03:18,760
Speaker 1: Yeah, yeah, it feels good, and it's like locked then

1188
01:03:19,400 --> 01:03:24,079
literally it is a soft lock on to gather monster

1189
01:03:24,159 --> 01:03:27,320
parts as well, because I did not personally have a

1190
01:03:27,400 --> 01:03:30,800
fun time re engaging in a hunt the same hunt

1191
01:03:31,239 --> 01:03:33,800
that was a little bit challenging just to get one

1192
01:03:33,880 --> 01:03:37,320
specific monster part that I believe may just be RNG sometimes.

1193
01:03:37,880 --> 01:03:41,519
But here with the focus mode and the wound system

1194
01:03:41,760 --> 01:03:44,480
of like, all right, the part I need is generally

1195
01:03:44,519 --> 01:03:47,480
around its head. I'm just gonna swing at its head repeatedly.

1196
01:03:47,840 --> 01:03:50,360
All right, cool, it has a wound there, I'm gonna

1197
01:03:50,400 --> 01:03:53,800
exploit that wound and go after it. And it just

1198
01:03:54,000 --> 01:03:58,199
made hunting more fun. I still haven't really checked it out,

1199
01:03:58,239 --> 01:04:00,000
and we'll check it out later today if you're watching

1200
01:04:00,199 --> 01:04:04,199
live some multiplayer hunts and so I can't speak to

1201
01:04:04,480 --> 01:04:09,519
how that is either more cumbersome less cumbersome. If anything.

1202
01:04:10,079 --> 01:04:14,519
What I want from Monster Hunter now bring back that

1203
01:04:15,199 --> 01:04:20,480
that like that insect bug zip line system that we

1204
01:04:20,599 --> 01:04:24,360
had in Monster Hunter Rise, because that just made the

1205
01:04:24,480 --> 01:04:26,800
verticality in the game so much more fun to just like,

1206
01:04:27,159 --> 01:04:29,199
all right, there's a bug here, I'm gonna zip up

1207
01:04:29,239 --> 01:04:34,199
to it and then like swing down on this monster. Right, Yeah,

1208
01:04:34,360 --> 01:04:37,840
I understand, and I'm operating under the understanding that, like

1209
01:04:38,280 --> 01:04:42,440
all right, Capcom knows that they have tuned this game

1210
01:04:42,480 --> 01:04:45,599
in such a way to let everyone in. And we've

1211
01:04:45,679 --> 01:04:50,679
seen that because earlier today one point three million concurrent

1212
01:04:50,719 --> 01:04:55,840
players on Steam alone, to quadruple the number of people

1213
01:04:56,679 --> 01:04:59,679
who are playing the video game from your peak for

1214
01:04:59,760 --> 01:05:03,840
the last one you made is nut is nuts. But

1215
01:05:04,000 --> 01:05:06,599
it does sound like I don't like these games because

1216
01:05:06,599 --> 01:05:08,119
when I press a button in a video game, I

1217
01:05:08,199 --> 01:05:13,239
want something to happen. Old, yeah, old fixed it.

1218
01:05:13,719 --> 01:05:15,400
Speaker 3: Nikki. What weapon do you usually is?

1219
01:05:16,679 --> 01:05:16,840
Speaker 6: Oh?

1220
01:05:16,960 --> 01:05:20,239
Speaker 1: I tried the insect grave when I was playing World.

1221
01:05:21,760 --> 01:05:24,159
Speaker 3: Do with you and Dan saying like, I'm gonna do

1222
01:05:24,280 --> 01:05:26,360
the thing that looks cool, ignore the fact that it's

1223
01:05:26,480 --> 01:05:28,199
the most insanely complicated thing.

1224
01:05:28,199 --> 01:05:28,679
Speaker 1: In the world.

1225
01:05:28,719 --> 01:05:30,199
Speaker 3: That tell you the.

1226
01:05:32,159 --> 01:05:34,599
Speaker 1: Whole game is like, hey, do you want to do

1227
01:05:34,800 --> 01:05:37,519
cool ship or hold a sword? And I'm like, I'd

1228
01:05:37,719 --> 01:05:40,039
prefer to do cool ship. I mean, I tried to

1229
01:05:40,199 --> 01:05:42,960
pick the cool ship and then the game fucking sucks.

1230
01:05:44,400 --> 01:05:46,920
Speaker 3: They want to do this, you're right, and Dan was

1231
01:05:46,960 --> 01:05:49,400
write that No, they should never recommend. They should be like,

1232
01:05:49,639 --> 01:05:53,480
is this your first monster harner? Oh, okay, this third

1233
01:05:53,719 --> 01:06:00,079
of the menu you can't access this go away, But instead.

1234
01:05:59,679 --> 01:06:01,519
Speaker 1: They me do the whole thing, and I was like,

1235
01:06:01,559 --> 01:06:04,559
I'm having a miserable time no, because I don't know

1236
01:06:04,599 --> 01:06:06,280
what I'm supposed to be doing and none of it

1237
01:06:06,519 --> 01:06:07,239
feels good.

1238
01:06:07,440 --> 01:06:10,239
Speaker 3: The way a weapon looks is kind of the way

1239
01:06:10,519 --> 01:06:13,000
it plays. And with insect glave, do you think like

1240
01:06:13,360 --> 01:06:16,920
using a pogo stick to fight a wrathlo sounds like

1241
01:06:17,000 --> 01:06:19,199
it would be fun in real life. No, that's how

1242
01:06:19,199 --> 01:06:20,159
it's gonna feel in the game.

1243
01:06:20,280 --> 01:06:23,000
Speaker 1: Yeah. Sorry, yeah, now you gotta have a gun sword

1244
01:06:23,079 --> 01:06:25,199
And that also felt bad. How do you fuck that?

1245
01:06:25,360 --> 01:06:28,920
Speaker 3: Up you if you do go back to Masser Hunter. Yeah,

1246
01:06:29,119 --> 01:06:31,599
check out like the dual blades or like the charge blade,

1247
01:06:31,679 --> 01:06:33,360
something like that. If it looks like it would be

1248
01:06:33,440 --> 01:06:35,760
fastest swing, it would probably feel a lot too.

1249
01:06:35,760 --> 01:06:40,719
Speaker 1: Boring, Like you can't you can't just be like, here's

1250
01:06:40,840 --> 01:06:43,159
the biggest lizard you've ever seen in your life.

1251
01:06:43,320 --> 01:06:43,480
Speaker 3: Yeah.

1252
01:06:43,559 --> 01:06:46,920
Speaker 1: The only thing that you're allowed to use is two knives.

1253
01:06:48,320 --> 01:06:50,199
Sometimes you need two knives, Nikki.

1254
01:06:50,199 --> 01:06:51,599
Speaker 3: How do you feel about dark souls?

1255
01:06:53,159 --> 01:06:54,800
Speaker 1: I didn't like them until Eldinry.

1256
01:06:55,280 --> 01:06:59,039
Speaker 3: Okay, that explains a lot. Okay, anyways, Jan, did you

1257
01:06:59,119 --> 01:07:00,840
have more otherwise? Ask you some stuff?

1258
01:07:01,559 --> 01:07:05,079
Speaker 1: Please ask away. I do. I'm only ever playing using

1259
01:07:05,159 --> 01:07:08,440
the hammer, though, sure I do want experiment to use

1260
01:07:08,480 --> 01:07:10,119
other weapons, but I just love that thing.

1261
01:07:11,960 --> 01:07:14,039
Speaker 3: What is your experience with Monster Hunter?

1262
01:07:15,800 --> 01:07:19,159
Speaker 1: Poked around a little bit with the Wei games, but

1263
01:07:19,239 --> 01:07:21,599
didn't get really into it until World.

1264
01:07:22,320 --> 01:07:25,599
Speaker 3: Okay, Yeah, you're in maybe a similar boat than me,

1265
01:07:25,880 --> 01:07:28,840
maybe a little more experience. I got really into four

1266
01:07:29,000 --> 01:07:31,920
Ultimate on the three DS with friends, and then played

1267
01:07:31,960 --> 01:07:34,840
through like the main campaign of a World, and then

1268
01:07:34,840 --> 01:07:38,000
I played what the demo or beta or whatever for Rise.

1269
01:07:38,239 --> 01:07:40,000
So I don't have a ton of experience with Monster

1270
01:07:40,079 --> 01:07:42,280
Hunter either I'm somewhere, like, you know, sort of in

1271
01:07:42,320 --> 01:07:44,000
the middle. I've played them before, but I'm not new

1272
01:07:44,039 --> 01:07:46,960
to the series either, or sorry, I'm not experiencing series either.

1273
01:07:48,039 --> 01:07:50,079
But what a lot of what you're saying is echoing

1274
01:07:50,239 --> 01:07:53,400
how I felt playing through this. You know, me and

1275
01:07:53,480 --> 01:07:55,639
Jeff were talking to our bike Christian last night about it,

1276
01:07:55,760 --> 01:07:58,159
and he's super in the Monster Hunter has been for

1277
01:07:58,199 --> 01:07:59,880
a very long time, and he feels the same way

1278
01:07:59,880 --> 01:08:05,719
as well. Where the game does feel pretty easy in general, Jane,

1279
01:08:05,760 --> 01:08:08,079
you said, what the most you've gotten on, say, if

1280
01:08:08,159 --> 01:08:11,159
I was ten hours ish? Yeah, yeah, okay, and the

1281
01:08:12,199 --> 01:08:14,400
main quest line, or at least until you roll credits,

1282
01:08:14,400 --> 01:08:16,439
because the actually sort of can you the quote main quest?

1283
01:08:16,479 --> 01:08:18,920
After that, it's like twenty hours, so you got like

1284
01:08:19,000 --> 01:08:24,359
halfway ish. Presumably the difficulty gets better towards the end,

1285
01:08:24,680 --> 01:08:26,520
you know, as you expected to in a video game

1286
01:08:26,640 --> 01:08:29,359
like this, But in general I also think that once

1287
01:08:29,399 --> 01:08:31,600
you get over the halfway point gets more in the

1288
01:08:31,680 --> 01:08:33,880
realm of why I would want to be If you

1289
01:08:34,000 --> 01:08:37,159
are going to make the game, you're going to change

1290
01:08:37,199 --> 01:08:40,279
so much about the game to intentionally make it easier

1291
01:08:40,319 --> 01:08:43,479
to get into which also changes the difficulty. Because that's

1292
01:08:43,520 --> 01:08:47,600
my problem here is I think the word friction has

1293
01:08:47,680 --> 01:08:50,359
been thrown around a lot in regards to this game.

1294
01:08:50,479 --> 01:08:54,119
They've removed friction from the game, and that's to get

1295
01:08:54,199 --> 01:08:56,880
people in. And some people have been saying in the

1296
01:08:56,960 --> 01:09:00,720
review period that they removed to my said the friction,

1297
01:09:00,840 --> 01:09:04,119
and people are miss misunderstanding that as oh what, they

1298
01:09:04,159 --> 01:09:06,319
made the game accessible, and you're saying that's a bad thing, Well,

1299
01:09:06,439 --> 01:09:09,079
that that sucks and you suck, and I want to say,

1300
01:09:11,039 --> 01:09:13,319
I want to say that I think a better term

1301
01:09:13,399 --> 01:09:17,199
to use is something more along lines of tension. There's

1302
01:09:17,199 --> 01:09:20,800
a lack of tension in the game because some of

1303
01:09:20,880 --> 01:09:23,880
the changes just break the game. I think the Sacred

1304
01:09:24,439 --> 01:09:27,840
your bird mount chocobo thing breaks the game, and I like,

1305
01:09:28,039 --> 01:09:30,199
really like stretched it to see how far this could happen.

1306
01:09:31,079 --> 01:09:34,640
It's semi invincible, like if a monster uses a range attach,

1307
01:09:34,680 --> 01:09:37,720
it can still knock you off the Sacred. But generally speaking,

1308
01:09:38,199 --> 01:09:41,039
like for example, if you get knocked down, rather than

1309
01:09:41,239 --> 01:09:47,760
get up and run away, it's easier, Sorry, it's it's

1310
01:09:47,840 --> 01:09:50,560
better to call the Sacred in to pick you up

1311
01:09:50,640 --> 01:09:53,199
off the ground. It's way quicker, and then you are

1312
01:09:53,279 --> 01:09:56,479
also you have eye frames while the bird's doing that,

1313
01:09:56,840 --> 01:09:59,039
and you're semi invincible because the bird runs away and

1314
01:09:59,079 --> 01:10:02,920
your Palako distract. So that's one of those things where

1315
01:10:03,039 --> 01:10:05,479
sure the Sacred feels good to pilot around, and it's

1316
01:10:05,520 --> 01:10:07,720
cool that you can bring your satchel in on that

1317
01:10:07,880 --> 01:10:11,520
thing in order to have more supplies and quickly restocking

1318
01:10:11,560 --> 01:10:14,279
everything while going back to camp. But they also made

1319
01:10:14,319 --> 01:10:16,119
it so it takes away from some of the game.

1320
01:10:16,439 --> 01:10:18,960
You don't have to worry about looking at the monster

1321
01:10:19,079 --> 01:10:21,359
and saying, am I in danger? I need to like

1322
01:10:21,479 --> 01:10:23,920
be the correct distance away, I need to dodge at

1323
01:10:23,920 --> 01:10:25,840
the right time. A lot of that is taken away.

1324
01:10:25,920 --> 01:10:29,199
And I know you could intentionally not choose the game

1325
01:10:29,279 --> 01:10:31,600
like that, but they want you to play the game

1326
01:10:31,680 --> 01:10:33,760
like that. It's just like there is there is a

1327
01:10:33,960 --> 01:10:36,920
literal like danger meter in the upper left hand corner.

1328
01:10:37,399 --> 01:10:39,880
And Monster Hunter has always been about looking at the

1329
01:10:39,960 --> 01:10:42,319
monsters and seeing when they're about to strike, learning their

1330
01:10:42,600 --> 01:10:45,680
learning how they work, literally learning how a monster works.

1331
01:10:45,720 --> 01:10:47,880
It makes you feel like a hunter. Same with the tracking.

1332
01:10:47,960 --> 01:10:50,039
You know, you had to track the monster down before

1333
01:10:50,439 --> 01:10:52,880
and now now only are there the glow flies from

1334
01:10:53,000 --> 01:10:56,039
world just leading you there. Your Sacred is by default

1335
01:10:56,079 --> 01:10:59,199
on autopilot and just takes you there. Like one of

1336
01:10:59,239 --> 01:11:02,039
you was saying, sorry, you just automatically go there and

1337
01:11:02,119 --> 01:11:04,840
you don't have to press anything, and that I think

1338
01:11:04,960 --> 01:11:08,279
that's going a bit too far in taking away from

1339
01:11:08,319 --> 01:11:10,319
what makes Master Hunter Monster Hunter.

1340
01:11:10,640 --> 01:11:14,159
Speaker 1: Do you think there is space for them to remove

1341
01:11:14,960 --> 01:11:18,359
some of the abilities of the bird for more difficult

1342
01:11:18,359 --> 01:11:20,199
because I know that in this game they add more

1343
01:11:20,279 --> 01:11:24,079
lizards that are more difficult from older from older games.

1344
01:11:24,560 --> 01:11:26,520
Do you think that in some of those hunts that

1345
01:11:26,600 --> 01:11:29,319
they will remove some of the functionality of the kill

1346
01:11:29,399 --> 01:11:33,880
the birds? Yeah, your lizard, your bird gets killed.

1347
01:11:35,000 --> 01:11:38,439
Speaker 2: It's so and it's kind of like they they strip

1348
01:11:38,560 --> 01:11:43,000
some of this away and then they're yeah, where they

1349
01:11:43,079 --> 01:11:43,840
take flood away.

1350
01:11:44,039 --> 01:11:47,159
Speaker 3: Yes, they would have to because because those were all good.

1351
01:11:47,600 --> 01:11:50,600
That's kind of the only way they can fix that

1352
01:11:50,640 --> 01:11:52,760
at this point, because Yeah, like I said, the Sacred

1353
01:11:52,840 --> 01:11:54,079
is such a big part of the game that they

1354
01:11:54,159 --> 01:11:56,800
want you to use, and it kind of breaks the game,

1355
01:11:56,880 --> 01:11:58,039
as do similar parts of it.

1356
01:11:58,760 --> 01:12:01,880
Speaker 2: My guess here is this game is going to continue

1357
01:12:01,880 --> 01:12:04,399
to be this game, even with the DLC, with the expansions,

1358
01:12:04,680 --> 01:12:06,319
it will continue to be this game. They will find

1359
01:12:06,359 --> 01:12:10,560
ways to sort of reintroduce difficulty, absolutely, but they will

1360
01:12:11,119 --> 01:12:14,079
I think oscillate in the other direction with the next game,

1361
01:12:14,239 --> 01:12:16,359
where it's like, Okay, we have a new foundation and

1362
01:12:16,439 --> 01:12:18,520
we'll build up on top of this and new ways

1363
01:12:18,600 --> 01:12:20,840
for things to feel to bring back that tension, because

1364
01:12:20,880 --> 01:12:23,560
I what you described, like the expectation of what a

1365
01:12:23,640 --> 01:12:26,039
Monster Hunter game should be is what always sounded appealing

1366
01:12:26,079 --> 01:12:29,119
to me. Paying attention to the monster, learning it, applying

1367
01:12:29,199 --> 01:12:32,000
that knowledge to the next hunt, and knowing what you

1368
01:12:32,119 --> 01:12:34,960
need to succeed that sounded fantastic, sounds like a really

1369
01:12:35,000 --> 01:12:37,840
strong loop, and taking away from that does sound like

1370
01:12:37,920 --> 01:12:41,359
a taking away from Monster Hunter situations. So I think

1371
01:12:41,399 --> 01:12:44,439
they will be very happy with this game performing well

1372
01:12:44,439 --> 01:12:46,319
and then have the confidence to be like, well with

1373
01:12:46,399 --> 01:12:48,319
the next game. Now that we have captured all these

1374
01:12:48,359 --> 01:12:51,159
people into the Monster Hunter orbit, we can give them

1375
01:12:51,279 --> 01:12:53,239
more next time, or they could do.

1376
01:12:53,680 --> 01:12:55,039
Speaker 3: Just real quick. They could do what they did with

1377
01:12:55,119 --> 01:12:58,520
the switch, where they like alternate between having a more

1378
01:12:58,560 --> 01:13:00,199
mainstream on the consoles more.

1379
01:13:02,000 --> 01:13:05,880
Speaker 1: Yeah, the number of people who told me that this

1380
01:13:06,119 --> 01:13:09,600
is this is the Monster Hunter, that's for beginners, this

1381
01:13:09,760 --> 01:13:12,840
is the Monster Hunter for beginners this is but this

1382
01:13:13,000 --> 01:13:15,800
is the first time and they're like, oh, here's all

1383
01:13:15,840 --> 01:13:17,920
this stuff. I don't like because it removes the it

1384
01:13:18,039 --> 01:13:21,279
removes the tension to Sean to your point, and I'm like, well,

1385
01:13:21,359 --> 01:13:22,960
that's the part I didn't really like that.

1386
01:13:24,039 --> 01:13:28,000
Speaker 3: Yeah, and that's the part where I say, and look,

1387
01:13:28,079 --> 01:13:29,800
I know how gate keeping this is going to sound.

1388
01:13:30,359 --> 01:13:32,079
It's okay if you don't like Monster Hunter.

1389
01:13:33,319 --> 01:13:37,640
Speaker 1: And that's the other part. I've gotten this far without

1390
01:13:37,720 --> 01:13:39,640
killing one of these lizards, and I think I'm gonna

1391
01:13:39,680 --> 01:13:42,760
keep going not killing these lizards. I have three questions

1392
01:13:42,800 --> 01:13:43,399
for you, Sean.

1393
01:13:43,560 --> 01:13:47,760
Speaker 3: Yes, what's a giant dinosaur lizard thing?

1394
01:13:48,039 --> 01:13:51,199
Speaker 2: Incorrect? That is a rock Star punched fruit punch with

1395
01:13:51,359 --> 01:13:56,760
tequila and orange shoe cure Nike Fresh Line Citrus about this?

1396
01:13:56,920 --> 01:13:58,960
Speaker 3: And I want it so bad because I love those

1397
01:13:59,039 --> 01:14:03,319
Rockstar punched What's a what's the uh that is the

1398
01:14:03,520 --> 01:14:06,359
one that is kind of like a Pina Claude I think,

1399
01:14:06,520 --> 01:14:07,199
or is that their one?

1400
01:14:07,319 --> 01:14:09,600
Speaker 2: Yeah, that's going to be a rock Star Focus orange

1401
01:14:09,640 --> 01:14:14,039
pineapple with white rum something called velvet fulleranium, which I

1402
01:14:14,199 --> 01:14:16,439
couldn't tell if that's real.

1403
01:14:16,439 --> 01:14:19,119
Speaker 1: Or from the video game or not. What are the

1404
01:14:19,199 --> 01:14:23,800
first La la bina no no no. Then in the

1405
01:14:23,880 --> 01:14:28,159
description rock Star Focus orange Pineapple.

1406
01:14:27,880 --> 01:14:32,159
Speaker 3: Rock Star Focus the drink, Jeff, what's a rock Star?

1407
01:14:33,199 --> 01:14:33,359
Speaker 1: It is?

1408
01:14:33,439 --> 01:14:36,279
Speaker 2: Okay from it is the rock Star brand energy joint.

1409
01:14:36,479 --> 01:14:39,520
Speaker 3: Correct, these are mixed beverages.

1410
01:14:40,479 --> 01:14:43,479
Speaker 1: Because throw me up. I didn't know Rockstar did that. Yes,

1411
01:14:43,640 --> 01:14:46,920
because last week I went to the Rocks the Monster

1412
01:14:47,000 --> 01:14:51,800
Hunter Wild's launch party at the NRG Castle in downtown

1413
01:14:51,920 --> 01:14:59,239
Los Angeles, sponsored by Spectrum the Internet. Yes, they're They're

1414
01:14:59,239 --> 01:15:01,800
a hype house that content high houses called the n

1415
01:15:01,880 --> 01:15:05,439
r G Castle and it's sponsored by rock Slar. And

1416
01:15:05,960 --> 01:15:08,159
I went in there because they emailed me and they

1417
01:15:08,199 --> 01:15:09,119
said do you want to come?

1418
01:15:09,239 --> 01:15:15,680
Speaker 2: And I said, yeah, the Anarchy Castle absolutely absolutely.

1419
01:15:15,800 --> 01:15:16,960
Speaker 1: So then I had to see in it a really

1420
01:15:17,039 --> 01:15:19,680
long line outside and then I fay finally let me

1421
01:15:19,760 --> 01:15:21,840
in and it was packed.

1422
01:15:21,960 --> 01:15:25,760
Speaker 2: And then you'll know the you'll know Artemis, the TikTok

1423
01:15:25,880 --> 01:15:33,960
Foul singer boy. Excuse me, Yes, I had that HBO

1424
01:15:34,039 --> 01:15:35,119
show about sports agents.

1425
01:15:35,199 --> 01:15:40,399
Speaker 1: Yeah, yep, and they hit it from the back from

1426
01:15:40,439 --> 01:15:41,840
It's always Sonny in Philadelphia.

1427
01:15:42,960 --> 01:15:45,520
Speaker 2: Anyway, the first thing I thought about he was there

1428
01:15:45,960 --> 01:15:49,239
and he put on the most sexless performance about for

1429
01:15:49,439 --> 01:15:51,840
songs that are about fucking in a club.

1430
01:15:51,840 --> 01:15:54,479
Speaker 1: I've ever heard in my whole life. Kind of impressive.

1431
01:15:54,840 --> 01:15:58,920
Just zero fucking riz none whatsoever up there on that stage.

1432
01:16:00,560 --> 01:16:02,840
And then I had none of these drinks because my

1433
01:16:02,920 --> 01:16:06,479
body is a temple. I had two vodka sodas.

1434
01:16:07,000 --> 01:16:08,560
Speaker 2: And you don't need to drink a rock star, you

1435
01:16:08,680 --> 01:16:09,479
are a rock star.

1436
01:16:09,800 --> 01:16:13,279
Speaker 1: Thank you, Thank you so much. Where were we may

1437
01:16:13,800 --> 01:16:16,000
They offered to let me play the video game while

1438
01:16:16,039 --> 01:16:20,000
I was there, but it was honestly one of the world, Like,

1439
01:16:20,359 --> 01:16:22,720
you couldn't have paid me money if they were, like,

1440
01:16:22,800 --> 01:16:25,119
we'll give you twenty dollars right now to go play

1441
01:16:25,439 --> 01:16:28,399
Monster Hunter Wild's Wow, the loudest party you've ever been

1442
01:16:28,479 --> 01:16:31,119
to in the whole world, with the worst people you've

1443
01:16:31,119 --> 01:16:34,920
ever been around are also here. I would not have

1444
01:16:35,119 --> 01:16:39,319
done it, and I didn't anyway, Thanks for the invite, Capcom.

1445
01:16:40,239 --> 01:16:40,960
Thanks Capcom.

1446
01:16:41,680 --> 01:16:46,920
Speaker 3: So anyways, the other side of what I wanted to

1447
01:16:46,960 --> 01:16:49,239
bring up here today is, look, I know it may

1448
01:16:49,279 --> 01:16:51,039
have sounded like we were just dunking on the game,

1449
01:16:51,159 --> 01:16:55,000
just saying bad things about it, but though we were

1450
01:16:55,079 --> 01:16:56,359
kind of just getting those out of the way because

1451
01:16:56,359 --> 01:16:58,079
the game in general is very fun. Like Jen was

1452
01:16:58,079 --> 01:17:01,199
alluding to, once you find the that feels good to play,

1453
01:17:01,359 --> 01:17:03,119
it is very fun to play. I still have a

1454
01:17:03,159 --> 01:17:05,399
great time with my charge blade. You know, building those

1455
01:17:05,399 --> 01:17:08,479
stacks is a lot of fun. The feel of Yeah,

1456
01:17:08,479 --> 01:17:11,560
the focus mode allows you to just aim your attacks,

1457
01:17:11,840 --> 01:17:13,680
which I think is very good. That's a good idea.

1458
01:17:13,880 --> 01:17:17,199
I love that it allows you to. Yeah, it allows

1459
01:17:17,239 --> 01:17:20,319
you to easily like chop off the tail or whatever

1460
01:17:20,399 --> 01:17:23,720
instead of like trying to like wine up your slice

1461
01:17:23,760 --> 01:17:26,239
while it's like jumping from above or whatever. Yeah. I

1462
01:17:26,319 --> 01:17:29,319
think in general the game feels very good to play.

1463
01:17:29,760 --> 01:17:32,720
The characters are awesome. I actually care about these characters.

1464
01:17:32,760 --> 01:17:35,560
Even the story is a little nonsense, like, yeah, it's

1465
01:17:35,600 --> 01:17:37,560
a great crew, and you want to hang out with them,

1466
01:17:37,840 --> 01:17:40,640
kind of want to see what adventures they'll go on next.

1467
01:17:41,359 --> 01:17:44,119
I had a blast with that. I think this game

1468
01:17:44,319 --> 01:17:46,680
is very good. Nicki Racing from giant bomb dot com.

1469
01:17:46,760 --> 01:17:49,199
Speaker 1: You over hand raised, Hey, Nicki Raisin giant bomb dot Com.

1470
01:17:51,199 --> 01:17:54,000
Two questions, Yes, one is the does the food look

1471
01:17:54,039 --> 01:17:55,479
as good as it did in the last.

1472
01:17:55,319 --> 01:17:59,119
Speaker 6: One depends on what your graphics sayings are. I'll talk

1473
01:17:59,159 --> 01:18:03,439
about that in a second. Okay, Okay, that was not

1474
01:18:03,520 --> 01:18:06,800
an expected answer, but I appreciate it. Number two, when

1475
01:18:06,880 --> 01:18:08,800
you eat that food, is it lizard?

1476
01:18:10,840 --> 01:18:13,720
Speaker 3: No, it is ration, So I guess it could be

1477
01:18:13,840 --> 01:18:16,840
a wizard, but I'm pretty sure it's just like killing

1478
01:18:17,479 --> 01:18:20,560
to eat them. No, you just wear their skin.

1479
01:18:20,840 --> 01:18:24,039
Speaker 1: Yeah, yeah, it's just you just kind of throw away.

1480
01:18:25,880 --> 01:18:26,960
So that's your sustenance.

1481
01:18:27,079 --> 01:18:30,319
Speaker 3: And and you know, Nikky, do you kill a spider

1482
01:18:30,439 --> 01:18:31,159
once in your house?

1483
01:18:32,600 --> 01:18:33,439
Speaker 1: Yeah, I eat that.

1484
01:18:37,840 --> 01:18:40,840
Speaker 3: He is a temple. I get it. I get it. Okay,

1485
01:18:40,880 --> 01:18:43,039
I alluded to it. Hey, this game kind of runs

1486
01:18:43,079 --> 01:18:47,119
like butt. It doesn't run well anywhere. The consoles are better,

1487
01:18:47,239 --> 01:18:50,000
but the consoles are really just running a lower resolution

1488
01:18:50,239 --> 01:18:52,800
to get there. That's the experience I have my PC

1489
01:18:53,359 --> 01:18:56,760
PC version. Hey, I would like to reminderone, don't throw

1490
01:18:56,800 --> 01:19:00,640
around digital digital foundry videos for your like console or bs.

1491
01:19:00,720 --> 01:19:03,640
Don't do it to like push your own opinion. They

1492
01:19:03,720 --> 01:19:05,920
put the facts out there, and the people over there

1493
01:19:06,039 --> 01:19:07,399
they do a very good job at that, and they

1494
01:19:07,479 --> 01:19:11,000
do a very good job of detecting like two frame drops.

1495
01:19:11,439 --> 01:19:14,920
I not everyone's going to feel the same way. My

1496
01:19:15,000 --> 01:19:18,079
thirty sixty TI I kind of have to run at

1497
01:19:18,119 --> 01:19:22,039
high sayings because weirdly, it looks not great. Otherwise I

1498
01:19:22,119 --> 01:19:26,319
did that fourteen forty p DSS performance it hovered in

1499
01:19:26,439 --> 01:19:29,239
the fifties, not great. I kind of just got over it,

1500
01:19:29,920 --> 01:19:31,920
you know, it'd stuttered a little bit here and there whatever,

1501
01:19:32,239 --> 01:19:34,960
but generally I found it playable, at least on a

1502
01:19:35,600 --> 01:19:38,560
so so computer, So I thought it was okay, you

1503
01:19:38,680 --> 01:19:42,279
lower that resolution. It'll be fine if you're very sensitive

1504
01:19:42,359 --> 01:19:45,159
to performance, though, Like out looks like they're saying, though,

1505
01:19:45,319 --> 01:19:47,279
maybe hold off until it gets some patches or something,

1506
01:19:47,279 --> 01:19:49,479
because it does kind of look like just a PS

1507
01:19:49,520 --> 01:19:51,880
four game. It's weird that a PS four game runs

1508
01:19:51,960 --> 01:19:54,920
this way, but ori E engine maybe wasn't designed for

1509
01:19:55,000 --> 01:19:57,479
this kind of stuff, like we saw with Drans Dogma two.

1510
01:19:57,960 --> 01:20:02,159
Speaker 1: So yeah, all right, folks, that was the video games

1511
01:20:02,720 --> 01:20:05,840
for the rest of this week. If you're watching, I

1512
01:20:05,920 --> 01:20:07,920
want to talk about a Vowed. You didn't put it

1513
01:20:08,039 --> 01:20:11,640
on the list. I didn't get the lists the same

1514
01:20:11,760 --> 01:20:15,359
list the list. Can we talk about a Vowed? Yeah,

1515
01:20:15,399 --> 01:20:18,880
talk about a VOW real quick? Okay. That game's really

1516
01:20:19,000 --> 01:20:22,760
fucking good. There are so there. It is so rare

1517
01:20:22,840 --> 01:20:25,640
for me to play a video game. I alluded to

1518
01:20:25,720 --> 01:20:28,159
it on Twitter. Someone gave me a document in the

1519
01:20:28,279 --> 01:20:30,920
video game, and then I immediately forgot about it, and

1520
01:20:31,039 --> 01:20:34,359
then a plot event happens in the game, and then

1521
01:20:34,520 --> 01:20:37,159
after the plot event happens, I looked at the document

1522
01:20:37,199 --> 01:20:38,920
and was like, oh, I could have stopped the big

1523
01:20:38,960 --> 01:20:42,000
plot event from happening. And I was like, oh shit,

1524
01:20:42,560 --> 01:20:44,960
because I didn't read the thing. There are so many

1525
01:20:45,159 --> 01:20:47,920
choices in that game. There is no morality system in it.

1526
01:20:48,000 --> 01:20:51,439
I was talking with John and Michael Hyam about this

1527
01:20:51,760 --> 01:20:56,640
on on vgb's yesterday, But this game obviously doesn't have

1528
01:20:56,720 --> 01:21:01,159
morality system, and I think that the beautiful thing about

1529
01:21:01,199 --> 01:21:03,000
that is that like video games that have a morality

1530
01:21:03,039 --> 01:21:06,039
system kind of fall apart from me narratively because it

1531
01:21:06,119 --> 01:21:10,159
doesn't make any sense. Yeah, because the morality system should

1532
01:21:10,199 --> 01:21:13,560
be the is the player like you. You are the

1533
01:21:13,760 --> 01:21:15,680
arbiter of whether or not you feel good about the

1534
01:21:15,760 --> 01:21:18,760
decisions that you're making or not, and the job of

1535
01:21:18,840 --> 01:21:21,319
the video game is to present you with the choices

1536
01:21:21,800 --> 01:21:25,760
and then let you live with the consequences, either through

1537
01:21:25,920 --> 01:21:29,960
gameplay or through your own actions. Like when I realized

1538
01:21:30,000 --> 01:21:33,399
that I had fucked up so unbelievably bad because the

1539
01:21:33,439 --> 01:21:34,880
game was like, hey, you should read this note, and

1540
01:21:34,920 --> 01:21:38,760
I said, what if I went over here? I went

1541
01:21:38,800 --> 01:21:40,640
over can I get this bounty? And said, oh yeah,

1542
01:21:40,640 --> 01:21:45,439
oo god cave and there's a lizard in there. Really

1543
01:21:45,600 --> 01:21:46,199
really good.

1544
01:21:46,359 --> 01:21:46,760
Speaker 3: I like it.

1545
01:21:47,880 --> 01:21:53,960
Speaker 1: It is constantly making me re reevaluate the ways that

1546
01:21:54,039 --> 01:21:56,960
I view the world. I was deeply on the side

1547
01:21:57,000 --> 01:21:58,880
of the voice in my head, and then they started

1548
01:21:58,880 --> 01:22:01,880
saying some crazy shit in the last like an hour

1549
01:22:01,960 --> 01:22:04,319
and a half of gameplay, and I'm like, I don't

1550
01:22:04,439 --> 01:22:07,079
know what the fuck you're talking, Like this is an

1551
01:22:07,159 --> 01:22:09,760
insane tape. Like I used to be on your side,

1552
01:22:09,800 --> 01:22:12,359
and now I'm like, I don't know. And the idea

1553
01:22:12,399 --> 01:22:14,039
that I'm only probably a third of the way through

1554
01:22:14,079 --> 01:22:16,079
the game and there's still more shit for me to go,

1555
01:22:16,239 --> 01:22:19,000
Like I have no idea where it's going to go

1556
01:22:19,359 --> 01:22:23,119
or what the next steps are and the ways that

1557
01:22:23,359 --> 01:22:25,119
I move through the world and the ways that I

1558
01:22:25,199 --> 01:22:28,760
communicate with people. I don't know what that is going

1559
01:22:28,840 --> 01:22:32,239
to pan out too. And it's really exciting to me,

1560
01:22:32,279 --> 01:22:33,760
and I haven't played a game that has made me

1561
01:22:33,840 --> 01:22:36,720
feel like that in a really really long time. That's

1562
01:22:36,800 --> 01:22:38,640
my avowed minute, Thank you very much. I think this

1563
01:22:38,760 --> 01:22:41,520
game is going to its constantly getting reassessed.

1564
01:22:41,520 --> 01:22:44,800
Speaker 2: It feels like I think the early reviews, the first

1565
01:22:44,880 --> 01:22:47,359
reviews were a lot of people coming in and expecting

1566
01:22:47,800 --> 01:22:50,399
to be that Obsidian game and they're just kind of

1567
01:22:50,479 --> 01:22:52,399
doing a slightly different thing. I think they're making a

1568
01:22:52,439 --> 01:22:57,239
first person Diablo with some Obsidian flavor in there, and

1569
01:22:57,800 --> 01:23:00,399
it really works. You know, you're not going on sidually

1570
01:23:00,479 --> 01:23:02,479
generate a raids or something like that, but it's like

1571
01:23:02,680 --> 01:23:05,359
just like it just it's an action RPG is what

1572
01:23:05,520 --> 01:23:08,159
it is, and uh, it feels really good to play.

1573
01:23:08,279 --> 01:23:10,760
And then I think everything they sort of provide to

1574
01:23:11,159 --> 01:23:14,399
provide around that support going out there and doing fun

1575
01:23:14,520 --> 01:23:18,399
action RPG stuff is all. It all like folds back

1576
01:23:18,439 --> 01:23:20,159
in on itself to make make you want to do

1577
01:23:20,239 --> 01:23:22,399
the next thing. And so yeah, just a really kind

1578
01:23:22,439 --> 01:23:24,680
of I think an immaculately designed video.

1579
01:23:24,920 --> 01:23:27,399
Speaker 1: They let you sell your dead body to a woman

1580
01:23:27,520 --> 01:23:31,640
who revives dead bodies to work as farm hands. You

1581
01:23:31,760 --> 01:23:33,560
walk up to you do a quest for her where

1582
01:23:33,560 --> 01:23:35,039
you have to kill one of the ones that's gone

1583
01:23:35,159 --> 01:23:38,479
rogue and locked themselves in a farm, and then she goes, hey,

1584
01:23:39,119 --> 01:23:41,760
you look like you have a pretty good body. Would

1585
01:23:41,760 --> 01:23:45,079
you let me buy it? When you die. And then

1586
01:23:45,119 --> 01:23:47,520
you can be like, no, that's fucking crazier. You can

1587
01:23:47,600 --> 01:23:50,279
be like, yeah, fucking I don't care I'm dead. And

1588
01:23:50,319 --> 01:23:53,279
then she's like, sick, here's this necklace that I put

1589
01:23:53,319 --> 01:23:55,319
on my dead bodies when I need to find them.

1590
01:23:55,720 --> 01:23:58,800
And then that necklace lets you. That necklace lets you

1591
01:23:58,920 --> 01:24:01,159
pull your own dead body out of the ground to

1592
01:24:01,279 --> 01:24:05,920
fight for you as like an extra little companion. And

1593
01:24:06,039 --> 01:24:08,520
then she gives you a down payment on your body.

1594
01:24:08,920 --> 01:24:11,159
She just gives you cash. She's like, here's some of

1595
01:24:11,279 --> 01:24:13,680
the money up front, and then when you die, I'll

1596
01:24:13,720 --> 01:24:15,920
get I'll give you or your next of kin the

1597
01:24:16,079 --> 01:24:20,680
rest and the like. That's delight Like, that's delightful. So

1598
01:24:20,880 --> 01:24:23,199
it's a it's a really really really really really good

1599
01:24:23,319 --> 01:24:23,760
video I.

1600
01:24:23,840 --> 01:24:26,000
Speaker 3: Love hearing how you and Grub talk about this game.

1601
01:24:26,039 --> 01:24:26,960
I can't wait to play it.

1602
01:24:27,520 --> 01:24:28,439
Speaker 1: Yeah, it's good.

1603
01:24:28,800 --> 01:24:30,479
Speaker 2: I think it's just if you're gonna go and if

1604
01:24:30,479 --> 01:24:32,840
you like video games, I think you'll like this pretty much.

1605
01:24:33,239 --> 01:24:36,079
Speaker 1: Like this is a game ass video game. Yep, good

1606
01:24:36,119 --> 01:24:38,479
way to put it all, right, speak about video games.

1607
01:24:38,560 --> 01:24:41,079
That's it for video games. We're not going to talk

1608
01:24:41,079 --> 01:24:45,159
about it anymore. We're gonna play one in a little bit. Uh, folks,

1609
01:24:45,319 --> 01:24:47,720
thank you so much for joining us. This week has

1610
01:24:47,760 --> 01:24:52,279
been a lovely week of podcasts and content. Will see

1611
01:24:52,319 --> 01:24:56,840
you next week for another episode bomb Cast. They been Nikki,

1612
01:24:56,920 --> 01:25:00,079
he's been Sean, he's been grubbed, I've been Janny. You

1613
01:25:00,199 --> 01:25:01,439
at home have been doing great.

1614
01:25:02,520 --> 01:25:02,840
Speaker 3: Thank you.

1615
01:25:02,960 --> 01:25:05,119
Speaker 1: If you've been watching live and hanging out. If you're

1616
01:25:05,119 --> 01:25:06,359
watching games fun, I'm sorry.

1617
01:25:06,960 --> 01:25:11,600
Speaker 5: Thanks stout men JUGI.

1618
01:25:11,680 --> 01:25:15,520
Speaker 1: Oh you're watching live, stay tuned. If you're not watching

1619
01:25:15,600 --> 01:25:20,159
live and you're listening, hey, thanks for listening. Come on, Oh,

1620
01:25:20,199 --> 01:25:21,920
I'm sorry. I didn't need to do that. Oh whoa,

1621
01:25:22,079 --> 01:25:24,479
whoa grub grub grub, I got in on that action.

1622
01:25:24,600 --> 01:25:26,600
All right, all right, all right, we'll see you next time.

