Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy. When last we left off Thrack, you
had just discovered that the spell being cast in this
area is sort of a major image, an illusion, but
that it has been enhanced due to a connection that
Jilden has with a fiend. You can sense that that
fiend is in the next chamber to the south of
you for Jilden and somewhat for Sea and Cyrus as well.
There are these ghosts of tortals that are kind of
swirling and amassing around Jilden.
Speaker 2: Why ay, I can see this spell? It's coming from
this direction?
Speaker 1: No n.
Speaker 2: Follow the ranch over too chilled in an approacher up.
Speaker 3: Yes something.
Speaker 1: The three of you who are not thank can make
an investigation check if you'd like.
Speaker 3: It would explain why I couldn't punch.
Speaker 1: It build and you fail. There's you fail. So yeah,
you also understand that this is an illusion. While you
are still able to sort of make it out, the
spell itself is sort of broken over you. The ghost,
while sort of obviously sort of like transparentage translucent, become
even more translucent or even more difficult to discern. Any
other sort of sensory qualities that you're getting from the
spell become faint to you. You're aware of this being
an illusion. That's why right hand flares up with that
neon pink aura. And I say, if this was truly
some sort of ghost or apparition, I would have been
able to disperse it earlier. But I couldn't even contact it.
That's outside of the realm idealing. As Track says, this
is magic.
Speaker 4: And it can only be an Ay.
Speaker 2: What exactly can I see coming from Jilden's brain? Does
it look like the weave?
Speaker 1: What it looks like? I'm just gonna let you translate
this yourself. But what it would look like is whatever
the magic would look like between a warlock and their patron.
It would be like that, not exact, but close enough
that whatever you perceive that to be. But there is
a sort of a given a take here, and there's
an element to Jilden or the the effect that this
creature has over Jilden, in which you get the sense
that it it has a little control, almost as if
Jildren has given a piece of herself to it, or
you know, a a contract has been signed, or it
is puppeteering Jilden to a degree. It's not fully like
controlling her like, but there's an element to that where
it has some power over her. So however that sort
of manifests and appears to you is probably how it
would look.
Speaker 2: Could I do you think I would know how to
break something like this?
Speaker 1: Make me an Arkana check.
Speaker 2: Fifteen.
Speaker 1: There's so many different ways that it could be done,
but probably the most definitive and direct way would be
to simply destroy the preacher the fiend, right you could,
you know, ask it nicely to drop this you know
kind of thing to exit out of the pact. There
isn't really you know, like an umbilicus like you had
in the astral Sea that you could cut or anything
like that. Alternatively, Jilden would have to could potentially like
entirely give herself over to the creature building is also
being puppeteered by the frame rate gods this evening, which
is predominantly predominantly why we're slightly late in starting the session.
It's just been we've had so many issues. If you've
been watching Table Story over the last few nights, with
different shows and tech issues with the cameras for some reason.
I don't know what's going on, drag effects, but it's
Jildren's connection to herself. It's a two fps.
Speaker 5: Mm hmm.
Speaker 2: Understood. And is there a way I could roll to
try and fix the connection.
Speaker 1: This Jack video connection. Yeah, go for it, roll of
D twenty. Let's see if it's going to work. I've
got an eighteen you said, mm hmm.
Speaker 4: Well, so for that that tech God, give us a
physical manifestation of my soul and body of one the
amount of times I've almost died.
Speaker 1: Quite right, Everyone watching, all of the people that are
listening to this on the varying podcast feeds that we
have checked them out. Don't worry about it. Everyone just
watching this tonight closere.
Speaker 6: Right, Yeah, podcast, she's completely vanished now, I don't know what.
Speaker 1: Yeah, all right, Well, children will be appearing in audio
form only tonight, just to just to promote all of
our audio feeds exclusively Spotify and Apple links in the
chat room and under the descriptions. If you're watching on VODs,
check them out.
Speaker 2: You can hear all of this character like just massive.
Speaker 7: Rate and review.
Speaker 3: What does she mean?
Speaker 7: Do you think I can heal her frame rate?
Speaker 1: No? I think I think you're the problem because you've
been in every single show that has had video issues.
Speaker 7: I might be the problem.
Speaker 3: Isn't that because she is in every single show.
Speaker 1: She isn't in gate Walkers, and I don't think they
had video issues, but maybe they did. I'm trying to
remember if.
Speaker 2: Please Rich coming from Maya and that's true.
Speaker 1: P too much time on his hands, worming his way
into every show.
Speaker 7: Just don't say that, oh they had type issues too,
Oh they did? Well, I guess it wasn't me.
Speaker 2: Then that's coming from keep it though, can be trusting?
Speaker 1: I don't know absolutely. Keeper's got a hyper brain. Keeper
remembers everything with a photographic memory from the moment they
were conceived, while Jordan flickers in and out of reality.
What are Cyrus and Sea doing about these ghosts? Because
you still think, Oh no, sirius, you still think they're ghosts.
Sea doesn't.
Speaker 3: I don't, and I explained to her that, well, it
is nothing that I can deal with. It's not a ghost,
there's no apparition. It's magic. It's something other serious.
Speaker 1: You can make another investigation check with advantage if you'd like.
Speaker 8: Okay, twenty yeah, dirty twenty dirty twenty yeah.
Speaker 1: I think for you as well, you are able to
sort of discern the illusion for what it is. While
you can still see it. You don't get the element
that Thracks has where he is able to see that
it is another creature that's puppeteering this spell from another room.
Speaker 7: Okay, I'm just sorry. I'm just looking through some of
my new spells here.
Speaker 2: New spells, well, I like.
Speaker 7: I leveled up. No, they're not new as of today.
I just mean they're new as of the last time.
Speaker 1: I was like, no, weird anxious fear of orcish complaining again.
Speaker 2: You've leveled up your two levels everything.
Speaker 4: M hm.
Speaker 7: Question, Uh what did this individual I don't Worrey count
as Faye undead and or a creature originating from beyond
the material plane celestial elementals. Fay fiends an undead Uh?
Speaker 1: Yes? H Do you need a yes or no? Or
do you need to know which one?
Speaker 2: Uh?
Speaker 4: No?
Speaker 7: I don't need to know which one, just that it works.
Speaker 1: Oh okay, No, just tell me everything about this boss
before we fight it.
Speaker 2: Giving you access to the shape? What's its lowest?
Speaker 1: Using the using all these tech issues against me because
I'm technature? Is going on that you're just worming in these.
Speaker 2: Little take wherever we can get here?
Speaker 1: What is more dre a week against again? What is
his vulnerability? I mean.
Speaker 7: I was connecting with wriol. Okay, I was connecting with
the ether, the religious god that is running over all
of our lives. I'm a cleric, so you know, can
I make holy water.
Speaker 1: Right now?
Speaker 3: I only could drink enough with what.
Speaker 1: Yeah, you can, you can, but I think it takes
a little while to make a batch of holy water.
If that's what you're doing. Do you need holy water
for this spell?
Speaker 2: Yes?
Speaker 1: How much?
Speaker 7: It doesn't say how much, just some. It just says
holy water.
Speaker 1: If water is commonly involved in practices with woreoles, you know, bullshit.
Whatever you end up doing, whether it's like rituals and things,
then you can justify saying you have some holy war
on you if you want as part of the material components,
because you're very lucky in this campaign that I'm running it,
because the material components are not things you have to
like go around picking up and telling me that you
picked up a little piece of fleece.
Speaker 7: Yeah.
Speaker 1: Yeah. And then there are some that require you to
have a monetary value that I'm waiving a lot of them.
Speaker 2: Yeah.
Speaker 1: So yeah, if you want to say that you sort
of justifiably have some holy water, you can. But I
think I'll just leave it up to you. I know
that you can. You can power game that if you want,
but I'm leaving up to you either way.
Speaker 7: I don't want a power game. But I can see
a world because the mountain is in the middle of
a lake, right, so I can see a world where
that lake water is considered to be holy and is
revered and or collected and or used in sort of
like healing practices and that sort of thing, purification and whatnot.
So I think that might.
Speaker 1: Okay, are you doing something I don't know what you're doing?
Speaker 7: Yeah, sorry, this.
Speaker 1: Is what we're doing. Is it where I could have
loaded up?
Speaker 4: God?
Speaker 9: Sorry?
Speaker 7: You shine everything?
Speaker 1: Yeah? It's it's only probably the most important child episode
of the that we have a jpeg of children.
Speaker 10: On the screen.
Speaker 7: Close up.
Speaker 2: Oh my god, why am I smiling right now too?
I think this is serious.
Speaker 10: I need to like a needy to drawer on here
and its frown face.
Speaker 7: Okay in that case, I turned to Thrack and I say, ah,
I may be able to I can dispel evil and
good things that are wrong.
Speaker 11: I might be.
Speaker 2: I don't think this is what you can define is wrong.
I believe this is agreement or packed with some kind
h and I'm looking. I'm not looking at the back
of Jildan's head. As far as I'm aware. The only
way to dispel something like this used to destroy the
creature she's bonded with.
Speaker 7: All right, so where is she?
Speaker 1: Then?
Speaker 2: I point my staff to the south that chamber. Okay,
we could, however, parley with creature if they agree to
drop the pact. I could confirm that.
Speaker 3: Have you ever made dealings with such creatures before?
Speaker 2: I'm only listing our options.
Speaker 3: No, I understand. It's just as far as I know
from my own experience and teachings, and also from the
constance Yeppy, from our total friend. This creature is not
want to bargain with.
Speaker 7: Our goal should be freeing Jilden at any.
Speaker 3: Cost, even if that cost is yourself.
Speaker 2: We should also be aware that Jildren may be vulnerable
to deception.
Speaker 7: Perhaps control as well.
Speaker 3: She may perhaps already be under control of this creature.
There were things we saw that he would not privy
to you serious, What did you see? Oh, you know,
the usual killings death, Although from two perspectives it seemed
like it seemed as if well we saw we saw
our friends Jilding in the company of a creature, perhaps
one she might have thought was this Celnaeus being. And
this being was violent, This being was merciless, killing whoever
they saw fit. However, after some time, this creature disappeared,
and in its place was Jilden covered in blood. Now,
this too might have just been a manifestation of this
creature what she wanted us to see. But it would
not be the first time she's spoken about being controlled
and not wanting to be controlled.
Speaker 7: No, it wouldn't. I suppose if we cannot beat an ware,
we have no chance at beating more drill. Perhaps we
can think of this as a gauntlet.
Speaker 3: This entire journey has been one long gauntlet. And yes,
if we break ourselves on this anvil of enoare, then
we were never fit to fight more real in the
first place.
Speaker 7: So since it's more fit to fight more drill, this
should be easy.
Speaker 3: Sure, well then either way, I suppose.
Speaker 2: It might be easy. But we do need to keep
an eye on children. As I said, illusions will not
be our only issue with her, Right, they have a bond,
an agreement which gives some amount of power over her.
Obviously she's resisting that I do not understand the full
extent of their act, or by can.
Speaker 3: I suppose she is a creature of bonds? Is she
not bound to us three as well?
Speaker 2: Yes? Perhaps leaning on our connection as Cora could help
counteract the bond she shares with Annamara.
Speaker 3: Possibly, I believe it.
Speaker 2: But if I might make a suggestion as an observer
of combat with very dangerous folks, perhaps we do not
try to physically hold each other's hands this time?
Speaker 3: Oh thank god?
Speaker 7: What do you mean?
Speaker 2: Well, it seems as when we are all in very
close proximity, it creates well an easy target.
Speaker 3: Yes, all right, makes sense to me.
Speaker 2: Right, I take out my staff. Is there a bit
of dust on the floor, I can start drawing a
battle plan with.
Speaker 1: Plenty. Okay, this is dusty, like no one's been here
until you, guys for a long time.
Speaker 2: Perhaps we could take this time for a little bit
of strategy. All right, I think exactly.
Speaker 1: You might be within earshot, So I'm going to assume
this is all in hush tones.
Speaker 2: Yeah, of course, Yeah.
Speaker 1: Carry on talking to whatever. But really what you're you're
gathered together. The three of you are gathered together. While
Jilding is like mesmerized by these ghosts. There's also a
little elemental thing nearby that she summoned, a little fiery elemental.
Oh yes, yes, his name is as Are the Elemental.
Speaker 2: You go there.
Speaker 1: He looks like this, and he's the character is as
Are the Elemental, and he has the stats of an ash.
Speaker 2: That is great.
Speaker 3: I love it, all right, I stand corrected.
Speaker 1: It's just standing around doing nothing because.
Speaker 2: You know, I'm really cited for he's when Mayer's level ten,
and he's able to speak to everything because he's a monk,
and they have to have children come up with a
conversation like what is this guy going to say?
Speaker 1: Oh no, but the asa, Yeah, I can't speak. It's
just a bunch of rocks and fire.
Speaker 2: Oh okay, all right, if he was an that would
be different.
Speaker 1: And now we can have a thing called as that.
It's the only way Maya can continue playing in the campaign.
He threatened to love you so much.
Speaker 2: Right, so I'll like draw the circle that represents the
room and all right, so what do you think? Who
should go in burst? I believe that quick one.
Speaker 3: Yeah, well, I mean I could be quicker. You have
a certain way around time, do you not?
Speaker 2: I do? I do, in fact, and.
Speaker 3: I've always wondered if you could make me faster.
Speaker 2: You want me to make you faster? You know there
is a price to pay with that. If I get injured,
the spell may drop and you will feel very tired.
Speaker 7: We should avoid doing anything that will leave us with long,
long term hindrances after this. Should we survive, we need
to keep our strength.
Speaker 2: It won't be a long term consequence. But for a
few seconds you will feel very lethargic. It's as if
time is sort of catching up with you.
Speaker 3: But I see, I feel as if time has been
doing a lot of catching up as of late. What's
a few more seconds?
Speaker 2: But we can do that. I could cast it on
you right before we go into the room.
Speaker 3: I will leave it to you and your discretion to
decide when is best to use it.
Speaker 2: Right, well, if we want to attack immediately, it only
lasts for a minute.
Speaker 3: I see. Secondly, I've been watching closely now a few
other spells you and well Jill didn't have one where
you make shads of black ice like daggers rain from
the sky. Mean, yes, I know not what you call
your spells. But if ever you're able to use such
a thing, if you try, Hmm, how best do I
explain this? Essentially, I can push people in them, I
can grab them, I can make them feel the brunt
of such things faster, doubly so as long as they're
not in it to begin with. It's something I've been
thinking of for a while, but I might be able
to pull it off regardless, it will take time and
a lot of luck.
Speaker 2: Yes, well, I'm I do have a few spouse that
leave dangerous sir obstacles in an area.
Speaker 3: Right. Oh, last, but not least, it's not quite a
get out of jail free card. But I am able
to make this place very dark. Indeed, you've seen it before,
But it's not something I can do very often, Say
the word and I'll do it.
Speaker 2: I am unsure what effect that would have on a
creature center for this, it might give them an advantage.
Speaker 3: True, the darkness I create is somewhat magical in nature. However,
I have heard of creatures that can see without sight.
Speaker 7: I I believe that I can also contribute. I may
have the ability to protect child from some of the influence.
Now this is protecting children against some of the influence
of such a creature. I'm not sure whether it would
work if the bond already exists. What do you think
for reck.
Speaker 2: What with a spell?
Speaker 7: Yes, it's a it's a spell. I can push entities
that are possessing out of someone, make it more difficult
or someone to be controlled frightened.
Speaker 3: Mm hmm.
Speaker 7: But if they already have a bond.
Speaker 2: It's whatso or it could work, I'm not sure. I
know that if you had a spell that could ulster
Jildan's mind in some way, that might also work, or
at least help. I believe Jordan is trying to resist.
Perhaps enhancing her mind in some way could make it
more difficult for this creature to confuse her.
Speaker 3: M I think is worth a shot.
Speaker 2: I also still have this, and I point to the
bangle on my wrist as a last result, as do I. Oh,
I prefer not to use it as I did the
last time I used.
Speaker 3: It, honestly, Between you and that gray dwarf.
Speaker 12: HI for you and me both, all right, I can also.
Speaker 7: Connect us. I can embolden our bond things like that.
Speaker 3: Well, hopefully this embuilding bond of yours lost, so weaken
the bond between her and this other creature perhaps regardless,
And I look at Jildin. What is Jildren doing right
now in this moment.
Speaker 4: At this moment, I am still surrounded by these ghosts.
I am on my knees. I don't look to be
in distress more. I am watching the ghosts. I am
pointing out details. I am recognizing.
Speaker 3: Them that can't be healthy, even for someone who's not Mmm.
Speaker 7: Perhaps it does us good to confront our james mistakes
decisions past.
Speaker 2: Since I understood this spell brand, would there be a
way for me to try and unravel it and.
Speaker 1: Snap her out of it?
Speaker 2: Yeah?
Speaker 1: Um yeah, make me an ar carda check. This will
be weave bullshit though?
Speaker 2: Right? Are thirty.
Speaker 1: Or do you have dispel magic?
Speaker 2: I do have dispell magic.
Speaker 1: The spell magic would work. Okay, Alternatively, she's not. She's
not like mesmerized and hypnotized by this exactly. She's just
in fact she I don't think she is mesmerized and
hypnotized by this. I think she's basically just triggered out,
you know, she's just being faced with Ah yeah, I
mean I don't I can't remember what Frank knows exactly.
So she's just sort of stunned. But the spell itself
you could dispel with a dispel magic, a successful dispel
medical spell if you wanted to. You could also just
leave it. It's harmless. You can't actually do anything.
Speaker 7: It's just it's just.
Speaker 1: Literally there to fuck with Jilden.
Speaker 2: Right, Okay, yeah, all, I guess I'll just I'll just
leave it then. So, yeah, as I'm sort of like
fucking gently at the weave, not really changing anything, but
studying it, you know, like looking at pulling most spectacles down,
looking at a closer, squinting, doing all this stuff. Maybe
I take out like a little tool of some kind
and am measuring things, and I I sort of just
look at the others and say, well, I think perhaps
it's best we just leave this spell axis. But as
far as strategy is concerned, would you like me to
ask a haste spell on you before we enter the
room or do you want me to wait?
Speaker 3: Perhaps wait until i'm more opportune time. I think it'll
give us more options. I think.
Speaker 2: Very well, I can.
Speaker 7: I can strengthen our bond before we go in. Right,
it will uh last only ten minutes, but it will
hopefully be useful.
Speaker 2: Something tells me once we go in that room, ten
minutes will be plenty of time to decide our facts.
Speaker 11: As you wish.
Speaker 7: All right, I'm just trying to see if there's anything
else that I can do before we go.
Speaker 5: When is there any a monster?
Speaker 2: Monster?
Speaker 1: Who is?
Speaker 3: Who is it?
Speaker 1: There's no other person who it compete? It is the
demonic grin?
Speaker 7: Has it stopped?
Speaker 1: Yeah? It was Peep? Turned out it was Peebee? Maybe
is ana?
Speaker 2: That makes perfect sense?
Speaker 1: Yeah, a demonic entity puppeteering everyone from another room nearby?
Exactly what's happening.
Speaker 2: Not the comparison I was going to make.
Speaker 1: What were you going to say?
Speaker 2: I think brand Okay, leave me alone.
Speaker 1: All right, you have a plan?
Speaker 7: Yes, yeah, okay, yep, I guess the only thing that
we can do is trust ourselves and each other. Now,
kill this.
Speaker 3: Bitch and kill this bitch.
Speaker 2: Yes, do this bitch.
Speaker 1: Okay, kill this bitch. How would you like to kill
this bitch?
Speaker 2: I would just honestly, what I would really like to
do is just I walk in there and she, you know, yapping,
and then just a portal appears behind her, and fifty
five year old threat comes out and snaps a neck.
If that's it all possible? And then he teaches me
how to time travel.
Speaker 1: Yep, what do you guys do next.
Speaker 2: Time travel?
Speaker 3: I called to my to my future self, who has
beat the campaign, and he's going to punch through the
monk force to appear in front of me and walk
us through the path to Uhenwarry in such a way
that she tries to attack us, but every single attack misses,
and she somehow manages to kill herself, severing her own
bond with children.
Speaker 1: Okay, well, you're trying to connect with your future self
and you're already dead.
Speaker 2: Oh yeah, just a rotted skeleton. Its head falls off,
I think flaws.
Speaker 1: Yes, Okay, so a vague plan is sort of scratched
out into some dust on the ground. I guess the
three of you that aren't stun locked into FPS give
me a perception check. Is it ear based?
Speaker 3: See her my rhyme with ear. But I am giving
the AOD right now.
Speaker 7: Natural one twenty seven.
Speaker 2: When you started fifteen and fifteen.
Speaker 1: From within the uh next chamber, the chamber that you
can that you suspect the demon to be in. You
hear the sort of subtle murmur of several voices. You
can't make out any words, but you can hear a
couple of different people also speaking in hushed tones, and
see it. You can't for whatever reason, you just can
completely unaware of that.
Speaker 3: I've got other things on my mind at this time.
I think, then the rushing of sounds, I think, actually,
what's happening is I told my friends to steel themselves
against the words of this witch, and so I hear them,
but I am not listening intentionally.
Speaker 1: What is that?
Speaker 3: I I don't know. Ignore it, Okay, anything you hear
now other than oh shit, never mind, it's too late.
What if at any point in time were split up,
remember in the Wendigo Peaks before we set out. Don't
tell me the answer. Well, I what was it that
I saw and I stepped into the room ready to go,
and you three were well, I think that's enough, hopefully,
and I idea what you're talking.
Speaker 10: Do not remember?
Speaker 7: I won't remember.
Speaker 1: Once again, mistaking us for someone whose memory is functioning.
Three traumatized people whose brain has been fliterated and short
term memory has never stored a piece of information ever,
versus maya of a human give us a clue.
Speaker 2: It was a really good idea.
Speaker 7: I'll tell you what trying to remember.
Speaker 1: I'll tell you what. Here's what happens, because we've got
time way back before and where were you out outside
before you went into the into the cave in this memory.
Speaker 3: In the basement of Arts Castle or Hearts Tower.
Speaker 1: Sorry, we've got time for a flashback all the time
in the world. Okay, you're in a hard basement.
Speaker 3: Okay, ye, tracking serious. We're having a long discussion about
wounds and battle scars.
Speaker 2: Not the base, the bath, the bath basement.
Speaker 7: Yes, it was your bedroom. We were.
Speaker 1: It was one of those all of us played separate campaigns. Yes,
imagine having a functioning unbelievable all right, in this for this, Yes,
there's fan art for this.
Speaker 3: In the b room. You're in the room yes, it
could be a basement or a bath or a bedroom.
Speaker 1: And imagine either a basement of bathroom or a bedroom
doesn't matter.
Speaker 2: And I believe from and from.
Speaker 1: There recreate the scene exactly action.
Speaker 2: Oh okay, you want to see a scar, I'll show
you a scar, all right, and I'll show them a
scar somewhere on my body.
Speaker 1: Okay, Now, why was what was happening here? See it
walked in and walked out right or something like that.
Isn't that what you did?
Speaker 3: I walked in, tea and hand backpack, ready to go
in the this lot of just oling at each other
showing us scars.
Speaker 2: Beond and this was probably Jordan was in the corner.
Speaker 3: Yes.
Speaker 1: The camera quickly pans over to children whose jaw is
on the ground and eyes are doing that wolf thing
that they used to do in all those cartoons, and
then back to the rest of you. Okay, yeah, so
SR did that.
Speaker 7: I cut my hand, my arm down on the in front.
Twelve men went into the water man came out.
Speaker 1: And this is how Syr remembers this.
Speaker 7: This is how it wasn't the original. Okay.
Speaker 1: I think the thing that I can't wait to get
to is see it has a point, and I just
don't know what it was yet. I can't wait to
find out.
Speaker 7: Remember when you yeah, he's like tell us when I yeah,
like a code word, and so we can't be tricked
by the illusion. It's like, what's my middle namer.
Speaker 1: And the code word word during the bath scars or
the b room.
Speaker 3: I don't fucking know.
Speaker 2: Scars in the room is the room?
Speaker 7: If the episode title.
Speaker 1: Give it five, I'm not doing five more seconds.
Speaker 10: Okay, I think it's working.
Speaker 1: No chance you've got time to do this. Comeback now.
So I'm going to stay in this memory for the
next hour and a half.
Speaker 2: You will listen. We we're going to blitz through this.
Speaker 1: They've got a plan, all right. Can I get this.
Speaker 2: Sound on the plane? Which one? Oh yeah, back to
the future.
Speaker 1: Okay, children, looks like she sort of snaps out of
it a little bit as you guys are crouched around
a vague plan drawn into some dust on the stone
floor yield. Then you sort of look over. I don't
know if you were connected to the call, but you
do still have your elemental. He is called Asa the Elemental.
He has the stats of an azer, but his name
is Asa the elemental plush, we will be available on
the merch store. And yeah, you sort of maybe sort of,
you know, just sort of like ground yourself out a
moment and you look over and see that they're huddled
and hushed and speaking and prepping a plan here. And
then there's like a little bit of bickering about a word,
something to do with the b room and something, and
then they all settle on the word scars.
Speaker 10: Okay, yeah, if we.
Speaker 1: Tried this episode, I am.
Speaker 2: I walk up to Jordan and I take her by
the shell and I look her in the eye and
I say, goodbye, where'd you got is? She's still there?
What's happening to me?
Speaker 1: What to us?
Speaker 2: Okay? I grab her by the shell and I say,
you're packed with this creature. It may confuse you in there,
but remember the code word scars and whispering this very
quietly scars in the.
Speaker 4: Beer room right right, No, no, no, no, no anything.
Speaker 9: I know she knows.
Speaker 3: Oh you we need a new one now.
Speaker 2: I don't think, wow, m.
Speaker 4: I didn't make a deal with her, whatever she is.
Speaker 10: I I made a deal with h who's not not
the Oternet.
Speaker 4: I know, but any she's in my head whatever I know,
she knows. So anything you need to be secretive, don't
don't tell me.
Speaker 7: If you'll excuse me. But sometimes, uh, in the moon,
I would have to look over some documents, especially working
with people who would come from outside contracts and the like.
You said you made a deal with LNS and not
an yes, yes, yes? Would that not render the contract
null and void? You did not agree to the terms
as anare gave them.
Speaker 10: That's not.
Speaker 4: That's not how these things at work. As far as
I understand, it doesn't matter. Thrive on trickery and life.
That is their whole bag of tricks. I didn't make
it deal with That doesn't matter because it was the
whole time.
Speaker 10: It wasn't till news.
Speaker 7: Can I can? I can I do a role to
see if if I know any information about fiends and
their allegiances to deal making or anything of that sort
of thing.
Speaker 1: Yeah, make me. I guess it would be either a
history check or might be it to be honest, Yeah,
history chack Okay twenty four damns on pulling out the
rolls tonight. This is because you should have been in
combat at this point. Yeah, and you're blowing them all
on these using yeah, check the stuff. So you want
to know like the rules on like fiends and demons
and things.
Speaker 7: Yeah, and like, for example, you've used the example of
like warlock patron a couple of times, and I know
that that's not literally what this is, but just any
sort of information on deals and contracts made with themes
and if there is any sort of like rules that
they follow that they themselves are kind of locked into.
They can't just like make everything up.
Speaker 1: Right, kinder. Okay, So a fiend is a more general
generic term for demons and devils, but it also counts
for some other creatures witches and things like that, hags
and stuff. There are there are some there are rules
to pacts. Once you sort of enter into a pact
with either a demon or a devil, you're sort of
locked in. There's very little you can do. It would
be the same on the face side of things as well.
So if you made a pact with a sprite, you
know it would be it would be the same sort
of rules. It isn't. It isn't as clear cut, I
don't think, as you might find in traditional D and
D games or in light traditional media. With these pacts
and things, there really isn't anything that suggests it is
that powerful fiends are more powerful than mauls, but not
as powerful as an angel, and even packed with angels
don't really exist. So there really isn't much that suggests
that children should be as locked into this as she is.
She shouldn't really be beholden to this pact at all.
Speaker 7: Would Would there be like a history of people who
have encountered these sorts of entities that go to angels
like purification or to break the pact? Is there like
a history of people, for example, coming to Oriole in
order to release themselves from these kinds of contracts.
Speaker 1: I would imagine. So, but make me a religion check.
Just see if you know any specific stuff about it.
Speaker 7: Seven.
Speaker 1: No, Okay, you get the sense that they're you. It
does seem like it could possibly be a thing. There
are places in the world that are known to be
cleansing places due to the angel. For example, there was
one that you were very near. The river lands has
an angel called Shanty there of the the the angel
of the god Sarah Savati. And this is the river
that flows upwards that I think I've mentioned. It flows
upwards and creates a sort of these these points of
this river flow down to a central point and then
flow directly upwards, and then it kind of just creates
a permanent rain over an area. And that's people would
bathe in that in a cleansing way. So you would
think that that would work, And there are other angels
in the world that have similar healing or cleansing properties
like that for real, maybe not as much, but I mean,
it wouldn't really be It certainly wouldn't be any different
than somebody who you know, even in the real world,
is like born again, you know, and is like I'm
you know, I used it all this bad stuff, and
you know, I've come to you know, X y Z
religion or maybe cultural or practice to to attempt to
improve my life or shard a previous you know, negative
energy feeling thought. So I would say that there's probably
you've probably met people that have been like that, But
there isn't any sort of you know, quote unquote arcane
or scientific knowledge that suggests it's actually severing a pact,
a formal arcane pact with a being like a fiend.
Speaker 7: Okay, it's just a spiritual thing, Okay. I look at
Jilden in all of my reading agreements like you have
with Anna Ware. I'm not sure why it's so strong.
She shouldn't have so much power over you.
Speaker 4: Perhaps that would just door to the time we're spend together. Yes,
forty fifty. Perhaps perhaps so the power she offered me
I used more and more. Perhaps Perhaps I.
Speaker 10: Am also afraid that.
Speaker 4: If I if I ever any links to her, I
lose anything I have.
Speaker 7: Oh, my children, you are the most Huh.
Speaker 4: I'm useful.
Speaker 9: I've taught myself for skills I had.
Speaker 10: I was I shot a little illness.
Speaker 4: Had left me. He left me alone, He abandoned me,
and with him any power I had I had to
learn again. But I don't know how much of what
I know now is even what did I teach myself,
or what it all and Warry all along, I have
no way of knowing.
Speaker 3: I suppose what it matters is that you've already been
taught now, so.
Speaker 4: You have to learn out of control magic. It's not
something any of you, any of you.
Speaker 7: Yes, of course I had to learn. I'd learn everything.
Speaker 2: Not for some people. It does come more naturally than others,
as I understand it. Oh, I spent many years studying. However,
something tells me a creature like Annaara wouldn't care much
or teaching useful abilities. I believe this is more your
own natural uh talents, and it brought you your power.
Speaker 4: It druk me a less than a year to understand
how to manipulate the elements the way I do now
change myself. The air said they'd never seen anything like it.
I don't think that is a natural, but perhaps I
don't think I would be willing to sacrifice to have
her out of my mind. However, regardless, in fact, there's
no perhaps about it.
Speaker 7: It is.
Speaker 4: I want her gone.
Speaker 7: She'll be gone. But I want you to know that
you have more power than you think. She does not
own you. I don't think you can be owned. I
know you too well. Don't forget it. You're powerful too.
Speaker 4: Please, can we kill that bitch?
Speaker 7: Let's go kill that bitch.
Speaker 3: Now you're speaking my language.
Speaker 2: Yes, let's go and kill that bitch. And I start
moving towards the door, hoping that, following our plan, the
monk goes first.
Speaker 7: I'm also going to cast emboldening bond on everyone as
we approach the door.
Speaker 1: Yep, you cast intimidating shout. Unfortunately, Jordan has run in. Yeah,
it's just the original meme for the Internet. It's all good.
You weren't around. Yeah, what things are you casting before
you step into this chamber? You can straight up m
m O prep this since you spent the time planning it,
So just tell me what you're doing. Emboldening bond Yeah,
let me just see here, power word fortitude, Yeah.
Speaker 7: I I just need to check.
Speaker 2: And Paul.
Speaker 4: Is a disease.
Speaker 2: You're a WOW player. How do you not know what
that is? Then?
Speaker 10: Sorry?
Speaker 4: I intellect bref page A right.
Speaker 7: Okay, I am also going to cast when we get
into the room. Can I can I hold this so
that I because I only it only goes for a minute.
Can I hold it so that I do it right
before we do initiatives?
Speaker 1: Yeah, that's exactly what I'm saying. Normally normally you like
the whole action thing is. Yeah, I think there's a
bit of contention among some dms that you shouldn't be
able to do it out of combat because like, what's
the point. But also, I mean, obviously you spent this
time prepping this thing, so what you essentially just you know,
the moment something happens here or the moment you know,
we begin a combat, you're casting these spells or prepping
these actions so you can you can prep an action basically, okay,
because I know that you lose because it's like a
six second thing, which in the game is one thing,
but when you're about to walk down an entire corridor,
it's different.
Speaker 7: Yeah, totally.
Speaker 2: Old past the cast on my maya.
Speaker 1: All right, okay, yeah, I'm already ast it and I
will do who frightening a good mood today? I don't
trust it. I don't trusted at all.
Speaker 4: Did I already have my elemental with me?
Speaker 1: You do have as of the elementor yeah, he's out
and ready? All right? Cool on, okay, you all do
that slow mo walk down the hallway like you walk
into the rocket, you know, the squad walking down the
hallway here and heading into the next chamber. You step
through the corridor and it's a it's a relatively short corridor.
As you come to the central chamber of this this monaster,
this temple which has been built to el Naeus, lots
of moon based things along the walls, and it's pretty dim.
It's pretty dark. You do have the additional light from
the the fairy fire or whatever it is that you
cast dancing lights or something. See you had that going,
I believe yes, as well as as of the elemental
creating a sort of illumination from his partly immolated body.
So you're not in full darkness. The corridor lights up
before you, and you step into this next chamber. As
you do so, though, the darkness seems to pull in
around you in this chamber in a way. It isn't
like it's not like it just pulls in a huge
sense of magical darkness, but there is just a feeling.
This dimly lit, silvery kind of temple about you seems
to have sort of darker edges and corners in this chamber.
Standing at the center of this chamber is a trio
of fiends. You see the fiend that you recognize as Annaware,
very tall, unnervingly still, her scaled skin gleaming faintly, kind
of like sequins in some of the light, not just
from you, but from a thing behind her that's sort
of casting a rear light. You recognize her yellow eyes
as they flick towards you, cold and predatory. You get
the sense that she's just been waiting patiently rather than
you know She's known that you were just outside of
the room. Beside her, to the left and right stand
a succubus and an incubus, their forms unnervingly beautiful. The
succubus has crimson skin, black wings folded neatly behind her,
her eyes smoldering with a playful sort of dangerous glint.
The incubus his posture casual, wearing a predatory smile, dark
horns curling from his brow. His presence radiates both charm
and malice around them. This chamber, much like the one before,
is littered with piles of bones. It's the bone Chambererhaux
You've been waiting for it, I know, scattered haphazardly, like
discarded remnants of this temple's recent dark history. Behind Anaa,
the far end of this room from when you enter it,
hovering around a dais sits a massive shimmering bubble. This
just sort of magic bubble. Its surface kind of pulses
faintly with an iridescent glow, and it casts a little
sort of shot soft shimmering light across the stone floor.
Its color shifts from cream to sort of matte black.
It sort of it goes from being translucent transparent to
fully opaque, and then back again. Anowara's lips curl into
a sort of small, knowing smile, and the incubus chuckles
under his breath. The succubus watches you with a tilt
of her head, eyes gleaming with dark amusement. As Aniwarre
kind of looks towards you as a group, but you
feel like she's predominantly kind of focused on Jilldom. She says,
why do you wish to destroy me? Why defy me?
Speaker 2: Oh?
Speaker 4: Who are a diseased.
Speaker 13: The disease is out there. Together, we can make a
stand against that giant, wretched dragon. It is just a dragon, right,
How hard can it be to kill?
Speaker 4: Why have you not done so already?
Speaker 10: Then?
Speaker 4: Why wait?
Speaker 7: First?
Speaker 13: M the same reason you haven't. But with our powers combined,
perhaps we can.
Speaker 4: I planted my companion's nervous.
Speaker 7: I shake my head ever so slightly.
Speaker 2: If you truly wanted to deal with us, you would
have released her.
Speaker 1: I'm afraid it doesn't work like that. You and your
mortal ways they're different to the way that I we work.
Speaker 7: Yes, from what I understand, you have much less power
over this agreement than you say.
Speaker 13: All power was given to me by children. All power
given to Jilden was given by me. It's symbiotic. H.
Speaker 3: So what you're saying, right? But why.
Speaker 13: Why would I weaken children in this Guya's eleventh hour?
Speaker 11: But I don't.
Speaker 4: I don't want it.
Speaker 3: But you needed do I?
Speaker 1: Yes, Just as each of you needs food oxygen, you
need my power.
Speaker 4: I would be quite happy to die power without you
in my mind, I don't.
Speaker 1: Believe that to be true. After everything we've shared.
Speaker 4: Share store from me, so many years of my life,
for sure, best of me.
Speaker 13: That's what you think. You think it was stolen from you,
your wretched little life. Look at what you've achieved. Everything
you did, you did deep down. Yes, you thought you
were in love with a beautiful young man blah blah blah,
but you still did it. You still made the choice.
I wasn't making you, Elnaeus wasn't making you. You killed
every single one of them and in turn fed me,
and I thank you for it.
Speaker 1: Each meal was.
Speaker 13: Delicious. But I didn't make you do any of it.
You are the wretched creature. You are the consequences of
your actions and your life. No, has always been yours.
Speaker 4: But none of that wash for you, and I would
stand by it, and I would do it all again
for any nails. The person I thought was your NAIs,
but not for you, your wretched creature. You are Buttom Feeder.
You wouldn't exist without me.
Speaker 13: That might actually be true here at the end of
the world, but here we are. You made your choices,
and now you must live with your actions for the
final days we have And why why have it be
our final days?
Speaker 4: Future? Is for this world? You do not deserve to
share in it.
Speaker 3: If I could be so bold as to interject, what
exactly is this well? Is in it for Jildren? I
mean you've already let her die once already.
Speaker 1: I did not let her die.
Speaker 13: Yet die she did, didn't she. I tried to save Jildren.
I tried to save all of you. I offered you
my power, and you denied me. And look what happened.
Free of you practically lost your lives. Why I don't
even understand how you're still here. But I offer you
a chance to become strong enough to defeat him, and
you failed. And look where you are scrambling for what
The spear that's not here was never here. There's no choice.
Speaker 4: But that is the problem. Everything is under your terms,
isn't it. You could have joined us, you could have
fought alongside us, But no, because you can't. Can you instead?
The only option we have is to join you. Be
enthralled to you if you want to survive so badly
and whatever desolate world we are living in, whatever we
create after this, you could have joined us.
Speaker 10: But it's the only the way around. You will accept.
Speaker 4: I will not be controlled anymore.
Speaker 13: Cannot survive world where I am not accepted. I am
not like you. We are different. Without you, we cannot exist.
It's true. You eat food, you drink water, you suck
down the air, and it keeps you alive. I need
something different. I need what you've been providing.
Speaker 1: Me, meals of a different kind. If I am to
survive beyond this, I'm afraid it is only with the
pacts like the one you and I share. So you see,
I have no choice, just as you do not. It
is not as though I am standing here holding all
of the cards. I'm merely offering you half of the
deck so that we might both survive this. A little
bit of my power, a little bit of yours, And
who knows after all of this. Perhaps we'll just all
go our own separate ways. At least we'll be alive.
Speaker 3: You're burying the lead here, since you can only exist
with someone who can accept you. If you've looked outside
for maybe perhaps even a minute, you would notice that
the number of candidates outside of quite diminished. Who are
these two beside you? More people pan handling for souls?
Are they?
Speaker 1: They are a part of me? They are I suppose children?
The three of them laugh together.
Speaker 13: Something like that. You are correct, the candidates have diminished.
Many out there who willingly sought my power, who openly
took a pact, have died, And so I am hungry.
We are hungry.
Speaker 1: Would you not.
Speaker 13: Take the chicken pluckets, feathers roasted over a fire so
that you might survive another day? What makes you better
than us? We are living creatures.
Speaker 4: My companions are infinitely better than you. They don't attach them,
shove toward it. Equal relationships. I fear you wouldn't even
know what that's like.
Speaker 1: Perhaps not.
Speaker 13: We were born a very long time ago. The structures
of our bodies are different, our minds, the way that
we interact with this.
Speaker 2: Plane.
Speaker 13: But we are just creatures, no different from that stag
in the forest, no different to a frog in a lake.
Speaker 4: And what value do you add to this world? Only
your own, yourself serving wants and needs. What do you
offer anybody?
Speaker 1: What do you offer? What have you ever offered?
Speaker 4: Oh? I don't worry, Okay to terms was that long ago?
Speaker 3: And yet.
Speaker 4: Happy to die for my power to leave for you
to die in the process. Yees, I'm not desperate to
cling to life for some modicum of power in a
world that does not want me or need me?
Speaker 13: And why why does this world not want you or
need you? If not the river of blood that you
have left behind you, if for not.
Speaker 4: For your spring in my ear alone telling me that
what I was doing was fairnit for everything for him,
the sacrifice, the stealing, the trinkets, everything I ever had,
was for him to prove my love, to prove my loyalty,
to prove I could be capable of having what he
offered me. Do you think I would have been where
I was for not your whisper, for not the words
you gave to me. Perhaps I am, and perhaps I
have always been an awful, selfish, horrible person, But no
doubt in my mind I would not have been posted
a limit I have been pushed to without you.
Speaker 13: I allowed you to become who you truly were, lade
the peak of your ability.
Speaker 9: No, you offered me valid, not peak, so you would
kill me.
Speaker 1: Petty vengeance.
Speaker 13: If I had presented myself to you as I am now,
you would not have done any of those things.
Speaker 1: You did it all for a pretty boy's face.
Speaker 10: Get it all for love? Mhm, you'll say.
Speaker 4: I'll look to my companions to see if they're darting
to say anything before I continue.
Speaker 2: I sort of slam my staff on the ground, and
I say, demon, I understand your need to survive. Unfortunately
for you, you do not have the means or the knowledge
to release our good friend here, and she used the
key to saving the world. So I believe you must die.
Speaker 13: And what is your plan? Are you not the greatest
mage this world has to offer? And your plan falls
to what? Stab this creature with the spear that made it?
Speaker 2: Our plan is no longer any of your concern.
Speaker 1: What if you make him twice as strong?
Speaker 2: Well, you will be dead. I don't see how your care.
Speaker 1: The four of you saunter into this place, this ancient temple,
to a creature that has sat slain on the mountainside
for a year, wandering through these halls, tricked by illusions,
pulled left and right. You know not what you fight for? Who?
Speaker 3: Why?
Speaker 13: You are purposeless beings? And you are so very young.
Three of you are practically dead, and you wish to
face this creature armed with what hope? I am a
being that has transcended time, transcended this plane. I understand you.
I'm immortal.
Speaker 3: I'll ask you again, what are you proposing?
Speaker 13: I are resposing that you join me. You have no
hope of killing that which is unkillable. You have no
hope of defeating me. You have no hope of saving
our world. You rush from fight to fight like a
petulant child, a bully in a playground. You will die,
one way or another. I have done nothing to harm
any of you except a slight trick. When children was
in her lowest time of need. I was there. I
gave her purpose, power, structure. And now here we are.
What a conundrum placed before us. And you have with
you one of the strongest mortal beings thanks to me,
and you are not strong enough. And your hope is
to kill this ally and then face an even stronger
being without them.
Speaker 3: You call yourself an ally that name one time you
have truly been an ally to worse in this cold endeavor?
What have you done apart from laugh in the shadows?
Speaker 13: Are you not alive thanks to Jildren's prowess? Has Jilden
not saved you time and again?
Speaker 3: And what can you do for us? Now?
Speaker 13: I can grant you the same powers as I have
granted her.
Speaker 7: I think this wretch scrambles for its life. Perhaps you
don't believe that we can defeat you, but without us
you will die. Mordrill will find his way to you.
Your words are coted with desperation. I find your ignorance interesting.
Speaker 1: My ignorance.
Speaker 13: I am here not out of desperation, but because I
have no choice, just as you are here because you
have no choice. It is us against him or we lose.
This is the only path. We do not have to
like each other, but we can save our world for
better or worse. At least after this creature is vanquished,
we will have a choice.
Speaker 2: Do you have the power to relieve children?
Speaker 13: You seem to believe that I have children enthralled like
some sort of puppet master. That is not the case.
Speaker 3: I think I've seen enough of your relationship with Jildren
to know that the key to this trist is written
on her face. I looked at her cheeks and then
down her lip. You wish to live? Yes, yes, more
than anything? Of course, what if I was to take
you on instead? Instead? Instead?
Speaker 4: She won't let that happen.
Speaker 3: Yeah, why must it be you?
Speaker 4: Because perhaps truth then what she says. Perhaps she's just
so entirely cool within me, there's no way to separate
it anymore.
Speaker 3: So she is you.
Speaker 10: I shoultainly hope not, but I would not trust her word.
Speaker 3: Well each mm hmm. Unfortunately I trust yours, So I
sing my offer for now.
Speaker 10: She is right in what she said.
Speaker 4: She offered me power beyond beyond what I thought I
wuld ever be capable of, beyond anything that ever ran
in the blurred of my family, anybody I ever knew.
I entered an agreement with Annamarre and a false pretend.
I do not wish this upon anybody.
Speaker 3: Believe, I do not.
Speaker 10: Blame you if you.
Speaker 4: Choose that power.
Speaker 3: Very well, just so you know, there are no pretenses
with my offer, false or not.
Speaker 13: You seem to believe that this is a an offer
which one of you would take, But it must be.
Speaker 1: All of you.
Speaker 13: Ah, back to the Q word again. Why only enhance
you when I can enhance all four of you? You
each represent the strongest mortals. Something binds you that makes
you stronger. You have within you a natural, ancient, latent power.
It has slowly been building, but we don't have time
for a slow build. You must become stronger now. Today.
Speaker 3: I can unlock it, and I am more than happy
to be unlocked. However, as they say, gimme, gimme, never
gets and well, if I am not enough, then I
suppose the deal is off.
Speaker 1: There is.
Speaker 3: No trickery involved here, not anymore. I don't sense any
trickery from you. However, there is still zero trust. You
can't possibly think that anyone here cares a fig whether
or not you die. As you said, you are a parasite.
Speaker 7: Let's say for a moment we did say yes, and
with your power we were able to defeat more drill
and save this world. What happens between us and you?
Speaker 3: Then?
Speaker 13: You seem to think that I would enthrall you, that
I could control you. If I could control you, would
I not have turned children away from this path control children.
Would I not have had her convince you that you
should all love me.
Speaker 1: Just as she does.
Speaker 4: Would love you.
Speaker 1: That may be true, But what is love if nothing
more than a sweet poison whispered promises that bind you
in chains.
Speaker 4: I feeling is far more insidious than something so over
it you. Your whispersion is your attempts to sway opinion, decision.
All of you listen to me, at it how she operates,
and at it how she will continue to even if
you think she's gone.
Speaker 7: I think the question becomes is a world that you're
still in worth saving?
Speaker 1: If you are so convinced that you can kill me
here and now, then why not delay it? Take my power,
defeat our enemy and come back. I'll be waiting.
Speaker 2: This deal might be agreeable if you can find a
way to release Jilden.
Speaker 13: That is her wish, release children. We come back to
this again. She crosses her arms, leaning kind of back.
Her wings stretch out behind her and create a sort
of stand. As she leans back comfortably, her legs kind
of cross over one another, and she looks upwards, pauses
for a moment, and says, define release Jildin.
Speaker 14: Diilden is free, Then TEACHR how to get you out
of her mind, at least what she wishes.
Speaker 1: You think me.
Speaker 13: A parasite, as you say, you claim to be, this packed,
this symbiosis, once struck, it is. It is like trying
to remove the mother's blood from a child which has
already been born.
Speaker 2: Chare It is impossible.
Speaker 13: Nothing is impossible. But it would do untold harm children.
Speaker 4: But what you're saying is, my companions would never be
free of you.
Speaker 1: Either you have been free of me for some time.
Speaker 4: Not true. It is not true. Otherwise you would not
be here. You follow me.
Speaker 1: I returned to you, and.
Speaker 4: You have power to continue returning for me over and over.
Speaker 10: I do not have the control of that.
Speaker 4: You are there an echo in my mind, and the
scariest about it, I don't even know where or when,
or how or anything. Perhaps I can call you forth,
Perhaps I can beg for your assistance. Now I am
understanding of you and who you are. But I could
never make you leave.
Speaker 10: You'll bettered.
Speaker 4: It does not matter if you take no action. It
does not matter if you'll you'll leave me to my
own thoughts, my own actions, because it's as bad as
a question, am I really choosing to do this? Or
are you whispering in my ear? Never knowing that you
aren't That it's what kills me. It strikes me that
it does not benefit you to tell the truth about it,
because why would it.
Speaker 2: Truth? Exactly?
Speaker 1: Were I to depart from your mind, would not the
memory of me? Linger? Were I to cut your hand,
would there not be a scar? And every time you
saw it you would think of me? This is the
echo in your mind. I left you, I discarded you,
and in all that time you made your own choices.
Speaker 4: The moment I met you was a death sentence.
Speaker 10: I just did not know it.
Speaker 4: Thank you for confirming, though, that the only freedom I
will ever find is opavia. Even if you're down today,
I will always be wondering, and so will you. I
do not believe, oh lies, we don't need her power.
Speaker 10: Let her starve.
Speaker 2: Yeah here, Oh this is happening. I wonder if I
could discreetly check the weave to see if well where
she actually is, if that is an illusion of her
or not?
Speaker 1: Yeah, give me an arconner. Check you wander it discreetly.
I'm going to try to do it discreetly. Yes, all right,
we'll just we'll mind us two off of whatever you wrong.
Speaker 2: Okay, here we go twenty nine, twenty seven, twenty seven.
Speaker 3: It's pretty little man, that's pretty love.
Speaker 1: Yeah yeah, romm an investigation check as well.
Speaker 2: Twelve.
Speaker 1: So she is there that that does appear to be her,
but her energy is kind of like split. She She
isn't like fully just flesh and blood, because she is
a sort of fay creature, fimed, demonic, devilish presence inasmuch
as she is this sort of form. So the flesh
and blood of her that is here.
Speaker 3: Is her.
Speaker 1: The two the succubists and the incubus is also her.
They're also flesh and blood. The bubble that is around
the dais is her, and whatever the fuck is in
Jilden's brain is her as well. She is all of
these things at the same time. But but she isn't
an illusion. She does have some illusory bullshit going on her.
Her body is slightly displaced at all times, a bit
like she's under the effect of the blur spell or
a displacer beast or whatever.
Speaker 4: Like.
Speaker 1: She's actually quite hard to pinpoint specifically where she is,
but there is an illusion that makes her seem like
she's standing still. So for all of you looking at her,
she has appeared completely stable, but you see now that
she is sort of constantly to sort ever so slightly
and shift. But yes, she is you know here these
while these parts of her that she's manifested, they're not illusory.
They do appear to be real. They also are her.
She is what she manifests as much as she is herself.
Speaker 2: I turned to the group and I say, I believe
this is jul Din's decision, and we are here to
support her.
Speaker 3: Yes, say the word, I say, looking to the turtle.
Speaker 7: II.
Speaker 2: I agree, and I look to jul Din.
Speaker 4: Let her stuff.
Speaker 2: You wish to leave.
Speaker 3: Jill, Well, you don't have to tell me twice, I say,
before I run towards the suckubys and I try and
cast fairy fire on her and the other two if
they're close enough.
Speaker 1: Okay, you're activating the go combat moment where you're all
doing your stuff. Yes, yeah, we have.
Speaker 4: Our super hero turnaround.
Speaker 1: Yeah, I think we suddenly see, you know, the few
of you suddenly move into action. Anna Ware's wings kind
of suddenly shift. That effect of her like blurring in
place happens as well. She suddenly stops being this thing
that you can see very clearly. She is for this
entire combat under the effect of a blur spell. Naturally,
that is one thing about her. The succubus that you
dash towards reacts as well. You see, they kind of
they almost there's like an excitement, a flush to their
neck as you rush towards them, and they are activated.
The incubus smiles a little bit as we see each
of you gather your strength. Looking to Jilden as you
each start moving, Anare says.
Speaker 13: So it's to be a heartbreak. Well, the strongest heart's
break the hardest. And I do so love.
Speaker 1: The sound of shattering. And I'm gonna need initiative from
your please as I bring you over to this on
that map. Now, I'm you're all still sort of standing
outside this temple, so I'm going to bring you in.
The bubble behind her has its own initiative. Turn here
that is also going to be doing some stuff. But
click on your tokens and from me some initiatives.
Speaker 4: You cann't find my bloody token, I find enough.
Speaker 1: Yep, sorry, you're all here. The barba also will be
lighting up, so that should provide you a bit of light.
Speaker 3: Changing that down to a ten because I ruled earlier.
Speaker 1: Jilden, did you see light coming off of that?
Speaker 14: No?
Speaker 1: Call didn't say, great old Leah's tech issues, I do
affecting my tokens. Now see the light coming from there? Yes?
Speaker 15: Okay, right, I need the ass I need the ass
as are the ass an initiative?
Speaker 1: You have access to his sheet now?
Speaker 4: Yeah, yeah, I have rolded initiative, but it's not shoreing.
Speaker 1: No'm on the right, say okay, I think what did
he get?
Speaker 12: Fifteen fifteen?
Speaker 4: Sorry, words have left the building. I'm not too horny,
old horny Bob and Jilds like god darrin my weakness,
she brought firship.
Speaker 1: Fifteen for him? And then so who we got going first?
Twenty one? So I guess the bubble will go on
a twenty two.
Speaker 4: Don't let that.
Speaker 1: It just goes at the top of the round. It's
kind of like a layer rale. Okay, So the initiative
is bubble right as a the elemental incubus Cyrus, Sea,
Gilden and Aware and then the succubus at the beginning
of this combat, you all do crazy things. So what
is that again? You're so someone's getting hasted. I'm gonna
do this before runs because then he gets the benefits
of the haste because he was lee Roy Jenkins in first.
Speaker 2: But you did say like a cast based on him.
Speaker 1: Okay, so sere you are hasted. And then there was
another spell that was meant to go.
Speaker 3: Off, Emboldening Bond from Cyrus.
Speaker 1: Emboldening Bond, which that's right, let me just share it again.
Speaker 7: Means everyone can add D four and rolling at AD
four to attack rollability checker saving throw once per turn.
Speaker 10: For the.
Speaker 7: Who No, it's just the four of us, and it
lasts for ten minutes. And then I also cast Beacon
of Hope, which means that we all get advantage on
wisdom saving throws and death saving throws. And every time
I heal us, you gain the maximum number.
Speaker 1: So with Beacon of Hope, yes, I have to be
within thirty feet of you right or within thirty feet
of the beacon.
Speaker 7: I think it's yeah, I think it's within thirty feet.
Speaker 1: We've just been doing it like Max, We're gonna yeah,
we'll say range their feet. The spell bears having a
fiteration in each tuge a number of creatures within range.
Speaker 7: Yeah, and building the bond is also the same where
everyone has to be within thirty feet.
Speaker 2: For it to be another bonded creature.
Speaker 1: It looks like, yeah, yeah, you've got to be within
thirty pretty hard not for you guys, sometimes see it
will do it, but yeah, just try and keep an
eye on that. Okay, I'll give you an aura of
thirty feet then if that is the case of this one,
So you guys have got to be within thirty feet
of this bullshit.
Speaker 2: There.
Speaker 7: Yeah, awesome, thank you. I know that kind of like
goes a little bit against our original planning about not
staying super close together, but hopefully thirty feet is a thirty.
Speaker 1: There's just yeah, there's just a lot of the thing
is we get into a high level, so there's a
lot of rules around these spells. So it will take
a little moment here, but I just want to double
check them all. Okay, so you've cast these spells. You're
speaking of hope up, emboldening bond is cast. Speaking of
hope is concentration, Haste is concentration And okay, was that
it for all of the planned moves? Yes, because then
we go into initiative, which is see a rushing forward.
But first because I don't think they're surprised here. So
as much as you want to rush forward and just
unleash a flurry of blows in the cut scene, technically
you taking a step forward as you rolling initiative, you know,
because you are almost the flash, but you're not um.
You're still restrained by some of the D and D
rules here, such as the turn order. The first thing
that needs to happen is everyone needs to make a
dexterity saving throne.
Speaker 4: Oh God.
Speaker 2: Eighteen eleven thirteen.
Speaker 7: Twelve.
Speaker 6: The bubble pulses, and every creature in the room will take.
Speaker 1: Two D eight radiant damage unless you make your save,
which is what Cyrus does. Now. The others make this
check as well.
Speaker 2: Serrus make it. My brain is everyone could rename the
character is something very similar.
Speaker 1: Anna Ware takes half damage because she makes the check,
so she takes five, the Succubus takes five, and the
Incubus takes the full eleven as well. Uh anna Ware
then activates on a legendary action and changes the form
of the bubble, manipulating the power of the bubble, corrupting
the energy and causing the next wave of damage to
deal psychic damage. Instead of radiant. You are aware that
you can use your action to use an arcana or
a religion check to undo that. If you pass the DC,
undo the bubble to turn it back to radiant damage.
Speaker 2: Oh right, okay, and.
Speaker 1: We'll see how this combat goes next week. Nowhere near
enough time to do this. I'm not getting into it.
We'll end it right there, Fras turn on the turn order.
You have a week to plan. I gave you all
of the information about this combat. Mayer's brain has begun
calculating such a rapid ra.
Speaker 7: Just literally tell.
Speaker 2: Us what to do. I save. I did a constitution
saving wrong, So you are still hasted by the way
I didn't drop.
Speaker 1: Strength all right, Sorry for the tech isshues at the
beginning there. We've had a few Techis shows throughout the week,
which you know, it gave us a nice memory of
the bath scene, which I'm glad for if nothing else.
And yeah, I think rather than sort of like dig
into this combat now, we will dig into it next week. Luckily,
I thought we had to do this today and we don't.
So we got saved by an angel. An angel saved us,
and so because we thought that we were going to
be missing a cast member next week, and we were
about to do a weird one shot, which were still
going to do. Yeah, I'm still definitely going to run it,
but we're not limited to have to do it next week.
So we'll do this next week and then we'll do
the there's going to be a little flash back flash, sideways,
flash back flash somewhere else. We're going to flash. We're
all going to flash. We're gonna flash in two weeks.
But next week we'll do this come back. Thank you
everyone for watching, Thank you players for playing. We will
carry on with this next time. Please tune into the
shows that we've got here on Table Story. We've also
got lots of audio based versions of all of these
shows on Spotify and Apple, varying other places, so you
can check those out. There's links all over the place.
We have new shows on Fridays. We have non Cannon,
which is a weird, twisty, multiversal, stupid fun show. And
we have Deathless on Sundays now, which is I don't
know what it is, vampires, something to do with vampires.
I don't know. Peb's running it, you don't know, I
know everything.
Speaker 2: Umpires acting like his face isn't this close to the
screen every Sunday.
Speaker 7: Just sweat sweating buckets.
Speaker 1: Yeah, it's a really meta interesting show where it starts
halfway through season four, So tune in and watch that,
and then you can go back and purchase you can
purchase the VHS of I'm assuming she's doing some weird
meta shit like that rather than you know, oh, we
put the audio up elsewhere for you to be able
to listen to. You have to go to.
Speaker 7: You can listen to it on Spotify, Spotify, Apple, Audible
now as well. Anywhere that you can you listen to.
Speaker 1: Your podcast has to be away blockbuster. There has to
be aware that she can put it out on VHS.
Speaker 7: Though, if you call five five five nine nine five four.
Speaker 1: Yes, Deathless and all of the entire thing. There's hundreds
and hundreds of hours of Deathless available coming to you.
Speaker 7: I was about to correct you, but I think there
might actually be hours. There's so much good, juicy stuff.
Speaker 1: It's really really good. And I do really like the
idea that it's on VHS because it's set in the
nineties and that would be cool. That would be cool.
All right, thank you very much for watching everyone, and
go on find a word from orcish.
Speaker 2: Oh, I was just going to say. Now she's going
to spend the next the rest of her life trying
to figure out how to put Do we want the one.
Speaker 1: At the end of the next session if you beat Anawara, Yes.
Speaker 2: If we don't be there, we're dead.
Speaker 1: If you don't be a campaign.
Speaker 2: Come come watch Not Turn tomorrow at five pm in
the discord.
Speaker 1: Hey bye, Hello, this is Brad Werto from Table Story.
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