Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog.
Speaker 3: There is no script.
Speaker 2: This story contains violence, disturbing imagery, adult themes, and a
darkness which may lead you doubting for more. Proceed at
your own risk.
Speaker 4: A logit of fight from Shade Ho loget of fact
from me.
Speaker 3: That you say, stand up for the thing which you
can't stand.
Speaker 5: A loud.
Speaker 6: Previously on death List, we were trapped in the room
still a couple of new guys there. It's a little
short angry fellow and this motherfucker that crawled out of
dead eye that looks like goddamn blonde undertaker. But I
don't know what he did, but he somehow made a door.
After we all managed to go through, of course the
pose strate dancing on leading away, we found ourselves in
this room with a bunch of statues. There's like a
big snake, dragon and I don't know guy hanging from
the ceiling and stuff. And it turns out there's people
or somebody trapped inside on misshaped and twisted to fit
the form of him. So we figured, but what the fuck,
you might as well try to wake him up. So
both isar being strong that he is, and lifted me up.
There's one hanging from the ceiling with his mouth open.
I don't know if this is the smartest move. I
guess we're about to find out. But I cut my
hand open, stuck it inside. Nothing happened for a second,
but then all of a sudden, some of the teeth
grew a little bit longer.
Speaker 7: That's right. Can you roll for me?
Speaker 3: Please?
Speaker 6: What am I rolling?
Speaker 7: You're going to roll composure? Wits composure please? Or wits awareness?
Either one. It was a very dramatic way to ask
you to roll for that.
Speaker 6: I'll do WITS and composure. Oh what is my difficulty?
Speaker 7: We're going to do three. As you're standing here, you're
being held. But you're prepared, right, I imagine you're like,
you know, cleansed a little bit, waiting for something. So, yeah,
you're prepared. However, two out of three, two out of
three successes, So that means you are not prepared when
this this husk of a person kind of tries to
reach out from this casing that they are in you
only I believe removed the upper area around the mouth. Right,
you guys, didn't remove anything else, I think so right, Yeah.
Speaker 3: Just a mouth.
Speaker 7: Okay, it's unable to like bite you, break your skin
or grab you, but its tongue does dart out and
lick some of your blood a little bit. Yep, it's
very like serpentine like tongue.
Speaker 6: Oh, he lived me.
Speaker 8: He's away though.
Speaker 6: Let you just hear this coming from in. I'm gonna
what do you do? I'm not I'm gonna have my
hand out. I have a question. If he licks, does
he lick my wound?
Speaker 7: Yes, he's naming for your Does it close? Ooh, that
is a very good question.
Speaker 6: It does?
Speaker 7: In it does not. Now, it was over a year
ago now or about a year ago we decided this
was PBu or did we decide this is how we
were going to play our vampires? This is an important question.
Speaker 8: The second one, this is.
Speaker 7: How we were going to play the vampires.
Speaker 8: Recited a couple of things we're going to be different
for us in VTN. Some house fields.
Speaker 6: I think I don't think we knew we were in
PBu yet you.
Speaker 7: Did not, which is why I was like, what are
our house rules? Secretly PBu stuff? Yeah? Okay, No, your
wound does not close.
Speaker 6: Okay, well I lick it. Oh well, I guess I
lick over where he did. If that does anything strange,
but not that, you know, Okay, perfect, great, all right,
all right, and I'm up there, you know, holding maybe
I'm on shoulders, I don't know, and I go, I
go hello, hello, and I'm just kind of listening.
Speaker 7: I'm just hearing strange rasping from there. But it's clear
they're restrained, like they're encased in stone. They're not going
to be able to really like move or constrict.
Speaker 6: Or his teeth grew, I mean his teeth kind.
Speaker 7: Of like yeah, because his mouth is open in the encasing, right,
That's why you guys chose the open masth.
Speaker 6: Right, so we can see his mouth.
Speaker 7: His mouth is there, and it's like yeah, yeah, because
she she removed the stone that was around his mouth,
but everything else is still in stone, so he's still
very construc did in place, hanging with his mouth open.
Speaker 6: Okay, Well, I'm gonna use an ability. Oh it's called
the scribe the soul. There's a lot of texts.
Speaker 7: All right, let's go.
Speaker 9: What does it do.
Speaker 6: The vampire can perceive the state of the person psyche
as a shift in or of colors, real precise the
little precise information dupified clues regarding many subjects, emotional state, residents,
it's supernatural states, traits. Rather, I could scan the crowd
to detect it. Okay, answer a number of questions about it.
The emotional state, the resonance, whether it's a vamp. I'm
not going to find out if it's a vampire or
some other type of being. Whether it's under the influence
of blood sorcery or other magic. Okay, I think that's it.
If those are the two things I would.
Speaker 7: Think of, blood sorcery or other magic. Why does it
specify the blood sorcery, I wonder wouldn't it just be
all magic or is it? Do you think it's telling
you what type of magic is being used?
Speaker 6: Well, I think that's the main magic in the in
the system right in this version. That's why it says
blood sorcery or other magic. If it's something you're made
up if you were playing the.
Speaker 7: Game, yeah, I don't think it would be something you
would make make up. But yeah, okay, I guess it's
I guess you get to know what type of magic.
That's how I'm interpreting that. You get to if it's
the specific type of magic, you get to know what
that magic is. Okay, So I'm so sorry. Do you
need to roll intelligence plus aspects versus composure and well,
you don't have to do a versus, So why don't
you just go ahead and do the intelligence and aspects?
Speaker 6: I will, I will, that's I'm definitely remember how to
do this attributes intelligence okay, difficulty uh four? Oh shit? Okay?
Oh hold on, brow pool size four two four?
Speaker 7: How do you?
Speaker 9: Oh?
Speaker 7: No, because your your ability is also kind of triggered
by touch, is it not?
Speaker 6: This one I think is looking?
Speaker 7: No, I mean your other ability is triggered by touch.
You you touch somebody, usually to get.
Speaker 6: A vision, right, Oh yeah, that's how I've been doing it.
Speaker 7: Yeah yeah yeah. Do you think that this counts like
licking the wo after they licked you?
Speaker 6: Well, I think, I mean, if it would have happened
just unnaturally, probably when they licked me.
Speaker 7: Yeah, okay, I imagine it has to be like, well,
I think it's more fun to say that if somebody
just you know, if it's a random occurrence, somebody can
touch you, it doesn't have to be your intention.
Speaker 6: Yeah, I think it's a thing that I don't know
how to control it very well. So sometimes it just happens,
or someone could force it on me if they knew
for some reason and they knew how it worked.
Speaker 7: Okay, then you get what does it feel like when
you use that ability? What does that magic feel like
to you?
Speaker 6: Maybe not much, and so I never roll very well
for it. But I guess it's usually when I do
this one, I'm looking at somebody. I really am just
looking at the outs. I mean, I have really nothing
to look at but the mouth, and I'm probably screwing
up by looking at the eyes of the in statue.
Speaker 7: Right, which are still encased by the way.
Speaker 9: Yeah.
Speaker 6: Yeah, So I'm probably looking at that just figuring maybe
that's that's it, and I'm focusing on that, and I
do my stupid point and like a gun thing, and
just nothing happens, but everybody sees me pointing out and
just waiting for me to say something.
Speaker 7: Yep, it feels slightly reminiscent of your own magic, is
the best way I can describe that, then to you?
Speaker 6: Two out of four, Yeah, yep. I don't know if
this guy can talk. He's just kind of growing.
Speaker 10: Well, can you peer into his mind.
Speaker 6: I don't know how to do that. I don't do that.
Speaker 10: Very well, your stubbornness.
Speaker 6: Mhm, sorry you forced it on me. I didn't ask
for it.
Speaker 10: Most gifts are not asked for.
Speaker 3: But as you were.
Speaker 10: Anyone else, the ideas.
Speaker 7: The tension between you two. Mm hmmm.
Speaker 9: I would like to walk up to the nearest statue.
Speaker 7: The one the him, just any any one of them, Okay.
Speaker 9: I'll prick my finger on my thing and rub with
some blood and just across.
Speaker 11: Any part of the statue.
Speaker 7: Okay. I would imagine that one of the nearest ones
would be the in one, unless you were not standing
with the group. Yes, Otherwise we can roll randomly and
say whichever one that you want.
Speaker 11: I'll go to the Odin one if that's not the
one that's currently being uh.
Speaker 7: Yeah, the Odin one's the one everybody's kind of around,
you know, dealing with. But if you want to specifically
just test it on a different one, we can do that.
Speaker 11: Yeah. I would test it on probably a different one. Okay,
let's and they're working on so yeah, I'll do the uh,
I'll do the queen.
Speaker 7: Okay, hello, Yeah, where she's walking down the steps okay,
and you take you prick your thumb and then you
what do you do with the price?
Speaker 11: Maybe like on her arm or like I run it
down her forearm or something. I just want to see it,
like if it reacts it all to blood like anywhere.
Speaker 7: Yep, there is no immediate reaction. It just looks like
you're adding blood to stone. Okay, it stays there though
the mark.
Speaker 9: I'm just kind of watch it for a minute or two.
Speaker 12: And woke up behind him. What were you expecting to happen?
Speaker 11: I'll like, point up to.
Speaker 9: The statue that is being given blood in the mouth.
Speaker 12: I thought that.
Speaker 9: If we cover every surface with blood, we could work quicker.
Speaker 10: Mm hmmm, Well, he makes a certain point.
Speaker 3: I'm across.
Speaker 13: Remember we have six hours. I'm looking again at my
wrist that has no watch on it.
Speaker 3: I'm across the room.
Speaker 14: I say, in theory, that would work, but you need
a special kind of blood.
Speaker 10: Is there are you offering, Balthazar?
Speaker 14: Is there another statue we would like to investigate?
Speaker 8: I would like to be weird. Permission to be weird? Please? Yeah.
I walk up the ceiling and I'm going to stand
upside down so that I'm face to face with this
guy who's hanging the woden one, the one who's hanging
upside down. Yeah, and I want to get really close
to his opening where he was Yeah, yeah, yeah, And
I'd like to whisper inside of it?
Speaker 5: Are you sleeping? Suffering? Scomy? Is your skin rotted and wormy?
Do you wish release from fright? So we can dance
the ceiling tonight and.
Speaker 8: I'll try and take his body and like dance with him.
Speaker 7: Well, you're still encased in the stone, so you'd basically
just be like moving against it.
Speaker 8: I'm dancing with.
Speaker 7: The stone stack. Yeah, okay, but.
Speaker 8: Well, is there any reaction to what I say?
Speaker 7: The whole time it's still making these strained noises, rough breathing,
but when you say would you like to be released?
It goes completely still. Really yeah, it's clear it's still
in cased in stone, and whoever this is cannot speak
to you. Guys, it's been you know, his mouth is
wired open, so even if he wanted to speak to you,
that would have to be removed. He's stuck.
Speaker 6: I guess he wants out.
Speaker 13: Probably be a great way to tell exactly what he wants, But.
Speaker 10: I'm giving side eye the visionary.
Speaker 6: Can I start, Can you use my impressive vampire strength
to just reach in where it's already broken and start
pulling more off?
Speaker 7: Oh? Yeah, roll for it.
Speaker 6: Okay, when I said impressive, I mean moderately. All vampire
strength is impressive. But what would be strength?
Speaker 7: Uh? Strength, athletics?
Speaker 6: Hold on again, I'm rolling two DICE's very impressive.
Speaker 7: Indeed.
Speaker 6: Mm hmmm.
Speaker 3: Can I assist him with this?
Speaker 6: Yeah?
Speaker 7: Absolutely. You can also do a roll which is your strength,
and brawl to kind of just brute force this thing open.
Speaker 8: I wanted to ask what how it's connected to the ceiling.
Speaker 7: I believe we My initial instinct was that it's by
a chain. It's descended from a chain.
Speaker 8: But let me tear the chain off, so falls.
Speaker 7: Check why you can try. You can certainly try. Let's
see here.
Speaker 6: It goes through that, I said. But if he's gonna
tear that out, we gotta, we gotta, we gotta. I
think we gotta hold on to this guy. My break
him out, I break him out. No, he looks rather
brittle in there. I think it is chain.
Speaker 7: The question is whether it was described as chain with
a chain made of stone or regular chain. But my
instinct is that I did regular chain so that you
could do exactly this if you guys tried to do it,
which is you know many different ways to break a chain.
So okay, so if you would like to try, you
may also roll your brawl and strength as you're trying
to rip this yank this chain down.
Speaker 8: I mean, I think that's zero.
Speaker 7: Maybe one point we can we can try. It's always
it's always worth trying. I think the difficulty that was
success or yours was a critical success.
Speaker 6: No, I say, I'm just praying for it.
Speaker 7: Okay, so that's three of you. Then go ahead and
roll your brawl in your strength.
Speaker 14: And it's difficulty for yeah, okay, don't have brawl as
an option.
Speaker 7: It should be under skills. So you hit the brawl
and then it comes up and asking for your secondary
stat and then you do strength.
Speaker 3: Any modifier for me?
Speaker 7: Uh no, no modifier. But the difficulty would be four.
Speaker 6: Two out of four. It's okay.
Speaker 7: If if Balfie gets two, then you guys can do
it together. Look at that three and four for balthe
and two four for you, so you guys will do
it together. Yep, right, no, no, go ahead.
Speaker 8: What's the difficulty to break the chain for still everybody
has well, I guess I could.
Speaker 7: Create, you could create. It's worth a try. It's always
worth a role. Okay, good lord eight and a two
one success out of the four. I'll tell you this, though,
as you're getting ready to break this or you know,
as you're trying to break this chain, you realize there
is some sort of magic kind of imbument to this chain.
It's not your average chain. You would think something that
previously was damp, which is how we described this place,
as if it was underwater. Actually I think that might
have been the other version. Either way, you would think
that over time it would be easier to break this thing,
but unfortunately that is not the case. There seems to
be something, some additional piece here, or some additional reason
why you can't just yank it apart. However, the two
of you, what does this look like as you begin
to slowly break away this stone?
Speaker 6: I think I'm kind of going upwards, so pulling it
down around its chin, like, pulling it so his neck
would be out and letting ballas er get like, so
maybe his head would be out of there.
Speaker 14: Yeah, I'd go the other direction, break the stone away
from its forehead and scalp head top of the head.
Speaker 7: Okay, and are you stopping once the head is revealed
or you is your plan to get this guy completely out?
Speaker 6: I think we take a look.
Speaker 15: Yeah, yeah, yes, let me check my notes. His one
eye is gouged out, so he does have one eye
that has been gouged out.
Speaker 7: There is a raven that was perched on his shoulder.
You leaving this untouched, only removing the stone his shoulders.
Speaker 6: Yes, we're just around his head an eye much like
the statue. Right, yep, and he does he is? He
just kind of still moaning.
Speaker 8: Yeah.
Speaker 7: He has been wired completely to be fixed in this
position so that he cannot yep. So now that you've
removed all of the stone that is surrounding him, you
will see the intricate wire that is like forcing him
to be open, kind of like taxidermied while alive. You know,
the wire is forcing him into this position and in place.
His one eye does look like it was very you know,
violently removed. It doesn't look like it was surgically done.
And his skin is withered, and you can kind of
barely make out the ghost of whoever this person used
to be but you can tell that the blood that
you gave him, what little it was, definitely reinvigorated him
at least a little bit. His pulse is beating. But Gunner,
I need you to roll me WIT's composure, please, Okay?
Difficulty for yep, that's three or four successes, so not
quite enough to resist whatever reaction you have when you
recognize this individual. You've killed this person a long, long,
long time ago. You took miss someone somewhere.
Speaker 11: I'm able to see his face having been broken away
from the stone.
Speaker 12: I would just.
Speaker 9: Stare for a while, standing up on top of the
stairs with Finn, and he could probably tell something in
my faces, familiar.
Speaker 11: Friend.
Speaker 9: I do not say anything yet. No, no, But those
are two separate questions, right I was answering no to
the first. Anybody, I do not answer you when you
ask if I.
Speaker 12: Know him, well, what do you want to do? Only
I know.
Speaker 9: That I know nothing. Start walking down the stairs back
to the floor.
Speaker 12: Yeah, I follow.
Speaker 9: Are are they still on the ceiling or is this
that they broke the chain?
Speaker 7: They were not able to break the chain, so this
guy is still changing from the ceiling, and in fact,
probably that has something to do with you recognizing him
as well, right because they used to hang. Maybe your
eyes start over the other statues as you wonder about
your friends and how they might be related to the
other statues. And I think someone it might have even
been constantin a couple of times kept saying, oh, these
must be related to us somehow, And maybe now you're wondering.
Speaker 9: Else, like approach under the hak man and just stand
there and like look up and stare at him. I
think at this point it's I'm definitely aware who this is.
Speaker 7: You remember his name?
Speaker 11: I do.
Speaker 7: You don't have to share it. It's just curious if
Gunner would how I how did you? How did you
acquire this individual?
Speaker 16: I would.
Speaker 17: After a battle or a war, there would be some
time before the injured could be tended to, and during
that time I would search the bodies and find those
oh faintly clung to.
Speaker 9: Life, even though there are wounds, would most likely kill
them soon, and just like her, I would drag them
into the forest, for they could not walk alone. They
were going to die anyway.
Speaker 7: You see, did you save him? Is that how Gunner
sees it?
Speaker 11: This one?
Speaker 7: Yes, I'm sure he's very grateful.
Speaker 9: She did not like that, just grow hungrier. This one
I couldn't bring to do. Continue to stare up at him.
I tilt my head very questioning everything right now.
Speaker 11: So I can understand this.
Speaker 9: The stone is like chipping away or is this like
where the blood has entered his mouth is like spreading
and like stone turning into skin.
Speaker 7: Yeah, so no, stone is not turning into skin. He
is encased in it. But what they did was Balthazar
used his acidic we'll say blood to remove some of
the stone and then they've been breaking it apart away
from him, so they have revealed the walking corpse underneath
that is, you know, barely reminiscent of a man, but
you can see his pulse visibly moving as he has
been fed some blood, and he is making rasping noises.
He's clearly constrained, and.
Speaker 11: He's hung by his neck correctly.
Speaker 7: He's hangman style, Yeah, from a chain from the ceiling.
Speaker 11: I thought I thought that, But for some reason when
I when I was researching this, there is like some
contention and people say that he was hung by his
neck in like the folklore.
Speaker 9: So Odin was yes, yeah, I was just clarified.
Speaker 11: But yeah, I'll just continue to stare at him and
watch them if they're still working on shipping it away.
Speaker 6: I think this probably be easier. Everyone can help. I
think Paul's trace got the right idea. If we can
climb up there and try to yank the chains off,
we could at least bring him down.
Speaker 14: I'm going to try something, actually, because I imagine it's
really high up there, so I just want to like
reach up, take hold of the statue wherever I can,
and then just rip it out of the ceiling onto
the ground.
Speaker 7: Okay, sorry, could you go ahead and roll your brawl
strength please?
Speaker 3: Okay? Well, desire, oh okay, two out of four?
Speaker 7: Two out of four. You can use a willpower to
reroll up to three dice if you would like so.
Basically on your sheet, it'll say willpower you just take
one of those away, which you can get back by
doing things, and it will allow you to roll three,
reroll three of those dice and keep those two successes.
Speaker 14: Okay, yeah, yep, I will do. I mark one box
and then hit the willpower reroll.
Speaker 7: I think you take one willpower away from that box.
Maybe I can check your sheet, but yeah, Mar you
do market it.
Speaker 14: Okay, okay, Okay, I'm going to roll reroll two dice.
Speaker 7: It doesn't cost you anything extra to reroll the third
if you want. Okay, yeah, and you have four failures,
so you can go ahead and roll the three. In
that way, it ups your odds. You just need two
successes out of this reroll three really wow? Okay wow?
Speaker 3: Zero?
Speaker 7: Yeah, that's crazy. Okay, okay, So as you are, what
does this look like as you go to reach this down,
because I imagine this doesn't look like much of an
effort for you at all.
Speaker 3: Well, it doesn't.
Speaker 7: It doesn't break, right, it doesn't doesn't break. But even
you straining against it, I imagine you're very strong. So
I imagine that you are. You just take like a
you go to pull it, and you're like, oh, I
would be able to do this if it were possible
to do it without some sort of additional magic. And
that's kind of what you come across as, like, oh,
I see, and so maybe you stop and don't bother
wasting the rest of your energy on it.
Speaker 3: Yeah.
Speaker 14: I imagine I walk up to a pretty confidently grab
hold of it and start pulling, and then nothing happens.
Maybe there's like a little confused pause, and maybe I
strain more and pull harder and then finally let go
like a oh.
Speaker 7: Okay, there's something I think. Yeah, sorry, go.
Speaker 14: Ahead unless we use something different. I don't think we're
getting it out of the ceiling.
Speaker 12: I look at Gunner, you wanted out of the ceiling.
Speaker 11: This person.
Speaker 9: Maybe he's better at being left.
Speaker 12: Then.
Speaker 10: I do not think he's dead.
Speaker 12: Looks like he's moving up there.
Speaker 9: He was then.
Speaker 17: Was he?
Speaker 13: I look over at Gunner with a curious look. I
raise an eyebrow. Looks pretty alive to me.
Speaker 9: I look at Finn. Something very stranger. Bah yeah, no shit,
far to remove him? Promise chains. I'm not quite sure.
What are you doing?
Speaker 12: And will he be a problem if he's removed from
the chains?
Speaker 7: Would not be angry.
Speaker 12: That doesn't answer my question.
Speaker 13: Just to verify once again, his he's wired and his
jaw is wired so.
Speaker 10: Like he can't speak or anything.
Speaker 7: Yeah, he cannot because everything he's basically been like live
taxi or been wired into this pose i And you
can see the wire going down, you know, forcing his
neck up and his jaw open. He wouldn't be able
to even bite down on you if you gave him
your wrist to feed. The only way you were able
to do this is because you were able to kind
of just like put it in to his mouth.
Speaker 10: His head is exposed.
Speaker 13: Is there a clear way that I can see where
if I cut the wire in a certain way, I
can uncut the jaw?
Speaker 10: Is that possible?
Speaker 7: Why don't you roll for me? We'll do some form
of awareness and intelligence medicine. Maybe let me.
Speaker 8: See while while they are rolling. Permission to be weird?
Speaker 7: Again, you don't need permission, they exist in the element
of weird.
Speaker 8: I would like to sprint across the ceiling and jump
out and grab this statue, and while it's swinging back
and fourth on the chain, I'm going to start singing
to it.
Speaker 7: Okay, oh my.
Speaker 13: God, I think that increases my difficulty for being able
to analyze how.
Speaker 7: I'll say that you are analyzing the wire and then
maybe if you fail, then he comes in and moves
it and that's why. Okay, yeah, but.
Speaker 10: What's the difficulty.
Speaker 7: It's for for this statue?
Speaker 8: Anything?
Speaker 7: Manage this statue will be four?
Speaker 10: Okay, yeah, I fail exctly.
Speaker 7: Okay. So it was awareness and any form of intelligence role,
So you could do medicine or anything like that. So
you want to do awareness. Plus you're either medicine uh
and or intelligence am I, So smack awareness and then
intelligence is to your second statue if it lets you
do that as your secondary.
Speaker 13: It does okay, okay, sorry one secondary two two of
four still fail.
Speaker 7: Okay, but that is a crit success in there. Well,
so we're going to say that you are you know,
it's the ADHD hyperfocus. And then somebody comes in and
interests you this is exactly what happens. So you are like, oh,
I think I got this. You're like following the wire.
You can see where it's like around his jaw and
his teeth, and it's purposefully left his two fans able
to kind of retract and and you know, to use them,
but everything else like even he's even missing two teeth
here so that they could put the wire in. Right,
he's like teeth on either side, like in the backside
by where his molars might be, and his whole body
has this wire and you can tell and you're starting
to follow it along and then all of a sudden.
Speaker 8: To him, my legs are like wrapped around him, and
one arm is and then my other arm is like like.
Speaker 18: I have immortal I have inside me blast breaking, Yeah.
Speaker 10: What I will turn the visionary?
Speaker 13: And you still absolutely refuse to use any ability.
Speaker 6: This is the copes. He's coping.
Speaker 10: No, I mean to speak, to speak to the statue.
Speaker 6: Why don't you do it?
Speaker 10: I gave it to you.
Speaker 6: You can't do it anymore?
Speaker 10: No, I gave it to you.
Speaker 6: I guess you fucked up.
Speaker 8: What were you trying to do? And like the swinging
is like slowing a little bit.
Speaker 10: And the world ends with ego? How unsurprising loud were
you singing?
Speaker 8: Pretty?
Speaker 19: Like?
Speaker 7: Yeah, I was belting, belting, Okay, yeah, curious, I'm going
to need that in a minute, don't forget.
Speaker 8: Okay, you got it. So like I'm peeking around the
statue and looking at you Burgs, and I'm like, do
you need my help?
Speaker 13: Well, it would be nice to speak to it, don't
you all think? Maybe find out why it's there. We'd
have to cut the wires you get at that sort
of thing up there?
Speaker 10: Pulse rate?
Speaker 8: No, but I can tell you if they're lying.
Speaker 13: Well, he'd have to be able to say a lie
for you to be able to spot it. Should we
try another one? So I have a feeling they're all
going to be wired shut.
Speaker 8: I would like to use my brain to try and think.
Speaker 7: Yes, to try to figure out what my darling.
Speaker 10: Oh no, he's making the sad face.
Speaker 8: Oh no, I.
Speaker 7: Feel very bad that filter on slight. That filter he's
making the filter face. That's his real face.
Speaker 20: Oh god.
Speaker 5: Uh.
Speaker 8: I would like to use my brain to see if,
like I can figure out a way to let them
talk easier, Like if I can look in there and like,
is there like a like, is there a special spot
that I can break that's going to take less effort
than I want to work smart?
Speaker 7: Yeah you know, yeah, and you're gonna have the dice
do it for you. No critical thinkings goes on your end,
all right, go ahead and roll. It'll be some form
of awareness and intelligence.
Speaker 8: To him critically thinking right now.
Speaker 7: Yeah, you're like, yeah, fucking fucking I want the dice to.
Speaker 8: Tell what's the intelligence and what some sort.
Speaker 7: Of like medical knowledge or awareness because you're using your
eyes just about it.
Speaker 8: Okay, I can do awareness.
Speaker 7: Yeah, yep, that's a good stat I have. That's a
high stat. Okay, I can do that for.
Speaker 8: Well, I just don't know where. Oh I could do
medicine too. It doesn't all do medicine either.
Speaker 7: One you want, Yeah, it doesn't matter to me. It's
just got to be some sort of eyeballs. Plus you're
some knowledge.
Speaker 8: Intelligent technology now not technology. Oh yeah, it doesn't matter.
They're all the same.
Speaker 21: Yeah, uh nope, or modifier no difficulties four or difficulty
Oh wow, three of four?
Speaker 7: Oh my god. Okay, So as you're glancing over this,
I imagine that you're still swinging with this thing, and
you're still kind of, you know, being ridiculous, and nobody
seems to know that. You are also very quickly like
scanning the thing. Once he asks you, do you see
a way in?
Speaker 8: Yes? So yeah, camera is inside the mouth and like
it sees me like singing like yeah, and then like
my head disappears and then I like peek up and
I'm like my eyes looking in it.
Speaker 7: Yeah, just very quickly darting around.
Speaker 10: Yeah, nineties.
Speaker 7: To answer your question, there is no quick and easy
way to do this. Everything is going to require effort.
You do not seem to see like any point of
breaking point in this wire, and the wire does seem
to go all the way around. It's like around his
head to keep his head in position down his neck,
his jaw. You would have to remove this wire somehow
for him to be able to speak.
Speaker 8: I use heat metal.
Speaker 7: Okay, do you have that skill in VTM? You might No, Okay,
I got excited for a second. I was like yeah.
I was like, oh my god, VTM has a heat
metal options. I'm pretty sure you do well. I mean,
VTM has a couple of different are similar. I just
assumed it was the same. Okay, yeah, no, So you're
gonna need to be able to remove the wire to
have it speak. But you've gotten the closest so far,
three out of four. So you know, even if his
mouth can move, if his chest can't move and his
diaphragm can't move, he's not gonna be able to speak
to you. Guys are going to have to get him out.
I would like to Yeah, he's he's going to be
able to make maybe one thing of speech, but then
he's not going to be able to inhale properly to
be able to get more breath. He's got to be
able to move his chest to properly have a conversation
with you. Guys.
Speaker 10: Do VTM vampires breathe?
Speaker 7: I think we said that we did, correct, I cannot remember.
Speaker 8: You still have to Yeah, you don't need it.
Speaker 7: To live, which is why he's not dying magic. But you,
I imagine you still need to move that diaphragm unless
you want to magically move the diaphragm while you are
not moving.
Speaker 13: Which they take in air every time they speak. But
breathing regularly for the masquerade is a conscious decision the
Kindred will make, rather than an organic one like it
is for humans.
Speaker 10: Okay, yeah, okay.
Speaker 7: I can't have to breathe, but you gotta breathe for
the for the voice box and stuff.
Speaker 10: You gotta need air, Okay, I cool.
Speaker 8: I point at uh Gunnar and I say, you look strong.
Do you want to break the chain?
Speaker 9: At this point, let's get him out and I want
to get to wear the chain connects around his foot dimasine.
Speaker 7: Okay, so so like a shackle, you could try to
do this chain. Are you going to try to yank
him down or break the chain?
Speaker 9: I was I was thinking to try to like break
the shackle or what is connecting his foot to the chain.
Speaker 7: Yep, let's go ahead and make a roll. We're going
to do uh strong strength and brawl that was my
brain trying to merge those two words together.
Speaker 11: I'm going to use prowess, which gives me to dice
I think for my potent's rating to us of strength.
So I'm going to really try to break this chain.
Speaker 7: Okay, So depending on what you roll, I have a
couple of different solutions for you here. So it's difficulty
for and then you've got your two bonus die with
that ability that you're using.
Speaker 11: Okay, So at one of my wrong strength and.
Speaker 9: Strength and strength threat.
Speaker 11: Pool size I would put to for.
Speaker 7: One day, I will run off a whole game in VTM.
It's very fun. Yeah, four difficulty yeah, okay, w why.
Speaker 8: We can't do it?
Speaker 7: For those For those listening, he rolled eight dice and
got two out of the four successes needed. Oh sorry,
he rolled ten dice and he got two out of
the four successes he needed. However, he did get. One
of those successes was on his hunger die and the
other one was a be steeal failure. So this means
that something crazy happens as you do this, and I
know it's VTM and you don't succeed, but it's still
pbgming and I always like to do like, if you
want a trade with me, I will allow you to
succeed no matter what system I'm doing. So this be
steel failure, you can succeed. But you're gonna take his
leg off. You're just gonna snap his leg because you
can't get the chain off because it's magically imbued. But
if you want, you can just snap his fucking foot
from his under the knee and I'll leave it up
to you. You do not have to do that.
Speaker 9: Yeah, let's let's do it. Let's snap his leg off.
Speaker 22: Hell yeah, okay, So would you do me the honor
of describing to me and the audience and all of
your friends here who are witnessing you for the first time,
do something like this?
Speaker 7: What does this look like?
Speaker 9: I think you would see me like get up and
I'm holding the chain with one hand and then like
another hand around the shackle and his leg and I think,
as I'm trying to rip this thing, my arm is
like sliding down his leg on the stone, and I'm
like really struggling to get this chain off, and I'm
trying to balance in the air as well.
Speaker 11: And I'm.
Speaker 12: And I.
Speaker 9: Yes, just rip his like just above the knee. Yeah,
rip his leg off from the chain and I'm like
swinging and holding this, do you know what's left of
his body in one arm and in the chain in
the other, And I imagine we like swing around the
room a bit.
Speaker 7: Yeah. Can I also suggest that when you do this,
because it's a beastial failure in BTM, that means like
you reach like within and you you know, you get
in touch with the animal or the feral side of
you know, your beast mode. Can I say that you're
doing that as well, that you are like reaching down
deep into your magic to be able to kind of
do this feet and so you might you might feel
a little reminiscent of perhaps your your days in battle
or your days with yeah, with your lady right where
you're pulling from that magic.
Speaker 11: Yeah.
Speaker 16: And I think I described this. I've described a couple
of battle scenes. But I would say that when it breaks,
it would just flash to Gunner like ripping someone's head
off or like you know, like that same sound.
Speaker 11: It would just be the same.
Speaker 7: Thing, like he is back, Yeah, yeah, with.
Speaker 9: With seeing this person and also digging deep magically, he's
he just he's done that before.
Speaker 7: Yeah. And I think in the times that You've done
this before too. When you would dig deep and pull
from the magic from your line, you would feel a
call back. You would feel kind of like a recognition
of the power that you were using, because inherently it
was not yours. It was given to you. And to
your surprise, you feel a very small, very gentle callback
like you used to as the power answers back to
you and the rest of you. See his eyes are
I imagine that they are like glowing red and very
beastly now. And you can see his fangs when he
smiles as he does this, as he just goes, oh,
I can't you know, I can't just do this the
plight with fine, I don't care, and I'm just going
to break the leg. And you hear that sickening snap
of the bone breaking. There's no blood gushing out anywhere.
You will notice that as he goes to pull the
bottom half of the leg. I never thought I'd be
describing this the bottom half of the leg. And he's
like me, you notice the wire, and Gunner, if it's
okay with you, I think you just reach in with
your teeth and you cut the wire with your mouth,
and then you pull the rest of him apart, and
so he's he's there holding this of this this man
and his leg is what's left of it is dangling
from the chain on the ceiling.
Speaker 8: So I'm still holding onto this statchue.
Speaker 7: Did you get down when he was came over and
was like getting you know, was doing something to it
or when he started to yank it, did you get
off or were you still because the stay onto it
while he's yanking it off.
Speaker 8: I was holding on and like watching it.
Speaker 7: Yeah, as he like yanks.
Speaker 11: And probably from like when I'm up there, the thing
is like probably swinging as I'm pulling right and then
when the actual leg detell you, we're all kind of
just like whoever was up there, We're all just swinging
kind of you know, shallowly but like around like on
the ceiling, you know. And then when I pulled a
leg off, like there's like that shock, you know, that
shockwave where like well maybe like the chain will dance
and we'll swing violent.
Speaker 9: Le or something so like you could fall off.
Speaker 8: Or being on for dear life, I'm just do you
jump down when you have it in your hand like
that when you have his body or do you just
like throw the body to the ground or are like
are you and you're still like hanging from.
Speaker 7: The hanging from the ceiling. He's too tall. He's tall
enough to reach up and yep, to be able to
he reaches up, breaks the leg and then is able
to carry him.
Speaker 11: You jump just like ease him down onto the ground
and get to the wire.
Speaker 8: Okay, yeah, then I just I float like a feather
off of this thing.
Speaker 7: Okay, what is everyone's reaction to this behavior? Real quick?
Speaker 14: I think my eyes widened slightly and I kind of
look gun her up and down.
Speaker 3: In surprise, not and go impress it of.
Speaker 23: Hi.
Speaker 13: My name is Gunner. Hi, I'm I'm actually Gunner personally
me me Miranda Gunner.
Speaker 10: Gulpe.
Speaker 7: So what is uh? What is your reaction? Not yours, Merkles,
but Edward, we know yours.
Speaker 13: Yeah, what is my reaction? Let me just get into
a character again real quick, since I was yeated out
of it, I think I've just walked. I'm I think
I'm silent. I am just watching kind of plane faced.
Maybe my eyes are narrowed as I'm observing this interaction.
This whole thing is very dangerous, and there was an
easier way to do this, but the one person who
could have done it is being stubborn. So I guess
we'll have to go it the hard way, and I
think maybe I take a couple steps back.
Speaker 10: My arms are crossed.
Speaker 7: Yeah, Ben, I'm smirking.
Speaker 12: As I watch everyone else's reaction. I don't think this
surprises me all that much, seeing him throw cars, use
him as boxing gloves.
Speaker 3: That's right.
Speaker 12: So I just assume that when he popped out of
dead eye he'd be stronger, and he is. But I'm
more interested in everyone else's reactions because that's gonna telp
me more.
Speaker 7: Yeah, that's why I'm asking Visionary, what about you?
Speaker 6: I probably just I kind of like raise my arms
up another I go, God, damn man, and then I
look up at the leg and I look back down.
I said, well, you got a nact for breaking people,
I guess, and then I walk. I mean, do you
put the body on the ground.
Speaker 11: You say break for people?
Speaker 9: I would say no, that would be my friend here
and I point to fin. But yes, I have the
body on the ground. Does he free of stone or.
Speaker 7: Is he still still encased in it?
Speaker 5: Yeah?
Speaker 6: That's what I'm gonna go over and just start help
and I like start breaking the rest of them out.
Speaker 7: We're actually gonna pause there for a moment, and we're
gonna go somewhere else real quick. My darling, guest, you
awake in darkness, and you tell me what you are
thinking and you are feeling. They cannot see the guest yet,
but they can see all your reactions. So hold on,
let me do that first, the joy I have right now.
Boom baby, you awaken darkness. Two of your children are awake.
One has been feeding and is much much stronger than
you remember, and the second has just had a little
taste of blood and pain, and one of them has
called to you.
Speaker 24: Am I able to move?
Speaker 16: You?
Speaker 8: Are?
Speaker 7: You feel? As you move your hands, you kind of
feel you're hitting the side of obviously a coffin. You
know it instantly, you can feel it, and you put
your hands a little bit in front of you to
the sides.
Speaker 25: I think at first, I am confused. Seems a moment
ago that I was put in this place. I'm angry?
Am I hungry? Oh?
Speaker 7: Yes, very much so. You also have a strange sense of.
Speaker 6: Time.
Speaker 7: Even though you are inside this coffin, it is not
a normal coffin, and you can tell that it is
reeking with magic. You can sense that, you can feel it,
you can smell it. Also, the air smells differently in here,
and you do have the sense of a passage of time.
A great passage of time has occurred, and gravity implies
you are not laying down but somewhat propped up. You
can feel your blood.
Speaker 9: Moving.
Speaker 7: There is a stake in your chest. You can feel
that too.
Speaker 25: I think firstly I would try and see if I
can move my arms enough in order to remove it.
Speaker 7: Ah, I don't think you can. Actually, I don't think
you would be able to. Yeah, but it's it might
surprise you that it is that you are awake while
it's there, because it should put you in torpor. You
should be unable to wake up without it being removed first.
But for some reason, there you are. You are awake.
Speaker 25: And do I sense my magic at all? Am I
able to use it at all?
Speaker 6: Yes?
Speaker 7: If you would like to try, you absolutely may. And
now you can go ahead and join the roll twenty.
I didn't want to spoil and I have a sheet
ready for you.
Speaker 25: Because I would like to try to fucking break this box.
Speaker 7: Okay, Yeah, let me know when it has you in
and I will assign the sheet to you. Oh, I
see you, I'm in okay, okay, you should see it now.
Speaker 24: I do indeed.
Speaker 7: Okay, So you can make a role. You can do
occult and composure if you'd like. I cannot recall if
you've played VTM before. So the way that that works
is pop open the sheet and you'll want to scroll
down to skills first, and if you've got one, which
you do for a cult, you just click that and
then I'll ask you what your secondary stat is and
we're going to go with either wits or resolve, one
of those two stats that should be.
Speaker 25: Up there, right, So it is a cult, and then
it is. And then you originally said composure do you want?
Speaker 7: You can do either one. It's it's same pdu bullshit
of I will give you a different answer depending on
what it is that you choose, So you can choose
whichever you like, but you can use either one. So
composure or I think they're the same for you technically though,
yes it's lachet on you have mentioned. Okay, all right,
and the difficulty is unfortunately for this five it's really hard.
Speaker 3: Three or five just not his success.
Speaker 7: Okay, you can reroll up to three of those if
you would like to try by using a willpower. However,
you're very hungry, you just woke up after a long
time interrport. That would be dangerous, not impossible, just dangerous.
Speaker 24: I would use a willpower.
Speaker 7: Yeah. I can't even see right now because I'm looking
at the pain. I knew the silence. I was like, Oh,
here's the go's gonna do it all right, go for
it all right?
Speaker 24: And should I do this just as a roll?
Speaker 9: Uh?
Speaker 26: So?
Speaker 24: Three D six is a D six?
Speaker 10: Actually?
Speaker 7: I think there is a reroll button on your sheet here.
Let me pull it up. I believe it allows you
to use a willpower reroll. Hold on, let me see
where it is. Oh I see, yes, yeap willpower reroll
and you sit up to three yep, And it doesn't
cost you anything extra to go ahead and roll the
full three. The only reason they do that is because
sometimes you've got like, maybe you only rolled four dice
and holy shit, okay, she for those listening, she only
re rolled the three right, she got successes on all
of them, and one of them is a critical success.
Hot damn dude. Okay ooh okay, And the test was
to try to break out of the coffin. Oh, okay,
I love this. Okay, So as you go to use
your magic, what does this feel like for you? Can
you describe?
Speaker 25: Yeah, I feel quite weary, but I am stuck in
this place and there is no assurance that I will
be let out. I will pull this magic. This in
my hands. It is like a a dark shadow, and
in the blink of an eye there is it explosion
around me.
Speaker 24: As I crack open the coffin.
Speaker 7: You hear a little hiss of magic releasing, and you
awake with the knowledge, the understanding that the only reason
you are able to break this coffin is because your
line put you here. It is your magic that stealed
this coffin. And when you get out of the coffin,
you look down and you notice it is not made
of wood. It is made of some strange obsidian or
black stone mineral that you've never seen before. And surrounding
you are Oh, could you do me a favor and
enroll me D one hundred In Roll twenty four. There
are several other coffins in here made of different material
and they're all sealed, one of gold, of copper, silver, iron,
that one speaks to you a little bit more than
the others, maybe just because of your history, where you're
from and what iron means to your people.
Speaker 24: And do I recall these coffins at all?
Speaker 7: You can roll because you do have some cool magic
that does some stuff. So why don't we go ahead
and say this is a this one is willpower of
some sort. And this is gonna sound weird, but charisma.
I'm sorry.
Speaker 24: What was the first one you said? To result?
Speaker 7: Will power some power? So yeah, any one of those.
So I think it's either either composure or results. Yep, wits,
Yeah that works too.
Speaker 9: Yep.
Speaker 7: Wits is really good.
Speaker 24: And the difficulty is.
Speaker 7: Unfortunately, in this room, it's going to be five until
we say otherwise, so any rules you make in here
will be five.
Speaker 5: Five.
Speaker 7: It's a messy critical, which I believe means you get hungrier.
It's been so long since we've played in the actual
VTM system, but it's a messy critical. So you go
to do this, You go to Now I'm thinking, you
are standing here, You're looking around, and you think to yourself,
do I recognize any of these coffins? You don't immediately
recall anything, and you go that's not good enough. I
want an answer, and so you kind of send your
magic out and this is just how you have operated.
You know, if you don't have the answer, you will
get it from the environment around you, and it will
speak to you. And so you go to reach out
and then you realize you double over as you realize
you do not have strength. You are weakened. You've been
in torpor. Although I will say, you don't recognize any
of these coffins, but you recognize a lot of the
sense and the time periods, which is just a cool
ability that you have, is to be able to understand
the way the world smelled at certain time periods. And
you are able to notice that there is one the
iron seems to be quite old one, the silver one
seems to be very similar to the smells you're smelling
right now in this room, and you've never smelled that before,
so it must be after your time. And then a
bunch of others as well, are kind of changing, like
you can maybe smell this one smells a lot like home,
but it's changed a lot. And again, all of those
imply a great time between each of these coffins. But
no in terms of do you know who these are?
Speaker 6: No, you do not.
Speaker 24: And are they all sealed in the same way?
Speaker 7: Yes, it does not appear to have be any way
to open these. Seems only magic will do it.
Speaker 24: And you said the eye in one was calling to me.
Speaker 7: It speaks to you more so than the others.
Speaker 25: Yep, looking around? Is there anyone else in here? Is
there anything else in here?
Speaker 7: Yes, there's something in here watching you, but you don't
know what it is. It's very powerful, though, very hungry,
but also seems to be a little amused at your presence,
more so, like curious as to what you're about to do,
more so than anything else.
Speaker 25: I am not afraid of power. I will make eye contact.
Speaker 7: You know instantly where to look in this room, and
it is where your coffin is, where you just left.
But there's something strange about that spot in particular, like
there's something there that you cannot see.
Speaker 25: I will go to the iron one. Then you said
it is sealed with a magic similar to my own.
Speaker 7: Yeah, yep, I mean you could definitely try to open
it with the same magic it is going You know,
it will be costly, it's going to be effort for
you to open it, but You're welcome to do so, absolutely,
I will try. Okay, go ahead and make another role
for me here. It's going to be the same one
as you did before, which is your magic and then
some sort of composure, mental fortitude.
Speaker 24: And is the difficulty five as well?
Speaker 7: Yes, yep, I would say it's even higher because you're
in a week in state. But who cares? This is
too cool that to only three successes, three out of five. Okay,
So you go to use your magic to open it,
and I think what surprises you the most is it
seems to be a call and answer magic from your
line specifically. So this is old, old magic usually used
in rituals, reserved for ritual space. And the way that
it would work is you would stand in the center
of the room. You would call out to the magic,
and then it answers back to you in like a
conversation almost. It is not like one might think like, oh,
I'm just going to use my magic and I'm going
to cause it to open. You have to kind of
sort of do a dance with this magic to get
it to listen to you. And this is again super
old magic. I think you learned this from someone, but
I don't know who who do you think you learned
this from?
Speaker 24: I learned it from the y'all?
Speaker 7: Okay, and that is your that is your sire, correct?
Speaker 24: Yeah, indeed?
Speaker 7: Okay, So then I think that probably surfaces. Do you
have a memory that you'd like to share with your sire,
either related to this magic or not?
Speaker 25: He was a bastard. I don't think i'd like to
share much.
Speaker 3: Okay.
Speaker 7: Then you meant figuratively and not literally, got it? Okay,
although I think he was both technically, But yes, okay,
So you learned how to do this call and answer.
It is very tricky to do because magic has a
mind of its own and you kind of have to
be charismatic to get it to do what you want. Now,
this being that you sensed where you were, you said
you're not afraid of power, and you look at dead
in the eye. It is from somewhere else. It is
somewhere else right now, but it's also here at the
same time. And that's really fucking weird. That would imply
to you it's some sort of other entity, a spirit.
I'm not sure what you would have called it, A demon, devil,
something like that. It is not of this world, and
it is not here in this world, but somehow it
is at this moment watching you, but its residue is
still here. It is not responsible. It was trapped here
like you, and it is impressed by what you are
doing right now. The amusement has faded into just almost
kind of reminiscent of an awe as it watches you.
You are unable to open this coffin. But not because
you fail necessarily. Why do you think it is? Is
it because you're It could be because you're not fed enough.
It could be because the call and answer didn't work.
Whatever you want.
Speaker 25: I think it is a combination as us both. I
am incredibly weak at the moment in comparison to what
I should be.
Speaker 7: Absolutely, you need to eat. You do sense there is
food nearby?
Speaker 9: Do I?
Speaker 6: Yeah?
Speaker 7: Not in this room. You'll have to walk a bit,
don't walk.
Speaker 3: I shall.
Speaker 7: Workish. I need you. You hear this faintly down the hallway.
Speaker 8: I am immortal.
Speaker 18: I have inside me blood of kings. Yeah, I have
no rival.
Speaker 8: No man can be my girl.
Speaker 25: My nostrils flair at this horrendous noise that is permeating
inside of my skull, vibrating, and.
Speaker 7: The declaration of blood of kings. It's exciting inner serve.
Speaker 25: Okay, yes, I would like to try to kill this one.
Speaker 7: Okay, So you begin walking out of the room. I
think you look over your shoulder one last time, not
because of any other reason other than there's a slight
magic pull at the thing the coffins in the room,
as you maybe ponder the ritualistic nature of this room,
because you are one of the few that would understand
anything to do with this type of magic. It's your
blood that put you here. But for now, whatever the
answer is, it's maybe on the edge of your mind,
it's saluting you. Maybe you need to eat, and so
then you turn and walk out of the room. You
do feel a strange magical call of a goodbye, not
from the magic, but from the presence that was watching you.
Almost a good luck. It seems to still be trapped
somehow in this room, but also not. And you leave,
and we're in a switchback. You can stay if you'd like.
I've left you on the screen and now I will
do the things that I said I was going to do.
So B team take over for a minute while I
update the stream title and stuff. Okay, what are you guys?
Speaker 10: Doing definitely not preparing my neck.
Speaker 8: Sparencings of the Universe singing, I'm singing.
Speaker 6: We were peeling the guy out of the statue there
as well. Okay, now when we h, Well, you're doing this,
but I guess I'm gonna as I'm doing one side,
I'm avoiding the bird because I don't know if there's
a bird that's a laugh in there. We're avoiding the Okay, Yeah,
well I just don't know.
Speaker 7: Yeah, I'm not. It's believe me when I'm I'm just
asking for clarification. It's not a judgment you can do.
There is an actual I'm.
Speaker 8: You know what.
Speaker 6: I have a feeling there's a burden here something to
I'm you and he's using my powers.
Speaker 8: He's I'm gonna and fen are they? Are they standing
next to each other while they're working on this thing
like ripping it open? Maybe I'm not.
Speaker 12: I'm not ripping anything.
Speaker 8: Oh are you leaning up against the wall with your
arms crossed?
Speaker 12: Yep.
Speaker 11: I would also not be helping Visionary rip this thing open.
I would just be standing in over the body and
watching him as he does it.
Speaker 7: You don't get this song, I'm sorry. I was doing
other things yes, okay, so you're not helping and you
guys are ripping this thing apart to reveal the extremely
wired and a brutalized walking corpse of a of a man.
Here you can see all of the We never talked
about what you guys look like when you're in the
prolonged state of torpor. But I always imagine that, like
the skin would eventually kind of dissolve and you're kind
of seeing very dry and ridiculous muscular muscles and stuff
like kind of like a skeleton that's had its skin removed,
and then eventually, as you feed, you get that color
back and you kind of have some skin. That's what
I've always imagined. But what we did before is we
talked about it. So what do you guys think, Oh,
what they look like? Yeah? What do you look like
when you're in a long state of torpor like this
where you actually can throw out yes please? Yeah, can
I throw out an idea?
Speaker 13: Like I kind of like the idea that that's how
it normally works. But these ones are like mummified like Iceman,
like they were mummified in ice almost, so they have
that like slag like slack skin over skeletal remains, so
it's actually the inverse, like the musculature and the fat
is gone. It's more just like a bog body that
has been a case in.
Speaker 6: I dig that that kind of moification.
Speaker 7: I also like the idea that you guys can look
at a vampire's state of torpor and understand what type
of torpor that is, right, Like there's the steak in
the heart torpur, and then there's the whatever has happened
to them. This like mummification, towarper and a bunch of
other stuff that allows you to kind of identify. I
really like that. So then in that case, then Edward,
as you are slowly revealing this, you're going to get
flashes of exactly this. You're going to hear the like
shouting as if underwater and far away, as they are
putting this person in some sort of freezing cold water.
And you're thinking like fured, you know, like you're these
are the things that are coming to your mind here,
and you can kind of your chest tightens as you
breathe in air that is too sharp and too cold,
just for a moment while you're experiencing this as you are,
because you are pulling this, you're helping right and touching
him kind of sort of as you're removing the stone,
And this is one of your abilities as well, So
as you're kind of like pulling away the stone, you're
you're getting this sense. Maybe you even hear kind of
a waterfall and in the distance.
Speaker 5: And.
Speaker 13: I can't like I can no longer mind palace, that's right,
But can I instead of it being like a visual thing,
can I have like.
Speaker 10: Can I feel his feelings? So instead of.
Speaker 13: Walking around in an environment, it's more like I'm adopting
his desire and feelings within my own body.
Speaker 7: Yeah?
Speaker 10: Is that possible?
Speaker 7: We can roll for it. So the only reason why
I would hesitate and say no is because very specifically
I had this around images and visions and instead of feeling,
which is fine, but magic is changing always and you
can always kind of reach out, especially in PBu, so
you could try.
Speaker 10: Could I sort of throw it out like this?
Speaker 23: Then?
Speaker 13: Like I have this sort of natural inclination towards these things,
but I've lost this ability. And I know that we
talked about that I would get this ability again if I,
you know, in many many years.
Speaker 10: If I practiced it.
Speaker 13: But could it be that I just without thinking. I'm
like reaching out to use it and a different form
of it comes up.
Speaker 10: We can roll for it, Yeah, we can roll for it.
Speaker 7: Magic always has the potential to evolve, Okay, so yeah,
you can definitely, especially in this place, so the difficulty
will still be four. And then and you want to
do some form of occult and resolve, It's got to
be like composure, the ability to kind of mentally withstand
the change in your magic.
Speaker 13: Here, Okay, resolve, I'm going to do resolve, occult, resolve,
and difficulty for Yeah, two.
Speaker 3: Of the four four?
Speaker 10: So can I use willpower?
Speaker 8: Yeah?
Speaker 7: Absolutely, you can roll up to three for a willpower.
Speaker 10: Difficulty for.
Speaker 3: Ah.
Speaker 27: Okay, okay, okay, So okay.
Speaker 7: For those listening, that was zero successes out of the
four needed with those three reules, so leaving us with
two out of the four needed. So you go to
reach out, and again it's that it's like a physical
wall you you run into almost your body reacts in
the same way, seizes up your muscle seas as you
go to reach out with this magic and enter a
mind palace, and you realize you can't do that anymore.
Speaker 10: It is I make like a sound.
Speaker 7: And just so I'm curious, where are all of you
at in terms of spent willpower.
Speaker 3: One?
Speaker 8: Okayr zero zero okay, zero zero.
Speaker 7: Okay, Fenn for willpower zero zero okay, and SAMs you're
one right.
Speaker 11: On my sheet. I have nothing for Did.
Speaker 7: We just reroll a willpower for you? Though I can't remember,
I think we did, so you would be at once?
Speaker 6: Did he did a rouse check? I don't know about
a will power?
Speaker 7: Okay, we'll just leave it.
Speaker 9: Then.
Speaker 7: I was just curious, all right, awesome, Now what do
you do? You're muted?
Speaker 10: I think by now I'm just trying to get this
guy out. Like everybody else, I want to talk to him.
Speaker 7: So you guys are beginning to so once you kind
of see the strange, bloated, awful zombie like before you,
you will see the intricacy of the wire, and those
of you who want to roll to get extra detail
can but otherwise all of you can kind of get
a sort.
Speaker 10: Of yes, is it in a it's in a symbol?
Isn't it what the wire? The wire?
Speaker 7: It is not in a symbol, however, it is. What
you're able to determine, is that as the wire a
very a very specific wire type was used. It looks
like it was not made of copper. It looks like
it was made of something else. But also you're able
to determine however you your character would interpret this information,
because I feel like you can come to this conclusion
a couple of different ways, but essentially you are able
to determine that the whoever did this, it's very similar.
And I'm telling you the player this from the coffins.
You know how there was intricate effort put into it
for no fucking reason. It's the same here, although here
you are able to get a sense that there was
a little bit of enjoyment of the pain involved because
you didn't need to necessarily wire specifically, you know, the fingers,
the way that they did to be able to hold
them in place. They did it in a way in
which it would cause a little extra pain, So that
element has been added to it as well.
Speaker 13: Do I remember I can recall the you ceremony that
I experienced? Can I recall the things that they used
in the ceremony?
Speaker 7: Yes? That let's roll. Damn that is good, good, good,
good job. That's very good.
Speaker 10: Oh Okay, what am I using?
Speaker 7: You're using some sort of wits and composure again. So
anything that's related to this kind of ability to witness
the past, present, or future, you need to have a
willpower and composure mental fortitude to be able to do it.
Speaker 13: Okay, it's do I have a different difficulty because this
is my own memories?
Speaker 7: No, Unfortunately, I'm still for Okay, dude, you can do
another reroll if you want.
Speaker 6: I mean, what are you doing? What are you doing
physically when this is going on?
Speaker 13: I think I am running my hands over the wire.
Speaker 10: Like kind of trance like.
Speaker 7: Okay, now you can remove the difficulty down to three.
Speaker 10: Okay, I will use again.
Speaker 9: You do.
Speaker 15: It?
Speaker 10: Yeah, okay, So you can.
Speaker 7: Either re roll the three or you can do the
A role again, but with the body of three. It's
your choice one or the other, but both will take
a willpower essentially.
Speaker 13: I will do the original role again. Okay, wits composure three.
Speaker 10: Two of three okay, I yeah, okay.
Speaker 7: So as you are touching this wire and trying to
recall the ritual that you were involved in, well it
wasn't you. It was a half of a second of
a memory from something that was with you. For for
what did we decide less than a second, right, yeah,
two second, yeah, like two seconds.
Speaker 13: Hey, I'm I was thinking of like the place that
they brought me, and.
Speaker 10: This the ritual that they used to put it in
put it in you.
Speaker 7: Yeah, yeah, yeah, yea yeah. So as you are yeah, okay,
so as you are recalling that, I thought you were
referring to a different ritual, but this one is still
really good. So as you are trying to remember kind
of like the effort that they went into to kind
of prepare you for this, oh yeah, there's one person
that kind of pokes out into your mind and you
cannot remember their face that's been taken from you, but
you remember the way that you felt around this person
as they were preparing you for this ritual, and something
in you goes, this, motherfucker, it's the same one who
did this, because maybe they maybe they went out of
their way to do something extra in preparation for you
that wasn't necessary but caused you pain. But something in
that strikes true for you. But it is also in
that moment as you are trying to recall this preparation
for this entity that you suddenly experience. And again I
never like to tell you how you're feeling unless it's
magic related. But because of that, it means you know
it's magic induced. Fear runs through you. As you realize
there's someone else here, not in this room, but there
is someone else around and is looking for you.
Speaker 13: I kind of my head snaps up and I look
around the room.
Speaker 7: You don't see anything immediately, and I don't know if
you would. I don't know how often Edward brushes himself
off or goes okay, that's the result of what I
was just doing or the magic. So if that happens,
then fine.
Speaker 10: But I almost never brush myself off, to be honest.
Speaker 7: Yeah, then you don't have a lot of time. There's
something very hungry coming your way.
Speaker 10: We might want to speed it up. Uh, does anyone
know how to magically untie ties?
Speaker 13: You know, pluck the harp strings and break them. I
start tapping on the wires. I'm like plucking the wires
like I'm playing an instrument.
Speaker 7: Now, So if nobody else is doing anything other than
removing the wires, I'm just going to say that you
guys all slowly remove the wires from this individual. If
you would like to specify what we're removing now would
be the time yes, okay, let's do that.
Speaker 13: Then I would be personally and I don't know if
anyone's following my weed, but I would personally be saying
like we should you know, allow for speech. And then
I would be just going around the.
Speaker 10: Head and the neck and the chest.
Speaker 7: Yep, okay, but.
Speaker 10: The arms and everything, and we are leading the.
Speaker 7: Raven in case.
Speaker 6: But I'm picking at the raven. I'm going at its feet,
all right. I just want to see if there's actual
bird feet in there.
Speaker 7: One there is an actual bird under here, because.
Speaker 6: The bird would probably be separate at this point because
you know, we picked all the if I've picked around it.
Speaker 7: If yeah, if you're a bird can come, Well, the
bird's wired, so if.
Speaker 6: You're going it's in the wires.
Speaker 7: Yeah, okay, it's like wired and and got it kind
of like into the skin. Yeah. So but I assumed
you were leaving him in case and stone the bird.
Speaker 6: Right, Well, I've changed my mind with you sitting here
and a little too curious. Let's say I've picked up
its legs are exposed.
Speaker 7: Okay, you see what looks to be like a fucking
live bird. It doesn't, you know, like it doesn't look
dead or anything that you can tell from its feet. Yeah,
but it's it is a raven.
Speaker 6: Well that's real strange. So I just kind of I'm
trying to look at its body see if it's like
decayed or anything.
Speaker 7: From what you can see, it does not look decayed.
Although it's like I said, it's legs and talons are
like wired and sewn into this guy's shoulder to stay
in place, or what's left of his shoulder.
Speaker 6: I think this bird is it's either stuffed or alive.
Speaker 10: The whole thing is a live, stuffed and alive.
Speaker 6: Yeah, but it's not. It's not like fucked up like
this guy.
Speaker 10: Well ask it questions. Do you speak? Bird?
Speaker 6: I don't know, but I've got to get its mouth out.
I guess I'm just gonna keep picking away while they're
undoing the wires.
Speaker 7: Yeah, absolutely, So you pick away at this bird. They're
removing the wires as best they can around the chest,
the neck, the jaw, and eventually they undo the wire
and this creature, this husk of a vampire slash man,
begins to speak. He is fixing one eye on Gunner
and babbling in Norse. Uh and unable to really unless
any of you speak like the old version, you're not
gonna understand, but Gunnery, you would understand. Do you want
it to be obvious that you understand because they don't
know you or where you're from really except for Fenn.
So I'm just gonna ask you if you're kind of
hiding the fact that you understand what he's saying.
Speaker 9: If anyone's looking at me while I'm speaking, be very obvious.
I don't have understanding these words.
Speaker 7: Uh, he is babbling. It's you, it's you. Please leave me.
I'm so sorry that whatever he said before, you know,
like when you caught him the first time, and like
you know that kind of thing like please, don't you know,
like I you know, it's been enough, and like, don't
take me back to her, don't don't don't.
Speaker 9: Clinch as he's begging and a growing tighter, Sonny, you're
back too. It's no death, truly final?
Speaker 7: Did you? And he's like breathing quickly now and then
it's starting to slow as he maybe realizes you don't
intend to hurt him, but he clearly doesn't fully trust
you yet.
Speaker 9: Who said I didn't plan to hurt him?
Speaker 7: He feels that way at least because you aren't making
a move to strike him. I think there was an
initial fear, but it's not there at the moment. And
he says, uh, are you taking me back to her? Please?
Don't take me back to her. I'll do anything.
Speaker 9: I am going back to her.
Speaker 3: She's coming to us.
Speaker 7: Can you not feel her?
Speaker 9: I lean down to him.
Speaker 7: His breath is quickening.
Speaker 9: Now you will have to come to him.
Speaker 7: I think he starts screaming. He starts screaming. It's high pitched,
it's shrill. It is a panicked individual. And he is
trying to move his body, but obviously he can't because
you've encased it. You've left him encased in the areas
in which would allow him to fully move. But he's
still able to kind of like jostle his chest a
little bit as he's screaming. And the rest of you.
He's speaking an old Norse and screaming at Gunner as
Gunnar gets close to him, and Gunner, I believe, is
also speaking an old Norse back to him. This is
quite the sight that we're seeing here.
Speaker 13: I would like to step forward and dominate the mind
of this individual to have them stop screaming.
Speaker 7: Okay, go ahead and roll before you do.
Speaker 9: I I put my hand over his mouth to try
to like muffle his screams, almost like how he did
it before in the nest cover his mouth.
Speaker 7: Ah. Obviously this is incredibly triggering for this guy, so
he's even more panicked. But he can't do shit, so
you effectively cover his mouth. Do you still want to
dominate mind? To stop this?
Speaker 10: I want to calm him down. I want to calm
him down.
Speaker 9: Yep.
Speaker 13: Okay, I like shoot a dirty look at gunner and
then I would like to do that.
Speaker 10: Try any anyway? Okay?
Speaker 3: Which?
Speaker 1: Uh?
Speaker 10: Why do I do this? I'm trying to remember how
to use the sheet?
Speaker 7: I'm so sorry, it's okay.
Speaker 10: The ability do you should be able to roll.
Speaker 7: Down on the ability section?
Speaker 10: It'll have you hit the roll button, okay. And then
the attributes that I'm using.
Speaker 7: Are you should say in the ability And then also
when you as long as you're clicking.
Speaker 13: Just using section, I'm using my overall dominate so not
the like individual ability.
Speaker 10: Is that possible?
Speaker 7: I don't think.
Speaker 23: So.
Speaker 7: You have to have an ability that allows you to
dominate mind. I think it's called hold on.
Speaker 10: I have mesmerizes, which I think is the closest.
Speaker 7: I'm just checking you've got awe as well, which, uh,
let me see. I'm just looking at some of these
mm hmmm. I think the only thing you've got that's
close to that is the awe ability to calm him down,
if that's what you're trying to do, because I don't
see well.
Speaker 13: It says like for mesmeris, I can issue complex commands
to a victim as long as they have the subjects
gaze and relative quest.
Speaker 7: I see the wrong abilities. I think I think I'm
looking at the wrong version of your sheet. Okay, are
we both looking at Edward?
Speaker 10: I'm on, Guru, I'm looking at Guru.
Speaker 7: Oh right, I don't have that's right, that's right, that's right, Okay, Okay,
then yes, I'm so sorry mesmerize Okay, okay. Issue complex
commands to a victim as long as they have the
subject's gaze and relative quiet in which to issue the instructions.
The instructions must be carried out immediately to the victim's
best ability, and must not contain any conditional actions. If
you then this as that would require the victim to
exercise cognition. No role is required against an unprepared mortal victim.
Commanding a resisting victim or another vampire requires a contest
of manipulation plus dominate versus intelligence and resolve. Okay, so
you go ahead and roll manipulation and dominate.
Speaker 27: Okay, got it? I got it?
Speaker 7: Okay.
Speaker 10: Difficulty for yeah, yep.
Speaker 7: Two or four will say that the command specifically says
you need silence in which to do it. And he's
like screaming and struggling and panicked, and perhaps you cannot
get his gaze. You cannot lock his gaze. His eyes
are fixed on Gunner.
Speaker 10: Yeah, okay. I will turn to Gunner and hiss at him.
What did you say to him? Quiet him?
Speaker 25: Now?
Speaker 24: I could quiet him for you, if you'd like.
Speaker 10: I will literally like skitter away.
Speaker 13: I will like climb off of the body and then
like slide away on my ass. You know when people
like ye and then try to like get away.
Speaker 7: Yeah, Gunner, you recognize this voice.
Speaker 9: I'm dreaming. I cure your voice constantly. I will not
be able to tell while trying to silence this man
that there is a difference between carrying it with my
own ears or with my heart. And I crap his
face tighter, squeezing his jaw.
Speaker 7: His eyes move immediately behind you, gunnar over your shoulder
if you do not turn to look, and he begins
to breathe harder, and he's extremely panicked. He cannot speak
because you have his jaw, but he is. He is
very panicked. You see your quiet?
Speaker 11: Now quiet?
Speaker 9: They will hear us.
Speaker 23: Quite she she she, she, she, And I'm pointing.
Speaker 24: Around the room. Do I sense that everyone in here
is kindred or not?
Speaker 7: Uh? You absolutely do. I think you. Actually, let's do
a role because I'm gonna give you some information, but
I think that I'll give you more if you roll
really well. So let's do awareness and some form of
either charisma or like social identify your skill it can be. Actually,
let's do wits and some form of social like charisma
and wits together whatever you'd like. If you've got a
special ability that allows you to do that, go ahead
and hit that button down in the skills section. But
if you don't, we can just do a straight role
from your skills. And if you don't know how to
do that, Murgs is going to help you do that
because I think we've got a sound issue and I'm
trying to fix it. Oh, it's fixed. Okay, never mind,
we're all.
Speaker 25: Good, so just wits and chrisma. Then yep, yep, and
there's a difficulty. Ah four, that's another messy critical eight
of four.
Speaker 20: Oh boy, you look around the room and you know
who is the toughest one in the room, and you
get a general sense of what they can do, and
you get a general sense of who.
Speaker 7: Sired them, and by who hired them, I mean what
bloodline sired them, not necessary specific individual. So why don't
we go around the table and give her that info.
We'll start with you visionary.
Speaker 6: I'm a tremayor, and I mean, I mean, I don't
really I think, I think I know who sired me,
but I don't know necessarily how that would come across,
or if it's.
Speaker 24: Whether or not you are strong.
Speaker 6: Oh physically no, physically no, but there's something. Yeah, but
it doesn't feel very strong, but there's something.
Speaker 7: So you sense that from him. But also he's connected
to someone else. He's a proxy. You can tell he's
being meant to be used in some form of ritual.
You're familiar with this type of magic and this type
of ritual as well. Proxies in this sense are usually used.
They are created with either the blood and the hair
of the original, or they are molded with clay and
imbued with a certain type of magic. But you can
that it's like coming off of him in waves. I
don't know, because I know you like to eat magic.
I don't know if you like to eat your own magic,
like magic from your own clan, or if you really
like eating magic of other clans, or whatever your choices
are if you're a magic annibal. But he has a
little bit of your line in there, and I don't
know if that appeals to you or not, but it's there.
It's a little bit of residue. And you can also
sense that he's some sort of vessel. He's not a
backup per se. They're trying to put something into him.
And as you look over for everyone else, you're gonna
see the same thing. Except when you look at Fenn,
who's played by Greg and obviously you recognize Gunner. These
two are not proxies, and they have different magic as well,
and we'll get to that. But these other four you
can sense that they are some sort of ritual element here. Okash,
why don't you go ahead and describe what your character
does or like a little bit of what she might
sense them.
Speaker 8: Yeah, you don't sense a lot of physical strength from me,
but you sense quite a bit of mental strength. And
you also might sense that he's a little broken.
Speaker 7: And tramer as well, so you can kind of sense
that magical bloodline.
Speaker 10: Edward, you would sense.
Speaker 13: Like a bit of a chaos, like a too much
black pepper, and.
Speaker 10: There would be like some sort of burning spice to it.
Speaker 13: All that is strange, I think, because I don't look it.
I don't look like I would be spicy, and I
am Malcavean.
Speaker 7: Yeah, and I love this. This is like Cannon, I think,
because I'm really imagining how you are like looking and
smelling and getting a sense for their magic. That whenever
you go to sense of Malcavian, it's always like that.
It's always like a weird too much black pepper and
you think that or feel that or whatever, because Malcavian's
minds are just broken into twisted in a you know,
either beautiful or you know, strange way. But you get
that sense and you instantly know. And then the other
information you gain from him is that he was already
used as a vessel and it failed. So if you
were going to eat anyone without sucking up whatever ritual.
He's probably the one. Alphas are the MC the Malcavian,
although you know that comes with its own issues if
you want to drink from a Malcavean. However, the the
the fellow with the long hair, that's the one that
was singing, and you can tell typically, oh sorry, my.
Speaker 25: Sire would allow me to or why sire would tell
me about how the power in our blood only strengthens us.
Normally I would go after the one that I think
is small in line with what it is I want.
But I am hungry and this petulant child is making
obnoxious noises, so I attack.
Speaker 7: That one, the one on the floor that's screaming. You
fed on this one before you turned this one.
Speaker 25: Oh no, no, no, okay, okay, not my children.
Speaker 7: Oh yes, of course, going off to pulse rate. Okay,
all right, pulse rate. Would you like to dodge? Please? No,
you're just gonna let her do it.
Speaker 8: Yeah, I think I'm just fuck yeah, the bro.
Speaker 19: Let me kill.
Speaker 7: I am fully imagining the fucking old school interview with
a vampire where you just are like suddenly across the
room and on his neck. You don't even finish looking
at the rest of them. You're like you then you
eat him a blood of kings mo butt. Okay, so
he's not going to resist you. So we're gonna go
ahead and allow you to feed. But please describe what
this looks like and feel free to you know, because
it's VTM doesn't typically do this, but technically this is
also still PBu. So describe what we might see as
your magic is like, you know, around you and going
in through the room as you do this, because you're
you're gonna oh boy, yes.
Speaker 25: Well, as they were acting earlier when I came in,
they did not realize that I was there immediately, or
at least they did not hear me. It was as
if I was a walking shadow in that moment. And
I take a deep breath and look around the room,
and I am sensing the magic and the power within
each one of these creatures, and in an instant I
disappear like a fog almost and am immediately attached to
or pulse Rate's neck. It is faral, I am, he's
probably are you thrashing? I don't know.
Speaker 24: I don't want to speak for you, but I.
Speaker 25: Am fully drinking your blood trying to kill you.
Speaker 8: Probably, I don't know. I guess I.
Speaker 10: Would, or guess not.
Speaker 7: You stay there and let it happen.
Speaker 8: I might just like kiss you back.
Speaker 7: Fu off.
Speaker 8: No, I I literally don't. I'm not sure. I think
I don't know how she's brutally attacking me. Am I
like dying or is.
Speaker 7: This You have the option to fight back and to resist,
but you didn't resist the initial latching on. So you
can resist her, or you can let this happen, but
she will. She will drain you dry if you let her.
It seems like and.
Speaker 3: What is his blood taste?
Speaker 5: Like?
Speaker 7: Yeah, I do not sense kings.
Speaker 8: I don't know how to answer that.
Speaker 7: It can be however you would like it, you know,
just however you imagine his blood would taste.
Speaker 8: Oh okay, I don't know it.
Speaker 17: Tastes.
Speaker 8: I think it tastes good, like sweet, but it's kind
of like something that's maybe a little too sweet, Like
something's weird about his blood.
Speaker 7: His blood tastes like bubble tea.
Speaker 8: Yeah, his blood tastes like bubble tea.
Speaker 7: I don't wait in there, Yeah exactly, yeah, just not
in the US, I think anyway, Sorry, please continue?
Speaker 8: Yeah, And I think At first, I'm just kind of like, oh,
it was just weird. But as it if like she's
getting vicious, I maybe try to resist.
Speaker 7: Yeah, I feel like that would be uh normal human nature.
But the reason I asked is because you're different, you're weird,
and you may just.
Speaker 8: I am weird.
Speaker 7: If you're going to resist, that's fine, let's role for it. However,
could you, before you do that, roll me a mental
willpower or composure role? Will I look up the feeding
on each other rules because I know they're weird.
Speaker 8: What is the role?
Speaker 7: I would like some sort of willpower resist composure, mental
composure role, So anything that really kind of fits in
with that, with the abilities that you've got. If you've
got a special skill that allows you to do that,
go for it. If you don't, then we'll just straight
a role which is like your resolve in wits, wits and.
Speaker 8: Resolve, not composure.
Speaker 7: You could do composure, Yeah, wits, resolve or composure, any
one of those things. Yeah, it's your choice. You can
choose whichever one is better for you because your life
is on the line, they're the same. Okay, then go
for it.
Speaker 8: But I will like once I think it takes a
few seconds. Yeah, maybe it's like maybe even like ten
seconds before I actually am trying to resist. So but
I will tap into my blood potency.
Speaker 7: For this, okay, which I think for.
Speaker 8: Blood surge that means I need to I think that
means I need to make like a rouse check.
Speaker 7: Yep, I am the double checking the shoe extra dice. Yep,
I'm double checking the dice or the rules right now
because this is a player on player of feeding to
the death and potential DIABLERI happening here. So this is cool.
Speaker 25: I'm sorry, are you no?
Speaker 7: This is fucking awesome, dude, I'm I'm not sorry, Okay,
I think this is happening too fast for anybody to
do anything else at the moment.
Speaker 6: So he said it was there for ten seconds, because
I'm about to jump on and try to help them
get out.
Speaker 7: I know, but I'm saying that you can't do anything
yet because it's happening too fast. He says, ten seconds.
It'll feel like ten seconds to him, but it's probably
only been a couple of seconds at least at the
time of this happening. Trust me, I will open the
floor when you guys can join in in a second. Okay,
so orcish, you are rolling your thing, right, I think?
Speaker 8: So, okay, if I'm doing it's right, I'm gonna do
a rouse shack Yep, I failed, So I am hungry.
Speaker 7: You're hungrier, of course I believe I still do that's
one hunger three good lord? Okay, yes, you do still
get to do it. You just get hungrier, right, Oh
my god, this is exciting.
Speaker 8: It's resolve and is it in the it's in the
pool size monitor, by right, I get extra too, And
then what's the difficulty?
Speaker 7: Four? Unfortunately in this room?
Speaker 8: Okay, So I succeed nice. Whatever the wits resolve is.
Speaker 7: Okay, it is to fall under her bullshit magic.
Speaker 3: So you're good.
Speaker 7: So you succeed at that. You can kind of feel
a tugging at your mind. This is an incredibly old
and powerful being that has latched onto you, and you
start to feel the trickle of oh I like this,
and I'm in heaven and I'm going to stop resisting.
But then you fight that and you're able to you know,
whether it's you're singing yourself a song or whatever. That
kind of your mind re emerges after almost losing itself. Okay, now,
what are you doing. You said you want to try
something else, right.
Speaker 8: Yeah, okay, I want to. I want to, like, while
she's on my neck, I kind of want to lightly
bite into hers enough that I can just get a
taste of blood. I just want to taste.
Speaker 7: Okay, you're gonna have to Like I had to be like,
I like, how are you going to do that? Yeah?
I just had to see if like it was physically possible.
Should you maybe do that? But yeah, I think you're
gonna have to just like bite into anything that is
around you, just like clean your head into yeah yeah, yeah,
or that.
Speaker 8: I mean we can both be into each other's next, right, well, if.
Speaker 7: I don't think so. If she's like shoulder, yeah, you
could do the shoulder. But if she's on, if you're
not fucking moving anywhere, right.
Speaker 6: Yeah, if you're in front of him, should be easier.
Speaker 8: Okay, if her head is on, I'll bite her cheek.
Speaker 7: Then it doesn't matter. I just want to make sure
that it's possible. Okay. So we're doing a grapple contest. Okay,
So that is strength and bral versus strength and bral
or dex athletics for the victim. So that means I
don't think we've I mean we've revealed who you are,
so hilled. That means that you're going to go ahead
and roll the strength and brawl and then pulse rate.
You're going to roll either strength and bral or dex
and athletics because you're the wind defending.
Speaker 25: And what does the difficulty on this one for?
Speaker 7: For of you? I apologize in advance. It's very hard here.
Speaker 3: Four four, that's where all the goods are going.
Speaker 7: Oh no, at the moment you realize someone might die
in all of this. Okay, cool, Google, Google.
Speaker 8: I'll do another rouse check and I fail again.
Speaker 7: Oh you're starving. You're at hunger four? Yeah, huh out
of five? Uh huh uh huh. Do you have to
do a frenzy role at four or is it only five?
Somebody look it up real quick. Hold on, I'm also
looking up.
Speaker 8: Yeah, I guess that would change what I'm going to.
Speaker 7: Yeah, just searching for hunger. Frenzy becomes more likely if triggered,
So I would imagine this would get triggered if you
smell her blood, But for now you don't. So okay,
so no, you don't go ahead. What are you what
are you doing? You're gonna try to bite onto her, right,
uh huh.
Speaker 8: So you have time I'm doing.
Speaker 7: You're doing your either your decks or so you have
to roll strength and brawl or dex and athletics to
defend against hers. It's a contested grapple.
Speaker 5: Check.
Speaker 7: If she wins, you cannot move.
Speaker 8: Oh I only got three.
Speaker 7: So she wins and you cannot reach her shoulder. Now
I think it is very clear, and I'm gonna just
double check. Your intention is to drain him to death?
Speaker 25: Correct, and I am almost at max hunger. I would
I mean understanding that that would this be something I
would probably not have many faculties with regards to controlling that.
Speaker 7: I would say it would make sense to me narratively
if you did that. I also know kind of like
a little bit about who your character is. I don't
think she would give a shit. So if you want
to do it for that reason, that's also fine. I
don't want you to feel bad if that's what you
feel like you would do. So if you want to
do that, that's totally cool. It just means we do
an extra role here in a minute. But I will
open the floor for anybody else if they want to
do something here in a second. But yeah, if you
are intending to drain him to death, you will get
powers if you succeed, because you will diablize him in
his line, which you know now no King's in it,
but still got some cool stuff in there.
Speaker 25: Asking just as well in terms of like this social
construct of my time, was diablerie a very big thing?
Speaker 24: That was a big no no back then?
Speaker 25: Did we know much about it?
Speaker 7: That is such a good question. You did know about
it because and I have to be very delicate how
I say this, you were on trial for it. It's
not quite accurate, but yeah, so we know that it
wasn't so great. It was allowed, but you just had
to get permission before you did it, and the trial
that you were on ish permission was not obtained.
Speaker 24: Yes, I think I wouldn't give a shit.
Speaker 25: Okay, Unfortunately I've yep.
Speaker 7: Okay, that just means we roll some different things. That's all. Okay,
So I now open the floor. Does anybody else want
to do anything? I will say that one of the
strongest creatures you've ever come into contact with is suddenly
on top of boss right. Draining him dry.
Speaker 13: Now is when I want to remember anything that I
could have learned from that ten seconds of my contact.
Speaker 10: Fully shit that individual.
Speaker 7: Okay, yep, so you're gonna go ahead and make your
willpower and composure roll. What else is anybody doing?
Speaker 6: I don't have enough friends left to be afraid, so
I run over just try to pull her off.
Speaker 3: I would also try to physically pull her off.
Speaker 6: Great futility.
Speaker 9: I would like to stop them if I could.
Speaker 26: I like, Okay, So that means we're gonna do We're
gonna do some contested grapple checks.
Speaker 7: Okay, so Gunner, you're gonna roll twice because you're gonna
try to keep off uh Visionary and Balthazar. Balthazar and Visionary.
You guys can roll either strength and Brawl or death
dex athletics, whichever one is stronger for you because you're
the defending one.
Speaker 11: Jesus, so cool, Okay, help me with the role.
Speaker 7: So you are definitely doing strength and brawl. So on
your sheet underneath the skills, you'll see brawl. You just
click that button and then it'll ask you for the
secondary and you do strength. I do believe your potency
comes into play here, so you get too bonus die
because it's anything related to strength. Oh yeah, fucking hell, dude.
Speaker 9: So I'll say, like, while she was drinking him for
that ten seconds, say, I turn around and I see
her hair and I can't still tell if I'm dreaming,
but I let go of soone and begin to take
a few steps towards her eyes wind hands are shaking.
Speaker 11: What is my.
Speaker 7: Difficult four for both everybody? Unless okay, okay, all right,
well that's fine.
Speaker 6: I'll go first, so you can grab me, because I
would like to do something different than other than resist.
I want to use the ability Balu Fitzar gave me
on Gunner when he grabs me, I want to grab
his head gave you mean.
Speaker 3: Edward?
Speaker 7: Yeah, okay, in his head? Oh my god. Okay, oh
my god. Okay. So I need you to do that
strength roll one more time, Zambie, because you're also using
your other your ability to messy critical. Oh Jesus, Okay,
so you're you're gonna grab yep, that's crazy. You're gonna
grab them both. This is this is his bag, dude.
He I mean, I'm sure this is why you picked
him in the first place, right, Yes, I need my.
Speaker 6: Okay rolling rolling elevens every night in that cave.
Speaker 28: Yeah, okay, so you're in a torpor, all right, she.
Speaker 6: Would Okay, let's go, let's go, let's go.
Speaker 7: So did I get I got? Did I get yours trench?
Did I miss yours?
Speaker 6: I wasn't gonna do it. I was gonna You're just
gonna you're enough, like Ben is moving to So I'm like,
I know I can't do anything against this person. So
I just got to get bath over there.
Speaker 7: Okay, So then what we're going to do is go
ahead and roll your ability.
Speaker 6: I don't know what it is.
Speaker 7: Right, so can you read it mergs off of your
sheet and then we'll we'll have him roll whatever those
skills are. You will, however, get a bonus die from
this messy critical that he did. So he succeeds got this.
Speaker 10: Sheet.
Speaker 7: Okay, what was the ability that you were using?
Speaker 23: Oh?
Speaker 7: It was the it's hold on a mind palace. Yeah,
I won't look it up.
Speaker 10: We'll just do it us like a home brew thing.
Speaker 7: It's not it's an actual ability, but we may be
homebrewed it to say mind palace. But you are basically
entering into the mind of another. But let's go ahead
and do wits resolve anything like entering or doing mind
stuff is gonna you need mental composure and fortitude to
be able to do it. So go ahead and call
whatever those are for you trench, and you will get
a bonus die from this messy critical. However, I'm gonna
go ahead and describe what this looks like. So we
see Hilled feasting very fairoughly on pulse rate. Pulse rate,
is shocked at the beginning and kind of dazed, and
then begins to kind of slowly struggle. His arms are
kind of maybe slapping up against her. It looks like
he lunges in towards her shoulder. His fangs are visible
as he goes in. It looks like he's trying to
bite her. And then you two, Gunner starts walking toward
her very slowly, and YouTube Balthazar and Visionary rush towards
to help. Gunner is able to grab onto you Visionary
probably by the back of the neck. Balthazar is a
little bit more of a struggle to get to you,
like he is surprisingly fast. You have always been the fastest,
most strongest in this group, and it is shocking how
quickly he is able to grab onto you. And however,
he does so he is able to hold onto the
both of you, but something happens to him when he
does this. Go ahead, Trench with that role four of
four or of four, so you succeed into entering his
mind palace. Okay, what are you trying to do with this?
Speaker 6: I'm looking for something that will I'm basically looking for
some trauma that will get him to let go. I'm
looking for something that will give him a moment or
something like and I want him to, like, i want
him to relive it, and I want him to like
be weak, like some type of mental trauma where he
was weak or he failed or something like that where
he felt like he wasn't good enough. So he will
just kind of fold in on himself just enough time
to get bathasro over there.
Speaker 7: I could just grab your cheeks and squish them because
you just gave me the best gift of all time. Everybody, Gray,
scale out your cams. We're going to have our guest
and Gunner act out the memory. I think, if you
too are cool with it, of the moment of truth,
we'll call it that because I'd say that's probably a
pretty big one, right Gunner.
Speaker 9: Specifically, we will have to be I would like to
know what you're referring to specifically.
Speaker 7: Well, when your words were used to put her intrpor,
when it was your testimony that got her killed, I
would say, that's up there, like moments you felt helpless
and weak, And I will just let you guys take
the scene for now. I do think that you had
the ability to kind of communicate to each other mentally.
She 's your sire after all. But I will say
that you are in it's not even a courtroom. It's
like the idea of a courtroom. It was a long,
long time ago. There were many many people there. All
it would seem of your clan, maybe a few others
that were not of your clan. And you were being
charged with deoblery and turning someone without permission, and they
did something to your tongue that forced you to tell
the truth. So why don't we start there with the
spell being cast because you don't know what it is
being done to you until all of a sudden you
try to speak. My question for you is did you
try to lie for her?
Speaker 9: All I did was lie for her.
Speaker 7: And when you go to try to lie for her,
you find you cannot speak. Your tongue. You will not
You are unable to speak unless it is the truth.
And I will just allow you to to kind of
rpee a moment in each other's minds. Here as you're
speaking to each other, as you kind of look across
the room, you see that she's in chains. She is
about to be You realize now that you cannot lie
to save her, and that you're What you are about
to say when they ask you is probably going to
sentence her to death.
Speaker 9: My head, you will snap back bound to the chair, Amen,
unable to move. They cut me again, and my mouth
opens wide and my tongue tattooed with this magic.
Speaker 19: Ah, it was her.
Speaker 9: It was her, her words, her idea, her need to
be fin.
Speaker 25: You would hear the chains rattling.
Speaker 24: I'm screaming with anger.
Speaker 25: Do I have any idea what he has been done
to him?
Speaker 7: I don't think they would let you witness that specifically,
because I think they would want you to think he
betrayed you.
Speaker 29: How could you You're no warrior, pe were of a trayer.
Speaker 24: And you would see that.
Speaker 25: I am trying with all of my might to try
and bring forth my magic. It is like it is
spawning within my hands, but disappearing immediately.
Speaker 24: I am thrashing. I am like a wild animal at
this point.
Speaker 25: How could you do this to me, my love?
Speaker 3: How could you?
Speaker 12: I told her, no, do not make me like her.
Speaker 9: I did it with her, and I thresh at the
chains as well.
Speaker 11: It was her.
Speaker 12: That told me.
Speaker 9: What he has done to her.
Speaker 25: Rage at that mentioning the fact that you are now
speaking of the traumas I have been through, you would
hear a cracking and a snapping. Mhm gone, then go
ahead and be brave. I smashed my arms back towards
the wall.
Speaker 9: He wouldn't let her go, and she needed me. I
was already what I was, but I freed the most
of us and killed him. I killed him for.
Speaker 25: UHM.
Speaker 9: Slump down in my chair and the chains become tight.
Lies year again, Where are you giving me? I are you?
Speaker 24: Are you so sure you would condemn me to death.
Speaker 30: When I try to save you, just as you did me, I.
Speaker 11: Would become.
Speaker 9: Full of range and thrash in my seat and scream
and try to get out. I want out of here,
Let me out of the air.
Speaker 3: I think.
Speaker 7: As you see him thrashing, hilthy, you can see a
strained expression, but also a great deep well of pain
on his face, like he's trying to express something to
you and cannot.
Speaker 24: I will slump against the wall. That's I am.
Speaker 7: Yeah, you get the sense that you can. You can
potentially curse him for all eternity here in this moment.
Do you choose to do it?
Speaker 24: I didn't I too much answer to Valhalla? Did I not?
Speaker 7: Yes? You did?
Speaker 24: I think that is curse enough.
Speaker 7: Then the steak punches through your heart. It's very sudden
and absolute. Your body freezes, every muscle locks. Your eyes
are wide open but empty of pain. You're still conscious,
but you are trapped behind your own eyes, so aware
of every second that passes.
Speaker 3: Gunnar, what do you do?
Speaker 9: I would just be screaming, but I feel something different
when this happens.
Speaker 7: What would you like to feel.
Speaker 9: That part of me has been sticked as well?
Speaker 3: Absolutely?
Speaker 7: I think can I thresh more? Yeah? I think the
bond between sire and child is very strong, but the
bond that you two had was beyond that. I think
that it's perfectly plausible that you feel phantom pain, but
it's not phantom that you can feel a little bit
of her pain. Should you choose to. And I would
believe that in this moment, you would choose for her
pain not to be singular and shared only with her.
You would bear that burden with her. And I don't
think you will ever know, or at least in this moment,
you don't know if you will ever know if she
knew that you did that in that moment, because you
can't see her expression. She's frozen, her eyes fixed on you. However,
still then you double over, clutching your chest, feeling the
pain of the steak going into your heart. You are
screaming and screaming, and it is loud, and all of
a sudden you hear nothing, and then you are staked
again yourself for real. And that is where we end
today's session.
Speaker 2: You've been listening to Deathless, an actual play produced live
by Pumpkin Berry That's me on YouTube and twitch at
table story.
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Speaker 7: Once again, Thanks for listening, and we'll see you next week,