Speaker 1: In a secluded world where magic and industry compete, the
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Part and Veil. Hello everyone, and welcome to the
Parted Veil. I'm Ryan Lang, also known as the Mind Player,
and I'm joined by my good friends.
Speaker 2: Hi.
Speaker 3: I am Cassie Lang. I'll be playing Penelope Waters, the
human Aquium architect, and I'm Tim.
Speaker 4: I play Dravin Shadow Dell. Yes, our dwarf rogue.
Speaker 1: That's a a new name, draw new development.
Speaker 4: Check out last week's if you didn't.
Speaker 5: See it, And I am Cameron and I play Tomorrow
then Manure.
Speaker 1: Yes, well, yeah, accept the name.
Speaker 5: No, I think she likes Glendal's but yes, she is
a half elf barg.
Speaker 1: And before we get rolling, we have a few announcements.
We would like to state.
Speaker 3: Our character minis were printed using Banana for Scale three
D printing services, and you can use our code mind
Played twenty for twenty percent off your first order until
the end of twenty twenty five.
Speaker 4: Yeah. And if you guys are enjoying what you see
on here and we'd like to give us a little
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Details are in the description, so head on there and
take a look at the tears that we have. Basically,
if you join us there you'll get access to Discord
and can chat with all of this one on one,
So we'd love to see you there.
Speaker 3: If you're interested, check it out and also subscribe.
Speaker 4: Yeah, do that too, please comment like there.
Speaker 5: Yeah, and the music that you're hearing, as always, is
by the wonderful car I'll Casey at white Bat Audio,
who does great work. We love him. You can find
it on band camp and YouTube.
Speaker 1: I'm particularly enjoying his song Fantasy from White Bat number six.
Speaker 4: Yes, okay, good.
Speaker 1: Shall we begin. We ended last week with you all
having started to claim Mount a Factus, and you ended
up about halfway up the mountain. There was excuse me,
man I get burps at the weirdest times. You ended
a halfway up the mountain and there was a forty
five degree angle a large ring of ice jotting out.
I would say, much shaped like these, but continuous in
a ring around the entire mountain and bigger than that.
Speaker 5: How why like if like beyond a ledge or could
we go?
Speaker 1: And yeah? So it's like it's like if this is
a mountain, it's sticking out like this and you guys
are standing, but it's it's you know, a large amount
of feet. There's no getting over it.
Speaker 5: So as per me learning how to use my nature
check how is the ice natural?
Speaker 4: Give me a way to use that?
Speaker 2: You told me.
Speaker 5: Yeah, well it's not a great roll but plus eight
so thirteen.
Speaker 1: Thirteen you would very easily recognize that the ice should
not grow out at such an angle, to such a degree,
nor such a size.
Speaker 5: But is it real ice?
Speaker 3: Yes, oh mm hmm, but not naturally formed?
Speaker 1: Well, if it is, you have no idea how that happened.
Speaker 4: It's it doesn't look like a natural a perfect ring
around the mountain.
Speaker 5: I just wanted to started off.
Speaker 4: We we did take a long rest, right, fancy it?
Speaker 5: Tiny hut?
Speaker 3: Yes, what happens if I stab this ice?
Speaker 1: Stab it? It probably goes tink, you know, Like, have
you ever tried stabbing ice before? That's a weird question,
I think. For we're with a shovel, you know, when
you trying to chip away ice, it's the same thing.
It's quite durable.
Speaker 3: Am I able to chip a chunk off?
Speaker 5: Chip?
Speaker 3: Dunk?
Speaker 1: I think everyone's a little hyper. Can you chip a
chunk off this ice? Yes? I said it again, I
mean yes, I.
Speaker 5: Would like a small bit. Can we just keep tipping chunks?
Speaker 1: Okay?
Speaker 3: Oh?
Speaker 4: Like to break through?
Speaker 5: Okay?
Speaker 2: Chip a hole?
Speaker 1: You can tell that it's it's very thick. It would
take a long time to do such a fire matchic.
Speaker 5: Well, it doesn't. It doesn't produce heat unless I cast it.
But can I just I guess I could just keep casting.
Speaker 1: A trip?
Speaker 5: Can I try that?
Speaker 1: Okay? All right? So what happens is you produce flame? Right,
that's the cantrip you're using. Hits the ice, and and
and you begin to do this repeatedly, and bits of
the ice begin to melt to a degree mm hmm.
Speaker 5: Sorry, finish your thoughts.
Speaker 1: But as you watch, it begins to like freeze and
form up almost as quick as you melt it.
Speaker 5: Have we walked all the way the mountain?
Speaker 2: Yeah?
Speaker 1: May be a long track.
Speaker 4: Would it be longer than as far up as we've come?
Speaker 5: Not necessarily, because I feel like, as you're trying to mountain,
going this way around the mountain is not always a
very valuable option. I think it's worth the shot.
Speaker 3: Georgie, Georgie, Georgie was taken from me.
Speaker 4: Yes, Georgie was right.
Speaker 3: So I do not have Georgie correct, nor any of
Georgie's parts to be able to reassemble him.
Speaker 5: Quick question.
Speaker 3: If I spent some time to disassemble my jump boots,
would I be able to make another autonomous best construct
with those parts?
Speaker 1: Does that work with your points?
Speaker 3: Scaling jump boots and the ABC are the same points?
Speaker 1: Then? Yes?
Speaker 3: Okay, I am going to Uh could I have a
tiny hut to work on that while you guys take
the walk?
Speaker 4: Yeah?
Speaker 5: Are we still in the tiny hut? No?
Speaker 4: It would have dispelled.
Speaker 5: Yeah, yeah, because.
Speaker 4: It only last eight hours.
Speaker 1: I must stay. When you reach civilization, you can acquire parts.
Speaker 3: To of course.
Speaker 1: Yeah.
Speaker 3: Yeah, I figured yeah, but at the moment.
Speaker 5: I'm kind of up on Yeah, I haven't just lost
those points for it's a third level. Oh only twice?
Speaker 4: Okay, so you could still cast it tonight if we
were still here at the end of the day. Yes, okay, cool?
Speaker 5: Also quick question, do we want to go like if
we don't know it's up there?
Speaker 3: That's what we're trying to figure out.
Speaker 4: Wasn't that the whole reason we climbed this far?
Speaker 2: I know, I'm.
Speaker 4: Okay, Well, let's take a walk around and see if
we can find a hole or gap we can make
our way through. If not, while you.
Speaker 3: Hang out in the hut you work on, you take
the walk, see if you can find anything there. I'm
going to work on building something that might be able
to fly around.
Speaker 5: Cool, all right, s four let's go four hours out?
Speaker 1: Yeah, okay, all right, so yours is rather uneventful. Yeah,
I think montage of her assembling.
Speaker 3: I'm not gonna build Georgie again. I don't have like
the right parts, but I'll get some kind of makeshift
little figure with the helicopters so it can still fly.
And then I don't know, it'll probably have like lights
like green or red would be its system for saying
yes or no.
Speaker 1: I like that that's creative.
Speaker 5: What's its name.
Speaker 1: I'll give you inspiration for that.
Speaker 4: However you have, I.
Speaker 3: Have inspiration because I've had a long rest.
Speaker 1: You can give it.
Speaker 5: Ooh driven, Yeah, don't give it, use it.
Speaker 4: I'll take it.
Speaker 1: Yeah, yours is gone.
Speaker 5: I keep forgetting. I even leave big notes this inspiration
last two sessions. You can use it, and I still forgot. Yep.
Speaker 1: Typical many times, very much D and D fashion. I
can't tell you how many times I've given away inspiration
that never gets used.
Speaker 2: That's why.
Speaker 3: Well, with the new edition, they've made a lot more
ways to get inspiration. I think in hopes that it
becomes more of like a used thing because people just
forget about it.
Speaker 1: But okay, so the two of you begin to traverse
the mountain. You head around in a count counterclockwise direction.
At one point and you find a large cliff in
ravine and you can't continue further right, and so the
mountain goes and then it falls down and there's not
another part of the mountain until further but the ring
of ice even goes across that. Backtracking, going around the mountain,
you can get probably a good two thirds of the
way before you find impassable terrain.
Speaker 3: Again a different spot.
Speaker 4: Of Okay, so we've seen about two thirds of the
circumference of this area in the.
Speaker 1: Mountain yeap, and no gaps, no gaps in the ring.
Speaker 6: Right.
Speaker 4: I can't say I'm surprised, but a little disappointed. I
suppose we can't do much else on this mountain.
Speaker 5: There's got to be a way to get.
Speaker 7: Past this though, if we could fly, not a skill
I have, unfortunately me neither.
Speaker 5: Let's go see how Pen's going.
Speaker 1: Yeah, uh, okay, so you're left out for a moment.
As the two of you are traversing the mountain, you
hear a shriek carried on the blizzardy breeze. Okay, Now,
this is not a shriek of like a ghost, or
a shriek of someone in fear, but an animalistic.
Speaker 5: Yowl like a wolf for a not like.
Speaker 1: A wolf, like a full on shriek. Precisely, so much direction.
Uh it's coming from down further of the mountain.
Speaker 5: Like Pen's direction, like down down.
Speaker 1: The slope, and it's coming up towards you if you
don't mind grabbing those Oh so as you watch this,
this yetty, which is precisely what it is begins to
climb up the mountain, making a beeline directly for you,
fully aware that you're there.
Speaker 5: Is there any instances where like certain types of damage
do more damage against you know, like Pokemon.
Speaker 4: Yeah it's rare.
Speaker 5: But ire damage do more damage.
Speaker 1: I know it does more damage against a scarecrow. Yeah,
so that's one example.
Speaker 5: I'm aware.
Speaker 1: Yea.
Speaker 5: They call them vulnerabilities, and there's also like resistances, Like
I'm assuming ice nipe is not a good idea against.
Speaker 4: It's hard to say.
Speaker 5: Some really know it's dry and find out.
Speaker 4: Some enemies that you think should have a resistance or
an immunity or a vulnerability actually don't at all. So
until you've like, unless you're one of those people that
likes to memorize all those things, then it's just learned.
Speaker 5: By I can't even remember how to roll the dice
or fourteen sessions in or whatever, so.
Speaker 1: Work on that. So what did everyone get for their initiative? Okay,
go ahead, oh seventeen thirteen? All right? So the initiative
is Mara nice, then dravn and then the yetiem We
should you think we can take it?
Speaker 4: Or do we run away?
Speaker 5: I cast dissonant whispers okay safe second level, yes.
Speaker 1: Okay, uh oh, it only got a seven.
Speaker 5: Nice, it's gonna be thirteen, so it loses.
Speaker 1: It loses on a.
Speaker 5: Failed to save. It takes four D six damage because
I cast it at his second level.
Speaker 1: Okay, roll for damage.
Speaker 3: Can I borrow of course.
Speaker 1: Fifteen sixteen sixteen damage?
Speaker 5: Yes? All right, so it plus one was so hard
for me to add to it.
Speaker 1: Yells and whimpers and fear and begins to run away,
run down the mountain, and I need uh one of
you to move it the thirty feet.
Speaker 5: As far as it can.
Speaker 1: Yep.
Speaker 5: So if that's it's max thirty ft away forty feet
and also and also wireless running away just as a
fun little bonus, I also for fire.
Speaker 1: Produce flames, okay, forty feet away tomorrow yep.
Speaker 5: I just want to double check that that. I don't
remember what the it's not quite forty but as I can,
I can cast it within sixty feet and I would
have done it as it started runaway, so that would
have hit right. Well no, well no, I've a hit,
but like it would have, he would have been within
my range.
Speaker 1: Well, well, we'll let it, you'll let it slide. Okay,
that's when you hear, oh you missed.
Speaker 5: Yeah, I got Wait is this the plus five two
my role? So I got an eight?
Speaker 1: An eight that misses yeah, I assumed. Okay, that's when
you hear another.
Speaker 5: Way stop it.
Speaker 1: And another yet he appears and again making a beeline
directly towards you. Okay, uh, it is now driven stern.
Speaker 4: I'm just gonna try and see you a little bit
better here. Okay. That's what Maara is.
Speaker 1: What makes something human there? And uh looking like a human,
but it has a tag on its on its monster thing.
So like, for example, there's this one rock like creature
that eats gems and stuff called a zorn. It's a
elemental is the tag that it gets. So are they humanoid?
You'll have to find out.
Speaker 4: I'm just gonna stand by Maura, and I'm gonna they're
a monstrosity.
Speaker 1: That's what they're considered.
Speaker 4: I'm just going to prepare my actions. So if it
runs up to us.
Speaker 1: Attacking, okay, so prepare your action. That's it holding your action,
all right?
Speaker 5: So this also hold a bonus action too, or does it?
Speaker 1: That's six seven eight.
Speaker 6: But he's coming back that he's got a buddy because
because the thing was is it scares him for one turn, right, yeah,
I guess then.
Speaker 1: This one's going to come straight to your driving you
make an attack.
Speaker 4: Yes, I do.
Speaker 1: They have this uh unnatural blue glow in their eyes
and a ferocity as they you know, they curl their
lips back and you see these large fangs and their
clawed hands reach out for you. Fifteen fifteen hits okay,
eight damage, eight damage, okay, all right, now it's the
yettiestern no, Okay. What it does is it tries to
claw you drap them that first one getting a twenty
one to hit, so you take so you take ten
slashing damage, what the heck? And five hold damage which
is reduced to two because you have those boots on.
Speaker 4: Okay, so twelve total, Yes, and I would like to
use uncanny dodge.
Speaker 1: That's a smart idea to have that. Yeah, and then
it attacks you again, okay, getting only an eleven so
it misses nice all right. However, the one how far
away is that other one from Maurra. It is like
fifteen twenty fifteen.
Speaker 4: Yeah.
Speaker 1: What it does is it rips off a shard of
ice that's growing out of the ground throw it at you.
Speaker 5: That's so friggin rude. Dodge Does that work?
Speaker 4: You will take the dodge action in it at thirteen?
Speaker 8: Uh?
Speaker 1: Does? Yeah? Your AC is thirteen, isn't it all right?
Speaker 4: Is your armor equipped?
Speaker 5: Did I re equip my arm?
Speaker 4: Go to your inventory and see?
Speaker 2: Ah?
Speaker 1: I should have?
Speaker 4: Yeah, it's not damage.
Speaker 1: Okay, it gets you better.
Speaker 4: You take some studded leather or something.
Speaker 1: Yeah, increase, you take eight bludgeoning damages it smacks into you.
Speaker 5: That's so freaking rude.
Speaker 1: And three which is reduced to one cold damage.
Speaker 5: So nine mmm damage? What the heck in the world?
Speaker 1: Okay, it is your turnmar.
Speaker 5: Well, I can't okay, I just once again cast on
this bag. We can't, I think the one that I've
already hit.
Speaker 4: Because keep him our way.
Speaker 5: If he fails again, well I've already made some damage
on him. So if I can just remove him from
the picture. Sure, But I oh, but do we want
lay that's tiny?
Speaker 3: Hut?
Speaker 5: We do wanted to cast it.
Speaker 4: In a third We should probably hold on to it
because this mountain is a dangerous place. But you use
what you want to.
Speaker 1: All right.
Speaker 5: I do it on a second level.
Speaker 1: Second level dissonant whispers, yeah, wisdom saving throw thirteen. You're
lucky that's canted. It would have been in eighteen almost.
Speaker 5: Oh I rolled, I rolled, Okay, so you only take.
Speaker 1: Half half damage? Okay, I needed And it doesn't get
scared either, does it does? It doesn't wait ye on failure,
it does not get scared. Oh, you're right, okay, but
half damage?
Speaker 5: Oh fourteen, I guess that's second damage. And then I
turned to the other dude, or do I want to
keep going? I go back to this dude, and I
still shoot a fire thing at him.
Speaker 1: All right, go ahead, roll to hit.
Speaker 5: I shouldn't know by now what that means.
Speaker 1: Thirteen thirteen hits.
Speaker 5: It does.
Speaker 1: Damage, and you're finding the one you did dis and
whispers yeah, okay two d eight.
Speaker 4: Oh that's right, it's gone up because your level five noise?
Speaker 1: Oh five five? Just five? Yeah, okay, So your your
flames shoot out of your hands and they hit the
yetie and it yelps in fear as its flesh is seared,
and uh, and it seems to like cover itself and
cower for a moment before like standing up and yelling
growling at you.
Speaker 5: Are there trees around us.
Speaker 4: No, there are not so light the full mount.
Speaker 1: Yeah, okay, drabn.
Speaker 4: Okay, I'm gonna use steady aim to give myself advantage,
and I'm attacking that. Yeah, that's right in my face
critical with sneak attack. Oh yes, okay, let's start with
the bass damage of the scimitar. Uh seven, eight, nine,
eleven damage okay, and then.
Speaker 1: Oh my gosh, okay ten twenty five plus eleven thirty
six damage. Man, that definitely bloodies nice. Eight and six
is fourteen okay? All right, good?
Speaker 4: And then bonus action. I'll do a nick.
Speaker 5: Oh the bonus action uh oh yeah, yeah, you're right, it's.
Speaker 4: Just a freebie.
Speaker 1: That's why it's she's been studying the rules a bit.
Speaker 4: Yeah, come on, brain, what was I gonna look at?
Oh yeah, okay, next to tackle. I just wanted to
make sure that steady aim wasn't advantage for your whole turn,
and it was just next attackle which it is. So
this is a normal attack.
Speaker 1: Uh sixteen, sixteen hits okay, one one one one more damage, nick,
it's aptly named.
Speaker 4: And then and then I guess I can bonus action
another one. Yeah, so why not?
Speaker 1: Because I've got the in this action a light weapon.
Speaker 4: Yeah, so I have two scimitars. Oh, and scimitars are light, yeah,
stars are light, So nick, I can do for free,
and then I can use bonus action to do an
offan attack, all right, which is twenty four?
Speaker 1: Okay, that hits three damage, three more damage. Hey, every
little bit adds up. This one's not looking too hot.
Speaker 5: You already say he's bloody. Has he already passed that?
Speaker 1: Yeah? I take it. And oh the other one is
bloodied as well. I miss that, thank you. So as
you are, you know, attacking this yetti, you notice as
you cut away, like a patch of its fur on
its skin is a tattoo of the Anvil clan of
the Dwarfs.
Speaker 5: Did people turn into yeddies?
Speaker 4: Discussion after the battle.
Speaker 1: The yetti is going to strike at your driving. The
first thing it does is I need you to give
me a constitution saving throw as it looks at you
with those blue eyes and they seem to pierce into you.
Oh no, you're fine. You resist it, and then it
attacks you, getting a eighteen no excuse me, seventeen to hit.
You take six slashing damage and another five reduced to
two cold damage. So eight total eight and then it's uh,
it's gonna attack again.
Speaker 4: Okay, I'll take that eight and then we'll see what
happens next.
Speaker 1: That is a seventeen that hits, That hits. Okay, so
it slashes at you again, only doing five slashing damage
and one one cold damage because it was three reduced
to one.
Speaker 4: Okay, so six, yep, I guess I'll use my uncanny
dodge on that one.
Speaker 1: Okay, reduce it a bit the other one, Mara. Can
somebody say it comes up to you to attack, all
the while staring at you with its with its eyes.
I need you to give me a constitution saving throw.
Speaker 5: That's the Towney's done right, Yeah, it's good. And then
plus one okay, seventeen.
Speaker 1: Okay, pass cris seems those boots are giving you some protection.
Now as it comes up to you, it goes to
strike you, but it has this this like it's being
careful about striking you. It's almost as if it's developed
a fear that it didn't have. And it only gets
a eleven to hit, does not it misses, Okay, so
you're able to dodge out of the way because it's
it's been too ginger with its attacks, it makes another swipe,
getting a seventeen that hits you take six slashing damage
and six reduced to three cold damage, so nine damage total.
Speaker 5: Yikes.
Speaker 1: Okay, back to the top of the round. Mara.
Speaker 5: Can if I if I tried to, like, I don't
know it, would it be an action? If I tried
to recall my memory a history of anything I've learned
about them? Or Nope?
Speaker 1: No, you could do a do an animal handling check,
I don't nature?
Speaker 5: Actually no, would it be nature?
Speaker 1: It's it's you.
Speaker 4: Could debate a few things.
Speaker 1: You can use either nature or nature.
Speaker 5: Oh well, either way, it's plus eight.
Speaker 1: Okay. Can uh you recall no knowledge of Yetti's being humans?
Speaker 5: Yikes?
Speaker 9: Okay I or dwarfs in this case, Yeah, yikes.
Speaker 5: I am going to use my This would be an action.
Right to light my lantern?
Speaker 3: Uh?
Speaker 1: I know that would be your interaction?
Speaker 5: Oh, I can interact and then I can do an action. Okay,
I light my lantern. Okay, and then I do dissent.
Speaker 1: It whispers, but is a first Okay, that's become your
go to spell wisdom save DC thirteen. He gets a twelve,
and so that means that he's got to run away
from you. Yes, means you get an opportunity attack. What's
your strength score?
Speaker 4: Is that this one the base score? So I think
it's eight here?
Speaker 1: Eight? Yeah, that's your score. What's your modifier one? So
it would be it would be one plus your strength score.
But it's always a minimum one for an opportunity for
us an attack.
Speaker 4: Right, is it though?
Speaker 3: An unarmed strike?
Speaker 1: An unarmed strike?
Speaker 4: Oh yeah, an unarmed strike. The damage that you do.
Speaker 1: Is a minimum minimum of one. Yeah, so you can
do an unarmed strike against him, like kick him as
he walks away.
Speaker 5: Are you sure? Because yes, it does a zero.
Speaker 4: But well maybe it's a new rule, okay, the older rules.
I know it could never be lower than one.
Speaker 1: Okay, I don't think it does. And that's that's not
your plus zero okay. So yeah, he's just gonna run
from you and take the full damage of this eight
eight damage, Kate. So that puts some ok all right?
Speaker 5: And then I shoot fire at him, ok go ahead?
Ummm oh twenty three that hits nice? Yes? Sixteen time? Yeah,
ten one.
Speaker 1: Eight, it's pretty good. So it is now, yes, So
what it does is you hit it and again it
yelps in.
Speaker 5: Fear and does he run away? Runs away?
Speaker 1: He does run away because.
Speaker 5: Of the get away from me. Dude.
Speaker 4: Yes, I think I'm just gonna carry on going at this. Yeah,
I'm a little concerned seeing that had to but I
don't really know what to do about it because it's
up in my face and it's up in your face
a hairy, scary beast.
Speaker 1: Yes, yeah, it's it's out for blood.
Speaker 4: I feel like I should describe a little bit what
it looks like because Dravin's fighting styles with the two
scimitars and he's just kind of like a blur of blades.
I like to picture it. If anyone has ever seen
The League of Extraordinary Gentleman, there's like Captain Nemo as
this scene where he goes against this like huge mutated
guy yep, and he's just like, that's what I imagine.
Speaker 1: I have seen that. Yes, I actually like that movie.
It's you know, it's not a good movie, but it's
not as bad as everyone makes it. Fourteen for the
first Attack fourteen.
Speaker 4: That is a hit, all right, And I didn't do anything.
Speaker 1: Maybe it's as bad as everyone makes it, but I
enjoy it.
Speaker 4: It's not too bad. It's good fun nine damage.
Speaker 1: Nine damage. That slays it. Ooh, all right, okay, so
it drops to the ground with a thud and it
is now the other yetties turn.
Speaker 4: No, oh it's so far away.
Speaker 1: Never mind.
Speaker 4: I was gonna go after it. It's I do, but
that I only have a bonus action left, going to.
Speaker 1: Give me a constitution saving throut.
Speaker 5: It is, Oh wait are you doing?
Speaker 4: Okay? Now, now this is getting complicated, Like can I
use a range weapon to weapons fighting?
Speaker 1: I don't think so.
Speaker 4: It's a light, it is a crossbow. It's just I
think no.
Speaker 1: But does have the loading property?
Speaker 4: Well yes, but it hasn't been used. So the loading
property means you can only use once a turn. That's right.
Speaker 1: Yeah, So so you couldn't do it an extra attack
with it?
Speaker 4: No, Like if I had two hand cross bows and
I had to happen to have three attacks available, you could.
I could only do too because they only shoot one.
Take a shot that sounds valid? Okay? Uh yeah, twenty
that thing that hits and just six uh no bonus Okay.
Speaker 1: So it looks at you, Laura, it's my role still valid.
It looks at you and an arrow sinks right into
its head. And it drops and it dies, or I
should say crossbow bolt.
Speaker 4: I think I have to get at least that far
to Actually, I.
Speaker 5: Just need everyone to know I rolled in nineteen years twenty.
Speaker 1: You were ready a good role, apparently, dra and beat
you to the punch though. Okay, you two have survived,
survived the are you looking? What's your health?
Speaker 5: That not great?
Speaker 4: I'm I'm over her.
Speaker 5: I'm just less than half, could be worse. I but
my biggest priority is like checking these dudes out.
Speaker 4: Agreed. I want to go back and check the one
that I killed first, because I saw the tattoo yep
on him.
Speaker 1: It is a tattoo that is common amongst the Anvil
clan of dwarfs.
Speaker 4: This doesn't make any sense. I've not heard of dwarves
turning into yetties have a no, I wouldn't think so.
Speaker 3: Never are they turning into yet or just keeping yetties
as pets like Are these like branded like cattle?
Speaker 1: Well, if they give me, give me an investigation check
on these guys, sure can.
Speaker 5: I I'm also looking so twenty four and.
Speaker 1: Okay, Mara. On the other yetti, you find what looks
to be a dwarven bracelet very tightly, like as if
it's almost cutting off circulation in the skin gosh on
its arm.
Speaker 3: Can I take the bracelet off?
Speaker 1: It's in there pretty good. You'd have to dig it
out cut it off. Yeah, essentially, Uh you could.
Speaker 5: It's not like it doesn't just have like.
Speaker 1: A uh it does, but it's like the skin has
like it's like healed around it to a degree.
Speaker 4: Yeah.
Speaker 5: Okay, So my first thought was this is like some
sort of wish or like magical tracking device. But that
just seems like a dwarf turned into a Yetti.
Speaker 1: Who can say, like scraps of clothing on this yetty.
Speaker 5: Like any any sign of like previous humanity other than the.
Speaker 1: One has a gold tooth.
Speaker 4: Mhm.
Speaker 1: But it's not a Yetti tooth, it's a human tooth
like in his mouth.
Speaker 3: Okay, I think you're right about they are transformed.
Speaker 5: Dwarfing.
Speaker 4: Yeah, part of me wants to harvest that, but another
part of me thinks that dragon probably wouldn't do that.
Speaker 5: Mara wood, which one was it on?
Speaker 1: It would be on dragons.
Speaker 5: Mara doesn't know about it. Then, so I come back
to you and then she sees I tell you, like
he's wearing a bracelet that he could not have gotten on.
So he that that is weird. That's weird.
Speaker 4: A tattoo on this one.
Speaker 5: This guy has a tattoo then there see, Okay, it.
Speaker 4: Seems crazy, but I think maybe at one point these
were dwarfs.
Speaker 5: Yeah, do you think is that possible? Is that a thing?
Speaker 4: Well, we've seen what vor Tar can do. I don't
know if his magic applies to the living as well.
I don't know.
Speaker 5: Well, something turned to that guard and my dad's palace
into a the octopus creature.
Speaker 4: That's true. We still don't know what did that.
Speaker 5: Yeah, that, I well, that that might be where this
castle is. So is whatever's up there turning people into
other things to do its bidding?
Speaker 4: Honestly, at this point, I think anything's possible.
Speaker 5: Do you think dwarves were trying to get up to
the top and got turned into creatures? And we're next.
Speaker 1: Give me a constitution?
Speaker 4: Was scared of me?
Speaker 3: Mara?
Speaker 4: I sure, hope not. Let's let's just get back to Penn.
Speaker 1: So so after a while these two walk in looking
slightly worse for wear.
Speaker 5: I never pointed out the tooth, so I never stole it.
I didn't know about it. Well, we met some yetties.
Speaker 3: You met there's yetties out here. Yeah, that shouldn't surprise me.
Speaker 5: I don't know that they were always yetties.
Speaker 4: What, Yeah, that was the weird thing. Yeah, we found
signs that maybe there are at one point dwarves perhaps mutated.
Speaker 3: I don't know dwarves transformed into yetties.
Speaker 4: It's just a guess, but that's what it looked like.
And they attacked you guys very directly.
Speaker 3: In fact, here take off and I passed each of
them a vitality serum.
Speaker 5: So how many hours has been level? Was five hours since?
Speaker 1: I said, probably would have taken because you guys were
traversing the mountains. Nine You're lucky.
Speaker 4: They're just freely available.
Speaker 1: Ten back, I would say it's probably been like seven
and a half hours.
Speaker 4: Like, oh nice, you're gonna have a half hour rest
spite and before it, how long is short? Yeah? Yeah?
Short rest? Lets you roll hit dice.
Speaker 3: Yes, yes, yes, yes, I'll do. I'll use my battle
medic on each of you since we've got the time,
so you get to roll one of your hit dice
plus my proficiency bonus, which is.
Speaker 1: Also wait is but it doesn't count against their hit dice,
does it?
Speaker 3: They do spend one of their.
Speaker 1: Spend one hit dice, but they get to add their
constitution plus your proficiency, right.
Speaker 3: No, just their hit die plus my proficiency. Only got six.
Speaker 1: Hey that's true. Yeah, that is six health back. And
you didn't have to use an hour of your time
to do it. It just took two actions.
Speaker 3: Thank you.
Speaker 5: Battle. It is really yeah, I'm actually really close back
to I'm really clice being.
Speaker 1: So you get a respite from the cold for about
half an hour.
Speaker 3: To Okay, by the time they get back, have I
completed my little creation?
Speaker 1: Yeah?
Speaker 3: Okay, I would like to uh request it. I'm gonna
tell it directed to fly over and around the ice, Okay,
look around and then come back.
Speaker 4: Okay, okay, right, and we'll see if it comes back.
Speaker 5: We will see if our next ABC also gets stolen.
Speaker 3: That would be unfortunate.
Speaker 1: But it's gone for a long time, okay, like longer
than it should be.
Speaker 4: Would it would it have left while we were gone?
Like how long does it take.
Speaker 1: To know she sent it off? At this point?
Speaker 7: Oh?
Speaker 1: Okay, yeah, so you guys are just kind of sitting
in the snow wait at this point, and it comes
back a little, uh sluggish because of how cold it is, right,
mechanics don't work well in the cold. Yeah, and and yeah,
so it's back.
Speaker 3: Okay, I'm really excited to talk to it. Does it
look like a normal mountain up there? It has red
light and green light?
Speaker 1: Red light?
Speaker 5: Okay?
Speaker 3: Did you see anything alive up there?
Speaker 1: Red light?
Speaker 5: Okay?
Speaker 3: Uh?
Speaker 5: Pen, this is so cool.
Speaker 3: Yeah, I know, I'm pretty amazing.
Speaker 5: What Georgia? Red light? Green light?
Speaker 3: He did, yes or no by nodding.
Speaker 4: Oh, okay, what's this one's supposed to be? I don't understand.
Speaker 3: It a blob of the scraps that I was able
to gather from my boots.
Speaker 5: That's why we don't freaking Is there a kingdom up there?
Speaker 3: Is there a kingdom up there?
Speaker 1: Red light?
Speaker 5: Okay? Do you know what a kingdom is?
Speaker 1: Green light? Okay?
Speaker 3: Is there anything up there?
Speaker 1: Green light?
Speaker 4: He said it wasn't a normal mountain?
Speaker 3: Yeah, not a normal mountain. Is it cold up there?
Speaker 4: Green light?
Speaker 3: Okay?
Speaker 4: Green light? Was there anything green up there? Green and glowy?
Speaker 1: Red light?
Speaker 3: Was there anything not the color of snow and ice?
Speaker 5: Up there?
Speaker 1: Green light?
Speaker 5: Okay? Was it a rock?
Speaker 1: Green light? You gotta practice playing twenty questions.
Speaker 4: Is there anything that looks like a portal or magical
in nature up there?
Speaker 1: Red light?
Speaker 5: Is there any route that we could take to get
up there?
Speaker 1: Red light?
Speaker 5: Okay?
Speaker 4: Are there any structures up there?
Speaker 1: Red light?
Speaker 4: Okay?
Speaker 5: Is there?
Speaker 1: You have to realize it has not traversed the entire
mountain like you told it to go up above the
ice and go around.
Speaker 4: Yeah, so it didn't go to the top.
Speaker 1: Yeah, it hasn't explored the entirety of the other half
of the mountain.
Speaker 5: Yeah.
Speaker 3: So it doesn't look like a normal mountain up there.
I don't know how to ask what's different when it
can only do yes or no?
Speaker 5: Does it?
Speaker 3: Does the train up there appear to be of this world?
Speaker 1: Green light?
Speaker 4: What is your favorite color?
Speaker 2: Red light?
Speaker 5: Yeah?
Speaker 4: I don't know what else?
Speaker 3: As Is there clear visibility up there?
Speaker 1: Red light?
Speaker 10: Okay?
Speaker 3: Is the the storm worse up there?
Speaker 1: Green light? Okay?
Speaker 3: Uh? Can you see through the air really at all?
Speaker 1: Red light?
Speaker 3: Okay, So it's just like white up there?
Speaker 5: Red light, But it's mostly white up there?
Speaker 1: Green light?
Speaker 2: Okay.
Speaker 5: Is there something big to focus on up there?
Speaker 2: Red light?
Speaker 1: Green light?
Speaker 4: Yes, the mountain is big, I guess.
Speaker 5: There's nothing living up There's.
Speaker 4: What it said, but I mean undead?
Speaker 5: Is there anything moving up there?
Speaker 1: Green light?
Speaker 3: Is there anything moving other than the snow that's falling?
Speaker 1: Red light?
Speaker 4: At least?
Speaker 1: This is like speak with dead, you like, get a
corpse to talk to you, and it just gives you
the most bogus answers.
Speaker 4: So there's not much going on just above this ring of.
Speaker 5: Ice, then, not just.
Speaker 3: I would like to direct it to please fly to
the summit and back.
Speaker 5: Well, let's.
Speaker 1: Okay, so you let it warm up then, and then
you send it away. Yeah, okay, you wait and you
wait and you wait. It does not return. Sorry, okay, okay.
Speaker 5: We lost the contract.
Speaker 1: Yep, two machines in two days.
Speaker 5: You did up some civilization and get supplies.
Speaker 4: I'm not sure what more we can do up here. Okay,
it's probably getting towards evening though, now that wasn't it
with all the sitting.
Speaker 1: Yes, and there's there is.
Speaker 5: A crunch, another freaking yetti and had well actually should I.
Speaker 4: I don't know how long does it take? It's it's should.
Speaker 5: Have a one minute to do and it lasts for
eight hours?
Speaker 4: What do you do?
Speaker 1: Throw the hot up? How dark it's it's getting dark.
Speaker 3: Yes, yeah, do set up the hut. I'd like to
wait overnight for my little hank I think I called them.
Speaker 1: Yeah, I do, all right, you can benefit from a
long rest.
Speaker 5: We can see out of the hut, but people can't see.
Speaker 1: In Oh does it make you invisible? No? No, no,
they can see the hot they just can't look.
Speaker 5: They just can't seek into it. Creatures, oh wait, creatures
and objects within the emanation when you cast it, can
move through it freely. All other creatures and objects are
barred from passing through it. Spells lower than level three
Level three and lower can't be cast through it. The atmosphere. Oh,
and the effects of spells can't extend into it.
Speaker 1: Essentially is a safe pocket. Yeah, so you enter into it.
Speaker 5: The emanation is opaque from the outside, but it's transparent
from the inside. So yeah, we can really watch whatever's
happening around us.
Speaker 1: Okay, So what happens is you, uh.
Speaker 5: Driving an irice?
Speaker 1: You begin to watch, you can watch, Yeah, and as
you watch, passing through.
Speaker 5: The ice barrier, what just walks through it?
Speaker 1: Just walking through it comes what looks to you as
a giant, lumbering hulk of ice. Okay. And it lumbers about,
and it looks around the landscape, and it sees the hut,
and it comes over to the hut and it stands
there and just stares at it for a bit. It
reaches down and it digs its hands underneath. It tries
to lift it can't. It can't budge the hut.
Speaker 5: Oh good.
Speaker 1: You see it strain for a bit and then stare
at the hut, and then it turns around and begins
to lumber back through the ice. Oh my god, what
do you do. Your compatriots are sleeping. You have benefited
from a long rest. They have not.
Speaker 5: Yeah, all of them keep sleeping. Okay, but that's freaky.
Speaker 1: Give me a perception.
Speaker 2: Check what the heck in the world.
Speaker 1: Nineteen nineteen. You hear shrieks and cries of yetti in
the distance.
Speaker 5: Okay, okay, So it's been the hut's been up for
like four hours hours?
Speaker 1: Yeah, I'll say six. It's very early in the morning.
Speaker 5: I want them to benefit from the long rest.
Speaker 1: So the shreeks continue to get louder.
Speaker 5: Yeah, I mean, how many straps.
Speaker 1: There's a cacophony of them that seem to be coming
from different directions throughout the mountain.
Speaker 5: Oh my gosh, what are you gonna do? Actually, your
health is fine. Does your long rest recover anything else mine? Yeah?
Speaker 1: Just his uncanny dodges?
Speaker 11: Wait, no, no, those are just a reaction. Yeah, it's
a reaction. So I'm not wanting for anything. My health
is full. So you wake me up earlier?
Speaker 4: Okay?
Speaker 3: Does it impact you if I wake you up early?
My vitality serums won't recover. Oh no, but I still
have some dealer.
Speaker 5: No, I watched you keep sleeping, I mean running away. Now,
I'll still mind us an attacker.
Speaker 3: So it's got a couple of hours of safety in
the hut.
Speaker 5: Still, yeah, I think I think I let them just recover,
all right? Are more well? Okay? So this is six
hours in. At six and a half hours in, are
there even more shrieking?
Speaker 1: Like?
Speaker 5: Is it getting worse?
Speaker 1: What you can see is standing at the edge of
the area that you are. There's two or three yetties
standing now and staring at the hot.
Speaker 4: Oh my gosh, are their eyes glowing blue?
Speaker 1: Oh? Yes, their beady eyes glowing in the dark morning.
The sun begins to crack on the horizon.
Speaker 5: That's terrifying.
Speaker 1: Oh yeah, but Mar's letting you sleep.
Speaker 3: M hm, So I don't know what's happening.
Speaker 1: Okay, A four shows up.
Speaker 5: They're just getting more and more.
Speaker 1: Ten minutes later, fourth Yeeddy shows up and.
Speaker 5: They can't give up, and I wake up Drava.
Speaker 1: Okay, you've been awoken. You can benefit from a short
rest if you would like.
Speaker 4: I don't need to driven.
Speaker 5: Uh what do we do? And I point out you.
Speaker 1: Can see there's there's there's a group of them kind
of together, right, but then there's even one like the
opposite direction.
Speaker 5: They're gathering and when this hut ense? Oh my, do
we try to leave now before more come? Do we
try to wake them out?
Speaker 4: By the look of them, I don't think they're going anywhere.
Speaker 5: How long can we wake them out? Can I just
as soon as this hat close?
Speaker 4: Well, we could try and figure out the way we
could get down the mountain very quickly. It's a shame
we didn't steal those shields we used earlier.
Speaker 3: Yeah, this didn't really work out well for you.
Speaker 4: I'd probably just sit on it this time, try to
stand on it. Yikes. Well, unless you've got a really
clever way to get down the mountain quickly. I think
maybe we need to get moving.
Speaker 5: Can I cast spells.
Speaker 3: Through the hut?
Speaker 1: I don't think so.
Speaker 4: Didn't it say third level or lower?
Speaker 5: Can't pass through it?
Speaker 1: Oh?
Speaker 4: Right, so you'd have to cast a higher spell.
Speaker 5: Oh, can't be cast like me casting? Okay, yeah, I
only have I only have I don't have a four.
Oh you know it's third that you have to Okay, Oh,
I'm panicking. Trace all right, quick break, stretch, hydrate, look
up directions to the nearest library to you, you know,
standard self care in the meantime. Thanks for listening to
the Adventures and the Party Veiled podcast. Don't forget to
also check out the videos of our sessions on YouTube
and join our Patreon for exclusive content and discord access
at patreon dot com, slash twilight and make thanks again,
and we hope you enjoy the rest of the session.
Speaker 1: You're sleep.
Speaker 2: Well?
Speaker 5: No, okay, let me look through all of my suppose
by myself.
Speaker 1: All right?
Speaker 2: Oh wow, so good? And I found all by myself.
Speaker 1: Okay, all right, here that's a great idea.
Speaker 4: Here's the plan right before the hut's going to dissipate,
when you can sense it's going to disappear. We lay
on the ground and you cast pass without a trace,
and we start sneaking off till we can cut their
line of sight and then we move on.
Speaker 5: Love it all right, yep? Yeah, okay, we're ready are weapons.
Speaker 1: And like, yeah can I okay? All right, so you
cast pass without a trace. Everyone give me a stealth check.
Speaker 3: Yep.
Speaker 5: I didn't do my dice audition? Which one do I use?
Speaker 3: Twenty eight eighty plus the tennis?
Speaker 5: Would you give back?
Speaker 4: Have inspiration?
Speaker 5: I do? And I'm kidding, what did you roll? Five?
Speaker 3: So it would have been I'm going to use my
heroic inspiration.
Speaker 4: Okay? The five it is, so.
Speaker 5: What is my.
Speaker 3: Where?
Speaker 5: So? So eighteen okay, okay, so good for you.
Speaker 1: Fifteen is their passive perception. They would have seen you.
So the hut goes and they all kind of you know,
they perk up when it goes, but they can't see
you in the snow, right, they don't sense you, to
which they start to, you know, they start to kind
of hoot and make noises at each other, and and
you can see there is a visible confusion amongst them.
What do you all do?
Speaker 3: I should have examined them or we still had the hut.
Speaker 5: Yeah, I don't know.
Speaker 4: Maybe they're too far away.
Speaker 5: Well, I think we just try to we have an
hour with past of that tree. So I think we
just try to keep moving.
Speaker 4: Yeah, like lay low until we're all okay, or like
stick close to the ground to try and cut line
of sight and the un Once we can't see them,
we move a little.
Speaker 3: Faster and okay, dead Hank show up at all through
the night, No by Hank.
Speaker 1: What what happens is one of the yetties? Actually, what's
their intelligence? Okay? One of the yetties does come lumbering
over towards where you are to investigate the area are
or were where you are, because you guys are laying
in the snow moving.
Speaker 5: We were laying and then and then so we were
down and we're.
Speaker 1: Like okay, and you leave no tracks.
Speaker 5: Yeah, we leave no tracks, and we sneak away until
we're out of their sight and we just.
Speaker 1: Continue to keep Congratulations, you escaped. You escaped one of
my encounters. Let me let me show you the beast.
Speaker 3: You know, that's.
Speaker 5: What I saw, That's what I saw.
Speaker 2: Walk through.
Speaker 5: My goodness, and when we're safe, I do share that
experience with them. I'm like, yo, by the way I
walked through it, he's scary. He looked like blah explained him, freaky.
Speaker 4: I'm glad I was asleep.
Speaker 5: Also, we never tried to just walk through it, so
I don't know if it well you stabbed yeah, okay, okay, okay,
if we could have just passed through it, I think
we Unless there's a certain spot that you can pass.
Speaker 4: Through, I will say we didn't try that.
Speaker 3: We should have tried that.
Speaker 5: Well, I don't really want to.
Speaker 2: I don't really want to.
Speaker 4: Well, there's four ye he's waiting for us.
Speaker 5: If we go back, just like a different space, and well,
it's gotta be that space if it's a particular space
that we could just walk through. But I'm scared of
whatever that thing was.
Speaker 4: So okay, as we're talking about this, Drivon's gonna pull
out that ice dagger and think, I wonder if this
would have done anything to that ice wall.
Speaker 5: Oh, I don't think can ice pass through this ice?
Speaker 4: Ice passed through ice? So that's what you saw with
the creature? I don't know.
Speaker 1: Okay, So you you make your way a good portion
of the way down the.
Speaker 3: Mountain and then we contemplate going back.
Speaker 1: Yes, well do you decide to go down or do
you decide to go up? What I will say is,
looking down, you can now see across the vastness of
krim right and down at the base of the mountain
you can see the entrance to Vrackham right, and it
seems as if there is a legion of dwarves and
icy bodies gathering. Right there is your preparations going on
and off off to the side, off to the side
in kind of a little uh in it uh an
area near where everybody's gathering all these battalions of war
mongerine individuals. You see what looks like a larger version
of the airship you saw at Mechanical Magic.
Speaker 3: Oh okay, I legit like that avalanche idea?
Speaker 4: Can I if we have something to start it with?
Speaker 3: I have canister bombs uh below us?
Speaker 2: Right?
Speaker 4: Like?
Speaker 5: Yeah, okay, it wouldn't would impact us. Will we die
in this avalanche?
Speaker 4: That question?
Speaker 3: H hmmmm?
Speaker 4: Is there enough snow to cause an avalanche?
Speaker 1: Well, there's a lot of snow. The problem with causing
an avalanche, let me get a little scientific for all
of you. How an avalanche works his snow is sharp,
and snow sticks together with itself. Sunlight comes out and
it melts the snow so that it becomes less sticky,
and then more snow will fall down on top and stuff.
But then what happens is something disturbs that snow, and
since it doesn't have enough hook, it slides. Grim has
not really melted at.
Speaker 4: All, so the snow wouldn't have any It wouldn't have
to give enough momentum.
Speaker 5: But if we start a snowball down or just a rock, is.
Speaker 1: A big old bowlder, a big old enough to take
out a legion of well, then.
Speaker 5: It picks up snow and it gets bigger, bigger, at
least we can.
Speaker 4: It's very snow.
Speaker 1: So what do you guys do.
Speaker 4: To dislodge a couple of boulders?
Speaker 3: I kind of would like to try and go back up.
Speaker 4: I'm inclined to do the same. Sorry, I'm inclined to
do the same if there's a chance we could get through.
Speaker 5: That dude was freaky.
Speaker 4: But I we're here, so well, maybe we go around
a bit so we're far enough away from where the
yeties were, and then we go back yeah, and hope
that they've dispersed. I don't know.
Speaker 3: Okay, yeah, let's do it all right, Okay, all right, before.
Speaker 1: We get too far away from work, so you you
go back up, you get back to where you were.
The yetties are gone. Their tracks are lead away in
all sorts of different directions.
Speaker 3: Okay, And I would like to attempt to just walk
through it.
Speaker 1: Okay, you walk face first into it. However, instead of six,
you only take three cold damage.
Speaker 5: Okay, cool, thank you.
Speaker 4: I'm I'm so proud of you that when we first
came to this, you just didn't shove your hand and
you used the dagger instead.
Speaker 1: And now that's just face.
Speaker 4: Now we get to know what happens using your head.
If I take out the ice dagger and try to
like interact with the wall.
Speaker 1: Not happened, okay, nothing solid ice pen steps back.
Speaker 5: With her face. Just where are we at? That exactly
the spot where I saw the because I would try
like that spot. Well, dang, all right, well.
Speaker 3: It was worth a try.
Speaker 4: It was worth to try if we could get through.
Speaker 3: Let's go back back to civilization.
Speaker 1: I feel like a video game where it's like you're
not high enough level to the vibes. It seems to
keep running and you're just running in like a literal
level wall. Disappear like I can climb this.
Speaker 5: It's not that steep, and you just you just keep moving.
Speaker 1: I'm going anywhere, okay, So what do you guys do now?
Speaker 3: I head out. I want civilization because I want my
toys back. I no longer have my jump boots or MABC.
Speaker 5: And okay, wait, sorry for the Okay, before we leave,
I cast tea invisibility, which not only shows me creatures,
it also shows me invisible objects.
Speaker 1: Unfortunately, there's nothing to see here.
Speaker 2: What the heck?
Speaker 5: Okay, well, are there any ghosts around me? Or are
they all ice people?
Speaker 1: Now you don't see any ghosts around you either, It's
all been sucked under the mountain.
Speaker 5: Hmmm, yikes.
Speaker 4: Okay, well yeah, let's head down.
Speaker 3: Back down, okay, and not you know, very skin wherever.
Speaker 4: We can get down safely out of the view of that.
Speaker 5: I use my tracking skills that i've you know, used
in Amoralia to give me a nature check.
Speaker 1: Yeah twenty okay, so you're able to determine a good
way down the mountain avoiding yettis. However, I need you
to give me a survival check.
Speaker 4: As well to see if we survive our way down
the mountains.
Speaker 5: Oh, that's not as good. That is eleven.
Speaker 1: Okay, all right, So with nature, you're you find yourself
able to avoid any of the I guess fauna on
the mountain. Right. And there's a couple of times where
you you have to steer people away from some crevasses,
some lifts, things that you almost don't see. You got eleven,
so you passed. But you make your way down the mountain.
Speaker 4: Oh coly, but surely.
Speaker 1: Oh good, probably off to a southeastern direction. Uh and uh, yeah,
you are at the base of the mountain. In the distance,
you can hear the chanting and shouting of those preparing
for war. And what do you do from here?
Speaker 3: The mind tunnel that we came out of when we
left would be very near here, Yes, very near here?
How near to like the whole legion? Like could we
get back in?
Speaker 1: You could get back in?
Speaker 3: Yes, before we evacuate Krim entirely. Do we want to
go check out like the caveden mines where the undead
came from?
Speaker 4: Yes? I think we should just go to Stellanovius.
Speaker 5: I still want to find this secret library that my dad.
Speaker 3: Was talking about.
Speaker 5: Because it wasn't that one. Yeah, it wasn't the library
we went to, but this secret library that still has
books with information on it.
Speaker 3: From from the sounds of the story, it did not
look like something.
Speaker 5: Regularly used.
Speaker 3: Yes, it looked hidden.
Speaker 5: Yes, through that creepy mind blocked.
Speaker 4: Off remind me of the face. Was the secret library
in Crimm.
Speaker 3: Tunnel may or may not be, but it was was
going through some tunnels and found a secret library.
Speaker 5: Every I rewatched that episode just to remember. I watched
the episode just because I do, and then I was like, oh, yeah,
that was the story. Yeah, say Mara just remembers this
doesn't have to rewatch any She have some choices.
Speaker 1: You could go back into Rackham through a mind shaft essentially,
or or a mind tunnel. Or you can try and
cut your way through Krim to Stellan Nobis. Or you
could go and spy on these legions.
Speaker 4: Or yeah, Dravin's gonna make his intentions very clear. I
want to get back to Stellan Nobus. I want to
regroup with the King and those that escaped, and I
want to put force together to come back to Rackham
and take down board Talk, because that's what needs to happen.
Speaker 1: Give me a constitution saving throwpen.
Speaker 5: Okay what?
Speaker 4: Oh yeah, because she's sick.
Speaker 1: I've forgot about that.
Speaker 3: Oh yes, eleven.
Speaker 1: Okay, game one level of exhaustion and your cough becomes worse.
Speaker 3: Oh no, did I already try to heal it?
Speaker 5: Uh?
Speaker 4: I depend you've got a bit.
Speaker 3: Of a cough, but I'm not feeling great. Actually, ah, exhaustion.
My speed is reduced and.
Speaker 1: It's the new exhaustion.
Speaker 3: Yeah, I like the new exhaustion.
Speaker 1: I do like the new exhaustion.
Speaker 4: Okay, I mean I don't like being exhausted but not unconscious.
Speaker 1: They're not quite as intense in the new version.
Speaker 3: What gets pretty intense?
Speaker 1: Well, yeah, it still kills you at six like and
I'll let you know, Cameron, it kills you. If you
hit six levels of exhaustion, your character.
Speaker 4: Is just two times you. Your roles are reduced by
h speeds reduced by five.
Speaker 5: That's taking a long rest, remove and exhaustion one level.
Speaker 1: Not this.
Speaker 5: When when your exhaustion level reaches you, the condition ends.
Speaker 1: So correct, But there are certain types of exhaustion that
cannot be dispelled, so long rest won't help her.
Speaker 3: Oh my gosh, I'm slow, guys, a little slower.
Speaker 5: Okay, remind me about the sickness. Was it.
Speaker 1: Like after you left the mind? Yeah, she just developed
a cough, just a cough, mm hmm.
Speaker 4: I think that's more reason to get back to Stellonobus.
If you're not feeling well the.
Speaker 1: Clerics and how quickly are you going to get there?
What's your method?
Speaker 4: Walking?
Speaker 5: Is the amount that we would be slowed down by.
Speaker 4: We're not hijacked airship with an army right beside.
Speaker 5: Past without trace? Well, so far it's true. Can we
just I'll go, because you seem very firm in this, Drabin,
But before we go, can we just listen for a
second and see what their plan is and take that
back to Stelenobus too?
Speaker 1: If we're here, I suppose so you're you're going up
to the like where they are.
Speaker 5: Yeah, I cast pass that trace to do that? Give
to get close enough to we leave, Penn.
Speaker 4: I think we should stick together, leave the sick person
behind to not cough.
Speaker 5: To not coughin Tono, she doesn't have us there.
Speaker 1: Stealth rolls always are the worst.
Speaker 4: And then too, yeah, yeah, that's true.
Speaker 5: How close are we currently? Like? If we leave.
Speaker 4: We can hear them, right, you can you can hear
like yeah, not like them talking.
Speaker 5: Yeah, oh distant.
Speaker 4: So how long would it take us to get over there?
Speaker 1: Not super long, like you just got to go around
the mountain a bit.
Speaker 4: That's it.
Speaker 5: I don't want to be more than like, I don't
want pen to be out of sight though.
Speaker 1: I see. Well, I mean you could bring her most
of the.
Speaker 5: Way, yeah, and then when we just have to get her.
Speaker 4: And then you can wait to cast pass out a.
Speaker 5: Trace, yeah until we get close.
Speaker 4: Yeah, okay, okay, let's do that. Okay, all right, if
you're okay saying behind Yeah, you don't look like you're
feeling well.
Speaker 3: I don't want to say down too much.
Speaker 4: Oh my, you're acting like it's the end. Pen. Well,
we'll be back. We'll get you to stell and OBUs,
we'll get your right to gain okay, okay.
Speaker 1: So going around, you see these legions of the undead
as well as dwarves, and they're all led by what
looks like a general of or not, but a leader
of some sort with a an ice weapon, right, and.
Speaker 5: Do they all have ice weapons?
Speaker 1: Just the leaders, just the leaders, but and perhaps some
of the more elite of the fighters, and they've been
broken up into three major forces, and you can see
some of them are preparing to go off. It almost
looks like some of them are preparing to go off
towards Steleanobus. You gather there are others that are they're
they're building these these carts and these war wagons and things,
and essentially you see three different attack groups and you
can make a guess that they're all headed to a
different location.
Speaker 5: Mh, they have forces.
Speaker 1: Did you say that some do?
Speaker 4: Yes?
Speaker 5: Question pass with that trace, you radiate a concealing aura
and a thirty foot animation while in the area you
in each creature you choose have a plus ten. Most
of dexterity is that that I choose any time there
within the aura, or that I choose.
Speaker 1: At the I think it's at the twelve.
Speaker 4: It is not clear.
Speaker 5: I just have an aura, so I can just kind
of be like you're part of this aura? Can I
I want to just ask if this is a possibility.
Speaker 1: First, if somebody wants to speak with animals, Yes, it
is not a concentration spell. Oh, I don't know, because
past without trace is if I remember correctly, it is
not Okay, so it wouldn't matter.
Speaker 4: You could, and then the horses could have stealth as
they run away with us.
Speaker 5: Yeah, can I can? I I want to find like
a horse.
Speaker 1: That does not have someone, like somebody in a stable.
They're getting it ready, yeah, ready to march off with
somebody else?
Speaker 5: Okay, Yeah, and I can speak with animals, and I.
Speaker 3: Already hit cast.
Speaker 5: I don't think I did, Like, don't be startled. It's
like do whatever I can to like kind of like
ease into the conversation and like, look, they are going
to take you off to war where you might die.
I want to save you. Come with us.
Speaker 1: Okay, I must state that this is more of a
pony because they're horses for dwarfs.
Speaker 5: Oh shoot, enough to carry me, fine, but is it
big enough to carry Pen?
Speaker 1: It would be big enough to carry yes, but you
wouldn't be able to go full fast?
Speaker 4: Right.
Speaker 1: These are no war horsesk there war but they're not
like you know what I mean. They're not a full
fledged horse. They're stout, short and stout.
Speaker 5: All that I care is that Pen doesn't stwn as
she's sick.
Speaker 1: You're going to be a little awkward on it is what.
Speaker 5: I'm saying, yeah, okay, do I convince it?
Speaker 1: Oh? Yeah? Absolutely?
Speaker 4: The horse?
Speaker 5: Are there multiple horses?
Speaker 1: Speak? There's quite a few.
Speaker 5: I can speak with any animals. Well, that's time. I
try to.
Speaker 1: Convince how many? Oh?
Speaker 5: How?
Speaker 4: And then tell them they have to do with thirty feet? Sneak?
Speaker 2: Every horse is thirty it's thirty feet.
Speaker 1: It's not that big.
Speaker 5: Was it a radius or radius?
Speaker 3: Yeah?
Speaker 4: Radious? Yeah the diameter?
Speaker 1: Okay, okay, so sixty foot bubble?
Speaker 5: So can I convince three horses? But okay, but do
I want to get greedy here? Driving just one? I
think you don't just.
Speaker 4: Do three horses?
Speaker 5: Okay, Well I meant that was getting okay.
Speaker 4: No, No, that's not that's normal. That's fine.
Speaker 5: Okay, let's get three.
Speaker 4: Sorry I was thinking crazy.
Speaker 1: They readily follow you, all three of them. But you
do need to make a stealth.
Speaker 4: Chot for this.
Speaker 1: Met and so do the horses.
Speaker 4: Thirty twenty two thirty Yes.
Speaker 1: The worst part is you don't even see yourself.
Speaker 9: No, so stealthy.
Speaker 1: Let me find a horse.
Speaker 4: Feels so powerful that I can roll two and get twenty.
Speaker 1: I just believe you guys are going to stealth your
way through this whole campaign.
Speaker 4: Yeah, probably.
Speaker 1: Pony.
Speaker 3: There's okay, you find it?
Speaker 1: All right, here we go stealth check three of them DC.
Speaker 4: Fifteen.
Speaker 5: I just want to say, if these ponies fail or
get noticed, I'm just booking it in.
Speaker 4: They get an extra plus ten.
Speaker 1: They do get an extra plus ten, so that'd be
their dexterity.
Speaker 4: What's their zero?
Speaker 1: Sixteen? Twenty fifteen?
Speaker 2: You made it?
Speaker 5: Steal three ponies?
Speaker 2: All right?
Speaker 1: You steal three ponies from this legion, And as you
go back away around the mountain, you hear the horns
of war blow and legions begin their march.
Speaker 5: Sorry, how how much time has it been while we've
been here?
Speaker 1: It doesn't matter.
Speaker 3: Yeah, that we release the king. I think they rush.
Speaker 1: You may have upped the timeline.
Speaker 4: They may have forced their hand.
Speaker 1: We're off forced their iron hand.
Speaker 4: Yeah. On the horses, let's get over to stolenbus.
Speaker 1: Yeah, okay, all right. So you begin to ride the
horses through Krim and as you're riding, you can even
see off in the distance the clouds of snow being
billowed up by the marching of a large army headed
in a similar direction that you are. Mmmay oh, yes,
you can outpace them. They're on it. They're on a
war march. They're not like a full sprint, right yeah,
but yeah, you get to the borders of Krim and exit.
Where do you go from there?
Speaker 3: I probably need to go to I would like to
go where capital city?
Speaker 1: Yeah, just straight there. Well, stop checkpoints, you're.
Speaker 4: Just stop at that where he met that one guy.
Speaker 1: Okay, stop getting word out fast.
Speaker 5: Yeah, I want to use the message or whatever it's called,
sending whatever it is. Okay, so we passed, if we
passed near one of those, I'm stopping to get that buddy.
Speaker 1: What do you tell them?
Speaker 5: They are coming?
Speaker 3: Now?
Speaker 4: She's like the now, now Krim is on the market.
Speaker 5: There's three armies and I'm assuming three different locations.
Speaker 3: Looks like stellan OBUs has been added to the list of.
Speaker 1: Targets, which he like, he rocks by. He's like disregarding
all of you. He runs out into the camp and
he starts like getting people going right, Yeah, and you're
like just kind of alone in the tent.
Speaker 3: I think we kind of continue on our way. He
knows now, Okay, he's going on it.
Speaker 1: All right, Yeah, okay, you continue on your way alright. EO,
So you're on these ponies. You travel to Krim, it
takes some days to go, or not Krim, excuse me,
Stellanobus and you head there and pretty soon you see
the shining walls of Stellanobis city. Yes, capital city in Stellanolas.
Excuse me? You pass Lake Stellin on the way, Penn, No,
give me a constitution.
Speaker 5: Saving constitution is not good. Don't kill head.
Speaker 1: Fifteen gain one level of exhaustion.
Speaker 5: Oh no, hello, nine one one. My brother in law's
trying to murder his wife.
Speaker 1: That's okay, she'd have to forgive me, so.
Speaker 4: Ah, she's going to turn into it.
Speaker 1: What I will say is dravn pen. You find it
hard to eat. Soon as you're inside of your mouth
starts to develop sores.
Speaker 3: Oh no, okay.
Speaker 5: Mm hmm, yes, I forget. Did you tell us how
your family died so I would recognize.
Speaker 4: You would because I told you it was the same
sickness to that guy we saw in the cell across. Yes,
his sores in the mouth and.
Speaker 5: Dravin Is this caused by vor Tar?
Speaker 4: I wish I knew. All I know is that he
was a nurse to my family when they were going
through this he's a common denominator, so I'd say there's
a good chance he's involved with.
Speaker 3: It somehow, with his necromancy.
Speaker 4: Perhaps.
Speaker 1: Okay, you arrive at Steleanobus, where do you capital city?
Where do you go in capital city?
Speaker 4: Looking to the king? That might give an advantage to
get in with the King.
Speaker 5: Although he doesn't know who we are, he knows who
we are and he sent us on this mission. I think,
I think that's.
Speaker 4: Okay.
Speaker 1: So you go straight to the king. You enter into
his his hall at which he's he You could see
this concerned look on his face as he's talking with
what must be multiple counselors and different people. They're somebody
who's dressed in full military regalia, right, and they're pouring
over a map and they're going through things, and you
catch the voice that the words that they say, and
there's that giant air thing that's constantly floating above and
seems to give them an advantage. He sees all of
you and he's like, excuse me, and he walks away
from the table that he was at and he comes
over to all of you and he.
Speaker 3: Says, Penn is gonna stand back aways.
Speaker 1: He's like, I received the news that we are getting
attacked right away though. That's all they said. Is there
anything else you can tell me?
Speaker 4: Probably just tell him about what we saw like outside
of Rackham has the legions splitting up the airship. We
know that one legion was coming to stealanopus, yeah, the
other ones.
Speaker 1: So just these legions of dwarfs are coming for us,
and they.
Speaker 5: Has your friend, the deep King made it.
Speaker 1: Here, Tindar, Tindar, Yes he has, although not many people
know about that. Okay, you must you must be the
ones that helped him. Good good, thank you, thank you.
His information has been invaluable.
Speaker 5: Good good.
Speaker 4: What does what does he plan to do?
Speaker 1: Well? He seemed a little shaken, he said. As he
tried to escape the land, he was chased by what
looked like skeletons and corpses, but they were made of ice.
Speaker 5: Yes, so that is four times newest creation creation. Well,
I don't, I don't know the right word to use.
He has this gem that that sucked spirits into it
and turned them into ice warriors. So like ghosts, yes,
every yep, but every dead adds an undead warrior and
a spirit warrior.
Speaker 1: To their army ghosts. So we're not talking, you know,
uninh habited bodies.
Speaker 4: He has the power to influence not only dead matter,
but spirits as well.
Speaker 1: And so you're telling me that there are a lot
out there who believe that ghosts are real and a
lot who don't, and you're telling me with the affirmative
that they are.
Speaker 5: And they are now ice warriors either real.
Speaker 1: How are we supposed to fight that.
Speaker 4: We take more tar down?
Speaker 1: And how how do you suppose we do that? It
sounds like he's a very powerful man.
Speaker 4: He is. I wish I had the perfect strategy offhand,
but I don't.
Speaker 3: We were hoping you could help.
Speaker 1: You don't sound very good.
Speaker 4: That's another urgent matter. In fact, there's been an illness
going around in Krim, something I've seen before long will
go and I fear it's spreading in illness, a serious one.
Speaker 5: Hmmm.
Speaker 1: That is troubling. Apparently, Everclain is suffering from many illnesses
as well, though I've been in contact with King Melton
there and he has a new advisor who apparently is
very good at curing illnesses.
Speaker 3: What's his advisor's name?
Speaker 1: Oh, he didn't get he didn't share it with me,
but he's he's apparently very at curing illness. Can you
ask him absolutely? Yeah? And a description maybe yeah, absolutely.
Speaker 4: Green skeleton.
Speaker 5: Oh that's not what I was saying. I was thinking
undercover Ander.
Speaker 4: I get the sense that Ander is like ice smack things.
Speaker 1: I don't know, but anyway, right smack.
Speaker 4: Yeah? Is that your best lead for a skilled healer? Well,
I mean, is there anyone here that could.
Speaker 1: Absolutely? You just made it sound.
Speaker 4: Like it was mysterious. It is, Okay, we don't know
where it comes from. Well, I suspect that Vortire knows
it might be responsible for its creation.
Speaker 1: I will I will do you know what, I will
send for my personal doctor and have him take a look.
Speaker 4: Thank you.
Speaker 1: You don't mind waiting, of course. Okay, now with this,
with this idea of taking down Vortar, that's the There's
been this airship that's been spotted. It's it's like and honestly,
it looks like a ship, a boat, but with a
balloon on top of it. And everywhere we go it
seems to be flying around. It's it's it sees our
men before they show up. It's giving them great intel.
I I'm afraid that we are we are fighting somebody
who has quite the advantage over us.
Speaker 3: We need to take that down. How high is it flying?
Speaker 1: High enough? We can't reach it with our arrows.
Speaker 5: No, how far does your canisters go? Pen thirty feet?
Speaker 4: We need to find a way to fly.
Speaker 5: Did you.
Speaker 1: Did you find anything else out any weaknesses? Did you
find out who this where this power of his is
coming from?
Speaker 3: It seems to be a gemstone of some kind.
Speaker 4: Yeah, I'll describe it to him.
Speaker 1: Interesting, I've never seen one of those, And.
Speaker 4: Maybe I'll tell him about you know this, what what
Wordar said about frogast and like gaining this power?
Speaker 3: Should we also tell him that it came from mechanical magic?
Speaker 2: Uh?
Speaker 4: Yeah, you're telling him that that gem we know who
gave it to Wardar?
Speaker 1: Yeah, hm hm, a mob boss in Metacloud. I believe
that's who is piloting that ship.
Speaker 4: Can makes sense. We encountered him in Racha.
Speaker 1: It was spotted passing over these lands to words Krim
some time ago. Hmm, well is there?
Speaker 4: I mean, we're willing to go up and disable that ship.
Do you know of any one within your kingdom that
might have access to magic that could grant one the
ability of flight, even for a temporary period.
Speaker 1: There's a good question. I will, I will look around.
I will. I can't cast that kind of magic. I
know a few spells, nothing that powerful. It must refuel
or something, does.
Speaker 3: Cora No.
Speaker 1: I can ask? Yeah, Cora, Oh, yes, you're you're half sister.
Possibly she's quite a dept at magic.
Speaker 3: Yeah, that's what my dad said.
Speaker 4: Well, if we can get onto that ship, I have
no doubt that pen here could figure out how it works.
Speaker 5: I think it's.
Speaker 1: All right, he says, Please take some time rest. You're
welcome to the castle, or obviously you may want to
go spend time with your father. I will, I will
send the doctor to your father's place.
Speaker 5: Thank you.
Speaker 4: Okay, and and do let us know if you hear
back from King Milton.
Speaker 1: I will, I'll ask him right away. Okay, so you
travel to your father's place.
Speaker 5: Is this thing this is the thing is contagious?
Speaker 3: We can't tell.
Speaker 4: I'm not sure she caught it somewhere.
Speaker 5: Maybe put a mask on.
Speaker 4: I don't want to swept through my family.
Speaker 1: Yeah, so what what do you tell Penn to do?
Sleep outside, go sleep in the garden amongst them.
Speaker 4: We've already tamminy.
Speaker 5: That's true.
Speaker 3: Pen Will uh, find some kind of shop where she
can get some supplies to rebuild her boots and Georgie
two point zero, it's the same, Georgie.
Speaker 1: It'll cost you a ten gold for all the supplies.
Speaker 3: They don't have a lot of money, don't.
Speaker 4: We haven't had the paying work for quite some time.
Speaker 1: I don't know this. This is a very anti D
and D campaign in that respect. Usually people are like, here,
have gold, have gold, here's the magic items, all that,
and I've kept you very Oh wait, actually we did.
Speaker 3: Get one hundred one hundred each?
Speaker 1: Did you not write that down?
Speaker 4: No?
Speaker 3: I did. I just didn't see my one. It was
like a line that just looked but it is.
Speaker 1: I was about to say, yeah, one is a line,
but okay.
Speaker 3: Yeah, register said line as being a one.
Speaker 1: All right, So do you go to your families?
Speaker 5: Well wait, okay, we'll go do the supplies thing first.
And I also want to buy better armor.
Speaker 1: Better armor. What type of kind of armor do you have?
Speaker 3: Just leather?
Speaker 1: Yeah, so you could probably get.
Speaker 5: Where and we're in Stellonobus, so I bet there's armor.
Speaker 1: Yes, Okay. It costs forty five gold pieces for studded leather. Okay,
that'll give you twelve plus your dexterity modifier.
Speaker 5: Oh that only bumps this up.
Speaker 1: Wait wait wait wait it only bumps you up by one.
Speaker 5: For forty five gold. Yep, that's not a big difference.
Speaker 1: I don't trust me one level.
Speaker 4: So yeah, it would only be one mmm.
Speaker 5: And there's nothing bigger I could not for.
Speaker 1: Light armor, and there are there are spells you can learn,
like major armor and stuff like that, but arts are
not not actually none of you are really big armor
individuals for that. You need a fighter.
Speaker 4: A cleric I think is the highest at sixteen.
Speaker 1: Yeah.
Speaker 4: That's because really dexterity.
Speaker 3: Score mostly they can do medium armor.
Speaker 4: Yeah, that's right, you can.
Speaker 5: Would the options of like resistance things be available to me.
Speaker 4: In the shops like magic stuff?
Speaker 5: Yeah, like armor of necromancy resistance.
Speaker 4: Yeah, that's a magic item.
Speaker 5: So probably not if the magic is totally abundant. And okay, fine,
I buy that.
Speaker 3: I mean, if we have time, I could build you
leather stud of leather armor.
Speaker 5: Do you have on top of time, on top of
your jumps and everything?
Speaker 3: Yeah, okay, okay, I would like to take some time
to look at this ornate mace that I found.
Speaker 4: Oh, yeah, right about that.
Speaker 3: Yeah. I also forgot about that until I was looking
at my inventory.
Speaker 1: The mace is magical in nature. Oh okay, and it
is known as a mace of smiting.
Speaker 3: Mace of smiting. Okay, what does that do? I don't
have any devices.
Speaker 1: The mace of Smiting is a rare magical item. Okay,
and it is.
Speaker 5: I got it. You gain a plus one bonus to
attack rolls and damage rolls made with this magic weapon.
The bonus increases to plus three when you use the
weapon to attack a construct.
Speaker 1: Is that the legacy rules?
Speaker 4: I don't think so.
Speaker 5: No D and D free rules twenty twenty four.
Speaker 2: Yeah, okay.
Speaker 5: When you roll a twenty on an attack roll made
with this weapon, the target takes an extra seven bludgeoning
damage or fourteen bludgeoning damage if it's a construct. If
a construct has twenty five hitpence or fewer after taking
this damage, it is destroyed. Okay.
Speaker 1: So it essentially executes low level constructs.
Speaker 3: Okay, cool, I'm gonna hold on to that.
Speaker 4: Uh, you could destroy Georgy real fast.
Speaker 5: Well, here's a question. Is the Crooked Man a construct?
Speaker 4: Not quite dar loos the Crooked Man killing?
Speaker 3: Are any of you guys proficient with battle axes, probably not. No,
I would like to offer those to the king, the
ice battle axes.
Speaker 1: I agree, which he as he grabs, He's like, what's
quite cool, old, but he says, I'm going to have
my best men look at these, see what we could
learn about them.
Speaker 3: Do you wear boots like the ones you lent to us?
They don't hurt anymore.
Speaker 1: It's good to know. Thank you?
Speaker 5: Does armor?
Speaker 1: Like?
Speaker 5: Does he?
Speaker 3: Does he give me anything?
Speaker 4: Maybe?
Speaker 5: Does armor? We're out? So can I try to.
Speaker 2: Sell bless its metal?
Speaker 1: And you meet a rust monster?
Speaker 5: Can I try to sell my leather armor?
Speaker 4: You could?
Speaker 1: Okay, how much it would sell at half price?
Speaker 4: Which is if you click on your leather, it should
tell you what.
Speaker 1: Okay, So what happens is you go to Mara's family
ten yeah, sure, sure five gold.
Speaker 4: That reduced the cost of your Yeah, great.
Speaker 3: Little and is looking worse?
Speaker 1: For aware, she is looking worse.
Speaker 4: We want to just find an in and you can
like visit your family, get rid of the complication of
you feeling guilty for yeah in fact okay, yeah.
Speaker 1: So yeah, you arrive at your families, you guys find
it in yeah, okay, at your families. There's an ancient
man waiting there, and he's wearing these white robes and
he's like, are you the one who's sick?
Speaker 4: You forgot about that? Sorry? We would We wouldn't. Of course,
we would take pen to your parents, because that's where
the doctor was going.
Speaker 5: We just keep Pen outside of their house.
Speaker 1: Too late, you've gotten the place.
Speaker 5: Oh she's uh, can you wait for a minute catch
up with them as they had?
Speaker 1: So you bring her back?
Speaker 2: O good.
Speaker 1: So we takes some time to look over you, looking
in your mouth, looking over asking you questions, doing things.
He even uses some some magic to try try various things,
to which he he then sits down and he pulls
off his glasses and he's like, I have never seen
anything like this before in my life. It has me stumped.
I have treated all manner of diseases, but this is
strange to me. I've even even tried to heal you
with some I used to be quite the paladin. I
could tell you some stories, but I can't do it.
Speaker 3: Thank you for trying.
Speaker 4: What do you hear about this healer that King Melton
and Arcis has found?
Speaker 5: Oh did the king ever tell us?
Speaker 1: Not yet it's a apparently some miracle worker. These healed
plenty of people. Oh no, I don't think any new
person can beat my experience when it comes to that,
but they like him up there.
Speaker 5: A miracle might.
Speaker 2: Be what I.
Speaker 3: Go inside to find.
Speaker 5: Cora. Hey, Cora, your magic? Do you know any incredible
healing spells?
Speaker 1: Incredible healing spells like.
Speaker 5: Something that a doctor can't fix. I explain Pen's illness
and what the doctor just said. I'm like, Pen is
really important to me. And also, do you know how
to fly?
Speaker 1: No? Now, flying is far beyond me. I need to
look up one more spell so she can cast spells
up to the fourth level. She knows lesser restoration, and
she's willing to attempt it.
Speaker 5: How close do you have to get to do that?
Speaker 1: I'd have to touch her. I leave, Cora, I'm willing
to give it a shot, but I don't.
Speaker 5: I don't want you to get sick to.
Speaker 1: Well, then I'll wash my hands. She says, Okay, she's
going to come over and she is going to try
to do lesser restoration on you. I would say it
has no effect. Ben, No, Okay, do.
Speaker 4: You think there is a spell out there that could Oh?
Speaker 5: Well, how is this?
Speaker 1: I should say that the doctor. He comes back later
with cleric of the church and he tries, is greater
restoration on you? Okay, and yes, it reduces your exhaustion
level by one.
Speaker 3: That helps.
Speaker 4: That helps to Now you're just back to one and
say too, yeah.
Speaker 5: Okay, there another cleric that can do it again.
Speaker 4: No, you just give us a ring of spell storing
with that one.
Speaker 5: How to do that?
Speaker 1: It's like, are you able to cast a fifth level spell?
Speaker 5: No?
Speaker 1: Not only that, but let's see who was able to
cast that. Bards can cast it at least in the
legacy rules. But we're supposed to be playing by the
new rules. Oh it's confusing. Okay. So it's a little
while later and the there's there's a messenger who comes
from the castle. Okay, and what happens is the uh
the the messenger says, I have a message from the king.
He said you requested this information. He hands it to you,
and all it says is individual human, black hair, different
colored eyes. Name Velton Darkwood.
Speaker 3: Velton Darkwood. Have we heard that name before?
Speaker 1: That sounds you have? I used it for a video
game once. Oh, that's where you'd recognize it.
Speaker 4: I was just saying we heard that at all?
Speaker 5: Okay, different colored eyes. Yes, that's all that it says.
Speaker 1: That's all it says. You have to realize they can
only do a twenty five word description, h from what
the king gathered, from what was communicated. He just sent
you this.
Speaker 5: They couldn't just say glowing eyes or something different colored,
different colored eyes.
Speaker 1: And does the message say what was his name again,
Velton Darkwood?
Speaker 4: Does the message say that he's like willing to see us?
Speaker 1: Yes?
Speaker 5: Okay, yes, do we have to go to him? Or
is he coming to us?
Speaker 4: I don't think he's coming to us.
Speaker 3: Can we request that he come to us?
Speaker 1: You could request that.
Speaker 3: I'm requesting that, Okay.
Speaker 1: The messenger boy leaves again, ok okay. A couple hours
later he comes back and saying he's interested.
Speaker 5: All right, he wants to know wonderful.
Speaker 4: Now you just sit here getting you restoration spells once
a day as needed.
Speaker 12: Yeah, okay, all right, so at as you have to
wait a few days for this man to show up,
right okay?
Speaker 1: And at this point the sickness starts to outpace the
restorate spells. I need you to give me three constitutions
saving throws.
Speaker 3: Eight fail, thirteen fail, and five fail.
Speaker 1: So four days later, I'm.
Speaker 3: At four levels of exhaustion right now.
Speaker 1: Yes, okay, she is looking terrible and Dravin, you are
seeing Pen through the eyes of the past a lot
of memories. Yeah. The question does Dravin spend a lot
of time with Penn, seeing as he never received the
sickness himself, or does he avoid the room?
Speaker 4: I think at first he'll avoid it a little bit,
but then choose to spend a lot of time. Okay.
I think Draving is a little bit like frantic in
his brain about what's been happening, and one thing that
he'll really want to do is go seek an audience
with King Tinder deep, King Tinder dark camera talk about
what plans could be put into place. Okay, so he'll
do that a bit, but then eventually, you know, the
worst Pen gets, the more time he'll spend with Pen.
Speaker 1: With Pen, what does Marra do.
Speaker 5: During this, Uh, just try to learn and prepare, like
I'm like training for war because they're on their way.
So I do try to avoid Pen as much as
I can because I don't want to get my family sick.
But I want to be with my family, so I'm
with them, and I'm like, hey, teacher, because August is
in the Royal Guard, right, so like I'm I'm learning
fighting moves, I'm you know, yeah, learning spells from Kora
or like I don't know, improving my magic. Yeah, with
the help of Cora, and like she's training me just
like that kind of thing for a few days. Want
to be prepared, Yeah, okay.
Speaker 1: And does pen do anything?
Speaker 3: Yeah, she would as much as she has the energy
to be able to. I keep herself busy tinkering with
little objects, should rebuild the Georgie and her boots and
theory craft about how this flying airship could work and
ways that we might be able to take it down.
But I would assume most of the time that doesn't
have much energy to do anything.
Speaker 5: It's based off of Georgie, isn't it, So you'd have Yeah,
if the mechanical man made it, then I have some insight.
Before he told you that he was, he told you
that he was inspired by GEORGI yeah, so.
Speaker 3: That helps in my thinking on this topic. Would I
would there be anything that comes to mind that I
would They would be helpful to.
Speaker 1: Help you understand how to pilot it.
Speaker 3: How it works and how we might take it down.
Speaker 1: Okay, well you you realize it's powered by aquiem Yeah right,
the aquium is the key. But but you know that
it's using propellers for extra lift as well. So good
that as you will.
Speaker 10: Okay, thank you for listening to Adventures in the Party
Failed podcast. You can see videos of our recorded session
and more on YouTube, and don't forget to check out
our Patreon at patreon dot com slash Twilight in me
to do so is that your.
Speaker 1: Own pair enjoy the rest of the show. So you
spend all this time doing your various things, and like
I said, about four days go by, and uh it's
at that point that there is a knock at the
door and one of the one of the guards it comes,
uh or is standing there when you're your dad answers
it and he's like, we have somebody here from Eden
not eating clay, excuse me? And and darsis yes, shoot,
what's it called? Ever claim Nelvillar was the city with
the dwarf ever claim. We have somebody from with U
from Everclaim here to to see you. Yes, yeah, all right,
your dad says this, This must be the healer that
you're expecting please let him in, Let him in and
in rocks.
Speaker 5: Can we check his description first? Yep, before we just
let a random person and through the gate.
Speaker 1: Do you tell that to your dad?
Speaker 5: Yeah, he's like, dad, double check his identity can be
too careful these days.
Speaker 1: I mean he matches what's on the paper. He shouts, okay,
in walksless. Guy. He's very he's very tall and slender, right,
and he's he's got a large black almost like a
trench coat, like a long coat on jet black hair.
He's wearing a white shirt with some some well like
nice pants. Definitely looks the part for coming from every claim,
very well dressed, like a green vest right over the
white shirt. And he comes walking walking up and he
walks in. One of the big things you notice or
his eyes right one is this really nice vibrant green.
It kind of matches his best right and the other
one his left eye is blue purple, blue, red and purple,
kind of like swirling and mixed together.
Speaker 5: His eye is the gem.
Speaker 1: It's it's got those colors in it.
Speaker 9: Yes, Oh my gosh, Okay, this guy feels like an
anime character.
Speaker 5: Have I read anything about like heterochromia, like like what
hetero chromia is that?
Speaker 1: The I think I'm not that well versed.
Speaker 5: Like when Mara have like be familiar with this.
Speaker 1: You may have met somebody once in your travels we
had like different colored eyes.
Speaker 5: But yeah, but uh there eye looks like.
Speaker 1: It's got those same colors in it. They're not like swirling,
but you know, the actual the the iris is a
blend of those colors.
Speaker 3: That is so wild.
Speaker 1: Oh my goodness, he says, So, where's the sick person that's.
Speaker 5: Me shed this way in this room?
Speaker 1: Which he he comes up, How does it?
Speaker 5: How do you look sick again?
Speaker 2: You're not dead?
Speaker 4: For goodness sake, do it?
Speaker 1: He walks overready, he he he stands over you for
a moment and he he like lifts your chin and
he looks at you, and he opens your mouth and
everything right. He looks in and he looks very intrigued,
very very curious. And you hear him muttering to himself,
and that's interesting, like he seems very very engaged in
the illness and in fact really learning about it. That's
what it looks like too. And then he puts his
hand kind of on the sides of your face and
he closes his eyes and he seems to focus for
a moment, and then he he stopped. He sits back
and he goes, uh huh, I know your problem. As
he turned turns around to look at everyone in the room.
He's like, this is no natural sickness, as in, it's
not biological. This is magic. This is a curse. Can
you listen this simple curse necromantic energy. But uh, I'm
sure do you have a cleric nearby?
Speaker 4: I'm sure we could get one removed curse.
Speaker 1: Everyone's been trying to heal you, haven't they yea. All
they need to do is remove your curse. It's very clever.
Though I've never seen a cur He gets like, he
gets excited. He's like, I've never seen a curse mimic
in illness so well, and trust me, I know my illnesses.
Speaker 5: I just do like a little mental check in on Dravin.
Speaker 4: At this Dravin is absolutely transfixed on this man. You're
saying this was caused by one person wielding necromatic magic.
Speaker 1: I would believe so. Yes, they would have had to
come in direct contact with the individual.
Speaker 5: You smacked.
Speaker 3: Did you did you touch barter.
Speaker 1: Four Tar touched her?
Speaker 4: Yes?
Speaker 1: No, When he smooched top.
Speaker 4: I must have just imagined.
Speaker 13: That Drava's writing, fan fish. Do you remember what happened
when you were reintroduced to the Crooked Man?
Speaker 1: I don't what did Vortar do?
Speaker 4: You should remember because it was but.
Speaker 1: He walks around the table, muttering to himself as he goes,
places his hand on your shoulder, oh, and says he
has a friend he wants to reintroduce you to.
Speaker 4: And that friend.
Speaker 3: Ah, okay, wow, that happened, so opportunity.
Speaker 1: He should have locked diet this with you when he
said that. But that, oh well, thinking of that nine.
Speaker 5: Sight so Fortar acting as an nurse, he.
Speaker 4: Was non nurse.
Speaker 1: Clearly Vortar never heard this name before, says the Melton.
Speaker 4: He's a dwarf of a necromancer, the one that's causing
all the issues with the battles going on around.
Speaker 1: Interesting. Yes, yes, the world's quite chaotic right now.
Speaker 4: And I'm sorry we didn't meet you when we met
with King Melton not long ago. Are you new?
Speaker 1: Yes, I'm quite new, actually very new.
Speaker 4: Where do you hail from?
Speaker 1: I hail from up up north, Yeah, up there, further
than Emoralia. I don't think there's anything further than emoralia.
Speaker 4: Nice.
Speaker 5: Well, I'm mara to.
Speaker 4: Shake your hand, I'll shake his and thank you for
helping with this.
Speaker 1: And you don't need to worry about catching whatever this
one has, right, but you're going to want to get
it looked at quick.
Speaker 3: There's not a lot of humans.
Speaker 1: No, No, that's something I have noticed.
Speaker 4: I beg your pardon if it's rude, but your eye
it's very unique. Yeah, how does that happen to one?
Speaker 1: Well? I don't know. Have my had it my whole life?
Speaker 4: Really since birth?
Speaker 1: Well, since any moment I can remember were you born?
Speaker 2: I have a question.
Speaker 5: I have two questions. Actually, what's awesomest dark dark wood? Also?
Do I do I see any similarities between this man
and the little Crystal girl? Crystal? Her name is Crystal.
Speaker 1: Give me a history check?
Speaker 8: Oh uh oh good, I say, okay, oh twenty seven.
Speaker 1: Okay. At this moment, the wildhead kind of disconnect and
you remember seeing something in Crystal that at the time
didn't seem out of place. You'd never experienced it before,
but in your mental image and remembering her, have you
ever done this? I had this once. My parents had
a banner of a movie when I was like three
years old, and it wasn't until I was fourteen, and
after I'd seen the movie older, I was like, that's
what that banner was.
Speaker 5: Yeah right, or it just like reminded dig something up
in my memory.
Speaker 1: Yeah, yeah, and you suddenly put the two together. Years
he never knew anyways, Essentially that happens to you. And
in Crystal, in her very center mass was this scintillating
little crystal that looks exactly like the one Vortar had
in his hands, but it was only about this pig
and it was in her very center. But amongst all
the prismatic glass that she's made out of, it didn't
really look out of place at that time. But his
colors match that of vor Tars and they definitely match
the eye of this man.
Speaker 5: Do you guys remember Crystal?
Speaker 4: Hard to forget.
Speaker 5: This is kind of out of his earshot. Okay, does
he remind you of Crystal?
Speaker 4: No, he's a guy, and.
Speaker 3: He's human sized, I know, but still.
Speaker 5: I'm just remembering Crystal had the gem that matches the
gem that matches his eye, and they're all I think
they're all run by that same magic, that same I
don't remember how Crystal warned, exactly.
Speaker 4: Incarnate.
Speaker 5: Yeah, yeah, I don't remember how she worked well enough
to know, But like, could he be like a half incarnate?
Is that possible?
Speaker 3: He never answered if he was born.
Speaker 5: That's kind of a rud question.
Speaker 4: We need to find a clarity. Could you ask your dad?
Speaker 5: Yeah? Okay, this dude is quite familiar with magic, but
I kind of want to know what he is thinking. Okay,
so I'm gonna try it anyway. Okay, Oh wait, he
doesn't know until I dig deeper, right.
Speaker 4: Yeah, correct, Yeah, yeah, he has no thoughts at all.
Speaker 5: Yeah, I do read thought.
Speaker 4: That would be so black.
Speaker 1: You see an eye that gives.
Speaker 5: Him Wait, have we had a long restro not yet?
Speaker 4: Yeah, we've been waiting for days.
Speaker 5: Yeah yeah, let me do that first.
Speaker 4: I should do that, just in case I've kicked anything.
Speaker 5: Yeah, so I cast that on him.
Speaker 1: Okay, detect thoughts? Yes, so, uh there's a few thoughts
swimming around the surface level of his head.
Speaker 2: Right.
Speaker 1: The first thing is that he's fascinated by how well
this nachromentic energy imitated a real disease. Right. He even
wonders if a disease like that could be biologically created,
just because of how like how it functioned. And he
then also you can tell just just kind of the back,
not well it's at the forefront, because that's how the
spell works. But just like on the offhand of this,
he has this desire to get back to something that
he's been working on, like like desperately wants to get
back to it.
Speaker 5: Mmm, so I stuck up conversation, okay with him.
Speaker 4: What do you want to get back to?
Speaker 5: No, we are so so grateful that you've made this
trip all the way out here just for this.
Speaker 1: Thank you pleasures almost so much.
Speaker 5: You must have a lot to do if you've just
started with the king. Uh.
Speaker 1: Yes, yes, I've been very busy in everclaim, busy healing.
Speaker 2: Yeah.
Speaker 4: Yeah, they're more sick like this.
Speaker 1: Not like this. But there have been some sicknesses, diseases,
things with lesions, nasty stuff. You wouldn't want to know
all the details.
Speaker 4: So we may have seen it already.
Speaker 5: Yeah.
Speaker 4: Actually, really it's been spreading. You never claim.
Speaker 1: Some of it escaped the city. Must not have gotten
to it fast enough.
Speaker 5: Yeah, someone came from every claim to a little village
and we cleared it there.
Speaker 1: Good, very good. You managed to heal.
Speaker 5: It yeah, we did, didn't we eradicated it?
Speaker 2: Oh?
Speaker 1: Yeah, awesome?
Speaker 5: You have magic? Yes, where did you learn.
Speaker 1: Self talk?
Speaker 5: Where did you get it from?
Speaker 1: Honestly, I don't remember. I've always had it.
Speaker 5: How far back do you remember?
Speaker 1: Mm hmm, it's been a long time.
Speaker 5: Where are you?
Speaker 3: Well, people aren't born with magic around here.
Speaker 5: That is true, and I apologize for is just interesting
to me. I grew up having received magic that I
didn't remember the source from and interesting from him. But
that's a long story. So that's fascinating to me that
you've self taught to this level.
Speaker 1: It's yeah, it's been a very unique experience, he says,
Oh absolutely, But you always discover your your purposes as
you go.
Speaker 5: And what's yours?
Speaker 1: Mine?
Speaker 4: Well healing clearly.
Speaker 1: Yes, I would say mine is to make my mark
wherever I go. No place ever has me passed through
without really uh really experiencing a change.
Speaker 5: M hm. I want to do and I want to
I wanna like insight check this.
Speaker 1: Okay, give me an insight.
Speaker 5: Because what is he actually saying here? Seven?
Speaker 1: Okay, you take him at face values.
Speaker 3: I want to do an insight check as well with
my negative.
Speaker 5: Eight negative eight, yeah, because I have four levels of exhaustion.
Speaker 3: Oh yeah, seven seven?
Speaker 1: You take him at face value?
Speaker 4: What were you saying?
Speaker 5: I asked him how old he was? How old are you?
Speaker 1: Who me?
Speaker 3: Yeah, I can't tell. How old you look?
Speaker 1: I'm about thirty.
Speaker 4: How long have you been.
Speaker 1: He's like, well, how long have you been?
Speaker 4: There? Clearly not.
Speaker 1: Well, this has been excellent. I've learned a lot. If
you ever need to look me up, I will be
in Everclean for the next little while.
Speaker 5: I'd love to shadow you one day.
Speaker 1: M well, maybe that could be arranged, but I have
I have lots of work to do up there with
the King. He's he's been helped me out, you know,
kind of I helped him, he's helping me.
Speaker 5: So what's he helping you with?
Speaker 1: Just I'm looking for things. I'm a connoisseur of lost
you might say relics.
Speaker 3: Was the kingborn.
Speaker 5: Also looking for things? I'd love to hear about your collection?
Speaker 1: Oh, it's not with me, but perhaps the king. King
Melton did mention that you had helped him in the past,
that you're quite quite adept. What are you an investigation team?
Speaker 5: Exactly?
Speaker 1: Have you ever heard of a lost civilization? What we
have really that's a secret.
Speaker 4: People know stories.
Speaker 1: About it, and and and what do you know about it?
He says, very much intrigued.
Speaker 4: Not much. We just recently learned about the stories or
legends of it. Floating city of something.
Speaker 1: Like a floating city. Okay, I had heard that too.
Any ideas where it is, that's essentially what I'm looking for.
Speaker 4: Well, floating, I see it? Do you anywhere?
Speaker 3: What do you know about it?
Speaker 5: That's it's fascinating.
Speaker 1: Yes, yes, very much so. It's a floating city, lost civilization.
Perhaps there's knowledge up there to be gained, a good library, maybe,
he says. We've got a life, all right, never really
been a book reader myself.
Speaker 5: But where did you learn your magic? Self taught?
Speaker 1: But how did you trial?
Speaker 5: In air? I love you.
Speaker 2: Just a romantic.
Speaker 1: It's the black hair right like half covering and I know.
Speaker 14: But what I said, start making out, Oh my god,
go on, get to it.
Speaker 2: No, no, but that's not what.
Speaker 1: Thank Goodness casts greater restoration, targeting, targeting to curse at
the limit. It's your curse. Unfortunately that still leaves you
with the levels of exhaustion.
Speaker 5: But they can now go now he can do lesser.
Speaker 1: I don't think it is only greater takes away greater
use go sleep preight out?
Speaker 3: Could I think at this point actually it would like
the curse having been lifted. I just imagine that Penn
would just very quickly fall into the most peaceful rest.
She's had a name very long time.
Speaker 1: Yep.
Speaker 5: So, so you're looking for items from this.
Speaker 1: Last City more the city itself. Okay, I say items.
It's not the first thing I've looked for. But anyways,
I was hoping that perhaps the key would be able
to help me gain the resources to discover where it is.
It's it's a legend, and well.
Speaker 5: Well I kind of shoot a little like, look at
my dad and I I I'll use the what is
it message? I'll use message just to like, do you
want to share what you know about the Last City
with him? And I'll leave it up to him to decide.
Speaker 1: To which he can. He respond with message I can
only I can hear? Can we trust him?
Speaker 5: I just shrug and something like, well, just.
Speaker 1: All right, how about this? He shares?
Speaker 5: He doesn't, Okay.
Speaker 4: Oh he shares.
Speaker 1: So your dad steps forward and he says, well, I've
heard about this city. There was a dwarf who was
telling me about it, and that that he had found
information about it in some great underground library, and and
that he said the secret to it lied in and
rally though, perhaps finding that library might help you find
the secret. I already told you this a few sessions.
Speaker 5: Again, No, I know you did. Is he the.
Speaker 1: Secret to which your your dad? Your dad says, I
actually had a coin from that library? Do you make
that face out? He's like, I don't have it anymore anyways,
to which Vilgin's like, ah, shoot, maybe that could have helped,
but well perhaps uh dwarf and aren't the dwarves at war?
Speaker 3: I'm asleep. I can't say anything.
Speaker 1: Well, you've tapped out a lot of this.
Speaker 4: I was just nodding.
Speaker 1: Uh huh, well darn it. Well I could be patient,
We'll figure things out. Uh please excuse me. I must
I must get back to to King Melton. And sicknesses
won't cure themselves, he says, as he goes to leave.
Speaker 4: Uh hmm, thank you any time.
Speaker 1: It's my pleasure.
Speaker 4: I wish I knew you a long time ago.
Speaker 1: Yeah, oh sike, He's like, well, perhaps now things can
get better, but uh, you guys ever want to go
looking for a castle. You know where to find me?
Speaker 4: Well, we've got a lead on a flying ship. Do
you know? M maybe?
Speaker 5: Do you know? Do you know in all your magic
had to fly?
Speaker 4: No?
Speaker 1: Oh, man, wouldn't that be amazing?
Speaker 5: Oh? We need to just figure out to get up there.
Speaker 1: Mm hmm. I couldn't say well, uh to lou. He
turns and he walks out the door and leaves.
Speaker 3: I don't want to give up that coin.
Speaker 1: Dad, Sorry, you asked me before I wanted to share.
Speaker 5: I know we could tell him about it. I just
I just want to keep it. I don't mean to
give it to him asked for it.
Speaker 1: Possibly doesn't mean you had to give it to you.
Although you've confessed your love to him, so maybe.
Speaker 4: Right, you did say that I love.
Speaker 5: I just think that he's really cool. It was an
admiration love, not a ventic m.
Speaker 3: Interesting anyway, She loves him the way that Ken loves
the crooked man.
Speaker 5: Yeah, really cool stuff you're doing.
Speaker 1: Perhaps with less guilt in her?
Speaker 3: Yeah, okay, with Kenn, it's a love hate.
Speaker 4: Yeah.
Speaker 5: Ken doesn't trust him, but I guess Mara does.
Speaker 1: All right, And with that he leaves. What do you
guys do at this.
Speaker 5: Point where are the armies.
Speaker 1: In the four days that you've been waiting, war breaks out? Yeah,
on all borders, every country. So what you hear is
Stellanobus is under attack, and Darcus itself is under attack,
and nakov a full scale invasion starts where multiple dwarf
and ships appear. Then they begin to attack various fronts
of so.
Speaker 5: Is anyone watching? Is there anything left?
Speaker 1: And even Drum has a few key points that are
being attacked. Oh wow, The only one at this point
that seems fairly safe Ismalia. And that's probably only because
the dwarves have either not reached it or they've decided
it's not worth trouble at this point.
Speaker 3: Quite the distance.
Speaker 5: I forgot Drum existed.
Speaker 4: During our days of like waiting for the sky. I
want to just be asking about if there's any sightings
or worry about where Vortar is, and then just talking
with the king about like what are we going to do?
I want to know what his plans are for taking
retaking Rakum.
Speaker 1: Okay.
Speaker 5: Also that flying thing's got a land at some point.
Speaker 1: At some point, yes, yeah, yes, So the king of Stelenobus, right,
he's coming up with plans and things, and he's working
very closely with his men, just trying to keep the
dwarves at the borders, not allowing them to advance into
the land. The Paladins seem to be doing quite well
against the undead, but they are struggling against the dwarves
and their magical weapons. Right the h the uh and
Arsis is horrible. The farm towns on the border of
and Arcis have been taken and fallen very quickly as
there's not enough military harry might to stop them, especially
since King Melton had gathered much of his might towards
his city weeks ago. Najkot is locked in a standstill
where the warriors of Nacot, known for their great skill,
are doing well against the dwarfs. However, they are hindered
by the sudden change of weather and terrain as the
Dwarfs seem to bring winter with them as they fight.
Speaker 3: Yes, once pen is lucid, and there's no.
Speaker 1: Word on Drunk other than it's been attacked. Sorry, what
about Penn.
Speaker 3: Once pen is lucid enough to contribute, she would like
to suggest that we gather and lead a strike team
to take the ship.
Speaker 1: Okay, and that's what I was going to say, is
Tindar says that thing. As much as I hate anything
that is in the air, we need it, we absolutely
need it, and and it's it's giving them an advantage.
They could see us coming from miles. All we can
do is respond to any of their attacks, but it
stays along the borders of Krim. Perhaps we could lead
a team of loyal dwarfs that have escaped with me. Unfortunately,
out of the the hundreds that left, not many of
us made it out. But it wasn't easy, No, absolutely not,
But I oh all of you a big thank you.
Perhaps we could lead a strike team and and when
it lands, we could we could get it. But we
need intel.
Speaker 4: M agreed. We need to figure out a way to
get on that ship. Mm hmm.
Speaker 1: Do you know of anyone who might have intel or anywhere.
Speaker 5: On how it works?
Speaker 1: Do you know how it works? Is there anyone else
who might know?
Speaker 3: I know a little bit. It is powered by aquium?
Speaker 1: Like where did it come from?
Speaker 5: I've i've I.
Speaker 3: I believe it is the crooked man who constructed it,
and he got some inspiration from stealing one of these.
And I call out Georgie two point zero and I
demonstrate like how Georgie flies and how the aquium works
in that situation. On a larger scale, it would need
a lot more than that, he said, as a balloon
above it. I would assume, since aquim has lighter than
air properties, that that is filled with aquim and then
in combination with the propellers is able to give it
the lift and movement that it needs.
Speaker 4: All right, Yeah, we might be able to get more
intel from Medical lod You remember Carter, Yeah, he was
a crooked Man's right hand man.
Speaker 3: True.
Speaker 4: I wonder if he knows anything.
Speaker 3: About this and would he share it.
Speaker 4: If he did, we might be able to make him
share it.
Speaker 5: And how long would that take?
Speaker 4: Probably we have to get.
Speaker 1: We have to get there to Medical Loud, then.
Speaker 3: To medic Laud or do we even have that time?
I don't think we have that time. I think I
have enough information to just take we need.
Speaker 5: Yeah, we need to be prepared as soon as that
thing lands.
Speaker 4: But waiting on the borders of Krim is not to
be an easy task.
Speaker 3: Is it landing there? Is it flying back there to land?
Speaker 5: Over the past four days, have we seen any So?
Speaker 1: The intel says that the balloon flies out and scouts
and when it seems to need to refuel, it heads
back into crim shoot like behind behind enemy lines. Yes, we.
Speaker 4: Did see it.
Speaker 3: Like does it land like with the military or like.
Speaker 5: Back back in Okay, in Racum?
Speaker 4: Possibly, I mean we saw it landed outside of Rackham once.
Maybe it lands there often.
Speaker 5: Sneak back to.
Speaker 3: I mean, won't be the first time I've been there.
Speaker 1: No, mm hmmm, you can think about other ways, because
well we will uh yeah, we will end there for tonight.
Hey everyone heads, Yes, thank you for watching the parted veil.
As always, we really enjoy this and if you do too,
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