Speaker 1: Hey, everybody, welcome to Game Mess Mornings presented by Deku
Speaker 1: Deals with Me. Jeff Grub, your host from giant bomb
Speaker 1: dot com, Thank you for tuning in. In this episode,
Speaker 1: we're going to be talking about one of the best
Speaker 1: reviewed games of the year. Yes, another one, and a
Speaker 1: much requested future comes to steam Deck. We'll get into
Speaker 1: all that soon. It's going to be a good one
Speaker 1: because we have John Clark on the show. John, how
Speaker 1: are you doing?
Speaker 2: Oh good man. This is a privileged first for me.
Speaker 2: You'd like to be here because I have very fond
Speaker 2: memories you. You like, took us under your wing when
Speaker 2: we were first starting out, and that's hard to do
Speaker 2: in this industry. So it's always nice to be able
Speaker 2: to return the favor and be a voice and say
Speaker 2: hello to the giant bomb community and obviously the xboxerier community.
Speaker 2: Bid you good wishes, wishes.
Speaker 3: You will, so, yeah, we appreciate it as always.
Speaker 1: Yeah, it's a guy that was years and years and
Speaker 1: I was in Colorado then, so quite some time ago. Yeah,
Speaker 1: you guys are doing well, happy.
Speaker 3: To see it.
Speaker 1: How are things in the You guys describe yourself as
Speaker 1: console specific, but you guys try not to be fanboy Warriors.
Speaker 3: What's the take over there on that side of the
Speaker 3: face right now.
Speaker 2: It's Microsoft have made it wonderfully easy for the last
Speaker 2: couple of years.
Speaker 3: It's great.
Speaker 2: It's a great time for everyone involved. The media industry,
Speaker 2: I think is going through its own changes. Like I'm
Speaker 2: sure you've had plenty of conversations with fellow guests and
Speaker 2: other people in this space. It's hard out there, like
Speaker 2: unless you want to descend upon clickbait, seo garbage that
Speaker 2: no one enjoys doing. Like, no one on the team
Speaker 2: likes writing this stuff. There's no creative output, there's no
Speaker 2: fun in it. But the reality is to stay alive,
Speaker 2: you have to dabble a little bit. And we think
Speaker 2: we're finding a nice balance. But what we're really focusing
Speaker 2: on is making stuff for the people that play on
Speaker 2: that platform, because I think, you know, speaking candidly, it
Speaker 2: isn't everybody's favorite platform, right, but there is a contingent
Speaker 2: of millions of players out there that still play there.
Speaker 2: But equally, as Microsoft are transitioning in this weird way
Speaker 2: that they're doing that feels woefully disorganized into everything, there's
Speaker 2: kind of like there's two coins, right we've talked about rebranding.
Speaker 2: Do we change names ort of that. Are the Xbox
Speaker 2: Faithful you know, going to take that as a sign
Speaker 2: of defeat or is it an opportunity for us to
Speaker 2: just cover more or is everything going to be great
Speaker 2: because in the end, everything is going to be everywhere,
Speaker 2: so kind of it doesn't really matter what we're called.
Speaker 2: I don't know how that's all going to shake out.
Speaker 2: We're still figuring it out. But it's certainly an adventure
Speaker 2: and it's fun. Yeah, it's it's it's a challenge, especially
Speaker 2: as it's my sole job, but I love doing it
Speaker 2: right and they're the passion still there and we still
Speaker 2: get to do cool stuff like do you remember the
Speaker 2: book we did, Like yeah, of course four years ago,
Speaker 2: five years ago. It's out in retail today.
Speaker 3: Whoa, really, we've got it, published the book and then
Speaker 3: get it. Yeah.
Speaker 2: Yeah, So like if people didn't know this, hold on
Speaker 2: a second, look, I want to wheel gracefully backwards.
Speaker 1: No, absolutely, grab it. Uh, this is a they did
Speaker 1: a lot of work on this.
Speaker 2: It was we did we did this right and this
Speaker 2: is the super duper fancy version and this is for
Speaker 2: your expots out there that bleed green. Right, this isn't
Speaker 2: what it looks like at retail. I'm sorry to say,
Speaker 2: because this book costs a lot. But we made a
Speaker 2: book all about the original Xbox console and the games
Speaker 2: and all of that jazz. You can see. It's like embossed,
Speaker 2: and it's for collectors. It's a coffee table book. It's
Speaker 2: full of really lovely art and every game ever released,
Speaker 2: all of that jazz. But we got got picked up
Speaker 2: via some publishing deal and it's come out in retail
Speaker 2: in a much cheaper way, so people can go pick
Speaker 2: it up. But it's out Amazon. I don't think it's
Speaker 2: available in the US until January.
Speaker 1: Oh okay, well never mind. Still though that is that's
Speaker 1: very cool. It's excellent worker. You guys are always hustling
Speaker 1: trying to make stuff like that happen. I find that
Speaker 1: to be pretty inspiring. Yeah, And it's like to figure
Speaker 1: out what the future is going to look like. I
Speaker 1: don't think the people that get paid the most money
Speaker 1: in this industry have any idea what's going to happen next,
Speaker 1: and so I think we're all just kind of trying
Speaker 1: to follow their lead and realizing, oh, they don't know anything,
Speaker 1: and so it's making every decision we have to make
Speaker 1: a little bit more challenging as well.
Speaker 2: Yeah, I mean, look at the news run today. I
Speaker 2: won't spoil it, but like, oh, I guess some companies
Speaker 2: are all thinking along the same lines as we go
Speaker 2: forward now.
Speaker 1: So maybe they take different routes, but we kind of
Speaker 1: all end up in the same place. You're right, I
Speaker 1: was going to bring that up. We'll get to it,
Speaker 1: all right, let's explain ourselves. We're Giant Bomb Video Game Dofaces.
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Speaker 1: now than it ever has been to be independent out
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Speaker 1: anything that make any sense.
Speaker 3: So you got to put your money where your mouth is.
Speaker 1: A lot of you have done that and supported us
Speaker 1: by going to giant bomb dot com slash join and
Speaker 1: becoming premium members. It has provided us with a strong
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Speaker 1: to giant bomb dot com slash join become a premium member.
Speaker 1: If you do that, there's some goodies you get extra
Speaker 1: all the ad free shows. But I'm gonna start doing
Speaker 1: a new version of grub Snacks here. I'm going to
Speaker 1: try to get something out here in the next week
Speaker 1: or two, and then we'll just start that once a week.
Speaker 1: It'll be a small little bonus where I'm.
Speaker 3: Going to kind of like pick a question that you
Speaker 3: all propose to.
Speaker 1: Me and riff on it for ten to fifteen minutes,
Speaker 1: maybe while I'm driving home from dropping my kids off
Speaker 1: at school in the morning or something like that.
Speaker 3: There's other stuff coming.
Speaker 1: Look, apparently because we reached all our goals at the Bomatons,
Speaker 1: so there's a lot of stuff in the works. And
Speaker 1: that's again all possible because you went to giant bomb
Speaker 1: dot com slash join. As far as this show goes,
Speaker 1: most weekdays, I Jeff Greb willhelp piece you're gaming life
Speaker 1: back together. That includes breaking news and maybe even some
Speaker 1: of our own original reporting. For all these topics, I'll
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Speaker 1: make me look smart. You are watching live on twitch Welcome.
Speaker 1: You can always listen to the show later on podcast
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Speaker 1: the show later with chapters and timestamps on YouTube. Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the morning mess with Arc Graders' reviews. You know,
Speaker 1: this is a game that was kind of it came
Speaker 1: out a little bit ago. Now it's you know, a
Speaker 1: live game, so reviews are still kind of trickling in.
Speaker 1: It has a ninety three on Open Critic. Was ninety
Speaker 1: four now just kind of down to ninety three. It
Speaker 1: is one of the best reviewed games of the year.
Speaker 1: I think people are pointing out might be actually be
Speaker 1: like tied for the best reviewed game of the year
Speaker 1: something like that. Either way, this is these are all
Speaker 1: kind of glowing reviews for the most part. It got
Speaker 1: a nine out of ten from Mark Delaney at GameSpot,
Speaker 1: who says Arc Graders is an extraction shooter unlike any other,
Speaker 1: playing out like a totally unpredictable, immersive, thrilling story generator
Speaker 1: directed by the community, as a nine out of ten
Speaker 1: from Aaron Bain at Push Square, who says Arc Raiders
Speaker 1: has well and truly been worth the weight. This is
Speaker 1: a phenomenal showcase of what immersive multiplayer can be. Every
Speaker 1: run is different, and what your squad will come out
Speaker 1: with the story. Your squad will come out with stories
Speaker 1: each time. It could be tougher on those planning to
Speaker 1: play solo, and the extraction loop won't be for everyone.
Speaker 1: But as far as extraction shooters go, this is the one.
Speaker 1: This is one of the most successible and it respects
Speaker 1: your time, giving you a fun experience from your first match,
Speaker 1: and then a six out of ten from Eric Hodges
Speaker 1: at Tryhard Guides, who says Art Graders seems to be
Speaker 1: a good contender for the extraction shooter genre, offering solid,
Speaker 1: if familiar genre gameplay and a unique aesthetic. However, overpriced
Speaker 1: to monetization plagues this already pay to play title, and
Speaker 1: as something of a tourist to the extraction shooter genre,
Speaker 1: I can't personally say that Art Greators does anything too
Speaker 1: different or exciting, proving to be an inoffensive experience, albeit
Speaker 1: one that failed to win me over. I've played a
Speaker 1: little bit of this, and I gotta say I think
Speaker 1: I'm beginning to feel the itch. There's a couple things
Speaker 1: that happened. John I went in there, star Plane, I
Speaker 1: was like, okay, I do like the aesthetic. I think
Speaker 1: this is a cool looking sci fi sort of setting
Speaker 1: that's like somewhere between a seventies a sci fi novel
Speaker 1: and Titan Fall, kind of in that range. Those are
Speaker 1: my touchstones that there's probably people who are genre. Yeah, yeah,
Speaker 1: And then I started, Okay, I like looking at it.
Speaker 1: Shooting feels good, and I like just kind of like
Speaker 1: adding the quests and seeing the things that I needed
Speaker 1: to pick up and going into the world and then
Speaker 1: going back to my base.
Speaker 3: It was like, oh, yeah, this is just a new.
Speaker 1: Form of upgrading my weapons and my character in like
Speaker 1: Call of Duty four, it's like a more immersive version
Speaker 1: of that. And then because you can go into this
Speaker 1: world and it's PvP VE and most people most of
Speaker 1: the time are focused on the VE part of that,
Speaker 1: the versus the computer players and trying to take out
Speaker 1: the the mechs and stuff like that, it creates the arcs.
Speaker 1: It creates this opportunity for all these interesting interactions between people,
Speaker 1: and I'm just like, oh, you know what, that sounds
Speaker 1: like a good way to spend my time. So I
Speaker 1: am being one over by this, how about you?
Speaker 2: I was invited to the they called it the Final Preview,
Speaker 2: but I said, look, I've played, I don't know. I
Speaker 2: played something like twenty hours in the beta. I played
Speaker 2: another ten in the service Slam. I played an additional
Speaker 2: four for this preview event, and I was like, I
Speaker 2: don't want to do twice the work here. I'm going
Speaker 2: to write this as a review and progress is that okay?
Speaker 2: And I said yeah, and I equally like, just at
Speaker 2: that point, I've played enough. I know what this is.
Speaker 2: And I will quote myself because it's easier than coming
Speaker 2: up with something off the cuff. It's an extraction shooter
Speaker 2: that's purposely built for hardcore players, yet is surprisingly accessible
Speaker 2: for a newbie. It's thematically dystopian, so it's you know,
Speaker 2: post apocalyptic and machines have taken over the world. The
Speaker 2: world is screwed. Yeah, it's beautiful. It's full of color
Speaker 2: and vividness and brightness, and it's tense and it's thrilling
Speaker 2: and it can be downright terrifying. But it's also full
Speaker 2: of the the endearing moments that I haven't experienced since
Speaker 2: the early days of Seer Thieves, Like where you've got
Speaker 2: these player emergent moments? Yeah, you just but I've pumped in.
Speaker 2: I'm addicted. I haven't been this addicted to a video
Speaker 2: game since Blueprints earlier this year, where I am like obsessed,
Speaker 2: I wake up thinking about it. Playing solo is a
Speaker 2: friendlier experience if if there are people watching right now,
Speaker 2: they're like, h PvP other humans gross totally get it.
Speaker 2: In Solo, surprisingly, you'll find that most people will team
Speaker 2: up and you'll encounter the odd douchebag, but for the
Speaker 2: most part, that's where the emergent things happen.
Speaker 1: The douchebag makes the fact that most people want to
Speaker 1: pair up even more meaningful to me.
Speaker 2: Yeah, exactly, because when you do encounter that moment, Like
Speaker 2: I've had moments where I've been extracting and I'm on
Speaker 2: my own and there's been people waiting for me to
Speaker 2: drop down into the extraction shoot and then they're just
Speaker 2: gonna gun me down in the last moments, and I'm like,
Speaker 2: you jerks, how long have you waited?
Speaker 1: There?
Speaker 2: No life? But then equally, we've been that team. You know,
Speaker 2: I put often players three and you go out as
Speaker 2: a squad and you yeah, that's where it gets sweaty.
Speaker 2: But you get these wonderful combat encounters where you can
Speaker 2: choose to run, you might pull it out of the
Speaker 2: bag and then you're looting, and then someone else will
Speaker 2: come and third party you. It's those emergent moments that
Speaker 2: are making this game kind of go big and go viral,
Speaker 2: but it's still nice and easies you in. It's I
Speaker 2: think they've done an incredible job. And I know there's
Speaker 2: some criticism about use of AI in the game.
Speaker 1: The voices specifically, I think for the characters are is
Speaker 1: some form of AI, Yeah, the speech for a while,
Speaker 1: but like, maybe this is more aggressive than that. I
Speaker 1: think there was someone mentioned, and I haven't looked into it,
Speaker 1: that they trained on real voice actors. If that's the case,
Speaker 1: that is that is a bit much.
Speaker 2: Yeah, they hired voice actors that said, I am okay
Speaker 2: with doing this because they're a small team, right, And
Speaker 2: I think, like, I don't think AI is great. It
Speaker 2: bugs the hell out of me every time any of
Speaker 2: these giant companies bring it up, and I roll my
Speaker 2: eyes into the back of my head like everybody else.
Speaker 2: But there is elements in this that are super smart. Like, Okay,
Speaker 2: they're a small team, and if you're going to be
Speaker 2: tagging all these different things across all these maps, can
Speaker 2: they come up with a way where they don't have
Speaker 2: to hire everyone every time as they make a new map.
Speaker 2: And it's a life service game, they have they do
Speaker 2: you say to do that? That's a clever way, and
Speaker 2: the actors have agreed to it. So I don't know
Speaker 2: how mad we should get. But they also use and
Speaker 2: I'm not sure where I read this, and I'm maybe
Speaker 2: paraphrasing here, machine learning to dictate how the arc animate
Speaker 2: when you shoot off their turbines.
Speaker 1: Yeah, because like machine learning may Yeah, that's like that's
Speaker 1: like classic stuff at this point where early on when
Speaker 1: we were looking at machine learning, it was like, oh, yeah,
Speaker 1: we can like just build a three D model and
Speaker 1: let it run through its say hey, we want to
Speaker 1: go where you're running at like this speed, and then
Speaker 1: they can go through millions of federations in a few
Speaker 1: minutes and figure out a way to animate itself, like
Speaker 1: how it should walk. And it's like that that stuff
Speaker 1: I've always liked. I think that's a cool way to
Speaker 1: explore this. The you know this, it's not that small
Speaker 1: thet studio, I think they were two hundred and fifty people,
Speaker 1: like out of there it could tell yeah, sure, but
Speaker 1: but there certainly are a team that's kind of out
Speaker 1: there trying to like figure out ways to just save
Speaker 1: money to make this stuff makes sense long term. Now,
Speaker 1: this is a game that is going to be very successful,
Speaker 1: So at this point I would be like, hey, all
Speaker 1: those excuses early on, if we want to make sure
Speaker 1: that we're being cost effective, it's like, well, I don't know,
Speaker 1: pay the people.
Speaker 3: Let's just continue to pay the people.
Speaker 1: And all those grooments you made with those voice actors,
Speaker 1: maybe just bring them back because it's just actually better.
Speaker 1: It's better to have them there do it voice in person.
Speaker 1: So yeah, do do what right by those people, do
Speaker 1: right by your game. But I can't help but like
Speaker 1: the game so far, I think that it is mostly
Speaker 1: something that is. It does feel like it respects your time.
Speaker 1: Feels like it's like they thought about that stuff of like, oh,
Speaker 1: you have a life beyond this thing, and we want
Speaker 1: that for you, as opposed to some of the other
Speaker 1: entries in the genre, which everyone says it's like, oh yeah,
Speaker 1: this is going to have to become your whole personality
Speaker 1: is playing time.
Speaker 2: Yeah. Yeah, Like if you know, in the extraction shooter genre,
Speaker 2: you'll get wiped so that everyone gets reset after like
Speaker 2: a season whatever. To my knowledge, this is optional in
Speaker 2: our graders, So you can choose to you know, get
Speaker 2: some cool new cosmetics and all of this jazz if
Speaker 2: you choose to wipe and you have to start again,
Speaker 2: and you'll retain certain things, and they won't give you
Speaker 2: like I'm better than the other players type buffs, but
Speaker 2: you'll get I've got this exclusive you know whatever, because
Speaker 2: I am hardcore enough that I did all these things.
Speaker 2: So it's a smart way of approaching it. I'm curious
Speaker 2: to see what, you know, what next year brings. They've
Speaker 2: already got a road map out for from now until
Speaker 2: the end of the year. There's new maps, there's new
Speaker 2: machines to fight, there's new quests to go on. What's
Speaker 2: what's going to happen next, you know, and there's plenty
Speaker 2: of things that they could do. But the big thing
Speaker 2: that they're missing, Jeff, is beards. There's no beards in
Speaker 2: the game, and this is the post apocalypse. I need
Speaker 2: a beard.
Speaker 3: Yep.
Speaker 1: It doesn't make it doesn't make any sense. And I'm
Speaker 1: offending everywhere.
Speaker 2: Thank you.
Speaker 1: Yeah, that was that was the last thing that sort
Speaker 1: of won me over here was kind of talking to
Speaker 1: friend Christian who kind of shirped us through the game
Speaker 1: the other day when we stream it, and he mentioned
Speaker 1: he's like I finished all the missions, like wait what no,
Speaker 1: Like what do you mean like the dailies for today's
Speaker 1: like no, no, like this this season of stuff, like
Speaker 1: I kind of like did everything you're supposed to do?
Speaker 3: There's an end like that?
Speaker 1: To me, that's like that is more enticing the idea
Speaker 1: that I could see this through and then eventually they'll
Speaker 1: reset it and come up with like a new set of.
Speaker 3: Things you're supposed to do.
Speaker 1: But it's like, ah, I can work towards something and
Speaker 1: see a light at the end of the tunnel. Something
Speaker 1: about that clicked in my brain of making it feel like, okay,
Speaker 1: I curing it runs good on steam Deck. Running runs
Speaker 1: well on steam Deck, I should say, and that I could.
Speaker 1: It's like a fun experience solo queueing and you can
Speaker 1: actually get through this and see some sort of an end.
Speaker 1: I'm like, Okay. That combination of factors has has certainly
Speaker 1: made me more interested in playing it.
Speaker 2: Yeah, the world that they've built, unlike the mystery behind
Speaker 2: who are the arc? Why are they coming back down
Speaker 2: to the planet? You know, because this is set ecological disaster.
Speaker 2: The rise of AI, the rise of technology is all
Speaker 2: convert in humanity screwed. And now the people in the game,
Speaker 2: like your characters and the world around you, they don't
Speaker 2: really know what the arc is and exploring and pulling
Speaker 2: at that mystery thread of like, is there another set
Speaker 2: of humanity up there in the stars that are trying
Speaker 2: to take the planet back and they're using machines to
Speaker 2: do it? You know, do we get to go fight
Speaker 2: them at some point in the like, I don't know.
Speaker 2: Let's find out as a community together. That's super cool.
Speaker 2: And that the new map that's coming in December is
Speaker 2: unlocked via community interaction in some form. What that looks
Speaker 2: like yet again, I don't know, but I'm curious to
Speaker 2: find out.
Speaker 3: Yep.
Speaker 1: Definitely definitely feels like it's lately combining a lot of
Speaker 1: the factors that have made a lot of other games
Speaker 1: work recently in a really smart way. The other game
Speaker 1: that got reviews, High Role Warriors, Age of Imprisonment in
Speaker 1: eighty one on Open Critic. It keeps like ticking up.
Speaker 1: It was like starting in the seventies. It was eighty
Speaker 1: when I looked last night, eighty one this morning. Seven
Speaker 1: out of ten from Richard Wakeling at game Spot, who says,
Speaker 1: a fish a.
Speaker 3: Few issue of fishues.
Speaker 1: Yeah, few issues hold it back, but High Roll Warriors
Speaker 1: Age of Imprisonment marks a high point for the spinoff series,
Speaker 1: iterating on its riotous hack and slash combat with depth
Speaker 1: and variety. Four point five stars from daily Mehr, who
Speaker 1: the author over there rights murdering millions of Moblins is
Speaker 1: simply a cathartic sensation you won't get in any other
Speaker 1: Zelda game, I suppose, other than the other Musso Zelo games.
Speaker 1: Is it mindless, yes, but still wholeheartedly satisfying, And then
Speaker 1: four stars from Jade King at the gamer who says,
Speaker 1: but this is still a Muso title, and it can
Speaker 1: only achieve so much within that framework without awkwardly bursting
Speaker 1: at the seams. With those restrictions in consideration, however, High
Speaker 1: Role Warriors Age of Imprisonment is a triumphant sequel that
Speaker 1: Zelda fans are going to adore. God, this is like
Speaker 1: a game where it's like, Okay, I suppose the best
Speaker 1: version of this idea with Zelda stuff, and that's the
Speaker 1: Zelda game that I stole, really love, and I love
Speaker 1: that setting, and you know this is in the past,
Speaker 1: I think, with Zelda being imprisoned, you know, before the
Speaker 1: events of Tiers of the Kingdom. I think that's right.
Speaker 1: I'm not exactly sure you're about right, You're about Oh,
Speaker 1: that sounds right to mean, that sounds good. But even
Speaker 1: the best version of that is only so appealing to me,
Speaker 1: especially when there's so many other games that could be playing.
Speaker 1: But I don't know, I kin kind of every day
Speaker 1: I wake up a little bit more likely to play
Speaker 1: this game.
Speaker 2: There's a certain addiction to these types of games right
Speaker 2: where it is like I think one reviewer used the
Speaker 2: word cathartic, because you know they're not they're not master,
Speaker 2: but they're not going to win a Game of the Year.
Speaker 2: But you can turn a certain part of your brain
Speaker 2: off and just sweep aside hundreds of enemies in one
Speaker 2: glorious swoop, and that that feels good. And I think
Speaker 2: that tickles a deeply regressive game a part of the
Speaker 2: brain in some form, which is why I saw one
Speaker 2: review I can't remember who wrote it, but they were like,
Speaker 2: I don't even know why these types of games exist, rubbish,
Speaker 2: And I'm like, well, clearly they keep existing for some time,
Speaker 2: because it does tickle that part of the brine to
Speaker 2: make people quite weirdly happy in a way.
Speaker 1: So it is like the most video game. Muso's always
Speaker 1: just been the most video game ass video game in
Speaker 1: a lot of ways, and a lot of times in
Speaker 1: my opinion too. It's detriment, but you know, if you're
Speaker 1: in the mood for it, this sounds like this one's
Speaker 1: gonna hit hard. And then of course there are people
Speaker 1: who just like this is their jam Dan's sister Kayla
Speaker 1: loves all the Muso games. I wonder if she's played
Speaker 1: the Zelda once though I know she likes Dynasty Warriors proper.
Speaker 4: Uh.
Speaker 1: But yeah, I think this will continue to be the
Speaker 1: best selling take on Dynasty Warriors. People will show up
Speaker 1: for these games. I hope this is the last one
Speaker 1: that is Zelda, at least for now. If Nintendo and
Speaker 1: Tecmo are going to continue, Koey Techmo are going to
Speaker 1: continue working together on these, I hope they do something
Speaker 1: different next time. I still am kind of interested in
Speaker 1: the idea of a Mario Muso. I think that would
Speaker 1: be honestly, ma just punch a bunch of goombus.
Speaker 2: I was going to ask you about this, because I
Speaker 2: swear we heard about this like two two something three
Speaker 2: years ago about.
Speaker 1: Yeah, it's always been out there, it's been and I'm like,
Speaker 1: I hope it's real. I hope it's like just been
Speaker 1: like simmering in the background and Nintendo actually does end
Speaker 1: up doing it or something.
Speaker 3: But I don't know.
Speaker 1: I'm still skeptical, but I would love to see it,
Speaker 1: or even like a pickman Musso just punching that thousand
Speaker 1: as a pickman, why not? Yeah, would be down for that.
Speaker 1: But let me punch your little plant guys. I love them,
Speaker 1: but I think it'd be funny to do that. All right,
Speaker 1: let's let's do this. We got plenty more headlines to
Speaker 1: get into, but let's take the break.
Speaker 2: Now.
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Speaker 1: Jan you taught me to overcome my fear of sharp objects.
Speaker 1: I want to teach you how to overcome your fear
Speaker 1: of saving money.
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Speaker 1: All right, it's Game Mess Mornings. We're getting back into it,
Speaker 1: John Clark, jaf grub Here we Go. PlayStation Portal cloud
Speaker 1: streaming update launches today, including support for owned digital games.
Speaker 1: This is from Salramano at Gamatsu. Sony Interactive Entertainment will
Speaker 1: officially launch cloud streaming for PlayStation five games for PlayStation
Speaker 1: Portal today at six pm Pacific time that's nine pm Eastern,
Speaker 1: including new support for owned digital games. The company announced
Speaker 1: there's some details here, but basically it's like, there is
Speaker 1: a list of PlayStation games that will work if you
Speaker 1: own them and you want to stream them, stream them
Speaker 1: from the cloud, separate from any of.
Speaker 3: The PlayStation Now.
Speaker 1: I forget what they even called their their cloud streaming service.
Speaker 1: There is still that that still exists and that works.
Speaker 1: But now you can take a game like Astrobot apparently,
Speaker 1: and if you own that, you can stream that to
Speaker 1: your to your device over the internet.
Speaker 3: And hey, that's that's pretty cool.
Speaker 1: I think the the PlayStation Portal, John, is something that
Speaker 1: surprised Sony with how successful it was. I think it
Speaker 1: also informed them that hey, the is a spot in
Speaker 1: the market where you or maybe missing something because you
Speaker 1: were no longer doing something like the Vita. So I
Speaker 1: think that's why they are internally considering doing a handheld
Speaker 1: or something for the PS six.
Speaker 3: But whatever.
Speaker 1: For now, PlayStation Portal is something that a lot of
Speaker 1: people are very happy with. It seems like a slick device.
Speaker 1: I use my steam Deck to stream clouds or just
Speaker 1: to stream PlayStation games, but I don't think I can
Speaker 1: do this cloud stream and stuff. I guess I'll have
Speaker 1: to look into that. Maybe I could stream.
Speaker 2: I don't know if there's a browser based like yeah,
Speaker 2: you've got Xbox dot complay, is they going to be
Speaker 2: PlayStation dot com play and you.
Speaker 1: Can just yeah, I'm not sure, yeah, exactly how that works.
Speaker 1: But at the very least, like we are a decade
Speaker 1: and a half into the long long takeover of cloud gaming,
Speaker 1: it still feels additive, right, it still feels like an
Speaker 1: also instead of instead, Right.
Speaker 3: Yeah.
Speaker 2: I think for anyone that's watching this, or anyone that
Speaker 2: is living, you know, breathing video games, we're never gonna
Speaker 2: want cloud only as the option. It's always going to
Speaker 2: be a native device. Like speaking personally, I use cloud
Speaker 2: if I'm traveling and I'm streaming something in a hotel
Speaker 2: room or yeah, yeahd YadA, But I would never choose
Speaker 2: to sit and use it at home ninety nine percent
Speaker 2: at the time. Like there might be the audcation where
Speaker 2: I'd stream something to the ally in bed, but most
Speaker 2: of the time the ally can play most of the
Speaker 2: things I'd want to stream, so it becomes less and
Speaker 2: less of a use case for me. But you know,
Speaker 2: we I think Indiana Jones last year, there was a
Speaker 2: radio presenter here in the UK called James James O'Brien,
Speaker 2: he does LBC, and he was like, I played I
Speaker 2: wanted to play Indiana Jones. This was before it was
Speaker 2: announced for PlayStation. So I just played the whole thing
Speaker 2: on cloud on my Samsung TV and.
Speaker 3: It was great.
Speaker 2: And I'm like, there's your use cases for those people
Speaker 2: that just I just want to play a game.
Speaker 1: Yeah, And it's like, you know, we heard from a
Speaker 1: map Piscitell. He was on the show a few weeks back.
Speaker 1: He had s men stay being like, yeah, yeah, cloud
Speaker 1: gaming is not huge with this audience, as you said,
Speaker 1: someone listening to this, it's just not get up with them.
Speaker 1: But in territories like Brazil and South Korea where the
Speaker 1: Internet is really good and hardware has a variety of
Speaker 1: prices for various reasons, in a place like Brazil because
Speaker 1: they do have tariffs, the cloud gaming has taken off
Speaker 1: and really found a foothold. It's like, oh yeah, okay,
Speaker 1: on a long enough timeline that stuff will begin to
Speaker 1: add up and just become the DeVault default for many
Speaker 1: of these major markets. Brazil is huge, South Korea is huge.
Speaker 1: They spend a lot of money on games.
Speaker 3: Still, these are nice to have.
Speaker 1: I'm I'm probably gonna just continue running my games locally personally,
Speaker 1: but there are I bet we'll find the rare use
Speaker 1: case wherever once in a while, I'll be glad to
Speaker 1: have this. I'll tell you what if you know the
Speaker 1: NHL games is something like I want to play more
Speaker 1: of I'm a hockey fan, but I don't usually want
Speaker 1: to sit down in the basement, yeah, at the PlayStation
Speaker 1: playing that while the family's upstairs. It's like, that's a
Speaker 1: game where I'm like, I just kind of want to
Speaker 1: play it mindlessly, maybe on a handheld, and there's no
Speaker 1: real good way to do that.
Speaker 3: Or maybe this it was something like this could solve.
Speaker 2: It tickle that itch. Yeah. I think like if we
Speaker 2: look at what what you know, all of the conjecture
Speaker 2: and stuff about you know, not just Sony, Microsoft nintended,
Speaker 2: Like what are they doing in the future and we're
Speaker 2: seeing over the course of this generation. I mean, we
Speaker 2: don't we all know about Microsoft. We don't have to
Speaker 2: keep like diving into this. It's been it's been a
Speaker 2: crazy ride for these guys. But I think all of
Speaker 2: these companies are like, hmm, it's costing more than ever
Speaker 2: to make games. How do we, you know, not just
Speaker 2: sell to the same people we've already sold it. How
Speaker 2: do we bring in different people? And I fully picture
Speaker 2: a world in five years from now where chipsets, you know,
Speaker 2: for whatever these next consoles are going to be, will
Speaker 2: be small enough and powerful enough to either be embedded
Speaker 2: into the back of a TV, so you buy your
Speaker 2: LGTV and instead of the Netflix button on the remote,
Speaker 2: it will have a PlayStation button or an Xbox button
Speaker 2: and boss you're you're playing games being streamed from the
Speaker 2: cloud or depending on how much we want to spend,
Speaker 2: there's enough power there to run some stuff. Natively, I
Speaker 2: think that's the future, and that feels weird for all
Speaker 2: of us console kids that grew up arguing over which
Speaker 2: consoles better. But I can't say that it's necessarily a
Speaker 2: bad future, So all right, how it's going to play out?
Speaker 1: And I think that that is a could be a
Speaker 1: good thing for games overall, because while it doesn't feel
Speaker 1: like it worked out exactly the way they wanted it to,
Speaker 1: the Xbox series S was onto something in that we
Speaker 1: probably should have some sort of governor or a breaking
Speaker 1: system on the rush toward more power, because we got
Speaker 1: to a point where I've said this a million times
Speaker 1: on this show, where the sort of the limiting factor
Speaker 1: on making a game for a long time was the hardware,
Speaker 1: and that led to a lot of creative solutions and
Speaker 1: very cool things. And then about twenty sixteen ten ADP
Speaker 1: sixty game and you could sort of do whatever you
Speaker 1: want under ten ADP sixty without any imitations. And then
Speaker 1: so they're like, okay, well let's push four K and
Speaker 1: that that had an effect absolutely, but really most people
Speaker 1: were pretty happy with ten eighty P sixty and so
Speaker 1: it's like, Okay, what's the limiting factor now? It's time
Speaker 1: and money. And if you have all the time and
Speaker 1: money in the world, you can make something that looks
Speaker 1: like The Last of Us Part two on a PlayStation four.
Speaker 1: And it's like, oh, oh my god. Okay, so do
Speaker 1: we all have to be doing that? And it's like, well, no,
Speaker 1: if you do that, your games are going to be
Speaker 1: so expensive that there'll be these massive risks, and you
Speaker 1: kind of can't do that because if you do have
Speaker 1: a misstep, it's going to destroy your entire business. So
Speaker 1: what do we do here. It's well, let's maybe slow
Speaker 1: down a little bit. Let's focus on the switch. The
Speaker 1: Steam deck has been around for a few years, It's
Speaker 1: going to be around for a few years more. It
Speaker 1: feels like, and it's this very pop popular platform on PC,
Speaker 1: and I see like more games being like, hey, our
Speaker 1: Greaters runs well on there. The Outer World's two runs
Speaker 1: well on there. These games that you would expect, like oh,
Speaker 1: these are the newer games they came out of after
Speaker 1: some other games that didn't run well in this device.
Speaker 1: It's like, no, these companies are now focusing on this
Speaker 1: lower end hardware. If these chipsets do end up in
Speaker 1: stuff like TVs and you're supposed to have your TV
Speaker 1: for ten years, that could be another sort of like
Speaker 1: let's slow things down. And and people I did get
Speaker 1: a little bit anxious about this, like I don't want
Speaker 1: my games to be held back, and I will continue
Speaker 1: to always say the same thing.
Speaker 3: The only thing holding.
Speaker 1: It back is that money factor, that time factor, and
Speaker 1: we don't I just I think in general, if you
Speaker 1: want good games going forward, you don't want these companies
Speaker 1: looking up at like, oh, if only we had more
Speaker 1: money and more time, because you.
Speaker 3: Can always get more of that. You you couldn't always
Speaker 3: get more power from the hardware.
Speaker 1: So it's like at a certin point you'd sort of
Speaker 1: come to Jesus and be like, Okay, we have to
Speaker 1: put out the game as it is. There's always ways
Speaker 1: to get more time and more money, and then all
Speaker 1: of a sudden, your game is the most expensive game
Speaker 1: you've ever made, and it's this huge risk, and it's
Speaker 1: like it's a bad business model. So yeah, it's doesn't
Speaker 1: right games like this governor on games.
Speaker 2: Yeah, games looks good enough. Like I've been saying this
Speaker 2: for a while. Games look good enough to me, like
Speaker 2: looks good enough ten years ago. Like I'm fine with it,
Speaker 2: and I get that, yes, there's technology improvements and there's
Speaker 2: a better lighting and stuff like that now, but predominantly,
Speaker 2: generally speaking, they look good enough ten years ago. But
Speaker 2: there's race for the best animations, the most fluid frame rates,
Speaker 2: the four K textures. It has killed many a great
Speaker 2: studio desperate to chase the next big thing, and the
Speaker 2: games take so long to make that they start chasing
Speaker 2: the next big thing four years later. Ah, no one
Speaker 2: plays those anymore, you know, and then studio is dead,
Speaker 2: you know, exactly to your point. Whereas if we can
Speaker 2: start thinking a little bit more, you know, And I
Speaker 2: love the constraints of smaller systems because they forced the
Speaker 2: developers to optimize to the nth degree to squeeze out
Speaker 2: every last possible drop, and that only means better games.
Speaker 2: On the higher end systems, it's super easy to scale up.
Speaker 2: It's not so easy to start up here and then
Speaker 2: scale all the way down, and that change in that mindset.
Speaker 2: That's something that's on developers. But if that can start
Speaker 2: to become a bit more pervasive, if like you mentioned
Speaker 2: the PS six handheld rumors, right, and yeah, you know,
Speaker 2: Microsoft played a bit of a savvy card now in
Speaker 2: hindsight by having this, Yet there has to be a
Speaker 2: series S version that runs at this lower power profile
Speaker 2: that targets ten atup thirty or ten EIGHTP sixty. Now,
Speaker 2: as they push forward all of those games, should all
Speaker 2: their backwards compatible stuff, that's going to pay off. I mean,
Speaker 2: granted that they're in third place and they haven't got
Speaker 2: the customer base to maybe capitalize on that, but it was, yeah,
Speaker 2: Sony are having to like, let's let's start building that
Speaker 2: foundation after we've built the train.
Speaker 1: Sort of like again, we're going to talk about it
Speaker 1: when this next story, but like different path, same same
Speaker 1: end point of like they're going to in the future,
Speaker 1: they're going to treat the PS five and maybe the
Speaker 1: PS five Pro as their Xbox series s That thing
Speaker 1: ain't going anywhere. The PS five is going to be
Speaker 1: around for a very very very long time, even more
Speaker 1: than the PS four. The PS four was a bad
Speaker 1: piece of hardware and they were able to keep it
Speaker 1: around for a long time. Five is excellent hardware, really
Speaker 1: well designed. PS five Pro even more powerful, So that
Speaker 1: could be the thing that sort of sits below the
Speaker 1: PS six and they might even like like re skin
Speaker 1: a PS five as like a PS six Light or
Speaker 1: something like that and sell like the PS five Pro
Speaker 1: two and really it's just a PS five Pro that
Speaker 1: is reduced in costs here or there, because that will
Speaker 1: there's no reason for the vast majority of games to
Speaker 1: target hardware that is above a PS five, let alone
Speaker 1: a PS five pro so, and that will continue to
Speaker 1: be true for a very long time. Yeah, next story,
Speaker 1: PS five PC Crossby in the works at PlayStation I
Speaker 1: have to put a question mark there at the end
Speaker 1: of that.
Speaker 2: Crazy, don't I like the way you did it at PlayStation.
Speaker 1: Yeah, here are the results that Bill Becune was able
Speaker 1: to come up with over at deal Labs. When he
Speaker 1: looked into this, Bill bi kun as someone who's like
Speaker 1: always in the back ends of like storefronts and getting
Speaker 1: leaks that way, and he kind of looked at this,
Speaker 1: and you know, I'll read some of this year. A
Speaker 1: new cross By symbol has been discovered on the PlayStation
Speaker 1: five console, predicting a potential launch of the feature like
Speaker 1: the Xbox Play Anywhere program.
Speaker 3: So what about the veracity of this rumor?
Speaker 1: We are conducting an investigation like Xbox with the mention
Speaker 1: of Xbox Play Anywhere. This would allow you to play
Speaker 1: PC and PlayStation games on or like you'd be able
Speaker 1: to buy on PlayStation and get a PC version, and
Speaker 1: no one really understands how that would work. They're also
Speaker 1: just being like, is this something that is really happening
Speaker 1: or is Sony just kind of trying this idea out?
Speaker 1: And there was nothing definitive. But when Bilbocun, when Bilbocun looked,
Speaker 1: he was able to say, Okay, this isn't a reference
Speaker 1: to the old crossby from PlayStation. Sony came up with
Speaker 1: that term originally when it.
Speaker 2: Was a Vita, Right, you bought it.
Speaker 1: On PlayStation, you get it on Vita as well, so
Speaker 1: play it works on your PS three and four and
Speaker 1: it also works on your Vita. This is from June
Speaker 1: of this year. This is a new initiation of whatever
Speaker 1: it is. But also there's also a likelihood that this
Speaker 1: is just testing some ideas out and it would not
Speaker 1: end up with PlayStation being like, hey, buy your game
Speaker 1: from us, and then you also get it on PC,
Speaker 1: because what exactly would that look like? Are they fully
Speaker 1: launching their own storefront and that's where you get the game?
Speaker 3: Maybe?
Speaker 1: I would say maybe, even probably, But that's something that
Speaker 1: they've also shied away from because their games are doing
Speaker 1: well on Steam? So what do you think is happening here?
Speaker 2: So it's weird because we've I've been hearing rumblings over
Speaker 2: I don't know the last eighteen months that Sony were
Speaker 2: looking to do some form of their own PC store,
Speaker 2: And I'm like, Okay, are they going to do this?
Speaker 2: Because we've seen other publishers try this, EA, they've all
Speaker 2: come crawling back to Steam right like, because look, it
Speaker 2: is the de facto. I think there was a report
Speaker 2: earlier this week that seventy two percent of developers view
Speaker 2: Steamers a monopoly. That's not the right word to use,
Speaker 2: because they don't own the market. There is competition there.
Speaker 2: It's just that the markets has spoken. But you know,
Speaker 2: if Sony are going to do this, I think it
Speaker 2: raises a lot of questions about you know, are they
Speaker 2: going to have their own back end? We've seen on
Speaker 2: Xbox games that were too old to be in play
Speaker 2: anywhere end up with like a Windows Store version and
Speaker 2: an Xbox version. Have they figured out I don't know,
Speaker 2: like how they figured out that problem. Can they backtrack
Speaker 2: that and make it, you know, apply to purchases you've
Speaker 2: already made. Are you going to suddenly wake up tomorrow
Speaker 2: and have PC versions out of the wazoo? How extensive
Speaker 2: is this going to be? Is there going to be
Speaker 2: every first party game a PC version, we're going to
Speaker 2: see Astrobot on PC. And these are questions and the
Speaker 2: bigger picture here is, you know, Microsoft are more able
Speaker 2: to do something like this because of the sheer scale
Speaker 2: and size of them. Right, they have the teams, most
Speaker 2: of the team's capabilities are already for since twenty seventeen,
Speaker 2: whenever it was they build on PC at the same
Speaker 2: time as they build an Xbox. Sony bought Nix's right
Speaker 2: to help do a lot of these PC ports. So
Speaker 2: what is that like going forward? Is this going to
Speaker 2: require stuff? I mean, there's so many unanswered questions as
Speaker 2: to how they're going to pull it off. But it
Speaker 2: is interesting that they are embracing there are like I
Speaker 2: always look at it like five years behind where where
Speaker 2: Microsoft were like, you know, Microsoft, We're going to release
Speaker 2: games on PC uproar, and then the fans calm down.
Speaker 2: We're going to release games here uproar, and then they
Speaker 2: calm down. And now everyone's got used to the fact
Speaker 2: that Halo's coming to PlayStation yep, right, yeah, yep. That
Speaker 2: was how long until Sony made this journey? Right, And
Speaker 2: I don't think we'll ever see to an extent Sony
Speaker 2: exclusives on the PlayStation on Xbox, I mean, but PC
Speaker 2: day and day. Yeah, it's got to be coming because
Speaker 2: to your point earlier, you make a last of US
Speaker 2: three and it costs four hundred million dollars whatever it
Speaker 2: is to make, and you've got eight five ninety million
Speaker 2: PlayStation five uses. But then if only ten percent eight
Speaker 2: percent of those users by that game, because it actually
Speaker 2: being the mass market platform means that most of the
Speaker 2: people are buying NBA two K and FIFA and whatever
Speaker 2: because and Fortnite, how are you making your four hundred
Speaker 2: million back? And then some and that question can't be
Speaker 2: answered quite correctly yet to the way they.
Speaker 1: Were, Yeah, yeah, And I think that in general, this
Speaker 1: is the sentiment we've heard a million times for years now.
Speaker 1: But these companies do not necessarily feel like they're competing
Speaker 1: against each other that much anymore. They do feel like
Speaker 1: they're competing against TikTok for people's time and attention, And
Speaker 1: you know, I think we go, yeah, but no, you're
Speaker 1: still competing against Xbox at PlayStation. It's like, yeah, but like, really,
Speaker 1: what is going to be the move that produces the
Speaker 1: biggest return? Is it like trying to scratch a few
Speaker 1: pieces of the pie away from your direct competitor, or
Speaker 1: is it doing something that gets the attention of this
Speaker 1: this wider audience that wasn't engaged in video games at all.
Speaker 1: And it's like kind of obvious, like what would work there.
Speaker 1: But the way that you get those people who are
Speaker 1: not currently engaged with your console video games is to
Speaker 1: reach out where they.
Speaker 3: Are, and that that's had mixed results.
Speaker 1: Obviously because cloud gaming has kind of it has started
Speaker 1: slow and then putting games on like iPhone, right capcom
Speaker 1: put those Resident Evil games on iPhone natively, I guess,
Speaker 1: just because it's like they were putting on a Mac
Speaker 1: and Mac uses the same chip set basically at this point,
Speaker 1: but whatever it was on iPhone and they sold like
Speaker 1: five copies or something, but then't want to pay seventy
Speaker 1: sixty seventy dollars for those games on a device like that.
Speaker 3: So it's like, Okay, you.
Speaker 1: Want to sort of expand the way you do things
Speaker 1: to these other places, but it's like you're actually gonna
Speaker 1: have to change how you do things to succeed in
Speaker 1: these different places. And that's why it's like, Okay, they
Speaker 1: probably should continue to focus on continue to make games
Speaker 1: for this audience that's over here and growing this audience
Speaker 1: over here, because if they find success elsewhere, I think
Speaker 1: it would distract them and eventually we would be in
Speaker 1: a situation where they're less interested in these kinds of
Speaker 1: games generally, And that's happened a little bit already, could
Speaker 1: happen even more. Yeah, at the very least for Crossby.
Speaker 1: I think PlayStation will figure something out here because I
Speaker 1: to them selling a game twice to someone who is
Speaker 1: on a PC and PlayStation. That's a nice bonus, but
Speaker 1: making someone feel like they're getting value for something you
Speaker 1: actually get people spend a lot more money just upfront.
Speaker 1: So I think that them trying to be like, hey,
Speaker 1: we can make people feel like they're getting away with something.
Speaker 1: You're getting two versions of this game. I think that's
Speaker 1: where they want to end up. So I expect them
Speaker 1: to find some solution. It probably does involve them launching
Speaker 1: that store that's been rumored for a while.
Speaker 2: Yeah, Yeah, I agree. I think it's the way the
Speaker 2: industry is going. I re mark sooss focus on play Anywhere,
Speaker 2: especially over the last few shows, they're making a big
Speaker 2: song of dance about it. My understanding is for developers,
Speaker 2: they get asked, do you want to make this play anyway?
Speaker 2: And they tick a box and and then it just happens.
Speaker 2: And if someoney's got that figured out as well to
Speaker 2: a degree from their development platform, great for everybody that
Speaker 2: actually just loves video games and doesn't give any bother
Speaker 2: to the nonsense between the war of plastic boxes. That's
Speaker 2: all I want. I want video games that are great
Speaker 2: to still exist. And I want the great video game
Speaker 2: companies that make video games right now to still have
Speaker 2: jobs and still make those games. And if that means
Speaker 2: they have to sell to more people that don't own
Speaker 2: the box I own or the platform that I like
Speaker 2: to play on. Cool, Like, it's not, I don't know.
Speaker 2: People get weirdly tribalistic.
Speaker 1: Yeah, it's human nature and you yeah, like people want
Speaker 1: to feel like they made the right choice.
Speaker 3: You can't help it, all, right, Let's keep going here.
Speaker 1: Steam Deck update ads much requested new mode for downloads
Speaker 1: from four James at Polygon. One of the biggest complaints
Speaker 1: about the otherwise stellar Steam Deck is that it can't
Speaker 1: finish downloading games or updates while on sleep mode. Compared
Speaker 1: to a PS five, Xbox Series X or a Nintenda
Speaker 1: Switch all of which can until now sort of. A
Speaker 1: steam Deck update has introduced a new mode to the
Speaker 1: handheld PC console hybrid which sits which sits between being
Speaker 1: turned on and going to sleep, called displayed off display
Speaker 1: off downloads. Whenever the steam Deck is downloading something and
Speaker 1: you press the power button, you'll be asked whether whether
Speaker 1: you'd like to continue downloading with the screen off. If
Speaker 1: you confirm, the low power download mode will begin, and
Speaker 1: if you press a button or move the steam Deck,
Speaker 1: a status screen will show the download progress. This feature
Speaker 1: is enabled by default if your device is connected to power,
Speaker 1: and can be enabled while on battery power by going
Speaker 1: to the settings. Yeah, this feels like something that should
Speaker 1: have been there a long time ago, but it does
Speaker 1: kind of show that they are constantly making adjustments to
Speaker 1: make steam os a viable alternative for anything else someone
Speaker 1: might use right now to build a game PC or
Speaker 1: a handheld gaming PC. I do think this this sounds
Speaker 1: like the kind of thing where if you know, you
Speaker 1: can take STMOS and installed on your desktop right now,
Speaker 1: and if it had this behavior where if like you
Speaker 1: where it went to sleep, it just like stopped everything
Speaker 1: and you couldn't change that, that would be extremely frustrating.
Speaker 1: That's something even Windows can do. So like them kind
Speaker 1: of making these small adjustments over time, because like, yeah,
Speaker 1: they operate on valve time in a lot of instances,
Speaker 1: but eventually they'll get it right. And I'm happy to
Speaker 1: see this.
Speaker 2: Yeah, it's a it's a like I was like this
Speaker 2: didn't exist already, Like cool, this is great for people
Speaker 2: that own a steam deck, And I think you're right.
Speaker 2: It does speak perhaps to valves greater ambitions when it
Speaker 2: comes to steam os and what they plan to do
Speaker 2: with it. You know, we saw Satch in the Della
Speaker 2: over a I think he was doing some tech Bro
Speaker 2: show TVPN or something like that, and he talked about Windows.
Speaker 2: He talks about the next version of Windows and how
Speaker 2: PC and console and maybe we should re visit I
Speaker 2: think the phrase was, we built the console because we
Speaker 2: wanted a more focused or more powerful PC that was
Speaker 2: great at playing just games, and now we want to
Speaker 2: revisit some of that. And I'm like, if they're smart,
Speaker 2: they would build Windows to be modulo. Like, if I'm
Speaker 2: a gamer, I do not want I don't want AI
Speaker 2: productivity or co pilot or any of the nonsense that
Speaker 2: they might stick in for commercial reasons. I just want
Speaker 2: a gaining focused version of Windows that does much like
Speaker 2: what they've done with the ally and that I could
Speaker 2: see if steam Deck keeps like steam Os keeps pushing
Speaker 2: in these ways, I can see that competition coming to Windows,
Speaker 2: and that's great for us. So like I'm wishing Valve
Speaker 2: all the best here, Like go make Linux really genuinely
Speaker 2: viable beyond you know, the people that want to deal
Speaker 2: with Linux. Make it so that TPM and secure bootwork
Speaker 2: so you can run your big games. I'm very curious
Speaker 2: how the steam Tech two ends up, you know, is
Speaker 2: it going to be super powerful? I think I think
Speaker 2: they're probably going to still stay fair, calm, but like
Speaker 2: where's that going to be? And the competition that drives
Speaker 2: from that great for us. But this is all good stuff.
Speaker 1: I think that they've you know, they certainly have established
Speaker 1: steam Os that their fork of Linux as a viable
Speaker 1: thing at this point, especially when you compare it to
Speaker 1: the first go around with the Steam machines. However, long
Speaker 1: ago that was maybe a little bit more than ten
Speaker 1: years ago now I can't remember, but it was that
Speaker 1: they had steamoles on that thing as well, on those things.
Speaker 1: I should say, there was a bunch of variations from
Speaker 1: different companies, and it was early on, and so it
Speaker 1: was basically just playing Linux games, natively native Linux games,
Speaker 1: and there there are a lot of games on Steam
Speaker 1: that support Linux, but not everything. And so them figuring
Speaker 1: out Proton and sort of being the spearhead of that
Speaker 1: project and ensuring that it's something that is mostly open
Speaker 1: source and it gets improved constantly by all these people
Speaker 1: contributing to it. It's like, oh, okay, now we are
Speaker 1: easily in a point where this can be a viable
Speaker 1: alternate because all those games people already own for the
Speaker 1: most part, are going to work on here and and
Speaker 1: now they could just make it a really good gaming
Speaker 1: os as opposed to what Windows is. And I think
Speaker 1: you're right that Windows Microsoft has noticed this is an
Speaker 1: inflection point and while we are entrenched, we should not
Speaker 1: take that for granted in some instances.
Speaker 3: So you're right.
Speaker 1: They Yeah, I was hopeful going into the ALLY. I
Speaker 1: think that they definitely. The ALLY says to me, they
Speaker 1: recognize the problems. Do I have the faith that they
Speaker 1: can sort of then deal with the problems and create
Speaker 1: a version that answers all of those issues.
Speaker 3: They seem so.
Speaker 1: Determined to keep stuff like Copilot on every device that
Speaker 1: has Windows that maybe they can't. Maybe there's just a
Speaker 1: mental block inside of that company that will prevent them
Speaker 1: from succeeding.
Speaker 2: I think it's a demand from on high, right, and
Speaker 2: it's on foot because I've spoken to a number of
Speaker 2: the folks that are genuinely directly responsible for the prances
Speaker 2: in the device, and like they know all of this right,
Speaker 2: like I can speak on equivocally. They know what they
Speaker 2: want and what they will to need to do. But
Speaker 2: you know, I don't know how how much they can
Speaker 2: push for it. You know, I think there's a lot
Speaker 2: of into office politics going on at Microsoft, and arguably
Speaker 2: from my, you know, my selfish position as someone who
Speaker 2: just wants to play called video games in the easiest
Speaker 2: ways possible, the people that make the decisions aren't me,
Speaker 2: aren't of that mindset, and that's unfortunate because I, you know,
Speaker 2: this is just me speaking candidly. I genuinely think there
Speaker 2: is an opportunity for Microsoft to actually chuck out all
Speaker 2: of the stuff that isn't needed by your your average
Speaker 2: I just want to use this machine for video games
Speaker 2: and have that work and work really really well and
Speaker 2: be super performant. They can do it. It's just someone's got
Speaker 2: to have the push internally high up enough to be like,
Speaker 2: this is what we're doing.
Speaker 3: Yep.
Speaker 1: That's always the environment that I've heard as well, and
Speaker 1: it's a lot of people very frustrated of having to
Speaker 1: deal with visionless middle managers that are corporate ladder climbers,
Speaker 1: and it's sort of pervasive there. It's it's that is
Speaker 1: the entire environment, and it's like, if you come in
Speaker 1: with an idea for making the video games better, it's
Speaker 1: usually going to hit a tough brick wall of people
Speaker 1: who are trying to just keep the status quo because
Speaker 1: they're in charge of the status quo.
Speaker 3: Yeah.
Speaker 2: Boy, But the thing is they could make so much
Speaker 2: more money because that's what a lot of people really
Speaker 2: spend a lot of money on super high powerful rigs
Speaker 2: that can play video games with that sole purpose in mind,
Speaker 2: like go do that. I really hope that Valve keep pushing,
Speaker 2: keep making these updates, keep making these improvements, and start
Speaker 2: becoming a genuine threat. I mean I saw a metric
Speaker 2: that was like they've got three percent of the market. Okay,
Speaker 2: that sounds small, but that's that's a big deal compared
Speaker 2: to five years ago, So keep going, Valve.
Speaker 3: It's like infinitely more.
Speaker 2: It's like huge.
Speaker 1: All right, let's hit the last handful of stories. Marvel
Speaker 1: Games says it'll continue to work with Spider Man and
Speaker 1: Wolverine studio Insomniac for many years to come.
Speaker 3: This is from Chris going at VGC.
Speaker 1: Headline is mostly the story here, though, Yeah, we already
Speaker 1: know that they're working with Insomniac for a very long
Speaker 1: time because of the leaks. They're gonna be making X
Speaker 1: Men video games and stuff like that. I gotta say, though,
Speaker 1: if I were sitting here and I didn't know that
Speaker 1: and it's like, Okay, what are they gonna end up doing,
Speaker 1: It's like, I like, probably just mostly Spider Man and
Speaker 1: like Spider Man spin offs, and the Wolverine will be
Speaker 1: like something they dabble in. But those are the two
Speaker 1: characters that make a lot of sense because those are
Speaker 1: Marvel's two most popular marketable characters. I'm still a little
Speaker 1: shocked that they're gonna end up making this X Men game,
Speaker 1: and I'm excited to see it, but also Insomniac is
Speaker 1: so talented. I hope they don't get burned out being
Speaker 1: in the superhero minds.
Speaker 2: Yeah, there is a bit of that, Like I think,
Speaker 2: I think there is super talented studio, like one of
Speaker 2: the best, they're one of the all stars in PlayStation's
Speaker 2: line up, and PlayStation have a number of fantastic studios, right,
Speaker 2: But there is an element of and again this is
Speaker 2: just a hot take. You can hold onto your feels,
Speaker 2: folks in the chat. But like Spider Man two was
Speaker 2: iterative off of Spider Man one, Right, people like, how
Speaker 2: did Insomniac chuck out these games so fast? Well, you know,
Speaker 2: you're basically a game in New York City. We've built
Speaker 2: it once, we can come in again. It's the same
Speaker 2: game engine with tweaks here and there. I'm very curious
Speaker 2: how much does Wolverine feel different? And Wolverine's a unique
Speaker 2: problem for Insomniac because he's not Spider Man, so his
Speaker 2: powers are killing people. And just like with ninjinly and four,
Speaker 2: which I really really loved after a while, yep, I'm
Speaker 2: kind of bored of just chopping people up, right, it's
Speaker 2: fits and starts. Can they sustain that for however long?
Speaker 2: Sony games like to be like twenty hours or whatever.
Speaker 2: And if they got start getting to that Superhero Minus
Speaker 2: as you say, like, are they going to get kind
Speaker 2: of like ah, it's another superhero game from Insomniac, and
Speaker 2: it will just start feeling very samey and I look
Speaker 2: back to things like Sunset Overdrive, which I think celebrated
Speaker 2: its anniversary this year, Like i'member big one that even
Speaker 2: news ten years something like that. That was a cool game.
Speaker 2: I want to see Sundset Overdrive to come on, Sony,
Speaker 2: you want you will work something out with X.
Speaker 1: I think they work something out eventually where it's like
Speaker 1: they have most of the rights. I think they might
Speaker 1: have to get like permission to re.
Speaker 3: Release the first game. I could be misremembering that.
Speaker 1: I'm just pulling it off the top of my head,
Speaker 1: but yeah, I mean I love those Spider Man games.
Speaker 1: I think I like those Spider Man games more than
Speaker 1: just about any first party Sony game. And so it's like,
Speaker 1: I'm not going to be like, oh and I want
Speaker 1: so I want them to go do something different because
Speaker 1: if they keep doing stuff like that, for the most part,
Speaker 1: I'm going to be pretty happy. But I hope that
Speaker 1: this the studio that's been so prolific and has always delivered.
Speaker 3: I hope they're.
Speaker 1: Happy continuing to do that because it seems like that's
Speaker 1: going to be their job for the next fifteen years
Speaker 1: or something like that.
Speaker 3: That's a looking down the barrel of that has got
Speaker 3: to be intimidating.
Speaker 2: Yeah, a little bit, A little bit.
Speaker 1: Uh. Nintendo president comments on Switch to strong start and more.
Speaker 1: This is from Nintendo Everything. Nintendo president for Akawa has
Speaker 1: shared a few comments about Switch two's fast start. For
Speaker 1: Akawa was speaking at a press conference following the release
Speaker 1: of the company's financial results, which we talked about on
Speaker 1: the BombCast yesterday. They raised their forecast for Switch to
Speaker 1: sales in the first year or the end of the
Speaker 1: fiscal year to nineteen million. It was previously fifteen million,
Speaker 1: so and they're conservative companies, so they might be expecting
Speaker 1: even more than that. If it does nineteen million, that'll
Speaker 1: make it, I think, by far, the fastest selling new
Speaker 1: console in its first year ever. Even if Nintendo surpasses that,
Speaker 1: it has a system capable of meeting additional demand for
Speaker 1: a Kawa said, I want each and every customer to
Speaker 1: have the opportunity to purchase one, and we aim to
Speaker 1: exceed our current sales plan.
Speaker 3: That has been the story of the switch To with
Speaker 3: so far.
Speaker 1: I think John that they have met demand with their
Speaker 1: supply in a way that we've not really seen a
Speaker 1: console ever really do before. They just made a fun
Speaker 1: of these things.
Speaker 2: There's so many Like I wasn't going to get a
Speaker 2: switch To. I was out at SGF in June and
Speaker 2: it had just come out while I was out in
Speaker 2: the States, and I was in a Best Buy and
Speaker 2: I happened to walk in first thing in the morning
Speaker 2: and there were two sitting on the shelf after it
Speaker 2: was sold out the day before, and I was like,
Speaker 2: I can save seventy quid by buying it here right now.
Speaker 2: So I just I just did it. And I'm sorry
Speaker 2: to say, like, look, sorry, sorry, I went bomb. Sorry, Jeff,
Speaker 2: I'm not I'm not a huge Nintendo fan. I did
Speaker 2: not grow up. This was not my avenue into video
Speaker 2: game I was in a BBC.
Speaker 1: Micro Amiga Commodore BBC.
Speaker 2: So I don't have any of the nostalgia or love,
Speaker 2: particularly for Nintendo's franchises overall. Like I've got a lot
Speaker 2: of love for Zelda more than anything else, but Mario.
Speaker 2: Eh ya, you know, I can live again sisters. Yeah right,
Speaker 2: But like I picked up the switch too and I
Speaker 2: played Mary Car and I was like, it's Mario kar
Speaker 2: And then I kind of haven't really done much with it.
Speaker 2: I got Donkey con Bonanza and I'm like, I don't know.
Speaker 2: I feel like for me as probably not my platform.
Speaker 2: I let the kids have fun on it every now
Speaker 2: and then. But it is still super cool and impressive
Speaker 2: to see Nintendo, comparatively to their previous launches, sell ten million,
Speaker 2: and now they're raising their forecast again. And here I
Speaker 2: was being a naysayer, thinking how quickly is this cancle?
Speaker 2: Like you're going to sell to your diehard Nintendo fans
Speaker 2: and there's a lot of you boys out there. Yes,
Speaker 2: yes there's a lot. But at some point are the
Speaker 2: casuals that would typically pick up a Nintendo console late
Speaker 2: in this life cycle going to be like, eh, I've
Speaker 2: already got a switch, like I can make do it?
Speaker 2: And Nintendo have the same problem. A lot of their
Speaker 2: games there seem reluctant to just really switch to exclusives
Speaker 2: in huge swaths because there's one hundred and fifty million
Speaker 2: switched one customers out there that they still.
Speaker 1: I think it's just a touch of Honestly, at this point,
Speaker 1: I think it's outside the DS, which would be like
Speaker 1: one hundred and fifty ish million.
Speaker 2: Yeah, yeah, I mean it's it's probably outside the PS too,
Speaker 2: but Sonny will keep digging back. Yeah, another, I want
Speaker 2: to retain that crown. But like Nintendo deserve credit for that,
Speaker 2: I just I hope that it starts releasing perhaps more
Speaker 2: like for me stuff that I'm genuinely gonna be like, Oh,
Speaker 2: but I think the biggest problem is being somebod who
Speaker 2: plays on multiple platforms and PC and Xbox is if
Speaker 2: I'm going to buy a third party game, I'm going
Speaker 2: to buy the most performance, the most port. And at
Speaker 2: the moment for me, well, I've got my Xbox l
Speaker 2: I X, I can take it anywhere, most play anywhere.
Speaker 2: That's predominantly where I play. But I still think it's
Speaker 2: an impressive feat from Nintendo. And you could never count
Speaker 2: these guys out. They always pull it out of the
Speaker 2: bags somehow.
Speaker 1: And I think, you know, they haven't used all their
Speaker 1: big guns. They use their biggest gun, Mario Kart, that
Speaker 1: is their biggest gun. But you know they have not
Speaker 1: announced the three D, the new three D Mario the
Speaker 1: new three D Zelda, that's Smash Brothers. Yes, the the
Speaker 1: new Animal Crossing. They've updated some of these things, but
Speaker 1: there's all these massive levers they can pull.
Speaker 3: In the meantime.
Speaker 1: They did have Mario Kart at the launch and they
Speaker 1: had like like a basically a one to one attach
Speaker 1: rate and it certainly sold systems and will continue to
Speaker 1: do so. And then they're hitting this Holidays with a
Speaker 1: Pokemon game that everyone just seems pretty happy with overall.
Speaker 1: No one sayings the game of the year or anything, but
Speaker 1: everyone's like, no, this is a good Pokemon game, and
Speaker 1: that is always massive for them. And that's before next
Speaker 1: year where they're going to have the next new gin
Speaker 1: of Pokemon, which will certainly then activate an even larger
Speaker 1: audience of kids and young adults and adults who have
Speaker 1: been with that series for forever. So they have these
Speaker 1: like mile markers that they've still yet to reach in
Speaker 1: terms of here's an opportunity to sell even more of
Speaker 1: these devices, and so they're already on a huge pace.
Speaker 3: I think they will have a.
Speaker 1: Bunch of ways to manufacture, manufacture excitement to keep that
Speaker 1: pace going, and then I think it will just be
Speaker 1: a question of that those families.
Speaker 3: That they'd show up for the switch.
Speaker 1: Will they hop on board this thing at the price?
Speaker 1: That's still a question that has been answered. So we'll
Speaker 1: see this holiday a little bit and then after that
Speaker 1: next years all right, Nintendo wants the steady release of
Speaker 1: new movies they see. I think they're pretty engaged with
Speaker 1: the films, and I think that this they have found
Speaker 1: a lot of success like a lot of other companies
Speaker 1: have with Hey, we put out a movie, it does well,
Speaker 1: and then our games related to that movie sell better.
Speaker 1: They certainly saw that with Mario, and I think they
Speaker 1: see this as a multi pronged attack going forward. So
Speaker 1: as long as the movies keep doing all right, I
Speaker 1: think that they're going to be all.
Speaker 3: In on this. But they so they got a couple
Speaker 3: of Mari movies.
Speaker 1: They're doing a Donkey Kong one, likely with illumination Zelda
Speaker 1: is over at Sony because what the hell, you know,
Speaker 1: obviously those ones all have the potential to to make
Speaker 1: a lot of money. Do you think that they have
Speaker 1: the bench to sort of support that long term with
Speaker 1: you know, if they do end up making a Star
Speaker 1: Fox movie or something like that, or does it kind
Speaker 1: of like fall off a pretty quickly.
Speaker 2: Yeah, I think it depends. Like Nintendo have always made,
Speaker 2: especially for their core IP, genuinely great games that capture imaginations,
Speaker 2: and it explains why they're so beloved today, right, And
Speaker 2: I think there's a world where if they're clever enough
Speaker 2: and line things up enough, I totally pull off bring
Speaker 2: an old IP that's I remember that from the Child, like,
Speaker 2: give it fresh new mechanics, break some molds and align
Speaker 2: it with a you know, an IP elsewhere in another medium,
Speaker 2: like yeah, here's the movie version to promote the game
Speaker 2: that we're And if they can get all that synced up,
Speaker 2: I mean they're going to make bank. But again, them
Speaker 2: doing all of this is another prime example because Nintendo
Speaker 2: isn't like every other console platform holder over the years.
Speaker 2: They aren't they aren't going to release their games elsewhere,
Speaker 2: so they are pursuing these other methods to bring in
Speaker 2: additional revenue, and that is licensing deals, theme parks, movies,
Speaker 2: bring it on, like especially if it makes fans happy,
Speaker 2: Like I didn't think the Mario movie was great. It
Speaker 2: was run of the mill average, But if you're a
Speaker 2: huge Mario fan I am not, you probably loved it
Speaker 2: a lot more than I did. And there are a
Speaker 2: lot of Mario fans out there, and there are a
Speaker 2: lot of Zelda fans out there. If they can do
Speaker 2: the service of these ips right to those fans, like
Speaker 2: and I, you know, I hate to bring it on
Speaker 2: an Xbox tangent, but I am an Xbox guy. Look
Speaker 2: at the Halo TV show. I have never been more
Speaker 2: annoyed with a company. Oh, I've been waiting twenty years
Speaker 2: to see Hello on the big screen. Hey guys, we
Speaker 2: know we've got all these cool stories and everything that
Speaker 2: we made, but we're going to create a completely different
Speaker 2: universe and ignore all of it enjoy. And it's like
Speaker 2: what you could have had everyone of all those core
Speaker 2: fans singing its praises, but you chose not to. Nintendo
Speaker 2: won't do that. They'll they'll do clever decisions, I.
Speaker 1: Think, and I think that I agree with that because
Speaker 1: Mirmodos seems so involved, but he's like, my job now
Speaker 1: is to make sure that these people don't fuck up
Speaker 1: are shit And yeah, absolutely fact. In fact, I'm also
Speaker 1: going to like learn all of their secrets. And now
Speaker 1: we hate the pictures and I'm gonna We're going to
Speaker 1: do it ourselves in ten years.
Speaker 3: But for now I'm over.
Speaker 1: There just getting all of their little goodies to show
Speaker 1: about them. Last story here, Nintendo says going forward it
Speaker 1: will shift primary development focus to Nintendo Switch to So
Speaker 1: to me, that says John that we're going to get
Speaker 1: quite a few more Nintendo Switch one games that they
Speaker 1: have been finishing up development on recently.
Speaker 3: There's a couple already announced Tomadaci Life.
Speaker 1: But the game's beginning development today that will come out
Speaker 1: in four, three to five years. Because it's Nintendo, maybe
Speaker 1: some of their games have slightly shorter development times.
Speaker 3: Those ones will be switched to exclusive.
Speaker 1: So we're still expecting quite a bit of an overlap
Speaker 1: here of Switch one games getting quite a bit of
Speaker 1: support for some time, right.
Speaker 2: That's yeah, but that's the right thing to do. They're
Speaker 2: communicating to the customers that are like, yo, where's my news,
Speaker 2: elder and stuff. Yeah, like, yeah, we're on it, folks,
Speaker 2: but setting some expectations there, but doing the right thing
Speaker 2: for the platform. I think, like, I know, money makes
Speaker 2: all of these companies tick, and Nintendo want to make
Speaker 2: just as much everybody else. But yeah, at some point
Speaker 2: you got to You've got to look after your customers
Speaker 2: where they're going and investing now, which is on the
Speaker 2: switch too, so bring on the big guns. I want
Speaker 2: to see what I hope whatever new Zelda is isn't
Speaker 2: like you know, Breath of the Wild three. I want
Speaker 2: to see like you know that they always used to
Speaker 2: change it up, new art style, new mechanics. Let's see
Speaker 2: that from a new Zelda, right personally speaking, but I
Speaker 2: look forward to seeing it nonetheless.
Speaker 1: Likewise, all right, let's get to the poll question. This
Speaker 1: is from earlier this week. Have you played Arc Raiders?
Speaker 3: Yes or no? Your options?
Speaker 1: And while the game is very successful, nineteen percent have
Speaker 1: said yes, eighty one percent said no. And it's you know,
Speaker 1: that's because it's not a free to play a game.
Speaker 1: It's not like something you just cant cusily try. So
Speaker 1: nineteen percent is all like, that's one in five here
Speaker 1: of people saying.
Speaker 3: Yeah, I've tried it.
Speaker 1: That is you can see why it's so massive, And
Speaker 1: then it also has this potential to keep growing if
Speaker 1: the word of mouth stays positive on it. You said
Speaker 1: you did that event, are you continuing to play the game.
Speaker 2: I can't stop thinking about it, like, oh yeah, if
Speaker 2: I wasn't doing this I'd be playing Art Graders right now.
Speaker 2: I did a live stream if people want to like
Speaker 2: a genuine like moment to moment, like how does this
Speaker 2: feel the play? I did a live stream on the
Speaker 2: Xbox here a YouTube channel for five hours straight where
Speaker 2: me and a couple of buddies we were just hitting
Speaker 2: raids and exploring. And this was early game stuff, right,
Speaker 2: so within the first five or so hours of gameplay,
Speaker 2: and you'll get a feel for the kinds of encounters
Speaker 2: that can occur, the funny bits that can happen. Even
Speaker 2: in my review video, there was one moment where we're
Speaker 2: all caring for cover, one of our guys ping someone.
Speaker 2: Six dudes just come up to the top of the
Speaker 2: cliff and there are another two teams that have teamed
Speaker 2: up and they're like, hey, chill out, and they start
Speaker 2: playing the recorder at us, and we're like, oh, okay,
Speaker 2: this is a friendly time. So that stuff, that's the
Speaker 2: stuff that's like magic. And the more of that I
Speaker 2: discover and the more kind of gut wrenching tension I experienced,
Speaker 2: the more I just can't wait to keep playing. Plus
Speaker 2: you have a pet chicken.
Speaker 3: Yeah, if you're right, they're just a rooster there.
Speaker 2: I know he wants pillows, he wants olives, You've got pemperm.
Speaker 1: I'm such a sucker for emergent storytelling. That to me,
Speaker 1: that's the real storetelling video games. But I'm a pretentious asshole,
Speaker 1: but so it warms me up to hear everyone else
Speaker 1: be like, yeah, this is the best stuff.
Speaker 3: I'm like, yes it is.
Speaker 2: Finally, it really is. Like there's the amount of clue.
Speaker 3: Player right, yeah, yeah, totally. Yeah.
Speaker 2: I've got so many stories that are inherent to me
Speaker 2: and just me and see a thieves where I'm like,
Speaker 2: that will never happen to anyone else ever.
Speaker 3: Again, that's the best best shit?
Speaker 2: Uh?
Speaker 3: Real quick, super chef from scad Party. Where'd you get
Speaker 3: your shirt?
Speaker 1: Grub?
Speaker 3: I got this from ign dot com. They have a store.
Speaker 1: I don't know if they still have a store, but
Speaker 1: when I bought it, they had a store. Uh this
Speaker 1: was a couple of years ago. I like it quite
Speaker 1: a bit, but who knows that they still sell it?
Speaker 2: Uh?
Speaker 1: Okay, poll question, we have a new one here in
Speaker 1: a second. Before we do that, though, John Clark, why
Speaker 1: don't you tell people where they can find you on
Speaker 1: the internet? Tell them again about the book, tell them
Speaker 1: about your card game, tell them about everything.
Speaker 2: Yeah I can do that. So yeah, I own and
Speaker 2: run with an incredible call team of awesome people. Xboxero
Speaker 2: dot com. Yes we know, xbox It's still a cool
Speaker 2: place to come and be because we fun. Fact, Jeff,
Speaker 2: we've reviewed more video games this year with video reviews
Speaker 2: than in We are six people team, right, We try
Speaker 2: and do videos for every review. We try and give
Speaker 2: you the down load on how things perform. We've started
Speaker 2: incorporating xbox our I footage into our reviews, so if
Speaker 2: you were an owner of that handheld, you can be like, oh,
Speaker 2: this runs well or it doesn't. We often do crazy experiments,
Speaker 2: so Xboxer dot com is the gateway to all of
Speaker 2: this stuff. We have a Patreon because yep, we wouldn't
Speaker 2: be able to do it without the people. Much like
Speaker 2: everyone that supports Giant Bomb and you should absolutely do that,
Speaker 2: we couldn't do it without these folks, right, these amazing
Speaker 2: individuals that keep independent games coverage alive. Means we get
Speaker 2: to avoid doing the clickbait and build a core community.
Speaker 2: We've got a discord you can connect all of it
Speaker 2: and if you want a fun card game, another One
Speaker 2: of the crazy things we did was we made Console
Speaker 2: Wars the card game, whereas you are battling for famous
Speaker 2: video game IP and winning the console war for yourself.
Speaker 2: So even though it's over out here in the real world,
Speaker 2: you can still live through those battles by your mates.
Speaker 2: It's really fun and you can buy it on Amazon
Speaker 2: dot Com on Amazon UK and it ships worldwide. We
Speaker 2: put a lot of heart into it. We did a
Speaker 2: successful Kickstarter and we're continuing to see it grow. So
Speaker 2: if you want to go check it out, and I
Speaker 2: would recommend you do because it's like twenty five bucks
Speaker 2: and it's really funny. Got to check it out. But yeah,
Speaker 2: that's it. That's where you can find me and all
Speaker 2: the stuff.
Speaker 3: Excellent.
Speaker 1: All right, new poll question the guy that wrote it
Speaker 1: down just a second ago. Do you have a PlayStation portal?
Speaker 1: I want to check in on this. I want to
Speaker 1: see what people because another thing sold really will up
Speaker 1: the gate. And then it was hard to get for
Speaker 1: a while, and they did another round. I still don't
Speaker 1: think I've ever seen one on a store's shelf, But
Speaker 1: is this one that they were selling from like the
Speaker 1: police station store, and that was primary way to get it.
Speaker 1: Maybe that's what it was. Either way, I just want
Speaker 1: to see what people say, yes or no? Do you
Speaker 1: have one? I don't need one, but I'm like, God,
Speaker 1: I might pick it up.
Speaker 3: I don't know.
Speaker 1: It's some stupid for that kind of thing.
Speaker 2: I mean, if it's only you're right, they'll give you
Speaker 2: the opportunity to just stream to any device with this
Speaker 2: cloud stuff, right, Does it have to be just on
Speaker 2: the portal lot?
Speaker 3: No? No, I think you know their cloud stuff is
Speaker 3: every you know.
Speaker 1: I don't know for sure though, John, for like the
Speaker 1: streaming your own owned games, Maybe there's something there, but
Speaker 1: I can't imagine there would be. All right, I think
Speaker 1: with all of that out of the way, what we
Speaker 1: should do now, let's say what's happening next on Giant Bomb.
Speaker 1: We're going to go right into Blake Club. Everybody, if
Speaker 1: you're watching live, stick around. We're doing it early today
Speaker 1: because Dan's going to have another assignment he's going to
Speaker 1: be out on, so definitely show up for that. Beyond that,
Speaker 1: it's gonna be mostly a regular week. We'll have our
Speaker 1: stuff on Friday, well, voicemail dump truck on Thursday, so
Speaker 1: stick with us.
Speaker 3: We're looking forward to it.
Speaker 1: In the meantime, though, John, thank you so much for
Speaker 1: hanging out with me today and talking about video games.
Speaker 3: Man, I really appreciate it a privilege.
Speaker 2: I loved it, and I'll happily join again as long
Speaker 2: as people don't mind.
Speaker 3: That's right.
Speaker 1: Today's Dan. Dan's doing a Twitch Rivals thing today. He's
Speaker 1: going to be competing in Hades two against a beardy
Speaker 1: man and all the stars are here, is my understanding,
Speaker 1: and Dan is one of them stars.
Speaker 3: So we'll talk about that. He can hype that up
Speaker 3: and we'll say all the details.
Speaker 2: Can I make a Twitch request a giant bomb request?
Speaker 2: Can I see Jeff grabbin two joint bombs, go in
Speaker 2: stream ark writers as a squad and get sweaty like
Speaker 2: I want to see the panic. I want to see
Speaker 2: the panic in your eyes.
Speaker 1: I want to put yes, I want to do more
Speaker 1: of that for sure. Yes, I will live up to
Speaker 1: that request. I can deliver.
Speaker 3: All right.
Speaker 1: We got to get out of here so we can do
Speaker 1: Blake Club once. Get Thank you, John, Thank you everybody
Speaker 1: for listening and watching. Until next time, have a good one,
Speaker 1: take care of yourself, and goodbye.