WEBVTT

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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings presented by Deku

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<v Speaker 1>Deals with Me. Jeff Grub, your host from giant bomb

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<v Speaker 1>dot com, Thank you for tuning in. In this episode,

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<v Speaker 1>we're going to be talking about one of the best

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<v Speaker 1>reviewed games of the year. Yes, another one, and a

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<v Speaker 1>much requested future comes to steam Deck. We'll get into

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<v Speaker 1>all that soon. It's going to be a good one

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<v Speaker 1>because we have John Clark on the show. John, how

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<v Speaker 1>are you doing?

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<v Speaker 2>Oh good man. This is a privileged first for me.

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<v Speaker 2>You'd like to be here because I have very fond

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<v Speaker 2>memories you. You like, took us under your wing when

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<v Speaker 2>we were first starting out, and that's hard to do

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<v Speaker 2>in this industry. So it's always nice to be able

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<v Speaker 2>to return the favor and be a voice and say

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<v Speaker 2>hello to the giant bomb community and obviously the xboxerier community.

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<v Speaker 2>Bid you good wishes, wishes.

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<v Speaker 3>You will, so, yeah, we appreciate it as always.

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<v Speaker 1>Yeah, it's a guy that was years and years and

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<v Speaker 1>I was in Colorado then, so quite some time ago. Yeah,

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<v Speaker 1>you guys are doing well, happy.

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<v Speaker 3>To see it.

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<v Speaker 1>How are things in the You guys describe yourself as

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<v Speaker 1>console specific, but you guys try not to be fanboy Warriors.

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<v Speaker 3>What's the take over there on that side of the

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<v Speaker 3>face right now.

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<v Speaker 2>It's Microsoft have made it wonderfully easy for the last

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<v Speaker 2>couple of years.

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<v Speaker 3>It's great.

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<v Speaker 2>It's a great time for everyone involved. The media industry,

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<v Speaker 2>I think is going through its own changes. Like I'm

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<v Speaker 2>sure you've had plenty of conversations with fellow guests and

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<v Speaker 2>other people in this space. It's hard out there, like

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<v Speaker 2>unless you want to descend upon clickbait, seo garbage that

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<v Speaker 2>no one enjoys doing. Like, no one on the team

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<v Speaker 2>likes writing this stuff. There's no creative output, there's no

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<v Speaker 2>fun in it. But the reality is to stay alive,

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<v Speaker 2>you have to dabble a little bit. And we think

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<v Speaker 2>we're finding a nice balance. But what we're really focusing

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<v Speaker 2>on is making stuff for the people that play on

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<v Speaker 2>that platform, because I think, you know, speaking candidly, it

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<v Speaker 2>isn't everybody's favorite platform, right, but there is a contingent

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<v Speaker 2>of millions of players out there that still play there.

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<v Speaker 2>But equally, as Microsoft are transitioning in this weird way

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<v Speaker 2>that they're doing that feels woefully disorganized into everything, there's

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<v Speaker 2>kind of like there's two coins, right we've talked about rebranding.

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<v Speaker 2>Do we change names ort of that. Are the Xbox

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<v Speaker 2>Faithful you know, going to take that as a sign

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<v Speaker 2>of defeat or is it an opportunity for us to

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<v Speaker 2>just cover more or is everything going to be great

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<v Speaker 2>because in the end, everything is going to be everywhere,

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<v Speaker 2>so kind of it doesn't really matter what we're called.

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<v Speaker 2>I don't know how that's all going to shake out.

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<v Speaker 2>We're still figuring it out. But it's certainly an adventure

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<v Speaker 2>and it's fun. Yeah, it's it's it's a challenge, especially

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<v Speaker 2>as it's my sole job, but I love doing it

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<v Speaker 2>right and they're the passion still there and we still

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<v Speaker 2>get to do cool stuff like do you remember the

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<v Speaker 2>book we did, Like yeah, of course four years ago,

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<v Speaker 2>five years ago. It's out in retail today.

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<v Speaker 3>Whoa, really, we've got it, published the book and then

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<v Speaker 3>get it. Yeah.

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<v Speaker 2>Yeah, So like if people didn't know this, hold on

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<v Speaker 2>a second, look, I want to wheel gracefully backwards.

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<v Speaker 1>No, absolutely, grab it. Uh, this is a they did

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<v Speaker 1>a lot of work on this.

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<v Speaker 2>It was we did we did this right and this

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<v Speaker 2>is the super duper fancy version and this is for

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<v Speaker 2>your expots out there that bleed green. Right, this isn't

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<v Speaker 2>what it looks like at retail. I'm sorry to say,

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<v Speaker 2>because this book costs a lot. But we made a

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<v Speaker 2>book all about the original Xbox console and the games

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<v Speaker 2>and all of that jazz. You can see. It's like embossed,

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<v Speaker 2>and it's for collectors. It's a coffee table book. It's

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<v Speaker 2>full of really lovely art and every game ever released,

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<v Speaker 2>all of that jazz. But we got got picked up

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<v Speaker 2>via some publishing deal and it's come out in retail

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<v Speaker 2>in a much cheaper way, so people can go pick

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<v Speaker 2>it up. But it's out Amazon. I don't think it's

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<v Speaker 2>available in the US until January.

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<v Speaker 1>Oh okay, well never mind. Still though that is that's

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<v Speaker 1>very cool. It's excellent worker. You guys are always hustling

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<v Speaker 1>trying to make stuff like that happen. I find that

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<v Speaker 1>to be pretty inspiring. Yeah, And it's like to figure

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<v Speaker 1>out what the future is going to look like. I

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<v Speaker 1>don't think the people that get paid the most money

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<v Speaker 1>in this industry have any idea what's going to happen next,

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<v Speaker 1>and so I think we're all just kind of trying

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<v Speaker 1>to follow their lead and realizing, oh, they don't know anything,

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<v Speaker 1>and so it's making every decision we have to make

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<v Speaker 1>a little bit more challenging as well.

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<v Speaker 2>Yeah, I mean, look at the news run today. I

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<v Speaker 2>won't spoil it, but like, oh, I guess some companies

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<v Speaker 2>are all thinking along the same lines as we go

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<v Speaker 2>forward now.

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<v Speaker 1>So maybe they take different routes, but we kind of

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<v Speaker 1>all end up in the same place. You're right, I

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<v Speaker 1>was going to bring that up. We'll get to it,

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<v Speaker 1>all right, let's explain ourselves. We're Giant Bomb Video Game Dofaces.

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<v Speaker 1>Independent games. Media couldn't be more important. It's more important

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<v Speaker 1>now than it ever has been to be independent out

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<v Speaker 1>here because we can't rely on these corporations to do

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<v Speaker 1>anything that make any sense.

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<v Speaker 3>So you got to put your money where your mouth is.

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<v Speaker 1>A lot of you have done that and supported us

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<v Speaker 1>by going to giant bomb dot com slash join and

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<v Speaker 1>becoming premium members. It has provided us with a strong

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<v Speaker 1>foundation and backbone to keep doing the cool stuff that

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<v Speaker 1>we like to do. And if you want to see

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<v Speaker 1>more of it, you can also support us by going

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<v Speaker 1>to giant bomb dot com slash join become a premium member.

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<v Speaker 1>If you do that, there's some goodies you get extra

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<v Speaker 1>all the ad free shows. But I'm gonna start doing

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<v Speaker 1>a new version of grub Snacks here. I'm going to

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<v Speaker 1>try to get something out here in the next week

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<v Speaker 1>or two, and then we'll just start that once a week.

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<v Speaker 1>It'll be a small little bonus where I'm.

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<v Speaker 3>Going to kind of like pick a question that you

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<v Speaker 3>all propose to.

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<v Speaker 1>Me and riff on it for ten to fifteen minutes,

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<v Speaker 1>maybe while I'm driving home from dropping my kids off

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<v Speaker 1>at school in the morning or something like that.

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<v Speaker 3>There's other stuff coming.

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<v Speaker 1>Look, apparently because we reached all our goals at the Bomatons,

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<v Speaker 1>so there's a lot of stuff in the works. And

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<v Speaker 1>that's again all possible because you went to giant bomb

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<v Speaker 1>dot com slash join. As far as this show goes,

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<v Speaker 1>most weekdays, I Jeff Greb willhelp piece you're gaming life

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<v Speaker 1>back together. That includes breaking news and maybe even some

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<v Speaker 1>of our own original reporting. For all these topics, I'll

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<v Speaker 1>get the input of a bona fide expert who will

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<v Speaker 1>make me look smart. You are watching live on twitch Welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>by searching for Game Mess Mornings, or find the RSS

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<v Speaker 1>feed on giant bomb dot com. You can also catch

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<v Speaker 1>the show later with chapters and timestamps on YouTube. Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with Arc Graders' reviews. You know,

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<v Speaker 1>this is a game that was kind of it came

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<v Speaker 1>out a little bit ago. Now it's you know, a

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<v Speaker 1>live game, so reviews are still kind of trickling in.

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<v Speaker 1>It has a ninety three on Open Critic. Was ninety

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<v Speaker 1>four now just kind of down to ninety three. It

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<v Speaker 1>is one of the best reviewed games of the year.

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<v Speaker 1>I think people are pointing out might be actually be

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<v Speaker 1>like tied for the best reviewed game of the year

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<v Speaker 1>something like that. Either way, this is these are all

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<v Speaker 1>kind of glowing reviews for the most part. It got

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<v Speaker 1>a nine out of ten from Mark Delaney at GameSpot,

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<v Speaker 1>who says Arc Graders is an extraction shooter unlike any other,

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<v Speaker 1>playing out like a totally unpredictable, immersive, thrilling story generator

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<v Speaker 1>directed by the community, as a nine out of ten

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<v Speaker 1>from Aaron Bain at Push Square, who says Arc Raiders

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<v Speaker 1>has well and truly been worth the weight. This is

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<v Speaker 1>a phenomenal showcase of what immersive multiplayer can be. Every

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<v Speaker 1>run is different, and what your squad will come out

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<v Speaker 1>with the story. Your squad will come out with stories

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<v Speaker 1>each time. It could be tougher on those planning to

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<v Speaker 1>play solo, and the extraction loop won't be for everyone.

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<v Speaker 1>But as far as extraction shooters go, this is the one.

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<v Speaker 1>This is one of the most successible and it respects

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<v Speaker 1>your time, giving you a fun experience from your first match,

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<v Speaker 1>and then a six out of ten from Eric Hodges

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<v Speaker 1>at Tryhard Guides, who says Art Graders seems to be

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<v Speaker 1>a good contender for the extraction shooter genre, offering solid,

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<v Speaker 1>if familiar genre gameplay and a unique aesthetic. However, overpriced

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<v Speaker 1>to monetization plagues this already pay to play title, and

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<v Speaker 1>as something of a tourist to the extraction shooter genre,

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<v Speaker 1>I can't personally say that Art Greators does anything too

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<v Speaker 1>different or exciting, proving to be an inoffensive experience, albeit

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<v Speaker 1>one that failed to win me over. I've played a

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<v Speaker 1>little bit of this, and I gotta say I think

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<v Speaker 1>I'm beginning to feel the itch. There's a couple things

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<v Speaker 1>that happened. John I went in there, star Plane, I

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<v Speaker 1>was like, okay, I do like the aesthetic. I think

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<v Speaker 1>this is a cool looking sci fi sort of setting

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<v Speaker 1>that's like somewhere between a seventies a sci fi novel

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<v Speaker 1>and Titan Fall, kind of in that range. Those are

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<v Speaker 1>my touchstones that there's probably people who are genre. Yeah, yeah,

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<v Speaker 1>And then I started, Okay, I like looking at it.

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<v Speaker 1>Shooting feels good, and I like just kind of like

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<v Speaker 1>adding the quests and seeing the things that I needed

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<v Speaker 1>to pick up and going into the world and then

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<v Speaker 1>going back to my base.

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<v Speaker 3>It was like, oh, yeah, this is just a new.

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<v Speaker 1>Form of upgrading my weapons and my character in like

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<v Speaker 1>Call of Duty four, it's like a more immersive version

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<v Speaker 1>of that. And then because you can go into this

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<v Speaker 1>world and it's PvP VE and most people most of

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<v Speaker 1>the time are focused on the VE part of that,

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<v Speaker 1>the versus the computer players and trying to take out

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<v Speaker 1>the the mechs and stuff like that, it creates the arcs.

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<v Speaker 1>It creates this opportunity for all these interesting interactions between people,

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<v Speaker 1>and I'm just like, oh, you know what, that sounds

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<v Speaker 1>like a good way to spend my time. So I

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<v Speaker 1>am being one over by this, how about you?

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<v Speaker 2>I was invited to the they called it the Final Preview,

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<v Speaker 2>but I said, look, I've played, I don't know. I

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<v Speaker 2>played something like twenty hours in the beta. I played

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<v Speaker 2>another ten in the service Slam. I played an additional

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<v Speaker 2>four for this preview event, and I was like, I

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<v Speaker 2>don't want to do twice the work here. I'm going

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<v Speaker 2>to write this as a review and progress is that okay?

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<v Speaker 2>And I said yeah, and I equally like, just at

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<v Speaker 2>that point, I've played enough. I know what this is.

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<v Speaker 2>And I will quote myself because it's easier than coming

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<v Speaker 2>up with something off the cuff. It's an extraction shooter

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<v Speaker 2>that's purposely built for hardcore players, yet is surprisingly accessible

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<v Speaker 2>for a newbie. It's thematically dystopian, so it's you know,

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<v Speaker 2>post apocalyptic and machines have taken over the world. The

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<v Speaker 2>world is screwed. Yeah, it's beautiful. It's full of color

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<v Speaker 2>and vividness and brightness, and it's tense and it's thrilling

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<v Speaker 2>and it can be downright terrifying. But it's also full

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<v Speaker 2>of the the endearing moments that I haven't experienced since

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<v Speaker 2>the early days of Seer Thieves, Like where you've got

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<v Speaker 2>these player emergent moments? Yeah, you just but I've pumped in.

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<v Speaker 2>I'm addicted. I haven't been this addicted to a video

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<v Speaker 2>game since Blueprints earlier this year, where I am like obsessed,

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<v Speaker 2>I wake up thinking about it. Playing solo is a

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<v Speaker 2>friendlier experience if if there are people watching right now,

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<v Speaker 2>they're like, h PvP other humans gross totally get it.

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<v Speaker 2>In Solo, surprisingly, you'll find that most people will team

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<v Speaker 2>up and you'll encounter the odd douchebag, but for the

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<v Speaker 2>most part, that's where the emergent things happen.

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<v Speaker 1>The douchebag makes the fact that most people want to

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<v Speaker 1>pair up even more meaningful to me.

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<v Speaker 2>Yeah, exactly, because when you do encounter that moment, Like

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<v Speaker 2>I've had moments where I've been extracting and I'm on

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<v Speaker 2>my own and there's been people waiting for me to

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<v Speaker 2>drop down into the extraction shoot and then they're just

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<v Speaker 2>gonna gun me down in the last moments, and I'm like,

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<v Speaker 2>you jerks, how long have you waited?

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<v Speaker 1>There?

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<v Speaker 2>No life? But then equally, we've been that team. You know,

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<v Speaker 2>I put often players three and you go out as

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<v Speaker 2>a squad and you yeah, that's where it gets sweaty.

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<v Speaker 2>But you get these wonderful combat encounters where you can

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<v Speaker 2>choose to run, you might pull it out of the

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<v Speaker 2>bag and then you're looting, and then someone else will

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<v Speaker 2>come and third party you. It's those emergent moments that

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<v Speaker 2>are making this game kind of go big and go viral,

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<v Speaker 2>but it's still nice and easies you in. It's I

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<v Speaker 2>think they've done an incredible job. And I know there's

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<v Speaker 2>some criticism about use of AI in the game.

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<v Speaker 1>The voices specifically, I think for the characters are is

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<v Speaker 1>some form of AI, Yeah, the speech for a while,

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<v Speaker 1>but like, maybe this is more aggressive than that. I

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<v Speaker 1>think there was someone mentioned, and I haven't looked into it,

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<v Speaker 1>that they trained on real voice actors. If that's the case,

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<v Speaker 1>that is that is a bit much.

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<v Speaker 2>Yeah, they hired voice actors that said, I am okay

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<v Speaker 2>with doing this because they're a small team, right, And

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<v Speaker 2>I think, like, I don't think AI is great. It

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<v Speaker 2>bugs the hell out of me every time any of

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<v Speaker 2>these giant companies bring it up, and I roll my

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<v Speaker 2>eyes into the back of my head like everybody else.

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<v Speaker 2>But there is elements in this that are super smart. Like, Okay,

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<v Speaker 2>they're a small team, and if you're going to be

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<v Speaker 2>tagging all these different things across all these maps, can

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<v Speaker 2>they come up with a way where they don't have

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<v Speaker 2>to hire everyone every time as they make a new map.

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<v Speaker 2>And it's a life service game, they have they do

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<v Speaker 2>you say to do that? That's a clever way, and

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<v Speaker 2>the actors have agreed to it. So I don't know

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<v Speaker 2>how mad we should get. But they also use and

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<v Speaker 2>I'm not sure where I read this, and I'm maybe

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<v Speaker 2>paraphrasing here, machine learning to dictate how the arc animate

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<v Speaker 2>when you shoot off their turbines.

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<v Speaker 1>Yeah, because like machine learning may Yeah, that's like that's

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<v Speaker 1>like classic stuff at this point where early on when

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<v Speaker 1>we were looking at machine learning, it was like, oh, yeah,

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<v Speaker 1>we can like just build a three D model and

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<v Speaker 1>let it run through its say hey, we want to

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<v Speaker 1>go where you're running at like this speed, and then

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<v Speaker 1>they can go through millions of federations in a few

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<v Speaker 1>minutes and figure out a way to animate itself, like

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<v Speaker 1>how it should walk. And it's like that that stuff

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<v Speaker 1>I've always liked. I think that's a cool way to

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<v Speaker 1>explore this. The you know this, it's not that small

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<v Speaker 1>thet studio, I think they were two hundred and fifty people,

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<v Speaker 1>like out of there it could tell yeah, sure, but

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<v Speaker 1>but there certainly are a team that's kind of out

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<v Speaker 1>there trying to like figure out ways to just save

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<v Speaker 1>money to make this stuff makes sense long term. Now,

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<v Speaker 1>this is a game that is going to be very successful,

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<v Speaker 1>So at this point I would be like, hey, all

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00:13:16.600 --> 00:13:18.840
<v Speaker 1>those excuses early on, if we want to make sure

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<v Speaker 1>that we're being cost effective, it's like, well, I don't know,

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<v Speaker 1>pay the people.

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<v Speaker 3>Let's just continue to pay the people.

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<v Speaker 1>And all those grooments you made with those voice actors,

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<v Speaker 1>maybe just bring them back because it's just actually better.

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<v Speaker 1>It's better to have them there do it voice in person.

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<v Speaker 1>So yeah, do do what right by those people, do

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<v Speaker 1>right by your game. But I can't help but like

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<v Speaker 1>the game so far, I think that it is mostly

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00:13:41.519 --> 00:13:45.240
<v Speaker 1>something that is. It does feel like it respects your time.

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<v Speaker 1>Feels like it's like they thought about that stuff of like, oh,

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<v Speaker 1>you have a life beyond this thing, and we want

300
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<v Speaker 1>that for you, as opposed to some of the other

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00:13:52.919 --> 00:13:55.519
<v Speaker 1>entries in the genre, which everyone says it's like, oh yeah,

302
00:13:55.519 --> 00:13:57.399
<v Speaker 1>this is going to have to become your whole personality

303
00:13:57.559 --> 00:13:58.120
<v Speaker 1>is playing time.

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00:13:58.200 --> 00:14:01.279
<v Speaker 2>Yeah. Yeah, Like if you know, in the extraction shooter genre,

305
00:14:01.279 --> 00:14:03.360
<v Speaker 2>you'll get wiped so that everyone gets reset after like

306
00:14:03.399 --> 00:14:06.799
<v Speaker 2>a season whatever. To my knowledge, this is optional in

307
00:14:06.879 --> 00:14:09.919
<v Speaker 2>our graders, So you can choose to you know, get

308
00:14:09.919 --> 00:14:12.240
<v Speaker 2>some cool new cosmetics and all of this jazz if

309
00:14:12.279 --> 00:14:14.159
<v Speaker 2>you choose to wipe and you have to start again,

310
00:14:14.200 --> 00:14:16.759
<v Speaker 2>and you'll retain certain things, and they won't give you

311
00:14:16.879 --> 00:14:19.039
<v Speaker 2>like I'm better than the other players type buffs, but

312
00:14:19.080 --> 00:14:21.919
<v Speaker 2>you'll get I've got this exclusive you know whatever, because

313
00:14:22.000 --> 00:14:24.120
<v Speaker 2>I am hardcore enough that I did all these things.

314
00:14:24.159 --> 00:14:26.559
<v Speaker 2>So it's a smart way of approaching it. I'm curious

315
00:14:26.600 --> 00:14:28.440
<v Speaker 2>to see what, you know, what next year brings. They've

316
00:14:28.440 --> 00:14:30.799
<v Speaker 2>already got a road map out for from now until

317
00:14:30.840 --> 00:14:32.879
<v Speaker 2>the end of the year. There's new maps, there's new

318
00:14:32.919 --> 00:14:36.879
<v Speaker 2>machines to fight, there's new quests to go on. What's

319
00:14:37.039 --> 00:14:39.080
<v Speaker 2>what's going to happen next, you know, and there's plenty

320
00:14:39.120 --> 00:14:40.480
<v Speaker 2>of things that they could do. But the big thing

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00:14:40.519 --> 00:14:42.960
<v Speaker 2>that they're missing, Jeff, is beards. There's no beards in

322
00:14:43.000 --> 00:14:45.799
<v Speaker 2>the game, and this is the post apocalypse. I need

323
00:14:45.840 --> 00:14:46.200
<v Speaker 2>a beard.

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00:14:46.639 --> 00:14:46.840
<v Speaker 3>Yep.

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<v Speaker 1>It doesn't make it doesn't make any sense. And I'm

326
00:14:48.480 --> 00:14:50.440
<v Speaker 1>offending everywhere.

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00:14:50.960 --> 00:14:51.240
<v Speaker 2>Thank you.

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00:14:51.279 --> 00:14:53.000
<v Speaker 1>Yeah, that was that was the last thing that sort

329
00:14:53.000 --> 00:14:56.240
<v Speaker 1>of won me over here was kind of talking to

330
00:14:56.960 --> 00:14:59.039
<v Speaker 1>friend Christian who kind of shirped us through the game

331
00:14:59.080 --> 00:15:01.480
<v Speaker 1>the other day when we stream it, and he mentioned

332
00:15:01.600 --> 00:15:05.000
<v Speaker 1>he's like I finished all the missions, like wait what no,

333
00:15:05.240 --> 00:15:07.639
<v Speaker 1>Like what do you mean like the dailies for today's

334
00:15:07.679 --> 00:15:09.519
<v Speaker 1>like no, no, like this this season of stuff, like

335
00:15:09.559 --> 00:15:11.159
<v Speaker 1>I kind of like did everything you're supposed to do?

336
00:15:11.720 --> 00:15:12.960
<v Speaker 3>There's an end like that?

337
00:15:13.000 --> 00:15:16.200
<v Speaker 1>To me, that's like that is more enticing the idea

338
00:15:16.240 --> 00:15:19.720
<v Speaker 1>that I could see this through and then eventually they'll

339
00:15:19.759 --> 00:15:22.440
<v Speaker 1>reset it and come up with like a new set of.

340
00:15:22.399 --> 00:15:23.320
<v Speaker 3>Things you're supposed to do.

341
00:15:23.799 --> 00:15:26.519
<v Speaker 1>But it's like, ah, I can work towards something and

342
00:15:26.600 --> 00:15:28.440
<v Speaker 1>see a light at the end of the tunnel. Something

343
00:15:28.480 --> 00:15:31.120
<v Speaker 1>about that clicked in my brain of making it feel like, okay,

344
00:15:31.279 --> 00:15:33.879
<v Speaker 1>I curing it runs good on steam Deck. Running runs

345
00:15:33.879 --> 00:15:36.440
<v Speaker 1>well on steam Deck, I should say, and that I could.

346
00:15:36.600 --> 00:15:39.399
<v Speaker 1>It's like a fun experience solo queueing and you can

347
00:15:39.440 --> 00:15:41.679
<v Speaker 1>actually get through this and see some sort of an end.

348
00:15:41.960 --> 00:15:44.919
<v Speaker 1>I'm like, Okay. That combination of factors has has certainly

349
00:15:44.960 --> 00:15:46.799
<v Speaker 1>made me more interested in playing it.

350
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<v Speaker 2>Yeah, the world that they've built, unlike the mystery behind

351
00:15:51.360 --> 00:15:53.519
<v Speaker 2>who are the arc? Why are they coming back down

352
00:15:53.600 --> 00:15:57.519
<v Speaker 2>to the planet? You know, because this is set ecological disaster.

353
00:15:57.600 --> 00:15:59.559
<v Speaker 2>The rise of AI, the rise of technology is all

354
00:15:59.600 --> 00:16:02.960
<v Speaker 2>convert in humanity screwed. And now the people in the game,

355
00:16:03.039 --> 00:16:05.080
<v Speaker 2>like your characters and the world around you, they don't

356
00:16:05.120 --> 00:16:08.559
<v Speaker 2>really know what the arc is and exploring and pulling

357
00:16:08.600 --> 00:16:11.519
<v Speaker 2>at that mystery thread of like, is there another set

358
00:16:11.519 --> 00:16:13.639
<v Speaker 2>of humanity up there in the stars that are trying

359
00:16:13.679 --> 00:16:15.559
<v Speaker 2>to take the planet back and they're using machines to

360
00:16:15.559 --> 00:16:17.919
<v Speaker 2>do it? You know, do we get to go fight

361
00:16:18.000 --> 00:16:19.919
<v Speaker 2>them at some point in the like, I don't know.

362
00:16:20.360 --> 00:16:22.919
<v Speaker 2>Let's find out as a community together. That's super cool.

363
00:16:23.559 --> 00:16:25.840
<v Speaker 2>And that the new map that's coming in December is

364
00:16:25.919 --> 00:16:30.799
<v Speaker 2>unlocked via community interaction in some form. What that looks

365
00:16:30.799 --> 00:16:32.879
<v Speaker 2>like yet again, I don't know, but I'm curious to

366
00:16:32.919 --> 00:16:33.279
<v Speaker 2>find out.

367
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<v Speaker 3>Yep.

368
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<v Speaker 1>Definitely definitely feels like it's lately combining a lot of

369
00:16:37.159 --> 00:16:38.759
<v Speaker 1>the factors that have made a lot of other games

370
00:16:38.799 --> 00:16:42.360
<v Speaker 1>work recently in a really smart way. The other game

371
00:16:42.360 --> 00:16:46.240
<v Speaker 1>that got reviews, High Role Warriors, Age of Imprisonment in

372
00:16:46.240 --> 00:16:48.720
<v Speaker 1>eighty one on Open Critic. It keeps like ticking up.

373
00:16:48.799 --> 00:16:51.480
<v Speaker 1>It was like starting in the seventies. It was eighty

374
00:16:51.519 --> 00:16:54.200
<v Speaker 1>when I looked last night, eighty one this morning. Seven

375
00:16:54.200 --> 00:16:57.080
<v Speaker 1>out of ten from Richard Wakeling at game Spot, who says,

376
00:16:57.480 --> 00:16:58.360
<v Speaker 1>a fish a.

377
00:16:58.320 --> 00:16:59.360
<v Speaker 3>Few issue of fishues.

378
00:16:59.440 --> 00:17:02.519
<v Speaker 1>Yeah, few issues hold it back, but High Roll Warriors

379
00:17:02.559 --> 00:17:05.920
<v Speaker 1>Age of Imprisonment marks a high point for the spinoff series,

380
00:17:06.359 --> 00:17:09.759
<v Speaker 1>iterating on its riotous hack and slash combat with depth

381
00:17:09.839 --> 00:17:14.119
<v Speaker 1>and variety. Four point five stars from daily Mehr, who

382
00:17:14.240 --> 00:17:17.200
<v Speaker 1>the author over there rights murdering millions of Moblins is

383
00:17:17.319 --> 00:17:19.839
<v Speaker 1>simply a cathartic sensation you won't get in any other

384
00:17:19.960 --> 00:17:23.119
<v Speaker 1>Zelda game, I suppose, other than the other Musso Zelo games.

385
00:17:23.359 --> 00:17:27.480
<v Speaker 1>Is it mindless, yes, but still wholeheartedly satisfying, And then

386
00:17:27.559 --> 00:17:30.759
<v Speaker 1>four stars from Jade King at the gamer who says,

387
00:17:30.759 --> 00:17:33.160
<v Speaker 1>but this is still a Muso title, and it can

388
00:17:33.200 --> 00:17:36.640
<v Speaker 1>only achieve so much within that framework without awkwardly bursting

389
00:17:36.680 --> 00:17:40.559
<v Speaker 1>at the seams. With those restrictions in consideration, however, High

390
00:17:40.640 --> 00:17:44.240
<v Speaker 1>Role Warriors Age of Imprisonment is a triumphant sequel that

391
00:17:44.720 --> 00:17:49.720
<v Speaker 1>Zelda fans are going to adore. God, this is like

392
00:17:49.759 --> 00:17:52.000
<v Speaker 1>a game where it's like, Okay, I suppose the best

393
00:17:52.160 --> 00:17:55.079
<v Speaker 1>version of this idea with Zelda stuff, and that's the

394
00:17:55.119 --> 00:17:57.559
<v Speaker 1>Zelda game that I stole, really love, and I love

395
00:17:57.599 --> 00:17:59.920
<v Speaker 1>that setting, and you know this is in the past,

396
00:18:00.039 --> 00:18:02.839
<v Speaker 1>I think, with Zelda being imprisoned, you know, before the

397
00:18:02.880 --> 00:18:05.480
<v Speaker 1>events of Tiers of the Kingdom. I think that's right.

398
00:18:05.559 --> 00:18:08.000
<v Speaker 1>I'm not exactly sure you're about right, You're about Oh,

399
00:18:08.039 --> 00:18:10.759
<v Speaker 1>that sounds right to mean, that sounds good. But even

400
00:18:10.799 --> 00:18:14.440
<v Speaker 1>the best version of that is only so appealing to me,

401
00:18:14.799 --> 00:18:17.160
<v Speaker 1>especially when there's so many other games that could be playing.

402
00:18:17.279 --> 00:18:19.920
<v Speaker 1>But I don't know, I kin kind of every day

403
00:18:19.960 --> 00:18:21.400
<v Speaker 1>I wake up a little bit more likely to play

404
00:18:21.440 --> 00:18:21.839
<v Speaker 1>this game.

405
00:18:23.480 --> 00:18:25.759
<v Speaker 2>There's a certain addiction to these types of games right

406
00:18:25.799 --> 00:18:27.599
<v Speaker 2>where it is like I think one reviewer used the

407
00:18:27.640 --> 00:18:31.960
<v Speaker 2>word cathartic, because you know they're not they're not master,

408
00:18:32.000 --> 00:18:33.279
<v Speaker 2>but they're not going to win a Game of the Year.

409
00:18:33.319 --> 00:18:35.079
<v Speaker 2>But you can turn a certain part of your brain

410
00:18:35.119 --> 00:18:39.480
<v Speaker 2>off and just sweep aside hundreds of enemies in one

411
00:18:39.559 --> 00:18:42.319
<v Speaker 2>glorious swoop, and that that feels good. And I think

412
00:18:42.319 --> 00:18:45.960
<v Speaker 2>that tickles a deeply regressive game a part of the

413
00:18:46.000 --> 00:18:49.640
<v Speaker 2>brain in some form, which is why I saw one

414
00:18:49.680 --> 00:18:51.720
<v Speaker 2>review I can't remember who wrote it, but they were like,

415
00:18:52.000 --> 00:18:54.960
<v Speaker 2>I don't even know why these types of games exist, rubbish,

416
00:18:55.240 --> 00:18:58.079
<v Speaker 2>And I'm like, well, clearly they keep existing for some time,

417
00:18:58.200 --> 00:19:00.680
<v Speaker 2>because it does tickle that part of the brine to

418
00:19:00.759 --> 00:19:02.920
<v Speaker 2>make people quite weirdly happy in a way.

419
00:19:03.039 --> 00:19:08.119
<v Speaker 1>So it is like the most video game. Muso's always

420
00:19:08.160 --> 00:19:10.720
<v Speaker 1>just been the most video game ass video game in

421
00:19:10.759 --> 00:19:13.279
<v Speaker 1>a lot of ways, and a lot of times in

422
00:19:13.319 --> 00:19:16.279
<v Speaker 1>my opinion too. It's detriment, but you know, if you're

423
00:19:16.279 --> 00:19:18.599
<v Speaker 1>in the mood for it, this sounds like this one's

424
00:19:18.640 --> 00:19:20.359
<v Speaker 1>gonna hit hard. And then of course there are people

425
00:19:20.359 --> 00:19:23.160
<v Speaker 1>who just like this is their jam Dan's sister Kayla

426
00:19:23.240 --> 00:19:26.200
<v Speaker 1>loves all the Muso games. I wonder if she's played

427
00:19:26.200 --> 00:19:28.720
<v Speaker 1>the Zelda once though I know she likes Dynasty Warriors proper.

428
00:19:29.279 --> 00:19:29.400
<v Speaker 4>Uh.

429
00:19:29.559 --> 00:19:33.200
<v Speaker 1>But yeah, I think this will continue to be the

430
00:19:33.240 --> 00:19:36.519
<v Speaker 1>best selling take on Dynasty Warriors. People will show up

431
00:19:36.559 --> 00:19:39.319
<v Speaker 1>for these games. I hope this is the last one

432
00:19:39.559 --> 00:19:42.359
<v Speaker 1>that is Zelda, at least for now. If Nintendo and

433
00:19:42.480 --> 00:19:45.480
<v Speaker 1>Tecmo are going to continue, Koey Techmo are going to

434
00:19:45.480 --> 00:19:48.400
<v Speaker 1>continue working together on these, I hope they do something

435
00:19:48.839 --> 00:19:52.000
<v Speaker 1>different next time. I still am kind of interested in

436
00:19:52.039 --> 00:19:54.400
<v Speaker 1>the idea of a Mario Muso. I think that would

437
00:19:54.400 --> 00:19:56.519
<v Speaker 1>be honestly, ma just punch a bunch of goombus.

438
00:19:56.720 --> 00:19:58.240
<v Speaker 2>I was going to ask you about this, because I

439
00:19:58.279 --> 00:20:00.960
<v Speaker 2>swear we heard about this like two two something three

440
00:20:01.039 --> 00:20:02.079
<v Speaker 2>years ago about.

441
00:20:01.920 --> 00:20:04.759
<v Speaker 1>Yeah, it's always been out there, it's been and I'm like,

442
00:20:04.839 --> 00:20:07.000
<v Speaker 1>I hope it's real. I hope it's like just been

443
00:20:07.079 --> 00:20:09.599
<v Speaker 1>like simmering in the background and Nintendo actually does end

444
00:20:09.680 --> 00:20:10.720
<v Speaker 1>up doing it or something.

445
00:20:10.759 --> 00:20:12.400
<v Speaker 3>But I don't know.

446
00:20:12.680 --> 00:20:14.880
<v Speaker 1>I'm still skeptical, but I would love to see it,

447
00:20:15.119 --> 00:20:18.720
<v Speaker 1>or even like a pickman Musso just punching that thousand

448
00:20:18.759 --> 00:20:22.960
<v Speaker 1>as a pickman, why not? Yeah, would be down for that.

449
00:20:23.039 --> 00:20:25.720
<v Speaker 1>But let me punch your little plant guys. I love them,

450
00:20:25.720 --> 00:20:28.200
<v Speaker 1>but I think it'd be funny to do that. All right,

451
00:20:28.599 --> 00:20:30.839
<v Speaker 1>let's let's do this. We got plenty more headlines to

452
00:20:30.839 --> 00:20:32.039
<v Speaker 1>get into, but let's take the break.

453
00:20:32.200 --> 00:20:32.440
<v Speaker 2>Now.

454
00:20:33.359 --> 00:20:35.039
<v Speaker 1>You could skip out on this if you are a

455
00:20:35.079 --> 00:20:38.160
<v Speaker 1>premium member. There's a premium version of the video show

456
00:20:38.240 --> 00:20:39.839
<v Speaker 1>as well as the audio show.

457
00:20:40.200 --> 00:20:41.480
<v Speaker 3>It skips out on these ads.

458
00:20:41.480 --> 00:20:43.480
<v Speaker 1>But if you didn't do that real quick, we're going

459
00:20:43.519 --> 00:20:45.400
<v Speaker 1>to go to these messages and we'll be back after that.

460
00:20:46.759 --> 00:20:49.480
<v Speaker 1>Jan you taught me to overcome my fear of sharp objects.

461
00:20:49.519 --> 00:20:51.720
<v Speaker 1>I want to teach you how to overcome your fear

462
00:20:51.880 --> 00:20:52.960
<v Speaker 1>of saving money.

463
00:20:53.200 --> 00:20:54.279
<v Speaker 3>No, I don't want to.

464
00:20:54.440 --> 00:20:58.279
<v Speaker 4>I will only ever pay the manufactured suggested retail price.

465
00:20:58.640 --> 00:20:58.960
<v Speaker 3>Stop.

466
00:20:59.079 --> 00:21:01.880
<v Speaker 1>You don't have to live this way because now there's

467
00:21:01.960 --> 00:21:05.200
<v Speaker 1>Dco Deals, the double D. That's right, Deco Deals is

468
00:21:05.240 --> 00:21:08.240
<v Speaker 1>the best way to find deals on any major gaming

469
00:21:08.319 --> 00:21:09.599
<v Speaker 1>platform or store.

470
00:21:09.880 --> 00:21:13.039
<v Speaker 4>I don't want no bunk out of date coupon code grub.

471
00:21:12.839 --> 00:21:13.759
<v Speaker 3>It's nothing like that.

472
00:21:14.079 --> 00:21:16.920
<v Speaker 1>Deco Deals has both the hottest and the freshest deals

473
00:21:17.000 --> 00:21:20.079
<v Speaker 1>updated constantly. It's also just added Steam support with a

474
00:21:20.119 --> 00:21:22.680
<v Speaker 1>super simple page to find bundles for Steam code.

475
00:21:22.720 --> 00:21:26.160
<v Speaker 4>Ooh, I just found the Missed and Riven Complete collection

476
00:21:26.519 --> 00:21:30.279
<v Speaker 4>for eight dollars on Humble using Deco deals right now.

477
00:21:30.359 --> 00:21:32.359
<v Speaker 1>I also use Dago deals to build and add and

478
00:21:32.400 --> 00:21:34.880
<v Speaker 1>share wish list. You can even use it to keep

479
00:21:34.920 --> 00:21:35.920
<v Speaker 1>track of your collection.

480
00:21:36.160 --> 00:21:38.440
<v Speaker 4>You know what, I think we should all build some

481
00:21:38.559 --> 00:21:41.640
<v Speaker 4>lists and host them on Deco deals dot com slash

482
00:21:41.720 --> 00:21:42.640
<v Speaker 4>giant bomb.

483
00:21:42.759 --> 00:21:45.039
<v Speaker 1>And if listeners go to Deco deals dot com slash

484
00:21:45.039 --> 00:21:47.160
<v Speaker 1>giant bomb, they can vote to make us play a

485
00:21:47.279 --> 00:21:51.039
<v Speaker 1>game on the November twenty first episode of Unprofessional Fridays.

486
00:21:51.400 --> 00:21:54.480
<v Speaker 4>Learn more at Deco deals dot com slash giant bomb.

487
00:21:56.519 --> 00:21:59.160
<v Speaker 1>All right, it's Game Mess Mornings. We're getting back into it,

488
00:21:59.279 --> 00:22:02.720
<v Speaker 1>John Clark, jaf grub Here we Go. PlayStation Portal cloud

489
00:22:02.799 --> 00:22:07.640
<v Speaker 1>streaming update launches today, including support for owned digital games.

490
00:22:07.680 --> 00:22:11.559
<v Speaker 1>This is from Salramano at Gamatsu. Sony Interactive Entertainment will

491
00:22:11.599 --> 00:22:15.200
<v Speaker 1>officially launch cloud streaming for PlayStation five games for PlayStation

492
00:22:15.319 --> 00:22:19.720
<v Speaker 1>Portal today at six pm Pacific time that's nine pm Eastern,

493
00:22:20.000 --> 00:22:23.480
<v Speaker 1>including new support for owned digital games. The company announced

494
00:22:24.200 --> 00:22:27.160
<v Speaker 1>there's some details here, but basically it's like, there is

495
00:22:27.240 --> 00:22:31.039
<v Speaker 1>a list of PlayStation games that will work if you

496
00:22:31.240 --> 00:22:33.160
<v Speaker 1>own them and you want to stream them, stream them

497
00:22:33.160 --> 00:22:35.519
<v Speaker 1>from the cloud, separate from any of.

498
00:22:35.680 --> 00:22:36.880
<v Speaker 3>The PlayStation Now.

499
00:22:37.079 --> 00:22:39.440
<v Speaker 1>I forget what they even called their their cloud streaming service.

500
00:22:39.480 --> 00:22:42.039
<v Speaker 1>There is still that that still exists and that works.

501
00:22:42.400 --> 00:22:45.000
<v Speaker 1>But now you can take a game like Astrobot apparently,

502
00:22:45.440 --> 00:22:47.640
<v Speaker 1>and if you own that, you can stream that to

503
00:22:47.720 --> 00:22:50.119
<v Speaker 1>your to your device over the internet.

504
00:22:50.119 --> 00:22:51.720
<v Speaker 3>And hey, that's that's pretty cool.

505
00:22:51.720 --> 00:22:55.839
<v Speaker 1>I think the the PlayStation Portal, John, is something that

506
00:22:56.039 --> 00:22:58.240
<v Speaker 1>surprised Sony with how successful it was. I think it

507
00:22:58.279 --> 00:23:02.960
<v Speaker 1>also informed them that hey, the is a spot in

508
00:23:03.000 --> 00:23:05.319
<v Speaker 1>the market where you or maybe missing something because you

509
00:23:05.359 --> 00:23:07.559
<v Speaker 1>were no longer doing something like the Vita. So I

510
00:23:07.599 --> 00:23:11.079
<v Speaker 1>think that's why they are internally considering doing a handheld

511
00:23:11.119 --> 00:23:12.519
<v Speaker 1>or something for the PS six.

512
00:23:12.359 --> 00:23:12.799
<v Speaker 3>But whatever.

513
00:23:12.839 --> 00:23:15.119
<v Speaker 1>For now, PlayStation Portal is something that a lot of

514
00:23:15.119 --> 00:23:17.440
<v Speaker 1>people are very happy with. It seems like a slick device.

515
00:23:17.839 --> 00:23:20.640
<v Speaker 1>I use my steam Deck to stream clouds or just

516
00:23:20.680 --> 00:23:22.960
<v Speaker 1>to stream PlayStation games, but I don't think I can

517
00:23:23.000 --> 00:23:24.599
<v Speaker 1>do this cloud stream and stuff. I guess I'll have

518
00:23:24.599 --> 00:23:25.960
<v Speaker 1>to look into that. Maybe I could stream.

519
00:23:26.039 --> 00:23:27.960
<v Speaker 2>I don't know if there's a browser based like yeah,

520
00:23:27.960 --> 00:23:29.680
<v Speaker 2>you've got Xbox dot complay, is they going to be

521
00:23:29.680 --> 00:23:31.480
<v Speaker 2>PlayStation dot com play and you.

522
00:23:31.400 --> 00:23:35.359
<v Speaker 1>Can just yeah, I'm not sure, yeah, exactly how that works.

523
00:23:35.400 --> 00:23:39.079
<v Speaker 1>But at the very least, like we are a decade

524
00:23:39.079 --> 00:23:43.640
<v Speaker 1>and a half into the long long takeover of cloud gaming,

525
00:23:45.160 --> 00:23:47.960
<v Speaker 1>it still feels additive, right, it still feels like an

526
00:23:48.160 --> 00:23:50.759
<v Speaker 1>also instead of instead, Right.

527
00:23:51.759 --> 00:23:52.000
<v Speaker 3>Yeah.

528
00:23:52.400 --> 00:23:54.799
<v Speaker 2>I think for anyone that's watching this, or anyone that

529
00:23:54.920 --> 00:23:58.039
<v Speaker 2>is living, you know, breathing video games, we're never gonna

530
00:23:58.039 --> 00:24:00.759
<v Speaker 2>want cloud only as the option. It's always going to

531
00:24:00.759 --> 00:24:05.160
<v Speaker 2>be a native device. Like speaking personally, I use cloud

532
00:24:05.599 --> 00:24:08.720
<v Speaker 2>if I'm traveling and I'm streaming something in a hotel

533
00:24:08.799 --> 00:24:11.759
<v Speaker 2>room or yeah, yeahd YadA, But I would never choose

534
00:24:11.839 --> 00:24:14.680
<v Speaker 2>to sit and use it at home ninety nine percent

535
00:24:14.680 --> 00:24:16.319
<v Speaker 2>at the time. Like there might be the audcation where

536
00:24:16.319 --> 00:24:20.240
<v Speaker 2>I'd stream something to the ally in bed, but most

537
00:24:20.240 --> 00:24:22.119
<v Speaker 2>of the time the ally can play most of the

538
00:24:22.160 --> 00:24:24.359
<v Speaker 2>things I'd want to stream, so it becomes less and

539
00:24:24.440 --> 00:24:26.960
<v Speaker 2>less of a use case for me. But you know,

540
00:24:27.000 --> 00:24:29.400
<v Speaker 2>we I think Indiana Jones last year, there was a

541
00:24:29.480 --> 00:24:32.160
<v Speaker 2>radio presenter here in the UK called James James O'Brien,

542
00:24:32.279 --> 00:24:36.000
<v Speaker 2>he does LBC, and he was like, I played I

543
00:24:36.039 --> 00:24:38.000
<v Speaker 2>wanted to play Indiana Jones. This was before it was

544
00:24:38.000 --> 00:24:41.119
<v Speaker 2>announced for PlayStation. So I just played the whole thing

545
00:24:41.160 --> 00:24:43.240
<v Speaker 2>on cloud on my Samsung TV and.

546
00:24:43.319 --> 00:24:43.799
<v Speaker 3>It was great.

547
00:24:44.240 --> 00:24:47.079
<v Speaker 2>And I'm like, there's your use cases for those people

548
00:24:47.119 --> 00:24:48.599
<v Speaker 2>that just I just want to play a game.

549
00:24:48.920 --> 00:24:51.400
<v Speaker 1>Yeah, And it's like, you know, we heard from a

550
00:24:51.440 --> 00:24:53.480
<v Speaker 1>map Piscitell. He was on the show a few weeks back.

551
00:24:54.319 --> 00:24:56.039
<v Speaker 1>He had s men stay being like, yeah, yeah, cloud

552
00:24:56.079 --> 00:24:58.039
<v Speaker 1>gaming is not huge with this audience, as you said,

553
00:24:58.039 --> 00:25:00.799
<v Speaker 1>someone listening to this, it's just not get up with them.

554
00:25:00.920 --> 00:25:05.079
<v Speaker 1>But in territories like Brazil and South Korea where the

555
00:25:05.079 --> 00:25:08.119
<v Speaker 1>Internet is really good and hardware has a variety of

556
00:25:08.160 --> 00:25:10.680
<v Speaker 1>prices for various reasons, in a place like Brazil because

557
00:25:10.680 --> 00:25:14.279
<v Speaker 1>they do have tariffs, the cloud gaming has taken off

558
00:25:14.279 --> 00:25:16.680
<v Speaker 1>and really found a foothold. It's like, oh yeah, okay,

559
00:25:16.920 --> 00:25:19.839
<v Speaker 1>on a long enough timeline that stuff will begin to

560
00:25:19.880 --> 00:25:22.599
<v Speaker 1>add up and just become the DeVault default for many

561
00:25:22.680 --> 00:25:26.839
<v Speaker 1>of these major markets. Brazil is huge, South Korea is huge.

562
00:25:26.880 --> 00:25:29.359
<v Speaker 1>They spend a lot of money on games.

563
00:25:30.279 --> 00:25:31.759
<v Speaker 3>Still, these are nice to have.

564
00:25:33.000 --> 00:25:37.160
<v Speaker 1>I'm I'm probably gonna just continue running my games locally personally,

565
00:25:37.759 --> 00:25:40.079
<v Speaker 1>but there are I bet we'll find the rare use

566
00:25:40.119 --> 00:25:42.000
<v Speaker 1>case wherever once in a while, I'll be glad to

567
00:25:42.039 --> 00:25:44.160
<v Speaker 1>have this. I'll tell you what if you know the

568
00:25:44.279 --> 00:25:46.279
<v Speaker 1>NHL games is something like I want to play more

569
00:25:46.319 --> 00:25:49.640
<v Speaker 1>of I'm a hockey fan, but I don't usually want

570
00:25:49.640 --> 00:25:52.440
<v Speaker 1>to sit down in the basement, yeah, at the PlayStation

571
00:25:52.960 --> 00:25:56.200
<v Speaker 1>playing that while the family's upstairs. It's like, that's a

572
00:25:56.240 --> 00:25:57.559
<v Speaker 1>game where I'm like, I just kind of want to

573
00:25:57.559 --> 00:26:00.000
<v Speaker 1>play it mindlessly, maybe on a handheld, and there's no

574
00:26:00.119 --> 00:26:01.079
<v Speaker 1>real good way to do that.

575
00:26:01.519 --> 00:26:03.559
<v Speaker 3>Or maybe this it was something like this could solve.

576
00:26:03.359 --> 00:26:06.039
<v Speaker 2>It tickle that itch. Yeah. I think like if we

577
00:26:06.119 --> 00:26:09.440
<v Speaker 2>look at what what you know, all of the conjecture

578
00:26:09.480 --> 00:26:12.400
<v Speaker 2>and stuff about you know, not just Sony, Microsoft nintended,

579
00:26:12.519 --> 00:26:14.599
<v Speaker 2>Like what are they doing in the future and we're

580
00:26:14.640 --> 00:26:18.519
<v Speaker 2>seeing over the course of this generation. I mean, we

581
00:26:18.559 --> 00:26:20.599
<v Speaker 2>don't we all know about Microsoft. We don't have to

582
00:26:20.640 --> 00:26:23.599
<v Speaker 2>keep like diving into this. It's been it's been a

583
00:26:23.680 --> 00:26:27.720
<v Speaker 2>crazy ride for these guys. But I think all of

584
00:26:27.759 --> 00:26:31.079
<v Speaker 2>these companies are like, hmm, it's costing more than ever

585
00:26:31.119 --> 00:26:34.440
<v Speaker 2>to make games. How do we, you know, not just

586
00:26:34.480 --> 00:26:36.039
<v Speaker 2>sell to the same people we've already sold it. How

587
00:26:36.039 --> 00:26:38.640
<v Speaker 2>do we bring in different people? And I fully picture

588
00:26:38.640 --> 00:26:42.720
<v Speaker 2>a world in five years from now where chipsets, you know,

589
00:26:42.799 --> 00:26:45.359
<v Speaker 2>for whatever these next consoles are going to be, will

590
00:26:45.400 --> 00:26:48.880
<v Speaker 2>be small enough and powerful enough to either be embedded

591
00:26:48.920 --> 00:26:50.519
<v Speaker 2>into the back of a TV, so you buy your

592
00:26:50.640 --> 00:26:53.839
<v Speaker 2>LGTV and instead of the Netflix button on the remote,

593
00:26:54.079 --> 00:26:56.519
<v Speaker 2>it will have a PlayStation button or an Xbox button

594
00:26:56.559 --> 00:26:59.640
<v Speaker 2>and boss you're you're playing games being streamed from the

595
00:26:59.680 --> 00:27:02.400
<v Speaker 2>cloud or depending on how much we want to spend,

596
00:27:02.519 --> 00:27:05.160
<v Speaker 2>there's enough power there to run some stuff. Natively, I

597
00:27:05.200 --> 00:27:08.119
<v Speaker 2>think that's the future, and that feels weird for all

598
00:27:08.160 --> 00:27:11.279
<v Speaker 2>of us console kids that grew up arguing over which

599
00:27:11.279 --> 00:27:14.559
<v Speaker 2>consoles better. But I can't say that it's necessarily a

600
00:27:14.559 --> 00:27:17.839
<v Speaker 2>bad future, So all right, how it's going to play out?

601
00:27:18.200 --> 00:27:21.160
<v Speaker 1>And I think that that is a could be a

602
00:27:21.160 --> 00:27:25.240
<v Speaker 1>good thing for games overall, because while it doesn't feel

603
00:27:25.279 --> 00:27:27.160
<v Speaker 1>like it worked out exactly the way they wanted it to,

604
00:27:27.519 --> 00:27:31.480
<v Speaker 1>the Xbox series S was onto something in that we

605
00:27:31.599 --> 00:27:34.960
<v Speaker 1>probably should have some sort of governor or a breaking

606
00:27:35.000 --> 00:27:40.319
<v Speaker 1>system on the rush toward more power, because we got

607
00:27:40.359 --> 00:27:42.319
<v Speaker 1>to a point where I've said this a million times

608
00:27:42.359 --> 00:27:45.359
<v Speaker 1>on this show, where the sort of the limiting factor

609
00:27:45.400 --> 00:27:47.960
<v Speaker 1>on making a game for a long time was the hardware,

610
00:27:48.079 --> 00:27:50.200
<v Speaker 1>and that led to a lot of creative solutions and

611
00:27:50.319 --> 00:27:54.759
<v Speaker 1>very cool things. And then about twenty sixteen ten ADP

612
00:27:54.960 --> 00:27:56.920
<v Speaker 1>sixty game and you could sort of do whatever you

613
00:27:57.000 --> 00:28:01.119
<v Speaker 1>want under ten ADP sixty without any imitations. And then

614
00:28:01.240 --> 00:28:02.920
<v Speaker 1>so they're like, okay, well let's push four K and

615
00:28:02.960 --> 00:28:06.319
<v Speaker 1>that that had an effect absolutely, but really most people

616
00:28:06.319 --> 00:28:09.039
<v Speaker 1>were pretty happy with ten eighty P sixty and so

617
00:28:09.960 --> 00:28:12.279
<v Speaker 1>it's like, Okay, what's the limiting factor now? It's time

618
00:28:12.319 --> 00:28:13.960
<v Speaker 1>and money. And if you have all the time and

619
00:28:14.000 --> 00:28:15.799
<v Speaker 1>money in the world, you can make something that looks

620
00:28:15.839 --> 00:28:17.960
<v Speaker 1>like The Last of Us Part two on a PlayStation four.

621
00:28:18.440 --> 00:28:21.319
<v Speaker 1>And it's like, oh, oh my god. Okay, so do

622
00:28:21.359 --> 00:28:23.200
<v Speaker 1>we all have to be doing that? And it's like, well, no,

623
00:28:23.400 --> 00:28:24.960
<v Speaker 1>if you do that, your games are going to be

624
00:28:25.000 --> 00:28:27.519
<v Speaker 1>so expensive that there'll be these massive risks, and you

625
00:28:27.599 --> 00:28:30.079
<v Speaker 1>kind of can't do that because if you do have

626
00:28:30.279 --> 00:28:33.480
<v Speaker 1>a misstep, it's going to destroy your entire business. So

627
00:28:34.279 --> 00:28:36.920
<v Speaker 1>what do we do here. It's well, let's maybe slow

628
00:28:37.000 --> 00:28:39.279
<v Speaker 1>down a little bit. Let's focus on the switch. The

629
00:28:39.319 --> 00:28:41.039
<v Speaker 1>Steam deck has been around for a few years, It's

630
00:28:41.079 --> 00:28:42.720
<v Speaker 1>going to be around for a few years more. It

631
00:28:42.759 --> 00:28:46.119
<v Speaker 1>feels like, and it's this very pop popular platform on PC,

632
00:28:46.599 --> 00:28:49.119
<v Speaker 1>and I see like more games being like, hey, our

633
00:28:49.200 --> 00:28:51.599
<v Speaker 1>Greaters runs well on there. The Outer World's two runs

634
00:28:51.599 --> 00:28:54.400
<v Speaker 1>well on there. These games that you would expect, like oh,

635
00:28:54.559 --> 00:28:56.200
<v Speaker 1>these are the newer games they came out of after

636
00:28:56.200 --> 00:28:57.799
<v Speaker 1>some other games that didn't run well in this device.

637
00:28:57.839 --> 00:29:00.559
<v Speaker 1>It's like, no, these companies are now focusing on this

638
00:29:00.680 --> 00:29:03.839
<v Speaker 1>lower end hardware. If these chipsets do end up in

639
00:29:03.880 --> 00:29:06.119
<v Speaker 1>stuff like TVs and you're supposed to have your TV

640
00:29:06.200 --> 00:29:08.519
<v Speaker 1>for ten years, that could be another sort of like

641
00:29:08.960 --> 00:29:12.960
<v Speaker 1>let's slow things down. And and people I did get

642
00:29:12.960 --> 00:29:15.079
<v Speaker 1>a little bit anxious about this, like I don't want

643
00:29:15.119 --> 00:29:17.519
<v Speaker 1>my games to be held back, and I will continue

644
00:29:17.519 --> 00:29:18.480
<v Speaker 1>to always say the same thing.

645
00:29:19.160 --> 00:29:20.480
<v Speaker 3>The only thing holding.

646
00:29:20.240 --> 00:29:23.039
<v Speaker 1>It back is that money factor, that time factor, and

647
00:29:23.079 --> 00:29:25.160
<v Speaker 1>we don't I just I think in general, if you

648
00:29:25.240 --> 00:29:27.920
<v Speaker 1>want good games going forward, you don't want these companies

649
00:29:28.160 --> 00:29:30.200
<v Speaker 1>looking up at like, oh, if only we had more

650
00:29:30.240 --> 00:29:32.160
<v Speaker 1>money and more time, because you.

651
00:29:32.079 --> 00:29:35.079
<v Speaker 3>Can always get more of that. You you couldn't always

652
00:29:35.079 --> 00:29:36.200
<v Speaker 3>get more power from the hardware.

653
00:29:36.240 --> 00:29:38.720
<v Speaker 1>So it's like at a certin point you'd sort of

654
00:29:38.839 --> 00:29:40.519
<v Speaker 1>come to Jesus and be like, Okay, we have to

655
00:29:40.519 --> 00:29:42.640
<v Speaker 1>put out the game as it is. There's always ways

656
00:29:42.640 --> 00:29:44.440
<v Speaker 1>to get more time and more money, and then all

657
00:29:44.480 --> 00:29:46.119
<v Speaker 1>of a sudden, your game is the most expensive game

658
00:29:46.160 --> 00:29:48.759
<v Speaker 1>you've ever made, and it's this huge risk, and it's

659
00:29:48.799 --> 00:29:51.839
<v Speaker 1>like it's a bad business model. So yeah, it's doesn't

660
00:29:51.920 --> 00:29:54.480
<v Speaker 1>right games like this governor on games.

661
00:29:54.839 --> 00:29:57.200
<v Speaker 2>Yeah, games looks good enough. Like I've been saying this

662
00:29:57.200 --> 00:29:59.119
<v Speaker 2>for a while. Games look good enough to me, like

663
00:29:59.240 --> 00:30:02.079
<v Speaker 2>looks good enough ten years ago. Like I'm fine with it,

664
00:30:02.119 --> 00:30:04.319
<v Speaker 2>and I get that, yes, there's technology improvements and there's

665
00:30:04.319 --> 00:30:07.160
<v Speaker 2>a better lighting and stuff like that now, but predominantly,

666
00:30:07.240 --> 00:30:09.680
<v Speaker 2>generally speaking, they look good enough ten years ago. But

667
00:30:09.720 --> 00:30:13.960
<v Speaker 2>there's race for the best animations, the most fluid frame rates,

668
00:30:14.000 --> 00:30:17.839
<v Speaker 2>the four K textures. It has killed many a great

669
00:30:17.880 --> 00:30:20.960
<v Speaker 2>studio desperate to chase the next big thing, and the

670
00:30:21.000 --> 00:30:23.039
<v Speaker 2>games take so long to make that they start chasing

671
00:30:23.039 --> 00:30:25.559
<v Speaker 2>the next big thing four years later. Ah, no one

672
00:30:25.599 --> 00:30:28.920
<v Speaker 2>plays those anymore, you know, and then studio is dead,

673
00:30:28.920 --> 00:30:31.119
<v Speaker 2>you know, exactly to your point. Whereas if we can

674
00:30:31.559 --> 00:30:34.680
<v Speaker 2>start thinking a little bit more, you know, And I

675
00:30:34.720 --> 00:30:37.599
<v Speaker 2>love the constraints of smaller systems because they forced the

676
00:30:37.640 --> 00:30:41.400
<v Speaker 2>developers to optimize to the nth degree to squeeze out

677
00:30:41.440 --> 00:30:45.079
<v Speaker 2>every last possible drop, and that only means better games.

678
00:30:45.839 --> 00:30:49.000
<v Speaker 2>On the higher end systems, it's super easy to scale up.

679
00:30:49.200 --> 00:30:51.440
<v Speaker 2>It's not so easy to start up here and then

680
00:30:51.519 --> 00:30:54.680
<v Speaker 2>scale all the way down, and that change in that mindset.

681
00:30:54.720 --> 00:30:58.319
<v Speaker 2>That's something that's on developers. But if that can start

682
00:30:58.359 --> 00:31:00.839
<v Speaker 2>to become a bit more pervasive, if like you mentioned

683
00:31:01.640 --> 00:31:05.279
<v Speaker 2>the PS six handheld rumors, right, and yeah, you know,

684
00:31:05.400 --> 00:31:07.759
<v Speaker 2>Microsoft played a bit of a savvy card now in

685
00:31:07.880 --> 00:31:10.640
<v Speaker 2>hindsight by having this, Yet there has to be a

686
00:31:10.680 --> 00:31:12.880
<v Speaker 2>series S version that runs at this lower power profile

687
00:31:12.880 --> 00:31:16.519
<v Speaker 2>that targets ten atup thirty or ten EIGHTP sixty. Now,

688
00:31:16.559 --> 00:31:19.200
<v Speaker 2>as they push forward all of those games, should all

689
00:31:19.240 --> 00:31:22.519
<v Speaker 2>their backwards compatible stuff, that's going to pay off. I mean,

690
00:31:22.680 --> 00:31:24.480
<v Speaker 2>granted that they're in third place and they haven't got

691
00:31:24.480 --> 00:31:29.119
<v Speaker 2>the customer base to maybe capitalize on that, but it was, yeah,

692
00:31:29.319 --> 00:31:32.839
<v Speaker 2>Sony are having to like, let's let's start building that

693
00:31:32.880 --> 00:31:36.079
<v Speaker 2>foundation after we've built the train.

694
00:31:36.240 --> 00:31:37.960
<v Speaker 1>Sort of like again, we're going to talk about it

695
00:31:37.960 --> 00:31:40.599
<v Speaker 1>when this next story, but like different path, same same

696
00:31:40.759 --> 00:31:42.960
<v Speaker 1>end point of like they're going to in the future,

697
00:31:43.000 --> 00:31:44.720
<v Speaker 1>they're going to treat the PS five and maybe the

698
00:31:44.720 --> 00:31:48.359
<v Speaker 1>PS five Pro as their Xbox series s That thing

699
00:31:48.599 --> 00:31:51.039
<v Speaker 1>ain't going anywhere. The PS five is going to be

700
00:31:51.079 --> 00:31:54.240
<v Speaker 1>around for a very very very long time, even more

701
00:31:54.240 --> 00:31:57.160
<v Speaker 1>than the PS four. The PS four was a bad

702
00:31:57.200 --> 00:31:58.640
<v Speaker 1>piece of hardware and they were able to keep it

703
00:31:58.640 --> 00:32:02.000
<v Speaker 1>around for a long time. Five is excellent hardware, really

704
00:32:02.000 --> 00:32:05.839
<v Speaker 1>well designed. PS five Pro even more powerful, So that

705
00:32:05.839 --> 00:32:07.559
<v Speaker 1>could be the thing that sort of sits below the

706
00:32:07.559 --> 00:32:12.279
<v Speaker 1>PS six and they might even like like re skin

707
00:32:12.440 --> 00:32:14.880
<v Speaker 1>a PS five as like a PS six Light or

708
00:32:14.920 --> 00:32:17.319
<v Speaker 1>something like that and sell like the PS five Pro

709
00:32:17.440 --> 00:32:20.400
<v Speaker 1>two and really it's just a PS five Pro that

710
00:32:20.599 --> 00:32:24.160
<v Speaker 1>is reduced in costs here or there, because that will

711
00:32:24.559 --> 00:32:27.599
<v Speaker 1>there's no reason for the vast majority of games to

712
00:32:28.160 --> 00:32:31.240
<v Speaker 1>target hardware that is above a PS five, let alone

713
00:32:31.279 --> 00:32:34.119
<v Speaker 1>a PS five pro so, and that will continue to

714
00:32:34.160 --> 00:32:38.720
<v Speaker 1>be true for a very long time. Yeah, next story,

715
00:32:38.880 --> 00:32:42.559
<v Speaker 1>PS five PC Crossby in the works at PlayStation I

716
00:32:42.640 --> 00:32:44.160
<v Speaker 1>have to put a question mark there at the end

717
00:32:44.160 --> 00:32:44.319
<v Speaker 1>of that.

718
00:32:44.400 --> 00:32:47.559
<v Speaker 2>Crazy, don't I like the way you did it at PlayStation.

719
00:32:47.240 --> 00:32:50.000
<v Speaker 1>Yeah, here are the results that Bill Becune was able

720
00:32:50.039 --> 00:32:52.640
<v Speaker 1>to come up with over at deal Labs. When he

721
00:32:52.680 --> 00:32:55.000
<v Speaker 1>looked into this, Bill bi kun as someone who's like

722
00:32:55.119 --> 00:32:57.920
<v Speaker 1>always in the back ends of like storefronts and getting

723
00:32:57.960 --> 00:33:00.759
<v Speaker 1>leaks that way, and he kind of looked at this,

724
00:33:01.799 --> 00:33:03.480
<v Speaker 1>and you know, I'll read some of this year. A

725
00:33:03.519 --> 00:33:05.920
<v Speaker 1>new cross By symbol has been discovered on the PlayStation

726
00:33:06.039 --> 00:33:09.440
<v Speaker 1>five console, predicting a potential launch of the feature like

727
00:33:09.519 --> 00:33:11.759
<v Speaker 1>the Xbox Play Anywhere program.

728
00:33:12.440 --> 00:33:14.000
<v Speaker 3>So what about the veracity of this rumor?

729
00:33:14.000 --> 00:33:17.880
<v Speaker 1>We are conducting an investigation like Xbox with the mention

730
00:33:17.960 --> 00:33:20.000
<v Speaker 1>of Xbox Play Anywhere. This would allow you to play

731
00:33:20.039 --> 00:33:23.200
<v Speaker 1>PC and PlayStation games on or like you'd be able

732
00:33:23.200 --> 00:33:25.519
<v Speaker 1>to buy on PlayStation and get a PC version, and

733
00:33:25.559 --> 00:33:28.400
<v Speaker 1>no one really understands how that would work. They're also

734
00:33:28.440 --> 00:33:30.759
<v Speaker 1>just being like, is this something that is really happening

735
00:33:30.880 --> 00:33:34.519
<v Speaker 1>or is Sony just kind of trying this idea out?

736
00:33:34.640 --> 00:33:39.960
<v Speaker 1>And there was nothing definitive. But when Bilbocun, when Bilbocun looked,

737
00:33:40.039 --> 00:33:42.319
<v Speaker 1>he was able to say, Okay, this isn't a reference

738
00:33:42.400 --> 00:33:45.599
<v Speaker 1>to the old crossby from PlayStation. Sony came up with

739
00:33:45.640 --> 00:33:47.640
<v Speaker 1>that term originally when it.

740
00:33:47.720 --> 00:33:49.839
<v Speaker 2>Was a Vita, Right, you bought it.

741
00:33:49.799 --> 00:33:51.960
<v Speaker 1>On PlayStation, you get it on Vita as well, so

742
00:33:52.000 --> 00:33:54.400
<v Speaker 1>play it works on your PS three and four and

743
00:33:54.440 --> 00:33:58.039
<v Speaker 1>it also works on your Vita. This is from June

744
00:33:58.119 --> 00:34:00.759
<v Speaker 1>of this year. This is a new initiation of whatever

745
00:34:00.799 --> 00:34:04.000
<v Speaker 1>it is. But also there's also a likelihood that this

746
00:34:04.279 --> 00:34:07.640
<v Speaker 1>is just testing some ideas out and it would not

747
00:34:07.799 --> 00:34:10.840
<v Speaker 1>end up with PlayStation being like, hey, buy your game

748
00:34:10.880 --> 00:34:12.719
<v Speaker 1>from us, and then you also get it on PC,

749
00:34:13.079 --> 00:34:16.840
<v Speaker 1>because what exactly would that look like? Are they fully

750
00:34:16.960 --> 00:34:19.840
<v Speaker 1>launching their own storefront and that's where you get the game?

751
00:34:20.400 --> 00:34:20.800
<v Speaker 3>Maybe?

752
00:34:21.119 --> 00:34:24.519
<v Speaker 1>I would say maybe, even probably, But that's something that

753
00:34:24.559 --> 00:34:26.880
<v Speaker 1>they've also shied away from because their games are doing

754
00:34:26.960 --> 00:34:29.960
<v Speaker 1>well on Steam? So what do you think is happening here?

755
00:34:30.519 --> 00:34:33.559
<v Speaker 2>So it's weird because we've I've been hearing rumblings over

756
00:34:33.800 --> 00:34:36.719
<v Speaker 2>I don't know the last eighteen months that Sony were

757
00:34:36.800 --> 00:34:41.480
<v Speaker 2>looking to do some form of their own PC store,

758
00:34:41.679 --> 00:34:44.079
<v Speaker 2>And I'm like, Okay, are they going to do this?

759
00:34:44.239 --> 00:34:48.440
<v Speaker 2>Because we've seen other publishers try this, EA, they've all

760
00:34:48.480 --> 00:34:52.280
<v Speaker 2>come crawling back to Steam right like, because look, it

761
00:34:52.400 --> 00:34:54.079
<v Speaker 2>is the de facto. I think there was a report

762
00:34:54.079 --> 00:34:56.599
<v Speaker 2>earlier this week that seventy two percent of developers view

763
00:34:56.920 --> 00:34:59.920
<v Speaker 2>Steamers a monopoly. That's not the right word to use,

764
00:35:00.880 --> 00:35:03.960
<v Speaker 2>because they don't own the market. There is competition there.

765
00:35:04.000 --> 00:35:08.320
<v Speaker 2>It's just that the markets has spoken. But you know,

766
00:35:08.440 --> 00:35:11.119
<v Speaker 2>if Sony are going to do this, I think it

767
00:35:11.199 --> 00:35:13.480
<v Speaker 2>raises a lot of questions about you know, are they

768
00:35:13.519 --> 00:35:16.440
<v Speaker 2>going to have their own back end? We've seen on

769
00:35:16.760 --> 00:35:19.480
<v Speaker 2>Xbox games that were too old to be in play

770
00:35:19.519 --> 00:35:22.000
<v Speaker 2>anywhere end up with like a Windows Store version and

771
00:35:22.039 --> 00:35:25.599
<v Speaker 2>an Xbox version. Have they figured out I don't know,

772
00:35:25.800 --> 00:35:28.400
<v Speaker 2>like how they figured out that problem. Can they backtrack

773
00:35:28.480 --> 00:35:31.440
<v Speaker 2>that and make it, you know, apply to purchases you've

774
00:35:31.440 --> 00:35:33.760
<v Speaker 2>already made. Are you going to suddenly wake up tomorrow

775
00:35:33.800 --> 00:35:37.159
<v Speaker 2>and have PC versions out of the wazoo? How extensive

776
00:35:37.239 --> 00:35:39.239
<v Speaker 2>is this going to be? Is there going to be

777
00:35:39.280 --> 00:35:42.159
<v Speaker 2>every first party game a PC version, we're going to

778
00:35:42.159 --> 00:35:45.960
<v Speaker 2>see Astrobot on PC. And these are questions and the

779
00:35:46.000 --> 00:35:50.039
<v Speaker 2>bigger picture here is, you know, Microsoft are more able

780
00:35:50.079 --> 00:35:52.360
<v Speaker 2>to do something like this because of the sheer scale

781
00:35:52.400 --> 00:35:56.159
<v Speaker 2>and size of them. Right, they have the teams, most

782
00:35:56.159 --> 00:35:59.199
<v Speaker 2>of the team's capabilities are already for since twenty seventeen,

783
00:35:59.239 --> 00:36:01.199
<v Speaker 2>whenever it was they build on PC at the same

784
00:36:01.239 --> 00:36:04.559
<v Speaker 2>time as they build an Xbox. Sony bought Nix's right

785
00:36:04.639 --> 00:36:07.400
<v Speaker 2>to help do a lot of these PC ports. So

786
00:36:07.480 --> 00:36:10.559
<v Speaker 2>what is that like going forward? Is this going to

787
00:36:10.599 --> 00:36:14.119
<v Speaker 2>require stuff? I mean, there's so many unanswered questions as

788
00:36:14.119 --> 00:36:16.159
<v Speaker 2>to how they're going to pull it off. But it

789
00:36:16.239 --> 00:36:20.400
<v Speaker 2>is interesting that they are embracing there are like I

790
00:36:20.400 --> 00:36:23.760
<v Speaker 2>always look at it like five years behind where where

791
00:36:23.840 --> 00:36:27.000
<v Speaker 2>Microsoft were like, you know, Microsoft, We're going to release

792
00:36:27.039 --> 00:36:29.360
<v Speaker 2>games on PC uproar, and then the fans calm down.

793
00:36:29.400 --> 00:36:32.440
<v Speaker 2>We're going to release games here uproar, and then they

794
00:36:32.559 --> 00:36:34.400
<v Speaker 2>calm down. And now everyone's got used to the fact

795
00:36:34.440 --> 00:36:37.320
<v Speaker 2>that Halo's coming to PlayStation yep, right, yeah, yep. That

796
00:36:37.400 --> 00:36:40.719
<v Speaker 2>was how long until Sony made this journey? Right, And

797
00:36:40.760 --> 00:36:43.639
<v Speaker 2>I don't think we'll ever see to an extent Sony

798
00:36:43.719 --> 00:36:48.639
<v Speaker 2>exclusives on the PlayStation on Xbox, I mean, but PC

799
00:36:49.239 --> 00:36:51.639
<v Speaker 2>day and day. Yeah, it's got to be coming because

800
00:36:51.679 --> 00:36:54.280
<v Speaker 2>to your point earlier, you make a last of US

801
00:36:54.320 --> 00:36:57.719
<v Speaker 2>three and it costs four hundred million dollars whatever it

802
00:36:57.760 --> 00:37:01.400
<v Speaker 2>is to make, and you've got eight five ninety million

803
00:37:01.440 --> 00:37:05.559
<v Speaker 2>PlayStation five uses. But then if only ten percent eight

804
00:37:05.599 --> 00:37:08.599
<v Speaker 2>percent of those users by that game, because it actually

805
00:37:08.880 --> 00:37:11.480
<v Speaker 2>being the mass market platform means that most of the

806
00:37:11.480 --> 00:37:15.519
<v Speaker 2>people are buying NBA two K and FIFA and whatever

807
00:37:15.599 --> 00:37:18.960
<v Speaker 2>because and Fortnite, how are you making your four hundred

808
00:37:18.960 --> 00:37:22.159
<v Speaker 2>million back? And then some and that question can't be

809
00:37:22.199 --> 00:37:24.639
<v Speaker 2>answered quite correctly yet to the way they.

810
00:37:24.599 --> 00:37:28.360
<v Speaker 1>Were, Yeah, yeah, And I think that in general, this

811
00:37:28.440 --> 00:37:30.440
<v Speaker 1>is the sentiment we've heard a million times for years now.

812
00:37:30.480 --> 00:37:33.079
<v Speaker 1>But these companies do not necessarily feel like they're competing

813
00:37:33.079 --> 00:37:35.119
<v Speaker 1>against each other that much anymore. They do feel like

814
00:37:35.119 --> 00:37:39.639
<v Speaker 1>they're competing against TikTok for people's time and attention, And

815
00:37:39.960 --> 00:37:41.599
<v Speaker 1>you know, I think we go, yeah, but no, you're

816
00:37:41.639 --> 00:37:45.639
<v Speaker 1>still competing against Xbox at PlayStation. It's like, yeah, but like, really,

817
00:37:45.960 --> 00:37:48.519
<v Speaker 1>what is going to be the move that produces the

818
00:37:48.559 --> 00:37:52.159
<v Speaker 1>biggest return? Is it like trying to scratch a few

819
00:37:52.239 --> 00:37:55.519
<v Speaker 1>pieces of the pie away from your direct competitor, or

820
00:37:55.679 --> 00:37:57.840
<v Speaker 1>is it doing something that gets the attention of this

821
00:37:57.840 --> 00:38:00.840
<v Speaker 1>this wider audience that wasn't engaged in video games at all.

822
00:38:00.880 --> 00:38:03.360
<v Speaker 1>And it's like kind of obvious, like what would work there.

823
00:38:03.360 --> 00:38:05.360
<v Speaker 1>But the way that you get those people who are

824
00:38:05.360 --> 00:38:08.639
<v Speaker 1>not currently engaged with your console video games is to

825
00:38:08.719 --> 00:38:09.760
<v Speaker 1>reach out where they.

826
00:38:09.679 --> 00:38:13.039
<v Speaker 3>Are, and that that's had mixed results.

827
00:38:12.679 --> 00:38:15.760
<v Speaker 1>Obviously because cloud gaming has kind of it has started

828
00:38:15.800 --> 00:38:20.079
<v Speaker 1>slow and then putting games on like iPhone, right capcom

829
00:38:20.119 --> 00:38:22.960
<v Speaker 1>put those Resident Evil games on iPhone natively, I guess,

830
00:38:23.000 --> 00:38:25.119
<v Speaker 1>just because it's like they were putting on a Mac

831
00:38:25.199 --> 00:38:27.719
<v Speaker 1>and Mac uses the same chip set basically at this point,

832
00:38:27.880 --> 00:38:30.840
<v Speaker 1>but whatever it was on iPhone and they sold like

833
00:38:30.960 --> 00:38:34.239
<v Speaker 1>five copies or something, but then't want to pay seventy

834
00:38:34.400 --> 00:38:37.679
<v Speaker 1>sixty seventy dollars for those games on a device like that.

835
00:38:38.000 --> 00:38:39.000
<v Speaker 3>So it's like, Okay, you.

836
00:38:40.079 --> 00:38:43.480
<v Speaker 1>Want to sort of expand the way you do things

837
00:38:43.480 --> 00:38:45.480
<v Speaker 1>to these other places, but it's like you're actually gonna

838
00:38:45.480 --> 00:38:47.440
<v Speaker 1>have to change how you do things to succeed in

839
00:38:47.440 --> 00:38:51.400
<v Speaker 1>these different places. And that's why it's like, Okay, they

840
00:38:51.400 --> 00:38:54.119
<v Speaker 1>probably should continue to focus on continue to make games

841
00:38:54.199 --> 00:38:56.239
<v Speaker 1>for this audience that's over here and growing this audience

842
00:38:56.239 --> 00:38:59.920
<v Speaker 1>over here, because if they find success elsewhere, I think

843
00:39:00.039 --> 00:39:02.039
<v Speaker 1>it would distract them and eventually we would be in

844
00:39:02.079 --> 00:39:04.320
<v Speaker 1>a situation where they're less interested in these kinds of

845
00:39:04.360 --> 00:39:07.119
<v Speaker 1>games generally, And that's happened a little bit already, could

846
00:39:07.159 --> 00:39:11.440
<v Speaker 1>happen even more. Yeah, at the very least for Crossby.

847
00:39:11.599 --> 00:39:15.519
<v Speaker 1>I think PlayStation will figure something out here because I

848
00:39:16.239 --> 00:39:20.119
<v Speaker 1>to them selling a game twice to someone who is

849
00:39:20.400 --> 00:39:25.239
<v Speaker 1>on a PC and PlayStation. That's a nice bonus, but

850
00:39:25.840 --> 00:39:28.159
<v Speaker 1>making someone feel like they're getting value for something you

851
00:39:28.199 --> 00:39:30.519
<v Speaker 1>actually get people spend a lot more money just upfront.

852
00:39:31.079 --> 00:39:32.800
<v Speaker 1>So I think that them trying to be like, hey,

853
00:39:32.840 --> 00:39:35.440
<v Speaker 1>we can make people feel like they're getting away with something.

854
00:39:35.440 --> 00:39:38.320
<v Speaker 1>You're getting two versions of this game. I think that's

855
00:39:38.480 --> 00:39:40.320
<v Speaker 1>where they want to end up. So I expect them

856
00:39:40.320 --> 00:39:42.840
<v Speaker 1>to find some solution. It probably does involve them launching

857
00:39:42.840 --> 00:39:44.519
<v Speaker 1>that store that's been rumored for a while.

858
00:39:45.119 --> 00:39:48.320
<v Speaker 2>Yeah, Yeah, I agree. I think it's the way the

859
00:39:48.320 --> 00:39:50.599
<v Speaker 2>industry is going. I re mark sooss focus on play Anywhere,

860
00:39:50.679 --> 00:39:52.599
<v Speaker 2>especially over the last few shows, they're making a big

861
00:39:52.599 --> 00:39:55.800
<v Speaker 2>song of dance about it. My understanding is for developers,

862
00:39:56.039 --> 00:39:58.320
<v Speaker 2>they get asked, do you want to make this play anyway?

863
00:39:58.360 --> 00:40:01.440
<v Speaker 2>And they tick a box and and then it just happens.

864
00:40:02.880 --> 00:40:04.960
<v Speaker 2>And if someoney's got that figured out as well to

865
00:40:05.000 --> 00:40:10.199
<v Speaker 2>a degree from their development platform, great for everybody that

866
00:40:10.320 --> 00:40:14.079
<v Speaker 2>actually just loves video games and doesn't give any bother

867
00:40:14.239 --> 00:40:17.679
<v Speaker 2>to the nonsense between the war of plastic boxes. That's

868
00:40:17.719 --> 00:40:21.280
<v Speaker 2>all I want. I want video games that are great

869
00:40:21.360 --> 00:40:23.440
<v Speaker 2>to still exist. And I want the great video game

870
00:40:23.440 --> 00:40:25.880
<v Speaker 2>companies that make video games right now to still have

871
00:40:26.000 --> 00:40:27.840
<v Speaker 2>jobs and still make those games. And if that means

872
00:40:27.880 --> 00:40:30.079
<v Speaker 2>they have to sell to more people that don't own

873
00:40:30.079 --> 00:40:32.320
<v Speaker 2>the box I own or the platform that I like

874
00:40:32.360 --> 00:40:37.320
<v Speaker 2>to play on. Cool, Like, it's not, I don't know.

875
00:40:37.719 --> 00:40:39.320
<v Speaker 2>People get weirdly tribalistic.

876
00:40:39.880 --> 00:40:43.400
<v Speaker 1>Yeah, it's human nature and you yeah, like people want

877
00:40:43.440 --> 00:40:44.920
<v Speaker 1>to feel like they made the right choice.

878
00:40:44.960 --> 00:40:48.320
<v Speaker 3>You can't help it, all, right, Let's keep going here.

879
00:40:48.360 --> 00:40:52.639
<v Speaker 1>Steam Deck update ads much requested new mode for downloads

880
00:40:52.840 --> 00:40:56.199
<v Speaker 1>from four James at Polygon. One of the biggest complaints

881
00:40:56.239 --> 00:40:58.559
<v Speaker 1>about the otherwise stellar Steam Deck is that it can't

882
00:40:58.599 --> 00:41:02.159
<v Speaker 1>finish downloading games or updates while on sleep mode. Compared

883
00:41:02.199 --> 00:41:04.519
<v Speaker 1>to a PS five, Xbox Series X or a Nintenda

884
00:41:04.559 --> 00:41:08.079
<v Speaker 1>Switch all of which can until now sort of. A

885
00:41:08.119 --> 00:41:10.320
<v Speaker 1>steam Deck update has introduced a new mode to the

886
00:41:10.360 --> 00:41:14.239
<v Speaker 1>handheld PC console hybrid which sits which sits between being

887
00:41:14.280 --> 00:41:17.920
<v Speaker 1>turned on and going to sleep, called displayed off display

888
00:41:17.920 --> 00:41:22.079
<v Speaker 1>off downloads. Whenever the steam Deck is downloading something and

889
00:41:22.119 --> 00:41:25.559
<v Speaker 1>you press the power button, you'll be asked whether whether

890
00:41:25.599 --> 00:41:28.639
<v Speaker 1>you'd like to continue downloading with the screen off. If

891
00:41:28.639 --> 00:41:31.760
<v Speaker 1>you confirm, the low power download mode will begin, and

892
00:41:31.800 --> 00:41:33.679
<v Speaker 1>if you press a button or move the steam Deck,

893
00:41:33.719 --> 00:41:36.920
<v Speaker 1>a status screen will show the download progress. This feature

894
00:41:36.960 --> 00:41:39.519
<v Speaker 1>is enabled by default if your device is connected to power,

895
00:41:39.719 --> 00:41:42.360
<v Speaker 1>and can be enabled while on battery power by going

896
00:41:42.400 --> 00:41:46.280
<v Speaker 1>to the settings. Yeah, this feels like something that should

897
00:41:46.280 --> 00:41:49.000
<v Speaker 1>have been there a long time ago, but it does

898
00:41:49.079 --> 00:41:53.000
<v Speaker 1>kind of show that they are constantly making adjustments to

899
00:41:53.280 --> 00:41:57.800
<v Speaker 1>make steam os a viable alternative for anything else someone

900
00:41:58.119 --> 00:42:01.199
<v Speaker 1>might use right now to build a game PC or

901
00:42:01.239 --> 00:42:05.320
<v Speaker 1>a handheld gaming PC. I do think this this sounds

902
00:42:05.320 --> 00:42:06.800
<v Speaker 1>like the kind of thing where if you know, you

903
00:42:06.840 --> 00:42:09.559
<v Speaker 1>can take STMOS and installed on your desktop right now,

904
00:42:09.880 --> 00:42:11.840
<v Speaker 1>and if it had this behavior where if like you

905
00:42:12.079 --> 00:42:15.000
<v Speaker 1>where it went to sleep, it just like stopped everything

906
00:42:15.159 --> 00:42:17.800
<v Speaker 1>and you couldn't change that, that would be extremely frustrating.

907
00:42:17.840 --> 00:42:21.960
<v Speaker 1>That's something even Windows can do. So like them kind

908
00:42:21.960 --> 00:42:24.880
<v Speaker 1>of making these small adjustments over time, because like, yeah,

909
00:42:25.000 --> 00:42:27.760
<v Speaker 1>they operate on valve time in a lot of instances,

910
00:42:27.760 --> 00:42:29.960
<v Speaker 1>but eventually they'll get it right. And I'm happy to

911
00:42:30.000 --> 00:42:30.280
<v Speaker 1>see this.

912
00:42:30.960 --> 00:42:34.239
<v Speaker 2>Yeah, it's a it's a like I was like this

913
00:42:34.360 --> 00:42:36.840
<v Speaker 2>didn't exist already, Like cool, this is great for people

914
00:42:36.880 --> 00:42:38.800
<v Speaker 2>that own a steam deck, And I think you're right.

915
00:42:38.880 --> 00:42:42.639
<v Speaker 2>It does speak perhaps to valves greater ambitions when it

916
00:42:42.639 --> 00:42:44.519
<v Speaker 2>comes to steam os and what they plan to do

917
00:42:44.599 --> 00:42:48.840
<v Speaker 2>with it. You know, we saw Satch in the Della

918
00:42:48.920 --> 00:42:51.639
<v Speaker 2>over a I think he was doing some tech Bro

919
00:42:51.800 --> 00:42:55.199
<v Speaker 2>show TVPN or something like that, and he talked about Windows.

920
00:42:55.360 --> 00:42:57.360
<v Speaker 2>He talks about the next version of Windows and how

921
00:42:58.519 --> 00:43:00.960
<v Speaker 2>PC and console and maybe we should re visit I

922
00:43:00.960 --> 00:43:02.960
<v Speaker 2>think the phrase was, we built the console because we

923
00:43:03.000 --> 00:43:06.280
<v Speaker 2>wanted a more focused or more powerful PC that was

924
00:43:06.559 --> 00:43:08.960
<v Speaker 2>great at playing just games, and now we want to

925
00:43:09.000 --> 00:43:11.760
<v Speaker 2>revisit some of that. And I'm like, if they're smart,

926
00:43:12.159 --> 00:43:14.679
<v Speaker 2>they would build Windows to be modulo. Like, if I'm

927
00:43:14.719 --> 00:43:17.480
<v Speaker 2>a gamer, I do not want I don't want AI

928
00:43:17.519 --> 00:43:20.639
<v Speaker 2>productivity or co pilot or any of the nonsense that

929
00:43:20.639 --> 00:43:23.719
<v Speaker 2>they might stick in for commercial reasons. I just want

930
00:43:23.760 --> 00:43:27.360
<v Speaker 2>a gaining focused version of Windows that does much like

931
00:43:27.400 --> 00:43:30.400
<v Speaker 2>what they've done with the ally and that I could

932
00:43:30.400 --> 00:43:32.920
<v Speaker 2>see if steam Deck keeps like steam Os keeps pushing

933
00:43:33.000 --> 00:43:37.199
<v Speaker 2>in these ways, I can see that competition coming to Windows,

934
00:43:37.199 --> 00:43:41.000
<v Speaker 2>and that's great for us. So like I'm wishing Valve

935
00:43:41.000 --> 00:43:43.880
<v Speaker 2>all the best here, Like go make Linux really genuinely

936
00:43:44.000 --> 00:43:46.599
<v Speaker 2>viable beyond you know, the people that want to deal

937
00:43:46.679 --> 00:43:51.119
<v Speaker 2>with Linux. Make it so that TPM and secure bootwork

938
00:43:51.280 --> 00:43:53.559
<v Speaker 2>so you can run your big games. I'm very curious

939
00:43:53.599 --> 00:43:55.639
<v Speaker 2>how the steam Tech two ends up, you know, is

940
00:43:55.639 --> 00:43:58.159
<v Speaker 2>it going to be super powerful? I think I think

941
00:43:58.159 --> 00:44:00.800
<v Speaker 2>they're probably going to still stay fair, calm, but like

942
00:44:00.840 --> 00:44:03.480
<v Speaker 2>where's that going to be? And the competition that drives

943
00:44:03.480 --> 00:44:06.119
<v Speaker 2>from that great for us. But this is all good stuff.

944
00:44:06.519 --> 00:44:09.199
<v Speaker 1>I think that they've you know, they certainly have established

945
00:44:09.239 --> 00:44:11.880
<v Speaker 1>steam Os that their fork of Linux as a viable

946
00:44:11.920 --> 00:44:14.360
<v Speaker 1>thing at this point, especially when you compare it to

947
00:44:14.360 --> 00:44:17.840
<v Speaker 1>the first go around with the Steam machines. However, long

948
00:44:17.880 --> 00:44:19.880
<v Speaker 1>ago that was maybe a little bit more than ten

949
00:44:19.920 --> 00:44:22.840
<v Speaker 1>years ago now I can't remember, but it was that

950
00:44:22.840 --> 00:44:25.480
<v Speaker 1>they had steamoles on that thing as well, on those things.

951
00:44:25.480 --> 00:44:27.280
<v Speaker 1>I should say, there was a bunch of variations from

952
00:44:27.280 --> 00:44:31.559
<v Speaker 1>different companies, and it was early on, and so it

953
00:44:31.639 --> 00:44:35.480
<v Speaker 1>was basically just playing Linux games, natively native Linux games,

954
00:44:36.199 --> 00:44:38.400
<v Speaker 1>and there there are a lot of games on Steam

955
00:44:38.480 --> 00:44:42.800
<v Speaker 1>that support Linux, but not everything. And so them figuring

956
00:44:42.840 --> 00:44:46.679
<v Speaker 1>out Proton and sort of being the spearhead of that

957
00:44:46.760 --> 00:44:50.599
<v Speaker 1>project and ensuring that it's something that is mostly open

958
00:44:50.679 --> 00:44:54.280
<v Speaker 1>source and it gets improved constantly by all these people

959
00:44:54.280 --> 00:44:57.000
<v Speaker 1>contributing to it. It's like, oh, okay, now we are

960
00:44:57.360 --> 00:44:59.599
<v Speaker 1>easily in a point where this can be a viable

961
00:44:59.639 --> 00:45:01.960
<v Speaker 1>alternate because all those games people already own for the

962
00:45:02.000 --> 00:45:04.320
<v Speaker 1>most part, are going to work on here and and

963
00:45:04.400 --> 00:45:06.519
<v Speaker 1>now they could just make it a really good gaming

964
00:45:06.639 --> 00:45:10.039
<v Speaker 1>os as opposed to what Windows is. And I think

965
00:45:10.079 --> 00:45:13.400
<v Speaker 1>you're right that Windows Microsoft has noticed this is an

966
00:45:13.400 --> 00:45:16.880
<v Speaker 1>inflection point and while we are entrenched, we should not

967
00:45:17.000 --> 00:45:18.960
<v Speaker 1>take that for granted in some instances.

968
00:45:19.039 --> 00:45:19.800
<v Speaker 3>So you're right.

969
00:45:19.840 --> 00:45:25.360
<v Speaker 1>They Yeah, I was hopeful going into the ALLY. I

970
00:45:26.039 --> 00:45:28.800
<v Speaker 1>think that they definitely. The ALLY says to me, they

971
00:45:28.840 --> 00:45:31.880
<v Speaker 1>recognize the problems. Do I have the faith that they

972
00:45:31.920 --> 00:45:34.400
<v Speaker 1>can sort of then deal with the problems and create

973
00:45:34.480 --> 00:45:37.079
<v Speaker 1>a version that answers all of those issues.

974
00:45:38.119 --> 00:45:39.280
<v Speaker 3>They seem so.

975
00:45:40.159 --> 00:45:43.719
<v Speaker 1>Determined to keep stuff like Copilot on every device that

976
00:45:43.760 --> 00:45:47.480
<v Speaker 1>has Windows that maybe they can't. Maybe there's just a

977
00:45:47.800 --> 00:45:49.960
<v Speaker 1>mental block inside of that company that will prevent them

978
00:45:49.960 --> 00:45:50.519
<v Speaker 1>from succeeding.

979
00:45:50.679 --> 00:45:54.079
<v Speaker 2>I think it's a demand from on high, right, and

980
00:45:54.360 --> 00:45:56.280
<v Speaker 2>it's on foot because I've spoken to a number of

981
00:45:56.320 --> 00:45:59.960
<v Speaker 2>the folks that are genuinely directly responsible for the prances

982
00:46:00.239 --> 00:46:02.960
<v Speaker 2>in the device, and like they know all of this right,

983
00:46:03.119 --> 00:46:05.880
<v Speaker 2>like I can speak on equivocally. They know what they

984
00:46:06.119 --> 00:46:07.920
<v Speaker 2>want and what they will to need to do. But

985
00:46:08.159 --> 00:46:10.800
<v Speaker 2>you know, I don't know how how much they can

986
00:46:10.840 --> 00:46:13.239
<v Speaker 2>push for it. You know, I think there's a lot

987
00:46:13.239 --> 00:46:18.679
<v Speaker 2>of into office politics going on at Microsoft, and arguably

988
00:46:18.760 --> 00:46:21.119
<v Speaker 2>from my, you know, my selfish position as someone who

989
00:46:21.320 --> 00:46:23.039
<v Speaker 2>just wants to play called video games in the easiest

990
00:46:23.039 --> 00:46:27.079
<v Speaker 2>ways possible, the people that make the decisions aren't me,

991
00:46:27.760 --> 00:46:32.039
<v Speaker 2>aren't of that mindset, and that's unfortunate because I, you know,

992
00:46:32.079 --> 00:46:34.840
<v Speaker 2>this is just me speaking candidly. I genuinely think there

993
00:46:34.920 --> 00:46:38.960
<v Speaker 2>is an opportunity for Microsoft to actually chuck out all

994
00:46:39.000 --> 00:46:41.360
<v Speaker 2>of the stuff that isn't needed by your your average

995
00:46:41.400 --> 00:46:43.079
<v Speaker 2>I just want to use this machine for video games

996
00:46:43.559 --> 00:46:46.639
<v Speaker 2>and have that work and work really really well and

997
00:46:46.840 --> 00:46:50.599
<v Speaker 2>be super performant. They can do it. It's just someone's got

998
00:46:50.599 --> 00:46:53.599
<v Speaker 2>to have the push internally high up enough to be like,

999
00:46:53.679 --> 00:46:54.400
<v Speaker 2>this is what we're doing.

1000
00:46:54.840 --> 00:46:55.119
<v Speaker 3>Yep.

1001
00:46:55.320 --> 00:46:58.400
<v Speaker 1>That's always the environment that I've heard as well, and

1002
00:46:58.480 --> 00:47:01.440
<v Speaker 1>it's a lot of people very frustrated of having to

1003
00:47:01.440 --> 00:47:06.960
<v Speaker 1>deal with visionless middle managers that are corporate ladder climbers,

1004
00:47:07.199 --> 00:47:11.000
<v Speaker 1>and it's sort of pervasive there. It's it's that is

1005
00:47:11.079 --> 00:47:14.159
<v Speaker 1>the entire environment, and it's like, if you come in

1006
00:47:14.199 --> 00:47:19.599
<v Speaker 1>with an idea for making the video games better, it's

1007
00:47:19.800 --> 00:47:22.000
<v Speaker 1>usually going to hit a tough brick wall of people

1008
00:47:22.039 --> 00:47:24.320
<v Speaker 1>who are trying to just keep the status quo because

1009
00:47:24.320 --> 00:47:25.639
<v Speaker 1>they're in charge of the status quo.

1010
00:47:25.800 --> 00:47:26.079
<v Speaker 3>Yeah.

1011
00:47:26.119 --> 00:47:27.840
<v Speaker 2>Boy, But the thing is they could make so much

1012
00:47:27.880 --> 00:47:30.840
<v Speaker 2>more money because that's what a lot of people really

1013
00:47:30.840 --> 00:47:33.039
<v Speaker 2>spend a lot of money on super high powerful rigs

1014
00:47:33.039 --> 00:47:35.360
<v Speaker 2>that can play video games with that sole purpose in mind,

1015
00:47:35.400 --> 00:47:40.280
<v Speaker 2>like go do that. I really hope that Valve keep pushing,

1016
00:47:40.440 --> 00:47:43.519
<v Speaker 2>keep making these updates, keep making these improvements, and start

1017
00:47:43.960 --> 00:47:47.280
<v Speaker 2>becoming a genuine threat. I mean I saw a metric

1018
00:47:47.320 --> 00:47:50.360
<v Speaker 2>that was like they've got three percent of the market. Okay,

1019
00:47:50.400 --> 00:47:52.960
<v Speaker 2>that sounds small, but that's that's a big deal compared

1020
00:47:53.039 --> 00:47:55.719
<v Speaker 2>to five years ago, So keep going, Valve.

1021
00:47:55.840 --> 00:47:56.880
<v Speaker 3>It's like infinitely more.

1022
00:47:57.760 --> 00:47:59.400
<v Speaker 2>It's like huge.

1023
00:48:00.239 --> 00:48:02.559
<v Speaker 1>All right, let's hit the last handful of stories. Marvel

1024
00:48:02.599 --> 00:48:04.880
<v Speaker 1>Games says it'll continue to work with Spider Man and

1025
00:48:04.880 --> 00:48:07.519
<v Speaker 1>Wolverine studio Insomniac for many years to come.

1026
00:48:07.639 --> 00:48:09.119
<v Speaker 3>This is from Chris going at VGC.

1027
00:48:09.440 --> 00:48:13.880
<v Speaker 1>Headline is mostly the story here, though, Yeah, we already

1028
00:48:13.880 --> 00:48:16.400
<v Speaker 1>know that they're working with Insomniac for a very long

1029
00:48:16.440 --> 00:48:19.079
<v Speaker 1>time because of the leaks. They're gonna be making X

1030
00:48:19.119 --> 00:48:21.639
<v Speaker 1>Men video games and stuff like that. I gotta say, though,

1031
00:48:21.719 --> 00:48:23.599
<v Speaker 1>if I were sitting here and I didn't know that

1032
00:48:24.079 --> 00:48:26.599
<v Speaker 1>and it's like, Okay, what are they gonna end up doing,

1033
00:48:26.639 --> 00:48:30.119
<v Speaker 1>It's like, I like, probably just mostly Spider Man and

1034
00:48:30.239 --> 00:48:32.519
<v Speaker 1>like Spider Man spin offs, and the Wolverine will be

1035
00:48:32.559 --> 00:48:34.519
<v Speaker 1>like something they dabble in. But those are the two

1036
00:48:34.559 --> 00:48:36.679
<v Speaker 1>characters that make a lot of sense because those are

1037
00:48:36.960 --> 00:48:41.519
<v Speaker 1>Marvel's two most popular marketable characters. I'm still a little

1038
00:48:41.519 --> 00:48:43.760
<v Speaker 1>shocked that they're gonna end up making this X Men game,

1039
00:48:43.920 --> 00:48:47.199
<v Speaker 1>and I'm excited to see it, but also Insomniac is

1040
00:48:47.199 --> 00:48:49.400
<v Speaker 1>so talented. I hope they don't get burned out being

1041
00:48:49.400 --> 00:48:50.639
<v Speaker 1>in the superhero minds.

1042
00:48:51.599 --> 00:48:55.360
<v Speaker 2>Yeah, there is a bit of that, Like I think,

1043
00:48:55.599 --> 00:48:57.800
<v Speaker 2>I think there is super talented studio, like one of

1044
00:48:58.199 --> 00:49:00.519
<v Speaker 2>the best, they're one of the all stars in PlayStation's

1045
00:49:00.519 --> 00:49:03.360
<v Speaker 2>line up, and PlayStation have a number of fantastic studios, right,

1046
00:49:03.840 --> 00:49:07.239
<v Speaker 2>But there is an element of and again this is

1047
00:49:07.320 --> 00:49:10.199
<v Speaker 2>just a hot take. You can hold onto your feels,

1048
00:49:10.280 --> 00:49:13.239
<v Speaker 2>folks in the chat. But like Spider Man two was

1049
00:49:13.599 --> 00:49:16.360
<v Speaker 2>iterative off of Spider Man one, Right, people like, how

1050
00:49:16.360 --> 00:49:20.480
<v Speaker 2>did Insomniac chuck out these games so fast? Well, you know,

1051
00:49:20.519 --> 00:49:22.280
<v Speaker 2>you're basically a game in New York City. We've built

1052
00:49:22.320 --> 00:49:24.239
<v Speaker 2>it once, we can come in again. It's the same

1053
00:49:24.239 --> 00:49:27.599
<v Speaker 2>game engine with tweaks here and there. I'm very curious

1054
00:49:28.159 --> 00:49:31.320
<v Speaker 2>how much does Wolverine feel different? And Wolverine's a unique

1055
00:49:31.360 --> 00:49:36.239
<v Speaker 2>problem for Insomniac because he's not Spider Man, so his

1056
00:49:36.320 --> 00:49:39.840
<v Speaker 2>powers are killing people. And just like with ninjinly and four,

1057
00:49:39.840 --> 00:49:43.920
<v Speaker 2>which I really really loved after a while, yep, I'm

1058
00:49:44.000 --> 00:49:46.159
<v Speaker 2>kind of bored of just chopping people up, right, it's

1059
00:49:46.199 --> 00:49:48.960
<v Speaker 2>fits and starts. Can they sustain that for however long?

1060
00:49:49.039 --> 00:49:51.360
<v Speaker 2>Sony games like to be like twenty hours or whatever.

1061
00:49:52.079 --> 00:49:54.360
<v Speaker 2>And if they got start getting to that Superhero Minus

1062
00:49:54.360 --> 00:49:56.519
<v Speaker 2>as you say, like, are they going to get kind

1063
00:49:56.559 --> 00:49:59.519
<v Speaker 2>of like ah, it's another superhero game from Insomniac, and

1064
00:50:00.039 --> 00:50:03.320
<v Speaker 2>it will just start feeling very samey and I look

1065
00:50:03.360 --> 00:50:05.960
<v Speaker 2>back to things like Sunset Overdrive, which I think celebrated

1066
00:50:05.960 --> 00:50:08.639
<v Speaker 2>its anniversary this year, Like i'member big one that even

1067
00:50:08.679 --> 00:50:11.039
<v Speaker 2>news ten years something like that. That was a cool game.

1068
00:50:11.239 --> 00:50:13.719
<v Speaker 2>I want to see Sundset Overdrive to come on, Sony,

1069
00:50:13.840 --> 00:50:16.320
<v Speaker 2>you want you will work something out with X.

1070
00:50:17.000 --> 00:50:18.639
<v Speaker 1>I think they work something out eventually where it's like

1071
00:50:18.679 --> 00:50:20.840
<v Speaker 1>they have most of the rights. I think they might

1072
00:50:20.880 --> 00:50:22.679
<v Speaker 1>have to get like permission to re.

1073
00:50:22.480 --> 00:50:24.880
<v Speaker 3>Release the first game. I could be misremembering that.

1074
00:50:24.920 --> 00:50:26.199
<v Speaker 1>I'm just pulling it off the top of my head,

1075
00:50:26.239 --> 00:50:29.440
<v Speaker 1>but yeah, I mean I love those Spider Man games.

1076
00:50:29.480 --> 00:50:31.239
<v Speaker 1>I think I like those Spider Man games more than

1077
00:50:31.280 --> 00:50:34.960
<v Speaker 1>just about any first party Sony game. And so it's like,

1078
00:50:35.000 --> 00:50:36.400
<v Speaker 1>I'm not going to be like, oh and I want

1079
00:50:36.480 --> 00:50:38.440
<v Speaker 1>so I want them to go do something different because

1080
00:50:38.639 --> 00:50:40.960
<v Speaker 1>if they keep doing stuff like that, for the most part,

1081
00:50:41.000 --> 00:50:44.000
<v Speaker 1>I'm going to be pretty happy. But I hope that

1082
00:50:44.199 --> 00:50:47.360
<v Speaker 1>this the studio that's been so prolific and has always delivered.

1083
00:50:47.440 --> 00:50:48.280
<v Speaker 3>I hope they're.

1084
00:50:48.079 --> 00:50:50.440
<v Speaker 1>Happy continuing to do that because it seems like that's

1085
00:50:50.480 --> 00:50:53.280
<v Speaker 1>going to be their job for the next fifteen years

1086
00:50:53.400 --> 00:50:54.360
<v Speaker 1>or something like that.

1087
00:50:54.360 --> 00:50:56.360
<v Speaker 3>That's a looking down the barrel of that has got

1088
00:50:56.400 --> 00:50:57.159
<v Speaker 3>to be intimidating.

1089
00:50:57.679 --> 00:50:58.960
<v Speaker 2>Yeah, a little bit, A little bit.

1090
00:50:59.559 --> 00:51:03.280
<v Speaker 1>Uh. Nintendo president comments on Switch to strong start and more.

1091
00:51:03.360 --> 00:51:06.880
<v Speaker 1>This is from Nintendo Everything. Nintendo president for Akawa has

1092
00:51:06.920 --> 00:51:09.760
<v Speaker 1>shared a few comments about Switch two's fast start. For

1093
00:51:09.840 --> 00:51:12.760
<v Speaker 1>Akawa was speaking at a press conference following the release

1094
00:51:12.800 --> 00:51:15.320
<v Speaker 1>of the company's financial results, which we talked about on

1095
00:51:15.360 --> 00:51:20.639
<v Speaker 1>the BombCast yesterday. They raised their forecast for Switch to

1096
00:51:20.960 --> 00:51:22.800
<v Speaker 1>sales in the first year or the end of the

1097
00:51:22.800 --> 00:51:26.800
<v Speaker 1>fiscal year to nineteen million. It was previously fifteen million,

1098
00:51:27.599 --> 00:51:30.599
<v Speaker 1>so and they're conservative companies, so they might be expecting

1099
00:51:30.679 --> 00:51:33.199
<v Speaker 1>even more than that. If it does nineteen million, that'll

1100
00:51:33.239 --> 00:51:36.639
<v Speaker 1>make it, I think, by far, the fastest selling new

1101
00:51:36.679 --> 00:51:40.800
<v Speaker 1>console in its first year ever. Even if Nintendo surpasses that,

1102
00:51:40.840 --> 00:51:43.239
<v Speaker 1>it has a system capable of meeting additional demand for

1103
00:51:43.280 --> 00:51:45.679
<v Speaker 1>a Kawa said, I want each and every customer to

1104
00:51:45.719 --> 00:51:47.800
<v Speaker 1>have the opportunity to purchase one, and we aim to

1105
00:51:47.840 --> 00:51:50.119
<v Speaker 1>exceed our current sales plan.

1106
00:51:51.039 --> 00:51:52.639
<v Speaker 3>That has been the story of the switch To with

1107
00:51:52.760 --> 00:51:53.119
<v Speaker 3>so far.

1108
00:51:53.159 --> 00:51:57.039
<v Speaker 1>I think John that they have met demand with their

1109
00:51:57.119 --> 00:51:59.400
<v Speaker 1>supply in a way that we've not really seen a

1110
00:51:59.400 --> 00:52:03.000
<v Speaker 1>console ever really do before. They just made a fun

1111
00:52:03.079 --> 00:52:03.760
<v Speaker 1>of these things.

1112
00:52:04.280 --> 00:52:07.840
<v Speaker 2>There's so many Like I wasn't going to get a

1113
00:52:07.840 --> 00:52:12.320
<v Speaker 2>switch To. I was out at SGF in June and

1114
00:52:12.360 --> 00:52:13.559
<v Speaker 2>it had just come out while I was out in

1115
00:52:13.599 --> 00:52:16.440
<v Speaker 2>the States, and I was in a Best Buy and

1116
00:52:16.440 --> 00:52:18.199
<v Speaker 2>I happened to walk in first thing in the morning

1117
00:52:18.239 --> 00:52:20.199
<v Speaker 2>and there were two sitting on the shelf after it

1118
00:52:20.239 --> 00:52:21.639
<v Speaker 2>was sold out the day before, and I was like,

1119
00:52:22.639 --> 00:52:24.840
<v Speaker 2>I can save seventy quid by buying it here right now.

1120
00:52:24.920 --> 00:52:27.400
<v Speaker 2>So I just I just did it. And I'm sorry

1121
00:52:27.480 --> 00:52:30.199
<v Speaker 2>to say, like, look, sorry, sorry, I went bomb. Sorry, Jeff,

1122
00:52:30.840 --> 00:52:32.920
<v Speaker 2>I'm not I'm not a huge Nintendo fan. I did

1123
00:52:32.960 --> 00:52:35.400
<v Speaker 2>not grow up. This was not my avenue into video

1124
00:52:35.400 --> 00:52:36.880
<v Speaker 2>game I was in a BBC.

1125
00:52:36.719 --> 00:52:39.639
<v Speaker 1>Micro Amiga Commodore BBC.

1126
00:52:41.119 --> 00:52:43.679
<v Speaker 2>So I don't have any of the nostalgia or love,

1127
00:52:43.800 --> 00:52:47.400
<v Speaker 2>particularly for Nintendo's franchises overall. Like I've got a lot

1128
00:52:47.440 --> 00:52:49.559
<v Speaker 2>of love for Zelda more than anything else, but Mario.

1129
00:52:49.800 --> 00:52:54.280
<v Speaker 2>Eh ya, you know, I can live again sisters. Yeah right,

1130
00:52:55.679 --> 00:52:57.679
<v Speaker 2>But like I picked up the switch too and I

1131
00:52:57.719 --> 00:52:59.840
<v Speaker 2>played Mary Car and I was like, it's Mario kar

1132
00:53:00.119 --> 00:53:02.480
<v Speaker 2>And then I kind of haven't really done much with it.

1133
00:53:02.480 --> 00:53:05.880
<v Speaker 2>I got Donkey con Bonanza and I'm like, I don't know.

1134
00:53:06.000 --> 00:53:09.440
<v Speaker 2>I feel like for me as probably not my platform.

1135
00:53:09.519 --> 00:53:11.280
<v Speaker 2>I let the kids have fun on it every now

1136
00:53:11.280 --> 00:53:14.880
<v Speaker 2>and then. But it is still super cool and impressive

1137
00:53:15.199 --> 00:53:19.159
<v Speaker 2>to see Nintendo, comparatively to their previous launches, sell ten million,

1138
00:53:20.079 --> 00:53:23.159
<v Speaker 2>and now they're raising their forecast again. And here I

1139
00:53:23.360 --> 00:53:27.440
<v Speaker 2>was being a naysayer, thinking how quickly is this cancle?

1140
00:53:27.440 --> 00:53:29.280
<v Speaker 2>Like you're going to sell to your diehard Nintendo fans

1141
00:53:29.280 --> 00:53:30.920
<v Speaker 2>and there's a lot of you boys out there. Yes,

1142
00:53:31.559 --> 00:53:34.760
<v Speaker 2>yes there's a lot. But at some point are the

1143
00:53:35.480 --> 00:53:38.199
<v Speaker 2>casuals that would typically pick up a Nintendo console late

1144
00:53:38.239 --> 00:53:39.960
<v Speaker 2>in this life cycle going to be like, eh, I've

1145
00:53:39.960 --> 00:53:42.440
<v Speaker 2>already got a switch, like I can make do it?

1146
00:53:42.440 --> 00:53:44.920
<v Speaker 2>And Nintendo have the same problem. A lot of their

1147
00:53:44.960 --> 00:53:48.400
<v Speaker 2>games there seem reluctant to just really switch to exclusives

1148
00:53:48.440 --> 00:53:52.679
<v Speaker 2>in huge swaths because there's one hundred and fifty million

1149
00:53:52.760 --> 00:53:54.800
<v Speaker 2>switched one customers out there that they still.

1150
00:53:55.239 --> 00:53:58.000
<v Speaker 1>I think it's just a touch of Honestly, at this point,

1151
00:53:58.079 --> 00:54:01.000
<v Speaker 1>I think it's outside the DS, which would be like

1152
00:54:01.000 --> 00:54:02.360
<v Speaker 1>one hundred and fifty ish million.

1153
00:54:02.440 --> 00:54:05.039
<v Speaker 2>Yeah, yeah, I mean it's it's probably outside the PS too,

1154
00:54:05.039 --> 00:54:10.920
<v Speaker 2>but Sonny will keep digging back. Yeah, another, I want

1155
00:54:10.960 --> 00:54:13.800
<v Speaker 2>to retain that crown. But like Nintendo deserve credit for that,

1156
00:54:15.039 --> 00:54:18.320
<v Speaker 2>I just I hope that it starts releasing perhaps more

1157
00:54:19.079 --> 00:54:21.719
<v Speaker 2>like for me stuff that I'm genuinely gonna be like, Oh,

1158
00:54:21.840 --> 00:54:23.400
<v Speaker 2>but I think the biggest problem is being somebod who

1159
00:54:23.400 --> 00:54:26.599
<v Speaker 2>plays on multiple platforms and PC and Xbox is if

1160
00:54:26.639 --> 00:54:28.239
<v Speaker 2>I'm going to buy a third party game, I'm going

1161
00:54:28.280 --> 00:54:30.960
<v Speaker 2>to buy the most performance, the most port. And at

1162
00:54:31.000 --> 00:54:33.079
<v Speaker 2>the moment for me, well, I've got my Xbox l

1163
00:54:33.079 --> 00:54:36.119
<v Speaker 2>I X, I can take it anywhere, most play anywhere.

1164
00:54:36.639 --> 00:54:40.239
<v Speaker 2>That's predominantly where I play. But I still think it's

1165
00:54:40.239 --> 00:54:42.920
<v Speaker 2>an impressive feat from Nintendo. And you could never count

1166
00:54:42.920 --> 00:54:44.519
<v Speaker 2>these guys out. They always pull it out of the

1167
00:54:44.559 --> 00:54:45.280
<v Speaker 2>bags somehow.

1168
00:54:45.840 --> 00:54:48.199
<v Speaker 1>And I think, you know, they haven't used all their

1169
00:54:48.199 --> 00:54:50.599
<v Speaker 1>big guns. They use their biggest gun, Mario Kart, that

1170
00:54:50.719 --> 00:54:53.920
<v Speaker 1>is their biggest gun. But you know they have not

1171
00:54:54.039 --> 00:54:55.920
<v Speaker 1>announced the three D, the new three D Mario the

1172
00:54:55.960 --> 00:55:00.320
<v Speaker 1>new three D Zelda, that's Smash Brothers. Yes, the the

1173
00:55:00.360 --> 00:55:03.960
<v Speaker 1>new Animal Crossing. They've updated some of these things, but

1174
00:55:04.000 --> 00:55:06.400
<v Speaker 1>there's all these massive levers they can pull.

1175
00:55:06.800 --> 00:55:07.320
<v Speaker 3>In the meantime.

1176
00:55:07.360 --> 00:55:08.920
<v Speaker 1>They did have Mario Kart at the launch and they

1177
00:55:08.920 --> 00:55:10.679
<v Speaker 1>had like like a basically a one to one attach

1178
00:55:10.760 --> 00:55:14.039
<v Speaker 1>rate and it certainly sold systems and will continue to

1179
00:55:14.039 --> 00:55:17.159
<v Speaker 1>do so. And then they're hitting this Holidays with a

1180
00:55:17.519 --> 00:55:20.960
<v Speaker 1>Pokemon game that everyone just seems pretty happy with overall.

1181
00:55:21.280 --> 00:55:22.760
<v Speaker 1>No one sayings the game of the year or anything, but

1182
00:55:22.800 --> 00:55:25.840
<v Speaker 1>everyone's like, no, this is a good Pokemon game, and

1183
00:55:25.880 --> 00:55:29.320
<v Speaker 1>that is always massive for them. And that's before next

1184
00:55:29.360 --> 00:55:32.239
<v Speaker 1>year where they're going to have the next new gin

1185
00:55:32.320 --> 00:55:35.880
<v Speaker 1>of Pokemon, which will certainly then activate an even larger

1186
00:55:35.920 --> 00:55:39.360
<v Speaker 1>audience of kids and young adults and adults who have

1187
00:55:39.440 --> 00:55:41.840
<v Speaker 1>been with that series for forever. So they have these

1188
00:55:41.880 --> 00:55:44.440
<v Speaker 1>like mile markers that they've still yet to reach in

1189
00:55:44.519 --> 00:55:46.880
<v Speaker 1>terms of here's an opportunity to sell even more of

1190
00:55:46.920 --> 00:55:49.480
<v Speaker 1>these devices, and so they're already on a huge pace.

1191
00:55:50.000 --> 00:55:51.440
<v Speaker 3>I think they will have a.

1192
00:55:51.360 --> 00:55:55.079
<v Speaker 1>Bunch of ways to manufacture, manufacture excitement to keep that

1193
00:55:55.119 --> 00:55:57.320
<v Speaker 1>pace going, and then I think it will just be

1194
00:55:57.360 --> 00:55:59.239
<v Speaker 1>a question of that those families.

1195
00:55:58.880 --> 00:55:59.960
<v Speaker 3>That they'd show up for the switch.

1196
00:56:00.000 --> 00:56:03.159
<v Speaker 1>Will they hop on board this thing at the price?

1197
00:56:03.719 --> 00:56:05.559
<v Speaker 1>That's still a question that has been answered. So we'll

1198
00:56:05.559 --> 00:56:07.440
<v Speaker 1>see this holiday a little bit and then after that

1199
00:56:07.519 --> 00:56:12.639
<v Speaker 1>next years all right, Nintendo wants the steady release of

1200
00:56:12.719 --> 00:56:16.400
<v Speaker 1>new movies they see. I think they're pretty engaged with

1201
00:56:16.440 --> 00:56:18.639
<v Speaker 1>the films, and I think that this they have found

1202
00:56:18.960 --> 00:56:20.639
<v Speaker 1>a lot of success like a lot of other companies

1203
00:56:20.679 --> 00:56:23.519
<v Speaker 1>have with Hey, we put out a movie, it does well,

1204
00:56:23.639 --> 00:56:25.800
<v Speaker 1>and then our games related to that movie sell better.

1205
00:56:26.320 --> 00:56:28.679
<v Speaker 1>They certainly saw that with Mario, and I think they

1206
00:56:28.760 --> 00:56:32.960
<v Speaker 1>see this as a multi pronged attack going forward. So

1207
00:56:33.280 --> 00:56:35.599
<v Speaker 1>as long as the movies keep doing all right, I

1208
00:56:35.880 --> 00:56:37.000
<v Speaker 1>think that they're going to be all.

1209
00:56:36.840 --> 00:56:38.440
<v Speaker 3>In on this. But they so they got a couple

1210
00:56:38.440 --> 00:56:39.000
<v Speaker 3>of Mari movies.

1211
00:56:39.039 --> 00:56:42.119
<v Speaker 1>They're doing a Donkey Kong one, likely with illumination Zelda

1212
00:56:42.280 --> 00:56:46.599
<v Speaker 1>is over at Sony because what the hell, you know,

1213
00:56:46.800 --> 00:56:49.360
<v Speaker 1>obviously those ones all have the potential to to make

1214
00:56:49.400 --> 00:56:51.280
<v Speaker 1>a lot of money. Do you think that they have

1215
00:56:51.440 --> 00:56:53.679
<v Speaker 1>the bench to sort of support that long term with

1216
00:56:53.960 --> 00:56:56.679
<v Speaker 1>you know, if they do end up making a Star

1217
00:56:56.800 --> 00:56:59.039
<v Speaker 1>Fox movie or something like that, or does it kind

1218
00:56:59.039 --> 00:57:00.760
<v Speaker 1>of like fall off a pretty quickly.

1219
00:57:01.360 --> 00:57:04.280
<v Speaker 2>Yeah, I think it depends. Like Nintendo have always made,

1220
00:57:04.960 --> 00:57:09.480
<v Speaker 2>especially for their core IP, genuinely great games that capture imaginations,

1221
00:57:09.480 --> 00:57:13.480
<v Speaker 2>and it explains why they're so beloved today, right, And

1222
00:57:13.519 --> 00:57:16.960
<v Speaker 2>I think there's a world where if they're clever enough

1223
00:57:17.000 --> 00:57:20.480
<v Speaker 2>and line things up enough, I totally pull off bring

1224
00:57:20.519 --> 00:57:24.039
<v Speaker 2>an old IP that's I remember that from the Child, like,

1225
00:57:24.079 --> 00:57:28.039
<v Speaker 2>give it fresh new mechanics, break some molds and align

1226
00:57:28.159 --> 00:57:31.639
<v Speaker 2>it with a you know, an IP elsewhere in another medium,

1227
00:57:31.760 --> 00:57:34.159
<v Speaker 2>like yeah, here's the movie version to promote the game

1228
00:57:34.159 --> 00:57:36.199
<v Speaker 2>that we're And if they can get all that synced up,

1229
00:57:36.239 --> 00:57:38.880
<v Speaker 2>I mean they're going to make bank. But again, them

1230
00:57:38.920 --> 00:57:41.800
<v Speaker 2>doing all of this is another prime example because Nintendo

1231
00:57:41.840 --> 00:57:45.519
<v Speaker 2>isn't like every other console platform holder over the years.

1232
00:57:46.079 --> 00:57:49.559
<v Speaker 2>They aren't they aren't going to release their games elsewhere,

1233
00:57:49.599 --> 00:57:52.920
<v Speaker 2>so they are pursuing these other methods to bring in

1234
00:57:52.960 --> 00:57:56.760
<v Speaker 2>additional revenue, and that is licensing deals, theme parks, movies,

1235
00:57:57.599 --> 00:58:00.360
<v Speaker 2>bring it on, like especially if it makes fans happy,

1236
00:58:00.400 --> 00:58:02.360
<v Speaker 2>Like I didn't think the Mario movie was great. It

1237
00:58:02.519 --> 00:58:05.079
<v Speaker 2>was run of the mill average, But if you're a

1238
00:58:05.159 --> 00:58:08.360
<v Speaker 2>huge Mario fan I am not, you probably loved it

1239
00:58:08.400 --> 00:58:10.159
<v Speaker 2>a lot more than I did. And there are a

1240
00:58:10.239 --> 00:58:11.920
<v Speaker 2>lot of Mario fans out there, and there are a

1241
00:58:11.920 --> 00:58:13.440
<v Speaker 2>lot of Zelda fans out there. If they can do

1242
00:58:14.440 --> 00:58:18.079
<v Speaker 2>the service of these ips right to those fans, like

1243
00:58:18.119 --> 00:58:19.320
<v Speaker 2>and I, you know, I hate to bring it on

1244
00:58:19.360 --> 00:58:22.079
<v Speaker 2>an Xbox tangent, but I am an Xbox guy. Look

1245
00:58:22.079 --> 00:58:24.440
<v Speaker 2>at the Halo TV show. I have never been more

1246
00:58:24.480 --> 00:58:27.880
<v Speaker 2>annoyed with a company. Oh, I've been waiting twenty years

1247
00:58:27.880 --> 00:58:29.800
<v Speaker 2>to see Hello on the big screen. Hey guys, we

1248
00:58:29.840 --> 00:58:31.440
<v Speaker 2>know we've got all these cool stories and everything that

1249
00:58:31.440 --> 00:58:33.760
<v Speaker 2>we made, but we're going to create a completely different

1250
00:58:33.800 --> 00:58:37.320
<v Speaker 2>universe and ignore all of it enjoy. And it's like

1251
00:58:38.239 --> 00:58:41.880
<v Speaker 2>what you could have had everyone of all those core

1252
00:58:41.920 --> 00:58:45.599
<v Speaker 2>fans singing its praises, but you chose not to. Nintendo

1253
00:58:45.639 --> 00:58:48.039
<v Speaker 2>won't do that. They'll they'll do clever decisions, I.

1254
00:58:48.039 --> 00:58:51.280
<v Speaker 1>Think, and I think that I agree with that because

1255
00:58:51.320 --> 00:58:53.639
<v Speaker 1>Mirmodos seems so involved, but he's like, my job now

1256
00:58:53.800 --> 00:58:55.400
<v Speaker 1>is to make sure that these people don't fuck up

1257
00:58:55.400 --> 00:58:58.079
<v Speaker 1>are shit And yeah, absolutely fact. In fact, I'm also

1258
00:58:58.159 --> 00:59:00.320
<v Speaker 1>going to like learn all of their secrets. And now

1259
00:59:00.320 --> 00:59:02.239
<v Speaker 1>we hate the pictures and I'm gonna We're going to

1260
00:59:02.320 --> 00:59:03.519
<v Speaker 1>do it ourselves in ten years.

1261
00:59:03.519 --> 00:59:05.400
<v Speaker 3>But for now I'm over.

1262
00:59:05.239 --> 00:59:08.760
<v Speaker 1>There just getting all of their little goodies to show

1263
00:59:08.760 --> 00:59:11.840
<v Speaker 1>about them. Last story here, Nintendo says going forward it

1264
00:59:11.840 --> 00:59:15.800
<v Speaker 1>will shift primary development focus to Nintendo Switch to So

1265
00:59:15.880 --> 00:59:17.679
<v Speaker 1>to me, that says John that we're going to get

1266
00:59:17.840 --> 00:59:20.559
<v Speaker 1>quite a few more Nintendo Switch one games that they

1267
00:59:20.599 --> 00:59:23.039
<v Speaker 1>have been finishing up development on recently.

1268
00:59:23.519 --> 00:59:25.800
<v Speaker 3>There's a couple already announced Tomadaci Life.

1269
00:59:26.000 --> 00:59:29.119
<v Speaker 1>But the game's beginning development today that will come out

1270
00:59:29.159 --> 00:59:32.519
<v Speaker 1>in four, three to five years. Because it's Nintendo, maybe

1271
00:59:32.519 --> 00:59:34.559
<v Speaker 1>some of their games have slightly shorter development times.

1272
00:59:34.840 --> 00:59:36.440
<v Speaker 3>Those ones will be switched to exclusive.

1273
00:59:36.519 --> 00:59:38.920
<v Speaker 1>So we're still expecting quite a bit of an overlap

1274
00:59:39.000 --> 00:59:40.920
<v Speaker 1>here of Switch one games getting quite a bit of

1275
00:59:40.920 --> 00:59:41.960
<v Speaker 1>support for some time, right.

1276
00:59:42.400 --> 00:59:44.920
<v Speaker 2>That's yeah, but that's the right thing to do. They're

1277
00:59:44.920 --> 00:59:47.400
<v Speaker 2>communicating to the customers that are like, yo, where's my news,

1278
00:59:47.400 --> 00:59:49.760
<v Speaker 2>elder and stuff. Yeah, like, yeah, we're on it, folks,

1279
00:59:49.800 --> 00:59:54.119
<v Speaker 2>but setting some expectations there, but doing the right thing

1280
00:59:54.440 --> 00:59:57.039
<v Speaker 2>for the platform. I think, like, I know, money makes

1281
00:59:57.079 --> 00:59:59.440
<v Speaker 2>all of these companies tick, and Nintendo want to make

1282
00:59:59.519 --> 01:00:02.440
<v Speaker 2>just as much everybody else. But yeah, at some point

1283
01:00:02.840 --> 01:00:04.519
<v Speaker 2>you got to You've got to look after your customers

1284
01:00:04.519 --> 01:00:07.239
<v Speaker 2>where they're going and investing now, which is on the

1285
01:00:07.280 --> 01:00:09.840
<v Speaker 2>switch too, so bring on the big guns. I want

1286
01:00:09.840 --> 01:00:12.440
<v Speaker 2>to see what I hope whatever new Zelda is isn't

1287
01:00:12.519 --> 01:00:15.599
<v Speaker 2>like you know, Breath of the Wild three. I want

1288
01:00:15.639 --> 01:00:16.960
<v Speaker 2>to see like you know that they always used to

1289
01:00:17.039 --> 01:00:20.880
<v Speaker 2>change it up, new art style, new mechanics. Let's see

1290
01:00:20.880 --> 01:00:25.360
<v Speaker 2>that from a new Zelda, right personally speaking, but I

1291
01:00:25.480 --> 01:00:26.880
<v Speaker 2>look forward to seeing it nonetheless.

1292
01:00:26.920 --> 01:00:30.199
<v Speaker 1>Likewise, all right, let's get to the poll question. This

1293
01:00:30.360 --> 01:00:35.400
<v Speaker 1>is from earlier this week. Have you played Arc Raiders?

1294
01:00:35.519 --> 01:00:37.360
<v Speaker 3>Yes or no? Your options?

1295
01:00:37.400 --> 01:00:40.559
<v Speaker 1>And while the game is very successful, nineteen percent have

1296
01:00:40.639 --> 01:00:43.440
<v Speaker 1>said yes, eighty one percent said no. And it's you know,

1297
01:00:43.519 --> 01:00:45.320
<v Speaker 1>that's because it's not a free to play a game.

1298
01:00:45.360 --> 01:00:48.079
<v Speaker 1>It's not like something you just cant cusily try. So

1299
01:00:48.280 --> 01:00:50.840
<v Speaker 1>nineteen percent is all like, that's one in five here

1300
01:00:51.000 --> 01:00:51.800
<v Speaker 1>of people saying.

1301
01:00:51.679 --> 01:00:52.480
<v Speaker 3>Yeah, I've tried it.

1302
01:00:52.559 --> 01:00:54.719
<v Speaker 1>That is you can see why it's so massive, And

1303
01:00:54.760 --> 01:00:57.320
<v Speaker 1>then it also has this potential to keep growing if

1304
01:00:57.320 --> 01:01:00.800
<v Speaker 1>the word of mouth stays positive on it. You said

1305
01:01:00.800 --> 01:01:03.280
<v Speaker 1>you did that event, are you continuing to play the game.

1306
01:01:05.079 --> 01:01:07.639
<v Speaker 2>I can't stop thinking about it, like, oh yeah, if

1307
01:01:07.679 --> 01:01:10.280
<v Speaker 2>I wasn't doing this I'd be playing Art Graders right now.

1308
01:01:10.920 --> 01:01:12.440
<v Speaker 2>I did a live stream if people want to like

1309
01:01:12.480 --> 01:01:15.599
<v Speaker 2>a genuine like moment to moment, like how does this

1310
01:01:15.639 --> 01:01:17.360
<v Speaker 2>feel the play? I did a live stream on the

1311
01:01:17.440 --> 01:01:20.360
<v Speaker 2>Xbox here a YouTube channel for five hours straight where

1312
01:01:20.679 --> 01:01:23.199
<v Speaker 2>me and a couple of buddies we were just hitting

1313
01:01:23.280 --> 01:01:25.800
<v Speaker 2>raids and exploring. And this was early game stuff, right,

1314
01:01:25.880 --> 01:01:29.360
<v Speaker 2>so within the first five or so hours of gameplay,

1315
01:01:30.000 --> 01:01:32.199
<v Speaker 2>and you'll get a feel for the kinds of encounters

1316
01:01:32.239 --> 01:01:35.280
<v Speaker 2>that can occur, the funny bits that can happen. Even

1317
01:01:35.280 --> 01:01:37.480
<v Speaker 2>in my review video, there was one moment where we're

1318
01:01:37.480 --> 01:01:39.440
<v Speaker 2>all caring for cover, one of our guys ping someone.

1319
01:01:39.840 --> 01:01:41.679
<v Speaker 2>Six dudes just come up to the top of the

1320
01:01:41.719 --> 01:01:43.719
<v Speaker 2>cliff and there are another two teams that have teamed

1321
01:01:43.800 --> 01:01:45.639
<v Speaker 2>up and they're like, hey, chill out, and they start

1322
01:01:45.679 --> 01:01:47.599
<v Speaker 2>playing the recorder at us, and we're like, oh, okay,

1323
01:01:47.639 --> 01:01:50.920
<v Speaker 2>this is a friendly time. So that stuff, that's the

1324
01:01:50.960 --> 01:01:53.920
<v Speaker 2>stuff that's like magic. And the more of that I

1325
01:01:54.000 --> 01:01:57.320
<v Speaker 2>discover and the more kind of gut wrenching tension I experienced,

1326
01:01:57.320 --> 01:01:59.440
<v Speaker 2>the more I just can't wait to keep playing. Plus

1327
01:01:59.480 --> 01:02:00.400
<v Speaker 2>you have a pet chicken.

1328
01:02:01.119 --> 01:02:02.719
<v Speaker 3>Yeah, if you're right, they're just a rooster there.

1329
01:02:02.760 --> 01:02:08.079
<v Speaker 2>I know he wants pillows, he wants olives, You've got pemperm.

1330
01:02:08.400 --> 01:02:10.679
<v Speaker 1>I'm such a sucker for emergent storytelling. That to me,

1331
01:02:10.760 --> 01:02:13.960
<v Speaker 1>that's the real storetelling video games. But I'm a pretentious asshole,

1332
01:02:13.960 --> 01:02:16.239
<v Speaker 1>but so it warms me up to hear everyone else

1333
01:02:16.320 --> 01:02:17.960
<v Speaker 1>be like, yeah, this is the best stuff.

1334
01:02:17.960 --> 01:02:18.719
<v Speaker 3>I'm like, yes it is.

1335
01:02:18.920 --> 01:02:21.960
<v Speaker 2>Finally, it really is. Like there's the amount of clue.

1336
01:02:23.119 --> 01:02:25.159
<v Speaker 3>Player right, yeah, yeah, totally. Yeah.

1337
01:02:25.199 --> 01:02:27.199
<v Speaker 2>I've got so many stories that are inherent to me

1338
01:02:27.440 --> 01:02:29.280
<v Speaker 2>and just me and see a thieves where I'm like,

1339
01:02:29.559 --> 01:02:31.159
<v Speaker 2>that will never happen to anyone else ever.

1340
01:02:31.199 --> 01:02:32.800
<v Speaker 3>Again, that's the best best shit?

1341
01:02:33.280 --> 01:02:33.480
<v Speaker 2>Uh?

1342
01:02:33.880 --> 01:02:36.000
<v Speaker 3>Real quick, super chef from scad Party. Where'd you get

1343
01:02:36.000 --> 01:02:36.360
<v Speaker 3>your shirt?

1344
01:02:36.360 --> 01:02:36.679
<v Speaker 1>Grub?

1345
01:02:36.960 --> 01:02:39.920
<v Speaker 3>I got this from ign dot com. They have a store.

1346
01:02:40.280 --> 01:02:41.480
<v Speaker 1>I don't know if they still have a store, but

1347
01:02:41.519 --> 01:02:43.480
<v Speaker 1>when I bought it, they had a store. Uh this

1348
01:02:43.519 --> 01:02:45.480
<v Speaker 1>was a couple of years ago. I like it quite

1349
01:02:45.519 --> 01:02:47.480
<v Speaker 1>a bit, but who knows that they still sell it?

1350
01:02:47.920 --> 01:02:48.039
<v Speaker 2>Uh?

1351
01:02:48.119 --> 01:02:50.840
<v Speaker 1>Okay, poll question, we have a new one here in

1352
01:02:50.880 --> 01:02:53.360
<v Speaker 1>a second. Before we do that, though, John Clark, why

1353
01:02:53.400 --> 01:02:54.840
<v Speaker 1>don't you tell people where they can find you on

1354
01:02:54.920 --> 01:02:57.119
<v Speaker 1>the internet? Tell them again about the book, tell them

1355
01:02:57.159 --> 01:02:59.000
<v Speaker 1>about your card game, tell them about everything.

1356
01:02:59.559 --> 01:03:03.320
<v Speaker 2>Yeah I can do that. So yeah, I own and

1357
01:03:03.400 --> 01:03:07.920
<v Speaker 2>run with an incredible call team of awesome people. Xboxero

1358
01:03:08.000 --> 01:03:12.159
<v Speaker 2>dot com. Yes we know, xbox It's still a cool

1359
01:03:12.159 --> 01:03:14.719
<v Speaker 2>place to come and be because we fun. Fact, Jeff,

1360
01:03:14.760 --> 01:03:17.599
<v Speaker 2>we've reviewed more video games this year with video reviews

1361
01:03:17.639 --> 01:03:23.400
<v Speaker 2>than in We are six people team, right, We try

1362
01:03:23.400 --> 01:03:25.079
<v Speaker 2>and do videos for every review. We try and give

1363
01:03:25.119 --> 01:03:27.119
<v Speaker 2>you the down load on how things perform. We've started

1364
01:03:27.119 --> 01:03:30.199
<v Speaker 2>incorporating xbox our I footage into our reviews, so if

1365
01:03:30.239 --> 01:03:32.519
<v Speaker 2>you were an owner of that handheld, you can be like, oh,

1366
01:03:32.559 --> 01:03:37.840
<v Speaker 2>this runs well or it doesn't. We often do crazy experiments,

1367
01:03:37.840 --> 01:03:39.920
<v Speaker 2>so Xboxer dot com is the gateway to all of

1368
01:03:39.960 --> 01:03:43.000
<v Speaker 2>this stuff. We have a Patreon because yep, we wouldn't

1369
01:03:43.000 --> 01:03:44.480
<v Speaker 2>be able to do it without the people. Much like

1370
01:03:44.800 --> 01:03:47.519
<v Speaker 2>everyone that supports Giant Bomb and you should absolutely do that,

1371
01:03:48.320 --> 01:03:51.000
<v Speaker 2>we couldn't do it without these folks, right, these amazing

1372
01:03:51.039 --> 01:03:55.119
<v Speaker 2>individuals that keep independent games coverage alive. Means we get

1373
01:03:55.119 --> 01:03:57.559
<v Speaker 2>to avoid doing the clickbait and build a core community.

1374
01:03:58.079 --> 01:03:59.920
<v Speaker 2>We've got a discord you can connect all of it

1375
01:04:00.480 --> 01:04:03.360
<v Speaker 2>and if you want a fun card game, another One

1376
01:04:03.360 --> 01:04:05.159
<v Speaker 2>of the crazy things we did was we made Console

1377
01:04:05.199 --> 01:04:08.000
<v Speaker 2>Wars the card game, whereas you are battling for famous

1378
01:04:08.079 --> 01:04:11.960
<v Speaker 2>video game IP and winning the console war for yourself.

1379
01:04:12.000 --> 01:04:14.280
<v Speaker 2>So even though it's over out here in the real world,

1380
01:04:14.719 --> 01:04:19.320
<v Speaker 2>you can still live through those battles by your mates.

1381
01:04:19.880 --> 01:04:21.559
<v Speaker 2>It's really fun and you can buy it on Amazon

1382
01:04:21.599 --> 01:04:25.639
<v Speaker 2>dot Com on Amazon UK and it ships worldwide. We

1383
01:04:25.719 --> 01:04:27.480
<v Speaker 2>put a lot of heart into it. We did a

1384
01:04:27.480 --> 01:04:31.360
<v Speaker 2>successful Kickstarter and we're continuing to see it grow. So

1385
01:04:31.800 --> 01:04:33.079
<v Speaker 2>if you want to go check it out, and I

1386
01:04:33.079 --> 01:04:35.480
<v Speaker 2>would recommend you do because it's like twenty five bucks

1387
01:04:35.559 --> 01:04:38.679
<v Speaker 2>and it's really funny. Got to check it out. But yeah,

1388
01:04:38.679 --> 01:04:40.079
<v Speaker 2>that's it. That's where you can find me and all

1389
01:04:40.079 --> 01:04:40.519
<v Speaker 2>the stuff.

1390
01:04:41.159 --> 01:04:41.599
<v Speaker 3>Excellent.

1391
01:04:41.679 --> 01:04:43.880
<v Speaker 1>All right, new poll question the guy that wrote it

1392
01:04:43.880 --> 01:04:45.840
<v Speaker 1>down just a second ago. Do you have a PlayStation portal?

1393
01:04:45.880 --> 01:04:47.039
<v Speaker 1>I want to check in on this. I want to

1394
01:04:47.039 --> 01:04:49.800
<v Speaker 1>see what people because another thing sold really will up

1395
01:04:49.840 --> 01:04:51.079
<v Speaker 1>the gate. And then it was hard to get for

1396
01:04:51.079 --> 01:04:54.119
<v Speaker 1>a while, and they did another round. I still don't

1397
01:04:54.119 --> 01:04:56.039
<v Speaker 1>think I've ever seen one on a store's shelf, But

1398
01:04:56.440 --> 01:04:57.960
<v Speaker 1>is this one that they were selling from like the

1399
01:04:57.960 --> 01:05:01.199
<v Speaker 1>police station store, and that was primary way to get it.

1400
01:05:01.239 --> 01:05:03.280
<v Speaker 1>Maybe that's what it was. Either way, I just want

1401
01:05:03.280 --> 01:05:05.360
<v Speaker 1>to see what people say, yes or no? Do you

1402
01:05:05.440 --> 01:05:08.280
<v Speaker 1>have one? I don't need one, but I'm like, God,

1403
01:05:08.280 --> 01:05:09.039
<v Speaker 1>I might pick it up.

1404
01:05:09.119 --> 01:05:09.519
<v Speaker 3>I don't know.

1405
01:05:09.559 --> 01:05:11.079
<v Speaker 1>It's some stupid for that kind of thing.

1406
01:05:11.159 --> 01:05:13.280
<v Speaker 2>I mean, if it's only you're right, they'll give you

1407
01:05:13.320 --> 01:05:15.960
<v Speaker 2>the opportunity to just stream to any device with this

1408
01:05:16.000 --> 01:05:17.840
<v Speaker 2>cloud stuff, right, Does it have to be just on

1409
01:05:17.880 --> 01:05:18.599
<v Speaker 2>the portal lot?

1410
01:05:18.719 --> 01:05:20.679
<v Speaker 3>No? No, I think you know their cloud stuff is

1411
01:05:21.199 --> 01:05:21.920
<v Speaker 3>every you know.

1412
01:05:21.960 --> 01:05:23.559
<v Speaker 1>I don't know for sure though, John, for like the

1413
01:05:23.559 --> 01:05:26.199
<v Speaker 1>streaming your own owned games, Maybe there's something there, but

1414
01:05:26.599 --> 01:05:30.760
<v Speaker 1>I can't imagine there would be. All right, I think

1415
01:05:30.840 --> 01:05:32.719
<v Speaker 1>with all of that out of the way, what we

1416
01:05:32.760 --> 01:05:35.280
<v Speaker 1>should do now, let's say what's happening next on Giant Bomb.

1417
01:05:35.320 --> 01:05:37.719
<v Speaker 1>We're going to go right into Blake Club. Everybody, if

1418
01:05:37.719 --> 01:05:40.679
<v Speaker 1>you're watching live, stick around. We're doing it early today

1419
01:05:40.719 --> 01:05:42.800
<v Speaker 1>because Dan's going to have another assignment he's going to

1420
01:05:42.800 --> 01:05:46.639
<v Speaker 1>be out on, so definitely show up for that. Beyond that,

1421
01:05:46.679 --> 01:05:48.559
<v Speaker 1>it's gonna be mostly a regular week. We'll have our

1422
01:05:48.599 --> 01:05:51.559
<v Speaker 1>stuff on Friday, well, voicemail dump truck on Thursday, so

1423
01:05:51.639 --> 01:05:52.360
<v Speaker 1>stick with us.

1424
01:05:52.559 --> 01:05:53.639
<v Speaker 3>We're looking forward to it.

1425
01:05:54.159 --> 01:05:55.880
<v Speaker 1>In the meantime, though, John, thank you so much for

1426
01:05:55.880 --> 01:05:57.920
<v Speaker 1>hanging out with me today and talking about video games.

1427
01:05:57.920 --> 01:06:00.760
<v Speaker 3>Man, I really appreciate it a privilege.

1428
01:06:01.039 --> 01:06:03.239
<v Speaker 2>I loved it, and I'll happily join again as long

1429
01:06:03.280 --> 01:06:04.159
<v Speaker 2>as people don't mind.

1430
01:06:05.880 --> 01:06:06.239
<v Speaker 3>That's right.

1431
01:06:06.280 --> 01:06:08.880
<v Speaker 1>Today's Dan. Dan's doing a Twitch Rivals thing today. He's

1432
01:06:08.920 --> 01:06:12.840
<v Speaker 1>going to be competing in Hades two against a beardy

1433
01:06:12.920 --> 01:06:16.320
<v Speaker 1>man and all the stars are here, is my understanding,

1434
01:06:16.360 --> 01:06:17.599
<v Speaker 1>and Dan is one of them stars.

1435
01:06:18.000 --> 01:06:20.679
<v Speaker 3>So we'll talk about that. He can hype that up

1436
01:06:20.719 --> 01:06:21.880
<v Speaker 3>and we'll say all the details.

1437
01:06:23.119 --> 01:06:25.800
<v Speaker 2>Can I make a Twitch request a giant bomb request?

1438
01:06:25.800 --> 01:06:28.639
<v Speaker 2>Can I see Jeff grabbin two joint bombs, go in

1439
01:06:29.079 --> 01:06:32.239
<v Speaker 2>stream ark writers as a squad and get sweaty like

1440
01:06:32.280 --> 01:06:33.840
<v Speaker 2>I want to see the panic. I want to see

1441
01:06:33.840 --> 01:06:34.760
<v Speaker 2>the panic in your eyes.

1442
01:06:34.920 --> 01:06:36.559
<v Speaker 1>I want to put yes, I want to do more

1443
01:06:36.599 --> 01:06:38.840
<v Speaker 1>of that for sure. Yes, I will live up to

1444
01:06:38.840 --> 01:06:40.199
<v Speaker 1>that request. I can deliver.

1445
01:06:40.480 --> 01:06:40.800
<v Speaker 3>All right.

1446
01:06:40.880 --> 01:06:42.039
<v Speaker 1>We got to get out of here so we can do

1447
01:06:42.079 --> 01:06:44.440
<v Speaker 1>Blake Club once. Get Thank you, John, Thank you everybody

1448
01:06:44.440 --> 01:06:47.280
<v Speaker 1>for listening and watching. Until next time, have a good one,

1449
01:06:47.519 --> 01:06:54.159
<v Speaker 1>take care of yourself, and goodbye.
