Speaker 1: Everybody.
Speaker 2: Welcome to Gameless Mornings with Me Jeff Grub, your host
Speaker 2: from giant bomb dot com.
Speaker 1: Thank you for tuning in.
Speaker 2: In this episode, we're going to be talking about a
Speaker 2: big game getting a second chance with updates and new platforms,
Speaker 2: and how bad are things going to get at Naughty
Speaker 2: Dog in the next year or two. It's gonna be
Speaker 2: a good one because we have Jason Finelli on the show. Jason,
Speaker 2: how are you doing?
Speaker 1: I am fantastic.
Speaker 3: I can smell the holiday break, it so freaking close,
Speaker 3: and I am glad to be here with you on
Speaker 3: what I understand is to be the last Game mess
Speaker 3: Mornings of twenty twenty five. Because Grub I happened to
Speaker 3: remember this morning and I took a screenshot. I'll put
Speaker 3: it in our chat. You and I started the year.
Speaker 3: If you call back in the alternate lifetime, that.
Speaker 1: Was January of this year. Wow. Yes, January sixth was
Speaker 1: a Monday and you and a much Nothing's happened since then, not.
Speaker 3: A damn thing. It's been a slow year. Nothing happened
Speaker 3: with y'all. Everything went according to plan. But yeah, we
Speaker 3: were the first GMM of the year. You reached out
Speaker 3: and invited me and now here we are on the very
Speaker 3: last one booke, ending the year with with a with
Speaker 3: A with a taste of Finelle, which.
Speaker 2: We make a make it a tradition, the taste of
Speaker 2: Finelle tradition. Everybody that we're all looking for.
Speaker 1: Fantastic.
Speaker 2: I'm glad we could make it happen that that That
Speaker 2: is right though, last show of the year, everybody for
Speaker 2: Game Mess Mornings. We're going to be taking the next
Speaker 2: two weeks off. It's Christmas next week, New Year's the
Speaker 2: week after that. Uh, you know, A big part of
Speaker 2: that is the industry kind.
Speaker 1: Of takes those weeks off.
Speaker 2: There won't be that much news and if there is,
Speaker 2: well we'll talk about it when we come back. We'll
Speaker 2: hit the New year running and I'm looking forward to it.
Speaker 2: Love doing this show. Love everybody who's stuck with us
Speaker 2: and kind of made it really work this year. And
Speaker 2: and yet thank you all so much, and thank you
Speaker 2: Jason for starting it and and ending it with us.
Speaker 1: Yeah.
Speaker 2: Yeah, any plans for the holidays, any games you're going
Speaker 2: to catch up on, any any you know, travel, what
Speaker 2: do you got?
Speaker 1: What do you got going on?
Speaker 3: Mostly staying around this area. A lot of our Christmas
Speaker 3: stuff happens here in Delaware County. It'll be we host
Speaker 3: Christmas breakfast, we go to Christmas even at my parents
Speaker 3: Christmas dinners in a different spot every year. I think
Speaker 3: it's in laws this year, who are right down the road,
Speaker 3: not not doing, not going anywhere majestic, anywhere far and
Speaker 3: nothing like that. But as far as games go, I
Speaker 3: usually take the week to try and catch up on things,
Speaker 3: finish things from the year before. I have a couple
Speaker 3: of short games I want to get to that I
Speaker 3: haven't played yet. I don't know how to pronounce this,
Speaker 3: and I'm so sorry. Is it desk below tea? Yeah,
Speaker 3: that's how I say it. Yeah, that's one that I
Speaker 3: have not played yet. I want to probably do that
Speaker 3: in one sitting. I understand, you give you that in
Speaker 3: one two to three hour sitting.
Speaker 1: That's one.
Speaker 3: I do need to finish the Game of the Year
Speaker 3: Claire Obscure at the TGA's because I probably we should
Speaker 3: right nine out of twelve awards. It's it seems pretty good.
Speaker 3: I want to Yeah, yeah, there you go. That's when
Speaker 3: I want to finish, and a couple of other odds
Speaker 3: and then maybe start Metroid. I do want to play
Speaker 3: that too. Oh, it's it's worth playing.
Speaker 1: It's it's got great mechanics, gameplay, really fun to play.
Speaker 3: Yeah, but mostly it'll be, you know, hanging out with
Speaker 3: the family, just relaxing, recharging, and then hitting the ground
Speaker 3: running on. In twenty twenty six, already have some things
Speaker 3: believe it or not, in the pipeline for the beginning
Speaker 3: of the year that came from the Game Awards, both
Speaker 3: online and in print.
Speaker 1: Wink.
Speaker 3: So we're we're we're excited. We're excited here in house finale.
Speaker 3: It's a good time.
Speaker 1: I love it.
Speaker 2: Yeah, it seems like it seems like things were happening
Speaker 2: at the Game Awards this year.
Speaker 1: Really. Yeah, I've never been. First time. Yeah, oh okay, god, yeah,
Speaker 1: first time.
Speaker 3: And like if I were to say to you, I
Speaker 3: was up at five point thirty in the morning and
Speaker 3: didn't go to bed till two, you would think I
Speaker 3: was dead. But I was energized and entire time good.
Speaker 3: It was nuts. I saw a bunch of cool people.
Speaker 3: I did the game Spot announcement recap from a watch party,
Speaker 3: like in the room, like there's a bunch of suits
Speaker 3: to my left, bunch of people like pr to my right,
Speaker 3: and then myself and a couple others are just hammered
Speaker 3: away at these things. I'm the only one reacting to
Speaker 3: things too, Like when when Jenny Kidd takes the stage
Speaker 3: for that Game of the Year medley at the end.
Speaker 3: I have championed that woman since that game came out,
Speaker 3: Like she came out on stage, I lost it and
Speaker 3: I was getting looks and I don't give a shit.
Speaker 3: That sound is awesome, She is awesome, That game is awesome.
Speaker 3: Yeah it was.
Speaker 2: It was wild, and I need to go every year now.
Speaker 2: I think, good, Yeah, I think. I definitely kind of think.
Speaker 2: I'm like, nah, we were busy, we had some stuff
Speaker 2: going on. We kind of couldn't piece together any like
Speaker 2: big event at the end of the year. Kind of
Speaker 2: used that as an excuse not to go, and you know,
Speaker 2: it was nice to relax. I'm glad Jan got to
Speaker 2: go and rap us a little bit, but definitely had
Speaker 2: not just fomo, but being like, oh, we could have
Speaker 2: made more happen. We've been there and people were expecting.
Speaker 1: To see us. So I think I'll see you there
Speaker 1: next year.
Speaker 2: We'll see I'm not gonna go with the show itself,
Speaker 2: but I'll see in La at the very.
Speaker 1: End the show.
Speaker 3: Either it turns out turns out for guys like us,
Speaker 3: we don't need to.
Speaker 2: No, definitely don't need to, don't want to, won't do it?
Speaker 2: All right, let's see, Uh it was one a couple
Speaker 2: of things. Oh yeah, thanks everybody for all the well wishes.
Speaker 2: It was a very simple cavity feeling. But I was
Speaker 2: a little bit of rough shape yesterday because it was
Speaker 2: like one of those ones where he's like, I'm gonna
Speaker 2: have to use like like body force, body weight to
Speaker 2: like get in there and get something with this tooth,
Speaker 2: and like that's always a bad sign when like the
Speaker 2: dentist like clean in and.
Speaker 1: There, and it's like, you know, they did a good job.
Speaker 1: I didn't feel the pain in the moment.
Speaker 2: But yesterday it was like, oh, I can feel like
Speaker 2: where something did happen.
Speaker 1: And now the nova cane's worn off. Feeling a lot
Speaker 1: better today.
Speaker 2: It's like a little bit sore still, and if by
Speaker 2: chew on it a little bit too much, that sore
Speaker 2: spot comes back, but it's like, clearly it's so much
Speaker 2: better than it was.
Speaker 1: So feeling pretty good about that.
Speaker 2: And then of course it's Christmas time and that means
Speaker 2: one of the kids I think is gonna GE's sick
Speaker 2: and be sick for Christmas.
Speaker 3: And it's funny that you say that, yeah, because he No,
Speaker 3: you may while we're talking, you may hear voices coming
Speaker 3: from my medicone. My younger stayed home from school today.
Speaker 3: She's up in her bedroom but we have I have
Speaker 3: the little monitor here so I can hear her if
Speaker 3: she needs me. But it's not a big deal. She
Speaker 3: had fever last night, woke up this morning a little
Speaker 3: bit better. We don't think it's anything particularly serious. It
Speaker 3: might get a little bit worse, but then she'll be fine.
Speaker 3: But she had like her first grade was doing a
Speaker 3: performance today. One of her one of her friends won
Speaker 3: a free like special lunch and chose Charlotte to be
Speaker 3: her friend that accompanied her. And now she can't do that.
Speaker 3: So she was kind of bumming about those things. But
Speaker 3: fingers crossed, everybody will be being rare in shape for
Speaker 3: the holiday itself, which is most important.
Speaker 2: Yeah, it's last year Immy was sick for Christmas and
Speaker 2: open presence And then we're like, do you want to
Speaker 2: just keep going? She's like, no, I'm going to.
Speaker 1: Go sleep for a little bit. Like in the middle
Speaker 1: of opening presents.
Speaker 2: Like, oh, it's the saddest thing in the world. Hoping
Speaker 2: that doesn't happen again. She went to school because she
Speaker 2: didn't want to miss anything because it's their big Christmas
Speaker 2: party stuff, And I'm just.
Speaker 1: Like, Okay, I hope she hopes she's all right, but.
Speaker 2: Yep, got a bad feeling about it, so we'll see.
Speaker 2: I hope she's okay when she gets home. Last thing,
Speaker 2: did you see this mister a game show over here?
Speaker 2: Did you see this Jeopardy clue that was going around
Speaker 2: Blue Sky yesterday?
Speaker 1: Fantastic?
Speaker 2: Everybody check check out Chris Coler's a Blue Sky page
Speaker 2: ire you want to see it.
Speaker 1: But I'll just repeat it basically, or I'll do it.
Speaker 1: I'll paraphrase it basically.
Speaker 2: With the clue was a spider lives on a farm
Speaker 2: and talks to their non Japanese friend about how much
Speaker 2: they love Japanese stuff.
Speaker 1: And the question is, what is Charlotte.
Speaker 4: Charlotte's weeb incredible stuff?
Speaker 2: Was unfamiliar with your game Jeopardy? That is incredible? All right,
Speaker 2: let's explain ourselves. We're Giant Bomb. Go to giant bomb
Speaker 2: dot com, slash Joy and become a premium member because
Speaker 2: we are independent games media out here on our own.
Speaker 2: No corporations are at our back, just you and the
Speaker 2: forces that you guys bring up bring to bear to
Speaker 2: ensure that we can continue doing cool stuff like our
Speaker 2: Game of the Year discussions. We had a many, many
Speaker 2: hours of talking about our favorite games of the year.
Speaker 2: You could start looking forward to those popping off next
Speaker 2: week and the week after that to kind of end
Speaker 2: up the year.
Speaker 1: We were also able to gather up.
Speaker 2: A bunch of our friends who have written games of
Speaker 2: the Year list for us that'll start going up on
Speaker 2: the site next year and or next week, next week
Speaker 2: and the week after that. Thanks to Marino and Lexi
Speaker 2: for helping with that. It's makes a huge difference and
Speaker 2: actually makes it possible for us to do that stuff.
Speaker 2: But again, we can like dedicate some time to these
Speaker 2: sorts of things and you know, pay Marino and pay
Speaker 2: Lexi a little bit of you know, scrill on the side,
Speaker 2: because you guys all support us and want to say, hey,
Speaker 2: we want a home base on the internet. We want
Speaker 2: to be your home base. Go to giant bomb dot
Speaker 2: com and then go to giant bomb dot com slash
Speaker 2: join and become a Premium member. Thank you to everyone
Speaker 2: who has As far as this show goes most weekdays,
Speaker 2: I Jeff Grubb will help you your gaming life back together.
Speaker 2: That includes breaking news and maybe even some of our
Speaker 2: own original reporting. For all these topics, I'll get the
Speaker 2: input of a bona fide expert who will make me
Speaker 2: look smart. If you are watching live on Twitch welcome,
Speaker 2: you can always listen to the show later on podcast
Speaker 2: feeds by searching for Game Mess Mornings, or find the
Speaker 2: RSS feed on GiantBomb dot com. You can also catch
Speaker 2: the show later with chapters and timestamps on YouTube.
Speaker 1: Hello YouTube. All right, we have a lot to.
Speaker 2: Get into, so let's start the Morning Mess with Butesa's
Speaker 2: newest IP is still reportedly on course for switch to.
Speaker 2: This is from Liam Dulan at Nintendo Life. Following a
Speaker 2: rumor in August about Bethesda's newest original IP, Starfield, landing
Speaker 2: on the switch To in twenty twenty six, A new
Speaker 2: story now is making the same claim. This information comes
Speaker 2: from Windows Central Executive editor Jess Corden. Shouts out to Jess,
Speaker 2: who says the action role playing game Space Game will
Speaker 2: not only be arriving on PlayStation five in twenty twenty six,
Speaker 2: but also Nintendo's new high ybrid system. Starfield will not
Speaker 2: only be getting its PlayStation five version in twenty twenty six,
Speaker 2: but also in a Nintendo to switch to version on top,
Speaker 2: he said. He added or He mentioned also that hopefully
Speaker 2: this will be a good experience on the portable unit,
Speaker 2: as the title has now undergone severe optimizations for low
Speaker 2: power devices like handhelds. Yeah, it does feel like about
Speaker 2: time for Starfield to make this happen. Starfield, of course,
Speaker 2: is the one that is so interesting Jason, because leading
Speaker 2: up to its release it was a very different like
Speaker 2: Xbox and that this they were still like intending to
Speaker 2: have games like Starfield be forever exclusives, be system sellers,
Speaker 2: be a game that can you know, we're gonna give
Speaker 2: up some money by not being on these other systems
Speaker 2: because we're gonna sell Xboxes and sort of bolster our
Speaker 2: our our ecosystem. And Starfield was the game that like
Speaker 2: that had to happen, and when it didn't, ever since
Speaker 2: then we've seen this different Microsoft.
Speaker 1: Everything is an Xbox.
Speaker 2: That's when the change happened, because the idea was if
Speaker 2: our Field can't move, the needle on this stuff?
Speaker 1: What can and you know, obviously it's like, well, if.
Speaker 2: Starfield had been a better game or whatever, things could
Speaker 2: have been different. But they've it wasn't. They struggled to
Speaker 2: do it. It needed to be that it wasn't. Now here
Speaker 2: we are so we're on the other side of that.
Speaker 2: Are they are going to bring this thing to other
Speaker 2: platforms and of course PlayStation five obvious, but why not
Speaker 2: also bring it to the switch to if you can.
Speaker 2: They've had success on the switch with a lot of
Speaker 2: their games Bethesda, so I'm expecting to see that, how
Speaker 2: about you.
Speaker 3: I am also expecting to see it too. I think
Speaker 3: we saw it also last week. South of Midnight got
Speaker 3: the same treatment, which is good. But I don't think
Speaker 3: that switch To will ever be left out again. I
Speaker 3: think I know Indiana Jones is on its way, But
Speaker 3: I think that that Xbox now is viewing the two
Speaker 3: of them, PlayStation five and switch To as like a
Speaker 3: joint package, right, especially with something like the rog the handheld,
Speaker 3: they have a little more familiarity with putting their games
Speaker 3: on handheld now and they can adapt that. Not that
Speaker 3: the switch To is as powerful as the Xbox Rock is,
Speaker 3: no of course not. But yeah, I don't think I
Speaker 3: think this is just par for the course. I think
Speaker 3: this is just them trying to make everything an Xbox.
Speaker 3: This the whole, This is an Xbox campaign put as
Speaker 3: many of their games and as many platforms as possible. Honestly,
Speaker 3: no one should be surprised by this anymore. Once Halo.
Speaker 3: Once Halo hit PlayStation, all bets were off. Well, I
Speaker 3: mean once Foorza, I guess hits PlayStation, all bets were off.
Speaker 3: Halo was just the next step in that. The more
Speaker 3: universally paid attention to step I guess you would say
Speaker 3: would be the Halo one. I think the bigger problem
Speaker 3: with Starfield forgive Me, is making it so that the
Speaker 3: game is more interesting. It's a lot you could pourt
Speaker 3: it to whatever you want, but until the expansions of
Speaker 3: the game, and I loved I had a lot of
Speaker 3: fun with the first one, the base game, don't get
Speaker 3: me wrong, but it it just doesn't have the staying
Speaker 3: power as a Bethesda RPG should. And I think that,
Speaker 3: to me is what should be a bigger focus, Like
Speaker 3: are there more expansions coming or are they just going
Speaker 3: to port this to another ecosystem of players who may
Speaker 3: be slightly disappointed by it. I'm saying, yeah, I oh good, Yeah, No,
Speaker 3: that's I mean, that's it as long as this new
Speaker 3: DLC might be coming, if it's a brand new expansion,
Speaker 3: the upgrade space travel as it says here in this article,
Speaker 3: also too, they may want to avoid the performance issues
Speaker 3: that Skyrim had. I know they said that it's been
Speaker 3: optimized for low power devices like yandelds, but they probably
Speaker 3: thought the same thing about Skyrim switch to.
Speaker 2: Port and that goes so, well, Yeah, that's such a
Speaker 2: weird thing because that game does run pretty okay on
Speaker 2: Switch one, and then they did something and cost problems
Speaker 2: on switch to I don't know what the latest is
Speaker 2: on that.
Speaker 1: I hope they've updated and fixed that.
Speaker 2: But yeah, for Starfield, I mean, you're right, the problem
Speaker 2: was always very foundational, like they chose early on to
Speaker 2: build this game that like in such a way they're like, hey,
Speaker 2: let's make it ten year game.
Speaker 1: And I was always worried about that.
Speaker 2: I think I probably said on this show and other
Speaker 2: shows as they were going into that game, it's like, well,
Speaker 2: make the base game fun the way you did with Skyrim,
Speaker 2: and the ten year plan will take care of itself,
Speaker 2: Like that's how it worked with Skyrim. You just made
Speaker 2: a really good game and then people wanted to keep
Speaker 2: playing it forever, and it's instead this time around sounds
Speaker 2: like they just kind of got in their head about
Speaker 2: making a game that people would play for ten years,
Speaker 2: and the moment to moment that base game had a
Speaker 2: lot of gaping holes in terms of its quality of
Speaker 2: experience now to that point, secret presentation sparks excitement for
Speaker 2: Starfield's future. This is from Jonas Mackie at Game Reactor.
Speaker 2: We already know that, but there's working on new content
Speaker 2: for Starfield, but we haven't received any further information about it.
Speaker 2: The studio also hinted on several occasions that they have
Speaker 2: more things in the pipeline for the space RPG, and
Speaker 2: there are rumors that it will be released replaystation five
Speaker 2: and switched to Now. Several sources are reporting that something
Speaker 2: is in the works, and star far Field News That's
Speaker 2: Capital N claims that a secret presentation has recently impressed attendees.
Speaker 1: This is a quote.
Speaker 2: A behind closed doors showing of upcoming Starfield content took
Speaker 2: place recently, making those who attended very excited for the future.
Speaker 1: Of the game.
Speaker 2: Windows Central editor Jess Gordon shouts out to Jess says
Speaker 2: he has heard similar information and it seems that a
Speaker 2: fairly significant update to Starfield is in the works. Apparently
Speaker 2: it won't quite be on par with the treatment like
Speaker 2: cyber twenty seventy seven received, remember when that happened and
Speaker 2: kind of like really changed the story on Cyberpunk, but
Speaker 2: the comparison still shows that we may have something really
Speaker 2: exciting to look forward to next year. Some of those changes,
Speaker 2: think you alluded to it. The space travel, They are
Speaker 2: going to make it more seamless, so instead of the
Speaker 2: loading between going to different spots in space, apparently it's
Speaker 2: going to be much more like you just free form
Speaker 2: fly from where you're at to your goal and there
Speaker 2: is stuff in between without loading sequence is or at
Speaker 2: least most loading sequences, I don't know, And it's like, okay,
Speaker 2: that is better in my opinion. That is an improvement.
Speaker 2: We'll fake it will make it feel more immersive. It's
Speaker 2: not the problem with the game though, the problem is
Speaker 2: just you know, landing on a planet and not that
Speaker 2: there's nothing interesting. It's like, if there is something interesting,
Speaker 2: there is usually a five minute walk where it is
Speaker 2: not interesting first, and nothing really to do in those
Speaker 2: and in that five minute walk other than fight cemenemies,
Speaker 2: it was just, yeah, I didn't quite get that designed
Speaker 2: at all. And then there was a bunch of other
Speaker 2: stuff like the customization and the spaceship not really feeling
Speaker 2: like a home. I'm sure they're trying to improve.
Speaker 1: All of that it does. Does this sound like enough
Speaker 1: for Starfield?
Speaker 2: Do you feel like this could be one of those
Speaker 2: games that has a No Man's Sky sort of like
Speaker 2: trajectory of Hey, in a couple of years, we're gonna
Speaker 2: be looking back and be like, wow, look how far
Speaker 2: this game has come.
Speaker 1: Or is this too little too late? I hope so.
Speaker 3: I thought No Man Sky was a little too late.
Speaker 3: I thought tryer Punk was a little too late. Both
Speaker 3: of them made the turn. So I hope for Starfield
Speaker 3: that this does happen. But there are two things in
Speaker 3: this story that make me kind of give me.
Speaker 1: Pause, please.
Speaker 3: The first one is Starfield News not exactly the most
Speaker 3: unbiased of Outlet's no offense to them. They covered what
Speaker 3: they do, You're right though, But but for them to
Speaker 3: say that the secret presentation recently impressed attendees, I did
Speaker 3: know of the secret presentation. I saw some people talking
Speaker 3: about how they were there, and I did see some
Speaker 3: people talking about how, hey, this is some cool stuff.
Speaker 3: You should give it a chance. Fine for both of
Speaker 3: those things, But forgive me for the grain of salt.
Speaker 3: I will have that people who were specifically brought to
Speaker 3: Xbox to see this, you know what I'm saying, They
Speaker 3: may have put it.
Speaker 1: They're skeptical, right like you have.
Speaker 2: They're skeptically when once you go in there and you
Speaker 2: start seeing it and they're presenting it in the best
Speaker 2: like possible, and everyone else is excited around you, it's
Speaker 2: very easy to get caught up in that like micro
Speaker 2: climate of hype and yeah, like I don't know everybody,
Speaker 2: this feels pretty different, and it's like, yeah, of course
Speaker 2: it feels different there.
Speaker 1: It's gonna be. You gotta let the tannin's mellow.
Speaker 2: You got to open the wine bottle and let it
Speaker 2: settle and stand back and then come back to it
Speaker 2: and see what's really going on here. And you just
Speaker 2: know one at that event would have had the time
Speaker 2: to let something like that process, right.
Speaker 3: I get caught up with that microhype all the time
Speaker 3: that I like to do but that's fine.
Speaker 1: I get it. That's what I'm saying.
Speaker 2: Like, this is not being like this is something wrong
Speaker 2: with them, It's something that happens to all of us.
Speaker 2: So like, I understand how something like this could happen.
Speaker 2: If it's still gonna end up being disappointing, who knows.
Speaker 2: Maybe they're right, maybe this is the fixed moment for Starfield.
Speaker 2: I don't really believe that either. I think what is
Speaker 2: probably the most likely scenario here, scenario here, Jason, is
Speaker 2: this is a noticeable market improvement that could be the
Speaker 2: start of bigger improvements to come, if they like see
Speaker 2: an uptick in sales, if there's a positive sort of
Speaker 2: sentiment shift, and they're like, let's really throw down, let's
Speaker 2: do the cyberpunk thing here for real. But I bet somewhere,
Speaker 2: I bet it falls some we're short of that, and
Speaker 2: instead they end up making a game that is okay
Speaker 2: in a lot of ways, much better but still not great.
Speaker 3: Yeah, And the second thing is that it won't be
Speaker 3: quite on par with the treatment Cyberpunk twenty seven to
Speaker 3: seven received. Now, Cyberpunk needed it right, It was fundamentally
Speaker 3: broken in when it first launched on most platforms. I
Speaker 3: would not say that my experience with Starfield was funding
Speaker 3: fundamentally broken. I would not say that the game was
Speaker 3: as far gone as Cyberpunk's initial launch was. However, does
Speaker 3: that also mean that they think that they don't have
Speaker 3: to make as many improvements, like fundamental improvements of the gameplay.
Speaker 3: I think Cyberpunk's issues were technical. I think Starfield's issues
Speaker 3: are content. Does that make sense?
Speaker 1: Yep?
Speaker 3: I agree, And I don't know that this update is
Speaker 3: going to touch those things as much as I want
Speaker 3: them to. It also helped the Cyberpunk put these technical
Speaker 3: fixes in with a massive content update, and I yourselba
Speaker 3: whoe everyone just likes to look at, So those things
Speaker 3: kind of helped. Are they going to bring out edg
Speaker 3: yourselfa here or are they gonna let people know that
Speaker 3: we back up with the man himself let's say.
Speaker 1: But I'm rooting for them.
Speaker 3: I never a game of this scope and a game
Speaker 3: that was this hype to come out and kind of
Speaker 3: fall flat the way it did. If they can turn
Speaker 3: this around and get the ten year game that they want,
Speaker 3: I will be very happy for them. But for now
Speaker 3: I sit skeptical.
Speaker 1: Yeah.
Speaker 2: I mean, in the reality is like they are a
Speaker 2: little bit between. There's some tension on which direction they
Speaker 2: should go, because they probably the safe bet is to
Speaker 2: put all resources into Elder Scrolls six and kind of
Speaker 2: wash your hands of Starfield. But if you could still
Speaker 2: release Elder Scroll six on in a reasonable timeline and
Speaker 2: get Starfield to a point where it's like becomes a
Speaker 2: perennial seller, maybe not on the scale of Skyrim, but
Speaker 2: still like one that like a minor fallout level of
Speaker 2: success in a long term on a long term scope,
Speaker 2: that would be great to have.
Speaker 1: But and they have an opportunity.
Speaker 2: With the game launching on switch to and PlayStation five,
Speaker 2: you're getting a bunch of new players. They will be
Speaker 2: looking at it with fresh eyes. You can promise you
Speaker 2: can tell those people your version is getting these updates,
Speaker 2: it's a better game out of the gate and then
Speaker 2: and the ross, so we have more expansions to come
Speaker 2: and things to improve the game even further.
Speaker 1: There's an opportunity there.
Speaker 2: But again I just don't know if that opportunity cost
Speaker 2: excuse me, the opportunity costs. Could it will take away
Speaker 2: from them betting on the bigger potential opportunity of Elder
Speaker 2: Skull six we'll see okay. Next story here, Naughty Dog
Speaker 2: has mandated heavy overtime for seven weeks. This is from
Speaker 2: Jonas Mackie at Game Reactor. Last time Naughty Dog released
Speaker 2: a new game series was just over twelve years ago
Speaker 2: when they launched The Last of Us in twenty thirteen.
Speaker 2: But right now they are hard hard at work on
Speaker 2: Intergalactic the Heretic Profit. The Heretic Profit Intergalactic, which was
Speaker 2: announced at the DAM.
Speaker 1: Awards twenty twenty four.
Speaker 2: While the studio's previous games were immediately regarded as highly anticipated,
Speaker 2: Intergalactic the Heretic Profit received a less enthusiastic reception, but
Speaker 2: the trailer was flooded with the dislikes on YouTube.
Speaker 1: Can't remember why. Probably weirdos. I don't know. The game
Speaker 1: looks pretty good to me.
Speaker 3: A lot of weirdos, A little bit of actual targeted products.
Speaker 3: I think there was some products.
Speaker 1: I don't know. I thought, I thought they did a
Speaker 1: pretty good job, like nailing that tone.
Speaker 2: We haven't heard anything more since then, but now Bloomberg
Speaker 2: journalist Jason Schreyer reports that things are starting to heat
Speaker 2: up at Naughty Dog. According to him, they are currently
Speaker 2: finalizing an internal demo to be shown to Sony Interactive Entertainment,
Speaker 2: but apparently they are behind schedule and production, and as
Speaker 2: a result, mandatory overtime of at least eight extra hours
Speaker 2: per week has been been enforced for the.
Speaker 1: Past seven weeks.
Speaker 2: This has obviously not gone down down well with staff
Speaker 2: who want to spend time with their loved ones over
Speaker 2: Thanksgiving and Christmas preparations, and this has led to some
Speaker 2: staff wondering if they're crunching now, what will next year be?
Speaker 2: Like The game is not expected for twenty twenty six,
Speaker 2: but sometime in twenty twenty seven, maybe we'll see how
Speaker 2: that actually goes down. But either way here, yeah, I
Speaker 2: think that is that that's the story. Also, this is
Speaker 2: I think it's a little bit of an insight into
Speaker 2: how things go down and why. Like it's hard for
Speaker 2: Sony these days to put together a PlayStation showcase as
Speaker 2: opposed to a state of play, because it takes seven
Speaker 2: weeks of overtime in the middle of your development cycle
Speaker 2: just to make the demo for internal review at Naughty Dog.
Speaker 2: For Sony, like that is a huge amount of time,
Speaker 2: a huge amount of resources that will derail the production
Speaker 2: of the actual video game. While they're doing this demo
Speaker 2: like obviously that some of that work will pay forward,
Speaker 2: for sure, but not all of it. It is a
Speaker 2: distraction in a lot of ways, and not too I
Speaker 2: mean they need this, they need to like explain the sony,
Speaker 2: but they're not working on the game proper when they're
Speaker 2: doing this in a lot of ways. And it's it's
Speaker 2: why like getting even getting assets, getting trailers, external trailers
Speaker 2: that are rendered uh you know, pre rendered cgian ones.
Speaker 2: Those are still like huge drains one resources because the
Speaker 2: developers have to be involved in that. So something like
Speaker 2: this is going to be even more of a problem.
Speaker 2: And you know that that's so when they have to
Speaker 2: do stuff like this and get the game out in
Speaker 2: like a year or so, you know, year plus. You
Speaker 2: could see them like looking forward at this calendar Jason
Speaker 2: and going if we are if we are crunching now,
Speaker 2: and yeah, it's eight hours of overtime a week, not
Speaker 2: not some unheard of thing. Doesn't sound like the crunch
Speaker 2: of your of you know, the olden days.
Speaker 1: But still it's like, I think this is a.
Speaker 2: Precursor to what is to come, and I don't blame
Speaker 2: them for viewing it that way.
Speaker 1: How about you not at all.
Speaker 3: Uh, this story from Game Reactor left out not probably
Speaker 3: not on purpose. Uh have you heard about the coin? Yes,
Speaker 3: I've heard about coin. Fucking coin. Let's talk about the coin,
Speaker 3: shall we.
Speaker 1: It's a very weird thing. It's a very weird thing.
Speaker 3: So so the development team. This was in the Kataku piece.
Speaker 3: I think that, of course, that the same story.
Speaker 1: The team was.
Speaker 3: Given coins to commemorate the game's ongoing development, which is
Speaker 3: we're on its own right here. Here's a gift for
Speaker 3: doing the work you are doing, more work that has
Speaker 3: been doing. You've been doing. It's very strange. But the
Speaker 3: coin has a quote from the game on it, and
Speaker 3: let I'm going to read that quote to you now.
Speaker 1: Are you ready? Get ready? It's it's very up like
Speaker 1: you should do it anyhow.
Speaker 3: You're you're going to be uplifted. No, the suffering of
Speaker 3: generations must be endured to achieve our divine end. It's
Speaker 3: a quote from the game, folks.
Speaker 2: To quote from the game. They put on the quote
Speaker 2: from the game, and then the coin. To these people,
Speaker 2: that are sounds.
Speaker 3: Like they took for those who come after and turned
Speaker 3: it into an AI translator, and back and forth ten times.
Speaker 2: And like it's it's, you know, the tornament nextus thing,
Speaker 2: this tear thing from our game is something we're going
Speaker 2: to like make reality and be prideful about.
Speaker 1: It's so bizarre to see.
Speaker 2: Uh yeah, you kind of can't make a lot of
Speaker 2: this that we make this sort of thing up.
Speaker 1: It's it's what is the point of the coin? It
Speaker 1: is it? Like? What is it?
Speaker 2: Like?
Speaker 1: Is it like a two faced thing? Heads or tails? Heads?
Speaker 3: You still have a job? Tails you crunch until you die?
Speaker 1: Like what death or death by crunch? Yeah? Yeah, yeah.
Speaker 3: Somebody mentioned in the chat that when Neil Druckman took
Speaker 3: the stage at the Game Awards last week, his his
Speaker 3: reception was less than rosy.
Speaker 2: As a reminder, I got in early on that everybody
Speaker 2: when he was rude to my friend Mike Manatti at
Speaker 2: e three clock. This fuckers, I know what you are,
Speaker 2: and it is someone who doesn't like Mike Manati right exactly, right,
Speaker 2: right exactly, Like that's honestly, I'm like, I'm not joking.
Speaker 2: I could tell right away when like you're rude to
Speaker 2: someone like Mike Manatt who goes in with a lot
Speaker 2: of respect and is not like one of these uh
Speaker 2: slobbering fan boys just said something really respectful, and the
Speaker 2: way that he was dismissive of him has always bothered me.
Speaker 2: And I feel like, you know, I you know, I
Speaker 2: could be like, oh, that's unfair. You're judging him in
Speaker 2: one moment, maybe at a bad day. I don't think so.
Speaker 2: I think that's kind of.
Speaker 1: Who he is.
Speaker 2: And so when whatever I like, see him making decisions
Speaker 2: or the way he's perceived, or him talking about Israel
Speaker 2: or whatever, I'm like, yeah, that sounds like the guy
Speaker 2: that I thought I saw in that moment.
Speaker 1: Yeah, it is.
Speaker 2: He's not going to be doing himself any favors with
Speaker 2: with this, with these kinds of news stories. I also
Speaker 2: don't know how much he cares right now because I
Speaker 2: it's it's my opinion based on a little bit of
Speaker 2: what I you know, I've talked to some people that
Speaker 2: you know, worked at Sony and when he kind of
Speaker 2: went back from Hollywood two games, it is my opinion
Speaker 2: that he is doing so with kind of his tail
Speaker 2: between his legs, like I can't believe I have to
Speaker 2: go back and make games for these people again. So
Speaker 2: I could see that, or he's miserable, so he's going
Speaker 2: to make everyone else miserable. Again, this is my This
Speaker 2: is definitely me, like projective projection, mapping emotions onto this manner,
Speaker 2: trying to figure out what's going on here.
Speaker 1: But that's just how I feel, and that like when
Speaker 1: I see this happen.
Speaker 3: Yeah, or or I or even in the in the
Speaker 3: in the similar vein. He could come back thinking that
Speaker 3: he's hot shit because he spent so much time on
Speaker 3: either way claimed HBO. Either way, he's coming back with it,
Speaker 3: with it, for lack of a better term, ship on
Speaker 3: his shoulder. But when I first read that quote on
Speaker 3: that coin, I had three thoughts. One, holy shit, these
Speaker 3: poor developers. Two what the fuck is this coin? Why
Speaker 3: are you giving this to them? What is the point?
Speaker 3: What is the pal like? Is it just hey, a
Speaker 3: pat on the head? How about you give him some
Speaker 3: real coins in their bank accounts?
Speaker 1: It fucked?
Speaker 3: And then number three the first quote after I thought
Speaker 3: of the clare ob sure thing. The next quote I
Speaker 3: thought was Westworld, which you do not These violent delights
Speaker 3: have violent ends, And that is not a quote you
Speaker 3: want to be associated with. What the fuck is going
Speaker 3: on with this thing? I'm sorry, very.
Speaker 2: Yeah, And like, let's you know we can put it
Speaker 2: back in context. Eight hours of overtime to get a
Speaker 2: project done for two months, and that's eight hours of
Speaker 2: overtime per week. That is not some unheard of thing.
Speaker 2: There's going to be a lot of people listening to this. Jason,
Speaker 2: who will hear that be like, yeah, I'm doing that
Speaker 2: right now because we're at the end of our year.
Speaker 2: We're trying to get stuff done before we go on
Speaker 2: Christmas break as well, like that, This is totally normal stuff.
Speaker 2: I think that's right, But I also think it's worth
Speaker 2: pointing out the video gaming's history of this stuff escalating
Speaker 2: very quickly, and we're not that far removed from that timeframe,
Speaker 2: and Naughty Dog has been notorious for having pretty rough
Speaker 2: crunch in the past. I think these people are just saying,
Speaker 2: we're doing this for a demo, we expect it to
Speaker 2: actually spiral out of hand and next year's awful.
Speaker 3: And then somebody points out in chat we may have
Speaker 3: to check a couple other supplemental pieces after the fact.
Speaker 3: Apparently eight hours of overtime was the minimum and it
Speaker 3: was actually eight to twenty hours.
Speaker 2: That's how it always goes right right where it's always
Speaker 2: like everyone's got to do eight hours overtime. But you
Speaker 2: know when the person's saying that is like, if I'm
Speaker 2: here and I come to look for you and you
Speaker 2: left after arch just eight hours of overtime, like it
Speaker 2: becomes understood pretty quickly, you're here if I'm.
Speaker 3: Here exactly, And that, to me is already setting the
Speaker 3: table for a terrible, terrible foundation for this game. And
Speaker 3: I feel like we have the same goddamn conversations every year.
Speaker 3: It's people being taken advantage of in service of a
Speaker 3: bloated system when and scope creep, a little bit of
Speaker 3: scope creep probably too, when all it needs is better
Speaker 3: management at the top to make sure these people don't
Speaker 3: kill themselves.
Speaker 1: I would much rather.
Speaker 3: Play Intergalactic in twenty twenty eight and have healthy and
Speaker 3: happy people working an audi dog than play it in
Speaker 3: twenty twenty seven and hear horror stories of people being
Speaker 3: mistreated by crunching into oblivion.
Speaker 1: Fucking just.
Speaker 2: Again, we're already talking seven weeks. That's like at the
Speaker 2: end of the year, Jeff, it's Christmas season, right, that's.
Speaker 1: Already kind of pretty That's quite a lot actually.
Speaker 2: Like all things consider, I think people when they think
Speaker 2: of a sprint to get a project done. You're you
Speaker 2: are thinking, like, all right, the next two weeks, let's
Speaker 2: really go crazy. Maybe the next three week, maybe the
Speaker 2: next month, like, let's get let's get let's look look
Speaker 2: at each other, let's get serious. We all want to
Speaker 2: make sure this is done well and then really enjoy
Speaker 2: our holiday. Let's get it done. Almost two months straight
Speaker 2: of that of eight hours of overtime. And if you
Speaker 2: don't do, if you don't, if you just do eight hours,
Speaker 2: you're still gonna look bad.
Speaker 1: Yeah, very quickly that spirals out of hand.
Speaker 3: And how how quickly do you think we hear about
Speaker 3: from shry or somebody else? People working on Christmas Day?
Speaker 3: That's gonna happen.
Speaker 2: I mean yeah, I mean right, we will hear something.
Speaker 2: We'll hear something along thost lines. I bet ye. Like
Speaker 2: it's working every morning, you think, yeah, all right, well
Speaker 2: we'll see Intergalactic. I still think that game looks pretty good.
Speaker 2: I do think that they are doing some stuff that
Speaker 2: I'm interested in. I hope that the people who are
Speaker 2: working on it can keep some of their dignity when
Speaker 2: it comes to their professional lives as they deliver this
Speaker 2: game for us in twenty twenty seven, probably twenty twenty eight.
Speaker 2: All right, let's take a break. When we come back,
Speaker 2: plenty of more headlines to get into. We'll continue with
Speaker 2: the story de jure of what's going on over at
Speaker 2: Lariyan Plenty more. If you want to skip out on
Speaker 2: these ads, we do put out ad free versions of
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Speaker 2: Giant Bomb. Go to that giant bomb dot com slash
Speaker 2: join link, become a premium member.
Speaker 1: You can get them there. We will be right back.
Speaker 5: Hi, dog, it's time to start the show. Are you
Speaker 5: ready to go?
Speaker 1: Yeah, dude, I'm ready.
Speaker 5: No, grum, you look like you are in a den
Speaker 5: of iniquity right now.
Speaker 2: I don't know what that means, and I don't know
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Speaker 2: Oh yeah, I guess I have a fan on. Well,
Speaker 2: it's hot. I'm not going to turn that off. Let
Speaker 2: me just hit this right here. Is that any better?
Speaker 1: Jan?
Speaker 5: Much better? We can clean up your shot with auto
Speaker 5: frame and video noise removal and Grub. You can even
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Speaker 1: Tool so I can still watch my stories.
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Speaker 1: You know what.
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Speaker 2: for all creators. Jan, I'm not even looking at the camera.
Speaker 5: At all right now, Grub, stop stop looking at me.
Speaker 1: I haven't looked at you forever.
Speaker 2: Game mess Mornings, we are back, Jeff Grub Jason Finelli,
Speaker 2: We're not looking at you. We swear we're not just
Speaker 2: staring right in your soul. Oh I am we s
Speaker 2: we should uh get some of that Christmas Ale from
Speaker 2: Great Lakes Jason.
Speaker 1: It's real good stuff. Yeah. Where did you have it? Oh?
Speaker 1: I've had it many.
Speaker 3: I think the first time I ever had it was
Speaker 3: like twenty fourteen, twenty fifteen. Great Lakes has always been
Speaker 3: distributed here And I really like the Christmas El, I
Speaker 3: really like it.
Speaker 1: Did they do that? Is it? Dortmund Gold? Is that them?
Speaker 1: All right? Dortman Gold is them? Yep, Dormant Gold is them.
Speaker 1: That's a good one too. Yeah.
Speaker 3: They They've always been a top tier brewery for me,
Speaker 3: top five in my yea in.
Speaker 2: The march, the springtime, early spring seasonal beer, Conway's Irishale,
Speaker 2: that's my that's my actual.
Speaker 3: Do they do Hibernation as well? I don't know hibernation
Speaker 3: Old Ale? Was that them? That might not be them?
Speaker 3: I remember that, but I don't know. I went I
Speaker 3: went to a bar once they had that on tap.
Speaker 3: Oh boy, that was a fun day. That was stronger
Speaker 3: than I thought.
Speaker 2: But anyway says that's not them, and Mike is my
Speaker 2: Great Legs expert, so yeah, it's not them.
Speaker 3: Okay, I'll have to see who that is though, But
Speaker 3: Great Great Lakes does good work. I really enjoy them.
Speaker 2: Uh give us some money, Great Legs. I wear your
Speaker 2: stuff on the show all the time. You should advertise
Speaker 2: on here.
Speaker 1: I don't know if we fit your business profile, but
Speaker 1: why the hell not?
Speaker 2: Larry And promises in Ama to clear up AI usage
Speaker 2: in the new year. This is from Alex Hopley at
Speaker 2: Game Reactor. You mentioned AI once and suddenly everyone's calling
Speaker 2: for your heads. Ven Venk, CEO at boulders Gate three
Speaker 2: and Divinity maker Larry and Studios has found himself in
Speaker 2: hot water after a Bloomberg interview which he revealed the
Speaker 2: team is allegedly pushing hard into AI.
Speaker 1: That's in quotes.
Speaker 2: Vinc on Twitter specified that the team is using AI
Speaker 2: at Larium, but it isn't replacing artists.
Speaker 1: You can read the whole debacle.
Speaker 2: Here, but it seems that the controversy is still lingering
Speaker 2: around the studio like a bad smell. In another post,
Speaker 2: Vinc has again decided to clarify Larian's relationship with AI
Speaker 2: and the use of new technologies. Larian's DNA is agency.
Speaker 2: Everything we work towards is to benefit our teams, games
Speaker 2: and players a better work day and a better game.
Speaker 2: Our success comes from empowering people to work in their
Speaker 2: own way and bring the best out of their skills
Speaker 2: and craft so that we can make the best RPGs
Speaker 2: we can possibly make. In that context, it would be
Speaker 2: irresponsible for us to not evaluate new technologies. However, our
Speaker 2: processes are always evolving, and where they are not efficient
Speaker 2: or failed to align with who we are, we will
Speaker 2: make changes. He then says that they will hold an
Speaker 2: AMA in the new year with all their department heads
Speaker 2: to kind of come and explain how they are and
Speaker 2: aren't using.
Speaker 1: This stuff it is. It's going to be messy.
Speaker 2: For all these companies for the next little bit because
Speaker 2: there was a story yesterday and chat help me remember
Speaker 2: where this is at of a bunch of concept artists,
Speaker 2: and that's where the story started. Was Spinn saying we
Speaker 2: were just using AI for reference materials that we would
Speaker 2: then draw new original concept art based on, and that's
Speaker 2: where AI was.
Speaker 1: That's it. It was just the reference stuff.
Speaker 2: And there was a great story from concept artists who
Speaker 2: said that's missing the point of concept artists. And I
Speaker 2: felt very like moved by this, and it's like, oh,
Speaker 2: this is the whole deal here. And it was basically
Speaker 2: them saying the process of a concept artist who does
Speaker 2: spend fifty percent of their time gathering resources and reference materials,
Speaker 2: the process of them going through old books, the process
Speaker 2: of them going to the library and finding these things
Speaker 2: their own, is crucial to them discovering things they would
Speaker 2: not have otherwise known to look for. This is not
Speaker 2: just like saying that when you put an idea into
Speaker 2: an with an AI prompt and it spits out kind
Speaker 2: of exactly what you asked for, and then you kind
Speaker 2: of draw something based on that. Even if you used
Speaker 2: AI to just say as like a search tool, to say,
Speaker 2: give me a list of reference materials that I should
Speaker 2: begin to look at to help me get an idea here,
Speaker 2: even that might take away some of that human magic
Speaker 2: that has led to some of the best concept.
Speaker 1: Art that is really crucial to the process and to
Speaker 1: a person.
Speaker 2: Every single one of these concept artists said either it
Speaker 2: is not helpful or detrimental to our jobs. And it's like,
Speaker 2: oh man, the consensus here is unanimous. The explanation is
Speaker 2: really the point that we've all been saying, we want
Speaker 2: humans stuff made for humans by humans, And why wouldn't
Speaker 2: that go all the way down to the very foundations
Speaker 2: of the concept art and then work done to create
Speaker 2: that concept art. So when that is the argument against it,
Speaker 2: these people in leadership positions that come out and just
Speaker 2: say we should be experimenting, It's like, I don't know,
Speaker 2: it doesn't sound like a lot of these people who
Speaker 2: have made your games so special up to this point
Speaker 2: want to experiment with it.
Speaker 1: What is you going to be your argument for it?
Speaker 2: And so far I think they've failed to come up
Speaker 2: with anything that feels that compelling.
Speaker 3: No, they haven't, and the creative side, the concept artists side,
Speaker 3: are dragging them through the coals, as they should. I'll
Speaker 3: tell you the best quote I heard from this whole
Speaker 3: situation yesterday came from one Austin Walker on Blue Sky
Speaker 3: and he said, most of us did not choose to
Speaker 3: write or draw yet, of course, or designed so that
Speaker 3: we could put products on the shelf. We chose to
Speaker 3: do it because it's a set of skills we enjoy
Speaker 3: exercise and that give us fulfillment. It's like asking a
Speaker 3: pro pitcher to let a machine pitch for them, fuck
Speaker 3: off and give me the ball. Austin Walker, you are
Speaker 3: in the hands.
Speaker 1: Yeah, you are a poet for our generation.
Speaker 3: That is yeah, perfect as a perfect analogy and for
Speaker 3: me when it comes to gen AI usage at all,
Speaker 3: because it all produces the same sort of imagery, right,
Speaker 3: Like these things aren't And I think you alluded to
Speaker 3: this actually on Blue Sky too, about why Triple A
Speaker 3: is not really getting into it. All of the images
Speaker 3: they produce fit the same aesthetics. So if everyone starts
Speaker 3: using it, there's no copyrights to claim because they can't
Speaker 3: say we created it or they create it because they
Speaker 3: all use the same fucking program. So eventually everything's going
Speaker 3: to look the same if everybody, you know what I'm saying, Even.
Speaker 2: If they none of they are able to make it
Speaker 2: look different. It's like the soup that it comes from
Speaker 2: will be the same thing. So you're really yet, there's
Speaker 2: going to be some complicated legal issues. And it's not
Speaker 2: every Triple A. It's a handful of very conservative companies.
Speaker 1: At least from what I've heard of.
Speaker 2: The like this is circumstantial, but like you start to realize,
Speaker 2: it's like, oh, why haven't we heard some of those
Speaker 2: big Japanese companies kind of talk about this stuff, And
Speaker 2: in my opinion, it is because those are the companies
Speaker 2: that very likely listen to their lawyers, and their lawyers
Speaker 2: are looking at us going like, in five years, I
Speaker 2: don't know how we're going to defend using this, or
Speaker 2: I don't know how we're going to go after someone
Speaker 2: who steals our stuff if our stuff came from this,
Speaker 2: and we want to have every legal option possible.
Speaker 1: And these companies go.
Speaker 2: What lawyers said, we can't do it, We're not doing it,
Speaker 2: and that's that's just a couple of companies. All these
Speaker 2: other companies are much more gung ho and they are
Speaker 2: like kind of they're doing the thing of well, the
Speaker 2: speed limit is sixty five, sure, but the speed of
Speaker 2: traffic is eighty five, so I'm just gonna go with
Speaker 2: I'm gonna go with the speed of traffic, and like
Speaker 2: there's something to be said for that when you're driving
Speaker 2: a car, when you are playing fast and loose with
Speaker 2: your company's future. A lot of these companies feel like
Speaker 2: they are are building up a legal debt that they
Speaker 2: are going to have to pay one day, and they
Speaker 2: don't know what the.
Speaker 3: Cost is going to be that driving analogy is perfect
Speaker 3: for like those what are they, I guess player cards
Speaker 3: that showed up in Block Ops seven that were clearly
Speaker 3: AI generated. That's I think that the exact sort of
Speaker 3: mindset that they were in. Everyone else is doing it,
Speaker 3: and we're putting it here in this little innocuous space.
Speaker 3: We're not going to do any more bullshit. I and
Speaker 3: with Larry and specifically Sven has cultivated himself to be
Speaker 3: this like champion, right, which I think is making.
Speaker 1: This so disappointing for people, as somebody here.
Speaker 3: As somebody put in the chat his speech two years ago,
Speaker 3: as not aging well, because now the fundamental basis of
Speaker 3: divinity is or I assume divinity is now based on
Speaker 3: this technology that is taking work from actual creatives. How
Speaker 3: and I had this thought last night, how funny, were
Speaker 3: ironic or whatever would it be to find out that
Speaker 3: that statue was created with generative AI.
Speaker 1: Right? Yeah?
Speaker 3: People would mean like like this big thing out in
Speaker 3: the desert, you create all this light with it, and
Speaker 3: then we find out you didn't design it yourself. I
Speaker 3: mean the patent would suggest otherwise. But like there's no
Speaker 3: guarantee now and that I think is the problem. There's
Speaker 3: no guarantee. Boulderskate three. Now people might even question because
Speaker 3: that's when things were starting to get their footing. Maybe
Speaker 3: maybe not in the beginning of development, but towards the end,
Speaker 3: in the in the like bug cleanup phase. Now, people
Speaker 3: are always going to question their games as to whether
Speaker 3: or not it creates uses this technology. And that question
Speaker 3: alone from a guy who was such a champion out
Speaker 3: there in his suit of armor talking about you can't
Speaker 3: replace it two years ago or whatever it was, is
Speaker 3: that's I think what makes this so. And I think
Speaker 3: he knows it because he keeps coming out with these statements.
Speaker 3: They're going to come out with an ama that they
Speaker 3: know he know he fucked up. He is very much
Speaker 3: tasting foot in mouth. So I if this, if this
Speaker 3: is not sorry not to interrupt you, but if this
Speaker 3: creates a wave of transparency where Larryon says, okay, maybe
Speaker 3: we just need it's going to happen.
Speaker 1: No, I doubt it in.
Speaker 2: My opinion, is just that it's going to be the
Speaker 2: situation where it's like you get you touch the stove,
Speaker 2: the stove is hot, and what you do is you
Speaker 2: clamp up and you don't touch the stove anymore, instead
Speaker 2: of like let me find the safe way to show
Speaker 2: you all how we touch the stove, like they that's
Speaker 2: that's how these things go.
Speaker 3: Right m hm, Yeah, it's it's it's disappointing, especially from
Speaker 3: this company that seemed like such a a advocate for
Speaker 3: the people working in it to be.
Speaker 1: To be using this stuff just yeah, and it's in
Speaker 1: the list.
Speaker 2: And I like, I think he tried to like thread
Speaker 2: a need a little bit there where I'm like one
Speaker 2: of his earlier statements he talked about machine learning. I
Speaker 2: still think there's a place for machine learning. You know,
Speaker 2: machine learning is the kind of thing that powers DLSS,
Speaker 2: that's deep learning super sampling. They there's a bunch of
Speaker 2: models they trained like games should look like this, So
Speaker 2: let's like like kind of bridge the gap using some
Speaker 2: magic there, some some math, and it's.
Speaker 1: Like, yeah, that's that's cool.
Speaker 2: I also, I am like sort of sympathetic to people
Speaker 2: who are just like you were having all these conversations
Speaker 2: about cool ways to use the Internet, and you want
Speaker 2: to like have the old Internet where you have to
Speaker 2: go and like know how to do Google searchers to
Speaker 2: find what you're looking for. And that was a skill
Speaker 2: set and that's something I enjoy doing. But there are
Speaker 2: I think the vast majority of people when they come
Speaker 2: to the Internet to look for something.
Speaker 1: You know.
Speaker 2: I have a friend, Dave Tech, who kind of set
Speaker 2: up Polygons Guide's features back in the day, and one
Speaker 2: of his guiding editorial principles was, don't get cute. The
Speaker 2: person who paid money for the video game and who's
Speaker 2: now searching for something on the Internet wants to get
Speaker 2: back to the video game they paid for. They want
Speaker 2: to get back to their lives. They don't want to
Speaker 2: get into your system and go and like, hear your
Speaker 2: ideas about this thing. Just give them the answer they're
Speaker 2: looking for in the guide so they can get back
Speaker 2: to playing the game they paid for. And I think
Speaker 2: that's how most people are doing things. They have that
Speaker 2: they want to lay down the tile in their kitchen,
Speaker 2: and they go on the Internet and they do a
Speaker 2: Google search, and they get overwhelmed because they find conflicting
Speaker 2: information and they want a search that it's just going
Speaker 2: to be like, hey, we've done the work for you,
Speaker 2: and you don't have to go all these websites and
Speaker 2: go through all these forums, and you don't have to
Speaker 2: go through Reddit, you don't have to be good at
Speaker 2: navigating human interaction on the Internet.
Speaker 1: We've just done the work for you. I get that.
Speaker 2: That's why I do feel a huge part of like
Speaker 2: the AI mode on Google taking over the search thing
Speaker 2: feels inevitable. That does not mean that in this moment
Speaker 2: people should not be yelling to get every inch of
Speaker 2: like guarded off and sanctioned off places where humans can
Speaker 2: still be humans and we can because it's if it's inevitable,
Speaker 2: all right, well, that means we're not gonna be able
Speaker 2: to stop it through financial means. The only ways to
Speaker 2: do that are by creating the political reality where people say, oh,
Speaker 2: I'm willing to stand up for this, because I know
Speaker 2: every time something like this happens, there's a lot of
Speaker 2: people yelling, and I can harness that political energy and
Speaker 2: do something here and maybe eventually we get regulations and.
Speaker 1: All this other stuff.
Speaker 2: So all the criticism coming spends what he needs to
Speaker 2: recognize he's is going to be a lightning rod for
Speaker 2: and there's a way to harness that and be like,
Speaker 2: we have looked at this, and here in that transparency
Speaker 2: round that you talked about is probably the best thing
Speaker 2: they can do.
Speaker 1: It's difficult. What is the return on investment for that?
Speaker 1: I don't know.
Speaker 2: Maybe maybe there is one of like having the good
Speaker 2: the good looks of being a company that is willing
Speaker 2: to say, yeah, we were a champion for people making games.
Speaker 2: We are standing against the way publishers doing it, and
Speaker 2: now the AI has become this thing that we are
Speaker 2: trying to navigate.
Speaker 1: We've done so and we've explained, we've listened to all
Speaker 1: of you.
Speaker 2: But I don't know if that's a big enough return
Speaker 2: on investment that they would actually do that. So I'll
Speaker 2: be cynical and imagine here that in a couple of
Speaker 2: months they just clamp up and they never talk about
Speaker 2: AI publicly again, and then continue doing whatever they're doing
Speaker 2: with it behind closed doors.
Speaker 1: I think you're right, all right.
Speaker 2: Next Playground CEO says it wants to fix the problem
Speaker 2: Nintendo had with the Wei. This is from Chris Scullion
Speaker 2: at VGC. CEO of Next has explained how it has
Speaker 2: taken inspiration from Nintendo Wii, but also wants to improve
Speaker 2: on some of the business decisions Nintendo made with it.
Speaker 2: This is the Next Playground which was that little device
Speaker 2: that sold really well through November. It is a motion
Speaker 2: control sort of connect camera the box that has a
Speaker 2: subscription service where you can get a bunch of games.
Speaker 1: I've had one for a couple of years now. I
Speaker 1: like it. It's all right.
Speaker 2: I don't love the business model, like having to have
Speaker 2: a subscription. I think to get all the games is
Speaker 2: cumbersome for the way I do things. But it seems
Speaker 2: like it's working, and I do think that, you know,
Speaker 2: seeing this, it's like, oh yeah, obviously this is appealing
Speaker 2: to that audience now. And the idea here is just
Speaker 2: to like make is to keep things on this service
Speaker 2: sort of very curated for that audience specifically, and not
Speaker 2: force them into a situation where it's like they go
Speaker 2: to Best Buy and there's forty mini game collections and
Speaker 2: you don't know what the good ones are, which was
Speaker 2: one of the problems with the Wii. Do you think
Speaker 2: this is like a new, burgeoning sort of side business
Speaker 2: to gaming, and one that may, like even like a
Speaker 2: Nintendo could re enter one.
Speaker 3: Day if it continues to be successful. I wouldn't be
Speaker 3: surprised if Nintendo tries to buy it and just makes
Speaker 3: it the Nintendo Next or whatever, the next Tendo, whatever
Speaker 3: that name would be. I haven't had a chance to
Speaker 3: try this thing out yet. I understand that Santa might
Speaker 3: be putting one under the tree this year, so hopefully
Speaker 3: my time will be coming soon. But but I'm very surprised.
Speaker 3: I'm not surprised by this, honestly, let me, let me
Speaker 3: take it back. And I'm not surprised because of the
Speaker 3: price tag. I think if you if that Piscatella report
Speaker 3: from earlier this week, is any indication people are experiencing
Speaker 3: sticker shock at historic proportions right now, especially in a
Speaker 3: industry that is extraneous for most people, it's extra. It
Speaker 3: adds to their lives, it's not essential. So if they're
Speaker 3: making cuts, they're they're not buying the high priced consoles.
Speaker 3: They're looking for another way to entertain their kids, and
Speaker 3: two fifty retail Next play Round is the way to
Speaker 3: do it. I think that has a lot to do
Speaker 3: with this device's success. But also they seem to have
Speaker 3: some big ip underneath it. Blue Pepper, Pig and Ninja Turtles,
Speaker 3: Sesame Street, Barbie all listed on this, and I think
Speaker 3: that if they're smart, they will capitalize on it. On
Speaker 3: a way that yes, the other companies may try and
Speaker 3: dabble with it once again, and it turns out I stress.
Speaker 3: I hate to say this Connect might have been onto something.
Speaker 3: Oh yeah, we may have. We may now be talking
Speaker 3: about Connect as ahead of its time. The problem was
Speaker 3: they marketed it to the wrong people. Connect was made
Speaker 3: for kids. Connect was made from the younger families, and
Speaker 3: they tried to push it for the gamers. And Battalion
Speaker 3: for Steel Battalion and Milos the only one that remembers Milo.
Speaker 1: But I.
Speaker 2: And you remember Milo one day, we should say, kid,
Speaker 2: He's still just in some Xbox somewhere.
Speaker 3: He's still there. So maybe they had they had something
Speaker 3: going on. I do think though, that the the minigame
Speaker 3: thing is an interesting angle that I hadn't thought of
Speaker 3: because I just ignored them, right Like I didn't play
Speaker 3: There's I was playing the Mario Galaxies and the Mario
Speaker 3: Carts and things like that. But Carnival Games is an
Speaker 3: example of one that was decent enough on the Wii
Speaker 3: that it sold tons and created a whole franchise for
Speaker 3: a while. If they can do something like that, maybe
Speaker 3: and maybe two these this might be a place for
Speaker 3: developers to try something and if they figure it out,
Speaker 3: put it on a VR system or or put controller support,
Speaker 3: or put it.
Speaker 1: On a console.
Speaker 2: And it's like, oh, there is a little bit more
Speaker 2: wiggle room to work with stuff here, because you, like,
Speaker 2: you aren't in a situation where Okay, everyone gets the
Speaker 2: next playground and then they are all looking for a
Speaker 2: list online that just says, get we Sports, get we Fit,
Speaker 2: and get Carnival games, and then and then that's all
Speaker 2: anyone ever buys. It's like it's ongoing subscription and and
Speaker 2: I personally just like that business mounks. I don't like,
Speaker 2: I just want to buy the game I want to have.
Speaker 2: But in the situation, what happens is people like, okay,
Speaker 2: well I have the subscription, so I have this library
Speaker 2: of games, and a new one pops up here, so
Speaker 2: they can kind of keep making new stuff and being like,
Speaker 2: we're just going to add it and you're going to
Speaker 2: get it and you can try it and see if
Speaker 2: that's something you and your family want to play.
Speaker 1: That's what they're saying is going to set them apart.
Speaker 3: So wait, so, not only was Xbox right about Connect,
Speaker 3: was Xbox right about Game Pass too?
Speaker 1: Yeah? I mean I think, you know, their lunch, and
Speaker 1: it's obviously like a scale thing right where it's like, yes, sure,
Speaker 1: it's just work on the Microsoft scale, it's working on
Speaker 1: the next playground scale. Right, That's fair, that's fair. What
Speaker 1: this will go at real quick? And then I'll point.
Speaker 3: If they keep the big names in there, like if
Speaker 3: K pop Demonhona shows up on next playground, you never
Speaker 3: to be able to buy one a shelf again.
Speaker 2: Yep, yep, that's yeah. So it's like I think them
Speaker 2: you know, going to Bluey, going to Turtles, that is
Speaker 2: the kind of stuff where it's like we can be
Speaker 2: a home base for some of these things. I think,
Speaker 2: what what I maybe expect to happen here is this
Speaker 2: is a sign to Nintendo that maybe their next you know,
Speaker 2: they've done the mini consoles, they've done the game and
Speaker 2: watch stuff.
Speaker 1: They did the Alarmo.
Speaker 2: They usually have something that costs between one hundred to
Speaker 2: one hundred and fifty dollars. That is this small device
Speaker 2: that is ideal for a Christmas present. The next thing
Speaker 2: they should probably do is the WI as much as
Speaker 2: like they could go the N sixty four route or whatever.
Speaker 2: It's like if they made a all in one Wii
Speaker 2: system sort of thing where it's like you just plug
Speaker 2: it into the back. It's got the you know, their
Speaker 2: equivalent of the Dolphin emulator ready to go, and they
Speaker 2: could just have Wi Sports and a handful of other
Speaker 2: games sort of built into there. I think that could
Speaker 2: be something they could sell for one hundred to one
Speaker 2: hundred and fifty dollars and it would do very very well.
Speaker 2: And maybe because this has been successful now for a
Speaker 2: little bit of time, maybe Nintato could go even further
Speaker 2: and build some alternative like marketplace or subscription or make
Speaker 2: it part of their n s O service where it's
Speaker 2: like part of that you get some extra games added
Speaker 2: into here on your on your Wii or we many.
Speaker 1: I don't know, what do you.
Speaker 3: Think, man, Well, wouldn't they just put the Wii games
Speaker 3: on the switch a n s O because it happened?
Speaker 3: Do they could?
Speaker 1: Yeah?
Speaker 2: They absolutely could, and they probably they probably will. I mean,
Speaker 2: obviously if the GameCube games can run, they could because.
Speaker 1: But but that but having the separate we many also
Speaker 1: they just.
Speaker 2: Like right, and I think it's like, you know, there's
Speaker 2: a huge price to get into the switch to sure,
Speaker 2: and so this and they could make a small little
Speaker 2: device that can run we and and you know, market
Speaker 2: that as their holiday you know, hot item in a
Speaker 2: year or two. And yeah, and they they love having
Speaker 2: something like that. They've always and.
Speaker 1: They never they never stick with any one thing for
Speaker 1: very long. You know. The Alarmo was you know, a thing.
Speaker 2: For a couple of months before that game, and watched
Speaker 2: things for yeah, Labbo, the game watch things were like
Speaker 2: around for about a year. You can still see them,
Speaker 2: but they it's not an ongoing thing with Nintendo.
Speaker 1: I forgot about this and I forgot about it, right,
Speaker 1: And those things tend to do very well for Nintendo.
Speaker 3: Yeah they do. And you know what, and the more
Speaker 3: the more that you say that a we many does
Speaker 3: make a lot of sense. But didn't they have to
Speaker 3: name it something else? Didn't they have a we Mini?
Speaker 3: Wasn't there a mini version of it?
Speaker 1: Was? I don't know if they.
Speaker 2: Called it the we Mini. I think it's what we
Speaker 2: called it. But there was the I call it the
Speaker 2: Canadian Wei. That one that like was I think maybe
Speaker 2: a little bit smaller, but it was like Ren and
Speaker 2: it didn't have Wi Fi and it was.
Speaker 1: I don't know, it was a bunch of like cut
Speaker 1: features from it.
Speaker 4: It was really yeah, yeah, I don't hate that idea,
Speaker 4: because like you would get that whole audience back again,
Speaker 4: not just gamers like us, but like the senior citizen
Speaker 4: homes would probably jump.
Speaker 1: All over that.
Speaker 3: The the daycares would jump all over that. Schools would
Speaker 3: jump all yeah, oh wow, that does it. You should
Speaker 3: work for Nintendo to let you back in.
Speaker 1: Cut the check.
Speaker 2: I gave us a give us Metrod to review, so
Speaker 2: who knows, maybe maybe at they did. Oh yeah, it's
Speaker 2: all coming together. Last couple of stories here. Sony and
Speaker 2: Honda have announced the first car to offer PlayStation remote play.
Speaker 2: I don't know, this feels like a story from like
Speaker 2: twenty five years ago. Remember, like we get like video
Speaker 2: games pop it up in cars. I don't know who
Speaker 2: this is for, but I guess the Honda. What's a
Speaker 2: Feila one. It's a production model. It's coming in twenty
Speaker 2: twenty six. It is going to have screens in the
Speaker 2: back that can stream PlayStation through PlayStation remote play.
Speaker 1: Okay, I guess why not? So you're just encouraging distracted driving?
Speaker 1: Is that what clear?
Speaker 2: I think they should just give me one of these
Speaker 2: cars and I could be the poster review.
Speaker 3: The car, Yes, review the car. First of all, a Fela,
Speaker 3: what kind of an I feel that's a weird brand
Speaker 3: names that's what I feel. That's God damn it that.
Speaker 3: But no, so so what are gonna do? You're gonna
Speaker 3: drive it with a dual sense?
Speaker 2: I was kind when I first saw the headline. I
Speaker 2: was like, that's pretty fun.
Speaker 1: I like that.
Speaker 3: But the it's gonna be like the the we remote
Speaker 3: wheel where you put the weird about just stick the
Speaker 3: dual sense in the wheel and you're doing both at
Speaker 3: the same time.
Speaker 1: It only works with the PS three dual sense controller.
Speaker 2: Actually you got to use the all right, yeah, yeah,
Speaker 2: the emotion the six axis controller actually there it is.
Speaker 3: Yeah, yeah, six axis. Oh god, I said it like that.
Speaker 3: But but if anyone tries this, I stressed.
Speaker 1: I cannot stress it enough.
Speaker 3: If you're gonna try and play your PlayStation games while
Speaker 3: driving your Honda Aphila, do not play Grand Tarrismo.
Speaker 1: It's not gonna go well for you.
Speaker 2: No, Yeah, play play something else, Play a classic game,
Speaker 2: play U two Ball number one instead.
Speaker 1: Wow.
Speaker 3: Yeah, wow, that was a proptology exam before you pulled
Speaker 3: that out of your.
Speaker 1: Yeah, it went all the way down went elbow deep.
Speaker 1: Paul King, you direct the La Boo Boo movie. Uh.
Speaker 2: This is from Oscar docale at game reactor Paul King
Speaker 2: who did Pennington and the Wonka movie. So he's got
Speaker 2: some stuff under his belt. That's those are some good movies. Yeah,
Speaker 2: I know that that Wonka movie is really good.
Speaker 1: Make it. Make a La Boo Boo movie. I'm sorry,
Speaker 1: We're very la boo boo now in this house, Emmy.
Speaker 1: That's all she asks. She has pencil the yelf for
Speaker 1: when she.
Speaker 3: Yeah, I think we have a lot of We have
Speaker 3: a lot of requests for La Boo boos too. I
Speaker 3: have a feeling that's going to happen as well. I
Speaker 3: could make any jokes I want about this, but I
Speaker 3: know my ass is seated in that theater with my children,
Speaker 3: So what can I say?
Speaker 1: Good? I bet it's actually gonna be good.
Speaker 3: Because it better be It better be good. Paul King,
Speaker 3: you better take that Paddington. You better not tarnish that
Speaker 3: Paddington Uh pedigree that you have made for yourself. I
Speaker 3: haven't seen walk yet. That's why I'm not saying Wonka, but.
Speaker 1: Cool good?
Speaker 3: You know what, I hope this is the age of stupid.
Speaker 3: I P like stupid fun. I P movie street Fighter
Speaker 3: looks dumb, and that's kind of plementary. It looks good dumb,
Speaker 3: exactly what I don't want a super serious take on
Speaker 3: Street Fighter.
Speaker 1: I want the wonky shit. And that's that trailer gave
Speaker 1: me the walky shit. It's exactly what I was hoping for.
Speaker 2: You see the Instagram reels of the Street Fighter cast,
Speaker 2: like driving in the limo to the Game Awards, and
Speaker 2: they're like just so clearly out of their minds, drunk
Speaker 2: and breaking windows and stuff.
Speaker 1: Very obnoxious. I can't wait to watch the movie. Well
Speaker 1: I was too.
Speaker 3: That was one of the moments where I was talking
Speaker 3: about the stuff shirts in the viewing party when Loran
Speaker 3: Rains comes out. I stood up and threw the ones up.
Speaker 3: You throw the ones up to your tribal chief. Guy
Speaker 3: behind me did it too, And then the people like
Speaker 3: all these blue suits next to me are like, what
Speaker 3: the fun?
Speaker 1: Why is he having fun? What's going on? That's disrespectful? Now,
Speaker 1: what's your tribal chief? I think I held it one
Speaker 1: of them.
Speaker 2: Well, good, h I they were. They seem like they're
Speaker 2: having a good time, all right, So we are back
Speaker 2: everybody a little tech hicup, but we're good to go.
Speaker 2: So we are going to go from the news stories
Speaker 2: now to get I do the Bomb twelve here in
Speaker 2: a moment. That means we've got to clean up a
Speaker 2: few things. Yesterday we had a poll question are you
Speaker 2: all digital generally speaking for your console games? We had
Speaker 2: more just nearly five thousand votes and fifty four percent
Speaker 2: of people said yes, forty six percent said no. And
Speaker 2: this is all digital, So even if people are buying
Speaker 2: a couple of physical games, they could have said no,
Speaker 2: how about you, Jason?
Speaker 1: You digital?
Speaker 3: These days, I basically am yeah the rare occasional physical
Speaker 3: game mostly if it comes in like a collector set
Speaker 3: that I want something cool, or if it like like
Speaker 3: the Pokemon I got Pokemon Za. I got physical because
Speaker 3: it came with a cool mat for my desk, so
Speaker 3: I use that as like my big mouse pad now.
Speaker 3: But yeah, I mean, if it's just the convenience, you
Speaker 3: know what I mean, like, oh, I want to play this,
Speaker 3: I forgot it was out, I have it now.
Speaker 2: It's that Ever since the yes it was like three desk,
Speaker 2: I still think I prefer the way it does the
Speaker 2: digital than anything else where it's just like tied to
Speaker 2: the system. I mean, it's obviously there's some dry back
Speaker 2: to that, but now that the system is done, just
Speaker 2: having that device be like I open it up and
Speaker 2: it's like the library exists inside this specific device, as
Speaker 2: opposed to being tied to an account. I don't know,
Speaker 2: there was something kind of neat about that.
Speaker 1: Okay, let's see here. We did the new poll question.
Speaker 2: There's no new pole questions, especially since we won't be
Speaker 2: back until after the New year, but we do have
Speaker 2: the Bomb twelve Before we get to that, Jason, why
Speaker 2: don't you tell people where they can find you on
Speaker 2: the internet, what we have gone, what you have going
Speaker 2: on and all that good stuff.
Speaker 3: Jasonfinelli dot com on Blue Sky, big Man, Finelle, everywhere else.
Speaker 3: A couple things coming from the Game Awards today. As
Speaker 3: soon as I've done this, I have to look at
Speaker 3: final edits and then post. I sat down with Martin Mbor,
Speaker 3: the narrative director of Double seven First Light, to talk
Speaker 3: about the things that came from that. I also spoke
Speaker 3: to a couple other people. While I was DGAs one,
Speaker 3: I shadowed one of the Game of the Year nominee Studios,
Speaker 3: met with them a couple times throughout the day. Did
Speaker 3: we die again?
Speaker 5: We're still recording OBS is having.
Speaker 1: A problem byes, so that is OBS.
Speaker 3: But I I shadowed one of the Game of the
Speaker 3: Year nominees. I'm went grutting that up for a pretty
Speaker 3: cool publication. I also got to speak with one of
Speaker 3: the two, uh, one of the three I should say,
Speaker 3: celebrities that were involved with Io's announcements. I'm not going
Speaker 3: to say which one, but that that'll come out soon.
Speaker 3: And then I also got a chance to play Fantom
Speaker 3: Blade zero no embargo on that one, that.
Speaker 1: Preview going up.
Speaker 3: You know what, They are trying to straddle this line
Speaker 3: between Soul's games and Hack and Slash, and honestly, I
Speaker 3: kind of like where they're going. So I said, I
Speaker 3: thought looked good. I said to the guy s from
Speaker 3: s game. It's the name of the developer. I said
Speaker 3: to him, I don't souls games don't really sit well
Speaker 3: with me. I'm not very good at them. And he said, well,
Speaker 3: that's good because we're not a Soul's game. I said, oh,
Speaker 3: you need more hacking slash. He said, no, we're not
Speaker 3: that either, because like there's combos for your weapons. Press
Speaker 3: square and triangle and you'll do the actual combo. You
Speaker 3: can't just mash. You have to be a little more deliberate.
Speaker 3: But that or once you're activating them, those combos look
Speaker 3: really flashy, look really cool, I think the most. The
Speaker 3: biggest indication I had that they're trying to ease people
Speaker 3: into what might be considered a soul's formula is I
Speaker 3: got to the final boss of the demo, which had
Speaker 3: a two phases, two full life bar phases. You dropped
Speaker 3: the one life bar, it transforms you go to the
Speaker 3: second life bar. Took me a couple tries on the
Speaker 3: first one because it was like one main guy and
Speaker 3: seven like busha blade dancers, and they were doing all
Speaker 3: this crazy choreography and they would feed him health. So
Speaker 3: I had to kill all seven of them first before
Speaker 3: I could kill him. Very cool boss fight, and then
Speaker 3: it turned into like this monster demon that's being held
Speaker 3: by ropes and swinging all around this arena and bouncing
Speaker 3: back and forth. The second phase killed me. I went
Speaker 3: back to the checkpoint, and when I went back to
Speaker 3: the boss fight, he was at second phase. I didn't
Speaker 3: have to do the first phase again. Okay, that all right,
Speaker 3: that's set well with me. That kind of game, you
Speaker 3: know what it is kind of based on that. Yeah,
Speaker 3: that kind of game. I think it's I think it's
Speaker 3: going to be it's gonna surprise some people.
Speaker 1: I do.
Speaker 3: I would like more time with it. Only had about
Speaker 3: an hour in this demo, but I had a great
Speaker 3: conversation with s Soul frame is what he calls himself.
Speaker 3: So I have to go through that. It's a They
Speaker 3: sent me the video that I have to go through
Speaker 3: and transcribe. It's a fifteen gig video that I have
Speaker 3: to pus through. So that'll probably going up on Monday,
Speaker 3: I assume. And then I played a game that I
Speaker 3: am embargoed on and the preview goes live on the
Speaker 3: first Monday of the year, and I'll agree with it.
Speaker 2: That cool, good deal, all right, Well, Jason's staying busy now.
Speaker 2: That means it's time for everyone to kind of start
Speaker 2: taking it easy. But don't do so until after today.
Speaker 2: We are going to work on a couple other things
Speaker 2: to kind of fill out our calendar for the end
Speaker 2: of the year. Everybody post some stuff other than just
Speaker 2: the Game of the Year stuff, but we're also going
Speaker 2: to do upf that will be later today. We're gonna
Speaker 2: probably do Peak or something. I don't know, maybe Depo.
Speaker 2: I don't know if we've actually fully decided, but we're
Speaker 2: gonna hang out. We'll just do a fun you guys
Speaker 2: stream kind of decide in the moment, and then we'll
Speaker 2: be out for the rest of the year, everybody. So
Speaker 2: that means one more time, Let's do the Bomb twelve.
Speaker 2: That's right, these are the twelve games that really matter
Speaker 2: to people who are really playing games.
Speaker 1: Let's go through it.
Speaker 2: We have at number twelve, Warframe number eleven, at the
Speaker 2: Outer World's two, number ten, Diablo four, number nine, Pokemon
Speaker 2: Legends ZA number eight, Hollow Night's Silk Song number seven,
Speaker 2: Skate Story number six, Ghost of Yota. Number five is
Speaker 2: Arc Raiders. Number four is Secretory number three, Clear Obscure
Speaker 2: Expedition thirty three, which has been regularly in the top
Speaker 2: twelve but kind of continues to see a little bit
Speaker 2: of a pop after the Game Awards and just people
Speaker 2: kind of checking out before the end of the year.
Speaker 2: Number two is Hades two, and number one still after
Speaker 2: a couple of weeks Metroy Prime four. All right, that's
Speaker 2: the Bomb twelve. I'll put up a new link. I
Speaker 2: think what I'll do everybody is we will update the
Speaker 2: Bomb twelve for next week during Christmas week, so you
Speaker 2: can vote about what you're playing for Christmas. But we're
Speaker 2: not gonna have a show, so it'll just be on
Speaker 2: giant bomb dot com. So look out for that. That'll
Speaker 2: be updated. I'll get a new link on giant Bomb.
Speaker 2: That's where the link is now. Everybody, So if you
Speaker 2: want to vote, if you want to submit your game,
Speaker 2: just go to giant bomb dot com.
Speaker 1: Scroll down a little bit.
Speaker 2: You'll see the current Bomb twelve and over to the
Speaker 2: left underneath the logo there's a button that says vote here,
Speaker 2: and you can submit your game by clicking on that link.
Speaker 2: All right, Jason, thank you so much for hanging out
Speaker 2: with me today and talk about video games.
Speaker 1: Man, I really appreciate it. Always a pleasure to see
Speaker 1: you in the new year, my man, Yes, see you.
Speaker 2: Then maybe we can kick it off. Well, she'll see
Speaker 2: what you're doing. I'm sure I'm not busy for first
Speaker 2: day we're back. And then thank you all for watching
Speaker 2: and listening. You are the best audience in game. And
Speaker 2: until next time, have a good one, Take care of
Speaker 2: yourself and goodbye