Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
He is medium sized sader at about five to eleven
in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlik. I am
a tee fling that's about medium size. He's six foot,
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 6: Hey, my name is Baron. I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: All right, now, as per usual, we're going to start
this off with someone giving a recap for a free inspiration.
Dy who would like to do so?
Speaker 6: I can jump in and give the recap unless someone
else really wants to.
Speaker 1: You, got it?
Speaker 2: Crickets? Crickets?
Speaker 6: All right? Well, anyone can feel free to jump in
if I miss something forget something you're welcome to As
far as I can recall, The session opened up with
Belchazor being taken aside to.
Speaker 2: Catch up with this.
Speaker 6: Old friend Rika, who is now the King's court wizard.
Belchior and Rika caught up, shared some tales, and Rica
revealed she had a book of well various knowledge that
Belchazor was very interested in, although she could not, even
with her own skills, to code it, and Belgizor had
no idea how to read it either, so she told
Belsior she would spend some time trying to decode it
herself old school style, and would let him know if
anything came of it. I know. They shared some laughs,
caught up a bit, and Belchazor then rejoined his party
after they got a thorough ass beating by the King's guard. Afterwards,
they were called to the Prince's chambers in order to well.
The Prince was having some difficulty pinning down this illegal
chicken fighting ring, and he decided that, well, this group
of adventures is, you know, they're here, might as well
use them for something, especially after the trouble they've caused
in the past, So to kind of alleviate some of
the tension that you know, the party may or may
not have caused with a certain individual knocking out a
bunch of guards in search of his lost weapon, not
pointing any fingers, could be any one of us, but
this is why we were kind of roped into this,
and so our of course immediate solution was to defy
the prince wishes and warn the chicken fighting ring, these
poor innocent cock fighting individuals of the impending raid, and
also perhaps steal money along the way. Beltsor and Larry
decided that the other party members were very chaotic and
probably needed to be watched, and they each took one,
with Sir Hope being Belchizor's problem and hand Milick being Larry's. Unfortunately,
they underestimated the corrupting influence of Sir Hogan, and Belch
was kind of roped into this as well well. Just
right before this happened, though, there was a small amount
of traumatizing a regular farm stable hand child, convincing him
there was an impending war coming. But that's like every
Tuesday for these two, so just kind of generally skipping
over that real fast. But that did happen, and he's
probably going to be the main antagonist of the story
coming forward anyway. After that, well, Melsor and Sir Hogan
made it to the Chicken Fighting rank, saw all the
guards there that were stationed to ready to raid the place,
and they decided that through Sir Hogan's gentle words and
corrupting influence, Belcher was really on board for just knocking
all the guards unconscious, you know, to make it easier
in the long run, which makes sense to Belchasor at
the time, so he kind of went along with it.
After they did that, everyone else kind of caught up.
We all entered the Chicken Fight establishment, and well, a
surprising revelation for Sir Hogan as we entered was that
his old nemesis was it Randall Savage? Am I getting
that name right?
Speaker 2: The bravado man Randall Primal? Of course?
Speaker 6: Oh Randall Primal apologies, It's Randall Primal of course was
there waiting for him and well, the rest of the group,
or at least Belchizor, as far as he knows, doesn't
have any history with this Primal individual. It seems like
he and Sir Hogan's share some shared history, and I
believe that is where we left off. And if I
forgot anything. Anyone can feel free to jump in and
correct me.
Speaker 1: No, I'm good.
Speaker 2: One thing I would like to say, just because it's
kind of more specific, Rica, she took you to Madrom,
the Prince's court wizard's office, and that's where she pulled
the tome from. So it is not hers. You guys
both lifted it and she's decoding it using a special
divination wizard trick.
Speaker 6: Oh, I thought the special divination wizard trick did not work,
or maybe.
Speaker 2: Normal normal comprehend languages language spells do not work. It
is a special ability that only that school of wizard gets,
where she opens up a third eye on her forehead
and allows here, yes, all.
Speaker 6: Right, all right, well then, well thank you for the correction.
I will put that in my notes now, and especially
where it originally came from, because that might prove of
important information later on. Anyway, did I forget any part
of anybody else's story that they want to add in?
Speaker 1: Halt? Yeah, Hamlet came up with the plan though.
Speaker 6: Just want that to be known, of course, of course,
mm hmm.
Speaker 2: All right, now we're gonna jump back in. You guys
just went down, you entered the tavern then went down
the stairs to the chicken fighting ring just directly below
the tavern there. It's like another bar down here. It's
a pretty large sized room. You were here before whenever
you guys participated in the chicken fights. Sir Hogan and
Hamley immediately spotted the booker who they'd spoke to before,
and they're walking over to go speak with him, while
Beltrizor and Larry I think we're kind of holding back
at the entrance when they heard a ooh, look who's
here from across the room. Being very surprised to find
Sir Hogan's old ally turned nemesis and the gladiator rings
the bravado man Randall Prible, he begins to walk on
over very slowly to you all, what brings you around
these parts?
Speaker 3: Uh?
Speaker 1: I was coming to go to drink, weird guy.
Speaker 4: I'm not talking to you, weird horned man Holgan, that is,
I'm talking to you.
Speaker 3: Sir Hogan greeches and grabs a bug off the nearby bar,
chokes it down real quick and looks at Randall Primal
and says, I never thought you'd show your face again, punk.
Speaker 7: Me show my face.
Speaker 4: You're the one who left the gladiatoring brother. I stayed,
I honed my skills. I'm better than you ever were.
Speaker 3: I can thank you. On with tied behind my bed.
Speaker 4: I'm not so sure about that.
Speaker 2: It looks like you're in a bit of pain there.
Speaker 4: You've been scuffling with some geese or something.
Speaker 3: That's a very trauma. Tells you a story to me,
and you know that, and you promised not to bring
that up.
Speaker 6: Belchers the word go in boldening bond on Larry, Sir
Hogan Hamnlick. Since he Belcher has been around it a
couple of times, he sees what this might be going.
Speaker 2: Okay, what does that do?
Speaker 3: Oh?
Speaker 6: It is while any of people under the effect of
bold and boldening bond are within thirty feet of each other,
they get a D four two ability checks, saving throws
and attack rolls. Oh yeah, that is.
Speaker 2: I'm gonna put everybody, put a little icon on your
characters so we can try to remember this.
Speaker 6: That's a good icon for a bolding bond. A little
heart with chains around it. Nice ten out of ten?
Speaker 2: All right, beltisor Larry or what are you guys doing
while this is going down? Are you just kind of watching?
Speaker 8: I'm gonna slowly back away to this back room over here.
Speaker 9: Check it out.
Speaker 2: Yeah, everybody in the like because like there's some people
down here drinking, is kind of conversing. Everyone has kind
of gone quiet and is watching what's going on, and
we're like, oh, that's a rogan.
Speaker 4: Oh that's that's just that's bravado man.
Speaker 2: Two legends in the gladiator ring talking it out at
the moment. Okay, Larry, you are backing your way towards
the door on the other side of the of this
big room which will lead to the back rooms. But
you belchersor.
Speaker 6: Belchis is very keen to perhaps kind of slide in between,
so he keeps a handlicking Sir Hogan about within thirty
feet of him, and also Larry about within thirty feet
of him and with an eyesight. So yeah, that's that'll
be about where Belcher is between the U Sir Hogan
and Handelik and Larry, so both of them are within
range for his abilities.
Speaker 2: All right, As Randall prime Will continues to slowly approach.
Speaker 4: I have heard words that you might have been around here.
I just had to come see it for myself. Now
once again, what brings you here?
Speaker 7: Brother?
Speaker 1: For a drink again. Like I said, I'm not talking
to you. Well you should. I'm a really yeah uh sorry,
Sir Hogan hit me again.
Speaker 4: It's this weird blue man speak for you. Ogan.
Speaker 10: Now listen here, Randy. You can talk to me all
you want, but you don't talk to my friend hem
Nolik like that. Shoot some gosh darn respect.
Speaker 4: Don't make me take all this respect I have and
shove it right up your ass, Sir Ogan.
Speaker 1: That's gross, primal man.
Speaker 4: You know, it's been a long time since we've joked
it out.
Speaker 7: Ogan.
Speaker 4: Unfortunately, I don't know if you're up for the desk.
Speaker 1: Please don't do that.
Speaker 10: I don't know if you want to go with me,
mister Prime. I wouldn't want you to dirty that fancy
hat you got on.
Speaker 2: He just starts chuckling. He loves that. Belchers or Larry.
Are you guys staying in the room. All eyes are
on this Now.
Speaker 9: I'm gonna go into this back room.
Speaker 6: Okay, Belchers or Boldening Bond should be enough pussy. He
really wants to go back there, let's see. Yeah, he'll leave.
Sir Hogan handle it to the consequences of their own actions.
For like five minutes because what's the worst could happen? Right,
and he'll be with with uh Larry briefly just to
help on any lock picking or anything. And also you
know what a quick boop for guidance for Larry.
Speaker 2: Yeah, y'all go to that back that back door, and
you you're getting ready to need to unlock it like
a lock picket, but it just opens right up and
you go in and you go to like another somewhat
large room, not too big. It's about fifty ish feet
by twenty five or so as far as you can tell.
And there's like a partition wall going right down the
middle to your left. As you walk in, you see
a desk with a chair on either side. You assume
this is where one would sign up their chicken and
like however much they're wanting to bet on their own selves.
You see a bench along the way you can't quite
see around the corner towards on the other side of
that partition wall. And on the right you do see
two doors where you would assume is where whoever is
getting ready to fight next would be waiting.
Speaker 6: Also, we'll close the door behind him and whisper to
laryn'ser Okay, where do you think Where do you think
the place where they keep the money is? Whereas gonna
find the old man voice again said it. What do
you think, Larry, where do you think they keep the money?
Speaker 8: I'm gonna check behind this wall. Do you want to
check the other door?
Speaker 7: Sounds like a plan.
Speaker 6: Is there anybody in here?
Speaker 2: No? Currently, not as far as you can tell. All right,
So Larry, you open up the door, and sure enough,
it is just a small room with a bench. There's
chicken poop everywhere. This is just where people are waiting
for their next turn to be in the fights belt Rezora.
As you open up that door behind the desk, you
do see a room with a rather nice chair sitting
behind another desk. There are papers everywhere. You can kind
of take it that this is the quote unquote office
back here. Surprisingly, there's no one here. If you were
to assume there'd be anything, it would probably be here,
but you don't see much where to hide it. And
at this point we're gonna go and pause that We're
gonna get back to the rest of y'all in the
main room.
Speaker 7: Best of luck.
Speaker 3: Sir Hogan takes another swig and he stares down Randall
primal only says.
Speaker 10: As much as I'd like to bloody that clown costume
you got on, there's more pressing matters here. However, I
will challenge you to a drunken arm wrestle contest. That is,
if you're not a lightweight anymore, you.
Speaker 4: Arm wrestle needs a bravado.
Speaker 2: Man. You're on, brother, and he kind of there's someone
over at this table right next to where he's standing.
He just picks him up out of the chair and
tosses him out of the way, clears off the table,
slams his arm on the table.
Speaker 4: Let's go unless you're gonna chick it out.
Speaker 10: Stress me, boy, I've got more bravado in my stash
than you've got in your whole buddy.
Speaker 3: I walk right over there. I just pushed the guy
out of the chair next to me, and I just
sit down right there.
Speaker 2: Imagine is that this guy sees you coming over, he
tries to get up, and you don't let him move
out of the way. You still pick him up and anyway,
I like.
Speaker 3: To set him back down so I can shove him off. Yeah.
Speaker 2: I love that.
Speaker 4: I love that, oh Ogan, Are you ready to have
your feelings hurt?
Speaker 3: You saw him?
Speaker 4: Or Keep?
Speaker 3: We need a strong round over here.
Speaker 7: What are we.
Speaker 4: Putting on the line, sir, Ogan, I don't.
Speaker 2: Perform for free.
Speaker 3: You don't perform at all, Son, I tell you what.
You wouldn't know why I'm here. You beat me, and
I'll tell you.
Speaker 4: Sounds like a deal. You beat me, I'll throw thirty gold.
Speaker 2: On the line.
Speaker 11: I ain't in the gold disiness, Son, Oh your head,
He hesitates, How are you chicken?
Speaker 3: Just like a little bit chicken?
Speaker 1: Sound can Gertrude and Gertrude and handle chicken can start
going crazy?
Speaker 2: He takes his hat, he puts it on the table.
One and done or two out of.
Speaker 3: Three wanting done, sir, just like the old days.
Speaker 1: Just like with your mother, My chickens start going crazy again?
Speaker 3: All right?
Speaker 2: Bar Keep comes over two large mugs. You both down.
It had like you're kind of impressed. Uh, you've her
so Hogan is the fastest ale consumer you've ever seen.
Randall Primal's right there with him. They down at the
exact same time. Oh. One thing that you guys may notice, well,
I guess specifically for Hamlick and the other two. Randall
has no weapons on him at all. Sir Hogan, you
are aware he is an unarmed fighter. Yeah a, yeah, yeah,
you've had your tangles.
Speaker 1: It sounds like it.
Speaker 4: All right, let's go.
Speaker 2: He takes his mug and he slams it on his
head and shatters the glass.
Speaker 3: I thought I taught you to respect your mug, son.
Speaker 2: And whenever he hits the glass on his head, shattering it,
he does enter a rage. Randall primal Are you ready? Not?
Randall p Sir Hogan? Sorry, are you ready?
Speaker 3: Rick? While he's doing his activating his rage, I would
like to do I did I have channel divinity? Because
we didn't take a short rest? Did we since the fight?
Speaker 2: I do not believe, so, oh.
Speaker 3: Never mind, I guess I'm doing it with my own wheelers. Yeah,
all right, all right. I read my hand up there
and I reach his. Yeah.
Speaker 2: And you, being a dwarf, you're hearty, you're hurt your unit.
You remember, Randall sits about six foot six, his hands
giant kind of grasp around yours. You feel the strength,
you almost miss it a little bit?
Speaker 3: Are you ready?
Speaker 1: Hold on before he goes? Can I use antagonize?
Speaker 3: What's that?
Speaker 1: So I can whisper magical words that antagonize one creature
of your choice within range. The target must make a
wisdom saving throw, and on a felt save, the target
takes forty four psychic damage and must immediately use its
reaction to make a melee attack against the other creature
of your choice, which would just be arm wrestling.
Speaker 2: But everyone will be well aware of you casting this.
Speaker 1: Ah, I never mind, then, Okay, that's.
Speaker 2: Something you gotta keep in mind with spells, that they're
hard to make sneaky.
Speaker 1: Well, I'm not a very sneaky fellow.
Speaker 2: I know you're not.
Speaker 3: Sir. Hogan takes like a quick look at Handra Lick
and you know we're bros. So I know what he
he knows what I'm saying. I gotta give him a
look like, Hey, this right here is a bro honor
moment just can't be broken. It's just got to be me.
And I turn back around.
Speaker 1: I want to yell as loud as I can and
say understood, even though he didn't say any words.
Speaker 2: All right, and how this is going to work. This
is going to be multiple checks to say you are
kind of like making your way towards winning or towards losing. Okay,
And based on these next few roles, it will decide
where this goes. Okay, okay, all right, strength check on
one two, three? Oh so Randall primal with a twenty
three and you with a nineteen? Both?
Speaker 3: Is that? Four?
Speaker 2: Oh? Adas, D four?
Speaker 3: I'm in bolden right now.
Speaker 6: Yes, thirty feet of you or thirty feet of an ally,
thirty feet of anybody under the effect of emboldening bond.
Speaker 2: That is beautiful.
Speaker 3: Okay, D four.
Speaker 2: I get three, so that makes it a twenty two.
Speaker 3: Who's so close?
Speaker 2: He just wins over you. Guys are kind of struggling
and he's just barely moving you. You're holding in there,
all right? Excuse to another one, one, two, three, go
ahead and rolled at D four if you want perfect e.
So you rolled in nineteen and Randall rolled in eighteen. O. Sew,
you grasp me a little tighter, You twist your hand
a little bit, and you pull him right back to
the middle, all right, One, two, three, hoo hoo.
Speaker 3: One.
Speaker 2: Note he is raging, so he has advantage, so he
gets that twenty two.
Speaker 3: Okay, let's get the note.
Speaker 2: He's only going to have that for another round or two. Okay,
But he kind of takes you back to where you
were before, getting a little bit more making more progress.
One two three, Oh, you got that second one. You
got a twenty, but he got a natural twenty for
a twenty five, Just one d four, sweetheart, try mislick
twenty three. So while you are putting a lot of
effort in there, he just very slowly making your way.
He is honestly getting with that natural, that critical. He's
getting pretty close. He's now losing his rage. It's been
about six seconds. What are you about to say? Dude?
Speaker 3: Can I tell how many more rounds I have? Like,
he has to win.
Speaker 2: This metal wise, if he win the next if he
gets another crit, you're done. If he wins the next
two for sure. But as it is getting the game,
this bout goes on for longer. It is easier to
make more progress. So if you win, it will probably
take you back to the middle or so.
Speaker 3: Okay, okay, all right, Sir Hogan knows he just has
to wait out the rage.
Speaker 2: One two three, Nice, he got a thirteen, You got
a fifteen, So you bring him right back towards the middle.
He's getting to frustrated. Oh yeah, going to roll that
de four just see Oh yeah, okay, sixteen, right back
to the middle. At this point, you guys are both
starting to get pretty tired putting all your energy. Your
muscles are getting tired. It's only going to take only
a few more rounds, and it's gonna everyone is gonna
be making massive progress either way. All right, one, two three,
oh twenty four to twenty one. Roll that D four
four and out of nowhere. You bring him right to
the edge. Oh, you got him right there. You know
you got him, You know it. All right, He's gonna
use his second rage. He was not expecting you to
do this. So as he does this, he grabs a
glass shard with his other hand, grips it, and blood
starts pouring out of his palm as he does so,
activating his second rage. Okay, one, two, three, go ahead
and roll that D four for me, beautiful a sixteen,
But he did get a nineteen because of his rage.
So he brings you back to the middle. Okay, all right,
let's do it one two three, twenty two versus your fourteen.
He brings you right next to the end. You feel
his rage going away again because this time, at this point,
every round is taking a lot longer because of how
tired you are. If he wins, he wins. If you win,
you bring it back to you winning.
Speaker 3: Okay, so it's just like winner take all round.
Speaker 2: Right now we are doing whoever wins twice in a row? Okay, okay, one,
two three, roll that d four? Oh perfect, you got
a sixteen, he got a fifteen. You bring it back
to your side. You need to beat him one more time,
and you got him down dead to rights. One, two three,
no a n one for a seven?
Speaker 3: I uh, I'd like to use my inspiration.
Speaker 2: Oh okay, I was gonna say a critical fail counts
as two license. Okay, so roll again, Yeah for a
seventeen seventeen. You you're faltering, he kinda you're winning, and
all of a sudden he slams you back over. You're
maybe an inch from hitting the table. You are, sir Hogan.
You're not gonna lose to him right now. You grip him,
you dig your nails into his into his hand, and
you very slowly bring him back down and that's it.
Speaker 4: No, oh, deals a deal.
Speaker 2: Kind of pushes his hat towards your side of the table.
Speaker 3: I grab his hat and as I'm putting it on,
I say that was pretty good, Randall, But let me
tell you a piece of advice. Rage won't do you
any good if you ain't gotten. And I put it
on and I start walking away.
Speaker 4: This isn't the last you've seen of me, Hogan.
Speaker 7: We'll see you agains very soon.
Speaker 3: All right.
Speaker 2: During all this, Larry and beltraz Or, by the way,
the crowd erupts. This was amazing for everyone to watch.
Larry beltraz Or. Well, BELCHERZ are you open the room
into the office? What do you do?
Speaker 6: Belcher will do a little pre presentation verbal semantic. He'll
just whisper to Larry hopes are.
Speaker 9: Here, okay, and then I'm gonna come right next to Beltazor.
Are you in the room?
Speaker 6: Yeah, I'm going in the room as soon as you
come on up here, and then we can close the
door that way. Do we hear the cheers and everything
going on out there?
Speaker 2: Not yet? The fight is the This is simultaneous to
the our wrestling starting.
Speaker 6: Okay, Belcher will guidance some house.
Speaker 7: It looks pretty bare bones, but this is.
Speaker 6: Definitely like the main office. Can you help me look
around and see if we can't find any hidden compartments
or something, and investigate this place yeah.
Speaker 2: All right, Exan. So Larry, you are assisting belt resort,
what are you looking for specifically?
Speaker 6: I think definitely like any kind of hidden compartments or
any places that they're storing the coin or oh, any
important documents could also be good, but highest priority hidden
compartments that spoil coin, jewels, winnings, et cetera.
Speaker 2: Okay, go ahead and make an investigation check for me
at advantage.
Speaker 6: That would be a oh plus D four. Of course
I don't want to forget the D four naturally, that
would be a twenty.
Speaker 2: Nine twenty nine. Yeah, there's almost nothing in this room.
You start going through the desk, you find about fifteen
gold all in all of either one of you want
to pocket that because you're going through there's nothing of
interest in all. The paperwork is literally just not taking
like what fights are happening? Who won? Who's going to
be here?
Speaker 6: But he looks go ahead, say what I was going
to ask? If there's any documentation on if the gold
is stored? To hear, is there any documentation on where
it is stored?
Speaker 5: No?
Speaker 2: Nothing about that on there. It says like winnings going
to the house and it's lots of gold. Every night,
so you know they have to be keeping it somewhere.
As you're going through, you notice something a little weird
on the wall, and you kind of go over and
part of the wall is plastered differently. You kind of
look up towards the scans sitting right up there, and
it almost looks like a lever, the old oldest trick
of the book.
Speaker 6: As we'll pull it, all right, first, checking for traps
just in case.
Speaker 2: Okay, yeah, go ahead and roll investigation another investigation.
Speaker 6: Check all right, Please my god, please don't let that
be traps that put quick guidance and investigation. Uh assuming, well,
I didn't ask larrdy help for this one, so just
raw at sixteen?
Speaker 2: What are you getting the D four for this one?
Speaker 6: Praying and guidancing beforehand? Did you say guidance before you
made the role? I did say guidance before I made
the role.
Speaker 2: Okay, I guess I missed it then, all right, sixteen
you're kind of looking around. You don't notice anything in
particular that would make you think it's a trap. Yeah, anyway,
if this does lead to something else, this is probably
used quite often. Well he will, all right, you do so,
and sure enough the kind of wall opens up to
a back room Beltso were looking thery, Larry, Well, fistbu.
Speaker 6: For fist bump of natural.
Speaker 2: And you go back. It kind of leads to this
small corridor and it's you just see a bunch of boxes.
Do you are you going to start looking through?
Speaker 7: Yeah?
Speaker 6: Would you help me look through the boxes, Larry, I'm
sure there's piles of golden at least one of these.
Speaker 9: Yeah, I started helping. Busses are looking through the boxes.
Speaker 2: All right, go ahead and roll for investigation. That advantage
of course, before he starts, cracks and knuckles.
Speaker 6: Saying, oh my god, please let there be lots of
lots of money in one of these guidance himself. Okay,
all right, come on, big money, no wabbans for the investigation.
Well for a total of twenty nine yes, natural twenty.
Speaker 2: Natural twenty for a twenty nine. So you're going through,
you guys, or open up every single box. Some of
them are locked, but you're Larry comes over and he
helps you and just pops it real quick. You find
as lots of bar and tavern supplies for the most part.
Some of them contain cages, you sue, maybe for chickens,
not noticing anything in the boxes they're going through, almost
every single one. When belchierz where you kind of look
up and you notice there's writing on the wall behind
some of the greats mus see, it would be all,
I'm sorry on this side, the side kind of closer
to where y'all entered. What does the language give me?
One second? Hu, there are multiple languages. Oh, there are
of one to seven different little scripts or just writings,
you see, and each one has like a little area
right underneath. We can kind of go up or down
on a tiny little switch. What languages do you know?
Belches are and Larry.
Speaker 6: Belchers or knows Common Draconic, Primordial and Sylvan.
Speaker 9: Larry only knows Sylvants.
Speaker 2: Okay, Okay, So besides, there is one that says that
is common and it says open on it. However, the
other languages you do not know in what they're saying.
That being said, there's one that is in a see
let me see here, so how this is gonna work.
So languages are different, of course, but many of them
share the same script, such as how say, in real life, English, Spanish,
French all share a Latin script, so you can kind
of recognize the letters. Belters, are you said you know
sylvan and primordial and yes, draconic primordial Sylvan along with common. Okay,
so the both of you know sylvan, which is the
same script as Elvish, and using that you do see
there are two other words using the same script, and
if you make a successful check you can try to
decipher what they're saying. As for primordial, it is a
dwarfish script, and using that you can decipher that there
is one other word that is sharing the same script.
Speaker 6: Well, reminds me of my time and the old clerical
uh knowledge academy. Oh, we're gonna have so much fun, Larry. Okay,
let's get our charcoal and paper and start writing out
this and belchers will just become completely engrossed in the
decoding process and kind of just drag Larry along for
the ride.
Speaker 2: Okay. And at this point, y'all can kind of hear
from distance, Hi, what.
Speaker 3: Oh my god, he took his hat.
Speaker 2: You hear something from it, very muted because you've been
closing the doors behind you, did you guys close the
secret door by the way, Yes, I was meaning to
close all the doors behind us, and I was good
about and I forgot about.
Speaker 9: That'll be it if we haven't. Once I hear the screams,
I'll go.
Speaker 2: Close the door. Okay, well, yes, oh you go ahead. Sorry.
So I'm assuming Belcherzor will be leading this decoding. Yes,
I'm going to ask you to go ahead and make
I'm trying to sidi if I should do investigation or
just straight intelligence. I'll go ahead and do investigation because
you're cross referencing letters from similar languages.
Speaker 3: You can do.
Speaker 6: History also, I mean both are the same for me.
But it's just whatever bonus and I mean ro intelligence
finalso it's like whatever makes the most sense for the scenario,
we'll do investigation.
Speaker 2: So go ahead and roll investigation. Larry's helping you with
the Sylvan so we'll start with that one and you'll
get advantage on that.
Speaker 6: Okay, Just so I don't have to mention every time
as I'm decoding constant state of prayer, Yes, extra D
four every time, total of twenty five twenty.
Speaker 2: Five okay, And using that you do decipher. So the
very first language is from left to right. It is common.
There are two more words that are in a dwarfish script,
and following that one there is uh one that is
the Elvish script, which using the Sylvan you do decipher
it to say close. There's two more. Uh sorry, trying
to look over my notes, I'm making this a little
more complicated, and I'm sorry for that. The next one
is a language that neither of you even recognize the script.
The one after that is a common script, and the
one after that you decipher to also say close, as
it is Elvish. So right now, from what you know,
there is each in each one of these words have
a switch, has a switch underneath. It goes open, not sure,
not sure, close, not sure, not sure, close.
Speaker 6: Open, unknown, unknown, close unknown unknown?
Speaker 3: Uh?
Speaker 6: Open you said.
Speaker 2: And close and closed is the last one? Mm hmm,
got it? Okay, do you messed with the switches at all?
Speaker 3: Or do you?
Speaker 2: Are you going to keep deciphering the other language we can.
Speaker 9: Larry's gonna flip some switches.
Speaker 2: Okay, which ones do you flip? They're both they're all
in the middle right now.
Speaker 8: So I definitely flip the ones that we know, okay,
and then I'm just going to test one to see
if anything happens.
Speaker 2: Okay, which one do you flip? And one that says
open or clothes.
Speaker 6: If you're going to do one randomly, let me try
as I as you're doing this, I'm gonna start deciphering
the Jordans scripts. So uh, I'll point hard towards one
of the ones that's the script that neither of us know.
If that's all right?
Speaker 8: Okay, that's okay, and I'm just gonna flip that one
to open.
Speaker 2: Okay, click, Nothing happens, nothing audible or visual.
Speaker 6: Can I as, yes, I was gonna say, as Larry's
doing that, Malt will try and do a quick prayer
and decipher the Jorvens script real fast.
Speaker 2: Okay, go ahead and make another investigation check. Not at
advantage since you're not getting help natural matter if you
get a natural twenty for a thirty one thirty one, yes, okay,
a natural four on the D four yeah, with easy.
You're very familiar with the Dwarfs script. You growing up
with Rica.
Speaker 6: She talked to me a little bit.
Speaker 2: Yes, yes, so you already knew a little. You don't
enough to say you spake you speak dwarfish, but you
get the most gist. The second and third words are
both Dwarfish script, uh, and they both say open. So
first three I'll say open. The fourth said, fourth says
closed unknown unknown, and the finals has closed.
Speaker 6: Okay, So which one did you flip the first or
the second one to open?
Speaker 3: Larry?
Speaker 9: I just flipped the first unknown.
Speaker 2: Yeah, it was the dwarfish.
Speaker 9: Yeah.
Speaker 6: Oh I thought because we said we're gonna flip one
of the ones that wasn't the dwarfish.
Speaker 2: Yeah, okay, that would have been the fifth one.
Speaker 6: Yes, So that one's on open, yes, correct, Okay, so
right now we don't know, but it's on open. So
I mean there's only two that we don't know, so
there's not a whole lot of combinations.
Speaker 2: So all right, Larry, fifty fifty chance? Well the sixth
the sixth one is in a common.
Speaker 6: Script, right, so but it's a common script that we know. Right,
So it's open, open, open, close, unknown unknown clothes close.
Speaker 2: Right, uh, not too closed because there's just one close
at the end. It's seven.
Speaker 6: Oh. So I have a very small notepad. You're good, right,
let's see so one, two, three, four, five, six, So
I see, okay, gotcha. So I mean we have the
first unknown as being open and the second unknown. Do
you want to try open or close? Larry?
Speaker 9: Close?
Speaker 3: Right?
Speaker 6: Well, flip the second unknown to close and see if
that does it.
Speaker 2: Okay, have you flipped the other ones that you have
deciphered yet? Don't remember if you said that specifically.
Speaker 6: Yeah, flipping the ones that we've deciphered to the correct
positions of course?
Speaker 2: Okay, are are you flipping them up or down based
on open?
Speaker 8: Oh?
Speaker 9: Hm hm, I feel like opens up.
Speaker 6: I mean like that would be my natural inclination. But
I guess that's a good point and that we don't
have any uh just going by I don't know the
societal context in the world. Well, I guess when you
when you pull a lever, you pull it down to
open something. Uh Man, that that does make things a
little more complicated, doesn't it. Oh boy, Well, you say
there's no audible or visual change. Do we get the
sense that it's trapped because at this point we only
need there's one, two, three, four, there's only five possible combinations.
I'm sure my math I butchered my math. Never mind,
it's probably.
Speaker 2: So you've been rolling high enough investigation you can just
kind of surmise that this is not trapped because this
is probably regularly used and so it be inconvenience to
every is using it to have to constantly disarm the traps, okay,
or risk messing something up and then hurting themselves.
Speaker 6: Right right, So, because we only have two other we'll
say that what do you think, Larry, bottom being open
or top being open?
Speaker 9: I mean my gun instinct was top being open.
Speaker 6: But we'll start with the assumption that up and top
is open and so that way, so the only possible
combinations for the because we only have two unknowns and
there's only two variables, so it's either open, open, open, close, close, close,
close open, So yeah, that's four and then either that
works or we've been Yeah, we switch them around and
they do the exact same thing. So really we only
have belts or doing this. I can roll it intelligence
check as belchizor for this if you want. But yeah,
there's only if there's not trapped, and there's only like
nine ten possible combinations. We can knock this out in
like another like ten seconds.
Speaker 9: You know, we can be quick with it.
Speaker 2: We got it, yeah, yeah, yeah, yeah. Slipping the switches, Yes,
we're flipping the switches.
Speaker 3: You know.
Speaker 6: We feel I feel really smart about figuring this out, Larry.
We should we should have a name. I think the
other two like the Chaos Crew, We're like that where
the brains upon this operation?
Speaker 7: What do you think, Larry?
Speaker 3: I like it?
Speaker 6: I'm like it. Should we have a group name? I'm listen,
I'm I feel like chaos Crew might be copyright for them,
so we'll have to workshop there. So what do you
think of? What do you think our group should be called?
Speaker 12: Here?
Speaker 6: Our little little duo that's actually getting shited done?
Speaker 9: The A team?
Speaker 6: Yes, all right, wait, it's not copyright it. It doesn't matter.
And at that point, you know, going through all the
pot you know, ten possible combinations with only two variables left.
Speaker 2: Okay, so that was so much. I love you both
so much. Oh my goodness. So you flipped all the
open ones to up and all the closed ones to down.
Then you just kind of messed at the last two.
Correct once you have them both set to down. You
see me clothes? You hear a click? Oh per And
if you look back in the little hallway that led
you here, it opens up to a set of stairs
descending to another level below the basement.
Speaker 6: God's damn it, this thing. I want to kill someone.
I'm bringing this place to the fucking ground.
Speaker 3: Let's do this.
Speaker 6: We're in this fucking goal.
Speaker 3: Got down.
Speaker 6: It can't be just and then we go down the stairs.
Speaker 2: How large is embolding bond? Last four?
Speaker 3: Uh? Emboldening bond?
Speaker 6: I believe it is ten minutes, but I will double
check here thirty feet of you When you cast it,
you create a magical action. But sing uh yeah, so
it's ten minutes.
Speaker 2: Okay. At at this point, we're gonna go ahead and
switch back to handlicking. Sir Hogan, you just won the
armstling contest. Everyone's congratulating you. Everyone's off beer, you guys
kind of If you look around, you notice that Larry
and Beltrazara gone. You assume them through the door. What
are you doing at this point? Everyone's having a good
time to kind of partying.
Speaker 1: I'm feeding my chickens over in a corner because they
got spooked a little bit.
Speaker 2: Yeah, probably, so that's what I'll do. Chirtry's probably having
some like PTSDA being back down here.
Speaker 3: Well, I uh, I walk up the handle lake I go.
We may have got to distract it a little bit there,
but now we have to stick to the plan.
Speaker 1: All right, Okay, where's the boss?
Speaker 6: What he was doing?
Speaker 1: Well? I want to talk to Sir Hogan and be like,
where's the boss.
Speaker 3: Let's let's go find that bar guy again.
Speaker 1: All right, we're gonna just walk up to the bar guy.
Speaker 3: Yeah, we're gonna back up the bar guy.
Speaker 2: All right, you just kind of go back up to him.
A good show, Sir Hogan. I knew you could do it.
Uh So what originally brought you boys here today?
Speaker 1: Where's the boss?
Speaker 2: The boss?
Speaker 1: Where's the man? Where's the man upstairs, the good guy,
the charge.
Speaker 2: The man upstairs in the tavern?
Speaker 3: What that does?
Speaker 1: Where's the guy that owns the place? Where's that guy?
Speaker 2: He's not here yet? He doesn't usually get here. Told
later in the day it is. What's seven in the morning?
Speaker 1: Okay, okay, where's the guy? Where's the manager?
Speaker 2: I could be classified as the manager?
Speaker 3: M hmm.
Speaker 2: What can I What can I do for you?
Speaker 1: Can I look over at Sir Hogan and be like,
this could be our guy?
Speaker 3: Okay? And I look at Handlick and I give another
bro look and I'm like, this is a guy. You
want to pin this whole thing going. I just a
pretty nice guy.
Speaker 1: I just want to look at him and smile and
shake my head. Yet slowly.
Speaker 3: Is this the same guy that I like stuff to
when we first came to the chicken thing and I
was like, oh, my dear friend, I don't know his.
Speaker 2: Name, Yeah, the one who handlick bet his shoe and
shoelace with.
Speaker 3: Yes, yeah, I'm fine with doing that. I give hamlting,
look like I your thing, your thanks for handlick.
Speaker 1: Okay, man, where's the Where is another guy in charge?
Speaker 2: I'm as of right now. There's no offense going on
right now, so it's not like there's much needed for
anybody else. I'm just kind of maintaining the bar before
I head home for the for the day. What time
do you leave.
Speaker 3: Here? In?
Speaker 2: About half an hour or so I go. I sleep
during the day since I'm here throughout the most of
the night.
Speaker 1: Okay, okay, good to know. How good of friends are
you with that promal guy Randall.
Speaker 2: I've spoke Tom when he entered, But.
Speaker 3: Why would you let a degenerate like that man this
fine establishment.
Speaker 2: Sir Hogan. I I respect you, and I understand the
animosity between you two. You two are both legends in
the gladiator arena. I could I couldn't say no to him.
He's like him being here alone has brought more people
than expected. Okay, just like whenever you came that one
time many years ago. That's how the bark got much.
Speaker 3: You dire loop me with that green mega garbage.
Speaker 1: Hey, hold on, I want to put my hand on
Sir Hogan's chest and look over and be like, yeah,
this is him, this is the guy.
Speaker 3: And I give him looking like yeah.
Speaker 2: This is our guy, the guy.
Speaker 1: Oh, we're just saying you're the guys. Yeah, you're a
you're a cool guy. Thanks for letting him in. And
then I want to back I want us to. I
want to have my hand on Surrogan's chest still and
start backing us up slowly while looking at the bar guy.
Speaker 2: A suception check for me, because you both looked at
each other like kind of angry at him and the
way you're the guy.
Speaker 1: I got a nap for twenty four.
Speaker 2: Why aren't you guys getting rolling so well tonight? Got
a dang? Okay or thinks no, it was it was
just handle lake.
Speaker 3: Okay.
Speaker 2: You helping him is the only reason why it wasn't disadvantage. Okay,
Oh yeah, okay, you guys are backing away, You guys
leaving what what what you come here for?
Speaker 1: I got a poop? I'm sorry. And then I just
want to turn around and Frank start Hogan with me
and be like, is there anybody here you want to save?
Speaker 3: I look around and say, I'm not really heavily affiliated
with anybody in here, all right?
Speaker 1: I say we just let them all go down, and
especially him and provably.
Speaker 3: Uh. I want to like turn around and shout love,
Sir Hogan, and I want to start flexing, and I
want to see the cheers at me.
Speaker 2: Most of the people do. There's a few people who
are like expisically with uh Randall Prival, but as you
kind of turn around, you can see that he's already
leaving the establishment. After that embarrassing lost.
Speaker 3: O, Sir Hogan, we're going to want to turn the
hammeletch and be like, there's some there are some pretty
fine people in this building. I don't know, should be
like one of them?
Speaker 1: Uh nah. We need them. We need a lot of
them to go down so that way we seem like
the good guys.
Speaker 3: I don't know, they have good taste.
Speaker 1: I know, but if we picked everybod that liked you,
then we would look suspicious. Do you know what I'm saying.
Speaker 3: Mmm, okay, so I think I know how to handle this.
I want to like turn around, be like, oh, right,
who remembers which year I won the Big Arena Championship of?
What year? Is this? Fuck?
Speaker 2: You can't do that to me. My notes are somewhere else.
Speaker 1: Brother, Say it's twenty Just say it's twenty twenty five five?
Speaker 3: Who can I got the three time world championship with
the Areta thirteen?
Speaker 2: No, you idiot, it was twenty sixteen. No, you're the idiot.
Speaker 3: God, I don't need a right answer.
Speaker 2: Nineteen seventy eight?
Speaker 3: Who said.
Speaker 1: Can I Can I run at him? Can I run
at that person and like jump like I'm gonna Superman
punch him? But then just stop in time like I'm like,
I'm doing that fainting bunch?
Speaker 8: Held?
Speaker 2: Is that right?
Speaker 1: You apologize to my friend, Sir Hogan now?
Speaker 3: Or oh no, no, no, no, no, no, it's it's
probably fun. And I'm gonna look, I want to get
this made a nice drink.
Speaker 2: All right.
Speaker 1: I'm gonna look at him and just like do the
like point my at my two eyes to his two
eyes and be.
Speaker 3: Like I'm sorry, Right, Okay, I want to walk up
to that guy in hand him a mug, and then
I like, I want to wisper to him, be like, listen, here, son,
you got great taste, and for that, I'm gonna help
you out. This place is getting ransicked by the guards
here in a little bit when they caddy be discreetly
each walking out of here. Son, don't say anything, don't
say anything.
Speaker 12: Okay, everyone's looking over you have one you too. He
kind of looks away and he just kind of shuffles
backward towards the stairs, and I.
Speaker 1: Want to look at him and make sure he's paying
attention to me and give him that like fake punch
from across the room.
Speaker 3: Like I'm.
Speaker 2: Basically starts running up the stairs.
Speaker 1: All right, Sara Hogan, I just want to go ahead.
Speaker 3: I look at Handlelick.
Speaker 2: And I go, We're ready, do Okay, what's up?
Speaker 1: I was just gonna say, uh, Sir Hogan, should we
get some mugs of beer that have been left on
the table so we get free beer.
Speaker 3: That's the nicest thing anyone's ever said to me. Let's
get some beer. Bro Death up again.
Speaker 1: I'm gonna I'm gonna go to exactly half the tables
and let start hook and go to the other half
and start filling up as many mugs as I can
of beer that I can hold, and act like I'm
a happy camper and walk towards the back. Hey, uh,
and wait on, Larry and old Man.
Speaker 2: Okay, you just kind of go back towards that doors.
Anything else of Nope, okay for me, We're gonna go
back to belters Or and Larry. You guys begin to
descend the stairs.
Speaker 6: I know you sound like Rice Christy treats. I'm promise
I'm still moving, y'all. Oh my gosh, you're banished from
the battle back.
Speaker 2: All right, So you guys go to the right of
your screen and you going down the stairs.
Speaker 3: Let me.
Speaker 2: Do this real quick, same thing for you, Blake and Brandon.
Can you guys go over? Can you guys see using
the little token of made for y'all? Se guys aren't
left out of the loop?
Speaker 1: Yes? Do I just click on the door.
Speaker 2: No, go to the very right like you're screw not
your character scroll over to the right of the map. Yes,
do you see anything? You do see?
Speaker 1: Hold on, I gotta do this.
Speaker 2: Okay, What about you, Brandon? Are you able to see
belters Or and Larry. Right now, I.
Speaker 3: Cannot see belts Or in Larry over here. Do I
need to move my character?
Speaker 2: No, just move your Hamley you too. It's like all
black over to the right. It's all black, yes, okay,
because you should have vision. Oh, I'll just make it represent.
Speaker 1: No, I believe we okay, I.
Speaker 2: Think sorry for this. Hold up, No not Larry.
Speaker 1: I believe we have to home in room to see
it unless you light up the whole map for us.
Speaker 2: All right, go okay, now both of you go to
take your go to the right of your screen, like right, clicking,
moving over. Okay, do you guys see anything?
Speaker 3: I see a room.
Speaker 2: Do you see Beltrazor and Larry do?
Speaker 3: Okay, I just saw them. I just saw Belcher.
Speaker 1: I'm not saying how you're doing this. I'm just going
to go through the doors.
Speaker 2: No, it's not Blake. Quit moving your character. Move the
screen over to the right. You're not doing anything with
your character right now.
Speaker 1: I'm drawn my best I don't see.
Speaker 3: We might just need to use our imagination for them.
Speaker 1: Oh, oh I see them. I see them. I want to see.
Speaker 2: Oh my goodness, let's see him. What about what about
you Brandon, I can see belchers Or. Okay, you both
have your own little blue icon that represents you that
you can move around to see what's happening. Do not
move ahead anyways, belchers Or and Larry, you guys begin
to to send your way down the steps. It kind
of goes a little darker down here, and you look
over to the right. Are you both able to see? Yes?
Speaker 6: I can?
Speaker 2: What do I see?
Speaker 6: Compared? There's a table with a gentleman sitting in it
in a about sixty by twenty yo foot room. It
seems there's a singular lamp illuminated the table, and seems
there's a guard just sitting on a chair wearing a
standard kind of medium heavy armor with a sword at
his side.
Speaker 2: Yeah, there's this guy who is at this table. He
is slumped over sleeping right now. You see there are
some mugs on the table, there's some playing cards. You
get the idea that he's supposed to be guarding but
is asleep on the job.
Speaker 6: Okay, well, okay, Larry, I don't usually do this, but
I really don't use this ability enough, and I always
have extra uses whenever we go to sleep, So I'm
gonna do emboldening bond on just me and Larry. Okay,
so that is my last emboldening bond for the day.
But now we have a D four to two basically
everything besides damaged along as well within thirty feet of
each other. So, Larry, I leave this up to you.
We can either sneak past him or between the two
of us, we can probably cause enough damage to knock
him unconscious before he wakes up, especially being that the
wake up hit will be a especially damaging hit.
Speaker 7: What do you think.
Speaker 2: Met up ball of it? Oh?
Speaker 6: Yeah, we should just sneak past him.
Speaker 2: He's probably so full.
Speaker 9: Of beer you won't even hear us.
Speaker 6: That's fair. He is asleep in a bar.
Speaker 7: Yeah.
Speaker 6: Do we see any like mugs of ale on the
table at these drink.
Speaker 2: Yeah, there's multiple mugs. There's like some right around him
or some on the other chairs too, Okay, all of
them empty.
Speaker 7: Okay, Okay, you're right there.
Speaker 6: I'm so sorry, Larry. I don't know why he been asked.
I swear a sore hope, and he's infected me with
his chaos. Sorry, I'll try to be better, you know,
I try. It's just so hard.
Speaker 3: I'm sorry.
Speaker 6: The violence it just flows through me. Now, let's let's
sneak past quietly.
Speaker 2: Okay, few roll stealth checks for me, all right?
Speaker 6: See canter sheet and plus the D fours.
Speaker 3: Of course.
Speaker 6: Unfortunate, don't you.
Speaker 2: Yeah, I have a D four.
Speaker 6: Wait, I have an inspiration.
Speaker 2: It's a good time to use it, and it's a good.
Speaker 6: Time to use it on the natural one that it
would be if I didn't.
Speaker 2: So I'm gonna say, Harry, go ahead and roll a
D four as well, since you haven't boltening bonked. Okay,
sorry he did it. Oh five, go ahead and roll
your D four for a seven.
Speaker 6: I'm going to use my last charge of chronel shift.
Speaker 2: Okay, this is what the characters built.
Speaker 6: I saw I a holder than a goddamn five stilled.
Oh wow, okay, much higher than five. That it's a
twenty three.
Speaker 2: Went from a one to a five to a twenty three.
That's beautiful. So he kind of appears in the future.
Speaker 6: I go, oh, no, if I step here, that's not
if I step here, Oh God oiled this piece of
the armor. Okay, Now your armor almost clunks up against
the stairs as you begin trying to sneak past, and
you just barely stop it in time and look over.
Speaker 2: He's snoozing. He is out for the count.
Speaker 6: Okay, so we're creeping along. We come up to a
long hallway, keeping eyes peel for any traps or trip
wires as we're slowly creeping down this hallway.
Speaker 2: Before you, guys continue back to this Brandon and Blake
are guys able to move those little lights to fall along?
Speaker 1: I don't see any lights on my end.
Speaker 2: Are you able to see Beltrazar?
Speaker 3: Oh?
Speaker 1: Now I can now, I can see him?
Speaker 2: Now see Oh, I forget you're you have you don't
have night vision? Okay, okay, okay, can you move it?
Speaker 3: Yes? Moving? This is awesome.
Speaker 2: Okay, just move with these two characters so you're not cheating. Okay, okay,
you guys begin making your way down.
Speaker 6: Strangely watched Larry coming up to a curve in the hallway.
Speaker 2: Curve in the curved hallway cracks in the ground. You
see some blood splatter all about the place.
Speaker 6: Belt Store is currently following behind the much stealthier layer,
even though Belch shores actually pretty pretty all right for stealth.
He trusts Larry a lot more on his sneaking capabilities
than he does himself.
Speaker 2: Where do you see, Larry?
Speaker 9: There are a couple of door doors hallways.
Speaker 6: Are these prison cells?
Speaker 2: Yes? You guys, you guys, begin to you guys. Make
the turn at the bend and continue down about another
fifteen feet. Then you see a row of about four
what looks like little prison cells. There are people inside
of them. The first guy as he walked by, Hey, hey, right,
who hey? Are you with them?
Speaker 3: Wait?
Speaker 2: We're uh just what's what's okay?
Speaker 7: What's going on here?
Speaker 1: Okay?
Speaker 6: Give me give me the quick six seconds?
Speaker 2: You have six seconds. They took me. I was asleep
and then I was here.
Speaker 4: What can you get me out?
Speaker 2: Please?
Speaker 6: How does he look like he's telling the truth with
him insight, he looks like he's.
Speaker 2: Likely just trying to see it. He looks they he
looks like he's been through something. They some of them
are changed the walls as you walk walk by. Others
are just in the cells, and they look like they're hungry,
they're ragged clothing. Insight, it does seem like he's telling
the truth that they are imprisoned here.
Speaker 6: Does it look like they're in prisoned because they're like
they did something wrong? Is there any guilt that I
pick up, or is it like straight up kidnapping.
Speaker 2: As far as you are aware, this is not a
royal owned establishment.
Speaker 6: Fair enough? He goes, all right, all right, all, okay,
pretty sure, we're coming close to the end. There should
be keys. I'll look around and try and find them,
and they'll say, but stay quiet if anybody else, if
any actual guards come by here.
Speaker 7: You didn't see anything, We'll try and get you out though.
Speaker 6: Okay, please please, okay, please don't leave me.
Speaker 7: We'll be right back with the keys.
Speaker 2: He steps back, and then continues on, yeah, and there
are four separate cells, each with one person. As you,
guys kind of come down this allway a little bit,
it makes a sharp turn and as you look down,
it goes down about the twenty or so feet before
it hits another open room. And at the end of
that room, at the corner you can see there's another
guard at a table who is awake, currently just playing cards.
He has not seemed to notice you.
Speaker 6: Take a step back here, I whisper to Larry.
Speaker 7: Okay, so this one's awake.
Speaker 6: I feel like the chaos is not flowing through my
veins as much when I say we might need to
knock him unconscious, especially if this is like a human
trafficking situation.
Speaker 7: What do you think, Larry?
Speaker 9: I agree?
Speaker 8: Can you cause a distraction maybe while we would Well,
what's the plan?
Speaker 6: Actually, I probably can give us the jump on him.
Actually there, it's not very far and he has noticed us.
I think if we just both run around this corner
before it has time to react, I think we'll.
Speaker 7: Be able to get the jump on him.
Speaker 6: I mean, I have some do you have some range?
Do I have range?
Speaker 7: Most of my shit is range.
Speaker 2: I have a crossbowt Okay, Okay, so that's it.
Speaker 7: Well, that's good. That's good.
Speaker 6: Now we'll come around the corner. We'll both get as
close to him as possible, use our range stuff, and
then do as much damage as possible to him. Okay,
and then we'll see how it goes from there.
Speaker 2: All right, I w one of you to go ahead
and roll a D twenty four me, Larry, Do you
feel lucky?
Speaker 9: Sure?
Speaker 2: Not bad?
Speaker 3: Not bad? Not bad? Yeah?
Speaker 2: Okay, As you guys are talking this guy right here
who was unconscious in his cell, Hey, hey, hey, hey,
are you showing to help.
Speaker 7: Hey, we're trying to get you out. Stay quiet. The
keys are just over there. If you stay quiet, we'll
be able to get them.
Speaker 2: Make it persuasion check for me.
Speaker 6: See here, you better be one thing. I'm not. Okay,
I'm not half a plus three and I have the
D four, so it's not terribly bad from com Bold
and Bond persuasion.
Speaker 2: Let's see, I have a D four the seven steven. Hey, no,
you can't leave me. He starts grabbing the cage and
shake sit a little bit. No, no, oh, and then
he kind of realizes that you're telling him to be quiet.
Oh sorry that at that time, you guys hear kind
of from down that hallway. What's going on?
Speaker 3: Nothing?
Speaker 2: Nothing, I'm just.
Speaker 7: Operation jump them.
Speaker 6: Okay, my morning. Yeah, as Larry Blake pulls out his
crossbow and his weapons. As soon as belf Dore sees
Larry pull out his crossbow, he will come around the
corner and get as close to this guy as possible,
in fact, even try and squeeze around him. If this
because there's like half spaces on the wall, So is
that possible to like muscle paths or if not, it's
all right, you can just stay there. And then as
he gets as close as possible, like shield in his face.
Speaker 7: He will then.
Speaker 6: Go, yeah, the probably biggest thing I can do all
at once is unfortunately I'm not built for super damn.
So he'll just point his palm at his face and go,
point Blake magic missile.
Speaker 3: Okay?
Speaker 6: Is that an audible spell magic missile? Verbal and semantic?
Speaker 3: Okay?
Speaker 2: So you do have to speak something.
Speaker 6: I do have to speak something.
Speaker 2: Okay, do you still do? So here's the.
Speaker 6: Question, how, because you know he's cast spells before, how
loud are verbal components? Are they going to like reach
all around the hallway and like wake up the guard
who's like seven deep in his cups? Or is it
more like a Is it a spoken word? Is a
yelled word? Can he whisper verbal components? You can whisper
verbal components? Okay, So he will just kind of quietly
whisper the verbal components for magic missile, which is go
fuck yourself, and then you know, point Blake magic missile
to the dome and then he will, I guess, because
they are five by five squares, But just to make
the aiming easier for Larry, he will like press up
against the wall sideways so that Larry has a better
clear shot to the guard. After you matgic missiles.
Speaker 2: Who's attacking first after your magic missile? Larry, Larry's gonna
shoot first? Yeah, is that what we're doing? He guys
to decide.
Speaker 6: Yes, Larry will step around the corner, shoot with the crossbow,
and then following the crossbow shot belt. Sure, we'll run
in and point leg match missile.
Speaker 2: Okay, oh I thought, Larry, go ahead and roll to it.
Fifteen is gonna go ahead and roll damage seven shoot
belchersor okay, damage for magic missile, go to sleep.
Speaker 6: That's five plus four plus five.
Speaker 3: Ten.
Speaker 2: That's fourteen points damage. Gets a crossbow right into the chest.
He immediately gets knocked over. He barely even knew what
was going on.
Speaker 9: Search him for keys, beltazor, some multial sources.
Speaker 6: Search the pockets for any keys. Go ahead and roll investigation, Larry,
help me see if he hasn't need in pockets. Okay,
the investigation twenty two plus the D four from bond
is twenty five.
Speaker 2: He doesn't have much on him. You don't find a
set of keys.
Speaker 7: That's all right. Didn't take long.
Speaker 6: Okay, Let's see if we get a find out what's
going on. Because of course, human trafficking is very, very bad,
and we should put a stop to it and be
find this fucking goal, because Jesus Christ, I swear to God,
we've entered an entire fucking mini dungeon. We were just
trying to rob a single fucking safe and now we're
in the he says, as he's like quietly walking through,
creeping around.
Speaker 2: That's what you get for think you're gonna make a
quick buck out of this. Exactly, gonna make y' all
work your asses for it a fuck all right, He'll
be ride back right past the scard. There's another like
a five foot wide hallway, and it does look like
there are a lot more prison cells going down. It
does seem to to stop at the well. Can you guys,
how far do you guys see? So there's no lighting
in there?
Speaker 9: I can see like five feet in that room.
Speaker 6: Okay, same, Oh, I can do a light spell so
I can actually cast if I can get kind of
take a moment to listen to make sure and see
if there's are are these from the five feet we
can see, are these like prison cells?
Speaker 2: Yes?
Speaker 6: Okay, so there's probably people like sleeping in there or something.
Probably not any loose or anything, so it'll creep up.
Speaker 2: How how much light does the light spell make?
Speaker 6: I was not going to cast lights down there, yes,
because I figured it's probably prison cells. It might be
prisoner sleeping, might be more assle than it is worth.
Speaker 2: Okay, as you guys kind of move on past that
towards the bigger room. You do, and off to the
left there's another an open doorway and you look in
and there are a bunch of beds and there are
more guards, about five more beds, each with a guard
who seem to be resting at the moment. Do you
guys go in or do you continue on? Are they
all sleeping? As far as you can tell? Boy, can
you even see in there?
Speaker 6: We can see a little bit because of the light
coming from out here.
Speaker 2: I apology, I keep forgetting that you guys don't have
night vision dark vision, so I keep telling you more
than what you should see. You see maybe a better
two and you see.
Speaker 6: Now we can we can see two beds and everything
from the light that's coming from here.
Speaker 7: But yes, so.
Speaker 6: It looks like there we should we should get some
night vision sometow this is this seems useful.
Speaker 2: But anyway, kind of up in the left around that corner.
There seems to be another hallway that you can kind
of see. There's another guard sitting awake at a table
and chair, and right directly ahead of you, to the
right of that is a big set of double doors.
I want to go ahead and pause here for a second.
Of course, hand licking, Sir Hogan, are you guys still
just waiting? What are you guys doing?
Speaker 1: I wish to follow. I'm okay, like, go in the
room that they like, the room they started in, and
I'm guessing I can see the door now or am
I do? I not know? There's a secret door.
Speaker 2: You don't know they closed it behind them.
Speaker 1: Well, I want to go in this Maine, hold on me,
move my character. I want to go in here and
be like, uh huh, well all right, well I don't
see anything, all right, then go back.
Speaker 3: Sir Hogan is walking around talking to each patron and
if he if they know enough about him, he discreetly
tells them to leave. I love that.
Speaker 2: Okay, does he know what he's doing?
Speaker 3: I don't know?
Speaker 8: Does he?
Speaker 1: I feel like he would know that because he's been
with he's been with Croken for so long, he would
know what he's doing. So I want to walk over
to him. And I see him talking to a patron
I suppose as he does, uh, And I want to
pull him aside and be like, hey stop, man, we
need people to get caught.
Speaker 2: They're loyal fans.
Speaker 1: They're not loyal fans. They just know enough.
Speaker 3: Do you even know?
Speaker 8: You know?
Speaker 1: I know You've asked me trivia once a week and
I know every answer during our camp nights.
Speaker 3: Back and I used to win back in eighty nine.
Speaker 1: Ask that again?
Speaker 3: What richly moved her? Use to get the belt in
eighty nine?
Speaker 1: Trick question? You kicked him in the nerds?
Speaker 3: You do know me? I give him a fist bump.
I say, all right, I'm gonna go get the manager.
Speaker 1: Wink wink, Sir Hogan, I swear to the old Man's gods,
if you get any more people out of here, I'm
gonna do something outrageous.
Speaker 3: No no, no, no, no, no, we gotta it's for the framing.
Wink wink.
Speaker 1: Oh, okay, I want to follow.
Speaker 2: I'd like to say, I love how you guys are
framing one of the operators of the operation.
Speaker 3: All according to plan, All right, So yeah, I want
to walk back over. No, actually, I'm gonna turn them
all right, here's the deal. That room that couches Or
and Larry walked into. Should we get him in there
and we knock.
Speaker 1: Him out or hear me out?
Speaker 3: We do a little framing.
Speaker 1: Well, if he's passed out, though, they'll know somebody did
something and they'll go look at Oh, hear me out?
Speaker 3: So you did drink him.
Speaker 1: Sir Hogan, hear me out. We go in there, we
knock him out cold, we leave him in there. And
then when they asked, say, we heard some riff raft
from a kid that was yelling war that was in
on this plan and his boss, Primal whatever his name is.
We're working together and they own this place and he
was the manager.
Speaker 3: Easy. Oh man, it's much so want to which you say,
hate Randal Primo. He was a wrestler and I can't
break it, dear gladiator code.
Speaker 1: I heard he said you had a small tally whacker.
Speaker 3: It is average for a due.
Speaker 1: But listen, that's also part of the gladiator code. You
made me read it when we first met, remember, and
you don't talk about each other's tallywhackers. So he broke
the rule first. It's only an eye for an eye
and then it evens.
Speaker 3: The score, this score when I got his hat.
Speaker 1: No, he challenged you, Remember he challenged you him? Actually,
can I try to cast deception?
Speaker 2: Asked deception?
Speaker 6: I cast gaslight?
Speaker 1: Can I do deception trying to convince Sir Hogan Randall
Savage or whatever, Randall.
Speaker 2: Primal that for legal reasons?
Speaker 1: Yes, of course. Can I try to convince Sir Hogan
that Randall Primal starts.
Speaker 2: I mean, I'm not gonna make y'all unless you want
to cast a spell. I'm not gonna make y'all roll
against deceiving in that sort of manner.
Speaker 1: Okay, just Sir Hogan.
Speaker 2: Because that would be a perception.
Speaker 1: Sir Hogan, hear me out. What if I do it?
So I don't you don't break any gladiator rules.
Speaker 3: It seems a little fishy, but I suppose I could
do it for the innocent cockfighters.
Speaker 1: The innocent cockfighters deserve this. We as a the perfect group.
I'd say, me and you are the perfect group. The
other two are the slackers. That's gonna be our group.
Name what we I think we?
Speaker 3: What about Stone Cold Steed?
Speaker 1: Stone Cold Steed is with us, to remember, he's part
of the perfect trio. Okay, okay, So I say we
do that.
Speaker 3: Just scrabbed the guy and then we'll see what happens.
Speaker 1: Yeah, yeah, of course, get him all right.
Speaker 3: So we fistbum and I turn it and I walk
over to this uh manager guy. I said, good, sir,
I do believe I saw some wholigans of conspicuous nature
going that door over there, and I point to the
door in the back room.
Speaker 2: Oh my goodness. Okay, thank you, Hogan. I'll go check
it out anytime.
Speaker 3: Sir, you need some muscle back there. You just sawing
meat randall, didn't you.
Speaker 2: I think it'll be all right. I'll let you know
if I need Okay, okay.
Speaker 3: And then I look, uh, I want to turn around.
I want to point the Hamleck and I want to
give him a clear signal like let's go time follow
that guy, all right.
Speaker 1: I immediately like I want to moon walk back like
backwards towards the door to make it look least less conspicuous.
Not moonwalk, but slowly backwards, okay, until Sir Hogan catches
up to me and then we go through the door.
Speaker 3: I'm like, I'm like a little behind because I'm trying
to act inconspicuous.
Speaker 1: Okay, ready, sir, hoga to the door.
Speaker 2: Is the door is closed? He closed it behind him.
Speaker 3: Okay, I want to look at I want to look
at uh hahm looking be like we gotta knock him out.
So let me do this. Do your magic might kill him?
Speaker 1: That okay?
Speaker 3: All right? So I say on the front and I
go through, and I go through the door.
Speaker 2: Hey, and what's see? There's a desket on your left.
There's two doors off on the right along the wall.
There's a partition wall. In the middle. There's a door
all the way to the left that you can kind
of see. He goes into an office. But you do
not know what's around the corner.
Speaker 3: Crap, I lost him? You do not.
Speaker 1: Ken, okay Hamlike.
Speaker 2: You do hear door? You do hear a door open
from around that partition wall. So hello from uh from
around here?
Speaker 3: Okay, yes, okay, sorry, creep back here right by the
wall so you can't see me. Okay, And I want
to uh look at sir hamlick and be like, make
a noise.
Speaker 1: Okay you do.
Speaker 2: As you approach this wall, you do hear a bunch
of chickens clucking.
Speaker 1: Okay. So I'm going to uh pull Gertrude off my
back for a second and lift her up still in
the bag and just squeeze her a little bit because
I know that like tickles her and she starts squawking
in a laughter.
Speaker 3: Good by the wall, hamlet.
Speaker 1: Okay, that did not seem to work.
Speaker 2: Yeah, you get the sense that between all the chickens
clucking wherever that's coming from, it's kind of hard to hear,
you know, another chicken clucking.
Speaker 1: Okay, okay, So what I'm gonna do is, are they
do we know if they're like walking around or we
just hear them?
Speaker 2: You just hear them right now?
Speaker 1: Okay, Can I pick my head around the corner just
to see.
Speaker 2: Like yes, thank god. You peek your head around the corner,
you see just a table and chairs. It's kind of
an empty room from most part, but there is a
door that leading back to another room where you can
see chickens and cages clucking kind of going about. The
door has opened, and you do see a shadow moving
around in there.
Speaker 1: Sir Hogan, We've got to free the chickens.
Speaker 3: It's go dump son, and when you walk over here,
we go this and we want to we want to
bust down the door Ubi style.
Speaker 2: It's already opened.
Speaker 1: We still want to We want to kick it open
even farther.
Speaker 3: I closed it so we can hit it open.
Speaker 2: Ask you to get to close it. He starts walking back. Oh, Hogan,
what do you what are you doing here? I said
I didn't need you back here, buddy?
Speaker 3: Can I uh? Can I shove the door open right
in his face so it hits him? Okay? Yeah, go ahead, hard.
Here's a question. Can I use a door as an
improvised weapon?
Speaker 2: Sure? Go ahead and roll to attack.
Speaker 3: Oh yeah, keep closing my character sheet on accident? All right,
improvis a weapon? I got a ten.
Speaker 2: All you needed was a ten. He is just a commoner.
Go ahead and roll diffage.
Speaker 3: Do I still have him bolton on? No? Okay all
the way?
Speaker 2: Are you doing to kill or to knock out?
Speaker 3: To knock out? To knock out? You know, just want
a door on the knog, you know, just a little oh.
Speaker 2: Just so you know you almost killed them outright via
the damage.
Speaker 3: It is just.
Speaker 2: Hogan, what do you pull? This falls over onto the crates,
The chickens start going crazy, and.
Speaker 3: Then I want to slowly walk in and he's like
coming down a conscious essay, well, well, oil manager looks
like we got you and handed.
Speaker 2: Leading his blood shrickling down from his head from where
the completely unconscious, Uh, chickens going crazy. You see, this
is just a room full of crates of chickens. It's
what is this? You do notice there's one cage off
to the right that looks a little different than the others.
And you look and it's not a chicken. It is
just like a white goose. Okay, And on the it
seems has its own special lock on there and it says,
do not interact.
Speaker 3: So I, uh, do I have a rope to tie
up this? Uh? Yeah, sure, sure we tie him up,
and I like pushed him on my back. But we
see the box and I look at a hamele lick
and I say, we give I give him a bro
look like we both know we have to interact with this.
Speaker 1: I want that goose. We need the goose.
Speaker 3: We need the goose. So I started walking over to
the goose box.
Speaker 2: Uh huh. All the chickens are still going crazy. Some
of the crates are starting to shake over because the
chicken starts fluttering. This goose looks completely calm, just looking
at you.
Speaker 1: Okay, can I try feeding it with my chicken seed.
Speaker 2: Because you kind of reach out world animal handling check
for me?
Speaker 1: All right, I got a four four?
Speaker 2: He nips your fucking palm, but he's going for the food.
Speaker 1: That wasn't as bad as hand the chicks first bite.
I like this guy already.
Speaker 2: Kind of pull your hand out, you kind of shake it,
and he kind of reaches his head out one of
the slots in the gate and just sticks his hand
his head into the pocket where he saw you grab
it from. Huh. And as he pulls head his head out,
you do see he grabbed one of your coins of
gold and brought it back and brings it back into
the cage with him.
Speaker 3: Do you feel the big pocket? How I try and
reach it and get the coin back?
Speaker 2: Uh, go ahead and make a I guess it'll be
an athletics check. Get a living he would have gotten
thirteen not because he used acrobatics instead of strength, I
should say. He kind of just pulls it back towards him.
And at this point you kind of notice there are
there multiple little piles of gold and just other like
nice things right behind him.
Speaker 3: H you quite the thieves don't.
Speaker 1: You, sir, Hogan, we need this goose.
Speaker 3: We need this goose.
Speaker 1: Let's get the goose.
Speaker 2: Talk to you to her, and you turn back around
to that. You notice he has a set of keys
in his bill, and he kind of reaches out gets
the pad luck.
Speaker 3: All right, the goose unlocks himself.
Speaker 2: Yes, he locks himself.
Speaker 1: Can't okay, And.
Speaker 2: He just kind of walks out and then starts to
go around the corner, backway away from you.
Speaker 3: All okay, he's I. Uh, I set the manager down
in the goose cage.
Speaker 2: Uh huh?
Speaker 3: And I take all.
Speaker 2: You cramp him into the goose cage?
Speaker 3: Yes? And can I take all the golden stuff out? Yeah?
Speaker 2: Sure you get uh forty five gold total?
Speaker 3: Awesome?
Speaker 1: Is there more in there? Or is it that?
Speaker 3: It?
Speaker 2: I that's that's about it.
Speaker 3: Okay, I shut the goose case, put the guy in there.
Do I need the keys to lock it? Yes?
Speaker 2: It is just a padlock.
Speaker 3: Okay, I'm going to untie the manager man, and I'm
gonna like tie the door up the cage to the cage.
Speaker 2: Can't help it, all right, h You do so, and
then you turn back around and you don't see the
goose anywhere. All of a sudden, the door shut straight
behind you, and you hear a.
Speaker 1: I want to look at sir and be like, this
isna hold on, I want to look at.
Speaker 2: Like we're gonna plause with you guys for right now.
Speaker 1: I'll talk before that, sir, hogod. This is I'm ashamed
to say this. This is the second time I've been
locked into a room by a goose.
Speaker 3: I have pasted goose trauma, and I'm very terrified right now.
Speaker 2: All right, So back to Larry and Beltriz are what
are you guys doing at this moment? Back there's that
guard around the corner down the hallway, and there's these
double door.
Speaker 7: Stepped over here with me, so we can get in
the corner where you.
Speaker 6: Can bets breathing quiet, okay, okay, okay, So we step
away from the you know, the guards that are sleeping
in the guard this gardening back to the hallway, standing
over the body of the dead guard, the horror mutilated.
Speaker 2: Yes, he's gone gone, yeah.
Speaker 6: Yeah, no, I I don't even think he has much
of a head left. I I did point blake match
of missiles. You know, it's not not a whole lot
of ways to make that's a non lethal point blake
match missiles dome. But you know, human trafficking, so I
don't feel bad about it. Okay, Okay, so Larry, we
have some options here. We're the eighteen, right were the eighteen?
We're gonna smart ones? Okay, how the so it might
be getting to the point that we might consider going
back and dragging the two damasses over here to help
with the whole you know, clean up. And he uses
parentheses around cleanup because that's a lot of guards. That's
you know, we we'll only get lucky so long.
Speaker 8: You know, if we go past back the prisoners, aren't
they gonna wake the guards up? Or well, because we're
gonna they're gonna think we're leaving.
Speaker 7: That's true.
Speaker 2: Well, we can risk did you get the keys yet?
Speaker 6: He's goes around the hall almost just a couple more rooms,
but I think we're close.
Speaker 7: There's quite a few guards.
Speaker 2: So anyway, please, I'm scared.
Speaker 7: Okay, you've got a good point. You've got a good point.
Speaker 6: Alternatively, Uh, there's a lot of guards sleeping. But there's
a lot of guards sleeping. If you know, to thin
the numbers, we could, you know, try and murder them.
Speaker 7: In their sleep before you know, they get woken up.
Speaker 6: And alerted, and that way we only have maybe that
guy to deal with, and everyone in the sleeping room
will be dead because I have a dagger. You have
a giant fucking clave. I mean, Jesus Christ is like
word twice the size of you. You know, it's like
we just slip the throats, you know, it's like, no
verbal components, no smet, just a good old dagger in.
Speaker 2: A lave by one one of people in cold blood though.
Speaker 6: I mean, they're human traffickers, so I mean, yeah, yeah,
you're right. It's like, I'm like, wait, is the case
affecting him?
Speaker 3: No?
Speaker 6: No, they're human draft grows. So it's okay, right, right,
the chaos isn't affecting us, right, No, no, couldn't it
could be. No, yeah, we're doing incorruptible yeah yeah yeah.
Speaker 9: Yeah yeah yeah yeah yeah yeah yeah yeah.
Speaker 6: Okay, okay, so we could do that. We could probably
make it past the guys, say we know where the
keys are, or we're gonna get more help. We're gonna
get the guards. I mean that's true. We're gonna you know,
that'll probably keep them quiet and then we can have
two more people, or we can try and take the
rest of our ourselves.
Speaker 7: What do you think. I'll leave it up to you, Larry.
Speaker 8: I feel like we've left the other two along alone
too long.
Speaker 6: That's a good point. Also, they might already be dead.
So we've been they've been alone for like ten minutes.
They might already be gone. We could be going back
for nothing. I give it like a fifty to fifty shot.
In fact, I bet, like ted Gold, at least one
of them is either unconscious or dead right.
Speaker 9: Now, you know, So what, let's let's just see if
we can handle it.
Speaker 6: You want to, okay?
Speaker 2: So you know your emboldening bond will be ending soon
because he has been taking going through down here.
Speaker 6: That's true, all right? So all right, well, I'll see
do you want to try and jump the one guard
that's awake, or try and thin the herd or beforehand,
let's stin the herd first and then we'll go.
Speaker 7: After the awake guard.
Speaker 6: Okay, So we'll slowly sneak into the sleeping quarters. I'll
wait for Larry to draw, and you have a what's
your Maine weapon of gleave? Morning star, morning star, and.
Speaker 2: I will say if you guys are now going to
be sneaking into the chambers. I will require a new
self check. Okay, you guys pause to bake this whole plan.
Speaker 7: Are okay?
Speaker 6: In all fairness, you're much stealthier than I am. I
could actually stand by the door and just send a
magic missile and if anything goes awry, because you seem
really fucking stealthy with you also have boldly bonds, so
plus a D four if you want it, you know,
for funzies.
Speaker 2: Yeah. Also note, just so you guys are aware, once
you kill one, unless you can magically do it very silently,
you'll probably wake up the others.
Speaker 6: Oh I mean, oh twenty seven stealth was melee kills
trying to be quiet the.
Speaker 2: Morning star to the skull. It may make a bit
of a squish and a thud on the bed. I
am trying to help you whenever. Ice shouldn't be No, No,
that's fair, that's fair. Do you have like a long
sword or sword? Larry something that se throats?
Speaker 9: I don't have any sword. Can I just like take
your dagger?
Speaker 3: We could?
Speaker 6: I don't know if that's gonna be enough.
Speaker 7: Damns.
Speaker 6: Wait a second, what about the DM question, like cross
both the quick thunk the light cross both to the neck.
Is that loud?
Speaker 2: If you like put them down feet you'll hear the.
Speaker 7: M all right?
Speaker 2: Well, and does it make at least a little noise
to reload?
Speaker 7: Mm hmm, that's fair.
Speaker 6: That's fair man.
Speaker 2: What did you what did you do?
Speaker 6: A short sort of long sword? Next time we go out,
this is that's fair. The dacker might.
Speaker 8: Try to steal one, but I didn't get it.
Speaker 6: Wait a second, what the equipment of the guy that
we just killed?
Speaker 2: Does he have a short swor long sword, a scimitar?
Speaker 6: You're bringing back the scimitar.
Speaker 3: Let me go grab that.
Speaker 6: So I bring Larry the scimitar of the dead individual, like, okay,
just because you know, the scimitar slice across the throats,
you know, slating throats, and that'd be pretty quiet.
Speaker 2: Yeah, okay, okay, that's what you guys are gonna do.
Speaker 6: I think. So I will stand about in the doorway
so I can have a kind of sight line so
I can do a quick spell if things go really badly.
But in the meantime, I will just try and be
within thirty feet of Larry, not actually entering myself, just
kind of peeking in.
Speaker 7: Keep an eyelned.
Speaker 2: Okay, best of Larry, you're natural twenty. I'll still count
that towards your stealth. You begin to approach, do you
just go to the to the first guy? Yeah, okay,
you go. I'm gonna go to the foot of his
bed or right next to.
Speaker 8: Him, right next to him, Okay, yess And then what
what's this?
Speaker 9: What do I need to roll?
Speaker 2: Since well, right here is where we're going to end
it for now, and we will get back to this
at the start of the question. All right, that's I'm
excited to see where this goes.