Speaker 1: Hello, patrons, Thank you so much for joining us today
this evening. Whenever it is you're tuning in, it is
us Dragon's Great Gaming, and you are joining us for
episode fifteen of Tales from the Old World. We are
winding down to the wire here, nearing the end of
the campaign. We are most likely going to be at
our finale next month, pretty much can guarantee that. So
I'm going to see what happens as we get towards
the finish line. Here. You're already subscribed and listening and
joining the Patreon, so I don't have to go through
that nonsense. Thank you all for your support and everything
you do for us. We'd really appreciate it. Anyway, we
got some cool stuff planned for tonight, but as always,
we'll go around the table real quick. Tell us who
you are, who you're playing, and anything exciting you want
to tell the listeners since a last week left. We'll
start it off with Mike. How are you, my friend?
Speaker 2: Doing pretty well? Enjoying the nice weather and occasional hail
storm we're getting.
Speaker 1: But where are you out about these days?
Speaker 2: I'm living in a wooddale. Oh okay, yeah, it just
has like hale here. The other day, just kind of randomly.
Speaker 1: Oh that is random.
Speaker 2: Were playing off today? Still our favorite resident hunter Trapper.
Speaker 1: You're a little on the quiet side, Mike, and I've
got you cranked up to full volume. Can you that's
with that on your end?
Speaker 2: I think I'm always on full.
Speaker 1: Oh, there we go. That's a little better. Okay, all right,
and then next we have oh, who's on my list?
Here the frog?
Speaker 3: Hey, the frog. I'm playing Horst as usual. I guess
updates for me. I don't have too much groundbreaking news,
but been enjoying the the weather as well, getting a
lot of bike riding in, although I kind of have
to fix my brakes. If anybody cuts me off, I'll
hit a car.
Speaker 4: Probably nice.
Speaker 1: Stoppings for you know, for pansies.
Speaker 3: A small rabbit tried to throw itself under the wheels
of my bicycle the other day. That was briefly shocking,
as they do.
Speaker 1: I had a rabbit do that to my car once.
Speaker 5: That's so fun the rabbit. Yeah.
Speaker 3: On the plus side, having somewhat dodgy breaks means that
there's no chance of in an emergency stop you flipping
yourself over the handlebars of your own bike, which is
sometimes a problem if you overtune it or I mean, yeah,
very true.
Speaker 1: All right, and how about Ben welcome back?
Speaker 5: Yes?
Speaker 6: On my end, well, I'm going to be a dad again. Well,
let's go back a little bit. I am playing all right,
we're playing Richter here. Richter is pretty pissed off given
the fact that he is freezing and hasn't been able
to fire this weapon that almost killed him. So we'll
see how well that goes today. But on the personal side, yes,
I'm going to be a dad again. That is indifference
in my voice here because I'm not sure how I
feel about that, But nevertheless, I am excited. It'll be
a boy. In terms of games, thank you very much.
I am replaying Mass Effect again. Oh man, it's you know,
it's it's kind of like an annual ritual for me.
I re download the game and I power through the
all three games, only to be disappointed again once at
the end. But it's epic all the way up to
that point. I'll tell you, they really did a great
job all the way up until that final decision, and
I wish I could just I probably should just stop
playing the game at that point. I don't even get
to the decision right, Yeah, just never make that final decision.
Speaker 5: Ye.
Speaker 1: Have you have you played the was it the extended
cut of the ending?
Speaker 6: I did? I did this time. I'm going full a
hole mode. I Am not giving it a crap about it. Anybody,
everyone's gonna die, and you know, we'll just see how
it goes.
Speaker 7: All right, Now, most important questions your who's your hookup?
Speaker 6: So all right we go Liara Miranda Leara again in this,
in in this.
Speaker 5: I will stand for this Harrison.
Speaker 1: I mean in the first game, because she's the only
alien you can bang.
Speaker 6: But yeah, but I'm gonna go Jack and Miranda in
the second game. Yeah, if you're if you're going to
be a jer got to go with Jack. Well, yeah,
but I can get both of them in. Plus uh,
the the woman who's my not my helmet assistant on
the right, Kelly Chambers. Yes, I can get her in,
so you can get three in that in the second
play through.
Speaker 5: Going for the achievement.
Speaker 1: Are you playing in the Legendary edition?
Speaker 6: I am yes.
Speaker 1: Have you played through the Legendary Edition yet? Is it good?
Speaker 6: Yes? It's uh, it's enjoyable. Do not play If you
have have not played Andromeda, Do not play it. I'll
tell you.
Speaker 1: I played Andromeda and Drameda is fine.
Speaker 6: Oh that was horrific for me. That was just me.
Speaker 1: Did you play it on launch when it was all
fucked up?
Speaker 6: No? I waited a couple of years then I played it.
Speaker 1: I waited. Man, it's it's fine. It's a it's a
fine game. It's just fucking I think it's tried too
hard to be Mass Affect. You know, the original stuff,
and it's a little carbon carbon copy in some regards.
But man, Jim was cool.
Speaker 6: And oh no, I just I don't disagree with that
same I don't disagree with that. I thought the story
was pointless and not well put thought out. I also
thought that the it was overly complicated to configure your weapons.
It wasn't necessary. It barely had any input for me
towards the game, unless you really wanted to meta hard.
Speaker 1: I don't even don't remember. Anyway, we're probably talking about
this for too long, but anyway, Mass Effect's fucking great
and if you don't like it, you're wrong. It's not
one of the greatest soundtracks ever, and it's one of
the greatest games I've re made. And the multiplayer was
fucking fun as shit. So and if you disagree, you're wrong,
So go rethink your life. Uh. Who do we need
to hear from Kyle? I think maybe?
Speaker 5: And yeah, sure we can go with me.
Speaker 4: So the same time, I'll just couse everything.
Speaker 5: Yeah, Hi, it's Kyle. I will be playing blaz the ogre.
Kelly is the best.
Speaker 6: Uh.
Speaker 5: And yeah, I don't know.
Speaker 7: I've been doing some I've been doing some Peyton So
getting back into the group of things.
Speaker 6: So that's that's the personal stuff.
Speaker 1: Excellent.
Speaker 6: What are you painting by? Boy?
Speaker 5: I am working on a.
Speaker 7: Still like basically just a sunset right now, but just
finished a project for someone.
Speaker 6: Oh so not models.
Speaker 1: We're talking like I was gonna say yes, I guess no,
I'm not heah No, this is canvas stuff.
Speaker 7: I haven't I haven't gotten into figures just yet.
Speaker 1: Trump all right, Sean, finish us off here.
Speaker 4: Yeah, I'm Sean. I'm playing Ragny.
Speaker 6: Uh.
Speaker 4: He's the dwarf slayer who is maybe gonna die if
he jumps into the water because he can't swim. We're
gonna probably not do that. I ordered it like a
phone giant about a month ago. When I finally came
in so I'm gonna be building and painting that and
kind of excited because it's a cool looking model on
the images I was sent. So now we're just gonna
hope that the building process is not asked like some
of the other models I've gotten. Is resin or plastic Yeah,
it's like the three D printed material.
Speaker 1: Okay, gotcha?
Speaker 5: Cool?
Speaker 4: I think that's I don't know, I think some kind
of resin.
Speaker 1: Resin, plastic, plastic in.
Speaker 4: Yeah, like the plastic blue doesn't work on them, but
I have super clue so that that generally works pretty well.
Speaker 6: Cool man.
Speaker 1: I can't wait to see it, just to see what
the model looks like. That'll be cool. Yeah, pretty dope. Yeah, awesome. Yeah. Well,
I'm the great unclean one, your host and GM real fast.
I've been cranking on my tail four gamers army as well,
Gonna have a lot to show off this month. Managed
to bust out ten Chaos Hounds in like under a week,
and I just got their basis yesterday, so we're gonna
get those done hopefully this weekend. The Chaos Knights are
almost done, the fucking month long unit that never wants
to get finished. Way too many details on them. Stick
with old chaos nights. What else do we have? Started
a scaven campaign in Total War playing as Clan Mulder
and Thropp the unclean with his flesh laboratory and man.
Scaven are tricky to figure out, but they're one of
the most rewarding armies I've been playing. I cranked it
up to very hard. I've only done one very hard
campaign before hoping. You know, I did hard mode for
the cast Stwarves. It was just it was like a cakewalk.
So I need to challenge myself a little bit. So
that's been cool, slapping kids love left and right across
the Northern Continent. And what else have we been doing? Oh,
I've been I rewatched the first season of Walking Dead
and I'm on the second season now, and those first
episodes are so good seas I forgot like and dude
like man, I I wish they would have somehow squeezed
more of Shane onto the show because going back and
watching his slow devolve into like a bad guy. I
don't even know if we'd say a bad guy considering
how things end up at the end for everybody else,
but like, you know, it's it's heartbreaking.
Speaker 5: Man.
Speaker 1: There's some really like strong scenes with him and Rick
that are like, man, like he's still his friend, he
still cares about him, but like he sees the world
a different way, and it's just it's so good even
even without the original showrunner in season two. Season two
is still cranking it, like yeah, and the whole Oh
it's boring, nothing's happening. They're searching for Sophia. Totally disagree. Man,
The pacing is fine. Every episode is awesome.
Speaker 4: So yeah, I really like John Burnhaal as an actor,
so I've enjoying Yeah and Punisher yeah crush.
Speaker 1: So uh yeah, I've been doing that and uh, working
on all sorts of RPG stuff for the channel. So
and today the rules for forty K were released by
GW so I haven't had a chance to read him yet,
but the full rules are available to free to download
on their website so uh, and we do know that
the official release is sometime this month in June. So
then I haven't seen a release date yet, but the
core box uh and all the indexes should hopefully be
out this month. So I'm gonna start cranking on our
next tail of four gamers pretty soon too, So lots
coming on and as I said, this is uh, probably
gonna be one more episode after this, and then we're
going to be moving on to a new campaign with
some new cast continuing some Warhammer. As it seems our
fans and followers out there, Warhammer is definitely your drug
of choice right now, which I don't disagree. It's a
good one to pick, so, but we're gonna finish this
up first. So a last we left, it feels like
it's been longer than a month, even though it really hasn't.
You guys had successfully broken the Twins out of the
custody of the Temple of Sigma and Uber's Reich. You
ended up having to split up as you made your
way to your escape boat since the Ogre could not
fit down the manhole cover, so blaz and Horsed stayed
above ground while the rest of the group went into
the sewers. After some pie eating and chasing and fleeing
and sewer dunking, you all eventually made it to the docks,
got on board the ship that Stiegler had arranged for
you guys, and made your way out of the city
without raising any other alarms other than you know, killing
a Reich's guard and several outdoor soldiers. But anyway, you've
escaped Uber's Reich and you've made your way east on
the river of Toyfol towards a town Callan it's called
lech Leh and yep, I'm sorry l e c h Echchy.
It's suppost taking about a day and a half to
two days to get there by boat, and then you
have a journey of unknown distance north on foot to
get to or should say on land, to get to
Stirlick Manor and get the twins back to their family.
On the way there, the rain continued as a heavy
downpour after the day of the escape and your first
day on the river, leading many of you to be
very cold and uncomfortable. But after some negotiating and gold
changing hands, everybody got some fresh changes of clothes got
to warm up, aside from Blaz, who's too big to
fit down in the cabin, but he's found a nearby
tarp to keep himself relatively dry. And eventually the next
day you came across a small fishing skiff with three
people halfling and two humans that were fishing and were
attacked by these massive creatures called reich eels, and after
some debating and arguing, you convinced the captain to get
you guys closer to try to help these three fishermen.
Their ship has currently been damaged and is taking on water.
One of them, I believe, has been bitten on the leg.
And you guys were basically about to open up some
opening salvo fire, but most of that was too little
effect as most of some of you don't even have
range weapons, and those of you that do either missed
or we had Richter's blunderbuss misfire due to the rain.
So that is where we are. We are in the
middle of a combat here, So we're gonna start right
off with a the fights. If everybody would please add
themselves to the initiative track, I'll give all the fishermen
the same initiative here. Crank up some combat music and
get to it.
Speaker 4: Chris, because I'm using a slow weapon, I just go last.
Speaker 1: How that works.
Speaker 4: Slow weapons are in wiel Dane heavy, making them difficult
use properly. Characters using slow weapons always strike last in around,
regardless of initiative order, so I don't I don't know
if my attack just goes last and I can do
other stuff, or I just would assume I go. It
says strike last, but I would assume that me and
couldn't last.
Speaker 1: Right, is that your warhammer? Let's see.
Speaker 7: Yeah, I think the Warrior priest from Gail's guys, he
had proved for it. Yeah, man had to go last.
Speaker 1: Well, I think what I would say, Sean is you
should roll your initiative and if you decide to attack,
you go last. But if you want to do something
other than attack, you would keep your regular initiative value. Okay,
so we'll keep you there at the seven. I think
we're missing someone on the initiative track.
Speaker 6: Oh wait a minute, or Richter didn't roll for mem.
Speaker 1: Put yourself on the initiative trackers.
Speaker 6: Music cut.
Speaker 1: There you go, pop this out, put it over on
another screen.
Speaker 6: So yeah, why.
Speaker 1: Wow, dan Son, there's a ten right there? Bro? Nice roll?
Speaker 6: Yeah, I mean, is my blunderbuss work yet?
Speaker 1: All right? So let's do this?
Speaker 5: Yeah? It working?
Speaker 1: Okay. So the two reich eels, one of them has
basically attacked the boat and struck it. It's now taking
out water. The other reich Eel is attacking the crew.
They are fending it off with an oar and like
a fishing spear. One of them got bit in the leg,
but they managed to kind of fend the thing off,
so it's no longer trying to drag the guy into
the water. But obviously he's hurt and the creature is
still going. So this one here, I'll put next to
the fishermen. That's the one that's attacking them. This other
one is the one that's just attacking the boat, so
to speak. Now, unfortunately you guys are not I guess
I should roll for your captain here too. Let's uh,
I'll tell you what. We'll put this guy on here
and this will be the captain's just so we have
an initiative for her as well. Okay, so that's when
the boat will go at initiative ten, so initiative seventeen. Richter,
you're at the top of the list here. Now, you
guys are not obviously within melee range at this point.
It'll take at least one round for the captain to
get the boat close enough for you guys to attempt something.
So what would you like to do?
Speaker 6: You're saying the bunderblust does not work right at this point.
Speaker 1: No, it is misfired, the powder is wet, it will
need to be reloaded.
Speaker 6: All right. I'm going to take my turn to reload then.
Speaker 1: Okay, So reloading this game is an action, and your
weapon should have a reload value on it. It'll say
like a reload one or two or something like that.
Speaker 6: I just look that up.
Speaker 1: Whatever that number is is how many success levels you
have to get on a ballistic skill test. So it
could take you multiple turns to reload a gun because
they keep inline. These are old school black powder weapons
that take you know, you gotta pour the powder, you
gotta pack it, you gotta you know all that shit.
So I don't know what a blunderbuss is off the
top of man.
Speaker 6: Reload two.
Speaker 1: Okay, So you make a ballistic skill test and you
need at least two success levels, and if you don't
get enough this round, you can do the test again
next round. And if, like, if you get one this round,
then you only need one next turn. So they do
kind of stack as long as you keep trying to reload. Also,
everybody be sure you reset your fortune points to whatever
your maximum fait points are if you have not already
the gold goose egg. Oh love the goose egg.
Speaker 6: All right, So hopefully we roll really well here, just
straight up right, you're not gonna give me any boosts
because you don't want to watch this get fired, is
that right? Okay, all right, let's have fun today. Great.
I don't want to get the GM involved in this.
Speaker 1: Oh yeah, get the dirt deals ready, bro. Well that's
a negative.
Speaker 5: Five first one.
Speaker 6: Yeah, well, well we're going to roll for fortune.
Speaker 5: Go right off of that.
Speaker 1: First roll tonight. It's like Brian never left.
Speaker 6: Okay, all right, well it didn't matter so yeah, well no,
wait a minute, that's a full that's a corruption point,
and that would put me at five. So that would
make me five of five, which means that I.
Speaker 1: Get corrupted when you surpass it. Let me double check
that it's.
Speaker 6: Okay, because if that's the case, then I'm taking it.
Speaker 8: I think.
Speaker 7: I think you can butt right up to it because
I have multiple characters who have done that.
Speaker 1: I think so. But let's just double check really quick. Corruption.
Speaker 6: Well, you know what we're going to be going in
a month, so we're taking it.
Speaker 1: Oh hell yes, oh no, back to a negative five. Wow, Wow,
that sucks. Let's see see gain a corruption point, which
it should have automatically done and yeah, so if you
get more corruption points. So if you're at five of five,
you're fine, but once you go past five, then that's
when you have to test.
Speaker 6: All right, Well we blew the whole load here at
the beginning.
Speaker 1: Oh okay, so you can see Richter, it's your first
time trying to use this thing. You really don't know
a whole lot of what you're doing. In the midst
of a fight here, you're forgetting what to do, and
with the rain, it's gonna be very difficult to try
to get this thing reloaded and hope that it actually fires.
So you're just here like spilling powder on the deck.
A shot is like, you know, spilling out of your hands,
all that sort of stuff.
Speaker 6: So it's all could have been solved at the GM
got involved.
Speaker 1: All I'm just saying, do you actually have ammunition for
your blunderbuss, because I don't have any selected.
Speaker 6: On your I do I don't. I need to select it,
then I will select it.
Speaker 1: Chris, Right, Okay, well that was initiative seventeen. Arn't If
you're next to fifteen.
Speaker 2: And both of these eels are currently about the same
distance from.
Speaker 1: Us, yes, yeah, they're both right on top of the
fishing skiff.
Speaker 2: I'm gonna shoot a sling at the one that's attacking
the boat, not the people.
Speaker 1: Okay, So for range, you will currently be at what's
the range your sling? Fifty yards? Okay, Yeah, you're within
a short range. So make sure it's giving you a
plus twenty because it'll it'll try to calculate based on
your token here, so you might have to override it.
Speaker 2: Oh how would I even look for that?
Speaker 1: When you go to roll and the screen pops up
with like all the modifiers, just make sure the modifiers
are correct because it might try to give you point blank,
which is plus forty.
Speaker 2: Okay, I've getten like zeros across the board for that.
Do you have the thing targeted?
Speaker 4: I just like click it right double right click on
the enemy.
Speaker 2: Oh, double right click.
Speaker 1: Okay, yeah, there's a purple slick there.
Speaker 6: You go.
Speaker 2: Yeah, it's giving me plus forty. Okay, so change it
to twenty.
Speaker 1: You got it? Yep.
Speaker 4: Well, it's also like a pretty big target, a.
Speaker 1: Large target, so it should be another plus, so it
should be a total plus thirty.
Speaker 2: Okay, all right, got it?
Speaker 6: I heard a horse in the music here. It's not
very immersive when we're in the mood to see.
Speaker 1: Three. There's your immersion right there, buddy. Nice, Yeah, I
aren't if you are so good with that fucking thing.
All right? Uh what is that fifteen damage to the
big monster? That's good? Does it have any armor?
Speaker 5: Yeah?
Speaker 1: Sort of? Hold on, we need the calculator for this one, guys.
It's me running a game, of course, I need a calculators.
Speaker 2: Even they like a dark deal to get this to happen.
Speaker 1: That's true, okay, not a bad hit, Arnolf. You strike
this thing in the well. It doesn't have a leg,
so probably the body and it kind of squeals in
pain and hisses. It's definitely you've definitely gotten its attention.
Be sure you give yourself a point of advantage for that.
The fishermen on the boat are up next. They are
going to attempt to fight this thing off, so we
will do just melee role here, all right. They score
a hit, stabbing the thing with their their spear, doing
some damage, not a whole lot. They're not the strongest
guys around, but it's not it's not bad. Okay, Horsed,
you're up.
Speaker 6: I'm sure all right?
Speaker 1: You want some other music? You fucker. You can get
some other music. There you go. I'll try I'll try
this one dramatic battle.
Speaker 6: I just I merely just questioned it out.
Speaker 1: So if you saw my music list here, I don't
remember every single song at this point.
Speaker 6: I'm helping the patrons here.
Speaker 1: That's true, doing it for them, all right, horse, what's
it gonna be.
Speaker 3: I'm gonna utter a quick prayer and try to give
Let's start with Arnolf on the blessing of savagery.
Speaker 1: Right, please go ahead and tell the listeners what you
guys roll so I don't have to do it every time.
Speaker 3: So that's not great, I think, yam, I'll kick a
fortune into this one.
Speaker 1: Why not?
Speaker 3: This isn't the best, right, but this is the first round.
We gotta spice sings up.
Speaker 6: Oh that's much better, much better eighteen.
Speaker 3: So that gives me an overcast so I can actually
slap it to two targets. So I'm gonna say Arnolf
and and let's say Aragny. You now both, if you
within the next six rounds, get a critical wound, inflict
a critical wound, roll twice and she's the best result.
Speaker 4: That's pretty good.
Speaker 9: Cool.
Speaker 1: Okay, how long does that last.
Speaker 6: For six rounds.
Speaker 4: Okay, cool, all right, I have to do anything to
roll twice for six.
Speaker 1: He's I think if he targets you, he can actually
target you. Guys with the spell I think we did
the or the prayer. I think we did this last time.
Speaker 3: Yeah, I think this one doesn't have an effect? Or
maybe what if I did it this way?
Speaker 1: Oops? Sorry, that was me. Which one is the savagery?
Speaker 3: Yeah, it doesn't have like apply effect like some of
the other ones.
Speaker 1: Okay, yeah, that's fine, that's fine.
Speaker 3: I think it's because it's a weird one that has Yeah.
Speaker 1: Yeah, okay, well just remember that fellas, give yourself one
point of advantage horse, you did pass a test, and
that brings us on to the reich Eels. Well, the
first one continues to attack the fishermen as it, you know,
is angry that it got attacked. So with its massive
wit what is this cold blooded? What does that mean?
Speaker 4: So they do leadership on three dcents, I choose two levels.
Speaker 1: Yeah, fuck that. This creature is cold blooded and slow
to react. It can reverse all failed willpower tests. Okay,
it's not making a will part test making the attack.
Oh wait no, no, it's giving me an error, but
it's actually showing up in the chat log my bed. Okay,
so I forgot how to play this game. Defensive role
mister fisherman here versus kind of bass doesn't show whatever?
Speaker 4: Who that damn?
Speaker 6: I qualified?
Speaker 1: I put charging guess plus one there. So he does
defend as the eel is unable to hurt him. Oh wait,
you know what he No, he because he would have
negative two because it's a large target and he's blocking.
So the zero he still wins, but he doesn't do
anything other than not get killed. The other one dips
into the water, pops up near your guy's boat, and
is gonna try to take a snap at Arnolf who
shushed him. All right, So Arnolf, if you block with
a melee weapon, well you don't have a melee weapon out,
so your only thing here is to dodge. And here
we go. Oh bag had ninety five.
Speaker 4: Cheese.
Speaker 1: All right, so you can make your defensive role please,
either it's gonna be dodge obviously. Oh that is a
critical failure.
Speaker 2: I suppose I could re roll that one.
Speaker 4: Maybe a good idea.
Speaker 1: Hundred Why that's a first Okay, well, Arnolf almost getting
swallowed alive. Here you do dodge out of the way,
and the thing, it's it's mos strikes the ground of
the or the floor of the deck right where you
were standing, ripping up a couple of floorboards. But you
are unhurt to give yourself a point of advantage, and
the boat, your boat continues to move closer, So you
guys are basically now close enough where you could probably
try to jump from your boat to theirs, or get
in like the shallower part of the water. I mean,
you don't know how deep it is where they're at,
but it's obviously not as deep where you guys are.
But you move up to the point where your boats
are fairly close together. The captain's probably not going to
risk getting any closer because her boat is so much
bigger than there's Ragny.
Speaker 4: Would I be able to attack the one that just
snapped at Arnold? Yes, all right, as the kids say,
bet we're gonna go into a frenzied rage or a frenzyed, right.
Speaker 1: Although technically you will go last if you attack as
your weapon.
Speaker 4: Yeah, all right, but I have to take a will
powered test to go into a frenzy.
Speaker 1: All right, Well, you can do that on let let
Blaze do his turn first here, So Blas, what are
you gonna do?
Speaker 7: Uh yeah, if it's if the your closest to us
is still like snapping, I will also I will also
try and smack it in the face.
Speaker 1: Okay, Oh you know what? Also, arn'toff. You need to
make a fear test because this thing is a large creature,
So I need a cool test. Please, It's only fear ones.
You only need one success level, which you fail, so
you will actually have a fear condition.
Speaker 2: I think that's fair and what I've just witnessed mm hmm.
Speaker 1: Actually everybody on deck would have to take a fear test,
except for Blast because he's a large target. Ragne, are
you immune to fear yet?
Speaker 4: Nope? Well I have like fearless, but it just gives
me plus twenty to my fear checks.
Speaker 1: Okay, so yeah, the rest of you would have to
because once these things move closer to you, m m yeah.
Speaker 4: And I passed with a fighting against the ninety years.
So yeah, ship, I've leveled up my cool.
Speaker 1: You're supposed to be unbreakable, right, So is actually my
highest stats cool test?
Speaker 6: Oh cool? Well, of course not absolutely. I've shipped my pants.
We're going to do this at the moment when I'm
closest to the children and probably kill them.
Speaker 1: All right, give yourself a fear to fear condition and
horst got on here, all right, Blas, you may continue
your turn.
Speaker 5: All right?
Speaker 7: Swinging away. That's a nose. So we're going to re
roll that. Not much better.
Speaker 6: Ship really wait, hang on, let's see where we are.
Speaker 3: Uh no, what.
Speaker 5: Dork, that's what's happening.
Speaker 4: God damn, there we go.
Speaker 6: All right, Let's do eleven damage to the right.
Speaker 1: Arm if you hit, if you don't hit the head.
It's the body on these things. That's how it works.
Eleven damage a okay, uh Richter, we are onto the
next round. I'm sorry, Uh.
Speaker 4: Ragney, yes, all right. So Ragney is gonna work himself
into a frenzy. He has to take a.
Speaker 1: Uh advantage, Blaze.
Speaker 4: If you didn't already, thank you, I would have gotten
a point of advantage for passing my fear test, right correct, Okay, great,
I'm gonna little power this with plus seven. Goddamn nice okay,
and so right now, right, and I'm gonna charge the
creature and try to swing Can I can I reach
its head? Yeah?
Speaker 1: Probably?
Speaker 4: Okay?
Speaker 1: I mean when it's when it's like, you know, above
the surfs of the water, its head probably comes up
to about where the deck is.
Speaker 4: Okay, so can I call shot to its head? Is
what's the difficulty for.
Speaker 1: That night minus twenty for call shut Mine.
Speaker 4: Is twenty okay, Yah, it's not letting me choose the target.
Speaker 5: Okay.
Speaker 1: Oh well.
Speaker 4: A credod no.
Speaker 1: Twice because of the blessing.
Speaker 4: Hold on so slayer. When determining damage, use your opponent's
toughness bonus as your strength bonus. If it's higher, it's.
Speaker 1: Got a block. First, let me see if it can
attack itself.
Speaker 4: Plus three. I mean it tried, So my strength bonus
right now is five. Is its toughness bonus higher than five?
Speaker 1: No? Okay.
Speaker 4: Further, if your target is larger than you and you
score a critical, multiply all meine damage you caused by
the number of steps larger. So if it's two steps
larger times.
Speaker 1: Two, it's only one step larger.
Speaker 4: So then it doesn't change anything.
Speaker 6: Shit.
Speaker 1: Yeah, because you're your medium and it's large, it would
have to be huge. Damn.
Speaker 4: Oh well, okay, so bald shot to the head critical,
So world twice? Uh am I doing a minus twenty
to this. No fuck, hold on, it's.
Speaker 1: Been so long, right, Uh, yes, it would be minus
twenty because it's not at zero health yet.
Speaker 4: Ok So the first one, then for the second one
major nine. Nice man, you know, I know, I don't
really get a choice in this. I mean sixty nine.
Speaker 1: A solid blow to the center of your face causing
blood to pour, gain two bleeding conditions, make a challenging
endurance test, and also gain a stun condition.
Speaker 4: Okay, I mean yeah, I guess we're gonna go with
that one.
Speaker 1: And it does uh three wounds. Okay, so it takes
three wounds from the crypt. And then how much damage
did you actually do? Mmm?
Speaker 4: Let's check. So, because this is my first time using
this weapon, what does damaging do?
Speaker 1: I believe that's one of the ones where you use
the uh you can use either the unit or or the.
Speaker 4: Success Yes, yeah, so it should be. My damage is
a plus eleven, so it would have been four plus
eleven to fifteen plus one for my extra strength sixteen minus.
What's your strength bones right now is five?
Speaker 1: So six plus five that's eleven because the warhammers based
damage six.
Speaker 4: Oh okay, the strength bonus plus six, gotcha?
Speaker 1: Okay, is that's correct? That your character sheet though?
Speaker 6: All right?
Speaker 4: So yeah, we're just gonna get it's gonna be thirteen
damage or okay, this is fifteen damage by the three
success levels.
Speaker 1: Yeah, okay, Uh, you crack this thing in the face,
fangs and teeth go flying, and its head arcs back
in with just blood trailing, and it it looks what's
gonna make its little test your tools an endurance test?
Speaker 4: Yeah, yeah, your own endurance tests. I mean it's a
big monster. So oh it's stunned yep, and it.
Speaker 1: Looks stunned as it is, has no idea what just
hit it?
Speaker 4: Well, what does stun do?
Speaker 1: That's the one way I have to take a test
with the wise you don't get an action next turn.
Speaker 4: Okay, well I will attack it a second time. I
mean for its head again.
Speaker 1: Okay, I gotta give it a stun condition here, because
I think that gives you bonuses when you target him.
Okay I will, or it gives him negatives one of
the two.
Speaker 4: Okay, So I'm good to attack him out, ye, go
for it, all right, I guess we'll Now we're not
going to make a call shot. We're just gonna hit.
Speaker 1: Him against one hundred and ten.
Speaker 4: Huh, goddamn time twenty eight damn.
Speaker 6: Jesus.
Speaker 1: Well it only had four health left, so it is
going to terrorize the high seas no more. As it
slips back under the waves, streaking against the side of
the boat, leaving a big streak of blood. Richter, your turn.
Speaker 6: All right, Well, because I have a fear condition on me,
I'm gonna try to reload this thing again.
Speaker 10: Righting with skill tests, you fucker?
Speaker 1: All right, no dice there, no, all right, Arnulf, we're up.
Oh I think you can take a test now for
your fear as well.
Speaker 6: At the end of your turn, everybody, And that's the
end of each person's turn.
Speaker 1: Sorry, it's it feels like it's been so long here.
Speaker 6: It's been a while since we've been afraid of something.
Speaker 1: Oh yeah, you just you test each round until you
overcome your fear and then you're good. So yeah, you
can take another cool test?
Speaker 2: Is it at the start of the turn.
Speaker 1: It's at the end of your personal turn, all right?
So I don't do it, no, not until you take
your turn, all right, So Richter is still feared. Arnolf,
you're up. You're no longer in combat.
Speaker 2: I suppose I'm just gonna shoot the other giant enemy here,
all right?
Speaker 5: Now?
Speaker 2: Am I still in fear of this one? Even though
it's not the exact one that was like near me?
Speaker 1: In this case? He actually the same type of creature
all figures.
Speaker 5: Yeah, one's cuter.
Speaker 2: Yeah, sixty plus sixty is definitely wrong, right, I mean
I have the two advantage.
Speaker 1: Well, you would you would be at pretty much at
point blank at this range because you guys have closed
in on it. So you should have plus forty for range,
plus whatever other modifiers you have.
Speaker 4: That's that's big. I'm one hundred and eleven. Goddamn, even
what do you guys have?
Speaker 2: That's what I'm saying.
Speaker 1: Okay, so that is how much eleven damage? Okay, get
a couple couple more hits on this thing, damn.
Speaker 2: Let me just deduct that and it should be minus
one success level from fear. I don't know if that
like automatically did it.
Speaker 4: I mean, if you have the fear condition on it,
it probably if you like go to do the attack
again against the creature, it will have There's the little
box that says s L and if it put a
minus one that it applies it.
Speaker 2: You can just check now, yeah one moment, Yeah that
was not applied. Okay, really because the other token was
the one I was technically in fear of.
Speaker 1: No, because fear is a condition, it's not it's not
something whatever that it's easy enough to fix it. Okay.
I gain another point of advantage, though, because you did
hit it, and we're onto the fishermen. Emboldened seeing people
come to help them, they redouble their efforts, clearly not
in fear of their own lives. Oh my god, he
rolls a four.
Speaker 4: God damn.
Speaker 1: I don't think these guys needed your help.
Speaker 4: No, probably not.
Speaker 1: All right, Well, the thing is trying to fight back,
but it is not doing a great job, as this
guy jams his sword into the thing side, causing some
more blood to ooze out. Of course, your.
Speaker 3: Turn, nice, soar up alongside this with a long spear.
Could I stab it into this other snake?
Speaker 1: Yes? Absolutely, all right, I'm.
Speaker 3: Gonna give that a shot. Let's see if I can
get it, say I modifier?
Speaker 2: I wantt Oh, yeah, go ahead, Mike.
Speaker 1: I don't think this thing's gonna be alive till your
next turn. But okay, he wants to levels. So you
are good.
Speaker 6: That was pretty cool.
Speaker 1: Oh and a horse also a really good role.
Speaker 4: Also crushing it boys.
Speaker 1: Yep, these things just can't can't fight back another twelve damage.
It is looking hurt, really really hurt. Right, Oh, creature's
turn first. Okay, so he is. I'll tell you what.
He's so hurt. I'm gonna make him take a cool
test here because I think he might just be like,
fuck this noise on the money. He's like, nope, fighting
to the death, all right, I will eat something before
I die. He's gonna try to eat horse to the
warrior priest of Manan. He senses that you are a
follower of Manan. Are you blocking or dodging? Remember blocking
will be minus two success levels.
Speaker 3: Yeah, I'm gonna go ahead and give it a dodge.
Speaker 1: All right. Here we go plus two from the eel.
Speaker 3: And that's this Wait, what is this modifier? Is that
from the advantage. Let's try it this way.
Speaker 5: Yeah, that's that's fine.
Speaker 3: Well wait, hold on, no, I got forty four and
then it would be with two more for advantage. So
it's four plus four is what I think I was
supposed to get?
Speaker 1: Is it not calculating your advantage.
Speaker 3: Want me try it again?
Speaker 6: Okay I did at that time.
Speaker 3: Yeah, it was supposed to be versus sixty four versus
forty four, which I guess.
Speaker 1: Awesome, that would be what then four success Silvis? Yeah yeah, okay,
uh yeah, you you dodge and Blas it is your
turn unless right right? Yea, I assume you're going to attack.
Speaker 4: So yeah, Blass, you're up.
Speaker 7: Okay, Blas is gonna skip on down the side of
the boat to ram his club into the remaining guy.
Speaker 1: Okay, I get that.
Speaker 6: There we go.
Speaker 1: What is Blaze like in the water now, No, you
guys are up on deck this thing because it turned
to attack. Okay, so it's it's attention is on your
boat right now.
Speaker 7: Yeah, he's gripping the side of the boat to smack
the crap out.
Speaker 1: The boat is leaning heavily to one side. You gotta
do a jeck sparrow here to run on the other
side of the ship. Yeah, all right, it will attempt
to defend itself. Oh my god, it actually it actually
won a test. Watch out it's got one point of advantage.
Oh no, worst slayer.
Speaker 4: I mean, I guess we can try all right, your
twenty test roll now I'm just living life over here. Yeah,
so we're just gonna throw hands again. Oh a ninety five, Oh.
Speaker 1: No, a ninety five and it's three success levels. That
is fucking ludicrous.
Speaker 4: This is so crazy, that's ridiculous.
Speaker 1: Oh and it rolled a ninety seven. Oh my goodness,
just goo wish.
Speaker 4: It's team damage.
Speaker 1: I'm surprised that it's uh, it's only sixteen. Well that
is more than the four had points at handle remaining.
Speaker 9: So with a massive smack it gets the good old
token and it is no more well done heroes.
Speaker 1: The reich Eels are dead.
Speaker 4: And I wish we could roll like that for more board.
Speaker 1: Slipping under the water, and that is it. Combat comes
to an end. The fishermen are in shock that you
came to help them, and obviously very very gracious for
your assistance as well. Yeah, you can see their their boat.
Once the creature is dead, their boat kind of reorients
itself a bit. It looks like it's damage and it's
still taking on water, but they have enough time to
get to shore, and you know, once they do, they
you know, they're kind of shouting over to you guys,
you know, thanking you and just can't believe chairs actually
helped them.
Speaker 7: Blade would lean over and go, could you spare some fish?
Speaker 1: He shouts back, He says, of course, we can spare
some fish. After that, we wouldn't have that any if
it weren't for you, And he says, where are you headed?
Speaker 5: Blasts would Blas would look to the captain.
Speaker 1: The captain looks to you guys. She's not gonna speak
on your behalf, so because she doesn't know what you
guys want to say or keep secrets, so.
Speaker 6: They don't tell me that.
Speaker 5: They just tell me what to hit.
Speaker 1: He says, Well, you're welcome to stop by the village.
It's not too far downstream. We'll whip you up a
real good meal.
Speaker 5: Oh yeah, there's like.
Speaker 6: Fish symbols and blasts eyes. Yeah.
Speaker 7: I think you would turn to everybody else and go,
what what is the plan?
Speaker 6: Where where are we ending up?
Speaker 5: Uh?
Speaker 4: Chris, I don't have access to the map.
Speaker 1: You guys are headed to a village called.
Speaker 4: Lek Right that village we're going to Lech.
Speaker 6: Well maybe maybe they're fishing there too.
Speaker 4: That might be the village they're talking about.
Speaker 6: Oh even better, you didn't happen to have some dry clothes?
Would you.
Speaker 4: They all have dry clothes.
Speaker 6: Now we're all dry.
Speaker 1: Yeah, we got the I mean you're standing in the
rain right now, so I don't know how dryer clothes are.
But well they're not water logged. We'll put it that way.
Speaker 4: We will learn about how if you're like ten seconds
sixty seconds.
Speaker 1: That's so, what do you guys do?
Speaker 4: Uh, just thank the captain and go back into the
warm area of the ship.
Speaker 6: Yeah, she gonna let me back into the warm area.
And do I still stink like shit?
Speaker 4: We like watched ourselves off like last week. I think
for last month.
Speaker 1: I think I think you guys cleaned up a fair bit. Yeah,
so uh, okay, well you guys, uh continue down the
riverway then don't with without much more exchange with the
three fishermen. And later that day, as the sun is
beginning to set, you do, indeed see a small village
on the shore here, nowhere near as big as Uber's Reich,
but uh, you know, big enough where there's a you know,
a decent sized dock where you know, maybe one or
two boats can can pull up to. And you guys, uh,
basically you know, she she gets the boat up to
the dock there and they wore the ship for a moment.
And you know, she says, all right, end of the line.
This is where we part ways.
Speaker 6: We appreciate the aid, thank you very much for everything
you've done. Yep, and for putting up with my stinky ass.
Speaker 1: Says good luck to you all.
Speaker 6: Head on out. I mean, so what do we see
up here?
Speaker 1: You see a small village. Most of the homes you
can see the glow of fire, you know, coming from
within them, whether it's candles or fireplaces that are lit.
You can see smoke coming out of most of the chimneys,
various buildings. You're guessing there might be a couple hundred
people here. This isn't like a tiny little hovel, but
it's it's definitely not a town. It's definitely in the
village category, a typical most Empire villages. Most of the
buildings seem, you know, fairly well built, but you know
most of them are just one maybe two stories, mostly
stone buildings with wooden or thatched roofs, and yeah, the
typical things. You know, you see buildings like you know,
there's probably an inn or tavern of some sort. And
then other than that, there's not a lot here than
people's homes, and there's probably some fields nearby, although obviously
covered with the winter weather here.
Speaker 6: So we assume that it's night now it's getting dark.
Speaker 1: Yeah, you've got maybe less than an hour before it's
the light is gone, all right.
Speaker 6: So we better find a shelter here and shack up. Yeah,
I'd say I'll take lead and walk into a little
head and see if we can't get a hold of anybody. Uh,
do we notice anybody that's looks available to ask a question?
Speaker 5: Too?
Speaker 1: You don't see many people out at this point. It
seems like, you know, things that the town are starting
to wind down. Most people are probably inside just trying
to stay out of the bad weather.
Speaker 6: And any signage of any kind, like there's an inn nearby?
Speaker 1: Give me a what is it in this one perception test?
Speaker 4: Where does he?
Speaker 1: I think it's perception in this game?
Speaker 6: Oh? Yeah, well should we take should this should.
Speaker 4: Be the moment line?
Speaker 6: Crazy?
Speaker 5: Yeah?
Speaker 6: Why not? Chris, let's go with that.
Speaker 4: Oh my gosh, that mad man.
Speaker 1: You're taking a dark deal.
Speaker 4: Damn right, I a damn good reason. He wrote a
seventeen boys.
Speaker 6: Oh yeah, it's a.
Speaker 1: Good dark deal. To spot the sign on the in
that I had already explained. You guys saw when I
described the town. But people don't want to listen to me.
Speaker 6: So yeah, repeated that. You could have repeated that, But okay,
you could just listen.
Speaker 1: You could just listen the first time.
Speaker 6: That's true.
Speaker 1: You know there's that too. Uh clearly you weren't listening.
So clearly Richter's like, hey, what's going on? Okay, Well yeah,
first time for everything self and post corruption. I'm here
for it.
Speaker 6: Oh wait, Chris, what does this sign say?
Speaker 1: It doesn't say anything. It just has a picture on it,
as most u. I mean, it probably says something, but
unless you have reader right, you can't read it. So
it would have a picture indicating what the what it
actually is. So but we'll get to that in a second.
More importantly, Uh so, when you go past your corruption threshold,
you must make an in durance test. If you pass,
then you hold off the corruption. But if you fail,
you will have a mutation of some sort happen.
Speaker 6: Straight up, right straight up?
Speaker 4: Oh my god, Okay, get.
Speaker 1: Do not mutate, but your corruption points don't go down either.
Speaker 6: Why couldn't we get this with the reload? I mean,
I guess we just don't want to have a fun
time tonight.
Speaker 4: Bro, you should absolutely be happy to ask the endurance stuff.
Speaker 6: I am, but I mean it's just I'm also sad
because this would be a little interesting.
Speaker 1: Oh, it's fair, It is very sad. Well, there's there'll
be plenty more chances to take corruption tests, so okay, Well,
you do eventually spot the inn. It's one of the
only buildings in town, looks like it has more than
one floor, and it's probably one of the bigger buildings
here in the village as well.
Speaker 6: So, and Chris, what's the highest you've ever seen to
take corruption before somebody failed?
Speaker 1: We had in the teens in our other game, and
we had characters that were like close to like three
four thousand experience, so we had pretty tough characters by
the end of Gals guys. But we had quite a
few mutations in that game.
Speaker 6: Too, So I hear one of them can really play
out quite well for you.
Speaker 1: A lot of them can. But you know, you can
only get so many meatations before you turn into a chaospawn.
There's there is a limit.
Speaker 6: Yolo.
Speaker 1: All right, what would you gentlemen like to do?
Speaker 6: Head over to the end?
Speaker 4: Yeah, I.
Speaker 6: Tweak a little bit. My my eye twitches as uh
I noticed that. I noticed that side, So I've been
head over it. Tell the team to head over to
the end.
Speaker 1: Right, Well, good, you find uh on there there is
a picture of a rat and it looks like it's
to you, it looks like it's uh it's got like
foam coming out of the mouth, like it's a rabid rat.
And uh, if anybody can read and write, the sign
says the foaming rat for the name of the let's
have n weird you have that talent, of course, I
think horse can read too. So okay, Well you walk
inside and you're greeted by the typical site of an
Empire tavern or in so you can see there's a
you know, main room with a bar up at the front,
and there's a nice big fire in the hearth. There's
a common room. There's a flight of steps that go
up to probably what you're assuming are the private rooms.
Speaker 6: Are we on a new map here, by the way,
or no.
Speaker 1: No, there's no map for this. So there is a
good number of people in here. You know, it looks
like this as in most Empire villages, this is probably
where most people come to hang out after the day's work.
So a lot of people coming in from the cold,
having a good drink, you know, playing playing some little
bit of gambling here and there, or telling stories or
singing songs and what have you. So I guess we
can get our good old tavern music out as soon
as I find it, and yeah, we can hang out
in the bar with ever. So yep, no one seems
to uh really uh say much as you walk in,
Richter uh. But once the slayer and then the ogre
tries to come inside, and this this place is definitely
not built for an ogre blas you can barely fit
through the door, and when you do, your head is
hitting the ceiling and you've got to hunch over just
to fit in here. And it's it's kind of like
the record scratch, you know, the music stops, everybody stops singing,
and there's all like the commotion dies down as they
see you all, and the inn gets really quiet, and
pretty much everybody is staring at you guys.
Speaker 6: Okay, I give a gentleman nod to everybody.
Speaker 7: Yeah, yeah, go ahead, plays we do a nervous chuckle
and kind of wave at everybody, and then can he
find a corner that's open and just sort of PLoP
his ass down.
Speaker 1: Yeah, there's not really much room for you to sit
of it, and then on the floor. You're definitely not
gonna fit in a chair or in one of the booths.
So yeah, you can sit down in a corner by
one of the booths.
Speaker 5: Yeah, he'll calculate the.
Speaker 1: Least occupy and yeah, you see people at the nearby tables,
they they get up and quickly shuffle away from where
you are and find new places across the bar, across
the room.
Speaker 6: Like, it's very kind of you to move for us.
Speaker 5: Thank you, lads.
Speaker 6: I go, that looks really good. Good. Who has money
in the group? Anybody?
Speaker 4: I have two silver and twenty seven brass pennies.
Speaker 2: Mine is buried back in Uber's wreck.
Speaker 1: Uh, Blast, that reminds me, oh no, oh no, I'm
gonna need you to uh give me your willpower test
for your vice because you do see a few people
that are chowing down on some stew and it smells
awfully good after being in the rain and cold for
two days.
Speaker 5: Oh, it's really good.
Speaker 4: But no, wow, on the line, all.
Speaker 1: Of you can visibly see Blast's eyes go wide he's
licking his lips and yeah, he is definitely eyeing that food.
Speaker 6: Oh no, keep it together there. I'm okay. He only
has to run the roll that once, right, not every
round we're in here.
Speaker 1: It's every time that he is has the chance to
partake in the food. So unless unless the situation greatly changes,
he should be okay.
Speaker 6: Don't order anything else.
Speaker 5: That was close.
Speaker 6: To there. Well played, we should get some food though.
Speaker 3: That's why I came in here. You serious, all right,
we'll come back to that. Let's secure logic first.
Speaker 1: I mean, I would say, you know, he's he's seen
the food. He's overcome it for now, so like, yeah,
unless he like left or something like that. I don't
think he would have to test again if he was
brought food, because he's already been exposed to food. So
I don't think it's meant to be that debilitating.
Speaker 6: It's not like blood in the water at the moment,
like he tastes the juice.
Speaker 1: No, because at that point he's he's starting to indulge
in his vice and he's he's passed the test at
this point. So okay, you know.
Speaker 6: What made you think you boys couldn't trust me?
Speaker 1: So what is everyone doing?
Speaker 6: I would like, well, probably ask the inn I'm innkeeper, mhm,
what the cost of an ale is of some sort.
Speaker 1: He's like kind of stumbles over his word for a minute,
keeping his eye on Blas, and then he kind of
he collects himself, just uh two pence uh uh for
a pint, sirh okay uh.
Speaker 6: And I'll point to the kids here and asking me
what they would like.
Speaker 1: You see that, uh Bonniel, They both like keep their
hoods up. You can tell Bonniel, you guys get the
feeling she's being a little bit more cautious than Goutiel is.
As a matter of fact, if everyone wants to give
me an intuition test.
Speaker 5: Here.
Speaker 3: Those my worst stats.
Speaker 4: I guess we could put minus tenomenal sixty impressive failure
at minus pot.
Speaker 1: I think, Jesus, there's a lot of negatives there. Oh
my goodness, two nineties. Huh wow, okay, okay, yeah. So
you what you do see is that, uh Bonniel she
just uh kind of gently sits down at the bunch
says I'll just have a wine please, and then Goutio
a little bit more kind of showboating. I guess a
little bit more with a little more gusto in his step.
He puts his his hood down. He's like, I'll take
I'll take a pints as well, and he he sits
down next to you, Richter, you know, kind of gives
you a grin, and you see Bonniel kind of elbows
him a little bit in the side, and she whispers
something to him, and you see that he puts his
hood back up, and uh, you know, they pay for
their drinks and he, you know, he eventually pours those
from the three of you. How about everybody else?
Speaker 4: And right just scan the room.
Speaker 1: Sure you looking for anything particular.
Speaker 4: Anyone who's paying attention to the twins.
Speaker 1: I mean, all eyes are on all of you right now.
It's very hard to tell if anyone's paying in particular
attention to anyone in particular.
Speaker 6: In the group.
Speaker 1: Okay, and you guys definitely stand out like a sword thumb.
There's an ogre a slayer, then there's like three dudes,
and then you've got like these two teenagers. So you
guys are very weird. Yeah group, you know, and even
though they have their their cloaks on or whatever that
you guys bought them, I mean they still have decently
nice clothes, you know, better than anything you guys have
underneath those, so you know they stick out for that
that reason as well.
Speaker 4: Yeah, I'll just sit down by blaz.
Speaker 5: Yeah.
Speaker 1: Eventually, Uh, it seems the bar gets back to normal
and the the keepers he's pouring your drinks, Richter, he says, uh,
follow jies for the Uh. Well, I guess not such
a warm welcome. We uh, we don't really get how
many visitors at all? Here many outsiders and you can
see he's he's eyeing Blast cautiously.
Speaker 6: This was not an intended visit, sir. We had running
at sea and unfortunately had to be dropped off prematurely,
so you would have not seen us had it been uh,
had it been for that event.
Speaker 1: Oh is that so? Running with what.
Speaker 6: Some very large creatures trying to jump the boat and eat.
Speaker 1: Us sounds terrible. I suppose you're lucky you're here then,
And you know, at this point, maybe you know you
guys have been here for a little while. You hear
the doors to the the n open, and you see
the three fishermen that you guys had helped come wandering in,
and you see them kind of exchanging hellos and greetings
with some of the other people here that clearly know them.
You see the one guy is kind of wobbling on
his hurt foot. It's been bandaged up and look too bad,
but he's you know, clearly hurting. And then you hear
the the one guy who's not injured. He I guess
if you kind of a talks to a couple of people,
says hello, He notices that you guys are here, and
he says, there they are, and he walks over, probably
to the group. But you that are near the bar,
I don't know worse horse than aren't aff sitting at
right now?
Speaker 3: All was kind of close to the bar, getting ready
to butt in on the conversation with the barkeep.
Speaker 2: You'll be sitting there too, all right.
Speaker 1: So yeah, there's more of you over there, and he
walks over and he says, ah, by Manon's beard, lucky
to have you. You folks around, and you can see
that everyone now is like listening, like what the hell
is this guy talking about? And eventually he kind of
recounts the story. He kind of tell some of the
details of the barkeep, who he obviously knows and is
familiar with, and the bar keeps like, oh, sir, why
didn't you say so. I didn't realize you helped out
some of our friends here.
Speaker 6: I mean, we're not oh sorry.
Speaker 1: Oh go ahead, go ahead.
Speaker 6: We're not one to make to brag here or to
make noise here. We'd rather just you know, stay under
the radar as much as possible, or I'm sure the
rest of the group is looking at me with rolled eyes.
Speaker 5: Completely unrelated.
Speaker 7: Blaze shifts his seat and smacks himself in the head
with the rafter.
Speaker 1: Oh well, be that as it may. We you know,
those that take care of us are always welcome here,
so you have our thanks. It's not often strangers help
out someone they don't know, let's alone against fearsome reich Eels.
You know, they're kind of like recounting the Oh you
should have seen it, the dwarf he crushed things face
with his hammer and this one with his sling. It
was like I thought he was an euph at first.
He was so accurate. And you know, there's some some
little little tall telling here and there, but for the
most part, it all seems in good fun, and they
seem genuinely uh thankful and appreciative.
Speaker 6: And uh I pull out my bunder bless and I'd
be like, you know, and one day I will get
to fire.
Speaker 1: This thing, maybe not in this weather.
Speaker 6: I'm just gonna look at him with this scowl.
Speaker 1: God he doesn't. He doesn't seem to notice that. The
other the other ones, though, the fishermen. He goes, H, well, friends,
if you're still interested, UH be more than happy to
to whip up a meal and well, h Unfortunately, I
don't think my a friend is going to to fit
in our home. But you're all welcome to join us.
Have a good meal, some warmth around the fire. Have
we trade a few tails?
Speaker 6: Yeah, that sounds good us. I'm sure a few of
our friends here looking. Do you have anything available to eat? Sir?
Speaker 1: Oh, yeah, my Matilda back home. She'll whip up our
catch for the day. I think I think we can
spare a few extras considering the circumstances.
Speaker 6: That's very gentleman in the of you. I know a
few of you would have been starving for quite some time,
So thank you.
Speaker 1: And the other guy who's on the hobbled leg he says, oh, well,
for you, I probably wouldn't even have my leg no more.
At least we can do.
Speaker 3: We'd be happy to share a meal with fellow sailors.
Speaker 1: Bat they clang their glasses together, you guys, you know,
down your your first drink, and then eventually depart the
the inn, and you know, he the one guy, the
main guy who's not hurt. He leads you guys and
the other two fishermen they come with u to his home,
you know, maybe just a block or two down the street.
And you get to a nice little, nice little hamlet.
It's crowded with all of you in there, but when
you get inside, between all of you and the uh,
the fire, it's pretty cozy. Unfortunately, Blaz, you will not
fit inside this house.
Speaker 7: Yeah, Blass kind of figures that now, so he'll he'll
warmly smile and then kind of PLoP down next to
the hut.
Speaker 1: Okay, uh so, yeah, you meet the guy's wife, Matilda,
and he's he's also they don't have any children or
anything like that. You see, it's a pretty modest home.
It's just like two or three rooms. But you know,
the fishermen start getting to work on the food and
and scaling the fish and things like that, and they
seem very accommodating to you. Guys and you know, start
getting a meal put together and you know, sharing, sharing
with you as they begin to cook it up. It
does smell awfully good.
Speaker 7: Yeah, you can see blasses eyeballs through one of the windows.
Speaker 1: Oh no, give me attest blast as you see this
delicious fish being scaled to boned.
Speaker 6: You had to say that out loud.
Speaker 7: Bet you know what, And I haven't even met her,
but I'm doing this for Matilda. Uh kind of a
real roll?
Speaker 6: Wow?
Speaker 5: Nay is even worse?
Speaker 6: Yeah, dark down, I mean you're about to ruin all
the politeness.
Speaker 5: And yeah nope. Wow.
Speaker 7: So the the window I'm looking at is it Is
it big enough for me to get to just jump through?
Speaker 1: Oh no, not at all, man, It's smaller than the door.
You could maybe fit your arm through the window maybe.
Speaker 4: Yeh.
Speaker 7: Yeah, uh yeah. You can just hear the ground start
to shake as his blast starts stopping towards the door,
and the telltale signs of him starting to cry.
Speaker 1: Oh no, uh, well, give me a strength test, blas.
I mean the doors, you know, like not really locked,
but it's it's closed.
Speaker 6: So I'm actually gonna look around the table and be like,
what's wrong with him?
Speaker 1: Oh boy, So Blaz basically just throws the door open.
Whatever lock or latch may have but on it is
destroyed and the door slams against the wall and he's
trying to fit his way through the door. All of
the fishermen begin to scream and shout in panic. They
would actually have to take fear tests here, so I'll
do that over on the side in them, you know,
and otherwise you guys, see Blaz just looks like he's
like frenzied, like he's trying to get his hands clearly
on the food.
Speaker 4: Uh, And I start trying to help push him back.
Speaker 1: Sure, give me a strength test, give me a post
strength tests.
Speaker 6: Very confused is what Blaz is doing? Oh my god?
Speaker 1: Oh right, So Ragney, with inhuman strength basically like tackle
charges Blaz and forces him back out into the street.
And you like are all in shock, as you know,
the dwarf who's like maybe a third of the size
of the ogre if that, uh, is like man handling
him right now and like forcing him away from the door,
and Blaz he eventually manages to kind of push you
out into the street. You you know, you land on
your ass and he's standing between you and the open
door and everyone is like staring wide eye. Matilda's crying
a little bit. What do you guys do?
Speaker 6: Go over there and help him?
Speaker 7: Yeah, so I guess this is more of like a
in game thing, like can can blaz not enjoy this?
And like can he be of sort of sound mind?
But he's just kind of taken over?
Speaker 1: Yeah, I mean I think with Ragney forcing you back,
you know, it doesn't say anything about it doesn't really
say anthing about like getting violent. It just says you
stop basically doing everything else and you try it. So
if you can't actually get to it, then it doesn't happen.
So we can assume that you struggle, but Ragney, you know,
beats you in the extended strength of arms here and
you are surprised at how strong this dwarf is impressive.
Speaker 6: I mean after the showing with the eels, not really.
Speaker 7: Yeah, I think blads would kind of have a moment
of clarity and.
Speaker 5: Look to Ragney and go, you'll have to bind.
Speaker 4: Me, Chris. Does Ragney have any idea what's going on?
Speaker 1: Everybody can make if anybody has lower Beasts or Reichland
or Empire or Ogres.
Speaker 4: Or Lord giants us.
Speaker 1: Suppose you do giants. There are giants in the Ogre kingdoms,
so apparently mad You could take a street intelligence tests
at native teen.
Speaker 3: Wow, eighteen is still still there.
Speaker 4: I needed at sixteen, but I got an eighteen. Damn Well, nope,
I got nothing.
Speaker 1: All right, you guys aren't sure. I mean, you guys
know everybody knows that Ogre's being big creatures probably eat
a lot of food. I mean, you guys can tell
that's what he's trying to do is get to the food.
And I mean nobody's seen him really pig out yet
at this point though, because the pies a horse was hiding,
so a horse didn't actually witnessed that.
Speaker 5: Yeah, and I took the fish under the tarp, that's true.
Speaker 1: Yeah, yeah, I mean you guys did see him snag
the fish too, So yeah, probably guessing has something to
do with food.
Speaker 3: But had about food, would it be possible for one
of us to fit through the window, Mm?
Speaker 1: Unlikely. It's like a small I mean, it'd be a
really tight fit. Maybe if you didn't have any armor on,
and like if you're a smaller build of a person
like the Haffling, probably could. But and maybe the twins the.
Speaker 5: Rest of you.
Speaker 3: We're not doing that. Can I shout through the door.
Speaker 10: And say they're in the street.
Speaker 3: Oh, we're all in the street. Well, actually, if if
the door is open and we're in the street, I
don't need to worry about the window. I guess I'll
I'll grab a like some fish and try to sort
of lure Blas away from the hot.
Speaker 1: That's up to Blast. If he follows, I mean, you see,
you probably have the inclination that you want the food.
Speaker 6: So yeah, I think.
Speaker 7: I think Blaz would slowly kind of get to his
feet and trudge after him. But you can tell he's
he's very defeated and very very self acknowledging about what
has just happened.
Speaker 1: All right, horse, where do you lure him to?
Speaker 5: Oh?
Speaker 3: No, I meant to ask earlier anybody like kept horses
or something like that to find a barn.
Speaker 6: Well we'll come back to that.
Speaker 3: I'll just go in a random direct direction away from
the hut, just like.
Speaker 1: Yeah, all right, yeah, you lure him. Uh, you know,
it's not really Alley's here because there's not that many buildings,
but essentially, you know, behind a building somewhere, what do
you all do. After Horse lures him away, I.
Speaker 4: Just go back inside. Profusely apologized.
Speaker 1: Yeah. The one fisherman is like, what in the hells
was that?
Speaker 6: You know, he's a new guy. Really haven't spent a
lot of time with them. We're just still learning a
couple of his quirks. We apologize. It's been a rough
few days for us. I will tell you.
Speaker 1: That he's he's no man, He's a beast.
Speaker 6: I understand, you know, all walks of life in this world,
especially where we came from, and Uber's Reich. Just it's
been rough few days. And I'm looking at blads like
confused about his behavior because I didn't see that, you know,
Auber's just it's been it's been rough. I'm sorry. We apologize.
Speaker 1: The things start to die down a bit, and eventually
everybody else comes back in. Horse returns. You guys close
the door, and the home starts to get warm again.
The halfling at this point, she says, it's from Uber's Reich. Hey,
what are you doing? Uh? What are you doing there?
Or what brings you out here?
Speaker 6: We recently came to Uber's Reich not too long ago,
and as you may or may not have heard, the news.
Things have been upsettling unsettling over there, so we're looking
to get away from the noise and and find some
peace out on the land here and perhaps find some
work amongst you common folk.
Speaker 3: And not getting mugged again. And then I sort of, yeah.
Speaker 4: Yeah, just looking for monsters.
Speaker 1: They all, you know, look a little surprised at just
how the kleptic of a group you are. And you know,
they make some small talk and you'll ask you, guys,
you know, like what you've been up to, or you know,
ask you more as you guys say some of these
things like oh, you know, what kind of monsters are
you looking for? And you know, it's very clear that
none of them have ever seen an ogre before, and
they've you know, some of them have probably seen or
met a dwarf maybe, but you can tell they're not
total like bumble country folks because they're on the river,
so they definitely have exposure to to people coming through
now and then. But you know, they talk a little
bit about some of the stuff they've heard an uber's reicher.
They ask about what's going on. It seems like the
rumors of what happened at the UH the von Berner
Palace have made it out this far, though they don't
seem to have many details. They just you know, mentioned
things in very general terms, like, you know, there was
some incident at the palace. You know, we heard you know,
witch hunters in town. Very general things, but nothing. They
don't really seem to know many of the details out here.
Speaker 6: I will say, though, I'm like, you know, just as
a slight little pud or a little joke. He said, Really,
this guy's really not like any oogre you probably heard of.
He's more like I mean, the guy behaves like a
man stuck in an ogre's body.
Speaker 1: Hmm, peculiar.
Speaker 6: He's a nice guy.
Speaker 1: I can't say I met any ogres. I've heard they.
He can put the food away, so thank you for
for taking care of that. And he looks particularly at
you horse when he says that. Uh so, you said,
you guys are just passing through. Where are you a?
Speaker 6: Heeaded next, Chris, we're headed north of here? Is that right?
Speaker 1: I believe, yes, to sterl like Manner.
Speaker 6: Yeah, I think we're we're looking to head a little
north of here. We're not too familiar of the area,
but we've heard there might be some work north of here,
or potentially you know, some monsters that might need to
be taken care of.
Speaker 1: There's much north of here, I mean except uh well,
eventually you get to Sterlck Lodge or Sterling Manor. But
you know that's the that's the grasslands. So got sue, Oh,
probably a good fifty sixty miles give or take.
Speaker 5: Is there.
Speaker 6: That seems like quite a walk?
Speaker 4: There's not like another town between here and there.
Speaker 1: I'm actually I'm checking the map right now. Hold on, okay,
I have to find the Uh wait, I think I've
got to map here? In the fucking game? Am I doing?
Speaker 6: Is there a Is there anybody in town here that
offers transportation at all?
Speaker 1: Guys can discuss amongst yourselves while I try to find
what I'm looking for here?
Speaker 6: What are we gonna do to get to Sturly Batter?
That's a fifty mile walk, guys, on a given day,
it was supplies.
Speaker 3: Well, I was gonna ask around for horses, since most
of the normal lodgings wouldn't accommodate our friend here. I
imagine anyone that keeps a bar might have at least
a structure big.
Speaker 6: Enough to.
Speaker 1: So uh he says, well, I mean, you know, part
of it's a bit of a winding path and with
the weather of the way it is, it'll you know,
probably probably take longer than it normally does to get
get up there. Uh. But you know, you're you're on
von brunner Lands at this point. But the further north
you get in, the closer you get the stirling manor
you know, unless you've got an invitation, you're you're probably
not getting in. But there's a few towns on the way.
Most of them are smaller, smaller than this. Some villages
here and there. I guess looking at this map lek
Is is a little bit bigger than you know, like
a tiny village, but they're smaller. Most of them are
off the beaten path, though you know, you gotta you
gotta go, uh, you know, off the main path to
get to them, so you know, but there there's a
shenstat that's on the way. You have to pass through
that if you want to keep going north.
Speaker 6: Anything to be concerned of out there, No, it's just like.
Speaker 1: Anywhere else, and it's beast men. Although there aren't too
many bandits out here. The Graf keeps the roads fairly safe.
Speaker 6: Beast men, how likely is that scenario?
Speaker 1: We don't go in the woods here and there goblins sometimes?
Speaker 6: Uh oh, boy got worried about goblins.
Speaker 5: But we should be.
Speaker 4: Worried about goblins. They're the ones that came closest to
killing us.
Speaker 6: Hey, we took out some of those giant spiders. I
look at the crew. I about them spiders. Huh, not
too much of a problem. Okay, so beastman, some goblins?
All right, not too concerned. But is there any other
things that we need to be worried about or prepared
for before we take this hike?
Speaker 1: Nothing out of the ordinary. Now, I wouldn't imagine you
folks would have much trouble with that, seeing as how
you handled the reich Eels back there.
Speaker 6: All right. And transportation, you don't have any recommendations for that,
do you.
Speaker 1: Uh? I mean sometimes coaches come through here, but most
of the time they're heading east and west. The only
time anything is going north as if it's you know,
something from the Brunner family. So you know you're not
gonna you're not gonna find anything, uh, anything like that.
And plus with the roads the way they are, and
you know, with all the snow, we've been having. I'm
going to get very far in a coach.
Speaker 6: All right, Well, we appreciate your advice. We'll take that
into account. We're trying to try and make it in
a day's ride. That's our objective.
Speaker 1: You wouldn't make it in a day's ride if it
was the clearest, the clearest roads. You're talking at least
a two to three day trip under good conditions.
Speaker 6: Okay, okay, I appreciate it, sir, I appreciate it. I'm
just gonna get back to eating at this point. I
don't want to have any more conversation with this guy.
I don't want to do too much.
Speaker 1: But he else wants to say anything.
Speaker 5: Or ask.
Speaker 3: Yeah, we're traveling for a few days. As there anywhere
we could get general supplies?
Speaker 1: Oh sure, yeah we've got we've got something like that
here you can get and he'll he'll tell you like
the name of the shop or whatever. But yeah, there's
like a small general story. You might be able to
pick up some some simple provisions.
Speaker 3: Great, thank you.
Speaker 6: We'll need.
Speaker 3: Perhaps another tent who knows what for Blas and as
many Russians.
Speaker 6: As everyone can care and don't give it to the.
Speaker 1: Ogre so yeah, he'll give you. We'll say it's uh
uh old Old Marty has a store. He says, you
can check that out in the morning. He might be
able to give you some stuff. He says, I'll bring
you over there tomorrow morning and can make it the
introduction for you guys.
Speaker 6: Thank you, we appreciate that.
Speaker 1: Of course. Of course we're just about it a halfway
point here. So is there anything else anyone asks? Or
do you eventually just finish the dinner and call it
a night?
Speaker 3: Yeah, I guess for calling it a night is for blas.
Does anybody keep farm animals? Does he sleep under the docks?
Do we still have the tarp that we could just
throw up? I guess I have a tent.
Speaker 1: If you don't have the tarp. The tarp was on
the boat. It was covering cargo. So the tarp is gone. Well,
it's probably still on the boat because they obviously they're
still here for the night. They're not going to sail
during the evening. However, so that the basically the to
make long story short, the fishermen, uh he's he offers
you guys. You know, he's like, I don't have like
spare beds, but you're welcome to stay here. And you know,
basically you guys can sleep like on the floor in
the house if you want. So they're they're willing to
let you guys stay. But yeah, Blas will need to
come up with something else.
Speaker 7: So yeah, I think Blas has been kind of used
to having to scrounge up for things. So if you
can find any sort of overhang of trees, he'll just
find a large one and sit himself underneath it.
Speaker 6: Does he handle the elements pretty well?
Speaker 1: Uh, unless he's got anything special going on.
Speaker 6: No, Oh, we're going to be out in the freeze.
Speaker 1: Given minds the dead of winter.
Speaker 4: It's been raining all day.
Speaker 1: So do you have a coat or a tent or
anything like that.
Speaker 6: I'd give him my coat, but that probably just covers
his arm.
Speaker 1: Yeah, it covers like one arm.
Speaker 3: I do have a tent from the previous winter outing.
Speaker 5: Yeah, I do not. I have I have a storm lantern.
Speaker 6: That's it.
Speaker 3: That's what fits for normal, be a cold night.
Speaker 6: BLI in be willing to take him and let him
sit by the fire at the end of the night
and just hang out on the floor.
Speaker 1: I mean, he if he pays for the common room
though at the Yeah, to make a long start short,
if he if he pays for the common room, but
they're they're gonna charge him double because he's you know,
a huge guy.
Speaker 6: So their friends, well, do they need anything heavy moved?
Speaker 1: I mean, one person can give me a hagel check.
Speaker 6: It.
Speaker 1: Whoever wants to to make.
Speaker 6: The check that's on the all right, I've got a
pretty high haggle, So let's me give this a shot.
Speaker 5: Hm.
Speaker 11: Well, hey, okay, okay or okay.
Speaker 1: So to make a long story short, yeah, the uh,
the barkeep will allow the last to stay in the
common room and he won't charge double in exchange for
you know, in the morning, Blas can maybe do a
little a little moving of hard labor while you guys
go shopping, so you know, or maybe like unload a
boat or something. May they might even have something coming
off the boat that you guys came in on. So yeah,
so common room is ten pence.
Speaker 10: Okay, all right, you can tell that.
Speaker 1: Were it not for he helping out the fishermen earlier,
these people would probably be super suspicious and cautious. I
mean they're still cautious around Blas, but the fishermen kind
of ooxed for you earlier, and Blas didn't cause any
trouble when he was in the inn, so yeah, they
let him when you guys go over there. And then
Richter has a really good Hanel role here for success levels, so.
Speaker 5: Excellent.
Speaker 1: All right, well we'll call it for our halfway point here.
Let's grab some drinks and take a break and we
will be right back.
Speaker 5: Her boss. They are.
Speaker 1: All right, we are back patrons. So the group of
you get a chance to get some rest the next
evening or that evening. If anybody is missing wounds, you
can go ahead and make your role for resting. If
you have any conditions on you, you'll one. They'll probably
go away. Uh. And yeah, you guys get up the
next day and the fisherman brings you to Old Marty's
basically a general store for lack of a better term.
This is while Blaz is helping with the heavy labor
that needs to be done at uh, that needs to
be done over at the the tavern. So what are
you guys looking for? As you guys awake, you awake
not to the sound of rain, it seems the well,
I'm sorry it is still raining, but it is no
longer a tremendous downpour. The rain has let up and
it is uh read my notes here right hold on, Yeah,
the rain is letting up.
Speaker 6: That's good.
Speaker 1: So yeah, if whatever you guys want to get, let
me know and then we can move on.
Speaker 3: Okay, it sounds like we'll probably need at least one
more tent if it'll be a multi day hike. I
do have the one from earlier, but with the twins
and also blaz however much that adds up to you.
Speaker 4: I also have a tense how you do have one?
Speaker 6: I think I might actually need to be by a
round of ammunition for this thunderbluss? How much does that cost?
Speaker 1: You don't have any ammunition?
Speaker 6: I think I had one shell, but I don't know
why it's not shown up in my trapping.
Speaker 1: Probably because you don't have any.
Speaker 6: Gottam has sworn I loaded this shit before we took
off of that first when we broke them out. Then again,
I might have just used it and then didn't have
a backup.
Speaker 10: Well, let's see.
Speaker 6: I also would like to if I do end up
finding a piece of ammunition, prelode this thing, because I
don't want to go through that debacle.
Speaker 1: Yeah, I can. It's on page two ninety six of
the rule book. It's got everything listed there. A blunderbust
can either use improved shot or small shot, and.
Speaker 2: I can buy some stone bullets here, right, Yes, I
will do so.
Speaker 6: Yeah.
Speaker 1: If anything's listed as common, you'll find it. If it's
beyond common rarity, then they might not have it.
Speaker 4: So what about like a map for the local area?
Speaker 1: Map? Could luck with that? Maps are rare and expensive? Yeah,
A typical map is three gold yell.
Speaker 4: Wow, smula, Yeah it is, and someone's gotta fucking draw it.
Speaker 1: Draw you gotta fucking map it.
Speaker 6: So yeah, map and candle business would be lucrative.
Speaker 7: Man, real real me would have made a killing and
war hammer if I.
Speaker 5: Had died, like right, and.
Speaker 4: You've been able to survive.
Speaker 6: Yeah, yeah, I don't have the fellowship though, I know
that for sure.
Speaker 5: Worse than fucking Bogahar.
Speaker 1: All right, is there anything else that you guys are purchasing?
Speaker 4: Everyone haves like coats and stuff?
Speaker 6: Yes? Yeah?
Speaker 2: Should we be buying rations more of them like each?
Speaker 6: Yeah?
Speaker 4: Probably like a few days rations?
Speaker 1: How much?
Speaker 2: If anybody knows already?
Speaker 5: Yeah, Chris, what would would there be a.
Speaker 7: Uh a way to figure out a code situation for
for blast, like maybe a fucking horse blanket or something.
Speaker 1: Probably Mike rations are too silver for a day's worth.
Speaker 2: How many days do you think we want to need guys?
Speaker 6: Two?
Speaker 4: I mean, if we're able to we're able to get horses.
I think Chris said it was like a three day
ride that was.
Speaker 2: In good weather though, wasn't it probably yeah, so you
can always hunt on the way or something too.
Speaker 4: If we want to just going into the forest.
Speaker 3: Wait, is it three days to tiny town or three
days up to Sterlick.
Speaker 2: Stirlck?
Speaker 4: I thought, yeah, I think you said three days up
to Sterlick.
Speaker 1: It's I'm enjoyable listening to you guys struggle at basic
information that I've given you. I enjoy it.
Speaker 4: Well. You see, I'm a combat character, so my brain
turns off when people start talking miles. Yeah, he said,
like sixty miles three day ride up to stir manor
in good weather. But it's snowing raining.
Speaker 3: So it'll probably be three days.
Speaker 4: I would say, like he'll take safe. Yeah, but if
we want to hunt, hunt on the way there, and
you know.
Speaker 6: You know, not to be like difficult here, but where
you're getting that it's going to take a week. I
thought he said it was. And when I asked him
it was going to be a day's where we were
trying to do it in a day, and he said,
even on a good day, you might not do that.
It's going to take it two to three. Yeah whatever
did he say good weather?
Speaker 1: Yeah, in the.
Speaker 3: Best conditions, it would be at least two to three.
Speaker 6: In no way was one day possible, right?
Speaker 4: And also that's if we assume nothing bad it's going
to happen on the way, which it's war hammer and
he's mentioned beast men, and I mean maybe it's just bandits,
but they'll be wrong.
Speaker 6: Walking fifty miles in one day really is not that difficult.
But you know, so Windy wrote.
Speaker 2: And it's snowing.
Speaker 4: Yeah, so I don't know, like four days rations justin.
Speaker 6: Jays discussion was to answer that question, four days sounds
about right.
Speaker 2: I mean, you know, I mean quite low on the
funds here, but I can afford the rations.
Speaker 6: Yeah, I can give you my pennies. I got nineteen. Thanks.
Speaker 1: So Kyle, to answer your question, I'm looking through the
rules here. I would say, for like any sort of
clothing or equipment, the cost is going to be. I
think it's either three or four times the amount to
get something larger, because I know there's like rules for
getting armor for like horses and stuff, and I believe
it's three or four times the amount. I can't I
can't find it here. So we'll say it'll be three
times the amount for anything that you want to get.
I mean, they're not going to have anything that's made
for an ogre, so you're gonna have to scrounch stuff
up and you know, kind of piece it together yourself.
But if you have the money, then you can get it.
Speaker 5: Well I don't, but it's a good thought.
Speaker 1: Great, we'll get there.
Speaker 6: We'll get there.
Speaker 3: And so we have two small tents, right, which each
dominate two people.
Speaker 4: I have attempts, You have attempts.
Speaker 3: Yeah, so we'll want I guess one more for the
twins and something for Blas. Would he fit in a
small tent? I guess we could get.
Speaker 1: How large you'll need a large tent for him?
Speaker 3: Okay, Blas he can carry stuff?
Speaker 5: Right?
Speaker 3: It accommodates eight people and costs four encumberance points.
Speaker 7: Yeah, I think I I mean, Blazz should be pretty
good with wrappings. Oh, fuck yeah, load me up, and
yeah he he has a silver to spare if you're
if you're looking to get another tent?
Speaker 6: Who are?
Speaker 3: So that's what twenty twenty four slash dash is that
silver pieces?
Speaker 4: Yes, I have two silver if you need it, sure, okay,
And that is all my money.
Speaker 3: This conversion look like, oh my god, trappings twenty okay? Cool?
So that's a crown is twenty and then four. It's
all I guess I'll take take care of two, and
blast one and then one more gives us twenty four
and that affords a large tent. I think that's enough.
Speaker 5: Brain.
Speaker 3: How many people does blast count as you can fit four? Okay? Perfect,
that'll be great. I have to give the twins attent.
We give two other people a tent, and then someone
gets to sleep with blaz.
Speaker 6: Okay, okay.
Speaker 1: Well, the shopkeeper Marty thanks you guys for your patronage,
wishes you well on your journey, and the fisherman and
his friends see you off, thanking you once again for
risking yourselves to keep them alive. And you are on
your way north through the winding, winding paths.
Speaker 6: Now.
Speaker 1: The first day is rather uneventful, however, by the time
you guys are done shopping and you leave the town
the village, the rain has stopped and instead is replaced
with a full on blizzard. The snow is so bad
and so heavy that visibility is reduced to maybe a
couple feet in any direction. The snow quickly begins to
pile up on the road path not even really a road,
it's more of a path. And while the rules for
blizzards are as follows, visibility is nearly zero, ranged, weapons
are useless, and you must take an endurance test at
the end of day's travel or gain a fatigue condition.
In addition, you cannot move faster than a walking speed,
so your journey almost instantly turns into a crawl. As
you guys begin to make your way towards your destination, is.
Speaker 6: It even worth traveling? I mean this seems ridiculous.
Speaker 1: Then that's for you to decide.
Speaker 2: Yeah, what about waiting until the weather's nice?
Speaker 5: Like?
Speaker 2: How much time do we have to play with here?
Speaker 6: I mean we're into winter season.
Speaker 1: You have no idea?
Speaker 4: I mean it's also probably important. Note we are probably
being chased, So like, waiting might not be great, but
traveling during winter also suck.
Speaker 6: That's a good point. We really don't have a lot
of time to waste here.
Speaker 4: Yeah, so, I mean if we can, it'll suck.
Speaker 6: But like that's soldier on.
Speaker 1: Okay. My question is are you simply heading north to
try to get to your destination as quickly as possible,
or are you trying to find any of these side
path villages to find a place to stay.
Speaker 6: I'm gonna say on the first pass, we probably go
for the go for the village.
Speaker 4: Yeah, find one of the one of the side path
villages so we don't get stuck in a blizzard. I
think that's fair.
Speaker 1: Okay, Well, after several hours of traveling through this blizzard,
you do eventually get to a point where it seems
the road splits at forks and you can you can
head left or right. To the right there is a
sign that says help, and to the left there is
a sign that says chen stead.
Speaker 6: All right, we have no idea which would be an
ideal path, correct though?
Speaker 3: Uh no, the the man in the shack mentioned steck. Yeah,
well we probably want to go that way.
Speaker 6: Why don't we ask the twins are they familiar with
this area?
Speaker 4: They've probably only ever ridden in a carriage drawn and
driven by someone else. I doubt they.
Speaker 6: Well, let's ask him, Chris, do they know any of
these towns in which way be an ideal?
Speaker 1: Yeah, they know of these towns. Bonniel says, hell does
a small village. I mean, I don't know how far
it is, but it's off the main path shen Stet's
about halfway to sterlick Manor. It's built right on the road,
so you have to pass through in order to get through.
Speaker 6: Okay, So that kind of informs my opinion a little
bit better. Then I'm inclined to think of the one
off that's right on the path halfway.
Speaker 4: Yeah, let's sort of be like on time.
Speaker 1: Yeah, she says, we're not. We're not going to make
it to she instead today, And if this weather keeps up,
it's going to take us probably two or three days
just to get there at this rate.
Speaker 4: So then we should go for the other one.
Speaker 3: No, that's that would be miserable, But I think still
what we want to do. We have enough rations to
last that and perhaps a low weather will improve. Plus
if if we go left and then we'll have to
backtrack and it'll be a whole thing.
Speaker 4: Would we would we have to backtrack.
Speaker 6: Does she know that? Does both paths get us there?
Or is uh.
Speaker 1: No? The the path to the village of Helb just
goes to help and that's where it basically stops.
Speaker 6: Yeah, no, I'm we're not going to be I don't
want to back track, like you said, Yeah, just makes
it worse. So we might as well have just wasted
the walk there and walk back, or have to venture
through unknown territory not on a road. So let's go shin.
Speaker 1: All right. Well, the first day is miserable, marching through snow,
barely able to see where you're going, and you know,
for the most part, not being very comfortable. Does is
there anybody who does not have a coat?
Speaker 5: That would be plaz?
Speaker 1: Okay?
Speaker 5: Actually, oh well I don't know.
Speaker 7: I don't want to, you know, fuck with the game
too much. But could he wear that a person tent
like a you?
Speaker 1: You could, But given enough time, if you do that,
it's probably going to begin to take where and because
you're wearing it like it's clothing rather than just set
up as amits, it's meant to be.
Speaker 5: So yeah, well.
Speaker 1: Okay, well, uh blast, every one doesn't have a coat,
I will need an endurance test from you because of
the cold, kay, okay, you soldier on through and eventually
it gets to the point where it begins to get dark.
You guys are forced camp for the evening. I mean
everybody to give me a straight up endurance test, otherwise
you will gain a f t condition the following day.
You'll gain the fatigue condition after you rest. So your
rest that's coming up is not going to stop with
a critical failure. You're gonna get two fatigue conditions.
Speaker 4: Sir, I'm gonna take a dark deal.
Speaker 1: Oh shit, man, seventy Dark deals for weather. Wow.
Speaker 4: Yeah, well it's only one fetique condition.
Speaker 1: Now, this is the grim dark of Warhammer Fantasy.
Speaker 4: Monotonous daily travel is what kills you.
Speaker 6: Yep.
Speaker 1: Okay. So if you passed, you are fine. If you failed,
you get one fatigue condition the next day, and you
guys are able to rest. Now tell me the sleeping
conditions here again. Please.
Speaker 4: We have three tenths which can hold eight, ten, twelve people.
Speaker 1: So you got two to two tents and one eight
per tent. Is that correct?
Speaker 5: Yepah?
Speaker 1: Okay, So that you said the twins are in one
tent and then who's in the other two man tent.
Speaker 4: Of course, an ant can take it and then me
rickter and right boys can just chilling the big boy.
Speaker 1: Okay, I'm looking. Where are the rules for the tents.
You're going to see exactly what they do. Does anybody
have a bed roll? Take that as a no, No,
I have a bedrong. Nope. Okay if you do not
have a bed roll, you will also need to test
for the cold. So the tents are keeping you guys dry,
but you are fucking freezing, So need everybody else to
give me another endurance test.
Speaker 6: You know we are not good travelers.
Speaker 4: I'll just say that that's our coats help at all.
Speaker 1: Not against this no, because you're basically you're sleeping on
cold ground.
Speaker 4: Law a fucker barro what is.
Speaker 1: Oh it it blass got a critical failure as well
with seventy seven?
Speaker 3: Oh all right.
Speaker 1: For those of you who fail, everyone, you are going
to suffer a negative ten to your ballistic skill, agility,
and dexterity. And if you got a critical failure, that's
going to count as your second one, so you will
reduce all of your other characteristics by ten. So if
you got a critical failure, all your characteristics are at
negative ten right now, If you just failed without a
critical then it's minus ten toabilistic, skill, agility and dexterity.
Speaker 6: Holy shit, bro, Yeah yeah, this is going to be.
Speaker 5: Day. Yeah.
Speaker 4: I mean it sucks, but I'm not I'm not taking
another dark deal thirty seconds after I filled my.
Speaker 2: Yeah.
Speaker 1: Okay, yeah, so just put those in your modifier tab
on your your main tab, your modifier column for any
of your stats. Again, if you got the critical failures,
negative ten to all your attributes. If you just got
a regular failure, it's negative ten to ballistic, skill, agility
and dexterity.
Speaker 4: Oh it's rough.
Speaker 6: I'm just gonna have to fucking take it.
Speaker 5: Yikes.
Speaker 1: Yeah, I need I need to roll for the twins too.
Speaker 6: Shit.
Speaker 1: Okay, here, we'll make this public so you guys can see.
First off, everyone's favorite wannabe goutel crazy brushing it with
a three got Tamson Bonniel. However, with her small, delicate frame,
not so much. She wakes up shivering. Oh wait, she's
inn PCs. They don't have this off. Fuck hold on,
let me write this down because NPCs don't have modifier
columns and I don't want to fuck with overstats here.
So okay. Well, the next morning, did anybody of you guys?
Did any of you guys pass that test?
Speaker 6: I did? Yeah, Horse made it.
Speaker 1: Okay, everyone else is beginning to freeze to death? Cool
love it all right?
Speaker 5: Yeah?
Speaker 1: You guys wake up the next morning and only Horst
and uh goot heel seem to have gotten any really
good sleep. Everybody else is shivering and cold, and Ragny
and Blaz in particular are starting to look a little
pale and blue. And that's day one. Yay, all right.
Day two, the blizzard stops, but unfortunately is replaced by
more rain. It's not the downporch, just rain, but it
does make things difficult to say the least. Whoops, sorry,
that's way too loud. That's not the right song. The
next day it is replaced by rain. Your visibility is
reduced to about seventy five feet, and arrange weapons suffering
negative ten to use. However, the rain does have the
added benefit of at least helping melt some of this
snow and making your journey not take as long as
it did the day before. However, even after the second
day of traveling, you do not reach the town of Shenstadt.
You are again forced to bunk for the evening. I
will only need the test for when you guys sleep
against the cold. You're protected against the elements at this
point far as rain and getting wet, and you don't
have to make a fatigue test for this one. So
you guys set down to sleep the next day, and
I forget how many fatigue editions you get rid of?
Speaker 4: Hopefully just one?
Speaker 1: Is it one?
Speaker 5: Oh?
Speaker 7: Yeah, Chris, so I created so I get those negatives?
Is that also fatigue on top of that?
Speaker 1: No, they're two separate tests for the blizzard.
Speaker 6: Okay, so the.
Speaker 1: Test against your stats, the stat loss is because of
the cold. The test against the fatigue was because of
the blizzard and trunching through the snow, gotcha? So all right,
the rain, there's no there's no test to take for
the rain. However, you guys do have to take the
test again because of the cold. So once again I
will need another endurance test.
Speaker 4: Well we remove our fatigue conditions before this or no?
Speaker 1: M It was a great question. Uh no, because you
have to rest in order to get the fatigue edition away,
and you're getting cold before you're getting full rest. So
Richter with a make eighty eight.
Speaker 5: Wow, plus five.
Speaker 6: What does an astounding failure to do?
Speaker 1: Yeah, don't worry about that. You got a critical failure.
You roll doubles, that's the problem.
Speaker 6: Yeah, all right, we're going to roll for the corruption here.
Speaker 1: Damn boy, take another dark deal Okay? Oh no, good Richter, alright,
so rictor you take another corruption, or you take another
point of corruption before we get to that. All right.
Did anybody pass this test? Oh?
Speaker 3: Al much though?
Speaker 1: Oh wait the twins, Oh boy, I did? You guys
are going to freeze to death before you get there. Yeah, okay,
Bonnio passed the goo Teel's at the negatives now, okay,
all right, So basically these tests against the cold Okay,
they the negative stack every time you fail one. So uh,
if you fail the first one again negative ten, bless skill,
agility decks. If you failed a second one, negative ten everything.
For every third and subsequent one you fail, you take
d ten wounds. She's not modified by armor minimum one.
So your toughness does help you against this, but armor
does not.
Speaker 4: All right, So I think so far I was the
only one at three.
Speaker 6: I passed the first one, failed, second one.
Speaker 4: I great failed the first one and I think the second.
Speaker 1: So I'm at three now all right, so you take
D ten wounds minus your toughness minimum one. Oh boy.
The twitters are both at the native the first one.
Speaker 6: Chris, I got a roll for endurance to see what
happens in my corruption.
Speaker 1: Yeah, finish this first, all right? So Ragney roll that, okay?
Speaker 4: Uh D ten minus four six minus four so two?
Speaker 1: All right, take two wounds.
Speaker 4: Oh so that changed my mix wounds two?
Speaker 1: Oh yeah, interesting yep. So Ragney, you are literally beginning
to freeze to death.
Speaker 4: Amazing, So I.
Speaker 1: What's that like?
Speaker 4: I wouldn't know personally, so I couldn't tell you. We
haven't been building a fire.
Speaker 6: I soon.
Speaker 1: No one said they built a fire.
Speaker 6: So.
Speaker 4: Well we also probably don't want to tractything weird.
Speaker 3: But yeah, yeah, we don't make it to town tonight,
build a fire.
Speaker 1: Can make that decision the next day, okay, But first off,
Richter has called upon the dark gods once more. I'll
need another endurance test please.
Speaker 6: Oh boy? Yeah that is.
Speaker 5: All right.
Speaker 1: So Richter, being a human means that you will get
either a mental or a physical corruption, and for humans
it is a fifty to fifty chance. So please roll me,
I believe. Let me check here. If it's a fifty
or under, it's a physical mutation. If it's a fifty
one or higher, it's a mental mutation.
Speaker 4: That is a physical mutation, absolute worst.
Speaker 6: All right, yeah, that's fine.
Speaker 1: I'll be all right for you mutations, and we are
using the expanded mutation rules from Enemy Within, where certain
gods might have their eyes on you more than others.
Oh no, no, sixty one, it's not it's not linked.
That's why. Okay, hold on, I gotta get the book.
Oh no, oh man, which book is this in? Is
it Enemy and Shadows?
Speaker 4: It's the corn Table?
Speaker 5: Oh jeez, that doesn't sound.
Speaker 1: Like you were You weren't supposed to see that.
Speaker 4: But oh well, oh no, sorry, that's okay.
Speaker 1: I think we can all guess which god has been
looking on Richter given his actions. Yeah, is it in
the Companion? It's probably in the Companion. That's why, like
all the cool room stuff is. Yeah, here we go.
What's up, kitty? Yeah, he's turned into a monster, a
horrible creature of chaos. That's right. Okay, would you get
sixty one?
Speaker 2: Is that what I rolled?
Speaker 6: Yep?
Speaker 1: Sixty one? Long nack half of body hits count as
head hits.
Speaker 5: What Oh my what?
Speaker 1: So Richter, you awaken to a horrible pain and who
are who are you tinting with.
Speaker 4: Blaze and ragnet?
Speaker 1: So you got I can hear him. He's he's you know,
obviously in uh in pain here as the night goes on,
and when he awakes, his neck is visibly lengthened and distended.
And it's like his head is at the end of
like almost like a like a snake body for a neck.
I mean, it's it's that long. The neck itself is
probably at least a foot or two feet long.
Speaker 4: Oh my god.
Speaker 1: So, oh man, how do we put this on your
character sheet? Because this mutation is not showing up here?
Speaker 6: Look at them and touch my head can be like,
I am concerned, bro.
Speaker 4: Like that's game over for you. You can't live in
human society like that.
Speaker 6: No not, I'm.
Speaker 1: Yeah, okay, So I've added this to your character sheet now, Richter.
Do you see it under corruption a mutation?
Speaker 6: Under skill effects? I see it long neck. Yeah. So
every time I take a dark deal, do I get
a new mutation?
Speaker 1: Not necessarily No, When when you gain a mutation, you
do lose some corruption points. You lose corruption points, you
go to your will power bonus if you mutine, which
you did, so whatever your will power bonus is, you
lose that many corruption points.
Speaker 6: No power bonus. I got twenty eight, so minus two
bringing it back to five. Could could get another mutation here, guys,
you're not wrong.
Speaker 5: Oh boy.
Speaker 1: Yeah. So the next morning, when you all awake and
break camp or are starting to get out, everyone sees
that Richter's neck has elongated. Uh, and it's it doesn't
look like normal flesh anymore either on like the back
of the neck. It's kind of like like scaled almost.
It seems to be changing colors.
Speaker 4: Oh that's so good.
Speaker 1: Bonnio and Guccia are like shocked and then basically in terror,
like you know what the fuck?
Speaker 5: Yeah?
Speaker 4: Same, yeah, And.
Speaker 1: Like anyone from the empire would know that. Uh, there's
no hiding it. He's a mutant.
Speaker 6: I'm I'm ashamed. I am going to be away from
everybody right now. I have no idea what I've done?
Speaker 1: What are what are what are we going to do?
They're kind of looking at body, especially Ragney is looking
at you like like you might have an answer, and
then probably a horse since he's a priest.
Speaker 4: Uh, I mean, like, do dwarves ever have mutations?
Speaker 1: No, not that you've heard of. Well, Ragney may know
of one thing about dwarves that no one talks about,
but typically no, dwarves do not. Well in here, they
can so, but it's very it's very rare that they'll
have a physical mutation.
Speaker 4: Right, So, and I don't have any like history with
like Reichland or empire history, so I have no idea
what they do. I would probably would he know that,
like which hundreds are going to kill that kill this
guy on site?
Speaker 1: Well, yeah, that's common knowledge. Okay, even if Ragne doesn't
know that, Horst and Richter and and all the humans
and the twins, they know that if you walk into town,
people are probably gonna try to kill him or at
least drive him up.
Speaker 6: Yeah, well, yet I did not see that coming.
Speaker 4: You didn't see a mutation.
Speaker 6: Well I didn't see you know, like long neck, you
know something else that could have been probably hidden by
my coat if yeah.
Speaker 3: Yeah, I mean if you had asked me to like
write up one hundred mutations, long long neck would not
have been on that list.
Speaker 4: That's wild snake body might have specifically because you hide
the snake body under your clothes. Okay, you all thought
it would just be funny.
Speaker 5: Yah, are you.
Speaker 1: Leaving behind a snail trail and not footprints?
Speaker 3: Like swear a long coat? Yeah, like a fancy lad
got a tailcoat, and you can just basically get a
coat that's twice as tall and get some fake shoulders
up there and pretend you're very tall.
Speaker 1: Yeah.
Speaker 6: I mean, but that.
Speaker 3: That'll be a problem for someone with craftsmanship and extra cloth.
Speaker 6: Yeah.
Speaker 3: For now, horse is gonna put a prayer in, not
an effective prayer in any way that I can see.
Speaker 1: But you do not feel the eyes of your God
anywhere near this place right now.
Speaker 6: I'm ashamed. I'm deeply ashamed.
Speaker 4: Yikes. Yeah, uh, well, so Ragne will go over at
the host and Arnold let's play an year.
Speaker 5: You and I know.
Speaker 4: It's not getting into any of the towns here.
Speaker 5: Yeah.
Speaker 2: We don't exactly have a way to hide him, do we.
Speaker 4: No, I don't think so.
Speaker 6: Now you guys have to worry about the logistics for me.
Speaker 1: Yeah, well, I think that makes the journey even more interesting.
Speaker 3: Yay, Well, I guess we could walk in ranks and
have have him go behind glass and then I'm least
we can.
Speaker 6: Yeah, is my neck? Does that get me as up
to Blast's hike?
Speaker 1: No, No, you're You're probably up to like his chest now.
I mean ogres are like eight to ten feet tall.
Speaker 2: So it's too weird.
Speaker 6: I just keep feeling my neck.
Speaker 1: Yeah, yeah, you can tell. It's like on the back
of it. You can feel it's it's scales or something rough.
Speaker 5: And you said to change his colors.
Speaker 1: It looks like it's starting to change color.
Speaker 4: Yeah, oh no, it's not gonna get worse.
Speaker 2: Is there any way he'd look like like just a hunchback.
If we put a cloak on him or something and
he like slouched over.
Speaker 1: He can try. I mean he'd have to be pretty
slouched over. You know, he'd look like a really tall
guy that slouched over. But I mean, yeah, he's he
would have to have something on besides his coat, because
right now is you know, if he has the coat
covering the neck, then it's clear. It's clear that he's
not wearing it on his arms properly, it's not sitting
on his shoulders. And if you have it on his shoulders,
then his neck is popping up, you know, like a
foot past the collar of the coat if you're weird. Yeah,
if he has an actual cloak on, you know, the
cloak would cover and you know, it just wouldn't be
that long, like it probably would only maybe fall to
his knees rather than like to his ankles, you know,
like most cloaks almost touch the ground.
Speaker 4: So all right, maybe we can buy a cloak in
the next town.
Speaker 5: And yeah, I think I clak. I do.
Speaker 4: Okay, Yeah, give him the cloak.
Speaker 1: And Arnolf coming through like the boss he is, okay,
so you are attempting to hide him with the cloak.
I have the mutation with the cloak.
Speaker 2: I mean, if anybody's got a better idea, no, I
have nothing.
Speaker 3: Yeah, I mean you could pull it fully over his
head and then like if we see someone coming up
the road, have blast pick him up and be like, oh,
he fainted in the weather and we need to drag
him back and then just like cover up his entire
like from the waist up with with something.
Speaker 6: Right.
Speaker 1: Does anybody have any talents that would help with disguising him.
Speaker 6: I don't think so.
Speaker 1: I don't know if there is a disguised talent of
some sort. I feel like there is, but.
Speaker 6: I lost out with him.
Speaker 5: I think it would be like performance.
Speaker 1: No performance to like play an instrument, sing a song,
do a dance, those sort of things.
Speaker 5: Vent your tape.
Speaker 1: I think I think there's an actual I think there's
a talent, not a skill. Yeah, I don't see it.
Speaker 6: I don't see this.
Speaker 1: It's probably a talent. So okay, well, I mean you
do your best with that. Obviously from a distance and
with the rain, visibility is reduced unless you, guys are
fairly close to someone, so you continue. Oh, the rain
was the previous day, So on day three, you once
again are struck by a blizzard, and it is more
horrible dragging through snow, but you do. Eventually you're almost
right on top of it. Finally find yourselves walking through
a town and you realize you must finally be at Shenstead.
Speaker 6: I mean, guys, I can't go anywhere. I am fucked. Yeah, yeah,
we might want to like send you on and smuggle
me somewhere.
Speaker 1: Well, the good news is that because of the weather,
there are very few people out, even especially when you
get to the town, and there's like nobody on the
roads right now. When you guys get to the town,
There's very few people out and about unless they have
to be, so you're not dealing with typical crowds. Now,
this town is a bit smaller than Lek was, but
it is it is still an important village because it
is built basically on the road, so to speak.
Speaker 4: Try to find an inn and rest for the night.
I freeze to death, all right, But where am I
going to go? I mean, yeah, I think you might
get wear the cloak, hide your neck. I don't know, honestly,
I'm not sure.
Speaker 1: Maybe you can sleep in the stables if you're.
Speaker 4: I think that's better.
Speaker 1: I have no idea man sleeping in the stables. He's
already taking to the life of a mutant.
Speaker 2: I mean that's what you gotta do, right, That happens quick.
Speaker 4: Yeah, you take those dark deals and suddenly ain't looking
too good.
Speaker 7: Fucking a players would players would stay with them? If
he finds stables, oh yeah, I mean.
Speaker 6: Oh my charm goes out the window A yeah, and
any of that.
Speaker 4: Actually, yeah, that's not good.
Speaker 1: All right? So what is your plan here?
Speaker 4: See is there? Go find the person with the stables
and see if we can let the uh, the the
ogre and some of us sleep there with the night.
Speaker 1: Uh, change the scene here, just so we have some
snow snow background. Oh you're you're asking to see if
there's a stables where Blast can stay. Is that what
I'm understanding?
Speaker 4: Yeah, because I assume like an end is not going
to have room for an ogre.
Speaker 5: No.
Speaker 1: I mean again, he might be able to sleep in
the common room. But uh, yeah, give me a give
me a haggle or a gossip test.
Speaker 4: Gosh, I'm so good at both of those with my minuses.
Speaker 6: Right now, we got a little bit of hackle.
Speaker 3: I could give it a shot. Yeah, try to smooze
up with some and keep It's not great, but oh.
Speaker 1: Okay, well they got a roll for this because this
is an opposed test. So all right, you do find
someone who, uh there's a small stable here that one
of the farmers has, and uh, he is very reluctant
to let Blaz stay there, particularly because you can tell
that he's worried that if Blaz decides to like eat
his horse or cow in the middle of the night,
then he's he's boned, you know, because draft animal for
a a farmer is a big deal, you know, expensive,
expensive thing.
Speaker 7: So Chris would I would does that out? Did do
Ogres give a shit about that? Or would he be
able to pass it off like he doesn't need anything
that's alive?
Speaker 6: Uh?
Speaker 1: You could you could certainly try to convince this guy.
I mean you can tell he's probably you know, he
probably doesn't know. He just he sees a big fucking monster.
And he's like, yeah, no you I mean you you
get the feeling. You could probably bribe him, uh to
convince him. But right now he's like, yeah, I don't
think that's a good idea.
Speaker 4: What if the slayer offered to stay and make sure
he didn't.
Speaker 1: Mm, I'll need another test ship any anybody can make
the hangele.
Speaker 5: Here any any labor that he would be uh in
use of?
Speaker 1: This guy know not really in the middle of winter.
Speaker 3: That's uh brush off his room door full uh guard
your so and sos.
Speaker 1: Horse pulling through with a critical success.
Speaker 6: Me.
Speaker 1: Okay, So you offer Ragne to stay and make sure
he doesn't do anything terrible, and the the guy does agree.
He doesn't require any sort of money bribe. He horsed
and you plead a good case, and he seems to
to trust that.
Speaker 6: All right.
Speaker 1: Perhaps perhaps he's heard of the You know, the Dwarves
are pretty honorable when it comes to their word and
things like that, so he seems to take that at
face value.
Speaker 7: Blas is also trying to look as uh not as
intimidating as he possibly can be.
Speaker 1: Yeah, good luck with that, right, I mean everybody to
please give me because it was a blizzard day another
endurance tast real gain a fatigue condition, and.
Speaker 2: We didn't lose the one we had yet, right, you.
Speaker 1: Would have lost one for resting the night before, but
if you fail, then you'll have one for the following day.
Speaker 4: Damn, I cannot pass these endurance.
Speaker 6: If that's my third, then I start freezing, do I not?
Speaker 1: No, this is for a fatigue condition, not the cult,
but with a with a critical failure, you'll get to
Arnolf endurance for the twins. And my dice didn't roll
for some reason. Well they roll licency dice. Okay, they
both pass. Oh, Bonniel got on the money, good deal,
just barely. Okay, so yeah, the uh let's see. So
I don't know if you've got two fifty conditions forced
past blast past, Ragney got one, Richter got one. Okay,
Now I assume everybody acceptable that well, Blast and Ragney,
you're in the the stable, okay, who's staying in the inn?
The twins are anybody else staying in the inn.
Speaker 6: He's staying the stable.
Speaker 1: It's gonna be what's the cost here, oh, common room
is ten pennies ten brass and a private room is
ten silver?
Speaker 3: Yeah, parcels stay in the common room for ten pennies,
all right, complitely, less than half a silver.
Speaker 1: The twins are getting a room.
Speaker 6: Nobody recognizes the twins here, do they?
Speaker 1: I mean they're they're trying to keep a low profile,
so it doesn't seem like it. Ragny and blaz and Ricter,
you guys are staying outside again? Yes, so I will
need another endurance test against the cold. So this, god
damn this, this is the bad one. Yeah, okay, because
you don't you mean, you can't build a fire in
the stable, obvious for obvious reasons.
Speaker 5: Right, fuck.
Speaker 6: No, I'm going to take a dark deal again.
Speaker 5: Bro.
Speaker 1: Okay, man as you're okay, Richter, because of the negatives. Okay,
all right, hold on, I'm getting ahead of myself here.
Speaker 4: This illusion of body and mind, Rick Ragney, Yeah, this
is your third this is your fourth test.
Speaker 1: Technically right, yeah, okay, so again it's just it's the
D ten wounds minimum one on you technically are your
actralys must take these every four hours when you're exposed
to the cold. But we're not gonna sit here and
roll that many dice. So yeah, uh, Richter, this is
your third or second test failed for are you? Are
you a negative ten on everything yet? Uh? Not?
Speaker 6: No, not everything? Okay, that was my third failure though.
Speaker 1: Well that's impossible. If it's your third failure, then you
would be at the negative ten for everything.
Speaker 6: Okay, No, this is this is different.
Speaker 1: Okay. So if it's your it's your first one for cold,
then you're at negative ten ballistic skill, agility and.
Speaker 6: Decks, third one for the cold.
Speaker 1: Oh, it's third one for the cold. Then you should
be at negative ten for everything, and then you're gonna
take D ten wounds. All right, Yeah, we got people
fucking freezing to death. This is great, Okay, it is
It is minus your toughness bonus.
Speaker 6: All right, that's eight minus three five.
Speaker 1: And these wounds do not heal from resting, not until
you warm your off up, so you thought out, Yeah.
Speaker 6: Basically, I'm just it automatically reduced my corruption, which is nice.
Speaker 1: Oh it did okay, okay, hold on, wait, I just
realized that lighting is all fucked up on us.
Speaker 6: We don't need that a solution of mind, body and
mind as corrushions your soul.
Speaker 1: Roll me, uh, you roll a uh D one hundred
now to see.
Speaker 6: Well, actually it's asking me to roll on a on
the corruption table here, and it shows physical mutation and
mental corruption.
Speaker 1: Yeah, roll that.
Speaker 5: Roll that.
Speaker 1: Is another. Oh there's mental. Yeah, but see it's not
it's not rolling the right charts because we're using the
special charts here.
Speaker 6: Okay, so you want me to roll a first one
hundred to figure out which one. Yes, it's got.
Speaker 1: Mental and you're gonna enroll your yes. Uh okay, we
need to make this secret though. Well I guess it
doesn't matter at this point. We know you're being corrupted
by corn.
Speaker 6: So.
Speaker 1: Well, just wear all friends here, all good buddies. Eighty
four tortured visions.
Speaker 6: That sounds good.
Speaker 1: Uh what does this do? Almost an eighty eight that
would have been awesome. Tortured visions gives you negative ten
to initiative permanently. Oh so this can actually go on
your character sheet. I think yep. There it is so
ben throughout the night and now plaguing you for the
rest of your life. You have horrible visions. In your case,
it is visions of violence, bloodshed. A lot of it
feels familiar to you, violent situations that you've been in
in the past, or people or individuals you've seen injured,
or perhaps that you've injured or caused harm to yourself.
The time that you were shot by the kid repeats
in your head over and over. Sometimes you see yourself
laying there bleeding out. Other times your form is replaced
by the kid. But it is horrible, horrible things, and
I guess it just kind of it wears on you
and it slows you down.
Speaker 6: Well, it also replayed the moment I got my tall neck.
Speaker 4: No, because that wasn't really violent, just really fucking unfortunate.
Speaker 1: It's just weird. Yeah, wow, Okay, Well, uh, if you
stayed in the end, though, you are warmed up, you
no longer have any negatives to any of your stats.
So if you did have any negatives, you can get
rid of those. So the twins are warmed up a horse,
you can get rid of those negatives as well. And
I think everyone else just sitting on fatigue conditions here,
I believe. Yeah, okay, alrighty, Well, the next day, you
guys move on. The blizzard lets up a bit. It
is simply a snowfall. It still slows you down quite
a bit, but you actually have some visibility this time.
At the end of this day, I will eat another
endurance test, but this is at plus twenty. Otherwise you
gain a fatigue condition.
Speaker 3: I guess before Uh, can we restock on rations in
the town, because I think we'd probably yes for most
of ours.
Speaker 1: Yes, you can if you Yeah, that's a good that's
a good point. If you're keep track of your rations
every day, if you're not getting food elsewhere.
Speaker 4: How much is a bedroll?
Speaker 1: Yeah it is there, it is, Okay, hold on, I'll
find out for you. Oh man, man, I just want
to do like a fucking camping simulator. Now awesome, because
this is great. This is fucking awesome. The fucking monsters
can't kill you, but the elements will. Ye fair, winter's
more deadly than a giant like one hundred foot eel.
A bed roll will cost you six silver.
Speaker 4: Yeah, I don't have silver. All right, Well that's that's rough.
Speaker 3: Well, Well, if there are enough. I think we can
grab some of.
Speaker 1: These success for uti.
Speaker 6: Afford.
Speaker 1: Okay, if you failed this test, you get a fatigue condition.
Speaker 6: Oh wait, did I do mine for this? I did?
Speaker 3: You said this was plus twenty or something.
Speaker 1: Yeah, because it's not as difficult because the slow the
snow's not as heavy, so you get the plus twenty.
Oh everybody is starting to slot on Richter Arnolf Man.
Everybody except the twins and blaz gets a fatigue condition
that one. Oh critical, you're a terrible choice horse.
Speaker 6: No, I'm doing a dark deal.
Speaker 5: There we go.
Speaker 1: There it worked, It worked. Oh, even the uncorruptible eventually fall. Wow. Okay,
uh yeah, if you need to begin any supplies while
you're in town, now is the time before you guys
make camp the next night?
Speaker 4: Well, do we think we can at least get one
bedroll so I don't freeze to death? Otherwise I'm building
a fire?
Speaker 7: Yeah?
Speaker 6: How much was a bed roll?
Speaker 5: Sick?
Speaker 4: Silver?
Speaker 1: Six silver? I'm looking checking to see how much money
the twins have left here. Okay, yeah, they're definitely gonna
buy a bad roll from themselves at this point. Yes,
the terrible idea um.
Speaker 3: Crown is twenty so that's I could get four for sure.
Speaker 1: If that works, Bonnie will get will get ones for
the two of them, and she would obviously get one
for Ragney when she sees that his fingers a shirt
and to fall off.
Speaker 4: So no, my fingers, I need those? How I killed people?
Speaker 1: Yes, you give yourself a bedroll, Ragney.
Speaker 4: Amazing?
Speaker 5: How many would bladers need to.
Speaker 1: For probably five, one for each limb and one for
your torso oh so many. It's based on like a
sleeping bag. So yeah, I say, all right, you'd look
like the Michelin man once you put him on.
Speaker 4: Though there's nothing in the items things for me to
drag and drop a bedroll.
Speaker 1: Uh are you checking trappings? It's under trappings, not just items. Yeah,
I see it right here, bedroll? Here you go enjoy?
Oh thanks?
Speaker 6: Yeah.
Speaker 1: You go to the compendium packs, then go down to
the items, and then in items, the very last one
is trappings.
Speaker 4: It was compendium packs. That's where I should have been looking.
I would look at the items.
Speaker 1: Cab Okay, no, because southerwise that takes up more space
that we don't have. It's probably in here somewhere, But
he goes anyway, okay, is everybody set.
Speaker 3: Yeah, I'll bankrow better roles for horse Richter Arnolf. I
don't know if it makes sense to do for Blaz.
We can get one for Blaz anyway, and you could.
Speaker 5: Just one is not going to do it, Yeah, lay
it on top of his wad. We'll start, we'll start.
Speaker 1: That, we can start building. Okay, yeah, all right, okay.
So then when you go to sleep that night, because
you have the bed roll, I believe you get a
bonus to the role here. You get a plus twenty
bonus to resist the cold when you sleep. Okay, okay,
so this okay, So this is the the night after
you leave, uh the village. All right, you guys have
bought a bunch of extra stuff. You've already made your
fatigued tests for the day for Tronson through the snow
once again. Uh it is cold dark, So you guys
call it a night. Eventually go to bed, and you
will make your endurance tests again. So this is for
the cold everybody gets. If you have a bad really
get plus twenty. Oh No, Bonnie, o't got a critical
failure there?
Speaker 4: Oh a one hundred, oh, buddy, and a one hundred. Yeah,
I'm not I gotta I gotta fucking dark deal. This
I guess that's.
Speaker 6: Called that five, two and a five.
Speaker 1: Look at these guys, Rick, you're past his fucking ten.
You needed a ten.
Speaker 4: Oh, Mike, corruption is now nine? Oh no, well I
would not have done that because.
Speaker 1: You do you not want to take the dark deal?
Then no, yeah, let's take that back. If you didn't
realize it.
Speaker 4: Was it eleven before? How did it drop down to nine.
Speaker 1: Because your stats are dropping. Maybe your corruption threshold is
based I believe on your toughness and willpower. Ah, okay,
so okay, you can drop that back down to nine. Yeah,
and you're gonna take because you got a critical it's
gonna count as Two's gonna take two d ten wounds,
which one is reduced by your toughness value.
Speaker 4: Okay, So here's the first one, four, so one the
second one. Okay, we have fifteen wounds left, boys, from
twenty five down to fifteen.
Speaker 1: Ragney, you didn't think you could be this cold. You're like,
you're like Kramer and then what episode of Seinfeld when
he falls asleep in the bathtub and then he can't
get his core temperature up for the rest of the episode, Like,
here's the uh, the twins each failed that Bonniel got
a critical failure, so she's at negative ten. Everything goootials
back down to negative ten of the first ones. Anybody
else failed Okay, so I don't know if you were
able to warm up. So you're at negative ten ballistic skill, agility,
and decks blas are you at any negatives right now?
Speaker 5: I am across the board negative ten? All right?
Speaker 1: You can put it on your character sheet, you know,
so it tracks.
Speaker 3: It for you.
Speaker 5: Oh, I've just been putting it every time.
Speaker 1: No, on the main tab. Yeah, I put that. So
now you are going to take d ten wounds minus
your toughness.
Speaker 5: Okay, oops, oh I must minus one hundred shit good.
Speaker 6: Yeah.
Speaker 1: When Matt almost died too, the plague in gallows Geist, Yeah,
he kept getting like negative ten to his stats every day.
Speaker 5: For like three sessions.
Speaker 6: It was down.
Speaker 1: I think he was one test. He was one failed
test away from having zero toughness, which would have killed him. Damn.
He was bedridden and then he got attacked by an assassin.
Pe dig move your toughness value?
Speaker 6: Okay? So four okay, so you.
Speaker 1: Take four wounds. Even the big guy started to freeze, right, Okay, well,
hoping and praying that you are going to near the
end here like a oasis in the desert. The next
day it is another blizzard. However, about halfway through the
day you see something that warms your very souls. You
see a coaching in, a fortified coaching in off the
side of the road. It looks quite nice, quite formidable,
and Bonbyl and Gutill actually recognize it as the twelve
Bone in and they both seem rather excited telling you
this is a great place to stay.
Speaker 4: Sounds great, let's go.
Speaker 1: Is everybody going in? There is actually this room for
blas to get inside this one. This is it's not perfect,
but you can actually fit through the door.
Speaker 5: Cool.
Speaker 7: He will he will do it as as courteously and
gently as possible.
Speaker 1: Okay, Richter, are you going inside?
Speaker 6: They're going to kick me out?
Speaker 4: You got the cloak, bro.
Speaker 6: I think he'll be okay, We'll give it a shot.
But I'm okay ashamed right now.
Speaker 1: So inside. This is one of the travel encounters I rolled.
Speaker 5: This is.
Speaker 1: Wonderful accommodations and a kind word. Word of the PC's
good deeds and helping the fisherman has spread throughout the area.
Including reaching this particular inn, a comfortable coaching inn, and
what you learn is really the last stop before sterlik
mannor the owner whose name you learn is Wilfred, learns
who you people are, at least, not who got Bonnie
and Gutio are necessary, but the five of you helping
out the others. And it turns out that the one
fisherman who got the leg bitten by the eel is
his cousin. And he extends his gratitude by offering you
a discount on anything that you get, whether it's accommodations
or food or drink, He'll give you a basically discount
on everything.
Speaker 6: Great.
Speaker 1: This coaching in is like a luxury hotel. All of
the seating is cushioned. It's got nice high walls to
protect it from the outside, a very sturdy gait. The
building itself has two roaring hearths, one on either side.
There's basically it's there's it's on either side of a
single wall. The wall separates the restaurant part from the
common room. So but it's one gigantic fireplace. You can
see through the fireplace into the other room. When you
look past the flames and ragney, you can easantly tell
it's of Dwarven design, very sturdy, the bricks are perfectly squared.
Even in the common room there's basically like cots that
have been set up rather than just lay on the floor,
lay on benches. I mean, they're pretty simple cots. But
compared to a typical common room like having something to
sleep on that isn't the floor dirty blankets is out
of this world. You can only imagine what the actual
rooms look like in this place. The inside is very
nicely made wood like for some of the paneling on
the walls that isn't stone. The bar is exceptionally made
and sturdy and ragney. Especially being a Dwarf, you can
tell that like his ale kegs and steins and things
like that are all very nicely kept and organized, and
you recognize some Dwarven design in some of the stuff
in here.
Speaker 6: Curiosity, How how would the tails get here before we did?
Speaker 1: It's just I mean, if you don't want it, that's fine.
So instead you guys, don't find an in. Have you
find nothing, so everybody can give me more tests and
free stuff.
Speaker 4: You get nothing, have a bad time. There's witch hunters too.
They caught up to us.
Speaker 5: Just just.
Speaker 1: Maybe somebody sent a carrier pigeon.
Speaker 3: Yeah, maybe we just suck acid traveling and all the
locals have been here for days.
Speaker 1: Yeah, maybe they've got snow sleds and snow shoes. Do
you ever think of that?
Speaker 4: Definitely possible.
Speaker 6: My old body hurts, my neck has expanded.
Speaker 1: So anything you want is half price. In addition, by
resting here you can clear all of your conditions.
Speaker 4: That's great. Oh shit, Ragney's gonna pay it. How much
is a regular room?
Speaker 1: A regular room would normally be ten silvers.
Speaker 4: It'll be five, okay, so she's gonna go with the
common room poor.
Speaker 5: But.
Speaker 1: Bonniel will will pitch in for you, Ragney to get
a room. Please tell that you're dying, literally die, and
it's half price, so she could buy a room for
her Goutiel and you. I mean they share a room,
even if it's just like a regular bed, you know,
but you can have your own room.
Speaker 6: So great.
Speaker 1: You can tell she's concerned.
Speaker 4: He appreciates it greatly, as dying to the cold would
be an embarrassing death for.
Speaker 1: Its blas you can't fit up the stairs to get
to the room. But the common room is all yours.
Obviously you can't fit on a cot, you would crush it.
But it's so cozy by the fire. You can basically
sleep almost right next to the fire. And uh there's
like a big fur bear rug next to the you know,
in front of it. And it's even though you're like
laying on flat floor, it's so much more comfortable than
sleeping out on the whole the cold ground.
Speaker 6: Oh yeah, this is great.
Speaker 1: Yeah, the you've never felt bear fur. That's so like
soft and like well maintained.
Speaker 4: It's barely there, fairly.
Speaker 1: Yeah, hit your coat? Oh wait, got.
Speaker 5: O?
Speaker 1: What is everybody else purchasing? If anything?
Speaker 6: Find a damn thing. I don't have anything.
Speaker 4: Just get the call of money. I mean ragman will
give you the ten copper to have a room for
the night.
Speaker 1: It'll only be five copper for the common room.
Speaker 6: Oh that I have enough for then I will buy
common room.
Speaker 1: All right, So you get a cot hanging out with blas,
have a little slumber party. Anyone who had negative stats,
that goes back to no negatives because you warm up
who and you'll actually get wounds back when you rest tonight.
Speaker 2: I also lose the fatigue.
Speaker 1: Yes, all your conditions go away.
Speaker 6: I tried playing with my neck to see how much
of I can get it around a corner before it
starts to hurt.
Speaker 1: Oh, it's like it's like snake. Yeah, you can move
it like a snake.
Speaker 5: Bro.
Speaker 1: It's fucking weird, but you yeah.
Speaker 6: Is it like Attack of the Clones? The those uh
those weird creature Yeah, I haven't seen.
Speaker 1: However, Richter, we need to see. I need you to
give me a stealth role please, to see if you
can maintain your charade here. There's not many people here,
but still see it done?
Speaker 6: Okay, yeah, you with my neck around the corner.
Speaker 1: Make sure no one's looking. That's awesome. Due, Yeah, enjoy
it while you can, right like.
Speaker 4: Yeah, and then we all go to sleep up and
be like, get another dark deal.
Speaker 1: We although though his his execution is either going to
be hanging or guillotine, they just can't resist when they
see that neck.
Speaker 6: Right. Actually, I think what would be poetic here is
if I could kill myself with the blunderbuss.
Speaker 1: I try get it, miss fires, Well, why does this work?
Speaker 4: You're head and neck. You're so far away from your
hands now you could be like.
Speaker 6: I know if I've never used it if I've never
been able to use it. The one time it does
go off kills me. Yeah, like this is what it
was meant for.
Speaker 1: All right, so the uh The next day, when you
guys depart for once, in your entire time traveling, there
is no snow. There is no rain, there's barely even
a strong breeze. For all attempts and purposes, you have
fair weather for once, no negatives, no tests required, maybe
even a tad bit of sunlight. Yeah, go ahead and
make your rolls if you're missing wounds to rest. H's
like everybody's doing pretty well, almost back to full here,
Yes it is. It is a great day leaving the
innkeeper once again thanks you for helping out his cousin
and wishes you the best. Let me see here, doesn't
seem like he noticed the twins, or if he did,
he didn't say anything about it. So the next day
is almost enjoyable. The snow is not too bad, and
you can tell the road even though the road is
covered in snow. It's getting to become more of a
better maintained road and good Bonniel, would you know point
out you guys are getting closer to sterlick manor and
as a matter of fact, with the clear weather in
the distance, you guys can actually see Stirling Manner on
the horizon. It is your guessing, no more than a
day or two away. In the distance. It is a
massive like hunting lodge, and you can see there's probably
other buildings around it as well in the surrounding area.
Speaker 6: How does it look from my angle? A little bit closer, a.
Speaker 1: Little bit, Yeah, you can see past the trees and
see more of the uh, more of the more of
the grounds. Now you do need to rest one more night,
so I will need one more endurance test at plus
twenty if you have the uh the sleeping bag thing.
Speaker 4: Oh this, and I can roll at twenty SIGs.
Speaker 1: Yeah, let me know what you guys get here?
Speaker 2: Failed once again, that's on first.
Speaker 6: Minus two.
Speaker 1: All right, the twins both pass with plus one. If
you've failed, you were again at negative ten ballistic skill,
agility and decks, Rickter, you have a critical failure, so
you're going to get negative ten to everything.
Speaker 6: That's good and less.
Speaker 5: Less less unless you want to.
Speaker 1: Take it out.
Speaker 5: Let's do it have some free oh everyone.
Speaker 4: Nother like we have rolled four ninety nine the session.
Speaker 5: I think this is heresy.
Speaker 4: Brother, It went from a critical failure of fifty five
to a not technically worse, but in our eyes much
worse critical failure of ninety nine.
Speaker 1: Well, it did go from astounding failure to even more
astounding failure. The sound give me, Well, you're a you're
a negative ten everything now, Yeah, that's just the start. Yeah,
uh well you you weren't testing for anything else? But yeah, man,
what do I need to roll out? You wouldn't roll
anything else. Just all your stats are negative ten? Because
that counts as two failures? How did everybody else do?
Speaker 4: Ragney past?
Speaker 6: Course past? Let's two for blaz minus one for Arnolf.
Speaker 1: All right, it's only two of you fail It's pretty good. Okay,
I don't know if you got yours? All right, Ben,
you haven't put in your negatives in.
Speaker 6: I'll put them in right now.
Speaker 1: Okay. So the next day, which you're hoping is going
to be the end of the uh, the trek is,
the snow does begin to fall again. It is not
a blizzard, though, it's a light snow, and it does
slow you guys down a little bit as the road
begins to uh you know, begins to fill up. However,
before you to serlic manor you eventually get to an
area where you have to cross a river and there
is a toll booth here, you guys are fairly familiar
with throughout the Empire, and you can see that this
particular toll booth seems like it's made out of what
used to be like maybe some sort of guard post
or maybe a small like road fort long since has
kind of crumbled into a really into into nothing, just
some old ruins, fairly short and squat at this point,
and as you guys approach, you can see that there
is a road warden that is emerging. He's got on
some you know, some armor cloak over his shoulders keeping
himself warm and fairly broad shouldered man. His armor looks
a little tight fitting, and he's got some kind of long,
scraggly hair down just past like the back of his neck,
big jowl under his chin, broken nose or cauliflower nose.
And he's got a typical kind of you know, empire had.
It's not the huge, floppy one, but it is like
the time you'd see like a great sword would have
with a couple of feathers, dilapidated and falling apart, looks
at his A couple of peardy seals on his on
his armor underneath the cloak. And then there are you
see three other individuals here look a little bit more rugged.
Perhaps they're roade wardens or some other assistance of his.
And they, I'll put us put their token serious guys
because kind of see their pictures. I know it's hard
to see, but this guy right here is the is
the road Warden. I don't know where their pictures are
in the all these folders, so I can't go through
and find them. But yeah, I see a pretty rough
looking group of guys that that emerge various bits of gear.
All of them have cloaks to keep them, you know,
protected from the cold. You see, they've probably got a
fire going somewhere. And they emerge as you guys approach,
the road Warden coming out first and then eventually flanked
by the others. There's one guy up in like one
of the windows of like the crumbling tower. The others
stand nearby with you know, cudgels or a sword in hand,
and the uh, the road warden emerges. You see, he's
got a let's see, he's got a crossbow, uh in
his in his hands. He says he's got a big
cudgel hanging from his from his belt, and he says, uh,
evening or I guess afternoon, folks.
Speaker 6: Evening to you.
Speaker 1: Hello, Ali, he says, you're heading up towards sterlick manner.
Speaker 5: We are.
Speaker 1: What's your business here?
Speaker 5: What is it to you?
Speaker 3: Uh?
Speaker 1: He laughs, huh, we got a smart one here, fellas.
And you see the men, uh you know, one of
them starts cracking his knuckles, and the guy up in
the tower is uh, looks like he's aiming a crossbow
at you. Guys. He says, well, I'm the law around here.
I need to know what your business is.
Speaker 6: I believe our businesses directly your boss, the Lord's hired
us for a job.
Speaker 1: Go ahead and give me a test. Give me a
charm test there, horse.
Speaker 6: I'm gonna assist you with my jab. Here you go.
That's beautiful way to go.
Speaker 1: Yeah, why aren't my rules not showing up? What is
going on here?
Speaker 5: There?
Speaker 6: We go? Okay?
Speaker 1: Also, let's take a all right, then give me a
stealth test to I assume you're trying to stay hidden.
Speaker 6: Yep, that's gonna be not good, guys, not good. Yep, yep, nope.
I don't want to really want to take a dark
deal in front of them.
Speaker 4: And mute tape right on the spot.
Speaker 1: Your mutation doesn't necessarily happen immediately, so if you want to, it's.
Speaker 5: Up to you.
Speaker 3: Yeah, I mean for twenty three, which is pretty that's
a pretty rough, rough role.
Speaker 6: M yeah, why not, let's do it.
Speaker 5: I'll go up.
Speaker 1: Seventy seven rgle protects bro.
Speaker 8: Okay, Well, give me that endurance test, bro, jesus, oh
that is a failure, all right, rolled.
Speaker 1: Me at one hundred.
Speaker 5: What are we at now? Brother?
Speaker 1: Another mental Coroh my god, this is fucking awesome. Richter's
my new favorite character.
Speaker 4: Hold on, how many? How many corruptions? Mutations?
Speaker 1: You storry about it? It's fine, don't worry about it.
Everything's fine. You're wrong, I'm fine. Twenty eight?
Speaker 5: What is it?
Speaker 1: Twenty eight on this table? It's fucking fun, is what
it is.
Speaker 5: That's what it is.
Speaker 6: Log back tortured visions, which are tortured visions is.
Speaker 1: Pretty blasted mind. Oh uh oh, gain the immunity to
psychology creature trait for one D ten rounds. When ever
you would take a broken condition, well, that's pretty cool.
Speaker 3: Ye're right?
Speaker 1: Afterwards, take one D ten broken conditions.
Speaker 6: Oh shit, so bad?
Speaker 1: Oh shit broken mine? Oh great? Is this actually on here?
Speaker 6: Yeah?
Speaker 1: I don't know why some of these aren't filled out.
That's weird. Wait a minute, is it? I think it's
just it's just the corn table that's jacked up. I'm
looking at all the other ones. They actually have all
the shit filled out? That is weird. Can I pull
this off of another one here? Assuming oh wait, that
one can't get that. Let's see this, okay.
Speaker 3: Worshippers of corn never do their paperwork. They're just always
out there. Blood god, I can't.
Speaker 1: Yeah, I'm not gonna sit here and try to roll
this over and over. But if I do their de
ways here.
Speaker 5: Come on?
Speaker 6: Ohks, Richter's all in okay. He is fully embraced, sacrificing
his body onto the onto the gods.
Speaker 4: We're gonna kill you.
Speaker 6: If that's how it has to be, you know, and
I'm gonna take what are you with me with this?
Goddamn god?
Speaker 1: Well?
Speaker 6: Why is this not? Yes man up here? Well?
Speaker 1: Anyway, so ultimately what happens is you failed your ah,
so you get blasted mine. Let me just put this
on your character. Shit really quick, three mutations. Eh, that's
a good day. Yes, well watch out kid, so big. Okay,
let me just save this there and it will show
up in your effects tab ben under your mutations. Now
to answer your question, Sean, I believe I believe it's
your toughness and or willpower determines how many mutations you
can take before you are totally consumed by the dark gods. Bapdamn.
Speaker 4: So that's just the same as your corruption.
Speaker 1: I don't think it's that. I think it's one or
the others.
Speaker 5: See.
Speaker 7: Uh.
Speaker 1: If you gain more mutations than your toughness bonus or
more mental mutations than your willpower bonus, you have fallen
into chaos. So yeah, for that's probably gonna be three
to four of each mutation type for most people.
Speaker 6: Yeah. So, can I just like spawn as a corn
on a mounted rhino and to start attacking to.
Speaker 4: Be a juggernaut.
Speaker 1: No, no, you turn into a spawn and you fucking die.
So Unfortunately, what happens here is Richter failed his stealth
tess with a critical failure. So these guys notice his
long neck and the guy aims his cross snow threateningly
and shouts it's a mutant and he's going to open fire.
Speaker 6: I'm gonna be like, you're not gonna want to do
that right now?
Speaker 2: So is it like blizzarding or storming or anything?
Speaker 5: Right now?
Speaker 1: It is? Why light? Snow?
Speaker 6: Why why aren't the twins revealing themselves right now?
Speaker 4: Because these people might not work for them, These might
just be like actual abandons, and lo's that up?
Speaker 5: Up.
Speaker 1: This is all happening in like a couple seconds too, right.
Speaker 6: I mean.
Speaker 1: They asked like a question and then you started answering them,
and that's when he noticed because you you know, well
you bossed your test really bad. So yeah, what am
I looking for here?
Speaker 4: Okay?
Speaker 1: Shooting away?
Speaker 6: Right? All right, we're rolling for initiative, me and him.
Speaker 1: No, he's shooting you.
Speaker 6: Okay, I would like too.
Speaker 1: You already had his crossbow out and pointed at you
and loaded, and then you snapped off to him. You
failed your test. He noticed your mutated neck, and now
he's shooting you.
Speaker 6: Oh fuck you guy?
Speaker 1: Oh wait, there were loaded. Okay, let's see if this works.
And yeah, unfortunately he's at point blank range. You guys
are just a couple feet apart.
Speaker 6: So oh, then I would like to raise my bunder bluss.
Well he's shooting me, all right.
Speaker 1: So you are a hit for sixteen damage to the
left leg. Oh we rolled a.
Speaker 6: Seventeen sixteen damage that left leg. Yes, minus toughness, yes,
and I don't have any armor. Really, I'm down?
Speaker 1: Do you put you down? Okay? Well? Uh you wanna what?
What does that put you at? Does it put you at? Negatives?
And if so, how much?
Speaker 6: Okay? So sixteen minus two fourteen that puts me at
minus seven?
Speaker 4: Okay, you only have seven wounds, I mean.
Speaker 6: Everything, man, it's because.
Speaker 1: Of all the negatives.
Speaker 6: He's on.
Speaker 1: Broken bones, he's got yeah horn, muscle, pulled back, fractured jaw. Okay,
so you are hit. You're taking a critical and there
is no negatives.
Speaker 6: To this because you are dark deal and that's not
gonna help ye. Hold on, I have a fight point left.
I would like to burn it to miss it.
Speaker 1: You want to burn it to not take the damage?
Speaker 6: Wait?
Speaker 4: Hold on, couldn't you have burned the fate point to
not get the long neck?
Speaker 5: No?
Speaker 3: Is that the other brilliance?
Speaker 6: So I would like to burn my last paint point,
which means that I'll have no fortune points and no faith.
Speaker 1: Points, so the bolt doesn't hurt you. It just misses.
Speaker 6: Okay, and I would like to raise my blunderbuss and
fire at him.
Speaker 1: Okay, did you reload it yet?
Speaker 6: I did?
Speaker 1: Okay, all right, go ahead and roll and it'll be
it'll be plus forty because you're a point blank oh.
Speaker 12: Mhm, okay, going on here, that's what a mutant would do,
you know, Mike out, I know I.
Speaker 6: Bought ammo at the last place. Why is it showing none?
Speaker 4: Did you equip the emma.
Speaker 1: Because you don't have any emma?
Speaker 6: I didn't put it into my character sheet properly.
Speaker 1: All right, did you get it?
Speaker 6: It's all right, still showing none under the rains basic? Okay,
what did you?
Speaker 1: Did you put it into your inventory?
Speaker 6: Yes? I put it in my inventory.
Speaker 1: But okay, which one? Which one did you grab?
Speaker 6: Black pottle Man? Did I grab the wrong one?
Speaker 5: Well?
Speaker 1: Which one are you trying to put in your inventory
right now?
Speaker 6: And it's the first one. It is a simple version.
I'm trying to pull it again from the character from
the actual UH role books, so it'll apply properly on
my weapon sheet. All right.
Speaker 1: Here there was a small shot and powder here.
Speaker 6: It's a small shot. One there you go, alright?
Speaker 5: Fuck and.
Speaker 1: Okay, no negatives? Okay, what's you roll?
Speaker 6: Alright?
Speaker 5: World?
Speaker 6: Is sixty two? A that is a miss with the
plus deal? What do you mean plus forty?
Speaker 4: Your point blank? So you should have got it sety.
Speaker 6: Then I didn't roll plus forty? All right?
Speaker 4: Well, so it would have been sixty two versus sixty six.
Speaker 6: A success, then it would have been a success.
Speaker 1: Okay, how much damage is that?
Speaker 6: Jesus eight.
Speaker 1: Eight damage? Okay? Does he have any armor? He does
have a little bit of armor. Yeah, all right, So
you do shoot him, but it is not like the
first time you were shot. You know, he takes a
bit of a hit, but it's mostly shrapnell kind of
bouncing off of his armor. And at that point you
see everyone else springs into action. And that is where
we are going to have to end things for tonight,
as we are at our finish point here. So wow,
I did not expect the adventure to go this way tonight.
So let that be a lesson to all of you
out there listeners. Pack accordingly for the weather in your travels.
It's far more deadly than reich eels. Apparently, and Richter.
Welcome to the Chaos Club.
Speaker 6: Yeah, we're gonna go down, We're gonna bit burning.
Speaker 1: It's gonna be glorious, one might say, all right, well
that's what we've got for you tonight, folks. Be sure
to join us next month for our final episode, our
finale of Tales from the Old Worlds. We see as
they are just inside of a sterlick manner? Will they
make it? What's going to happen? We've got something very
special for next week. I'm sorry, next month, we've got
a very exciting episode plan, so you're not gonna wanna
miss it. Thank you all once again for your support,
Thanks for stopping by, and we will see you same
time next month. Ninety night.