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Speaker 1: What is going on?

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Speaker 2: Everybody? Welcome to the Game and Former Show, a weekly

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podcast covering the video game industry. Join us every Thursday

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for discussion about the latest gaming news, reviews, and exclusive reveals,

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alongside Game Informer staff and special guests from around the industry.

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I'm your host today, Alex van Aiken, and I am

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joined by Brian Shay.

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Speaker 1: How you doing, I'm doing so good. I you appear

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to be sleepy.

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Speaker 2: I am.

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Speaker 1: I think I am finally back to my normal self

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because there was a there was a stretch there at

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the end of Summer Game Fest into like yesterday, that

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I was just a shell of my my my beating.

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Now I think I'm back.

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Speaker 2: I'm still a shell, but but you know, we rally,

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We rise above, rise against, We give it all. Yeah. Yeah.

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Rounding out the show today, we're joined by Charles Hart.

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Speaker 3: Charles, I'm doing good.

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Speaker 2: Yeah.

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Speaker 4: I got home late Tuesday night and then I slept

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for ten hours and so I'm I'm back.

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Speaker 3: I'm back in business.

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Speaker 2: I'm awesome.

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Speaker 3: Boss Baby back in business?

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Speaker 2: Well, I think that's a show boss Baby too, back

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in business?

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Speaker 3: May I think so? I think so.

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Speaker 4: There's also a like Boss Baby Netflix show but I

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don't think that's what it's called, right.

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Speaker 1: That's in the boss Baby multiverse, the Boss Baby.

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Speaker 3: Multiverse, BABYCU, the bb C, BBCU.

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Speaker 2: Yeah. Yeah, uh well, welcome listeners. We're gonna be talking

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about all of all of our time a suburb gay best.

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Oh my god, I got something the audiest. Let me

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take a sip of water. Hold, okay, that's gonna keep

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me awake. We went to Summer Game Fest in Los

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Angeles this past weekend and we played a lot of games.

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We watched a lot of games, and we met a

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lot of the people behind those games, and we're gonna

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talk about it today. We're gonna go through our hands

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on impressions of several games. Some of them are still embargoed,

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but the ones that aren't we'll be discussing on the show.

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My wife is calling me mid show. I'm just texting her, Hey,

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I'm on a podcast.

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Speaker 1: Love you off to a great start here, by the way.

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Speaker 2: Yeah, and we're also gonna be talking about some highlights.

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If we want to go through, you know, highlights from

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Xbox Game Showcase, you'd be soft all that. It'll be

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a fun show. But what do you guys want to

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start with what do you think should we go through

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highlights of the showcases? Do we want to just dive

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into how about we just talk about what it's like

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going to Summer game Fest play Days, because I think

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a lot of people don't necessarily know. They see, like

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on social media, like you know, the personalities and journalists

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and creators they follow randomly tweet about being at Summer

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Game Fest, but there's no tickets to purchase for the public.

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So maybe we should talk about what Playdays is in

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case you didn't know, which it's a so after the

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Summer game Fest live stream that everybody can watch, there

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is a three day event that is invite only for

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select media and creators to go hands on with several

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games that were shown off during the live stream, to

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interview developers, network all of that, and that is what

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when we kind of talk about being at Summer game Fest,

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a lot of a lot of what we were talking

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about is being at Summer game Fest play Days, which

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is that that invite only event.

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Speaker 1: And yeah, basically, like contrast to E three which ran

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up in person up until twenty nineteen, that was like

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a giant thing that took up both sides of the

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LA Convention Center in LA Live, and it was like,

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I think I looked at the attendance numbers for a

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feature that I wrote in the upcoming issue of Game Informer,

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and it was like sixty six thousand people attended E

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three twenty nineteen.

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Speaker 3: Wow.

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Speaker 1: And that is not the case for summer Game Fest

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play days. It is far away from like the La

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Live area, which is like kind of like a little

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bit of the heart of like downtown LA. It's like

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the most tourist y area. It has you know, the

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I don't want to call it the Crypto dot Com,

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the Staples Center where the Los Angeles Lakers play, and

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you know, it has the LA Convention Center there. It

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has a bunch of restaurants and everything that you can

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eat in a few hotels. So that's where the that's

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where E three used to be held, and like you know,

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EA play would happen in that area as well. Microsoft

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would sometimes do their Xbox hands on stuff at what

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used to be called the Microsoft Theater in that area

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as well. None of that stuff happens in that spot now.

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And in fact, like you know, it used to be

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a big tradition that like the Hotel Figaroa which is

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right on the corner there would get a giant like

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reskin of one of the games that was like being

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highlighted at Summer Gamefest. This time it was like JSX

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Airlines or something. And then you know the big like

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billboards in that corner. It used to be like Batman

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Arkham's I guess it was Arkham Knight was like a

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big takeover they did in twenty fifteen because it was

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launching around that time, and there's always like a big

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game billboard that like just like oversees that entire area.

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This time it was only murders in the building, the

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Hulu show. Yeah, it was also Don Julio Tequila so

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and then on the other side, the opposite side of

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the Hotel Figueroa, it was actually an ad for Call

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of Duty Modern Warfare three saying coming November tenth, which

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is a year or oh this point, so nobody has

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purchased that advertising space, is basically what I'm saying. But

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play Days takes place kind of not on the other

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side of LA but like it's in the Fashion district,

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which is about I walked it most days. It was

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about a thirty five minute walk from that LA Live area,

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and it's a much smaller campus. It's an area where

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it's you know, it's a fraction of the size of

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the of even one of the LA Convention Center halls.

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And it's not so much about spectacle like it was

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at E three, where like Nintendo would show up and

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they'd have like, hey, we recreated a Breath of the

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Wild's High Rule, or we have like new Donk City

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for Mario Odyssey. It's just like, hey, here are some pods.

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Here's like a few private meeting areas. Some of them

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would go a little bit like extra with like bringing

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like you know, a more intricate booth setup, but it's

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primarily just like meeting rooms and like areas that can

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give presentations, and maybe some of them would have like, hey,

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here's also you can grab like a bag of pretzels

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before you go into your interview if you want, because

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we're all running on fumes. And then there's like a

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food truck area because like they would give us meal tickets.

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SGF would to like, you know, so we're not starving

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because it's not really near anything. So there's like a

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food truck area. There's like some private meeting areas. There's

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some pods that you could just kind of walk up

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and try some games, but primarily it's all about like

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the appointments and like meeting people. And it used to

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be like I also in the feature I talked about

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how at E three you would be late to appointments

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because it was just like it would normally take like

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fifteen minutes to walk from one hall to the other,

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but once it got so full of like people in

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the public attending, you were late because it was like

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a forty five minute walk because you were just like

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scrunched up shoulder shoulder trying to get from one side

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of the convention center to the other, and it was

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just like standstill foot traffic. This time you were late

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to appointments because you couldn't go more than five feet

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without seeing somebody you knew, and you're trying to be like, hey, hey,

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I got an appointment. I got to run, but like

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let's catch up later, trying to pull those moves. But

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like it was, it's a very well run event, I

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would say, and much more well run than what especially

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the later E threes were, But that said, it is

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missing something in terms of spectacle, Like there's no like

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giant statues, and there's no like huge intricate like booth

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setups and like you know, the number of quote unquote

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press conferences. They were just live streamed like showcases at

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that point, but like they have been cut down substantially,

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Like you know, we really we got like a bunch

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of like smaller showcases that were very indie focused, which

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showed a lot of really cool games, but it doesn't have

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that spectacle of like, all right, here comes Nintendo and

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they're in a show like Shigaro Miomoto is going to

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come out on stage with a like a highly field

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than the Master Sword and then play a broken demo

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of Skyward Sword.

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Speaker 3: Yeah, there's no puppets.

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Speaker 1: There's no puppets. However, we did get like the SGF Showcase,

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which had a lot of really cool announcements. We got

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the Xbox Showcase, which is one of their better ones

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they've done in recent years.

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Speaker 2: Yeah, definitely, so we.

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Speaker 1: Can talk about all those, but like, yeah, like the

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the act of actually attending Summer Game Fest play days

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as somebody who went to multiple e threes prior to it,

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you know, going away, it's it almost feels like, okay,

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from like a person in the media. This is what

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E three should have always been. But I can understand

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why people who are not in the media, or are

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maybe even just content creators who are attending this, I

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could see why this would be less exciting just because

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it doesn't have like, oh, this is really playing to

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like the enthusiast side of me, right Like for me

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is like, you know, I'm a a diehard, like lifelong gamer.

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So I always loved seeing like the giant statues and

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like the the Mafia three like recreation of like a

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Bayou like house or whatever it was.

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Speaker 2: I feel that you were kind of taking that place now.

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Speaker 1: A little bit. And that's smart because that that's a

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slot that they could slide into, given that they are

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primarily consumer focused.

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Speaker 4: Ye yeah, the one this is my You guys had

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been before, right.

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Speaker 2: Yeah, we've been to every Summer game Fest, gotcha?

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Speaker 3: Oh cool?

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Speaker 1: Yeah.

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Speaker 4: The thing I find interesting about Summer Game Fest as

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a concept is talking about like the how elaborate stuff

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got We went to the Ubisoft area, which is like

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not a part of Summer Game Fest but nearby, and

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they just kind of had their own I think, was

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that a hotel or just like a convention or it

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was a theater.

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Speaker 3: It was a theater.

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Speaker 4: Okay, they had like their own little theater space and

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they like really decorated like the Assousan's Creed Shadows place.

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Speaker 3: It was all like these red lighting.

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Speaker 4: And they really made it like like Japanese decorations and

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stuff like that was a really cool vibe to walk into.

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Speaker 1: Like Samurai armor and like, yeah, it was cool.

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Speaker 4: Alex was like, yeah, I could wear that armor if

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I if I really wanted to. But it's interesting how

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like like the industry really likes like we're so used

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to having the E three where it's like one event

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that everything happens at, and how Summer Game Fest is

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like kind of a replacement for that, but like you know,

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Xbox isn't there, PlayStation was.

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Speaker 3: There this year, which is cool.

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Speaker 4: Nintend was always doing their own thing, and Ubisoft was

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like kind of participating, but like they're like, we'll do

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our own thing close enough nearby that people can walk.

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So it is like an interesting thing of I think

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I think I felt that during the the SGF showcase.

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I was like, yeah, this was like all right. I

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was like I wasn't super impressed by the stuff, but

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it was you know, it was fine, and then the

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Xbox Showcase was going on. I was like, Wow, it

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would be wild if you know they were properly collaborating. Again, Also,

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I think Xbox just owns so many studios and developers

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at this point that it kind of is a thing of.

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Speaker 3: Like, yeah, there's show Case, better be good.

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Speaker 4: They've been buying every developer for the past like two

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or three years.

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Speaker 1: That is one thing that I will call out that's

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like worse for a summer game fest is then everything

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is so spread out geographically, like yeah, uh, and La

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is not a good city to get around. So like

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the Summer game Fest, like everybody's staying downtown do oing

241
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to the play days, right, and the Summer game Fest

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like live stream, like if you wanted to attend it

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live in in studio or live in the audience, like

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I know you did, Charles. I was going to until

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I realized it's all the way out by the airport. Yeah,

246
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And I was like I'm not doing that. I've got

247
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like an appointment I've got to be back for. I can't.

248
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I can't do that. And then like the Xbox thing,

249
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exact same situation where it was like it's all the

250
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way out in Hollywood and it's it was a very

251
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cool venue, Don't get me wrong, I very much. I

252
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went to the mixer that Xbox held the night before

253
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their showcase, and it was a very very neat venue.

254
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It was the Academy of Motion Pictures Museum, so it

255
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was a very very cool venue, but like it was

256
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way out of the way of like where most people

257
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were staying. So like I ended up not going to

258
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that showcase live either, because it was like, Okay, well,

259
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I have to get back for like a Summer Game

260
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Fest appointment. And then like you pointed out like the

261
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Belasco which is where you be Soft held their event.

262
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It was walkable, but it was also like, if if

263
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I left in the like the afternoon, I was not

264
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going to go back to Summer game Fest because it

265
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was just like, okay, well, I had to schedule it

266
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in such a way that's like, oh, when I leave,

267
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I'm going to u be Soft and then I'm done.

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Speaker 3: Yeah, which in it like betrays the point.

269
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Speaker 4: Like the whole point is that everything's right there together

270
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and you can like bounce back and forth, and then

271
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when you're having to like schedule in the like travel

272
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times and stuff, Yeah, it does get weird.

273
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Speaker 1: Yeah, but overall, I will say I was very, very positi.

274
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This was the best summer game fest yet in terms

275
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of like attending it. I don't know.

276
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Speaker 2: Yeah, they they expanded it out from two days to

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three days.

278
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Speaker 3: There would difference.

279
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Speaker 2: Yeah, so I felt like I got to see more

280
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and wasn't I mean, we were still all slammed. You

281
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end up filling up your schedule no matter what. But

282
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I did see more than I did last year, which

283
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is cool, and.

284
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Speaker 1: So much I didn't see though, Yeah I know, I

285
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know me too.

286
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Speaker 4: I regret not seeing a monster Hunter. I like didn't

287
00:14:31,919 --> 00:14:33,559
make time for it, and I'm not a Monster Hunter guy.

288
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But the stuff I've heard of people that went there,

289
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they were like that, like blew my mind.

290
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Speaker 2: Yeah, it was very cool, but yeah, it's it's it

291
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was fun. I could see them. I've been every time

292
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I go. I think, Okay, how can they expand it

293
00:14:49,279 --> 00:14:53,679
next year? And this year they had like Sega had

294
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had a tent out back, which was smart to use

295
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because previously that space was just like very A few

296
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people actually went out there to sit, and so they

297
00:15:02,919 --> 00:15:06,519
turned into a big tent with like fans and it

298
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was it kind of felt like it didn't feel like

299
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you were like outside a tent, like it felt like

300
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another room. And I think like where they had the

301
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food trucks and they had like a big publisher show

302
00:15:18,799 --> 00:15:22,240
up next year for like an on campus presence, they

303
00:15:22,240 --> 00:15:24,120
can put up a big tent where those were and

304
00:15:24,159 --> 00:15:26,759
then move the food trucks across the street to where

305
00:15:26,759 --> 00:15:33,159
the badge pick up was. Like I find the event

306
00:15:33,320 --> 00:15:36,080
organization fascinating, but yeah, it was.

307
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Speaker 1: More organized this time around.

308
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Speaker 2: Yeah, I really I really enjoyed it. I think the

309
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Wi Fi desperately needs to be proved because it is

310
00:15:45,039 --> 00:15:52,159
non existent. But but yeah, they continue to to improve

311
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that show that that that event, I should say, And yeah,

312
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I guess we can get into like what we actually

313
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played there. I mean, actually, let's let's let's start with

314
00:16:03,200 --> 00:16:05,559
with a couple of the Uh we can just kind

315
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of go day by day, like what our Friday was,

316
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like our Saturday or Sunday. I think that'll be the

317
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best way because we can.

318
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Speaker 1: You know, I need to bring up my calendar then yeah, yeah.

319
00:16:14,720 --> 00:16:18,000
Speaker 2: We can chat through also the showcases that were that day.

320
00:16:19,159 --> 00:16:20,919
I think that'll be a great way to do it.

321
00:16:23,080 --> 00:16:28,559
But I I arrived Saturday morning, the day the event started.

322
00:16:29,600 --> 00:16:33,080
You two were there at least the night before the

323
00:16:33,559 --> 00:16:34,919
day of the actual I was.

324
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Speaker 1: There the week before.

325
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Speaker 2: Yeah.

326
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Speaker 3: Oh yeah, Frian was all in the LA scene. Yeah.

327
00:16:39,519 --> 00:16:42,679
Speaker 1: So yeah. The Summer Game Fest stream happened on Friday

328
00:16:42,759 --> 00:16:47,759
the seventh. I arrived Sunday the second. Well, yeah, so

329
00:16:47,960 --> 00:16:50,879
I visited Riot Games on Monday.

330
00:16:51,279 --> 00:16:53,360
Speaker 2: You got to do it hands on with Valerie and

331
00:16:53,399 --> 00:16:54,039
two K XO.

332
00:16:54,679 --> 00:16:57,480
Speaker 1: Yes, I did two x koh K. I always want

333
00:16:57,480 --> 00:16:59,519
to say two k XO as well because of two

334
00:16:59,600 --> 00:17:04,160
K NBA two k x U x KO. But yeah,

335
00:17:04,160 --> 00:17:05,759
I got to play that and I got to play

336
00:17:05,920 --> 00:17:10,000
Valorant on consoles before it was announced, and yeah, I

337
00:17:10,039 --> 00:17:11,160
had a great time doing both.

338
00:17:11,359 --> 00:17:12,720
Speaker 2: What's that? Can you tell me real quick on the

339
00:17:12,759 --> 00:17:17,759
valor because I play Valerie. What's the focus mode that

340
00:17:17,799 --> 00:17:19,799
I keep hearing about? I saw it's like kind of

341
00:17:19,799 --> 00:17:21,920
brings in like a vignette almost on your screen a

342
00:17:21,920 --> 00:17:22,319
little bit.

343
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Speaker 3: Yeah.

344
00:17:23,200 --> 00:17:25,240
Speaker 2: Is that like you hold left trigger and it does

345
00:17:25,240 --> 00:17:25,920
that or something.

346
00:17:25,720 --> 00:17:28,759
Speaker 1: Like, Yeah, it's when you aim down the sites. It's

347
00:17:28,839 --> 00:17:31,000
kind of like a vignette mode that like lets you like,

348
00:17:31,279 --> 00:17:36,920
I don't know, focus interesting it's not much like, it's

349
00:17:36,920 --> 00:17:38,960
not anything that's like so innovative.

350
00:17:39,119 --> 00:17:41,640
Speaker 2: Is it like a magnification on that slightly as well.

351
00:17:41,519 --> 00:17:43,240
Speaker 1: A little bit? Yeah, yeah, just like just like an

352
00:17:43,279 --> 00:17:45,519
ADS where it's like you you pull the left trigger

353
00:17:46,039 --> 00:17:47,759
and you know, you just look right down the sites

354
00:17:47,799 --> 00:17:48,279
of the gun.

355
00:17:48,160 --> 00:17:51,480
Speaker 2: Because not every gun and Valerant has that, I should say,

356
00:17:52,920 --> 00:17:53,799
sounds curious.

357
00:17:54,440 --> 00:17:57,519
Speaker 1: So yeah, it's it's you know, it feels good. This

358
00:17:57,599 --> 00:18:02,000
is you know, Riot's first time coming to consoles as

359
00:18:02,039 --> 00:18:05,759
a developer. Obviously they've published like those Riot Forge games. Yeah,

360
00:18:05,799 --> 00:18:07,839
but this is like the first time they are developing

361
00:18:07,839 --> 00:18:10,720
a game specifically for console. I mean, obviously it's been

362
00:18:10,759 --> 00:18:14,759
on PC for four years now, but you know, it

363
00:18:14,839 --> 00:18:17,960
played really well. They're they're they're doing cross play and

364
00:18:18,000 --> 00:18:22,319
cross progression. However, cross progression goes across all platforms. Cross

365
00:18:22,319 --> 00:18:24,640
play is only console to console, and then PC is

366
00:18:24,680 --> 00:18:26,640
still on its own island, which makes a lot of sense.

367
00:18:26,680 --> 00:18:30,240
I hate it when or cross play for a shooter

368
00:18:30,440 --> 00:18:33,400
includes PC players because I'm a game pad player. I'm

369
00:18:33,440 --> 00:18:35,440
not going to stand a chance. And somebody even asked,

370
00:18:35,480 --> 00:18:37,960
like what about those like peripherals that allow you to

371
00:18:38,039 --> 00:18:40,799
use mouse and keyboard on console and they're like, no,

372
00:18:41,359 --> 00:18:42,160
we're not allowing that.

373
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Speaker 2: Yeah. It's funny too though, because there are some games

374
00:18:45,960 --> 00:18:49,440
now where that have cross play between PC and consoles

375
00:18:50,039 --> 00:18:53,359
and team like an Apex Team's almost every pro team

376
00:18:53,400 --> 00:18:57,720
has a controller player because far away PC is always

377
00:18:57,759 --> 00:19:01,599
going to be better, but up close the tracking with

378
00:19:01,640 --> 00:19:05,839
like am assist makes for like up close fights. It

379
00:19:06,000 --> 00:19:09,559
kind of favors the the controller player. But Valorant as

380
00:19:09,599 --> 00:19:12,160
a game, a lot of things are done far away.

381
00:19:12,920 --> 00:19:17,640
It's a lot of you know, on PC clicking little heads. Yeah,

382
00:19:17,680 --> 00:19:19,400
and so I think it makes total sense for them

383
00:19:19,440 --> 00:19:20,759
to keep those separate.

384
00:19:21,079 --> 00:19:24,559
Speaker 1: And you know, it plays really well. They're not They're

385
00:19:24,599 --> 00:19:28,519
developing almost like a separate skew, but in conjunction with

386
00:19:28,559 --> 00:19:31,599
it because, like you know, they have to make sure

387
00:19:31,640 --> 00:19:34,519
all the content comes over in the right way. But

388
00:19:34,640 --> 00:19:38,039
they are saying that there's not a flagship you going forward.

389
00:19:38,039 --> 00:19:41,079
They're going to develop it all in parallel. They're going

390
00:19:41,160 --> 00:19:44,000
to bring all the content as much as they can

391
00:19:44,160 --> 00:19:47,279
day and date with the PC stuff. All of the

392
00:19:47,640 --> 00:19:50,319
content that is in the game currently is going to

393
00:19:50,359 --> 00:19:52,839
be in the game when it comes to consoles. There's

394
00:19:52,839 --> 00:19:56,240
I think there's a beta test happening later this month,

395
00:19:56,559 --> 00:19:59,559
if I'm not mistaken, maybe early July. But they're they're

396
00:19:59,599 --> 00:20:05,400
aiming for twenty twenty four for it to come two consoles. Interesting, okay,

397
00:20:05,559 --> 00:20:08,319
and it's free to play.

398
00:20:08,480 --> 00:20:11,039
Speaker 2: So yeah, and in two XKO, what can you tell

399
00:20:11,079 --> 00:20:13,799
me about that? How that feel? I'm I am very

400
00:20:13,799 --> 00:20:14,720
excited for that game.

401
00:20:15,079 --> 00:20:17,319
Speaker 1: So that's also a one that's coming to consoles. So

402
00:20:17,559 --> 00:20:21,599
it started off as a game called Rising Thunder, and

403
00:20:21,640 --> 00:20:24,720
that was a game developed by Radiant Entertainment, and that

404
00:20:24,839 --> 00:20:28,240
was Seth Killian, who very prominent figure in the fighting

405
00:20:28,240 --> 00:20:30,480
game community. He worked at Capcom, then he left to

406
00:20:30,519 --> 00:20:37,039
found his own studio. Riot bought them out in twenty sixteen,

407
00:20:37,079 --> 00:20:42,200
I think, and Seth actually left shortly thereafter or in

408
00:20:42,240 --> 00:20:46,319
twenty nineteen. I think he left, and he is now,

409
00:20:46,359 --> 00:20:52,000
I believe, at Netflix Games. But so two XKO kind

410
00:20:52,000 --> 00:20:54,480
of took some of the ideas that Rising Thunder was doing,

411
00:20:54,640 --> 00:20:57,839
but they definitely rebuilt from scratch. It is a fighting

412
00:20:57,920 --> 00:21:01,240
game starring the champions from League of Legends. So if

413
00:21:01,240 --> 00:21:03,119
you're a League Legends fan, you'll see a lot of

414
00:21:03,160 --> 00:21:05,920
characters that you know. If you're not, then it's just like, hey,

415
00:21:05,920 --> 00:21:09,799
these are new fighting game characters. It's a two v

416
00:21:09,920 --> 00:21:14,839
two fighting game, and you can actually play four players,

417
00:21:14,920 --> 00:21:16,640
so like you can have like two players on one

418
00:21:16,640 --> 00:21:20,519
team two players on the other, and it's built around

419
00:21:20,599 --> 00:21:25,160
like approachability, so you there's button for special one, and

420
00:21:25,160 --> 00:21:28,000
there's a button for Special two, and there's those specials

421
00:21:28,039 --> 00:21:30,880
are almost used like Smash Brothers specials, where it's like

422
00:21:30,880 --> 00:21:33,839
if you hold down and press special, it'll do one attack.

423
00:21:33,880 --> 00:21:36,119
If you press like forward and do special, it'll do

424
00:21:36,119 --> 00:21:39,200
another attack. So there are like different commands you can

425
00:21:39,240 --> 00:21:40,880
put in, but it's not like you have to do

426
00:21:41,000 --> 00:21:45,039
like you know, charging and quarter circles and everything like

427
00:21:45,079 --> 00:21:47,559
you would and like Street Fighter. So it's really kind

428
00:21:47,599 --> 00:21:51,240
of playing off of that that trend that we're seeing

429
00:21:51,279 --> 00:21:53,279
with games like Street Fighter six and Tech and eight

430
00:21:53,359 --> 00:21:56,559
where there's a more simplified version of controls. But that's

431
00:21:56,559 --> 00:21:59,000
just the way this game is. And there's some ways

432
00:21:59,000 --> 00:22:01,599
you can utilize like your team attacks in certain ways

433
00:22:01,599 --> 00:22:05,079
that are really like cool, Like you can call them

434
00:22:05,079 --> 00:22:08,960
in and have them like perform an attack like and

435
00:22:09,079 --> 00:22:11,359
also like juggle them off of them, So like there's

436
00:22:11,640 --> 00:22:13,759
they're playing off some of like the ideas present like

437
00:22:13,799 --> 00:22:17,319
the Marvel versus Capcom games, but also the simplified controls

438
00:22:17,319 --> 00:22:21,359
in other games. And you know, there's some really interesting

439
00:22:21,400 --> 00:22:23,079
ways that like you can call in your teammate to

440
00:22:23,119 --> 00:22:24,920
do an attack, and then if you press like I

441
00:22:24,960 --> 00:22:27,359
forget what button it is, but they will just stay

442
00:22:27,359 --> 00:22:30,599
and trade into be like the new character on the screen.

443
00:22:31,960 --> 00:22:34,640
And then I was doing some really intricate combos. I mean,

444
00:22:34,640 --> 00:22:36,519
I'm with the coaching of the director, by the way,

445
00:22:36,559 --> 00:22:38,519
I will say that, but I was pulling off really

446
00:22:38,519 --> 00:22:42,880
intricate combos within like a very short time because of

447
00:22:42,920 --> 00:22:45,160
like the way specials are implemented. And then there's also

448
00:22:45,240 --> 00:22:47,680
an ultimate system that I think you push both of

449
00:22:47,680 --> 00:22:51,160
the special buttons at the same time, you can like

450
00:22:51,279 --> 00:22:54,720
bring in throws into the equation. It's a you're able

451
00:22:54,759 --> 00:22:56,680
to do cool stuff like basically, like the way the

452
00:22:56,720 --> 00:22:59,119
director was pointing, I think it's named Sean Rivera. He

453
00:22:59,240 --> 00:23:00,960
was saying like, yeah, we basically wanted to make it

454
00:23:00,960 --> 00:23:04,559
so like people could find the fun as quickly as possible. Yeah, yeah,

455
00:23:04,599 --> 00:23:06,680
And that's a very smart approach, especially in like a

456
00:23:06,720 --> 00:23:08,799
crowded fighting game market. And also that the art style

457
00:23:08,880 --> 00:23:09,880
is absolutely beautiful.

458
00:23:10,480 --> 00:23:14,319
Speaker 2: Absolutely yeah. And and those character designs, I mean, like

459
00:23:14,559 --> 00:23:18,279
character designs are like Riot's bread and butter. And so

460
00:23:18,319 --> 00:23:21,720
I'm excited to see League characters and a different perspective.

461
00:23:23,480 --> 00:23:26,759
I know there's there's characters in there that I hate

462
00:23:26,799 --> 00:23:31,119
fighting against in League, like a Lowie, where I feel

463
00:23:31,119 --> 00:23:34,519
like she's just gonna be super annoying and to fight

464
00:23:34,559 --> 00:23:38,039
against in the fighting game as well. So I'm pretty sure.

465
00:23:37,880 --> 00:23:41,119
Speaker 1: She's one of the more recently announced characters yea as well.

466
00:23:41,279 --> 00:23:46,880
Speaker 2: Yeah, her tentacles, I hate them, but that's that's cool.

467
00:23:47,960 --> 00:23:50,640
So did fill me in? Did you do anything else

468
00:23:50,640 --> 00:23:52,559
before STI Propper that you can?

469
00:23:52,759 --> 00:23:54,960
Speaker 1: Yeah? So I visited two other studios. One of them

470
00:23:54,960 --> 00:23:56,960
I can't talk about. The other one was Trey Arc,

471
00:23:57,680 --> 00:24:02,240
which I visited to see a presentation of Call of

472
00:24:02,279 --> 00:24:04,839
Duty Black Ops six doing a lot of stuff with

473
00:24:04,880 --> 00:24:08,920
that game, and I can't say any details, but I

474
00:24:08,960 --> 00:24:11,240
did get hands on with the multiplayer as well.

475
00:24:11,559 --> 00:24:11,799
Speaker 2: Cool.

476
00:24:12,440 --> 00:24:14,240
Speaker 1: But they were, like they said, you can say you

477
00:24:14,240 --> 00:24:16,519
played it, you can say like you enjoyed it, which

478
00:24:16,519 --> 00:24:19,319
I did enjoy it, but we can't really talk about

479
00:24:19,359 --> 00:24:22,839
like any details of what we played. But you know

480
00:24:22,880 --> 00:24:25,480
they're doing a lot of stuff. Like the campaign is

481
00:24:25,519 --> 00:24:28,400
set in nineteen ninety one. They are kind of doing

482
00:24:28,480 --> 00:24:31,440
like a successor to Black Ops Cold War if you

483
00:24:31,519 --> 00:24:34,240
enjoyed that campaign. This seems like they're really playing into

484
00:24:34,279 --> 00:24:38,559
like that espionage thriller Angle. The whole premise is like

485
00:24:38,640 --> 00:24:44,200
the US government has been infiltrated by this evil cabal basically,

486
00:24:44,920 --> 00:24:48,680
and they are like, you know, the CIA has been compromised,

487
00:24:48,720 --> 00:24:51,759
and like the Department of Defense has been compromised, I think,

488
00:24:51,839 --> 00:24:55,720
And it's like the Black Ops team actually goes rogue,

489
00:24:55,799 --> 00:24:58,240
so like they actually are fighting like members of the

490
00:24:58,279 --> 00:25:01,359
government because they are so like you know, there's a

491
00:25:01,400 --> 00:25:02,799
scene and there's a.

492
00:25:02,799 --> 00:25:05,720
Speaker 2: Lot of conspiracy theorists wet dream it is.

493
00:25:05,920 --> 00:25:09,880
Speaker 1: It really is, and like you know, the story mission

494
00:25:09,920 --> 00:25:11,400
that I saw, I saw a couple of story missions,

495
00:25:11,400 --> 00:25:14,680
but the one I saw most prominently took place during

496
00:25:14,799 --> 00:25:18,480
a Bill Clinton campaign fundraiser.

497
00:25:18,759 --> 00:25:19,440
Speaker 2: Oh my god.

498
00:25:20,039 --> 00:25:22,680
Speaker 1: So there's gonna be some like nods to like the

499
00:25:22,759 --> 00:25:24,960
Times and everything, and like you know, they're coming out

500
00:25:24,960 --> 00:25:27,920
of like this like bunker that was like underneath it,

501
00:25:28,039 --> 00:25:30,559
and you know you see like a little Caesar's pizza

502
00:25:30,640 --> 00:25:32,960
right there. So they're leading into like the businesses that

503
00:25:32,960 --> 00:25:37,759
were really booming back then, and there's like you know,

504
00:25:37,759 --> 00:25:40,640
there's there's sequences that are that that take place in

505
00:25:40,680 --> 00:25:43,480
the US like that, and there's also sequences that take

506
00:25:43,480 --> 00:25:45,759
place like during the Gulf War. So you're over in

507
00:25:45,799 --> 00:25:49,440
Iraq and you're you're completing missions there. So there are

508
00:25:49,480 --> 00:25:51,519
a lot of like a lot of moving pieces, and

509
00:25:51,559 --> 00:25:53,799
it's it's meant to be like, all right, you who

510
00:25:53,799 --> 00:25:56,519
can you trust? You can't trust anybody. There's like paranoia,

511
00:25:56,559 --> 00:25:59,880
there's a conspiracy. There's all kinds of stuff of like

512
00:26:00,240 --> 00:26:03,039
what is going on here and taking place in the

513
00:26:03,079 --> 00:26:05,920
early nineties. So that's kind of exciting for me as

514
00:26:05,960 --> 00:26:08,559
somebody who actually, like you know, was alive and remembers

515
00:26:08,799 --> 00:26:12,599
pieces of the early nineties. Yeah, Charles, what do you

516
00:26:12,640 --> 00:26:14,000
remember about the early nineties?

517
00:26:15,039 --> 00:26:15,400
Speaker 2: Uh?

518
00:26:15,440 --> 00:26:19,000
Speaker 4: Well, nineteen ninety one, I believe was the year my

519
00:26:19,200 --> 00:26:21,480
parents graduated high school.

520
00:26:22,200 --> 00:26:22,880
Speaker 1: Jesus Christ.

521
00:26:23,440 --> 00:26:29,960
Speaker 4: So you know I was born Okay, cool? And yeah,

522
00:26:29,960 --> 00:26:32,920
I was So I was born. I barely missed the nineties.

523
00:26:32,960 --> 00:26:35,799
I was born in March of two thousand, narrowly.

524
00:26:36,160 --> 00:26:39,279
Speaker 2: Wow, you missed out on a lot.

525
00:26:40,039 --> 00:26:42,519
Speaker 3: Apparently, I'm trying to catch up a lot of.

526
00:26:42,480 --> 00:26:47,480
Speaker 2: Conspiracies, a lot of call levels. You missed the.

527
00:26:47,559 --> 00:26:51,039
Speaker 1: Entire thing where this evil cabal infiltrated the CIA.

528
00:26:51,079 --> 00:26:54,400
Speaker 4: Oh, I'm really glad I can play this historically accurate

529
00:26:54,799 --> 00:26:55,480
video game.

530
00:26:56,880 --> 00:27:01,480
Speaker 2: It's you know, and then the cab left the government.

531
00:27:01,559 --> 00:27:04,279
Speaker 1: A lot to find out. Everybody got their memory wiped.

532
00:27:04,279 --> 00:27:06,400
It was like a real like Men in Black that

533
00:27:06,480 --> 00:27:08,799
was also historically accurate where everybody's been in black.

534
00:27:09,480 --> 00:27:11,880
Speaker 2: Yeah, okay, good to know that was actually our first

535
00:27:11,920 --> 00:27:13,200
contact with aliens.

536
00:27:13,880 --> 00:27:18,200
Speaker 1: Wow. First, Yeah, you forgot Independence Day? That happened to

537
00:27:19,559 --> 00:27:20,799
will Smith is just everywhere.

538
00:27:20,839 --> 00:27:22,559
Speaker 2: That's where we got our That's where we got the

539
00:27:22,640 --> 00:27:23,640
national anthem from.

540
00:27:24,480 --> 00:27:29,839
Speaker 1: Yes, ok, it's not Francis Scott keep no. But also

541
00:27:29,960 --> 00:27:33,000
on Alex this will be of interest to you. On

542
00:27:33,039 --> 00:27:38,200
the multiplayer side. Classic Prestige is back, baby nice. My brother,

543
00:27:39,160 --> 00:27:41,279
My brother had one question for me this whole weekend.

544
00:27:41,279 --> 00:27:44,160
He was like, find out if Prestige is coming back

545
00:27:44,160 --> 00:27:46,400
to Call of Duty. So, all right, you ready for this.

546
00:27:46,440 --> 00:27:50,279
I'm bringing up my notes here. Classic Prestige is back.

547
00:27:50,400 --> 00:27:54,640
So military levels fifty five levels like Modern Warfare three.

548
00:27:55,519 --> 00:27:57,759
Then you have a choice to enter Prestige. There's going

549
00:27:57,799 --> 00:28:02,640
to be ten levels of Prestige and then you can

550
00:28:02,759 --> 00:28:07,720
enter Prestige Master after you finish those ten levels of Prestige,

551
00:28:07,759 --> 00:28:12,519
and then that is one thousand levels. Wow. And if

552
00:28:12,559 --> 00:28:16,359
you finish that, they say there is a classified reward

553
00:28:16,440 --> 00:28:18,759
waiting for you at the end of those one thousand

554
00:28:19,079 --> 00:28:20,720
Prestige Master levels.

555
00:28:21,279 --> 00:28:22,079
Speaker 2: What the heck?

556
00:28:23,160 --> 00:28:25,079
Speaker 1: So how many people I want to see the race

557
00:28:25,119 --> 00:28:30,079
to that? But so there's also sixteen level or sixteen

558
00:28:30,079 --> 00:28:34,759
maps at launch in multiplayer, brand new ones. Twelve of

559
00:28:34,799 --> 00:28:38,200
them are the classic three lane sixty six maps, four

560
00:28:38,240 --> 00:28:40,200
of them are strike maps which are for like the

561
00:28:40,240 --> 00:28:47,400
smaller like HVT and gunfight atches, and then round based

562
00:28:47,480 --> 00:28:49,960
Zombies is also back. That's continuing the story where it

563
00:28:50,039 --> 00:28:54,480
left off on the Dark Ether storyline. So two all

564
00:28:54,519 --> 00:28:57,559
new maps for Zombies at launch, and of course they

565
00:28:57,559 --> 00:29:02,599
have a pretty aggressive post launch plans as you would imagine.

566
00:29:03,599 --> 00:29:08,960
They say tons of post launch content planned. So that's

567
00:29:09,000 --> 00:29:11,759
Call of Duty, Call of Duty, Call of Duty. It

568
00:29:11,799 --> 00:29:13,200
did look very impressive.

569
00:29:13,160 --> 00:29:15,559
Speaker 2: Move for Call of Duty. Again, I'll say.

570
00:29:16,519 --> 00:29:19,519
Speaker 1: I the last time I was like truly excited for

571
00:29:19,559 --> 00:29:22,400
a Call of Duty game was when I was at

572
00:29:22,400 --> 00:29:26,440
E three twenty nineteen and Activision was like Hey, you

573
00:29:26,480 --> 00:29:28,799
got to check out the new Modern Warfare game. And

574
00:29:28,799 --> 00:29:30,759
I've been like so busy. This's the final day of

575
00:29:30,759 --> 00:29:33,079
E three twenty nineteen, and I was like, all right,

576
00:29:33,119 --> 00:29:34,680
I have like one hour. Can I get in like

577
00:29:34,680 --> 00:29:36,680
a theater showing now? And they showed it to me

578
00:29:36,680 --> 00:29:39,599
and I was just like, this is incredible. Like I

579
00:29:39,680 --> 00:29:42,119
was blown away by that theater presentation. It was like

580
00:29:42,200 --> 00:29:45,720
the one where like you're like going into the people's hat,

581
00:29:45,759 --> 00:29:48,200
like the person's house, and like you have to get

582
00:29:48,279 --> 00:29:51,200
up to like the attic, and like you're doing it stealthily,

583
00:29:51,400 --> 00:29:53,559
and that was such a cool mission to showcase. They

584
00:29:53,599 --> 00:29:56,279
did such an amazing job with that mission. And then

585
00:29:56,319 --> 00:29:58,079
I was like I need to play this game. And

586
00:29:58,079 --> 00:30:00,000
that was the last time I was like really excited

587
00:30:00,200 --> 00:30:01,880
for a Call of Duty game, and this this kind

588
00:30:01,880 --> 00:30:03,440
of gave me those vibes where I was like, oh, wow,

589
00:30:03,480 --> 00:30:06,079
they're doing some cool stuff with this the campaign especially,

590
00:30:06,160 --> 00:30:09,319
but also the multiplayer and zombies. I kind of fell

591
00:30:09,319 --> 00:30:13,960
off zombies after a couple but I do feel like

592
00:30:14,680 --> 00:30:17,039
there are people who love the zombie stuff, so I'm

593
00:30:17,039 --> 00:30:19,240
happy for them if if they're excited about round based

594
00:30:19,319 --> 00:30:22,640
zombies coming back and like, you know, the continuation of

595
00:30:22,640 --> 00:30:28,400
that storyline. But yeah, multiplayer and the single player campaign

596
00:30:28,440 --> 00:30:31,279
looked really neat. So yeah, I'm excited for a Call

597
00:30:31,319 --> 00:30:32,799
of Duty game for the first time in a while.

598
00:30:33,359 --> 00:30:36,759
Speaker 2: Well good, I do want to I feel like we're

599
00:30:36,799 --> 00:30:38,599
going to take a while to get through like our

600
00:30:39,079 --> 00:30:41,440
our hands on impressions, so I do kind of want

601
00:30:41,480 --> 00:30:45,119
to just run through highlights real quick. From a couple

602
00:30:45,119 --> 00:30:50,200
of the showcases, I think Xbox are the best showcase of.

603
00:30:50,200 --> 00:30:51,880
Speaker 3: The disputably honestly.

604
00:30:51,960 --> 00:30:56,680
Speaker 2: Yeah, yeah, they in terms of like first party, they

605
00:30:56,680 --> 00:31:00,720
showed off Doom the Dark Ages, which gives the Doom

606
00:31:00,960 --> 00:31:05,559
Marine a Doom guy a shield that has spikes on

607
00:31:05,640 --> 00:31:07,519
it and kind of goes medieval.

608
00:31:08,160 --> 00:31:09,799
Speaker 1: I'm all in on that game. By the way. It

609
00:31:09,799 --> 00:31:10,240
looks sick.

610
00:31:10,759 --> 00:31:14,759
Speaker 2: Yeah, that looks awesome. Stated K three had a like

611
00:31:14,799 --> 00:31:20,279
cinematic trailer. I love State of the K two. It's

612
00:31:20,319 --> 00:31:22,599
the last game I really dived into co op with

613
00:31:22,640 --> 00:31:25,640
my dad, so I'll have to tell him that there's

614
00:31:25,720 --> 00:31:29,960
another one, But that that got me excited for whatever

615
00:31:30,000 --> 00:31:33,319
is coming next with that game. I think those systems

616
00:31:33,359 --> 00:31:35,119
in State of d K are a lot of fun.

617
00:31:36,160 --> 00:31:40,319
We got like a horror DLC for Starfield Shattered Space.

618
00:31:40,440 --> 00:31:46,680
I think it's called I still have really not I

619
00:31:46,759 --> 00:31:49,880
kind of bounced off of Starfield very quickly. I do

620
00:31:50,680 --> 00:31:54,240
kind of retain some sort of eagerness to go and

621
00:31:54,680 --> 00:31:58,480
play that again now that there's been updates made and

622
00:31:58,559 --> 00:32:00,559
new content and all that.

623
00:32:00,559 --> 00:32:03,000
Speaker 4: That game that game for me. I did beat it,

624
00:32:03,039 --> 00:32:06,079
but I didn't like it. And then I like really

625
00:32:06,119 --> 00:32:08,960
dove into like the side faction stuff and I was like,

626
00:32:09,079 --> 00:32:11,200
this stuff is great, Like this is what I wanted

627
00:32:11,240 --> 00:32:13,000
the whole time, and it kind of like lets you lose.

628
00:32:13,200 --> 00:32:15,599
So I'm excited for like the concept of a more

629
00:32:15,599 --> 00:32:19,000
focused DLC because that was my favorite parts of Starfield

630
00:32:19,039 --> 00:32:20,880
were when it was like more directed like that.

631
00:32:21,160 --> 00:32:22,160
Speaker 2: Oh good, good good.

632
00:32:22,240 --> 00:32:23,359
Speaker 3: Yeah.

633
00:32:23,480 --> 00:32:27,519
Speaker 2: We got another look at Fable from Playground Games Get

634
00:32:27,519 --> 00:32:31,240
in a twenty twenty five release window. That's exciting. It's

635
00:32:31,279 --> 00:32:34,200
been years now, but I'm excited we're finally getting close.

636
00:32:35,279 --> 00:32:40,000
The thing that blew me Away was perfect, dark good.

637
00:32:40,079 --> 00:32:43,119
It looks incredible. We got a first look at that

638
00:32:43,279 --> 00:32:48,759
gameplay and finally, by the way, like I feel like, yeah, yeah.

639
00:32:48,519 --> 00:32:52,240
Speaker 1: They announced that game like years ago. I mean the initiative,

640
00:32:52,279 --> 00:32:55,119
I forget when the initiative was founded, but it was

641
00:32:55,440 --> 00:32:57,200
not a short while. I mean it was.

642
00:32:58,880 --> 00:33:03,519
Speaker 5: Seventeen maybe, yeah, And you know, we got looks at

643
00:33:03,920 --> 00:33:08,039
Wall Running and Parker Mirror's Edge type stuff mixed with

644
00:33:08,799 --> 00:33:10,279
stealth and gadgets.

645
00:33:10,599 --> 00:33:16,240
Speaker 2: It's giving dais X and I'm I'm here for it.

646
00:33:16,240 --> 00:33:18,960
It looks awesome. I cannot wait to play that game.

647
00:33:19,319 --> 00:33:22,400
Speaker 1: Probably initiative initiative was founded in twenty eighteen.

648
00:33:22,519 --> 00:33:27,839
Speaker 2: Twenty eighteen, okay, probably my most the thing that just

649
00:33:27,920 --> 00:33:31,000
kind of excited me the most from the whole weekend,

650
00:33:31,599 --> 00:33:37,599
Perfect Dark looks awesome. So we had that Life Is

651
00:33:37,640 --> 00:33:41,160
Strange Double Exposure is a follow up to the first

652
00:33:41,200 --> 00:33:45,279
game I started. It's funny. I started getting Life Is

653
00:33:45,279 --> 00:33:50,160
Strange tiktoks on my for you page. Now weird and yeah,

654
00:33:50,160 --> 00:33:52,440
it's just people replaying a certain scene from that game.

655
00:33:53,440 --> 00:33:59,200
It's really funny. What else, Uh, Indiana Jones looks good.

656
00:33:59,799 --> 00:34:03,799
We had to look at some extended cutscenes they showed

657
00:34:03,799 --> 00:34:07,400
the like the they tease the Boulder run, which I

658
00:34:08,000 --> 00:34:12,519
think is bad. I think boulder runs in games people

659
00:34:12,559 --> 00:34:15,519
who are like not sure what I'm saying, Like when

660
00:34:15,559 --> 00:34:19,239
you when the camera pans around and faces the player

661
00:34:19,719 --> 00:34:22,480
and you have to run towards the camera as a

662
00:34:22,679 --> 00:34:25,719
chase scene happens behind you. You can't see anything in

663
00:34:25,760 --> 00:34:28,039
front of you. I hate that stuff. I think it's

664
00:34:28,840 --> 00:34:34,480
probably like the reason I don't like crash BANDICOOTNA Uncharted

665
00:34:34,639 --> 00:34:39,159
Barely Barely got I barely got through that, Like my

666
00:34:39,159 --> 00:34:43,599
my boredom and my frustration. I just hate those things.

667
00:34:43,599 --> 00:34:46,400
I think it's bad game design. Well maybe in movies,

668
00:34:46,800 --> 00:34:48,719
but god.

669
00:34:49,360 --> 00:34:51,840
Speaker 1: Maybe they're just that's the opening of the cut scene,

670
00:34:51,880 --> 00:34:54,639
and then you have to kind of parcore your way

671
00:34:55,639 --> 00:34:57,840
through because it's a it's a first person.

672
00:34:57,719 --> 00:35:00,960
Speaker 2: Maybe maybe yeah, maybe paints track around.

673
00:35:01,639 --> 00:35:03,519
Speaker 1: I don't know if they're crash bandicooting it. I think

674
00:35:03,559 --> 00:35:05,920
they might just be like, that might just be the

675
00:35:05,920 --> 00:35:07,760
opening cut scene and then you have to take over

676
00:35:08,119 --> 00:35:13,400
from there. I think that what they're But the camera's

677
00:35:13,440 --> 00:35:16,840
fixed on a certain point, so it's just constantly, oh gosh,

678
00:35:17,639 --> 00:35:20,800
people vomiting everywhere. But I think that what they're honestly

679
00:35:20,840 --> 00:35:22,400
going to do is I think they're going to allow

680
00:35:22,440 --> 00:35:27,039
people to replay classic scenes from the movies, because why

681
00:35:27,079 --> 00:35:29,880
would they just be like, hey, he's in another place

682
00:35:29,920 --> 00:35:31,960
that traps him with a giant rolling boulder. I think

683
00:35:31,960 --> 00:35:35,320
that is them making it like teasing that there's going

684
00:35:35,360 --> 00:35:37,360
to be classic Indiana Jones scenes that you will be

685
00:35:37,400 --> 00:35:40,239
able to relive through the game like a mode. Yeah,

686
00:35:40,320 --> 00:35:42,880
like I don't know, Indiana Jones legends or something.

687
00:35:43,519 --> 00:35:43,880
Speaker 2: Hm hmm.

688
00:35:45,840 --> 00:35:46,119
Speaker 1: I like.

689
00:35:46,719 --> 00:35:49,000
Speaker 2: I like the idea they're just being other boulders across

690
00:35:49,039 --> 00:35:49,599
the world.

691
00:35:49,639 --> 00:35:54,320
Speaker 4: That not again, why does it always have to be boulders, Yeah, exactly,

692
00:35:54,360 --> 00:35:55,199
But he doesn't fear.

693
00:35:55,039 --> 00:35:56,480
Speaker 1: Anything except snakes.

694
00:35:56,079 --> 00:35:57,719
Speaker 2: So and not boulders.

695
00:35:57,760 --> 00:36:00,840
Speaker 1: Okay, not boulders he runs from, but he's not afraid

696
00:36:00,840 --> 00:36:01,079
of him.

697
00:36:01,079 --> 00:36:01,119
Speaker 4: That.

698
00:36:01,320 --> 00:36:03,639
Speaker 2: Yeah, we got to look at a Vowed again in

699
00:36:03,719 --> 00:36:06,280
a new trailer that continues to look promising.

700
00:36:07,400 --> 00:36:07,599
Speaker 1: I know.

701
00:36:07,679 --> 00:36:11,119
Speaker 2: One of my big critiques was looking at like the

702
00:36:11,159 --> 00:36:14,559
early trailers, like the combat is not feeling like having

703
00:36:14,639 --> 00:36:19,079
that feedback that Screenshake. I wanted that impact, and they

704
00:36:19,079 --> 00:36:22,360
they've continued to say they're working on that stuff. But

705
00:36:22,800 --> 00:36:26,760
I'm eager to play that game. Stalker two I actually

706
00:36:26,800 --> 00:36:29,159
went hands on with the summer game Fest. We can

707
00:36:29,159 --> 00:36:34,880
talk about that later. Probably the biggest the biggest announcement

708
00:36:35,000 --> 00:36:39,360
for for Xbox Sikos is Gears of War E Day

709
00:36:40,400 --> 00:36:44,159
was announced. The prequel, set fourteen years before the first game,

710
00:36:44,719 --> 00:36:49,960
looks like it's stars Marcus, Phoenix and Dom.

711
00:36:48,760 --> 00:36:50,960
Speaker 1: And I could not be more excited for having that

712
00:36:51,079 --> 00:36:51,760
duo back.

713
00:36:52,159 --> 00:36:53,719
Speaker 2: Yeah, yeah, I can't wait.

714
00:36:56,039 --> 00:36:59,360
Speaker 1: It's really like the what Quiet Place is doing right

715
00:36:59,360 --> 00:37:00,920
where it's like, oh, ok we did one and two,

716
00:37:01,079 --> 00:37:03,159
so like we've gone forward in the story the way

717
00:37:03,199 --> 00:37:05,880
Gears has, and now we're going back in the story

718
00:37:05,920 --> 00:37:08,159
and showing like when these aliens first arrived.

719
00:37:08,519 --> 00:37:08,760
Speaker 2: Yeah.

720
00:37:09,079 --> 00:37:11,880
Speaker 1: Yeah, that basically a Quiet Place is doing, and now

721
00:37:11,920 --> 00:37:14,480
also Gears of War, which I'm for it. I mean

722
00:37:14,679 --> 00:37:16,920
that I like the world building in that sense.

723
00:37:17,280 --> 00:37:21,320
Speaker 2: Me too. We're getting three new Xbox Series X and

724
00:37:21,400 --> 00:37:25,679
S models this holiday, a all digital one terabyte Series

725
00:37:25,880 --> 00:37:31,079
X it's white. We're getting a one terabyte Series S,

726
00:37:32,119 --> 00:37:36,760
and then a special edition Xbox Series X it's Galaxy

727
00:37:36,840 --> 00:37:40,039
Black and it's two terabytes SSD.

728
00:37:40,840 --> 00:37:44,000
Speaker 1: Of course, yes, I just bought an Xbox Series X.

729
00:37:45,519 --> 00:37:46,840
I didn't S for the longest time.

730
00:37:48,519 --> 00:37:49,079
Speaker 2: That's all right.

731
00:37:49,360 --> 00:37:51,559
Speaker 1: I mean I got it with Amazon Points because I

732
00:37:51,719 --> 00:37:56,599
remember when my Discover rewards points for free.

733
00:37:56,679 --> 00:38:02,400
Speaker 2: Basically damn okay, and uh yeah, we got some updates

734
00:38:02,400 --> 00:38:04,320
for Fallout and that kind of thing. I think one

735
00:38:04,360 --> 00:38:07,000
of the Another highlight for me was South of Midnight.

736
00:38:07,599 --> 00:38:09,480
Speaker 1: Oh yeah, that looks really cool, which.

737
00:38:09,360 --> 00:38:12,559
Speaker 2: It got a first gameplay trailer in a twenty twenty

738
00:38:12,599 --> 00:38:18,239
five launch window that is Compulsion Games. It's setting in

739
00:38:18,280 --> 00:38:22,679
a by you and Compulsion Games made we happy few,

740
00:38:23,360 --> 00:38:25,480
which I don't know how many people played that, not

741
00:38:25,639 --> 00:38:26,119
as many.

742
00:38:26,880 --> 00:38:27,599
Speaker 1: I reviewed it.

743
00:38:27,840 --> 00:38:28,880
Speaker 2: You did, what do you give it?

744
00:38:28,920 --> 00:38:29,159
Speaker 3: Yeah?

745
00:38:29,760 --> 00:38:33,079
Speaker 1: I think I gave it like seven, like it was fine.

746
00:38:33,320 --> 00:38:37,039
Speaker 2: Yeah, yeah, but this this looks like a action game.

747
00:38:38,519 --> 00:38:42,920
The animations cool, it's uh the frame rate of the

748
00:38:43,079 --> 00:38:50,440
character animations is on a separate like like cycle than

749
00:38:50,599 --> 00:38:53,679
like the the real time gameplay, and so it gives

750
00:38:53,719 --> 00:38:56,800
it lends this uh not stop motion look, but it

751
00:38:56,880 --> 00:39:01,559
lends almost like into the Spider Verse look during the Yes,

752
00:39:03,280 --> 00:39:05,559
in terms of like the frame rate that everything's playing

753
00:39:05,599 --> 00:39:09,599
back at. It's cool. And uh, the gameplay itself. I

754
00:39:09,639 --> 00:39:12,639
mean I was getting some Infamous vibes, like when they

755
00:39:12,920 --> 00:39:16,519
when the character like sling shot it across the map

756
00:39:17,079 --> 00:39:19,400
and like it was flinging into the air. I was like, oh,

757
00:39:19,440 --> 00:39:23,960
that looks like Infamous. It looks cool. I can't wait

758
00:39:24,000 --> 00:39:26,719
to play it. There's a big catfish that that the

759
00:39:26,800 --> 00:39:30,519
character rides along. They're all they all sound like the

760
00:39:30,519 --> 00:39:34,519
people I grew up around in Virginia. Not not well.

761
00:39:34,559 --> 00:39:37,239
I guess Virginia is not quite as as southern as

762
00:39:37,400 --> 00:39:40,920
as like Louisiana. But it gave me. It gave me

763
00:39:40,960 --> 00:39:46,360
happy feelings just hearing Southern accents in general. And it

764
00:39:46,400 --> 00:39:50,400
looks like it's got like some Bayou folkalore going on.

765
00:39:51,079 --> 00:39:54,000
It looks cool. It's called South of Midnight if you

766
00:39:54,039 --> 00:40:00,840
missed it, And I do want to jump ahead to Fragpunk,

767
00:40:01,519 --> 00:40:03,199
which is a game that people kept coming up to

768
00:40:03,239 --> 00:40:06,119
me at the show and telling me, have you played Fragpunk?

769
00:40:06,159 --> 00:40:08,119
You gotta play it. It was like there was a

770
00:40:08,119 --> 00:40:13,400
behind closed doors event for it. And it's a five

771
00:40:13,480 --> 00:40:18,199
y vive shooter. Listen, if this game looks cool to you,

772
00:40:17,880 --> 00:40:20,360
you don't want to wait to play it, go play

773
00:40:20,400 --> 00:40:24,559
friends versus friends. It's the same thing. It's not the

774
00:40:24,599 --> 00:40:27,920
same thing. But Fragpunk looks to be like a what

775
00:40:28,000 --> 00:40:31,440
if he puts like some big publisher money behind the

776
00:40:31,519 --> 00:40:36,280
concept of like a card based first person arena shooter.

777
00:40:37,280 --> 00:40:40,159
Looks cool. It's coming out sometime next year.

778
00:40:40,280 --> 00:40:42,400
Speaker 1: So Alex, I think the perfect segue there would be

779
00:40:42,440 --> 00:40:44,280
a game. I think we both also checked out, and

780
00:40:44,320 --> 00:40:47,199
I think Charles even checked it out too. Marvel Rivals.

781
00:40:47,440 --> 00:40:51,039
Speaker 2: Yes, I want to hear your thoughts. I have thoughts.

782
00:40:52,480 --> 00:40:56,719
Speaker 4: I so my thoughts as someone who I like. My

783
00:40:56,760 --> 00:40:59,719
basic vibe was I liked it, but it wasn't as

784
00:41:00,039 --> 00:41:02,239
I remember the first time I played Overwatch. It's I

785
00:41:02,320 --> 00:41:05,599
guess for people listening, Marvel Rivals is essentially Overwatch with

786
00:41:05,679 --> 00:41:06,840
Marvel characters, and.

787
00:41:06,800 --> 00:41:08,039
Speaker 1: It's also in third person.

788
00:41:08,280 --> 00:41:11,320
Speaker 3: Also in third person, yes, good point.

789
00:41:11,920 --> 00:41:13,719
Speaker 4: I remember the first time I played Overwatch and just

790
00:41:13,760 --> 00:41:16,719
really being like, it's amazing how much I click with

791
00:41:16,760 --> 00:41:18,559
like every character, Like I feel.

792
00:41:18,320 --> 00:41:19,559
Speaker 3: Like it hit across the board.

793
00:41:19,800 --> 00:41:22,079
Speaker 4: My main thing Marvel Rivals on my first play is like,

794
00:41:22,159 --> 00:41:26,519
oh not every character is like immediately super intuitive, which

795
00:41:26,519 --> 00:41:28,159
I didn't think was a bad thing. But I think

796
00:41:28,159 --> 00:41:31,039
I was expecting because it has like the Marvel license,

797
00:41:31,400 --> 00:41:33,199
that they were going to go for a more like

798
00:41:33,800 --> 00:41:35,920
everyone can jump in and play as their favorite character

799
00:41:35,960 --> 00:41:39,440
type thing, and I think I think, you know, people

800
00:41:39,480 --> 00:41:40,360
would still enjoy it.

801
00:41:40,400 --> 00:41:41,639
Speaker 3: But I right off the.

802
00:41:41,559 --> 00:41:43,280
Speaker 4: Bat, I was like, I love spider Man. I'm gonna

803
00:41:43,320 --> 00:41:46,559
pick Spider Man. But in like a shooter setting. It's

804
00:41:46,639 --> 00:41:50,199
like not it didn't like translate immediately and I might

805
00:41:50,239 --> 00:41:52,280
have been able to like figure him out. I just

806
00:41:52,320 --> 00:41:53,800
wanted to try a bunch of characters.

807
00:41:54,920 --> 00:41:56,880
Speaker 2: I picked him first, too, and I hated it.

808
00:41:57,000 --> 00:42:01,599
Speaker 1: Yeah, they enjoyed Spider Man. I also like more mobile characters.

809
00:42:01,639 --> 00:42:02,000
I thought that.

810
00:42:02,159 --> 00:42:03,079
Speaker 3: Yeah.

811
00:42:03,360 --> 00:42:06,599
Speaker 1: I also absolutely suck with mouse and keyboard, and they

812
00:42:06,599 --> 00:42:09,800
didn't have any game ads, so I was playing mouse

813
00:42:09,800 --> 00:42:11,840
and keyboard and like doing my best to like just

814
00:42:11,880 --> 00:42:15,280
like walk in a straight line basically. But like you know,

815
00:42:15,360 --> 00:42:18,800
I enjoyed it, and I think that like going into

816
00:42:18,840 --> 00:42:22,000
it a game that is so heavily influenced by a

817
00:42:22,039 --> 00:42:24,199
title like Overwatch, and I put a thousand hours into

818
00:42:24,239 --> 00:42:28,199
Overwatch one, and I love Marvel games, so like, you know,

819
00:42:28,360 --> 00:42:33,880
I'm predisposed to like this this game. But like a

820
00:42:33,920 --> 00:42:36,039
game that's so heavily inspired by game, I've spent so

821
00:42:36,119 --> 00:42:38,599
much time into it. Soone poured so much time into

822
00:42:39,320 --> 00:42:41,440
there's either there's one of two things. One it either

823
00:42:41,480 --> 00:42:43,559
feels really good it's like, oh okay, yeah they really

824
00:42:43,679 --> 00:42:47,519
nailed what made Overwatch special, or it's going to feel

825
00:42:47,559 --> 00:42:50,199
like a cheap imitation and it didn't feel like a

826
00:42:50,280 --> 00:42:52,360
cheap imitation to me. It felt like they had their

827
00:42:52,360 --> 00:42:54,800
onto something with this gameplay, and they're onto something with

828
00:42:55,400 --> 00:42:57,760
the way that some of these characters control, like and

829
00:42:58,079 --> 00:42:59,920
I tried other ones and not all of them clicked

830
00:43:00,039 --> 00:43:04,599
with me either, But like, my biggest fear for this

831
00:43:04,719 --> 00:43:08,559
game is it's monetization cannot be And I told them this.

832
00:43:08,679 --> 00:43:11,719
I told that that was the director, producer and the

833
00:43:11,760 --> 00:43:14,239
guy that's like kind of overseeing it at Marvel Games.

834
00:43:14,679 --> 00:43:18,000
I was like, look, there's nobody who is predisposed to

835
00:43:18,079 --> 00:43:19,920
like this game more than me, being like, you know,

836
00:43:20,079 --> 00:43:23,360
over a thousand hours in Overwatch, diehard Marvel fan. I

837
00:43:23,400 --> 00:43:26,119
love like all the MCU stuff of all the TV shows,

838
00:43:26,119 --> 00:43:28,519
Like I used to read comics a lot more than

839
00:43:28,559 --> 00:43:34,000
I do now. If the monetization is like predatory or

840
00:43:34,000 --> 00:43:37,480
exploitative or just like feels bad, that's going to do

841
00:43:37,599 --> 00:43:40,559
to me what Overwatches New monetization Methods did where it's

842
00:43:40,559 --> 00:43:42,880
just like, oh I don't want to do this anymore.

843
00:43:43,320 --> 00:43:46,079
That'll pass Like that screws you over unless like you

844
00:43:46,199 --> 00:43:49,800
really grind it out like that discourages play. And I

845
00:43:49,840 --> 00:43:52,119
told them, like, that's the way that you would get

846
00:43:52,199 --> 00:43:53,840
rid of any goodwill that I got out of this

847
00:43:53,880 --> 00:43:55,920
gameplay session of like feeling like, oh, okay, yeah, I

848
00:43:55,920 --> 00:43:58,440
could see myself like spending some time with this game

849
00:43:58,480 --> 00:44:01,960
when it comes out. And so hopefully that's not the case,

850
00:44:02,000 --> 00:44:04,199
because like I do feel like they're onto something. I

851
00:44:04,199 --> 00:44:06,800
don't think like I'm like ready to be like I

852
00:44:06,920 --> 00:44:09,280
declare that this is the new Overwatch and like everybody

853
00:44:09,320 --> 00:44:11,559
who left Overwatch to check out Marvel Rivals. But like,

854
00:44:11,599 --> 00:44:14,079
you know, if it's a free to play a game,

855
00:44:14,119 --> 00:44:17,840
if I'm not mistaken, so like, yeah, if when it

856
00:44:17,840 --> 00:44:20,079
comes out, like why not check it out? If like

857
00:44:20,119 --> 00:44:22,760
you were an Overwatch fan, you're kind of missing what

858
00:44:22,840 --> 00:44:25,719
Overwatch one brought to the table in the wake of

859
00:44:25,760 --> 00:44:29,199
Overwatch two, Like why not give it a shot. That's

860
00:44:29,199 --> 00:44:31,079
what I'm going to do whenever like the game pad

861
00:44:31,920 --> 00:44:34,400
like beta or whatever is available, just to see how

862
00:44:34,440 --> 00:44:36,679
it feels. In comparison, I did play.

863
00:44:36,760 --> 00:44:39,599
Speaker 3: I did get a controller. For what it's worth, jeez,

864
00:44:40,639 --> 00:44:41,639
I was in the market for you.

865
00:44:42,039 --> 00:44:43,760
Speaker 4: I did it later, so I wonder if they like

866
00:44:43,800 --> 00:44:46,559
went and they were like, oh, everyone wants controllers.

867
00:44:46,039 --> 00:44:48,119
Speaker 3: So we got to go get some controllers hooked up but.

868
00:44:48,119 --> 00:44:49,719
Speaker 1: I did mention that to nothing. They're like, oh, well,

869
00:44:49,760 --> 00:44:53,360
this this bill does have controller like like support, and

870
00:44:53,400 --> 00:44:55,000
I was like, oh what, I did not bring a

871
00:44:55,000 --> 00:44:57,679
controller and yeah, okay, so maybe that was the feedback

872
00:44:57,719 --> 00:44:58,320
that I gave.

873
00:44:58,159 --> 00:45:01,360
Speaker 2: Them, and they had they had control when I went.

874
00:45:01,840 --> 00:45:04,840
Speaker 1: Mm hmm, yeah, well I wish I would have later.

875
00:45:05,039 --> 00:45:09,199
Maybe maybe me going earlier like changed the Uh yeah,

876
00:45:10,079 --> 00:45:10,559
I think.

877
00:45:10,400 --> 00:45:12,679
Speaker 2: I'm a bit more cynical in the game than you, Brian.

878
00:45:14,519 --> 00:45:17,719
I think a cheap imitation is a bit harsh. I

879
00:45:17,760 --> 00:45:20,800
do feel like it's it's it feels a little rush,

880
00:45:21,320 --> 00:45:23,920
not ru it, just it didn't come together for me.

881
00:45:24,199 --> 00:45:27,320
Uh as not that I won't play it, but uh

882
00:45:27,559 --> 00:45:29,679
it feels more like, oh, play this for a weekend

883
00:45:29,920 --> 00:45:32,719
rather than like this is going to go into my rotation.

884
00:45:33,360 --> 00:45:39,639
And I still currently play Overwatch two pretty regularly. And yeah,

885
00:45:39,639 --> 00:45:42,679
I think it just felt. I think Charles mentioned like

886
00:45:43,119 --> 00:45:45,400
some of the characters don't play how you think they would,

887
00:45:46,159 --> 00:45:49,400
and granted like I would get used to it over time.

888
00:45:50,199 --> 00:45:52,159
That did through throw me for a loop, Like I

889
00:45:52,199 --> 00:45:55,920
was expecting Spider Man to be more of like arranged

890
00:45:56,639 --> 00:46:00,119
character or something with like his webs and he he

891
00:46:00,199 --> 00:46:01,880
has a couple of those, but then he's mostly like

892
00:46:01,880 --> 00:46:05,239
a fist character, and I didn't enjoy the up close

893
00:46:05,320 --> 00:46:08,800
combat as much as I did playing range characters. I

894
00:46:08,840 --> 00:46:13,719
thought star Lord was a lot of fun. I played him,

895
00:46:13,880 --> 00:46:14,960
and then I played nay More.

896
00:46:16,000 --> 00:46:18,280
Speaker 1: Oh how does he play? He is?

897
00:46:18,719 --> 00:46:22,920
Speaker 2: Nay More is like almost like a zone controller, so

898
00:46:22,960 --> 00:46:26,039
he can place down. I also wasn't quite sure exactly

899
00:46:26,079 --> 00:46:29,280
what some of the things we're doing because I'm like

900
00:46:29,320 --> 00:46:31,679
trying to I think I tried like twelve different characters

901
00:46:32,360 --> 00:46:35,920
and like the span of like five games. But nay

902
00:46:35,920 --> 00:46:39,639
More has his spears, so left click is like just

903
00:46:39,679 --> 00:46:42,880
a normal thrown to spear. Right click seems to like

904
00:46:44,599 --> 00:46:48,639
have a little more stickiness when you throw it at somebody,

905
00:46:48,679 --> 00:46:51,119
like it seems like it kind of if you throw

906
00:46:51,159 --> 00:46:53,119
it in their vicinity, it seems like it almost like

907
00:46:53,440 --> 00:46:57,159
will hit them anyways, even if you missed. I don't

908
00:46:57,159 --> 00:47:00,280
know if that was intentional or what. But and that

909
00:47:00,360 --> 00:47:04,119
right click also you're you're ultimate as anymore. You're selling

910
00:47:04,199 --> 00:47:06,719
this big fish out and there's something to do. There's

911
00:47:06,719 --> 00:47:10,320
some sort of synergy there, I believe, But his ultimately

912
00:47:10,360 --> 00:47:12,599
cool because right what's like.

913
00:47:12,519 --> 00:47:14,400
Speaker 1: Team up attacks are also a thing that's in this

914
00:47:14,639 --> 00:47:15,159
That was cool.

915
00:47:15,400 --> 00:47:17,719
Speaker 2: That was cool. Rocket Raccoon, I played is rock at

916
00:47:17,760 --> 00:47:21,480
him and I jumped on top of groups shoulders, which

917
00:47:21,480 --> 00:47:23,360
was and I was playing with bots at that moment,

918
00:47:23,440 --> 00:47:25,559
so like it wasn't like I could tell my teammate like, oh,

919
00:47:25,559 --> 00:47:26,800
go over here, go over here. It was kind of

920
00:47:26,880 --> 00:47:30,719
the whim of the bots. But that was that that

921
00:47:30,920 --> 00:47:32,800
is cool and feels unique.

922
00:47:33,079 --> 00:47:36,159
Speaker 1: And yeah, like Scarlet Witch and Magneto can like do synergies,

923
00:47:36,199 --> 00:47:38,320
which is cool. I didn't get a chance to try

924
00:47:38,360 --> 00:47:40,400
theirs out, but I was looking at like the list

925
00:47:40,440 --> 00:47:42,280
of team up attacks because in the menu they had

926
00:47:42,320 --> 00:47:42,840
like a list.

927
00:47:43,320 --> 00:47:47,000
Speaker 2: I played predominantly with bots, which I did play one

928
00:47:47,039 --> 00:47:48,840
game at the end with real people and that was

929
00:47:48,880 --> 00:47:51,039
like the best it felt. I was like, okay, well.

930
00:47:51,000 --> 00:47:54,000
Speaker 1: For sure, that's when it all clicked, like yeah, and.

931
00:47:55,079 --> 00:47:58,039
Speaker 4: We got smoked by bots my first game and I

932
00:47:58,119 --> 00:47:58,840
was like, oh no.

933
00:47:59,079 --> 00:48:01,119
Speaker 3: And then the second game we did end.

934
00:48:01,039 --> 00:48:03,159
Speaker 4: Up winning, even though one of our human players he

935
00:48:03,320 --> 00:48:06,920
was playing his group and group can make like playing walls,

936
00:48:08,119 --> 00:48:10,079
and they were finding out that you can make them

937
00:48:10,199 --> 00:48:12,119
like horizontally.

938
00:48:11,360 --> 00:48:14,199
Speaker 3: On a wall as like a ramp and so this

939
00:48:14,760 --> 00:48:17,760
the whole game just built a ramp up a random

940
00:48:17,800 --> 00:48:18,480
wall and.

941
00:48:18,599 --> 00:48:20,519
Speaker 4: Was just kind of hanging out on top there and

942
00:48:20,679 --> 00:48:24,519
was like not participating, just kind of like messing around

943
00:48:24,559 --> 00:48:27,400
with the system. So we did kind of have like

944
00:48:27,599 --> 00:48:30,960
one team member less, but we somehow managed to win

945
00:48:31,000 --> 00:48:31,480
that game.

946
00:48:31,679 --> 00:48:33,559
Speaker 1: What a strange thing to do if you're like they're

947
00:48:33,599 --> 00:48:34,519
previewing a game.

948
00:48:34,960 --> 00:48:38,199
Speaker 4: Yeah, I wanted to say, you were just like, yeah,

949
00:48:38,239 --> 00:48:40,159
if they were there for like a really long time,

950
00:48:40,280 --> 00:48:42,679
they got bored, or if they were just like a

951
00:48:42,760 --> 00:48:45,159
YouTuber that was like really trying to test the limits

952
00:48:45,199 --> 00:48:45,639
of stuff.

953
00:48:45,639 --> 00:48:46,760
Speaker 3: But yeah, it was really weird.

954
00:48:47,840 --> 00:48:50,599
Speaker 2: Yeah, I don't know. I got sat between two YouTubers

955
00:48:50,639 --> 00:48:55,599
and it was it was an experience. I'll say, I

956
00:48:55,599 --> 00:48:58,320
think they knew each other and just kept like dabbing

957
00:48:58,360 --> 00:49:01,039
each other and like cheating in front of me to

958
00:49:01,119 --> 00:49:02,960
dab each other and that kind of stuff, like please

959
00:49:03,840 --> 00:49:04,760
please stop.

960
00:49:05,480 --> 00:49:06,519
Speaker 1: Next to each other if you want.

961
00:49:06,679 --> 00:49:12,400
Speaker 2: Yeah yeah, yeah, but but yeah, it was. It was.

962
00:49:13,440 --> 00:49:17,079
I'm not as sold as you, but I'm as I'm

963
00:49:17,119 --> 00:49:19,360
talking about it. I'm coming more around. I think I

964
00:49:19,440 --> 00:49:24,239
was really underwhelmed, uh at first, and that last that

965
00:49:24,320 --> 00:49:27,159
last game I did enjoy, but I think it still

966
00:49:27,159 --> 00:49:29,519
has a lot to prove for me. I do want

967
00:49:29,559 --> 00:49:31,360
to do wanna. I want to get a code for

968
00:49:31,480 --> 00:49:34,320
like that that beta or whatever that's going on. I

969
00:49:34,360 --> 00:49:37,400
know people have had access to it. I'm not going

970
00:49:37,480 --> 00:49:40,199
to sid sign that stupid agreement though that I can

971
00:49:40,199 --> 00:49:44,440
only talk positively about the game. I was going around, Yeah,

972
00:49:44,440 --> 00:49:48,239
that's weird, but that's Marvel Rivals. I guess we can

973
00:49:48,239 --> 00:49:50,360
get into our other things that we we played at

974
00:49:50,360 --> 00:49:53,039
Summer Game Fest. We're already an hour into the podcast.

975
00:49:53,199 --> 00:49:56,239
Speaker 1: One thing that I think a lot of people were

976
00:49:56,239 --> 00:49:59,800
hoping would be at Summer game Fest the live stream,

977
00:49:59,800 --> 00:50:02,280
but was not. We got to pour one out for

978
00:50:02,320 --> 00:50:07,280
the Hollow Night Homies. Yeah, yep, the Xbox Showcase or

979
00:50:07,320 --> 00:50:10,360
the Summer Game Fest Showcase. That leaves the only real

980
00:50:10,360 --> 00:50:12,880
option if it's coming out second half of this year,

981
00:50:12,880 --> 00:50:14,719
if the Nintendo Direct that's coming this month.

982
00:50:14,960 --> 00:50:15,960
Speaker 3: Dude, that's true.

983
00:50:16,119 --> 00:50:21,679
Speaker 2: I saw that tweet going around of it was Xbox

984
00:50:21,800 --> 00:50:26,800
is saying, like somebody asking Xbox, so this means every

985
00:50:26,840 --> 00:50:29,119
game in your showcase this year's coming out within twelve

986
00:50:29,199 --> 00:50:32,280
months from a couple of years ago, and Xbox says,

987
00:50:32,320 --> 00:50:36,519
that's exactly what we said, and it was like a

988
00:50:36,599 --> 00:50:40,320
year later somebody said somebody was tweeting it, and then

989
00:50:40,400 --> 00:50:42,679
another year later somebody was tweeting that tweet. It was

990
00:50:42,719 --> 00:50:46,360
just like, man, you didn't do Team Cherry any favors

991
00:50:46,360 --> 00:50:46,840
of that one.

992
00:50:47,440 --> 00:50:50,199
Speaker 1: Yeah, I mean if Team Cherry told them it was

993
00:50:50,239 --> 00:50:51,840
coming out during that time, yeah.

994
00:50:51,639 --> 00:50:54,920
Speaker 2: Who knows. There were other games though in that list

995
00:50:54,960 --> 00:50:58,760
that definitely didn't come out in twelve months. But that's

996
00:50:58,800 --> 00:50:59,360
that's funny.

997
00:50:59,800 --> 00:51:01,639
Speaker 1: We got to push redfall out to make sure.

998
00:51:02,199 --> 00:51:07,079
Speaker 4: Yeah, I can talk about my PlayStation games I.

999
00:51:07,079 --> 00:51:09,119
Speaker 3: Played, Yeah, it's a good time for that.

1000
00:51:09,280 --> 00:51:15,199
Speaker 4: So first game I played Astrobot. That game goes so hard,

1001
00:51:15,360 --> 00:51:17,480
so the so I remember when I played the PS

1002
00:51:17,599 --> 00:51:20,159
five like tech demo for the first time, and I

1003
00:51:20,280 --> 00:51:24,559
was like, this game's so fun, it's amazing, but it's

1004
00:51:24,599 --> 00:51:28,000
really short, and in my head I was like, Okay,

1005
00:51:28,039 --> 00:51:31,119
the size of this game allows the levels to feel

1006
00:51:31,199 --> 00:51:34,760
so good, like they've condensed everything down so that any

1007
00:51:34,800 --> 00:51:38,719
one level is really like this is all the stuff

1008
00:51:38,760 --> 00:51:41,719
we've got and it's going to be really cool. And

1009
00:51:41,760 --> 00:51:43,960
then playing like a few levels of the full game,

1010
00:51:44,280 --> 00:51:46,760
I was like blown away by like, oh no, the

1011
00:51:46,840 --> 00:51:49,239
whole thing is going to feel like this, Like every

1012
00:51:49,320 --> 00:51:52,880
game is going to have that like handcrafted quality.

1013
00:51:53,119 --> 00:51:56,400
Speaker 3: And I had like my notebook and.

1014
00:51:56,320 --> 00:51:58,960
Speaker 4: I wasn't expecting to take that many notes, and I

1015
00:51:59,000 --> 00:52:02,000
had like pages and pages because it felt like every

1016
00:52:02,840 --> 00:52:05,679
second I had to like pause the game and write.

1017
00:52:05,480 --> 00:52:06,960
Speaker 3: Something down because it was so cool.

1018
00:52:08,639 --> 00:52:12,840
Speaker 4: But yeah, and I played two levels, I fought a boss.

1019
00:52:15,119 --> 00:52:16,840
It still feels good. I mean it plays the same

1020
00:52:16,840 --> 00:52:20,400
as the tech demo. Yeah, so it's all the same

1021
00:52:20,440 --> 00:52:22,239
controls as a punch. You can do like a little

1022
00:52:22,480 --> 00:52:24,679
hover jump where you shoot lasers down to hit people

1023
00:52:24,760 --> 00:52:27,639
underneath you. And then I also got some power up.

1024
00:52:27,679 --> 00:52:30,679
So the first power up I got, it was like

1025
00:52:30,760 --> 00:52:35,079
an octopus backpack and when I used the right trigger,

1026
00:52:35,320 --> 00:52:38,639
it like inflated and like send me like soaring up

1027
00:52:38,639 --> 00:52:39,239
into the air.

1028
00:52:39,800 --> 00:52:40,599
Speaker 3: And when there's a part you.

1029
00:52:40,599 --> 00:52:42,440
Speaker 4: Can go underwater and when you inflate it, you like

1030
00:52:42,480 --> 00:52:45,159
immediately shoot up to like the surface, which was fun.

1031
00:52:47,000 --> 00:52:50,719
I got a I think it was a dog, Yeah,

1032
00:52:50,760 --> 00:52:53,760
a dog backpack, and he was like a jet pack basically,

1033
00:52:53,800 --> 00:52:55,280
so when I pressed the right trigger there, I would

1034
00:52:55,320 --> 00:52:58,079
like shoot forward as like a rocket, and they used

1035
00:52:58,079 --> 00:52:59,800
that to like break through certain objects.

1036
00:52:59,840 --> 00:53:01,599
Speaker 3: And there's also like some platforming there.

1037
00:53:03,039 --> 00:53:05,679
Speaker 4: And then in the boss level, I got these frog

1038
00:53:05,800 --> 00:53:10,679
gloves and that one you get, each trigger punches out

1039
00:53:10,679 --> 00:53:14,440
the other fist kind of like arms, I guess, yeah,

1040
00:53:14,800 --> 00:53:17,199
but they can punch. So that was like really fun,

1041
00:53:17,239 --> 00:53:19,599
and that's like, I mean, this is what the game

1042
00:53:19,679 --> 00:53:22,719
is for, but the triggers feel really good. Then when

1043
00:53:22,760 --> 00:53:24,960
it has like just enough resistance, then when it pops out,

1044
00:53:25,199 --> 00:53:28,440
it feels like you really like pulled it back, and

1045
00:53:28,480 --> 00:53:30,320
those can punch stuff, and you can always use those

1046
00:53:30,360 --> 00:53:33,880
to like swing on these certain like red poles to

1047
00:53:34,000 --> 00:53:36,519
like go through a level to platform, and that was

1048
00:53:36,559 --> 00:53:38,880
like the whole boss fight revolved around. I thought this

1049
00:53:38,920 --> 00:53:41,519
giant octopus revolved around having those frog gloves.

1050
00:53:43,159 --> 00:53:48,320
Speaker 3: And then after you beat this boss, you go and

1051
00:53:48,360 --> 00:53:49,239
you rescue two.

1052
00:53:49,760 --> 00:53:53,000
Speaker 4: Throughout the game, you're rescuing little other astrobots and sometimes

1053
00:53:53,039 --> 00:53:55,800
they're just like in sticky situations. Some of the like

1054
00:53:56,039 --> 00:53:59,159
cooler ones to find are like dressed up as PlayStation characters.

1055
00:53:59,639 --> 00:54:03,480
The first when I saved a ratchet and rivet astrobots.

1056
00:54:04,079 --> 00:54:08,199
After you beat the octopus, there's like a capsized rowboat

1057
00:54:08,760 --> 00:54:11,760
and then when you go over there you can use

1058
00:54:11,800 --> 00:54:15,480
your gloves to flip it over and Crato sineitreus are inside,

1059
00:54:16,360 --> 00:54:18,440
and then the three of you fly off together and

1060
00:54:18,480 --> 00:54:22,559
then it unlocks a like God of War Ragnarok like

1061
00:54:22,679 --> 00:54:26,840
themed level, but it was locked for the demo, but

1062
00:54:26,880 --> 00:54:28,679
I could see I had like Thor's Hammer on like

1063
00:54:28,719 --> 00:54:30,960
a big frozen chunk of ice, and I was like, dude,

1064
00:54:30,960 --> 00:54:33,800
I want to play that so bad. And it also

1065
00:54:33,840 --> 00:54:36,559
makes me like really excited for like, there's six worlds,

1066
00:54:37,639 --> 00:54:39,480
so I would assume, and this is me just talking

1067
00:54:39,480 --> 00:54:41,679
out of my ass but I assume at least they'd

1068
00:54:41,679 --> 00:54:43,719
be at least one of these in each of those worlds,

1069
00:54:44,000 --> 00:54:47,039
and I'm just really excited to see like what games

1070
00:54:47,119 --> 00:54:50,320
they want to do, like these like spinoff.

1071
00:54:49,920 --> 00:54:53,679
Speaker 3: Levels for but yeah, so that's really exciting. And then

1072
00:54:53,679 --> 00:54:58,119
there's also these smaller levels. There was like a.

1073
00:54:58,000 --> 00:55:01,480
Speaker 4: Circle and across one just like the PlayStation buttons, and

1074
00:55:01,519 --> 00:55:06,159
those are like really like intense platforming levels, so like challenges,

1075
00:55:06,239 --> 00:55:08,960
so you have to get through it in one life,

1076
00:55:09,320 --> 00:55:10,400
and I beat the first one.

1077
00:55:10,400 --> 00:55:12,719
Speaker 3: I didn't have time to beat the second one, but.

1078
00:55:13,880 --> 00:55:16,800
Speaker 2: Do like a Mario challenge room where it's like, yeah,

1079
00:55:16,920 --> 00:55:18,320
thirty seconds or less.

1080
00:55:18,639 --> 00:55:21,400
Speaker 3: Well, it's not timed, but it's like around it just.

1081
00:55:21,960 --> 00:55:22,880
Speaker 2: Yeah, yeah, that's what I mean.

1082
00:55:22,960 --> 00:55:25,079
Speaker 1: Yeah, like, yeah, it's like a fast level.

1083
00:55:25,480 --> 00:55:27,000
Speaker 3: Yes. Yeah.

1084
00:55:27,400 --> 00:55:29,159
Speaker 4: The first one it was like a bunch of floating

1085
00:55:29,320 --> 00:55:32,960
like ice circles, so you like skate along there and

1086
00:55:33,000 --> 00:55:36,000
these guys had like they're swinging spike balls on change

1087
00:55:36,039 --> 00:55:36,800
you had to jump over.

1088
00:55:37,519 --> 00:55:39,239
Speaker 3: And then the second one revolved around.

1089
00:55:39,039 --> 00:55:40,800
Speaker 4: This like capsule you can pick up and when you

1090
00:55:40,840 --> 00:55:43,199
throw it at an item, it slows time. When you

1091
00:55:43,239 --> 00:55:45,599
throw it at an enemy, it slows time. So you

1092
00:55:45,639 --> 00:55:47,000
had to like grab them and throw them.

1093
00:55:46,880 --> 00:55:49,320
Speaker 3: At the right time to like platform and avoid obstacles

1094
00:55:49,360 --> 00:55:49,800
and stuff.

1095
00:55:51,639 --> 00:55:53,559
Speaker 4: But yeah, the main levels were like not hard. It

1096
00:55:53,679 --> 00:55:56,880
was you know, Mario is a good comparison where you're

1097
00:55:56,920 --> 00:56:01,119
going through like a early level and you know Mario

1098
00:56:01,159 --> 00:56:03,880
Otyssey or Mari Galaxy, and it's more about like, wow,

1099
00:56:04,039 --> 00:56:06,920
what a charming, beautiful place to go hang out in.

1100
00:56:06,960 --> 00:56:08,719
And it's still like fun to do even though it's

1101
00:56:08,719 --> 00:56:11,000
not like challenging. These are the levels are like heart

1102
00:56:11,039 --> 00:56:14,280
and I'm excited to see like people start speed running.

1103
00:56:13,960 --> 00:56:19,679
Speaker 3: Them and stuff like that. Yeah. Astrobod good, astrobod good.

1104
00:56:20,199 --> 00:56:22,960
Speaker 1: That's one of the most anticipated games for me, even

1105
00:56:23,000 --> 00:56:24,360
though I didn't get a chance to see it or

1106
00:56:24,360 --> 00:56:27,440
play it, Like I saw the you know, the announcement

1107
00:56:27,440 --> 00:56:31,599
obviously when it happened on the PlayStation Showcase. But uh,

1108
00:56:31,840 --> 00:56:35,119
the Astrobot game that came out with the PS five

1109
00:56:36,840 --> 00:56:39,159
was probably the best launch title. I mean, it was

1110
00:56:39,280 --> 00:56:42,639
up there, right, or the other launch titles like Miles Morales,

1111
00:56:42,679 --> 00:56:45,679
which is unbelievable and Demons.

1112
00:56:46,000 --> 00:56:48,599
Speaker 3: The other one there's a little bit exclusive launch title.

1113
00:56:49,519 --> 00:56:51,159
Speaker 1: Yeah, I mean, but like that as far as like

1114
00:56:51,239 --> 00:56:53,440
demonstrating what the dual sense can do, Like it was

1115
00:56:53,559 --> 00:56:55,719
so novel and so cool, and it was like the

1116
00:56:55,800 --> 00:56:59,559
levels were so well designed. But yeah, Miles Morales was

1117
00:56:59,639 --> 00:57:00,599
really good. I really.

1118
00:57:02,480 --> 00:57:06,320
Speaker 4: The other game I played was Lego Horizon Adventures, which

1119
00:57:07,280 --> 00:57:11,000
such an odd little game. So the first thing starts

1120
00:57:11,000 --> 00:57:13,039
to me, it's a Lego game. It's not developed by

1121
00:57:13,079 --> 00:57:17,320
TT Games. It's developed by I think it's Studio Gobo.

1122
00:57:17,440 --> 00:57:21,679
It's called and Gorilla, So the people that made the

1123
00:57:21,679 --> 00:57:24,239
Horizon games are working on this. They have the entire

1124
00:57:24,320 --> 00:57:27,280
voice cast back. The guy I was playing the demo

1125
00:57:27,360 --> 00:57:29,480
with said like a lot of the writers from the

1126
00:57:29,519 --> 00:57:32,719
first game were writing on this and it just retells

1127
00:57:32,719 --> 00:57:36,280
the events of Horizon zero Dawn. So that first game,

1128
00:57:38,039 --> 00:57:39,679
and like I said, it wasn't made by TV games.

1129
00:57:39,760 --> 00:57:42,000
So there's some parts of like a Lego game when

1130
00:57:42,000 --> 00:57:44,280
you think of it, that do translate, but a lot

1131
00:57:44,280 --> 00:57:47,000
of it was like very different. It's like in a

1132
00:57:47,039 --> 00:57:50,239
base Lego game, anything made of legos, you that's like

1133
00:57:50,320 --> 00:57:53,239
your gameplay Q to like punch that and you can

1134
00:57:53,320 --> 00:57:55,840
usually destroy it or it'll be like some significant item.

1135
00:57:56,559 --> 00:57:59,840
In this game, there wasn't nearly as much like environment destruction,

1136
00:58:01,599 --> 00:58:03,960
but the whole world is made of Lego, like they

1137
00:58:04,039 --> 00:58:06,159
really committed to it, so like the water is made

1138
00:58:06,159 --> 00:58:09,280
of like little Lego studs floating around, and like the

1139
00:58:09,400 --> 00:58:14,079
environments looked really nice. And then gameplay wise, it wasn't

1140
00:58:14,119 --> 00:58:16,480
like a complicated game, but like based on what you'd

1141
00:58:16,519 --> 00:58:19,320
expect compared to what you expect from a Lego game.

1142
00:58:20,039 --> 00:58:22,480
There's like you can hide in the tall grass from

1143
00:58:22,480 --> 00:58:24,320
the enemies, and they have weak points that you can

1144
00:58:24,360 --> 00:58:30,199
target with your weapons. There's a like consumable items, so

1145
00:58:30,239 --> 00:58:32,079
you can get I picked up like a fire spear

1146
00:58:32,119 --> 00:58:34,719
when I was playing is viral and I had twelve uses.

1147
00:58:35,519 --> 00:58:38,000
If you shoot an arrow through an open flame, it'll

1148
00:58:38,119 --> 00:58:41,360
light tall grass on fire, so you can't hiden that anymore.

1149
00:58:41,639 --> 00:58:44,960
Like there's just like a lot more intricacy to like

1150
00:58:45,000 --> 00:58:49,800
the gameplay systems than I expected. And then obviously the

1151
00:58:50,800 --> 00:58:53,519
it's goofy because it's a Lego game. It's all the

1152
00:58:53,559 --> 00:58:56,639
same voice actors, but they're not doing the lines at

1153
00:58:56,679 --> 00:58:59,400
all the same And I think the story is like

1154
00:58:59,559 --> 00:59:03,239
slightly altered from what I remember just to make it

1155
00:59:03,280 --> 00:59:05,719
more digestible. I'd have to wait and see until, like

1156
00:59:05,760 --> 00:59:08,840
I actually played the full game, but like I remember

1157
00:59:08,880 --> 00:59:12,760
Aloy getting her focus in like a cave like in

1158
00:59:12,760 --> 00:59:14,519
one of those like old ruins, and in this one,

1159
00:59:14,519 --> 00:59:17,119
I think Ross just gives it to her. She like

1160
00:59:17,199 --> 00:59:21,360
finds it like out in the open during the tutorial area.

1161
00:59:21,480 --> 00:59:24,719
Speaker 3: But still good, still cool, Still probably the same rough story.

1162
00:59:26,360 --> 00:59:28,400
Speaker 4: Oh and then the other Lego goofiness thing is like

1163
00:59:28,440 --> 00:59:30,960
you can dress up like Aloy can have.

1164
00:59:31,840 --> 00:59:33,480
Speaker 3: They have like Lego City stuff.

1165
00:59:33,519 --> 00:59:36,920
Speaker 4: They have a Lego Friends, which is there like girls

1166
00:59:37,039 --> 00:59:41,719
line Lego Ninjago. There's all these outfits you can customize

1167
00:59:41,719 --> 00:59:45,000
the hub area of buildings. You can make like one

1168
00:59:45,079 --> 00:59:47,480
room like a hot dog cart and one room have

1169
00:59:47,719 --> 00:59:52,239
like a Lego Ninjago roof and all that stuff. And

1170
00:59:52,280 --> 00:59:54,840
then even in the games, I summoned a hot dog cart.

1171
00:59:54,880 --> 00:59:56,880
I keep talking about the hot dogs because for some reason,

1172
00:59:56,880 --> 00:59:59,199
that's the main thing I remember from this. But I

1173
00:59:59,239 --> 01:00:02,639
summoned a hot sales guy and he threw explosive hot

1174
01:00:02,639 --> 01:00:05,360
dogs at all the machines I was fighting as like

1175
01:00:05,360 --> 01:00:09,440
a power up ability. Also, characters level up. There's like

1176
01:00:09,480 --> 01:00:12,559
a level up path where your damage and health goes

1177
01:00:12,679 --> 01:00:13,239
up and such.

1178
01:00:14,519 --> 01:00:16,119
Speaker 3: So it's just like a really interesting thing.

1179
01:00:16,159 --> 01:00:19,079
Speaker 4: As someone who's like obviously I mentioned all the time

1180
01:00:19,159 --> 01:00:21,480
my first ever video game I played was Lego Star Wars,

1181
01:00:21,760 --> 01:00:24,800
so I have a very like strong attachment to the

1182
01:00:24,920 --> 01:00:28,440
Lego series. It's very interesting to see another studio's like

1183
01:00:28,559 --> 01:00:30,800
take on what it means to be a Lego game.

1184
01:00:31,519 --> 01:00:34,519
Speaker 2: That's awesome. How about you, Brian, what are what are

1185
01:00:34,519 --> 01:00:37,239
some of the any highlights that you played that you

1186
01:00:37,280 --> 01:00:38,679
can talk about And as some of the stuff we

1187
01:00:38,719 --> 01:00:41,280
played is still under embargo.

1188
01:00:41,559 --> 01:00:45,719
Speaker 1: Yeah, so I'll just run through these quickly. But metaphor

1189
01:00:45,760 --> 01:00:50,599
Refentasio or Refantasio, the new game from the Persona developers

1190
01:00:51,480 --> 01:00:55,639
that played really cool. It's it basically like the Elevator

1191
01:00:55,639 --> 01:00:58,239
Pitch could be boiled down to its persona, but in

1192
01:00:58,280 --> 01:01:01,159
a fantasy world instead of like taking place in like

1193
01:01:01,199 --> 01:01:04,039
real world Japan. However, like you know, a lot of

1194
01:01:04,079 --> 01:01:07,079
the art style is the same, Like the characters kind

1195
01:01:07,079 --> 01:01:11,239
of dress like they're in like the modern ages. And

1196
01:01:11,280 --> 01:01:14,159
then there's also instead of personas, you get archetypes that

1197
01:01:14,199 --> 01:01:17,239
you can summon that's basically like a distillation of like

1198
01:01:17,280 --> 01:01:23,039
what they think a hero is. And then there's a

1199
01:01:23,159 --> 01:01:27,639
learned line based combat system, so it's still turn based

1200
01:01:28,480 --> 01:01:30,559
like like Persona. It has a lot of the same

1201
01:01:30,679 --> 01:01:34,400
similar ui as well, but like you can set like

1202
01:01:34,599 --> 01:01:37,079
certain characters in the back and they'll take less damage,

1203
01:01:37,119 --> 01:01:40,559
but also their melee attacks will be less impactful, so

1204
01:01:41,480 --> 01:01:44,960
you can are there their physical attacks. Sorry, so you

1205
01:01:45,559 --> 01:01:47,880
have to like balance, like, okay, am I going to

1206
01:01:47,920 --> 01:01:50,400
want this character to do like physical attacks or they're

1207
01:01:50,400 --> 01:01:52,920
only going to be casting magic If so, I'll put

1208
01:01:52,920 --> 01:01:54,639
them in the back and then like you know, put

1209
01:01:54,679 --> 01:01:58,599
my more like physical characters up front. But yeah, like

1210
01:01:58,639 --> 01:02:02,079
a lot of it is kind of of like Persona esque.

1211
01:02:02,559 --> 01:02:04,360
And they say there is like some sort of like

1212
01:02:04,760 --> 01:02:07,400
relationship management. I don't know, if it's going to be

1213
01:02:07,400 --> 01:02:10,519
on the level of Persona. But yeah, I had a

1214
01:02:10,559 --> 01:02:13,559
really good time with it. I played like the dungeon,

1215
01:02:15,000 --> 01:02:16,760
I did the tutorial, I did the dungeon, and then

1216
01:02:16,760 --> 01:02:19,599
I did a boss fight, and they were all really fun.

1217
01:02:19,639 --> 01:02:21,000
I played for about forty five minutes.

1218
01:02:21,559 --> 01:02:23,280
Speaker 4: Okay, Yeah, I was gonna ask how long that took.

1219
01:02:23,559 --> 01:02:25,280
Was it was it like a full dungeon in that

1220
01:02:25,320 --> 01:02:25,760
time or.

1221
01:02:25,719 --> 01:02:27,760
Speaker 1: Was it like no, no, no, So it was like fifteen

1222
01:02:27,800 --> 01:02:30,039
minute chunks of like, Okay, here's fifteen minutes you can

1223
01:02:30,079 --> 01:02:32,760
play through like an early part of the game. Here's

1224
01:02:32,760 --> 01:02:35,840
another fifteen minute gameplay segment of you just dungeon crawling,

1225
01:02:35,880 --> 01:02:38,639
and then here's another fifteen minute segment of you fighting

1226
01:02:38,639 --> 01:02:41,920
a boss. So yeah, I had had a good time

1227
01:02:41,960 --> 01:02:47,760
with that. I got to play Dragon Ball Sparking Zero, which,

1228
01:02:47,760 --> 01:02:51,559
as somebody who grew up enjoying the Boudekai games, I

1229
01:02:51,599 --> 01:02:54,920
never really played the Buduakai ten Kaichi trilogy or the

1230
01:02:54,960 --> 01:02:57,679
games in that one that series, but I love the

1231
01:02:57,679 --> 01:03:00,679
Boudokai trilogy and that was kind of like my main

1232
01:03:00,880 --> 01:03:04,400
interaction point with the Dragon Ball Z franchise when I

1233
01:03:04,400 --> 01:03:08,519
was a kid. Yeah, so I really enjoyed like those titles,

1234
01:03:08,519 --> 01:03:11,840
so I like they're doing like some really fun like

1235
01:03:11,920 --> 01:03:15,039
what if scenario stuff with this one. Like you there

1236
01:03:15,079 --> 01:03:17,559
are I think it's either eight or ten characters that

1237
01:03:17,559 --> 01:03:20,719
you can play through, like the events from dragon Ball

1238
01:03:20,800 --> 01:03:24,639
Z all Whip dragon Ball Super is like the characters

1239
01:03:24,639 --> 01:03:26,480
that you can control all the way up. Obviously Goku

1240
01:03:26,559 --> 01:03:29,840
is going to have the longest story out of all

1241
01:03:29,840 --> 01:03:32,079
like the individual characters, but like you play through like

1242
01:03:32,159 --> 01:03:37,000
impactful and iconic scenes from the uh the show or

1243
01:03:37,039 --> 01:03:41,519
the shows I guess, yeah. And then there's also several

1244
01:03:41,519 --> 01:03:43,320
what if scenarios. The one that I got to see

1245
01:03:43,400 --> 01:03:45,639
is at the very beginning of dragon Ball Z fight

1246
01:03:45,719 --> 01:03:49,079
Ratts when he comes to Earth, and then you've got

1247
01:03:49,119 --> 01:03:51,599
to be like, okay, well what if Piccolo and Goku

1248
01:03:51,679 --> 01:03:54,480
didn't team up to fight Ratits at the end of that.

1249
01:03:54,760 --> 01:03:57,199
So there's like several what if things, and like you

1250
01:03:57,199 --> 01:04:00,599
can actually defy like the what if logic because it's like, oh, well,

1251
01:04:00,599 --> 01:04:02,880
you're supposed to lose this battle, but if you win,

1252
01:04:03,039 --> 01:04:06,599
you get like a special cut scene. And then there's

1253
01:04:06,639 --> 01:04:09,039
like custom battles that you can like build out with

1254
01:04:09,239 --> 01:04:12,000
like okay, well, like you can have these three characters

1255
01:04:12,079 --> 01:04:14,920
fighting these three characters, and there's like wind conditions and

1256
01:04:14,960 --> 01:04:17,360
like what environment it takes place, and you could share

1257
01:04:17,400 --> 01:04:20,679
those with friends. There's gonna be like a strap battles.

1258
01:04:20,719 --> 01:04:21,960
I can call it all the where. It's like the

1259
01:04:22,000 --> 01:04:26,559
developers just like pre create like kind of like cool scenarios

1260
01:04:26,599 --> 01:04:29,679
three days on and then there's just a one battle

1261
01:04:30,519 --> 01:04:32,559
three on three three one once and you can each side.

1262
01:04:32,599 --> 01:04:35,079
I can have at three three AirCare stop blotline like you

1263
01:04:35,079 --> 01:04:40,079
can see wap water characters battle and you can transant

1264
01:04:40,280 --> 01:04:48,000
form that transformament, car charger, cage, so power moves. You

1265
01:04:48,119 --> 01:04:52,039
have three dree fighting fighting, deal deals good, and you're

1266
01:04:52,039 --> 01:04:55,679
floating off all around vironvironments a drusturable like like fighting

1267
01:04:55,679 --> 01:04:59,360
fighting city and be smashing the jug and building just

1268
01:04:59,360 --> 01:05:02,760
a strong role and stay the same bound mountains. And yeah,

1269
01:05:03,079 --> 01:05:07,800
there's one stadium like a ornament and like I gotta

1270
01:05:07,800 --> 01:05:10,800
get carried away the lasting and caught me on into

1271
01:05:10,880 --> 01:05:14,159
like like the stadium like damage the stadium trigger that

1272
01:05:14,239 --> 01:05:17,599
season in battle of like like the like get out

1273
01:05:17,599 --> 01:05:18,760
of here and you're seeing to be proud. I was

1274
01:05:18,800 --> 01:05:20,639
suddenly plunning out of the stadium and it was kind

1275
01:05:20,639 --> 01:05:23,960
of cool. But yeah, yeah, that was a really fun demo.

1276
01:05:24,000 --> 01:05:25,599
I'm really looking forward to that. It made me want

1277
01:05:25,639 --> 01:05:29,519
to go play the Budhikai or PreMaster trilogy that they've

1278
01:05:29,519 --> 01:05:32,199
heard the remaster series they put out. But then I

1279
01:05:32,239 --> 01:05:34,880
realized it's only on Xbox three sixty and p S three.

1280
01:05:34,960 --> 01:05:38,679
It's not actually on G S four and Xbox one.

1281
01:05:38,800 --> 01:05:42,599
So with the Xbox three sixty, uh, marketplace closed down,

1282
01:05:42,639 --> 01:05:45,000
you actually have to go get a physical copy if

1283
01:05:45,039 --> 01:05:47,840
you want that, I believe, which is a bummer because

1284
01:05:47,960 --> 01:05:51,320
I would love to, you know, reacclimate myself with those games.

1285
01:05:51,360 --> 01:05:54,280
But I mean this one comes out with October eleventh

1286
01:05:54,320 --> 01:05:59,039
on the modern consoles, So yeah, I'm very much looking

1287
01:05:59,039 --> 01:06:01,880
forward to that. Let's see, he's going quick one here.

1288
01:06:01,960 --> 01:06:06,199
Rusty Rabbit. It is a two point five D side

1289
01:06:06,199 --> 01:06:10,440
scrolling action game. You play a rabbit who kind of

1290
01:06:11,079 --> 01:06:15,440
has like almost like it's not as cute as it sounds,

1291
01:06:15,440 --> 01:06:17,840
but like basically humanity has left Earth and rabbits have

1292
01:06:17,880 --> 01:06:22,320
evolved to be the dominant species, and they're like, you know,

1293
01:06:22,360 --> 01:06:25,199
he's he's piloting a mech and like basically the rabbits

1294
01:06:25,199 --> 01:06:28,360
have like misinterpreted what humanity left behind, so like they

1295
01:06:28,360 --> 01:06:30,800
found the fairy Tale of Peter Rabbit and they've interpreted

1296
01:06:30,800 --> 01:06:34,119
that to be like their holy scripture. But like it's

1297
01:06:34,159 --> 01:06:40,159
it's very like yeah, basically, it's like very irreverent. Like

1298
01:06:40,199 --> 01:06:42,159
the opening cut scene is like, all right, well, his

1299
01:06:42,239 --> 01:06:44,960
wife and his daughter have left him, and like he's

1300
01:06:45,000 --> 01:06:47,159
sitting there in his on his couch and he's smoking,

1301
01:06:47,199 --> 01:06:49,280
but it's a carrot that he's smoking, which was kind

1302
01:06:49,280 --> 01:06:52,320
of cute. And they all have like these The demo

1303
01:06:52,360 --> 01:06:54,480
I was playing was in Japanese and it's like, I'm

1304
01:06:54,480 --> 01:06:56,320
absolutely playing it this way because they all have like

1305
01:06:56,880 --> 01:06:59,599
gruff voices that you would expect in like a yakuza game,

1306
01:07:00,159 --> 01:07:04,239
and like I just loved watching this, like gruff sounding,

1307
01:07:04,639 --> 01:07:08,159
very cute rabbit speaking in Japanese and smoking a carrot.

1308
01:07:08,800 --> 01:07:10,199
I was like, this is the way I'm going to

1309
01:07:10,199 --> 01:07:11,920
play one.

1310
01:07:12,519 --> 01:07:13,960
Speaker 3: But yeah, who's the developer on that.

1311
01:07:14,760 --> 01:07:17,519
Speaker 1: I don't know the developer's name, but it's it's written

1312
01:07:17,599 --> 01:07:23,000
by Jen Yurubuci, who was the writer of Fate zero okay,

1313
01:07:24,000 --> 01:07:27,800
and it like, you know, he had like a very

1314
01:07:27,920 --> 01:07:31,880
trademark sense of humor that he's integrating into this. But

1315
01:07:32,000 --> 01:07:34,079
it played well. There's a lot of upgrades and everything.

1316
01:07:34,519 --> 01:07:36,280
One that caught me off guard. We'll move on to

1317
01:07:36,360 --> 01:07:41,320
this yours Rising m that's it's almost like a two

1318
01:07:41,440 --> 01:07:45,519
D Metroid Vanya. It's being published by Atari, but it

1319
01:07:45,599 --> 01:07:48,400
is being developed by way Forward, which instantly tells me

1320
01:07:48,480 --> 01:07:52,039
that's going to play well, and it does. I honestly

1321
01:07:52,079 --> 01:07:53,400
was not a fan of the art style when I

1322
01:07:53,400 --> 01:07:56,920
saw the reveal, but it pays homage to a lot

1323
01:07:56,960 --> 01:08:01,440
of Atari franchises, which is cool. So like there's mini

1324
01:08:01,480 --> 01:08:03,440
games like where you have to hack and it actually

1325
01:08:03,440 --> 01:08:06,559
does like a little like homage minigame to Yards Revenge,

1326
01:08:06,639 --> 01:08:10,239
the old like nineteen eighty two Atari game. But then

1327
01:08:10,320 --> 01:08:12,639
like I got to a boss battle and it was

1328
01:08:12,920 --> 01:08:16,960
the Missile Commander, which you know, pays homage to Missile

1329
01:08:17,000 --> 01:08:20,880
Command the nineteen eighty Atari game, and the mechanics are

1330
01:08:20,960 --> 01:08:24,039
kind of related to that as well, So like he

1331
01:08:24,079 --> 01:08:26,800
shoots up these missiles in the air and you can

1332
01:08:26,920 --> 01:08:30,119
use this attack that almost is like Ness's PK Thunder

1333
01:08:30,439 --> 01:08:32,800
in Okay Smash Brothers. Yeah, so you have to like

1334
01:08:32,880 --> 01:08:35,239
intercept the missiles and like detonate at the right time,

1335
01:08:35,319 --> 01:08:37,600
kind of like a Missile Command and then you know

1336
01:08:38,039 --> 01:08:41,239
unload on the actual boss himself. And then there's like

1337
01:08:41,479 --> 01:08:44,119
all kinds of different like easter eggs for like Atari,

1338
01:08:44,239 --> 01:08:50,840
Like the the save terminals all look like old Atari computers,

1339
01:08:50,880 --> 01:08:53,960
and I think that there was I saw somebody like

1340
01:08:54,039 --> 01:08:57,600
post that like there was a just a giant billboard

1341
01:08:57,600 --> 01:09:00,760
in the background said Nolan, which is a you know,

1342
01:09:00,920 --> 01:09:03,680
paying tribute to Nolan bush Noll, the founder of Atari.

1343
01:09:04,640 --> 01:09:07,560
So yeah, I'm really excited to see what other like

1344
01:09:08,279 --> 01:09:12,359
easter eggs they have for Atari games. But like you know,

1345
01:09:12,399 --> 01:09:14,760
it's stealth, it's like two D, but it's also stealth.

1346
01:09:14,760 --> 01:09:18,359
It's also Metroidvania. It's also like Mega Man inspired in

1347
01:09:18,439 --> 01:09:22,399
terms of like the gameplay, so like a lot of

1348
01:09:22,439 --> 01:09:25,560
promise in that one. Yeah, I'm trying to touch on

1349
01:09:25,560 --> 01:09:28,279
these as quickly as possible. Steam World Heist too, I

1350
01:09:28,399 --> 01:09:31,039
really had a good time with played that for about

1351
01:09:31,159 --> 01:09:35,039
forty five minutes. It seems like it's really carrying on

1352
01:09:35,039 --> 01:09:39,399
the legacy of the first one, the strategic tactical, turn

1353
01:09:39,479 --> 01:09:42,560
based two D combat, which is really fun. Like so

1354
01:09:42,600 --> 01:09:45,880
it's like a two D style game, but like you know,

1355
01:09:45,960 --> 01:09:48,399
it's almost like Xcom inspired, like you have to get

1356
01:09:48,439 --> 01:09:50,920
behind cover and you have to like you can bank

1357
01:09:50,960 --> 01:09:53,199
your shots off walls and ceilings to try to hit

1358
01:09:53,239 --> 01:09:55,720
your enemies, and some weapons are better at that than others.

1359
01:09:56,079 --> 01:09:57,760
Some have more range. So if you're a sniper, you

1360
01:09:57,760 --> 01:09:59,680
have a really long sight line that you can bounce

1361
01:09:59,720 --> 01:10:03,640
off trick shots, you know, to like complete different objectives

1362
01:10:03,640 --> 01:10:06,840
on that. You can a deep class customization system on

1363
01:10:06,920 --> 01:10:11,720
that Monster Hunter Wilds. That demo was really impressive, Like

1364
01:10:11,920 --> 01:10:13,640
the way I was watching. I'm not a monster hunter

1365
01:10:13,880 --> 01:10:17,479
like die Hard either, but I was really impressed by this.

1366
01:10:18,199 --> 01:10:21,119
It was just like, Wow, this is like almost thrilling

1367
01:10:21,159 --> 01:10:23,920
to the point of exhaustion, which is like kind of

1368
01:10:24,000 --> 01:10:26,319
how I felt like watching like John Wick four, where

1369
01:10:26,319 --> 01:10:28,840
I was just like watching it in theaters. I was like,

1370
01:10:28,880 --> 01:10:30,479
this is incredible, This is incredible, and then like by

1371
01:10:30,479 --> 01:10:32,119
the end of it, I was like out of breath

1372
01:10:32,159 --> 01:10:34,640
almost by Like, man, that was just like an adrenaline

1373
01:10:34,680 --> 01:10:36,840
rush from start to finish. But like they played out

1374
01:10:36,840 --> 01:10:40,119
an entire hunt in the demo that I saw, and

1375
01:10:40,159 --> 01:10:41,800
like there were so many cool things of like all right,

1376
01:10:41,800 --> 01:10:43,920
we're going to lead him through this area and hopefully

1377
01:10:43,960 --> 01:10:46,319
this other monster will attack him and then We're gonna

1378
01:10:46,560 --> 01:10:49,600
lead him into this storm and this region's Apex is

1379
01:10:49,760 --> 01:10:52,439
Apex creature is going to attack. And there were a

1380
01:10:52,439 --> 01:10:55,279
lot of really really impressive systems that like all meld

1381
01:10:55,319 --> 01:10:58,079
together and work, and it made me really want to

1382
01:10:58,079 --> 01:11:02,239
redownload Monster Hunter World to like get a taste of

1383
01:11:02,279 --> 01:11:05,880
like the excitement that demo brought. So that was when

1384
01:11:05,880 --> 01:11:08,119
I was, what was that.

1385
01:11:07,840 --> 01:11:09,640
Speaker 2: That poor dinosaur slash monster?

1386
01:11:10,319 --> 01:11:12,239
Speaker 1: Oh? Did you watch it too? Do you see the No?

1387
01:11:12,359 --> 01:11:14,600
Speaker 2: But I saw somebody. I think John More on Twitter

1388
01:11:14,720 --> 01:11:17,279
was like he was like, my most annoying take about

1389
01:11:17,720 --> 01:11:21,000
Monster Hunter is that I feel bad because.

1390
01:11:20,760 --> 01:11:23,439
Speaker 1: I felt bad too, because like he got injured. The

1391
01:11:23,479 --> 01:11:25,840
monster got injured, he started limping away and they're like, Okay,

1392
01:11:25,840 --> 01:11:28,880
we're just gonna let him go for now. And then

1393
01:11:28,920 --> 01:11:31,039
they like found him later in the dem like the

1394
01:11:31,079 --> 01:11:33,560
next day they went back to their camp slept and

1395
01:11:33,640 --> 01:11:35,800
he was asleep, and they're like, all right, we're gonna

1396
01:11:35,880 --> 01:11:38,239
wake him up in like a really mean way. So

1397
01:11:38,279 --> 01:11:40,479
like they put a bunch of explosive barrels all around

1398
01:11:40,520 --> 01:11:43,600
the monster and shot the barrels and exploded like right

1399
01:11:43,600 --> 01:11:45,479
by the monster. The I was like, the Monster's probably

1400
01:11:45,520 --> 01:11:48,479
like really guys. Like, I'm just trying to like recover

1401
01:11:48,560 --> 01:11:51,039
from like all the danger of yesterday and like all

1402
01:11:51,039 --> 01:11:53,560
the wounds that I I. Yeah, I felt bad for

1403
01:11:53,600 --> 01:11:55,359
the monster too, but like then I'm like, oh wait,

1404
01:11:55,399 --> 01:11:57,159
it's it's a video game. I don't have to feel

1405
01:11:57,159 --> 01:11:59,720
bad for the monster. The last one I want to

1406
01:11:59,720 --> 01:12:02,800
touch on an indie title that people told me I

1407
01:12:02,840 --> 01:12:04,880
should check out Parcel Core.

1408
01:12:05,479 --> 01:12:06,520
Speaker 2: This looks awesome.

1409
01:12:07,720 --> 01:12:10,479
Speaker 1: This was so cool. I want to say it was

1410
01:12:10,560 --> 01:12:14,279
Victor Lucas, a longtime YouTuber that told me to check

1411
01:12:14,319 --> 01:12:18,119
this out, and I went. And it's basically like jet

1412
01:12:18,119 --> 01:12:24,039
Set Radio meets Crazy Taxi but on a bike. So

1413
01:12:24,159 --> 01:12:26,479
like from the way that the premise was that like

1414
01:12:27,680 --> 01:12:31,039
the city has outlawed biking and like because like there

1415
01:12:31,039 --> 01:12:35,000
are three corporations that were like vying for control over

1416
01:12:35,119 --> 01:12:38,119
like the bike delivery market or something. Yeah, so it's

1417
01:12:38,159 --> 01:12:41,520
like a really out there premise, but it's like you

1418
01:12:41,600 --> 01:12:44,880
have to like accept deliveries and then get them delivered

1419
01:12:44,880 --> 01:12:46,800
in a certain amount of time. So there's like the

1420
01:12:46,800 --> 01:12:51,119
Crazy Taxi DNA, but the controls are very jet Set Radio.

1421
01:12:51,279 --> 01:12:54,760
You're grinding on rails, you're like pulling off tricks, as

1422
01:12:54,800 --> 01:12:58,680
you get there, and it's all like one big tongue

1423
01:12:58,720 --> 01:13:04,159
in cheek like commentary on the gig economy, which was

1424
01:13:04,199 --> 01:13:06,920
really fun as well, and like there's a lot of

1425
01:13:06,960 --> 01:13:10,800
like cultural references, like or pop culture references, like there

1426
01:13:10,920 --> 01:13:13,640
was a breaking bad reference that I spotted, and there's

1427
01:13:13,720 --> 01:13:16,960
like other stuff like there's a and certain deliveries have

1428
01:13:17,000 --> 01:13:19,000
different conditions, like there was like a guy who was

1429
01:13:19,079 --> 01:13:20,760
running like a wine business, and you wanted me to

1430
01:13:20,800 --> 01:13:23,680
deliver his bottles of wine. But because there are wine bottles,

1431
01:13:23,680 --> 01:13:25,479
you can't be too reckless, so like you could only

1432
01:13:25,479 --> 01:13:27,880
sustain a certain amount of damage before the mission failed.

1433
01:13:28,239 --> 01:13:30,520
Other ones are like just get the package there as

1434
01:13:30,560 --> 01:13:33,960
fast as possible, I don't care what it takes. And

1435
01:13:34,000 --> 01:13:36,079
then there's a mode where it basically is like a

1436
01:13:36,119 --> 01:13:38,880
crazy taxi mode where you're going around, like you go

1437
01:13:38,960 --> 01:13:41,119
to one delivery person and you have to like make

1438
01:13:41,159 --> 01:13:43,079
it over to another one before time expires and then

1439
01:13:43,119 --> 01:13:45,920
deliver that package. So there's a lot of really cool

1440
01:13:45,960 --> 01:13:48,239
stuff at play with this. They said the hardest thing

1441
01:13:48,399 --> 01:13:51,880
for demoing to Americans is that because there I believe

1442
01:13:51,880 --> 01:13:54,640
an Irish developer, all the cars go on the left

1443
01:13:54,640 --> 01:13:57,079
side of the road, so like you're going through your

1444
01:13:57,119 --> 01:13:59,680
you're riding your bike through traffic, and I'm riding on

1445
01:13:59,680 --> 01:14:03,119
the right side just by you know, instinct, and he's like,

1446
01:14:03,119 --> 01:14:04,640
oh no, no, you're gonnaet hit by a car if you

1447
01:14:04,720 --> 01:14:05,520
drive on that side.

1448
01:14:05,760 --> 01:14:06,319
Speaker 2: That's funny.

1449
01:14:06,359 --> 01:14:06,880
Speaker 3: Wow.

1450
01:14:07,640 --> 01:14:09,159
Speaker 1: But yeah, that was a really fun one, and that

1451
01:14:09,199 --> 01:14:11,279
one's coming out relatively soon. I think that's coming out

1452
01:14:11,279 --> 01:14:11,920
in September.

1453
01:14:12,119 --> 01:14:14,439
Speaker 2: Yeah, it looks awesome, do you know.

1454
01:14:14,520 --> 01:14:16,199
Speaker 1: Yeah, those are the ones that I saw that I

1455
01:14:16,239 --> 01:14:18,520
was most excited about. I really really enjoyed my demo

1456
01:14:18,600 --> 01:14:20,760
that I got of Assassin's Creech Shadows. But I know

1457
01:14:20,800 --> 01:14:22,760
we're not going to talk about that quite yet.

1458
01:14:24,279 --> 01:14:28,079
Speaker 2: Yeah, I was. I need to check the the uh

1459
01:14:28,479 --> 01:14:30,800
I think, Charles, you're going to talk about that probably.

1460
01:14:30,479 --> 01:14:33,199
Speaker 3: Right right now.

1461
01:14:33,279 --> 01:14:35,680
Speaker 2: Oh no, no, no, no, I need to check the embargo.

1462
01:14:35,439 --> 01:14:39,560
Speaker 1: On the embargo's up for Assassin Street Shadows. But I

1463
01:14:39,560 --> 01:14:41,560
mean the demo was very impressive.

1464
01:14:42,439 --> 01:14:44,600
Speaker 2: Yeah, yeah, why not?

1465
01:14:44,840 --> 01:14:46,680
Speaker 3: Yeah, I mean I can talk about it or any

1466
01:14:46,720 --> 01:14:48,119
of us can, Oh, Charles.

1467
01:14:47,880 --> 01:14:53,079
Speaker 2: Go, yeah, I was an embargo none of us you

1468
01:14:53,079 --> 01:14:54,960
get hands on or no, no, no hands on.

1469
01:14:55,640 --> 01:14:56,640
Speaker 1: Yeah, we had our presentation.

1470
01:14:57,279 --> 01:15:00,479
Speaker 4: Yeah, I mean so I think people but that saw

1471
01:15:00,520 --> 01:15:03,199
you forward saw a chunk of what.

1472
01:15:03,119 --> 01:15:06,640
Speaker 3: We got to see. So obviously there's.

1473
01:15:06,520 --> 01:15:10,800
Speaker 4: New games that in Japan, you got Yoske the Samurai.

1474
01:15:10,239 --> 01:15:14,039
Speaker 3: And now A the Shanobi. And in the.

1475
01:15:13,600 --> 01:15:17,159
Speaker 4: Gameplay demonstration you see Goske doing some combat.

1476
01:15:17,840 --> 01:15:22,000
Speaker 3: Uh, and then now I sneaking into this facility, the.

1477
01:15:22,000 --> 01:15:26,399
Speaker 2: Castle it's there in essentially right yeah, yeah, yeah, or

1478
01:15:26,479 --> 01:15:28,680
not quite a castle town. This is a normal castle.

1479
01:15:28,720 --> 01:15:31,920
Speaker 3: Sorry, I think I think you use the word castle town.

1480
01:15:32,079 --> 01:15:34,319
Speaker 2: There are castle towns in the game, I know.

1481
01:15:34,359 --> 01:15:37,600
Speaker 3: Okay, okay.

1482
01:15:37,640 --> 01:15:39,560
Speaker 4: We also got to see what it looked like if

1483
01:15:39,640 --> 01:15:44,840
yos were to go in that castle to assassinate, assassinate

1484
01:15:44,920 --> 01:15:48,880
the daimyo, I think is a position. And then we

1485
01:15:48,920 --> 01:15:50,800
also saw a now Way if she went during the

1486
01:15:50,920 --> 01:15:53,479
day and was taking like a slightly less stealthy approach

1487
01:15:53,520 --> 01:15:57,000
and was like actually engaging in combat sometimes three paths.

1488
01:15:57,640 --> 01:15:58,720
Speaker 3: Yeah.

1489
01:15:58,800 --> 01:16:01,560
Speaker 4: In addition, yeah, addition to now Way at night and

1490
01:16:01,960 --> 01:16:07,319
Jake looks nuts like I really really appreciated from these

1491
01:16:07,359 --> 01:16:11,880
demos seeing how different these characters were, because you know,

1492
01:16:11,920 --> 01:16:15,640
there's been a lot of different assassins, so the idea

1493
01:16:15,680 --> 01:16:19,399
of like two assassins was always like cool, But for

1494
01:16:19,479 --> 01:16:22,600
the most part, like game to game, the assassins play

1495
01:16:22,640 --> 01:16:25,479
the same and there's more changes like dramatically over time,

1496
01:16:26,680 --> 01:16:28,439
but they have generally the same toolkit.

1497
01:16:28,920 --> 01:16:30,560
Speaker 3: Usk is just so different.

1498
01:16:30,600 --> 01:16:32,159
Speaker 2: He's not even really an assassin.

1499
01:16:32,399 --> 01:16:38,039
Speaker 4: I mean, yeah, yeah, he's not stealthy. He doesn't do

1500
01:16:38,159 --> 01:16:40,680
parkore like, he doesn't climb walls. He's got the huge armor.

1501
01:16:40,720 --> 01:16:43,880
Ons doesn't make any sense, we're just showing. He basically

1502
01:16:43,920 --> 01:16:46,720
just walks right in and just fights dudes.

1503
01:16:47,159 --> 01:16:47,760
Speaker 3: He can like.

1504
01:16:48,399 --> 01:16:51,880
Speaker 4: Truck like it was charged through walls with his shoulders.

1505
01:16:52,600 --> 01:16:54,159
He has just had all these Oh and he also

1506
01:16:54,159 --> 01:16:56,760
has like a gun. He's like a rifle ye for

1507
01:16:56,880 --> 01:16:57,960
like range combat.

1508
01:16:58,399 --> 01:17:00,760
Speaker 1: I love that they're just like they even acknowledged in

1509
01:17:00,800 --> 01:17:02,439
the demo. They're like, yeah, Stel, it's not an option

1510
01:17:02,439 --> 01:17:05,039
when you're yessca. He's not really like hiding from anybody.

1511
01:17:05,640 --> 01:17:08,159
Speaker 4: Yeah, and like when you walk in town, like everyone

1512
01:17:08,199 --> 01:17:10,680
turns and looks at you because you're i mean, first

1513
01:17:10,720 --> 01:17:13,279
of all, an African person in Japan. But also he's

1514
01:17:13,439 --> 01:17:16,840
huge and wearing this like really ornate samurai arm, so

1515
01:17:16,880 --> 01:17:20,319
he like draws all this attention from all these people. Yeah,

1516
01:17:21,159 --> 01:17:23,359
and I just think I think he's like such an

1517
01:17:23,399 --> 01:17:26,439
interesting direction to take, and I think because of that,

1518
01:17:26,960 --> 01:17:30,560
now it can really be like traditional assassin, Like she's

1519
01:17:30,560 --> 01:17:34,000
got some other cool things. But for me, whenever I'm

1520
01:17:34,039 --> 01:17:37,560
playing an Assassin's Creed game, I really like the fantasy

1521
01:17:37,640 --> 01:17:40,760
of being the sneaky hooded assassin and like you know,

1522
01:17:40,840 --> 01:17:43,279
having my hidden blade and stabbing people in the dark

1523
01:17:43,319 --> 01:17:45,319
and all that. And they always want to make each

1524
01:17:45,359 --> 01:17:47,119
game a little bit different from the last and like

1525
01:17:47,159 --> 01:17:49,479
add something in to kind of spice it up. And

1526
01:17:49,560 --> 01:17:53,720
I think Yasuke's existence of being so far from what

1527
01:17:53,800 --> 01:17:57,039
you expect allows NAWE to be a lot more traditional

1528
01:17:57,159 --> 01:17:59,920
And if people just want like a quote unquote normal

1529
01:18:00,039 --> 01:18:02,880
Assassin's Creed game, now he's doing like all the things

1530
01:18:02,960 --> 01:18:05,960
you're looking for, whereas like Yasuk is going to be

1531
01:18:06,000 --> 01:18:08,479
like a real wild cart and I'm really excited to

1532
01:18:08,479 --> 01:18:09,760
see like more of that.

1533
01:18:09,920 --> 01:18:12,359
Speaker 2: Yeah, he was just brutal in the way that his

1534
01:18:12,600 --> 01:18:15,720
executions and like he would literally just like walk up

1535
01:18:15,720 --> 01:18:17,840
to people and there's like weapon floorish as he can do,

1536
01:18:17,880 --> 01:18:20,800
of course, but like even just like base attacks, like

1537
01:18:20,840 --> 01:18:25,000
he's just doing so much more damage than now I did. Uh,

1538
01:18:25,520 --> 01:18:28,560
Like where now they fight like a little not a ball.

1539
01:18:28,680 --> 01:18:32,039
He's just like a big, bigger kind of guard. Yeah.

1540
01:18:32,079 --> 01:18:36,119
What takes Yaske like three strikes takes now a like ten.

1541
01:18:37,000 --> 01:18:41,199
Speaker 1: Yeah, And but now it seems really like capable and

1542
01:18:41,359 --> 01:18:43,000
like the hand to hand stuff as well. Like I

1543
01:18:43,079 --> 01:18:45,760
was thinking like, okay, well you've got to be stealth

1544
01:18:45,840 --> 01:18:48,279
or nothing with her, and then I saw this this

1545
01:18:48,680 --> 01:18:51,560
demo and I was like, oh wow, she's like pretty.

1546
01:18:51,760 --> 01:18:54,600
She looks really fun as well with like like just

1547
01:18:54,640 --> 01:18:57,319
going in like if you want to do action style gameplay.

1548
01:18:57,720 --> 01:18:59,880
Speaker 2: She also has this cool move where she runs up

1549
01:18:59,880 --> 01:19:04,239
a against a wall like briefly wall runs, kicks herself

1550
01:19:04,279 --> 01:19:07,520
off of a wall, and throws a grappling hook right

1551
01:19:07,560 --> 01:19:11,159
above her. And that's how like she can scale walls

1552
01:19:11,199 --> 01:19:12,000
that have.

1553
01:19:12,279 --> 01:19:15,239
Speaker 3: Like trim around like the roofs.

1554
01:19:15,479 --> 01:19:18,640
Speaker 2: Yeah yeah, or like walls that don't have like handholds,

1555
01:19:20,039 --> 01:19:22,840
which is super cool. But yeah, just like Yaske is

1556
01:19:22,880 --> 01:19:25,279
brutality where like he's there was one part where he's

1557
01:19:25,319 --> 01:19:28,399
literally like holding up an enemy by the throat with

1558
01:19:28,439 --> 01:19:32,000
his blade and then just like flings them off of

1559
01:19:32,039 --> 01:19:34,560
it and they just like go flying. Also in our demo,

1560
01:19:34,560 --> 01:19:35,920
I don't know if it happened to you, Brian. I'm

1561
01:19:35,960 --> 01:19:40,680
really curious and like the first encounter as Yaske, when

1562
01:19:40,720 --> 01:19:43,279
you're in just the town, not the castle yet he

1563
01:19:43,319 --> 01:19:48,439
goes into attack an enemy and just like a round,

1564
01:19:48,560 --> 01:19:52,760
random townsperson gets caught in the middle and like on

1565
01:19:52,800 --> 01:19:57,560
the upswing, Yaske just like beams this townsperson and then

1566
01:19:57,640 --> 01:20:00,399
go flying. It was just like it. It was like,

1567
01:20:00,600 --> 01:20:02,600
you know, like a bowl on a china shop situation,

1568
01:20:02,760 --> 01:20:04,600
like just yeah, the did the.

1569
01:20:04,560 --> 01:20:06,399
Speaker 1: Fruit physics get put on display?

1570
01:20:06,640 --> 01:20:07,960
Speaker 2: Oh yeah, yeah, yeah.

1571
01:20:08,000 --> 01:20:10,520
Speaker 1: He kicked some guy into like a crate of oranges

1572
01:20:10,600 --> 01:20:14,520
and like the oranges scattered in a relatively realistic way.

1573
01:20:14,560 --> 01:20:17,119
I was actually surprised by the details put into the

1574
01:20:17,159 --> 01:20:18,800
oranges falling onto the ground.

1575
01:20:19,479 --> 01:20:22,399
Speaker 4: Yeah, it was a nice also in the demo compared

1576
01:20:22,479 --> 01:20:25,039
to the showcase which I watched, I watched my partner

1577
01:20:25,119 --> 01:20:27,520
last night because I was like showing her what it was.

1578
01:20:28,319 --> 01:20:31,560
I don't know if they like tuned it down for

1579
01:20:31,640 --> 01:20:34,000
a showcase or if it was a setting a turn off.

1580
01:20:34,319 --> 01:20:38,399
I do remember Yoske decapitating like oh yeah, several people.

1581
01:20:38,479 --> 01:20:41,439
There was so much blood and he didn't There was

1582
01:20:41,520 --> 01:20:43,920
blood and he was definitely like hurting people and he

1583
01:20:44,119 --> 01:20:47,319
decapitated like a Samurai boss. He fought, but there was

1584
01:20:47,560 --> 01:20:49,399
I felt like it was a little bit more brutal

1585
01:20:49,439 --> 01:20:51,880
in our behind closed Doors demo and I'm curious to.

1586
01:20:51,800 --> 01:20:56,199
Speaker 2: See he probably like, yeah broadcast, Yeah, yeah.

1587
01:20:56,079 --> 01:20:56,920
Speaker 3: They just don't want to.

1588
01:20:57,039 --> 01:20:59,560
Speaker 4: Yeah, you you only have so many you only want

1589
01:20:59,560 --> 01:21:02,520
so many hapitations if you're not Mortal Kombat in your trailer.

1590
01:21:02,920 --> 01:21:05,000
Speaker 1: How are you guys feeling about this game? Because for me,

1591
01:21:05,079 --> 01:21:07,600
it kind of jumped up after seeing this of like

1592
01:21:07,960 --> 01:21:10,079
some of one of my most intestated games of the year,

1593
01:21:10,119 --> 01:21:14,000
because it's extremely my jam Like it's the same way

1594
01:21:14,039 --> 01:21:15,920
that I felt about Star Wars Outlaws when we went

1595
01:21:15,960 --> 01:21:18,279
to Sweden to play that Alex where I was like, Okay,

1596
01:21:18,319 --> 01:21:20,199
let's see what this is and I was like, okay,

1597
01:21:20,239 --> 01:21:23,760
this this world structure and everything looks right up my alley.

1598
01:21:24,159 --> 01:21:26,520
I think that the way you can choose how you

1599
01:21:26,560 --> 01:21:30,520
want to engage with the missions in in Assassin's.

1600
01:21:30,039 --> 01:21:32,119
Speaker 2: Creed shadows the protagonist and a player.

1601
01:21:31,960 --> 01:21:34,239
Speaker 1: Like the protagonists like, because I sometimes I just want

1602
01:21:34,239 --> 01:21:35,920
to be action and other times I really want to

1603
01:21:35,960 --> 01:21:38,680
be stealthy, and it's nice to have like a character

1604
01:21:38,760 --> 01:21:42,239
that I can choose that's actually like prespect for that,

1605
01:21:42,439 --> 01:21:46,079
you know, yea, and you can swap them on the fly.

1606
01:21:46,199 --> 01:21:47,680
So it's like, oh, well, like you know, I love

1607
01:21:47,720 --> 01:21:50,359
Assassin's Cree Odyssey, but like if I spect my Cassandra

1608
01:21:50,560 --> 01:21:53,479
for action instead of stealth, it's like, okay, well, I'm

1609
01:21:53,479 --> 01:21:56,840
not really equipped to attack this this thing stealthily. I'm

1610
01:21:56,880 --> 01:21:59,079
assuming there's going to be like separate upgrade trees for

1611
01:21:59,119 --> 01:22:02,159
these characters and every thing. I don't know, like it

1612
01:22:02,600 --> 01:22:05,199
looks really good man, like it looks really good. And

1613
01:22:05,439 --> 01:22:08,279
Star Wars Outlaws. I didn't see the demo at the

1614
01:22:08,439 --> 01:22:10,319
show this time around. Did you get to see that? Charles?

1615
01:22:10,720 --> 01:22:14,640
Speaker 3: Yeah, I played it. I played three twenty minute segments.

1616
01:22:14,359 --> 01:22:16,880
Speaker 1: But I did not. I'm sorry to move on. I

1617
01:22:17,680 --> 01:22:23,239
didn't get your opinion on like overall thoughts on Outlaws. Yeah, no, Assassins,

1618
01:22:23,319 --> 01:22:24,560
I keep saying the Creed.

1619
01:22:24,640 --> 01:22:27,399
Speaker 3: Sorry, Yeah, I'm excited. I did last year.

1620
01:22:27,399 --> 01:22:29,640
Speaker 4: I played through most of the Assassin's Cree games to

1621
01:22:29,680 --> 01:22:33,600
do like a big retrospective. So I'm like very freshly

1622
01:22:33,640 --> 01:22:36,159
well versed in the series, and I think the like

1623
01:22:36,960 --> 01:22:39,680
the two Assassins, like does a lot for me in

1624
01:22:39,760 --> 01:22:41,800
terms of like getting to play the way I want,

1625
01:22:41,840 --> 01:22:45,800
but also like getting to try the new stuff, and

1626
01:22:46,079 --> 01:22:48,119
like there's a reason people have wanted them to go

1627
01:22:48,159 --> 01:22:50,560
to Japan for so long, Like it's just it just

1628
01:22:50,600 --> 01:22:54,760
makes perfect sense with all the lore of Assassin's Creed

1629
01:22:54,840 --> 01:22:55,760
and all that stuff.

1630
01:22:55,800 --> 01:22:57,880
Speaker 3: So I'm very excited for that.

1631
01:22:58,359 --> 01:22:59,840
Speaker 1: Did you play Ghost of Sushima?

1632
01:23:00,560 --> 01:23:00,840
Speaker 3: I did.

1633
01:23:01,079 --> 01:23:03,479
Speaker 4: I played like the first act, and then I think

1634
01:23:03,640 --> 01:23:05,520
I played the first active that I got hired at

1635
01:23:05,600 --> 01:23:07,960
fan Bite, so then I was like doing work stuff.

1636
01:23:08,000 --> 01:23:09,880
Speaker 3: But yes, yeah, I played a little bit of it.

1637
01:23:10,800 --> 01:23:14,520
Speaker 1: That was maybe my favorite PS four game. Like it's

1638
01:23:14,560 --> 01:23:16,680
like up there with like the first Spider Man game

1639
01:23:17,000 --> 01:23:20,479
for like just my game of the generation, Like it

1640
01:23:20,600 --> 01:23:23,359
is maybe in my top twenty five games of all time.

1641
01:23:23,399 --> 01:23:25,840
Like that's how much I loved Ghosts of Sushima. Yeah,

1642
01:23:25,880 --> 01:23:27,680
and I came in. I mean it was almost like

1643
01:23:28,880 --> 01:23:31,199
going from Overwatch to Marvel Rivals, where I'm just like,

1644
01:23:31,279 --> 01:23:34,479
all right, this is either gonna be awesome or it's

1645
01:23:34,520 --> 01:23:37,520
gonna feel like a cheap imitation. And I was really

1646
01:23:37,560 --> 01:23:39,640
impressed with Assassin's Creed Shadows.

1647
01:23:40,159 --> 01:23:42,319
Speaker 3: Yeah, absolutely, I do think.

1648
01:23:44,159 --> 01:23:48,119
Speaker 4: I trust I'm also curious to see, like we know

1649
01:23:48,199 --> 01:23:50,359
it's going to be like a bigger RPG, like closer

1650
01:23:50,399 --> 01:23:52,279
to a Valhalla or an Honesty, but I'm curious to

1651
01:23:52,319 --> 01:23:54,800
see like how expansive that is, because I also don't

1652
01:23:54,840 --> 01:23:57,760
want to like play this game and get like burned

1653
01:23:57,800 --> 01:23:59,720
out on it, like Ghost of Sushima is, like it's

1654
01:23:59,720 --> 01:24:01,760
a big game, but it's not like one hundred hours.

1655
01:24:03,039 --> 01:24:03,640
Speaker 3: I'm sure how.

1656
01:24:03,600 --> 01:24:06,119
Speaker 1: Many hours I put into it, but well I think

1657
01:24:06,119 --> 01:24:08,439
I probably put like sixty or seventy hours into Ghost.

1658
01:24:08,800 --> 01:24:12,039
Speaker 4: Sure, sure, sure, Well maybe I'm wrong, but yeah, I'm

1659
01:24:12,039 --> 01:24:15,479
curious to see what like scope does for this game

1660
01:24:15,520 --> 01:24:17,640
and if it like can hold me the whole way through.

1661
01:24:17,840 --> 01:24:20,159
Speaker 2: Yeah, I also think I mean, I think the gameplay

1662
01:24:20,159 --> 01:24:23,119
looks awesome, the scenarios and I'm not really an Assassin's

1663
01:24:23,119 --> 01:24:25,279
Creed guy kind of fell off a long time ago,

1664
01:24:26,439 --> 01:24:28,760
but like the addition of Yaske is really intrigued to me.

1665
01:24:29,239 --> 01:24:31,199
I think the writing is I don't know if they're

1666
01:24:31,239 --> 01:24:33,840
going for it intentionally. The writing is kind of bad

1667
01:24:33,880 --> 01:24:38,039
in some places, like you select the kid, like now

1668
01:24:38,079 --> 01:24:39,760
we to go up to this castle, and she's like

1669
01:24:40,159 --> 01:24:42,000
and he's like, be careful, you'll be alone up there

1670
01:24:42,000 --> 01:24:45,399
and she's like, I won't be alone. I have the shadows,

1671
01:24:45,439 --> 01:24:47,680
and I was just like, that's the stupidest line. And

1672
01:24:47,680 --> 01:24:48,840
I love no.

1673
01:24:48,960 --> 01:24:49,399
Speaker 1: I love that.

1674
01:24:49,439 --> 01:24:53,159
Speaker 4: I was thinking it'd be like like in the opening

1675
01:24:53,159 --> 01:24:55,239
scene in Star Wars Outlaws, it's like, you can't do.

1676
01:24:55,279 --> 01:24:59,319
Speaker 3: That, that's against the galactic code. She's like, I'm a

1677
01:24:59,359 --> 01:25:00,439
Star Wars that out law.

1678
01:25:01,199 --> 01:25:05,199
Speaker 2: Yeah, that's exactly what it was.

1679
01:25:06,279 --> 01:25:09,159
Speaker 1: We really are the last of us, Yeah, exactly.

1680
01:25:10,039 --> 01:25:14,520
Speaker 2: So I'm like, but gameplay wise, it looks cool. I

1681
01:25:14,560 --> 01:25:18,520
want to play it. Yeah, we'll see.

1682
01:25:20,359 --> 01:25:20,399
Speaker 1: That.

1683
01:25:20,640 --> 01:25:22,319
Speaker 2: They they did you get to play? You got to

1684
01:25:22,319 --> 01:25:24,640
play the Rogue Prince of Persia, right, Charles. I know

1685
01:25:24,680 --> 01:25:25,840
we've covered that on the show.

1686
01:25:26,000 --> 01:25:27,520
Speaker 3: I did well, I got I did get to play.

1687
01:25:27,680 --> 01:25:28,159
I got to play.

1688
01:25:28,199 --> 01:25:31,520
Speaker 4: A new update for it where they were talking about

1689
01:25:32,199 --> 01:25:34,439
game came out, and I think for a lot of people,

1690
01:25:35,680 --> 01:25:37,640
if they had a chance to check it out, they

1691
01:25:37,640 --> 01:25:39,479
didn't play that much of it, or they didn't really

1692
01:25:39,520 --> 01:25:41,600
feel the need to. I do feel kind of bad

1693
01:25:41,680 --> 01:25:44,479
because it like Prince of Persia, the Rogue, to me

1694
01:25:45,079 --> 01:25:50,920
is like, that's a what's it called that? That's an

1695
01:25:50,960 --> 01:25:54,600
early access game, you know, But like Haiti's two is

1696
01:25:54,600 --> 01:25:56,880
also technically an early access game, but the amount of

1697
01:25:56,880 --> 01:26:00,720
content that delivers to someone is like so vastly different

1698
01:26:00,720 --> 01:26:03,359
from like your average early access experience. And Prince of

1699
01:26:03,399 --> 01:26:06,399
Persia the Roague came out like the early access launched

1700
01:26:06,439 --> 01:26:07,960
like a week or two after that. I think they

1701
01:26:08,000 --> 01:26:11,600
like delayed it because of eighty two. So my first run,

1702
01:26:11,640 --> 01:26:14,640
I played it like on my own. I was like, okay,

1703
01:26:14,760 --> 01:26:17,600
like maybe this will be good, but I didn't.

1704
01:26:17,319 --> 01:26:18,079
Speaker 3: Really click with it.

1705
01:26:18,319 --> 01:26:20,880
Speaker 4: And I played three runs here with the developer sitting

1706
01:26:20,960 --> 01:26:22,399
right next to me, and I really felt like I

1707
01:26:22,439 --> 01:26:25,319
got the whole like proper experience. And the update they

1708
01:26:25,319 --> 01:26:27,279
added was like a new skill tree, or not a

1709
01:26:27,319 --> 01:26:29,279
new skill tree, a skill tree period. There was no

1710
01:26:29,319 --> 01:26:33,600
skill tree before. Yeah, so I enjoyed playing the update

1711
01:26:33,640 --> 01:26:35,920
and I really was like, Okay, I can see how

1712
01:26:36,720 --> 01:26:38,600
when I played this game, which I think, I think

1713
01:26:38,600 --> 01:26:40,479
it's already out, I think it count this past monday

1714
01:26:41,920 --> 01:26:44,920
having played it, being like okay, I can see myself

1715
01:26:44,920 --> 01:26:46,840
like sinking more time into this now that there's like

1716
01:26:46,880 --> 01:26:48,279
a proper progression system.

1717
01:26:48,880 --> 01:26:49,560
Speaker 3: Yeah, it feels good.

1718
01:26:49,720 --> 01:26:52,039
Speaker 4: It's like it's like dead cells but a little more agile,

1719
01:26:52,880 --> 01:26:53,560
which is fun.

1720
01:26:53,840 --> 01:26:54,319
Speaker 2: Nice.

1721
01:26:54,640 --> 01:26:57,640
Speaker 1: What about Star Wars Outlas since I've now boomeranged back

1722
01:26:57,680 --> 01:26:59,520
to that, Like, what were your overall thoughts on that.

1723
01:27:00,520 --> 01:27:02,000
Speaker 3: I liked it.

1724
01:27:02,199 --> 01:27:05,439
Speaker 4: I'm not like one hundred percent sold on the gameplay yet,

1725
01:27:05,439 --> 01:27:07,119
Like as I was playing it, I was like, Okay,

1726
01:27:07,119 --> 01:27:09,560
this is another one of those like this is another

1727
01:27:09,880 --> 01:27:13,880
action adventure stealth, there's vehicle combat, and it's like it's cool.

1728
01:27:13,920 --> 01:27:15,720
Speaker 3: It seems like I'm sure it'll be a good game.

1729
01:27:15,760 --> 01:27:17,039
And I didn't think it was bad.

1730
01:27:17,520 --> 01:27:19,399
Speaker 4: There's just nothing about it to me that like stood

1731
01:27:19,439 --> 01:27:23,119
out as particularly particularly unique, except it is a Star

1732
01:27:23,119 --> 01:27:25,520
Wars game like Star Wars, so I'll probably play it

1733
01:27:25,520 --> 01:27:26,119
because of that.

1734
01:27:27,199 --> 01:27:30,359
Speaker 3: But I wasn't like it wasn't like a revolutionary thing

1735
01:27:30,399 --> 01:27:30,680
for me.

1736
01:27:31,560 --> 01:27:34,760
Speaker 1: But yeah, yeah, nice, Yeah, I mean I think that

1737
01:27:34,880 --> 01:27:37,199
was kind of like our takeaway as well, Alex, Like

1738
01:27:37,199 --> 01:27:38,960
we really enjoyed our time with the game when we

1739
01:27:38,960 --> 01:27:41,800
were out in Sweden, but it wasn't like, oh, this

1740
01:27:41,920 --> 01:27:44,399
is going to change the industry. It was just like, oh, yeah,

1741
01:27:44,399 --> 01:27:46,640
this seems like a fun like open world Star Wars

1742
01:27:46,720 --> 01:27:49,920
game with some interesting mechanics at play with like the

1743
01:27:49,960 --> 01:27:53,279
reputation system and I don't know, like the open world

1744
01:27:53,359 --> 01:27:55,640
seems like it's going to be at least from what

1745
01:27:55,760 --> 01:27:59,239
again what we played back in what was that February March.

1746
01:28:01,079 --> 01:28:03,720
It's it seems like it's going to be the kind

1747
01:28:03,760 --> 01:28:06,199
of like gameplay loop that would hook me.

1748
01:28:06,880 --> 01:28:07,760
Speaker 3: Yeah, I was all.

1749
01:28:07,840 --> 01:28:10,279
Speaker 4: I was all also in like on the rails like

1750
01:28:10,439 --> 01:28:12,960
contained sections, so I'm I am interested to see like

1751
01:28:13,000 --> 01:28:14,880
the whole were.

1752
01:28:15,159 --> 01:28:15,560
Speaker 2: Yeah.

1753
01:28:16,239 --> 01:28:18,680
Speaker 4: I got like a ship combat section, I got like

1754
01:28:18,760 --> 01:28:22,159
a proper like infiltration mission, and then I got kind of.

1755
01:28:22,079 --> 01:28:26,399
Speaker 3: A like uncharted style like just exploring these old ruins.

1756
01:28:27,640 --> 01:28:33,199
Speaker 2: But yeah, yeah, yeah, well I played a lot. I'm

1757
01:28:33,199 --> 01:28:34,920
going through my notes seriously. What I can talk about

1758
01:28:34,920 --> 01:28:38,720
real quick? We talked about Marvel Rivals. I played a

1759
01:28:38,720 --> 01:28:43,640
game called Lush Foil Photography sim Did you like that? I?

1760
01:28:43,640 --> 01:28:45,880
Speaker 3: I also tried it and it gave me a headache?

1761
01:28:46,439 --> 01:28:48,600
Speaker 2: I did. I did like it. I think the the

1762
01:28:48,720 --> 01:28:52,439
graphic settings were whatever they were running on was not

1763
01:28:52,479 --> 01:28:55,880
optimized for the game. And yeah, it looked it had

1764
01:28:55,960 --> 01:29:00,159
like a weird like DLSS filter on it that didn't

1765
01:29:00,199 --> 01:29:04,439
look good to be honest. But like the mechanics and

1766
01:29:04,479 --> 01:29:08,479
like of like just I mean it's like operating. I

1767
01:29:08,560 --> 01:29:12,119
think like if my friends are interested and getting into

1768
01:29:12,159 --> 01:29:14,560
photography and learning more about it. I could see recommending

1769
01:29:14,560 --> 01:29:19,720
this game because all but one setting is like pretty

1770
01:29:19,760 --> 01:29:22,520
one to one the ISO behave. The way the ISO

1771
01:29:23,000 --> 01:29:25,279
setting behaves in the game is different than a real camera.

1772
01:29:25,800 --> 01:29:27,279
And it could be that I was using the wrong

1773
01:29:27,359 --> 01:29:30,079
priority mode because like a real camera, it had like

1774
01:29:30,399 --> 01:29:35,960
shutter priority mode, manual aperture priority. You can adjust the

1775
01:29:36,279 --> 01:29:41,000
shutter speed the the ISO, like I said, the white balance.

1776
01:29:41,560 --> 01:29:45,920
You can add different lenses on, you know, you can

1777
01:29:46,840 --> 01:29:51,640
all sorts of steps, exposure steps, and so I was doing.

1778
01:29:51,680 --> 01:29:52,880
I was just like messing around a lot with like

1779
01:29:52,920 --> 01:29:54,840
the manual stuff and like putting it through its paces.

1780
01:29:55,479 --> 01:29:59,359
I think it's it's pretty, uh like it's it's pretty.

1781
01:29:59,439 --> 01:30:01,920
It's pretty cool that it's like it gets very close

1782
01:30:01,960 --> 01:30:07,960
to operating a real camera. I think, like, if you

1783
01:30:08,000 --> 01:30:10,600
aren't interested in that kind of thing, it's not there's

1784
01:30:10,680 --> 01:30:12,239
really no game here.

1785
01:30:13,000 --> 01:30:13,279
Speaker 3: Yeah.

1786
01:30:13,479 --> 01:30:15,960
Speaker 1: Yeah, it's such as sick with Pokemon snap is what

1787
01:30:16,000 --> 01:30:16,560
you're telling me.

1788
01:30:16,760 --> 01:30:19,079
Speaker 2: If you want a game like a game loop. Yeah,

1789
01:30:19,199 --> 01:30:21,000
but like if you if you're actually interested in like

1790
01:30:21,079 --> 01:30:23,800
learning photography and like messing around rather than going out

1791
01:30:23,800 --> 01:30:26,600
and buying like an expensive camera, like having a digital

1792
01:30:26,800 --> 01:30:30,640
environment to do that in and it is relaxing and fun,

1793
01:30:32,119 --> 01:30:35,840
but it certainly can be aimless and based on the

1794
01:30:35,880 --> 01:30:39,399
demo that I had, but I think if they can,

1795
01:30:39,520 --> 01:30:44,479
they can assuming like the graphics look better because they

1796
01:30:44,520 --> 01:30:48,760
look like have this like smearing effect which is usually

1797
01:30:48,840 --> 01:30:51,479
for in my experience, like something to do with like

1798
01:30:51,920 --> 01:30:56,640
DLSS settings. If they can fix that. And perhaps it

1799
01:30:56,680 --> 01:30:59,479
was just like a hardware issue. And you know, I know,

1800
01:31:00,079 --> 01:31:02,279
running into play Days booth sometimes you kind of just

1801
01:31:02,279 --> 01:31:03,760
get thrown wrenches into the works.

1802
01:31:03,960 --> 01:31:05,399
Speaker 3: Yeah, yeah, I.

1803
01:31:05,680 --> 01:31:07,640
Speaker 2: Want to see more from that game. But it seems cool.

1804
01:31:08,079 --> 01:31:11,439
It is literally a photography sim you go explore some

1805
01:31:11,479 --> 01:31:17,720
real life locations, like I had Mountainnari from from Kyoto, Japan.

1806
01:31:17,880 --> 01:31:22,399
They had a place in Australia, I think a place

1807
01:31:22,399 --> 01:31:27,279
in Italy. It was, it was, it was cool. I

1808
01:31:27,399 --> 01:31:31,640
checked out Stalker two, which is probably my most anticipated

1809
01:31:31,680 --> 01:31:35,159
game going into Summer game Fest, and I was pretty disappointed.

1810
01:31:36,199 --> 01:31:38,840
I think it might be a case of like a

1811
01:31:38,880 --> 01:31:43,520
bad demo setup. I was playing mouse and keyboard on

1812
01:31:43,600 --> 01:31:48,039
like essentially a TV tray fold out dinner table, uh,

1813
01:31:48,079 --> 01:31:50,119
and the so that they there's no room to move

1814
01:31:50,159 --> 01:31:53,399
the mouse, so the DPI was cranked up like crazy,

1815
01:31:53,960 --> 01:31:57,000
and it was a very dark demo, like it was

1816
01:31:57,000 --> 01:31:59,840
taking place at night, and with the glare that was

1817
01:31:59,840 --> 01:32:03,640
on screen, I could barely see stuff happening. And I

1818
01:32:03,680 --> 01:32:05,159
just think it was a bad demo. So I'm not

1819
01:32:05,199 --> 01:32:09,479
gonna like write the game off, but I was like,

1820
01:32:09,520 --> 01:32:13,319
kind I was underwhelmed by, like the mechanics, the shooting mechanics,

1821
01:32:13,319 --> 01:32:16,199
how they felt it was a little floaty, not quite

1822
01:32:16,199 --> 01:32:19,119
as precise as I wanted. Again, I think I was battling.

1823
01:32:19,159 --> 01:32:21,199
I kept like going from I kept switching from a

1824
01:32:21,199 --> 01:32:23,680
mousing keyboard to controller because I just couldn't get it

1825
01:32:23,720 --> 01:32:28,119
to feel right, and I was battling like Major Glare.

1826
01:32:28,680 --> 01:32:30,520
So yeah, it was just like not a good demo.

1827
01:32:31,399 --> 01:32:33,600
Speaker 1: Major Clare is the boss exactly.

1828
01:32:33,760 --> 01:32:39,119
Speaker 2: Yeah, but it's it's like an open world horror survival

1829
01:32:39,199 --> 01:32:44,960
game FPS, you know, it's it's I think I feel

1830
01:32:45,000 --> 01:32:47,119
like everybody has heard of Stalker two at this point,

1831
01:32:47,119 --> 01:32:51,079
if you're interested in that sort of genre. But yeah,

1832
01:32:51,119 --> 01:32:52,319
I want to I want to see more. I don't

1833
01:32:52,319 --> 01:32:53,920
want to talk too much about it, just because I

1834
01:32:54,039 --> 01:32:58,119
was disappointed and I feel like I it was so disorienting,

1835
01:32:58,159 --> 01:33:00,720
like my demo appointment that like I feel like I

1836
01:33:00,760 --> 01:33:03,119
don't even have a great grasp on the game because

1837
01:33:03,119 --> 01:33:09,000
the appointment went down. But I did play Replaced though,

1838
01:33:09,319 --> 01:33:12,640
which was awesome. That was another that was there under

1839
01:33:12,680 --> 01:33:17,880
the Xbox label and Replaced. So people remember the Last Night,

1840
01:33:18,439 --> 01:33:20,760
which is that was that cinematic pixel art game that

1841
01:33:20,800 --> 01:33:24,239
got showed off at an Xbox showcase years and years ago.

1842
01:33:24,960 --> 01:33:29,600
The creator of it said some wild things publicly kind

1843
01:33:29,600 --> 01:33:32,720
of got I think canceled or something, and then this

1844
01:33:32,760 --> 01:33:35,520
game kind of popped up, different totally different team, but

1845
01:33:35,640 --> 01:33:38,319
like similar vibe, and people kind of latched onto It's like, oh,

1846
01:33:38,520 --> 01:33:43,359
we can still get that cinematic pixel art platformer action game,

1847
01:33:45,279 --> 01:33:53,520
and this game looks amazing, feels awesome. The combat is

1848
01:33:54,560 --> 01:33:58,000
similar to like an Arkham situation, where like your WHY

1849
01:33:58,079 --> 01:34:01,479
is your counter button, your B is your heavy attack

1850
01:34:01,760 --> 01:34:05,159
X as a light attack, and you're kind of managing

1851
01:34:05,359 --> 01:34:11,600
incoming attacks from enemies, using your attacks to bypass their defenses,

1852
01:34:11,720 --> 01:34:16,439
like using your heavy attack against shielded enemies will Like

1853
01:34:16,960 --> 01:34:19,920
you're playing as like a it's all set in like

1854
01:34:19,960 --> 01:34:24,319
a cyberpunk area, cyberpunk setting, and so like you're heavy

1855
01:34:24,479 --> 01:34:27,960
is technically like this, like it like melts through the

1856
01:34:28,199 --> 01:34:31,319
enemy shield and you a gun as well that you

1857
01:34:31,319 --> 01:34:33,439
can use. But in order to build up AMMO, you

1858
01:34:33,479 --> 01:34:35,720
have to attack people with your fists.

1859
01:34:36,800 --> 01:34:39,960
Speaker 1: Yeah, I forgot that. I did see somebody playing like

1860
01:34:40,000 --> 01:34:42,000
I was waiting to go into another demo and I

1861
01:34:42,079 --> 01:34:45,119
got to look over somebody's shoulder while they're playing it.

1862
01:34:45,119 --> 01:34:46,479
It is visually impressive.

1863
01:34:46,680 --> 01:34:49,640
Speaker 2: Yeah, yeah it is. They're they're doing a mixture of

1864
01:34:50,399 --> 01:34:53,880
three D assets and two D pixel art. The the

1865
01:34:54,720 --> 01:35:00,880
it all looks really stunning. And I will say the

1866
01:35:00,880 --> 01:35:04,359
the story promise seems like a cool setup. Typically I

1867
01:35:04,359 --> 01:35:06,680
feel like with like Cyberpuk things like people are all

1868
01:35:06,720 --> 01:35:11,840
about like making their augmentations and it's like, uh, you know,

1869
01:35:12,479 --> 01:35:16,800
really embracing that. This game centers around an AI that

1870
01:35:16,880 --> 01:35:21,359
has become locked in a human's body and can feel

1871
01:35:21,399 --> 01:35:25,680
all the emotions of a human and does not want

1872
01:35:25,720 --> 01:35:28,000
to feel it. They hate it and they want to

1873
01:35:28,039 --> 01:35:30,600
go back to just being a normal AI, and so

1874
01:35:30,720 --> 01:35:33,399
the game is about like them trying to get out

1875
01:35:33,399 --> 01:35:35,840
of this human body, which I think is a cool setup.

1876
01:35:36,079 --> 01:35:38,720
Speaker 1: I get it, I really do, man, Yeah, I understand.

1877
01:35:39,560 --> 01:35:42,039
Speaker 2: So I got to play a section like a definitely

1878
01:35:42,079 --> 01:35:45,199
oscillates between combat. Everything was set up in three separate

1879
01:35:45,239 --> 01:35:48,760
pillars from the main menu, so there was a prologue.

1880
01:35:48,840 --> 01:35:51,239
There was a place called the It was like a

1881
01:35:51,279 --> 01:35:55,159
train station that acted as like a trading hub, and

1882
01:35:55,159 --> 01:35:57,960
there's no combat. There was like more adventure game style stuff,

1883
01:35:58,479 --> 01:36:00,359
and then there was a combat section. It was just

1884
01:36:00,399 --> 01:36:04,079
like a wave based combat challenge. You could see kind

1885
01:36:04,119 --> 01:36:06,680
of all of the various aspects of the game in

1886
01:36:06,720 --> 01:36:11,600
these disparate demos, But I walked away really impressed by Replaced.

1887
01:36:12,600 --> 01:36:15,159
What else did I play? Two of my favorite things

1888
01:36:15,199 --> 01:36:17,640
I can't talk about yet, my two favorite games of

1889
01:36:17,680 --> 01:36:20,960
summer game fests I can't talk about. Wow, I can't

1890
01:36:21,000 --> 01:36:28,279
talk about hyper Light Breaker. I played that. I enjoyed it.

1891
01:36:28,319 --> 01:36:32,479
I think it the targeting system. I felt like I

1892
01:36:32,520 --> 01:36:34,119
was battling that a bit, but like I really like

1893
01:36:34,199 --> 01:36:38,359
the concept of like doing these open world runs as

1894
01:36:38,399 --> 01:36:42,600
a hyper Light Breaker. The character designs were awesome. I

1895
01:36:42,680 --> 01:36:46,560
enjoyed like going to the shops before each run and

1896
01:36:46,880 --> 01:36:49,720
buying you know, loading, Okay, do I want to go

1897
01:36:49,720 --> 01:36:51,399
with like a pistol? Do I want to get a

1898
01:36:51,520 --> 01:36:54,039
like more of something like an assault rifle. What kind

1899
01:36:54,079 --> 01:36:55,760
of melee weapon do I want? Do I want like

1900
01:36:55,840 --> 01:37:01,359
a a pinwheel ax like Bloodborne style like acts that

1901
01:37:01,479 --> 01:37:04,880
like spins, or do I want like just like more

1902
01:37:04,880 --> 01:37:07,720
of a sword or or and and there's like a

1903
01:37:07,800 --> 01:37:09,720
hoverboard and you can use There's a lot of stuff

1904
01:37:09,760 --> 01:37:14,359
going on. But I really like Heart Machines games, and

1905
01:37:14,520 --> 01:37:16,159
I think I'm really gonna like this one once I

1906
01:37:16,199 --> 01:37:20,960
get the handle on the targeting system and the controls.

1907
01:37:21,000 --> 01:37:26,359
But everything's procedural, so like you're going in and fighting

1908
01:37:26,760 --> 01:37:32,119
you're essentially wiping out smaller like elite mobs to then

1909
01:37:32,399 --> 01:37:37,960
unlock bosses that are in like flood gated arenas like

1910
01:37:38,079 --> 01:37:43,439
Dark Soul style, And it's all procedural in terms of

1911
01:37:43,479 --> 01:37:46,720
like the environment and where things are placed. And in

1912
01:37:46,840 --> 01:37:49,920
order to escape the world, you have to like I

1913
01:37:49,960 --> 01:37:53,920
had to like activate this pillar that this shrine that

1914
01:37:54,000 --> 01:37:57,520
shot up like almost like this waypoint in the sky

1915
01:37:57,600 --> 01:37:59,800
that I had to run to. And as I was

1916
01:37:59,800 --> 01:38:01,800
like trying to close out this level, I was being

1917
01:38:01,960 --> 01:38:06,479
chased by this like really hard assassin who was like

1918
01:38:06,560 --> 01:38:08,680
dead set on like trying to kill me before I

1919
01:38:08,680 --> 01:38:10,840
could escape the level. So that there's a lot of

1920
01:38:10,840 --> 01:38:13,199
cool things going on with hyper Light Breaker. I want

1921
01:38:13,239 --> 01:38:16,359
to see more. I love Light Drifter exactly. Yeah, me too,

1922
01:38:17,159 --> 01:38:20,199
So I think it's it's gonna be interesting. I played Uh,

1923
01:38:20,640 --> 01:38:25,560
Never Never from Devolver Digital, from specifically Nomada Studio, the

1924
01:38:25,600 --> 01:38:31,439
team behind Greece, and Uh, that game's really cool. It's

1925
01:38:31,479 --> 01:38:34,359
a lot more action oriented than I thought. You play

1926
01:38:34,399 --> 01:38:39,680
as a white haired swordswoman who has like a you know,

1927
01:38:39,760 --> 01:38:46,399
a fairly robust set of attacks that just feel really

1928
01:38:46,399 --> 01:38:49,880
intuitive and I didn't really need to pay attention to

1929
01:38:49,880 --> 01:38:51,880
tool tips or anything like that. It just feels like

1930
01:38:52,319 --> 01:38:55,359
if you've played like a two D action sword fighting game,

1931
01:38:56,159 --> 01:38:57,600
you could just kind of pick it up and go.

1932
01:38:58,800 --> 01:39:02,960
And it was pretty challenge. The game centers around this

1933
01:39:03,159 --> 01:39:07,520
wolf family who after some tragedy, this woman ends up

1934
01:39:07,520 --> 01:39:11,720
with this wolf cub. The cub is named Never and

1935
01:39:11,760 --> 01:39:13,680
that's who the game center is around. But you play

1936
01:39:13,720 --> 01:39:17,760
as Alba, who is the wolf's companion and kind of caretaker.

1937
01:39:18,199 --> 01:39:20,640
And throughout the game, the wolf grows older and older

1938
01:39:21,159 --> 01:39:22,560
and learns new abilities.

1939
01:39:22,720 --> 01:39:26,119
Speaker 1: And so you can't teach an old dog Nutrick.

1940
01:39:26,880 --> 01:39:29,680
Speaker 2: More like a young dog, but yes you can. That's

1941
01:39:29,720 --> 01:39:33,239
funny joke. And so the game is told their season.

1942
01:39:33,319 --> 01:39:36,399
So I played I think I started in summer and

1943
01:39:36,520 --> 01:39:40,199
my demo it was missing some some core cut scenes

1944
01:39:40,199 --> 01:39:42,960
in areas. But like after I got done with the demo,

1945
01:39:43,039 --> 01:39:44,720
I asked. I was like, okay, so well the next

1946
01:39:44,760 --> 01:39:49,520
one then we'll proceed to the next season after this

1947
01:39:49,600 --> 01:39:52,359
demo and they're like, yeah, and the dog will you know,

1948
01:39:52,399 --> 01:39:54,880
grow a little older, look a little different. And so

1949
01:39:55,079 --> 01:39:58,600
it's really a story about, you know, kind of parenthood.

1950
01:39:58,600 --> 01:40:00,920
There's a lot of the one. I think the creative

1951
01:40:00,920 --> 01:40:05,399
director had a child during the making of Greece and

1952
01:40:05,640 --> 01:40:10,800
wanted to focus on that theme with this game. So yeah,

1953
01:40:11,079 --> 01:40:18,119
themes of companionship, parenthood. It's it's really gorgeous, looking very

1954
01:40:18,199 --> 01:40:23,800
much inspired by Princess Amononoke from Studio Ghibli. There was

1955
01:40:23,840 --> 01:40:25,960
some Spirited Away in there. Some the enemies kind of

1956
01:40:26,000 --> 01:40:30,359
looked like no face from Spirited Away.

1957
01:40:32,000 --> 01:40:35,640
Speaker 1: Particular because Studio Ghibli.

1958
01:40:36,000 --> 01:40:39,520
Speaker 2: Yeah, yeah, so it looks really cool. I'm excited to

1959
01:40:39,520 --> 01:40:42,720
play more and I think it comes out. It comes

1960
01:40:42,760 --> 01:40:46,840
up this year, so that'll be neat. Yeah, I'm trying

1961
01:40:46,840 --> 01:40:48,239
to see what else I played.

1962
01:40:48,279 --> 01:40:49,399
Speaker 3: That was a trailer.

1963
01:40:49,680 --> 01:40:52,800
Speaker 4: Like at SGF when I saw one of the ones

1964
01:40:52,800 --> 01:40:54,880
where I was like, oh, video.

1965
01:40:54,680 --> 01:40:56,640
Speaker 3: Games, baby, Yeah, Yeah, I was.

1966
01:40:56,640 --> 01:41:00,119
Speaker 4: Really excited to see that, like not expecting it at all,

1967
01:41:00,600 --> 01:41:02,159
kind of the exact kind of thing I want from

1968
01:41:02,159 --> 01:41:04,800
one of these showcases of like, oh, I remember that exists,

1969
01:41:04,920 --> 01:41:07,000
but I wasn't excited for it because I hadn't thought

1970
01:41:07,000 --> 01:41:07,720
about in so long.

1971
01:41:07,840 --> 01:41:09,640
Speaker 3: Just being reminded of it and I was like, yeah,

1972
01:41:09,680 --> 01:41:10,520
I'm so into that.

1973
01:41:11,359 --> 01:41:13,079
Speaker 2: Two more games. I have two more games I can

1974
01:41:13,079 --> 01:41:16,680
talk about real quick. I played Skate Story, which I

1975
01:41:16,680 --> 01:41:20,079
know there's a lot of games with the skate in

1976
01:41:20,159 --> 01:41:23,119
the name that have come out lately. There was Hell Skate,

1977
01:41:23,159 --> 01:41:28,359
There's Skate Story, There's Skate Sim, There's Skate Skate, There's

1978
01:41:27,560 --> 01:41:32,560
a Skate's, There's Session of Skateboarding Sim. There's there's there's

1979
01:41:32,560 --> 01:41:37,720
a lot. Yeah, yep for for people who have forgotten

1980
01:41:37,720 --> 01:41:39,399
what it is or maybe you haven't even seen it.

1981
01:41:40,039 --> 01:41:45,039
While I always confuse this one with Hell Skate Skate Story,

1982
01:41:45,359 --> 01:41:48,000
the one I played at Summer Game Fest. You play

1983
01:41:48,039 --> 01:41:53,520
as a skateboarding demon who wants to devour the moon,

1984
01:41:54,600 --> 01:42:02,279
and you are fighting against celestial body and dealing with

1985
01:42:02,439 --> 01:42:07,720
like philosophical questions, like literally there is like you are

1986
01:42:07,800 --> 01:42:11,880
like collecting philosophy pages and one section of this game

1987
01:42:11,920 --> 01:42:15,520
while performing kick flips and ali's. It's it's a very

1988
01:42:15,520 --> 01:42:19,439
strange game. The soundtrack rips. They have a band. I

1989
01:42:19,520 --> 01:42:22,439
talked to Sam, who's the developer mostly pretty much solo

1990
01:42:22,479 --> 01:42:27,319
developer of Blood Cultures is the band that is doing

1991
01:42:27,359 --> 01:42:29,520
this the music in the game, So it's gonna be

1992
01:42:29,520 --> 01:42:32,560
a combination of licensed music from Blood Cultures as well

1993
01:42:32,560 --> 01:42:37,279
as some original tracks. And it whips. It is killer.

1994
01:42:38,880 --> 01:42:47,319
But you're essentially going through like these very ethereal linear hallways,

1995
01:42:48,359 --> 01:42:54,720
doing ali's to avoid spikes, doing tricks to fight bosses,

1996
01:42:54,920 --> 01:42:58,439
Like your skateboard has supernatural power, so when you do

1997
01:42:58,560 --> 01:43:02,640
this skate story, this skate story, yeah okay, yeah uh,

1998
01:43:02,680 --> 01:43:05,479
And so you're just like fighting. I fought like this

1999
01:43:05,560 --> 01:43:11,159
giant like orbing flying like sculpture of I don't know

2000
01:43:11,159 --> 01:43:14,880
if it was Plato, but he like locked me in

2001
01:43:14,960 --> 01:43:19,039
like essentially his mind palace and prevented me from devouring

2002
01:43:19,039 --> 01:43:22,479
the sun. And I had to pass his tests to

2003
01:43:22,640 --> 01:43:27,439
escape and devour the sun or devour like a gay or.

2004
01:43:27,399 --> 01:43:29,760
Speaker 1: Were they like were they like you have to do

2005
01:43:29,840 --> 01:43:30,840
a kick flip over.

2006
01:43:30,720 --> 01:43:33,439
Speaker 2: This gap would say that say the first part again.

2007
01:43:33,640 --> 01:43:35,600
Speaker 1: So was it like you must solve my riddles three

2008
01:43:35,720 --> 01:43:37,239
or was it like you must do a kick flip

2009
01:43:37,279 --> 01:43:37,840
over this gap?

2010
01:43:38,039 --> 01:43:41,640
Speaker 2: Kind of a combination of both, Okay, mostly the latter.

2011
01:43:42,279 --> 01:43:45,359
What that means you like get off your skateboard and

2012
01:43:45,439 --> 01:43:48,079
run around and interact with things too. There's like more

2013
01:43:48,199 --> 01:43:49,920
that you kind of get like spit out into more

2014
01:43:49,920 --> 01:43:54,680
open quote like uh, I guess, like skate parks, and

2015
01:43:54,720 --> 01:43:58,239
there's like secrets and stuff you can unlack by doing tricks,

2016
01:43:58,800 --> 01:44:00,880
and then you kind of get threaded back into these

2017
01:44:00,880 --> 01:44:04,199
like more linear chunks. It's a weird game. I think

2018
01:44:04,239 --> 01:44:07,079
it's gonna I think Blake Hester would love this game

2019
01:44:08,039 --> 01:44:10,319
if he was still with us a game informer.

2020
01:44:11,399 --> 01:44:12,840
Speaker 3: And he'll probably still love.

2021
01:44:12,680 --> 01:44:14,279
Speaker 1: It enjoy it.

2022
01:44:14,399 --> 01:44:18,960
Speaker 2: He is still alive, so if he was still with us. Yeah,

2023
01:44:19,000 --> 01:44:20,520
this is like one of those games I think, like

2024
01:44:21,159 --> 01:44:23,439
the Jacob Gellers of the world are really gonna Like.

2025
01:44:24,000 --> 01:44:28,479
I enjoyed it, and the developer was super nice and

2026
01:44:28,600 --> 01:44:31,680
I was just caun tell. He's like very proud of

2027
01:44:31,800 --> 01:44:36,079
the game and it's really cool. So I recommend checking

2028
01:44:36,119 --> 01:44:38,520
it out if that sounds interesting to you. Last game

2029
01:44:38,560 --> 01:44:43,720
I played was Battle Aces, which is a ten minute automated,

2030
01:44:43,800 --> 01:44:47,840
mostly automated real time strategy game by Uncapped Games former

2031
01:44:48,000 --> 01:44:52,880
developers who have worked on StarCraft and Warcraft. And it

2032
01:44:53,000 --> 01:44:56,520
is a mostly multiplayer game. There's no campaign. You can

2033
01:44:56,600 --> 01:44:59,399
play against ais if you want, but it's set up

2034
01:44:59,439 --> 01:45:03,159
to be like, uh, you know, matchups with with other

2035
01:45:03,199 --> 01:45:07,800
people and either one v one or TV two's and

2036
01:45:08,800 --> 01:45:11,800
it gets rid of a lot of the intricacies of

2037
01:45:11,880 --> 01:45:15,960
real time strategy games. Uh and really focuses on just

2038
01:45:16,039 --> 01:45:22,520
the army building in combat. And I like the concept

2039
01:45:22,920 --> 01:45:27,279
of it more than the execution I think. I think

2040
01:45:27,279 --> 01:45:32,720
it will have an audience, But for like a real

2041
01:45:32,760 --> 01:45:37,199
time strategy fan, As a real time strategy fan, I

2042
01:45:37,239 --> 01:45:39,920
really do like the minutia of like building the walls

2043
01:45:39,960 --> 01:45:43,520
around my base, selecting, you know, building farms so that

2044
01:45:43,560 --> 01:45:46,520
I have enough money or that I have enough resources

2045
01:45:46,520 --> 01:45:48,720
to build my armies up. A lot of those things

2046
01:45:48,760 --> 01:45:51,039
are automated in this game. So if you are interested

2047
01:45:51,479 --> 01:45:53,520
in real time strategy games and you that kind of

2048
01:45:53,560 --> 01:45:56,439
stuff has put you off in the past, and you

2049
01:45:56,479 --> 01:45:59,319
just kind of want to like mash your armies together

2050
01:45:59,680 --> 01:46:03,800
to fight, you could do that and and and uh

2051
01:46:03,800 --> 01:46:06,119
so that that that is a cool aspect of it.

2052
01:46:06,600 --> 01:46:08,439
I think I'm worried that the game is going to

2053
01:46:08,479 --> 01:46:12,039
be too complicated for their target audience and not complicated

2054
01:46:12,159 --> 01:46:13,520
enough for RTS fans.

2055
01:46:14,880 --> 01:46:17,319
Speaker 3: That's that's what I've heard. The vibe I heard from

2056
01:46:17,319 --> 01:46:18,680
some other people was like.

2057
01:46:18,800 --> 01:46:22,880
Speaker 4: As an RTS fan, this I like, I like rts's

2058
01:46:22,880 --> 01:46:25,119
and this is a little less than that. But as

2059
01:46:25,119 --> 01:46:28,239
someone who doesn't play RTS is personally, I haven't really.

2060
01:46:28,239 --> 01:46:30,159
Speaker 3: I mean, maybe I can try it and I'll see

2061
01:46:30,199 --> 01:46:31,439
if my opinion changes, but.

2062
01:46:31,399 --> 01:46:33,680
Speaker 4: It has yet to like speak to me in a

2063
01:46:33,720 --> 01:46:37,000
way that like some more established RTS hasn't.

2064
01:46:37,039 --> 01:46:43,000
Speaker 2: You know, Yeah, I I'm uh yeah. I think the

2065
01:46:43,000 --> 01:46:45,920
the enemy designs in the units are cool and the

2066
01:46:45,920 --> 01:46:48,800
way that you like compile your you pretty much have

2067
01:46:48,840 --> 01:46:52,039
like a deck of you make your army before you

2068
01:46:52,039 --> 01:46:58,000
load into the match, and there there is some complexity

2069
01:46:58,039 --> 01:47:00,920
there and some interesting stuff there. I just worry it's

2070
01:47:00,960 --> 01:47:06,279
like a little one note art style is cool. I

2071
01:47:06,319 --> 01:47:09,960
really like the the anime trailer they posted as like

2072
01:47:09,960 --> 01:47:12,800
their cinematic trailer was really cool. I'm like, y'all should

2073
01:47:12,800 --> 01:47:17,479
make a Battle Aces anime because that looks sick so yeah,

2074
01:47:17,520 --> 01:47:20,000
I'm interested to see more from that game. I I'm

2075
01:47:20,039 --> 01:47:23,119
not completely sold on it. We'll see what happens. But

2076
01:47:23,279 --> 01:47:26,279
those are those are the games I played at Summer

2077
01:47:26,279 --> 01:47:29,720
Game Fest. Anything else y'all want to talk on before

2078
01:47:29,720 --> 01:47:30,439
we get out of here.

2079
01:47:31,640 --> 01:47:33,520
Speaker 3: I think I think I covered my bases.

2080
01:47:33,960 --> 01:47:35,760
Speaker 1: Yeah, I think we covered quite a bit of ground

2081
01:47:35,800 --> 01:47:36,880
in this this episode.

2082
01:47:37,039 --> 01:47:39,039
Speaker 2: Yeah, it's funny because we still aren't done. We just

2083
01:47:39,039 --> 01:47:42,479
can't talk about everything yet. And like I said, two

2084
01:47:42,479 --> 01:47:44,760
of my two favorite games from the showcase from the

2085
01:47:44,800 --> 01:47:48,399
play days that I played, I can't talk about yet.

2086
01:47:48,439 --> 01:47:51,359
And one of them is like, ah, it's so good?

2087
01:47:51,520 --> 01:47:52,520
Speaker 3: Was that the one I saw too?

2088
01:47:53,359 --> 01:47:55,399
Speaker 2: That one's really good. There's another that I like better

2089
01:47:55,880 --> 01:47:56,600
a little more.

2090
01:47:58,079 --> 01:48:01,239
Speaker 1: But those in the industry call it tease. The tease.

2091
01:48:01,399 --> 01:48:06,640
Speaker 2: Yes, well that's gonna do it for for today's episode.

2092
01:48:06,840 --> 01:48:10,039
Thank you all for for sticking with us. It's kind

2093
01:48:10,039 --> 01:48:12,359
of like a just throwing everything at the wall that

2094
01:48:12,399 --> 01:48:16,000
we played. Hope you enjoyed hearing our thoughts. Stay tuned.

2095
01:48:16,039 --> 01:48:18,840
Next week will be we'll be diving into even more

2096
01:48:18,840 --> 01:48:23,000
because I think embargoes will be up. But yeah, there's

2097
01:48:23,199 --> 01:48:26,319
a lot of fun I'm exhausted. I'm excited to go

2098
01:48:26,479 --> 01:48:30,800
eat lunch and take a quick nap. But thank you

2099
01:48:30,840 --> 01:48:33,880
all for listening and watching. If you enjoyed the show,

2100
01:48:33,960 --> 01:48:36,119
be sure to share it with the friend, leave us

2101
01:48:36,159 --> 01:48:38,960
a review, and if you really want to support us,

2102
01:48:39,000 --> 01:48:43,479
you can get a print magazine subscription delivered to your

2103
01:48:43,760 --> 01:48:50,000
US address Gameingformer dot com Slash Magazine, or you can

2104
01:48:50,039 --> 01:48:54,000
go to subscribe dot Gameminformer dot com and pick one up.

2105
01:48:54,880 --> 01:48:57,760
It really helps us keep the lights on and helps

2106
01:48:57,800 --> 01:49:02,119
us keep doing this show. So thank you everybody. Brian Charles,

2107
01:49:02,119 --> 01:49:06,279
thank you for joining me. Uh, thank you listeners. We

2108
01:49:06,319 --> 01:49:34,760
will see you all next Thursday. Goodbye,

