Speaker 1: You'll bear.
Speaker 2: It's gonna be a good one because we have Jason
Speaker 2: Bonelli on the show. Jason, how are you doing? Recovering?
Speaker 2: That's how I'm doing.
Speaker 3: It was a crazy, crazy weekend of video games. Video
Speaker 3: games definitely happened this that they happened. There was very
Speaker 3: many video games, but a lot of great things to
Speaker 3: talk about. I will have, as I was saying in
Speaker 3: the pre show, fifteen previews across three different.
Speaker 1: Websites, artists, working Man and video games.
Speaker 3: Everybody not there, No I'm not that's obviously Phil Spencer.
Speaker 3: But h yeah, So fifteen across three different websites, got
Speaker 3: a lot of cool stuff we can talk about. One
Speaker 3: embargo just went up as we began, and we'll definitely
Speaker 3: get into that a little bit later.
Speaker 2: Yeah, yeah, you know what, let's let's uh, let me
Speaker 2: see here. Let's should we get anything out of the way,
Speaker 2: you know what, No, let's just talk about it now.
Speaker 2: We'll do the spiel here in a second. Oh, we
Speaker 2: could talk about capcom stuff. So Yepout had a little
Speaker 2: bit of a presence, and by a little bit, I
Speaker 2: mean the biggest presence at Summer Game Fest. They definitely
Speaker 2: were like the anchor right, They kind of made the
Speaker 2: whole thing makes sense. At a certain point, it was
Speaker 2: all I mean, I loved so many games I saw there,
Speaker 2: but at a certain points, like everyone else, everyone else
Speaker 2: bringing out their games kind of is justified by Capcom
Speaker 2: going and you'll get to see Resident Evil as well. Yes,
Speaker 2: makes everyone's trip a little bit more worth it. And
Speaker 2: we did get to see Resident Evil requiem. I think
Speaker 2: both you and I got to watch it played in
Speaker 2: a video. There were some people that got to go
Speaker 2: hands on with it. They played the same thing that
Speaker 2: we saw, So it's you know, kind of for purposes
Speaker 2: of I don't know, do they still do the Judges
Speaker 2: Week stuff? I have no idea, but yeah, we saw that,
Speaker 2: we saw Pragmata, and we saw some Annie Musha.
Speaker 1: Where do you want to start? Should we just let's
Speaker 1: start with Anni Musha?
Speaker 3: Maybe? Yes? I thought that. See first, when that first
Speaker 3: trailer came out, I thought they're going to go full
Speaker 3: like Dark Souls Ony Musha with this. But and I
Speaker 3: kind of worried about that because from Soft and I
Speaker 3: don't really get along.
Speaker 1: It's a lot a little bit more from Soft, just
Speaker 1: a tiny bit. Yeah, not much.
Speaker 3: You still have the I love the whole countering thing
Speaker 3: when they showed him just standing there surrounded by enemies
Speaker 3: and you're just holding the block button and he just
Speaker 3: going like he's blocking here, he's blocking behind him. That
Speaker 3: was awesome. But no, I really liked what I saw there.
Speaker 3: I like the combat, I like the story that they're telling.
Speaker 3: I like that really like really sleazy looking dude that
Speaker 3: comes after you're right at the end there, I can't
Speaker 3: wait to kick his ass. It's yeah, I'm very much
Speaker 3: digging what they showed us of that to the point
Speaker 3: where I'm a little more confident in it after my
Speaker 3: initial potential from soft style worries. I really really dug it.
Speaker 1: Yeah, I agree. I thought it looked really style issue, right, that.
Speaker 2: Sort of flamboyant enemy that had just like a really
Speaker 2: awesome style to him really made me want to get
Speaker 2: in there and be like, Okay, I can't wait to
Speaker 2: see what else is going on with these enemies. Just
Speaker 2: a lot of character, a lot of personality, and and
Speaker 2: then You're right, it just it looked fantastic. I'm I'm
Speaker 2: always gonna kind of pop when the when Maffune shows
Speaker 2: up and anything, and then basing this character's visual style
Speaker 2: on Toshiro Maffun.
Speaker 1: I think it's right. That looked awesome just all around.
Speaker 1: Like I always had an appreciation for Ani Musha from
Speaker 1: a distance, I've never really played much of those games.
Speaker 1: Seeing this made me.
Speaker 2: Want to go back and like check out that Ani
Speaker 2: Musha too remastered that they've released recently, and I think
Speaker 2: there's a I think there's a collection of one and
Speaker 2: two on the switch.
Speaker 1: I'm like, God, that'd be a.
Speaker 2: Fun thing to have on the switch too, if I
Speaker 2: can make some time for it. But I'm definitely looking
Speaker 2: forward to this one. This is it's Aye Musha Way
Speaker 2: of the Sword. Is that that's the name of the game,
Speaker 2: I believe. Yeah, So it looked really promising, looked really cool,
Speaker 2: and then we've got to play Pragmata.
Speaker 1: It exists. It exists.
Speaker 2: It's a real game, which I'm I'm a little disappointed by.
Speaker 2: I always love having our deep downs. I always just
Speaker 2: love having a game. I can always joke about it
Speaker 2: that never came out. Isn't that funny? And you know,
Speaker 2: I'm talking to people and like I bring out Pragmata
Speaker 2: and I'm like, it's not like deep down. Brad Shoemakers
Speaker 2: and me like, yeah, deep down, it's like yeah, is
Speaker 2: that Like He's like that's what I always think of too,
Speaker 2: and it's like yeah, right, isn't that the kind of
Speaker 2: thing that they enjoy having? But we played it and
Speaker 2: I thought this thing is really cool. I really you
Speaker 2: were telling me about it and then went to go
Speaker 2: play it, and it was kind of like, following what
Speaker 2: you're saying, I'm like, okay, so there's like a puzzle
Speaker 2: mechanic in the combat, and that's exactly what it is.
Speaker 2: There's a hacking mini game that you sort of need
Speaker 2: to do to bring down the shields of these you know,
Speaker 2: automaton enemies that have this digital shield around them, and
Speaker 2: you have like this little girl and this little girl
Speaker 2: android on your back that has magical powers that can
Speaker 2: bring down that shield. Basically, she's just hacks them and
Speaker 2: it's a little hacking mini game where you're moving. It's
Speaker 2: kind of like a slide puzzle, not really, but you're
Speaker 2: just trying to do a pathway through this grid, and
Speaker 2: the more blue tiles you move the thing through to
Speaker 2: get to the green tile, the Memori'll take down their shields.
Speaker 1: It's really basic.
Speaker 2: But I think it's a really cool thing to sort
Speaker 2: of make the combat feel even more engaging.
Speaker 1: I was into it. How did you find pragmata?
Speaker 3: I agree one hundred percent. I feel like without that,
Speaker 3: it's just a generic third person shooter, right, So to
Speaker 3: add this little extra wrinkle, and like as they're approaching you,
Speaker 3: if you're messing up this puzzle, it gets really really tense,
Speaker 3: like when they're in your face and you're right at
Speaker 3: the end and it finally breaks, especially with that one
Speaker 3: big guy who just kind of like jumped on you
Speaker 3: when he first showed up right before I went in there,
Speaker 3: and maybe this sort of framed my reference. I saw
Speaker 3: Alissa Mrconte who said to me, it's third person shooting,
Speaker 3: but there's going to be a hell diver's element and
Speaker 3: you're not going to expect it. And essentially it's calling
Speaker 3: for reinforcements. Right, you have to press the right buttons
Speaker 3: in the right sequence, only this time you're following the
Speaker 3: path triangles up Ex's down, circle is right, square is left,
Speaker 3: and you're trying to follow that whole thing.
Speaker 2: It was cool because it's like there would be some
Speaker 2: like these gray cells that you couldn't go through and
Speaker 2: they would create just a little bit of a roadblock,
Speaker 2: so you'd look at it really quick. It's like, wait,
Speaker 2: so if I go down and I sort of spiral
Speaker 2: my path all the way around to avoid that, I
Speaker 2: could still get all of these blue tiles and then
Speaker 2: ramp back around to finish on the green tile.
Speaker 1: And it's like, oh, I just.
Speaker 2: Felt a little clever, which is a great feeling to
Speaker 2: have in the middle of combat.
Speaker 3: Yeah, and I wonder how complicated that's going to get.
Speaker 3: I could see bosses having either a bigger grid or
Speaker 3: a more of those blocking nodes, so you have to
Speaker 3: follow the set path, right, but one of those things
Speaker 3: where like I think of like a one of those
Speaker 3: stages in a two D platformer where you have to
Speaker 3: like duck underneath to dodge the things that are always
Speaker 3: coming from one direction. So like maybe the blue note
Speaker 3: is down here, so you go down, you scoot, you wait,
Speaker 3: and you go back up and you and then like
Speaker 3: that kind of challenge. There's definitely ways to iterate on
Speaker 3: it to make it seem less monotonous as you get
Speaker 3: through the rest of the game, so I can see
Speaker 3: where they can build on it. I kind of as
Speaker 3: long as the story is interesting, I kind of like
Speaker 3: their vision. Like I'm not I'm not like, oh wow,
Speaker 3: what the hell's going on with prag MODA. I'm like, Okay, PRAGMDA,
Speaker 3: I see what you're doing here. Pretty pretty cool exactly.
Speaker 1: Yeah.
Speaker 2: I think that first trailer forever ago, five plus years ago,
Speaker 2: I was like, well, it looks like they're trying to
Speaker 2: be a little Kojima, And now that I don't feel
Speaker 2: that way anymore. Now it's just cool looking sci fi
Speaker 2: game with a combat system that has just a little
Speaker 2: salt put on top to keep it make it a
Speaker 2: little bit more flavorful, which is maybe all I really need. Yeah,
Speaker 2: because you know, I enjoy shooting in a video game.
Speaker 2: Give me a little bit more to do and I'll
Speaker 2: be happy. Yeah, that's right. That turns out to be
Speaker 2: exactly the case. And Weird Capcom weird Capcom is good Capcom.
Speaker 2: Last time we got weird Capcom, we got Kanisagami and
Speaker 2: that's great exactly.
Speaker 1: So yeah, I mean even Exo Primal I really enjoyed.
Speaker 2: That's a really good seven out of ten, and h like,
Speaker 2: I'll take more of that. And I think PRAGMDA has
Speaker 2: a good chance of being even better than that, although,
Speaker 2: although if it's in that seven to eight out.
Speaker 1: Of ten range, and you know, what are numbers? Who cares?
Speaker 2: But seven, seven, eight out of ten in that range,
Speaker 2: I'll be like, oh, fantastic a new capcom game. That
Speaker 2: was pretty fun and interesting, and then hey, we're still
Speaker 2: getting the Resident Evils and monster Hunters.
Speaker 1: And speaking of.
Speaker 2: Resident Evil, Resident Evil Requiem, the Q is a nine.
Speaker 1: It was scare now the Q is a nine. I
Speaker 1: think I believe that was a subtitle.
Speaker 3: I think I saw you right after I got out
Speaker 3: of there, and the way I could describe it best,
Speaker 3: that trailer was clenching my ass for thirty minutes. That's
Speaker 3: basically what it was I was seeing in the theater
Speaker 3: going and I can prove it if you go to
Speaker 3: the RI Games Instagram. They posted a montage of fan reactions.
Speaker 3: Those motherfuckers were recording us as we were watching this.
Speaker 2: They got me nodding off during one of those things
Speaker 2: because it was too comfortable in there and I was
Speaker 2: falling asleep.
Speaker 3: The first clip you see is like Maximilian dude, and
Speaker 3: uh Simmons is right next to him, I think, and
Speaker 3: then right over his left right over his right shoulder
Speaker 3: is just me going so yeah, So it was, uh,
Speaker 3: oh my god, they wow. It's so I left in
Speaker 3: two minds, terrified and very curious about what's going on.
Speaker 3: Why is she in an old timey hospital?
Speaker 1: How old?
Speaker 3: You know what I mean?
Speaker 1: Like?
Speaker 3: Why is why is that the thing? Who is this
Speaker 3: hulking mammoth? I have an idea who that hulking mammoth is?
Speaker 3: I don't know if I talk to you about that,
Speaker 3: but yeah, there's like lower implications that I'm like, and
Speaker 3: as scary cat as I am with horror games, Resident Evil,
Speaker 3: it's always been one that's really fascinated me. So to
Speaker 3: hear the name Ashcroft and reference Outbreak, to see this
Speaker 3: hulking behemoth female clearly a female because the way the
Speaker 3: hair looks, and I don't know if I don't know
Speaker 3: if the coublic's going to get to see it. So
Speaker 3: I'm trying to be a descriptive like yeah, it was just.
Speaker 2: Like, so the thing is up, but is there like
Speaker 2: are they going to post that trailer or that gain?
Speaker 1: I don't know.
Speaker 3: I don't know, but I have I have a couple
Speaker 3: of thoughts based on Again, I was talking to Maximilian
Speaker 3: before we went into the theater, and he had some thoughts,
Speaker 3: some theories about the trailer and what it shows and
Speaker 3: why it's showing it, and just really really interesting theory
Speaker 3: crafting stuff that has my gears turning. But yeah, man,
Speaker 3: holy crap. They have the mood, they have the they
Speaker 3: have the the the scare, the scare factor, and I
Speaker 3: think this is obviously and border goes up so we
Speaker 3: can talk about this. They have both first and third
Speaker 3: person especial it on the fly Beau. They ended it
Speaker 3: so they showed us this.
Speaker 2: This long sequence in first person of a big, tall,
Speaker 2: scary lady following us and chasing us down that she's
Speaker 2: the big monster at least in this sequence.
Speaker 1: Through what, like you said, I think, looked like a hospital.
Speaker 2: And then the way they finished it is going into
Speaker 2: the menus and it's going from first person going over
Speaker 2: to third person, and then it just looks like Resident
Speaker 2: Evil for Like it's over the shoulder. It looks exactly
Speaker 2: like Resident Evil for in terms of perspective. And then
Speaker 2: it seemed to imply like, yeah, this is not just like, oh,
Speaker 2: we're an option, like the secondary option it is. It
Speaker 2: seems to be a completely viable way to play this game.
Speaker 1: If that's what you prefer.
Speaker 3: Yeah, somebody in Chad asked what my T shirt was.
Speaker 3: It's Yuri from Street Fighter six and Tony Store from
Speaker 3: oili at Wrestling. But yeah, yeah, just some some wild,
Speaker 3: wild stuff, And I think that's awesome. I think the
Speaker 3: fact that you can switch between first and third is good.
Speaker 3: That's a that's an accessibility thing that I think not
Speaker 3: many people think about. Motion sickness is a thing. I
Speaker 3: had a regular backed when I worked in the retail
Speaker 3: gaming trenches who was so motion sick by first person,
Speaker 3: could not watch someone else play it. It was that bad.
Speaker 3: So that that person is now able to enjoy Resident
Speaker 3: Evil nine after not being able to enjoy seven and
Speaker 3: eight until they added those thirst person third person excuse
Speaker 3: me modes later on, isn't he? I'm glad that they're
Speaker 3: able to do that.
Speaker 1: Did you say thirst person?
Speaker 3: I did that? Sorry, that was Resident Evil eight. That
Speaker 3: was the thirst person, thanks, Lady D.
Speaker 2: I So I also get the idea there is a
Speaker 2: lot more to this game than even we saw. Like
Speaker 2: they saw, absolutely it was an uninterrupted well there were
Speaker 2: some cuts, but it was mostly like a gameplay sequence,
Speaker 2: all the same vein of like this, you know, Grace
Speaker 2: in this hospital getting trased by this one character, this
Speaker 2: one enemy character.
Speaker 1: Like that's what we saw.
Speaker 2: But yeah, we didn't see any idea of like, oh,
Speaker 2: is there something outside of this hospital?
Speaker 1: Is this? You know? There's no more too? Are there
Speaker 1: other characters?
Speaker 2: And there's definitely a lot of speculation online that I
Speaker 2: think is like pretty onto something where it's like they
Speaker 2: are probably going to be bringing back some other characters
Speaker 2: and stuff like that, and I'm ready to see what happens.
Speaker 3: With that so quick, like TLDR of the conversation I had.
Speaker 3: So in this trailer, it makes a point to show
Speaker 3: you as much of this decimated Raccoon City as possible,
Speaker 3: which implies some sort of non linear experience, open world
Speaker 3: sort of deal. It also makes a point to show
Speaker 3: you the forest around this decimated Raccoon City. Hey, Resident
Speaker 3: Evil fans, what's out there? Yep? Spencer Manson's out there?
Speaker 1: Yep.
Speaker 3: And then who was in Spencer Manson and the Resident
Speaker 3: Evil remake? You may remember this person with bars around
Speaker 3: their hands. I think that's who the big lady is. Yeah, nine,
Speaker 3: I think it's Lisa Trevor. So there you go. That's
Speaker 3: my that's my spin off, you know, tinfoil hat theory.
Speaker 3: We'll see if it comes.
Speaker 2: Up, Yeah, exactly, and it's uh, I think there would be.
Speaker 2: There would be some characters, it would be really fun and
Speaker 2: kind of funny to force them to go back to
Speaker 2: Raccoon City. So uh yeah, yeah, I'm like kind of
Speaker 2: just ready to see all that. And I don't know,
Speaker 2: I'm speculating like everyone else, so let's see what happens,
Speaker 2: but very encouraged by what I saw. I would probably
Speaker 2: like describe it in terms of scary level as it's
Speaker 2: closer to Resident Evil seven than anything else, maybe turned
Speaker 2: down like one notch Uh. It wasn't as completely petrifying
Speaker 2: to me as I found President Evil seven to be,
Speaker 2: but it was definitely closer to that than even like eight,
Speaker 2: and yes.
Speaker 3: Anything else trying to straddle that line. I feel like
Speaker 3: eight was a little more action or except for the
Speaker 3: place and the dollhouse, yeah, the dollhouse sequence. But I
Speaker 3: think nine's going to try and be like maybe more
Speaker 3: half and half sort I'm.
Speaker 1: Looking forward to it. February twenty seventh, is that that's
Speaker 1: the date for that, right.
Speaker 3: Yes, twenty seven of twenty twenty six, that's how I
Speaker 3: had it in my brain. I think that's right.
Speaker 2: Now, and yep, that'll be right as the thirtieth anniversary
Speaker 2: is happening basically, right, Yeah, that's uh.
Speaker 3: Yeah, right around it, yep, because I think that's in March.
Speaker 1: So very very very cool.
Speaker 2: I was glad we got to see it and the
Speaker 2: Capcom really brought it man, really like kind of thank
Speaker 2: god for Capcom at a certain point, really making it
Speaker 2: feel like some third party publishers still have this shit
Speaker 2: figured out.
Speaker 1: And yeah, yeah, I was impressed by that.
Speaker 2: All right, Jason, let's explain what we do here. Giant
Speaker 2: bomb dot com, slash Join. You can do that to
Speaker 2: get ad free shows and support us if you like
Speaker 2: what we do. We're just an independent team that's trying
Speaker 2: to make video game coverage still makes sense in twenty
Speaker 2: twenty five. Lots of people have helped us out, but
Speaker 2: we could always use a lot more help and do
Speaker 2: stuff like we did with GB at Night, where we
Speaker 2: went out into LA and had a bunch of night
Speaker 2: shows and had a ton of panels of really cool
Speaker 2: people talking about how they feel.
Speaker 1: About video games and all this stuff. It was a
Speaker 1: really good time.
Speaker 2: Really, that's only that only works with your support, So
Speaker 2: go to giant bomb dot com slash join and help
Speaker 2: us out.
Speaker 1: We really appreciate it.
Speaker 2: As far as this show goes most weekdays, I Jeff Grubb,
Speaker 2: will help peace.
Speaker 1: Your gaming life back together.
Speaker 2: That includes breaking news and maybe even some of our
Speaker 2: own original reporting. For all these topics, I'll get the
Speaker 2: input of a bona fide expert who will make me
Speaker 2: look smart. If you were watching live on twitch welcome.
Speaker 2: You can always listen to the show later on podcast
Speaker 2: feeds by searching for Game Mess Mornings or find the
Speaker 2: RSS on giant bomb dot com. You can also catch
Speaker 2: the show later on YouTube.
Speaker 1: Hello YouTube.
Speaker 2: All right, we have a lot to get into, so
Speaker 2: let's start the Morning mess with switch To has become
Speaker 2: the fastest selling home console of all time in just
Speaker 2: four days.
Speaker 1: This is from Darren bombf Use at Spot.
Speaker 2: In less than a week, the new switch To consoles
Speaker 2: become the quote fastest selling hardware globally for Nintendo, as
Speaker 2: the company reported three point five million units were sold
Speaker 2: in just four days. Fans around the world are showing
Speaker 2: their enthusiasm for Nintendo. Switch To is as an upgraded
Speaker 2: way to play at home and on the go. Nintendo
Speaker 2: of America President Doug Bowser said in a press statement
Speaker 2: following the announcement of the sales milestone. We are thankful
Speaker 2: for the response and happy to see the fun they
Speaker 2: are already having with the Nintendo Switch to as they
Speaker 2: explore new features and games that bring friends and family
Speaker 2: together in new ways. In comparison, the Switch reach two
Speaker 2: point seven four million units sold in its first month,
Speaker 2: and Sony reported that it had shipped, not sold, three
Speaker 2: point four million PS five consoles during the first month
Speaker 2: it was available to purchase. Obviously, Jason, A big part
Speaker 2: of this success is a manufacturing success, right or a
Speaker 2: logistical success of just being able to get that many
Speaker 2: consoles into retailers, into the supply chain in four days,
Speaker 2: like that is kind of It's kind of nuts that,
Speaker 2: you know, all these other consoles like could barely crack
Speaker 2: three million, or you know, PlayStation five three point four.
Speaker 1: Million in a month.
Speaker 2: Obviously, Nintendo waiting kind of holding things back, letting a
Speaker 2: damn build up of supply and unleashing it all at once.
Speaker 2: Was it seems like a really successful idea, and now
Speaker 2: it just feels like there is a critical mass of
Speaker 2: Switch twos out there for you know, developers that want
Speaker 2: to release games right now in this moment. It was
Speaker 2: it just seems like it has really worked. But how
Speaker 2: how do you think the.
Speaker 1: Launch has gone so far? As from your point of view.
Speaker 3: From a personal standpoint, I forgot the switch to launch
Speaker 3: because we were so busy in summer games events. But
Speaker 3: from a from a you know, top down perspective, this
Speaker 3: is they they had it figured out. They had it
Speaker 3: figured out from the get go. We were all worried
Speaker 3: about nothing. The fact that they had to delay their
Speaker 3: their price announcement because of the you know, accentuating circumstances
Speaker 3: surrounding it. That was just you know, that gave us
Speaker 3: extra fears and concerns that ended up not being true.
Speaker 3: And they whatever, however, they stockpiled it whatever. Like you said,
Speaker 3: they just let it, you know, break up behind the
Speaker 3: barricade and let the damn burst. On June fifth, they
Speaker 3: figured it out, and that number is only going to
Speaker 3: go up. I got an email. I guess best Buy
Speaker 3: forgot that. I bought mine from them because I got
Speaker 3: an email saying restocks were coming soon. I don't need
Speaker 3: to best BUYE. I stop it. At least I got
Speaker 3: to Okay, I.
Speaker 2: Had a pre order left over from my best Buy
Speaker 2: here that so when I was out in La, I
Speaker 2: went to a best Buy and got one, and then
Speaker 2: I came back home and I had the last pre
Speaker 2: order sitting in the store, and they must have been
Speaker 2: like looking at it, been like who who? Like, my
Speaker 2: name's right on it on the sticker, Jeff Grebb. They're like,
Speaker 2: who's this guy? Why is Then he picked up a
Speaker 2: switch too, so they must have like either looked in
Speaker 2: the system or like googled my name or something, because
Speaker 2: I went there like we saw you were in La
Speaker 2: picking up a switch to.
Speaker 1: Him, like what the fuck you mean?
Speaker 2: And they didn't really explain it beyond that. So I'm like, oh,
Speaker 2: I'm just gonna get my switch to and get out
Speaker 2: of here. But yeah, I got the last one there
Speaker 2: and it was and now now that I have to,
Speaker 2: I'm like, I'll figure out some giveaway for this other one.
Speaker 2: I think, so looking forward to that. But yeah, you're right,
Speaker 2: it kind of like happened in such a weird week.
Speaker 2: It was easy to get distracted. But I am like
Speaker 2: looking forward to like finding the time to really just
Speaker 2: play a ton of this on Giant Bomb and cover
Speaker 2: all the stuff, and at the same time it's like, yeah,
Speaker 2: there's it really is kind of Mario Kart is the
Speaker 2: big new thing and there's not much else to talk
Speaker 2: about in terms of like obvious marquee titles.
Speaker 3: Yeah. I mean, the one of the switches biggest hallmarks
Speaker 3: was its indie presence, and I think that hasn't quite
Speaker 3: got there yet with the switch to which is to
Speaker 3: be understood, right, the biggest companies are going to get
Speaker 3: the demo units before the dev units, before the smaller
Speaker 3: indies are going to get it. That's just common sense,
Speaker 3: but I yeah, it is. It is a Mario Kart
Speaker 3: and pals at the moment, the rest of them being ports.
Speaker 3: I think Cyerpunk runs great. I think street Fighter six
Speaker 3: runs great. I think Knitzagami runs great. Shout out to Kentinzagami.
Speaker 3: I'm gonna say that name every segment this you watch,
Speaker 3: or to say it every time. But yeah, I'm happy
Speaker 3: with it so far. It's exactly what I expected it
Speaker 3: to be. I think I will feel better about it
Speaker 3: in a month once once a Bonanza hits and we
Speaker 3: finally have our first original. Not that Mario Kart's not
Speaker 3: an original, but it's you know, it's it's made for
Speaker 3: the switch to Nintendo Adventure. I don't think it's going
Speaker 3: to be a game that sells consoles per se, but
Speaker 3: it's going to be the upgraded switch to experience. Yeah, exactly,
Speaker 3: that's that's the one. So now I just think we're
Speaker 3: in our first month holding period. We're just trying to
Speaker 3: get some some other games, trying maybe to find that
Speaker 3: little under the surface sort of like that Survival Kids.
Speaker 3: I haven't had a chance to try yet. I'm curious
Speaker 3: how that's working out. The GameCube stuff is going to
Speaker 3: hold me as well. The fact that I get to
Speaker 3: play win Waker again is great. Anytime I can boot
Speaker 3: up Soul Caliber two is a good day. And uh yeah,
Speaker 3: so it's it's right where I think it would have
Speaker 3: been or should have been, right in my expectations so far.
Speaker 3: I will say, though, I have to say holding it
Speaker 3: feels nice. It is it just premials, It's got some weight,
Speaker 3: it's got some some oof to it. I really enjoy
Speaker 3: the way that it feels in my hands, that the way.
Speaker 1: The joy cons just pop in.
Speaker 2: I really prefer that. I saw someone saying they prefer
Speaker 2: sliding it down the rail, and like, I guess I
Speaker 2: enjoy that action of like sliding the JOYCN onto the
Speaker 2: switch one, but then the way it actually felt when
Speaker 2: it was connected really was poor. I've talked about that
Speaker 2: a bunch before, so how I feel about you know,
Speaker 2: this version, it is definitely better.
Speaker 3: Someone put on blue Sky. I assume that someday the
Speaker 3: novelty of the magnet latch latching will become less novel,
Speaker 3: but today is not that day, and I still feel
Speaker 3: that way a week later. It's just very It's very nice,
Speaker 3: and I'm with you on that. I'm with you on
Speaker 3: the like you'd slide it in on the rail and
Speaker 3: you would hear the sound that it registered that it
Speaker 3: was there. But it's still kind of felt like like
Speaker 3: this way it had a little now no boom, sits
Speaker 3: right in there, feels good. I am from a from
Speaker 3: a feel perspective. I am very happy.
Speaker 1: Yep.
Speaker 2: And I had a Game Informer in chat on YouTube
Speaker 2: yon Game of Former subscriptions back up, so you can
Speaker 2: get that magazine.
Speaker 1: Make sure you got over there, everybody.
Speaker 3: Uh, I did. I did it while I was at
Speaker 3: Summer Games Fest, and not because Marcus STEWARTT was looking
Speaker 3: at me funny. I just did it because I wanted
Speaker 3: to promise.
Speaker 2: He was very threatening. He he did like that I
Speaker 2: want to say hello everyone a gun point.
Speaker 1: But it was pretty close to that. Uh, that was
Speaker 1: It was great to see Marcus, was great to see everyone.
Speaker 1: Uh we sure, you know, let's let's keep going here.
Speaker 2: Some other kind of switch stories, Uh forget the PS
Speaker 2: four Coe Techno recons switch to is closer to an
Speaker 2: Xbox Series SS from Jim Norman at Nintendo Life. They
Speaker 2: say that the comparison that comparison is the Thief of
Speaker 2: joy con Oh my god, Jim Norman, Jesus Christ, what
Speaker 2: are you doing? We got a I'm gonna call the police,
Speaker 2: or something along those lines. But ever since switched to
Speaker 2: is Reveal, people have been clamoring to work out how
Speaker 2: Nintendo's latest machine stacks up against other consoles on the market.
Speaker 2: Before launch, the tech experts over at Digital Foundry suggested
Speaker 2: the console was roughly in line with Sony's PS four,
Speaker 2: but Koe Techmo has recently estimated that it might be
Speaker 2: even beef here. That is, according to producer Takudo at Agawa,
Speaker 2: who excuse me, in a recent interview with WCCF Tech
Speaker 2: about the upcoming switch to version of Wildheart's S estimated
Speaker 2: that switch To might be closer to the Xbox Series
Speaker 2: S in terms of raw computing power than Sony's last
Speaker 2: gen system. There are a lot of characteristics when it
Speaker 2: comes to raw computing power, so it's difficult to generalize.
Speaker 2: At Agawa told the outlet, but I think it could
Speaker 2: be thought of as closer to the Series S. Part
Speaker 2: of me is like, you know, it's easy to like
Speaker 2: talk these things up or just make a quick comparison,
Speaker 2: and really it doesn't matter. All that matters is actually
Speaker 2: the end result of how these games run on the
Speaker 2: switch to.
Speaker 1: But I get the sense that the thing is relatively.
Speaker 2: Powerful or like, compared to what my expectations were, it
Speaker 2: does seem pretty capable. And yet there's still a handful
Speaker 2: of games that I'm surprised don't run better, and those
Speaker 2: are mostly third party launch titles like Hitman, where I'm like,
Speaker 2: I think this should be at least forty frames per second,
Speaker 2: if not sixty frames per second, and it's kind of
Speaker 2: just running around thirty frames per second a.
Speaker 1: Lot of the times. So how are you finding performance?
Speaker 1: So far?
Speaker 3: I have yet to really see any issues in the
Speaker 3: games that I have played to the point where I'm
Speaker 3: like you, I think there's some untapped potential in here. Yeah,
Speaker 3: right now, whether that untapped potential only comes from the
Speaker 3: first party from Nintendo Games because they have the most
Speaker 3: familiarity with the tech, kind of like a PS five situation.
Speaker 3: I've always felt that PS five first party games are
Speaker 3: the only ones that take the most advantage of what
Speaker 3: that thing can do, like a ragnar Rock, know what
Speaker 3: I'm saying. So I think you might have that situation
Speaker 3: here with the switch too. But hearing this from Koe
Speaker 3: Techmo is pretty cool, right. It's good to hear that
Speaker 3: the third parties are thinking it's more powerful than they
Speaker 3: inspect it, because that might allow them to then experiment
Speaker 3: or iterate a little more than they normally would, whether
Speaker 3: it's a port or a brand new game that they're
Speaker 3: developing for the first time, and that may create some
Speaker 3: more innovations that make the games better, that make it
Speaker 3: that much better on switch to and if that carries
Speaker 3: over to other consoles, if it's one of those if
Speaker 3: support that's coming to all consoles, great. This is the
Speaker 3: kind of optimism you want to hear about a brand
Speaker 3: new console launch. This is something, there's something you want
Speaker 3: because you want other companies to hear this and support it,
Speaker 3: so you get the big third party ports or the
Speaker 3: weird third party ports like Kanitzagambi. So I guess what
Speaker 3: the next story it's even easier. So yeah, I like this.
Speaker 3: I like this optimism. I hope other companies are feeling
Speaker 3: the same way. And I feel like if this sort
Speaker 3: of trend continues in mindset, we can talk about sales
Speaker 3: all we want, but if the company's making the games
Speaker 3: have the mindset of oh there's a lot more we
Speaker 3: can play with here, that only bodes well exactly.
Speaker 2: And I think that that it seems to be the
Speaker 2: general sentiment of developers at the very least that it's
Speaker 2: easy to work with. You know, there's always the risk
Speaker 2: of this is a different architecture than the switch one
Speaker 2: Nintendo could have, you know, cheaped out on that and
Speaker 2: made it been like oh right, well you guys figure
Speaker 2: it out. And it doesn't seem that like that's the
Speaker 2: case again. You know, I think I would credit in
Speaker 2: Nvidia on probably making those tools easy to work with.
Speaker 2: It's in their interest to ensure that people are really
Speaker 2: happy with using a switch to DevKit that has Nvidia
Speaker 2: tools built into it, because in Vidio would like more
Speaker 2: people to take advantage of that stuff, you know, whether
Speaker 2: that's on PC or maybe in Nvidia spreads out to
Speaker 2: work with other companies in the future. At the very least,
Speaker 2: you know, they want to continue working with Nintendo for
Speaker 2: a very long time, and by the time we're done
Speaker 2: with this console, they'll be around the end of their
Speaker 2: agreed upon original contract, which was going to be twenty years.
Speaker 2: They'll be nearing the end of that, and they'll want
Speaker 2: to re update with with Nintendo, I'm sure at that point. So,
Speaker 2: but being a really strong partner is clearly going to
Speaker 2: be to everyone's benefit. And it seems like they've delivered
Speaker 2: on that here, and then you know, we get we
Speaker 2: get the fruits of that labor. We get to the
Speaker 2: games that actually are running pretty well on this switch
Speaker 2: to and now I'm like, God, this seems like a
Speaker 2: system from a handheld point of view that will easily
Speaker 2: be able to last this.
Speaker 1: Generation and maybe a little bit beyond all.
Speaker 2: Right, switch To version helps Street Fighter six reach major
Speaker 2: milestone for sales. This is from Jordan Midler, a VGC
Speaker 2: the Nintendo Switched To version of Street Fighter six has
Speaker 2: nudged the game over five million units in lifetime sales.
Speaker 2: Capcom has announced the fighting game, which was released in
Speaker 2: twenty twenty three on PS five, PS four, Xbox Series,
Speaker 2: x N S, and Steam, was one of two Capcom
Speaker 2: titles to launch alongside the Nintendo Switch To last week.
Speaker 1: Street Fighter six and.
Speaker 3: It's Gotta Be Pay for the Goddess, both.
Speaker 2: Released on Nintendo's latest Consolate launch. The Nintendo Switched To
Speaker 2: version of the game has pushed the latest entry in
Speaker 2: the legacy fighting game franchise over.
Speaker 1: Five million copies sold.
Speaker 3: Cool.
Speaker 2: Yeah, I mean, I think Street Fight there's always one
Speaker 2: of those a series that feels like, oh yeah, that's
Speaker 2: easily the best selling fighting game.
Speaker 1: It's like, that's that's actually not the case. It's usually
Speaker 1: Mortal Kombat.
Speaker 2: Street Fighter, you know, rushes to three million sold every time. Sure,
Speaker 2: and then you take some time to get a little
Speaker 2: bit above that, but five million feels like a really
Speaker 2: good benchmark for them. If it can get past that,
Speaker 2: hey that's a successful street Fighter. So and then being
Speaker 2: able to take advantage of the switch to a platform
Speaker 2: on which Street Fighter six seems to run really well,
Speaker 2: like nothing but positive reception for that game in terms
Speaker 2: of how it performs and how it looks on that
Speaker 2: on that platform, to the point where I'm like, I
Speaker 2: should I should pick it up on there, even if
Speaker 2: it's just kind of a showcase of what the Switch
Speaker 2: Too is capable of. And that's that's one of the
Speaker 2: early games where we saw it and I was like
Speaker 2: looking at him, like that looks really sharp, looks really solid.
Speaker 2: You can kind of just tell that the switch to
Speaker 2: has other stuff going on other than a decent processor.
Speaker 2: It's got, you know, the Nvidia DLSS because those lines
Speaker 2: on these characters, you know, the edges were so crisp,
Speaker 2: like that's that looks like image we can instruction and
Speaker 2: like the really really good kind. And that seems to
Speaker 2: be exactly the case. So a game like this being
Speaker 2: able to take advantage of that stuff and then just
Speaker 2: like look comparable to the PS five version. Even obviously
Speaker 2: there are some graphical features turned off between this versus
Speaker 2: the PS five version, but when you compare those two
Speaker 2: side by sign you look at them from an image
Speaker 2: quality point of view, it's kind of like, oh, the
Speaker 2: switch to version really holds up very well. So Yeah,
Speaker 2: the game should sell well on the system, and people
Speaker 2: are going to be looking for games like this that
Speaker 2: take advantage of the hardware, and that's exactly what this is.
Speaker 2: So good for it and a street Fighter six still
Speaker 2: has a long future ahead of it, so hey, maybe
Speaker 2: maybe Switch Too could become one of its primary platforms.
Speaker 1: From that point of view, I.
Speaker 3: Could see it. And I think part of this too,
Speaker 3: this new sales figure, is that you get the people
Speaker 3: who bought multiple copies. Now they bought it when it
Speaker 3: launched in twenty twenty three round PlayStation, and now they
Speaker 3: have a new they're buying the Switch too. It's just
Speaker 3: a game they're familiar with to get with the console.
Speaker 3: I also thought it was smart that they made this
Speaker 3: Street Fighter six version include both years of DLC right.
Speaker 1: In the package. They could have not done that.
Speaker 3: They could have not done that, though, and that would
Speaker 3: have caused an uproar that they just wanted to avoid.
Speaker 3: So they were smart to do that. As you said,
Speaker 3: the future is bright with the third year of DLC
Speaker 3: announced on Friday. Kenny Omega is a treasure and that
Speaker 3: trailer was Fit's great, great way to do it, and
Speaker 3: the characters are cool. I kind of had a heart
Speaker 3: attack when I saw Ingrid. I can't believe she's back.
Speaker 3: And if you know your street Fighter and your Capcom
Speaker 3: you know why. That's so surprising. But great to see
Speaker 3: those characters back, and I love their cadence. Now they
Speaker 3: have four characters a year, split out almost evenly across
Speaker 3: three months, and it allows people to, you know, right
Speaker 3: when they start to get tired with the next character,
Speaker 3: the new one comes in and the patch comes with it. It's
Speaker 3: a very interesting way of keeping people in and interested,
Speaker 3: even those that aren't in the competitive scene. I think
Speaker 3: a lot of people in fighting games in particular, tend
Speaker 3: to immediately focus on what the competitive scene thinks because
Speaker 3: that's what's going to determine how they change things moving forward.
Speaker 3: And I don't know if that's necessarily the case, right
Speaker 3: They don't go too far into the casual either, ask
Speaker 3: the tech and films what's going on at the moment.
Speaker 3: They have to find that that that middle ground, and
Speaker 3: I think Capcom's doing a very good job with street
Speaker 3: Fighter six in doing so, and it's only going to
Speaker 3: get better. So this is cool. I'm glad to hear this.
Speaker 3: I'm glad to hear that even a Marquis franchise like
Speaker 3: this is still having this much success because this is
Speaker 3: what thirty five I was forty years old too, right
Speaker 3: Jesus Christ, I just said that out loud. So it's neat.
Speaker 3: It's neat stuff.
Speaker 2: God, It's like even if you only count Street Fighter too,
Speaker 2: it's still.
Speaker 1: About that old that suck years old.
Speaker 2: Ooofoof for do all right that you know that doesn't fly?
Speaker 2: Switch to news stories. Let's take a break, we'll come back.
Speaker 2: We'll get to the rest of the headlines right after this.
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Speaker 2: Oh my god, breaking news, Jordan Miller of VGC, a
Speaker 2: new jumping flash game is in development or was in
Speaker 2: development for PlayStation VR. Geez, let's kind of take a
Speaker 2: look at this real quick Jumping, a new jumping flash
Speaker 2: game for PlayStation VR was in the early stages of development,
Speaker 2: but was canceled. According to shue Hey Yoshida, Well, that stinks.
Speaker 2: I kind of would have liked to have seen that.
Speaker 1: I bet.
Speaker 2: Also, although I think, just make a jumping flash game,
Speaker 2: it doesn't need to be PSVR. Speaking to VGC as
Speaker 2: part of an upcoming interview, former Sony executive reflected on
Speaker 2: the classic PlayStation titles that were remade as VR experiences,
Speaker 2: such as the forthcoming Luminous Arise, which was really fun.
Speaker 2: When the conversation shifted to other PlayStation franchises being considered
Speaker 2: for for VR adaptations, Yo should have revealed that a
Speaker 2: VR adaptation of the PS one called Classic Jumping Flash
Speaker 2: was in the very early stages of development. Some developers
Speaker 2: wanted to license Jumping Flash to develop it into a
Speaker 2: part of into a part of their new VR games
Speaker 2: Yo should have said, stopping short of revealing which developer
Speaker 2: was working on the game. One of the ones that
Speaker 2: was actually actually happened was the original creator of fant
Speaker 2: Division asked for the license and remade.
Speaker 1: It in VR for Fan Division. Interesting.
Speaker 2: Okay, it doesn't sound like this is going to happen anymore.
Speaker 1: That's a shame. I think.
Speaker 2: I probably wasn't going to go get a PSVR two
Speaker 2: no matter what Jason Finelli. But I would have liked
Speaker 2: to have seen Jumping Flash return in any way whatsoever.
Speaker 1: That's a cool franchise to me.
Speaker 2: It's like when I think of early PlayStation when the
Speaker 2: first things that like flashes in my head is Jumping
Speaker 2: Flash Slash.
Speaker 3: Yeah, that's fair.
Speaker 1: Did you just want to say Knitsugami just to get
Speaker 1: it out of the way.
Speaker 3: No, I don't. No, this is not on the rundown.
Speaker 3: It's not part of the story. No, I have to
Speaker 3: say the roller coaster in chat when you went from
Speaker 3: oh new Jumping Flash was in development, there are some
Speaker 3: people mad at you, and.
Speaker 1: Now listen chat send it to me and I was
Speaker 1: just reading it live. So that's how it goes sometimes.
Speaker 3: Every So let Sony know what you want it, and
Speaker 3: maybe maybe team of Soobe will make it.
Speaker 1: That'd be nice, that would be fantastic. All right, let's
Speaker 1: get back to these stories.
Speaker 2: Welcome back to game mes Morning's I'm Jeff Grab that's
Speaker 2: Jason Fonelli.
Speaker 1: Here we go.
Speaker 2: Xbox is twenty fifth anniversary year will be quote really special,
Speaker 2: Phil Spencer said in an interview. This is from Blair
Speaker 2: Marnell at GameSpot. Next year will be the twenty fifth
Speaker 2: anniversary of the original Xbox, the system that marked Microsoft's
Speaker 2: entrance into the console wars. While Microsoft has yet to
Speaker 2: elaborate on how the company will celebrate that milestone, Microsoft
Speaker 2: Gaming CEO Phil Spencer has indicated that twenty twenty six
Speaker 2: will be really special for Xbox fans with returning franchises.
Speaker 2: When you think about Fable, when you think about Gears,
Speaker 2: when you think about Fortsa, I mean, these are franchises
Speaker 2: that have been really part of what makes Xbox what
Speaker 2: it is today, said Spencer on the official Xbox podcast
Speaker 2: The Xbox after the Xbox Game Showcase. And it's going
Speaker 2: to be a really nice lineup next year. I love
Speaker 2: the games that we've launched so far in twenty twenty five.
Speaker 2: I think as you already went through. We have a
Speaker 2: strong finish to twenty twenty five, and then when I
Speaker 2: look at twenty twenty six and our twenty fifth anniversary
Speaker 2: and the franchises that we're going to launch in that year,
Speaker 2: I think it's going to really be a special.
Speaker 1: Year for Xbox.
Speaker 2: Gears of War E Day is one of the Xbox
Speaker 2: titles expected to arrive in twenty twenty six, alongside Fable
Speaker 2: and a new forts A game. Last fall, Microsoft shared
Speaker 2: ambitious plans for the Halo franchise, but it's unknown if
Speaker 2: a new title in the franchise will arrive in twenty
Speaker 2: twenty six. It's possible that another remake or remaster of
Speaker 2: the original Halo will be released next year. Spencer's ate
Speaker 2: interview didn't mention whether next year's Marque Xbox titles will
Speaker 2: also include will also be coming to PlayStation five, although
Speaker 2: I bet they will decision to release Elder Scrolls for
Speaker 2: Oblivion remastered in forts A Horizon five on soon as
Speaker 2: console led to both of those games topping the PSN
Speaker 2: charts in April. Jason, I have included a list of
Speaker 2: games that like a small list of games. I don't
Speaker 2: know if this is comprehensive of stuff that we're still
Speaker 2: waiting on that I suppose could appear in twenty twenty six.
Speaker 2: You know, Fable and some of these other ones coming
Speaker 2: out in twenty twenty six makes it feel like, oh
Speaker 2: so Perfect Dark, ever Wild stated to K three, The
Speaker 2: Elder Scroll six, contraband Project Mara, all these things that
Speaker 2: feels like they might not even come out next year,
Speaker 2: which would be a little bit of a shame, especially
Speaker 2: Perfect Dark. It feels like that one's overdue, but I
Speaker 2: get the sense that that one is also still pretty
Speaker 2: far off. Do you think you know, Gears, Fable, Fortsa,
Speaker 2: that is going to be enough to make a twenty
Speaker 2: fifth anniversary year for Xbox feel quote really special.
Speaker 3: Yeah, And it's three other marquee franchises since they started
Speaker 3: Fable one was Xbox, Gears was Xbox three, sixty Fortsa
Speaker 3: has been since the days of the original Xbox two.
Speaker 3: If you're going to try and lean on the nostalgia
Speaker 3: factor of a twenty fifth anniversary, you lean on the
Speaker 3: franchises that got you there. Halo is also one of them,
Speaker 3: but we don't know what's going on with mister Chief
Speaker 3: at the moment, so we'll see if maybe that surfaces
Speaker 3: at some point by the end of the year. Halo
Speaker 3: sounds like a Game Awards style announcement coming in twenty
Speaker 3: twenty six you know what I'm saying. So we have
Speaker 3: until the end of the year to figure that part out.
Speaker 3: Of all the games you just listed there, I think
Speaker 3: maybe a Perfect Dark sneaks in at the end of
Speaker 3: twenty twenty sixteen. Now I agree that it's probably still
Speaker 3: a little fought off, and twenty twenty seven is definitely
Speaker 3: a possibility. But of the games you mentioned there, that's
Speaker 3: the only one that we saw some substantial game playoff,
Speaker 3: You're right, and.
Speaker 1: That was last year.
Speaker 3: We saw that last Game Showcase, last year's showcase that
Speaker 3: they had the live viewing party at the Academy four right,
Speaker 3: that's where that trailer went off, and I thought that
Speaker 3: looked pretty decently ahead. Now with how much of a
Speaker 3: vertical slikes that was, we don't know, But I think
Speaker 3: of all of the games you listed there, besides Fable,
Speaker 3: which is in the list but was specifically mentioned by
Speaker 3: Phil Spencers, that's basically a nine to nine percent lock
Speaker 3: at this point. Perfect Dark would be the one ever
Speaker 3: wild if you if you're sleeping on ever Wild, You're
Speaker 3: never going to wake up. At this point, I think
Speaker 3: I'm not sure that stated the K three even exists.
Speaker 3: I don't even remember what Project Mare is.
Speaker 2: So the one from the people that did not help
Speaker 2: hell Blade, Yeah help, that's their next game, Ninja theories
Speaker 2: next game game, Okay, yeah, that well, I don't I
Speaker 2: don't know.
Speaker 3: I don't think we'll see that for a long long time,
Speaker 3: or if we do see it, we may we may
Speaker 3: have already seen it. They just changed the name and
Speaker 3: nobody noticed. But no, I think I think leaning on
Speaker 3: your strongest franchises throughout your history makes a ton of
Speaker 3: sense for this. I would not expect a game like
Speaker 3: a sequel to Kanizagami to show up.
Speaker 1: N there is. He found it out everybody.
Speaker 2: Ridge now, Jeff, I'm very curious to see how it
Speaker 2: happens for the rest of the show. Contra Band is
Speaker 2: one where it's like, yeah, we saw that Sandwich.
Speaker 1: Was that the one? No, maybe that was a different game.
Speaker 2: But there was that Steely Dan trailer that they played
Speaker 2: several years ago.
Speaker 1: Now we haven't seen anything since.
Speaker 2: That was a from Avalanche, I want to say, and
Speaker 2: they were going to partner with Xbox. A lot of those,
Speaker 2: a lot of those Xbox Partner games, like you know,
Speaker 2: that Wu Tang game was originally going to be an
Speaker 2: Xbox Partner game and it didn't show. It didn't show
Speaker 2: up at the Xbox thing, they didn't mention it. It was
Speaker 2: that summer game fest with with Jeff Kiwi. A lot
Speaker 2: of those things do seem to have fallen through one
Speaker 2: way or the other. I wonder if Contraband is in
Speaker 2: a similar situation.
Speaker 3: But we'll see, yeah, or maybe we'll ever see.
Speaker 1: I don't know.
Speaker 3: I would have put Clockwork Revolution in that, in that
Speaker 3: Tier two, but then all of a sudden it goes
Speaker 3: the longest trailer the Xbox Showcase, So that's probably coming
Speaker 3: sooner than later.
Speaker 2: Yeah, in Exile does seem to like be one of
Speaker 2: those workhorse studios for micro stuff. I think the thing
Speaker 2: with Clockwork Revolution was it seemed way bigger than anything
Speaker 2: they've done before in terms of like assets and like
Speaker 2: just the scope of the game, and so it's like
Speaker 2: it would have been easy to guess like that's one
Speaker 2: we don't see for you know, three more years, because
Speaker 2: it's probably causing them a bunch of headaches but yeah,
Speaker 2: they made big promises. They did a big talk for
Speaker 2: that one, so I'm kind of ready to see if
Speaker 2: they could.
Speaker 3: Walk the walk.
Speaker 2: But yeah, look, I think Xbox is in a previous
Speaker 2: decent place in terms of how they are releasing games.
Speaker 2: Avowed was was really good, Indiana Jones was really good.
Speaker 2: I'm looking forward to the stuff.
Speaker 1: They have for this year. Yeah, The Midnight was really solid. Yeah, exactly.
Speaker 2: So it's like they have found a pretty decent footing
Speaker 2: with the Coup when it comes to actually putting out
Speaker 2: games that people care about, where they just didn't have
Speaker 2: that before. So they've solved a lot of those problems.
Speaker 2: Did that, you know, turn things around for the Xbox
Speaker 2: console hardware business?
Speaker 1: No, but they're over that now. That's that's old news.
Speaker 2: So as we get through the end of this year
Speaker 2: and going to next year, do I have faith that
Speaker 2: they'll be able to maintain that?
Speaker 1: Yeah? I think so?
Speaker 2: Do will they take the next step up, the next
Speaker 2: step forward in terms of like, Okay, now, like clearly
Speaker 2: every game they're putting out is a nine out of ten.
Speaker 1: Uh No, I really don't expect that. But that's okay.
Speaker 1: I'm that you don't need to do that give me.
Speaker 3: Some solid games. I don't think that's or anyone's aspiration
Speaker 3: should be that's one of those things like find the
Speaker 3: next pilatro. No, just make good games and if people
Speaker 3: attach them, they attach them.
Speaker 1: Yeah.
Speaker 2: Right, And then at Daboy jerrys just can't wait to
Speaker 2: pay eighty dollars for Outer Worlds too. You know, that
Speaker 2: was a big talk a point while we were out
Speaker 2: in SGF. A lot of people online were having that
Speaker 2: conversation because that got revealed. Do you have any feelings
Speaker 2: about that? I'm like, I think it's just a weird
Speaker 2: one to start the eighty dollars price tag for Yeah,
Speaker 2: it's smart card for Nintendo.
Speaker 3: So sure, sure, I agree that it's it's a weird spot.
Speaker 3: But I feel like, as somebody said in twitch chat, Trucktowski,
Speaker 3: some some guy named Trucktowski, let let obsidy and cook.
Speaker 3: If you're going to have a studio with a game
Speaker 3: ready soon, that could kind of convince people of the
Speaker 3: quality of the eighty dollars price tag of City is
Speaker 3: not a bad one to choose, I don't think, especially
Speaker 3: since a vowed has already come out and impressed people
Speaker 3: out of World's two I loved Out of Worlds one,
Speaker 3: so I'm very excited for this Out of Worlds too.
Speaker 3: I would have I would have paid eighty dollars anyway,
Speaker 3: but that's just me. I get that. So yeah, I'm
Speaker 3: a I think it's the right it's the right call
Speaker 3: to make for the circumstances that they have. They don't
Speaker 3: have a Halo coming out, they don't have like a
Speaker 3: big a gear six Gears E Day is not coming
Speaker 3: out this year. Forts it would be a weird one
Speaker 3: to start with, too, because it's Annuel. Yeah, I think
Speaker 3: I think this, Yeah, yeah, yeah, yeah, So this is
Speaker 3: just a good like, here's the one we have to
Speaker 3: start with, not the best choice of what we have.
Speaker 3: Might as well do.
Speaker 2: It now, you got to rip off the band aids
Speaker 2: some hint of this. Yeah, this is what you're gonna do.
Speaker 2: You gotta just do it. Sure, Sure, And I think
Speaker 2: Out of World's two looked really, really good in what
Speaker 2: they showed us. So yeah, all right, let's keep moving here.
Speaker 2: Tony Hawk's pro Skater three plus four remake actually does
Speaker 2: include most of Tonyak's pro Skater four's original activities. This
Speaker 2: is from Alex Newhouse at GameSpot Most of Tonyak's pro
Speaker 2: Skater Fours content will be included in the pro Skater
Speaker 2: three plus four remake. Developer Iron Galaxy has confirmed many
Speaker 2: of the fourth games unique activities will be playable as
Speaker 2: postgame content, unlocked after the players complete an initial set
Speaker 2: of ten goals. While the first three Tonyaks pro Skater
Speaker 2: games are structured quite similarly similarly, the fourth entry in
Speaker 2: this series introduced a bunch of unusual and unconventional missions.
Speaker 2: As Iron Galaxy has said that it is trying to
Speaker 2: standardize gameplay in the remake, many fans assume that these
Speaker 2: more unusual missions would not make the cut. However, the
Speaker 2: studio assumed that the yeah. However, the studio revealed that
Speaker 2: Video two Video Games Chronicle that most of these are
Speaker 2: included as pro goals. While VGC reported that pro Skater
Speaker 2: Force mini games like tennis will not be part of
Speaker 2: the remake, the pro goals will encompass a substantial amount
Speaker 2: of the game's original content. The studio stated that pro
Speaker 2: Skater four post a challenge because of the widely varying
Speaker 2: structure of the original missions, many of them did not
Speaker 2: fit into the two minute format that is being uniformly
Speaker 2: applied across games in the remake. Well, we don't know
Speaker 2: the full scope of what's included in the pro goals.
Speaker 2: This will come as a welcome as welcome news to
Speaker 2: pro Skater four fans. Yeah, and you know, just to
Speaker 2: get it out there. I continue to be in the
Speaker 2: of the camp of I think this is going to
Speaker 2: be just a fine version of Tony Hawk's pro Skater four.
Speaker 1: I'm not really worried about it.
Speaker 2: I know there's a lot of purists out there that
Speaker 2: wanted to be exactly what four was, and that's not
Speaker 2: my concern. Is someone who loved Tony Hawk's pro Skater four,
Speaker 2: I think this is going to be really faithful and
Speaker 2: good adaptation and then having that stuff that doesn't make
Speaker 2: sense in the two minute format translated as best they
Speaker 2: can into these pro goals that is like basically postgame
Speaker 2: content or whatever.
Speaker 1: How you want to how you want to phrase that.
Speaker 1: Maybe it's a weird way of putting it.
Speaker 2: I think that makes a lot of sense, and it
Speaker 2: gives them a chance though I hey experiment and get
Speaker 2: a little bit silly as they maybe continue to do
Speaker 2: more with Tony Hawk going forward. Obviously, if they go
Speaker 2: into the Thug games. They will have to change them
Speaker 2: stuff up because those are just so different at that
Speaker 2: point that it wouldn't make sense to try and make
Speaker 2: them feel like Tony Hawk's pro Skater two or whatever.
Speaker 2: But yeah, I hope this is we welcome news to
Speaker 2: people who are worried about this, but I'm sure it
Speaker 2: won't alleviate all concerns.
Speaker 1: How do you feel, I'm sure people purist or purists, right.
Speaker 3: I heard a lot of this when the final Fantasies
Speaker 3: have in remake trilogy started. They wanted the original game
Speaker 3: remade and Square Indix was doing something too different and
Speaker 3: it wasn't for them. And I respect that I do,
Speaker 3: but I think when you're trying to make lemons and
Speaker 3: lemonade out of these lemons, you got to do whatever
Speaker 3: you can to make it as cohesive as possible. And
Speaker 3: I actually had a chance to go hands on with
Speaker 3: three and four at SGF, tried out Michaelangelo, tried out
Speaker 3: some of the new stages. Did see these pro goals
Speaker 3: in action, and it makes sense, right, It's like a
Speaker 3: you complete the stage the first time, they're going to
Speaker 3: get a couple other challenges to see to really maximize
Speaker 3: your skills. I didn't complete any because, as I learned,
Speaker 3: I'm really bad at Tony Hawk all of a sudden,
Speaker 3: so I have to figure that part out. I'm better
Speaker 3: at Kanizagami. But but no, I think this makes a
Speaker 3: lot of sense. I think it's a way to try
Speaker 3: and try and find that middle grounds. We've been talking
Speaker 3: about a lot today, finding the middle ground between certain things.
Speaker 3: And I think that the new stages that they've made.
Speaker 3: I really like the pinball stage that they had us
Speaker 3: in that was really neat. There were some there has
Speaker 3: been some things that have come out that reference like
Speaker 3: the Thug games. Like you said, Eric Sparrow is in
Speaker 3: this game, you can like you can mess with them somehow,
Speaker 3: so that might be a bit of a reference to
Speaker 3: what's going on in the future. I and also too,
Speaker 3: when I'm going through the menus, it didn't feel like
Speaker 3: it wasn't like you picked Tony Hawk's per Skater three
Speaker 3: and then that booted up and you played it, and
Speaker 3: you picked THHPS four and that booted up. No, you
Speaker 3: picked this game, this track, this skater, and off you
Speaker 3: went right. It wasn't like you weren't like they weren't
Speaker 3: divided like they were like you get a for a
Speaker 3: bad example, Capcom Fighting collection where you load that game
Speaker 3: up and you go into that game, so just one
Speaker 3: big cohesive unit. It's like it's like marrying the two
Speaker 3: games together, and in order to find the best way
Speaker 3: to represent both games, they have to do stuff like this.
Speaker 3: And it worked for me. The controller seemingly did it because,
Speaker 3: like I said, I was really bad. But the way
Speaker 3: that they have approached this, I think it'll either have
Speaker 3: people be like, oh, I don't care, that's still really good,
Speaker 3: or the people that are like, all right, this works,
Speaker 3: it's not and then you'll have your purists who wouldn't
Speaker 3: like it no matter what they did. So I was
Speaker 3: happy with what I played of it.
Speaker 1: Yep, yeah exactly.
Speaker 2: I mean for those purists, I would be like, yeah,
Speaker 2: you could still play Tony X pro Skater for that
Speaker 2: way on a million different things and mento or minto
Speaker 2: memory in chat with Sam exactly that like I'll just
Speaker 2: stick with the original if that. Yeah, if you're that
Speaker 2: much of a purist, I totally get it. But I'm
Speaker 2: ready to see this adaptation because I bet it does
Speaker 2: modernize things in some really nice ways and make the
Speaker 2: game even even better in many ways, and then yeah,
Speaker 2: it'll stink to miss some of the stuff. But those
Speaker 2: pro goals, those sort of adaptations of the weirder things,
Speaker 2: for me, those were never great in the.
Speaker 1: First place, like the weirdest ones.
Speaker 2: Like it's like I don't need to be playing tennis
Speaker 2: Antonio EAKX proskater, right So sure, I guess having any
Speaker 2: sort of way of representing those weird things in the
Speaker 2: game will just feel like a bonus to me personally.
Speaker 2: I just want to like have the cool stages that
Speaker 2: I can do cool tricks on and like find a
Speaker 2: cool line and try to get the highest score possible
Speaker 2: and try to finally crack one hundred million points in
Speaker 2: a combo or whatever. That That's where I'm going to
Speaker 2: be focused, and I bet this game is going to
Speaker 2: be fantastic for the way I play them.
Speaker 3: Sure, I just twitch chat right now or game spot
Speaker 3: game giant bomb dot com slash Chat. Giant bomb dot
Speaker 3: com slash Chat, which you can access by going to
Speaker 3: giant bomb dot com slash join and joining the right
Speaker 3: site right now. Chat is very good. Eric Sparr would
Speaker 3: have a podcast where he would sell brain pills. Eric
Speaker 3: Sparer would have a mean coin. Eric's lost Spado or
Speaker 3: Sparo lost all his money on NFTs. Probably was a
Speaker 3: big investor in Iivermctan manufacturers. Good stuff.
Speaker 1: Keep going, keep going on.
Speaker 3: I got to the end of it.
Speaker 2: Mind's I dev is working around the clock to fix
Speaker 2: the games with many issues.
Speaker 1: This is from Eddy the two at game Spot. Please
Speaker 1: get the screen Please do it.
Speaker 2: Jan, you got this screen shot if you want to
Speaker 2: put it up. Mind's Eye, the new game from former
Speaker 2: Rockstar Games boss Leslie Benzi's and his new team at
Speaker 2: Build a Rocket Boy, the name of the studio, launched
Speaker 2: this week, but the release didn't exactly go to plan.
Speaker 2: The game encounter numerous bugs and other issues, and now
Speaker 2: the developer has responded. In a statement on rerdit, Build
Speaker 2: a Rocket Boy thanked fans for playing the game and
Speaker 2: submitting their feedback.
Speaker 1: I bet they I bet they're thankful for that.
Speaker 2: While acknowledging performance issues on PC and console, we understand
Speaker 2: that the current minimum spec requirements are very high, but
Speaker 2: our engineering team are working around the clock to improve
Speaker 2: performance on mainstream hardware as well as consoles by inter
Speaker 2: grading the performance and improvements in Unreal Engine V version
Speaker 2: five point six. The developer said we will provide patch
Speaker 2: three update timing including these improvements, within the next twenty
Speaker 2: four hours. Statement was posted on June tenth, so more
Speaker 2: information about the new patch is expected today June eleventh.
Speaker 2: You could see some of the issues players have encountered
Speaker 2: so far and many videos posted online as you might
Speaker 2: be able to see, Uh there is you know, characters
Speaker 2: are melting like Assassin's Creed Unity, right.
Speaker 3: Did they build it in Unity or an Assassin's Creed Unity. Yeah,
Speaker 3: he looks like a demon Fromkanisagami shusalg.
Speaker 1: But yeah, wow, you know it's funny.
Speaker 3: I came out of my interview with the associate game
Speaker 3: director at the Io showcase sort of like oh okay,
Speaker 3: because they didn't really talk about this until the showcase.
Speaker 3: But inside mind's Eye is an entire creation suite where
Speaker 3: you can create your own missions in Mind's Eye, and
Speaker 3: like you can get in, you can into like get
Speaker 3: into like the logic and all that stuff, and if
Speaker 3: you if you find a particular logic node or logic
Speaker 3: code that you like, you can upload it to their
Speaker 3: asset library, which is always growing with everything that people
Speaker 3: were doing. That to me is fascinating, right, and if
Speaker 3: they could have made that work and just included Mind's
Speaker 3: Eye with it, right, if you had an epic GameStore.
Speaker 3: Blyer wrote this interview up shout out to Brian Crecente.
Speaker 1: But like, what the hell is this?
Speaker 3: What's going on here? Oh my god? This this This
Speaker 3: guy's got dreadlocks coming out of his eyeballs.
Speaker 1: It's it's uh, it's wow, He's.
Speaker 3: Wow. So yeah, they gotta people can make whatever they want,
Speaker 3: but they need to fix like that. That's not good.
Speaker 1: No, yeah, so many chances that the character looks like
Speaker 1: Slim's Mackenzie and that's that's right, that's right. I I'm
Speaker 1: I'm gas.
Speaker 2: And now in chat people are saying, like skulker ass,
Speaker 2: I love that this shit show of a game exists.
Speaker 1: That's where I'm at.
Speaker 2: Where I'm at a point where I appreciate whenning wildly
Speaker 2: weird and kind of broken games feel like they're rushed
Speaker 2: out and they are, like, but they're also clearly big budget,
Speaker 2: like they spend a lot of money on this game.
Speaker 2: I'm curious to try it out for myself. I think
Speaker 2: my plan is to try to stream some of it
Speaker 2: today or we have Blake Clubs. So I'm going to
Speaker 2: check this thing out and maybe we'll get to a
Speaker 2: point where I could do a quick look or something.
Speaker 2: But yeah, very curious about this one. I wonder if
Speaker 2: there was any talk internally after Grand Theft Auto got
Speaker 2: delayed about potentially delaying this game, because it's like clearly
Speaker 2: they were trying to rush it out before Guta six
Speaker 2: came out. Yeah, and now it's like, well that's not
Speaker 2: coming out to twenty twenty six. Maybe you want a
Speaker 2: little bit more time in the oven. But no, they
Speaker 2: went right ahead with their release date and ili you know,
Speaker 2: who's publishing the game made sure that it got out,
Speaker 2: and they like presented the game as a big deal
Speaker 2: and they asked people if they want to review codes,
Speaker 2: and then they never gave anyone any review code, so.
Speaker 3: They did not know. They did not and now we
Speaker 3: kind of know why.
Speaker 1: Oh yeah, we really know why. So yeah, I want
Speaker 1: to I want to check this thing out and see
Speaker 1: for myself.
Speaker 2: It seems like a very very weird thing overall. So yeah,
Speaker 2: just a whole the whole.
Speaker 3: Thing is just super weird.
Speaker 1: Yeah, all right, last couple of stories.
Speaker 2: Split Gate two director apologizes a Midsummer Game Fest hat controversy.
Speaker 2: This is from Daschelle Ronaldo at Dual Shockers. Earlier this week,
Speaker 2: we once again had the wonderful Summer Gamefest, hosted by
Speaker 2: the ever President Jeff Keey. Besides the reveals of titles
Speaker 2: like Resident Evil, Requiem in Atomic Heart two, there was
Speaker 2: a showcase for split Gate two, which garnered quite a
Speaker 2: bit of attention, possibly for all the wrong reasons. The
Speaker 2: hat was throwing shade out of say okay, basically, the
Speaker 2: guy I don't know, I must have lost paragraph here,
Speaker 2: the CEO of the company, Ian Proll, I think is
Speaker 2: his name. He wore a hat that said make FPS
Speaker 2: great Again, and it looked really stupid. It was just look,
Speaker 2: I think the kids call it cringe. It was pretty cringe.
Speaker 2: And and then he came out and said, I'm not
Speaker 2: gonna apologize, and uh, you know, I'm not gonna uh
Speaker 2: you know, back off from like who I am or whatever,
Speaker 2: and you know, and if you're offended whatever, And then
Speaker 2: he apologized and said sorry for offending people, so no excuses,
Speaker 2: I'm sorry. And he posted a three minute video on
Speaker 2: on social media. And I'll be honest, I did not
Speaker 2: care to watch. I'll say, Jason, I hear this gameproll
Speaker 2: guy is quite a quite a character. Is maybe the
Speaker 2: fairest way of putting putting it maybe too fair. I
Speaker 2: hear he's kind of out of his mind, and so
Speaker 2: him behaving this way is not a huge surprise to me.
Speaker 1: This clearly.
Speaker 2: I mean, he doesn't apologize unless they I think personally,
Speaker 2: I don't think he apologized unless they are seeing some
Speaker 2: sort of negative ramifications on the performance of this game.
Speaker 3: You think that's right. Absolutely, he wouldn't. He wouldn't have
Speaker 3: apologize for shit if this game is selling great. He
Speaker 3: this This is Crisis Coms one oh one, how to
Speaker 3: submerge your brand in ninety seconds. You paid six figures
Speaker 3: to get on that stage and merge your game, which
Speaker 3: is been in beta for how long now and now
Speaker 3: is about to release in one point zero and you
Speaker 3: just took a shotgun to everything that your dev team
Speaker 3: has been doing to get this game out for the
Speaker 3: better part of you. I've heard about this game now,
Speaker 3: I've been invited to like beta tests and stuff for
Speaker 3: the better part of a year, and now all we're
Speaker 3: talking about.
Speaker 1: Is your stupid fucking hat. What is wrong with you?
Speaker 1: It's it's a it's a head scratcher.
Speaker 3: It really is, because I want, I want to be
Speaker 3: excited about this game. There is some really cool shit
Speaker 3: going on with this game. Splitgate Splitgate. First one was great,
Speaker 3: the second one had some really cool things happening, and
Speaker 3: now all we care about, rightfully, so is the hat.
Speaker 3: If I were the rest of his development team, I
Speaker 3: hope you. I mean, I'm assuming he apologized because of
Speaker 3: negative ramifications for sales or whatever, but I hope that
Speaker 3: the reason he apologized was because the rest of his
Speaker 3: studio put him in the center of the room, tied
Speaker 3: him to a chair and said, tweat your apology or
Speaker 3: we're gonna fucking knock you out. That's what they should
Speaker 3: have done. I assume it's because of sales, but that's
Speaker 3: what should have happened. Those people were too damn hard
Speaker 3: to put this game out to have the guy at
Speaker 3: the top throw fire, throw gasoline on a fire after
Speaker 3: ninety seconds and six figures spent to earn that spot,
Speaker 3: just in curiating.
Speaker 2: Yeah, and it's like, you know, I saw the hat
Speaker 2: and I was just like, oh my god, my stars
Speaker 2: and garters, I'm so offended. It's just like you just
Speaker 2: seem stupid, and it's it's a distraction from from your
Speaker 2: game because it's like, wait, what are you making that
Speaker 2: joke from eight years ago, like that everyone.
Speaker 3: Decided was sure of jokes.
Speaker 1: Yeah, it's right.
Speaker 2: It is so outdated to the point where it's like, wait,
Speaker 2: you do you think that you're doing something? He like
Speaker 2: and then yeah, so I wasn't thinking about the game
Speaker 2: at all. I was like thinking about the hat, even
Speaker 2: though it's like again, not offended, just thought it was
Speaker 2: embarrassing and so and then and then it was like
Speaker 2: a little bit like and now he's like proud of
Speaker 2: himself and like, I'm not going to apologize to anybody
Speaker 2: until he did apologize. It just looks yeah, it looks
Speaker 2: like you just aren't capable of making decisions as an
Speaker 2: adult and being mature, and you shouldn't be in the
Speaker 2: position of running a company, is what it seems like
Speaker 2: to me. But you know, Plat, I never cared about
Speaker 2: spplic Gate two all that much, and this just made
Speaker 2: it easy for me to write off.
Speaker 1: And I'm sure that's exactly what they're worried about.
Speaker 3: So, I mean, this would have never happened at a company
Speaker 3: like Capcom with Kanetsagami would have never happened. They It
Speaker 3: just it infuriates me. It just yeah, I mean god,
Speaker 3: I feel so bad for that def.
Speaker 2: Team YEP, and it's like like, there's no way. Jeff
Speaker 2: Keeley was like, yeah, you can wear the hat. So
Speaker 2: I assume he put the hat on without telling anybody
Speaker 2: and walked out there and was like, look at me,
Speaker 2: I'm gonna do the thing.
Speaker 1: And I just think that's a little shitty.
Speaker 2: And here, you're right, he paid his money to go
Speaker 2: up there and talk about whatever he wanted to.
Speaker 1: I guess, but now you kind of have to get
Speaker 1: that approved in that situation. I don't know.
Speaker 3: I would love to know if that hat was part
Speaker 3: of Summer Game Fest rehearsals.
Speaker 1: No, no way, you.
Speaker 3: Know what I'm saying, or he just pulled that out
Speaker 3: of his pocket as he was walking on stage. Yeah,
Speaker 3: because I would love to know what Jeff thinks. Jeff
Speaker 3: has to be like, this is what they're talking about
Speaker 3: from my big two hour, like this is one of
Speaker 3: the pervading stories. What the hell, dude, what the hell?
Speaker 1: All right?
Speaker 2: Last story here, just a quick numbers for doing Awakening.
Speaker 2: It has a it topped out at one hundred and
Speaker 2: forty thousand concurrent players.
Speaker 3: In this game.
Speaker 2: That's a big launch for Wakening the uh, which is
Speaker 2: the you know, the survival game. Yeah, it's it seemed
Speaker 2: like it was anticipated. I didn't know it was that anticipated,
Speaker 2: and the game is let's see. Yeah, the online multiplayer
Speaker 2: survival title was unlocked early on June fifth for people
Speaker 2: who purchased the seventy dollars Deluxe Edition or the Ultimate Edition.
Speaker 2: So people are spending a lot of money on this
Speaker 2: thing on top of that, but it right, because you're
Speaker 2: right for everyone on June tenth, and immediately set a
Speaker 2: new record for itself with one hundred and forty fifty
Speaker 2: Steam concurrent players per steam dB.
Speaker 1: And it costs fifty dollars to get into that version.
Speaker 2: Yeah, I mean yeah, And as as Skulker points out,
Speaker 2: survival games always have an absurd player base, like this
Speaker 2: is a genre that does just pop off what we
Speaker 2: saw Valheim and a bunch of other things. But I mean,
Speaker 2: I guess this show is like, hey, the trend to
Speaker 2: be chasing if you're a license game, I suppose it's
Speaker 2: not whatever the house anyone else has been chasing.
Speaker 1: It's maybe these.
Speaker 2: Survival games are the way to go. I'm pay I'll
Speaker 2: check this out doing Awakening. I'd like that they're current,
Speaker 2: duing esthetic based on the vill the new movies or whatever.
Speaker 2: I'll hop into this and maybe have Jen do the
Speaker 2: holler at me. I would enjoy that. All Right, that
Speaker 2: does it for the headlines. Let's get to the poll
Speaker 2: question from Many many moons, so go. You know, forty
Speaker 2: four percent still think they can. I think I'm in
Speaker 2: the yes at this point. I don't think they've completely
Speaker 2: lost the touch on being able to see something like
Speaker 2: this through to a release. But I don't blame anyone
Speaker 2: for being like, why should I expect the company that's
Speaker 2: been working on Beyond Good and Evil Too for fifty
Speaker 2: years to be able to get splinter Cell remake done,
Speaker 2: even though they announced that game and said it would
Speaker 2: eventually come out.
Speaker 1: Do you think there's a chance we don't see that game?
Speaker 3: I do, because I honestly, as you said, they need
Speaker 3: to prove that they can do it. We got Assassin's
Speaker 3: Green Shadows, right, But how weird was it this past
Speaker 3: weekend not having any Ubi Soft freendsits whatsoever? I don't
Speaker 3: think they appeared anywhere. They weren't any showcase, they weren't
Speaker 3: in They didn't have their normal thing.
Speaker 1: Do they have like even like a switch To like game.
Speaker 1: I don't think so, not that I can't recall at
Speaker 1: least really they had. They had a like a Quest
Speaker 1: three game.
Speaker 2: I feel like they like they had like a yea,
Speaker 2: they have a launch game for everything. And to me,
Speaker 2: them not having a decent presence at switch To is
Speaker 2: like when Donnie didn't get a strike in Big Lebowski.
Speaker 1: It's, oh shit, this fucker is about to die.
Speaker 3: This was the company that two consoles Ago resurrected Zombie
Speaker 3: for the we you just to get an add Rayman too,
Speaker 3: So they had multiple games on this console and now
Speaker 3: know where to be seen. What are they making? Do
Speaker 3: we even know?
Speaker 2: I mean weird Dason and Chat says outlaws for switch
Speaker 2: to something they announced but that's not out yet so
Speaker 2: that's the right.
Speaker 1: And then he announced for.
Speaker 3: Switch to and then twitch chat Kane high wind and
Speaker 3: twitch chat also represents they're going through that big trial
Speaker 3: in Europe at the moment, which could they have a.
Speaker 2: Lot of distractions, and of course they are splitting up
Speaker 2: the brands. They're doing brand split they're going to have
Speaker 2: Monday night and Thursday nights. I think, all right, new
Speaker 2: full question here in a second. Before we get to that, though,
Speaker 2: let's take a second and let Jason Vonelli tell us
Speaker 2: where we could find him on the internet, what he
Speaker 2: has going on, fifteen write ups.
Speaker 1: He's got to go get out there on the internet.
Speaker 1: Where can people find that work and everything else? From you?
Speaker 3: All right? So yes, I have a bunch of Summer
Speaker 3: Game Fest nonsense going up pretty soon, most of which
Speaker 3: will be at Epic Games, soor I can talk about these.
Speaker 3: None of them are in Bargo. They're not written yet,
Speaker 3: but they're not in Bargo because I ain't irresponsible. So
Speaker 3: here I had to go to sleep last night. So
Speaker 3: here are a couple of things that are already up.
Speaker 3: I had an interview, I had a hands on with
Speaker 3: Hitman the mission with Mads Michelson, which you all should
Speaker 3: have played by now. The interview with the Mindseyefella is
Speaker 3: up as well. I also have two things up at
Speaker 3: game Spot I have. I went. I was cordially invited
Speaker 3: to visit Skybound before Summer Games Fest on Monday morning,
Speaker 3: and I played Invincible Versus. That is so fucking cool.
Speaker 3: That game was awesome, played great, very very excited for
Speaker 3: you to see about that. And I also this is submitted.
Speaker 3: It's going to go up at some point today. I
Speaker 3: had a chance to also visit Riot Games and check
Speaker 3: out Riftbound their upcoming Magic the Gathering competitor. They had
Speaker 3: four trial decks and two mats that are conveniently zoned
Speaker 3: so I can see where everything is supposed to go.
Speaker 3: Walk me through the game in a nice hour and
Speaker 3: a half long demo, had asked some questions of the
Speaker 3: creator there. It was really really cool what I saw.
Speaker 3: That's going up at GameSpot. I think it's in edits
Speaker 3: right now, or we'll be in edits shortly. And along
Speaker 3: with that article will be three exclusive cards that I
Speaker 3: get to reveal, which which is pretty neat. So that'll
Speaker 3: be up, should be up today, and then I also
Speaker 3: have an interview with the Double O seven first Light Folks,
Speaker 3: my last of the three from io Interactive's showcase. An
Speaker 3: article about Meaged Gathering arenas final Fantasy activation for Epic
Speaker 3: Game Store you could replay. I went hands on with
Speaker 3: Sonic Racing Crossworlds. I went on hands with that's all
Speaker 3: Epic Game Store m m L RPG dot Com. I
Speaker 3: will also be doing Shanobi went hands on with that.
Speaker 3: That game slaps Wushog Fallen Feathers, which I said from
Speaker 3: soft and I don't get along Wushang and I really
Speaker 3: don't get along. I can't. Hard as hell. And then
Speaker 3: Moonlightter two for m RPG, which is really neat. And
Speaker 3: then I also want to talk about I'm going to
Speaker 3: write this up for a game spot as well. Did
Speaker 3: you get over to see Ambrosia Sky. No, I didn't,
Speaker 3: but some people talking about it. So Ambrosia Sky was
Speaker 3: made by soft Rains. It was the one that uh
Speaker 3: that that soft Rains. It was their first ever game.
Speaker 3: I found this game fascinating. So it's you're in space,
Speaker 3: you're cleaning up this fungus, fungus in this like colony cluster,
Speaker 3: and you're you're you're part of this this scientific group
Speaker 3: who goes and collects like these, the corpses of these
Speaker 3: dead folks and puts there as long as they consent
Speaker 3: to it, right, as long as they give their consent
Speaker 3: before they die, to be part of this overarching project
Speaker 3: studying what's going on and why it's happening. There's also
Speaker 3: an added element that the character either are playing at
Speaker 3: lived in this cluster and left it fifteen years ago,
Speaker 3: so there's these are people that she's familiar with, right
Speaker 3: so and I and it really struck me. So when
Speaker 3: at the end of the demo, when I get to
Speaker 3: who I need to collect, let's say, and I get
Speaker 3: their consent and the animation plays to get their DNA
Speaker 3: to create the DNA strand that I'll be collecting. She
Speaker 3: just kind of Normally in games, when somebody's dying or
Speaker 3: you're doing something like that, you're just kind of standing
Speaker 3: there and it's happening. They made it a point to
Speaker 3: have her and you're in first person kneel down and
Speaker 3: put her hands like on her lap, right like on
Speaker 3: her where you can see them crossed like this, showing
Speaker 3: a reverence and respect to death and the dead that
Speaker 3: I think video games could really use more of. It
Speaker 3: struck me so much. And when I said this to
Speaker 3: the developer, he was like, you're not many people have
Speaker 3: keyed up on that. So I'm glad, and that was
Speaker 3: the our focus of our conversation. So that's that's gonna
Speaker 3: be the angle from the game spot article. Uh, I
Speaker 3: just realized I'm really talking your ear off here, So
Speaker 3: that's all my stuff. Appreciate it, big man, finelly on
Speaker 3: all socials, come find me and let's talk about the
Speaker 3: do playing great trading card games and uh yeah, there
Speaker 3: it is.
Speaker 1: Uh that reminds me as you like mentioned some stuff
Speaker 1: from the PC Gaming Show. I might maybe make.
Speaker 2: A thread in the Discord or on Blue Sky or
Speaker 2: something where I ask people to send me the trailers
Speaker 2: from the last week that you feel either got missed
Speaker 2: or just your overall favorites, because I think we're going
Speaker 2: to try to find a time to catch up on
Speaker 2: all the trailers we missed because we actually went to
Speaker 2: Summer Game Fest like that. Yeah, I don't want to
Speaker 2: know what's going on at Summer game Fest. Go Tom,
Speaker 2: go to Summer game Fest or Gummer same fest.
Speaker 1: Yeah, and it's really easy to miss out on stuff
Speaker 1: when you're.
Speaker 3: Actually gonna mustard the courage to catch up on these
Speaker 3: games exactly.
Speaker 2: Yeah, I'm gonna check some of the stuff out because
Speaker 2: the look man, the PC Game Show looks like I
Speaker 2: had some really neat stuff in it.
Speaker 3: It did, Uh, I had I think there was I
Speaker 3: had a bar good news piece from for that show.
Speaker 3: I think it was that show from published by Punkel
Speaker 3: who makes Vampire Survivors. It's the game Elludes, Berserk or
Speaker 3: Die I think the name is. But basically you're you're
Speaker 3: a single character on a battlefield and characters and and
Speaker 3: enemies are coming at you from left and right, and
Speaker 3: the more the way you attack them is to slap
Speaker 3: your keyboard. Slap your keyboard to the right to attack
Speaker 3: that way, Slap your keyboard to the left to attack
Speaker 3: that way. And the more keys you slap, the more
Speaker 3: powerful your slash.
Speaker 1: It was awesome. I love that you got to.
Speaker 3: Check that out. They said a gift of like how
Speaker 3: you control it, and it looks like the dude just
Speaker 3: donkey kanngaing is keyboard. It was cool.
Speaker 2: I'll give you more Donkey Konga inspired video games. Absolutely,
Speaker 2: that sounds incredible. I'm always want to check this.
Speaker 1: Well game is this again?
Speaker 3: What is it? Berserk Perserk or Die I believe was
Speaker 3: the name of it. It was being published by Punko,
Speaker 3: So if you look up Punkel PC gaming show that
Speaker 3: that should get you where you need to go.
Speaker 2: Okay, very cool, All right, Well I'm gonna try to
Speaker 2: track that down and how some fun with it. Let's
Speaker 2: see here new poll question. Let's see are you going
Speaker 2: to play splic Gate two?
Speaker 1: Yes or no? Just curious?
Speaker 2: Uh, you know, just a simple question. Don't don't worry
Speaker 2: about any the other stuff. Yes, you know you're gonna
Speaker 2: play splic Gate two. We'll talk about that on Game
Speaker 2: Mess Mornings here on Giant Bomb tomorrow. Speaking of Giant Bomb,
Speaker 2: like I said, I'm gonna try to get mindset going
Speaker 2: here pretty soon, we'll see maybe like an hour out
Speaker 2: from uh from light Club, and then of course blight
Speaker 2: Club does return with Oh, he's gonna look so cool. Uh,
Speaker 2: he might he could finish it up today. There's a
Speaker 2: there's a strong chance he finishes up today. But it's
Speaker 2: like either today or.
Speaker 1: Next week he wraps up Rascal, and that means it's
Speaker 1: gonna be Dan's turn soon. So we got to figure
Speaker 1: out what we're making him play.
Speaker 3: I hope he's too cool to finish it this week.
Speaker 3: So yes, that's what a.
Speaker 1: Real cool guy would do.
Speaker 3: I think a really cool guy would do.
Speaker 2: And then uh yeah, so then tomorrow we'll I think
Speaker 2: we're gonna try to fit in a switch to stream honestly,
Speaker 2: like trying to I'm like to see about it if
Speaker 2: we can move some stuff around. So we have a
Speaker 2: pretty lengthy stream of that, but we'll have to see
Speaker 2: how how everyone's schedules looking. The very least will play
Speaker 2: some switch to stuff tomorrow and then I think Friday
Speaker 2: we got plans for a unprofessional Fridays and stuff like that, so.
Speaker 1: Game lest Mornings for the rest of the week. I
Speaker 1: look forward to seeing y'all for that.
Speaker 2: In the meantime, Jason Finelli, thank you so much for
Speaker 2: hanging out with me today man and talk about video games.
Speaker 1: I super appreciate it.
Speaker 3: Happy to be here, glad you hit me up to
Speaker 3: be this first one back after as GGF, I'd say
Speaker 3: it popped off like a confetti canon.
Speaker 2: What about you, I would say so as well. And
Speaker 2: maybe Dan Record also died because of this as well.
Speaker 1: We know you all right, everybody.
Speaker 2: Thank you for watching, thank you for listening, Thank you
Speaker 2: for going to giant bomb dot com, slash join and
Speaker 2: supporting us. Until next time, have a good one, take
Speaker 2: care of yourself and goodbye.
Speaker 1: You'll be m