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<v Speaker 1>You'll bear.

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<v Speaker 2>It's gonna be a good one because we have Jason

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<v Speaker 2>Bonelli on the show. Jason, how are you doing? Recovering?

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<v Speaker 2>That's how I'm doing.

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<v Speaker 3>It was a crazy, crazy weekend of video games. Video

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<v Speaker 3>games definitely happened this that they happened. There was very

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<v Speaker 3>many video games, but a lot of great things to

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<v Speaker 3>talk about. I will have, as I was saying in

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<v Speaker 3>the pre show, fifteen previews across three different.

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<v Speaker 1>Websites, artists, working Man and video games.

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<v Speaker 3>Everybody not there, No I'm not that's obviously Phil Spencer.

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<v Speaker 3>But h yeah, So fifteen across three different websites, got

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<v Speaker 3>a lot of cool stuff we can talk about. One

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<v Speaker 3>embargo just went up as we began, and we'll definitely

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<v Speaker 3>get into that a little bit later.

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<v Speaker 2>Yeah, yeah, you know what, let's let's uh, let me

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<v Speaker 2>see here. Let's should we get anything out of the way,

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<v Speaker 2>you know what, No, let's just talk about it now.

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<v Speaker 2>We'll do the spiel here in a second. Oh, we

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<v Speaker 2>could talk about capcom stuff. So Yepout had a little

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<v Speaker 2>bit of a presence, and by a little bit, I

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<v Speaker 2>mean the biggest presence at Summer Game Fest. They definitely

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<v Speaker 2>were like the anchor right, They kind of made the

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<v Speaker 2>whole thing makes sense. At a certain point, it was

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<v Speaker 2>all I mean, I loved so many games I saw there,

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<v Speaker 2>but at a certain points, like everyone else, everyone else

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<v Speaker 2>bringing out their games kind of is justified by Capcom

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<v Speaker 2>going and you'll get to see Resident Evil as well. Yes,

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<v Speaker 2>makes everyone's trip a little bit more worth it. And

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<v Speaker 2>we did get to see Resident Evil requiem. I think

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<v Speaker 2>both you and I got to watch it played in

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<v Speaker 2>a video. There were some people that got to go

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<v Speaker 2>hands on with it. They played the same thing that

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<v Speaker 2>we saw, So it's you know, kind of for purposes

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<v Speaker 2>of I don't know, do they still do the Judges

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<v Speaker 2>Week stuff? I have no idea, but yeah, we saw that,

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<v Speaker 2>we saw Pragmata, and we saw some Annie Musha.

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<v Speaker 1>Where do you want to start? Should we just let's

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<v Speaker 1>start with Anni Musha?

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<v Speaker 3>Maybe? Yes? I thought that. See first, when that first

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<v Speaker 3>trailer came out, I thought they're going to go full

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<v Speaker 3>like Dark Souls Ony Musha with this. But and I

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<v Speaker 3>kind of worried about that because from Soft and I

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<v Speaker 3>don't really get along.

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<v Speaker 1>It's a lot a little bit more from Soft, just

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<v Speaker 1>a tiny bit. Yeah, not much.

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<v Speaker 3>You still have the I love the whole countering thing

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<v Speaker 3>when they showed him just standing there surrounded by enemies

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<v Speaker 3>and you're just holding the block button and he just

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<v Speaker 3>going like he's blocking here, he's blocking behind him. That

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<v Speaker 3>was awesome. But no, I really liked what I saw there.

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<v Speaker 3>I like the combat, I like the story that they're telling.

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<v Speaker 3>I like that really like really sleazy looking dude that

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<v Speaker 3>comes after you're right at the end there, I can't

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<v Speaker 3>wait to kick his ass. It's yeah, I'm very much

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<v Speaker 3>digging what they showed us of that to the point

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<v Speaker 3>where I'm a little more confident in it after my

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<v Speaker 3>initial potential from soft style worries. I really really dug it.

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<v Speaker 1>Yeah, I agree. I thought it looked really style issue, right, that.

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<v Speaker 2>Sort of flamboyant enemy that had just like a really

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<v Speaker 2>awesome style to him really made me want to get

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<v Speaker 2>in there and be like, Okay, I can't wait to

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<v Speaker 2>see what else is going on with these enemies. Just

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<v Speaker 2>a lot of character, a lot of personality, and and

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<v Speaker 2>then You're right, it just it looked fantastic. I'm I'm

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<v Speaker 2>always gonna kind of pop when the when Maffune shows

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<v Speaker 2>up and anything, and then basing this character's visual style

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<v Speaker 2>on Toshiro Maffun.

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<v Speaker 1>I think it's right. That looked awesome just all around.

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<v Speaker 1>Like I always had an appreciation for Ani Musha from

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<v Speaker 1>a distance, I've never really played much of those games.

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<v Speaker 1>Seeing this made me.

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<v Speaker 2>Want to go back and like check out that Ani

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<v Speaker 2>Musha too remastered that they've released recently, and I think

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<v Speaker 2>there's a I think there's a collection of one and

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<v Speaker 2>two on the switch.

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<v Speaker 1>I'm like, God, that'd be a.

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<v Speaker 2>Fun thing to have on the switch too, if I

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<v Speaker 2>can make some time for it. But I'm definitely looking

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<v Speaker 2>forward to this one. This is it's Aye Musha Way

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<v Speaker 2>of the Sword. Is that that's the name of the game,

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<v Speaker 2>I believe. Yeah, So it looked really promising, looked really cool,

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<v Speaker 2>and then we've got to play Pragmata.

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<v Speaker 1>It exists. It exists.

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<v Speaker 2>It's a real game, which I'm I'm a little disappointed by.

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<v Speaker 2>I always love having our deep downs. I always just

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<v Speaker 2>love having a game. I can always joke about it

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<v Speaker 2>that never came out. Isn't that funny? And you know,

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<v Speaker 2>I'm talking to people and like I bring out Pragmata

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<v Speaker 2>and I'm like, it's not like deep down. Brad Shoemakers

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<v Speaker 2>and me like, yeah, deep down, it's like yeah, is

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<v Speaker 2>that Like He's like that's what I always think of too,

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<v Speaker 2>and it's like yeah, right, isn't that the kind of

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<v Speaker 2>thing that they enjoy having? But we played it and

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<v Speaker 2>I thought this thing is really cool. I really you

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<v Speaker 2>were telling me about it and then went to go

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<v Speaker 2>play it, and it was kind of like, following what

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<v Speaker 2>you're saying, I'm like, okay, so there's like a puzzle

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<v Speaker 2>mechanic in the combat, and that's exactly what it is.

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<v Speaker 2>There's a hacking mini game that you sort of need

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<v Speaker 2>to do to bring down the shields of these you know,

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<v Speaker 2>automaton enemies that have this digital shield around them, and

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<v Speaker 2>you have like this little girl and this little girl

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<v Speaker 2>android on your back that has magical powers that can

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<v Speaker 2>bring down that shield. Basically, she's just hacks them and

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<v Speaker 2>it's a little hacking mini game where you're moving. It's

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<v Speaker 2>kind of like a slide puzzle, not really, but you're

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<v Speaker 2>just trying to do a pathway through this grid, and

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<v Speaker 2>the more blue tiles you move the thing through to

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<v Speaker 2>get to the green tile, the Memori'll take down their shields.

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<v Speaker 1>It's really basic.

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<v Speaker 2>But I think it's a really cool thing to sort

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<v Speaker 2>of make the combat feel even more engaging.

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<v Speaker 1>I was into it. How did you find pragmata?

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<v Speaker 3>I agree one hundred percent. I feel like without that,

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<v Speaker 3>it's just a generic third person shooter, right, So to

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<v Speaker 3>add this little extra wrinkle, and like as they're approaching you,

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<v Speaker 3>if you're messing up this puzzle, it gets really really tense,

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<v Speaker 3>like when they're in your face and you're right at

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<v Speaker 3>the end and it finally breaks, especially with that one

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<v Speaker 3>big guy who just kind of like jumped on you

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<v Speaker 3>when he first showed up right before I went in there,

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<v Speaker 3>and maybe this sort of framed my reference. I saw

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<v Speaker 3>Alissa Mrconte who said to me, it's third person shooting,

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<v Speaker 3>but there's going to be a hell diver's element and

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<v Speaker 3>you're not going to expect it. And essentially it's calling

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<v Speaker 3>for reinforcements. Right, you have to press the right buttons

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<v Speaker 3>in the right sequence, only this time you're following the

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<v Speaker 3>path triangles up Ex's down, circle is right, square is left,

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<v Speaker 3>and you're trying to follow that whole thing.

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<v Speaker 2>It was cool because it's like there would be some

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<v Speaker 2>like these gray cells that you couldn't go through and

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<v Speaker 2>they would create just a little bit of a roadblock,

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<v Speaker 2>so you'd look at it really quick. It's like, wait,

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<v Speaker 2>so if I go down and I sort of spiral

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<v Speaker 2>my path all the way around to avoid that, I

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<v Speaker 2>could still get all of these blue tiles and then

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<v Speaker 2>ramp back around to finish on the green tile.

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<v Speaker 1>And it's like, oh, I just.

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<v Speaker 2>Felt a little clever, which is a great feeling to

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<v Speaker 2>have in the middle of combat.

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<v Speaker 3>Yeah, and I wonder how complicated that's going to get.

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<v Speaker 3>I could see bosses having either a bigger grid or

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<v Speaker 3>a more of those blocking nodes, so you have to

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<v Speaker 3>follow the set path, right, but one of those things

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<v Speaker 3>where like I think of like a one of those

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<v Speaker 3>stages in a two D platformer where you have to

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<v Speaker 3>like duck underneath to dodge the things that are always

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<v Speaker 3>coming from one direction. So like maybe the blue note

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<v Speaker 3>is down here, so you go down, you scoot, you wait,

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<v Speaker 3>and you go back up and you and then like

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<v Speaker 3>that kind of challenge. There's definitely ways to iterate on

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<v Speaker 3>it to make it seem less monotonous as you get

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<v Speaker 3>through the rest of the game, so I can see

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<v Speaker 3>where they can build on it. I kind of as

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<v Speaker 3>long as the story is interesting, I kind of like

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<v Speaker 3>their vision. Like I'm not I'm not like, oh wow,

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<v Speaker 3>what the hell's going on with prag MODA. I'm like, Okay, PRAGMDA,

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<v Speaker 3>I see what you're doing here. Pretty pretty cool exactly.

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<v Speaker 1>Yeah.

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<v Speaker 2>I think that first trailer forever ago, five plus years ago,

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<v Speaker 2>I was like, well, it looks like they're trying to

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<v Speaker 2>be a little Kojima, And now that I don't feel

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<v Speaker 2>that way anymore. Now it's just cool looking sci fi

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<v Speaker 2>game with a combat system that has just a little

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<v Speaker 2>salt put on top to keep it make it a

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<v Speaker 2>little bit more flavorful, which is maybe all I really need. Yeah,

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<v Speaker 2>because you know, I enjoy shooting in a video game.

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<v Speaker 2>Give me a little bit more to do and I'll

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<v Speaker 2>be happy. Yeah, that's right. That turns out to be

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<v Speaker 2>exactly the case. And Weird Capcom weird Capcom is good Capcom.

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<v Speaker 2>Last time we got weird Capcom, we got Kanisagami and

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<v Speaker 2>that's great exactly.

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<v Speaker 1>So yeah, I mean even Exo Primal I really enjoyed.

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<v Speaker 2>That's a really good seven out of ten, and h like,

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<v Speaker 2>I'll take more of that. And I think PRAGMDA has

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<v Speaker 2>a good chance of being even better than that, although,

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<v Speaker 2>although if it's in that seven to eight out.

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<v Speaker 1>Of ten range, and you know, what are numbers? Who cares?

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<v Speaker 2>But seven, seven, eight out of ten in that range,

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<v Speaker 2>I'll be like, oh, fantastic a new capcom game. That

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<v Speaker 2>was pretty fun and interesting, and then hey, we're still

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<v Speaker 2>getting the Resident Evils and monster Hunters.

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<v Speaker 1>And speaking of.

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<v Speaker 2>Resident Evil, Resident Evil Requiem, the Q is a nine.

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<v Speaker 1>It was scare now the Q is a nine. I

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<v Speaker 1>think I believe that was a subtitle.

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<v Speaker 3>I think I saw you right after I got out

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<v Speaker 3>of there, and the way I could describe it best,

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<v Speaker 3>that trailer was clenching my ass for thirty minutes. That's

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<v Speaker 3>basically what it was I was seeing in the theater

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<v Speaker 3>going and I can prove it if you go to

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<v Speaker 3>the RI Games Instagram. They posted a montage of fan reactions.

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<v Speaker 3>Those motherfuckers were recording us as we were watching this.

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<v Speaker 2>They got me nodding off during one of those things

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<v Speaker 2>because it was too comfortable in there and I was

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<v Speaker 2>falling asleep.

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<v Speaker 3>The first clip you see is like Maximilian dude, and

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<v Speaker 3>uh Simmons is right next to him, I think, and

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<v Speaker 3>then right over his left right over his right shoulder

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<v Speaker 3>is just me going so yeah, So it was, uh,

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<v Speaker 3>oh my god, they wow. It's so I left in

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<v Speaker 3>two minds, terrified and very curious about what's going on.

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<v Speaker 3>Why is she in an old timey hospital?

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<v Speaker 1>How old?

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<v Speaker 3>You know what I mean?

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<v Speaker 1>Like?

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<v Speaker 3>Why is why is that the thing? Who is this

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<v Speaker 3>hulking mammoth? I have an idea who that hulking mammoth is?

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<v Speaker 3>I don't know if I talk to you about that,

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<v Speaker 3>but yeah, there's like lower implications that I'm like, and

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<v Speaker 3>as scary cat as I am with horror games, Resident Evil,

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<v Speaker 3>it's always been one that's really fascinated me. So to

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<v Speaker 3>hear the name Ashcroft and reference Outbreak, to see this

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<v Speaker 3>hulking behemoth female clearly a female because the way the

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<v Speaker 3>hair looks, and I don't know if I don't know

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<v Speaker 3>if the coublic's going to get to see it. So

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<v Speaker 3>I'm trying to be a descriptive like yeah, it was just.

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<v Speaker 2>Like, so the thing is up, but is there like

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<v Speaker 2>are they going to post that trailer or that gain?

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<v Speaker 1>I don't know.

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<v Speaker 3>I don't know, but I have I have a couple

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<v Speaker 3>of thoughts based on Again, I was talking to Maximilian

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<v Speaker 3>before we went into the theater, and he had some thoughts,

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<v Speaker 3>some theories about the trailer and what it shows and

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<v Speaker 3>why it's showing it, and just really really interesting theory

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<v Speaker 3>crafting stuff that has my gears turning. But yeah, man,

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<v Speaker 3>holy crap. They have the mood, they have the they

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<v Speaker 3>have the the the scare, the scare factor, and I

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<v Speaker 3>think this is obviously and border goes up so we

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<v Speaker 3>can talk about this. They have both first and third

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<v Speaker 3>person especial it on the fly Beau. They ended it

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<v Speaker 3>so they showed us this.

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<v Speaker 2>This long sequence in first person of a big, tall,

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<v Speaker 2>scary lady following us and chasing us down that she's

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<v Speaker 2>the big monster at least in this sequence.

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<v Speaker 1>Through what, like you said, I think, looked like a hospital.

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<v Speaker 2>And then the way they finished it is going into

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<v Speaker 2>the menus and it's going from first person going over

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<v Speaker 2>to third person, and then it just looks like Resident

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<v Speaker 2>Evil for Like it's over the shoulder. It looks exactly

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<v Speaker 2>like Resident Evil for in terms of perspective. And then

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<v Speaker 2>it seemed to imply like, yeah, this is not just like, oh,

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<v Speaker 2>we're an option, like the secondary option it is. It

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<v Speaker 2>seems to be a completely viable way to play this game.

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<v Speaker 1>If that's what you prefer.

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<v Speaker 3>Yeah, somebody in Chad asked what my T shirt was.

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<v Speaker 3>It's Yuri from Street Fighter six and Tony Store from

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<v Speaker 3>oili at Wrestling. But yeah, yeah, just some some wild,

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<v Speaker 3>wild stuff, And I think that's awesome. I think the

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<v Speaker 3>fact that you can switch between first and third is good.

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<v Speaker 3>That's a that's an accessibility thing that I think not

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<v Speaker 3>many people think about. Motion sickness is a thing. I

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<v Speaker 3>had a regular backed when I worked in the retail

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<v Speaker 3>gaming trenches who was so motion sick by first person,

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<v Speaker 3>could not watch someone else play it. It was that bad.

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<v Speaker 3>So that that person is now able to enjoy Resident

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<v Speaker 3>Evil nine after not being able to enjoy seven and

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<v Speaker 3>eight until they added those thirst person third person excuse

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<v Speaker 3>me modes later on, isn't he? I'm glad that they're

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<v Speaker 3>able to do that.

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<v Speaker 1>Did you say thirst person?

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<v Speaker 3>I did that? Sorry, that was Resident Evil eight. That

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<v Speaker 3>was the thirst person, thanks, Lady D.

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<v Speaker 2>I So I also get the idea there is a

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<v Speaker 2>lot more to this game than even we saw. Like

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<v Speaker 2>they saw, absolutely it was an uninterrupted well there were

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<v Speaker 2>some cuts, but it was mostly like a gameplay sequence,

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<v Speaker 2>all the same vein of like this, you know, Grace

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<v Speaker 2>in this hospital getting trased by this one character, this

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<v Speaker 2>one enemy character.

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<v Speaker 1>Like that's what we saw.

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<v Speaker 2>But yeah, we didn't see any idea of like, oh,

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<v Speaker 2>is there something outside of this hospital?

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<v Speaker 1>Is this? You know? There's no more too? Are there

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<v Speaker 1>other characters?

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<v Speaker 2>And there's definitely a lot of speculation online that I

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<v Speaker 2>think is like pretty onto something where it's like they

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<v Speaker 2>are probably going to be bringing back some other characters

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<v Speaker 2>and stuff like that, and I'm ready to see what happens.

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<v Speaker 3>With that so quick, like TLDR of the conversation I had.

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<v Speaker 3>So in this trailer, it makes a point to show

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<v Speaker 3>you as much of this decimated Raccoon City as possible,

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<v Speaker 3>which implies some sort of non linear experience, open world

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<v Speaker 3>sort of deal. It also makes a point to show

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<v Speaker 3>you the forest around this decimated Raccoon City. Hey, Resident

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<v Speaker 3>Evil fans, what's out there? Yep? Spencer Manson's out there?

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<v Speaker 1>Yep.

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<v Speaker 3>And then who was in Spencer Manson and the Resident

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<v Speaker 3>Evil remake? You may remember this person with bars around

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<v Speaker 3>their hands. I think that's who the big lady is. Yeah, nine,

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<v Speaker 3>I think it's Lisa Trevor. So there you go. That's

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<v Speaker 3>my that's my spin off, you know, tinfoil hat theory.

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<v Speaker 3>We'll see if it comes.

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<v Speaker 2>Up, Yeah, exactly, and it's uh, I think there would be.

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<v Speaker 2>There would be some characters, it would be really fun and

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<v Speaker 2>kind of funny to force them to go back to

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<v Speaker 2>Raccoon City. So uh yeah, yeah, I'm like kind of

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<v Speaker 2>just ready to see all that. And I don't know,

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<v Speaker 2>I'm speculating like everyone else, so let's see what happens,

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<v Speaker 2>but very encouraged by what I saw. I would probably

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<v Speaker 2>like describe it in terms of scary level as it's

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<v Speaker 2>closer to Resident Evil seven than anything else, maybe turned

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<v Speaker 2>down like one notch Uh. It wasn't as completely petrifying

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<v Speaker 2>to me as I found President Evil seven to be,

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<v Speaker 2>but it was definitely closer to that than even like eight,

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<v Speaker 2>and yes.

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<v Speaker 3>Anything else trying to straddle that line. I feel like

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<v Speaker 3>eight was a little more action or except for the

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<v Speaker 3>place and the dollhouse, yeah, the dollhouse sequence. But I

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<v Speaker 3>think nine's going to try and be like maybe more

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<v Speaker 3>half and half sort I'm.

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<v Speaker 1>Looking forward to it. February twenty seventh, is that that's

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<v Speaker 1>the date for that, right.

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<v Speaker 3>Yes, twenty seven of twenty twenty six, that's how I

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00:14:18.799 --> 00:14:20.360
<v Speaker 3>had it in my brain. I think that's right.

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<v Speaker 2>Now, and yep, that'll be right as the thirtieth anniversary

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<v Speaker 2>is happening basically, right, Yeah, that's uh.

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<v Speaker 3>Yeah, right around it, yep, because I think that's in March.

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<v Speaker 1>So very very very cool.

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<v Speaker 2>I was glad we got to see it and the

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<v Speaker 2>Capcom really brought it man, really like kind of thank

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<v Speaker 2>god for Capcom at a certain point, really making it

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00:14:38.240 --> 00:14:40.759
<v Speaker 2>feel like some third party publishers still have this shit

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<v Speaker 2>figured out.

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<v Speaker 1>And yeah, yeah, I was impressed by that.

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<v Speaker 2>All right, Jason, let's explain what we do here. Giant

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<v Speaker 2>bomb dot com, slash Join. You can do that to

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00:14:50.960 --> 00:14:53.600
<v Speaker 2>get ad free shows and support us if you like

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00:14:53.679 --> 00:14:56.919
<v Speaker 2>what we do. We're just an independent team that's trying

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<v Speaker 2>to make video game coverage still makes sense in twenty

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<v Speaker 2>twenty five. Lots of people have helped us out, but

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<v Speaker 2>we could always use a lot more help and do

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<v Speaker 2>stuff like we did with GB at Night, where we

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<v Speaker 2>went out into LA and had a bunch of night

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<v Speaker 2>shows and had a ton of panels of really cool

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<v Speaker 2>people talking about how they feel.

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<v Speaker 1>About video games and all this stuff. It was a

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<v Speaker 1>really good time.

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<v Speaker 2>Really, that's only that only works with your support, So

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<v Speaker 2>go to giant bomb dot com slash join and help

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<v Speaker 2>us out.

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<v Speaker 1>We really appreciate it.

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<v Speaker 2>As far as this show goes most weekdays, I Jeff Grubb,

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00:15:25.840 --> 00:15:26.639
<v Speaker 2>will help peace.

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<v Speaker 1>Your gaming life back together.

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<v Speaker 2>That includes breaking news and maybe even some of our

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<v Speaker 2>own original reporting. For all these topics, I'll get the

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<v Speaker 2>input of a bona fide expert who will make me

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<v Speaker 2>look smart. If you were watching live on twitch welcome.

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<v Speaker 2>You can always listen to the show later on podcast

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<v Speaker 2>feeds by searching for Game Mess Mornings or find the

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00:15:43.200 --> 00:15:46.639
<v Speaker 2>RSS on giant bomb dot com. You can also catch

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<v Speaker 2>the show later on YouTube.

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<v Speaker 1>Hello YouTube.

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<v Speaker 2>All right, we have a lot to get into, so

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<v Speaker 2>let's start the Morning mess with switch To has become

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<v Speaker 2>the fastest selling home console of all time in just

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<v Speaker 2>four days.

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<v Speaker 1>This is from Darren bombf Use at Spot.

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<v Speaker 2>In less than a week, the new switch To consoles

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<v Speaker 2>become the quote fastest selling hardware globally for Nintendo, as

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<v Speaker 2>the company reported three point five million units were sold

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<v Speaker 2>in just four days. Fans around the world are showing

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<v Speaker 2>their enthusiasm for Nintendo. Switch To is as an upgraded

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<v Speaker 2>way to play at home and on the go. Nintendo

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<v Speaker 2>of America President Doug Bowser said in a press statement

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<v Speaker 2>following the announcement of the sales milestone. We are thankful

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<v Speaker 2>for the response and happy to see the fun they

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<v Speaker 2>are already having with the Nintendo Switch to as they

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<v Speaker 2>explore new features and games that bring friends and family

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<v Speaker 2>together in new ways. In comparison, the Switch reach two

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<v Speaker 2>point seven four million units sold in its first month,

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<v Speaker 2>and Sony reported that it had shipped, not sold, three

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<v Speaker 2>point four million PS five consoles during the first month

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<v Speaker 2>it was available to purchase. Obviously, Jason, A big part

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<v Speaker 2>of this success is a manufacturing success, right or a

378
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<v Speaker 2>logistical success of just being able to get that many

379
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<v Speaker 2>consoles into retailers, into the supply chain in four days,

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<v Speaker 2>like that is kind of It's kind of nuts that,

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<v Speaker 2>you know, all these other consoles like could barely crack

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<v Speaker 2>three million, or you know, PlayStation five three point four.

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<v Speaker 1>Million in a month.

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<v Speaker 2>Obviously, Nintendo waiting kind of holding things back, letting a

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<v Speaker 2>damn build up of supply and unleashing it all at once.

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<v Speaker 2>Was it seems like a really successful idea, and now

387
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<v Speaker 2>it just feels like there is a critical mass of

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<v Speaker 2>Switch twos out there for you know, developers that want

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<v Speaker 2>to release games right now in this moment. It was

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<v Speaker 2>it just seems like it has really worked. But how

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<v Speaker 2>how do you think the.

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<v Speaker 1>Launch has gone so far? As from your point of view.

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<v Speaker 3>From a personal standpoint, I forgot the switch to launch

394
00:17:40.599 --> 00:17:43.240
<v Speaker 3>because we were so busy in summer games events. But

395
00:17:44.119 --> 00:17:46.640
<v Speaker 3>from a from a you know, top down perspective, this

396
00:17:46.680 --> 00:17:48.359
<v Speaker 3>is they they had it figured out. They had it

397
00:17:48.359 --> 00:17:50.440
<v Speaker 3>figured out from the get go. We were all worried

398
00:17:50.480 --> 00:17:52.839
<v Speaker 3>about nothing. The fact that they had to delay their

399
00:17:53.119 --> 00:17:56.960
<v Speaker 3>their price announcement because of the you know, accentuating circumstances

400
00:17:56.960 --> 00:17:59.680
<v Speaker 3>surrounding it. That was just you know, that gave us

401
00:17:59.720 --> 00:18:03.240
<v Speaker 3>extra fears and concerns that ended up not being true.

402
00:18:03.559 --> 00:18:07.680
<v Speaker 3>And they whatever, however, they stockpiled it whatever. Like you said,

403
00:18:07.680 --> 00:18:09.319
<v Speaker 3>they just let it, you know, break up behind the

404
00:18:09.319 --> 00:18:11.559
<v Speaker 3>barricade and let the damn burst. On June fifth, they

405
00:18:11.559 --> 00:18:13.039
<v Speaker 3>figured it out, and that number is only going to

406
00:18:13.079 --> 00:18:15.119
<v Speaker 3>go up. I got an email. I guess best Buy

407
00:18:15.200 --> 00:18:16.960
<v Speaker 3>forgot that. I bought mine from them because I got

408
00:18:17.000 --> 00:18:19.480
<v Speaker 3>an email saying restocks were coming soon. I don't need

409
00:18:19.519 --> 00:18:21.480
<v Speaker 3>to best BUYE. I stop it. At least I got

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00:18:21.519 --> 00:18:22.599
<v Speaker 3>to Okay, I.

411
00:18:22.920 --> 00:18:25.440
<v Speaker 2>Had a pre order left over from my best Buy

412
00:18:25.559 --> 00:18:28.759
<v Speaker 2>here that so when I was out in La, I

413
00:18:28.880 --> 00:18:30.759
<v Speaker 2>went to a best Buy and got one, and then

414
00:18:30.799 --> 00:18:32.839
<v Speaker 2>I came back home and I had the last pre

415
00:18:32.920 --> 00:18:34.519
<v Speaker 2>order sitting in the store, and they must have been

416
00:18:34.559 --> 00:18:36.640
<v Speaker 2>like looking at it, been like who who? Like, my

417
00:18:36.720 --> 00:18:39.039
<v Speaker 2>name's right on it on the sticker, Jeff Grebb. They're like,

418
00:18:39.200 --> 00:18:40.559
<v Speaker 2>who's this guy? Why is Then he picked up a

419
00:18:40.599 --> 00:18:42.079
<v Speaker 2>switch too, so they must have like either looked in

420
00:18:42.079 --> 00:18:44.359
<v Speaker 2>the system or like googled my name or something, because

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00:18:44.359 --> 00:18:46.119
<v Speaker 2>I went there like we saw you were in La

422
00:18:46.200 --> 00:18:47.480
<v Speaker 2>picking up a switch to.

423
00:18:47.519 --> 00:18:50.559
<v Speaker 1>Him, like what the fuck you mean?

424
00:18:51.599 --> 00:18:53.440
<v Speaker 2>And they didn't really explain it beyond that. So I'm like, oh,

425
00:18:53.559 --> 00:18:54.920
<v Speaker 2>I'm just gonna get my switch to and get out

426
00:18:54.920 --> 00:18:57.799
<v Speaker 2>of here. But yeah, I got the last one there

427
00:18:57.880 --> 00:19:00.920
<v Speaker 2>and it was and now now that I have to,

428
00:19:01.000 --> 00:19:03.319
<v Speaker 2>I'm like, I'll figure out some giveaway for this other one.

429
00:19:03.319 --> 00:19:05.759
<v Speaker 2>I think, so looking forward to that. But yeah, you're right,

430
00:19:05.880 --> 00:19:08.359
<v Speaker 2>it kind of like happened in such a weird week.

431
00:19:08.599 --> 00:19:10.960
<v Speaker 2>It was easy to get distracted. But I am like

432
00:19:11.160 --> 00:19:13.319
<v Speaker 2>looking forward to like finding the time to really just

433
00:19:13.359 --> 00:19:15.839
<v Speaker 2>play a ton of this on Giant Bomb and cover

434
00:19:15.920 --> 00:19:18.200
<v Speaker 2>all the stuff, and at the same time it's like, yeah,

435
00:19:18.240 --> 00:19:20.359
<v Speaker 2>there's it really is kind of Mario Kart is the

436
00:19:20.359 --> 00:19:21.960
<v Speaker 2>big new thing and there's not much else to talk

437
00:19:22.000 --> 00:19:24.720
<v Speaker 2>about in terms of like obvious marquee titles.

438
00:19:25.079 --> 00:19:28.440
<v Speaker 3>Yeah. I mean, the one of the switches biggest hallmarks

439
00:19:28.480 --> 00:19:32.799
<v Speaker 3>was its indie presence, and I think that hasn't quite

440
00:19:32.799 --> 00:19:34.160
<v Speaker 3>got there yet with the switch to which is to

441
00:19:34.200 --> 00:19:37.279
<v Speaker 3>be understood, right, the biggest companies are going to get

442
00:19:37.279 --> 00:19:40.640
<v Speaker 3>the demo units before the dev units, before the smaller

443
00:19:40.640 --> 00:19:42.559
<v Speaker 3>indies are going to get it. That's just common sense,

444
00:19:42.920 --> 00:19:45.799
<v Speaker 3>but I yeah, it is. It is a Mario Kart

445
00:19:45.839 --> 00:19:48.759
<v Speaker 3>and pals at the moment, the rest of them being ports.

446
00:19:48.799 --> 00:19:51.200
<v Speaker 3>I think Cyerpunk runs great. I think street Fighter six

447
00:19:51.279 --> 00:19:54.720
<v Speaker 3>runs great. I think Knitzagami runs great. Shout out to Kentinzagami.

448
00:19:54.720 --> 00:19:56.799
<v Speaker 3>I'm gonna say that name every segment this you watch,

449
00:19:56.839 --> 00:20:00.960
<v Speaker 3>or to say it every time. But yeah, I'm happy

450
00:20:01.000 --> 00:20:03.000
<v Speaker 3>with it so far. It's exactly what I expected it

451
00:20:03.039 --> 00:20:05.319
<v Speaker 3>to be. I think I will feel better about it

452
00:20:05.359 --> 00:20:08.400
<v Speaker 3>in a month once once a Bonanza hits and we

453
00:20:08.440 --> 00:20:11.839
<v Speaker 3>finally have our first original. Not that Mario Kart's not

454
00:20:11.880 --> 00:20:14.839
<v Speaker 3>an original, but it's you know, it's it's made for

455
00:20:14.880 --> 00:20:18.759
<v Speaker 3>the switch to Nintendo Adventure. I don't think it's going

456
00:20:18.839 --> 00:20:21.319
<v Speaker 3>to be a game that sells consoles per se, but

457
00:20:21.359 --> 00:20:26.640
<v Speaker 3>it's going to be the upgraded switch to experience. Yeah, exactly,

458
00:20:27.279 --> 00:20:29.319
<v Speaker 3>that's that's the one. So now I just think we're

459
00:20:29.359 --> 00:20:31.440
<v Speaker 3>in our first month holding period. We're just trying to

460
00:20:31.480 --> 00:20:33.920
<v Speaker 3>get some some other games, trying maybe to find that

461
00:20:34.000 --> 00:20:36.920
<v Speaker 3>little under the surface sort of like that Survival Kids.

462
00:20:36.920 --> 00:20:38.519
<v Speaker 3>I haven't had a chance to try yet. I'm curious

463
00:20:38.519 --> 00:20:41.279
<v Speaker 3>how that's working out. The GameCube stuff is going to

464
00:20:41.319 --> 00:20:42.680
<v Speaker 3>hold me as well. The fact that I get to

465
00:20:42.680 --> 00:20:44.880
<v Speaker 3>play win Waker again is great. Anytime I can boot

466
00:20:44.960 --> 00:20:47.599
<v Speaker 3>up Soul Caliber two is a good day. And uh yeah,

467
00:20:47.640 --> 00:20:49.960
<v Speaker 3>so it's it's right where I think it would have

468
00:20:50.039 --> 00:20:53.599
<v Speaker 3>been or should have been, right in my expectations so far.

469
00:20:54.000 --> 00:20:56.559
<v Speaker 3>I will say, though, I have to say holding it

470
00:20:56.759 --> 00:21:01.319
<v Speaker 3>feels nice. It is it just premials, It's got some weight,

471
00:21:01.599 --> 00:21:04.799
<v Speaker 3>it's got some some oof to it. I really enjoy

472
00:21:04.839 --> 00:21:08.759
<v Speaker 3>the way that it feels in my hands, that the way.

473
00:21:08.680 --> 00:21:10.160
<v Speaker 1>The joy cons just pop in.

474
00:21:10.240 --> 00:21:12.559
<v Speaker 2>I really prefer that. I saw someone saying they prefer

475
00:21:13.240 --> 00:21:15.839
<v Speaker 2>sliding it down the rail, and like, I guess I

476
00:21:16.119 --> 00:21:19.119
<v Speaker 2>enjoy that action of like sliding the JOYCN onto the

477
00:21:19.119 --> 00:21:21.440
<v Speaker 2>switch one, but then the way it actually felt when

478
00:21:21.440 --> 00:21:23.720
<v Speaker 2>it was connected really was poor. I've talked about that

479
00:21:23.759 --> 00:21:25.799
<v Speaker 2>a bunch before, so how I feel about you know,

480
00:21:25.839 --> 00:21:28.039
<v Speaker 2>this version, it is definitely better.

481
00:21:28.759 --> 00:21:32.799
<v Speaker 3>Someone put on blue Sky. I assume that someday the

482
00:21:32.839 --> 00:21:39.680
<v Speaker 3>novelty of the magnet latch latching will become less novel,

483
00:21:39.759 --> 00:21:42.160
<v Speaker 3>but today is not that day, and I still feel

484
00:21:42.160 --> 00:21:44.880
<v Speaker 3>that way a week later. It's just very It's very nice,

485
00:21:44.880 --> 00:21:46.359
<v Speaker 3>and I'm with you on that. I'm with you on

486
00:21:46.480 --> 00:21:48.599
<v Speaker 3>the like you'd slide it in on the rail and

487
00:21:48.640 --> 00:21:50.880
<v Speaker 3>you would hear the sound that it registered that it

488
00:21:50.920 --> 00:21:53.400
<v Speaker 3>was there. But it's still kind of felt like like

489
00:21:53.519 --> 00:21:57.240
<v Speaker 3>this way it had a little now no boom, sits

490
00:21:57.319 --> 00:22:01.119
<v Speaker 3>right in there, feels good. I am from a from

491
00:22:01.160 --> 00:22:04.440
<v Speaker 3>a feel perspective. I am very happy.

492
00:22:04.799 --> 00:22:05.000
<v Speaker 1>Yep.

493
00:22:05.039 --> 00:22:08.079
<v Speaker 2>And I had a Game Informer in chat on YouTube

494
00:22:09.039 --> 00:22:11.599
<v Speaker 2>yon Game of Former subscriptions back up, so you can

495
00:22:11.599 --> 00:22:12.359
<v Speaker 2>get that magazine.

496
00:22:12.400 --> 00:22:13.680
<v Speaker 1>Make sure you got over there, everybody.

497
00:22:14.000 --> 00:22:16.440
<v Speaker 3>Uh, I did. I did it while I was at

498
00:22:16.440 --> 00:22:18.880
<v Speaker 3>Summer Games Fest, and not because Marcus STEWARTT was looking

499
00:22:18.880 --> 00:22:20.319
<v Speaker 3>at me funny. I just did it because I wanted

500
00:22:20.359 --> 00:22:21.000
<v Speaker 3>to promise.

501
00:22:21.240 --> 00:22:23.440
<v Speaker 2>He was very threatening. He he did like that I

502
00:22:23.519 --> 00:22:24.880
<v Speaker 2>want to say hello everyone a gun point.

503
00:22:24.920 --> 00:22:28.240
<v Speaker 1>But it was pretty close to that. Uh, that was

504
00:22:28.279 --> 00:22:30.599
<v Speaker 1>It was great to see Marcus, was great to see everyone.

505
00:22:30.680 --> 00:22:34.640
<v Speaker 1>Uh we sure, you know, let's let's keep going here.

506
00:22:34.720 --> 00:22:37.720
<v Speaker 2>Some other kind of switch stories, Uh forget the PS

507
00:22:37.799 --> 00:22:40.400
<v Speaker 2>four Coe Techno recons switch to is closer to an

508
00:22:40.599 --> 00:22:44.440
<v Speaker 2>Xbox Series SS from Jim Norman at Nintendo Life. They

509
00:22:44.480 --> 00:22:46.680
<v Speaker 2>say that the comparison that comparison is the Thief of

510
00:22:46.799 --> 00:22:50.759
<v Speaker 2>joy con Oh my god, Jim Norman, Jesus Christ, what

511
00:22:50.799 --> 00:22:55.279
<v Speaker 2>are you doing? We got a I'm gonna call the police,

512
00:22:55.680 --> 00:22:58.000
<v Speaker 2>or something along those lines. But ever since switched to

513
00:22:58.160 --> 00:23:00.519
<v Speaker 2>is Reveal, people have been clamoring to work out how

514
00:23:00.640 --> 00:23:04.400
<v Speaker 2>Nintendo's latest machine stacks up against other consoles on the market.

515
00:23:04.559 --> 00:23:07.960
<v Speaker 2>Before launch, the tech experts over at Digital Foundry suggested

516
00:23:08.000 --> 00:23:10.079
<v Speaker 2>the console was roughly in line with Sony's PS four,

517
00:23:10.079 --> 00:23:12.119
<v Speaker 2>but Koe Techmo has recently estimated that it might be

518
00:23:12.160 --> 00:23:16.200
<v Speaker 2>even beef here. That is, according to producer Takudo at Agawa,

519
00:23:16.319 --> 00:23:19.400
<v Speaker 2>who excuse me, in a recent interview with WCCF Tech

520
00:23:19.680 --> 00:23:23.119
<v Speaker 2>about the upcoming switch to version of Wildheart's S estimated

521
00:23:23.119 --> 00:23:25.440
<v Speaker 2>that switch To might be closer to the Xbox Series

522
00:23:25.599 --> 00:23:29.440
<v Speaker 2>S in terms of raw computing power than Sony's last

523
00:23:29.440 --> 00:23:31.880
<v Speaker 2>gen system. There are a lot of characteristics when it

524
00:23:31.880 --> 00:23:34.480
<v Speaker 2>comes to raw computing power, so it's difficult to generalize.

525
00:23:34.559 --> 00:23:36.640
<v Speaker 2>At Agawa told the outlet, but I think it could

526
00:23:36.640 --> 00:23:40.799
<v Speaker 2>be thought of as closer to the Series S. Part

527
00:23:40.839 --> 00:23:43.359
<v Speaker 2>of me is like, you know, it's easy to like

528
00:23:43.359 --> 00:23:47.440
<v Speaker 2>talk these things up or just make a quick comparison,

529
00:23:47.559 --> 00:23:49.960
<v Speaker 2>and really it doesn't matter. All that matters is actually

530
00:23:50.000 --> 00:23:51.799
<v Speaker 2>the end result of how these games run on the

531
00:23:51.799 --> 00:23:52.200
<v Speaker 2>switch to.

532
00:23:52.720 --> 00:23:56.640
<v Speaker 1>But I get the sense that the thing is relatively.

533
00:23:56.480 --> 00:24:00.559
<v Speaker 2>Powerful or like, compared to what my expectations were, it

534
00:24:00.599 --> 00:24:03.319
<v Speaker 2>does seem pretty capable. And yet there's still a handful

535
00:24:03.319 --> 00:24:06.160
<v Speaker 2>of games that I'm surprised don't run better, and those

536
00:24:06.160 --> 00:24:09.119
<v Speaker 2>are mostly third party launch titles like Hitman, where I'm like,

537
00:24:09.359 --> 00:24:11.720
<v Speaker 2>I think this should be at least forty frames per second,

538
00:24:12.680 --> 00:24:14.839
<v Speaker 2>if not sixty frames per second, and it's kind of

539
00:24:14.880 --> 00:24:16.599
<v Speaker 2>just running around thirty frames per second a.

540
00:24:16.559 --> 00:24:19.440
<v Speaker 1>Lot of the times. So how are you finding performance?

541
00:24:19.519 --> 00:24:19.880
<v Speaker 1>So far?

542
00:24:20.960 --> 00:24:23.799
<v Speaker 3>I have yet to really see any issues in the

543
00:24:23.839 --> 00:24:26.519
<v Speaker 3>games that I have played to the point where I'm

544
00:24:26.599 --> 00:24:29.960
<v Speaker 3>like you, I think there's some untapped potential in here. Yeah,

545
00:24:30.000 --> 00:24:33.640
<v Speaker 3>right now, whether that untapped potential only comes from the

546
00:24:34.000 --> 00:24:36.799
<v Speaker 3>first party from Nintendo Games because they have the most

547
00:24:36.839 --> 00:24:39.079
<v Speaker 3>familiarity with the tech, kind of like a PS five situation.

548
00:24:39.440 --> 00:24:41.440
<v Speaker 3>I've always felt that PS five first party games are

549
00:24:41.480 --> 00:24:45.319
<v Speaker 3>the only ones that take the most advantage of what

550
00:24:45.319 --> 00:24:49.000
<v Speaker 3>that thing can do, like a ragnar Rock, know what

551
00:24:49.000 --> 00:24:51.640
<v Speaker 3>I'm saying. So I think you might have that situation

552
00:24:51.759 --> 00:24:57.680
<v Speaker 3>here with the switch too. But hearing this from Koe

553
00:24:57.680 --> 00:25:00.799
<v Speaker 3>Techmo is pretty cool, right. It's good to hear that

554
00:25:00.839 --> 00:25:03.920
<v Speaker 3>the third parties are thinking it's more powerful than they

555
00:25:04.000 --> 00:25:06.799
<v Speaker 3>inspect it, because that might allow them to then experiment

556
00:25:06.920 --> 00:25:09.759
<v Speaker 3>or iterate a little more than they normally would, whether

557
00:25:09.799 --> 00:25:11.680
<v Speaker 3>it's a port or a brand new game that they're

558
00:25:11.720 --> 00:25:14.400
<v Speaker 3>developing for the first time, and that may create some

559
00:25:14.440 --> 00:25:16.839
<v Speaker 3>more innovations that make the games better, that make it

560
00:25:17.039 --> 00:25:19.200
<v Speaker 3>that much better on switch to and if that carries

561
00:25:19.240 --> 00:25:20.799
<v Speaker 3>over to other consoles, if it's one of those if

562
00:25:20.880 --> 00:25:24.039
<v Speaker 3>support that's coming to all consoles, great. This is the

563
00:25:24.119 --> 00:25:26.720
<v Speaker 3>kind of optimism you want to hear about a brand

564
00:25:26.759 --> 00:25:29.359
<v Speaker 3>new console launch. This is something, there's something you want

565
00:25:29.480 --> 00:25:32.319
<v Speaker 3>because you want other companies to hear this and support it,

566
00:25:32.519 --> 00:25:35.160
<v Speaker 3>so you get the big third party ports or the

567
00:25:35.200 --> 00:25:41.079
<v Speaker 3>weird third party ports like Kanitzagambi. So I guess what

568
00:25:41.119 --> 00:25:45.039
<v Speaker 3>the next story it's even easier. So yeah, I like this.

569
00:25:45.160 --> 00:25:47.440
<v Speaker 3>I like this optimism. I hope other companies are feeling

570
00:25:47.440 --> 00:25:50.400
<v Speaker 3>the same way. And I feel like if this sort

571
00:25:50.440 --> 00:25:53.680
<v Speaker 3>of trend continues in mindset, we can talk about sales

572
00:25:53.680 --> 00:25:55.960
<v Speaker 3>all we want, but if the company's making the games

573
00:25:56.359 --> 00:25:58.319
<v Speaker 3>have the mindset of oh there's a lot more we

574
00:25:58.319 --> 00:26:01.359
<v Speaker 3>can play with here, that only bodes well exactly.

575
00:26:01.440 --> 00:26:04.359
<v Speaker 2>And I think that that it seems to be the

576
00:26:04.720 --> 00:26:07.000
<v Speaker 2>general sentiment of developers at the very least that it's

577
00:26:07.039 --> 00:26:09.079
<v Speaker 2>easy to work with. You know, there's always the risk

578
00:26:09.160 --> 00:26:11.640
<v Speaker 2>of this is a different architecture than the switch one

579
00:26:11.960 --> 00:26:15.200
<v Speaker 2>Nintendo could have, you know, cheaped out on that and

580
00:26:15.200 --> 00:26:16.759
<v Speaker 2>made it been like oh right, well you guys figure

581
00:26:16.759 --> 00:26:18.559
<v Speaker 2>it out. And it doesn't seem that like that's the

582
00:26:18.599 --> 00:26:21.039
<v Speaker 2>case again. You know, I think I would credit in

583
00:26:21.599 --> 00:26:24.400
<v Speaker 2>Nvidia on probably making those tools easy to work with.

584
00:26:24.440 --> 00:26:27.599
<v Speaker 2>It's in their interest to ensure that people are really

585
00:26:27.599 --> 00:26:30.920
<v Speaker 2>happy with using a switch to DevKit that has Nvidia

586
00:26:31.000 --> 00:26:33.319
<v Speaker 2>tools built into it, because in Vidio would like more

587
00:26:33.359 --> 00:26:35.640
<v Speaker 2>people to take advantage of that stuff, you know, whether

588
00:26:35.680 --> 00:26:38.720
<v Speaker 2>that's on PC or maybe in Nvidia spreads out to

589
00:26:38.759 --> 00:26:42.240
<v Speaker 2>work with other companies in the future. At the very least,

590
00:26:42.319 --> 00:26:44.079
<v Speaker 2>you know, they want to continue working with Nintendo for

591
00:26:44.119 --> 00:26:45.559
<v Speaker 2>a very long time, and by the time we're done

592
00:26:45.559 --> 00:26:47.680
<v Speaker 2>with this console, they'll be around the end of their

593
00:26:48.119 --> 00:26:51.200
<v Speaker 2>agreed upon original contract, which was going to be twenty years.

594
00:26:51.240 --> 00:26:53.319
<v Speaker 2>They'll be nearing the end of that, and they'll want

595
00:26:53.359 --> 00:26:55.720
<v Speaker 2>to re update with with Nintendo, I'm sure at that point. So,

596
00:26:56.400 --> 00:26:58.640
<v Speaker 2>but being a really strong partner is clearly going to

597
00:26:58.640 --> 00:27:01.240
<v Speaker 2>be to everyone's benefit. And it seems like they've delivered

598
00:27:01.240 --> 00:27:04.079
<v Speaker 2>on that here, and then you know, we get we

599
00:27:04.400 --> 00:27:06.240
<v Speaker 2>get the fruits of that labor. We get to the

600
00:27:06.400 --> 00:27:08.680
<v Speaker 2>games that actually are running pretty well on this switch

601
00:27:08.720 --> 00:27:10.039
<v Speaker 2>to and now I'm like, God, this seems like a

602
00:27:10.079 --> 00:27:12.759
<v Speaker 2>system from a handheld point of view that will easily

603
00:27:12.759 --> 00:27:13.519
<v Speaker 2>be able to last this.

604
00:27:13.519 --> 00:27:17.160
<v Speaker 1>Generation and maybe a little bit beyond all.

605
00:27:17.240 --> 00:27:21.000
<v Speaker 2>Right, switch To version helps Street Fighter six reach major

606
00:27:21.119 --> 00:27:24.160
<v Speaker 2>milestone for sales. This is from Jordan Midler, a VGC

607
00:27:24.880 --> 00:27:27.200
<v Speaker 2>the Nintendo Switched To version of Street Fighter six has

608
00:27:27.279 --> 00:27:30.039
<v Speaker 2>nudged the game over five million units in lifetime sales.

609
00:27:30.400 --> 00:27:33.039
<v Speaker 2>Capcom has announced the fighting game, which was released in

610
00:27:33.079 --> 00:27:36.359
<v Speaker 2>twenty twenty three on PS five, PS four, Xbox Series,

611
00:27:36.519 --> 00:27:39.160
<v Speaker 2>x N S, and Steam, was one of two Capcom

612
00:27:39.160 --> 00:27:42.079
<v Speaker 2>titles to launch alongside the Nintendo Switch To last week.

613
00:27:42.160 --> 00:27:45.640
<v Speaker 1>Street Fighter six and.

614
00:27:44.400 --> 00:27:46.880
<v Speaker 3>It's Gotta Be Pay for the Goddess, both.

615
00:27:46.680 --> 00:27:49.640
<v Speaker 2>Released on Nintendo's latest Consolate launch. The Nintendo Switched To

616
00:27:49.799 --> 00:27:51.799
<v Speaker 2>version of the game has pushed the latest entry in

617
00:27:51.839 --> 00:27:54.119
<v Speaker 2>the legacy fighting game franchise over.

618
00:27:54.000 --> 00:27:55.680
<v Speaker 1>Five million copies sold.

619
00:27:56.240 --> 00:27:56.519
<v Speaker 3>Cool.

620
00:27:57.119 --> 00:28:00.519
<v Speaker 2>Yeah, I mean, I think Street Fight there's always one

621
00:28:00.519 --> 00:28:03.119
<v Speaker 2>of those a series that feels like, oh yeah, that's

622
00:28:03.480 --> 00:28:04.799
<v Speaker 2>easily the best selling fighting game.

623
00:28:04.839 --> 00:28:06.599
<v Speaker 1>It's like, that's that's actually not the case. It's usually

624
00:28:06.680 --> 00:28:07.400
<v Speaker 1>Mortal Kombat.

625
00:28:07.960 --> 00:28:11.880
<v Speaker 2>Street Fighter, you know, rushes to three million sold every time. Sure,

626
00:28:12.119 --> 00:28:13.680
<v Speaker 2>and then you take some time to get a little

627
00:28:13.680 --> 00:28:15.920
<v Speaker 2>bit above that, but five million feels like a really

628
00:28:15.920 --> 00:28:18.279
<v Speaker 2>good benchmark for them. If it can get past that,

629
00:28:18.519 --> 00:28:21.839
<v Speaker 2>hey that's a successful street Fighter. So and then being

630
00:28:21.839 --> 00:28:25.119
<v Speaker 2>able to take advantage of the switch to a platform

631
00:28:25.200 --> 00:28:28.519
<v Speaker 2>on which Street Fighter six seems to run really well,

632
00:28:28.680 --> 00:28:31.920
<v Speaker 2>like nothing but positive reception for that game in terms

633
00:28:31.920 --> 00:28:33.799
<v Speaker 2>of how it performs and how it looks on that

634
00:28:33.880 --> 00:28:35.839
<v Speaker 2>on that platform, to the point where I'm like, I

635
00:28:35.839 --> 00:28:37.559
<v Speaker 2>should I should pick it up on there, even if

636
00:28:37.599 --> 00:28:39.799
<v Speaker 2>it's just kind of a showcase of what the Switch

637
00:28:39.839 --> 00:28:41.680
<v Speaker 2>Too is capable of. And that's that's one of the

638
00:28:41.680 --> 00:28:43.400
<v Speaker 2>early games where we saw it and I was like

639
00:28:43.400 --> 00:28:46.960
<v Speaker 2>looking at him, like that looks really sharp, looks really solid.

640
00:28:47.000 --> 00:28:48.759
<v Speaker 2>You can kind of just tell that the switch to

641
00:28:48.920 --> 00:28:51.960
<v Speaker 2>has other stuff going on other than a decent processor.

642
00:28:52.000 --> 00:28:55.359
<v Speaker 2>It's got, you know, the Nvidia DLSS because those lines

643
00:28:55.440 --> 00:28:58.000
<v Speaker 2>on these characters, you know, the edges were so crisp,

644
00:28:58.319 --> 00:29:00.640
<v Speaker 2>like that's that looks like image we can instruction and

645
00:29:00.759 --> 00:29:03.039
<v Speaker 2>like the really really good kind. And that seems to

646
00:29:03.079 --> 00:29:05.680
<v Speaker 2>be exactly the case. So a game like this being

647
00:29:05.680 --> 00:29:07.759
<v Speaker 2>able to take advantage of that stuff and then just

648
00:29:07.799 --> 00:29:11.359
<v Speaker 2>like look comparable to the PS five version. Even obviously

649
00:29:11.400 --> 00:29:14.720
<v Speaker 2>there are some graphical features turned off between this versus

650
00:29:14.759 --> 00:29:17.640
<v Speaker 2>the PS five version, but when you compare those two

651
00:29:17.680 --> 00:29:19.839
<v Speaker 2>side by sign you look at them from an image

652
00:29:19.920 --> 00:29:21.759
<v Speaker 2>quality point of view, it's kind of like, oh, the

653
00:29:21.799 --> 00:29:25.640
<v Speaker 2>switch to version really holds up very well. So Yeah,

654
00:29:25.680 --> 00:29:28.000
<v Speaker 2>the game should sell well on the system, and people

655
00:29:28.039 --> 00:29:29.720
<v Speaker 2>are going to be looking for games like this that

656
00:29:29.759 --> 00:29:32.920
<v Speaker 2>take advantage of the hardware, and that's exactly what this is.

657
00:29:33.000 --> 00:29:35.160
<v Speaker 2>So good for it and a street Fighter six still

658
00:29:35.200 --> 00:29:38.400
<v Speaker 2>has a long future ahead of it, so hey, maybe

659
00:29:38.480 --> 00:29:41.119
<v Speaker 2>maybe Switch Too could become one of its primary platforms.

660
00:29:41.319 --> 00:29:42.839
<v Speaker 1>From that point of view, I.

661
00:29:42.759 --> 00:29:44.759
<v Speaker 3>Could see it. And I think part of this too,

662
00:29:44.799 --> 00:29:46.720
<v Speaker 3>this new sales figure, is that you get the people

663
00:29:46.759 --> 00:29:48.599
<v Speaker 3>who bought multiple copies. Now they bought it when it

664
00:29:48.680 --> 00:29:51.000
<v Speaker 3>launched in twenty twenty three round PlayStation, and now they

665
00:29:51.039 --> 00:29:52.680
<v Speaker 3>have a new they're buying the Switch too. It's just

666
00:29:52.680 --> 00:29:55.200
<v Speaker 3>a game they're familiar with to get with the console.

667
00:29:55.839 --> 00:29:58.000
<v Speaker 3>I also thought it was smart that they made this

668
00:29:58.039 --> 00:30:02.400
<v Speaker 3>Street Fighter six version include both years of DLC right.

669
00:30:02.319 --> 00:30:04.680
<v Speaker 1>In the package. They could have not done that.

670
00:30:04.720 --> 00:30:08.359
<v Speaker 3>They could have not done that, though, and that would

671
00:30:08.400 --> 00:30:10.359
<v Speaker 3>have caused an uproar that they just wanted to avoid.

672
00:30:10.400 --> 00:30:12.200
<v Speaker 3>So they were smart to do that. As you said,

673
00:30:12.240 --> 00:30:14.160
<v Speaker 3>the future is bright with the third year of DLC

674
00:30:14.240 --> 00:30:17.880
<v Speaker 3>announced on Friday. Kenny Omega is a treasure and that

675
00:30:17.960 --> 00:30:22.400
<v Speaker 3>trailer was Fit's great, great way to do it, and

676
00:30:22.440 --> 00:30:24.079
<v Speaker 3>the characters are cool. I kind of had a heart

677
00:30:24.079 --> 00:30:26.440
<v Speaker 3>attack when I saw Ingrid. I can't believe she's back.

678
00:30:26.480 --> 00:30:28.200
<v Speaker 3>And if you know your street Fighter and your Capcom

679
00:30:28.279 --> 00:30:31.720
<v Speaker 3>you know why. That's so surprising. But great to see

680
00:30:31.720 --> 00:30:34.279
<v Speaker 3>those characters back, and I love their cadence. Now they

681
00:30:34.279 --> 00:30:38.480
<v Speaker 3>have four characters a year, split out almost evenly across

682
00:30:38.559 --> 00:30:43.160
<v Speaker 3>three months, and it allows people to, you know, right

683
00:30:43.240 --> 00:30:45.240
<v Speaker 3>when they start to get tired with the next character,

684
00:30:45.319 --> 00:30:47.799
<v Speaker 3>the new one comes in and the patch comes with it. It's

685
00:30:47.519 --> 00:30:50.799
<v Speaker 3>a very interesting way of keeping people in and interested,

686
00:30:51.519 --> 00:30:53.440
<v Speaker 3>even those that aren't in the competitive scene. I think

687
00:30:53.480 --> 00:30:56.200
<v Speaker 3>a lot of people in fighting games in particular, tend

688
00:30:56.200 --> 00:30:58.759
<v Speaker 3>to immediately focus on what the competitive scene thinks because

689
00:30:58.759 --> 00:31:01.519
<v Speaker 3>that's what's going to determine how they change things moving forward.

690
00:31:01.519 --> 00:31:03.279
<v Speaker 3>And I don't know if that's necessarily the case, right

691
00:31:03.799 --> 00:31:05.880
<v Speaker 3>They don't go too far into the casual either, ask

692
00:31:05.920 --> 00:31:07.519
<v Speaker 3>the tech and films what's going on at the moment.

693
00:31:07.680 --> 00:31:10.240
<v Speaker 3>They have to find that that that middle ground, and

694
00:31:10.279 --> 00:31:13.119
<v Speaker 3>I think Capcom's doing a very good job with street

695
00:31:13.119 --> 00:31:15.279
<v Speaker 3>Fighter six in doing so, and it's only going to

696
00:31:15.319 --> 00:31:17.599
<v Speaker 3>get better. So this is cool. I'm glad to hear this.

697
00:31:17.920 --> 00:31:19.880
<v Speaker 3>I'm glad to hear that even a Marquis franchise like

698
00:31:19.880 --> 00:31:22.240
<v Speaker 3>this is still having this much success because this is

699
00:31:22.240 --> 00:31:24.200
<v Speaker 3>what thirty five I was forty years old too, right

700
00:31:24.680 --> 00:31:28.680
<v Speaker 3>Jesus Christ, I just said that out loud. So it's neat.

701
00:31:28.799 --> 00:31:29.559
<v Speaker 3>It's neat stuff.

702
00:31:29.880 --> 00:31:33.079
<v Speaker 2>God, It's like even if you only count Street Fighter too,

703
00:31:33.319 --> 00:31:34.200
<v Speaker 2>it's still.

704
00:31:34.000 --> 00:31:36.720
<v Speaker 1>About that old that suck years old.

705
00:31:37.200 --> 00:31:42.039
<v Speaker 2>Ooofoof for do all right that you know that doesn't fly?

706
00:31:42.079 --> 00:31:44.960
<v Speaker 2>Switch to news stories. Let's take a break, we'll come back.

707
00:31:45.000 --> 00:31:47.279
<v Speaker 2>We'll get to the rest of the headlines right after this.

708
00:31:47.319 --> 00:31:48.880
<v Speaker 2>If you don't want to see these, go to giant

709
00:31:48.880 --> 00:31:50.960
<v Speaker 2>bomb dot com slash join and you get ad free,

710
00:31:51.000 --> 00:31:56.480
<v Speaker 2>which we might hear about right now. This episode of

711
00:31:56.559 --> 00:31:59.440
<v Speaker 2>Giant Bomb is brought to you by giant bomb dot com.

712
00:31:59.440 --> 00:32:03.039
<v Speaker 2>Slash join us there, become a member. It helps us

713
00:32:03.079 --> 00:32:05.960
<v Speaker 2>make fun stuff. It gets you add free content. It

714
00:32:05.960 --> 00:32:08.799
<v Speaker 2>also helps us make some extras here and there that

715
00:32:08.839 --> 00:32:11.599
<v Speaker 2>will give exclusively to you as members.

716
00:32:11.640 --> 00:32:15.160
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717
00:32:15.240 --> 00:32:17.200
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718
00:32:17.240 --> 00:32:20.920
<v Speaker 1>save twenty dollars. You can support us in making all

719
00:32:21.000 --> 00:32:22.960
<v Speaker 1>the cool stuff that we make over here at Giant

720
00:32:22.960 --> 00:32:26.039
<v Speaker 1>Bomb once again. That's giant bomb dot com. Slash join

721
00:32:26.279 --> 00:32:27.880
<v Speaker 1>become a member now.

722
00:32:31.839 --> 00:32:34.240
<v Speaker 2>Oh my god, breaking news, Jordan Miller of VGC, a

723
00:32:34.279 --> 00:32:36.599
<v Speaker 2>new jumping flash game is in development or was in

724
00:32:36.640 --> 00:32:39.319
<v Speaker 2>development for PlayStation VR. Geez, let's kind of take a

725
00:32:39.319 --> 00:32:42.279
<v Speaker 2>look at this real quick Jumping, a new jumping flash

726
00:32:42.279 --> 00:32:45.319
<v Speaker 2>game for PlayStation VR was in the early stages of development,

727
00:32:45.319 --> 00:32:50.039
<v Speaker 2>but was canceled. According to shue Hey Yoshida, Well, that stinks.

728
00:32:50.200 --> 00:32:51.839
<v Speaker 2>I kind of would have liked to have seen that.

729
00:32:52.359 --> 00:32:52.640
<v Speaker 1>I bet.

730
00:32:53.119 --> 00:32:55.680
<v Speaker 2>Also, although I think, just make a jumping flash game,

731
00:32:55.680 --> 00:32:58.799
<v Speaker 2>it doesn't need to be PSVR. Speaking to VGC as

732
00:32:58.799 --> 00:33:01.640
<v Speaker 2>part of an upcoming interview, former Sony executive reflected on

733
00:33:01.680 --> 00:33:05.279
<v Speaker 2>the classic PlayStation titles that were remade as VR experiences,

734
00:33:05.319 --> 00:33:08.240
<v Speaker 2>such as the forthcoming Luminous Arise, which was really fun.

735
00:33:09.000 --> 00:33:12.279
<v Speaker 2>When the conversation shifted to other PlayStation franchises being considered

736
00:33:12.279 --> 00:33:16.000
<v Speaker 2>for for VR adaptations, Yo should have revealed that a

737
00:33:16.119 --> 00:33:18.839
<v Speaker 2>VR adaptation of the PS one called Classic Jumping Flash

738
00:33:18.920 --> 00:33:22.240
<v Speaker 2>was in the very early stages of development. Some developers

739
00:33:22.279 --> 00:33:25.319
<v Speaker 2>wanted to license Jumping Flash to develop it into a

740
00:33:25.400 --> 00:33:27.839
<v Speaker 2>part of into a part of their new VR games

741
00:33:28.079 --> 00:33:30.480
<v Speaker 2>Yo should have said, stopping short of revealing which developer

742
00:33:30.559 --> 00:33:32.640
<v Speaker 2>was working on the game. One of the ones that

743
00:33:32.759 --> 00:33:35.920
<v Speaker 2>was actually actually happened was the original creator of fant

744
00:33:35.920 --> 00:33:38.680
<v Speaker 2>Division asked for the license and remade.

745
00:33:38.319 --> 00:33:40.799
<v Speaker 1>It in VR for Fan Division. Interesting.

746
00:33:40.839 --> 00:33:44.640
<v Speaker 2>Okay, it doesn't sound like this is going to happen anymore.

747
00:33:44.640 --> 00:33:45.839
<v Speaker 1>That's a shame. I think.

748
00:33:46.400 --> 00:33:48.880
<v Speaker 2>I probably wasn't going to go get a PSVR two

749
00:33:48.880 --> 00:33:52.799
<v Speaker 2>no matter what Jason Finelli. But I would have liked

750
00:33:52.839 --> 00:33:55.839
<v Speaker 2>to have seen Jumping Flash return in any way whatsoever.

751
00:33:56.240 --> 00:33:57.559
<v Speaker 1>That's a cool franchise to me.

752
00:33:57.599 --> 00:34:00.039
<v Speaker 2>It's like when I think of early PlayStation when the

753
00:34:00.079 --> 00:34:02.759
<v Speaker 2>first things that like flashes in my head is Jumping

754
00:34:02.759 --> 00:34:03.559
<v Speaker 2>Flash Slash.

755
00:34:04.079 --> 00:34:05.359
<v Speaker 3>Yeah, that's fair.

756
00:34:06.559 --> 00:34:08.320
<v Speaker 1>Did you just want to say Knitsugami just to get

757
00:34:08.320 --> 00:34:08.920
<v Speaker 1>it out of the way.

758
00:34:09.000 --> 00:34:12.079
<v Speaker 3>No, I don't. No, this is not on the rundown.

759
00:34:12.199 --> 00:34:15.280
<v Speaker 3>It's not part of the story. No, I have to

760
00:34:15.280 --> 00:34:18.000
<v Speaker 3>say the roller coaster in chat when you went from

761
00:34:18.440 --> 00:34:21.480
<v Speaker 3>oh new Jumping Flash was in development, there are some

762
00:34:21.519 --> 00:34:22.840
<v Speaker 3>people mad at you, and.

763
00:34:23.320 --> 00:34:25.519
<v Speaker 1>Now listen chat send it to me and I was

764
00:34:25.559 --> 00:34:27.440
<v Speaker 1>just reading it live. So that's how it goes sometimes.

765
00:34:27.480 --> 00:34:29.280
<v Speaker 3>Every So let Sony know what you want it, and

766
00:34:29.320 --> 00:34:30.960
<v Speaker 3>maybe maybe team of Soobe will make it.

767
00:34:30.960 --> 00:34:34.320
<v Speaker 1>That'd be nice, that would be fantastic. All right, let's

768
00:34:34.360 --> 00:34:35.239
<v Speaker 1>get back to these stories.

769
00:34:35.280 --> 00:34:37.239
<v Speaker 2>Welcome back to game mes Morning's I'm Jeff Grab that's

770
00:34:37.320 --> 00:34:37.920
<v Speaker 2>Jason Fonelli.

771
00:34:37.920 --> 00:34:38.400
<v Speaker 1>Here we go.

772
00:34:39.119 --> 00:34:43.039
<v Speaker 2>Xbox is twenty fifth anniversary year will be quote really special,

773
00:34:43.159 --> 00:34:45.760
<v Speaker 2>Phil Spencer said in an interview. This is from Blair

774
00:34:45.840 --> 00:34:48.840
<v Speaker 2>Marnell at GameSpot. Next year will be the twenty fifth

775
00:34:48.880 --> 00:34:52.280
<v Speaker 2>anniversary of the original Xbox, the system that marked Microsoft's

776
00:34:52.440 --> 00:34:55.480
<v Speaker 2>entrance into the console wars. While Microsoft has yet to

777
00:34:55.519 --> 00:34:59.280
<v Speaker 2>elaborate on how the company will celebrate that milestone, Microsoft

778
00:34:59.360 --> 00:35:02.039
<v Speaker 2>Gaming CEO Phil Spencer has indicated that twenty twenty six

779
00:35:02.079 --> 00:35:05.639
<v Speaker 2>will be really special for Xbox fans with returning franchises.

780
00:35:06.199 --> 00:35:08.440
<v Speaker 2>When you think about Fable, when you think about Gears,

781
00:35:08.440 --> 00:35:11.360
<v Speaker 2>when you think about Fortsa, I mean, these are franchises

782
00:35:11.360 --> 00:35:13.760
<v Speaker 2>that have been really part of what makes Xbox what

783
00:35:13.840 --> 00:35:17.480
<v Speaker 2>it is today, said Spencer on the official Xbox podcast

784
00:35:17.679 --> 00:35:20.760
<v Speaker 2>The Xbox after the Xbox Game Showcase. And it's going

785
00:35:20.800 --> 00:35:22.920
<v Speaker 2>to be a really nice lineup next year. I love

786
00:35:22.960 --> 00:35:25.480
<v Speaker 2>the games that we've launched so far in twenty twenty five.

787
00:35:25.800 --> 00:35:27.960
<v Speaker 2>I think as you already went through. We have a

788
00:35:28.000 --> 00:35:30.360
<v Speaker 2>strong finish to twenty twenty five, and then when I

789
00:35:30.400 --> 00:35:32.920
<v Speaker 2>look at twenty twenty six and our twenty fifth anniversary

790
00:35:33.239 --> 00:35:35.480
<v Speaker 2>and the franchises that we're going to launch in that year,

791
00:35:35.559 --> 00:35:38.119
<v Speaker 2>I think it's going to really be a special.

792
00:35:37.840 --> 00:35:38.920
<v Speaker 1>Year for Xbox.

793
00:35:40.000 --> 00:35:41.679
<v Speaker 2>Gears of War E Day is one of the Xbox

794
00:35:41.719 --> 00:35:45.519
<v Speaker 2>titles expected to arrive in twenty twenty six, alongside Fable

795
00:35:45.719 --> 00:35:48.280
<v Speaker 2>and a new forts A game. Last fall, Microsoft shared

796
00:35:48.280 --> 00:35:51.440
<v Speaker 2>ambitious plans for the Halo franchise, but it's unknown if

797
00:35:51.440 --> 00:35:53.480
<v Speaker 2>a new title in the franchise will arrive in twenty

798
00:35:53.519 --> 00:35:56.559
<v Speaker 2>twenty six. It's possible that another remake or remaster of

799
00:35:56.559 --> 00:36:00.119
<v Speaker 2>the original Halo will be released next year. Spencer's ate

800
00:36:00.280 --> 00:36:03.079
<v Speaker 2>interview didn't mention whether next year's Marque Xbox titles will

801
00:36:03.079 --> 00:36:05.800
<v Speaker 2>also include will also be coming to PlayStation five, although

802
00:36:05.840 --> 00:36:09.159
<v Speaker 2>I bet they will decision to release Elder Scrolls for

803
00:36:09.360 --> 00:36:12.000
<v Speaker 2>Oblivion remastered in forts A Horizon five on soon as

804
00:36:12.000 --> 00:36:14.679
<v Speaker 2>console led to both of those games topping the PSN

805
00:36:14.760 --> 00:36:18.880
<v Speaker 2>charts in April. Jason, I have included a list of

806
00:36:18.920 --> 00:36:20.440
<v Speaker 2>games that like a small list of games. I don't

807
00:36:20.440 --> 00:36:22.639
<v Speaker 2>know if this is comprehensive of stuff that we're still

808
00:36:22.719 --> 00:36:25.840
<v Speaker 2>waiting on that I suppose could appear in twenty twenty six.

809
00:36:26.119 --> 00:36:30.320
<v Speaker 2>You know, Fable and some of these other ones coming

810
00:36:30.360 --> 00:36:33.119
<v Speaker 2>out in twenty twenty six makes it feel like, oh

811
00:36:32.920 --> 00:36:35.639
<v Speaker 2>so Perfect Dark, ever Wild stated to K three, The

812
00:36:35.639 --> 00:36:40.480
<v Speaker 2>Elder Scroll six, contraband Project Mara, all these things that

813
00:36:40.559 --> 00:36:42.679
<v Speaker 2>feels like they might not even come out next year,

814
00:36:43.400 --> 00:36:45.440
<v Speaker 2>which would be a little bit of a shame, especially

815
00:36:45.440 --> 00:36:47.840
<v Speaker 2>Perfect Dark. It feels like that one's overdue, but I

816
00:36:47.880 --> 00:36:49.920
<v Speaker 2>get the sense that that one is also still pretty

817
00:36:49.960 --> 00:36:54.519
<v Speaker 2>far off. Do you think you know, Gears, Fable, Fortsa,

818
00:36:54.920 --> 00:36:56.679
<v Speaker 2>that is going to be enough to make a twenty

819
00:36:56.679 --> 00:36:59.719
<v Speaker 2>fifth anniversary year for Xbox feel quote really special.

820
00:37:00.480 --> 00:37:03.920
<v Speaker 3>Yeah, And it's three other marquee franchises since they started

821
00:37:03.920 --> 00:37:07.599
<v Speaker 3>Fable one was Xbox, Gears was Xbox three, sixty Fortsa

822
00:37:07.639 --> 00:37:09.760
<v Speaker 3>has been since the days of the original Xbox two.

823
00:37:09.800 --> 00:37:12.159
<v Speaker 3>If you're going to try and lean on the nostalgia

824
00:37:12.199 --> 00:37:14.599
<v Speaker 3>factor of a twenty fifth anniversary, you lean on the

825
00:37:14.599 --> 00:37:17.880
<v Speaker 3>franchises that got you there. Halo is also one of them,

826
00:37:17.880 --> 00:37:20.400
<v Speaker 3>but we don't know what's going on with mister Chief

827
00:37:20.440 --> 00:37:23.280
<v Speaker 3>at the moment, so we'll see if maybe that surfaces

828
00:37:23.559 --> 00:37:25.800
<v Speaker 3>at some point by the end of the year. Halo

829
00:37:25.920 --> 00:37:29.400
<v Speaker 3>sounds like a Game Awards style announcement coming in twenty

830
00:37:29.440 --> 00:37:31.599
<v Speaker 3>twenty six you know what I'm saying. So we have

831
00:37:31.719 --> 00:37:33.519
<v Speaker 3>until the end of the year to figure that part out.

832
00:37:34.320 --> 00:37:36.559
<v Speaker 3>Of all the games you just listed there, I think

833
00:37:37.480 --> 00:37:39.760
<v Speaker 3>maybe a Perfect Dark sneaks in at the end of

834
00:37:39.760 --> 00:37:43.519
<v Speaker 3>twenty twenty sixteen. Now I agree that it's probably still

835
00:37:43.519 --> 00:37:45.679
<v Speaker 3>a little fought off, and twenty twenty seven is definitely

836
00:37:45.719 --> 00:37:48.679
<v Speaker 3>a possibility. But of the games you mentioned there, that's

837
00:37:48.719 --> 00:37:51.400
<v Speaker 3>the only one that we saw some substantial game playoff,

838
00:37:51.480 --> 00:37:52.119
<v Speaker 3>You're right, and.

839
00:37:52.079 --> 00:37:52.840
<v Speaker 1>That was last year.

840
00:37:52.840 --> 00:37:58.039
<v Speaker 3>We saw that last Game Showcase, last year's showcase that

841
00:37:58.079 --> 00:38:01.840
<v Speaker 3>they had the live viewing party at the Academy four right,

842
00:38:02.119 --> 00:38:03.920
<v Speaker 3>that's where that trailer went off, and I thought that

843
00:38:03.960 --> 00:38:07.159
<v Speaker 3>looked pretty decently ahead. Now with how much of a

844
00:38:07.239 --> 00:38:10.119
<v Speaker 3>vertical slikes that was, we don't know, But I think

845
00:38:10.239 --> 00:38:12.719
<v Speaker 3>of all of the games you listed there, besides Fable,

846
00:38:12.880 --> 00:38:15.320
<v Speaker 3>which is in the list but was specifically mentioned by

847
00:38:15.559 --> 00:38:18.039
<v Speaker 3>Phil Spencers, that's basically a nine to nine percent lock

848
00:38:18.119 --> 00:38:21.559
<v Speaker 3>at this point. Perfect Dark would be the one ever

849
00:38:21.679 --> 00:38:24.119
<v Speaker 3>wild if you if you're sleeping on ever Wild, You're

850
00:38:24.119 --> 00:38:25.679
<v Speaker 3>never going to wake up. At this point, I think

851
00:38:26.199 --> 00:38:28.320
<v Speaker 3>I'm not sure that stated the K three even exists.

852
00:38:28.400 --> 00:38:30.320
<v Speaker 3>I don't even remember what Project Mare is.

853
00:38:30.719 --> 00:38:34.519
<v Speaker 2>So the one from the people that did not help

854
00:38:34.679 --> 00:38:37.920
<v Speaker 2>hell Blade, Yeah help, that's their next game, Ninja theories

855
00:38:37.920 --> 00:38:41.039
<v Speaker 2>next game game, Okay, yeah, that well, I don't I

856
00:38:41.039 --> 00:38:41.320
<v Speaker 2>don't know.

857
00:38:41.320 --> 00:38:43.360
<v Speaker 3>I don't think we'll see that for a long long time,

858
00:38:43.719 --> 00:38:45.880
<v Speaker 3>or if we do see it, we may we may

859
00:38:45.880 --> 00:38:47.280
<v Speaker 3>have already seen it. They just changed the name and

860
00:38:47.320 --> 00:38:49.960
<v Speaker 3>nobody noticed. But no, I think I think leaning on

861
00:38:50.000 --> 00:38:52.719
<v Speaker 3>your strongest franchises throughout your history makes a ton of

862
00:38:52.760 --> 00:38:56.320
<v Speaker 3>sense for this. I would not expect a game like

863
00:38:56.400 --> 00:38:58.000
<v Speaker 3>a sequel to Kanizagami to show up.

864
00:38:58.400 --> 00:39:01.239
<v Speaker 1>N there is. He found it out everybody.

865
00:39:03.239 --> 00:39:06.119
<v Speaker 2>Ridge now, Jeff, I'm very curious to see how it

866
00:39:06.119 --> 00:39:08.880
<v Speaker 2>happens for the rest of the show. Contra Band is

867
00:39:08.880 --> 00:39:10.800
<v Speaker 2>one where it's like, yeah, we saw that Sandwich.

868
00:39:10.840 --> 00:39:12.360
<v Speaker 1>Was that the one? No, maybe that was a different game.

869
00:39:12.360 --> 00:39:15.320
<v Speaker 2>But there was that Steely Dan trailer that they played

870
00:39:15.400 --> 00:39:16.159
<v Speaker 2>several years ago.

871
00:39:16.280 --> 00:39:17.719
<v Speaker 1>Now we haven't seen anything since.

872
00:39:17.760 --> 00:39:20.559
<v Speaker 2>That was a from Avalanche, I want to say, and

873
00:39:20.559 --> 00:39:22.800
<v Speaker 2>they were going to partner with Xbox. A lot of those,

874
00:39:23.079 --> 00:39:25.920
<v Speaker 2>a lot of those Xbox Partner games, like you know,

875
00:39:25.960 --> 00:39:27.639
<v Speaker 2>that Wu Tang game was originally going to be an

876
00:39:27.760 --> 00:39:30.360
<v Speaker 2>Xbox Partner game and it didn't show. It didn't show

877
00:39:30.400 --> 00:39:32.519
<v Speaker 2>up at the Xbox thing, they didn't mention it. It was

878
00:39:32.519 --> 00:39:36.239
<v Speaker 2>that summer game fest with with Jeff Kiwi. A lot

879
00:39:36.280 --> 00:39:38.599
<v Speaker 2>of those things do seem to have fallen through one

880
00:39:38.639 --> 00:39:40.920
<v Speaker 2>way or the other. I wonder if Contraband is in

881
00:39:40.960 --> 00:39:42.800
<v Speaker 2>a similar situation.

882
00:39:42.400 --> 00:39:44.639
<v Speaker 3>But we'll see, yeah, or maybe we'll ever see.

883
00:39:44.679 --> 00:39:45.039
<v Speaker 1>I don't know.

884
00:39:45.400 --> 00:39:47.639
<v Speaker 3>I would have put Clockwork Revolution in that, in that

885
00:39:47.679 --> 00:39:49.079
<v Speaker 3>Tier two, but then all of a sudden it goes

886
00:39:49.079 --> 00:39:52.519
<v Speaker 3>the longest trailer the Xbox Showcase, So that's probably coming

887
00:39:52.559 --> 00:39:53.199
<v Speaker 3>sooner than later.

888
00:39:53.599 --> 00:39:56.360
<v Speaker 2>Yeah, in Exile does seem to like be one of

889
00:39:56.400 --> 00:39:58.840
<v Speaker 2>those workhorse studios for micro stuff. I think the thing

890
00:39:58.880 --> 00:40:02.519
<v Speaker 2>with Clockwork Revolution was it seemed way bigger than anything

891
00:40:02.559 --> 00:40:05.119
<v Speaker 2>they've done before in terms of like assets and like

892
00:40:05.199 --> 00:40:07.440
<v Speaker 2>just the scope of the game, and so it's like

893
00:40:07.480 --> 00:40:09.239
<v Speaker 2>it would have been easy to guess like that's one

894
00:40:09.280 --> 00:40:12.119
<v Speaker 2>we don't see for you know, three more years, because

895
00:40:12.119 --> 00:40:14.679
<v Speaker 2>it's probably causing them a bunch of headaches but yeah,

896
00:40:14.679 --> 00:40:16.960
<v Speaker 2>they made big promises. They did a big talk for

897
00:40:17.000 --> 00:40:19.079
<v Speaker 2>that one, so I'm kind of ready to see if

898
00:40:19.079 --> 00:40:19.559
<v Speaker 2>they could.

899
00:40:19.360 --> 00:40:20.079
<v Speaker 3>Walk the walk.

900
00:40:20.639 --> 00:40:23.480
<v Speaker 2>But yeah, look, I think Xbox is in a previous

901
00:40:23.559 --> 00:40:26.519
<v Speaker 2>decent place in terms of how they are releasing games.

902
00:40:27.679 --> 00:40:30.440
<v Speaker 2>Avowed was was really good, Indiana Jones was really good.

903
00:40:31.559 --> 00:40:33.280
<v Speaker 2>I'm looking forward to the stuff.

904
00:40:33.039 --> 00:40:37.199
<v Speaker 1>They have for this year. Yeah, The Midnight was really solid. Yeah, exactly.

905
00:40:37.480 --> 00:40:40.760
<v Speaker 2>So it's like they have found a pretty decent footing

906
00:40:41.079 --> 00:40:42.760
<v Speaker 2>with the Coup when it comes to actually putting out

907
00:40:42.760 --> 00:40:44.840
<v Speaker 2>games that people care about, where they just didn't have

908
00:40:44.920 --> 00:40:48.159
<v Speaker 2>that before. So they've solved a lot of those problems.

909
00:40:48.159 --> 00:40:50.400
<v Speaker 2>Did that, you know, turn things around for the Xbox

910
00:40:50.440 --> 00:40:51.599
<v Speaker 2>console hardware business?

911
00:40:51.639 --> 00:40:54.599
<v Speaker 1>No, but they're over that now. That's that's old news.

912
00:40:55.559 --> 00:40:57.480
<v Speaker 2>So as we get through the end of this year

913
00:40:57.480 --> 00:40:59.440
<v Speaker 2>and going to next year, do I have faith that

914
00:40:59.480 --> 00:41:00.639
<v Speaker 2>they'll be able to maintain that?

915
00:41:00.840 --> 00:41:02.119
<v Speaker 1>Yeah? I think so?

916
00:41:02.199 --> 00:41:04.880
<v Speaker 2>Do will they take the next step up, the next

917
00:41:04.880 --> 00:41:07.480
<v Speaker 2>step forward in terms of like, Okay, now, like clearly

918
00:41:07.480 --> 00:41:09.519
<v Speaker 2>every game they're putting out is a nine out of ten.

919
00:41:10.039 --> 00:41:13.360
<v Speaker 1>Uh No, I really don't expect that. But that's okay.

920
00:41:13.480 --> 00:41:15.760
<v Speaker 1>I'm that you don't need to do that give me.

921
00:41:15.639 --> 00:41:18.960
<v Speaker 3>Some solid games. I don't think that's or anyone's aspiration

922
00:41:19.039 --> 00:41:20.880
<v Speaker 3>should be that's one of those things like find the

923
00:41:20.880 --> 00:41:23.360
<v Speaker 3>next pilatro. No, just make good games and if people

924
00:41:23.400 --> 00:41:24.639
<v Speaker 3>attach them, they attach them.

925
00:41:25.039 --> 00:41:25.679
<v Speaker 1>Yeah.

926
00:41:25.880 --> 00:41:27.880
<v Speaker 2>Right, And then at Daboy jerrys just can't wait to

927
00:41:28.119 --> 00:41:30.280
<v Speaker 2>pay eighty dollars for Outer Worlds too. You know, that

928
00:41:30.360 --> 00:41:32.320
<v Speaker 2>was a big talk a point while we were out

929
00:41:32.320 --> 00:41:34.199
<v Speaker 2>in SGF. A lot of people online were having that

930
00:41:34.239 --> 00:41:37.679
<v Speaker 2>conversation because that got revealed. Do you have any feelings

931
00:41:37.719 --> 00:41:39.360
<v Speaker 2>about that? I'm like, I think it's just a weird

932
00:41:39.360 --> 00:41:41.760
<v Speaker 2>one to start the eighty dollars price tag for Yeah,

933
00:41:41.840 --> 00:41:43.480
<v Speaker 2>it's smart card for Nintendo.

934
00:41:43.199 --> 00:41:46.679
<v Speaker 3>So sure, sure, I agree that it's it's a weird spot.

935
00:41:46.719 --> 00:41:51.639
<v Speaker 3>But I feel like, as somebody said in twitch chat, Trucktowski,

936
00:41:51.840 --> 00:41:55.840
<v Speaker 3>some some guy named Trucktowski, let let obsidy and cook.

937
00:41:56.800 --> 00:41:59.480
<v Speaker 3>If you're going to have a studio with a game

938
00:41:59.519 --> 00:42:02.480
<v Speaker 3>ready soon, that could kind of convince people of the

939
00:42:02.559 --> 00:42:04.599
<v Speaker 3>quality of the eighty dollars price tag of City is

940
00:42:04.599 --> 00:42:06.719
<v Speaker 3>not a bad one to choose, I don't think, especially

941
00:42:06.760 --> 00:42:09.880
<v Speaker 3>since a vowed has already come out and impressed people

942
00:42:11.159 --> 00:42:13.119
<v Speaker 3>out of World's two I loved Out of Worlds one,

943
00:42:13.199 --> 00:42:14.960
<v Speaker 3>so I'm very excited for this Out of Worlds too.

944
00:42:15.320 --> 00:42:17.679
<v Speaker 3>I would have I would have paid eighty dollars anyway,

945
00:42:18.920 --> 00:42:20.880
<v Speaker 3>but that's just me. I get that. So yeah, I'm

946
00:42:20.920 --> 00:42:23.440
<v Speaker 3>a I think it's the right it's the right call

947
00:42:23.519 --> 00:42:25.880
<v Speaker 3>to make for the circumstances that they have. They don't

948
00:42:25.880 --> 00:42:28.639
<v Speaker 3>have a Halo coming out, they don't have like a

949
00:42:28.679 --> 00:42:31.159
<v Speaker 3>big a gear six Gears E Day is not coming

950
00:42:31.159 --> 00:42:33.599
<v Speaker 3>out this year. Forts it would be a weird one

951
00:42:33.599 --> 00:42:36.559
<v Speaker 3>to start with, too, because it's Annuel. Yeah, I think

952
00:42:37.000 --> 00:42:39.719
<v Speaker 3>I think this, Yeah, yeah, yeah, yeah, So this is

953
00:42:39.800 --> 00:42:42.360
<v Speaker 3>just a good like, here's the one we have to

954
00:42:42.360 --> 00:42:45.280
<v Speaker 3>start with, not the best choice of what we have.

955
00:42:45.440 --> 00:42:46.039
<v Speaker 3>Might as well do.

956
00:42:46.039 --> 00:42:47.400
<v Speaker 2>It now, you got to rip off the band aids

957
00:42:47.400 --> 00:42:48.880
<v Speaker 2>some hint of this. Yeah, this is what you're gonna do.

958
00:42:48.920 --> 00:42:52.280
<v Speaker 2>You gotta just do it. Sure, Sure, And I think

959
00:42:52.280 --> 00:42:54.679
<v Speaker 2>Out of World's two looked really, really good in what

960
00:42:54.719 --> 00:42:58.800
<v Speaker 2>they showed us. So yeah, all right, let's keep moving here.

961
00:42:58.840 --> 00:43:01.360
<v Speaker 2>Tony Hawk's pro Skater three plus four remake actually does

962
00:43:01.360 --> 00:43:04.800
<v Speaker 2>include most of Tonyak's pro Skater four's original activities. This

963
00:43:04.840 --> 00:43:09.239
<v Speaker 2>is from Alex Newhouse at GameSpot Most of Tonyak's pro

964
00:43:09.280 --> 00:43:12.480
<v Speaker 2>Skater Fours content will be included in the pro Skater

965
00:43:12.559 --> 00:43:16.880
<v Speaker 2>three plus four remake. Developer Iron Galaxy has confirmed many

966
00:43:16.920 --> 00:43:19.400
<v Speaker 2>of the fourth games unique activities will be playable as

967
00:43:19.480 --> 00:43:23.199
<v Speaker 2>postgame content, unlocked after the players complete an initial set

968
00:43:23.239 --> 00:43:25.960
<v Speaker 2>of ten goals. While the first three Tonyaks pro Skater

969
00:43:26.039 --> 00:43:30.400
<v Speaker 2>games are structured quite similarly similarly, the fourth entry in

970
00:43:30.519 --> 00:43:34.360
<v Speaker 2>this series introduced a bunch of unusual and unconventional missions.

971
00:43:34.599 --> 00:43:36.679
<v Speaker 2>As Iron Galaxy has said that it is trying to

972
00:43:36.719 --> 00:43:39.880
<v Speaker 2>standardize gameplay in the remake, many fans assume that these

973
00:43:39.920 --> 00:43:43.159
<v Speaker 2>more unusual missions would not make the cut. However, the

974
00:43:43.199 --> 00:43:46.000
<v Speaker 2>studio assumed that the yeah. However, the studio revealed that

975
00:43:46.159 --> 00:43:48.760
<v Speaker 2>Video two Video Games Chronicle that most of these are

976
00:43:48.760 --> 00:43:52.480
<v Speaker 2>included as pro goals. While VGC reported that pro Skater

977
00:43:52.559 --> 00:43:55.000
<v Speaker 2>Force mini games like tennis will not be part of

978
00:43:55.039 --> 00:43:58.239
<v Speaker 2>the remake, the pro goals will encompass a substantial amount

979
00:43:58.280 --> 00:44:01.079
<v Speaker 2>of the game's original content. The studio stated that pro

980
00:44:01.199 --> 00:44:05.360
<v Speaker 2>Skater four post a challenge because of the widely varying

981
00:44:05.519 --> 00:44:08.000
<v Speaker 2>structure of the original missions, many of them did not

982
00:44:08.039 --> 00:44:10.679
<v Speaker 2>fit into the two minute format that is being uniformly

983
00:44:10.719 --> 00:44:13.760
<v Speaker 2>applied across games in the remake. Well, we don't know

984
00:44:13.800 --> 00:44:16.119
<v Speaker 2>the full scope of what's included in the pro goals.

985
00:44:16.360 --> 00:44:18.920
<v Speaker 2>This will come as a welcome as welcome news to

986
00:44:18.960 --> 00:44:22.719
<v Speaker 2>pro Skater four fans. Yeah, and you know, just to

987
00:44:22.760 --> 00:44:24.199
<v Speaker 2>get it out there. I continue to be in the

988
00:44:24.639 --> 00:44:27.320
<v Speaker 2>of the camp of I think this is going to

989
00:44:27.360 --> 00:44:30.440
<v Speaker 2>be just a fine version of Tony Hawk's pro Skater four.

990
00:44:30.480 --> 00:44:31.679
<v Speaker 1>I'm not really worried about it.

991
00:44:32.679 --> 00:44:34.280
<v Speaker 2>I know there's a lot of purists out there that

992
00:44:34.360 --> 00:44:37.960
<v Speaker 2>wanted to be exactly what four was, and that's not

993
00:44:38.039 --> 00:44:40.559
<v Speaker 2>my concern. Is someone who loved Tony Hawk's pro Skater four,

994
00:44:40.599 --> 00:44:42.840
<v Speaker 2>I think this is going to be really faithful and

995
00:44:42.880 --> 00:44:46.119
<v Speaker 2>good adaptation and then having that stuff that doesn't make

996
00:44:46.159 --> 00:44:49.000
<v Speaker 2>sense in the two minute format translated as best they

997
00:44:49.039 --> 00:44:51.760
<v Speaker 2>can into these pro goals that is like basically postgame

998
00:44:51.920 --> 00:44:53.039
<v Speaker 2>content or whatever.

999
00:44:52.960 --> 00:44:54.119
<v Speaker 1>How you want to how you want to phrase that.

1000
00:44:54.119 --> 00:44:55.360
<v Speaker 1>Maybe it's a weird way of putting it.

1001
00:44:56.320 --> 00:44:59.079
<v Speaker 2>I think that makes a lot of sense, and it

1002
00:44:59.079 --> 00:45:01.079
<v Speaker 2>gives them a chance though I hey experiment and get

1003
00:45:01.119 --> 00:45:04.320
<v Speaker 2>a little bit silly as they maybe continue to do

1004
00:45:04.400 --> 00:45:06.599
<v Speaker 2>more with Tony Hawk going forward. Obviously, if they go

1005
00:45:06.639 --> 00:45:09.199
<v Speaker 2>into the Thug games. They will have to change them

1006
00:45:09.199 --> 00:45:11.199
<v Speaker 2>stuff up because those are just so different at that

1007
00:45:11.280 --> 00:45:13.400
<v Speaker 2>point that it wouldn't make sense to try and make

1008
00:45:13.440 --> 00:45:16.199
<v Speaker 2>them feel like Tony Hawk's pro Skater two or whatever.

1009
00:45:16.800 --> 00:45:19.920
<v Speaker 2>But yeah, I hope this is we welcome news to

1010
00:45:19.960 --> 00:45:22.199
<v Speaker 2>people who are worried about this, but I'm sure it

1011
00:45:22.199 --> 00:45:23.639
<v Speaker 2>won't alleviate all concerns.

1012
00:45:24.039 --> 00:45:27.679
<v Speaker 1>How do you feel, I'm sure people purist or purists, right.

1013
00:45:28.079 --> 00:45:30.079
<v Speaker 3>I heard a lot of this when the final Fantasies

1014
00:45:30.079 --> 00:45:33.199
<v Speaker 3>have in remake trilogy started. They wanted the original game

1015
00:45:33.280 --> 00:45:36.239
<v Speaker 3>remade and Square Indix was doing something too different and

1016
00:45:36.280 --> 00:45:38.079
<v Speaker 3>it wasn't for them. And I respect that I do,

1017
00:45:38.559 --> 00:45:41.239
<v Speaker 3>but I think when you're trying to make lemons and

1018
00:45:41.320 --> 00:45:43.599
<v Speaker 3>lemonade out of these lemons, you got to do whatever

1019
00:45:43.639 --> 00:45:46.480
<v Speaker 3>you can to make it as cohesive as possible. And

1020
00:45:46.480 --> 00:45:48.400
<v Speaker 3>I actually had a chance to go hands on with

1021
00:45:48.480 --> 00:45:52.280
<v Speaker 3>three and four at SGF, tried out Michaelangelo, tried out

1022
00:45:52.320 --> 00:45:54.920
<v Speaker 3>some of the new stages. Did see these pro goals

1023
00:45:54.920 --> 00:45:58.039
<v Speaker 3>in action, and it makes sense, right, It's like a

1024
00:45:58.079 --> 00:45:59.840
<v Speaker 3>you complete the stage the first time, they're going to

1025
00:45:59.880 --> 00:46:02.760
<v Speaker 3>get a couple other challenges to see to really maximize

1026
00:46:02.760 --> 00:46:05.960
<v Speaker 3>your skills. I didn't complete any because, as I learned,

1027
00:46:06.199 --> 00:46:08.159
<v Speaker 3>I'm really bad at Tony Hawk all of a sudden,

1028
00:46:08.519 --> 00:46:11.800
<v Speaker 3>so I have to figure that part out. I'm better

1029
00:46:11.800 --> 00:46:17.239
<v Speaker 3>at Kanizagami. But but no, I think this makes a

1030
00:46:17.239 --> 00:46:18.800
<v Speaker 3>lot of sense. I think it's a way to try

1031
00:46:18.920 --> 00:46:21.039
<v Speaker 3>and try and find that middle grounds. We've been talking

1032
00:46:21.039 --> 00:46:23.639
<v Speaker 3>about a lot today, finding the middle ground between certain things.

1033
00:46:24.039 --> 00:46:26.000
<v Speaker 3>And I think that the new stages that they've made.

1034
00:46:26.039 --> 00:46:27.760
<v Speaker 3>I really like the pinball stage that they had us

1035
00:46:27.800 --> 00:46:31.079
<v Speaker 3>in that was really neat. There were some there has

1036
00:46:31.159 --> 00:46:33.199
<v Speaker 3>been some things that have come out that reference like

1037
00:46:33.239 --> 00:46:35.639
<v Speaker 3>the Thug games. Like you said, Eric Sparrow is in

1038
00:46:35.679 --> 00:46:38.519
<v Speaker 3>this game, you can like you can mess with them somehow,

1039
00:46:38.599 --> 00:46:41.039
<v Speaker 3>so that might be a bit of a reference to

1040
00:46:41.079 --> 00:46:44.360
<v Speaker 3>what's going on in the future. I and also too,

1041
00:46:44.400 --> 00:46:46.719
<v Speaker 3>when I'm going through the menus, it didn't feel like

1042
00:46:46.800 --> 00:46:49.199
<v Speaker 3>it wasn't like you picked Tony Hawk's per Skater three

1043
00:46:49.239 --> 00:46:50.760
<v Speaker 3>and then that booted up and you played it, and

1044
00:46:50.800 --> 00:46:53.719
<v Speaker 3>you picked THHPS four and that booted up. No, you

1045
00:46:53.800 --> 00:46:57.480
<v Speaker 3>picked this game, this track, this skater, and off you

1046
00:46:57.519 --> 00:47:00.480
<v Speaker 3>went right. It wasn't like you weren't like they weren't

1047
00:47:00.519 --> 00:47:02.719
<v Speaker 3>divided like they were like you get a for a

1048
00:47:02.719 --> 00:47:05.360
<v Speaker 3>bad example, Capcom Fighting collection where you load that game

1049
00:47:05.440 --> 00:47:07.079
<v Speaker 3>up and you go into that game, so just one

1050
00:47:07.079 --> 00:47:10.000
<v Speaker 3>big cohesive unit. It's like it's like marrying the two

1051
00:47:10.039 --> 00:47:12.760
<v Speaker 3>games together, and in order to find the best way

1052
00:47:12.800 --> 00:47:14.639
<v Speaker 3>to represent both games, they have to do stuff like this.

1053
00:47:14.920 --> 00:47:18.280
<v Speaker 3>And it worked for me. The controller seemingly did it because,

1054
00:47:18.320 --> 00:47:22.840
<v Speaker 3>like I said, I was really bad. But the way

1055
00:47:22.880 --> 00:47:25.639
<v Speaker 3>that they have approached this, I think it'll either have

1056
00:47:25.679 --> 00:47:28.360
<v Speaker 3>people be like, oh, I don't care, that's still really good,

1057
00:47:28.679 --> 00:47:32.079
<v Speaker 3>or the people that are like, all right, this works,

1058
00:47:32.159 --> 00:47:34.199
<v Speaker 3>it's not and then you'll have your purists who wouldn't

1059
00:47:34.199 --> 00:47:36.800
<v Speaker 3>like it no matter what they did. So I was

1060
00:47:36.840 --> 00:47:37.880
<v Speaker 3>happy with what I played of it.

1061
00:47:38.360 --> 00:47:39.239
<v Speaker 1>Yep, yeah exactly.

1062
00:47:39.679 --> 00:47:41.840
<v Speaker 2>I mean for those purists, I would be like, yeah,

1063
00:47:41.880 --> 00:47:43.920
<v Speaker 2>you could still play Tony X pro Skater for that

1064
00:47:43.960 --> 00:47:47.519
<v Speaker 2>way on a million different things and mento or minto

1065
00:47:47.840 --> 00:47:49.679
<v Speaker 2>memory in chat with Sam exactly that like I'll just

1066
00:47:49.679 --> 00:47:51.519
<v Speaker 2>stick with the original if that. Yeah, if you're that

1067
00:47:51.599 --> 00:47:55.199
<v Speaker 2>much of a purist, I totally get it. But I'm

1068
00:47:55.239 --> 00:47:57.360
<v Speaker 2>ready to see this adaptation because I bet it does

1069
00:47:58.360 --> 00:48:01.519
<v Speaker 2>modernize things in some really nice ways and make the

1070
00:48:01.519 --> 00:48:04.159
<v Speaker 2>game even even better in many ways, and then yeah,

1071
00:48:04.159 --> 00:48:08.039
<v Speaker 2>it'll stink to miss some of the stuff. But those

1072
00:48:08.239 --> 00:48:11.440
<v Speaker 2>pro goals, those sort of adaptations of the weirder things,

1073
00:48:11.719 --> 00:48:13.880
<v Speaker 2>for me, those were never great in the.

1074
00:48:13.840 --> 00:48:15.599
<v Speaker 1>First place, like the weirdest ones.

1075
00:48:15.920 --> 00:48:17.639
<v Speaker 2>Like it's like I don't need to be playing tennis

1076
00:48:17.639 --> 00:48:21.599
<v Speaker 2>Antonio EAKX proskater, right So sure, I guess having any

1077
00:48:21.599 --> 00:48:24.280
<v Speaker 2>sort of way of representing those weird things in the

1078
00:48:24.320 --> 00:48:26.519
<v Speaker 2>game will just feel like a bonus to me personally.

1079
00:48:26.599 --> 00:48:29.360
<v Speaker 2>I just want to like have the cool stages that

1080
00:48:29.480 --> 00:48:31.519
<v Speaker 2>I can do cool tricks on and like find a

1081
00:48:31.559 --> 00:48:33.960
<v Speaker 2>cool line and try to get the highest score possible

1082
00:48:34.000 --> 00:48:36.199
<v Speaker 2>and try to finally crack one hundred million points in

1083
00:48:36.199 --> 00:48:39.320
<v Speaker 2>a combo or whatever. That That's where I'm going to

1084
00:48:39.400 --> 00:48:41.079
<v Speaker 2>be focused, and I bet this game is going to

1085
00:48:41.079 --> 00:48:43.239
<v Speaker 2>be fantastic for the way I play them.

1086
00:48:43.719 --> 00:48:46.519
<v Speaker 3>Sure, I just twitch chat right now or game spot

1087
00:48:46.599 --> 00:48:48.960
<v Speaker 3>game giant bomb dot com slash Chat. Giant bomb dot

1088
00:48:48.960 --> 00:48:50.719
<v Speaker 3>com slash Chat, which you can access by going to

1089
00:48:50.800 --> 00:48:52.760
<v Speaker 3>giant bomb dot com slash join and joining the right

1090
00:48:52.760 --> 00:48:55.280
<v Speaker 3>site right now. Chat is very good. Eric Sparr would

1091
00:48:55.280 --> 00:48:57.960
<v Speaker 3>have a podcast where he would sell brain pills. Eric

1092
00:48:57.960 --> 00:49:01.519
<v Speaker 3>Sparer would have a mean coin. Eric's lost Spado or

1093
00:49:01.639 --> 00:49:04.400
<v Speaker 3>Sparo lost all his money on NFTs. Probably was a

1094
00:49:04.400 --> 00:49:08.039
<v Speaker 3>big investor in Iivermctan manufacturers. Good stuff.

1095
00:49:08.079 --> 00:49:09.440
<v Speaker 1>Keep going, keep going on.

1096
00:49:10.119 --> 00:49:11.000
<v Speaker 3>I got to the end of it.

1097
00:49:13.119 --> 00:49:16.280
<v Speaker 2>Mind's I dev is working around the clock to fix

1098
00:49:16.320 --> 00:49:18.320
<v Speaker 2>the games with many issues.

1099
00:49:18.360 --> 00:49:20.639
<v Speaker 1>This is from Eddy the two at game Spot. Please

1100
00:49:20.679 --> 00:49:22.599
<v Speaker 1>get the screen Please do it.

1101
00:49:23.039 --> 00:49:24.719
<v Speaker 2>Jan, you got this screen shot if you want to

1102
00:49:24.719 --> 00:49:27.079
<v Speaker 2>put it up. Mind's Eye, the new game from former

1103
00:49:27.159 --> 00:49:30.039
<v Speaker 2>Rockstar Games boss Leslie Benzi's and his new team at

1104
00:49:30.119 --> 00:49:33.159
<v Speaker 2>Build a Rocket Boy, the name of the studio, launched

1105
00:49:33.239 --> 00:49:35.639
<v Speaker 2>this week, but the release didn't exactly go to plan.

1106
00:49:35.840 --> 00:49:39.079
<v Speaker 2>The game encounter numerous bugs and other issues, and now

1107
00:49:39.119 --> 00:49:42.920
<v Speaker 2>the developer has responded. In a statement on rerdit, Build

1108
00:49:42.920 --> 00:49:45.119
<v Speaker 2>a Rocket Boy thanked fans for playing the game and

1109
00:49:45.159 --> 00:49:46.199
<v Speaker 2>submitting their feedback.

1110
00:49:46.239 --> 00:49:47.880
<v Speaker 1>I bet they I bet they're thankful for that.

1111
00:49:48.039 --> 00:49:51.639
<v Speaker 2>While acknowledging performance issues on PC and console, we understand

1112
00:49:51.639 --> 00:49:54.360
<v Speaker 2>that the current minimum spec requirements are very high, but

1113
00:49:54.440 --> 00:49:56.840
<v Speaker 2>our engineering team are working around the clock to improve

1114
00:49:56.880 --> 00:49:59.880
<v Speaker 2>performance on mainstream hardware as well as consoles by inter

1115
00:50:00.000 --> 00:50:03.880
<v Speaker 2>grading the performance and improvements in Unreal Engine V version

1116
00:50:04.039 --> 00:50:07.400
<v Speaker 2>five point six. The developer said we will provide patch

1117
00:50:07.440 --> 00:50:10.639
<v Speaker 2>three update timing including these improvements, within the next twenty

1118
00:50:10.679 --> 00:50:13.599
<v Speaker 2>four hours. Statement was posted on June tenth, so more

1119
00:50:13.639 --> 00:50:17.239
<v Speaker 2>information about the new patch is expected today June eleventh.

1120
00:50:17.519 --> 00:50:20.199
<v Speaker 2>You could see some of the issues players have encountered

1121
00:50:20.239 --> 00:50:24.360
<v Speaker 2>so far and many videos posted online as you might

1122
00:50:24.400 --> 00:50:27.719
<v Speaker 2>be able to see, Uh there is you know, characters

1123
00:50:27.760 --> 00:50:30.679
<v Speaker 2>are melting like Assassin's Creed Unity, right.

1124
00:50:30.800 --> 00:50:35.079
<v Speaker 3>Did they build it in Unity or an Assassin's Creed Unity. Yeah,

1125
00:50:36.039 --> 00:50:39.280
<v Speaker 3>he looks like a demon Fromkanisagami shusalg.

1126
00:50:39.679 --> 00:50:43.199
<v Speaker 1>But yeah, wow, you know it's funny.

1127
00:50:43.320 --> 00:50:47.400
<v Speaker 3>I came out of my interview with the associate game

1128
00:50:47.440 --> 00:50:53.880
<v Speaker 3>director at the Io showcase sort of like oh okay,

1129
00:50:53.920 --> 00:50:56.719
<v Speaker 3>because they didn't really talk about this until the showcase.

1130
00:50:57.039 --> 00:51:00.320
<v Speaker 3>But inside mind's Eye is an entire creation suite where

1131
00:51:00.320 --> 00:51:03.119
<v Speaker 3>you can create your own missions in Mind's Eye, and

1132
00:51:03.159 --> 00:51:04.760
<v Speaker 3>like you can get in, you can into like get

1133
00:51:04.760 --> 00:51:07.159
<v Speaker 3>into like the logic and all that stuff, and if

1134
00:51:07.199 --> 00:51:09.880
<v Speaker 3>you if you find a particular logic node or logic

1135
00:51:09.920 --> 00:51:11.880
<v Speaker 3>code that you like, you can upload it to their

1136
00:51:11.920 --> 00:51:15.119
<v Speaker 3>asset library, which is always growing with everything that people

1137
00:51:15.159 --> 00:51:18.599
<v Speaker 3>were doing. That to me is fascinating, right, and if

1138
00:51:18.639 --> 00:51:21.800
<v Speaker 3>they could have made that work and just included Mind's

1139
00:51:21.800 --> 00:51:24.480
<v Speaker 3>Eye with it, right, if you had an epic GameStore.

1140
00:51:24.519 --> 00:51:27.599
<v Speaker 3>Blyer wrote this interview up shout out to Brian Crecente.

1141
00:51:27.719 --> 00:51:29.920
<v Speaker 1>But like, what the hell is this?

1142
00:51:31.000 --> 00:51:35.159
<v Speaker 3>What's going on here? Oh my god? This this This

1143
00:51:35.239 --> 00:51:37.519
<v Speaker 3>guy's got dreadlocks coming out of his eyeballs.

1144
00:51:37.840 --> 00:51:42.360
<v Speaker 1>It's it's uh, it's wow, He's.

1145
00:51:43.480 --> 00:51:46.880
<v Speaker 3>Wow. So yeah, they gotta people can make whatever they want,

1146
00:51:46.920 --> 00:51:49.559
<v Speaker 3>but they need to fix like that. That's not good.

1147
00:51:50.119 --> 00:51:52.519
<v Speaker 1>No, yeah, so many chances that the character looks like

1148
00:51:52.559 --> 00:51:58.920
<v Speaker 1>Slim's Mackenzie and that's that's right, that's right. I I'm

1149
00:51:59.000 --> 00:51:59.519
<v Speaker 1>I'm gas.

1150
00:51:59.840 --> 00:52:02.960
<v Speaker 2>And now in chat people are saying, like skulker ass,

1151
00:52:02.960 --> 00:52:04.599
<v Speaker 2>I love that this shit show of a game exists.

1152
00:52:04.599 --> 00:52:05.280
<v Speaker 1>That's where I'm at.

1153
00:52:05.280 --> 00:52:08.559
<v Speaker 2>Where I'm at a point where I appreciate whenning wildly

1154
00:52:08.719 --> 00:52:11.719
<v Speaker 2>weird and kind of broken games feel like they're rushed

1155
00:52:11.760 --> 00:52:14.599
<v Speaker 2>out and they are, like, but they're also clearly big budget,

1156
00:52:14.639 --> 00:52:16.480
<v Speaker 2>like they spend a lot of money on this game.

1157
00:52:16.880 --> 00:52:19.239
<v Speaker 2>I'm curious to try it out for myself. I think

1158
00:52:19.360 --> 00:52:20.960
<v Speaker 2>my plan is to try to stream some of it

1159
00:52:21.000 --> 00:52:24.639
<v Speaker 2>today or we have Blake Clubs. So I'm going to

1160
00:52:24.719 --> 00:52:27.280
<v Speaker 2>check this thing out and maybe we'll get to a

1161
00:52:27.320 --> 00:52:29.599
<v Speaker 2>point where I could do a quick look or something.

1162
00:52:30.039 --> 00:52:33.920
<v Speaker 2>But yeah, very curious about this one. I wonder if

1163
00:52:33.920 --> 00:52:36.239
<v Speaker 2>there was any talk internally after Grand Theft Auto got

1164
00:52:36.239 --> 00:52:39.920
<v Speaker 2>delayed about potentially delaying this game, because it's like clearly

1165
00:52:39.960 --> 00:52:41.840
<v Speaker 2>they were trying to rush it out before Guta six

1166
00:52:41.880 --> 00:52:44.199
<v Speaker 2>came out. Yeah, and now it's like, well that's not

1167
00:52:44.239 --> 00:52:45.760
<v Speaker 2>coming out to twenty twenty six. Maybe you want a

1168
00:52:45.800 --> 00:52:47.880
<v Speaker 2>little bit more time in the oven. But no, they

1169
00:52:47.920 --> 00:52:50.880
<v Speaker 2>went right ahead with their release date and ili you know,

1170
00:52:50.920 --> 00:52:53.599
<v Speaker 2>who's publishing the game made sure that it got out,

1171
00:52:53.639 --> 00:52:55.639
<v Speaker 2>and they like presented the game as a big deal

1172
00:52:55.679 --> 00:52:58.079
<v Speaker 2>and they asked people if they want to review codes,

1173
00:52:58.119 --> 00:53:00.559
<v Speaker 2>and then they never gave anyone any review code, so.

1174
00:53:00.480 --> 00:53:03.039
<v Speaker 3>They did not know. They did not and now we

1175
00:53:03.159 --> 00:53:04.039
<v Speaker 3>kind of know why.

1176
00:53:04.679 --> 00:53:07.599
<v Speaker 1>Oh yeah, we really know why. So yeah, I want

1177
00:53:07.599 --> 00:53:08.880
<v Speaker 1>to I want to check this thing out and see

1178
00:53:08.920 --> 00:53:09.480
<v Speaker 1>for myself.

1179
00:53:10.559 --> 00:53:14.760
<v Speaker 2>It seems like a very very weird thing overall. So yeah,

1180
00:53:15.000 --> 00:53:16.079
<v Speaker 2>just a whole the whole.

1181
00:53:15.880 --> 00:53:17.199
<v Speaker 3>Thing is just super weird.

1182
00:53:17.280 --> 00:53:19.400
<v Speaker 1>Yeah, all right, last couple of stories.

1183
00:53:19.400 --> 00:53:24.440
<v Speaker 2>Split Gate two director apologizes a Midsummer Game Fest hat controversy.

1184
00:53:24.559 --> 00:53:29.079
<v Speaker 2>This is from Daschelle Ronaldo at Dual Shockers. Earlier this week,

1185
00:53:29.079 --> 00:53:31.400
<v Speaker 2>we once again had the wonderful Summer Gamefest, hosted by

1186
00:53:31.400 --> 00:53:34.280
<v Speaker 2>the ever President Jeff Keey. Besides the reveals of titles

1187
00:53:34.280 --> 00:53:37.039
<v Speaker 2>like Resident Evil, Requiem in Atomic Heart two, there was

1188
00:53:37.079 --> 00:53:39.960
<v Speaker 2>a showcase for split Gate two, which garnered quite a

1189
00:53:39.960 --> 00:53:43.039
<v Speaker 2>bit of attention, possibly for all the wrong reasons. The

1190
00:53:43.119 --> 00:53:45.599
<v Speaker 2>hat was throwing shade out of say okay, basically, the

1191
00:53:45.599 --> 00:53:47.599
<v Speaker 2>guy I don't know, I must have lost paragraph here,

1192
00:53:47.760 --> 00:53:50.559
<v Speaker 2>the CEO of the company, Ian Proll, I think is

1193
00:53:50.599 --> 00:53:53.000
<v Speaker 2>his name. He wore a hat that said make FPS

1194
00:53:53.119 --> 00:53:56.199
<v Speaker 2>great Again, and it looked really stupid. It was just look,

1195
00:53:56.519 --> 00:53:59.519
<v Speaker 2>I think the kids call it cringe. It was pretty cringe.

1196
00:53:59.840 --> 00:54:02.199
<v Speaker 2>And and then he came out and said, I'm not

1197
00:54:02.199 --> 00:54:05.360
<v Speaker 2>gonna apologize, and uh, you know, I'm not gonna uh

1198
00:54:05.559 --> 00:54:07.800
<v Speaker 2>you know, back off from like who I am or whatever,

1199
00:54:07.920 --> 00:54:11.159
<v Speaker 2>and you know, and if you're offended whatever, And then

1200
00:54:11.559 --> 00:54:15.199
<v Speaker 2>he apologized and said sorry for offending people, so no excuses,

1201
00:54:15.199 --> 00:54:17.079
<v Speaker 2>I'm sorry. And he posted a three minute video on

1202
00:54:17.079 --> 00:54:20.199
<v Speaker 2>on social media. And I'll be honest, I did not

1203
00:54:20.320 --> 00:54:25.480
<v Speaker 2>care to watch. I'll say, Jason, I hear this gameproll

1204
00:54:25.519 --> 00:54:28.840
<v Speaker 2>guy is quite a quite a character. Is maybe the

1205
00:54:28.880 --> 00:54:31.800
<v Speaker 2>fairest way of putting putting it maybe too fair. I

1206
00:54:31.880 --> 00:54:35.480
<v Speaker 2>hear he's kind of out of his mind, and so

1207
00:54:35.920 --> 00:54:38.840
<v Speaker 2>him behaving this way is not a huge surprise to me.

1208
00:54:40.000 --> 00:54:40.639
<v Speaker 1>This clearly.

1209
00:54:40.679 --> 00:54:43.320
<v Speaker 2>I mean, he doesn't apologize unless they I think personally,

1210
00:54:43.360 --> 00:54:45.920
<v Speaker 2>I don't think he apologized unless they are seeing some

1211
00:54:45.960 --> 00:54:49.639
<v Speaker 2>sort of negative ramifications on the performance of this game.

1212
00:54:50.039 --> 00:54:52.639
<v Speaker 3>You think that's right. Absolutely, he wouldn't. He wouldn't have

1213
00:54:52.639 --> 00:54:55.079
<v Speaker 3>apologize for shit if this game is selling great. He

1214
00:54:55.840 --> 00:54:59.519
<v Speaker 3>this This is Crisis Coms one oh one, how to

1215
00:54:59.559 --> 00:55:05.320
<v Speaker 3>submerge your brand in ninety seconds. You paid six figures

1216
00:55:05.679 --> 00:55:11.079
<v Speaker 3>to get on that stage and merge your game, which

1217
00:55:11.199 --> 00:55:14.280
<v Speaker 3>is been in beta for how long now and now

1218
00:55:14.400 --> 00:55:16.960
<v Speaker 3>is about to release in one point zero and you

1219
00:55:17.119 --> 00:55:20.400
<v Speaker 3>just took a shotgun to everything that your dev team

1220
00:55:20.440 --> 00:55:25.039
<v Speaker 3>has been doing to get this game out for the

1221
00:55:25.039 --> 00:55:27.119
<v Speaker 3>better part of you. I've heard about this game now,

1222
00:55:27.239 --> 00:55:29.719
<v Speaker 3>I've been invited to like beta tests and stuff for

1223
00:55:29.760 --> 00:55:33.039
<v Speaker 3>the better part of a year, and now all we're

1224
00:55:33.039 --> 00:55:33.880
<v Speaker 3>talking about.

1225
00:55:33.679 --> 00:55:36.400
<v Speaker 1>Is your stupid fucking hat. What is wrong with you?

1226
00:55:37.880 --> 00:55:39.599
<v Speaker 1>It's it's a it's a head scratcher.

1227
00:55:39.840 --> 00:55:41.719
<v Speaker 3>It really is, because I want, I want to be

1228
00:55:41.760 --> 00:55:44.800
<v Speaker 3>excited about this game. There is some really cool shit

1229
00:55:45.119 --> 00:55:48.079
<v Speaker 3>going on with this game. Splitgate Splitgate. First one was great,

1230
00:55:48.199 --> 00:55:50.880
<v Speaker 3>the second one had some really cool things happening, and

1231
00:55:50.920 --> 00:55:54.280
<v Speaker 3>now all we care about, rightfully, so is the hat.

1232
00:55:55.239 --> 00:55:57.519
<v Speaker 3>If I were the rest of his development team, I

1233
00:55:57.559 --> 00:56:00.119
<v Speaker 3>hope you. I mean, I'm assuming he apologized because of

1234
00:56:00.159 --> 00:56:04.079
<v Speaker 3>negative ramifications for sales or whatever, but I hope that

1235
00:56:04.159 --> 00:56:06.519
<v Speaker 3>the reason he apologized was because the rest of his

1236
00:56:06.559 --> 00:56:09.119
<v Speaker 3>studio put him in the center of the room, tied

1237
00:56:09.159 --> 00:56:12.000
<v Speaker 3>him to a chair and said, tweat your apology or

1238
00:56:12.000 --> 00:56:14.880
<v Speaker 3>we're gonna fucking knock you out. That's what they should

1239
00:56:14.880 --> 00:56:17.320
<v Speaker 3>have done. I assume it's because of sales, but that's

1240
00:56:17.320 --> 00:56:20.119
<v Speaker 3>what should have happened. Those people were too damn hard

1241
00:56:20.440 --> 00:56:22.480
<v Speaker 3>to put this game out to have the guy at

1242
00:56:22.519 --> 00:56:26.280
<v Speaker 3>the top throw fire, throw gasoline on a fire after

1243
00:56:26.519 --> 00:56:30.880
<v Speaker 3>ninety seconds and six figures spent to earn that spot,

1244
00:56:31.400 --> 00:56:33.280
<v Speaker 3>just in curiating.

1245
00:56:33.679 --> 00:56:35.559
<v Speaker 2>Yeah, and it's like, you know, I saw the hat

1246
00:56:35.559 --> 00:56:37.519
<v Speaker 2>and I was just like, oh my god, my stars

1247
00:56:37.519 --> 00:56:41.800
<v Speaker 2>and garters, I'm so offended. It's just like you just

1248
00:56:42.000 --> 00:56:45.559
<v Speaker 2>seem stupid, and it's it's a distraction from from your

1249
00:56:45.599 --> 00:56:48.280
<v Speaker 2>game because it's like, wait, what are you making that

1250
00:56:48.480 --> 00:56:51.559
<v Speaker 2>joke from eight years ago, like that everyone.

1251
00:56:51.280 --> 00:56:53.360
<v Speaker 3>Decided was sure of jokes.

1252
00:56:53.719 --> 00:56:55.320
<v Speaker 1>Yeah, it's right.

1253
00:56:55.599 --> 00:56:58.000
<v Speaker 2>It is so outdated to the point where it's like, wait,

1254
00:56:58.039 --> 00:57:01.079
<v Speaker 2>you do you think that you're doing something? He like

1255
00:57:01.159 --> 00:57:03.119
<v Speaker 2>and then yeah, so I wasn't thinking about the game

1256
00:57:03.159 --> 00:57:05.159
<v Speaker 2>at all. I was like thinking about the hat, even

1257
00:57:05.199 --> 00:57:08.039
<v Speaker 2>though it's like again, not offended, just thought it was

1258
00:57:08.079 --> 00:57:12.239
<v Speaker 2>embarrassing and so and then and then it was like

1259
00:57:12.280 --> 00:57:13.840
<v Speaker 2>a little bit like and now he's like proud of

1260
00:57:13.880 --> 00:57:16.039
<v Speaker 2>himself and like, I'm not going to apologize to anybody

1261
00:57:16.119 --> 00:57:19.320
<v Speaker 2>until he did apologize. It just looks yeah, it looks

1262
00:57:19.360 --> 00:57:21.840
<v Speaker 2>like you just aren't capable of making decisions as an

1263
00:57:21.880 --> 00:57:24.719
<v Speaker 2>adult and being mature, and you shouldn't be in the

1264
00:57:24.760 --> 00:57:26.639
<v Speaker 2>position of running a company, is what it seems like

1265
00:57:26.679 --> 00:57:29.840
<v Speaker 2>to me. But you know, Plat, I never cared about

1266
00:57:29.840 --> 00:57:31.760
<v Speaker 2>spplic Gate two all that much, and this just made

1267
00:57:31.760 --> 00:57:33.239
<v Speaker 2>it easy for me to write off.

1268
00:57:33.360 --> 00:57:35.719
<v Speaker 1>And I'm sure that's exactly what they're worried about.

1269
00:57:35.840 --> 00:57:38.320
<v Speaker 3>So, I mean, this would have never happened at a company

1270
00:57:38.360 --> 00:57:42.880
<v Speaker 3>like Capcom with Kanetsagami would have never happened. They It

1271
00:57:43.079 --> 00:57:47.440
<v Speaker 3>just it infuriates me. It just yeah, I mean god,

1272
00:57:47.440 --> 00:57:48.599
<v Speaker 3>I feel so bad for that def.

1273
00:57:48.480 --> 00:57:51.800
<v Speaker 2>Team YEP, and it's like like, there's no way. Jeff

1274
00:57:51.880 --> 00:57:53.800
<v Speaker 2>Keeley was like, yeah, you can wear the hat. So

1275
00:57:53.840 --> 00:57:57.320
<v Speaker 2>I assume he put the hat on without telling anybody

1276
00:57:57.320 --> 00:57:58.679
<v Speaker 2>and walked out there and was like, look at me,

1277
00:57:58.760 --> 00:57:59.639
<v Speaker 2>I'm gonna do the thing.

1278
00:58:00.199 --> 00:58:02.000
<v Speaker 1>And I just think that's a little shitty.

1279
00:58:02.280 --> 00:58:04.320
<v Speaker 2>And here, you're right, he paid his money to go

1280
00:58:04.400 --> 00:58:05.840
<v Speaker 2>up there and talk about whatever he wanted to.

1281
00:58:05.920 --> 00:58:07.280
<v Speaker 1>I guess, but now you kind of have to get

1282
00:58:07.280 --> 00:58:09.320
<v Speaker 1>that approved in that situation. I don't know.

1283
00:58:09.320 --> 00:58:12.760
<v Speaker 3>I would love to know if that hat was part

1284
00:58:13.320 --> 00:58:15.480
<v Speaker 3>of Summer Game Fest rehearsals.

1285
00:58:15.840 --> 00:58:16.920
<v Speaker 1>No, no way, you.

1286
00:58:16.840 --> 00:58:18.559
<v Speaker 3>Know what I'm saying, or he just pulled that out

1287
00:58:18.559 --> 00:58:20.599
<v Speaker 3>of his pocket as he was walking on stage. Yeah,

1288
00:58:20.599 --> 00:58:23.199
<v Speaker 3>because I would love to know what Jeff thinks. Jeff

1289
00:58:23.239 --> 00:58:25.119
<v Speaker 3>has to be like, this is what they're talking about

1290
00:58:25.119 --> 00:58:27.079
<v Speaker 3>from my big two hour, like this is one of

1291
00:58:27.119 --> 00:58:29.800
<v Speaker 3>the pervading stories. What the hell, dude, what the hell?

1292
00:58:31.519 --> 00:58:31.800
<v Speaker 1>All right?

1293
00:58:31.880 --> 00:58:34.960
<v Speaker 2>Last story here, just a quick numbers for doing Awakening.

1294
00:58:35.840 --> 00:58:37.599
<v Speaker 2>It has a it topped out at one hundred and

1295
00:58:37.679 --> 00:58:39.480
<v Speaker 2>forty thousand concurrent players.

1296
00:58:39.119 --> 00:58:39.679
<v Speaker 3>In this game.

1297
00:58:40.159 --> 00:58:44.639
<v Speaker 2>That's a big launch for Wakening the uh, which is

1298
00:58:44.679 --> 00:58:49.039
<v Speaker 2>the you know, the survival game. Yeah, it's it seemed

1299
00:58:49.039 --> 00:58:51.440
<v Speaker 2>like it was anticipated. I didn't know it was that anticipated,

1300
00:58:51.840 --> 00:58:54.519
<v Speaker 2>and the game is let's see. Yeah, the online multiplayer

1301
00:58:54.519 --> 00:58:56.760
<v Speaker 2>survival title was unlocked early on June fifth for people

1302
00:58:56.760 --> 00:59:01.039
<v Speaker 2>who purchased the seventy dollars Deluxe Edition or the Ultimate Edition.

1303
00:59:01.679 --> 00:59:03.119
<v Speaker 2>So people are spending a lot of money on this

1304
00:59:03.159 --> 00:59:05.880
<v Speaker 2>thing on top of that, but it right, because you're

1305
00:59:05.920 --> 00:59:07.920
<v Speaker 2>right for everyone on June tenth, and immediately set a

1306
00:59:07.960 --> 00:59:10.599
<v Speaker 2>new record for itself with one hundred and forty fifty

1307
00:59:10.679 --> 00:59:14.079
<v Speaker 2>Steam concurrent players per steam dB.

1308
00:59:14.559 --> 00:59:16.639
<v Speaker 1>And it costs fifty dollars to get into that version.

1309
00:59:17.840 --> 00:59:20.239
<v Speaker 2>Yeah, I mean yeah, And as as Skulker points out,

1310
00:59:20.360 --> 00:59:23.039
<v Speaker 2>survival games always have an absurd player base, like this

1311
00:59:23.079 --> 00:59:25.079
<v Speaker 2>is a genre that does just pop off what we

1312
00:59:25.119 --> 00:59:28.440
<v Speaker 2>saw Valheim and a bunch of other things. But I mean,

1313
00:59:28.480 --> 00:59:30.039
<v Speaker 2>I guess this show is like, hey, the trend to

1314
00:59:30.079 --> 00:59:32.280
<v Speaker 2>be chasing if you're a license game, I suppose it's

1315
00:59:32.320 --> 00:59:34.760
<v Speaker 2>not whatever the house anyone else has been chasing.

1316
00:59:34.800 --> 00:59:35.639
<v Speaker 1>It's maybe these.

1317
00:59:35.519 --> 00:59:38.440
<v Speaker 2>Survival games are the way to go. I'm pay I'll

1318
00:59:38.480 --> 00:59:41.360
<v Speaker 2>check this out doing Awakening. I'd like that they're current,

1319
00:59:41.480 --> 00:59:46.280
<v Speaker 2>duing esthetic based on the vill the new movies or whatever.

1320
00:59:47.199 --> 00:59:49.480
<v Speaker 2>I'll hop into this and maybe have Jen do the

1321
00:59:49.519 --> 00:59:55.639
<v Speaker 2>holler at me. I would enjoy that. All Right, that

1322
00:59:55.719 --> 00:59:57.960
<v Speaker 2>does it for the headlines. Let's get to the poll

1323
00:59:58.119 --> 01:00:01.239
<v Speaker 2>question from Many many moons, so go. You know, forty

1324
01:00:01.280 --> 01:00:03.760
<v Speaker 2>four percent still think they can. I think I'm in

1325
01:00:03.800 --> 01:00:07.679
<v Speaker 2>the yes at this point. I don't think they've completely

1326
01:00:07.719 --> 01:00:10.119
<v Speaker 2>lost the touch on being able to see something like

1327
01:00:10.159 --> 01:00:14.079
<v Speaker 2>this through to a release. But I don't blame anyone

1328
01:00:14.119 --> 01:00:16.199
<v Speaker 2>for being like, why should I expect the company that's

1329
01:00:16.239 --> 01:00:18.679
<v Speaker 2>been working on Beyond Good and Evil Too for fifty

1330
01:00:18.760 --> 01:00:21.280
<v Speaker 2>years to be able to get splinter Cell remake done,

1331
01:00:21.320 --> 01:00:23.159
<v Speaker 2>even though they announced that game and said it would

1332
01:00:23.159 --> 01:00:24.000
<v Speaker 2>eventually come out.

1333
01:00:24.480 --> 01:00:26.199
<v Speaker 1>Do you think there's a chance we don't see that game?

1334
01:00:27.159 --> 01:00:32.239
<v Speaker 3>I do, because I honestly, as you said, they need

1335
01:00:32.280 --> 01:00:34.880
<v Speaker 3>to prove that they can do it. We got Assassin's

1336
01:00:34.880 --> 01:00:38.119
<v Speaker 3>Green Shadows, right, But how weird was it this past

1337
01:00:38.159 --> 01:00:42.320
<v Speaker 3>weekend not having any Ubi Soft freendsits whatsoever? I don't

1338
01:00:42.360 --> 01:00:45.519
<v Speaker 3>think they appeared anywhere. They weren't any showcase, they weren't

1339
01:00:45.559 --> 01:00:47.639
<v Speaker 3>in They didn't have their normal thing.

1340
01:00:48.159 --> 01:00:50.679
<v Speaker 1>Do they have like even like a switch To like game.

1341
01:00:51.320 --> 01:00:53.559
<v Speaker 1>I don't think so, not that I can't recall at

1342
01:00:53.639 --> 01:00:57.280
<v Speaker 1>least really they had. They had a like a Quest

1343
01:00:57.360 --> 01:00:57.960
<v Speaker 1>three game.

1344
01:00:58.000 --> 01:01:00.280
<v Speaker 2>I feel like they like they had like a yea,

1345
01:01:00.360 --> 01:01:04.079
<v Speaker 2>they have a launch game for everything. And to me,

1346
01:01:04.239 --> 01:01:07.559
<v Speaker 2>them not having a decent presence at switch To is

1347
01:01:07.599 --> 01:01:10.679
<v Speaker 2>like when Donnie didn't get a strike in Big Lebowski.

1348
01:01:12.039 --> 01:01:14.000
<v Speaker 1>It's, oh shit, this fucker is about to die.

1349
01:01:14.599 --> 01:01:19.440
<v Speaker 3>This was the company that two consoles Ago resurrected Zombie

1350
01:01:19.639 --> 01:01:22.480
<v Speaker 3>for the we you just to get an add Rayman too,

1351
01:01:22.519 --> 01:01:25.159
<v Speaker 3>So they had multiple games on this console and now

1352
01:01:25.599 --> 01:01:27.880
<v Speaker 3>know where to be seen. What are they making? Do

1353
01:01:28.000 --> 01:01:28.599
<v Speaker 3>we even know?

1354
01:01:29.440 --> 01:01:32.960
<v Speaker 2>I mean weird Dason and Chat says outlaws for switch

1355
01:01:33.000 --> 01:01:35.320
<v Speaker 2>to something they announced but that's not out yet so

1356
01:01:35.360 --> 01:01:35.880
<v Speaker 2>that's the right.

1357
01:01:36.039 --> 01:01:37.199
<v Speaker 1>And then he announced for.

1358
01:01:37.199 --> 01:01:39.960
<v Speaker 3>Switch to and then twitch chat Kane high wind and

1359
01:01:40.000 --> 01:01:42.599
<v Speaker 3>twitch chat also represents they're going through that big trial

1360
01:01:43.119 --> 01:01:45.639
<v Speaker 3>in Europe at the moment, which could they have a.

1361
01:01:45.599 --> 01:01:48.039
<v Speaker 2>Lot of distractions, and of course they are splitting up

1362
01:01:48.079 --> 01:01:51.360
<v Speaker 2>the brands. They're doing brand split they're going to have

1363
01:01:51.719 --> 01:01:58.639
<v Speaker 2>Monday night and Thursday nights. I think, all right, new

1364
01:01:58.639 --> 01:02:00.800
<v Speaker 2>full question here in a second. Before we get to that, though,

1365
01:02:00.920 --> 01:02:03.079
<v Speaker 2>let's take a second and let Jason Vonelli tell us

1366
01:02:03.079 --> 01:02:04.719
<v Speaker 2>where we could find him on the internet, what he

1367
01:02:04.760 --> 01:02:06.840
<v Speaker 2>has going on, fifteen write ups.

1368
01:02:06.840 --> 01:02:08.320
<v Speaker 1>He's got to go get out there on the internet.

1369
01:02:08.360 --> 01:02:10.360
<v Speaker 1>Where can people find that work and everything else? From you?

1370
01:02:10.800 --> 01:02:13.760
<v Speaker 3>All right? So yes, I have a bunch of Summer

1371
01:02:13.840 --> 01:02:17.880
<v Speaker 3>Game Fest nonsense going up pretty soon, most of which

1372
01:02:17.920 --> 01:02:20.679
<v Speaker 3>will be at Epic Games, soor I can talk about these.

1373
01:02:20.719 --> 01:02:22.239
<v Speaker 3>None of them are in Bargo. They're not written yet,

1374
01:02:22.239 --> 01:02:24.480
<v Speaker 3>but they're not in Bargo because I ain't irresponsible. So

1375
01:02:24.559 --> 01:02:26.199
<v Speaker 3>here I had to go to sleep last night. So

1376
01:02:26.239 --> 01:02:27.840
<v Speaker 3>here are a couple of things that are already up.

1377
01:02:27.840 --> 01:02:29.639
<v Speaker 3>I had an interview, I had a hands on with

1378
01:02:29.719 --> 01:02:32.840
<v Speaker 3>Hitman the mission with Mads Michelson, which you all should

1379
01:02:32.840 --> 01:02:36.000
<v Speaker 3>have played by now. The interview with the Mindseyefella is

1380
01:02:36.079 --> 01:02:38.360
<v Speaker 3>up as well. I also have two things up at

1381
01:02:38.400 --> 01:02:42.559
<v Speaker 3>game Spot I have. I went. I was cordially invited

1382
01:02:42.800 --> 01:02:46.880
<v Speaker 3>to visit Skybound before Summer Games Fest on Monday morning,

1383
01:02:47.079 --> 01:02:51.840
<v Speaker 3>and I played Invincible Versus. That is so fucking cool.

1384
01:02:52.039 --> 01:02:55.440
<v Speaker 3>That game was awesome, played great, very very excited for

1385
01:02:55.480 --> 01:02:58.199
<v Speaker 3>you to see about that. And I also this is submitted.

1386
01:02:58.320 --> 01:03:00.440
<v Speaker 3>It's going to go up at some point today. I

1387
01:03:00.639 --> 01:03:04.960
<v Speaker 3>had a chance to also visit Riot Games and check

1388
01:03:05.000 --> 01:03:10.079
<v Speaker 3>out Riftbound their upcoming Magic the Gathering competitor. They had

1389
01:03:10.079 --> 01:03:13.920
<v Speaker 3>four trial decks and two mats that are conveniently zoned

1390
01:03:13.960 --> 01:03:15.840
<v Speaker 3>so I can see where everything is supposed to go.

1391
01:03:16.159 --> 01:03:17.840
<v Speaker 3>Walk me through the game in a nice hour and

1392
01:03:17.880 --> 01:03:20.599
<v Speaker 3>a half long demo, had asked some questions of the

1393
01:03:21.920 --> 01:03:24.440
<v Speaker 3>creator there. It was really really cool what I saw.

1394
01:03:24.519 --> 01:03:26.800
<v Speaker 3>That's going up at GameSpot. I think it's in edits

1395
01:03:27.159 --> 01:03:29.880
<v Speaker 3>right now, or we'll be in edits shortly. And along

1396
01:03:29.880 --> 01:03:32.679
<v Speaker 3>with that article will be three exclusive cards that I

1397
01:03:32.719 --> 01:03:37.199
<v Speaker 3>get to reveal, which which is pretty neat. So that'll

1398
01:03:37.239 --> 01:03:39.159
<v Speaker 3>be up, should be up today, and then I also

1399
01:03:39.360 --> 01:03:42.280
<v Speaker 3>have an interview with the Double O seven first Light Folks,

1400
01:03:42.280 --> 01:03:48.199
<v Speaker 3>my last of the three from io Interactive's showcase. An

1401
01:03:48.280 --> 01:03:52.639
<v Speaker 3>article about Meaged Gathering arenas final Fantasy activation for Epic

1402
01:03:52.639 --> 01:03:55.280
<v Speaker 3>Game Store you could replay. I went hands on with

1403
01:03:56.000 --> 01:03:58.920
<v Speaker 3>Sonic Racing Crossworlds. I went on hands with that's all

1404
01:03:58.960 --> 01:04:02.119
<v Speaker 3>Epic Game Store m m L RPG dot Com. I

1405
01:04:02.119 --> 01:04:04.639
<v Speaker 3>will also be doing Shanobi went hands on with that.

1406
01:04:04.639 --> 01:04:11.199
<v Speaker 3>That game slaps Wushog Fallen Feathers, which I said from

1407
01:04:11.239 --> 01:04:14.039
<v Speaker 3>soft and I don't get along Wushang and I really

1408
01:04:14.039 --> 01:04:17.199
<v Speaker 3>don't get along. I can't. Hard as hell. And then

1409
01:04:17.280 --> 01:04:20.280
<v Speaker 3>Moonlightter two for m RPG, which is really neat. And

1410
01:04:20.320 --> 01:04:21.880
<v Speaker 3>then I also want to talk about I'm going to

1411
01:04:21.920 --> 01:04:24.119
<v Speaker 3>write this up for a game spot as well. Did

1412
01:04:24.119 --> 01:04:27.159
<v Speaker 3>you get over to see Ambrosia Sky. No, I didn't,

1413
01:04:27.159 --> 01:04:29.960
<v Speaker 3>but some people talking about it. So Ambrosia Sky was

1414
01:04:30.000 --> 01:04:32.360
<v Speaker 3>made by soft Rains. It was the one that uh

1415
01:04:32.840 --> 01:04:35.159
<v Speaker 3>that that soft Rains. It was their first ever game.

1416
01:04:37.079 --> 01:04:39.440
<v Speaker 3>I found this game fascinating. So it's you're in space,

1417
01:04:39.679 --> 01:04:42.960
<v Speaker 3>you're cleaning up this fungus, fungus in this like colony cluster,

1418
01:04:43.599 --> 01:04:46.719
<v Speaker 3>and you're you're you're part of this this scientific group

1419
01:04:46.760 --> 01:04:50.039
<v Speaker 3>who goes and collects like these, the corpses of these

1420
01:04:50.079 --> 01:04:52.880
<v Speaker 3>dead folks and puts there as long as they consent

1421
01:04:52.920 --> 01:04:54.400
<v Speaker 3>to it, right, as long as they give their consent

1422
01:04:54.440 --> 01:04:57.679
<v Speaker 3>before they die, to be part of this overarching project

1423
01:04:57.719 --> 01:05:01.400
<v Speaker 3>studying what's going on and why it's happening. There's also

1424
01:05:01.480 --> 01:05:03.880
<v Speaker 3>an added element that the character either are playing at

1425
01:05:04.360 --> 01:05:07.719
<v Speaker 3>lived in this cluster and left it fifteen years ago,

1426
01:05:07.840 --> 01:05:10.000
<v Speaker 3>so there's these are people that she's familiar with, right

1427
01:05:11.599 --> 01:05:13.800
<v Speaker 3>so and I and it really struck me. So when

1428
01:05:13.800 --> 01:05:15.199
<v Speaker 3>at the end of the demo, when I get to

1429
01:05:15.239 --> 01:05:18.400
<v Speaker 3>who I need to collect, let's say, and I get

1430
01:05:18.400 --> 01:05:24.880
<v Speaker 3>their consent and the animation plays to get their DNA

1431
01:05:25.039 --> 01:05:28.360
<v Speaker 3>to create the DNA strand that I'll be collecting. She

1432
01:05:28.519 --> 01:05:31.159
<v Speaker 3>just kind of Normally in games, when somebody's dying or

1433
01:05:31.159 --> 01:05:33.000
<v Speaker 3>you're doing something like that, you're just kind of standing

1434
01:05:33.000 --> 01:05:35.320
<v Speaker 3>there and it's happening. They made it a point to

1435
01:05:35.440 --> 01:05:38.400
<v Speaker 3>have her and you're in first person kneel down and

1436
01:05:38.440 --> 01:05:40.800
<v Speaker 3>put her hands like on her lap, right like on

1437
01:05:40.880 --> 01:05:44.320
<v Speaker 3>her where you can see them crossed like this, showing

1438
01:05:44.400 --> 01:05:49.320
<v Speaker 3>a reverence and respect to death and the dead that

1439
01:05:49.440 --> 01:05:52.360
<v Speaker 3>I think video games could really use more of. It

1440
01:05:52.440 --> 01:05:55.159
<v Speaker 3>struck me so much. And when I said this to

1441
01:05:55.199 --> 01:05:57.679
<v Speaker 3>the developer, he was like, you're not many people have

1442
01:05:57.760 --> 01:05:59.679
<v Speaker 3>keyed up on that. So I'm glad, and that was

1443
01:05:59.719 --> 01:06:02.280
<v Speaker 3>the our focus of our conversation. So that's that's gonna

1444
01:06:02.280 --> 01:06:05.400
<v Speaker 3>be the angle from the game spot article. Uh, I

1445
01:06:05.440 --> 01:06:07.360
<v Speaker 3>just realized I'm really talking your ear off here, So

1446
01:06:07.480 --> 01:06:10.239
<v Speaker 3>that's all my stuff. Appreciate it, big man, finelly on

1447
01:06:10.320 --> 01:06:12.199
<v Speaker 3>all socials, come find me and let's talk about the

1448
01:06:12.239 --> 01:06:15.719
<v Speaker 3>do playing great trading card games and uh yeah, there

1449
01:06:15.719 --> 01:06:15.960
<v Speaker 3>it is.

1450
01:06:16.760 --> 01:06:19.599
<v Speaker 1>Uh that reminds me as you like mentioned some stuff

1451
01:06:19.599 --> 01:06:22.840
<v Speaker 1>from the PC Gaming Show. I might maybe make.

1452
01:06:22.760 --> 01:06:26.960
<v Speaker 2>A thread in the Discord or on Blue Sky or

1453
01:06:26.960 --> 01:06:29.840
<v Speaker 2>something where I ask people to send me the trailers

1454
01:06:29.880 --> 01:06:31.880
<v Speaker 2>from the last week that you feel either got missed

1455
01:06:31.960 --> 01:06:34.679
<v Speaker 2>or just your overall favorites, because I think we're going

1456
01:06:34.719 --> 01:06:36.960
<v Speaker 2>to try to find a time to catch up on

1457
01:06:37.000 --> 01:06:38.840
<v Speaker 2>all the trailers we missed because we actually went to

1458
01:06:38.880 --> 01:06:41.920
<v Speaker 2>Summer Game Fest like that. Yeah, I don't want to

1459
01:06:41.920 --> 01:06:44.039
<v Speaker 2>know what's going on at Summer game Fest. Go Tom,

1460
01:06:44.320 --> 01:06:47.360
<v Speaker 2>go to Summer game Fest or Gummer same fest.

1461
01:06:47.679 --> 01:06:49.920
<v Speaker 1>Yeah, and it's really easy to miss out on stuff

1462
01:06:50.039 --> 01:06:50.480
<v Speaker 1>when you're.

1463
01:06:50.320 --> 01:06:52.519
<v Speaker 3>Actually gonna mustard the courage to catch up on these

1464
01:06:52.559 --> 01:06:53.719
<v Speaker 3>games exactly.

1465
01:06:54.800 --> 01:06:56.480
<v Speaker 2>Yeah, I'm gonna check some of the stuff out because

1466
01:06:56.480 --> 01:06:58.039
<v Speaker 2>the look man, the PC Game Show looks like I

1467
01:06:58.039 --> 01:06:59.480
<v Speaker 2>had some really neat stuff in it.

1468
01:06:59.480 --> 01:07:02.119
<v Speaker 3>It did, Uh, I had I think there was I

1469
01:07:02.159 --> 01:07:05.960
<v Speaker 3>had a bar good news piece from for that show.

1470
01:07:06.000 --> 01:07:08.559
<v Speaker 3>I think it was that show from published by Punkel

1471
01:07:08.639 --> 01:07:11.920
<v Speaker 3>who makes Vampire Survivors. It's the game Elludes, Berserk or

1472
01:07:11.960 --> 01:07:14.320
<v Speaker 3>Die I think the name is. But basically you're you're

1473
01:07:14.400 --> 01:07:17.239
<v Speaker 3>a single character on a battlefield and characters and and

1474
01:07:17.320 --> 01:07:19.400
<v Speaker 3>enemies are coming at you from left and right, and

1475
01:07:19.480 --> 01:07:22.519
<v Speaker 3>the more the way you attack them is to slap

1476
01:07:22.559 --> 01:07:24.960
<v Speaker 3>your keyboard. Slap your keyboard to the right to attack

1477
01:07:25.000 --> 01:07:26.880
<v Speaker 3>that way, Slap your keyboard to the left to attack

1478
01:07:26.960 --> 01:07:28.840
<v Speaker 3>that way. And the more keys you slap, the more

1479
01:07:28.840 --> 01:07:29.719
<v Speaker 3>powerful your slash.

1480
01:07:30.760 --> 01:07:34.280
<v Speaker 1>It was awesome. I love that you got to.

1481
01:07:34.320 --> 01:07:35.920
<v Speaker 3>Check that out. They said a gift of like how

1482
01:07:35.960 --> 01:07:37.599
<v Speaker 3>you control it, and it looks like the dude just

1483
01:07:37.679 --> 01:07:40.400
<v Speaker 3>donkey kanngaing is keyboard. It was cool.

1484
01:07:40.599 --> 01:07:43.639
<v Speaker 2>I'll give you more Donkey Konga inspired video games. Absolutely,

1485
01:07:43.679 --> 01:07:45.840
<v Speaker 2>that sounds incredible. I'm always want to check this.

1486
01:07:46.119 --> 01:07:46.920
<v Speaker 1>Well game is this again?

1487
01:07:47.000 --> 01:07:49.840
<v Speaker 3>What is it? Berserk Perserk or Die I believe was

1488
01:07:49.840 --> 01:07:51.559
<v Speaker 3>the name of it. It was being published by Punko,

1489
01:07:51.639 --> 01:07:54.840
<v Speaker 3>So if you look up Punkel PC gaming show that

1490
01:07:54.840 --> 01:07:56.400
<v Speaker 3>that should get you where you need to go.

1491
01:07:56.480 --> 01:07:59.119
<v Speaker 2>Okay, very cool, All right, Well I'm gonna try to

1492
01:07:59.159 --> 01:08:01.519
<v Speaker 2>track that down and how some fun with it. Let's

1493
01:08:01.519 --> 01:08:04.920
<v Speaker 2>see here new poll question. Let's see are you going

1494
01:08:04.920 --> 01:08:05.920
<v Speaker 2>to play splic Gate two?

1495
01:08:06.039 --> 01:08:07.599
<v Speaker 1>Yes or no? Just curious?

1496
01:08:07.880 --> 01:08:11.000
<v Speaker 2>Uh, you know, just a simple question. Don't don't worry

1497
01:08:11.000 --> 01:08:12.440
<v Speaker 2>about any the other stuff. Yes, you know you're gonna

1498
01:08:12.440 --> 01:08:14.519
<v Speaker 2>play splic Gate two. We'll talk about that on Game

1499
01:08:14.599 --> 01:08:19.800
<v Speaker 2>Mess Mornings here on Giant Bomb tomorrow. Speaking of Giant Bomb,

1500
01:08:20.039 --> 01:08:21.640
<v Speaker 2>like I said, I'm gonna try to get mindset going

1501
01:08:21.720 --> 01:08:25.079
<v Speaker 2>here pretty soon, we'll see maybe like an hour out

1502
01:08:25.119 --> 01:08:29.119
<v Speaker 2>from uh from light Club, and then of course blight

1503
01:08:29.119 --> 01:08:35.520
<v Speaker 2>Club does return with Oh, he's gonna look so cool. Uh,

1504
01:08:35.600 --> 01:08:37.920
<v Speaker 2>he might he could finish it up today. There's a

1505
01:08:38.000 --> 01:08:40.119
<v Speaker 2>there's a strong chance he finishes up today. But it's

1506
01:08:40.159 --> 01:08:41.119
<v Speaker 2>like either today or.

1507
01:08:41.159 --> 01:08:44.000
<v Speaker 1>Next week he wraps up Rascal, and that means it's

1508
01:08:44.000 --> 01:08:45.479
<v Speaker 1>gonna be Dan's turn soon. So we got to figure

1509
01:08:45.479 --> 01:08:46.560
<v Speaker 1>out what we're making him play.

1510
01:08:46.960 --> 01:08:48.960
<v Speaker 3>I hope he's too cool to finish it this week.

1511
01:08:49.000 --> 01:08:50.680
<v Speaker 3>So yes, that's what a.

1512
01:08:50.640 --> 01:08:51.600
<v Speaker 1>Real cool guy would do.

1513
01:08:51.880 --> 01:08:54.159
<v Speaker 3>I think a really cool guy would do.

1514
01:08:55.439 --> 01:08:58.159
<v Speaker 2>And then uh yeah, so then tomorrow we'll I think

1515
01:08:58.159 --> 01:09:01.720
<v Speaker 2>we're gonna try to fit in a switch to stream honestly,

1516
01:09:02.119 --> 01:09:03.479
<v Speaker 2>like trying to I'm like to see about it if

1517
01:09:03.520 --> 01:09:05.079
<v Speaker 2>we can move some stuff around. So we have a

1518
01:09:05.079 --> 01:09:06.800
<v Speaker 2>pretty lengthy stream of that, but we'll have to see

1519
01:09:06.800 --> 01:09:09.279
<v Speaker 2>how how everyone's schedules looking. The very least will play

1520
01:09:09.319 --> 01:09:12.479
<v Speaker 2>some switch to stuff tomorrow and then I think Friday

1521
01:09:12.520 --> 01:09:17.439
<v Speaker 2>we got plans for a unprofessional Fridays and stuff like that, so.

1522
01:09:17.640 --> 01:09:19.079
<v Speaker 1>Game lest Mornings for the rest of the week. I

1523
01:09:19.079 --> 01:09:20.479
<v Speaker 1>look forward to seeing y'all for that.

1524
01:09:20.920 --> 01:09:23.359
<v Speaker 2>In the meantime, Jason Finelli, thank you so much for

1525
01:09:23.359 --> 01:09:25.319
<v Speaker 2>hanging out with me today man and talk about video games.

1526
01:09:25.319 --> 01:09:26.399
<v Speaker 1>I super appreciate it.

1527
01:09:26.680 --> 01:09:29.279
<v Speaker 3>Happy to be here, glad you hit me up to

1528
01:09:29.319 --> 01:09:31.439
<v Speaker 3>be this first one back after as GGF, I'd say

1529
01:09:31.439 --> 01:09:32.920
<v Speaker 3>it popped off like a confetti canon.

1530
01:09:32.920 --> 01:09:35.560
<v Speaker 2>What about you, I would say so as well. And

1531
01:09:36.600 --> 01:09:38.680
<v Speaker 2>maybe Dan Record also died because of this as well.

1532
01:09:38.680 --> 01:09:41.920
<v Speaker 1>We know you all right, everybody.

1533
01:09:41.920 --> 01:09:43.920
<v Speaker 2>Thank you for watching, thank you for listening, Thank you

1534
01:09:43.960 --> 01:09:46.000
<v Speaker 2>for going to giant bomb dot com, slash join and

1535
01:09:46.039 --> 01:09:50.119
<v Speaker 2>supporting us. Until next time, have a good one, take

1536
01:09:50.159 --> 01:09:51.840
<v Speaker 2>care of yourself and goodbye.

1537
01:09:52.560 --> 01:10:00.119
<v Speaker 1>You'll be m
