Speaker 1: You'll be go me beer. It's the internet. You're busy.
Speaker 1: Let's do this for January sixth, twenty twenty four. For
Speaker 1: the next hour or so, let me help you sort
Speaker 1: through the world of gaming on Game Mess Mornings Live
Speaker 1: with me Jeff Grubb. Today, the holiday break is really
Speaker 1: over now, and you could tell because we have news
Speaker 1: on switch to a new Xbox, a new Minecraft, and
Speaker 1: new old games from PlayStation. But first, please join me
Speaker 1: in welcoming today's co host the Game Mess Mornings. It's
Speaker 1: Jason Finale. Everybody. Jason, how are you doing. I am great.
Speaker 1: I am refreshed after a nice winter break with the
Speaker 1: family doing family things. I am ready for more Switch
Speaker 1: to edging until they finally release this thing.
Speaker 2: It's been good. I'm very excited about the prospect. We
Speaker 2: talked about this before we got the show of that
Speaker 2: team on my wall and that team on your shirt
Speaker 2: meeting in the semifinal before the Super Bowl. That is
Speaker 2: quite a prospect. It has me very excited.
Speaker 1: Yep, it seems plausible. Definitely seems plausible. Boy, I am
Speaker 1: not refreshed. I went to the Sunday night football game
Speaker 1: last night in Detroit. I drove up there went with
Speaker 1: my brothers and it was fantastic. It was awesome, But
Speaker 1: it was the Sunday night football game were I was
Speaker 1: not counting on that when I was we first was
Speaker 1: like we were, hey, let's get tickets and let's go.
Speaker 1: I'm like, yeah, sure, like it'll be afternoon game whatever.
Speaker 1: I'll just drive home that evening. We'll get some dinner. Nope,
Speaker 1: Sunday night football. And I woke I woke up, took
Speaker 1: care of a bunch of stuff because there's like a
Speaker 1: million things I was planning to take care of on
Speaker 1: the break Jason, and of course I got to like
Speaker 1: half of them, and so I'll take care take care
Speaker 1: of some of this stuff. And then I go to
Speaker 1: get in the van to go and it won't start.
Speaker 1: It just it won't start. The van's been so reliable recently,
Speaker 1: but I think it's just a little too cold. I
Speaker 1: just ran to Walmart real quick out of battery, swapped
Speaker 1: it out. Uh you know, I gotten the Prius to
Speaker 1: do that, and I wasn't able to start the van.
Speaker 1: So I got in the prius, got the battery, got
Speaker 1: it in there. So I'm like running late, didn't have to.
Speaker 1: I didn't eat all day. Basically it was Yeah, I
Speaker 1: was like, ran up there.
Speaker 2: I bet you weren't exactly responsible in the stands. Z.
Speaker 1: It was not responsible in the stands. I had so
Speaker 1: many gay bud lights. It was incredible. Uh. It was
Speaker 1: a good That was a good time. Uh. And then
Speaker 1: get to the game and I'm like, man, this could
Speaker 1: go bad, like the defense has been bad recently, and
Speaker 1: it was instead, it was awesome. They killed it. But
Speaker 1: as soon as as soon as it was over, I'd
Speaker 1: gotten basically we went. So we walked out to my van.
Speaker 1: I just drove home that night, got home at like
Speaker 1: three three thirty. And for you, it's it, you know,
Speaker 1: from the stadium, it's not bad. It's two hours and
Speaker 1: fifteen minutes. It's not not the worst, you know. I
Speaker 1: had to stopp and get gas. I found a Taco
Speaker 1: Bell that was my first roal meal of the day
Speaker 1: at one as good.
Speaker 2: Yes always the topical with Jesse Fateeli asking about your
Speaker 2: h your Taco Bell drive through choices on U Blue
Speaker 2: Sky yesterday, Yes started a whole discussion there.
Speaker 1: Yep, I went. I got a crunch wrap supreme, something
Speaker 1: I could eat in the vehicle. So yeah, it was good.
Speaker 1: It was a good deal, so one couldn't sleep so
Speaker 1: because I was pretty excited about you know, the days,
Speaker 1: the day's events, and then also just the really terrible
Speaker 1: sleep schedule because of this vacation, because of this break.
Speaker 1: So yeah, I'm wiped out, but I gotta say pretty
Speaker 1: excited to come back and talk about video games with you, Jason.
Speaker 2: Yes, I am excited to talk about video games with
Speaker 2: you too. I understand the whole What do schedule things
Speaker 2: for yourself to do over the break and not actually
Speaker 2: get any of them done? I don't know if you
Speaker 2: could see behind me here. I don't know how I'm framed,
Speaker 2: but this is my I meant to I meant to
Speaker 2: sort this magic the Gathering collection, and I got about
Speaker 2: believe it or not, that's more than halfway through. So
Speaker 2: still working on it. Still have still have piles to
Speaker 2: go through, but we're slowly getting through it. But no,
Speaker 2: we did family stuff. We had a good time, so
Speaker 2: it was worth not getting that done.
Speaker 1: I probably should like because I mentioned on social media
Speaker 1: that I was on a train that derailed, people probably
Speaker 1: are wondering about that.
Speaker 2: Yes, let's talk about this please. I also need to
Speaker 2: know what a winking lizard is oh whatever is called.
Speaker 2: But but so so was it like a Polar Express
Speaker 2: type deal.
Speaker 1: It was a Polar Express type deal. Yeah, it's it's
Speaker 1: you know, it's for entertainment purposes, not for actual travel purposes.
Speaker 1: You know. We they you get on the train in
Speaker 1: one part of Cuyahoga Scenic Valley whatever it's called, and
Speaker 1: and then it drives you to the other side, you know,
Speaker 1: you to train you to the other side, and then
Speaker 1: suddenly you're in the North Pole. You you went all
Speaker 1: the way to the North Pole and you get to
Speaker 1: see Santa and stuff like that, and uh, yeah, it
Speaker 1: is We've done it before.
Speaker 2: It's supposed to be.
Speaker 1: It's a lot of fun. As we were pulling in,
Speaker 1: it got very bumpy and weird, and I grab the kids,
Speaker 1: thinking the worst was happening, and uh the train slowly
Speaker 1: started to tip over, but thankfully before the worst could happen. Uh,
Speaker 1: it came to a stop. You know, we're going slow,
Speaker 1: but cause we're gonna slowly go past you know, Santa
Speaker 1: and the elves and then Santa's gonna get on the train.
Speaker 1: So it was already slowing down. So it's like, you know,
Speaker 1: five miles per hour, so it was not ever at
Speaker 1: like some risk of you know, derailing and then you
Speaker 1: know traveling, yeah, half a mile into the woods or
Speaker 1: something like that. No, yeah, but you know, the thing
Speaker 1: really could have tipped over. That was That was the
Speaker 1: thing I was like pretty worried about because we're we're
Speaker 1: at a table and the table's not bolted down. It's
Speaker 1: just gonna slide across, and you know, there's another family
Speaker 1: on the other side with third table, and it's like
Speaker 1: things would have just gotten smashed together. But at the
Speaker 1: end of the at the end of the thing, it
Speaker 1: tilted about ten percent to the side, ten degrees to
Speaker 1: the side, i should say, and that you could feel that,
Speaker 1: and that was weird. We had to basically walk off
Speaker 1: of our our train car onto some of the other
Speaker 1: ones that were not derailed, and they were gonna have
Speaker 1: us wait there until buses came to pick us up
Speaker 1: because they weren't gonna be able to get it back
Speaker 1: onto the train tracks. And instead they give us the
Speaker 1: option like, hey, we are at this you know part
Speaker 1: of town. There is like some ways to get an
Speaker 1: uber here. Do you want to do that? Like we
Speaker 1: are we're getting off, uh, and we're gonna do that.
Speaker 1: We're gonna figure it out. And thankfully, as we were
Speaker 1: getting off, they were like, hey, there is a winking lizard,
Speaker 1: which is basically like a BW three's it's it's a
Speaker 1: B dubs. Okay, Yeah, so you know, food and beer,
Speaker 1: got a lot of beers on tap. It's a nice place.
Speaker 1: The kids and Steph went in there, stuff, got a beer,
Speaker 1: they hung out, I got an uber, went and got
Speaker 1: in the van, came back and picked them up, and
Speaker 1: it worked out fine. We were home and safe and
Speaker 1: warm by about twelve thirty one am, and the people
Speaker 1: that were still on the train were still on the
Speaker 1: train at that point. So yeah, it was like but
Speaker 1: buses were coming slowly. I think they had like two
Speaker 1: buses for about six hundred people.
Speaker 2: So yeah, it was was somebody on the naughty list,
Speaker 2: Like what the hell?
Speaker 1: You know? I think it could have been me. I
Speaker 1: think it was uh, I think I think it was
Speaker 1: a PlayStation. I think it was or maybe maybe Nintendo
Speaker 1: trying to wipe me out, you know, switched to huh. Yeah,
Speaker 1: the Nintendo jail, forget that. Nintendo execution is what they're.
Speaker 2: Judge jury and execution. Jeez, Well, I think I will
Speaker 2: speak for myself and everyone on the chat right now
Speaker 2: to say, it is good to see you in uh,
Speaker 2: one piece, even if the train almost did not get
Speaker 2: you that way, your mind might not be in one piece.
Speaker 2: But that's the lion's fault.
Speaker 1: Yeah, that's that has nothing to do with the train. Absolutely, yeah.
Speaker 2: Yeah.
Speaker 1: But are the kids like okay, you know, they definitely
Speaker 1: were like, well, that that was un you know, satisfactory.
Speaker 1: That's kind of how they're looking at it. STEP's a
Speaker 1: little bit more like, hey, we might not do that
Speaker 1: next year. Yeah, I get it, that's what.
Speaker 2: That's what my wife, who also named Steph ironically would
Speaker 2: I think all wives are named Steph, yours mine, everyone, huh.
Speaker 2: And now she's upstairs wondering what the hell is he
Speaker 2: saying about. But yeah, my wife be like, we're never
Speaker 2: doing that again, like never, not even once.
Speaker 1: Yep.
Speaker 2: And that's just how it's going to be. And if
Speaker 2: you like the train before, have those memories, that's it.
Speaker 2: This is the memory I'm going to stick with. Fuck
Speaker 2: that train, uh huh.
Speaker 1: I guess it's worth pointing out that was the last
Speaker 1: train ride of the season that they were doing that
Speaker 1: we were on and it's the only time. That's the
Speaker 1: only time it's ever derailed.
Speaker 2: It's to finish line.
Speaker 1: Yeah, exactly, so very very strange. But uh, hey, no harm,
Speaker 1: noough fault. You know, six hundred people in there. No
Speaker 1: one got hurt.
Speaker 2: So that's that that part, if it's going to happen,
Speaker 2: that being the end result, you can only be thankful
Speaker 2: or grateful for.
Speaker 1: Yeah, it has maybe want to like look into like
Speaker 1: what try like mitigation trains have for for tipping over,
Speaker 1: because it's like, I wonder if it's you know, they
Speaker 1: built it all the weight really is kind of between
Speaker 1: those two wheels, so it's actually very hard for them
Speaker 1: to tip to tip over because that's what it felt like.
Speaker 1: It's like, I'm surprised this thing didn't just go but maybe,
Speaker 1: you know, maybe they're engineered that.
Speaker 2: What Yeah, if you if you look into that, let
Speaker 2: me know. Because the CSX freight line is right on
Speaker 2: the other side of the street. I just want to
Speaker 2: I just want to know what I have coming to me.
Speaker 1: God forbid, let's explain what we do here. Most weekday's
Speaker 1: I Jeff Grubb will help ease your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting for all these topics, I'll get the
Speaker 1: input of a bona fide expert who will make me
Speaker 1: look smart. You're watching live on Twitch Welcome. You can
Speaker 1: always listen to the show later on podcast feeds by
Speaker 1: searching for game Mes Mornings, or find the RSS on
Speaker 1: giant bomb dot com. You can also catch the show
Speaker 1: later with chapters and timestamps on YouTube.
Speaker 2: Hello Hello, YouTube YouTube Real quick before you get started.
Speaker 2: Peka Blue in the chat said, all moms are Karen
Speaker 2: at all wives or stuff.
Speaker 1: That show. Really, that's incredible. That shirt will be in
Speaker 1: the story by at the end of the day, everybody. Yeah, uh,
Speaker 1: all right. We should start here with Nintendo Switch to
Speaker 1: Joycon images apparently emerge could tease unexpected new feature. This
Speaker 1: comes from Evan Campbell at GameSpot Drip Drip Drip. The
Speaker 1: Nintendo Switch two leeks keep coming and as this time,
Speaker 1: unconfirmed images of a real retail model left Joycom for
Speaker 1: the upcoming console appeared online over the weekend. In addition,
Speaker 1: fans believe they've discovered they've discovered an unexpected feature for
Speaker 1: the new joy Cons after pouring over pictures. This would
Speaker 1: include mouse functionality. The three new switch to joy cons
Speaker 1: after excuse me, the three new switch to joy Con
Speaker 1: images popped up on Reddit over the weekend, allegedly from
Speaker 1: a Chinese factory. Let me turn on headlines. Well I'm
Speaker 1: talking here, excuse me, allegedly from a Chinese factory, showcasing
Speaker 1: a black controller with a light blue interior. VGC then
Speaker 1: reported that ego eyed fans believe they've spotted an optical
Speaker 1: sensor on the side of the joy Con, sort of
Speaker 1: on the interior where maybe the L and R buttons
Speaker 1: were hiding before. Okay, that would mean the controller could
Speaker 1: function like a PC mouse, offering a new method to
Speaker 1: play Switch two games. Supposedly shipping data for switch to
Speaker 1: also points to mouselink functionality, per another Reddit post. So
Speaker 1: it's not just the optical sensor that is kind of
Speaker 1: convincing people. That's not what convinced me. I'm like, oh,
Speaker 1: you know, there was that little ir camera on the
Speaker 1: bottom of the joint con for the switch one. Maybe
Speaker 1: it's like some new version of that. But there are
Speaker 1: these little pads at the top and the bottom of
Speaker 1: that interior on the same side as the sensor that
Speaker 1: look like the kinds of pads that you have on
Speaker 1: the bottom of a mouse so that it slides along
Speaker 1: a surface. So I'm at that point, I'm like, oh,
Speaker 1: they built a mouse into the switch the switch to.
Speaker 1: That is pretty clever. Now, what are your expectations Let's
Speaker 1: just assume that this is what's happening. What are your
Speaker 1: expectations for what mouse functionality on the switch to could enable?
Speaker 1: Could empower could make use.
Speaker 2: Of the long awaited revival of Mario Paint.
Speaker 1: I mean right, it's like, for me, that's the first
Speaker 1: place I go to. Yeah, I get that, like, yeah, oh,
Speaker 1: first person shooters and rts and stuff like that. People
Speaker 1: starting to think of them, Like, eh.
Speaker 2: It's Nintendo. I don't think of shooters When I think
Speaker 2: a Nintendo. I think of weird painting software for your
Speaker 2: Super Nintendo with a music box feature that I spent
Speaker 2: way too much time playing as a kid. Yeah, that's
Speaker 2: that's that's what I think of. So yeah, I mean
Speaker 2: also too, the article mentioned the Lenovo Legion Go. That's
Speaker 2: the first thing I thought totally because that little mouse
Speaker 2: pad on the right hand side. I yeah, it sounds
Speaker 2: to me like they want to get into more creative
Speaker 2: software because the controller, Like I've been playing a lot
Speaker 2: of Minecraft. Ever since the Girl's got Switches for Christmas,
Speaker 2: Minecraft has been what they've been playing together. And I
Speaker 2: played that on PC a little bit before I played
Speaker 2: it on the Switch, And for me, it's just and
Speaker 2: I don't say this about many games, but keyboard and
Speaker 2: mouse on Minecraft just makes more sense to me, like
Speaker 2: being able to move the blocks around and be more creative,
Speaker 2: a little more precise. So if they're gonna like maybe
Speaker 2: have an enhanced Minecraft or this Mario Paint like I'm
Speaker 2: saying it, just it sounds like they're not. They're gonna
Speaker 2: have a whole wing of creative like I should say,
Speaker 2: user generated creative games, like like a Mario Paint or
Speaker 2: something like.
Speaker 1: Yeah, that's something that they have a history of of doing.
Speaker 1: After Mario Paint, they had a suite of Mario Creative
Speaker 1: Tools Mario Creative Cloud for the sixty four d D
Speaker 1: in Japan, and you know, they haven't done a ton
Speaker 1: of stuff like that since then. But you've got the
Speaker 1: sense that there was always a curiosity of from Nintendo
Speaker 1: to explore these ideas in more detail, and they were
Speaker 1: just like, you know, it turns out maybe the console
Speaker 1: isn't the best way to do that, but now it
Speaker 1: maybe maybe it could be it could be something where
Speaker 1: it's like people get their hands on the joy Con
Speaker 1: and they're just using the mouse, and like I'll demonstrate,
Speaker 1: I guess for people watching the video, I'll try to
Speaker 1: walk it through. Basically, it's like, you know, this is
Speaker 1: the surface is the joy Con, and I'm holding the
Speaker 1: left JOYCN and like again, I'm putting the ridge side,
Speaker 1: the side that connects to the switch on the ground,
Speaker 1: and then you'd have the two mouse buttons here. You'd
Speaker 1: have a left and right mouse, and just like this,
Speaker 1: it feels fine. You know, I bet it'd be uncomfortable
Speaker 1: for long periods of time if you were like doing
Speaker 1: a ton of like like shooter games or something like that.
Speaker 1: But for like sitting back and making something in Mario paint.
Speaker 2: Yeah, but you know what else too. As you're doing that,
Speaker 2: I'm imagining one on either side, I'm getting like steel
Speaker 2: battalion vibes, so like an ACE combat or like at
Speaker 2: some sort of flight sim or or vehicle simulation where
Speaker 2: you're doing you're doing clutches and and and maybe even
Speaker 2: like a motorcycle type of thing that you might really.
Speaker 1: Be onto something there actually that makes a ton of
Speaker 1: sense for like the way Nintendo would want to like
Speaker 1: do something yeah rio part Yeah, I mean with that Yeah,
Speaker 1: I mean you're you're right low like turning that into
Speaker 1: a throttle on Like it's like you know, I I
Speaker 1: My expectation Jason for something like this is that Nintendo
Speaker 1: does it includes features that support this in many of
Speaker 1: their games, and then third party it is here is
Speaker 1: a mouse pointer if you want it in your game.
Speaker 1: Like that's how these Ninteno gimmicks normally go.
Speaker 2: Ye.
Speaker 1: But you know, as someone who's like been looking at
Speaker 1: switch to for a long time and as we all
Speaker 1: have been been waiting to see, like Okay, what is
Speaker 1: going to be the thing, I don't think this is
Speaker 1: like the thing the thing. I think this is like
Speaker 1: a part of a suite of gimmicks that they're gonna
Speaker 1: have for the switch It's a thing. But I'm like, yes,
Speaker 1: this is a pretty good one. I think they could.
Speaker 1: You know, it can serve some like just very basic functionality.
Speaker 1: It can make it so like something like a Mario
Speaker 1: Pyton can return Like okay, I like both of those things,
Speaker 1: and then it also could have the wild sort of
Speaker 1: gimmick side of things where Nintendo's like, here's a bunch
Speaker 1: of new motion control stuff you do because this thing
Speaker 1: is it's got a gyro, it's got an accelerometer, and
Speaker 1: it's got an optical mouse thing. This gives us a
Speaker 1: lot of points of information to maybe give you some
Speaker 1: really cool interactive futures in a bunch of our weird
Speaker 1: games from our weird studios. Yeah, I think that checks
Speaker 1: a lot of boxes there. So I'm a fan of
Speaker 1: this idea.
Speaker 2: Yeah. I like it too, And it's the kind of
Speaker 2: out of the box thought that when they announce it
Speaker 2: at first, I'd be like, Wow, that doesn't that's very surprising.
Speaker 2: But when they get the console in my hand, I'm like,
Speaker 2: why hadn't anybody thought of this before? Yeah, I feel
Speaker 2: like that the switch in general was that last time.
Speaker 2: This time this seems like a proper iteration. Uh. But yeah,
Speaker 2: I'm I'm very like the more I think about it,
Speaker 2: this has, the more applications this could have. And we're
Speaker 2: not even thinking of the potential gimmicks that they would
Speaker 2: use this technology for in a three D Mario space
Speaker 2: or in the next Zelda, because I'm sure they're already
Speaker 2: thinking of something to do now. I hope it's not
Speaker 2: like dowsing in Skywards Sword because who wants.
Speaker 1: To do that, right exactly?
Speaker 2: Yes, yeah, but if they can find something fun to
Speaker 2: do with this, yeah, I dig it.
Speaker 1: Yep.
Speaker 2: Also, Marino in the chat said the forbidden words wave
Speaker 2: race that that would be nice.
Speaker 1: But because you feel like treat that as a throttle,
Speaker 1: you could even like maybe turn it sideways.
Speaker 2: Because your thumb that's where F zero has been.
Speaker 1: Yeah, I mean, because like your thumbs rest, Like if
Speaker 1: you turn it sideways, your thumb rest right here on
Speaker 1: these buttons.
Speaker 2: Uh yeah, you're still holding it down, ye holding.
Speaker 1: You just hold it like reverse, like with the analyg
Speaker 1: stick out by your fingers, and then yeah you could
Speaker 1: oh yeah that would be cool. O.
Speaker 2: Wait hey Jeff, come on now.
Speaker 1: Yeah, oh the reverse hand. You know it's a call.
Speaker 1: It's called the Stranger I think. Yeah. Wow. Man, it
Speaker 1: took one episode back in twenty twenty five, which, by
Speaker 1: the way, I did say twenty twenty four when we
Speaker 1: started the show. So uh huh, there's your one. Everybody
Speaker 1: gets one. I'm gonna have like twelve. It's gonna happen
Speaker 1: for the next two weeks. But I'll fix it, fix
Speaker 1: it eventually. All right, let's let's move along here. I
Speaker 1: dropped this one in here. Uh oh okay, the trailer
Speaker 1: job dropped twenty minutes ago, confirming Fantastic Four in Marvel Rivals.
Speaker 1: So actually announced I saw the leaked image over the
Speaker 1: last week or whatever. Who knew that there's no time
Speaker 1: during that period. Uh, that's true, And my thought was,
Speaker 1: holy crap, these characters look incredible. Honestly, maybe the best
Speaker 1: the fine for the Fantastic Four has ever looked. I mean,
Speaker 1: I think this is one of the strengths of Marvel
Speaker 1: Rivals is every character looks incredible, looks so awesome, and
Speaker 1: there's that there's no that that it continues to hold
Speaker 1: true for these Fantastic Four characters, where it's like, yeah,
Speaker 1: the the thing looks tough as hell, and uh and
Speaker 1: and you know, Susan, Susan Storm, Miss Miss Fantastic looks
Speaker 1: incredible as well, Like just across the board, they all
Speaker 1: look just hot and it's very exciting. And that's a
Speaker 1: game that I've enjoyed playing. You can imagine some ways
Speaker 1: where like the powers will work, but it's like, I
Speaker 1: kind of trust this studio to make a bunch of
Speaker 1: fun characters. And it's also like, man, four new characters
Speaker 1: in one drop, just ready to go. Also like four
Speaker 1: new characters from like a collective a team, so it's
Speaker 1: like they're gonna have maybe similar theming. But you get
Speaker 1: why that makes sense for Marvel Rivals, a game that
Speaker 1: has those synergistic features where if you do have multiple
Speaker 1: characters on a you know, in a comp that all
Speaker 1: that are thematically associated with one another, they often get
Speaker 1: bonuses that enable them to do something together. So it's like,
Speaker 1: why not drop them all together so people can get
Speaker 1: used to like using them all at once. And it's like, man,
Speaker 1: I kind of want to go play more Marvel Marvel
Speaker 1: Rivals to enjoy some fantastic four What do you think?
Speaker 2: I think dropping them all at once is really cool.
Speaker 2: Now you said they are four separate characters, Like, there's
Speaker 2: not a I haven't watched Trailia yet. I only saw
Speaker 2: that that you know what I'm assuming.
Speaker 1: So because it's like you know there are there's like
Speaker 1: Cloak and Dagger or whatever that they have.
Speaker 2: Okay, yeah, that'd be a wild like ice climber situation.
Speaker 1: I think these are also separate characters.
Speaker 2: Yeah, and if Honestly, if they all have different like archetypes,
Speaker 2: but they can synergize together like you said, then I
Speaker 2: worry if they become overpowered and the meta just becomes
Speaker 2: flooded with uh Fantastic four. Now, I have not played
Speaker 2: Marvel Rivals yet. It is downloaded on my Legion Go.
Speaker 2: I just haven't had a chance to sit down and
Speaker 2: play it. Since I completely agree with you though about
Speaker 2: the character designs themselves. There are a couple of weird
Speaker 2: ones Wolverine sticks out, but ultimately sit down at they
Speaker 2: are fantastic. I love everyone that I've seen. They all
Speaker 2: just look so damn cool. I wish they look like
Speaker 2: that in comics or other video games too. These these
Speaker 2: wou'd be cool with these designs carried off into other places.
Speaker 2: And the Fantastic Four, based on that teaser image that
Speaker 2: you were mentioning, is no exception. They look awesome. But
Speaker 2: as far as how they're going to play, oh, here's
Speaker 2: the trailer now, Thank you appreciate that. I suspect of
Speaker 2: the four of them, I will use thing because traditionally
Speaker 2: in games like this, I am like a Riinharden Overwatch
Speaker 2: player up up in the front tank sort of player
Speaker 2: that was Dracula too, and that's strange. Never mind it
Speaker 2: wasn't regular.
Speaker 1: I don't know, probably strange.
Speaker 2: But yeah. But the thing here, if I had to
Speaker 2: guess which one of the four I'm going to be using,
Speaker 2: it's going to be him. But no, this is a
Speaker 2: great chow by. I feel like this game got written
Speaker 2: off as a Overwatch ripoff, and then all it had
Speaker 2: to do was come out. Yeah, and it has just
Speaker 2: really established itself as not just a Overwatch ripoff. But
Speaker 2: that's definitely Dracula. Wow, Okay, very cool, but as the
Speaker 2: filler of the void. Yeah right, Like the Overwatch too
Speaker 2: was on a downswing and Marvel Viles just came in
Speaker 2: and ate its lunch and that good for them. I
Speaker 2: hope it keeps going like that. It's gonna get me eventually,
Speaker 2: like I said, once I finally get some time to
Speaker 2: sit down and play it, it's gonna get me. But
Speaker 2: for now, yeah, I'm excited to see more.
Speaker 1: Yeah me too. I think it's like, yeah, people accepted
Speaker 1: pretty quickly. It's like, yeah, it is an Overwatch rip off.
Speaker 1: It's shameless and kind of so what At a certain point,
Speaker 1: it's is it fun or not? And I think people
Speaker 1: are like, yeah, this is fun. It is completely different characters,
Speaker 1: It has some of its own charms, even if it's
Speaker 1: borrowing the vast majority of its charms. You know, people
Speaker 1: really just want something fun to play with characters that
Speaker 1: they like and make those characters look cool and strong.
Speaker 1: And that's what they do here. Look at all these
Speaker 1: characters look great. They're all caked up, every single one
Speaker 1: of them. It's just across the board. I think they
Speaker 1: they've nailed.
Speaker 2: That is That is the I think that's the strong
Speaker 2: the buffet I've ever seen, mister fantastic. And yeah, the
Speaker 2: fact that he's giving me a crados vibe with that,
Speaker 2: with that big old beard.
Speaker 1: Yeah, I see it totally. Yeah, it's I want to
Speaker 1: play more Marvel Rivals. All right, let's keep going here
Speaker 1: with these other stories. Next Xbox rumored to launch in
Speaker 1: twenty twenty six with new Call of Duty. This is
Speaker 1: from georgianga game spot. It seems like the next Xbox
Speaker 1: console might be arriving a little earlier than expected, and
Speaker 1: it may already have a name. According to Call of
Speaker 1: Duty leaker the Ghost of Hope, Microsoft is reportedly launching
Speaker 1: the next Xbox console in twenty twenty six, alongside Infinity
Speaker 1: Awards next Call of Duty game. The console is reportedly
Speaker 1: called called Xbox Prime, but it's unclear whether that's the
Speaker 1: final name or just a code name. The leaker added
Speaker 1: that Microsoft's rumored handheld will be releasing after the next console,
Speaker 1: but didn't specify whether that'd still be in twenty twenty
Speaker 1: six or sometime in twenty twenty seven and beyond. Excuse me.
Speaker 1: Console generations typically last around seven or eight years, so
Speaker 1: Microsoft potentially releasing the next Xbox in twenty twenty six
Speaker 1: would be a bit early considering the Xbox series X
Speaker 1: and S launched in twenty twenty. Yeah. Sure, but they
Speaker 1: didn't have the mid gen refresh right, So that like
Speaker 1: kind of puts a little bit of a kink in
Speaker 1: the works, where yeah, these days, you know, and really,
Speaker 1: you know, people try to measure out a generation. That's
Speaker 1: difficult to do. We only we have a small sample size.
Speaker 1: All things considered, there's only been so many console generations,
Speaker 1: and it seems like the length of them is more
Speaker 1: dictated by the realities on the ground than by any
Speaker 1: sort of playbook that says this is how long a
Speaker 1: generation's supposed to last. But yeah, okay, the last generation
Speaker 1: and the one before that, they last, the lasted, you know,
Speaker 1: seven eight years. That's sure, that's true. But I think
Speaker 1: that the reality here is Xbox saw a chance to
Speaker 1: be like, listen, we already have the Xbox series X
Speaker 1: versus S. Introducing a midge and refreshed would probably be
Speaker 1: a little bit more confusing than previously the previous generations.
Speaker 1: And also if we just wait a little bit longer,
Speaker 1: we can just kind of get un coupled from Sony's
Speaker 1: release schedule so that we're not always putting on a
Speaker 1: new Xbox when they're putting out a new PlayStation. And
Speaker 1: we think that is probably what we want to be
Speaker 1: doing going forward. So I'm not surprised by this at all.
Speaker 1: In fact of twenty twenty six is when I've been
Speaker 1: expecting for a long time. Sure, some of that was
Speaker 1: based on things I've like heard, but it's like, you know,
Speaker 1: those are rumblings that happened all the time, and they
Speaker 1: don't always pan out. So getting more confirmation or more rumors,
Speaker 1: I suppose saying that that is the plan, and to
Speaker 1: line it up with a call of duty, Yeah, that
Speaker 1: sounds about right to me. What do you think?
Speaker 2: Yeah, I have anticipated that the next Xbox would be
Speaker 2: a little bit sooner, simply beca because of the lack
Speaker 2: of mid gen refrench like you mentioned earlier. We've gotten
Speaker 2: iterations on the existing console like higher terras and maybe
Speaker 2: some some better parts inside, but not the actual PS
Speaker 2: five pro esque refresh. So for them to come out
Speaker 2: with their next Xbox in twenty twenty six, which as
Speaker 2: you said, is about a year or so early. If
Speaker 2: you're tying to time out generations, this all makes sense
Speaker 2: to me. Pairing it with the Call of Duty game
Speaker 2: also makes sense, especially if they're going to do a
Speaker 2: exclusive scenario. I guess they can do that now, or
Speaker 2: however they're going to maybe a timed exclusive the console
Speaker 2: comes out a month before it comes out on PlayStation
Speaker 2: or what have you. Whatever they were fighting about in
Speaker 2: the NFCC. They said, oh, we're all going to do that.
Speaker 2: Of course they're going to do it, but I part
Speaker 2: of me is worried.
Speaker 1: Though.
Speaker 2: Part of me is worried about the next console generation
Speaker 2: because of how vogue in vogue generative AI is and
Speaker 2: I'm afraid that that stank is going to be all
Speaker 2: over the uh the next generation of consoles and it
Speaker 2: just worries the shit out of me.
Speaker 1: But I mean, I think it's like they could brand
Speaker 1: the Xbox as like a co Pilot thing, right like
Speaker 1: all their computers right now, all the winspcs are like
Speaker 1: co Pilot PC and everyone's like, hey, we don't we
Speaker 1: don't care about this, what are you okay? Cool? I
Speaker 1: could very easily see them doing that, although by twenty
Speaker 1: twenty six they'll probably have some new initiative. Sure, yeah,
Speaker 1: they they got. I feel like I remember them having
Speaker 1: like written agreements with regulators saying that they would never
Speaker 1: make Call of Duty exclusive, but that doesn't mean they
Speaker 1: couldn't get cute and maybe have you know, like oh
Speaker 1: the early access period that's not you know exclusive exclusive. Yeah,
Speaker 1: something like that where you know or just you know,
Speaker 1: it is a much better experience on Xbox in terms
Speaker 1: of just getting it earlier and free or early and
Speaker 1: reduced cost or something like that. But I think what
Speaker 1: they found out with this last Call of Duty the
Speaker 1: Black Ops got, which is Black Ops six, that's just
Speaker 1: what it's called. I think what they found out with
Speaker 1: that is people are buying the crap out of this
Speaker 1: game because it's a good Call of Duty and that
Speaker 1: benefited Xbox well. It also sold better on PlayStation and
Speaker 1: was on game Pass, so it's like they saw growth
Speaker 1: across the board. I think they're gonna be happy to
Speaker 1: take all that money and then launch a new Xbox
Speaker 1: and hope, hopefully like just try to do what happened
Speaker 1: with like Hogwarts Legacy, where that game was not exclusive
Speaker 1: to PlayStation, but it's heavily associated with PlayStation five. And
Speaker 1: I think they were like gonna try to do that.
Speaker 1: You know, they've done that with Call of Duty in
Speaker 1: the past. Call of Duty and during the Xbox three
Speaker 1: sixty generation they had the exclusive stuff on like oh
Speaker 1: we get the maps early and all this stuff like that,
Speaker 1: and that benefited them and people associated CALLDU with Xbox
Speaker 1: to the point where it's like Call Duty still did
Speaker 1: very well on Xbox even after the the marketing deal
Speaker 1: went over to PlayStation and PlayStation was clearly far ahead.
Speaker 1: It's like now there were still a lot of Call
Speaker 1: Duty players on Xbox. So yeah, I think they're going
Speaker 1: to just try to line those two things up and
Speaker 1: let that you know, senergy carry them forward. Uh. I
Speaker 1: you know, what do we expect from an Xbox a
Speaker 1: new Xbox at this point, it's just I mean.
Speaker 2: That's my question, like, what, like, how much more besides
Speaker 2: better graphics which TV's at this point, are they able
Speaker 2: to even show them or do you have to get
Speaker 2: like you're you're I'm starting. I'm always I've always been
Speaker 2: a little afraid that consoles will go the way of PCs,
Speaker 2: Like they won't be high end prices, but they'll be
Speaker 2: like they already are the same amount that I built
Speaker 2: the PC I'm using right now to talk to you.
Speaker 2: Uh so, like how much further can you go? I
Speaker 2: think PS five Pro might have been a bit of
Speaker 2: an eye open for some people that it was so
Speaker 2: damn expensive for what was the mid season refresh, And
Speaker 2: I don't see that going away anytime soon, especially with
Speaker 2: with potential outside and luences in you know, the people
Speaker 2: who run the country and whatever shenanigans they might get into.
Speaker 2: So I don't know, I don't know what another console
Speaker 2: could possibly look like that the current consoles aren't already doing,
Speaker 2: with the exception of better performance, like at least Nintendo
Speaker 2: as we just talked about maybe putting a male skimmick
Speaker 2: in their controllers to try something new this is I
Speaker 2: don't expect something like that from Xbox to you.
Speaker 1: No. No, I think they're gonna just try to make
Speaker 1: a box that feels kind of like. I think the
Speaker 1: big change here is it'll be more open, you know,
Speaker 1: the rumors for a while now. Then they're gonna let
Speaker 1: you just install Steam on Xbox and stuff like that
Speaker 1: and install in any store you want on there. It
Speaker 1: will be like a PC in many ways. And I
Speaker 1: don't think that means that like the Xbox sort of
Speaker 1: interface with its own store and all stuff will be
Speaker 1: like shoved off to the side. That'll still be front
Speaker 1: and center. But I think they're gonna be like, we
Speaker 1: we're not precious about this stuff anymore. We're gonna but
Speaker 1: you know, open up the walled garden. And I think
Speaker 1: that is interesting. But I just don't know if that's
Speaker 1: like a feature to people.
Speaker 2: Now this is a rumor. Could it be that some
Speaker 2: wires are crossed and we're talking about an Xbox handheld?
Speaker 1: Yeah, I mean I think that an Xbox handheld is
Speaker 1: also coming for sure. I think this timeline that the
Speaker 1: story laid out of in twenty twenty six, the new
Speaker 1: home under the TV console, Xbox comes out in twenty
Speaker 1: twenty six, and then soon after because you know, hey
Speaker 1: it's twenty twenty five. Now we're talking about next year,
Speaker 1: like this is we're talking next year now. Sure, it's
Speaker 1: gonna be probably late next year because we're talking about
Speaker 1: the Call of Duty that launches in late twenty twenty six,
Speaker 1: so effectively like almost two calendar years. But we're talking
Speaker 1: about twenty twenty six from twenty twenty five, and then
Speaker 1: you know, so another six months after that, another year
Speaker 1: after that, so maybe twenty twenty seven we get the handheld.
Speaker 1: That sounds right to me based on like the amount
Speaker 1: of time it would take to go from kind of
Speaker 1: being like, hey, the steam Deck's pretty cool, maybe we
Speaker 1: could just okay, we'll just go over to Asus and
Speaker 1: be like, hey, can we bundle up some Xbox stuff
Speaker 1: with the ally and then then realizing that that's working
Speaker 1: really well too, we should make one of our own.
Speaker 1: It's only been a year of research and development for that. Really,
Speaker 1: it's gonna take quite a few more years for them
Speaker 1: to like actually fully flesh that idea out, and that's
Speaker 1: before we even get to like the the problems of okay, well,
Speaker 1: if it's an Xbox it's it's gonna have to play
Speaker 1: all the Xbox games. It's means it's gonna have support
Speaker 1: for X eighty six. Is it going to be an
Speaker 1: X eighty six based processor like like the Steam Deck is,
Speaker 1: or is it going to be something more handheld friendly
Speaker 1: like the switches? And if that's the case, are you
Speaker 1: going to develop the translation layer to make all these
Speaker 1: games work? All that stuff is possible, it's on the table.
Speaker 1: I'm sure they're investigating it. I think it's likely they
Speaker 1: go the way of having a handheld that is more
Speaker 1: similar to the switch and then they just do really
Speaker 1: good emulation because they're very good at that. But that
Speaker 1: stuff is going to take time, so it's highly unlikely
Speaker 1: that in twenty twenty six it'll be the handheld.
Speaker 2: You're talking about like a PS portal situation.
Speaker 1: Talk about like the Steam Deck is a Linux bace
Speaker 1: machine and it runs a lot of wind so a
Speaker 1: standalone yes, standalone, Yes, absolutely stand alone, but it just
Speaker 1: gets going to need a lot of technology behind it
Speaker 1: to make sure. Because there's just a very small chance
Speaker 1: they launched this Xbox handheld and it has a different
Speaker 1: set of games that can work on it. They've got
Speaker 1: to sort of make it feel like a cohesive experience,
Speaker 1: and that will require a lot of effort, because you
Speaker 1: can't just take an Xbox Series S right now and
Speaker 1: put it into handheld and then expect any sort of
Speaker 1: good battery life. Even as we are getting improved efficiency
Speaker 1: across the board from a lot of these processors, it
Speaker 1: just would be wouldn't be great at this point. So yeah,
Speaker 1: all right, let's cue, you know, actually, let's take a
Speaker 1: quick break and then we'll come back. We'll talk about
Speaker 1: Sony bringing back dormant franchises and Minecraft too. I guess
Speaker 1: right after this, all right, let's get back into it.
Speaker 1: Sony is looking to revive a few dormant PlayStation franchises.
Speaker 1: This is from Ben Lyons at Game Reactor. Every year,
Speaker 1: it feels as though many of us ask Santa Claus
Speaker 1: for news on long dormant PlayStation franchises as part of
Speaker 1: our Christmas wishes, and each year this seems to come
Speaker 1: up Trump's with Sony instead sticking to its usual format,
Speaker 1: the format of letting sleeping franchises lie while current franchises thrive.
Speaker 1: This has led many to give up hope on a
Speaker 1: new Sly Cooper or more Resistance, for example, but perhaps
Speaker 1: that hope shouldn't be forgotten. On the latest episode of
Speaker 1: the video game podcast from VGC, Andy Robinson has claimed
Speaker 1: that Sony is currently working on reviving many of its
Speaker 1: long dormant franchises. The exact list of the exact list
Speaker 1: of serieses that could be coming back remains unclear, but
Speaker 1: Robinson refers to them as deep cuts old ip stuff
Speaker 1: and that there is at least a couple that they're
Speaker 1: working on. I you know, I'll just say I believe
Speaker 1: this story for one, and uh for two. I think
Speaker 1: the long you know, the deep cut old ip stuff
Speaker 1: like does mean they are at least considering even like
Speaker 1: old PS one games. It's not not just Resistance in
Speaker 1: Sly Cooper stuff older than that. It seems like a
Speaker 1: lot of stuff might be on the table. But but
Speaker 1: you know, you know, I trust Andy.
Speaker 2: Here's what I'm saying, Rise up, vib Ribbon fans, your
Speaker 2: time might finally be coming.
Speaker 1: Yes, I think that there's like, you know, the Colony
Speaker 1: war stuff like that might be on the bubble, but like,
Speaker 1: you know, a Warhawk, like you know, they did star
Speaker 1: Hawk on PS three or in a new Warhawk on
Speaker 1: PS three is that right?
Speaker 2: But maybe yeah, I had that star Hawk wasn't.
Speaker 1: They definitely did a star Hawk with the blue Eyes.
Speaker 2: They put in place All Stars Battle Royale to drum
Speaker 2: up support for Starhawk, and nobody nobody played it.
Speaker 1: Dan Racers says, team of Soobe make a new jumping Flash.
Speaker 1: Flash was the first name I thought of on the
Speaker 1: Saale list, And it's like, and I think, not impossible.
Speaker 1: It's just that's not impossible. But I you know, this
Speaker 1: is also an initiative where I think it's it's deep cut,
Speaker 1: old ip stuff. And then also like another word to
Speaker 1: add to that would be and smaller, like reduced budget,
Speaker 1: you know, not reduced budget games makes it sound like
Speaker 1: this initiative to like make cheap bullshit and it's not
Speaker 1: not what's happening here, but like they don't want these
Speaker 1: to be two hundred million dollar projects. They want them
Speaker 1: to be something they could do quicker and for with
Speaker 1: smaller teams and airgo less money. And hey, I think
Speaker 1: that is a good idea overall. But also it's like,
Speaker 1: you know, that is something where it's like, yeah, they're
Speaker 1: excited about it now, you know. Hermann Holst is look
Speaker 1: around be like hey, Can we fill in some of
Speaker 1: these gaps with some of these older franchises. Can we
Speaker 1: find some studios to work on this stuff, and you know,
Speaker 1: that stuff comes out and they're they do Okay, they'll
Speaker 1: still keep doing it, probably, but they won't like fall
Speaker 1: in love with this idea, and they could very easily
Speaker 1: get distracted. It won't be the core thrust of what
Speaker 1: PlayStation studios is. I think. So I'm trying not to
Speaker 1: get my hopes up too much, but overall I'm excited
Speaker 1: about this. How about you?
Speaker 2: No, I think it's a good idea, and I think
Speaker 2: Astrobot might have kind of opened their eyes a little
Speaker 2: bit with how like they they probably were considering that
Speaker 2: to be just like, we're gonna put this out there
Speaker 2: just to have a game out there, and all of
Speaker 2: a sudden it's taken over the taken home the Top
Speaker 2: prize a month ago or three weeks ago, whatever it was.
Speaker 2: They're probably looking at that like, okay, how do we
Speaker 2: replicate that? Was it the nostalgia factor with all these
Speaker 2: old franchises and faces showing up as little robots, Let's
Speaker 2: see if that's the way to go. So you might
Speaker 2: see as I've seen names in the chat here jumping flash,
Speaker 2: incredible crisis, deep cut there, Papa the Rapper might he
Speaker 2: seems this seems like a parap of the rapp a story, right,
Speaker 2: You bring out a new parapp of the Rapper with
Speaker 2: a new soundtrack, Maybe throw in some like DDR style
Speaker 2: stuff with some psv R two compatibility or what have you.
Speaker 2: I might try the price up, but that's the kind
Speaker 2: of franchise Crocs already coming back. That's the kind of
Speaker 2: franchise I think would benefit from something like this. Could
Speaker 2: go back and look at like, like I said, the
Speaker 2: roster from PlayStation All Stars, or go look at the
Speaker 2: Wikipedia for old PS one. My mind goes to Legend
Speaker 2: of Dragoon, but I feel like that would be too
Speaker 2: big S one RPG that would be more of a
Speaker 2: more expensive one that would be out of the realm
Speaker 2: with this. I they ever brought that back?
Speaker 1: Yeah, but like HD remaster, do that like a game?
Speaker 2: Yeah, Okay, that works. Ape Escape is another another great
Speaker 2: example of something that could benefit from this. Yeah. I
Speaker 2: love when old ips get a new second chance at life,
Speaker 2: whether it's a remaster, remake, or a brand new entry.
Speaker 2: If anything, it just tells the youths what we used
Speaker 2: to play and they need to know that sometimes. So yeah,
Speaker 2: bring it on, man, let's let's see it. I let's
Speaker 2: see it.
Speaker 1: Here. Here's my pitch. Sony, you get the pen, write
Speaker 1: this down. You go to studio slash publisher Twin Beard,
Speaker 1: and you say, hey, make us a game that is
Speaker 1: secretly another game like you did with Frog Fractions, and
Speaker 1: it maybe maybe maybe it could just be a website.
Speaker 1: And it turns out like people start to play one
Speaker 1: game and then it quickly turns into Incredible Crisis and
Speaker 1: they didn't. They don't, they don't realize it. It's this
Speaker 1: this secret they put out or whatever. I want. I
Speaker 1: want that. I want a weird studio making a new
Speaker 1: Incredible Crisis. I think that would be very technical.
Speaker 2: See yeah, I like that, give it, Give it to
Speaker 2: him and give it to him. Jim Ryan.
Speaker 1: Yeah yeah, Jim Ryan. Get back to work, Get back
Speaker 1: in the Salt mines. Original Minecraft creators has quote basically
Speaker 1: announced a spiritual successor. I guess this is tom Ley
Speaker 1: Reynolds at Nintendo Life. Minecraft creator Marcus Notch person has
Speaker 1: basically announced a spiritual successor to the exceptionally popular Sabox game.
Speaker 1: After issuing a poll on social media, which is how
Speaker 1: most things get done these days, the developer asked his
Speaker 1: audience what they would like him to focus on in
Speaker 1: twenty twenty five, with the options being a traditional roguelike
Speaker 1: mixed with a tile based first person dungeon crawler, or
Speaker 1: a spiritual successor to Minecraft. Not Surprisingly, an overwhelming majority
Speaker 1: eighty one point five percent voted for the Minecraft successor,
Speaker 1: despite Pearson encouraging users to vote for the alternative. Since then,
Speaker 1: he has indicated that he was one hundred percent serious
Speaker 1: about all that uh huh, and in responding to a comment,
Speaker 1: clarified that he has basically announced Minecraft two. No, just no,
Speaker 1: Like you if someone's serious about something, they you don't
Speaker 1: do it this way. This is not like you know,
Speaker 1: we're doing a fun little pool. This is you know,
Speaker 1: elon musk. I want to just get a pop on
Speaker 1: social media. Here's my thing where like, do you want
Speaker 1: me to make Minecraft two? You know whatever happened to
Speaker 1: like to the so the last game he was making
Speaker 1: that qt x ten C or whatever, it was a
Speaker 1: bunch of letters and numbers us right, that never happened.
Speaker 1: Nothing ever happened with that and nothing's ever gonna happen
Speaker 1: with this either. He is not going to make another game,
Speaker 1: but what the hell would this look like? Even if
Speaker 1: he did?
Speaker 2: Jason, there isn't how do you make a second Minecraft?
Speaker 2: He just Minecraft two. It's just it's just slapped the
Speaker 2: number two and what he's already made. Yeah, I just
Speaker 2: want him to shut up and go away.
Speaker 1: Yeap.
Speaker 2: Honestly, I just want him to just just like it
Speaker 2: must be that one of his twenty twenty five resolution
Speaker 2: resolutions was to get more attention, right, So he puts
Speaker 2: out this little this sneaky little pole, what do you
Speaker 2: want me to do? And he had to know if
Speaker 2: he didn't, he's a more of a dope than I
Speaker 2: thought he was. He's I don't think. And if we
Speaker 2: do hear about this, if there is some sort of
Speaker 2: Minecraft two or whatever, it would the name would even
Speaker 2: be because I love how it says he doesn't want
Speaker 2: to sneakily infringe on the incredible work the mo Yang
Speaker 2: team is doing. Yeah, how are you going to do that? Pal? Hey,
Speaker 2: if he wants to try it and we can all
Speaker 2: laugh at him for it, fine, go ahead spend your money. Otherwise,
Speaker 2: enjoy your candy room, shut up, and do you think
Speaker 2: man just leave us alone?
Speaker 1: Yeah, it's uh, he did, like he was pretty quiet
Speaker 1: for the last year or so. I'd not heard about
Speaker 1: Notch recently, and people are asking, excuse me, People are
Speaker 1: asking like, hey, wait, wait, why why the negative activity
Speaker 1: towards Notch For people that don't remember, he was just
Speaker 1: kind of like, uh, lightly aligned with gamer Gate and
Speaker 1: stuff like that, but just think things of that nature.
Speaker 1: So also just kind of crappy overall. So yeah, I
Speaker 1: think I was like, I'm with you. I would like
Speaker 1: him to mostly just go away, just be quiet, just
Speaker 1: go away. Nice.
Speaker 2: You contributed to our fair industry and you get royalties
Speaker 2: until you choke on one of your candies, So just enjoy.
Speaker 1: That, okay, yeah uh yeah. And he's is in he
Speaker 1: a turf and liberally uses the N word. Really okay,
Speaker 1: oh loves using the end word. Huh hey, go to hell,
Speaker 1: Notch No what like you know, I actually know what
Speaker 1: spend all your money trying to make Minecraft too, And
Speaker 1: and people are like, well, we're just going to keep
Speaker 1: playing Minecraft like like this it's just a bad idea
Speaker 1: because you just like there's a reason the owner of
Speaker 1: Minecraft now Microsoft has not made a Minecraft too, because
Speaker 1: you could just update Minecraft and that's what people actually want.
Speaker 1: Uh So, what are you talking about, You're just what
Speaker 1: you're really talking about is I'm going to make them
Speaker 1: a clone of the video game I made. And listen,
Speaker 1: there's nothing wrong with that. There's plenty of creators that
Speaker 1: have like spent their entire life making one game over
Speaker 1: and over again. Shout out to Jeff mentor keep making
Speaker 1: another Tempest. I want another Tempest from you. That's fantastic.
Speaker 1: But you know, it's not like a Tempest four thousand
Speaker 1: or whatever blew the doors off of it, and I
Speaker 1: expect Minecraft two to be very similar to a Tempest
Speaker 1: four thousand. All right. Platinum Games is celebrating fifteen years
Speaker 1: of Bayanetta with a year long event. This is from
Speaker 1: Ali Reynolds at Nintendo Life. Platinum Games has announced that
Speaker 1: it's conducting a year long event focusing on the original
Speaker 1: Banetta after the game recently celebrated its fifteenth anniversary. Originally
Speaker 1: launched in Japan on twenty ninth of October two thousand
Speaker 1: and nine, with a worldwide release following in January twenty ten.
Speaker 1: It spawned two mainline sequels. One spinoff Entry, and a
Speaker 1: whole bunch of supplemental material, including an animated movie entitled
Speaker 1: Bayonetta Bloody Fate. Platinum Games has it revealed what it's
Speaker 1: got up its sleeve at the time of writing, but
Speaker 1: urged fans to keep an eye on its social media
Speaker 1: channels and official website for all of the upcoming announcements.
Speaker 1: Alongside the news, Platinum published a statement regarding the future
Speaker 1: of the company, amid speculation that many of its lead
Speaker 1: creators could have followed Commia out of the company. Kamia
Speaker 1: left and has started something new with Capcom and is
Speaker 1: making Okami Yes Okamedi sequel Yes Thank You. Metal Gear
Speaker 1: Rising director Kinji Sato, Astral Chain director Taki Takahisa Atoa,
Speaker 1: and Anarchy Rangs director Masaki Yama Yamanaka all remove the
Speaker 1: PG from their social media handles last month. Over the
Speaker 1: past fifteen years, and this is a quote now from Platinum,
Speaker 1: over the past fifteen years, we've been able to walk
Speaker 1: alongside Bayonetta, and the series is charming. Charming cast of
Speaker 1: characters bringing joy to so many people through Bayonetta has
Speaker 1: been an invaluable journey for us. Moving forward, we will
Speaker 1: continue to take on new challenges to create games that
Speaker 1: surprise and delight our fans. We look forward to your
Speaker 1: continued support of Bayonetta and Platinum Games, where developers and
Speaker 1: publishers always trying to surprise and delight us. That's their
Speaker 1: favorite thing to do.
Speaker 2: It really is. Oh I this whole thing reeks of
Speaker 2: Please still like us?
Speaker 1: Oh no, I mean like us. They're going to ground right,
Speaker 1: you know, like they've seen that they need to make
Speaker 1: a retreat here, and so where are they going. They're
Speaker 1: going back to Beyanetta and they're going to lean on that,
Speaker 1: and it's it's a fair strategy. I just don't have
Speaker 1: much faith that it's going to amount to much worth
Speaker 1: caring about. But you know, again, I get it. I
Speaker 1: think they They also hired a new director recently. I
Speaker 1: can't remember where from. If anyone at chat remembers, let.
Speaker 2: Me know, yeah, I don't. I don't remember that news either.
Speaker 2: It's not just you know, such as Commy either. It's
Speaker 2: it's the names here. I think Medicaur Rising goes out
Speaker 2: saying that game's amazing. Anarchy Reigns I missed, but astral
Speaker 2: Chain I thought was excellent. I reviewed that or Hollywood
Speaker 2: reporter and as a low key, very good, very fun
Speaker 2: game that I still think about once in a while.
Speaker 2: So there's a lot of talent they're losing there. That's
Speaker 2: true that they've all left now did they all follow
Speaker 2: him to Clover's and Capcom remains to be seen. Are
Speaker 2: they're doing their own thing or also remains to be seen.
Speaker 2: But that's just a lot of good talent leaving all
Speaker 2: at once. And frankly, Platinum really always had this bit
Speaker 2: of tarnish to them. I think after scale Bound was canceled, right,
Speaker 2: that was like a tipping point where it was like,
Speaker 2: what's going on there? That might not have been their decision,
Speaker 2: It might have been an Xbox decision, but still something
Speaker 2: about that company has not felt right since then, and
Speaker 2: I I just feel like this might be more of that.
Speaker 1: Yeah, you know, the leadership there has been like we
Speaker 1: are continuing to go hard on games as a service.
Speaker 1: That seemed to be one of the things that drove
Speaker 1: Kamiya out, and by all accounts that has not changed
Speaker 1: at Platinum. They're still pretty hard on games as a
Speaker 1: service since you know, maybe listen, you maybe make a
Speaker 1: good one of those, but you haven't so far.
Speaker 2: So the one that they did make was came out
Speaker 2: and was like what was that? For two months?
Speaker 1: Yeah? What was got a camera? It's Michael Hyam's favorite game,
Speaker 1: Babylon's Fall there, thank you Ken Well, thank you Michael Hyams.
Speaker 2: Uh oh god, that was what two months? A month?
Speaker 2: Maybe there was like not quite a concord, but also
Speaker 2: not a success either. It was like it was weird
Speaker 2: that was going.
Speaker 1: It was definitely like opened and shuddered within the same
Speaker 1: calendar year. So yeah, yeah, sure it definitely got white figured.
Speaker 1: All right, let's finish up the headlines here. Let's get
Speaker 1: through these last couple of stories. Elder Ring Night Rain
Speaker 1: is removing one of Soul's best love features. This is
Speaker 1: from Jordan Midler at VGC. Elder Ring Knight Rain is
Speaker 1: removing one of the best love features the developer. Police
Speaker 1: players won't have enough time to engage with this mechanic.
Speaker 1: Players in Elderring Night Rain won't be able to leave
Speaker 1: messages for players or read those left by other players.
Speaker 1: This feature, which dates back to Demon Souls, allowed players
Speaker 1: to point out the way to hidden treasure, leave crew jokes,
Speaker 1: or trick players into jumping off of ledges. Speaking to
Speaker 1: Ig in Japan. Director Junior Ishizaki said, you could still
Speaker 1: see the ghosts we were. We remove the message features
Speaker 1: in this game. Where each session is about forty minutes long,
Speaker 1: there's no time to write your own message and no
Speaker 1: time to read messages written by others. Another significant change
Speaker 1: is that currently, according to the developers, foes defeated in
Speaker 1: battle won't respond when the player rests. At the sight
Speaker 1: of Grace and Souls games players trade off the ability
Speaker 1: to heal and save their game at certain checkpoints. For
Speaker 1: the downside of all minor enemies respawning. I mean sounds
Speaker 1: like a pretty different game that they're making here. Forty
Speaker 1: minute sessions, multiplayer focus three three player, co cooperative multiplayer focused,
Speaker 1: bringing in a bunch of enemies from other from soft games,
Speaker 1: including Dark Souls, to fill out the world. I it
Speaker 1: sound to me, it sounds like like cobbled together, but
Speaker 1: in a very cool and interesting way. You know. It
Speaker 1: sounds like a company remixing their own stuff to make
Speaker 1: something that is different and still has the elden Ring
Speaker 1: name on it and takes place in that world and
Speaker 1: gives players a way that they wanted to play that
Speaker 1: game originally. But I'm like why why is it forty
Speaker 1: minute sessions? Like, are we just like going on runs?
Speaker 1: Is it gonna be like Monster Hunter? It's maybe it's
Speaker 1: starting to sound like Monster Hunter to me. Yeah. Overall though,
Speaker 1: it's like, okay, fair, So we're not gonna be leaving messages.
Speaker 1: I guess that makes sense because you're gonna be likely
Speaker 1: with other people that you're playing with, So that to
Speaker 1: me that I won't be missing that feature in this
Speaker 1: specific game, although you know future from soft Games I
Speaker 1: wanted to come back for sure. What do you think?
Speaker 2: I agree with you that if if sessions are only
Speaker 2: forty minutes long, what's the point of messages, especially if
Speaker 2: you're playing with other people and you know, presumably those
Speaker 2: people are the ones on your friends. Let's leaving you
Speaker 2: the message to begin with, so you could just have
Speaker 2: this little moment of discovery together, which other Dark Sotoles
Speaker 2: games didn't really offer. You had to do the single
Speaker 2: player part and then leave messages or invade other people's
Speaker 2: games stuff like that. Honestly, to me, I feel like
Speaker 2: the lack of respawn at a Sight of Grace is
Speaker 2: is a little more, has a little more of an
Speaker 2: impact to the Soul's formula.
Speaker 1: Yes, but sounds like this formula.
Speaker 2: Yeah right, right, But but I wonder if that is
Speaker 2: also because of the speed of the run. But then
Speaker 2: why would you stop at a site of grace to
Speaker 2: begin with? Is if it's I guess if it's like
Speaker 2: a road, like because you like respect real quick before
Speaker 2: you go to then exception or by buying stuff. Yeah,
Speaker 2: like so maybe that's why. But then if you get killed,
Speaker 2: then the run would be over and they wouldn't have
Speaker 2: to respawn, right, So is there that would this would
Speaker 2: then imply that you could go to a site of
Speaker 2: grace save and then there will be backtracking required.
Speaker 1: Yeah, that's right, because that's why it's like when I
Speaker 1: hear it, I wasn't immediately thinking rogue light. But maybe
Speaker 1: I mean that doesn't mean it's not run based. Yeah,
Speaker 1: it sounds like sure it's probably run based, but yeah,
Speaker 1: how does the save mechanic work? You're right, I'm also
Speaker 1: confused about like what that looks like, like, you know,
Speaker 1: because the way I'm doing it is like you are
Speaker 1: starting off at the beginning and you're trying to get
Speaker 1: to the end. You need to kill everything between here
Speaker 1: and there. Uh, and then if you die die, you
Speaker 1: go back to the beginning.
Speaker 2: But you're right.
Speaker 1: Maybe maybe there are checkpoints actually and you start from
Speaker 1: there instead. Who really knows, or maybe they're like soft
Speaker 1: checkpoints where it's like, yeah, you can go back there
Speaker 1: if you want to, like maybe practice this area, but
Speaker 1: that's not going to like count towards actually fulfilling the
Speaker 1: goals of beating the game, something like like in Spelunky,
Speaker 1: where you could start from the second spot if you
Speaker 1: wanted to. But then what's you have to do with that?
Speaker 1: What does that have to do with the enemies not
Speaker 1: responding either way? Though, I'm still very excited about this.
Speaker 1: A cooperative run like game with frum Soft to gameplay. Yeah,
Speaker 1: that sounds.
Speaker 2: Good, and I also I kind of like it. It's
Speaker 2: the greatest hits of all their enemies, like from Front
Speaker 2: Saul's history. Now they say Dark Souls and and and
Speaker 2: those games. But don't be surprised if you see like
Speaker 2: a big blockie Kingsfield, Boston, a real deep cut like, oh,
Speaker 2: he's stole all polygon looks like he's from Virtual Fighter
Speaker 2: one with all these like and he's swinging. It'd be awesome.
Speaker 2: That'd be so cool.
Speaker 1: Uh, put the President and the mech for Metal Wolf
Speaker 1: Chaos in there as a boss. Let's fight him? Yeah
Speaker 1: game at that point. Uh. Sonic the Hedgehog film franchise
Speaker 1: raises past one billion dollars at the box office is
Speaker 1: from Darren BONCUSI game spot. The headline is the story.
Speaker 1: I really just put this in here because whenever I
Speaker 1: see this it might have Mike Manaudi always told me,
Speaker 1: it's like, it's so strange that this company had to
Speaker 1: be bullied into making a billion dollars, Like like we
Speaker 1: had to like just bully them and be like, hey,
Speaker 1: just make Sonic appealing to look at instead of what
Speaker 1: you've done here. And they did it, and because of that,
Speaker 1: they've made a billion dollars uh, in just the movies,
Speaker 1: from just the films. But hey, I'm still so shocked
Speaker 1: that that original Sonic design ever happened, because like, the
Speaker 1: whole thing with Sonic is kids look at it and
Speaker 1: I like the way that looks. That's it's that simple,
Speaker 1: and then they become Sonic fans for life. Uh, And
Speaker 1: messing that up just shows showed some deep, deep misunderstanding
Speaker 1: of what they were even working on. But hey, they
Speaker 1: fixed it, and here they go making a lot of money, right.
Speaker 2: It's wild. I don't know. If you watched the Chip
Speaker 2: and Dale Rescue Rangers show on Disney Plus where they
Speaker 2: brought him back as the cameo, I saw that that
Speaker 2: was the best part of that movie, unfortunately, but it uh,
Speaker 2: you're right, how did that ever exist to begin with?
Speaker 2: Unless they knew. Yeah, they knew, and they had the
Speaker 2: original design just someone was already working on it. They
Speaker 2: knew what they were doing here. Did they think it
Speaker 2: would be turned into a billion dollar box office franchise?
Speaker 2: Probably not, but they knew they had to have There's
Speaker 2: no way, there's no way that Sega would have let
Speaker 2: that original design go. They would have looked there was
Speaker 2: one look at the teeth alone, and they would have
Speaker 2: been like, no, started over.
Speaker 1: I I like, yeah, I like the idea that Paramount
Speaker 1: Pictures like. It's not just incompetency, it's no, it's a conspiracy.
Speaker 1: I wonder if, like Sega saw that the teeth design
Speaker 1: and we're like, well, Hollywood just knows better than we do.
Speaker 1: That's like the people crave teeth on hedgehogs. That's human
Speaker 1: teeth specifically.
Speaker 2: Maybe we've been inside our bubble for too long.
Speaker 1: Ago. Yeah, thing, children yearned for teeth all right last
Speaker 1: last night by hearing wait, what was that?
Speaker 2: I just said? Oh, by god, that was gross.
Speaker 1: Naughty Dog founder reveals budgets of original games and why
Speaker 1: they sold to Sony. This is from Eddie McCoo at
Speaker 1: game Spot. Andy Gavin, one of the co founders of
Speaker 1: Naughty Dog, has explained why the company sold itself to
Speaker 1: Sony back in two thousand and one. Posting on LinkedIn,
Speaker 1: Gavin said he's been asked countless times why Naughty Dog
Speaker 1: took the deal, and it was all about rising development costs.
Speaker 1: Even back then, Gavin said, when Naughty Dog first started
Speaker 1: making games in the nineteen eighties, game development costs were
Speaker 1: manageable costs games made in the early eighties running about
Speaker 1: fifty thousand dollars per game for nineteen ninety two s
Speaker 1: rings of Power. Naughty Dogs spent about one hundred thousand
Speaker 1: for the first Crash Bandicoot game. However, costs rose to
Speaker 1: one point six million, with Jack Jack and Daxter two
Speaker 1: thousand and one coming in at fifteen million or more
Speaker 1: just and then just a few years later, Jack three's
Speaker 1: development costs cost came in at between forty five and
Speaker 1: fifty million dollars. Naughty Dog was self funding all its
Speaker 1: projects all the time, and the stress about financing these
Speaker 1: ballooning budgets independently became too much to bear. Gavin said,
Speaker 1: rising development costs is a systemic issue to this day
Speaker 1: in the video game industry. Something God, this is still
Speaker 1: like the main story we talk about about why do
Speaker 1: companies behave the way they behave? And it goes costs
Speaker 1: for them to make games continues to rise, and boy,
Speaker 1: that just goes all the way back to the beginning,
Speaker 1: Like this is not like keeping up with inflation. This
Speaker 1: is much much much faster than that in terms of
Speaker 1: how much it costs from one one game to the next.
Speaker 1: And you could see them looking at that and be
Speaker 1: like is this ever gonna end? And then be like
Speaker 1: it might not. And so they were. They were freaked out,
Speaker 1: like we need a financial backer that can take on
Speaker 1: this risk instead of us, because how can we really
Speaker 1: be creative and make stuff that's interesting when we're desperately
Speaker 1: paralyzed by fear that the next game we put out
Speaker 1: will be a flop and destroy everything? Like it it's
Speaker 1: one thing to be like we're gonna get aggressive and
Speaker 1: we're gonna take chances. And then you look around bike
Speaker 1: and everybody here relies on their paychecks that I'm providing
Speaker 1: for them to eat. Oh my god, we cannot take
Speaker 1: those risks. That's I mean. So you've been Sony offers
Speaker 1: to buy you, you say yes, And it's like, this
Speaker 1: is the other side of the conversation about consolidation. When
Speaker 1: these companies do see an exit to sell to a
Speaker 1: bigger company, they they do have, they maybe are a
Speaker 1: little bit more willing to take risks, and that does
Speaker 1: provide a little bit of a safety net to keep
Speaker 1: people's jobs for a little bit longer. Of course, then
Speaker 1: we see these big companies cutting jobs as well, so
Speaker 1: it's no real answer, but I think that's still it's
Speaker 1: like something for a company like Naughty Dog see them
Speaker 1: being like, yeah, this this is gonna work out for
Speaker 1: us and enable us to make bigger and bigger games
Speaker 1: and hire more and more people. And that's exactly what
Speaker 1: they did. Book Boy Jason feels like, you know, yeah, sure,
Speaker 1: development costs go up for forever. It really does have
Speaker 1: to break at some point, right it does?
Speaker 2: This is I mean, as they're saying now three hundred
Speaker 2: four hund five hund million dollars today that that it's
Speaker 2: not sustainable. It's not, But like, I don't think anyone's
Speaker 2: even interested in finding the root cause either they're too
Speaker 2: busy trying to get the latest technology or the or
Speaker 2: the most expensive even like voice actors and stuff like that.
Speaker 2: If they're going for big budget celebrities, they cost more
Speaker 2: than your normal trained voice actor, hire more trained voice actors.
Speaker 2: They need someone needs and I don't know if it
Speaker 2: needs to be someone independently who studies these studios and
Speaker 2: figures out what the hell is going on here, But yes,
Speaker 2: it's either they figure it out or we have another
Speaker 2: bubble burst like we did in it was late eighties
Speaker 2: or late seventies, eighties, right, So I if they want
Speaker 2: this industry to continue to thrive, that's the only way
Speaker 2: they're going to do it. And people are saying that
Speaker 2: the bubble already burst with all the layoffs and everything that,
Speaker 2: I'm hesitant to say that that's more of a expected
Speaker 2: retraction after the boom of the pandemic period. As much
Speaker 2: as all of that completely sucks, I'm not willing to
Speaker 2: say the bubble is burst yet.
Speaker 1: And people are still spending as much money on video
Speaker 1: games this year as they did last year and before
Speaker 1: that and the like. Then there was like a small,
Speaker 1: like five percent drop. We small, it's a lot of money.
Speaker 1: Five percent drop out of the pandemic.
Speaker 2: Yeah, the people are saying, you know, the video game
Speaker 2: industry is making all this money. Why are why it
Speaker 2: makes sense that the games cost as much to development.
Speaker 2: That's not true. Because one company is spending five hundred
Speaker 2: million dollars, they're not necessarily making all that back, and
Speaker 2: if they are, it's taking forever. Not every game is
Speaker 2: grand theft autough. Not every game has the clout where
Speaker 2: the rest of the industry is waiting to see when
Speaker 2: their release date comes out so they can plan accordingly.
Speaker 2: It's it's just not I'm worried. I do worry about it.
Speaker 2: Sometimes I just sit here and think about it, like, man,
Speaker 2: how much longer am I going to be able to?
Speaker 2: Is this going to be the thing that I do?
Speaker 2: Before it just collapses and we're just talking about like
Speaker 2: whatever it is that we're talking. It scares the shit
Speaker 2: out of me sometimes. Yeah, you'd be soft, as somebody
Speaker 2: puts up in chat, great great example.
Speaker 1: Yep, they're definitely the poster child four. Oh, there is
Speaker 1: a sickness in this industry and there's no obvious rot. Yes,
Speaker 1: a rot that's kind of taking over now. It's like,
Speaker 1: you know, the difference between now and the crash in
Speaker 1: eighty three. And as the screamer, I realized that the
Speaker 1: crash happen in the United States. If you don't say that,
Speaker 1: bunch of people everywhere else gets mad. Even though, my god,
Speaker 1: the industry was in the United States, it was a
Speaker 1: three million dollar industry and then it went down to
Speaker 1: a one hundred million dollars two years later. That is
Speaker 1: just a massive evacuation of the amount of money going
Speaker 1: into the industry, and of course it had global effects,
Speaker 1: but yeah, it was mostly a crash in terms of
Speaker 1: the people in the United States, the biggest market, stop
Speaker 1: spending money on video games. That's not what's happening now.
Speaker 1: That is not, but it is similar in that the
Speaker 1: shift of like, okay, the money that people are spending
Speaker 1: on games is going in one direction, mostly towards companies
Speaker 1: like Epic and Call Duty games like that, and so
Speaker 1: there is actually an evacuation of money going to just
Speaker 1: everything else. And that's why we're seeing like companies like
Speaker 1: You'bisoft struggle and so many indie studios close, So some
Speaker 1: of the effects are very similar. But it's like, yeah,
Speaker 1: until people stop spending money on video games, there won't
Speaker 1: be an overall crash. It's just going to be a
Speaker 1: this small, tiny collapse that then effect that then't look
Speaker 1: seems like it could have a domino effect, and it
Speaker 1: has had a domino effect that has led to a
Speaker 1: bunch of companies laying off people. But I always go
Speaker 1: back to people, aren't These companies aren't laying off people
Speaker 1: because of some economic collapse. They're laying off people because
Speaker 1: they made slightly less money than they wanted to make,
Speaker 1: and so they are like, we're gonna save money and
Speaker 1: we're gonna impress our investors by doing this. And that's
Speaker 1: always what it has been the last several years from
Speaker 1: all of these companies. Very few companies are like fighting
Speaker 1: for their life and that's why they're laying people off.
Speaker 1: That's not like, that's not what Microsoft was doing? Are
Speaker 1: you kidding me? Like, yeah, so those two things are
Speaker 1: pretty unrelated, all right. Yeah, So Naughty Dog's owned by Sony.
Speaker 1: Now I have been two thousand and one, but that's
Speaker 1: the news story. All right, that does it for the headlines.
Speaker 1: Let's see here I have do I have the poll
Speaker 1: result from last year. Let's see here. I'll fresh this
Speaker 1: page and see what's on there. What is your most
Speaker 1: anticipate game of twenty twenty five? Look at that? That's
Speaker 1: right there. I need to answer, So let's click on this.
Speaker 1: I'm gonna say not GT six Ghost of you Own.
Speaker 1: Maybe it is elden Ring Night Rain. Yeah, sure, why not?
Speaker 1: And that's the least popular answer at ten percent. Uh,
Speaker 1: Then it is Ghost of Yota at twenty one percent.
Speaker 1: Then twenty two percent say Monster Hunter Wilds and forty
Speaker 1: seven percent, unsurprisingly say Grand Theft Auto six. How about you?
Speaker 1: Any of those games? You got something else you're looking
Speaker 1: forward to?
Speaker 2: Of those four, Ghosts of Yota would top my list.
Speaker 2: But also I am thinking of Capcom Fighting Collection two.
Speaker 2: It's nice to see Capcom versus S and K two
Speaker 2: back in the spotlight once again. I uh, I'm not
Speaker 2: really that excited for Grand Theft Auto six. I'll play
Speaker 2: in Grand Theft Autos, fix the campaign, and then I'll
Speaker 2: be done with it. Doom the Dark Ages, as someone
Speaker 2: puts in chat, that's another one.
Speaker 1: I actually I saw that point, man. I actually am
Speaker 1: super looking forward to that.
Speaker 2: Yeah. Yeah, and then you know switch to maybe yeah,
Speaker 2: maybe a new three D Mario, maybe a new oh
Speaker 2: this year. You did mention that on game mess uh decides,
Speaker 2: didn't Yeah, when you fix dands lest good job on
Speaker 2: that place.
Speaker 1: Yeah, yeah, we did some good work there, Absolutely you did.
Speaker 2: You did, uh oh three D Mario this year.
Speaker 1: I mean it's it's seems more likely than not.
Speaker 2: You think that's what'd be like the anchor of the Heavyweight.
Speaker 1: I mean, I honestly, at this point, I think that
Speaker 1: the anchor would be a new Mario Kart because that
Speaker 1: with the driving. Uh. But yes, a new three D
Speaker 1: Mario would be the anchor for a lot like a
Speaker 1: lot of that early adopter audience for sure.
Speaker 2: Could you imagine the warnings on this new switch if
Speaker 2: that is what's going on, Please don't punch anyone in
Speaker 2: the face.
Speaker 1: It always gives you a way to punch people, but
Speaker 1: then they don't want you to punch people. Make up
Speaker 1: your mind for a college Jesus. All right, I got
Speaker 1: a new pole question. We'll get to that here in
Speaker 1: a second. Before we do that, though, Jason Finili, you
Speaker 1: tell people where they can find you on the internet.
Speaker 1: What you have going on, Well, you have going on
Speaker 1: in twenty twenty five, all that good stuff.
Speaker 2: So I am at Big Man Finale on all social media's.
Speaker 2: I am mostly now on Blue Sky. I've beddye basically
Speaker 2: do all of my shit posting over there. Now. I
Speaker 2: have a couple of things in the hopper already. There's
Speaker 2: one interview that I'm waiting to hear back when we're
Speaker 2: going to schedule. It's a very exciting feature that might
Speaker 2: be going up on Rolling Stone. So I'll be able
Speaker 2: to have more on that once I get some information
Speaker 2: on when I'm going to interview this person. Other than that,
Speaker 2: just doing writing for GameSpot mmorpg MTG Salvation if you
Speaker 2: do like to magic the gathering cards. That website is
Speaker 2: back and I've been writing some stuff for them as
Speaker 2: far as twenty twenty five goes. Remember last year the
Speaker 2: Hat where's the hat? Auditions were last night? Got called
Speaker 2: back for Wednesday, Going to get me that lieon it's happening.
Speaker 1: Okay, oh helly on, that's fantastic.
Speaker 2: Try and get that cowardy line so you'll if you
Speaker 2: see me get completely unhinged on Wednesday night on social media.
Speaker 2: You'll understand why. But yeah, just you know, so, so
Speaker 2: far as far as projects in the hopper, it's just
Speaker 2: the one other than the general writing. But like things
Speaker 2: I'm looking forward to. We talked about Monster, we talked
Speaker 2: about capcom Versus and K two in the Fighting collection,
Speaker 2: Ghost of Yota once again, talking about Magic Gathering. A
Speaker 2: Final Fantasy expansion is this year in June, just like
Speaker 2: probably thousand cards with Final Fantasy characters want it. Can't
Speaker 2: wait for that. Yeah, man, it's uh, you know what
Speaker 2: also I'm excited for Hopefully this is a nice segue
Speaker 2: Dan Reichert's goddamn Blake Club. Where is it?
Speaker 1: It's it likely is uh could be this week. Jeez, man,
Speaker 1: I think he's got to start it this week because
Speaker 1: if he doesn't, he gets in trouble. So oh no, yeah,
Speaker 1: so I think it probably is going to start this week.
Speaker 1: We'll we'll get back to the the Slack Cave and
Speaker 1: determine that once and for all. Yeah, I really am
Speaker 1: looking forward to that. It's been a long time coming.
Speaker 1: I'm gonna sneeze, Can I stop it? Yeah? I stopped it?
Speaker 1: All right, there we go? Yeah, thank you? Yeah, he
Speaker 1: has to play Terminator three, Rise of the Machines for
Speaker 1: the PlayStation three. I think specific man, I sent him
Speaker 1: so much bullshit for his costume. He is gonna look insane.
Speaker 1: So really really looking forward to seeing that big reveal,
Speaker 1: and again that that's probably gonna happen this week. Real quick,
Speaker 1: let's do a new new pool question. Do you like
Speaker 1: the idea of using a switch to joy con as
Speaker 1: a mouse? Yes? No, I do like the idea. I
Speaker 1: tested it down on the joy that I have. I
Speaker 1: think that that feels just fine. That could be really cool.
Speaker 1: It's but boy, if they do this, they better have
Speaker 1: a Mario paint, a new Mario paint.
Speaker 2: Yes, yes, that's yeah. Basically they said, oh, Joey con drift,
Speaker 2: I'll show you. Yeah, you'll just be drifted with no.
Speaker 2: I like, it's like I said in the in the
Speaker 2: first segment, it's the kind of thing that they would
Speaker 2: think of that I would go, oh shit, that makes
Speaker 2: perfect sense.
Speaker 1: Yep.
Speaker 2: And then in implementation, there we go. Now, like you said,
Speaker 2: whether or not, it'll be used just for the first
Speaker 2: party games, and then the third party will be like, hey,
Speaker 2: you can point if you want. Yeah, it remains to
Speaker 2: be seen, but I dig it. It's a cool idea.
Speaker 2: If that's what happens, I'm in.
Speaker 1: We'll get the results of that poll on Game Es
Speaker 1: Mornings here on Wednesday on Giant Bomb. Speaking to Giant Bomb. Tomorrow,
Speaker 1: the BombCast, it will have it'll be back with the
Speaker 1: full crew actually talking about new stuff. You know. Once again,
Speaker 1: we did the Game of the Year podcast. Go listen
Speaker 1: to those. Those were a lot of fun. Our full
Speaker 1: list is out now, so be sure to check that
Speaker 1: out and listen to that so you don't get spoiled.
Speaker 1: But yeah, we'll be back with the BombCast tomorrow. We
Speaker 1: will probably have Blake Glub this week. Probably a voicemail
Speaker 1: dump truck. God, I don't know. Jeff jeffs is probably
Speaker 1: back soon. There's a whole bunch of stuff happening. Be
Speaker 1: sure to tune in for all a little bit. We'll
Speaker 1: go figure out exactly what we're doing right now. In fact,
Speaker 1: all right, Jason BONOWI thank you so much man for
Speaker 1: spending the today talk with me about video games. Man.
Speaker 1: I really appreciate it.
Speaker 2: I am very appreciative that you reached out, honored that
Speaker 2: I'm the first one of twenty twenty five, and I
Speaker 2: am looking forward to more antics with you. And you know,
Speaker 2: if it does come to fruition, perhaps you put a
Speaker 2: friendly wager up.
Speaker 1: Oh yeah, for sure. Although I've had a lot of
Speaker 1: bad luck making friendly wagers. I think I've lost all
Speaker 1: the ones I've done with Bacalard, Dan and Mike, So
Speaker 1: it might be bad luck, but I might do it anyhow,
Speaker 1: I know, Jeff, that's the plat damn. All right, let's see.
Speaker 1: Oh yeah, one last thing, Marino says, Community Game of
Speaker 1: the Year voting ends in forty five minutes. There's a
Speaker 1: link in chat giant Bomb. Go to giant bomb dot
Speaker 1: com and I think you probably find the details there.
Speaker 1: But yeah, forty five minutes, so if you're listening live,
Speaker 1: you still have a chance. All right, I think let's
Speaker 1: get out of here here. Thank you so much once again, Jason,
Speaker 1: thank you all for listening and watching. You're the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself, and goodbye.