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Speaker 1: Welcome to the Game Informer Show, a weekly podcast covering

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the video game industry. Join us every Friday for a

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discussion about the latest gaming news, reviews, and exclusive reveals,

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alongside Game Informer staff and special guests from around the industry.

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I'm one of your hosts, Kyle Hilliard. I'm definitely Kyle Hilliard.

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Check the video version. That's who I am. I'm joined

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by Charles Hart. What's up, Charles?

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Speaker 2: I'm up? I'm up this time.

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Speaker 1: I'm okay. Oh good, good, I didn't I'm sorry I

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woke you up, I think? And Marcus Stuart, what's up?

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Speaker 3: Marcuts plotswist, I never sleep?

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Speaker 1: Oh cool? That seems like unhealthy, but it's the New

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York Yeah, a person, Hey, and we are. We are

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joined by one of those special guests I reference previously.

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We are joined by Patrick sus Smelch. What's up, Patrick? Hello,

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I've actually already been awake for like seven hours. Well

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did I say your last name right, Susan? You did? Yeah?

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Oh cool? Okay, so okay. Most people when you mispronounce

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someone's name in person, they usually they jump on you

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right away. Do you guys find that like ninety nine

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percent of the time, people are like, I don't care.

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I just I don't care. It doesn't matter to me.

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Speaker 3: I would. I guess you wouldn't know. Rights If they

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don't care, you'll never know.

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Speaker 2: To me, it's how confidently you mess it up. Like

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if someone's like, and this is Charles Hardy anyways, and

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then they just keep going. I'm like, I don't need

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to interrupt this conversation to whatever. But if they're like,

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and this is Kyle Hillard, then you're like, it's crazy

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to just not not confirm or deny that's how your

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name is pronounced.

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Speaker 3: Ye, Only it's like, do you go the other way

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where you realize or you find out that you've been

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mispronouncing someone's name, like for a prolonged period, Do you

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feel the need to like apologize if it's been like

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a year and you're like, oh, that's not their that's

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not how their names pronounced. They never said anything like

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do I need to tell them I'm sorry now?

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Speaker 1: Maybe I don't know if I've ever run into that

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in my life. I guess unless you're planning to tell

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me something right now, Marcus, we've known each other wrong time.

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Speaker 3: Yeah, I noticed there was a cane I've been saying

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lile this whole time.

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Speaker 1: Anyway, I interrupted myself, But Patrick, you are you are

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a stand up comedian, and yes I am. And many

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many years ago you when I asked if you wanted

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me to introduce to you this way, you were on

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last Comic Standing and you were like, that was like

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a sc dade ago one hundred thousand years ago. I

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was on the last comic standing. Roseanne bar really liked

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my comedy, which is a credit that has aged perfectly.

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That's so funny, that's hilarious what I got. But yeah,

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these days you're a producer. You're you're making short films,

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you're producing stand up comedy specials. Is that right? Yeah?

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I was like, you know what, there's a lot more

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money behind the camera than in front. There's actually not

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there's I mean there's more, but it's like ten dollars

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versus zero dollars. It's it's bad out here. It's bad

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out here in La Guys, come save me. And not

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even because of the warehouse fire you were telling us about.

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I guess right, no, not well, I mean that certainly

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doesn't help. But you know, everyone's like, we gotta we

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gotta have more Ai in our in our movies, and

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it's like, but why because I got there's so many

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unemployed improvisers. Just go to UCB get an improviser for

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like half a sandwich. What are you talking about? What

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do you need to do you need You don't need

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to train a lake in Arizona. Just go underpay some

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college students. This is a great pitch. I like this.

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This is like a better you know, this is a

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better selling point than most. But uh my, my story

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with you, Patrick is like, even with all those credits,

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people might be like, well, I don't understand why he's here.

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But many, many years ago, I guess probably about ten

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years ago, Kamail nan Gianni was doing stand up in Minnesota.

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This was before he was cool. This was like before

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he was cast in a marble, before he was huge. Yeah. Yeah,

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and literally like literally like literally yeah, and uh, which

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you he We invited him to Game Former and he

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played Castlevania four with us. You can look that up.

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But Patrick, you opened for him. You did, like I

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don't know, I did twenty minutes before him or something

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like that. And you are very funny, but specifically you

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had a lot of jokes about video games. Like, I

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don't like it was. It really stood out to me

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that if it was like, oh, this guy, like this

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guy plays video games. You know this guy games, this

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guy games, this is a thing a gamer.

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Speaker 2: Kyle talks about sometimes that I've started to try to

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slap my head of when you hear like a celebrity

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or someone that's performing talk about video games, trying to

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clock in your head of like okay, how much Like

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not that it's bad if you don't play video games,

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but like, can I sense from the things you're referencing

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in the way you're talking about it, Like are we

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the same kind of person? Yes, it sounds like you

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passed whatever test Kyle said for you.

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Speaker 1: Yeah. I don't remember any of those jokes, but I'm glad.

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I'm glad they resonated. Yeah. I think they were about

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the is it X and A? Do you know what

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I'm talking about? Like the Xbox Live arcade? Xbox Live arcade? Yeah,

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like you were getting real, like you know, if you're

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making Xbox Live Arcade jokes on stage, like I'm gonna

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look you up and try to connect to you on

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Instagram and invite you. Yeah. I think I think there's

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a period where I talked about Gone Home, a game

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that every every everyone had a lot of strong opinions about,

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and then went on to become nazis. I guess think

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of think of all the gamer Gate people, and it's like, okay,

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fascism because you didn't like Zoe Quinn. Sure, oh but yeah.

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An extension of that is I did invite you to

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Game Informers offices when we had offices, and we did

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a video where we looked at those old Indie Xbox

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Live games, some that you had made with friends and

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stuff like that. So you can look that up. You

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can find that video. Yeah, and I remember the games

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cost like a dollar and you refuse to buy them.

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You only played the Devil.

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Speaker 3: I forgot about those. I had a period with my

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college fronts where we had nights where we just download

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a ton of those and just kind of just go

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through them. See what stood out, See what was kind

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of like, oh, this is just kind of funny. But

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you've unlocked a core memory that I've not.

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Speaker 1: Yeah, it's too bad. Twitch wasn't a thing back then.

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That would have been a really like symbiotic relationship I think. Yeah.

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And also final final sort of plug I guess you

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could say is well two because we have a feature

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in the new issue Game four magazine Halo on the

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cover where Mike Drucker, comedian as well, wrote about comedy

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video games, and you talked to him for a little while.

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I did. We had a delightful phone call. It was great.

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We talked about humor in video games. That's right, Yeah,

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Charles has got it right there. And you also, this

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is the truly fine, only final thing. You made a

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game about being like a stand up comedian, like a

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text based adventure. I made a text based game called

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open Mic Simulator when I was at a really low

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point in my career, roasting open my comedy. And it

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is shocking how it's all just the same, has not changed.

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It's been like eight years and nothing's changed. How do

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you find that? What is that like? How do you

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find that?

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Speaker 3: What is it?

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Speaker 2: Called?

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Speaker 1: God? A great? Great question? Uh? Don't don't you dare

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edit this out? How dare I put you on the

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spot to tell us where to play your game that

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you made. Yeah, yeah, I mean you can play it

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on itch dot io. Just going to open mic Simulator. Okay, cool?

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I think all right, Well there we go and that's Patrick,

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who's a who's a big fan of video games, and

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I think a very funny person and I've been wanting

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to have you on this God, thank you so much. Yeah,

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but hey, let's let's do a different plug Subscribe to

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Game in former magazine Ladies, Jail gaminformer dot com slash subscribe.

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I believe it's seventy bucks for a year of print magazines.

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Right now, you can get ten issues sent to you

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over the course of the year. Marcus and Charles are

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showing off the Halo issue right now, which has quotes

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from Patrick susmelch in it right now. Got me. Yeah,

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that's John Halo on the cover. That actually is his name,

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kind of, isn't it. This is John, Yes, John Halo,

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John Halo. Maybe we have the last name wrong. There's

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no way of knowing, but yeah, check it out. That's

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what keeps us going, that's what keeps the lights on,

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as Alex likes to say when he hosts but gaminformer

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dot com slash subscribe. Let's dive into the show proper.

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Let's start it off. The Starfox remake, which is just

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called Starfox for switch To is out by the time

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you're listening to this and maybe you've noticed, maybe you haven't.

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I'm using the augmented reality camera to be everyone's favorite

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character Yaru from Star Fox sixty four. We all remember

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Yau right.

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Speaker 3: Yeah, until you have properly introduced yourself, I would bet

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there was like a not insignificant amount of people that

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I just thought you were like weirdly rocket raccoon. Yeah,

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if you were not familiar with starf There's.

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Speaker 2: Only so many sci Fi raccoons, that's true, you know.

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Speaker 1: I interviewed the Exodus developers recently and they were sort

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of teasing a really cool raccoon in their game two.

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What is it about nice a raccoon? Yeah, yeah, new

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Raccoon's about the drop boys. Now I got a pre

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order New Sci Fi Raccoon coming into Fi Raccoon.

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Speaker 3: Maybe we've almost got enough for a top five this over?

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Speaker 1: God, we really do? Should I go through some of

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these faces? I mean, the audio listeners aren't so I've

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got I've got the whole Yeah, they got to go

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to Patreon or whatever. Yeah, No, this isn't a Patreon, Patrick,

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this is a legitimate I had a Patreon's legitimate. There's

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lots of great stuff on.

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Speaker 3: Oh look at you. You got some pep in your step.

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Speaker 1: Let's see. Oh, we were playing around with it. Where

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if I stick out my tongue, Let's see what happens

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if I do slippy? Oh, I like it. That's like

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not enough tongue for a frog. Yeah, it's surprisingly small. Yeah.

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Speaker 2: Are are all the tongues the same? Can we see?

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Can you just go to do it right?

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Speaker 1: Okay?

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Speaker 3: Top ten like list of best tongues in the Star

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Fox avatars.

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Speaker 1: I don't wow. I did not like the pigmo one.

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Speaker 3: Oh I love how when you do it with one

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of the dogs you just look tired.

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Speaker 1: Yeah, it's shockingly rob sixty four no tongue for sixty

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four missed opportunity barely. Do you think they argued about

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that when they were developing it, were like, should we

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give them like a robo tongue?

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Speaker 2: I would I would love to see the person like

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passionately defending the rope.

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Speaker 1: Yeah, just just just in the boardroom twelve angry men style.

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Speaker 3: It makes us look cheap.

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Speaker 2: Everyone else has a tongue.

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Speaker 1: Yeah. I'm doing some of the now now I'm doing

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the non ar cameras, but doing the augmented reality stuff,

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right Kyle.

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Speaker 3: Now it's like Kyle's face, but he has animal ears

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kind of like almost like a phone filter.

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Speaker 1: Yeah. Some of them are just hats. Yeah, just the

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advice and hat. Now you've got just I kind of

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want this hat. It's just got like the Star Fox

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logo on it. That's cool.

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Speaker 3: He could probably trade in some Nintendo coins and for that.

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Speaker 1: Yeah, but I'm gonna stick with Yauru for this discussion

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because he's a what I What I like about when

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you do just like the ears, is this implication in

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the Star Fox universe that sometimes there's just a guy

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I love. I would love him, just like at the

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end of the game, there's just like a dude and

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no one interacts with it. It's like just like Bill

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just in the middle of like like in the credits,

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like there's like where there's the crowd, right is there

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was there in sixty four? Remember, Yeah, it was just

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a guy, just one guy. I mean, he's just an animal,

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just like everybody. Just Jake Jillenhall. Is there, oh, specific

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celebrity just Ja that'd be amazing. He might be game.

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He was in the Prince of Persian movie. He might

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be up for a Star Fox movie.

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Speaker 2: It's Jake Jillenhall, but it's it's voice by Troy Baker

240
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doing a great job.

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Speaker 1: But yeah, weird, perfect Jake Gillenhall impression like somehow like indistinguishable,

242
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like he's I don't know how he did that. But

243
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what Charles and Marcus, I'm curious, what is what is

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your guys' background? Star Fox sixty four specifically.

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Speaker 3: I talked about this on the super replay I did

246
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recently of the game. Where I didn't grow up with

247
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a sixty four. I grew up a Nintendo kid, but

248
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that generation was when I switched the PlayStation. So Star

249
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Fox sixty four to me was always a game I

250
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played at friend's houses because I knew a lot of

251
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kids that had sixty four's. So I had played that

252
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opening Cornaria stage so many times, but had never beaten

253
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the game, despite it being so short, like I think

254
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maybe the farthest I forgot was maybe two or three

255
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stages in. So the super replay I did that you

256
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could find on our YouTube channel was the first time

257
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I'd ever actually seen credits in Star Fox sixty four,

258
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And granted I technically didn't get like the true ending.

259
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I got like I think Brian Shay, who was like

260
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my mentor slash abuser.

261
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Speaker 2: Your pet was like your Peppee and I was your Falco.

262
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Speaker 3: I would say character, Yeah, I could tell which one

263
00:13:27,480 --> 00:13:29,080
of you is meaner, but we'll go for like the

264
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age like analogy. I think that fits because Brian's older.

265
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So yeah, like they he was not a fan of

266
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my my performance in the game, but I mean it

267
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got me through. But yeah, that's the first time I'd

268
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ever really played it, and kind of my relationship with

269
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star Fox, like I have beaten that first S and

270
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E S one and weirdly enough, the only other Star

271
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Fox I've ever beaten was star Fox two on the Classic.

272
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Speaker 1: Okay, all right, sure, yeah, but I think what Patrick

273
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is kind of trying to say, Marcus be polite is

274
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what's wrong with you? I think is what he's getting.

275
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I mean, I guess it's just such a that's just

276
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so random. I mean, I feel like it's like a

277
00:14:06,879 --> 00:14:08,759
fun it's like a tech demo. It was like like

278
00:14:08,759 --> 00:14:11,679
there's nothing, It's like it's like, oh, fly hit hit

279
00:14:11,720 --> 00:14:14,480
this missile. It's like, okay, that took two seconds.

280
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Speaker 3: I mean, it is a finished game, and I was

281
00:14:16,840 --> 00:14:19,000
like it was such an odd I bought it any

282
00:14:19,000 --> 00:14:21,600
as Classic, probably fifty percent of the reason. I was like,

283
00:14:21,799 --> 00:14:23,720
it's got Star Fox too. I've always heard about this.

284
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I have to play that now. It is the first

285
00:14:26,279 --> 00:14:29,440
thing I booted up. It is technically impressive. I'll say

286
00:14:29,480 --> 00:14:30,720
that for a Super Nintendo.

287
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Speaker 1: Yeah.

288
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Speaker 3: Yeah, what about about whatever year came out twenty eighteen

289
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or whatever?

290
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Speaker 1: Yeah, what about you, Charles, because you were not a

291
00:14:38,000 --> 00:14:41,840
sixty four kid either, You're You're younger than all of us, right,

292
00:14:41,879 --> 00:14:43,919
I'm assuming I don't make I don't call that out enough,

293
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and it.

294
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Speaker 2: Never comes up. Somehow someone did. I can't remember what

295
00:14:48,159 --> 00:14:52,799
guest we mentioned in front of Louis. We mentioned my

296
00:14:52,879 --> 00:14:56,399
age and I was like, oh, I'm twenty six, and

297
00:14:56,440 --> 00:14:58,159
alex Is like, oh, I thought you were still twenty

298
00:14:58,200 --> 00:15:00,440
two because I started when I was twenty too, and

299
00:15:00,480 --> 00:15:03,159
he's just been assuming I'm like still a baby. I'm like, no,

300
00:15:03,200 --> 00:15:06,320
I'm aging alongside the rest of you. I'm not like

301
00:15:05,679 --> 00:15:10,679
a high schooler. But I know I did not play

302
00:15:10,679 --> 00:15:14,440
Star Procticity for my honest exposure started with the episode

303
00:15:14,440 --> 00:15:16,200
of a New game Play Today when Marcus was playing

304
00:15:16,240 --> 00:15:19,440
it on stream and I just sat in and watched him,

305
00:15:19,559 --> 00:15:21,799
and he did really bad, and I had a lot

306
00:15:21,879 --> 00:15:25,720
of fun. I had a lot of fun making fun

307
00:15:25,759 --> 00:15:28,080
of him. I think my favorite roast was the point

308
00:15:28,080 --> 00:15:30,320
where I was like, I couldn't tell if he was

309
00:15:30,399 --> 00:15:33,759
stupid or incompetent, Like I couldn't tell his hand eye

310
00:15:33,799 --> 00:15:36,600
coordination was bad, or if he was just consistently making

311
00:15:36,639 --> 00:15:40,039
all the wrong choices at every turn. I shot down

312
00:15:40,080 --> 00:15:43,240
my teammates a lot constantly, like he waited for them

313
00:15:43,240 --> 00:15:46,000
to kill in front of your crossairs and then shot

314
00:15:46,080 --> 00:15:51,759
at them. But then kind of like when you watch

315
00:15:51,960 --> 00:15:54,759
like your younger sibling die in a game over and over,

316
00:15:54,919 --> 00:15:56,679
like just hit me, just let me do it. I

317
00:15:56,879 --> 00:16:00,360
after that just went and downloaded the switch online version

318
00:16:00,360 --> 00:16:02,320
of Star Fuck sixty four, and then for like a week,

319
00:16:02,360 --> 00:16:04,600
I was just playing Star Fucks sixty four. No, I

320
00:16:04,639 --> 00:16:07,759
remapped all the controls so it felt more modern.

321
00:16:08,360 --> 00:16:09,919
Speaker 3: Did you play with the pro controller or do you

322
00:16:09,919 --> 00:16:11,200
have the N sixty four controller?

323
00:16:11,440 --> 00:16:14,120
Speaker 2: Yeah? I just played on the switch handout, I think

324
00:16:14,159 --> 00:16:16,879
most of the time. Okay, I made I made the

325
00:16:16,919 --> 00:16:20,240
triggers shoot, and I made I inverted the I made

326
00:16:20,240 --> 00:16:22,559
the flight controls not inverted, because I that's.

327
00:16:22,639 --> 00:16:27,120
Speaker 1: Okay, you know good. The remake actually doesn't default the

328
00:16:27,759 --> 00:16:30,840
shooting to the shoulder buttons, which I wouldn't have been

329
00:16:30,840 --> 00:16:34,600
bad because like both shoulder buttons are just roll, you know,

330
00:16:34,720 --> 00:16:37,600
are tilt. But yeah, that actually maybe that would have

331
00:16:37,639 --> 00:16:40,240
been nice to have R one B shoot. Yeah, I

332
00:16:40,279 --> 00:16:41,080
wonder if you could do that.

333
00:16:41,639 --> 00:16:44,480
Speaker 2: So I did. I beat it on. I did both routes.

334
00:16:44,519 --> 00:16:47,639
I played more of it the Marcus did. I abused

335
00:16:47,720 --> 00:16:50,200
the rewind feature. I did like die a bunch, but

336
00:16:50,440 --> 00:16:53,399
I'm genuinely I was. I did not care about this

337
00:16:53,440 --> 00:16:55,639
remake at all. And then I played the Star Fox

338
00:16:55,679 --> 00:16:57,559
sixty four there and I was like, oh sick, and

339
00:16:57,600 --> 00:16:59,840
there's a new one coming out so soon because of

340
00:17:00,039 --> 00:17:01,840
the fan is so easy and fun and exciting.

341
00:17:03,000 --> 00:17:04,759
Speaker 3: Still you have fun with it. It sounds like you

342
00:17:04,839 --> 00:17:05,119
enjoyed it.

343
00:17:05,200 --> 00:17:06,839
Speaker 2: Yeah, I did. I genuinely really did, and I was.

344
00:17:07,519 --> 00:17:09,279
I say this all the times. Sometimes I'll go back

345
00:17:09,279 --> 00:17:10,720
to older games, were like, I don't know what these

346
00:17:10,720 --> 00:17:12,799
guys are on. I don't know why everyone still talks

347
00:17:12,799 --> 00:17:13,880
about this game like it's good.

348
00:17:14,000 --> 00:17:15,119
Speaker 1: And this is one when I was like, oh.

349
00:17:15,000 --> 00:17:17,079
Speaker 2: This holds up. I can I understand why they would

350
00:17:17,079 --> 00:17:17,559
remake this.

351
00:17:18,160 --> 00:17:20,400
Speaker 3: Yeah, listeners, you don't notice. But like when we're just

352
00:17:20,440 --> 00:17:24,119
like our everyday job off camera, Charles does like go

353
00:17:24,160 --> 00:17:25,839
out of his way to stomp in our childhoods.

354
00:17:28,200 --> 00:17:30,880
Speaker 1: Yeah, but I do. I will often say like, don't

355
00:17:30,920 --> 00:17:34,079
go back and play GoldenEye, right, like don't, no, no, no, no,

356
00:17:34,079 --> 00:17:36,079
no no, it's that game is really important to me,

357
00:17:36,160 --> 00:17:39,000
and it was like huge, but like you're not if

358
00:17:39,000 --> 00:17:41,480
you play GoldenEye now, like you're gonna be like what

359
00:17:41,599 --> 00:17:44,200
was wrong with you? You know? But I think Star

360
00:17:44,319 --> 00:17:48,400
Fucks holds up because it's so simple and just sort

361
00:17:48,440 --> 00:17:51,920
of like cinematic and like fun and Patrick, I bet

362
00:17:51,960 --> 00:17:54,759
you and I probably have similar sort of Star Fucks backgrounds.

363
00:17:54,799 --> 00:17:56,759
It sounds like, right, like we can't grow up with

364
00:17:56,759 --> 00:17:56,920
it a.

365
00:17:56,920 --> 00:17:57,519
Speaker 3: Little bit more.

366
00:17:57,759 --> 00:18:00,359
Speaker 1: Oh no, I I grew I do. I got a

367
00:18:00,400 --> 00:18:02,599
Super Nintendo for like my birthday, and I had that

368
00:18:02,640 --> 00:18:04,799
first Star Fox and I was like, wow, the future

369
00:18:05,079 --> 00:18:10,680
is here a second. I don't need more than five frames.

370
00:18:10,720 --> 00:18:15,160
I'm a child, my brain barely works. And then Star

371
00:18:15,240 --> 00:18:18,000
Fox sixty four. God, I played so much of that game.

372
00:18:18,079 --> 00:18:21,480
I got like the metal on every level, which unlocks

373
00:18:21,599 --> 00:18:24,200
expert mode, and I got the metal on every one

374
00:18:24,240 --> 00:18:27,799
of the expert modes, which I think unlocks sunglasses. I

375
00:18:27,799 --> 00:18:31,039
don't remember. And that was it. That was before game.

376
00:18:31,119 --> 00:18:34,400
The games were just like here's sunglasses, I guess go outside,

377
00:18:36,400 --> 00:18:38,680
and like I've played all of them. Like when two

378
00:18:38,759 --> 00:18:40,200
came out, I was like, oh wow, I get to

379
00:18:40,240 --> 00:18:41,920
play two. And then I played and I was like, okay,

380
00:18:43,240 --> 00:18:46,720
so that's why they released this. Yeah, so what there's

381
00:18:46,720 --> 00:18:51,440
what like fit thirty Star Fox games? Two good ones?

382
00:18:51,559 --> 00:18:54,319
I mean, I there's a I would never go back

383
00:18:54,319 --> 00:18:56,200
and play Star Fox Adventure, but I had a lot

384
00:18:56,200 --> 00:18:59,240
of fun when it came out. I actually played that

385
00:18:59,279 --> 00:19:02,759
for the first time. Sowhat recently? How do I hold up?

386
00:19:03,400 --> 00:19:07,319
Uh not? I mean not great, It's not like awful

387
00:19:07,440 --> 00:19:11,000
or anything. But when after the Mario Galaxy movie spoiler

388
00:19:11,680 --> 00:19:14,599
for this movie that came out months ago, Fox McLeod

389
00:19:14,680 --> 00:19:17,000
is in that movie, and I was watching the movie

390
00:19:17,039 --> 00:19:19,119
and I was kind of like, what's okay? Like I

391
00:19:19,240 --> 00:19:21,240
just does not feel like the character that I remember

392
00:19:21,279 --> 00:19:24,200
from the sixty four game, because he's really like brash

393
00:19:24,240 --> 00:19:26,200
and kind of full of himself in the Mario movie.

394
00:19:26,519 --> 00:19:27,920
And I was like, well, let me go, what is

395
00:19:27,920 --> 00:19:30,359
the what is the game where he's the most a character,

396
00:19:30,960 --> 00:19:33,000
and it was I kind of landed on Star Fox

397
00:19:33,039 --> 00:19:37,000
Adventure because he actually has like conversations and dialogue. But yeah,

398
00:19:37,039 --> 00:19:40,119
yeah with Crystal, of course, you know we all remember Crystal.

399
00:19:40,240 --> 00:19:41,519
Speaker 3: Is he is he brash in that game?

400
00:19:41,799 --> 00:19:44,400
Speaker 1: Not really, He's just kind of like a He's a

401
00:19:44,480 --> 00:19:47,279
very level headed like leader guy. Is how I feel

402
00:19:47,279 --> 00:19:50,039
about Fox. You know, Falco's the brash one who's full

403
00:19:50,039 --> 00:19:53,880
of himself, but you know whatever, and then whatever. The

404
00:19:53,920 --> 00:19:57,200
other there was assault was that the GameCube one, which

405
00:19:57,200 --> 00:19:59,319
has the great first level, and then the rest of

406
00:19:59,359 --> 00:20:02,400
the games underwhelming. Well, the problem is that they keep

407
00:20:02,519 --> 00:20:06,359
like Star Fucks is about constantly going forward, and then

408
00:20:06,359 --> 00:20:08,839
they're like what if you were like a guy running

409
00:20:08,880 --> 00:20:11,599
around and it's like I've already got those games like

410
00:20:11,720 --> 00:20:14,319
give me a tank or a space Like I could

411
00:20:14,319 --> 00:20:16,240
play all sorts of games where I'm a weirdo running

412
00:20:16,279 --> 00:20:20,920
around with a giant gun. There's the DS Star Fucks.

413
00:20:20,920 --> 00:20:22,119
I played a lot of that when I had a

414
00:20:22,200 --> 00:20:23,720
terrible I had a terrible job where I was a

415
00:20:23,759 --> 00:20:26,599
debt collector, so I would play on my lunch breaks

416
00:20:26,599 --> 00:20:34,960
Starfucks just to feel something that we U one would

417
00:20:35,000 --> 00:20:37,559
have been cool had they not chosen the god awful

418
00:20:37,599 --> 00:20:40,799
motion controls that like constantly drifted and you'd have to reset.

419
00:20:41,519 --> 00:20:44,400
Speaker 3: Yeah, and we U one is basically a reimagining of

420
00:20:44,440 --> 00:20:45,599
sixty four, right.

421
00:20:45,519 --> 00:20:48,559
Speaker 1: Yeah, ah, I think yeah, I push against that a

422
00:20:48,559 --> 00:20:50,720
little bit. I mean because it is like you start

423
00:20:50,720 --> 00:20:53,640
at Cornaria, You're in the Lilac system, You're going against

424
00:20:53,720 --> 00:20:56,319
and raws and stuff, right, like that element is the same,

425
00:20:56,359 --> 00:21:00,440
but like it's the levels are all different and it's

426
00:21:00,440 --> 00:21:03,200
not a remake. It's just like it's just a there's

427
00:21:03,200 --> 00:21:05,079
a level called corn Area, you know, and there's a

428
00:21:05,119 --> 00:21:07,160
level called Section X or whatever. I don't know.

429
00:21:07,400 --> 00:21:11,440
Speaker 2: Is it like, is it like Star Fox sixty four

430
00:21:11,519 --> 00:21:15,079
is the Star Fox zero, as Star Wars is to

431
00:21:15,160 --> 00:21:19,359
the Force Awakens? Is it like a thing where it's

432
00:21:19,359 --> 00:21:22,799
like it's kind of the same shape and similar premise,

433
00:21:22,839 --> 00:21:23,880
but it's a little different.

434
00:21:24,200 --> 00:21:26,119
Speaker 1: I like it, actually, Yeah, I like that. Yeah.

435
00:21:26,319 --> 00:21:28,519
Speaker 3: I just remember Nintendo talking at the times. I also

436
00:21:28,519 --> 00:21:30,720
pushed against the idea of like they remat this game twice,

437
00:21:30,759 --> 00:21:32,440
and I'm like, what was the second times? I thought

438
00:21:32,480 --> 00:21:34,160
they were just talking about the thirty s one? Yeah,

439
00:21:34,160 --> 00:21:35,640
And it was like star Fox here, and I was like,

440
00:21:35,799 --> 00:21:37,440
I don't remember them saying that was a remake, And

441
00:21:37,480 --> 00:21:39,160
I had to like look back at some old like

442
00:21:39,559 --> 00:21:42,640
trailers and Nintendo blogs and it's like no, they just said, like, yeah,

443
00:21:42,640 --> 00:21:44,880
we took some inspiration from sixty four and there's like

444
00:21:44,960 --> 00:21:47,000
elements and I think it even has elements of Star

445
00:21:47,039 --> 00:21:47,559
Fox two.

446
00:21:48,640 --> 00:21:51,039
Speaker 1: Yes, there's like a bipedal tank. It's like a star

447
00:21:51,119 --> 00:21:52,359
Fox two thing. Yeah.

448
00:21:52,559 --> 00:21:54,640
Speaker 3: Yeah, but yeah, like you said, they never said that, like, no,

449
00:21:54,640 --> 00:21:56,160
we're remaking star Fox sixty four.

450
00:21:56,519 --> 00:21:59,880
Speaker 1: Yeah, which, which you know leads us to star Fox

451
00:22:00,160 --> 00:22:04,119
Parentheses twenty twenty six, which is the proper title, which

452
00:22:04,160 --> 00:22:08,240
is which name takes place in? Well, it's another it's

453
00:22:08,240 --> 00:22:10,680
another galaxy. We don't know. This could be happening somewhere.

454
00:22:10,920 --> 00:22:15,000
It could be like you know, yesterday, in a galaxy

455
00:22:15,039 --> 00:22:17,440
far far away, and that would be like relevant, you

456
00:22:17,480 --> 00:22:18,039
know that I.

457
00:22:18,039 --> 00:22:20,799
Speaker 2: Would be like that a talking raccoon with a baseball

458
00:22:20,839 --> 00:22:23,039
hat on a podcast right now, I wouldn't even know,

459
00:22:23,359 --> 00:22:23,799
you know.

460
00:22:23,960 --> 00:22:28,440
Speaker 1: Or it's a human. He's got an augmented Yeah, it's

461
00:22:28,599 --> 00:22:34,440
Jake Jill and all. It's just Fox complaining about how

462
00:22:34,440 --> 00:22:36,599
expensive is our wing is? Because of the component price

463
00:22:36,599 --> 00:22:37,079
has been So.

464
00:22:40,119 --> 00:22:42,400
Speaker 2: I would love to put Star Jake sixty four.

465
00:22:45,440 --> 00:22:49,519
Speaker 1: It's Star Jake. That's funny, good, good joke. I like that. Yeah, great,

466
00:22:49,559 --> 00:22:52,480
it's a top tier joke. But I you know, when

467
00:22:52,480 --> 00:22:54,559
they they announced this in such a weird way, I

468
00:22:54,559 --> 00:22:56,319
don't know how close you're following, Patrick, but they were

469
00:22:56,359 --> 00:22:59,440
basically like Mario Galaxy came out and everyone had Star

470
00:22:59,480 --> 00:23:01,759
Fox fever. And then one day they were like, hey,

471
00:23:01,799 --> 00:23:03,480
in fifteen minutes, we're going to reveal a new Star

472
00:23:03,559 --> 00:23:06,279
Fox game, and we all like scrambled to watch it.

473
00:23:06,279 --> 00:23:09,920
It was weird. It was weird. And then my reaction

474
00:23:10,200 --> 00:23:13,559
was like, oh, they're they're like properly remaking Star Fox

475
00:23:13,599 --> 00:23:16,720
sixty four again, you know, and I'm referring to the

476
00:23:16,720 --> 00:23:19,680
three DS one, not the which is a great remake. Yeah,

477
00:23:20,599 --> 00:23:22,160
I love that remake. I mean it's it's one of

478
00:23:22,160 --> 00:23:24,799
those games where the stereoscopic three D is cool and

479
00:23:24,839 --> 00:23:27,640
like relevant and like as to it. But and so

480
00:23:27,759 --> 00:23:30,519
I was kind of like, I don't really this isn't

481
00:23:30,519 --> 00:23:32,640
what I want from Star Fox. I love Star Fox

482
00:23:32,680 --> 00:23:35,039
sixty four, but I don't really need to play it

483
00:23:35,039 --> 00:23:37,000
again right now. And like I would rather have something

484
00:23:37,039 --> 00:23:40,640
brand new. And then they released the demo, which lets

485
00:23:40,680 --> 00:23:45,799
you play media medios I think, and I was frankly

486
00:23:45,880 --> 00:23:49,359
embarrassed at how excited I was for it, Like it

487
00:23:49,559 --> 00:23:53,359
totally like scratched. Have you have you played the demo? Patrick,

488
00:23:53,440 --> 00:23:55,079
or you're waiting to so you can till you play that.

489
00:23:55,160 --> 00:23:57,079
I didn't. I honestly didn't know there was a demo,

490
00:23:57,960 --> 00:24:02,000
but no would I. I heard about it like on Instagram.

491
00:24:02,039 --> 00:24:03,960
People were like making the jokes like they've remade it,

492
00:24:03,960 --> 00:24:06,440
and I was like what, And I just as a

493
00:24:06,480 --> 00:24:09,799
side note, I love I got so burnt out on

494
00:24:09,880 --> 00:24:11,759
like video like ten years ago, and like they'd be

495
00:24:11,759 --> 00:24:13,319
like E three or whatever, but like, check out this

496
00:24:13,440 --> 00:24:15,640
sick game that you can play in eight years and

497
00:24:15,720 --> 00:24:18,880
like I love that. Nintendo's like, check out this new game,

498
00:24:18,920 --> 00:24:21,640
go buy it now, idiots. I'm like, great, thank you,

499
00:24:21,680 --> 00:24:23,079
Like I don't care, like, don't tell you about a

500
00:24:23,119 --> 00:24:24,599
video game until I can like buy it.

501
00:24:24,799 --> 00:24:26,200
Speaker 3: Yeah, basically where I'm at.

502
00:24:26,920 --> 00:24:29,039
Speaker 1: Yeah, it's weird that they call us idiots, though I

503
00:24:29,039 --> 00:24:31,000
don't care for that. Part of it is it is

504
00:24:31,160 --> 00:24:34,079
very it is very patronizing, it's very aggressive.

505
00:24:34,559 --> 00:24:36,480
Speaker 3: Yeah, Kyle, I was gonna ask, like you said you

506
00:24:36,519 --> 00:24:38,759
felt embarrassed for liking it, Why why is that? Were

507
00:24:38,759 --> 00:24:40,400
you kind of like were you ready to poo poo

508
00:24:40,400 --> 00:24:40,839
on this game?

509
00:24:41,000 --> 00:24:41,160
Speaker 2: No?

510
00:24:41,279 --> 00:24:43,799
Speaker 1: I I certainly wasn't that right. I'm not. I'm never

511
00:24:44,000 --> 00:24:46,240
at least I do my best to never go into

512
00:24:46,279 --> 00:24:49,359
something like with preconceived notions. But the thing that like

513
00:24:49,440 --> 00:24:52,359
struck me about playing the demo, which is Medios, which

514
00:24:52,400 --> 00:24:54,720
is like the second level where you're in the Asteroid belt,

515
00:24:55,119 --> 00:24:58,079
was like, I just had this moment and the music

516
00:24:58,200 --> 00:24:59,960
is so good, by the way, like that's that's kind

517
00:24:59,960 --> 00:25:02,880
of of like my The thing that I probably love

518
00:25:02,920 --> 00:25:06,559
the most about the remake is the music is so good.

519
00:25:06,640 --> 00:25:10,119
It's like it's reorchestrations of the original score and they

520
00:25:10,119 --> 00:25:12,759
were always good, but like, oh my god, this they

521
00:25:12,759 --> 00:25:15,119
are just taken to another level. They're adding like choral

522
00:25:15,680 --> 00:25:18,480
arrangements and choruses during the boss fights. It's so cool.

523
00:25:18,839 --> 00:25:22,400
But like playing that level, which is like right now, yeah,

524
00:25:22,640 --> 00:25:25,880
you got you got you gotta be hyped. Yeah, and yeah.

525
00:25:25,880 --> 00:25:28,480
I've been listening to specifically the media's level, like on

526
00:25:28,480 --> 00:25:30,720
the Nintendo Music app as well, because they released that early,

527
00:25:30,759 --> 00:25:33,039
which is cool. But it was I forgot there's a

528
00:25:33,160 --> 00:25:35,359
music app. Oh yeah, get with it.

529
00:25:35,519 --> 00:25:39,880
Speaker 2: That's that's just the Mario Kart World stuff on there. No,

530
00:25:39,960 --> 00:25:42,960
you can actually listen to the like jazz that randomly

531
00:25:42,960 --> 00:25:45,039
plays in the open world in that game, which is

532
00:25:45,119 --> 00:25:47,759
very exciting because that's like you had to like you

533
00:25:48,119 --> 00:25:49,960
had to rip it off YouTube or just kind of

534
00:25:49,960 --> 00:25:51,319
wait for the song you wanted to play.

535
00:25:52,200 --> 00:25:54,559
Speaker 1: They got coconut mall. Do they have coconut mall on there?

536
00:25:54,640 --> 00:25:56,720
Speaker 2: They have to, right, they have to.

537
00:25:59,039 --> 00:25:59,960
Speaker 3: Wait til it hits alarmo.

538
00:26:03,920 --> 00:26:06,079
Speaker 1: But uh yeah, so the demo like totally got me.

539
00:26:06,160 --> 00:26:08,240
And it was like you know that term that people

540
00:26:08,400 --> 00:26:11,920
use nowadays, a key jingling, Right have you guys heard that?

541
00:26:12,039 --> 00:26:13,799
Like the idea of like, oh, look at this cute

542
00:26:13,839 --> 00:26:17,000
thing that you loved. Like that's why I was embarrassed,

543
00:26:17,000 --> 00:26:20,279
because I was like, I I forgot how important this

544
00:26:20,359 --> 00:26:22,359
game is to me. I forgot how many times I

545
00:26:22,400 --> 00:26:24,920
probably played that game like once a week for like

546
00:26:24,960 --> 00:26:27,559
two months, you know, like beginning to end, and so

547
00:26:27,720 --> 00:26:31,599
like it it feels like Starfux sixty four, Like it

548
00:26:31,640 --> 00:26:33,839
feels great and like when that when the music kicked

549
00:26:33,839 --> 00:26:36,759
in and the visuals like they look great man, Like

550
00:26:36,799 --> 00:26:41,279
it's it's great for like a space sci fi opera,

551
00:26:41,319 --> 00:26:43,160
which is what star Fox is to have these like

552
00:26:43,240 --> 00:26:45,759
awesome visuals and lighting and you're out in space, and like,

553
00:26:46,400 --> 00:26:48,799
I just it totally clicked with me in a way

554
00:26:48,839 --> 00:26:52,000
that I was like, oh, they they totally got me right,

555
00:26:52,079 --> 00:26:55,240
Like I do love this game and this remake is good,

556
00:26:55,880 --> 00:26:58,640
and which is to say that's how I feel about

557
00:26:58,640 --> 00:27:02,119
the final piece. The full game is like it's good.

558
00:27:02,599 --> 00:27:05,240
It's a starfuck sixty four is a good game that

559
00:27:05,279 --> 00:27:07,079
I'm Charles, I'm god to have you back me up

560
00:27:07,079 --> 00:27:09,480
that like holds up like I do think it's like

561
00:27:09,799 --> 00:27:12,720
still a fun game despite being an old game, and

562
00:27:12,839 --> 00:27:16,799
like they did a really straightforward remake like the sort

563
00:27:16,880 --> 00:27:19,559
for better and worse, the the better being like it

564
00:27:19,599 --> 00:27:23,200
does hit all those memory spots on my brain and

565
00:27:23,240 --> 00:27:25,720
the music is so good and like you know, I

566
00:27:25,799 --> 00:27:28,160
just it's it's wonderful to see these levels that I

567
00:27:28,200 --> 00:27:31,480
remember so intimately, like in these new visuals. And then

568
00:27:31,519 --> 00:27:33,200
the sort of the bad of it all is like

569
00:27:33,519 --> 00:27:37,119
it is ultimately nothing new, right, It's not like they've

570
00:27:37,160 --> 00:27:41,640
added new levels or anything. There's new cut scenes between levels,

571
00:27:41,640 --> 00:27:44,319
which is nice because like the characters of Star Fox

572
00:27:44,400 --> 00:27:46,880
have always been fun, and like it's nice to like

573
00:27:46,920 --> 00:27:49,039
inject that personality and like get them out of the

574
00:27:49,079 --> 00:27:52,160
sort of the cockpit where they're talking at you during

575
00:27:52,200 --> 00:27:54,200
the levels and like those are cool, and like when

576
00:27:54,240 --> 00:27:57,079
you take different paths, you get different cut scenes depending

577
00:27:57,119 --> 00:28:00,440
on where you're going, So like all that stuff great.

578
00:28:00,480 --> 00:28:04,039
Like if you love star Fox sixty four, like this

579
00:28:04,039 --> 00:28:06,240
this will work for you. Like they did a great

580
00:28:06,359 --> 00:28:09,240
job of just like bringing that game forward to twenty

581
00:28:09,279 --> 00:28:14,960
twenty six. But it's but it is ultimately an old game,

582
00:28:15,640 --> 00:28:17,960
right if that makes sense, Like it just doesn't. There's

583
00:28:18,400 --> 00:28:22,880
like I kind of I've almost forgotten my experience with

584
00:28:22,920 --> 00:28:25,359
it already, despite having played through it like four Like

585
00:28:25,400 --> 00:28:27,000
I think I beat it like three or four times

586
00:28:27,079 --> 00:28:28,480
for the purpose of my review and took all the

587
00:28:28,480 --> 00:28:30,720
different paths and so all the different levels. But it's

588
00:28:30,799 --> 00:28:34,000
just it kind of just like went in one ear

589
00:28:34,039 --> 00:28:36,200
and out the other because it was just like familiar

590
00:28:36,400 --> 00:28:38,000
and it was like, yeah, you nailed it. And then

591
00:28:38,039 --> 00:28:40,799
it's like, you know, it will if I ever get

592
00:28:40,799 --> 00:28:43,079
a craving to play Star Fox sixty four again, which

593
00:28:43,119 --> 00:28:45,920
I do, and you know, throughout my life and have

594
00:28:46,559 --> 00:28:48,799
like for many years, the three DS one was the

595
00:28:48,799 --> 00:28:51,960
one I would go to, but like, this will absolutely

596
00:28:52,000 --> 00:28:55,039
be the star Fox that I play moving forward. So like,

597
00:28:55,039 --> 00:28:57,079
like it's good, but I just I don't know if

598
00:28:57,079 --> 00:28:59,440
the kids who saw Mario Galaxy too and wanted to

599
00:28:59,480 --> 00:29:02,640
know more about this character. I don't know if this

600
00:29:02,759 --> 00:29:06,000
game is gonna like excite them, you know, or like

601
00:29:06,119 --> 00:29:08,680
bring them into star Fox the video game outside Star

602
00:29:08,720 --> 00:29:12,079
Fox's character, which you know, frankly isn't really my problem.

603
00:29:12,160 --> 00:29:15,480
I don't really care about that because you know, I

604
00:29:15,519 --> 00:29:18,160
it's they made this game for me, the person who

605
00:29:18,240 --> 00:29:22,200
is very nostalgic for Star Fox sixty four. Yeah, but

606
00:29:22,240 --> 00:29:24,240
I but it's all to say it's good. I gave

607
00:29:24,279 --> 00:29:26,119
it an eight two five I think is where I

608
00:29:26,160 --> 00:29:27,519
it's where I landed on my review.

609
00:29:28,200 --> 00:29:32,119
Speaker 2: Okay, I did want to also just if if you're

610
00:29:32,279 --> 00:29:34,680
like me and don't know much about the game or

611
00:29:34,799 --> 00:29:37,480
hadn't played before, just like structurally the way it works

612
00:29:37,519 --> 00:29:40,279
I think is interesting. Oh sure taking it into modern

613
00:29:40,359 --> 00:29:42,640
day of Like it's a pretty short game. It's like

614
00:29:43,000 --> 00:29:45,079
what hour and a half to beat all the levels?

615
00:29:45,440 --> 00:29:49,400
Speaker 1: Probably very yeah something like that. Yeah, it's it's it's short, yeah.

616
00:29:49,039 --> 00:29:51,559
Speaker 2: But you're it's meant to be like played over and

617
00:29:51,559 --> 00:29:56,279
over again, and each level has usually there's two routes

618
00:29:56,279 --> 00:29:58,200
you can do depending on if you like complete this

619
00:29:58,240 --> 00:30:01,559
optional objective. And I think it's interesting having it exist

620
00:30:01,680 --> 00:30:05,359
in like an age of like roguelikes, where I think

621
00:30:05,400 --> 00:30:08,000
there's a version of this game that comes out. I

622
00:30:08,000 --> 00:30:09,240
don't know. I guess it would be in the three

623
00:30:09,279 --> 00:30:11,640
DS era people were more familiar with it, but just

624
00:30:12,000 --> 00:30:14,680
the idea of it someone being like, oh, this game

625
00:30:14,759 --> 00:30:17,359
is like two hours long, Like that's weird, that's not

626
00:30:17,720 --> 00:30:20,559
that's hardly any game. And I think now being like,

627
00:30:20,599 --> 00:30:22,720
oh no, we're used to just being like you're gonna

628
00:30:22,759 --> 00:30:24,640
play this over and over again. You're gonna really master it,

629
00:30:24,680 --> 00:30:26,440
and you're gonna want to get better scores, or you're

630
00:30:26,440 --> 00:30:28,799
gonna want to find things you didn't find before. And

631
00:30:28,799 --> 00:30:31,480
there aren't like the randomized elements of it, but it

632
00:30:31,559 --> 00:30:35,160
is like a structure of game. I think that's the

633
00:30:35,240 --> 00:30:38,240
thing that excited me most when I played the Nintendo

634
00:30:38,279 --> 00:30:41,680
sixty four version on the Switch too, is that I

635
00:30:41,680 --> 00:30:43,960
don't think I had played a game with a structure

636
00:30:44,079 --> 00:30:46,440
like that. If ever, at least not in like a

637
00:30:46,480 --> 00:30:48,039
long time. And I just thought that was cool. It

638
00:30:48,119 --> 00:30:50,119
was like a refreshing thing of like who made this?

639
00:30:50,240 --> 00:30:52,079
It's tight? Play through it as many times as you

640
00:30:52,119 --> 00:30:53,039
want and get good at it.

641
00:30:53,720 --> 00:30:55,400
Speaker 3: Yeah, it does feel like if you wanted to do

642
00:30:55,440 --> 00:30:58,279
like a more I don't know, dramatic remakeup this game,

643
00:30:58,279 --> 00:30:59,799
that you would just make it a roguelike for those

644
00:31:00,480 --> 00:31:00,680
like that.

645
00:31:00,799 --> 00:31:00,920
Speaker 1: Uh.

646
00:31:01,640 --> 00:31:04,640
Speaker 3: Always, Galactic Racer almost feels like a ropelike version. Yeah,

647
00:31:04,799 --> 00:31:09,440
star Fox, like the single player mode in that game. Yes, specifically.

648
00:31:09,880 --> 00:31:11,599
Speaker 1: Oh, I also I want to I know I was

649
00:31:11,599 --> 00:31:13,319
saying like, oh, they didn't really add anything new, which

650
00:31:13,359 --> 00:31:15,839
is which is true. But one thing I like, and

651
00:31:16,079 --> 00:31:18,319
Patrick you might like this as just like a fan

652
00:31:18,359 --> 00:31:22,119
of the original, is once you beat a level, like

653
00:31:22,440 --> 00:31:25,960
there's a challenges menu and you can just go to

654
00:31:26,119 --> 00:31:29,319
any specific level you want at any time, and there's

655
00:31:29,359 --> 00:31:31,400
like a list of things you need to complete in

656
00:31:31,400 --> 00:31:35,039
that level. And in that way, it weirdly feels like

657
00:31:35,079 --> 00:31:39,240
Tony Hawk's pro Skare because because these those levels are

658
00:31:39,279 --> 00:31:42,039
ultimately short, right, they're like two to five minutes or

659
00:31:42,079 --> 00:31:43,920
something like that depending on the level there, and like

660
00:31:44,279 --> 00:31:47,759
these challenges are like you know, destroy this number of enemies,

661
00:31:48,079 --> 00:31:50,839
you don't get these three gold rings, make sure you

662
00:31:50,880 --> 00:31:53,240
blow up these two robots that are really hard to hit,

663
00:31:53,440 --> 00:31:55,799
and you can kind of like keep replaying those levels

664
00:31:55,799 --> 00:31:58,880
to complete all the challenges. And that was cool, Like

665
00:31:58,960 --> 00:32:01,079
I liked that. Yes, one who's just like I would

666
00:32:01,119 --> 00:32:03,359
love to just jump to the train level and just

667
00:32:03,440 --> 00:32:05,920
kind of play the train level, so that that is

668
00:32:05,960 --> 00:32:10,759
one addition that I quite like. Yeah, that's a great addition. Yeah.

669
00:32:10,920 --> 00:32:13,000
I wonder if they were just so scared of how

670
00:32:13,000 --> 00:32:15,039
many bad Star Fox games that when they wanted to

671
00:32:15,319 --> 00:32:17,920
they wanted to get the kids going for Star fucks

672
00:32:18,079 --> 00:32:20,519
like just one to one remake. Man, we can't take

673
00:32:20,559 --> 00:32:23,200
any chances because every time we do, we mess it up.

674
00:32:23,359 --> 00:32:25,240
Speaker 3: Yeah, it feels like the biggest chance they took was

675
00:32:25,279 --> 00:32:28,240
giving it to Villain to make this because they're a developer,

676
00:32:28,240 --> 00:32:29,960
and they didn't reveal that Velain.

677
00:32:29,759 --> 00:32:34,400
Speaker 1: Was until what like a week or two ago. What's Vellain?

678
00:32:36,839 --> 00:32:39,319
Speaker 3: So the thing from them I played the most was

679
00:32:39,319 --> 00:32:43,559
they did knock Out City, the Dodgeball multiplayer rol Okay,

680
00:32:43,759 --> 00:32:46,480
but they've also worked with Nintendo before because they made

681
00:32:46,559 --> 00:32:50,279
Mario Kart Live Tour, the one with the RC car

682
00:32:50,640 --> 00:32:53,839
that was kind of the ar racing You remember.

683
00:32:53,519 --> 00:32:57,039
Speaker 1: That again, yea for like hassling pets or whatever. The

684
00:32:57,039 --> 00:32:58,039
whole point of that game was.

685
00:32:58,240 --> 00:33:01,359
Speaker 3: I feel like that is most videos I watch people

686
00:33:01,440 --> 00:33:01,960
chasing their.

687
00:33:02,160 --> 00:33:05,319
Speaker 2: Mario Kart live colon home circuit.

688
00:33:05,440 --> 00:33:07,920
Speaker 3: Right, that's right. Yeah, so they did that, and I've

689
00:33:07,960 --> 00:33:10,359
done some other stuff. I always think of them for

690
00:33:10,359 --> 00:33:13,720
for Knockout City. But yeah, they're developer on this game,

691
00:33:13,759 --> 00:33:17,119
which is like, oh, that's an interesting I guess other

692
00:33:17,240 --> 00:33:20,640
games are like like none of them follow the same mold,

693
00:33:20,759 --> 00:33:23,039
so they're kind of like a pretty versatile studio. It

694
00:33:23,079 --> 00:33:25,799
looks like m But yeah, I mean shout out to

695
00:33:25,839 --> 00:33:28,680
them for pulling off, like I said, a pretty one

696
00:33:28,680 --> 00:33:29,759
to one remake of a.

697
00:33:30,119 --> 00:33:32,279
Speaker 1: Yeah they did. They did a good job. It feels

698
00:33:32,359 --> 00:33:34,839
like the original game. There's also stuff that, like the

699
00:33:35,000 --> 00:33:37,640
voice barks like Charles and Marcus. You guys, these might

700
00:33:37,640 --> 00:33:39,519
not be as important to you, but like the things

701
00:33:39,640 --> 00:33:42,880
characters say, because you would replay that game so much,

702
00:33:42,920 --> 00:33:46,319
are just like embedded in my brain, like I just

703
00:33:46,559 --> 00:33:49,480
hear it, yeah, like perfectly. And so when they have

704
00:33:49,640 --> 00:33:52,880
like all new voice actors and stuff like, it does

705
00:33:52,920 --> 00:33:54,519
throw me off because I'm like, that's not how you're

706
00:33:54,519 --> 00:33:56,319
supposed to say that line. You're supposed to sound like.

707
00:33:56,519 --> 00:33:58,599
First of all, you're supposed to sound like crap because

708
00:33:58,640 --> 00:34:01,720
this is an Endo sixty four Abe, and you and

709
00:34:01,720 --> 00:34:04,240
and we don't understand how acting works in video games yet,

710
00:34:04,240 --> 00:34:07,039
so you're putting way too much genuine emotion into this phrasing.

711
00:34:07,119 --> 00:34:08,039
What's wrong with you?

712
00:34:08,840 --> 00:34:10,960
Speaker 3: I couldn't tell wether you're upset with the performance or

713
00:34:10,960 --> 00:34:13,360
the quality of the actual Like the sound qualities too good,

714
00:34:13,400 --> 00:34:15,079
Like if they had the new performance but they spoke

715
00:34:15,079 --> 00:34:16,840
through like a ten can with that be fine.

716
00:34:16,920 --> 00:34:18,760
Speaker 1: That would be good. That's that would fix my issues

717
00:34:18,760 --> 00:34:21,519
with it. But also I mean, I the voice acting

718
00:34:21,719 --> 00:34:24,960
is is fine to be generous, Like for some reason

719
00:34:25,559 --> 00:34:29,320
Nintendo can't figure out voice acting. I don't know why.

720
00:34:29,440 --> 00:34:32,119
Like all the voice performances in all their games are

721
00:34:32,159 --> 00:34:34,400
like are just like I just feel like they're bad,

722
00:34:35,039 --> 00:34:37,360
Like even like my beloved Breath of the Wild and

723
00:34:37,400 --> 00:34:39,679
Tears of the Kingdom, I feel like the voice performances

724
00:34:39,800 --> 00:34:44,000
are really mediocre from actors that I normally like. Was

725
00:34:44,039 --> 00:34:46,880
it like Matt Mercer playing Gannindorf? Right, Oh, you don't

726
00:34:47,000 --> 00:34:50,400
let no I don't, and I don't. I don't know

727
00:34:50,400 --> 00:34:52,119
if it's a fault of his or what, because like

728
00:34:52,159 --> 00:34:54,159
I like him and lots of other performances, but I

729
00:34:54,239 --> 00:34:55,840
just I don't know. I don't. I don't know what's

730
00:34:56,039 --> 00:34:57,440
I don't know what's happening there. I don't know what

731
00:34:57,480 --> 00:35:01,800
the disconnect is. But yeah, yeah, so, I mean it's

732
00:35:01,840 --> 00:35:03,599
really every time it always sounds like the actors are

733
00:35:03,639 --> 00:35:05,719
reading the line for the first time when and then

734
00:35:05,719 --> 00:35:08,000
they're like, we're great, we got it. Let's keep keep rolling.

735
00:35:08,000 --> 00:35:10,639
We only got this booth for an hour, So maybe

736
00:35:10,679 --> 00:35:12,719
that's what it is.

737
00:35:12,920 --> 00:35:14,920
Speaker 3: Does Slippy still like think you laugh when he's like

738
00:35:15,039 --> 00:35:16,800
in peril, because I feel like that's a key part

739
00:35:16,800 --> 00:35:18,440
of Sleepy's care, Like anytime he's like, oh, I'm in

740
00:35:18,519 --> 00:35:20,760
trouble and you're just like haha, Like it does not

741
00:35:20,800 --> 00:35:23,920
have the intended effect like I gotta help you.

742
00:35:24,000 --> 00:35:27,159
Speaker 2: A male voice actor now, because am I wrong? Slippy

743
00:35:27,199 --> 00:35:28,840
was voiced by a woman doing.

744
00:35:28,679 --> 00:35:30,719
Speaker 1: Like a yeah in the original Yeah.

745
00:35:31,239 --> 00:35:33,760
Speaker 2: Not like a Bart Simpson's style voice, but just a

746
00:35:33,800 --> 00:35:37,199
thing where it's like adult woman doing younger boy voice.

747
00:35:38,679 --> 00:35:41,079
Speaker 1: Yeah, right, that's what you're saying. Patrick. It was like

748
00:35:41,280 --> 00:35:43,559
a female voice actor. It was it was in the

749
00:35:43,719 --> 00:35:45,559
original it was a woman. I don't Yeah, I don't

750
00:35:45,599 --> 00:35:47,960
know who. I don't. I don't know that there were

751
00:35:48,000 --> 00:35:51,840
any big standout voice actors, like recognizable names, but I

752
00:35:51,840 --> 00:35:55,000
don't think I looked at the credits too closely. But yeah, I.

753
00:35:55,000 --> 00:35:57,320
Speaker 3: Guess Fox doesn't have like a I guess, like.

754
00:35:57,280 --> 00:35:59,840
Speaker 2: You know, the way well I was gonna say, guess

755
00:35:59,880 --> 00:36:03,360
j Gillenhall did South, But other than that, I'm not

756
00:36:03,400 --> 00:36:04,000
really sure.

757
00:36:05,880 --> 00:36:08,440
Speaker 3: I was gonna say that. I guess I just thought

758
00:36:08,440 --> 00:36:11,360
of it. I'm like Fox doesn't have like a house performer, right,

759
00:36:11,440 --> 00:36:13,599
like the way that Mario always had Charles Martine for

760
00:36:13,639 --> 00:36:15,760
a long time and now has the current gentleman whose

761
00:36:15,840 --> 00:36:17,679
name I always forget, but like there's never been like

762
00:36:17,719 --> 00:36:20,519
a consistent like Fox guy, and granted don't make enough games.

763
00:36:20,559 --> 00:36:25,480
I guess right, yeah, no, I think dear twitching right now?

764
00:36:25,679 --> 00:36:27,000
Speaker 1: Wow, you're twitching? Crazy?

765
00:36:27,320 --> 00:36:32,079
Speaker 2: Am I address twitch? Oh?

766
00:36:32,239 --> 00:36:33,480
Speaker 1: No?

767
00:36:33,880 --> 00:36:36,519
Speaker 3: What having a little aneurysm or something?

768
00:36:36,559 --> 00:36:38,679
Speaker 1: What is that? Because I'm leaning forward because I was

769
00:36:38,679 --> 00:36:42,840
looking at IMDb because I couldn't remember they were like

770
00:36:42,920 --> 00:36:46,400
man Watch, Jake Jillenhall bit into no Glenn Powell was

771
00:36:46,440 --> 00:36:49,679
the name Glenn Powell who plays him in The Galaxy

772
00:36:49,719 --> 00:36:51,519
Who's Good. I like him as Fox in the movie,

773
00:36:51,679 --> 00:36:54,239
But apparently leaning forward and hiding my face behind the

774
00:36:54,320 --> 00:36:58,360
mic just throws everything into into the fan.

775
00:36:58,480 --> 00:37:00,960
Speaker 3: I guess for audio listeners, his face, like his eye

776
00:37:01,039 --> 00:37:02,400
is just going nuts right now.

777
00:37:03,480 --> 00:37:06,079
Speaker 1: It's like, okay, but do you need us to pause

778
00:37:06,159 --> 00:37:08,719
the Okay, okay, you're bad, all right, okay.

779
00:37:08,840 --> 00:37:12,360
Speaker 3: Right for some motion with that avatar like make like

780
00:37:12,400 --> 00:37:13,800
the meanest face possible.

781
00:37:15,840 --> 00:37:16,760
Speaker 1: You guys can't keep.

782
00:37:16,639 --> 00:37:20,519
Speaker 3: From being mean. We've got we can do.

783
00:37:21,679 --> 00:37:23,800
Speaker 2: We can do eyebrows up and down, in mouth can

784
00:37:23,840 --> 00:37:27,039
open and close. But other than that, there's a lot

785
00:37:27,039 --> 00:37:28,920
of represented.

786
00:37:29,400 --> 00:37:30,920
Speaker 1: All right, guys, I'm going to hit on all of

787
00:37:30,920 --> 00:37:35,599
you all at once. You're ready, Okay, it's working. I'm

788
00:37:35,639 --> 00:37:36,920
feeling it's work.

789
00:37:41,320 --> 00:37:41,599
Speaker 3: I do.

790
00:37:42,000 --> 00:37:45,000
Speaker 1: I do like that all the designs. I actually love

791
00:37:45,079 --> 00:37:47,079
all the character designs. I know people were mad and

792
00:37:47,119 --> 00:37:48,920
I was like, I'm not everything needs to be like

793
00:37:49,039 --> 00:37:51,639
furry art. Like I love that they just look like

794
00:37:51,880 --> 00:37:54,119
animals that just like got put in some sort of

795
00:37:54,239 --> 00:37:56,920
evolution chamber and they're like, I guess we fly planes

796
00:37:56,920 --> 00:38:00,320
now or they just look like animatronics, Like they look like, yeah,

797
00:38:00,320 --> 00:38:04,360
these meats. Yeah, I like it too.

798
00:38:04,400 --> 00:38:08,639
Speaker 3: I was also on like pro New Character Designs, Yeah,

799
00:38:08,760 --> 00:38:09,440
I was.

800
00:38:09,880 --> 00:38:11,440
Speaker 1: I was somewhere in the middle when that, because I

801
00:38:11,639 --> 00:38:13,800
think I was on min Max. I watched the live reaction,

802
00:38:14,000 --> 00:38:17,599
which Ben Hansen was like like he immediately like had

803
00:38:17,599 --> 00:38:19,920
to get like a vomit bag, and I was kind

804
00:38:19,920 --> 00:38:22,800
of like, I think I like it, and I will say,

805
00:38:22,880 --> 00:38:25,159
like I will stand behind this now now that I've

806
00:38:25,159 --> 00:38:26,960
spent like I think I played the game for like

807
00:38:26,960 --> 00:38:28,559
eight hours or something like that actually put in a

808
00:38:28,599 --> 00:38:29,920
lot of time, which is a lot for like Star

809
00:38:30,039 --> 00:38:31,880
Fuck sixty four because like Luke who said when you

810
00:38:31,960 --> 00:38:33,920
beat it once, yeah, you've beat the game thirty times.

811
00:38:34,079 --> 00:38:36,920
I mean I beat it a lot. I have come

812
00:38:36,960 --> 00:38:39,239
to now quite like the character designs, like spending time

813
00:38:39,239 --> 00:38:41,239
with them and seeing them and cut scenes and stuff

814
00:38:41,239 --> 00:38:42,800
like that. It works for me. I think it looks

815
00:38:42,800 --> 00:38:44,559
I think it looks really good. But that there's no

816
00:38:44,639 --> 00:38:46,800
denying that. That first moment that I saw the new

817
00:38:46,840 --> 00:38:48,960
Fox ma'cloud, I was kind of like, oh, I don't know,

818
00:38:49,079 --> 00:38:49,760
I'm not sure.

819
00:38:50,920 --> 00:38:52,800
Speaker 3: Yeah, do I wonder now if they knew they were

820
00:38:52,840 --> 00:38:55,639
gonna do this like face mapping avatar thing, but maybe

821
00:38:55,719 --> 00:38:58,800
the realistic designs are better for that because you can

822
00:38:59,239 --> 00:39:01,400
like maybe you like better than if they did like

823
00:39:01,440 --> 00:39:04,800
the illumination style Fox, which is just like it's just

824
00:39:04,920 --> 00:39:05,599
less detailed.

825
00:39:05,719 --> 00:39:07,480
Speaker 1: Yeah you know what I mean. Yeah, I do want

826
00:39:07,480 --> 00:39:09,599
to call it just quickly on the augmented reality stuff,

827
00:39:09,639 --> 00:39:13,559
like the multiplayer stuff is significant. It's it's more than

828
00:39:13,599 --> 00:39:15,920
I thought there would be. There's like online modes with

829
00:39:16,000 --> 00:39:18,760
like like you can play like King of the Hill

830
00:39:18,840 --> 00:39:21,000
and capture the flag like sort of like first person

831
00:39:21,000 --> 00:39:23,880
shooter modes but with with Star Fox ships and arlings

832
00:39:23,880 --> 00:39:26,199
and stuff, and it it plays well. Like I did

833
00:39:26,199 --> 00:39:29,679
a couple online matches and had a had had a

834
00:39:29,719 --> 00:39:32,199
decent time and was like there was more to it

835
00:39:32,280 --> 00:39:36,039
than I thought. And like, I mean the augmented reality stuff,

836
00:39:36,079 --> 00:39:37,960
like because the thing that I'm showing off here is

837
00:39:37,960 --> 00:39:41,239
like this is the this is what appears like when

838
00:39:41,280 --> 00:39:43,719
you turn on your camera and like your you, you

839
00:39:43,760 --> 00:39:45,280
and your four pictures appear at the bottom of the

840
00:39:45,320 --> 00:39:47,239
screen and you play and you can do you can

841
00:39:47,360 --> 00:39:49,639
change your sort of character return stuff. That stuff is

842
00:39:49,679 --> 00:39:51,960
silly and fun, like it's it's it's the right level

843
00:39:51,960 --> 00:39:54,719
of dumb that it's like, you know, I might actually

844
00:39:54,760 --> 00:39:57,239
hit that sea button on my switch to I might.

845
00:39:57,360 --> 00:39:59,440
I'm thinking about it, you know, because otherwise I don't

846
00:39:59,440 --> 00:40:01,719
think I've ever pressed it once outside of reviewing it

847
00:40:02,239 --> 00:40:06,960
to console a couple of months ago. So but yeah,

848
00:40:07,000 --> 00:40:08,599
but hey, you know what, we have spent a lot

849
00:40:08,599 --> 00:40:10,960
of time on star Fox because it's a cool game

850
00:40:11,079 --> 00:40:12,960
and it's and I like it, But I want to

851
00:40:13,000 --> 00:40:17,599
hear more about other games that we've played. Marcus. I'm

852
00:40:17,599 --> 00:40:19,360
going to start with you, because I think you've probably

853
00:40:19,360 --> 00:40:21,280
been playing the most. You You've you've been doing a

854
00:40:21,320 --> 00:40:23,079
lot of Steam Nextfest stuff, right.

855
00:40:23,960 --> 00:40:27,039
Speaker 3: Yeah, I checked out a nice batch of demos over

856
00:40:27,039 --> 00:40:29,400
the last week or so. We've got like a roundup

857
00:40:30,000 --> 00:40:33,800
of a few standout ones that myself and Eric Van

858
00:40:33,840 --> 00:40:35,800
Allen and Matt Miller played that you can check out

859
00:40:35,880 --> 00:40:37,639
on the site, and I've checked out a few more

860
00:40:37,719 --> 00:40:41,480
since then. Right off the top, this might not be

861
00:40:41,599 --> 00:40:43,599
my favorite one of the bunch, but it's the one

862
00:40:43,679 --> 00:40:47,960
I maybe thought about the most, and it's Penguin Colony,

863
00:40:49,000 --> 00:40:54,280
which is by the developer that made Umrangkey Generation, which

864
00:40:54,559 --> 00:40:56,480
I don't you guys played that game.

865
00:40:56,920 --> 00:40:58,880
Speaker 1: That name sounds similiar, but I don't know what that is.

866
00:40:59,840 --> 00:41:02,440
Speaker 3: It It was like a photography game kind of on

867
00:41:02,480 --> 00:41:05,079
its face, but it's like a very weird, very abstract

868
00:41:05,719 --> 00:41:08,360
photography game where you're kind of dealing with like the

869
00:41:08,480 --> 00:41:10,639
end of the world and you're around all these like

870
00:41:10,719 --> 00:41:12,760
weird characters and it's almost like kind of like, oh,

871
00:41:12,920 --> 00:41:15,800
that guy a trip of a world. Yeah, So the

872
00:41:16,599 --> 00:41:19,960
team behind that this is their next thing, and it's

873
00:41:19,960 --> 00:41:23,840
set in nineteen thirty nine Antarctica, and you play as

874
00:41:24,000 --> 00:41:28,079
penguins and there are humans that have called or are

875
00:41:28,159 --> 00:41:31,000
visiting kind of in an expedition, and they are searching

876
00:41:31,039 --> 00:41:34,880
for something and they have found something sinister. You don't

877
00:41:34,920 --> 00:41:36,559
know what it is, at least the demo does not

878
00:41:36,599 --> 00:41:39,639
reveal what it is, but it's got a The intro

879
00:41:40,400 --> 00:41:44,760
title sequence is ripped straight from John Carpenter's The Thing Oh,

880
00:41:44,920 --> 00:41:48,360
which was already like a hot start in terms of like, Okay,

881
00:41:48,400 --> 00:41:49,639
that's a this is weird.

882
00:41:50,440 --> 00:41:51,800
Speaker 1: Come in and.

883
00:41:54,400 --> 00:41:57,920
Speaker 3: You're just in a big open Antarctica and there's penguins everywhere,

884
00:41:58,039 --> 00:42:00,679
and you can occupy any penguin you want. You can

885
00:42:00,719 --> 00:42:03,199
switch between them, and depending on the type of penguin

886
00:42:03,280 --> 00:42:08,039
you have. It sort of determines one you're staminameter that

887
00:42:08,159 --> 00:42:10,199
drains when you're kind of going uphill or if you

888
00:42:10,239 --> 00:42:14,400
start running. There's certain areas that you can only access

889
00:42:14,559 --> 00:42:16,880
if you're like a penguin chick, because you've got like

890
00:42:16,880 --> 00:42:20,519
little nooks you can crawl through. You can waddle, but

891
00:42:20,559 --> 00:42:22,400
that takes forever. So the game's like, hey, do your

892
00:42:22,440 --> 00:42:25,320
little penguin belly slide everywhere? And that's a lot of

893
00:42:25,320 --> 00:42:29,320
fun and for no real adequately explained reason, you can

894
00:42:29,360 --> 00:42:32,880
slide uphill, like almost indefinitely. Yeah. I don't know how

895
00:42:32,920 --> 00:42:36,559
that works, but I'll take it. But you're sort of

896
00:42:36,639 --> 00:42:40,480
just like the game opens with like a expedition or

897
00:42:40,559 --> 00:42:42,920
firing a flair in the air, and it just tells

898
00:42:42,960 --> 00:42:46,159
you to go towards the light and you waddle over there,

899
00:42:46,559 --> 00:42:48,880
and along the way you're just finding more and more

900
00:42:48,920 --> 00:42:52,920
people and they're all behaving extremely strangely. And the game's

901
00:42:53,039 --> 00:42:58,000
narrated presumably Yeah, humans, just human people that have visited

902
00:42:58,400 --> 00:43:03,440
Antarctica for unknown purpose. I won't split who they are,

903
00:43:03,800 --> 00:43:07,519
but they are. They are part of a group, a

904
00:43:07,599 --> 00:43:11,760
not great group, okay, but yeah, these are not good

905
00:43:11,760 --> 00:43:16,239
people and you realize that real quick but every person

906
00:43:16,320 --> 00:43:19,360
you find seems to kind of be going insane in

907
00:43:19,440 --> 00:43:23,719
some way, and some of them are like self mutilating themselves.

908
00:43:24,239 --> 00:43:27,119
Other people are just like there's like a guy that's

909
00:43:27,119 --> 00:43:28,960
just sort of like banging his head against the wall

910
00:43:29,039 --> 00:43:32,559
and like a weird trance like it starts, it starts

911
00:43:32,599 --> 00:43:35,440
going off the rails like pretty quickly, and again you're

912
00:43:35,559 --> 00:43:40,079
just a penguin and you're just walking around observing this

913
00:43:40,280 --> 00:43:43,400
and just trying to like just heading towards like checkpoint

914
00:43:43,480 --> 00:43:46,800
the checkpoint, and like the demo cuts off right when

915
00:43:46,840 --> 00:43:49,960
you reach sort of like a like a pretty big uh.

916
00:43:49,960 --> 00:43:52,480
It seems like it's gonna be like the inciting thing

917
00:43:52,559 --> 00:43:55,199
for like what this game's going to be. But it's

918
00:43:55,320 --> 00:43:58,639
it's it's weird, like if you play to a Mauragi generation,

919
00:43:58,760 --> 00:44:01,280
like that's a very weird and abstract game too, but

920
00:44:01,480 --> 00:44:05,199
this doesn't feel maybe quite as abstract like this seems

921
00:44:05,199 --> 00:44:08,159
like there was a little bit more directed and a

922
00:44:08,159 --> 00:44:11,039
little bit more like, I don't know, maybe comprehensible for

923
00:44:11,119 --> 00:44:12,639
lack of a better term, even though everything has just

924
00:44:12,639 --> 00:44:16,079
said sounds insane, but it worked as a demo, like

925
00:44:16,199 --> 00:44:17,880
I want to see where this is gonna go, because

926
00:44:18,239 --> 00:44:20,400
just playing a penguin and watching all these weird dudes,

927
00:44:21,079 --> 00:44:24,760
Like one guy was like I think like grading his

928
00:44:24,920 --> 00:44:29,760
face off with like a knife or something like it. Yeah,

929
00:44:29,880 --> 00:44:32,800
it's weird. It's got like kind of like the graphical

930
00:44:32,800 --> 00:44:35,599
presentation is kind of very like PS one Era two,

931
00:44:36,119 --> 00:44:38,000
So you got your kind of like almost like I

932
00:44:38,000 --> 00:44:40,719
don't know why. My reference for PS one models is

933
00:44:40,760 --> 00:44:44,400
Siphon filter, but like imagine just Siphon filters looking dudes

934
00:44:45,159 --> 00:44:47,360
just like mutilating themselves. It's kind of what they're going on.

935
00:44:47,360 --> 00:44:51,519
Speaker 1: Sounds like if Happy Feet had cosmic horror, kind of

936
00:44:51,519 --> 00:44:53,519
which Happy Feet kind of does. I don't know how

937
00:44:53,559 --> 00:44:55,639
well you guys remember Happy Thing. Yeah, but I mean

938
00:44:55,679 --> 00:44:58,719
it's my favorite George Biller film. Wow. I mean except

939
00:44:58,760 --> 00:45:02,679
for Happy Too obviously, but yeah, you guys, that movie

940
00:45:02,760 --> 00:45:05,320
ends with humans showing up and then being sort of

941
00:45:05,360 --> 00:45:08,199
really scary and like stealing away penguins to like zoos.

942
00:45:08,199 --> 00:45:09,400
It's a weird movie.

943
00:45:09,639 --> 00:45:12,639
Speaker 3: Wait, what does it end the way that Apocalypto ends.

944
00:45:12,800 --> 00:45:17,000
It's like, yeah, you know, like, oh, this isn't gonna

945
00:45:17,000 --> 00:45:18,920
be great for the natives, but it is.

946
00:45:19,079 --> 00:45:21,000
Speaker 1: You watch that Happy Feet and like by the end

947
00:45:21,039 --> 00:45:24,320
you're like, oh right, it is mad Max Fury Road

948
00:45:24,360 --> 00:45:27,639
director George Hillery. He didn't make this a weird thing. Okay,

949
00:45:27,719 --> 00:45:30,360
this kind of makes sense. But yeah, but that's cool that.

950
00:45:30,519 --> 00:45:33,039
I like that it does it. It sounds almost like

951
00:45:33,079 --> 00:45:36,199
what is the what is the Lovecraft story that takes

952
00:45:36,199 --> 00:45:37,119
place in Antarctica?

953
00:45:38,280 --> 00:45:40,719
Speaker 3: I just wrote about it recently. Yeah, kind of out

954
00:45:41,039 --> 00:45:43,800
that game of Cenders Beyond the Peak is inspired by it.

955
00:45:43,639 --> 00:45:45,519
Speaker 1: Right, but it almost sounds like that. But from the

956
00:45:45,559 --> 00:45:48,400
perspective of Penguins, which is like a weird pitch, I

957
00:45:48,840 --> 00:45:50,360
like that. That is cool.

958
00:45:50,719 --> 00:45:53,719
Speaker 2: I would have assumed is the name supposed to be

959
00:45:53,920 --> 00:45:56,280
like misleading? Like is it supposed to be one of

960
00:45:56,280 --> 00:46:00,119
those like Penguin Colony. I was like, oh, I think

961
00:46:00,159 --> 00:46:01,960
you guys mentioned it in Slack a few times, and

962
00:46:02,000 --> 00:46:04,199
I was busy working on my Ventures of Elliott reviews.

963
00:46:04,239 --> 00:46:06,440
I wasn't like paying attention. I was like, oh, this

964
00:46:06,559 --> 00:46:09,840
must be like a Penguin home build, Like you're making

965
00:46:09,880 --> 00:46:11,880
a little cute penguins.

966
00:46:11,880 --> 00:46:14,079
Speaker 1: Yeah, like like timber Born or whatever.

967
00:46:14,280 --> 00:46:16,800
Speaker 2: Yeah, or like I was like, maybe it's a game.

968
00:46:17,079 --> 00:46:20,320
It's like a Lemmings game, but it's penguins. It's like

969
00:46:20,360 --> 00:46:22,719
it's a big puzzle solving thing. We have a bunch

970
00:46:22,760 --> 00:46:26,760
of penguins. But I was not expecting ps one. Cosmic

971
00:46:26,800 --> 00:46:29,599
horror face grading.

972
00:46:31,960 --> 00:46:32,760
Speaker 3: My favorite genre.

973
00:46:34,519 --> 00:46:36,880
Speaker 1: I'm reading the description. Okay, so like World War two

974
00:46:37,119 --> 00:46:43,119
exists in this world. Yeah, yeah, you did say.

975
00:46:43,159 --> 00:46:44,960
Speaker 2: I don't want to spoil it, but these guys are

976
00:46:44,960 --> 00:46:47,480
from a bad group, and I think I guessed immediately

977
00:46:47,559 --> 00:46:49,079
what the bad was.

978
00:46:49,239 --> 00:46:53,079
Speaker 1: I mean, it says, it says, it says the description,

979
00:46:53,360 --> 00:46:57,840
but the trailer shows a flag with a big old

980
00:46:57,920 --> 00:46:58,719
Nazi symbol.

981
00:47:00,599 --> 00:47:03,119
Speaker 3: There is a It just reminded me there is like,

982
00:47:03,199 --> 00:47:08,079
am not a disclaimer or like something something across between

983
00:47:08,079 --> 00:47:09,639
a disclaimer and a content warning at the top of

984
00:47:09,679 --> 00:47:10,960
the game, where it's kind of like, hey, this is

985
00:47:11,000 --> 00:47:14,480
based on historical events. There's depictions of fascism in here,

986
00:47:14,719 --> 00:47:17,519
but you know, we're just it's for the story. You know.

987
00:47:18,159 --> 00:47:21,639
Any resemblance to real life events is purely coincidental, that

988
00:47:21,719 --> 00:47:26,559
kind of thing. Sure, yeah, yeah, but yeah, Peng Mcalny,

989
00:47:26,679 --> 00:47:27,960
I want to play more. I think it's suppsed to

990
00:47:28,000 --> 00:47:30,320
come out later this year at some point. But yeah,

991
00:47:30,400 --> 00:47:32,199
the demo worked. I was like, I want to see

992
00:47:32,239 --> 00:47:33,440
where this is gonna go. This is weird.

993
00:47:33,599 --> 00:47:33,800
Speaker 1: Yeah.

994
00:47:33,880 --> 00:47:36,719
Speaker 3: Another one I really liked is Virtue and a Sledgehammer.

995
00:47:37,199 --> 00:47:39,639
This is I believe that the Volver published game, but you

996
00:47:39,679 --> 00:47:43,320
play as this it's another one with PS one inspired

997
00:47:43,360 --> 00:47:47,320
graphics actually, where he plays this very angry woman who

998
00:47:47,440 --> 00:47:50,719
has a sledgehammer and is returning to her hometown after

999
00:47:50,800 --> 00:47:56,960
being away for years and just starts smashing everything. You

1000
00:47:57,000 --> 00:48:00,760
find out over time that she and hers has had

1001
00:48:00,880 --> 00:48:04,039
some sort of like adversarial relationship with her mother and

1002
00:48:04,159 --> 00:48:07,800
specifically her older sister who she seems to be pursuing.

1003
00:48:09,199 --> 00:48:11,440
But the kind of the twist with her town is

1004
00:48:11,440 --> 00:48:14,320
that all of the all of her former neighbors, their

1005
00:48:14,360 --> 00:48:18,400
minds have been digitized and put inside of robots and

1006
00:48:18,639 --> 00:48:22,280
so like there's these machines but like nineties computer monitor

1007
00:48:22,360 --> 00:48:25,960
heads just roaming around as town and they react to you.

1008
00:48:26,000 --> 00:48:29,000
It's like and they just behave like normal people. But

1009
00:48:29,760 --> 00:48:32,920
this woman is so mad about like I guess it's

1010
00:48:32,960 --> 00:48:34,840
kind of like the idea is like she's confronting some

1011
00:48:35,519 --> 00:48:38,800
past trauma that it's kind of mysterious. But what's cool

1012
00:48:38,800 --> 00:48:41,159
about the game is how destructible everything is like you

1013
00:48:41,679 --> 00:48:44,320
can like charge your swings and when you hit like

1014
00:48:44,320 --> 00:48:46,840
the side of a house, it just like punches a

1015
00:48:46,880 --> 00:48:48,920
hole in it. And if you hit things the right way,

1016
00:48:48,960 --> 00:48:51,960
the entire building can just collapse on itself. And it's

1017
00:48:52,079 --> 00:48:53,880
just like a fun sandbox to go in and just

1018
00:48:53,920 --> 00:48:57,079
like I'm gonna tear down everything. It reminded me of

1019
00:48:57,119 --> 00:48:59,519
a lot of going to a rage room and just

1020
00:48:59,519 --> 00:49:02,679
like like just taking out your aggression and everything, and

1021
00:49:02,719 --> 00:49:04,599
you can hit the robots because some of them get mad,

1022
00:49:04,880 --> 00:49:06,880
the ones that are horrified runaway, but others try to

1023
00:49:06,880 --> 00:49:08,760
stop you, and you can just like hit them and

1024
00:49:08,800 --> 00:49:11,079
send them flying like bowling pins, and then you can

1025
00:49:11,079 --> 00:49:14,000
send them flying through walls, which can then make the

1026
00:49:14,000 --> 00:49:17,159
whole building collapse, and it's a it's a good time.

1027
00:49:17,360 --> 00:49:19,880
Speaker 2: You said this was called Donkey Kong Bonanza.

1028
00:49:21,559 --> 00:49:22,599
Speaker 3: That's exactly what I said.

1029
00:49:22,599 --> 00:49:24,320
Speaker 1: I know it's called Red Faction Gorilla.

1030
00:49:25,000 --> 00:49:27,280
Speaker 3: I did think of I had Red Faction Gorilla in

1031
00:49:27,280 --> 00:49:28,280
my head as I was playing.

1032
00:49:30,599 --> 00:49:32,559
Speaker 1: You think with all the processing power, we would have

1033
00:49:32,559 --> 00:49:34,599
more games where you can just blow stuff up, and

1034
00:49:34,719 --> 00:49:43,239
instead they're like, no, there's more chin hairs on Starfucks.

1035
00:49:42,639 --> 00:49:45,159
Speaker 3: Another quick rapid fire one I played Well Dweller, which

1036
00:49:45,199 --> 00:49:49,400
is the next game by the studio that did Crypt Custodian.

1037
00:49:49,440 --> 00:49:53,079
I think it was called It's a metroid venue where

1038
00:49:53,159 --> 00:49:55,480
it's set in this like dark fairy tale world where

1039
00:49:55,519 --> 00:50:00,360
this evil queen has she really wants a dress and

1040
00:50:00,480 --> 00:50:02,800
like a wardrobe made out of bird feathers, like that's

1041
00:50:02,880 --> 00:50:05,239
just her thing. So she has ordered her kingdom to

1042
00:50:05,320 --> 00:50:08,519
hunt every bird to extinction. Basically, so this is a

1043
00:50:08,559 --> 00:50:11,880
world where birds barely exist, and you control a crow

1044
00:50:12,360 --> 00:50:14,320
who is one of the last surviving birds. Like you

1045
00:50:14,360 --> 00:50:16,400
and your family live in a well, and that's how

1046
00:50:16,400 --> 00:50:20,800
you've evaded the gaze of all these hunters. And your mom,

1047
00:50:20,880 --> 00:50:22,800
who is sick, is like, hey, you need to go

1048
00:50:22,840 --> 00:50:25,599
out there and like bring food for your siblings. And

1049
00:50:25,679 --> 00:50:27,719
the crow doesn't really want to do it, like it says,

1050
00:50:27,719 --> 00:50:29,599
he's not really much of an adventure and it's kind

1051
00:50:29,599 --> 00:50:31,800
of cowardly, but your mom basically is like, oh, you're

1052
00:50:31,840 --> 00:50:35,280
the only one because your siblings are literally toddlers. So

1053
00:50:35,840 --> 00:50:38,000
you're exploring this dark man's who has got this really

1054
00:50:38,159 --> 00:50:41,400
really nice animated sort of like it reminds me of

1055
00:50:41,440 --> 00:50:44,800
like kind of like a fairytale story book. It's like, oh, whimsical,

1056
00:50:44,840 --> 00:50:47,000
but it's also kind of twisted and just kind of

1057
00:50:47,039 --> 00:50:50,559
unsettling too. You're fighting all these really bizarre enemies. You

1058
00:50:51,239 --> 00:50:53,440
fight with a match stick, like a lit match stick

1059
00:50:53,480 --> 00:50:56,119
that dims the more you take damage, which I think

1060
00:50:56,199 --> 00:50:59,320
is a fun touch, but just as a metric venua, like,

1061
00:50:59,360 --> 00:51:02,000
at least from what I played, it seems pretty standard.

1062
00:51:02,079 --> 00:51:06,159
But like I must it is two d's okay, cool, Yeah,

1063
00:51:06,199 --> 00:51:11,639
it's two D. But you're going around, you're finding you know, abilities,

1064
00:51:11,639 --> 00:51:14,840
and you're bringing stuff back to your to your well

1065
00:51:15,480 --> 00:51:17,440
while also in the background you see you like the

1066
00:51:17,519 --> 00:51:20,519
humans who are like gigantic, just kind of lurking in

1067
00:51:20,519 --> 00:51:24,400
the background. There's like a very weird chase sequence that

1068
00:51:24,840 --> 00:51:27,719
it's honestly, it's a little bit nightmarish, like there's like

1069
00:51:27,760 --> 00:51:32,159
a giant, like overly long arm that pursues you towards

1070
00:51:32,199 --> 00:51:34,000
the end, and it's like, if I was a kid,

1071
00:51:34,000 --> 00:51:36,440
I would have had nightmares about this, like just reading

1072
00:51:36,480 --> 00:51:38,519
like a story book that I don't think the author

1073
00:51:38,519 --> 00:51:40,480
intended to be as scary as it is. That's kind

1074
00:51:40,480 --> 00:51:43,199
of the vibe I get from this game. But I

1075
00:51:43,239 --> 00:51:45,119
liked it a lot. That's another one that's supposed to

1076
00:51:45,119 --> 00:51:51,840
come out this year. Well dweller, Well dweller, Okay, gotta cut, Yeah,

1077
00:51:51,880 --> 00:51:53,400
and I guess real quick. The last one I'll shout

1078
00:51:53,400 --> 00:51:55,960
out is Dusk Fade, which is again you wrote about

1079
00:51:56,000 --> 00:51:58,440
Kyle in the New magazine is.

1080
00:51:58,480 --> 00:52:02,079
Speaker 1: Oh, yes, right, yeah, you couldn't see my expression, but

1081
00:52:02,159 --> 00:52:05,000
I was like, dusn't like I was like thinking of

1082
00:52:05,000 --> 00:52:07,679
it as two different words. But yes, yeah, yeah, okay, yes,

1083
00:52:07,719 --> 00:52:09,400
I wrote two pages on that book and talk to

1084
00:52:09,760 --> 00:52:10,559
the its writer.

1085
00:52:10,760 --> 00:52:14,719
Speaker 3: Yeah, yeah, that's the you know, now we're upgrading. Now.

1086
00:52:14,760 --> 00:52:16,840
If this isn't a PS one inspired game, this feels

1087
00:52:16,920 --> 00:52:21,280
like a game from the PS two as a compliment, yeah,

1088
00:52:22,599 --> 00:52:24,519
kind of. When people see this game, the first thing

1089
00:52:24,559 --> 00:52:27,000
they say is that just looks like Kingdom Hearts because

1090
00:52:27,000 --> 00:52:29,960
the little character has a key blade looking sword and

1091
00:52:30,000 --> 00:52:32,079
he holds it over his shoulder in the same postar

1092
00:52:32,199 --> 00:52:35,679
that so does. And the just the aesthetic has a

1093
00:52:35,719 --> 00:52:37,960
lot of chains and clocks in a way that is

1094
00:52:38,000 --> 00:52:41,320
evocative of Kingdom Hearts. But like reading your feature, Kyle,

1095
00:52:41,559 --> 00:52:45,880
I learned that apparently they were more inspired by everyone's

1096
00:52:45,960 --> 00:52:49,239
favorite two thousand and two animated Disney film, Treasure Planet.

1097
00:52:49,920 --> 00:52:54,280
Speaker 1: Yes, classic, a classic film that's still talked about.

1098
00:52:55,639 --> 00:52:57,760
Speaker 3: And made Disney a lot of money.

1099
00:52:57,800 --> 00:53:02,079
Speaker 1: So much money. It's like Iron Giant made Warner Brothers

1100
00:53:02,119 --> 00:53:02,760
a bunch of money.

1101
00:53:02,760 --> 00:53:04,360
Speaker 3: See that's more sad.

1102
00:53:05,360 --> 00:53:10,280
Speaker 1: Because that's actually a good movie. Vin Diesel's best work.

1103
00:53:10,440 --> 00:53:12,960
Treasure Planets pretty good. I mean, Iron Giant is a

1104
00:53:13,280 --> 00:53:18,519
great movie, but it's cool. Everyone be nice to Treasure Planet.

1105
00:53:18,599 --> 00:53:21,639
Speaker 2: Okay, Iron Iron Giant's just better. I think that's just you.

1106
00:53:21,920 --> 00:53:26,280
Speaker 1: Know, everybody's agree with that. Everybody download Treasure Planet right now.

1107
00:53:26,760 --> 00:53:29,199
Speaker 3: Let's go to Disney Plus, it's probably there.

1108
00:53:30,079 --> 00:53:32,320
Speaker 1: Maybe, but listen to that Google Doll song or at

1109
00:53:32,400 --> 00:53:34,719
least the lead singer Goo Dolls. We all know it.

1110
00:53:36,079 --> 00:53:41,239
Speaker 3: Actually don't. But anyways, I say PS two because this

1111
00:53:41,280 --> 00:53:44,679
feels very much like the first two Kingdom Hearts and

1112
00:53:44,719 --> 00:53:48,519
sort of gameplay or like like an old third like

1113
00:53:48,599 --> 00:53:51,360
third person character action game like a Jack and Daxter,

1114
00:53:51,719 --> 00:53:54,440
or even like a dark cloud, like you just go

1115
00:53:54,519 --> 00:53:57,599
around these kind of like open hubs. There's like heartless

1116
00:53:57,639 --> 00:54:00,400
looking enemies roaming around and you just swing up big

1117
00:54:00,480 --> 00:54:02,920
sword at him and it feels really good, and you

1118
00:54:03,039 --> 00:54:06,440
got like a chatty little robot owl with you that

1119
00:54:06,559 --> 00:54:08,840
reminds me of like a DreamWorks version of the one

1120
00:54:08,880 --> 00:54:12,400
from Clashing the Titans, and that thing helps you in

1121
00:54:12,480 --> 00:54:14,639
combat too, like it just attacks it and he's automatically.

1122
00:54:14,679 --> 00:54:17,000
But it's very much like, Oh, you smash things and

1123
00:54:17,039 --> 00:54:20,559
you're you're collecting all these little coins or whatever they

1124
00:54:20,599 --> 00:54:22,920
are just scattered around the world. You see a collectible

1125
00:54:23,000 --> 00:54:24,239
up on a perch and you're like, how do I

1126
00:54:24,280 --> 00:54:26,360
get to that? And then you just spend time going

1127
00:54:26,400 --> 00:54:28,920
around what feels like a bunch of like jungle gym

1128
00:54:29,039 --> 00:54:33,280
like biomes, just climbing around and grinding on chains. And

1129
00:54:33,719 --> 00:54:37,159
the character is like Sacharine and how much of a

1130
00:54:37,199 --> 00:54:39,280
good person he is and just wants to because the

1131
00:54:39,280 --> 00:54:41,039
whole game he just wants to rescue his sister and

1132
00:54:41,039 --> 00:54:42,639
he's like, man, I just love my sister. I gotta

1133
00:54:42,639 --> 00:54:45,199
to get my sister. And she's stuck in this volcano

1134
00:54:45,360 --> 00:54:47,320
that's like at the center of the world that's erupting.

1135
00:54:47,400 --> 00:54:51,280
We got to get there, my talking sassy robot bird friend.

1136
00:54:52,000 --> 00:54:54,519
And yeah, it just it just feels like comfort food,

1137
00:54:54,599 --> 00:54:56,199
Like you're just like, oh, we don't get games like

1138
00:54:56,239 --> 00:54:59,000
this anymore. And this used to be like most of

1139
00:54:59,000 --> 00:55:03,880
the video games he's in high school like mascot games. Yeah, exactly,

1140
00:55:04,079 --> 00:55:06,800
and it plays well and it looks nice, like the

1141
00:55:06,880 --> 00:55:09,760
aesthetic looks nice and it captures like that feel of

1142
00:55:09,800 --> 00:55:13,960
that era. So yeah, that's another one that's also coming out. Uh,

1143
00:55:14,280 --> 00:55:16,960
that hasn't a date, that's like August something.

1144
00:55:16,679 --> 00:55:18,199
Speaker 1: So yeah, that's close.

1145
00:55:18,400 --> 00:55:18,599
Speaker 3: Yeah.

1146
00:55:18,599 --> 00:55:19,840
Speaker 1: I liked I played a little bit of it and

1147
00:55:19,960 --> 00:55:23,199
talked to the lead writer. Yeah, and I'm looking forward

1148
00:55:23,199 --> 00:55:23,880
to that one for sure.

1149
00:55:23,960 --> 00:55:27,039
Speaker 2: Yeah, August thirteenth, that game comes out sweet.

1150
00:55:27,800 --> 00:55:30,440
Speaker 3: Yeah, so yeah playing it. Time to watch Treasure Planning

1151
00:55:30,440 --> 00:55:30,960
and then go play.

1152
00:55:32,239 --> 00:55:35,119
Speaker 1: Yeah, I'm still here. It is the song. You guys

1153
00:55:35,199 --> 00:55:38,079
know this song. Everyone loves the song. It's their favorite song.

1154
00:55:39,199 --> 00:55:42,159
Speaker 2: We're gonna take from if you just went what's the

1155
00:55:42,239 --> 00:55:48,920
name of that Googoo Doll song? Yeah, just like information,

1156
00:55:49,119 --> 00:55:52,039
Like I couldn't tell what emotion you were expressing on

1157
00:55:52,119 --> 00:55:54,079
the other side of that thing where I was like

1158
00:55:55,159 --> 00:55:56,280
he is he joking?

1159
00:55:56,400 --> 00:55:59,760
Speaker 1: So okay, Yeah, yeah, I think it's just a lead surgery.

1160
00:56:01,559 --> 00:56:02,800
Speaker 3: I was gonna say, is that a character trait of

1161
00:56:02,840 --> 00:56:05,480
that raccoon is his eyes twitch? And that training cut scene,

1162
00:56:05,719 --> 00:56:07,920
is it like if you do badly? It just really

1163
00:56:08,039 --> 00:56:08,559
upsets him.

1164
00:56:08,719 --> 00:56:12,159
Speaker 1: Yeah, I think so. It's it's been a while. Well,

1165
00:56:12,199 --> 00:56:13,760
actually you are required to play it in the new

1166
00:56:13,800 --> 00:56:16,159
Star Fox the training, so you actually do see him

1167
00:56:16,440 --> 00:56:20,400
but see the eye twitch yeah, and I think, oh yeah.

1168
00:56:20,440 --> 00:56:22,800
You can unlock like text about him. That's another big

1169
00:56:22,840 --> 00:56:26,119
thing about the remake because you can unlocks. Yeah, lower

1170
00:56:26,440 --> 00:56:28,639
you can read about Bill and his time in the

1171
00:56:28,719 --> 00:56:30,760
academy with with with Fox.

1172
00:56:31,679 --> 00:56:34,239
Speaker 3: I would love to be the person in charge of writing, Laura.

1173
00:56:36,519 --> 00:56:41,519
Speaker 1: Charles, you reviewed The Adventures of Elliott, which I've been

1174
00:56:41,559 --> 00:56:43,880
playing to I've actually I've been having a decent time

1175
00:56:43,920 --> 00:56:46,800
with it. But tell me about it. What do you

1176
00:56:47,000 --> 00:56:50,079
like about Tell me about your review of Adventures Value

1177
00:56:50,159 --> 00:56:51,039
You played the whole dang thing.

1178
00:56:51,280 --> 00:56:56,079
Speaker 2: I actually actually want to un a reverse card. Well,

1179
00:56:56,079 --> 00:56:57,840
I'll throw it over to Patrick. Have you played the

1180
00:56:57,880 --> 00:56:58,599
demo of this game too?

1181
00:56:58,719 --> 00:57:02,000
Speaker 1: Kyle told me that I was yeah, it okay, I'm sorry,

1182
00:57:02,199 --> 00:57:02,840
Kyle lied.

1183
00:57:03,320 --> 00:57:05,280
Speaker 2: I had a very intention and then totally fine.

1184
00:57:05,440 --> 00:57:08,159
Speaker 1: I got I told him to, So I hope I

1185
00:57:08,199 --> 00:57:11,320
get credit for that. You did you did? You called

1186
00:57:11,400 --> 00:57:12,760
me at like three in the morning. You were like,

1187
00:57:12,800 --> 00:57:13,760
you better play that game?

1188
00:57:13,880 --> 00:57:14,920
Speaker 3: Sowitch.

1189
00:57:15,159 --> 00:57:19,679
Speaker 2: Now I want to ask you guys, what your impressions

1190
00:57:19,679 --> 00:57:21,519
are earlier in the game before I get into all

1191
00:57:21,599 --> 00:57:23,800
my late game impressions, because I'm just curious of like

1192
00:57:24,440 --> 00:57:26,679
how far are you and Marcus are, like how many

1193
00:57:26,719 --> 00:57:29,079
hours in, and just how you feel about it so far.

1194
00:57:31,440 --> 00:57:34,079
Speaker 3: I mean, I'm probably I'm only ninety minutes and I

1195
00:57:34,199 --> 00:57:36,400
only started playing it yesterday. So I did like the

1196
00:57:36,760 --> 00:57:40,440
first couple dungeons I guess, like the tutorial dungeons we'll

1197
00:57:40,480 --> 00:57:44,039
call them. It seems fine, like it's it's very zelday.

1198
00:57:44,159 --> 00:57:45,719
So I never played the demos, so this is my

1199
00:57:45,760 --> 00:57:48,239
first time actually getting to play the game. I kept

1200
00:57:48,320 --> 00:57:50,719
hearing that it was basically Zelda, but now playing it,

1201
00:57:50,840 --> 00:57:55,119
it's like, oh yeah, yeah, pretty much. I like the combat,

1202
00:57:55,599 --> 00:57:57,920
like that's such a simplistic style of combat. So I

1203
00:57:58,000 --> 00:58:02,119
kind of appreciate how at Elliott's combat, Like it feels

1204
00:58:02,199 --> 00:58:04,239
good to hit things with his sword. I like that

1205
00:58:04,320 --> 00:58:09,320
there's little combos or like like what do they call him,

1206
00:58:09,400 --> 00:58:11,480
Like like if you kill a bunch of nym succession,

1207
00:58:11,519 --> 00:58:13,960
you get like bonuses, like oh you can the drop

1208
00:58:14,079 --> 00:58:16,039
rate is increased. It's like, oh, that's like a fun

1209
00:58:16,119 --> 00:58:20,440
incentive to go hit everything. Uh, looks nice, Like, you know,

1210
00:58:20,480 --> 00:58:24,719
I like the HG two D stuff. Everyone No one

1211
00:58:24,840 --> 00:58:28,920
is interesting to me so far, like, no character whatsoever

1212
00:58:29,079 --> 00:58:32,159
has made me go, Man, what a like Elliott's It's

1213
00:58:32,440 --> 00:58:35,159
he seems like a nice person. And that's that's like

1214
00:58:35,280 --> 00:58:37,960
the extent I can say. It's like he seems okay.

1215
00:58:38,159 --> 00:58:40,360
The I'm you know what I'm waiting for because I've

1216
00:58:40,400 --> 00:58:43,760
heard you both Kyle and charleson as well as others

1217
00:58:44,400 --> 00:58:48,079
complain about the princess and how much she I guess

1218
00:58:48,119 --> 00:58:51,760
she talks, and so I have purposely left the Chatterslider

1219
00:58:51,840 --> 00:58:54,079
at the defaults. I kind of want to see if

1220
00:58:54,119 --> 00:58:56,800
it bothers me the way it's bothering everyone else, And

1221
00:58:57,079 --> 00:58:59,280
so far, I'm still early. It has not reached the

1222
00:58:59,519 --> 00:59:02,159
critical yet, but I am seeing they're like, oh yeah,

1223
00:59:02,239 --> 00:59:05,000
she does comment on on things quite a lot, Like

1224
00:59:05,119 --> 00:59:08,360
she says things as they're happening too, like yeah, I'm like, hey,

1225
00:59:08,400 --> 00:59:10,880
you found a chest when I'm like looking inside the chest.

1226
00:59:11,159 --> 00:59:13,320
Speaker 1: Yeah, she's explained to you what a chest is and

1227
00:59:13,400 --> 00:59:15,679
that they're good, And You're like I've already opened that

1228
00:59:15,920 --> 00:59:19,840
and walked away, like we're good here, you know. Yeah,

1229
00:59:20,719 --> 00:59:23,840
I'm I'm further. I like, I'm out, I'm beyond the

1230
00:59:23,920 --> 00:59:26,599
demo at this point. And the thing that I've like

1231
00:59:26,800 --> 00:59:29,480
locked into that I'm enjoying in sort of a simplistic way,

1232
00:59:29,639 --> 00:59:32,280
is it is it feels good to explore and beat

1233
00:59:32,360 --> 00:59:36,320
up monsters, and it's not. It's not Zelda and correct

1234
00:59:36,360 --> 00:59:38,039
me if I'm wrong, Trails. It's like it doesn't really

1235
00:59:38,079 --> 00:59:39,800
feel like Zelda in the sense that like, oh, you

1236
00:59:39,880 --> 00:59:41,719
go into a dungeon, you get an item that helps

1237
00:59:41,760 --> 00:59:44,039
you complete the dungeon and like defeat the boss, but

1238
00:59:44,199 --> 00:59:47,360
like the dungeons are sort of Labyrinthian and they're fun

1239
00:59:47,440 --> 00:59:51,719
to explore and get lost in. I don't see it

1240
00:59:52,039 --> 00:59:54,480
doesn't like, you know, you kind of note a certain point,

1241
00:59:54,559 --> 00:59:56,960
like it doesn't feel like a game that's gonna totally

1242
00:59:57,119 --> 00:59:59,559
like grab me and and like pull me all the

1243
00:59:59,559 --> 01:00:01,119
way to the and in a big way. But like,

1244
01:00:01,679 --> 01:00:04,039
but I think like the basics of it are like solid,

1245
01:00:04,119 --> 01:00:05,559
and I like the way it looks. I know, HD

1246
01:00:05,639 --> 01:00:07,840
two D is kind of like some people don't seem

1247
01:00:07,920 --> 01:00:09,480
down on it, but I'm still I'm still kind of

1248
01:00:09,480 --> 01:00:10,880
a enamored word and i still kind of like it.

1249
01:00:11,119 --> 01:00:17,760
Speaker 3: So sorry, yeah, I did one assence you both at further,

1250
01:00:17,920 --> 01:00:21,679
like do the dungeons like because I I did notice that.

1251
01:00:22,199 --> 01:00:24,920
So I bought a boomerang almost immediately because it's being

1252
01:00:25,000 --> 01:00:27,000
sold at the store. And I was like, oh, okay,

1253
01:00:27,159 --> 01:00:29,199
maybe you don't just find it in a dungeon like

1254
01:00:29,199 --> 01:00:31,039
you would and Zelda and like solve the So I

1255
01:00:31,159 --> 01:00:33,239
was wondering, like, does that ever come into play in

1256
01:00:33,280 --> 01:00:35,000
a dungeon where it's like, oh, you need an item

1257
01:00:35,079 --> 01:00:35,679
to get through this.

1258
01:00:36,199 --> 01:00:39,800
Speaker 2: Yes, you'll find most of the rest of the items

1259
01:00:39,880 --> 01:00:45,800
in the game organically, items meaning like weapons specifically. And

1260
01:00:45,880 --> 01:00:48,519
there are parts where it's like you can't get through here,

1261
01:00:49,119 --> 01:00:51,079
Like there's these big like they kind of look like

1262
01:00:51,159 --> 01:00:53,440
big wooden nails you can't walk past. You just need

1263
01:00:53,519 --> 01:00:55,159
to get the hammer first and can smash those and

1264
01:00:55,159 --> 01:01:01,360
the walk over them. And then there's a uh a character.

1265
01:01:01,880 --> 01:01:03,920
It's not really a spoiler, but just just the concept.

1266
01:01:03,960 --> 01:01:06,159
You haven't met her yet, Marcus. There's a fairy named Faye.

1267
01:01:06,400 --> 01:01:08,400
She's the one that has the annoying dialogue.

1268
01:01:08,719 --> 01:01:09,960
Speaker 3: Oh so it's not the princess.

1269
01:01:10,039 --> 01:01:15,920
Speaker 2: Okay also talks a lot, but Fay's voice is worse.

1270
01:01:16,519 --> 01:01:18,679
Speaker 1: Yeah, if you can imagine all that talking with a

1271
01:01:18,800 --> 01:01:21,239
more annoying voice. That's yeah, which is that's like the

1272
01:01:21,559 --> 01:01:23,239
majority of the game, right, Charles, Like, that's like your

1273
01:01:23,280 --> 01:01:24,079
permanent companion.

1274
01:01:24,519 --> 01:01:28,719
Speaker 2: Yeah yeah, Bully a treasure chest. I wonder what's inside.

1275
01:01:29,719 --> 01:01:33,920
I don't like the look of this villain. Oh us,

1276
01:01:34,119 --> 01:01:35,960
use your shield every once in a while. That's the

1277
01:01:36,039 --> 01:01:38,039
worst one. You get hit by an enemy. It's like, ujit,

1278
01:01:38,159 --> 01:01:40,000
use your shield every once in a while. Like, yeah,

1279
01:01:40,039 --> 01:01:42,320
I know, I'm trying, it's been thirty hours.

1280
01:01:43,320 --> 01:01:46,639
Speaker 3: It's her, it's her performance. Like did you ever play

1281
01:01:46,719 --> 01:01:49,760
Ginsen Impact? Do you know pime On from Ginsen Impact?

1282
01:01:49,960 --> 01:01:50,320
Speaker 1: I don't.

1283
01:01:50,719 --> 01:01:53,039
Speaker 2: I don't know enough to o. Kyle's nodding.

1284
01:01:54,000 --> 01:01:57,000
Speaker 3: She's like your little fairy buddy, Like she's like basically

1285
01:01:57,199 --> 01:02:00,880
the protagonist characters, not basically.

1286
01:02:00,599 --> 01:02:02,400
Speaker 1: Yeah, but that's the situation here.

1287
01:02:02,519 --> 01:02:05,800
Speaker 3: Yeah yeah, yeah. Like her voice is similarly just kind

1288
01:02:05,840 --> 01:02:07,519
of insufferable and like high pitched.

1289
01:02:07,679 --> 01:02:10,360
Speaker 1: Yeah yeah, this is this is the character you can

1290
01:02:10,440 --> 01:02:12,440
like turn down or something or what.

1291
01:02:12,800 --> 01:02:15,760
Speaker 2: Yeah, but no, there's a setting. There's a setting in

1292
01:02:15,840 --> 01:02:19,039
the game of it's like partner chattiness and you can

1293
01:02:19,119 --> 01:02:20,320
have it default.

1294
01:02:20,079 --> 01:02:23,840
Speaker 1: Or like reduced, and can you like, crank it up.

1295
01:02:24,960 --> 01:02:30,280
Speaker 2: There's only the two sets. Yeah, Honestly I turned it

1296
01:02:30,440 --> 01:02:34,400
down and I was still like, good lord, this fairy

1297
01:02:34,480 --> 01:02:37,000
won't stop talking. Yeah, I think. I think the difference,

1298
01:02:37,039 --> 01:02:40,480
if I had to guess, is that, uh, when you

1299
01:02:40,679 --> 01:02:45,840
approach certain items or environments or encounters, she will respond

1300
01:02:45,920 --> 01:02:48,440
and comment on it. And also if you're just kind

1301
01:02:48,440 --> 01:02:50,320
of idle in the world, she'll say stuff. And I

1302
01:02:50,400 --> 01:02:52,880
think this cuts out the idle stuff and only keeps

1303
01:02:52,920 --> 01:02:57,960
the like environment triggered stuff. So she'll say something if

1304
01:02:58,000 --> 01:02:59,840
you walk up to a torch, she'll be like, hmmm,

1305
01:03:00,280 --> 01:03:03,440
I wonder how we could light that torch or stuff

1306
01:03:03,519 --> 01:03:05,880
like that to kind of like if you're stuck or whatever,

1307
01:03:06,239 --> 01:03:08,119
not that that would really happen, because she comments on

1308
01:03:08,119 --> 01:03:10,480
stuff before you can even process it with your eyes.

1309
01:03:10,599 --> 01:03:15,599
Speaker 3: But she is she like, because there's one thing that's

1310
01:03:15,639 --> 01:03:17,079
just comment on things in the world. But is she

1311
01:03:17,239 --> 01:03:19,280
like solving puzzles before you can do it.

1312
01:03:19,519 --> 01:03:22,360
Speaker 2: No, it's not like a treyis pre God of War

1313
01:03:22,440 --> 01:03:23,199
Ragnarok patch.

1314
01:03:23,480 --> 01:03:25,679
Speaker 3: I was gonna say, like, it's not alloy and Forbidden West.

1315
01:03:25,880 --> 01:03:29,760
Speaker 2: No, it's yeah, but she's like, it's also like the

1316
01:03:29,800 --> 01:03:32,920
puzzles aren't They never get so complex that she could. Really,

1317
01:03:33,280 --> 01:03:35,639
it's always just you have to light this torch, go

1318
01:03:35,960 --> 01:03:37,760
make your way over to it, kill the enemies or whatever.

1319
01:03:37,760 --> 01:03:40,960
It's not super complex. I asked you guys about your

1320
01:03:40,960 --> 01:03:44,400
thoughts on the demo because I would say the game

1321
01:03:44,559 --> 01:03:47,760
has like a pretty decent opening five hours or so,

1322
01:03:48,760 --> 01:03:51,000
because that's the part where you are, you're starting to

1323
01:03:51,079 --> 01:03:53,599
explore the world, You're getting a bunch of different weapons,

1324
01:03:53,719 --> 01:03:55,760
You're kind of like getting your footing. The world is

1325
01:03:55,840 --> 01:04:00,719
being established. And the thing the games stowsrugg with is

1326
01:04:01,199 --> 01:04:04,760
the full title is The Adventures of Elliott the Millennium Tales,

1327
01:04:05,800 --> 01:04:07,880
and it is a game that is told across four

1328
01:04:07,960 --> 01:04:11,679
different ages, which are just different time periods, and you

1329
01:04:11,840 --> 01:04:14,239
find these doorways of time you can time travel back

1330
01:04:14,320 --> 01:04:18,320
into these like earlier periods. The main fault this game

1331
01:04:18,440 --> 01:04:23,119
has besides the like generally kind of mid story, Marcus,

1332
01:04:23,199 --> 01:04:25,400
your point of the characters being boring is correct.

1333
01:04:25,440 --> 01:04:25,599
Speaker 1: There.

1334
01:04:25,679 --> 01:04:28,039
Speaker 2: I don't think there's a I don't think there's one

1335
01:04:28,119 --> 01:04:29,360
interesting character in this game.

1336
01:04:29,599 --> 01:04:31,079
Speaker 3: I was like, so they don't get better from where

1337
01:04:31,079 --> 01:04:31,360
I'm at.

1338
01:04:31,519 --> 01:04:37,079
Speaker 2: No, the the main flaw is that the world, the

1339
01:04:37,199 --> 01:04:41,840
overworld is like the same map. Like you'll go from

1340
01:04:42,000 --> 01:04:45,159
one age to an earlier age and it's like, okay,

1341
01:04:45,719 --> 01:04:48,239
that cave is in the same spot, and it looks

1342
01:04:48,880 --> 01:04:50,880
the layout is the same as it was in the

1343
01:04:50,960 --> 01:04:54,039
time before. Sometimes the colors are a little bit different,

1344
01:04:54,239 --> 01:04:57,199
or sometimes there's like some ruins where like if you

1345
01:04:57,280 --> 01:05:00,079
go back far enough, like this wall wasn't collapsed, so

1346
01:05:00,119 --> 01:05:02,639
you can go into this area now, but it's never

1347
01:05:02,840 --> 01:05:05,159
drastic enough, like it was to the point that I

1348
01:05:05,639 --> 01:05:11,119
was exploring the world the Second Age, and you're going

1349
01:05:11,159 --> 01:05:15,519
backwards in time. So I explored the Second Age a

1350
01:05:15,639 --> 01:05:18,079
lot and quickly realized like, oh, I did all of

1351
01:05:18,119 --> 01:05:20,880
this stuff already basically, And like the spot where I

1352
01:05:20,960 --> 01:05:23,519
found a bow, now there's just a chest with like

1353
01:05:23,760 --> 01:05:27,360
five hundred rupees in it or whatever. Oh Kyle's glitching out.

1354
01:05:27,719 --> 01:05:33,719
Speaker 1: Yeah, sorry, I didn't, but I was because like, look

1355
01:05:33,719 --> 01:05:35,239
at him, right, he doesn't he just.

1356
01:05:36,239 --> 01:05:41,840
Speaker 3: Okay, audio listeners, it's really going to do.

1357
01:05:42,239 --> 01:05:44,800
Speaker 1: I don't know what to do. I guess I could

1358
01:05:44,840 --> 01:05:46,920
just clean it like that for the rest.

1359
01:05:48,199 --> 01:05:52,719
Speaker 2: We've committed too hard to bail now and change characters

1360
01:05:52,800 --> 01:05:54,360
like that. That just is your face.

1361
01:05:55,000 --> 01:05:56,400
Speaker 3: The the lip.

1362
01:05:59,440 --> 01:05:59,840
Speaker 2: Terrifying.

1363
01:05:59,880 --> 01:06:02,920
Speaker 1: I think, yeah, I'm sorry to totally derail you, Charles,

1364
01:06:03,000 --> 01:06:06,039
and also for the audio listener. But like I, it's

1365
01:06:06,159 --> 01:06:09,559
the the switch camera just like stopped focusing on my

1366
01:06:09,679 --> 01:06:12,440
face for some reason. I don't know why. I don't.

1367
01:06:12,440 --> 01:06:13,760
I don't know how to. I could unplug it and

1368
01:06:13,800 --> 01:06:14,360
plug it back in.

1369
01:06:14,480 --> 01:06:18,800
Speaker 3: Maybe just had like a gallon of expresso.

1370
01:06:20,400 --> 01:06:24,880
Speaker 1: Anyway, Sorry, but yeah, so it's uh, okay, all right, Okay,

1371
01:06:24,920 --> 01:06:27,239
there we go. I fix Okay, maybe I should, maybe

1372
01:06:27,280 --> 01:06:32,360
I should. Anyway, so you're distracted, Yeah you were. You

1373
01:06:32,440 --> 01:06:36,519
were talking about how like it diminishing returns and also

1374
01:06:36,599 --> 01:06:40,119
how like the level the world layout is consistent to

1375
01:06:40,199 --> 01:06:42,159
a fault, right, yeah, I ask like.

1376
01:06:42,320 --> 01:06:45,800
Speaker 3: What's the How big are the gaps between the ages?

1377
01:06:45,960 --> 01:06:48,320
It's like hundreds or thousand years.

1378
01:06:48,199 --> 01:06:51,719
Speaker 2: I would estimate. I don't think they tell you, or

1379
01:06:51,760 --> 01:06:53,639
if they do, I didn't really catch it, but I

1380
01:06:53,760 --> 01:06:56,960
was often wondering that. I think it's it's the Millennium tale,

1381
01:06:57,039 --> 01:06:59,079
so I think it's like over roughly a thousand years.

1382
01:06:59,119 --> 01:07:01,239
I would say there's like two hundred and fifty years

1383
01:07:01,239 --> 01:07:03,719
between each age, so it's like a long time you're

1384
01:07:04,880 --> 01:07:07,760
not meeting a character and then meeting their parents. You're

1385
01:07:07,800 --> 01:07:10,840
meeting a character and then meeting like their ancestors, and

1386
01:07:10,920 --> 01:07:13,719
you can like kind of tell the lineage. It's not

1387
01:07:13,920 --> 01:07:16,679
always said explicitly, but like you find you meet the

1388
01:07:16,760 --> 01:07:18,280
king and then you meet the guy that becomes the

1389
01:07:18,360 --> 01:07:20,559
first king of the kingdom later and you're like, Okay,

1390
01:07:20,639 --> 01:07:22,519
that's probably his great great grandpa or whatever.

1391
01:07:23,519 --> 01:07:25,480
Speaker 3: Is there any leaps in like technology, Like, am I

1392
01:07:25,599 --> 01:07:27,760
meeting an ancestor who just has like a gun?

1393
01:07:28,039 --> 01:07:34,199
Speaker 2: Yeah? Not gun, but it is like the general like

1394
01:07:34,440 --> 01:07:37,719
world is. I think they tell you this upfront, So

1395
01:07:37,800 --> 01:07:40,480
I'm just gonna all lay out the basic timeline because

1396
01:07:40,480 --> 01:07:41,960
you find a lot of I do like that. This

1397
01:07:42,079 --> 01:07:43,880
game has a lot of document you can find and

1398
01:07:44,000 --> 01:07:45,880
kind of piece together the history of the world before

1399
01:07:45,880 --> 01:07:51,239
it happens. But there's humanity is humans, and then there's

1400
01:07:51,280 --> 01:07:55,719
the beast tribes, which are just like animals that kill you.

1401
01:07:56,639 --> 01:07:59,559
They allegedly have a society and they work together or whatever.

1402
01:07:59,679 --> 01:08:03,079
You never see any of that. They're just basically enemiesnow world, Yeah,

1403
01:08:03,159 --> 01:08:05,960
Kyle's a member right now exactly. Honestly, it is like that.

1404
01:08:07,159 --> 01:08:09,199
So there's the age of Budding, which comes first, which

1405
01:08:09,280 --> 01:08:11,800
is just a bunch of basically cave men like people,

1406
01:08:12,480 --> 01:08:14,840
and then all the beast tribes that are hunting them down.

1407
01:08:15,280 --> 01:08:17,920
Then humans learn to harness magic, and then there's the

1408
01:08:17,960 --> 01:08:22,000
Age of Magic, and that's like that's like a final fantasy,

1409
01:08:22,279 --> 01:08:25,239
kind of like high tech magic city where they like

1410
01:08:25,359 --> 01:08:28,880
invent robots with how high tech their magic.

1411
01:08:28,680 --> 01:08:29,560
Speaker 3: Magic tech armor.

1412
01:08:29,760 --> 01:08:32,920
Speaker 2: Yeah, they have, they have like force fields around the city.

1413
01:08:33,479 --> 01:08:36,960
There's like colleges that are studying magic. Then at some

1414
01:08:37,159 --> 01:08:40,079
point something happens where humans lose all their access to magic.

1415
01:08:40,399 --> 01:08:42,439
Then you have the Age of Reconstruction, which is kind

1416
01:08:42,479 --> 01:08:45,800
of like a post apocalypse. People don't have magic. They're

1417
01:08:45,800 --> 01:08:48,520
all wearing like rags and living in the ruins of

1418
01:08:48,560 --> 01:08:51,239
the past society. And then the current age is the

1419
01:08:51,359 --> 01:08:54,960
Age of safe Keeping, which is more like medieval times.

1420
01:08:56,239 --> 01:08:58,640
And the whole thing is that Princess Huria, the main princess,

1421
01:08:58,720 --> 01:09:00,640
is like praying to cast a bell to like keep

1422
01:09:00,680 --> 01:09:04,520
the beast tribes out of the kingdom. So you're seeing

1423
01:09:04,560 --> 01:09:09,000
all these Uh, the time travel is just not utilized

1424
01:09:09,079 --> 01:09:10,840
very well, so you get to go between them and

1425
01:09:10,880 --> 01:09:13,560
the main story is like mildly interesting, but you're not

1426
01:09:13,720 --> 01:09:17,560
like affecting stuff between time periods all that much. Like

1427
01:09:18,319 --> 01:09:21,000
someone asked me this on Blue Sky and it almost

1428
01:09:21,039 --> 01:09:23,079
put in my rear of like there's never a point

1429
01:09:23,119 --> 01:09:25,359
that I played where you plant a seed and then

1430
01:09:25,439 --> 01:09:27,600
come back later and it's a big tree. Like that's

1431
01:09:27,600 --> 01:09:30,319
the kind of travel puzzle I want of, Like.

1432
01:09:30,640 --> 01:09:32,319
Speaker 3: Yeah, or this isn't a thing of like you need

1433
01:09:32,359 --> 01:09:35,279
to go back in time and like kill someone so

1434
01:09:35,319 --> 01:09:36,520
that they don't become a problem.

1435
01:09:36,680 --> 01:09:39,119
Speaker 1: Yeah, it's not like that. That never happened time.

1436
01:09:39,520 --> 01:09:43,039
Speaker 2: There's yeah, I wish, Yeah, I wish it was a

1437
01:09:43,119 --> 01:09:44,800
thing of like I went back in time and I

1438
01:09:44,880 --> 01:09:47,600
built a dam, and then two hundred fifty years later,

1439
01:09:47,680 --> 01:09:49,439
it's like, oh, this has been a desert for our

1440
01:09:49,479 --> 01:09:51,960
whole lives something like that. It's a lot you're a

1441
01:09:52,039 --> 01:09:56,039
much more of a passive uh influence. It's a more

1442
01:09:56,159 --> 01:09:59,760
it's more of a forced gump situation where it's like, oh,

1443
01:10:00,000 --> 01:10:03,600
Elliott was at all these pivotal moments across these time periods,

1444
01:10:03,960 --> 01:10:08,840
but he didn't seem Yeah. It's like it's like, uh,

1445
01:10:09,479 --> 01:10:11,439
you'll see like you'll hear about a big battle and

1446
01:10:11,479 --> 01:10:14,199
then you're you'll participate in the big battle, but it's like, oh,

1447
01:10:14,279 --> 01:10:16,199
and that was always supposed to happen, Like the cannon's

1448
01:10:16,239 --> 01:10:18,720
not altered. You have always done this throughout time, which

1449
01:10:18,760 --> 01:10:23,439
is interesting at the very end of the game. Also,

1450
01:10:23,520 --> 01:10:27,119
there's there's three endings. There's the first ending where if

1451
01:10:27,159 --> 01:10:30,079
you beat the boss and you don't know what's going on,

1452
01:10:30,439 --> 01:10:32,399
they're like, dang, you didn't really solve it. Oh well,

1453
01:10:32,479 --> 01:10:34,439
here's credits, and I was like what, and they're like,

1454
01:10:34,840 --> 01:10:36,479
maybe there's a little bit more to the game. And

1455
01:10:36,560 --> 01:10:38,479
by maybe there's a little more, it's just go to

1456
01:10:38,560 --> 01:10:40,720
one of the main towns and you'll get more cut scenes,

1457
01:10:40,720 --> 01:10:43,119
and then there's more to the game. Then you get

1458
01:10:43,159 --> 01:10:46,000
the second ending, which is like you figure out how

1459
01:10:46,000 --> 01:10:48,239
to actually beat the boss, and it's like, okay, I

1460
01:10:48,399 --> 01:10:50,319
beat the boss. Interesting, I wonder what else is going on.

1461
01:10:51,039 --> 01:10:53,439
And then the third ending, which is similarly like just

1462
01:10:53,520 --> 01:10:56,399
go to there's not there's one town. There's not multiple

1463
01:10:56,439 --> 01:10:58,359
towns through all the ages. There's one town. Go to

1464
01:10:58,439 --> 01:11:01,000
that one town and see a cut scene that comes there.

1465
01:11:01,479 --> 01:11:04,399
Then it's like, Okay, here's who all these characters are,

1466
01:11:04,640 --> 01:11:07,479
here's how there's related. Here's a thing that you did

1467
01:11:07,560 --> 01:11:10,119
that altered the timeline and how these things are connected

1468
01:11:10,119 --> 01:11:13,039
and how time travel is laid into the you know,

1469
01:11:13,279 --> 01:11:15,479
patchwork of the game. So it's the thing of like,

1470
01:11:15,520 --> 01:11:17,119
if you play this game, you get the first ending,

1471
01:11:17,439 --> 01:11:19,279
you have eight hours left, and you should keep playing

1472
01:11:19,279 --> 01:11:21,760
those eight hours because so the game will not feel

1473
01:11:21,800 --> 01:11:22,479
complete at all.

1474
01:11:23,600 --> 01:11:26,760
Speaker 3: These aren't optional endings. You're going to see these false

1475
01:11:26,880 --> 01:11:28,000
endings that gets it a real ending.

1476
01:11:28,279 --> 01:11:31,880
Speaker 2: I think you can avoid them, like I think in

1477
01:11:31,960 --> 01:11:34,680
the review guy they were like you can just if

1478
01:11:34,720 --> 01:11:38,199
you know what to do, you can get these alternate

1479
01:11:38,319 --> 01:11:41,600
endings in advance. But I wouldn't have thought to. I

1480
01:11:41,640 --> 01:11:43,640
didn't realize that that's how the different endings worked. I

1481
01:11:43,760 --> 01:11:46,000
just kept getting the bad ones. But then it just

1482
01:11:46,039 --> 01:11:49,000
be like, also you can you can just go back

1483
01:11:49,199 --> 01:11:50,960
as soon as you get the ending. It just loads

1484
01:11:50,960 --> 01:11:53,039
you into the save right before you fought the Okay.

1485
01:11:53,039 --> 01:11:54,319
So I didn't know if it was like a like

1486
01:11:54,399 --> 01:11:57,199
a near automa of the situation of life. No multiple endings,

1487
01:11:57,199 --> 01:11:59,920
but they're baked into the they're they're all there's all

1488
01:12:00,199 --> 01:12:05,920
one actual real ending. Yeah, basically, yeah, yeah, and yeah.

1489
01:12:05,960 --> 01:12:09,760
I all that to say, the story, the setting is

1490
01:12:09,840 --> 01:12:12,279
kind of made. The character's not interesting. The combat is

1491
01:12:12,399 --> 01:12:14,640
fun and stays fun. I'd say for the whole game.

1492
01:12:14,920 --> 01:12:17,159
You get a bunch of Zelda like weapons. You have

1493
01:12:17,239 --> 01:12:19,880
like a full arsenal. You get a sword, a hammer,

1494
01:12:20,000 --> 01:12:23,199
a spear. My favorite thing is a chain and sickle

1495
01:12:23,640 --> 01:12:26,840
do you spin around and like you can't hit people

1496
01:12:26,920 --> 01:12:29,239
right in front of you. It has like a radius

1497
01:12:29,319 --> 01:12:30,960
that you have to be a certain amount far away

1498
01:12:31,000 --> 01:12:33,159
from them, and they all have like a charge attack,

1499
01:12:33,239 --> 01:12:36,760
and the charge attack I got like buffed up with

1500
01:12:36,920 --> 01:12:39,000
a bunch of magic site, which is the thing that

1501
01:12:39,079 --> 01:12:42,000
the game has, which is like little enchantments that can

1502
01:12:42,079 --> 01:12:43,640
put perks on your weapons. So it'll be like if

1503
01:12:43,680 --> 01:12:46,680
I do a charge attack, it'll freeze people, or when

1504
01:12:46,720 --> 01:12:49,279
I throw my boomerang, it's bigger and slower so it

1505
01:12:49,399 --> 01:12:51,560
hits people more times. That sort of thing that's cool.

1506
01:12:53,159 --> 01:12:56,199
So that's like where the game is fun, is that

1507
01:12:58,239 --> 01:13:00,399
I like fighting people. I liked the common up to

1508
01:13:00,439 --> 01:13:04,039
the end. I wish there was more enemy variety, but

1509
01:13:04,199 --> 01:13:07,039
overall it was it was an enjoyable enough experience. It

1510
01:13:07,119 --> 01:13:09,439
was entertaining. It wasn't like game of the Year. I

1511
01:13:09,479 --> 01:13:12,399
think I gave it a seven point twenty five. It's

1512
01:13:12,399 --> 01:13:14,439
a little repetitive. It took me twenty five hours after

1513
01:13:14,520 --> 01:13:19,239
I got the the true ending. But if you were

1514
01:13:20,560 --> 01:13:22,439
the thing, I was glad when I started this is

1515
01:13:22,479 --> 01:13:24,439
because I started playing mean to the hollower, and I

1516
01:13:24,560 --> 01:13:26,279
had thought that would be a lot more Zelda e

1517
01:13:26,439 --> 01:13:28,800
than it was, and I was like looking for something

1518
01:13:28,840 --> 01:13:30,439
a little more light that I wouldn't have to pay

1519
01:13:30,439 --> 01:13:32,680
attention to as much and minas a little leans, a

1520
01:13:32,720 --> 01:13:35,319
little more dark souls. This did kind of scratch that

1521
01:13:35,520 --> 01:13:38,520
like Zelda combat style of itch that I was looking for.

1522
01:13:39,520 --> 01:13:41,199
So if you're looking for that, I think it's good.

1523
01:13:42,119 --> 01:13:43,920
If you're really into the HD two D style, I

1524
01:13:44,000 --> 01:13:46,159
think it's good. And if you're just like I want

1525
01:13:46,199 --> 01:13:48,960
Squary X storytelling in my life right now, I think

1526
01:13:48,960 --> 01:13:53,159
it's fine. But you want mediocre square X storytelling, Yeah, yeah, yeah,

1527
01:13:55,239 --> 01:13:57,279
But I don't think this is uh, this isn't a

1528
01:13:58,399 --> 01:14:02,359
clear clear your schedules. Everyone's got to play Adventures of Vlliott.

1529
01:14:02,359 --> 01:14:03,880
I think it's more of a If it's the vibe

1530
01:14:03,880 --> 01:14:05,960
you're looking for, then go for it. Walk don't run,

1531
01:14:06,479 --> 01:14:09,159
walk walk don't run. It can add it to your backlog,

1532
01:14:09,199 --> 01:14:10,119
but it can go to the bottom.

1533
01:14:10,159 --> 01:14:14,199
Speaker 1: That's fine, got it. Well, you can find Charles's review

1534
01:14:14,239 --> 01:14:16,039
on gameforem dot com. Of course you can find my

1535
01:14:16,039 --> 01:14:19,479
Starfux review there too. I don't think I mentioned that, Marcus.

1536
01:14:19,479 --> 01:14:20,600
Do you want to tell us a little bit about

1537
01:14:20,680 --> 01:14:21,399
Dark Scrolls.

1538
01:14:22,800 --> 01:14:26,319
Speaker 3: Yeah, this is the next game from Donksoft, who, at

1539
01:14:26,399 --> 01:14:28,000
least for me, the thing I think about from them

1540
01:14:28,159 --> 01:14:32,920
is a Gotto Roboto, which was yeah, very Metroid two

1541
01:14:33,119 --> 01:14:36,439
inspired side scroller where he plays a little cat in

1542
01:14:36,560 --> 01:14:39,880
like a basically a Sama suit. They also did Gunbrella,

1543
01:14:40,000 --> 01:14:42,000
which is another game I never finished, but I did

1544
01:14:42,159 --> 01:14:44,920
like what I played a Gunbrella, amongst other things. But yes,

1545
01:14:45,000 --> 01:14:48,159
this is their new game. It is as the name suggest,

1546
01:14:48,399 --> 01:14:50,800
it is a not so much the dark part, but

1547
01:14:50,920 --> 01:14:53,039
the Scrolls part does a lot of the heavy left thing.

1548
01:14:53,079 --> 01:14:56,359
Because this is an auto scroller. It's a two D

1549
01:14:56,479 --> 01:14:59,119
action game. You can play alone or in co op,

1550
01:15:00,159 --> 01:15:03,520
but you choose one of like three available characters. You

1551
01:15:03,560 --> 01:15:06,359
can unlock more later, and you're just going through these

1552
01:15:06,439 --> 01:15:11,399
auto scrolling levels and each character is basically like like

1553
01:15:11,479 --> 01:15:14,359
they all shoot some kind of projectile like they almost

1554
01:15:14,359 --> 01:15:17,399
feel like human versions of like a ship and like

1555
01:15:17,479 --> 01:15:21,199
a vertical like ship, like what would we call them

1556
01:15:21,239 --> 01:15:24,880
like bullet hell game kind of Oh yeah, because like

1557
01:15:25,039 --> 01:15:28,920
one character can just throw axes NonStop and they kind

1558
01:15:28,960 --> 01:15:31,840
of arch in almost the Castlevania kind of way. You

1559
01:15:31,920 --> 01:15:35,159
have a wizard who can just lob these like balls

1560
01:15:35,199 --> 01:15:37,800
of magic that bounce around, and then you have a

1561
01:15:37,960 --> 01:15:41,079
rogue that just fires like twin daggers, and they each

1562
01:15:41,199 --> 01:15:44,000
behave differently like some can move faster than the others.

1563
01:15:44,560 --> 01:15:46,560
They can all jump, but they all have like unique

1564
01:15:46,600 --> 01:15:50,600
sort of like like aerial moves, like the the axe

1565
01:15:50,640 --> 01:15:53,399
guy can do like a button pound that feels really good,

1566
01:15:53,760 --> 01:15:57,399
whereas the wizard has like can basically shoot himself upwards

1567
01:15:57,479 --> 01:15:59,640
and forwards and like a like a rocket, so you

1568
01:15:59,680 --> 01:16:02,800
can like damage enemies like that. And then the rogue

1569
01:16:02,880 --> 01:16:07,279
can throw knives downwards to just kill people beneath him.

1570
01:16:07,920 --> 01:16:12,319
But you're trying to get through multiple stages in one run.

1571
01:16:12,399 --> 01:16:20,640
It's a run based game and kind of kind yeah,

1572
01:16:20,920 --> 01:16:24,600
because you are, like you're earning currency that is then

1573
01:16:24,760 --> 01:16:28,720
converted into gems, and you spin gems to unlock new

1574
01:16:28,800 --> 01:16:34,199
perks that you can then use in game. So the

1575
01:16:34,239 --> 01:16:36,800
way to combat works is like every time you kill

1576
01:16:36,920 --> 01:16:41,520
enough enemies in succession you earn stars, and every star

1577
01:16:42,119 --> 01:16:44,880
unlocks a different perk that you can assign to it.

1578
01:16:45,439 --> 01:16:47,800
So you'll reach a point where it's like, Okay, I've

1579
01:16:47,840 --> 01:16:51,000
unlocked the ability to add fire to my weapons, but

1580
01:16:51,079 --> 01:16:54,039
I've also got the ability to move faster, and the

1581
01:16:54,279 --> 01:16:57,079
order that those are unlocked depends on where you arrange

1582
01:16:57,119 --> 01:17:00,640
them in the star kind of upgrade. So like an example,

1583
01:17:00,680 --> 01:17:02,680
it's like, oh, I've killed enough people, I've hit the

1584
01:17:02,760 --> 01:17:04,800
first tier of stars, I've got zero stars, so that

1585
01:17:05,159 --> 01:17:07,560
I've decided to put haste in that slot. So once

1586
01:17:07,600 --> 01:17:09,800
I get to that slot, I can move faster. And

1587
01:17:09,920 --> 01:17:12,039
then the one star slot, I'm going to put the

1588
01:17:12,119 --> 01:17:15,840
ability to have my projectile split into two. I think

1589
01:17:15,840 --> 01:17:17,800
I'm going to put that there. And then it's just

1590
01:17:17,840 --> 01:17:23,199
sort of like lets you customize basically your power escalation,

1591
01:17:23,920 --> 01:17:26,079
like just what do you think, Yeah, like what order

1592
01:17:26,159 --> 01:17:28,119
do you want to unlock things based on like your

1593
01:17:28,159 --> 01:17:30,680
play style or just also just what you have available

1594
01:17:31,039 --> 01:17:33,640
that I think that's actually pretty neat, just the idea

1595
01:17:33,640 --> 01:17:36,239
of sort of like customizing your own like a skill

1596
01:17:36,319 --> 01:17:39,520
tree for lack of a better word. But the stages

1597
01:17:39,520 --> 01:17:41,319
are fun, like the enemies the way they move around

1598
01:17:41,399 --> 01:17:44,880
are very like devious, like like the most challenging enemies

1599
01:17:44,880 --> 01:17:47,520
are just these frogs that hop around NonStop because you

1600
01:17:47,600 --> 01:17:49,920
can die and only a few hits. You can upgrade

1601
01:17:50,000 --> 01:17:52,800
your overall health with a few different upgrades, but you're

1602
01:17:52,840 --> 01:17:55,600
really just trying to like blast your way through everything

1603
01:17:55,760 --> 01:17:57,840
try not to get hit as best you can. There's

1604
01:17:57,920 --> 01:17:59,720
bosses at the end of each stage, Like the first

1605
01:17:59,720 --> 01:18:02,079
stage is like because the first stage in the forest,

1606
01:18:02,119 --> 01:18:03,800
and at the end you just fight this like evil

1607
01:18:03,960 --> 01:18:09,199
tree that's just shooting energy bullets at you, and you're

1608
01:18:09,199 --> 01:18:11,800
just jumping around trying to dodge those while just firing

1609
01:18:12,760 --> 01:18:17,000
your weapon NonStop. It seems like there's also different paths

1610
01:18:17,079 --> 01:18:19,479
you can take, like it's it's funny we're talking about

1611
01:18:19,479 --> 01:18:21,600
star Fox. It's almost got like a star Fox like progression.

1612
01:18:22,439 --> 01:18:25,439
The routes can diverge based on what you do in

1613
01:18:25,479 --> 01:18:29,439
a stage, Like there's one split. All right, I'm listening,

1614
01:18:37,840 --> 01:18:40,319
the reccoon face is losing. It's it's so excited to

1615
01:18:40,399 --> 01:18:46,079
hear about this. There's one split where you need a

1616
01:18:46,199 --> 01:18:49,680
troll and it splits the path into either an upward

1617
01:18:49,760 --> 01:18:52,479
path or a downward path. And the upward path is

1618
01:18:52,600 --> 01:18:55,800
locked unless you pay the troll a toll as he

1619
01:18:55,840 --> 01:18:58,800
would the troll. So you have to try to if

1620
01:18:58,840 --> 01:19:00,760
you want to see that upper path, you have to

1621
01:19:00,840 --> 01:19:03,119
try to save as much money as you can before

1622
01:19:03,159 --> 01:19:05,000
you get to that point, because along the way you

1623
01:19:05,079 --> 01:19:07,039
are finding shops that you're like, oh, I need to

1624
01:19:07,079 --> 01:19:10,119
buy upgrades or just whatever. But do I do I

1625
01:19:10,159 --> 01:19:11,239
want to do that now? Or do I want to

1626
01:19:11,239 --> 01:19:13,560
save to see what's in that upper path because maybe

1627
01:19:13,600 --> 01:19:16,800
it's easier than the default path, which is the below path.

1628
01:19:17,159 --> 01:19:19,039
So there's stuff like that too that I think it's

1629
01:19:19,039 --> 01:19:21,520
pretty fun. But it's a game that when I fired

1630
01:19:21,560 --> 01:19:23,520
it up the first run, it didn't really click with me,

1631
01:19:23,640 --> 01:19:25,960
maybe because I didn't know was an auto scroller, and

1632
01:19:26,079 --> 01:19:29,000
I'm always kind of like like I'm a huge platformer guy,

1633
01:19:29,039 --> 01:19:30,439
but a lot of that is like I kind of

1634
01:19:30,520 --> 01:19:33,920
like having control over how fast I can move and

1635
01:19:34,039 --> 01:19:36,880
not maybe be at the whim of a scrolling stage.

1636
01:19:36,920 --> 01:19:39,479
But the more I played, I started to kind of

1637
01:19:39,600 --> 01:19:41,439
get what the game was trying to do, and I

1638
01:19:41,520 --> 01:19:43,880
started getting into it, like it's just like okay, like

1639
01:19:44,279 --> 01:19:46,479
you know, like now that I've gotten further, now it's

1640
01:19:46,560 --> 01:19:48,720
like the the hook of like, well, can I can

1641
01:19:48,760 --> 01:19:51,399
I go further next time? Like the game doesn't seem

1642
01:19:51,479 --> 01:19:55,479
like it's incredibly long, if the world map is to believe,

1643
01:19:55,560 --> 01:19:59,600
like it seems like there's maybe four destinations, but maybe

1644
01:19:59,640 --> 01:20:02,520
there's just different legs to each of those journeys, Like

1645
01:20:02,560 --> 01:20:04,000
you're making your way towards a big.

1646
01:20:03,920 --> 01:20:04,760
Speaker 1: Castle at the end.

1647
01:20:05,640 --> 01:20:08,199
Speaker 3: But it's also like really challenging, like they start throwing

1648
01:20:08,239 --> 01:20:10,239
a lot at you, even from like by the time

1649
01:20:10,239 --> 01:20:12,279
he gets at a second stage, and it just becomes

1650
01:20:12,520 --> 01:20:15,000
a game of trying to master your character, figure out

1651
01:20:15,039 --> 01:20:16,920
which character kind of speaks to you if like this

1652
01:20:17,039 --> 01:20:20,039
guy shoots faster, this guy shoots lower, but he hits harder.

1653
01:20:20,159 --> 01:20:22,600
Which one do I it just my best with and

1654
01:20:22,720 --> 01:20:25,039
then just trying to unlock as many upgrades as you

1655
01:20:25,119 --> 01:20:28,079
can so that you can have more options to assign

1656
01:20:28,159 --> 01:20:31,359
to your sort of like power escalation star system. And

1657
01:20:31,600 --> 01:20:33,720
at least the upgrades I've seen so far are pretty cool,

1658
01:20:33,840 --> 01:20:36,479
Like one I unlocked recently I'm excited to get is

1659
01:20:36,640 --> 01:20:39,119
the ability to shoot behind you, which would be pretty huge,

1660
01:20:40,439 --> 01:20:42,680
And I have one where your feet are on fire

1661
01:20:42,840 --> 01:20:45,079
and so like when people are below you, you just

1662
01:20:45,279 --> 01:20:47,760
like like your your feet are basically a volcano where

1663
01:20:47,760 --> 01:20:50,479
it's literally just viewing like a comically large amount of

1664
01:20:50,600 --> 01:20:54,000
lava that just drips down and just kills everything that

1665
01:20:54,159 --> 01:20:57,720
it touches. Like there's fun little things like that. But yeah,

1666
01:20:57,760 --> 01:21:00,479
I'm like, like everyone, I'm like digging get a little

1667
01:21:00,479 --> 01:21:02,159
bit more and more, and it's like I kind of

1668
01:21:02,199 --> 01:21:04,720
I want to see the end. I've not gotten past

1669
01:21:04,760 --> 01:21:07,199
the second stage. I've gotten to the second stage boss,

1670
01:21:07,279 --> 01:21:10,000
but I have not beaten him yet. But it's fun

1671
01:21:10,079 --> 01:21:11,760
for just like it's like a perfect game of like

1672
01:21:11,800 --> 01:21:12,840
I just want to fire it up and do a

1673
01:21:12,920 --> 01:21:15,000
run or two and then maybe move on to something.

1674
01:21:15,079 --> 01:21:18,840
Meteor but it like the music's good and yeah, it's

1675
01:21:18,920 --> 01:21:19,359
it's cool.

1676
01:21:19,560 --> 01:21:20,520
Speaker 2: Is it is it out?

1677
01:21:21,920 --> 01:21:23,640
Speaker 3: It is out as of this week. It came out

1678
01:21:23,680 --> 01:21:25,199
of the twenty second Monday.

1679
01:21:25,359 --> 01:21:26,039
Speaker 2: I believe cool.

1680
01:21:26,479 --> 01:21:28,960
Speaker 1: Cool. Yeah, Dark Scrolls is that one which is a

1681
01:21:29,000 --> 01:21:32,119
really which is a good name that they're getting away

1682
01:21:32,159 --> 01:21:33,520
with good on that?

1683
01:21:34,079 --> 01:21:35,800
Speaker 3: Yeah, they're getting away with it.

1684
01:21:35,960 --> 01:21:38,039
Speaker 2: I do want to They did it call out real quick,

1685
01:21:38,479 --> 01:21:40,159
just just for Patrick just to kind of que him

1686
01:21:40,199 --> 01:21:42,439
in on this because Kyle did it very subtly. But

1687
01:21:43,079 --> 01:21:47,119
Kyle asked if this was a rogue game because Kyle.

1688
01:21:47,239 --> 01:21:49,680
Kyle's been doing a thing where he doesn't like roguelike

1689
01:21:50,079 --> 01:21:52,039
or rogue light as a genre.

1690
01:21:51,840 --> 01:21:55,600
Speaker 1: Name things as a genre.

1691
01:21:55,800 --> 01:21:58,640
Speaker 2: Yeah, yeah, he doesn't mind the concept of genre. He's

1692
01:21:58,720 --> 01:22:00,760
just like, we should just be calling the rogue. I

1693
01:22:00,800 --> 01:22:02,680
should just be calling them rogue, like that should be

1694
01:22:02,720 --> 01:22:05,520
the name of the genre. And so he's been just

1695
01:22:05,840 --> 01:22:07,479
just he's like, you know what, it's not gonna happen

1696
01:22:07,640 --> 01:22:10,399
unless we just start saying it. So he just started

1697
01:22:10,479 --> 01:22:12,439
saying it there, And I want to know how you

1698
01:22:12,479 --> 01:22:15,640
felt about that as a designation. How do you feel.

1699
01:22:15,479 --> 01:22:18,800
Speaker 1: Dropping getting rid of the light and like just they're

1700
01:22:18,840 --> 01:22:21,600
just rogue games, Like, oh, it's it's a I guess

1701
01:22:21,600 --> 01:22:23,159
if you just said it's a rogue game, I would

1702
01:22:23,159 --> 01:22:25,079
think like, oh, like it's like it's loose, like it

1703
01:22:25,199 --> 01:22:29,920
broke out, it broke I feel like that's that's just

1704
01:22:30,000 --> 01:22:34,119
a Yeah, you're just that's just a word now, you know. Well,

1705
01:22:34,600 --> 01:22:37,439
here's my question. Would you would you describe Metroid as

1706
01:22:37,439 --> 01:22:42,479
a Metroid venue? Yes? I would. I would describe it

1707
01:22:42,479 --> 01:22:44,399
as a Metroid Switch it out?

1708
01:22:44,479 --> 01:22:52,119
Speaker 2: Yea impossible to read behind just start like just like

1709
01:22:52,600 --> 01:22:53,479
into different people.

1710
01:23:00,039 --> 01:23:02,359
Speaker 1: Everyone in the lava I mean, and to be fair

1711
01:23:02,399 --> 01:23:05,279
when it comes to Metroid, I tried this strategy that

1712
01:23:05,359 --> 01:23:07,359
where I just don't where I just don't drop I

1713
01:23:07,439 --> 01:23:10,880
dropped their like in the light and just try to say, gosh,

1714
01:23:10,920 --> 01:23:13,720
what a search action is? What sort of the Japanese genre?

1715
01:23:13,880 --> 01:23:15,560
But like I don't know, people don't like that, so

1716
01:23:16,600 --> 01:23:19,439
I feel like so like so like, yes, go ahead.

1717
01:23:19,600 --> 01:23:20,880
Speaker 3: No, I was gonna say. I think it was heart

1718
01:23:20,920 --> 01:23:22,960
Machine that was really pushing that because I remember possessing.

1719
01:23:23,199 --> 01:23:24,960
They were like they were like, no, no, no, it's

1720
01:23:25,000 --> 01:23:27,039
search action, Like they just refused, like.

1721
01:23:28,880 --> 01:23:30,359
Speaker 2: When that game was going to come out, they were

1722
01:23:30,399 --> 01:23:34,960
trying to use explore action. Okay, never came out, but

1723
01:23:35,039 --> 01:23:36,600
they were like they were like, if you guys want

1724
01:23:36,640 --> 01:23:38,880
a portmanteau so bad, we'll do explore action.

1725
01:23:39,800 --> 01:23:42,279
Speaker 1: But the game, I guess, I'm just curious, what are you?

1726
01:23:42,399 --> 01:23:45,119
What are you fighting against with with just calling it rogue,

1727
01:23:45,239 --> 01:23:47,079
Like what do you? What's the Hilu're on right now?

1728
01:23:48,319 --> 01:23:53,199
Because the difference, the difference in light versus like it's

1729
01:23:53,239 --> 01:23:55,359
like I I always say the wrong one. It's like,

1730
01:23:55,359 --> 01:23:57,039
oh this is a rogue light. No, that was actually

1731
01:23:57,039 --> 01:23:58,600
a like and I'm like, oh, it's a rogue like

1732
01:23:58,640 --> 01:24:00,319
and they're like, no, this is a light with tea.

1733
01:24:00,520 --> 01:24:02,119
And then it's also like, wait what did you say?

1734
01:24:02,239 --> 01:24:04,800
Did you say light? Or like did you which one

1735
01:24:04,880 --> 01:24:05,920
did you say? I can't tell?

1736
01:24:06,760 --> 01:24:09,079
Speaker 3: Serious, like your inability to get it right is the

1737
01:24:09,119 --> 01:24:10,319
reason we all have to change.

1738
01:24:10,840 --> 01:24:12,880
Speaker 2: I think he's saying the fact that you could get

1739
01:24:12,920 --> 01:24:15,439
it wrong it means it's an inefficient genre name.

1740
01:24:15,840 --> 01:24:17,439
Speaker 1: There we go, see Charles's coming back.

1741
01:24:17,439 --> 01:24:18,760
Speaker 3: I guess that's a nicer way to say it.

1742
01:24:19,279 --> 01:24:20,680
Speaker 1: Yeah, I'm sure that's a nice one.

1743
01:24:21,119 --> 01:24:24,800
Speaker 2: I support I support the movement. I just I always

1744
01:24:25,079 --> 01:24:27,159
I've made a point to not call it out, and

1745
01:24:27,279 --> 01:24:29,039
I just wanted to call it out this one moment.

1746
01:24:29,399 --> 01:24:31,319
Speaker 1: Yeah, I did the whole idea here is I just

1747
01:24:31,479 --> 01:24:34,840
subtly injected where we just eventually just stopped dropping it.

1748
01:24:34,920 --> 01:24:36,880
But instead you're like, Kyle did that thing?

1749
01:24:38,600 --> 01:24:42,920
Speaker 2: The thing a good transition, and everyone's like that was

1750
01:24:42,960 --> 01:24:45,600
a great transition. That was a really let's actual stop

1751
01:24:45,640 --> 01:24:47,880
from an acknowledge how good that transition was and then

1752
01:24:48,399 --> 01:24:49,119
a transition.

1753
01:24:49,960 --> 01:24:52,439
Speaker 3: Yeah, Kyle just wants he's trying to be the change

1754
01:24:52,479 --> 01:24:54,119
that he wants to see in the world exactly.

1755
01:24:54,680 --> 01:24:56,840
Speaker 1: I mean I've always was like why rogue, Like who

1756
01:24:56,880 --> 01:24:59,399
were no one's played rogue? Like why did that bec

1757
01:25:00,119 --> 01:25:06,560
the genre? Like you know, yeah, it's a spunk Spolenkle

1758
01:25:06,680 --> 01:25:09,880
likes somebody Splunkle.

1759
01:25:09,399 --> 01:25:10,800
Speaker 2: Like Spunkle is fun.

1760
01:25:10,840 --> 01:25:14,520
Speaker 3: There's at least I like Spunkle like better than explore Action.

1761
01:25:15,560 --> 01:25:17,319
Speaker 1: Yeah, exploraction was just a dud.

1762
01:25:17,840 --> 01:25:18,279
Speaker 2: I like it.

1763
01:25:18,479 --> 01:25:19,359
Speaker 3: No more we're saying it.

1764
01:25:19,439 --> 01:25:21,399
Speaker 2: The more I've gotten into exploraction.

1765
01:25:22,399 --> 01:25:24,840
Speaker 1: Well maybe one day, maybe a good podcast topic in

1766
01:25:24,880 --> 01:25:26,720
the future will be like we just we try to

1767
01:25:26,760 --> 01:25:30,239
come up with a name for like you know, search action, right, or.

1768
01:25:31,119 --> 01:25:33,720
Speaker 3: You know, let's rename every genre. Let's straight it out

1769
01:25:33,760 --> 01:25:34,680
for the whole industry.

1770
01:25:35,079 --> 01:25:37,239
Speaker 1: I mean, I remember when when the first person shooter

1771
01:25:37,399 --> 01:25:40,840
was just a doom clone. That's how right. Eventually, and

1772
01:25:40,920 --> 01:25:42,880
then eventually they were like, what if we we can't

1773
01:25:42,960 --> 01:25:46,279
just keep calling them doom clones. And they're like, I

1774
01:25:46,279 --> 01:25:49,760
don't know, first person shooter, I guess them we just

1775
01:25:49,800 --> 01:25:51,359
call them Halo killers.

1776
01:25:51,600 --> 01:25:55,039
Speaker 3: And every team that made a shooter and was like,

1777
01:25:55,199 --> 01:25:56,520
this is going to be better than Halo.

1778
01:25:57,000 --> 01:26:02,079
Speaker 1: Yeah you remember Halo, Well that's that's idiots come play

1779
01:26:02,840 --> 01:26:08,520
Fortnite Hayes. We all remember Hayes Fracture. Come play Hayes.

1780
01:26:12,279 --> 01:26:14,479
Speaker 2: I did. I had a really good conversation with This

1781
01:26:14,600 --> 01:26:18,760
is a tangent, but I'll look it back into that

1782
01:26:19,000 --> 01:26:21,319
really good conversation once. That was a great Monday.

1783
01:26:21,840 --> 01:26:24,079
Speaker 1: No, it's with Robbie Ismael.

1784
01:26:24,800 --> 01:26:27,720
Speaker 2: We were talking about he made he made up a

1785
01:26:27,840 --> 01:26:30,760
genre name for his game Australia did it. And I

1786
01:26:31,000 --> 01:26:33,600
was like, so you're inventing a genre. That's pretty bold,

1787
01:26:33,720 --> 01:26:35,119
Like what was that about? And He's like, you know,

1788
01:26:35,479 --> 01:26:38,840
I was inventing a genre and uh. We had a

1789
01:26:39,000 --> 01:26:43,399
We had a conversation about at what point is a

1790
01:26:43,600 --> 01:26:48,760
mechanic a genre and vice versa? Like is if I'm

1791
01:26:48,840 --> 01:26:54,399
saying a horror game versus a first person shooter? Like

1792
01:26:54,520 --> 01:26:57,880
those mean different things, describe different parts of the game.

1793
01:26:58,479 --> 01:27:00,600
It can be both of those, but they both genres.

1794
01:27:00,600 --> 01:27:02,319
Like what does that even mean? At one point I

1795
01:27:02,439 --> 01:27:04,600
want to do I haven't figured out a good enough

1796
01:27:04,800 --> 01:27:06,560
angle for it, but I would love to like write

1797
01:27:06,560 --> 01:27:10,439
a piece that is just interrogating like what is genre

1798
01:27:10,680 --> 01:27:12,479
versus mechanic? And why does it matter?

1799
01:27:13,600 --> 01:27:17,039
Speaker 1: Yeah? Did you ever play Fear? I mean, what is

1800
01:27:17,079 --> 01:27:18,600
that is? That is that a horror game or are

1801
01:27:18,640 --> 01:27:20,560
we going to go first person shooter on fear?

1802
01:27:20,880 --> 01:27:22,840
Speaker 2: I feel like when you get a horror or like

1803
01:27:23,119 --> 01:27:26,640
even Kit is another one where it's like what does

1804
01:27:26,680 --> 01:27:26,920
that mean?

1805
01:27:27,079 --> 01:27:30,319
Speaker 3: Like there's genre? Is that more revocative of here's the

1806
01:27:30,439 --> 01:27:33,159
vibe of this game? And then underneath that umbrella is

1807
01:27:33,239 --> 01:27:34,880
the mechanical genre?

1808
01:27:35,439 --> 01:27:36,319
Speaker 1: Yeah? Yeah, you know.

1809
01:27:38,159 --> 01:27:43,279
Speaker 2: Anyways, on the note of genres and rogue games, Patrick,

1810
01:27:43,600 --> 01:27:47,560
have you played Sorrows? Oh?

1811
01:27:47,840 --> 01:27:49,880
Speaker 1: Buddy? Hold on, I just want to pause for a

1812
01:27:49,960 --> 01:27:55,319
minute here and compliment Charles on that transition that was

1813
01:27:55,359 --> 01:27:59,279
as that was a pretty good transition. But yeah, you've

1814
01:27:59,279 --> 01:28:00,840
been listening to us a lot of Patrick, So we're

1815
01:28:00,840 --> 01:28:02,560
going to end on you tell us what you've been

1816
01:28:02,600 --> 01:28:05,039
playing and what you like which Charles just guessed Sorrows,

1817
01:28:05,039 --> 01:28:07,119
So I don't know where he just like just wow,

1818
01:28:07,279 --> 01:28:10,319
just off the dome. It's yeah. I mean, certainly Kyle

1819
01:28:10,359 --> 01:28:13,079
didn't asked me yesterday what games I've been playing about

1820
01:28:13,159 --> 01:28:15,039
this twitching out? I hate it.

1821
01:28:17,880 --> 01:28:18,880
Speaker 3: When he's found out.

1822
01:28:20,479 --> 01:28:21,920
Speaker 1: Hold On, I want to ask you guys, something, does

1823
01:28:21,960 --> 01:28:23,520
this Does this look like I'm asleep? Because like I

1824
01:28:23,600 --> 01:28:25,359
close my eyes and I can't see so tell me

1825
01:28:25,399 --> 01:28:29,960
if I look like I'm asleep, yeah, kind of.

1826
01:28:32,199 --> 01:28:34,479
Speaker 3: Like you're.

1827
01:28:38,520 --> 01:28:41,560
Speaker 1: All right, sorry, back, I've been playing. I've been playing

1828
01:28:41,560 --> 01:28:45,000
a lot of Sorrows. I really liked Returnal House Marquis

1829
01:28:45,079 --> 01:28:47,439
previous game, but it was like just a little too

1830
01:28:47,680 --> 01:28:50,239
like hard for me. Kind Of the problem is that

1831
01:28:50,319 --> 01:28:52,239
sometimes like I can't play a game for like a

1832
01:28:52,279 --> 01:28:53,960
couple of weeks, and then I come back and I'm like,

1833
01:28:54,079 --> 01:28:57,520
it's it's I'm out. The games need to like have

1834
01:28:57,680 --> 01:28:59,239
like some sort of time stamp, but they're like, oh,

1835
01:28:59,319 --> 01:29:01,800
it's been a while, did you want to like ease

1836
01:29:01,920 --> 01:29:03,960
back into it or And I felt like for a

1837
01:29:04,000 --> 01:29:05,800
while games would do that, or they would be like, hey,

1838
01:29:05,840 --> 01:29:08,159
here's a story recap, and I'd like, thank you so much.

1839
01:29:09,640 --> 01:29:11,279
But yeah, no sorrow So I like that, you know,

1840
01:29:11,359 --> 01:29:13,319
you can like upgrade stuff, so it's not so much

1841
01:29:13,399 --> 01:29:15,239
to like get good. It's now like, oh, you can

1842
01:29:15,319 --> 01:29:20,640
actually just grind and get more powerful. And I think

1843
01:29:20,680 --> 01:29:23,279
it's a little less obtuse than Returnal I mean as much.

1844
01:29:23,359 --> 01:29:23,479
Speaker 2: Yea.

1845
01:29:23,520 --> 01:29:25,319
Speaker 1: I ended up just watching my friend play Returnal and

1846
01:29:25,399 --> 01:29:29,960
I'm like, this game gets insane and sorr Well. Sorrows

1847
01:29:30,000 --> 01:29:31,640
is based on I get what is the Yellow King,

1848
01:29:31,720 --> 01:29:35,399
the King and yellow or whatever? Speaking of penguin colonies,

1849
01:29:37,239 --> 01:29:41,439
speaking of speaking of a cosmic horror from the from

1850
01:29:41,479 --> 01:29:42,399
the nineteenth Let.

1851
01:29:42,560 --> 01:29:44,479
Speaker 2: It let's hand it back over to Marcus. Let's just

1852
01:29:44,520 --> 01:29:46,680
do another penguin colony segment real quick?

1853
01:29:47,439 --> 01:29:47,960
Speaker 3: Yeah, can we do?

1854
01:29:48,119 --> 01:29:49,800
Speaker 1: Yeah, do more penguin stuff.

1855
01:29:50,159 --> 01:29:52,439
Speaker 3: Have you heard about these bad people in nineteen thirty nine?

1856
01:29:55,720 --> 01:29:56,279
Speaker 1: Knowing where they are?

1857
01:29:56,399 --> 01:29:57,560
Speaker 3: But they're pretty terrible?

1858
01:29:59,479 --> 01:29:59,720
Speaker 1: Wow?

1859
01:30:00,640 --> 01:30:01,239
Speaker 2: Well I guess.

1860
01:30:02,800 --> 01:30:10,880
Speaker 1: What they did? What how many of them? But I

1861
01:30:10,960 --> 01:30:13,319
mean I'm also like I talk about it on Instagram.

1862
01:30:13,359 --> 01:30:15,319
I've been on some like mental health leave from work

1863
01:30:15,880 --> 01:30:20,479
and having like a difficult game. Really it really hits

1864
01:30:20,520 --> 01:30:24,279
when you're like trying to stop some ruminating. True, Yeah,

1865
01:30:24,359 --> 01:30:26,159
you know, I I had just yeah, I got laid

1866
01:30:26,199 --> 01:30:28,199
off right when elden Ring came out and it was

1867
01:30:28,319 --> 01:30:30,760
like it was perfect. They couldn't have released it.

1868
01:30:33,760 --> 01:30:34,960
Speaker 3: Game exactly.

1869
01:30:35,279 --> 01:30:37,640
Speaker 1: Yeah. I like Secoro came out like the day that

1870
01:30:37,880 --> 01:30:39,920
a friend had passed away, and so I was like,

1871
01:30:39,960 --> 01:30:44,640
I guess I do Scaro now. And to the point

1872
01:30:44,680 --> 01:30:46,920
now where when from Soft like it's like, hey, we're

1873
01:30:46,960 --> 01:30:50,359
releasing a game, I'm like, hey, you're not gonna kill

1874
01:30:50,399 --> 01:30:56,520
one got kill on my friends. It's like you know,

1875
01:30:56,560 --> 01:30:58,560
they're like we need that, we need that Patrick money.

1876
01:30:58,760 --> 01:31:01,840
Speaker 2: So the next find out the next the next game

1877
01:31:01,960 --> 01:31:05,079
is coming out. It's called like Dark Patrick, Like, huh.

1878
01:31:06,920 --> 01:31:10,079
Speaker 1: Is this a game about me? I mean how I

1879
01:31:10,119 --> 01:31:11,560
would I would play Dark Patrick?

1880
01:31:14,560 --> 01:31:16,520
Speaker 3: Was gonna ask Patrick, how how deep are you into

1881
01:31:16,560 --> 01:31:18,880
Sorrow is like I guess without spoiling, but like how

1882
01:31:18,920 --> 01:31:21,279
many biomes have you reached?

1883
01:31:22,239 --> 01:31:24,920
Speaker 1: It's hard to talk about without spoiling, but I think

1884
01:31:25,079 --> 01:31:30,039
I'm close to the end. Okay, all right, we'll trust you.

1885
01:31:30,079 --> 01:31:32,640
Speaker 3: Yeah, I've I've picked it back up recently cause I

1886
01:31:32,640 --> 01:31:34,319
haven't had time to really dig into it. Like I

1887
01:31:34,319 --> 01:31:37,119
would do a run once every couple of weeks just

1888
01:31:37,119 --> 01:31:40,439
because I was traveling and other games. But like this

1889
01:31:40,600 --> 01:31:42,439
past weekend was like I need to sit down and

1890
01:31:42,560 --> 01:31:45,119
like commit to this. And I finally hit a flow

1891
01:31:45,159 --> 01:31:46,760
with this game where I'm like I killed the first

1892
01:31:46,800 --> 01:31:49,960
two bosses like back to back one really nice, and

1893
01:31:50,039 --> 01:31:53,279
now I'm in the third zone. I believe, like when

1894
01:31:53,319 --> 01:31:55,600
I look at the little wheel where you can fast travel,

1895
01:31:56,800 --> 01:31:59,039
but yeah, I have Now the game is it's hooks

1896
01:31:59,039 --> 01:32:00,840
and me is like, oh, Okay, now I'm cooking. I

1897
01:32:00,880 --> 01:32:02,880
feel like I'm good at this game now and not

1898
01:32:03,079 --> 01:32:06,800
just having to constantly regain my like muscle memory of

1899
01:32:06,880 --> 01:32:09,359
like how do I do shield again? And I'm getting

1900
01:32:09,640 --> 01:32:10,960
right in the face by bullets.

1901
01:32:11,680 --> 01:32:14,119
Speaker 1: No, sometimes the game goes crazy and I'm just like sorrow.

1902
01:32:14,159 --> 01:32:17,039
So I appreciate you believing in me like this, But

1903
01:32:18,279 --> 01:32:20,720
what is happening on screen right now? It's just green

1904
01:32:20,800 --> 01:32:24,840
and yellow and red balls floating around. Things are hitting

1905
01:32:24,880 --> 01:32:26,680
me from behind. I'm like, come on, man, I'm just

1906
01:32:26,920 --> 01:32:29,520
come on. I'm not actually like good at fighting. This

1907
01:32:29,720 --> 01:32:30,880
is a video game, Like.

1908
01:32:30,880 --> 01:32:32,960
Speaker 3: Why do you guys attack like this? Like why why

1909
01:32:33,199 --> 01:32:37,560
all are your tacks in these beautifully elaborate patterns of energy?

1910
01:32:38,039 --> 01:32:40,760
Speaker 2: They worked really hard on those attacks. You don't You

1911
01:32:40,840 --> 01:32:42,840
don't see all the parts where they're like crafting, like

1912
01:32:42,920 --> 01:32:44,640
and this one's going to be in a Y shape,

1913
01:32:44,680 --> 01:32:46,600
but then it's going to be an X shape. It's

1914
01:32:46,640 --> 01:32:46,920
going to be.

1915
01:32:49,359 --> 01:32:51,880
Speaker 3: It's like being attacked by someone that like blows smoke

1916
01:32:52,000 --> 01:32:52,479
rings at you.

1917
01:32:53,319 --> 01:33:00,239
Speaker 1: Oh yeah, they do. They do like vape tricks. Play

1918
01:33:00,279 --> 01:33:02,159
that game, someone makes someone make that where you go

1919
01:33:02,239 --> 01:33:05,560
to a vape conference, just just like an r Wing

1920
01:33:05,640 --> 01:33:09,079
flying through vape rings. Hold on, we're coming star.

1921
01:33:09,279 --> 01:33:13,920
Speaker 2: Either starve Ape sixty four? Is that anything, dude, I.

1922
01:33:13,920 --> 01:33:18,119
Speaker 1: Would play star Vape sixty There's probably definitely there's a face.

1923
01:33:18,399 --> 01:33:20,920
Speaker 3: This guy just looks like an r wing out there, right,

1924
01:33:21,479 --> 01:33:23,680
Someone someone's done that, like with a three D printer

1925
01:33:23,840 --> 01:33:24,239
or something.

1926
01:33:25,920 --> 01:33:29,800
Speaker 1: Yeah, let's do it. The library near me has a

1927
01:33:29,840 --> 01:33:36,239
three D printer. I'm gonna make a rwek fa U.

1928
01:33:36,560 --> 01:33:39,399
Sorrow Sorrow is so good. I think it's my game

1929
01:33:39,479 --> 01:33:41,439
of the year so far, and we'll see. I actually

1930
01:33:42,000 --> 01:33:44,319
I really been loving it, but I feel like no

1931
01:33:44,439 --> 01:33:46,680
one talked about. Like it came out and everyone's like okay,

1932
01:33:46,800 --> 01:33:49,479
and then I feel like no one talked about It's

1933
01:33:49,720 --> 01:33:50,479
a weird time.

1934
01:33:50,680 --> 01:33:54,760
Speaker 2: I feel like I felt I didn't get I never

1935
01:33:54,920 --> 01:33:56,600
like caught on the Sorrows wave because I feel like

1936
01:33:56,600 --> 01:33:58,239
we moved on something else pretty quick. But I don't

1937
01:33:58,239 --> 01:33:58,800
know what that is.

1938
01:33:59,880 --> 01:34:03,399
Speaker 3: I think maybe is it like, oh, they did returnal again,

1939
01:34:03,439 --> 01:34:04,960
Like I felt like Return when that came out. That

1940
01:34:05,079 --> 01:34:07,159
hit harder because it was like a little more novel

1941
01:34:07,640 --> 01:34:09,800
of like Housemark doing a big story game, and then

1942
01:34:09,880 --> 01:34:13,520
Sorrows everyone acknowledges like this is really good, but I

1943
01:34:13,560 --> 01:34:16,119
don't know. Maybe it's because, like Kyle, you can speak

1944
01:34:16,119 --> 01:34:17,239
this a beater to beat it, Like I see, the

1945
01:34:17,279 --> 01:34:19,800
story's cool, but maybe is the story just not as

1946
01:34:19,920 --> 01:34:23,399
impactful as Returnal. I feel like everyone walk away from

1947
01:34:23,439 --> 01:34:25,079
Returnal like, oh my god, what a story.

1948
01:34:25,560 --> 01:34:28,920
Speaker 1: I yeah, Returnal was insane. Yeah, I think even though

1949
01:34:29,000 --> 01:34:31,600
Sorrows is mechanically the better game, I think ultimately I

1950
01:34:31,720 --> 01:34:34,239
do prefer Returnal, which is like a tough place to

1951
01:34:34,319 --> 01:34:39,039
be for Sorrows because it's like more emotionally impactful, where

1952
01:34:39,079 --> 01:34:41,319
Sorrows is more like wow, this is really just like

1953
01:34:41,680 --> 01:34:43,800
solid action and I and I love it for that,

1954
01:34:43,840 --> 01:34:45,880
and the story is interesting and there is really some

1955
01:34:46,039 --> 01:34:49,239
good like mystery and intrigue there, but yeah, it's they

1956
01:34:49,279 --> 01:34:51,199
did not They did not one up themselves in terms

1957
01:34:51,239 --> 01:34:54,239
of the narrative of Returnal, which I love is like

1958
01:34:54,720 --> 01:34:57,319
like really truly, like you know, I'd really have to

1959
01:34:57,359 --> 01:34:59,840
think about it. But maybe maybe in my top ten

1960
01:35:00,039 --> 01:35:03,560
favorite like video game stories, just because it like uses

1961
01:35:03,680 --> 01:35:06,439
the medium of video games in a way to tell

1962
01:35:06,520 --> 01:35:09,760
it's like narrative and uh, it's yeah just really moving

1963
01:35:09,840 --> 01:35:13,960
an incredible Yeah, so tough to beat that they set

1964
01:35:13,960 --> 01:35:16,199
a high bar for themselves. But I but all that said,

1965
01:35:16,479 --> 01:35:18,319
Sorrows fantastic. I love Sorrows.

1966
01:35:19,560 --> 01:35:21,640
Speaker 3: Where does Argent Rake on your characters of the year?

1967
01:35:24,720 --> 01:35:29,159
Speaker 1: This is an open question. He's cool. Yeah, I don't know.

1968
01:35:29,399 --> 01:35:32,680
I feel I feel like, I mean, I love his

1969
01:35:32,880 --> 01:35:36,199
like insane, like, like, dude, what I had to do?

1970
01:35:36,439 --> 01:35:39,199
It's like, okay, man, that's you're definitely the good guy

1971
01:35:39,479 --> 01:35:43,920
for sure. You talk like you I'll do do it again.

1972
01:35:44,000 --> 01:35:46,000
I had to do it. It's like, okay, man, so

1973
01:35:46,119 --> 01:35:49,359
you did some really cool guy stuff. I like, you're

1974
01:35:49,399 --> 01:35:50,520
definitely the good guy.

1975
01:35:52,000 --> 01:35:53,600
Speaker 3: Yeah, I'm sorry. Your impression is so good.

1976
01:35:53,640 --> 01:35:54,279
Speaker 1: Can you do? Uh?

1977
01:35:54,479 --> 01:35:58,079
Speaker 3: When you die and he immediately pops back at the base, God,

1978
01:35:58,079 --> 01:35:58,680
I forgot.

1979
01:35:58,479 --> 01:36:05,359
Speaker 1: What he says, like, oh, I'm here again. Okay, here

1980
01:36:05,439 --> 01:36:06,039
we go again.

1981
01:36:06,640 --> 01:36:09,119
Speaker 2: Patrick. What's what's your game of the year so far?

1982
01:36:09,960 --> 01:36:10,079
Speaker 1: Oh?

1983
01:36:10,159 --> 01:36:12,560
Speaker 2: Yeah, either either from games that have come out this

1984
01:36:12,680 --> 01:36:15,239
year or if you're not like us and you know,

1985
01:36:15,399 --> 01:36:18,640
play recent releases for a living, just your favorite game

1986
01:36:18,720 --> 01:36:20,239
you've played in the year twenty twenty six.

1987
01:36:20,439 --> 01:36:21,600
Speaker 3: You're free like us?

1988
01:36:21,680 --> 01:36:27,079
Speaker 1: Yeah, I'm free. What have I been really gaming lately?

1989
01:36:27,159 --> 01:36:29,960
Now you did say you you replayed Star Fucks one

1990
01:36:30,000 --> 01:36:32,000
and two ahead of the remake of sixty four, right,

1991
01:36:32,119 --> 01:36:33,920
so you can count one of those if you want.

1992
01:36:34,199 --> 01:36:37,079
Like two days ago, Star Fucks two favorite games so far,

1993
01:36:38,399 --> 01:36:39,960
Star Fucks two favorite game.

1994
01:36:40,479 --> 01:36:41,560
Speaker 3: Why didn't they put this out?

1995
01:36:43,520 --> 01:36:46,039
Speaker 1: I mean, what was the game that I was Sorry,

1996
01:36:46,079 --> 01:36:47,720
I want to pull up my Steam library. What was

1997
01:36:47,760 --> 01:36:50,640
I playing so much? You can you can edit this out?

1998
01:36:50,680 --> 01:36:55,800
It was a damn it is megabunk. I played a

1999
01:36:55,880 --> 01:37:00,760
lot of Megaga that came out. No sure, sure. You

2000
01:37:00,840 --> 01:37:03,199
also mentioned the ball pit. The other one a ballpit

2001
01:37:03,279 --> 01:37:04,640
I like as well. The other one that you mentioned

2002
01:37:04,680 --> 01:37:08,319
to me was was it Perfect Tides Station station?

2003
01:37:08,560 --> 01:37:08,720
Speaker 3: Right?

2004
01:37:09,680 --> 01:37:12,399
Speaker 1: Oh? Yeah, the Perfect the station station. It's a very

2005
01:37:12,520 --> 01:37:14,520
like It's kind of one of those games where I

2006
01:37:14,560 --> 01:37:15,800
was was like, I don't know how this is going

2007
01:37:15,840 --> 01:37:17,359
to hit for other people, but like having like a

2008
01:37:17,520 --> 01:37:20,239
point and click adventure game about like two thousand and

2009
01:37:20,319 --> 01:37:24,000
three college life, I was like, this is this is hit.

2010
01:37:24,079 --> 01:37:28,399
Anytime a game has like a depressed protagonist, I'm like, okay,

2011
01:37:29,079 --> 01:37:29,760
tell me more.

2012
01:37:30,560 --> 01:37:32,239
Speaker 3: I've heard a lot of good things about that game,

2013
01:37:32,279 --> 01:37:34,560
Like it's been on my my wish list to get

2014
01:37:34,600 --> 01:37:36,119
to at some point. This year, like I think it

2015
01:37:36,199 --> 01:37:38,720
just got not just got, but it was ported to switch.

2016
01:37:39,640 --> 01:37:41,880
Speaker 1: Yeah, I'm playing it on the switch. I like, I don't.

2017
01:37:41,960 --> 01:37:44,680
I very rarely actually play games portable, but I like

2018
01:37:45,079 --> 01:37:47,880
I like knowing that I could. Yeah, I'm almost always

2019
01:37:48,000 --> 01:37:48,720
just on my TV.

2020
01:37:49,239 --> 01:37:52,439
Speaker 2: It's always when you can't that you're like, oh, like

2021
01:37:52,880 --> 01:37:53,840
now I want to play it in bed.

2022
01:37:54,079 --> 01:37:54,279
Speaker 1: Yeah.

2023
01:37:55,159 --> 01:37:56,920
Speaker 3: Yeah, you're like, I got to go get my old change. Man,

2024
01:37:56,920 --> 01:37:59,000
it'd be great to have this on a thing I

2025
01:37:59,000 --> 01:38:00,760
could play while i'm doing Yeah.

2026
01:38:01,199 --> 01:38:04,319
Speaker 1: Yeah, then then it then it goes Oh, then you've

2027
01:38:04,319 --> 01:38:06,359
been end up not waiting, which is like annoying. If

2028
01:38:06,359 --> 01:38:11,960
you bring your switch with you one time fast, we

2029
01:38:12,039 --> 01:38:17,399
can beg this out. Yeah. Oh actually I'm doing I'm

2030
01:38:17,439 --> 01:38:19,399
doing a run on a on a rogue right now,

2031
01:38:20,079 --> 01:38:22,840
and they're like the original rogue. You're playing the original

2032
01:38:23,000 --> 01:38:25,600
rogue is what you're playing like, they're just they're just

2033
01:38:25,960 --> 01:38:27,960
popping out from under the power like you play the

2034
01:38:28,000 --> 01:38:28,880
original rogue.

2035
01:38:30,520 --> 01:38:33,199
Speaker 3: It's a twenty five year old twenty five.

2036
01:38:35,399 --> 01:38:37,479
Speaker 1: Hey, you know what, that's a great place to end

2037
01:38:37,520 --> 01:38:42,520
the show. I think that from the oil getting ready

2038
01:38:42,520 --> 01:38:46,039
to chat you up about rogue. But yeah, Alcline thanks

2039
01:38:46,079 --> 01:38:48,319
so much for listening. Thanks for being with us today. Patrick,

2040
01:38:48,359 --> 01:38:50,439
do you have anything specific you want to plug? And

2041
01:38:51,119 --> 01:38:52,560
follow you and follow you on social media?

2042
01:38:52,640 --> 01:38:52,840
Speaker 3: Maybe?

2043
01:38:52,840 --> 01:38:55,840
Speaker 1: What what do you like? Yeah? Follow me on social media.

2044
01:38:55,880 --> 01:38:58,760
I'm the Underscore, Patrick Underscore sus Milich. I made my

2045
01:38:58,880 --> 01:39:01,680
Instagram before I learned that putting the in front of

2046
01:39:01,720 --> 01:39:04,359
your name is like considered very rude, and I'm too

2047
01:39:04,439 --> 01:39:07,920
lazy to change it, so just just hit hit me up.

2048
01:39:08,600 --> 01:39:11,000
See what I'm up to. It's wacky. Yeah, we're having

2049
01:39:11,039 --> 01:39:12,640
a great time and you're gonna and you and you

2050
01:39:12,720 --> 01:39:15,239
also mentioned that you have a show in Los Angeles

2051
01:39:15,319 --> 01:39:17,479
that if you listen to this episode right when it

2052
01:39:17,560 --> 01:39:20,760
comes out, Yeah, you can go see Patrick Fule if

2053
01:39:20,800 --> 01:39:24,439
you just constantly refresh iTunes or wherever you listen to

2054
01:39:24,640 --> 01:39:28,079
podcasts and this comes out and you listen, like absolutely Monday,

2055
01:39:28,560 --> 01:39:31,399
I'm gonna be at the Elysians, so you know, pull up,

2056
01:39:31,960 --> 01:39:34,600
tell him, tell him Kyle sent you, and then then

2057
01:39:34,800 --> 01:39:39,439
I'll treat you right. Yes, that's the I don't know

2058
01:39:39,479 --> 01:39:40,199
how dates work.

2059
01:39:40,840 --> 01:39:44,000
Speaker 3: Patrick. Since you're in LA, have you seen or are

2060
01:39:44,039 --> 01:39:47,239
you planning to go to the Teenage Mutant Ninja Hurdles

2061
01:39:47,239 --> 01:39:49,720
theme the pizzeria that opened up in Santa Monica like

2062
01:39:49,760 --> 01:39:50,560
a couple of days ago.

2063
01:39:51,760 --> 01:39:53,760
Speaker 1: This is the first I've heard about it.

2064
01:39:54,159 --> 01:39:58,159
Speaker 3: It looks incredible. I watched the local news station like

2065
01:39:58,279 --> 01:40:00,520
they it was like a huge event, like a line

2066
01:40:00,560 --> 01:40:02,039
of TAM and T fans and he did like a

2067
01:40:02,119 --> 01:40:05,920
full tour. The pizza looks genuinely great and the interior

2068
01:40:06,000 --> 01:40:09,039
looks insane. But yeah, there's a an officially licensed TM

2069
01:40:09,079 --> 01:40:12,359
and Te pizzeria and Santa Monica. I'm glad it opened

2070
01:40:12,439 --> 01:40:15,119
up after I left from there because I would have

2071
01:40:15,239 --> 01:40:16,359
made the pilgrimage to go.

2072
01:40:16,880 --> 01:40:18,920
Speaker 1: I pull they have a website. I pull it up

2073
01:40:18,960 --> 01:40:21,640
and it does like I'm on ironic. I love this.

2074
01:40:22,279 --> 01:40:24,680
It turns your mouse pointer into like a little slice

2075
01:40:24,680 --> 01:40:29,119
of pizza. I love a little custom house pointer that anytime.

2076
01:40:29,199 --> 01:40:31,520
That's like a little gauntlet while you're clicking on stuff

2077
01:40:31,560 --> 01:40:34,479
like it's warcraft. I'm like, absolutely, change my cursor.

2078
01:40:35,359 --> 01:40:37,600
Speaker 3: All right, Well you're like I'm holling a newbern now

2079
01:40:37,680 --> 01:40:38,079
to get.

2080
01:40:37,920 --> 01:40:40,239
Speaker 1: There, and Marcus, you didn't realize you're doing this, But

2081
01:40:40,359 --> 01:40:42,840
I'm sorry, but that was your plug. Was the Ninja

2082
01:40:42,880 --> 01:40:44,520
Turtles restaurant in Santa Monica.

2083
01:40:44,760 --> 01:40:48,039
Speaker 3: So Charles, if this was a med Max I was

2084
01:40:48,079 --> 01:40:48,760
might get a load of this.

2085
01:40:48,960 --> 01:40:53,039
Speaker 1: Yes, Charles, you still have a plug. So where should

2086
01:40:53,039 --> 01:40:54,199
people follow you on social media?

2087
01:40:54,840 --> 01:40:57,880
Speaker 2: Oh? I'm at Chucked Up through six y five. And

2088
01:40:58,000 --> 01:41:01,760
I'll also plug the Black Box Improv Theater in Dayton,

2089
01:41:01,840 --> 01:41:04,880
Ohio because I from this sometimes. And also I just

2090
01:41:05,319 --> 01:41:06,720
I just like them even if I'm not there, you

2091
01:41:06,760 --> 01:41:07,840
should go there. They're funny.

2092
01:41:07,920 --> 01:41:10,680
Speaker 1: Yeah, yeah, this is We're becoming like comedy bang bang

2093
01:41:10,720 --> 01:41:13,159
here and putting the plugs at the end for like

2094
01:41:13,720 --> 01:41:15,039
just sure, which is great.

2095
01:41:15,119 --> 01:41:16,760
Speaker 2: Give me have a sandwich. You can have me on

2096
01:41:16,880 --> 01:41:18,079
every week, you know what I'm saying.

2097
01:41:19,239 --> 01:41:21,640
Speaker 3: One of these days, Charles, like, behind your back, I'm

2098
01:41:21,640 --> 01:41:23,720
going to arrange a field trip for all the editors

2099
01:41:23,760 --> 01:41:25,319
to go see your perform. Like you're gonna come out

2100
01:41:25,359 --> 01:41:27,439
on stage and you're just gonna be all the front

2101
01:41:27,880 --> 01:41:29,760
with no no warning.

2102
01:41:29,920 --> 01:41:33,520
Speaker 2: The worst, uh god, the worst night in terms of

2103
01:41:33,600 --> 01:41:35,760
been pro performing I ever had was I was a

2104
01:41:35,920 --> 01:41:38,520
I was a regular Thursday performer for like a six

2105
01:41:38,640 --> 01:41:42,640
month chunk, and it was one Thursday I think we

2106
01:41:42,760 --> 01:41:46,039
had the podcast go kind of late and I just

2107
01:41:46,319 --> 01:41:48,119
wasn't feeling it. And I was like, you know what,

2108
01:41:48,199 --> 01:41:50,479
I'm just gonna call off. I'm not gonna go there today.

2109
01:41:50,560 --> 01:41:52,560
There's plenty of people that are there. Found out my

2110
01:41:52,680 --> 01:41:56,479
parents had drove an hour up from Cincinnati to surprise me.

2111
01:41:58,159 --> 01:42:00,359
Texted me three minutes before the show, so it's like,

2112
01:42:00,479 --> 01:42:03,800
are you performing tonight? And then they just saw other

2113
01:42:03,960 --> 01:42:08,159
people do it prov, which is a fate worse than hell.

2114
01:42:08,279 --> 01:42:12,119
Speaker 3: I would even say that's a great Yeah, what an

2115
01:42:12,239 --> 01:42:14,399
unfortunate reverse. The surprise was on.

2116
01:42:14,880 --> 01:42:17,840
Speaker 2: Not again, not that the theater is bad at improv,

2117
01:42:18,039 --> 01:42:20,920
but if you go expecting to see someone do improv

2118
01:42:21,000 --> 01:42:24,199
and then it's strangers, could never be as enjoyable as

2119
01:42:24,199 --> 01:42:29,680
you're hoping it'll be. So yeah, I'm going. If you're

2120
01:42:29,800 --> 01:42:30,399
hoping he'll.

2121
01:42:30,279 --> 01:42:33,760
Speaker 1: Either yeah and text you three minutes beforehand is all

2122
01:42:33,840 --> 01:42:37,359
you ask at least, Marcus, I'm sorry, I was just kidding.

2123
01:42:37,359 --> 01:42:38,720
Where can people follow you on social media?

2124
01:42:40,159 --> 01:42:42,680
Speaker 3: The team and tea themeed pizzeria and Santa Monica. Just

2125
01:42:43,399 --> 01:42:47,520
go there and you'll automatically follow Marcus Hey dressed up

2126
01:42:47,560 --> 01:42:52,119
like Donatello, but I've had a blue sky Marcus Stewart seven, Yeah, and.

2127
01:42:52,199 --> 01:42:54,119
Speaker 1: I'm a Kyle Hillary dot com on Blue Sky, and

2128
01:42:54,159 --> 01:42:56,199
of course you know game former dot com. Check out

2129
01:42:56,399 --> 01:42:58,800
our website, subscribe to the magazine game form dot com,

2130
01:42:58,880 --> 01:43:02,439
slash subscribe. Thank you, Thank you everyone for being here today. Patrick,

2131
01:43:02,560 --> 01:43:04,439
thank you for coming. I will probably have you on

2132
01:43:04,560 --> 01:43:06,239
again in the PETRU I want to have you back.

2133
01:43:06,399 --> 01:43:08,880
Oh excellent, Yeah, yeah, I got I'll be honest, I

2134
01:43:08,960 --> 01:43:12,119
got nothing else going on right now, so hit me

2135
01:43:12,239 --> 01:43:15,359
up whenever. Okay, cool, all right, but thanks so much

2136
01:43:15,399 --> 01:43:17,880
for listening and we'll see you next Friday.

2137
01:43:17,960 --> 01:43:18,560
Speaker 3: Thanks everybody.

2138
01:43:18,640 --> 01:43:18,880
Speaker 1: Bye,

