Speaker 1: Hey folks, and welcome to Game Spots Cyberpunk twenty seventy
Speaker 1: seven Full spoiler cast. I'm Lucy, joined by Kelli Hello
Speaker 1: and Jake Hello. Now it should be pretty obvious, but
Speaker 1: this is going to be a filled with spoilers. We're
Speaker 1: going to be dissecting the story, so if you haven't
Speaker 1: completed the game, this is your chance to back away now.
Speaker 1: And another piece of housekeeping, there is obviously a lot
Speaker 1: going on with Cyberpunk right now, crunch issues, last gen
Speaker 1: console issues, next Gen upgrade issues, the whole kit and kaboodle.
Speaker 1: We're not going to be touching upon that in this
Speaker 1: video because this video is just our spoiler cast of
Speaker 1: the story. However, if you do want to be kept
Speaker 1: up to date with everything going on in Cyberpunk, make
Speaker 1: sure to like this video and subscribe to our channel
Speaker 1: so you'll be first in line when we upload something new.
Speaker 1: We're going to be covering a lot of ground in
Speaker 1: this video, so we have got timestamps in the description.
Speaker 2: For your convenience. All right, let's get going.
Speaker 1: Let's start off with overall impressions. Now, Kelly, you did
Speaker 1: our review, gave it a seven out of ten. Can
Speaker 1: we quickly distill mule feelings on the game Now that
Speaker 1: you've had some time to reflect on.
Speaker 3: It a bit more, Yeah, I should say it was
Speaker 3: kind of like a soft seven. When I went in,
Speaker 3: I kind of waffled between the six and a seven,
Speaker 3: and I would say, like, as time has gone on,
Speaker 3: I've kind of my opinion has diminished a little bit,
Speaker 3: So I would say some highlights for me were the
Speaker 3: side stories. I thought the side quests were really strong
Speaker 3: in a lot of ways. There was a lot of
Speaker 3: variety in the side quests, maybe not as complex in
Speaker 3: terms of like what you were actually doing, but a
Speaker 3: lot of interesting kind of like light the match of
Speaker 3: an idea. I'm going to follow this thread. I really
Speaker 3: liked the core cast of characters, and that also kind
Speaker 3: of fed into what I didn't like so much about
Speaker 3: the game, because I felt like so many of those
Speaker 3: things like they were explored up until the point and
Speaker 3: then kind of dropped, which we'll definitely talk about in
Speaker 3: this video in more detail. And I really think like
Speaker 3: I wish that the game had more to say. I
Speaker 3: feel like it brought up all these really interesting ideas
Speaker 3: and I really started out like really intrigued and then
Speaker 3: a lot of those threads just kind of dissipated. I
Speaker 3: also think it kind of suffers as an RPG. I
Speaker 3: think that there is some cool variety to the combat,
Speaker 3: and like to the way you can approach different things,
Speaker 3: like with hacking or with different cybernetics. But I felt
Speaker 3: like I was playing a canon character rather than role
Speaker 3: playing my own character. I think that's just something that
Speaker 3: you fall into when you have a voiced, playable character.
Speaker 3: It just seemed to me like trying to be the
Speaker 3: best of both worlds, a written character and your own character.
Speaker 3: I just don't think that worked very well.
Speaker 1: I agree with a lot of what you said. Actually,
Speaker 1: I really really enjoyed my time with the game. I
Speaker 1: like there was a lot of it that I really
Speaker 1: really liked, and then there was some stuff that just
Speaker 1: upon reflection and having completed it a week or so ago,
Speaker 1: now that I'm thinking back.
Speaker 3: And going like, yeah, that wasn't maybe the best thought out.
Speaker 2: I think.
Speaker 1: We did a video Jake John Luke and I last
Speaker 1: week and it was about which you can watch we'll
Speaker 1: link to it down below, but it was a list
Speaker 1: of things that we would love to see improved, and
Speaker 1: actually when we were brainstorming for that list. There was
Speaker 1: a lot of things, especially quality of life updates, that
Speaker 1: I would absolutely love to see added to the game,
Speaker 1: because it does just kind of chip away at the
Speaker 1: good times.
Speaker 2: I guess there were some real standout moments for me.
Speaker 1: We'll definitely talk about side quests and some of the
Speaker 1: characters Judy, my Love, PanAm River. I loved, love, love
Speaker 1: those quests, and I think it was at its best
Speaker 1: when it was really really claustrophobic, like in that first
Speaker 1: opening mission.
Speaker 2: For example.
Speaker 1: If you play Corpo where it's super tense and you're
Speaker 1: kind of or at least the heist in when you're
Speaker 1: in the hotel, when it's these really tense moments, I
Speaker 1: think it really really shines. But I think it definitely
Speaker 1: loses some of its luster in the open world. I
Speaker 1: just felt like there was too much in there and
Speaker 1: not enough of it interested me.
Speaker 2: But Jake, what about you? What did you think?
Speaker 4: My thoughts on this game have been a roller coaster Initially.
Speaker 4: When I initially played it, which was over a very
Speaker 4: short period, like cally a couple days, I really enjoyed it.
Speaker 4: I think as more people got their hands on it,
Speaker 4: a lot of the bug discourse started happening, people started
Speaker 4: poking holes through different things. I kind of lost interest
Speaker 4: and kind of started getting a little disappointed. But I've
Speaker 4: been replaying it slowly on a second play through, and
Speaker 4: I've really been enjoying it. Honestly, I've been having I've
Speaker 4: been having a great time. That said, a lot of
Speaker 4: what you guys have said I entirely agree with. I
Speaker 4: think there are a lot of issues with the story
Speaker 4: clashing with the gameplay. There are a lot of issues
Speaker 4: with the RPG elements I think. I don't think a
Speaker 4: lot of them were as well as they hoped. But
Speaker 4: there are things there that I really do genuinely like.
Speaker 4: I think, for example, like we don't want to talk
Speaker 4: too much about the gameplay, but I think the gameplay
Speaker 4: works really well the later on you get and like
Speaker 4: the way certain things can just completely change how you play.
Speaker 4: Something simple like the double jump like genuinely changed how
Speaker 4: I was playing that game. Like there'd be objectives, or
Speaker 4: there'd be small missions I do where normally I just
Speaker 4: go through the front door or try to sneak in,
Speaker 4: where I could just literally jump to the roof, drop in,
Speaker 4: grab what needed to get and leave and that stuff
Speaker 4: is super cool. Those gameplay decisions that they'd give you,
Speaker 4: I think are excellent. It's just how the gameplay manifests
Speaker 4: itself in the story that just doesn't quite work with me.
Speaker 4: But that being said, overall, I was and I am
Speaker 4: still pretty positive on the game. I'm super excited to
Speaker 4: see how they update this game, how they fix things,
Speaker 4: add new features, and of course DLC like I think
Speaker 4: there's still so many more stories to tell in Night City.
Speaker 1: I love the way you danced around saying ludo narrative
Speaker 1: absolutely made you put five dollars in a jaw for
Speaker 1: that one. All right, let's let's start off at the beginning.
Speaker 1: At the beginning of the game, which life path did
Speaker 1: we all pick? CALLI, which one did you go for?
Speaker 1: I went with Nomad.
Speaker 3: I just figured, you know, I don't know anything about
Speaker 3: night City besides what I knew about the tabletop game,
Speaker 3: so I'll go with the character that doesn't know a
Speaker 3: lot about Night City, Jake.
Speaker 4: I did Nomad for the first play through, street Kid
Speaker 4: on the second play through, And I think this is
Speaker 4: one of my big bigger issues with the game is
Speaker 4: that that doesn't really manifest into a lot and I'm
Speaker 4: sure we'll touch on that, but that's something that I
Speaker 4: did want to mention. I even replayed the Nomad one
Speaker 4: recently with Rob for a gameplay series we're working on,
Speaker 4: and they set up characters that you never meet, that
Speaker 4: have nothing to do with the story, and it just
Speaker 4: feels like something just got cut from the game. That
Speaker 4: was a long winded way to say, yeah, I played. No,
Speaker 4: I wouldn't get that out of my system.
Speaker 2: Well, so that's interesting.
Speaker 1: So I played Corpo and because I loved the idea of,
Speaker 1: you know, being in the heart of a megacorp and
Speaker 1: taking it down from the inside. Because in my head
Speaker 1: at least, I had it all planned out that I
Speaker 1: was going to be, you know, this Corporo netrunner who's
Speaker 1: been wronged, and you know that definitely speaks to Kelly
Speaker 1: what you were saying, where it's like so many ideas
Speaker 1: that just don't quite you know, there was so much
Speaker 1: promise and it just doesn't quite hit those threads. We
Speaker 1: don't need to get into that too much just now.
Speaker 1: But my in my corporate playthrough, when I was arriving
Speaker 1: in the Arisaka building, there is a character who you
Speaker 1: can choose to speak to and He only really stuck
Speaker 1: out for me because he reminded me a lot of
Speaker 1: Kendall from Succession, just like this very awkward corporate man,
Speaker 1: and he also sounded a little bit like him. And
Speaker 1: I did actually encounter him later on in the game,
Speaker 1: which I was very surprised at, and he tried to
Speaker 1: like mess me, mess me around or you know, when
Speaker 1: you start the corporal life path, there was this incident
Speaker 1: happening at Arisaka and he has all this info on it,
Speaker 1: and he tries to basically say to you, Hey, I
Speaker 1: have this info for you.
Speaker 2: You can get one over on Arisaca.
Speaker 1: And I met him and it was the most just
Speaker 1: it just didn't really have any repercussions. I've met up
Speaker 1: with him and he immediately just tried to attack me.
Speaker 1: So I killed him and that was it. It just
Speaker 1: didn't amount to anything. I thought it was going to
Speaker 1: be this big sweeping choice that I'd made that would
Speaker 1: come back.
Speaker 2: Later, but it wasn't.
Speaker 4: Was it a side quest?
Speaker 3: Yeah.
Speaker 1: I think he just like texted me and said, hey,
Speaker 1: I have this info. And Johnny was obviously unhappy because
Speaker 1: it was oh, you're still a Corpo bitch kind of thing.
Speaker 4: That is something I do want to say, just to
Speaker 4: cover our basis here, is that there are specific quests
Speaker 4: that you can get depending on the life path you choose,
Speaker 4: but most of them I don't think any of them
Speaker 4: really have anything to do with the overall story. That
Speaker 4: being said, I haven't finished Street Kid, I haven't done Corpo,
Speaker 4: but based on your experience, it doesn't sound like that
Speaker 4: happens the street. The nomad doesn't. That doesn't happen, And
Speaker 4: with street Kid, I've started the quest that is specific
Speaker 4: to street kids, so I don't know if that ties in,
Speaker 4: But based on our experiences, it seems like these special
Speaker 4: quests depending on your life path don't really factor into
Speaker 4: the main story.
Speaker 1: Yeah, how did you feel about the language though, like
Speaker 1: the specific text options you could pick.
Speaker 3: I mean, it didn't really seem to alter anything too
Speaker 3: much for me. I did like having the nomad options
Speaker 3: with pan Am. I thought that like gave a little
Speaker 3: bit more dimension to her specifically, but I didn't like
Speaker 3: it didn't overall shape the way I approached anything or
Speaker 3: give me like new insight that you know, comparing notes
Speaker 3: with people who played other life pats, like, I don't
Speaker 3: think I got anything different out of it than you did.
Speaker 4: Yeah, it seemed more flavor to me, and I didn't
Speaker 4: mind it. I did like it, especially like you're saying
Speaker 4: with pan Am and now that I'm playing as street Kid,
Speaker 4: like I know my way around Rogue a bit more
Speaker 4: than I would otherwise, And I think all those details
Speaker 4: are really nice additions. But yeah, it didn't like fundamentally
Speaker 4: change the way I was talking to characters and interacting
Speaker 4: with the world.
Speaker 1: I felt like, maybe because I picked Corpo and obviously
Speaker 1: all the dealings you have with Arisaka, I thought there
Speaker 1: were some really nice flourishes to using those voice lines
Speaker 1: when you're going And the thing is is, I haven't
Speaker 1: really I did the Nomad Live Path intro just to
Speaker 1: capture it, but I didn't play any more beyond that.
Speaker 1: But you know, when you go to the hotel on
Speaker 1: that heist, you know you can be a dick to
Speaker 1: the personal reception, and there are other things like when
Speaker 1: you're with Takimura you can reference your old corporate life
Speaker 1: because you have that kind of shared backstory. So even
Speaker 1: if it didn't impact it too much, I did really
Speaker 1: like the flavor.
Speaker 3: Yeah, absolutely flourish.
Speaker 4: That's a good way of putting.
Speaker 1: In Irish Okay, we've danced around side missions before. We
Speaker 1: talk about how we felt the overall main story quest
Speaker 1: panned out. But let's talk about side missions because Cali,
Speaker 1: you mentioned this before. We've all talked about this before.
Speaker 1: Some of those have really been the standouts. Let's talk
Speaker 1: about Cinnamon.
Speaker 4: Let's talk about Cinnerman.
Speaker 3: Which where do you even begin with that one?
Speaker 1: I think it says a lot when the game actively
Speaker 1: blocks you from taking any screenshots of a particular side mission.
Speaker 4: Yeah, I guess for setup. For those who maybe don't
Speaker 4: care and are watching this video, cinner Man is basically
Speaker 4: you meet a character who thinks of himself as the
Speaker 4: second coming of Jesus Christ, and he wants to get
Speaker 4: crucified while the brain dance is being recorded so other
Speaker 4: people people can experience the suffering that Jesus went through.
Speaker 4: There's more to it than that, but that's like you
Speaker 4: experienced that crucifixion. You can even partake in it by
Speaker 4: nailing his appendages into.
Speaker 2: The cross, which is what I did.
Speaker 4: Matt Paget walked away. He's just I'm not going to
Speaker 4: do this and walked out the door and finished the quest,
Speaker 4: and I was like, I don't blame you. I don't
Speaker 4: blame you.
Speaker 3: Yeah, that quest is interesting because you're kind of egged
Speaker 3: onto it by Johnny, Like Johnny will be like, if
Speaker 3: you don't do this, I will never forgive you. This
Speaker 3: is the first interesting thing that's ever happened to us.
Speaker 3: And I'm like, okay, man, So I followed it just
Speaker 3: kind of at his insistence, and then I ended up
Speaker 3: crucifying a man.
Speaker 4: So.
Speaker 3: I mean, he wasn't wrong. It is the most interesting
Speaker 3: thing that happened. It felt like, really it's interesting because
Speaker 3: you walk around the city and you can see these
Speaker 3: like posters for like basically the Passion, and it's kind
Speaker 3: of just that's what this is. It's like tying into
Speaker 3: those advertisements you see, which you don't get a ton
Speaker 3: of in this game. So I really appreciated that, like
Speaker 3: those ads that you're seeing for this, like it's just
Speaker 3: Jesus's head I think actually came into play somewhere. But
Speaker 3: I was not expecting to have to physically nail the
Speaker 3: person to the cross and then just walk out. You
Speaker 3: just have to walk out and be like Okay that
Speaker 3: I guess I'll just go on with my day then.
Speaker 2: And it's the fact that you have the producer, you know.
Speaker 3: Like.
Speaker 1: The thing about that quest as well is that I
Speaker 1: think it's a I think it's a standout quest, and
Speaker 1: I think it was really good. Good seems like a
Speaker 1: weird word to use because of the subject map. I
Speaker 1: think overall, on reflection of it, it had a lot
Speaker 1: more to say than a lot of other yeahs cyberpunk did.
Speaker 1: There are so many elements to it, you know, like
Speaker 1: this man on death row killed someone, so you go
Speaker 1: and meet the victim's family. You go and you have
Speaker 1: the producer who's also egging you on and being like,
Speaker 1: why do you have to ruin this for all of us?
Speaker 1: Is going to make so much money, this is what
Speaker 1: he wants. You try and talk him out of it.
Speaker 1: I was unsuccessful. I'm not even sure if you can
Speaker 1: talk him out of it. And then yeah, you have
Speaker 1: that moment where you just slowly watch him die as
Speaker 1: he's being recorded and all the casting crew around him
Speaker 1: just don't seem to care. And it is very very
Speaker 1: interesting and very thought provoking, but it was just one
Speaker 1: of those ones where there weren't as many. I think
Speaker 1: that stood out as much as that Wan died and
Speaker 1: I'm still processing my Catholic guilt about it.
Speaker 4: Yeah, I think that was one Like that question in
Speaker 4: particular really stood out to me for many reasons. But
Speaker 4: I think one of the big things is that we
Speaker 4: just don't really see quests like that in Triple A games, right, Yeah,
Speaker 4: Like I mean Assassin's Creed, for example, came out a
Speaker 4: month before, and you think that that would have a
Speaker 4: lot to do with Catholicism Christianity because it takes place
Speaker 4: as the Vikings enter England, and maybe that stuff is
Speaker 4: there to some extent to be completely transparent. I haven't
Speaker 4: finished it, but the way that's written in Cyberpunk twenty
Speaker 4: seventy seven feels a lot more daring to an extent
Speaker 4: in that regard. I really do like that quest, and
Speaker 4: I really do like the writing in Cyberpunk twenty seventy seven.
Speaker 4: I just kind of wish there was more of that,
Speaker 4: especially in this world that is supposed to be really
Speaker 4: affronting and kind of like an assault to the senses.
Speaker 2: Yeah.
Speaker 3: I want to talk about the Parala's Quest as well
Speaker 3: a little bit.
Speaker 1: So you kind of get it by interacting with River
Speaker 1: for the first time. It's also what sets off River's quest.
Speaker 1: But I thought the Parala's quest was really really cool,
Speaker 1: talking about manipulating politicians by by by rewiring them essentially
Speaker 1: and all this constant surveillance, and I thought that was
Speaker 1: really really cool. And then to Calli's point on it,
Speaker 1: it was a great thread that just went nowhere. And
Speaker 1: then depending on what you do, I assume Daniel Perala's
Speaker 1: rang me at the end because I told him that
Speaker 1: his wife was in on it.
Speaker 3: Yeah, but I did too. Yeah, he just he just vanished.
Speaker 1: I couldn't text him or call him anymore. I couldn't
Speaker 1: text or call a wife anymore.
Speaker 2: And that was it. And there was no that I found.
Speaker 3: There was no repercussion really beyond that. Yeah, and that
Speaker 3: question just so interesting. I mean, it's basically about gaslighting
Speaker 3: in a way that like isn't possible now, Like it's
Speaker 3: it's just reframing what gaslighting means. And these people are
Speaker 3: literally being made to feel crazy or and their memories
Speaker 3: are being altered in a way that's like honestly terrifying
Speaker 3: to me. And I found it so compelling. And you
Speaker 3: it's like this cool investigative sequence where you're like going
Speaker 3: through the apartment and trying to find clues and you
Speaker 3: discover that something's fishy and like there's so much to that,
Speaker 3: and and then you know, I wanted to know like
Speaker 3: who's doing this to them? What is the source of this,
Speaker 3: and like that's the part that was missing from that,
Speaker 3: and I was just so expecting it to be taken
Speaker 3: a little further on the the other side, like a
Speaker 3: quest that also was intriguing and I thought was like
Speaker 3: so interesting from the very beginning, but then like just
Speaker 3: absolutely crushed me was the Bart Moss Collective Quest where
Speaker 3: it starts with Nancy. So I kind of did it
Speaker 3: late in the game, and you know, to the game's credit,
Speaker 3: Like I was at the point where I was like
Speaker 3: I really need to finish this game for the review,
Speaker 3: so I was like not in the mood to waste
Speaker 3: my time, and this quest definitely wasted my time, so
Speaker 3: that probably made me dislike it even more. But it's
Speaker 3: like you're seeing this website that's just basically a kind
Speaker 3: of a caricature of socialists who are rejecting the way
Speaker 3: Night City is and the corruption night City, and the
Speaker 3: quest is like finding the person who the originator of
Speaker 3: this like radical content. And I was really interested in
Speaker 3: this because I thought it would be so cool to
Speaker 3: see what the rejection of commercialism and capitalism in the
Speaker 3: city would look like. And the quest is just going
Speaker 3: from place to place finding a Wi Fi router, and
Speaker 3: then it takes you to another place with another WiFi
Speaker 3: router until you reach a sign of like a fortune teller,
Speaker 3: and it's just been a whole It's just been a
Speaker 3: prank the whole time. And the thing that was I
Speaker 3: was like almost insulted by that. I was like, so,
Speaker 3: is there nobody in this city who's rejecting, who's like
Speaker 3: actively trying to fight back against this system. First of all,
Speaker 3: I wouldn't. I don't believe that would be that would
Speaker 3: be the case at all. And second of all, like
Speaker 3: I was really hoping to see like some sort of
Speaker 3: mirror to look into the world and kind of evaluate
Speaker 3: how do I feel about night City through this this
Speaker 3: lens of this group, and to find out it was
Speaker 3: just like somebody pranking. It just felt like like the
Speaker 3: game was mocking me almost for taking an interest in it.
Speaker 3: I just that was like the worst quest by far
Speaker 3: for me.
Speaker 4: Yeah, I mean, I think I'm amazed that that quest
Speaker 4: was in this game and didn't get cut because especially
Speaker 4: coming off The Witcher, where all the quests, even the
Speaker 4: monster hunts, just feel so impactful and purposeful. They're all
Speaker 4: they all tell their own unique stories, and this one
Speaker 4: was just a blatant waste of time. Like even if
Speaker 4: you take out, like like the context of it, and
Speaker 4: it could be about anything, and it would still be
Speaker 4: a waste of time because the actual act of the
Speaker 4: mission is just driving to all corners of Night City
Speaker 4: only to get to the end. And Johnny's like, oh, yeah,
Speaker 4: it was just a program that has been bounced around
Speaker 4: the city for a while, and it's just like, wait, what,
Speaker 4: Like there's nothing too Like it's like when you take
Speaker 4: the most obvious twist and you go with that and
Speaker 4: then you expect people to be surprised by the twist,
Speaker 4: but it's just like, no, there's no reward to this.
Speaker 4: There's nothing rewarding or interesting about it. Yeah.
Speaker 1: I didn't care for that one either, to be honest,
Speaker 1: I thought I definitely got to the point of no
Speaker 1: return and just went backwards and just kind of completed
Speaker 1: all the side questers that I was interested in. And
Speaker 1: I went for that one because I thought I would
Speaker 1: get something, something I'd learned something and ultimately when it
Speaker 1: was just the Fortune Teller robot thing, I was like, oh, okay,
Speaker 1: that was the point for me where I was like,
Speaker 1: I'm just going to finish this bit.
Speaker 4: Yeah, like that deliberately felt like the game was wasting
Speaker 4: my time.
Speaker 3: Let's talk about who did you guys?
Speaker 2: Romance GDY you like, we've all done the same?
Speaker 4: Yes, I mean technically I did Judy and River and
Speaker 4: a few side characters because originally we were going to
Speaker 4: put a video up of all the all the sex scenes,
Speaker 4: but we decided not to because they're all very awkward
Speaker 4: and kind of explicit. So I saw a lot of
Speaker 4: them and they're all very awkward. But yeah, Judy was
Speaker 4: my the one, my canon one.
Speaker 2: Me too.
Speaker 1: I I also had a one night stand with River
Speaker 1: me too, and felt like such an asshole the morning
Speaker 1: after because I thought the way that you can handle
Speaker 1: that and tell him that, well, I do. And I
Speaker 1: don't love the way that you can tell the characters
Speaker 1: that you're dying.
Speaker 3: Because it just seems like they don't really take.
Speaker 2: It seriously, yeah at all.
Speaker 1: Like the way I told I told River, I was like, hey,
Speaker 1: I don't think we should get into a thing because
Speaker 1: I'm actually not long left for this world and he
Speaker 1: was like, oh yeah, no, okay, I understand what that's
Speaker 1: how you react to that. And Judy was actually pretty similar,
Speaker 1: which I love Judy, but I was like, why if
Speaker 1: I need a shoulder to cry on here?
Speaker 3: Yeah?
Speaker 1: Yeah.
Speaker 3: The like everything in this game, I just feel like
Speaker 3: it starts out pretty strong and then fizzles out. So
Speaker 3: with River, I did the scene to see what it
Speaker 3: looked like, and I hated it so much I actually
Speaker 3: rolled back my safe and rejected him.
Speaker 2: Oh that's the one. That's the one you did that?
Speaker 3: Yeah, I uh did not care for that scene at all.
Speaker 3: I like withered and died watching that. Uh. I don't know.
Speaker 3: There was just something about it. There's just something about it.
Speaker 3: And I also felt bad because I was like, I'm
Speaker 3: cheating on Judy. I'm already in love with Judy.
Speaker 4: So uh.
Speaker 3: The Judy one, though, like Judy's quest I think is
Speaker 3: like the standout for me in terms of I mean
Speaker 3: like at every step of the way. That last sequence
Speaker 3: where you dive in her hometown was like like impeccable.
Speaker 3: I am obsessed with that quest. I wish I had
Speaker 3: saved right before, so I could like just do it
Speaker 3: over and over again. But yeah, then like it's like
Speaker 3: she gives you access to her apartment and then I'm like,
Speaker 3: so are we are we getting that U haul? We
Speaker 3: moving in together? And then and then like, yeah, you
Speaker 3: talk about I have some stuff going on, and then
Speaker 3: it's like, oh, like it just feels later, it just
Speaker 3: just it feels like it doesn't really get there. And
Speaker 3: I don't want to jump the gun. But we'll talk
Speaker 3: about how that factors into the endings as well, which
Speaker 3: I think only exacerbates that issue for me. But I
Speaker 3: do think like one thing I want to note is
Speaker 3: that from what I can tell, I don't think the
Speaker 3: actual scenes change depending on if you're romantically available to them.
Speaker 3: So the characters basically have set sexualities. There are four
Speaker 3: of them, basically to simplify it, like a gay male,
Speaker 3: straight male, gay female, straight female. But I don't think
Speaker 3: they change how they act, Like I think the scenes
Speaker 3: are identical aside from the actual romantic part. So like
Speaker 3: pan Am was so flirty that I was absolutely blown
Speaker 3: away that she was straight. I was like, there's no
Speaker 3: way this woman is straight. She's like I put my
Speaker 3: ling in an eg and she was like, yeah, she
Speaker 3: was like, oh.
Speaker 4: I think even if you are a male and you
Speaker 4: follow through River's quests, you still end up going to
Speaker 4: his family barbecue and whatnot. And I think I saw
Speaker 4: some people react to it on stream and they were like, wait,
Speaker 4: am I is he going to try to date meet?
Speaker 4: What's going on?
Speaker 3: Yeah? Which is like it's interesting because it's like the
Speaker 3: choice to then make them have a set sexuality is
Speaker 3: really interesting because like, why then if the scenes aren't
Speaker 3: going to be different, Like I really like to find
Speaker 3: out that pan Am was not interested in women. I
Speaker 3: was just like, that doesn't make any sense.
Speaker 4: One thing I do want to mention about River, though,
Speaker 4: is his side quest where you hunt down that killer.
Speaker 3: That's that was so cool and I want a game
Speaker 3: of that.
Speaker 4: Yeah, where you're like you're like revisiting a serial killer's memories.
Speaker 4: And I think that is super interesting and that's something
Speaker 4: that I was. I don't know about it if I
Speaker 4: was hoping to see more of that serial killer, but
Speaker 4: I was hoping to do more like detective work based
Speaker 4: on brain dance and stuff, because it is such a
Speaker 4: neat idea that they do some really cool things with.
Speaker 4: But I don't feel like they do enough with it,
Speaker 4: particularly too when it comes to just like entertainment value, right, Like,
Speaker 4: like I think it would be really interesting to just
Speaker 4: buy like a brain dance that was just I don't know,
Speaker 4: one of the stars of the world, Like what was
Speaker 4: there Lizzy Wizzi's brain dance, to like just experience things
Speaker 4: is her for a little bit, just to see what
Speaker 4: that's like, because that is a big part of cyberpunk,
Speaker 4: how brain dances are entertainment. But I feel like there
Speaker 4: were always a utility.
Speaker 1: Well, do I have the game for you, Batman arkhamarges,
Speaker 1: I gotta play that.
Speaker 2: Yeah. I loved River's side quest.
Speaker 1: I think that for me was a standout, And maybe
Speaker 1: it's just because I have a heightened interest in true crime.
Speaker 2: The Judy one got.
Speaker 1: Soured for me because I did half of it and
Speaker 1: then I left to go do something and I turned
Speaker 1: off my PlayStation and it made me restart.
Speaker 2: The whole thing.
Speaker 1: So I was like, okay, I didn't ought to say,
Speaker 1: so I literally got all the way up to the
Speaker 1: church and then had to redo that whole thing again.
Speaker 3: Oh my god.
Speaker 2: Good. But Rivers already loved I loved pan Ams too.
Speaker 1: I thought that the scorpion tank thing, whatever that was,
Speaker 1: I don't understand.
Speaker 2: I didn't care for it.
Speaker 1: I just felt like maybe someone on the art and
Speaker 1: weapons team was.
Speaker 3: Like, hey, what if we had a big tank?
Speaker 1: You know, we just when we just had a big tank,
Speaker 1: and then obviously the way that it comes in all
Speaker 1: the time, just to play around with us, like it
Speaker 1: didn't feel particularly good. I would have preferred just to be,
Speaker 1: you know, in Panams truck and just shooting using that again.
Speaker 3: But if you sleep with her, you sleep with her
Speaker 3: in the tank.
Speaker 4: So that tank also does come into play if you
Speaker 4: get there, if you get help from the nomad's too.
Speaker 2: I did say this thing.
Speaker 3: I did do that ending as well, and I was like,
Speaker 3: I still don't love the tank.
Speaker 1: That has just reminded me of cars because there's always
Speaker 1: this people.
Speaker 3: I was texting you to be like, hey, do you
Speaker 3: want this car?
Speaker 2: Do you want this motorbike?
Speaker 1: Did any of you guys find the best car in
Speaker 1: the game that's free?
Speaker 4: That's free car. It's it's the car from the marketing.
Speaker 1: No, it's in a tunnel, you drive past it and
Speaker 1: it's free. And I unlocked that really early on, and
Speaker 1: I was like, well, I don't need any thing.
Speaker 3: I didn't buy a single car. Every car I got
Speaker 3: was free. I got first, I got the Della main car,
Speaker 3: which I expect to drive me to auto drive me
Speaker 3: and talk to me, but it fucking didn't. And then
Speaker 3: I got Johnny's Porsche. Uh yeah, Porsche. And then I
Speaker 3: was like, Okay, I'm done. I don't need to buy
Speaker 3: any cars. I don't even I mean, I liked driving
Speaker 3: insofar as I liked just kind of zoning out, finding
Speaker 3: a radio station that was playing something I liked, and
Speaker 3: then driving around. But I wasn't like, oh, I could
Speaker 3: really use a tighter turn radius. I should buy a
Speaker 3: different car.
Speaker 4: So I think you and I, Lucy, are talking about
Speaker 4: two different cars, because the one I found is just
Speaker 4: in a garage. You do a quest and it's basically
Speaker 4: the Quadra before or whatever that we see in the marketing,
Speaker 4: which you give for free.
Speaker 3: Why do there's why are there cars you can buy?
Speaker 3: The economy is so weird. The economy is absolutely just
Speaker 3: like not balance.
Speaker 4: The high end cars are like a quarter of a
Speaker 4: million dollars, and it's.
Speaker 3: Like, why would I Why would I spend eddies on
Speaker 3: a car when I can spend eddies on cyber edicts.
Speaker 3: I don't it's such a waste. I hated when I
Speaker 3: was getting text about cars. I'm like, I just need
Speaker 3: to open this to clear it, Like it's just a
Speaker 3: bombardment of something that doesn't make sense.
Speaker 2: Yeah, I just that was a little bit.
Speaker 1: I know we're talking about side quests and stuff, but
Speaker 1: that that just kind of sprang out of.
Speaker 3: Me because I was like, I'm not call my god.
Speaker 3: That I just my end game call that I got
Speaker 3: maybe five hours in.
Speaker 4: Yeah, I mean, I think it is worth pointing out
Speaker 4: why part of the reason we feel this way about
Speaker 4: cars in particular, like we understand that they're there to
Speaker 4: give players different options and to try out different vehicles
Speaker 4: and just add more playability. But the big reason why
Speaker 4: I think most of us, at least Kelly and I
Speaker 4: found the cars kind of annoying is that I am
Speaker 4: literally like the is literally dying, like he doesn't have
Speaker 4: the time to scrounge up, you know, somewhere between fifty
Speaker 4: to two hundred and fifty thousand eddies to get a car.
Speaker 4: That wouldn't make sense if like there was a post
Speaker 4: game where after you finish the game, you could still
Speaker 4: explore the world or whatever, which you can, but you're
Speaker 4: still left in that position before you finish the game,
Speaker 4: it does that thing where it rolls you back. So
Speaker 4: the cars just kind of feel like they don't really
Speaker 4: need to be there. And I think when you add
Speaker 4: on the fact that you just get text all the
Speaker 4: time about cars and it's like, I don't care, and
Speaker 4: then your map fills up with all these quest icons
Speaker 4: that aren't quest they're just more cars, it's a little annoying.
Speaker 4: I think Jean Luke pointed out that he wished you
Speaker 4: could they change the icon for cars so it would
Speaker 4: just like so you know what you're getting into.
Speaker 3: Yeah, yeah, absolutely, Like that's the thing is, why would
Speaker 3: I spend money on a car when I could buy
Speaker 3: something that will actually help me save my own life?
Speaker 3: Like it just it feels like it. I mean, obviously
Speaker 3: this is I have no insight into how the story
Speaker 3: was written, but it just feels like those things were
Speaker 3: written totally separately from the story, like as if it
Speaker 3: were just an open world where you're trying to be
Speaker 3: the best mercenary and that totally. I mean, I don't
Speaker 3: want to like jump the gun and talk about endings,
Speaker 3: but that ties into my issue you with the first
Speaker 3: ending that I did, which is like I'll skip ahead
Speaker 3: to like the the epilogue is just like, you become
Speaker 3: queen of the afterlife. You're the queen of the afterlife now,
Speaker 3: And I was like, oh, I would have loved to
Speaker 3: like participate in that. I would have loved to work
Speaker 3: my way up as a because because it just feels
Speaker 3: like that's vas goal, right, work their way up as
Speaker 3: a mercenary and become really famous for doing that, and
Speaker 3: to become a legendary murk and like to do the
Speaker 3: whole ending. And then the epilogue is like, well, you've
Speaker 3: done it, you became you became legendary.
Speaker 1: I was like, oh, you're going to jump out of
Speaker 1: a spaceship and now I will talk about that a minute,
Speaker 1: because that I was genuine like, is this the difference?
Speaker 2: I don't understand. Why am I the third person now?
Speaker 3: Absolutely confusing?
Speaker 4: I think we should talk about Johnny Silverhand though, okay
Speaker 4: characters before we move on to endings, because he is
Speaker 4: the main care this game more or less. Yeah, uh,
Speaker 4: and I thought he was fantastic. I really like you
Speaker 4: mentioned this to Cali and it is like partly sheer
Speaker 4: star power of Keanu Reeves, but just having Keanu Reeves
Speaker 4: with you the entire time was was really cool. And
Speaker 4: I really liked what he added to these different quests.
Speaker 4: I think he adds a lot of flavor to what
Speaker 4: may seem mundane, like especially some of the really simple
Speaker 4: side quests that are just kind of like go here,
Speaker 4: kill these guys, grab this thing and leave. At least
Speaker 4: Johnny kind of sets it up and he throws some insults,
Speaker 4: makes fun of you a little bit, and then like
Speaker 4: gives you the details and kind of sets you on
Speaker 4: your way. And just like how intertwined he is. He
Speaker 4: intertwined he is with everything. I think just like bumps
Speaker 4: up everything in my book, just just slightly.
Speaker 3: Yeah, absolutely, I agree with that, because like he really
Speaker 3: does provide a lot of color, even the way the
Speaker 3: shots are staged, Like there's a lot of conversations. And
Speaker 3: that's actually something I really liked about cyberpunkin general as
Speaker 3: a quick aside, Like a lot of the missions are
Speaker 3: just like talking to somebody, which I think is really cool.
Speaker 3: I liked that it wasn't necessarily like I have to
Speaker 3: do combat to get some story information, and the way
Speaker 3: those conversations are framed often has like Johnny in the background,
Speaker 3: like doing something being kind of sassy, like lounging, looking bored,
Speaker 3: smoking a cigarette, you know, whatever it is. And I
Speaker 3: thought that was so well done and I found that
Speaker 3: to be one of the highlights for me. And I
Speaker 3: also said in my review, like Johnny Johnny on paper,
Speaker 3: like I should hate him. Johnny Silver Silverhand is such
Speaker 3: an asshole. He like treated women terribly when he was alive.
Speaker 3: He's kind, he kind of says some sexist things to
Speaker 3: you if you play as a female vie, like he
Speaker 3: mentions like being in your body. And I did not
Speaker 3: hate him. I thought I was like, oh, what a
Speaker 3: lovable asshole, Like yes, Like I think that that's a
Speaker 3: testament to Keanu Reeves's performance, Like I think he really
Speaker 3: sells the character in a way that could have gone
Speaker 3: very poorly and just been kind of like could have
Speaker 3: just grossed me out because he has a lot of issues.
Speaker 3: But yeah, Kioto Reeves like the line delivery. Like God,
Speaker 3: I really loved the Johnny Silverhand stuff. I think the
Speaker 3: game really picks up when you get him in your
Speaker 3: head the.
Speaker 4: Way you unravel his story too, And like the way
Speaker 4: his motives change and the way he changes over the course,
Speaker 4: I think are all pretty good. Like I was telling
Speaker 4: Kelly the first time I played it that mission tape worm,
Speaker 4: which is after you do the Voodoo Boy stuff, you
Speaker 4: walk out and have a conversation with Johnny, you can
Speaker 4: just shut him up right away. You can just take
Speaker 4: the psycho something to dream. I don't remember what it's called.
Speaker 4: And that's what I did the first time because he
Speaker 4: was being a dick and I was like, all right,
Speaker 4: I've had enough, dude, And I actually like let him
Speaker 4: play it out on my second flight there, and I
Speaker 4: like was genuinely impressed with the line, the writing, the
Speaker 4: delivery and all that stuff. Was was just it was
Speaker 4: very powerful. I just like felt empowered. I was like, yeah, yeah,
Speaker 4: let's burn Arisoka down.
Speaker 3: Let's oh yeah.
Speaker 2: I loved him.
Speaker 1: I just felt like he was a reassuring presence in
Speaker 1: a sort of way you being you know, as a player,
Speaker 1: you are new to Night City, like depending on what
Speaker 1: life path you pick, you're expected to know it. And
Speaker 1: he just provides all of this context and sometimes he
Speaker 1: pushes you in the right direction. Sometimes he tries to
Speaker 1: push in the wrong direction, but he will. You know,
Speaker 1: if you do something that he doesn't agree with, he'll
Speaker 1: make his opinion known, but you don't feel like penalized
Speaker 1: for doing it. Really, I just I really love the
Speaker 1: way he was integrating it. So let's use that as
Speaker 1: a jumping off point to actually talk about the.
Speaker 2: Story as a whole.
Speaker 1: I thought, I don't know, because I obviously kind of
Speaker 1: did it in weird chunks.
Speaker 2: I would. I did like the first act with pretty.
Speaker 1: Much no side missions, and then I did the second
Speaker 1: act and pretty much almost mainline the story up until
Speaker 1: maybe even the the parade, and after just before I
Speaker 1: did the parade, that's when I branched out and did
Speaker 1: all of my side quest stuff, and then I kind
Speaker 1: of obviously mainlined the final act.
Speaker 3: Overall, I really enjoyed it.
Speaker 1: I think that there are some bits that shine more
Speaker 1: than others.
Speaker 2: I think when, like I said earlier, when.
Speaker 1: Things get really really tense, like the original, like the
Speaker 1: heist in the hotel, I also think when you I mean,
Speaker 1: I know, Johnny's stuff and rogue stuff is like side content,
Speaker 1: But in my head it makes more sense if the
Speaker 1: if they're made.
Speaker 2: Sorry, but I really loved.
Speaker 1: Building those relationships with those two and kind of understanding
Speaker 1: the past more to kind of push forward.
Speaker 2: In the future.
Speaker 1: I think the parade mission with Takumura was really really cool,
Speaker 1: and I think I was playing on PS five. I'm
Speaker 1: in the middle of rebuilding a PC. I think if
Speaker 1: I was playing that on a PC, it would just
Speaker 1: absolutely blow me away, because that just looked incredible and.
Speaker 4: That scene was a spectacle. That was one of my
Speaker 4: favorite parts of the game, partly because of how beautiful
Speaker 4: it looked, but also just how intricate that area was designed,
Speaker 4: and how you work your way through the different stories
Speaker 4: and you take out snipers and then you get up
Speaker 4: to that fight, which was kind of broken for some people.
Speaker 4: From what it sounded, it was pretty fun.
Speaker 1: He was stuck in a corner and I was hiding
Speaker 1: behind a pillar, and I would just pop out and
Speaker 1: use my rocket wrist thing grenade thing, just chip it
Speaker 1: away at him and he couldn't hit me.
Speaker 2: So that fight was completely broken for me, but.
Speaker 4: I still share it's a shame. I thought that fight
Speaker 4: was very good.
Speaker 2: But overall, I really liked it, but I was not.
Speaker 3: Happy with the ending that I got because because didn't
Speaker 3: make any damn sense to me.
Speaker 1: It didn't make any sense, like I was building my
Speaker 1: v up to be you know, she was a corporate rat.
Speaker 2: She left that life behind.
Speaker 1: She had this friend in Jackie, and I absolutely loved Jackie.
Speaker 1: I loved that you felt like you actually had this
Speaker 1: buddy going like working with you to become a legend.
Speaker 2: And then the way that Jackie dies I could.
Speaker 1: See coming, but it was still a real blow for me,
Speaker 1: and I think that it was really good at that's
Speaker 1: when you get you don't have long to kind of
Speaker 1: spend by yourself. You get Johnny to kind of fill
Speaker 1: the void of someone to kind of go.
Speaker 2: Through this adventure with.
Speaker 1: But I would have loved to spend more time with Jackie.
Speaker 4: I think for me that was one of the biggest
Speaker 4: disappointments is that Jackie just like I thought, they built
Speaker 4: such a great character with Jackie and they kill him
Speaker 4: off pretty quickly. And what was even weirder is that
Speaker 4: they even showed that off in marketing, so I assumed
Speaker 4: they were doing like a one two switch one to switch.
Speaker 4: I don't know where that came from, fake doing like
Speaker 4: a fake out, or maybe maybe it was like yeah,
Speaker 4: maybe it was like depending on your choices, he might
Speaker 4: actually live, but he dies no matter what, which I
Speaker 4: think is kind of a big bummer because like, I
Speaker 4: feel like the I don't know, I don't speculate too much,
Speaker 4: but I feel like there was just a whole missing
Speaker 4: throughout that game by not having anyone you had any
Speaker 4: real connection with, apart from Johnny because he was in
Speaker 4: your head. Yeah.
Speaker 3: Yeah, it almost feels like like that section just doesn't
Speaker 3: last very long. And part of that was that I
Speaker 3: did mainline act one. I didn't do a lot of
Speaker 3: side stuff because I had seen in the marketing that
Speaker 3: Jackie died, so I like knew that that that was coming,
Speaker 3: and I was like assuming that would come pretty quickly.
Speaker 3: But it also feels like, could he use a little
Speaker 3: bit more time if you wanted that death to really
Speaker 3: be impactful, just a little more time, maybe one or
Speaker 3: two more like missions with him to bond. Although I
Speaker 3: will say the funeral really got me, Like I did
Speaker 3: really like his character and the funeral was actually emotional
Speaker 3: for me, and I kind of was like, I don't
Speaker 3: know where this emotion is coming from, but I found
Speaker 3: it really touching, I will say, and I talked about
Speaker 3: this in my review a little bit, that calling it
Speaker 3: an a frenda was really weird to me because that
Speaker 3: refers to the altar specifically, and it is usually an
Speaker 3: alter four Day of the Dead, and I think they
Speaker 3: were using the word afrenda to mean funeral. So I
Speaker 3: found the living a little confusing, but the actual scene
Speaker 3: was really touching.
Speaker 1: Yeah, and I think going around his place with Misty
Speaker 1: particular was very like really got me. But overall, like
Speaker 1: I loved the stuff with Evelyn because I thought that's
Speaker 1: where it got really interesting for me, like going and
Speaker 1: obviously you can do more stuff. What was it called
Speaker 1: clouds Yasinsky with Judy if you do her side stuff,
Speaker 1: I thought it was really cool. But then the ending,
Speaker 1: so I got the ending where I decided to let
Speaker 1: Johnny have my body picked up Rogue, Rogue, who I
Speaker 1: absolutely adore. I think she thought she was a great
Speaker 1: character and I loved it.
Speaker 4: That voice actor is really good too, just has like
Speaker 4: such an incredible voice.
Speaker 3: She commands a lot of presence, and I think she
Speaker 3: was really well cast. And she's a bad bitch.
Speaker 2: She's a bad bitch.
Speaker 1: And she looks fantastic And I want to age like
Speaker 1: Rogue me too. She you know, taking taking rogue and
Speaker 1: going up with the Arasacker, the Johnny uh not the Johnny,
Speaker 1: the Adam Smasher fight.
Speaker 2: It was fine, it's fine.
Speaker 3: It's like a standard end of game boss fight.
Speaker 1: Not if it breaks for you multiple times, none if
Speaker 1: it races you multiple times. But then it was the
Speaker 1: plugging into the system where I got a little confused
Speaker 1: because obviously you've got alts and you've already you've set
Speaker 1: up what you can do with all they go in.
Speaker 1: It's like, okay, we'll hear your choices, and so I went, well, Johnny,
Speaker 1: we had a good run.
Speaker 2: You know, we're buds now.
Speaker 1: I made sure that Johnny his approval of me was high,
Speaker 1: and he was like.
Speaker 2: I'll go, you stay. So I went back to the
Speaker 2: real world. But it made me feel like I wasn't
Speaker 2: doing that.
Speaker 1: I had to sort of double check because the wording
Speaker 1: on it was yeah, and I was like, okay.
Speaker 2: I went back and I.
Speaker 1: Wake up in this glorious apartment and I'm with Judy
Speaker 1: and I'm like, hey, everything everything turned out okay. And
Speaker 1: then Judy's like, well, I'm leaving.
Speaker 4: And then you just yeat yourself in the space.
Speaker 1: Then you yourself into space because you're the head of
Speaker 1: the afterlife.
Speaker 3: And it's like Kelly was saying, I don't know how
Speaker 3: I got there? How did I get out of Arisaka?
Speaker 3: That's the thing. We did the same ending, just coincidentally,
Speaker 3: and I was just like, Wow, I would have loved
Speaker 3: to have been there to see these things happen. And
Speaker 3: then Jenny complete.
Speaker 2: Idiot because my V looks like an idiot.
Speaker 3: Yeah, and so.
Speaker 2: I didn't need that switch to a third person.
Speaker 3: Yeah, I was really I was like, I would have
Speaker 3: loved to change my hairstyle. And then the thing that
Speaker 3: really got me is that, like Judy was the person
Speaker 3: I had made a connection with in Night City, it
Speaker 3: was like the reason to stay was Judy's reason to stay.
Speaker 3: And then I go I'd do the RSAKA thing, and
Speaker 3: then Judy's like, you've been different, It's time for me
Speaker 3: to move on, And I was like, whoa, why is
Speaker 3: Judy breaking up with me? Like, of all the things
Speaker 3: to happen in my ending, that hurt the most. I mean,
Speaker 3: I also didn't understand the ending at all. It was like,
Speaker 3: I don't know why I'm in space. I really thought
Speaker 3: that I was going to go to the moon at
Speaker 3: some point, and it was kind of sad, like going
Speaker 3: through the game because I talk about space a lot.
Speaker 3: Then you go to space and it's like, I'm I
Speaker 3: was like, is this a suicide mission?
Speaker 2: Like what is this?
Speaker 1: It's like you're pulling a heist on a casino in space,
Speaker 1: which is super cool and I would.
Speaker 2: Would have loved to do that. And then but Judie, I.
Speaker 3: Was just like, really, like I thought you were right
Speaker 3: or died, Judy, Like I really like, I Hello, I
Speaker 3: guess it is because it's like.
Speaker 1: It's supposed to show that your quest was to become
Speaker 1: a night city legend is ultimately going to just leave
Speaker 1: you alone and sad.
Speaker 3: But I didn't choose to be a nice city legend.
Speaker 3: I chose to save my life. And then, like it
Speaker 3: just feels like there's stuff missing.
Speaker 4: So I've seen all the endings except the secret ending
Speaker 4: that's currently what I'm progressing to do. But there's so
Speaker 4: if you do the opposite of what you guys did,
Speaker 4: you let Johnny take over your body and you get
Speaker 4: an interesting epilogue where Johnny this one too. You've seen it, okay, yeah,
Speaker 4: but you get an interesting epilogue where you're where you're
Speaker 4: Johnny and you, and you teach this kid how to
Speaker 4: like play music and whatnot, and it's kind of cool,
Speaker 4: but once again it feels kind of hollow. There's the
Speaker 4: ending if you help Hanakoh are a SoC and that ending,
Speaker 4: to me felt like the most cyberpunky because they're like, hey,
Speaker 4: we can get rid of this, but we're gonna have
Speaker 4: to send you to an orbital Arisaka station where you're
Speaker 4: going to get performed or where you're gonna get an
Speaker 4: operation to have that removed from your head. And it works,
Speaker 4: except you're not yourself, and then you find out that
Speaker 4: basically the chip in your head has made it so
Speaker 4: Soboro Arisaka can basically live in his son. They basically
Speaker 4: implanted his brain into a son, which I thought was
Speaker 4: like a really cool sub.
Speaker 1: Uh.
Speaker 4: And then the final one, which I thought was the
Speaker 4: most satisfying, was the one where you joined the nomads,
Speaker 4: and it's kind of a shame because the game phrase
Speaker 4: is that if you ask for the nomad's help, they're
Speaker 4: probably gonna die, and that's not necessarily what happens. PanAm
Speaker 4: lives and a couple other important characters live too, and basically.
Speaker 1: The way that that one dies though, yeah, really took me.
Speaker 1: I figured they would die, didn't realize it would be
Speaker 1: quite like that.
Speaker 4: Yeah, but Judy will come with you. Essentially, you'll leave
Speaker 4: Night City and Judy will come with you, and it
Speaker 4: fits with Judy's story about how she doesn't really feel
Speaker 4: at home in Night City and how she wants to leave.
Speaker 4: So I guess, like, I definitely get the disappointment of
Speaker 4: that other ending where Judy breaks up with you, but
Speaker 4: I think they do establish with her character that she
Speaker 4: doesn't want to be in Night City, So to me,
Speaker 4: she's no mad ending. Yeah, that no mad ending like
Speaker 4: felt like a new start or like a good ending
Speaker 4: for me and for Judy because she finally got to
Speaker 4: do what she originally was gonna do with Evelyn, leave
Speaker 4: Night City and get out of there. And there's like
Speaker 4: a really good exchange between you and Judy. And but
Speaker 4: the only odd thing is that the last scene is
Speaker 4: with you and pan Am, which is clearly there because
Speaker 4: you picked her route, which I kind of felt a
Speaker 4: little felt a little off. Maybe if I was a
Speaker 4: male v and Wash and like picked pan Am, then
Speaker 4: it would have made a little bit more sense. But yeah,
Speaker 4: I think overall like that pan Am ending is my
Speaker 4: favorite for sure.
Speaker 3: Yeah, it yes, I mean it makes it makes more sense,
Speaker 3: like it feels more whole. M h, I mean Olympic maybe, well, no,
Speaker 3: she's straight. I was like, maybe we're in a throuttle
Speaker 3: but no, that's not how it works. But I still
Speaker 3: wish that, like the ending had had more to say
Speaker 3: about the experience that you've gone through with Johnny about
Speaker 3: like like I was just I ended the game and
Speaker 3: I was like, all right, so peace. Yeah.
Speaker 2: I felt deflated at the end of it.
Speaker 1: And I'm not saying that because I feel like every
Speaker 1: game needs to have a happy, happy ending. Well everyone
Speaker 1: gets what they want. I totally appreciate it when a
Speaker 1: game doesn't do that. Like I got the worst ending
Speaker 1: in the Witch three and I was like, oh, I
Speaker 1: messed up, But.
Speaker 2: I feel like.
Speaker 1: There was something very hollow about that ending. That the
Speaker 1: first ending that I got, so I actually did do these. Honestly,
Speaker 1: the most satisfying ending for me was the Secret ending,
Speaker 1: which we have a video. Yeah I won't, I won't
Speaker 1: swat it for you because I think it is really
Speaker 1: good because the way that that ending and in all
Speaker 1: the endings they have the characters who you've interacted with
Speaker 1: at the end during the credits, ring you, which again
Speaker 1: speaks to the fact that it's like none of this
Speaker 1: is in the game itself as any part of a
Speaker 1: quest or any follow up or anything.
Speaker 3: It's this.
Speaker 1: They're all contained at the very end in the credits.
Speaker 1: And of course, like I did, like run three runs
Speaker 1: at the end, I didn't do the Arisaka board meeting
Speaker 1: one and I can't bring myself to face Adams my
Speaker 1: show again because I did it like one after one
Speaker 1: after the other after the other. But it felt like
Speaker 1: they were using those credits to tie up loose ends. However,
Speaker 1: I'm assuming they didn't count for the fact that the
Speaker 1: PlayStation five will crash pretty much every time you hit credits,
Speaker 1: So half of them I didn't see, but the rest
Speaker 1: of them just kind of felt like papering over the
Speaker 1: cracks a bit, which was disappointing to me. I think
Speaker 1: it was cool to see how they reacted to that
Speaker 1: final chip like choices that you make, but it didn't
Speaker 1: feel like it was in a particularly memorable and meaningful way.
Speaker 4: Yeah, I mean to your point too. I think I mean,
Speaker 4: you invoke the Witcher three, so I have.
Speaker 3: To say, you're all right, I've opened the door.
Speaker 4: One of the most powerful things about the Witcher three
Speaker 4: is how you don't really have a choice on how
Speaker 4: your game is going to end. Like, obviously you make
Speaker 4: choices that factor into the ending you're going to get,
Speaker 4: but you're not greeted with like, here's your three options,
Speaker 4: what do you want to do, and that's what's gonna happen. Instead,
Speaker 4: it feels a bit out of your control, even though
Speaker 4: you have made decisions that have influenced that. And to me,
Speaker 4: that felt way more natural. It felt way more, way
Speaker 4: more weightier, right, Like it didn't feel like I could
Speaker 4: just start save scumming to see different endings. It felt like, oh,
Speaker 4: this is what I'm going with because this is the
Speaker 4: these are how I've been playing garyup this whole time.
Speaker 3: It's a stronger narrative design.
Speaker 4: Totally, and it's something that I feel like games used
Speaker 4: to do. Choice based games used to do, like back
Speaker 4: in the day, be like all right, good ending, bad ending,
Speaker 4: now's your time to pick.
Speaker 1: But the way it's literally the difference if you mass
Speaker 1: effect two and mass effects.
Speaker 4: Three, Yes, exactly, And that that's kind of what cyberpunk
Speaker 4: felt like. It was like, wait, you you guys just
Speaker 4: did this incredible way to end a lengthy RPG, but
Speaker 4: you just kind of went back on that and it
Speaker 4: did this sort of just big your ending, which I know,
Speaker 4: to be fair, like there are decisions you have to
Speaker 4: make throughout the game in order to get those endings,
Speaker 4: which is cool, but like just to to sell it
Speaker 4: down like that I think was a little a little
Speaker 4: disappointing personally.
Speaker 1: Yeah, we've been talking for a long time, so let's
Speaker 1: go to kind of closing comments. We do know that
Speaker 1: the next gen, like they're working on these big, substantial patches.
Speaker 2: For the game to fix performance.
Speaker 1: There's gonna be free DLC coming, There's gonna be next
Speaker 1: gen upgrades. Are you gonna go back Tonight City, Jake?
Speaker 1: I know you're playing again in the minute, but are
Speaker 1: you was there enough there to love to return later on?
Speaker 3: Yeah?
Speaker 4: I'll be back. I'm not super interested in the next
Speaker 4: gen updates. I'm more interested in the DLC and the
Speaker 4: quality of life stuff they do change, because I imagine
Speaker 4: it'll be a lot. And that's something we saw in
Speaker 4: the Witcher three, right, they were adding new features, new
Speaker 4: UI changes and whatnot, like for years after that game
Speaker 4: came out. So I'm super curious to see what they
Speaker 4: do there.
Speaker 3: Kelly, I don't think so. I I think, I, you know,
Speaker 3: like I saw the things that I wanted to see.
Speaker 3: I really you know. I have talked at length about
Speaker 3: how I love Judy as a character, and I really
Speaker 3: like PanAm and Rogue and and Johnny, and there's just
Speaker 3: a lot of stuff that I liked there. But I think,
Speaker 3: like I, I saw it and I got it, and
Speaker 3: you know, Night City is such an unpleasant place to
Speaker 3: be that I I don't know, barring substantial changes that
Speaker 3: would pique my interests, I don't know if I would
Speaker 3: really want to return just to just go through all
Speaker 3: of the stuff I didn't like in order to see
Speaker 3: those things again.
Speaker 1: Yeah, I totally understand, and I think I need a
Speaker 1: lot more time.
Speaker 2: Away from it.
Speaker 1: I like I said, I really enjoyed my time in it,
Speaker 1: despite the issues that I've had with it, and definitely,
Speaker 1: on reflection, when you're talking about it with other people,
Speaker 1: you're like, oh, yeah, that bit was annoying, or like, yeah,
Speaker 1: I didn't like that so much. But I think there
Speaker 1: is enough of there that I would definitely want to
Speaker 1: go back. And I think I'm just gonna hold off,
Speaker 1: you know, regardless of the patches that are gonna come out.
Speaker 1: I'm gonna wait for a big, substantial thing like DLC
Speaker 1: to draw me back in because I think I've seen
Speaker 1: a lot of the of the bad of it, and
Speaker 1: I want to be optimistic about the good.
Speaker 4: I think just quickly, I think DLC is going to
Speaker 4: be super interesting because the way that game is set
Speaker 4: up currently, DLC wouldn't make a lot of sense, Like
Speaker 4: I don't know how you could necessarily add to V's
Speaker 4: story without it feeling even more like a waste of
Speaker 4: time in vis overall narrative. That was a side tangent
Speaker 4: that I just wanted to get in. But I'm curious
Speaker 4: to see what they do with DLC.
Speaker 2: Definitely.
Speaker 1: All right, Well, thank you too for joining me, and
Speaker 1: thank you all for watching. If you want to see
Speaker 1: more side punk, We've got a lot of it here
Speaker 1: on the channel.
Speaker 2: We've got guides, we've got.
Speaker 1: What we want to see, We've got updates on everything
Speaker 1: going on with the game, So make sure to this
Speaker 1: video and subscribe for more.
Speaker 3: You can find us all on Twitter, Kelly. You can
Speaker 3: find me on Twitter at Inky dogico I n K
Speaker 3: y D O j I K K O Jake
Speaker 1: You can find me at Jacob dec and I'm at
Speaker 1: Lucy James Games and we will see soon