Speaker 1: Hello, this is Brad Woto from Table Story. If you
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Speaker 2: Welcome to Key, the Elvincapital in the Kingdom of Balia.
Here we live in harmony with our angel Silf.
Speaker 3: This Yeah, he's a giant tree.
Speaker 2: Our adventure today centers around four particular warriors of note
have risen to significance in Key. Trained by various masters
throughout Valia and the neighboring kingdoms.
Speaker 4: These four warriors came.
Speaker 2: Together and began to totally outshine everyone a questing, an adventuring.
Speaker 5: Slowly they reached an almost.
Speaker 2: Mythical level of power and ability, efficient, capable, and talented
in every manner. There was nothing that seemed able to
stop them. Plus, they're kind of like superheroes thanks to
the heroes. Prosperity blooms in our city, with the heroes
protecting its borders from dangerous monsters and taking care of
the people within. It looks like Key is going to
become an unstoppable forest during this next age of Gaia.
These are the adventures of the Heroes of Key.
Speaker 1: Our eyes move over the Kingdom of Valia and the
City of Key. The lush, dense forest begins to thin,
revealing a breath taking view of Sylthus the giant tree
Angel of Silverness, towering above the canopy like a living monolith.
Its silvery bark shimmers in the dappled sunlight, and its
vast branches stretch outward, forming natural arches that shelter the city. Below,
there are elven structures which rise gracefully from the forest floor,
some built around the trees and woven from vines and roots.
The fresh leaves and forest bloom fills the air. You
can hear a sort of mingling of distant sounds, the
elven songs, soft laughter, and the forest sounds, kind of
all working together to create this kind of general cacophony
of life and vibrant energy. High above, you see the
large canopy market. As we move, gliding through suspended walkways,
people bartering and crafting items. There are people enchanting things.
You catch a sight of a craftsman sort of delicately
shaping a single metallic looking leaf fallen from the tree
Sylthus onto the surface and placing it onto a breastplate.
As you move further into the city, you see this
sort of sense of calm as the nature blends with
something known as the Verdant Spire, a huge towering structure
of wood and vine that seems to sort of grow
from the very roots of the tree of Sylthus, which
houses the city's rulers and wisest sages. You four have
been summoned to the Hall of Leaves in the Verdant Spire,
where the Elven Queen Lirelis is pacing back and forth,
slowly as she often does. She is graceful, commanding, tall
and slender. She's got hair that is sort of woven silver,
cascading down over her shoulders, adorned with these little delicate
beads of green jade. She's got these emerald eyes, very
wise looking as if they hold centuries of knowledge. But
she's a very warm queen draped in these kind of
robes of deep forest green with silvery strands, and a
tiara sitting gently on her forehead as it twinkles in
the day sun, she says, And so you understand, the
behemoth must be herded away. Failing that, though it upsets us,
the Council believes it necessary that we might have to
slay the beast. Its rampage has gone on too long.
Should it come closer to the city, should it breach
the walls, it would be too late. The damage it
might bring is something we cannot allow. And only you
are strong enough to face such a beast. But it
was always the choice is yours. I do not command
you as your queen, but ask you as your fellow
kin of Key and Valua. Will you four once again
defend our city? The camera sort of spins and standing
before the queen are or elven heroes? What do they
look like? Starting from We'll go around, starting with goddamn names. Justice.
Speaker 6: Yes, my name is Justice. I am a large owl,
very thick and strong. I'm wielding a giant two handed
great sword. I wear full plate armor and with a
smile that has a twinkle, I wink at the Queen.
I of course I am very big and large and proud,
and that is all I have to say.
Speaker 1: Okay, yeah, we see standing next to your charity. Are
we looking at.
Speaker 7: I'm just a pink surprise, sparkles.
Speaker 1: Just I'm sorry, I'm running the tiles again. We're doing
this from the beginning.
Speaker 6: We can't have that.
Speaker 1: I'm not doing that. We're gonna do this all over.
You're gonna start again. What do we see when we
see Charity? Okay, pink surprise?
Speaker 5: Okay, all right, okay.
Speaker 4: Hi, I'm just an in brightly colored sorceress garbs with
my my pink hair and sparkles wafting towards the ceiling.
I look so fresh and excited to get started, enamored
by our queen.
Speaker 1: Yeah, standing next to Charity. The Pink Surprise, also known
as the Pink Surprise to the locals, is Hope. What
does Hope look like?
Speaker 8: Hi?
Speaker 5: I'm Hope.
Speaker 9: I am tall, and I have a large hammer on
my back, and I am Elvin thin in stature, long
blonde hair, straight blonde hair, and I have also a
smile on my face and a certain glow about me.
Speaker 5: Nose in the air.
Speaker 1: Okay, and lastly, next to hope, we see justice. No truth. Yeah,
that's truth. What does truth look like?
Speaker 10: My name is Truth, Beacon of the First Covenant, and
I'm an elf like everybody else here. I'm wearing silver
armor that's chrome, so you can see yourself in me
and me and you. My armor has a silver helmet
that covers my platinum blonde hair, and down one side
of the helmet it is what looks like a chrome hand.
It almost would almost metal, and it symbolizes the covenant
between me and Sylphus, our angel. It stings incredible.
Speaker 1: All four of you each sport a marking, the marking
of Cura, a symbol on your body. Somewhere where is it?
We know where. We know where Charity is because she
just find chest all of you have in the same place,
just like care bears just dead center of the chest.
Speaker 6: We all.
Speaker 4: When we get in a battle together, they light up and.
Speaker 1: Each with a different color like a power range, and
that embrace.
Speaker 6: Our symbols touch and we know we are pure.
Speaker 10: That's right. So my symbol is on my armor. There
is a hole in my plate armor in this center
exactly where it is on Charities, and you can see
my symbol on it iron exposes the flesh.
Speaker 11: Right Okay, um, yeah, uh.
Speaker 1: So much. My queen standing before you, the Queen says,
will you defend our city again? She's American now apparently
as well.
Speaker 6: I've been Queen. You know, the Valley of Four is
always here to help. Our swords are for the city.
Speaker 5: Hammers also m hmm.
Speaker 10: It's the least we can do.
Speaker 1: I knew I could rely on you, and we have
had to rely on you so very much. But we
thank you, the city and the king and I well,
go fourth heroes. I trust that you'll do the right thing.
We can't let this behemoth attack the city.
Speaker 9: Always the city will be safe again anything from nashell.
Speaker 1: The Queen has sort of laid out to you this
afternoon that there is a creature out there, an enormous
you know what. We're just going to go ahead and
say it, since there's already been to an enormous purple beast.
This huge thing has been kind of destroying parts of
the forest just outside of the walls to the north
of Key, the city here in Valia, the Kingdom of
the Elves. The forest is known generally as the Deep Forest,
but a lot of people who live in Key locally
called it Summer Oak, and there is just this just
insane thing. They have sent varying adventurers, questers, hunters, and
even some of the forests the Key Guard to try
and deal with this thing, and all of them have failed.
It falls now to the Heroes of Key, the foremost
powerful warriors, to track and either herd away or defeat
this creature, the Behemoth. As you exit the verdant spire
and move out into the sort of kingdom and the
town itself, what do you guys do? First? There are
gates at the northeast, south, and west of the city.
The behemoth is apparently somewhere north of the sea.
Speaker 6: Huh. As we are walking through the city, I wave
allow citizens. Yeah, there's the four heroes.
Speaker 1: You guys. Every time you leave they do that like
thing of like everyone is like watching you move down
the streets. Everyone's like offering you things and like smiling
at you. Look there, those guys are great, no question,
strong and can competent, can't you tell? Always part of
every crowd, Stronger now than squalling cloud. You're denying they're
the hero is now farewell when they sing to us, Yeah,
the birds are like flying down to you and stuff,
and you like as you pass through, everyone's like offering
you little things, a loaf of bread, a book.
Speaker 6: Remember citizens more hearts are you.
Speaker 1: And everyone's like cheering you as you go through the streets.
All of these elves just absolutely love you. Is there
anything that you need though? Is there anything that you
want to collect or prepare before you go? Or you
just sort of heading straight out for this?
Speaker 4: You can you're always prepared for anything, right, We don't.
Speaker 12: We don't need anything, right.
Speaker 5: We're always ready to see failure. That's right.
Speaker 8: I have my.
Speaker 7: Sword and my spell book and that's all I need and.
Speaker 6: My companions, that's right. The Valley of Four are always prepared.
Speaker 10: Always prepared, always prepare. I want to check our fan
mail before we leave at our field house, you know,
see if they've left anything for us, any.
Speaker 6: That this morning.
Speaker 1: There's like a whole there's a room that we flash
sort of back, flash back to this morning while the
three of you are like on runt treadmills like working out,
and we see Truth open the door to where the
fan mail is and there's just like a thousand million
letters fly out, and just he gets just yeah, like
absolutely lowed down by them, and then we flash back
to now.
Speaker 10: Huh, I guess I'll try some other time.
Speaker 9: Don't worry, they're not going anywhere truth. Plus, there'll be
tons more when we get back exactly.
Speaker 10: We're going to be so backed up eight times a day.
Speaker 4: That's fine because any food they've left her as will
just go to the homeless population anyway.
Speaker 7: It's just another good.
Speaker 6: Service, that's right. We care about the hole boys.
Speaker 1: The homeless population is down like sixty seventy percent since
you guys started questing all those things ago.
Speaker 4: But there's always more to do, so we should continue.
Speaker 13: That's fine.
Speaker 4: This behemoth all right.
Speaker 1: You start moving through the the city here again, it's
like a unbelievable Elven marvel of architecture, as the sort
of the main central parts of Key are these like
incredible structures that are built around Sylphus, this ginormous silver
looking tree that sits at the center of the city
and creates kind of a canopy. And as you spread
further out and away from the tree, they are all
of these different sections of town that you start moving through,
past the market, past the glimmering grotto, past the leaf
forge where all of you are wearing like the best
possible armor you could ever imagine, and Tyranniel gives you
a wave the the the leaf smith there who always
works on the most splen he's working on it, you know,
and he's like, you got it, and he's like counting
on you, hammering away. And they use the leaves from
Sylthus and they they don't just use them for armor,
but they can use them for armor, and it's almost
like myth row. It provides bonuses to armor. You all
have a plus two to whatever acs you've got going on,
just because you have some of this sylphless leaf armor
leaf armor. And you move towards the north of town,
through sort of parts of the suburbs where all the
people are like some of them are just like blown
away every time they see you. All the way up
here away from the center of the city, and you
come to the gate which is all like sealed up
and closed. The guardsmen and the town watch and stuff
are all standing around sort of stand to attention. Even
though you're not formerly part of the military, you practically
outrank everyone apart from the king and the queen, as you.
Speaker 10: Were prior soldier in general.
Speaker 1: Are you heading out?
Speaker 6: That's right right, all right, open the gate.
Speaker 1: The heroes are going. Are you going to deal with
the behemoth?
Speaker 4: Special orders from the Queen.
Speaker 1: Ah that is you guys are amazing. Thing is taken
out like everyone who's going after it.
Speaker 6: You know, what's your dedication to protecting this city? And
I pat him on the shoulder.
Speaker 1: Annihilates him just you're so huge. He's like a tiny
It's like his first day on the job, you know,
like just absolutely crushes in and he's like.
Speaker 6: Ah, thank you, sir.
Speaker 10: You'll walk it off.
Speaker 1: The enormous gates sort of like wind and crank for
a moment, and then they begin to open up, revealing
the forest beyond again. You guys know this place like
the back of your hand. You've dealt with every single
creature there could be, any monster, any undead threat, any
strange beast, thieves and turn coats and things. You've done
every single possible MMO quest there is outside of these gates,
so you would know your way around very well. And
you head out into the wilderness of the forest itself,
this sprawling and vibrant forests. There are some forests in
the in the world of Gaia that are pretty pretty
crazy looking places, and this one is a forest of Silverness,
so it kind of it kind of represents sort of
a chaotic forest. It has lots of different elements going on.
There isn't there's a strangeness to this forest that anybody
who would know anything about types of plants and things
would sort of not understand why. There are different types
of trees here, like deciduous and then like evergreens, and
all these different trees are all kind of all over
the place. Some of the trees are absolutely enormous, some
of them very smallish shrubbery and stuff is pretty chao
It's not quite as insane as aidas which is where
Cyrus is from where they the everything is connected to
a single sort of angel. But it does have a
really sort of weird and chaotic element to this forest
because of the connection to Sylfus, the angel of Silvernus,
a sort of wild forest god. But there are winding
roads and pathways that kind of spread out and take
you to the different parts of valley are with all
these different For the most part, Key is really the
only city in the entire forest, which makes up the
entire kingdom. But there are like little posts here and there.
There are people that live off of the land and
like woodsmen out there and things. But for the most part,
this is just a huge, sprawling wild forest and the
pathways will only take you so far and to the
different military outposts that they have, So you essentially have
to track this beast from scratch. As you step out
and you hear the gates close behind you, what is
the what is the approach? What are you doing h
tracking the behemoth?
Speaker 6: I could try to track its movements, I suppose if
there are any tracks around.
Speaker 4: All the paving stones these days are scrub clean by toothbrushes,
so it would be pretty easy to see if there's
any large prints anywhere.
Speaker 6: That's right, wait to power game the system. Don't forget you.
It would be very easy for us to find you.
Speaker 1: Okay, DC just dropped by ten M make me a
survival check. Please. Justice. His name, by the way, is
Justice Christ. In case you're wondering, that's.
Speaker 6: His entire Justice Christ's an eleven. I got an eleven.
Speaker 1: It's a fail.
Speaker 6: Interesting. I don't see there's another explanation.
Speaker 1: It's possible you're too close to the city. The Behemoth
hasn't been spotted like right outside the northern gates. It's
just sort of like getting closer and encroaching on the city.
It's also possible that you need to go off of
the beaten path a little bit. The Behemoth might not
be the type of creature that would risk walking along
the path, even though it seems to completely outmaneuver and
outdo every military group that come after it.
Speaker 6: Well, I suppose we could check off the Uh. We
could check for footprints off of this path here. Perhaps
he's skulking around in the forest.
Speaker 9: If I were a villain, that's what I would do,
skulk around. But thankfully we're not. We can walk out
in the open in the sunshine.
Speaker 4: That's right, think that way like villains.
Speaker 10: Mm hmm. I'd like to see a villain here somewhere soon.
Speaker 5: What if we just call out to him, behemoth, Behemoth?
Speaker 1: Uh, make me a check.
Speaker 14: You're right?
Speaker 4: Perhaps we should maybe initiate some sort of like mating
ritual to attract him here.
Speaker 10: Maybe right?
Speaker 6: Yes, I am good at dancing.
Speaker 1: Make me an intimidation check.
Speaker 13: Forming.
Speaker 1: I just saw it one twenty one. Yeah, there's there's
like a group of pixies that were just sort of
like moving through the area and they sort of glance
over and you see them look before suddenly like screaming,
and they flick away, but you scared them and they
fly deep into the forest.
Speaker 4: Well, we're going to have to fix that one later.
Speaker 1: You create, you creative, that was what you wanted coming
up in chapter two.
Speaker 8: Nothing you can't fix.
Speaker 6: Yeah, we could get Marcy, the famous bakery in the
Great City to create a nice tin of biscuits.
Speaker 4: Well that doesn't solve our problem right now, though, We
need to find this behemoth.
Speaker 12: I mean, he can't be that easy to miss.
Speaker 4: Surely it's a behemoth, right right, Maybe we just need
to lie in wait in a bush and use our eyes.
Speaker 10: Hmm, what kind of behemoth is it?
Speaker 1: Make me a nature check please.
Speaker 10: My guess is it's pretty big.
Speaker 6: Minus too and minus two is an l Do you
have minus nature.
Speaker 10: Specific skill set?
Speaker 12: Guy's a level fifteen ye, love and everything else?
Speaker 1: So a nine. What kind of behemoth is it? I
think you probably know what a behemoth is. They're pretty
darn rare now fun of fannas dot fandom dot Com,
Forward slash Wiki, forward slash Behemoth says. Behemoths are large,
purple canine esque creatures with two ball like horns and
flowing manes. They are sometimes quadrupedal and sometimes bipedal, so
they'll sometimes walk around on their hind legs, but they
are generally known to be exceptionally powerful, usually on their own.
It's possible if they're smaller they'll attack in small groups.
But that's I think all you know about the behemoth
because you suck. So what type of behemoth is it?
You know? Do you only know of one type of
the big purple one?
Speaker 10: Okay? Working for a giant muscle dog, a big muscle dog.
Is there any muscle dog peep anywhere?
Speaker 4: You've got a real good call for a dog? Saven?
Speaker 14: You truth?
Speaker 4: You could maybe hear.
Speaker 6: That famous dog call you make truth?
Speaker 10: You mean that one? Yes, I turned to the camera.
I didn't have to use this fine.
Speaker 8: I love it.
Speaker 5: Every time he does it.
Speaker 12: It makes me feel some kind of way.
Speaker 6: I'm in love with that man.
Speaker 1: Yeah, it's really good. Make me a perception check for
some giant dog pope. All right, eight plast six. You
don't see any dog pope. Maybe the behemoth doesn't come
this close to the town to pick. Maybe it's off
the weather a little bit.
Speaker 4: I would like to literic some bones of unfortunate creatures
that have stood in its way.
Speaker 1: All right, make me a perception check or a survival check.
Speaker 12: Twenty one perception.
Speaker 1: Twenty one elven vision this time as you do the
weird thing, what do your elve and I see? And
the elves can see round trees and miles and miles away. Yeah,
just sort of northwest of town, way off the beaten path,
way off the path, but northwest you can see that
there is an area where it looks like not just
there is some creature bones there, there is some discarded
items and things, but you can see that there's sort
of broken vegetation and parts of the area have been
downtrodden and broken, snapped branches and things, as if maybe
the behemoth maybe a mile two miles northwest of town,
bedded down recently in an area kind of ate a meal,
probably slept and rolled over in the vegetation and grass
and shrubbery and then moved on.
Speaker 4: Hey, we look, I think we found our first sign.
Speaker 8: Done amazing work.
Speaker 4: Well, you know, I couldn't have done it without you
guys rolling this together.
Speaker 6: Right, Curavalia tools on each other, Porfolia.
Speaker 12: And we all have five and then walk towards the.
Speaker 6: Just bomb because that.
Speaker 1: Cura Simol. And then we just see you all walking along.
It's like one of those shots from like the side
silhouette of the four of you moving through the forest
as you sort of trundle through. Yeah. The I just
want to remind everyone that this is the the only
episode I didn't write, So I don't know if I
know this could be everyone's favorite episode of Cure ever.
I know it's the only one that everyone's ever going
to talk to me about. But it is the only
episode that I mean, I wrote it, but I didn't
plan it. This was their idea. It was originally It's.
Speaker 6: Going to bomb.
Speaker 1: This was their idea.
Speaker 6: It's the Power of Cure episode four.
Speaker 1: This is the back door pilot to this whole show,
which will be on for a year next year. Yeah
you you start actually, uh, Steven getting angry right now.
Waxtf's doing a lot of Arthur mean with his hand.
He won't allow it. The four of you start moving
through the forest sort of you know. Again, it's another
one of those situations where like these little weird glowing
beatles come down and move through where you. Guys are
following you, creating this kind of magical trail behind you.
As you wander through, there are the sort of bluebirds
fly and flutter past you, collecting things for their nest.
And you see in the distance. Finally you find this
area where there are kind of you see your deep
track prints that you were looking for left in the
soil here, all of these snapped branches, and just this
area that looks like something very large must have laid
in it moved around in it. You can see all
of that broken vegetation, recent passage from the creature within
the last day or two probably, and no poop. But
you do see some bones of something that this thing
must have eaten recently, possibly some sort of a large bird.
Speaker 10: Must have been a large bird or something.
Speaker 4: Oh no, another creature lost.
Speaker 9: Let's have a moment and think about the creature to
the bones.
Speaker 4: It's all hold hands.
Speaker 6: Should we touch chests again?
Speaker 13: No?
Speaker 4: Not not now. No, we don't need the power of cure.
We just need the power of respect and and and love.
Speaker 6: Of course.
Speaker 1: All right, okay, I didn't expect it to just be
dead air. You actually took a genuine moment there to
mourn the passing of whatever large chicken type thing, this
behemoth that eat for dinner.
Speaker 6: It'd better not be a choker bo or. I'm quitting
this campaign.
Speaker 1: I've been watching you play it. I know what you create.
Its furious while playing Final Fantasy sixteen. Yeah. You there's
no like obvious direction that the behemoth moved away in
the kind of area is just kind of vaguely broken
and destroyed. And there isn't like again, like obvious track
prints or anything that lead off in any particular direction.
What what what do you do?
Speaker 6: Do you?
Speaker 1: Does this group have any sort of unique abilities or anything.
Speaker 10: To would I know if this creature is evil?
Speaker 1: I guess make me a religion check religion made up
good and evil? Didn't it really?
Speaker 10: Even here's Roles by the way.
Speaker 1: Yeah it is. It's this. It's this Roll twenty game,
isn't it? I think? Right? Which at least means you're
not well. Actually, we haven't rolled that out yet. We'll
find out during next year's game, which is called Cure
the Heroes of Key Tour Tour.
Speaker 5: I would like to sorry.
Speaker 1: May I you don't know if it's evil or not?
It's my answer and all right, yeah, and what would
you like to do? Hope? Is that your name?
Speaker 5: Yes, thank you for remembering it is.
Speaker 1: So it's my It's the one thing that takes me
weeks to remember. Play character names. One shops are awful
for me. You're also called the Hope Charity, Justice and Truth.
Speaker 6: So right, that's right.
Speaker 14: We are the Society.
Speaker 8: For Valia.
Speaker 6: For my Heart and sword always for.
Speaker 9: I would like to uh kick my heels together and
to activate my winged boots of flight and future.
Speaker 1: Okay, I thought you were going to CA for a second.
I thought.
Speaker 6: We are now in the United States of America.
Speaker 1: Yeah, a weird little white rabbit runs. You turn around
and you're in Kansas. Okay, yeah, you stop flying? Yeah
what does this do? What does it actually do?
Speaker 5: It gives me a flight for four hours?
Speaker 9: Okay, yeah, minimum of one minute from the duration Okay,
I ascend at a rate of thirty feet per round
until I land. The boots regain two hours of flying
capability for every twelve hours they aren't in use.
Speaker 1: Right, Yeah, you stop flying.
Speaker 9: I would like to fly up into the wing, my
hand on my hammer in the air as I look
towards where the sun is shining down upon me, and then.
Speaker 6: She goes.
Speaker 5: So much surrounding valley where the behemoth is.
Speaker 1: Wrong, am I there was? There's definitely some sort of
gratuitous fan service shot there. What's that game called with
the near automative shot? Because she's wearing a black dress.
Speaker 8: Right, wearing a black dress. Yeah, launch get a flash
of white.
Speaker 1: Yeah, the white panties as you fly up, she's a
cleric into Yeah, upwards. How high up are you going?
What are you doing? You're looking?
Speaker 8: I'm flying.
Speaker 9: I'm flying up into the sky over the trees of
the forest, and I am looking for tracks of where
the behemoth is. If I can see the behemoth from.
Speaker 1: Up here, Yeah, give me a perception check, all.
Speaker 5: Right, I.
Speaker 8: Can do this.
Speaker 6: I believe in you.
Speaker 10: I believe in her.
Speaker 5: I don't know why it did that with both.
Speaker 6: It's okay, you've got a twenty two.
Speaker 1: Yeah, we just take the left number when it's just
rolling with advantage. You can change it at the top
of the sheet if you want. It doesn't matter twenty two. Yeah,
I don't think at first you see anything. There's sort
of tracks all around you sort of maybe recognize that
some of them could be from the Behemoth, but they
could be from any number of very large things.
Speaker 6: Here.
Speaker 1: You also get the sense that this thing was like
just roaming up and down, so this whole area is
just kind of covered in behemoth tracks. You're sort of
just in the middle of what you presume to be
its current territory. Again, it's starting to encroach closer and
closer on the town. It's only it's less than two
miles away at this point, so that is why the
queen is becoming concerned. No one can leave, no one
can forage and hunt stuff, because this thing is out
there at the moment of the north of the city.
But what you do here is some sort of distant
sort of crashing trees coming from even further north of
your current position, kind of dead north. You get this
sense of trees being uprooted or crashing in some way,
which could be the Behemoth. But you also get a
sense of just how far and wide this thing is ranging.
It seems to have just kind of taken over miles
of territory up here, so you're going to have to
probably rely on more than just tracking its prints at
this point at least to be able to try and
find it today. You could just kind of endlessly wander
around the territory. You do hear that thing from the north?
Speaker 9: Do I also see any trees being felled by this
creature's actions?
Speaker 6: You do?
Speaker 8: Not good?
Speaker 9: I returned to the ground with my companions. We should
head north. I believe that it might be walking up there.
We're in an area where it has been all over,
so there are tracks. It's going to be difficult to
track in that regard, but north, it's the way to go.
Speaker 6: Unsheathe my sword with one hand. Excellent work. Hope, North
we go.
Speaker 7: You're amazing.
Speaker 14: Let's go.
Speaker 5: And we skip skip.
Speaker 4: No, you're amazing, You're amazing.
Speaker 6: What happens next? You're all bloke?
Speaker 4: Please slide up.
Speaker 1: The four of you start making your way north? And
are you literally just like proudly wondering what's the approach here?
Just like brazen marching forward? All right, let me roll
the dice here.
Speaker 10: Yeah, okay, at some point I want to use my
divine sense though. Okay, so this is my divine sense,
what is it doing? So I'll be able to know
within sixty feet of me if something is celestial, a
fiend or undead and exactly where it is within sixty
feet for a minute.
Speaker 1: Okay, celestial fiend or un dead you see if there's
any celestial fiends or undead in in the in the
forest within sixty feet No, I don't think so. So
yeah you, I don't think you'd get any sonar pings
off of that. During this part of the Travelers you start, Yeah,
you guys, just start brazenly moving north again, passing through
the forest very comfortably. I think with your general Elven
lineage here, you're able to maneuver through the forest without
really disturbing anything, including the trees and vegetation, regardless of
the fact that you've got this armor on. Because the
armor is in part made from sylph that's leaves. It's
so hard to say, why did I write it that way.
It is light armor, regardless of your armor types, so
if you've got heavy armor on, it is still much
lighter than you might find in other parts of the
world where people are wearing just cast iron. Wandering about.
You come to the area where you hear the as
you get closer, and this is Elven ears, so you're
picking up on this a little earlier than maybe if
you were a human or a tortal or something. As
you start moving closer to this sound, you recognize the
sounds of this sort of disturbance of not just the ground,
but the cracking of bark and roots and vines. Do
you do anything? Or you're heading straight for it? Still?
Speaker 10: We go ahead up into danger for value.
Speaker 6: I will lead the way, Jezebel in my hand.
Speaker 1: Okay, great, so you wonder eight towards this thing. Give
me a dexterity saving throw, please justice Christ.
Speaker 6: That's right? Are sixteen?
Speaker 1: A sixteen? Underfoot? At one point you place foot down
and part of your part of your leg is wrapped
in vines. It isn't so uncomfortable that it's like crushing
your leg or anything like that, but it stops you
where you are. You kind of go to take another step,
and you recognize that your leg is not moving, and
you look down and a loop of vines has wrapped
itself around your calf. What do you do?
Speaker 6: I slice the vines off? All right, Jezebel, make me
an attack roll. If you roll a natural one, you're
taking your own leg off at the knick. Nine, you
whip off these vines. Everyone else the other three. Make
me dexterity saving throws. Please, you have to beat an
eighteen an eight three.
Speaker 1: These vines start wrapping around the legs of the other
three justice. In front of you, a tree rises up.
There's a face on this thing as it looks at
you and says.
Speaker 6: War, apologies, tree friend, I thought you were trying to
kill us. We mean you no harm. We're very cyriologies.
Speaker 14: For the Queen.
Speaker 10: We're looking for a beast that push your trees.
Speaker 1: Over the The tree ent raises up in front of you.
It does seem to have two large arms. It does
have this kind of strange almost mask look to its face,
very gidly with all of these leaves over it. You feel,
even though it doesn't let you go, a slight loosening
on the three of you who have had your legs
kind of trapped by this thing. What but it doesn't
completely let you go? The tree says.
Speaker 13: Wow, wow, Queen of Valley.
Speaker 1: Of course, a huge tree arm reaches up to its
head and it starts scratching the top of its head.
Speaker 14: Oh oh, well, maybe you've heard of us.
Speaker 4: We are the virtuous for we're Cura.
Speaker 14: We protect these lens and them.
Speaker 1: Comes back up. Yeah, what you will want to pies, ye, truth.
Speaker 6: Of course, Jezebel on my shoulders. I'm Justice Christ.
Speaker 1: The tree and scratches its head and says, steal.
Speaker 10: We're here to help your I try and speak, and
it's it's language I have, like the ploma and Sylvan.
Speaker 1: Okay, um, yeah, it make me a persuasion check.
Speaker 10: Persuasion okay. Two. We're looking for a behemoth. You may
have seen it. It's knocking trees over and marking its territory.
Maybe you smell like him ah.
Speaker 13: Mm hmm.
Speaker 4: To stoops oil perch it off the.
Speaker 6: I won't follow dirt.
Speaker 10: That's right, that's correct.
Speaker 6: We will slay this beast if necessary to protect value out.
Speaker 4: For value for value.
Speaker 13: For value.
Speaker 6: Say it again.
Speaker 1: Give me, I guess, give me a persuasion or an
intimidation check, please, Justice Christ.
Speaker 6: Well, I'm not very good at persuasion, but I don't
want to intimidate my tree friend, so I'll try it anyways.
A nine nine uh.
Speaker 1: The tree in says, de spose.
Speaker 10: Hmm.
Speaker 5: Too strong to fight?
Speaker 8: Is there such a.
Speaker 6: Thing you know? If you don't think so, I think
you under estimate our strength. Friend.
Speaker 5: We are we're the virtuous four.
Speaker 6: The virtue has never failed the virtueous four virtuous.
Speaker 1: Four, give me another persuasion check with advantage justice. Since
you're you're all striking the guine you post.
Speaker 6: And eleven, why do we keep learning justice speak for us?
Speaker 12: I'm not.
Speaker 1: I have to bring fifteen levels into this campaign, by
the way, and you're still letting him make all the.
Speaker 6: You should let me drink in the back.
Speaker 1: Get him a fucking thing of ail.
Speaker 13: Long of ail.
Speaker 6: Please. I have three for my friends.
Speaker 10: And as for my friend over there, that's what I.
Speaker 6: Say, that's my okay.
Speaker 15: The tree end says, oh wow, Oh well, uh, that's
not entirely necessary.
Speaker 4: We don't want you getting hurt out there, that it
could be dangerous.
Speaker 10: That's right, wow.
Speaker 12: For on.
Speaker 5: Wonderful sure it will.
Speaker 4: Be an adventure.
Speaker 6: We love helpers. I have helpers tie my shoes.
Speaker 10: I've never had a tree squire before. Interesting.
Speaker 4: Oh, don't knock until you've tried it.
Speaker 6: I go up and I feel like part of the group.
Speaker 1: You still can't. Three of you are still like, oh okay,
even no one's asked him to let go.
Speaker 4: Oh oh, if you will, we really need to get
going now, So would you mind tug at the point
that make me a persuasion check justice.
Speaker 1: I'm kidding a third day with the plus five. It's enough.
The tree and says, you see the vines kind of
release your legs and you can walk up to it
now if you want hope.
Speaker 9: Yes, I walk up to it, and I give a
sturdy knock, thank you so much, and.
Speaker 1: It it begins to continue doing what it was doing before,
which is just sort of like moving. But as its
legs move, it's almost as if an entire tree comes
up out of the ground with roots, and the roots
reattach themselves into the ground. It just turns up loads
of the ground and earth.
Speaker 6: Tree friend, before you go, did you want a hug
from the virtuous four?
Speaker 9: Like?
Speaker 6: Show him everyone, and we surround him holding hands and
we all hug him, pressing our cura symbol into who's
trunk stump.
Speaker 1: He does that very anime thing of like like pretending
to be like displeased, but actually his face gets like
the little red things on it, and he gets like
a little love heart above his head before he starts
wandering off again.
Speaker 6: I felt goodbye, tree friend. I feel bad about out
cutting off his roof. I cut off his penis his
penises back.
Speaker 16: And.
Speaker 4: I didn't know you were so proficient in treethology.
Speaker 10: Neither offer a handshake with this penis in the first place.
Speaker 4: Well, we don't judge creatures, do we.
Speaker 6: Truth, everyone has different cultures.
Speaker 10: Sometimes tree culture is quite different.
Speaker 6: Isn't it wonderful to germinate?
Speaker 10: Right? We imprisoned in our town? Who tries to Germany?
Speaker 4: Mh They wres like in prison and valleys in prison.
Speaker 6: Your jokes are so funny. Truth right.
Speaker 1: Several hours, several guinnesses.
Speaker 6: Later, I would drink, I would quaff a nail down
if I had one.
Speaker 4: Well, didn't you bring one?
Speaker 14: Don't you are?
Speaker 13: Of course?
Speaker 6: I did.
Speaker 12: Montage once again? Tracking down?
Speaker 1: I mean you say that, but how are you tracking
it down? You're tracking it down? Just roll me at
D twenty they we're just tracking any one of you?
Speaker 5: Not okay, rolling just the D twenty.
Speaker 1: Yep for tracking.
Speaker 6: Find this thing?
Speaker 1: One day you do come to us, Do you find
some some tracks there? They seem to lead While you
were kind of headed north and northwest and you came
into the territory, you followed the sounds of the tree
ent rather than asking him a direction or anything of
where the thing is. You just wandered off drinking ale
and found a bunch a bunch of different tracks.
Speaker 6: I thought he was going to help us.
Speaker 1: Going to fight that you start following. He said he
would help, and we hugged him.
Speaker 10: Yeah, you are worthless here.
Speaker 1: You you start following these different tracks, you're able to
track this creature for a little while. Hope starts sort
of picking up on little things following this sense of
would you would you rely on your eyes, your nose,
or your ears more likely.
Speaker 9: Hope, probably my ears because we're in a forest, so
it might be difficult to see a far far in
the distance.
Speaker 5: So I'm listening. I'm listening hard.
Speaker 1: You do hear a creature ahead of you? A kind
of I guess it would probably sound something.
Speaker 8: Like I bring a finger up into the air.
Speaker 9: And then I motion, yeah, I motion to my ear
and then motions of direction where the sound is coming from.
Speaker 6: Sounds like a constipated dwarf. You sorry, very sorry, I'll
be quiet. Man.
Speaker 1: That sounds and yeah, it made me stealth checks. Why not?
Speaker 10: God, God, I roll sex so heavy arm.
Speaker 6: I also have heavy armor.
Speaker 12: Yes, so you don't.
Speaker 1: Have your heavy armored penalty is negated. Actually, then nineteen
twenty one and twelve from charity. Why is it that
the other three passing charity fails.
Speaker 4: Well, I was trying to make sure Justice wasn't clanging
too hard.
Speaker 12: You know how he likes to open his mouth.
Speaker 4: I was keeping him down, Justice, Please be quiet.
Speaker 6: Hand, what are you doing with your hand?
Speaker 4: I'm pushing your ale cup down so you stop clapping
it and getting more drunking loud.
Speaker 9: Oh no, you're both so silly.
Speaker 6: The I love you all.
Speaker 1: The noise is now behind you. As you all have
this conversation, and just brazenly wander forward, you recognize that
Oo do do is right behind you, literally like two
feet away. You whip around and you see a gnome,
a tiny little figure covered in nothing but leaves, but
like clothing, but they're leaves. A little leaf hat that
comes down like a wide brimmed looking thing, leaves that
have been wound across his little chest, and leaf pants
and leaf boots with a big stick and a little
a little leaf satchel that is filled with mushrooms, and
it seems to be going.
Speaker 17: Oh, and then he goes, oh, that's picks a mushroom,
puts it into his thing, Oh, don't do has no
idea that you're there.
Speaker 6: Forest gnome friend.
Speaker 1: A screams like his mushroom satchel falls to the ground.
The mushrooms roll across the ground, and he brings his
stick up over his head.
Speaker 4: In a defensive and try and hug him to stop
him from leaving.
Speaker 14: I also put my hand over his mouth.
Speaker 4: To stop him, screaming, no, don't worry, don't We're not
gonna hurt you. You might recognize this for theress forress
for oh, he already knows you.
Speaker 1: Guys. This is Clezzie, remember Clezie.
Speaker 14: Something with your hair.
Speaker 6: That's crustal.
Speaker 13: Since the.
Speaker 1: After we reckon that smell it smells like sausages.
Speaker 18: Were going through our things. I understand his long term
relations jobs.
Speaker 7: Of course she's still having an affair.
Speaker 3: She says. It's not an affair.
Speaker 6: It's definitely.
Speaker 3: Related.
Speaker 4: That the heart can be confusing sometimes, but that's okay.
Speaker 5: I'm sure you'll both figure it out.
Speaker 18: Have been going for you, guys, still up to the
some since just going around.
Speaker 3: In the day, and that.
Speaker 18: Always the situation of the griffin before.
Speaker 3: I just want to say that I'm sorry about that.
Speaker 18: I didn't realize that it's gonna be such a.
Speaker 3: Problem for you guys, but you seem to be doing
good now.
Speaker 10: It's okay. You know, everyone has their quirks, and you
might like eggs, but you know anymore, I don't know that.
Speaker 3: I just mushrooms.
Speaker 10: Right, Well, you just.
Speaker 4: Called us on an off day. But that's okay because
now we have brand new statues and value, don't we
like at five of them?
Speaker 12: So you know we're doing stes you guys, now.
Speaker 6: That's right.
Speaker 4: Yes, you're in the presence of celebrity.
Speaker 10: That's right.
Speaker 3: You guys have come along row since the last time
I saw throw.
Speaker 4: I don't know how you obtain that sort of information
or understand it in any way, but maybe.
Speaker 6: He means in the Adventurer's Guild. That's crazy, you guys are.
Speaker 18: That's great ours, don't Sending some of the letter runs
down to the got them some trying, and I can
send them to your guys.
Speaker 3: You can. You can tell them up.
Speaker 18: Their things, how to fight, and how they can magic
Sparis and should right other side of that.
Speaker 10: Maybe at least two.
Speaker 13: Shoes.
Speaker 3: No, they can't really do anything. One of them's a
on the thrillers, A hard.
Speaker 5: That's okay.
Speaker 9: Some people who can't do anything can sometimes do something right.
Speaker 18: Yeah, I was something of sending the four year old
the three year old on the new boat.
Speaker 3: You guys, we can keep them off the round. I
don't think they're.
Speaker 18: Not set that up on our hover. Get them to
send an hour with the information and not and we
can take them off my hands.
Speaker 19: Excellent, by the way, perhaps nowadays shut a big but
not you got another one of them?
Speaker 6: Yes, here you go.
Speaker 3: Thanks, not love those things.
Speaker 18: You know, he can't get him out there like they
make him in the big city.
Speaker 3: Where you know, there is a big Bahama. There's a
big behemoth around here. Keeps coming in and fucking shut up.
And I had to rebuild the heart and every of them.
Speaker 4: He hasn't eaten any of your children, has he not?
Speaker 3: That don't care about? Now good, We make an offer.
Speaker 18: It didn't work, so he's not. We're just trying to
keep ourselves quiet when it comes a boy.
Speaker 3: But it's jumping around here.
Speaker 18: His legs is just bid enough to destroy basically all
of the entire norm village.
Speaker 3: You know, we're trying to just keep our it's darning. Then,
I'm not sure we're quired.
Speaker 4: It's good to know he's a picky eater.
Speaker 18: It's a big bastard. I don't think you guys should
probably there with them.
Speaker 6: It's too strong, not too strong for us.
Speaker 8: That's right, that's right.
Speaker 6: We are the virtuous for.
Speaker 3: The virtuous, four the virtuous.
Speaker 6: Shut your heart, Lazie. I'm going to pick you up now.
I put him up over my head and I say,
going to the direction of where it is behem right,
that's right, Caramel, I don't want to pick up the mushrooms.
I sent him down.
Speaker 4: You're figuring out where he is.
Speaker 14: You can with us right now.
Speaker 1: Haven't you guys got any high level spells?
Speaker 16: Are?
Speaker 13: I wonder if the.
Speaker 6: Two spellcasters in the group have a way of anything else.
Speaker 3: He very nice, but I can speak to plants from.
Speaker 6: Well.
Speaker 4: You see, the problem is we're so privileged that all
of our problems come straight to us instead of us
having to find them.
Speaker 3: Right, well, then can't you come up with something creative
to get them.
Speaker 13: To do that?
Speaker 1: Then instead of just they're in the same possess.
Speaker 6: To carry me all the word to the thing. How
can you scream?
Speaker 10: I can't spend the cards that ste.
Speaker 4: All right, Well, do you know what? You're right? I
should be thinking more clearly. And then I I utilized
my powers over the h's fury, in which I can.
Speaker 10: Change the direction.
Speaker 7: Well you would think that, but in fact i'm not.
Speaker 6: It's real.
Speaker 1: I can't read.
Speaker 12: I'm trying to find the right thing.
Speaker 1: Care about?
Speaker 8: Oh this one?
Speaker 4: Here we go the storm guide.
Speaker 13: I can.
Speaker 4: I can find the direction the wind blows, and I
want to see if I can smell him out.
Speaker 1: Oh right, make me a perception check with an advantage.
Speaker 7: Twenty five.
Speaker 1: Damn, okay, you get a good scent of justice. What
does justice smell like?
Speaker 4: Justice smells like sweat, blood, and a little bit of depression.
Speaker 6: I think I was.
Speaker 1: I was originally asking justice, but now I'm not. You
tell me what I like. What does truth smell like?
Speaker 4: Truth smells like he's been set in his bedroom for
about three weeks and never left.
Speaker 1: What does hope smell like?
Speaker 4: Hope smells like daisies, a little bit of sunshine, and
something slightly sinister.
Speaker 12: I put my.
Speaker 1: Finger out one sinister thing. And also you get a
good whiff of Glizzie, who smells like musky, old sausages,
hot dog, hot dog water um.
Speaker 6: Well, at least I don't smell like the pink surprise,
and of.
Speaker 1: Course you smell like a pink surprise. The uh, but
you do actually catch the scent of the Behemoth on
the wind. What does the Behemoth smell like?
Speaker 4: Oh, the Behemoth smells like badness, evil incarnate. It smells
like meat.
Speaker 12: And but I love meat, maybe that's not so bad.
Speaker 4: It smells like desire to save value.
Speaker 1: I love the idea that like every single person, every
elf in Value and Key is a vegan.
Speaker 6: Except for you, the the most bubbly, upbeat member.
Speaker 1: Everyone else is like one with nature and they're just
like these amazing elves. And then you're just over there
with a barbecue. You know, blood, it's not a natural
hair color. You dies it with bits of blood.
Speaker 4: I'm actually a blonde in the direction.
Speaker 1: That Glizzie pointed. And also the scent of evil registers
on your nostrils. It is kind of back a little
ways from the way you came, and I guess would
be west of where you are right now, but that
you you, undeniably the Behemoth is that way.
Speaker 12: I think I can I can smell him.
Speaker 4: It's it's hard. You all smell so it's interesting, but
it's definitely that way.
Speaker 10: Lead the way with your nose, then will follow you.
For Vahla is.
Speaker 1: Leading the way like a dog, like a sniffer hound,
like the ground. Yeah, we get another thing that Glizzy
waves you are picking up his mushrooms. You guys remember
Glizzy from like way back in the beginning of the
campaign when you guys were like three.
Speaker 10: Yeah, what a time that was.
Speaker 1: Uh, And you, the four of you with Charity leading
the way with their nose, head west for a little
ways before I think the first thing that you notice
is you hear in the distance a horrible, horrific, monstrous
roar followed by a kind of loud in the in
the forest. Maybe uh, maybe like a mile away. Wrong song. However,
right next to you is of course a pixie, and
the pixie says.
Speaker 18: Oh, oh shit, what was that noise?
Speaker 1: Guy?
Speaker 6: What?
Speaker 18: I ain't Glazzie that son of a bitch trying to
cheat on.
Speaker 8: Me with my wife?
Speaker 6: Really?
Speaker 13: Yeah?
Speaker 3: Interesting, motherfucker's getting around all.
Speaker 10: Over the place.
Speaker 6: Well, please don't stab him. That wouldn't be the right
thing to do.
Speaker 4: What the hell and certainly do try to kill I
ain't gonna kill him. Okay, great, don't suffocate him either,
Are you suggested I should?
Speaker 18: I feel like you're kind of saying, well, don't kill him,
but actually you're suggesting that I wouldn't be very virtuous.
Speaker 10: Of is not a great choice.
Speaker 6: We are the virtuous four. Understand us the virtuous four?
Speaker 9: All right, guys, well, I'm off to not kill Glizzie.
Speaker 13: Have a great time.
Speaker 8: We bought ever that noise?
Speaker 6: Wait, no, if you kill GLIZZI you will have to sound.
Speaker 4: Yeah, future is so.
Speaker 6: I think we just killed Glisy everyone.
Speaker 10: At least he knows not to his piano wire.
Speaker 1: Uh. Yeah, you hear this? Kind of like sounds of
a lot of very large creature stumping around to the
west of here. What do you do?
Speaker 6: I took should we have? I think we should try
to get as close as possible before he realizes we're there.
Speaker 1: All first, I would like to let you guys know
he has a plus seventeen to its.
Speaker 6: Perception plus seventeen since twenty four.
Speaker 1: There is a.
Speaker 6: Do you hear this?
Speaker 1: Sound? As if the behemoth starts turning and moving this way?
Speaker 4: Oh dear, get all.
Speaker 6: Right, spreaking toward unsheathing Jezebel four volley rduous four.
Speaker 1: Just springing forward. Of course we are, okay, sprinting forward
through the trees. You hear this thing getting closer, louder
and louder and louder as the four of you go
running forward, staves and swords and hammers and whatever else
you've got rushing forward. Let's initiate some combat with the behemoth. Now.
You should be able to drag your tokens onto the thing. Yeah,
and tell me if you can't. And if you are
able to, yep, drag them onto somewhere near where Justice is.
Speaker 4: He's so tiny I can't see him.
Speaker 6: I'm the biggest helf in all of value.
Speaker 1: Are he is the biggest help in all of value?
And that's true? All right? Now raw me some initiatives
please as you guys run forward. Oh my good god,
I still have all of your initiatives from the previous fight.
I was like, why the fuck is anaware here?
Speaker 4: Yeah?
Speaker 1: It hurts me so much that this is set in
the same world as the previous episode right now, that
is not your character. So that's what happens when I
do this. Two minutes before the thing began, none of
them did their homework every single one of them showed
up and did their characters five minutes before the show.
Speaker 6: Yeps, that isn't true. He's lying to gain sympathy.
Speaker 1: It's true.
Speaker 5: Truth tell truth.
Speaker 1: Two of you did it before Saturday.
Speaker 4: You chat has to guess who.
Speaker 6: There you go. He'll probably get it wrong.
Speaker 1: Truth you go. You should be able to change, all right,
you know? Actually, okay, okay. So, like as you guys
are running forward, moving through this forest. Ahead of you,
an enormous tree that sits on top of a sort
of rocky outcropping maybe fifteen feet above the ground level
where you are is sort of shoved aside. It doesn't
like fall completely over it, just and standing and gripping
onto the side of this thing and moving around the
side of this tree is an absolutely ginormous beast, gargantuan monstrosity.
This purple furred kind of light it does look a
lot like a just a giant dog with kind of
lion elements to it, with enormous horns and enormous jaw.
These huge red eyes cite you. As it turns around,
this tree begins to position itself above you and lets
out a deafening raw. You arrive on scene and it
is truth's tone.
Speaker 6: What would you like to do?
Speaker 1: All right?
Speaker 10: So, as I see the beast, the wooden hand on
my face twitches, and I start to glow with this
platinum energy as all of a sudden, and I have
a shield of faith on me now, which has increased
by ac by two. I'm now going to run thirty
feet in front of me towards the creature.
Speaker 1: Okay, and you are what is your a say?
Speaker 10: I mean, I think it'd be best if I just
like it's a secret because of how good I am
at being a paladin. I'm telling the truth.
Speaker 1: Okay, I'm just I'm just curious because you guys are
pretty strong.
Speaker 10: And I wondered twenty four He's never going to hit
me twenty four?
Speaker 1: Damn great? Okay, and uh where did mine turn on
to go? Okay, that's the end of your turn? Correct?
Speaker 13: All right?
Speaker 1: Hope your turn?
Speaker 8: All right?
Speaker 9: I lunged forward as well, moving closer to to the behemoth,
getting in a formation with my companions, Cremation Alpha.
Speaker 5: You're a formation Alpha or my overa. I would like
to cast hold monster.
Speaker 1: Okay, choose a grid you can see to talget my
succeed on wisdom savings, it will become paralyzed. Damn all right,
wisdom saving throw here we go.
Speaker 6: My natural one.
Speaker 1: It freezes in place, its eyes darting left and right,
unable to do anything. Standing on top of this rocky outcropping.
This is fifteen feet up by the way on the
map as well.
Speaker 9: Then I would like to fly into the air. Oh yes, yes,
And I raised my hammer above my head. Feel the
sting of justice.
Speaker 1: Is that it? Okay? I thought something was gonna get No,
that was it.
Speaker 8: That was it. That's it?
Speaker 1: Okay, Charity's turn set up there brought you up on
stage like a comedian bringing the next one up.
Speaker 4: They take this opportunity behind hope. I run and you know,
like in an anime intro style, just appear like from
the side like whush, to make my move. And I decide, yes.
Speaker 12: I think I can do this.
Speaker 1: Decide you can do this.
Speaker 4: No, I'm giving myself a pep talk.
Speaker 12: I think I can do this.
Speaker 4: I sidestep and with Sylphus is blessing, I channel the
power of lightning and I point my sword towards the beast.
As I cast the lightning bolt.
Speaker 12: It needs to make a dexterity saving through Well, it's.
Speaker 1: Currently paralyzed, so kent does it just automatically fail? I
feel like it directs? Yeah, okay, straight up fail. So yeah,
give me the damage.
Speaker 4: It's twenty six lightning damage. Alright, so it's hard straight.
Speaker 1: To it's heart. Twenty six. Yeah, this is what is
it like a pink lightning bolt?
Speaker 4: Yes, it's a continuous stream of lightning coming from my sword.
Speaker 1: This creature is paralyzed. You see its bones through its body,
but it doesn't yell pour anything because it can't. It
is well, maybe it's not what you're doing anything else.
I don't know what you guys can do.
Speaker 7: Uh no, I'm preparing for my.
Speaker 1: Next move, all right. Can it make a check on
its turn or anything? Let's see the end of each
of its turn. It can make another web say okay,
so the end of its turn is now twenty seven.
What's your spell save DC?
Speaker 5: I would be shocked if it was eighteen.
Speaker 13: It's eighteen, okay.
Speaker 1: The creature, while this is being electrified, breaks free of
the hold Monster spell and lands to the ground and
begins once again to sort of move. It does like
a dog like shake thing, and then it was a
good try pounce from the top of this thing. But
its justice is his turn.
Speaker 6: That's right, it's justice Christ, thank you, yeh. I'll move here,
and then I will starlight stirp my way to him.
I blink out of existence and blink into existence next
to the creature. Okay, now it's time to feel the
wrath of Joseph, and I bring my sword down upon him.
Speaker 1: Seventeen seventeen misses. What happens, all right? It either hits
the natural thick skin of this thing or the thing
jumps out of the way. But you tell me, you
describe to.
Speaker 6: Me nice mis swing it down on him and it
bounces off of his horn. But that's okay. I have
another attack or twenty three hits fourteen damage, and another
attack for thirty definitely hits another fifteen damage. And then
I say you should rethink your actions here in our forest.
Speaker 1: Ex give me here persuasion check.
Speaker 6: Oh really, okay, I'm really good at that. And eleven.
Speaker 1: Guess just yells?
Speaker 6: All right?
Speaker 1: Is that the end of turn?
Speaker 6: That is the end of my turn.
Speaker 1: Okay, it's going to move. Let's see, I'm going to
move to Kia as it leaps past you. And starts
rumbling down this sort of the rocky outcropping that it
was stood on top and sliding down towards you on
a legendary action. And that is the end of the
Justice's turn, and it is now Truth's turn. The behemoth
is between truth and.
Speaker 10: Justice, all right, are now in the court of law.
Speaker 1: Between truth and justice is a syndicated show somewhere. Doom doom,
dum damn. You're hitting it.
Speaker 10: Yes, I swing my long sword for a fourteen.
Speaker 1: To hit Okay, fourteen is a meos, yes, all right.
Speaker 10: Then I swing again with my long story to bring
it back up. Oh natural twenty Yeah, so because I'm
a paladin, natural twenties or some special bullshit, that's for sure.
As once my sword connects, then I also invoke my
improved divine smite as first of all, the sword's gonna
hit him for uh well all that damage.
Speaker 6: Jesus so yeah, okay, forty seven damage in total, forty
eight damage in total.
Speaker 10: All right, all right, that's my turn.
Speaker 1: Sword just with this, like, the sword glows a radiant
glow as it's brought around and strikes the side of
this behemoth. It sends a shockwave of radiant damage over
this thing. You see the behemoths like flank ripple with
the extra arcane force, and I.
Speaker 10: Just say, you face truth speaking at the first Covenant surrender.
Now my story just like vibrates into my arm.
Speaker 1: All right. The behemoth slams its claws into the ground,
creating a shockwave the each creature, I keep saying on
v's today, shockwave with with each creature within twenty feet.
That's why I keep doing it. So it's Justice and
Truth need to make me dexterity saving throws. You've got
to beat in eighteen.
Speaker 6: Very well, oh you should dodge that. Twenty one from
Justice twenty.
Speaker 1: One is a make yeah, and then seven from truth. Okay,
so you take Truth, you take twenty one bludgeoning damage
and you are not prone Justice. You just take half
of the damage to ten bludgeoning.
Speaker 10: Oh wait no, because I'm a Paladin, I have aura
of protection, which I'm going to go ahead and just
bullshit into the chat there. Yeah, and it says that, so, uh,
where'd it go? I went blind?
Speaker 1: Whenever you make it say it.
Speaker 10: Is so starting at sixth level, whenever you are a
friendly creature makes a saving throw, the creature must sorry
the creature gains a bonus to the saving throw equal
to the charisma modifier, which is five. So in act,
I didn't just roll a seven. Oh I rolled the seventh.
I rolled the twelve instead, So I still fail.
Speaker 1: Still yeah, still a foul, But it's all right.
Speaker 4: You guys love filler episodes.
Speaker 1: Oh yeah, the fifteen levels. Still don't know what your character?
Speaker 6: I know everything about my car the simplest class.
Speaker 1: Oh yeah, that's right. Yeah, you're a champion fire literally
designed only to be played by people who have just picked.
Speaker 6: Yes, I've never played before.
Speaker 1: It existsful, no one else should be playing Hope's turn.
Speaker 9: Yes, I am still flying in the air as I
witness what is happening with this beast, and with my
hammer in the sky still raised above my head, I shout.
Speaker 5: Hope can never truly be lost, and then I will
cast flame strike.
Speaker 1: I love the what you're casting here is a spell
that just means that you can't become lost in any terrain.
Speaker 5: Save Let me just pop there, pop it information it long.
Speaker 9: It A vertical column of divine fire roars down from
the heavens in a location you specify which will be
this creature.
Speaker 8: Each creature.
Speaker 1: Yes, so what was that fifteen fire and thirteen radiant damage? Yes,
damn yeah. This column of flame and radiant flame two different.
You get like the orangey flame and then like a
white flame that comes down and they swirl together and
just hit this creature as it slams into the ground,
creating a shockwave, and there's just chaos for a moment
as everything in that area gets pretty, uh, pretty fucked up. Okay,
anything else in your turn?
Speaker 9: Everyone's looking okay right now. No one's been no one's
gotten a hidden right, no one's hurt.
Speaker 1: Yeah, the boys took a little bit of damage, I
little minuscule amounts. They don't look at all. Can you
not see each other's.
Speaker 6: No, I can see hope Sage three.
Speaker 1: You should be able to see each other's I'll see.
Speaker 9: I can see justices, but not truth. Okay, in that case,
I'm done.
Speaker 5: That's it for me, thank you.
Speaker 1: Okay. It would be great if website worked, wouldn't it.
Charity your turn?
Speaker 4: M All right, guys, I'm gonna need you to hold him.
Speaker 13: There, and.
Speaker 4: A large radius begins to spread from let's say, I
don't know, fifteen feet away from him in a circle.
Speaker 12: That does not hit my allies, it's pink.
Speaker 4: It's sickeningly pink. It's a sickened radiance, encompasses the area,
sparkles emitting, attaching themselves to this bohemoth. For now, it
does nothing, but if he stays there, it will be deadly.
Speaker 6: Okay, Well, don jaredy, I'm so sickening, sickening pink, me too.
Speaker 7: Keep hitting him.
Speaker 1: Let's see how intelligent this creature is. Not very I
think it probably will stay there.
Speaker 6: For now.
Speaker 1: The end of your turn, yes, okay, In that case
it is, it's turned. So something happens on the beginning
of its turn.
Speaker 4: Yes, So when it starts it's turn there, you need
to make a constitution saving throw.
Speaker 1: All right, coming up one of these days, everything has
slowed down for me on my I don't know what
has happened. I went in to change your HPS to
be visible.
Speaker 6: Are you using chrome? That's why I know?
Speaker 1: But I have to use a different one for the
one that's on the strain. No, it's annoying, impossible, it's impossible,
all right. It needs to make a con save that's right,
refreshing all of the.
Speaker 13: I'm doing a great.
Speaker 4: Job everyone, Oh, that's really unfortunate. But that's okay.
Speaker 7: He will still take eleven damage of radiance.
Speaker 4: Eleven radiate I don't think even does uh no.
Speaker 10: Does he get nothing.
Speaker 6: If he gets nothing, he gets nothing, all right.
Speaker 4: But that's the radio still stays there.
Speaker 12: It's still sickening. If he stays there, then it will
affect him agains.
Speaker 10: So it's just so pink.
Speaker 4: It's even pinker than the last time I saw it.
Speaker 1: I mean clip soundbites, all right. You should be able
to see each other's HP now, and it just took
forever to update for some reason. If that is not
the case, don't care.
Speaker 6: Thanks.
Speaker 1: So, yeah, the Behemoth is going to let out a
thunderous roar. You all need to make me a constitution
saving throat. You got to beat an eighteen or you
are stunned until the end of your next turn.
Speaker 10: If he doesn't hit me directly, I'm gonna die. Okay.
Speaker 6: So I got to natural thirty.
Speaker 10: Everybody gets a plus five to their saves because I.
Speaker 6: Got a natural thirty five.
Speaker 1: All right, So you're all you're all making it right.
Your aura accounts for you as well.
Speaker 14: Yes, okay, are you sure about that?
Speaker 4: Because we're not within ten feet of you.
Speaker 10: Oh five ten, Well you all sucked. Then I still
get my five.
Speaker 6: Everyone still it's only him.
Speaker 12: That needs it to be honest, so we're fine.
Speaker 1: Yeah, saved by his own aura truth. None of you
are stunned. And oh that's a bonus action. Damn, this
thing's fucking crazy. Dude. I've never used to see our
twenty creature before. I probably have, but they can do mad.
Speaker 6: I'm sorry, did you say see what?
Speaker 1: Yeah? Um, this is fun for me.
Speaker 13: Fine, just keep going.
Speaker 1: I just saw something else it can do as well. Man,
I forget so much all of these creatures.
Speaker 6: I think that was a warning for us.
Speaker 1: Yeah, do you know what I think now that I've
just read the entire character sheet, because I was just
reading one part of it before the behemoth in front
of you lets out this raw and then there's like
a crackle of energy. There is just sort of like
lightning that rushes across this creature's back, and it kind
of you see that, it gets like a swell of energy.
It is it has become more powerful from the sky.
The sky darkens for just a moment as meteors begin
to rain down. Let's see, everyone needs to make me
a dexterity saving throw at DC twenty, I beat the
twenty or a mateen.
Speaker 10: Twenty two?
Speaker 1: Okay twenty two, So everyone fails but you, Yeah, meteors
come launching down, just hitting varying parts of the forest
hereh and with unable to avoid either of these sort
of conclussive waves of energy that launch off from these
rocks that slam into the ground, or whether you just
get struck by one. Entirely all of you are going
to take damage here, but it will be half. For truth,
you take fifty four fire damage and thirty seven bludgeoning damage. Lotto. Now,
with Electrizity sitting over its body, the behemoth powers itself up.
How's everyone looking?
Speaker 10: That was ninety one points of damage, by the way, Yeah.
Speaker 16: Not great, hang out just figuring it out, uh, I
saw looking gig guys.
Speaker 6: I'm going to use a charge of indomitable to reroll
my dexterity save.
Speaker 1: You can natural twenty okay, so you only take half
of that damage?
Speaker 6: Excellent to forty five.
Speaker 1: I think.
Speaker 4: I'm furiously reading. Please, I'll make sure I haven't forgotten anything.
Speaker 1: But you're having to suddenly play a level fifteen character
that you have never played before. Is just an incredibly
massive undertaking if you're not someone who knows that game
back to front, which I think is all of us
except O What, who sits there every week in his
spare time memorizing the Monster Manual, the PHP.
Speaker 6: I wish I did.
Speaker 13: I can come down.
Speaker 1: I think you are as well.
Speaker 12: Yeah, I think I've got any bullshit.
Speaker 1: Looking up above her, as one of these meteors launches
towards charity, we just see her just vanish, just anime,
vanish underneath this thing. And then the ends its turn
and it is Justice's turn.
Speaker 6: I was going to give you a chance to run,
but now you'll face.
Speaker 13: The true rave of years of all.
Speaker 6: And I will attack.
Speaker 1: I'm seventeen seventeen is a miss that you go to
hit it, and the creature just kind of brings up
one of its claws to defend and parry the attack.
Speaker 6: I attack again, twenty three.
Speaker 1: Twenty three hits. You bring the sword along lower, striking the.
Speaker 6: Seven seven damage. I attack again twenty one one hits.
Speaker 1: Or seventeen seventeen damage.
Speaker 6: Let's get a counter up because I'm going to use
action surge. An attack again twenty six hits or seven
and again okay, seventeen and again.
Speaker 1: That hits.
Speaker 6: Nine thirteen eighteen.
Speaker 12: I just know what you could do it again?
Speaker 6: No, only if I create, which I did not.
Speaker 1: Okay, Uh is that the India of ten?
Speaker 6: That is the end of my turn.
Speaker 1: Okay, Truth, it is your time, my charity, hope.
Speaker 6: Do you have her?
Speaker 8: Yes?
Speaker 1: All right?
Speaker 10: I have us all okay.
Speaker 3: And a girl.
Speaker 10: And I'm going to spend way too long looking at
my spell book real quick as.
Speaker 6: I that must be difficult for you.
Speaker 10: Right with only one hand, as I shove my sword.
Speaker 6: Restriction upon yourself.
Speaker 10: Listen, all right. I thought it was cool and edgy
at the time, but now I feel like.
Speaker 13: It's a mistake.
Speaker 10: I'm all right, thank you, as I reached my sword
into the sky and I shout to my God.
Speaker 13: I am Truth.
Speaker 10: You're chosen sand Forth something to help us so we
may better serve you, as I call forth a guardian
a faith which is a large spectral guardian that appears
in hovers for the duration in an unoccupied space. The
guardian occupies the space and is indistinct except for a
gleaming sword and shield emblazoned with the symbol of my deity,
which I don't know what it is like a wooden
hand free. Yeah, any creature hostile to me that moves
to a space within ten feet of the guardian for
the first time on that turn must exceed a dexterity
saving throw. The creature then takes twenty radiant damage on
a failed save, or half as much of a successful one.
Speaker 1: Okay, so it says a garnege.
Speaker 10: All right, he's right here, and yeah, like he's an
AoE basically right.
Speaker 1: Okay, so on its turn, remember that's going on? Yeah,
anything else right?
Speaker 10: Uh? Anything else? No, that's an action. That's an action.
Everything else is an action, and I just used an action.
Oh no, I have no bonus actions.
Speaker 1: That will be my turn. Okay, hope.
Speaker 9: Yes, as I'm still in the air, even though I'm
I'm I got injured, but I'm still in the air.
Speaker 8: I've decided my hammer still held a law.
Speaker 9: I shout, you cannot keep the virtuous for from this world,
and I will pass heel. Choose a creature that you
can see within range. A surge of positive energy washes
through the creature, causing it to regain seventy hit points.
The spell also ends blindness deftness and any diseases affecting
the target. I cast it on Charity.
Speaker 1: And then then doing that like anime thing where they
stand up with their like oh yeah, just as you
get the full like Final Fantasy eight rays the wings
and everything.
Speaker 13: I never.
Speaker 1: Feathers like radiant feathers come down from these like spectral wings,
this feather like the angel wings and then you yeah,
you land on your feet.
Speaker 5: Oh and then.
Speaker 8: I walk past.
Speaker 1: Happened that for your wounds.
Speaker 10: I was just trying to see this spell description because
I just said heal. I'm guessing this is a singular heel, right,
alar yet.
Speaker 6: It's just a great heel of seventy on one person a.
Speaker 8: Yes, uh.
Speaker 9: And then I am going to cast mass cure of
wounds at level seven.
Speaker 4: Wow there, already, you're amazing.
Speaker 6: I have one hundred and sixty nine hit.
Speaker 8: I can't do that. I'm so sorry. I I forked
that up.
Speaker 9: Maskure wounds is not a bonus action only. Oh mass
healing word, it's a bonus action. My apologies, everybody.
Speaker 6: Yeah, how.
Speaker 9: Yes, sorry, I'm gonna do that instead. So it's going
to be considerably blessed healing.
Speaker 6: As long as I'm doing your best. Twelve twelve.
Speaker 1: Okay, dang twelve healing damage to everyone else? Yes, okay,
and are you moving?
Speaker 8: I am going to move here?
Speaker 1: Yeah, okay, closer the rampaging bast Okay, Charities turn.
Speaker 10: Close to me.
Speaker 8: I'm in the air.
Speaker 1: Oh yeah, you're flying. How high up are you?
Speaker 8: I'm flying? Let's say like twenty feet?
Speaker 1: Okay, Charity's turn. You are prone, Charity.
Speaker 4: I get to my feet. Well that was I thought
that was the end of me. That's it. You're making
me really bring out the big guns. Now I spend
a sorcery point using the power of silverness. I yeah, yep.
I heightened the spell, which means he's gonna have.
Speaker 7: Less chance of resisting it. And now I cast sunburst.
Speaker 4: And from my sword comes a large in a sixty
foot radius, which again I am sort of being over
to the right of the beast somewhere a huge, huge,
brilliant sunlight beams bright pink just fills the whole area.
He's gonna need to make a con saving through a disadvantage.
Speaker 1: A con saving throw a disadvantage. Here we go.
Speaker 4: Seventeen is a fail, which means it's he's blinded for
one minute, and he's going to take twelvey six radian
damage forty radiant damage.
Speaker 1: Okay, yeah, forty radiant damage. I'm blind. Yep.
Speaker 4: You can make a con save at the end of
each turn to try and get out of it.
Speaker 10: Question. Yes, yes, did the sickening radiance every dissipat or
was it still there?
Speaker 12: It did decipate. Yeah, I lost my concentration when I
got knocked out, and.
Speaker 4: Then with my bonus action, I called the silvers once again,
and I am and then I am sheathed in pink
flame as I become immune to fire damage any future
fire damage. All right, but she's never going to cast
anything fire related for again, and it's a complete waste.
Speaker 12: But I'm doing anyway.
Speaker 4: Never Charity is afraid. I will not be taken out
by the flame again.
Speaker 1: Okay, on its turn it is now blind right.
Speaker 13: Correct?
Speaker 10: Correct? Amando?
Speaker 6: All right?
Speaker 1: Okay, I'll allow it, I think, but I will roll
to see if it does get to do its move again.
Speaker 4: There's listening. Blinded means it cannot see reach out to
the other one. It automatically fails any ability to check
that requires site and attack roles have advantage and its
attack roles have disadvantage.
Speaker 1: Yeah, and it is going to just unleash a bunch
of random attacks now around it Truth and Justice. Well,
actually it's got a bit of a range. It can
hit Hope as well, so all three of you. It
has ten foot range on its attacks. So the one
horns attack towards Justice A twenty one versus your AC Justice.
Speaker 6: Oh no, yeah, suit twenty one.
Speaker 1: Okay, make me a strength save. You've got to beat
eighteen or be knocked. You take twenty five piercing damage.
Speaker 6: Oh damn, I rolled really bad. I am knocked brown.
Speaker 1: Okay, yeah, it just raw Justice. You see sort of
that armor covered in those sylphous leaves, perfectly forged into
this plate. Just as this thing just starts bucking like buccaroo,
kicking and swiping wildly, the clause will launch out towards
Truth here on the nineteen versus your AC Truth fails,
fails and misses, and then another attack towards Hope with
the clause on A thirty.
Speaker 8: Three that hits.
Speaker 1: Okay, you will take twenty two slashing damage.
Speaker 8: Means zero. I am wearing.
Speaker 9: The peri apt of wound closure.
Speaker 8: Okay, sees whenever I'm dying on the.
Speaker 1: Sort of mind. Okay, so it's still this claw. This
thing is just wildly thrashing out when suddenly one of
these claws strikes into Hope. Hope is launched across the
dirt here, turning over a few times. You see, what
do you have? A staff? No hammer? The hammer roll
away from Hope as face down, laying in the dirt.
She doesn't seem to move. The perie apt of wound
closure kind of activates here, and you see that it
stops any sort of wounds from continuing to open and bleed.
But she is knocked out, not on death saves stable
at zero HP there laying in the ground.
Speaker 10: My Guardian of Faith will now attack the behemoth.
Speaker 1: Now oh yeah, okay, what does that do?
Speaker 10: Dexterity saving throw.
Speaker 1: A fourteen?
Speaker 10: So the Guardian of Faith strikes down at the creature
of a twenty radiant damage.
Speaker 1: All right, yep, this thing strikes This magic Guardian smacks
this huge purple dog thing. It's still got another attack
or has it? No, it hasn't. It is Justice's turn.
Oh wait, I can make a save to no longer
be blinded? Is that right?
Speaker 12: I can't save?
Speaker 4: Does I think the disadvantage continues. I'm not entirely sure
that someone can rules lawyer me on this. Since I
used my magic to give target disadvantage on saves against
that spell, I feel like he continues to disadvantage. Okay,
that feeks kind of powerful, so I don't know.
Speaker 1: It's fine.
Speaker 4: Nineteen at nineteen will make so he's no longer blind.
Speaker 1: Okay, yeah, you seem kind of shake off the effects
of this like inky pinky inky spell pinky pinky, and
Red sort of aligns where he is and sees the
enemies around him. Just listen to your turn.
Speaker 6: I stand up and I see hope down, but my
hope continues on for I know she'll be all right.
So I continue to attack with Joseph bell or nineteen.
Speaker 1: Says that is.
Speaker 6: What I attack again or twenty five twenty five hit
thirteen damage one more time for twenty eight at it
or nine damage.
Speaker 1: Nice, multiple strikes against this thing, and the creature continues
to sort of just stomp around, kind of half on
and half off of this cliff, swinging its claws. Okay, truth, all.
Speaker 10: Right, I'm going to siddle around here to where truth is,
and I'm going to with my face still looking at
the creature. I am going to your truth, Hope, that
is true, that is me. I am going to put
my free hand down onto the back of Hope and
say not now, you must stand up and fight Bavaria.
And then as I do my posey, Hope gets healed
for seventy five healing damn with my left hands at full.
Speaker 6: Impress well done, Truth, Thank you, Truth.
Speaker 10: Don't thank me yet.
Speaker 1: You are prone. But we see Hope reach out grab
the hammer and sort of flutter her eyes open and
regain you know, this magic aura around her as she.
Speaker 4: Is healed, I yell Truth, get clear, and motion for
you to move away from Hope.
Speaker 10: Okay, well I went five to ten fifteen. I'll go
back here perfect.
Speaker 1: Okay is that being your ten?
Speaker 10: That is now the end of my turn?
Speaker 1: Yay, Hope, Yes, your turn.
Speaker 8: I am going to.
Speaker 9: Retreat again and I will then cast mass here wounds
at level seven.
Speaker 1: Everyone gets healed for twenty nine.
Speaker 8: Twenty nine.
Speaker 5: It's the same amount as last time.
Speaker 1: Yeah, wow, you're all healed. We see sort of justice
with those like scratches and wounds on him. They kind
of heal over as yourself Jezabel once more.
Speaker 8: You're welcome, and then.
Speaker 9: I am actually going to lunge forward with my hammer
and attack because I have war priests, so I can
my god delivers bolts of inspiration to you while you're
engaged in battle. When I use the attack action, I
can make one. Nope, that's never mind, I'm not doing that.
I misread that entirely. I have retreated, and that is
the end of my turn.
Speaker 1: Things.
Speaker 4: Are these Health's accurate?
Speaker 12: You're both looking pretty healthy.
Speaker 6: Yeah, you've all been health is accurate.
Speaker 4: Okay, okay, Well in that case, my plan has changed. Well,
it's made it so much harder now, and I've got
to think it's something else, all right. I hold my
hand ut to the sky and say self, as I
need a hand, and a huge hand appears a massive
spectral hand, bright pink, shimmering with magical energy. Of course
it's sparkling, and it will appear within right next to
the behemoth, actually next to word Truths, and the hand
will make a clenched fist attack. It will as I
mirror it behind and clench my fist and go to
punch forward into the air.
Speaker 12: The fist will do.
Speaker 4: The same to the Behemoth. This is Bigbe's hand for
anyone curious.
Speaker 1: Okay, I have no idea what this does.
Speaker 12: It can do.
Speaker 4: Multiple things, but currently I'm using clenched fists, so it's
a melee spell attack. I actually don't know how to
do that, but melee spells attack or my.
Speaker 12: Roll for that gets me.
Speaker 1: Yeah, so it's your it's the same. You just use
your spell casting modifier as you would for any other attack.
So it would be it D twenty plus your spell
casting modifier plus your proficiency.
Speaker 4: Okay, that doesn't mean anything to you.
Speaker 1: I think it's just the same thing on the third page,
on the spells page. Oh does that you should just say,
like what it is spell attack bonus?
Speaker 4: Oh yeah, yeah, that's ten.
Speaker 1: There you go.
Speaker 12: Okay, so that's pretty much why I rolled, which is.
Speaker 1: Thirteen thirteen to attack this thing.
Speaker 4: Um yeah, yes, yeah. That the hand persists, It stays there,
and it will continue to stay there, and then I
will move backwards a little bit, in fact, using gusts
of wind that appear around me as I cast this hand,
I fly to the air, slightly oosh, and step backwards gracefully.
Speaker 12: And that's the end of my turn.
Speaker 1: Okay, at the end of your turn, it slams its
claws into the ground again and create another shockwave. Truth
and justice make me decksterate saving throws.
Speaker 13: An eight.
Speaker 6: That's not so good.
Speaker 10: Twelve twelve seventeen because of a paladin.
Speaker 1: Seventeen two fails. You take twenty seven bludgeting damage, and
both of you are not prone, says This thing slams
into the ground, a shockwave rushing out from it.
Speaker 10: Then, so that's a concentration safe for me. Then in
that case, we don't have to blake with the guardian.
Speaker 1: I just got to beat a constitution a ten a
consave and be a ten or whatever half damage. Yes,
thirteen thirteen, okay, mack, here come a bunch of attacks,
though with advantage horns towards truth twenty nine versus very hits.
All right, the thirty nine piercing damage. You're already prone.
This thing just gaus you with its horns, rap and
launches you up into the air, and then as you
come back down, it lifts its head up and bats
you back into the ground with the other side of
its horn. As you hit the ground and take that
thirty nine piercing damage, you can make me another concept
if you'd.
Speaker 10: Like, okay, oh, thank you, a natural one it's gone, drops.
Speaker 1: The Guardian and then an attack with its claws towards
Justice twenty five versus your ac Justice No. Thirty one
sorry thirty one twenty seven slashing a damage. Let me
see who gets the last one one is Justice, two
is troth one Justice. You get another attack with the
clause here twenty six for another thirty slashing damage. It
hits you with one claw like giant poor and you're
just batted one way, and then as you're being launched backwards,
it just hits you with another one in the back
and just bats you around like a cat with a hamster,
launching you across the area.
Speaker 11: Here it sort of the electricity that is running across
this thing's body begins to pulse again as the creature
almost takes on a kind of heat and a.
Speaker 1: Flame to its flanks as it begins to power up again.
Let's see if I can roll high enough to actually
power up the move. But there is another thing happening.
Doesn't get its moves back, but it does seem to
take on another.
Speaker 6: It gets.
Speaker 1: It does seem to be gathering power and leveling up
right before your eyes. It is Truth's turn an apparently
not No, it's just this is turn.
Speaker 6: All right, I stand up again. Well, this time you've
really done it. You're going to face the true power
of Jezebel A thirty.
Speaker 1: Hey, roll me all of your attack rows.
Speaker 6: Okay, right, so three hits fifteen, seven and sixteen damage
ha ha ha.
Speaker 1: Yeah, you strike it three times as it continues to
stand the gathering energy. That all you're doing.
Speaker 6: Yeah, that's all I can do. Okay, Champion Fighter.
Speaker 1: You made that echo night for that one shot with
a champion fire.
Speaker 6: Oh wait a minute, I'm so sorry. I the thirty
is a crit because I'm a champion.
Speaker 1: Right that you should be able to do that in
the role.
Speaker 6: By the way, it's I mean, I don't know how
to do that.
Speaker 1: Okay, we roll another damage? Yeah, just roll me another damage.
Speaker 6: Wrong, which is a D twelve, which is another seven damage.
And because I have great weapon Master, I can attack again.
Joseph Earl nice for another fourteen Okay.
Speaker 1: It's looking beaten up at this point, but it is
beginning to power up for its final onslaught. Here you
get the sense that if you're going to attack, now's
the time to attack.
Speaker 6: Gets because you got two thirties right, Oh I did?
Speaker 1: Yeah?
Speaker 6: So another another crit damage dies ten?
Speaker 1: Okay another ten?
Speaker 12: How's he looking? Is he looking at all bothered?
Speaker 1: Yeah? The Behema looks like it is very injured, but
again is powering up a final powerful move. It looks
very messed up. If you're going to attack, now is
the time, truth, it is your turn.
Speaker 10: I launched my silver sword in the sky and as
it reaches skyward, it's almost as if surface themselves points
down on the blade as it seems to burn with
energy as I've imbued it now with Branding Smite level three.
And then now I turned to the creature and I
swing down at him with all my strength with my
sword for a natural twenty to hit. So as my
sword comes down and connects with this creature, not only
is the branding Smite now going to do damage, however,
I also imbue. Now this, for those listening, is the
biggest bullshit a Palding can do with a natural twenty
is branding Smite and Divine Smite at the same time,
which is actually now gonna be at level four. So
I'm gonna roll for damage for this.
Speaker 1: So this coming.
Speaker 10: All right, So this here, I believe is all right thirty.
Speaker 6: One for.
Speaker 10: But then that's not all. I now have to roll
slash roll three more D six is so, so thirty
one plus thirteen And then also my branding smite now
also does crit damage as well. Right, the branding spite
was two D six, So slash roll two D six.
Now where a krit does that mean?
Speaker 6: Do it twice?
Speaker 10: So it's forty six. I don't want to how krits work.
Speaker 1: Double the damage dies, okay, I think?
Speaker 6: All right, so you add one additional damage die?
Speaker 10: Oh okay, are you add at that one?
Speaker 9: I think I would also like to interject because there's
a bit of a timing thing here. Okay, if possible,
I would like to use my channel divinity war God's blessing. I,
with a creature within thirty feet of me makes an
attack role. I can use my reaction to grant that
creature a plus ten bonus to the role using my
channel divinity.
Speaker 1: He's already hit.
Speaker 8: Okay, got it.
Speaker 10: That's not a bonus of the attack damage the role, right.
Speaker 1: It's just the attack got it?
Speaker 10: Sorry, that would have been cool too.
Speaker 1: There was more damage, okay, So you do an extra eight.
Speaker 10: Sorry, right, So what you were you counting, Leah, because
I was not.
Speaker 12: I think it was fifty sure count howten thirty one
forty four fifty two?
Speaker 10: So for fifty two points of slashing and divine energy.
Speaker 1: Yeah, you bring off one of its horns and then
bring this thing down and then as your sword like lands,
you just bring it along at an instant and twisted,
weird anime right angle and take off one of its arms.
The entire arm of this creature, and one of its
horns is just launched away from it. As this arcane energy,
this insane ability goes off with truth sort of smiting
this thing. The creature just lets out a huge raw.
It looks absolutely fucked up, but it is still standing
and still charging up its next ability.
Speaker 10: Okay, well, good thing, I have an extra attack. I
see what happens with a fifteen to hit now would
be the tianmrgles for your divine.
Speaker 5: Oh yeah, can I can I do that?
Speaker 1: You can do it now? Make it a twenty five
so it would hit.
Speaker 10: Yeah, okay, and that's only five points of damage ignore
the mediant.
Speaker 1: Okay, you just do five. Yes, You bring the sword
along and you catch like a thick bit of this
thing's flank because it kind of it moves oddly because
it's it has to rebalance its weight so as not
to fall missing an arm. Now you deal an extra five.
It's still alive. End of your turn.
Speaker 10: That's my tone.
Speaker 1: Now, okay, hope two more turns till it's about to
do something big.
Speaker 9: I rush forward and with my hand out stretched and
I shout back.
Speaker 5: To the filth from whence you came, and I will
cast and flick wounds.
Speaker 1: Ooh okay, here it is.
Speaker 8: Old, baby.
Speaker 6: Get to roll all the day.
Speaker 8: I get to roll the days.
Speaker 12: Baby.
Speaker 8: Oh my god, no, weg it hurts me.
Speaker 1: So wow you roll a one and a four and
a four and then a four or two and a one.
That is incredible. So you only did fucking sixteen damage
to this thing back from the hell from whence you spoiled,
you little you freak out, you little freak. You just
you run over to.
Speaker 8: It and like this, he doesn't want to talk to you.
Speaker 1: Yeah. I mean, as you get close to this thing,
I think you feel the energy pulsing off of it,
the electricity and the flame and everything, and it kind
of think that is what pushes you back as your
hands pushed through the The arcane energy coming off of
this creature in waves reduces amount of damage that you're doing.
Speaker 8: Dang, can you do anything else? I'm looking, I'm looking.
Speaker 1: Can you not hit as a bonus action on the
war cast or whatever? You're not?
Speaker 17: Just gety?
Speaker 9: So that's what I thought I was That's what I
thought I was doing that one time war priest.
Speaker 8: Oh yeah, but it's when you use the attack action.
Speaker 9: You can make one weapon attack as a bonus action,
and spells don't count as attack.
Speaker 1: I'll let you do if you want.
Speaker 9: Yes, then I would like to do that. Okay, So
then I hit this guy with my warhammer. Let's go
in for twelve.
Speaker 1: Twelve yep, Yeah, we're just gonna we're going to pretend
that you didn't have a turn. You're injured, you're all
messed up from coming back from being swackedfully no, no, no, no,
you're injured.
Speaker 8: My leg is wonky, for sure.
Speaker 1: Wonky leg. All right, many issue the pink What were
you called?
Speaker 8: Surprise?
Speaker 1: The pink surprise, The pink surprise, the pink the pink surprise.
It falls to you price It has got twenty two
h p.
Speaker 4: Oh okay, Well in that case, well I've changed one minute.
Speaker 10: You've got this journey. Sure I don't die?
Speaker 18: Uh?
Speaker 14: I cast fire ball.
Speaker 5: It's the text save please.
Speaker 1: From everyone, no ex safe coming up nine and nine.
Speaker 4: Oh my god. I am casting level level four, So
that's an additional.
Speaker 12: So that's what am I looking? I heard ninety six.
Speaker 6: Pretty hard to mess this up?
Speaker 12: Well, it was.
Speaker 4: Close points of damage, but I also use my metamagic
and it transmutes to uh, cold damage.
Speaker 1: Are you sure you want to make it cold?
Speaker 13: Well?
Speaker 5: I don't know, because why I wanted to do was lightning.
Speaker 4: But then I was like, that's not a good idea actually,
because he's kind of using lightning.
Speaker 1: You have any other options? Do you have any other
options than those three? Do you have any options than
those specific threat?
Speaker 13: Yes?
Speaker 7: Acids?
Speaker 13: Acid?
Speaker 8: Yeah?
Speaker 1: How does this spell look? How do you kill it?
Speaker 4: Is there ever a ball of fire? It's actually an
explosion of pink, like a large ball ball, just like
a splatoon, almost paint, except for everything like splutters. It
eats away at slowly, crunching away at its bones. This
thing is dissolving into a puff of pink sparkles, just
claws horns slowly melting away. Wow, that was amazing.
Speaker 1: This thing just melted. She melts it into like a
bubbling mass of flesh and goop and acid, like a
thing from Alien As you successfully defeat this creature.
Speaker 20: No big deal, everyone, gosh, I'm sure sure, I'm glad.
Speaker 4: We're also good at our jobs.
Speaker 6: I think we all run together, right, and we do
our cure hug where we press our chests together.
Speaker 10: I'm sure love our hug.
Speaker 1: All right, you all leap together, and your Cura bond
strikes up once more. Each of you gains one level. Really,
I swear to God just to really like ruin last
week's amazing ending. I was going to make it too,
but I was like, if I make it too, they're
they're going to quit. They're not going to show up.
You each gain one level, and all of your weapons
big level. All of your weapons become an extra plus one,
so if they're already a plus one, that they get
one to them. If you're a spell cast or your
spell casting focus becomes a plus one, uh, you know
whatever you need to translate that to, So drop that down.
Note that down. You have until next time to figure
it out. Your curer bond enhances and you become stronger.
The sun setting in the in the forest here as
you look out across the forest. Now, and you do
feel stronger now, I think all I think actually, sorry,
the other two needed to say it.
Speaker 6: I feel stronger now.
Speaker 1: You are each feel this sensation of growing stronger, of
growing closer and that cura bond. What is happening.
Speaker 3: Life?
Speaker 6: No, that's a pig surprise.
Speaker 4: I'm not even shown you that yet.
Speaker 6: I think we're talking about different things.
Speaker 10: Just how many pig surprises do.
Speaker 6: You have.
Speaker 4: You in the next week to find out?
Speaker 10: Free spray you.
Speaker 1: It's not the end, No, it just carries on.
Speaker 6: Okay, it continues.
Speaker 1: The sun begins to set in the sky. You, I
think each recognize that you don't want to be outside,
perhaps by night. Actually, I guess what do you do?
Do you do you? What are you doing now? The
sun is setting? Your task complete?
Speaker 6: Of course, we would head back to our home.
Speaker 10: That's right, our whole.
Speaker 9: I would like to take your want if there's anything
that remains of the behemoth. Is there anything that remains
or is something completely for.
Speaker 8: The law all claw.
Speaker 4: I would like to bring.
Speaker 9: I would like to bring proof, proof to the queen
that we have felled the behemoth.
Speaker 1: Plenty of that, just a little. We have the horn
that he cleaved off. Remember, Oh do you know what? Yeah,
you have a horn. You have a behemoth horn. Yeah,
that didn't land. There's a horn and like a whole
clawed forearm.
Speaker 6: I hollow it out and use it as a container
for my ale on the veil.
Speaker 1: Yeah. It's absolutely enormous. It's like just cartoonishly large.
Speaker 5: He can carry it, Justice can carry.
Speaker 1: Anything over one shoulder. He's got the hornum and the
others go sword as you guys start heading back as
the bell towards the towards the town. Yeah, make me
each of you can make me athletics checks for you
for the trek back to town. That's the only reason
I'm making seventeen plus fifteen. Yeah, yeah, I mean you
make good time.
Speaker 6: I like to know why. I can tell you all about.
Speaker 1: It, green room. That's the only thing we're going to
talk about in the green got.
Speaker 4: You.
Speaker 1: Yeah, The four of you start heading back towards the town. However,
as night falls, over the course of the next maybe
thirty minutes or so, the sun sets, the sky suddenly
sort of ignites in a series of ribbons of color,
eerie greens and sort of bizarre fight violet lights, twisting
and undulating ethereal flames. This is unusual as part of Valia,
an Aurora borealis fills the night sky above you, and
it sort of casts this otherworldly glow over the treetops.
And just as you sort of raise your eyes and
look up at this thing and take in this beautiful thing,
there is a wave of arcane energy that crashes through
the forest, a heavy and sick kind of pulse through
your body, a fevered shiver, and a sense of nauseating
unsteadiness on your feet. This deep unnatural dread seeps into
your bones, as if the forest itself recoils in fear.
You can't shake the feeling that's something ancient and malevolent,
as maybe just awakened in the forest. And that is
where we end today's session.
Speaker 6: We shall slay it together.
Speaker 4: For failure for valire.
Speaker 6: Valium four or value um oh virtuous, Yeah, my bad.
Speaker 4: Part one he doesn't even remember.
Speaker 1: Part two is concluded here. These are the heroes.
Speaker 6: Hilarius.
Speaker 1: The episode title. The title is the Heroes. Yes, would
you like to know the title of next week's episode,
no deciding vote from Maya for Valia. It's not a
yes or no yes, yes, Okay, you already said yes, but.
Speaker 6: You're still playing. Uh.
Speaker 1: This episode is called the Heroes, and next week tune
in for part two of two, The Villain. You remember
at the beginning you were like, we want to villain,
we want to Villain. I already know the title. This
is uh, this is the end of this episode, but
there will be another part as we continue to follow
these four characters. I tried to think of them that
I was trying to think of a nice descriptive word
the problem all the characters, but then immediately just I
couldn't tell if I loved or hated them, and didn't
know what. Thank you everybody for watching, Thank you players
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So head over to the.
Speaker 6: Discovery those Fridays.
Speaker 1: It's going to be Friday every Friday after after.
Speaker 6: Non Canon this week, it's Wednesday and Friday every every
night of the week.
Speaker 1: So lots of stuff coming up. Go to the Discord
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just wanted to make sure that we get all of
that out because there's a lot going on as we
come up to the end of the year. There's a
bunch of different shows popping off and we'll see you
next week for more of this bullshit written by not me.
They did it, They came up with it all right.
Thanks for watching everyone, and good night. Bye bye bye
bye bye bye bye. Hello. This is Brad Woto from
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