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Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Grub,

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your host from GiantBomb dot com. Thank you for tuning in.

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In this episode, we're gonna be talking about reviews for

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another Switch to edition release and PlayStation cutting more jobs.

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But it's gonna be a good one because we have

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Phil Salvador on the show. Phil, how are you doing?

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Speaker 2: Hello, I'm doing well. I think the last time I

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was on I talked about how I was very tired

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but I had tea. That is still true specific time.

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This is a little earlier than usual, but I'm fired up.

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I'm ready to talk about this impossibly worthy Switch to game.

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Speaker 1: But oh man, they they somehow get weirder and wordier

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with each of these releases. This is my favorite so

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far for sure. We'll talk about that and more here

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pretty soon. But yeah, yeah, you been saw you briefly

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at GDC. It was great to see you.

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Speaker 3: Yeah. Your panel was a lot of fun.

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Speaker 1: What was it like putting that all together and getting

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all those great people together and to do a panel.

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Speaker 2: It's a lot of fun because we all know each other.

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For context for listeners, we had a panelicle What's New

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in Game History, where it was just like, hey, here's

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everything happening in the field with museums or emulators or

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you know, academic press, like all these little sub fields.

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It's a pretty small field. So all of us just

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kind of knew each other and it was like, all right,

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let's get wes on, let's get you know, trans ray on.

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So it was just very fun to see everyone in

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one place and get that all through. We could have

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trimmed our things by about one minute apiece and left

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a little bit of Q and A, but we were very.

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Speaker 3: Happy with it. Yeah, I mean, that's that's how it goes.

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I'll tell you. I showed up and I did not

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feel cheated by the lack of a Q and A.

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I was.

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Speaker 1: I was glad to get even more content from all yous.

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So that was really like, oh man, and each perspective

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was so different. You all came at it from different angles.

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It just felt like, oh man, we're going from this

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to that, this to that.

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Speaker 3: Very cool.

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Speaker 2: Yeah. How long were you at the Festival of Gaming

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this year?

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Speaker 1: It was I left on Wednesday, So I got in

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on Sunday night and left on Wednesday.

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Speaker 2: So yeah, okay, you didn't get to see the show

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floor of all the weird AI crap.

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Speaker 1: Now, Okay, my understanding was pretty heavy with that. Yeah,

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it was heavy.

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Speaker 2: But it was also like all the space that wasn't

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leased out by all the companies that are laying everyone

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off and have no money anymore was taken up in

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like common areas like couches and eighty games. It was like,

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I kind of like this, like maybe this isn't not

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great for the health of the event, maybe, but it

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was a great vibe, so positive things to that.

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Speaker 1: Yeah, yeah, you know, I hope that the people see,

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the people running the show see the value and keeping

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stuff like that going and just enabling people to connect

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because that has always been the most important part of

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GDC for sure, So hopefully they can make it make

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sense for them. But yeah, that I did come away

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from that GDC thinking, yeah, a lot. I'm looking a

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lot of people going into these panels about AI and

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they do seem very keen on this, So expecting a

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lot a lot more stories on that topic going forward,

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for sure. Oh lord, yep, exactly exactly. Let let's go

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ahead and ge into the show. Everybody, Thank you for listening.

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We are Giant Bomb, We're Independent Games Media. We're out

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here on our own, but we have you at our back.

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It gets you some really cool new premium shows. Marry

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Me Tomodachi. The one episode of this is the Run

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a Millionaire edition that you need to watch, and then

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there's some practice runs before that as well. There's lots

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of cool stuff happening over there. Join up see it

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for yourself. It's special, like it's cool to do this

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special stuff that's.

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Speaker 3: Just for y'all.

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Speaker 1: And we really appreciate again everyone who's come through and

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supported us. If you can't support us financially, we get it.

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Tell a friend that means the world to us as well.

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As far as this show goes, most weekdays, I Jeff Grubb,

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will help piece your gaming life back together.

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Speaker 3: That includes breaking.

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Speaker 1: News and maybe even some of our own original reporting.

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For all these topics, I'll get the input of a

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bona fide expert who will make me look smart. If

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you are watching live on Twitch Welcome. You can always

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listen to the show later on podcast feeds by searching

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for Games Mornings, or find the RSS feed on giant

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bomb dot com. You can also catch the show later

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with chapters and timestamps on YouTube.

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Speaker 3: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the morning mess with a couple of review roundups. First,

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critic reviews for Super Mario Brothers Wonder, Nintendo Switch To

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Edition plus meet Up in Bella Bell Park.

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Speaker 2: Scott Jason Super Mario Brothers Wonder.

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Speaker 1: It's uh man, that is a lot to say that

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it's about equivalent to the Mario Party Jamboree switch To

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Edition that had its own subtitle and stuff like that,

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and said Jamboree like five times. This one has an

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eighty four on Open Critic. It does seem like those

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reviews are specifically for the Switch to Edition. Nine out

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of ten from Steve C at the six Axis, who

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says Super Mario Brothers Wonder. I'm just gonna say Switch

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To Edition is a great upgrade to the original game

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if you're going to take advantage of the multiplayer modes,

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but is far less essential if you're mostly a solo player.

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There are some nice additions for the main campaign, but

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the seventeen pound price point feels excessive without party play.

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Taken as a complete package, however, this makes the already

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fantastic game even more wonderful and addresses most of the

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issues we had with it. Seven out of ten from

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Bobby pashaladis I'm going to say at Console Creatures, super

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Mario Brothers Wonder Nintendo Switch To Edition plus Meet Up

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in Bella Bell Park is a fine offering from Nintendo,

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but it's another switch to title offering enough grade with

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not enough substance. And then an eight out of ten

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from Alistair Kennedy. Yeah, Kennedy att gffinity. Super Mario Brothers

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Wonder Nintendo Switch To Edition is the definitive version of

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the twenty twenty three hit, adding four K clarity and

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the social heavy Bellabell Park DLC, featuring new minigames, Rosalina

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as a playable character, and family friendly additions like a side.

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It's a must buy for newcomers and social players, despite

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minor visual.

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Speaker 3: Upgrades and familiar progression hurdles.

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Speaker 1: Yeah, this is one another one of those weird Onesville

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where a lot of these improvements are ones that feel

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like they.

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Speaker 3: You know, probably should just be included in a patch.

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Speaker 1: There is a separate patch for this game that includes

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some of these things. But then the Nintendo Switch To

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Edition does have like a CIS mode. It's they've listened

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to some criticisms about what it's like to play this

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game local multiplayer that the core game with like little kids.

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They've addressed some of that stuff, where like the camera

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now can stick just on player one instead of swapping

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over to let's say a five year old who's struggling

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to play the game, and then everyone has to move.

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Speaker 3: At their pace.

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Speaker 1: That stuff is cool, and I think that's like a

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free upgrade kind of getting this game to you know,

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four K. That's okay, that's cool. It already looked pretty sharp,

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but I'll take it. That's a Nintendo Switch To Edition feature.

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And then this Bella Bell Park stuff, which I've like

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gone and seen, but because I didn't, I wasn't able

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to play on line, and I wasn't able to set

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up a local multiplayer. And there's kind of two sides

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to the Bella Bell Park theme park like presentation here.

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I couldn't really do anything with any of that stuff.

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That's all multiplayer features. So I don't know how to

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assess this personally yet. I'll say that they presented this

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fill as a multiplayer sort of expansion. They're like, hey,

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we have a lot of fun, like kind of party

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game stuff and it's okay.

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Speaker 3: Is there any single player stuff?

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Speaker 1: Yeah, there will be some additions, and those editions are

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changes like Rosalina, some new character, enemy characters in the

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single player campaign popping up here and there. That kind

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of stuff that is interesting, but it's definitely not enough

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to justify this for I think most people.

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Speaker 3: How do you feel about it?

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Speaker 2: Phil, It's really funny. As I was running this through

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in my head, my two thoughts that came in first

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were like, oh, back in my day, they would call this,

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you know, Game of the Year edition or Mario Wonder Gold.

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But like, the more I thought about it, it's like, no,

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I understand them wanting to distinguish it as its own product.

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I get the value of that. And the other thought,

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you don't, under any circumstances have to hand it to Notch.

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But I remember when Minecraft was blowing up, he was

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saying something like this game should get more expensive over

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time because we're riding so much and so like, as

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I thought about it, it's like, on paper, I get

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why Nintendo is doing this. I get why they're doing

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it as a separate product with a certain price. But

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like I understand it, and I think probably for people

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who aren't us, it probably makes sense to build as

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a separate product like this. I have to imagine, especially

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if there were families who didn't jump on it who

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have a switch to now want something to play together.

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It makes sense. I get why they're doing this, certainly

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more than you know, adding a couple extra levels to

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Kirby or whatever happened with that one.

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Speaker 1: Yes, that was like remixing some levels with maybe some

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fresh levels here and there. Yeah, I mean I enjoyed

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that stuff. But yeah, that this feels it is distinct

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from that for sure. And you know, like you said,

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I get it on paper, and I get it. As

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they get ready to release the Mario movie Mario Galaxy,

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like that will do exactly what the first game did

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and get a huge audience of families excited to go

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back to their switch. And now they're switched to be like, hey,

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what Mario games have we missed that we can pick

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up and what's in the store, and having this game

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out there with switch to Edition on the box will

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make a difference to them of going, oh great, there

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is this new game effectively a new game to me,

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and it's got an update and it takes advantage of

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the switch to I spend a lot of money on,

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so I feel like it's worth whatever.

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Speaker 3: Money I'm spending on it. Yeah, that that all makes sense.

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Speaker 1: I do think that you know, this switch to Edition

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run that Nintendo's been on is you know, for the

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audience that has primarily shown up for.

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Speaker 3: The switch to so far, which are the enthusiast.

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Speaker 1: I think this concept is wearing thin for sure, where

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people are like I kind of want more from these things,

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or like the promise of real, actual follow up games

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and sequels and the idea like hey, where is the

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next Animal Crossing instead of Animal Crossing you know, New

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World or whatever it is? Yah, yes, yes, Funky Edition exactly.

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And I you know, we're getting a little bit antsy

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on that side of things, and I think Nintendo is

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probably going to see that reflected in the sales numbers

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for a lot of these things, unless this one specifically

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breaks out to that prime that bigger audience because of

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the movie.

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Speaker 2: That's a weird contradiction, right, is like for the audience

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that wants to spend twenty bucks on this, it's like, no,

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this makes a ton of sense. Sintendo's charging that that's

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just not who owns Sintendo switch to is right now?

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Speaker 3: Right?

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Speaker 2: Yeah, Like I was thinking about you know, we talked

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to the designer of Spiro of the Dragon last year

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and he mentioned that, you know, when they were designing it,

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I think it was Mark Cerney said, like, hey, design

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this for a lower age audience, because right now it's

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all enthusiasts. As time goes on, it's going to widen

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to a broader family audience. Maybe this would make sense

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next year in terms of like actually having some kind

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of return and investment.

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Speaker 3: But I don't know.

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Speaker 2: That's a weird place to be in when you're a

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family friendly company where everyone who's bought it so far

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are the like spend of five hundred bucks sent in

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the first month people.

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Speaker 1: Yeah, exactly, And I think you're right that that demographic

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makeup of the Switch To owners does slowly more ful

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over time. If Nintendo's successfully able to hit the big

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points that they're going to want to hit with the

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movie with releasing an actual three D Mario and a

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Zelda and Animal Crossing and Super Smash Brothers. Every time

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they do that, the funnel gets wider and wider and wider.

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And having this game just sitting there ready to go,

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We've Nintendo's proven that they're able to make games like

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that take advantage of those multiple points of people taking

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interest in the system and keeping the prices high throughout

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the entire generation.

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Speaker 3: So that they get the full effect of that excitement.

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Speaker 2: If someone shows up two years from now, this is

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still the same price. It's still a relatively new game

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of them, like that doesn't change exactly.

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Speaker 1: Yes, yeah, the window at which a game feels new

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is longer and longer than ever.

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Speaker 3: I mean this.

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Speaker 1: You know, if they released a new Mario two D

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platform this year, it would look probably pretty similar to

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this game, And why wouldn't it. They kind of are

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used to doing that with new Super Mario Brothers are

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probably going to go with this asseetic a couple of times.

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Speaker 3: So it's like, yeah, well that this feels about right

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all right.

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Speaker 1: Getting to the other review round up here, critic reviews

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for Screamer, which we talked a little bit about on

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the BombCast yesterday. This is an anime racing arcade racer

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sort of thing and has dual stick controls where you

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steer with the front tires with like the left stick

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and then you kind of go into a drift with

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the right stick.

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Speaker 3: I thought it was pretty cool. Not everyone does. Seventy

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nine on Open Critic from a bunch of reviews.

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Speaker 1: I think I actually, I think it's like a little

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bit over ten reviews, so maybe it's still a little

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bit early. Seventy two from Phil Iwanuk from PC Gamer,

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who says an immaculately, immaculately presented arcade racer with a

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thousand good ideas, but the twin stick drifting wasn't one

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of them, So yeah, that might be your mileage may

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very sort of thing where it kept me very engaged

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in the part of the game that I think I

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liked the most, But I can see people getting frustrated

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by it. Eight out of ten from Luke Riley at

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ign tedious characters in difficulty Spikes notwithstanding, Screamer is a

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unique and confidently assembled racer that feels like the result

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of locking Blur in a room for twelve months with

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nothing but a crunchy ros, some description, and then eight

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out of ten from Steven.

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Speaker 3: Tailby at Push Square.

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Speaker 1: Screamer is a bold and exciting arcade racing game that

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stands out from the pack. It takes some big swings,

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and most of them have worked out, save for a

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story that maybe outstays.

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Speaker 3: It's welcome.

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Speaker 1: The racing itself is unique and challenging, and once you

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have a handle on all of its systems, it's very

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rewarding to master.

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Speaker 3: That's how I feel about it as well.

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Speaker 1: With its stylish presentation on top, this is one racer

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very much in its own lane.

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Speaker 3: Phil this game's pretty cool.

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Speaker 1: I think I kind of like every time I see

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something like this, it's like, man has or have people

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in the industry figured it out a way to continue

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making arcade style games work and make sense for them,

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because I know it feels like for most part, for

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the most part, big publishers have decided they.

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Speaker 3: Don't make sense.

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Speaker 1: So it's like, have smaller studios kind of unlocked some

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ideas here in a game that's like, hey, let's match

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up anime presentation with arcade racing feels like, oh yeah,

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that is one solution you can come at this with

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that might that could possibly work, And it seems like

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it's working in this case.

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Speaker 3: Yeah.

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Speaker 2: I mean, I can't think of specific titles, but I

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feel like the last couple of years have been good

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for arcade erasers as a genre. I feel like we're

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kind of coming around on that. Weirdly, I was thinking

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about this. It comes back to I remember, I want

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to say it was twenty fourteen, there was a game

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that got a kickstarter that was on Steam called Drift Stage,

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which that game never came out. All the developers had

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kind of a crash out as a whole thing, but sure,

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I remember that was one of the moments where people said,

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oh shit, we can just make games that look like this.

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So I like that. You know, the twin stick thing.

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I have not played it. I don't know how that plays,

334
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but I like that this is not carrying water for

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the entire genre. It's not like, you know, oh well,

336
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this game didn't work out super well, so there will

337
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never be an arcade racer again. It's going to be

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like one of five games that look or act like this.

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That makes me happy because it means you can have

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different perspectives like I saw someone in the chat mentioned Automolista,

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and it's like, yeah, you can have that and a

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Ridge Racer and whatever blood you know, like was happening

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with Blur and Split Second. Those games like those can

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all exist and have their own approach on this stuff.

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That makes me really happy. That to me is healthier

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than you know, one of these games selling five million copies.

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Speaker 3: Or whatever exactly.

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Speaker 1: Yeah, And it's I think you're right that arcade racers

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have sort of re established themselves in the last couple

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of years. And there's that year where like Burnout not Burnout,

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a cruising Blast, and then a couple other arcade racers

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like I think a Lego or not only hot wheels

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racing kind of came out at the same time there

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was a.

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Speaker 2: Garfield cart racing game. I don't think.

356
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Speaker 1: Yeah necessarily now everyone was raving about Garfield Cart and

357
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Garfield Cart too, of course. Yeah, that's a genre that

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we're I think everyone involved has gone, yeah, we can

359
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make this work. It is cost effective, and we can

360
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play around with the systems here and try new things

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and have a fresh idea. Still, not everything's actually been

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tapped out, because when we were getting.

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Speaker 3: A lot of arcade Racers.

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Speaker 1: The idea was, let's just you're either sim or you're drifting,

365
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or you're trying to like look just really cool, and

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it's like, could we do more with the controls? And

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that has been happening in a game like this is

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a really good example of that that I really appreciate.

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Speaker 3: The you know, arcade sports is the one where I'm like,

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are we going to get those back?

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Speaker 1: And you know, I think I hope that we get

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to a point where developers that are making these arcade

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racers kind of look over and say, hey, can we

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make the NBA jams come back? And a bunch have

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tried here and there throughout the years, but it just

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feels like there's got to be a movement at some

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point where a lot of studios kind of wake up

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and say.

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Speaker 3: EA, is not going to do that anymore. We could

380
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maybe own it.

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Speaker 1: What like, we have a lot of experience now, maybe

382
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we can get the funds together to get like an

383
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official license and really go for it.

384
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Speaker 3: I don't know, I wonder if we're in a world

385
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where that could happen.

386
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Speaker 2: What do you think I was thinking? Like the market

387
00:16:41,480 --> 00:16:43,600
seems so divided now between like you either have to

388
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make a high end triple A game or something like

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00:16:45,799 --> 00:16:47,279
that ends up on mobile. Realistically.

390
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Speaker 3: Yeah, like the.

391
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Speaker 2: Space that is happening where people are doing that. I

392
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never thought I would say this, but it's whatever a

393
00:16:53,080 --> 00:16:55,720
claim is now with they're like the Basketball Classics game

394
00:16:55,840 --> 00:16:58,440
or something, so like, I don't know that that market

395
00:16:58,480 --> 00:17:00,559
exists anymore. I don't know if there's some who's gonna

396
00:17:00,559 --> 00:17:03,480
spend ten bucks on an Arcade sports game. I feel

397
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like if I don't know, like there's I almost want

398
00:17:06,960 --> 00:17:09,200
to say there's more of a chance for success for people,

399
00:17:09,200 --> 00:17:11,680
like not pursuing the license and just making like an

400
00:17:11,720 --> 00:17:14,519
action the Arcadie game people can play, rather than trying

401
00:17:14,519 --> 00:17:17,359
to be like we're gonna make the new NFL Blitz

402
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and work within all the expensive like like likeness rights

403
00:17:19,839 --> 00:17:22,640
and licenses and blah blah blah, versus someone just making

404
00:17:22,680 --> 00:17:25,319
a new sport that is fun to play online with someone.

405
00:17:26,079 --> 00:17:29,079
Speaker 3: Yeah, that's I think you're probably right.

406
00:17:29,160 --> 00:17:31,240
Speaker 1: Captain Seubass is the one I'm thinking about recently where

407
00:17:31,240 --> 00:17:33,279
it's like, that's kind of an Arcadie soccer game that

408
00:17:33,319 --> 00:17:36,480
has this anime presentation and a story mode and that

409
00:17:36,799 --> 00:17:38,880
doesn't need an official license and that works.

410
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Speaker 3: It's like, man, could you do more of that?

411
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Speaker 1: And again, anime and arcade style games working together. I

412
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would welcome more of that.

413
00:17:45,039 --> 00:17:47,000
Speaker 2: What was the soccer one that came out recently that

414
00:17:47,119 --> 00:17:48,480
everyone destroyed and dip at?

415
00:17:48,759 --> 00:17:49,640
Speaker 3: Was that? Oh?

416
00:17:49,920 --> 00:17:51,920
Speaker 2: That was the Rocket League destroyed dip It was min

417
00:17:52,000 --> 00:17:54,160
Max you crushed at right?

418
00:17:54,240 --> 00:17:58,039
Speaker 3: That was? What was that called chat Rematch? Yes?

419
00:17:58,200 --> 00:18:01,079
Speaker 2: Okay, yeah, that that feels like more fertile ground than

420
00:18:01,160 --> 00:18:03,599
trying to make like we're gonna let you play as

421
00:18:03,720 --> 00:18:05,839
Lebron James and he can, like, you know, to capitate

422
00:18:05,880 --> 00:18:08,000
people or whatever they did back in the NBA Jam days.

423
00:18:08,200 --> 00:18:10,359
You get to capitate people in NBA Jam, But.

424
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Speaker 3: If you know what you're doing, maybe, yeah.

425
00:18:13,079 --> 00:18:14,680
Speaker 1: I never can make it happen for sure, but the

426
00:18:14,720 --> 00:18:17,599
kids on the playground swore I could do it. All right, Well,

427
00:18:17,680 --> 00:18:21,039
let's keep going here, Tomadaci Life. The previews were out

428
00:18:21,079 --> 00:18:23,640
for Living the Dream. People seem very.

429
00:18:23,519 --> 00:18:24,359
Speaker 3: Positive on it.

430
00:18:24,480 --> 00:18:27,160
Speaker 1: If you don't believe them, if you don't trust the press,

431
00:18:27,240 --> 00:18:29,480
well you can check it out for yourself. There is

432
00:18:29,519 --> 00:18:32,000
a Welcome version demo. It's the name of the demo.

433
00:18:32,039 --> 00:18:35,640
It's the Welcome Version that's available now. This is from

434
00:18:35,680 --> 00:18:39,960
sal Ramono Akamatsu. A demo for Tomadaci Life Living the Dream,

435
00:18:40,039 --> 00:18:42,839
dubbed the Welcome Version, is now available for Switch via

436
00:18:42,920 --> 00:18:46,480
Nintendo E Shop. Nintendo announced save data from the demo

437
00:18:46,599 --> 00:18:48,839
can be transferred to the full game when it launches.

438
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Players who finish the demo will also receive a hamster

439
00:18:51,920 --> 00:18:54,720
costume for your me character to wear in the full game.

440
00:18:54,960 --> 00:18:58,039
The game is out April sixteenth. I'm good to since

441
00:18:58,079 --> 00:19:01,039
the Nintendo's pretty confident in this game. They're kind of

442
00:19:01,039 --> 00:19:05,039
playing it up, trumpeting up and doing, you know, parading

443
00:19:05,359 --> 00:19:07,480
around for these previews, and the previews went very well,

444
00:19:07,559 --> 00:19:09,240
and this demo ready to go, and it just sounds

445
00:19:09,279 --> 00:19:11,279
that they have a good handle on things where it's like, oh,

446
00:19:11,319 --> 00:19:13,279
the save data is going to transfer. I don't know

447
00:19:13,279 --> 00:19:15,960
if Nintendo's done that all that frequently before. Sounds like

448
00:19:16,000 --> 00:19:17,599
they kind of know what game they have here and

449
00:19:17,640 --> 00:19:20,000
they're doing everything to give it a chance to succeed.

450
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Speaker 3: I'm a big Tomadachi Life fan. Phil any love from

451
00:19:24,119 --> 00:19:25,079
you for the series.

452
00:19:25,720 --> 00:19:28,480
Speaker 2: I've never played it, but I respect and appreciate people

453
00:19:28,519 --> 00:19:30,519
doing things of the Life sims that aren't just trying

454
00:19:30,559 --> 00:19:33,079
to make a SIMS clone as someone who is deep

455
00:19:33,079 --> 00:19:36,079
in that series, and one sees all the panic happening

456
00:19:36,160 --> 00:19:37,519
right now with that and with the future of that

457
00:19:37,559 --> 00:19:40,480
series is and then also saw things like Enzoy that

458
00:19:40,519 --> 00:19:42,359
were just like what if we shove AI into this?

459
00:19:42,559 --> 00:19:46,000
And I appreciate people taking a different perspective on, like,

460
00:19:46,240 --> 00:19:48,720
you know what matters. It's not necessarily like you know,

461
00:19:48,759 --> 00:19:50,880
building a house and accumulating stuff. It's all these like

462
00:19:50,960 --> 00:19:53,359
social story Like that's cool to me as someone who's

463
00:19:53,400 --> 00:19:57,000
never played Timadacien Life, I think that's neat. Do I

464
00:19:57,160 --> 00:19:59,759
understand correctly? I saw on social media someone's saying that

465
00:19:59,799 --> 00:20:02,160
they're was not yet a word filter in this demo?

466
00:20:02,279 --> 00:20:03,799
Is that accurate? Is that I don't want to like

467
00:20:03,839 --> 00:20:04,720
spread misinformation?

468
00:20:04,880 --> 00:20:07,319
Speaker 3: But no, that seems pretty accurate.

469
00:20:07,359 --> 00:20:10,000
Speaker 1: It seems like there it's effective or effectively true to

470
00:20:10,039 --> 00:20:13,240
say there's basically no filter. Now, there's a couple of

471
00:20:13,279 --> 00:20:15,599
reasons for that. This is not really an online game.

472
00:20:15,640 --> 00:20:17,640
It's something that you do mostly just kind of played

473
00:20:17,680 --> 00:20:22,160
by yourself in a silo, and Nintendo has announced you're

474
00:20:22,400 --> 00:20:26,000
like suggested that there will be pretty strict limitations on

475
00:20:26,240 --> 00:20:28,400
I guess taking videos and being able to share those

476
00:20:28,400 --> 00:20:31,839
social videos from the game, like maybe the share button

477
00:20:31,839 --> 00:20:34,759
doesn't work, so Nintendo's not as maybe thinking like, oh,

478
00:20:34,799 --> 00:20:36,400
most people are not going to share something from this

479
00:20:36,440 --> 00:20:37,960
game that's going to make it look bad, So.

480
00:20:38,599 --> 00:20:40,519
Speaker 2: What's about twenty minutes Because that was the fact was

481
00:20:40,559 --> 00:20:42,160
that was how I learned. A demo came out with

482
00:20:42,200 --> 00:20:45,880
somebody posting videos as their me is saying obscene things.

483
00:20:46,000 --> 00:20:49,039
Speaker 1: So yes, you cannot share your screenshots to the Nintendo

484
00:20:49,079 --> 00:20:53,200
app as saying casey, right, that's okay, Okay, that seems

485
00:20:53,240 --> 00:20:56,079
pretty like a I think that's a bad choice. But

486
00:20:56,160 --> 00:20:59,119
I think if it's between them adding a word filter,

487
00:20:59,240 --> 00:21:01,359
because I do want my needs to be able to

488
00:21:01,400 --> 00:21:02,880
say whatever I want, I want to be able to

489
00:21:02,920 --> 00:21:05,720
control that, I'm kind of glad we're getting that functionality.

490
00:21:05,759 --> 00:21:07,720
It doesn't really make sense to put a filter in

491
00:21:07,720 --> 00:21:09,880
there because that can cause some headaches for a game

492
00:21:09,880 --> 00:21:12,519
that is offline and just exists for one person to enjoy.

493
00:21:13,279 --> 00:21:15,720
So yeah, that's I expect that to be the way

494
00:21:15,720 --> 00:21:17,799
it works when it actually comes out. It also seems

495
00:21:17,839 --> 00:21:20,480
like and I've not played the demo yet, but a

496
00:21:20,519 --> 00:21:22,200
lot of the previews were saying that there's a lot

497
00:21:22,279 --> 00:21:28,039
more options for for gender and dating and you know,

498
00:21:28,079 --> 00:21:31,160
in sexual preference, because that was something that was not

499
00:21:31,279 --> 00:21:34,480
just an option in Tomadacci Life for the three ds,

500
00:21:34,519 --> 00:21:36,359
they had it very lockdown to this is one way

501
00:21:36,359 --> 00:21:40,200
that the relationships can possibly work between genders and sexual preference.

502
00:21:40,240 --> 00:21:43,039
So kind of them fixing that is one of the

503
00:21:43,039 --> 00:21:45,279
things people are waiting for, and so it's kind of

504
00:21:45,279 --> 00:21:48,000
been all good news for the Tomadacci Life community. I've

505
00:21:48,000 --> 00:21:49,839
been kind of keeping track of the subreddit there and

506
00:21:49,880 --> 00:21:52,039
everyone looks mostly positive at this thing.

507
00:21:52,160 --> 00:21:52,680
Speaker 3: So far.

508
00:21:53,480 --> 00:21:55,759
Speaker 1: There's a chance this could have a very similar sort

509
00:21:55,759 --> 00:21:59,519
of Pacopia like storyline where you know, we know who's

510
00:21:59,559 --> 00:22:01,799
bought the swing, which too. So far, the audience that

511
00:22:01,839 --> 00:22:03,839
showed up for animal Crossing for the switch one is

512
00:22:03,960 --> 00:22:06,599
has maybe been on the sideline in te Pacopia, and

513
00:22:06,640 --> 00:22:09,359
now having this as another option there, it's like, oh, yeah,

514
00:22:09,359 --> 00:22:12,079
they're going to be feasting in that cozy game community.

515
00:22:12,079 --> 00:22:12,880
Speaker 3: I think, what do you think?

516
00:22:13,559 --> 00:22:16,319
Speaker 2: Yeah, I mean, I didn't expect this what happened, but

517
00:22:16,359 --> 00:22:18,200
I appreciate that they seem to be taking based on

518
00:22:18,240 --> 00:22:20,319
what you're saying, being like, here's your toy. You can

519
00:22:20,319 --> 00:22:22,200
play with an approach, and I think that does matter

520
00:22:22,200 --> 00:22:24,880
to people. I think I does you know again, I

521
00:22:25,079 --> 00:22:27,039
the SIMMS is just my reference point because I've spent

522
00:22:27,039 --> 00:22:29,279
a lot of time researching Maxis and getting involved with

523
00:22:29,359 --> 00:22:31,599
that side of things. But you know the fact that

524
00:22:31,599 --> 00:22:33,759
people could go off script and kind of tell their

525
00:22:33,759 --> 00:22:35,519
own stories with it is what made that game catch

526
00:22:35,519 --> 00:22:37,720
on in the first place, instead of trying to railroad people.

527
00:22:37,759 --> 00:22:40,319
So if people can take this thing and say like, oh,

528
00:22:40,400 --> 00:22:42,519
I can do my own story with this, I can,

529
00:22:42,640 --> 00:22:45,440
you know, do my own weird thing where my mes

530
00:22:45,440 --> 00:22:47,599
are into this weird thing and they can express themselves

531
00:22:47,599 --> 00:22:50,400
in different ways like that, to me has the potential

532
00:22:50,400 --> 00:22:52,200
to break out more than something where they are trying

533
00:22:52,240 --> 00:22:55,359
to force you into types of stories you're trying to tell,

534
00:22:55,440 --> 00:22:58,519
or formats or templates. If it can be broken in

535
00:22:58,519 --> 00:23:01,119
a way that people enjoy, like absolutely, that's going to

536
00:23:01,160 --> 00:23:04,000
catch on with the I don't know how we define

537
00:23:04,079 --> 00:23:07,440
cozy games anymore, but self expression games, let's something in

538
00:23:07,440 --> 00:23:07,839
that field.

539
00:23:07,920 --> 00:23:11,200
Speaker 1: Yeah, exactly right, Yes, it's definitely just Cozy's become this

540
00:23:12,319 --> 00:23:14,640
detached from the actual definition of the word and kind

541
00:23:14,640 --> 00:23:16,359
of just catch all.

542
00:23:16,200 --> 00:23:19,680
Speaker 2: For uh, well, I people I heard the opposite of

543
00:23:19,720 --> 00:23:22,799
running guns. It's a tendon ment. I've heard people that

544
00:23:22,880 --> 00:23:23,200
kind of thing.

545
00:23:23,279 --> 00:23:26,319
Speaker 1: Yeah, exactly, You're you're putting things in their place, and

546
00:23:26,359 --> 00:23:27,440
that's a whole genre.

547
00:23:27,519 --> 00:23:27,720
Speaker 3: Now.

548
00:23:28,440 --> 00:23:30,640
Speaker 1: Yeah, I'm looking forward to this that it's always had

549
00:23:30,680 --> 00:23:33,000
such a good sense of humor. And we're doing Marry

550
00:23:33,039 --> 00:23:36,599
mutomadoctr right now with Abby and it's reminding me of

551
00:23:36,640 --> 00:23:38,920
like how much fun that game can be and just

552
00:23:39,000 --> 00:23:42,119
letting it sort of do like do its thing in

553
00:23:42,160 --> 00:23:45,279
the background with all the simulations and the relationships and

554
00:23:45,319 --> 00:23:46,960
how it figures that stuff out and the rolls of

555
00:23:46,960 --> 00:23:49,920
the dice that you don't see and creating fun scenarios

556
00:23:49,960 --> 00:23:50,880
that you weren't expecting.

557
00:23:50,920 --> 00:23:52,440
Speaker 3: That's great. It does seem like.

558
00:23:53,960 --> 00:23:56,960
Speaker 1: This game Living the Dream does give you a few

559
00:23:56,960 --> 00:23:59,119
more options to like just pick up characters and put

560
00:23:59,240 --> 00:24:01,599
characters together and having them interact. So if you want

561
00:24:01,599 --> 00:24:03,759
to to have a more forceful hand on the way

562
00:24:03,839 --> 00:24:06,240
characters are hanging out, you can. And I think that's

563
00:24:06,519 --> 00:24:09,279
something that feels like, oh, okay, this is not just

564
00:24:09,480 --> 00:24:12,279
Tomadaci Life four through three DS again and now on

565
00:24:12,319 --> 00:24:14,759
the Switch, which is something Nintendo's often done that's been

566
00:24:14,759 --> 00:24:17,920
the animal crossing really with some minor changes here and there,

567
00:24:18,759 --> 00:24:20,680
it feels like, oh no, they're taking the concept and

568
00:24:20,720 --> 00:24:23,480
expanding it, and I find that to be pretty exciting.

569
00:24:24,559 --> 00:24:27,440
You know, this is a switch one game as well,

570
00:24:27,640 --> 00:24:30,519
I think Nintendo definitely yeah, kind of coming out of

571
00:24:30,799 --> 00:24:33,240
a period in the holidays in earlier part of this

572
00:24:33,319 --> 00:24:35,200
year where I think a lot of people are looking

573
00:24:35,200 --> 00:24:37,319
around being like, what is the what's going to get

574
00:24:37,319 --> 00:24:39,839
me excited to get a switch to? Or why am

575
00:24:39,880 --> 00:24:41,759
I excited that I have a switch to? And there

576
00:24:41,759 --> 00:24:44,799
aren't a lot of answers to that until Pocopia. But

577
00:24:45,519 --> 00:24:47,720
you know, now they have this game. But again, this

578
00:24:47,759 --> 00:24:50,279
is happening before we get a three D Mario, you know,

579
00:24:50,400 --> 00:24:52,359
a brand new Zelda and these games are aren't even

580
00:24:52,400 --> 00:24:57,319
announced Smash Brothers all that stuff. Is this like too

581
00:24:57,359 --> 00:24:59,440
similar of a game to Procopia back to back? Is

582
00:24:59,440 --> 00:25:01,759
there any risks of sort of like one eating the

583
00:25:01,799 --> 00:25:02,440
other's lunch?

584
00:25:03,079 --> 00:25:05,640
Speaker 2: That feels like a gateway drug almost where it's like, hey,

585
00:25:05,640 --> 00:25:08,400
you like Pucopia, do you want this other? Thing? Almost

586
00:25:08,400 --> 00:25:10,039
makes me think like, hey, if you like that. We

587
00:25:10,079 --> 00:25:12,640
added social features to Bella bell Park, Fight Me and

588
00:25:12,680 --> 00:25:15,920
Bella bell Park like I wonder if that's not because

589
00:25:15,920 --> 00:25:18,039
again we've talked about what the audience is for switch to.

590
00:25:18,160 --> 00:25:21,759
I wonder if they are building more of a Oh,

591
00:25:21,759 --> 00:25:23,920
it's a cozy game of complain myself, even if there's

592
00:25:23,920 --> 00:25:27,359
no animal crossing. Directing people to experiences like that is

593
00:25:27,440 --> 00:25:29,960
more fruitful than just trying to be you know, hey,

594
00:25:30,079 --> 00:25:33,160
here's Bonanza two or whatever. The next thing they would

595
00:25:33,160 --> 00:25:35,240
do building that direction is yep.

596
00:25:36,200 --> 00:25:38,480
Speaker 1: All right, let's go ahead and take a break. Plenty

597
00:25:38,559 --> 00:25:41,319
more headlines to get to after this. If you want

598
00:25:41,319 --> 00:25:43,400
to skip out on these ad messages, you can do so.

599
00:25:43,480 --> 00:25:45,559
Go to giant bomb dot com slash join become a

600
00:25:45,599 --> 00:25:48,279
premium member. Once you're there, you can find ad free

601
00:25:48,400 --> 00:25:51,759
versions of the video and audio program on the website.

602
00:25:52,079 --> 00:25:56,920
We will be right back. All right, it's Game Best Mornings.

603
00:25:56,920 --> 00:25:59,319
That's Phil Salvador. I'm Jeff Grubb. We're getting back into

604
00:25:59,319 --> 00:26:04,160
the headlines with PlayStation shutters first party partner studio Dark

605
00:26:04,200 --> 00:26:07,279
Outlaw Games. This is from Alex Hopley at Game Reactor.

606
00:26:07,759 --> 00:26:09,920
While Epic Games may have taken the majority of the

607
00:26:09,920 --> 00:26:13,000
headlines yesterday after laying off one thousand people and making

608
00:26:13,000 --> 00:26:15,160
the future of Fortnite look a bit bleaker than it

609
00:26:15,200 --> 00:26:15,559
had just.

610
00:26:15,559 --> 00:26:16,359
Speaker 3: A few days ago.

611
00:26:16,759 --> 00:26:20,319
Speaker 1: PlayStation has also apparently made some layoffs very recently. Namely,

612
00:26:20,319 --> 00:26:22,519
the company appears to have shut down the first party

613
00:26:22,519 --> 00:26:27,000
partner studio, Dark Outlaw Games. This comes via Bloomberg's Jason Schreyer,

614
00:26:27,039 --> 00:26:29,720
who broke the news on Blue Sky. This hasn't yet

615
00:26:29,720 --> 00:26:32,799
been officially confirmed by PlayStation or dark Outlaw Games. The

616
00:26:32,880 --> 00:26:36,279
studio was formed by ex Call of Duty lead Jason Blundell,

617
00:26:36,680 --> 00:26:40,079
who had formed another PlayStation studio in the past, Deviation,

618
00:26:40,279 --> 00:26:43,640
which was shut down in twenty twenty four. Schreier reckons

619
00:26:43,680 --> 00:26:46,039
this is only part of the cuts planned at PlayStation,

620
00:26:46,200 --> 00:26:48,400
as the company also wants to take a step away

621
00:26:48,759 --> 00:26:51,319
from mobile development, something that built up over the last

622
00:26:51,480 --> 00:26:54,559
several years. Around fifty people are reported to have been

623
00:26:54,640 --> 00:26:58,440
laid off in total. Yeah, it feels like man, the

624
00:26:59,200 --> 00:27:03,200
shifting landscape and the shifting strategies from a big corporation

625
00:27:03,359 --> 00:27:07,000
like Sony and PlayStation has caused them to constantly be

626
00:27:07,079 --> 00:27:11,079
reassessing the decisions that they made years ago and decisions

627
00:27:11,119 --> 00:27:13,200
that they kind of just made like maybe last year

628
00:27:13,279 --> 00:27:16,720
or the year before. And they're being pretty harsh with Hey,

629
00:27:17,359 --> 00:27:19,759
if this doesn't work or we don't have high expectations

630
00:27:19,799 --> 00:27:21,960
for this, we're just going to cut it off and

631
00:27:22,000 --> 00:27:24,519
move on because we're going to try something different. We

632
00:27:24,519 --> 00:27:26,799
don't really know what that looks like yet. The last

633
00:27:26,839 --> 00:27:29,279
time we heard from from PlayStation really about hey, what

634
00:27:29,400 --> 00:27:31,720
is your idea for how to grow into the future

635
00:27:31,759 --> 00:27:34,799
when they're talking to investors, it was we have ten

636
00:27:34,880 --> 00:27:37,240
to twelve live service games, and obviously we've had a

637
00:27:37,240 --> 00:27:40,039
couple of those come out, and many of them have

638
00:27:40,119 --> 00:27:42,680
not hit. I think, you know Marathon, which we'll talk

639
00:27:42,720 --> 00:27:45,279
about here in a second, Yeah, that like even that,

640
00:27:45,359 --> 00:27:46,960
it's like, oh, that's doing well, but is it doing

641
00:27:46,960 --> 00:27:49,599
well enough to justify Bungie and Marathon's got a lot

642
00:27:49,640 --> 00:27:51,759
of positive word of mouth, and even if that's not working,

643
00:27:51,799 --> 00:27:54,000
can any of these things work? I think that's kind

644
00:27:54,039 --> 00:27:57,720
of changed the tune around what PlayStation feels about a

645
00:27:57,759 --> 00:27:59,599
lot of these projects that it green lighted in the

646
00:27:59,640 --> 00:28:03,319
last couple of years. So what do you think happened here?

647
00:28:03,319 --> 00:28:05,400
What do you think is happening over at PlayStation.

648
00:28:06,359 --> 00:28:08,480
Speaker 2: The way that a lot of this was explained to

649
00:28:08,519 --> 00:28:10,599
me by a friend who is more like the business

650
00:28:10,640 --> 00:28:12,519
side of this is that a lot of companies look

651
00:28:12,519 --> 00:28:14,319
at this kind of thing where they're investing in studios.

652
00:28:14,359 --> 00:28:16,480
It's not thinking about we're going to get product out

653
00:28:16,480 --> 00:28:18,720
of this. They're looking at it almost as just like

654
00:28:19,799 --> 00:28:21,839
I don't know, like corporate cal sheet to an extent

655
00:28:21,880 --> 00:28:24,039
where it's like, all right, let's put one hundred million

656
00:28:24,079 --> 00:28:26,480
into all these studios. One of these or a couple

657
00:28:26,519 --> 00:28:28,480
of these will be a mega hit that will subsidize

658
00:28:28,519 --> 00:28:31,400
all of it. But there's only so far we can

659
00:28:31,440 --> 00:28:33,559
go with that logic before you are just like, this

660
00:28:33,680 --> 00:28:36,200
is the second studio from the same person that they

661
00:28:36,240 --> 00:28:39,400
invested in and then shut down. That is wild to me.

662
00:28:39,559 --> 00:28:42,559
That just seems like a let's throw money at things

663
00:28:42,599 --> 00:28:46,160
and see what happens without I don't know, discipline, Like

664
00:28:46,240 --> 00:28:49,559
that's just that's weird that, Like, I know, there's probably

665
00:28:49,599 --> 00:28:52,440
many stories of studios that we've never even heard of

666
00:28:52,480 --> 00:28:55,839
that founded, got some exploratory funding shut down, But to

667
00:28:55,839 --> 00:28:59,839
have it happening this frequently at this scale from one

668
00:29:00,079 --> 00:29:04,119
publisher is boy, they really just spread They went to

669
00:29:04,160 --> 00:29:06,480
the roulette table and just bet on every single number,

670
00:29:06,480 --> 00:29:08,319
and we're like, hey, we'll win if we get any

671
00:29:08,400 --> 00:29:10,720
number of the roulette table then you know, we'll win something.

672
00:29:10,839 --> 00:29:13,799
So boy, there's it feels if there needs to be

673
00:29:13,839 --> 00:29:14,720
a course correction there.

674
00:29:14,799 --> 00:29:18,640
Speaker 1: That's uh yeah, you know, And I think that's the

675
00:29:18,720 --> 00:29:21,240
question is like what does the course course correction look like?

676
00:29:21,279 --> 00:29:22,119
Speaker 3: We don't know.

677
00:29:22,160 --> 00:29:24,839
Speaker 1: I think Sony probably actually doesn't quite know themselves yet.

678
00:29:24,880 --> 00:29:27,359
I do think that that is it all kind of

679
00:29:27,400 --> 00:29:30,039
goes back to explaining many of the choices they are

680
00:29:30,039 --> 00:29:33,799
making right now, including pulling back from releasing games on PC,

681
00:29:33,839 --> 00:29:35,720
at least the single player games. I think they want

682
00:29:35,720 --> 00:29:38,839
to reset the clock and just go into late PS

683
00:29:38,920 --> 00:29:42,000
five and PS five Pro and you know, a post

684
00:29:42,039 --> 00:29:45,440
GTA six world and then into PlayStation six with a

685
00:29:45,480 --> 00:29:48,279
lot of their cards back close to their chest, you know,

686
00:29:48,359 --> 00:29:50,960
like Okay, now, how can we go from here? And

687
00:29:51,000 --> 00:29:52,960
I think they're kind of waiting for Grand Theft Auto

688
00:29:53,000 --> 00:29:55,160
six to come along before they make any long term

689
00:29:55,200 --> 00:29:57,920
decisions about how they should be spending their money, and

690
00:29:58,640 --> 00:30:00,480
so it's like, okay, well, let's cut some costs in

691
00:30:00,519 --> 00:30:02,559
the meantime and then kind of come back to the

692
00:30:02,599 --> 00:30:03,599
table when we're ready.

693
00:30:04,279 --> 00:30:07,319
Speaker 3: I don't know what the future could look like for

694
00:30:07,480 --> 00:30:08,160
a PlayStation.

695
00:30:09,079 --> 00:30:10,839
Speaker 1: You know, obviously they're going to keep doing the stuff

696
00:30:10,880 --> 00:30:13,960
that has worked for them making the console, making it,

697
00:30:14,039 --> 00:30:16,519
you know, for the audience that they've always made their

698
00:30:16,519 --> 00:30:19,359
console for making games for the one that they have

699
00:30:19,480 --> 00:30:22,000
cultivated in the last couple of last decade or so,

700
00:30:22,079 --> 00:30:25,160
which is, you know, big single player, narrative driven action

701
00:30:25,240 --> 00:30:28,279
adventure games with high production values. Obviously that stuff has

702
00:30:28,279 --> 00:30:31,119
all still happened. They've not increased the budget of making

703
00:30:31,119 --> 00:30:33,039
those kinds of games, but they've not decreased it either.

704
00:30:33,079 --> 00:30:34,680
They're going to kind of keep that steady the way

705
00:30:34,680 --> 00:30:36,920
they've been doing it. And if that means it takes

706
00:30:37,200 --> 00:30:39,440
Naughty Dog seven years to release in game right now,

707
00:30:39,480 --> 00:30:41,599
then so be it. But they're going to keep doing it.

708
00:30:41,599 --> 00:30:43,920
It is always the question of, like, we know they

709
00:30:43,920 --> 00:30:45,920
want to grow. They keep saying that that is crucial

710
00:30:45,960 --> 00:30:48,759
to them, Like what does that look like and when

711
00:30:49,039 --> 00:30:51,160
when it is no longer the live service thing.

712
00:30:51,720 --> 00:30:53,880
Speaker 3: It's it's just a set of question marks.

713
00:30:53,920 --> 00:30:56,279
Speaker 1: And I just think across the industry, the sense I

714
00:30:56,279 --> 00:30:59,160
get is them going, is it AI? Do we just

715
00:30:59,200 --> 00:31:01,160
make games cheaper with AI? And they're kind of looking

716
00:31:01,160 --> 00:31:03,240
everyone's looking at each other and they all know the

717
00:31:03,279 --> 00:31:06,400
answer and it's no. But they they're afraid to admit

718
00:31:06,440 --> 00:31:08,640
it because if it's not that, there is no backup

719
00:31:08,680 --> 00:31:09,359
plan right now?

720
00:31:09,519 --> 00:31:11,480
Speaker 3: Does that sound right to you? Yeah?

721
00:31:11,640 --> 00:31:14,160
Speaker 2: So my my take on all this is, I don't

722
00:31:14,200 --> 00:31:17,240
know if you've been following or looking at Iicon, but

723
00:31:17,440 --> 00:31:20,559
to me, that is what the future of the industry

724
00:31:20,599 --> 00:31:23,519
looks like. So Icon is the essays new event that

725
00:31:23,559 --> 00:31:25,759
it's not replacing E three, but it's their new event

726
00:31:25,799 --> 00:31:28,279
the doing instead of E three, and it is very

727
00:31:28,359 --> 00:31:31,279
much like an executive summit type event. I think tickets

728
00:31:31,279 --> 00:31:34,400
are several thousand dollars. I'm not going to Icon. I

729
00:31:34,400 --> 00:31:36,559
think it's also invite only, so none of us are

730
00:31:36,559 --> 00:31:39,759
getting invited to Icon. But their panels are not about

731
00:31:39,799 --> 00:31:42,400
like investing in new ips or game development. They are

732
00:31:42,440 --> 00:31:46,599
about like monetizing IP and doing crossovers with like sports

733
00:31:46,680 --> 00:31:49,160
leagues and stuff like that. So, like I think, if

734
00:31:49,200 --> 00:31:51,920
there's a growth play, it's not let's try to make

735
00:31:51,960 --> 00:31:54,599
the new Fortnite, it's let's do God of War again

736
00:31:54,680 --> 00:31:56,599
and make the God of War TV series and make

737
00:31:56,640 --> 00:31:58,160
a new God of War game that's twice as big

738
00:31:58,200 --> 00:32:00,319
as the previous God of War game, and just in testing,

739
00:32:00,440 --> 00:32:04,000
in like doing things that are safe, bigger. I feel like,

740
00:32:04,200 --> 00:32:06,279
is the future of this level of the game midustry

741
00:32:06,319 --> 00:32:09,160
to an extent, Like when we were talking at SGF

742
00:32:09,160 --> 00:32:11,559
we talked about the idea of game publishers as lifestyle

743
00:32:11,599 --> 00:32:14,480
brands and how you can get like accessories that look

744
00:32:14,559 --> 00:32:16,839
like an Xbox or all the you know, Mario branded

745
00:32:16,880 --> 00:32:20,480
stuff like that. Feels like if there's any growth happening,

746
00:32:20,519 --> 00:32:24,279
it's no longer just in, you know, make a new

747
00:32:24,319 --> 00:32:26,519
game and hope it blows up. It's take what we have,

748
00:32:27,000 --> 00:32:29,279
double down on it, make it bigger, make it into

749
00:32:29,480 --> 00:32:32,799
a recurring, evergreen brand. And I wonder if we won't

750
00:32:32,839 --> 00:32:35,000
see more of that. I mean, God, we're getting like

751
00:32:35,599 --> 00:32:37,599
multiple God of War announcements this year.

752
00:32:37,759 --> 00:32:40,519
Speaker 1: Right, yeah, yeah, I mean they had the God of

753
00:32:40,519 --> 00:32:43,039
War like two D game.

754
00:32:43,079 --> 00:32:44,240
Speaker 3: There's probably a God of War.

755
00:32:44,519 --> 00:32:46,079
Speaker 1: You know, there's a Got of War show happening, and

756
00:32:46,119 --> 00:32:48,039
then there's Got War remakes, and then.

757
00:32:48,200 --> 00:32:50,839
Speaker 2: That they tease something yeah, yes, exactly.

758
00:32:50,559 --> 00:32:52,799
Speaker 1: And then there's something that there might be some sort

759
00:32:52,799 --> 00:32:55,319
of spin off that feels like a new new franchise

760
00:32:55,359 --> 00:32:59,079
but isn't so Yeah, like they are, You're probably right

761
00:32:59,119 --> 00:33:01,480
in that horii A seen as the model that PlayStation's

762
00:33:01,480 --> 00:33:04,359
looking at we have a bunch of different games and

763
00:33:04,400 --> 00:33:07,119
a bunch of different varieties, and then there's the core game,

764
00:33:07,240 --> 00:33:08,960
and you know, it's the mothership style thing.

765
00:33:08,960 --> 00:33:11,319
Speaker 3: Here's the mothership game. Here's all the little satellites that

766
00:33:11,319 --> 00:33:12,160
are poking off of it.

767
00:33:12,400 --> 00:33:14,920
Speaker 1: And one of those satellites, hopefully is another big sort

768
00:33:14,920 --> 00:33:17,279
of thing that could grow into a mothership. And that's

769
00:33:17,319 --> 00:33:21,000
the movies or TV shows. Excuse me, that could be

770
00:33:21,039 --> 00:33:22,400
what a lot of these companies are. I mean, it's

771
00:33:22,400 --> 00:33:25,720
working for Nintendo even so I could see a lot

772
00:33:25,759 --> 00:33:27,480
of other companies being like, that's where we need to be.

773
00:33:27,519 --> 00:33:29,720
Speaker 3: And there is appetite for gaming.

774
00:33:29,440 --> 00:33:32,160
Speaker 1: Ip in Hollywood still, so it's like that's another strategy.

775
00:33:32,240 --> 00:33:34,519
Speaker 2: Yeah, I'd forgotten about Horizon, but now that you brought

776
00:33:34,559 --> 00:33:36,559
it up specifically, the fact that we have the games

777
00:33:36,640 --> 00:33:38,799
and the remasters of the games, and then the Lego

778
00:33:38,920 --> 00:33:41,799
game and then the like K Pop Demon Hunters Horizon,

779
00:33:41,839 --> 00:33:44,279
it's like, that's the future. I think for a lot

780
00:33:44,319 --> 00:33:46,480
of these big companies really hit on something that's bankable

781
00:33:46,480 --> 00:33:48,880
and then once in a while maybe spending money on

782
00:33:48,880 --> 00:33:51,079
an interstellar and hoping that's going to be another thing

783
00:33:51,119 --> 00:33:53,160
they can then spin out.

784
00:33:53,480 --> 00:33:56,160
Speaker 1: Exactly, and you know, let that be driven by your

785
00:33:56,200 --> 00:33:58,880
biggest studios that you're not afraid to let sort of

786
00:33:58,960 --> 00:34:01,559
run wild with a massive budget until they you know,

787
00:34:01,680 --> 00:34:03,799
until they have one miss and then you know everything's

788
00:34:03,799 --> 00:34:06,160
on fire. But until that happens, they're like, Okay, this

789
00:34:06,200 --> 00:34:07,519
is the strategy.

790
00:34:08,039 --> 00:34:08,400
Speaker 3: All right.

791
00:34:08,440 --> 00:34:10,639
Speaker 2: That got far away from talking about that got very

792
00:34:10,639 --> 00:34:13,079
far away from talking about dark outlaw games. But no,

793
00:34:13,239 --> 00:34:15,880
that uh yeah that sucks's that's.

794
00:34:15,840 --> 00:34:17,920
Speaker 3: Yeah, I mean, yes, it's right exactly.

795
00:34:17,920 --> 00:34:21,800
Speaker 1: It's I'm gonna wonder what happened there, but mostly it's

796
00:34:21,840 --> 00:34:24,239
going to be. Oh, all of these companies are sort

797
00:34:24,280 --> 00:34:27,400
of pulling back in this moment. You know, there is

798
00:34:27,559 --> 00:34:30,679
a lot of excuses that could they can use of.

799
00:34:31,039 --> 00:34:34,599
We've had years of increased cost and component costs and

800
00:34:34,679 --> 00:34:37,039
people are are all looking around and feeling bad about

801
00:34:37,079 --> 00:34:39,719
the economy, So you can you blame us for cutting jobs?

802
00:34:40,239 --> 00:34:42,320
I think, you know, it seems like there's more to

803
00:34:42,360 --> 00:34:44,679
the story about what than what we know that about

804
00:34:44,679 --> 00:34:48,639
what happened over at Epic with Fortnite and it's layoffs, But.

805
00:34:48,840 --> 00:34:51,480
Speaker 3: We'll have to wait and see. My guess would be

806
00:34:51,519 --> 00:34:52,159
and this is just a.

807
00:34:52,119 --> 00:34:55,599
Speaker 1: Guess would be that, oh, they really did extend themselves

808
00:34:55,679 --> 00:34:58,320
over at Epic and a bunch of different directions, with

809
00:34:58,360 --> 00:35:01,400
directions with lawsuits and big business ventures like the Epic

810
00:35:01,400 --> 00:35:04,840
Game Store, and those are costing the people who made Fortnite,

811
00:35:04,840 --> 00:35:07,920
which was actually successful enough to justify all the investment

812
00:35:07,960 --> 00:35:10,679
it was getting in its employees. But that's not how

813
00:35:10,719 --> 00:35:12,880
that business is going to operate because Tim Sweeney is

814
00:35:12,920 --> 00:35:15,719
going to take these big swings and it's going to backfire.

815
00:35:15,760 --> 00:35:17,679
Speaker 3: But again that's just my guess. I hope we get

816
00:35:17,679 --> 00:35:18,480
more information there.

817
00:35:18,559 --> 00:35:21,000
Speaker 2: Yeah, the people who are paying for these over investments

818
00:35:21,039 --> 00:35:22,719
in these wrong directions are the people who are working

819
00:35:22,800 --> 00:35:24,599
on these games, not the people who made this decisions.

820
00:35:24,679 --> 00:35:25,960
Is that's for the story, but.

821
00:35:26,280 --> 00:35:28,079
Speaker 3: Yep, all right.

822
00:35:28,920 --> 00:35:31,599
Speaker 1: Analytics firm estimates that Marathon has sold one point two

823
00:35:31,639 --> 00:35:34,119
million copies, but says only nineteen percent of those are

824
00:35:34,159 --> 00:35:37,440
on PS five. This is from Chris Scullion at VGC.

825
00:35:38,000 --> 00:35:40,639
Marathon has sold one point two million copies, but the

826
00:35:40,719 --> 00:35:43,360
vast majority of those aren't on PlayStation five. According to

827
00:35:43,400 --> 00:35:46,239
a report from game and from a game analytics firm,

828
00:35:46,480 --> 00:35:50,880
Norway based a Linear Linear Analytics estimates that Bungie's online

829
00:35:50,880 --> 00:35:53,360
first person extraction shooter has sold around one point two

830
00:35:53,360 --> 00:35:57,519
million copies, generating gross revenues of fifty five million dollars

831
00:35:57,920 --> 00:36:01,840
so far, despite Bungie being part of the PlayStation studio family. However,

832
00:36:02,559 --> 00:36:06,360
a linear Linear estimates that the vast majority of the

833
00:36:06,360 --> 00:36:09,199
game's audience just under seventy percent is based on Steam,

834
00:36:09,639 --> 00:36:14,480
with around eight hundred thousand copies sold on Valve's PC platform. Yeah,

835
00:36:14,519 --> 00:36:17,599
I think kind of what I was hearing from like

836
00:36:17,639 --> 00:36:21,480
inside PlayStation is, look, this game's selling, all right, It's

837
00:36:21,519 --> 00:36:26,679
not selling enough to sort of ensure the future of

838
00:36:26,719 --> 00:36:30,400
Bungee is unaffected by like the realities of running a

839
00:36:30,440 --> 00:36:33,840
company of that scale with that number of employees, and

840
00:36:33,920 --> 00:36:34,360
just at the.

841
00:36:34,280 --> 00:36:35,679
Speaker 3: Cost that it takes to operate it.

842
00:36:36,559 --> 00:36:38,800
Speaker 1: How much this game would have needed to sell to

843
00:36:38,920 --> 00:36:41,960
accomplish that. You know, there's always this concept of why

844
00:36:42,039 --> 00:36:44,000
are the expectations so high for these games?

845
00:36:44,039 --> 00:36:46,280
Speaker 3: And it doesn't work that way in most cases.

846
00:36:46,320 --> 00:36:48,719
Speaker 1: In a case like this, it's Bungee is this big

847
00:36:48,760 --> 00:36:51,400
and has this many employees. Can we pitch a game

848
00:36:52,280 --> 00:36:55,639
or make a game that can justify our ongoing existence?

849
00:36:56,119 --> 00:36:59,119
And Marathon was supposed to be that, and I think

850
00:36:59,159 --> 00:37:01,519
it needed to sell several million more copies kind of

851
00:37:01,519 --> 00:37:04,400
out of the gate to answer that question immediately. The

852
00:37:04,840 --> 00:37:07,199
strange thing here, I think, phil is that this game

853
00:37:07,679 --> 00:37:09,519
is getting very positive word of mouth.

854
00:37:09,599 --> 00:37:11,480
Speaker 3: People do feel really good about it.

855
00:37:11,480 --> 00:37:14,639
Speaker 1: It feels like it could grow into that sort of

856
00:37:14,679 --> 00:37:18,159
thing where it is the sustainable game that they needed

857
00:37:18,239 --> 00:37:20,400
to be, but it has to be nurtured.

858
00:37:21,239 --> 00:37:23,719
Speaker 3: What do you like, does it get the chance to

859
00:37:23,760 --> 00:37:24,400
have that happen?

860
00:37:25,079 --> 00:37:27,360
Speaker 2: I don't know, just because of the expectation that's been

861
00:37:27,360 --> 00:37:29,880
put out from above, Like if this game maintains this

862
00:37:29,960 --> 00:37:31,960
kind of level of daily active users, that would be

863
00:37:32,000 --> 00:37:34,480
like the greatest success ever in this genre. But like,

864
00:37:34,960 --> 00:37:37,639
I'm glad people are loving and I'm glad it's successful.

865
00:37:37,679 --> 00:37:39,400
I think I had kind of written it off because

866
00:37:39,440 --> 00:37:42,360
of some of the bad press around it, But like, yeah,

867
00:37:42,440 --> 00:37:45,519
I don't know that given the pressure around it, it

868
00:37:45,559 --> 00:37:48,320
will get a chance to grow even in the direction

869
00:37:48,400 --> 00:37:50,639
that it should. Like my thoughts just been like how

870
00:37:50,760 --> 00:37:53,119
quickly until they try to like put Nicki Minaj in

871
00:37:53,159 --> 00:37:56,079
this or whatever? Right, Like that's inevitably with games like this.

872
00:37:57,000 --> 00:37:59,239
This is a very silly comparison, But this has also

873
00:37:59,239 --> 00:38:01,119
been coming to mind thinking about these kind of games.

874
00:38:01,280 --> 00:38:04,920
There's so much expectation put on them. In college, I

875
00:38:05,079 --> 00:38:08,239
was at an event once where the organizer way over

876
00:38:08,480 --> 00:38:12,199
ordered sandwiches, and so we got like palettes worth of sandwiches,

877
00:38:12,239 --> 00:38:13,960
and he was joking like, Okay, everyone has to eat

878
00:38:14,000 --> 00:38:17,400
three sandwiches, and as people would leave, he kept updating

879
00:38:17,400 --> 00:38:19,280
the cat like, Okay, everyone's got to eat four sandwiches,

880
00:38:19,320 --> 00:38:22,119
everyone's got to eat five sandwiches. And just given their

881
00:38:22,159 --> 00:38:25,280
strategy right now, even if this is the most successful

882
00:38:25,280 --> 00:38:27,360
game of its kind, even if it's a huge success

883
00:38:27,360 --> 00:38:30,320
and it has this very dedicated fan base that loves

884
00:38:30,320 --> 00:38:32,360
it and will invest in it, Sony's looking at it

885
00:38:32,480 --> 00:38:35,159
like Marathon's got to eat ten sandwiches right now. And

886
00:38:35,199 --> 00:38:37,159
that's just it was never realistic to put in a

887
00:38:37,199 --> 00:38:40,039
game like this, especially one that again seems to be

888
00:38:40,079 --> 00:38:43,440
targeting a more niche hardcore like the tarkav audience right

889
00:38:43,480 --> 00:38:43,920
on PC.

890
00:38:44,960 --> 00:38:50,280
Speaker 1: Yeah, and it's you know, these green lights happen years ago.

891
00:38:50,519 --> 00:38:52,559
They happened in a world where like they're looking at

892
00:38:52,639 --> 00:38:56,159
the way games are growing during a pandemic, and they're like, hey,

893
00:38:56,199 --> 00:38:58,480
if we can sort of build this thing and kind

894
00:38:58,480 --> 00:39:01,119
of make the Fortnite of it distraction shooters the way

895
00:39:01,159 --> 00:39:02,800
Fortnite was the Fortnite of of.

896
00:39:03,440 --> 00:39:06,239
Speaker 3: Battle Royale games. We have a strong chance to kind

897
00:39:06,239 --> 00:39:06,800
of capture a.

898
00:39:06,760 --> 00:39:09,800
Speaker 1: Wave, and it's like, yeah, I get the logic there,

899
00:39:10,360 --> 00:39:12,599
but there's a lot of reasons why that might not happen,

900
00:39:12,599 --> 00:39:14,440
and one of them might just be this is a

901
00:39:14,480 --> 00:39:17,880
genre that cannot have a Fortnite like thing. Now, Marathime

902
00:39:17,960 --> 00:39:20,320
does feel like the one that could make that happen still,

903
00:39:20,599 --> 00:39:23,840
but it's going to be a long process and probably

904
00:39:23,880 --> 00:39:25,840
a painful one where it's like people feeling really good

905
00:39:25,840 --> 00:39:27,800
about it right now, then they try some things to

906
00:39:27,920 --> 00:39:30,360
kind of grow and appeal to a wider audience, and

907
00:39:30,440 --> 00:39:32,760
that stuff could easily annoy the people who have shown

908
00:39:32,800 --> 00:39:35,679
up since day one, and then the conversations turned sour,

909
00:39:35,719 --> 00:39:36,920
and then everyone ends up.

910
00:39:36,800 --> 00:39:38,360
Speaker 3: Like, you know, with a headache about this game.

911
00:39:38,840 --> 00:39:41,320
Speaker 1: I don't look forward or I don't envy anyone in

912
00:39:41,320 --> 00:39:43,840
the position of having to sort of navigate these waters

913
00:39:43,920 --> 00:39:46,039
of taking a big ship like this and being like,

914
00:39:46,079 --> 00:39:48,719
we got to find more treasure here with this thing,

915
00:39:48,719 --> 00:39:50,880
where this thing can generate even more revenue.

916
00:39:51,440 --> 00:39:52,679
Speaker 3: That's going to be complicated.

917
00:39:52,719 --> 00:39:54,840
Speaker 1: I would hope that it could just kind of stay

918
00:39:54,920 --> 00:39:56,880
at like, stay what it is, stay true to the

919
00:39:56,880 --> 00:39:58,840
audience that loves it, and let them enjoy it.

920
00:39:59,440 --> 00:39:59,960
Speaker 3: But I don't.

921
00:40:00,199 --> 00:40:02,519
Speaker 1: I don't think that's going to be enough for Bungee,

922
00:40:02,559 --> 00:40:06,280
and especially with Destiny too kind of just obviously winding

923
00:40:06,360 --> 00:40:08,639
down and them not really having a great plan to

924
00:40:08,679 --> 00:40:10,800
bring that back and keeping it making as much money

925
00:40:10,840 --> 00:40:11,960
as it might have at one point.

926
00:40:12,280 --> 00:40:14,519
Speaker 2: Yeah, it's so frustrating because it seems like, and it

927
00:40:14,559 --> 00:40:16,639
already is the kind of game where people say, wait,

928
00:40:16,679 --> 00:40:18,559
holy shit, no, you've got to play this like that's

929
00:40:18,599 --> 00:40:21,920
where like the really organic, sustained growth comes from. That

930
00:40:22,079 --> 00:40:24,679
is awesome. But I bet yeah, whoever is higher up

931
00:40:24,719 --> 00:40:27,719
at PlayStation is looking at that versus the monthly cost

932
00:40:27,760 --> 00:40:31,480
of operating Bungie and is like, be Fortnite faster and

933
00:40:31,519 --> 00:40:33,119
that that's just not productive.

934
00:40:33,280 --> 00:40:34,960
Speaker 3: That's yep.

935
00:40:35,679 --> 00:40:39,840
Speaker 1: There's a there's some conversation here from Olenia about oh yeah,

936
00:40:39,880 --> 00:40:44,360
that the server slam happened so quickly or so assumed

937
00:40:44,360 --> 00:40:46,599
before the release that there wasn't a lot of time

938
00:40:46,639 --> 00:40:49,519
to implement changes that people would have welcomed, and so

939
00:40:49,559 --> 00:40:51,239
it's like people were kind of like I got my film,

940
00:40:51,239 --> 00:40:54,360
Gonna wait and see what happens with updates. They expect

941
00:40:54,400 --> 00:40:56,280
more people to come into this game here pretty soon

942
00:40:56,480 --> 00:40:59,840
if the word of mouth maintains around it. And again

943
00:40:59,840 --> 00:41:02,039
it seems like it's only growing, and we'll probably grow

944
00:41:02,079 --> 00:41:04,559
through this year, so we will see.

945
00:41:04,719 --> 00:41:05,079
Speaker 3: All right.

946
00:41:05,800 --> 00:41:10,679
Speaker 1: Xbox Boss pushes for game Pass overhaul, including Netflix collaboration.

947
00:41:10,800 --> 00:41:13,840
This is from Jonas mackiat Game Reactor. The new head

948
00:41:13,960 --> 00:41:17,000
of Xbox, Asha Sharma, has had a busy start to

949
00:41:17,039 --> 00:41:20,239
the job, kicking off her tenure by promising Xbox's comeback,

950
00:41:20,679 --> 00:41:24,239
unveiling Xbox Helix, which is the new system that's coming

951
00:41:24,239 --> 00:41:26,679
out soon, and launching a feature that's been in demand

952
00:41:26,679 --> 00:41:28,840
for years now. She appears to be working on yet

953
00:41:28,880 --> 00:41:32,480
another project, overhauling game Pass, where it seems we can

954
00:41:32,480 --> 00:41:36,239
look forward to both lower prices and a partnership with Netflix,

955
00:41:36,599 --> 00:41:39,760
at least potentially. According to a report from The Information,

956
00:41:39,880 --> 00:41:44,079
Sharma is apparently considering additional tiers for game Pass, one

957
00:41:44,119 --> 00:41:46,840
of which would be an ad supported tier to provide

958
00:41:46,880 --> 00:41:49,960
access to games at a lower price, essentially the same

959
00:41:50,000 --> 00:41:52,320
model that most other streaming services for movies and TV

960
00:41:52,400 --> 00:41:56,000
shows already use. And speaking of streaming services, the same

961
00:41:56,039 --> 00:41:59,320
report notes that Sharma and Netflix CEO Greg Peters have

962
00:41:59,400 --> 00:42:02,760
discussed various types of solutions for collaborating, with the latter

963
00:42:02,800 --> 00:42:05,119
stating quote, you would have to do it in a

964
00:42:05,159 --> 00:42:05,519
way that.

965
00:42:05,480 --> 00:42:08,039
Speaker 3: Works for the consumer and works for both companies.

966
00:42:08,360 --> 00:42:10,280
Speaker 1: Microsoft still trying to figure out how to make the

967
00:42:10,320 --> 00:42:14,679
game pass bundle with Netflix work for Microsoft. So it's like, Okay,

968
00:42:14,679 --> 00:42:17,480
there's conversations they might make something happen here. I'll say

969
00:42:17,519 --> 00:42:22,280
phil this, I'm slightly surprised that it seems like one

970
00:42:22,320 --> 00:42:24,840
of the points of emphasis is still still game Pass.

971
00:42:25,000 --> 00:42:26,400
I kind of was like, oh, are they just going

972
00:42:26,440 --> 00:42:29,760
to let that sort of ride on its momentum and

973
00:42:29,800 --> 00:42:32,880
stay over there and keep putting new games in there? Obviously,

974
00:42:33,000 --> 00:42:35,199
but you know, it's probably making a decent amount of

975
00:42:35,199 --> 00:42:38,519
money from thirty dollars a month from several million people

976
00:42:38,559 --> 00:42:42,639
still subscribed. I'm sure it's worthy of keeping around from

977
00:42:42,679 --> 00:42:45,400
a business perspective, But is it worth trying to be

978
00:42:45,559 --> 00:42:48,000
like this is still the future and the since I've

979
00:42:48,000 --> 00:42:50,199
getting here, is it at least it's part of their future?

980
00:42:50,800 --> 00:42:52,440
Do you think that that is something they can sort

981
00:42:52,440 --> 00:42:54,039
of I don't know if it needs to be rescued

982
00:42:54,039 --> 00:42:56,719
but sort of reinvigorate the excitement around game pass.

983
00:42:57,320 --> 00:43:00,280
Speaker 2: It's weird because the framing of this makes it sound

984
00:43:00,400 --> 00:43:03,239
like it's almost like they see the problems, like, oh,

985
00:43:03,280 --> 00:43:05,599
we need a bigger audience, let's expand something like Netflix

986
00:43:05,599 --> 00:43:08,079
where we can incorporate it. I'm going to get into

987
00:43:08,239 --> 00:43:10,480
history mode for a second, because I to the Video

988
00:43:10,480 --> 00:43:12,760
Game History Foundation. So we did a big thing last

989
00:43:12,800 --> 00:43:15,360
year about Sega Channel, which was sort of Sega's game

990
00:43:15,400 --> 00:43:17,480
Pass back the day, where it was a monthly subscription

991
00:43:17,519 --> 00:43:19,920
service where you got access to a rotating library of games,

992
00:43:20,360 --> 00:43:23,599
and very quickly they realized it didn't have the growth

993
00:43:23,599 --> 00:43:27,199
potential they expected because the audience that would use a

994
00:43:27,280 --> 00:43:30,960
service like that isn't actually meeting their model of like, okay,

995
00:43:31,079 --> 00:43:34,199
let's back up for a second. Hardcore gamers love it

996
00:43:34,199 --> 00:43:35,880
because it's like, Okay, I get access to all these

997
00:43:35,880 --> 00:43:38,199
games all the time. It's cheaper than buying all these games,

998
00:43:38,639 --> 00:43:40,840
even if it's like an AD supported model, or it's

999
00:43:40,840 --> 00:43:44,000
integrated to something, or it's smaller scale. People who are

1000
00:43:44,039 --> 00:43:46,000
like just kind of want a dialli into game just

1001
00:43:46,039 --> 00:43:48,159
pop into one when it's on Netflix and play it

1002
00:43:48,199 --> 00:43:52,880
and then pop out. They aren't necessarily hungering to play

1003
00:43:52,920 --> 00:43:55,760
that mini games right like that, it's I think they

1004
00:43:55,800 --> 00:43:58,719
found that like once people had two or three games

1005
00:43:58,719 --> 00:44:01,159
that they liked, the smaller casual audience are like can

1006
00:44:01,199 --> 00:44:04,440
new owners of Genesis they stop subscribing to say a

1007
00:44:04,519 --> 00:44:06,039
chill because it was like, Okay, I've got my games,

1008
00:44:06,079 --> 00:44:09,000
I'm good. That feels even more exacerbated right now at

1009
00:44:09,000 --> 00:44:11,719
a time when it's like GTA Fortnite roadblocks called duty

1010
00:44:11,760 --> 00:44:14,639
Minecraft that that's like you know, the five or six horsemen, right,

1011
00:44:15,400 --> 00:44:18,280
I don't know, expanding this to the Netflix audience, I

1012
00:44:18,320 --> 00:44:22,440
don't know who that reaches. That, Like, you know, you're

1013
00:44:22,440 --> 00:44:25,400
not getting hardcore gamers who want to pay fifteen bucks

1014
00:44:25,400 --> 00:44:27,239
a month for an endless library of games. They would

1015
00:44:27,280 --> 00:44:29,480
pop in, maybe play something a little bit that they

1016
00:44:29,559 --> 00:44:31,480
heard about, and then never revisit it again, like the

1017
00:44:31,559 --> 00:44:35,840
existing Netflix game feature. So I think there's like, I

1018
00:44:35,840 --> 00:44:39,400
I guess to your point, I think you could sustain

1019
00:44:39,440 --> 00:44:41,599
something like game Pass if you just went in on

1020
00:44:41,599 --> 00:44:43,440
that audience and like, all right, our audience is the

1021
00:44:43,440 --> 00:44:46,679
hardcore players who want, you know, first run Xbox titles

1022
00:44:46,719 --> 00:44:48,599
as they come out, who want to get access to

1023
00:44:48,639 --> 00:44:52,159
these deeper, you know, cut libraries. That's spending twenty to

1024
00:44:52,199 --> 00:44:54,760
thirty bucks per game. I feel like you could go

1025
00:44:54,880 --> 00:44:57,079
in on that and just make it a stable, profitable

1026
00:44:57,079 --> 00:45:00,480
business instead of saying like, no, we need to target

1027
00:45:00,559 --> 00:45:02,840
anyone who's ever ever sniffed a game. We need someone

1028
00:45:02,840 --> 00:45:04,880
who wants to, you know, turn on their TV and

1029
00:45:04,920 --> 00:45:07,119
have access to a video game. I don't know that

1030
00:45:07,119 --> 00:45:09,800
that audience exists apart from the few stable games they

1031
00:45:09,800 --> 00:45:10,719
are playing with their friends.

1032
00:45:11,480 --> 00:45:14,800
Speaker 1: Yeah, it's like that is what the core question like

1033
00:45:14,840 --> 00:45:16,920
right now is like, oh, they were for a very

1034
00:45:16,960 --> 00:45:19,559
long time in user acquisition mode, and that was very clear.

1035
00:45:19,559 --> 00:45:22,000
They were keeping the price down, They're making the thing

1036
00:45:22,119 --> 00:45:26,159
very appealing. The refrain from if not officially Xbox, but

1037
00:45:26,159 --> 00:45:28,559
from the community was the best deal in gaming, and

1038
00:45:28,599 --> 00:45:30,800
that the implication there was like, oh, you're kind of

1039
00:45:30,800 --> 00:45:32,079
missing out. If you're not a part of this, you

1040
00:45:32,119 --> 00:45:34,559
should jump aboard because they're giving us way too much

1041
00:45:34,559 --> 00:45:37,119
for what we're paying. That was the concept there, and

1042
00:45:37,159 --> 00:45:39,320
then and then that shifted from like, oh, it's not

1043
00:45:39,599 --> 00:45:42,880
we are no longer acquiring enough new users. We need

1044
00:45:42,920 --> 00:45:45,320
to make more money from the people who are already here,

1045
00:45:45,360 --> 00:45:47,440
So then the price increases came, and they came kind

1046
00:45:47,440 --> 00:45:49,119
of faster than I think a lot of people were

1047
00:45:49,159 --> 00:45:51,840
maybe expecting or maybe not, but it shot up to

1048
00:45:51,880 --> 00:45:54,760
thirty dollars now for game Pass ultimately, and it's clearly like, okay,

1049
00:45:54,800 --> 00:45:56,679
now we are in revenue generating mode.

1050
00:45:56,800 --> 00:45:57,480
Speaker 3: So it's like, is.

1051
00:45:57,559 --> 00:46:00,840
Speaker 1: The implication here that Sharma is going back to user

1052
00:46:00,840 --> 00:46:04,360
acquisition mode and so with prices could come down and

1053
00:46:04,760 --> 00:46:06,559
they will make it feel like a really good deal. Again,

1054
00:46:07,000 --> 00:46:10,840
what is the potential to add new users? I think

1055
00:46:11,079 --> 00:46:13,760
there's so many hurdles. I mean, you're talking about just

1056
00:46:13,840 --> 00:46:16,639
the kind of person who has subscribed to Netflix. Are

1057
00:46:16,639 --> 00:46:19,800
they interested in a game? Let's say they are. Are

1058
00:46:19,840 --> 00:46:22,480
they not already getting satisfied from the games.

1059
00:46:22,239 --> 00:46:23,800
Speaker 3: On their phone? They probably are.

1060
00:46:24,000 --> 00:46:26,840
Speaker 1: If they're not, do they have a controller that's connected

1061
00:46:26,880 --> 00:46:28,960
to their TV that they're going to stream a game

1062
00:46:29,000 --> 00:46:30,920
to just sitting on their coffee table?

1063
00:46:31,119 --> 00:46:31,639
Speaker 3: Probably not.

1064
00:46:31,840 --> 00:46:34,599
Speaker 1: Like there is a last mile problem here that has

1065
00:46:34,639 --> 00:46:36,960
not been solved from the game streaming side of things,

1066
00:46:36,960 --> 00:46:39,920
if that's what Xbox is primarily talking about, which I

1067
00:46:39,960 --> 00:46:43,079
think they would be, that no one is solved of, Like, hey,

1068
00:46:43,119 --> 00:46:44,639
how do we just like, get these people know not

1069
00:46:44,719 --> 00:46:46,840
to just have a controller, but to connect it via

1070
00:46:46,840 --> 00:46:49,559
bluetooth to their television, something that just is not a

1071
00:46:49,639 --> 00:46:52,239
natural thing for most people to do. And if they

1072
00:46:52,239 --> 00:46:53,800
don't have that, do we have do we have an

1073
00:46:53,800 --> 00:46:56,360
alternative for them to access these games where they can

1074
00:46:56,360 --> 00:46:58,559
maybe control it with their phone. And at that point,

1075
00:46:58,599 --> 00:47:00,840
who's going to really be thinking that this is a valuable,

1076
00:47:01,199 --> 00:47:03,480
available use of their time and their subscription money.

1077
00:47:03,719 --> 00:47:04,800
Speaker 3: Probably not a lot.

1078
00:47:04,960 --> 00:47:07,719
Speaker 1: It's yeah, yeah, I don't know if game Pass has

1079
00:47:07,760 --> 00:47:10,480
the juice to move past like the thirty thirty five

1080
00:47:10,519 --> 00:47:12,880
million subscribers that it got at its peak.

1081
00:47:13,480 --> 00:47:16,119
Speaker 2: Yeah, And I maybe that's fine to be in that

1082
00:47:16,159 --> 00:47:17,880
place like that, I think would be a comfort place

1083
00:47:17,880 --> 00:47:19,480
for a service. I saw Death Metal Dan Art in

1084
00:47:19,559 --> 00:47:21,639
chat was saying something to the effect of like, and

1085
00:47:21,719 --> 00:47:23,440
I felt this way too, that like the value of

1086
00:47:23,480 --> 00:47:25,599
game Pass was getting access to like indies and things

1087
00:47:25,639 --> 00:47:28,079
you haven't played. When I got a series ex, I

1088
00:47:28,119 --> 00:47:29,480
was like, I'll sign up for game Pass, what the

1089
00:47:29,480 --> 00:47:31,239
hell give it a shot, And it was like, Wow,

1090
00:47:31,280 --> 00:47:33,480
I can play all the Persona games now for whatever.

1091
00:47:33,480 --> 00:47:36,039
There's like cheap prices. I don't think someone who is

1092
00:47:36,119 --> 00:47:38,639
just like subscribed to Netflix and isn't super interested in

1093
00:47:38,639 --> 00:47:41,280
that level of game is going to be moved by that.

1094
00:47:41,400 --> 00:47:44,719
So like, yeah, I don't know that user acquisition makes

1095
00:47:44,719 --> 00:47:46,719
sense for game Pass anymore. But I think there is

1096
00:47:46,760 --> 00:47:48,320
a world where they can double down on who the

1097
00:47:48,360 --> 00:47:51,800
actual audience is. I just don't know if or how

1098
00:47:51,840 --> 00:47:54,079
we get there, or if the new Xbox team seems

1099
00:47:54,079 --> 00:47:57,840
to share that perception of where the market is.

1100
00:47:59,360 --> 00:48:02,159
Speaker 1: Next up, the ram Apocalypse is already claiming its first

1101
00:48:02,159 --> 00:48:05,599
PC gaming handheld. This is from Darren Bonthus at game Spot.

1102
00:48:06,320 --> 00:48:09,800
Essentially here in EO has suspended preorders and early birds

1103
00:48:09,840 --> 00:48:14,119
sales of its upcoming next to handheld to address escalating

1104
00:48:14,280 --> 00:48:17,079
expenses for components. Basically like, hey, we came back after

1105
00:48:17,320 --> 00:48:21,440
Chinese New Year, caught up with our partners, and in

1106
00:48:21,480 --> 00:48:24,760
that time that we were off, the prices on everything

1107
00:48:24,840 --> 00:48:27,519
went up astronomically, and we're just not gonna be able

1108
00:48:27,519 --> 00:48:29,519
to make this thing make sense anymore.

1109
00:48:30,280 --> 00:48:31,840
Speaker 3: This is very like there was a.

1110
00:48:31,800 --> 00:48:34,599
Speaker 1: Time where we were getting so many of these company

1111
00:48:34,679 --> 00:48:36,480
like I and EO was putting out a ton of

1112
00:48:36,559 --> 00:48:40,159
varia of like varied handhelds in one year, and that

1113
00:48:40,320 --> 00:48:43,320
was because components were, you know, they were priced.

1114
00:48:43,000 --> 00:48:45,039
Speaker 3: Competitively, and this stuff could make sense.

1115
00:48:45,400 --> 00:48:49,480
Speaker 1: Affordable computing was a reality that we had achieved, and

1116
00:48:49,920 --> 00:48:52,719
now that's gone. It's just kind of gone in a flash.

1117
00:48:52,800 --> 00:48:54,719
And so this is probably not gonna be the first victim.

1118
00:48:54,840 --> 00:48:56,719
I think it's going to be the kind of thing

1119
00:48:56,760 --> 00:48:59,320
where you need to be able to pair up your

1120
00:48:59,360 --> 00:49:04,039
handheld with a service that generates money as well. So

1121
00:49:04,079 --> 00:49:06,239
the Steam deck will be safe, the Nintendo switch to

1122
00:49:06,320 --> 00:49:08,559
will be safe. These are companies that have stores that

1123
00:49:08,639 --> 00:49:10,639
generate a lot of money, so if they sell hardware

1124
00:49:10,880 --> 00:49:13,519
at a loss or break even or a slight profit,

1125
00:49:13,559 --> 00:49:15,239
they're not as worried about it as.

1126
00:49:15,119 --> 00:49:17,440
Speaker 3: A company like I and Neo would need to be.

1127
00:49:17,719 --> 00:49:21,239
Speaker 1: So we're probably in a world we're getting quite quite

1128
00:49:21,239 --> 00:49:23,400
a bit fewer of these handhelds, right Phil.

1129
00:49:24,480 --> 00:49:25,280
Speaker 2: Yeah, what the hell?

1130
00:49:25,360 --> 00:49:25,519
Speaker 3: Yeah?

1131
00:49:25,559 --> 00:49:27,880
Speaker 2: I can't imagine going into this being like this is

1132
00:49:27,920 --> 00:49:30,639
my business model. I'm just going to make cool hardware.

1133
00:49:30,679 --> 00:49:33,280
Like I even think about all the retro handheld people,

1134
00:49:33,360 --> 00:49:35,599
right who are like making those little devices or what's

1135
00:49:35,639 --> 00:49:37,199
the one that you like the two screens that I

1136
00:49:37,199 --> 00:49:37,719
can't remember the.

1137
00:49:37,760 --> 00:49:40,840
Speaker 3: Name of, theayn thor Yeah, yeah.

1138
00:49:40,679 --> 00:49:42,119
Speaker 2: Well I have no idea how you make that work

1139
00:49:42,119 --> 00:49:44,679
as a business anymore. It is. It is kind of

1140
00:49:44,679 --> 00:49:46,880
fascinating because I feel like we are now coming back

1141
00:49:46,920 --> 00:49:49,599
around to the origins of computing, but in a like

1142
00:49:50,480 --> 00:49:53,320
compulsory way. That's frustrating because early on it was like

1143
00:49:53,599 --> 00:49:55,639
you had to rent a space on a computer. It

1144
00:49:55,679 --> 00:49:58,440
was like there was the computer you know in your

1145
00:49:58,440 --> 00:50:01,280
campus or company yep, and it was like, you know,

1146
00:50:01,400 --> 00:50:04,000
you were paying for timeshare on it. And it was

1147
00:50:04,000 --> 00:50:06,039
funny because at that time, that's when some of the

1148
00:50:06,079 --> 00:50:08,480
first computer games started happening, because people were like, Oh,

1149
00:50:08,559 --> 00:50:11,400
let's fuck around on this thing. It is very funny

1150
00:50:11,400 --> 00:50:14,000
that now it's coming back around and to like, well,

1151
00:50:14,039 --> 00:50:15,920
guess what, you have to rent it to have fun.

1152
00:50:15,960 --> 00:50:17,880
And it's like, it is funny that it was. It

1153
00:50:17,960 --> 00:50:19,679
used to be like, oh, we can rent time on

1154
00:50:19,800 --> 00:50:21,760
this thing, let's have fun. Now it's like, oh, man,

1155
00:50:21,760 --> 00:50:23,480
I have to rent time on this thing to have fun,

1156
00:50:23,519 --> 00:50:26,199
which is a very a very funny transition to have

1157
00:50:26,199 --> 00:50:27,639
made over the course of sixty years.

1158
00:50:27,960 --> 00:50:30,440
Speaker 1: Yeah, people worked so hard to make the affordable computing

1159
00:50:30,480 --> 00:50:32,000
thing where people can have it in their home and

1160
00:50:32,039 --> 00:50:35,079
own it, and it's like second nature it almost feels

1161
00:50:35,320 --> 00:50:39,360
like a utility, and so do we blink and suddenly

1162
00:50:39,360 --> 00:50:42,039
it's about, oh, you got to get your AI tokens

1163
00:50:42,199 --> 00:50:44,719
and your time on the server and rent this stuff

1164
00:50:44,719 --> 00:50:50,920
from Nvidia specifically. It's frustrating. Yeah, I expect this to

1165
00:50:50,960 --> 00:50:53,559
be a trend. We will probably see fewer of these.

1166
00:50:54,599 --> 00:50:57,159
Does this market recover after a while?

1167
00:50:57,320 --> 00:50:59,119
Speaker 3: I don't know. My guess would be like a lot

1168
00:50:59,119 --> 00:51:00,400
of the expertise.

1169
00:51:00,119 --> 00:51:04,039
Speaker 1: Has gone into this in places like China, find other

1170
00:51:05,159 --> 00:51:07,800
businesses and other industries where they can apply their hardware

1171
00:51:07,800 --> 00:51:11,000
expertise and maybe sell it to like enterprises for a

1172
00:51:11,079 --> 00:51:13,840
much higher amount of money. I bet that shifts and

1173
00:51:13,880 --> 00:51:16,639
they don't necessarily look back once things calm back down,

1174
00:51:16,679 --> 00:51:18,360
which would be a shame. It's been nice to have

1175
00:51:18,400 --> 00:51:21,599
a ton of competition in that space, driving down prices.

1176
00:51:22,960 --> 00:51:24,960
Speaker 2: I will say, my mom has a good joke I

1177
00:51:24,960 --> 00:51:27,800
think she stole from a comedian, probably about like inventions

1178
00:51:27,840 --> 00:51:30,280
that nowadays seem like, oh that's great because it's so

1179
00:51:30,320 --> 00:51:32,760
simple where it's like wow, instead of putting in contact,

1180
00:51:32,840 --> 00:51:34,480
you can just put these things on over your eyes.

1181
00:51:34,519 --> 00:51:36,360
And I almost wonder if five years it's going to

1182
00:51:36,360 --> 00:51:38,360
be like if and when prices come down, it's going

1183
00:51:38,400 --> 00:51:40,280
to be like, why you can buy a game system.

1184
00:51:40,320 --> 00:51:42,480
You don't have to subscribe to anything. You just put

1185
00:51:42,480 --> 00:51:44,320
the games on an SD card and you play it.

1186
00:51:44,360 --> 00:51:46,760
And like, does that have novelty at a certain point

1187
00:51:46,760 --> 00:51:47,320
to rebound that?

1188
00:51:47,360 --> 00:51:51,079
Speaker 3: I don't know. I expect that might exactly happen.

1189
00:51:51,760 --> 00:51:54,800
Speaker 1: Last story here, Square Inox was metacritics number one ranked

1190
00:51:54,840 --> 00:51:58,239
publisher last year thanks to nine quote good games. This

1191
00:51:58,280 --> 00:52:01,000
is from Andy Robertson at VGC. I do have the

1192
00:52:01,519 --> 00:52:05,599
list here. Squarennix was number one. Uh, then game Mirror

1193
00:52:06,119 --> 00:52:11,039
gamer but like spelled like game Mirror. Uh, that's gameier games.

1194
00:52:11,079 --> 00:52:14,079
They had a handful of games they had an eighty

1195
00:52:14,119 --> 00:52:18,559
two average on a Metacritic than Capcom, then Thunderful, then Microsoft,

1196
00:52:18,760 --> 00:52:22,559
take to Sega, Electronic Arts, Dot EMU, and raw Fury.

1197
00:52:22,920 --> 00:52:27,000
We're noting Nintendo not on the list. That's uh yeah,

1198
00:52:27,239 --> 00:52:30,280
PlayStation not on there as well. Uh you know these

1199
00:52:30,280 --> 00:52:31,760
are those are companies I think kind of I did

1200
00:52:31,760 --> 00:52:33,960
have a little bit below average year in terms of

1201
00:52:34,000 --> 00:52:37,599
how how their games were received. Uh does this sort

1202
00:52:37,639 --> 00:52:41,440
of thing matter, this perception around the bub publisher level.

1203
00:52:42,159 --> 00:52:42,840
Speaker 3: I think it's like.

1204
00:52:43,280 --> 00:52:45,480
Speaker 1: Capcom is definitely kind of writing that little bit of

1205
00:52:45,480 --> 00:52:47,719
that wave. Do you think other publishers can sort of

1206
00:52:47,760 --> 00:52:48,360
replicate that?

1207
00:52:49,599 --> 00:52:53,079
Speaker 2: I immediately when this came up, just honed in on whatever

1208
00:52:53,119 --> 00:52:54,960
the hell game Mirror is because I hadn't heard of them,

1209
00:52:55,000 --> 00:52:57,639
I mean looked them up and they did. They did

1210
00:52:57,679 --> 00:52:59,559
Dyson Sphere with their big one, but they also, like

1211
00:52:59,599 --> 00:53:02,079
on they just they have a lot of smaller games

1212
00:53:02,119 --> 00:53:05,840
I've never heard of, like typing break or hold the Mine.

1213
00:53:05,880 --> 00:53:08,880
And it's like that, you know, it doesn't say anything

1214
00:53:08,880 --> 00:53:12,000
about sales or sustainability or scale, but like that feels

1215
00:53:12,159 --> 00:53:15,280
like a hierarchy of power change when you have like

1216
00:53:15,960 --> 00:53:19,159
a company like that ranking above an Electronic Arts or

1217
00:53:19,199 --> 00:53:22,840
like a Thunderful relatively even with Sega, like that's kind

1218
00:53:22,840 --> 00:53:26,079
of a big deal. I feel like, again, that doesn't

1219
00:53:26,079 --> 00:53:29,000
say anything about their business model except maybe they are

1220
00:53:29,039 --> 00:53:31,199
people doing it sustainable at a smaller scale like that,

1221
00:53:31,320 --> 00:53:36,000
But that feels notable. That was the immediate standout to me.

1222
00:53:36,880 --> 00:53:39,480
Speaker 1: Yes, it definitely feels like there is an opportunity to

1223
00:53:39,519 --> 00:53:44,079
sort of establish yourself as a quality publisher and build that,

1224
00:53:44,119 --> 00:53:46,800
you know, build your name into that brand over time.

1225
00:53:47,360 --> 00:53:50,480
That we were talking about earlier and I do think

1226
00:53:50,519 --> 00:53:53,199
like some of like Nintendo's early woes with the switch

1227
00:53:53,239 --> 00:53:55,599
to this year, which you know, are maybe a bit overstated,

1228
00:53:55,639 --> 00:53:58,480
but it is notable that PlayStation five outsold the switch

1229
00:53:58,480 --> 00:54:01,119
to in January and February in the United States. I

1230
00:54:01,119 --> 00:54:03,360
think some of that does just come down to people

1231
00:54:03,400 --> 00:54:05,639
were not excited about most of your games. Most of

1232
00:54:05,679 --> 00:54:10,199
your games were either known quantities or disappointing, and like

1233
00:54:10,320 --> 00:54:12,679
Mario Tennis being a very good example of that. Although

1234
00:54:12,679 --> 00:54:14,840
that would not have been counted in this I believe

1235
00:54:14,880 --> 00:54:17,880
that would have been for this year's Metacritic. All right,

1236
00:54:17,960 --> 00:54:20,519
that does it for the headlines. We have a poll

1237
00:54:20,639 --> 00:54:22,880
question from Monday that we should get to. Let's do

1238
00:54:22,960 --> 00:54:26,519
that real quick. I'm gonna refresh. I'm curious about the

1239
00:54:26,519 --> 00:54:29,679
results from this one for sure. Okay, take your time

1240
00:54:30,119 --> 00:54:33,360
YouTube before refreshing. I believe this is I had you

1241
00:54:33,400 --> 00:54:37,159
all grade Crimson Desert there to finally loading.

1242
00:54:37,599 --> 00:54:40,039
Speaker 2: I'm so glad. I'm so glad it was here Wednesday

1243
00:54:40,039 --> 00:54:42,159
and I didn't have to register an opinion about Crimson

1244
00:54:42,159 --> 00:54:43,840
Desert this week. I'm just I'm relieved.

1245
00:54:43,920 --> 00:54:46,840
Speaker 1: But yes, just keep you know, stay that way, do

1246
00:54:46,960 --> 00:54:49,800
not change. You know, you keep yourself safe, all right.

1247
00:54:49,920 --> 00:54:54,159
If you've played Crimson Desert Grade it, the options were AB,

1248
00:54:54,400 --> 00:54:58,920
CD or lower. The most common response was B at

1249
00:54:58,960 --> 00:55:03,199
thirty seven percent, then C at twenty four percent, then

1250
00:55:03,519 --> 00:55:06,639
D or lower at twenty two percent, and A at

1251
00:55:06,679 --> 00:55:07,559
seventeen percent.

1252
00:55:07,800 --> 00:55:10,119
Speaker 3: Just it runs the gamut just across the board.

1253
00:55:10,119 --> 00:55:12,599
Speaker 1: People feel a way about this game, and it's a

1254
00:55:12,960 --> 00:55:14,920
it goes from a masterpiece all the way down to

1255
00:55:15,119 --> 00:55:16,360
I really don't like it at all.

1256
00:55:18,039 --> 00:55:19,360
Speaker 3: I mean officially divisive.

1257
00:55:19,400 --> 00:55:22,159
Speaker 1: I guess we could say this is an officially divisive game.

1258
00:55:23,079 --> 00:55:25,360
Speaker 2: Yeah, And I think divisive is always a more interesting

1259
00:55:25,400 --> 00:55:28,280
place to be than a consensus or even a consensus good.

1260
00:55:28,320 --> 00:55:30,079
But yeah, this this is my impression of it, not

1261
00:55:30,159 --> 00:55:32,480
playing it is it's just like you go to the

1262
00:55:32,519 --> 00:55:34,639
butcher and you order five pounds a game with the

1263
00:55:34,679 --> 00:55:36,159
bone in and they just give it to you, and

1264
00:55:36,199 --> 00:55:38,480
like that's just just a slab of game. And it's

1265
00:55:38,519 --> 00:55:40,719
like some people are really into that. Not for me,

1266
00:55:41,119 --> 00:55:43,199
but I can see how people who are into that

1267
00:55:43,280 --> 00:55:44,320
would it would enjoy.

1268
00:55:44,119 --> 00:55:45,159
Speaker 3: It, yep. Man.

1269
00:55:45,159 --> 00:55:47,639
Speaker 1: And it's like, yeah, people are clearly many how clearly

1270
00:55:47,679 --> 00:55:49,960
are and others clearly are having a problem, it's at

1271
00:55:50,039 --> 00:55:51,920
least fun to talk about. I still don't find the

1272
00:55:51,960 --> 00:55:55,039
game all that interesting from like, oh, what's going on here?

1273
00:55:55,199 --> 00:55:56,239
Speaker 3: Is that worth discussing?

1274
00:55:56,280 --> 00:55:59,000
Speaker 1: It's like, not not too much, but like, let's discuss

1275
00:55:59,039 --> 00:56:00,960
it because our RP people who are enjoying this and

1276
00:56:00,960 --> 00:56:03,480
I'm hating it. How can we sort of bridge that gap?

1277
00:56:03,480 --> 00:56:05,039
Speaker 3: And it's like we're not going to be able to,

1278
00:56:05,079 --> 00:56:05,679
but it's fun.

1279
00:56:05,559 --> 00:56:08,800
Speaker 1: To try to figure it out. All right, that's the

1280
00:56:08,840 --> 00:56:11,800
pull question from Monday. We'll have a new poll question

1281
00:56:11,880 --> 00:56:14,119
here in a second. Before we do that, Phil, why

1282
00:56:14,119 --> 00:56:15,559
don't you tell people where they can find you on

1283
00:56:15,599 --> 00:56:17,719
the internet what you have going on and all that

1284
00:56:17,760 --> 00:56:18,360
good stuff.

1285
00:56:19,519 --> 00:56:21,199
Speaker 2: Well, I'm on Blue Sky. I think that's the only

1286
00:56:21,239 --> 00:56:23,960
social media place I'm active anymore. Phil Salve on Blue Sky.

1287
00:56:24,440 --> 00:56:27,119
I'm doing history stuff everywhere. We got all kinds of

1288
00:56:27,159 --> 00:56:28,800
things rolling out all the time of the Video Game

1289
00:56:28,880 --> 00:56:32,639
History Foundation, new collections coming out, podcast episodes.

1290
00:56:32,679 --> 00:56:33,960
Speaker 3: We are on a roll.

1291
00:56:33,960 --> 00:56:36,800
Speaker 2: We've got all sorts of cool things coming around. Currently

1292
00:56:36,800 --> 00:56:38,800
working on a big new collection we have in from

1293
00:56:38,840 --> 00:56:41,840
the history of Sunsoft. There's some good stuff in there.

1294
00:56:42,119 --> 00:56:44,119
Can't wait to share it with folks. That's still a

1295
00:56:44,159 --> 00:56:47,760
couple months out, but give us a follow support us.

1296
00:56:48,280 --> 00:56:50,320
We've got things in the pipeline, We've got things that

1297
00:56:50,360 --> 00:56:52,000
are out in the world that are probably new to you,

1298
00:56:53,159 --> 00:56:55,719
a lot of stuff coming through, never boring in this position.

1299
00:56:56,639 --> 00:56:59,360
Speaker 1: All the Sega channel stuff from last year was excellent.

1300
00:56:59,400 --> 00:57:01,079
Go watch all the the work that they've been doing.

1301
00:57:01,119 --> 00:57:04,440
It's been fantastic. I am looking forward to what's happening

1302
00:57:04,480 --> 00:57:08,519
with sun Soft as well. All right, new poll question,

1303
00:57:08,760 --> 00:57:11,199
I put that over there there. It is do you

1304
00:57:11,280 --> 00:57:12,679
have a PC gaming handheld?

1305
00:57:12,760 --> 00:57:12,960
Speaker 3: Yes?

1306
00:57:13,119 --> 00:57:15,320
Speaker 1: No, and I don't want one? No, but I plan

1307
00:57:15,440 --> 00:57:17,840
to get one. See how people are feeling about this.

1308
00:57:17,880 --> 00:57:19,599
We kind of check in on this topic every once

1309
00:57:19,639 --> 00:57:21,199
in a while, kind of let's see where people are

1310
00:57:21,199 --> 00:57:23,199
sitting with it right now. Maybe you got to switch

1311
00:57:23,199 --> 00:57:25,079
to and you to feel like I don't need one.

1312
00:57:25,599 --> 00:57:27,239
You can go ahead and post your feelings in the

1313
00:57:27,239 --> 00:57:29,280
comments as well. Jane always kind of scrolls through there

1314
00:57:29,280 --> 00:57:30,719
and sees what people are saying.

1315
00:57:31,360 --> 00:57:33,360
Speaker 2: If you want to move over to the S category

1316
00:57:33,639 --> 00:57:36,159
based on what we talked about today, now is the time, Like,

1317
00:57:36,280 --> 00:57:39,280
do not wait an additional week at this point if

1318
00:57:39,280 --> 00:57:40,960
you're trying to get one.

1319
00:57:41,000 --> 00:57:44,639
Speaker 1: That's he's right, he's right, move now, make it happen.

1320
00:57:44,639 --> 00:57:46,320
Those prices are just gonna keep going up.

1321
00:57:47,599 --> 00:57:49,719
Speaker 3: All right. So that's the new poll question.

1322
00:57:50,000 --> 00:57:52,480
Speaker 1: We'll get the results of that on tomorrow's show of

1323
00:57:52,519 --> 00:57:55,880
Games Mornings here on Giant Bomb. Speaking of Giant Bomb,

1324
00:57:56,360 --> 00:57:59,360
it's Wednesday. It's time to do more Blight Club. Everybody

1325
00:58:00,079 --> 00:58:02,599
and our space Ace it's happening.

1326
00:58:03,199 --> 00:58:05,559
Speaker 2: He said, he's only got like forty minutes left in though, right.

1327
00:58:05,760 --> 00:58:07,360
Speaker 3: I think it's just forty minutes. Yeah, I think he's

1328
00:58:07,320 --> 00:58:07,880
gonna boot up.

1329
00:58:07,880 --> 00:58:09,159
Speaker 1: We're gonna be like, yeah, if we look at the

1330
00:58:09,159 --> 00:58:11,000
timer here, you should don't have forty minutes last.

1331
00:58:10,840 --> 00:58:13,199
Speaker 2: Of the episode. Yeah, this is this should be the finale, right.

1332
00:58:13,480 --> 00:58:15,360
Speaker 1: Yeah, this is the run. This is this is it.

1333
00:58:15,360 --> 00:58:18,639
It's it's unbelievable. If you missed the last the first.

1334
00:58:18,519 --> 00:58:20,880
Speaker 3: Episode, everybody, you should go check it out. See the reveal.

1335
00:58:21,199 --> 00:58:25,199
Speaker 1: See how he is, uh, his tone changes. He seems

1336
00:58:25,239 --> 00:58:27,000
determined now, but we'll see if that lasts as he

1337
00:58:27,039 --> 00:58:27,519
gets back to.

1338
00:58:27,519 --> 00:58:30,840
Speaker 3: The game this week. Excuse me, all right, So.

1339
00:58:30,760 --> 00:58:33,280
Speaker 1: That's later we're doing I think we might be still

1340
00:58:33,280 --> 00:58:34,559
doing Voicemail Dump Truck today.

1341
00:58:34,960 --> 00:58:38,360
Speaker 3: That's that was the plan. Anyhow, that'll be after the

1342
00:58:39,280 --> 00:58:39,840
Blake Club.

1343
00:58:40,199 --> 00:58:40,320
Speaker 2: Uh.

1344
00:58:40,440 --> 00:58:42,239
Speaker 1: And then it's gonna be a messy rest of the

1345
00:58:42,239 --> 00:58:44,039
week because many of us are heading off the packs.

1346
00:58:44,239 --> 00:58:46,719
You can get a game mess mornings tomorrow everybody. Friday,

1347
00:58:46,719 --> 00:58:49,840
we will not have an episode. Think me and Sean

1348
00:58:50,199 --> 00:58:52,960
are gonna piece together talking over that Microsoft thing.

1349
00:58:53,079 --> 00:58:54,039
Speaker 3: I think we'll just hang out.

1350
00:58:54,039 --> 00:58:56,159
Speaker 1: It'll be very chill because it's it's not even like

1351
00:58:56,159 --> 00:58:58,039
a developer direct. It's like a tier below that in

1352
00:58:58,079 --> 00:59:00,280
terms of excitement levels. But whatever, we'll hang out and

1353
00:59:00,280 --> 00:59:03,400
watch it together. It'll be a good time. And then

1354
00:59:03,679 --> 00:59:06,239
if you are going to be in Boston for Packs,

1355
00:59:06,519 --> 00:59:08,159
our panel schedules up on the website.

1356
00:59:08,199 --> 00:59:10,159
Speaker 3: It's on the reddit. We posted it on Blue Sky

1357
00:59:10,719 --> 00:59:12,760
check it out come say hi, we would love to

1358
00:59:12,800 --> 00:59:13,199
see you.

1359
00:59:13,559 --> 00:59:15,400
Speaker 1: We're going to be on the show floor doing some

1360
00:59:15,719 --> 00:59:18,719
this is the run. We're going to be on the

1361
00:59:18,719 --> 00:59:22,280
Albatrust stage on Saturday doing our panel where we're blading Vinnie.

1362
00:59:22,400 --> 00:59:29,519
Speaker 3: It is going to be a lot of fun. Why oh,

1363
00:59:30,239 --> 00:59:32,119
you're asking why is it named that? Yeah?

1364
00:59:32,199 --> 00:59:34,920
Speaker 1: Yeah, so they I do know that there's some reasoning

1365
00:59:34,960 --> 00:59:37,000
to it. If it's a bird, it means it's on

1366
00:59:37,039 --> 00:59:40,000
the second level, and if it's like a land creature,

1367
00:59:40,000 --> 00:59:43,800
it's on the first level. Why albatross specifically, not sure,

1368
00:59:43,920 --> 00:59:47,639
but I think there's a much different birds more so

1369
00:59:47,679 --> 00:59:52,480
that's fascinating to me. All Right, there we go, everybody.

1370
00:59:52,519 --> 00:59:54,440
We're looking forward to seeing you at packs.

1371
00:59:54,880 --> 00:59:55,760
Speaker 3: I think with all of that.

1372
00:59:55,679 --> 00:59:57,119
Speaker 1: Out of the way, though, what we should do now

1373
00:59:57,159 --> 00:59:58,760
is say thank you Phil for hanging out with me

1374
00:59:58,800 --> 00:59:59,840
and talking about video games.

1375
00:59:59,840 --> 01:00:01,320
Speaker 3: Man, I really appreciate it.

1376
01:00:01,320 --> 01:00:04,039
Speaker 2: Absolutely happy to be on. Even I have limited perspective

1377
01:00:04,039 --> 01:00:06,719
on current things, but happy to to to muddle through it.

1378
01:00:07,559 --> 01:00:10,440
Speaker 1: It's uh no, it's it's fantastic. We love your insight,

1379
01:00:10,480 --> 01:00:13,320
We appreciate it. We'll get you back on again sometime soon.

1380
01:00:14,159 --> 01:00:17,159
In the meantime, everybody, thank you for listening and watching.

1381
01:00:17,199 --> 01:00:19,480
You are the best audience in gaming. Until next time,

1382
01:00:19,559 --> 01:00:22,119
have a good one, take care of yourself, and goodbye.

