Speaker 1: Step sisters raquet season.
Speaker 2: Every Naverian remembers the gigantic cloud black as Cuttlebeard's ink,
as it started forming on the horizon. It cast an
unusual stain on the pristine sky. After all, storm season
wasn't expected for another few months before a long wind
unleashed its fury like a battle cry. Rains started hammering
the floating docks, and drifters had to more their houses
in haste before the first wave flooded the bay. It was,
by all accounts, fantastic storm, one which would be remembered
as a great battle. As all were running for safety,
a few heroes remained, standing strong against the thundering sky.
They were known as the Title Blades, elite guardians of
the Floating Islands. For two hundred years, generations upon generations
of Title Blades kept the city safe and prosperous. They
patrolled the reef barrier day and night, keeping all horrors
from the ocean at bay. But this storm was like
nothing the city had ever encountered. Despite their incredible skills,
the Title Blades were no match for the endless hordes
of sea monsters invading the reef that day. The Higher
Council was summoned. There was one desperate measure that could
save the city, but it came at a terrible price.
As the Arcanists sent the Title Blades away with a
precious hyperloom, their hearts grew heavy with sorrow, for as
they watched the Folds successfully deploy in a blinding spark
of light, they knew that the city was saved, but
the tidle Blades were no more. It has been fifteen
years since the storm. The air is warm and the
sky is sparingly painted with immaculate clouds. L halfs and
cheers erupped from the local restaurants and racing tracks. The
city of Naviri has never been so beautiful and vibrant.
A magnificent floating statue has been erected near the Citadel
of Time to commemorate the Title Blade's sacrifice. The protective barrier,
known as the Fold is still standing and has made
the lagoon as safe as it could ever be. From
the scattered reefs to the wayward sea, it blocks the
horizon like a huge, glitching glacier. Both a gift and
a curse, a brilliant display of experimental time magic, but
also an unstable, untested last stand against the horrors of
the deep. As of late, more and more monsters have
started to break through, sometimes weirdly mutated or possessing abilities
never seen before. There is even a rumor that the
Arcanists are considering resurrecting the lost order of the Title Blades.
They need only a new generation of dreamers daring to
be heroes. We join our travelers aboard the Hot Globe,
steadily making their way towards the estuary, skirting along inside
the Howling Sea. There's been a full day and night
of travel, and with three of the previous possible clues
in hand from the gulp Shack, they choose their destination,
looking for the first artifact on their journey.
Speaker 3: Ah, I'm ready for another nap.
Speaker 2: No napping. We have to figure this puzzle out.
Speaker 3: Best for a second. Oh, I'm but no.
Speaker 4: I just.
Speaker 5: I had a thought. We was we could sing a
sailing song, or we could solve the puzzle. But we're
both or I mean, well, he's.
Speaker 3: Not really good at solving puzzles, but we probably should
do that, right because I'm not very good at singing.
Speaker 5: Oh, well, you're good at singing. I think you're very
nice at singing. I think everybody here is good at singing.
When we all sing together, I feel like it sounds
really nice.
Speaker 6: It doesn't. It does not sound nice.
Speaker 3: It's it's like a cacophony of seagulls being shot down
by Celeste. Yeah, nightmare.
Speaker 6: That sounds nice though.
Speaker 5: Well, I'm gonna pretend to my mind that we're all
singing a song together, and then it's one about going
off and finding our dreams and and you know, so
the scraps of paper, maybe we could figure out how
they fit together.
Speaker 2: I'm just nervous. I'm nervous. We're not going to figure
this out before we get there.
Speaker 3: You know.
Speaker 5: Well, if we don't figure out before we get there,
we'll figure it out when we get there. It's okay.
Speaker 4: Speaking of getting there, are are we do we have
a specific spot we're trying to land at? Or do
we know?
Speaker 5: That's sort of the problem, isn't it?
Speaker 3: It's that place right there? Oh? I think that one?
Is that right there?
Speaker 6: That place.
Speaker 3: I was there's a there's a fish out there. That
was kind of big. I thought we might be going there.
Speaker 4: I've never been to the estuary before. Are we going
right there? Or do we have to stop someplace else?
Speaker 3: Well, were you long?
Speaker 7: So we're gonna have to cross the island that's in
the way.
Speaker 6: Probably no, I know that.
Speaker 4: I just I just don't know if we're stopping right
there or do we stop beforehand? Is it a clue?
Like do we have to go someplace else first? And
then we go to the estuary.
Speaker 5: Well, so the clues we had three phrases, and I
know the first one because that's the top of the
piece of paper, like and bull holds up this little
scrap of paper. Look at these other two and hands
like the other two, right, Tavilia. So this top one
says I'm off and quick, and then I'm deadly. So
that's the top one, and then we have these other two.
Speaker 3: That sounds like me.
Speaker 5: Well, I kind of think Jacko thinks that he's quick
and deadly.
Speaker 2: We both are, are either of you the clue?
Speaker 4: Maybe?
Speaker 3: How do we know for clues?
Speaker 4: Did you take your book?
Speaker 3: It's clean?
Speaker 2: I don't know. The third one's throwing me off.
Speaker 5: So here's the question. We don't have the final one.
We don't have the bottom piece, right, so right, but
also Finn can't check his bottom because he's sitting on it.
So nothing. It was a joke. I was trying to
be funny. But so it's a rhyme. So I'm often
quick and then I'm deadly.
Speaker 4: It's a four.
Speaker 5: Oh and then uh, a rock, a shell and bone medley.
Speaker 2: That thing was the third one though, right, but we.
Speaker 5: Got it third. But it might be the second clue
because it rhymes right. So I'm often quick and then
I'm deadly A rock, a shell and bone medley. Right.
And then because there's a period there, gathering millions strong
by ocean, sea, and stream. We're gonna find the clue
and it'll be a dream. I made up the last part.
Speaker 3: I was pretty pretty nice. I like the ending. Thanks,
it's optimistic.
Speaker 5: Yeah, so it's.
Speaker 8: Thinking that so, I mean, I know we didn't get
them in that order, are yeah, but the things that
I could think of that we're quick and deadly and
also gathering millions strong by ocean, sea and stream sounds
like piranha fish to me. But I don't know if
I'm way off because the third one doesn't make any
sense unless you're talking about eating things to the bone.
Speaker 5: Oh well, okay, so let's let's think all right, If
I'm often quick and then I'm deadly goes with a rock,
a shell and bone medley. So let's say those go together.
And then the next one is gathering millions strong by ocean,
sea and stream something something something rhymes with stream.
Speaker 2: Right, so swell and bone medley? Okay, rock it combines
rock shells and bones.
Speaker 5: Rock shells, and but it's a medley. So hey, I
was thinking about winds for like, the gathering millions strong
by ocean seed stream hides. What about tides? Tides do
that right by ocean?
Speaker 2: Yeah, but they're not made of rock shells and bones.
Speaker 3: No, maybe it's a coral reef.
Speaker 5: Could be a coral reef.
Speaker 9: In Fent is still trying to see his butt, bending
over and rolling around like a like a dog pacing
his scail.
Speaker 3: I can't. I'm still trying to do this. It's really
not working out well. And someone, look, JACKO you said
you're gonna do if there's standing.
Speaker 7: Over there, Jack Jaca walks over to him and tries
to hold him still. He won't stop, like rolling around
trying to look at his own thought. And I'm trying
to hold him down so I can see if there's
a clue on on his on his butt.
Speaker 3: He sees something. Is there something back there?
Speaker 2: Did you find it?
Speaker 6: There's something stuck doing?
Speaker 5: What is that really? What?
Speaker 3: That is a shell? That's the one shell that I
have to my name?
Speaker 5: Do you have a bone?
Speaker 3: I mean, I mean I have a water bug.
Speaker 6: No.
Speaker 3: I just sat on it and it's been stuck there.
I've been wondering where that went. I thought it was
poor for a second there. But now that I know
I have this one shell left, I feel better about life.
What can I buy with one shell?
Speaker 5: Well, you could buy a banana slug for dessert.
Speaker 3: Oh, I like that. I do have a lot of
bones in my body that I want to keep.
Speaker 5: What do you think about like whirlpools or typhoons?
Speaker 2: Okay, but they don't come in millions, right?
Speaker 3: What's Mullion's shell?
Speaker 1: Whoa?
Speaker 5: But it gathers millions strong, so it might like it
could gather up all the things if it were like, uh,
you know what I mean, like gathering millions strong by ocean,
sea and stream. It might be a thing that gathers
up things like a hurricane. You know.
Speaker 7: I think it's just like a school of fish or
something with shells.
Speaker 6: But that will probably find hermit.
Speaker 5: Carbs, hermit crabs. But they are so they shouldn't be
so lonely, the hermit crabs, you know, they should hang
out with friends.
Speaker 2: Shells and bones.
Speaker 5: Okay, look, I feel like I feel like it's a storm.
That's what I think. Like a storm? Yeah, because storms
are quick.
Speaker 2: But do we have to go there and wait for
a storm?
Speaker 4: Then?
Speaker 5: Oh, what about the eye of a hurricane? That doesn't
make any sense.
Speaker 2: Well, you have to wait for a hurricane, but that
doesn't make any sense for.
Speaker 4: Wait, somebody the hurricane.
Speaker 8: No, no, no, no, no no, we're just talking about what
if we need a hurricane in order to solve this riddle?
Speaker 2: But wait, what about oh Sam?
Speaker 4: Oh yeah, I'd glove to pilot for a hurricane, not.
Speaker 5: Be No, but I could rock people like a hurricane.
Speaker 3: Is there a place nearby that has a lot of
storms on it?
Speaker 1: No?
Speaker 5: Actually, you know what, so hold on. This is an idea.
I feel like if these are two different parts, right,
and if the first part is I'm I'm often quick
and then I'm deadly a rock and shell and bone medley,
If that's the first rhyme pair, that would be quicksand.
Speaker 2: Right sand Yeah, yeah, quicksand.
Speaker 5: Right, and then gathering millions strong by ocean, sea and stream.
That ends with a period, So maybe there's something that
goes before that, right, So maybe it's I'm often quick
and then I'm deadly, a rock, a shell and bone medley,
some kind of quicksand, and then there's something else that happens,
and then we get that final bit that says gathering
millions strong by ocean, sea and stream. Because there's a
period at the end of that bit. So maybe there's
something something something rhymes with stream. Yeah, theme gathering millions
strong by ocean, ocean, sea, sea and stream. Right, So
that's what I'm thinking. I'm thinking that there's quicksand and
there's something and that we end it with this gathering
million strong by ocean, sea and stream. That's what I'm thinking,
is there.
Speaker 8: Is there literally a place around here that combines an ocean,
a sea, and a stream.
Speaker 5: Well, that's exciting. We should check. We should check from
a place where those things come together maybe, and or
where there's a lot of quicksand so we should probably
go where you know that happens.
Speaker 2: It's kind of long, both seems lost and thought. However,
be pulls out a map and they begin to look
at it together. What exactly are you looking for?
Speaker 8: I guess a place where there might be all these
different types of waters close together with maybe some sand
within not or like at the center of it where
they get close maybe there's quicksand there, or are there
any places where we would know where there was known
to be quicksand? And I do have a skill in
puzzles and riddles.
Speaker 2: Okay, do you want would you like to make? Yeah?
Speaker 6: Exactly?
Speaker 5: Can I give an advantage an asset?
Speaker 2: Sure?
Speaker 5: And you know why I am, well, so well you're
working on it with her. Well, yeah, but but it's
my skill. I'm really good at memorizing and remembering things.
So like maybe I remembered things about the area and
I could like sort of point out things like that
if I could maybe help her out that way from
memorizing things about the.
Speaker 2: You know, yes, but I need you to roll first.
Speaker 5: Absolutely I will. Yeah, I'm gonna. I will roll my
skill to see if I do well enough to help
her out. Yea from the what is the difficulty? This
is just like knowing the area?
Speaker 2: No, this is something I'm really having you roll for
something different for.
Speaker 5: Oh, Okay, interesting. Yeah, no, sure, I just want to
know what skill I should use.
Speaker 1: That's all.
Speaker 2: Remembering works your difficulty?
Speaker 5: Sweet, all right, I'm going to do that, you know,
but this is sort of important, so I'm going to
use some I'm going to use an effort for this
one as well, because you know it's sort of important.
That's that's how I feel about it. Yeah, yes, just
going to do that. Then just doing it. Thanks, It
was a success success and remembering and remembering because I'm
good at remembering. Okay, I'm good at it.
Speaker 2: So I will return to you in just a second.
Oh my v go ahead and make your role with
two Did we decide two assets?
Speaker 5: One for me?
Speaker 4: Yep?
Speaker 2: One from bowl and did you have another asset as well?
I had the skill I'm trained in the skill, oh okay, perfect? Okay.
So what is the difficult for one from me and
one from you? Okay? Yes? Also the success? Perfect okay.
So while you're looking over the map, i'd say you
you take a peek at a couple of different cliff areas.
Speaker 4: Bull.
Speaker 2: However, I think I think we're going to have a
moment with you where you remember many different places and
many different versions where you went to different places previously. Correct,
because you've done this multiple times before.
Speaker 5: Yeah, oh I only did I do it multiple times or.
Speaker 2: Just once multiple I think you're feeling that now.
Speaker 5: Well oh but hm, that feels uncomfortable.
Speaker 2: So I think we I think you see I think
you see a version of events where you went to
the desert where there was quicksand I think you see
a version of events where you went uh deep diving
in the ocean. You see, Ah, well, there's one that
sticks out in your mind, and it's actually where you
park over because you had it right when you said tides.
And that's the only reason why I'm giving this to you.
Where you park over where a sandbar will present itself
once the tide goes out.
Speaker 5: Right, Hey, hey, hey, uh, I have a I have
a memory from uh from studying okay or something. There's
a sandbar. Do you do you remember? I when the
tides are low, there's this sandbar and and that is
a little bit further down, and I feel like we
should maybe check out that place. That could be a
place to go.
Speaker 8: I mean, the sandbar can be quickened deadly if the
tide goes out.
Speaker 5: It's true. If you're like having a picnic on a sandbar,
and you fall asleep and then you wake up when
all of a sudden the tides have come in, and
that could be terrible.
Speaker 2: So you guys, take a look at your map. You
see this little inlet of land here? Mm hmm, yeah,
that's it. So because you chose to go on the
outside where the howling sea is, you can literally just
park right on the outside and get on the land
if you'd like. It's pretty much just so that we're
not completely freaking out about the tide. There's always land there.
It's just more as revealed as the tide goes out,
so it does. It's not like it completely gets covered
when the tide comes in.
Speaker 5: You know, I haven't really done a lot of sailing
out here before. I don't.
Speaker 2: Hey, kelp here, look at this? Yeah, you see this
spot on the mac us. Can you get us close
to this spot? Here?
Speaker 4: What spot?
Speaker 2: Look at this? Okay?
Speaker 8: You see like this, this little piece of land here?
Speaker 4: Yeah?
Speaker 2: We can we get close enough to this and maybe
get off and get onto the land.
Speaker 4: Oh yeah, no problem.
Speaker 2: All right? Should we head there then? Bold you think?
Speaker 4: Yeah, okay, okay, is that where the first is that?
What the clues end. We're not a sure sure, but
sounds good to me. All right, let's go.
Speaker 2: We got.
Speaker 8: How far are close to these people behind us? And
I'm like, hey, both.
Speaker 4: Do you have?
Speaker 2: Do you have?
Speaker 5: Absolutely? Yes?
Speaker 2: Thank you?
Speaker 6: There you go help?
Speaker 2: Can you roll for me? It's your driving, your sailing skill?
Speaker 6: You lost these guys.
Speaker 4: So I've got a bunch of stuff. I don't know
what you think is best here, but I got racing, piloting,
and repairing wavecraft.
Speaker 2: Let's do either piloting or racing because you're trying to
you're trying to lose them, right right, Yeah, and then
if you succeed, V, you get an asset on this
next roll.
Speaker 3: Okay, okay, I'm out there.
Speaker 4: What's the difficulty four?
Speaker 2: Basically, it's just going to be four unless I specify otherwise.
That's our default right now.
Speaker 4: Oh oh boy, wonderful.
Speaker 2: Okay, So V, you may make your role and you
have an asked for the spyglass an intellect role you
don't have. I mean, yeah, I guess so, because it's perception. Yeah,
that'll work. I'm okay with that. They have an asset
you said you do difficulty for.
Speaker 1: Umm?
Speaker 5: Yes?
Speaker 2: Perfect? Nice Okay, you see one ship, medium size that
seems to be following wherever you go. They're probably it's
a safe bet that they're just waiting for you to
figure out and then they're going to swoop in and
try to take the artifact, or they're going to wait
till you get the artifact and then try to commandeer it.
Speaker 5: But that would be rude.
Speaker 2: Nice, It would be very rude, But it is technically
a last note. There's no TV cameras here.
Speaker 5: That's not very nice.
Speaker 3: It will show it's all about us.
Speaker 4: Yeah, I like that.
Speaker 5: What do you think they really is this ship?
Speaker 10: No?
Speaker 5: You do not, okay, but so it's not the Hefty, it's.
Speaker 2: Not the Shark.
Speaker 4: Okay, how far?
Speaker 6: How far back? Are there?
Speaker 2: Half a day? But it seems to be on purpose.
Speaker 3: Is there anything that's noticeable about the ship?
Speaker 2: Are you looking as well?
Speaker 3: But no, I'm just throwing a question out there.
Speaker 2: What do I.
Speaker 6: Notice Dacca's looking through his pack right now?
Speaker 8: Are there any obvious weapons or like it's too I
think it's half a day away and it's a fairly
small ship, so I don't think you'd.
Speaker 2: Be able to see anything super identifiable other than that
it's a ship.
Speaker 8: No, I just know that they're back there, and I
think they're They're probably going to try to.
Speaker 2: Either take it the art effect from us. I mean,
that's what people would do. You feel a little weird
when you're looking at it, just like a strange feeling
in your belly, which I will leave up to interpretation.
Can be a good feeling or whatever. It's just different.
It's weird the longer you look at it.
Speaker 3: What what?
Speaker 6: Where's the last?
Speaker 5: Are you sitting on her again?
Speaker 3: No? No, it's I don't know where she is. I
have not sat on Celestin at least five hours.
Speaker 6: All right, butt check, let me see.
Speaker 5: Okay, you gotta look at your butt check.
Speaker 3: I'm sure she's not there.
Speaker 5: No, but there's a shell.
Speaker 3: Oh, I have two bonus look at that two shells.
Speaker 5: Hey, I have a question. This is something that I
feel like I learned from Jacko. Maybe could we fool
them if they're like maybe trying to figure out if
we figure it out out, what if we throw them off?
We could We could make it look like we are
going I don't I'm not a pilot, but something where
we go left and then they go left, but we
really wanted to go right. I don't know if that works,
but you know what I mean.
Speaker 3: You want to like fake them out, you know, you
want to make it seem like we're going going to
do one thing and then we're gonna do another thing.
Speaker 4: Yeah. I like that.
Speaker 7: We could drop a couple people off here without them
noticing and then keep on sailing bring them away.
Speaker 2: Oh we could do that.
Speaker 5: Oh could we have like a fake boat? Can somebody
do that?
Speaker 3: I can look like a boat, I actually size.
Speaker 5: Really I was just joking, or was I?
Speaker 6: Ah? I mean, while I have something that might.
Speaker 4: Help with that.
Speaker 5: I mean, because it's not like I can see the
future or anything and knew that you had a thing
that could maybe do it that that would be silly
because I can't do that or like time traveled anything.
But so what kind of disguisey thing were you thinking about?
Speaker 7: Wowa, I have a cipher that might help.
Speaker 5: I would never have known that though, because I this
is the first time I've done this.
Speaker 7: Okay, well I have an instant boat cipher.
Speaker 5: Oh so yeah, and I didn't know that at all
from the future.
Speaker 2: You have any sorry, explain the instant boat.
Speaker 3: Yeah, what's that?
Speaker 7: So it's uh, you just kind of throw it and
a boat appears.
Speaker 6: Let me say, find it.
Speaker 4: Drop it the cipher into a pool of water at
least ten feet in diameter causes a device to absorb
the water instantly grow into a flat bottom boat. The
boat is large enough to hold tell the human sized creatures.
Speaker 2: That's bigger. That's bigger than your boat.
Speaker 3: This is weird. I don't know.
Speaker 4: Look, it's a shrinking dike. He's got a shrinking dike
the level six.
Speaker 5: And it's full of sea monkeys.
Speaker 3: Uh do we not talk about that on the ship.
Speaker 5: Oh? Yeah, sorry, I really hate what happened with the
sea monkeys anyway. Yeah, I just I was just saying that,
like if we had like a decoy, But like I've
just said that for no reason, and oh, look, Jacko
has a decoy.
Speaker 2: Maybe I think we should definitely use. This is the
fort to.
Speaker 4: The estuary on the other side of the lab.
Speaker 6: Do you think that we're gonna have to go over there?
Speaker 4: I don't know. I don't know.
Speaker 5: Well, I mean I think we're on this side, that's
why they're following us. But if they're following us, who's
following No, that doesn't make any sense at all.
Speaker 7: Now he's saying, Oh, let's say, he's saying, maybe we're
gonna have to cross the land and then we're gonna
have to go into the water again in the instant
boat and be pretty useful.
Speaker 6: There, right, m M.
Speaker 4: But I don't know. I'm not I'm not good at
that stuff. I usually just figured things out on the fly.
Speaker 3: Yep, that's that's how I am to.
Speaker 4: That just made myself hungry.
Speaker 3: You're just thinking too hard. Just relax, Okay, you're gonna
be all right. He's not making them think.
Speaker 8: We have a now problem and we have a possible
let's use it.
Speaker 2: So let's use this for the now problem and work
out the future.
Speaker 4: God's good, let's do them.
Speaker 7: Should I just throw it out there? Or should one
of us go in it and then swim back?
Speaker 5: I can't swim?
Speaker 2: I can I can swim. I can do that, no problem. Yeah.
But should we are we gonna just leave it there
as a sitting duck? That's a good question. But I mean,
if there so I could send.
Speaker 6: It in a direction.
Speaker 8: Yeah, if we can do that, maybe we can.
Speaker 5: You ain't an occurrent and some people, you know, some
people here are very good painters, and then we can
maybe disguise the boat to look like our boat, the
hodge Glove, and then we send it off and they'll
follow it, and.
Speaker 3: Then I can sit on it and they'll see a
person on there and that'll be mem.
Speaker 4: Yes, well I do have a net. I could uh,
we couldn't like wind it up and make kind of
like a propeller. You can take a piece of drift
wood and you know, spin up the rope and coil
it up at the lea time. Sorry, sorry, it didn't
mean no, No, it's okay. If you got a good idea,
go for it.
Speaker 2: We could just pretend we anchored it here.
Speaker 8: We could just anchor here and then they'll come up
to stop, and then they'll stop and realize we kept going.
Speaker 4: Yeah, yeah, that works too, So I say we do.
Let's go right, Okay.
Speaker 5: Then we just have to paint hodge glove on the side.
Speaker 3: I can do that. Okay, where's the paint? Where where
is it?
Speaker 4: I don't know where are my manuals?
Speaker 3: Probably wherever the paint is. I'm looking over.
Speaker 4: Yeah, let's go. Why don't you start looking look for
my manuals and you're playing, they'll be right next to them.
Speaker 3: Oh, I found everything is down there. She's here too,
in this big pile. Why is everything in a big
pile down here?
Speaker 8: I was getting super untidy and I was tired of it,
so everything else.
Speaker 2: I moved everything that was laying out.
Speaker 4: She needs I need ways down here.
Speaker 3: You're Celeste.
Speaker 4: Okay, Jacko, do you want to you want to set
up your boat? Let's get going. We gotta if they're
if they're only half day behind, okay, we got to
make some distance.
Speaker 5: All right? Here?
Speaker 3: Your papers? Help?
Speaker 5: There?
Speaker 3: You got the paint?
Speaker 4: I ain't we have the roll both sides of this one?
Speaker 2: Or do you just use it?
Speaker 5: It's just a cipher, right, yeah?
Speaker 6: I think so, Hey, I just use it?
Speaker 2: Okay, perfect. I'm still gonna make you make a roll,
but it's for something related to this.
Speaker 6: Okay.
Speaker 5: I'm just saying that I saw the future.
Speaker 2: I know, well you did.
Speaker 11: Weird?
Speaker 5: Actually, uh, that's weird remember the past?
Speaker 2: Sorry, I'm thinking. Okay, Jacko, you can either do a
constitution style so like you're physical, or you can do intellect.
I'll leave it up you.
Speaker 6: What do you mean my physical like speed?
Speaker 2: Yeah? Or yeah?
Speaker 6: Okay speed?
Speaker 2: Then yeah?
Speaker 6: Okay, so what I would do.
Speaker 2: Okay, So keep in mind that each one is going
to reveal something a little bit different. Oh right, So like,
if you do speed, I'm going to tell you how
you feel your body feels. If you do intellect, I'm
going to give you something different. Yeah, okay, I figured
all right, don't mind me just slaughtering almond maxers. You're
at the table always and forever. I'm fine, I know
it's your better sad. No, no, no, no, it's okay,
all right.
Speaker 6: Do I get no bonus? No one difficult thing?
Speaker 2: You do actually get a bonus, but I am not
telling you what it is.
Speaker 5: Can I guess what it is?
Speaker 2: You can have an artifact? Sure?
Speaker 5: Is it friendship? Being magic?
Speaker 6: I don't think so.
Speaker 5: No, I'm gonna pretend that's what it is.
Speaker 6: What's the difficulty?
Speaker 2: Bye?
Speaker 6: Oh bye?
Speaker 7: Okay, that is challenging, and I get I'm gonna use uh,
I'm gonna use two effort. Oh wow, okay, mm hmmm,
and then I get one asset correct?
Speaker 2: That is correct?
Speaker 5: Okay?
Speaker 1: Oh no.
Speaker 3: That oh oh.
Speaker 2: So you succeed at using your cipher, I'm going to
do a GM intrusion, okay, so you will get an
experience point and then somebody else of your choosing will
get an experience point. Would you like to dole that
out now?
Speaker 6: I'd like to do that out after whatever happens happens.
Is that okay?
Speaker 1: Ye?
Speaker 6: Based on Mike who participates.
Speaker 2: Okay, yeah, yeah, yeah absolutely, Okay, So describe what using
the ciphers, like you succeed at having this instantaneous boat appear.
Speaker 7: Right, So I kind of taken out and I dust
it off, and I want it to expand close to
the boat, but not too close to like dostle the boat,
but it's really close so that we could actually reach
out and like hold it so it doesn't float away.
So I just kind of underhand toss it into the
water and it soaks up the water and then expands
out into a boat and it makes kind of a
kind of a popping noise, and well, that's cool comes
out from it and it's like and there it is
a boat.
Speaker 3: Where'd smoke come from?
Speaker 7: Evaporated from all the water and use that. Guess I
don't know, I'm not a I'm not a cipher expert.
Speaker 2: Well, I think they're technically called artifacts in the called artifacts,
I think, so I mean it's cipher system, but I
think they're calling them artifacts artifact expert. There you go,
just for a lower sake.
Speaker 3: It was just for show, right now?
Speaker 2: Are you? Are you painting it as well?
Speaker 3: On painted?
Speaker 2: Yeah?
Speaker 7: I'm actually also trying to sneakily set I would like
to do this, but I don't know. If your intrusion
gets in the way, I would probably try to set
up a little trap, maybe not even telling you one,
or when they inspect this boat later.
Speaker 2: Okay, and what I need you to tight to me?
The trap please?
Speaker 6: Okay?
Speaker 2: Okay, discord discord or the zoom chat whatever.
Speaker 3: Should I start painting?
Speaker 2: Yeah, go for it. You don't get to roll. You're
an amazing painter. Yeah, it looks I'm assuming you're you're
trying to paint it to look like a slightly bigger
version of your ship, right.
Speaker 1: That's.
Speaker 4: Don't have to mention that every time.
Speaker 2: Whoa, I mean, sorry, but it is. No one's saying
it's better. It's just slightly bigger, right, all right? Okay,
so you have done this thing? All right? It looks beautiful.
Is anybody else doing anything before I do my GM intrusion?
Speaker 8: Do we need to get this any closer to the
shore here, or can we anger it here?
Speaker 2: Calvin, It'll look normal like I'm supposed to be here.
Speaker 4: Well, we should probably get like a little bit closer
to the shore. But yeah, I mean it's it's it's
not bad.
Speaker 2: Okay, should we tow it there?
Speaker 4: Yeah, that's probably a good idea. All right.
Speaker 2: You can use the harpoon cables help us do that, right.
Speaker 4: I think if we're shooting with a hardpood it will
probably think No.
Speaker 8: I mean, just the cables. You can take one off
and go tie it on there and drag it, drag it.
Speaker 4: Yeah, that'll work all right.
Speaker 8: So I'll grab one of the harpoon cables and go
and fix it to the boat so we can pull
it towards the shore.
Speaker 5: I stay away from all that stuff. That's all kind
of a little bit, you know. I don't want to
fall into the water.
Speaker 2: I would save you.
Speaker 3: Yeah, you just stay up there, bull, It's okay.
Speaker 5: Okay, I'll just be up here.
Speaker 3: So who's dragging this thing?
Speaker 2: Our boat is dragging it?
Speaker 3: Ah?
Speaker 4: Yeah, just tie it up over there front.
Speaker 5: I'll keep a lookout. That's what I can do. I'll
keep a gout. That's useful.
Speaker 3: Is this spot over is this spot over here?
Speaker 2: Good?
Speaker 3: Righty here? I don't know.
Speaker 4: Yeah, it's fine, okay, and he just ties it on
a rock.
Speaker 3: Whatever that means.
Speaker 5: I hope the rock doesn't roll.
Speaker 4: Okay, then yeah, I'm just gonna pilot the ship a
little bit closer to the shore. Okay, the place that
will make sense to anchor the the fake boat.
Speaker 2: Okay. When you do that, you succeed. Your role was
still valid, I think for this mission. Okay, So you
anchor this ship. Is that correct? Anything else anyone is doing.
It is painted, it is trapped, it is anchored.
Speaker 4: Oh that we're ready to continue.
Speaker 2: On okay, perfect.
Speaker 3: Are you going back to the boats.
Speaker 2: Yeah, okay, Fenton swims back to the boat. You all
take off, and where are you going? You're heading now
further down the coastline, right, and you're leaving this fake
ship behind you. Yes, okay, as you leave the fake
ship behind you. Oh, somebody rolled me a one D five.
Speaker 5: Okay, if you want us to that's a two D five.
I'm so sorry. The first one's a two. It's it's
because I added I rolled two.
Speaker 2: Works that works.
Speaker 5: Sorry, No, it's okay, I got ext.
Speaker 2: I'll go with the second ef. It's no big deal, okay,
none the wiser aside from five us.
Speaker 5: Oh bent him.
Speaker 2: You look behind you as you guys are sailing away,
and the ship you see it, and then you don't,
and then you see it and you don't. It seems
to be sort of kind of glitching out the way
the fold does. And you see a little bit of
that white residue that looks exactly like the fold.
Speaker 3: What the fuck? I don't understand what I'm seeing right now.
Maybe it's my eyes.
Speaker 2: Yeah, And then the ship is still there, anchored and
we continue on.
Speaker 5: Benton.
Speaker 3: What why are you what? Uh ah? Everything okay, uh well,
I was.
Speaker 5: Just you go out here all the time to go
hunt monsters and whatnot sometimes yeah mm and I know
Kelp comes out here all the time because his Kelp
just rides the boat and everything all the time. Everything.
Speaker 3: Okay, I think I got something in my eye when
I was swimming. I don't know, oh, paint fumes maybe, yeah, yeah,
maybe it was that. I'm sure it was something like that.
Speaker 5: Vilia, do you do you sail a lot too?
Speaker 6: Yeah?
Speaker 2: I go with them to hunt monsters because they need
me for bait.
Speaker 5: Yeah, Okay, Jacko, what about you? Are you out on
the water a lot? Oh, not really be neither. I
usually just hang out with Jacko because you know, it's
kind of deep the water, you know. And I don't
mean like deep in like in terms of like really
thoughtful and writing poetry. I mean it's just actually very
deep and you could fell a fall off, you could drown,
you know, because.
Speaker 3: There's a lot of dangerous stuff out here sometimes.
Speaker 5: Yeah m hm.
Speaker 3: It reminds me. You mentioned that you're often are bait,
which is true, Billia, but to fake out, we need
to be careful as you're here.
Speaker 2: Yeah, you're right. We haven't really seen anything too bad yet,
have we.
Speaker 3: But you were just in the water.
Speaker 4: I was, and you're never supposed to say that, you
know what?
Speaker 10: What?
Speaker 4: Never mind?
Speaker 5: Okay, right?
Speaker 2: Are you so we are heading to? Or is a
specific spot on the map that you've already chosen based
on Okay, all right, so we'll say that you guys
get there. No monsters jump out of the water. Nothing
seems to be following v you get there, what do
you do? Do you anchor?
Speaker 4: What is a round? Is it all just sad? Is
there is there anything around? Like any palm trees or
anything like that.
Speaker 2: Okay, so where you're going, you're going to a specific
like it's an inlet, beautiful inlet, rich and exposed coral.
It's got miniature cliff sides covered in remnants of their
years submerged underwater. Right, so there aren't any trees growing
here because it's all used to be underwater. The sandbar
has become a beach. You've got you know, coral that's
now dead. That's basically just decoration. So you can anchor
kind of like at the edge of the sandbar, or
you can just go ahead and kind of gently put
the boat on the edge of the sandbar so you're
not dropping anchor, but you're kind of your boat small
enough that you could kind of like mourn a little.
Speaker 4: Well, I've got uh, I've got two debts. Uh. Could
somebody go gather with some coral. Maybe we can disguise
the boat a little bit, make it harder to see.
Speaker 3: Oh sure, yeah, I can do that.
Speaker 2: Yeah me too.
Speaker 4: Yeah, I'll help you see if there's any you know,
stuff washed up on the on the beach or anything,
and then uh, you know, we could use it to
disguise the boat. We'll put it into the nets and
stuff and hang it around. That's a good idea down
anything else that, uh, you know, might be too easy
to see, uh the the water.
Speaker 3: You're feeling all right, kelp. You don't usually think of
stuff like that. You must be really hungry.
Speaker 4: I just want to win Feton.
Speaker 3: That's that's true.
Speaker 2: Hey, So you three are getting off of the boat
going onto the sandbar and you're looking for coral or
what exactly are you looking for? Just anything that can
cover and hide? Yeah, you're actual help yeah, help, okay,
all right?
Speaker 4: Who I'm just going to find the best place to
park really like anchor. So if there is any parts
of uh you know, the sad that will be good
to like hide the boat, you know, I don't know
if there's any Yeah, bumps are anything?
Speaker 2: We don't need to roll for that. You're you're you're
anchoring and you're trying to hide the boat, which is fine.
But one of you three can roll for I don't
know gathering what you're going to gather? Who wants to
be the one to roll? Probably I assume Yeah, I
can roll? Okay, go for it. What should I roll?
I'm gonna is this for me.
Speaker 8: Okay, yeah, okay, then yeah, okay.
Speaker 2: Difficulty of for a game, which I know seems like
it should be lower than that, but trust I trust you.
Success you actually find a mordship that you can take
a bunch of stuff from if you choose to.
Speaker 5: Really oh yeah wait a mordship.
Speaker 2: That's right, like a shipwreck? Oh k yeah not okay, yeah,
like because oh yeah, not anything that's been anchored. It's
it's derelict. It's probably been there for I don't know,
fifteen years. That's it's decaying. It's uh really really old.
So nice. You can grab ship from here if you like.
Speaker 6: I would definitely search that.
Speaker 3: Yeah, vent would grab anything that would make.
Speaker 2: Sense, okay for once, what are you grabbing?
Speaker 3: Uh, you would be grabbing any kind of like coral
and things like that. It would be in out of there,
breaking it off and carrying the heavier bits. Because he
likes to. He's working out well, he's finding things, and
he may have found a barnacle.
Speaker 5: Oh I'm just gonna look with the spy glass to
make sure everything's safe. I don't know, I feel weird
about it.
Speaker 2: Yeah, okay, go ahead and roll for your spy glass.
Speaker 5: Oh Okay. I just I don't know. I just want
to make sure everything's okay, you know, and I assume
our difficulties for like normal mm hmm. Okay, and I
have one asset, so uh, just gonna do that there
I get a success. I'm just just looking with my
spy glass. I don't know. It just feels I don't know.
Speaker 2: Uh, okay, you're just looking with the spyglass. You're still
on the ship.
Speaker 5: Yeah, yeah, because I just I don't know. I just
feel weird about it.
Speaker 11: You know.
Speaker 2: Okay, Well when you look at it, I mean it's
it's made of wood, it's a lot of it's broken,
broken down. The paint on it has chipped, The sails
are old and ragged. Is there anything in particular that
you're looking for?
Speaker 5: Well, you know, I've come of two minds. Anyway. What
I meant was, well, one, I just want to make
sure that my friends are safe. That's the first thing.
I want to make sure that's like nothing falls on
them or anything like that.
Speaker 2: But it's pretty dangerous. It's like, you know, it's like
flit in half. It clearly was like, you know, here
before the tide lowered and then it.
Speaker 5: Yeah, well that's kind of worrisome.
Speaker 2: So I mean, well, so again I go back to
the fact that this sandbar is never the tide never
completely covers the sandbar. Now, it's just when the tide
goes out, you get more of it underneath.
Speaker 5: I just don't want anything to fall on them, Okay, Well,
I mean that's what I'm worried about, you know, because
it's dangerous. Also, I was just curious as to what
the name of this ship was if I could tell that.
Speaker 2: There is no name of the ship that you can tell,
like the pain is peeled away.
Speaker 3: It's borne off.
Speaker 2: No, yeah, it's very very old.
Speaker 5: Well, but also here's the thing. I know that there's
I know it's a funny thing, but there might be
some kind of an artifact around here. So I thought
i'd also look to see if there might be anything
kind of funny, just you know, as I'm looking. But
I also want to make sure nothing falls with my
friends in case.
Speaker 2: I don't think you see any like artifact that's standing
out to you because you're a little bit further away
and you're looking through your spyglass, I feel like that
would kind of maybe be hard to see. But yeah,
it looks dangerous, but it's not like there's anything that
really stands out to you, maybe other than the like mast.
But it's broken, so as long as they're careful, they
should be okay. But it doesn't like it's like wedged
into some coral. It doesn't look like it's going to
immediately fall on them.
Speaker 5: Okay, uh, hey, hey dear, what is it? Do you
see an art an artifact in there? But also be
careful of the mask, don't get a splinter, don't sit
on anything.
Speaker 3: I found this shell that glows for some reason. I'm
gonna keep this. We should probably have that for something later.
I don't know, put it on the ship or something.
Speaker 2: You got a shell that glows?
Speaker 3: Yeah, I thought it might.
Speaker 2: Is there anything outside?
Speaker 3: I don't know? Should I look?
Speaker 1: Yeah?
Speaker 3: Doors closed? Oh, I guess they're not letting. They're not
taking customers right now or.
Speaker 5: Something, you know.
Speaker 8: If I'm I'm just thinking it might be the artifact.
Speaker 3: It could be. I don't know. I'm just gonna Why
don't we just take it and see what happens?
Speaker 5: I can I can maybe help come closer.
Speaker 3: Oh oh, why don't we just keep it and we
can see what happens.
Speaker 5: I might be able to help, but i'd have to
get over there onto the land, and I don't know
if I want to leave Kelpel by himself.
Speaker 3: But oh, here, do you want to hold it?
Speaker 5: Oh? Okay, I'd like to concentrate.
Speaker 2: Hold on just so that I'm there. Uh, you went
back to this ship, Benton? Or are you still exploring
the on land?
Speaker 4: Is there?
Speaker 3: He's still exploring on land?
Speaker 5: Okay, okay, because I'm on my ship.
Speaker 2: Yeah, so he's on the ship. So you wouldn't be
able to hand him this shell?
Speaker 3: Okay, So I.
Speaker 5: Could go over there, but i'd have to come over there,
and i'd have to leave Kelp by himself. And I'm
sure Kelp wouldn't want that because he'd be lonely.
Speaker 2: Yeah, you should probably, I don't think, however.
Speaker 5: But he might really mind though he might really not
want to go.
Speaker 4: I'm usually fine.
Speaker 5: I could just stay here with you, you know, I mean,
like I could just stay right here on the ship
where it's safe. Uh, but not go.
Speaker 3: He likes his alone time.
Speaker 2: M V go ahead and do your role or did
you do that already? Is that the one right before
that for the searching for stuff? It was to see
if we yeah, what if we could find things? Or yeah,
I think and that was that's fine success. Okay, Jacko,
Would you like to tell me what your trap does
as it goes off for the first time in fifteen years?
Speaker 3: Huh oh shure.
Speaker 7: I rigged up a detonation monster level seven and it's
a physical explosive and uh it creates a momentary teleportation gate.
When it explodes in a random monster there whose level
is equal to or less lesser than the artifacts level appears,
it starts attacking the closest target.
Speaker 6: Oh for a minute.
Speaker 7: That's oh my, oh oh my, you're noting the closest
Oh no, didn't go off.
Speaker 2: Yeah, it just went off. And I didn't.
Speaker 4: I didn't.
Speaker 2: I you gave it to me. It was a gift.
I didn't say anything about trapping it. You did.
Speaker 4: Oh perfect.
Speaker 7: Oh oh so wait wait where is the boat now?
Speaker 5: It's shipwreck's.
Speaker 2: Shipwreck?
Speaker 1: Is our?
Speaker 2: Is our? Is the you? It's the decoy boat? Yeah,
and it's going off. Yeah, it's going off for the
first time in fifteen years.
Speaker 6: Amazing.
Speaker 3: What does this look like when when this trap goes
of what is fent and seeing?
Speaker 2: Right now? Yeah, let us know, JACKO, I can take over.
But if you want, what does it look like in
your mind?
Speaker 6: The monster?
Speaker 7: Yeah, well, it's an explosion. Yeah, so you're going to
see some fire, but.
Speaker 2: It's also like a time and space folding, right, Oh,
that's right. So you're going to see some of that
white fold magic where it looks kind of like this
weird glitching glacier and so it probably kind of you
see that fire, and then the fire goes from that
red orange flame to this like white hot flame that
then expands out into looking like the fold, and it
kind of envelops the whole area, and then it glitches
out and fades, and you have your monster. And now
it's what level was your cipher?
Speaker 7: It can be It's supposed to be random the level
of seven.
Speaker 6: It's anything from that level or below.
Speaker 2: Oh okay, this will be fun because I'm pretty sure
I put in the discord like a map of all
the monsters.
Speaker 5: Right, you did I do that?
Speaker 2: So why don't we roll how many monsters are on
that sheep? Because we could just roll for one of
these random monsters.
Speaker 5: One the one that's friendly.
Speaker 2: Yeah no, no, let me find out. Hold on straight,
there are one two three. Oh my god, there are
so many six, thirty seven, one, thretty two.
Speaker 4: Forty eight, forty eight.
Speaker 2: Somebody rolled a one D forty eight.
Speaker 5: Not me, I rolled last time.
Speaker 2: That's close. Just do the slash R in front of it,
then space the one forty eight. Yep, it's been a while.
Speaker 1: Six.
Speaker 2: What's six?
Speaker 3: I got it? Oh, I feel like friends in the
in the wake of it.
Speaker 2: Three. If you're going left to right, I am going
left to right, but it left to right. On the
top row is an abissel hound.
Speaker 5: Oh, number six, that's number one.
Speaker 4: That's number one.
Speaker 5: Yeah.
Speaker 2: Oh, I'm looking at a book.
Speaker 4: Oh I just look discord.
Speaker 5: Yeah, okay, it's totally different, you know, you know it's.
Speaker 2: A coral bug.
Speaker 4: Coral bug, all right, coral bug. Wait, number six, it's
a level seven.
Speaker 2: That's correct.
Speaker 4: Right, Oh, it's a one to seven, one to seven.
Speaker 2: It's random, which okay, somebody rolle I think it should
grab that one?
Speaker 6: Yeah right, exacly, yeah, yeah, I'm doing yeah.
Speaker 5: Yeah. Oh my coral bugs are cute. They look like
coral they're also bugs.
Speaker 4: Oh god.
Speaker 5: Oh six?
Speaker 10: Yeah, and worse, it is supposed to be a normal animal.
Speaker 5: Yes, apparently it's not a normal animal.
Speaker 2: I was just gonna say that, right, hold on, I'm
looking for it. I'm looking for it. You might luck
out in that it is not listed here in the
h as an opponent, in which case I'll just do
a crab maybe, or if.
Speaker 4: It supposed to be a level of normally it's on
page two fifty five. Oh perfect, But now it's.
Speaker 5: Apparently it's been mutated and it's special.
Speaker 3: Oh my, I've never seen one like this before.
Speaker 6: He was eating shells.
Speaker 2: Oh god. Oh, tiny water critters with shells that look
like pieces of coral. They attached to boats and ship
away at the structure. Their normal level is level one,
but you are now fighting a level six coral book,
just one, just the one, right, yep?
Speaker 3: Because it is it normal size? But also they're very strong,
So is this.
Speaker 2: Like it's not normal size because of the way that
they do it is juvenile, like you're creature ages. So
this is like a fifteen year old coral bug. So
it's huge, all right.
Speaker 5: Yeah, And it just appeared, just just.
Speaker 2: Appeared out of this like timehold portal that you told
no one about.
Speaker 4: So no, it's I know you wouldn't.
Speaker 2: You wouldn't, you'd have no idea. Yeah, actually, you know
what everything if you want Jacko, you can roll in
intellect if you want to recognize that this is your trap.
I mean it's going to be pretty hard because I
don't think you would think like, oh, this is my
trap from fifteen years ago, because you don't know anything
about the time travel that's happening right now. So difficulty,
I think would be like, well, I don't want to
make it impossible, but pretty close to impossible. So I
think it would be six for.
Speaker 3: You to yeah, oh boy, that's stay.
Speaker 6: But this would be perception, that would it not?
Speaker 2: Yeah, I can give that to you. I'll give you
different things again. If you want to look and just
recognize that it's yours, cool, But if you do something else,
I'll give you something else if you succeed.
Speaker 6: So looking and recognizing, wouldn't that be perception?
Speaker 2: I mean there's looking at it and going, hey, that's mine,
and then there is like extra bullshit that you might
get if you're doing something else without me spoiling anything.
You're either just looking with your eyes and going wait
a minute, what the fuck? Or just something else is happening.
Speaker 6: Okay, Yeah, I'll put I'll put I'll put two effort in.
Speaker 5: Okay, that's a lot of points.
Speaker 2: Okay, So we have this massive quarrel. Bug. I don't
see a picture of this, so I'm just gonna perfect. Yeah,
different things going on on a million Oh my god,
they're so cool. My God's hold on. Everyone needs to
see this.
Speaker 5: Because they're very cute.
Speaker 2: Yeah, they're so cute. This guy's gonna be just waiting
to roy you. Okay.
Speaker 3: But it is adorable, absolutely adorable.
Speaker 5: And maybe also dangerous, very dangerous.
Speaker 2: It has teeth, yeah it does. Okay, give me one second,
and those listening don't worry. I will describe it as
best I can as well.
Speaker 5: I'm just worried.
Speaker 3: I've never seen one this big before. Oh boy, be careful.
Speaker 4: They try and attach the ships and them.
Speaker 5: Oh real, it looks.
Speaker 2: Like it's been munching on this one for a while.
Speaker 6: Yeah.
Speaker 3: I think I have disturbed its home.
Speaker 5: Oh oh oh my.
Speaker 2: Okay, So what we're seeing is basically something some a
weird cross between a crab and some sort of coral shell. Yeah,
so it's got crab legs coming out. So it looks
like four or six six legs. Okay, so it's got
six crab legs coming out of it. The shell is
made entirely of this rich purple coral, and then you've
got what looks to be like inside the shell. You
can't see any facial features, just glowing purple eyes and
these big teeth made of corals. I think it looks
like the white bleached coral. Yeah. And this thing is like,
it's probably bigger than you, Fenton, So I'm gonna say
it might be the size a bull. It's it's it's massive.
Speaker 3: This it's a big boy.
Speaker 2: Yeah, and explodes out and it just it seems to
be fixated on you and immediately comes for you.
Speaker 3: Oh yeah, Oh whoa, whoa, whoa, whoa whoa easy easy, oh.
F Fenton pulls out his blade and holds him forward,
waiting and anticipating what's going to happen next.
Speaker 1: Oh uh.
Speaker 3: He's only defensive because he kind of doesn't want to
hurt this thing because it's kind of cute.
Speaker 5: Also very big.
Speaker 3: Though it's very large, but I don't want to hurt it.
It seems that's adorable. It's not like the other stuff
I kill.
Speaker 6: This is different.
Speaker 3: I don't know.
Speaker 2: Oh, okay, you succeed. I'm so sorry, Jacko, you succeeded
at your role with your eyeballs, right, yes, yes, this
is your cipher, and I think you're confused. This is
your trap and you just set it and it's going
off now. And I don't think I don't think it
occurs to you that it's you know, uh, I don't
think it occurs to you that it is time traveled.
But it's weird to you, you know, like, what the fuck?
How did this get here? This is mine? I just
used it? And I think maybe you go through your
brain like, uh, what did it? Did I set it
and then it floated down here or you know what?
But yeah, it is you do recognize that it is yours. Okay, okay,
I think we do combat now, right.
Speaker 5: I believe that's yeah.
Speaker 2: Okay, I'm gonna let y'all go first because I did
not expect this level seven crab to come out, and
so for those of us, for those of the don't know,
I think level six means that's your difficulty to hit
it and defend, and that's the damage it does as well.
Speaker 5: Ye okay, do we roll in this? Is that what
we do?
Speaker 2: No, you guys are going first because you're gonna get
destroyed by this thing. Okay, so who wants to go first?
Speaker 4: I guess.
Speaker 3: Yeah, I think so?
Speaker 5: Oh wait wait, uh there was another XP to be
given out that Jacko one and has to give one,
and so Jacko, who would you like to give the
XP to? Fenton?
Speaker 6: I mean, whoever is the intrusion right now? Yeah?
Speaker 11: No?
Speaker 6: Yeah, so do I need to give it?
Speaker 5: Well?
Speaker 2: Yeah, I mean you can, but level up probably won't
happen until later, but yeah, just remember to give it out.
Speaker 6: I'll give it out later.
Speaker 5: Yeah, I'll just note that you can use an XP
to do a reroll.
Speaker 2: Oh so you might want to give it out.
Speaker 6: Now, Well, it's probably going to go to Fenton then.
Speaker 2: Okay, you have an experience point to use for a
reroll if you so choose.
Speaker 3: All right, let's go. Here we go? Uh he He
has his sword out and initially he doesn't want to
attack it, but it's clear that this thing has no
desire to just sit around and play. It's it wants
to fight, so Venton goes in for a attack with
his blade.
Speaker 2: Okay, go for it. Roll Your difficulty is the creature's level,
which is sixth.
Speaker 5: Oh boy, we're going to need to be friendship in
magicing all over the place here. M h.
Speaker 2: And right, oh okay, you cannot get an attack in why.
Speaker 3: It's uh something from earlier. He's still not feeling right either,
like there's something going on with this quarrel bug and
what happened earlier. His eyes aren't working right, something that's
just off okay, and he's unable to swing properly.
Speaker 2: Okay, But I like this. I would like to see
that and kind of add to it because I when
I envision Fenton, I also just don't like it when
people fail a role and it's like you miss the attack,
because like it in my brain, it's not always that way,
and I see Fenton as this very skilled warrior. You've
been fighting monsters your whole life, so I think what
happens is you connect the attack, but it does its
weird fad that it did earlier where it glitches in
and out, and then you have a moment where you're like,
I didn't actually hit this thing, and then you start
to feel nauseous, kind of like you did when you
look back and you saw this ship fading in and
out or glitching in and out. I'll say, like the
fold and therefore your attack does not connect. But it's
weird to you because it should have It's bare. This
thing is huge. There's no real reason why you admit it.
Speaker 3: How did I miss that thing exactly?
Speaker 2: Who's next time? We're gonna blast through these.
Speaker 5: I'm gonna just fold space. That's what I'm gonna do.
I'm gonna spend a bunch of points. Actually yeah, it's
and just I'm gonna just concentrate real hard, go a
little bit glue, and I'm gonna just step one step.
But the one step moves me right there. Because I
just now moved, I can just fold time and space
and so I don't have to go through the water.
Speaker 2: So I'm just going to do We see this, it's
like because your magic is blue, right, this like blue aura?
Speaker 5: Okay, yes, kind of. It's got that kind of the
inner core of the white that's like the fold.
Speaker 2: Yeah yeah, Like it's almost like a blue flame where
it's white in the center and then you've got that
blue aura. So we kind of see that starting to
build and I kind of imagine this like almost almost
like lightning, but it's the white fold glitch energy where
it looks like ice at the same time, and it
kind of just explodes out from are you wearing a time?
What device are you wearing? That is your magnifier?
Speaker 5: Well? This is this was actually given to me by Jacko,
and it's a it's a compass.
Speaker 2: Is that the only magnifier you have? Or do you
have other artifacts on you that you.
Speaker 5: Magnifiers are very difficult to get a hold of. This
is the one that I have.
Speaker 2: When you have?
Speaker 6: Okay?
Speaker 2: Yes, So that that kind of like almost icicle electric
fold like energy explodes out of his compass and then
we see him kind of glitch like the folds out
of off of the ship and right, what next defendant? Yes, right,
next defendant.
Speaker 5: It's just one step for me though, Yeah, it's just
one step because I'm actually in the fourth dimension and
I just walk, you know, over there, and I, uh,
look out, That's what I do now.
Speaker 8: So I have an artifact, it's a bracelet on my wrist,
and I see how violent and large this thing is,
and I think I can try to put together this
is very dangerous.
Speaker 2: We need to deal with this absolutely.
Speaker 8: So I'm going to twist the gem on the bracelet,
which activates one artifact, which is for the next day.
Speaker 2: Each time the user strikes a solid creature or.
Speaker 8: Object with a weapon, including a body part, the attack
generates a burst of energy that teleports the creature or
object and immediate distance in a random direction. Also, the
teleported creatures actions, including defense, are hindered on its next
turn by two steps if the cipher level is five
or higher.
Speaker 2: At artifact, Holy shit, okay, this one D six is
the level? Do I need to roll?
Speaker 5: No?
Speaker 2: No, no, no, no, no no no, it's too cool. We gotta
do this, man, this is awesome. Going to get in
the face, are you so? I'm imagining that you? So
you've worn this bracelet? How long? How long do you
have this? It was given to me on my thirteenth
So you've had this for how many years? I don't
know how hold your character is nine years? Nine years.
You've had this bracelet for nine years and you've never
used it. Why do you suddenly decide now is the time?
Is it like a gut instinct reaction or do you
struggle with using it? This one's a good instinct. I
would say, I don't hesitate at all on this one.
I love that. Okay, So we seev like she had
this artifact to use it right here in this moment,
and she knows it the whole time. For nine years,
she's been waiting for this exact moment. And what you
break it?
Speaker 4: You know it?
Speaker 2: Yeah? Yeah, I twisted the crystal breaks open. Yeah. So
she just brings her arm up and with her fist
because that's her weapons, y'all, are her fists in her body.
She just smacks the gem. It bursts open, and then
what happens.
Speaker 8: So then like the light that's inside the crystal, which
has always gleaned a little bit brighter.
Speaker 2: Than you'd expected gem to clean, you.
Speaker 8: Know, it basically coats her hand and it works its
way up her arm and like over.
Speaker 2: Her shoulders and yes, you're a body on her feet.
Speaker 4: Yeah.
Speaker 8: So now she's like, oh I love this and her
feet are like imbued with power.
Speaker 2: What color is this power? For you? Do you think
I think it's I think it's like a silver okaylver yeah, okay,
So we kind of see this like so I'm imagining
this almost like honey like texture, but it's silver, right,
So it's kind of like this fluid that moves and
gleams in the light, and it kind of looks like
moonlight right as it's shimmering over you, and it covers
her arms, her chest and onto the other arm. So
she basically has these like this weird liquid honey like gauntlets.
I guess that go over right, Okay, cool?
Speaker 5: Cool?
Speaker 2: Next?
Speaker 7: All right, so I just have a question about positioning
you teleported the monster.
Speaker 2: Yeah, it's she's broken the artifact. She has it on,
but when she hits it, the monster will be debating. Yep,
the cipher is an action that is correct. Okay, so
next time you can punch him.
Speaker 6: So the monster's next to Fenton, Fenton.
Speaker 2: And Heath. The monster seems fixated on Fenton, by the way,
doesn't seem to notice anybody else, which is you know
that because you designed it or right? I mean you
didn't design it, but you know what the artifact does.
Speaker 7: Okay, I'm gonna shout, uh, I'm actually going to use
this turn to uh poison one of my bolts, and
I'll shout something like uh, Heliah, set me up, and
I'll come up behind her and uh work.
Speaker 2: Sorry.
Speaker 7: Yeah, I'll kind of like use her shoulder to like
line up a shot after I poison it. And I
think that probably be my whole turn though, right, or
what I could do?
Speaker 6: Okay?
Speaker 2: Yeah, because you're prep your next attack, okay.
Speaker 4: Help, you're out far aways fitting from me.
Speaker 2: I'm actually gonna trust where did you? Where did you anchor?
Speaker 4: Well, I mean to imagine we anchored near the shore,
probably not super close to this moat.
Speaker 2: Yeah, okay, I trust you.
Speaker 5: I would say it's long, is what I would say.
Speaker 4: That's what I would imagine. Okay, So, uh, what I'm
gonna do then is I'm pretty quick. I'm in fact
fleet of foot, and I can move a long distance
as an entire action for my turn. And I'm gonna
haul my little butt to go rush and help fitting.
Speaker 2: So what does this look like? Are you like leaping
to do this distance in one turn?
Speaker 4: Absolutely? Yeah, it's like a probably I'm straight hoping right
off the boat and I am going to rush on
over to fish.
Speaker 2: Wait wait wait, can I just can I You could
totally do this on your own. You absolutely do not
need to do this, but I will offer a GM
intrusion in this moment if you will accept it. Always Okay,
so you get an experience, you can give it to
somebody else that you guys have fucking launched lily pads
now on your ship. You've got one on each side.
So if you want, you just jump on this pad
and it launches you a long distance. All right, it's
now permanently on your ship and it's always been there, actually, Zach, Yeah, okay, surprising,
but okay, okay, Well let's say you did it. Let's
say you made it in between first time using it.
Speaker 4: I'm using by action to uh to get to fit
uh basically try and help him.
Speaker 2: Okay, awesome, all right, Now, Fenton, you need to defend.
It's difficult have six. You've got one artifactor to JACKO.
He has one artifactor too. I think you know what
I'm referencing.
Speaker 6: He absolutely has two.
Speaker 2: Okay, yeah, so you have two artifacts.
Speaker 5: In those assets bits.
Speaker 2: Yes, that's what I meant. Sorry, but I do you do? Yeah,
you need to defend. It's a six and you have
two assets.
Speaker 3: So I'm thinking, uh, what is this defense gonna be?
Speaker 4: I wonder.
Speaker 2: I believe it's speed, is it not?
Speaker 6: Yeah?
Speaker 3: Yeah, that's what I thought me too. So there's still
something going on with Fent right now, like, uh, there's
bull can probably see this. His eye is kind of
like he's got that weird white of the fold kind
of flashing in it a little bit like coming off
of it. An occasionally his voice is different. You know,
he's clearly thrown off. So he's what I what Okay, okay, okay,
I'm ready.
Speaker 5: You can do this all right.
Speaker 3: And so he readies this fence.
Speaker 2: Okay, trust falling with me? Fenton Jacko, what does this
look like?
Speaker 11: A h.
Speaker 7: As the monster comes in for an attack, it's cute
little things that are really big and don't look very
cute when it's up close. They come in for a
bite on off on fent, and it's little hind legs
rear up and its front legs are kicking out at you,
and it comes in for a bite, and a sort
of like a smoky like gray portal kind of just
appears in front of you, and you can't quite see
what happens, but you distinctly hear the clang of metal
on the teeth and it blocks the attack.
Speaker 6: And then disappears.
Speaker 2: What was that you for a second, Fenton pick where?
But you have a phantom feeling of it biting you.
Speaker 3: Oh it's uh, his left shoulder.
Speaker 2: Okay, so he's a But then he snaps out of
it and feels realize that there is no injury. Okay,
next up.
Speaker 5: Is this a new round?
Speaker 2: It is a new round.
Speaker 5: If you don't mind, I'm gonna just heyram Mill over here. Yeah,
I just use my turn to distract it.
Speaker 2: Okay, perfect, So that'll take one off of its attack
next time, right, yes, okay, that is right all right?
Speaker 5: And this way over here, Oh.
Speaker 2: We have to do something else because the crab is
only going to fixate on Fenton. So you can't wave
to try to distract it. You will successfully distract it
because that's how you're using your turn. Let's just narratively
think of something that makes sense.
Speaker 5: Well, how about if I was I just want to
make it harder for to hit. You know, I'll just
pick up like a shell and I'll just toss it
at it, so that kind of you know, there's like
a you know, it's not as easy for it to
you know.
Speaker 3: Is it the glowing one.
Speaker 4: Maybe the shell gets stuck and it's it's foot, you know, yeah,
and it's leg.
Speaker 2: Yeah, do that.
Speaker 4: It starts to slide on the ground to the sand.
Speaker 5: M But it won't nothing to harm it just just
distracted that's what I do. Okay, get lined up to shoot. Yep.
Speaker 6: I'm using Velia's shoulder.
Speaker 4: To brace me.
Speaker 1: Yep.
Speaker 7: It's got a poisoned bolt in it. Go for it,
and uh I fire?
Speaker 2: Is that the success I'm seeing on the thing right now?
Are you rolling a second?
Speaker 6: Yeah?
Speaker 2: That's the other thing.
Speaker 6: Yeah, okay, that was the other thing. Well, the difficulty
is six six yep.
Speaker 2: Okay, because to have hit it? Ye?
Speaker 4: Okay.
Speaker 7: And do I get an asset from setting up on V's.
Speaker 6: Shoulder or no?
Speaker 2: I don't think so, because that takes away these turn right, Yeah,
we're going to do Yeah, you're not going to do that? Well,
I mean narratively. It's cool that you're using your shoulder
because I love that you two have combat together, but
it wouldn't give you an asset unless you want to
take her turn away from her, which is totally fine.
Speaker 6: No, okay, I don't want to do that.
Speaker 7: Okay, all right, So it's a sex hold mm effort
effort to roll?
Speaker 6: Oh, it's effort to roll or effort to damage.
Speaker 4: Yes, that is correct, two separate things. You can technically
put wood on each Oh.
Speaker 6: No, yeah, I don't want to do that. I want
to roll. Okay, so you can put two Yeah, I'll
put two.
Speaker 5: M scary there's a monster chorl crap? Hey, you know
you have an XP you could reroll?
Speaker 6: I do? I actually have two xps.
Speaker 4: But you still spend the effort? Well left the problem?
Will do? Yeah?
Speaker 6: Okay, I will, I will reroll.
Speaker 5: Ye.
Speaker 6: I won't use the net to reroll.
Speaker 5: Fils like time, just give you multiple options. You know.
Speaker 2: You did six damage to it? How do I calculate?
Speaker 4: Yep?
Speaker 6: Actually I did seven damage to it because I have
combat That's right, That's right, and it's poisoned with a
level three dose of poison.
Speaker 2: Okay, so you do seven damage to it? Correct?
Speaker 6: Is that totally?
Speaker 2: Or do I add the three on top of that?
Speaker 6: I don't know how poison works?
Speaker 2: Okay, all right, I'll look at you. Okay, perfect it perfect? Okay,
So for now I'm gonna say seven damage and then
whatever the poison damage is, it'll take effect the next round,
because that would make sense to me. Takes initial damage
and the next round it's going to take more damage.
Speaker 6: Can I say that?
Speaker 7: I set up on her shoulder and I'm about to
pull the trigger and something flashes in my mind and
makes me take pause. Yeah, that first failure and ye
wait a couple moments.
Speaker 4: Hold on.
Speaker 2: Sorry, I do not mean to interrupt you. But can
it be your own voice? Can it? Please? Can we
we allow this? It's your own voice that says ways.
Speaker 6: Yes, So everyone has an inner voice, but this one
feels so real to me.
Speaker 7: And it's just a whisper and it says, wait, two one,
do it?
Speaker 6: And then I pull the trigger and the arrow launes
and it's shell somewhere or something.
Speaker 5: It has to make a mite defense for the extra
poison damage.
Speaker 2: Okay, it does, so then who rolls that? Since I
don't normally roll or do I?
Speaker 5: Well, I imagine?
Speaker 4: Well, well, I'm sorry. What's the question is when.
Speaker 5: Characters encounter poison, uh, then you have to roll a
mite defense for that or the damage. Let me see.
Speaker 2: Yeah, but if it's a if it's a creature not
a character, then I don't know what happens there.
Speaker 5: Well, that's so that's the PC. That's more poisoning, also
more poison.
Speaker 2: I'll just have it do. I'll just have it do
because you said it was a level three poison. We're
just gonna make a decision on the fly because we're live.
It'll do three damage next round at the start as
the poison kicking, and then each round after that it'll
lower by one.
Speaker 6: Perfect sounds do it?
Speaker 2: All right?
Speaker 5: Sounds good?
Speaker 4: All right?
Speaker 2: Who's next? A judo?
Speaker 6: Chop it?
Speaker 4: Yep?
Speaker 2: All right, let's go roll lits get it. I will have.
Speaker 6: To effort, for sure, Okay, just for the sake of narration.
This is give you a bonus.
Speaker 7: But I'm going to after I shoot, I'm gonna wrap
myself around you and use the momentum to kind of
throw you towards it.
Speaker 6: Perfect.
Speaker 8: Yeah, So I'll spring off of We've practiced this move before.
Speaker 6: Oh yeah, yeah.
Speaker 2: For sure. And then so I'll jump in front of
it and I'm gonna hit.
Speaker 8: It right as close to between the eyes as I can.
No effort to damage.
Speaker 2: Yes, or damage?
Speaker 3: It's you.
Speaker 2: Minor effect okay, yeah, okay, I need you to make
a decision the do you ruminate on the past or
do you ruminate on the future? More she ruminates on
the past. Okay that okay, minor effect will happen later.
Let's go how much damage did you do?
Speaker 1: Uh?
Speaker 2: That's total of four? Yes? Okay, four damage? Perfect? And
now it's uh, it should be hindered two.
Speaker 8: Steps, that's right, and it also teleports ten feet.
Speaker 2: Okay, so we see it kind of like, you punch
this thing, and I imagine and step in if you
want it to look differently, but I imagine that as
soon as she punches this thing, it's almost like so
that honey liquid moves from her shoulder down her arm
and kind of just like splashes or starts to coat
it in just a small area, and then we see
it kind of glitch out and appear somewhere else because
it's that same time bending, space bending magic of the Fold,
So it then appears ten like ten feet away from
where it was, and everybody might just react and be like,
what the hell is happening, but she basically just like
punches it and it I'm gonna say, because it's v
and she wants it away from fend It. Basically, anytime
you punch this thing, it's gonna go as far away
from Fentin as possible ten feet. So if he's heading
in this direction, it is now back ten feet in
the opposite direction. So she just kind of like and
then it she punched it into the future. Yeah, she
punched it. Well, technically, she punched it into the past, right,
she punches it, and then it goes back ten steps.
Yeah yeah, I mean.
Speaker 3: It gets smaller.
Speaker 2: By ten steps, kind of tooth hinted by twos. Yeah,
fuck it. It got smaller when she punched it because
it got hindered by two. I love it. Yep, so
it shrunk a little bit. Okay, who's next. It's hindered
by two, so the difficulty is no longer six, it's
now four, which means it's so much easier to hit.
Speaker 6: Yeah, yeah, I'll go next.
Speaker 4: I'm gonna, uh, I'm gonna now that I'm a bit
closer and I could see f f's okay, I'm actually
gonna stop it. I'm gonna take able with my like crossbow,
and I'm gonna try and shoot this thing probably uh probably.
Speaker 3: Like.
Speaker 4: I'm pretty fast, I can, I can, I think because
it was a long distance away, I can actually move
so that I can see its face. And I'm gonna
try and name for its face, and I'm gonna try
and shoot it. Mhm okay, and I I'm gonna put
an effort into the attack and an effort into the
damage as well.
Speaker 2: M poor damage.
Speaker 4: That's not the right role. Sorry, worried? Okay, and difficulty
for and uh no assets and one effort to damage.
Speaker 2: Oh okay, why does this not hit? Oh you know what,
I actually know? So you fired off. But at the
same time, Delia punches it and it moves, so the
hit would have landed, but it teleports.
Speaker 4: Where to go.
Speaker 2: And we see cross that way hit onto there the
old ship. Right.
Speaker 12: It just.
Speaker 7: I'm gonna Benton hasn't gone yet, right, right, that's correct.
Speaker 6: I'm gonna shout.
Speaker 4: That done out here.
Speaker 2: And so you're using your action then to you've already
used your action. Okay, it's just battle chadd No, no, no,
it's just battle chatter. It's fine. I just wanted to
know if it was going to add an effect to him.
All right, Fenton, what's up?
Speaker 3: It's you, Benton. Here's JACKO say that. And then he
looks over at Wakati as if like, what'll I do?
Speaker 2: You know?
Speaker 1: You know?
Speaker 3: And then Fenton pauses for a moment, and he does know,
he does know what to do, and for once in
his life, he doesn't charge in because he knows that
it was a mistake. And then that glow happens in
his eye once more. I remember, now I remember, and
Fenton stays back. He doesn't do it at this time. Instead,
he goes into a defensive stance.
Speaker 2: I love this, okay, so now it attacks you, Fenton,
but I believe it's difficulties lowered by two and another
one for my distraction, another one for your distraction. And
then is it another one since you took a defensive stance. Yeah,
it seems like fair to me. You used an entire
turn to decide.
Speaker 3: Is that a two now?
Speaker 2: Yeah, which I think means you don't you automatically succeed.
Speaker 8: Should be a one because it's too it's a one, Ned,
You're right, Nope, he's stupid.
Speaker 5: It's a two. So he still has a roll up,
but he only has to roll a six or higher.
Speaker 3: Let's go doing a speed and so Fenton's just gonna
swiftly attempt to dodge to the right this time, and
uh he successfully like slides off to the right, and
he grabs Wakati at the same time, and he kind
of pushes him as well in a different direction in
a way perfect who's neck?
Speaker 5: If I could, I stumble back and I twist and
I fall I flow my back and I just look
at Vilia. There, I go Viliah and I concentrate. There's
a little bit of a blue glow. I'm like, uh,
four steps, two steps, three steps, three steps. I would
like to use my anticipation to give her an asset
for her next action.
Speaker 2: Perfect, de lea, you're going next?
Speaker 8: Yeah, okay, three steps, three steps. So I look and
I see there's these pieces of the shipwreck that are
perfectly aligned where if I took three steps, one on
like the small crate and then like the edge of
the boat, and I could I could hit it like
and I could fall from the air and hit.
Speaker 2: It and add the moment of that Oh my god. Okay, yeah,
let's do it.
Speaker 8: So I'm gonna do another flying leap here and attack
where steps.
Speaker 5: I imagine there was like multiple paths you could take.
Speaker 2: One was three steps, one was two, one was one
now yeah, it's no longer six, it's four now, right
because it doesn't have the other stuff added on? Yeah,
okay four?
Speaker 1: Yeah.
Speaker 2: Uh, we won't spend every this time. I have an
asset from that for me, Yes, yep, yeah you do.
Speaker 5: Because instead of taking the two step pass, take this
three step past.
Speaker 2: Yes, four damage? All right, perfect, describe what this looks like.
Because you do the three steps, you leap off of
this shipwreck and you land where on top of the coral.
Speaker 8: I think she would try to land to the side
of it, but she's gonna attempt to hit the shell
because if we can get this shell to.
Speaker 2: Crack, you crack the shell, You crack the shell one
thousand percent. So we seev just like she kind of
parcours her way up the shipwreck. There's like one piece
of drift wood. I guess they're just like wood that
is hanging off of this splintered ship. She leaps off
of it, bounces down and smashes with her fists and
we see more of that like silver honey, just kind
of like puncture through this coral and it splits in half.
It's not down, but it looks you've fucked up this shell.
And it teleports again. Yes, and it teleports ten feet
backwards where it used to be into the past. Who's next?
Speaker 7: All right, I'm going to run up behind Vilia, okay,
and I when I see it attack Fenton for a moment,
I think she gets hurt, right, and I kind of
shake my head and realized they didn't. But the emotions
are still there, and I am livid at this creature.
Speaker 2: Right okay, and I full spring.
Speaker 7: I yes, I hear things that I don't hear. I
full sprint towards Celia. I dropped Celeste in the sand.
I pull my sword from my back. I shout towards Celia.
Give me a boost, and I leap off of her
set up hands to go towards the creature. And as
I'm flying through the air, I shout, you think you
got our boy friend?
Speaker 6: And I use eye gouge here too.
Speaker 7: It costs two speed points and I bring my sword
towards its eye.
Speaker 2: Yes, you may do this, however, if you allow me
a GM intrusion, you can have an experience with Yeah, okay,
so you leap forward to do this eye goug Go
ahead and roll your damage, okay, Right, it's an ability
that you're trying to see the right, so you don't
have to roll for it. Right.
Speaker 6: It says make an attack against that creature.
Speaker 2: Okay, yeah, make so go ahead and make your attack,
all right.
Speaker 6: So it is now.
Speaker 7: A difficulty of four or yeah, okay, but I'm going
to use two effort.
Speaker 2: This is don't use effort, don't use to trust me,
trust me, gam intrusion. I'm doing something weird. So you
get you get an experience point, and somebody else gets
one as well.
Speaker 6: All right, so no effort, you don't Yeah, don't use
that bonuses.
Speaker 2: Okay, Yeah, okay, this is exactly what I thought was
gonna happen, which is wonderful. Okay, so you're failing this attack,
but here's why. And I'm doing this based on the
way you described this attack. You're going in and you drop,
and you're going to bring out your sword, uh, and
and you're going to kind of you can't hurt my friends,
So maybe you intend to go forward and gouge its
eyes out, but if you remember how we described it,
its face seems to be receded, so it's maybe too
difficult for you. And at the last second, I think
you block with your blade, but you're blocking no one
as far as we can see, but you and and
I know he just blocked that attack from earlier in
the fight from Fenton with some weird time travel bullshit.
Speaker 7: Yeah, I just I uh, I think actually I hear
in my head when I'm going towards it, I hear
my own voice and it says white block.
Speaker 6: Now yep.
Speaker 2: So even though yeah, so, even though you failed at
the attack, it's not because you missed. It's because at
the last second, your own voice was like protect Fenton,
and so you waited and you blocked. And even though
it looks like he's blocking nothing, Fenton, I think you
feel something. You feel like that feeling maybe of nausea,
of like maybe you were supposed to get hit but
you didn't. And it's just slight. It's not as intense
as it was when he actually blocked the attack back
in time, but you're feeling a little bit of that residue.
Speaker 3: Now that phantom wound on his shoulder.
Speaker 2: Yeah, exactly. And maybe it glows. Can we say that
like anybody that's looking at it, And maybe it's none
of you, and it's just the audience and I that
can see where an attack, maybe that looks like the
fold would have been there. It kind of fizzles and fades.
Speaker 3: Yeah cool, and.
Speaker 7: You would probably see some sort of glowing from beneath
my shirt.
Speaker 2: Yerfect yep, yep, I love it all right. I believe
it is either.
Speaker 6: Les yep, it's brother.
Speaker 4: Unless the crab. The crab was gone again. I went earlier.
Speaker 2: Oh okay, so then it's just Fenton's turned right.
Speaker 1: I know.
Speaker 5: No, actually you haven't gone yet because I didn't have.
Speaker 4: Yeah, it is okay, all right, so if that's the case. Uh,
and I'm looking around and the crab moved again. Yep,
I'm so confused.
Speaker 2: Combo, brother, combo, I.
Speaker 4: Look at I look at Pentland. I said, let's try
to do.
Speaker 3: Fenton gets up and he's like, all right, it's not
big bounce attack. Let's go bunch myself up and I'll
go No, I'll go high.
Speaker 4: And uh, I'm gonna help frit attack.
Speaker 2: Okay, make your.
Speaker 3: Role okay, difficulties for okay.
Speaker 2: Oh my god, is it called leap frog.
Speaker 3: It's big bounce.
Speaker 2: All right, and uh it's.
Speaker 4: Much more j r PG.
Speaker 2: Yeah, I'm coming.
Speaker 3: I have one asset right because of this?
Speaker 2: Ye all right?
Speaker 5: And hell oh yeah, oh my my.
Speaker 2: God, I'm not making this up. It has seven hit
points left and you did eight, which means this fucking
power brotherly move kills it with.
Speaker 5: A special effect.
Speaker 4: Of intrusion from before. I'm gonna give that XP to find.
Speaker 2: Yes, okay, okay, okay, all right.
Speaker 5: And who did Jackal give his last intrusion too?
Speaker 6: I would give that to Bilias and she helped me boost.
Speaker 2: Yep, all right, okay, So basically what we see is
describe what this attack looks like.
Speaker 4: So I'm going for its legs and I've got my
knife in one hand, and I go low and I
bounced right for one of the joints, so it's legs
and I just slirched with the knife. And as it
goes down, then Fenton goes and.
Speaker 3: Then Fenton goes high. He bounces to the right, gives
himself some leverage, bounces over to the crab, and then
he just swings it sideways like a baseball bat, and
I think goes flying through the air backwards. Looks ridiculous
to see it flying into the distance. Rocket star, yep, Fenton.
Speaker 2: When you are in the air, I think we see
kind of everything around you slows down. You are bringing
your sword to the side right. You're gonna hit it
like a baseball and send it flying.
Speaker 4: Mm hmm.
Speaker 2: I think you see you off in the distance, but
you're older. What do you look like?
Speaker 3: So I look out as I'm doing my thing, and
I'm I see myself. I'm older, I'm wearing armor. It's
it looks nicer, it's covering most of my body, but
it's worn and battered. My eyes look sad inside it.
Clearly something isn't right, but I feel comforted in seeing
myself at least.
Speaker 2: Are you smiling?
Speaker 3: Yeah, like a proud parents Yeah, kind of okay, and
old me just kind of does a little tap it
on his head and then vanishes in that fold light.
Speaker 2: Yes, except that he doesn't vanish. Oh yeah, and the
fight is going to continue. So you hit this crab
and it goes flying into the distance and then will
disappear right as you're destroying it. So my question is
this thing only lasts for about a minute, right, jacko? Yeah? Okay, yeah, okay,
so it lasts for one minute. However, you did. You
did destroy this thing, So yeah, you did. You did
destroy this monster, So why don't we roll? It is
going to disappear in this fold light. You killed it
before the minute was up, so you're going to get
an artifact. So whoever wants to roll on the artifact table,
go for it. Whatever it's feeling, it should be fed.
It's either Jack or jack O. Yeah, okay, that's one
of them.
Speaker 3: I give it to I defer it to JACKO.
Speaker 2: Okay, all right, go ahead and roll.
Speaker 6: All right, how many what is that?
Speaker 4: One?
Speaker 6: One hundred?
Speaker 2: Sure that'll work. I think there are over one hundred, though,
aren't there how many?
Speaker 4: Two different kinds? There's foods that, there's the hundreds of
the other kinds.
Speaker 5: Actually, I think those are the ciphers. I think they're
actually also artists.
Speaker 4: Yeah, do you want actual ciphers or artifacts either? I
mean the artifacts are super good.
Speaker 5: Yeah, I feel like we picked that one.
Speaker 4: Yeah, let's day one hundreds.
Speaker 2: All right, looks good. Eleven, don't tell us, just put
it on your shoe.
Speaker 5: Can you say what it looks like?
Speaker 4: At least?
Speaker 5: Yeah?
Speaker 2: Describe what it looks like, though.
Speaker 6: Uh, yell, let me look here.
Speaker 3: This is exciting presence.
Speaker 10: It.
Speaker 11: Oh, it looks like it just looks like a it's like.
Speaker 7: Two shells and it's uh kind of fused together in
a way that doesn't make sense to most people. And
there's a little bit of glowing coming out from between it.
Speaker 6: It's pretty small. It can fit in this palm of
your hand.
Speaker 2: And that drops from what's left behind.
Speaker 5: Who's who's the most I look very quick as who
looks to be the most injured. Who looks.
Speaker 2: I don't think anybody got hit, did they? No one
got hit?
Speaker 3: Is kind of.
Speaker 5: Shoulder yeah, and I know people have been burning through
those points and that's.
Speaker 2: Kind of like, oh yeah, okay, Well.
Speaker 4: It's got small comet out of his ears.
Speaker 2: So as this fight ends and this creature, you know,
kind of like cracks, disappears and leaves behind this artifact. Fenton,
you do see that same being on the beach that
does the hat tip when the time stopped for you,
and as you finish this fight you look off into
the distance that he's not gone. He's walking away from
you though, like he was watching this fight the whole time, and.
Speaker 3: That can I chase after him?
Speaker 2: You can try, but we're going to go to break first.
Speaker 5: Jack will let me help you out.
Speaker 2: It'll hurt, We're going to break.
Speaker 4: We'll be back.
Speaker 3: Ah Okay, there's somebody out here. I'm gonna go find him,
not by yourself.
Speaker 2: Yeah.
Speaker 3: Fentons like bounce off the tree is trying to keep
up with this. So this person, this being and this
being is like not really running that fast. What's happening
is it's moving into the shadows and then appearing ahead
further in the distance, like it's there's a flash, and
then it appears further away and further away. There's no
way that Fenton can catch up because this is unnatural.
Whatever's happening right now is an unnatural event. And at
the very last second, when Fenton slows down and he
sees this person in the distance, his older self, it
They look at him and one more time and tap
their head and that's it. They vanished around the corner
and Fenton just gives up. He just leans on the tree.
Speaker 6: Runs up behind him. We're going I.
Speaker 3: Saw somebody watching earlier in the fire.
Speaker 4: Where are they?
Speaker 3: They're gone now they were They're out that way. They
move really fast. I've never seen anything like it before.
Speaker 6: They're very wary.
Speaker 7: At this point, he's looking around, like, oh are we
did we get followed as another team?
Speaker 4: Here?
Speaker 7: Were they watching us? All right, we gotta get back.
Let's go come on, Okay.
Speaker 2: All right, we're gonna skip time fifteen twenty minutes or so.
You guys are resting and kind of trying to figure
out the puzzle.
Speaker 5: I think, right, well, if they're arresting, I've got something
I should probably do in the meantime or they're sitting well,
I'm going to take out my my chronic focusing compass
and sun dial and I'm going to concentrate. Okay, I'm
going to use a new ability, all right that you
don't know about, but it's new. You'll like it, all right.
Maybe maybe I concentrate really hard because all of the
dealing with the fourth dimension is all about will and
intent and focus, you know. Yes, And I'm going to concentrate,
and a white light that turns blue sort of just
focuses around my head and into the sun dial and
it starts moving and you can see my eyes as
I scan this whole area, and I will within a
short range, so about ten feet ten feet area, And
I would like to know from you. Scanning reveals this
area lets me know what kind of objects or creatures
are within this area, their their level, or any kind
of facts that you the GM feel as pertinent about,
you know, the matter and the energy in this area.
Speaker 2: Oh I want.
Speaker 5: Yeah, I'm going to scan this area because if there's
an artifact or something such such thing hidden, I'm gonna
see if I can find it. We have here, okay,
or you know, if there's any weird energy. Yeah, you know,
because things are.
Speaker 2: A little bit weird, we're going to go with the
weird energy. There's a there is a wall in particular
that you for whatever reason, maybe it's your device, maybe
it's your gut, maybe it's a mix of both that
make that draws you to this kind of like moss
covered stone wall. In fact, it stands out to you
because everything else is made of coral and this looks
like a structure that was built specifically, although it's covered
by this like.
Speaker 5: Moss, and I think that's made of stone.
Speaker 2: It is, and it draws your eye.
Speaker 5: Hey, hey, everyone that there's a something there, and I
just want to I just you know, since I can
scan the area there there are there like any banana
slugs or barnacles or anything tasty. I'm just wanting to
make sure where demons just just you know, just wondering. Okay, good,
it's just I mean, I mean, it's good to know.
Uh hey, hey, hey, hey, there's a there's a a wall.
It's a kind of a wall.
Speaker 4: H well, least probably check it out. I'll hop to
my feet, all right.
Speaker 7: Jacko finished his polishing Celeste and he's kind of distracted
and uh he does not hear you.
Speaker 6: Oh, it's focused in.
Speaker 4: Where was it?
Speaker 5: Uh, it's it's right over there. It's a there's a there,
it's a it's a moss covered walls.
Speaker 4: All I'm gonna walk.
Speaker 5: I'm going to sit right now down right next to Jacko.
Just kind of sit next to Jacko, kind of cuddly,
just sit.
Speaker 3: Venton stands up and walks over with kel holding his
left shoulder.
Speaker 2: Okay, yeah, I'll follow the frog boys. Okay, so three
of you are there and the other two of you
are sitting kind of like I imagine you made maybe not
a fire, but you just kind of have something set up,
maybe your hammocks that you can pull off the ship
or something, and you guys are just resting or maybe
even actually, you know what, you probably didn't go back
to the ship. You probably just pulled some coral aside
and are sitting on that. You're very resourceful, I think
this group. Okay, so the three of you who are
standing in front of the wall, what do you do?
Is it tall?
Speaker 5: Like?
Speaker 3: What is it a short?
Speaker 2: Okay, so it looks like gray brick and green not brick,
gray stone and then you've got green moss that's covering it.
It looks like it leads kind of down and around
in through the land. The coral that you've got set
behind it, there's like a weird cliff side. So all
around you are these like miniature cliff sides that pop up,
and so where you are is kind of like a
little you're in set in between and you're surrounded by
these coral cliff sides. But this one in particular looks
like it's got this man made structure and it's just
this wall, but you can't really see like a door
or exit or anything like that. And it's maybe two
humans tall. That's pretty tall.
Speaker 4: Is there anything up a pie like a window or
into thing?
Speaker 10: No?
Speaker 2: Windows, it's just a wall. It doesn't look like it
connects to anything either. It looks like it's just set
inside this coral.
Speaker 4: And how high did you say it was a house?
Speaker 2: About two human stall? That's right?
Speaker 4: Two three frogs?
Speaker 6: Yeah?
Speaker 2: Why would anyone build this?
Speaker 3: I don't know. It doesn't make much sense.
Speaker 4: I can see what's up at the top.
Speaker 2: Sure if you want to, Yeah, I.
Speaker 4: Could probably climb it. Okay, I'll have a look. How
much moss is there. Does it look like it might
be able to be climbable.
Speaker 2: Yeah, you can climb it, for sure. You don't have
to roll. You can climb up to the top.
Speaker 4: I am skilled to climb.
Speaker 2: You are skilled in climbing. So you climb right up
to the top, and eventually the wall ends and there's
the cliff side, and you don't see anything except the
top of the cliff side.
Speaker 3: This is just a wall that appears random.
Speaker 4: Yeah, there's there's nothing around. I just see the cliff side,
but there's no door or anything up here either.
Speaker 3: How far does this wall go?
Speaker 2: Now, that's just it's just how far? Like how long
is it?
Speaker 4: Yeah? How long?
Speaker 2: Three humans wide?
Speaker 3: Okay, that's it that soups are.
Speaker 8: This concerns me because I feel like if somebody wanted
to build a wall with no doors or windows, that
they were really trying to keep something inside.
Speaker 2: That's yeah, it doesn't look like so v When you
go I'm gonna say that, you're like, how long is that?
How wide is this? And you follow it all the
way the end it stops and it looks like it's
almost like it's a monument or something stuck inside this
miniature cliff side. So it's not actually a room inside here,
it's just a wall, okay, like maybe something would be
on display.
Speaker 8: So I'm gonna start scrubbing at the moss that's overgrown it,
like try to like remove pieces of it and see
there's see if I can get to beare stone underneath.
Speaker 3: Here, let me help.
Speaker 2: As you do that, you do start to reveal some
words etched into this stone. Oh oh, there's writing here,
and I will read you absolutely can. I'm going to
go ahead and drop it in the discord here for you.
Just give me a second.
Speaker 4: And then I started to climbed out.
Speaker 2: I will read it out loud for you audience. You
reveal actually you know what. I Am not going to
read it out loud. I would like want of you
to read it out loud so I don't add inflection
by accident. Let's say it looks like you will here.
I will also drop in the text for you so
you can read it Seeker not horizon chases Whilst I'm
not sure what that says.
Speaker 8: It looks like it says knowing, but it's not spelled
right or it's got extra letters well, knowing of the
pace pace water lover sky embraces opens, King of Hermit's pace,
erase something welcome, waiting to read something empty, homes of
three by three, shades of sky and bone of sea,
Dawn to dusk becomes the key Water soon returns. Land's Call,
Land Call, Mercy to the small forestall buried too, beneath
the fall, treasure deep in sunken hall.
Speaker 3: Oh kind of sounds like those papers.
Speaker 2: Yeah, kind of. There's some other writing here too, but
it's not like it carves.
Speaker 3: Like someone rode over it.
Speaker 2: Yeah.
Speaker 8: The two Willson knowing words are kind of crossed out,
but then underneath it it says beware. As they gather
into nine, they passed their homes back down the line.
Speaker 2: Listen closely for the sign trust. You will soon be breathing, Brian.
Speaker 3: That sounds like the tie, right if it's rising or gonna?
Speaker 2: Oh yeah, absolutely.
Speaker 4: I don't know what any of that means, do you do?
You know what the beads vail are?
Speaker 2: Oh? Sorry dream?
Speaker 8: Uh no, not not off the cuff, hold on seeker
something horizon chases Wilson knowing of the peace.
Speaker 4: Maybe we should get the others too, Yeah, yeah, I'll
go again. Yeah, rush off, try to get walk to
the jack O.
Speaker 5: Jack Are you okay?
Speaker 7: Jacko is kind of playing with the last a little bit,
and he he doesn't look at ball, but he just
sort of says, Benton's gonna die, isn't he.
Speaker 5: I don't know if I'm allowed to talk about those
sorts of things exactly.
Speaker 7: Because I saw it happen, but I didn't, I think,
And he's like no emotion, just working.
Speaker 11: Well.
Speaker 6: I feel like I saw him get bit real bad.
Speaker 5: Yeah. Ben sometimes rushes into danger just too enthusiastically, you know,
and then sometimes it could be that he gets hurt
real bad in the future.
Speaker 6: You why did I see it? Though?
Speaker 5: I don't know something's wrong or strange. Listen, you're my
best friend, right, yeah, And we grew up together and everything,
and so I don't think I'm supposed to say I'm not.
I've not actually been trained in the in the Citadel,
so I don't know all the rules. And I was
just told I read the book and it says that
you can't actually change anything that happens. If you can
see multiple paths, you can take one, but you can't
change a thing. But let's just say that maybe maybe
we went to the fold and maybe Jacko maybe might Jacko,
maybe maybe Fenton might. I mean, I don't know exactly,
but it looked like he was going to die, and
I it didn't look like we could make it, all
of us. It looked like it was too much, and
so I thought maybe I could come back and fix it.
But I don't actually know if I did or what's
happening anymore. I'm a little confused as to if I
if I. I don't know which me I am anymore,
and I don't know if I came back or if
I didn't, because I'm it gets really confusing, and I
don't know exactly which me I am anymore. And I
don't know if.
Speaker 7: It puts his hand on Bull's shoulder and he says,
what do you mean your bull? That's all it matters.
We'll figure it out.
Speaker 6: We'll find a way to save him.
Speaker 5: Okay, but Jacko, will you do me a favorite? It's
really important.
Speaker 6: Yeah.
Speaker 5: I can only remember doing it once, and when I did,
when I stepped back with my body, not just my mind.
When I came back, I got, I got. I couldn't
move for a while, you know. So if what happened
is what happened, we're gonna get to a point where
it's really bad sometime in the future, and and Finn's
gonna need help. And in that moment, I don't think
I'm gonna be able to move or do or say anything.
And I if that happens, I want you to save Fenton,
even if it means that you have to leave me.
You know, I want you to save Fenton.
Speaker 7: Okay, okay, are you gonna be okay?
Speaker 6: Though? If I save him, I don't know.
Speaker 5: Because I left before it happened, and so I just
know that when I come back, I don't I don't
know what will happen, but I don't think it'll be
good for me, and I just I made my choice.
I made my choice to come back and so so
that we could all be saved.
Speaker 7: Oh, I'll just have to save you both. Then he
goes back working on it's the last.
Speaker 2: And I think it's that moment where they come in here.
Speaker 4: Hey Walkley, Yeah, I go, hey, hey, we found something?
Speaker 2: Yeah, we did.
Speaker 3: You could come see this?
Speaker 5: Okay, sure, that'd be great. Is the wall interesting? It's oh, neat,
it's cool.
Speaker 4: I don't understand what it's trying to say me.
Speaker 8: There is even more difficult to understand than the pieces
of paper.
Speaker 5: Mm hmm, is it a is it? Is it a limerick?
Is it a joke?
Speaker 2: It's like a pom, but it's I don't think it's
a joke. It think it's a warning.
Speaker 5: Oh all right, well let's let's look. Let's see what
it says.
Speaker 4: Looks like some kind of wall or something. I don't
know why there'll be a wall out here.
Speaker 5: Oh see seeker not horizon chases whilst unknowing that's crossed
out of the pace, water lover, sky embraces water lovers.
Maybe storms open king of hermits pace or race. Maybe
welcome waiting to the reach or reef. Maybe empty homes
of three by three. Hermit crabs live in their shells,
so we're maybe thinking about shells three by three, shades
of sky and bone and sea. Dawn to dusk becomes
the key is. Probably when the tide is smooth, hold on.
Speaker 7: It says welcome, waiting to recede, empty homes of three.
Speaker 5: By three welcome waiting to recede us. The tide right.
Speaker 2: Got to be the tide that side.
Speaker 5: Water soon returns land's call. Tide comes back in uh
something to the small forestall mercy, mercy, okay, Bury tone
beneath the fall, treasure deep and sunken hall. So I
feel like probably there'll be some sort of revealing the
door or some kind of way in.
Speaker 8: What is this, I don't know something else. Somebody must
have added this later bewhere like to me.
Speaker 5: As they gathers into nine, they pass their homes back
down the line, maybe shells again. Right, listen closely for
the sign conscill I don't know that you will be okay, well, okay,
so we have to listen close to the side. So
the tide will come back. So I feel like the
tide will go out, a door will be revealed something
like this, and we've got to go in. But we've
got to make sure that we don't stay too long.
I could do a thing.
Speaker 7: I like not point out they reference nine. There gather
into nine, and it also says three by three nine,
so empty homes.
Speaker 4: I could but that soon you will be breathing bride.
Speaker 5: I think the tide will come back in if we don't,
if we.
Speaker 4: Stay too late, if we wait too okay.
Speaker 5: So I'm gonna do a thing I've not done before. Okay,
So just just don't be nervous, everybody, all right, I.
Speaker 6: Trust you, all right, I get my I get celest ready.
Speaker 5: Don't worry. It'll be fine. It'll be fine.
Speaker 6: I think I'll be fine, okay, m.
Speaker 5: And I put my hand on the handwriting, not the
carved one, but the handwriting. And I'm going to have
to spend some of my intellect points. And we have
to concentrate really hard to do this, because what you doing, well,
what I mean, you know, because you know these things.
Speaker 2: I'm just wondering if you are reading my mind right now.
Speaker 5: It's just that time and space are not really separate things,
you know, and and there's no such thing as time.
We're all sort of here together. And if I concentrate,
I can have the past be now, and I can
get glimpses of things that happened before or later. I
can I can see history.
Speaker 2: That's right.
Speaker 5: And so I would like to ask you a question.
You'll have to tell me what the difficulty to answer
this question is.
Speaker 2: Okay, what's the question?
Speaker 5: The question is? Who wrote this writing? Can I get
a sense of maybe? It says that sometimes what you
get when you read these objects, you get echoes or
glimpses to what happened? Images, sensations? Could I cast my
mind and get an image of the moment this was written?
Speaker 2: Yes, you can, and you do not need to roll.
And the reason I'm saying you don't need to roll,
actually I will give you the option. You give me
a GM intrusion to use it a later date and
you don't have to roll, or you can roll and
risk not finding out.
Speaker 5: Oh well, so I can have excitement and fun by
getting a gem intrusion and have a sort of damnically
is hanging over my head in a dramatically exciting way
that probably has an exclamation point, or it could roll.
Speaker 2: That's right.
Speaker 5: I feel like the first one's way more fun.
Speaker 2: It is totally more fun. But I have to give
you the option because otherwise that's fair. Okay, well, yeah,
so you will take the GM intrusion.
Speaker 5: I will know that absolutely, will I take it?
Speaker 2: Okay, you wrote this?
Speaker 5: What mean?
Speaker 2: Yeah? You did?
Speaker 5: Well? What was I What did I look like? What
was I doing?
Speaker 7: Was I?
Speaker 5: Okay? What do you mean? What do you mean?
Speaker 10: Well?
Speaker 2: I'm thinking you wrote it. You look just as you
do now. You look scared as you're writing it, though,
because you've seen something that you haven't seen now, and
I actually want to do a weird like feedback loop
of time travel viewing. So I don't know how this happened.
Perhaps it's just bending of the space and time the
way that it did. But the you that's writing this
did this and saw something that was going to happen,
and so then was writing this. But then you saw
that you were writing this, so then you go to
begin to write this. So it's just like this weird
loop of where time and space is folded together and
the three of you exist at the same time, and
you're writing this warning because you know the only way
into this chamber is to let the tide go out
wait for the tide. But you also know that if
you do not solve this riddle in this chamber in time,
you will drown with Brian, the tide will come back
in and you will die. So you are warning yourself.
Speaker 5: I do, after using this, have an asset perfect that
I can use. I think that at this moment when
you watch me, I don't know what you're seeing, but
I think you're seeing me write the message.
Speaker 2: Yeah, oh, I love that. But there's no pen or
anything in your hands, right, So I would like to
know that, Yeah, you don't have one, so I actually
this is done in pink. If you'll notice here so
those watching watching the show here can see. I'll scroll
up so you can see the warning. But we did
that because I imagine you breaking off a piece of coral
and writing it with the coral.
Speaker 5: And I think that I'm writing it, but I don't
have anything in my hands, but I'm tracing it. Yeah,
and I'm scared, and i'm writing and I'm looking over
my shoulder.
Speaker 2: And when you do that, I think your chest is
tight and you're feeling the feeling of drowning momentarily, and
then it's gone.
Speaker 5: So what happened?
Speaker 2: I don't know. You were standing there making weird hand
motions in front of.
Speaker 4: The wall at all.
Speaker 2: Old.
Speaker 4: My crowds are pouring out all over the place again,
I'm sorry.
Speaker 5: Yeah, they don't. They don't stay, though you can wash them.
I'm sorry. Uh, I wrote that.
Speaker 3: What what.
Speaker 4: Wait? Or here here? Before?
Speaker 5: Yes? Well that's hard to say, because there's no such
thing as future in past. Really. I mean there's sort
of is, but there kind of isn't. It's just a yeah,
I wrote it, so we have to wait for the look,
it's a fourth dimension. There isn't actually time like you
experienced it as a thing. But if you understand that
it's actually not there's not a it's not a line.
It's just a wave sort of just like a space.
It's like a dance hall. I we might drown is
what I'm trying to say. We have to there's a puzzle.
I think what happened was I might have drowned. I
don't know if I did. I might, I don't think
I did.
Speaker 2: If you drowned, how did you write this?
Speaker 4: Yeah? How are you still live right now?
Speaker 5: Well, because we haven't done it yet, but we already
did it before, So we have to wait. We're gonna
see the entrance. There's a chamber. Oh yeah, that was.
Speaker 2: My next question.
Speaker 8: Even if you did drowned and then wrote this afterward
to warn yourself to keep from drowning, I might have been.
Speaker 5: Saved though I just felt like I was drowning. Maybe
one of you saved me, because that happens. I didn't
get the whole thing, you.
Speaker 4: Know, I just hadn't.
Speaker 2: Oh, but you know what it means what it says?
Speaker 4: Oh, I don't know what any of you still say.
Speaker 2: Because he wrote it. You know what I mean?
Speaker 5: Well, I know what I meant. But we have to
wait for the tide to go out, and it'll reveal more.
We're gonna there'll be an entrance to a chamber and
we have to go in there. But when we get
in the entrance, there will be a puzzle. We have
to solve the puzzle because if we but quickly, because
if we wait too long, the tide will come back
in and we'll be stuck in there and we'll drown.
And I, uh, I can't swim.
Speaker 4: Well, don't worry, I swim great and sunk and sim
me too.
Speaker 3: Yep, that's right, I can't swim.
Speaker 2: And you went.
Speaker 8: But there was a time when you drowned, and then
you wrote this because of the time. Why why didn't you
just write the answer to the puzzle?
Speaker 5: Well, because there was more than one of me, the
me that wrote this.
Speaker 2: I will answer for you because I know you as
a player, don't know because when you drowned, you didn't
solve the puzzle, right, you didn't solve it in time?
And there's another puzzle inside this chamber.
Speaker 5: Right, I didn't Uh, I didn't solve the puzzle or
we didn't solve the puzzle.
Speaker 4: Well, of course, stop because we're old here.
Speaker 5: No, because I drowned. Hey, okay, well listen.
Speaker 2: The tide should.
Speaker 8: It's weird that the tide doesn't give us like a
number of hours before it comes back in.
Speaker 2: Do you feel like it was fast that this happened.
Speaker 5: I think it was faster than I thought it would be.
We're supposed to listen to the sound, though, we'll be
get a warning. I don't I listen. I don't know
how long it is in there. It could be my
chronic I don't.
Speaker 10: You know.
Speaker 5: This isn't right, and I don't think. I don't think
it works the same way inside as it does outside.
It's we have to listen. Hey, I listen. I'm a
little bit afraid, okay, because I didn't.
Speaker 8: You know.
Speaker 5: You know, my folks all they're fishermen, and everybody in
my family fishes. Everybody does. And I they tried to
take me out there, and I drowned and then I
got saved. It was a little polywog. But I can't swim,
and I'm I can't swim. I can't breathe underwater, and
I can't swim, and I uh and I can't how.
Speaker 2: Come you went?
Speaker 4: Then? Do you know that?
Speaker 5: Because I we all had to just.
Speaker 2: I can swim and I can breathe, And why didn't
I go?
Speaker 5: I bet you were there. I don't know. I can't see.
It was something about there was there are things that
had to be carried. I think we needed everybody there.
You needed there was a number and it was I
think it was five. We needed everybody there, and so
I had to go with you, but I I don't.
I'm a little afraid of drowning because we're gonna.
Speaker 2: Make sure that doesn't happen.
Speaker 8: Okay, look at me, Yeah, I'll make sure that doesn't happ.
Speaker 5: Okay, Hey, do you ever? Did you ever? Did you
ever drown before? And you're underwater and you can't breathe,
and you don't know which ways up anymore? And you
don't know which ways up and you try to grab
onto things and you just can't, and have your had
that the tie just pull you out and you're trying
to grab onto the sand and you can't because it's
just wet, and you just keep getting pulled out and
you can't breathe anymore. You ever have that happen to you.
Speaker 3: No, no, no, yes, you have.
Speaker 2: Just for a second, wait.
Speaker 7: Becca is like hanging on to every word he says,
and it's a really strange feeling, like he's talking about
something that has happened, but it hasn't happened.
Speaker 2: Yeah. But yeah, for a second, it feels like maybe
you have that's wrong.
Speaker 4: Yeah, I mean some dreams and stuff before.
Speaker 3: I was it drowning? Is it really drowning?
Speaker 2: I should have been able to get out.
Speaker 3: I should have been able to get out.
Speaker 5: I bet you did, But I don't think I did
or might have.
Speaker 4: I don't.
Speaker 2: I don't. Would you leave him behind me to keep
him safe, like leave him on the shore so that
if he was serious? No, I mean, if he was drowning,
would you leave him behind? Then that's why you died,
because you wouldn't leave him.
Speaker 5: I bet you left. I bet you got out and
you're fine. I bet that's what happened.
Speaker 2: I'm standing here right now, So we're going to be
really careful. Okay, as this moment passes. Sorry, Fenton, did
you want to say.
Speaker 3: Something I was gonna say. I don't think any of
us would leave him.
Speaker 2: Yeah, So as this moment happens, where you're thinking to
yourself like, no, I've never done that before, I haven't
dreamed that. And you have this weird anxiety in the
pit of your stomach like wa, but I have. But
also that's not possible. Yeah, it's now twilight. Time has passed,
you have lost time and you are standing here. Tide
has gone out, and a staircase leading down into a
temple is before you, and that is where we will
end today's episode. You guys want to do shoutouts for
first this time before we do credits.
Speaker 5: Okay, fine, I suppose where Okay, but my friends would
leave right because they wouldn't know the everleave you.
Speaker 2: They will never leave you. Oh, we got troop you
want to go first?
Speaker 5: Sure? Hey, I'm Wakati, but I'm being played by Trooper
s JP, who you know is over there. Oh I uh.
You can find me on the Trooper s JP on
the Twitch, and today's Saturday you can for me. I'm
GMing Haunted West at nine pm Eastern over at Table
Story on Tuesday's City of Light and Shadow at Fate
French Resistance Campaign on Fridays on my channel at seven
pm Eastern.
Speaker 2: But here's the thing you said, your channel.
Speaker 5: Yeah, Oh well, I mean, I don't know. Maybe maybe
the show is on table story. I don't even know anymore.
Speaker 2: I don't even know because it was why.
Speaker 5: In this reality. Uh it's just a trooper. Jap and
table story are almost the same words. They teas in them.
But here's what I want to say. One Vilia with
the amazing, amazing three step parkour superhero punch Boom.
Speaker 2: Boom brack in the coral, get it crack.
Speaker 4: That's the episode title.
Speaker 5: Yes, Fenton not rushing in that one moment, that one moment,
Kelp without a hesitation. Here's Kelp like I don't care
if people out and be anywhere. And then boom leaping
for his brother to be right there by his side.
And Jacko.
Speaker 4: Sitting on the beach, Jacko.
Speaker 5: Jacko sitting on the beach, deep in thought and concern.
And that is my love for everybody on this cast.
Speaker 4: However, Peb, Peb, I can't handle it.
Speaker 5: Here's your here's your love. You're gonna get it. You're
gonna get the love no matter what. The boom camera Wait,
the boat, the boat, the boat.
Speaker 2: Ye, thank you for the thank you, thank you, thank you,
thank you.
Speaker 5: The boat.
Speaker 2: By the way, Okay, can I just I normally save
the ship for the end of the show entirely, but
I gotta just This is why I didn't look at
your stuff ahead of time, because I want magic like
this to happen. So I did not know he had
a boat cipher at all. I put the boat there
knewing I was going to do some time travel shit,
and then you revealed the cipher and I was like,
well done, throwing what it was going to be out
the window and we're going to have it be that
right now?
Speaker 1: Whoa fun ship?
Speaker 2: Anyway? Thank you. I'm very happy about that. That turned
out really well. Yes, okay, who's next? Okay, I think
I think I'm next to Hi. I'm SARRAHP.
Speaker 8: That's me.
Speaker 2: You can find me on Twitter and twitch at sarah P.
That's me with an h pea Sarah P like the
P I got peas? You want to see you?
Speaker 1: Yes?
Speaker 2: Real quick?
Speaker 13: Rhyme, I got peas.
Speaker 3: And it looks like how I was born.
Speaker 5: I'm not worried at all. I'm just so excited.
Speaker 2: I am loving playing on this campaign.
Speaker 14: I love everybody here, and this is like, okay, I
have to say that I have never played in the
campaign quite like this, where it's like where somebody can
simply say three steps and then it's like, okay, now
just turn it into something and it doesn't even matter,
and it's and it's brilliant and wonderful, and it's just
like collaborative artistic wonderfulness in a way that it's very refreshing.
Speaker 2: I haven't experienced in a very long time.
Speaker 8: So I'm I'm thrilled to be here and I'm very
excited and looking forward to the next The Temple under
the Water, Yes, that's it.
Speaker 12: Whack hi everybody, I'm Whack Steve and I played Kelp
Fairwaterer for you today.
Speaker 4: Another great session. Good job everybody. It was a lot
of fun. Great job Peebe as well.
Speaker 12: And yeah, I I I love doing the.
Speaker 4: The I think the group is all working together well.
Speaker 12: Like the the group cohesion is all super on point
with all the characters and everything.
Speaker 4: It feels like everybody's got their own thing that they
do and they do it well and it works just
works well together. So great job. I do a lot
of stuff here on table story.
Speaker 12: I'm almost done with a D and D five E
module that's been going on for a while now Rhyme
of the Frost Maiden on Friday.
Speaker 4: Ye, right, it's over a year.
Speaker 2: Yeah, over a year.
Speaker 12: Yeah, it's October, so it's almost a year and a half.
Speaker 4: Yeah. Yeah, So that's been going on for a while.
Speaker 12: Episodes right sixty, we're in the we're in the last chapter.
It's been really great and it's just a lot of
fun and really cool and uh, you should check that out.
We're gonna have some news about witchcraft and wizardry very soon,
so stay tuned on that. And if you want to
watch me design a tt RPG, I'm working on that
on my channel over on the Wax Stephen channel, where
I've created a TTRPG from scratch and we're just about
ready to do the friends and family first test really
of a little mini campaign, so I'm very excited.
Speaker 5: Wac chat said that you love time travel? Is that true?
Speaker 1: Oh?
Speaker 2: He hates it?
Speaker 5: I love chat said that you loved it more than anything,
that it was your favoritist that's the chat.
Speaker 12: Chat is very often some kind of group of monkeys
typing on typewriters.
Speaker 2: Wow, I will say, I will say I apologize whack
because when I invited you to the show. I said
it's going to be like I lied.
Speaker 1: I didn't say.
Speaker 2: There would be no time travel, but I also didn't
say it's gonna be your worst night where it's gonna
have time travel in it. But I did say that,
I mean there might be some peat bullshit, which basically
means time travel. Have I ever run anything where there
wasn't some level of time travel?
Speaker 1: You hate it?
Speaker 2: They'll never tell Mekay all right, all right, It's like
he'll never tell me. And then episode one, I was like,
you get the option of full time travel bullshit or
light black without voted. I'm kidding, I'm kidding for a bizz,
You're up.
Speaker 4: I'm up.
Speaker 3: Hi, I'm Piscato.
Speaker 9: I play Fenton fair Water, the uh the other the
other frog brother and UH. I am really honored to
role play with everyone here, Like I I'm obsessed with
role playing and a voice acting and all that. So
like being with this group has been a dream, Like
I don't know what to say, Like I feel like
standing next to everyone, like TB all of you, it's
like everything I could ever ask for. So like being
involved with this has been really an honor, and I
get excited every Saturday so anyway be where I like
get weirdly choked up for some reason, I don't have
anything to plug. You can follow me at the Biscado
on Twitch and Twitter, same same thing, same handle.
Speaker 3: I'm also Colin Carver on Wild.
Speaker 9: RP as well. But I love you guys, all of you,
and chat as well. Truly honored.
Speaker 2: Yeah, okay, share up.
Speaker 7: Biz, I too am also honored to be here. I've
actually always wanted to be on a show just like this,
and it's table story is top tier and you guys
are all so awesome.
Speaker 6: I feel like this was the.
Speaker 7: Episode where we went from like ten out of ten
to like twelve out of ten and it's just gonna
get better from here.
Speaker 6: I'm so excited.
Speaker 7: I also love role play and it's my greatest passion,
and just being here with you guys is like a
dream come true. You can follow me at which down, TV,
slash orchiesh WC and.
Speaker 6: That's it.
Speaker 5: Oh love Porkish Porkish. Yeah, I give you my the
other XP for my gam intrusion because our characters are
best friends, they are since childhood, you know that's all.
Speaker 2: I love it, thank you, and I'm PB. I was
the GM and I'm not gonna shout myself out because instead,
as we end the session today and everybody decides to
go into this temple, we see the man or the
frogman that Fenton was chasing on a cliff side watching
them enter the temple, and he has a scar over
his left shoulder. He smiles, tips his hat at us,
and then turns and walks away.
Speaker 1: Sisters, s