Speaker 1: Hey, everybody, welcome to Gay Mess Mornings with Me Jeff Grub,
Speaker 1: your host from giant bomb dot com. Thank you for
Speaker 1: tuning in. In this episode, we're gonna be talking about
Speaker 1: EA maybe doing a massive layoffs, some Beast of Reincarnation
Speaker 1: reviews and what that might mean for the future of
Speaker 1: that game. It's gotta be a good one because we
Speaker 1: have Janatchoa on the show.
Speaker 2: Jan how are you doing.
Speaker 3: Jeff Grub, I am doing fine, solid sixty five.
Speaker 1: Now I would say that's I mean, listen, we want
Speaker 1: to be going upward. That's all that really matters to me.
Speaker 1: That's like when I like talk to my kids, It's like, hey,
Speaker 1: I don't care where you could compare to other kids.
Speaker 1: Just as long as you are improving, that's all I
Speaker 1: care about.
Speaker 2: Jam.
Speaker 3: What number tie is this? This is tie number two.
Speaker 3: I wasn't expecting to be on anything today, and then
Speaker 3: you put the call out and like, all right, well,
Speaker 3: let's let's iron the dress shirt, let's get the tie out.
Speaker 3: This tie number to uh. For whatever reason, I put
Speaker 3: my camera on log today. This is a bluish white tie.
Speaker 3: We're on tie number two.
Speaker 2: See I like it.
Speaker 1: I I feel like if I were to start doing this, Jan,
Speaker 1: I would look like a young Republican when I young man, No,
Speaker 1: not young anymore, but I would just look like a
Speaker 1: regular Republican, young at heart, young at heart. Sure, yeah,
Speaker 1: so I just I'm glad you're doing it. You could
Speaker 1: pull it off, and I'm very happy about that.
Speaker 2: Thank you job.
Speaker 1: Thank I do like, I'm like, what, like, you know,
Speaker 1: I saw you do this, so you post about like
Speaker 1: buying the ties and polking, like like what fun clothing
Speaker 1: item could I get into?
Speaker 2: And I'm at a loss. I don't know. I'm kind
Speaker 2: of really in the T shirt and cargo short. I
Speaker 2: won't call it a rut. It's a happy valley that
Speaker 2: I'm in.
Speaker 3: I feel like you can get really into like eighties
Speaker 3: and nineties style windbreakers, Grub.
Speaker 1: I say, okay, I do like the starter jackets and
Speaker 1: stuff like that. I have been an eyeing some of those.
Speaker 2: Man.
Speaker 1: I'm like, you know, retro stuff, but like maybe like
Speaker 1: columb like I'll like upscale.
Speaker 2: Yeah, i'd be swanky.
Speaker 3: Jeff Grubb, you did pull off the fishing vest quite well.
Speaker 3: If you want to get into the vest era, I
Speaker 3: could see it happening.
Speaker 1: I should, I think I used that there was a
Speaker 1: wasps nest that got in the wall in my house,
Speaker 1: and I think I'm mostly dealt with it. But when
Speaker 1: I dealt with that, the ones that like were freaking
Speaker 1: out like went into the house and like went into
Speaker 1: like the basement floorboards here, and so occasionally I will
Speaker 1: find one in the basement, and I used that vest
Speaker 1: to like kill it real quick because it was the
Speaker 1: closest thing next to me, and I'm like, well, maybe
Speaker 1: it might not be dead.
Speaker 2: So I just got to never wear that vest again.
Speaker 3: Jeff Grubb, I mean this is completely complimentary. I feel
Speaker 3: like you could also pull off like one of those
Speaker 3: sports photographer vests as well. I could see you on
Speaker 3: like the the lines of a football game with a
Speaker 3: gigantic lens next to Marshall and Lynch.
Speaker 1: Right, yes, yeah, and Randy Johnson. I definitely want to
Speaker 1: be a guy who's wearing too much stuff like or
Speaker 1: it has too many pockets, Like I want to be
Speaker 1: like like yeah, that like to me is like very comforting,
Speaker 1: like all these jackets on TikTok or whatever, where it's
Speaker 1: like it's the travel jacket and there's three thousand pockets
Speaker 1: hidden all over the place. I would lose stuff in there,
Speaker 1: but it would still comfort me to have something for
Speaker 1: surefect thank you everybody for tuning in.
Speaker 2: Let's explain ourselves.
Speaker 1: We're a bunch of Internet video game dufices over here
Speaker 1: at Giant Bomb, and what you can do is support
Speaker 1: us to make sure we can keep being Internet video
Speaker 1: game duficies. Go to giant bomb dot com, slash join,
Speaker 1: become a premium member. If you do, you are supporting
Speaker 1: independent games media, and we are very thankful for you
Speaker 1: for that. It means the world makes our whole world
Speaker 1: go round, So we appreciate that. If you are someone
Speaker 1: who's going to become a new member, which you should,
Speaker 1: it's gonna get you ad free versions of our shows.
Speaker 1: It's going to get you premium access to exclusive content.
Speaker 1: I think we have the Cat Jurfman finally really close,
Speaker 1: because we have three episodes in the can now we're
Speaker 1: gonna have a fourth later this week. It's happening. Nine
Speaker 1: Line is still going on. This is the run Sewer Shark.
Speaker 1: We're recording some new episodes of that soon. These are
Speaker 1: all exclusive, exclusive shows you can only get if you
Speaker 1: become a premium member.
Speaker 3: Jeff grub Soon the folks at home will will learn
Speaker 3: about the brilliance that is boy Salad.
Speaker 2: Boy Salad.
Speaker 1: It's t it's the time of boy Salad. Our age
Speaker 1: of boy Salad is coming to an end.
Speaker 3: I'm so happy everyone gets to learn about boy salad soon.
Speaker 2: It's I'm very excited.
Speaker 1: I keep telling stuff about it and she asks me
Speaker 1: to stop, but I'm very excited.
Speaker 2: All right, let's see here what else is gonna sell?
Speaker 1: As far as this show goes most weekdays, I Jeff
Speaker 1: Grub will help piece your gaming life back together. That
Speaker 1: includes breaking news and maybe even some of our own
Speaker 1: original reporting. For all these topics, I'll get the input
Speaker 1: of a bona fide expert who will make me look smart.
Speaker 1: If you are watching live on twitch welcome, You can
Speaker 1: always listen to the show later on podcast feeds by
Speaker 1: searching for game Mes Mornings, or find the RSS feed
Speaker 1: on giant bomb dot com. You can also catch the
Speaker 1: show later with chapters and timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the morning mess with EA could be set
Speaker 1: for mass layoffs as it aims to cut costs following
Speaker 1: the Saudi acquisition. This is from Chris Scullium at VGC
Speaker 1: Electronic Arts could be set for mass layoffs following its
Speaker 1: acquisition by Saudi Arabia Sovereign Wealth Fund, the PIF Fund.
Speaker 1: The company confirmed on Tuesday that the deal had been completed.
Speaker 1: I mean it is now fully owned by an investor
Speaker 1: consortium comprised of PIFF, Silver Lake and Affinity Partners, with
Speaker 1: the PIFF, which again is the Saudi Arabian Private or
Speaker 1: cyber Wealth Fund, owning ninety three point four percent, so
Speaker 1: they own the vast majority.
Speaker 2: The deal is the largest ever leveraged buyout in history.
Speaker 1: A leveraged buyout is an acquisition where most of the
Speaker 1: costs is covered by borrowed money. In this case, it
Speaker 1: was like reported to be around twenty billion. Bloomberg reporter
Speaker 1: Jason Schreyer posted on Blue Sky that this amounts to
Speaker 1: a total debt of e for around actually eighteen billion,
Speaker 1: with the company having to pay around one point eight
Speaker 1: billion per year in interest alone. Tryer reports that EA's EBITA,
Speaker 1: which is earnings before interest in taxes, depreciation and amateurization,
Speaker 1: is around one point five billion dollars, meaning it can
Speaker 1: just about cover the interest payments without reducing the debt right,
Speaker 1: So like, first of all, they're not. It's not that's
Speaker 1: those are different numbers. One point five billion versus one
Speaker 1: point eight billion. One is less than the other, and
Speaker 1: it's it's worse. That is just like the the the
Speaker 1: interest payments, So they'd be able to pay the interest
Speaker 1: payments without reducing the debt. So they would just keep
Speaker 1: paying this number in perpetuity if they can't get that,
Speaker 1: if they can't pay more of that interest down. As such,
Speaker 1: the company has reportedly told debt investors that it's looking
Speaker 1: to make cuts to reduce its annual expenses and it's
Speaker 1: time for that sung and dance that I think we've
Speaker 1: all been expecting. As we were having these conversations about
Speaker 1: this over and over again and largest leverage buyout in history,
Speaker 1: we were like, heh, this means the games are probably
Speaker 1: gonna get worse for a bunch of reasons. Obviously they
Speaker 1: were probably gonna have to make cuts, and now here
Speaker 1: we are really feels like that's in the cards. EA's
Speaker 1: annual EBEDA is around one point five billion, which should
Speaker 1: be enough to service the interest payments, Shryer wrote on
Speaker 1: Blue Sky, But the publisher has told debt investors that
Speaker 1: it will cut seven hundred million in annual cost, including
Speaker 1: one hundred and seventy million in organizational efficiencies, per Bloomberg.
Speaker 1: In other words, mass layoffs. That is that's Jason's sort
Speaker 1: of read on the situation. But I think we all
Speaker 1: are kind of like, Yeah, what like the one hundred
Speaker 1: and seventy million in organizational efficiencies, We know what that
Speaker 1: means at this point. Yeah, it really just feels like this,
Speaker 1: This company's gonna hit a wall and the only things
Speaker 1: that will survive are gonna be the ones that we
Speaker 1: kind of know ea for at this moment, which is
Speaker 1: the big sports games, and those will just get more
Speaker 1: and shitified and worse as we go along, so they
Speaker 1: can squeak out a.
Speaker 2: Few more dollars here and there from people, right one.
Speaker 3: Hundred percent, Greb. We saw this happening with the Microsoft
Speaker 3: acquisitions over the years, of teams being reduced, redundancies across
Speaker 3: the board, and all this efficiency cost efficiency cost cutting,
Speaker 3: and it just feels incredibly corporate and heartless to frame
Speaker 3: it as that. And of course the games are going
Speaker 3: to get more shitty because we're going to be losing
Speaker 3: the institutional talent that have been at these studios. I
Speaker 3: could see this happening with all the sports games. I
Speaker 3: could see this happening maybe even with the sims other
Speaker 3: ip that EA owns. I feel like we're just going
Speaker 3: to get rinsed in repeat games. And hey Ea, you know,
Speaker 3: I feel like you could have saved maybe thirty eight
Speaker 3: point six million dollars if you didn't pay your CEO
Speaker 3: that much. That would have helped take care some of
Speaker 3: the operating costs from the tippy top instead of firing
Speaker 3: your workers.
Speaker 1: Yep, anyone who owns EA stock because of this going
Speaker 1: through is going to get around two hundred dollars a
Speaker 1: little bit more than that. That includes a lot of employees,
Speaker 1: so it's going to be a big pay day for
Speaker 1: many of them. But it's going to mean a lot
Speaker 1: of job cuts as well, very likely. You know, the
Speaker 1: question would be like where do those cuts come from.
Speaker 1: They've already cut pretty deep. They've as the story says,
Speaker 1: EA has already made a number of layoffs in recent years.
Speaker 1: Last year, Reuters reported that the company laid off three
Speaker 1: hundred to four hundred staff, including around one hundred at
Speaker 1: Respawn Entertainment, and canceled a titan fall game that was
Speaker 1: in development.
Speaker 2: Right, It's like and then we.
Speaker 1: Talk about, okay, well what's left that's in development that
Speaker 1: they could cut. It's really it's like Mass Effect, right,
Speaker 1: I mean it's BioWare you know. I guess because everything
Speaker 1: else is making quite a bit of money, but they'll
Speaker 1: still find ways to cut that to keep putting those
Speaker 1: things out. But maybe they don't have faith in buy away.
Speaker 1: I mean, I guess like motive, a motive, like the
Speaker 1: what are they all working on? They all worked on Battlefield,
Speaker 1: but apparently Battlefield was doing just fine, So anyone that
Speaker 1: was working on Battlefield, I guess they probably do cut
Speaker 1: some of those support studios and begin outsourcing that to
Speaker 1: other studios around the World's that's probably the move that
Speaker 1: they make here.
Speaker 3: Yeah, It's it's wild that Battlefield kind of like bounced
Speaker 3: back from the dead and had a very successful game,
Speaker 3: only for this to only benefit the CEO and for
Speaker 3: that team to get laid off. I'm looking at other
Speaker 3: miscellaneous IP franchises that EA owns. It just feels bad
Speaker 3: across the board of those games going to shit. And
Speaker 3: we mentioned this yesterday on the podcast Grub. But like
Speaker 3: Mass Effect and some other buyerware games very LGBTQ friendly
Speaker 3: and given the new owners. I don't know if that
Speaker 3: is something that is allowed or how much leeway a
Speaker 3: company like buyoer is even allowed to have at that point.
Speaker 2: Yep.
Speaker 3: Why don't we have more pegl? I don't think we're
Speaker 3: gonna get more pegl at this point.
Speaker 2: Right, more pegl? More PopCap games? What the hell? Yeah? Yeah,
Speaker 2: that stuff's not in the cards.
Speaker 1: It doesn't feel like anything that is not a billion
Speaker 1: dollar seller, like anything that doesn't make a billion dollars
Speaker 1: probably just is not of interest to them.
Speaker 3: I also don't think I mean we've already seen this
Speaker 3: with when a studio or a company will get taken
Speaker 3: over or acquired by someone else, is that the runway
Speaker 3: is exponentially shorter at that point to take any type
Speaker 3: of risks or to let a game breathe and try
Speaker 3: and become successful. I feel like EA, this past current
Speaker 3: iteration of BA was willing to give a game like
Speaker 3: Skate some runway to breathe and like try and become
Speaker 3: successful figure out their footing. I don't see that happening
Speaker 3: now if a game does not have immediate return.
Speaker 1: Yep, and you know, all all this goes without like
Speaker 1: pointing out the fact that, uh, you know, the crown
Speaker 1: Prince of Saudi Arabia, according to US intelligence, allegedly ordered
Speaker 1: the death of a journalist. Like that, these are these
Speaker 1: are the kinds of things where it's like, oh yeah,
Speaker 1: it's like, I mean, you know, not that the you know,
Speaker 1: various other thing. Countries that might have investments in these
Speaker 1: companies don't have problems, but it's like this is just
Speaker 1: such a clear attempt to wash the image of Saudi Arabia.
Speaker 1: How successful they'll be at that, I don't know. It
Speaker 1: always feels like it's constantly backfiring, where it's like instead
Speaker 1: people just end up hating these companies.
Speaker 2: More and more.
Speaker 1: Uh Like that the live golf tournament thing that was
Speaker 1: supposed to be a competitor to the PGA fell apart
Speaker 1: kind of immediately. It was like falling apart as they
Speaker 1: were putting it together. And it doesn't feel like this
Speaker 1: is going to go I mean, this could go differently,
Speaker 1: but it doesn't feel like it's going to feel like
Speaker 1: it goes much differently because they have this this shoe
Speaker 1: amount of debt here and a risk adverse company and
Speaker 1: people who are not going to be They're just going
Speaker 1: to keep their heads down while they vest anyone who
Speaker 1: like wants to get like continue getting their money here.
Speaker 2: You know.
Speaker 1: It's yeah, it's not going to lead to good things
Speaker 1: for the many, many, many people who work at this company.
Speaker 1: So like, yeah, I don't really care much at all
Speaker 1: about EA these days, but I do care that the
Speaker 1: people that were working there had jobs. And there are
Speaker 1: some some teams that I do deeply care about, like Respawn. Yeah,
Speaker 1: and you know, like it's just the cuts are going
Speaker 1: to keep coming. The games are probably gonna suffer, and
Speaker 1: and they're gonna be under this this authoritarian regime.
Speaker 2: Yeah.
Speaker 3: I I don't see this authoritarian regime willing to take
Speaker 3: risks and have any type of fun or what could
Speaker 3: be considered as fun. I mentioned this yesterday as well.
Speaker 3: Grub it is. I didn't think it was possible for
Speaker 3: the prospect of a future Harry Potter game to get worse,
Speaker 3: but it just doubled down.
Speaker 2: That's it. That's Warner Brothers.
Speaker 1: But oh but but don't don't worry that is under
Speaker 1: the Ellison's Chance.
Speaker 2: Stands sick. Yeah, it's shitty all over.
Speaker 3: And you know, EA just has like a bunch of
Speaker 3: miscllaneous ip that they've been sitting on as well, like
Speaker 3: I don't think, uh, are are we going to ever
Speaker 3: get another SSX? Are we ever going to get another?
Speaker 2: Yeah?
Speaker 3: You know? And then I I worry about games that
Speaker 3: I actually did, like like the Star Wars Jedi series,
Speaker 3: Like what's going to happen to that? What's gonna happen
Speaker 3: to Calkestus scrub right?
Speaker 1: Yeah, I mean you know they're that respond team is supposedly,
Speaker 1: you know, according to what I've heard, they got to
Speaker 1: work on that next game in the Jedi Fallen Order
Speaker 1: series right away, the third one. They're gonna make a trilogy.
Speaker 1: Whether there will be any more after that that that
Speaker 1: is a big question mark.
Speaker 2: But this does change things.
Speaker 1: Do they like look at the numbers like, yeah, I mean, look,
Speaker 1: this game sold well, but does it can does it
Speaker 1: stand a chance of making a billion dollars? And the
Speaker 1: answers no, probably, and so like does it get reassessed
Speaker 1: or do they just cut the team.
Speaker 2: In half and say, well, yeah, figure it out with half.
Speaker 1: The people and then and then this financially makes sense
Speaker 1: for us and we end up with a much worse
Speaker 1: game because of that all that is, it seems very
Speaker 1: likely at this point.
Speaker 3: Yeah, these are all definite possibilities I can see happening.
Speaker 3: Good luck ever finding or getting another Dead Space guys.
Speaker 1: Yes, so yeah, just like to for people like one
Speaker 1: about like other Star Wars projects. So it said Kotor here,
Speaker 1: Cotor nothing to do with the A. That is, there's
Speaker 1: nothing to do with Sony either, remember that showed up
Speaker 1: at that PlayStation state of place. Sony will completely wash
Speaker 1: their hands a bit effectively. That game was canceled. It
Speaker 1: is been picked up by a different studio over at Saber.
Speaker 1: They're working on it. But that's nothing to do with
Speaker 1: the A. That uh, what is the other Star Wars game.
Speaker 1: There's Star Wars Zero Company that is EA, that's Respawn
Speaker 1: working with the next external team that's coming very soon though,
Speaker 1: so that that won't be affected. And then there is
Speaker 1: a Star Wars Galactic Gracer nothing to do with the A.
Speaker 1: That is a completely separate thing. A lot of these
Speaker 1: Star Wars games now have nothing to do with the
Speaker 1: A after they lost that license for the most part. Okay,
Speaker 1: let's see here. Let's talk about Beast of Reincarnation reviews.
Speaker 1: It was at like a you know, let me double
Speaker 1: check here. I have it over on Open Critic. Beast
Speaker 1: of Reincarnation at seventy six on Open Critic. I don't
Speaker 1: know people are saying reviews are mixed. I think they're
Speaker 1: kind of all in this seven range, the seven to
Speaker 1: seven point five sort of range. Six out of ten
Speaker 1: from Travis Northrop at ign Beast of Reincarnation is an
Speaker 1: action RPG that has some great ideas blossoming here and there,
Speaker 1: and they could be hard to spot among the weeds.
Speaker 1: Three stars from Matt Wales at Eurogamer. Game Freak borrows
Speaker 1: liberally from the genre's biggest hits, and while it's messy
Speaker 1: and muddled, it's salvaged by exhilarating combat and traversal and
Speaker 1: a surprising amount of soul. Three point five stars from
Speaker 1: Shall Young Micdale at Giant Bomb. Beast of Reincarnation feels
Speaker 1: like the result of game freaks designing. Have our designers
Speaker 1: having something to say, or at least wishing they did,
Speaker 1: but constantly struggling to find the right words.
Speaker 2: That's me.
Speaker 1: It eventually becomes a very fun action RPG to play,
Speaker 1: but stumbles many, many times on the path of getting there.
Speaker 1: I'll see, Yeah, that talking to Sean as he was
Speaker 1: playing that is the since I got it's like started
Speaker 1: kind of cool y, and he definitely was way more
Speaker 1: into it by the end, but not enough to like
Speaker 1: sort of change his overall opinion. He sort of averaged
Speaker 1: out higher than I thought he would. Yeah, how are
Speaker 1: you reading all this?
Speaker 3: I know that some folks will get bent out of
Speaker 3: shape with the game getting like a three to three
Speaker 3: and a half or like a seven out of ten,
Speaker 3: But I think this is incredibly encouraging for game freaks first,
Speaker 3: foray into like this style of game. This just seems
Speaker 3: like a incredibly vicious type of game versus their other
Speaker 3: previous releases, you know, the mainline Pokemon games and then
Speaker 3: like the albeit very smaller titles like Pocket Card Jockey.
Speaker 3: Good for game freak, this seems like I feel like
Speaker 3: a lot of folks will flock to this game, as
Speaker 3: Sean said, perhaps when it reaches a sale. I don't
Speaker 3: know if this is on game Pass or whatever tier
Speaker 3: of PlayStation Plus, but I feel like some folks will
Speaker 3: eventually trickle over and check it out. The next news
Speaker 3: story I feel like is also encouraging for folks to
Speaker 3: eventually check it out versus checking it out at launch,
Speaker 3: but I trust Sewan's opinion. This is close to a
Speaker 3: Sean game where it's a character action Jimmy Jam. It
Speaker 3: does feel like it is trying to serve several masters
Speaker 3: grub and it is definitely inspired by a multitude of games,
Speaker 3: and it doesn't quite nail one of those all the way.
Speaker 3: But given the influences that the game is like building upon,
Speaker 3: I'm still interested in eventually circling back to Beast of Reincarnation.
Speaker 1: Yeah, I think you know, these are the kinds of
Speaker 1: reviews that I was expecting for something like Double seven
Speaker 1: First Light, right where it's like, ah, yeah, and man
Speaker 1: eventually kind of sorts itself out, but it's kind of
Speaker 1: rock you through there and say, Okay, I know they
Speaker 1: pulled it off somehow by really I don't know. I
Speaker 1: don't know how they did it, but like that was
Speaker 1: really impressive to sort of take this new idea that
Speaker 1: they hadn't really done before, or at least not at
Speaker 1: that scale, and deliver on it in a big way
Speaker 1: the first time around. Obviously you could say hit Man similar,
Speaker 1: but it's they do a lot more than what they
Speaker 1: do in Hitman in First Light.
Speaker 2: This is what happened.
Speaker 1: This is what happens with with when it's studio tries
Speaker 1: their hand at a big style of game. Their first
Speaker 1: time is like they have to sort of go through
Speaker 1: the learning process, and often those lessons show up and
Speaker 1: are obvious when you're playing the game.
Speaker 2: Now, will they get to follow that up.
Speaker 1: With a sequel back in the day, this, this kind
Speaker 1: of game coming out at this sort of in this state,
Speaker 1: with these kinds of.
Speaker 2: Reviews, absolutely would have it would have had a chance.
Speaker 1: It would have sold it well enough, you know, a
Speaker 1: couple hundred thousand copies maybe, and that would have been
Speaker 1: enough to justify it.
Speaker 2: We're in a completely different time. Who knows it's game Freak.
Speaker 1: They could probably afford it, But are they actually going
Speaker 1: to see it through.
Speaker 2: We'll have to wait and see. In the meantime, though,
Speaker 2: I think you're right.
Speaker 1: Shawn's right, and there's reasons to be optimistic about coming
Speaker 1: to this game later as it does get reduced in price.
Speaker 1: Because the next story here is Game Freak is planning
Speaker 1: regular Beast of Reincarnation updates starting next week. And the
Speaker 1: whole idea here is we hear you, We're listening. We're
Speaker 1: going to like respond directly to the sort of mixed
Speaker 1: reception that this game has had so far, Chris Calling
Speaker 1: at VGC Rights. Game Freak says it's listening to player
Speaker 1: feedback on Beast of Reincarnation and is planning a number
Speaker 1: of updates. The game was released on Monday, with critical
Speaker 1: reception being generally positive, if not overwhelmingly so. Its Metacritic
Speaker 1: scores currently sits.
Speaker 2: At seventy three.
Speaker 1: Players are also divided on their initial opinion of the game.
Speaker 1: User reviews on Steam are currently sitting at mixed, with
Speaker 1: fifty three percent of one six hundred plus reviews submitted
Speaker 1: so far considered positive. Game Frek has now posted a
Speaker 1: message VIA's official account on Twitter informing players that it's
Speaker 1: listening to their criticisms and taking them on board as
Speaker 1: they work on continuous updates. Thank you for playing Piece
Speaker 1: of Reincarnation. The statement reads, we take your feedback to
Speaker 1: heart and are currently planning a series of continuous updates.
Speaker 1: Please continue to share your feedback and suggestions with us.
Speaker 1: The first patch, which is planned to release within a week,
Speaker 1: will implement the following changes camera adjustments, increased text size,
Speaker 1: story pacing improvements, with ongoing adjustments planned changing the default
Speaker 1: setting from cinematic to performance and other bug fixes. Piece
Speaker 1: of Reincarnation is something of a departure for game freak
Speaker 1: blah blah blah.
Speaker 2: Okay, yeah, I mean, yeah, you know those sons.
Speaker 1: Those are things that like, well, I guess I don't
Speaker 1: know what story pacing improvements really looks like. I have
Speaker 1: no idea what that how that gets implemented very quickly,
Speaker 1: but increased text size, camera adjustments.
Speaker 2: They're making it clear.
Speaker 1: It's like we are trying to make the experience of
Speaker 1: playing this game improved. We're not just going to keep
Speaker 1: adding stuff on top, Like we recognize that there's something
Speaker 1: off here, We're going to look for ways to improve that.
Speaker 2: I mean, we've seen this work before, and it feels
Speaker 2: like this game is like not like so far gone
Speaker 2: that they couldn't accomplish that.
Speaker 1: Is this one of those ones that, like in six
Speaker 1: months looks very very different for a lot of people.
Speaker 3: I don't know if it looks like radically different, but
Speaker 3: I do see people with renewed interest grub. I mean,
Speaker 3: the problem is in this like current calendar season of games,
Speaker 3: I can see a lot of people kind of being
Speaker 3: tighter with their purse strings because of the expected deluge
Speaker 3: of games coming out in September early October. But I
Speaker 3: could see this game having like a second potential life
Speaker 3: later in the year during the holidays especially, we've seen
Speaker 3: the success stories like Star Wars Outlaws. Right, Star Wars
Speaker 3: Outlaws came to very mixed reviews, and after some nudging
Speaker 3: and judging around with some updates afterwards, that game felt
Speaker 3: like it had a second life and revitalized the game
Speaker 3: later in the year where a lot of people had
Speaker 3: revisited it, revisited it and had some positive things to say.
Speaker 3: I think I had said this during the quick look
Speaker 3: where I would be excited for the prospect of a
Speaker 3: sequel because it kind of reminded me of Stellar Blade
Speaker 3: and how Stellar Blade was very promising, and I'm interested
Speaker 3: to see what a sequel would look like now given
Speaker 3: what we're seeing of Stellar Blade two and AI music.
Speaker 1: AI dancers in the background footage, and come on, what
Speaker 1: do you mean this enables us to compete with the
Speaker 1: big guys, right, That's what everyone wants, is for a
Speaker 1: little guys to compete with the big guy's using AI.
Speaker 3: So for you know, I hope this get is successful,
Speaker 3: is successful enough or perhaps a sequel or maybe I
Speaker 3: don't know, a DLC additional chapter to get greenlit down
Speaker 3: the line.
Speaker 1: Yeah, you know, I think that this is definitely a
Speaker 1: time where people will kind of reassess games on a
Speaker 1: regular basis, usually alongside sales or getting entered into like
Speaker 1: you know, the PlayStation plus or whatever. At some point
Speaker 1: it already is in game pass. I think that, yeah,
Speaker 1: if they could sort of figure out a few things,
Speaker 1: people will actually probably check back in on this at
Speaker 1: some point.
Speaker 2: But it will be right, it will be after this current.
Speaker 1: Day louge, Like, it's just going to be so easy
Speaker 1: not to buy this game now and instead play something else.
Speaker 2: Now, you know, maybe maybe.
Speaker 1: The game pass aspect of it does help it a
Speaker 1: little bit that I don't know what the effect of
Speaker 1: that is anymore, but maybe enough people will like champion
Speaker 1: it and and kind of be like locked into these
Speaker 1: changes that they happen and sort of prostlytize what is
Speaker 1: what does get improved. I definitely felt that way with
Speaker 1: with with Start Wars Outlaws, but I like that I
Speaker 1: thought that I'm like, I remember like playing that game
Speaker 1: or a lamp, Like, I know this is a game
Speaker 1: that this is going to happen to where in you know,
Speaker 1: nine months to eighteen months, people are going to return
Speaker 1: to the game and like it was always good, And
Speaker 1: I'm like, yeah, because it was always good, and it's
Speaker 1: just kind of in this weird spot where it's it's
Speaker 1: you be softing And there was a bunch of factors
Speaker 1: that held that game back as well as having some
Speaker 1: issues for sure that annoyed people. They did address those
Speaker 1: and improve it, but it was easy to tell looking
Speaker 1: at Outlaws in that moment that it was going to
Speaker 1: have this like resurgence at some point. There was a
Speaker 1: lot of good foundational game there. I think this one
Speaker 1: is kind of close to that as well. Yeah, it
Speaker 1: will just be like can they get over that hump.
Speaker 3: It's interesting because this game is not specifically the same
Speaker 3: type of game that fans of Game Freak are are
Speaker 3: used to playing. Right, this isn't a bite sized experience
Speaker 3: like some of their previous titles, or this isn't anything
Speaker 3: like a Pokemon game. You do have a furry companion.
Speaker 3: That's great, right, So I'm interested to see I I
Speaker 3: feel like there is a gap where we haven't had
Speaker 3: perhaps like a Soul's like game or a character action
Speaker 3: game in a hot minute. So folks that are big
Speaker 3: fans of Near Automata Bayonetta Devil may cry, they may
Speaker 3: they may find this, or may see this and and
Speaker 3: and flock to it. I have started to see combo
Speaker 3: videos and combat videos spawning off of Stellar Blade, so
Speaker 3: maybe that will build some positive momentum. Not Stellar Blade, sorry,
Speaker 3: a Beast of Reincarnation. Also, I don't know, it's got
Speaker 3: very fun traversal. I don't know how much traversal there
Speaker 3: winds up being later in the game, but you get
Speaker 3: a weird cool tree root hair float and Sean likened
Speaker 3: it to flood from Super Mario Sunshine.
Speaker 2: Sure that's right.
Speaker 1: Yeah, yeah, I'm glad it actually into play that way.
Speaker 2: That's fun.
Speaker 1: All right, let's take a when we come back. Plenty
Speaker 1: of headlines to get into. If you want to skip
Speaker 1: out on these messages, we offer you a way to
Speaker 1: do that. Go to GiantBomb dot com slash Join there
Speaker 1: we post the ad free versions of the video and
Speaker 1: audio show. We will be right back. It's Game Mass Mornings.
Speaker 1: I'm Jeff Grubb, that's Janetchoa, and we're getting right back
Speaker 1: into things. Assassins Creed Valhalla director makes sudden return to
Speaker 1: Ubisoft and will lead the series moving forward from Connor
Speaker 1: mccarr at Eurogamer. The director of Assassin's Creed, Valhalla, black
Speaker 1: Flag Origins has returned to Ubisoft to lead development of
Speaker 1: future Assassin's Creed games. Eric Baptizat Baptzet Baptizat, Damn, That's
Speaker 1: what I'm gonna go with spent almost sixteen years at
Speaker 1: the French video game Giant before leaving for Motive Studio
Speaker 1: in twenty twenty one. There he worked as the director
Speaker 1: of the Dead Space remake, as well as the game
Speaker 1: director on Battlefield six. The news was not actually announced
Speaker 1: by Baptiszat, but by his peer Gisdome, the head of
Speaker 1: content on Assassin's Creed.
Speaker 2: Guzdahan wrote on LinkedIn.
Speaker 1: After an incredible professional journey, including sixteen years at Ubisoft
Speaker 1: and then leading the critically acclaimed Dead Space remake at
Speaker 1: EA Motive, Eric Baptistat is coming back to the Assassin's
Speaker 1: Creed family as our new game director for the brand.
Speaker 1: Eric needs no introduction to this universe. Sixteen years at Ubisoft,
Speaker 1: key contributions to Black Flag Origins and Valhalla as game director.
Speaker 1: His passion for gameplay craft and his deep connection to
Speaker 1: this franchise speak for themselves. Seeing someone with this expertise,
Speaker 1: his expertise, his rigor, and his collaborative spirit step into
Speaker 1: this role fills me with confidence and honestly a lot
Speaker 1: of excitement for what's ahead for the brand. Welcome back, Eric, Yeah, okay,
Speaker 1: So I think this gives us a chance to sort
Speaker 1: of reassess like where Assassin's Creed at, where Ubisoft's at.
Speaker 1: I think we continue to think overall you be softst
Speaker 1: lost in the woods, lost at sea, whatever metaphor you
Speaker 1: want to use, and it's not like any one choice
Speaker 1: like this is going to change that. So, like, could
Speaker 1: this at least, you know, boost the future of Assassin's Creed,
Speaker 1: which is a series people still care about. We saw
Speaker 1: that Black Flag recinc sold so well. Yeah, people were
Speaker 1: like so thirsty for that, and I think this is
Speaker 1: like them, you'd be solf going, Okay, we concede, We
Speaker 1: recognize that you guys want maybe more of that. I
Speaker 1: don't think this means they suddenly get rid of all
Speaker 1: the RPG elements that got really stuffed into the recent
Speaker 1: Assassin's Creed games. Those games have done well as well
Speaker 1: people play them a ton, but I do think they're like,
Speaker 1: maybe we can strike a balance, So let's bring back
Speaker 1: someone that really understood Black Flag and here you go.
Speaker 1: Does this sort of change the trajectory of Assassin's Creed
Speaker 1: or is that sort of such a big ship that
Speaker 1: maybe even something like this doesn't have much much of
Speaker 1: an effect.
Speaker 3: I hope they are able to write the ship with
Speaker 3: Assassin's Creed. I don't wish any ill will. I'd love
Speaker 3: to get reinterested in the franchise. Grub it just it
Speaker 3: feels like it had kind of spun out and become
Speaker 3: such a big behemoth in a different way that I
Speaker 3: was interested in, and not a game franchise I was
Speaker 3: I wanted to necessarily engage with because of how how
Speaker 3: big the games are and how I don't want to
Speaker 3: say say me, but like how it feels like it
Speaker 3: is a similar experience from game to game. Now, Valhallo
Speaker 3: was different than than previous titles. I don't know. I'm
Speaker 3: glad that it is in Familiar Hands and that Dead
Speaker 3: Space remake I from my memory, was very good. So
Speaker 3: shouts out uh to Gosh, Eric Baptizat and everything, and
Speaker 3: you know, Familiar Hands as well, someone that has been
Speaker 3: with the franchise so he knows the ups and downs
Speaker 3: of it. I just don't know what Assassin's Creed could
Speaker 3: do to get me reinterested. And I don't want to
Speaker 3: say that just to make Assassin's Creed two brotherhood again.
Speaker 1: Yeah, yeah, right, that's I would love that, Yeah exactly.
Speaker 1: I was ready to check out Black Flag Recinct. I
Speaker 1: got an excuse was going to be on the best things.
Speaker 1: They were talking about it, and it's like, okay, great,
Speaker 1: I want to check this out. And what I played
Speaker 1: there was like, oh, I kind of see exactly what
Speaker 1: that game is. It is for sure, it is just
Speaker 1: that game again, but they stand it off not just
Speaker 1: like rough edges. They just sanded off everything to like
Speaker 1: just make it the smoothest playing experience possible. Now, that
Speaker 1: is in some ways, I think if it's your first
Speaker 1: playthrough to its detriment a little bit. But for most people,
Speaker 1: that's not who's playing that game. Most people are going
Speaker 1: to play that game because they played it originally they
Speaker 1: want to play it again. Maybe there were a lot
Speaker 1: of new people, but they are. They're not complaining about
Speaker 1: this either. It doesn't seem like because they probably they
Speaker 1: don't know any better, but it's yeah, it's this. It's
Speaker 1: just so easy to play at a certain point that
Speaker 1: it gives you this chance to zoom through and have
Speaker 1: those experiences all over again. And it's like, oh, yeah,
Speaker 1: nostalgia for twenty tens gaming is maybe like reaching a
Speaker 1: fever pitch. We'll talk about it a little in a
Speaker 1: little bit. JA, yeah, with some eft and like nostalgia
Speaker 1: for like early two thousands gaming maybe not so hot,
Speaker 1: and it's like, so, how do you recapture that? I
Speaker 1: think at the very least, the fact that Ubisoft is
Speaker 1: making this higher says that they recognize that if you
Speaker 1: are going to be making console style video games, traditional
Speaker 1: style games as a product, not games as a service,
Speaker 1: there is an audience of people who are making those purchases.
Speaker 1: And the ones that have kind of the biggest sway
Speaker 1: in the marketplace right now are the ones who grew
Speaker 1: up playing games from like two thousand and eight to
Speaker 1: twenty sixteen, And what can you do to sort of
Speaker 1: appeal to them? And this is a person that sort
Speaker 1: of helped define what their tastes were in the first place. So, look,
Speaker 1: do I think this is gonna have some big effect
Speaker 1: on the future of Assassin's Creed. I don't I do
Speaker 1: think that this is at the very least a smart move.
Speaker 1: They could They could have made a worse move. This
Speaker 1: could have been like, let's make it more a more
Speaker 1: like live service. This at the very least feels like
Speaker 1: they acknowledge that we know who's buying our games.
Speaker 2: Yeah, it seems good.
Speaker 3: And we've said multiple times on this show and across
Speaker 3: this website that we don't necessarily trust leadership at Ubisoft
Speaker 3: to be making the right decisions. This is one of
Speaker 3: at least a positive decision, right to Hey, people play
Speaker 3: single player games, people play games by themselves. People just
Speaker 3: want to like immerse themselves into a world. There's no
Speaker 3: reason why a game like an Assassin's Creed couldn't also
Speaker 3: eventually be like Someone's all the Time or forever game
Speaker 3: like a Red Dead Redemption two is. And I think
Speaker 3: if they just kind of like lean into that, if
Speaker 3: they lean into what made the franchise so popular in
Speaker 3: the twenty tens, but maybe put some extra pizzazz on top,
Speaker 3: potentially that could just continue to be a cash machine
Speaker 3: for Ubisoft.
Speaker 1: Yeah, they probably also are going to do some more remix,
Speaker 1: although Black Flag definitely felt like the right one for sure.
Speaker 2: I don't know if any of them will be as
Speaker 2: big as that.
Speaker 3: Eric bring back Prince of Persia maybe you can come.
Speaker 2: On, Yeah, you could make that happen.
Speaker 1: Let's go man playing Cat jurf Man and it's like, damn,
Speaker 1: Prince of Persia was influential and we need more games
Speaker 1: to like.
Speaker 2: Remember that.
Speaker 1: Marvel Rivals is shrinking by as much as forty gigabytes.
Speaker 1: This is from Chris Scollian at VGC.
Speaker 2: Yeah. Cool.
Speaker 1: Next update for Marvel Marvel Rivals will drastically decrease. I
Speaker 1: can't I can't read that phrase drastically decrease without hearing
Speaker 1: Scott Steiner go drastic, go down, drastically decrease the game's
Speaker 1: install size. Developer net East Games says Season nine point
Speaker 1: five for the team based PvP Superhero Shooter will launch
Speaker 1: on August seventh, and will include an overhaul to the
Speaker 1: game's textures that will see a big reduction in file
Speaker 1: size on the PCPs five and Xbox Series X and
Speaker 1: S versions of the game. According to the studio, the
Speaker 1: resulting update will see the PC versions install sized by
Speaker 1: drop by around forty gigabytes. Well, the console versions will
Speaker 1: see a reduction by around fifteen gigabytes. Nettie says the
Speaker 1: decrease is the result of texture compression, but has claimed
Speaker 1: to players that there will be zero difference to visual
Speaker 1: detail despite this. In a video breaking down Season nine
Speaker 1: point five, creative director man Gang Guang Wong explained the
Speaker 1: upcoming install sized optimization to players.
Speaker 2: Basically, give a description there. Okay, yeah, I bet.
Speaker 1: This is just like one of those nice PSAs for
Speaker 1: the most part. But man, that's a huge, huge number.
Speaker 1: Forty gigabytes.
Speaker 2: It's huge.
Speaker 3: That's huge. When I go through my uh moments of
Speaker 3: weakness grub where I download and delete and redownload the game,
Speaker 3: this is going to help me out because the game
Speaker 3: has gone pretty ft grub. I think this would have
Speaker 3: been fun to maybe drop with an ant Man announcement.
Speaker 2: Oh that's funny.
Speaker 3: Jan. You know, hey, Marvel rivals, we should talk. We
Speaker 3: should talk several times, so get get on hit up
Speaker 3: my line.
Speaker 1: But I was just I was playing asked about with
Speaker 1: the kid and shrinking down and doing the ant Man thing.
Speaker 1: Basically that effect is so good still, it's still mind blowing.
Speaker 2: Yeah, it's so good. It happens so smoothly, and you.
Speaker 1: Like you see the little playset stuff that you can
Speaker 1: like jump in or whatever, and then suddenly it's big
Speaker 1: and it just it's a man, a whole ant man
Speaker 1: game like that.
Speaker 2: Let's let's go, let's do it. It's never gonna happen.
Speaker 1: It's never gonna Twenty two one hundred and twenty two
Speaker 1: point five gigabytes is the install size for Marvel Rivals
Speaker 1: on my machine right now.
Speaker 3: Imagine having some more msy. But yeah, Marvel Rivals continues
Speaker 3: to truck long, Grub. They just had a trailer for
Speaker 3: another character that they're dropping, the Hood and I believe
Speaker 3: he's voiced by Damian Priest from the WWE, which.
Speaker 2: Is no way really.
Speaker 3: Yeah, Jubilee dropped. We all know that I was excited.
Speaker 3: I got over the cyclops and everything.
Speaker 1: I'm they did the bathing suits, and honestly, this is
Speaker 1: nice because they already it was already at like two
Speaker 1: hundred and fifty gigabytes, and then they reduced the size
Speaker 1: of a Captain America's hog got it down to one
Speaker 1: hundred and twenty gigabytes.
Speaker 2: So there's big changes.
Speaker 3: Over there, Grub. I've been able to resist dropping money
Speaker 3: and Marvel rivals since it dropped. But then some of
Speaker 3: those swimsuit skins just holy moly.
Speaker 1: I mean, what's what's the point of playing these games
Speaker 1: if you're not going to buy the swimsuit skins?
Speaker 3: Of course, absolutely, you know, I Hey, I did not
Speaker 3: mind when everyone on my teammate except me was wearing swimsuits.
Speaker 2: So that was fun, right, exactly. I could just look
Speaker 2: at the other players for sure.
Speaker 1: One hundred and twenty gigabyte Hawk is the name of
Speaker 1: my garage, man says with chatters.
Speaker 2: That's very good. All right, let's keep going here.
Speaker 1: FIFA, his first non EA published soccer game, has already
Speaker 1: suffered major layoffs. This is from Ford James at Polygon.
Speaker 1: Refractor or Refactor Games, the studio behind the FIFA World
Speaker 1: Cup Launch Edition game that was released just two months
Speaker 1: ago and was exclusive to Netflix, has laid off eighty
Speaker 1: five percent of its workforce. This news was confirmed by
Speaker 1: studio head A Nathan Berba to games Beat, while an
Speaker 1: inside Gaming report claims that publisher Delfi Interactive polled funding
Speaker 1: for the studio. This information is corroborated by Barclay Chantel,
Speaker 1: an ex art director at Refactor Games, who posted on LinkedIn, well,
Speaker 1: it looks like I'm back on the market looking for
Speaker 1: a job again, DELFI just pulled the plug on Refactor
Speaker 1: Studios right after we shipped the FIFA World Cup game
Speaker 1: for Netflix. The entire studio was let go today, So
Speaker 1: if anyone is looking for talent, I could put you
Speaker 1: in contact with someone pretty with some pretty awesome folks.
Speaker 1: Prior to FIFA World Cup Launch edition, Refactor Games worked
Speaker 1: on Football Simulator, which is a Steam early access title
Speaker 1: about the other type of football played with an irregularly
Speaker 1: shaped ball, shoulder pads.
Speaker 2: And blah blah blah.
Speaker 1: Despite its very positive user review consensus, according to steam dB,
Speaker 1: it peaked at a one hundred and eighty eight concurrent
Speaker 1: players in January twenty twenty five.
Speaker 2: The time of writing has reached a.
Speaker 1: Maximum of ten in the last twenty four hours, so
Speaker 1: it's not like the studio had something else to fall
Speaker 1: back on to.
Speaker 2: Basically, the idea of.
Speaker 1: Quickly spooling up a bunch of laborers to get something
Speaker 1: ready for the World Cup and then mistreating those people
Speaker 1: is just so shocking to me.
Speaker 4: Jan Fifa, of all companies doing this, FIFA, yes, FIFA
Speaker 4: being involved in sort of the mistreatment of the people
Speaker 4: who actually make the whole thing happen.
Speaker 2: Weird.
Speaker 1: Yeah, I guess this one was one of the like
Speaker 1: situations which the situations where it always felt like, are
Speaker 1: you sure, yeah, just go do a FIFA soccer game
Speaker 1: without EA.
Speaker 2: Okay, how is that gonna work?
Speaker 1: Oh, you're gonna on Netflix, Like I get it to
Speaker 1: a certain deg of like from the Netflix side of things,
Speaker 1: they're just trying a bunch of stuff.
Speaker 2: This was never gonna work for the World Cup game.
Speaker 3: No, no, Yeah, the timing is interesting, and Greb, we
Speaker 3: were just talking about like an owner or a publisher
Speaker 3: or something acquiring a game not giving said game the
Speaker 3: proper runway or let alone the team. This is another
Speaker 3: instance of that of like exploitation of workers, and I
Speaker 3: just don't know how we can prevent it, Grev.
Speaker 1: Yep, it's I mean, this is where the industry's kind
Speaker 1: of returned back to in a really harsh way. There
Speaker 1: was this idea there for a while that you know,
Speaker 1: studios and publishers will have these games as a product
Speaker 1: and games as a service, and games as a product
Speaker 1: can make a lot of money on in a couple
Speaker 1: of weeks and then they sort of fade away quickly. Meanwhile,
Speaker 1: we can smooth over those those those peaks and valleys
Speaker 1: with the live service games that have more predictable income.
Speaker 1: And now that we have these two working in conjunction
Speaker 1: with one another, everyone can kind of stay employed and
Speaker 1: we don't have to have the boom and bus cycle
Speaker 1: of hiring and laying off as we build up a
Speaker 1: game and then release a game. And that did happen
Speaker 1: for a couple of years, and then and then we've
Speaker 1: seen what happened with the saturation of the live service
Speaker 1: market and a bunch of people making way too many
Speaker 1: lottery ticket purchases in terms of trying way too many
Speaker 1: live service games. And now the conventional wisdom is go
Speaker 1: back to just hiring people when you're making a game,
Speaker 1: and then fire them as soon as it's out, so
Speaker 1: you have to so you could stop paying them, and
Speaker 1: then you could just start counting the money yourself. And
Speaker 1: it's oh God, this industry did not solve anything. This
Speaker 1: sort of this lie that was sold to us about
Speaker 1: the live service games smooth and that stuff over has
Speaker 1: been exposed and in the meantime, it's like, oh, other
Speaker 1: industries that have ways of doing this, whether it's you know,
Speaker 1: the gig idea behind Hollywood or whatever and moving from
Speaker 1: job to job while having insurance through a union or
Speaker 1: whatever that never got implemented. So this is just a
Speaker 1: worst version of this concept that we've had in gaming
Speaker 1: for a very long time now.
Speaker 3: Also baffling that this is coming from Netflix. I like,
Speaker 3: I know Netflix has made like investments into games. I
Speaker 3: just didn't know that FIFA was tied to the FIFA
Speaker 3: game was tied to Netflix.
Speaker 1: Right, I think everyone you know, World Cup happens and
Speaker 1: everyone wants a piece, and this is a way for
Speaker 1: Netflix to get that. I mean, who knows, maybe Netflix
Speaker 1: had some streaming rights in some countries or whatever. I
Speaker 1: have no idea, sure, but yeah, it's this idea of like,
Speaker 1: here's a moment, and this is a way to maybe
Speaker 1: remind people we have games or whatever, and we know
Speaker 1: FIFA is huge and they ea lost the name. We're
Speaker 1: gonna get it instead, and then we're gonna take that over.
Speaker 1: And the people who make those choices clearly don't understand
Speaker 1: how that really works. Okay, yeah, I wrote down here
Speaker 1: what in the hell is happening with Black Ops one
Speaker 1: plus two sales on PlayStation jan This is from Reese
Speaker 1: Elliott at Alinea Analytics.
Speaker 2: Shouts out to Reese Reese.
Speaker 1: The two Black Ops ports have together shifted eleven million
Speaker 1: plus copies on PlayStation in under a month. The Black
Speaker 1: Ops and Black Ops two shadow dropped on PS four
Speaker 1: and PS five on July ninth, ported by Iron Galaxy.
Speaker 1: Shouts out Dave Lang with the full campaign, multiplayer and
Speaker 1: Zombies mode. Intact, Black Ops one and Black Ops two
Speaker 1: were ports, not Remax. Rather than a from the ground
Speaker 1: up overhaul of visuals in gameplay, they were just straight
Speaker 1: up ten eighty P ports of the twenty ten and
Speaker 1: twenty twelve games, like no changes. They also cost forty
Speaker 1: dollars a pop, but twenty dollars for PlayStation Plus subscribers.
Speaker 1: Until August sixth, Sony never made the PS three originals
Speaker 1: backward compatible, so PlayStation players couldn't go back without digging
Speaker 1: out their PS three's That's why there was a lot
Speaker 1: of pent up demand, as rees points out here, and
Speaker 1: then that detonated when it was actually released and as
Speaker 1: per their estimates, Black Ops two sold eight point two
Speaker 1: million copies on place h ninety three percent on PS five,
Speaker 1: seven percent on PS four for about three hundred and
Speaker 1: twenty five million dollars, while Black Ops one sold three
Speaker 1: million copies for around one hundred and ten million dollars combined.
Speaker 1: That's four hundred and thirty five million on PlayStation in
Speaker 1: under a month.
Speaker 2: Now. It's not happening on.
Speaker 1: Xbox because Xbox had backward compatibility, although apparently player numbers
Speaker 1: boosted there. And uh, you know, Sony gets a good
Speaker 1: chunk of these games selling because it's thirty percent on
Speaker 1: their platform.
Speaker 2: Microsoft gets the rest.
Speaker 1: So it's not like Xbox is not getting money from this,
Speaker 1: but it's a reminder of like, oh yeah, when their
Speaker 1: games really succeed, it does seem to be on PlayStation.
Speaker 1: We celebrate very well there. That's where they're making a
Speaker 1: lot of money. So let's make all our games exclusive.
Speaker 1: I guess, yeah, man, what the hell I'm gonna I
Speaker 1: think it's just man nostalgia for twenty tens gaming.
Speaker 2: Jan I think that's what's happening.
Speaker 3: I was gonna ask because I never have I've never
Speaker 3: been a big Call of duty head at all. Is
Speaker 3: Black Ops one and two carry a lot of favor
Speaker 3: amongst the audience? Yes, is it. Oh yeah, okay, because
Speaker 3: when you had mentioned in the story here that people
Speaker 3: on PlayStation platforms weren't able to play it unless they
Speaker 3: dug out their PS three, I can kind of see that,
Speaker 3: and I don't I personally don't want to do the
Speaker 3: mental exercise of people being nostalgic over the PS three
Speaker 3: because I don't want to do the further math that
Speaker 3: the PS three was a long time ago at this point.
Speaker 2: Yes, so these.
Speaker 1: Games are twenty ten, twenty twelve, so we're talking we're
Speaker 1: talking sixteen and fourteen years ago.
Speaker 2: Yep.
Speaker 1: And that is enough time for those those annoying eleven
Speaker 1: year olds that were calling you slurs on on Xbox
Speaker 1: Live and PlayStation Network back then. Now I have a
Speaker 1: lot of disposable income and probably a lot of time.
Speaker 1: They're like right in that that sweet spot of their
Speaker 1: late twenties, early thirties. Yeah, and it's oh boy, that
Speaker 1: is clearly showing up here in the numbers.
Speaker 3: Some of them can still call me slurs, and some
Speaker 3: of them may have gone woke.
Speaker 2: Yeah, right exactly.
Speaker 1: Yeah, some of our politicians, by now we can go
Speaker 1: back and see what they were really like as kids. Yeah,
Speaker 1: it's yeah, like to your point, Black Ops one and
Speaker 1: two massively huge and sort of the lineage of how
Speaker 1: people feel about Call of Duty games. I was always
Speaker 1: a little bit more modern warfare personally that I was
Speaker 1: on that side of defense. But I love these games
Speaker 1: Black Ops one and two, and for a lot of
Speaker 1: fans Black Ops wanted to clear their therapeak.
Speaker 2: It doesn't get better than that.
Speaker 1: It's and so giving this this fan base that hasn't
Speaker 1: had a real way to play these games, especially together
Speaker 1: in any functional way for a very long time. Now
Speaker 1: through two consoles, a way to get to them. Yeah,
Speaker 1: it just it hit very hard. I guess, just what
Speaker 1: does this mean? Like, what do you do now? Like
Speaker 1: I guess you're probably gonna do some more remasters or
Speaker 1: reports or whatever for PlayStation. But I think people are like, hey,
Speaker 1: we just wanted to back when it was simple. It
Speaker 1: was I get a game, I go online, I pay
Speaker 1: for online. I'll do that, and then I just want
Speaker 1: to play with my friends and then I'll buy the
Speaker 1: game next year and maybe I'll buy a map pack.
Speaker 1: Even I think people are just craving that so hard.
Speaker 1: I that this is this is delivered on exactly what
Speaker 1: they wanted.
Speaker 3: Yeah, I'm thinking grub that maybe, well definitely not, maybe
Speaker 3: that the Call of Duty had become way too bloated.
Speaker 3: We saw at this Xbox showcase at the end of
Speaker 3: that how they ended it with the newest Call of
Speaker 3: Duty and everyone was just kind of confused and just
Speaker 3: wondering why. And perhaps this is a sign for Microsoft
Speaker 3: that this is what players want. Players just want something
Speaker 3: more simple, more streamlined. They just want to be able
Speaker 3: to play with their friends. And maybe they don't need
Speaker 3: fifty different types of skins. Maybe they do, but at
Speaker 3: least in the case of Black Ops one and two,
Speaker 3: they just want to get online and pew their friends
Speaker 3: and miscllaneous people, and yeah, maybe we don't need a
Speaker 3: game at the gigantic scale that Call of Duty has
Speaker 3: like avalanched into.
Speaker 1: Yeah, And like, I'm not someone who, like I've said before,
Speaker 1: I don't get bothered by the skins, but this, like
Speaker 1: even the stupid skins. And I've seen like pushback in
Speaker 1: like chat before we're like no, you like, no, it's
Speaker 1: ruins things.
Speaker 2: This actually like illuminates it for me a little bit.
Speaker 1: It's like this was back when a game like Call
Speaker 1: of Duty could just exist in its own silo and
Speaker 1: have its own aesthetic. Whether that was good or bad,
Speaker 1: it didn't matter. It could be its own thing and
Speaker 1: you spent so much time in it that you can't
Speaker 1: help but grow a connection to it. And it could
Speaker 1: like it doesn't have to worry about what you know,
Speaker 1: the you know Ariana Grande was doing and hirsh popping
Speaker 1: up in the game or something like that. It could
Speaker 1: just exist separate and you had your own thing that
Speaker 1: you could own as a fan of it. I'm like, Okay,
Speaker 1: did that makes sense to me? And it's like, can
Speaker 1: these bigger games, as Call of Duty has to like
Speaker 1: keep getting bigger and bigger and bigger, has to make
Speaker 1: more and more money, can they go back to this?
Speaker 1: I don't know, but I think they will probably find
Speaker 1: ways to sort of strike a middle ground by doing
Speaker 1: more of these ports or remasters and remakes. What that
Speaker 1: really ends up looking like because it's not like they
Speaker 1: have a ton.
Speaker 2: Of these day have to do this with.
Speaker 1: I think there's a handful of Call of Duty games
Speaker 1: that really move the needle, and these are two of
Speaker 1: the biggest. Meanwhile, Halo Campaign Evolved really did sputter out
Speaker 1: of the gate, especially on PlayStation This is from Reselliot
Speaker 1: as well. Beyond the call of Duty doing Ports, Beyond
Speaker 1: the Call of Duty Ports doing Gangbusters. The thing that
Speaker 1: stands out is Halo's notably slow start on PlayStation, which
Speaker 1: ironically stings even more next to the success of two
Speaker 1: effort light Call of Duty Ports. Halo sold three hundred
Speaker 1: and fifty one thousand copies on PlayStation five in July
Speaker 1: and four hundred and fifty two thousand copies on PlayStation
Speaker 1: to eight almost twenty eight million dollars.
Speaker 2: Sixty dollars was way too.
Speaker 1: Much for this one, in Reese's opinion, and for comparison,
Speaker 1: Halo has sold through two hundred and twelve thousand on
Speaker 1: Steam and around nine hundred thousand on Xbox One.
Speaker 2: Can't help but wondering.
Speaker 1: What could have been if Halo had kept the trajectory
Speaker 1: it had around Halo three in Reach, a remake of
Speaker 1: the game that started all. Landing this softly on a
Speaker 1: new platform makes me pretty bloody sad as a Halo fan.
Speaker 1: I mean, I obviously we have to plant out. This
Speaker 1: game doesn't have the multiplayer, no, which is really what
Speaker 1: I mean, That's what Halo's about. Like Halo, great campaigns
Speaker 1: it really did, had excellent campaigns that were very innovative
Speaker 1: and sort of defining of their time, and like the
Speaker 1: AI of the enemies all that stuff. For sure, it's
Speaker 1: about the multiplayer stupid, like not going really stupid, but
Speaker 1: like that's like the feeling here is like to Microsoft,
Speaker 1: it's about the multiplayer. What like, what did you really
Speaker 1: expect here? What was this supposed to accomplish? And man,
Speaker 1: I don't I have no idea what the answer to
Speaker 1: that question is, jam, what was this game meant to accomplish?
Speaker 2: I don't.
Speaker 3: I don't know, grub I was under the assumption and
Speaker 3: forgive my ignorance, this is mean not doing my job
Speaker 3: well that I thought this was all of the Halo's
Speaker 3: like at least one, two, and three.
Speaker 1: No, that's that's Master Chief collection back from a long
Speaker 1: time ago now, which is eventually became very popular after
Speaker 1: having a very very shaky start.
Speaker 2: By sure, I mean like the first three years.
Speaker 3: Yeah, I didn't realize and I can I could still
Speaker 3: be getting this wrong. This is just Halo one.
Speaker 2: This is Halo one's campaign only.
Speaker 3: Why would anyone pick this up?
Speaker 2: Yeah?
Speaker 3: I know that you can play this on a PlayStation
Speaker 3: now at that point at this point, But like, I
Speaker 3: don't think the campaign. Sure, it's remastered, remade, I don't
Speaker 3: think that is enough because I think what PlayStation players
Speaker 3: would want is the ability to get online and play
Speaker 3: online any competitive shooter or just a multiplayer shooter versus
Speaker 3: just a campaign. It just I am further baffled the
Speaker 3: more I actually learn and and uh learn about campaign evolved.
Speaker 1: Yeah, I mean Feast of Violet and Chap makes a
Speaker 1: good point, like no one is talking about this the
Speaker 1: way they're talking about like star Fox, like star Fox
Speaker 1: great foundation for the future of star Fox, because it
Speaker 1: did exactly what you need star Fox to do make
Speaker 1: be pretty play great. Uh you know, do that same
Speaker 1: game again. Sure, but like let's set it up for
Speaker 1: the future. This is very similar, but but it misses
Speaker 1: a huge component with the multiplayer and it's and yeah,
Speaker 1: I don't, I don't know how this really sets this
Speaker 1: series up for the future.
Speaker 2: In any way.
Speaker 1: Uh, I don't. I don't think it's bad. It's not
Speaker 1: it's not bad. It's it's a pretty good game. It's
Speaker 1: a pretty good version of that campaign that is just uh, yeah,
Speaker 1: it's misreading the room or something.
Speaker 2: I don't know.
Speaker 1: And now clear, it's very clear, like oh, maybe Halo
Speaker 1: is from the time before the era of gaming you
Speaker 1: should really be focusing on if you're trying to find
Speaker 1: the audience that's really spending a lot of money on
Speaker 1: games right now. I just think between Black I mean
Speaker 1: that is, we have this chart here from Reese July's
Speaker 1: top PlayStation games by copy sold number one twenty twelve's
Speaker 1: Black Ops two, twenty tens Black Ops, and those are
Speaker 1: literally those games. The ports of the games then recinc
Speaker 1: version of Black Flag at one point six million, which
Speaker 1: is from like twenty twelve or twenty thirteen, I think
Speaker 1: twenty thirteen, and then after that it's Football Club twenty
Speaker 1: six Like after that, I mean, Halo is Hanglos from
Speaker 1: a different time than those games. It's time maybe over for.
Speaker 3: Now, completely fair and completely a probable outcome grub. But
Speaker 3: also the Black Ops one and two remakes re releases,
Speaker 3: those are the full game where you are you do
Speaker 3: have the option to play multiplayer. This is just like
Speaker 3: a siloed off version of Halo, because when I think
Speaker 3: about Halo fondly, yes, sure, finish the fight, et cetera,
Speaker 3: et cetera, But like I remember hopping online the most
Speaker 3: playing capture the flag of course, or like you know,
Speaker 3: hitting someone with a gravity hammer and then someone calling
Speaker 3: me slurs afterwards.
Speaker 1: Absolutely, yes, I that's that's the true experience you have
Speaker 1: over there. All right, we have a couple more things
Speaker 1: to get to man in television Amico box art, which
Speaker 1: I'll post here jan real quick, so you can try
Speaker 1: to post that if you want. Oh wait, man, just
Speaker 1: get a copy of the image, copy image and post
Speaker 1: all right, never mind, there's just a link to the
Speaker 1: image that might be easier.
Speaker 2: Actually, those are just Nintendo characters.
Speaker 3: That's illegal.
Speaker 1: That's Warrio, It's Rosalina, a shy guy Bowser, Junior Diddy,
Speaker 1: Kong Luigi. It's not like one Nintendo character. It's a
Speaker 1: lot of Ni tendo copyrighted material.
Speaker 2: Is that the Exsio? It might be the excite bike.
Speaker 1: Honestly, that one looks like Evil Canevals, So I think
Speaker 1: maybe maybe they're just copyrighting a copyright infringing on Evil
Speaker 1: Caneval there and his trademark.
Speaker 2: Oh yeah, what is happening over there? I don't know.
Speaker 3: My my knowledge of the Intellivision isn't one hundred percent.
Speaker 3: Is the best but the font with the Intellivision Amiko
Speaker 3: also makes me think of Warrior where.
Speaker 2: Oh yeah, I see what you mean.
Speaker 1: Honestly, the the m looks like his butt looks like
Speaker 1: Warriors but quite a bit.
Speaker 3: Who is this a goofy?
Speaker 1: Let's make it. Let's clear some things up. Tommy tell
Speaker 1: Rico no longer involved in the television A Miko. He
Speaker 1: did have to step away, although god, I wish he
Speaker 1: was involved in this so we can talk about him
Speaker 1: related to this decision. He worked hand in hand with
Speaker 1: Miamoto on Metroid Prime. It never would have happened without Tommy.
Speaker 2: Uh.
Speaker 1: And then he's clearly got the rights to just use
Speaker 1: this right, No, he's not involved. The intellvision OFMKO is uh.
Speaker 1: It's just baffling. So I don't think this thing is
Speaker 1: actually coming out. But this is like leaked box art
Speaker 1: of like what it would have been. So maybe this
Speaker 1: was placeholder. I don't think so, though. I just think
Speaker 1: that that company was completely insane and incompetent.
Speaker 3: You know, placeholder sometimes just nothing, don't don't put anything there?
Speaker 1: Yeah right, yeah, but but just a bunch of crazy
Speaker 1: junk instead not Warrior.
Speaker 2: Yeah.
Speaker 1: Fish weird, weird, perhaps, yeah, exactly, put just a tropical
Speaker 1: fish script.
Speaker 3: They list the six games included, and they could just
Speaker 3: put those six games that are there instead of these
Speaker 3: Nintendo people.
Speaker 1: There is a problem with that. Those games all look
Speaker 1: like dog shit. They were always really bad. They were
Speaker 1: basically like mobile games that they had to Hey, come
Speaker 1: beyond a television, Amko. Not there's anything wrong with mobile
Speaker 1: games for the most part, whatever, but it's uh when
Speaker 1: you're trying to like compete as like, heyy this is well,
Speaker 1: you don't need to switch. This is the family console,
Speaker 1: the in television, Amiko, those games weren't gonna sell it.
Speaker 1: You need something else. Apparently they thought that meant Warrior.
Speaker 1: Did they think of not using Mario? They did use Luigi?
Speaker 1: Did they not using Mario or Link They'd be like, hey,
Speaker 1: we're fine that.
Speaker 3: Yeah, they they're only using the B Team. They're they're
Speaker 3: not using Princess Peach, they're not using Donkey Kong. Maybe
Speaker 3: they thought they could get away with it.
Speaker 2: You're gonna get a lot of trouble for San rose
Speaker 2: Liians on the B Team with Sean.
Speaker 1: You gotta be careful, all right, You should probably apologize
Speaker 1: them later. Sorry. This week today let's see here. But yeah,
Speaker 1: Bubbly Basin Expansion and version two point zero are out
Speaker 1: for Pacopia. You can check that out.
Speaker 3: Jan I don't know, Well, it's a busy time, but
Speaker 3: I'm I'm glad that they're supporting Pacopia though, yeah, because
Speaker 3: like exactly, I still have friends that are fiends for
Speaker 3: that game.
Speaker 2: And let's see here.
Speaker 1: Tomorrow, the major release is Marvel Token Fighting Souls on
Speaker 1: PlayStation five and PC. Looking forward to see what people
Speaker 1: think of that game. I'm definitely definitely curious. And then
Speaker 1: I guess this broke recently. Let me just say this
Speaker 1: real quick. This switch to version of Diabolo four's reportedly
Speaker 1: coming in September. I just saw that story break recently.
Speaker 2: So okay, why Diablo three did really well on the
Speaker 2: switch channels.
Speaker 3: Just why September is why?
Speaker 1: Oh shout and think, yeah, that's oh yeah, good point. Honestly,
Speaker 1: just wait till next year. At this point, this is crazy, Okay,
Speaker 1: December even put it on December, put it on Christmas Day,
Speaker 1: so people get a switch to and then go buy
Speaker 1: this game on the E shop or something.
Speaker 3: Yeah, yeah, celebrate the devil while you're celebrating Jesus.
Speaker 1: It's just peanut butter and jelly baby. All right, that
Speaker 1: does it for the headlines. Let's get to the poll
Speaker 1: question from Monday. I have it over here, but I'm gonna.
Speaker 2: Get the freshest, most up to date results for you all.
Speaker 2: Let's see here.
Speaker 1: Are you getting big Walk Yes or no? Seventy percent
Speaker 1: said no, thirty percent said yes, and that's.
Speaker 2: Of our audience.
Speaker 1: I'm like, I definitely am interested to see how this
Speaker 1: game sort of progresses in terms of its appeal to
Speaker 1: wider audiences. Does it turn into a It takes two
Speaker 1: where it ends up selling like fifteen million copies or whatever?
Speaker 1: Is it one of these? Does it get like the
Speaker 1: peak shine? Does it really take off with streamers and
Speaker 1: people kind of just see the proxy chat fun and
Speaker 1: want in on that and it sort of doesn't matter
Speaker 1: that it's a very different game in a lot of ways.
Speaker 2: Does it sort of miss its audience? I don't know.
Speaker 2: It feels like it's doing pretty well so far.
Speaker 3: Yeah, it's doing pretty well. I see a lot of
Speaker 3: people saying that this maybe at the top of their
Speaker 3: list or around the top of their list when it
Speaker 3: comes to Game of the Year season. I do understand
Speaker 3: people's woes though of not being able to collect and
Speaker 3: build a group of friends or a group of people
Speaker 3: to play this with.
Speaker 2: Definitely, at least.
Speaker 3: From the language with the game, you could just get
Speaker 3: through the game with two people because it'll scale to
Speaker 3: that from two to four parties of two to four,
Speaker 3: so you know, maybe you can scrounge up one other
Speaker 3: person to play this with, but it is a big
Speaker 3: hurdle for the game to get over. And I think
Speaker 3: the other challenge grub is that the this current friend
Speaker 3: slop era we are in, I could see folks that
Speaker 3: were super into it takes to not realizing that this
Speaker 3: could also just be a couch co op game with
Speaker 3: them and someone else. I don't believe there's like local
Speaker 3: split screen though, no, because the.
Speaker 2: Whole idea is used to prox chat.
Speaker 1: Like I was, I'm been like paying attention to my
Speaker 1: friends who are playing it with their kids because I'm
Speaker 1: considering that after we play some more, and Chason Fonelli's
Speaker 1: oh yeah, he was playing with kids, and I was like,
Speaker 1: I was gonna ask.
Speaker 2: Of it, how you doing that? Like how are you
Speaker 2: what's the setup?
Speaker 1: And he like followed up immediately where he said he's
Speaker 1: like in a room with this PC, I think, and
Speaker 1: one kid is like on a PlayStation in the family
Speaker 1: room and the other one's like downstairs.
Speaker 2: Or up in a room on her switch.
Speaker 1: To Okay, that's oh okay, Yeah, I might that could work.
Speaker 2: Honestly, we could just do I might.
Speaker 1: Like the rooms upstairs are all kind of close to
Speaker 1: when another, we could just close our doors and then
Speaker 1: I can like check in on them if they need
Speaker 1: help or something like that.
Speaker 2: But I'm I might give that a shot.
Speaker 1: That sounds pretty cool now that is separate from the
Speaker 1: Kenness game blow up. I think it's gonna come down
Speaker 1: to this weekend. Jan I think this weekend, if a
Speaker 1: lot of streamers are playing it and it really kind
Speaker 1: of catches on that way, I think it stands a
Speaker 1: chance to be one of those ones where we look
Speaker 1: back next week and it's got fifty thousand concurrence or something.
Speaker 1: I don't know, if it's gonna have five hundred thousand concurrents,
Speaker 1: like something like that really takes off like some of
Speaker 1: these other friends slab games.
Speaker 2: Yeah, but I think it's gonna be a big success.
Speaker 3: I'm not insulting the intelligence of streamers out there. Okay,
Speaker 3: I need to get this right out the gate. But
Speaker 3: a game like Peak, you are just getting from point
Speaker 3: A to point B and you don't have to work
Speaker 3: with your teammates here, Yeah, you're solving puzzles. It is
Speaker 3: a little bit more thoughtful. So I don't know if
Speaker 3: the streamers out there that are just screaming their heads
Speaker 3: off all the time and don't appreciate a game like
Speaker 3: mist Jeff Greb.
Speaker 1: Yeah, you gotta have a refined taste to really appreciate
Speaker 1: what's happening here, like some people who are fans missed
Speaker 1: is what I would say.
Speaker 3: You know, I don't know, but it is a possibility
Speaker 3: that this could still hit big prox chat nine times
Speaker 3: out of ten, at least for me. Is always funny.
Speaker 3: And these guys have like big honkers for paces.
Speaker 2: They do have big honkers for faces.
Speaker 1: All right, let's see here a new pole question. Have
Speaker 1: you purchased an EA game this year?
Speaker 2: Yes?
Speaker 4: Or no?
Speaker 2: Curious?
Speaker 3: Wasn't that Avatar game?
Speaker 2: Like?
Speaker 3: Good?
Speaker 2: Or like?
Speaker 3: Didn't it hit Avatar?
Speaker 2: The wait?
Speaker 1: Which one? That one was Ubisoft?
Speaker 3: Yes?
Speaker 2: And that game was pretty decent? Yeah it was.
Speaker 1: I definitely would put it sort of like a tier
Speaker 1: below Outlaws, but it was still like, Oh, that's a
Speaker 1: really fun seven out of ten movie license game that
Speaker 1: is doing its own thing, and they kept improving it.
Speaker 1: I think they had a third person view for people
Speaker 1: who really wanted that, really need to see their blue person.
Speaker 2: Yeah, that's a game worth checking out.
Speaker 1: Still, Okay, we'll get the results of this poll question
Speaker 1: on tomorrow's show here on Giant Bomb. Speaking of Giant Bomb,
Speaker 1: it's a busy day, right, we got some stuff happening.
Speaker 1: We're recording stuff Blake Club later today. We're recording more
Speaker 1: stuff later day. So yeah, it's busy for us, but
Speaker 1: we'll have all that content out to you pretty soon.
Speaker 1: But yeah, Blake Club at two pm. Goddamn it.
Speaker 3: I gotta ask folks at home, would y'all be interestedly
Speaker 3: interested to see quick looks from games that came out
Speaker 3: this year that are like several months too late? Because
Speaker 3: I started playing Cairn last night.
Speaker 2: Ah me, okay, yeah, I know I need to play
Speaker 2: more of that one.
Speaker 3: Uh, I really like it. Grubb. It's like mature big walk.
Speaker 2: Yeah, okay, let me know if you know.
Speaker 1: Not mature baby walk baby steps, but baby steps, yes,
Speaker 1: baby steps. Yeah, Uh I need I know people really
Speaker 1: like Karen, and I know it. It would be my
Speaker 1: kind of thing if I just stuck with it. I've
Speaker 1: played played it and I got it to a certain point,
Speaker 1: but I think I need to just kind of get
Speaker 1: over my bigs or my baby steps walk. I was
Speaker 1: gonna do the same thing, all right, Let's see tomorrow Voicemail,
Speaker 1: Dump Truck, the Cat jurf Man's gonna be happening soon.
Speaker 2: Everybody keep paying attention for that.
Speaker 1: Uh And on Friday, we're gonna do the Giant Big
Speaker 1: Walk one pm Eastern around that time, maybe a little
Speaker 1: bit after GMM. Actually just stay tuned after GMM on Friday,
Speaker 1: and we're gonna play a lot more of that game.
Speaker 1: I am really looking forward to it. We're gonna we're
Speaker 1: gonna set it up just like the Quick Look was
Speaker 1: Sean's gonna be producing, right. I talked to Sean about that.
Speaker 1: He said, he said, you talked to you cool. So yeah,
Speaker 1: tune in for that. We're gonna you'll get multiple perspectives.
Speaker 1: It's gonna be a good time, all right.
Speaker 2: With all that, s Jam, thank you for hanging out
Speaker 2: with talking to me about video games. Man, I really.
Speaker 3: Appreciate it perfect way to start a Wednesday grub.
Speaker 1: Thank you all for watching and listening. You're the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself and goodbye.