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<v Speaker 1>Hey, everybody, welcome to Gay Mess Mornings with Me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. In this episode, we're gonna be talking about

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<v Speaker 1>EA maybe doing a massive layoffs, some Beast of Reincarnation

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<v Speaker 1>reviews and what that might mean for the future of

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<v Speaker 1>that game. It's gotta be a good one because we

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<v Speaker 1>have Janatchoa on the show.

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<v Speaker 2>Jan how are you doing.

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<v Speaker 3>Jeff Grub, I am doing fine, solid sixty five.

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<v Speaker 1>Now I would say that's I mean, listen, we want

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<v Speaker 1>to be going upward. That's all that really matters to me.

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<v Speaker 1>That's like when I like talk to my kids, It's like, hey,

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<v Speaker 1>I don't care where you could compare to other kids.

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<v Speaker 1>Just as long as you are improving, that's all I

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<v Speaker 1>care about.

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<v Speaker 2>Jam.

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<v Speaker 3>What number tie is this? This is tie number two.

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<v Speaker 3>I wasn't expecting to be on anything today, and then

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<v Speaker 3>you put the call out and like, all right, well,

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<v Speaker 3>let's let's iron the dress shirt, let's get the tie out.

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<v Speaker 3>This tie number to uh. For whatever reason, I put

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<v Speaker 3>my camera on log today. This is a bluish white tie.

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<v Speaker 3>We're on tie number two.

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<v Speaker 2>See I like it.

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<v Speaker 1>I I feel like if I were to start doing this, Jan,

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<v Speaker 1>I would look like a young Republican when I young man, No,

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<v Speaker 1>not young anymore, but I would just look like a

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<v Speaker 1>regular Republican, young at heart, young at heart. Sure, yeah,

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<v Speaker 1>so I just I'm glad you're doing it. You could

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<v Speaker 1>pull it off, and I'm very happy about that.

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<v Speaker 2>Thank you job.

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<v Speaker 1>Thank I do like, I'm like, what, like, you know,

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<v Speaker 1>I saw you do this, so you post about like

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<v Speaker 1>buying the ties and polking, like like what fun clothing

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<v Speaker 1>item could I get into?

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<v Speaker 2>And I'm at a loss. I don't know. I'm kind

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<v Speaker 2>of really in the T shirt and cargo short. I

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<v Speaker 2>won't call it a rut. It's a happy valley that

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<v Speaker 2>I'm in.

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<v Speaker 3>I feel like you can get really into like eighties

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<v Speaker 3>and nineties style windbreakers, Grub.

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<v Speaker 1>I say, okay, I do like the starter jackets and

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<v Speaker 1>stuff like that. I have been an eyeing some of those.

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<v Speaker 2>Man.

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<v Speaker 1>I'm like, you know, retro stuff, but like maybe like

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<v Speaker 1>columb like I'll like upscale.

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<v Speaker 2>Yeah, i'd be swanky.

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<v Speaker 3>Jeff Grubb, you did pull off the fishing vest quite well.

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<v Speaker 3>If you want to get into the vest era, I

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<v Speaker 3>could see it happening.

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<v Speaker 1>I should, I think I used that there was a

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<v Speaker 1>wasps nest that got in the wall in my house,

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<v Speaker 1>and I think I'm mostly dealt with it. But when

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<v Speaker 1>I dealt with that, the ones that like were freaking

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<v Speaker 1>out like went into the house and like went into

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<v Speaker 1>like the basement floorboards here, and so occasionally I will

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<v Speaker 1>find one in the basement, and I used that vest

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<v Speaker 1>to like kill it real quick because it was the

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<v Speaker 1>closest thing next to me, and I'm like, well, maybe

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<v Speaker 1>it might not be dead.

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<v Speaker 2>So I just got to never wear that vest again.

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<v Speaker 3>Jeff Grubb, I mean this is completely complimentary. I feel

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<v Speaker 3>like you could also pull off like one of those

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<v Speaker 3>sports photographer vests as well. I could see you on

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<v Speaker 3>like the the lines of a football game with a

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<v Speaker 3>gigantic lens next to Marshall and Lynch.

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<v Speaker 1>Right, yes, yeah, and Randy Johnson. I definitely want to

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<v Speaker 1>be a guy who's wearing too much stuff like or

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<v Speaker 1>it has too many pockets, Like I want to be

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<v Speaker 1>like like yeah, that like to me is like very comforting,

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<v Speaker 1>like all these jackets on TikTok or whatever, where it's

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<v Speaker 1>like it's the travel jacket and there's three thousand pockets

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<v Speaker 1>hidden all over the place. I would lose stuff in there,

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<v Speaker 1>but it would still comfort me to have something for

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<v Speaker 1>surefect thank you everybody for tuning in.

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<v Speaker 2>Let's explain ourselves.

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<v Speaker 1>We're a bunch of Internet video game dufices over here

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<v Speaker 1>at Giant Bomb, and what you can do is support

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<v Speaker 1>us to make sure we can keep being Internet video

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<v Speaker 1>game duficies. Go to giant bomb dot com, slash join,

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<v Speaker 1>become a premium member. If you do, you are supporting

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<v Speaker 1>independent games media, and we are very thankful for you

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<v Speaker 1>for that. It means the world makes our whole world

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<v Speaker 1>go round, So we appreciate that. If you are someone

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<v Speaker 1>who's going to become a new member, which you should,

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<v Speaker 1>it's gonna get you ad free versions of our shows.

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<v Speaker 1>It's going to get you premium access to exclusive content.

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<v Speaker 1>I think we have the Cat Jurfman finally really close,

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<v Speaker 1>because we have three episodes in the can now we're

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<v Speaker 1>gonna have a fourth later this week. It's happening. Nine

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<v Speaker 1>Line is still going on. This is the run Sewer Shark.

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<v Speaker 1>We're recording some new episodes of that soon. These are

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<v Speaker 1>all exclusive, exclusive shows you can only get if you

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<v Speaker 1>become a premium member.

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<v Speaker 3>Jeff grub Soon the folks at home will will learn

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<v Speaker 3>about the brilliance that is boy Salad.

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<v Speaker 2>Boy Salad.

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<v Speaker 1>It's t it's the time of boy Salad. Our age

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<v Speaker 1>of boy Salad is coming to an end.

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<v Speaker 3>I'm so happy everyone gets to learn about boy salad soon.

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<v Speaker 2>It's I'm very excited.

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<v Speaker 1>I keep telling stuff about it and she asks me

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<v Speaker 1>to stop, but I'm very excited.

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<v Speaker 2>All right, let's see here what else is gonna sell?

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<v Speaker 1>As far as this show goes most weekdays, I Jeff

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<v Speaker 1>Grub will help piece your gaming life back together. That

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting. For all these topics, I'll get the input

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<v Speaker 1>of a bona fide expert who will make me look smart.

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<v Speaker 1>If you are watching live on twitch welcome, You can

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for game Mes Mornings, or find the RSS feed

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<v Speaker 1>on giant bomb dot com. You can also catch the

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<v Speaker 1>show later with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with EA could be set

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<v Speaker 1>for mass layoffs as it aims to cut costs following

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<v Speaker 1>the Saudi acquisition. This is from Chris Scullium at VGC

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<v Speaker 1>Electronic Arts could be set for mass layoffs following its

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<v Speaker 1>acquisition by Saudi Arabia Sovereign Wealth Fund, the PIF Fund.

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<v Speaker 1>The company confirmed on Tuesday that the deal had been completed.

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<v Speaker 1>I mean it is now fully owned by an investor

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<v Speaker 1>consortium comprised of PIFF, Silver Lake and Affinity Partners, with

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<v Speaker 1>the PIFF, which again is the Saudi Arabian Private or

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<v Speaker 1>cyber Wealth Fund, owning ninety three point four percent, so

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<v Speaker 1>they own the vast majority.

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<v Speaker 2>The deal is the largest ever leveraged buyout in history.

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<v Speaker 1>A leveraged buyout is an acquisition where most of the

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<v Speaker 1>costs is covered by borrowed money. In this case, it

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<v Speaker 1>was like reported to be around twenty billion. Bloomberg reporter

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<v Speaker 1>Jason Schreyer posted on Blue Sky that this amounts to

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<v Speaker 1>a total debt of e for around actually eighteen billion,

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<v Speaker 1>with the company having to pay around one point eight

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<v Speaker 1>billion per year in interest alone. Tryer reports that EA's EBITA,

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<v Speaker 1>which is earnings before interest in taxes, depreciation and amateurization,

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<v Speaker 1>is around one point five billion dollars, meaning it can

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<v Speaker 1>just about cover the interest payments without reducing the debt right,

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<v Speaker 1>So like, first of all, they're not. It's not that's

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<v Speaker 1>those are different numbers. One point five billion versus one

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<v Speaker 1>point eight billion. One is less than the other, and

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<v Speaker 1>it's it's worse. That is just like the the the

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<v Speaker 1>interest payments, So they'd be able to pay the interest

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<v Speaker 1>payments without reducing the debt. So they would just keep

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<v Speaker 1>paying this number in perpetuity if they can't get that,

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<v Speaker 1>if they can't pay more of that interest down. As such,

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<v Speaker 1>the company has reportedly told debt investors that it's looking

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<v Speaker 1>to make cuts to reduce its annual expenses and it's

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<v Speaker 1>time for that sung and dance that I think we've

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<v Speaker 1>all been expecting. As we were having these conversations about

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<v Speaker 1>this over and over again and largest leverage buyout in history,

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<v Speaker 1>we were like, heh, this means the games are probably

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<v Speaker 1>gonna get worse for a bunch of reasons. Obviously they

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<v Speaker 1>were probably gonna have to make cuts, and now here

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<v Speaker 1>we are really feels like that's in the cards. EA's

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<v Speaker 1>annual EBEDA is around one point five billion, which should

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<v Speaker 1>be enough to service the interest payments, Shryer wrote on

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<v Speaker 1>Blue Sky, But the publisher has told debt investors that

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<v Speaker 1>it will cut seven hundred million in annual cost, including

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<v Speaker 1>one hundred and seventy million in organizational efficiencies, per Bloomberg.

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<v Speaker 1>In other words, mass layoffs. That is that's Jason's sort

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<v Speaker 1>of read on the situation. But I think we all

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<v Speaker 1>are kind of like, Yeah, what like the one hundred

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<v Speaker 1>and seventy million in organizational efficiencies, We know what that

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<v Speaker 1>means at this point. Yeah, it really just feels like this,

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<v Speaker 1>This company's gonna hit a wall and the only things

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<v Speaker 1>that will survive are gonna be the ones that we

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<v Speaker 1>kind of know ea for at this moment, which is

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<v Speaker 1>the big sports games, and those will just get more

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<v Speaker 1>and shitified and worse as we go along, so they

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<v Speaker 1>can squeak out a.

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<v Speaker 2>Few more dollars here and there from people, right one.

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<v Speaker 3>Hundred percent, Greb. We saw this happening with the Microsoft

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<v Speaker 3>acquisitions over the years, of teams being reduced, redundancies across

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<v Speaker 3>the board, and all this efficiency cost efficiency cost cutting,

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<v Speaker 3>and it just feels incredibly corporate and heartless to frame

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<v Speaker 3>it as that. And of course the games are going

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<v Speaker 3>to get more shitty because we're going to be losing

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<v Speaker 3>the institutional talent that have been at these studios. I

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<v Speaker 3>could see this happening with all the sports games. I

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<v Speaker 3>could see this happening maybe even with the sims other

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<v Speaker 3>ip that EA owns. I feel like we're just going

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<v Speaker 3>to get rinsed in repeat games. And hey Ea, you know,

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<v Speaker 3>I feel like you could have saved maybe thirty eight

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<v Speaker 3>point six million dollars if you didn't pay your CEO

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<v Speaker 3>that much. That would have helped take care some of

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<v Speaker 3>the operating costs from the tippy top instead of firing

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<v Speaker 3>your workers.

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<v Speaker 1>Yep, anyone who owns EA stock because of this going

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<v Speaker 1>through is going to get around two hundred dollars a

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<v Speaker 1>little bit more than that. That includes a lot of employees,

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<v Speaker 1>so it's going to be a big pay day for

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<v Speaker 1>many of them. But it's going to mean a lot

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<v Speaker 1>of job cuts as well, very likely. You know, the

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<v Speaker 1>question would be like where do those cuts come from.

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<v Speaker 1>They've already cut pretty deep. They've as the story says,

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<v Speaker 1>EA has already made a number of layoffs in recent years.

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<v Speaker 1>Last year, Reuters reported that the company laid off three

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<v Speaker 1>hundred to four hundred staff, including around one hundred at

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<v Speaker 1>Respawn Entertainment, and canceled a titan fall game that was

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<v Speaker 1>in development.

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<v Speaker 2>Right, It's like and then we.

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<v Speaker 1>Talk about, okay, well what's left that's in development that

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<v Speaker 1>they could cut. It's really it's like Mass Effect, right,

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<v Speaker 1>I mean it's BioWare you know. I guess because everything

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<v Speaker 1>else is making quite a bit of money, but they'll

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<v Speaker 1>still find ways to cut that to keep putting those

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<v Speaker 1>things out. But maybe they don't have faith in buy away.

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<v Speaker 1>I mean, I guess like motive, a motive, like the

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<v Speaker 1>what are they all working on? They all worked on Battlefield,

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<v Speaker 1>but apparently Battlefield was doing just fine, So anyone that

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<v Speaker 1>was working on Battlefield, I guess they probably do cut

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<v Speaker 1>some of those support studios and begin outsourcing that to

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<v Speaker 1>other studios around the World's that's probably the move that

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<v Speaker 1>they make here.

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<v Speaker 3>Yeah, It's it's wild that Battlefield kind of like bounced

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<v Speaker 3>back from the dead and had a very successful game,

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<v Speaker 3>only for this to only benefit the CEO and for

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<v Speaker 3>that team to get laid off. I'm looking at other

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<v Speaker 3>miscellaneous IP franchises that EA owns. It just feels bad

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<v Speaker 3>across the board of those games going to shit. And

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<v Speaker 3>we mentioned this yesterday on the podcast Grub. But like

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<v Speaker 3>Mass Effect and some other buyerware games very LGBTQ friendly

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<v Speaker 3>and given the new owners. I don't know if that

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<v Speaker 3>is something that is allowed or how much leeway a

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<v Speaker 3>company like buyoer is even allowed to have at that point.

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<v Speaker 2>Yep.

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<v Speaker 3>Why don't we have more pegl? I don't think we're

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<v Speaker 3>gonna get more pegl at this point.

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<v Speaker 2>Right, more pegl? More PopCap games? What the hell? Yeah? Yeah,

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<v Speaker 2>that stuff's not in the cards.

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<v Speaker 1>It doesn't feel like anything that is not a billion

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<v Speaker 1>dollar seller, like anything that doesn't make a billion dollars

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<v Speaker 1>probably just is not of interest to them.

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<v Speaker 3>I also don't think I mean we've already seen this

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<v Speaker 3>with when a studio or a company will get taken

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<v Speaker 3>over or acquired by someone else, is that the runway

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<v Speaker 3>is exponentially shorter at that point to take any type

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<v Speaker 3>of risks or to let a game breathe and try

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<v Speaker 3>and become successful. I feel like EA, this past current

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<v Speaker 3>iteration of BA was willing to give a game like

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<v Speaker 3>Skate some runway to breathe and like try and become

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<v Speaker 3>successful figure out their footing. I don't see that happening

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<v Speaker 3>now if a game does not have immediate return.

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<v Speaker 1>Yep, and you know, all all this goes without like

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<v Speaker 1>pointing out the fact that, uh, you know, the crown

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<v Speaker 1>Prince of Saudi Arabia, according to US intelligence, allegedly ordered

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<v Speaker 1>the death of a journalist. Like that, these are these

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<v Speaker 1>are the kinds of things where it's like, oh yeah,

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<v Speaker 1>it's like, I mean, you know, not that the you know,

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<v Speaker 1>various other thing. Countries that might have investments in these

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<v Speaker 1>companies don't have problems, but it's like this is just

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<v Speaker 1>such a clear attempt to wash the image of Saudi Arabia.

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<v Speaker 1>How successful they'll be at that, I don't know. It

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<v Speaker 1>always feels like it's constantly backfiring, where it's like instead

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<v Speaker 1>people just end up hating these companies.

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<v Speaker 2>More and more.

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<v Speaker 1>Uh Like that the live golf tournament thing that was

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<v Speaker 1>supposed to be a competitor to the PGA fell apart

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<v Speaker 1>kind of immediately. It was like falling apart as they

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<v Speaker 1>were putting it together. And it doesn't feel like this

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<v Speaker 1>is going to go I mean, this could go differently,

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<v Speaker 1>but it doesn't feel like it's going to feel like

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<v Speaker 1>it goes much differently because they have this this shoe

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<v Speaker 1>amount of debt here and a risk adverse company and

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<v Speaker 1>people who are not going to be They're just going

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<v Speaker 1>to keep their heads down while they vest anyone who

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<v Speaker 1>like wants to get like continue getting their money here.

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<v Speaker 2>You know.

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<v Speaker 1>It's yeah, it's not going to lead to good things

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<v Speaker 1>for the many, many, many people who work at this company.

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<v Speaker 1>So like, yeah, I don't really care much at all

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<v Speaker 1>about EA these days, but I do care that the

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<v Speaker 1>people that were working there had jobs. And there are

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<v Speaker 1>some some teams that I do deeply care about, like Respawn. Yeah,

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<v Speaker 1>and you know, like it's just the cuts are going

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<v Speaker 1>to keep coming. The games are probably gonna suffer, and

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<v Speaker 1>and they're gonna be under this this authoritarian regime.

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<v Speaker 2>Yeah.

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<v Speaker 3>I I don't see this authoritarian regime willing to take

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<v Speaker 3>risks and have any type of fun or what could

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<v Speaker 3>be considered as fun. I mentioned this yesterday as well.

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<v Speaker 3>Grub it is. I didn't think it was possible for

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<v Speaker 3>the prospect of a future Harry Potter game to get worse,

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<v Speaker 3>but it just doubled down.

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<v Speaker 2>That's it. That's Warner Brothers.

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<v Speaker 1>But oh but but don't don't worry that is under

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<v Speaker 1>the Ellison's Chance.

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<v Speaker 2>Stands sick. Yeah, it's shitty all over.

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<v Speaker 3>And you know, EA just has like a bunch of

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<v Speaker 3>miscllaneous ip that they've been sitting on as well, like

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<v Speaker 3>I don't think, uh, are are we going to ever

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<v Speaker 3>get another SSX? Are we ever going to get another?

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<v Speaker 2>Yeah?

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<v Speaker 3>You know? And then I I worry about games that

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<v Speaker 3>I actually did, like like the Star Wars Jedi series,

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<v Speaker 3>Like what's going to happen to that? What's gonna happen

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<v Speaker 3>to Calkestus scrub right?

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<v Speaker 1>Yeah, I mean you know they're that respond team is supposedly,

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<v Speaker 1>you know, according to what I've heard, they got to

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<v Speaker 1>work on that next game in the Jedi Fallen Order

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<v Speaker 1>series right away, the third one. They're gonna make a trilogy.

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<v Speaker 1>Whether there will be any more after that that that

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<v Speaker 1>is a big question mark.

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<v Speaker 2>But this does change things.

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<v Speaker 1>Do they like look at the numbers like, yeah, I mean, look,

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<v Speaker 1>this game sold well, but does it can does it

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<v Speaker 1>stand a chance of making a billion dollars? And the

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<v Speaker 1>answers no, probably, and so like does it get reassessed

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<v Speaker 1>or do they just cut the team.

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<v Speaker 2>In half and say, well, yeah, figure it out with half.

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<v Speaker 1>The people and then and then this financially makes sense

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<v Speaker 1>for us and we end up with a much worse

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<v Speaker 1>game because of that all that is, it seems very

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<v Speaker 1>likely at this point.

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<v Speaker 3>Yeah, these are all definite possibilities I can see happening.

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<v Speaker 3>Good luck ever finding or getting another Dead Space guys.

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<v Speaker 1>Yes, so yeah, just like to for people like one

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<v Speaker 1>about like other Star Wars projects. So it said Kotor here,

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<v Speaker 1>Cotor nothing to do with the A. That is, there's

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<v Speaker 1>nothing to do with Sony either, remember that showed up

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<v Speaker 1>at that PlayStation state of place. Sony will completely wash

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<v Speaker 1>their hands a bit effectively. That game was canceled. It

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<v Speaker 1>is been picked up by a different studio over at Saber.

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<v Speaker 1>They're working on it. But that's nothing to do with

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<v Speaker 1>the A. That uh, what is the other Star Wars game.

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<v Speaker 1>There's Star Wars Zero Company that is EA, that's Respawn

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<v Speaker 1>working with the next external team that's coming very soon though,

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<v Speaker 1>so that that won't be affected. And then there is

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<v Speaker 1>a Star Wars Galactic Gracer nothing to do with the A.

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<v Speaker 1>That is a completely separate thing. A lot of these

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<v Speaker 1>Star Wars games now have nothing to do with the

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<v Speaker 1>A after they lost that license for the most part. Okay,

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<v Speaker 1>let's see here. Let's talk about Beast of Reincarnation reviews.

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<v Speaker 1>It was at like a you know, let me double

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<v Speaker 1>check here. I have it over on Open Critic. Beast

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<v Speaker 1>of Reincarnation at seventy six on Open Critic. I don't

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<v Speaker 1>know people are saying reviews are mixed. I think they're

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<v Speaker 1>kind of all in this seven range, the seven to

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<v Speaker 1>seven point five sort of range. Six out of ten

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<v Speaker 1>from Travis Northrop at ign Beast of Reincarnation is an

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<v Speaker 1>action RPG that has some great ideas blossoming here and there,

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<v Speaker 1>and they could be hard to spot among the weeds.

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<v Speaker 1>Three stars from Matt Wales at Eurogamer. Game Freak borrows

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<v Speaker 1>liberally from the genre's biggest hits, and while it's messy

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<v Speaker 1>and muddled, it's salvaged by exhilarating combat and traversal and

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<v Speaker 1>a surprising amount of soul. Three point five stars from

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<v Speaker 1>Shall Young Micdale at Giant Bomb. Beast of Reincarnation feels

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<v Speaker 1>like the result of game freaks designing. Have our designers

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<v Speaker 1>having something to say, or at least wishing they did,

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<v Speaker 1>but constantly struggling to find the right words.

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<v Speaker 2>That's me.

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<v Speaker 1>It eventually becomes a very fun action RPG to play,

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<v Speaker 1>but stumbles many, many times on the path of getting there.

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<v Speaker 1>I'll see, Yeah, that talking to Sean as he was

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<v Speaker 1>playing that is the since I got it's like started

357
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<v Speaker 1>kind of cool y, and he definitely was way more

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<v Speaker 1>into it by the end, but not enough to like

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<v Speaker 1>sort of change his overall opinion. He sort of averaged

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<v Speaker 1>out higher than I thought he would. Yeah, how are

361
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<v Speaker 1>you reading all this?

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<v Speaker 3>I know that some folks will get bent out of

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<v Speaker 3>shape with the game getting like a three to three

364
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<v Speaker 3>and a half or like a seven out of ten,

365
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<v Speaker 3>But I think this is incredibly encouraging for game freaks first,

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<v Speaker 3>foray into like this style of game. This just seems

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<v Speaker 3>like a incredibly vicious type of game versus their other

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<v Speaker 3>previous releases, you know, the mainline Pokemon games and then

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<v Speaker 3>like the albeit very smaller titles like Pocket Card Jockey.

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<v Speaker 3>Good for game freak, this seems like I feel like

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<v Speaker 3>a lot of folks will flock to this game, as

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<v Speaker 3>Sean said, perhaps when it reaches a sale. I don't

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<v Speaker 3>know if this is on game Pass or whatever tier

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<v Speaker 3>of PlayStation Plus, but I feel like some folks will

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<v Speaker 3>eventually trickle over and check it out. The next news

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<v Speaker 3>story I feel like is also encouraging for folks to

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<v Speaker 3>eventually check it out versus checking it out at launch,

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<v Speaker 3>but I trust Sewan's opinion. This is close to a

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<v Speaker 3>Sean game where it's a character action Jimmy Jam. It

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<v Speaker 3>does feel like it is trying to serve several masters

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<v Speaker 3>grub and it is definitely inspired by a multitude of games,

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<v Speaker 3>and it doesn't quite nail one of those all the way.

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<v Speaker 3>But given the influences that the game is like building upon,

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<v Speaker 3>I'm still interested in eventually circling back to Beast of Reincarnation.

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<v Speaker 1>Yeah, I think you know, these are the kinds of

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<v Speaker 1>reviews that I was expecting for something like Double seven

387
00:19:10.759 --> 00:19:13.400
<v Speaker 1>First Light, right where it's like, ah, yeah, and man

388
00:19:13.519 --> 00:19:16.359
<v Speaker 1>eventually kind of sorts itself out, but it's kind of

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00:19:16.440 --> 00:19:18.240
<v Speaker 1>rock you through there and say, Okay, I know they

390
00:19:18.279 --> 00:19:20.960
<v Speaker 1>pulled it off somehow by really I don't know. I

391
00:19:21.000 --> 00:19:22.279
<v Speaker 1>don't know how they did it, but like that was

392
00:19:22.319 --> 00:19:24.319
<v Speaker 1>really impressive to sort of take this new idea that

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00:19:24.359 --> 00:19:26.200
<v Speaker 1>they hadn't really done before, or at least not at

394
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<v Speaker 1>that scale, and deliver on it in a big way

395
00:19:28.759 --> 00:19:31.279
<v Speaker 1>the first time around. Obviously you could say hit Man similar,

396
00:19:31.319 --> 00:19:33.680
<v Speaker 1>but it's they do a lot more than what they

397
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<v Speaker 1>do in Hitman in First Light.

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<v Speaker 2>This is what happened.

399
00:19:37.400 --> 00:19:39.799
<v Speaker 1>This is what happens with with when it's studio tries

400
00:19:39.880 --> 00:19:43.680
<v Speaker 1>their hand at a big style of game. Their first

401
00:19:43.720 --> 00:19:46.440
<v Speaker 1>time is like they have to sort of go through

402
00:19:46.480 --> 00:19:49.640
<v Speaker 1>the learning process, and often those lessons show up and

403
00:19:49.680 --> 00:19:51.279
<v Speaker 1>are obvious when you're playing the game.

404
00:19:51.640 --> 00:19:53.400
<v Speaker 2>Now, will they get to follow that up.

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<v Speaker 1>With a sequel back in the day, this, this kind

406
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<v Speaker 1>of game coming out at this sort of in this state,

407
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<v Speaker 1>with these kinds of.

408
00:19:58.519 --> 00:20:01.039
<v Speaker 2>Reviews, absolutely would have it would have had a chance.

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<v Speaker 1>It would have sold it well enough, you know, a

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<v Speaker 1>couple hundred thousand copies maybe, and that would have been

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<v Speaker 1>enough to justify it.

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<v Speaker 2>We're in a completely different time. Who knows it's game Freak.

413
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<v Speaker 1>They could probably afford it, But are they actually going

414
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<v Speaker 1>to see it through.

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00:20:14.640 --> 00:20:16.480
<v Speaker 2>We'll have to wait and see. In the meantime, though,

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<v Speaker 2>I think you're right.

417
00:20:17.799 --> 00:20:22.400
<v Speaker 1>Shawn's right, and there's reasons to be optimistic about coming

418
00:20:22.440 --> 00:20:24.759
<v Speaker 1>to this game later as it does get reduced in price.

419
00:20:24.839 --> 00:20:27.920
<v Speaker 1>Because the next story here is Game Freak is planning

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<v Speaker 1>regular Beast of Reincarnation updates starting next week. And the

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<v Speaker 1>whole idea here is we hear you, We're listening. We're

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<v Speaker 1>going to like respond directly to the sort of mixed

423
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<v Speaker 1>reception that this game has had so far, Chris Calling

424
00:20:40.000 --> 00:20:42.920
<v Speaker 1>at VGC Rights. Game Freak says it's listening to player

425
00:20:42.960 --> 00:20:46.079
<v Speaker 1>feedback on Beast of Reincarnation and is planning a number

426
00:20:46.119 --> 00:20:49.119
<v Speaker 1>of updates. The game was released on Monday, with critical

427
00:20:49.119 --> 00:20:53.400
<v Speaker 1>reception being generally positive, if not overwhelmingly so. Its Metacritic

428
00:20:53.480 --> 00:20:55.119
<v Speaker 1>scores currently sits.

429
00:20:54.920 --> 00:20:55.720
<v Speaker 2>At seventy three.

430
00:20:56.519 --> 00:20:59.519
<v Speaker 1>Players are also divided on their initial opinion of the game.

431
00:21:00.599 --> 00:21:03.000
<v Speaker 1>User reviews on Steam are currently sitting at mixed, with

432
00:21:03.119 --> 00:21:06.440
<v Speaker 1>fifty three percent of one six hundred plus reviews submitted

433
00:21:06.440 --> 00:21:09.559
<v Speaker 1>so far considered positive. Game Frek has now posted a

434
00:21:09.559 --> 00:21:12.960
<v Speaker 1>message VIA's official account on Twitter informing players that it's

435
00:21:13.000 --> 00:21:16.200
<v Speaker 1>listening to their criticisms and taking them on board as

436
00:21:16.240 --> 00:21:19.319
<v Speaker 1>they work on continuous updates. Thank you for playing Piece

437
00:21:19.319 --> 00:21:22.400
<v Speaker 1>of Reincarnation. The statement reads, we take your feedback to

438
00:21:22.440 --> 00:21:25.799
<v Speaker 1>heart and are currently planning a series of continuous updates.

439
00:21:26.039 --> 00:21:29.319
<v Speaker 1>Please continue to share your feedback and suggestions with us.

440
00:21:29.680 --> 00:21:32.000
<v Speaker 1>The first patch, which is planned to release within a week,

441
00:21:32.079 --> 00:21:36.920
<v Speaker 1>will implement the following changes camera adjustments, increased text size,

442
00:21:37.359 --> 00:21:42.000
<v Speaker 1>story pacing improvements, with ongoing adjustments planned changing the default

443
00:21:42.039 --> 00:21:46.359
<v Speaker 1>setting from cinematic to performance and other bug fixes. Piece

444
00:21:46.359 --> 00:21:48.519
<v Speaker 1>of Reincarnation is something of a departure for game freak

445
00:21:48.680 --> 00:21:50.599
<v Speaker 1>blah blah blah.

446
00:21:50.920 --> 00:21:53.200
<v Speaker 2>Okay, yeah, I mean, yeah, you know those sons.

447
00:21:53.519 --> 00:21:55.319
<v Speaker 1>Those are things that like, well, I guess I don't

448
00:21:55.319 --> 00:21:57.359
<v Speaker 1>know what story pacing improvements really looks like. I have

449
00:21:57.400 --> 00:21:59.759
<v Speaker 1>no idea what that how that gets implemented very quickly,

450
00:22:00.119 --> 00:22:02.400
<v Speaker 1>but increased text size, camera adjustments.

451
00:22:03.119 --> 00:22:04.000
<v Speaker 2>They're making it clear.

452
00:22:04.039 --> 00:22:06.240
<v Speaker 1>It's like we are trying to make the experience of

453
00:22:06.240 --> 00:22:09.440
<v Speaker 1>playing this game improved. We're not just going to keep

454
00:22:09.519 --> 00:22:12.720
<v Speaker 1>adding stuff on top, Like we recognize that there's something

455
00:22:12.759 --> 00:22:14.799
<v Speaker 1>off here, We're going to look for ways to improve that.

456
00:22:16.200 --> 00:22:18.839
<v Speaker 2>I mean, we've seen this work before, and it feels

457
00:22:18.839 --> 00:22:21.319
<v Speaker 2>like this game is like not like so far gone

458
00:22:21.319 --> 00:22:22.440
<v Speaker 2>that they couldn't accomplish that.

459
00:22:22.759 --> 00:22:25.279
<v Speaker 1>Is this one of those ones that, like in six

460
00:22:25.319 --> 00:22:27.519
<v Speaker 1>months looks very very different for a lot of people.

461
00:22:27.720 --> 00:22:30.119
<v Speaker 3>I don't know if it looks like radically different, but

462
00:22:30.200 --> 00:22:34.519
<v Speaker 3>I do see people with renewed interest grub. I mean,

463
00:22:36.119 --> 00:22:41.000
<v Speaker 3>the problem is in this like current calendar season of games,

464
00:22:41.400 --> 00:22:43.359
<v Speaker 3>I can see a lot of people kind of being

465
00:22:43.480 --> 00:22:47.599
<v Speaker 3>tighter with their purse strings because of the expected deluge

466
00:22:47.640 --> 00:22:51.720
<v Speaker 3>of games coming out in September early October. But I

467
00:22:51.720 --> 00:22:55.240
<v Speaker 3>could see this game having like a second potential life

468
00:22:55.319 --> 00:22:59.279
<v Speaker 3>later in the year during the holidays especially, we've seen

469
00:22:59.319 --> 00:23:01.599
<v Speaker 3>the success stories like Star Wars Outlaws. Right, Star Wars

470
00:23:01.640 --> 00:23:06.559
<v Speaker 3>Outlaws came to very mixed reviews, and after some nudging

471
00:23:06.599 --> 00:23:10.720
<v Speaker 3>and judging around with some updates afterwards, that game felt

472
00:23:10.720 --> 00:23:13.359
<v Speaker 3>like it had a second life and revitalized the game

473
00:23:13.759 --> 00:23:16.240
<v Speaker 3>later in the year where a lot of people had

474
00:23:16.279 --> 00:23:19.880
<v Speaker 3>revisited it, revisited it and had some positive things to say.

475
00:23:22.079 --> 00:23:24.039
<v Speaker 3>I think I had said this during the quick look

476
00:23:24.119 --> 00:23:26.559
<v Speaker 3>where I would be excited for the prospect of a

477
00:23:26.559 --> 00:23:29.759
<v Speaker 3>sequel because it kind of reminded me of Stellar Blade

478
00:23:29.759 --> 00:23:32.920
<v Speaker 3>and how Stellar Blade was very promising, and I'm interested

479
00:23:32.920 --> 00:23:35.640
<v Speaker 3>to see what a sequel would look like now given

480
00:23:35.960 --> 00:23:40.079
<v Speaker 3>what we're seeing of Stellar Blade two and AI music.

481
00:23:40.640 --> 00:23:44.319
<v Speaker 1>AI dancers in the background footage, and come on, what

482
00:23:44.319 --> 00:23:46.720
<v Speaker 1>do you mean this enables us to compete with the

483
00:23:46.720 --> 00:23:49.200
<v Speaker 1>big guys, right, That's what everyone wants, is for a

484
00:23:49.240 --> 00:23:51.160
<v Speaker 1>little guys to compete with the big guy's using AI.

485
00:23:54.440 --> 00:23:58.480
<v Speaker 3>So for you know, I hope this get is successful,

486
00:23:58.599 --> 00:24:02.039
<v Speaker 3>is successful enough or perhaps a sequel or maybe I

487
00:24:02.079 --> 00:24:06.119
<v Speaker 3>don't know, a DLC additional chapter to get greenlit down

488
00:24:06.160 --> 00:24:06.680
<v Speaker 3>the line.

489
00:24:07.680 --> 00:24:12.480
<v Speaker 1>Yeah, you know, I think that this is definitely a

490
00:24:12.480 --> 00:24:15.680
<v Speaker 1>time where people will kind of reassess games on a

491
00:24:15.720 --> 00:24:20.200
<v Speaker 1>regular basis, usually alongside sales or getting entered into like

492
00:24:20.319 --> 00:24:23.440
<v Speaker 1>you know, the PlayStation plus or whatever. At some point

493
00:24:23.480 --> 00:24:27.759
<v Speaker 1>it already is in game pass. I think that, yeah,

494
00:24:27.880 --> 00:24:29.920
<v Speaker 1>if they could sort of figure out a few things,

495
00:24:30.000 --> 00:24:32.680
<v Speaker 1>people will actually probably check back in on this at

496
00:24:32.720 --> 00:24:33.160
<v Speaker 1>some point.

497
00:24:33.200 --> 00:24:35.480
<v Speaker 2>But it will be right, it will be after this current.

498
00:24:35.480 --> 00:24:38.359
<v Speaker 1>Day louge, Like, it's just going to be so easy

499
00:24:38.480 --> 00:24:41.839
<v Speaker 1>not to buy this game now and instead play something else.

500
00:24:42.039 --> 00:24:44.880
<v Speaker 2>Now, you know, maybe maybe.

501
00:24:44.599 --> 00:24:46.319
<v Speaker 1>The game pass aspect of it does help it a

502
00:24:46.359 --> 00:24:48.000
<v Speaker 1>little bit that I don't know what the effect of

503
00:24:48.000 --> 00:24:50.880
<v Speaker 1>that is anymore, but maybe enough people will like champion

504
00:24:50.920 --> 00:24:53.200
<v Speaker 1>it and and kind of be like locked into these

505
00:24:53.240 --> 00:24:55.920
<v Speaker 1>changes that they happen and sort of prostlytize what is

506
00:24:56.039 --> 00:24:59.359
<v Speaker 1>what does get improved. I definitely felt that way with

507
00:24:59.359 --> 00:25:02.599
<v Speaker 1>with with Start Wars Outlaws, but I like that I

508
00:25:02.599 --> 00:25:04.480
<v Speaker 1>thought that I'm like, I remember like playing that game

509
00:25:04.559 --> 00:25:06.000
<v Speaker 1>or a lamp, Like, I know this is a game

510
00:25:06.039 --> 00:25:09.319
<v Speaker 1>that this is going to happen to where in you know,

511
00:25:09.559 --> 00:25:12.039
<v Speaker 1>nine months to eighteen months, people are going to return

512
00:25:12.079 --> 00:25:14.000
<v Speaker 1>to the game and like it was always good, And

513
00:25:14.039 --> 00:25:16.160
<v Speaker 1>I'm like, yeah, because it was always good, and it's

514
00:25:16.200 --> 00:25:18.119
<v Speaker 1>just kind of in this weird spot where it's it's

515
00:25:18.160 --> 00:25:19.920
<v Speaker 1>you be softing And there was a bunch of factors

516
00:25:19.960 --> 00:25:22.200
<v Speaker 1>that held that game back as well as having some

517
00:25:22.359 --> 00:25:25.839
<v Speaker 1>issues for sure that annoyed people. They did address those

518
00:25:25.880 --> 00:25:27.880
<v Speaker 1>and improve it, but it was easy to tell looking

519
00:25:28.079 --> 00:25:30.680
<v Speaker 1>at Outlaws in that moment that it was going to

520
00:25:30.720 --> 00:25:33.079
<v Speaker 1>have this like resurgence at some point. There was a

521
00:25:33.079 --> 00:25:36.559
<v Speaker 1>lot of good foundational game there. I think this one

522
00:25:36.599 --> 00:25:39.000
<v Speaker 1>is kind of close to that as well. Yeah, it

523
00:25:39.039 --> 00:25:40.880
<v Speaker 1>will just be like can they get over that hump.

524
00:25:41.319 --> 00:25:44.960
<v Speaker 3>It's interesting because this game is not specifically the same

525
00:25:45.000 --> 00:25:49.680
<v Speaker 3>type of game that fans of Game Freak are are

526
00:25:49.759 --> 00:25:53.200
<v Speaker 3>used to playing. Right, this isn't a bite sized experience

527
00:25:53.240 --> 00:25:56.079
<v Speaker 3>like some of their previous titles, or this isn't anything

528
00:25:56.200 --> 00:25:59.559
<v Speaker 3>like a Pokemon game. You do have a furry companion.

529
00:25:59.599 --> 00:26:03.240
<v Speaker 3>That's great, right, So I'm interested to see I I

530
00:26:03.720 --> 00:26:06.880
<v Speaker 3>feel like there is a gap where we haven't had

531
00:26:07.799 --> 00:26:10.559
<v Speaker 3>perhaps like a Soul's like game or a character action

532
00:26:10.680 --> 00:26:13.839
<v Speaker 3>game in a hot minute. So folks that are big

533
00:26:13.880 --> 00:26:19.400
<v Speaker 3>fans of Near Automata Bayonetta Devil may cry, they may

534
00:26:20.200 --> 00:26:24.240
<v Speaker 3>they may find this, or may see this and and

535
00:26:24.240 --> 00:26:27.400
<v Speaker 3>and flock to it. I have started to see combo

536
00:26:27.519 --> 00:26:31.200
<v Speaker 3>videos and combat videos spawning off of Stellar Blade, so

537
00:26:31.240 --> 00:26:35.000
<v Speaker 3>maybe that will build some positive momentum. Not Stellar Blade, sorry,

538
00:26:35.079 --> 00:26:39.359
<v Speaker 3>a Beast of Reincarnation. Also, I don't know, it's got

539
00:26:39.519 --> 00:26:43.559
<v Speaker 3>very fun traversal. I don't know how much traversal there

540
00:26:43.599 --> 00:26:45.839
<v Speaker 3>winds up being later in the game, but you get

541
00:26:45.839 --> 00:26:51.039
<v Speaker 3>a weird cool tree root hair float and Sean likened

542
00:26:51.079 --> 00:26:53.440
<v Speaker 3>it to flood from Super Mario Sunshine.

543
00:26:53.519 --> 00:26:54.440
<v Speaker 2>Sure that's right.

544
00:26:54.519 --> 00:26:57.319
<v Speaker 1>Yeah, yeah, I'm glad it actually into play that way.

545
00:26:57.359 --> 00:26:57.839
<v Speaker 2>That's fun.

546
00:26:58.319 --> 00:27:01.200
<v Speaker 1>All right, let's take a when we come back. Plenty

547
00:27:01.240 --> 00:27:03.720
<v Speaker 1>of headlines to get into. If you want to skip

548
00:27:03.759 --> 00:27:05.279
<v Speaker 1>out on these messages, we offer you a way to

549
00:27:05.319 --> 00:27:07.880
<v Speaker 1>do that. Go to GiantBomb dot com slash Join there

550
00:27:07.880 --> 00:27:10.240
<v Speaker 1>we post the ad free versions of the video and

551
00:27:10.319 --> 00:27:19.480
<v Speaker 1>audio show. We will be right back. It's Game Mass Mornings.

552
00:27:19.480 --> 00:27:22.079
<v Speaker 1>I'm Jeff Grubb, that's Janetchoa, and we're getting right back

553
00:27:22.160 --> 00:27:26.079
<v Speaker 1>into things. Assassins Creed Valhalla director makes sudden return to

554
00:27:26.240 --> 00:27:30.359
<v Speaker 1>Ubisoft and will lead the series moving forward from Connor

555
00:27:30.440 --> 00:27:33.920
<v Speaker 1>mccarr at Eurogamer. The director of Assassin's Creed, Valhalla, black

556
00:27:33.960 --> 00:27:38.079
<v Speaker 1>Flag Origins has returned to Ubisoft to lead development of

557
00:27:38.160 --> 00:27:43.680
<v Speaker 1>future Assassin's Creed games. Eric Baptizat Baptzet Baptizat, Damn, That's

558
00:27:43.680 --> 00:27:46.160
<v Speaker 1>what I'm gonna go with spent almost sixteen years at

559
00:27:46.160 --> 00:27:49.160
<v Speaker 1>the French video game Giant before leaving for Motive Studio

560
00:27:49.240 --> 00:27:52.000
<v Speaker 1>in twenty twenty one. There he worked as the director

561
00:27:52.079 --> 00:27:54.160
<v Speaker 1>of the Dead Space remake, as well as the game

562
00:27:54.160 --> 00:27:57.880
<v Speaker 1>director on Battlefield six. The news was not actually announced

563
00:27:57.920 --> 00:28:01.960
<v Speaker 1>by Baptiszat, but by his peer Gisdome, the head of

564
00:28:02.079 --> 00:28:03.680
<v Speaker 1>content on Assassin's Creed.

565
00:28:03.839 --> 00:28:05.400
<v Speaker 2>Guzdahan wrote on LinkedIn.

566
00:28:05.480 --> 00:28:08.799
<v Speaker 1>After an incredible professional journey, including sixteen years at Ubisoft

567
00:28:08.799 --> 00:28:12.200
<v Speaker 1>and then leading the critically acclaimed Dead Space remake at

568
00:28:12.240 --> 00:28:15.680
<v Speaker 1>EA Motive, Eric Baptistat is coming back to the Assassin's

569
00:28:15.680 --> 00:28:18.559
<v Speaker 1>Creed family as our new game director for the brand.

570
00:28:19.160 --> 00:28:23.079
<v Speaker 1>Eric needs no introduction to this universe. Sixteen years at Ubisoft,

571
00:28:23.160 --> 00:28:27.359
<v Speaker 1>key contributions to Black Flag Origins and Valhalla as game director.

572
00:28:27.720 --> 00:28:30.480
<v Speaker 1>His passion for gameplay craft and his deep connection to

573
00:28:30.519 --> 00:28:34.039
<v Speaker 1>this franchise speak for themselves. Seeing someone with this expertise,

574
00:28:34.079 --> 00:28:37.839
<v Speaker 1>his expertise, his rigor, and his collaborative spirit step into

575
00:28:37.839 --> 00:28:40.640
<v Speaker 1>this role fills me with confidence and honestly a lot

576
00:28:40.640 --> 00:28:46.559
<v Speaker 1>of excitement for what's ahead for the brand. Welcome back, Eric, Yeah, okay,

577
00:28:46.680 --> 00:28:49.039
<v Speaker 1>So I think this gives us a chance to sort

578
00:28:49.039 --> 00:28:52.359
<v Speaker 1>of reassess like where Assassin's Creed at, where Ubisoft's at.

579
00:28:52.559 --> 00:28:54.720
<v Speaker 1>I think we continue to think overall you be softst

580
00:28:54.759 --> 00:28:57.920
<v Speaker 1>lost in the woods, lost at sea, whatever metaphor you

581
00:28:57.960 --> 00:29:01.400
<v Speaker 1>want to use, and it's not like any one choice

582
00:29:01.440 --> 00:29:04.319
<v Speaker 1>like this is going to change that. So, like, could

583
00:29:04.359 --> 00:29:07.799
<v Speaker 1>this at least, you know, boost the future of Assassin's Creed,

584
00:29:07.799 --> 00:29:10.000
<v Speaker 1>which is a series people still care about. We saw

585
00:29:10.039 --> 00:29:13.400
<v Speaker 1>that Black Flag recinc sold so well. Yeah, people were

586
00:29:13.400 --> 00:29:17.319
<v Speaker 1>like so thirsty for that, and I think this is

587
00:29:17.359 --> 00:29:21.319
<v Speaker 1>like them, you'd be solf going, Okay, we concede, We

588
00:29:21.440 --> 00:29:24.559
<v Speaker 1>recognize that you guys want maybe more of that. I

589
00:29:24.599 --> 00:29:26.359
<v Speaker 1>don't think this means they suddenly get rid of all

590
00:29:26.400 --> 00:29:29.759
<v Speaker 1>the RPG elements that got really stuffed into the recent

591
00:29:29.759 --> 00:29:32.799
<v Speaker 1>Assassin's Creed games. Those games have done well as well

592
00:29:33.160 --> 00:29:36.119
<v Speaker 1>people play them a ton, but I do think they're like,

593
00:29:36.359 --> 00:29:38.799
<v Speaker 1>maybe we can strike a balance, So let's bring back

594
00:29:38.799 --> 00:29:43.200
<v Speaker 1>someone that really understood Black Flag and here you go.

595
00:29:44.440 --> 00:29:47.880
<v Speaker 1>Does this sort of change the trajectory of Assassin's Creed

596
00:29:48.039 --> 00:29:50.000
<v Speaker 1>or is that sort of such a big ship that

597
00:29:50.079 --> 00:29:52.640
<v Speaker 1>maybe even something like this doesn't have much much of

598
00:29:52.680 --> 00:29:53.200
<v Speaker 1>an effect.

599
00:29:53.440 --> 00:29:56.359
<v Speaker 3>I hope they are able to write the ship with

600
00:29:56.480 --> 00:29:59.720
<v Speaker 3>Assassin's Creed. I don't wish any ill will. I'd love

601
00:29:59.759 --> 00:30:02.839
<v Speaker 3>to get reinterested in the franchise. Grub it just it

602
00:30:02.880 --> 00:30:05.079
<v Speaker 3>feels like it had kind of spun out and become

603
00:30:05.200 --> 00:30:08.119
<v Speaker 3>such a big behemoth in a different way that I

604
00:30:08.200 --> 00:30:13.000
<v Speaker 3>was interested in, and not a game franchise I was

605
00:30:13.319 --> 00:30:19.039
<v Speaker 3>I wanted to necessarily engage with because of how how

606
00:30:19.119 --> 00:30:21.519
<v Speaker 3>big the games are and how I don't want to

607
00:30:21.519 --> 00:30:24.640
<v Speaker 3>say say me, but like how it feels like it

608
00:30:24.680 --> 00:30:27.240
<v Speaker 3>is a similar experience from game to game. Now, Valhallo

609
00:30:28.400 --> 00:30:34.519
<v Speaker 3>was different than than previous titles. I don't know. I'm

610
00:30:34.559 --> 00:30:38.519
<v Speaker 3>glad that it is in Familiar Hands and that Dead

611
00:30:38.519 --> 00:30:42.039
<v Speaker 3>Space remake I from my memory, was very good. So

612
00:30:42.160 --> 00:30:48.799
<v Speaker 3>shouts out uh to Gosh, Eric Baptizat and everything, and

613
00:30:49.000 --> 00:30:51.279
<v Speaker 3>you know, Familiar Hands as well, someone that has been

614
00:30:51.319 --> 00:30:53.640
<v Speaker 3>with the franchise so he knows the ups and downs

615
00:30:53.640 --> 00:30:57.680
<v Speaker 3>of it. I just don't know what Assassin's Creed could

616
00:30:57.720 --> 00:31:01.200
<v Speaker 3>do to get me reinterested. And I don't want to

617
00:31:01.240 --> 00:31:04.119
<v Speaker 3>say that just to make Assassin's Creed two brotherhood again.

618
00:31:05.079 --> 00:31:09.960
<v Speaker 1>Yeah, yeah, right, that's I would love that, Yeah exactly.

619
00:31:10.000 --> 00:31:14.720
<v Speaker 1>I was ready to check out Black Flag Recinct. I

620
00:31:14.720 --> 00:31:16.319
<v Speaker 1>got an excuse was going to be on the best things.

621
00:31:16.359 --> 00:31:18.279
<v Speaker 1>They were talking about it, and it's like, okay, great,

622
00:31:18.400 --> 00:31:19.839
<v Speaker 1>I want to check this out. And what I played

623
00:31:19.839 --> 00:31:22.960
<v Speaker 1>there was like, oh, I kind of see exactly what

624
00:31:23.000 --> 00:31:26.319
<v Speaker 1>that game is. It is for sure, it is just

625
00:31:26.359 --> 00:31:29.440
<v Speaker 1>that game again, but they stand it off not just

626
00:31:29.480 --> 00:31:32.319
<v Speaker 1>like rough edges. They just sanded off everything to like

627
00:31:32.599 --> 00:31:36.480
<v Speaker 1>just make it the smoothest playing experience possible. Now, that

628
00:31:36.640 --> 00:31:38.559
<v Speaker 1>is in some ways, I think if it's your first

629
00:31:38.599 --> 00:31:42.119
<v Speaker 1>playthrough to its detriment a little bit. But for most people,

630
00:31:42.279 --> 00:31:44.640
<v Speaker 1>that's not who's playing that game. Most people are going

631
00:31:44.680 --> 00:31:47.200
<v Speaker 1>to play that game because they played it originally they

632
00:31:47.200 --> 00:31:48.720
<v Speaker 1>want to play it again. Maybe there were a lot

633
00:31:48.759 --> 00:31:51.039
<v Speaker 1>of new people, but they are. They're not complaining about

634
00:31:51.039 --> 00:31:52.680
<v Speaker 1>this either. It doesn't seem like because they probably they

635
00:31:52.680 --> 00:31:55.440
<v Speaker 1>don't know any better, but it's yeah, it's this. It's

636
00:31:55.519 --> 00:31:58.759
<v Speaker 1>just so easy to play at a certain point that

637
00:31:58.799 --> 00:32:01.240
<v Speaker 1>it gives you this chance to zoom through and have

638
00:32:01.400 --> 00:32:04.759
<v Speaker 1>those experiences all over again. And it's like, oh, yeah,

639
00:32:04.920 --> 00:32:10.559
<v Speaker 1>nostalgia for twenty tens gaming is maybe like reaching a

640
00:32:10.759 --> 00:32:12.759
<v Speaker 1>fever pitch. We'll talk about it a little in a

641
00:32:12.759 --> 00:32:15.640
<v Speaker 1>little bit. JA, yeah, with some eft and like nostalgia

642
00:32:15.680 --> 00:32:18.319
<v Speaker 1>for like early two thousands gaming maybe not so hot,

643
00:32:19.079 --> 00:32:22.720
<v Speaker 1>and it's like, so, how do you recapture that? I

644
00:32:22.799 --> 00:32:25.559
<v Speaker 1>think at the very least, the fact that Ubisoft is

645
00:32:25.559 --> 00:32:29.079
<v Speaker 1>making this higher says that they recognize that if you

646
00:32:29.119 --> 00:32:32.599
<v Speaker 1>are going to be making console style video games, traditional

647
00:32:32.640 --> 00:32:35.720
<v Speaker 1>style games as a product, not games as a service,

648
00:32:36.119 --> 00:32:39.200
<v Speaker 1>there is an audience of people who are making those purchases.

649
00:32:39.240 --> 00:32:41.880
<v Speaker 1>And the ones that have kind of the biggest sway

650
00:32:42.119 --> 00:32:45.000
<v Speaker 1>in the marketplace right now are the ones who grew

651
00:32:45.079 --> 00:32:47.920
<v Speaker 1>up playing games from like two thousand and eight to

652
00:32:48.000 --> 00:32:51.640
<v Speaker 1>twenty sixteen, And what can you do to sort of

653
00:32:51.680 --> 00:32:53.960
<v Speaker 1>appeal to them? And this is a person that sort

654
00:32:54.000 --> 00:33:00.079
<v Speaker 1>of helped define what their tastes were in the first place. So, look,

655
00:33:00.160 --> 00:33:01.920
<v Speaker 1>do I think this is gonna have some big effect

656
00:33:01.920 --> 00:33:03.960
<v Speaker 1>on the future of Assassin's Creed. I don't I do

657
00:33:04.000 --> 00:33:07.079
<v Speaker 1>think that this is at the very least a smart move.

658
00:33:07.079 --> 00:33:08.920
<v Speaker 1>They could They could have made a worse move. This

659
00:33:08.960 --> 00:33:10.920
<v Speaker 1>could have been like, let's make it more a more

660
00:33:11.119 --> 00:33:13.640
<v Speaker 1>like live service. This at the very least feels like

661
00:33:13.640 --> 00:33:16.079
<v Speaker 1>they acknowledge that we know who's buying our games.

662
00:33:16.240 --> 00:33:17.160
<v Speaker 2>Yeah, it seems good.

663
00:33:17.640 --> 00:33:20.440
<v Speaker 3>And we've said multiple times on this show and across

664
00:33:20.440 --> 00:33:24.759
<v Speaker 3>this website that we don't necessarily trust leadership at Ubisoft

665
00:33:24.759 --> 00:33:27.119
<v Speaker 3>to be making the right decisions. This is one of

666
00:33:27.640 --> 00:33:33.640
<v Speaker 3>at least a positive decision, right to Hey, people play

667
00:33:33.759 --> 00:33:37.279
<v Speaker 3>single player games, people play games by themselves. People just

668
00:33:37.279 --> 00:33:41.240
<v Speaker 3>want to like immerse themselves into a world. There's no

669
00:33:41.319 --> 00:33:44.000
<v Speaker 3>reason why a game like an Assassin's Creed couldn't also

670
00:33:44.119 --> 00:33:47.799
<v Speaker 3>eventually be like Someone's all the Time or forever game

671
00:33:47.960 --> 00:33:52.960
<v Speaker 3>like a Red Dead Redemption two is. And I think

672
00:33:52.960 --> 00:33:54.519
<v Speaker 3>if they just kind of like lean into that, if

673
00:33:54.559 --> 00:33:58.799
<v Speaker 3>they lean into what made the franchise so popular in

674
00:33:58.839 --> 00:34:02.599
<v Speaker 3>the twenty tens, but maybe put some extra pizzazz on top,

675
00:34:03.960 --> 00:34:06.960
<v Speaker 3>potentially that could just continue to be a cash machine

676
00:34:07.279 --> 00:34:08.280
<v Speaker 3>for Ubisoft.

677
00:34:09.280 --> 00:34:13.599
<v Speaker 1>Yeah, they probably also are going to do some more remix,

678
00:34:14.039 --> 00:34:17.000
<v Speaker 1>although Black Flag definitely felt like the right one for sure.

679
00:34:17.400 --> 00:34:18.519
<v Speaker 2>I don't know if any of them will be as

680
00:34:18.519 --> 00:34:18.960
<v Speaker 2>big as that.

681
00:34:19.320 --> 00:34:23.119
<v Speaker 3>Eric bring back Prince of Persia maybe you can come.

682
00:34:23.000 --> 00:34:24.440
<v Speaker 2>On, Yeah, you could make that happen.

683
00:34:24.599 --> 00:34:29.760
<v Speaker 1>Let's go man playing Cat jurf Man and it's like, damn,

684
00:34:29.920 --> 00:34:32.719
<v Speaker 1>Prince of Persia was influential and we need more games

685
00:34:32.760 --> 00:34:33.039
<v Speaker 1>to like.

686
00:34:33.239 --> 00:34:33.960
<v Speaker 2>Remember that.

687
00:34:35.400 --> 00:34:38.039
<v Speaker 1>Marvel Rivals is shrinking by as much as forty gigabytes.

688
00:34:38.360 --> 00:34:39.960
<v Speaker 1>This is from Chris Scollian at VGC.

689
00:34:40.159 --> 00:34:40.679
<v Speaker 2>Yeah. Cool.

690
00:34:40.800 --> 00:34:44.800
<v Speaker 1>Next update for Marvel Marvel Rivals will drastically decrease. I

691
00:34:44.800 --> 00:34:48.079
<v Speaker 1>can't I can't read that phrase drastically decrease without hearing

692
00:34:48.079 --> 00:34:53.360
<v Speaker 1>Scott Steiner go drastic, go down, drastically decrease the game's

693
00:34:53.400 --> 00:34:57.119
<v Speaker 1>install size. Developer net East Games says Season nine point

694
00:34:57.159 --> 00:34:59.800
<v Speaker 1>five for the team based PvP Superhero Shooter will launch

695
00:34:59.840 --> 00:35:02.960
<v Speaker 1>on August seventh, and will include an overhaul to the

696
00:35:02.960 --> 00:35:05.880
<v Speaker 1>game's textures that will see a big reduction in file

697
00:35:05.960 --> 00:35:09.719
<v Speaker 1>size on the PCPs five and Xbox Series X and

698
00:35:09.920 --> 00:35:12.840
<v Speaker 1>S versions of the game. According to the studio, the

699
00:35:12.880 --> 00:35:15.800
<v Speaker 1>resulting update will see the PC versions install sized by

700
00:35:15.920 --> 00:35:19.000
<v Speaker 1>drop by around forty gigabytes. Well, the console versions will

701
00:35:19.039 --> 00:35:22.159
<v Speaker 1>see a reduction by around fifteen gigabytes. Nettie says the

702
00:35:22.440 --> 00:35:25.360
<v Speaker 1>decrease is the result of texture compression, but has claimed

703
00:35:25.360 --> 00:35:27.480
<v Speaker 1>to players that there will be zero difference to visual

704
00:35:27.480 --> 00:35:30.440
<v Speaker 1>detail despite this. In a video breaking down Season nine

705
00:35:30.400 --> 00:35:35.320
<v Speaker 1>point five, creative director man Gang Guang Wong explained the

706
00:35:35.440 --> 00:35:37.840
<v Speaker 1>upcoming install sized optimization to players.

707
00:35:38.079 --> 00:35:41.360
<v Speaker 2>Basically, give a description there. Okay, yeah, I bet.

708
00:35:41.199 --> 00:35:43.039
<v Speaker 1>This is just like one of those nice PSAs for

709
00:35:43.079 --> 00:35:45.719
<v Speaker 1>the most part. But man, that's a huge, huge number.

710
00:35:45.800 --> 00:35:46.639
<v Speaker 1>Forty gigabytes.

711
00:35:46.639 --> 00:35:47.199
<v Speaker 2>It's huge.

712
00:35:47.360 --> 00:35:50.480
<v Speaker 3>That's huge. When I go through my uh moments of

713
00:35:50.519 --> 00:35:54.360
<v Speaker 3>weakness grub where I download and delete and redownload the game,

714
00:35:55.199 --> 00:35:57.800
<v Speaker 3>this is going to help me out because the game

715
00:35:58.199 --> 00:36:02.719
<v Speaker 3>has gone pretty ft grub. I think this would have

716
00:36:02.719 --> 00:36:06.519
<v Speaker 3>been fun to maybe drop with an ant Man announcement.

717
00:36:07.559 --> 00:36:08.400
<v Speaker 2>Oh that's funny.

718
00:36:08.519 --> 00:36:12.199
<v Speaker 3>Jan. You know, hey, Marvel rivals, we should talk. We

719
00:36:12.199 --> 00:36:16.480
<v Speaker 3>should talk several times, so get get on hit up

720
00:36:16.480 --> 00:36:16.960
<v Speaker 3>my line.

721
00:36:18.280 --> 00:36:19.920
<v Speaker 1>But I was just I was playing asked about with

722
00:36:19.920 --> 00:36:23.199
<v Speaker 1>the kid and shrinking down and doing the ant Man thing.

723
00:36:23.239 --> 00:36:27.760
<v Speaker 1>Basically that effect is so good still, it's still mind blowing.

724
00:36:27.920 --> 00:36:31.280
<v Speaker 2>Yeah, it's so good. It happens so smoothly, and you.

725
00:36:31.360 --> 00:36:33.159
<v Speaker 1>Like you see the little playset stuff that you can

726
00:36:33.199 --> 00:36:35.440
<v Speaker 1>like jump in or whatever, and then suddenly it's big

727
00:36:35.480 --> 00:36:37.840
<v Speaker 1>and it just it's a man, a whole ant man

728
00:36:37.880 --> 00:36:38.519
<v Speaker 1>game like that.

729
00:36:38.719 --> 00:36:40.960
<v Speaker 2>Let's let's go, let's do it. It's never gonna happen.

730
00:36:40.960 --> 00:36:42.880
<v Speaker 1>It's never gonna Twenty two one hundred and twenty two

731
00:36:42.880 --> 00:36:45.639
<v Speaker 1>point five gigabytes is the install size for Marvel Rivals

732
00:36:45.679 --> 00:36:47.239
<v Speaker 1>on my machine right now.

733
00:36:47.679 --> 00:36:52.800
<v Speaker 3>Imagine having some more msy. But yeah, Marvel Rivals continues

734
00:36:52.800 --> 00:36:55.840
<v Speaker 3>to truck long, Grub. They just had a trailer for

735
00:36:56.000 --> 00:37:00.519
<v Speaker 3>another character that they're dropping, the Hood and I believe

736
00:37:00.519 --> 00:37:04.280
<v Speaker 3>he's voiced by Damian Priest from the WWE, which.

737
00:37:04.159 --> 00:37:05.119
<v Speaker 2>Is no way really.

738
00:37:05.239 --> 00:37:10.119
<v Speaker 3>Yeah, Jubilee dropped. We all know that I was excited.

739
00:37:10.159 --> 00:37:12.559
<v Speaker 3>I got over the cyclops and everything.

740
00:37:13.320 --> 00:37:16.719
<v Speaker 1>I'm they did the bathing suits, and honestly, this is

741
00:37:16.800 --> 00:37:18.519
<v Speaker 1>nice because they already it was already at like two

742
00:37:18.559 --> 00:37:20.599
<v Speaker 1>hundred and fifty gigabytes, and then they reduced the size

743
00:37:20.639 --> 00:37:23.039
<v Speaker 1>of a Captain America's hog got it down to one

744
00:37:23.079 --> 00:37:24.119
<v Speaker 1>hundred and twenty gigabytes.

745
00:37:24.199 --> 00:37:25.920
<v Speaker 2>So there's big changes.

746
00:37:25.639 --> 00:37:29.599
<v Speaker 3>Over there, Grub. I've been able to resist dropping money

747
00:37:29.599 --> 00:37:32.000
<v Speaker 3>and Marvel rivals since it dropped. But then some of

748
00:37:32.039 --> 00:37:35.840
<v Speaker 3>those swimsuit skins just holy moly.

749
00:37:36.320 --> 00:37:38.079
<v Speaker 1>I mean, what's what's the point of playing these games

750
00:37:38.079 --> 00:37:39.760
<v Speaker 1>if you're not going to buy the swimsuit skins?

751
00:37:39.800 --> 00:37:42.519
<v Speaker 3>Of course, absolutely, you know, I Hey, I did not

752
00:37:42.960 --> 00:37:46.880
<v Speaker 3>mind when everyone on my teammate except me was wearing swimsuits.

753
00:37:46.880 --> 00:37:49.599
<v Speaker 2>So that was fun, right, exactly. I could just look

754
00:37:49.639 --> 00:37:50.880
<v Speaker 2>at the other players for sure.

755
00:37:51.400 --> 00:37:53.400
<v Speaker 1>One hundred and twenty gigabyte Hawk is the name of

756
00:37:53.400 --> 00:37:55.360
<v Speaker 1>my garage, man says with chatters.

757
00:37:55.400 --> 00:37:59.320
<v Speaker 2>That's very good. All right, let's keep going here.

758
00:37:59.639 --> 00:38:02.880
<v Speaker 1>FIFA, his first non EA published soccer game, has already

759
00:38:02.880 --> 00:38:06.159
<v Speaker 1>suffered major layoffs. This is from Ford James at Polygon.

760
00:38:06.400 --> 00:38:10.039
<v Speaker 1>Refractor or Refactor Games, the studio behind the FIFA World

761
00:38:10.039 --> 00:38:12.760
<v Speaker 1>Cup Launch Edition game that was released just two months

762
00:38:12.760 --> 00:38:15.719
<v Speaker 1>ago and was exclusive to Netflix, has laid off eighty

763
00:38:15.719 --> 00:38:19.159
<v Speaker 1>five percent of its workforce. This news was confirmed by

764
00:38:19.199 --> 00:38:21.960
<v Speaker 1>studio head A Nathan Berba to games Beat, while an

765
00:38:21.960 --> 00:38:25.519
<v Speaker 1>inside Gaming report claims that publisher Delfi Interactive polled funding

766
00:38:25.559 --> 00:38:29.880
<v Speaker 1>for the studio. This information is corroborated by Barclay Chantel,

767
00:38:30.000 --> 00:38:34.639
<v Speaker 1>an ex art director at Refactor Games, who posted on LinkedIn, well,

768
00:38:34.639 --> 00:38:36.480
<v Speaker 1>it looks like I'm back on the market looking for

769
00:38:36.519 --> 00:38:39.400
<v Speaker 1>a job again, DELFI just pulled the plug on Refactor

770
00:38:39.440 --> 00:38:43.159
<v Speaker 1>Studios right after we shipped the FIFA World Cup game

771
00:38:43.199 --> 00:38:45.719
<v Speaker 1>for Netflix. The entire studio was let go today, So

772
00:38:45.760 --> 00:38:47.760
<v Speaker 1>if anyone is looking for talent, I could put you

773
00:38:47.760 --> 00:38:51.400
<v Speaker 1>in contact with someone pretty with some pretty awesome folks.

774
00:38:51.840 --> 00:38:54.559
<v Speaker 1>Prior to FIFA World Cup Launch edition, Refactor Games worked

775
00:38:54.599 --> 00:38:57.239
<v Speaker 1>on Football Simulator, which is a Steam early access title

776
00:38:57.480 --> 00:39:00.000
<v Speaker 1>about the other type of football played with an irregularly

777
00:39:00.079 --> 00:39:01.559
<v Speaker 1>shaped ball, shoulder pads.

778
00:39:01.320 --> 00:39:02.599
<v Speaker 2>And blah blah blah.

779
00:39:02.639 --> 00:39:06.559
<v Speaker 1>Despite its very positive user review consensus, according to steam dB,

780
00:39:06.719 --> 00:39:08.920
<v Speaker 1>it peaked at a one hundred and eighty eight concurrent

781
00:39:08.960 --> 00:39:10.679
<v Speaker 1>players in January twenty twenty five.

782
00:39:11.079 --> 00:39:12.960
<v Speaker 2>The time of writing has reached a.

783
00:39:12.880 --> 00:39:15.159
<v Speaker 1>Maximum of ten in the last twenty four hours, so

784
00:39:15.199 --> 00:39:16.920
<v Speaker 1>it's not like the studio had something else to fall

785
00:39:16.960 --> 00:39:17.440
<v Speaker 1>back on to.

786
00:39:17.639 --> 00:39:20.800
<v Speaker 2>Basically, the idea of.

787
00:39:22.360 --> 00:39:25.480
<v Speaker 1>Quickly spooling up a bunch of laborers to get something

788
00:39:25.559 --> 00:39:28.239
<v Speaker 1>ready for the World Cup and then mistreating those people

789
00:39:28.760 --> 00:39:30.280
<v Speaker 1>is just so shocking to me.

790
00:39:30.480 --> 00:39:36.039
<v Speaker 4>Jan Fifa, of all companies doing this, FIFA, yes, FIFA

791
00:39:36.159 --> 00:39:38.880
<v Speaker 4>being involved in sort of the mistreatment of the people

792
00:39:38.880 --> 00:39:40.679
<v Speaker 4>who actually make the whole thing happen.

793
00:39:41.079 --> 00:39:41.760
<v Speaker 2>Weird.

794
00:39:42.599 --> 00:39:44.800
<v Speaker 1>Yeah, I guess this one was one of the like

795
00:39:44.880 --> 00:39:47.920
<v Speaker 1>situations which the situations where it always felt like, are

796
00:39:47.960 --> 00:39:52.239
<v Speaker 1>you sure, yeah, just go do a FIFA soccer game

797
00:39:52.559 --> 00:39:53.159
<v Speaker 1>without EA.

798
00:39:53.360 --> 00:39:54.639
<v Speaker 2>Okay, how is that gonna work?

799
00:39:54.679 --> 00:39:59.400
<v Speaker 1>Oh, you're gonna on Netflix, Like I get it to

800
00:39:59.440 --> 00:40:02.000
<v Speaker 1>a certain deg of like from the Netflix side of things,

801
00:40:02.000 --> 00:40:03.280
<v Speaker 1>they're just trying a bunch of stuff.

802
00:40:03.719 --> 00:40:06.480
<v Speaker 2>This was never gonna work for the World Cup game.

803
00:40:07.199 --> 00:40:15.679
<v Speaker 3>No, no, Yeah, the timing is interesting, and Greb, we

804
00:40:15.679 --> 00:40:20.119
<v Speaker 3>were just talking about like an owner or a publisher

805
00:40:20.760 --> 00:40:24.519
<v Speaker 3>or something acquiring a game not giving said game the

806
00:40:24.559 --> 00:40:27.960
<v Speaker 3>proper runway or let alone the team. This is another

807
00:40:28.039 --> 00:40:32.239
<v Speaker 3>instance of that of like exploitation of workers, and I

808
00:40:32.320 --> 00:40:34.599
<v Speaker 3>just don't know how we can prevent it, Grev.

809
00:40:35.719 --> 00:40:38.320
<v Speaker 1>Yep, it's I mean, this is where the industry's kind

810
00:40:38.360 --> 00:40:40.480
<v Speaker 1>of returned back to in a really harsh way. There

811
00:40:40.519 --> 00:40:43.000
<v Speaker 1>was this idea there for a while that you know,

812
00:40:43.400 --> 00:40:46.079
<v Speaker 1>studios and publishers will have these games as a product

813
00:40:46.119 --> 00:40:48.639
<v Speaker 1>and games as a service, and games as a product

814
00:40:48.639 --> 00:40:50.559
<v Speaker 1>can make a lot of money on in a couple

815
00:40:50.559 --> 00:40:53.840
<v Speaker 1>of weeks and then they sort of fade away quickly. Meanwhile,

816
00:40:53.880 --> 00:40:58.480
<v Speaker 1>we can smooth over those those those peaks and valleys

817
00:40:58.760 --> 00:41:01.440
<v Speaker 1>with the live service games that have more predictable income.

818
00:41:01.800 --> 00:41:03.960
<v Speaker 1>And now that we have these two working in conjunction

819
00:41:04.039 --> 00:41:06.760
<v Speaker 1>with one another, everyone can kind of stay employed and

820
00:41:06.760 --> 00:41:08.360
<v Speaker 1>we don't have to have the boom and bus cycle

821
00:41:08.440 --> 00:41:10.920
<v Speaker 1>of hiring and laying off as we build up a

822
00:41:10.960 --> 00:41:14.039
<v Speaker 1>game and then release a game. And that did happen

823
00:41:14.079 --> 00:41:16.599
<v Speaker 1>for a couple of years, and then and then we've

824
00:41:16.639 --> 00:41:19.159
<v Speaker 1>seen what happened with the saturation of the live service

825
00:41:19.199 --> 00:41:21.639
<v Speaker 1>market and a bunch of people making way too many

826
00:41:21.719 --> 00:41:24.559
<v Speaker 1>lottery ticket purchases in terms of trying way too many

827
00:41:24.920 --> 00:41:28.079
<v Speaker 1>live service games. And now the conventional wisdom is go

828
00:41:28.159 --> 00:41:29.960
<v Speaker 1>back to just hiring people when you're making a game,

829
00:41:30.000 --> 00:41:32.000
<v Speaker 1>and then fire them as soon as it's out, so

830
00:41:32.039 --> 00:41:33.519
<v Speaker 1>you have to so you could stop paying them, and

831
00:41:33.519 --> 00:41:35.760
<v Speaker 1>then you could just start counting the money yourself. And

832
00:41:35.840 --> 00:41:39.079
<v Speaker 1>it's oh God, this industry did not solve anything. This

833
00:41:39.159 --> 00:41:41.159
<v Speaker 1>sort of this lie that was sold to us about

834
00:41:41.199 --> 00:41:43.719
<v Speaker 1>the live service games smooth and that stuff over has

835
00:41:43.760 --> 00:41:46.320
<v Speaker 1>been exposed and in the meantime, it's like, oh, other

836
00:41:46.440 --> 00:41:49.000
<v Speaker 1>industries that have ways of doing this, whether it's you know,

837
00:41:49.239 --> 00:41:53.239
<v Speaker 1>the gig idea behind Hollywood or whatever and moving from

838
00:41:53.320 --> 00:41:56.159
<v Speaker 1>job to job while having insurance through a union or

839
00:41:56.159 --> 00:41:59.840
<v Speaker 1>whatever that never got implemented. So this is just a

840
00:42:00.119 --> 00:42:02.920
<v Speaker 1>worst version of this concept that we've had in gaming

841
00:42:02.960 --> 00:42:04.159
<v Speaker 1>for a very long time now.

842
00:42:04.760 --> 00:42:09.760
<v Speaker 3>Also baffling that this is coming from Netflix. I like,

843
00:42:09.800 --> 00:42:12.559
<v Speaker 3>I know Netflix has made like investments into games. I

844
00:42:12.679 --> 00:42:15.400
<v Speaker 3>just didn't know that FIFA was tied to the FIFA

845
00:42:15.440 --> 00:42:17.199
<v Speaker 3>game was tied to Netflix.

846
00:42:17.760 --> 00:42:19.840
<v Speaker 1>Right, I think everyone you know, World Cup happens and

847
00:42:19.880 --> 00:42:21.440
<v Speaker 1>everyone wants a piece, and this is a way for

848
00:42:21.880 --> 00:42:24.559
<v Speaker 1>Netflix to get that. I mean, who knows, maybe Netflix

849
00:42:24.599 --> 00:42:26.880
<v Speaker 1>had some streaming rights in some countries or whatever. I

850
00:42:26.920 --> 00:42:31.079
<v Speaker 1>have no idea, sure, but yeah, it's this idea of like,

851
00:42:31.239 --> 00:42:33.079
<v Speaker 1>here's a moment, and this is a way to maybe

852
00:42:33.159 --> 00:42:35.320
<v Speaker 1>remind people we have games or whatever, and we know

853
00:42:35.960 --> 00:42:38.400
<v Speaker 1>FIFA is huge and they ea lost the name. We're

854
00:42:38.440 --> 00:42:40.360
<v Speaker 1>gonna get it instead, and then we're gonna take that over.

855
00:42:40.639 --> 00:42:43.639
<v Speaker 1>And the people who make those choices clearly don't understand

856
00:42:43.719 --> 00:42:47.840
<v Speaker 1>how that really works. Okay, yeah, I wrote down here

857
00:42:47.880 --> 00:42:50.960
<v Speaker 1>what in the hell is happening with Black Ops one

858
00:42:51.039 --> 00:42:54.360
<v Speaker 1>plus two sales on PlayStation jan This is from Reese

859
00:42:54.360 --> 00:42:56.320
<v Speaker 1>Elliott at Alinea Analytics.

860
00:42:56.800 --> 00:42:59.119
<v Speaker 2>Shouts out to Reese Reese.

861
00:42:59.519 --> 00:43:04.000
<v Speaker 1>The two Black Ops ports have together shifted eleven million

862
00:43:04.000 --> 00:43:08.679
<v Speaker 1>plus copies on PlayStation in under a month. The Black

863
00:43:08.679 --> 00:43:11.119
<v Speaker 1>Ops and Black Ops two shadow dropped on PS four

864
00:43:11.159 --> 00:43:14.960
<v Speaker 1>and PS five on July ninth, ported by Iron Galaxy.

865
00:43:15.840 --> 00:43:18.480
<v Speaker 1>Shouts out Dave Lang with the full campaign, multiplayer and

866
00:43:18.639 --> 00:43:22.159
<v Speaker 1>Zombies mode. Intact, Black Ops one and Black Ops two

867
00:43:22.199 --> 00:43:26.679
<v Speaker 1>were ports, not Remax. Rather than a from the ground

868
00:43:26.800 --> 00:43:29.519
<v Speaker 1>up overhaul of visuals in gameplay, they were just straight

869
00:43:29.599 --> 00:43:32.400
<v Speaker 1>up ten eighty P ports of the twenty ten and

870
00:43:32.480 --> 00:43:36.960
<v Speaker 1>twenty twelve games, like no changes. They also cost forty

871
00:43:37.000 --> 00:43:39.679
<v Speaker 1>dollars a pop, but twenty dollars for PlayStation Plus subscribers.

872
00:43:39.760 --> 00:43:43.000
<v Speaker 1>Until August sixth, Sony never made the PS three originals

873
00:43:43.000 --> 00:43:46.639
<v Speaker 1>backward compatible, so PlayStation players couldn't go back without digging

874
00:43:46.639 --> 00:43:49.280
<v Speaker 1>out their PS three's That's why there was a lot

875
00:43:49.280 --> 00:43:52.800
<v Speaker 1>of pent up demand, as rees points out here, and

876
00:43:52.840 --> 00:43:56.360
<v Speaker 1>then that detonated when it was actually released and as

877
00:43:56.360 --> 00:43:58.920
<v Speaker 1>per their estimates, Black Ops two sold eight point two

878
00:43:58.920 --> 00:44:02.599
<v Speaker 1>million copies on place h ninety three percent on PS five,

879
00:44:02.639 --> 00:44:05.760
<v Speaker 1>seven percent on PS four for about three hundred and

880
00:44:05.840 --> 00:44:09.559
<v Speaker 1>twenty five million dollars, while Black Ops one sold three

881
00:44:09.599 --> 00:44:12.760
<v Speaker 1>million copies for around one hundred and ten million dollars combined.

882
00:44:12.800 --> 00:44:16.519
<v Speaker 1>That's four hundred and thirty five million on PlayStation in

883
00:44:16.639 --> 00:44:17.280
<v Speaker 1>under a month.

884
00:44:17.360 --> 00:44:18.239
<v Speaker 2>Now. It's not happening on.

885
00:44:18.360 --> 00:44:22.079
<v Speaker 1>Xbox because Xbox had backward compatibility, although apparently player numbers

886
00:44:22.079 --> 00:44:26.480
<v Speaker 1>boosted there. And uh, you know, Sony gets a good

887
00:44:26.559 --> 00:44:28.480
<v Speaker 1>chunk of these games selling because it's thirty percent on

888
00:44:28.519 --> 00:44:29.280
<v Speaker 1>their platform.

889
00:44:29.480 --> 00:44:30.519
<v Speaker 2>Microsoft gets the rest.

890
00:44:30.559 --> 00:44:33.159
<v Speaker 1>So it's not like Xbox is not getting money from this,

891
00:44:33.480 --> 00:44:35.320
<v Speaker 1>but it's a reminder of like, oh yeah, when their

892
00:44:35.320 --> 00:44:38.960
<v Speaker 1>games really succeed, it does seem to be on PlayStation.

893
00:44:39.400 --> 00:44:41.719
<v Speaker 1>We celebrate very well there. That's where they're making a

894
00:44:41.760 --> 00:44:44.159
<v Speaker 1>lot of money. So let's make all our games exclusive.

895
00:44:44.199 --> 00:44:48.360
<v Speaker 1>I guess, yeah, man, what the hell I'm gonna I

896
00:44:48.360 --> 00:44:50.760
<v Speaker 1>think it's just man nostalgia for twenty tens gaming.

897
00:44:50.880 --> 00:44:52.280
<v Speaker 2>Jan I think that's what's happening.

898
00:44:52.440 --> 00:44:56.119
<v Speaker 3>I was gonna ask because I never have I've never

899
00:44:56.159 --> 00:44:59.400
<v Speaker 3>been a big Call of duty head at all. Is

900
00:44:59.480 --> 00:45:02.199
<v Speaker 3>Black Ops one and two carry a lot of favor

901
00:45:02.199 --> 00:45:06.159
<v Speaker 3>amongst the audience? Yes, is it. Oh yeah, okay, because

902
00:45:06.239 --> 00:45:10.559
<v Speaker 3>when you had mentioned in the story here that people

903
00:45:10.559 --> 00:45:13.559
<v Speaker 3>on PlayStation platforms weren't able to play it unless they

904
00:45:13.639 --> 00:45:16.760
<v Speaker 3>dug out their PS three, I can kind of see that,

905
00:45:17.519 --> 00:45:20.800
<v Speaker 3>and I don't I personally don't want to do the

906
00:45:20.840 --> 00:45:24.960
<v Speaker 3>mental exercise of people being nostalgic over the PS three

907
00:45:25.119 --> 00:45:28.119
<v Speaker 3>because I don't want to do the further math that

908
00:45:28.199 --> 00:45:30.880
<v Speaker 3>the PS three was a long time ago at this point.

909
00:45:31.519 --> 00:45:32.519
<v Speaker 2>Yes, so these.

910
00:45:32.360 --> 00:45:35.320
<v Speaker 1>Games are twenty ten, twenty twelve, so we're talking we're

911
00:45:35.320 --> 00:45:37.320
<v Speaker 1>talking sixteen and fourteen years ago.

912
00:45:38.320 --> 00:45:38.559
<v Speaker 2>Yep.

913
00:45:38.599 --> 00:45:43.320
<v Speaker 1>And that is enough time for those those annoying eleven

914
00:45:43.400 --> 00:45:47.760
<v Speaker 1>year olds that were calling you slurs on on Xbox

915
00:45:47.800 --> 00:45:50.039
<v Speaker 1>Live and PlayStation Network back then. Now I have a

916
00:45:50.079 --> 00:45:52.840
<v Speaker 1>lot of disposable income and probably a lot of time.

917
00:45:53.079 --> 00:45:54.920
<v Speaker 1>They're like right in that that sweet spot of their

918
00:45:54.960 --> 00:45:59.159
<v Speaker 1>late twenties, early thirties. Yeah, and it's oh boy, that

919
00:45:59.360 --> 00:46:01.320
<v Speaker 1>is clearly showing up here in the numbers.

920
00:46:01.440 --> 00:46:03.280
<v Speaker 3>Some of them can still call me slurs, and some

921
00:46:03.320 --> 00:46:04.320
<v Speaker 3>of them may have gone woke.

922
00:46:05.039 --> 00:46:06.039
<v Speaker 2>Yeah, right exactly.

923
00:46:06.119 --> 00:46:09.400
<v Speaker 1>Yeah, some of our politicians, by now we can go

924
00:46:09.440 --> 00:46:12.599
<v Speaker 1>back and see what they were really like as kids. Yeah,

925
00:46:12.920 --> 00:46:15.480
<v Speaker 1>it's yeah, like to your point, Black Ops one and

926
00:46:15.559 --> 00:46:20.639
<v Speaker 1>two massively huge and sort of the lineage of how

927
00:46:20.639 --> 00:46:23.960
<v Speaker 1>people feel about Call of Duty games. I was always

928
00:46:24.039 --> 00:46:26.840
<v Speaker 1>a little bit more modern warfare personally that I was

929
00:46:27.280 --> 00:46:29.639
<v Speaker 1>on that side of defense. But I love these games

930
00:46:29.679 --> 00:46:31.760
<v Speaker 1>Black Ops one and two, and for a lot of

931
00:46:31.800 --> 00:46:34.480
<v Speaker 1>fans Black Ops wanted to clear their therapeak.

932
00:46:34.639 --> 00:46:35.559
<v Speaker 2>It doesn't get better than that.

933
00:46:35.800 --> 00:46:39.480
<v Speaker 1>It's and so giving this this fan base that hasn't

934
00:46:39.519 --> 00:46:42.039
<v Speaker 1>had a real way to play these games, especially together

935
00:46:42.159 --> 00:46:45.199
<v Speaker 1>in any functional way for a very long time. Now

936
00:46:45.280 --> 00:46:48.559
<v Speaker 1>through two consoles, a way to get to them. Yeah,

937
00:46:48.599 --> 00:46:51.599
<v Speaker 1>it just it hit very hard. I guess, just what

938
00:46:51.639 --> 00:46:53.719
<v Speaker 1>does this mean? Like, what do you do now? Like

939
00:46:53.920 --> 00:46:56.559
<v Speaker 1>I guess you're probably gonna do some more remasters or

940
00:46:56.599 --> 00:47:02.400
<v Speaker 1>reports or whatever for PlayStation. But I think people are like, hey,

941
00:47:02.440 --> 00:47:04.480
<v Speaker 1>we just wanted to back when it was simple. It

942
00:47:04.639 --> 00:47:07.960
<v Speaker 1>was I get a game, I go online, I pay

943
00:47:08.000 --> 00:47:10.199
<v Speaker 1>for online. I'll do that, and then I just want

944
00:47:10.239 --> 00:47:12.159
<v Speaker 1>to play with my friends and then I'll buy the

945
00:47:12.159 --> 00:47:14.440
<v Speaker 1>game next year and maybe I'll buy a map pack.

946
00:47:14.519 --> 00:47:18.039
<v Speaker 1>Even I think people are just craving that so hard.

947
00:47:18.760 --> 00:47:20.840
<v Speaker 1>I that this is this is delivered on exactly what

948
00:47:20.840 --> 00:47:21.280
<v Speaker 1>they wanted.

949
00:47:21.639 --> 00:47:25.280
<v Speaker 3>Yeah, I'm thinking grub that maybe, well definitely not, maybe

950
00:47:25.400 --> 00:47:27.679
<v Speaker 3>that the Call of Duty had become way too bloated.

951
00:47:27.760 --> 00:47:32.039
<v Speaker 3>We saw at this Xbox showcase at the end of

952
00:47:32.039 --> 00:47:34.639
<v Speaker 3>that how they ended it with the newest Call of

953
00:47:34.679 --> 00:47:37.519
<v Speaker 3>Duty and everyone was just kind of confused and just

954
00:47:37.559 --> 00:47:46.960
<v Speaker 3>wondering why. And perhaps this is a sign for Microsoft

955
00:47:47.000 --> 00:47:49.960
<v Speaker 3>that this is what players want. Players just want something

956
00:47:50.039 --> 00:47:53.000
<v Speaker 3>more simple, more streamlined. They just want to be able

957
00:47:53.079 --> 00:47:55.239
<v Speaker 3>to play with their friends. And maybe they don't need

958
00:47:56.199 --> 00:48:00.199
<v Speaker 3>fifty different types of skins. Maybe they do, but at

959
00:48:00.280 --> 00:48:02.000
<v Speaker 3>least in the case of Black Ops one and two,

960
00:48:02.599 --> 00:48:07.000
<v Speaker 3>they just want to get online and pew their friends

961
00:48:07.039 --> 00:48:12.280
<v Speaker 3>and miscllaneous people, and yeah, maybe we don't need a

962
00:48:13.159 --> 00:48:15.960
<v Speaker 3>game at the gigantic scale that Call of Duty has

963
00:48:16.000 --> 00:48:17.719
<v Speaker 3>like avalanched into.

964
00:48:18.679 --> 00:48:21.599
<v Speaker 1>Yeah, And like, I'm not someone who, like I've said before,

965
00:48:21.599 --> 00:48:23.760
<v Speaker 1>I don't get bothered by the skins, but this, like

966
00:48:23.800 --> 00:48:26.519
<v Speaker 1>even the stupid skins. And I've seen like pushback in

967
00:48:26.559 --> 00:48:28.639
<v Speaker 1>like chat before we're like no, you like, no, it's

968
00:48:29.039 --> 00:48:29.679
<v Speaker 1>ruins things.

969
00:48:29.719 --> 00:48:32.519
<v Speaker 2>This actually like illuminates it for me a little bit.

970
00:48:32.559 --> 00:48:35.000
<v Speaker 1>It's like this was back when a game like Call

971
00:48:35.039 --> 00:48:37.639
<v Speaker 1>of Duty could just exist in its own silo and

972
00:48:37.719 --> 00:48:41.159
<v Speaker 1>have its own aesthetic. Whether that was good or bad,

973
00:48:41.199 --> 00:48:43.119
<v Speaker 1>it didn't matter. It could be its own thing and

974
00:48:43.159 --> 00:48:45.280
<v Speaker 1>you spent so much time in it that you can't

975
00:48:45.320 --> 00:48:48.000
<v Speaker 1>help but grow a connection to it. And it could

976
00:48:48.039 --> 00:48:50.639
<v Speaker 1>like it doesn't have to worry about what you know,

977
00:48:51.360 --> 00:48:54.599
<v Speaker 1>the you know Ariana Grande was doing and hirsh popping

978
00:48:54.679 --> 00:48:56.880
<v Speaker 1>up in the game or something like that. It could

979
00:48:56.960 --> 00:48:59.719
<v Speaker 1>just exist separate and you had your own thing that

980
00:48:59.719 --> 00:49:03.119
<v Speaker 1>you could own as a fan of it. I'm like, Okay,

981
00:49:03.480 --> 00:49:05.239
<v Speaker 1>did that makes sense to me? And it's like, can

982
00:49:05.280 --> 00:49:07.599
<v Speaker 1>these bigger games, as Call of Duty has to like

983
00:49:07.679 --> 00:49:09.719
<v Speaker 1>keep getting bigger and bigger and bigger, has to make

984
00:49:09.760 --> 00:49:11.920
<v Speaker 1>more and more money, can they go back to this?

985
00:49:12.239 --> 00:49:14.199
<v Speaker 1>I don't know, but I think they will probably find

986
00:49:14.199 --> 00:49:16.960
<v Speaker 1>ways to sort of strike a middle ground by doing

987
00:49:16.960 --> 00:49:20.199
<v Speaker 1>more of these ports or remasters and remakes. What that

988
00:49:20.280 --> 00:49:22.440
<v Speaker 1>really ends up looking like because it's not like they

989
00:49:22.440 --> 00:49:22.920
<v Speaker 1>have a ton.

990
00:49:22.840 --> 00:49:23.960
<v Speaker 2>Of these day have to do this with.

991
00:49:24.119 --> 00:49:26.000
<v Speaker 1>I think there's a handful of Call of Duty games

992
00:49:26.000 --> 00:49:28.039
<v Speaker 1>that really move the needle, and these are two of

993
00:49:28.039 --> 00:49:33.719
<v Speaker 1>the biggest. Meanwhile, Halo Campaign Evolved really did sputter out

994
00:49:33.760 --> 00:49:36.320
<v Speaker 1>of the gate, especially on PlayStation This is from Reselliot

995
00:49:36.360 --> 00:49:40.559
<v Speaker 1>as well. Beyond the call of Duty doing Ports, Beyond

996
00:49:40.559 --> 00:49:43.039
<v Speaker 1>the Call of Duty Ports doing Gangbusters. The thing that

997
00:49:43.079 --> 00:49:46.920
<v Speaker 1>stands out is Halo's notably slow start on PlayStation, which

998
00:49:46.960 --> 00:49:49.679
<v Speaker 1>ironically stings even more next to the success of two

999
00:49:50.159 --> 00:49:53.639
<v Speaker 1>effort light Call of Duty Ports. Halo sold three hundred

1000
00:49:53.639 --> 00:49:56.440
<v Speaker 1>and fifty one thousand copies on PlayStation five in July

1001
00:49:56.639 --> 00:49:59.360
<v Speaker 1>and four hundred and fifty two thousand copies on PlayStation

1002
00:49:59.719 --> 00:50:02.079
<v Speaker 1>to eight almost twenty eight million dollars.

1003
00:50:02.519 --> 00:50:04.079
<v Speaker 2>Sixty dollars was way too.

1004
00:50:04.039 --> 00:50:06.440
<v Speaker 1>Much for this one, in Reese's opinion, and for comparison,

1005
00:50:06.440 --> 00:50:08.679
<v Speaker 1>Halo has sold through two hundred and twelve thousand on

1006
00:50:08.760 --> 00:50:12.400
<v Speaker 1>Steam and around nine hundred thousand on Xbox One.

1007
00:50:12.440 --> 00:50:13.719
<v Speaker 2>Can't help but wondering.

1008
00:50:13.360 --> 00:50:15.199
<v Speaker 1>What could have been if Halo had kept the trajectory

1009
00:50:15.239 --> 00:50:17.039
<v Speaker 1>it had around Halo three in Reach, a remake of

1010
00:50:17.119 --> 00:50:20.360
<v Speaker 1>the game that started all. Landing this softly on a

1011
00:50:20.400 --> 00:50:23.440
<v Speaker 1>new platform makes me pretty bloody sad as a Halo fan.

1012
00:50:24.000 --> 00:50:26.079
<v Speaker 1>I mean, I obviously we have to plant out. This

1013
00:50:26.079 --> 00:50:29.559
<v Speaker 1>game doesn't have the multiplayer, no, which is really what

1014
00:50:29.760 --> 00:50:33.119
<v Speaker 1>I mean, That's what Halo's about. Like Halo, great campaigns

1015
00:50:33.119 --> 00:50:37.719
<v Speaker 1>it really did, had excellent campaigns that were very innovative

1016
00:50:38.079 --> 00:50:40.760
<v Speaker 1>and sort of defining of their time, and like the

1017
00:50:40.800 --> 00:50:43.000
<v Speaker 1>AI of the enemies all that stuff. For sure, it's

1018
00:50:43.039 --> 00:50:45.760
<v Speaker 1>about the multiplayer stupid, like not going really stupid, but

1019
00:50:45.800 --> 00:50:48.880
<v Speaker 1>like that's like the feeling here is like to Microsoft,

1020
00:50:48.920 --> 00:50:52.679
<v Speaker 1>it's about the multiplayer. What like, what did you really

1021
00:50:52.719 --> 00:50:56.719
<v Speaker 1>expect here? What was this supposed to accomplish? And man,

1022
00:50:56.760 --> 00:50:58.800
<v Speaker 1>I don't I have no idea what the answer to

1023
00:50:58.840 --> 00:51:01.400
<v Speaker 1>that question is, jam, what was this game meant to accomplish?

1024
00:51:01.679 --> 00:51:02.880
<v Speaker 2>I don't.

1025
00:51:03.079 --> 00:51:07.639
<v Speaker 3>I don't know, grub I was under the assumption and

1026
00:51:07.840 --> 00:51:10.119
<v Speaker 3>forgive my ignorance, this is mean not doing my job

1027
00:51:10.159 --> 00:51:13.880
<v Speaker 3>well that I thought this was all of the Halo's

1028
00:51:14.280 --> 00:51:16.119
<v Speaker 3>like at least one, two, and three.

1029
00:51:16.639 --> 00:51:19.599
<v Speaker 1>No, that's that's Master Chief collection back from a long

1030
00:51:19.639 --> 00:51:22.440
<v Speaker 1>time ago now, which is eventually became very popular after

1031
00:51:22.760 --> 00:51:25.000
<v Speaker 1>having a very very shaky start.

1032
00:51:25.119 --> 00:51:26.800
<v Speaker 2>By sure, I mean like the first three years.

1033
00:51:27.119 --> 00:51:31.159
<v Speaker 3>Yeah, I didn't realize and I can I could still

1034
00:51:31.159 --> 00:51:32.960
<v Speaker 3>be getting this wrong. This is just Halo one.

1035
00:51:33.920 --> 00:51:36.239
<v Speaker 2>This is Halo one's campaign only.

1036
00:51:37.119 --> 00:51:39.239
<v Speaker 3>Why would anyone pick this up?

1037
00:51:40.840 --> 00:51:41.039
<v Speaker 2>Yeah?

1038
00:51:41.079 --> 00:51:43.280
<v Speaker 3>I know that you can play this on a PlayStation

1039
00:51:43.400 --> 00:51:45.719
<v Speaker 3>now at that point at this point, But like, I

1040
00:51:45.760 --> 00:51:51.199
<v Speaker 3>don't think the campaign. Sure, it's remastered, remade, I don't

1041
00:51:51.199 --> 00:51:54.440
<v Speaker 3>think that is enough because I think what PlayStation players

1042
00:51:54.480 --> 00:51:58.960
<v Speaker 3>would want is the ability to get online and play

1043
00:51:59.000 --> 00:52:03.559
<v Speaker 3>online any competitive shooter or just a multiplayer shooter versus

1044
00:52:03.639 --> 00:52:07.760
<v Speaker 3>just a campaign. It just I am further baffled the

1045
00:52:07.760 --> 00:52:12.159
<v Speaker 3>more I actually learn and and uh learn about campaign evolved.

1046
00:52:12.920 --> 00:52:15.280
<v Speaker 1>Yeah, I mean Feast of Violet and Chap makes a

1047
00:52:15.320 --> 00:52:17.360
<v Speaker 1>good point, like no one is talking about this the

1048
00:52:17.400 --> 00:52:19.400
<v Speaker 1>way they're talking about like star Fox, like star Fox

1049
00:52:19.840 --> 00:52:23.199
<v Speaker 1>great foundation for the future of star Fox, because it

1050
00:52:23.239 --> 00:52:26.320
<v Speaker 1>did exactly what you need star Fox to do make

1051
00:52:27.000 --> 00:52:30.400
<v Speaker 1>be pretty play great. Uh you know, do that same

1052
00:52:30.440 --> 00:52:32.119
<v Speaker 1>game again. Sure, but like let's set it up for

1053
00:52:32.159 --> 00:52:35.719
<v Speaker 1>the future. This is very similar, but but it misses

1054
00:52:35.760 --> 00:52:40.320
<v Speaker 1>a huge component with the multiplayer and it's and yeah,

1055
00:52:40.360 --> 00:52:42.599
<v Speaker 1>I don't, I don't know how this really sets this

1056
00:52:42.760 --> 00:52:44.280
<v Speaker 1>series up for the future.

1057
00:52:44.159 --> 00:52:44.920
<v Speaker 2>In any way.

1058
00:52:45.400 --> 00:52:47.519
<v Speaker 1>Uh, I don't. I don't think it's bad. It's not

1059
00:52:47.760 --> 00:52:49.800
<v Speaker 1>it's not bad. It's it's a pretty good game. It's

1060
00:52:49.840 --> 00:52:53.400
<v Speaker 1>a pretty good version of that campaign that is just uh, yeah,

1061
00:52:53.400 --> 00:52:54.960
<v Speaker 1>it's misreading the room or something.

1062
00:52:55.199 --> 00:52:55.760
<v Speaker 2>I don't know.

1063
00:52:55.920 --> 00:52:59.920
<v Speaker 1>And now clear, it's very clear, like oh, maybe Halo

1064
00:53:00.199 --> 00:53:04.360
<v Speaker 1>is from the time before the era of gaming you

1065
00:53:04.480 --> 00:53:06.599
<v Speaker 1>should really be focusing on if you're trying to find

1066
00:53:06.599 --> 00:53:08.480
<v Speaker 1>the audience that's really spending a lot of money on

1067
00:53:08.519 --> 00:53:11.679
<v Speaker 1>games right now. I just think between Black I mean

1068
00:53:11.679 --> 00:53:14.880
<v Speaker 1>that is, we have this chart here from Reese July's

1069
00:53:14.920 --> 00:53:19.519
<v Speaker 1>top PlayStation games by copy sold number one twenty twelve's

1070
00:53:19.559 --> 00:53:23.360
<v Speaker 1>Black Ops two, twenty tens Black Ops, and those are

1071
00:53:23.519 --> 00:53:26.599
<v Speaker 1>literally those games. The ports of the games then recinc

1072
00:53:26.719 --> 00:53:29.639
<v Speaker 1>version of Black Flag at one point six million, which

1073
00:53:29.679 --> 00:53:31.679
<v Speaker 1>is from like twenty twelve or twenty thirteen, I think

1074
00:53:31.679 --> 00:53:35.159
<v Speaker 1>twenty thirteen, and then after that it's Football Club twenty

1075
00:53:35.199 --> 00:53:39.039
<v Speaker 1>six Like after that, I mean, Halo is Hanglos from

1076
00:53:39.039 --> 00:53:42.400
<v Speaker 1>a different time than those games. It's time maybe over for.

1077
00:53:42.360 --> 00:53:47.480
<v Speaker 3>Now, completely fair and completely a probable outcome grub. But

1078
00:53:47.559 --> 00:53:52.280
<v Speaker 3>also the Black Ops one and two remakes re releases,

1079
00:53:52.920 --> 00:53:56.440
<v Speaker 3>those are the full game where you are you do

1080
00:53:56.519 --> 00:53:59.639
<v Speaker 3>have the option to play multiplayer. This is just like

1081
00:54:00.360 --> 00:54:05.239
<v Speaker 3>a siloed off version of Halo, because when I think

1082
00:54:05.239 --> 00:54:08.800
<v Speaker 3>about Halo fondly, yes, sure, finish the fight, et cetera,

1083
00:54:08.840 --> 00:54:12.159
<v Speaker 3>et cetera, But like I remember hopping online the most

1084
00:54:12.199 --> 00:54:14.960
<v Speaker 3>playing capture the flag of course, or like you know,

1085
00:54:15.639 --> 00:54:18.400
<v Speaker 3>hitting someone with a gravity hammer and then someone calling

1086
00:54:18.400 --> 00:54:19.679
<v Speaker 3>me slurs afterwards.

1087
00:54:21.360 --> 00:54:25.599
<v Speaker 1>Absolutely, yes, I that's that's the true experience you have

1088
00:54:25.679 --> 00:54:28.360
<v Speaker 1>over there. All right, we have a couple more things

1089
00:54:28.360 --> 00:54:32.800
<v Speaker 1>to get to man in television Amico box art, which

1090
00:54:32.960 --> 00:54:35.239
<v Speaker 1>I'll post here jan real quick, so you can try

1091
00:54:35.280 --> 00:54:37.559
<v Speaker 1>to post that if you want. Oh wait, man, just

1092
00:54:37.599 --> 00:54:40.639
<v Speaker 1>get a copy of the image, copy image and post

1093
00:54:41.039 --> 00:54:42.480
<v Speaker 1>all right, never mind, there's just a link to the

1094
00:54:42.559 --> 00:54:43.639
<v Speaker 1>image that might be easier.

1095
00:54:43.639 --> 00:54:47.519
<v Speaker 2>Actually, those are just Nintendo characters.

1096
00:54:47.920 --> 00:54:49.239
<v Speaker 3>That's illegal.

1097
00:54:49.960 --> 00:54:56.000
<v Speaker 1>That's Warrio, It's Rosalina, a shy guy Bowser, Junior Diddy,

1098
00:54:56.079 --> 00:54:59.400
<v Speaker 1>Kong Luigi. It's not like one Nintendo character. It's a

1099
00:54:59.440 --> 00:55:01.719
<v Speaker 1>lot of Ni tendo copyrighted material.

1100
00:55:01.960 --> 00:55:05.559
<v Speaker 2>Is that the Exsio? It might be the excite bike.

1101
00:55:05.599 --> 00:55:07.719
<v Speaker 1>Honestly, that one looks like Evil Canevals, So I think

1102
00:55:07.800 --> 00:55:12.679
<v Speaker 1>maybe maybe they're just copyrighting a copyright infringing on Evil

1103
00:55:12.719 --> 00:55:14.519
<v Speaker 1>Caneval there and his trademark.

1104
00:55:16.559 --> 00:55:19.599
<v Speaker 2>Oh yeah, what is happening over there? I don't know.

1105
00:55:19.960 --> 00:55:22.800
<v Speaker 3>My my knowledge of the Intellivision isn't one hundred percent.

1106
00:55:23.000 --> 00:55:26.320
<v Speaker 3>Is the best but the font with the Intellivision Amiko

1107
00:55:26.519 --> 00:55:28.480
<v Speaker 3>also makes me think of Warrior where.

1108
00:55:29.159 --> 00:55:30.679
<v Speaker 2>Oh yeah, I see what you mean.

1109
00:55:30.920 --> 00:55:33.199
<v Speaker 1>Honestly, the the m looks like his butt looks like

1110
00:55:33.239 --> 00:55:34.480
<v Speaker 1>Warriors but quite a bit.

1111
00:55:35.480 --> 00:55:38.519
<v Speaker 3>Who is this a goofy?

1112
00:55:40.119 --> 00:55:43.000
<v Speaker 1>Let's make it. Let's clear some things up. Tommy tell

1113
00:55:43.079 --> 00:55:45.719
<v Speaker 1>Rico no longer involved in the television A Miko. He

1114
00:55:45.760 --> 00:55:48.199
<v Speaker 1>did have to step away, although god, I wish he

1115
00:55:48.280 --> 00:55:50.400
<v Speaker 1>was involved in this so we can talk about him

1116
00:55:50.519 --> 00:55:53.679
<v Speaker 1>related to this decision. He worked hand in hand with

1117
00:55:53.760 --> 00:55:57.599
<v Speaker 1>Miamoto on Metroid Prime. It never would have happened without Tommy.

1118
00:55:58.079 --> 00:55:59.239
<v Speaker 2>Uh.

1119
00:55:59.519 --> 00:56:02.039
<v Speaker 1>And then he's clearly got the rights to just use

1120
00:56:02.079 --> 00:56:07.440
<v Speaker 1>this right, No, he's not involved. The intellvision OFMKO is uh.

1121
00:56:08.039 --> 00:56:10.119
<v Speaker 1>It's just baffling. So I don't think this thing is

1122
00:56:10.199 --> 00:56:13.400
<v Speaker 1>actually coming out. But this is like leaked box art

1123
00:56:13.480 --> 00:56:16.159
<v Speaker 1>of like what it would have been. So maybe this

1124
00:56:16.280 --> 00:56:18.760
<v Speaker 1>was placeholder. I don't think so, though. I just think

1125
00:56:18.760 --> 00:56:21.239
<v Speaker 1>that that company was completely insane and incompetent.

1126
00:56:21.480 --> 00:56:26.000
<v Speaker 3>You know, placeholder sometimes just nothing, don't don't put anything there?

1127
00:56:26.400 --> 00:56:29.800
<v Speaker 1>Yeah right, yeah, but but just a bunch of crazy

1128
00:56:29.880 --> 00:56:31.480
<v Speaker 1>junk instead not Warrior.

1129
00:56:31.800 --> 00:56:32.679
<v Speaker 2>Yeah.

1130
00:56:32.840 --> 00:56:36.960
<v Speaker 1>Fish weird, weird, perhaps, yeah, exactly, put just a tropical

1131
00:56:37.039 --> 00:56:37.719
<v Speaker 1>fish script.

1132
00:56:37.719 --> 00:56:41.800
<v Speaker 3>They list the six games included, and they could just

1133
00:56:42.239 --> 00:56:45.119
<v Speaker 3>put those six games that are there instead of these

1134
00:56:45.199 --> 00:56:46.039
<v Speaker 3>Nintendo people.

1135
00:56:46.239 --> 00:56:48.639
<v Speaker 1>There is a problem with that. Those games all look

1136
00:56:48.760 --> 00:56:51.920
<v Speaker 1>like dog shit. They were always really bad. They were

1137
00:56:51.960 --> 00:56:55.400
<v Speaker 1>basically like mobile games that they had to Hey, come

1138
00:56:55.559 --> 00:56:58.480
<v Speaker 1>beyond a television, Amko. Not there's anything wrong with mobile

1139
00:56:58.480 --> 00:57:00.960
<v Speaker 1>games for the most part, whatever, but it's uh when

1140
00:57:01.000 --> 00:57:04.039
<v Speaker 1>you're trying to like compete as like, heyy this is well,

1141
00:57:04.079 --> 00:57:06.239
<v Speaker 1>you don't need to switch. This is the family console,

1142
00:57:06.280 --> 00:57:09.519
<v Speaker 1>the in television, Amiko, those games weren't gonna sell it.

1143
00:57:09.519 --> 00:57:12.360
<v Speaker 1>You need something else. Apparently they thought that meant Warrior.

1144
00:57:13.079 --> 00:57:15.760
<v Speaker 1>Did they think of not using Mario? They did use Luigi?

1145
00:57:15.800 --> 00:57:18.280
<v Speaker 1>Did they not using Mario or Link They'd be like, hey,

1146
00:57:18.320 --> 00:57:19.239
<v Speaker 1>we're fine that.

1147
00:57:19.719 --> 00:57:21.880
<v Speaker 3>Yeah, they they're only using the B Team. They're they're

1148
00:57:21.880 --> 00:57:25.760
<v Speaker 3>not using Princess Peach, they're not using Donkey Kong. Maybe

1149
00:57:25.760 --> 00:57:27.159
<v Speaker 3>they thought they could get away with it.

1150
00:57:28.440 --> 00:57:30.039
<v Speaker 2>You're gonna get a lot of trouble for San rose

1151
00:57:30.119 --> 00:57:31.199
<v Speaker 2>Liians on the B Team with Sean.

1152
00:57:31.239 --> 00:57:33.360
<v Speaker 1>You gotta be careful, all right, You should probably apologize

1153
00:57:33.440 --> 00:57:39.480
<v Speaker 1>them later. Sorry. This week today let's see here. But yeah,

1154
00:57:39.519 --> 00:57:43.280
<v Speaker 1>Bubbly Basin Expansion and version two point zero are out

1155
00:57:43.320 --> 00:57:45.719
<v Speaker 1>for Pacopia. You can check that out.

1156
00:57:45.800 --> 00:57:51.320
<v Speaker 3>Jan I don't know, Well, it's a busy time, but

1157
00:57:51.559 --> 00:57:57.079
<v Speaker 3>I'm I'm glad that they're supporting Pacopia though, yeah, because

1158
00:57:57.119 --> 00:57:59.719
<v Speaker 3>like exactly, I still have friends that are fiends for

1159
00:57:59.800 --> 00:58:00.320
<v Speaker 3>that game.

1160
00:58:02.079 --> 00:58:03.400
<v Speaker 2>And let's see here.

1161
00:58:03.800 --> 00:58:08.400
<v Speaker 1>Tomorrow, the major release is Marvel Token Fighting Souls on

1162
00:58:08.559 --> 00:58:12.559
<v Speaker 1>PlayStation five and PC. Looking forward to see what people

1163
00:58:12.599 --> 00:58:17.000
<v Speaker 1>think of that game. I'm definitely definitely curious. And then

1164
00:58:17.039 --> 00:58:19.039
<v Speaker 1>I guess this broke recently. Let me just say this

1165
00:58:19.079 --> 00:58:21.960
<v Speaker 1>real quick. This switch to version of Diabolo four's reportedly

1166
00:58:21.960 --> 00:58:24.800
<v Speaker 1>coming in September. I just saw that story break recently.

1167
00:58:24.880 --> 00:58:29.199
<v Speaker 2>So okay, why Diablo three did really well on the

1168
00:58:29.199 --> 00:58:30.239
<v Speaker 2>switch channels.

1169
00:58:30.039 --> 00:58:31.559
<v Speaker 3>Just why September is why?

1170
00:58:32.320 --> 00:58:36.239
<v Speaker 1>Oh shout and think, yeah, that's oh yeah, good point. Honestly,

1171
00:58:36.280 --> 00:58:39.920
<v Speaker 1>just wait till next year. At this point, this is crazy, Okay,

1172
00:58:39.960 --> 00:58:42.960
<v Speaker 1>December even put it on December, put it on Christmas Day,

1173
00:58:43.000 --> 00:58:45.000
<v Speaker 1>so people get a switch to and then go buy

1174
00:58:45.079 --> 00:58:46.800
<v Speaker 1>this game on the E shop or something.

1175
00:58:46.880 --> 00:58:50.119
<v Speaker 3>Yeah, yeah, celebrate the devil while you're celebrating Jesus.

1176
00:58:50.760 --> 00:58:53.719
<v Speaker 1>It's just peanut butter and jelly baby. All right, that

1177
00:58:53.840 --> 00:58:56.280
<v Speaker 1>does it for the headlines. Let's get to the poll

1178
00:58:56.400 --> 00:59:00.199
<v Speaker 1>question from Monday. I have it over here, but I'm gonna.

1179
00:59:00.079 --> 00:59:03.239
<v Speaker 2>Get the freshest, most up to date results for you all.

1180
00:59:04.320 --> 00:59:05.199
<v Speaker 2>Let's see here.

1181
00:59:05.599 --> 00:59:10.039
<v Speaker 1>Are you getting big Walk Yes or no? Seventy percent

1182
00:59:10.400 --> 00:59:13.079
<v Speaker 1>said no, thirty percent said yes, and that's.

1183
00:59:12.880 --> 00:59:13.519
<v Speaker 2>Of our audience.

1184
00:59:13.559 --> 00:59:17.119
<v Speaker 1>I'm like, I definitely am interested to see how this

1185
00:59:17.199 --> 00:59:20.119
<v Speaker 1>game sort of progresses in terms of its appeal to

1186
00:59:20.199 --> 00:59:24.519
<v Speaker 1>wider audiences. Does it turn into a It takes two

1187
00:59:24.880 --> 00:59:28.239
<v Speaker 1>where it ends up selling like fifteen million copies or whatever?

1188
00:59:29.119 --> 00:59:31.199
<v Speaker 1>Is it one of these? Does it get like the

1189
00:59:31.239 --> 00:59:33.679
<v Speaker 1>peak shine? Does it really take off with streamers and

1190
00:59:33.960 --> 00:59:36.400
<v Speaker 1>people kind of just see the proxy chat fun and

1191
00:59:36.440 --> 00:59:38.599
<v Speaker 1>want in on that and it sort of doesn't matter

1192
00:59:38.639 --> 00:59:40.719
<v Speaker 1>that it's a very different game in a lot of ways.

1193
00:59:41.280 --> 00:59:43.559
<v Speaker 2>Does it sort of miss its audience? I don't know.

1194
00:59:43.559 --> 00:59:45.519
<v Speaker 2>It feels like it's doing pretty well so far.

1195
00:59:45.880 --> 00:59:47.679
<v Speaker 3>Yeah, it's doing pretty well. I see a lot of

1196
00:59:47.719 --> 00:59:50.800
<v Speaker 3>people saying that this maybe at the top of their

1197
00:59:50.880 --> 00:59:52.880
<v Speaker 3>list or around the top of their list when it

1198
00:59:52.880 --> 00:59:55.840
<v Speaker 3>comes to Game of the Year season. I do understand

1199
00:59:55.920 --> 00:59:59.639
<v Speaker 3>people's woes though of not being able to collect and

1200
00:59:59.679 --> 01:00:02.159
<v Speaker 3>build a group of friends or a group of people

1201
01:00:02.199 --> 01:00:03.039
<v Speaker 3>to play this with.

1202
01:00:03.880 --> 01:00:06.000
<v Speaker 2>Definitely, at least.

1203
01:00:05.800 --> 01:00:09.239
<v Speaker 3>From the language with the game, you could just get

1204
01:00:09.280 --> 01:00:11.400
<v Speaker 3>through the game with two people because it'll scale to

1205
01:00:11.480 --> 01:00:13.480
<v Speaker 3>that from two to four parties of two to four,

1206
01:00:14.920 --> 01:00:17.639
<v Speaker 3>so you know, maybe you can scrounge up one other

1207
01:00:17.880 --> 01:00:21.119
<v Speaker 3>person to play this with, but it is a big

1208
01:00:21.199 --> 01:00:25.239
<v Speaker 3>hurdle for the game to get over. And I think

1209
01:00:25.360 --> 01:00:30.199
<v Speaker 3>the other challenge grub is that the this current friend

1210
01:00:30.280 --> 01:00:34.039
<v Speaker 3>slop era we are in, I could see folks that

1211
01:00:34.840 --> 01:00:38.360
<v Speaker 3>were super into it takes to not realizing that this

1212
01:00:38.400 --> 01:00:42.920
<v Speaker 3>could also just be a couch co op game with

1213
01:00:43.079 --> 01:00:45.559
<v Speaker 3>them and someone else. I don't believe there's like local

1214
01:00:46.199 --> 01:00:47.719
<v Speaker 3>split screen though, no, because the.

1215
01:00:47.679 --> 01:00:49.000
<v Speaker 2>Whole idea is used to prox chat.

1216
01:00:49.039 --> 01:00:50.840
<v Speaker 1>Like I was, I'm been like paying attention to my

1217
01:00:50.880 --> 01:00:52.719
<v Speaker 1>friends who are playing it with their kids because I'm

1218
01:00:52.760 --> 01:00:56.880
<v Speaker 1>considering that after we play some more, and Chason Fonelli's

1219
01:00:57.000 --> 01:00:58.800
<v Speaker 1>oh yeah, he was playing with kids, and I was like,

1220
01:00:59.079 --> 01:00:59.840
<v Speaker 1>I was gonna ask.

1221
01:00:59.679 --> 01:01:01.679
<v Speaker 2>Of it, how you doing that? Like how are you

1222
01:01:02.039 --> 01:01:02.719
<v Speaker 2>what's the setup?

1223
01:01:02.760 --> 01:01:06.159
<v Speaker 1>And he like followed up immediately where he said he's

1224
01:01:06.239 --> 01:01:08.400
<v Speaker 1>like in a room with this PC, I think, and

1225
01:01:08.480 --> 01:01:10.440
<v Speaker 1>one kid is like on a PlayStation in the family

1226
01:01:10.559 --> 01:01:12.519
<v Speaker 1>room and the other one's like downstairs.

1227
01:01:12.079 --> 01:01:14.199
<v Speaker 2>Or up in a room on her switch.

1228
01:01:13.920 --> 01:01:18.840
<v Speaker 1>To Okay, that's oh okay, Yeah, I might that could work.

1229
01:01:19.599 --> 01:01:20.760
<v Speaker 2>Honestly, we could just do I might.

1230
01:01:20.800 --> 01:01:22.920
<v Speaker 1>Like the rooms upstairs are all kind of close to

1231
01:01:22.920 --> 01:01:24.320
<v Speaker 1>when another, we could just close our doors and then

1232
01:01:24.360 --> 01:01:25.639
<v Speaker 1>I can like check in on them if they need

1233
01:01:25.639 --> 01:01:26.639
<v Speaker 1>help or something like that.

1234
01:01:27.239 --> 01:01:28.920
<v Speaker 2>But I'm I might give that a shot.

1235
01:01:29.119 --> 01:01:31.840
<v Speaker 1>That sounds pretty cool now that is separate from the

1236
01:01:31.920 --> 01:01:34.320
<v Speaker 1>Kenness game blow up. I think it's gonna come down

1237
01:01:34.360 --> 01:01:35.960
<v Speaker 1>to this weekend. Jan I think this weekend, if a

1238
01:01:36.000 --> 01:01:39.199
<v Speaker 1>lot of streamers are playing it and it really kind

1239
01:01:39.199 --> 01:01:41.280
<v Speaker 1>of catches on that way, I think it stands a

1240
01:01:41.360 --> 01:01:42.800
<v Speaker 1>chance to be one of those ones where we look

1241
01:01:42.840 --> 01:01:46.559
<v Speaker 1>back next week and it's got fifty thousand concurrence or something.

1242
01:01:46.599 --> 01:01:49.119
<v Speaker 1>I don't know, if it's gonna have five hundred thousand concurrents,

1243
01:01:49.199 --> 01:01:51.559
<v Speaker 1>like something like that really takes off like some of

1244
01:01:51.599 --> 01:01:52.639
<v Speaker 1>these other friends slab games.

1245
01:01:52.800 --> 01:01:55.719
<v Speaker 2>Yeah, but I think it's gonna be a big success.

1246
01:01:55.920 --> 01:02:00.320
<v Speaker 3>I'm not insulting the intelligence of streamers out there. Okay,

1247
01:02:00.400 --> 01:02:03.079
<v Speaker 3>I need to get this right out the gate. But

1248
01:02:03.679 --> 01:02:07.320
<v Speaker 3>a game like Peak, you are just getting from point

1249
01:02:07.320 --> 01:02:09.960
<v Speaker 3>A to point B and you don't have to work

1250
01:02:10.000 --> 01:02:14.519
<v Speaker 3>with your teammates here, Yeah, you're solving puzzles. It is

1251
01:02:14.599 --> 01:02:17.519
<v Speaker 3>a little bit more thoughtful. So I don't know if

1252
01:02:17.599 --> 01:02:20.679
<v Speaker 3>the streamers out there that are just screaming their heads

1253
01:02:20.679 --> 01:02:23.840
<v Speaker 3>off all the time and don't appreciate a game like

1254
01:02:23.960 --> 01:02:26.320
<v Speaker 3>mist Jeff Greb.

1255
01:02:26.440 --> 01:02:28.840
<v Speaker 1>Yeah, you gotta have a refined taste to really appreciate

1256
01:02:28.840 --> 01:02:31.400
<v Speaker 1>what's happening here, like some people who are fans missed

1257
01:02:31.480 --> 01:02:32.199
<v Speaker 1>is what I would say.

1258
01:02:32.199 --> 01:02:34.599
<v Speaker 3>You know, I don't know, but it is a possibility

1259
01:02:34.599 --> 01:02:38.360
<v Speaker 3>that this could still hit big prox chat nine times

1260
01:02:38.360 --> 01:02:40.280
<v Speaker 3>out of ten, at least for me. Is always funny.

1261
01:02:40.639 --> 01:02:44.440
<v Speaker 3>And these guys have like big honkers for paces.

1262
01:02:45.119 --> 01:02:47.000
<v Speaker 2>They do have big honkers for faces.

1263
01:02:48.000 --> 01:02:50.519
<v Speaker 1>All right, let's see here a new pole question. Have

1264
01:02:50.559 --> 01:02:52.039
<v Speaker 1>you purchased an EA game this year?

1265
01:02:52.519 --> 01:02:52.679
<v Speaker 2>Yes?

1266
01:02:52.800 --> 01:02:53.000
<v Speaker 4>Or no?

1267
01:02:54.199 --> 01:02:54.840
<v Speaker 2>Curious?

1268
01:02:55.920 --> 01:02:57.719
<v Speaker 3>Wasn't that Avatar game?

1269
01:02:58.079 --> 01:02:58.159
<v Speaker 2>Like?

1270
01:02:58.239 --> 01:02:58.559
<v Speaker 3>Good?

1271
01:02:58.960 --> 01:02:59.199
<v Speaker 2>Or like?

1272
01:02:59.239 --> 01:03:00.960
<v Speaker 3>Didn't it hit Avatar?

1273
01:03:01.159 --> 01:03:01.480
<v Speaker 2>The wait?

1274
01:03:01.480 --> 01:03:06.239
<v Speaker 1>Which one? That one was Ubisoft?

1275
01:03:06.440 --> 01:03:06.639
<v Speaker 3>Yes?

1276
01:03:06.840 --> 01:03:08.800
<v Speaker 2>And that game was pretty decent? Yeah it was.

1277
01:03:08.840 --> 01:03:10.440
<v Speaker 1>I definitely would put it sort of like a tier

1278
01:03:10.480 --> 01:03:14.599
<v Speaker 1>below Outlaws, but it was still like, Oh, that's a

1279
01:03:14.599 --> 01:03:16.880
<v Speaker 1>really fun seven out of ten movie license game that

1280
01:03:17.119 --> 01:03:19.960
<v Speaker 1>is doing its own thing, and they kept improving it.

1281
01:03:20.000 --> 01:03:21.880
<v Speaker 1>I think they had a third person view for people

1282
01:03:21.880 --> 01:03:24.199
<v Speaker 1>who really wanted that, really need to see their blue person.

1283
01:03:25.320 --> 01:03:27.280
<v Speaker 2>Yeah, that's a game worth checking out.

1284
01:03:27.320 --> 01:03:31.119
<v Speaker 1>Still, Okay, we'll get the results of this poll question

1285
01:03:31.239 --> 01:03:34.599
<v Speaker 1>on tomorrow's show here on Giant Bomb. Speaking of Giant Bomb,

1286
01:03:34.639 --> 01:03:37.119
<v Speaker 1>it's a busy day, right, we got some stuff happening.

1287
01:03:37.719 --> 01:03:40.920
<v Speaker 1>We're recording stuff Blake Club later today. We're recording more

1288
01:03:40.920 --> 01:03:42.960
<v Speaker 1>stuff later day. So yeah, it's busy for us, but

1289
01:03:43.000 --> 01:03:44.639
<v Speaker 1>we'll have all that content out to you pretty soon.

1290
01:03:44.639 --> 01:03:46.599
<v Speaker 1>But yeah, Blake Club at two pm. Goddamn it.

1291
01:03:46.920 --> 01:03:49.320
<v Speaker 3>I gotta ask folks at home, would y'all be interestedly

1292
01:03:49.840 --> 01:03:52.599
<v Speaker 3>interested to see quick looks from games that came out

1293
01:03:52.599 --> 01:03:55.639
<v Speaker 3>this year that are like several months too late? Because

1294
01:03:55.719 --> 01:03:58.159
<v Speaker 3>I started playing Cairn last night.

1295
01:03:58.599 --> 01:04:01.000
<v Speaker 2>Ah me, okay, yeah, I know I need to play

1296
01:04:01.039 --> 01:04:01.599
<v Speaker 2>more of that one.

1297
01:04:02.159 --> 01:04:05.360
<v Speaker 3>Uh, I really like it. Grubb. It's like mature big walk.

1298
01:04:06.239 --> 01:04:07.960
<v Speaker 2>Yeah, okay, let me know if you know.

1299
01:04:08.079 --> 01:04:11.519
<v Speaker 1>Not mature baby walk baby steps, but baby steps, yes,

1300
01:04:11.559 --> 01:04:14.880
<v Speaker 1>baby steps. Yeah, Uh I need I know people really

1301
01:04:14.960 --> 01:04:16.559
<v Speaker 1>like Karen, and I know it. It would be my

1302
01:04:16.760 --> 01:04:18.360
<v Speaker 1>kind of thing if I just stuck with it. I've

1303
01:04:18.360 --> 01:04:20.360
<v Speaker 1>played played it and I got it to a certain point,

1304
01:04:20.400 --> 01:04:21.800
<v Speaker 1>but I think I need to just kind of get

1305
01:04:21.840 --> 01:04:24.039
<v Speaker 1>over my bigs or my baby steps walk. I was

1306
01:04:24.079 --> 01:04:28.840
<v Speaker 1>gonna do the same thing, all right, Let's see tomorrow Voicemail,

1307
01:04:28.920 --> 01:04:31.519
<v Speaker 1>Dump Truck, the Cat jurf Man's gonna be happening soon.

1308
01:04:31.559 --> 01:04:32.920
<v Speaker 2>Everybody keep paying attention for that.

1309
01:04:33.239 --> 01:04:36.320
<v Speaker 1>Uh And on Friday, we're gonna do the Giant Big

1310
01:04:36.360 --> 01:04:39.960
<v Speaker 1>Walk one pm Eastern around that time, maybe a little

1311
01:04:40.000 --> 01:04:43.880
<v Speaker 1>bit after GMM. Actually just stay tuned after GMM on Friday,

1312
01:04:44.000 --> 01:04:45.599
<v Speaker 1>and we're gonna play a lot more of that game.

1313
01:04:45.679 --> 01:04:47.639
<v Speaker 1>I am really looking forward to it. We're gonna we're

1314
01:04:47.679 --> 01:04:49.239
<v Speaker 1>gonna set it up just like the Quick Look was

1315
01:04:49.639 --> 01:04:51.679
<v Speaker 1>Sean's gonna be producing, right. I talked to Sean about that.

1316
01:04:51.719 --> 01:04:54.800
<v Speaker 1>He said, he said, you talked to you cool. So yeah,

1317
01:04:54.880 --> 01:04:57.039
<v Speaker 1>tune in for that. We're gonna you'll get multiple perspectives.

1318
01:04:57.079 --> 01:04:59.159
<v Speaker 1>It's gonna be a good time, all right.

1319
01:04:59.199 --> 01:05:01.760
<v Speaker 2>With all that, s Jam, thank you for hanging out

1320
01:05:01.760 --> 01:05:03.360
<v Speaker 2>with talking to me about video games. Man, I really.

1321
01:05:03.199 --> 01:05:05.519
<v Speaker 3>Appreciate it perfect way to start a Wednesday grub.

1322
01:05:06.199 --> 01:05:08.679
<v Speaker 1>Thank you all for watching and listening. You're the best

1323
01:05:08.719 --> 01:05:11.039
<v Speaker 1>audience in gaming. Until next time, have a good one,

1324
01:05:11.280 --> 01:05:17.599
<v Speaker 1>take care of yourself and goodbye.
