WEBVTT

1
00:00:08.119 --> 00:00:11.080
<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

2
00:00:11.119 --> 00:00:14.679
<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.

3
00:00:14.679 --> 00:00:17.239
<v Speaker 1>In this episode, we're gonna be talking about the Arkham

4
00:00:17.280 --> 00:00:20.440
<v Speaker 1>devs showing up in the credits of a surprising game

5
00:00:21.000 --> 00:00:23.120
<v Speaker 1>or maybe not that surprising, and a lot more. It's

6
00:00:23.120 --> 00:00:25.000
<v Speaker 1>gonna be a good one because we have Lex Luddi

7
00:00:25.079 --> 00:00:27.120
<v Speaker 1>on the show. Lexi, how are you doing?

8
00:00:27.960 --> 00:00:30.199
<v Speaker 2>I'm not doing too bad, Glub, how are you doing?

9
00:00:30.879 --> 00:00:33.560
<v Speaker 1>Doing good? Hanging in there, got some son in my

10
00:00:33.600 --> 00:00:35.960
<v Speaker 1>eyes this morning that felt pretty good. Went outside, kind

11
00:00:35.960 --> 00:00:38.799
<v Speaker 1>of enjoyed it, mostly making sure the yard was getting

12
00:00:39.159 --> 00:00:41.600
<v Speaker 1>taken care of and stuff like that. And then we

13
00:00:42.000 --> 00:00:45.439
<v Speaker 1>recorded a Batman Quick Look this morning. That'll be going

14
00:00:45.520 --> 00:00:48.840
<v Speaker 1>up soon everybody, so look out for that. Yeah, I'm

15
00:00:48.880 --> 00:00:51.759
<v Speaker 1>doing I'm doing good. Ready for a week of work,

16
00:00:52.320 --> 00:00:55.439
<v Speaker 1>mostly ready to like lock in a bunch of stuff

17
00:00:55.479 --> 00:00:58.200
<v Speaker 1>with Summer Game Fest. Today. I got to make sure

18
00:00:58.200 --> 00:01:00.719
<v Speaker 1>that the GB at night couch real kind of gets

19
00:01:01.320 --> 00:01:03.960
<v Speaker 1>put into a good state by the end of today

20
00:01:04.040 --> 00:01:05.640
<v Speaker 1>so I can feel good for the rest of the week.

21
00:01:05.760 --> 00:01:09.560
<v Speaker 1>That's where I'm at. But yeah, you're playing anything, Yeah,

22
00:01:09.599 --> 00:01:12.159
<v Speaker 1>you know, kind of into anything right now, the.

23
00:01:12.200 --> 00:01:15.879
<v Speaker 2>First time in a while I'm not like actively reviewing something. Yeah,

24
00:01:15.879 --> 00:01:18.519
<v Speaker 2>this has been the first time we didn't get access

25
00:01:18.560 --> 00:01:21.079
<v Speaker 2>to Batman, and I don't think Double O seven code

26
00:01:21.079 --> 00:01:24.400
<v Speaker 2>has gone out yet, so I've been I've been kind

27
00:01:24.400 --> 00:01:28.120
<v Speaker 2>of just like poppering around. I started replaying Borderlands, the

28
00:01:28.200 --> 00:01:31.879
<v Speaker 2>pre sequel, the one where they're all Australian in my way.

29
00:01:32.560 --> 00:01:34.480
<v Speaker 2>For whatever reason, I've decided this is the year I

30
00:01:34.560 --> 00:01:39.480
<v Speaker 2>replay every single Borderlands game just yeah, someone has to,

31
00:01:40.480 --> 00:01:42.719
<v Speaker 2>and yeah, that game is fine. It's weird because that

32
00:01:42.760 --> 00:01:47.400
<v Speaker 2>game never got DLC, so most of those games, the

33
00:01:47.599 --> 00:01:50.599
<v Speaker 2>grind that you usually hit mid game in them can

34
00:01:50.640 --> 00:01:53.040
<v Speaker 2>now be mitigated because you can just go play the DLC.

35
00:01:53.439 --> 00:01:56.760
<v Speaker 2>But that game never got expansions whatever happened with it,

36
00:01:57.159 --> 00:02:00.159
<v Speaker 2>So it is like the most grindy and content and

37
00:02:00.879 --> 00:02:04.719
<v Speaker 2>lacking game of the series, but also still one of

38
00:02:04.799 --> 00:02:07.680
<v Speaker 2>the best playing ones because it's just Borderlands too again

39
00:02:07.799 --> 00:02:12.879
<v Speaker 2>and that's the best playing one. Also, this finally arrived, so.

40
00:02:12.919 --> 00:02:14.319
<v Speaker 1>Okay, you get your Steam controller.

41
00:02:14.840 --> 00:02:17.000
<v Speaker 2>Yeah, this arrive this morning, so I haven't got a

42
00:02:17.080 --> 00:02:19.400
<v Speaker 2>chance to test it out yet, but I do want.

43
00:02:19.280 --> 00:02:22.520
<v Speaker 1>To comfortable to hold in the first blush.

44
00:02:22.639 --> 00:02:24.680
<v Speaker 2>It is a little bit big for my hands. That

45
00:02:24.879 --> 00:02:27.719
<v Speaker 2>is the one thing I have small hands, and so

46
00:02:28.280 --> 00:02:31.000
<v Speaker 2>I am feeling like it could Its size maybe a

47
00:02:31.000 --> 00:02:33.560
<v Speaker 2>little bit of a problem. I do really like the

48
00:02:33.599 --> 00:02:36.680
<v Speaker 2>trackpad as a mouse, even as I'm just sitting here.

49
00:02:36.840 --> 00:02:39.520
<v Speaker 2>The idea that I can like have my hand on

50
00:02:39.560 --> 00:02:43.240
<v Speaker 2>this and just like refresh Blue Sky with the track pad,

51
00:02:43.319 --> 00:02:46.919
<v Speaker 2>that's pretty neat. Yeah, but yeah, I want to test

52
00:02:46.960 --> 00:02:49.240
<v Speaker 2>out the gyro on it a bit and mess around

53
00:02:49.280 --> 00:02:50.960
<v Speaker 2>with some settings and set ups and see what I

54
00:02:51.000 --> 00:02:54.360
<v Speaker 2>can do. And also the main reason this thing is

55
00:02:54.400 --> 00:02:57.159
<v Speaker 2>going to be really handy for me is that the

56
00:02:57.199 --> 00:03:01.080
<v Speaker 2>back buttons will just work consistently. And I take a

57
00:03:01.080 --> 00:03:04.599
<v Speaker 2>lot of screenshots for work, and having a dedicated screenshot

58
00:03:04.639 --> 00:03:07.479
<v Speaker 2>and recording bohen when you are viewing and playing a

59
00:03:07.520 --> 00:03:09.360
<v Speaker 2>lot of video games is very helpful.

60
00:03:10.639 --> 00:03:13.800
<v Speaker 1>All right, I just saw some breaking news. We're gonna

61
00:03:13.800 --> 00:03:15.919
<v Speaker 1>have to get into it real quick. So let's start

62
00:03:16.000 --> 00:03:19.039
<v Speaker 1>up this show and let's explain ourselves. We're giant Bomb,

63
00:03:19.680 --> 00:03:23.080
<v Speaker 1>independent team of the Internet video game Dofaces. We want

64
00:03:23.080 --> 00:03:25.039
<v Speaker 1>to keep doing this. We want you to keep helping

65
00:03:25.120 --> 00:03:27.000
<v Speaker 1>us out doing this. So go to GiantBomb dot com

66
00:03:27.000 --> 00:03:29.719
<v Speaker 1>slashhe and become a premium member, gets you add free

67
00:03:29.840 --> 00:03:32.319
<v Speaker 1>versions of our shows, gets you early access to some

68
00:03:32.360 --> 00:03:35.319
<v Speaker 1>of our premium stuff, and it gets you exclusive access

69
00:03:35.360 --> 00:03:38.879
<v Speaker 1>to other premium stuff. It's Hey, we're doing cool stuff

70
00:03:38.919 --> 00:03:41.319
<v Speaker 1>over here, and we really appreciate the support. If you

71
00:03:41.360 --> 00:03:43.280
<v Speaker 1>want to become a part of that and make sure

72
00:03:43.319 --> 00:03:46.000
<v Speaker 1>that we can keep doing this and support independent games media,

73
00:03:46.400 --> 00:03:49.199
<v Speaker 1>it would mean the world to us. Thank you. We're

74
00:03:49.199 --> 00:03:51.199
<v Speaker 1>going to keep doing it as far as this show

75
00:03:51.199 --> 00:03:53.680
<v Speaker 1>goes most weekdays, I, Jeff Greb, will help peace your

76
00:03:53.680 --> 00:03:57.319
<v Speaker 1>gaming life back together. That includes breaking news and maybe

77
00:03:57.400 --> 00:04:00.960
<v Speaker 1>even some of our own original reporting. For all these topics,

78
00:04:01.000 --> 00:04:03.159
<v Speaker 1>I'll get the input of a bona fide expert who

79
00:04:03.199 --> 00:04:05.879
<v Speaker 1>will make me look smart. If you were watching live

80
00:04:05.919 --> 00:04:08.080
<v Speaker 1>on Twitch, welcome. You can always listen to the show

81
00:04:08.120 --> 00:04:11.039
<v Speaker 1>later on podcast feeds by searching for Game Mess Mornings,

82
00:04:11.439 --> 00:04:14.879
<v Speaker 1>or find the RSS feed on giant bomb dot com.

83
00:04:15.120 --> 00:04:17.120
<v Speaker 1>You can also catch the show later with chapters and

84
00:04:17.199 --> 00:04:21.560
<v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a

85
00:04:21.600 --> 00:04:23.800
<v Speaker 1>lot to get into, so let's start the Morning Mess

86
00:04:23.839 --> 00:04:31.000
<v Speaker 1>with Marvel. Cosmic Invasion is adding Cyclops and the Thing.

87
00:04:31.639 --> 00:04:38.279
<v Speaker 1>But Cyclops, Jane, you did it. Whoo, let's go. Scout

88
00:04:38.399 --> 00:04:42.439
<v Speaker 1>is happy, We're all happy. Yeah, there you go this. Hey,

89
00:04:42.480 --> 00:04:46.040
<v Speaker 1>this game was a lot of fun. Actually, god, I

90
00:04:46.040 --> 00:04:47.879
<v Speaker 1>did I guess. It wasn't like sitting around thinking like, oh,

91
00:04:47.879 --> 00:04:50.079
<v Speaker 1>it's gonna get a ton extra content, and I was

92
00:04:50.120 --> 00:04:52.759
<v Speaker 1>not thinking if it got like a first DLC drop

93
00:04:52.920 --> 00:04:55.120
<v Speaker 1>that it would be Sideclops. I'm happy for you, Jan,

94
00:04:55.240 --> 00:04:56.279
<v Speaker 1>this is really cool stuff.

95
00:04:57.279 --> 00:05:00.560
<v Speaker 2>Whoa, I didn't realize game is a pretty Yeah. I

96
00:05:00.560 --> 00:05:01.959
<v Speaker 2>didn't realize this game is a police.

97
00:05:06.319 --> 00:05:09.519
<v Speaker 1>The thing is actually more of a cop than even Cyclops.

98
00:05:09.639 --> 00:05:11.079
<v Speaker 1>Now I'm just saying stuff to see who I can

99
00:05:11.079 --> 00:05:16.000
<v Speaker 1>make mad. Yeah, hey, Cyclops looks awesome. Actually, uh man, after.

100
00:05:16.800 --> 00:05:19.439
<v Speaker 2>I just saw his laser blast. That looks real good.

101
00:05:19.680 --> 00:05:21.680
<v Speaker 1>Yeah, a leisure that's that's the thing I learned from

102
00:05:21.800 --> 00:05:25.160
<v Speaker 1>X Men Mayty seven. It's from the Punch Dimension. Uh

103
00:05:25.360 --> 00:05:28.399
<v Speaker 1>fuck yeah, I I'm I'm pretty excited. I will go

104
00:05:28.439 --> 00:05:30.560
<v Speaker 1>back to this the game did. It does a great

105
00:05:30.639 --> 00:05:33.399
<v Speaker 1>job of making you want to play as all the characters,

106
00:05:33.560 --> 00:05:35.680
<v Speaker 1>and it made me want them to drop more characters.

107
00:05:35.680 --> 00:05:38.240
<v Speaker 1>So both of these are pretty good additions. Uh. We

108
00:05:38.279 --> 00:05:40.800
<v Speaker 1>are in the golden age of beat them ups, and

109
00:05:40.839 --> 00:05:42.920
<v Speaker 1>this is another one of those that's really really good.

110
00:05:43.720 --> 00:05:45.639
<v Speaker 1>All right, let's get into the headlines as we have

111
00:05:45.720 --> 00:05:49.800
<v Speaker 1>them written down here. Sticking with superheroes, Lego Batman Legacy

112
00:05:49.879 --> 00:05:52.720
<v Speaker 1>of the Dark Night reviews are in. They started popping

113
00:05:52.759 --> 00:05:56.399
<v Speaker 1>off this morning. As I said, we recorded a quick look.

114
00:05:56.680 --> 00:05:58.519
<v Speaker 1>Jeff was pretty early in the game, so we were

115
00:05:58.560 --> 00:06:01.160
<v Speaker 1>kind of just poking around seeing seeing what he had

116
00:06:01.319 --> 00:06:04.240
<v Speaker 1>unlocked and kind of what was happening early early in

117
00:06:04.279 --> 00:06:06.839
<v Speaker 1>the action. It was a lot of fun. I look

118
00:06:06.879 --> 00:06:10.120
<v Speaker 1>forward to everyone seeing that. But on open critit really

119
00:06:10.160 --> 00:06:13.879
<v Speaker 1>well reviewed so far eighty five within eight out of

120
00:06:13.959 --> 00:06:17.120
<v Speaker 1>ten from Liam Croft at Push Square, who writes a

121
00:06:17.199 --> 00:06:20.279
<v Speaker 1>referential and joyful deep dive into the world of Batman.

122
00:06:20.839 --> 00:06:25.319
<v Speaker 1>Latest lego effort from t T Games is elite brick gaming.

123
00:06:25.879 --> 00:06:27.639
<v Speaker 1>Legacy of the Dark Knight just wants to be an

124
00:06:27.720 --> 00:06:30.800
<v Speaker 1>enjoyable time and it refuses to falter from that commitment.

125
00:06:31.160 --> 00:06:33.319
<v Speaker 1>This new Lego Batman will be some of the best

126
00:06:33.360 --> 00:06:37.800
<v Speaker 1>fun you have all year. Xbox Achievements Richard Walker gave

127
00:06:37.800 --> 00:06:40.160
<v Speaker 1>it an eighty five percent and says it's been eleven

128
00:06:40.240 --> 00:06:43.839
<v Speaker 1>years since the last Batman Arkham game. In almost twelve

129
00:06:43.920 --> 00:06:48.120
<v Speaker 1>years since Lego Batman three beyond Gotham and then let's

130
00:06:48.160 --> 00:06:50.360
<v Speaker 1>see and then it trails off here in this thing

131
00:06:50.399 --> 00:06:52.759
<v Speaker 1>I tried to capture and then well played. Adam Ryan

132
00:06:52.839 --> 00:06:54.399
<v Speaker 1>gave it a nine out of ten, says legacy of

133
00:06:54.399 --> 00:06:57.920
<v Speaker 1>the Dark Knight's excellent combat and stealth systems, fun, open world,

134
00:06:58.079 --> 00:07:01.079
<v Speaker 1>and clear reverence for the world's greatest detective bring it

135
00:07:01.120 --> 00:07:05.720
<v Speaker 1>close to plastic perfection. The sense I got from this

136
00:07:06.519 --> 00:07:09.079
<v Speaker 1>from the quick look from these reviews, Lexi, The ones

137
00:07:09.120 --> 00:07:11.240
<v Speaker 1>I was able to glance at pretty quickly this morning

138
00:07:11.439 --> 00:07:15.160
<v Speaker 1>is that if there is a Batman thing that exists,

139
00:07:15.319 --> 00:07:18.199
<v Speaker 1>there is a very strong chance that will be referenced

140
00:07:18.199 --> 00:07:23.120
<v Speaker 1>in this game. And then the sort of core gameplay

141
00:07:23.439 --> 00:07:28.199
<v Speaker 1>like north Star to use that term is, you know,

142
00:07:28.279 --> 00:07:31.279
<v Speaker 1>obviously the Lego games up to this point and then Arkham,

143
00:07:31.920 --> 00:07:33.560
<v Speaker 1>and you know, we'll have a story on just how

144
00:07:33.639 --> 00:07:36.639
<v Speaker 1>much is Arkham here. But like it's open world to

145
00:07:36.680 --> 00:07:38.279
<v Speaker 1>a point, you're driving around that you could drive like

146
00:07:38.319 --> 00:07:41.079
<v Speaker 1>some in the car whenever you want drive around find

147
00:07:41.480 --> 00:07:44.000
<v Speaker 1>missions to take on as all of these different characters,

148
00:07:44.240 --> 00:07:46.800
<v Speaker 1>the missions are suited to the characters. A lot of times.

149
00:07:46.879 --> 00:07:49.639
<v Speaker 1>Jim Gordon has a different kind of mission that he'll

150
00:07:49.680 --> 00:07:53.160
<v Speaker 1>run into than Batman, and then all of the cut

151
00:07:53.199 --> 00:07:57.279
<v Speaker 1>scenes are that great lego humor and again making constant

152
00:07:57.319 --> 00:08:01.399
<v Speaker 1>references to just every kind of Batman that has ever existed,

153
00:08:02.040 --> 00:08:04.079
<v Speaker 1>which is I mean, I think that's what people want

154
00:08:04.079 --> 00:08:05.639
<v Speaker 1>from these games at this point.

155
00:08:05.839 --> 00:08:07.920
<v Speaker 2>Is Jim Gordon's missions just paperwork.

156
00:08:08.240 --> 00:08:10.720
<v Speaker 1>That'll be a bit kind of like he's got to

157
00:08:10.759 --> 00:08:13.079
<v Speaker 1>like just do like he's got to go find pieces

158
00:08:13.079 --> 00:08:16.040
<v Speaker 1>of evidence, and they are often just him shuffling through

159
00:08:16.079 --> 00:08:18.079
<v Speaker 1>papers to like to try to figure out what a

160
00:08:18.120 --> 00:08:20.879
<v Speaker 1>criminal is supposed to look like. Yeah, it's a little

161
00:08:20.879 --> 00:08:22.839
<v Speaker 1>bit lower, lower stakes or you know, a little bit

162
00:08:22.920 --> 00:08:25.319
<v Speaker 1>less action y and kind of what you want.

163
00:08:26.399 --> 00:08:31.079
<v Speaker 2>Yeah, some of the Berry in your quicklock, I don't know.

164
00:08:31.759 --> 00:08:32.320
<v Speaker 1>Do you know.

165
00:08:34.200 --> 00:08:35.039
<v Speaker 2>Matt Berry is Bane?

166
00:08:35.080 --> 00:08:37.399
<v Speaker 1>Okay, no we didn't. We did not see Bane. God,

167
00:08:37.440 --> 00:08:38.399
<v Speaker 1>that's incredible.

168
00:08:39.000 --> 00:08:44.159
<v Speaker 2>Yeah, it's really good casting. I'm super curious. It seems

169
00:08:44.279 --> 00:08:47.840
<v Speaker 2>like I haven't seen the embargo because again I didn't

170
00:08:47.879 --> 00:08:51.679
<v Speaker 2>get review copy, but I'm guessing there was a separate

171
00:08:51.720 --> 00:08:56.720
<v Speaker 2>performance embargo or like performance review embargo, because the digital

172
00:08:56.799 --> 00:09:01.960
<v Speaker 2>foundaries of the Worlds haven't run there first stories on this, yesh,

173
00:09:02.120 --> 00:09:06.919
<v Speaker 2>And so I'm curious was it like, did like look

174
00:09:06.960 --> 00:09:10.039
<v Speaker 2>good on Jeff's stream? Was he playing on PC? Was

175
00:09:10.039 --> 00:09:13.039
<v Speaker 2>it run and okay and everything? Was it gameplay? We

176
00:09:13.080 --> 00:09:14.000
<v Speaker 2>should probably.

177
00:09:13.720 --> 00:09:17.360
<v Speaker 1>Say he was playing on his fifty nine I think

178
00:09:17.360 --> 00:09:20.840
<v Speaker 1>it's a fifty eighty or whatever or above, and it

179
00:09:20.879 --> 00:09:22.840
<v Speaker 1>looked great, like it looked flawless. But he was on

180
00:09:22.879 --> 00:09:25.480
<v Speaker 1>a very beefy system. So but I was looking at it,

181
00:09:25.519 --> 00:09:27.639
<v Speaker 1>and man, you know, the Lego games got to the

182
00:09:27.639 --> 00:09:30.639
<v Speaker 1>point where they just look really incredible. This will be

183
00:09:30.639 --> 00:09:33.240
<v Speaker 1>the one, yeah, that kind of has the most expansive

184
00:09:33.399 --> 00:09:36.720
<v Speaker 1>sort of vistas in terms of the number of Lego

185
00:09:36.799 --> 00:09:39.200
<v Speaker 1>on the screen at once. And I think they are

186
00:09:39.240 --> 00:09:41.559
<v Speaker 1>doing ray tracing here. At the very least. They're doing

187
00:09:41.600 --> 00:09:46.279
<v Speaker 1>their very realistic materials and lighting effects, and that's something

188
00:09:46.279 --> 00:09:47.840
<v Speaker 1>we've seen in a lot of Lego games, but they

189
00:09:47.919 --> 00:09:50.600
<v Speaker 1>kind of keep those Lego games pretty confined. This one

190
00:09:50.639 --> 00:09:52.519
<v Speaker 1>is an open world, so I won't be surprised if

191
00:09:52.559 --> 00:09:54.759
<v Speaker 1>it had if it runs into issues on switch to

192
00:09:55.039 --> 00:09:59.240
<v Speaker 1>or something like that. But as far as we got, yeah.

193
00:09:59.080 --> 00:10:01.639
<v Speaker 2>Why I'm asking with a game. They put out a

194
00:10:01.679 --> 00:10:05.799
<v Speaker 2>spec sheet for PC that was peculiar, to say the least,

195
00:10:06.240 --> 00:10:10.879
<v Speaker 2>basically implying that they encourage using frame gen to hit

196
00:10:11.000 --> 00:10:17.720
<v Speaker 2>thirty fps on their recommended system, which would not be

197
00:10:17.759 --> 00:10:19.759
<v Speaker 2>a good experience if you were playing a game that

198
00:10:19.919 --> 00:10:24.519
<v Speaker 2>was only getting thirty fps through frame Gen. So people

199
00:10:24.519 --> 00:10:27.960
<v Speaker 2>were pretty confused by that. So I'm curious to see

200
00:10:28.000 --> 00:10:31.639
<v Speaker 2>what the what the PC performance winds up being on

201
00:10:31.679 --> 00:10:34.600
<v Speaker 2>sort of like lower to mid end setups.

202
00:10:34.960 --> 00:10:37.840
<v Speaker 1>Yep, we'll be keeping an eye out for that, although

203
00:10:37.919 --> 00:10:41.120
<v Speaker 1>a lot of reviews not a time mentioning performance, so

204
00:10:41.720 --> 00:10:44.799
<v Speaker 1>obviously there could be, like you said, a separate performance embargo,

205
00:10:44.919 --> 00:10:47.960
<v Speaker 1>but I don't know. It seems like that would get

206
00:10:48.000 --> 00:10:50.440
<v Speaker 1>mentioned it in some of these reviews and not seeing

207
00:10:50.480 --> 00:10:53.440
<v Speaker 1>a ton of that. So again, people could be playing

208
00:10:53.480 --> 00:10:55.600
<v Speaker 1>on pretty beefy machines though, so we'll have to wait

209
00:10:55.600 --> 00:10:58.440
<v Speaker 1>and see what people who are on the recommended settings

210
00:10:58.559 --> 00:11:02.480
<v Speaker 1>or below are experience seen. But yeah, I mean I

211
00:11:03.000 --> 00:11:06.320
<v Speaker 1>think that they have transformed or sort of transferred the

212
00:11:06.480 --> 00:11:10.279
<v Speaker 1>energy of the Lego games into a more modern era

213
00:11:10.360 --> 00:11:12.360
<v Speaker 1>where there was that time where it's like put out

214
00:11:12.399 --> 00:11:15.279
<v Speaker 1>one Lego game a year of find one of our

215
00:11:15.279 --> 00:11:17.600
<v Speaker 1>ips or one of these partner ips we can work with,

216
00:11:17.759 --> 00:11:19.639
<v Speaker 1>just so we can have another one of those games.

217
00:11:20.039 --> 00:11:22.200
<v Speaker 1>And now we've we're in a situation where they're like, no,

218
00:11:22.279 --> 00:11:24.960
<v Speaker 1>put out the biggest Lego Star Wars game ever, and

219
00:11:25.039 --> 00:11:26.919
<v Speaker 1>let that thing sort of stand on its own for

220
00:11:26.960 --> 00:11:30.360
<v Speaker 1>a while and it's sold incredibly well, and now let's

221
00:11:30.399 --> 00:11:32.799
<v Speaker 1>do the same thing with Batman. It's like, now we

222
00:11:32.799 --> 00:11:34.919
<v Speaker 1>can give this one a long time to breathe and

223
00:11:35.039 --> 00:11:37.679
<v Speaker 1>expect it to sell for years and years. And they've

224
00:11:37.720 --> 00:11:40.080
<v Speaker 1>sort of met the moment in a way that it's

225
00:11:40.240 --> 00:11:42.600
<v Speaker 1>I think it's pretty impressive without sort of compromising what

226
00:11:42.639 --> 00:11:46.720
<v Speaker 1>these lego games are. And then they've combined it with like, hey,

227
00:11:46.759 --> 00:11:48.480
<v Speaker 1>what can we do to like sort of take the

228
00:11:48.519 --> 00:11:52.039
<v Speaker 1>gameplay to the next level a little bit? Well, that's

229
00:11:52.080 --> 00:11:55.679
<v Speaker 1>the next story. Arkham dev rock Steady is credited as

230
00:11:55.759 --> 00:11:58.559
<v Speaker 1>co developer on new Lego Batman. This is from Jordan

231
00:11:58.600 --> 00:12:02.919
<v Speaker 1>Miller at VGC. Original Arkham series developer rock Steady is

232
00:12:02.960 --> 00:12:06.159
<v Speaker 1>credited as a co developer on Lego Batman Legacy of

233
00:12:06.200 --> 00:12:08.960
<v Speaker 1>the Dark Knight. Batman Legacy of the Dark Knight is

234
00:12:09.000 --> 00:12:11.679
<v Speaker 1>the latest lego game from TT Games and the fourth

235
00:12:11.759 --> 00:12:15.600
<v Speaker 1>Lego Batman game in this iteration. Players explore in open

236
00:12:15.679 --> 00:12:18.480
<v Speaker 1>world Gotham and take down enemies using a combat and

237
00:12:18.559 --> 00:12:22.720
<v Speaker 1>stealth system very reminiscent of the Batman Arkham series. Now,

238
00:12:22.759 --> 00:12:25.399
<v Speaker 1>following the completion of the game during the review period,

239
00:12:25.840 --> 00:12:28.879
<v Speaker 1>VGC can reveal that the similarities extend to the development

240
00:12:28.919 --> 00:12:31.639
<v Speaker 1>team itself, with rock Steady being listed as a co

241
00:12:31.759 --> 00:12:34.759
<v Speaker 1>developer on the project. According to the credits of Lego

242
00:12:34.799 --> 00:12:38.000
<v Speaker 1>Batman Legacy of the Dark Knight, around twenty four developers

243
00:12:38.000 --> 00:12:41.559
<v Speaker 1>from rock Steady contributed to the game. A producer, designer,

244
00:12:41.600 --> 00:12:44.840
<v Speaker 1>and several senior programmers and artists from rock Steady worked

245
00:12:44.840 --> 00:12:49.120
<v Speaker 1>on the latest Lego title. So and again, looking at

246
00:12:49.120 --> 00:12:53.360
<v Speaker 1>the quick look watching Jurff play, it's immediately apparent it's like, oh,

247
00:12:53.600 --> 00:12:57.960
<v Speaker 1>this is in many ways the next Arkham game. You know,

248
00:12:58.039 --> 00:13:01.120
<v Speaker 1>obviously in terms of tone and subject matter, it's going

249
00:13:01.200 --> 00:13:04.720
<v Speaker 1>to be very different. But it's Batman and it's Batman

250
00:13:04.919 --> 00:13:09.279
<v Speaker 1>Arkham combat and stealth, and that does go a long way. Really,

251
00:13:09.279 --> 00:13:13.000
<v Speaker 1>What it does is make this game feel pretty fresh,

252
00:13:13.000 --> 00:13:15.440
<v Speaker 1>because it's just not what you would expect from Lego.

253
00:13:15.960 --> 00:13:17.919
<v Speaker 1>But yeah, what's your temperature on this?

254
00:13:18.919 --> 00:13:22.879
<v Speaker 2>Yeah, I'm very like twenty four is obviously a small number.

255
00:13:23.000 --> 00:13:26.960
<v Speaker 2>They had huge layoffs though. Is the other thing worth remembering?

256
00:13:27.039 --> 00:13:31.480
<v Speaker 2>So twenty four is a much more sizable portion of

257
00:13:31.679 --> 00:13:35.120
<v Speaker 2>you know, one hundred man studio than it is of

258
00:13:35.159 --> 00:13:38.759
<v Speaker 2>a three hundred man studio. Also, these seem like pretty

259
00:13:38.840 --> 00:13:43.279
<v Speaker 2>senior positions, so I'm not sure how much actual work

260
00:13:43.320 --> 00:13:44.919
<v Speaker 2>they would have been doing day to day on it

261
00:13:44.919 --> 00:13:47.759
<v Speaker 2>and how much they were there as advisory roles to

262
00:13:48.480 --> 00:13:51.240
<v Speaker 2>kind of nudge TT games in the right direction. And

263
00:13:51.279 --> 00:13:54.399
<v Speaker 2>there's also worth noting that like a lot of these games,

264
00:13:55.000 --> 00:13:58.279
<v Speaker 2>when they have code development studios, they have like six

265
00:13:58.320 --> 00:14:04.480
<v Speaker 2>of them, and sometimes you'll see it with like the

266
00:14:04.519 --> 00:14:11.440
<v Speaker 2>God of War Ragnarok, where who was it Sony the

267
00:14:11.799 --> 00:14:15.919
<v Speaker 2>one that Blue Point were code development on Nash and

268
00:14:16.000 --> 00:14:17.799
<v Speaker 2>they were doing a lot of the technical stuff. They

269
00:14:17.799 --> 00:14:21.360
<v Speaker 2>weren't necessarily doing gameplay or story or you know this,

270
00:14:21.440 --> 00:14:23.840
<v Speaker 2>and thatsh but they were there to kind of help

271
00:14:23.919 --> 00:14:27.159
<v Speaker 2>them push their technical boundaries and then they were the

272
00:14:27.240 --> 00:14:29.519
<v Speaker 2>plan was to bring that back into their own game

273
00:14:29.639 --> 00:14:33.240
<v Speaker 2>and then continue the God of War session and use

274
00:14:33.279 --> 00:14:36.000
<v Speaker 2>whatever learnings they had from that for their multiplayer game

275
00:14:36.080 --> 00:14:39.720
<v Speaker 2>or whatever. So like these companies do like the idea

276
00:14:39.879 --> 00:14:42.879
<v Speaker 2>of having the exchange of ideas between studios and making

277
00:14:42.919 --> 00:14:46.840
<v Speaker 2>it sort that you know, any work done once can

278
00:14:46.879 --> 00:14:51.039
<v Speaker 2>be applied twice or can you know, cause more benefit

279
00:14:51.080 --> 00:14:53.559
<v Speaker 2>further down the line with some other game project. So

280
00:14:53.600 --> 00:14:55.960
<v Speaker 2>I'm not surprised that if they're making one Batman game,

281
00:14:56.000 --> 00:15:01.639
<v Speaker 2>they're trying to get people involved with the DC ecosystem

282
00:15:01.679 --> 00:15:04.240
<v Speaker 2>of games to at least go hands on with it

283
00:15:04.320 --> 00:15:06.360
<v Speaker 2>and be involved with the creation of it and kind

284
00:15:06.360 --> 00:15:10.039
<v Speaker 2>of like have them learning from whatever issuations and also

285
00:15:10.120 --> 00:15:14.039
<v Speaker 2>just giving them direction because like TV games haven't done that.

286
00:15:14.399 --> 00:15:17.879
<v Speaker 2>The melee combat in those TV games games, it's not

287
00:15:18.039 --> 00:15:20.919
<v Speaker 2>exactly like groundbreaking stuff. As someone who's played a lot

288
00:15:20.960 --> 00:15:23.679
<v Speaker 2>of those lego games over the years, they're not, like

289
00:15:25.519 --> 00:15:30.200
<v Speaker 2>you know, they're not action games, and so it makes

290
00:15:30.240 --> 00:15:31.919
<v Speaker 2>sense that if they were trying to have a more

291
00:15:31.960 --> 00:15:36.399
<v Speaker 2>melee focused game, they would get some advice from people

292
00:15:36.879 --> 00:15:39.679
<v Speaker 2>at the wider company who could give them advice on it.

293
00:15:40.320 --> 00:15:42.320
<v Speaker 1>Yeah, I mean, I think you're right at the point

294
00:15:42.320 --> 00:15:46.080
<v Speaker 1>out like it serves multiple purposes of like it keeps

295
00:15:46.120 --> 00:15:50.360
<v Speaker 1>these people busy, It keeps them sharp because they can

296
00:15:50.639 --> 00:15:53.399
<v Speaker 1>solve problems for a slightly different kind of game than

297
00:15:53.399 --> 00:15:55.919
<v Speaker 1>what they've been working on, so they can apply what

298
00:15:55.960 --> 00:15:58.519
<v Speaker 1>they know works best for the Arkham games over on

299
00:15:58.639 --> 00:16:00.879
<v Speaker 1>this and then you're right, I think that they then

300
00:16:00.919 --> 00:16:03.240
<v Speaker 1>they run with those ideas. It's like, Okay, we just

301
00:16:03.279 --> 00:16:07.519
<v Speaker 1>made the more family friendly version of this. What did

302
00:16:07.519 --> 00:16:09.759
<v Speaker 1>we learn and how can we apply that to? Like

303
00:16:09.799 --> 00:16:11.080
<v Speaker 1>what do we want to do now that we can

304
00:16:11.120 --> 00:16:13.799
<v Speaker 1>go back and have our little safety net of now

305
00:16:13.799 --> 00:16:16.279
<v Speaker 1>we're making a game for adults. Well, you know, maybe

306
00:16:16.320 --> 00:16:19.960
<v Speaker 1>we learned some stuff we can apply that here. Yeah, clearly,

307
00:16:20.039 --> 00:16:21.799
<v Speaker 1>it's like it just makes a ton of sense. But

308
00:16:22.039 --> 00:16:23.600
<v Speaker 1>often we see things that would make a ton of

309
00:16:23.600 --> 00:16:25.559
<v Speaker 1>sense that these big companies don't do, and it's like,

310
00:16:25.600 --> 00:16:27.600
<v Speaker 1>why not just have the people that work on Arkham

311
00:16:27.799 --> 00:16:30.600
<v Speaker 1>help out with the combat so the Lego games better. So, yeah,

312
00:16:30.600 --> 00:16:32.360
<v Speaker 1>that doesn't always happen, it did happen here.

313
00:16:32.879 --> 00:16:35.440
<v Speaker 2>It's worth noting that Arkham Night was an Unreal Engine

314
00:16:35.480 --> 00:16:38.720
<v Speaker 2>three game, and I want to check Suicide Squad, but

315
00:16:38.759 --> 00:16:40.639
<v Speaker 2>I think that was an Unreel Engine four game, and

316
00:16:40.679 --> 00:16:43.600
<v Speaker 2>this is an Unreeal Engine five game. So I could

317
00:16:43.600 --> 00:16:45.840
<v Speaker 2>definitely see like a lot of these are technical roles,

318
00:16:45.840 --> 00:16:48.440
<v Speaker 2>and they're probably like, yeah, like get up to speed

319
00:16:48.480 --> 00:16:50.919
<v Speaker 2>on this tech speeding because you're going to be using

320
00:16:50.960 --> 00:16:53.799
<v Speaker 2>ish and let me check the suicide Squad. Then you

321
00:16:53.840 --> 00:16:54.320
<v Speaker 2>work away.

322
00:16:54.879 --> 00:16:57.279
<v Speaker 1>Yeah, absolutely, so. Yeah, I just think like this is

323
00:16:57.279 --> 00:16:58.600
<v Speaker 1>the kind of thing that makes a lot of sense.

324
00:16:58.639 --> 00:17:00.840
<v Speaker 1>You like to see it, and then it results in

325
00:17:00.879 --> 00:17:03.120
<v Speaker 1>a game that I think people are just gonna it's

326
00:17:03.120 --> 00:17:05.720
<v Speaker 1>gonna be Meteor. It's going to be something that can

327
00:17:05.759 --> 00:17:08.519
<v Speaker 1>withstand being the only Lego Batman we get for like

328
00:17:08.559 --> 00:17:12.119
<v Speaker 1>a generation. You know, this can be like the Lego

329
00:17:12.160 --> 00:17:14.880
<v Speaker 1>Batman that people play for the rest of their lives.

330
00:17:14.880 --> 00:17:16.440
<v Speaker 1>They could show up for this because it is it's

331
00:17:16.440 --> 00:17:19.400
<v Speaker 1>going to have that much content. Now, I do there's

332
00:17:19.440 --> 00:17:21.640
<v Speaker 1>one thing about it. I do wonder, Like I was

333
00:17:21.680 --> 00:17:23.599
<v Speaker 1>trying to figure it out. I was googling it while

334
00:17:23.599 --> 00:17:25.599
<v Speaker 1>we were doing the quick look. Seems like there's only

335
00:17:25.920 --> 00:17:30.319
<v Speaker 1>seven ish playable characters at launch. Maybe obviously they're gonna

336
00:17:30.319 --> 00:17:33.400
<v Speaker 1>have a ton of costumes and like variations on those characters,

337
00:17:33.640 --> 00:17:35.839
<v Speaker 1>but I do wonder it's like, you know, I'm used

338
00:17:35.880 --> 00:17:37.720
<v Speaker 1>to a Lego Star Wars game where it's like you're

339
00:17:37.759 --> 00:17:41.799
<v Speaker 1>unlocking thirty characters or more, and I wonder if that's gonna,

340
00:17:41.839 --> 00:17:44.960
<v Speaker 1>like maybe hurt people's enjoyment as they play this as

341
00:17:44.960 --> 00:17:47.359
<v Speaker 1>a completionist who try to unlock everything if they want

342
00:17:47.359 --> 00:17:49.920
<v Speaker 1>more characters. Now, it does seem like they put a

343
00:17:49.960 --> 00:17:52.240
<v Speaker 1>lot of attention into each of those characters and how

344
00:17:52.240 --> 00:17:54.759
<v Speaker 1>those characters play, and that seems to be the trade

345
00:17:54.759 --> 00:17:56.920
<v Speaker 1>off there, which I think might be pretty fair.

346
00:17:57.000 --> 00:18:00.440
<v Speaker 2>And it seems like they're kind of focusing on outfits.

347
00:18:00.079 --> 00:18:02.960
<v Speaker 1>As the yes, which makes it final sense.

348
00:18:02.960 --> 00:18:06.079
<v Speaker 2>Yeah, which makes more sense in the realm of Batman,

349
00:18:06.160 --> 00:18:09.119
<v Speaker 2>where like ultimately outside of the bat family and a

350
00:18:09.160 --> 00:18:12.559
<v Speaker 2>few other characters like I don't want to be playing

351
00:18:12.599 --> 00:18:19.200
<v Speaker 2>as like Harvey Dent pre two Faced.

352
00:18:17.319 --> 00:18:18.759
<v Speaker 1>Man is the one I went to. I'm like, yeah,

353
00:18:18.920 --> 00:18:21.200
<v Speaker 1>probably could be able to play as calendar Man.

354
00:18:21.279 --> 00:18:24.759
<v Speaker 2>No, probably don't know. Suicide Squad was on Real Engine

355
00:18:24.759 --> 00:18:27.200
<v Speaker 2>for so again, makes sense that they would want them

356
00:18:27.319 --> 00:18:30.640
<v Speaker 2>up skilling on UI five for whatever their next project is.

357
00:18:31.119 --> 00:18:33.160
<v Speaker 1>Yep. A lot of times it is that simple. It's

358
00:18:33.200 --> 00:18:35.640
<v Speaker 1>it's time to like, you know, learn some skills and

359
00:18:35.920 --> 00:18:37.839
<v Speaker 1>let's get ready for the next project. And here's an

360
00:18:37.839 --> 00:18:40.000
<v Speaker 1>opportunity to do that. That's what a lot of like

361
00:18:40.039 --> 00:18:42.759
<v Speaker 1>remakes and remasters end up being, right, So that that

362
00:18:42.880 --> 00:18:44.559
<v Speaker 1>sounds like that could be a huge reason why they

363
00:18:44.599 --> 00:18:46.839
<v Speaker 1>ended up doing this, and then the it benefited the

364
00:18:46.839 --> 00:18:48.960
<v Speaker 1>game at the same time, well.

365
00:18:48.839 --> 00:18:51.000
<v Speaker 2>Someone in chat just said malo man, and we need

366
00:18:51.039 --> 00:18:52.359
<v Speaker 2>to bat them.

367
00:18:52.640 --> 00:18:55.279
<v Speaker 1>Yeah, I'll get the mods on it. How dare you

368
00:18:55.880 --> 00:18:58.440
<v Speaker 1>all right? Let's uh, let's get over here to this

369
00:18:58.559 --> 00:19:04.559
<v Speaker 1>next story. I guess Xbox's rebrand becomes Xbox after fan poll.

370
00:19:05.200 --> 00:19:08.400
<v Speaker 1>This is from Andy Robinson at VGC. Microsoft's new gaming

371
00:19:08.480 --> 00:19:11.920
<v Speaker 1>CEO has seemingly rebranded Xbox for the second time in weeks.

372
00:19:12.519 --> 00:19:15.160
<v Speaker 1>Earlier this week, Asha Sharma pold fans on her Twitter

373
00:19:15.240 --> 00:19:18.440
<v Speaker 1>account about whether Microsoft's gaming arms should be known as

374
00:19:18.680 --> 00:19:23.720
<v Speaker 1>Xbox with a lowercase box or the all caps version Xbox.

375
00:19:27.160 --> 00:19:30.039
<v Speaker 1>I look that mostly I just want to kind of

376
00:19:30.039 --> 00:19:32.279
<v Speaker 1>figure out, like, what are they what are they trying

377
00:19:32.279 --> 00:19:35.200
<v Speaker 1>to accomplish with this? Is it just to be like, hey,

378
00:19:35.920 --> 00:19:39.640
<v Speaker 1>we're making we're we're responding to you, We're doing what

379
00:19:39.680 --> 00:19:43.160
<v Speaker 1>you want. And I'm like, Okay, this is not actually

380
00:19:43.200 --> 00:19:47.480
<v Speaker 1>what I want. I don't care. I'm surprised anyone cares.

381
00:19:48.720 --> 00:19:50.440
<v Speaker 1>But yeah, I mean, I guess this always goes back

382
00:19:50.480 --> 00:19:52.440
<v Speaker 1>to me, you know, being a writer first and just

383
00:19:52.480 --> 00:19:54.799
<v Speaker 1>being like, hey, don't they're gonna come out. They're going

384
00:19:54.880 --> 00:19:56.519
<v Speaker 1>to email you and say, hey, can you please type

385
00:19:56.519 --> 00:19:58.480
<v Speaker 1>our name like this and be like, no, we have

386
00:19:58.519 --> 00:20:00.400
<v Speaker 1>our own style guide, just do it your own. And

387
00:20:00.400 --> 00:20:02.680
<v Speaker 1>it's like, yeah, well, these are the kinds of things

388
00:20:02.839 --> 00:20:06.079
<v Speaker 1>that are for press releases, which is not for actual

389
00:20:06.200 --> 00:20:09.440
<v Speaker 1>human consumption. Uh so yeah, what are they trying to

390
00:20:09.480 --> 00:20:10.599
<v Speaker 1>do here? LEXI?

391
00:20:12.440 --> 00:20:16.519
<v Speaker 2>So before I get into all of this, one, who cares?

392
00:20:17.160 --> 00:20:21.799
<v Speaker 2>Nobody cares. Secondly, I think the thing that's really interesting

393
00:20:21.799 --> 00:20:24.720
<v Speaker 2>about this is that this is the kind of thing

394
00:20:24.799 --> 00:20:26.759
<v Speaker 2>you do when you just want a news story that

395
00:20:26.880 --> 00:20:31.279
<v Speaker 2>isn't negative out there, because it's not like they changed

396
00:20:31.279 --> 00:20:33.759
<v Speaker 2>the branding on the boxes. It's not like they changed

397
00:20:33.799 --> 00:20:36.279
<v Speaker 2>the branding in all their press releases that they were

398
00:20:36.319 --> 00:20:40.839
<v Speaker 2>sending out around for Soizon six that's still Xbox. The

399
00:20:41.079 --> 00:20:45.440
<v Speaker 2>Xbox wire currently has expolt box spelt in two different

400
00:20:45.480 --> 00:20:49.400
<v Speaker 2>ways on USh. So, like, this isn't they carefully thought through,

401
00:20:49.680 --> 00:20:51.960
<v Speaker 2>Like we are changing everything about the brand and we

402
00:20:51.960 --> 00:20:55.079
<v Speaker 2>we've really put time in consideration. Just this is just like, hey,

403
00:20:55.119 --> 00:20:57.079
<v Speaker 2>we need to do something to engage people. And that's

404
00:20:57.119 --> 00:21:01.160
<v Speaker 2>what every single week under the Shama administration so far

405
00:21:01.240 --> 00:21:01.640
<v Speaker 2>has been.

406
00:21:02.039 --> 00:21:03.079
<v Speaker 1>I mean it was it was a lot of the

407
00:21:03.079 --> 00:21:05.640
<v Speaker 1>weeks under Phil too, like but I think Phil was

408
00:21:05.640 --> 00:21:08.039
<v Speaker 1>like a little bit I don't want to say more savvy,

409
00:21:08.039 --> 00:21:09.960
<v Speaker 1>but he's pretty savvy at like making the news stories

410
00:21:10.000 --> 00:21:13.039
<v Speaker 1>feel substantial, but really they were always just like let's

411
00:21:13.039 --> 00:21:16.440
<v Speaker 1>get some good vibes out there, and this one feels

412
00:21:16.480 --> 00:21:20.519
<v Speaker 1>like so transparent about like just doing that, just being

413
00:21:20.559 --> 00:21:23.480
<v Speaker 1>a positive story with nothing to it that it's kind

414
00:21:23.480 --> 00:21:27.279
<v Speaker 1>of obviously it makes people's eyes roll, but just feel

415
00:21:27.319 --> 00:21:28.400
<v Speaker 1>cynical at a certain point.

416
00:21:29.200 --> 00:21:32.960
<v Speaker 2>Yeah, And like I genuinely like this is the jangling

417
00:21:33.079 --> 00:21:37.359
<v Speaker 2>keys of news stories, of like what is the bare

418
00:21:37.440 --> 00:21:39.839
<v Speaker 2>minimum we can do to engage your brain and get

419
00:21:39.880 --> 00:21:43.039
<v Speaker 2>you to think of all brand without actually doing jack

420
00:21:43.119 --> 00:21:46.799
<v Speaker 2>shit with all brand? And like, I know, if this

421
00:21:46.880 --> 00:21:49.079
<v Speaker 2>is the best you got to get me interested in

422
00:21:49.240 --> 00:21:52.400
<v Speaker 2>Xbox on a weekly basis, that's not a good sign.

423
00:21:53.039 --> 00:21:55.279
<v Speaker 2>On top of the fact that, like, I don't feel

424
00:21:55.279 --> 00:21:57.319
<v Speaker 2>that good about Xbox, So when you do engage me

425
00:21:57.359 --> 00:22:00.000
<v Speaker 2>about Xbox, I usually wind up going, yeah, Xboxes is

426
00:22:00.160 --> 00:22:02.440
<v Speaker 2>in a great spot right now, Like yeah, fortunate and

427
00:22:02.480 --> 00:22:04.119
<v Speaker 2>sex was good, but I don't feel good about the

428
00:22:04.160 --> 00:22:08.480
<v Speaker 2>brand of Xbox. That's a game made by people, not

429
00:22:08.640 --> 00:22:14.400
<v Speaker 2>by the Xbox Corporation spelled all caps. This is I

430
00:22:14.400 --> 00:22:17.400
<v Speaker 2>don't know this This thing feels so cynical to me,

431
00:22:17.480 --> 00:22:20.960
<v Speaker 2>and I feel so there's a part of it where

432
00:22:21.000 --> 00:22:23.720
<v Speaker 2>I'm just like, this isn't news. There's no need to

433
00:22:23.920 --> 00:22:27.319
<v Speaker 2>report on it. Ultimately, like the idea of treating this

434
00:22:27.559 --> 00:22:30.599
<v Speaker 2>like news is at that point you're just doing pure

435
00:22:30.839 --> 00:22:35.319
<v Speaker 2>That's all you're doing, because this is it's pure. This,

436
00:22:35.319 --> 00:22:38.880
<v Speaker 2>This is branding that only matters in a public relations

437
00:22:39.319 --> 00:22:43.200
<v Speaker 2>format of we are sending out or pure newsletters and

438
00:22:43.240 --> 00:22:45.759
<v Speaker 2>this is how we refer to the company internally. This

439
00:22:45.839 --> 00:22:48.960
<v Speaker 2>is not how anyone refers to Xbox outside of the company.

440
00:22:49.160 --> 00:22:51.079
<v Speaker 2>They just spell an Xbox.

441
00:22:51.319 --> 00:22:51.640
<v Speaker 1>Okay.

442
00:22:51.920 --> 00:22:55.799
<v Speaker 2>This is not how anyone normal with an actual brainstem

443
00:22:56.039 --> 00:22:57.119
<v Speaker 2>talks out at Box.

444
00:22:57.920 --> 00:22:59.960
<v Speaker 1>Yeah. That's definitely the side of this where it's like

445
00:23:01.559 --> 00:23:04.480
<v Speaker 1>like this, yeah, this is not for any of us.

446
00:23:04.519 --> 00:23:07.359
<v Speaker 1>It doesn't shouldn't it doesn't matter. It should not matter,

447
00:23:08.440 --> 00:23:11.240
<v Speaker 1>you know. But there were people like this won the vote, right,

448
00:23:11.279 --> 00:23:13.960
<v Speaker 1>this is like all caps Xbox people did have an

449
00:23:13.960 --> 00:23:17.319
<v Speaker 1>opinion on this, And I mean, and that is you know,

450
00:23:17.359 --> 00:23:19.039
<v Speaker 1>that is gonna be the freaks, the people that are

451
00:23:19.039 --> 00:23:22.920
<v Speaker 1>super into the brand. I don't. I'm trying to like actually,

452
00:23:22.960 --> 00:23:25.039
<v Speaker 1>like see if I can figure out why, like why

453
00:23:25.240 --> 00:23:28.319
<v Speaker 1>all kept it because all caps Xbox is associated with,

454
00:23:28.359 --> 00:23:31.640
<v Speaker 1>like Xbox the original one and Xbox three sixty and

455
00:23:31.680 --> 00:23:32.880
<v Speaker 1>then they kind of changed it later.

456
00:23:33.519 --> 00:23:37.880
<v Speaker 2>But also like gotta say, like second month of being

457
00:23:37.880 --> 00:23:41.119
<v Speaker 2>the CEO, going out there and doing the muskie and like,

458
00:23:41.119 --> 00:23:44.480
<v Speaker 2>we're putting everything to polls on x We're gonna we're

459
00:23:44.480 --> 00:23:47.920
<v Speaker 2>gonna let the users vote. We're gonna let the democratize

460
00:23:47.960 --> 00:23:50.359
<v Speaker 2>the user base. And I was like, oh, man, this,

461
00:23:50.519 --> 00:23:53.599
<v Speaker 2>I don't fucking need this ship. Just fucking make the

462
00:23:53.720 --> 00:23:57.640
<v Speaker 2>video games. Man, I don't care. You're the business person

463
00:23:57.680 --> 00:24:01.559
<v Speaker 2>who's in charge of decisions. Fucking make the decisions yourself.

464
00:24:02.000 --> 00:24:04.039
<v Speaker 2>Like it's not my job to tell you what a

465
00:24:04.039 --> 00:24:05.119
<v Speaker 2>good idea is.

466
00:24:06.039 --> 00:24:08.440
<v Speaker 1>Being Also, just like the idea of like activating the

467
00:24:08.480 --> 00:24:11.599
<v Speaker 1>gamers is something Xbox has done for years, and it's

468
00:24:12.079 --> 00:24:16.119
<v Speaker 1>at this point feels like a misstep, misguided because it

469
00:24:16.440 --> 00:24:19.759
<v Speaker 1>all it ever led to was people feeling like Xbox

470
00:24:19.880 --> 00:24:23.680
<v Speaker 1>was their friend and then them being disappointed constantly and

471
00:24:23.720 --> 00:24:27.200
<v Speaker 1>then having to have these like pleading arguments, you know,

472
00:24:27.400 --> 00:24:29.680
<v Speaker 1>against this wall that turned out it was like oh this,

473
00:24:29.839 --> 00:24:31.319
<v Speaker 1>you know, I thought it was a corporation. It's just

474
00:24:31.359 --> 00:24:33.920
<v Speaker 1>this faceless wall that I was yelling at and it's like, yeah, man,

475
00:24:34.319 --> 00:24:36.759
<v Speaker 1>you didn't know what what are you talking about? Dude?

476
00:24:37.279 --> 00:24:42.519
<v Speaker 1>So yeah again, yeah, yeah, you got to get back

477
00:24:42.559 --> 00:24:46.119
<v Speaker 1>to him. Doc jmih says, So, Jeff, is it Giant Bomb,

478
00:24:46.119 --> 00:24:48.440
<v Speaker 1>givet bomb or Giant Bomb and with inner caps, you

479
00:24:48.480 --> 00:24:50.559
<v Speaker 1>know it's Giant Bomb with a space. I will give

480
00:24:50.640 --> 00:24:55.079
<v Speaker 1>any brand an intercap. You can have one sort of

481
00:24:55.400 --> 00:24:58.319
<v Speaker 1>letter in the middle capitalized, and I will typically respect

482
00:24:58.359 --> 00:25:00.920
<v Speaker 1>that because that usually is like helps people understand what

483
00:25:01.000 --> 00:25:04.440
<v Speaker 1>the word is trying to say. Uh, infamous can fuck off.

484
00:25:04.559 --> 00:25:06.319
<v Speaker 1>That's no, I'm not ever right in it that way.

485
00:25:06.440 --> 00:25:08.200
<v Speaker 1>I wasn't going to ever put a dollar sign at

486
00:25:08.240 --> 00:25:10.599
<v Speaker 1>the end of fair games. Uh kiss my butt, No

487
00:25:10.640 --> 00:25:13.039
<v Speaker 1>way not doing that. But uh yeah, if it helps

488
00:25:13.079 --> 00:25:15.039
<v Speaker 1>to understand the word a little bit, I can help

489
00:25:15.079 --> 00:25:15.480
<v Speaker 1>out there.

490
00:25:15.680 --> 00:25:17.559
<v Speaker 2>What about shadow Man too?

491
00:25:18.000 --> 00:25:22.039
<v Speaker 1>Keecond coming all right, Well, clearly you got to respect that.

492
00:25:22.039 --> 00:25:25.119
<v Speaker 1>That's the game that deserves the most respect, of course.

493
00:25:25.839 --> 00:25:28.440
<v Speaker 1>Uh all right, let's go ahead and take a break.

494
00:25:28.440 --> 00:25:30.640
<v Speaker 1>When we come back. Plenty of more headlines to get into.

495
00:25:30.960 --> 00:25:32.160
<v Speaker 1>If you want to skip out on these, go to

496
00:25:32.240 --> 00:25:34.480
<v Speaker 1>gianbomb dot com sus joined become a premium member. You

497
00:25:34.519 --> 00:25:36.839
<v Speaker 1>can find the ad free versions of these shows there.

498
00:25:36.880 --> 00:25:46.039
<v Speaker 1>We will be right back. We are back for Game

499
00:25:46.079 --> 00:25:49.400
<v Speaker 1>mess Mornings. Jeff grub Lexi, Lutti Lexi. Let's get back

500
00:25:49.519 --> 00:25:53.759
<v Speaker 1>into it with Ghost of Yota fans. Gutted support has

501
00:25:53.880 --> 00:25:56.200
<v Speaker 1>ended for free co op mode. This is from Sammy

502
00:25:56.200 --> 00:25:59.359
<v Speaker 1>Barker at Push Square. Sucker Punch will not add any

503
00:25:59.440 --> 00:26:03.319
<v Speaker 1>more content to its free Ghost of Yota update Legends,

504
00:26:03.559 --> 00:26:05.599
<v Speaker 1>and not everyone is taking the news well. The mode,

505
00:26:05.640 --> 00:26:08.359
<v Speaker 1>which we described as fantastic in our initial hands on,

506
00:26:09.119 --> 00:26:11.960
<v Speaker 1>launched on March tenth. Now just two months later, the

507
00:26:12.000 --> 00:26:14.799
<v Speaker 1>Seattle Studio has revealed it won't be adding any more

508
00:26:14.799 --> 00:26:17.880
<v Speaker 1>content to the co op campaign, although it will remain

509
00:26:17.960 --> 00:26:20.480
<v Speaker 1>online and playable in its entirety if you want to

510
00:26:20.559 --> 00:26:24.599
<v Speaker 1>jump in. Speaking with the PlayStation Blog, lead designer Darren

511
00:26:24.640 --> 00:26:28.160
<v Speaker 1>Bridges revealed the Raid update was our last major planned

512
00:26:28.240 --> 00:26:30.960
<v Speaker 1>update for Legends. It finished the story of the Yota

513
00:26:31.079 --> 00:26:34.440
<v Speaker 1>six in that mode. We'd love to see see players

514
00:26:34.480 --> 00:26:37.079
<v Speaker 1>playing it, continue to play it and enjoy it. It's

515
00:26:37.119 --> 00:26:40.039
<v Speaker 1>been great, as allutitude in the article's headline, not everyone

516
00:26:40.119 --> 00:26:42.839
<v Speaker 1>is impressed with sucker Punch's decision. Here, one user wrote,

517
00:26:42.960 --> 00:26:45.920
<v Speaker 1>this is really disappointing. We waited so long for new Legends,

518
00:26:46.160 --> 00:26:49.480
<v Speaker 1>and after a short time it becomes repetitive, really poor

519
00:26:49.559 --> 00:26:52.480
<v Speaker 1>move not to add more survival maps or one twenty

520
00:26:52.640 --> 00:26:58.480
<v Speaker 1>gear like Level one twenty Gear. I don't know. Okay, So, man,

521
00:26:58.519 --> 00:27:00.519
<v Speaker 1>there was a time where you know, a multiple would

522
00:27:00.519 --> 00:27:03.039
<v Speaker 1>just get added to a game at launch, and then

523
00:27:03.480 --> 00:27:05.720
<v Speaker 1>you know that's that was it. It wasn't connected to

524
00:27:05.759 --> 00:27:09.640
<v Speaker 1>the internet, you wouldn't get an update. Obviously, people have

525
00:27:09.680 --> 00:27:12.039
<v Speaker 1>been trained to expect more from this sort of thing,

526
00:27:13.799 --> 00:27:16.519
<v Speaker 1>But there's got to be some middle ground where where

527
00:27:16.839 --> 00:27:19.279
<v Speaker 1>a studio can just add a cool little multiplayer thing

528
00:27:19.599 --> 00:27:23.960
<v Speaker 1>to their major single player narrative Triple A launch and

529
00:27:24.000 --> 00:27:27.440
<v Speaker 1>not sort of be punished for not turning that into

530
00:27:27.480 --> 00:27:30.319
<v Speaker 1>a live service, right, So what do you make of this?

531
00:27:31.440 --> 00:27:34.039
<v Speaker 2>Yeah, I think some of the problems here is this

532
00:27:34.200 --> 00:27:39.759
<v Speaker 2>continued support of big Triple A games that Sony makes

533
00:27:40.200 --> 00:27:44.799
<v Speaker 2>makes a lot more sense when someone at PlayStation is going, well,

534
00:27:44.799 --> 00:27:46.440
<v Speaker 2>we're going to bring it to other platforms at some

535
00:27:46.480 --> 00:27:48.839
<v Speaker 2>point as well, so it will just be a value

536
00:27:48.839 --> 00:27:51.160
<v Speaker 2>add there and we'll convince more people to buy its,

537
00:27:51.720 --> 00:27:54.480
<v Speaker 2>whereas now it's like, well, we're just supporting this thing

538
00:27:54.519 --> 00:27:57.559
<v Speaker 2>for free. We're not making any money off of Legends

539
00:27:57.599 --> 00:27:59.279
<v Speaker 2>because as far as I know, Legends didn't have any

540
00:27:59.319 --> 00:28:04.200
<v Speaker 2>micro transactions, and I played a bit of Sushima Legends,

541
00:28:04.200 --> 00:28:07.839
<v Speaker 2>but I haven't played any of Yohai stuff, and so like, yeah,

542
00:28:07.839 --> 00:28:11.599
<v Speaker 2>at that point, you are just putting money into a

543
00:28:11.640 --> 00:28:15.279
<v Speaker 2>project that, in Sony's eyes, they're done with. They're like, well,

544
00:28:15.319 --> 00:28:19.039
<v Speaker 2>that game's out, it's going to keep recouping however much

545
00:28:19.079 --> 00:28:21.759
<v Speaker 2>money every month it does. But like we want you

546
00:28:21.839 --> 00:28:23.759
<v Speaker 2>working on the next thing. Why would you be working

547
00:28:23.799 --> 00:28:29.400
<v Speaker 2>on the previous game. And so yeah, like sadly these

548
00:28:29.440 --> 00:28:33.200
<v Speaker 2>make a lot less sense in a post PC porsching

549
00:28:33.880 --> 00:28:37.200
<v Speaker 2>Sony World, which is a real bummer because that Legends

550
00:28:37.240 --> 00:28:42.680
<v Speaker 2>mode is really niche and like Returnal added that awesome

551
00:28:42.759 --> 00:28:47.000
<v Speaker 2>co op mode which is really really cool, and I

552
00:28:47.079 --> 00:28:50.119
<v Speaker 2>highly doubt that Cero's is going to get one, And

553
00:28:50.480 --> 00:28:53.160
<v Speaker 2>you know, like it's cool to see these games expand

554
00:28:53.200 --> 00:28:56.559
<v Speaker 2>in this way. And what was the thing that The

555
00:28:56.640 --> 00:29:01.799
<v Speaker 2>Last of Us got? It got that survival factions? No, no,

556
00:29:01.839 --> 00:29:04.279
<v Speaker 2>it got the Survival roadelike mode the Lastest Part two

557
00:29:04.880 --> 00:29:09.759
<v Speaker 2>on plus five that I know, like Brad love that, yes,

558
00:29:10.359 --> 00:29:12.559
<v Speaker 2>So yeah, like it's it's a bummer, but it just

559
00:29:12.680 --> 00:29:15.440
<v Speaker 2>I don't see how it how you can justify this

560
00:29:15.519 --> 00:29:19.359
<v Speaker 2>pitch internally when you're not going to be selling more

561
00:29:19.480 --> 00:29:22.680
<v Speaker 2>copies through these updates, or you're at least not going

562
00:29:22.720 --> 00:29:26.880
<v Speaker 2>to be making a big second marketing push where this

563
00:29:26.920 --> 00:29:30.319
<v Speaker 2>new content is part of that marketing push. So yeah,

564
00:29:30.599 --> 00:29:31.240
<v Speaker 2>it makes sense.

565
00:29:31.880 --> 00:29:34.079
<v Speaker 1>Yeah, I mean it's like and it makes sense, and

566
00:29:34.119 --> 00:29:36.400
<v Speaker 1>it's it's completely fine, Like it's it's the kind of

567
00:29:36.440 --> 00:29:39.920
<v Speaker 1>thing where like, yeah, I mean, if we can have

568
00:29:40.039 --> 00:29:43.279
<v Speaker 1>an alternative to live service, just be in this cool

569
00:29:43.279 --> 00:29:46.359
<v Speaker 1>game got a multiplayer mode and then and then everyone

570
00:29:46.400 --> 00:29:48.680
<v Speaker 1>moved on with their lives and you can go play

571
00:29:48.680 --> 00:29:51.000
<v Speaker 1>that when you're hankering for it and it's not going

572
00:29:51.079 --> 00:29:53.880
<v Speaker 1>to be your new hobby, Like I mean, god, can

573
00:29:53.920 --> 00:29:56.400
<v Speaker 1>we just make that okay as well? And it's you know,

574
00:29:56.839 --> 00:30:01.839
<v Speaker 1>clearly like the sort of math that goes into justifying

575
00:30:01.880 --> 00:30:04.559
<v Speaker 1>any sort of action of like taking people's time and

576
00:30:05.279 --> 00:30:08.240
<v Speaker 1>having them work on something like the opportunity costs associated

577
00:30:08.240 --> 00:30:10.759
<v Speaker 1>with anything like this. Obviously, he's usually so high these

578
00:30:10.839 --> 00:30:13.400
<v Speaker 1>days that you need to turn it into live service

579
00:30:13.599 --> 00:30:16.559
<v Speaker 1>and people are accustomed to that. But I don't know,

580
00:30:16.640 --> 00:30:18.880
<v Speaker 1>I think it's better for Sucker Punch to do this

581
00:30:19.039 --> 00:30:22.759
<v Speaker 1>pretty quickly and then get to work on whatever is next.

582
00:30:24.039 --> 00:30:26.759
<v Speaker 1>Speaking of which, there is those rumors going around that

583
00:30:26.880 --> 00:30:29.920
<v Speaker 1>not Sucker Punch, but somewhere else inside a PlayStation they

584
00:30:29.920 --> 00:30:33.920
<v Speaker 1>are working on Infamous remasters, remakes, new games or something

585
00:30:33.960 --> 00:30:38.279
<v Speaker 1>like that. Jordan Midler was spilling them beans although there's

586
00:30:38.480 --> 00:30:40.240
<v Speaker 1>he said he's only got one source on it, but

587
00:30:40.319 --> 00:30:41.920
<v Speaker 1>I don't know. It sounds plausible to me.

588
00:30:42.640 --> 00:30:45.759
<v Speaker 2>I'm so curious how an Infamous we make would play

589
00:30:45.839 --> 00:30:47.880
<v Speaker 2>in the modern day, because if you go back to

590
00:30:47.920 --> 00:30:51.920
<v Speaker 2>those games, which I did last year, Cole fucking sucks

591
00:30:52.359 --> 00:30:53.319
<v Speaker 2>Coal is a diption.

592
00:30:53.720 --> 00:30:54.799
<v Speaker 1>Co Yeah, I never liked them.

593
00:30:55.000 --> 00:30:57.680
<v Speaker 2>It feels like he would have been there on January sixth.

594
00:30:57.720 --> 00:31:03.480
<v Speaker 2>He is the worst and his like friend's sidekick is

595
00:31:03.559 --> 00:31:07.519
<v Speaker 2>even worse. And both of their characters can be summed

596
00:31:07.599 --> 00:31:10.240
<v Speaker 2>up by they really want to get their DICKSWT and

597
00:31:10.400 --> 00:31:13.759
<v Speaker 2>like that's it. That's their entire character arcs and it's

598
00:31:13.799 --> 00:31:18.200
<v Speaker 2>the most two thousand and seven ass characterizing. And I'm like,

599
00:31:18.720 --> 00:31:24.400
<v Speaker 2>I don't think like Infamous Second Son has its problems,

600
00:31:24.599 --> 00:31:29.000
<v Speaker 2>especially in its casting and choice of who they cast

601
00:31:29.200 --> 00:31:34.559
<v Speaker 2>as a Native American character, but like, at least that

602
00:31:34.720 --> 00:31:37.400
<v Speaker 2>guy isn't that big of a dipshish.

603
00:31:37.839 --> 00:31:43.079
<v Speaker 1>So I don't know. I yeah, I never was just

604
00:31:43.119 --> 00:31:45.440
<v Speaker 1>like spitting with those Infamous games. I think because of

605
00:31:45.480 --> 00:31:48.279
<v Speaker 1>the vibe, the tone of the characters in particular, I

606
00:31:48.319 --> 00:31:52.079
<v Speaker 1>think Sucker Punch does not seem like it's going to

607
00:31:52.119 --> 00:31:54.920
<v Speaker 1>go back to Infamous though, I get. I mean, I

608
00:31:54.920 --> 00:31:58.799
<v Speaker 1>don't know, because Ghost of Sushima was a breakout hit,

609
00:32:00.119 --> 00:32:04.160
<v Speaker 1>Yota seemed like it followed that same exact trajectory. Maybe

610
00:32:04.200 --> 00:32:06.720
<v Speaker 1>didn't grow, but I don't think it like recessed at all.

611
00:32:07.480 --> 00:32:10.920
<v Speaker 2>Uh. From everything I heard, it's like on almost a

612
00:32:10.960 --> 00:32:15.720
<v Speaker 2>parallel track, if slightly a Hands of Tsushima, which, considering

613
00:32:15.799 --> 00:32:18.079
<v Speaker 2>it's in a it came out much earlier in a

614
00:32:18.119 --> 00:32:22.680
<v Speaker 2>console cycle. Like they they're taking that quite well. They're like, yes,

615
00:32:22.759 --> 00:32:26.200
<v Speaker 2>this is performing above expectations for the number of PS

616
00:32:26.240 --> 00:32:27.200
<v Speaker 2>fives out there.

617
00:32:27.920 --> 00:32:30.599
<v Speaker 1>Right, So it's like, I mean, I think at the

618
00:32:30.599 --> 00:32:33.519
<v Speaker 1>same time, there is some sort of I think learned

619
00:32:33.559 --> 00:32:38.599
<v Speaker 1>pressure inside of PlayStation that following up two successful games

620
00:32:38.799 --> 00:32:41.039
<v Speaker 1>in one style with a third one in a time

621
00:32:41.079 --> 00:32:43.640
<v Speaker 1>when it takes four to six years to make a game,

622
00:32:44.200 --> 00:32:46.160
<v Speaker 1>that could be a little bit treacherous because the the

623
00:32:46.400 --> 00:32:50.880
<v Speaker 1>you know, sort of diminishing returns on everything stacks up

624
00:32:50.880 --> 00:32:53.599
<v Speaker 1>pretty quickly and people are just inherently less excited. But

625
00:32:53.640 --> 00:32:56.079
<v Speaker 1>I don't know, I feel like I feel like their

626
00:32:56.119 --> 00:32:57.920
<v Speaker 1>next game is going to be another ghost game. But

627
00:32:58.440 --> 00:33:00.640
<v Speaker 1>would you do that or would you try something else?

628
00:33:00.640 --> 00:33:01.960
<v Speaker 1>If you're a sucker punch.

629
00:33:02.839 --> 00:33:06.640
<v Speaker 2>I think it's easiest to get another ghost game greenlit.

630
00:33:06.759 --> 00:33:09.319
<v Speaker 2>I think you literally just go, yeah, we jump forward

631
00:33:09.359 --> 00:33:13.880
<v Speaker 2>another six hundred or eight hundred years, and suddenly it's

632
00:33:14.279 --> 00:33:18.599
<v Speaker 2>the part of Japan's history where the West really is

633
00:33:18.720 --> 00:33:22.319
<v Speaker 2>beginning to arrive and the culture is shifting, and it

634
00:33:22.400 --> 00:33:27.079
<v Speaker 2>is this very start. You know, Shogun was really big,

635
00:33:27.960 --> 00:33:29.960
<v Speaker 2>and I think that you could definitely pin a game

636
00:33:30.000 --> 00:33:32.720
<v Speaker 2>around the idea of what if the Aniards we had

637
00:33:32.720 --> 00:33:35.720
<v Speaker 2>to fuck up? And I'd be like, fuck, yeah, I'm

638
00:33:35.720 --> 00:33:37.640
<v Speaker 2>gonna murder some Spaniards.

639
00:33:39.880 --> 00:33:42.599
<v Speaker 1>Portuguese wait, look yeah.

640
00:33:42.880 --> 00:33:44.720
<v Speaker 2>Or the one English guy who's there for no good

641
00:33:44.720 --> 00:33:47.599
<v Speaker 2>reason and just like I'm a bit confused.

642
00:33:48.119 --> 00:33:50.359
<v Speaker 1>Yeah, he's just he's there to do his funny voice

643
00:33:50.720 --> 00:33:54.160
<v Speaker 1>the whole time. I like that guy a lot.

644
00:33:54.200 --> 00:33:57.000
<v Speaker 2>Yeah, Jarvis is great in it, but his whole thing

645
00:33:57.079 --> 00:33:59.759
<v Speaker 2>is basically looking slightly confused and being sad.

646
00:34:00.319 --> 00:34:03.440
<v Speaker 1>I mean, yeah, that's the whole genre of white guy actor,

647
00:34:03.559 --> 00:34:06.039
<v Speaker 1>right like that, Like that guy is gonna eat Tom

648
00:34:06.079 --> 00:34:09.239
<v Speaker 1>Hardy's lunch here pretty soon, and I'm I'm all for it.

649
00:34:09.400 --> 00:34:12.679
<v Speaker 1>Go ahead and take Tom Hardy's money. Yeah, go watch

650
00:34:12.719 --> 00:34:17.039
<v Speaker 1>Shogain everybody. Uh Okay, So yeah we know, uh, Sucker

651
00:34:17.079 --> 00:34:22.079
<v Speaker 1>Punch is a one game studio. They were pretty adamant

652
00:34:22.119 --> 00:34:24.920
<v Speaker 1>about that a couple of years ago. I don't think

653
00:34:24.960 --> 00:34:28.679
<v Speaker 1>that's gonna change, but yeah, if I think it, they

654
00:34:28.800 --> 00:34:30.920
<v Speaker 1>probably also just followed up with a ghost game. I'm

655
00:34:30.920 --> 00:34:34.239
<v Speaker 1>with you. That feels like the smartest and easiest thing

656
00:34:34.280 --> 00:34:38.840
<v Speaker 1>to do the Path of Least Resistance. I just I

657
00:34:38.880 --> 00:34:40.639
<v Speaker 1>don't see how they could go from Ghosts back to

658
00:34:40.719 --> 00:34:45.519
<v Speaker 1>Infamous unless they have some like real, amazing idea at

659
00:34:45.559 --> 00:34:46.239
<v Speaker 1>the core of that.

660
00:34:46.719 --> 00:34:50.000
<v Speaker 2>But I don't think the only real thing that you

661
00:34:50.119 --> 00:34:52.639
<v Speaker 2>could is be like, no, this is a superhero game

662
00:34:52.679 --> 00:34:56.639
<v Speaker 2>that likes Spider Man, takes advantage of the hard ware

663
00:34:56.679 --> 00:34:59.800
<v Speaker 2>that wasn't sure three of now we can do it

664
00:35:00.000 --> 00:35:03.519
<v Speaker 2>stremely fast, low times. So you are flying around the

665
00:35:03.519 --> 00:35:07.119
<v Speaker 2>fucking city in a way that you like Infamous. Yet Yeah,

666
00:35:07.159 --> 00:35:08.960
<v Speaker 2>you're doing your park or but like you were just

667
00:35:10.199 --> 00:35:14.159
<v Speaker 2>blazing your way through a large city in that game.

668
00:35:14.199 --> 00:35:16.199
<v Speaker 2>That's the only way that you can kind of justify

669
00:35:16.880 --> 00:35:20.000
<v Speaker 2>going back to that series, I think, which I don't know,

670
00:35:20.079 --> 00:35:22.920
<v Speaker 2>Like they have Spider Man, and Spider Man is yeah,

671
00:35:23.519 --> 00:35:26.440
<v Speaker 2>degrees larger than Infamous, and at that point you just

672
00:35:26.480 --> 00:35:29.719
<v Speaker 2>have two superhero properties and one of them is original.

673
00:35:29.519 --> 00:35:31.480
<v Speaker 1>One of them just inherently lesser. Yeah.

674
00:35:31.559 --> 00:35:33.880
<v Speaker 2>Yeah, So I don't know. It's it's a it's a

675
00:35:33.920 --> 00:35:36.159
<v Speaker 2>hard it's a hard pitch. If you're going to try

676
00:35:36.199 --> 00:35:37.559
<v Speaker 2>to make that internally.

677
00:35:37.679 --> 00:35:41.119
<v Speaker 1>I I'm with you make a new Slight Cooper game instead.

678
00:35:41.360 --> 00:35:44.960
<v Speaker 1>I can't Also, i'd be surprised if they went back

679
00:35:44.960 --> 00:35:48.599
<v Speaker 1>to that. But we'll see. Okay, rocket robot, Robot on

680
00:35:48.599 --> 00:35:52.000
<v Speaker 1>wheels now we're talking Corzo. That's that's actually what they're

681
00:35:52.039 --> 00:35:54.440
<v Speaker 1>gonna do. It's about time that all those in sixty

682
00:35:54.440 --> 00:35:59.159
<v Speaker 1>four games come back. All right, Mixtape isn't going anywhere,

683
00:35:59.280 --> 00:36:02.440
<v Speaker 1>won't be Della's delisted over music licenses. This is from

684
00:36:02.480 --> 00:36:05.400
<v Speaker 1>Liam Croft at Push Square. Shots out to VGC and

685
00:36:05.400 --> 00:36:07.840
<v Speaker 1>Push Square for providing pretty much all the stories today

686
00:36:08.679 --> 00:36:12.239
<v Speaker 1>Mixtape Team Beethoven and Dinosaur and Publisher and a Permit

687
00:36:12.320 --> 00:36:15.679
<v Speaker 1>Interactive have both confirmed the Excellent PS five game won't

688
00:36:15.679 --> 00:36:19.679
<v Speaker 1>face any potential delisting issues over it's a licensed soundtrack

689
00:36:19.719 --> 00:36:22.599
<v Speaker 1>in the future. This is because rather than only setting

690
00:36:22.679 --> 00:36:26.159
<v Speaker 1>up temporary music licenses for the for the title, agreements

691
00:36:26.159 --> 00:36:28.760
<v Speaker 1>are in perpetuity and have been and that those are

692
00:36:28.800 --> 00:36:31.440
<v Speaker 1>put in place protecting Mixtape from having to be taken

693
00:36:31.519 --> 00:36:35.039
<v Speaker 1>off sale. Creative director Johnny Galvatron who I still whose

694
00:36:35.119 --> 00:36:37.199
<v Speaker 1>name I just still love saying every Time shared with

695
00:36:37.280 --> 00:36:40.840
<v Speaker 1>Kataku that the studio paid extras to secure the permanent licenses,

696
00:36:40.880 --> 00:36:44.199
<v Speaker 1>and and a pernit Interactive followed up on social media

697
00:36:44.320 --> 00:36:47.679
<v Speaker 1>it said, we heard some people say mixtape would be

698
00:36:47.719 --> 00:36:51.639
<v Speaker 1>delisted due to music licenses expiring. That was a lie, boy, man,

699
00:36:51.679 --> 00:36:56.480
<v Speaker 1>more misinformation about that game. Weird people normal and not

700
00:36:56.559 --> 00:36:58.639
<v Speaker 1>weird is how I would say it about this game.

701
00:36:59.079 --> 00:37:01.840
<v Speaker 1>The soundtrack to mix Tape is utterly essentral to the experience,

702
00:37:02.000 --> 00:37:04.119
<v Speaker 1>So yeah, of course they had to just figure that out.

703
00:37:04.360 --> 00:37:08.239
<v Speaker 1>And it's possible, right, you can, like, these deals are possible.

704
00:37:08.239 --> 00:37:09.519
<v Speaker 1>You just kind of have to like make it clear

705
00:37:09.519 --> 00:37:12.119
<v Speaker 1>if we're gonna make it central to the game, And again,

706
00:37:12.159 --> 00:37:14.280
<v Speaker 1>probably have to pay up and and a perduct can

707
00:37:14.320 --> 00:37:18.280
<v Speaker 1>afford it. But yeah, good, good to hear. This is

708
00:37:18.280 --> 00:37:20.079
<v Speaker 1>something that is always a bit of a relief when

709
00:37:20.360 --> 00:37:22.719
<v Speaker 1>a game figures this out. It always makes me wonder.

710
00:37:22.719 --> 00:37:25.119
<v Speaker 1>It's like, man, why can't every game just figure this out?

711
00:37:25.199 --> 00:37:28.239
<v Speaker 1>So no game has to be delisted due to music

712
00:37:28.400 --> 00:37:31.079
<v Speaker 1>or cars or whatever, Like it's going to happen to

713
00:37:31.079 --> 00:37:33.360
<v Speaker 1>Forts the Horizon six one day and has happened with

714
00:37:33.400 --> 00:37:37.360
<v Speaker 1>all the other Forts of Horizon games. That's always frustrating.

715
00:37:38.079 --> 00:37:41.239
<v Speaker 2>Have you ever looked on Steam key sello websites for

716
00:37:41.400 --> 00:37:42.039
<v Speaker 2>like how much?

717
00:37:42.800 --> 00:37:44.039
<v Speaker 1>I bet they go for a lot?

718
00:37:45.119 --> 00:37:47.599
<v Speaker 2>So I was looking at Forts Horizon three because that's

719
00:37:47.639 --> 00:37:49.519
<v Speaker 2>the only one that was released on PC that I

720
00:37:49.599 --> 00:37:52.599
<v Speaker 2>didn't buy before it was delisted. That gain's like three

721
00:37:52.719 --> 00:37:55.119
<v Speaker 2>hundred and fifty dollars now for a key man.

722
00:37:55.199 --> 00:37:57.880
<v Speaker 1>That's bonkers. People just want it in the library. I'm

723
00:37:57.880 --> 00:38:00.480
<v Speaker 1>sure all that stuff is cracked and everything, but I guess,

724
00:38:00.480 --> 00:38:01.679
<v Speaker 1>I mean, maybe you can't play it online.

725
00:38:02.559 --> 00:38:06.199
<v Speaker 2>Dirt two Dirt two is the one that is not

726
00:38:06.440 --> 00:38:11.119
<v Speaker 2>so expensive. It's like seven hundred bucks. It's ridiculous, which

727
00:38:11.159 --> 00:38:13.199
<v Speaker 2>I get it. Dirt two was fucking Dirt two and

728
00:38:13.239 --> 00:38:16.920
<v Speaker 2>Dirt two rules. But also, that's so much fucking money.

729
00:38:17.320 --> 00:38:19.239
<v Speaker 1>I need to play. I need to play the Dirt games,

730
00:38:19.760 --> 00:38:21.400
<v Speaker 1>all right, hang on me close it. I want to

731
00:38:21.440 --> 00:38:25.239
<v Speaker 1>see if I have in my library all the Forts

732
00:38:25.239 --> 00:38:29.480
<v Speaker 1>of Horizon games. I think I have, Okay, I have

733
00:38:29.599 --> 00:38:32.840
<v Speaker 1>five and six on Steam? Do I have three and four?

734
00:38:33.320 --> 00:38:35.000
<v Speaker 1>I think I have them on like Xbox, but I

735
00:38:35.039 --> 00:38:38.400
<v Speaker 1>would assume that they would be cross platform. I don't know.

736
00:38:38.440 --> 00:38:41.800
<v Speaker 1>I've to track that stuff down. But yeah, this is,

737
00:38:42.840 --> 00:38:44.679
<v Speaker 1>you know, smart for them to figure this out. Over

738
00:38:44.679 --> 00:38:47.599
<v Speaker 1>at Beethoven and Dinosaurs. Did you did you ever play

739
00:38:47.639 --> 00:38:48.280
<v Speaker 1>through mixtape?

740
00:38:48.280 --> 00:38:50.239
<v Speaker 2>I can't wait yet. I was. I was in the

741
00:38:50.280 --> 00:38:52.360
<v Speaker 2>review minds when that came out, so I was just

742
00:38:52.519 --> 00:38:55.679
<v Speaker 2>like blissfully unaware of all the shit going on. And

743
00:38:55.719 --> 00:38:57.679
<v Speaker 2>I'm like, I'm gonna play this towards the end of

744
00:38:57.679 --> 00:39:01.119
<v Speaker 2>the year because I bet if I'm editing game of

745
00:39:01.119 --> 00:39:03.039
<v Speaker 2>the Year lists again this year, that's going to show

746
00:39:03.119 --> 00:39:05.199
<v Speaker 2>up a lot. So I will want to one have

747
00:39:05.280 --> 00:39:08.800
<v Speaker 2>a bunch of screenshots and to be able to head

748
00:39:08.880 --> 00:39:14.960
<v Speaker 2>ish about it asially. So yeah, I want to get

749
00:39:14.960 --> 00:39:17.239
<v Speaker 2>around to it, but that will probably be when there's

750
00:39:17.360 --> 00:39:19.360
<v Speaker 2>the next break in things.

751
00:39:19.719 --> 00:39:22.199
<v Speaker 1>Yeah, it's it's pretty cheap too.

752
00:39:22.280 --> 00:39:24.519
<v Speaker 2>It's like on sale for like seventeen.

753
00:39:25.639 --> 00:39:26.039
<v Speaker 1>Normally.

754
00:39:26.320 --> 00:39:28.679
<v Speaker 2>Yeah, extremely reasonable for the price.

755
00:39:28.440 --> 00:39:30.719
<v Speaker 1>Of a CD, right, yeah, it's like the price of

756
00:39:30.760 --> 00:39:34.840
<v Speaker 1>a mixtape, like come on. Yeah. I'm continuing to think

757
00:39:34.840 --> 00:39:36.519
<v Speaker 1>about it, even though I have not had a chance

758
00:39:36.519 --> 00:39:39.519
<v Speaker 1>to go back and finish it. I've been reviewing stuff

759
00:39:39.599 --> 00:39:43.480
<v Speaker 1>kind of NonStop, and but I do intend to. But

760
00:39:43.480 --> 00:39:45.719
<v Speaker 1>I keep thinking about it. And it's just like you

761
00:39:45.719 --> 00:39:49.000
<v Speaker 1>can like immediately tell what makes these people go insane,

762
00:39:49.199 --> 00:39:51.440
<v Speaker 1>and it's, you know, a game that's like, hey, we

763
00:39:51.519 --> 00:39:54.360
<v Speaker 1>are using gameplay to make you feel something like a

764
00:39:54.400 --> 00:40:00.199
<v Speaker 1>woman does. Like they cannot they cannot handle this idea

765
00:40:00.400 --> 00:40:03.000
<v Speaker 1>that someone else has emotions and they are trying to

766
00:40:03.079 --> 00:40:06.480
<v Speaker 1>present them to you, and especially if the main character

767
00:40:06.559 --> 00:40:10.199
<v Speaker 1>experiencing those emotions is a woman. Though, they are just

768
00:40:10.519 --> 00:40:11.920
<v Speaker 1>pissing their pants.

769
00:40:11.960 --> 00:40:13.440
<v Speaker 2>And empathy is gay.

770
00:40:13.480 --> 00:40:18.639
<v Speaker 1>Come on, empathy is so gay. Yeah. Yeah, these fucking people,

771
00:40:18.719 --> 00:40:21.639
<v Speaker 1>it's just a little bit of feminine energy scares them

772
00:40:21.719 --> 00:40:26.039
<v Speaker 1>to their core and it's fucking embarrassing. I will shame

773
00:40:26.199 --> 00:40:26.679
<v Speaker 1>to be a man.

774
00:40:27.280 --> 00:40:29.280
<v Speaker 2>I've been very hot and cold on the new season

775
00:40:29.280 --> 00:40:33.039
<v Speaker 2>of the Boys, but the podcast with the Deep and yeah,

776
00:40:33.519 --> 00:40:36.760
<v Speaker 2>Black Law is really fucking good of like, yeah, they

777
00:40:36.760 --> 00:40:38.559
<v Speaker 2>would have a fucking podcast these two.

778
00:40:40.000 --> 00:40:44.280
<v Speaker 1>Absolutely all right, let's uh, let's keep going here. Port

779
00:40:44.480 --> 00:40:49.119
<v Speaker 1>Specialists of Virtuos says not Virtuos, so everybody relax. Virtuos

780
00:40:49.239 --> 00:40:52.000
<v Speaker 1>says it wants to bring GTA five and Red Dead

781
00:40:52.000 --> 00:40:55.519
<v Speaker 1>Redemption two to the Switch. This is from Chris Scullion

782
00:40:55.599 --> 00:40:59.719
<v Speaker 1>at VGC, the studio technical director at remaster and port

783
00:41:00.039 --> 00:41:03.000
<v Speaker 1>Specialists of Virtuos says he'd like to bring two of

784
00:41:03.079 --> 00:41:06.440
<v Speaker 1>Rockstar's biggest games to Nintendo Switch. The developer, which is

785
00:41:06.480 --> 00:41:10.199
<v Speaker 1>headquartered in Singapore but has other studios located around the world,

786
00:41:10.559 --> 00:41:12.960
<v Speaker 1>has built a name for itself in recent years for

787
00:41:13.000 --> 00:41:16.360
<v Speaker 1>its high quality remasters and ports, and a new interview

788
00:41:16.400 --> 00:41:20.480
<v Speaker 1>with Pocket Tactics, Virtuos's Andy Fong was asked which games

789
00:41:20.519 --> 00:41:22.760
<v Speaker 1>he'd like to see Virtuos working on in the future.

790
00:41:23.119 --> 00:41:25.320
<v Speaker 1>The team is eager to adapt Grand Theft Auto five

791
00:41:25.360 --> 00:41:28.519
<v Speaker 1>and Red Didverdem Store two for the Nintendo Switch. Fong replied,

792
00:41:29.320 --> 00:41:31.800
<v Speaker 1>we're personally big fans and believe these games can shine

793
00:41:31.800 --> 00:41:35.559
<v Speaker 1>again on the Switch, delighting even more players. Grand Theft

794
00:41:35.559 --> 00:41:37.719
<v Speaker 1>Auto five sold a million copies. Read Rodem s TO

795
00:41:37.719 --> 00:41:40.239
<v Speaker 1>two sold a million copies. Ports of either Game two,

796
00:41:40.280 --> 00:41:43.440
<v Speaker 1>Switch or Switch to could bump those figures even higher

797
00:41:43.480 --> 00:41:48.199
<v Speaker 1>players to decide to buy them for handheld play. Yeah,

798
00:41:48.480 --> 00:41:53.079
<v Speaker 1>Rockstar and Take two kind of had their own sort

799
00:41:53.079 --> 00:41:57.639
<v Speaker 1>of business of remastering Grand Theft Auto, like the trilogy

800
00:41:57.679 --> 00:42:00.679
<v Speaker 1>and all that stuff, and that didn't go fantastic. They

801
00:42:00.719 --> 00:42:03.519
<v Speaker 1>have not even followed that up with what feels obvious,

802
00:42:04.280 --> 00:42:08.639
<v Speaker 1>a GTA four remaster for everything that hasn't even happened yet.

803
00:42:08.800 --> 00:42:11.960
<v Speaker 1>Do you think that is more of we just kind

804
00:42:11.960 --> 00:42:14.760
<v Speaker 1>of still want people focusing on GTA Online and GTA

805
00:42:14.880 --> 00:42:18.719
<v Speaker 1>five and the upcoming games. Or is it them sort

806
00:42:18.719 --> 00:42:20.679
<v Speaker 1>of being like, we tried to figure out a way

807
00:42:20.679 --> 00:42:22.920
<v Speaker 1>for us to handle remasters. We really wanted it to

808
00:42:22.920 --> 00:42:25.360
<v Speaker 1>do that way. It kind of burned us and became

809
00:42:25.400 --> 00:42:28.599
<v Speaker 1>this hassle, and now we're less interested in that concept

810
00:42:28.639 --> 00:42:29.159
<v Speaker 1>as a whole.

811
00:42:29.239 --> 00:42:32.039
<v Speaker 2>Over At Rockstar, Well, I think they're not going to

812
00:42:32.079 --> 00:42:34.880
<v Speaker 2>do four because four has a multiplayer mode that they

813
00:42:35.119 --> 00:42:37.199
<v Speaker 2>currently don't make money off of it, and they don't

814
00:42:37.199 --> 00:42:40.360
<v Speaker 2>want one to have people asking for it to be

815
00:42:40.440 --> 00:42:43.519
<v Speaker 2>in the remaster, and two for them to have to

816
00:42:43.519 --> 00:42:45.400
<v Speaker 2>say no, it's not in it and then deal with

817
00:42:45.440 --> 00:42:49.199
<v Speaker 2>whatever publicity backlash is there because of that. I think

818
00:42:49.199 --> 00:42:53.760
<v Speaker 2>that this virtual statement is really interesting because Virtuos is

819
00:42:53.800 --> 00:42:56.320
<v Speaker 2>a company that's really interesting to me because so much

820
00:42:56.320 --> 00:42:59.880
<v Speaker 2>of their work is one and done. They just get

821
00:43:00.119 --> 00:43:01.800
<v Speaker 2>game out and then they're kind of done with it,

822
00:43:02.159 --> 00:43:05.039
<v Speaker 2>and they don't get much support after that. Like I'm

823
00:43:05.079 --> 00:43:08.400
<v Speaker 2>not sure if you if you kept up with any

824
00:43:08.400 --> 00:43:12.320
<v Speaker 2>of this, but like Oblivion on PC is still in

825
00:43:12.360 --> 00:43:16.920
<v Speaker 2>a terrible stage. That Oblivion remaster, it is still real rough,

826
00:43:17.440 --> 00:43:20.159
<v Speaker 2>and they haven't patched it since twenty twenty five, and

827
00:43:20.199 --> 00:43:23.199
<v Speaker 2>it's like, man, did they just you know, was that

828
00:43:23.320 --> 00:43:25.519
<v Speaker 2>just not part of their contract of you know, we

829
00:43:25.639 --> 00:43:28.440
<v Speaker 2>don't offer support after this point once the game is out,

830
00:43:28.440 --> 00:43:32.280
<v Speaker 2>like we're done with it. And so in the case

831
00:43:32.280 --> 00:43:35.639
<v Speaker 2>of this, these two games, I wonder GJ five, I

832
00:43:35.639 --> 00:43:37.559
<v Speaker 2>bet you could get running on the switch to red

833
00:43:37.559 --> 00:43:40.360
<v Speaker 2>Dead Redemption two. I bet that would be CPU limited

834
00:43:40.400 --> 00:43:42.199
<v Speaker 2>on the switch to I bet that would be where

835
00:43:42.199 --> 00:43:45.079
<v Speaker 2>that game struggles a bunch on the switch to with

836
00:43:45.119 --> 00:43:50.519
<v Speaker 2>the switch's relatively weak CPU, Like they could use DLSS

837
00:43:50.559 --> 00:43:55.480
<v Speaker 2>to paper over a lot of the graphical, you know, problems,

838
00:43:55.519 --> 00:43:58.800
<v Speaker 2>but I think that the CPU would really struggle with

839
00:43:58.840 --> 00:43:59.960
<v Speaker 2>in that particular case.

840
00:44:00.880 --> 00:44:04.079
<v Speaker 1>Yeah, you know, Red deter Redemption two is a twenty

841
00:44:04.320 --> 00:44:10.519
<v Speaker 1>eighteen game. It is something that did work on an

842
00:44:10.719 --> 00:44:14.880
<v Speaker 1>Xbox VCR, Xbox one VCR and a PS four base

843
00:44:15.039 --> 00:44:18.800
<v Speaker 1>like right, like yeah, and so it could function, It

844
00:44:18.840 --> 00:44:21.159
<v Speaker 1>could work on there. It would maybe be thirty frames

845
00:44:21.199 --> 00:44:23.400
<v Speaker 1>per second, but I don't know, like you know, sometimes

846
00:44:23.400 --> 00:44:26.840
<v Speaker 1>switch to surprising, but yeah, I think they would probably

847
00:44:26.840 --> 00:44:28.760
<v Speaker 1>just target thirty frames per second and call it a day,

848
00:44:28.800 --> 00:44:30.880
<v Speaker 1>and it would certainly be able to work that way.

849
00:44:30.920 --> 00:44:35.079
<v Speaker 1>But yeah, I do think Virtuos is a team that

850
00:44:35.239 --> 00:44:39.559
<v Speaker 1>kind of just it feels very high, it feels very

851
00:44:39.599 --> 00:44:42.360
<v Speaker 1>work for hire. Is exactly what they feel very work

852
00:44:42.400 --> 00:44:44.679
<v Speaker 1>for hire, where it's like they are just going to

853
00:44:44.760 --> 00:44:49.719
<v Speaker 1>do the contract and move on. Whereas you know, they're

854
00:44:49.880 --> 00:44:52.440
<v Speaker 1>like Bluepoint, Like I don't I didn't love all the

855
00:44:52.440 --> 00:44:56.199
<v Speaker 1>Blue Points remasters and remakes, but Bluepoint was like you

856
00:44:56.239 --> 00:44:58.199
<v Speaker 1>could tell they sort of had a vision of like

857
00:44:58.239 --> 00:45:00.440
<v Speaker 1>what they wanted to do with it, and that's not necessary.

858
00:45:00.519 --> 00:45:02.800
<v Speaker 1>Virtuos is bringing and I think that's what a lot

859
00:45:02.800 --> 00:45:05.000
<v Speaker 1>of these companies want, and what they really want is

860
00:45:05.039 --> 00:45:07.880
<v Speaker 1>what Virtuos really provides, which is a lower price. They

861
00:45:07.880 --> 00:45:11.639
<v Speaker 1>are affordable because they are not based in California for

862
00:45:11.679 --> 00:45:14.320
<v Speaker 1>the most part. Uh, and that makes a difference. So

863
00:45:14.480 --> 00:45:14.880
<v Speaker 1>I mean.

864
00:45:16.679 --> 00:45:19.079
<v Speaker 2>Is in pretty expensive places. They have a Dublin office

865
00:45:19.119 --> 00:45:21.920
<v Speaker 2>and let me tell you renting cheap in Dublin, yes,

866
00:45:22.079 --> 00:45:25.960
<v Speaker 2>right right, yeah, Dublin and is like about as expensive

867
00:45:26.000 --> 00:45:26.519
<v Speaker 2>as London.

868
00:45:26.760 --> 00:45:31.480
<v Speaker 1>So like yeah, but like like beneficial taxes and stuff

869
00:45:31.519 --> 00:45:33.679
<v Speaker 1>like that, they always find ways to make that stuff work.

870
00:45:33.760 --> 00:45:37.119
<v Speaker 2>There's reasons for them to be there, yes, yeah, yeah.

871
00:45:37.199 --> 00:45:40.880
<v Speaker 2>They also do a lot of codevs. So like yeah, honestly,

872
00:45:40.960 --> 00:45:43.400
<v Speaker 2>this kind of just seems like the interview that you

873
00:45:43.559 --> 00:45:45.639
<v Speaker 2>do if you want to be out there saying like yeah,

874
00:45:45.639 --> 00:45:47.880
<v Speaker 2>we're good for work, like we're looking for work. If

875
00:45:47.920 --> 00:45:50.199
<v Speaker 2>you're if you're looking for someone to do some work,

876
00:45:50.199 --> 00:45:53.840
<v Speaker 2>we're looking for work. And the biggest name games that

877
00:45:53.880 --> 00:45:55.960
<v Speaker 2>you can use to get headlines with that self is

878
00:45:56.119 --> 00:45:59.639
<v Speaker 2>GJ five and Red Dead. So like this is just

879
00:46:00.159 --> 00:46:02.559
<v Speaker 2>it's almost them selling themselves of like yeah we could

880
00:46:02.559 --> 00:46:04.960
<v Speaker 2>do GA five, we could gain Yes, we could do

881
00:46:05.000 --> 00:46:06.719
<v Speaker 2>your game. Sure, we could do any game.

882
00:46:06.960 --> 00:46:09.440
<v Speaker 1>If we could do this game, we could do your game. Yes, exactly.

883
00:46:09.480 --> 00:46:13.440
<v Speaker 1>That's exactly what this feels like. All right Kotor remakes

884
00:46:13.519 --> 00:46:17.599
<v Speaker 1>canceled Aspire era cinematic leaks. This is an early in

885
00:46:17.679 --> 00:46:20.840
<v Speaker 1>production cinematic from the now canceled first iteration of the

886
00:46:20.880 --> 00:46:23.639
<v Speaker 1>Star Wars and Knights of the Old Republic remake, and

887
00:46:23.679 --> 00:46:26.480
<v Speaker 1>it has appeared online. While the full story of the

888
00:46:26.519 --> 00:46:29.039
<v Speaker 1>troubled development of the Knights of the Old Republic remake

889
00:46:29.079 --> 00:46:31.559
<v Speaker 1>has yet to surface, multiple reports suggest that the project,

890
00:46:31.679 --> 00:46:35.920
<v Speaker 1>build as a collaboration between developer Aspire and production partners

891
00:46:36.000 --> 00:46:40.039
<v Speaker 1>LUCASLM Games and Sony Interactive Entertainment, was entirely rebooted after

892
00:46:40.079 --> 00:46:44.280
<v Speaker 1>development issues. Now a clip reportedly from the portfolio of

893
00:46:44.280 --> 00:46:46.679
<v Speaker 1>an artist who worked on the game gives us the

894
00:46:46.679 --> 00:46:49.320
<v Speaker 1>clearest insight into the original vision of the project. This

895
00:46:49.400 --> 00:46:52.679
<v Speaker 1>new clip is aim is claimed to come from the

896
00:46:52.719 --> 00:46:55.800
<v Speaker 1>Aspire era of the game's development, before it was eventually

897
00:46:55.920 --> 00:46:59.719
<v Speaker 1>moved to Saber Interactive. According to MP First, the video

898
00:46:59.760 --> 00:47:01.920
<v Speaker 1>show off in early draft of one of the games

899
00:47:01.960 --> 00:47:05.119
<v Speaker 1>opening cinematics. The cinematic is still in it's very or

900
00:47:05.199 --> 00:47:08.360
<v Speaker 1>it's like previous. It's a previous cinematic, so just like

901
00:47:08.599 --> 00:47:10.719
<v Speaker 1>they are visualizing it so they can hand that off

902
00:47:10.760 --> 00:47:12.800
<v Speaker 1>to the people who will do the final animation work

903
00:47:13.000 --> 00:47:14.559
<v Speaker 1>and make it look like a real video game.

904
00:47:14.639 --> 00:47:17.599
<v Speaker 2>This is really them blocking out camera positions. Yes, that

905
00:47:17.800 --> 00:47:19.519
<v Speaker 2>is about as much as you can take.

906
00:47:19.400 --> 00:47:22.639
<v Speaker 1>All emotions, yes exactly. Yeah, they're just adding the sort

907
00:47:22.639 --> 00:47:25.000
<v Speaker 1>of the stuff that they need to like you can

908
00:47:25.039 --> 00:47:26.960
<v Speaker 1>fill in the like in between the gaps. But here

909
00:47:27.000 --> 00:47:29.400
<v Speaker 1>are the things we absolutely need in this scene. It

910
00:47:29.440 --> 00:47:33.320
<v Speaker 1>does like feature I think voice acting from.

911
00:47:33.039 --> 00:47:36.519
<v Speaker 2>It features one person doing all of the voices, so

912
00:47:36.719 --> 00:47:37.800
<v Speaker 2>it is extremely temp.

913
00:47:38.400 --> 00:47:41.079
<v Speaker 1>Yes, but like also that person is doing a voice

914
00:47:41.119 --> 00:47:43.400
<v Speaker 1>for the main character. I don't think we could sort

915
00:47:43.440 --> 00:47:46.840
<v Speaker 1>of glean that that means that the main character would

916
00:47:46.840 --> 00:47:49.320
<v Speaker 1>have been voiced in the final game. I just don't

917
00:47:49.400 --> 00:47:52.719
<v Speaker 1>wouldn't take that away from that. I don't know, but yeah,

918
00:47:52.760 --> 00:47:57.639
<v Speaker 1>I think that this is such a weird one because

919
00:47:57.800 --> 00:48:01.599
<v Speaker 1>the story is still that Kotor is still being remade.

920
00:48:02.480 --> 00:48:05.360
<v Speaker 1>Now it's over at God, I love the studio. I

921
00:48:05.360 --> 00:48:07.880
<v Speaker 1>can't remember their name. Helped me out here, Saber, thank you.

922
00:48:08.320 --> 00:48:11.880
<v Speaker 1>Uh it's over at Saber now. Man. I would still

923
00:48:11.920 --> 00:48:15.639
<v Speaker 1>contend that this version the game that got announced at

924
00:48:15.639 --> 00:48:19.199
<v Speaker 1>that PlayStation showcase all those years ago, that version did

925
00:48:19.239 --> 00:48:22.360
<v Speaker 1>get canceled, like Sony washed their hands of it. They

926
00:48:22.719 --> 00:48:25.719
<v Speaker 1>they scrubbed that the trailer from from their from their

927
00:48:25.760 --> 00:48:29.360
<v Speaker 1>YouTube page. Uh, they are not involved in this anymore.

928
00:48:29.679 --> 00:48:32.320
<v Speaker 1>A Star Wars the Nights of the Old Republic remake

929
00:48:32.480 --> 00:48:34.840
<v Speaker 1>is now in the works over at Saber. Aspire has

930
00:48:34.840 --> 00:48:36.960
<v Speaker 1>nothing to do with the the version of the idea

931
00:48:36.960 --> 00:48:39.320
<v Speaker 1>that we saw regionally. It's just not going to happen.

932
00:48:39.599 --> 00:48:41.840
<v Speaker 1>A different thing is going to happen now. It's it's

933
00:48:41.840 --> 00:48:44.000
<v Speaker 1>still Nights of the Old Republic. It's still a remake.

934
00:48:44.039 --> 00:48:47.199
<v Speaker 1>So yeah, that project lives on, but it but you know,

935
00:48:47.280 --> 00:48:50.679
<v Speaker 1>by all real measures, that is a different thing at

936
00:48:50.679 --> 00:48:53.199
<v Speaker 1>this point. Uh, this just feels like they were trying

937
00:48:53.239 --> 00:48:57.320
<v Speaker 1>to Aspire was trying to figure out how to make

938
00:48:57.360 --> 00:48:59.880
<v Speaker 1>a big one of these games, and we've they've never

939
00:49:00.079 --> 00:49:03.440
<v Speaker 1>on that before. And the story was that when they

940
00:49:03.480 --> 00:49:06.519
<v Speaker 1>showed some early stuff to Sony, no one was happy

941
00:49:07.000 --> 00:49:09.280
<v Speaker 1>and the deal sort of fell apart in that moment.

942
00:49:09.960 --> 00:49:13.679
<v Speaker 1>And you know, looking at these previous cinematics, I'm like,

943
00:49:14.639 --> 00:49:16.360
<v Speaker 1>was this part of it? I have no idea. I

944
00:49:16.360 --> 00:49:18.480
<v Speaker 1>don't know what a previous cinematics should look like to

945
00:49:18.519 --> 00:49:21.639
<v Speaker 1>impress someone at a company like that. I think I

946
00:49:21.679 --> 00:49:24.639
<v Speaker 1>do remember Lexi hearing that it's like maybe Sony was

947
00:49:24.679 --> 00:49:28.159
<v Speaker 1>disappointed things weren't further along, So maybe like seeing this

948
00:49:28.280 --> 00:49:30.039
<v Speaker 1>as opposed to something that had a little bit more

949
00:49:30.039 --> 00:49:34.360
<v Speaker 1>bizized to it and instilled some or took away some confidence.

950
00:49:34.400 --> 00:49:35.920
<v Speaker 1>But I don't know what's your read on all of it.

951
00:49:36.719 --> 00:49:39.119
<v Speaker 2>Yeah, I mean, like it's one asset out of a

952
00:49:39.159 --> 00:49:41.800
<v Speaker 2>pool of however many they produce for this game, Like

953
00:49:41.840 --> 00:49:43.599
<v Speaker 2>they were working on it for a fair while, so

954
00:49:43.639 --> 00:49:47.000
<v Speaker 2>this isn't the only thing they had to show, and

955
00:49:47.320 --> 00:49:49.360
<v Speaker 2>this just happens to be the one that gets out

956
00:49:49.400 --> 00:49:52.199
<v Speaker 2>and now people are trying to lead in a lot

957
00:49:52.280 --> 00:49:55.320
<v Speaker 2>into ash, So there's only so much you can kind

958
00:49:55.320 --> 00:49:57.840
<v Speaker 2>of actually take away from it of like, yeah, they

959
00:49:57.840 --> 00:50:01.039
<v Speaker 2>were working on it, and like this early stuff always

960
00:50:01.039 --> 00:50:04.440
<v Speaker 2>looks this rough, like this is this is the sausage

961
00:50:04.480 --> 00:50:06.639
<v Speaker 2>being made. This is the bit you usually don't see

962
00:50:06.719 --> 00:50:09.199
<v Speaker 2>for a reason, and it's because people freak out when

963
00:50:09.239 --> 00:50:12.960
<v Speaker 2>they see this stuff. So yeah, I can totally understand why.

964
00:50:15.599 --> 00:50:17.800
<v Speaker 2>It's it's a hard story to like read it anything

965
00:50:17.840 --> 00:50:20.400
<v Speaker 2>into because like you can't be like, well, this looks

966
00:50:20.400 --> 00:50:24.079
<v Speaker 2>bad because like, yeah, fucking of course it does. What mean, Yeah,

967
00:50:24.119 --> 00:50:27.119
<v Speaker 2>it's like not meant to look good. It's meant to

968
00:50:27.320 --> 00:50:31.159
<v Speaker 2>like look shitty, so that everyone knows exactly what is

969
00:50:31.480 --> 00:50:34.199
<v Speaker 2>a moving object and what isn't. That's like, it's not

970
00:50:34.320 --> 00:50:37.239
<v Speaker 2>meant to hold blend together and look nice and seamless.

971
00:50:37.280 --> 00:50:40.119
<v Speaker 2>It is meant to look deliberately kind of shitty and jarring.

972
00:50:41.039 --> 00:50:44.280
<v Speaker 2>So yeah, like there's only so much you can read

973
00:50:44.320 --> 00:50:46.840
<v Speaker 2>into a single asset that has leaked out of this thing.

974
00:50:47.119 --> 00:50:49.639
<v Speaker 2>And I don't think we'll know the actual story with

975
00:50:50.079 --> 00:50:53.719
<v Speaker 2>the Aspire stuff for another few years until someone gets

976
00:50:53.760 --> 00:50:57.159
<v Speaker 2>a bit more loose lipped about it and people there's

977
00:50:57.239 --> 00:50:59.599
<v Speaker 2>less highlight on the gate. I don't think we hear

978
00:50:59.639 --> 00:51:03.039
<v Speaker 2>anything about what actually happened with the Aspire version until

979
00:51:03.480 --> 00:51:06.000
<v Speaker 2>well after the Saber version comes.

980
00:51:05.800 --> 00:51:10.239
<v Speaker 1>Out, Yeah, exactly, once uh you know, feelings cooled around it.

981
00:51:10.239 --> 00:51:12.880
<v Speaker 1>It's just it's a shame because obviously they would want

982
00:51:12.880 --> 00:51:15.079
<v Speaker 1>to have this at Star Wars reaches its scene if

983
00:51:15.119 --> 00:51:19.880
<v Speaker 1>with the Mandalorian and Grogu launching, and yeah, yes, I mean,

984
00:51:20.159 --> 00:51:21.920
<v Speaker 1>it's just it's gonna nothing. It's never going to be

985
00:51:21.920 --> 00:51:22.679
<v Speaker 1>more popular than.

986
00:51:22.599 --> 00:51:25.920
<v Speaker 2>It's going to be fiva is. It's about to bake

987
00:51:26.000 --> 00:51:28.400
<v Speaker 2>and it's gonna be ow all the hell is gonna

988
00:51:28.400 --> 00:51:29.039
<v Speaker 2>bakes loose?

989
00:51:30.599 --> 00:51:32.840
<v Speaker 1>Is that little? Is that the fucker gonna die in

990
00:51:32.880 --> 00:51:33.360
<v Speaker 1>that movie?

991
00:51:33.639 --> 00:51:34.039
<v Speaker 2>I hope?

992
00:51:34.079 --> 00:51:40.000
<v Speaker 1>So I'm like, I kind of want to go see it.

993
00:51:40.639 --> 00:51:43.519
<v Speaker 2>I'm very excited for the sequel. My Dinner with Andre

994
00:51:43.639 --> 00:51:44.440
<v Speaker 2>and Glogu.

995
00:51:45.559 --> 00:51:49.440
<v Speaker 1>Absolutely yeah, yeah, my, that's I mean, it's such a conversationalist.

996
00:51:50.800 --> 00:51:53.920
<v Speaker 1>Trench at insight is my favorite quote from that movie. Absolutely.

997
00:51:54.719 --> 00:51:57.280
<v Speaker 1>All right, let's keep going here, g t A six

998
00:51:57.360 --> 00:52:00.960
<v Speaker 1>pre order speculation keeps spinning up. Is it gonna happen

999
00:52:01.000 --> 00:52:04.440
<v Speaker 1>this week? Lexiuh? Take two does have their earnings report?

1000
00:52:04.519 --> 00:52:07.679
<v Speaker 1>I think that's May twenty first. I'm going for memory there.

1001
00:52:10.320 --> 00:52:12.440
<v Speaker 1>We should. We just saw Star Fox get announced in

1002
00:52:12.480 --> 00:52:15.159
<v Speaker 1>the lead up to Nintendo's earnings report, and what is

1003
00:52:15.239 --> 00:52:23.800
<v Speaker 1>Grand Theft Auto six? If not rock Stars Starfox I've broken, LEXI, Yeah,

1004
00:52:23.840 --> 00:52:24.599
<v Speaker 1>that fucked me up.

1005
00:52:25.400 --> 00:52:30.400
<v Speaker 2>Never do that again. Fuck uh yeah, it could happen.

1006
00:52:30.679 --> 00:52:31.000
<v Speaker 1>Sure.

1007
00:52:32.239 --> 00:52:35.079
<v Speaker 2>That's That's about as much inside as I got into

1008
00:52:35.119 --> 00:52:38.639
<v Speaker 2>this one. There's not really too much we can predict

1009
00:52:38.840 --> 00:52:41.119
<v Speaker 2>out of lock style, so right.

1010
00:52:41.400 --> 00:52:43.880
<v Speaker 1>I mean, they don't have to announce it yet, even

1011
00:52:43.880 --> 00:52:46.360
<v Speaker 1>like this thing's coming out in November and it's really

1012
00:52:46.360 --> 00:52:49.440
<v Speaker 1>coming out this time. Even now, it's not like, well

1013
00:52:49.599 --> 00:52:52.400
<v Speaker 1>they got they better get moving, Like they can really

1014
00:52:52.400 --> 00:52:54.920
<v Speaker 1>start talking about that thing two weeks ahead of time

1015
00:52:55.400 --> 00:52:58.159
<v Speaker 1>and it will sell just as many copies as it's

1016
00:52:58.159 --> 00:53:01.239
<v Speaker 1>going to sell if they start selling it now. But

1017
00:53:02.760 --> 00:53:04.679
<v Speaker 1>I do think that there is a little bit of

1018
00:53:04.760 --> 00:53:08.519
<v Speaker 1>motivation at Take two to sort of like say, rock Star,

1019
00:53:08.559 --> 00:53:11.360
<v Speaker 1>if you're ready, could you just tell our investors that

1020
00:53:11.480 --> 00:53:13.679
<v Speaker 1>things are going to be I mean, Take Two's stock

1021
00:53:13.719 --> 00:53:18.239
<v Speaker 1>price really is up and down based on if investors

1022
00:53:18.280 --> 00:53:20.400
<v Speaker 1>really think that Rockstar is going to deliver Grand Theft

1023
00:53:20.400 --> 00:53:22.760
<v Speaker 1>Auto six this year, and it was, it was down

1024
00:53:22.840 --> 00:53:24.920
<v Speaker 1>quite a bit a little bit ago, and then on

1025
00:53:25.079 --> 00:53:27.599
<v Speaker 1>these most recent rumors of there was going to be

1026
00:53:27.639 --> 00:53:32.039
<v Speaker 1>a trailer and pre order stuff happening this week, that

1027
00:53:32.199 --> 00:53:35.079
<v Speaker 1>like boosted it right back up. And I think that

1028
00:53:35.519 --> 00:53:38.079
<v Speaker 1>Take two is well aware of that. But they always

1029
00:53:38.159 --> 00:53:42.280
<v Speaker 1>say Strauss always says, LEXI, we let Rockstar decide when

1030
00:53:42.280 --> 00:53:45.440
<v Speaker 1>they're going to talk about these things. And I don't know.

1031
00:53:45.480 --> 00:53:48.199
<v Speaker 1>I don't my buddy Strauss.

1032
00:53:49.960 --> 00:53:53.079
<v Speaker 2>You know you're you're saying that. You know they're trying

1033
00:53:53.079 --> 00:53:57.280
<v Speaker 2>to get the Locksar announcement whatever be Locksar announcement out

1034
00:53:57.360 --> 00:54:00.360
<v Speaker 2>before their earnings call but surely that was what they

1035
00:54:00.360 --> 00:54:02.199
<v Speaker 2>were doing when they sent ken Levine out to do

1036
00:54:02.239 --> 00:54:04.159
<v Speaker 2>his IGN interview and talk about Judas.

1037
00:54:04.360 --> 00:54:05.480
<v Speaker 1>That's what moves to the needle.

1038
00:54:05.800 --> 00:54:07.360
<v Speaker 2>Yeah, that was what was going to move the needle

1039
00:54:07.400 --> 00:54:11.400
<v Speaker 2>on investors. Was ken Levine talking about virtual Legos again?

1040
00:54:12.199 --> 00:54:15.000
<v Speaker 1>Yep? Exactly? I mean yeah, And then that's actually why

1041
00:54:15.000 --> 00:54:19.000
<v Speaker 1>it went up the stock price for sure. I guess

1042
00:54:19.039 --> 00:54:21.239
<v Speaker 1>I won't be surprised if it happens this week. But

1043
00:54:21.320 --> 00:54:24.000
<v Speaker 1>nothing is screaming it has to happen this week, So yeah,

1044
00:54:24.119 --> 00:54:27.880
<v Speaker 1>I'm with you. Who knows it's rock star. They work

1045
00:54:27.920 --> 00:54:30.840
<v Speaker 1>on their own timeline. They could do it whenever they want.

1046
00:54:31.119 --> 00:54:33.480
<v Speaker 1>They could fucking talk about it the day before. That

1047
00:54:33.559 --> 00:54:35.039
<v Speaker 1>could be the next time we hear about it, and

1048
00:54:35.079 --> 00:54:38.880
<v Speaker 1>it would still sell like insane the day at launches.

1049
00:54:40.039 --> 00:54:43.599
<v Speaker 1>All right, last story here. The UK charts from last

1050
00:54:43.599 --> 00:54:46.880
<v Speaker 1>week are and it's pretty interesting. Let's see here. Let

1051
00:54:46.880 --> 00:54:48.280
<v Speaker 1>me make this a little bit larger so I can

1052
00:54:48.320 --> 00:54:51.880
<v Speaker 1>actually see it with my old man eyes. Tomodachi Life

1053
00:54:51.880 --> 00:54:54.039
<v Speaker 1>Living the Dream was back up to number one after

1054
00:54:54.119 --> 00:54:56.639
<v Speaker 1>dropping to number two last week, so that game continues

1055
00:54:56.679 --> 00:55:00.800
<v Speaker 1>to sort of just grow as word of mouth spreads

1056
00:55:00.840 --> 00:55:03.000
<v Speaker 1>and by word of mouth. I mean, it's very popular

1057
00:55:03.039 --> 00:55:08.239
<v Speaker 1>on social media still. But number two. Surprising to me

1058
00:55:08.760 --> 00:55:12.079
<v Speaker 1>is that Indiana Jones in the Great Circle primarily for

1059
00:55:12.159 --> 00:55:14.079
<v Speaker 1>the switch To. Ninety nine percent of the sales were

1060
00:55:14.119 --> 00:55:18.840
<v Speaker 1>on switch To was number two on the chart. That's

1061
00:55:18.880 --> 00:55:21.320
<v Speaker 1>one I earmarked a couple of weeks ago. Lexi has like,

1062
00:55:21.400 --> 00:55:23.519
<v Speaker 1>let's keep an eye on how this does, because that's

1063
00:55:23.559 --> 00:55:27.519
<v Speaker 1>a that's a big port and those don't always necessarily

1064
00:55:27.599 --> 00:55:29.679
<v Speaker 1>just do very well on the switch To. They kind

1065
00:55:29.679 --> 00:55:32.280
<v Speaker 1>of are. There's some give and take there, but this

1066
00:55:32.320 --> 00:55:34.440
<v Speaker 1>one had a little bit of an advantage because the

1067
00:55:34.559 --> 00:55:38.280
<v Speaker 1>entire game is on the card. It seems like it's

1068
00:55:38.360 --> 00:55:40.960
<v Speaker 1>all worked out and the game is selling on switch To,

1069
00:55:41.079 --> 00:55:44.039
<v Speaker 1>and people are rewarding it, you know, quote unquote by

1070
00:55:44.079 --> 00:55:47.679
<v Speaker 1>purchasing it for being the exact kind of experience they want,

1071
00:55:47.679 --> 00:55:50.199
<v Speaker 1>which again is the game on the card. Yeah. I

1072
00:55:50.199 --> 00:55:51.440
<v Speaker 1>don't know. Are you surprised by that?

1073
00:55:53.199 --> 00:55:56.840
<v Speaker 2>Yeah, a little bit, am I know that the game

1074
00:55:57.119 --> 00:55:59.119
<v Speaker 2>like runs pretty well from what I gather, like it

1075
00:55:59.159 --> 00:56:02.480
<v Speaker 2>doesn't sit in what it is. Also nice to see

1076
00:56:02.519 --> 00:56:06.280
<v Speaker 2>director of eight twenty at three that game like Charging Above,

1077
00:56:06.599 --> 00:56:10.360
<v Speaker 2>you know, ten is pretty good, and I like that

1078
00:56:10.440 --> 00:56:14.599
<v Speaker 2>game a fair amount. Yeah, Like I think that these

1079
00:56:14.800 --> 00:56:17.760
<v Speaker 2>ports can be really hit or miss. It can just

1080
00:56:17.880 --> 00:56:21.159
<v Speaker 2>depend what kind of mood the audience is in, and

1081
00:56:21.239 --> 00:56:23.920
<v Speaker 2>even if there has been a big Nintendo game recently,

1082
00:56:24.360 --> 00:56:26.519
<v Speaker 2>because I think when you talk about people who play

1083
00:56:26.639 --> 00:56:28.920
<v Speaker 2>Nintendo games or people who play games on the switch,

1084
00:56:29.280 --> 00:56:32.079
<v Speaker 2>you're talking about a lot of people who probably don't

1085
00:56:32.079 --> 00:56:36.199
<v Speaker 2>have the disposable income to buy multiple eighty dollar title

1086
00:56:36.480 --> 00:56:40.039
<v Speaker 2>seventy dollars eighty dollars titles a month or you know,

1087
00:56:40.159 --> 00:56:43.639
<v Speaker 2>every you know, two weeks or something, And so they

1088
00:56:43.679 --> 00:56:46.400
<v Speaker 2>will pick and choose the new games that they go after,

1089
00:56:46.440 --> 00:56:48.199
<v Speaker 2>and they'll go hunting for deals on the rest of

1090
00:56:48.239 --> 00:56:51.440
<v Speaker 2>them when they can, And they buy Nintendo games when

1091
00:56:51.480 --> 00:56:53.920
<v Speaker 2>they know, no matter what, because they're never fucking going

1092
00:56:53.960 --> 00:56:57.199
<v Speaker 2>down in price. But third party games they're like, well

1093
00:56:57.239 --> 00:57:00.480
<v Speaker 2>these drop in price all the time. And they also

1094
00:57:00.480 --> 00:57:03.079
<v Speaker 2>sail all the time on the e shop. Sometimes they

1095
00:57:03.079 --> 00:57:05.320
<v Speaker 2>go on sale more on the E Shop than they

1096
00:57:05.320 --> 00:57:06.360
<v Speaker 2>do anywhere else.

1097
00:57:06.639 --> 00:57:10.760
<v Speaker 1>Yeah, and so yeah, it could's the one discovery mechanism

1098
00:57:10.800 --> 00:57:12.239
<v Speaker 1>they have is to go on sale.

1099
00:57:12.320 --> 00:57:16.719
<v Speaker 2>Yeah, So it can be so hito miss for these ports.

1100
00:57:16.760 --> 00:57:20.400
<v Speaker 2>But yeah, that game's neat. I'm glad it's doing pretty well.

1101
00:57:21.639 --> 00:57:25.280
<v Speaker 1>I really liked Indiana Jones and The Great Circle. I

1102
00:57:25.280 --> 00:57:26.639
<v Speaker 1>don't know if I love it enough to I mean,

1103
00:57:26.679 --> 00:57:28.320
<v Speaker 1>I don't love it enough to get it at seventy

1104
00:57:28.360 --> 00:57:30.880
<v Speaker 1>dollars again on switch to. But as you pointed out,

1105
00:57:30.920 --> 00:57:33.480
<v Speaker 1>when that thing's on sale, I might pick it up

1106
00:57:33.480 --> 00:57:35.519
<v Speaker 1>at hell, I might even pick it up physical. Who knows.

1107
00:57:35.559 --> 00:57:37.880
<v Speaker 1>I don't think I have a physical card in my

1108
00:57:37.960 --> 00:57:40.679
<v Speaker 1>switch to right now. What I did with the switch

1109
00:57:40.719 --> 00:57:42.920
<v Speaker 1>one was the breath of the wild basically lived in

1110
00:57:42.960 --> 00:57:46.159
<v Speaker 1>my switch to to the point where it stopped working. Lexi,

1111
00:57:46.239 --> 00:57:47.480
<v Speaker 1>I was just like trying to get that work on

1112
00:57:47.480 --> 00:57:49.920
<v Speaker 1>the other day. I'm like, I didn't mistreat this thing.

1113
00:57:49.960 --> 00:57:51.719
<v Speaker 1>I just left it in the switch to or switch

1114
00:57:51.800 --> 00:57:55.840
<v Speaker 1>one for eight fucking years and that made it stop working.

1115
00:57:55.920 --> 00:57:57.559
<v Speaker 1>That doesn't seem like that should be the case, But

1116
00:57:58.079 --> 00:58:01.679
<v Speaker 1>I guess maybe, yeah, I'm gonna do that with Indiana

1117
00:58:01.760 --> 00:58:05.760
<v Speaker 1>Jones now if I can get it for thirty five dollars,

1118
00:58:05.880 --> 00:58:09.039
<v Speaker 1>that's my price. Meet me where I'm at, and you're

1119
00:58:09.079 --> 00:58:12.320
<v Speaker 1>right directed eighty twenty at number three. That's good to see.

1120
00:58:13.039 --> 00:58:15.199
<v Speaker 1>Anything else worth calling out, No, not really.

1121
00:58:15.280 --> 00:58:17.199
<v Speaker 2>Quen seems to have gone a small boost from its

1122
00:58:17.239 --> 00:58:19.480
<v Speaker 2>Leon must Die stuff. It went from seven to four.

1123
00:58:19.760 --> 00:58:24.079
<v Speaker 1>So yeah, good point. Yeah yeah, all right, let's see here.

1124
00:58:24.280 --> 00:58:27.000
<v Speaker 1>That does it for the headlines. Let's start wrapping up

1125
00:58:27.000 --> 00:58:30.119
<v Speaker 1>the show no pull question from Friday, we did the

1126
00:58:30.119 --> 00:58:33.119
<v Speaker 1>Bomb twelve instead, but you can see the most recent

1127
00:58:33.159 --> 00:58:36.039
<v Speaker 1>Bomb twelve by going to giant bomb dot com. Scroll down.

1128
00:58:36.079 --> 00:58:38.320
<v Speaker 1>You could see what we did last week as a collective,

1129
00:58:38.360 --> 00:58:40.440
<v Speaker 1>and we all said, this is the game I'm playing.

1130
00:58:40.480 --> 00:58:44.079
<v Speaker 1>There's some fun ones on there, some unexpected ones. Go

1131
00:58:44.239 --> 00:58:46.159
<v Speaker 1>check that out. But then over to the left, there's

1132
00:58:46.199 --> 00:58:48.360
<v Speaker 1>a vote here button. You click that, it takes you

1133
00:58:48.400 --> 00:58:51.360
<v Speaker 1>to the Google form where you can recommend your game

1134
00:58:51.440 --> 00:58:54.400
<v Speaker 1>for the Bomb twelve for this week. And I will

1135
00:58:54.400 --> 00:58:57.920
<v Speaker 1>coliate all that on Friday and looking forward to another

1136
00:58:57.960 --> 00:59:00.840
<v Speaker 1>week and getting to the Bomb twelve once again. But

1137
00:59:00.880 --> 00:59:02.480
<v Speaker 1>we do have a new poll question that we'll get

1138
00:59:02.519 --> 00:59:04.960
<v Speaker 1>to here in a second. Before we do that, Lexi,

1139
00:59:04.960 --> 00:59:06.559
<v Speaker 1>why don't you tell people where they can find you,

1140
00:59:06.639 --> 00:59:08.760
<v Speaker 1>what you have going on and all of that good stuff.

1141
00:59:09.480 --> 00:59:12.079
<v Speaker 2>Yeah, you can find me on Blue Sky at Lexlodi

1142
00:59:12.159 --> 00:59:16.000
<v Speaker 2>dot xyz. You can also check out my reviews on

1143
00:59:16.079 --> 00:59:19.639
<v Speaker 2>gamer guides. At the moment, I have a piece going

1144
00:59:19.719 --> 00:59:21.960
<v Speaker 2>up in a really cool journal at some point over

1145
00:59:22.000 --> 00:59:24.559
<v Speaker 2>the next little while that I just finished a draft

1146
00:59:24.599 --> 00:59:26.440
<v Speaker 2>draw and I'm going to send off soon, so keep

1147
00:59:26.480 --> 00:59:28.480
<v Speaker 2>an eye out for that. I'll be posting about it.

1148
00:59:29.159 --> 00:59:31.639
<v Speaker 2>You can support the website that I'm on startmanu dot

1149
00:59:31.639 --> 00:59:33.360
<v Speaker 2>co dot uk. It's for people trying to break into

1150
00:59:33.360 --> 00:59:37.760
<v Speaker 2>games media. At Patreon dot com slash start menu. We

1151
00:59:38.039 --> 00:59:40.880
<v Speaker 2>have a weekly news round up piece that is done

1152
00:59:40.880 --> 00:59:43.360
<v Speaker 2>by a different person every single month. We're doing some

1153
00:59:43.360 --> 00:59:45.719
<v Speaker 2>paid reviews at the moment, and we're trying to get

1154
00:59:45.760 --> 00:59:48.400
<v Speaker 2>codes for bigger games and give people the opportunity of

1155
00:59:49.079 --> 00:59:51.280
<v Speaker 2>reviewing bigger games for the first time and going through

1156
00:59:51.280 --> 00:59:54.119
<v Speaker 2>the embargo process and all of this. So yeah, we're

1157
00:59:54.159 --> 00:59:57.280
<v Speaker 2>doing good stuff over there, and we're continuing to persevere

1158
00:59:58.360 --> 01:00:03.440
<v Speaker 2>doing the independent vibe. Oh yeah, it's it's gonna any

1159
01:00:03.480 --> 01:00:05.840
<v Speaker 2>day now, gonna turn around. Things are gonna pick up.

1160
01:00:06.880 --> 01:00:09.159
<v Speaker 2>So yeah, go go support us if you can. If

1161
01:00:09.199 --> 01:00:12.440
<v Speaker 2>you can't, just check out the website. And if not,

1162
01:00:12.639 --> 01:00:15.119
<v Speaker 2>go watch that YouTube video that I put up of

1163
01:00:15.159 --> 01:00:19.039
<v Speaker 2>me playing through the mind's Eye content because that was

1164
01:00:20.039 --> 01:00:20.760
<v Speaker 2>mind blowing.

1165
01:00:21.119 --> 01:00:23.800
<v Speaker 1>That's it was actually way funnier than I thought it

1166
01:00:23.840 --> 01:00:26.800
<v Speaker 1>was gonna be like, not intentionally, but I thought it

1167
01:00:26.840 --> 01:00:29.760
<v Speaker 1>would be like kind of depressing, and it certainly is that,

1168
01:00:31.039 --> 01:00:33.119
<v Speaker 1>but it's also there's more going on in that. So yeah,

1169
01:00:33.119 --> 01:00:35.679
<v Speaker 1>everyone go watch a Lexi do that, and yeah, go

1170
01:00:36.119 --> 01:00:41.599
<v Speaker 1>support her and everything she's doing. Please, all right, boy,

1171
01:00:41.760 --> 01:00:44.480
<v Speaker 1>let's see here I tell you what. I gave Fortsa

1172
01:00:44.840 --> 01:00:46.880
<v Speaker 1>five stars, and then I was I was playing another game,

1173
01:00:46.920 --> 01:00:49.079
<v Speaker 1>finished it again. Then I like quite a bit. I'll

1174
01:00:49.119 --> 01:00:51.159
<v Speaker 1>talk about that in a review here pretty soon. But

1175
01:00:51.239 --> 01:00:53.360
<v Speaker 1>immediately as soon as I that was, it was like free.

1176
01:00:53.440 --> 01:00:55.800
<v Speaker 1>I went back to Fortsa and played some more, and

1177
01:00:55.840 --> 01:00:58.360
<v Speaker 1>it's like I'm realizing more why And it really is

1178
01:00:58.400 --> 01:01:00.639
<v Speaker 1>the fact that it's both Arcadie and sim at the

1179
01:01:00.639 --> 01:01:04.119
<v Speaker 1>same time. It's it's Wave Race, like this is the

1180
01:01:04.119 --> 01:01:06.719
<v Speaker 1>successor to Wave Race. It's like, oh yeah, there is

1181
01:01:06.760 --> 01:01:10.599
<v Speaker 1>this amazing physics system underneath this what it looks like

1182
01:01:10.639 --> 01:01:14.800
<v Speaker 1>and ostensibly is very arcadi gameplay. And I just can't

1183
01:01:14.800 --> 01:01:16.239
<v Speaker 1>help but love that, the fact that this is like

1184
01:01:16.280 --> 01:01:17.800
<v Speaker 1>the follow up to one of the best N sixty

1185
01:01:17.840 --> 01:01:19.639
<v Speaker 1>four games in a lot of ways.

1186
01:01:19.480 --> 01:01:21.239
<v Speaker 2>I do really like that game. I gave it eighty

1187
01:01:21.280 --> 01:01:23.679
<v Speaker 2>out of one hundred, but I feel like I'm not

1188
01:01:23.719 --> 01:01:25.840
<v Speaker 2>the only one who's feeling this now. I feel like

1189
01:01:25.880 --> 01:01:30.480
<v Speaker 2>it doesn't make great use of Japan as a setting. More.

1190
01:01:30.599 --> 01:01:33.079
<v Speaker 1>It's sports the first. It is Forts first, and.

1191
01:01:33.239 --> 01:01:35.639
<v Speaker 2>There should be way more street races. There should be

1192
01:01:35.679 --> 01:01:38.880
<v Speaker 2>more than one Japanese radio station that plays all of

1193
01:01:38.920 --> 01:01:42.360
<v Speaker 2>the Japanese music, Like there should be dedicated Japanese radio

1194
01:01:42.440 --> 01:01:46.639
<v Speaker 2>stations for different genres. Like it definitely feels like Forts

1195
01:01:46.760 --> 01:01:49.639
<v Speaker 2>came into town and everyone in Tokyo was kicked out.

1196
01:01:49.800 --> 01:01:53.199
<v Speaker 1>And it's weird. Yeah, that that is definitely like a

1197
01:01:53.239 --> 01:01:56.239
<v Speaker 1>hallmark of that series where it's like we're going to

1198
01:01:56.280 --> 01:01:58.519
<v Speaker 1>these places and it will have like you're gonna see

1199
01:01:58.559 --> 01:02:00.599
<v Speaker 1>Mount Fuji and I like that stuff works for me.

1200
01:02:00.679 --> 01:02:05.039
<v Speaker 1>But it is Forts the horizon first, and it's like,

1201
01:02:05.159 --> 01:02:07.039
<v Speaker 1>what what would they lose? What would it hurt to

1202
01:02:07.079 --> 01:02:11.400
<v Speaker 1>sort of be like like it like to adopt the

1203
01:02:11.400 --> 01:02:13.840
<v Speaker 1>place a little bit more? Obviously, I think it would

1204
01:02:13.880 --> 01:02:16.000
<v Speaker 1>just like cause more time they'd have to like spend

1205
01:02:16.079 --> 01:02:18.159
<v Speaker 1>more time. I think we'll also it'd be like if

1206
01:02:18.199 --> 01:02:21.039
<v Speaker 1>we do something that is very Japanese and that sort

1207
01:02:21.039 --> 01:02:23.199
<v Speaker 1>of become what's that hurting? Like, oh now we got

1208
01:02:23.199 --> 01:02:25.320
<v Speaker 1>to do that in the future games. All right, so

1209
01:02:25.400 --> 01:02:27.320
<v Speaker 1>what you're gonna go to Brazil for the next game

1210
01:02:27.440 --> 01:02:29.760
<v Speaker 1>or whatever. Don't write that as a story. I'm just

1211
01:02:30.280 --> 01:02:32.639
<v Speaker 1>coming to an example. You could still have whatever you

1212
01:02:32.639 --> 01:02:34.760
<v Speaker 1>did in the Japanese game still show up in that game.

1213
01:02:34.800 --> 01:02:38.039
<v Speaker 1>And just because they're global celebrations. Yeah, so that that

1214
01:02:38.079 --> 01:02:40.119
<v Speaker 1>would it would be better if they could get to that.

1215
01:02:40.159 --> 01:02:41.639
<v Speaker 1>But man, I can't help but love that game.

1216
01:02:42.000 --> 01:02:44.119
<v Speaker 2>It was funny that one of the first cars they

1217
01:02:44.119 --> 01:02:46.239
<v Speaker 2>give you access to is a Ford f one fifty.

1218
01:02:46.639 --> 01:02:50.440
<v Speaker 2>A right, imagine fucking imagine locking up to Japan with

1219
01:02:50.559 --> 01:02:53.400
<v Speaker 2>a Ford f one fifty and trying to drive around

1220
01:02:53.400 --> 01:02:54.440
<v Speaker 2>the streets of Tokyo.

1221
01:02:54.760 --> 01:02:56.599
<v Speaker 1>I hate. But one of the best cars in that

1222
01:02:56.639 --> 01:02:59.679
<v Speaker 1>game is the Toyota Tacoma, which just kind of like

1223
01:02:59.679 --> 01:03:02.360
<v Speaker 1>like read stuff four f one fifty like dog water.

1224
01:03:02.599 --> 01:03:04.960
<v Speaker 1>It's really great. Man. I like that truck a lot

1225
01:03:04.960 --> 01:03:08.119
<v Speaker 1>in that game. To comus are great. Okay, let's see here.

1226
01:03:09.400 --> 01:03:11.920
<v Speaker 1>We're gonna have a new game US Mornings on Wednesday.

1227
01:03:11.920 --> 01:03:14.920
<v Speaker 1>Tune in for that. We're gonna have Bombcats tomorrow. Obviously

1228
01:03:15.559 --> 01:03:17.800
<v Speaker 1>we have the new poll question, which I've written down

1229
01:03:17.880 --> 01:03:19.599
<v Speaker 1>over here. Did I say that yet? Are you getting

1230
01:03:19.639 --> 01:03:22.239
<v Speaker 1>lego Batman Legacy of the Dark Night. Yes, I'm bricked

1231
01:03:22.320 --> 01:03:25.320
<v Speaker 1>up for it and no. All right, well we'll get

1232
01:03:25.320 --> 01:03:27.480
<v Speaker 1>the results to talk about that on Wednesday. As I said,

1233
01:03:28.039 --> 01:03:30.079
<v Speaker 1>there will be a quick look for Batman here pretty soon.

1234
01:03:30.119 --> 01:03:33.199
<v Speaker 1>Tune in for that, everybody, I think. With all that

1235
01:03:33.239 --> 01:03:34.840
<v Speaker 1>out of the way, LETSI thank you so much for

1236
01:03:34.880 --> 01:03:36.760
<v Speaker 1>hanging out with me today and talking about video games.

1237
01:03:36.760 --> 01:03:37.760
<v Speaker 1>I really appreciate it.

1238
01:03:38.480 --> 01:03:40.039
<v Speaker 2>Anytime always a pleasure.

1239
01:03:40.719 --> 01:03:42.760
<v Speaker 1>Thank you all for watching and listening. You're the best

1240
01:03:42.760 --> 01:03:45.000
<v Speaker 1>audience in gaming. Until next time, have a good one,

1241
01:03:45.320 --> 01:03:50.159
<v Speaker 1>take care of yourself, and goodbye.
