Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,
Speaker 1: your host from GiantBomb dot com. Thank you for tuning in.
Speaker 1: In this episode, we're gonna be talking about the Arkham
Speaker 1: devs showing up in the credits of a surprising game
Speaker 1: or maybe not that surprising, and a lot more. It's
Speaker 1: gonna be a good one because we have Lex Luddi
Speaker 1: on the show. Lexi, how are you doing?
Speaker 2: I'm not doing too bad, Glub, how are you doing?
Speaker 1: Doing good? Hanging in there, got some son in my
Speaker 1: eyes this morning that felt pretty good. Went outside, kind
Speaker 1: of enjoyed it, mostly making sure the yard was getting
Speaker 1: taken care of and stuff like that. And then we
Speaker 1: recorded a Batman Quick Look this morning. That'll be going
Speaker 1: up soon everybody, so look out for that. Yeah, I'm
Speaker 1: doing I'm doing good. Ready for a week of work,
Speaker 1: mostly ready to like lock in a bunch of stuff
Speaker 1: with Summer Game Fest. Today. I got to make sure
Speaker 1: that the GB at night couch real kind of gets
Speaker 1: put into a good state by the end of today
Speaker 1: so I can feel good for the rest of the week.
Speaker 1: That's where I'm at. But yeah, you're playing anything, Yeah,
Speaker 1: you know, kind of into anything right now, the.
Speaker 2: First time in a while I'm not like actively reviewing something. Yeah,
Speaker 2: this has been the first time we didn't get access
Speaker 2: to Batman, and I don't think Double O seven code
Speaker 2: has gone out yet, so I've been I've been kind
Speaker 2: of just like poppering around. I started replaying Borderlands, the
Speaker 2: pre sequel, the one where they're all Australian in my way.
Speaker 2: For whatever reason, I've decided this is the year I
Speaker 2: replay every single Borderlands game just yeah, someone has to,
Speaker 2: and yeah, that game is fine. It's weird because that
Speaker 2: game never got DLC, so most of those games, the
Speaker 2: grind that you usually hit mid game in them can
Speaker 2: now be mitigated because you can just go play the DLC.
Speaker 2: But that game never got expansions whatever happened with it,
Speaker 2: So it is like the most grindy and content and
Speaker 2: lacking game of the series, but also still one of
Speaker 2: the best playing ones because it's just Borderlands too again
Speaker 2: and that's the best playing one. Also, this finally arrived, so.
Speaker 1: Okay, you get your Steam controller.
Speaker 2: Yeah, this arrive this morning, so I haven't got a
Speaker 2: chance to test it out yet, but I do want.
Speaker 1: To comfortable to hold in the first blush.
Speaker 2: It is a little bit big for my hands. That
Speaker 2: is the one thing I have small hands, and so
Speaker 2: I am feeling like it could Its size maybe a
Speaker 2: little bit of a problem. I do really like the
Speaker 2: trackpad as a mouse, even as I'm just sitting here.
Speaker 2: The idea that I can like have my hand on
Speaker 2: this and just like refresh Blue Sky with the track pad,
Speaker 2: that's pretty neat. Yeah, but yeah, I want to test
Speaker 2: out the gyro on it a bit and mess around
Speaker 2: with some settings and set ups and see what I
Speaker 2: can do. And also the main reason this thing is
Speaker 2: going to be really handy for me is that the
Speaker 2: back buttons will just work consistently. And I take a
Speaker 2: lot of screenshots for work, and having a dedicated screenshot
Speaker 2: and recording bohen when you are viewing and playing a
Speaker 2: lot of video games is very helpful.
Speaker 1: All right, I just saw some breaking news. We're gonna
Speaker 1: have to get into it real quick. So let's start
Speaker 1: up this show and let's explain ourselves. We're giant Bomb,
Speaker 1: independent team of the Internet video game Dofaces. We want
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Speaker 1: slashhe and become a premium member, gets you add free
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Speaker 1: of our premium stuff, and it gets you exclusive access
Speaker 1: to other premium stuff. It's Hey, we're doing cool stuff
Speaker 1: over here, and we really appreciate the support. If you
Speaker 1: want to become a part of that and make sure
Speaker 1: that we can keep doing this and support independent games media,
Speaker 1: it would mean the world to us. Thank you. We're
Speaker 1: going to keep doing it as far as this show
Speaker 1: goes most weekdays, I, Jeff Greb, will help peace your
Speaker 1: gaming life back together. That includes breaking news and maybe
Speaker 1: even some of our own original reporting. For all these topics,
Speaker 1: I'll get the input of a bona fide expert who
Speaker 1: will make me look smart. If you were watching live
Speaker 1: on Twitch, welcome. You can always listen to the show
Speaker 1: later on podcast feeds by searching for Game Mess Mornings,
Speaker 1: or find the RSS feed on giant bomb dot com.
Speaker 1: You can also catch the show later with chapters and
Speaker 1: timestamps on YouTube. Hello YouTube. All right, we have a
Speaker 1: lot to get into, so let's start the Morning Mess
Speaker 1: with Marvel. Cosmic Invasion is adding Cyclops and the Thing.
Speaker 1: But Cyclops, Jane, you did it. Whoo, let's go. Scout
Speaker 1: is happy, We're all happy. Yeah, there you go this. Hey,
Speaker 1: this game was a lot of fun. Actually, god, I
Speaker 1: did I guess. It wasn't like sitting around thinking like, oh,
Speaker 1: it's gonna get a ton extra content, and I was
Speaker 1: not thinking if it got like a first DLC drop
Speaker 1: that it would be Sideclops. I'm happy for you, Jan,
Speaker 1: this is really cool stuff.
Speaker 2: Whoa, I didn't realize game is a pretty Yeah. I
Speaker 2: didn't realize this game is a police.
Speaker 1: The thing is actually more of a cop than even Cyclops.
Speaker 1: Now I'm just saying stuff to see who I can
Speaker 1: make mad. Yeah, hey, Cyclops looks awesome. Actually, uh man, after.
Speaker 2: I just saw his laser blast. That looks real good.
Speaker 1: Yeah, a leisure that's that's the thing I learned from
Speaker 1: X Men Mayty seven. It's from the Punch Dimension. Uh
Speaker 1: fuck yeah, I I'm I'm pretty excited. I will go
Speaker 1: back to this the game did. It does a great
Speaker 1: job of making you want to play as all the characters,
Speaker 1: and it made me want them to drop more characters.
Speaker 1: So both of these are pretty good additions. Uh. We
Speaker 1: are in the golden age of beat them ups, and
Speaker 1: this is another one of those that's really really good.
Speaker 1: All right, let's get into the headlines as we have
Speaker 1: them written down here. Sticking with superheroes, Lego Batman Legacy
Speaker 1: of the Dark Night reviews are in. They started popping
Speaker 1: off this morning. As I said, we recorded a quick look.
Speaker 1: Jeff was pretty early in the game, so we were
Speaker 1: kind of just poking around seeing seeing what he had
Speaker 1: unlocked and kind of what was happening early early in
Speaker 1: the action. It was a lot of fun. I look
Speaker 1: forward to everyone seeing that. But on open critit really
Speaker 1: well reviewed so far eighty five within eight out of
Speaker 1: ten from Liam Croft at Push Square, who writes a
Speaker 1: referential and joyful deep dive into the world of Batman.
Speaker 1: Latest lego effort from t T Games is elite brick gaming.
Speaker 1: Legacy of the Dark Knight just wants to be an
Speaker 1: enjoyable time and it refuses to falter from that commitment.
Speaker 1: This new Lego Batman will be some of the best
Speaker 1: fun you have all year. Xbox Achievements Richard Walker gave
Speaker 1: it an eighty five percent and says it's been eleven
Speaker 1: years since the last Batman Arkham game. In almost twelve
Speaker 1: years since Lego Batman three beyond Gotham and then let's
Speaker 1: see and then it trails off here in this thing
Speaker 1: I tried to capture and then well played. Adam Ryan
Speaker 1: gave it a nine out of ten, says legacy of
Speaker 1: the Dark Knight's excellent combat and stealth systems, fun, open world,
Speaker 1: and clear reverence for the world's greatest detective bring it
Speaker 1: close to plastic perfection. The sense I got from this
Speaker 1: from the quick look from these reviews, Lexi, The ones
Speaker 1: I was able to glance at pretty quickly this morning
Speaker 1: is that if there is a Batman thing that exists,
Speaker 1: there is a very strong chance that will be referenced
Speaker 1: in this game. And then the sort of core gameplay
Speaker 1: like north Star to use that term is, you know,
Speaker 1: obviously the Lego games up to this point and then Arkham,
Speaker 1: and you know, we'll have a story on just how
Speaker 1: much is Arkham here. But like it's open world to
Speaker 1: a point, you're driving around that you could drive like
Speaker 1: some in the car whenever you want drive around find
Speaker 1: missions to take on as all of these different characters,
Speaker 1: the missions are suited to the characters. A lot of times.
Speaker 1: Jim Gordon has a different kind of mission that he'll
Speaker 1: run into than Batman, and then all of the cut
Speaker 1: scenes are that great lego humor and again making constant
Speaker 1: references to just every kind of Batman that has ever existed,
Speaker 1: which is I mean, I think that's what people want
Speaker 1: from these games at this point.
Speaker 2: Is Jim Gordon's missions just paperwork.
Speaker 1: That'll be a bit kind of like he's got to
Speaker 1: like just do like he's got to go find pieces
Speaker 1: of evidence, and they are often just him shuffling through
Speaker 1: papers to like to try to figure out what a
Speaker 1: criminal is supposed to look like. Yeah, it's a little
Speaker 1: bit lower, lower stakes or you know, a little bit
Speaker 1: less action y and kind of what you want.
Speaker 2: Yeah, some of the Berry in your quicklock, I don't know.
Speaker 1: Do you know.
Speaker 2: Matt Berry is Bane?
Speaker 1: Okay, no we didn't. We did not see Bane. God,
Speaker 1: that's incredible.
Speaker 2: Yeah, it's really good casting. I'm super curious. It seems
Speaker 2: like I haven't seen the embargo because again I didn't
Speaker 2: get review copy, but I'm guessing there was a separate
Speaker 2: performance embargo or like performance review embargo, because the digital
Speaker 2: foundaries of the Worlds haven't run there first stories on this, yesh,
Speaker 2: And so I'm curious was it like, did like look
Speaker 2: good on Jeff's stream? Was he playing on PC? Was
Speaker 2: it run and okay and everything? Was it gameplay? We
Speaker 2: should probably.
Speaker 1: Say he was playing on his fifty nine I think
Speaker 1: it's a fifty eighty or whatever or above, and it
Speaker 1: looked great, like it looked flawless. But he was on
Speaker 1: a very beefy system. So but I was looking at it,
Speaker 1: and man, you know, the Lego games got to the
Speaker 1: point where they just look really incredible. This will be
Speaker 1: the one, yeah, that kind of has the most expansive
Speaker 1: sort of vistas in terms of the number of Lego
Speaker 1: on the screen at once. And I think they are
Speaker 1: doing ray tracing here. At the very least. They're doing
Speaker 1: their very realistic materials and lighting effects, and that's something
Speaker 1: we've seen in a lot of Lego games, but they
Speaker 1: kind of keep those Lego games pretty confined. This one
Speaker 1: is an open world, so I won't be surprised if
Speaker 1: it had if it runs into issues on switch to
Speaker 1: or something like that. But as far as we got, yeah.
Speaker 2: Why I'm asking with a game. They put out a
Speaker 2: spec sheet for PC that was peculiar, to say the least,
Speaker 2: basically implying that they encourage using frame gen to hit
Speaker 2: thirty fps on their recommended system, which would not be
Speaker 2: a good experience if you were playing a game that
Speaker 2: was only getting thirty fps through frame Gen. So people
Speaker 2: were pretty confused by that. So I'm curious to see
Speaker 2: what the what the PC performance winds up being on
Speaker 2: sort of like lower to mid end setups.
Speaker 1: Yep, we'll be keeping an eye out for that, although
Speaker 1: a lot of reviews not a time mentioning performance, so
Speaker 1: obviously there could be, like you said, a separate performance embargo,
Speaker 1: but I don't know. It seems like that would get
Speaker 1: mentioned it in some of these reviews and not seeing
Speaker 1: a ton of that. So again, people could be playing
Speaker 1: on pretty beefy machines though, so we'll have to wait
Speaker 1: and see what people who are on the recommended settings
Speaker 1: or below are experience seen. But yeah, I mean I
Speaker 1: think that they have transformed or sort of transferred the
Speaker 1: energy of the Lego games into a more modern era
Speaker 1: where there was that time where it's like put out
Speaker 1: one Lego game a year of find one of our
Speaker 1: ips or one of these partner ips we can work with,
Speaker 1: just so we can have another one of those games.
Speaker 1: And now we've we're in a situation where they're like, no,
Speaker 1: put out the biggest Lego Star Wars game ever, and
Speaker 1: let that thing sort of stand on its own for
Speaker 1: a while and it's sold incredibly well, and now let's
Speaker 1: do the same thing with Batman. It's like, now we
Speaker 1: can give this one a long time to breathe and
Speaker 1: expect it to sell for years and years. And they've
Speaker 1: sort of met the moment in a way that it's
Speaker 1: I think it's pretty impressive without sort of compromising what
Speaker 1: these lego games are. And then they've combined it with like, hey,
Speaker 1: what can we do to like sort of take the
Speaker 1: gameplay to the next level a little bit? Well, that's
Speaker 1: the next story. Arkham dev rock Steady is credited as
Speaker 1: co developer on new Lego Batman. This is from Jordan
Speaker 1: Miller at VGC. Original Arkham series developer rock Steady is
Speaker 1: credited as a co developer on Lego Batman Legacy of
Speaker 1: the Dark Knight. Batman Legacy of the Dark Knight is
Speaker 1: the latest lego game from TT Games and the fourth
Speaker 1: Lego Batman game in this iteration. Players explore in open
Speaker 1: world Gotham and take down enemies using a combat and
Speaker 1: stealth system very reminiscent of the Batman Arkham series. Now,
Speaker 1: following the completion of the game during the review period,
Speaker 1: VGC can reveal that the similarities extend to the development
Speaker 1: team itself, with rock Steady being listed as a co
Speaker 1: developer on the project. According to the credits of Lego
Speaker 1: Batman Legacy of the Dark Knight, around twenty four developers
Speaker 1: from rock Steady contributed to the game. A producer, designer,
Speaker 1: and several senior programmers and artists from rock Steady worked
Speaker 1: on the latest Lego title. So and again, looking at
Speaker 1: the quick look watching Jurff play, it's immediately apparent it's like, oh,
Speaker 1: this is in many ways the next Arkham game. You know,
Speaker 1: obviously in terms of tone and subject matter, it's going
Speaker 1: to be very different. But it's Batman and it's Batman
Speaker 1: Arkham combat and stealth, and that does go a long way. Really,
Speaker 1: What it does is make this game feel pretty fresh,
Speaker 1: because it's just not what you would expect from Lego.
Speaker 1: But yeah, what's your temperature on this?
Speaker 2: Yeah, I'm very like twenty four is obviously a small number.
Speaker 2: They had huge layoffs though. Is the other thing worth remembering?
Speaker 2: So twenty four is a much more sizable portion of
Speaker 2: you know, one hundred man studio than it is of
Speaker 2: a three hundred man studio. Also, these seem like pretty
Speaker 2: senior positions, so I'm not sure how much actual work
Speaker 2: they would have been doing day to day on it
Speaker 2: and how much they were there as advisory roles to
Speaker 2: kind of nudge TT games in the right direction. And
Speaker 2: there's also worth noting that like a lot of these games,
Speaker 2: when they have code development studios, they have like six
Speaker 2: of them, and sometimes you'll see it with like the
Speaker 2: God of War Ragnarok, where who was it Sony the
Speaker 2: one that Blue Point were code development on Nash and
Speaker 2: they were doing a lot of the technical stuff. They
Speaker 2: weren't necessarily doing gameplay or story or you know this,
Speaker 2: and thatsh but they were there to kind of help
Speaker 2: them push their technical boundaries and then they were the
Speaker 2: plan was to bring that back into their own game
Speaker 2: and then continue the God of War session and use
Speaker 2: whatever learnings they had from that for their multiplayer game
Speaker 2: or whatever. So like these companies do like the idea
Speaker 2: of having the exchange of ideas between studios and making
Speaker 2: it sort that you know, any work done once can
Speaker 2: be applied twice or can you know, cause more benefit
Speaker 2: further down the line with some other game project. So
Speaker 2: I'm not surprised that if they're making one Batman game,
Speaker 2: they're trying to get people involved with the DC ecosystem
Speaker 2: of games to at least go hands on with it
Speaker 2: and be involved with the creation of it and kind
Speaker 2: of like have them learning from whatever issuations and also
Speaker 2: just giving them direction because like TV games haven't done that.
Speaker 2: The melee combat in those TV games games, it's not
Speaker 2: exactly like groundbreaking stuff. As someone who's played a lot
Speaker 2: of those lego games over the years, they're not, like
Speaker 2: you know, they're not action games, and so it makes
Speaker 2: sense that if they were trying to have a more
Speaker 2: melee focused game, they would get some advice from people
Speaker 2: at the wider company who could give them advice on it.
Speaker 1: Yeah, I mean, I think you're right at the point
Speaker 1: out like it serves multiple purposes of like it keeps
Speaker 1: these people busy, It keeps them sharp because they can
Speaker 1: solve problems for a slightly different kind of game than
Speaker 1: what they've been working on, so they can apply what
Speaker 1: they know works best for the Arkham games over on
Speaker 1: this and then you're right, I think that they then
Speaker 1: they run with those ideas. It's like, Okay, we just
Speaker 1: made the more family friendly version of this. What did
Speaker 1: we learn and how can we apply that to? Like
Speaker 1: what do we want to do now that we can
Speaker 1: go back and have our little safety net of now
Speaker 1: we're making a game for adults. Well, you know, maybe
Speaker 1: we learned some stuff we can apply that here. Yeah, clearly,
Speaker 1: it's like it just makes a ton of sense. But
Speaker 1: often we see things that would make a ton of
Speaker 1: sense that these big companies don't do, and it's like,
Speaker 1: why not just have the people that work on Arkham
Speaker 1: help out with the combat so the Lego games better. So, yeah,
Speaker 1: that doesn't always happen, it did happen here.
Speaker 2: It's worth noting that Arkham Night was an Unreal Engine
Speaker 2: three game, and I want to check Suicide Squad, but
Speaker 2: I think that was an Unreel Engine four game, and
Speaker 2: this is an Unreeal Engine five game. So I could
Speaker 2: definitely see like a lot of these are technical roles,
Speaker 2: and they're probably like, yeah, like get up to speed
Speaker 2: on this tech speeding because you're going to be using
Speaker 2: ish and let me check the suicide Squad. Then you
Speaker 2: work away.
Speaker 1: Yeah, absolutely, so. Yeah, I just think like this is
Speaker 1: the kind of thing that makes a lot of sense.
Speaker 1: You like to see it, and then it results in
Speaker 1: a game that I think people are just gonna it's
Speaker 1: gonna be Meteor. It's going to be something that can
Speaker 1: withstand being the only Lego Batman we get for like
Speaker 1: a generation. You know, this can be like the Lego
Speaker 1: Batman that people play for the rest of their lives.
Speaker 1: They could show up for this because it is it's
Speaker 1: going to have that much content. Now, I do there's
Speaker 1: one thing about it. I do wonder, Like I was
Speaker 1: trying to figure it out. I was googling it while
Speaker 1: we were doing the quick look. Seems like there's only
Speaker 1: seven ish playable characters at launch. Maybe obviously they're gonna
Speaker 1: have a ton of costumes and like variations on those characters,
Speaker 1: but I do wonder it's like, you know, I'm used
Speaker 1: to a Lego Star Wars game where it's like you're
Speaker 1: unlocking thirty characters or more, and I wonder if that's gonna,
Speaker 1: like maybe hurt people's enjoyment as they play this as
Speaker 1: a completionist who try to unlock everything if they want
Speaker 1: more characters. Now, it does seem like they put a
Speaker 1: lot of attention into each of those characters and how
Speaker 1: those characters play, and that seems to be the trade
Speaker 1: off there, which I think might be pretty fair.
Speaker 2: And it seems like they're kind of focusing on outfits.
Speaker 1: As the yes, which makes it final sense.
Speaker 2: Yeah, which makes more sense in the realm of Batman,
Speaker 2: where like ultimately outside of the bat family and a
Speaker 2: few other characters like I don't want to be playing
Speaker 2: as like Harvey Dent pre two Faced.
Speaker 1: Man is the one I went to. I'm like, yeah,
Speaker 1: probably could be able to play as calendar Man.
Speaker 2: No, probably don't know. Suicide Squad was on Real Engine
Speaker 2: for so again, makes sense that they would want them
Speaker 2: up skilling on UI five for whatever their next project is.
Speaker 1: Yep. A lot of times it is that simple. It's
Speaker 1: it's time to like, you know, learn some skills and
Speaker 1: let's get ready for the next project. And here's an
Speaker 1: opportunity to do that. That's what a lot of like
Speaker 1: remakes and remasters end up being, right, So that that
Speaker 1: sounds like that could be a huge reason why they
Speaker 1: ended up doing this, and then the it benefited the
Speaker 1: game at the same time, well.
Speaker 2: Someone in chat just said malo man, and we need
Speaker 2: to bat them.
Speaker 1: Yeah, I'll get the mods on it. How dare you
Speaker 1: all right? Let's uh, let's get over here to this
Speaker 1: next story. I guess Xbox's rebrand becomes Xbox after fan poll.
Speaker 1: This is from Andy Robinson at VGC. Microsoft's new gaming
Speaker 1: CEO has seemingly rebranded Xbox for the second time in weeks.
Speaker 1: Earlier this week, Asha Sharma pold fans on her Twitter
Speaker 1: account about whether Microsoft's gaming arms should be known as
Speaker 1: Xbox with a lowercase box or the all caps version Xbox.
Speaker 1: I look that mostly I just want to kind of
Speaker 1: figure out, like, what are they what are they trying
Speaker 1: to accomplish with this? Is it just to be like, hey,
Speaker 1: we're making we're we're responding to you, We're doing what
Speaker 1: you want. And I'm like, Okay, this is not actually
Speaker 1: what I want. I don't care. I'm surprised anyone cares.
Speaker 1: But yeah, I mean, I guess this always goes back
Speaker 1: to me, you know, being a writer first and just
Speaker 1: being like, hey, don't they're gonna come out. They're going
Speaker 1: to email you and say, hey, can you please type
Speaker 1: our name like this and be like, no, we have
Speaker 1: our own style guide, just do it your own. And
Speaker 1: it's like, yeah, well, these are the kinds of things
Speaker 1: that are for press releases, which is not for actual
Speaker 1: human consumption. Uh so yeah, what are they trying to
Speaker 1: do here? LEXI?
Speaker 2: So before I get into all of this, one, who cares?
Speaker 2: Nobody cares. Secondly, I think the thing that's really interesting
Speaker 2: about this is that this is the kind of thing
Speaker 2: you do when you just want a news story that
Speaker 2: isn't negative out there, because it's not like they changed
Speaker 2: the branding on the boxes. It's not like they changed
Speaker 2: the branding in all their press releases that they were
Speaker 2: sending out around for Soizon six that's still Xbox. The
Speaker 2: Xbox wire currently has expolt box spelt in two different
Speaker 2: ways on USh. So, like, this isn't they carefully thought through,
Speaker 2: Like we are changing everything about the brand and we
Speaker 2: we've really put time in consideration. Just this is just like, hey,
Speaker 2: we need to do something to engage people. And that's
Speaker 2: what every single week under the Shama administration so far
Speaker 2: has been.
Speaker 1: I mean it was it was a lot of the
Speaker 1: weeks under Phil too, like but I think Phil was
Speaker 1: like a little bit I don't want to say more savvy,
Speaker 1: but he's pretty savvy at like making the news stories
Speaker 1: feel substantial, but really they were always just like let's
Speaker 1: get some good vibes out there, and this one feels
Speaker 1: like so transparent about like just doing that, just being
Speaker 1: a positive story with nothing to it that it's kind
Speaker 1: of obviously it makes people's eyes roll, but just feel
Speaker 1: cynical at a certain point.
Speaker 2: Yeah, And like I genuinely like this is the jangling
Speaker 2: keys of news stories, of like what is the bare
Speaker 2: minimum we can do to engage your brain and get
Speaker 2: you to think of all brand without actually doing jack
Speaker 2: shit with all brand? And like, I know, if this
Speaker 2: is the best you got to get me interested in
Speaker 2: Xbox on a weekly basis, that's not a good sign.
Speaker 2: On top of the fact that, like, I don't feel
Speaker 2: that good about Xbox, So when you do engage me
Speaker 2: about Xbox, I usually wind up going, yeah, Xboxes is
Speaker 2: in a great spot right now, Like yeah, fortunate and
Speaker 2: sex was good, but I don't feel good about the
Speaker 2: brand of Xbox. That's a game made by people, not
Speaker 2: by the Xbox Corporation spelled all caps. This is I
Speaker 2: don't know this This thing feels so cynical to me,
Speaker 2: and I feel so there's a part of it where
Speaker 2: I'm just like, this isn't news. There's no need to
Speaker 2: report on it. Ultimately, like the idea of treating this
Speaker 2: like news is at that point you're just doing pure
Speaker 2: That's all you're doing, because this is it's pure. This,
Speaker 2: This is branding that only matters in a public relations
Speaker 2: format of we are sending out or pure newsletters and
Speaker 2: this is how we refer to the company internally. This
Speaker 2: is not how anyone refers to Xbox outside of the company.
Speaker 2: They just spell an Xbox.
Speaker 1: Okay.
Speaker 2: This is not how anyone normal with an actual brainstem
Speaker 2: talks out at Box.
Speaker 1: Yeah. That's definitely the side of this where it's like
Speaker 1: like this, yeah, this is not for any of us.
Speaker 1: It doesn't shouldn't it doesn't matter. It should not matter,
Speaker 1: you know. But there were people like this won the vote, right,
Speaker 1: this is like all caps Xbox people did have an
Speaker 1: opinion on this, And I mean, and that is you know,
Speaker 1: that is gonna be the freaks, the people that are
Speaker 1: super into the brand. I don't. I'm trying to like actually,
Speaker 1: like see if I can figure out why, like why
Speaker 1: all kept it because all caps Xbox is associated with,
Speaker 1: like Xbox the original one and Xbox three sixty and
Speaker 1: then they kind of changed it later.
Speaker 2: But also like gotta say, like second month of being
Speaker 2: the CEO, going out there and doing the muskie and like,
Speaker 2: we're putting everything to polls on x We're gonna we're
Speaker 2: gonna let the users vote. We're gonna let the democratize
Speaker 2: the user base. And I was like, oh, man, this,
Speaker 2: I don't fucking need this ship. Just fucking make the
Speaker 2: video games. Man, I don't care. You're the business person
Speaker 2: who's in charge of decisions. Fucking make the decisions yourself.
Speaker 2: Like it's not my job to tell you what a
Speaker 2: good idea is.
Speaker 1: Being Also, just like the idea of like activating the
Speaker 1: gamers is something Xbox has done for years, and it's
Speaker 1: at this point feels like a misstep, misguided because it
Speaker 1: all it ever led to was people feeling like Xbox
Speaker 1: was their friend and then them being disappointed constantly and
Speaker 1: then having to have these like pleading arguments, you know,
Speaker 1: against this wall that turned out it was like oh this,
Speaker 1: you know, I thought it was a corporation. It's just
Speaker 1: this faceless wall that I was yelling at and it's like, yeah, man,
Speaker 1: you didn't know what what are you talking about? Dude?
Speaker 1: So yeah again, yeah, yeah, you got to get back
Speaker 1: to him. Doc jmih says, So, Jeff, is it Giant Bomb,
Speaker 1: givet bomb or Giant Bomb and with inner caps, you
Speaker 1: know it's Giant Bomb with a space. I will give
Speaker 1: any brand an intercap. You can have one sort of
Speaker 1: letter in the middle capitalized, and I will typically respect
Speaker 1: that because that usually is like helps people understand what
Speaker 1: the word is trying to say. Uh, infamous can fuck off.
Speaker 1: That's no, I'm not ever right in it that way.
Speaker 1: I wasn't going to ever put a dollar sign at
Speaker 1: the end of fair games. Uh kiss my butt, No
Speaker 1: way not doing that. But uh yeah, if it helps
Speaker 1: to understand the word a little bit, I can help
Speaker 1: out there.
Speaker 2: What about shadow Man too?
Speaker 1: Keecond coming all right, Well, clearly you got to respect that.
Speaker 1: That's the game that deserves the most respect, of course.
Speaker 1: Uh all right, let's go ahead and take a break.
Speaker 1: When we come back. Plenty of more headlines to get into.
Speaker 1: If you want to skip out on these, go to
Speaker 1: gianbomb dot com sus joined become a premium member. You
Speaker 1: can find the ad free versions of these shows there.
Speaker 1: We will be right back. We are back for Game
Speaker 1: mess Mornings. Jeff grub Lexi, Lutti Lexi. Let's get back
Speaker 1: into it with Ghost of Yota fans. Gutted support has
Speaker 1: ended for free co op mode. This is from Sammy
Speaker 1: Barker at Push Square. Sucker Punch will not add any
Speaker 1: more content to its free Ghost of Yota update Legends,
Speaker 1: and not everyone is taking the news well. The mode,
Speaker 1: which we described as fantastic in our initial hands on,
Speaker 1: launched on March tenth. Now just two months later, the
Speaker 1: Seattle Studio has revealed it won't be adding any more
Speaker 1: content to the co op campaign, although it will remain
Speaker 1: online and playable in its entirety if you want to
Speaker 1: jump in. Speaking with the PlayStation Blog, lead designer Darren
Speaker 1: Bridges revealed the Raid update was our last major planned
Speaker 1: update for Legends. It finished the story of the Yota
Speaker 1: six in that mode. We'd love to see see players
Speaker 1: playing it, continue to play it and enjoy it. It's
Speaker 1: been great, as allutitude in the article's headline, not everyone
Speaker 1: is impressed with sucker Punch's decision. Here, one user wrote,
Speaker 1: this is really disappointing. We waited so long for new Legends,
Speaker 1: and after a short time it becomes repetitive, really poor
Speaker 1: move not to add more survival maps or one twenty
Speaker 1: gear like Level one twenty Gear. I don't know. Okay, So, man,
Speaker 1: there was a time where you know, a multiple would
Speaker 1: just get added to a game at launch, and then
Speaker 1: you know that's that was it. It wasn't connected to
Speaker 1: the internet, you wouldn't get an update. Obviously, people have
Speaker 1: been trained to expect more from this sort of thing,
Speaker 1: But there's got to be some middle ground where where
Speaker 1: a studio can just add a cool little multiplayer thing
Speaker 1: to their major single player narrative Triple A launch and
Speaker 1: not sort of be punished for not turning that into
Speaker 1: a live service, right, So what do you make of this?
Speaker 2: Yeah, I think some of the problems here is this
Speaker 2: continued support of big Triple A games that Sony makes
Speaker 2: makes a lot more sense when someone at PlayStation is going, well,
Speaker 2: we're going to bring it to other platforms at some
Speaker 2: point as well, so it will just be a value
Speaker 2: add there and we'll convince more people to buy its,
Speaker 2: whereas now it's like, well, we're just supporting this thing
Speaker 2: for free. We're not making any money off of Legends
Speaker 2: because as far as I know, Legends didn't have any
Speaker 2: micro transactions, and I played a bit of Sushima Legends,
Speaker 2: but I haven't played any of Yohai stuff, and so like, yeah,
Speaker 2: at that point, you are just putting money into a
Speaker 2: project that, in Sony's eyes, they're done with. They're like, well,
Speaker 2: that game's out, it's going to keep recouping however much
Speaker 2: money every month it does. But like we want you
Speaker 2: working on the next thing. Why would you be working
Speaker 2: on the previous game. And so yeah, like sadly these
Speaker 2: make a lot less sense in a post PC porsching
Speaker 2: Sony World, which is a real bummer because that Legends
Speaker 2: mode is really niche and like Returnal added that awesome
Speaker 2: co op mode which is really really cool, and I
Speaker 2: highly doubt that Cero's is going to get one, And
Speaker 2: you know, like it's cool to see these games expand
Speaker 2: in this way. And what was the thing that The
Speaker 2: Last of Us got? It got that survival factions? No, no,
Speaker 2: it got the Survival roadelike mode the Lastest Part two
Speaker 2: on plus five that I know, like Brad love that, yes,
Speaker 2: So yeah, like it's it's a bummer, but it just
Speaker 2: I don't see how it how you can justify this
Speaker 2: pitch internally when you're not going to be selling more
Speaker 2: copies through these updates, or you're at least not going
Speaker 2: to be making a big second marketing push where this
Speaker 2: new content is part of that marketing push. So yeah,
Speaker 2: it makes sense.
Speaker 1: Yeah, I mean it's like and it makes sense, and
Speaker 1: it's it's completely fine, Like it's it's the kind of
Speaker 1: thing where like, yeah, I mean, if we can have
Speaker 1: an alternative to live service, just be in this cool
Speaker 1: game got a multiplayer mode and then and then everyone
Speaker 1: moved on with their lives and you can go play
Speaker 1: that when you're hankering for it and it's not going
Speaker 1: to be your new hobby, Like I mean, god, can
Speaker 1: we just make that okay as well? And it's you know,
Speaker 1: clearly like the sort of math that goes into justifying
Speaker 1: any sort of action of like taking people's time and
Speaker 1: having them work on something like the opportunity costs associated
Speaker 1: with anything like this. Obviously, he's usually so high these
Speaker 1: days that you need to turn it into live service
Speaker 1: and people are accustomed to that. But I don't know,
Speaker 1: I think it's better for Sucker Punch to do this
Speaker 1: pretty quickly and then get to work on whatever is next.
Speaker 1: Speaking of which, there is those rumors going around that
Speaker 1: not Sucker Punch, but somewhere else inside a PlayStation they
Speaker 1: are working on Infamous remasters, remakes, new games or something
Speaker 1: like that. Jordan Midler was spilling them beans although there's
Speaker 1: he said he's only got one source on it, but
Speaker 1: I don't know. It sounds plausible to me.
Speaker 2: I'm so curious how an Infamous we make would play
Speaker 2: in the modern day, because if you go back to
Speaker 2: those games, which I did last year, Cole fucking sucks
Speaker 2: Coal is a diption.
Speaker 1: Co Yeah, I never liked them.
Speaker 2: It feels like he would have been there on January sixth.
Speaker 2: He is the worst and his like friend's sidekick is
Speaker 2: even worse. And both of their characters can be summed
Speaker 2: up by they really want to get their DICKSWT and
Speaker 2: like that's it. That's their entire character arcs and it's
Speaker 2: the most two thousand and seven ass characterizing. And I'm like,
Speaker 2: I don't think like Infamous Second Son has its problems,
Speaker 2: especially in its casting and choice of who they cast
Speaker 2: as a Native American character, but like, at least that
Speaker 2: guy isn't that big of a dipshish.
Speaker 1: So I don't know. I yeah, I never was just
Speaker 1: like spitting with those Infamous games. I think because of
Speaker 1: the vibe, the tone of the characters in particular, I
Speaker 1: think Sucker Punch does not seem like it's going to
Speaker 1: go back to Infamous though, I get. I mean, I
Speaker 1: don't know, because Ghost of Sushima was a breakout hit,
Speaker 1: Yota seemed like it followed that same exact trajectory. Maybe
Speaker 1: didn't grow, but I don't think it like recessed at all.
Speaker 2: Uh. From everything I heard, it's like on almost a
Speaker 2: parallel track, if slightly a Hands of Tsushima, which, considering
Speaker 2: it's in a it came out much earlier in a
Speaker 2: console cycle. Like they they're taking that quite well. They're like, yes,
Speaker 2: this is performing above expectations for the number of PS
Speaker 2: fives out there.
Speaker 1: Right, So it's like, I mean, I think at the
Speaker 1: same time, there is some sort of I think learned
Speaker 1: pressure inside of PlayStation that following up two successful games
Speaker 1: in one style with a third one in a time
Speaker 1: when it takes four to six years to make a game,
Speaker 1: that could be a little bit treacherous because the the
Speaker 1: you know, sort of diminishing returns on everything stacks up
Speaker 1: pretty quickly and people are just inherently less excited. But
Speaker 1: I don't know, I feel like I feel like their
Speaker 1: next game is going to be another ghost game. But
Speaker 1: would you do that or would you try something else?
Speaker 1: If you're a sucker punch.
Speaker 2: I think it's easiest to get another ghost game greenlit.
Speaker 2: I think you literally just go, yeah, we jump forward
Speaker 2: another six hundred or eight hundred years, and suddenly it's
Speaker 2: the part of Japan's history where the West really is
Speaker 2: beginning to arrive and the culture is shifting, and it
Speaker 2: is this very start. You know, Shogun was really big,
Speaker 2: and I think that you could definitely pin a game
Speaker 2: around the idea of what if the Aniards we had
Speaker 2: to fuck up? And I'd be like, fuck, yeah, I'm
Speaker 2: gonna murder some Spaniards.
Speaker 1: Portuguese wait, look yeah.
Speaker 2: Or the one English guy who's there for no good
Speaker 2: reason and just like I'm a bit confused.
Speaker 1: Yeah, he's just he's there to do his funny voice
Speaker 1: the whole time. I like that guy a lot.
Speaker 2: Yeah, Jarvis is great in it, but his whole thing
Speaker 2: is basically looking slightly confused and being sad.
Speaker 1: I mean, yeah, that's the whole genre of white guy actor,
Speaker 1: right like that, Like that guy is gonna eat Tom
Speaker 1: Hardy's lunch here pretty soon, and I'm I'm all for it.
Speaker 1: Go ahead and take Tom Hardy's money. Yeah, go watch
Speaker 1: Shogain everybody. Uh Okay, So yeah we know, uh, Sucker
Speaker 1: Punch is a one game studio. They were pretty adamant
Speaker 1: about that a couple of years ago. I don't think
Speaker 1: that's gonna change, but yeah, if I think it, they
Speaker 1: probably also just followed up with a ghost game. I'm
Speaker 1: with you. That feels like the smartest and easiest thing
Speaker 1: to do the Path of Least Resistance. I just I
Speaker 1: don't see how they could go from Ghosts back to
Speaker 1: Infamous unless they have some like real, amazing idea at
Speaker 1: the core of that.
Speaker 2: But I don't think the only real thing that you
Speaker 2: could is be like, no, this is a superhero game
Speaker 2: that likes Spider Man, takes advantage of the hard ware
Speaker 2: that wasn't sure three of now we can do it
Speaker 2: stremely fast, low times. So you are flying around the
Speaker 2: fucking city in a way that you like Infamous. Yet Yeah,
Speaker 2: you're doing your park or but like you were just
Speaker 2: blazing your way through a large city in that game.
Speaker 2: That's the only way that you can kind of justify
Speaker 2: going back to that series, I think, which I don't know,
Speaker 2: Like they have Spider Man, and Spider Man is yeah,
Speaker 2: degrees larger than Infamous, and at that point you just
Speaker 2: have two superhero properties and one of them is original.
Speaker 1: One of them just inherently lesser. Yeah.
Speaker 2: Yeah, So I don't know. It's it's a it's a
Speaker 2: hard it's a hard pitch. If you're going to try
Speaker 2: to make that internally.
Speaker 1: I I'm with you make a new Slight Cooper game instead.
Speaker 1: I can't Also, i'd be surprised if they went back
Speaker 1: to that. But we'll see. Okay, rocket robot, Robot on
Speaker 1: wheels now we're talking Corzo. That's that's actually what they're
Speaker 1: gonna do. It's about time that all those in sixty
Speaker 1: four games come back. All right, Mixtape isn't going anywhere,
Speaker 1: won't be Della's delisted over music licenses. This is from
Speaker 1: Liam Croft at Push Square. Shots out to VGC and
Speaker 1: Push Square for providing pretty much all the stories today
Speaker 1: Mixtape Team Beethoven and Dinosaur and Publisher and a Permit
Speaker 1: Interactive have both confirmed the Excellent PS five game won't
Speaker 1: face any potential delisting issues over it's a licensed soundtrack
Speaker 1: in the future. This is because rather than only setting
Speaker 1: up temporary music licenses for the for the title, agreements
Speaker 1: are in perpetuity and have been and that those are
Speaker 1: put in place protecting Mixtape from having to be taken
Speaker 1: off sale. Creative director Johnny Galvatron who I still whose
Speaker 1: name I just still love saying every Time shared with
Speaker 1: Kataku that the studio paid extras to secure the permanent licenses,
Speaker 1: and and a pernit Interactive followed up on social media
Speaker 1: it said, we heard some people say mixtape would be
Speaker 1: delisted due to music licenses expiring. That was a lie, boy, man,
Speaker 1: more misinformation about that game. Weird people normal and not
Speaker 1: weird is how I would say it about this game.
Speaker 1: The soundtrack to mix Tape is utterly essentral to the experience,
Speaker 1: So yeah, of course they had to just figure that out.
Speaker 1: And it's possible, right, you can, like, these deals are possible.
Speaker 1: You just kind of have to like make it clear
Speaker 1: if we're gonna make it central to the game, And again,
Speaker 1: probably have to pay up and and a perduct can
Speaker 1: afford it. But yeah, good, good to hear. This is
Speaker 1: something that is always a bit of a relief when
Speaker 1: a game figures this out. It always makes me wonder.
Speaker 1: It's like, man, why can't every game just figure this out?
Speaker 1: So no game has to be delisted due to music
Speaker 1: or cars or whatever, Like it's going to happen to
Speaker 1: Forts the Horizon six one day and has happened with
Speaker 1: all the other Forts of Horizon games. That's always frustrating.
Speaker 2: Have you ever looked on Steam key sello websites for
Speaker 2: like how much?
Speaker 1: I bet they go for a lot?
Speaker 2: So I was looking at Forts Horizon three because that's
Speaker 2: the only one that was released on PC that I
Speaker 2: didn't buy before it was delisted. That gain's like three
Speaker 2: hundred and fifty dollars now for a key man.
Speaker 1: That's bonkers. People just want it in the library. I'm
Speaker 1: sure all that stuff is cracked and everything, but I guess,
Speaker 1: I mean, maybe you can't play it online.
Speaker 2: Dirt two Dirt two is the one that is not
Speaker 2: so expensive. It's like seven hundred bucks. It's ridiculous, which
Speaker 2: I get it. Dirt two was fucking Dirt two and
Speaker 2: Dirt two rules. But also, that's so much fucking money.
Speaker 1: I need to play. I need to play the Dirt games,
Speaker 1: all right, hang on me close it. I want to
Speaker 1: see if I have in my library all the Forts
Speaker 1: of Horizon games. I think I have, Okay, I have
Speaker 1: five and six on Steam? Do I have three and four?
Speaker 1: I think I have them on like Xbox, but I
Speaker 1: would assume that they would be cross platform. I don't know.
Speaker 1: I've to track that stuff down. But yeah, this is,
Speaker 1: you know, smart for them to figure this out. Over
Speaker 1: at Beethoven and Dinosaurs. Did you did you ever play
Speaker 1: through mixtape?
Speaker 2: I can't wait yet. I was. I was in the
Speaker 2: review minds when that came out, so I was just
Speaker 2: like blissfully unaware of all the shit going on. And
Speaker 2: I'm like, I'm gonna play this towards the end of
Speaker 2: the year because I bet if I'm editing game of
Speaker 2: the Year lists again this year, that's going to show
Speaker 2: up a lot. So I will want to one have
Speaker 2: a bunch of screenshots and to be able to head
Speaker 2: ish about it asially. So yeah, I want to get
Speaker 2: around to it, but that will probably be when there's
Speaker 2: the next break in things.
Speaker 1: Yeah, it's it's pretty cheap too.
Speaker 2: It's like on sale for like seventeen.
Speaker 1: Normally.
Speaker 2: Yeah, extremely reasonable for the price.
Speaker 1: Of a CD, right, yeah, it's like the price of
Speaker 1: a mixtape, like come on. Yeah. I'm continuing to think
Speaker 1: about it, even though I have not had a chance
Speaker 1: to go back and finish it. I've been reviewing stuff
Speaker 1: kind of NonStop, and but I do intend to. But
Speaker 1: I keep thinking about it. And it's just like you
Speaker 1: can like immediately tell what makes these people go insane,
Speaker 1: and it's, you know, a game that's like, hey, we
Speaker 1: are using gameplay to make you feel something like a
Speaker 1: woman does. Like they cannot they cannot handle this idea
Speaker 1: that someone else has emotions and they are trying to
Speaker 1: present them to you, and especially if the main character
Speaker 1: experiencing those emotions is a woman. Though, they are just
Speaker 1: pissing their pants.
Speaker 2: And empathy is gay.
Speaker 1: Come on, empathy is so gay. Yeah. Yeah, these fucking people,
Speaker 1: it's just a little bit of feminine energy scares them
Speaker 1: to their core and it's fucking embarrassing. I will shame
Speaker 1: to be a man.
Speaker 2: I've been very hot and cold on the new season
Speaker 2: of the Boys, but the podcast with the Deep and yeah,
Speaker 2: Black Law is really fucking good of like, yeah, they
Speaker 2: would have a fucking podcast these two.
Speaker 1: Absolutely all right, let's uh, let's keep going here. Port
Speaker 1: Specialists of Virtuos says not Virtuos, so everybody relax. Virtuos
Speaker 1: says it wants to bring GTA five and Red Dead
Speaker 1: Redemption two to the Switch. This is from Chris Scullion
Speaker 1: at VGC, the studio technical director at remaster and port
Speaker 1: Specialists of Virtuos says he'd like to bring two of
Speaker 1: Rockstar's biggest games to Nintendo Switch. The developer, which is
Speaker 1: headquartered in Singapore but has other studios located around the world,
Speaker 1: has built a name for itself in recent years for
Speaker 1: its high quality remasters and ports, and a new interview
Speaker 1: with Pocket Tactics, Virtuos's Andy Fong was asked which games
Speaker 1: he'd like to see Virtuos working on in the future.
Speaker 1: The team is eager to adapt Grand Theft Auto five
Speaker 1: and Red Didverdem Store two for the Nintendo Switch. Fong replied,
Speaker 1: we're personally big fans and believe these games can shine
Speaker 1: again on the Switch, delighting even more players. Grand Theft
Speaker 1: Auto five sold a million copies. Read Rodem s TO
Speaker 1: two sold a million copies. Ports of either Game two,
Speaker 1: Switch or Switch to could bump those figures even higher
Speaker 1: players to decide to buy them for handheld play. Yeah,
Speaker 1: Rockstar and Take two kind of had their own sort
Speaker 1: of business of remastering Grand Theft Auto, like the trilogy
Speaker 1: and all that stuff, and that didn't go fantastic. They
Speaker 1: have not even followed that up with what feels obvious,
Speaker 1: a GTA four remaster for everything that hasn't even happened yet.
Speaker 1: Do you think that is more of we just kind
Speaker 1: of still want people focusing on GTA Online and GTA
Speaker 1: five and the upcoming games. Or is it them sort
Speaker 1: of being like, we tried to figure out a way
Speaker 1: for us to handle remasters. We really wanted it to
Speaker 1: do that way. It kind of burned us and became
Speaker 1: this hassle, and now we're less interested in that concept
Speaker 1: as a whole.
Speaker 2: Over At Rockstar, Well, I think they're not going to
Speaker 2: do four because four has a multiplayer mode that they
Speaker 2: currently don't make money off of it, and they don't
Speaker 2: want one to have people asking for it to be
Speaker 2: in the remaster, and two for them to have to
Speaker 2: say no, it's not in it and then deal with
Speaker 2: whatever publicity backlash is there because of that. I think
Speaker 2: that this virtual statement is really interesting because Virtuos is
Speaker 2: a company that's really interesting to me because so much
Speaker 2: of their work is one and done. They just get
Speaker 2: game out and then they're kind of done with it,
Speaker 2: and they don't get much support after that. Like I'm
Speaker 2: not sure if you if you kept up with any
Speaker 2: of this, but like Oblivion on PC is still in
Speaker 2: a terrible stage. That Oblivion remaster, it is still real rough,
Speaker 2: and they haven't patched it since twenty twenty five, and
Speaker 2: it's like, man, did they just you know, was that
Speaker 2: just not part of their contract of you know, we
Speaker 2: don't offer support after this point once the game is out,
Speaker 2: like we're done with it. And so in the case
Speaker 2: of this, these two games, I wonder GJ five, I
Speaker 2: bet you could get running on the switch to red
Speaker 2: Dead Redemption two. I bet that would be CPU limited
Speaker 2: on the switch to I bet that would be where
Speaker 2: that game struggles a bunch on the switch to with
Speaker 2: the switch's relatively weak CPU, Like they could use DLSS
Speaker 2: to paper over a lot of the graphical, you know, problems,
Speaker 2: but I think that the CPU would really struggle with
Speaker 2: in that particular case.
Speaker 1: Yeah, you know, Red deter Redemption two is a twenty
Speaker 1: eighteen game. It is something that did work on an
Speaker 1: Xbox VCR, Xbox one VCR and a PS four base
Speaker 1: like right, like yeah, and so it could function, It
Speaker 1: could work on there. It would maybe be thirty frames
Speaker 1: per second, but I don't know, like you know, sometimes
Speaker 1: switch to surprising, but yeah, I think they would probably
Speaker 1: just target thirty frames per second and call it a day,
Speaker 1: and it would certainly be able to work that way.
Speaker 1: But yeah, I do think Virtuos is a team that
Speaker 1: kind of just it feels very high, it feels very
Speaker 1: work for hire. Is exactly what they feel very work
Speaker 1: for hire, where it's like they are just going to
Speaker 1: do the contract and move on. Whereas you know, they're
Speaker 1: like Bluepoint, Like I don't I didn't love all the
Speaker 1: Blue Points remasters and remakes, but Bluepoint was like you
Speaker 1: could tell they sort of had a vision of like
Speaker 1: what they wanted to do with it, and that's not necessary.
Speaker 1: Virtuos is bringing and I think that's what a lot
Speaker 1: of these companies want, and what they really want is
Speaker 1: what Virtuos really provides, which is a lower price. They
Speaker 1: are affordable because they are not based in California for
Speaker 1: the most part. Uh, and that makes a difference. So
Speaker 1: I mean.
Speaker 2: Is in pretty expensive places. They have a Dublin office
Speaker 2: and let me tell you renting cheap in Dublin, yes,
Speaker 2: right right, yeah, Dublin and is like about as expensive
Speaker 2: as London.
Speaker 1: So like yeah, but like like beneficial taxes and stuff
Speaker 1: like that, they always find ways to make that stuff work.
Speaker 2: There's reasons for them to be there, yes, yeah, yeah.
Speaker 2: They also do a lot of codevs. So like yeah, honestly,
Speaker 2: this kind of just seems like the interview that you
Speaker 2: do if you want to be out there saying like yeah,
Speaker 2: we're good for work, like we're looking for work. If
Speaker 2: you're if you're looking for someone to do some work,
Speaker 2: we're looking for work. And the biggest name games that
Speaker 2: you can use to get headlines with that self is
Speaker 2: GJ five and Red Dead. So like this is just
Speaker 2: it's almost them selling themselves of like yeah we could
Speaker 2: do GA five, we could gain Yes, we could do
Speaker 2: your game. Sure, we could do any game.
Speaker 1: If we could do this game, we could do your game. Yes, exactly.
Speaker 1: That's exactly what this feels like. All right Kotor remakes
Speaker 1: canceled Aspire era cinematic leaks. This is an early in
Speaker 1: production cinematic from the now canceled first iteration of the
Speaker 1: Star Wars and Knights of the Old Republic remake, and
Speaker 1: it has appeared online. While the full story of the
Speaker 1: troubled development of the Knights of the Old Republic remake
Speaker 1: has yet to surface, multiple reports suggest that the project,
Speaker 1: build as a collaboration between developer Aspire and production partners
Speaker 1: LUCASLM Games and Sony Interactive Entertainment, was entirely rebooted after
Speaker 1: development issues. Now a clip reportedly from the portfolio of
Speaker 1: an artist who worked on the game gives us the
Speaker 1: clearest insight into the original vision of the project. This
Speaker 1: new clip is aim is claimed to come from the
Speaker 1: Aspire era of the game's development, before it was eventually
Speaker 1: moved to Saber Interactive. According to MP First, the video
Speaker 1: show off in early draft of one of the games
Speaker 1: opening cinematics. The cinematic is still in it's very or
Speaker 1: it's like previous. It's a previous cinematic, so just like
Speaker 1: they are visualizing it so they can hand that off
Speaker 1: to the people who will do the final animation work
Speaker 1: and make it look like a real video game.
Speaker 2: This is really them blocking out camera positions. Yes, that
Speaker 2: is about as much as you can take.
Speaker 1: All emotions, yes exactly. Yeah, they're just adding the sort
Speaker 1: of the stuff that they need to like you can
Speaker 1: fill in the like in between the gaps. But here
Speaker 1: are the things we absolutely need in this scene. It
Speaker 1: does like feature I think voice acting from.
Speaker 2: It features one person doing all of the voices, so
Speaker 2: it is extremely temp.
Speaker 1: Yes, but like also that person is doing a voice
Speaker 1: for the main character. I don't think we could sort
Speaker 1: of glean that that means that the main character would
Speaker 1: have been voiced in the final game. I just don't
Speaker 1: wouldn't take that away from that. I don't know, but yeah,
Speaker 1: I think that this is such a weird one because
Speaker 1: the story is still that Kotor is still being remade.
Speaker 1: Now it's over at God, I love the studio. I
Speaker 1: can't remember their name. Helped me out here, Saber, thank you.
Speaker 1: Uh it's over at Saber now. Man. I would still
Speaker 1: contend that this version the game that got announced at
Speaker 1: that PlayStation showcase all those years ago, that version did
Speaker 1: get canceled, like Sony washed their hands of it. They
Speaker 1: they scrubbed that the trailer from from their from their
Speaker 1: YouTube page. Uh, they are not involved in this anymore.
Speaker 1: A Star Wars the Nights of the Old Republic remake
Speaker 1: is now in the works over at Saber. Aspire has
Speaker 1: nothing to do with the the version of the idea
Speaker 1: that we saw regionally. It's just not going to happen.
Speaker 1: A different thing is going to happen now. It's it's
Speaker 1: still Nights of the Old Republic. It's still a remake.
Speaker 1: So yeah, that project lives on, but it but you know,
Speaker 1: by all real measures, that is a different thing at
Speaker 1: this point. Uh, this just feels like they were trying
Speaker 1: to Aspire was trying to figure out how to make
Speaker 1: a big one of these games, and we've they've never
Speaker 1: on that before. And the story was that when they
Speaker 1: showed some early stuff to Sony, no one was happy
Speaker 1: and the deal sort of fell apart in that moment.
Speaker 1: And you know, looking at these previous cinematics, I'm like,
Speaker 1: was this part of it? I have no idea. I
Speaker 1: don't know what a previous cinematics should look like to
Speaker 1: impress someone at a company like that. I think I
Speaker 1: do remember Lexi hearing that it's like maybe Sony was
Speaker 1: disappointed things weren't further along, So maybe like seeing this
Speaker 1: as opposed to something that had a little bit more
Speaker 1: bizized to it and instilled some or took away some confidence.
Speaker 1: But I don't know what's your read on all of it.
Speaker 2: Yeah, I mean, like it's one asset out of a
Speaker 2: pool of however many they produce for this game, Like
Speaker 2: they were working on it for a fair while, so
Speaker 2: this isn't the only thing they had to show, and
Speaker 2: this just happens to be the one that gets out
Speaker 2: and now people are trying to lead in a lot
Speaker 2: into ash, So there's only so much you can kind
Speaker 2: of actually take away from it of like, yeah, they
Speaker 2: were working on it, and like this early stuff always
Speaker 2: looks this rough, like this is this is the sausage
Speaker 2: being made. This is the bit you usually don't see
Speaker 2: for a reason, and it's because people freak out when
Speaker 2: they see this stuff. So yeah, I can totally understand why.
Speaker 2: It's it's a hard story to like read it anything
Speaker 2: into because like you can't be like, well, this looks
Speaker 2: bad because like, yeah, fucking of course it does. What mean, Yeah,
Speaker 2: it's like not meant to look good. It's meant to
Speaker 2: like look shitty, so that everyone knows exactly what is
Speaker 2: a moving object and what isn't. That's like, it's not
Speaker 2: meant to hold blend together and look nice and seamless.
Speaker 2: It is meant to look deliberately kind of shitty and jarring.
Speaker 2: So yeah, like there's only so much you can read
Speaker 2: into a single asset that has leaked out of this thing.
Speaker 2: And I don't think we'll know the actual story with
Speaker 2: the Aspire stuff for another few years until someone gets
Speaker 2: a bit more loose lipped about it and people there's
Speaker 2: less highlight on the gate. I don't think we hear
Speaker 2: anything about what actually happened with the Aspire version until
Speaker 2: well after the Saber version comes.
Speaker 1: Out, Yeah, exactly, once uh you know, feelings cooled around it.
Speaker 1: It's just it's a shame because obviously they would want
Speaker 1: to have this at Star Wars reaches its scene if
Speaker 1: with the Mandalorian and Grogu launching, and yeah, yes, I mean,
Speaker 1: it's just it's gonna nothing. It's never going to be
Speaker 1: more popular than.
Speaker 2: It's going to be fiva is. It's about to bake
Speaker 2: and it's gonna be ow all the hell is gonna
Speaker 2: bakes loose?
Speaker 1: Is that little? Is that the fucker gonna die in
Speaker 1: that movie?
Speaker 2: I hope?
Speaker 1: So I'm like, I kind of want to go see it.
Speaker 2: I'm very excited for the sequel. My Dinner with Andre
Speaker 2: and Glogu.
Speaker 1: Absolutely yeah, yeah, my, that's I mean, it's such a conversationalist.
Speaker 1: Trench at insight is my favorite quote from that movie. Absolutely.
Speaker 1: All right, let's keep going here, g t A six
Speaker 1: pre order speculation keeps spinning up. Is it gonna happen
Speaker 1: this week? Lexiuh? Take two does have their earnings report?
Speaker 1: I think that's May twenty first. I'm going for memory there.
Speaker 1: We should. We just saw Star Fox get announced in
Speaker 1: the lead up to Nintendo's earnings report, and what is
Speaker 1: Grand Theft Auto six? If not rock Stars Starfox I've broken, LEXI, Yeah,
Speaker 1: that fucked me up.
Speaker 2: Never do that again. Fuck uh yeah, it could happen.
Speaker 1: Sure.
Speaker 2: That's That's about as much inside as I got into
Speaker 2: this one. There's not really too much we can predict
Speaker 2: out of lock style, so right.
Speaker 1: I mean, they don't have to announce it yet, even
Speaker 1: like this thing's coming out in November and it's really
Speaker 1: coming out this time. Even now, it's not like, well
Speaker 1: they got they better get moving, Like they can really
Speaker 1: start talking about that thing two weeks ahead of time
Speaker 1: and it will sell just as many copies as it's
Speaker 1: going to sell if they start selling it now. But
Speaker 1: I do think that there is a little bit of
Speaker 1: motivation at Take two to sort of like say, rock Star,
Speaker 1: if you're ready, could you just tell our investors that
Speaker 1: things are going to be I mean, Take Two's stock
Speaker 1: price really is up and down based on if investors
Speaker 1: really think that Rockstar is going to deliver Grand Theft
Speaker 1: Auto six this year, and it was, it was down
Speaker 1: quite a bit a little bit ago, and then on
Speaker 1: these most recent rumors of there was going to be
Speaker 1: a trailer and pre order stuff happening this week, that
Speaker 1: like boosted it right back up. And I think that
Speaker 1: Take two is well aware of that. But they always
Speaker 1: say Strauss always says, LEXI, we let Rockstar decide when
Speaker 1: they're going to talk about these things. And I don't know.
Speaker 1: I don't my buddy Strauss.
Speaker 2: You know you're you're saying that. You know they're trying
Speaker 2: to get the Locksar announcement whatever be Locksar announcement out
Speaker 2: before their earnings call but surely that was what they
Speaker 2: were doing when they sent ken Levine out to do
Speaker 2: his IGN interview and talk about Judas.
Speaker 1: That's what moves to the needle.
Speaker 2: Yeah, that was what was going to move the needle
Speaker 2: on investors. Was ken Levine talking about virtual Legos again?
Speaker 1: Yep? Exactly? I mean yeah, And then that's actually why
Speaker 1: it went up the stock price for sure. I guess
Speaker 1: I won't be surprised if it happens this week. But
Speaker 1: nothing is screaming it has to happen this week, So yeah,
Speaker 1: I'm with you. Who knows it's rock star. They work
Speaker 1: on their own timeline. They could do it whenever they want.
Speaker 1: They could fucking talk about it the day before. That
Speaker 1: could be the next time we hear about it, and
Speaker 1: it would still sell like insane the day at launches.
Speaker 1: All right, last story here. The UK charts from last
Speaker 1: week are and it's pretty interesting. Let's see here. Let
Speaker 1: me make this a little bit larger so I can
Speaker 1: actually see it with my old man eyes. Tomodachi Life
Speaker 1: Living the Dream was back up to number one after
Speaker 1: dropping to number two last week, so that game continues
Speaker 1: to sort of just grow as word of mouth spreads
Speaker 1: and by word of mouth. I mean, it's very popular
Speaker 1: on social media still. But number two. Surprising to me
Speaker 1: is that Indiana Jones in the Great Circle primarily for
Speaker 1: the switch To. Ninety nine percent of the sales were
Speaker 1: on switch To was number two on the chart. That's
Speaker 1: one I earmarked a couple of weeks ago. Lexi has like,
Speaker 1: let's keep an eye on how this does, because that's
Speaker 1: a that's a big port and those don't always necessarily
Speaker 1: just do very well on the switch To. They kind
Speaker 1: of are. There's some give and take there, but this
Speaker 1: one had a little bit of an advantage because the
Speaker 1: entire game is on the card. It seems like it's
Speaker 1: all worked out and the game is selling on switch To,
Speaker 1: and people are rewarding it, you know, quote unquote by
Speaker 1: purchasing it for being the exact kind of experience they want,
Speaker 1: which again is the game on the card. Yeah. I
Speaker 1: don't know. Are you surprised by that?
Speaker 2: Yeah, a little bit, am I know that the game
Speaker 2: like runs pretty well from what I gather, like it
Speaker 2: doesn't sit in what it is. Also nice to see
Speaker 2: director of eight twenty at three that game like Charging Above,
Speaker 2: you know, ten is pretty good, and I like that
Speaker 2: game a fair amount. Yeah, Like I think that these
Speaker 2: ports can be really hit or miss. It can just
Speaker 2: depend what kind of mood the audience is in, and
Speaker 2: even if there has been a big Nintendo game recently,
Speaker 2: because I think when you talk about people who play
Speaker 2: Nintendo games or people who play games on the switch,
Speaker 2: you're talking about a lot of people who probably don't
Speaker 2: have the disposable income to buy multiple eighty dollar title
Speaker 2: seventy dollars eighty dollars titles a month or you know,
Speaker 2: every you know, two weeks or something, And so they
Speaker 2: will pick and choose the new games that they go after,
Speaker 2: and they'll go hunting for deals on the rest of
Speaker 2: them when they can, And they buy Nintendo games when
Speaker 2: they know, no matter what, because they're never fucking going
Speaker 2: down in price. But third party games they're like, well
Speaker 2: these drop in price all the time. And they also
Speaker 2: sail all the time on the e shop. Sometimes they
Speaker 2: go on sale more on the E Shop than they
Speaker 2: do anywhere else.
Speaker 1: Yeah, and so yeah, it could's the one discovery mechanism
Speaker 1: they have is to go on sale.
Speaker 2: Yeah, So it can be so hito miss for these ports.
Speaker 2: But yeah, that game's neat. I'm glad it's doing pretty well.
Speaker 1: I really liked Indiana Jones and The Great Circle. I
Speaker 1: don't know if I love it enough to I mean,
Speaker 1: I don't love it enough to get it at seventy
Speaker 1: dollars again on switch to. But as you pointed out,
Speaker 1: when that thing's on sale, I might pick it up
Speaker 1: at hell, I might even pick it up physical. Who knows.
Speaker 1: I don't think I have a physical card in my
Speaker 1: switch to right now. What I did with the switch
Speaker 1: one was the breath of the wild basically lived in
Speaker 1: my switch to to the point where it stopped working. Lexi,
Speaker 1: I was just like trying to get that work on
Speaker 1: the other day. I'm like, I didn't mistreat this thing.
Speaker 1: I just left it in the switch to or switch
Speaker 1: one for eight fucking years and that made it stop working.
Speaker 1: That doesn't seem like that should be the case, But
Speaker 1: I guess maybe, yeah, I'm gonna do that with Indiana
Speaker 1: Jones now if I can get it for thirty five dollars,
Speaker 1: that's my price. Meet me where I'm at, and you're
Speaker 1: right directed eighty twenty at number three. That's good to see.
Speaker 1: Anything else worth calling out, No, not really.
Speaker 2: Quen seems to have gone a small boost from its
Speaker 2: Leon must Die stuff. It went from seven to four.
Speaker 1: So yeah, good point. Yeah yeah, all right, let's see here.
Speaker 1: That does it for the headlines. Let's start wrapping up
Speaker 1: the show no pull question from Friday, we did the
Speaker 1: Bomb twelve instead, but you can see the most recent
Speaker 1: Bomb twelve by going to giant bomb dot com. Scroll down.
Speaker 1: You could see what we did last week as a collective,
Speaker 1: and we all said, this is the game I'm playing.
Speaker 1: There's some fun ones on there, some unexpected ones. Go
Speaker 1: check that out. But then over to the left, there's
Speaker 1: a vote here button. You click that, it takes you
Speaker 1: to the Google form where you can recommend your game
Speaker 1: for the Bomb twelve for this week. And I will
Speaker 1: coliate all that on Friday and looking forward to another
Speaker 1: week and getting to the Bomb twelve once again. But
Speaker 1: we do have a new poll question that we'll get
Speaker 1: to here in a second. Before we do that, Lexi,
Speaker 1: why don't you tell people where they can find you,
Speaker 1: what you have going on and all of that good stuff.
Speaker 2: Yeah, you can find me on Blue Sky at Lexlodi
Speaker 2: dot xyz. You can also check out my reviews on
Speaker 2: gamer guides. At the moment, I have a piece going
Speaker 2: up in a really cool journal at some point over
Speaker 2: the next little while that I just finished a draft
Speaker 2: draw and I'm going to send off soon, so keep
Speaker 2: an eye out for that. I'll be posting about it.
Speaker 2: You can support the website that I'm on startmanu dot
Speaker 2: co dot uk. It's for people trying to break into
Speaker 2: games media. At Patreon dot com slash start menu. We
Speaker 2: have a weekly news round up piece that is done
Speaker 2: by a different person every single month. We're doing some
Speaker 2: paid reviews at the moment, and we're trying to get
Speaker 2: codes for bigger games and give people the opportunity of
Speaker 2: reviewing bigger games for the first time and going through
Speaker 2: the embargo process and all of this. So yeah, we're
Speaker 2: doing good stuff over there, and we're continuing to persevere
Speaker 2: doing the independent vibe. Oh yeah, it's it's gonna any
Speaker 2: day now, gonna turn around. Things are gonna pick up.
Speaker 2: So yeah, go go support us if you can. If
Speaker 2: you can't, just check out the website. And if not,
Speaker 2: go watch that YouTube video that I put up of
Speaker 2: me playing through the mind's Eye content because that was
Speaker 2: mind blowing.
Speaker 1: That's it was actually way funnier than I thought it
Speaker 1: was gonna be like, not intentionally, but I thought it
Speaker 1: would be like kind of depressing, and it certainly is that,
Speaker 1: but it's also there's more going on in that. So yeah,
Speaker 1: everyone go watch a Lexi do that, and yeah, go
Speaker 1: support her and everything she's doing. Please, all right, boy,
Speaker 1: let's see here I tell you what. I gave Fortsa
Speaker 1: five stars, and then I was I was playing another game,
Speaker 1: finished it again. Then I like quite a bit. I'll
Speaker 1: talk about that in a review here pretty soon. But
Speaker 1: immediately as soon as I that was, it was like free.
Speaker 1: I went back to Fortsa and played some more, and
Speaker 1: it's like I'm realizing more why And it really is
Speaker 1: the fact that it's both Arcadie and sim at the
Speaker 1: same time. It's it's Wave Race, like this is the
Speaker 1: successor to Wave Race. It's like, oh yeah, there is
Speaker 1: this amazing physics system underneath this what it looks like
Speaker 1: and ostensibly is very arcadi gameplay. And I just can't
Speaker 1: help but love that, the fact that this is like
Speaker 1: the follow up to one of the best N sixty
Speaker 1: four games in a lot of ways.
Speaker 2: I do really like that game. I gave it eighty
Speaker 2: out of one hundred, but I feel like I'm not
Speaker 2: the only one who's feeling this now. I feel like
Speaker 2: it doesn't make great use of Japan as a setting. More.
Speaker 1: It's sports the first. It is Forts first, and.
Speaker 2: There should be way more street races. There should be
Speaker 2: more than one Japanese radio station that plays all of
Speaker 2: the Japanese music, Like there should be dedicated Japanese radio
Speaker 2: stations for different genres. Like it definitely feels like Forts
Speaker 2: came into town and everyone in Tokyo was kicked out.
Speaker 1: And it's weird. Yeah, that that is definitely like a
Speaker 1: hallmark of that series where it's like we're going to
Speaker 1: these places and it will have like you're gonna see
Speaker 1: Mount Fuji and I like that stuff works for me.
Speaker 1: But it is Forts the horizon first, and it's like,
Speaker 1: what what would they lose? What would it hurt to
Speaker 1: sort of be like like it like to adopt the
Speaker 1: place a little bit more? Obviously, I think it would
Speaker 1: just like cause more time they'd have to like spend
Speaker 1: more time. I think we'll also it'd be like if
Speaker 1: we do something that is very Japanese and that sort
Speaker 1: of become what's that hurting? Like, oh now we got
Speaker 1: to do that in the future games. All right, so
Speaker 1: what you're gonna go to Brazil for the next game
Speaker 1: or whatever. Don't write that as a story. I'm just
Speaker 1: coming to an example. You could still have whatever you
Speaker 1: did in the Japanese game still show up in that game.
Speaker 1: And just because they're global celebrations. Yeah, so that that
Speaker 1: would it would be better if they could get to that.
Speaker 1: But man, I can't help but love that game.
Speaker 2: It was funny that one of the first cars they
Speaker 2: give you access to is a Ford f one fifty.
Speaker 2: A right, imagine fucking imagine locking up to Japan with
Speaker 2: a Ford f one fifty and trying to drive around
Speaker 2: the streets of Tokyo.
Speaker 1: I hate. But one of the best cars in that
Speaker 1: game is the Toyota Tacoma, which just kind of like
Speaker 1: like read stuff four f one fifty like dog water.
Speaker 1: It's really great. Man. I like that truck a lot
Speaker 1: in that game. To comus are great. Okay, let's see here.
Speaker 1: We're gonna have a new game US Mornings on Wednesday.
Speaker 1: Tune in for that. We're gonna have Bombcats tomorrow. Obviously
Speaker 1: we have the new poll question, which I've written down
Speaker 1: over here. Did I say that yet? Are you getting
Speaker 1: lego Batman Legacy of the Dark Night. Yes, I'm bricked
Speaker 1: up for it and no. All right, well we'll get
Speaker 1: the results to talk about that on Wednesday. As I said,
Speaker 1: there will be a quick look for Batman here pretty soon.
Speaker 1: Tune in for that, everybody, I think. With all that
Speaker 1: out of the way, LETSI thank you so much for
Speaker 1: hanging out with me today and talking about video games.
Speaker 1: I really appreciate it.
Speaker 2: Anytime always a pleasure.
Speaker 1: Thank you all for watching and listening. You're the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself, and goodbye.