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Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Greb,

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your host from giant bomb dot com.

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Speaker 2: Thank you for tuning in.

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Speaker 1: In this episode, we're gonna be talking about a big

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upcoming PlayStation showcase getting confirmed, and we keep getting rumors

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about the next Xbox and PlayStation six even though no

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one wants those yet. It's gonna be a good one

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because we have Lexi Laddie on the show. Lexi, how

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are you doing, Bob?

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Speaker 3: I did not sleep at all last night because I

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was writing a review, not the review that went up today,

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a review that's going up tomorrow. And so I've been

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pretty much been doing nothing but playing video games and

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writing reviews for like the last two weeks straight. And

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I'm very ready to play something that I don't have

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to think about for work. So I'm thinking about finally

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playing some N sixty four games and then oh no, yeah,

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and then getting mad again because I instantly am like,

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oh no, this is bad. Why am I doing this?

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How are you buff?

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Speaker 2: I'm good? Uh? Yeah.

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Speaker 1: I also I played some IN sixty four games over

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the weekend a little bit. What I was God, I

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was just kind of dicking around on the three D

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the Analog three d uh. Still, I got that hooked

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up to the other TV over there, and that was

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a good time. I enjoyed myself. I played some Blitz

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because it was the Super Bowl.

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Speaker 3: Yeah, helped me get some d comp stuff working. So

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I've been messing around with that.

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Speaker 2: Oh that's that's fun. That's a good way to do it.

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Speaker 3: Yeah. I have to say, I really want to check

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out that Goie Moan d comp because that goiem On

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N sixty four game is one of the few N

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sixty four games. I look at him like, fuck yeah,

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hell yeah, everything about this rules.

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Speaker 1: Yeah, I uh right. I like those older going on games.

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I played a little bit of the Super Nintendo or

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Super Fan of Calm ones every once in a while,

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like when I was messed around with emulators more back

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in the day. But I did actually play quite a

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bit of those N sixty four ones. So yeah, that's

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I need to spend more time because with the decomp stuff.

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Because that Mario sixty four, all those various mods and

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various versions, they're so well done.

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Speaker 2: There's so much cool stuff in there. It's a really

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good time. Yeah.

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Speaker 3: We also I had a weird urge just to play

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some racing games recently, and so I played Need for

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Speed Most Wanted and I hung out with Raiser Callahan.

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Let me tell you that guy is still a dick.

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He's stole in my fucking car. Raser Calahan, I'm coming

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for you.

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Speaker 1: I do you have a favorite Need for Speed or

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is just just like as you've gabbled in.

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Speaker 3: I know it's pure nosalgia talking because it's the one

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that I got when I was thirteen and so, but

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Need for Speed Most Wanted the twenty twelve remake, I think,

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and it's a Criterion one. Yeah, that one. It's At

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the time I didn't even know what Burnout was, but

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going back to it now, I'm like, this is just

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another Burnout. This is awesome and yeah that game rules.

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And the original Most Wanted is pretty good too. I've

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been playing a bit of Unbound because that was on

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sale super cheap on Steam. Not bad, it's it's it's solid,

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it's fine.

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Speaker 2: It's yeah, it's a good time. Like, yeah, it's sourd

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it's probably the probably the way to put it.

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Speaker 3: I was wondering why it felt really bad and when

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I first loaded it up, and it turned out that

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I had a Steam input turned on and I was

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using a controller and whatever way the Steam input is

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set up. With that, it basically the analog stick turned

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into a digital control.

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Speaker 2: Oh weird.

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Speaker 3: Yeah, so if I like tapped the analog stick at all,

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it was just one yeah, and so trying to drive

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it a mey fucking with any nuance was like, this

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feels fucking terrible. So I don't know what's up with that.

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You just have to turn off Steam input, which means

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you have to use an Xbox controller is the only

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supports and Xbox controller. But hey, that's fine.

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Speaker 2: Yeah, that's kind of that'll work, all right.

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Speaker 1: Let's let's get into things and explain ourselves. We're Giant Bomb.

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We are an independent video game media site. We're out

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here on our own. We need your help to keep

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There are no corporations ensuring that we keep going. It's

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just you and us, and we're happy to be here

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slash join, you get goodies, you get a grubsnaxt Premium.

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I'll have a new one this week. I don't know,

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like yeah, that PlayStation state of play got confirmed. Don't

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know if I could say much about what's going to

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be in there, and we're going to be seeing it

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in a couple of days, but maybe we could talk

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a little bit about it. Some other things will be

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on there this week. Also, we got some other stuff

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popping off, Like this is a good week to join Premium. Basically,

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it'll get you right on the forefront of a couple

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of new things that we're dropping as well. And also,

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thank you to everyone who's already become a member. It

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means the world. If you can't financially support us, thank

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you for watching.

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Speaker 2: Tell a friend.

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Speaker 1: As far as this show goes most weekdays, I Jeff

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Grub will help piece your gaming life back together. That

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includes breaking news and maybe even some of our own

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original reporting. For all these topics, I'll get the input

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of a bona fide expert who will make me look smart.

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If you are watching live on Twitch welcome, you can

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always listen to the show later on podcast feeds by

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searching for Game Mess Mornings, or find the RSS feed

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on giant bomb dot com. You can also catch the

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show later with chapters and timestamps on YouTube.

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Speaker 2: Hello YouTube.

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Speaker 1: All Right, we have a lot to get into, so

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let's start the morning mess with Yakuza Kawami three and

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Dark Ties reviews. It has a seventy four on Open

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Critic seven out of ten from Miguel Moran at the

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at the six Axis, Yakuza Kawami three and Dark Ties

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is a combo of action adventures that longtime fans of

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the series will have hours of fun with the added

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gameplay features and altered visuals. Unfortunately, contrasts with the story

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experience in a way that doesn't feel as authentic to

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the original experiences as I would have liked. PlayStation universes.

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Michael Heridance gave it an eight out of ten and

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says Yakuza Kawami three and Dark Ties is a top

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notch package Bremming bringing some great new content with the

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Dark Tied side story worth the price of entry alone.

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There's some questionable changes in additions to Yakuza three that

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will irk some longtime fans, but overall this is a

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brilliant remake and easily the most ambitious in the series

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to date. And then Robert Ramsey a Push Square, gave

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it an eight out of ten and said, Yakuza Kawami

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three and Dark Ties is one hell of a package.

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Take it purely as an expanded remake. It's an absolute

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blast for both old and fans, old and new, but

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questionable changes to the story and its cast will inevitably

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stain the experience for plenty of people. It's such a

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shame that these unforced airs muddy the waters because we

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think I mean three is probably RGG Studio's best remake

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to date and one of the strongest titles in the

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series with regards to gameplay. If only we had a

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long time fan here to tell us about it.

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Speaker 3: Oh, gub, have you have you looked at what my

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review is yet?

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Speaker 2: I have not?

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Speaker 1: No.

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Speaker 3: Do you want to guess the score? It's one hundred

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point scale that game of Guys use, So.

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Speaker 1: All right, I believe we're gonna come in hot on

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this one. I'm gonna say I'm gonna go with a sixty.

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Speaker 3: Bit lower.

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Speaker 2: Oh really, okay, fifty nine.

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Speaker 3: I gave it a twenty. Oh boy, I I'm as

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a longtime fan of this series, playing this game was

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such a bomber. It was I've rarely felt so bummed

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out playing a game. Some of it the biggest the

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second biggest reason, because the biggest reason is that they

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cast a creep and that the way that they portray

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that creep is also kind of fucking upsetting, and the

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fact that that creep is going to maybe be an

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ongoing factor with the franchise because of the way that

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Yakuza four goes down, And that's obviously the biggest problem

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with the game. That is a reason a lot of

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like long time Yakuza fans aren't even buying this game.

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They're aren't interested in it. They feel kind of portrayed

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by the series and the principles that the series have

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kind of put themselves put itself forward as representing. The

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stuff that I can't talk about is the narrative changes,

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which mainly come later in the game. Boy oh boy,

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I will Yeah. The stuff that I can talk about,

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I think the combat is a really big downgrade from

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the usual fair They have implemented a new system called

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the R system, which is essentially a guard break. In reality,

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what that means is most enemies just have like a

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fifty percent damage reduction on any damage you do to them,

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and you will wail on them for about three quarters

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of their health until the awe break breaks and then

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you can finally actually damage them normally. And it's it's

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a slog. It's as someone who's played all those older games,

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it's the worst feeling combat outside of Dead Souls, and

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Dead Souls has its insane control scheme going on. As

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someone in chat says, block whos the three lives? Block

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Who's a three was an idea with Yakuza three where

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enemies blocked a lot, and so the community dubbed it blockooser.

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This seems to be like a really misguided attempt to

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like bring that back in some way and modernly.

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Speaker 1: Because because they loved it. That's why, that's why I

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got the manager.

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Speaker 3: I'll also say the side content in this game as

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someone who loves the side content in these games, as

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someone who did all of the side content in this game,

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who has put over sixty hours into this game for review,

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and it's some of the most repetitive that the series

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has ever had. The sub stories are like uniformly pretty

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mediocre in a series where substories are usually really fun

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and charming, and the bigger side activities which includes like

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kere You joining a biker gang and Kreu running the Orphanage.

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In the case of the Orphanage, it's all reused minigames

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from eachan which is fine that that was that farming

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minigame and echhan was pretty fun. But in the case

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of the biker gang stuff, it's really rough. It is

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on the same map over and over again. You do

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it like two dozen times, basically running through the same

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waves of enemies over and over and over and then

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dead souls or Dark Ties sorry. Dark Ties is the

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standalone prequel which focuses on Mena, which you know the

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movie Dracula Untold, Yeah, Yeah, And at the end of

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the Yeah, at the end of that movie, it goes

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from being like ooh, Dracula times whatever, castles and everything

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to modern day and it turns out that Child's Dance,

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who is the evil vampire in that movie, lived and

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so did Dracula. He also lived, and Child's Dances watching

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Dracula from Afar and he puts down his newspaper and

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he goes and let the games begin because they were

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trying to set up for like a big universe. Of course,

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that's what Dark Ties is, and it is it falls

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so in credibly flash and it's they've said that, like

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this was originally going to be a short animated film

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or something, you can tell. And the side content in

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this is even more repetitive. It's somewhere between a dungeon

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crawl minigame and an extraction thing, except there's no real

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incentive to everyone's extract early unless you run up against

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enemies that take so much damage that you literally can't

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damage to them down until you upgrade yourself, and so

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it just winds up that you were running around the

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same four dungeons for i'd say about five hours in

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that mainside actectivity in Dark Eyes. There's very few things

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in this game that I feel good about as a

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long term fan, because everything about this game feels like

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it is a step in the wrong direction for the series. Graphically,

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it's a big step down. There was a lot of

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unfinished assets. There's voids into nothing in key scenes atop

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the Millennium Tower, there's a lot of stuff where the

241
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Dragon engine, which is now ten years old, doesn't look

242
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any better than it did in twenty seventeen when Kwami

243
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two came out. In fact, in places it looks much worse,

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mainly in daytime, which is something that the engine has

245
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struggled with for a long time now, and especially since

246
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they started adding HDR to the games. It has really

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struggled with HDR balancing and that doesn't look great. And yeah,

248
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this game just doesn't seem like it was a priority ORGG.

249
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You're also working on Stranger than Heaven and Virtual Fighter,

250
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and you look at the credits of this game and

251
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a lot of outsourced studios are in it. There's much

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less ORGG representation there than there is, like Yukes worked

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on this game, so it seems like other teams were

254
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given tech that they probably weren't familiar with, and it

255
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shows in a lot of places. And on top of that,

256
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the writing choices, it feels like it has contempt for

257
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the original, Like the things that they change feel like

258
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someone really didn't like the original game, which is just

259
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kind of baffling when if you're a fan of the

260
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games and you've played it before and you think about

261
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some of the important moments in that game, the ways

262
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that they change, it just feel like someone came twenty

263
00:14:40,320 --> 00:14:42,720
years ago, got in an argument, lost the argument, and

264
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now they're like, I'm going to fix it. You know,

265
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the main guy's gone. Now I'm going to fix it.

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And this also happened with zero. So it's a thing

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that the It's the thing that the community has been

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very persistent on is that these changes feel frustrating.

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Speaker 1: What was Yakuza three's sort of like how did fans

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view it at the time when it came out.

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Speaker 3: At the time, it was divisive because one, it was

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kind of not many Western journalists played Yakuza two because

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it came out in two thousand and eight in the

274
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West on the PS two like right, no one played it,

275
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so there was a very small fan base, which meant

276
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that the people were viewing Yakuza three a lot of

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them hadn't played Yakuza two, and that game has quite

278
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a slow and deliberate pace. The first two chapters of

279
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it are basically you running the orphanage. That is something

280
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that what I played at the time, I was like,

281
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I don't like this. Looking back on it now having

282
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played four and five, so much of that stuff with

283
00:15:44,200 --> 00:15:47,120
the orphanage is so important to where that franchise goes

284
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and what it builds to that. It makes a lot

285
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of sense. This game makes the bizarre choice of padding

286
00:15:53,879 --> 00:15:57,879
out those two chapters, chapters two and three, with stuff

287
00:15:57,919 --> 00:16:01,399
that isn't the orphanage, stuff like it will be like, hey,

288
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go recruit ten people for your biker club. I don't

289
00:16:05,200 --> 00:16:07,519
fucking I don't care about my biker club. I don't.

290
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I really don't, And you can't progress the story until

291
00:16:12,240 --> 00:16:17,679
you do that. So yeah, I think that I expected

292
00:16:17,679 --> 00:16:19,840
this game to review a bit lower. I knew I

293
00:16:19,879 --> 00:16:23,159
was going to be on the low side, and I

294
00:16:23,240 --> 00:16:25,000
kind of expected that there would be a few more

295
00:16:25,039 --> 00:16:27,159
people who would be on the low side. I've talked

296
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to a few people who've played it and aren't reviewing

297
00:16:30,679 --> 00:16:36,639
it who feel quite similar to me. Of it's a

298
00:16:36,639 --> 00:16:42,159
real disappointed, like orgig have had such high standards for

299
00:16:42,200 --> 00:16:44,720
so long, and I just worry about where that studio

300
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is going.

301
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Speaker 1: So yeah, yeah, this is uh, you know, hopefully we

302
00:16:49,759 --> 00:16:52,799
could chalk it up to it being deprioritized, which is

303
00:16:52,799 --> 00:16:55,600
a shame in in and of itself, but it's like, Okay, well,

304
00:16:55,639 --> 00:16:57,799
let's see what happens with these other games that they're

305
00:16:57,879 --> 00:17:01,200
that they are prioritizing. Hopefully that's where the effort's going

306
00:17:01,200 --> 00:17:03,039
and will just be like, Okay, hopefully they could turn

307
00:17:03,080 --> 00:17:04,799
an eye back to the aquaza and fix things up

308
00:17:04,799 --> 00:17:08,359
here going forward. I think it looks like the review

309
00:17:08,400 --> 00:17:10,759
score is probably going to start trending downward.

310
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Speaker 2: VGC gave it a two out of five.

311
00:17:13,200 --> 00:17:16,920
Speaker 1: I guess someone and Chad just said, yeah, play Day one,

312
00:17:16,920 --> 00:17:19,880
which used to be Xbox Era they rebranded. Everybody in

313
00:17:19,960 --> 00:17:22,160
chat said they gave it a six point five. I

314
00:17:22,200 --> 00:17:24,960
think so, yeah, it's starting to trend a little bit lower.

315
00:17:25,519 --> 00:17:27,720
Speaker 3: And I'll also say I've gone a few comments already

316
00:17:27,720 --> 00:17:29,200
of being like, oh, this is a troll with you.

317
00:17:29,319 --> 00:17:34,039
This is for like clicks or whatever. Like a view

318
00:17:34,279 --> 00:17:37,240
scale is there to be used. And this is something

319
00:17:37,240 --> 00:17:39,960
that I've advocated for a long time is if you're

320
00:17:40,000 --> 00:17:41,920
going to give me one hundred points on a scale,

321
00:17:42,039 --> 00:17:45,039
I'm going to use one hundred points on the scale.

322
00:17:45,480 --> 00:17:48,799
If there's certain scores that are off limits, what are

323
00:17:48,799 --> 00:17:52,920
we doing here? And I think it makes it that's

324
00:17:53,000 --> 00:17:55,480
a lot more justifiable in people's brains when they see

325
00:17:55,480 --> 00:17:58,200
something like a five point scale of you know, of

326
00:17:58,240 --> 00:18:00,559
course you can't have one star be off because you

327
00:18:00,599 --> 00:18:03,559
know that's that's a whole fifth of the scale, and

328
00:18:03,599 --> 00:18:05,680
then when you go into something like a ten point scale,

329
00:18:05,720 --> 00:18:07,880
people get very antsy when they see like two out

330
00:18:07,880 --> 00:18:14,039
of ten. But I think that like this review as

331
00:18:14,119 --> 00:18:19,960
much as anything else is like, it is meant to

332
00:18:20,079 --> 00:18:23,160
convey my feelings towards this game. That's all it's meant

333
00:18:23,160 --> 00:18:28,000
to do. Yes, And when I was done playing Yakuza

334
00:18:28,039 --> 00:18:34,039
Kwami three, I was left questioning why I liked this

335
00:18:34,079 --> 00:18:35,160
franchise so much.

336
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Speaker 1: And I don't think twenty out of one hundred is

337
00:18:38,319 --> 00:18:40,759
too high. That's the damnage it.

338
00:18:42,200 --> 00:18:46,920
Speaker 3: It was my Metroid Prime four, Yeah, okay, Like, and

339
00:18:47,359 --> 00:18:49,720
you know, I think and some people will give will

340
00:18:49,720 --> 00:18:51,839
say Metroid Prime four is a five out of five game,

341
00:18:51,920 --> 00:18:55,839
and that's okay, that's a okay, Like no one would

342
00:18:55,880 --> 00:19:02,279
say that, but like it really feels like the culmination

343
00:19:02,440 --> 00:19:09,400
of a lot of bad blood between ORGG and tech

344
00:19:09,519 --> 00:19:14,640
Desh and ongoing systemic issues with things that they haven't

345
00:19:14,680 --> 00:19:17,559
issuated on. I think I message Sean when I was

346
00:19:17,559 --> 00:19:23,000
reviewing this saying, like, I understand how Pokemon fans feel

347
00:19:23,039 --> 00:19:27,079
now because there's so much of I was messaging back

348
00:19:27,160 --> 00:19:31,119
and forth with Ash, who wrote the VGC review which

349
00:19:31,160 --> 00:19:35,200
you should go read of being like, I can't believe

350
00:19:35,240 --> 00:19:37,240
they still haven't addressed this thing. I can't believe they

351
00:19:37,240 --> 00:19:39,119
still have an address this thing. I can't and it

352
00:19:39,240 --> 00:19:41,240
is the Pokemon thing, like they still have an added

353
00:19:41,279 --> 00:19:44,000
voice acting. And that's what this feels like. It feels

354
00:19:44,039 --> 00:19:47,759
like everything catching up with them and the yearly release

355
00:19:47,839 --> 00:19:51,480
cycle catching up with them, and it's it's just a bummer.

356
00:19:51,519 --> 00:19:52,279
It's a real bummer.

357
00:19:54,079 --> 00:19:57,319
Speaker 2: Yeah. I'll tell you one thing about the review score.

358
00:19:58,000 --> 00:20:00,319
Speaker 1: Once these people who are complained about the troller view,

359
00:20:01,119 --> 00:20:04,599
once they play the game themselves, guarantee many of them

360
00:20:04,599 --> 00:20:05,920
are going to come back and be like, this game

361
00:20:05,960 --> 00:20:07,960
reviewed way too high. I can't believe all these people

362
00:20:08,000 --> 00:20:10,880
gave it such high scores. That's been my experience over

363
00:20:10,920 --> 00:20:12,279
and over and over and over again.

364
00:20:12,759 --> 00:20:16,920
Speaker 3: I can already see the reddit threads dedicated to like

365
00:20:17,359 --> 00:20:20,119
the exact stuff that I can't talk about, and people

366
00:20:20,119 --> 00:20:21,640
being like, I can't believe no one mentioned it in

367
00:20:21,680 --> 00:20:25,839
the reviews. Oh yeah, oh oh, how I would love to.

368
00:20:27,400 --> 00:20:27,519
Speaker 2: You.

369
00:20:27,799 --> 00:20:29,680
Speaker 1: I mean, you said said there's much stuff later that

370
00:20:29,720 --> 00:20:31,759
did bother you can't talk about, but that stuff is

371
00:20:32,000 --> 00:20:33,880
you would say, whether it's good or bad, right, like

372
00:20:33,920 --> 00:20:35,160
you're allowed to receive you feel bad.

373
00:20:35,279 --> 00:20:39,039
Speaker 3: It's yeah, there are changes that are made to the

374
00:20:39,119 --> 00:20:46,039
story that are make the franchise's timeline no longer make

375
00:20:46,160 --> 00:20:53,039
sense in a very fundamental way, and also like just

376
00:20:53,240 --> 00:20:57,799
kind of undercush any narrawstive teeth that the series once had.

377
00:20:58,400 --> 00:21:00,559
And your cuz zero, I think I told you this

378
00:21:00,599 --> 00:21:03,920
before Yakuza Zero the director's cut that they released on

379
00:21:04,079 --> 00:21:08,039
Switch and added like four new cut scenes, and three

380
00:21:08,079 --> 00:21:12,440
of those four new cut scenes they retcon't characters deaths, right,

381
00:21:12,599 --> 00:21:15,119
Like three characters they were just like, actually they didn't die.

382
00:21:15,240 --> 00:21:18,640
He survived the car explosion. And it's not dissimilar to

383
00:21:18,680 --> 00:21:22,839
that where it's like, oh, any stakes that these games

384
00:21:22,920 --> 00:21:27,039
have basically mean nothing now because it's becoming very clear

385
00:21:27,519 --> 00:21:31,240
that none of this matters and there's no stakes to

386
00:21:31,319 --> 00:21:34,440
any of it, and it's just a real bummer.

387
00:21:35,960 --> 00:21:40,319
Speaker 1: Well yep, that sounds like a shame. Hopefully, hopefully things

388
00:21:40,359 --> 00:21:44,160
can improve with future games. I'm still hopeful for what's

389
00:21:44,160 --> 00:21:45,519
what's Project Century called.

390
00:21:45,359 --> 00:21:49,799
Speaker 3: Now Stranger than Heaven, and that is a game I

391
00:21:49,839 --> 00:21:50,680
really hope is good.

392
00:21:50,880 --> 00:21:51,920
Speaker 2: I really hope.

393
00:21:52,599 --> 00:21:55,640
Speaker 3: I am rooting for Virtue Fighter. They both look Killer,

394
00:21:56,759 --> 00:21:58,720
But right now it feels like the like a Dragon

395
00:21:58,759 --> 00:22:00,880
franchise is like not a pliality.

396
00:22:02,160 --> 00:22:05,240
Speaker 1: All right, let's keep going here. PlayStation state of Play

397
00:22:05,279 --> 00:22:08,759
confirmed for February twelve. Who could have guessed from Jackson

398
00:22:08,799 --> 00:22:11,759
Finelli at game Spot. After some rumors in the past

399
00:22:11,759 --> 00:22:13,359
couple of weeks that it was in the works, the

400
00:22:13,400 --> 00:22:17,920
first PlayStation PlayStation state of Play of twenty twenty six

401
00:22:17,960 --> 00:22:20,720
has been confirmed for February twelfth, at two pm Pacific

402
00:22:20,759 --> 00:22:25,759
time five pm Eastern. Let's see that is Thursday, right,

403
00:22:25,839 --> 00:22:28,559
Let's see Thursday. Yeah, well, we'll talk over that, everybody.

404
00:22:28,599 --> 00:22:31,640
We'll make that work. Official PlayStation social media accounts to

405
00:22:31,680 --> 00:22:33,960
confirm not only the date and timing of the event,

406
00:22:33,960 --> 00:22:37,359
but also that it will include sixty plus minutes of news,

407
00:22:37,519 --> 00:22:41,400
gameplay updates, and announcements from game studios across the globe.

408
00:22:41,720 --> 00:22:44,119
No word on what the sixty plus minutes will include,

409
00:22:44,160 --> 00:22:47,480
has or has Sony confirmed any third party studios will

410
00:22:47,480 --> 00:22:51,680
show up or anything like that. Yeah, okay, it's about time.

411
00:22:51,920 --> 00:22:55,160
This makes sense. This fits with how they've done things before.

412
00:22:56,000 --> 00:22:59,119
It does feel like we do need this state of play.

413
00:22:59,359 --> 00:23:01,359
I would amage men that this one is still not

414
00:23:01,400 --> 00:23:05,359
going to be like the PlayStation Showcase E three style thing,

415
00:23:05,359 --> 00:23:07,680
where it's just going to be a banger after banger.

416
00:23:07,720 --> 00:23:09,279
There will be a mix of you know, a lot

417
00:23:09,279 --> 00:23:11,119
of partner stuff. I'm sure there will be a long

418
00:23:11,240 --> 00:23:14,119
anime game block. There'll be a bunch of other stuff.

419
00:23:14,279 --> 00:23:17,000
I do expect them to have at least a couple

420
00:23:17,000 --> 00:23:20,799
of first party games, things that will be launching soon,

421
00:23:20,839 --> 00:23:23,359
and things that they can tease for the future, because

422
00:23:24,000 --> 00:23:27,359
you know, maybe I'm missing something like there's Wolverine, right,

423
00:23:27,519 --> 00:23:29,960
but what else do they have to tease right now?

424
00:23:31,920 --> 00:23:35,759
Speaker 3: Yeah? I do you think that the God of War

425
00:23:35,759 --> 00:23:37,559
thing finally shows up? Is a time for that?

426
00:23:38,160 --> 00:23:38,759
Speaker 2: Who could say?

427
00:23:39,519 --> 00:23:40,279
Speaker 3: Who could say?

428
00:23:40,440 --> 00:23:42,160
Speaker 2: Who could say?

429
00:23:41,599 --> 00:23:42,839
Speaker 3: Who could say?

430
00:23:43,480 --> 00:23:45,799
Speaker 2: I certainly could not. Yes, yeah, we.

431
00:23:45,799 --> 00:23:49,200
Speaker 4: All have things this episode that we can't say. It's

432
00:23:49,240 --> 00:23:52,039
such a fun way to go about talking about things

433
00:23:52,039 --> 00:23:54,960
on a podcast. It is not being able to say things.

434
00:23:56,400 --> 00:23:57,440
Is there any like Pine the.

435
00:23:57,440 --> 00:24:00,480
Speaker 3: Sky stuff that from Sony that you've been waged on

436
00:24:00,519 --> 00:24:02,799
that any like studio updates you want to hear, like

437
00:24:02,880 --> 00:24:06,880
Wolverine might get a new bit of info or something.

438
00:24:08,720 --> 00:24:11,160
Speaker 1: You just like, like you shook it loose there by

439
00:24:11,279 --> 00:24:13,599
like mentioning the God of Wark thing, which is the

440
00:24:13,680 --> 00:24:16,240
two point five d metro Vania style thing that I

441
00:24:16,279 --> 00:24:21,759
talked about before. I have been craving the original God

442
00:24:21,759 --> 00:24:24,839
of War games. I would love for them to But

443
00:24:24,519 --> 00:24:26,359
you know the thing with that is, wasn't I think

444
00:24:26,440 --> 00:24:27,880
last year was the anniversary.

445
00:24:28,359 --> 00:24:31,160
Speaker 3: It was yeah, people were like, it's happening, it's happening,

446
00:24:31,200 --> 00:24:32,279
and then it didn't happen.

447
00:24:32,480 --> 00:24:34,160
Speaker 1: So the fact that it didn't happen then makes me

448
00:24:34,240 --> 00:24:35,839
worry that it's it's not gonna happen.

449
00:24:36,319 --> 00:24:40,000
Speaker 3: But that's what I like. Now that the TV show

450
00:24:40,039 --> 00:24:43,000
is in production, I can totally you're someone at Sony

451
00:24:43,119 --> 00:24:46,119
being like, hey, TV shows in production, we gotta get

452
00:24:46,119 --> 00:24:48,519
these out because did you see what happened with Fallout?

453
00:24:48,880 --> 00:24:52,039
Did you see the bump those games? Gosh, and so

454
00:24:52,839 --> 00:24:56,880
could I could see it being more likely to happen now,

455
00:24:57,559 --> 00:25:00,720
or at least another meeting being a high and people

456
00:25:01,079 --> 00:25:03,200
making the point again are like, no, we should do this.

457
00:25:03,599 --> 00:25:05,240
I know it's a pain to get a PS three

458
00:25:05,240 --> 00:25:07,319
game running on anything, but like, we should do this.

459
00:25:08,160 --> 00:25:11,240
Speaker 1: Yeah, I wonder how they'll you know, it sounds like

460
00:25:11,279 --> 00:25:12,880
they have a PS three emulator.

461
00:25:12,880 --> 00:25:14,839
Speaker 2: Do they go that round and just collect them or

462
00:25:14,880 --> 00:25:15,640
do they sort of.

463
00:25:16,720 --> 00:25:20,000
Speaker 1: Remake them slightly with like, you know, just keep those

464
00:25:20,039 --> 00:25:23,559
games the same, but just replace the visuals and then maybe, uh,

465
00:25:23,720 --> 00:25:26,599
I don't know, the emphasize the threesomes. Where we at

466
00:25:26,599 --> 00:25:31,279
with with that sort of era of sexualization in video games?

467
00:25:31,400 --> 00:25:33,000
Speaker 2: Is it sort of like going back to being kind

468
00:25:33,000 --> 00:25:36,480
of like, is that like dumb? Is it kind of

469
00:25:36,559 --> 00:25:39,640
Dude's rock? It's not, but it's like something.

470
00:25:39,680 --> 00:25:41,559
Speaker 1: I think it's something nostalgic about it where it's like, God,

471
00:25:41,599 --> 00:25:43,519
we were so dumb, just leave it in there.

472
00:25:44,160 --> 00:25:49,279
Speaker 3: So here, here's what I draw. There's there's an ear

473
00:25:49,400 --> 00:25:52,759
Ps three games where you're like, oh, fuck, yeah, this

474
00:25:53,000 --> 00:25:55,920
is dumb as shit. And then there's an ere Ps

475
00:25:56,000 --> 00:26:00,000
three games where you play that Twist and Metal Lee Boosh,

476
00:26:00,279 --> 00:26:04,480
And there's a Japanese roadster called the Kamakazi and it

477
00:26:04,480 --> 00:26:08,000
has a rising Sun flag on it, an imperial Rising

478
00:26:08,039 --> 00:26:11,559
Sun flag on it, and you're like, oh, oh, maybe

479
00:26:11,559 --> 00:26:16,000
some of these games don't need remakes. And you know,

480
00:26:16,240 --> 00:26:18,400
it's a very fine line that you have to walk.

481
00:26:18,559 --> 00:26:21,400
It's it's it's raisor's edge kind of stuff.

482
00:26:22,279 --> 00:26:26,480
Speaker 2: I uh, yeah, I would like that. What move fair Games.

483
00:26:26,680 --> 00:26:28,240
This fair Games show up here.

484
00:26:29,920 --> 00:26:34,039
Speaker 3: It's still Jay Raymond's no longer there, it's still live

485
00:26:34,480 --> 00:26:36,079
from last I heard.

486
00:26:36,680 --> 00:26:39,359
Speaker 1: Maybe they maybe they wait until after Marathon happens.

487
00:26:39,599 --> 00:26:43,039
Speaker 3: Yeah, I think if Marathon comes out and it goes down, well,

488
00:26:43,200 --> 00:26:45,759
then suddenly they can be like fair Games, it's it's

489
00:26:45,799 --> 00:26:48,759
our next one game would also be good. But if

490
00:26:48,799 --> 00:26:52,400
Marathon comes out and it's bad or it doesn't hit,

491
00:26:54,000 --> 00:26:57,680
then that's going to be a problem. And so yeah,

492
00:26:57,799 --> 00:27:01,799
I don't know that's that's a good one. Obviously, the

493
00:27:01,839 --> 00:27:04,079
studios like Blue Point, but it seems like they had

494
00:27:04,119 --> 00:27:07,640
to start from scratch, not that long ago, Like a

495
00:27:07,680 --> 00:27:10,160
lot of the studios just feel like they're ways out,

496
00:27:10,279 --> 00:27:15,839
like in some or not in some Soccer Punch obviously

497
00:27:16,000 --> 00:27:18,400
now only just reloading, and they've made very clear the

498
00:27:18,559 --> 00:27:23,440
one studio game, And so yeah, I think this will

499
00:27:23,480 --> 00:27:26,720
be very partner heavy, which makes sense that they're positioning

500
00:27:26,759 --> 00:27:29,359
it as a state of play. So even if we

501
00:27:29,400 --> 00:27:32,240
had a few interesting partners reveals, like at the last

502
00:27:32,680 --> 00:27:35,119
state of play we got a Final Fantasy the Evil

503
00:27:35,119 --> 00:27:39,279
East Chronicles tactics, Like even if that's not the biggest game,

504
00:27:39,359 --> 00:27:42,079
that's a cool fucking game. It's a cool thing that

505
00:27:42,079 --> 00:27:44,720
they got made, and it's cool that it was like

506
00:27:45,240 --> 00:27:47,440
got a platform and it did pretty well. So like

507
00:27:47,519 --> 00:27:49,119
stuff like that, I'd be happy to see.

508
00:27:50,240 --> 00:27:52,440
Speaker 2: Yeah, Marathon is out March fifth.

509
00:27:53,039 --> 00:27:55,559
Speaker 1: Apparently people are excited about it pet now, I mean

510
00:27:55,599 --> 00:27:58,000
the tenor and chat its certainly changed as we brought

511
00:27:58,039 --> 00:28:00,279
that up there. People some like, oh, some time I

512
00:28:00,319 --> 00:28:03,079
played that, that was good. That'd be very interesting if

513
00:28:03,079 --> 00:28:05,759
that does pop off again. Yeah, Phantom Blade zero, we could.

514
00:28:05,839 --> 00:28:08,200
They've shown that at State of Place before. It does

515
00:28:08,200 --> 00:28:11,920
feel like that'll just show up again. Yeah, well we'll

516
00:28:11,920 --> 00:28:15,279
see an hour long it will probably have quite a

517
00:28:15,279 --> 00:28:15,880
bit in there.

518
00:28:15,960 --> 00:28:20,240
Speaker 3: But yeah, I'm nothing there that Jeff Bacla likes.

519
00:28:20,599 --> 00:28:22,839
Speaker 2: Well, yeah, that'd be weird if it did. It'd be

520
00:28:22,880 --> 00:28:24,759
weird if there was something there that he enjoyed.

521
00:28:24,759 --> 00:28:28,799
Speaker 3: That'd be unless like American mcgeese ls or something shows

522
00:28:28,880 --> 00:28:30,519
up that's like a game that he would love.

523
00:28:30,960 --> 00:28:33,759
Speaker 2: Yeah, just an American McGee head is what we call him.

524
00:28:34,079 --> 00:28:36,920
Speaker 1: Uh all right, let's see, let's take a break, we'll

525
00:28:36,920 --> 00:28:39,440
come back. We'll talk about that Pokemon Super Bowl ad

526
00:28:39,440 --> 00:28:42,359
and some leaks from the Pokemon Company and a bunch

527
00:28:42,400 --> 00:28:44,319
more with the rest of the headlines. If you want

528
00:28:44,319 --> 00:28:46,200
to skip out on the ads we're about to go to,

529
00:28:46,319 --> 00:28:48,240
you can go to giant bomb dot com slash Join

530
00:28:48,640 --> 00:28:51,240
become a premium member. There you can find ad free

531
00:28:51,279 --> 00:28:52,839
versions of the audio and video show.

532
00:28:53,680 --> 00:28:55,920
Speaker 2: Get that. In the meantime, we will be right back.

533
00:28:58,359 --> 00:28:59,119
We are back.

534
00:28:59,160 --> 00:29:03,920
Speaker 1: It's Game Mess Mornings, Jeff grub Lexiluti. Let's continue on here.

535
00:29:04,279 --> 00:29:07,559
Pokemon super Bowl ad for thirtieth anniversary has a Lady

536
00:29:07,599 --> 00:29:11,759
Gaga singing the Jigglypuff song from Jason Finelli at GameSpot.

537
00:29:12,160 --> 00:29:15,200
Pokemon turns thirty this year, which is a fact that

538
00:29:15,359 --> 00:29:18,119
may turn many older gamers this writer. The writer of

539
00:29:18,160 --> 00:29:21,519
this article included into dust. The Pokemon company is gearing

540
00:29:21,599 --> 00:29:24,079
up for a big year of celebration, which has officially

541
00:29:24,119 --> 00:29:27,519
begun with a sixty second ad that aired during the

542
00:29:27,559 --> 00:29:31,440
Super Bowl. The commercial features international celebrities like Trevor Noah,

543
00:29:31,519 --> 00:29:34,759
Lady Gaga, Black Pink's Jiezu I'm sure I'm saying that wrong,

544
00:29:35,000 --> 00:29:38,319
and Puerto Rican rapper Young Miko, all sharing their favorite

545
00:29:38,319 --> 00:29:42,160
pocket monsters from across Pokemon's thirty year history. Lady Gaga

546
00:29:42,200 --> 00:29:45,720
notably chooses Jigglypuff and then proceeds to sing the Jigglypuff

547
00:29:45,759 --> 00:29:48,680
Lullaby right in the middle of the ad, adding Lady

548
00:29:48,720 --> 00:29:51,240
Gaga sings the Jigglypuff Lullaby to the list of things

549
00:29:51,240 --> 00:29:54,279
we thought we'd never see, this is the thing that

550
00:29:54,279 --> 00:29:56,480
they were teasing. We talked about it on some show

551
00:29:56,559 --> 00:29:59,839
last week. But hey, there's gonna be Pokemon stuff at

552
00:29:59,839 --> 00:30:03,279
the super Bowl. It was just always this thing here

553
00:30:03,279 --> 00:30:05,599
where celebrities are, you know, coming out there and talking

554
00:30:05,599 --> 00:30:08,079
about it. But it does feel like noteworthy that they

555
00:30:08,119 --> 00:30:09,880
had a Super Bowl ad.

556
00:30:09,920 --> 00:30:12,400
Speaker 2: They had yeah, they had a presence.

557
00:30:12,440 --> 00:30:15,279
Speaker 1: It does feel like this is signifying that they have

558
00:30:15,640 --> 00:30:18,640
a lot planned and maybe even some confidence in what

559
00:30:18,680 --> 00:30:20,000
they have going for them this year.

560
00:30:20,079 --> 00:30:22,000
Speaker 2: Did you did you catch this ad? What'd you think

561
00:30:22,039 --> 00:30:22,240
of it?

562
00:30:23,000 --> 00:30:25,799
Speaker 3: I'm going to defer to the expert on this one

563
00:30:25,799 --> 00:30:28,880
because he's in the call with us mainly, but I

564
00:30:28,920 --> 00:30:31,279
do have to say I really appreciate just having an

565
00:30:31,279 --> 00:30:35,279
ad that is like basically just the Pokemon company going

566
00:30:35,599 --> 00:30:36,599
Pokemon are pretty cool.

567
00:30:36,680 --> 00:30:37,079
Speaker 2: Huh.

568
00:30:37,160 --> 00:30:40,640
Speaker 3: Yeah, that was like Pokemon like not selling anything, just

569
00:30:40,680 --> 00:30:43,119
being like these pretty cool John, what did you think

570
00:30:43,119 --> 00:30:44,000
of Lady Gaga?

571
00:30:47,160 --> 00:30:50,039
Speaker 2: I love Lady Gaga. That's it.

572
00:30:51,000 --> 00:30:53,960
Speaker 3: Okay, what do you think the Jigglypuff.

573
00:30:57,039 --> 00:31:01,839
Speaker 1: M I think jan will have to be rerun over

574
00:31:02,319 --> 00:31:05,039
by the Pokemon company, and maybe there's a chance that

575
00:31:05,119 --> 00:31:09,039
gonna happen with the new Pokemon tenth gen games that

576
00:31:09,119 --> 00:31:12,920
are gonna launch this year. More than likely, and screenshots

577
00:31:12,920 --> 00:31:15,559
have leaked from that game. This is from my Nintendo

578
00:31:15,640 --> 00:31:19,680
news centro Leaks, who has been consistently publishing and uploading

579
00:31:19,799 --> 00:31:22,640
various bits of leak data from the Pokemon breach, has

580
00:31:22,680 --> 00:31:26,359
today uploaded some betas screenshots from the tenth generation Pokemon game,

581
00:31:26,359 --> 00:31:29,240
which we know is likely titled Pokemon Wind and Wave.

582
00:31:29,839 --> 00:31:33,079
These screenshots are clearly clearly early, and we're from a

583
00:31:33,119 --> 00:31:36,119
build dating back to July twenty twenty four. Naturally, the

584
00:31:36,160 --> 00:31:38,680
finished product should look remarkably better when it's revealed on

585
00:31:38,720 --> 00:31:42,599
Pokemon Day. Here's what's been leaked. There's a whole bunch

586
00:31:42,599 --> 00:31:46,640
of screenshots. Some of the screenshots are like unfinished buildings

587
00:31:46,640 --> 00:31:48,759
with like without textures, and you know what it looks.

588
00:31:48,599 --> 00:31:52,839
Speaker 2: Like, Lexi Pokemon game. It looks like the last Pokemon game.

589
00:31:53,119 --> 00:31:58,079
Speaker 1: This unfinished build here looks a lot like the last one.

590
00:31:58,880 --> 00:32:01,759
I don't know, people to have a better understanding of

591
00:32:01,799 --> 00:32:04,000
these games than me have seemingly been looking at some

592
00:32:04,039 --> 00:32:08,759
of this stuff and feeling confident, feeling more like there's

593
00:32:08,799 --> 00:32:11,799
some interesting stuff. There's like an underwater area, maybe you

594
00:32:11,839 --> 00:32:15,839
go underwater and capture Pokemon down there. They're also I

595
00:32:15,880 --> 00:32:19,960
think they could look better. Also, this game apparently, you know,

596
00:32:20,039 --> 00:32:23,799
the documentation we've seen suggest it will be switched to exclusive,

597
00:32:24,240 --> 00:32:26,079
which at the very least means they'll be able to

598
00:32:26,079 --> 00:32:29,359
brute force some performance into this game. You know the

599
00:32:29,400 --> 00:32:31,319
recent Pokemon Legends Z.

600
00:32:31,640 --> 00:32:34,640
Speaker 3: That's what you say, now, that's what you all say.

601
00:32:34,720 --> 00:32:35,119
Speaker 2: Now.

602
00:32:35,799 --> 00:32:38,839
Speaker 1: I think that it's still probably going to be like, oh,

603
00:32:38,839 --> 00:32:41,160
if you compare this to anything else, it is going

604
00:32:41,200 --> 00:32:44,599
to be real rough, but it'll be better than if

605
00:32:44,599 --> 00:32:47,880
it ran on the switch one A little bit surprising.

606
00:32:47,960 --> 00:32:50,440
They typically don't do that with the first big entry

607
00:32:50,440 --> 00:32:52,759
of a new generation on a new hardware. They kind

608
00:32:52,759 --> 00:32:54,400
of cross gen a little bit. They like to sell

609
00:32:54,440 --> 00:32:57,079
to the most people possible, but not this time around.

610
00:32:57,240 --> 00:32:58,880
Speaker 3: Huge.

611
00:32:59,599 --> 00:33:02,279
Speaker 1: I think that I'm sure that yeah, legends, Yes, I

612
00:33:02,279 --> 00:33:03,200
think that that would.

613
00:33:03,480 --> 00:33:05,000
Speaker 3: Legends za yea.

614
00:33:05,079 --> 00:33:08,680
Speaker 1: Yeah, that's definitely part of it. I think the other

615
00:33:08,720 --> 00:33:11,759
part of it is they knew they had to sort

616
00:33:11,759 --> 00:33:15,400
of change things up because the last main the ninth

617
00:33:15,480 --> 00:33:17,920
Gen game was so poorly received in terms of its

618
00:33:17,960 --> 00:33:20,440
tech that they're like, we need to like improve things

619
00:33:20,440 --> 00:33:22,799
here a little bit, and uh, one of the one

620
00:33:22,799 --> 00:33:24,920
of the options available to them was, well, then let's

621
00:33:24,960 --> 00:33:26,839
not try to make it for the Switch one. Let's

622
00:33:26,960 --> 00:33:28,759
just make it for the switch to and kind of

623
00:33:28,839 --> 00:33:31,599
use that as the baseline, and that'll inherently make the

624
00:33:31,599 --> 00:33:34,119
game just look and run a better than it would

625
00:33:34,160 --> 00:33:38,240
have won the Switch one. Either way, this does feel

626
00:33:38,279 --> 00:33:42,000
like it's lining up to be uh, Nintendo's big game

627
00:33:42,039 --> 00:33:45,319
for the Switch to this holiday, And it really does

628
00:33:45,359 --> 00:33:47,599
feel like a statement for this for the Pokemon Company,

629
00:33:47,599 --> 00:33:50,920
where it's like, hey, have you figured this out or not?

630
00:33:51,200 --> 00:33:52,720
Speaker 2: It's kind of now or never.

631
00:33:53,920 --> 00:33:56,359
Speaker 1: I don't expect it to have like voice acting Lexi,

632
00:33:56,440 --> 00:33:59,960
but I do expect to like see a noticeably improved

633
00:34:00,079 --> 00:34:03,279
game versus the ninth Gen. Is that a fair expectation

634
00:34:03,359 --> 00:34:04,880
for the Pokemon Company and game.

635
00:34:04,720 --> 00:34:11,519
Speaker 3: Freak Noticeable is such a strong word.

636
00:34:12,239 --> 00:34:14,760
Speaker 2: Yes, there's a I think there's some wiggle rooming noticeable.

637
00:34:14,880 --> 00:34:23,000
Speaker 3: Yeah, I think this game will like be less instantly

638
00:34:23,039 --> 00:34:28,800
identifiable as subpar, you know, it will pass the sniff test.

639
00:34:29,280 --> 00:34:32,559
But I do think that Pokemon fans will continue to

640
00:34:32,599 --> 00:34:34,840
have the same problems that Pokemon fans have had with

641
00:34:34,880 --> 00:34:39,280
these games for a long time. And you know, there's

642
00:34:39,400 --> 00:34:43,519
just no it's not like their bad behavior has been

643
00:34:44,400 --> 00:34:48,199
you know, punished, like those games keep on selling. If anything,

644
00:34:48,280 --> 00:34:49,079
they're being.

645
00:34:48,800 --> 00:34:51,480
Speaker 2: Rewarded for five million every time. Yep.

646
00:34:51,760 --> 00:34:56,320
Speaker 3: Yeah, so it's you know, it doesn't do them any harm.

647
00:34:56,400 --> 00:34:58,599
So why would they why would they change, Like if

648
00:34:58,599 --> 00:35:02,400
this was if they saw a decreased game over game

649
00:35:02,679 --> 00:35:04,800
and they were like, oh, clearly people are getting upset

650
00:35:04,800 --> 00:35:07,800
and not buying these Like no that they say though upset,

651
00:35:07,840 --> 00:35:11,199
but they're still buying them. They keep buying them.

652
00:35:11,639 --> 00:35:11,880
Speaker 2: Yeah.

653
00:35:12,000 --> 00:35:13,679
Speaker 1: I mean, I think you know what we always see

654
00:35:13,679 --> 00:35:16,639
with that is the next game, regardless of quality, sort

655
00:35:16,679 --> 00:35:17,440
of pays for it.

656
00:35:18,000 --> 00:35:20,239
Speaker 2: I guess I don't maybe it was.

657
00:35:20,360 --> 00:35:22,239
Speaker 1: I don't know if it's possible to like glean that

658
00:35:22,440 --> 00:35:27,280
from Legends to Za from Legends two, because it's like

659
00:35:27,320 --> 00:35:29,599
that is off to the side, But it seemed like

660
00:35:29,599 --> 00:35:33,199
that game to just fine. If it was, if anything

661
00:35:33,280 --> 00:35:35,039
was gonna get hurt, it would definitely be this one,

662
00:35:35,159 --> 00:35:38,199
because it's like, yeah, I mean, jan here's written a note.

663
00:35:38,239 --> 00:35:38,960
Speaker 2: I have no faith.

664
00:35:39,599 --> 00:35:42,039
Speaker 1: I think there are some people who are once Pokemon

665
00:35:42,159 --> 00:35:44,280
diehards who feel that way.

666
00:35:44,719 --> 00:35:47,920
Speaker 2: Will it be enough for that to be noticeable? We'll

667
00:35:47,920 --> 00:35:49,760
have to wait and see. You know.

668
00:35:49,800 --> 00:35:52,800
Speaker 1: I remember, like you know, Assassin's Creed Unity doing just fine,

669
00:35:52,840 --> 00:35:56,519
and then it was Syndicate that was all by all accounts,

670
00:35:56,559 --> 00:35:58,639
a very good game when I never played, but I

671
00:35:58,639 --> 00:36:01,719
didn't play it for a reason. By all accounts, that

672
00:36:01,760 --> 00:36:03,320
was a very good game. And yet that one is

673
00:36:03,320 --> 00:36:05,719
the one that sold very poorly because it paid for

674
00:36:05,840 --> 00:36:06,599
unity sins.

675
00:36:08,239 --> 00:36:09,880
Speaker 2: We'll see. I think you might still be right there.

676
00:36:09,880 --> 00:36:12,239
Speaker 3: And as British people, which you enough.

677
00:36:12,239 --> 00:36:14,519
Speaker 2: We just got just get out of my games right.

678
00:36:17,559 --> 00:36:20,119
Speaker 3: Finally, an ally on Giant Bomb.

679
00:36:20,159 --> 00:36:21,000
Speaker 2: I'm here for you.

680
00:36:22,199 --> 00:36:25,519
Speaker 1: God, I think that you're probably right that even with

681
00:36:25,599 --> 00:36:29,159
all that said, we're probably viewing an audience for Pokemon

682
00:36:29,199 --> 00:36:32,480
games that does not care, and maybe even many that

683
00:36:32,559 --> 00:36:36,400
don't even know that these games have a bad reputation

684
00:36:36,480 --> 00:36:39,360
for performance and for just their tech.

685
00:36:39,559 --> 00:36:42,880
Speaker 3: And like I do, I do genuinely love the fact

686
00:36:42,880 --> 00:36:47,079
that Pokemon games every single year at this point are

687
00:36:47,119 --> 00:36:51,360
basically that call of duty modern warfare, boycott Steam group

688
00:36:51,760 --> 00:36:54,239
and them all playing it like it's the best. It

689
00:36:54,400 --> 00:36:55,320
rules so much.

690
00:36:55,840 --> 00:36:59,159
Speaker 1: Yep, that's basically Pokemon over and over again. You know

691
00:36:59,400 --> 00:37:02,159
that's it. They've said some they've gestured toward them improving

692
00:37:02,199 --> 00:37:04,880
this game. So I'm curious to see what that ends

693
00:37:04,960 --> 00:37:06,800
up looking like. I would like to get back into

694
00:37:06,840 --> 00:37:10,239
a Pokemon at some point too, like.

695
00:37:10,280 --> 00:37:13,880
Speaker 3: The idea of Pokemon in fury. I love orpgs. I

696
00:37:13,920 --> 00:37:21,159
love like Little Freaks, I love like growing and fusing monsters.

697
00:37:21,239 --> 00:37:24,280
That sounds great. It'd be nice if one of those

698
00:37:24,320 --> 00:37:25,840
games felt worthwhile.

699
00:37:26,239 --> 00:37:28,199
Speaker 2: I think, Zachi, Zach, you might have it in chat.

700
00:37:28,440 --> 00:37:30,679
Speaker 1: It does feel like a lot of people matured up

701
00:37:30,679 --> 00:37:34,199
into the Persona franchise instead, and that's where they, like

702
00:37:34,199 --> 00:37:37,159
the Pokemon fans that got disillusioned went over there instead,

703
00:37:37,199 --> 00:37:38,760
and now they get to wait for those games to

704
00:37:38,760 --> 00:37:41,000
come out once every fifty five years or whatever.

705
00:37:41,000 --> 00:37:42,840
Speaker 2: It is, all right, Moving.

706
00:37:42,639 --> 00:37:46,199
Speaker 1: On, Disney's search for a new CEO disrupted gaming plans.

707
00:37:46,239 --> 00:37:48,880
Apparently this comes from Eddie McCoo at game Spot and

708
00:37:48,920 --> 00:37:51,840
also the screams of John Drake. The Walt Disney Company

709
00:37:51,880 --> 00:37:55,719
recently named a new CEO, Josh Diyamorro. And now it's

710
00:37:55,719 --> 00:37:58,559
been reported that the month's long search to find a

711
00:37:58,599 --> 00:38:01,559
new top executive disruptive plans for gaming. The Wall Street

712
00:38:01,599 --> 00:38:04,800
Journal reported that the plans for leadership change uh yeah.

713
00:38:04,800 --> 00:38:07,880
The reported the plans for leadership change at Disney made

714
00:38:07,920 --> 00:38:11,559
it difficult to make consequential decisions about Disney's future. This

715
00:38:11,639 --> 00:38:16,039
apparently impacted Disney's gaming plans specifically in recent months.

716
00:38:16,320 --> 00:38:19,280
Speaker 3: Coke zero in the office and Drake just couldn't work.

717
00:38:19,400 --> 00:38:20,000
Speaker 2: Oh my god.

718
00:38:20,400 --> 00:38:22,960
Speaker 1: First of it's diet coke. Oh my god, coke sign

719
00:38:23,400 --> 00:38:27,800
on Instagram. John Drake pushed a fucking diet coke story

720
00:38:27,880 --> 00:38:30,400
and I liked it be I'm like, I'll engage with

721
00:38:30,519 --> 00:38:31,800
John Drake's addiction.

722
00:38:32,239 --> 00:38:33,639
Speaker 2: It's funny whatever.

723
00:38:34,239 --> 00:38:38,920
Speaker 1: Since then, I've gotten no less than twenty diet Coke

724
00:38:39,119 --> 00:38:43,639
influencers in my algorithm. Now this guy has poisoned my

725
00:38:43,800 --> 00:38:45,559
internet with his bad pass.

726
00:38:45,639 --> 00:38:49,159
Speaker 2: Pertain and in recent.

727
00:38:48,920 --> 00:38:51,719
Speaker 1: Months, executives have discussed potential partnerships with game companies, but

728
00:38:51,800 --> 00:38:54,239
shelved the topic until a new CEO started. The Wall

729
00:38:54,280 --> 00:38:57,679
Street Journal reported, citing a source with knowledge of the situation.

730
00:38:58,360 --> 00:39:01,079
No further details were divul but this comes after a

731
00:39:01,079 --> 00:39:03,480
report from twenty twenty three he said Disney was interested

732
00:39:03,519 --> 00:39:06,719
in pursuing a purchase of electronic arts. That didn't happen,

733
00:39:06,719 --> 00:39:09,119
and now EA's being bought for fifty five billion by

734
00:39:09,159 --> 00:39:13,519
a group of investors including Saudi Arabi's Arabias Piff. Dmorrow

735
00:39:13,679 --> 00:39:16,239
has along been a champion of gaming within Disney. He

736
00:39:16,320 --> 00:39:19,920
spearheaded Disney's one point five billion investment into Epic Games

737
00:39:19,960 --> 00:39:23,719
to make a quote transformational new games and entertainment universe.

738
00:39:24,159 --> 00:39:25,119
Speaker 2: One of these projects.

739
00:39:25,159 --> 00:39:28,400
Speaker 1: In one of these projects is the long in development

740
00:39:28,719 --> 00:39:33,440
Fortnite Cross Disney project, which still remains largely mysterious. Dmorrow

741
00:39:33,480 --> 00:39:36,679
has spoken very enthusiastically about growing Disney's business with gaming

742
00:39:37,000 --> 00:39:41,920
and by taking risks. Dmrrow currently runs disease Vast Disney

743
00:39:41,920 --> 00:39:45,599
Experience Teams, which operates with Park operates the parks and

744
00:39:45,639 --> 00:39:48,920
cruise units, as well as the consumer products and video games.

745
00:39:49,079 --> 00:39:52,960
He will officially become CEO in March. So it's like, okay, yeah,

746
00:39:52,960 --> 00:39:54,880
there was a lot of things on hold. Maybe this

747
00:39:55,000 --> 00:39:58,039
did affect our ability to like make a decision to

748
00:39:58,079 --> 00:40:01,039
spend fifty five billion dollars to acquire EA.

749
00:40:01,480 --> 00:40:03,079
Speaker 2: Things along those lines.

750
00:40:03,880 --> 00:40:06,440
Speaker 1: It's probably just it probably like filters all the way

751
00:40:06,480 --> 00:40:09,239
down because Disney's very controlling, right, let's see where it's

752
00:40:09,280 --> 00:40:11,039
like they want to have a say.

753
00:40:10,840 --> 00:40:13,039
Speaker 3: In how they're hands on partner.

754
00:40:13,400 --> 00:40:15,920
Speaker 1: There are hands on partner, and I bet there are

755
00:40:16,079 --> 00:40:18,599
times where it's like that does actually go all the

756
00:40:18,599 --> 00:40:21,039
way up to the top because they're that hands on,

757
00:40:21,480 --> 00:40:23,639
And I bet that's caused headaches that were probably just

758
00:40:23,800 --> 00:40:26,800
normal sized headaches to turn into big headaches during the

759
00:40:26,840 --> 00:40:30,280
last couple of years. But Okay, now now he's installed,

760
00:40:30,840 --> 00:40:33,679
he's someone has experience with video games. Do you expect

761
00:40:33,719 --> 00:40:37,880
Disney to like come back full force into this space?

762
00:40:38,039 --> 00:40:39,159
I don't know, what do you think?

763
00:40:40,119 --> 00:40:43,920
Speaker 3: I don't know. Disney's relationship with video game is always

764
00:40:44,000 --> 00:40:48,480
so weird. They seem very happy being a middleman at

765
00:40:48,519 --> 00:40:50,400
the moment and not having to have as much of

766
00:40:50,440 --> 00:40:54,880
the responsibility on their books, And they always seem to

767
00:40:55,000 --> 00:40:59,199
have found actually publishing of video games and owning of

768
00:40:59,320 --> 00:41:05,039
studios more of a headache than anything else, and like

769
00:41:05,119 --> 00:41:08,599
it didn't really work with how that company wanted to operate.

770
00:41:09,239 --> 00:41:13,239
And you know, I'm just really excited for when they

771
00:41:13,320 --> 00:41:20,320
start like introducing park Mechanics into the video games mandatory

772
00:41:20,400 --> 00:41:23,679
because he's like, I love all these park systems so much.

773
00:41:24,280 --> 00:41:27,840
If you want to play the next hour's Jedi game,

774
00:41:28,239 --> 00:41:30,840
you have to like wait in line and watch a

775
00:41:31,039 --> 00:41:34,199
TV screen first where Jimmy Fallon explains how to play

776
00:41:34,280 --> 00:41:37,480
the game, and that would be great.

777
00:41:37,679 --> 00:41:43,400
Speaker 1: Jimmy is at Universal because he's at NBC. Yes, get

778
00:41:43,480 --> 00:41:46,119
it right, you're right, And then there's a.

779
00:41:46,119 --> 00:41:48,320
Speaker 3: Way I'm respecting your culture grub.

780
00:41:48,519 --> 00:41:50,800
Speaker 2: Thank you. This is all we have. This is all

781
00:41:50,840 --> 00:41:53,679
we have. LEXI. Uh yeah, I.

782
00:41:53,639 --> 00:41:55,599
Speaker 1: Think if you nailed it again where it's just like,

783
00:41:55,679 --> 00:41:58,119
this is a company that does not want to be

784
00:41:58,159 --> 00:42:01,320
in the situation that like a Warner Brothers is where they're, hey,

785
00:42:01,320 --> 00:42:04,000
we got all these big studios that we own, uh

786
00:42:04,039 --> 00:42:05,719
and that's kind of a pain in the ass. We

787
00:42:05,719 --> 00:42:07,000
want to sell them, and no one wants to sell

788
00:42:07,039 --> 00:42:09,400
them because we're not going to sell the IP and

789
00:42:09,440 --> 00:42:11,440
they just don't want to take on this this huge

790
00:42:11,679 --> 00:42:14,760
uh uh you know Capex thing where they're just gonna

791
00:42:14,760 --> 00:42:18,320
and now that turns into a massive operating expenditure that

792
00:42:18,360 --> 00:42:20,239
they have to spend every month on this payroll.

793
00:42:21,360 --> 00:42:25,000
Speaker 3: So I will say, like there's quite a few Disney

794
00:42:25,119 --> 00:42:29,239
video games I'm pretty interested in at the moment. Seems

795
00:42:29,320 --> 00:42:32,800
like they just got the guys who made all those

796
00:42:32,840 --> 00:42:35,239
British racing games to make a Star Wars racing game,

797
00:42:35,280 --> 00:42:37,320
and that sounds great. That sounds awesome.

798
00:42:37,840 --> 00:42:40,599
Speaker 1: I expect them to continue down that path of doing

799
00:42:40,639 --> 00:42:44,320
more stuff like that. There's no I mean, Fates of

800
00:42:44,599 --> 00:42:46,480
Fate or Fate of the Old Republic? Is that what

801
00:42:46,519 --> 00:42:46,840
it is?

802
00:42:47,159 --> 00:42:47,639
Speaker 2: Fotur.

803
00:42:48,360 --> 00:42:51,920
Speaker 1: That's exciting. That's exactly what everyone's been asking for. It's

804
00:42:51,960 --> 00:42:56,199
exactly what everyone wants to see, and it's it's from

805
00:42:56,480 --> 00:42:57,920
so many of the people that made Nights of the

806
00:42:57,920 --> 00:43:00,960
Old Republic. It's the kind of thing. Okay, Yeah, if

807
00:43:00,960 --> 00:43:03,719
you can make those deals happen and sort of facilitate

808
00:43:03,719 --> 00:43:05,039
it yourself and work.

809
00:43:04,840 --> 00:43:07,719
Speaker 2: With these external partners, yeah, that's that's great.

810
00:43:07,719 --> 00:43:10,000
Speaker 1: It's a little bit like you know, when Disney wants

811
00:43:10,039 --> 00:43:12,159
to make a movie, they bring in a director. For games,

812
00:43:12,159 --> 00:43:13,480
when they want to make a game, they bring in

813
00:43:13,519 --> 00:43:16,480
a studio, like a game studio. I would say, okay,

814
00:43:16,719 --> 00:43:18,840
I think that is a good format for them. I

815
00:43:18,920 --> 00:43:22,199
don't expect, like this Fortnite thing that they'll just that'll

816
00:43:22,239 --> 00:43:25,079
be their biggest sort of Boon, where like, we're gonna

817
00:43:25,079 --> 00:43:28,480
spend most of our money in this space trying to

818
00:43:28,519 --> 00:43:32,480
like be attached to the hip with something like Fortnite,

819
00:43:32,840 --> 00:43:35,039
so that we can reach an audience that we know

820
00:43:35,159 --> 00:43:37,639
is constantly in there. And there's that's a massive audience

821
00:43:37,639 --> 00:43:39,800
that spends a lot of money. So I expect that

822
00:43:39,840 --> 00:43:41,320
to continue to be their focus.

823
00:43:41,800 --> 00:43:45,719
Speaker 3: I just hope that Disney Dreamline Valley adds even more

824
00:43:45,840 --> 00:43:46,880
cheeked up characters.

825
00:43:47,480 --> 00:43:51,000
Speaker 2: Oh yeah, I'm a w that's a necessity at this point.

826
00:43:52,039 --> 00:43:56,079
Speaker 1: Source to say, don't expect Horizons zero Dawn three anytime soon.

827
00:43:56,119 --> 00:43:58,159
Speaker 2: This is from Ethan Gotch at Kotaku.

828
00:43:58,679 --> 00:44:01,679
Speaker 1: Last week, Gorilla Games reveal the multiplayer game it's been

829
00:44:01,719 --> 00:44:05,079
working on. The project is called Horizon Hunter's Gathering, and

830
00:44:05,119 --> 00:44:07,320
it's a tactical co op action game that looks like

831
00:44:07,400 --> 00:44:11,440
someone repainted the Horizon universe with a Fortnite brush. It's

832
00:44:11,480 --> 00:44:14,239
the third Horizon game that's been announced since Horizon Forbidden

833
00:44:14,280 --> 00:44:17,079
West released, and fans are beginning to wonder what's going

834
00:44:17,159 --> 00:44:19,960
on with the next mainline sequel in the open world

835
00:44:20,079 --> 00:44:23,679
RPG series. Sources tel Kotaku it's still a ways off

836
00:44:23,679 --> 00:44:27,000
and not the studio's top focus right now, what is

837
00:44:27,039 --> 00:44:31,159
their top focus? It's it's this game. It's Horizon Hunter's Gathering.

838
00:44:31,480 --> 00:44:33,320
This is the thing that that Gorilla has been working

839
00:44:33,360 --> 00:44:39,800
on since like twenty eighteen. Okay, yeah, what do you

840
00:44:40,000 --> 00:44:41,280
what do you What do you take away from that?

841
00:44:41,360 --> 00:44:44,400
Speaker 3: Lexi, There's a few things in this spot. My biggest

842
00:44:44,400 --> 00:44:49,599
thing is why wasn't this announced this week at the showcase?

843
00:44:50,400 --> 00:44:53,559
Like they just tweeted it out. That was pretty much

844
00:44:53,599 --> 00:44:56,079
the extent of the announcement was, Hey, there's a Steam

845
00:44:56,119 --> 00:44:59,840
page live and we're tweeting about it, which I don't know.

846
00:45:01,039 --> 00:45:04,760
I don't understand the thought process behind that.

847
00:45:05,400 --> 00:45:10,320
Speaker 1: And is it to like get the initial reaction of

848
00:45:10,360 --> 00:45:12,480
the look out of the way so that people are

849
00:45:12,599 --> 00:45:14,960
used to it. So now when they let's say, okay,

850
00:45:15,000 --> 00:45:16,719
they kind of showed off some stuff that some people

851
00:45:16,719 --> 00:45:19,880
are excited about, but then they mostly people talk about like, oh,

852
00:45:19,920 --> 00:45:22,280
this look is very different. I'm used to the game

853
00:45:22,320 --> 00:45:23,840
looking this way. It looks like one of the most

854
00:45:23,840 --> 00:45:27,599
expensive games in the world. I want more of that now.

855
00:45:27,599 --> 00:45:31,119
Maybe they could surprise at this showcase at the state

856
00:45:31,159 --> 00:45:33,679
of play by like focusing on the really cool stuff

857
00:45:33,679 --> 00:45:34,880
and the gameplay that's in there.

858
00:45:35,119 --> 00:45:36,239
Speaker 2: I don't know, I'm.

859
00:45:36,119 --> 00:45:38,079
Speaker 3: Not feel like that is just it's worked in the

860
00:45:38,079 --> 00:45:40,199
opposite if that was the thinking. It's worked in the

861
00:45:40,199 --> 00:45:45,000
opposite way where you now have fucking weirdos going through

862
00:45:45,000 --> 00:45:48,920
it frame by frame, finding the most unflashing screenshots of

863
00:45:48,960 --> 00:45:51,880
the female characters, being like they made them even more ugly,

864
00:45:53,159 --> 00:45:56,280
and it's you know, I feel like just showing a

865
00:45:56,280 --> 00:45:58,280
big chunk of that game and what it is, it

866
00:45:58,360 --> 00:46:01,719
probably would have so Aldish a lot better because, like

867
00:46:02,599 --> 00:46:04,639
I think Nicky was posting about this on Blue Sky,

868
00:46:04,760 --> 00:46:08,239
like remember how exciting the idea of the multiplayer Spider

869
00:46:08,239 --> 00:46:10,320
Man game was, Like that just sounds like a good

870
00:46:10,320 --> 00:46:14,199
idea ultimately, Like I don't think multiplayer Horizon is a

871
00:46:14,280 --> 00:46:17,199
bad sounding idea for a game, Like the combat in

872
00:46:17,280 --> 00:46:20,119
those games is pretty fun and I could see it

873
00:46:20,159 --> 00:46:22,480
being fun with multiple people in a kind of monster

874
00:46:22,559 --> 00:46:26,639
huntery way. But announcing it with like just a single

875
00:46:27,920 --> 00:46:31,199
post and not elaborating too much on it and like

876
00:46:31,800 --> 00:46:35,840
a short trailer and some screenshots really hasn't sold anyone

877
00:46:35,880 --> 00:46:38,519
on what this project is and why it's so deserving

878
00:46:38,559 --> 00:46:42,880
of their time and attention. And I think they have

879
00:46:42,960 --> 00:46:46,440
a lot of ground to make up Honish already. And

880
00:46:47,400 --> 00:46:52,320
also the shifting art style just seems like a strange

881
00:46:52,400 --> 00:46:57,840
choice because those games look so good, like that was

882
00:46:57,880 --> 00:46:59,840
the thing that they could kind of hang their hat

883
00:46:59,880 --> 00:47:02,519
on on, no matter what else is they looked really

884
00:47:02,519 --> 00:47:06,440
fucking nice and now they just kind of look like

885
00:47:06,480 --> 00:47:07,519
a Fortnight season.

886
00:47:08,480 --> 00:47:10,599
Speaker 1: Yeah, I mean you see why they can do that

887
00:47:10,679 --> 00:47:12,639
or why they do that, right, It's like, oh, yeah,

888
00:47:12,760 --> 00:47:14,880
they better make cheaper and it makes it easier to

889
00:47:14,920 --> 00:47:17,280
like make new content, and it makes it easier to

890
00:47:17,440 --> 00:47:19,840
have a bunch of different skin packs that sort of

891
00:47:19,880 --> 00:47:21,079
can all fit this style.

892
00:47:22,000 --> 00:47:24,280
Speaker 3: Do they want it to be a live service thing?

893
00:47:24,679 --> 00:47:24,880
Speaker 2: You know?

894
00:47:25,079 --> 00:47:26,800
Speaker 3: Like that was always the thing with the Last of

895
00:47:26,880 --> 00:47:29,880
Us Factions was they had the come to god moment

896
00:47:29,960 --> 00:47:33,280
of like we have to keep on Yeah, they kind

897
00:47:33,280 --> 00:47:35,800
of realized, like we can't keep on supporting this, like

898
00:47:35,800 --> 00:47:39,320
it wouldn't be realistic. So like do they does Grilla

899
00:47:39,360 --> 00:47:41,199
want to become a live service studio?

900
00:47:41,920 --> 00:47:43,360
Speaker 2: I mean I don't know.

901
00:47:43,400 --> 00:47:45,960
Speaker 1: I mean I think if they this game makes that money,

902
00:47:46,039 --> 00:47:48,760
they they would want it to be. I think the

903
00:47:48,840 --> 00:47:51,360
problem with Last of Those Factions is it wasn't going

904
00:47:51,440 --> 00:47:53,840
to change the visual style, so it's going to look

905
00:47:53,880 --> 00:47:55,800
like a Last of Us game, and then they had

906
00:47:55,840 --> 00:47:59,480
to like make all those skin packs attractive and make

907
00:47:59,519 --> 00:48:02,199
people want to buy them while still making it fit

908
00:48:02,280 --> 00:48:03,119
in the Last of Us.

909
00:48:03,360 --> 00:48:04,920
Speaker 2: Like I said, that game out a story and all

910
00:48:04,920 --> 00:48:05,440
that stuff.

911
00:48:05,559 --> 00:48:08,719
Speaker 1: This one does feel like lessons learned from that, and

912
00:48:09,079 --> 00:48:10,599
it's a game that can make.

913
00:48:10,519 --> 00:48:11,440
Speaker 2: All that stuff work.

914
00:48:11,480 --> 00:48:14,000
Speaker 1: And hopefully they just have a pipeline to where the

915
00:48:14,039 --> 00:48:17,920
creation of those items is super efficient and they can

916
00:48:17,960 --> 00:48:22,280
make a good profit margin on them, you know, that's

917
00:48:22,280 --> 00:48:24,199
what they want. I think there's going to be people

918
00:48:24,199 --> 00:48:25,920
who look at this game and be like, I don't

919
00:48:25,960 --> 00:48:28,079
care about the other Horizon games. This does look more

920
00:48:28,079 --> 00:48:30,719
appealing to me, and that'll be nice. But those Horizon

921
00:48:30,760 --> 00:48:34,519
games do sell well. PlayStations made a lot of money

922
00:48:34,559 --> 00:48:37,159
off of them. That is their bread and butter. So

923
00:48:37,440 --> 00:48:41,400
it is curious to me that they aren't even really

924
00:48:41,400 --> 00:48:43,960
It doesn't seem like like they're really even working on it.

925
00:48:44,039 --> 00:48:47,840
In earnest at this point, the next mainline Horizon game,

926
00:48:48,239 --> 00:48:50,239
Like you would think, okay, that when did the last

927
00:48:50,280 --> 00:48:50,760
one come out?

928
00:48:50,800 --> 00:48:55,599
Speaker 3: It's been many twenty dollars during the pandemic, early during the.

929
00:48:55,599 --> 00:48:59,679
Speaker 1: Pandemic Forbidd and West was twenty twenty twenty twenty one.

930
00:48:59,719 --> 00:49:04,159
Maybe either way, that's crazy, Okay, yeah, right then we're

931
00:49:04,199 --> 00:49:06,239
talking about like this, we should be talking about the

932
00:49:06,280 --> 00:49:08,199
next one, and I think they view this as the

933
00:49:08,280 --> 00:49:11,480
next thing in the Horizon series. And so when does

934
00:49:11,800 --> 00:49:15,679
three come out? Twenty twenty two? People are saying, okay.

935
00:49:15,599 --> 00:49:19,320
Speaker 3: Twenty twenty two. Sorry, those years really do blur together.

936
00:49:19,000 --> 00:49:20,440
Speaker 2: Don't Oh yeah, it's all the same thing.

937
00:49:20,519 --> 00:49:23,000
Speaker 3: Yeah, it doesn't help that I was in college for

938
00:49:23,079 --> 00:49:26,360
those years, so like it was extra. Every day was

939
00:49:26,400 --> 00:49:30,000
the exact same. Yeah. I will say quick shout out

940
00:49:30,039 --> 00:49:35,159
to Giovanni col Antonio on Twitter for highlighting or on

941
00:49:35,239 --> 00:49:39,079
Blue Sky for highlighting that this game is a really

942
00:49:39,119 --> 00:49:41,960
promising sign of life that the Dusk Bloods is on schedule.

943
00:49:44,239 --> 00:49:45,599
Speaker 2: Why is that I'm missing the jill.

944
00:49:45,639 --> 00:49:46,960
Speaker 3: So it's going to release the same day.

945
00:49:47,679 --> 00:49:51,480
Speaker 1: Oh that's very okay, incredible, that's very good job.

946
00:49:52,239 --> 00:49:54,719
Speaker 2: Yes, I can't wait for this game to get buried

947
00:49:54,760 --> 00:49:55,480
by something else.

948
00:49:55,599 --> 00:49:59,519
Speaker 1: Absolutely, I am probably not going to play this.

949
00:49:59,639 --> 00:50:00,079
Speaker 2: I don't know.

950
00:50:00,320 --> 00:50:02,039
Speaker 1: I got we'll play it for work. Maybe we'll do

951
00:50:02,079 --> 00:50:04,480
it on like a UPF or something. I don't know,

952
00:50:05,079 --> 00:50:07,360
and who knows, maybe I fall in love with it.

953
00:50:07,360 --> 00:50:08,760
Speaker 2: It looks like a lightweight.

954
00:50:08,800 --> 00:50:12,719
Speaker 3: I mean they've probably hit it at the right time,

955
00:50:12,840 --> 00:50:16,519
like Monster Huno is in a low ebb, you know,

956
00:50:17,239 --> 00:50:20,480
like those potential for people to want one of these.

957
00:50:20,719 --> 00:50:23,519
I'm just not sure if it's gonna have that same depth.

958
00:50:25,199 --> 00:50:27,400
Speaker 1: We got more PS six rumors. This is from Video

959
00:50:27,519 --> 00:50:32,480
cards dot Com. A new round Yeah, hell.

960
00:50:32,400 --> 00:50:34,639
Speaker 3: Yeah, let's go back to the Geocity days.

961
00:50:35,000 --> 00:50:35,559
Speaker 2: That's right.

962
00:50:35,719 --> 00:50:38,400
Speaker 1: A new round of rumors for next generation PlayStation hardware

963
00:50:38,440 --> 00:50:42,159
is focusing on memory capacity. Basically, it's gonna have thirty

964
00:50:42,199 --> 00:50:47,559
gigabytes of g d d R seven memory, which sounds expensive.

965
00:50:48,360 --> 00:50:51,320
It sounds very expensive. That would I mean, I wonder

966
00:50:51,360 --> 00:50:54,840
if that would be shared between it'd probably be like

967
00:50:54,960 --> 00:50:56,039
the whole memory like.

968
00:50:55,960 --> 00:50:58,119
Speaker 2: They've shared between the GPU and the CPU.

969
00:50:58,159 --> 00:51:00,559
Speaker 1: I'm pretty sure that's how counts actually work, and that's

970
00:51:00,639 --> 00:51:03,119
usually how consoles work. I think I'm shooting from the

971
00:51:03,159 --> 00:51:06,079
hip here, everybody. Sorry, the let's see there's a whole

972
00:51:06,159 --> 00:51:11,719
chart here. The PlayStation five has sixteen gigabytes of GDDR

973
00:51:11,880 --> 00:51:14,559
six memory, and that's right, okay, And then so this

974
00:51:14,599 --> 00:51:17,840
would have more memory, and then it would also have

975
00:51:18,039 --> 00:51:22,280
faster memory because it's gdd R seven, which is significantly

976
00:51:22,320 --> 00:51:25,199
faster but also significantly more expensive.

977
00:51:25,119 --> 00:51:27,400
Speaker 2: Then the rumored PlayStation handheld.

978
00:51:28,239 --> 00:51:30,679
Speaker 1: Still the thing that would still be coming probably around

979
00:51:30,719 --> 00:51:33,360
twenty twenty seven to twenty twenty eight, probably twenty twenty

980
00:51:33,400 --> 00:51:36,639
eight at this point, that will have twenty four gigabytes

981
00:51:37,159 --> 00:51:41,760
of low power. I think gdd R five X, so

982
00:51:41,800 --> 00:51:46,119
that's interesting. That's pretty close to GDDR six, and that

983
00:51:46,159 --> 00:51:47,599
means it should be able to run a lot of

984
00:51:47,599 --> 00:51:49,360
stuff that ran on PlayStation.

985
00:51:49,039 --> 00:51:51,239
Speaker 2: Five either way.

986
00:51:51,920 --> 00:51:53,679
Speaker 1: But really I think at this point, like see when

987
00:51:53,679 --> 00:51:56,360
people hear that, the first thing they think of is

988
00:51:56,679 --> 00:51:58,559
where are they going to get this from? Isn't all

989
00:51:58,559 --> 00:52:02,039
that stuff sold out going to be very expensive? I

990
00:52:02,079 --> 00:52:04,239
think the hope is we'll get on the other side

991
00:52:04,239 --> 00:52:05,920
of this and that'll be right when these things go

992
00:52:06,000 --> 00:52:08,840
into production. But that is a hope at this point,

993
00:52:08,880 --> 00:52:10,679
and that is all things go right.

994
00:52:11,320 --> 00:52:15,320
Speaker 3: That seems like bedding the house in a lot of

995
00:52:15,360 --> 00:52:20,320
ways like that, I don't know, that's that's putting it

996
00:52:20,360 --> 00:52:20,840
all on.

997
00:52:20,800 --> 00:52:21,440
Speaker 2: Black, Like.

998
00:52:22,880 --> 00:52:27,199
Speaker 3: I don't maybe maybe maybe things get better, maybe things

999
00:52:27,239 --> 00:52:31,800
get better, but I don't see it. This thing is

1000
00:52:31,840 --> 00:52:33,800
going to be expensive. It's going to be pretty damn

1001
00:52:33,800 --> 00:52:34,440
expens Oh.

1002
00:52:34,360 --> 00:52:35,960
Speaker 2: Yeah, that's I think that goes with that saying at

1003
00:52:36,000 --> 00:52:36,840
this point, right.

1004
00:52:37,719 --> 00:52:41,599
Speaker 3: Like any which way, this new handheld, this new box

1005
00:52:41,760 --> 00:52:45,280
both are going to be by far the most expensive

1006
00:52:45,440 --> 00:52:49,840
even adjusted for inflation, that any of these previous consoles

1007
00:52:50,440 --> 00:52:54,760
have been, and it won't be particularly close. And will

1008
00:52:54,760 --> 00:52:56,800
they be able to justify it? That's going to be

1009
00:52:56,920 --> 00:53:00,800
like the real question because like people will still want

1010
00:53:00,880 --> 00:53:03,559
to keep playing video games, the question will just become

1011
00:53:03,880 --> 00:53:07,400
will have become much more feasible that you buy a

1012
00:53:07,440 --> 00:53:10,920
low power PC and either stream to which or just

1013
00:53:11,360 --> 00:53:15,840
you know, have worse looking games running or your games

1014
00:53:15,880 --> 00:53:19,400
looking worse running on it locally, which I do think

1015
00:53:19,519 --> 00:53:22,440
like push come to shove. When you're talking about that

1016
00:53:22,519 --> 00:53:26,360
much money, people will go for like worse looking games,

1017
00:53:26,440 --> 00:53:29,119
or they'll just start with the hobby, which is very

1018
00:53:29,119 --> 00:53:32,960
real concern, you know. So yeah, I don't know that

1019
00:53:34,199 --> 00:53:35,000
everything's fucked.

1020
00:53:36,119 --> 00:53:38,719
Speaker 1: Yeah, I think the good good thing for here, for

1021
00:53:38,800 --> 00:53:43,159
PlayStation is that having this handheld ready to go and

1022
00:53:43,199 --> 00:53:45,880
trying to seemingly make it powerful enough to like run

1023
00:53:45,960 --> 00:53:49,440
some PS five games, it's gonna like the good news

1024
00:53:49,440 --> 00:53:51,000
for them, is they've been supporting and a lot of

1025
00:53:51,039 --> 00:53:52,960
people have been supporting the PS four for a very

1026
00:53:53,000 --> 00:53:54,639
long time, and this thing will be able to run

1027
00:53:54,719 --> 00:53:58,920
everything on PS four without breaking a sweat. So there

1028
00:53:58,920 --> 00:54:00,800
will be a lot of coni for this thing, and

1029
00:54:00,840 --> 00:54:02,760
a lot of people's library is just going to transfer

1030
00:54:02,800 --> 00:54:06,880
to it automatically, and that's exciting to me. I'm I'm

1031
00:54:06,920 --> 00:54:09,199
ready for like gaming to shift over to be like

1032
00:54:09,199 --> 00:54:12,360
a handheld hobby primaryvity lash.

1033
00:54:12,159 --> 00:54:12,440
Speaker 2: On the go.

1034
00:54:13,400 --> 00:54:15,000
Speaker 1: Yeah, no one's ever been able to do it before.

1035
00:54:15,039 --> 00:54:18,519
They said it couldn't be done. All right, Xbox rumors

1036
00:54:18,840 --> 00:54:21,800
are happening as well. Jess Cordon as a whole boat load.

1037
00:54:22,360 --> 00:54:26,159
He says that that that whole thing about AMD Lisa Sue,

1038
00:54:26,199 --> 00:54:30,280
that's her name, talking about the twenty twenty seven supporting

1039
00:54:30,440 --> 00:54:33,800
of a Xbox next Gen launch, that people at Xbox

1040
00:54:33,880 --> 00:54:36,840
view that as the best case scenario twenty twenty seven.

1041
00:54:36,880 --> 00:54:40,719
What they're really focused on is getting the operating system right,

1042
00:54:41,079 --> 00:54:42,800
because they want it to work kind of like it

1043
00:54:42,800 --> 00:54:44,719
does on Steam Deck, where you go into a gaming

1044
00:54:44,760 --> 00:54:46,119
mode and then you can launch it the time.

1045
00:54:46,199 --> 00:54:48,119
Speaker 3: Like I've heard this story before.

1046
00:54:47,920 --> 00:54:50,079
Speaker 2: Go, yes, I exactly.

1047
00:54:50,119 --> 00:54:52,400
Speaker 1: But they continue to say that's the thing that's like

1048
00:54:52,440 --> 00:54:55,239
the very important because it's definitely going to be a

1049
00:54:55,280 --> 00:54:55,840
gaming PC.

1050
00:54:56,519 --> 00:54:57,239
Speaker 2: It's it's going.

1051
00:54:57,280 --> 00:54:58,559
Speaker 1: They're also going to do it kind of how they

1052
00:54:58,599 --> 00:55:01,159
do surface, where Microsoft's going to make their own and

1053
00:55:01,199 --> 00:55:05,760
then other companies can release Xbox branded PCs, I guess,

1054
00:55:06,119 --> 00:55:06,639
and like.

1055
00:55:06,599 --> 00:55:09,000
Speaker 3: Well, the good news is they they nailed it with

1056
00:55:09,039 --> 00:55:11,760
the log Allies interface and everyone loves that and doesn't

1057
00:55:11,760 --> 00:55:13,000
have any problems with it, so.

1058
00:55:13,039 --> 00:55:15,320
Speaker 2: Like out of the gate perfect. Yeah. Absolutely.

1059
00:55:16,039 --> 00:55:18,280
Speaker 1: It's like, you know, they still seem to know that's

1060
00:55:18,280 --> 00:55:20,960
the problem though, and it's like, Okay, at the very

1061
00:55:21,079 --> 00:55:23,280
least they know the problem. Do they have the ability

1062
00:55:23,320 --> 00:55:24,800
to fix it? Well, I bet they think they have

1063
00:55:24,840 --> 00:55:26,599
the ai to fix it, and that'll just make it

1064
00:55:27,280 --> 00:55:28,559
terrible at some point.

1065
00:55:28,679 --> 00:55:30,639
Speaker 3: Yeah, at some point, it does kind of feel like

1066
00:55:30,920 --> 00:55:33,320
you know that sports team that loses every game and

1067
00:55:33,360 --> 00:55:35,280
they're like talking about like, we need to work on

1068
00:55:35,280 --> 00:55:37,559
the fundamentals, we need to work on the fundamentals. Yes,

1069
00:55:37,639 --> 00:55:39,639
it's like, yeah, dog, we all know you need to

1070
00:55:39,639 --> 00:55:40,719
work on the fundamentals.

1071
00:55:40,840 --> 00:55:43,760
Speaker 1: Fundamentals are fucked, bro, we know we've been yelling at

1072
00:55:43,760 --> 00:55:49,360
before the game. Actually, it will have Xbox backward compatibility though,

1073
00:55:49,360 --> 00:55:51,679
which obviously feels like, well, it better have that, but

1074
00:55:51,719 --> 00:55:53,360
it's going to be a PC and that has not

1075
00:55:53,440 --> 00:55:54,400
been the case so far.

1076
00:55:54,920 --> 00:55:56,559
Speaker 2: It'll be interesting to be like, Okay.

1077
00:55:56,280 --> 00:56:01,079
Speaker 1: Does that only work with this AMD chip set or

1078
00:56:01,199 --> 00:56:03,119
is that something that that Microsoft will be able to

1079
00:56:03,159 --> 00:56:07,400
port to Windows as a whole, because I think that

1080
00:56:07,440 --> 00:56:09,599
would make sense They should be able to do that.

1081
00:56:09,599 --> 00:56:11,639
Speaker 2: That would be my expectation. I just wouldn't expect it

1082
00:56:11,719 --> 00:56:12,199
right away.

1083
00:56:13,000 --> 00:56:16,239
Speaker 1: So yeah, twenty twenty seven at the earliest, it is

1084
00:56:16,280 --> 00:56:17,840
going to be all the things we've been hearing, like

1085
00:56:17,880 --> 00:56:20,280
Epic Games, the Epic Store will likely just be on

1086
00:56:20,400 --> 00:56:25,119
that thing when you launch it. So, hey, I guess

1087
00:56:25,440 --> 00:56:28,760
what this is really saying, Lexi is the Xbox console

1088
00:56:29,159 --> 00:56:32,480
is kind kind of dead. Like after this, it's it's

1089
00:56:32,480 --> 00:56:35,239
a whole different thing, and I think it's the thing

1090
00:56:35,239 --> 00:56:37,000
it probably needs to transform into.

1091
00:56:37,719 --> 00:56:43,760
Speaker 2: But this is it in a lot of ways, right, Yeah.

1092
00:56:43,920 --> 00:56:46,719
Speaker 3: It It almost doesn't feel like a news story, which

1093
00:56:46,760 --> 00:56:50,320
is the weirdest part. Yeah, like everyone's just kind of like, oh, yeah,

1094
00:56:50,599 --> 00:56:54,159
of course, like this we all knew this was happening.

1095
00:56:54,440 --> 00:56:58,519
All this is We've known this is happening for like years, now,

1096
00:56:58,960 --> 00:57:01,800
and it just kind of feels like, I don't know.

1097
00:57:02,800 --> 00:57:07,039
At some point, how many times can people get away

1098
00:57:07,119 --> 00:57:09,679
with being like Xbox is dead? I was like, I

1099
00:57:09,719 --> 00:57:13,519
don't it Maybe, I don't know. It's in a weird lik.

1100
00:57:13,599 --> 00:57:15,880
I think it's just in third place perpetually. That might

1101
00:57:15,960 --> 00:57:18,760
just be where it's at of It might just not

1102
00:57:18,920 --> 00:57:21,079
be the industry leader, you know.

1103
00:57:21,159 --> 00:57:24,079
Speaker 1: Yeah, the hardware is just an afterthought and we we've

1104
00:57:24,079 --> 00:57:25,840
known that for a long time now, and this just

1105
00:57:25,920 --> 00:57:29,599
is like the period on that sentence. And they are

1106
00:57:29,639 --> 00:57:31,960
interested in just selling Call of Duty everywhere, which this

1107
00:57:32,039 --> 00:57:33,199
is a part of that strategy.

1108
00:57:34,000 --> 00:57:37,239
Speaker 2: All right. Last story here. Discord will force you to.

1109
00:57:37,119 --> 00:57:40,039
Speaker 1: Scan your face or ID to unlock all of its features.

1110
00:57:40,079 --> 00:57:43,039
This is from Zach's whisin that Kotaku big changes are

1111
00:57:43,039 --> 00:57:46,119
coming to Discord next month, the company behind one of

1112
00:57:46,159 --> 00:57:48,679
the most popular voice and chat services on the planet

1113
00:57:48,719 --> 00:57:52,519
announced that all new and existing Discord users will soon

1114
00:57:52,559 --> 00:57:55,360
have to prove their age via face scan or ID

1115
00:57:55,880 --> 00:57:58,400
to gain access to the entirety of the app. On

1116
00:57:58,480 --> 00:58:00,760
February ninth, a, Discord and Now that as part of

1117
00:58:00,800 --> 00:58:04,039
its long standing commitment to creating a safer experience for teams.

1118
00:58:04,599 --> 00:58:07,239
All Discord users will worldwide will be shifted to a

1119
00:58:07,320 --> 00:58:10,480
tea and appropriate experience by default. This change will happen

1120
00:58:10,519 --> 00:58:12,800
in early March, and once fully rolled out, it means

1121
00:58:12,880 --> 00:58:15,719
users who can't prove they are adults will lose access

1122
00:58:15,760 --> 00:58:19,719
to a number of features and parts of Discord. Nice

1123
00:58:19,800 --> 00:58:21,760
tri fad, but I'm still not paying my taxes.

1124
00:58:22,039 --> 00:58:22,599
Speaker 2: This is.

1125
00:58:25,280 --> 00:58:28,039
Speaker 3: Gonna go visit my friend Sam Porter of Bridges and

1126
00:58:28,079 --> 00:58:30,119
see if he can do some camera work for me.

1127
00:58:30,880 --> 00:58:34,360
Speaker 1: I'm going to go out there and just wait five

1128
00:58:34,400 --> 00:58:37,320
minutes for the open source alternative for Discord to pop up,

1129
00:58:37,800 --> 00:58:40,239
which I'm sure is already in the works as.

1130
00:58:40,079 --> 00:58:45,440
Speaker 2: We are speaking as this got announced. I'm long did it.

1131
00:58:45,880 --> 00:58:49,599
Speaker 1: I'm not giving my license to any of these companies, Like,

1132
00:58:49,679 --> 00:58:52,599
I'm just not doing that. And I don't really want

1133
00:58:52,599 --> 00:58:55,840
to scan my face either. Look, if I'm if I'm

1134
00:58:55,880 --> 00:58:57,639
not going to do it for pornography, I'm not going

1135
00:58:57,719 --> 00:58:58,760
to do it for Discord.

1136
00:59:00,199 --> 00:59:04,199
Speaker 2: This is a this is the bad Internet.

1137
00:59:04,280 --> 00:59:06,239
Speaker 1: We're in the bad Internet now, and we've known that,

1138
00:59:06,400 --> 00:59:08,119
but it's like, oh, this is the worst kind of

1139
00:59:08,119 --> 00:59:11,840
worst case scenario where the open and free Internet is

1140
00:59:11,880 --> 00:59:14,800
now being least like being treated as the least common denominator,

1141
00:59:14,800 --> 00:59:17,320
and we have to sort of play to these worst

1142
00:59:17,360 --> 00:59:19,719
case scenarios. And these corporations do that in a way

1143
00:59:19,719 --> 00:59:21,880
that is so ham fisted that it's not going to

1144
00:59:21,960 --> 00:59:24,719
protect anybody. It's not going to help anybody. It just

1145
00:59:24,840 --> 00:59:28,679
covers their ass legally speaking, and here we are and

1146
00:59:28,719 --> 00:59:30,639
we all have to get a worst Internet because of it.

1147
00:59:31,159 --> 00:59:32,199
Speaker 2: This is very frustrating.

1148
00:59:32,280 --> 00:59:35,880
Speaker 3: Lexi, Chuck, you're not busy? Can you build us like

1149
00:59:35,880 --> 00:59:38,320
a new peer to peer video service so that we

1150
00:59:38,320 --> 00:59:40,039
can keep doing the show, Just.

1151
00:59:40,119 --> 00:59:43,079
Speaker 2: Like, yeah, what's your We're like, why are you? Haven't

1152
00:59:43,119 --> 00:59:45,880
you done that already? Just a lazy bastard.

1153
00:59:45,920 --> 00:59:49,000
Speaker 1: This guy just disgustingly from slothful.

1154
00:59:50,679 --> 00:59:50,880
Speaker 2: Yeah.

1155
00:59:50,920 --> 00:59:55,920
Speaker 3: Yeah, this fucking sucks from every angle. This is dreadful.

1156
00:59:57,079 --> 01:00:02,159
It's like a massive overstep from a corporate entergy harvesting

1157
01:00:02,199 --> 01:00:07,719
your data. And people should be rightly pissed and they

1158
01:00:07,719 --> 01:00:10,079
should let them know that they are pissed about us.

1159
01:00:10,960 --> 01:00:16,159
And if you really truly are pissed, yeah, go find

1160
01:00:16,199 --> 01:00:18,599
an alternative. Tell me about it, tell everyone about it.

1161
01:00:19,679 --> 01:00:21,880
Speaker 2: Yeah, I mean, this is what happens.

1162
01:00:21,880 --> 01:00:24,400
Speaker 1: And you know the company is going to be They're

1163
01:00:24,440 --> 01:00:26,519
they're doing an I p O right that hasn't happened yet,

1164
01:00:26,519 --> 01:00:28,960
but they're kind of gearing up for something along those lines,

1165
01:00:29,159 --> 01:00:33,119
and part of that will be like global compliance, and

1166
01:00:33,159 --> 01:00:36,280
that's their that's their primary concern at the end of

1167
01:00:36,320 --> 01:00:38,039
the day, with all of these things that are free,

1168
01:00:38,239 --> 01:00:41,000
and this is our fault, we're complicit in this. But

1169
01:00:41,280 --> 01:00:45,199
any product that's free like this, well, you're the product.

1170
01:00:45,400 --> 01:00:47,280
It's a story that's very old and we all know

1171
01:00:47,360 --> 01:00:49,599
this now. All the users that are on there are

1172
01:00:49,599 --> 01:00:52,320
the product. They are now being sold and they have

1173
01:00:52,360 --> 01:00:54,719
to figure out ways to do that, and that they

1174
01:00:54,719 --> 01:00:57,559
don't they're not really concerned with actually keeping that experience

1175
01:00:57,679 --> 01:00:59,280
pure or nice.

1176
01:00:59,480 --> 01:01:00,599
Speaker 2: Or as good as possible.

1177
01:01:00,679 --> 01:01:03,239
Speaker 1: It's just like all these other social media networks where

1178
01:01:03,679 --> 01:01:06,119
remember when it was good, what had to change because

1179
01:01:06,159 --> 01:01:08,039
if they made it bad, they'll make more money, and

1180
01:01:08,519 --> 01:01:09,800
discord will be the exact same.

1181
01:01:11,440 --> 01:01:15,239
Speaker 3: Well, I made a startling discovery discovery over the weekend.

1182
01:01:15,519 --> 01:01:21,480
I got a YouTube ad for Only Fans' premium streaming service,

1183
01:01:21,960 --> 01:01:26,880
which offers original content, none of which is pornographic.

1184
01:01:27,679 --> 01:01:30,480
Speaker 2: There's like they have like reality TV shows or something.

1185
01:01:30,559 --> 01:01:34,880
Speaker 3: Its reality TV shows and stand up specials, and the

1186
01:01:34,960 --> 01:01:37,920
ad I got was like clips back to back to

1187
01:01:38,000 --> 01:01:40,880
back from like five different stand up specials where the

1188
01:01:40,920 --> 01:01:44,360
comedian was basically making a joke being like crypto isn't

1189
01:01:44,360 --> 01:01:47,760
that bad when you think about it, And it was

1190
01:01:47,800 --> 01:01:50,199
like five different comedians doing the same bit.

1191
01:01:51,719 --> 01:01:55,119
Speaker 2: Okay, yeah, that's I don't know who that's for.

1192
01:01:55,360 --> 01:01:58,519
Speaker 1: I think it's just for the people that make only

1193
01:01:58,559 --> 01:02:02,440
fans to like feel better because they have internalized shame

1194
01:02:02,639 --> 01:02:03,159
or whatever.

1195
01:02:03,840 --> 01:02:08,039
Speaker 3: Yeah, Like it is literally like reading the interesting article

1196
01:02:08,440 --> 01:02:12,800
next to the like fold oush next to the centerfold

1197
01:02:13,199 --> 01:02:18,559
in Playboy. You know, it's it's incredible that these companies

1198
01:02:18,639 --> 01:02:22,559
keep thinking that people want things that aren't actually the

1199
01:02:22,639 --> 01:02:24,599
service or utility that they provide.

1200
01:02:25,559 --> 01:02:29,559
Speaker 2: I get frustrated by this because we know what Discord

1201
01:02:29,599 --> 01:02:29,760
is doing.

1202
01:02:29,800 --> 01:02:32,519
Speaker 1: It's not gonna protect anybody that people always find ways

1203
01:02:32,519 --> 01:02:35,559
around things. But it's also like, you know, there is

1204
01:02:35,880 --> 01:02:37,840
a way to tell if I'm an adult. It's you know,

1205
01:02:37,880 --> 01:02:40,039
if I have a credit card, and yet sure kids

1206
01:02:40,039 --> 01:02:42,599
can find ways to get that stuff, but it's like,

1207
01:02:42,800 --> 01:02:44,920
you know, you already have my credit card information. You've

1208
01:02:44,960 --> 01:02:47,079
had it for a long enough time that just by

1209
01:02:47,119 --> 01:02:49,840
default you know that I am over eighteen.

1210
01:02:50,559 --> 01:02:52,519
Speaker 2: It's just a dumb thing that they have.

1211
01:02:53,679 --> 01:02:58,159
Speaker 3: Every time I open Steam in my browser and I'm

1212
01:02:58,199 --> 01:03:01,559
logged in to my account and then i open a

1213
01:03:01,880 --> 01:03:07,079
like game and it's like verify your age, motherfucker, I've

1214
01:03:07,119 --> 01:03:08,119
had this account.

1215
01:03:08,480 --> 01:03:11,519
Speaker 2: Yeah right.

1216
01:03:11,639 --> 01:03:14,679
Speaker 1: I think that's just a part of a compliance for

1217
01:03:14,719 --> 01:03:15,599
some country there where.

1218
01:03:15,599 --> 01:03:17,280
Speaker 2: It's like they have to do that because you have

1219
01:03:17,280 --> 01:03:17,760
to ask.

1220
01:03:17,599 --> 01:03:20,320
Speaker 1: Every time, Oh my god, make the Internet worse just

1221
01:03:20,360 --> 01:03:25,760
for no good reason for these the theater of security

1222
01:03:25,840 --> 01:03:29,199
or whatever, the theater of protecting children, where we know

1223
01:03:29,280 --> 01:03:32,159
that's not their real concern. All right, that does it

1224
01:03:32,199 --> 01:03:36,079
for the headlines. Let's get to the pole question for

1225
01:03:36,519 --> 01:03:38,519
the Wednesday. We don't have one from Friday because we

1226
01:03:38,519 --> 01:03:40,639
did the bomb twelve. As a reminder, if you go

1227
01:03:40,679 --> 01:03:42,360
to giant bomb dot com, you can scroll down and

1228
01:03:42,400 --> 01:03:44,719
see the most recent bomb twelve and there you could

1229
01:03:44,760 --> 01:03:48,400
also submit your entry for the bomb twelve for this Friday.

1230
01:03:48,440 --> 01:03:50,320
There's a link on the left hand side there. You

1231
01:03:50,320 --> 01:03:53,719
should go do that right now, everybody. In the meantime,

1232
01:03:54,320 --> 01:03:58,440
we have a new poll question, which is I didn't

1233
01:03:58,440 --> 01:03:59,960
write one down. You want to come me come up

1234
01:03:59,960 --> 01:04:00,599
with one, Lexie.

1235
01:04:00,599 --> 01:04:01,440
Speaker 2: What do we got here.

1236
01:04:02,920 --> 01:04:06,920
Speaker 1: Are Are you still excited about like the future of

1237
01:04:07,039 --> 01:04:08,880
rgg's games or something like that?

1238
01:04:09,039 --> 01:04:09,599
Speaker 2: What should we do?

1239
01:04:09,679 --> 01:04:12,039
Speaker 3: Yeah, are you still excited about.

1240
01:04:12,159 --> 01:04:16,960
Speaker 1: Are you still excited about like rgg's games after Kusa

1241
01:04:17,000 --> 01:04:19,840
Kwami three reviews or something like that. We'll put the

1242
01:04:19,840 --> 01:04:21,840
post that We'll get the exact wording all fixed up

1243
01:04:22,000 --> 01:04:24,119
and post that on the YouTube page for Giant Bomb.

1244
01:04:24,119 --> 01:04:25,760
Speaker 2: To go to the post there you can vote. We'll

1245
01:04:25,760 --> 01:04:26,000
get the.

1246
01:04:26,000 --> 01:04:30,599
Speaker 1: Results on Wednesday. On Wednesday we'll have more Giant Bomb

1247
01:04:30,639 --> 01:04:33,679
game mess mornings or then on Tuesday we're gonna have

1248
01:04:33,719 --> 01:04:36,280
the Giant Bomb Cast. Other things we're gonna have on

1249
01:04:36,320 --> 01:04:39,840
this website include some quick looks. One went up this

1250
01:04:39,920 --> 01:04:42,519
morning where we should have some other ones this week

1251
01:04:42,519 --> 01:04:44,000
for games we can't talk about yet.

1252
01:04:44,519 --> 01:04:47,320
Speaker 3: Likes you to be done his Black Club any any

1253
01:04:47,400 --> 01:04:48,320
day now, right like.

1254
01:04:48,320 --> 01:04:49,920
Speaker 2: Any months, an a year now.

1255
01:04:50,199 --> 01:04:53,559
Speaker 1: Absolutely, He's just enjoying it so much. He likes to

1256
01:04:53,599 --> 01:04:55,719
take his time in there. He just he likes looking

1257
01:04:55,920 --> 01:04:56,440
very cool.

1258
01:04:57,039 --> 01:04:57,320
Speaker 2: Apps.

1259
01:04:57,440 --> 01:04:59,519
Speaker 3: I did really like when it was Mike's ten again

1260
01:04:59,559 --> 01:05:02,840
on us, Like, ah, it feels like not two weeks

1261
01:05:02,840 --> 01:05:04,920
ago that it was his last turn.

1262
01:05:06,480 --> 01:05:09,480
Speaker 1: It's uh, that was incredible, just the fast turnaround and

1263
01:05:09,519 --> 01:05:11,880
then you're going to this game at the very least.

1264
01:05:11,880 --> 01:05:14,480
It's been very funny. All right, Lex you where can

1265
01:05:14,519 --> 01:05:16,000
people find you on the internet? What do you have

1266
01:05:16,039 --> 01:05:17,480
going on and all that good stuff.

1267
01:05:18,440 --> 01:05:21,599
Speaker 3: Yeah, you can find me arm Blue Sky at Lexlodi

1268
01:05:21,639 --> 01:05:25,039
dot xyz. You can check out my review of Yakuza

1269
01:05:25,079 --> 01:05:27,920
Kwami three right now on gamer guides dot com. I

1270
01:05:27,960 --> 01:05:30,519
have another of you going live on gamer guides dot

1271
01:05:30,559 --> 01:05:36,239
com tomorrow for a game that I liked more I'll

1272
01:05:36,280 --> 01:05:42,159
say that much at least. And you can also check

1273
01:05:42,159 --> 01:05:44,760
out start menu dot co dot UK. We are trying

1274
01:05:44,760 --> 01:05:47,960
to help foster in the next generation of games media

1275
01:05:48,039 --> 01:05:50,800
people and people writing about video games and creating like

1276
01:05:51,280 --> 01:05:55,320
a good and nice community for those folks. And you

1277
01:05:55,360 --> 01:05:59,119
can support us over armed Patreon if you like the

1278
01:05:59,239 --> 01:05:59,800
sound of.

1279
01:06:01,920 --> 01:06:05,159
Speaker 1: All right, let's see here. We did the poll question,

1280
01:06:05,320 --> 01:06:07,440
we talked about what's happening. We'll talk over the state

1281
01:06:07,480 --> 01:06:10,679
of play later this week. Everybody. Other than that, expect

1282
01:06:10,679 --> 01:06:15,880
a pretty normal schedule. Dan is out on assignment, but

1283
01:06:16,000 --> 01:06:19,079
he will be back later this week. Yeah, all right,

1284
01:06:19,159 --> 01:06:21,920
I think with all of that said, I think we

1285
01:06:21,960 --> 01:06:24,400
could say we're gonna get out of here lex LETTI thank

1286
01:06:24,400 --> 01:06:25,639
you so much for hanging out with me today and

1287
01:06:25,639 --> 01:06:26,519
talking about video games.

1288
01:06:26,559 --> 01:06:27,960
Speaker 2: I really appreciate it.

1289
01:06:28,079 --> 01:06:29,599
Speaker 3: Always the best way to start a week.

1290
01:06:30,199 --> 01:06:32,360
Speaker 1: Thank you all for watching and listening. You are the

1291
01:06:32,360 --> 01:06:34,519
best audience in gaming. Until next time, have a good one,

1292
01:06:34,559 --> 01:06:36,119
take care of yourself and goodbye.

