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Speaker 1: Hey, everybody, It's Friday, January tenth, twenty twenty five. Welcome

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to the Giant BombCast Revengeance. I guess we don't really

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number these episodes, but welcome. I'm your host, Jan Ochoa,

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joining me as always co captain of the ship. Jez,

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what do you got there? I'm not going to acknowledge him,

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Jeff Grubb.

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Speaker 2: Hi, Yeah, I'm happy to be here. I'm back from

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Pittsburgh and then Youngstown. I survived Youngstown despite all of

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the organized products.

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Speaker 1: I'm survised. I'm surprised and glad that you wo yep, yep.

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I'm not gonna look at you anymore. Mike Uh survive

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the organized crime. Speaking about organized crime, he's the most

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organized man on this team, arguably Turbo Shawn Sean mctow.

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Speaker 3: We absolutely do number these jan It's always just numbered

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the same as the Tuesday show.

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Speaker 1: Oh there you go. That's why I called.

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Speaker 3: You the Vengeance everybody.

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Speaker 1: You're the most organized man because you pay attention to details.

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Speaking about the details. The devil and the details. He's

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in between the lines. He's in between. He is the

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notes that aren't played.

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Speaker 4: Dan Reikert, I'm the jazz of games. Media is what

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many people have been saying.

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Speaker 1: Yes, that's what we've been saying behind your back this

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whole time.

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Speaker 4: Please please have Mike's Mike muted until he changes a

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stupid display thing to his new Moniker.

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Speaker 1: That's right, folks, He's no longer the bad boy of

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Games Meet. He's the play of the game, the box clever.

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Speaker 4: We're not dealing. Can you guys take this serious? I

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think he was screaming about POGs many times. Doesn't like

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that it's his nickname.

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Speaker 2: Now, you guys actually kind of should have seen Mike

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at Games Done Quick. It is like, listen, I also

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want to be seen on camera. Okay, I of course

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I did. But but Mike, his lack of shame is

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a superpower.

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Speaker 5: It is just so.

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Speaker 2: Like, first of all, he disappears, he's like, I gotta

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go potty, like one of the fifty times he went potty. Uh,

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And and he comes back and he's got the damn

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thing he's got on right now, which is a light

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up led sign that he made, say Tokoto.

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Speaker 5: He says he was gonna make it.

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Speaker 2: Say Jeff Grub he was, or fuck Jeff Grub, And

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he was so so happy with himself.

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Speaker 5: He put on his on his cart and everything, and.

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Speaker 2: He's just like a pig and shit. And then it

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was like every opportunity to move a little bit closer,

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a little bit.

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Speaker 5: More in front of the camera. He was just like

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like a dog.

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Speaker 2: When the mailman shows up, he just like shot to

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the door and started barking at it.

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Speaker 5: It was.

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Speaker 3: Just like smiling like a child's wave at the camera

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and everything too.

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Speaker 2: And I'm like, yeah, I will go along with you.

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I'm glad you're here, Mike Manati.

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Speaker 5: It was a good time.

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Speaker 1: Mike, do you want to say something? All right? I'm sorry,

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I'm sorry.

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Speaker 4: I feel like the lack of shame. Guy. I used

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to be the look at me and then it's like

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I'm like horizon zero dawn and all of a sudden,

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breath of the Wild comes in. Thank you for wow,

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breath for the wild. I appreciate that everyone thought I

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was very good, and all of a sudden, here comes

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breath the wild.

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Speaker 1: The king.

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Speaker 4: The king has arrived.

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Speaker 6: Yeah, I mean, it's it's fun to see yourself on camera, right, Yeah.

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Speaker 1: You're on camera three four times a week, so much.

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Speaker 4: Excuse me, I don't mean to scream.

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Speaker 3: Oh, of course. I speaking of Jeff, I'm wondering were

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you getting like notably loud when you guys were at

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Games one quick, because I swear I kept hearing you

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in particular.

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Speaker 1: Yeah, we can't.

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Speaker 6: Yeah, that Jeff the one who would randomly scream. Then

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the guy in the crowds like any during the Tears

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Kingdom run any Pura fans here.

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Speaker 3: Jeff, Yeah, very distinctly. A couple of polite collaps and

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then Jeff Brob is screaming like he's on fire.

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Speaker 4: Yeah, and it appears to be an air freshener. What

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is Remember the character Perah from what per Tears of

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the Kingdom lady that works in the clock telescope. Yes,

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I would have also been yelling grub thank you.

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Speaker 5: Yeah.

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Speaker 2: Absolutely other people yelled for like Saddan and dom Dom.

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Speaker 5: Saddam said, I can't.

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Speaker 4: I don't know any character in Shelda outside of Zelda

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Jayden and blink Jesus about Wait. I'm also sick, but

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I'm trying to Tears the Kingdom Breath of the Wild.

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I literally can't. There's the flappy delivery bird.

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Speaker 2: Yeah, and did say Saddam, so like, yeah, this is

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it turns out not in Zelda.

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Speaker 4: Put saddam, who's saying in Zelda?

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Speaker 1: All right, well, let's give all the pleasant.

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Speaker 5: I did yell a couple of times.

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Speaker 2: I'm surprised that Mike was yelling, but I just think

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he yelled with the crowd, and I.

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Speaker 6: Just burst forth, you picked your spots. They read my

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donation at one point, and it was yelled.

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Speaker 5: Yeah for that one as well.

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Speaker 4: I think people heard that the same time my brother

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realized he lost his fellow.

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Speaker 6: He's like, oh, where's my phone. I'm like, shut up

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there reading my tone. Nation, Oh my god.

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Speaker 4: We have a new Okay, we have a new Chechtowski

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U R L Here if anyone wants to go to

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the Pogslammer dot Life U G Slammer dot Live goes

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to Mitch Tolkoto's blue sky page.

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Speaker 1: And then like your your header image there, Mic is

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perfect for the pod slammer.

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Speaker 4: All right, you guys are too much. You don't want

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to yes and us here no wait in that banner image.

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Speaker 6: Yeah, guy who knows made Mike uncomfortable?

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Speaker 4: They said it couldn't be done.

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Speaker 2: We know your shame us hooray, hooray, triple h okay.

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Speaker 1: All right, welcome to podcast in vengeance.

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Speaker 5: I don't know real quick.

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Speaker 4: People wonder like, why are they always yelling?

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Speaker 5: And why are they always.

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Speaker 2: Making these We're just actually friends. This is what happens.

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Speaker 4: Appeal to TikTok friendly.

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Speaker 1: Yeah, oh boy, all right, I don't I don't care

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about what games you've been playing. Good Red Dead two?

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Speaker 3: Actually, well, yeah, we don't need to talk about that one.

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Speaker 1: Then I really don't care.

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Speaker 5: Then, folks.

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Speaker 1: I visited the New Fandom San Francisco office yesterday, and

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I let me tell you, it looks good. A specific

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part that looks good. The studio. Yeah, and we'll we'll

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share some stuff later on about that. Shouts out to

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John Luke and the crew for working on that thang.

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Also shouts out to John Luke for using the budget

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to buy a bunch of miscellaneous things that I immediately

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took from the office because OZMA wouldn't or dj I

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wouldn't send me one of these, so I just took

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one from the office. Shouts out to John Luke. Anyway,

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we're here, Sean, We're here to recap the Fantasy Critic

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the Giant Bomb League results of last year twenty twenty four.

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Speaker 5: That's right, we'll do. We'll do that.

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Speaker 2: We'll talk maybe about that top fifty from Rolling Stone,

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and then if we have time, maybe we'll.

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Speaker 3: Do Yellow Free for him. We'll see what we're out.

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Speaker 1: Yeah, we're hanging out like friends, do U sean? I

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could all right? Okay, folks, I know we poke fun

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at the sub ridder all the time, but like yo,

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friends yell at each other.

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Speaker 4: Yeah, you know, we should analyze the volume of their

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voice and what that means socially for the.

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Speaker 1: I mean, you know, when you start calling one of

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your friends the pog slammer, does that?

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Speaker 4: He started calling himself that, and we're just going along

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because we're good friends.

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Speaker 1: Yeah, you're right, you're right. We haven't spelled out how

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we're calling him the pog slammer, you know.

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Speaker 5: Yeah, exactly came from.

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Speaker 4: Hey, I was shoot talking about my pog slammer, and

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Mike was like that to me, I'm the bogs Slammer now.

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He said that's what I called myself in high school.

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And then he just like that, Yeah.

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Speaker 1: Yeah, Mike slapped me across the face and he just

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texted me a middle finger emoji.

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Speaker 4: I don't think high school. We are calling uh, we're

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calling them POGs. Yeah right them? Huh elaborate please?

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Speaker 1: What do you mean POGs? Like the cardboard helper?

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Speaker 4: We learned that term thanks to Mike.

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Speaker 3: Remember that was like the thing I did.

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Speaker 1: Work I learned from Okay, okay, Sean, I'm gonna I'm

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gonna defer to you, sir, please you have a better

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control and understanding of the Fantasy Critic.

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Speaker 2: Uh, first, if you could re explain the commissioner.

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Speaker 3: Which is basically just means that, yeah, if anything breaks,

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I helped fix it because SEW runs itself.

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Speaker 1: So yeah, yeah, Sean, did you first explain the concept

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and then well we'll get into the standings.

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Speaker 3: I'd love to so. Fantasy Critic is this game that

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we played throughout the year. It's named as such because

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it's like fancy Football, but for Metacritic or in this case,

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Open Critic scores, and so basically, the idea is that

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you want to, you know, quote, draft a team, which

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is just make a list of the games that you

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think will perform the best throughout the year score wise.

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If you don't know how fancy football drafting works, well,

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the easiest way to explain is just that you need

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to pick a game before anyone else does, because each

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game can only be picked once and you just want

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the list of the best, you know, high scoring games

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a year. And so that's what we did throughout the year.

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We had the initial draft at the beginning where we

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had our initial smaller lists, and then we are giving.

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Speaker 5: Three games, right and counter Yeah, I'm how we did.

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Speaker 3: I think it was three games and a counterpick counterpick

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media game. You think won't do notably well. You think

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you'll score someone else someone else picked it, and you

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think you'll do a seventy or lower because each point

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that gained above seventy you would lose a point.

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Speaker 5: Or won't come out. There's a lot of like minor

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details here show now you're.

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Speaker 7: Doing a great job, just really running over me here, Jeff, Yeah, sorry,

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keep going please, And then you know, speaking of the

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points system, though for each point you score above seventy,

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you would gain one point.

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Speaker 3: If you're a game on your roster scored above ninety,

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each point above ninety actually scores you double points. So yeah,

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you really want to get the games that'll do very

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very well, like you know, the major releases of the year.

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As we'll see when we go over some of this

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but yeah, and then the last thing is we reach

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given a budget kind of like you know, a fantasy

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football type of thing, where you abid on games throughout

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the year that you know, ones that just get announced

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recently or they didn't get in the initial draft, and

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you try to outbid people to add games to your roster.

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So yeah, the short version is just trying to get

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a list of the best games of the year.

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Speaker 1: Yep. And we had the whole Giant Bomb staff participate

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in that. So that was us five plus Jeff Backlar,

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Nikki Grayson, Tomorrow, Sat and Lucy James all competing against

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each other. Sean, do we want to start at the bottom?

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Speaker 3: Uh?

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Speaker 1: Do we want?

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Speaker 4: Well?

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Speaker 3: I don't know. There's something that goes along with being

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at the bottom, So I guess we could. I guess

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we could because it's more exciting to see who's at that.

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But yes, a in last place, ninth place with eight

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points on the board was Lucy James Games is Lucy

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James publishes games. We all named our little publishing teams there. Lucy,

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you know she played the game. I'll give her credit.

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I assumed that she didn't based on the points here,

235
00:12:39,879 --> 00:12:42,039
but now she has picked a lot of games that

236
00:12:42,080 --> 00:12:45,919
all scored around seventy so didn't get her many points.

237
00:12:46,480 --> 00:12:49,960
She picked some games that scored negative such as Foam Stars,

238
00:12:50,000 --> 00:12:53,200
which lost her ten points, and some games that didn't

239
00:12:53,240 --> 00:12:56,799
come out like Silksong, Assassin's Screech, Shadows, and The Altars.

240
00:12:57,200 --> 00:12:59,840
So buil a rough year for Lucy there.

241
00:13:00,879 --> 00:13:02,559
Speaker 5: Yeah, I do think she said that she.

242
00:13:04,080 --> 00:13:06,159
Speaker 2: Forgot her log in for most of the year, so

243
00:13:06,159 --> 00:13:08,320
a lot of these picks were last minute scramp yes.

244
00:13:08,320 --> 00:13:10,120
Speaker 3: And then she was like, and I don't get sports.

245
00:13:10,200 --> 00:13:12,360
I'm like, I don't think that would help you here, Lucy.

246
00:13:12,399 --> 00:13:17,639
But all right, we'll take that. One step up from Lucy.

247
00:13:18,600 --> 00:13:22,200
In eighth place was Jerf with his important Collective a

248
00:13:22,240 --> 00:13:24,639
bit of a pump up in points there to twenty

249
00:13:24,720 --> 00:13:29,279
points on the board in the year. Similar situation where

250
00:13:29,360 --> 00:13:33,600
he didn't he didn't pick too many poor choices, But

251
00:13:33,840 --> 00:13:37,200
the difference here is that Jerff counter picked, presumably because

252
00:13:37,200 --> 00:13:40,120
he thought it wouldn't come out. He counter picked Silent

253
00:13:40,159 --> 00:13:44,879
Hill to remake, which lost it move seventeen points. And

254
00:13:45,519 --> 00:13:47,480
maybe he also forgot about the game because he didn't

255
00:13:47,519 --> 00:13:50,240
counter pick a second game, which automatically loses you at

256
00:13:50,240 --> 00:13:51,120
to Shell fifteen.

257
00:13:51,879 --> 00:13:53,720
Speaker 5: I think Silent Hill too happen and he just gave

258
00:13:53,799 --> 00:13:54,600
I think he just gave.

259
00:13:54,559 --> 00:13:57,399
Speaker 1: Up after that point. Yeah. I think it's funny because

260
00:13:58,200 --> 00:14:01,320
out of everyone on the team, I feel like Jeff

261
00:14:01,360 --> 00:14:03,240
would bring it up a lot of like and he

262
00:14:03,279 --> 00:14:05,360
was thinking about this one fantasy yep.

263
00:14:05,480 --> 00:14:07,600
Speaker 5: Yeah, but again I think Silent Hill two just broke him.

264
00:14:07,799 --> 00:14:11,159
Speaker 4: Yeah, a giant bomb.

265
00:14:11,240 --> 00:14:13,879
Speaker 6: I think Backlars person, I would most enjoy being in

266
00:14:13,960 --> 00:14:17,919
an actual fantasy league with right getting like really into it,

267
00:14:17,960 --> 00:14:20,879
getting like very comically upset by it, and things like.

268
00:14:20,960 --> 00:14:22,320
Speaker 5: He probably plays fantasy hockey.

269
00:14:22,399 --> 00:14:24,399
Speaker 3: I bet he was the one talking about this the

270
00:14:24,399 --> 00:14:27,919
most throughout the year. I feel up until he kind

271
00:14:27,919 --> 00:14:34,039
of dropped a little bit. Seventh place here was TAM's

272
00:14:34,200 --> 00:14:36,559
grow Up. That's all he named it.

273
00:14:37,120 --> 00:14:37,440
Speaker 5: Uh.

274
00:14:37,559 --> 00:14:40,559
Speaker 3: Tam, you know, had a really good start because he

275
00:14:40,679 --> 00:14:43,279
was the first person to draft. So he got tech

276
00:14:43,360 --> 00:14:44,879
and eight right off the bat, which got him some

277
00:14:45,120 --> 00:14:49,919
double points. There also got some solid choices in the

278
00:14:49,919 --> 00:14:52,759
fan favorite dragon ball Z Sparking zero, you got hell

279
00:14:52,799 --> 00:14:56,879
Divers two, You got Brothers remake, which was eligible. He

280
00:14:57,000 --> 00:15:00,360
counterpicked at the time was My Fire Emblem remake, which

281
00:15:00,440 --> 00:15:03,000
did not come out, so he's doing pretty good. And

282
00:15:03,039 --> 00:15:06,360
I think Tam also kind of forgot about the game

283
00:15:06,399 --> 00:15:09,000
because he didn't pick any other games after that, and

284
00:15:09,080 --> 00:15:11,679
they did not counter pick a second game, so he

285
00:15:11,720 --> 00:15:14,200
also got that fifteen point loss there, coming out forty

286
00:15:14,240 --> 00:15:14,720
one points.

287
00:15:15,759 --> 00:15:18,919
Speaker 2: His remaining budget is the entirety of the water.

288
00:15:19,559 --> 00:15:26,639
Speaker 3: So yeah, then next st up, we have Nicki in

289
00:15:26,840 --> 00:15:32,919
sixth place with their good video games TM. NICKI just

290
00:15:33,039 --> 00:15:36,720
didn't really pick a bang this year. A lot of

291
00:15:36,840 --> 00:15:40,320
games hovering around that seven, a lot of seventy seven's

292
00:15:40,360 --> 00:15:46,080
on the dot. Actually, they also picked new Mario Kart

293
00:15:46,120 --> 00:15:49,200
which did not come out this year, Pokemon Legend Za,

294
00:15:49,480 --> 00:15:52,240
which did not come out this year. They did correctly

295
00:15:52,279 --> 00:15:57,200
counterpick Earth Blade, which also did not come out this year, unfortunately.

296
00:15:57,240 --> 00:15:59,600
I think they assumed that India Jones and The Great

297
00:15:59,639 --> 00:16:03,679
Circle Slip, he has a counterpick that losing seventeen points,

298
00:16:03,799 --> 00:16:06,440
So another one there where the counterpick screwed them over.

299
00:16:07,240 --> 00:16:09,799
Speaker 4: I assume we were thinking when we picked these that

300
00:16:09,840 --> 00:16:11,000
the Switch too might come out.

301
00:16:11,559 --> 00:16:16,919
Speaker 6: Yes, oh yeah, definitely Mario didn't they yeah, then dropped it.

302
00:16:17,399 --> 00:16:19,000
Speaker 1: Oh smart, Yeah.

303
00:16:18,799 --> 00:16:20,679
Speaker 5: That was that me. I think it might have been me.

304
00:16:20,879 --> 00:16:23,440
I think so yeah, yeah, yeah, that sounds right, And.

305
00:16:23,480 --> 00:16:26,200
Speaker 2: I think, honestly, Nicki's this is a pretty good showing

306
00:16:26,240 --> 00:16:28,799
for Nikki because I think they had the worst draft, yeah,

307
00:16:28,840 --> 00:16:30,279
because they picked.

308
00:16:30,159 --> 00:16:31,399
Speaker 5: Some some pretty questionable ones.

309
00:16:31,440 --> 00:16:33,279
Speaker 2: So to have a kind of a comeback and get

310
00:16:33,360 --> 00:16:34,919
up to sixth place pretty impressive.

311
00:16:34,960 --> 00:16:38,159
Speaker 3: Nicky did pick last in the draft, so even though

312
00:16:38,200 --> 00:16:39,799
it's a snake draft, so they got to pick a

313
00:16:39,919 --> 00:16:44,559
two in a row, you know, after the final fantasies

314
00:16:44,600 --> 00:16:47,279
and the Tecans and like it was, it was a

315
00:16:47,320 --> 00:16:49,600
little more difficult there. So yeah, rough.

316
00:16:49,399 --> 00:16:52,960
Speaker 1: Time, ye power Old didn't really hurt them as much

317
00:16:52,960 --> 00:16:53,639
as I thought it would.

318
00:16:54,039 --> 00:16:54,120
Speaker 5: Ye.

319
00:16:55,600 --> 00:16:58,159
Speaker 3: Yeah, In fact, it all I think lost Jeff one

320
00:16:58,200 --> 00:17:01,000
point because he counterpicked that in actually scored a seventy one.

321
00:17:01,639 --> 00:17:04,240
Speaker 5: That's exactly right, yep, Okay.

322
00:17:04,279 --> 00:17:08,839
Speaker 3: Moving up next was Jan himself with cut the check games.

323
00:17:08,920 --> 00:17:13,039
Let's see how Jan did down here. You know what, Jen,

324
00:17:13,720 --> 00:17:17,079
you did pretty all right except for a couple of

325
00:17:17,119 --> 00:17:19,440
key issues here. Would you like to talk about your list?

326
00:17:20,279 --> 00:17:23,559
Speaker 1: Well, see, I forgot to counter pick a second game

327
00:17:23,599 --> 00:17:26,680
because I think I was on the fence of whether

328
00:17:26,759 --> 00:17:28,559
or not a game would come out, and then I

329
00:17:28,559 --> 00:17:29,920
think I forgot myself.

330
00:17:30,359 --> 00:17:33,039
Speaker 2: I also, do you think like the Indiana Jones counterpick

331
00:17:33,039 --> 00:17:35,759
from Nicky was representative of like there just wasn't a

332
00:17:35,799 --> 00:17:38,240
lot of good options at that point, like you had

333
00:17:38,240 --> 00:17:41,240
to counterpick something, and everything seemed like a.

334
00:17:40,920 --> 00:17:43,400
Speaker 3: Friendly reminder to everyone listening. Like Jeff mentioned, you have

335
00:17:43,480 --> 00:17:46,440
to counterpick a game that someone else has drafted, and

336
00:17:46,720 --> 00:17:50,640
we mostly had like some solid games this year, not

337
00:17:50,640 --> 00:17:52,200
not too many sport in the negative.

338
00:17:52,200 --> 00:17:52,680
Speaker 4: So it was hard.

339
00:17:52,720 --> 00:17:54,039
Speaker 5: And that also goes in the draft order.

340
00:17:54,119 --> 00:17:56,599
Speaker 2: So it's like at least in the initial one, and

341
00:17:56,640 --> 00:17:58,599
so it's like everyone else is picking the obvious ones

342
00:17:58,640 --> 00:17:59,759
and then you have to pick up the one that

343
00:17:59,799 --> 00:18:02,400
like you think might slip. And then for this later one,

344
00:18:02,440 --> 00:18:04,359
it's like everyone had dropped the stuff that was confirmed

345
00:18:04,359 --> 00:18:06,240
on to come out, So you were in a tough spot.

346
00:18:06,559 --> 00:18:08,079
Speaker 1: I think, I know, you know what, I think. I

347
00:18:08,119 --> 00:18:13,519
initially drafted that the game that Mikey dropped, and that

348
00:18:13,599 --> 00:18:15,799
might have hurt me or whatever, but maybe that would

349
00:18:15,839 --> 00:18:17,680
have tracked it anyway. The thing that hurt me the

350
00:18:17,680 --> 00:18:21,599
most was Skull and Bones. Ah, yes, yeah, who would

351
00:18:21,599 --> 00:18:22,839
have thought? Who would have seen that coming?

352
00:18:23,759 --> 00:18:27,359
Speaker 6: That was definitely a you panicked we're having time thinking

353
00:18:27,400 --> 00:18:27,960
of other things.

354
00:18:28,400 --> 00:18:29,960
Speaker 1: I no.

355
00:18:31,400 --> 00:18:34,200
Speaker 3: Mike out of four I remember now, initially it was

356
00:18:34,279 --> 00:18:34,799
nice for you to.

357
00:18:34,759 --> 00:18:37,119
Speaker 5: Try to give him that cover, though, was that you goofing?

358
00:18:37,200 --> 00:18:39,400
Speaker 4: Were you goofing? Honest? Were you not taking it seriously?

359
00:18:39,440 --> 00:18:42,319
Speaker 1: I know, because I thought maybe Skull and Bones might

360
00:18:42,359 --> 00:18:44,599
be a surprise hit because it been in development for

361
00:18:44,640 --> 00:18:47,519
so long. Because if something is being developed forever, that

362
00:18:47,599 --> 00:18:48,920
means it's going to be good, right, YEA.

363
00:18:49,000 --> 00:18:51,240
Speaker 4: The longer something's in and oven, the better it is.

364
00:18:51,599 --> 00:18:52,359
Speaker 1: You think about.

365
00:18:55,200 --> 00:18:59,400
Speaker 4: All right, forever, Chinese democracy, all those things.

366
00:18:58,960 --> 00:19:02,440
Speaker 3: All the stars, yes, all right? Well, next up was me.

367
00:19:02,559 --> 00:19:05,119
I came in fourth place here with my lucky lopinie

368
00:19:05,119 --> 00:19:09,119
feet inc. As everyone knows, I did pick a full

369
00:19:09,240 --> 00:19:12,200
roster here. I kind of had the same problem of

370
00:19:12,680 --> 00:19:15,640
a fair amount of games in the seventies not really hitting.

371
00:19:15,720 --> 00:19:17,880
I thought all the old men would just like you know,

372
00:19:18,559 --> 00:19:21,000
lose their minds over Nintendo World Championships, even though we

373
00:19:21,079 --> 00:19:24,519
knew it would be a mediocre game. Unfortunately, the Andy

374
00:19:24,599 --> 00:19:27,200
Robinson's of the world software what was and scored seventy

375
00:19:27,240 --> 00:19:30,839
one Lego Horizon Adventures kind of the same thing didn't

376
00:19:30,839 --> 00:19:35,279
really hit with anyone. So seventy one one Man Valley

377
00:19:35,279 --> 00:19:36,920
three is on scored. I thought that game came out

378
00:19:36,920 --> 00:19:41,400
this years.

379
00:19:40,640 --> 00:19:43,119
Speaker 4: Later where it just didn't get enough reviews.

380
00:19:43,160 --> 00:19:46,599
Speaker 3: Weird, okay, because yeah, I was trying to I was

381
00:19:46,599 --> 00:19:48,480
trying to flesh out my roster at the end of

382
00:19:48,480 --> 00:19:51,839
the year here because I had to drop something that

383
00:19:51,880 --> 00:19:54,400
didn't come out the Fire Emblem remake. And then I

384
00:19:54,440 --> 00:19:57,839
think I have another drop, like I used the other

385
00:19:57,960 --> 00:20:01,039
drop I had or something like that. But yeah, I

386
00:20:01,079 --> 00:20:03,279
did get a good amount points, which is why I'm

387
00:20:03,920 --> 00:20:07,680
heard with Metaphor. Metaphor got me twenty five points there.

388
00:20:08,200 --> 00:20:10,720
And then I also had you know, my RPG Brain

389
00:20:10,880 --> 00:20:13,279
Dragon Quest three and Unicorn Overlord both.

390
00:20:13,160 --> 00:20:16,319
Speaker 1: Got me some good choice good choice for Dragon question.

391
00:20:16,599 --> 00:20:19,480
Speaker 3: Yeah, I knew that would hit, like there's no way

392
00:20:19,480 --> 00:20:22,480
it would have. So I think my list overall pretty good,

393
00:20:22,559 --> 00:20:24,440
but uh, not quite good enough.

394
00:20:24,599 --> 00:20:25,319
Speaker 5: You were in the mix.

395
00:20:25,559 --> 00:20:27,279
Speaker 3: Was in the mix because yeah, because.

396
00:20:27,079 --> 00:20:29,640
Speaker 5: You're you're above one hundred and like, yeah, you guys

397
00:20:29,759 --> 00:20:30,799
killing me out.

398
00:20:30,880 --> 00:20:34,119
Speaker 3: You thought I had no chance. I'm only I would

399
00:20:34,119 --> 00:20:36,839
like to point out, like the previous like the bottom

400
00:20:37,039 --> 00:20:39,079
half ish of the list here was all kind of

401
00:20:39,119 --> 00:20:41,359
close together. There's a jump from jan I fifty seven

402
00:20:41,440 --> 00:20:43,759
points to me at one hundred and five, so I

403
00:20:43,799 --> 00:20:48,079
was competitive, what's the math? And then only six points

404
00:20:48,079 --> 00:20:51,240
above me getting into the top three was Mike Minatti's

405
00:20:51,480 --> 00:20:56,519
Critical Path Publishing while remember that Giant Bomb meme. Uh, Mike,

406
00:20:56,559 --> 00:20:57,960
you had a good list here, you want to talk

407
00:20:57,960 --> 00:20:58,359
about it?

408
00:20:59,039 --> 00:20:59,279
Speaker 5: Yeah.

409
00:20:59,319 --> 00:21:02,079
Speaker 6: I started off really strong with Persona three reloads was

410
00:21:02,119 --> 00:21:05,880
my first take, like I had a pretty good grab.

411
00:21:05,920 --> 00:21:09,000
I think with Braid Anniversary Edition, a game only I

412
00:21:09,079 --> 00:21:12,400
thought about they got an eighty nine score. I had

413
00:21:12,440 --> 00:21:15,000
good counterpicks because I had Skull and Bones, and then

414
00:21:15,039 --> 00:21:17,440
just that three D margame that didn't come out, and

415
00:21:17,480 --> 00:21:19,799
then I had quite a few stuff that sort of

416
00:21:20,000 --> 00:21:23,400
under delivered, like Plucky Squire was only eighty two, Star

417
00:21:23,440 --> 00:21:25,839
Wars Outlaws was a seventy five, and I was being

418
00:21:25,880 --> 00:21:30,000
way more optimistic about that one seam World Heists two

419
00:21:30,200 --> 00:21:33,519
only in eighty two. And then at the end there

420
00:21:33,559 --> 00:21:35,640
I was kind of scrambling, like what's even coming out?

421
00:21:35,680 --> 00:21:39,359
There's some alien game rogue excursion that got me seven points,

422
00:21:40,039 --> 00:21:41,759
and then Rivals of eighth or two was when I

423
00:21:41,839 --> 00:21:44,480
picked up and that that I had a problem there

424
00:21:44,480 --> 00:21:46,799
where the game did in fact come out and it

425
00:21:46,920 --> 00:21:49,880
just did not get enough reviews to actually get a score.

426
00:21:50,000 --> 00:21:54,160
So I got zero points from that. So but nothing

427
00:21:54,240 --> 00:21:57,400
disastrous here. Like everything, I didn't have a single like

428
00:21:57,440 --> 00:21:59,759
pick that lost me points or a single counterpick that

429
00:21:59,839 --> 00:22:04,640
low points. It just didn't quite come together, spite persona

430
00:22:04,680 --> 00:22:09,039
three reload Indiana Jones and Braid getting me pretty big booth.

431
00:22:10,880 --> 00:22:11,400
Speaker 3: That's right.

432
00:22:11,559 --> 00:22:14,319
Speaker 1: And then really really good pick though might be with

433
00:22:14,839 --> 00:22:18,519
the freaking Braid Anniversary edition. I would never have thought

434
00:22:18,559 --> 00:22:20,279
the draft. I'm a big Braid guy.

435
00:22:20,519 --> 00:22:25,640
Speaker 3: I bet well. I feel like that should have been

436
00:22:25,680 --> 00:22:28,039
more of a remaster, but I guess it was kind

437
00:22:28,039 --> 00:22:31,119
of as a remake, which remakes are allowed by.

438
00:22:30,960 --> 00:22:34,599
Speaker 6: Oah somebody who reviewed that, and it's like surprisingly a

439
00:22:34,640 --> 00:22:36,079
lot of new content and like stuff.

440
00:22:36,200 --> 00:22:41,839
Speaker 3: Cunover, So ye gotcha all right? Second place here then went.

441
00:22:41,799 --> 00:22:43,599
Speaker 5: And then the best of the non cheaters. I think

442
00:22:43,839 --> 00:22:45,279
I went to.

443
00:22:46,759 --> 00:22:51,240
Speaker 3: Jeffrey Grub with his Grub Games. Let's see look at

444
00:22:51,359 --> 00:22:55,480
Jeff's list again. A very solid list here. I think

445
00:22:56,039 --> 00:22:58,759
you you really really pulled one over on us with

446
00:22:58,839 --> 00:23:02,640
Bilatro here one dollar. But I was talking about that

447
00:23:02,880 --> 00:23:03,839
the rest of your list too.

448
00:23:04,440 --> 00:23:04,599
Speaker 5: Yeah.

449
00:23:04,720 --> 00:23:06,359
Speaker 2: Yeah, So that that was like when I'm like, oh,

450
00:23:06,400 --> 00:23:08,160
I think I have a good shot here because I'll

451
00:23:08,160 --> 00:23:10,440
get Bilatro for one dollar when I don't think anyone

452
00:23:10,440 --> 00:23:12,200
else is gonna notice, and one else was like fully

453
00:23:12,359 --> 00:23:14,839
engaged at that moment, and I got away with that one.

454
00:23:15,079 --> 00:23:17,079
And then it did way better in reviews than I

455
00:23:17,119 --> 00:23:18,960
was even expecting, And it was fun to like lred

456
00:23:19,000 --> 00:23:21,319
that over you guys for a while, and then I think,

457
00:23:21,400 --> 00:23:23,000
you know where it goes wrong for me because I

458
00:23:23,000 --> 00:23:25,759
have some other like Nava is in eighty seven I

459
00:23:25,839 --> 00:23:26,720
got seventeen points.

460
00:23:26,720 --> 00:23:27,440
Speaker 5: That was really good.

461
00:23:27,640 --> 00:23:30,559
Speaker 2: Dragon's Dogma two, which was my first pick, eighty seven,

462
00:23:30,640 --> 00:23:33,240
seventeen points, like I was in a good position to

463
00:23:33,519 --> 00:23:37,400
catch up to the winner. But but Microsoft Flight Simulator

464
00:23:37,400 --> 00:23:39,960
two thousand got a ninety three or something like that

465
00:23:40,079 --> 00:23:42,359
or ninety one at least did very well. I was

466
00:23:42,400 --> 00:23:44,559
expecting that to hit and Dragon Age the Veil Guard.

467
00:23:44,640 --> 00:23:46,440
I was expecting this to be a return to form,

468
00:23:46,519 --> 00:23:49,200
as all the reviews said for Dragon Age the Veil Guard,

469
00:23:49,400 --> 00:23:52,920
and it got a seventy nine. So and then at

470
00:23:52,920 --> 00:23:55,039
you know, Fliximular To twenty twenty four gout seventy six,

471
00:23:55,039 --> 00:23:57,799
so between those two, that's like where my opportunity to

472
00:23:57,799 --> 00:24:00,319
catch up to the winner was. And when both of

473
00:24:00,319 --> 00:24:03,160
those didn't hit, I didn't really stand a chance. Things

474
00:24:03,160 --> 00:24:05,079
like Mario and Luigi Brothership I didn't have a ton

475
00:24:05,160 --> 00:24:07,119
of faith in necessarily, but I was.

476
00:24:07,200 --> 00:24:09,359
Speaker 5: Like, maybe that'll get a lower or eighty. It didn't

477
00:24:09,400 --> 00:24:10,720
do that, got a seventy seven.

478
00:24:11,200 --> 00:24:14,279
Speaker 2: So yeah, got some luck from like Nava and Infinity

479
00:24:14,359 --> 00:24:18,000
Nikki and Path of the Goddess, but overall it was

480
00:24:18,160 --> 00:24:19,200
just not quite enough.

481
00:24:19,359 --> 00:24:22,359
Speaker 3: Yeah, I yeah, you did scoop up Infinity Nicki there.

482
00:24:22,400 --> 00:24:24,480
I was thinking about that as one of my last ones,

483
00:24:24,519 --> 00:24:26,319
but I didn't know how that would hit with people.

484
00:24:26,440 --> 00:24:29,200
I feel like their review scores tend to be a

485
00:24:29,240 --> 00:24:31,839
little lower for free to play games in general, regardless

486
00:24:31,839 --> 00:24:33,960
of the contents. I was a little worried about that one.

487
00:24:34,000 --> 00:24:35,559
But yeah, ten points is solid there.

488
00:24:36,079 --> 00:24:38,799
Speaker 2: Yeah, hey, I'll take that ten points for Infinity Nikki

489
00:24:38,839 --> 00:24:40,359
for sure, especially at that point when I was picking.

490
00:24:40,400 --> 00:24:41,559
Speaker 5: It was my last game that I picked.

491
00:24:41,640 --> 00:24:44,559
Speaker 2: Yeah, and then you know, my Power World right lost

492
00:24:44,559 --> 00:24:47,759
me maybe a point, it says yes, yeah, because the rounding.

493
00:24:47,400 --> 00:24:49,519
Speaker 3: I think you didn't actually lose anything. I think Nikki

494
00:24:49,559 --> 00:24:51,920
also didn't. No, I think they lost the full one,

495
00:24:51,920 --> 00:24:54,200
so it's yeah, just however the rounding there worked out.

496
00:24:54,480 --> 00:24:56,440
Speaker 2: Yeah, and then me and the Hollowers, so both those,

497
00:24:56,640 --> 00:24:58,680
you know, I didn't get anything from those, but the

498
00:24:59,279 --> 00:25:01,440
position that I was drafting in the point where I

499
00:25:01,599 --> 00:25:03,920
did my second counterpick, that's best case scenario.

500
00:25:04,079 --> 00:25:08,200
Speaker 3: Really yeah, all right. And then lastly first place here.

501
00:25:08,519 --> 00:25:10,799
I can't even be mad. He just played the game. Well,

502
00:25:10,799 --> 00:25:12,759
you know, he just had some years picks here. He

503
00:25:12,880 --> 00:25:15,440
got two of the three top reviewed games, and he

504
00:25:15,640 --> 00:25:19,480
drafted Foul Fantasy seventary birth. He hilariously blew on most

505
00:25:19,480 --> 00:25:21,400
all of his budget, I think seventy of one hundred

506
00:25:21,440 --> 00:25:23,039
dollars on Astrobot, which.

507
00:25:22,960 --> 00:25:26,599
Speaker 4: Did pay off, incidentally, because I didn't understand how the

508
00:25:27,079 --> 00:25:27,839
betting thing.

509
00:25:28,319 --> 00:25:30,920
Speaker 3: Who it is? Yeah, Dan, you shut up my UF

510
00:25:31,200 --> 00:25:36,079
fifties on his list ninety one score there. Both of

511
00:25:36,079 --> 00:25:39,400
his counterpicks didn't lose a points. There, your winner for

512
00:25:39,519 --> 00:25:43,759
the year records market its own, Dan Reikert, very good, d.

513
00:25:44,480 --> 00:25:47,319
Speaker 4: Handily that the point spread is really impressive when you

514
00:25:47,319 --> 00:25:49,400
look at it. That's the thing that impressed me when

515
00:25:49,400 --> 00:25:54,279
you look at the three below me. I got one

516
00:25:54,319 --> 00:25:57,039
forty two. That's just that's a massive spread there. Look

517
00:25:57,039 --> 00:25:57,240
at that.

518
00:25:57,279 --> 00:25:59,319
Speaker 3: Yah. Yeah, Mike's right, you did have a game that

519
00:25:59,319 --> 00:26:02,240
scored zero point, but we just had so many like here,

520
00:26:02,319 --> 00:26:05,119
let's just run down the winning list here, Foul Fancy,

521
00:26:05,160 --> 00:26:09,000
Sound of Rebirth ninety three, Princess Peach, Showtime seventy five,

522
00:26:09,119 --> 00:26:12,079
Paper Mario thousand Year, Door Remake eighty nine, Frost Punk

523
00:26:12,119 --> 00:26:16,279
two eighty five, Astrobot ninety five, Ripped the Necro Dancer

524
00:26:16,319 --> 00:26:20,279
didn't release, but Black Ops six eighty three, UFO fifty

525
00:26:20,440 --> 00:26:23,519
ninety one and tom Blast eighty five, and Mighty Morphem

526
00:26:23,559 --> 00:26:26,680
Power Rangers, Rita's rewind you broke even on so you

527
00:26:26,680 --> 00:26:29,519
didn't lose any points. So yeah, just a really good list.

528
00:26:29,599 --> 00:26:34,359
Nicely done. Well, explain your list please, Danny. Any surprises,

529
00:26:34,480 --> 00:26:36,240
anything that you were really happy about.

530
00:26:36,920 --> 00:26:38,880
Speaker 4: I think when it was my turn to pick, I

531
00:26:38,920 --> 00:26:40,720
looked at the list of games and I picked the

532
00:26:40,759 --> 00:26:43,160
ones that I thought seemed the best and would review.

533
00:26:43,200 --> 00:26:46,920
The best was mystrate interesting, And then I screwed up

534
00:26:46,920 --> 00:26:48,400
and didn't know how this worked, and I lost my

535
00:26:48,440 --> 00:26:50,960
log in a million times throughout the year, and I

536
00:26:51,039 --> 00:26:53,000
just got really lucky every time I logged in. It

537
00:26:53,039 --> 00:26:54,680
was the right time where I could take a game

538
00:26:54,720 --> 00:26:56,880
that did well not knowing.

539
00:26:56,599 --> 00:26:57,200
Speaker 5: How it worked.

540
00:26:57,440 --> 00:26:59,720
Speaker 2: Helped you with astro Oh, because you put so much

541
00:26:59,759 --> 00:27:02,160
money into that, and I'm like, I put like forty

542
00:27:02,200 --> 00:27:05,000
five dollars on that. No one else third that much

543
00:27:05,000 --> 00:27:07,640
money for Astrobot, And I'm like, but I know that,

544
00:27:07,720 --> 00:27:09,519
you know all these guys won it, so I'm gonna

545
00:27:09,559 --> 00:27:10,519
go for it and I'm gonna get it.

546
00:27:10,559 --> 00:27:12,799
Speaker 5: And then you put seventy dollars on it or whatever.

547
00:27:12,839 --> 00:27:16,680
Speaker 4: I thought that was a maximum, and uh, it worked out.

548
00:27:16,720 --> 00:27:18,240
I was I was bummed when I saw that I

549
00:27:18,319 --> 00:27:21,559
actually spent all seventy whatever. But then I thought, well,

550
00:27:21,559 --> 00:27:23,960
I'm probably gonna probably pays off that I got that.

551
00:27:24,519 --> 00:27:26,400
It clearly did. Yes, Yeah, I think it was after

552
00:27:26,759 --> 00:27:28,920
was it after the trailer went up, because that's when

553
00:27:28,920 --> 00:27:31,359
it shows up on this I think is when the

554
00:27:31,359 --> 00:27:33,200
games actually announced, and so I think we saw the

555
00:27:33,200 --> 00:27:35,119
trailer and it was like, Okay, that looks there's no

556
00:27:35,160 --> 00:27:36,359
way that's not going to be incredible.

557
00:27:36,440 --> 00:27:38,079
Speaker 2: But I mean, let's be Yeah, if you had not

558
00:27:38,160 --> 00:27:39,640
done that and I won, that, I would have won

559
00:27:39,720 --> 00:27:44,640
like that would have it would have flipped it, so yeah, yeah.

560
00:27:43,440 --> 00:27:46,200
Speaker 3: Dan did steal Black Ops six from me. He just

561
00:27:46,240 --> 00:27:48,559
barely beat me out in the bidding, which means I

562
00:27:48,599 --> 00:27:50,319
would have been in third place as well because the

563
00:27:50,319 --> 00:27:52,839
math works out there. But he just barely got that

564
00:27:52,920 --> 00:27:55,400
one too, and that one really paid out there. It's

565
00:27:55,519 --> 00:27:58,720
those thirteen points. So yeah, again, he just pick the

566
00:27:58,759 --> 00:28:00,920
best games basically done.

567
00:28:01,000 --> 00:28:03,119
Speaker 2: Yeah, he's got like actually three of the four highest

568
00:28:03,119 --> 00:28:04,640
reviewed games, and yeah that's crazy.

569
00:28:04,680 --> 00:28:08,480
Speaker 4: That helps yeaheah, that's good. Yeah, Showtime was. I don't

570
00:28:08,519 --> 00:28:10,680
think I expected to get a ton of points from Showtime,

571
00:28:10,799 --> 00:28:13,160
but I got some, which is you know, it's it

572
00:28:13,240 --> 00:28:15,160
definitely underperformed. I think we all thought it would maybe

573
00:28:15,160 --> 00:28:16,920
do a little bit better than seventy five. I could

574
00:28:16,960 --> 00:28:18,880
see it closer to like eighty or something, but yeah,

575
00:28:18,960 --> 00:28:21,160
playing the game, I think seventy five is about right.

576
00:28:21,240 --> 00:28:24,440
Speaker 6: So I was a good early get for you. My

577
00:28:24,480 --> 00:28:27,640
thousand year Darf number three was was brilliant. That game

578
00:28:27,720 --> 00:28:29,519
was always gonna review pretty well, but then it also

579
00:28:29,599 --> 00:28:32,039
happened to be like a very well done remake too,

580
00:28:32,279 --> 00:28:35,240
so yeah, it's an impressive list. Like mny More from

581
00:28:35,279 --> 00:28:38,279
Powered Ritos, Rewind was like a good latepool it didn't

582
00:28:38,319 --> 00:28:40,039
quite pay to throw money into something.

583
00:28:40,160 --> 00:28:42,519
Speaker 3: Yeah, some points there.

584
00:28:42,759 --> 00:28:43,440
Speaker 5: Yeah, you never know.

585
00:28:43,880 --> 00:28:45,599
Speaker 3: It's hard to break than to lose.

586
00:28:45,400 --> 00:28:47,440
Speaker 1: So and ton blast though, Dan.

587
00:28:47,640 --> 00:28:49,839
Speaker 4: Wow, it was also late and it was like I

588
00:28:49,880 --> 00:28:52,160
have some money and it's like, let's see what's still available,

589
00:28:52,240 --> 00:28:53,359
and that was on there, and I was like, I

590
00:28:53,359 --> 00:28:54,640
didn't really know much about it, but I had heard

591
00:28:54,680 --> 00:28:56,160
Grub bring it up a couple of times. I looked

592
00:28:56,200 --> 00:28:59,119
it up. Looked like a warrior Land type thing, So yeah,

593
00:28:59,119 --> 00:28:59,359
why not?

594
00:29:00,400 --> 00:29:01,200
Speaker 1: Ye, very nice.

595
00:29:01,680 --> 00:29:03,799
Speaker 5: Congratulations, Dan Reicher, Thank you, thank you.

596
00:29:03,839 --> 00:29:04,400
Speaker 4: Where do I win?

597
00:29:05,480 --> 00:29:06,400
Speaker 5: All right, let's move on?

598
00:29:09,680 --> 00:29:11,640
Speaker 4: Yes, yes, thank you, Sean.

599
00:29:12,680 --> 00:29:14,759
Speaker 1: Why don't you tell the folks at home what is

600
00:29:14,799 --> 00:29:17,920
the consequence for going getting last place?

601
00:29:18,079 --> 00:29:23,720
Speaker 3: That's right, So, forgetting ninth place, Lucy James has to

602
00:29:23,720 --> 00:29:27,480
play the worst reviewed game on this list. I don't

603
00:29:27,480 --> 00:29:29,440
know quite how we're gonna do that, because there's two

604
00:29:29,480 --> 00:29:31,440
of them. I would like to hold her to both

605
00:29:31,720 --> 00:29:35,440
if we could, because that'd be fine. Y confirmed she

606
00:29:35,559 --> 00:29:38,920
is at least going to do a stream of Skull

607
00:29:39,000 --> 00:29:42,519
and Bones, and maybe we'll also force her to play

608
00:29:42,519 --> 00:29:45,240
some Foam Stars twelve hour streams each.

609
00:29:48,920 --> 00:29:55,640
Speaker 1: She has to wear the Donkey Kong. Yeah, so Lucy,

610
00:29:56,559 --> 00:29:59,319
you're gonna have to play both. That's just how that

611
00:29:59,440 --> 00:30:01,359
just checks out. That sounds good.

612
00:30:02,279 --> 00:30:05,079
Speaker 2: I thought that was pretty successful. That worked out pretty good.

613
00:30:05,119 --> 00:30:05,319
Speaker 5: You know.

614
00:30:05,319 --> 00:30:07,799
Speaker 2: I would make some change to the fantasy critic personally,

615
00:30:07,799 --> 00:30:10,720
I would like maybe make it quarterly or something like that.

616
00:30:10,799 --> 00:30:12,839
Speaker 5: But I say we do it again.

617
00:30:13,319 --> 00:30:14,400
Speaker 4: Yeah, I would do it again.

618
00:30:14,440 --> 00:30:16,759
Speaker 5: We got a draft planned up ready to go jan.

619
00:30:17,119 --> 00:30:21,119
Speaker 1: Yes, so because the whole crew is not here and

620
00:30:21,160 --> 00:30:23,519
we want to just double check if everyone wants to

621
00:30:23,559 --> 00:30:26,880
participate in it. The draft will be coming in two

622
00:30:26,960 --> 00:30:31,480
weeks January twenty fourth, so right before any big games

623
00:30:31,480 --> 00:30:34,839
are popping out. We still have time to swoop on stuff.

624
00:30:35,000 --> 00:30:39,279
Maybe more things will get delayed, who knows, but yes,

625
00:30:39,599 --> 00:30:42,880
maybe to make sure that it is something front of mine,

626
00:30:43,079 --> 00:30:46,200
we will have like once a month check ups on it,

627
00:30:46,359 --> 00:30:48,079
just so people are staying on top of it.

628
00:30:48,160 --> 00:30:49,960
Speaker 3: Or maybe that's how we make it quarterly. We do

629
00:30:50,079 --> 00:30:53,839
quarterly checkups. Yeah, because like I remember, jam Me and

630
00:30:53,920 --> 00:30:56,319
you did that episode when everyone was gone and we

631
00:30:56,400 --> 00:30:59,480
need something to do. But yeah, it may we make

632
00:30:59,519 --> 00:31:00,480
it more right thing.

633
00:31:01,799 --> 00:31:04,759
Speaker 1: Thank you Commissioner for that lovely round up and explainer.

634
00:31:04,839 --> 00:31:10,680
On Fantasy Critic. Congratulations once again to the champion, Dan Reikert,

635
00:31:10,720 --> 00:31:14,599
and congratulations to Lucy for having to play Skull and Bones.

636
00:31:14,599 --> 00:31:16,039
Can she play Foam Stars?

637
00:31:16,200 --> 00:31:19,599
Speaker 4: I think they do a doubleheader streams Skull and Foams,

638
00:31:19,759 --> 00:31:22,680
Lucy James, Skull and Foams double header stream. Yeah.

639
00:31:22,799 --> 00:31:25,759
Speaker 3: Yeah, people were wow, they are they're cutting off new content,

640
00:31:25,839 --> 00:31:27,960
but the servers are still up. You can still play

641
00:31:27,960 --> 00:31:28,759
that game, so.

642
00:31:28,880 --> 00:31:29,640
Speaker 1: Yeah, all right, that's right.

643
00:31:29,640 --> 00:31:32,160
Speaker 2: And they said there's no no, no, no announcement of

644
00:31:32,240 --> 00:31:33,039
it's shutting down.

645
00:31:33,079 --> 00:31:34,079
Speaker 5: So yeah, we were good.

646
00:31:33,920 --> 00:31:38,440
Speaker 1: There, goll in Foams. Okay, well that's good. That's good

647
00:31:39,240 --> 00:31:41,160
folks at home. We're going to take a quick bricky

648
00:31:41,200 --> 00:31:44,319
break and we'll be right back with the Rolling Stones.

649
00:31:44,400 --> 00:31:45,759
Fifty best games of all time.

650
00:31:46,200 --> 00:31:48,240
Speaker 4: That's the Rolling Stones were guests, okay.

651
00:31:50,079 --> 00:31:54,519
Speaker 1: And we are back, folks. If you missed it, we

652
00:31:54,759 --> 00:31:59,039
determined our own top ten games of twenty twenty four.

653
00:31:59,319 --> 00:32:01,160
Go and listen to the Game of the Year podcast.

654
00:32:01,279 --> 00:32:03,480
We all had a very fun time. We're all yelling

655
00:32:03,559 --> 00:32:08,480
during that as well, so.

656
00:32:06,640 --> 00:32:07,920
Speaker 4: So it's for TikTok folks.

657
00:32:08,359 --> 00:32:11,680
Speaker 1: It's yeah, we were all None of us actually had

658
00:32:11,680 --> 00:32:13,960
a love or like a stick mic. We all just

659
00:32:14,000 --> 00:32:16,480
had like the tiny DGI or road mics that we're

660
00:32:16,519 --> 00:32:17,880
just holding up the whole time.

661
00:32:17,960 --> 00:32:19,200
Speaker 5: I pen mine in my hat.

662
00:32:19,599 --> 00:32:24,519
Speaker 1: Yeah, folks at home. The Rolling Stones put out their

663
00:32:24,920 --> 00:32:29,519
top fifty greatest video games of all time earlier this week,

664
00:32:29,599 --> 00:32:33,960
January sixth of this week, and they put out a

665
00:32:34,000 --> 00:32:36,279
top fifty of games, and I would like to talk

666
00:32:36,279 --> 00:32:38,599
about those top fifty of games. I don't know if

667
00:32:38,640 --> 00:32:41,200
you gents have seen the list peruse the list at all,

668
00:32:42,279 --> 00:32:47,559
but there's some notable additions and o missions on it.

669
00:32:48,400 --> 00:32:50,319
Speaker 2: Yeah, and I think it's worth like they talk a

670
00:32:50,359 --> 00:32:53,599
little bit about their thought presses here to pick the

671
00:32:53,599 --> 00:32:56,160
best games ever made. There's a lot of considerations. Gaming

672
00:32:56,240 --> 00:32:58,640
is a medium where sequels thrive. They can always look

673
00:32:58,680 --> 00:33:00,680
and play better. And while certain game I mean Dynasties

674
00:33:00,759 --> 00:33:03,359
run dozens of entries deep, they need to be need

675
00:33:03,480 --> 00:33:06,400
there needs to be representation across the board. So I

676
00:33:06,440 --> 00:33:08,000
think they're kind of saying that they're going to try

677
00:33:08,039 --> 00:33:12,079
to consider usually maybe the first entry most of the

678
00:33:12,160 --> 00:33:15,960
time or or something like that represents the series in

679
00:33:16,000 --> 00:33:17,680
a lot of these cases. And then I think they're

680
00:33:17,680 --> 00:33:20,839
also going to consider how influential something was when it arrived.

681
00:33:20,839 --> 00:33:22,440
Speaker 5: They said that in the Yay.

682
00:33:22,160 --> 00:33:24,640
Speaker 2: For this list, we looked at both how influential each

683
00:33:24,680 --> 00:33:27,200
game was at arrival as well as other as well

684
00:33:27,319 --> 00:33:29,240
as well as whether it still holds up. So they're

685
00:33:29,240 --> 00:33:31,720
going to kind of wait those things side by side,

686
00:33:31,799 --> 00:33:33,920
so importance matters in this list.

687
00:33:34,000 --> 00:33:35,960
Speaker 4: Yeah. I do kind of like the idea of, like,

688
00:33:36,079 --> 00:33:38,839
you know, one per franchise for the most part, because

689
00:33:38,880 --> 00:33:40,480
like you know, I've done a bunch of these before

690
00:33:40,559 --> 00:33:42,759
and it always just winds up being like, well, the

691
00:33:42,759 --> 00:33:44,559
top fifteen is going to be a much fun metal year.

692
00:33:44,640 --> 00:33:50,079
Zelda and Mario and yeah nice, Yeah, I think, yeah,

693
00:33:50,160 --> 00:33:52,039
but they don't necessarily stick to that.

694
00:33:52,079 --> 00:33:56,279
Speaker 6: They do have like there's multiple Zelda games as multipmorial

695
00:33:56,319 --> 00:33:56,799
games as a couple.

696
00:33:56,880 --> 00:33:58,119
Speaker 5: Yeah. I think theyre just kind of saying they want

697
00:33:58,160 --> 00:34:00,000
to be mindful of its kind of what it seems like.

698
00:34:00,160 --> 00:34:05,200
Speaker 1: Yeah, Yeah, we're not going to go through all fifty

699
00:34:05,240 --> 00:34:06,960
games piece meal, but I do want to go through

700
00:34:07,000 --> 00:34:10,679
their top ten at least ten. They have Super Metroid

701
00:34:11,159 --> 00:34:18,400
number nine, The Elder Scrolls five, Skyrim eight, the Original

702
00:34:18,559 --> 00:34:22,840
Final Fantasy seven, number seven, Medle Gear Solid, Yeah, ninety

703
00:34:23,079 --> 00:34:28,639
ninety eight, number six, Half Life two, number five, The

704
00:34:28,719 --> 00:34:33,920
Last of Us number four, Super Mario World number three,

705
00:34:34,199 --> 00:34:38,679
Grand Theft Out of five, number two, Tetris nineteen eighty

706
00:34:38,719 --> 00:34:42,119
nine for the game Boy, number one, The Legend of Zelda,

707
00:34:42,400 --> 00:34:43,199
Breath of the Wild.

708
00:34:43,760 --> 00:34:47,079
Speaker 4: That is not a crazy top ten. It's not like

709
00:34:47,119 --> 00:34:48,719
a wild No.

710
00:34:49,360 --> 00:34:51,719
Speaker 3: The way people were passing, Yeah, I thought it would

711
00:34:51,719 --> 00:34:53,400
be like someone else did this. I was like a

712
00:34:53,559 --> 00:34:55,599
crazy top ten, Like how could you think? No, this

713
00:34:55,719 --> 00:34:58,039
is like, especially if you're having people a little more

714
00:34:58,079 --> 00:35:00,559
casual about gaming talk about yeah, like this checks out.

715
00:35:01,320 --> 00:35:01,559
Speaker 1: Yeah.

716
00:35:01,599 --> 00:35:04,000
Speaker 6: The issue with this, the biggest issue with this in

717
00:35:04,119 --> 00:35:06,840
the list in general the fifties, that there isn't a

718
00:35:06,880 --> 00:35:10,280
single three D Mario game in it that is Yeah,

719
00:35:10,360 --> 00:35:10,960
it's wild.

720
00:35:11,239 --> 00:35:14,840
Speaker 4: Yeah, especially shine It.

721
00:35:14,960 --> 00:35:17,960
Speaker 2: Yeah, it's got it's got Madden on there. It's got

722
00:35:17,960 --> 00:35:20,000
a Madden NFL two thousand and four, a great game.

723
00:35:21,760 --> 00:35:23,639
Speaker 4: It was like the peak of Madden for me to

724
00:35:24,079 --> 00:35:25,320
PS two era Madden.

725
00:35:25,599 --> 00:35:28,320
Speaker 3: Yeah, it's it's interesting to me because like, you know,

726
00:35:28,400 --> 00:35:30,960
it's there listening to it however they want. I don't

727
00:35:31,000 --> 00:35:34,000
think that you include influence on a list of top

728
00:35:34,079 --> 00:35:37,199
games because they said themselves like games could always play

729
00:35:37,199 --> 00:35:39,519
better games could always look better, but the games that

730
00:35:39,599 --> 00:35:41,559
I think hold up are the games that still hold

731
00:35:41,639 --> 00:35:43,519
up regardless of age. You know, like you're sing a

732
00:35:43,559 --> 00:35:46,639
lot of these Mario Brothers three or something Mario World

733
00:35:47,440 --> 00:35:50,760
linked to the past, but like and then to not

734
00:35:51,000 --> 00:35:55,119
include if you are including importance, not having any three

735
00:35:55,199 --> 00:35:58,400
D Mario at all, even in the top fifty feels weird.

736
00:35:58,519 --> 00:36:01,440
Speaker 4: So yeah, anyway, I remember that is such a hard

737
00:36:01,480 --> 00:36:02,800
thing to do when you I remember one of the

738
00:36:02,840 --> 00:36:04,320
first Game in Former issues I worked on was the

739
00:36:04,360 --> 00:36:06,280
two hundredth issue. We did the top two hundred games

740
00:36:06,280 --> 00:36:09,000
of all time, and it did turn out that, like

741
00:36:09,079 --> 00:36:10,960
influence and everything wound up to be a big thing,

742
00:36:11,000 --> 00:36:15,000
like the first Zelda one number one on our top

743
00:36:15,000 --> 00:36:17,639
two hundred, and the big argument there was that, like,

744
00:36:17,639 --> 00:36:20,679
well it just the influence was you know, insane on that,

745
00:36:20,719 --> 00:36:23,039
and then you know, like Tetris Mario three were ones

746
00:36:23,039 --> 00:36:24,840
that were afterwards, So like, you really have to do

747
00:36:24,880 --> 00:36:27,199
it differentiate if it's like best games to play now

748
00:36:27,760 --> 00:36:30,039
or it's just always hard to do in these fucking lists.

749
00:36:30,039 --> 00:36:32,559
Speaker 3: It really is to define it beforehand. That's all it is.

750
00:36:32,599 --> 00:36:33,159
And neither is.

751
00:36:34,639 --> 00:36:37,559
Speaker 6: Mario though, Like, okay, influential, then sixty four has to

752
00:36:37,559 --> 00:36:39,760
be there, right, yeah, right, even if you're one of

753
00:36:39,760 --> 00:36:40,599
the people who think.

754
00:36:40,480 --> 00:36:43,440
Speaker 4: That game has aged poorly, which can't be me.

755
00:36:43,840 --> 00:36:46,920
Speaker 6: Okay, then just do Odyssey, which is just one of

756
00:36:46,960 --> 00:36:49,280
the best playing games ever, you know, in the Galaxy

757
00:36:49,280 --> 00:36:51,280
game that's just wild exactly.

758
00:36:51,280 --> 00:36:54,079
Speaker 3: Odyssey is like a borderline perfect video game for what's

759
00:36:54,119 --> 00:36:56,559
trying to accomplish. I struggle to think of anything wrong

760
00:36:56,599 --> 00:36:58,679
with it, So it's yeah, wild to not consider it.

761
00:36:58,719 --> 00:37:01,519
Speaker 1: I think, Yeah, maybe only hats, that's that's the thing

762
00:37:01,559 --> 00:37:01,880
above it.

763
00:37:02,320 --> 00:37:02,639
Speaker 5: That's true.

764
00:37:03,039 --> 00:37:05,480
Speaker 6: I made a whole team in Marves's Capcom two of

765
00:37:05,679 --> 00:37:06,840
just the ladies who wear.

766
00:37:09,719 --> 00:37:10,320
Speaker 4: Old games here.

767
00:37:10,559 --> 00:37:13,840
Speaker 3: Yeah, how do you feel about GDQ having the the

768
00:37:13,960 --> 00:37:17,400
rat tals? That's that's being a meme rat.

769
00:37:17,760 --> 00:37:21,480
Speaker 4: Yeah, I've seen that. Yeah, I endorse it with these

770
00:37:21,519 --> 00:37:24,159
older ones like you know, Tetriss and Mario World being

771
00:37:24,159 --> 00:37:26,599
in the top ten or Super Metroid like they they

772
00:37:26,599 --> 00:37:30,480
had the influence and they're also still really fun to play. Yes, yeah,

773
00:37:30,519 --> 00:37:31,960
that's why it's like, I don't know, if I were

774
00:37:31,960 --> 00:37:33,519
putting one of these lists together now, I would put

775
00:37:33,519 --> 00:37:35,199
a link to the pass over the first one, because

776
00:37:35,199 --> 00:37:37,639
even though the first Zelda had more influence. Linked to

777
00:37:37,679 --> 00:37:41,599
the Past has that same style, but also looks good

778
00:37:41,639 --> 00:37:42,239
and plays good.

779
00:37:42,239 --> 00:37:45,400
Speaker 6: Now you know, yeah, Zoda one is interesting because that's like,

780
00:37:46,119 --> 00:37:48,440
I still like have fun playing Zoda one for sure.

781
00:37:48,639 --> 00:37:51,280
That is kind of getting to the point, like how

782
00:37:51,320 --> 00:37:53,639
many people really would rather play Zoda one than a

783
00:37:53,679 --> 00:37:55,320
Link to the Past or just you know, one of

784
00:37:55,360 --> 00:37:56,239
the newers Zelda's.

785
00:37:56,320 --> 00:37:57,960
Speaker 5: I wouldn't like recommend it, so on, Hey, where do

786
00:37:58,000 --> 00:37:58,639
I get into zel.

787
00:37:58,599 --> 00:38:00,920
Speaker 4: It would have to be for nostalgia. I can't imagine

788
00:38:00,960 --> 00:38:03,440
someone saying, like, Link to the Past does not play

789
00:38:03,440 --> 00:38:04,440
better than the first time.

790
00:38:04,519 --> 00:38:07,639
Speaker 2: I would say, okay, play Breath of the Wild and

791
00:38:07,639 --> 00:38:09,559
then go back and play Zelda one and see how

792
00:38:09,559 --> 00:38:11,760
they like draw They drew the line between the two,

793
00:38:11,800 --> 00:38:13,760
and they're like, let's complete the ideas that we had

794
00:38:13,760 --> 00:38:17,280
in Zelda one, like it would be informational, be educational,

795
00:38:18,079 --> 00:38:21,679
which speaks to its importance. I think still, but it's

796
00:38:21,760 --> 00:38:23,360
not the game I'm ever gonna say, Hey, if you

797
00:38:23,360 --> 00:38:25,159
want to get into Zelda, go start with Zelda one.

798
00:38:25,199 --> 00:38:27,119
Speaker 5: That would never be the answer for anybody.

799
00:38:26,880 --> 00:38:29,400
Speaker 3: To be fair. Being a bit younger here, I didn't

800
00:38:29,440 --> 00:38:31,880
get to Zelda one until what it was out on

801
00:38:31,960 --> 00:38:35,559
the GameCube bonus disc for uh you know, that was

802
00:38:35,559 --> 00:38:37,679
the wind Waker pre order one that had that, right.

803
00:38:37,679 --> 00:38:41,159
Speaker 4: The pre order was the Master Quest I think. And

804
00:38:40,079 --> 00:38:43,360
there's like that Club Nintendo one if you bought the

805
00:38:43,719 --> 00:38:44,039
Great One.

806
00:38:44,280 --> 00:38:46,320
Speaker 3: I think it was included in GameCubes. I think it was.

807
00:38:46,400 --> 00:38:48,960
That was the bundle one. Okay, so then yeah, on

808
00:38:49,119 --> 00:38:51,039
that one. That's why I first played Zelda one. I

809
00:38:51,039 --> 00:38:54,280
was like, you know what, but still pretty fun, like even.

810
00:38:55,119 --> 00:38:57,000
Speaker 2: Still hold up, but you know, it's better than even

811
00:38:57,000 --> 00:38:58,679
than its reputation, lindsay.

812
00:38:58,760 --> 00:39:01,199
Speaker 3: And then I fired up an emulator and try to

813
00:39:01,679 --> 00:39:02,960
a link to the past. I'm like, oh, this is

814
00:39:03,039 --> 00:39:06,840
just better though, So yeah, yeah.

815
00:39:07,199 --> 00:39:09,360
Speaker 6: Okay, So I'm a Red the Redemption two defender. They

816
00:39:09,360 --> 00:39:12,079
have that at sixteen and not Red Dead one on

817
00:39:12,119 --> 00:39:15,079
the list. That's a little wild to me.

818
00:39:16,199 --> 00:39:20,480
Speaker 4: They're very different games, you know. Yeah, yeah, yeah, So

819
00:39:20,519 --> 00:39:22,880
that's why in that instance, I would see like if

820
00:39:22,880 --> 00:39:24,480
they wanted to put both red Heads on there, I

821
00:39:24,480 --> 00:39:27,599
could see that because they are different enough, you know, yeah, sure,

822
00:39:27,920 --> 00:39:29,840
but I don't think they did they even put both

823
00:39:29,840 --> 00:39:30,360
of them on there.

824
00:39:30,400 --> 00:39:34,000
Speaker 6: But this again, again I defend Red Dead two that

825
00:39:34,320 --> 00:39:37,199
high on the best fifty games ever. Again, what's the

826
00:39:37,440 --> 00:39:39,800
type of influential I don't think red is Redemption two

827
00:39:39,800 --> 00:39:41,960
as influence on any.

828
00:39:42,119 --> 00:39:44,239
Speaker 2: I think I mean the influences that is, like, boy,

829
00:39:44,400 --> 00:39:46,280
we can't spend that kind of money.

830
00:39:46,840 --> 00:39:48,119
Speaker 3: We can't make our game look like that.

831
00:39:48,760 --> 00:39:49,800
Speaker 4: Geezeah.

832
00:39:50,039 --> 00:39:56,800
Speaker 1: Yeah, I'm pleasantly surprised. Whenever website or whoever puts out

833
00:39:56,840 --> 00:40:00,039
these big lists, I'm always more focused on like the

834
00:40:00,079 --> 00:40:04,079
lower end. And I'm happy that Krona Trigger made it on.

835
00:40:04,599 --> 00:40:07,400
Yeah for sure, happy that Tony Hawk even made it on.

836
00:40:07,440 --> 00:40:11,079
Speaker 2: But time spurs Skater one at twenty twenty three. Yeah,

837
00:40:11,320 --> 00:40:14,679
that's that's one where it's like Tony Ox first Skater

838
00:40:14,760 --> 00:40:16,679
one is a good game. It's a very good game.

839
00:40:17,719 --> 00:40:18,000
Speaker 5: Boy.

840
00:40:18,360 --> 00:40:20,480
Speaker 2: The sequel, you're right a rolling stone in that pre

841
00:40:20,599 --> 00:40:23,679
in that preliminary paragraph. Uh, the sequel does play better

842
00:40:24,039 --> 00:40:26,519
in an important and influential way where it's like Tony

843
00:40:26,559 --> 00:40:29,000
Oks pro Skater two is the game that actually ended

844
00:40:29,079 --> 00:40:32,079
up making the whole genre happen. So I think if

845
00:40:32,079 --> 00:40:34,280
you're gonna pick one that is the right balance between

846
00:40:34,280 --> 00:40:37,159
important and play as well, it probably is town X

847
00:40:37,199 --> 00:40:41,119
pros Skater two, but I would I personally put on there.

848
00:40:41,119 --> 00:40:43,519
Speaker 6: Always stick to that. Like their Pokemon game here is

849
00:40:43,599 --> 00:40:45,679
Gold and Silver. It's not yet in Blue, and I

850
00:40:45,760 --> 00:40:49,039
agree gold and Silver is better, but like Deadly the

851
00:40:49,239 --> 00:40:51,000
influential one Gold and Silver.

852
00:40:51,320 --> 00:40:54,199
Speaker 3: Anytime someonem picks Gold and Silver as the best Pokemon

853
00:40:54,239 --> 00:40:56,280
game of all time, you can tell exactly where they

854
00:40:56,280 --> 00:40:59,159
stopped playing Pokemon as well, because those are not the

855
00:40:59,199 --> 00:41:00,840
best game in the franchise.

856
00:41:01,360 --> 00:41:01,559
Speaker 5: Yeah.

857
00:41:01,599 --> 00:41:04,880
Speaker 1: I was going to ask you, Sean for Pokemon representation.

858
00:41:05,679 --> 00:41:08,320
If you were to put a Pokemon game on this

859
00:41:08,360 --> 00:41:10,719
list or a top fifty, which one would it be.

860
00:41:10,760 --> 00:41:14,280
Speaker 3: I think the best Pokemon game overall is either Black

861
00:41:14,280 --> 00:41:17,840
and White or Park Gold Soul Silver, Like why Hardco

862
00:41:17,960 --> 00:41:20,760
Soul Silver is in many ways just better. It's just

863
00:41:21,000 --> 00:41:23,760
they remade it. Some people say, oh, it's so slow,

864
00:41:23,800 --> 00:41:26,880
and I'm like, as if the Game Boy ones weren't.

865
00:41:26,960 --> 00:41:29,079
But yeah, that that's a that's one there where you

866
00:41:29,119 --> 00:41:32,519
can tell that nostalgia is taking over there because they

867
00:41:32,519 --> 00:41:33,880
put the original set of the remake.

868
00:41:34,000 --> 00:41:37,440
Speaker 4: So yeah, wow, I just searched Soul Calver and that

869
00:41:37,559 --> 00:41:40,159
is not on here. That's like a top ten ever

870
00:41:40,239 --> 00:41:42,800
for me. And then I looked and it's like fighting

871
00:41:43,000 --> 00:41:48,679
game wise, no Moral Kombat, no tech and no Virtual Fighter.

872
00:41:50,119 --> 00:42:03,079
Speaker 3: Yeah, I think Smashi and Street Fighter. That's like, what's important.

873
00:41:57,800 --> 00:42:00,599
Speaker 4: Moral Kombat or the big two man sol Cob and

874
00:42:00,599 --> 00:42:01,800
not being down here. That's crazy to me.

875
00:42:01,960 --> 00:42:04,880
Speaker 6: Yeah, this might just be be me, am I the

876
00:42:04,880 --> 00:42:07,159
only one who rolls my eyes that we sports being

877
00:42:07,199 --> 00:42:07,599
on this thing.

878
00:42:07,679 --> 00:42:10,239
Speaker 4: No, yes, no, it's appropriate. You are the only one, Mike,

879
00:42:10,320 --> 00:42:13,360
Yes you are. That's fine. Yeah, it's okay to be

880
00:42:13,400 --> 00:42:16,320
alone and right sometimes no police sports is a huge thing.

881
00:42:16,199 --> 00:42:18,960
Speaker 3: And Mike also, Mike, and I hates our kadie fun

882
00:42:19,119 --> 00:42:19,239
you know.

883
00:42:19,920 --> 00:42:20,920
Speaker 4: Yeah, that's great, that's right.

884
00:42:21,159 --> 00:42:23,440
Speaker 6: Jeff was in me yesterday and a ton of fun,

885
00:42:23,519 --> 00:42:25,159
except when he was leaving me in Third Strike.

886
00:42:25,199 --> 00:42:26,239
Speaker 4: I was a great time.

887
00:42:26,559 --> 00:42:28,639
Speaker 3: I'm glad you still let him beat you on thurs Right,

888
00:42:28,719 --> 00:42:29,719
damn dude.

889
00:42:29,840 --> 00:42:32,239
Speaker 4: I got him real good and Marvel versus cap one two.

890
00:42:32,280 --> 00:42:34,400
Speaker 2: But we were we were leaving and he was he

891
00:42:34,480 --> 00:42:36,280
was God, he wasn't mopen, but you could tell he

892
00:42:36,280 --> 00:42:37,960
was a little wounded. And then he saw the Marvel

893
00:42:38,000 --> 00:42:40,039
versus Capcom two machine and sat me down.

894
00:42:41,599 --> 00:42:42,480
Speaker 4: Yes, exactly.

895
00:42:42,519 --> 00:42:43,199
Speaker 5: It was very fun.

896
00:42:44,199 --> 00:42:46,320
Speaker 2: Hallow night at thirty four sound right to you folks

897
00:42:46,320 --> 00:42:47,760
that have been I've.

898
00:42:47,599 --> 00:42:49,679
Speaker 4: Come around on Hollidnight to I like it and it's

899
00:42:49,760 --> 00:42:52,559
very good. I would not have it on the top fifty,

900
00:42:52,599 --> 00:42:54,719
you know, I have no problem with it. I think

901
00:42:54,719 --> 00:42:55,000
that game.

902
00:42:55,079 --> 00:42:56,559
Speaker 5: Okay, that's I was kind of asking.

903
00:42:56,599 --> 00:42:58,760
Speaker 4: I have a problem with the one Mario card on

904
00:42:58,840 --> 00:43:00,599
here being Mario Karts sixty four.

905
00:43:01,400 --> 00:43:06,159
Speaker 6: Yeah, agreed that and I met just before it's my

906
00:43:06,280 --> 00:43:08,000
time to say boomer pick.

907
00:43:08,199 --> 00:43:08,760
Speaker 3: Yeah there.

908
00:43:10,360 --> 00:43:13,800
Speaker 4: Yeah, it's like maybe second worst Mario Kart, you know.

909
00:43:13,840 --> 00:43:26,840
Speaker 3: Yeah, that's nostalgia. We rare franchises, Christ Chime, Mario Carter,

910
00:43:30,079 --> 00:43:34,440
Oh my good god, Sean please, there's a rare series

911
00:43:34,480 --> 00:43:36,760
that kind of just only got better as it went on,

912
00:43:36,960 --> 00:43:39,519
like Super Circy on GBA. Sure as a dip back

913
00:43:39,519 --> 00:43:41,480
because it's like Super Nintendo again, but are on that

914
00:43:41,480 --> 00:43:43,880
that kind of just you know, made it better as

915
00:43:43,880 --> 00:43:44,320
they went on.

916
00:43:44,440 --> 00:43:47,199
Speaker 4: So yeah, definitely Devil Dash are better than this by far.

917
00:43:47,360 --> 00:43:51,639
Speaker 3: Definitely Memories there, but seven, you know, again giving them credit.

918
00:43:51,719 --> 00:43:54,599
This list also has like Symphony Night is on there.

919
00:43:54,880 --> 00:43:58,960
They also have Celeste Is on here, Metroid Prime. You know,

920
00:43:59,000 --> 00:44:01,119
even they're a little bit lower. Shadow of the Clauses,

921
00:44:01,159 --> 00:44:02,199
like they're recognizing some of.

922
00:44:02,159 --> 00:44:02,960
Speaker 4: The all time grades.

923
00:44:03,559 --> 00:44:05,360
Speaker 1: That That's what I was gonna ask, because I feel

924
00:44:05,360 --> 00:44:08,360
like Shadow of the Clauses is probably on MOTT what

925
00:44:08,440 --> 00:44:11,559
would be my personal top ten fifty games of all time.

926
00:44:12,000 --> 00:44:15,400
I'm actually surprised to see it represented here, and maybe

927
00:44:15,440 --> 00:44:17,199
this is just me thinking it was more niche of

928
00:44:17,239 --> 00:44:18,199
a game when it came out.

929
00:44:18,840 --> 00:44:19,800
Speaker 5: Does it feels niche?

930
00:44:19,920 --> 00:44:20,159
Speaker 1: It is?

931
00:44:20,320 --> 00:44:22,800
Speaker 6: I think Shadow I think it's a bit more niche.

932
00:44:22,840 --> 00:44:24,920
I love it. It would be on like my top twenty.

933
00:44:25,440 --> 00:44:28,079
Speaker 4: Shadow is my number sixty five, sixty five game of

934
00:44:28,119 --> 00:44:28,519
all time.

935
00:44:28,679 --> 00:44:30,800
Speaker 5: Okay, yeah, it's on my top one hundred is well,

936
00:44:30,800 --> 00:44:31,480
I can't remember where.

937
00:44:31,480 --> 00:44:35,239
Speaker 2: It's just it's the at the time when it came out,

938
00:44:35,400 --> 00:44:37,920
even though it's definitely niche now, the time it came out,

939
00:44:38,000 --> 00:44:41,199
it was sort of a statement game of saying this

940
00:44:41,320 --> 00:44:45,519
is what games can do, and everyone bought into that rightfully,

941
00:44:45,559 --> 00:44:48,320
so it earned that Okay, Okay, yeah.

942
00:44:48,119 --> 00:44:50,920
Speaker 3: I do it didn't it is a niche pick though,

943
00:44:50,960 --> 00:44:53,440
because it never sold well. It was always a cult classic.

944
00:44:53,559 --> 00:44:56,360
Speaker 2: No, yeah, yeah, but I think it definitely represented a

945
00:44:56,480 --> 00:44:57,960
vision for what games we're going to be going for

946
00:44:58,000 --> 00:45:00,079
it that didn't pay it was, but it's.

947
00:44:59,760 --> 00:45:01,719
Speaker 3: A game that you know, I don't like it myself,

948
00:45:01,719 --> 00:45:04,719
but I always respected it because of what it was doing,

949
00:45:04,880 --> 00:45:06,760
the scale I was going for, Like it was a

950
00:45:06,840 --> 00:45:09,880
different vibe of game being very calm and everything like that.

951
00:45:09,960 --> 00:45:13,119
So yeah, it wouldn't surprise me at all to see

952
00:45:13,119 --> 00:45:16,000
it in a list like this as because if people

953
00:45:16,000 --> 00:45:17,519
have played it, they recognize it.

954
00:45:17,559 --> 00:45:21,400
Speaker 1: You know, Mike MINAUGHTI are you you're a big Overwatch guy.

955
00:45:21,559 --> 00:45:24,159
Were you surprised that maybe an Overwatch didn't make this

956
00:45:24,239 --> 00:45:25,000
top fifty?

957
00:45:26,000 --> 00:45:28,280
Speaker 6: No, it's funny because gosh, Overwatch is just one of

958
00:45:28,280 --> 00:45:30,960
the best reviewed things ever when it first came out, right,

959
00:45:31,000 --> 00:45:33,280
But that's the thing with these live service games. You're

960
00:45:33,320 --> 00:45:35,320
kind of only as good as you are now. I

961
00:45:35,360 --> 00:45:39,440
Mean we saw that with just Teking eight and within

962
00:45:39,519 --> 00:45:41,599
the span of a year, right, Like we looked at

963
00:45:41,599 --> 00:45:43,760
our Fantasy Critic and that game was so ro reviewed,

964
00:45:44,079 --> 00:45:46,079
begame of the year, right, and then come game of

965
00:45:46,079 --> 00:45:48,800
the year time, nobody wanted to really talk about it anymore.

966
00:45:48,800 --> 00:45:50,559
In fact, like the sentiment around it is sort of

967
00:45:51,119 --> 00:45:55,440
negative now, especially with like the hardcore fans with that one. Yeah,

968
00:45:55,440 --> 00:45:57,760
Overwatched is just in a rough spot right now. They

969
00:45:57,760 --> 00:45:59,719
can call it Overwatch too, but it's basically been that

970
00:45:59,800 --> 00:46:04,199
same game, that same lineage there. So yeah, it's maybe

971
00:46:04,239 --> 00:46:06,599
a little bit unfair because we're talking about influence, you know,

972
00:46:06,800 --> 00:46:09,480
incredibly influential in a lot of ways.

973
00:46:09,639 --> 00:46:11,760
Speaker 4: I think maybe they could have found room for here.

974
00:46:11,840 --> 00:46:14,000
Speaker 6: Maybe we didn't need to have a Madden game and

975
00:46:14,079 --> 00:46:16,039
an NBA two K game on here.

976
00:46:16,280 --> 00:46:19,360
Speaker 2: Yeah, I mean, I those are both very good games

977
00:46:19,480 --> 00:46:21,679
and very widely played.

978
00:46:21,719 --> 00:46:23,440
Speaker 5: I get it, but I think I'll probably agree with.

979
00:46:23,440 --> 00:46:25,079
Speaker 1: You, Mike.

980
00:46:25,159 --> 00:46:27,880
Speaker 3: I noticed this until chat pointed out not a single

981
00:46:28,039 --> 00:46:29,719
Mega Man franchise game.

982
00:46:31,760 --> 00:46:32,880
Speaker 4: Yeah, that's wrong.

983
00:46:32,960 --> 00:46:37,519
Speaker 6: It doesn't surprise, like, you know, the popular picks they

984
00:46:37,519 --> 00:46:39,400
should have and could have gone with here Mega Man

985
00:46:39,480 --> 00:46:41,559
two and Mega Man X. Meg Man X is usually

986
00:46:41,559 --> 00:46:45,039
the one that can squeeze onto these things, so yeah,

987
00:46:45,039 --> 00:46:46,800
I would like to see that. I am happy that

988
00:46:46,840 --> 00:46:48,920
they aren't one of those. Sonic was never good people.

989
00:46:48,960 --> 00:46:51,079
They did get SONK the Hedgehog two.

990
00:46:51,440 --> 00:46:53,920
Speaker 3: They did pick two, though, which is like, eh.

991
00:46:55,840 --> 00:46:57,760
Speaker 5: Game ever, Sonic.

992
00:46:59,480 --> 00:47:01,920
Speaker 3: Even me and might cround it the best song game ever,

993
00:47:01,920 --> 00:47:04,679
because we mean, we might did a stream where we

994
00:47:04,760 --> 00:47:09,159
did we ranked every Sonic game, and we forgot about

995
00:47:09,239 --> 00:47:11,360
Mania because we were like, oh, maybe it's just number one.

996
00:47:11,400 --> 00:47:12,639
We only need to talk about.

997
00:47:12,440 --> 00:47:14,960
Speaker 4: It, Like it feels like it's good to be an

998
00:47:14,960 --> 00:47:16,360
actual son Yeah.

999
00:47:16,159 --> 00:47:19,199
Speaker 3: Because it's a fan game that was just officially.

1000
00:47:18,679 --> 00:47:21,159
Speaker 4: But and I like son but it feels too good

1001
00:47:21,199 --> 00:47:21,760
to be Sonic.

1002
00:47:22,159 --> 00:47:24,480
Speaker 6: It is funny when like actual Sega tried to make

1003
00:47:24,480 --> 00:47:27,320
a two D Sonic game afterwards, The Sonic Superstars just

1004
00:47:28,639 --> 00:47:29,599
good even then.

1005
00:47:29,800 --> 00:47:33,000
Speaker 3: I've always maintained that three Knuckles is the best of

1006
00:47:33,039 --> 00:47:35,480
the classic ones because it's really good. Yeah, yeah, but

1007
00:47:35,599 --> 00:47:39,079
two is very influential, exactly.

1008
00:47:38,840 --> 00:47:40,239
Speaker 4: Very good on Tuesday.

1009
00:47:40,280 --> 00:47:43,119
Speaker 1: It was the biggest in gaming history on Tuesday at the.

1010
00:47:43,159 --> 00:47:45,199
Speaker 5: Time of early marketing thing.

1011
00:47:47,400 --> 00:47:51,039
Speaker 1: Yeah yeah, Dan reichert, Yes, I know there's a lot

1012
00:47:51,039 --> 00:47:55,159
of talk here about one game per franchise, but would

1013
00:47:55,239 --> 00:47:58,239
you have put another Metal Gear on this top fifty.

1014
00:47:58,440 --> 00:48:00,679
Speaker 4: It's the thing I always argue with myself with about

1015
00:48:00,679 --> 00:48:03,800
Middle Gear is like, that is one series that I

1016
00:48:03,800 --> 00:48:07,119
could see really splitting up, because all I'd say, five

1017
00:48:07,280 --> 00:48:10,199
of the numbered games are just so fucking different in

1018
00:48:10,239 --> 00:48:12,079
a lot of ways, not just in story and setting

1019
00:48:12,119 --> 00:48:14,159
and all that stuff. So like people ask me all

1020
00:48:14,159 --> 00:48:15,840
the time, what's your favorite Meddle Year game? I don't

1021
00:48:15,880 --> 00:48:17,920
know what to pick, and it changes every time I

1022
00:48:17,960 --> 00:48:19,679
make one of these top lists. I have a different

1023
00:48:19,800 --> 00:48:22,320
order of those right now. I recently watched Middle Year

1024
00:48:22,320 --> 00:48:24,039
Solid four, and I was like, oh, right, the end

1025
00:48:24,039 --> 00:48:25,519
of that is the coolest shit I've ever seen in

1026
00:48:25,559 --> 00:48:27,440
a video game. So that's the fourth best game of

1027
00:48:27,440 --> 00:48:29,239
all time. And that's how I feel right now. But

1028
00:48:29,440 --> 00:48:31,199
I might believe this snaky to remake and be like, well,

1029
00:48:31,199 --> 00:48:32,280
that's the best one, you know.

1030
00:48:32,400 --> 00:48:35,159
Speaker 3: Hang on dancing. I watched mel Year said for is

1031
00:48:35,199 --> 00:48:39,239
just the most appropriate sentence ever, because that's what you do.

1032
00:48:39,800 --> 00:48:42,119
Speaker 4: I've played through it many times, but I just watch

1033
00:48:42,199 --> 00:48:43,360
my sister play it.

1034
00:48:43,639 --> 00:48:45,199
Speaker 3: I see, okay, okay.

1035
00:48:44,920 --> 00:48:46,639
Speaker 4: Yes, but no, seriously, that is the best thing that's

1036
00:48:46,639 --> 00:48:48,039
ever happened in the video game. Is the last fight

1037
00:48:48,039 --> 00:48:51,360
and middle you're solid four, So uh, Mark, Yeah, if

1038
00:48:51,360 --> 00:48:57,320
I had to pick what with that thing? But probably right?

1039
00:48:57,440 --> 00:48:57,719
Speaker 1: Thank you?

1040
00:49:00,840 --> 00:49:03,159
Speaker 4: Uh but yeah, if you're gonna pick one, especially for

1041
00:49:03,199 --> 00:49:06,800
a list like this, I could see like Metal Your

1042
00:49:06,800 --> 00:49:09,760
Solid one was almost like a Mario sixty four level

1043
00:49:09,840 --> 00:49:13,480
of like, oh everything's new and everything's changed, you know,

1044
00:49:13,639 --> 00:49:15,599
so I would put that it's.

1045
00:49:15,440 --> 00:49:17,159
Speaker 6: The one I would have picked as somebody who's like

1046
00:49:17,239 --> 00:49:19,679
one step below maybe in terms of like my reference

1047
00:49:19,679 --> 00:49:21,800
for Metal You're solid, which is still pretty high, but

1048
00:49:21,840 --> 00:49:24,119
not Dan levels by. I think one in three are

1049
00:49:24,119 --> 00:49:25,679
the ones that would make these kinds of lists.

1050
00:49:26,079 --> 00:49:29,320
Speaker 3: Yeah, Like I told Dan recently, I only got to

1051
00:49:29,400 --> 00:49:31,679
the full Metal year series only a few years ago,

1052
00:49:31,719 --> 00:49:35,079
and one still absolutely holds up like that game is

1053
00:49:35,119 --> 00:49:36,320
still fantastic to play.

1054
00:49:36,440 --> 00:49:38,079
Speaker 4: Yeah, why's the one you do?

1055
00:49:38,199 --> 00:49:38,400
Speaker 5: One?

1056
00:49:38,480 --> 00:49:39,119
Speaker 3: There? You do one?

1057
00:49:39,440 --> 00:49:42,400
Speaker 2: Yep ye for this Rolling Stones Top fifty? Do you

1058
00:49:42,400 --> 00:49:43,559
guys have one that?

1059
00:49:43,760 --> 00:49:43,880
Speaker 5: Like?

1060
00:49:44,039 --> 00:49:46,599
Speaker 2: It was like, really you think it's absolutely spot on?

1061
00:49:46,599 --> 00:49:48,960
Because for me, I do think number one being Breadth

1062
00:49:48,960 --> 00:49:52,280
of the Wild. Yeah, it is very very correct if

1063
00:49:52,400 --> 00:49:55,159
your goal is influential and holds.

1064
00:49:54,960 --> 00:49:57,480
Speaker 4: Up also to Tetris, like I think Breath the Wild

1065
00:49:57,559 --> 00:50:01,239
and Tetris and it's one and two. Can absolutely see.

1066
00:50:01,039 --> 00:50:03,519
Speaker 3: That, and look, we may not like it because of

1067
00:50:03,880 --> 00:50:07,320
what it's done. GJ five at three honestly isn't a

1068
00:50:07,320 --> 00:50:08,079
wild pick either.

1069
00:50:08,159 --> 00:50:10,039
Speaker 5: It's a great that's that's the one.

1070
00:50:10,079 --> 00:50:11,880
Speaker 2: I'm like, that's the one I was gonna say is

1071
00:50:11,920 --> 00:50:14,280
my one like, I don't want that one's so high.

1072
00:50:14,360 --> 00:50:17,199
Speaker 3: But yeah, mostly people all agree that's a great game.

1073
00:50:17,280 --> 00:50:19,679
I know a lot of people are, you know, especially

1074
00:50:19,679 --> 00:50:21,719
in the hardcore gaming crowd, the people who are listening

1075
00:50:21,719 --> 00:50:23,679
to this podcast right now, we're sick of GT five

1076
00:50:23,719 --> 00:50:27,119
by now. But if nothing else, boy, that influence was

1077
00:50:27,280 --> 00:50:29,360
off the charts as well. So on top of being

1078
00:50:29,440 --> 00:50:31,440
like a nine or ten out of ten game, it

1079
00:50:31,559 --> 00:50:33,679
was just everyone wanted to be GT five for a

1080
00:50:33,679 --> 00:50:34,159
long time.

1081
00:50:34,840 --> 00:50:37,320
Speaker 1: It's kind of wild though. Someone in chat pointed this

1082
00:50:37,360 --> 00:50:39,239
out that there's no rock band. I think it's kind

1083
00:50:39,239 --> 00:50:42,280
of wild. There's no guitar here, yeah, one some representation

1084
00:50:42,320 --> 00:50:43,639
from that because that's guitar.

1085
00:50:43,360 --> 00:50:50,119
Speaker 4: Here too, maybe, yeah, probably, but yeah, hard right. You

1086
00:50:50,119 --> 00:50:52,159
can always tell something like penetrated to the mainstream when

1087
00:50:52,159 --> 00:50:54,280
like there's dedicated to South Park episodes about it.

1088
00:50:54,320 --> 00:50:55,519
Speaker 1: You know, we're guitar hero.

1089
00:50:57,719 --> 00:50:59,519
Speaker 4: I'm glad that we're a warcraft is on the list.

1090
00:51:00,119 --> 00:51:02,800
Speaker 1: It has to be, yeah, right, there's no possible way.

1091
00:51:03,840 --> 00:51:05,119
Speaker 5: It was like number twilty twelve. Right.

1092
00:51:05,440 --> 00:51:08,519
Speaker 1: Well, yeah, I'm happy that Mass Effect two made it

1093
00:51:08,559 --> 00:51:10,519
on this list, and I think it's appropriate where it

1094
00:51:10,599 --> 00:51:13,320
is in like that. I believe it's like the twenties.

1095
00:51:13,840 --> 00:51:14,559
Speaker 5: Yeah, it sounds right.

1096
00:51:14,719 --> 00:51:17,400
Speaker 4: Yeah. The bottom half of that top ten is weird

1097
00:51:17,400 --> 00:51:19,000
to me because you know, the Last of Us great

1098
00:51:19,000 --> 00:51:22,320
game obviously, but that being number five, above Half Life two,

1099
00:51:22,519 --> 00:51:28,280
Middle Year, Solid, Final, Fantasy seven, Skyrim just like seeing

1100
00:51:28,280 --> 00:51:30,199
it on top of all those games, like, ooh boy,

1101
00:51:30,320 --> 00:51:32,239
I like Last of Us a lot, but not above

1102
00:51:32,280 --> 00:51:35,360
those espifintely influential, maybe in some bad ways.

1103
00:51:36,159 --> 00:51:42,239
Speaker 2: Yeah, okay what and then yeah, Skyrim at nine real quick?

1104
00:51:42,320 --> 00:51:46,679
Speaker 5: Just I like that. I think that's probably pretty close

1105
00:51:46,719 --> 00:51:46,960
to right.

1106
00:51:47,039 --> 00:51:50,039
Speaker 2: Probably not exactly right, but pretty close these days, I

1107
00:51:50,119 --> 00:51:51,559
wonder if most people tend to agree.

1108
00:51:51,599 --> 00:51:53,000
Speaker 5: I don't wonder if the shines come up with SKI.

1109
00:51:53,159 --> 00:51:55,480
Speaker 3: I defer to other people on that. They had a

1110
00:51:55,559 --> 00:51:58,119
whole long conversation about this over on Axl Blood God,

1111
00:51:58,239 --> 00:52:00,360
so I was like listening to what they have to say.

1112
00:52:00,360 --> 00:52:02,760
It by as like the big RPG fans, and I

1113
00:52:02,800 --> 00:52:05,679
feel like everyone sort of like turned a little bit

1114
00:52:05,719 --> 00:52:08,960
on Skyrim of like, you know, it was so big

1115
00:52:09,039 --> 00:52:12,400
at the time, but at the same time, how does

1116
00:52:12,440 --> 00:52:15,800
it play compared to other Western RPGs? Is it even

1117
00:52:15,840 --> 00:52:18,679
the best Elder Scrolls game? And I do think what

1118
00:52:19,519 --> 00:52:22,519
even my friends who really love Skyrim say, they're like, oh,

1119
00:52:22,559 --> 00:52:25,559
Skyrim sucks. Skyrim with mods is the game that everyone

1120
00:52:25,639 --> 00:52:27,320
actually wants to play.

1121
00:52:27,760 --> 00:52:29,280
Speaker 5: But maybe that should still count.

1122
00:52:29,679 --> 00:52:31,199
Speaker 2: Part of me wants to count that because if you've

1123
00:52:31,199 --> 00:52:34,480
become a platform for that and that's how people interact

1124
00:52:34,519 --> 00:52:35,039
the game.

1125
00:52:34,880 --> 00:52:37,400
Speaker 5: To mean, that's that's probably. I feel like if you

1126
00:52:37,719 --> 00:52:38,800
get credit to the game, if.

1127
00:52:38,679 --> 00:52:42,239
Speaker 3: You're including influence in weighing your decision, that does because

1128
00:52:42,280 --> 00:52:44,800
of how the community came together. And then yeah, like

1129
00:52:44,880 --> 00:52:47,320
Bethesda played off of that with later releases, so.

1130
00:52:47,480 --> 00:52:49,880
Speaker 5: Sure exactly, And for this list, I think it makes sense.

1131
00:52:50,119 --> 00:52:52,679
Speaker 6: Skyrim still does really well the whole kind of like hey,

1132
00:52:52,679 --> 00:52:54,880
get go and go wander around and have adventures thing,

1133
00:52:54,960 --> 00:52:57,360
and it yes, it makes that very mainstream in a

1134
00:52:57,400 --> 00:52:59,880
way that's very approachable, but it distills that very well.

1135
00:53:00,079 --> 00:53:01,519
I do think this shine is going to come off,

1136
00:53:01,639 --> 00:53:04,480
especially if that rumored Oblivion remake is real thing, because

1137
00:53:04,519 --> 00:53:07,760
that is that's probably always a slightly better game in

1138
00:53:07,800 --> 00:53:09,719
the big It was just that it was ugly.

1139
00:53:09,880 --> 00:53:10,039
Speaker 5: You know.

1140
00:53:10,159 --> 00:53:13,320
Speaker 4: If that's not ugly anymore, then yeah, it's gonna make Skyrim.

1141
00:53:12,920 --> 00:53:15,920
Speaker 1: Look a little worse, all right. Well, that was the

1142
00:53:16,280 --> 00:53:18,639
That was Rolling Stones's.

1143
00:53:18,119 --> 00:53:25,280
Speaker 8: Saw MARKO sixty four again is good yay Uh for

1144
00:53:25,320 --> 00:53:27,320
the wrestling folks, it's so weird that there's no no

1145
00:53:27,440 --> 00:53:30,440
mercy or does no mercy not cut the top fifty?

1146
00:53:30,639 --> 00:53:32,239
Speaker 1: Maybe I'm just thinking of influences.

1147
00:53:32,280 --> 00:53:36,239
Speaker 4: Why let me all fix it? Jan mine w I

1148
00:53:36,239 --> 00:53:37,599
have no Mercy is number twenty seven.

1149
00:53:37,760 --> 00:53:41,559
Speaker 1: So okay, that's thank you Dan for being on the

1150
00:53:41,639 --> 00:53:44,079
right side of his You're welcome, You're welcome. That's why

1151
00:53:44,079 --> 00:53:45,280
I'm hitching my wagon to you.

1152
00:53:45,360 --> 00:53:46,079
Speaker 4: Yeah, to my list.

1153
00:53:46,159 --> 00:53:50,599
Speaker 1: Yeah, correct, yes, tearless the correct list, folks. That was

1154
00:53:50,760 --> 00:53:54,119
Fantasy Critic, and that was us chatting about Rolling Stones's

1155
00:53:54,360 --> 00:53:58,320
top fifty games of all time. Uh, not quite enough

1156
00:53:58,320 --> 00:54:01,519
time to deem and Browny mount rushmore of coolest things

1157
00:54:01,559 --> 00:54:02,480
now doing a video game.

1158
00:54:02,679 --> 00:54:04,480
Speaker 5: That was That was a good episode of BCR right there.

1159
00:54:04,519 --> 00:54:05,280
I feel good about it.

1160
00:54:05,559 --> 00:54:09,920
Speaker 1: Yeah, that was solid app folks. If you are watching live,

1161
00:54:10,079 --> 00:54:13,360
please stay tuned. An hour from now, we will be

1162
00:54:13,559 --> 00:54:18,440
dipping into Marvel Rivals and then after that voicemail dump truck.

1163
00:54:19,159 --> 00:54:22,079
Speaker 2: Yeah, and for a BCR in the upcoming weeks. We

1164
00:54:22,119 --> 00:54:24,559
have some plans. You know, there's just occasional week, we

1165
00:54:24,639 --> 00:54:26,599
might take a week off to do something else, but

1166
00:54:26,639 --> 00:54:29,079
we are. Sean mentioned he still wants to do the

1167
00:54:29,159 --> 00:54:32,719
music review of twenty twenty four. Still that's still in the.

1168
00:54:32,639 --> 00:54:33,079
Speaker 5: Works, right.

1169
00:54:33,159 --> 00:54:36,039
Speaker 3: I think maybe even next week we could do that one.

1170
00:54:36,880 --> 00:54:39,079
Speaker 5: I think that's that sounds because I.

1171
00:54:39,079 --> 00:54:40,760
Speaker 3: Think doing that last year, I definitely want to do

1172
00:54:40,800 --> 00:54:41,159
it again.

1173
00:54:41,920 --> 00:54:42,119
Speaker 5: Yep.

1174
00:54:42,159 --> 00:54:44,440
Speaker 2: And as we mentioned earlier, we will do a draft

1175
00:54:44,599 --> 00:54:49,320
for for Fantasy Critic. We're gonna get that before January's

1176
00:54:49,320 --> 00:54:51,039
over because games really start coming out.

1177
00:54:51,280 --> 00:54:53,079
Speaker 3: Yeah, for the rest of the month, we basically just

1178
00:54:53,159 --> 00:54:56,559
have like remasters and stuff coming out, So if we

1179
00:54:56,599 --> 00:54:58,000
miss a couple of those, it's not the end of

1180
00:54:58,000 --> 00:54:58,400
the world.

1181
00:54:58,880 --> 00:55:00,280
Speaker 5: We done.

1182
00:55:00,280 --> 00:55:03,079
Speaker 1: Hold on, hold on, I just need to do a

1183
00:55:03,480 --> 00:55:07,880
control f here. Yeah, there's no BioShock on this list.

1184
00:55:08,000 --> 00:55:12,440
Speaker 6: Oh wow, well I would I love. I think for

1185
00:55:13,119 --> 00:55:14,840
a lot of people it's maybe falling off a little bit.

1186
00:55:14,880 --> 00:55:17,480
Speaker 4: Buyer shocks a lot better than Mass Effect. We're talking

1187
00:55:17,480 --> 00:55:23,320
two thousand and seven, can't. They were always talked about

1188
00:55:23,320 --> 00:55:27,440
together and Mass Effects boring and BioShock was fun because

1189
00:55:27,559 --> 00:55:29,519
she was wearing armor.

1190
00:55:30,159 --> 00:55:33,360
Speaker 3: What what now, there's seven.

1191
00:55:33,400 --> 00:55:36,360
Speaker 4: They were like the two big ambitionous like like it was.

1192
00:55:36,440 --> 00:55:38,199
They were always mentioned that E three I was at

1193
00:55:38,239 --> 00:55:39,679
and I remember everyone's talking about those two.

1194
00:55:39,800 --> 00:55:43,840
Speaker 3: Yeah, now'll get the face as motherfucker you lost people

1195
00:55:43,840 --> 00:55:46,119
to yell at him? Do you like him? No?

1196
00:55:46,199 --> 00:55:48,679
Speaker 4: I mean like bio is much better than mass Effect

1197
00:55:49,000 --> 00:55:49,360
you don't like?

1198
00:55:49,639 --> 00:55:51,719
Speaker 1: Is there any Assassin's Creed on that list?

1199
00:55:51,719 --> 00:55:58,519
Speaker 4: I just actually they wouldn't make top three hundred. Asscrew

1200
00:55:58,559 --> 00:56:01,000
two is like the number seven hundred eleventh best game

1201
00:56:01,039 --> 00:56:02,159
of all time to be.

1202
00:56:02,480 --> 00:56:05,719
Speaker 2: Like Eldering is forty four, and if Eldering's forty four, Yeah,

1203
00:56:05,800 --> 00:56:08,039
Sassine screens Brian thirty four.

1204
00:56:08,519 --> 00:56:13,000
Speaker 6: Wow, no dark soul like no other from yeah people.

1205
00:56:13,079 --> 00:56:16,880
Speaker 1: Yeah, definitely no lies of No strangers of Paradise. That's

1206
00:56:17,000 --> 00:56:21,079
so weird, almost said Liza B. Like not funny in

1207
00:56:21,119 --> 00:56:24,880
that wise of Paradise, folks. That does it for this

1208
00:56:24,920 --> 00:56:28,000
week's Bobcast Revengeance, Thank you so much for joining us.

1209
00:56:28,159 --> 00:56:31,239
Like Greb said, don't worry, we will get back into

1210
00:56:31,320 --> 00:56:35,000
Fantasy Critic in two weeks. Sean's going to prepare a

1211
00:56:35,000 --> 00:56:37,159
bunch of music to listen to next week. We're gonna

1212
00:56:37,159 --> 00:56:39,599
have ourselves a little listening party pretty much it is

1213
00:56:39,639 --> 00:56:42,639
the best music of twenty twenty four. So I'll just

1214
00:56:42,679 --> 00:56:43,639
past music in general.

1215
00:56:43,679 --> 00:56:45,360
Speaker 3: I'll do like last year. We'll put a call out

1216
00:56:45,360 --> 00:56:48,079
on Blue Sky and like get our un contribute what

1217
00:56:48,119 --> 00:56:50,000
they like a lot last year. So it'll be a

1218
00:56:50,039 --> 00:56:50,440
fun time.

1219
00:56:50,599 --> 00:56:54,079
Speaker 1: Yeah, it'll be a fun, fun listening app And maybe

1220
00:56:54,119 --> 00:56:56,119
we won't crown a specific winner. Maybe we'll just have

1221
00:56:56,159 --> 00:56:58,159
a good time listening to music and crown like a

1222
00:56:58,199 --> 00:57:00,559
top three, four or five. Who knows?

1223
00:57:01,320 --> 00:57:04,159
Speaker 4: What the hell are people? The bad news? Ernest died,

1224
00:57:04,920 --> 00:57:07,480
Ernest Jim Verney, he's been dead for a long.

1225
00:57:07,920 --> 00:57:10,639
Speaker 6: I think I think chat's goofing about Ernest Hemingway or

1226
00:57:10,679 --> 00:57:11,159
something else.

1227
00:57:11,239 --> 00:57:14,719
Speaker 4: I don't know. He's probably also dead. I know a

1228
00:57:14,719 --> 00:57:17,239
lot more about Jim Vernie, Ernest Way.

1229
00:57:17,559 --> 00:57:19,039
Speaker 3: I can tell you a lot about.

1230
00:57:20,480 --> 00:57:23,559
Speaker 4: I don't know a single thing a Sway other one

1231
00:57:23,840 --> 00:57:29,280
save Christmas Man, Bill Burge. That ain't Earnest.

1232
00:57:30,119 --> 00:57:35,199
Speaker 1: Oh anyway, I who has been Jan He's been Jeff,

1233
00:57:35,239 --> 00:57:37,719
he's been Turbo Shawn, he's been dead, and he's been

1234
00:57:37,800 --> 00:57:43,400
the hoog slammer.

1235
00:57:46,280 --> 00:57:48,079
Speaker 4: Past this. Yeah we are folks.

1236
00:57:48,199 --> 00:57:49,079
Speaker 3: Oh yeah, don't worry.

1237
00:57:49,079 --> 00:57:50,800
Speaker 4: That'll get people to stop doing it, just to plead

1238
00:57:50,840 --> 00:57:51,079
with them.

1239
00:57:51,400 --> 00:57:54,559
Speaker 2: The pox Slammer Dot Life, go to Park Labor night.

1240
00:57:54,519 --> 00:58:00,159
Speaker 4: Life, Mitch Tokoto's old foulup.

1241
00:58:00,079 --> 00:58:05,840
Speaker 1: Pl pumps and the left side is he could be

1242
00:58:05,960 --> 00:58:13,039
low for the pog Slammer POGs Slammer Dad, can you

1243
00:58:13,039 --> 00:58:17,039
just say pog slammer three thousand, Poor slammer three thousand,

