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Speaker 1: Hey, everybody, welcome to Game mess Mornings with Me Mike Manatti,

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your host from GiantBomb dot com. Thank you for tuning

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in this episode, we're gonna be talking about Xbox, the layoffs,

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the studios, it is getting rid of splitting off selling

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a ton is going on over there. Don't worry what

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We're gonna get through it. That's because we have Jana

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Chow on the show today. Jan how are you doing.

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Speaker 2: I'm doing great doing the news with you, mister Menotti.

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Game Mike Mornings, everybody.

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Speaker 1: That's right. Game Mike Mornings are back this week. Jeff

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Grubb is on vacation. I said, it's fine, probably gonna

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be a slow news week. I can handle it. What

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I have to say it to him in this way,

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he understands what could possibly go wrong, right.

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Speaker 2: Yeah, yeah, Jeff Grub, please continue to enjoy your vacation.

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We'll we'll hold the fort down as best as we hy.

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Speaker 1: I hope he got there, did you see? Like he

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initially like left got two hours there, then like drove

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over one of those like bad tire things and I

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messed up his car and had to drive back and

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fix that. So hopefully it's not just so hopefully he

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did make it to his destination.

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Speaker 2: Yeah, Dan, and I needed help figuring something out over

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the weekend for Catch Me If You Dan, and then

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Grub just like slyly drops in like you have to

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turn around, got into a car accident, like what the fuck?

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Speaker 1: Crub, oh Grub. So yeah, that was a great start there. Yeah,

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you're traveling this weekend too. I guess you know. I

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don't know how much are talking about this as it

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is part of Catch Me If You Dan? Is a

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fun video, but I did. I do hope you had

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good travels.

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Speaker 2: Jan Uh. People will see very soon my interesting interesting times,

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interesting prices. We'll also say.

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Speaker 1: Yeah, I'm not going to super get into it. Interesting

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weekend over here, we kind of had a tornado scare

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and I was just like in a restaurant, so like

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the lights just went out and looked like hell outside,

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and like the weekend manager and you know, even in

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times of crisis, you always look to a person of authority,

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and you do a lot of soul searching when you

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realize that in your situation, that is the weekend manager

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at a chain restaurant. But still he was doing his job,

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telling us, we know, if it comes down to it,

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just duck under the tables, which is what you want

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to hear. That's exciting, but hey got through that as well,

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So yeah, I think it just was an auspicious start

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to the week on Sunday. All right, everyone, before we

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get into how the video game industry is holding up

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with tables they're hiding under, let's explain ourselves. This is

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Giant Bomb, small team of video game dufices who rely

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on your support so that we can make cool stuff.

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If you want to help, go to giant bomb dot

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com slash only. It gives you ad, free shows and

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some other extras. That's giant bomb dot com slash Join.

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He he repeats it once. I'm gonna repeat it again,

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giant bomb dot com slash Join. Just go there, do

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that please? All right, So most weekdays Jeff Grubb will

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help piece your gaming life back together. That includes breaking

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news and maybe even some of our own original reporting.

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This is not most weekdays. So you got me and

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said for all these topics, I'll get the input from

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a bona fight expert who will make me look smart.

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If you're watching live on twitch welcome, you can always

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listen to the show later on podcast fees by searching

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for game this mornings or find the r R R

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R R S S feed on a giant bomb dot

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com What are this? You can also catch the show

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later with chat. This is the type steps on YouTube. Hello, Loutube.

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I think I have to say it now like that.

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We have a lot to get into, but let's start

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the morning mess with Xbox to reduce staff by approximately

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approximately three thousand and two hundred throughout the financial year

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by twenty seven. This is from an Xbox Wire post

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by Xbox CEO Asha Sharma. There's also a memo that

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went out to all Xbox employees earlier today. She writes,

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we are beginning the most significant restructure in Xbox history.

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After careful consideration, I've made the difficult decision to reduce

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our team by approximately three thousand, two hundred throughout the

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fiscal year twenty twenty seven. This will include approximately one

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thousand and six hundred role eliminations today and in addition

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so in addition to that, four studios will leave Xbox

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to new management. These include Compulsion Games in Double Fine,

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which will become independent, keeping their IP and games catalog.

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Ninja Theory and Undad Labs have entered terms to join

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new ownership with funding to complete their current games Senua

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for Ninja Theory and State of Decay three for Undead Labs.

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And in addition to that, in France, R Kane is

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you know, working on that play game. Their management is

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beginning required consultation with its works Council to review potential

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strategic options. So we don't really know what's going on there,

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but they will not be part of Xbox in the

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future as well. All right, let's stop there for right now.

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So three thousand and two hundred jobs being cut at

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Xbox five studios will be party ways. This is a

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pretty big shake up here. What are your initial thoughts

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of jan Sorry almost said grub Mikey.

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Speaker 2: This is thirty two one hundred jobs. Is an insane

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amount of jobs for people, for folks to suddenly be

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thrown off into an already volatile market, sixteen hundred of

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those happening today. As you mentioned a lot of the

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messaging from Asha Sharma, it just continues to read as soulless.

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She has a quote later about we need to reset

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the Xbox That is the absolute most tone deaf, dumb

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shit I've ever heard a CEO say at least this year.

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It looks like Compulsion Games and Double Fine have put

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out statements since the news is dropped this morning, and

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it looks like Compulsion Games will get to retain the

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rights to contrast we Happy Few and South of Midnight

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moving forward, which I guess is a slight benefit for them.

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I don't know if how many times this has happened,

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a studio getting spun off or going independent and getting

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to keep the IP that it made for its previous

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owner parent company.

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Speaker 1: Yeah, that part of it. And I don't want to

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say it's unique, but you're right. Usually you get to

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spin off, but the pair company holds that IP. And

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it's the same thing with Double Fine. They are they're

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keeping to their IP in games catalog here, so it's

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not like Xbox owns Psychonots. Still, if if my understanding

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of this is correct, I mean, I don't want to

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be like, well, at least they did that right when

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they're you know, laying off all these people in you know,

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still are stuck in this problem that that they have

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right of Well, how are we fixing all of this?

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Because in order to make Xbox exciting again, they need

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video games and they are losing companies that make video

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games out These are all companies that they picked up

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in that acquiring spree that they were on right, which

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does not feel like that long ago. So the whip,

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the whiplash from that gin is still just remarkable from

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Xbox is buying everybody to well, uh, never mind, Actually

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we need to We need to offload a lot of

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this and let me read a bit more, she says,

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because she goes into a little bit of that. Our

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business today is not healthy. We are operating at margins

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that are three to ten times lower the caparable platform

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and publishing businesses. We entered Gen nine. I'm glad, she said,

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Jen nine just to get Jeff grubbmed with a smaller

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installed base and a higher cost structure to grow. We

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bet on game pass, multi platform and a broader portfolio

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of content. While those businesses have created meaningful value, they

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did not grow at the pace we expected. As that

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happened our core business weekend and we added more teams,

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more investment, and more time hoping for a better outcome.

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And now the industry is facing those severe hardware crisis

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in its history. We must reset Xbox. Since twenty eighteen,

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we have aggressive expanded our superportfolio. While the number of

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games created each month across the industry now up paces

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the last ten years combined, we now find ourselves competing

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only with the largest publishers, but also with smaller independent studios.

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Is neither possible nor desirable to own every great independent studio.

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We have also learned that we are not the best

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home for every type of studio. In a typically year,

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we lost sixty four cents or every dollar we invested

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as we were set Xbox. We will keep independent investors

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or independent creators. We will help independent creators succeed by

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providing open development tools and audiences to realize their visions.

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I mean, these things she's saying are all true. I

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don't see how any of it helps their ultimate problem,

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which she admits, like, oh, yeah, we know, we need software.

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We have to make Xbox exciting. Gosh. I mean, do

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you have any more hope or faith in the future

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of Xbox after today?

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Speaker 2: Jen? No, I don't, and I'm not trying to be

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a pessimist about it either, Mikey, I just don't. I

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have zero to I have zero faith in Xbox Microsoft

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moving forward. They keep talking this game about getting to

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more players and reaching out to more audiences, but with

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what I just don't see like Halo coming back or

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Gears of War moving the needle in any significant or

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substantial way. She talks also about like focusing on Minecraft

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out of all things, and like kind of going to

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that as a platform. I I don't think they're going

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to get there, And unfortunately, I think it's going to

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continue to get worse at Xbox.

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Speaker 1: Right, And you know, I think we're all happy that

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you know, these studios aren't just being straight up shut

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down compulsion games in Double Fine, though, like you know,

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I do worry, Okay, they're independent now what because it's

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still a very scary video game market for them, and

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you know, I don't want to frame Xbox is some

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kind of safe net. But that brought them investment. Uh

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you know, to to make us Psycho Knots to Double Find,

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had to get a lot of crowdfunding, which you know,

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that's that's not as much of a thing anymore, it happens,

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but not as much of a thing. They used to

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own the fig remember that or fig right, that's that's

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that's not a thing. Uh like that I'm aware of,

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But you know they did all of that and also

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needed a lot of Microsoft's and Xbox money to make

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that game happen. So can Double Find go out there

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and make a Psychonauts three US? I don't know, Maybe,

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probably not. Are they just going to be able to

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keep making small games and hoping that one of those

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hits and brings in a lot of revenue. It's a

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similar thing for Compulsion games. I mean, want Ninja Theory

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Undead Labs it sold. We don't know who. I mean,

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there's only there's only so many potential buyers for these

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studios really, so, and.

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Speaker 2: Mikey, we should mention that Ninja Theory and Undead Labs

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had games shown off in that Summer showcase show from

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Xbox right like the K three.

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Speaker 1: Yeah yeah.

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Speaker 2: And I feel like audiences that that audience is a

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very dedicated audience that have been clamoring for another State

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of Decay game to come out. And then there was

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a lot of excitement when that finally that trailer dropped

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during Summer Game Fest, only to see this come out.

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And then there was the other news that popped out

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about promoting a new Senuous Saga game kind of in

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order to generate interest in selling Ninja theory, right, which is.

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Speaker 1: Insane, insane. It looks like it worked. I guess, I

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guess they found a seller. But yeah, it's just insane

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to sneak that into what it's supposed to be a

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game showcase for your consumers to get them excited about Xbox. Right.

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So again, again, what is the future of those studios

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under this new ownership? Are you know this new Senua

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comes out and how how does that game perform better

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than the previous Senua. It's the third one of these

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still that you know, the sales of Hell Bay two

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weren't enough to make Xbox happy. Are the sales of

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Senua going to be enough to keep whoever this new

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ownership is happy? Uh? I don't know. It's it's hard

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to see that Astrostronomer continues. We're also making reductions across

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other units, in some cases shifting investment to focus on

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higher priority projects. These changes vary in size across Activision,

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bethessa' ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios. None

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of our first party, publicly announced games or projects are

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being canceled as part of these reductions, but publicly announced,

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I think is the important term there, right, So who

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knows how many unannounced projects have been canceled or aren't happening.

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I mean, there's there are some projects that I have

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heard about in the past that I was excited about

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jen and Wait from the get Inunce that I am

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just now expecting to never see. Frankly, some like you know,

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old franchises returning and I'm like, that's probably not happening

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any more. Jason Schreyer over at Bloomberg, writing about this,

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noted a xenomax will be impacted significantly by the roalization,

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but will not be reduced to only fall Out on

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Under's Elder Scrolls. The publisher will also still work on Wolfenstein, Doom,

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and Quake. Okay, so the xenomax factor there, I suppose,

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is interesting. Of course, Elder Scrolls and Fallout that's the

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most important Wolfenstein. Nice to see mentioned there as well. Doom.

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Of course, an ID quake is interesting because out of

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all these, it's been the longest since a quake game.

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So yeah, pardon me, is like, all right, you know,

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we had three of those Dooms and I've liked them,

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but halfway through Doom the Dark Ages, I felt fatigued.

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I wonder if, yeah, that the next game from ID

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or least somebody at Zenmax is just Quake.

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Speaker 2: Does do you think we see another Indiana Jones game

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at this point?

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Speaker 1: It's weird that that's not mentioned. Uh, but again, focus

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doesn't mean only so I maybe although you know, they

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say Wolfenstein yeah, which makes me think that, but their

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next project is Wolfenstein over there, and maybe they could

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do an Indiana Jones after that, but games take so

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long these days. By the time they get there one

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or they're like, boy, uh is that worth doing? At

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this point? I hope so I do like that. No,

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you know, there was some scare about Obsidian earlier and

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then people like go, oh that you know, they're fine,

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But you know, I don't see a Vowed on this list.

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I don't see the outer worlds on this list right uh.

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And Obsidian was making a lot of smaller games, which

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you know, if we're focusing on these big ones, you know,

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are we gonna get things like Pentiment again? I kind

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of doubt it. So what is the future of Obsidian

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are they Are they going to get to make the

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Fallout now and before It's like, well, be as the

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proper wants to make Fallouts, but they're busy with Starfield,

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and by the way, Starfield no one the list. Yeah,

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not shocking. I don't think we're going to see Starfield too,

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But they're working on older Scroll six and Happen Forever,

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and that game is still probably a ways out. And

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I wonder if part of this, if Asha Sharman is like,

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there is no way we are going to wait for

279
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you to finish Outerer Scroll six and then roll out

280
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a Fallout five that is going to come out mid

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twenty thirties. We are just having Obsidian make fallouts. That's

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just me fantasy booking, I suppose, But I mean, if

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not that, what else is Obsidian's future in this new Xbox.

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Speaker 2: It's hard to even predict or forecast anything with how

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things have been going and at the rate that they

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have been going. Mike like, at this point, I don't

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know what to expect from like Halo or even Gears

288
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of War or Forts anything that feels safe at Xbox.

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I don't think it actually feels safe or has stable

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ground to stand on at this point, and especially like

291
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like you mentioned, the video game development cycle is expensive.

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It does take a long time, and it doesn't seem

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like leadership at Microsoft and Xbox is willing to wait

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and see how things pay off or or give anyone

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the proper leverage or not leverage, but the runway to

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try and build something up.

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Speaker 1: Right exactly, you know, are we going to get any

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new franchise. I think it's a shame that Avowed and

299
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Outer Worlds too kind of couldn't reach a bigger audience.

300
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It's sort of weren't accepted a little bit more, perhaps

301
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by an audience that could have been interested in them.

302
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God ob City and that is such a talented studo

303
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and a student that actually made games for Xbox, right.

304
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I mean, that's been a big part of the problem.

305
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It's just where are the games. Obsidian was recent releasing games.

306
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Maybe they were all eight out of tens or seven

307
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out at tens, and we didn't get the big the nine, ten,

308
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ten out ten game of the year, especially if you're

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a coward who couldn't get into Pentiment. But gosh, they

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were making video games for that platform, so that was something.

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Speaker 2: Uh.

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Speaker 1: Try Er continued, noting studios in the Bethees organization like

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It's software making Doom and Zennemac Online studios making our

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Schools Online are not shutting down, but are cutting a

315
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significant number of staff this morning for sources. Yeah, so

316
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out Schools Online has been out for a long time

317
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and it's still getting content still probably enough players that's profitable.

318
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Do wonder how much longer that goes on. Surprisingly, hear

319
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like it is getting significant layoffs because again, you know

320
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those Doom games seems like they always did well. And yeah,

321
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presumably now they are going to work on on Quake

322
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if you know, like it's getting mentioned like this, but yeah,

323
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you know, yeah, go ahead, Mike.

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Speaker 2: Do you see a future where they try and spin

325
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Quake and just try and capitalize off of like nostalgias

326
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Sake for the name and make something like here's an

327
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extraction shooter, Here's a looter shooter.

328
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Speaker 1: But yeah, that's what I worry about with Quake, where

329
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you know, I'm I'm old that when I think of Quake,

330
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I actually kind of think of the single player games

331
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one and two. But sure, I'm still concerned that, Yeah,

332
00:19:21,920 --> 00:19:24,079
they're gonna think about Quake three and they're going to

333
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once life service. You know, there's been there's been attempts

334
00:19:26,559 --> 00:19:29,200
at that, so I'm even relatively recently that everyone. A

335
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lot of people have already forgotten because they've never Super

336
00:19:32,480 --> 00:19:35,680
took off. But you know, we don't make those kind

337
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of deathmatchy classic arena shooters like that anymore. You'd have

338
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to turn it into I mean, like, I think Marathon's

339
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gonna scare them off of making an extraction shooter, but

340
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they're gonna try to do a live service. I guess

341
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I don't. But my hope is that you just get

342
00:19:49,559 --> 00:19:53,759
the Doom team. You have to make another great action

343
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packed first person shooter campaign, but with Quake. And I

344
00:19:57,480 --> 00:19:59,839
don't know if that means the more gothic Quake once

345
00:20:00,359 --> 00:20:02,960
or that more sci fi Quake two style, but just

346
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something like that, something that gets us a little bit

347
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away from the hell Demon thing that is beginning to

348
00:20:08,319 --> 00:20:09,680
feel a little bit rote to me.

349
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Speaker 2: Yeah, but that would require imagination. Mike, and I don't

350
00:20:14,319 --> 00:20:18,200
feel like current Xbox leadership at least has any form

351
00:20:18,279 --> 00:20:21,599
of imagination that isn't fed to them from co pilot

352
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all right back.

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Speaker 1: To uh Asha's memo here says in addition, Mojang and

354
00:20:26,400 --> 00:20:29,160
King will now report directly to me. These studios have

355
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increasingly become platforms in our largest bi monthly active players.

356
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They bring critical geographic demographic in different differentiation to experts. Oh,

357
00:20:39,880 --> 00:20:44,240
they bring differentiation. God, we all know what that means,

358
00:20:45,359 --> 00:20:49,200
all right, Mojing. Yeah, so you know these are the Yeah,

359
00:20:49,279 --> 00:20:53,079
Minecraft and Candy Crush. They make a lot of money. Uh,

360
00:20:53,279 --> 00:20:57,319
and Xbox owns them, so there's that. It's always this

361
00:20:57,400 --> 00:21:00,759
weird question to me of like, how does that add

362
00:21:01,000 --> 00:21:05,000
value to Xbox aside from just the literal monetary value

363
00:21:05,359 --> 00:21:07,720
they bring in. There's no way to kind of turn

364
00:21:08,480 --> 00:21:10,359
especially Candy Crush, there's no way to turn that into

365
00:21:10,440 --> 00:21:14,680
excitement for our next Xbox console. Minecraft very similar thing,

366
00:21:14,680 --> 00:21:17,400
because those games come out everywhere. There's no way there's

367
00:21:17,440 --> 00:21:20,319
going to be a Minecraft too. That is that the

368
00:21:20,559 --> 00:21:25,039
Project Helix exclusive. So you know, they're important in a

369
00:21:25,119 --> 00:21:30,039
revenue sense, but beyond that, I don't I barely even

370
00:21:30,079 --> 00:21:32,000
think about them as part of Xbox. They're kind of

371
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their own things.

372
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Speaker 2: Yeah, one hundred percent, Mike. I can understand the language

373
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of phrasing Minecraft as a platform because that is probably

374
00:21:42,319 --> 00:21:45,319
the easiest for them to try and spin off and

375
00:21:45,559 --> 00:21:52,359
like twist into some weird rope blocks marketplace to try

376
00:21:52,400 --> 00:21:55,559
and scam more people out of money. But It's interesting

377
00:21:55,640 --> 00:21:58,880
to hear them phrase King Games and candy crush also

378
00:21:58,960 --> 00:22:04,240
as a play form at other because in my head,

379
00:22:04,640 --> 00:22:07,400
King Games is just candy crush, and those people are

380
00:22:07,480 --> 00:22:12,400
not like you mentioned, Uh, Mike, you the conversion process

381
00:22:12,440 --> 00:22:14,480
for trying to get those people excited about a new

382
00:22:14,519 --> 00:22:18,559
Halo or a Gears those aren't. That isn't event diagram,

383
00:22:18,680 --> 00:22:19,799
That's just two different circles.

384
00:22:20,559 --> 00:22:22,039
Speaker 1: I mean, Avery, part of their problem is the fact

385
00:22:22,079 --> 00:22:27,000
that the platforms now are things like Minecraft and not Xbox. Yeah,

386
00:22:27,079 --> 00:22:29,880
the Xbox should be the platform, and then people buy

387
00:22:30,000 --> 00:22:32,960
many games. Uh, it's a big problem that you know,

388
00:22:33,359 --> 00:22:35,759
kids will just buy or play at Roebox or a

389
00:22:35,880 --> 00:22:39,000
Minecraft or a Fortnite and play all these experiences with

390
00:22:39,079 --> 00:22:42,400
their within there. It's a great value for them. Doesn't

391
00:22:42,400 --> 00:22:45,079
seem to be great for the video game industry and

392
00:22:45,200 --> 00:22:48,720
converting people who play one or two games into fans

393
00:22:48,759 --> 00:22:51,799
of the hobby and the way that you and I are.

394
00:22:52,559 --> 00:22:56,920
Speaker 2: Yeah, I don't see any of these any of this

395
00:22:57,079 --> 00:22:59,720
news and the statement of trying to reach a billion

396
00:22:59,759 --> 00:23:03,400
plays and with the price increases to the Xbox consoles

397
00:23:03,440 --> 00:23:03,920
that happened.

398
00:23:04,039 --> 00:23:06,839
Speaker 1: Gosh was that last week Mike, I gotcha.

399
00:23:07,079 --> 00:23:08,839
Speaker 2: I don't see how any of this is supposed to

400
00:23:08,960 --> 00:23:15,279
inspire confidence in reaching more players or like bringing the

401
00:23:15,519 --> 00:23:17,000
Xbox into more homes.

402
00:23:17,559 --> 00:23:21,359
Speaker 1: Okay, here's kind of some closing statements here. For Ashall,

403
00:23:21,400 --> 00:23:24,359
we know that great technology gets better when it gets simpler,

404
00:23:24,559 --> 00:23:28,079
not bigger. Today, in some parts of the company, work

405
00:23:28,160 --> 00:23:30,960
passes through as many as fourteen layers of management. Our

406
00:23:31,000 --> 00:23:33,720
platform teams are forty percent larger than they were at

407
00:23:33,759 --> 00:23:37,559
the start of this generation, even as our player base

408
00:23:37,640 --> 00:23:41,440
and play time have declined. That complexity has slow decisions,

409
00:23:41,480 --> 00:23:44,480
blurred accountability, and made it harder to deliver for players.

410
00:23:44,640 --> 00:23:46,839
As we weset Xbox, we will simplify if we will

411
00:23:46,880 --> 00:23:49,440
reduce management layers to no more than five and where

412
00:23:49,480 --> 00:23:52,359
possible three. The first time we were establishing a Chief

413
00:23:52,440 --> 00:23:56,680
operating officer with end to end p and O responsibility

414
00:23:56,759 --> 00:24:00,759
across content, hardware, platform services. Ellen Shang has been promoted

415
00:24:00,799 --> 00:24:04,240
this role, will report directly to me. Yeah. We always

416
00:24:04,279 --> 00:24:06,880
hear this from these companies, right, like worrying it's smaller

417
00:24:06,920 --> 00:24:11,359
and swifter. It's actually it's all these all these unnecessary

418
00:24:11,480 --> 00:24:14,680
employees that are the problem. There's just too many layers

419
00:24:14,799 --> 00:24:18,920
to our decision making, and yeah, she never says like,

420
00:24:19,039 --> 00:24:21,640
you know, we're gonna use AI to make big swifter,

421
00:24:22,160 --> 00:24:25,559
But it's Microsoft, like what are what are they investing

422
00:24:25,640 --> 00:24:28,119
in a lot right now? What what do they care

423
00:24:28,200 --> 00:24:32,160
about a lot more right now than video games? At Microsoft,

424
00:24:32,400 --> 00:24:33,079
it's AI.

425
00:24:33,680 --> 00:24:38,640
Speaker 2: Yeah, I mean for you look at Microsoft the company

426
00:24:38,799 --> 00:24:42,079
and they're investing an obscene amount of money into data

427
00:24:42,160 --> 00:24:46,000
centers and into copilot. So it is hard to divorce

428
00:24:46,160 --> 00:24:49,519
that from and with the news at Xbox of like,

429
00:24:51,119 --> 00:24:55,119
of course AI is going to be heavily implemented in

430
00:24:55,240 --> 00:24:59,880
whatever future Xbox has coming up, And I don't know, Mike.

431
00:25:00,920 --> 00:25:05,559
Again it is the people at the top blaming everyone

432
00:25:05,680 --> 00:25:08,640
at the bottom, like you know, we have to fire you,

433
00:25:08,880 --> 00:25:12,519
we have to sell you, and it's your fault because

434
00:25:12,519 --> 00:25:13,960
you didn't do the things we need you to do

435
00:25:14,119 --> 00:25:15,400
and we're going to need more things.

436
00:25:16,480 --> 00:25:20,359
Speaker 1: It's right, And again these things that they are told

437
00:25:20,400 --> 00:25:24,279
to do, it changes constantly. It was just not very

438
00:25:24,359 --> 00:25:27,480
long ago with different leadership that there are completely different

439
00:25:27,559 --> 00:25:31,640
directives at what's going on Nextbox that didn't work? So yeah,

440
00:25:32,440 --> 00:25:36,640
you know, again the direction does have to change, But boy,

441
00:25:36,720 --> 00:25:43,000
I just don't Again, none of this points to potential

442
00:25:43,799 --> 00:25:48,240
or positivity or hope for that next Xbox console for me,

443
00:25:48,279 --> 00:25:52,519
which is still going to face this gigantic problem of

444
00:25:52,839 --> 00:25:55,240
it's probably going to cost like around one thousand dollars,

445
00:25:56,519 --> 00:26:00,240
it's not going to have very many exclusives. The big

446
00:26:00,279 --> 00:26:03,000
game that everybody cares about in the world right now

447
00:26:03,160 --> 00:26:06,880
apparently is Grand Theft Auto grandth The Thought of six,

448
00:26:07,559 --> 00:26:09,720
and that is a game that is coming out for

449
00:26:10,000 --> 00:26:13,480
Xbox Series X and PlayStation five. People are not going

450
00:26:13,559 --> 00:26:16,960
to have to upgrade to play that game, So what

451
00:26:17,119 --> 00:26:19,440
the hell is the next thing? What the hell is

452
00:26:19,480 --> 00:26:21,640
there possibly going to be? And are they going to

453
00:26:22,119 --> 00:26:25,640
dare say, like, oh, the next Halo or Outdoor Scroll

454
00:26:25,759 --> 00:26:30,799
six is an Xbox he looks exclusive to try to

455
00:26:30,880 --> 00:26:34,720
get people excited and go to that platform. I kind

456
00:26:34,759 --> 00:26:36,920
of doubt it because that's going to be an insane

457
00:26:37,039 --> 00:26:39,359
risk to take on games that are going to cost

458
00:26:39,640 --> 00:26:45,799
three hundred million plus to make. So, you know, it

459
00:26:45,960 --> 00:26:48,359
just still doesn't feel like, Okay, Xbox like had to

460
00:26:48,480 --> 00:26:51,599
trim some fat, right whatever corporate thing want to do,

461
00:26:51,680 --> 00:26:54,480
And now that they've done that, they're healthy now and

462
00:26:54,559 --> 00:26:57,799
they're looking good for the future. The future still looks

463
00:26:58,119 --> 00:27:00,640
almost impossibly scary.

464
00:27:00,440 --> 00:27:03,720
Speaker 2: For Xbox impossibly scary, and then it just shrinks the

465
00:27:05,039 --> 00:27:08,720
I Ultimately, Mike, I think this like will shrink future

466
00:27:10,359 --> 00:27:12,880
gaming as a hobby, at least on the Xbox front,

467
00:27:13,359 --> 00:27:16,359
because this next console helix or whatever they're gonna call it,

468
00:27:16,960 --> 00:27:19,319
is going to be one thousand plus dollars, like you mentioned,

469
00:27:19,920 --> 00:27:22,200
and what is there to play?

470
00:27:22,359 --> 00:27:24,039
Speaker 1: What is there to.

471
00:27:24,200 --> 00:27:28,079
Speaker 2: Motivate someone to pick up an Xbox versus staying on

472
00:27:28,359 --> 00:27:31,920
the current generation of consoles or you know, we talk

473
00:27:31,960 --> 00:27:35,319
about all the time about how prices going up across

474
00:27:35,400 --> 00:27:38,640
the industry have made it very hard to build an

475
00:27:38,640 --> 00:27:42,960
affordable PC. But at this point, I could see a

476
00:27:43,000 --> 00:27:45,519
lot of people just sticking with current hardware, this current

477
00:27:45,599 --> 00:27:48,640
generation of consoles, especially if that big game people are

478
00:27:48,680 --> 00:27:51,440
trying to play is a GTA six or it is

479
00:27:51,680 --> 00:27:54,640
just Call of Duty, or it is just Fortnite or Roadblocks.

480
00:27:54,720 --> 00:27:57,079
I don't see a lot of people, Like I don't

481
00:27:57,119 --> 00:27:59,160
know what that killer app for a new Xbox would be.

482
00:28:00,519 --> 00:28:02,799
Speaker 1: So it's gonna be very interesting when these new consoles

483
00:28:02,880 --> 00:28:04,960
do launch and to see if they're if there is

484
00:28:04,960 --> 00:28:08,319
an appetite for them at all anymore, And there might

485
00:28:08,359 --> 00:28:10,079
be still somehow there. You know, there's gonna be some

486
00:28:10,160 --> 00:28:12,759
people just they're always gonna get excited about those new consoles.

487
00:28:12,799 --> 00:28:16,720
But boy, they're getting really expensive. They are really struggling

488
00:28:16,799 --> 00:28:22,160
to stand out against other options. Uh, you know, a

489
00:28:22,279 --> 00:28:25,720
cheaper option, get a switch to or a more expensive option.

490
00:28:26,079 --> 00:28:27,799
If you're going to invest, may as well invest all

491
00:28:27,839 --> 00:28:30,799
the way, make your own PC, maybe get a Steam deck. Right,

492
00:28:30,960 --> 00:28:34,920
So it's interesting, all right, Uh, why don't we Why

493
00:28:34,920 --> 00:28:36,960
don't we move on from that? Actually, gosh, yeah, that

494
00:28:37,039 --> 00:28:39,559
took us through basically the first half of the show

495
00:28:39,559 --> 00:28:42,160
because we get big news there. So why don't we

496
00:28:42,200 --> 00:28:44,079
take a break. There are some other things we were

497
00:28:44,119 --> 00:28:46,160
going to talk about a few other headlines. Well, we'll

498
00:28:46,200 --> 00:28:48,680
pick through everybody, so stay tuned. We'll be a right back.

499
00:28:57,599 --> 00:29:02,200
All right, everybody game, Mike Moore is still here. We're back.

500
00:29:02,559 --> 00:29:05,480
Let's talk about Nintendo. They got they got stuff going

501
00:29:05,599 --> 00:29:10,000
on too. Notably, they're gonna stop selling the Nintendo Switch

502
00:29:10,440 --> 00:29:14,599
in Europe in twenty twenty seven. This is Jordan Miller

503
00:29:14,880 --> 00:29:17,759
at VGC. Nintendo of Europe has announced that it will

504
00:29:17,799 --> 00:29:21,240
stop selling original Ninteto Switch consoles in early twenty twenty seven,

505
00:29:21,680 --> 00:29:24,200
after which point retailers won't be able to order any

506
00:29:24,279 --> 00:29:28,440
the stock of the entire Switch family consoles. Why is this, Well,

507
00:29:28,920 --> 00:29:30,880
that's because Nintendo announced that later this year it will

508
00:29:30,880 --> 00:29:35,480
begin selling Switch to consoles and accessories with replaceable batteries

509
00:29:35,519 --> 00:29:37,720
in Europe. This is because of twenty twenty three, the

510
00:29:37,759 --> 00:29:42,920
European Union passed a new regulation called the EU Batteries Legislation,

511
00:29:43,400 --> 00:29:47,160
which requires consumer products with built in batteries to make

512
00:29:47,240 --> 00:29:56,599
these batteries easily removable and replaceable starting from twenty twenty Devin, Wow,

513
00:29:56,720 --> 00:29:59,079
let's get you. Yeah, So this kind of reminds me, like,

514
00:29:59,279 --> 00:30:02,519
you know, these these European regulations kind of do move

515
00:30:02,680 --> 00:30:06,240
these hardware companies along. I have them to think, for

516
00:30:06,319 --> 00:30:09,079
the fact that I don't need a lightning port charger

517
00:30:09,279 --> 00:30:13,200
for my iPhone anymore, which you know, USBC is not

518
00:30:13,240 --> 00:30:15,880
a great standard, but at least it's a standard. At

519
00:30:15,960 --> 00:30:18,440
least I can use that one cable to charge just

520
00:30:18,559 --> 00:30:23,200
about everything now. But gosh, I do wonder you know,

521
00:30:23,319 --> 00:30:25,480
if like that everyone's like, well, we're doing this in Europe,

522
00:30:25,480 --> 00:30:28,720
We're gonna to do it everywhere eventually. If we are

523
00:30:28,799 --> 00:30:32,319
just going to start seeing these replaceable battery versions of

524
00:30:33,319 --> 00:30:37,319
hardware as more of the norm not It's like Nintendo

525
00:30:37,440 --> 00:30:39,839
was bellyaching a bit about this, like, ah, these new

526
00:30:40,000 --> 00:30:43,119
versions are gonna be heavier and the battery life's not

527
00:30:43,200 --> 00:30:47,440
gonna be as good. We'll swee. Well, yeah, we'll see,

528
00:30:47,839 --> 00:30:48,319
we'll swee.

529
00:30:48,920 --> 00:30:52,079
Speaker 2: I will definitely take something that I can easily modify

530
00:30:52,160 --> 00:30:56,519
and change and maybe fix on my own, versus having

531
00:30:56,599 --> 00:31:00,279
to drop everything and get a completely brand news switch.

532
00:31:00,359 --> 00:31:00,559
Speaker 1: Mike.

533
00:31:02,079 --> 00:31:05,000
Speaker 2: Just to go back real real quick to the Xbox story.

534
00:31:05,160 --> 00:31:06,200
Speaker 1: I do it.

535
00:31:07,160 --> 00:31:12,200
Speaker 2: I do think because of Europe's stringent employment policy is

536
00:31:12,359 --> 00:31:17,720
why Arcane feel looks like they're in right now, because

537
00:31:17,759 --> 00:31:22,400
they may actually be better protected or Xbox has to

538
00:31:22,519 --> 00:31:25,839
like do a bunch of maneuvering to get through European

539
00:31:26,000 --> 00:31:26,880
employment laws.

540
00:31:27,759 --> 00:31:30,160
Speaker 1: Okay, okay, that kind of makes sense. Yeah, and then

541
00:31:30,319 --> 00:31:31,680
you know, back to this switch thing. I guess this

542
00:31:31,799 --> 00:31:33,359
isn't just about like the switch, It's about like the

543
00:31:33,480 --> 00:31:35,680
joy cons. Like a joy Con is going to have

544
00:31:36,839 --> 00:31:40,799
replaceable battery, it includes that kind of accessories. Anything with

545
00:31:40,880 --> 00:31:43,319
a battery really has to sure has to do. This

546
00:31:43,559 --> 00:31:47,440
is my understanding. I mean, the switch one, now, it's

547
00:31:47,559 --> 00:31:50,440
it sucks a bit because the Switch one is a

548
00:31:50,519 --> 00:31:52,759
console that I think is more affordable, not allys even

549
00:31:52,799 --> 00:31:55,880
though the price of that has also gone up recently

550
00:31:56,000 --> 00:31:58,920
because of you know, the healthscape that would do all

551
00:32:00,440 --> 00:32:03,640
through right now. This affects Europe, so in the US,

552
00:32:03,920 --> 00:32:06,920
which ones can continue to be sold, and that console is,

553
00:32:06,960 --> 00:32:09,119
like you know, if you care, is inching towards that

554
00:32:09,240 --> 00:32:12,720
PlayStation two all time top selling thing, although they keep

555
00:32:12,759 --> 00:32:15,680
finding more PS twos that sold to the mouth of

556
00:32:15,759 --> 00:32:19,759
that number keeps going up. Yeah, that's interesting thing there.

557
00:32:21,119 --> 00:32:23,440
Next up, Way Forward announced it's the next Chonte game

558
00:32:23,480 --> 00:32:27,559
with the animex both the twenty seven release windows from

559
00:32:27,640 --> 00:32:30,200
Andy Robinson, a VGC Lost Stories from VGC. Thank you

560
00:32:30,440 --> 00:32:33,599
so much of them all over there do great work. Yeah.

561
00:32:33,680 --> 00:32:35,880
So Way Forward announced the news during a panel on

562
00:32:35,920 --> 00:32:38,680
Anime Expo in Los Angeles this weekend, where it shared

563
00:32:38,799 --> 00:32:41,359
artwork for a redesigned Chante along with the twenty twenty

564
00:32:41,400 --> 00:32:44,000
seven release date for the unnamed new game. No further

565
00:32:44,119 --> 00:32:47,000
details were revealed. Chante is a platformer series in which

566
00:32:47,000 --> 00:32:50,200
players control the half Genie to transformed into various forms,

567
00:32:50,279 --> 00:32:53,119
each with their own abilities. The last Chante title, last

568
00:32:53,200 --> 00:32:56,519
year's Risky Revolution was technically a totally new game that

569
00:32:56,680 --> 00:32:58,880
it was a revival of a two thousand and four

570
00:32:58,920 --> 00:33:03,119
Game Boy Advanced game that was canceled before release. Hey,

571
00:33:03,240 --> 00:33:05,759
if that's there, you go this, there's some good news

572
00:33:05,799 --> 00:33:09,200
for you. I like Chante. They're they're fun games there.

573
00:33:09,240 --> 00:33:11,720
And you've ever played a Chante game before jan Yeah?

574
00:33:11,880 --> 00:33:16,119
Speaker 2: Yeah, I played that one that came out on Uh gosh,

575
00:33:16,200 --> 00:33:19,599
now I'm questioning my memory. There was a GBA one, right, that's.

576
00:33:20,960 --> 00:33:22,519
Speaker 1: The g BA. This is the GB There was a

577
00:33:22,559 --> 00:33:24,640
Game Boy Color one was the first one. Then there

578
00:33:24,720 --> 00:33:27,799
was this g B A one that was canceled right

579
00:33:27,960 --> 00:33:32,480
before release, and finally just only recently got released. And

580
00:33:32,519 --> 00:33:35,359
then there have been some other ones. There's there's half

581
00:33:35,440 --> 00:33:38,440
Genie Hero was the one that was Apple Arcade then

582
00:33:38,480 --> 00:33:42,680
got ported things. The Seven Sirens is not the one

583
00:33:42,720 --> 00:33:44,759
that's really metro Venia. I think that's the best one.

584
00:33:44,799 --> 00:33:46,039
That's the one I played through.

585
00:33:46,000 --> 00:33:48,400
Speaker 2: And I'm really good I did. I did play the

586
00:33:48,559 --> 00:33:50,960
Game Boy Color Chante. Now that I'm looking at.

587
00:33:50,880 --> 00:33:53,960
Speaker 1: It, Ah, that's like, if you have the actual cartridge

588
00:33:53,960 --> 00:33:57,160
for that, that thing actually is a oh relatively rare,

589
00:33:57,759 --> 00:34:01,079
relatively rare. So yeah, these are these are fun games.

590
00:34:01,079 --> 00:34:04,119
I like that it's a continuing series. I think that

591
00:34:04,200 --> 00:34:06,720
they're better when they really lean into being metro Venus.

592
00:34:06,759 --> 00:34:09,199
Sometimes they're a bit more linear than that. Like I

593
00:34:09,239 --> 00:34:11,760
said that last one was originally part of that big

594
00:34:11,840 --> 00:34:14,840
Apple arcade push, right remember that? Oh then got poored

595
00:34:14,880 --> 00:34:18,599
it to other things. So yeah, well I will be

596
00:34:18,960 --> 00:34:23,119
looking forward to this one. Cyberpunk twenty seven to seven

597
00:34:23,480 --> 00:34:26,800
just hit another massive sales. Mile Stones is from Eddie McCoo,

598
00:34:26,840 --> 00:34:30,000
a game spot that sales of CD Project Reds twenty

599
00:34:30,079 --> 00:34:33,719
twenty RPG Cyberpunk twenty seventy seven continued to grow as

600
00:34:33,760 --> 00:34:37,119
the game has now passed forty million copies sold. The

601
00:34:37,239 --> 00:34:39,800
big new sales Miles Don't came at their Steam's latest

602
00:34:39,880 --> 00:34:42,760
stale saw the game's price fall down to eighteen dollars,

603
00:34:43,119 --> 00:34:46,159
representing a discount of seventy percent. It's on sale for

604
00:34:46,199 --> 00:34:48,559
that price until July ninth. The game is selling out

605
00:34:48,559 --> 00:34:50,760
of a faster right than the Witcher three Wild Hunt,

606
00:34:51,079 --> 00:34:53,559
which sold more than sixty million units to become one

607
00:34:53,599 --> 00:34:56,280
of the top ten best on games of all time.

608
00:34:57,280 --> 00:34:59,119
This is a bit of a reminder to me jan

609
00:34:59,239 --> 00:35:04,960
that things to turn around sometimes when this game came out,

610
00:35:05,039 --> 00:35:08,360
everyone was just really mad. They're really mad at its

611
00:35:08,519 --> 00:35:12,079
shoddy performance and it's bugs and just the rough state

612
00:35:12,159 --> 00:35:15,719
of it, and people were willing to forgive this one

613
00:35:16,519 --> 00:35:20,079
very quickly when some patches came out, because people desperately

614
00:35:20,199 --> 00:35:24,400
want these really big, really high end, kind of fancy

615
00:35:24,840 --> 00:35:26,960
open world RPG games.

616
00:35:28,320 --> 00:35:31,800
Speaker 2: Yeah, I'm glad that they were able to turn it

617
00:35:31,920 --> 00:35:34,159
around and kind of win back those people that were

618
00:35:34,280 --> 00:35:38,000
very disappointed. I do wonder how much the Netflix show

619
00:35:38,519 --> 00:35:44,480
factors into renewed interest and people buying and converting over

620
00:35:44,599 --> 00:35:48,880
to playing actual Cyberpunk, because that show has become very popular.

621
00:35:48,960 --> 00:35:52,559
I know, they released the season two trailer recently, so

622
00:35:52,679 --> 00:35:57,239
I wonder if more people are getting into Cyberpunk because

623
00:35:57,280 --> 00:35:59,599
of the show as well as well as like the game.

624
00:35:59,679 --> 00:36:02,679
You know, it will go on sale occasionally, and it

625
00:36:02,800 --> 00:36:06,480
is just a better game to play now versus when

626
00:36:06,519 --> 00:36:07,719
it originally.

627
00:36:07,360 --> 00:36:11,360
Speaker 1: Launched, even as a pretty good switch to port somehow,

628
00:36:11,440 --> 00:36:14,519
which is yeah, I mean, that's that's that's impressive that

629
00:36:14,599 --> 00:36:16,920
we got there. Uh boy. I wonder when we see

630
00:36:17,000 --> 00:36:20,400
more of Witcher four, because you know, expectations kind of

631
00:36:20,440 --> 00:36:22,760
keep mounting because now this game is stelling faster than

632
00:36:22,800 --> 00:36:25,800
Witch Your three? Is Witcher four going to sell faster

633
00:36:25,920 --> 00:36:30,519
than Cyberpunk twenty seventy seven? Now what why do you

634
00:36:30,599 --> 00:36:32,920
think Cyberpunk was able to turn it around? It's something

635
00:36:33,000 --> 00:36:37,119
like a something like a starfield not really kind of

636
00:36:37,199 --> 00:36:40,000
still sort of state a sort of middling that we

637
00:36:40,119 --> 00:36:42,639
was able to reach that kind of turnaround moment with

638
00:36:42,800 --> 00:36:45,360
expansions or some big patch. Do you think there was

639
00:36:45,480 --> 00:36:48,760
just inherently more to Cyberpunk that fans were excited about.

640
00:36:49,159 --> 00:36:52,159
Speaker 2: I think so. I think maybe there is more interest

641
00:36:52,440 --> 00:36:56,760
in the type of game that Cyberpunk is and the

642
00:36:57,000 --> 00:37:01,480
overall aesthetics and trappings versus h what some people may

643
00:37:01,639 --> 00:37:06,239
see as just another space game, you know, both very

644
00:37:06,400 --> 00:37:10,280
buggy at launch, right, But yeah, I think with Cyberpunk,

645
00:37:10,519 --> 00:37:15,239
maybe that is a game because anytime I've seen any

646
00:37:16,400 --> 00:37:18,760
videos on Cyberpunk now, Mike, it's a lot of people

647
00:37:18,800 --> 00:37:20,960
that have like heavily moded the game and it has

648
00:37:21,039 --> 00:37:23,880
become one of those forever games, much like a Red

649
00:37:23,920 --> 00:37:27,360
Dead Redemption two or a GTA online where people are

650
00:37:27,519 --> 00:37:31,559
just picking apart and adjusting and modeling the game in

651
00:37:31,679 --> 00:37:34,199
such a way that that is maybe the only thing

652
00:37:34,280 --> 00:37:35,880
or they're the major thing that they play.

653
00:37:37,159 --> 00:37:41,679
Speaker 1: Keanu Reeves probably helps also, yeah, that too, all right.

654
00:37:41,840 --> 00:37:44,440
Halo campaign involves a box version will come with the

655
00:37:44,519 --> 00:37:47,760
physical discs so that players can have tangible items to

656
00:37:47,920 --> 00:37:51,039
add to your collection. This is by Jordan Miler VGC.

657
00:37:51,920 --> 00:37:53,679
But I am looking forward to this now that for

658
00:37:53,800 --> 00:37:56,039
like the next few years, whenever a game does come

659
00:37:56,119 --> 00:37:58,000
with a disc, people are gonna be like, yeah, because

660
00:37:58,039 --> 00:38:01,000
we care about gamers as if they aren't. You know,

661
00:38:01,119 --> 00:38:03,159
within the next ten years, also going to be giving

662
00:38:03,199 --> 00:38:04,679
you fucking codes in a box.

663
00:38:04,800 --> 00:38:04,920
Speaker 2: Uh.

664
00:38:05,360 --> 00:38:08,519
Speaker 1: The physical versions of Halo Combat A Campaign Evolved will

665
00:38:08,559 --> 00:38:12,119
include a physical disc, Halo Studios has confirmed following the

666
00:38:12,159 --> 00:38:14,760
news that the physical version of GTA six would come

667
00:38:14,840 --> 00:38:17,239
with the code in a box rather than a physical disc.

668
00:38:17,679 --> 00:38:19,320
Follow by the news that Sony plans to end the

669
00:38:19,400 --> 00:38:21,760
production of physical versions of New Places and Games at

670
00:38:21,760 --> 00:38:25,079
twenty twenty eight, players have voice concerns that others in

671
00:38:25,159 --> 00:38:28,880
this industry would follow. Now, Halo Studios has comment another situation,

672
00:38:29,199 --> 00:38:32,320
assuring fans that they will have a tangible item should

673
00:38:32,559 --> 00:38:34,800
they pick up the physical version of the upcoming Halo

674
00:38:34,920 --> 00:38:37,920
campaign involved writing is part of a QA on the

675
00:38:38,039 --> 00:38:43,519
Halo Waypoint website Senior community manager John Jonzik confirmed that

676
00:38:43,639 --> 00:38:46,159
the box version of the game will include a disc. Yes,

677
00:38:46,239 --> 00:38:49,440
spying the Xbox or PlayStation version of It's right, there's

678
00:38:49,480 --> 00:38:53,039
that of Halo campaign evolved at your local retailer, or

679
00:38:53,239 --> 00:38:55,840
was on gaining the physical game case and disc that

680
00:38:55,960 --> 00:38:58,199
you have the tangible item side your collection Elsewhere in

681
00:38:58,239 --> 00:39:00,199
the Q and A was also confirmed that the game

682
00:39:00,239 --> 00:39:03,719
one clude machineum mode. Hey, that's good. Maybe maybe Red

683
00:39:04,440 --> 00:39:06,639
is Red Versus Blue still a thing they come back

684
00:39:07,119 --> 00:39:09,639
when this happens. That'd be fun. Let's make our own

685
00:39:09,719 --> 00:39:13,559
mikey okay, Yeah, yeah, we'll do it. We'll do it ourselves.

686
00:39:13,639 --> 00:39:18,039
And I was gonna I'm gonna remake Red Versus Blue

687
00:39:18,599 --> 00:39:20,519
off of memory. Maybe we should just do the dizzy thing.

688
00:39:20,559 --> 00:39:23,119
Maybe we should make a live action remake of Red

689
00:39:23,239 --> 00:39:25,559
Versus Blue. We'll get the rock. We'll put a wig

690
00:39:25,639 --> 00:39:25,960
on him.

691
00:39:26,400 --> 00:39:28,840
Speaker 2: Yeah, yeah, we'll put a wig on him. We'll recast

692
00:39:29,760 --> 00:39:32,840
uh Caboose was Caboose the character in Red Versus Blue?

693
00:39:33,280 --> 00:39:34,400
Speaker 1: Yeah, there was a caboose.

694
00:39:34,679 --> 00:39:37,320
Speaker 2: Yeah, we'll recast him with a younger caboose.

695
00:39:37,840 --> 00:39:39,719
Speaker 1: We'll see the yellow one. I never liked that there

696
00:39:39,840 --> 00:39:42,320
was like in one of the reds was just yellow.

697
00:39:42,320 --> 00:39:44,320
I'm like, yellow is a different color than red.

698
00:39:44,719 --> 00:39:46,639
Speaker 2: Yeah, donut was that a character?

699
00:39:47,719 --> 00:39:50,760
Speaker 1: I don't remember a donutd I don't remember a donut.

700
00:39:50,840 --> 00:39:53,159
Speaker 2: I watched a lot of early Red versus Blue and

701
00:39:53,199 --> 00:39:54,239
I've forgotten all of it.

702
00:39:55,079 --> 00:39:58,039
Speaker 1: Yeah, donut was pink? There was a donut? Was good?

703
00:39:58,480 --> 00:40:00,760
Oh my bad, dude, Okay, okay, I gotta go back

704
00:40:00,760 --> 00:40:04,239
and watch all Red versus Blue apparently. Look, yeah, it's good,

705
00:40:04,320 --> 00:40:07,000
it's good. Hey, hey, remember when this was the thing

706
00:40:07,760 --> 00:40:11,320
last week we were all talking about disks. Welcome to

707
00:40:11,440 --> 00:40:15,199
a new week, everybody. Yeah, right, the whip last year

708
00:40:15,239 --> 00:40:19,920
again is crazy? Hey, like, look, that's that's nice. But again,

709
00:40:20,039 --> 00:40:23,800
like don't don't act like, don't don't don't pat yourselves

710
00:40:23,840 --> 00:40:25,159
in the back too much for this. And then the

711
00:40:25,239 --> 00:40:27,039
next Halo game doesn't have a disc because then I'm

712
00:40:27,039 --> 00:40:29,360
going to be like, well, what happened wanting us to

713
00:40:29,400 --> 00:40:34,320
have tangible items? Right? Where? Where was that a lie? Then?

714
00:40:35,679 --> 00:40:38,639
Speaker 2: Right? Yeah, this this feels just like a time, like

715
00:40:38,840 --> 00:40:41,000
tongue in cheek, like ha ha ha, we saw what's

716
00:40:41,000 --> 00:40:44,599
happening at PlayStation, so we're gonna we were already gonna

717
00:40:44,639 --> 00:40:46,239
put this on a disc and it was going to

718
00:40:46,280 --> 00:40:48,679
be in the box, but now we're gonna definitely tell

719
00:40:48,719 --> 00:40:51,840
you about it because, like you said, Mikey, this is

720
00:40:52,079 --> 00:40:54,639
just going to be a marketing strategy for a lot

721
00:40:54,679 --> 00:40:58,639
of places, just to stick it to PlayStation, but also

722
00:40:58,840 --> 00:40:59,719
just to be like, hey.

723
00:41:00,079 --> 00:41:03,960
Speaker 1: We care for now. It was wild to see like

724
00:41:05,039 --> 00:41:11,639
Dominoes doing like parody sweets in the plates of the PlayStation, like, oh,

725
00:41:11,679 --> 00:41:14,280
we're going all digital Dominoes right, like like the same

726
00:41:14,400 --> 00:41:17,599
like kind of like font and thing. Oh, but it's

727
00:41:17,639 --> 00:41:21,400
that that seems to be reaching containment. Look, we see

728
00:41:21,480 --> 00:41:24,719
that for whatever reason, these companies don't like being kind

729
00:41:24,760 --> 00:41:28,800
of publicly shamed and yelled at online. I think that's

730
00:41:28,880 --> 00:41:32,719
a big reason why Xbox didn't just close down a

731
00:41:32,800 --> 00:41:36,320
double fine, because they are worried about people yelling at them.

732
00:41:36,400 --> 00:41:38,039
I don't know, you know, pardon me shot that they

733
00:41:38,079 --> 00:41:40,239
still care about that. I guess I'm glad that we

734
00:41:40,320 --> 00:41:43,039
still have that power over them. Sometimes it seems like

735
00:41:43,079 --> 00:41:45,239
we have that power over them more so than what

736
00:41:45,400 --> 00:41:49,719
we buy or don't they really care about our online opinion?

737
00:41:49,840 --> 00:41:51,480
So they have to play nice and make sure that

738
00:41:51,559 --> 00:41:54,199
a double find compulsion gets to keep their IP. They

739
00:41:54,280 --> 00:41:57,079
don't just you know, get closed down.

740
00:41:57,599 --> 00:42:00,719
Speaker 2: Wow, Mikey. I mean all you have to do apparently

741
00:42:00,880 --> 00:42:03,840
is yell at Asha Sharma on Twitter and then she'll

742
00:42:04,119 --> 00:42:07,440
properly implement changes because that we were talking about that

743
00:42:07,639 --> 00:42:10,920
last week on the show, about how she listens to

744
00:42:11,119 --> 00:42:16,480
online feedback via Twitter more than perhaps feedback right internally.

745
00:42:16,920 --> 00:42:18,679
Speaker 1: And that's why during this memo, I had to read

746
00:42:18,920 --> 00:42:22,320
Xbox every freaking time in all capital letters, which is

747
00:42:22,480 --> 00:42:27,679
just a super super duper fun. But I guess my

748
00:42:27,840 --> 00:42:31,679
question about that is you think there's any discussions in

749
00:42:31,719 --> 00:42:32,599
PlayStation right now?

750
00:42:32,760 --> 00:42:34,400
Speaker 2: Of but people were more.

751
00:42:34,360 --> 00:42:37,400
Speaker 1: Mad about that than we were expecting. People were more

752
00:42:37,480 --> 00:42:39,480
upset than I thought they'd be. Do you think there's

753
00:42:39,599 --> 00:42:42,760
any hesitation now or you think it's just we knew

754
00:42:42,800 --> 00:42:45,159
there's going to be a backlash. We're going to do

755
00:42:45,280 --> 00:42:47,599
this anyway because it's going to save us money, and

756
00:42:47,800 --> 00:42:51,880
it's money that we do not have to pass onto consumers.

757
00:42:52,000 --> 00:42:54,199
We're not going to make our games cheaper. We're just

758
00:42:54,280 --> 00:42:57,000
going to pocket that. We are just going to barrel

759
00:42:57,079 --> 00:43:00,679
through this. Who's going to stop us? Xbox?

760
00:43:02,159 --> 00:43:04,880
Speaker 2: That is exactly the sentiment I think they have my

761
00:43:05,039 --> 00:43:08,320
key because like, what competition, who's stopping them at this point?

762
00:43:08,719 --> 00:43:12,280
Who do they have to look to across anywhere to

763
00:43:12,400 --> 00:43:15,199
think of competition that they can kind of just dictate

764
00:43:15,400 --> 00:43:16,519
the pace at this point.

765
00:43:18,000 --> 00:43:21,119
Speaker 1: And Turbo Shan and chat Heishan saying they're shutting down

766
00:43:21,159 --> 00:43:24,840
the disc factory in no way PlayStation backtracks. Yeah, yeah,

767
00:43:25,079 --> 00:43:27,000
hard to come back from that, Isn't it hard to

768
00:43:27,119 --> 00:43:27,920
come back from that?

769
00:43:28,480 --> 00:43:28,599
Speaker 2: Uh?

770
00:43:29,320 --> 00:43:34,159
Speaker 1: Similar to this, Hideo Kajima's really sad about PlayStation killing

771
00:43:34,239 --> 00:43:37,880
disc and frightened for future ownership and by Andy Robinson VGC.

772
00:43:39,039 --> 00:43:42,320
Kojima has reacted to the news that PlayStation will soon

773
00:43:42,360 --> 00:43:45,039
discontinue disc games, telling an audience that he's really sad

774
00:43:45,079 --> 00:43:47,800
about the news, but more concerned about what could happen

775
00:43:47,880 --> 00:43:51,119
to cloud gaming becomes dominant in the future. Speaking at

776
00:43:51,199 --> 00:43:56,400
the Cinema in Piazza Film Festival in Italy, translated by Gyankee,

777
00:43:56,519 --> 00:43:58,559
the Death Strating and Metal Gear director said that at

778
00:43:58,639 --> 00:44:01,360
least with digital games, users have the data on their system,

779
00:44:01,800 --> 00:44:04,639
something that isn't the case with cloud gaming. This is

780
00:44:04,679 --> 00:44:07,800
a quote now from Cojuma. This production is ending Injoy

781
00:44:07,840 --> 00:44:10,159
twenty eight. This is about video games, but I grew

782
00:44:10,199 --> 00:44:13,159
up with physical media. To find it really sad. Currently,

783
00:44:13,199 --> 00:44:15,039
I've been buying up a lot of Blu rays, such

784
00:44:15,039 --> 00:44:17,960
as various movies and CDs too. Situation is different for

785
00:44:18,039 --> 00:44:20,840
games and movies as they are downloaded to the hard drive.

786
00:44:21,199 --> 00:44:23,920
That means the game data remains on your own hardware. However,

787
00:44:24,079 --> 00:44:25,960
things shift to streaming in the future, that won't be

788
00:44:26,039 --> 00:44:29,400
the case anymore. Streaming subscription services like Netflix or Amazon,

789
00:44:29,639 --> 00:44:32,159
there's a server somewhere. Essentially, just have the right to

790
00:44:32,239 --> 00:44:34,599
turn the tap, and when you do, the data flows.

791
00:44:35,519 --> 00:44:38,320
That's how movies work on these platforms. Right. You'll download

792
00:44:38,360 --> 00:44:41,880
the data, you access it directly through subscription. The consequences

793
00:44:41,920 --> 00:44:45,320
of that is that you don't actually possess the data yourself.

794
00:44:47,840 --> 00:44:50,199
It's funny because like he's expressing to think a similar

795
00:44:50,239 --> 00:44:54,519
sadness to everyone else while reminding us, hey, it's probably

796
00:44:54,559 --> 00:44:57,639
gonna get worse than that, still, right, because at least

797
00:44:57,679 --> 00:44:59,719
right now you are downloading video games and you have

798
00:45:00,239 --> 00:45:03,480
that data on your disc. Yeah, maybe in like ten

799
00:45:03,559 --> 00:45:06,599
twenty years, it is just streaming data to play these

800
00:45:06,679 --> 00:45:11,280
things on your consoles. And there's even less that we

801
00:45:11,920 --> 00:45:16,239
own and again, Sean is right. It's like Cojuba's making

802
00:45:16,280 --> 00:45:19,000
a game that is about the power of cloud gaming.

803
00:45:19,159 --> 00:45:24,400
It's od right. So Cojamun is always this weird duality

804
00:45:24,840 --> 00:45:29,320
of being really excited about new technology. Yeah, constantly having

805
00:45:29,400 --> 00:45:32,360
this uh listfulness and this nostalgia for the past and

806
00:45:32,840 --> 00:45:35,360
telling us how it was better then, but also just

807
00:45:35,519 --> 00:45:38,880
barreling forward with whatever is new and shiny because it's

808
00:45:38,920 --> 00:45:40,039
new and shiny, right.

809
00:45:40,119 --> 00:45:42,039
Speaker 2: I believe we had a story on the show a

810
00:45:42,119 --> 00:45:45,039
couple of weeks ago about how he was working on

811
00:45:45,199 --> 00:45:49,159
an AI or an ad for Prada using AI.

812
00:45:49,679 --> 00:45:52,079
Speaker 1: And there was something actually, there was something about that

813
00:45:52,159 --> 00:45:54,119
where I couldn't tell, like, okay, was that not true

814
00:45:54,199 --> 00:45:55,559
or it was like not as big as those people.

815
00:45:55,760 --> 00:45:57,920
I don't know. I don't know. I'm not sure exactly

816
00:45:58,000 --> 00:46:00,840
what happened with that, but like I don't I don't

817
00:46:00,840 --> 00:46:02,519
know if I've eard seen culture come out just say

818
00:46:02,559 --> 00:46:06,000
like a I is bad. I don't know. I too,

819
00:46:06,079 --> 00:46:08,960
he did, but since then, now that it's actually here,

820
00:46:09,519 --> 00:46:09,880
I don't know.

821
00:46:09,840 --> 00:46:14,119
Speaker 2: If I've heard Okay, I I updates he apparently, according

822
00:46:14,159 --> 00:46:17,360
to chat He, Kojima said he did not know it

823
00:46:17,480 --> 00:46:20,239
was going to be an ai ad. Okay, all right,

824
00:46:21,320 --> 00:46:25,360
but it just seems oh boy, I mean, I'm sad

825
00:46:25,400 --> 00:46:29,920
to see Kojima sad. And you know, he is a

826
00:46:29,960 --> 00:46:32,719
big movie guy, so of course he would feel that

827
00:46:32,880 --> 00:46:37,440
way about physical media, not just in regard to physical

828
00:46:37,559 --> 00:46:42,440
releases of games, but also movies. But it is, like

829
00:46:42,519 --> 00:46:45,000
you said, there is a little bit of irony that

830
00:46:45,079 --> 00:46:47,840
he is working on a cloud game horror game for

831
00:46:48,000 --> 00:46:51,079
the Xbox when this is his overall stance as well.

832
00:46:53,000 --> 00:46:56,559
Speaker 1: What a what a weird time. Yeah, by the way,

833
00:46:56,599 --> 00:46:58,360
we'll see, we'll see about we'll see if that we

834
00:46:58,480 --> 00:47:00,760
see more about that game and tying you back to

835
00:47:00,920 --> 00:47:03,960
Xbox and one we're gonna see more like this Xbox partnerships,

836
00:47:04,280 --> 00:47:08,679
like with coaching productions or like with Toys for Bob

837
00:47:08,800 --> 00:47:11,119
now right where they spun that off Ayarland, it's like, well,

838
00:47:11,199 --> 00:47:13,079
we're not gonna buy a Toys for Bob anymore. We

839
00:47:13,119 --> 00:47:14,800
will just get them to make a game for us,

840
00:47:14,840 --> 00:47:18,760
which maybe that's much more healthy, And you know, I

841
00:47:18,920 --> 00:47:20,800
hope that maybe they will just do things. Hey, Double

842
00:47:20,840 --> 00:47:23,159
Finds Independent, we will pay you to make a Psycho

843
00:47:23,199 --> 00:47:25,760
Knots three. That would be nice, That would be good.

844
00:47:26,400 --> 00:47:28,199
That would be ideal. I don't know if we live

845
00:47:28,239 --> 00:47:32,679
in an ideal world. Uh More, traditional FO Fantasy remix

846
00:47:32,719 --> 00:47:35,480
could happen, as Square Enix says, it'll follow what truly

847
00:47:35,559 --> 00:47:38,360
resonates with fans, even if that's not open world action.

848
00:47:38,480 --> 00:47:41,760
This is by Anthony McGlenn at games Radar during a

849
00:47:41,880 --> 00:47:45,400
question and answer section of a recent shareholders meeting querenex

850
00:47:45,519 --> 00:47:47,760
response to an inquiry over the scale if it's remix

851
00:47:47,800 --> 00:47:51,760
and remasters, essentially we expect more smaller projects like Resonance,

852
00:47:52,000 --> 00:47:54,599
which again, is that kind of a remake of the

853
00:47:54,800 --> 00:47:58,320
mobile game Brave XPS. I think with games that update

854
00:47:58,400 --> 00:48:02,320
and orderitized visuals but retaindditional combat systems, unlike the huge

855
00:48:02,400 --> 00:48:05,679
open world actually driven fol Fantasy seven remake trilogy. The

856
00:48:05,760 --> 00:48:08,639
answer isn't fully committal in either direction. This is the quote. Now.

857
00:48:08,880 --> 00:48:11,639
It's part of our market in approach. We engage in

858
00:48:11,719 --> 00:48:14,320
trial and error to establish what is best for contemporary

859
00:48:14,400 --> 00:48:18,599
customers based on current market needs and trends, the company

860
00:48:18,639 --> 00:48:22,000
says per a transcript, and doing so is extremely important

861
00:48:22,000 --> 00:48:23,920
to us that we strike the right balance between our

862
00:48:23,960 --> 00:48:28,639
approach and the expectations of players who loved the original works.

863
00:48:29,920 --> 00:48:34,199
They're not really saying I neither. I'm certainly not expecting

864
00:48:34,280 --> 00:48:37,559
any other Final Fantasy remakes on the scale of the

865
00:48:38,440 --> 00:48:43,719
seven remake trilogy, which was a giant production. I think

866
00:48:43,760 --> 00:48:45,320
it's ultimately going to pay off because those games are

867
00:48:45,320 --> 00:48:47,480
going to so for a while, even if they never sold.

868
00:48:47,880 --> 00:48:50,039
Insane Hot Case Off the bat Right selling more like

869
00:48:50,079 --> 00:48:53,960
three to five million copies, not ten to twenty million copies,

870
00:48:54,360 --> 00:48:56,760
but people will be picking those up for a long

871
00:48:56,840 --> 00:48:58,760
time to come. This new one's going to be launching

872
00:48:58,920 --> 00:49:03,760
on all platforms or most platforms right away. But you know,

873
00:49:04,760 --> 00:49:06,480
I would like to see a Fan Fantasy eight remake

874
00:49:06,480 --> 00:49:08,480
of fun Facy nine remakes. Sure they don't need it

875
00:49:08,559 --> 00:49:12,440
to be of that scale. I mean, what do you

876
00:49:12,559 --> 00:49:15,199
want from more foun Fantasy remakes? Jam, If that's something

877
00:49:15,199 --> 00:49:17,480
you're even interested in, it.

878
00:49:17,599 --> 00:49:20,119
Speaker 2: Is something I'm interested in. I don't know if I

879
00:49:21,480 --> 00:49:24,039
would would want this. I kind of would want this

880
00:49:24,159 --> 00:49:26,599
scale of like an f F seven, but not split

881
00:49:26,719 --> 00:49:30,239
into three different games. Maybe just like a little bit

882
00:49:30,239 --> 00:49:32,679
of a facelift, some quality of life changes, but that

883
00:49:32,760 --> 00:49:35,599
could just be done in like a remaster versus a remake,

884
00:49:36,519 --> 00:49:40,079
give players the option to switch back and forth from

885
00:49:40,159 --> 00:49:43,559
like original graphics to whatever updated look they have. What

886
00:49:43,719 --> 00:49:48,280
I want, mikey is, I just want Chrono Trigger, That's why. Sure,

887
00:49:48,719 --> 00:49:50,239
that's what I want. And I know, like I'm not

888
00:49:50,280 --> 00:49:52,920
alone in that that is not a new idea. But

889
00:49:53,559 --> 00:49:58,000
hearing this commitment to more traditional Final Fantasy remakes, what

890
00:49:58,119 --> 00:50:02,119
about some more traditional other remixes, well Square huh mm hmm.

891
00:50:02,440 --> 00:50:05,960
Speaker 1: Yeah, Croucher is interesting because that game is so good.

892
00:50:06,079 --> 00:50:10,039
That game is almost perfect where to me an HD

893
00:50:10,159 --> 00:50:13,679
two D remake of it is it's almost unnecessary. It's

894
00:50:13,760 --> 00:50:16,400
already such a pretty pixel game. To mean, if you're

895
00:50:16,400 --> 00:50:17,960
going to remake that game, I'm like, well, let's see

896
00:50:17,960 --> 00:50:19,880
it in three D, then let's just do that. Then

897
00:50:19,960 --> 00:50:22,840
I guess I can play the original. If you want

898
00:50:22,880 --> 00:50:25,400
to ringmaster the original, make it easier to play more platforms,

899
00:50:25,480 --> 00:50:27,360
that's great as well. But if you're going to remake

900
00:50:27,400 --> 00:50:30,280
Crono Trigger, I might be curious just to see that

901
00:50:30,440 --> 00:50:34,159
be a kind of fancy. And yeah, I don't expect

902
00:50:34,199 --> 00:50:37,719
the fum Phasty seven's remake trilogy situation with a but boy,

903
00:50:38,599 --> 00:50:40,840
seeing fromp Facy eight look that good and with that

904
00:50:41,480 --> 00:50:45,039
combat system with the gun played God that sounds like

905
00:50:45,079 --> 00:50:47,639
it'd be really fun. But now the problem is if

906
00:50:47,679 --> 00:50:50,599
you don't make that three different games that are each

907
00:50:50,719 --> 00:50:53,800
like seventy hours long, instead you just try to make

908
00:50:53,880 --> 00:50:56,360
a forty hour single game. Is that going to suddenly

909
00:50:56,440 --> 00:50:59,800
feel really small now in comparison with what we got

910
00:51:00,199 --> 00:51:03,800
for Final Fantasy seven? Are our expectations kind of too

911
00:51:03,920 --> 00:51:05,360
high at this point?

912
00:51:05,559 --> 00:51:09,519
Speaker 2: And does that for like the consumer aspect, does that,

913
00:51:10,400 --> 00:51:13,280
like you said, devalue in f F eight or in

914
00:51:13,400 --> 00:51:16,039
f F nine, if a remake is only one part

915
00:51:16,960 --> 00:51:21,079
versus like a extensive three part trilogy that is building

916
00:51:21,159 --> 00:51:24,719
upon itself each time that takes like however long to

917
00:51:24,880 --> 00:51:28,840
update you speak about. You spoke about how cool it

918
00:51:28,880 --> 00:51:33,000
would be, Mikey, to have the gun play in f

919
00:51:33,119 --> 00:51:38,079
F eight kind of mapped onto a new combat system

920
00:51:38,159 --> 00:51:41,079
like we got in f F seven. I would love

921
00:51:41,199 --> 00:51:46,159
for it to be. Have you ever played Residents of Fate, Mike.

922
00:51:46,760 --> 00:51:48,239
Speaker 1: No, I want to, but I have not.

923
00:51:48,719 --> 00:51:52,360
Speaker 2: It's an RPG with like cool gunplay. They managed to

924
00:51:52,400 --> 00:51:56,320
pull it off majority of the time. But I would

925
00:51:56,400 --> 00:52:00,000
just love that seeing Squall with his gigantic gun blow

926
00:52:00,760 --> 00:52:01,760
just booping folks.

927
00:52:02,320 --> 00:52:06,840
Speaker 1: Ah God, I mean, I just hope we do get

928
00:52:06,840 --> 00:52:09,000
more because there's those rumors of Fomtasy nine remake and

929
00:52:09,079 --> 00:52:11,159
it's like, oh, maybe that's not happening, and I love

930
00:52:11,239 --> 00:52:14,320
FAMP Fantasy nine and uh, you know again, it's like

931
00:52:14,440 --> 00:52:16,960
I understand why that wouldn't get the same treatment as

932
00:52:16,960 --> 00:52:19,440
Fantasy seven remake. Sure, but like I don't want it

933
00:52:19,519 --> 00:52:22,559
coming out and looking cheaper either, you know, right, I

934
00:52:22,599 --> 00:52:25,119
want that game to get to get I love that

935
00:52:25,239 --> 00:52:25,840
it deserves.

936
00:52:26,039 --> 00:52:29,559
Speaker 2: Would you what about it? Kind of like a d make, right?

937
00:52:29,840 --> 00:52:32,599
Speaker 1: Like yeah, see, I don't know. I don't know, because

938
00:52:32,639 --> 00:52:34,920
I liked, I love the PlayStation one this of that game.

939
00:52:35,039 --> 00:52:37,760
It could be kind of neat, I suppose, but I

940
00:52:37,800 --> 00:52:39,039
don't know. If I don't know if I want to

941
00:52:39,079 --> 00:52:41,360
D make, I want I kind of wanted to look

942
00:52:41,440 --> 00:52:44,199
fancy and sharp and neat and look it could be.

943
00:52:44,559 --> 00:52:45,800
The man of the difference here is that it's just

944
00:52:45,880 --> 00:52:47,599
more of a one to one remake. We don't get

945
00:52:47,880 --> 00:52:50,719
the seven remake combat system. It's still just the ATB

946
00:52:51,320 --> 00:52:54,199
turn based stuff. It just looks really pretty and it

947
00:52:54,280 --> 00:52:56,760
has voice acting and orchestrated in music and things like that.

948
00:52:57,079 --> 00:53:00,639
Maybe that's enough for a final Fantasy nine but you

949
00:53:00,719 --> 00:53:03,599
know ten was a big deal. At some point they're

950
00:53:03,599 --> 00:53:05,199
going to do a big Boy remake of ten. If

951
00:53:05,239 --> 00:53:07,480
any of them was going to get another Big Boy remake,

952
00:53:08,000 --> 00:53:11,639
it'll be ten. And then there's things like the Thirteen trilogy,

953
00:53:11,920 --> 00:53:14,840
which seems really due for at least a remaster of

954
00:53:15,039 --> 00:53:18,199
some kind. I expect we might see that within the

955
00:53:18,320 --> 00:53:20,360
next couple of years.

956
00:53:20,599 --> 00:53:25,480
Speaker 2: Yeah, out of the post final Fantasy seven games, I

957
00:53:25,760 --> 00:53:29,320
do agree with you that we'd sooner see a fancy

958
00:53:29,400 --> 00:53:33,679
schmancy remake of ten and ten two versus eight or

959
00:53:33,800 --> 00:53:38,559
nine thirteen a little bit closer after.

960
00:53:38,519 --> 00:53:42,920
Speaker 1: Ten than eight and nine. Unfortunately, I see how I

961
00:53:43,039 --> 00:53:45,119
messed up your your kind of process. By the way,

962
00:53:45,199 --> 00:53:48,079
by on the flight moving a story up in easts right,

963
00:53:48,119 --> 00:53:49,880
and you still have the Kojuma thing on the rundown.

964
00:53:49,960 --> 00:53:53,119
Speaker 2: I'm sorry, jan I don't know what I'm doing. Mikey,

965
00:53:53,239 --> 00:53:56,039
It's okay. We will we will survive through all of

966
00:53:56,119 --> 00:54:02,000
this together, Okay. I've said on this website multiple times

967
00:54:02,079 --> 00:54:03,840
I do have a little bit of fatigue with the

968
00:54:04,039 --> 00:54:06,119
HD two and a half style, so I would be

969
00:54:06,880 --> 00:54:09,400
interested to see if there is like a better take

970
00:54:09,519 --> 00:54:14,119
to adapt like that. PS one blockie polygonal style to

971
00:54:14,320 --> 00:54:19,480
a modern aesthetic and sensibilities, because I do have a

972
00:54:19,559 --> 00:54:22,320
fondness for that PS one look as well, it.

973
00:54:22,360 --> 00:54:24,320
Speaker 1: Can look sober, going good and like and Square NX

974
00:54:24,440 --> 00:54:26,440
is making a lot of games in that style that

975
00:54:26,639 --> 00:54:30,360
just look awesome to this day, like a Parson Eve

976
00:54:31,119 --> 00:54:34,079
or a Vagrant Story, Like those games are just so

977
00:54:34,199 --> 00:54:36,639
striking and I kind of almost wouldn't have them any

978
00:54:36,719 --> 00:54:37,159
other way.

979
00:54:37,480 --> 00:54:41,519
Speaker 2: Yeah, Like the indie sorry Mike, but like the indie

980
00:54:41,599 --> 00:54:44,000
side has really like figured out a way to adapt

981
00:54:44,039 --> 00:54:47,360
that PS one hard blockie polygonal art style to like

982
00:54:47,519 --> 00:54:50,719
modern names like that crow Country was really pretty, crow

983
00:54:50,760 --> 00:54:54,239
Coach is very pretty, Anodyne two is very pretty. There

984
00:54:54,239 --> 00:54:56,639
are a couple others that are escaping me right now,

985
00:54:56,719 --> 00:55:02,639
but I wouldn't mind seeing that in twenty with f

986
00:55:02,760 --> 00:55:06,079
F eight give me squall, give me a gun blade?

987
00:55:06,239 --> 00:55:08,719
Speaker 1: Right well, squall, If I'm saying it has that incredible

988
00:55:08,760 --> 00:55:11,159
like screen grab where it's where it's Renault being like,

989
00:55:11,239 --> 00:55:13,840
you're the most handsome guy here and his face is

990
00:55:13,920 --> 00:55:17,880
just like so distorted and blocky and there's like one

991
00:55:18,119 --> 00:55:21,519
I represented by a pixel and it's just incredible. So

992
00:55:21,960 --> 00:55:26,039
it's peak damn it, it's peak all right, Tubber Games

993
00:55:26,039 --> 00:55:28,039
Done Quick. To my toy, sex is happiest week. Little

994
00:55:28,079 --> 00:55:31,440
programming note for you all everyone, If you like speed runs,

995
00:55:31,719 --> 00:55:35,119
you like games done quick. That's happening this week so

996
00:55:35,480 --> 00:55:39,800
they're raising money for Doctors without Borders. I love games

997
00:55:39,880 --> 00:55:42,679
done Quick. I always try to check out the marathon

998
00:55:43,199 --> 00:55:47,400
as much as I can, so, uh, games are quick

999
00:55:47,679 --> 00:55:50,719
happening now. If you can, you know, watch and donate

1000
00:55:50,880 --> 00:55:54,480
to a good cause. I haven't even really had a

1001
00:55:54,519 --> 00:55:58,880
great chance to look at the schedule this time. Yeah,

1002
00:55:58,880 --> 00:56:02,199
that I need to do see which speed runs I'm

1003
00:56:02,239 --> 00:56:05,280
going to be watching. But I don't know if you

1004
00:56:05,519 --> 00:56:07,719
you usually check out a lot of games done Quick, Jim.

1005
00:56:07,960 --> 00:56:09,599
Speaker 2: I may not get the chance to check out a

1006
00:56:09,719 --> 00:56:12,000
run as it's happening live, but I will definitely check

1007
00:56:12,280 --> 00:56:14,519
out a particular run if there's like a lot of

1008
00:56:14,559 --> 00:56:18,159
buzz and hubbub about it after the fact. But definitely, folks,

1009
00:56:18,199 --> 00:56:19,880
if you are not in a position where you can

1010
00:56:20,000 --> 00:56:24,079
donate to Summer Games Done Quick, even just being an

1011
00:56:24,119 --> 00:56:27,239
audience member having the stream on, watching, tuning in and

1012
00:56:27,239 --> 00:56:31,079
engaging with it does help a lot for visibility's sake

1013
00:56:31,159 --> 00:56:31,599
as well.

1014
00:56:32,840 --> 00:56:34,559
Speaker 1: The final game this year is going to be a

1015
00:56:34,760 --> 00:56:38,840
clear obscure expission. Thirty three gonna happen. Run. Apparently that

1016
00:56:38,880 --> 00:56:41,400
game could be beaten in an hour and twenty five minutes,

1017
00:56:41,480 --> 00:56:45,079
So you're curious to see how the hell that happens. Cool,

1018
00:56:45,199 --> 00:56:48,039
there you go? All right? All right?

1019
00:56:48,400 --> 00:56:48,559
Speaker 2: Dan?

1020
00:56:48,719 --> 00:56:50,400
Speaker 1: So as I as I now know, there was no

1021
00:56:50,599 --> 00:56:54,800
poll last show because I was Friday. I do have

1022
00:56:55,320 --> 00:56:59,920
a poll for today though, just asking people arguing more

1023
00:57:00,599 --> 00:57:04,039
or less confident in Xboxes future after today. I know

1024
00:57:04,239 --> 00:57:06,079
I'm not writing give with all the capital letters. I

1025
00:57:06,199 --> 00:57:09,960
just can't do it. Everyone, your options are more confident,

1026
00:57:10,039 --> 00:57:12,039
less confident, or I feel the same.

1027
00:57:12,760 --> 00:57:15,480
Speaker 2: I'm you know, I'm very interested to see what the

1028
00:57:15,920 --> 00:57:21,440
hardcore loyal Xbox console contingent feels after the news today.

1029
00:57:21,840 --> 00:57:24,119
I know I've seen some people say like, well, at

1030
00:57:24,239 --> 00:57:27,400
least we get to these studios, get to stay around,

1031
00:57:27,519 --> 00:57:32,679
But like, I, what what is the future they see?

1032
00:57:32,880 --> 00:57:37,400
Speaker 1: I'm very righteous. Yeah, I mean it could be worse,

1033
00:57:37,480 --> 00:57:38,920
for sure, It could be worse, if not the most

1034
00:57:38,960 --> 00:57:45,039
compelling argument for why things are great either, right, So yeah,

1035
00:57:45,559 --> 00:57:48,920
it's again, it's gonna be interesting when that console comes

1036
00:57:48,960 --> 00:57:51,599
out and what happens, then, right, how are people going

1037
00:57:51,679 --> 00:57:54,599
to react to that? What could you possibly do to

1038
00:57:54,679 --> 00:57:57,239
make these consoles that are going to be more expensive

1039
00:57:57,599 --> 00:58:01,519
than ever, have fewer exclusives than ever? How the hell

1040
00:58:01,599 --> 00:58:03,840
do you make them exciting? And both sides are trying

1041
00:58:03,840 --> 00:58:07,840
to talk about how they're going to make I'm exciting

1042
00:58:07,880 --> 00:58:10,000
and final ways to do it. I would just like

1043
00:58:10,119 --> 00:58:12,159
to see what those ways are because I just have

1044
00:58:12,239 --> 00:58:13,480
a hard time imagining it.

1045
00:58:13,800 --> 00:58:16,639
Speaker 2: Yeah, and you know, Mikey's just looking at the forecast

1046
00:58:16,719 --> 00:58:19,840
of games coming out, not the biggest GTA head in

1047
00:58:19,920 --> 00:58:24,119
the world, So sure, I'm not super clamoring for that.

1048
00:58:26,079 --> 00:58:29,880
If anything, I can't believe I am super not super excited,

1049
00:58:29,960 --> 00:58:35,559
but a lot of buzz generating personally over Splatoon Raiders,

1050
00:58:35,760 --> 00:58:39,159
like a single Splatoon game. I went back and watched

1051
00:58:39,360 --> 00:58:42,360
that direct and like, well, you know, I could get

1052
00:58:42,440 --> 00:58:45,840
down with this. I could dedicate a couple runs to

1053
00:58:45,960 --> 00:58:46,800
those squid kids.

1054
00:58:48,280 --> 00:58:50,679
Speaker 1: Yeah, I don't want to, you know, I don't want

1055
00:58:50,679 --> 00:58:53,239
to just be like, well, Nintendo's good, Well, other ones

1056
00:58:53,280 --> 00:58:55,719
are bad because ntendo makes its mistakes too, and they

1057
00:58:55,800 --> 00:58:58,519
do weird things and they are facing the same issues

1058
00:58:58,519 --> 00:59:01,480
as everyone else in this industry. They also seem to

1059
00:59:01,559 --> 00:59:03,840
release a lot of video games still, and it's video

1060
00:59:03,880 --> 00:59:07,159
games of like various sizes, right, Like, you know, we

1061
00:59:07,440 --> 00:59:11,119
we've gotten a Rhythm Heaven and a Star Fox in

1062
00:59:11,719 --> 00:59:15,119
Yoshi and the Mysterious Book. Right, maybe you can argue, like, well,

1063
00:59:15,159 --> 00:59:18,639
I like bigger, more exciting games than those. You know,

1064
00:59:19,159 --> 00:59:21,559
maybe those are still coming out in the same cadence

1065
00:59:21,639 --> 00:59:23,320
as the other ones, but it's nice. It's nice to

1066
00:59:23,400 --> 00:59:24,360
have these games as well.

1067
00:59:24,480 --> 00:59:26,480
Speaker 2: There was also I think we missed it, but there

1068
00:59:26,559 --> 00:59:29,800
was a I guess a substantial update to Mario Kart

1069
00:59:29,920 --> 00:59:34,199
World Tour that dropped last week as well, that added

1070
00:59:34,280 --> 00:59:37,119
like a couple more of those routes, So you know,

1071
00:59:37,239 --> 00:59:39,480
maybe that game is in a better position as well,

1072
00:59:40,119 --> 00:59:42,199
similar to how Cyberpunk saved things.

1073
00:59:42,719 --> 00:59:44,920
Speaker 1: Maybe that was what I was wondering, Like, you know,

1074
00:59:45,199 --> 00:59:50,199
how was Mario Kart World telling in comparison to eight Deluxe?

1075
00:59:51,800 --> 00:59:56,280
All right, then, uh, look, I think we have basically

1076
00:59:56,400 --> 00:59:58,800
done in here, so let's talk about what's happened jivebobs.

1077
00:59:58,800 --> 01:00:00,480
So then we've got to figure out now a meeting

1078
01:00:00,599 --> 01:00:03,679
on Monday where we're going to figure out our content

1079
01:00:04,039 --> 01:00:06,880
for the week. But you know I will continue to

1080
01:00:07,039 --> 01:00:10,760
be here this entire week, everybody doing a game mess morning,

1081
01:00:10,920 --> 01:00:13,559
so don't worry about missing out on that. We're going

1082
01:00:13,599 --> 01:00:17,039
to do a Delight club on Wednesday since Grub is out,

1083
01:00:17,039 --> 01:00:19,599
so we've had some ideas for that. We'll figure that

1084
01:00:19,639 --> 01:00:21,719
out for sure. But we'll get Dan. We'll give Dana

1085
01:00:21,760 --> 01:00:26,079
treat and Dan did good finishing space Ace. The Dan's

1086
01:00:26,079 --> 01:00:29,320
allowed to have a little fun there for sure. And

1087
01:00:29,400 --> 01:00:31,639
I know, I know we've been talking about playing that

1088
01:00:32,639 --> 01:00:34,480
what's that? What's that? What's that? Friends loop game that's

1089
01:00:35,119 --> 01:00:39,400
like a chameleon. Maybe we'll finally get Mecha kamillion this week,

1090
01:00:39,760 --> 01:00:42,719
wait for oh god, damn it. Jam. Well, all right,

1091
01:00:42,760 --> 01:00:44,159
we won't do without you. I don't know. We'll figure

1092
01:00:44,199 --> 01:00:45,559
something out. Maybe we'll do without you. We'll do it

1093
01:00:45,599 --> 01:00:48,760
again when you come back, right, Bud, Right, all right,

1094
01:00:48,880 --> 01:00:52,599
I'll do that. Okay, all these people in summer vacations.

1095
01:00:52,639 --> 01:00:56,360
I haven't missed a single day during summer except for

1096
01:00:56,400 --> 01:00:58,639
that one last week and then the one the week before.

1097
01:00:59,360 --> 01:01:02,920
Shut up, don't worry about it. All right with that,

1098
01:01:03,039 --> 01:01:06,559
we're out. Thank you, Jan, really appreciate you helping me

1099
01:01:06,840 --> 01:01:09,000
get through all this Sevy News today.

1100
01:01:09,679 --> 01:01:14,840
Speaker 2: You did an expert job, mikey at navigating the sludge

1101
01:01:15,199 --> 01:01:16,360
of news today.

1102
01:01:17,119 --> 01:01:20,079
Speaker 1: And thank you for being the best audience in gaming

1103
01:01:20,440 --> 01:01:22,480
until the next morning. Mess have a go and take

1104
01:01:22,519 --> 01:01:23,920
care of yourself and goodbye.

