WEBVTT

1
00:00:00.800 --> 00:00:09.000
<v Speaker 1>He'll be beer, go'll be bit. Sorry, there's gonna be

2
00:00:09.039 --> 00:00:11.720
<v Speaker 1>some silence here while the music plays. They can hear

3
00:00:11.800 --> 00:00:14.839
<v Speaker 1>us now though. Hello everybody, it's the Internet. You're busy.

4
00:00:14.919 --> 00:00:19.199
<v Speaker 1>Let's do this just for January twenty second, twenty twenty five. Sorry,

5
00:00:19.199 --> 00:00:21.800
<v Speaker 1>I'm all discombobulated. I meant to start the show two

6
00:00:21.839 --> 00:00:23.960
<v Speaker 1>seconds later than I did. I hit the wrong button.

7
00:00:24.160 --> 00:00:27.079
<v Speaker 1>It's my first podcast, Alyssa. For the next hour or so,

8
00:00:27.199 --> 00:00:28.879
<v Speaker 1>let me help you sort through the world of gaming

9
00:00:28.920 --> 00:00:31.760
<v Speaker 1>on Game mes Mornings Live with me Jeff Grubb. Today,

10
00:00:31.879 --> 00:00:34.240
<v Speaker 1>it's Microsoft's turn to take the spotlight, and it might

11
00:00:34.280 --> 00:00:38.079
<v Speaker 1>have some surprises during its developer direct tomorrow. And is

12
00:00:38.119 --> 00:00:41.560
<v Speaker 1>the switch to more powerful than that Mario Kart Tease suggests,

13
00:00:42.039 --> 00:00:44.000
<v Speaker 1>But first, please join me and welcome you today's co

14
00:00:44.039 --> 00:00:47.439
<v Speaker 1>host to Game mess Mornings. It's a listener conte everybody. Alyssa.

15
00:00:47.479 --> 00:00:48.159
<v Speaker 1>How are you doing.

16
00:00:48.920 --> 00:00:49.840
<v Speaker 2>I'm so good?

17
00:00:50.000 --> 00:00:53.280
<v Speaker 1>How are you fantastic? I'm happy to see you, glad

18
00:00:53.280 --> 00:00:55.560
<v Speaker 1>to see you doing well. Ready to talk about some

19
00:00:55.640 --> 00:00:57.960
<v Speaker 1>video games, but yeah, first time? How you been?

20
00:00:58.759 --> 00:01:02.479
<v Speaker 2>You know? Last night the New York Game Awards, which

21
00:01:02.640 --> 00:01:06.680
<v Speaker 2>is great because it helps support the nonprofit the New

22
00:01:06.719 --> 00:01:09.840
<v Speaker 2>Ork Video Game Critics Circle, which is great because we

23
00:01:10.079 --> 00:01:13.640
<v Speaker 2>mentor underserved and unhouse youth in New York City and

24
00:01:13.680 --> 00:01:16.560
<v Speaker 2>help them learn more about writing and video games. Be

25
00:01:16.560 --> 00:01:20.480
<v Speaker 2>it narrative for journalism. And yeah, these kids have been

26
00:01:20.680 --> 00:01:23.159
<v Speaker 2>They're incredible to work with and it's really fulfilling. And yeah,

27
00:01:23.239 --> 00:01:27.040
<v Speaker 2>the New York Game Awards is like the Chiller Cooler,

28
00:01:27.359 --> 00:01:30.159
<v Speaker 2>you know version. Obviously it's New York baby, So it's

29
00:01:30.159 --> 00:01:33.239
<v Speaker 2>just cool. It's cool to be there. And like Todd

30
00:01:33.239 --> 00:01:35.239
<v Speaker 2>Howard was there, Troy Baker was there, a couple of

31
00:01:35.280 --> 00:01:37.400
<v Speaker 2>cool Sam Lake was honored. So it was a really

32
00:01:37.400 --> 00:01:40.439
<v Speaker 2>cool thing and for just purely a good cause, which

33
00:01:40.640 --> 00:01:43.719
<v Speaker 2>doesn't happen enough in this industry. So it was very nice.

34
00:01:43.760 --> 00:01:46.560
<v Speaker 2>And yeah, everyone dressed really nice. So thanks guys.

35
00:01:46.599 --> 00:01:50.959
<v Speaker 1>Good good. I'm glad you would be looking they knew. Yeah,

36
00:01:51.000 --> 00:01:53.680
<v Speaker 1>I saw some some pictures of it. I think I

37
00:01:53.719 --> 00:01:56.519
<v Speaker 1>think GameSpot might have streamed something from it last night.

38
00:01:56.680 --> 00:01:59.040
<v Speaker 2>I don't know I co streams it. I forget which

39
00:01:59.319 --> 00:02:01.799
<v Speaker 2>which outlet, but yeah, there is a coach dream.

40
00:02:02.319 --> 00:02:05.159
<v Speaker 1>I thought I saw GameSpot doing that, so shouts them. Yeah,

41
00:02:05.200 --> 00:02:07.040
<v Speaker 1>but I saw some mobe just it looked a really

42
00:02:07.079 --> 00:02:09.280
<v Speaker 1>nice it looked like everyone was having a really good time.

43
00:02:10.039 --> 00:02:14.080
<v Speaker 1>So yeah, it's nice to hear how you've been Otherwise,

44
00:02:14.120 --> 00:02:18.240
<v Speaker 1>how is there are video games treating you well?

45
00:02:18.240 --> 00:02:19.520
<v Speaker 2>You know, I have a lot of free time on

46
00:02:19.639 --> 00:02:22.520
<v Speaker 2>my hands right now, Jeff, in between employment, like so

47
00:02:22.639 --> 00:02:26.000
<v Speaker 2>many of us this industry are, and I've done virtually

48
00:02:26.039 --> 00:02:28.400
<v Speaker 2>nothing but play Bilotro and Marvel Rivals.

49
00:02:28.479 --> 00:02:30.479
<v Speaker 1>Okay, so you're spending it well then all right?

50
00:02:30.639 --> 00:02:33.639
<v Speaker 2>Yeah, clearly the lootro is becoming a problem though, because

51
00:02:33.680 --> 00:02:36.240
<v Speaker 2>it's like the one more gaming me into being up

52
00:02:36.280 --> 00:02:38.919
<v Speaker 2>too late or late to do everything or not getting

53
00:02:38.919 --> 00:02:42.000
<v Speaker 2>out of bed. But it is just I see people

54
00:02:42.000 --> 00:02:43.599
<v Speaker 2>play it on the train and we kind of have this.

55
00:02:43.680 --> 00:02:47.759
<v Speaker 1>Like you Yeah, I definitely pulled the trick on myself

56
00:02:47.919 --> 00:02:51.080
<v Speaker 1>where it is I did this with Uker. I don't

57
00:02:51.120 --> 00:02:52.639
<v Speaker 1>know why I need to bring that up, but where

58
00:02:52.639 --> 00:02:54.879
<v Speaker 1>it's like I need to stop going to my friend's

59
00:02:54.879 --> 00:02:56.800
<v Speaker 1>house and playing you Car all the time. Like's just

60
00:02:56.840 --> 00:02:59.639
<v Speaker 1>think about it, like there is one right way to

61
00:02:59.639 --> 00:03:02.240
<v Speaker 1>play the game. So really I've already solved it. I

62
00:03:02.280 --> 00:03:04.599
<v Speaker 1>can just move on, And I tell myself I've done

63
00:03:04.599 --> 00:03:07.159
<v Speaker 1>that with Bloatro, where it's like it's all just come

64
00:03:07.240 --> 00:03:09.039
<v Speaker 1>down to luck. Now I need to just get the

65
00:03:09.120 --> 00:03:11.000
<v Speaker 1>right cards. But I know the right moves if I

66
00:03:11.039 --> 00:03:13.479
<v Speaker 1>had the right cards, which is a total bullshit thing

67
00:03:13.520 --> 00:03:15.960
<v Speaker 1>to say, but it's like that is mostly how I've

68
00:03:16.000 --> 00:03:18.599
<v Speaker 1>broken it. And then pretending that I've solved this game

69
00:03:18.639 --> 00:03:19.759
<v Speaker 1>and can just move on from it.

70
00:03:20.000 --> 00:03:22.879
<v Speaker 2>Oh that's smart. See. I think that I'm watching my

71
00:03:23.000 --> 00:03:25.280
<v Speaker 2>partner kind of do like the well, now I'm going

72
00:03:25.319 --> 00:03:27.919
<v Speaker 2>for the gold chip difficulty on this deck, and then

73
00:03:27.960 --> 00:03:31.360
<v Speaker 2>he's doing all these weird challenges where like jokers disappear

74
00:03:31.479 --> 00:03:33.719
<v Speaker 2>and some don't, and I'm like, I'm just trying to

75
00:03:33.719 --> 00:03:37.560
<v Speaker 2>get all the decks. Still, We're at a different we're

76
00:03:37.599 --> 00:03:39.159
<v Speaker 2>at a different speed doing this game.

77
00:03:39.199 --> 00:03:42.199
<v Speaker 1>In my Yeah, it's but yeah, I mean, I'm that

78
00:03:42.319 --> 00:03:43.520
<v Speaker 1>is going to be a game I just go back

79
00:03:43.560 --> 00:03:44.039
<v Speaker 1>to forever.

80
00:03:44.680 --> 00:03:47.280
<v Speaker 2>I'm too fun, too easy. I played. I flew to

81
00:03:47.360 --> 00:03:51.439
<v Speaker 2>Quebec City for Asasacree last week, and I those flights

82
00:03:51.439 --> 00:03:55.560
<v Speaker 2>are short from New York. But I realized that I

83
00:03:55.599 --> 00:03:57.039
<v Speaker 2>did nothing but play bollatro.

84
00:03:57.560 --> 00:04:01.919
<v Speaker 1>Okay, now can you hear me, Melissa? Yes, okay, all right,

85
00:04:02.000 --> 00:04:05.439
<v Speaker 1>can chat? Can you hear me? Now? It's a The

86
00:04:05.520 --> 00:04:08.599
<v Speaker 1>goxers started acting up again where I can't touch it

87
00:04:08.719 --> 00:04:11.360
<v Speaker 1>or it will disconnect. I had fixed that and now

88
00:04:11.400 --> 00:04:14.080
<v Speaker 1>it is a problem again. So that's a real shame.

89
00:04:15.400 --> 00:04:17.240
<v Speaker 2>I said. It's because I mentioned you'd be soft, and

90
00:04:17.279 --> 00:04:18.879
<v Speaker 2>they new to the stream because they don't want me

91
00:04:18.959 --> 00:04:19.720
<v Speaker 2>to break in Bargo.

92
00:04:20.319 --> 00:04:22.800
<v Speaker 1>Yeah, I mean Eves is everywhere. He's in the walls

93
00:04:23.000 --> 00:04:26.120
<v Speaker 1>for sure. All right, well, let's get the show back

94
00:04:26.120 --> 00:04:28.319
<v Speaker 1>on the road and explain what we do here most weekdays. I,

95
00:04:28.439 --> 00:04:30.800
<v Speaker 1>Jeff Greub, will help piece your gaming life back together.

96
00:04:31.240 --> 00:04:33.519
<v Speaker 1>That includes breaking news and maybe even some of our

97
00:04:33.560 --> 00:04:36.600
<v Speaker 1>own original reporting for all these topics at the input

98
00:04:36.600 --> 00:04:38.959
<v Speaker 1>of a bona fide expert who will make me look smart.

99
00:04:39.160 --> 00:04:41.800
<v Speaker 1>If you are watching live on twitch welcome, You can

100
00:04:41.839 --> 00:04:44.079
<v Speaker 1>always listen to the show later on podcast feeds by

101
00:04:44.120 --> 00:04:46.759
<v Speaker 1>searching for Game Mess Mornings, or find the RSS on

102
00:04:46.920 --> 00:04:49.240
<v Speaker 1>giant bomb dot com. You can also catch the show

103
00:04:49.319 --> 00:04:54.600
<v Speaker 1>later with chapters and timestamps on YouTube. Hello YouTube. All right,

104
00:04:54.639 --> 00:04:56.160
<v Speaker 1>we have a lot to get into, so let's start

105
00:04:56.160 --> 00:05:00.000
<v Speaker 1>the Morning Mess with. Microsoft has a couple of surprises

106
00:05:00.120 --> 00:05:03.399
<v Speaker 1>in store for tomorrow's Xbox Developer Direct. According to rumor,

107
00:05:03.480 --> 00:05:06.439
<v Speaker 1>this is from Jonas Macki at Game Reactor. As you

108
00:05:06.480 --> 00:05:10.519
<v Speaker 1>may know, there's a dedicated Xbox event tomorrow where Microsoft

109
00:05:10.560 --> 00:05:13.040
<v Speaker 1>has promised to show off Doom, the Dark Ages, South

110
00:05:13.040 --> 00:05:16.560
<v Speaker 1>of Midnight and Claire Obscure Expedition thirty three, as well

111
00:05:16.600 --> 00:05:19.600
<v Speaker 1>as a secret game from a secret studio. However, we've

112
00:05:19.639 --> 00:05:22.160
<v Speaker 1>already reported that it seems that the Xbox team has

113
00:05:22.439 --> 00:05:26.199
<v Speaker 1>additional surprises in store for the event, which apparently could

114
00:05:26.279 --> 00:05:28.199
<v Speaker 1>be bigger than it sounds. The source of the time

115
00:05:28.240 --> 00:05:31.040
<v Speaker 1>was Jess Cordon, editor of Windows Central and a person

116
00:05:31.319 --> 00:05:35.839
<v Speaker 1>with proven insight into Microsoft. Now another very credible source

117
00:05:35.920 --> 00:05:38.839
<v Speaker 1>is joining the chorus, namely Insider Gaming. They write that

118
00:05:39.160 --> 00:05:41.360
<v Speaker 1>a few other surprises will be announced during the event

119
00:05:41.519 --> 00:05:44.240
<v Speaker 1>or in the coming days. Rumors have been swirling about

120
00:05:44.279 --> 00:05:46.639
<v Speaker 1>the secret game, with guesses like a comeback for Echo,

121
00:05:46.720 --> 00:05:50.000
<v Speaker 1>the Dolphin, Final Fantasy seven remake for Xbox, and a

122
00:05:50.079 --> 00:05:52.759
<v Speaker 1>new Ninja Guidan, but there has also been talk of

123
00:05:52.800 --> 00:05:55.800
<v Speaker 1>a remaster or remake of the Elder Scrolls for Oblivion.

124
00:05:56.160 --> 00:05:59.600
<v Speaker 1>Other educated guesses include new games for Game Pass and

125
00:05:59.639 --> 00:06:02.279
<v Speaker 1>a Rise launch. It was during this event that Hi

126
00:06:02.360 --> 00:06:05.600
<v Speaker 1>Fi Rush was stealth released two years ago. This is

127
00:06:05.600 --> 00:06:10.399
<v Speaker 1>happening tomorrow, Alissa. You know we could guess any which way,

128
00:06:10.439 --> 00:06:13.600
<v Speaker 1>but it does seem like they are setting expectations low

129
00:06:13.639 --> 00:06:17.120
<v Speaker 1>for this announcement event and they probably will come in

130
00:06:17.160 --> 00:06:20.000
<v Speaker 1>with a little bit more fire than they are, you know,

131
00:06:20.079 --> 00:06:22.920
<v Speaker 1>sort of suggesting you think we're going to kind of

132
00:06:22.920 --> 00:06:24.920
<v Speaker 1>get a kickoff here where there's a bunch of games

133
00:06:24.920 --> 00:06:27.920
<v Speaker 1>that are pretty exciting from both like Microsoft and Sony,

134
00:06:27.920 --> 00:06:29.480
<v Speaker 1>because Sony is certainly is going to have an event

135
00:06:29.519 --> 00:06:30.480
<v Speaker 1>here pretty soon as well.

136
00:06:30.639 --> 00:06:32.639
<v Speaker 2>What do you think, Yeah, I mean, I think we

137
00:06:32.759 --> 00:06:34.439
<v Speaker 2>kind of have to have that, I think. And I

138
00:06:34.439 --> 00:06:37.600
<v Speaker 2>think also the managing expectations thing is probably clever. Like

139
00:06:37.720 --> 00:06:39.920
<v Speaker 2>we've how many times have we gotten gassed up for

140
00:06:39.959 --> 00:06:41.839
<v Speaker 2>a direct of any sort and just been let down?

141
00:06:41.839 --> 00:06:44.759
<v Speaker 2>So I think appy to Yeah, I think every game

142
00:06:44.920 --> 00:06:49.839
<v Speaker 2>company now is like definitely tempering expectations, probably over tempering them,

143
00:06:50.040 --> 00:06:52.720
<v Speaker 2>but that we can be pleasantly surprised. But I think

144
00:06:52.920 --> 00:06:57.160
<v Speaker 2>Xbox needs a big developer direct here. I think, you know,

145
00:06:57.600 --> 00:07:00.160
<v Speaker 2>the way that it's been shifting itself from like a

146
00:07:00.199 --> 00:07:04.160
<v Speaker 2>publisher as much as we're like a whole cloud based

147
00:07:04.240 --> 00:07:06.040
<v Speaker 2>thing where you can play your game anywhere and it

148
00:07:06.040 --> 00:07:07.720
<v Speaker 2>doesn't really matter. This is an Xbox and that's an

149
00:07:07.800 --> 00:07:09.600
<v Speaker 2>Xbox and we don't care about selling the console, but

150
00:07:09.879 --> 00:07:11.600
<v Speaker 2>you know, you could just play this with game Pass

151
00:07:11.600 --> 00:07:14.680
<v Speaker 2>and it's cool. That stuff is like hitting really strange,

152
00:07:15.040 --> 00:07:16.600
<v Speaker 2>and you know, a lot of people are pointing out that,

153
00:07:16.720 --> 00:07:19.120
<v Speaker 2>like where is the marketing for something like a vowed.

154
00:07:19.519 --> 00:07:22.879
<v Speaker 2>You know, it's just been a really weirdly quiet, like

155
00:07:23.319 --> 00:07:26.639
<v Speaker 2>six to eight months for Xbox, even a year, I

156
00:07:26.680 --> 00:07:29.439
<v Speaker 2>would say, so, I think it's got to be bigger

157
00:07:29.639 --> 00:07:31.600
<v Speaker 2>than they're gonna let it up, like they're gonna make

158
00:07:31.639 --> 00:07:33.839
<v Speaker 2>it seem at first. I think it has to be

159
00:07:33.839 --> 00:07:37.079
<v Speaker 2>because Xbox has just felt like it's in this weird

160
00:07:37.480 --> 00:07:41.240
<v Speaker 2>identity crisis, and I think getting back to publishing really

161
00:07:41.240 --> 00:07:44.160
<v Speaker 2>good games from both their in house studios and elsewhere

162
00:07:44.319 --> 00:07:44.959
<v Speaker 2>is huge.

163
00:07:45.120 --> 00:07:47.399
<v Speaker 1>Yeah, And I think it's you're right, you kind of

164
00:07:47.399 --> 00:07:50.480
<v Speaker 1>come in with the faint and then you surprise people.

165
00:07:50.480 --> 00:07:53.800
<v Speaker 1>That's always a good move. It's classic, it works, and

166
00:07:53.839 --> 00:07:56.639
<v Speaker 1>you're just right about the timing. We should like, Yes,

167
00:07:56.680 --> 00:07:59.560
<v Speaker 1>they are coming off of Indiana Jones that is clearly

168
00:07:59.639 --> 00:08:03.759
<v Speaker 1>has been success critically and with fans, seems to be

169
00:08:03.879 --> 00:08:07.120
<v Speaker 1>doing pretty well commercially as well. It's like there's some

170
00:08:07.160 --> 00:08:11.040
<v Speaker 1>momentum there. But you know, there that was the one

171
00:08:11.120 --> 00:08:12.879
<v Speaker 1>time it wasn't a false start with one of these

172
00:08:12.920 --> 00:08:15.600
<v Speaker 1>releases recently where they released one of their big games,

173
00:08:16.000 --> 00:08:18.319
<v Speaker 1>and in the past couple of years before that, it

174
00:08:18.360 --> 00:08:21.199
<v Speaker 1>was like maybe not a misstep, but not the step

175
00:08:21.240 --> 00:08:24.439
<v Speaker 1>that Xbox was looking for. Indiana Jones does seem to

176
00:08:24.519 --> 00:08:27.120
<v Speaker 1>mostly be that, And now you've got to carry it

177
00:08:27.160 --> 00:08:29.920
<v Speaker 1>forward because you can't kind of go back to that law.

178
00:08:30.040 --> 00:08:32.759
<v Speaker 1>You can't go back to missus miss after miss So

179
00:08:33.000 --> 00:08:35.120
<v Speaker 1>the way you do that is you start gassing up

180
00:08:35.159 --> 00:08:37.360
<v Speaker 1>the games that are coming soon and maybe you even

181
00:08:37.519 --> 00:08:39.919
<v Speaker 1>like start juicing up some games that are a little

182
00:08:39.919 --> 00:08:42.919
<v Speaker 1>bit further off and build up a narrative of that

183
00:08:42.960 --> 00:08:44.919
<v Speaker 1>you could tell people like why now is the right

184
00:08:44.960 --> 00:08:50.200
<v Speaker 1>time to get very excited about the Xbox ecosystem. So yeah,

185
00:08:50.279 --> 00:08:52.240
<v Speaker 1>I mean, it's it's a weird place because what is

186
00:08:52.240 --> 00:08:56.159
<v Speaker 1>the Xbox ecosystem. It's changing constantly and it's you know,

187
00:08:56.320 --> 00:08:58.799
<v Speaker 1>less emphasis on the console and things like that, but

188
00:08:59.240 --> 00:09:03.240
<v Speaker 1>it definitely is still something that they are concerned about

189
00:09:03.279 --> 00:09:05.080
<v Speaker 1>because they need to make money while they figure out

190
00:09:05.080 --> 00:09:06.960
<v Speaker 1>what that transition looks like. If it is like, hey,

191
00:09:06.960 --> 00:09:08.840
<v Speaker 1>we're gonna have everything's going to be an Xbox. They

192
00:09:08.919 --> 00:09:12.600
<v Speaker 1>keep saying that, but not everyone treats every device like

193
00:09:12.639 --> 00:09:15.080
<v Speaker 1>an Xbox. So I will actually have a story about

194
00:09:15.080 --> 00:09:17.919
<v Speaker 1>that here in a little bit about Resident Evil on iPhones.

195
00:09:19.360 --> 00:09:21.120
<v Speaker 1>And so it's like, yeah, they need to keep like

196
00:09:21.480 --> 00:09:24.279
<v Speaker 1>this traditional audience pretty happy and spending as much money

197
00:09:24.279 --> 00:09:27.279
<v Speaker 1>as possible, and that means some cool games. And you know,

198
00:09:27.440 --> 00:09:29.559
<v Speaker 1>Doom the Dark Ages is going to be something that's

199
00:09:29.559 --> 00:09:31.919
<v Speaker 1>going to be a real crowd pleaser. And if they

200
00:09:31.960 --> 00:09:35.200
<v Speaker 1>do have like Elder Scrolls for Oblivion remake ready to go,

201
00:09:35.360 --> 00:09:38.320
<v Speaker 1>people will eat that up. It's like okay, and then okay,

202
00:09:39.000 --> 00:09:41.480
<v Speaker 1>is this South of Midnight? Is this gonna hit? I hope?

203
00:09:41.519 --> 00:09:44.120
<v Speaker 1>So looks very interesting if some of these games can

204
00:09:44.159 --> 00:09:46.879
<v Speaker 1>kind of come, you know, make a statement, and then

205
00:09:46.919 --> 00:09:49.960
<v Speaker 1>they can build up a long term timeline of games

206
00:09:50.080 --> 00:09:53.440
<v Speaker 1>starting with this event, I think people will actually begin

207
00:09:53.600 --> 00:09:55.679
<v Speaker 1>changing what they think about Xbox, which has been a

208
00:09:55.679 --> 00:09:57.480
<v Speaker 1>long time coming and something they've sort of missed the

209
00:09:57.480 --> 00:10:00.080
<v Speaker 1>boat on accomplishing several times now, right.

210
00:10:00.240 --> 00:10:02.120
<v Speaker 2>One hundred percent. I mean, I don't think people have

211
00:10:02.240 --> 00:10:04.440
<v Speaker 2>looked at Xbox and their in house studios and what

212
00:10:04.480 --> 00:10:07.799
<v Speaker 2>they make the same since Halo Infinite. Unfortunately, like I think,

213
00:10:08.039 --> 00:10:09.879
<v Speaker 2>you know, if you're going to talk about the tent

214
00:10:10.000 --> 00:10:14.320
<v Speaker 2>pole franchise for Xbox is Halo, and uh to drop

215
00:10:14.399 --> 00:10:16.440
<v Speaker 2>the ball on that launch, like pick it up and

216
00:10:16.519 --> 00:10:19.519
<v Speaker 2>drop it again, and then I mean, I love like,

217
00:10:19.559 --> 00:10:21.799
<v Speaker 2>I love Halo Infinite. I played a lot of it,

218
00:10:22.240 --> 00:10:26.039
<v Speaker 2>but it just it didn't seem like this promise of

219
00:10:26.080 --> 00:10:29.279
<v Speaker 2>this open world campaign. It had this insinuation that there

220
00:10:29.279 --> 00:10:31.240
<v Speaker 2>would be more added to it, that we would get

221
00:10:31.240 --> 00:10:33.919
<v Speaker 2>a lot of stuff tacked on, it would grow, it

222
00:10:33.919 --> 00:10:36.919
<v Speaker 2>would expand. But I just played through that campaign and

223
00:10:36.919 --> 00:10:38.519
<v Speaker 2>then I played a bunch of multiplayer and then I

224
00:10:38.559 --> 00:10:40.759
<v Speaker 2>fell off, and it's just that's not how any Halo

225
00:10:40.799 --> 00:10:42.879
<v Speaker 2>game has ever been for me. So I think they're

226
00:10:43.120 --> 00:10:45.080
<v Speaker 2>they're still trying to claw back from that. And I

227
00:10:45.120 --> 00:10:48.200
<v Speaker 2>think it's really interesting that you know, they've they've hoovered

228
00:10:48.279 --> 00:10:50.440
<v Speaker 2>up all these game studios and then sort of done

229
00:10:50.440 --> 00:10:52.679
<v Speaker 2>this one eighty of like, well, it's about where you

230
00:10:52.720 --> 00:10:55.879
<v Speaker 2>can play these games that maybe we publish, maybe we don't,

231
00:10:55.879 --> 00:10:58.559
<v Speaker 2>but you subscribe to game Pass so you can play

232
00:10:58.600 --> 00:11:00.879
<v Speaker 2>games anywhere, and that's what we're really It's just like

233
00:11:01.320 --> 00:11:03.720
<v Speaker 2>what about the games, like show us some really really

234
00:11:03.720 --> 00:11:05.960
<v Speaker 2>cool games and yeah, I think bring that good will back.

235
00:11:05.960 --> 00:11:08.600
<v Speaker 2>I mean, it's a hard fight to bring back goodwill

236
00:11:08.639 --> 00:11:11.840
<v Speaker 2>in this industry, but I think it's strong. Showing tomorrow

237
00:11:11.840 --> 00:11:12.840
<v Speaker 2>would definitely do it.

238
00:11:13.120 --> 00:11:15.080
<v Speaker 1>Yeah. I think at the end of the day, if

239
00:11:15.200 --> 00:11:17.200
<v Speaker 1>you're putting out interesting games that people want to play,

240
00:11:17.320 --> 00:11:19.639
<v Speaker 1>usually they'll just like go buy those things. They'll just

241
00:11:19.679 --> 00:11:22.960
<v Speaker 1>go do that. You know. There's definitely times where there's

242
00:11:23.080 --> 00:11:25.799
<v Speaker 1>such headwinds, like what is happening with ub Soft right now,

243
00:11:26.320 --> 00:11:29.320
<v Speaker 1>where it's like, you know, the game's mediocre to good,

244
00:11:29.440 --> 00:11:31.559
<v Speaker 1>and it's like, yeah, but it's Ubisoft. Get that out

245
00:11:31.600 --> 00:11:35.080
<v Speaker 1>of my face, Like that clearly does happen, So you're right,

246
00:11:35.200 --> 00:11:37.519
<v Speaker 1>Building up that goodwill again is tough. I think that

247
00:11:37.600 --> 00:11:39.759
<v Speaker 1>people are like they want to give that good will

248
00:11:39.799 --> 00:11:43.440
<v Speaker 1>to Xbox. I think mostly they do, especially especially as

249
00:11:43.440 --> 00:11:46.200
<v Speaker 1>they do with deemphasize the console. They're like, Okay, we

250
00:11:46.320 --> 00:11:48.240
<v Speaker 1>kind of just want you to figure your shit out

251
00:11:48.320 --> 00:11:50.840
<v Speaker 1>so we can all just feel good about what you're

252
00:11:50.879 --> 00:11:54.120
<v Speaker 1>doing again, and we'll happily keep playing on our PlayStations,

253
00:11:54.120 --> 00:11:57.039
<v Speaker 1>our switches and PCs, and then if you keep releasing

254
00:11:57.080 --> 00:11:59.559
<v Speaker 1>your games on PC, which you're gonna, we'll play them there.

255
00:12:00.200 --> 00:12:02.000
<v Speaker 1>So yeah, I think people just kind of want to

256
00:12:02.039 --> 00:12:05.039
<v Speaker 1>have a good showing from Xbox. Hopefully all those people

257
00:12:05.080 --> 00:12:07.080
<v Speaker 1>that do get acquired in that big corporation are making

258
00:12:07.120 --> 00:12:09.759
<v Speaker 1>games they want to make and that you know, will succeed,

259
00:12:10.080 --> 00:12:12.919
<v Speaker 1>and that's what most people I think want want to see. Yeah,

260
00:12:13.600 --> 00:12:18.360
<v Speaker 1>speaking of like PlayStation though, we do we are still

261
00:12:18.399 --> 00:12:21.759
<v Speaker 1>waiting for them to like, hey, here's what our timeline

262
00:12:21.840 --> 00:12:24.399
<v Speaker 1>is for releases coming up. And really it's been a

263
00:12:24.440 --> 00:12:26.679
<v Speaker 1>waiting game for quite some time with them as well.

264
00:12:26.799 --> 00:12:30.200
<v Speaker 1>There's been you know, little spots here or there, or

265
00:12:30.480 --> 00:12:34.000
<v Speaker 1>big games release, you know, Astrobot, and then they or

266
00:12:34.039 --> 00:12:37.840
<v Speaker 1>they announced something like a Ghost to Yota, something along

267
00:12:37.840 --> 00:12:41.799
<v Speaker 1>those lines. So they have broken silence or released something

268
00:12:41.919 --> 00:12:43.480
<v Speaker 1>very big in the last year or so. But it's

269
00:12:43.519 --> 00:12:45.759
<v Speaker 1>not like I think what people were used to or

270
00:12:45.759 --> 00:12:48.559
<v Speaker 1>maybe expecting, especially coming out of a PS four generation,

271
00:12:48.679 --> 00:12:50.840
<v Speaker 1>where there were years where you were looking forward to

272
00:12:50.879 --> 00:12:54.919
<v Speaker 1>Final Fantasy seven remake and things like that. So we

273
00:12:55.000 --> 00:12:57.879
<v Speaker 1>are due for some kind of state of play and

274
00:12:57.879 --> 00:13:00.519
<v Speaker 1>then maybe eventually a PlayStation show case, one of their

275
00:13:00.559 --> 00:13:03.200
<v Speaker 1>bigger shows that's more akin to an E three, but

276
00:13:03.240 --> 00:13:06.360
<v Speaker 1>probably a state of play first. And again there are

277
00:13:06.440 --> 00:13:08.320
<v Speaker 1>rumors out there and maybe once happen in February. I

278
00:13:08.360 --> 00:13:10.759
<v Speaker 1>have not heard that personally, but there's rumors out there

279
00:13:10.759 --> 00:13:14.559
<v Speaker 1>for that, And you know, do you think this could

280
00:13:14.600 --> 00:13:17.279
<v Speaker 1>be a much bigger one or we should We still

281
00:13:17.360 --> 00:13:19.559
<v Speaker 1>kind of be setting our expectations for Sony at a

282
00:13:19.639 --> 00:13:22.039
<v Speaker 1>level of it's a state of play. It's not going

283
00:13:22.120 --> 00:13:23.120
<v Speaker 1>to be not going to be much.

284
00:13:23.919 --> 00:13:25.919
<v Speaker 2>I mean, I think they both. It has to be,

285
00:13:26.000 --> 00:13:27.399
<v Speaker 2>it has to be big. Like I know that we

286
00:13:27.440 --> 00:13:29.960
<v Speaker 2>should probably temper expectations. But if we're thinking about how

287
00:13:29.960 --> 00:13:32.960
<v Speaker 2>long we are into this console cycle, you know, it's

288
00:13:33.000 --> 00:13:36.559
<v Speaker 2>been six years, five years, you know, like it's four

289
00:13:36.600 --> 00:13:38.519
<v Speaker 2>and a half, four in change. We're getting into the

290
00:13:38.559 --> 00:13:41.039
<v Speaker 2>fifth year that it launched, and you know November will

291
00:13:41.080 --> 00:13:43.639
<v Speaker 2>be five, and it's what do we have to show

292
00:13:43.679 --> 00:13:45.759
<v Speaker 2>for it? That kind of is showcasing all of these

293
00:13:45.759 --> 00:13:48.639
<v Speaker 2>incredible features that were promised when we bought you know,

294
00:13:48.720 --> 00:13:51.960
<v Speaker 2>new Gen or Current and consoles. I think we're getting

295
00:13:52.039 --> 00:13:54.159
<v Speaker 2>up on the end of it being like technically the

296
00:13:54.279 --> 00:13:56.600
<v Speaker 2>end of a console cycle in terms of how often

297
00:13:56.639 --> 00:13:59.399
<v Speaker 2>these things released. So it's like you need to give

298
00:13:59.480 --> 00:14:03.399
<v Speaker 2>us something big, and there has to have been things

299
00:14:03.519 --> 00:14:06.399
<v Speaker 2>in the can that you were working on for this big,

300
00:14:06.480 --> 00:14:09.879
<v Speaker 2>huge new console that are probably towards the tail end

301
00:14:09.919 --> 00:14:13.559
<v Speaker 2>of development, and if they're not, then what were we

302
00:14:13.600 --> 00:14:16.120
<v Speaker 2>doing this whole time? Is really the kind of question

303
00:14:16.240 --> 00:14:18.759
<v Speaker 2>that I have, and I do think PlayStation has to

304
00:14:18.840 --> 00:14:21.360
<v Speaker 2>they both have to to deliver, and you know, I

305
00:14:21.360 --> 00:14:24.799
<v Speaker 2>think we'll probably get something shorter and a little bit

306
00:14:24.840 --> 00:14:28.600
<v Speaker 2>teasier in the late winter early spring, and then yeah,

307
00:14:28.639 --> 00:14:32.919
<v Speaker 2>everyone goes big for Summer game Fest, which is replaced three,

308
00:14:33.240 --> 00:14:35.600
<v Speaker 2>and so I think the summer will probably show us

309
00:14:35.639 --> 00:14:37.440
<v Speaker 2>a lot too. But in terms of the summer, like

310
00:14:38.320 --> 00:14:39.759
<v Speaker 2>how many things are we going to see there that

311
00:14:39.799 --> 00:14:42.519
<v Speaker 2>would release within the next six months realistically? You know,

312
00:14:42.639 --> 00:14:47.840
<v Speaker 2>So I think some game coming out this year that's

313
00:14:48.039 --> 00:14:50.720
<v Speaker 2>big and important that we know about in the next

314
00:14:50.720 --> 00:14:52.559
<v Speaker 2>few months I think could really turn the tide for

315
00:14:53.000 --> 00:14:54.200
<v Speaker 2>both companies.

316
00:14:54.279 --> 00:14:56.960
<v Speaker 1>So yeah, we'll see. Yeah, you know, we know they

317
00:14:56.960 --> 00:15:01.080
<v Speaker 1>have Intergalactic from Insomniac. I mean, at some point that

318
00:15:01.240 --> 00:15:03.679
<v Speaker 1>was like one of the few things at the Kiley

319
00:15:03.720 --> 00:15:06.159
<v Speaker 1>Show that didn't have a year at least attached to it,

320
00:15:06.200 --> 00:15:08.600
<v Speaker 1>like twenty twenty five. So we don't think it's coming

321
00:15:08.639 --> 00:15:13.720
<v Speaker 1>this year. It probably not. Yeah, And then okay, so

322
00:15:14.679 --> 00:15:18.399
<v Speaker 1>Venom is something that had been rumored a you know,

323
00:15:18.440 --> 00:15:22.120
<v Speaker 1>the Insomniac is or not Insomniac, I'm sorry, Or is

324
00:15:22.159 --> 00:15:24.639
<v Speaker 1>that is that Insomniac and somebody Venom, and then they're

325
00:15:24.639 --> 00:15:28.879
<v Speaker 1>also making the X Men games eventually, and before that

326
00:15:28.919 --> 00:15:33.159
<v Speaker 1>they are gonna have Wolverine something that is possibly going

327
00:15:33.240 --> 00:15:35.039
<v Speaker 1>to come out this year. Still feels like maybe that

328
00:15:35.559 --> 00:15:37.879
<v Speaker 1>gets announced and comes out early next year or something

329
00:15:37.919 --> 00:15:42.360
<v Speaker 1>like that, But we're still talking about Insomniac where it's

330
00:15:42.360 --> 00:15:45.000
<v Speaker 1>like that's that's the studio that has been carrying PlayStation

331
00:15:45.480 --> 00:15:47.279
<v Speaker 1>through a lot of this part of the generation. With

332
00:15:47.279 --> 00:15:50.320
<v Speaker 1>with multiple Spider Man games kind of just selling more

333
00:15:50.360 --> 00:15:53.200
<v Speaker 1>than anything else by far, They've got to have maybe

334
00:15:53.240 --> 00:15:58.200
<v Speaker 1>a couple other surprises and surprising returns right to go

335
00:15:58.240 --> 00:15:58.759
<v Speaker 1>along with that.

336
00:15:59.639 --> 00:16:03.559
<v Speaker 2>Yes, yeah, I think I think Insomniac can only shoulder

337
00:16:03.600 --> 00:16:06.279
<v Speaker 2>the burden for so long. But it is also like

338
00:16:06.320 --> 00:16:09.559
<v Speaker 2>I think we will see a lot of this Wolverine, Venom,

339
00:16:09.799 --> 00:16:12.879
<v Speaker 2>x Men stuff because if anybody is paying attention and

340
00:16:12.919 --> 00:16:16.399
<v Speaker 2>seeing how popular Marvel Rivals is, they're probably turning the

341
00:16:16.440 --> 00:16:19.120
<v Speaker 2>dial up on whatever they're doing in development for Marvel

342
00:16:19.120 --> 00:16:20.840
<v Speaker 2>and superhero stuff. And I mean, this is just what

343
00:16:20.879 --> 00:16:22.840
<v Speaker 2>the industry does, right, You see something start to do

344
00:16:22.879 --> 00:16:25.159
<v Speaker 2>well and then a bunch of people chase it. And

345
00:16:25.240 --> 00:16:27.240
<v Speaker 2>so I think if these things are already in development

346
00:16:27.279 --> 00:16:29.679
<v Speaker 2>and they're seeing how popular something like Rivals is and

347
00:16:29.720 --> 00:16:32.360
<v Speaker 2>how people are engaging with Marvel stuff, not in the

348
00:16:32.399 --> 00:16:34.120
<v Speaker 2>same way that they were when the MCU is at

349
00:16:34.120 --> 00:16:36.440
<v Speaker 2>his peak, but you know, people are getting super into it.

350
00:16:36.720 --> 00:16:39.279
<v Speaker 2>I think they might be pushing to get Wolverine out

351
00:16:39.360 --> 00:16:42.279
<v Speaker 2>sooner rather than later. But again, yeah, it's just insomniac,

352
00:16:42.360 --> 00:16:45.120
<v Speaker 2>So what about everybody else? And even like you think

353
00:16:45.159 --> 00:16:48.960
<v Speaker 2>Astrobot's incredible, but you know, the Astrobot just to me

354
00:16:49.000 --> 00:16:51.919
<v Speaker 2>feels like the most like in house PlayStation PlayStation game

355
00:16:52.000 --> 00:16:54.720
<v Speaker 2>that was you know, probably planned from the moment they

356
00:16:54.759 --> 00:16:57.600
<v Speaker 2>released the little demo with the you know, and what

357
00:16:57.759 --> 00:17:01.080
<v Speaker 2>about these these these tent poles things that aren't just

358
00:17:01.240 --> 00:17:04.240
<v Speaker 2>you know, Sony stickered up, you know, like tagged with

359
00:17:04.319 --> 00:17:07.480
<v Speaker 2>PlayStation everywhere. What's going to give us you know, a

360
00:17:07.519 --> 00:17:11.039
<v Speaker 2>big open world that's like Ghost of Yota I'm super

361
00:17:11.079 --> 00:17:13.880
<v Speaker 2>excited about, but that's pretty far down the line. And

362
00:17:14.279 --> 00:17:16.759
<v Speaker 2>it just does feel like there's this strange gap right now,

363
00:17:16.960 --> 00:17:18.400
<v Speaker 2>and something's got.

364
00:17:18.240 --> 00:17:21.279
<v Speaker 1>To fill it, yep, And we know kind of what

365
00:17:21.599 --> 00:17:26.680
<v Speaker 1>part of the problem is is PlayStation was not like

366
00:17:26.759 --> 00:17:29.480
<v Speaker 1>taking investment away from the kinds of games that people

367
00:17:29.519 --> 00:17:32.559
<v Speaker 1>are talking about when they talk about PlayStation, but definitely

368
00:17:33.079 --> 00:17:37.680
<v Speaker 1>distracting from that investment by going hard on live service games.

369
00:17:37.839 --> 00:17:40.960
<v Speaker 1>And that is something they've canceled a bunch of those.

370
00:17:41.079 --> 00:17:43.920
<v Speaker 1>So that's something that just didn't pan out, so that

371
00:17:44.400 --> 00:17:47.720
<v Speaker 1>those gaps might like persist going forward for quite some

372
00:17:47.799 --> 00:17:50.640
<v Speaker 1>time and it will be kind of noticeable, I think,

373
00:17:50.759 --> 00:17:53.279
<v Speaker 1>But I think they can also maybe find some ways

374
00:17:53.319 --> 00:17:56.200
<v Speaker 1>to pay that over, even if they just kind of

375
00:17:56.200 --> 00:17:58.119
<v Speaker 1>make some announcements for stuff that won't come out till

376
00:17:58.119 --> 00:18:00.200
<v Speaker 1>like late twenty twenty six, and then they do you

377
00:18:00.640 --> 00:18:03.039
<v Speaker 1>follow through with the latest rumor that they are going

378
00:18:03.079 --> 00:18:05.640
<v Speaker 1>to work with some of these studios that they already

379
00:18:05.680 --> 00:18:08.599
<v Speaker 1>have in some partner studios to make smaller games based

380
00:18:08.640 --> 00:18:11.240
<v Speaker 1>on some of their more deep cut ip games that

381
00:18:11.279 --> 00:18:13.319
<v Speaker 1>they can maybe get done in two to three years.

382
00:18:13.640 --> 00:18:16.359
<v Speaker 1>It's like, okay, yeah, that could begin to make things

383
00:18:16.400 --> 00:18:19.240
<v Speaker 1>feel significantly different over there, but that also is still

384
00:18:19.319 --> 00:18:23.880
<v Speaker 1>going to take some time. Speaking of Insomniac breaking news,

385
00:18:23.920 --> 00:18:27.480
<v Speaker 1>Insomniac Games CEO Ted Price is going to exit the company.

386
00:18:28.000 --> 00:18:33.279
<v Speaker 1>Ryan Schneider, Chad Dezern, and Jen Huang set as new

387
00:18:33.319 --> 00:18:35.920
<v Speaker 1>co chiefs at the PlayStation Studio. Sorry, this is just breaking.

388
00:18:36.039 --> 00:18:39.759
<v Speaker 1>I'm reading this from right now. This is from Jennifer

389
00:18:39.799 --> 00:18:44.079
<v Speaker 1>Moss at Variety. Insomniac Games founder and CEO Ted Price

390
00:18:44.119 --> 00:18:46.519
<v Speaker 1>is stepping down from his role atop the Sony Interactive

391
00:18:46.599 --> 00:18:49.480
<v Speaker 1>Entertainment owned studio after more than twenty years running the

392
00:18:49.480 --> 00:18:53.279
<v Speaker 1>company behind PlayStations or PlayStation's Ratchet and Claying franchise and

393
00:18:53.400 --> 00:18:56.480
<v Speaker 1>Marvel's Spider Man games. Taking over for Price will be

394
00:18:56.599 --> 00:18:59.599
<v Speaker 1>who will be staying with PlayStation Studio through March. Are

395
00:18:59.640 --> 00:19:02.839
<v Speaker 1>a tree of Insomniac vets who will serve as co

396
00:19:02.880 --> 00:19:06.400
<v Speaker 1>heads upon his retirement, and that's Ryan Schneider, Chad Desern,

397
00:19:06.680 --> 00:19:10.720
<v Speaker 1>and Jen Hwang. Each of the Insomniac co studio heads

398
00:19:10.759 --> 00:19:13.680
<v Speaker 1>will have a different purview, era and arenas which they

399
00:19:13.680 --> 00:19:18.480
<v Speaker 1>have already been settling into over the past twelve months. Yeah.

400
00:19:18.519 --> 00:19:20.880
<v Speaker 1>Ted Price has been there for for a long time,

401
00:19:21.400 --> 00:19:24.039
<v Speaker 1>and honestly, in my head he is already kind of

402
00:19:24.079 --> 00:19:27.200
<v Speaker 1>like I'm settling into the background. I don't even run

403
00:19:27.240 --> 00:19:28.960
<v Speaker 1>the day to day. Maybe he was, but In my head,

404
00:19:29.000 --> 00:19:31.559
<v Speaker 1>it was just like, no, Ted Price is someone who's

405
00:19:31.559 --> 00:19:35.160
<v Speaker 1>like already sort of earned his stripes and is kind

406
00:19:35.200 --> 00:19:37.599
<v Speaker 1>of just staying in the background. So the fact that

407
00:19:37.640 --> 00:19:39.839
<v Speaker 1>he's retiring, in my head, it's like, again, not going

408
00:19:39.920 --> 00:19:43.000
<v Speaker 1>to change much, but maybe it does at the same time. Yeah,

409
00:19:43.000 --> 00:19:45.400
<v Speaker 1>that's a storied career and good for him.

410
00:19:46.119 --> 00:19:48.799
<v Speaker 2>Yeah, I mean, especially if there's three people stepping into

411
00:19:48.880 --> 00:19:51.519
<v Speaker 2>his role, it does seem like he was kind of right,

412
00:19:51.640 --> 00:19:55.920
<v Speaker 2>must be setting things up to be run slightly differently,

413
00:19:56.039 --> 00:19:58.960
<v Speaker 2>you know, after he leaves. So that's really interesting. I mean,

414
00:19:59.039 --> 00:20:03.039
<v Speaker 2>Dan twenty more than twenty years yep. Incredible.

415
00:20:03.720 --> 00:20:06.359
<v Speaker 1>Yeah, and god, he just was looked like a kid,

416
00:20:06.480 --> 00:20:08.880
<v Speaker 1>was he when he was Insomniac Games president early on?

417
00:20:09.839 --> 00:20:16.039
<v Speaker 1>Just a real child looking effort. He still looks very youthful.

418
00:20:16.119 --> 00:20:20.160
<v Speaker 1>I would regret if this got brought up. We didn't

419
00:20:20.160 --> 00:20:23.640
<v Speaker 1>have a chance to mention that Insomniac Games music video

420
00:20:23.720 --> 00:20:26.799
<v Speaker 1>that he made about the developers that worked there. I

421
00:20:26.839 --> 00:20:29.160
<v Speaker 1>think I have let's see here, Okay, yeah, I can

422
00:20:29.160 --> 00:20:31.720
<v Speaker 1>count on Dan Reikert to post it on the Blue Sky.

423
00:20:32.400 --> 00:20:34.200
<v Speaker 1>Let me see if I can bring this up real quick.

424
00:20:35.519 --> 00:20:38.880
<v Speaker 1>It's really good. They just are like wearing big wigs

425
00:20:38.920 --> 00:20:41.720
<v Speaker 1>and doing headbanging and playing guitars and stuff like that.

426
00:20:42.640 --> 00:20:45.599
<v Speaker 1>It's good stuff. Let's see here, I'll bring that there.

427
00:20:46.680 --> 00:20:49.400
<v Speaker 2>Let me see co heads, guys, co heads.

428
00:20:49.440 --> 00:20:54.039
<v Speaker 1>They're co heading, Yes, they're co heading Insomniac. All right,

429
00:20:54.160 --> 00:20:55.720
<v Speaker 1>yeah there, you can kind of see it. It's off

430
00:20:55.720 --> 00:20:58.599
<v Speaker 1>to the side there though. Everybody yeap, and there's Ted

431
00:20:58.640 --> 00:21:02.400
<v Speaker 1>Price doing his thing. All right, Okay, let's get back

432
00:21:02.400 --> 00:21:06.240
<v Speaker 1>into the news as we had it here. Eleven percent

433
00:21:06.240 --> 00:21:09.599
<v Speaker 1>of game developers surveyed by GDC were laid off in

434
00:21:09.640 --> 00:21:12.519
<v Speaker 1>the past year. This is from Tom Ivan at VGC.

435
00:21:13.160 --> 00:21:16.319
<v Speaker 1>Over one in ten developers question in a new industry

436
00:21:16.319 --> 00:21:18.440
<v Speaker 1>survey said that they were laid off over the past

437
00:21:18.480 --> 00:21:23.440
<v Speaker 1>Year's latest annual State of the Games Industry survey, which

438
00:21:23.480 --> 00:21:26.359
<v Speaker 1>asked over three thousand game developers across Indie and Triple

439
00:21:26.400 --> 00:21:29.799
<v Speaker 1>A studios questions about their work, was published on Tuesday.

440
00:21:30.000 --> 00:21:32.720
<v Speaker 1>About eleven percent of respondents reported being laid off in

441
00:21:32.759 --> 00:21:35.640
<v Speaker 1>the past twelve months, which was up from seven percent

442
00:21:35.720 --> 00:21:38.680
<v Speaker 1>in last year's survey, and forty one percent of respond

443
00:21:38.680 --> 00:21:40.880
<v Speaker 1>it said that they were impacted by layoffs, up from

444
00:21:40.920 --> 00:21:44.000
<v Speaker 1>thirty five percent in GDC's twenty twenty four report, twenty

445
00:21:44.079 --> 00:21:46.319
<v Speaker 1>nine percent said that they had colleagues who lost their jobs,

446
00:21:46.319 --> 00:21:49.200
<v Speaker 1>which was up from seventeen percent a year earlier. Well,

447
00:21:49.240 --> 00:21:52.519
<v Speaker 1>eighteen percent said staff and other teams or departments were

448
00:21:52.559 --> 00:21:56.279
<v Speaker 1>laid off, which was up from eleven percent. So, I mean,

449
00:21:56.400 --> 00:21:58.559
<v Speaker 1>if last year felt worse for layoffs, it's because it

450
00:21:58.680 --> 00:22:02.599
<v Speaker 1>was you could like, let's see like that number of

451
00:22:02.680 --> 00:22:04.880
<v Speaker 1>twenty nine percent said that they had colleagues who lost

452
00:22:04.920 --> 00:22:07.000
<v Speaker 1>their jobs in the previous year, it's seventeen percent. It's

453
00:22:07.000 --> 00:22:11.440
<v Speaker 1>almost it's almost a doubling of people looking around going so, Okay,

454
00:22:11.880 --> 00:22:15.680
<v Speaker 1>my team has been decimated. So it's going to feel harder,

455
00:22:15.799 --> 00:22:19.759
<v Speaker 1>harsher than ever. And it's because it really really was, Melissa,

456
00:22:19.960 --> 00:22:22.200
<v Speaker 1>the thing that we were all saying, I'm sorry, I

457
00:22:22.200 --> 00:22:24.160
<v Speaker 1>got to get this man in the horsehead costume off

458
00:22:24.200 --> 00:22:27.160
<v Speaker 1>the scream while we're talking about this. The thing we

459
00:22:27.160 --> 00:22:30.640
<v Speaker 1>were saying last year was survive twenty to twenty twenty five.

460
00:22:30.839 --> 00:22:35.599
<v Speaker 1>And maybe you know, at that point companies will look around, reassess, reinvest,

461
00:22:36.079 --> 00:22:39.200
<v Speaker 1>and you'll have a chance to sort of solidify your

462
00:22:39.240 --> 00:22:42.680
<v Speaker 1>standing on the ground with your position. It doesn't really

463
00:22:42.720 --> 00:22:46.039
<v Speaker 1>feel like that's gonna happen, right, No.

464
00:22:46.359 --> 00:22:50.240
<v Speaker 2>I mean I think this is all still holdover and

465
00:22:51.200 --> 00:22:55.440
<v Speaker 2>butterfly effect ripples from everything that happened during COVID, the

466
00:22:55.480 --> 00:23:00.359
<v Speaker 2>massive boom and over hiring and overspending and investing in

467
00:23:00.680 --> 00:23:03.599
<v Speaker 2>the life service or things that they were chasing. I

468
00:23:03.599 --> 00:23:06.319
<v Speaker 2>think we're going to, unfortunately, see these reverberations for the

469
00:23:06.359 --> 00:23:09.960
<v Speaker 2>next few years, because I think the COVID gaming boom

470
00:23:10.160 --> 00:23:13.400
<v Speaker 2>was still happening in twenty twenty one into twenty twenty two,

471
00:23:13.880 --> 00:23:16.799
<v Speaker 2>and I think that fall off, you know, only started

472
00:23:16.839 --> 00:23:20.400
<v Speaker 2>affecting those companies into twenty twenty two and twenty twenty three,

473
00:23:20.519 --> 00:23:22.599
<v Speaker 2>and then you get the layoffs, and so I yeah,

474
00:23:22.640 --> 00:23:26.279
<v Speaker 2>I think and now you know, whole new regime and

475
00:23:26.480 --> 00:23:29.440
<v Speaker 2>order here in the US, and there's conversations and rumors

476
00:23:29.519 --> 00:23:32.119
<v Speaker 2>that if there's tariffs getting put on things coming from

477
00:23:32.119 --> 00:23:35.200
<v Speaker 2>Mexico that could affect physical game discs and the cost

478
00:23:35.279 --> 00:23:37.519
<v Speaker 2>of them, and so there's a lot of stuff that

479
00:23:37.559 --> 00:23:39.960
<v Speaker 2>could change in the next few months that could also

480
00:23:40.000 --> 00:23:43.079
<v Speaker 2>affect this negatively. It's a bummer, like it, There's no

481
00:23:43.160 --> 00:23:44.680
<v Speaker 2>other way to put it, but it's a bummer.

482
00:23:45.039 --> 00:23:47.920
<v Speaker 1>Yeah, I mean, you're right that, Like I think people

483
00:23:48.000 --> 00:23:50.319
<v Speaker 1>do want to put COVID completely in the rear view mirror,

484
00:23:50.359 --> 00:23:53.880
<v Speaker 1>but these reverberations is right. It is this this wobble

485
00:23:54.359 --> 00:23:58.079
<v Speaker 1>of people having one idea of what the future was

486
00:23:58.119 --> 00:24:01.000
<v Speaker 1>going to be and then it was very different and

487
00:24:01.039 --> 00:24:04.839
<v Speaker 1>then sort of the way that like you know, wind

488
00:24:04.880 --> 00:24:07.359
<v Speaker 1>just fills in a gap and a vacuum, like the

489
00:24:07.799 --> 00:24:10.559
<v Speaker 1>industry is just like whiplashing from one side of the

490
00:24:10.559 --> 00:24:12.720
<v Speaker 1>other and it's just sort of wobbling back and forth,

491
00:24:12.839 --> 00:24:14.559
<v Speaker 1>and it feels like we are we going to find

492
00:24:14.559 --> 00:24:16.240
<v Speaker 1>our standing. It's like yeah, but it's got a wobble

493
00:24:16.279 --> 00:24:18.440
<v Speaker 1>bunch first, and people are going to get thrown off

494
00:24:18.640 --> 00:24:21.359
<v Speaker 1>in that process, and it just is going to keep

495
00:24:21.519 --> 00:24:23.359
<v Speaker 1>and every time you feel like, oh, it's slowing down,

496
00:24:23.559 --> 00:24:25.240
<v Speaker 1>it's like no, it's just beginning the wobble back in

497
00:24:25.279 --> 00:24:30.079
<v Speaker 1>the other direction. And you know the reality is that

498
00:24:30.960 --> 00:24:33.319
<v Speaker 1>even like going in the pandemic into the pandemic, we

499
00:24:33.319 --> 00:24:36.440
<v Speaker 1>were still coming off of a decade of kind of

500
00:24:37.079 --> 00:24:41.599
<v Speaker 1>shocking growth for the industry, and then the pandemic exacerbated

501
00:24:41.640 --> 00:24:45.000
<v Speaker 1>that and really made a lot of these companies feel like, Okay, yeah,

502
00:24:45.039 --> 00:24:46.720
<v Speaker 1>we know it's not going to keep growing. Like the

503
00:24:46.839 --> 00:24:49.680
<v Speaker 1>pandemic said it was, but it's going to continue the

504
00:24:49.680 --> 00:24:52.039
<v Speaker 1>way it was coming out of those the previous ten years.

505
00:24:52.039 --> 00:24:55.079
<v Speaker 1>That's just video games, baby, And I think they were

506
00:24:55.119 --> 00:25:00.759
<v Speaker 1>not recognizing just how fortuitous of a time that they

507
00:25:00.759 --> 00:25:03.839
<v Speaker 1>were living in where it was. And again, I've been

508
00:25:03.839 --> 00:25:06.119
<v Speaker 1>talking about this a lot recently, where it's like there

509
00:25:06.119 --> 00:25:08.039
<v Speaker 1>were so many ideas that they could just take off

510
00:25:08.079 --> 00:25:10.000
<v Speaker 1>the shelf to make a ton of money, whether that

511
00:25:10.160 --> 00:25:14.079
<v Speaker 1>was micro transactions or battle passes or Battle Royale or

512
00:25:14.119 --> 00:25:16.640
<v Speaker 1>all you know, business models and game models that all

513
00:25:16.759 --> 00:25:18.920
<v Speaker 1>enabled them to make a ton of money really fast,

514
00:25:19.759 --> 00:25:22.279
<v Speaker 1>and you know, there was room for new games to

515
00:25:22.319 --> 00:25:24.359
<v Speaker 1>come in and use those ideas. And now it just

516
00:25:24.359 --> 00:25:27.759
<v Speaker 1>feels like everything saturated and and and so they thought

517
00:25:27.759 --> 00:25:29.799
<v Speaker 1>the line was just gonna keep going up and and

518
00:25:30.039 --> 00:25:32.640
<v Speaker 1>it just kind of flatlined a little bit. It didn't

519
00:25:32.680 --> 00:25:35.279
<v Speaker 1>even go down. Spending is pretty much just in line

520
00:25:35.279 --> 00:25:37.519
<v Speaker 1>with where it was, but boy, they thought it was

521
00:25:37.519 --> 00:25:39.160
<v Speaker 1>going to go up way higher. So you're right, all

522
00:25:39.200 --> 00:25:41.880
<v Speaker 1>those big investments, all those big bets looked real rough,

523
00:25:41.960 --> 00:25:44.799
<v Speaker 1>and they are really rough right now. And so yeah,

524
00:25:44.799 --> 00:25:46.720
<v Speaker 1>they're going to keep throwing people off the industry to

525
00:25:46.720 --> 00:25:49.559
<v Speaker 1>try to save money. But you know, these companies are

526
00:25:49.640 --> 00:25:51.960
<v Speaker 1>looking for growth, right listen, that that is what they want,

527
00:25:51.960 --> 00:25:55.039
<v Speaker 1>and how were they going to get growth without having

528
00:25:55.160 --> 00:25:58.079
<v Speaker 1>enough people to make brand new games that have new ideas.

529
00:25:58.799 --> 00:26:00.559
<v Speaker 1>They are kind of sealing their fade.

530
00:26:00.319 --> 00:26:03.000
<v Speaker 2>A little bit, right, Yeah, I think so, And I think,

531
00:26:03.000 --> 00:26:06.000
<v Speaker 2>you know, before I even address that, I think it's

532
00:26:06.039 --> 00:26:09.000
<v Speaker 2>incredibly frustrating, obviously, to see how many people are affected

533
00:26:09.000 --> 00:26:11.440
<v Speaker 2>by this, and it's never the people who make those decisions. Now,

534
00:26:11.559 --> 00:26:13.119
<v Speaker 2>you know, you look at these live service games and

535
00:26:13.160 --> 00:26:15.359
<v Speaker 2>the people that worked on them, you know, the live

536
00:26:15.440 --> 00:26:18.319
<v Speaker 2>service game, a game like Concord, that was the decision

537
00:26:18.359 --> 00:26:20.279
<v Speaker 2>made up top to make that game, and then people

538
00:26:20.319 --> 00:26:22.680
<v Speaker 2>made that game, and all of those people who worked

539
00:26:22.720 --> 00:26:25.440
<v Speaker 2>on that game suffered when that game did not do well.

540
00:26:25.519 --> 00:26:27.680
<v Speaker 2>And the person whose decision it was to make that

541
00:26:27.720 --> 00:26:30.279
<v Speaker 2>game is probably still sitting in a corner office somewhere,

542
00:26:30.319 --> 00:26:31.839
<v Speaker 2>you know, or.

543
00:26:31.839 --> 00:26:33.160
<v Speaker 1>They're sitting at an inauguration.

544
00:26:33.759 --> 00:26:37.079
<v Speaker 2>Yeah, yeah, yeah, exactly. So I think that's incredibly frustrating

545
00:26:37.119 --> 00:26:39.880
<v Speaker 2>for people. But yeah, I think the other I think

546
00:26:41.119 --> 00:26:43.720
<v Speaker 2>this is the thing that sucks, right because every studio

547
00:26:43.799 --> 00:26:45.440
<v Speaker 2>head and the people who are actually making these big

548
00:26:45.480 --> 00:26:48.480
<v Speaker 2>money decisions and are affecting people's livelihoods. They always want

549
00:26:48.599 --> 00:26:51.119
<v Speaker 2>number to go up, and like you, like you mentioned

550
00:26:51.119 --> 00:26:54.079
<v Speaker 2>with live service micro transactions, not that I wanted, you know,

551
00:26:54.119 --> 00:26:56.839
<v Speaker 2>pooh pooh on the difficulties of developing a game like that,

552
00:26:56.880 --> 00:26:58.680
<v Speaker 2>But it is obviously a lot easier to take an

553
00:26:58.720 --> 00:27:01.440
<v Speaker 2>existing model and apply it to a game and boom,

554
00:27:01.480 --> 00:27:02.400
<v Speaker 2>you know, money, machine go.

555
00:27:02.440 --> 00:27:04.000
<v Speaker 1>Boom, like it's the story of Fortnite.

556
00:27:04.079 --> 00:27:07.400
<v Speaker 2>Yep, yeah, exactly. And I think a lot of studio

557
00:27:07.440 --> 00:27:10.640
<v Speaker 2>heads have kind of, unfortunately leaned on this idea that

558
00:27:10.720 --> 00:27:15.240
<v Speaker 2>you can you can get things made cheaply quickly if

559
00:27:15.279 --> 00:27:17.920
<v Speaker 2>you follow this model, and they don't necessarily want to

560
00:27:17.920 --> 00:27:20.160
<v Speaker 2>invest the time and the energy into something a little

561
00:27:20.160 --> 00:27:22.480
<v Speaker 2>bit more bespoke that might take more time, that might

562
00:27:22.519 --> 00:27:24.880
<v Speaker 2>require a more robust team. You know, they kind of

563
00:27:24.920 --> 00:27:27.319
<v Speaker 2>want this like Skeleton Crew. You know. I think of

564
00:27:27.400 --> 00:27:29.279
<v Speaker 2>it as like roadblocks too. You look at something like

565
00:27:29.359 --> 00:27:31.160
<v Speaker 2>Roblocks that makes a ton of money, and it's you know,

566
00:27:31.240 --> 00:27:32.240
<v Speaker 2>essentially child labor.

567
00:27:32.400 --> 00:27:35.200
<v Speaker 1>It's a machine that a machine exploit, yes and where,

568
00:27:35.880 --> 00:27:38.480
<v Speaker 1>and roadblocks it's kids, but on the industry's late it's

569
00:27:38.480 --> 00:27:40.839
<v Speaker 1>the same thing. But for adults in the house better,

570
00:27:40.880 --> 00:27:42.599
<v Speaker 1>I guess I don't know, yah, yeah.

571
00:27:42.400 --> 00:27:44.720
<v Speaker 2>But that's what you can only hope that there's more,

572
00:27:44.880 --> 00:27:47.880
<v Speaker 2>you know, the double A games will fill that gap,

573
00:27:47.920 --> 00:27:50.319
<v Speaker 2>will expand a little bit more to kind of that's

574
00:27:50.359 --> 00:27:52.000
<v Speaker 2>what we've always hoped. I think that we would have

575
00:27:52.000 --> 00:27:55.440
<v Speaker 2>a robust sort of like several a twenty fours of

576
00:27:55.480 --> 00:27:58.519
<v Speaker 2>gaming that are just making these these really cool, cheaper

577
00:27:58.559 --> 00:28:03.839
<v Speaker 2>to make, really thoughtful, boundary pushing games. And I'm hoping

578
00:28:03.920 --> 00:28:07.000
<v Speaker 2>that you know, somebody up top will kind of wake up,

579
00:28:07.079 --> 00:28:09.759
<v Speaker 2>have like an aha moment and their sleep and realize

580
00:28:09.799 --> 00:28:12.000
<v Speaker 2>that that's what gamers want too. Like they do want

581
00:28:12.039 --> 00:28:14.599
<v Speaker 2>cool experiences, they do want to explore a new world.

582
00:28:14.759 --> 00:28:18.720
<v Speaker 2>They don't necessarily need a one hundred hour open world

583
00:28:18.839 --> 00:28:22.640
<v Speaker 2>with you know, six hundred quest lines and two thousand

584
00:28:23.279 --> 00:28:26.440
<v Speaker 2>you know NPCs that you can interact with and fourteen

585
00:28:26.480 --> 00:28:29.279
<v Speaker 2>million lines of dialogue. Like those numbers, like, that's not

586
00:28:29.279 --> 00:28:31.519
<v Speaker 2>what people care about. They care about a really cool experience.

587
00:28:31.559 --> 00:28:34.720
<v Speaker 2>And I think if you look at how much it's blossomed,

588
00:28:34.759 --> 00:28:36.839
<v Speaker 2>how much the cost of making a game has blossomed,

589
00:28:36.880 --> 00:28:39.759
<v Speaker 2>and how how little thought is put into what actually

590
00:28:39.799 --> 00:28:42.039
<v Speaker 2>comes out from people all the way up top, it's

591
00:28:42.079 --> 00:28:45.480
<v Speaker 2>incredibly frustrating because I would take a bad ass indie

592
00:28:45.559 --> 00:28:50.039
<v Speaker 2>game over you know, another live service.

593
00:28:49.799 --> 00:28:52.599
<v Speaker 1>Shooter, and it's like a certain pout, like what choice

594
00:28:52.599 --> 00:28:54.279
<v Speaker 1>do we have anymore? It's like, that's just gonna be

595
00:28:54.279 --> 00:28:56.480
<v Speaker 1>a bunch of slop from these corporations now. And that's

596
00:28:56.480 --> 00:28:58.359
<v Speaker 1>how people feel about you'd soft games. They just think

597
00:28:58.359 --> 00:29:01.119
<v Speaker 1>it's you'd be slop. And and you know, I think

598
00:29:01.720 --> 00:29:04.440
<v Speaker 1>the what is happening is the rest of the industry

599
00:29:04.480 --> 00:29:07.200
<v Speaker 1>is feeling more like Ubisoft than the then they're feeling

600
00:29:07.240 --> 00:29:10.880
<v Speaker 1>more like cool, exciting indie games. Uh for the most part.

601
00:29:10.920 --> 00:29:13.519
<v Speaker 1>You know, we're speaking broadly, but yeah, I mean I

602
00:29:13.599 --> 00:29:15.839
<v Speaker 1>just think it's it's rotten to the core, right, it's

603
00:29:15.920 --> 00:29:19.759
<v Speaker 1>rotten to the core core. We you know, look at

604
00:29:19.839 --> 00:29:23.440
<v Speaker 1>like the way capitalism works right now, where uh they

605
00:29:23.559 --> 00:29:26.640
<v Speaker 1>are set out to make as much money as possible

606
00:29:26.680 --> 00:29:30.839
<v Speaker 1>within the confines of the rules, and uh and and

607
00:29:30.920 --> 00:29:33.599
<v Speaker 1>that's it. That is their guiding principle. And so they'll

608
00:29:33.640 --> 00:29:37.160
<v Speaker 1>do everything within those rules to make as much money possible.

609
00:29:37.200 --> 00:29:39.880
<v Speaker 1>And we see what that leads to. Politically, It leads

610
00:29:39.920 --> 00:29:43.039
<v Speaker 1>to you know, four or five tech executives sitting next

611
00:29:43.079 --> 00:29:45.559
<v Speaker 1>to each other at the inauguration, being like, we need

612
00:29:45.599 --> 00:29:47.680
<v Speaker 1>to do this to make as much money money as

613
00:29:47.680 --> 00:29:49.839
<v Speaker 1>possible within the rules for the next four years, we

614
00:29:49.960 --> 00:29:52.200
<v Speaker 1>have to do this, and so people need to understand

615
00:29:52.200 --> 00:29:54.960
<v Speaker 1>we're no. You know, in five years, they're going to

616
00:29:55.000 --> 00:29:56.960
<v Speaker 1>come back and be like, look, we just did what

617
00:29:57.000 --> 00:29:58.400
<v Speaker 1>we had to do to make sure we can make

618
00:29:58.400 --> 00:29:59.960
<v Speaker 1>as much money as possible so we can keep employing

619
00:30:00.000 --> 00:30:02.279
<v Speaker 1>as many people as possible. We were trying to be

620
00:30:02.559 --> 00:30:05.920
<v Speaker 1>trying to just navigate it. And it's like, yep, okay,

621
00:30:06.160 --> 00:30:08.480
<v Speaker 1>so you are a symptom of a system and you

622
00:30:08.519 --> 00:30:10.640
<v Speaker 1>are just behaving as a symptom. So who do I

623
00:30:10.680 --> 00:30:13.279
<v Speaker 1>talk to to get this to change? Who do I

624
00:30:13.359 --> 00:30:16.039
<v Speaker 1>speak to? It's not you. If you're just operating within

625
00:30:16.079 --> 00:30:17.480
<v Speaker 1>the way you need to operate to make this whole

626
00:30:17.519 --> 00:30:20.000
<v Speaker 1>system go around, who is your boss? And it's like,

627
00:30:20.039 --> 00:30:22.079
<v Speaker 1>oh no, it's the whole system. It's rotten to the core.

628
00:30:22.400 --> 00:30:24.920
<v Speaker 1>And that that same sort of thinking is what is

629
00:30:25.240 --> 00:30:27.200
<v Speaker 1>leading us to the kinds of games we're getting to today.

630
00:30:27.200 --> 00:30:28.680
<v Speaker 1>I don't know if people feel like that is a

631
00:30:28.839 --> 00:30:29.880
<v Speaker 1>leap I'm making, It's not.

632
00:30:30.039 --> 00:30:33.480
<v Speaker 2>No, it's not a leap. It's so connected and at

633
00:30:33.519 --> 00:30:35.559
<v Speaker 2>the end of the day that this is like the

634
00:30:35.599 --> 00:30:37.599
<v Speaker 2>stuff I've always I've been joking for the last like

635
00:30:37.640 --> 00:30:39.799
<v Speaker 2>ten months that I've kind of felt like a girl

636
00:30:39.839 --> 00:30:41.799
<v Speaker 2>in a horror movie that's on the other side of glass.

637
00:30:41.839 --> 00:30:43.599
<v Speaker 2>I can see someone getting killed, but they can't hear me.

638
00:30:43.720 --> 00:30:45.920
<v Speaker 2>Like I'm like, this is all connected, This is all connected,

639
00:30:45.960 --> 00:30:49.160
<v Speaker 2>and it really is, like you can see like these

640
00:30:49.200 --> 00:30:51.920
<v Speaker 2>studios making these decisions that are bad decisions, because in

641
00:30:51.960 --> 00:30:54.519
<v Speaker 2>my mind, it's like a monopoly man who someone tells

642
00:30:54.519 --> 00:30:56.359
<v Speaker 2>them to jail. Video games make a lot of money,

643
00:30:56.480 --> 00:30:58.440
<v Speaker 2>and this guy's like one of these things these kidsl buy.

644
00:30:58.519 --> 00:31:01.119
<v Speaker 2>The parents are blin for that, kids like millions, and

645
00:31:01.160 --> 00:31:04.079
<v Speaker 2>they start, you know, like making these games and making

646
00:31:04.079 --> 00:31:06.839
<v Speaker 2>these poor decisions for these games. Those people don't suffer

647
00:31:07.119 --> 00:31:10.680
<v Speaker 2>when those games suffer. It's the lowest people on the ladder.

648
00:31:10.720 --> 00:31:14.319
<v Speaker 2>And not only that, but the people who are angry

649
00:31:14.440 --> 00:31:18.079
<v Speaker 2>at the perceived lack of quality of modern games. They

650
00:31:18.119 --> 00:31:20.240
<v Speaker 2>get pointed to those people as well. So the people

651
00:31:20.279 --> 00:31:23.039
<v Speaker 2>who have no protections, who have no job security, who

652
00:31:23.079 --> 00:31:25.559
<v Speaker 2>don't have the ability to feel comfortable getting you know,

653
00:31:26.440 --> 00:31:28.839
<v Speaker 2>streams of hate thrown at them, those are the people

654
00:31:28.839 --> 00:31:30.720
<v Speaker 2>that get targeted and that's exactly what's happening on the

655
00:31:30.720 --> 00:31:33.440
<v Speaker 2>administration level too. In politics. You know, it's like there's

656
00:31:33.440 --> 00:31:34.960
<v Speaker 2>a lot wrong with this country, and it has to

657
00:31:34.960 --> 00:31:37.759
<v Speaker 2>do with the foundations that are set here that have

658
00:31:37.839 --> 00:31:39.480
<v Speaker 2>to do with capitalism and all of this stuff. But

659
00:31:39.519 --> 00:31:42.440
<v Speaker 2>we're gonna blame immigrants, you know, We're gonna blame trans kids,

660
00:31:42.880 --> 00:31:46.720
<v Speaker 2>and that's never the issue. The issue is that there's

661
00:31:46.759 --> 00:31:49.000
<v Speaker 2>systems of power that put people untouchable all the way

662
00:31:49.039 --> 00:31:50.799
<v Speaker 2>at the top, and until you actually turn around and

663
00:31:50.799 --> 00:31:52.559
<v Speaker 2>point the finger at them, they're just going to keep

664
00:31:52.559 --> 00:31:55.000
<v Speaker 2>making sure everyone Spider Man beaming each other, yeah, so

665
00:31:55.039 --> 00:31:57.160
<v Speaker 2>that they're not in trouble. And it's it sucks, but

666
00:31:57.200 --> 00:31:59.480
<v Speaker 2>it is one hundred percent connected, you know, the games

667
00:31:59.480 --> 00:32:02.559
<v Speaker 2>industry and politics. Unfortunately, they go hand in hand.

668
00:32:03.480 --> 00:32:06.119
<v Speaker 1>There was more out of that GDC survey. This one

669
00:32:06.119 --> 00:32:08.599
<v Speaker 1>comes from Emrond Colin over at games Beet. Shout out

670
00:32:08.640 --> 00:32:12.160
<v Speaker 1>to Mrond. More developers are making VR software for Apple

671
00:32:12.279 --> 00:32:16.160
<v Speaker 1>Vision OS than PlayStation VR two. In this year's GDC

672
00:32:16.240 --> 00:32:18.640
<v Speaker 1>State of the Industry Report, a massive and far reaching

673
00:32:18.680 --> 00:32:22.119
<v Speaker 1>survey of game developers across all disciplines within the industry.

674
00:32:22.759 --> 00:32:25.480
<v Speaker 1>Respondents were asked to detail their current and near future

675
00:32:25.519 --> 00:32:28.640
<v Speaker 1>plans for their software among differing platforms. This of course,

676
00:32:28.680 --> 00:32:33.200
<v Speaker 1>also includes virtual reality and augmented reality developers, who seem

677
00:32:33.240 --> 00:32:36.160
<v Speaker 1>to largely be coalescing around Meta Quest and Steam VR

678
00:32:36.279 --> 00:32:39.400
<v Speaker 1>as their primary landing zones for these technologies. That in

679
00:32:39.720 --> 00:32:42.960
<v Speaker 1>itself is no surprise, as those two platforms also dominated

680
00:32:42.960 --> 00:32:46.039
<v Speaker 1>the twenty twenty four VR and AR list. One notable

681
00:32:46.119 --> 00:32:48.960
<v Speaker 1>change in dynamics, however, has been a flip between PlayStation

682
00:32:49.079 --> 00:32:52.400
<v Speaker 1>VR ecosystem excuse me, incleaning both the original PlayStation four

683
00:32:52.400 --> 00:32:56.440
<v Speaker 1>compatible headset and its PlayStation five successor, and the Apple

684
00:32:56.519 --> 00:33:00.880
<v Speaker 1>Vision OS, which is exclusively used for Apple's Vision Pro headset.

685
00:33:01.079 --> 00:33:03.480
<v Speaker 1>While last year the Vision Pro edged out the PlayStation

686
00:33:03.559 --> 00:33:06.400
<v Speaker 1>headset by fifteen from fifteen percent to thirteen percent, and

687
00:33:06.440 --> 00:33:09.680
<v Speaker 1>twenty twenty five, twenty six percent of respondents said they

688
00:33:09.680 --> 00:33:12.599
<v Speaker 1>were working on Apple Vision OS software, well, twenty five

689
00:33:12.640 --> 00:33:16.119
<v Speaker 1>percent are making efforts on PlayStation VR two. That was

690
00:33:16.279 --> 00:33:17.960
<v Speaker 1>so that was last year. This year it is now

691
00:33:18.200 --> 00:33:22.519
<v Speaker 1>fifteen percent to thirteen percent in favor of Apple Vision OS. Okay,

692
00:33:22.799 --> 00:33:25.240
<v Speaker 1>so just pointing this out, that's like not a lot

693
00:33:25.279 --> 00:33:28.200
<v Speaker 1>of people are working on Apple Vision OS games because

694
00:33:28.400 --> 00:33:30.200
<v Speaker 1>very few people are buying that thing. I think the

695
00:33:30.279 --> 00:33:33.680
<v Speaker 1>last word we heard was Apple is like sort of

696
00:33:34.279 --> 00:33:37.720
<v Speaker 1>winding that down in such way. Maybe they have something

697
00:33:37.759 --> 00:33:40.400
<v Speaker 1>more coming. But the thing, the three thousand dollars Apple

698
00:33:40.480 --> 00:33:42.400
<v Speaker 1>Vision Pro that is out there right now is not

699
00:33:42.480 --> 00:33:45.519
<v Speaker 1>a going concern for them really, And the VR PlayStation

700
00:33:45.599 --> 00:33:48.640
<v Speaker 1>vir excuse me, VR two is getting even less support

701
00:33:48.640 --> 00:33:52.599
<v Speaker 1>from developers, So to me, that just says both these

702
00:33:52.640 --> 00:33:54.160
<v Speaker 1>things are kind of dead in the water. And I

703
00:33:54.160 --> 00:33:56.200
<v Speaker 1>think we knew that, right, Yeah.

704
00:33:56.240 --> 00:33:58.880
<v Speaker 2>I mean, it's just the barrier to entry is so high,

705
00:33:59.160 --> 00:34:02.480
<v Speaker 2>and if people are already feeling like games have gotten

706
00:34:02.640 --> 00:34:08.000
<v Speaker 2>more expensive and have not our income is not reflected

707
00:34:08.039 --> 00:34:10.599
<v Speaker 2>in how more expensive games have gotten. I think when

708
00:34:10.639 --> 00:34:12.960
<v Speaker 2>you look at something like VR, it's just it's too

709
00:34:12.960 --> 00:34:17.000
<v Speaker 2>big of a barrier for so many people. And and

710
00:34:17.280 --> 00:34:21.039
<v Speaker 2>and also the specificity of making a game in that world.

711
00:34:21.199 --> 00:34:23.199
<v Speaker 2>You know, the amount of time and energy that has

712
00:34:23.239 --> 00:34:26.000
<v Speaker 2>to go into you can't just poured it to other shit.

713
00:34:26.320 --> 00:34:27.559
<v Speaker 2>You know, it's not meant for that.

714
00:34:27.800 --> 00:34:29.840
<v Speaker 1>And even the other VR headsets now still have kind

715
00:34:29.840 --> 00:34:31.800
<v Speaker 1>of weird differing technology, so it's a lot of work

716
00:34:31.800 --> 00:34:33.239
<v Speaker 1>to go from one VR thing to the other.

717
00:34:33.880 --> 00:34:37.599
<v Speaker 2>Yeah, it's it's just it's expensive to bank, it's expensive

718
00:34:37.639 --> 00:34:41.360
<v Speaker 2>to sell, it's expensive to buy. It's I think a

719
00:34:41.360 --> 00:34:45.239
<v Speaker 2>lot of people, you know, like anything that seems technologically

720
00:34:45.400 --> 00:34:47.880
<v Speaker 2>forward futuristic ly, you know, it's sort of it sort

721
00:34:47.880 --> 00:34:50.559
<v Speaker 2>of became, ooh, what if I have an original PSVR

722
00:34:50.599 --> 00:34:52.000
<v Speaker 2>headset that I got from when I used to work

723
00:34:52.000 --> 00:34:53.960
<v Speaker 2>at games or Radar. And I mean I played that

724
00:34:54.000 --> 00:34:55.480
<v Speaker 2>thing for like a week and then I was like,

725
00:34:55.519 --> 00:34:58.400
<v Speaker 2>I've done. Like it's I don't really, I'm good. You know.

726
00:34:58.440 --> 00:35:00.400
<v Speaker 2>It's like people would come over for part and I'd

727
00:35:00.400 --> 00:35:03.199
<v Speaker 2>be like, please this thing right, Yeah, I don't want

728
00:35:03.199 --> 00:35:05.800
<v Speaker 2>to set it up anymore, and like it's just out

729
00:35:05.800 --> 00:35:08.119
<v Speaker 2>of the room in my apartment. It's also that too,

730
00:35:08.280 --> 00:35:09.920
<v Speaker 2>like even if you have the money to get it,

731
00:35:09.960 --> 00:35:12.679
<v Speaker 2>what if you don't, Like I don't have the space. Yeah,

732
00:35:12.719 --> 00:35:13.719
<v Speaker 2>you need a lot of space.

733
00:35:14.800 --> 00:35:16.880
<v Speaker 1>I have the space. I'm going to my basement down

734
00:35:16.920 --> 00:35:19.840
<v Speaker 1>here in the suburbs of Cleveland. I have the space.

735
00:35:19.960 --> 00:35:22.239
<v Speaker 1>And yet for years there's like a couple of games

736
00:35:22.320 --> 00:35:25.119
<v Speaker 1>on the original PSVR that I want I want to play.

737
00:35:25.119 --> 00:35:27.480
<v Speaker 1>There's one where you have a controller, you have the

738
00:35:27.559 --> 00:35:29.519
<v Speaker 1>dual sense in your hand and you see it in

739
00:35:29.559 --> 00:35:31.519
<v Speaker 1>the VR and it like it looks like your hands

740
00:35:31.519 --> 00:35:33.440
<v Speaker 1>are trapped in cuffs inside of it and you have

741
00:35:33.440 --> 00:35:35.639
<v Speaker 1>to like do a little like the room style game

742
00:35:36.039 --> 00:35:37.920
<v Speaker 1>on the controller, pressing all the buttons to kind of

743
00:35:37.960 --> 00:35:40.320
<v Speaker 1>get it to do things to unlock the cuffs. It's

744
00:35:40.360 --> 00:35:42.000
<v Speaker 1>a really cool idea. I played it at a show

745
00:35:42.000 --> 00:35:43.760
<v Speaker 1>and I'll play that when I get home. Never did,

746
00:35:43.920 --> 00:35:46.559
<v Speaker 1>still intend to, and then I never beat the Astro

747
00:35:46.960 --> 00:35:49.639
<v Speaker 1>VR Rescue Mission game. Want to do that, and so

748
00:35:49.920 --> 00:35:52.000
<v Speaker 1>for years I tell myself I'll set that up and

749
00:35:52.039 --> 00:35:53.800
<v Speaker 1>I haven't, and I'm like, I'm just gotta be honest.

750
00:35:53.800 --> 00:35:56.840
<v Speaker 1>It's it's just enough of a hassle that I'm never

751
00:35:56.880 --> 00:35:59.440
<v Speaker 1>going to do it. And I'm someone who's an enthusiast

752
00:35:59.480 --> 00:36:02.440
<v Speaker 1>about this, So what is the casual person going to do.

753
00:36:02.480 --> 00:36:04.039
<v Speaker 1>There's no way that they are going to go through

754
00:36:04.039 --> 00:36:07.000
<v Speaker 1>the hassle of that. So yeah, mediquest makes it a

755
00:36:07.000 --> 00:36:10.719
<v Speaker 1>bit easier, and that is also like that's good, but

756
00:36:10.760 --> 00:36:12.360
<v Speaker 1>even that, every time you put on the headset and

757
00:36:12.400 --> 00:36:15.760
<v Speaker 1>making sure it's ready to go and update it and

758
00:36:15.800 --> 00:36:18.280
<v Speaker 1>then you have to go away from the world, something

759
00:36:18.320 --> 00:36:20.559
<v Speaker 1>about that just feels like enough of a hassle as

760
00:36:20.599 --> 00:36:23.159
<v Speaker 1>well that I think most people are like, I'm not

761
00:36:23.159 --> 00:36:23.880
<v Speaker 1>sure if that's for me.

762
00:36:24.519 --> 00:36:26.960
<v Speaker 2>Yeah, And I wonder if these you know, especially with

763
00:36:27.119 --> 00:36:29.199
<v Speaker 2>applevision pro, if they kind of thought this would be

764
00:36:29.239 --> 00:36:31.159
<v Speaker 2>more of like a tech bro buy and then you

765
00:36:31.199 --> 00:36:34.679
<v Speaker 2>could sort of backdoor them into playing games on the device.

766
00:36:35.159 --> 00:36:38.880
<v Speaker 2>But I just it didn't sell enough. So yeah, I

767
00:36:38.920 --> 00:36:41.760
<v Speaker 2>think they've completely cut production down on it and everything.

768
00:36:41.840 --> 00:36:44.480
<v Speaker 2>So it's just yeah, I mean we kind of I

769
00:36:44.480 --> 00:36:46.159
<v Speaker 2>think a lot of us in the industry knew that

770
00:36:46.239 --> 00:36:50.039
<v Speaker 2>VR was not going to explode the way that I

771
00:36:50.079 --> 00:36:53.320
<v Speaker 2>think companies did, and it's still like has I know

772
00:36:53.360 --> 00:36:57.719
<v Speaker 2>that there's an enthusiast community of VR gamers, but it's small,

773
00:36:58.079 --> 00:37:00.239
<v Speaker 2>and yeah, I don't think it can hold up you know,

774
00:37:00.559 --> 00:37:01.719
<v Speaker 2>extensive developments.

775
00:37:02.639 --> 00:37:07.639
<v Speaker 1>Yeah. I just I like VR. I hope it continues

776
00:37:07.679 --> 00:37:10.000
<v Speaker 1>to find a place. I think it will. Long term,

777
00:37:10.079 --> 00:37:13.079
<v Speaker 1>it's going to go through a probably a weird side

778
00:37:13.119 --> 00:37:15.079
<v Speaker 1>path than what I think we originally imagined it was

779
00:37:15.119 --> 00:37:19.159
<v Speaker 1>going to take. But for now, when people think of

780
00:37:19.239 --> 00:37:21.159
<v Speaker 1>video games, it's still going to be the video games

781
00:37:21.159 --> 00:37:23.320
<v Speaker 1>that everyone is used to. And now at that point

782
00:37:23.360 --> 00:37:27.079
<v Speaker 1>that's mobile and PC and console and all that. All right,

783
00:37:27.159 --> 00:37:29.920
<v Speaker 1>let's take a quick break. When we come back, let's

784
00:37:29.960 --> 00:37:32.559
<v Speaker 1>talk about the kinds of games that people buy or

785
00:37:32.599 --> 00:37:35.000
<v Speaker 1>maybe don't buy on mobile, and a few other things,

786
00:37:35.079 --> 00:37:37.039
<v Speaker 1>including maybe the switch to being more powerful than we

787
00:37:37.079 --> 00:37:41.719
<v Speaker 1>think right after this, all right, we're right back into it.

788
00:37:41.800 --> 00:37:45.559
<v Speaker 1>Let's do it, And as promised, Resident Evil to remake

789
00:37:45.719 --> 00:37:49.480
<v Speaker 1>has sold fewer than ten thousand copies on iOS according

790
00:37:49.519 --> 00:37:51.800
<v Speaker 1>to some estimates. This is from Chris Sculling at VGC.

791
00:37:51.880 --> 00:37:54.280
<v Speaker 1>And if this story sounds familiar, we have talked about

792
00:37:54.280 --> 00:37:56.920
<v Speaker 1>this before. I think with Resident Evil four and seven

793
00:37:57.000 --> 00:37:58.960
<v Speaker 1>and maybe eight, a bunch of Resident Evil games got

794
00:37:59.000 --> 00:38:03.320
<v Speaker 1>ported to iOS. Now they only work on chat help

795
00:38:03.360 --> 00:38:06.880
<v Speaker 1>me out here. It's iPhone fifteen and above, iPhones sixteen

796
00:38:06.920 --> 00:38:10.159
<v Speaker 1>and above. There is something something like it only works

797
00:38:10.159 --> 00:38:12.960
<v Speaker 1>on a handful of devices. So it's a limited audience

798
00:38:13.000 --> 00:38:15.519
<v Speaker 1>that can potentially get these things. And yet they do

799
00:38:15.599 --> 00:38:18.719
<v Speaker 1>sell millions of every single kind of iPhone, so there's

800
00:38:18.760 --> 00:38:21.400
<v Speaker 1>plenty of people out there, more so than some consoles. Still,

801
00:38:21.519 --> 00:38:26.199
<v Speaker 1>so fifteen above, Thank you, jan. Ten thousand copies is

802
00:38:26.239 --> 00:38:29.360
<v Speaker 1>not a lot. I think this is illustrates a couple

803
00:38:29.440 --> 00:38:32.440
<v Speaker 1>of problems Alyssa. I think we talk about for a

804
00:38:32.480 --> 00:38:37.039
<v Speaker 1>long time Hey, these people at these companies are afraid

805
00:38:37.079 --> 00:38:39.800
<v Speaker 1>to invest in long term on the console because they

806
00:38:39.840 --> 00:38:41.440
<v Speaker 1>are looking around and they're like, your phone is as

807
00:38:41.480 --> 00:38:43.360
<v Speaker 1>powerful as a console, and you'll just use that to

808
00:38:43.360 --> 00:38:45.800
<v Speaker 1>play these games. And so five hundred dollars to spend

809
00:38:45.800 --> 00:38:47.840
<v Speaker 1>on a console doesn't make a ton of sense. And

810
00:38:48.280 --> 00:38:50.400
<v Speaker 1>so if we want these games to continue to thrive,

811
00:38:50.480 --> 00:38:52.159
<v Speaker 1>they need to just kind of be able to be

812
00:38:52.280 --> 00:38:56.079
<v Speaker 1>on anything. And now Residentaval too is on anything, and

813
00:38:56.119 --> 00:38:58.079
<v Speaker 1>no one's buying it on there, and I just think

814
00:38:58.159 --> 00:39:00.760
<v Speaker 1>it's OK. It is one thing to say the phone

815
00:39:00.840 --> 00:39:03.280
<v Speaker 1>is as powerful as a console. It's another thing to

816
00:39:03.280 --> 00:39:05.000
<v Speaker 1>say the kind of person that is going to be

817
00:39:05.000 --> 00:39:08.440
<v Speaker 1>buying games on a phone even exists, right.

818
00:39:08.559 --> 00:39:12.320
<v Speaker 2>Yeah, yeah, and look there are there are game Yes,

819
00:39:12.360 --> 00:39:14.400
<v Speaker 2>a phone is as powerful as a console. Sure, but

820
00:39:14.519 --> 00:39:17.440
<v Speaker 2>sure it's also just the it's the it's the medium,

821
00:39:17.639 --> 00:39:21.079
<v Speaker 2>like we were talking about Ballatro, like Blatter's perfect phone game.

822
00:39:21.199 --> 00:39:23.960
<v Speaker 2>You know, it's it's simple, it's clean, it's easy to see.

823
00:39:24.079 --> 00:39:26.400
<v Speaker 2>It feels like a just a phone game that was there,

824
00:39:26.480 --> 00:39:29.559
<v Speaker 2>but better. But something like Resident Evil, which I think

825
00:39:29.679 --> 00:39:33.800
<v Speaker 2>you know inherently needs mood, it needs you need to

826
00:39:33.800 --> 00:39:36.119
<v Speaker 2>be playing it like either in a place that's dark

827
00:39:36.199 --> 00:39:38.800
<v Speaker 2>and gloomy or just like comfortable so that you can

828
00:39:38.840 --> 00:39:41.679
<v Speaker 2>be scared. I don't know. I can't imagine any of

829
00:39:41.719 --> 00:39:45.360
<v Speaker 2>the intention of a resident Evil game translating well onto

830
00:39:45.360 --> 00:39:47.679
<v Speaker 2>a phone in any way, shape or form, And so

831
00:39:47.800 --> 00:39:51.800
<v Speaker 2>I think it's also horror game enthusiasts are our niche,

832
00:39:52.280 --> 00:39:54.079
<v Speaker 2>at least in terms of the way a company would

833
00:39:54.079 --> 00:39:57.920
<v Speaker 2>look at a gamer consumer, And I think, yeah, assuming

834
00:39:57.920 --> 00:39:59.480
<v Speaker 2>that they would be the kind of person who would

835
00:39:59.480 --> 00:40:02.239
<v Speaker 2>spend money on a game for their phone when it

836
00:40:02.280 --> 00:40:06.000
<v Speaker 2>exists elsewhere is strange, especially since I mean they discounted

837
00:40:06.000 --> 00:40:08.960
<v Speaker 2>it heavily for the first like month it was out right,

838
00:40:09.039 --> 00:40:11.199
<v Speaker 2>and then it went out, so yeah, and then it

839
00:40:11.239 --> 00:40:15.119
<v Speaker 2>was like forty dollars to buy a phone game. I

840
00:40:15.119 --> 00:40:17.559
<v Speaker 2>don't know if that's you're going to get people spending

841
00:40:17.599 --> 00:40:20.119
<v Speaker 2>that in micro transactions on a phone game, but I

842
00:40:20.159 --> 00:40:23.639
<v Speaker 2>don't think you're going to get someone buying a game

843
00:40:23.960 --> 00:40:25.119
<v Speaker 2>full out, like for.

844
00:40:25.320 --> 00:40:29.320
<v Speaker 1>Forty My Super Mario Brothers Run like that was ten dollars,

845
00:40:29.400 --> 00:40:31.239
<v Speaker 1>and that was I think it was a notable failure

846
00:40:31.320 --> 00:40:33.960
<v Speaker 1>because it's just like even Mario, we don't want to

847
00:40:33.960 --> 00:40:36.639
<v Speaker 1>buy that, like we'll download the free thing that you're

848
00:40:36.639 --> 00:40:39.039
<v Speaker 1>giving us here, we'll play it, and then when ask

849
00:40:39.119 --> 00:40:44.360
<v Speaker 1>us to spend money, goodbye. And I you know, we

850
00:40:44.360 --> 00:40:46.199
<v Speaker 1>could talk about all the reasons that people feel that

851
00:40:46.239 --> 00:40:48.719
<v Speaker 1>way when they're using their phone. You know, I think

852
00:40:48.760 --> 00:40:50.840
<v Speaker 1>it is it goes back to speaking about the way

853
00:40:50.880 --> 00:40:53.960
<v Speaker 1>that the capitalism, just the business fills in the gap

854
00:40:53.960 --> 00:40:57.599
<v Speaker 1>that you provide for it. And on on phone it's like, hey,

855
00:40:57.639 --> 00:40:59.039
<v Speaker 1>we are going to fill in this gap where it's

856
00:40:59.079 --> 00:41:01.039
<v Speaker 1>like we see the path to make the most money

857
00:41:01.079 --> 00:41:04.199
<v Speaker 1>possible is give them the game for free, try to

858
00:41:04.320 --> 00:41:07.400
<v Speaker 1>charge money for micro transactions, find some whales, and then

859
00:41:07.519 --> 00:41:09.880
<v Speaker 1>just go to cash those checks for the next several years.

860
00:41:10.320 --> 00:41:14.360
<v Speaker 1>And that taught an audience what to expect on those devices,

861
00:41:14.440 --> 00:41:18.119
<v Speaker 1>and there's kind of no one doing that. You have

862
00:41:18.199 --> 00:41:21.440
<v Speaker 1>to build a culture around your consumer electronics devices, as

863
00:41:21.440 --> 00:41:23.679
<v Speaker 1>stupid as that sounds, but you have to to kind

864
00:41:23.679 --> 00:41:26.760
<v Speaker 1>of convince people that spending their money and investing their

865
00:41:26.760 --> 00:41:29.239
<v Speaker 1>time and their money and something is going to be

866
00:41:29.280 --> 00:41:32.519
<v Speaker 1>worth it. So when you pick up device, that feeling

867
00:41:32.559 --> 00:41:34.559
<v Speaker 1>you have about like what you're expecting to get out

868
00:41:34.559 --> 00:41:38.239
<v Speaker 1>of it in that moment is very important. So when

869
00:41:38.239 --> 00:41:40.320
<v Speaker 1>you pick up a switch, and you're like, oh, I'm

870
00:41:40.320 --> 00:41:43.559
<v Speaker 1>picking this up to play games, and they're real, big

871
00:41:43.599 --> 00:41:45.880
<v Speaker 1>games made by real developers, and I can imagine the

872
00:41:45.920 --> 00:41:48.079
<v Speaker 1>companies and I care about them and stuff like that.

873
00:41:48.440 --> 00:41:51.679
<v Speaker 1>All that creates an environment where people are willing to

874
00:41:51.679 --> 00:41:55.840
<v Speaker 1>spend fifty to seventy dollars on games and the phone

875
00:41:56.280 --> 00:42:01.920
<v Speaker 1>just everything feels disposable. And you know who's to blame

876
00:42:01.960 --> 00:42:04.719
<v Speaker 1>for that, Well, it's it's the corporation's created that environment

877
00:42:04.760 --> 00:42:07.079
<v Speaker 1>in the first place, and they raced to that place.

878
00:42:07.159 --> 00:42:11.679
<v Speaker 1>I mean that remembering early smartphone games and the race

879
00:42:11.719 --> 00:42:13.719
<v Speaker 1>to ninety nine cents so you could be at the

880
00:42:13.719 --> 00:42:15.920
<v Speaker 1>top of the of the charts. And then after that

881
00:42:16.000 --> 00:42:18.239
<v Speaker 1>was like someone figured it out free to play, and

882
00:42:18.519 --> 00:42:20.800
<v Speaker 1>that that was the whole story. And there again, no

883
00:42:20.840 --> 00:42:22.440
<v Speaker 1>one doing that, right No.

884
00:42:22.679 --> 00:42:26.000
<v Speaker 2>And it's also just so strange because, like you're saying,

885
00:42:26.000 --> 00:42:27.840
<v Speaker 2>filling in these gaps, but it's like, who do you

886
00:42:27.920 --> 00:42:31.639
<v Speaker 2>think is your your your folk? Who are you focusing

887
00:42:31.679 --> 00:42:33.880
<v Speaker 2>on as a consumer for a mobile game? Right? Are

888
00:42:33.880 --> 00:42:37.119
<v Speaker 2>you focusing on someone that doesn't play video games that

889
00:42:37.199 --> 00:42:40.000
<v Speaker 2>now realizes they have a video game console in their pocket.

890
00:42:40.280 --> 00:42:42.639
<v Speaker 2>And if that's the case, why would you think that

891
00:42:42.760 --> 00:42:47.639
<v Speaker 2>like a big budget triple A. You know, dense, dentse

892
00:42:47.679 --> 00:42:50.280
<v Speaker 2>in every sense of the term visually dense, you know,

893
00:42:50.440 --> 00:42:56.079
<v Speaker 2>story dense, a gameplay dnse. Why would you think anything

894
00:42:56.199 --> 00:42:58.880
<v Speaker 2>like that would be a doorway for people who don't

895
00:42:59.199 --> 00:43:02.000
<v Speaker 2>play video games regularly to start because they would play

896
00:43:02.000 --> 00:43:04.079
<v Speaker 2>it on their phone. For me, and I'm not you know,

897
00:43:04.159 --> 00:43:06.599
<v Speaker 2>I don't, I don't have a I don't own a business.

898
00:43:06.880 --> 00:43:09.800
<v Speaker 2>Nobody pays me big bucks to make bad decisions. Uh,

899
00:43:10.119 --> 00:43:12.199
<v Speaker 2>for me, I would think that you would rather be

900
00:43:12.320 --> 00:43:18.400
<v Speaker 2>doing this sort of twee cozy game approach of putting

901
00:43:18.440 --> 00:43:20.320
<v Speaker 2>all things that might feel at home on a switch

902
00:43:20.360 --> 00:43:24.079
<v Speaker 2>on mobile rather than going for the island.

903
00:43:24.079 --> 00:43:27.199
<v Speaker 1>A venture game did very well on Apple Arcade and

904
00:43:27.239 --> 00:43:28.519
<v Speaker 1>you have a subscription.

905
00:43:29.679 --> 00:43:32.199
<v Speaker 2>Exactly, and and listen, there there are a lot of uh,

906
00:43:32.440 --> 00:43:34.400
<v Speaker 2>there are a lot of mobile gamers that are women.

907
00:43:34.880 --> 00:43:37.519
<v Speaker 2>And uh, you know, obviously I don't believe in girl

908
00:43:37.519 --> 00:43:40.360
<v Speaker 2>games versus boy games, but yes, there are women. There

909
00:43:40.400 --> 00:43:42.800
<v Speaker 2>are women who prefer to play cozy games and stuff

910
00:43:42.840 --> 00:43:45.159
<v Speaker 2>like that. And I think I think you should be

911
00:43:45.639 --> 00:43:49.480
<v Speaker 2>you should be focusing more on these these right bold

912
00:43:49.639 --> 00:43:52.239
<v Speaker 2>more simple in every sense of the word, games that

913
00:43:52.360 --> 00:43:55.639
<v Speaker 2>are still full budget, you know, full blown Triple A games,

914
00:43:55.679 --> 00:43:58.280
<v Speaker 2>but it just they translate better to me to mobile.

915
00:43:58.320 --> 00:44:01.119
<v Speaker 2>It's such a strange thing because if you're focusing on

916
00:44:01.119 --> 00:44:03.760
<v Speaker 2>someone who doesn't play video games normally. Again, yeah, I

917
00:44:03.760 --> 00:44:06.039
<v Speaker 2>can't imagine them being like, oh, I want to play

918
00:44:06.039 --> 00:44:08.639
<v Speaker 2>Assassin's Creed Mirage. I've never heard of this before, and

919
00:44:08.679 --> 00:44:10.480
<v Speaker 2>I want to play it on my on my phone

920
00:44:10.559 --> 00:44:13.800
<v Speaker 2>on the train. It's strange. It's a strange thing. And again,

921
00:44:13.880 --> 00:44:17.000
<v Speaker 2>it's like you're saying, it just feels like somebody woke up,

922
00:44:17.000 --> 00:44:18.320
<v Speaker 2>had an idea and then they went go with it,

923
00:44:18.360 --> 00:44:19.440
<v Speaker 2>go with it, go with it, do it.

924
00:44:19.480 --> 00:44:23.039
<v Speaker 1>And it's like why, Yeah, And you know, I'm sure

925
00:44:23.039 --> 00:44:25.519
<v Speaker 1>that I guess I'm not sure. I guess that Apple

926
00:44:25.599 --> 00:44:28.000
<v Speaker 1>probably paid Capcom to do this. Just doesn't feel like

927
00:44:28.039 --> 00:44:31.239
<v Speaker 1>that Apple style. I you know, part of me is like,

928
00:44:31.280 --> 00:44:33.320
<v Speaker 1>maybe Capcom just want to do experiment, but they keep

929
00:44:33.360 --> 00:44:35.360
<v Speaker 1>doing it over and over again. So I parties like

930
00:44:35.400 --> 00:44:37.239
<v Speaker 1>this must have been to the multi game deal. Someone

931
00:44:37.400 --> 00:44:39.679
<v Speaker 1>at Apple just made happen. There's a ton of people

932
00:44:39.760 --> 00:44:43.519
<v Speaker 1>working there and this probably just accidentally happened at some point. Yeah,

933
00:44:43.559 --> 00:44:47.519
<v Speaker 1>I think that we, like the industry is going to

934
00:44:47.599 --> 00:44:49.280
<v Speaker 1>keep changing. The way people come to games is going

935
00:44:49.320 --> 00:44:53.159
<v Speaker 1>to keep changing. I for a while there, we've known that,

936
00:44:53.440 --> 00:44:54.960
<v Speaker 1>and we kept saying it's like, oh, if we want

937
00:44:55.000 --> 00:44:56.760
<v Speaker 1>to keep getting games like Restident Evil, we need to

938
00:44:56.760 --> 00:44:59.280
<v Speaker 1>put them on something like a phone, and that will

939
00:44:59.360 --> 00:45:01.400
<v Speaker 1>mean we keep getting them. And it's like, God, I

940
00:45:01.400 --> 00:45:03.360
<v Speaker 1>hope that's not the case. I hope there's some other

941
00:45:03.400 --> 00:45:05.920
<v Speaker 1>answer there, because those people are just not going to

942
00:45:05.960 --> 00:45:08.679
<v Speaker 1>buy those games, and rightfully so they don't appeal to them.

943
00:45:09.000 --> 00:45:12.280
<v Speaker 1>So I hope we continue to get Resident Evil games

944
00:45:12.280 --> 00:45:14.679
<v Speaker 1>because we keep buying them on console and PC and

945
00:45:14.719 --> 00:45:19.119
<v Speaker 1>that continues to be enough. But we'll see. Yeah, all right.

946
00:45:19.599 --> 00:45:22.679
<v Speaker 1>Ninja five ohs Nintendo Switch release dates set for February.

947
00:45:22.719 --> 00:45:24.880
<v Speaker 1>This is just an old Game Boy Advance game that

948
00:45:24.920 --> 00:45:28.079
<v Speaker 1>I like quite a bit. It's from Konami. It was

949
00:45:28.119 --> 00:45:30.639
<v Speaker 1>a really good action game. It kind of became a

950
00:45:30.679 --> 00:45:34.079
<v Speaker 1>sleeper hit on the GBA where a lot of people like,

951
00:45:34.119 --> 00:45:36.239
<v Speaker 1>when you say, hey, what's the game most people haven't

952
00:45:36.239 --> 00:45:39.039
<v Speaker 1>played on GBA that they should, this one always comes up. Well.

953
00:45:39.199 --> 00:45:41.840
<v Speaker 1>Apparently the physical version that was put out by I

954
00:45:41.840 --> 00:45:45.599
<v Speaker 1>think Limited Run Games that began to ship last month,

955
00:45:45.679 --> 00:45:47.920
<v Speaker 1>so people got their hands on that. Now, the digital

956
00:45:48.000 --> 00:45:50.840
<v Speaker 1>version is going to come out on February twenty fifth,

957
00:45:50.880 --> 00:45:54.480
<v Speaker 1>twenty twenty five, so looking forward to that. I'm a

958
00:45:54.480 --> 00:45:57.840
<v Speaker 1>big Ninja five oh fan. All right, let's get to

959
00:45:57.880 --> 00:46:00.559
<v Speaker 1>this next one. We are beginning to run a time here.

960
00:46:00.639 --> 00:46:04.159
<v Speaker 1>Why switch to is significantly more powerful, According to one

961
00:46:04.239 --> 00:46:06.960
<v Speaker 1>game developer. This is from Blair Marnell at Game Spot,

962
00:46:07.280 --> 00:46:09.599
<v Speaker 1>the first look at Nintendo Switch two didn't have much

963
00:46:09.599 --> 00:46:11.840
<v Speaker 1>in the way of game footage, except for a brief

964
00:46:11.880 --> 00:46:15.000
<v Speaker 1>glimpse at a new Mario Kart. Ordinary players may be

965
00:46:15.039 --> 00:46:17.960
<v Speaker 1>able to appreciate that the preview of what Switch two

966
00:46:18.000 --> 00:46:20.079
<v Speaker 1>can do, but one game developer has broken down how

967
00:46:20.079 --> 00:46:23.519
<v Speaker 1>the footage exposes the sheer power of Nintendo's next system.

968
00:46:24.400 --> 00:46:29.119
<v Speaker 1>Sungrind Studio's Gerald Doulay, whose previous credits include the Silver

969
00:46:29.280 --> 00:46:31.760
<v Speaker 1>Falls game series, shared his extended look at the Switch

970
00:46:31.760 --> 00:46:36.000
<v Speaker 1>two's capabilities. Doulay has experienced work has experienced working on

971
00:46:36.039 --> 00:46:38.440
<v Speaker 1>titles for the original Switch, so the difference between the

972
00:46:38.440 --> 00:46:41.519
<v Speaker 1>console generations was readily apparent to him. The two most

973
00:46:41.519 --> 00:46:44.480
<v Speaker 1>important things he pointed out were the true volume volume

974
00:46:44.559 --> 00:46:47.679
<v Speaker 1>metric lighting and advanced lighting technique that creates a sense

975
00:46:47.719 --> 00:46:50.639
<v Speaker 1>of density in the atmosphere and the extremely detailed and

976
00:46:50.760 --> 00:46:54.800
<v Speaker 1>unique textures on the backgrounds. Because the first iteration of

977
00:46:54.840 --> 00:46:56.920
<v Speaker 1>switch would struggle to run either of those features at

978
00:46:56.920 --> 00:47:00.519
<v Speaker 1>a high frame rate, Delay noted their inclusion suggest that

979
00:47:00.559 --> 00:47:03.960
<v Speaker 1>this system is significantly more powerful. He also estimated that

980
00:47:04.079 --> 00:47:06.199
<v Speaker 1>the RAM for the switch to will be between twelve

981
00:47:06.239 --> 00:47:09.840
<v Speaker 1>and sixteen gigabytes, which I think rumors put it at fourteen.

982
00:47:09.960 --> 00:47:14.000
<v Speaker 1>I think, yeah, I think that's right. Yeah. Additionally, do

983
00:47:14.119 --> 00:47:16.920
<v Speaker 1>I noted the real time creation of shadows, cloth simulation

984
00:47:17.000 --> 00:47:19.360
<v Speaker 1>on the flags in the background, reflective textures, and the

985
00:47:19.440 --> 00:47:21.880
<v Speaker 1>higher polygon counts on the character models for Mario and

986
00:47:21.880 --> 00:47:25.880
<v Speaker 1>his friends. Yeah, I think this is where we're at though,

987
00:47:25.960 --> 00:47:27.480
<v Speaker 1>right A lista where we do have to kind of

988
00:47:27.519 --> 00:47:29.079
<v Speaker 1>like have an expert come in and look at the

989
00:47:29.119 --> 00:47:31.519
<v Speaker 1>details to tell the difference, because when I still look

990
00:47:31.519 --> 00:47:33.840
<v Speaker 1>at it, it's like, yeah, that's Mario Kart. That is

991
00:47:33.960 --> 00:47:36.840
<v Speaker 1>that's Mario Kart, and the vast majority of people are

992
00:47:36.880 --> 00:47:38.519
<v Speaker 1>going to feel that way now. Even I began to

993
00:47:38.559 --> 00:47:40.360
<v Speaker 1>notice some stuff as I watched that trailer a couple

994
00:47:40.400 --> 00:47:43.679
<v Speaker 1>more times, and I mentioned this on another show recently,

995
00:47:43.800 --> 00:47:47.239
<v Speaker 1>But the characters have a bounce and give to them,

996
00:47:47.280 --> 00:47:50.000
<v Speaker 1>sort of like Mario and Mario Wonder or the characters

997
00:47:50.039 --> 00:47:52.840
<v Speaker 1>in Luigi's Mansion three, so that they kind of stretch

998
00:47:53.039 --> 00:47:55.519
<v Speaker 1>and deform and then bounce back down when they like

999
00:47:55.679 --> 00:47:58.199
<v Speaker 1>land a jump or something like that. And the carts

1000
00:47:58.239 --> 00:48:00.679
<v Speaker 1>have that as well. They like there's more bring to them,

1001
00:48:01.000 --> 00:48:04.760
<v Speaker 1>and so, uh, it just made the animations feel more

1002
00:48:04.760 --> 00:48:06.960
<v Speaker 1>lively alone. So there's just a lot more going on

1003
00:48:07.000 --> 00:48:09.119
<v Speaker 1>in this game. But I don't know if that animation

1004
00:48:09.239 --> 00:48:12.360
<v Speaker 1>tech spoke to the more powerful switch to the volumetric

1005
00:48:12.480 --> 00:48:15.320
<v Speaker 1>lighting some of this other stuff does. But do you

1006
00:48:15.360 --> 00:48:17.079
<v Speaker 1>think this is going to make much of a difference

1007
00:48:17.119 --> 00:48:19.000
<v Speaker 1>for a switch to or is this system just kind

1008
00:48:19.000 --> 00:48:20.400
<v Speaker 1>of it is what it needs to be, right?

1009
00:48:21.119 --> 00:48:22.800
<v Speaker 2>Yeah. I mean, first of all, I will point out

1010
00:48:22.840 --> 00:48:24.280
<v Speaker 2>I did not realize that that was the guy they

1011
00:48:24.320 --> 00:48:27.840
<v Speaker 2>were using as their as their source. He's an interesting person.

1012
00:48:28.239 --> 00:48:29.199
<v Speaker 1>I have no idea about him.

1013
00:48:29.199 --> 00:48:31.800
<v Speaker 2>Tell me about it, Yeah, I don't. I only I

1014
00:48:32.119 --> 00:48:34.639
<v Speaker 2>recognized him very briefly because I believe he wrote a

1015
00:48:34.719 --> 00:48:35.519
<v Speaker 2>song about me.

1016
00:48:36.000 --> 00:48:37.599
<v Speaker 1>Oh it's very interesting.

1017
00:48:38.280 --> 00:48:41.480
<v Speaker 2>Yeah, he's uh, he's he he leans a certain way.

1018
00:48:41.719 --> 00:48:44.840
<v Speaker 2>Oh say, but that doesn't mean that we should discount

1019
00:48:44.920 --> 00:48:47.960
<v Speaker 2>everything that he's saying here, I'm sure every once in

1020
00:48:47.960 --> 00:48:51.960
<v Speaker 2>a while, yeah, exactly, you know, but I think this

1021
00:48:52.000 --> 00:48:53.840
<v Speaker 2>is always so interesting to me, right because this is

1022
00:48:53.880 --> 00:48:56.559
<v Speaker 2>like our job to pay attention to these these things

1023
00:48:56.639 --> 00:48:59.320
<v Speaker 2>in terms of whether it's stronger, more powerful, what it

1024
00:48:59.320 --> 00:49:01.760
<v Speaker 2>can do on like a on like a level of

1025
00:49:01.800 --> 00:49:04.880
<v Speaker 2>consumer I don't know how many people notice care those

1026
00:49:04.920 --> 00:49:07.199
<v Speaker 2>little things will notice it. You'll notice it after watching

1027
00:49:07.239 --> 00:49:10.440
<v Speaker 2>the trailer a couple couple of times, but how much

1028
00:49:10.440 --> 00:49:12.440
<v Speaker 2>of a difference will it actually make. I think the

1029
00:49:12.480 --> 00:49:15.800
<v Speaker 2>ways that it will feel tangible for people are our

1030
00:49:15.920 --> 00:49:19.000
<v Speaker 2>load times or things like that that'll translate to like,

1031
00:49:19.039 --> 00:49:21.159
<v Speaker 2>oh this feels better, this feels stronger, Oh this is

1032
00:49:21.199 --> 00:49:22.920
<v Speaker 2>this is loading up fast. Oh this feels good.

1033
00:49:23.079 --> 00:49:23.320
<v Speaker 1>Yep.

1034
00:49:23.519 --> 00:49:26.119
<v Speaker 2>Otherwise yeah, I think I think until you show something

1035
00:49:26.199 --> 00:49:28.559
<v Speaker 2>like that, like like imagine just like the simple little

1036
00:49:28.599 --> 00:49:32.239
<v Speaker 2>Nintendo sound and it's the switch, the original switch and

1037
00:49:32.280 --> 00:49:34.719
<v Speaker 2>the switch to powering up the same game, and just

1038
00:49:34.760 --> 00:49:37.480
<v Speaker 2>seeing them side by side, that could do something I

1039
00:49:37.480 --> 00:49:40.599
<v Speaker 2>think for people that that would translate more than again,

1040
00:49:40.639 --> 00:49:42.719
<v Speaker 2>I think this was just such a weird Nintendo makes

1041
00:49:42.719 --> 00:49:44.840
<v Speaker 2>such weird decisions when when they do stuff like this.

1042
00:49:44.880 --> 00:49:47.119
<v Speaker 2>Because also the trailer in and of itself, was just

1043
00:49:47.199 --> 00:49:51.559
<v Speaker 2>like you picked the beige flat place for this. This

1044
00:49:51.639 --> 00:49:53.159
<v Speaker 2>is your visual spectacle guy.

1045
00:49:53.760 --> 00:49:56.599
<v Speaker 1>We used to have rooftop parties and now we have this. Yeah, yeah,

1046
00:49:56.679 --> 00:49:57.679
<v Speaker 1>like what so?

1047
00:49:57.840 --> 00:50:00.880
<v Speaker 2>I think I think it probably a signal ificuely more powerful.

1048
00:50:00.880 --> 00:50:02.519
<v Speaker 2>They've been sitting on this for a while. What does

1049
00:50:02.559 --> 00:50:06.159
<v Speaker 2>that mean for the average person who knows? I think

1050
00:50:06.800 --> 00:50:08.920
<v Speaker 2>it'll translate for some people. But I'm also the kind

1051
00:50:08.960 --> 00:50:10.719
<v Speaker 2>of person that, like, I don't even I don't even

1052
00:50:10.840 --> 00:50:14.639
<v Speaker 2>notice like fps things unless I'm unless I'm playing like

1053
00:50:14.800 --> 00:50:18.519
<v Speaker 2>a highly competitive shooter. So I'm a bad person to

1054
00:50:18.559 --> 00:50:19.039
<v Speaker 2>speak to that.

1055
00:50:20.360 --> 00:50:23.480
<v Speaker 1>Yeah, I think it is. I think you're right though

1056
00:50:23.599 --> 00:50:26.800
<v Speaker 1>most people this will not register for the most part.

1057
00:50:27.320 --> 00:50:30.039
<v Speaker 1>I think for most people that are getting the switch

1058
00:50:30.119 --> 00:50:31.960
<v Speaker 1>to they want to know what games are going to

1059
00:50:32.000 --> 00:50:34.199
<v Speaker 1>be able to be played on it that will matter

1060
00:50:34.239 --> 00:50:37.559
<v Speaker 1>to them, And I think maybe the good news to

1061
00:50:37.920 --> 00:50:41.519
<v Speaker 1>those people is at twelve to sixteen gigabytes of RAM,

1062
00:50:42.280 --> 00:50:44.760
<v Speaker 1>that is going to be the biggest difference maker. Don't

1063
00:50:44.760 --> 00:50:47.159
<v Speaker 1>You don't need to understand why, you just need to know.

1064
00:50:47.360 --> 00:50:49.880
<v Speaker 1>Developers really did not like the limited amount of RAM

1065
00:50:49.880 --> 00:50:52.440
<v Speaker 1>on the switch. One that was the biggest complaint and

1066
00:50:52.519 --> 00:50:55.599
<v Speaker 1>having more memory though, RAM will ensure that a lot

1067
00:50:55.639 --> 00:50:58.039
<v Speaker 1>more games will be able to be ported to the

1068
00:50:58.079 --> 00:51:01.079
<v Speaker 1>switch to, and it'll make the lives of developers who

1069
00:51:01.159 --> 00:51:03.119
<v Speaker 1>have to do that parting and making new games of

1070
00:51:03.159 --> 00:51:06.159
<v Speaker 1>the switch to a lot easier. So easier time for

1071
00:51:06.199 --> 00:51:09.760
<v Speaker 1>devs means more games for you. So this is probably

1072
00:51:09.800 --> 00:51:12.000
<v Speaker 1>what you want to hear. And I suppose we didn't

1073
00:51:12.000 --> 00:51:14.880
<v Speaker 1>need a weirdo to tell us that, but oh well,

1074
00:51:14.960 --> 00:51:16.440
<v Speaker 1>that's how it goes sometimes in video.

1075
00:51:16.280 --> 00:51:19.480
<v Speaker 2>Games, Melyssa, Right, yeah, it really do be like that.

1076
00:51:19.559 --> 00:51:24.440
<v Speaker 1>It do be that way sometimes unfortunately. All right, let's see,

1077
00:51:24.480 --> 00:51:26.599
<v Speaker 1>do I want to do this one? Yeah, games coming

1078
00:51:26.639 --> 00:51:29.280
<v Speaker 1>to game Pass to January. Lonely Mountain snow Riders. I

1079
00:51:29.320 --> 00:51:31.920
<v Speaker 1>love the Lonely Mountain game that came out several years ago.

1080
00:51:31.960 --> 00:51:34.519
<v Speaker 1>It was like you rode a bike downhill and there

1081
00:51:34.559 --> 00:51:36.840
<v Speaker 1>was like a yeah, there was a leaderboard element to it,

1082
00:51:36.920 --> 00:51:38.719
<v Speaker 1>but you could also just play it as a chill game.

1083
00:51:38.880 --> 00:51:41.239
<v Speaker 1>And I also I love snow, so this I'm very

1084
00:51:41.280 --> 00:51:44.800
<v Speaker 1>excited about Lonely Mountain snow Riders that's out now. Okay,

1085
00:51:44.800 --> 00:51:48.639
<v Speaker 1>I'm gonna go play that. Gigantic Rampage Edition is coming

1086
00:51:48.719 --> 00:51:52.679
<v Speaker 1>January twenty second, Starbound. We'll hit console and cloud game

1087
00:51:52.719 --> 00:51:57.079
<v Speaker 1>Pass on January twenty second. Eternal Strands orcs Must Die,

1088
00:51:57.480 --> 00:52:00.599
<v Speaker 1>Shady part of Me. Sniper Elite Resist is going to

1089
00:52:00.639 --> 00:52:03.840
<v Speaker 1>launch into game Pass, so its Citizen Sleeper, two, Star

1090
00:52:03.880 --> 00:52:07.480
<v Speaker 1>Wars Vector far right, New New Dawn is joining, and

1091
00:52:07.519 --> 00:52:10.320
<v Speaker 1>then uh yeah, let's see here and then okay, then

1092
00:52:10.440 --> 00:52:13.239
<v Speaker 1>on game Pass Standard. So this is not like game

1093
00:52:13.239 --> 00:52:15.440
<v Speaker 1>Pass Ultimate where you get every new game that launches

1094
00:52:15.519 --> 00:52:17.400
<v Speaker 1>day one these this is like a library of games,

1095
00:52:17.400 --> 00:52:20.800
<v Speaker 1>including in game Pass Standard that includes Kunitsugami, Path of

1096
00:52:20.840 --> 00:52:25.440
<v Speaker 1>the Goddess, Magical Delicacy to Chia, Chia, Yeah, Chia, the

1097
00:52:25.480 --> 00:52:28.360
<v Speaker 1>Case of the Golden Idol, and Flock and Boy. I

1098
00:52:28.440 --> 00:52:30.599
<v Speaker 1>like a lot of those games. Pepper Goddess is good,

1099
00:52:30.679 --> 00:52:34.239
<v Speaker 1>Chia is fantastic. Case of Golden Idol must play. So yeah,

1100
00:52:34.280 --> 00:52:36.320
<v Speaker 1>everyone should go out there and check those out. Pretty

1101
00:52:36.360 --> 00:52:38.719
<v Speaker 1>pretty good time for game Pass, A thing that feels

1102
00:52:38.760 --> 00:52:41.760
<v Speaker 1>like it is becoming less and less of an emphasis

1103
00:52:41.760 --> 00:52:43.719
<v Speaker 1>for Xbox. But at least, I mean the support.

1104
00:52:44.239 --> 00:52:46.880
<v Speaker 2>You can't argue with that, right, No, no, and it

1105
00:52:46.920 --> 00:52:48.559
<v Speaker 2>is it's still a good deal. I mean it may

1106
00:52:48.559 --> 00:52:50.400
<v Speaker 2>not be a good deal. For the for the developers,

1107
00:52:50.400 --> 00:52:52.840
<v Speaker 2>the studios an Xbox, that's a good deal for the gamer.

1108
00:52:53.039 --> 00:52:55.920
<v Speaker 1>Yeah, yes, the developers Xbox, You're right, those ones. That's

1109
00:52:55.960 --> 00:52:58.599
<v Speaker 1>who's a specifically pro. Probably not a good deal for Capcom.

1110
00:52:58.679 --> 00:53:00.679
<v Speaker 1>Keeps coming back to it, right. The third party developer

1111
00:53:00.719 --> 00:53:03.119
<v Speaker 1>seemed to love it, Like if you're making a game

1112
00:53:03.119 --> 00:53:05.000
<v Speaker 1>that also has to sell and you work at Xbox,

1113
00:53:05.000 --> 00:53:08.000
<v Speaker 1>it's oh, this is rough stuff. Yeah, all right, a

1114
00:53:08.039 --> 00:53:11.760
<v Speaker 1>poll question, we have that here somewhere. Let's go ahead

1115
00:53:11.800 --> 00:53:15.000
<v Speaker 1>and bring that up. Okay, are you disappointed that Sony

1116
00:53:15.039 --> 00:53:18.519
<v Speaker 1>canceled Bluepoints Live service God of War game? Again? Let

1117
00:53:18.519 --> 00:53:21.039
<v Speaker 1>me bring that up for everybody. I'm going to vote no.

1118
00:53:21.480 --> 00:53:25.280
<v Speaker 1>Let's see if anyone voted yes. Five percent of people

1119
00:53:25.599 --> 00:53:29.800
<v Speaker 1>voted yes that they are disappointed that Sony canceled Bluepoints,

1120
00:53:29.840 --> 00:53:32.800
<v Speaker 1>a live service God of War game. I am disappointed

1121
00:53:32.920 --> 00:53:34.639
<v Speaker 1>for the people that had to spend that time working

1122
00:53:34.679 --> 00:53:37.800
<v Speaker 1>on it. And I also bet that had we seen it,

1123
00:53:38.079 --> 00:53:40.679
<v Speaker 1>have we had a chance to like like glean the

1124
00:53:40.719 --> 00:53:43.119
<v Speaker 1>ideas that they had come up with for this game,

1125
00:53:43.400 --> 00:53:45.199
<v Speaker 1>I bet we would have been impressed. I bet it

1126
00:53:45.239 --> 00:53:49.000
<v Speaker 1>was pretty solid stuff. But yeah, ninety five percent of

1127
00:53:49.039 --> 00:53:52.079
<v Speaker 1>people did not want this boy. That just speaks to

1128
00:53:52.079 --> 00:53:55.119
<v Speaker 1>that mismanagement again. Huh right, Melissa, It's yeah.

1129
00:53:55.199 --> 00:53:58.280
<v Speaker 2>I mean, you know, it's strange because I think if

1130
00:53:58.280 --> 00:54:00.320
<v Speaker 2>you had a bunch of people who actually were directly

1131
00:54:00.320 --> 00:54:02.440
<v Speaker 2>involved in the industry making these higher up decisions, I

1132
00:54:02.480 --> 00:54:03.880
<v Speaker 2>think a lot of people could have told you they'd

1133
00:54:03.880 --> 00:54:06.280
<v Speaker 2>been getting sick of live service games long before people

1134
00:54:06.280 --> 00:54:08.760
<v Speaker 2>started putting a lot of money into them. But you know,

1135
00:54:08.840 --> 00:54:11.159
<v Speaker 2>then something like Marvel Rivals happens and shuts me up.

1136
00:54:11.199 --> 00:54:14.960
<v Speaker 2>But that's that's that's a rarity that is not the norm.

1137
00:54:15.039 --> 00:54:17.000
<v Speaker 2>And you have to consider Rivals being free to play

1138
00:54:17.039 --> 00:54:19.679
<v Speaker 2>an established ip, you know, and and essentially just being

1139
00:54:19.719 --> 00:54:23.119
<v Speaker 2>an Overwatch killer as why it's so popular, and how

1140
00:54:23.280 --> 00:54:27.000
<v Speaker 2>it's almost impossible to strike that catch, that lightning with

1141
00:54:27.119 --> 00:54:29.119
<v Speaker 2>anything else right now. So I get it. It's just

1142
00:54:29.199 --> 00:54:31.480
<v Speaker 2>sucks for the people who were employed to work on

1143
00:54:31.480 --> 00:54:33.800
<v Speaker 2>this game, and there's going to be a gap now

1144
00:54:33.840 --> 00:54:36.519
<v Speaker 2>because everyone's turning around and going, you shit, delete the

1145
00:54:36.519 --> 00:54:38.880
<v Speaker 2>live service, delete the live service stuff. And there's a

1146
00:54:38.880 --> 00:54:41.440
<v Speaker 2>lot of that. There was a lot of that in development.

1147
00:54:41.679 --> 00:54:43.639
<v Speaker 1>Yeah, and then it's like, okay, and now what do

1148
00:54:43.719 --> 00:54:45.719
<v Speaker 1>we pitch to the Sony Executive's next that they want

1149
00:54:45.760 --> 00:54:47.719
<v Speaker 1>to hear, and there's nothing, no one, no one knows.

1150
00:54:47.840 --> 00:54:50.719
<v Speaker 1>And that's the scariest part. It's like, well, stop working

1151
00:54:50.719 --> 00:54:52.960
<v Speaker 1>on the thing we thought they wanted because they don't

1152
00:54:52.960 --> 00:54:55.519
<v Speaker 1>want it anymore, and so now what do we try

1153
00:54:55.559 --> 00:54:58.320
<v Speaker 1>to make that they do want? Oh boy, that's scared.

1154
00:54:58.360 --> 00:55:00.199
<v Speaker 2>And you're still going to have people up top who

1155
00:55:00.239 --> 00:55:02.880
<v Speaker 2>were like, so after they buy the game, how do

1156
00:55:02.960 --> 00:55:05.719
<v Speaker 2>they how do we get more money? And then being like, no,

1157
00:55:05.800 --> 00:55:08.320
<v Speaker 2>this is just a it's a single player campaign, it's

1158
00:55:08.320 --> 00:55:11.199
<v Speaker 2>an opening shut It's going to be great, and they're like, we.

1159
00:55:11.159 --> 00:55:14.079
<v Speaker 1>Can charge one hundred dollars to get played three days early?

1160
00:55:14.360 --> 00:55:15.840
<v Speaker 1>Is that good? You like that?

1161
00:55:16.360 --> 00:55:20.119
<v Speaker 2>Really? Get a special skin? You want a digital art?

1162
00:55:20.880 --> 00:55:22.199
<v Speaker 1>I have a new pole question. We'll get to that

1163
00:55:22.239 --> 00:55:24.079
<v Speaker 1>here in a second. Before we do that, though a

1164
00:55:24.079 --> 00:55:25.679
<v Speaker 1>listener content, why don't you tell people where they can

1165
00:55:25.679 --> 00:55:27.440
<v Speaker 1>find you on the internet what you have going on?

1166
00:55:27.559 --> 00:55:30.119
<v Speaker 1>Any special special messages here for anybody? Let me know.

1167
00:55:31.280 --> 00:55:34.519
<v Speaker 2>So I'm a listamer Kante, I am at alyssa underscore

1168
00:55:34.599 --> 00:55:37.440
<v Speaker 2>mark on the hell site x, which is actually Twitter.

1169
00:55:38.039 --> 00:55:40.679
<v Speaker 2>I'm on a blue sky with my name Alissa, mrk

1170
00:55:41.039 --> 00:55:43.280
<v Speaker 2>and I am live streaming on twitch a listamrk. I

1171
00:55:43.320 --> 00:55:45.519
<v Speaker 2>will be doing that right after this. I like to

1172
00:55:45.559 --> 00:55:49.320
<v Speaker 2>do a little mix of game news and gaming, kind

1173
00:55:49.320 --> 00:55:51.480
<v Speaker 2>of trying to bridge the gap between games journalists and

1174
00:55:51.519 --> 00:55:53.800
<v Speaker 2>twitch streamers and see what kind of world that is

1175
00:55:53.800 --> 00:55:56.480
<v Speaker 2>for us. It's an interesting one, but yeah, that's what

1176
00:55:56.519 --> 00:55:59.400
<v Speaker 2>I'm doing. I'm also on Patreon a listamer conte and yeah,

1177
00:55:59.400 --> 00:56:01.440
<v Speaker 2>if anyone wants me to write anything cool, just hit

1178
00:56:01.480 --> 00:56:02.480
<v Speaker 2>me up. I'm freelancing.

1179
00:56:02.800 --> 00:56:06.400
<v Speaker 1>Awesome, excellent. Yeah, everybody go make sure you give all

1180
00:56:06.440 --> 00:56:09.199
<v Speaker 1>listen some love. Thank you so much for doing the show.

1181
00:56:09.719 --> 00:56:12.719
<v Speaker 1>Let's see here new poll question. Have you ever spent

1182
00:56:12.760 --> 00:56:14.480
<v Speaker 1>more than ten dollars to buy a game for your

1183
00:56:14.480 --> 00:56:16.840
<v Speaker 1>mobile device? Yes? Or no? We will discuss this on

1184
00:56:16.920 --> 00:56:20.679
<v Speaker 1>Games Mornings here on Giant Bomb tomorrow. Speaking a Giant Bomb.

1185
00:56:21.480 --> 00:56:24.599
<v Speaker 1>Later today we will kick off the latest season yet

1186
00:56:24.639 --> 00:56:29.840
<v Speaker 1>again of Blake Club. Dan has already finished up Terminator,

1187
00:56:30.199 --> 00:56:32.719
<v Speaker 1>that was just two episodes. You finished that. He is

1188
00:56:32.760 --> 00:56:35.760
<v Speaker 1>now going on to Drake of I think it's Drake

1189
00:56:35.920 --> 00:56:37.920
<v Speaker 1>of the ninety nine Dragons, which I think we're going

1190
00:56:37.960 --> 00:56:41.320
<v Speaker 1>to call Reikert of the ninety nine Dangins. We got

1191
00:56:41.360 --> 00:56:43.079
<v Speaker 1>to pick the stupidest name every time, so I think

1192
00:56:43.119 --> 00:56:46.239
<v Speaker 1>we succeeded this time. So we'll get that going here

1193
00:56:46.440 --> 00:56:48.360
<v Speaker 1>at the normal time, which I think is three pm

1194
00:56:48.400 --> 00:56:51.599
<v Speaker 1>Eastern noon Pacific. You won't want to miss it. Of course.

1195
00:56:51.679 --> 00:56:55.159
<v Speaker 1>This is a infamously bad game. It is a game

1196
00:56:55.199 --> 00:56:57.559
<v Speaker 1>that people really really always bring up. Is one of

1197
00:56:57.599 --> 00:57:00.000
<v Speaker 1>the worst games of all time, and especially the Xbox version,

1198
00:57:00.079 --> 00:57:02.599
<v Speaker 1>which is what Dan will be starting with. If it breaks.

1199
00:57:02.719 --> 00:57:05.559
<v Speaker 1>If it stops working, which is a distinct possibility, we're

1200
00:57:05.599 --> 00:57:08.719
<v Speaker 1>giving him permission to restart it on PC, so he

1201
00:57:08.760 --> 00:57:11.199
<v Speaker 1>does have at least one outlet. We'll see how that goes.

1202
00:57:12.000 --> 00:57:15.679
<v Speaker 1>All right, that's gonna be a good time. Listen, thank

1203
00:57:15.719 --> 00:57:17.119
<v Speaker 1>you so much for hanging out with me today and

1204
00:57:17.119 --> 00:57:19.000
<v Speaker 1>talking about video games. I really appreciate it.

1205
00:57:19.360 --> 00:57:21.400
<v Speaker 2>Thank you for having me. I always appreciate you.

1206
00:57:21.679 --> 00:57:25.000
<v Speaker 1>Of course, anytime we'll make it happen again. Thank you

1207
00:57:25.000 --> 00:57:27.000
<v Speaker 1>once one more time. Thank you to everybody who was

1208
00:57:27.039 --> 00:57:29.280
<v Speaker 1>listening and watching. You were the best audience in gaming.

1209
00:57:29.360 --> 00:57:32.480
<v Speaker 1>Until next time, have a good one, take care of yourself,

1210
00:57:32.639 --> 00:57:33.119
<v Speaker 1>and goodbye.
