Speaker 1: You are listening to Table Story.
Speaker 2: Draconym is an improvised cinematic story produced entirely live, including
music and dialogue. There is no script. A huge thank
you to Crossed Paths Press for not only making this
series possible, but for creating the world and rules of play.
To bring Draconim to your table, visit Crosspaths dot co
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at table Story, or browse our full library at tablestory
dot tv. Zella is working still well into the night.
How many days has it been.
Speaker 3: Like this? It's been two days. In ideal conditions, i'd
need five, but I don't think we have that kind
of time.
Speaker 2: Do you want to tell us what you're trying to
build now?
Speaker 3: It's it doesn't look like anything fancy. It's the stamp
that Oleander had given me. But the kind of magic
it uses, the kind of magic it pulls from, it's
it's quite frankly impossible to copy exactly for any mortal,
no matter how skilled they are with the forge or
the arcane. So do my best to get as close
to an approximate as possible. And like I said, under
better conditions, i'd need at least five with that, is.
Speaker 2: Me and Randa able to help you or is she
not able to give as much as she used to
do because of her current state.
Speaker 3: In before this sort they have taken maybe a day.
Speaker 2: All right, I think you have to make some rules, right, Yeah,
let's go.
Speaker 3: So what I'm doing in particular with this So in
the book they give a bunch of different traits that
can infuse an object with, And what we're using this
stamp for in particular is basically to want to infuse
it with the energy or magic Day initially had and
to come up as an authentic version of the stamp,
police an authentically enchanted version or the stamp. There's no
exact one to one of that in here, but there's
two traits that like might make sense here, all right,
is the utility traits. One is camouflaged yep, okay, to
kind of impersonate or mimic what this stamp should do
or should represent.
Speaker 2: I like that, I will. Yeah, I think that that
makes sense. You know, you're disguising the item, yeah as
a real copy or yeah.
Speaker 3: Yeah, and store spelled as I'm trying to give it
as close to the same kind of magic or same
amounts of magic as it had prior from it being
cut from the I'm true, I can't make it exact,
but I want to get it as close as possible.
Speaker 2: Okay, and you roll for each one?
Speaker 3: Yes? And I it's actually very tough. I actually so
this is two enchantments to two traits and adding so
I actually have to do six checks each of them
a hard difficulty.
Speaker 2: I love this.
Speaker 3: Tough, and I think, if I'm correct, I think hard difficulties.
I think three successes.
Speaker 4: On each check.
Speaker 2: Is anyone allowed to help you?
Speaker 3: I I don't know. I think one way that can help.
I think one way they can help is to give
manner because I thought it was to spend manner for
their Yes. I don't know how and help actually want
to work in this case.
Speaker 4: I mean we might have ways, but I mean we're
not there because you know.
Speaker 2: Well, well you're not there, but someone might be anyway.
There isn't. I mean, but there doesn't appear to be
anyone there right now. I was just asking for potential
future reasons that we may or may not be privy too.
Speaker 3: I want to get this as close to the magic
or the time street as a person can. It is
going to be difficult, so I'm going to put all
manner into it, and you's.
Speaker 2: Ten wow, okay wow.
Speaker 3: As I enchant this stamp, and what you see is
usually when I am working on something as simple as
like imbeuing it with magic. I have a almost like
boiler plate template like not pentagram, but medical circle that
I have like etched into a still plate that would
put the item on and then I'll change your editor
add to the circle for whatever purpose I'm using it for.
But something like this I need much stronger, much bigger magic.
So in the rain, you see me pull out this
metal plate about the size it is, honestly probably like
ten foot by ten foot metal plate on the ground,
and painstakingly, for the next few hours, I am carving
a magic circle into this plate. Once it's done, I
set this stamp, this tiny stamp in the center of
this ten by ten magic sacle. I set it down
and I have my renda, Miranda.
Speaker 5: Can you.
Speaker 3: I'm going to need your help with this, just can
you heat this up?
Speaker 2: Do you think that she's already beside you or do
you think you actually because I remember that you're the
way that you two used to work, is that you
would start to ask and she would already be there.
Do you think you actually get the full sentence out
this time?
Speaker 3: I think I get the full sentence out. I turn
and see my Miranda in the doorway, looking out at
the rain pouring down me drenched in it. Please, I
I I need your help, as you wish. My Miranda
walks up and begins, it's not fire. It's almost like
resonating carmonic air at the metal plate on the ground.
And at first you kind of see the plate rattle,
and then it stills and begins turn red hot with
a stamp in its center. And I'm gonna start with
the magic.
Speaker 4: The ritual.
Speaker 3: Yes, it's gonna be rough. Okay.
Speaker 2: Now it's important that we note whether or not you
can redo this or retry. I think typically you can
with some rest and some time. But you're spending all
your manner on this.
Speaker 3: Go yes, okay, okay.
Speaker 1: All on the line.
Speaker 2: I do think it makes sense narratively that you would
do that, that Zell would just put it all all
on the line.
Speaker 3: Yeah, okay, So for this check, I believe it is
body and mind.
Speaker 2: A specific to your path.
Speaker 3: Yeah yeah, so body is my primary and mind because
I think it just makes sense for it to be minded,
considering it smart for almost artifasphy and magic. Yeah, so
let's let's do that. Fine, any bless I believe because
I'm using my smithing tools.
Speaker 2: I was also going to say, I think I'm going
to impose one narratively just because just one, don't get
too excited, but mostly because I think that narratively it
makes sense that you are giving one hundred and ten.
Speaker 3: Yeah, because I also use my smith tools again, additional
plus two to this. Okay, just make sure names firm. Yep,
I do get a bless I'd get two blesses. My
main difficulty because it's a hard difficulty. I believe that
to get three successes, it's difficulty.
Speaker 2: All of the roles on each roll.
Speaker 3: Yeah, okay, okay, got four successes. Succeed on that first track.
As you see in this downpour, the flaming wings on
my back seem to flare up even hotter as I'm
telling the magic through me through this hamm. As I'm
slamming it into one corner of this metal plate, one
side of this magic magic circle, you see it glow
a fiery red and then dimmed on orange for the
first strike, and I do the second. Ah god, okay,
that's difficulty three okay, five successes, so another success. So
there's two successes, and again I walk over to the
other corner of this plate and slam the hammer down
into it and see a jolt of almost electric electricity
surged through the plating, causing the circle to glow an
electric blue before it dims again.
Speaker 6: Yeah.
Speaker 2: And it's very clearly like that magical arcane electricity, right,
so it's not like that white. It does have that
great blueness to it. And I'm just I can see
you in the rain. You know it's coming down. You're
in the smithy outside, and it doesn't matter. You're still
lighting it up. It's magical. Okay, good luck. Are just
a few more? Yeah?
Speaker 3: That was two okay, cool? Cool, cool, Okay. I don't
think I'm trying to bring up up anything to help
me to you.
Speaker 2: Did you add my bless You did it all right?
Speaker 4: Yeah?
Speaker 3: No, I don't have any other any of the bless Okay. Three?
Speaker 2: Oh my god.
Speaker 3: Success oh okay. As I go to the next corner
and slam the hammer into the fact the next corner
of this metal plate with the Madic circle inscribed, and
I think this time you see the earth around the
corner this plate almostly erupped for a second, as small
vine scrawl up and out of the ground and along
the plate with the magic circle etched into it. And
then it all very suddenly, like you're watching something in
a high speed. You see it grow with that and
diet and ashen across the circle as I invest even
more magic into this. Okay, fourth one.
Speaker 2: I don't wortry. Oh my god, it's literally that's a success.
It's the same as every time you roll, but I
the anxiety is rising as you get closer to succeeding.
Speaker 3: I go to the final corner of this square and
I slam the smithing hammer into it, and this time
you see, despite the plates humming with heat, a sheet
of ice forms across the top of it. And first
you see the parts that melt are the ones right
above the circle, and then everything else melts away after
that as I infuse more of my magic into it.
At this point, I'm sweating. You can't tell what's what's
rain water and what's sweat. I'm just drenched in it
and I'm feeling caught. You can see steam coming off
of my head, off my wings as I now go
to the center of this circle for the next next
bit of this critical success. As I slam the smithing
hammer into the center of this circle, you see it
almost perfectly bisect and then bisect again, cutting this circle
into quarters. And in the center of it, the stamp
glows with a a deep, deep purple. It starts from
the base and fills it up to the top of
a deep purple. As I then lift the hammer one
last time, and instead of aiming for the circle for
this metaplated, I'm aiming for the stamp itself as I
bring the hammer down onto it for the final the
final check.
Speaker 7: M m.
Speaker 3: H, I'm gonna use a shadow dye. I would like
to use a shadow die.
Speaker 2: Yeah, finally, yes, yes, exactly. Yeah.
Speaker 3: As I failed that, I think Adams I bring because
I've hammered down, I feel something falter physically. I'm I
was going to say peak condition, but I haven't eaten
properly in a very long time. I haven't exercised properly
in a very long time.
Speaker 2: I mean, it's also an incredibly emotional moment, too, right,
I just imagine that you're getting You know that that well,
as you're drawing from, your magic is just rising to
the surface closer and closer with each strike, and that
last strike about something last second.
Speaker 3: And I feel that magic, that emotion that both me
physically mentally occainally falter. But I I can't fail, especially
now this final moment. If I fail this, I can't
think of a backup. So I'm going to pull a
pull on that shadow die. How does that work? Let's see, you.
Speaker 2: Get to reroll the check. But what I'm trying to
find out is do you have to reroll the whole
thing or can you just reroll this one. I'm assuming
that you can just reroll this one thing, but technically
this whole thing is a check.
Speaker 3: So I would roll a I roll a D twelve.
Speaker 2: Yes, yes, but that that D twelve is my shadow
result and then you get to reroll your check. Yeah.
So the shadow die is kind of allows me, gives
me the opportunity to kind of intrude in the narrative
a little bit later with some complications, or I can
do it now and you rolling on that shadow die
allows me to uh, it just tells me which one
of those things I get okay.
Speaker 3: Let's do that now, yeah an eleven okay, no peaking,
you may reroll.
Speaker 8: Okay, oh my god, okay and forty three okay okay.
Speaker 3: As I power through this exhaustion, this near breaking, I
bring the hammer down rights on the top of this stamp,
of this family stamp made of the wood of the
high Mystery.
Speaker 9: And.
Speaker 3: The four quarters of this magical magic circle immediately burn away.
These these are made of steel plating, but they burn
away like wood has been set allites from the center
outward as a lot of this magic is used and
infused into this stamp. Despite the strength and power brought
down on this wooden stamp, with doesn't seem to be
any sign of wear or tear. There's no dense, no breakage.
What you watch as this magic now a kind of
swelling of purple green blue, almost like aurorable realist, fused
into the stamp. It glows a bright, bright shade of red,
similar to the wings on Zeala's back, before dimming back
down to the typical wood and Xelomon just drops to
the ground, exhausted, cold drenched, sweating. I think I think
it's done, thank you, and I just collapse in the rain,
and I think I just pass out.
Speaker 5: Uh Myranda is going to, probably more slowly than they
would have in the past, come over and just shelter
sell against the rain.
Speaker 2: Is there someone else watching this moment?
Speaker 6: Yes?
Speaker 5: Yeah, uh Cal is watching and wants to seese the
toll that this has taken Onzell and waits a little
bit to give him a moment to almost like get
into a deeper sleep or like reach a lower point
of being exhausted, before emerging and motioning to Miranda to
help grab Zell and bring him inside. I don't know
how likely he is to actually wake up from that,
but kl is definitely trying to do it as gingerly
as possible.
Speaker 3: I'm out, Colt.
Speaker 2: I was gonna say it might take like tea or something,
but if you do decide to sit and stay until
he wakes up, we can do that, and we can
and kind of past time a little bit. Maybe there.
Maybe col made some tea and it's sitting. I don't
know if Cal is the type to make make themselves
at home like that, especially after everything that's happened between.
Speaker 5: The two of you. Uh. Col definitely made hot water
mm hmm, okay, and definitely went outside and found random
leaves just like not even tea, just like crunch. Oh,
I don't think it's even edible. I mean, like like
it's just gonna least from a tree that you just
walk over without thinking about it.
Speaker 2: And this is how they make tea.
Speaker 5: Put those, yeah, and put those in the hot water.
Speaker 2: Excellent. So I would like to give Zell a hero
point for putting your all into uh into that moment,
and then also for rolling risking a roll on the
shadow die. I do want to let you know, though,
an eleven is a success with no changes and you
didn't gain any marks, so no no intrusions or anything
from here, and that's like one of the best roles
you could get, So congrats on that. So you can
you can wake whenever you like.
Speaker 3: I think I think what you see first is I
think maybe not all of his kind, but definitely Zell.
Their wings show a lot of more emotion than they
Zell often would like. So I think you notice first
the color the wings sure to brighten, and that's kind
of indicator of they must be starting to wake up
as the flaming wings at to get brighter and hotter,
and then he begins to stir.
Speaker 6: Hm.
Speaker 3: Oh, okay, I'm a grown and I try and pull
myself up. Do I see col.
Speaker 5: Oh yeah, you see cal like reclining on a chair,
like feet up on a work surface that you have there,
just like little pause going into the.
Speaker 3: Mouth color busa.
Speaker 5: So what's the plan here?
Speaker 3: I'm seeming you mean with jerk, No, I.
Speaker 5: Mean with you. You're just gonna beat yourself up forever?
Is that the solution here?
Speaker 3: And I'll look over at my Miranda for hoping for support.
Speaker 5: Miranda could not be doing more of the whistling looking
away in another direction kind of thing.
Speaker 2: They've had conversations, not in.
Speaker 5: An unempathetic way, but in a like this has to
sort itself out. You gotta do this kind of thing.
Speaker 2: Don't look at me to back you up, because you
know I'm going to tell you the truth.
Speaker 5: Yeah, exactly exactly.
Speaker 3: I'm not beating myself up.
Speaker 5: I'm just oh, is this what.
Speaker 10: Being kind to yourself looks like? Am I just unfamiliar
with that?
Speaker 3: We've been working. They arrived yesterday where they they seem
how bent on breaking Jerick out something what it can
to you help?
Speaker 10: Yeah, you're doing what you can physically.
Speaker 3: Is there any other way?
Speaker 5: Kla is going to look over at Miranda and it's
just going to like put a pause slowly like this.
Speaker 6: So.
Speaker 10: We are not our worst mistakes.
Speaker 5: You can't keep doing this.
Speaker 10: I get that this is your way of helping, but
it's not your way of fixing things. If you hold
on to this forever, they're going to hold on to
it forever too.
Speaker 3: I I won't. I have nothing. I can't just they
can't forgive me if I don't have to fix the solution.
I can't just shop to them empty handed.
Speaker 10: I mean, we could debate the difference between can't and
won't all day, so I'm not even gonna touch that one.
But look, we've all done things we're not proud of.
We've all hurt people that we love.
Speaker 5: And I know I.
Speaker 10: Don't talk as much as you guys do, and I'm
not great with communication.
Speaker 4: But.
Speaker 10: I hear a lot about who you were. What I
want to know is who you are today?
Speaker 5: Who are you? Not? What have you done?
Speaker 6: Not?
Speaker 5: What are you doing today?
Speaker 10: But who are you?
Speaker 3: M h I think you watch this large guy just
crumble and just sobs.
Speaker 6: I just.
Speaker 3: I can't lose anyone else m if they go and
try and break out Jerk, I'll lose them too. But
but they won't. They won't listen, and why why would they?
Why should they betray that trust? And I don't know
what to do to gain it.
Speaker 6: Bag.
Speaker 5: Yeah, I mean, you're not wrong. You kind of messed up.
Speaker 10: It was pretty bad, and I don't really blame them
for being this upset, and I get how it's hard
to trust again, But so all we can do is try.
If you hold yourself up here forever, it's never going
to get better, and you're worth more than what you
can make. That's not the only.
Speaker 5: Way to help here.
Speaker 10: Also, I'm sorry, if they try to break Jake out,
you're never going to see him again. We're just automatically
assuming they're going to fail.
Speaker 3: Hi, there's no one on this plane who has more
face and believe in the capabilities of Leander and Grabbed
than me. But I've also looked into this prison. I've
wanted to break Jerick out. Going in there, there is
no coming out.
Speaker 10: Right.
Speaker 3: But that's not to say we can't get Joke out.
And I have a plan, but I don't know how
much hipially means coming from my mouth.
Speaker 10: Okay, Well, then maybe it'll help if it also comes
from mine.
Speaker 3: Zelle starts crying again, just really starts just blubbering, I
really missed you.
Speaker 10: Yeah, and Cal's just gonna push his l's head over, yeah.
Speaker 5: And grab the cup of tea and just kind of
hand it to him.
Speaker 3: They take the tea, drink it amasingly spits it out.
Speaker 5: Oh too hot?
Speaker 4: What this.
Speaker 10: Leaves?
Speaker 3: These are try blossomed?
Speaker 4: What this is not?
Speaker 3: These are tea leaves?
Speaker 10: Well, it's right there in the name tea leaves. It's
leaves you make into tea.
Speaker 5: I didn't what okay, and Cal's just going to take
it back and put it down.
Speaker 3: Let's get some actual tea going. Are you hungry?
Speaker 5: Yeah, and just big nodding, like very emphatic nodding with
full cheeks, by the way, like.
Speaker 3: I see you found your way to the snacks. Anyway,
Let's get you some proper dinner.
Speaker 10: Then, yeah, you should probably go shopping. You don't have
much left.
Speaker 2: Okay, we will fade out on these two scrounging around
for some dinner. It is clear, I will say, it
is clear that there is not a lot. And I
think Kala as you probably knew this already anyway, but
it is abundantly clear now that you're actually in here
and he's opening cupboards and things that he hasn't been
cooking for himself, he hasn't really been eating. All of
that becomes really clear as you're kind of walking with
him to get a meal. But we're gonna switch scenes
deep in the forest at a cabin now shared we
join grub an oleander. What's going on over here?
Speaker 11: I cannot hear Troup.
Speaker 2: Oh, I can't hear you either, Troop.
Speaker 3: H h Yeah.
Speaker 2: About now, m.
Speaker 7: Okay, I think what you what you see in the
in the cabin is a lot of arming and r ring.
Speaker 11: It's probably all I can say about it.
Speaker 7: I don't really want to be inconvenienced by what's going
on here.
Speaker 11: I'm not really used to having house guests trying to
be polite.
Speaker 4: Well, of course, by the way, would it be possible
do you think I'm giving you a what you call
this improve improvisation offer that perhaps we have some sort
of card or some sort of thing like this, like
you know, card game sort of thing, or perhaps puzzle
one of those things you know you put the little
jigsaw puzzles down pieces or a card thing. You know,
as we are making desperate plans, I'm asking if we
have something like this.
Speaker 7: I mean, I can't say I really know how to
play any games, but if you want to, if you
want to teach no dog a.
Speaker 4: Nutric Yes, I mean, as we're in the middle of planning, desperate,
intense planning, coming up with many ideas, I think sometimes
perhaps making a card game is a good distraction from uh,
the large planning, but not emotional.
Speaker 11: H Do you think's nothing else? Will give me something
to do with my pause?
Speaker 4: Yes, that's right. Also freeze if you have any threes?
Speaker 11: Uh does? Uh? Well hm hmmm.
Speaker 4: If you have no please you have to say that
I have to go fishing. U. And if you have
a three, you give it to me.
Speaker 11: I give you.
Speaker 4: A four, four and one? No no, they say four
and a one No no, take the fort in the
one back.
Speaker 3: Uh.
Speaker 4: Now if you have a three like this three that
I have. So if you had said give me a three,
then I would give you this three. Okay, So you
don't have a three, so it is then your together.
Speaker 11: Put them together because you have this one to take
that one away.
Speaker 4: It's free, yes, yes, but the four.
Speaker 11: And the one.
Speaker 4: Mm hmmm, so this is not how this game works
with the fishing game? Do you think Look, he was
not he was looking like he had not eaten enough food.
Do you think no, I take away before back?
Speaker 11: Who are you talking about?
Speaker 4: Also, you should take my three now? So now okay,
you know that they have a three. You don't have
a three. So now it is I took the fish.
Now you should say to me do you have any threes?
That is how because you know that now that I
have a three because I asked you. So you can
now ask me if you have a three. If you
don't have a three, I don't think you can ask
me how did this game work?
Speaker 5: Again?
Speaker 7: I don't Well, if I don't want I don't want
to free wi. What if I want to catch a fish?
Speaker 4: Uh? You know we could go fishing.
Speaker 11: Tasteful in it?
Speaker 4: Yes, it's much nicer. Ah, do you think you will
help us fishing? No, it's getting Jericho out.
Speaker 7: Oh well I don't know about that, but fishing always
seems to.
Speaker 11: Do something to the old. No again, do you think
have you got any phrase?
Speaker 4: Oh? Yes, I have a three? Yes?
Speaker 9: Uh?
Speaker 4: Here you go.
Speaker 2: Right?
Speaker 11: So now I've got four?
Speaker 3: Phrase?
Speaker 11: Can I go fish three?
Speaker 5: Yeah?
Speaker 4: Oh, I think I think if you have four threes,
I think that is a win. And wait, how do
you have four threes? Where did the other to threes
come from?
Speaker 7: I put my card cards down, and I've got a
four and a one stack together. I've got seven and
a four stack together. I got a three and a
rogue two.
Speaker 4: Ah, how did you get that rogue two? I thought
there's only one rogue too in the entire sixty card deck.
Speaker 11: H Well, what can I say? Four frese?
Speaker 4: Well, this is true, this would not normally count. But
you did not tell me that the seventh four the
three that were made of leaves, and that this one
was made of urchins. Hmmm, well this actually it counts
this way because of the two matching of the colors.
And well, that is four threes, which means that you
wouldn't at least again I usually have played before.
Speaker 10: Over grubbs shoulder, you're just gonna see I think you've
got another one.
Speaker 5: Actually, h.
Speaker 4: Where did the where? Where's the other five threes?
Speaker 7: I close the curtains, over everything, over the the chaos
of mud board.
Speaker 2: The murder board. We're just gonna call it that people
have actually disappeared as of the information that's on this board.
Speaker 4: And then I'm just like studying the like this this
array of cards, like the four and the three of leaves,
and then like the one of the one of the
of the one of the four of urchins, and then
like the rogue two that of course has the exciting
border on it. Uh.
Speaker 3: And then like.
Speaker 4: Carl, you are very mysterious, Where where does they fit? Three?
Speaker 5: And Carl's gonna hold up an eight and with their
paw on the corner it half of it looks like
a three.
Speaker 4: Oh hmmm, ah a shadow three?
Speaker 11: H Are we just are we just letting ourselves in now?
Speaker 2: Are we?
Speaker 5: Sorry?
Speaker 10: I was waiting outside, but I thought you would get
more points if I interjected you were missing one? And
have we seen better than four?
Speaker 3: Three?
Speaker 7: So as you can say, I already one and.
Speaker 3: To see you here a knock on the door.
Speaker 11: What is this a tavern?
Speaker 10: So before anybody goes to deal with.
Speaker 11: That, I immediately go to the door.
Speaker 5: And Cal's just like scampering after you.
Speaker 10: So I just think that everybody should stay calm and
we should keep our cool, because if there's one word
that comes to the top of mind for me when
I'm thinking about my buddy.
Speaker 5: Grub is cool.
Speaker 10: So let's just I mean, keep it together, right emotions here.
Speaker 7: That's real kindy. No, I can't say I've been cold
cold before. That's uh, that's real nice of your cows.
Speaker 4: What is happening, It's real nice.
Speaker 11: I'd like to open the door.
Speaker 4: I'm going to put together the cards so that no
one sees the madness of this. I mean, this deck,
this dick of cards we have in this universe clearly
has at least seven different colors, and then also like
four or five different symbols. There are like sixty cards
in this deck. It turns out there's sixty one. Now
I don't know what that one, Kevin, it's an extra card.
Speaker 2: As you are shuffling the cards together very quickly, I
think you look up naturally at the door to see
what's happening, and perhaps maybe this causes you to stop
collecting the cards altogether. But you can clearly see Zell
on the other side of the door, somewhat behind the
silhouette of Grub. You can't make everything out, but that's
him for sure.
Speaker 3: I'm with you.
Speaker 5: What do you have?
Speaker 11: Would you have to say for yourself.
Speaker 3: I am sorry I didn't give more of a warning.
I finished enchanting their the step.
Speaker 4: Oh you did, thank you, that's good.
Speaker 11: I look at cal. Why do I think you had
something to do with this?
Speaker 10: I can promise you I had nothing to do with
Zell enchanting an item. Nor have I ever enchanted anything
in my entire life.
Speaker 11: Not talking about the enchantment.
Speaker 7: This and a gesture to Zell to point to the floor,
point to the door, point to point to Leander, point
to myself.
Speaker 5: This listen.
Speaker 10: I want to make it perfectly clear. I will never
tell you how to feel.
Speaker 5: I think.
Speaker 10: Your feelings are so so valid here. But there are
bigger stakes at hand. And he as upset as you want,
he as mad as you want. Curse past Zelle's name
and hate the things that he did because they suck.
Speaker 5: He did bad stuff.
Speaker 10: But this is about more than that. This is bigger
than that. And I know that trust feels impossible when
it's been broken, and look if it. If he breaks
your trust again, then you can.
Speaker 5: I don't know.
Speaker 10: I'll give you everything. I have everything you can have,
every possession that I've ever owned. I'll steal anything you
want me to steal. Honestly, I will put it all
on the line. And I'm not even saying that you
have to.
Speaker 11: Like what cow saw.
Speaker 7: I don't need to, don't need, don't need you to
steal anything, mate, And you're right, it's bigger than mistakes.
What else would you call it when the person the
more than no. You lied to me, mate, that's the
that's the problem, said directly to.
Speaker 4: Sell h.
Speaker 3: I know, and there was no good reason to do
that to your you and I look over to you Orleander.
Speaker 11: I don't care what you did.
Speaker 7: Okay, you didn't let me help you out of it.
Speaker 3: I thought I had to do it to figure things
out alone, and.
Speaker 11: You dragged dragged them through it in the process.
Speaker 3: I'm sorry, and I know that's not much. It might
not be enough, but I am sorry.
Speaker 11: Well that's the start. And I stand back and gesture
into my cabin.
Speaker 3: The moment of hesitation as I look to you, to you, Aleander,
I look at a threshold or the doorway, as if
looking at the frame itself for permission as well for
stepping in. I am that wasn't all I worked on. Uh,
may Randa, could you bring the board?
Speaker 4: Oh you have not brought that board game that you
always beat me at ever since we were younger. You
did not do that, did you?
Speaker 11: No?
Speaker 3: No, no, are.
Speaker 4: You here to rub in my face that you are
much better at at the castles and also the Flowers
game board game? Like every time we were younger we
would play Castles and Flowers and every time you would
make the biggest garden in the board game, every time,
always to show that you are a much better board
game player than me. Is this this is clearly why
you have come here to show your superiority in Castles
and Flowers.
Speaker 7: Oh, I think it might be uh bigger than that.
Speaker 3: Yeah, for what is worth? Leander always beat me at
goat Fish.
Speaker 4: Yes I did, but he always beat me at Castles
and Flowers. We played many, many hours of both games.
Speaker 10: Well, I got to start playing games together so we
can figure out who beats each other more.
Speaker 7: Well, if OH beat so and I be oh, sounds
like I'm the rain and champ mate you beat.
Speaker 4: Oh, this is probable? Yes, all threes, yes, all threes,
Like we're reading.
Speaker 10: Our friend cal out of the equation here.
Speaker 5: But yeah, I just.
Speaker 7: I just mean, if if we play together, you'd be
facing the rain and chap.
Speaker 11: It's a tough start.
Speaker 4: Call. It is what it's called the smack talk in
the playing the games. You have to make the smack talk,
and then you know it's is like fun. And you
know you cannot play games with us, Zelle, if you're
still outside of the cabin.
Speaker 3: Oh yeah, sorry, I just Maranda.
Speaker 2: I think she because this board is huge, right, yeah, so,
and she's not quite as big anymore, but yeah, she
is carrying it, I'm assuming in her mouth.
Speaker 3: Yeah, I think I definitely rush over to help with
the board.
Speaker 11: Is this the first time that we've seen Miranda?
Speaker 2: And no, you did see her last time too, and
she wasn't looking so great. Yeah, yeah, so you you
see her coming in with a very large board and yeah,
it was enough to fit in that entire closet behind
him in the office. So it's got Why don't you
describe what it has on it?
Speaker 4: Actually this is not the Slowers board, No it's not.
Speaker 3: I it's been forwarded maybe twice, maybe thrice to be
as close to travel size as they can get. But
as I set it down on furle, it it's well,
actually I don't think i've seen it, so Zella wouldn't
know this, but it's got almost every point that the
viewers have seen on grubs board, plus some extensions and
branches that they haven't added, a lot of information about
the prison as well, a lot a lot of indistion
about any staff that worked there, and until maybe a
year ago, work there. It seems that information kind of
stopped maybe four or five months ago. That's the latest
info you find on the board, but it goes back
for a while. Some of them are handwritten notes Byzell.
Some of them are snippets, maybe journal entries pulled out
the pages of other people who are named on this board.
There's a mention of an archduke, arch Duke Jeff Rath
that seems to be connected to this entire web, and
they set that out.
Speaker 2: Just to also follow up with last week as well.
I think it's very clear that he has marked every
job he's ever done with the family as well. That's
all on here, and this most certainly doesn't look like
it was done in a day or two. There are
notes of many different colors of ink that he was using,
different paper.
Speaker 11: How long were you? How long you been sitting on this.
Speaker 3: For a while now I'd been collecting the information just
in in general anew the family was doing things that
could turn around and get more than just me in trouble.
So I wanted initially is collect information to keep myself safe.
But then everything with Jerry went down, so I started
looking deeper to see if there's anything for the early second,
maybe he's blackmail information, anything to pressure any powers that
be to get to jerk out. So I just kept
check with everything that I could.
Speaker 11: Oh wait, let's just talk about the mouse in the
room for a second.
Speaker 5: Cow and Cal's are looking around on the ground.
Speaker 11: Are you cows that cows on board with this?
Speaker 5: Cows? Are you?
Speaker 11: Are we just we're just gonna except that we share
or I mean, no offense.
Speaker 3: Wait, what's the question? Is cow on board?
Speaker 7: Just seems like an awful lot of information between this
and this? And I gesture wildly at my walls papered
in plaster and string connecting all the different things.
Speaker 5: I I don't have to be.
Speaker 11: Oh that's uh wait, no that's not what I meant.
Speaker 3: I just.
Speaker 7: I just feel we should maybe have a conversation about it.
Speaker 11: If you if you see, if you see my drift? Okay, uh, Zelle,
can you.
Speaker 3: Well kind of best. I don't doubt you probably seem
me welcome this. You seem to get into places where
you're not really meant to be said, I seem I
don't need to explain that part. But we also spoke
last night, do you want to be in bode in this?
Speaker 5: And Cal just nods once, decisively.
Speaker 2: Before that, I think we had seen nose and whiskers
and ears drooping down as they were reacting to what
seemed like maybe a denial of their involvement in things.
Do they perk up when they nod once? Or is
it still a little timid?
Speaker 5: It's still really timid. And Cal has their gaze fixed
on the floor.
Speaker 11: And you won't share any of this outside of any
of these.
Speaker 5: I don't talk to anyone other than you.
Speaker 4: That has boxed.
Speaker 11: Oh near.
Speaker 7: I was about to say, that's a pretty good job,
but not because you'd not because you don't talk to anyone,
but just just because of this. And I walk over
into the corner, which is sort of a bit of
a makeshift what you might see as a makeshift kitchen,
cabinets things, and I pull a box, a really big box,
out and I put it on the side it's fallen apart,
and I open it up and take out these tiny
little parcels.
Speaker 11: And they are knapsacks. They are like knapsacks that you'd
see on the end of.
Speaker 7: A stick in a fairy tale, made out of cloth
from my old shirts and.
Speaker 11: A hand one to cow.
Speaker 7: I mean, I left you a few, but considering how
much you left around this place, I just figured that,
you know, I could stock up or summon. And I
hand you this knapsack, this little parcel, and it is
the size of my hand, which is probably pretty massive.
Speaker 11: For you, and I like, let it, let it drop
right near you might smell a bit familiar.
Speaker 5: Cal is going to sniff it. What does it smell like?
Speaker 11: It smells like.
Speaker 7: It smells like biscuits kind of, but there's some sort
of uh, maybe fruit or jam, like there's something sweet
there that maybe you can't quite place.
Speaker 5: Cal's going to unwrap it, and I think, showing an
uncharacteristic level of restraint, actually look at what it is
before shoving it into their mouth.
Speaker 7: It's biscuits that I've seen you scoff five off and
hide in one side of your cheeks and then hoard
in your person and leave I've seen I've seen you
scoff these biscus, it's a million times. But there's a
wild berry jam in the middle of them.
Speaker 11: It's sloppy, it's bitty.
Speaker 7: It's very clearly homemade by somebody who is not used
to homemaking any kind of jam. And the jam is
in between the two biscuits. They're pushed together.
Speaker 5: Hal is going to, again completely out of character, not
shove one hole into their mouth, but instead kind of
break one in half and start a little nibble.
Speaker 11: It's just it's good.
Speaker 7: That you're on board, because, like I said, I kind
of stocked up and I'm going to turn the box
that I put up on the counter. I'm just going
to turn it upside down and there's like twenty parcels
that I've reprepared for you that just like thud to
the ground.
Speaker 10: I've heard people say before when they eat food. Sometimes
they'll say things like, oh, it's just like my mum
used to make, or oh that reminds me of home,
and I never had that, but I feel like I
do now.
Speaker 7: Oh that's sir, Oh sir, it's a pretty beautiful thing
to say. Mate. Anyway, I'd like to just go and
draw and draw the curtains that I I true the
moment that are realized we had visitors and.
Speaker 2: You see which may or may not be news to you, Cow,
but it is certainly news to Zelle. You will see
the murder board with basically the same same thing that
you have, which is just dates, times, couriers, information, names
that are connected to the family that you've been looking into.
And if you at all glance over at Oleander, you
will notice that he does not seem shocked. It's clear
he's seen this before this moment.
Speaker 5: I like it's been updated recently.
Speaker 2: That's a very good question.
Speaker 7: I shuffle on my feet and uh, just my adjust
my shirt. I that's very.
Speaker 2: And help.
Speaker 7: Thanks for that, mate, And I like nudged you Leander
with my shoulder that bit more particular with those kind
of I hadn't made made any of those connections.
Speaker 11: Is team effort over it?
Speaker 4: Oleander? Clearly has something has come over Olander. Ever since
Zell revealed his murder board, his mood has dampened, right
Like he's had a couple of like interjectionaries kind of
do this kind of fun interjection thing. But clearly the
revelation of Zell's work over the last few years has
not had the intended effect of making him feel better,
and he's he's been sort of quiet this whole time, actually,
except for like one little thing. And when Grub sort
of nudges Oleander Orlander sort of nods as if to acknowledge,
you know, in the sort of like when somebody nudges
you to speak because you haven't spoken in a bit, right, like,
come on, you can do it, right, that sort of
like you know, Oleander's clearly taking this nudge from Grub
in that kind of a you know, maybe in a
way that Oleander might have way back in the past
when Leander had a problem with public speaking, might have
been nudged to say something.
Speaker 9: Uh and uh.
Speaker 4: It's that kind of like somebody who who is like
an older sibling figure or who cares about He's like, come, come,
you can say something right. That is, like you can
clear Oliander's right taking the nudge in that kind of
familial way. And and there's that sort of like the
the impulse just like just ah, yes, I'm gonna supposed
to say the thing now, and he doesn't. He he nods,
and he's about to say something, and then he just
nods again, like, yes, I added a few things as
well as one does.
Speaker 11: Oh will we'll figure it out.
Speaker 5: Mat Hal is just going to reach up with the
other half of the biscuit and hand it to a lander.
Speaker 4: Oh, I could not take your biscuit. This is made
of love from Grub to you, and it gives me
joy to have you eat it. But you know, seriously,
we have to make sure that you have more people
to talk to. Not about our secrets, but you should
be dancing in taverns and having wonderful moments and about
and all of those things.
Speaker 5: And Cal's just going to kind of make a very
puzzled face and look at Grub.
Speaker 2: Yeah, it's almost a disgusted or afraid, like a weird
mix of I don't think I want that.
Speaker 5: I mean like it only under may have just said
something like you should run naked through the streets screaming
at the top of your lungs. A reasonable thing to.
Speaker 2: Do is like that conveys it much better for those listenings.
That was the perfect expression, like.
Speaker 4: What yah, you know this? We should make it Zell,
I imagine you have a plan for all of this.
I am You've always been the brain.
Speaker 3: Yeah, I'd mentioned it before, but I really do think
going into the prison, we can't do that. There's no
way you get in and out. Best case scenario, they
capture you alive and keep you down there. But I
am I've done a few I've kept track of a
few things from my time when I worked with this web,
and there's some people who owe me favors, and I
think our best shot at getting Jerick out I think
we have to force some kind of transfer, have them
moved out of that prison to somewhere else for some reason.
That's where I'm stuck on. I've been trying to figure
out how to get them out, what reason they would
have to do that. I couldn't really think of anything.
There's only so much I can do on my own.
Speaker 4: I don't know. You seem like you've been doing a
lot on your own for the last couple of years.
Speaker 7: Anyway, it's not that's not the takeaway for this particular moment.
Speaker 3: I away look down and then over at cattle, and
I'm back at the board.
Speaker 11: Oh remember when you showed up at my door.
Speaker 7: I open my front door and I reached my hand
around the corner to pick up this triangular shaped bottle,
and I hand it to all.
Speaker 4: Yes, the bed bugs. H. I don't have.
Speaker 11: How many favors are you owed exactly?
Speaker 3: So a few? I'm I guess they might assume the
friends with one of the guards, the very least on
the top level. Also here, and I point out the
name Archduke Jeffres Bezorus, they owe me a favor I
was going to I was going to have them co
sign a letter we fortune to ask for the transfer.
But I need a reason for the transfer first.
Speaker 11: I think, Oh, might have one.
Speaker 4: I don't. I don't know.
Speaker 7: The jar mate, and I tap ding ding ding on
the triangular viral jar that he's holding.
Speaker 4: Hi, I don't they need mm hm.
Speaker 11: The bugs, mate, They have to they'd have to move
them if they all add bugs. If the gods got bugs,
they take them home to their you know sprogues, wives whatever.
Speaker 4: The guards you mean?
Speaker 7: Yeah, wow, everyone. They wouldn't stand for that, would they.
Speaker 4: I bet they would. I can't imagine a place like
that would care so much about the safety of the prisoners.
They would probably not the gods, but.
Speaker 11: The gods tell him, go on, tell.
Speaker 3: Him, well, if if you like you said, I don't
think they care much for the world being of the prisoners,
but if the prison itself is interested, bugs don't discriminate,
they'd have to fumuicate the entire place.
Speaker 7: Sorry, So before I was keeping my voice down, that
was I was trying to say that.
Speaker 4: Just to.
Speaker 11: Just well, well, old Abad's diardic.
Speaker 7: And I like slaps that all on the back while laughing.
I turn around and look at all the under and
slap on the under on the back. And then and
then I look at cow and like stop laughing, breathe
in and just do like a little, tiny, little really.
Speaker 11: Gentle tap on girls back. Well, I think it's gentle.
Speaker 5: You can see how has like braced themselves before that happens,
like they're ready for that. And so you see a
little lean but there's very stiff legs behind it to
not actually be pushed forward.
Speaker 7: Right, so we saw it. Then we'll just infest the
place with begbugs. Get the gods so mad. Actually, let's
get their families mad. Whenever I am me a bloke
down the tavern, I think that's it. I think that's
how we get in.
Speaker 5: Are you meeting people at a tavern regularly?
Speaker 11: Not like like that?
Speaker 5: It's fine if it's like that.
Speaker 11: It's not like that, though, I don't.
Speaker 4: Wait wait, I think we did. We did all of
this work. Uh and like oh, leader kind of takes
a side step in a way. It's it's a very
it's very subtle, except that he does have hoofs, so
it does it's not like you and this is a
wooden floor. But in a way that like kind of
shifts his just steps in front of grub a little bit,
as if to protect a grub from discussions about romantic
lives and the ways that people sometimes do. And with
a little bit of distraction, and says, I think that's
just it's like a you know, I think if we're
thinking about this, I don't know if bed bugs, but
I mean, we did all this work. Clearly Azelle has
not eaten in like fourteen moons or something. But so
maybe this we do all of this work for the
seal rather than bedbugs. That perhaps just an official transfer.
And it's just like a distraction. You know, when your
parents are always asking if you're married yet or if
you're dating somebody yet. That just happens all the time,
and you don't want to have that conversation with your
parents they you know, they might want in you, and
you're just like, whoop, let's just distract from that whole
conversation over there to uh steal that sort of like
that sort of moment that happens.
Speaker 7: Yeah, you're right, so yeah, and in this part of
the century, let's sort that out.
Speaker 5: Right.
Speaker 7: I'm going to go into the kitchen area and start
clattering around aimlessly with no particular order to it and
picking up massively heavy pans, stumping things on the side,
et cetera.
Speaker 5: Can you carry on plan?
Speaker 4: Yep, we have. If we have this seal from my family,
then and if they were invested or involved in this
capture in some way, then perhaps they can make a
request for transfer, to transfer the to transfer the prisoner
to their home or to another place for questioning or
and if we have the official seal, then it will
look very authentic. Then that might be a way to
get them out transferred.
Speaker 3: I had thought of that, but I think without a
convincing reason for transfer, they might look too deep into
it and figure out that it's a forgery. If we
go with the idea of the bad bugs, they will
cause a hope person to be evacuated. If they want
to truly get rid of it all, and then we
can ask with your family's name, for Jok to be
sent to a particular imprisonment, not with the rest of
the prisoner's being sent that will separate the gods, split
them up, we deal with less in that situation.
Speaker 4: Well, if you think that the bed bugs are enough,
if you think in an infestation of bed bugs will
cause the entire prison to be evacuated, then we don't
even need it transfer. We just put bed bugs everywhere,
and then we just wait for them to leave everybody out.
Speaker 3: I guess we'd still I think for best chances we
would still need the transfer. If we go all of
the gods are there, that's going to be rough. But
if you can split them up, a detailed guarding one
prisoner would be much less than a data guarding an
entire prison transfer.
Speaker 4: I've never been one for smart. You make the plan.
I'm going to take a breath outside, and Olander's gonna
sort of step outside and I run as he's very
fast and he has not been able to run through
the woods for a while, and he's going to He's
going to take a bit of a run through the woods,
leaving you three there, and it kind of moves a
little bit quickly on the way out. It's just like
clearly there's something that's that's that's triggering him and he
needs to be in the forest a little bit or
he'll be gone for like he runs very fast, like
fifteen twenty minutes probably before he'll be back, and he
doesn't take his dragon to fly. He just actually needs
to have his homes on the earth.
Speaker 6: Yeah.
Speaker 7: Yeah, I clatter a bunch of pans down. So you're
just gonna drop that in conversation to our all your family?
Did you not maybe think that I wasn't the only
one who needed apology?
Speaker 11: Off you go a gesture at Zel to the door.
Speaker 3: Yeah, and I will walk to the door. I think,
look at my Miranda.
Speaker 2: I was gonna say, she's absolutely has to be like
peeking through the window or something like, you know, you
open the door and all of a sudden, she's like
pull and then stumbles. You know, she was clearly listening
in on everything.
Speaker 6: I am.
Speaker 3: I think I have this one.
Speaker 7: You get some rest, it's like it's just you're me then,
little one, Now what do you know about cooking?
Speaker 4: Oh?
Speaker 11: I need great, let's get started.
Speaker 2: Do we know? Do we know if you Zell can
keep up with and or find Oleander during a time
like this, I feel like you grew up together. It's
possible you might know that he likes to run and
have his hoofs on the earth and where he might
gravitate towards. But do you doubt your knowledge in this moment?
Speaker 3: Or I think I think I do doubt my knowledge
in this moment as you As I take a step
outside that gently rub the side of my around his
hair before looking up, and I extend my wings out
and I'll fly up into the sky to see if
I can get a visual on.
Speaker 2: Let's roll for it. Let's do it, please, I don't
forget you do have two hero points, one from the
one I gave you and one from the critical success
you did.
Speaker 4: Yeah. Yeah, mm hmmm mmmmmmmmm. Well I don't think i'm good.
I will roll. I don't know if you want me to,
but I will.
Speaker 2: Oh, I'm more meant for Zell. But we could do both.
We could do both. Oh you would like to?
Speaker 3: You can set the difficult.
Speaker 2: Yeah, you can either set the difficulty or we can
have you roll. Look at you, You're so excited to roll.
Speaker 3: I think you set a difficulty, you guys.
Speaker 4: Yeah, let's do Okay, So I will roll the world
because we're in nature and shadow, which is a big
of five. But I also get an extra diet when
I'm in nature for this sort of a thing, which
puts me at six. And I believe I might do
I get anything, because you know, I'm very earthy in
these ways. I'm afraid let's just go with Let's just
go with the six, shall we, as a just that
seems fair, We'll just go with the six. I don't
think I've got anything. I mean, I might have other
wild things. I'm very primal, but you know, for successes,
it was a critical success as a matter of fact.
Speaker 2: Oh, don't forget. You get a hero A point for that.
You can be that. Ye, thanks, you get a hero
A point when you do get a grip.
Speaker 4: Oh nice, okay, cool, enjoy that difficulty'll be rough.
Speaker 3: I think my mind because mind is for like perceiving
analysis that kind of stuff, and the world because that's
specific for trekking. So those two that makes sense. See
there's anything that can help me here?
Speaker 2: You do have those two hero points?
Speaker 3: Yeah?
Speaker 2: Okay, how many do we start with, by the way,
and I feel like I feel like Oleander needs a
hero right now. I'm just saying.
Speaker 4: That's what that's what Bunny Tyler says.
Speaker 3: Yeah, yeah, wo this count as a Oh no, this
isn't no, that wouldn't that would help me here, I think, Yeah,
I think I just roll mind and world.
Speaker 2: You're not gonna bless your You're not going to use
your points. You could use a hero point of.
Speaker 3: Yeah, I'll use I'll use both hair points because that's
truly Yeah, okay, yeah, yeah.
Speaker 2: I use both.
Speaker 3: Difficulty four the heck oh just two successes.
Speaker 2: I mean you could do a shadow.
Speaker 3: Dye shadow die. I could do a shadow dye.
Speaker 2: I could do a shadow die and what yeah?
Speaker 3: Why not?
Speaker 5: Why?
Speaker 2: I think he's desperate enough?
Speaker 3: Yeah yeah, yeah, okay.
Speaker 2: So that one twelve three, okay, let me see, oh
silver lining, which is technically a failure but with possibility
attached to it. So I think you don't find him.
I think he finds you.
Speaker 4: I have another alternate here, go for it. I would
think that he can't find me, but he does know
Oleander very well. But he doesn't know just Oleander. He
also knows a'matista Olander's dragon, and Amatista always knows where
Oleander is because I'm Atista is a guardian And if
you want to know where to find Orleander, you just
need to talk to Amatista. Like if you were trying
to find Orlander and you cannot, you do know someone
who will always know where Oleander is because some dragons
their whole point of being is to protect Oleander from things.
Speaker 3: I think that case. I think as a fly up,
fly a small circle around trying to see her gay
where Leander had gone to, and coming up with nothing,
I will land back down just a bit away from
the cabin and look for Amatista, who assume is outside
the cabin since you didn't go with them, and and
I'll walk up to Amatista. I think I need your help.
I want to make things right by Oleander, but I
don't know where where they've gone, cause you guide me.
Speaker 4: And to remind the audience, Amatista is a very large
shard dragon made of what looks like amethyst gemstone. It's
like massive and you know this like plating of big Bruiser, Burley,
big Burley Bruiser, you know, sort of impressive dragon there
when you're at the stone.
Speaker 2: I also imagine that she, like, you know, maybe glances
at you in your form because the first time she's
really kind of seen you up close. And maybe she
even makes like a like a tutting or a clicking
sound that she often makes when she's displeased. But I
don't know if you would interpret it properly as her
being displeased at the state of you and how you're
not eating and taking care of yourself, or if you
think she's just displeased to see you. But I imagine
there is just a quick moment like that while Troop
was writing something down.
Speaker 4: Go ahead, Troop, mm hmm, I already wrote it down.
Perfect they are, but they are not controlled by me.
Speaker 2: It's right.
Speaker 4: If oh yeah, I'm a tista, I am so yeah.
Speaker 3: Let's go on. Have you helped me find oh leand
I've lost track of him, but no one knows can
do that? Thank you, Thank you. Oh lead the way
and I'll fly after you.
Speaker 5: If you are.
Speaker 7: To be kind to them, I will show you the way,
and I lean down to allow you to climb on.
Speaker 3: Gentlemen rubs their hands on their trousers. They seem so
incredibly nervous about interacting with Oleander, and then I think
eyes widened when Amatisa lowers their head to let them
climb on. Gnomen was certain that at most Amatisa would
tolerate them enough to guide them to let him ride
to ride hurt. The moment of hesitation, as if you're
looking for further consense, further confirmation.
Speaker 7: If you are to be kind to them. Understood, I understand,
this will not be offered again. Understood, I understand.
Speaker 3: I climb.
Speaker 11: Lowers a wing gently takes flight.
Speaker 4: That's just like wind chimes when Amatista takes flight, right
like as like the air goes through their like crystalline body.
Speaker 9: Right.
Speaker 4: Imagine this kind of like amazing sort of dell like
it sound.
Speaker 2: I don't think it takes us long, No, because you
don't have to search. The dragon doesn't have to search
at all. That's exactly where to go. And probably the
very short ride is in silence zell. But oh yeah,
when they land, I imagine it is something simple like
tilt and the extension of the wing again to allow
you just the space to hop down.
Speaker 7: I think it's almost a gentle push to like roll
Zell off, and then a wing to push cell for
it's as Amatista goes to Oleander.
Speaker 4: And Leander there's probably like a I would imagine like
a small like pond, like a like a small place
of water with a log on it, where Oleander has
run quite far and has like just totally like worn
himself out and is sitting on this log, you know,
with his head in his hands, just exhausted by this.
It's not even a lake, it's like it's more like
a little pond and didn't like did not see you
all come in right, because he's in this sort of
exhausted sort of space.
Speaker 7: I think Amatista goes immediately up to Leander and takes
something around them.
Speaker 4: And Oleander just sort of like kind of like melts
into Amatista's wing and like just just his head so
the antlers don't hit, but as second nature to do so,
and just like puts his head there where Amatista's heart is.
Speaker 11: We have a visitor.
Speaker 4: Oh, I looks to see who it is. There's just
like a you know, the gem zone is hard, but
it's not for Leander. I mean, of course it is,
but that's that's the it's comforting.
Speaker 2: Yeah.
Speaker 4: Yeah, ah, we have a guest. Mm hmmm, hello, ah,
So what did you need?
Speaker 3: I am, I didn't need anything, just you ran off,
So I just wanted to do you mind if I
am an a gesture at the ground.
Speaker 4: And he moves over on the logs you're going to sit.
You have to sit on something proper. A log is
right here.
Speaker 3: Yeah, thank you? Sit down on the log kind of
looking out at the middle distance.
Speaker 4: I don't know if there's any fishing in this Partan
Grab would love to fish here. Seems like there might be.
It's say, small things to fish here. It's not so
big of a lake, but probably big enough for fishing.
Maybe Grab has already fished here.
Speaker 3: I wouldn't be I wouldn't be surprised, Grub. I feel
like I feelink they know their way around these forests,
around their cabin.
Speaker 4: Oh. Yes, also looking out in the middle distance, like
over this pond.
Speaker 6: H oh.
Speaker 3: I'm sorry?
Speaker 4: Okay, what what are you sorry for?
Speaker 3: For betraying you, for ruining a relationship between us, for
preventing one a friendship forming between you and Grab for
so long, for Louc and Jeric.
Speaker 4: That's at this moment, I only want an apology for one.
Speaker 9: Thing, for not those things, for.
Speaker 4: The years you spent after Jerk was imprisoned not talking
to me about all the things that you have been
doing all this time. You have been working, searching for information,
You have been scouring the world to try to find
some way to save Jerik, investigating my family, investigating everything,
putting yourself in danger, and not once did you ever
say anything to me about this. You never let me
help you. You did not ever let me know that
you were working this time, trying to make it better,
and you never let me know about it. I could
have known something I could have helped you. I did
you not think I was even useful? Did you not
think I offer it again?
Speaker 3: I saw what it did to Jarek where they picked him.
Speaker 4: I was scared that just not Do you not respect me?
Do you think I'm just nothing?
Speaker 3: Oleander? I loved you a brother.
Speaker 4: Why won't you let me help you? Why won't you
let me be I can do something?
Speaker 3: I thought I thought I had no right coming to you,
because that's an answer.
Speaker 4: Yeah, there's supposed that I think answer together.
Speaker 3: Trying.
Speaker 4: I only wanted.
Speaker 6: Yeah, h.
Speaker 4: M hm, oh later kind of just leans over and
bumps Zell's shoulder with his own shoulder right in that
kind of making a kind of physical contact. H I
just everyone wants to keep me safe, right Amatista wants
to keep me safe. You want to keep me safe.
Everyone wants to keep me safe. And then keeping me safe.
I have lived my whole life not knowing that my
family is cutting pieces of the world tree. Okay, one
of the worst things I can imagine. It has been
happening under my nose all this time to keep me safe.
What kind of safety is this? It's more like it's
keeping me You said you were looking for answers. What
if I had answers to give you? What if? What
if I could do or know something too?
Speaker 3: Not coming to you to groud for help It's one
of the many mistakes I've made, and I can't That's.
Speaker 4: The only one I want to That's the only one
I want an apology for. None of the other things
matter to me at this moment. I just want to
know that you want, that you want me to be.
I don't know that you still respect me, that you
see me as someone who matters.
Speaker 3: Dude, you do matter. I'm sorry. I'm sorry for not
coming to you for help. I'm sorry for ever making
you feel like I don't respect you, you don't matter
to me. You mattered to me more than anything.
Speaker 4: Okay, you are my brother, well by choice, and that's
the most important brother one can have. You are a
bit older than me, not so much, and I've always looked.
Speaker 3: Up to you.
Speaker 4: You're so smart and and you always knew what you
were doing, and you traveled and you were you were,
so you're always one of the most impressive people I know, always.
So you came from outside of the grove, and you
you've seen the world, and you had need to see
the world rather than stay home and just be at
the grove. And I don't think I would even have
the life I have and i'd not met you, and
you'd not spent so many years with me. I became
so much more I don't know, so confident, and so
much of who I am is because you came into
my life. And I'm sorry that came because of war,
but I would never have been able to see so
much without you. Just see beyond the smallness. I mean,
at the grove is not small. It's important. It's the world, tree,
all of this. But you've got to let me see
something outside of where I grew and I it's not
you helped me so much, just become a to grow
up in some ways outside of the way my parents
would have me grow. And You've always were there for me.
When I had an idea to maybe save something or
help someone. You always were the one to help me
come up with a plan that made more sense than
just go in and say hello. And you introduced me
to grab And I only know cal now because of you.
I just I don't know what my life would be
like if you had not been in it, and I
just I just would like to think that maybe that
I could do something like this for you as well.
Speaker 2: That.
Speaker 4: How much you mean to me is also I want
to be of use. I want to help you with
answers and I want I don't know. I I just
hope that i'm something more than I don't know. Can
I can I help you? Is there anything I can
do to help some way? Do you care? Do you
need something from me? Anything?
Speaker 3: I think I just need you with me.
Speaker 4: Well you're here, you found me, so I can't go anywhere.
I mean, what would I do anyway without my brother
with me? And I have to tell you clearly have
not been eating enough, and I don't like that.
Speaker 3: I'm sorry him.
Speaker 4: I don't apologize for not eating. Just eat. I have
what's going to give this to cow? But I do
have some of the roasted candid nuts if from home,
if you'd.
Speaker 3: Like, yeah, thank you. I am so.
Speaker 4: My parents are doing something very bad. How do I
live with this? What do I do? How am I
supposed to deal with this?
Speaker 3: I think the past couple of years have taught me
that you don't do anything about it. We all will.
Speaker 6: Okay, okay, Well, this does leave one important thing.
Speaker 4: I don't know if you can handle what I'm about
to say to you. It might be too much.
Speaker 3: I'm be honest. In any other situation, i'd say yes,
But I don't know how emergentally compromise.
Speaker 4: I am so.
Speaker 3: I can't promise I won't cry.
Speaker 4: Well, I'm afraid I might make you cry right now
if I ask you this thing that I'm going to
ask you, it's very serious. I need to give you saything, okay,
something I think you need, and so you must take
something that you need that I can give you.
Speaker 3: Okay, I need to give.
Speaker 4: You a hug any very big, long one.
Speaker 3: Then go cry.
Speaker 4: M hmm, well I have her, so it's fine. Okay,
that's okay. I mean, you don't have to take hug,
but I hug.
Speaker 3: I just hug. I hug him back very hard. H Yeah,
I'm crying.
Speaker 4: Yes, I can feel it on my fur and also
the bark pitch bits of my body.
Speaker 6: But it's okay.
Speaker 4: I try. I missed you too, and I missed it.
I didn't even know that I missed you, that you
had some burden and you didn't tell me, and I
didn't know that. I would have helped because you are
my brother and I I would have I mean, I
don't have the family I thought I did. I have
you in this I didn't even have you.
Speaker 3: Happened again. I won't leave you, okay, okay, don't.
Speaker 4: And listen. You don't the worry about getting put in prison.
I got out one time, a second time, even though
still I wish I had not been let go.
Speaker 3: I just think we need to be careful this time around.
Speaker 4: Well, this time around it won't be it. It won't
be a setup, so we don't even have to be
as careful this time. We have all the cards in
our favor and we have your brain working with us
this time. And we have Grubs great heart. Ah, we
have Calis can get in and out of anything. Everyone
has much to bring.
Speaker 3: I will pull away from Oleander and lit him in
the eye. None of this is possible without you.
Speaker 4: Yeah, I don't do much.
Speaker 3: You keep us, Oleander like speaking both as your brother
and the brains of this operation. Like you said, this
won't work without you. It's planned and us as a group.
Speaker 4: If you say so. I guess.
Speaker 3: What's this about Grub beating you and go fish I before? No,
they never played before and they beat you. Yes, I'm
assuming we're just like a fluke. I mean, if you
lost through the three that the five threes, that would
be one thing. But I'm assuming they didn't the five threes.
Speaker 4: They're actually what five threes?
Speaker 3: At the end, they beat you with five a nub
someone who just played for the first time.
Speaker 4: Yes they did, and look I didn't realize they had
a rogue too. What are you supposed to do with
as well? Yes, and they covered eight.
Speaker 3: We can't let the know how impressive that is. They
will never they will never let us lap that down.
Speaker 4: Very impressive. I have never seen both a robe to
end a covered eight before for five.
Speaker 3: Streets cover you keep adding more things to a covered eight.
Speaker 4: No, yes, yes, Cal brought the covered eight and then said, hey,
look you forgot the covered eight.
Speaker 3: Okay, we can we can. We can at least say
that maybe Kyl's smuggler covered eight and so we can
lower the impressive. We're not going to hit the end
of this from Grub. If Grub finds out this is true.
Speaker 4: This is true. I don't but now I want to
see Cal play goldfish.
Speaker 3: I think.
Speaker 2: Yes, there's probably a scent also on the air right now.
I can't tell you if it's a good or appetizing scent,
but there is a cent.
Speaker 4: Wait a minute, do you smell this?
Speaker 3: There a fire?
Speaker 4: No, I have not had this since I was very small.
Is this cherry blossom tea? That is the best I have?
Oh my gosh, we have to get back. I think
there might be cherry blossom tea.
Speaker 3: Oh come on, come on, yeah, are you going to
admit that I'm going to beat you racing back?
Speaker 4: That makes sense, because of course I'm going to beat
you racing back. Let's go to talk.
Speaker 3: Come on, come on, I'm gonna I don't need five
seconds let's go.
Speaker 4: Oh oh, I'm so sad for you. How sad that
you're going to see the dust behind me? Excuse me?
This is very fast?
Speaker 2: God? Should I feel like this is an important moment?
Speaker 4: I feel like we should. Yes, yes, good, okay, Just
for record, I have faster movement than normal people to have.
Speaker 3: I think I also do as well because of my wings.
Speaker 4: Yes, I love this.
Speaker 2: I do think that world should be It should be
world in speed and what yeah? Okay? And whatever we
roll it in the same yep, okay, fantastic.
Speaker 4: Yes I do. I do world, and I don't know
what we want world, body, world?
Speaker 2: What do you want for a second world in.
Speaker 3: Body?
Speaker 2: Because you're both because I shadow would work too, But
whatever it is, you both agree to it together, and
that's you both roll the same thing.
Speaker 4: Yep, I say world for the nature and the other role.
What do you say?
Speaker 3: I'll say body, you for the physical exertion of this.
Speaker 4: That makes nice to me. And so then that is
five is what I have.
Speaker 3: I don't.
Speaker 2: Don't forget. I'm pretty sure that you only under have
a hero point, so you could bless if you really
cared about beating your brother, which you mind, But I
do think that Zella is out because he used them
all to try to find you.
Speaker 4: Yes, yeah, I ah, I don't use the here I could,
but I.
Speaker 3: Have a question. I have a question. So world is
because we're not gained the terrain.
Speaker 2: Right, Yes, that's I think that's the one that needs
to stay the same.
Speaker 3: Yeah, I have an ability for divine flight gained the
ability of flights while airborne gets one dy six year
physical defense checks doesn't apply here, but also says you
also ignore terrain and obstacles. So can I ignore the
world used here and do something else instead.
Speaker 2: Because of that exact reason? Yes? Okay, what would you
like to use instead?
Speaker 3: Shadow? Yeah?
Speaker 2: Yeah?
Speaker 3: Yeah?
Speaker 2: Are you sure you don't want to use your hero
point because it seems like your brother really cares about
winning this?
Speaker 4: You know that's very interesting. But instead simling, if you're
going to do this, if you're going to fly in
the air, little one, little one, my little oh wow,
my little honey Badger is going to operate, and my
little honey Badger, I have bonds with honey Badger. Excuse me,
extra movement now, so now I go even extra faster,
extra plus one square of movement to me myself and
my companion.
Speaker 2: So do we want to translate that to an extra die,
like a bonus die or a bonus roll? Sure, yeah, okay, okay,
because I was going to say, you both roll and
then whoever gets the most wins.
Speaker 3: Yeah. Mum hmm.
Speaker 4: And this is this, my small little my small little friend,
which is a honey badger, but also made of primal energy.
We moved through the forest and the underbrush with the
utmost of haze.
Speaker 2: How does make you fast?
Speaker 4: This is my.
Speaker 5: We.
Speaker 4: It is what happens is that by having my totem out,
it actually connects me deeper into the earth. And so
when I.
Speaker 2: Move, the first rises to me.
Speaker 4: And the vegetation moves out of my way. And it
is a way. And this is, by the way. I
did not use here a point yet because I'm what
you're calling escalating. This is like a chicken. So I
give you and you give me. You see me this
way wings, and I raise you, my honey badger, And.
Speaker 2: It is a honey badger, right, a hedgehog.
Speaker 3: This is no easy carry.
Speaker 2: I could not help myself.
Speaker 4: I raised you, honey badger. Do you have a raise?
Because at the.
Speaker 3: Moment interesting let me see if I have anything to.
Speaker 12: You know what?
Speaker 3: Sure? Why not? As I see your honey badger in response, ago, Okay,
if we're using magic, I suppose, and I'll reach a
handout and from the ground a spectral blade will pair
and float ahead of me. This is my room blade,
and I can basically teleport where my room blade is.
As I gonna be jumping, Aristo left to help.
Speaker 2: So we'll let you out of your role as well. Okay,
I see.
Speaker 4: Your room blade, but now I will use my hair point.
Speaker 3: I yes, I have nothing else, That's what I can do.
Speaker 2: All right, let's roll.
Speaker 4: The hero point is for a bless.
Speaker 2: Yes, yes, you bless your role, and so we will
do this as.
Speaker 4: We run back to get to the best ever cherry
blossom tea. I get two with a complication.
Speaker 3: On see oh one one success.
Speaker 4: I have two with complication.
Speaker 2: So I'm going to turn it to you both because
I think you're skilled role players and you know what
this means. I want to see what you interpret this as.
Speaker 3: Okay, you got a complication.
Speaker 4: I go success, success, successes to success and complication. Mm hmm.
Speaker 3: I think I think ultimately you win, but something goes
wrong as well. Suddenly that to you. But I think,
as I'm flying, I ever certain you see me blip
out and replace the floating room, play this floating spectral
sword ahead of me, and repeating that over and over
again as you fly towards the cabin, keeping an eye
on leander down below me.
Speaker 4: And I do I know what it is? Yes?
Speaker 2: What is the complication?
Speaker 4: We're getting closer?
Speaker 2: Yes, yes, of course.
Speaker 4: And we can see the cabin. It is all there
before us. Yes, and we are like on our way
and I am charging with so much more.
Speaker 5: I knew it.
Speaker 2: I knew it.
Speaker 4: I knew it.
Speaker 2: We're on the same page so much momentum uh huh.
Speaker 4: And I have to get there before and right before
I get there, I'm I'm not getting able to slow
down yet, but I'm going to slow down. Of course
you are teleportation. Of course you bamp in front of me,
right right in front of me, right before we get
to the door. But it's too close to me where
you are, like you bumped too close, and I stumble
over you, which does put me in front and also
through the door. Yeah, there is a large crash, I
think to the scrub and cal as a very large
arbor comes breaking through the door. It's splintering wood everywhere.
Antler's head over teacup kettle as teacup kettle thing, you know,
as I come careening through like on my back and
like the edge of my antlers is like scraping into
the floor. And there also is unfortunately a Zelle who
has been pushed in as well.
Speaker 2: Like they're like just and I don't know if it
looks like they've been fighting, but I think they're probably laughing.
Speaker 4: I don't know.
Speaker 2: I will say that without a doubt, both both of
the dragons feel probably the first bit of joy in
a very long time. And now there maybe are you
guys laughing? Are you yes?
Speaker 5: We've just went too.
Speaker 2: Far and we're laughing?
Speaker 4: Yeah, okay, brain something I think I pulled the thing too.
Will you pulled that trick on me? Is what you did?
Speaker 3: It's what you honey. I was only fair, is there?
Speaker 7: I just puts the wing around around as they all
going together.
Speaker 2: I think Miranda would get a little bit bigger. I
think Miranda is a little bit bigger, not a lot,
but a tiny bit. There was some healing that just
happened there.
Speaker 4: I think we've got a heist to pule.
Speaker 9: Huh oh.
Speaker 4: Also, I grab I will fix your door. I swear,
I promise. I'm so sorry about the door. Oh sorry.
Speaker 7: All you say is grub with their hands up and
a very large wooden, crudely carved spoon in the hand.
Looking at this mess.
Speaker 13: I don't know where colors, but what you can see
is the grubs makeshift kitchen is covered in Can we
describe it as food?
Speaker 5: Cairl ha? I think you could describe it as ingredients?
Speaker 11: Ingredients?
Speaker 4: Is that who made the that cherry blossom tea?
Speaker 11: No tea, exactly more like cake.
Speaker 7: And what you can see there's this in the middle
of the room. There is this giant thing that looks
potentially akin to like a wedding cake, except it's nothing
like and it's lumpy. There's tears, it's like five tears,
and every single tear is just chaos.
Speaker 11: Every single tear.
Speaker 7: There's like twigs and leaves sticking out, and there's like
berries in different places, and everything is a really odd
combination of colors.
Speaker 5: Well just for.
Speaker 11: You might be hungry. So how taught me how to cook?
Speaker 4: Glad?
Speaker 10: I finally found something that looks like sugar.
Speaker 5: Do you think it's too late to.
Speaker 2: Add it put it on in.
Speaker 4: I think part of my antlers are just like touching
the edge of that cake in a very precarious way,
and I want to make sure I don't smell it.
Speaker 2: I would like to request a role please. I think
we know what it looks like. What if it's actually delicious?
So I think the two of you need to roll
in the same way that we just had the brothers role. Okay,
so I think that we this one definitely needs to
have mind as the as the one shared. But what
do you guys think you want to add to it?
Speaker 7: Honestly, I think God's because I'm pretty sure we're gonna
have to pray to them.
Speaker 2: We can you know what we can do world because
of the ingredients.
Speaker 10: How is that?
Speaker 2: Yep?
Speaker 4: Okay?
Speaker 2: Okay, Mind and World and the two of you roll.
Speaker 3: Incredible A.
Speaker 11: More difficulty?
Speaker 4: Oh can I can I have a can? I can
I give a blessed? Because because I don't know about
other people, but I actually like twigs and berries very much.
I am a very much a forest hoister, so like
all the twigs and berries will be quite tasty for me.
I for that.
Speaker 2: Okay, So absolutely does the blessed work for both of us. Yes,
we're going to say that it does because this is wonderful.
And also technically I.
Speaker 4: Love like you can give me leaves all the time
and I will eat them and.
Speaker 2: I will be very excited. Leaf tea is I would
just do normal difficulty. So either one is what we
DI think did for the race.
Speaker 7: And do we both have to succeed this role for
it to be vicious?
Speaker 2: Yeah, yeah, it's seamwork, it's teamwork.
Speaker 4: Ah ah, so success with a.
Speaker 2: Complication, but then we also have a success. It's exactly
what the brothers did, so but.
Speaker 4: Six successes so way more, way more love.
Speaker 2: Yeah, yeah, it is it. We know that it is
going to be delicious. But I think somebody dropped something
in the cake is what I suggest the complication is.
But it's up to you, guys.
Speaker 7: I think I think there could be all manner of
things in the cake. I certainly think that the twigs
that are sticking out is like eating something that you
think is fileted and then you find a bunch of
bones in it.
Speaker 11: I think there's also an element of that.
Speaker 2: It's crunchy. It's crunchy cake somehow, against all odds, it
is a delicious, crunchy cake. Like I think you guys
probably think your genius is. After you bite into this,
you're like, what the what do you mean?
Speaker 11: Think I just.
Speaker 4: Want to as a complication? Is that?
Speaker 2: Yeah?
Speaker 3: Going to say yeah, I think for me, I think
the complication is everyone loves it but me.
Speaker 7: I'm like, that's we've all, we've all established that you
haven't really been looking after yourself.
Speaker 11: Come on talking, Yes, that's true.
Speaker 4: You do have to eat this more. You know what,
this is one of the most delicious cakes I've ever
had in my entire life. You are so don't like me.
Speaker 7: It's literally all the brains, it's all.
Speaker 11: I think we all know that, Casule, I can tell
we did it. We did it.
Speaker 4: You know what, have a second have a second slice?
Speaker 3: Oh I couldn't think I know?
Speaker 4: No, please please have your second slice?
Speaker 3: Yeah, okay, yeah I have.
Speaker 2: Do you think do you think Miranda would run in
and grab it and try to save you from having
to eat it? Yep, yep? I literally yeah, thank you, Miranda.
Speaker 4: You you you ate this cake.
Speaker 3: It's okay, you know, any tears.
Speaker 7: If you're hungry too, Miranda, come on, there's enough for everybody, Oh.
Speaker 14: Yes, oh oh please, And Miranda makes eye contact with
Zelle and you just know you don't even have.
Speaker 5: To wonder it, says I try.
Speaker 4: And I think, uh, Toby Harr, which is the mirror
dragon that belongs to Cal, slides in right, just like
like you didn't even realize that she was there, and
then she was. And she slides in all sort of
like mirrors and lights and refraction and comes in and
takes also the cake's missing, and like she thinks it's
delicious because of course she loves the things that Cal makes.
And I think Toby Har comes in and just kind
of like nudges a little bit Cal of that sort
of like a that sort of nudge of approval and
and like you did a good job, right, this kind
of like and then sort of but then also knows
that there's a pond nearby. After taking some cake, is
going to slide back out to play. But like you
know that Tovi Har, Toby Har wants Cal to have
joy and this is like this moment of great joy,
and so of course Toby Har has to be there
for that moment to acknowledge it and to like give
Cal that sort of feeling of great love of like
you did something really wonderful and I'm also going to
eat some of it, and like with that sort of
like like that just the sounds of like whispers and crinkles. Right,
she comes and she takes some and then she sort
of like she just gives you a wink, that sort
of wink that you know, that little mischievous wink, and
then she sort of slides out, And there may be
also other things missing besides a bit of cake. When
Toby Harley is.
Speaker 3: I would question for colo because I think Lia's are
quite large. I assume she can't get into the cabin,
but I imagine they can probably stick their head through
the window. Do you think like half yeah, yeah.
Speaker 7: I think I mean food is I think for Lea
especially food is always a pig draw. But I think
you'll also find they're not only going to Lea put
her head through the window, but there's like a little
arch above where the window opens that has been made
worn over time from Lea putting your head in exactly
the same position.
Speaker 3: I think we watch or maybe know who knows I
want to I'll roll after that, going to try and
sneakily feed the rest of the cake to Leah's like, yeah,
I know, I know you really upset with me, but
I can't finish this. Please help me, Please help me.
Cut me some slack, just a little bit, just like
half of the kick. Yeah, And I think because I'm
playing Leah here, Leah, I think looks to me, looks
out as they're offering this, and then turns to grab
and goes. I think Zi wants some more, said, isn't
quite enough?
Speaker 11: Perfect, That's exactly why we made so much.
Speaker 7: Here we go another one, a massive size, and I
hand it to Cal to like play courier.
Speaker 3: I stare at the fine fine, Yes, I would love.
Speaker 11: Some more, all of goodness. Get your strength up.
Speaker 4: Yeah, fiber, oh, just like I can tell you this,
your strength of We have riceed.
Speaker 5: To plan.
Speaker 11: Now of you two.
Speaker 7: Spirits seem a bit high here of you two uh wall.
Speaker 11: All Zell, I.
Speaker 4: Think, well, I mean, there is one thing obviously that
has to happen before we can do this heist. We
have to plan. We have all of these logistics, we
have things that are important, but there is one thing
that is hanging over all of us, hanging like a
dark cloud, like.
Speaker 13: Was that.
Speaker 4: Well, Cal, and you grub. You have to play the
go fish or else How will we know that is true?
Speaker 7: Well, if you want to take on your grandmaster, who
am I to deny you of the pleasure?
Speaker 4: Well, this is the what you must do to become
part of us, the group forever to be deep family,
is that you too must deal with the grandmaster fisher.
Speaker 7: Grab I My hands are like covered in little bits
of cake and twigs and stuff, and I just brush
brush them down on my plate shirt and I.
Speaker 2: Set the table up, pick up the cards. We're going
to roll again with this.
Speaker 7: And I start dealing everybody in and lose count, and
then deal everybody in again, and then lose count, and
then deal everybody in a third time. Oh can you
just can you just check? Can you just are you
go the right number of cards?
Speaker 6: No?
Speaker 4: You have you given me thirteen cards? I don't need thirteen?
All right?
Speaker 11: How many do you need?
Speaker 4: Oh? You did this four times?
Speaker 3: You did?
Speaker 4: We each start with with with uh, Well, obviously we
each start with three for the number of hooves.
Speaker 7: Yes, okay, all right, and I clear the table again.
Speaker 11: Okay, deal everybody out three cards.
Speaker 4: And then we start with three. Then we have to
add each of the party members. So first start with
three for your core, right, and then you have to
start Now there are four of us in the party,
so that's seven, so we have to have seven cards.
Speaker 7: I just thrust out the remaining pack of cards into
Orleander's houns.
Speaker 4: Okay, three for nature Earth and also see four for
each member of the party. So that is now seven yes, uh?
And then one more card for our heart because we
have a shared heart, not the heart on the card,
but the heart on ourselves right a spirit. That is
eight cards? Okay? Oh wait, sorry, we're undertaking a heist.
That is that means there is a goal we all
have as a group, that we have a a This
is also you know part you know, a really good
game of gold fish is also a part divination.
Speaker 11: Has anyone got any threes?
Speaker 4: Wait? You have to put out the last card, number nine,
the nine boo for the heist.
Speaker 11: Has anyone got any threes?
Speaker 3: Nope? No, no threes? Here?
Speaker 6: I have a.
Speaker 11: Three cal goney freeze.
Speaker 5: Nobody's told me how this game works, am I? Oh
can I do? I have to say yes?
Speaker 11: If I do, If you got three, you go give
it to me. Yeah, that's how it works.
Speaker 7: Yeah, yeah, but could it be could be like it
doesn't have to be one that makes a free, It
could be like two that make a free.
Speaker 4: Yeah. House rules actually also technically actual rules as well.
You just dism to that official rules. Also the two
cards and as long as they are the same color,
and you know there's like a single color thing, you know.
Speaker 10: Okay, if I give you this five, will you give
me my change as a two?
Speaker 5: Yeah?
Speaker 11: Sure, rego.
Speaker 4: You just gave her a robe too.
Speaker 11: But she asked me if I had a two two?
Speaker 4: Yes, but now you gave her robe two. Okay, this
is going to be a very difficult game. But that's okay,
rogue too. That clearly has to do with how we
are going to get into.
Speaker 11: But oh, she asked me if I had to do
and I had.
Speaker 7: Three, okay, and we did the honesty is the best policy.
Speaker 4: Yes, yes, okay, but okay, but now she has an
extra four points and she has the infiltration skill.
Speaker 3: Now let's just let's just try it. Let's just get
on with this game. We'll learn it as you play along.
You'll get the hang of it.
Speaker 4: Co oh, I think I will get hang of its
very best. Actually, we're going to.
Speaker 2: Roll definitely mind. But if y'all want to choose together
what the next one will be, we can do that. However,
I will allow for some slide of handness and things.
Speaker 12: You know.
Speaker 2: I'm just saying, if y'all want to argue, I also
think cal should get either a blessed beginner's luck byess. Yeah,
because beginner's luck. That's exactly right. So we're gonna say
that you are blessed.
Speaker 7: I am not using any sleight of hand, but I
do not understand any of the rules of this game.
So I hate to say it, but I feel like
I would maybe have a higher difficulty as much as as.
Speaker 11: A player I'd like to win. I feel like, you
know hones dB in the best police.
Speaker 2: However, you are the reigning champion, and confidence does a lot.
Confidence does a lot a lot can carry.
Speaker 4: Yes, I would like to make an offer to the
GM or an appeal to our ges.
Speaker 2: Yes, absolutely, I thought you were going to offer me
this game.
Speaker 4: No, No, I'm going to make an appeal this game
go fish.
Speaker 2: Yes does have implication, Yes.
Speaker 4: It is, and it does have implications for our ability
to have the heist. If we as a collective getting
super high number can we get some kind of insight
bonus later that we can.
Speaker 2: Roll in the middle of our friend.
Speaker 4: Because it's about teamwork. Listen makes the dream work.
Speaker 2: I love you so much, but you got to turn
your GM brain off. That's exactly what I'm doing. But
I love that you need that. All right? Where we
building exercise.
Speaker 4: Team building exercise.
Speaker 5: Let's go.
Speaker 3: Okay, so.
Speaker 2: And oh we got the drag lean back cross arms.
As he starts to.
Speaker 4: Getting serious, mind gods, maybe because it's yeah.
Speaker 2: Yeah, yeah, I think that's I think that's actually really good.
Speaker 4: Okay, so we'll do we'll do.
Speaker 2: Mind in gods, and if there are any extra abilities
or anything that you have, we can lawyer.
Speaker 11: Now we do have kind of difficulty, will We're just gonna.
Speaker 2: Do one and it's whoever has the most successes is
going to win compress successes.
Speaker 4: And can we do it one at a time and
then this will help our highest Yes, absolutely for successes
and the crit success.
Speaker 2: I can't believe that just happened. I can't believe that
just happened. But also you have a hero point now
for rolling your critical success.
Speaker 4: Unbelievable.
Speaker 11: Just to confirm I do not know the rules of.
Speaker 4: No apparently you do.
Speaker 3: Oh okay, I don't think I compete with that. Let's see,
I did say that I always lost to orleander work.
Speaker 2: Yeah, it's perfect that I still lie. All right, who's next?
Speaker 4: I'm gonna put mine in here? Okay, a critical.
Speaker 3: Exact same number.
Speaker 4: Okay, I will give myself a hero point.
Speaker 2: Yes, please, I think this might mean that.
Speaker 3: Okay, I think let's see, let's see, let's see.
Speaker 2: Has rolled and Cal has beginner's luck. So you have
blessed and if you're doing any sleight of hand, we
would we would maybe potentially change. Yeah, I was gonna
say I.
Speaker 5: Would like to do some slides.
Speaker 2: So I think that in this instance, if the rest
of you are okay with it, I think instead of
God's we do shadow. Yeah, yeah, mind in shadow.
Speaker 3: That makes sense.
Speaker 2: And then don't forget to mark you you are blessed
or well? I mean yeah, okay, okay, okay, okay, success
to success success, so you do really well, much better
than but these two.
Speaker 5: Can I play that out for a second? Yeah?
Speaker 2: Please do please?
Speaker 5: Do I think that the way that I succeed was
slider hand. Here is not how I play. It's that
I'm slipping the right cards to Oleander and Grubs, so.
Speaker 2: They oh my gosh, that's so good. That fits too,
because you're you're really the reason everybody's here, you know.
Speaker 5: He does not care about winning.
Speaker 2: Yeah.
Speaker 7: I feel like you would be doing this without Grub's
knowledge as well, because Grub is like, do not cheap,
do not know the rules?
Speaker 11: Also, do not cheap.
Speaker 7: So I feel like you sneak in the mines.
Speaker 2: Yes, and Grubs just like I guess I've always had
that card because I'm the.
Speaker 5: Raining jail.
Speaker 4: And I think and you've got like so in the
in this process, I think you have something like oh,
the underwould say, okay, well, so this clearly represents Uh,
I have the I have the wall. How are you
going to get through the wall?
Speaker 5: Uh?
Speaker 11: Have you got any freeze?
Speaker 4: Yep ah, I do not have threes. Getting through the
wall is very difficult. It is understood that there is
no way to get in to the wall to get
what cards I have. So how do you get in
through my wall? I?
Speaker 7: Uh, I play a rope.
Speaker 4: Two the rope too, go fishing? Oh if you have
the robe too. This means that I have to take
outside of the wall what I have, which is the
covered eight the covered urchins. I hand over the covered
eight of urchin like cover the corner and hand it over,
So you don't get into the world, but you get
the covered it out here.
Speaker 11: Which means that I'm well, exactly.
Speaker 4: Well. But the problem is that you have to sneakly
covered eight out. Now, that is not all of it.
There has to be a good reason I.
Speaker 5: Was already taken it.
Speaker 11: Wait, wait, after what do you mean after, like get
rid of it?
Speaker 4: Or yes, if you have it in your hand, then
that you cannot win. If you have the covered date
in your hand, you have to somehow get it out.
Speaker 7: And if I to ask you for it, and if
I get it out, I remain the reigning champion.
Speaker 4: Well at the moment we are, it would probably put
us in a tie. But you cannot get rid of
the covered eight, I do not think, which means I
think I would win if you cannot get rid of
the covered eight.
Speaker 7: I just lay my card's face up on the table. Oh,
you under to see that I don't have an a
the lock of the rain and champ.
Speaker 4: That is some kind of magic zell.
Speaker 3: Hold a second, how did I end up with the
covert a I didn't I didn't have the covet a
in my hand that this game sucks. I just tossed
the card.
Speaker 4: I think you and I tie crub.
Speaker 7: Oh, I think we can go that game and I
stick my poor out.
Speaker 4: But that does mean that Zell, you're going to have
to do something magical. This is it. We have to
do a swap. Jerik will come out of the prison
and then go back in, but the Ja that goes
back in will not be the same Jerry that came out.
We have to do a swap, not a breakout. That
is the trick we have to do the it's the
covered eight. We have to use the covered eight. What
happened there? This is how we're getting out.
Speaker 11: I don't get it, ah, but you do, or.
Speaker 4: You will, because this is a you have to carry.
You have to carry the eight. And then we sneak
the eight out and then Zell is able to use
a kind of way to transform or something. Yes, yes, yes, yes, yes, ah.
Speaker 11: But it's we're putting cell in prison.
Speaker 4: No no, no, no, no no no no.
Speaker 11: I'm not sure I'm all right about that.
Speaker 7: No.
Speaker 4: No, Zell makes the transformation. He does not transform himself,
but Zel can you can adjust things? Yes, to make things.
Speaker 3: I can. I can definitely work on actually, and I'll
reach into my back pocket and pull out like a
folded like leather bound book. I've been practicing. I'm not
any good yet, but I've been working on improving my artificiorry.
I can maybe make a small construct, put an illusion
over it to make it look like jerk, but I
can't guarantee how well that will work and how long for.
Speaker 11: But with your zeal, oh, if you are not, it's
a lot. It's a lot to ask. But if if
we if we have the documents.
Speaker 4: An idea, I see it. It cuts faced, Kat, what
is it?
Speaker 11: I'm so sorry I missed you down there.
Speaker 5: This is it.
Speaker 10: It's it's not just about getting Jack out. It's about
getting the worst guy we know in who would never
get sent to prison because they have money and they
will evade justice forever.
Speaker 4: You guy, Cadate.
Speaker 11: Maybe we need to make a list then Dusk.
Speaker 3: I also was going to numinate Reil on Dusk, I p.
Speaker 11: P vertically cell. How many could you get back?
Speaker 6: In?
Speaker 3: Probably five if I really pushed myself. But then I'll
be pretty much useless if things come to blows.
Speaker 4: Oh no, no, you can't be useless, because we need you.
Speaker 7: I pulled a piece of paper off the wall. Pull
it off without taking the pin out, tangle it away
from all of the wires, slam it down on the table.
It's now covered in makeshift icing, jam, twigs, sticks, berries,
et cetera. And I uh, I hand oleander pink a.
Speaker 11: Writing implement.
Speaker 4: Oh, I off the pink writing instrument. I lick it the.
Speaker 11: Let's make a list. You start.
Speaker 2: While you that, Yeah, while you are doing that, I
want everyone to mark down. But you have a very
special hero point to use during the hest. But when
you use it, you have to call back to the
card game. Okay, okay, okay, all right, as to why
a moment during the card game you are able to
reroll or be blessed or whatever the case may be
when you use that hero point. All right, please continue
making your absurdly wonderful list.
Speaker 11: As each person writes it.
Speaker 7: I take physically take the implement off and give it
to the next one, but I skip my own turn, so.
Speaker 3: Zell, Yeah, well this will have to be after we
get them to counter assign our forged letter. But Jeff
Rath Bezorus, the Archduke.
Speaker 11: I give it to cal.
Speaker 5: Hol Uh, circles underlines and puts little exclamation points next
to Jeff, Jeff Wrath, and Reland's names.
Speaker 7: As a lot of votes, one guy, take the take
it off, give it back to Earleander?
Speaker 11: Are anymore?
Speaker 4: What about you? Gray Land? Dusk is destroying the environment
completely and just at the Archidook, he's doing terrible things
with the people. What about you?
Speaker 11: I want to nominate you all to take my view.
Speaker 7: Oh, I think you more than deserve it. No, there's
some names that I can't write down, you see. Well,
one of them I can't spell, but the other ones
are I can't.
Speaker 11: It's not up to me to make those choices.
Speaker 4: You know. I know, so I know what you're saying.
Speaker 11: I nominate you if you want to.
Speaker 5: There's like.
Speaker 7: Not trying to push you into if you know what I.
Speaker 4: I do know.
Speaker 2: I know what you're saying, Oleander. Yes, what's you thinking about.
Speaker 4: My parents? Obviously I'm thinking about my parents and what
they are doing and if I could do that to them.
Speaker 2: I don't know if I want to know the answers
to that yet.
Speaker 4: However, I don't think I know the answer to that,
if do you.
Speaker 2: Know which of your parents would be kind of like
in charge or do you think they're both involved? What
does the board say.
Speaker 4: They have a very egalitarian relationship. It is it was
always a model of something I always very proud of
how they shared everything equally. But now they share everything equally.
Speaker 2: Do you put the names on the list?
Speaker 4: Yeah, I cannot at the moment. I cannot at the moment.
Speaker 2: There's nothing wrong with that.
Speaker 4: Do you know some of these people live far away.
Some people be easier to get to arrive than other people.
Speaker 11: Well, it in me out.
Speaker 7: And I take the the pink Ryan implement, and I say,
writan implement because this maybe used to be a chalk,
but it's covered in cakes, covered in wigs, covered in
sticky and actually I feel like the only way that
it writes now is when it's ever so slightly wet,
which Leander would have known, which is why they licked it.
Speaker 4: Yeah, yes, And I also that is the only reason
why I lickt it, not because also it is tasty.
Speaker 7: And I take it off and I just draw a
little dashed line, and then underneath I draw another little
dashed line, and I hand it back.
Speaker 11: To oh we'll just pause on that. How about that?
Speaker 7: Okay, take the right name from and off pass it
back to the out anymore for anymore.
Speaker 12: Fancier fish fish go fishing, mate, I haven't do you
mean I don't have any other names?
Speaker 3: If that's what?
Speaker 7: Oh sorry, I just I just got caught up in
the just just got up in the grub metaverse met for.
Speaker 3: I've never been really good with go fish, that's more.
Speaker 4: Really, I think what Grub was saying, it is now
time for you to fish, the bake the hook and fish.
The people's says that it is like the go it
was there.
Speaker 3: Yeah, I see as you can see. Orlanda is the one. Well,
I was going to say the one that's going to
go fish, but apparently you are too, so you both
are pretty good at that. Yes, the heist the I can.
I think if we're going to be working with sending
more than just one person in place of Jerk, we're
going to have to do something a bit more arcane
than working with anything like artist artificiery. I think the
best I can do is maybe camouflage whatever trailer or
wagon that's been used, so that when anyone looks inside
they only see jerk and not the to use the
potentially for people we're going to be putting in there.
Speaker 4: Wait wait, it's easy. Yes, you make the construct. The
construct will be the replacement for Jerik. But all we
need to do is have the others look like guards.
Because you were the one who said if you go in,
you never come out. So if they take Jerik in,
back in, back in, they cannot come out. All we
need to do is take from them the ability to
use their privilege to get out. So they go in
looking like guards. And then this you say, there is
a way to stop all magic. So once they come
back in, it will be clear that they have done
they have done something inappropriate, they have tried phull a
trick and they have stolen and this way they cannot
come back out. So yes, they do not all have
to look like Jerik. They just have to look like
they are disguising themselves as gods to get back in.
And then the jig will be up. All the fish
will be flown and there will be snap lines and
they will not be able to get back out this way.
And then this is important because it is not the
getting out the jerak and putting back in it is
the follow up. Yes, so the consequences because they will discover,
as you have said, that there has been a switch.
But they will then also have the people responsible for
this switch, those we have disguised, So they will then
get the consequences of well finally of their actions.
Speaker 3: That's going to be big magic I am, because I'm
going to have to not only disguise them, but obviously
they're going to be going UNWINNINGLESE have to silence them.
Chances are some God might want to speak to them,
so have to Kailey have a way to have at
the Brady's basic conversation written the guards that try and
poke abroad at least not to make sure no one
enters the trailer or the wagon. I don't know how
much I can do.
Speaker 4: Everyone has their bed bugs. No one will be very
very everyone be up their game. Yes, if there is
bed bug infestation bed bugs coming from terrible taverns, then
everyone will be a lot on game, yes, and also
easier to get in and out.
Speaker 2: How make me a mind shadow rule pease.
Speaker 4: And Zell is looking to Cow because Zell feels like sorry.
All the Andrews looking to cal because oh it feels
like Cow knows how to smuggle, probably.
Speaker 5: What difficulty.
Speaker 2: I gotta be honest with you, I think because I
was gonna have you looking at the blueprints to the prison,
or at least what we have so far, and we
know the prison's pretty tough, so I'm going to say four,
which is pretty hard. You are welcome to use that
special hero dye now if you'd like, because it is
related to the heist. However, you can save it for
actually when you guys are there.
Speaker 5: I think I gotta save it.
Speaker 3: Yep, all right, Okay, it's not a complication.
Speaker 2: It's just it's not a complication. It's just a failure. However,
you could invoke a shadow dye, which basically you roll
a one D twelve. Good things could happen or bad
things could happen, but it allows you to roll again
or potentially you don't even have to roll again. The
shadow dye. Well, the shadow dye sometimes you reroll, sometimes
you don't even need to reroll, but it gives you
have a chance of giving me marks to use. So
it's possible there might maybe a complication later.
Speaker 5: Uh huh.
Speaker 4: As long as you roll above a four on the
shadow die, you will succeed.
Speaker 2: But yeah, let's do it all right. That's a nine
success with no positives or negatives. Okay, So I want
to say, you're looking at the blueprints and then you
kind of have, you know, a beautiful mind moment where
you're just you're looking at everything, and you go, wait
a second. The bed bugs. I could go through the
air duct. I could go like through here. Their duck
stops at a certain point, and everything below that is
horrifically stale air. But like I could leap from here
to here, and all of a sudden, you see the
way in. You wouldn't be able to probably bring any
body with you, but you would be able to carry
in the bugs and let them out, let them loose.
It's very dangerous, though.
Speaker 10: I think that I can get the bad bugs in.
Speaker 4: How would you do this?
Speaker 5: And Cowl's going to trace their finger along.
Speaker 10: It's not big enough for anyone other than me to
go through, so don't even ask. But I could access
it through the ducks here.
Speaker 11: That sounds dangerous.
Speaker 5: Yeah, this whole plan is dangerous.
Speaker 11: I'm not substituting one friend for another.
Speaker 5: You're right, you're not.
Speaker 10: You're watching me crawl into a duct dump some bugs
in a prison, and then you're watching me come back
and feeding me a biscuit.
Speaker 4: You wouldn't go into the prison. Right just at the edge.
Speaker 7: I go grab one of the knapsacks full of biscuits
and put it in my inside pocket.
Speaker 3: Zella is staring down at the blueprint, at the section
that Cale had pointed out, and there's a look in
their face as if they're like trying really hard to think.
And I think, maybe not specifically on Zella's face, maybe
just when they've encountered others, I imagine cal has seen
someone trying really hard to think of a reason to say,
I know, but the sigh. I think that's the only way.
Don't thresholds. I think you should be good.
Speaker 5: Look I don't.
Speaker 10: I can only speak from personal experience here, And however
you want to do it, I'll back you up.
Speaker 5: But I think we should consider.
Speaker 10: We have a much better chance of this plan working
if we make the tough choice to only swap Jerreck
with one person. And I know, I get it, trust me,
no one wants more of these guys in there but me.
But I think if our number one priority is getting
Jerick out, then and we make that our number one
priority not getting as many people in as possible. And
I'd say that as someone who has smuggled a lot
of stuff into a lot of places.
Speaker 4: See, if this is the case, I think you're right,
You are very wise. There are many things that are
bad in this world, but the destruction of the Heimstree
has implications far greater than a terrible industrial history oppressive archstook.
But more importantly, I can write my dad and tell
him to come visit me, and he is very likely
to come.
Speaker 11: Would it break the chain?
Speaker 4: My mother and my father share everything, all decisions, all responsibilities,
and that means they are both responsible. But it also
means that out without one, the other is not as
functioning without my father. My mother is nothing without my mother,
my father is nothing. I think it would break the
chin And.
Speaker 11: You're uh, all right with that?
Speaker 5: No?
Speaker 4: But also yes, Well, I have been taught my entire
life that I, as Arbor, have one mission, as as
an oath binder, as someone whose whole job is to
keep oaths and to make sure that the oaths are kept.
That my whole life I have been taught I have
one thing that makes me important, and that is that
I have sworn to protect the himstree. It was shattered
once long ago, but it is what gives our entire
space life, and without it, everything will die. And it
is alive and it can feel pain, and it can
sing songs. And if I have sworn to protect this tree,
I have to protect the tree. And if the protectors,
those who are supposed to protect and serve the tree,
are corrupt, and if they are harming those they are
supposed to protect and serve, that they are breaking their oaths,
then we have that cannot I must fulfill my oath.
And if that means at one half of despair, that
dishonor everything and put it all at risk, then I
must do it, even if my heart is sad. To
do the right thing is not always something that brings joy,
but it must be done. And I guess that is
one thing that I can do. I can tell my
father that I need to see him, and Grub, I
will need you, I think too. Subdue him when he arrives,
because he's strong, not as strong as my mother. Is
also a better reason to have my father come because
she is a very very powerful fighter. But I think
you could beat my father.
Speaker 7: I think I can do that, mate, Okay, I can
do that.
Speaker 4: I can invite him.
Speaker 11: You invite him a.
Speaker 7: Sub Juan, take him with us. Cal, maybe you can
bring the bugs. We'll get over there.
Speaker 11: And we'll do it. Plan friends sell.
Speaker 4: You will transform them.
Speaker 3: Yes, yes, I think we ty not to find the details,
but I think that's the plan so far.
Speaker 4: A swap.
Speaker 5: And then.
Speaker 10: And then we go fish with Jerk.
Speaker 11: Exactly.
Speaker 4: Cal. You've never met Jerich, but I think you would
like Jerik very much.
Speaker 5: Yeah, I hope so after all this.
Speaker 11: Yeah, you'll get on like a barn on fire.
Speaker 3: I do you honestly think Jerk as Jerk played go fish?
Speaker 4: No, he always refused. By the way, I did save
an extra slice of the cake here for you. So
it's the best cake I've ever had. But I want
you to have it. You are my brother.
Speaker 6: For you.
Speaker 2: Acts you've been listening to Draconim our Scale and Soul miniseries,
A huge thank you to Crossed Paths Press for not
only making this series possible, but for creating the world
and rules of play. To bring Draconim to your table,
visit Crosspaths dot co dot uk for more shows like
this one, or to directly support what we do. See
our expansive multi genre library at tablestory dot tv, and
as always, thanks for listening.