Speaker 1: In the year two thousand seven fourteen, a new squad
of Opera Davis was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: So where last we left our heroes. You all had
made it to the Abjuration nation where you had snuck in.
You have Percy with you, who is taking you into
the city, and he knows how to get into the prison.
You decided to instead of going straight for the boats
the docks that would take you out to the middle
of the lake to go to the prison, you wanted
to go and check out the library first. There was
some information in a library that Bill wanted to look
at some books he wanted to find for some random
items dummies. Yeah, yeah, and I know some of these words.
And there was also a cursed item area in there
that you wanted to take a look at. And then
from there, from the library, you wanted to then go
to the docks and make your way out to the
alca Celt's prison. And you decided that the best way
you had heard after talking to some refugees, that the
best way into the city was through the sewers. So
you put together this plan. You snuck into the city.
Eddie put together this cool illusion for you all. You
made it into the city after oh Rag turned into
a toad and ate one of the guards sort of,
and then you made your way in through the sewer.
Grades well, alrighty then, yeah, thanks for your guard done,
dun du. So you are in a very dark sewer.
It was night when you guys got here, It was
night when you entered the sewer, and even with I
assume a torch or some kind of object, the light
doesn't shine very far down the sewer. You're waiting in
what appears to be knee high levels of gray water
as your leaf trudging along through mills amazing your mouth.
There is a reinforced concrete that make the walls, that
makes the walls of this sewer, and you do find
it from time to time. There are grates in higher
points of the wall for overflow issues where for some reason,
if the sewers flood, there are it's raining, yep exactly,
and you trudge along. Now, how are you traveling through
this sewer? You have you four and you have Percy.
Speaker 5: First question, slimy toad eyes? How is that in the darkness.
Speaker 6: They'd be nocturnal?
Speaker 3: Let's go ahead and make a role again, just because
it's been like a month since we've played, to find
out what your role was. To find out what your
role is for the shape shifty.
Speaker 7: Red con yep.
Speaker 4: Eight, nine, ten.
Speaker 3: Okay, So with a ten that gives you three moves. Eleven.
So within eleven that gives you three moves. So I
will allow you to burn one of those moves to
give you like night vision in this and be able to.
Speaker 5: See a giant wide pupil just completely dilated. I see
all the colors.
Speaker 3: Yep, sweep, so yep. So you can see just fine.
Everyone else appears to be struggling.
Speaker 4: Okay, I'll I'll take point that way.
Speaker 5: Any light source they use won't interfere with me, and
I can also guide toad thing up front.
Speaker 4: Okay.
Speaker 3: Yeah, And now when we say you're a giant toad,
are we saying like the size of a dog. Are
we saying like the size of a man that sits
down at a campfire and has a couple of beers
with volt Yeah?
Speaker 4: Kind of what I was thinking.
Speaker 5: You know something about maybe the size of that table.
It's just about three foot tall four five foot long?
Speaker 7: Yep?
Speaker 3: Okay, longer stretch out for all the listeners that can't
see my table description.
Speaker 5: Can't the dining room table with a leaf in the middle?
Speaker 7: All right?
Speaker 3: Who else is coming up after him with handlers?
Speaker 7: Handlers?
Speaker 4: Handlers?
Speaker 7: Yeah?
Speaker 8: I think I go next, ready to you know, support,
That's what I can't really see.
Speaker 7: But keeping the paplet with a cigarette.
Speaker 8: Yeah, we can keep writing a new one off the torch.
Speaker 3: Now, just for clarity, are you carrying and currently holding
the the immovable rod, the warlocks rod of the Heavenly Staff? Yeah,
the heavenly stat thank you, Yes, the Heavenly Staff appreciate it. Okay, cool, cool, cool,
So if you cast a spell. Using that as a focus,
you have a potential to add a charge to the
finger of death. All right, who's after him? Where are
you guys? Putting Percy in this order?
Speaker 6: I think I would go next, and then Percy behind.
Speaker 3: Me, okay, and then Bill bringing up the rear court time. Now,
this sewer is wide enough for two of you to
be walking next to each other, but it wouldn't be
very comfortable, so you do have some armroom for navigating
around each other, or if you think you might have
found something interesting. So Percy had never been in the sewers,
he had never worked on them. So how are you
navigating your way toward the library? He kind of told
you where it was in the city.
Speaker 5: Do we have a map?
Speaker 6: No, no, no, we don't. Maps aren't helpful.
Speaker 3: Who knows how to Percy's never been there, He's never
been in the sewers, so he can tell you from
the land side.
Speaker 5: So like periodically, if we see a man will cover,
we can shove him up through it and say.
Speaker 4: Here, look around like a periscope.
Speaker 3: Absolutely, we can do this. Percy periscope seems like the move.
So here's what I'm gonna do. We're gonna do three
events of this, all right, So as you're walking, I'm
gonna need an intelligence role first from from O Rag.
Speaker 4: Oh god, that's my dope.
Speaker 3: Stat six, you're all the seventh. Okay. So you find
a man whole cover the first one that you see,
and after you've walked for a little while, and you
tell Percy, I assume to go check right, all right,
So Percy.
Speaker 9: Okay, I'll go look there and see all I can find.
Speaker 3: And so he goes over and he climbs the steps
and he opens it up and he closes it immediately
and looks down at you, Rag. You can see him
clear as day. The rest of you can't really see
him or what's going on. But he closes the immediately,
hear that clung from the sewer, and he goes.
Speaker 4: Oh my, we.
Speaker 9: To run.
Speaker 3: So he like ching king king back down the stairs
to you guys.
Speaker 4: This way, I think, and he starts running.
Speaker 5: Okay, well, all scared guy, I guess, yeah, don't want
to get separated as.
Speaker 10: I passed man whole cover that he guys, I'm gonna
make ghost noises at about it.
Speaker 3: I'll keep him back for a minute.
Speaker 4: I was gonna toad tongue.
Speaker 5: Anybody to look down there.
Speaker 3: Now, Percy said, it's total. I don't know if you
guys remember, but he had a few spells that he
could do. One was arcane lock that you had seen
him open the grate and close it with. One was dispell,
which is one of the reasons he was the transfer
one of the transfer spell and counterspell as long as
you're getting those jokes around. And then the fourth spell
that he told you that he could do is pass
without a trace, but he can only do it once
a day. Do you want him to use it now
with those people coming behind?
Speaker 5: Only when he's naked?
Speaker 7: Want him to go back and arcane lock the man hold? Okay,
but probably too late for that. So yeah, pass without.
Speaker 4: I could snatch him.
Speaker 5: How far wazy do you think you could?
Speaker 7: You know, tide us a little bit?
Speaker 3: All right, let's see if he does it. That is
an eight. So he does cast it, and like I said,
he was only gonna be able to cast it once
once a day anyway, so we'll say he forgets the
spell as the bad thing. So yeah, he cast pass
without a trace, and you guys continue on into the sewer.
Good job, all right, that's how you evaded danger. That
was the first role. Now the second person in the
in line was Eddie. So Eddie, you get to do
an intelligence role to see about the manhole cover, to
see if he we're ready to go twelve twelve okay,
so you call him up in person.
Speaker 7: Man, go take a peek, but hey, there's bad guys
out there.
Speaker 3: To start our kaye lockett Okay, I'll go all right. First,
and he climbs up and he moves really fast.
Speaker 9: He just talks really slow.
Speaker 3: Sometimes right back up the ladder and he gets to
the top. You hear that, you know, that manhole cover move.
It looks around, closes in and comes back down.
Speaker 4: Eight's old.
Speaker 7: Good.
Speaker 9: That was a good spot.
Speaker 11: And I know where we're over quart truck. I'm just
going to take us a little bit further into the city.
It's going to be a longer truck, but it's a
straight long no.
Speaker 9: More twists and times.
Speaker 7: All right, sounds good.
Speaker 5: Okay, Now ten feet up it's the sewer splits.
Speaker 3: Left and right only.
Speaker 2: All right.
Speaker 3: So you guys move further into the city and you
have no qualms. He's able to navigate around. There are
some twists and turn still where the sewer kind of
takes it, and then it eventually breaks out into a
wider area. You see more manhole covers above you, and
you can see there's some like some pipes that are
dripping now, and it's just it's a much bigger room
that you're in. And you keep coming into like these
crossroads with like four or five different paths, and Percy's
pretty confidently moving you in the right direction. And we
are going to need the last, but not least intelligence
checked to see and that comes from Adira.
Speaker 6: Seven.
Speaker 3: So with the seven, he goes up and yeah, you
call him up. So he goes up and he looks
through the the manhold and he says.
Speaker 4: Oh, no, we might have old tar.
Speaker 9: We're going to have to backtrack two ex seats and
then go north. But we'll get there from here, and
we'll go right up into the basement of the library.
Speaker 2: Perfect, let's get to it.
Speaker 3: So he turns around. You all turn around, and he
comes back down into that great water and you all
turn around and you start heading back to the crossroads
that he noted. And as soon as you get to
that crossroads, Bill, you feel something slither around your feet.
Speaker 4: Sorry, sorry, wouldn't be.
Speaker 3: Now, I'm gonna let urag do a what here is
and as it seems or whatever that role is, because
he's the only one that can see. Well, eight an eight,
so then eight you get to ask one of the
three questions either way take plus one forward when acting
on the answers, Well, should I be on the lookout
or you should be on the lookout for? Well, you
know that there are rumors about things that live in sewers, right,
You've heard the old you know, snake coming up and
biting your ass while you're on a toilet, or you know,
children's voices playing from the kitchen sink. So you're on
the on the lookout for any kind of monstross or
monstrous creature. And what you do? Oh yeah, so what
you see, you're the only one that sees it is
a tail dip down into the.
Speaker 5: Gray water tail? Can I pick out any details on it?
Speaker 3: If you were a betting man, you would guess that
is probably a crocodile.
Speaker 4: Tail, some sort of rip to you.
Speaker 7: Logators in the sewer.
Speaker 1: Guys, we got we got a critter up here.
Speaker 7: I think it might be a dinosaur.
Speaker 4: I'm just gonna nope, and just run.
Speaker 3: Oh you take off running, but take off beautiful If
that was what I needed. So predator, Hello.
Speaker 12: Bill, Hello, you're lucky you got me down here. It
was already gross. This ain't fucking happened.
Speaker 3: So Bill takes off running, and this thing is going
to try and wrap Bill up and yank him down
into the gray Water's going to attack and try to grapple.
And that is a success. It Yep, that's a success.
So it wraps around you. Does it have to go
past media to Bill? No, because you guys were turned
around okay, right, like so you were coming back up, okay,
but you guys were ordered reversing. Yep.
Speaker 4: Yeah.
Speaker 3: So it grabs you and flights down on you for
two hit pas, yanks you down into the gray water,
and you can see the crocodile. The rest of well hoo,
Rag can see the crocodile, and yeah, that's pretty much it.
The rest of you can hear the splashing happening. Percy's like,
oh no, here's a crocodile.
Speaker 2: Guys, let's get it.
Speaker 7: Let's get it.
Speaker 3: Our heroes will return after these messages. Hey there it's
Nico again. If you'd like to skip the ads next time.
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quest dot com. And now that the commercials are out
of the way, it's time to dive back into the foolishness.
Who wants to go first?
Speaker 7: Hey, it's time to glow.
Speaker 3: Shed some light on the I don't know if I can.
Speaker 6: We're in the fucking sewers.
Speaker 3: It's like, what waste? Can we burn it up? Ready?
Speaker 6: And they don't smoke.
Speaker 4: I didn't put in the water first.
Speaker 7: It's fine.
Speaker 2: I haven't smoking the whole time.
Speaker 7: It'll be fine. Fuck it.
Speaker 6: Time to glow. See what happens?
Speaker 3: So you burn your action and going into a rage glow,
you turn into the fiery death entity that you are,
dual wielding your two giant fucking weapons, raged out fire
in your eyes. Everything from the waist down is just sizzling.
Speaker 4: It's a sense.
Speaker 3: Steam starts to rise up as you continually burn.
Speaker 4: The water around you, well water.
Speaker 3: Ish stuff around your plates.
Speaker 4: The brackish seems not white.
Speaker 6: Greenish colored access over here?
Speaker 7: Oh you ever still on one of those puffballs?
Speaker 3: And who goes after a deal?
Speaker 4: Think with a big obie ball.
Speaker 7: So can I see the crocodile now.
Speaker 3: You well you can see where it's like twisting with
Bill under the water.
Speaker 8: Yes, I'm gonna zephyr strike. I'm gonna cast it through
that heavenly rod and then whack it with the heavenly rod.
Speaker 3: Okay, that's the natural.
Speaker 7: That's a twelve on the cast.
Speaker 8: But it's not a natural twelve, so okay, it doesn't
charge the finger of death.
Speaker 4: That would have been a really good way to start
the So.
Speaker 13: Is Bill running Percy and Adira in that order? Or
is he running away from us? Uh?
Speaker 3: He was probably going to run back towards you guys,
so yeah, in your direction, away from the crocodile. But
now he's just spinning in the water.
Speaker 8: So yeah, because Zephyr strike, and I just skip across
the water real quick to where it's at and smack
it with the heavenly staff on the way by do
it three But it looks.
Speaker 3: Cool, okay, like a natural three?
Speaker 7: Or no, no, no, that the spell? I did three
three damage?
Speaker 3: Oh okay, okay, cool, cool, cool cool.
Speaker 4: I was worried for a second.
Speaker 3: I was too. I was like, huh, all right after Eddie,
Oh rag, Okay, I got a clear shot at the
crocodile right, yep, you can see it better than anyone.
Speaker 5: Okay, I'm gonna take a tongue attack.
Speaker 3: Okay, ten attends. Yeah that's a hit. Wow, you guys
are doing great. Start.
Speaker 4: I'd hit him right in the eye m hm, and
see if that's it's enough to know they can dislodge.
Speaker 7: Bill and let the crocodile.
Speaker 2: Look at your hand.
Speaker 3: I I got his eye for damage.
Speaker 7: You can.
Speaker 3: I am all right, Bill, eat it. I'm not You're
in the gray water right now, water all around you.
This croc is grappling you. It's a bit into your arm,
not too bad, but you're not in a great spot
and it's just trying to drown you more.
Speaker 10: I'm gonna attempt to wiggle free.
Speaker 3: If I can.
Speaker 5: Is that just like a dexterity check?
Speaker 7: Uh?
Speaker 3: Yeah, we could do a deck stery check. Yeah.
Speaker 10: I'm not trying to fight him like scoring out, getting
poking the.
Speaker 8: Eyes, punch him in the nose, linked in the eye,
get coping, not in a good way. Is there a
good way for anything others that I get, but I
don't think that's a good way.
Speaker 10: Ten yeah, right, free, all right, so if I can
just wriggle free and no, I'm gonna try and swim
kick whatever my way back to where like the group
isn't try and get behind them, come up spottering and just.
Speaker 5: I can see Bill kind of like one of those
lizards that runs on top of the water.
Speaker 2: Pass lisc.
Speaker 3: All right, so you break free. Percy goes up and
casts mage armor on Adra, so you get plus one
armor and now it's the cross turn, and nobody messed
anything up this time, so it's just going to try
in a.
Speaker 7: Though.
Speaker 3: It's gonna switch targets to rag I'm down. Oh and
that's an eleven to hit.
Speaker 4: I'll probably like real tasty to to or eight.
Speaker 3: Points of damage as it chomps down on you, and
oh I forgot, it's not going to try and grapple you,
so it gets one more die so twelve points of damage, okay,
all right, and it's so it just tries to chomp
and tear at your at your froggy slim.
Speaker 7: Oh release your psychedelic poisons.
Speaker 5: Is that a thing.
Speaker 3: You could definitely use a.
Speaker 2: Make of those, not a pattern.
Speaker 7: Yeah, I was gonna have the best or the worst
day ever.
Speaker 5: It's gonna just land on top of it and do
like a crazy wilbur on him.
Speaker 7: All right.
Speaker 3: It takes us to ed Eastern Nope, A de before
was Oh yeah, she raged, I forgot.
Speaker 7: I forgot again because she raged, She's gonna spoilsh it.
Speaker 13: I got a nine to two hits, all right, fifty.
Speaker 6: Thirteen points of dumbugs with the mighty.
Speaker 3: It literally does thirteen points of damage back it's choper.
Speaker 6: Owin. Yeah, like golf club, that motherfucker.
Speaker 3: And he's like, yeah, right, okay, So you hit it
with a mighty Maddy back hand for thirteen points of damage.
Oh wow, okay, and it's looking pretty rough after that hit.
And now it's at east turn right, yes, now it's
you have plus one armor too, yep, right, yep.
Speaker 2: So I think I'm gonna Zephyr strike it again.
Speaker 7: Okay, except I critically failed on the spell cast role. SOPs. Uh, that's.
Speaker 6: A fail. Strike yourself in the face.
Speaker 8: Just a fizzle or yeah, just fizzles, and I assume
one of the bad things, right, So unwelcome attention. Might
just want to I'm going to cast a spell or
I forget the spell. I think I'm gonna forget the spell.
Speaker 10: Okay, already already and do rag right, Yeah, and then Bill.
Speaker 5: All right, I'm gonna go go for a jump on
top of it and let the skin slam do its thing. Yeah,
that's thirteen on the hip.
Speaker 3: Okay, yep, so you had how much damage?
Speaker 7: Five?
Speaker 3: So what? Okay? So you kill it all right with
this killing blow? But your skin? What does it look like?
In Yeah? What does it do to kill this thing?
Speaker 5: Well, it's it's just like a really slimy, wet, mucus
weat looking covering that keeps me from basically water proofs me,
but as a side effect of being a slightly hallucinogenic
and also a bit of a neurotoxin.
Speaker 3: Okay, yeah, So this toxic skin thing, it tries to
bite at you, and it's already bit you a couple
of times, and that toxin kicks in and it just
plops down in the gray water and stops moving and
you all catch your breath for a second. There a
deer is still burning. There's it's very light in the
in the tunnel now, and Bill, you notice something starts
to poke from inside the crocodile on the back. A
little pokes start coming up, and all of a sudden,
the skin starts to split along the back. A glowing
head not of a creature, though almost looks like a mop. Wait,
what starts to pull or pull through the skin? And
you see a hand of some giant, giant man. It
doesn't look like he could have fit in the crocodile,
but you see the hand come out through the back,
and another one as this large, large man wearing nothing
but a blowin cloth and holding a mop. He comes
lifting himself out of the back of the crocodile, and
his face is all disfigured, and he's glowing green, and
the mop is growing glowing green.
Speaker 14: And he says, who poison me?
Speaker 7: Oh man, if we can cause you some trauma?
Speaker 4: And I look at him.
Speaker 3: You take your ass back in that crocodileland right now.
Speaker 4: Had enough of this ship.
Speaker 7: You're not gonna take vengeance on nuts because of that toxing.
Speaker 3: Oh he is.
Speaker 7: I refuse to accept it.
Speaker 3: Phase two of God. It is Bill's turn.
Speaker 7: Well it's a good thing.
Speaker 3: Adira is unwounded and ready to go unwounded, unwounded. I say,
I'm half dead.
Speaker 10: Unscathed dead, not a scave to be had dead.
Speaker 3: It's a ten.
Speaker 12: So I'm gonna give her two D four damage and
your heel for ten hit points.
Speaker 6: Yay, you're not dead, no more.
Speaker 9: Off, off.
Speaker 12: And play it, staring directly at that guy's face, but
also slowly backing the way.
Speaker 6: It's Percy's turn.
Speaker 7: Yep.
Speaker 3: Oh yeah, yep, now it's Percy's turn. Ye and I see, man,
he does not have a lot, you know, a duration
school and all. He's going to try and dispel evil
and good from this thing. Oh, and he forgets all
of that immediately. On the dicene, he dispels nothing. In fact,
he starts to spell. He starts chanting in his low
voice slowly, and then it just sparks and fizzles his home.
Speaker 7: No, all right, and timing person.
Speaker 3: The man looks right at the giant frog. It says,
you make me do this to you. I don't want
to do this. This is your fault. And he swings
his mop to hit you because he's toxic, toxic of ange.
Oh my god, another four. All right, So he swings
the mop and these glowing green threads of mop What
do you think, coleb little ropes, a little tiny mop ropes,
swing and just glide over your skin, your dreads, mop dreads. Yeah,
and he's.
Speaker 4: That was a warning shot. I don't want to hurt you, but.
Speaker 3: You make and it's back to years durty.
Speaker 6: No, you don't get a warning for me. Tend to hit.
Speaker 3: That's a hit. Yeah, well.
Speaker 6: Money money back hand again?
Speaker 4: Hey with that Ford, do I get to hate him back?
Speaker 6: Twelve points of damage?
Speaker 3: No, it was just a miss. How much?
Speaker 4: How much much?
Speaker 3: Twelve es?
Speaker 6: I'll give him a mighty mighty backhands.
Speaker 5: Well we don't pick piss off the actual lady.
Speaker 3: All right?
Speaker 13: Oh wait, that was thirteen. Actually forgot the rage thirteen
points my bad.
Speaker 2: Oh Eddie doesn't need to turn there.
Speaker 6: One shot of him.
Speaker 7: I'm gonna cast that for Oh wait, I forgot.
Speaker 4: It's redacted premiere memory.
Speaker 7: That's why I forgot. Forgetting it.
Speaker 8: I am going to create a minor illusion of another
ouag code. Okay, that's just gonna like hop have it
move at the same time that he moves, and it'll
go the opposite directions they split, you know.
Speaker 3: Yeah, all right, sweet I got for that. Yeah, eleven, okay, yeah,
so another giant toad with shiny skin uppears one move
left and in frog form. Okay, so if he turns
back into a human, y'all have a human and until
running around, but it is turn all right.
Speaker 5: I'm going to do a sizeable hop near him and
then spin around and do like a double probably mule cake.
Speaker 3: Okay, just ten to hit, but that does it?
Speaker 7: Six?
Speaker 3: All right? And Bill.
Speaker 10: Tell we weread he's a big beefy frown.
Speaker 5: Oh yeah, goddamn frog, it's an eleven.
Speaker 3: That's just that's you get two D four dammage and.
Speaker 10: Seven hit points back.
Speaker 3: You guys are getting real tough to kill, all right.
And Percy turn, he's gonna pull out his dagger and
go try to stab the toxic us man. Oh my good,
he does it. He does it. That's a ten on
the dice. Get him, Percy, baby knife.
Speaker 4: Two dammit, get him with the king.
Speaker 2: All right?
Speaker 3: So uh the oh yeah, I wanted to do this,
all right? Who red high or low for your toxin?
Speaker 5: High?
Speaker 3: Up high? It is so all of a sudden, the
toxic Avenger starts getting real dizzy and sees double which
means he now sees four frogs, he is terrified. So
I am going to roll a D four and on
a one he will attack you. On any of the
other numbers, He's just going to start attacking the other frogs.
N'ts a two. So he just starts swinging his mop
around at these other frogs and he's rolls a nap
twelve for that. So he says, yeah, mop around, he
knocking him over and yeah, and then he looks over
at Bill one more time. As soon as he knocks
one of them clear, which actually eliminates two of the illusions,
he looks over at Bill and he's like, why aren't
you more like you're why aren't you back at the
crack ofdiles all right?
Speaker 6: Uh, Dearra, you see facing away from me.
Speaker 3: Yeah, he's yeah, he is now yeah, spanking.
Speaker 6: Eight point or eight to hit.
Speaker 3: Okay, we're ten.
Speaker 6: Points of Danna Cheterbacker said this time, geez.
Speaker 3: All right, so back him him everywhere you get. That's
a killing blow.
Speaker 6: Nice.
Speaker 3: But when he swings back around just as you hit him,
he swings back around with his mop and you take
take a mop to the face four points of damage
and you are poisoned with that toxic waist.
Speaker 6: Sweet, I'm tripping bows.
Speaker 3: And when you see the toxic adventure fall down to
the ground in the gray water, he sinks he's just
below it. He's a big guy, so you can see
him laying there just below it, his mock glowing. And
then his mock begins to glow brighter and brighter and brighter. Oh,
and it turns into three bright lights that begins spinning
around in circles, and you hear a laughter, a hideous
clown laughter, and it says, welcome to the dead lights.
And all of a sudden you see a giant spider,
a racknid like creature with a face of a clown,
come charging at you as phase three of the sewer
be And where did we leave?
Speaker 15: Oh that was Adira. So we're over to Eddie.
Speaker 7: I'm gonna make it a lose.
Speaker 8: And it running straight towards it.
Speaker 3: Okay, just Georgie, just.
Speaker 7: To throw it off. It's off its game a little.
That's a that's the thirteen, all.
Speaker 3: Right, A thirteen.
Speaker 2: All right?
Speaker 3: So it sees another it charging right at it from
the direction you guys are coming from.
Speaker 5: Okay, I'm gonna also pursue.
Speaker 4: And go right at it.
Speaker 7: And uh.
Speaker 4: Just telling him right in the face. M hm, no,
that's snake.
Speaker 3: Ice again, that's not snake ice, all right, something.
Speaker 16: Real brows, real bad grant the Togans look at me, man,
all right, and Bill's turned.
Speaker 5: You're gonna hold onto that one, okay?
Speaker 3: Oh I'm holding on to it. Yeah, Oh yeah. I've
been wanting to put a hurt on you for a while.
Speaker 5: You know what, we kind of figured when you had
the boss with multiple performs life work the music with
Latin lyrics.
Speaker 3: Dear, you're amazing. Did you just kill us all the
way back this time?
Speaker 7: Please?
Speaker 11: Please?
Speaker 3: I'd killed the last one dead all the way you
say that, But but there it is. Where's hop guy?
I don't see him anymore.
Speaker 4: So it's gonna be twod cool damage and hang on.
Speaker 10: Nine perfect.
Speaker 4: I told you you never get hurt.
Speaker 5: It's never ever.
Speaker 3: Dere's whole life is like Memento, but with scars.
Speaker 4: Getty bees.
Speaker 6: I wish I knew those fake words right now.
Speaker 3: All right, Percy is going to move major armor to
himself because he is very afraid now, So he's going
to move major armor to himself, and he's going to
move to stand behind the fake hit and yeah, so
that's his turn. He's just ready to strike out with
his dagger, but hespparently always go so now it to
seize this giant version of itself. You know, this is
this shadow version of itself coming right down with the
sewer right toward it. And then a tongue slashes out
at it, and and on the dice it grabs the tongue.
This random monkey hand just shoots out of that a
rackman Caripis grabs the tongue and it wings. You fu
rag at the at the other you know, shadow it
that's coming down the shadow anyways, that's coming down toward it,
but you fly through it and right at the wall
that full force and we are up to forty six
spree six forty six.
Speaker 6: All ones.
Speaker 5: Oh yeah the morning.
Speaker 3: Eighteen points of damage. And it lets out a awful
terrible roar mixed with a clown lunter and you see
red balloons start rising up from the gray water all
around the lots of stars. Yeah, and we are back
to a Deira.
Speaker 4: Yeah that hurt.
Speaker 3: Oh and the illusion is gone.
Speaker 6: Eleven two hit us a lot eleven points.
Speaker 7: To Jesus I am going to.
Speaker 2: Nuki from orbit. Yes, I want to call on an
air strike.
Speaker 4: It's the only way to be sure in the sewer.
Speaker 6: Oh sorry, that was twelve. I forgot my rage once again.
Speaker 2: Damn it.
Speaker 8: I'm going to cast invisibility on bo Rag. I was glad,
just saw him. Get just just I'm some bear across
the wall.
Speaker 7: You know what.
Speaker 14: That flipping that's in that twelve? That twelve, I can't
use that till next turn. Huh correct, but then will
likely be a next turn.
Speaker 3: I'm just gonna that's only a five on the second
hold though.
Speaker 7: But yeahs now invisible.
Speaker 3: All right, Rag is invisible and everything but the slime trail.
Speaker 7: He's invisible.
Speaker 5: But you can still see the outline of the slide,
the snail trail coming.
Speaker 3: Down the wall, and the heavenly rod is now charged
and Rags turn. You just got wrecked, it did Oh?
I forgot. I was also going to say with that,
you fall out of your form's toad. That's fair with
that critical failure you had.
Speaker 5: So I'm going to take a minute and cloth potion.
Speaker 3: Okay, Oh you must be hurting and dropping below half
doesn't happen real, all right, So you're just potion and Bill,
that is.
Speaker 4: Such a good God, I say, also not believing it.
Speaker 7: It was really good.
Speaker 4: That nailed it five back from.
Speaker 7: Nine.
Speaker 4: Idn't quite believe that one.
Speaker 3: I'm nine.
Speaker 4: Oh man, don't heal it?
Speaker 7: Listen, listen.
Speaker 10: It's only luckily I help me healed five. So and
you also gave the two D four. Yeah, the two
D four damage. That's like, okay, this is the loudest
sewer of all time.
Speaker 3: Percy is going to run up and try and stab
it with the with the dagger to die. He's your
way into the prison. So that is a three on
the dip. Yeah, so he just he starts running and
just trips into the gray water, just splashes into the
gray and you do not see persy.
Speaker 5: He just disappears and probably saved his own life doing
that best possible, best thing.
Speaker 4: He could have done.
Speaker 3: Is invisible. A deer is the next person closest.
Speaker 5: The most visible with the plains. Then there is don't
we have one one more illusion?
Speaker 7: Frog? No?
Speaker 8: Okay, because he kissed No, because yeah, it was seeing
two illusions.
Speaker 7: The one.
Speaker 3: All right, So it's kind of turn and the deadlights
start swirling around a era as it launches itself into
a full attack and that is an eight. So if
you're you will be able to hit it back.
Speaker 4: But this is.
Speaker 3: Gonna be a lot of damage. I'm so sorry, but
Bill did this to you. So he's Bill's fall ten.
There's seventeen, there's twenty one, twenty seven points of totally
fuck nuggets dead.
Speaker 6: That brings me down to zero.
Speaker 5: What's your armor rating? That brings me down to zero?
Speaker 6: I have one and I have twenty six hit points.
He hit me for twenty seven.
Speaker 3: Lights out unconscious yep. So you PLoP down. This spider
clown thing just sank its mantis it into you, ripped
a chunk of warm clean off, and your weapons go
flying to both sides of the room as you fall
down into the water, right next to Percy.
Speaker 9: Only he's still living.
Speaker 3: And I guess it's Eddie's turn.
Speaker 2: She wad a guy hit that time.
Speaker 13: I was supposed to be able to hit him back too.
Speaker 17: Oh yeah, you can't hit him back. You do get
a hit, can't gas or she can't hear you, all right,
tend to hit.
Speaker 4: It's gonna take a lot of gold leaf to make
her not kill me. I think you want to borrow
my pity to pool.
Speaker 3: Just all right, I got it now it's Eddie.
Speaker 2: Certain, Eddie's casting finger at death on that some bitch
do it. That's an eight.
Speaker 7: So what was the eight to hit? Right? Oh?
Speaker 8: Uh so it does half damage, so it's seventy six.
Speaker 3: But yeah, damage has some more dice than I.
Speaker 7: Just rolled twenty one, so I guess ten.
Speaker 3: Yeah, okay, so ten points of damage. It is barely
still alive. Oo rag, okay, we're gonna need four hit
points right man? Four? Well, actually we need six damage short,
but well I'm normal.
Speaker 5: For shield and spear, and then I'll just go I'll
tribal on him.
Speaker 3: Yep, you do get next to two D four or
two D six from from Bill?
Speaker 7: Yeah, twenty four? Did you roll him as D six is?
Speaker 3: No? They are D six, is rightful? Or did I
he upgraded it? He upgraded his thing? Yeah I did.
Speaker 7: I didn't.
Speaker 4: I don't have the upgraded chet.
Speaker 7: You're right, my bad? So yeah I should have been
D six.
Speaker 3: Okay, since.
Speaker 4: Seven just enough?
Speaker 3: Seven is just enough to do it. So what's your
killing blow look like?
Speaker 7: On hit?
Speaker 3: Oh? That's the hit?
Speaker 5: Yeah?
Speaker 4: He shot out of me back?
Speaker 3: Yeah, all right?
Speaker 10: Serious, Well, I am I two D six to dam?
Speaker 4: Yep? Yeah, hey eight there you're nine nine.
Speaker 13: A couple extra points from me too.
Speaker 6: If it was two D six.
Speaker 4: I'll keep eating it after he's dead.
Speaker 3: Seventeen, So seventeen points of damage back to you. But
tell me how did you kill anywise?
Speaker 5: Well, I was in human forms and just did a
running charge, leapt into the air. He had appendages trying
to block, which I shoved out of lay with my
shield and shoved the spear directly through his face to
the exebut the back clean.
Speaker 3: Cut right through its face. As you're cutting through, you
feel a sharp pain in your right thigh as one
of the mandibles had sliced a deep gash into your
thigh with the I want to say, seventeen points of
damage that it did. Yeah, and then YouTube both fall
down into the gray water, and that is I think
a good place to take a break.
Speaker 5: Oh houchi.
Speaker 1: This concludes this episode of a fools Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, a subscribe, review,
and comment on your favorite
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