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Speaker 1: Hey, everybody. Welcome to the Game and Former Show, a

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weekly podcast covering the video game industry. Join us each

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and every week for a discussion on the latest gaming news, reviews,

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and exclusive reviews with Game and Former staff and special

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guests from around the industry. I am your host Marcus Stewart,

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and joining us all the way back from his trip

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to Planet ViOS is Kyle Hillier. And how are you, sir.

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Speaker 2: I'm good. I really had a moment there where I

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was like, I didn't go anywhere but recently, but I guess,

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but also I did, which you'll read about in the

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next issue. But I was like, it was all it

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was very confusing for me until you said the word Viros, and.

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Speaker 1: Then the fog began to clear. Yes, Viros, which is

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of course the location of Metroid Prime for Beyond, which

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is the big talker for this episode. Kyle reviewed the game.

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His review is live on the site, and we're gonna

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or I'm gonna be picking your brain about the game,

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telling us all about how good or bad or in

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between it is. I will be talking about my review

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of Marvel Cosmic Invasion as well, and later in the show,

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we're gonna have Charles Hart hop on to talk about

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Kirby Air Riders, as well as a fun little indie

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game called, Oh my gosh, what was the name of

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a Detective?

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Speaker 2: Oh no, oh, no, hold on, I know.

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Speaker 1: The name of this game. Detective something, Colon something Something.

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I'm actually pulling it up now. I thought I could.

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Speaker 2: Remember Detective something something.

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Speaker 1: You know the ones detective Right here it is Detective Instinct.

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Farewell might beloved, a Phoenix Write inspired indie game that

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has kind of been his his jam lately. So yes,

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stay tuned for all of that. But of course, first

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and foremost before we jump into Metro Prime four beyond.

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If you want to support game and Former magazine, you

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should do so by getting yourself a subscription two said magazine.

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You can do that by going to Gaminformer dot com

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slash subscribe. As you can see here if you're watching

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the video version Kyle Hilliard holding up our latest issue

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with the cover story for Dragon Quest seven Reimagine. You

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can even see through the screen the improved paper quality,

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the shiny sheen of all of the pages bearing the

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words talking all about Dragon Quest seven Reimagine, and yes,

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if you would like this issue and several more sent

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to you every month or most months. It is GameInformer

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dot com slash subscribe, get physical issue as well as

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a digital issue. And for our international readers, I can't

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get a magazine subscription, you can get a digital only

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subscription for a reduced price. However, while you may not

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be able to get a subscription to the magazine overseas,

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you can, alongside everyone in the US go to newsstands

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and storefronts because beginning this month, Game Informer is appearing

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and bookstores such as Barnes and Nobles and Books a

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Million and others in the US as well as most

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other countries will say it's a long list.

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Speaker 2: It's a shock. It's like it's a long list in

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a way that's like that's awesome, you know. It was

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like I was very excited to read that full list.

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I didn't realize how long it was.

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Speaker 1: Yeah, I can't confirm Canada, the UK, several European countries

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as well as Japan. So yes, there. We have an

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article on our website that's kind of pinned there, sort

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of breaking down every country that we will be appearing

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on newstands and bookstores. So I encourage you to go

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to a game Informa dot com and check that out

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if you have any questions if we're coming to your country,

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But yes, that will begin rolling out this month. In fact,

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I went to my Barnes and Noble yesterday at the

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time of recording, and I found the Dragon Quest issue

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there and I was very happy to see. It was

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very surreal to see a thing that I helped write

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in a bookstore. It was very It was kind of

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as someone that aspires you to write a book one day,

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it was kind of my first taste of what that

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kind of feels like to be like, Oh, I can

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go in here and be like I wrote in that there.

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Speaker 2: I'm excited to do it. Tomorrow at the time of

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this recording, I think I'm gonna hit up my local

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Barnes and Noble and see if I can see if

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I can see it, because like, as long as I've

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been a game informed, we were in game stops obviously

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during that time and will be again. Weirdly because of.

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Speaker 3: This, but.

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Speaker 2: Uh, we've never been on like newsstands as a publication

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despite being you know, the biggest video game magazine in

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the world for a period of time.

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Speaker 1: You know, we could probably appear in movies. Like maybe

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like in the background of what if there's a scene and.

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Speaker 2: We haven't that's happened before, Marcus.

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Speaker 1: Well, it can happen again. I guess it can happen again. Yeah,

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like Spider Man Brand New Day, the next Spider Man movie,

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maybe there's a scene where Peter's in New York and

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he's like looking at the Daily vehgle at a stand

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and maybe in the background you see the faintest hints

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of a game in Former magazine.

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Speaker 2: We can make that Spider Man issue. We'll break the

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cannon apart.

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Speaker 1: I mean Morbius did it in that one trailer would

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have the Spider Man graffiti that wound up not being

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in a movie or being referenced in any way whatsoever.

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Speaker 2: Actually, you know this is an important aside, but like

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if there were there's there could be a Spider Man

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video game in the MCU, like he's a public figure

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that children admire, Like that wouldn't be that weird, right.

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Speaker 1: It's gonna yeah, Like doesn't in Fantastic four First Steps?

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Isn't there like a Fantastic four cartoon like in Universe

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haven't watched that movie.

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Speaker 2: I'll take your I'll have to take your word on this.

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Speaker 1: Okay, she goes, see it's good, good movie.

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Speaker 2: I'm good.

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Speaker 1: I like the Fantastic Four.

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Speaker 2: I don't have any affection for the Fantastic Four. Honestly.

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Maybe a background Disney Plus movie in the coming weeks.

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You know, I'm on Christmas break, Holiday break, I'm like,

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you know, doing maybe playing something on my switch. Maybe

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I throw Fantastic four up on the TV and watch.

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Speaker 1: The I mean, they are the key to phase five six?

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What are we in now? Five?

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Speaker 2: I think that I think that explained at all, right there, Mark.

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Speaker 1: Face through me off so much. But they are the

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key to the current phase. According to Marvel, they are

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the focal point. They are the epicenter of whatever's gonna happen.

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Avengers Doomsday. It's gonna be about them, you know, Doctor

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Doom and all that stuff.

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Speaker 2: So I do I know I'm being dismissive. I actually

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do want to watch it.

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Speaker 3: You know.

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Speaker 2: It's it's fun, right, It's a fun superhero movie.

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Speaker 1: It's Central Pascal. Come on. Yeah.

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Speaker 2: Uh.

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Speaker 1: Speaking of things that are fun and also involve space, Actually,

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Metroid Prime four Beyond it's out this week. It is

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out now at the time you're listening to this you

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can finally after So this game's first announced in twenty seventeen.

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I think it was the Switch to like reveal, wasn't

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it or it was not too far after that?

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Speaker 2: No, no, no, it was definitely a Switch one game

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for sure, or Switch one.

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Speaker 1: I'm sorry, I meant say Switched one, Switch one reveal.

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Sorry I got this, Yes, but it was Switched one reveal.

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It was.

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Speaker 2: It was just declari because like the Switch was launched

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in March, and then E three of that year they

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shared a Metroid Prime logo.

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Speaker 1: Gotcha, Okay, yeah, I know it would launch the year

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of launch for this Switch.

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Speaker 3: Yes, that's correct.

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Speaker 1: Yeah, yeah, which is also I think the same year

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that Banett of three was teased, and that also took forever,

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and I think there was a time when both of

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those games were sort of lost in the wind. I

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think it would ask people like, what do you think

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we get first, Banetto or or Metroid And I kind

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of put my money on Metroid a bit, maybe because

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it was Nintendo internally making it. It's like, no, they'll

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pushed out.

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Speaker 2: The door that it never was. It was like pulling teeth,

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but we did finally get Nintendo to admit that Bandy

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Namco was making it.

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Speaker 1: I remember it was like cyber Connect.

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Speaker 3: Yeah, it wasn't it.

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Speaker 2: Home Maybe I know it was Bandy Namco, but I

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don't know if it was like a sub Bandy Namco company.

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Speaker 3: Yeah.

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Speaker 2: I mean, you couldn't have called on when you were

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taking those bets of right, like Bandetta versus Metroid you

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would You never would have the idea that they would

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just like start from scratch a few years into development,

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like start over with retro you know. Yeah, but it's here.

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It's it's it's been eighteen years since Metroid Prime three,

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which is crazy. Yeah, that is so wild. Yeah, but

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I mean it's my my headline for the review is

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worth the wait because it is good. It is a

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great entry in the Metroid Prime series. It is not

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like it's not this like crazy innovative entry. It doesn't

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like rethink the things that have been working since the

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first Metroid Prime. It's just a really solid continuation of

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that series. Like it retro the developer, like they made

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those three games Metroid Prime one, two, and three, and

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then like this feels like they haven't really you know,

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lost their sort of rhythm, if that makes sense. Right,

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Like it doesn't feel like they forgot how to make

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a Metroid game.

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Speaker 1: It seems like based on your review outside of this

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kind of like the unique things that this game introduces,

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this is a good like meat and potatoes Metroid Prime game.

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Speaker 2: Yeah, I mean the big the big change, I guess

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is like the motorcycle, and what that really amounts to

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is like the best, the easiest, Like Shorthand is like

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it is the Okarina of time structure where there's high

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role field in the middle and you can ride Epona

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from the points of interest that you need to get to.

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That's basically what's happening in Metroid Prime.

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Speaker 3: For Beyond.

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Speaker 2: You have like your four sort of you know levels,

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your four areas that you need to like explore in

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depth and find upgrades and fight a boss and things

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like that, and then you hop on the motorcycle in

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the desert in between those areas to ride around, and

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like there's a couple of things in that desert, like

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some upgrades and a few little puzzles. But it's not

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you know, we're not talking you know, shrines in Zelda

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or anything like that, you know, like where they're just

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kind of like there's just like I think there's like

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four things to find. Otherwise it's just a hub area

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and you're collecting like these green crystals. You're just driving

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over them with your motorcycle. It's like it's like a

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perpetual assignment throughout the course of the game, is like

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collect these green crystals and like build this bank over

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the course of the game. Which is one of the

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things that kind of bugged me a little bit is

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at the end, you'll hit a point where it they'll

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be like, hey, you need to collect this many green crystals.

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I know you've been collecting them the whole game, but

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you're still like a little short, and so like in

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order to progress, I had to like, I'm.

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Speaker 1: Sorry, what do you need these four to? Like like

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the progress Like it's not I mean.

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Speaker 2: It no, just like I don't know, I guess it.

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Maybe it's a spoiler to share it, but it's like

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it is like it is the more as you collect it,

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you do get some upgrades for Samus. But then it's

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also like it's like you need to collect enough to

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get the you know, the thing you need to go

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finish the game, the mcguffin, the item you know that

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like which is so like I hit a point at

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myself where I was like, I was like, okay, I'm

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ready to go beat the game, and I was like, ah, no, wait,

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hold on, you got to go drive around a little

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bit and collect more green crystals before we can let

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you do that, which was, like I was. It didn't

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take a long time or anything, but I was a

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little annoyed by it. I didn't I didn't love that,

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And then I actually immediately restarted the game on hard

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after I beat it for reasons that I'll explain shortly.

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But like I I when I was doing that second

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play through, I've been very methodical about like, well, let

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me make sure I'm collecting as much green crystals as

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possible as I'm like pingponging between the four levels, you know,

239
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just so I don't hit that sort of speed bump

240
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again by the end of the game.

241
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Speaker 1: Yeah. Going with your your analogy to or your comparison

242
00:11:44,960 --> 00:11:47,080
operat of time, did you form an emotional bond with

243
00:11:47,120 --> 00:11:51,080
your motorcycle the way you do with at all?

244
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Speaker 2: No, I mean not maybe, I guess that's a you know,

245
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I hadn't really considered this question. I mean, it's cool,

246
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you know, I haven't felt the desire to buy the amebo. Oh,

247
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Like maybe that's the sort of the line where I'm like,

248
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do I love this thing enough to get that It's like, no,

249
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it's cool though, it's fun to drive. It's like it's

250
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it's it's fun, but no, it's not like it's not

251
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like a like an emotional attachment kind of thing. It

252
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is kind of fun that the coolest level in the

253
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game I for me is like the first area you

254
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go to is like this floating like factory in the clouds,

255
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and it's just like being sort of hit by this

256
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like never ending lightning storm and that's what powers the factory,

257
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and the factory is building these motorcycles, and so like

258
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you actually are like the process of.

259
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Speaker 1: Like I'm sorry, I have so many questions. You say,

260
00:12:43,279 --> 00:12:46,519
just say sky factory making motorcycles? Are these? Like are

261
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there like people making these? Is it like a factory?

262
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It's autonomous.

263
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Speaker 2: Just it's an autonomous factory that has like over time

264
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sort of turned off and and and Sam seems to

265
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sort of reignite it. Like that's your first mission is

266
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to like get the actory up and run again so

267
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that you can get your motorcycle.

268
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Speaker 1: This might be getting in the spoiler that I mean,

269
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like who are these motorcycles for? Like are they just

270
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are people waiting to get them?

271
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Speaker 2: Like there, So you're not helping the Choso in this one.

272
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You're helping a race called the Lamorne, which is like

273
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an extinct race of ancient aliens, which is remarkably similar

274
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to the Chosoh. And the idea is that they would

275
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use these motorcycles to travel.

276
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Speaker 1: Like this is a race of just like bikers, just

277
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yeah enthusiasts alien bikers.

278
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Speaker 2: It's like if you can imagine, like you know, when

279
00:13:34,679 --> 00:13:37,000
humans die off in the next I don't know, what

280
00:13:37,039 --> 00:13:40,120
do you think, like ten fifteen years or something there, Right,

281
00:13:40,159 --> 00:13:44,559
we're going and it's like in a thousand years an

282
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alien showed up and like turned on a Harley Davidson factory.

283
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Speaker 1: Yeah, well those are for yeah, those are running in perpetuity,

284
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like they figured it out.

285
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Speaker 2: Fit out motorcycles. Yeah yeah, but yeah that level is

286
00:13:58,720 --> 00:14:01,559
really cool. And yeah, I mean the motorcycle is like

287
00:14:01,600 --> 00:14:05,240
maybe the biggest like change. It's like the most unique

288
00:14:05,240 --> 00:14:07,759
thing for Metroid. But it's like I do like it

289
00:14:07,840 --> 00:14:11,279
because Metroid, to my memory, I could be wrong about this.

290
00:14:11,440 --> 00:14:14,919
I don't think it ever has fast travel. I think

291
00:14:15,039 --> 00:14:16,399
I could be wrong about that.

292
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Speaker 1: It's yeah, I actually can't. I don't know why I

293
00:14:22,960 --> 00:14:25,879
played every Metro game, and I say, I feel like, no,

294
00:14:25,960 --> 00:14:27,759
maybe I just had my memory. I just remember to

295
00:14:27,799 --> 00:14:29,679
save room, but I can't remember if you fast travel,

296
00:14:30,600 --> 00:14:32,799
I'm probably conflating it with the elevators that are in

297
00:14:32,879 --> 00:14:33,480
Prime games.

298
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Speaker 2: Sometimes, yeah, like if you if you cause like there

299
00:14:36,399 --> 00:14:39,559
is there can be a frustration with Metroid games where

300
00:14:39,559 --> 00:14:41,799
it's like, Okay, I need to get to the southeast

301
00:14:42,279 --> 00:14:45,000
to get that like one missile that I missed, which

302
00:14:45,039 --> 00:14:47,919
means I have to go through like four different or

303
00:14:48,399 --> 00:14:50,480
like you know sections, right, I have to go back

304
00:14:50,480 --> 00:14:52,720
to section, and I have to go back through this

305
00:14:52,799 --> 00:14:55,519
sort of underwater section or whatever where this sort of

306
00:14:56,159 --> 00:14:59,080
sort of separates those areas and then connects them with

307
00:14:59,120 --> 00:15:02,000
the motorcycle hub, which is nice, Like I do like that.

308
00:15:02,120 --> 00:15:04,600
It means you're spending less time like reworking your way

309
00:15:04,600 --> 00:15:07,039
through a maze to get to just that one thing.

310
00:15:07,080 --> 00:15:10,440
It's like, oh, let me leave the lightning Storm factory,

311
00:15:10,679 --> 00:15:12,720
get on my motorcycle and head to the east side

312
00:15:12,720 --> 00:15:14,679
of town, and then I can go into the lava

313
00:15:14,759 --> 00:15:16,440
area and go finish up when I need to there. Like,

314
00:15:16,480 --> 00:15:18,759
I think that's a smart choice. Even if it doesn't

315
00:15:19,000 --> 00:15:21,600
radically change the feeling of Metroid, I think it does

316
00:15:21,639 --> 00:15:24,600
make it a little more convenient and less annoying when

317
00:15:24,600 --> 00:15:27,480
you're just trying to get that last you know, missile

318
00:15:27,519 --> 00:15:30,080
upgrade or whatever. Yeah, what did you think of the

319
00:15:30,440 --> 00:15:34,679
psychic power stuff? Is that it's cool? It's again kind

320
00:15:34,720 --> 00:15:40,279
of like it doesn't radically change Metroid in a big way.

321
00:15:40,360 --> 00:15:43,399
It's all the sort of psychic powers are sort of

322
00:15:43,720 --> 00:15:47,200
like wrapped in with Samus's regular powers, which is a

323
00:15:47,279 --> 00:15:49,720
smart call because then it means you're not like switching

324
00:15:49,759 --> 00:15:52,639
a lot or like you never have to change guns

325
00:15:52,840 --> 00:15:56,399
or anything. But like, do you have that one ability

326
00:15:56,919 --> 00:16:00,480
that lets you like remote control a can like a missile,

327
00:16:00,759 --> 00:16:03,559
you know, And that's like the one that's maybe the

328
00:16:03,600 --> 00:16:06,600
most unique to Metroid. It's certainly not unique to video games,

329
00:16:06,600 --> 00:16:09,159
but it's unique to Metroid, and it's cool, Like you

330
00:16:09,240 --> 00:16:11,919
use it to solve puzzles sometimes, and there's like a

331
00:16:11,960 --> 00:16:14,240
couple of bosses where it's like you need to sort

332
00:16:14,240 --> 00:16:16,159
of hit them at three points at the same time,

333
00:16:16,559 --> 00:16:18,399
and like that kind of that kind of stuff is cool,

334
00:16:18,399 --> 00:16:21,080
but like a lot of my sort of refrain with

335
00:16:21,200 --> 00:16:24,600
Metroid Prime four Beyond is like really good but not

336
00:16:25,320 --> 00:16:27,799
doesn't feel like it's trying to do a lot new

337
00:16:27,879 --> 00:16:30,679
and that's not necessarily a bad thing, but it is

338
00:16:30,720 --> 00:16:34,639
like it it doesn't feel like a revelation for Metroid Prime,

339
00:16:35,240 --> 00:16:37,519
and that's the Psychic Powers kind of feel that way too.

340
00:16:37,559 --> 00:16:39,600
Speaker 3: It's like cool works.

341
00:16:39,519 --> 00:16:42,039
Speaker 2: I've done this in other games. That works really well here,

342
00:16:42,919 --> 00:16:44,879
but it fits into the sort of Metroid Prime sort

343
00:16:44,919 --> 00:16:47,360
of gameplay style that we've come to appreciate.

344
00:16:47,879 --> 00:16:51,559
Speaker 1: Cool. Would it be something that if they do Metro

345
00:16:51,639 --> 00:16:54,840
Prime five and they didn't have it, would you miss them?

346
00:16:55,559 --> 00:16:58,960
Speaker 2: No? Honestly no, I'd like it like I would.

347
00:16:59,120 --> 00:16:59,879
Speaker 3: I would.

348
00:17:00,039 --> 00:17:01,759
Speaker 2: But that's not to say I mean, that's not to

349
00:17:01,799 --> 00:17:04,039
say I didn't like them. It's just to say that,

350
00:17:04,160 --> 00:17:08,559
like it didn't feel like like, well, I'll never be

351
00:17:08,599 --> 00:17:09,960
able to play in Metroid without.

352
00:17:09,759 --> 00:17:12,480
Speaker 1: This, sure, Like it's not like like it's cool, but

353
00:17:12,519 --> 00:17:14,960
it's not some meaningful like when I think of like

354
00:17:15,240 --> 00:17:17,880
if they do another sciene scrolling Prince of Persia, it's like, well,

355
00:17:17,920 --> 00:17:20,720
I hope we have the photo taking mechanics it should

356
00:17:20,759 --> 00:17:21,920
always be there now.

357
00:17:22,519 --> 00:17:25,839
Speaker 2: Yeah, like nothing like that? Yeah yeah, like even even

358
00:17:25,839 --> 00:17:30,119
a follow up, like if we lost like the motorcycle,

359
00:17:30,119 --> 00:17:32,839
I it would I wouldn't feel like it lost a

360
00:17:32,960 --> 00:17:35,039
portion of its new identity, if that makes sense, Like

361
00:17:35,039 --> 00:17:36,680
I would like the motorcycle to return it a.

362
00:17:36,599 --> 00:17:40,000
Speaker 1: Potentially the motorcycle should just be Samus's epona going for

363
00:17:40,079 --> 00:17:42,880
it's just it's her. Maybe give it a voice at

364
00:17:42,960 --> 00:17:46,279
some point and have like some some conversation, like give

365
00:17:46,319 --> 00:17:49,160
it like a sassy like motorcycle personality.

366
00:17:49,599 --> 00:17:51,440
Speaker 3: God, which person we need in Metro?

367
00:17:52,480 --> 00:17:55,559
Speaker 1: Well? I mean that my next question. There was of course,

368
00:17:55,599 --> 00:18:00,319
a a talkative human companion shaped elephant in the room

369
00:18:01,200 --> 00:18:06,359
regarding a certain Miles McKenzie, who, according to the internet

370
00:18:06,640 --> 00:18:09,559
is your sort of companion. Who is I believe the

371
00:18:09,599 --> 00:18:12,240
worst thing that has ever happened to Metroid based on

372
00:18:12,240 --> 00:18:15,559
what video games reactions all line. Yeah, video Actually, Miles

373
00:18:15,680 --> 00:18:19,559
mackenzie has killed video games. Nintendo is going other under

374
00:18:20,039 --> 00:18:23,440
because of this new character that Samus is interacting with.

375
00:18:23,920 --> 00:18:25,960
I want you to set the record straight, at least

376
00:18:25,960 --> 00:18:28,440
in your personal opinion, now that you finished the game,

377
00:18:28,799 --> 00:18:31,119
how much of an impact does this character actually have?

378
00:18:31,319 --> 00:18:33,359
How often are you hanging out with this person? And

379
00:18:34,000 --> 00:18:37,519
did you feel that Miles detracted from the experience in

380
00:18:37,559 --> 00:18:38,759
any significant way?

381
00:18:39,240 --> 00:18:43,519
Speaker 2: No, Miles is totally fine. He so I understand. I

382
00:18:43,559 --> 00:18:46,400
completely understand the hesitancy that came out of like that

383
00:18:46,480 --> 00:18:49,079
preview event, that recent preview event where people are like, oh, no,

384
00:18:49,559 --> 00:18:51,640
who's this guy? Like is he going to be here

385
00:18:51,680 --> 00:18:52,200
the whole time?

386
00:18:52,400 --> 00:18:54,400
Speaker 1: Yeah, because I agree with the takes of like I

387
00:18:54,480 --> 00:18:56,440
like Metro to be lonely and it's sort of like

388
00:18:56,480 --> 00:18:58,079
you're on your own mostly and.

389
00:18:58,359 --> 00:19:02,519
Speaker 2: Yeah, yeah, like so I understand that fear, but like great,

390
00:19:02,559 --> 00:19:06,039
thankfully in the game, in the proper game, he's he's

391
00:19:06,079 --> 00:19:09,480
fine because what he is is, like you do you

392
00:19:09,519 --> 00:19:12,640
meet him early? He is obnoxious. He is doing a lot.

393
00:19:12,720 --> 00:19:15,039
He is like saying a lot of uh sort of

394
00:19:15,440 --> 00:19:18,480
just like benign nonsense that like you are like really

395
00:19:18,519 --> 00:19:20,400
just doesn't feel very metroidy.

396
00:19:20,799 --> 00:19:23,319
Speaker 1: Yeah, but you have an example. I have not seen

397
00:19:23,359 --> 00:19:26,599
the trailer that I think kind of features him. I've

398
00:19:26,599 --> 00:19:30,200
only read from just previews what but I've not gone

399
00:19:30,240 --> 00:19:32,039
on my way to like seek this guy out. I

400
00:19:32,039 --> 00:19:33,759
actually don't know what he sounds like, Like, does he

401
00:19:33,839 --> 00:19:36,119
have like a like is his voice like like an easy,

402
00:19:36,240 --> 00:19:39,440
like a gully Goshhin'm Samas or is he like a

403
00:19:39,839 --> 00:19:42,759
like what what is his like like brand of annoying?

404
00:19:43,319 --> 00:19:43,720
Speaker 3: He is?

405
00:19:44,359 --> 00:19:48,599
Speaker 2: He's just kind of like an excitable guy. Like he's

406
00:19:48,680 --> 00:19:51,359
just like nervous, like, well, I'm scared of everything.

407
00:19:51,759 --> 00:19:53,079
Speaker 3: He is scared of everything.

408
00:19:53,160 --> 00:19:55,160
Speaker 2: He's kind of like, you know, in this sort of

409
00:19:55,200 --> 00:19:57,559
little band of soldiers that you meet during the course

410
00:19:57,599 --> 00:19:59,839
of Metroid Prime, he is like the greenest and is

411
00:19:59,880 --> 00:20:04,880
like like nervous about the situation. He is, yeah, yes,

412
00:20:05,039 --> 00:20:07,279
kind of, and he is capable, and he's like really

413
00:20:07,640 --> 00:20:09,640
sort of excited to be able to like meet and

414
00:20:09,680 --> 00:20:12,799
work with Samus, and like he just will comment on

415
00:20:12,920 --> 00:20:17,160
things like just kind of unnecessarily, like it's kind of

416
00:20:17,240 --> 00:20:20,200
charming but also kind of annoying. It's like I scanned him,

417
00:20:20,480 --> 00:20:22,759
you know, and he was like and he's like, whoa

418
00:20:22,799 --> 00:20:24,920
did you just scan me? You know, which is like

419
00:20:24,960 --> 00:20:27,559
I appreciate that, like they took the time to like

420
00:20:28,039 --> 00:20:29,839
have a response to players doing that.

421
00:20:29,880 --> 00:20:33,880
Speaker 1: But it's kind of.

422
00:20:32,920 --> 00:20:37,039
Speaker 2: Right, right, But I mean he he kind of serves

423
00:20:37,079 --> 00:20:40,920
as an early tutorial and then he you have a

424
00:20:40,960 --> 00:20:43,640
home base that you revisit periodically to sort of like

425
00:20:44,119 --> 00:20:46,400
turn in chips to get upgrades and stuff like that,

426
00:20:46,480 --> 00:20:51,400
and he just hangs out there. He doesn't really call you.

427
00:20:51,400 --> 00:20:53,920
You can call him, and I did occasionally when I

428
00:20:53,960 --> 00:20:56,519
wasn't quite sure where to go next, which is convenient.

429
00:20:56,559 --> 00:20:58,559
It's nice to have in a metro game of character.

430
00:20:58,640 --> 00:21:00,279
You could call to be like, hey, I I forgot

431
00:21:00,279 --> 00:21:02,480
where I'm supposed to go, like and he'll be like, hey,

432
00:21:02,960 --> 00:21:05,599
He's like, you should check that volcano. That volcano over

433
00:21:05,640 --> 00:21:07,839
there in the southeast, that might be that might be

434
00:21:07,880 --> 00:21:10,279
worth checking out, you know. So that's helpful when you

435
00:21:10,319 --> 00:21:12,880
don't want to just like go to every area and

436
00:21:12,920 --> 00:21:15,480
hope you eventually find the one that has like the entrance.

437
00:21:16,039 --> 00:21:20,279
But overall, he's fine. He doesn't interject much. He's there

438
00:21:20,400 --> 00:21:22,960
early on and it's a little you're a little nervous

439
00:21:23,000 --> 00:21:26,319
about him being there, but like, almost in the same way,

440
00:21:26,359 --> 00:21:28,880
I'm like like to sort of role play Samus. You're

441
00:21:28,960 --> 00:21:31,160
kind of like you're like, oh, god, do I might

442
00:21:31,160 --> 00:21:32,400
have to put up with this guy for the rest

443
00:21:32,400 --> 00:21:33,960
of his adventure? And then you're kind of like, you

444
00:21:33,960 --> 00:21:36,119
know what, why don't you stay here at home base

445
00:21:36,440 --> 00:21:38,240
and I'll let you know, if I need anything, and

446
00:21:38,279 --> 00:21:42,480
that's that's basically it. So like, ultimately those fears, which

447
00:21:42,480 --> 00:21:47,160
I understand having those fears are are are not you know,

448
00:21:47,240 --> 00:21:49,640
they don't amount to anything. Miles is a little annoying

449
00:21:49,680 --> 00:21:51,519
in the sort of you know, fifteen twenty minutes you

450
00:21:51,559 --> 00:21:54,640
spend with him, but overall, he's he doesn't show up

451
00:21:54,720 --> 00:21:56,160
otherwise very much, you know.

452
00:21:56,920 --> 00:21:59,400
Speaker 1: Okay, Well that's good to know. Yeah, I was Yeah,

453
00:21:59,480 --> 00:22:01,359
like I said, I I think those the fears around

454
00:22:01,400 --> 00:22:04,960
here were valid, especially if you're like most Metro fans,

455
00:22:05,000 --> 00:22:06,960
like you don't want to like even Prime three, which

456
00:22:07,000 --> 00:22:09,640
I like Prime three even though I've never finished it,

457
00:22:09,680 --> 00:22:12,160
but like the amount of talk of characters in that

458
00:22:12,200 --> 00:22:14,200
game kind of threw me off too, of like, oh, yeah,

459
00:22:14,240 --> 00:22:17,480
there's because Prime one and two are generally, like I said,

460
00:22:17,480 --> 00:22:21,880
pretty pretty lonely experiences. So I was kind of wondering, like, oh,

461
00:22:21,960 --> 00:22:23,960
maybe they got the wrong idea of up from Prime

462
00:22:24,079 --> 00:22:27,279
three that we need to like surround Samus with a

463
00:22:27,279 --> 00:22:30,359
bunch of chatterboxes, but it sounds like.

464
00:22:30,319 --> 00:22:33,359
Speaker 2: They talk, but it's not. Chatterboxes is when they are

465
00:22:33,400 --> 00:22:34,279
not bad, you know.

466
00:22:34,440 --> 00:22:37,359
Speaker 1: Yeah, and Samu's doesn't talk. Still, I assume either.

467
00:22:37,400 --> 00:22:40,440
Speaker 2: No, which at this point in this game, I do

468
00:22:40,519 --> 00:22:43,559
think it's a little it has now become odd, Like

469
00:22:43,720 --> 00:22:48,200
I find it kind of sort of unintentionally funny in

470
00:22:48,240 --> 00:22:49,920
a way that I think hurts the sort of tone

471
00:22:49,960 --> 00:22:52,960
of the game. How often characters speak directly to her

472
00:22:53,440 --> 00:22:55,799
and she does, and she just stares ahead blankly, like

473
00:22:55,839 --> 00:22:59,680
she will sometimes subtly nod her head, like to just

474
00:22:59,720 --> 00:23:03,519
give the slightest little like uh huh, but that's like it.

475
00:23:03,599 --> 00:23:05,960
And then you you know, she'll sort of yelp sometimes

476
00:23:06,000 --> 00:23:09,440
when she gets hit by a rocket launcher or whatever. Right,

477
00:23:09,920 --> 00:23:13,240
But I actually I'm at a place now, like I

478
00:23:13,319 --> 00:23:16,880
know Nintendo is probably scared to ever give her a

479
00:23:16,960 --> 00:23:20,920
voice after other M people really were did not like

480
00:23:20,960 --> 00:23:22,599
other M when she was when she had a lot

481
00:23:22,640 --> 00:23:27,319
to say, you know, yeah, arguably too much, inarguably too

482
00:23:27,359 --> 00:23:32,640
much perhaps, But I would like a samist that that talks.

483
00:23:32,720 --> 00:23:36,039
I just like just the occasional sentence or confirmation, just

484
00:23:36,160 --> 00:23:38,400
I like, because at this and four it just feels

485
00:23:38,440 --> 00:23:41,519
kind of weird, Like it just feels like, you know,

486
00:23:41,839 --> 00:23:45,680
it's different with like like Zelda, for example, where Link

487
00:23:45,720 --> 00:23:49,960
doesn't talk because outside of like cutscenes which generally don't

488
00:23:50,079 --> 00:23:55,640
really feature link very much. Like it's all text based,

489
00:23:56,119 --> 00:24:00,160
So something about that like doesn't feel so strange that

490
00:24:00,240 --> 00:24:03,440
Link doesn't talk, because like you're you're reading sort of

491
00:24:03,480 --> 00:24:06,400
conversationally everything. But when like you have cut scenes where

492
00:24:06,440 --> 00:24:09,079
characters talk at Samus and she just looks ahead and

493
00:24:09,119 --> 00:24:11,319
doesn't say anything, even though she like it would be

494
00:24:11,359 --> 00:24:14,119
helpful if you said something here, Samus. Like that that

495
00:24:14,279 --> 00:24:16,279
is getting a little comedic at this point, So like

496
00:24:16,680 --> 00:24:20,480
I would really like her to just just talk even

497
00:24:20,519 --> 00:24:22,759
a little bit, you know, Yeah.

498
00:24:22,400 --> 00:24:25,319
Speaker 1: I don't. I don't think I want like monologues out

499
00:24:25,359 --> 00:24:28,000
of her, but sort of the like just have her

500
00:24:28,000 --> 00:24:32,039
be sort of like she she keeps her words short,

501
00:24:32,079 --> 00:24:34,359
like like she doesn't talk all the time, but when

502
00:24:34,359 --> 00:24:37,799
she does speak, it's like impactful. And also it would

503
00:24:37,839 --> 00:24:40,759
just kind of fit her character what I've always kind

504
00:24:40,759 --> 00:24:42,880
of perceived as a character as just being a very

505
00:24:43,119 --> 00:24:46,519
direct person does not waste words, Like she says exactly

506
00:24:46,559 --> 00:24:49,720
what needs to be said. So she'll just be like

507
00:24:50,319 --> 00:24:52,920
I'm gonna go kill this thing and that's all. You know,

508
00:24:52,960 --> 00:24:55,079
I'm not gonna really elaborate more than that or just

509
00:24:55,079 --> 00:24:59,720
be like affirmative or understood when someone tells her something and.

510
00:24:59,680 --> 00:25:02,240
Speaker 2: It can I mean, like Metroid Dread, I think did

511
00:25:02,279 --> 00:25:06,839
it the best where they Samus does talk a little bit.

512
00:25:06,920 --> 00:25:09,440
At the end of the game. She has like a

513
00:25:09,559 --> 00:25:14,039
few lines of dialogue where she's speaking Choso, which is like,

514
00:25:14,079 --> 00:25:16,039
which is really cool in that game because it's like

515
00:25:16,759 --> 00:25:18,359
she doesn't speak the whole game, and then you have

516
00:25:18,400 --> 00:25:20,119
that moment where she's like, I do have a voice,

517
00:25:20,119 --> 00:25:22,519
by the way, I do have some autonomy here, you know,

518
00:25:22,559 --> 00:25:24,359
And it's like I just would have I would have

519
00:25:24,400 --> 00:25:27,440
appreciated something like that in Prime for It's like I

520
00:25:27,519 --> 00:25:29,319
just I don't. I don't. I don't like her being

521
00:25:29,480 --> 00:25:32,960
holy silent, but there's certainly a middle ground between other

522
00:25:33,200 --> 00:25:35,680
m you know, and by middle ground, I mean you know,

523
00:25:36,079 --> 00:25:39,200
way east of center. That's like not you know, on

524
00:25:39,240 --> 00:25:41,200
the side of silence. Like but I would just love

525
00:25:41,200 --> 00:25:42,759
for her to be like I'll take care of it

526
00:25:43,079 --> 00:25:45,000
or you know something, you know what I mean, like

527
00:25:45,119 --> 00:25:48,119
just like yeah, but anyway, she doesn't talk, so what

528
00:25:48,480 --> 00:25:48,960
are you gonna do?

529
00:25:49,359 --> 00:25:52,440
Speaker 1: Yeah? Samus needs a catchphrase, that's what she really needs.

530
00:25:53,359 --> 00:25:55,720
She needs a classic saying where she when she's about

531
00:25:55,759 --> 00:25:58,680
to start a mission, see's like it's time.

532
00:25:58,559 --> 00:26:00,720
Speaker 3: To my name is Metroid.

533
00:26:05,039 --> 00:26:08,039
Speaker 1: You think I'm some kind of Metroid. So I guess

534
00:26:08,519 --> 00:26:15,079
if you play d Red maybe that's not well anyways, yes, yeah,

535
00:26:15,119 --> 00:26:17,400
any uh any any other dots you want to share

536
00:26:17,400 --> 00:26:20,200
about Metrod Prime four. It seems like or like, uh,

537
00:26:20,279 --> 00:26:21,599
where do you kind of place it in the in

538
00:26:21,640 --> 00:26:23,440
the CIA? I know you've said you told me you've

539
00:26:23,440 --> 00:26:25,680
never played Prime two two?

540
00:26:25,839 --> 00:26:28,799
Speaker 2: Yeah, I played two. Keep holding out for that that

541
00:26:28,920 --> 00:26:31,440
switch release of Prime too. We'll see if it never happens.

542
00:26:31,640 --> 00:26:35,119
Speaker 1: Yeah, switch three, maybe we'll get it, but sort of,

543
00:26:35,240 --> 00:26:37,359
I guess. And out of the Prime games you've played,

544
00:26:37,880 --> 00:26:40,119
where do you rank this? Like do you do? You? Uh?

545
00:26:40,640 --> 00:26:42,279
Pretty high? You think it's better than the original?

546
00:26:42,279 --> 00:26:45,839
Speaker 2: Where you at? That's a good question. It probably doesn't

547
00:26:45,839 --> 00:26:48,839
outdo the original. I do like it more than three.

548
00:26:49,880 --> 00:26:51,960
And also, I you know, I was telling you recently

549
00:26:52,039 --> 00:26:55,799
like I do prefer to d Metroid in general. Like

550
00:26:55,839 --> 00:26:59,119
that is like, if I'm making my full list, I'm

551
00:26:59,119 --> 00:27:01,440
gonna rank I'm probably got a Dread is going to

552
00:27:01,480 --> 00:27:03,240
be number one for me. I think still, I think

553
00:27:03,279 --> 00:27:05,799
Metroidread is still my favorite Metroid game. And then I

554
00:27:05,839 --> 00:27:09,759
get into the Super Metroid and probably Fusion and then

555
00:27:09,920 --> 00:27:13,079
maybe like Metroid Prime and then Metroid Prime four. I mean,

556
00:27:13,119 --> 00:27:15,440
you know, I haven't really thought about this extensively, but

557
00:27:15,559 --> 00:27:17,079
just to kind of give you an idea of, like

558
00:27:17,240 --> 00:27:19,880
you know, where I'm at in terms of like Metroid fandom.

559
00:27:20,079 --> 00:27:23,400
I like four a lot, but it didn't become like

560
00:27:23,440 --> 00:27:26,039
my favorite Metroid game right away, which happens sometimes with

561
00:27:26,119 --> 00:27:27,160
new releases, you know.

562
00:27:27,519 --> 00:27:31,079
Speaker 1: Sure, Yeah, it does make me wish that I was

563
00:27:31,079 --> 00:27:33,079
thinking about the other day, like I would love a

564
00:27:33,279 --> 00:27:37,200
Prime version of like the Dread concept of like it's Prime,

565
00:27:37,240 --> 00:27:40,359
but you're being pursued by this enemy that's like NI invincible,

566
00:27:40,359 --> 00:27:42,519
like the images I think they were called in Dread

567
00:27:43,000 --> 00:27:44,720
because I was like in first person that would actually

568
00:27:44,720 --> 00:27:47,039
be terrifying of like you're just going around and you

569
00:27:47,079 --> 00:27:48,480
open a door and it's just an Emmy on the

570
00:27:48,480 --> 00:27:53,000
other side suddenly from yeah, kind of like the kind

571
00:27:53,000 --> 00:27:56,599
of like residive a little bit like a persistent enemy. Yeah. Uh.

572
00:27:56,799 --> 00:27:58,480
Speaker 2: One last thing I want to call out, which is

573
00:27:58,480 --> 00:28:00,960
almost like a warning and uh it's sort of a

574
00:28:01,000 --> 00:28:04,480
big frustration for me with Metroid Prime four is I

575
00:28:04,559 --> 00:28:08,640
love in Metroid games and Metroid inspired games. You know,

576
00:28:08,680 --> 00:28:11,519
Metroid Vane is if you will or search action games.

577
00:28:12,880 --> 00:28:16,160
Is that Like I like to go get like majority

578
00:28:16,200 --> 00:28:18,759
of the sort of available items and things like that,

579
00:28:18,799 --> 00:28:20,920
and go beat the game and then go back and

580
00:28:20,960 --> 00:28:23,640
mop up everything. You know, go get that hundred percent.

581
00:28:23,680 --> 00:28:27,599
Like that's actually sometimes my favorite sort of version of

582
00:28:27,640 --> 00:28:29,960
the game because like you have the majority of your skills,

583
00:28:29,960 --> 00:28:32,000
you're just going off through a checklist and you're sort

584
00:28:32,039 --> 00:28:33,759
of like revisiting all these parts of the game that

585
00:28:33,799 --> 00:28:36,599
you have fond memories of. Where in Metroid Prime four

586
00:28:37,119 --> 00:28:39,720
there is a warning of a point of no return,

587
00:28:40,039 --> 00:28:42,279
like there is like hey heads up, Like this is

588
00:28:42,359 --> 00:28:46,440
you're heading into the endgame here. But what happens is

589
00:28:46,480 --> 00:28:49,200
if you when you beat the game, you are essentially

590
00:28:49,200 --> 00:28:51,319
locked out of your safe. At that point, you cannot

591
00:28:51,400 --> 00:28:54,400
go back into the open world and mop things up.

592
00:28:55,799 --> 00:28:58,440
So like either when you get that alert of like

593
00:28:58,480 --> 00:29:01,519
hey heads up, you're heading into the endgame, like you

594
00:29:01,599 --> 00:29:04,000
either that's when you go and get everything, if that's

595
00:29:04,039 --> 00:29:06,640
what you want to do, or you make a backup

596
00:29:06,680 --> 00:29:09,960
save right like and like it doesn't like it doesn't

597
00:29:10,039 --> 00:29:12,000
encourage you to make a backup save or anything. It

598
00:29:12,079 --> 00:29:14,279
just says like, hey, just heads up, we're heading into

599
00:29:14,279 --> 00:29:17,400
the endgame here, like you won't you know, just just

600
00:29:17,519 --> 00:29:19,839
know that, And I remember exactly what it says. But

601
00:29:20,240 --> 00:29:23,680
so I was quite annoyed by that, Like I really

602
00:29:23,720 --> 00:29:25,559
wanted to beat the game and then go back and

603
00:29:25,599 --> 00:29:28,279
get a hundred percent, but I couldn It didn't let you.

604
00:29:28,480 --> 00:29:30,160
It doesn't let you do that. That's not the structure

605
00:29:30,160 --> 00:29:33,000
of Metroid Prime for so that's actually I sort of

606
00:29:33,079 --> 00:29:35,640
alluded to it earlier. But that's why I immediately started

607
00:29:35,680 --> 00:29:37,920
a new game, because you unluck hard once you beat

608
00:29:37,960 --> 00:29:40,079
it on normal once. So like I started a hard

609
00:29:40,480 --> 00:29:43,880
difficulty play through, and now with that knowledge, I'm knowing

610
00:29:43,920 --> 00:29:45,839
that it's like, well, this is the say file I

611
00:29:45,880 --> 00:29:48,119
want to get one hundred percent on, so I won't

612
00:29:48,119 --> 00:29:50,880
go beat the game until I'm I'm done. So I'm

613
00:29:50,920 --> 00:29:53,000
just like offering that as a warning to people who

614
00:29:53,119 --> 00:29:55,160
maybe play Metroid games in that way, in the way

615
00:29:55,200 --> 00:29:57,119
I do you know, Yeah, no.

616
00:29:57,119 --> 00:30:00,920
Speaker 1: That's fair, Yeah I swear I don't. I don't even

617
00:30:00,960 --> 00:30:03,359
know the Metroids normally let you do that, like just

618
00:30:03,440 --> 00:30:04,160
jump back in.

619
00:30:04,200 --> 00:30:09,079
Speaker 2: And I never replayed games, but certainly other Metroid inspired

620
00:30:09,119 --> 00:30:11,160
games do that because that's how I play a lot

621
00:30:11,200 --> 00:30:13,559
of them, you know, like I and like, I feel

622
00:30:13,599 --> 00:30:16,759
like maybe I'm misremembering, but I feel like in Dread,

623
00:30:17,039 --> 00:30:19,279
I went and beat the game and then like you know,

624
00:30:19,400 --> 00:30:21,400
went back into my save, which just like puts you

625
00:30:21,480 --> 00:30:24,000
back before the final boss or something and then lets

626
00:30:24,039 --> 00:30:26,680
you sort of go off and get everything. I feel

627
00:30:26,720 --> 00:30:28,359
like that's how I played Dread. But maybe I'm wrong.

628
00:30:28,400 --> 00:30:31,519
I could be wrong, but I know I know other

629
00:30:31,559 --> 00:30:33,079
games certainly, do you know?

630
00:30:33,759 --> 00:30:36,079
Speaker 1: Okay? Yeah, I mean I I don't really really play games,

631
00:30:36,079 --> 00:30:38,039
so when I beat a Metroid, I'm just I'm done.

632
00:30:38,279 --> 00:30:40,799
Like I usually make a point to try to do

633
00:30:40,880 --> 00:30:42,279
as much stuff beforehand.

634
00:30:42,759 --> 00:30:45,119
Speaker 2: Yeah, I mean, it's it's kind of just this genre

635
00:30:45,480 --> 00:30:47,319
is the where I do that. Well, I don't know,

636
00:30:47,400 --> 00:30:49,359
that's not true. Actually, like Open World like I've been

637
00:30:49,440 --> 00:30:51,400
I've been going for the Platinum and Ghost of Yota,

638
00:30:51,519 --> 00:30:54,000
and that's a game where you beat it and then

639
00:30:54,079 --> 00:30:56,440
it like it gives you. It gives there's like a

640
00:30:56,559 --> 00:30:59,920
narrative conceit kind of for like why it goes back

641
00:31:00,519 --> 00:31:02,720
before the point of no return and lets you, you know,

642
00:31:02,799 --> 00:31:04,279
finish everything In Ghost.

643
00:31:04,000 --> 00:31:06,400
Speaker 1: Of Yeah, Claire Skiers the same way. Actually you can

644
00:31:06,519 --> 00:31:08,440
kind of yeah exactly, could beat the game and then

645
00:31:08,559 --> 00:31:10,519
just reload right before the flight.

646
00:31:11,160 --> 00:31:14,480
Speaker 2: To me, it feels like a pretty standard sort of

647
00:31:14,920 --> 00:31:18,799
you know mechanics. Yeah, but not for Metroid Prime four.

648
00:31:18,920 --> 00:31:20,200
So heads up if you're playing it.

649
00:31:20,759 --> 00:31:22,599
Speaker 1: No, well you know it was the it was in

650
00:31:22,640 --> 00:31:24,680
development before they invented that mechanic.

651
00:31:25,400 --> 00:31:26,200
Speaker 3: Is that right, Okay?

652
00:31:26,240 --> 00:31:31,039
Speaker 1: Yeah yeah, so so yeah, Metroid Prime four, you gave it.

653
00:31:31,079 --> 00:31:35,039
I think did you say to score? Eight seven five

654
00:31:35,079 --> 00:31:36,799
at it's in good score. I'm excited to play it

655
00:31:36,799 --> 00:31:38,920
this week. I'm gonna be I'm actually it's gonna be

656
00:31:38,920 --> 00:31:41,799
my playing games. I'm traveling to LA next week for

657
00:31:41,960 --> 00:31:44,720
the Game Awards and other stuff nice, so I'm looking

658
00:31:44,720 --> 00:31:47,839
forward to uh spending the long flight across the country.

659
00:31:48,960 --> 00:31:51,519
Speaker 2: If you see an Arcis at the TGAs, demand a

660
00:31:51,559 --> 00:31:56,920
selfie so that we can grow our g I Spy library, much.

661
00:31:56,839 --> 00:32:02,400
Speaker 1: Like Kajima scanning celebrities, we collect g I Spy photo Sweet. Yeah,

662
00:32:02,599 --> 00:32:04,799
we are putting you in something, so it is similar.

663
00:32:04,839 --> 00:32:06,400
It's basically the same thing as what we're saying. We

664
00:32:06,400 --> 00:32:11,359
need a looting statue of our own. Just carry it

665
00:32:11,400 --> 00:32:17,480
with you, yes, but yes, moving on to a game

666
00:32:17,519 --> 00:32:23,440
that I reviewed now, I played and finished Marvel Cosmic Invasion.

667
00:32:23,839 --> 00:32:27,640
This is the new retro style beat them up developed

668
00:32:27,640 --> 00:32:31,400
by Tribute Games, best known for their last really good

669
00:32:31,480 --> 00:32:33,640
retro beat them up, which was teenage mutant Ninja Turtle

670
00:32:33,680 --> 00:32:37,480
Shredder's Revenge. They are also working on next year Scott

671
00:32:37,559 --> 00:32:41,599
Pilgrim ex So they have they have kind of for

672
00:32:41,720 --> 00:32:44,480
me as a as a beat them up fan, a

673
00:32:44,480 --> 00:32:46,440
lifetime beat them up fan. They kind of emerged as

674
00:32:46,440 --> 00:32:49,440
sort of like the premiere developer of doing like really

675
00:32:49,480 --> 00:32:52,400
good modernized versions of sort of the old school style

676
00:32:52,440 --> 00:32:55,960
of that genre. And yeah, they have knocked it out

677
00:32:56,000 --> 00:33:00,680
of the park here too. This is a like I said,

678
00:33:00,680 --> 00:33:02,960
it's a Marvel game, but it's got a cool sort

679
00:33:03,000 --> 00:33:05,799
of like premise where Annihilist is trying to take over

680
00:33:05,880 --> 00:33:09,759
the galaxy, probably like a lesser known villain outside of

681
00:33:09,799 --> 00:33:11,720
like hardcore comic fans. Annihilis.

682
00:33:11,960 --> 00:33:13,720
Speaker 2: I've never heard of it until this game. Yeah.

683
00:33:14,319 --> 00:33:19,279
Speaker 1: Yeah, and because he's a more kind of like the

684
00:33:19,359 --> 00:33:23,039
name implies, a cosmic villain. The roster of playable heroes

685
00:33:23,039 --> 00:33:26,119
includes probably like roughly half of sort of the Earth

686
00:33:26,160 --> 00:33:28,480
based heroes, and then half of sort of like the

687
00:33:28,559 --> 00:33:31,440
cosmic side of Marvel. So you've got your Captain Americas,

688
00:33:31,440 --> 00:33:34,119
your Iron Man's, your Spider Man's teaming up with Silver

689
00:33:34,200 --> 00:33:38,440
Surfer and Nova and Fi Lavel and as a comic

690
00:33:38,480 --> 00:33:40,920
book reader. One of the things I really like about

691
00:33:40,960 --> 00:33:43,319
this game is how diverse the roster is, because you

692
00:33:43,400 --> 00:33:46,279
have that combination of sort of the two sort of

693
00:33:46,319 --> 00:33:48,799
like types of Marvel heroes as well as just like

694
00:33:48,920 --> 00:33:54,160
a nice, like nice representation from heroes that don't really

695
00:33:54,319 --> 00:33:58,680
appear in Marvel games really, like Beata ray Bill. I'm like,

696
00:33:59,319 --> 00:34:02,920
I'm sure he's in some like mobile Marvel thing or

697
00:34:02,960 --> 00:34:03,759
something like that.

698
00:34:04,039 --> 00:34:07,799
Speaker 2: He's probably got the guard in the card game probably.

699
00:34:07,400 --> 00:34:10,480
Speaker 1: Right, probably, But in terms of like like the bigger

700
00:34:10,519 --> 00:34:13,840
mainline stuff, this has to be, to my knowledge, his

701
00:34:13,880 --> 00:34:17,039
first appearance. And he's been in Thor comics since the

702
00:34:17,079 --> 00:34:20,199
early eighties when he debuted, and yeah, I was like strugglings, like,

703
00:34:20,239 --> 00:34:22,320
this has to be his first real thing in a game,

704
00:34:22,639 --> 00:34:25,440
which is almost acts. I think he's a cool character.

705
00:34:25,480 --> 00:34:26,920
I've always kind of like Beta ay Bill.

706
00:34:26,920 --> 00:34:28,920
Speaker 2: Kind of like a dinosaur alien thing.

707
00:34:29,320 --> 00:34:31,559
Speaker 1: Kind of he's like an android too, but he's also

708
00:34:31,679 --> 00:34:35,840
like he like co ops Asgard stuff. He's a weird

709
00:34:36,239 --> 00:34:39,239
creature when you first look at him, like what is going.

710
00:34:39,119 --> 00:34:41,760
Speaker 2: On there to learn about him? And then this game.

711
00:34:41,679 --> 00:34:45,519
Speaker 1: Dinas you know, it's like dinosaur thor basically, but you

712
00:34:45,599 --> 00:34:47,840
got him. You got a cosmic ghostwriter who was a

713
00:34:47,840 --> 00:34:51,000
more recent thing. He's like he's the Punisher, Like it's

714
00:34:51,039 --> 00:34:53,599
just the punisher with the spirit of vengeance and also

715
00:34:53,760 --> 00:34:57,159
cosmic powers. You got like mentioned fi Leavel who is

716
00:34:57,199 --> 00:35:00,760
the daughter of Marvel, the original Captain Marvel. So like

717
00:35:01,000 --> 00:35:04,039
a she Hulk, it's like a good roster, especially because

718
00:35:04,079 --> 00:35:05,960
so many of those characters could have easily been replaced

719
00:35:05,960 --> 00:35:08,320
with her more like well known counterparts of like, yeah,

720
00:35:08,360 --> 00:35:10,400
we could just use Hulk if we wanted a Hulk

721
00:35:10,599 --> 00:35:13,239
like character, but let's why not do chea Hulk, because

722
00:35:13,320 --> 00:35:14,559
why not? You've already got one.

723
00:35:14,559 --> 00:35:17,079
Speaker 2: Always, I always appreciate that go for the obscure, you know,

724
00:35:17,159 --> 00:35:18,840
like that's more fun, that's more interesting.

725
00:35:19,800 --> 00:35:22,840
Speaker 1: What's also fun for She Hulk specifically is that she

726
00:35:22,960 --> 00:35:25,280
breaks the fourth wall a lot in this game, which

727
00:35:25,440 --> 00:35:28,079
is something that the character was known for, Like she

728
00:35:28,280 --> 00:35:30,400
in the comic she was breaking the fourth wall before

729
00:35:30,440 --> 00:35:32,559
Deadpool was Yeah, a lot of people don't know that,

730
00:35:32,639 --> 00:35:34,920
and if you watch your Disney Plus show, you know

731
00:35:35,000 --> 00:35:36,719
she does it a lot there too. It's kind of

732
00:35:36,719 --> 00:35:39,039
a nod to that, but I kind of appreciated like

733
00:35:39,119 --> 00:35:41,519
that attention to detail too, where she's like acknowledging that

734
00:35:41,840 --> 00:35:45,239
basically this is a video game. Like she's like, she's like,

735
00:35:45,320 --> 00:35:48,360
you'll find a bunch of Easter eggs and cameos in

736
00:35:48,440 --> 00:35:50,719
this in the worlds and stuff, and she'll sh say, like, Oh,

737
00:35:50,800 --> 00:35:51,719
this is a cool cameo.

738
00:35:52,920 --> 00:35:53,360
Speaker 2: That's fun.

739
00:35:53,440 --> 00:35:53,840
Speaker 3: I like that.

740
00:35:53,840 --> 00:35:54,519
Speaker 2: I like chea hop.

741
00:35:55,119 --> 00:35:58,440
Speaker 1: Yeah. The other cool thing about this game to kind

742
00:35:58,440 --> 00:36:03,280
of differentiate itself from most Fighters or beat them ups,

743
00:36:03,320 --> 00:36:05,280
is that it's a tag team game in the sense

744
00:36:05,320 --> 00:36:08,639
that you select two characters and you are tagging them

745
00:36:08,760 --> 00:36:12,119
in and out in a very Marvel versus Capcom or

746
00:36:12,159 --> 00:36:15,440
like Marvel Tag Fighter kind of way, which as a

747
00:36:15,480 --> 00:36:19,079
fighting game fan, I really appreciate and I love how

748
00:36:19,320 --> 00:36:22,760
like it is straight up like a more simplified version

749
00:36:23,440 --> 00:36:27,280
of the Tag Fighters. You can tag in characters or

750
00:36:27,280 --> 00:36:30,519
do assist attacks. Each character has a health bar, so

751
00:36:30,559 --> 00:36:32,559
you only get a game over if they both go down,

752
00:36:32,920 --> 00:36:35,800
but it is sort of managing the way you would

753
00:36:35,800 --> 00:36:38,880
in those fighters, like, Okay, I don't want to maybe

754
00:36:38,880 --> 00:36:41,480
put all my eggs in Spider Man's basket he's taken

755
00:36:41,480 --> 00:36:43,679
a beating. I should probably try to like tag in

756
00:36:43,760 --> 00:36:46,199
pretty frequently so that you know one character is in

757
00:36:46,239 --> 00:36:49,280
full of health and the other one's like graying on

758
00:36:49,480 --> 00:36:53,119
by a thread. But there's like tag team kind of

759
00:36:53,119 --> 00:36:55,239
synergies that you can kind of figure out because each

760
00:36:55,320 --> 00:36:59,079
character also feels mechanically distinct from each other in a

761
00:36:59,079 --> 00:37:01,840
way that I really appree, like I said, in the

762
00:37:01,840 --> 00:37:05,480
way that a fighting game roster does to where like

763
00:37:06,440 --> 00:37:09,679
you will find your mains in the same way of like, oh,

764
00:37:09,719 --> 00:37:14,159
I really like how Captain America plays, who controls much

765
00:37:14,239 --> 00:37:19,880
differently from Phoenix, who controls much differently from Beta ray

766
00:37:19,960 --> 00:37:24,039
Bill or Silver Surfer. Like you know, some characters can fly,

767
00:37:24,320 --> 00:37:26,760
which is like a cool addition, like the characters that

768
00:37:26,800 --> 00:37:30,440
canomically can fly into comics. You can double jump and

769
00:37:30,599 --> 00:37:33,440
just have just straight up fly indefinitely throughout a stage,

770
00:37:33,440 --> 00:37:37,679
which is really great for dealing with the flying enemies,

771
00:37:37,679 --> 00:37:40,519
which have always been historically just annoying a deal with

772
00:37:40,559 --> 00:37:42,000
and beat them ups because you us like to try

773
00:37:42,039 --> 00:37:43,760
to like you're just trying to jump, kick and hit

774
00:37:43,800 --> 00:37:46,239
them desperately, and it never feels like you nail it

775
00:37:46,280 --> 00:37:47,840
on purpose, and god, it feels like you get lucky

776
00:37:47,840 --> 00:37:50,800
because it's always hard to tell what plane they're on

777
00:37:50,920 --> 00:37:52,679
when they're flying, like if you're on the same plane

778
00:37:52,679 --> 00:37:53,920
as them. So just being able to be like, no,

779
00:37:53,920 --> 00:37:55,280
I'm storm, I'm just gonna fly up there and punch

780
00:37:55,280 --> 00:38:00,280
you in the face, like it's really satisfying. Yeah, yeah,

781
00:38:00,400 --> 00:38:02,400
it's It also makes the game a lot more fun

782
00:38:02,440 --> 00:38:05,000
to play by yourself, because like, like this is this

783
00:38:05,079 --> 00:38:07,280
is still not a game that I would recommend playing alone.

784
00:38:07,320 --> 00:38:10,000
It's not a genre that I would ever recommend playing alone.

785
00:38:10,039 --> 00:38:12,239
These games are designed to be played with other people,

786
00:38:12,280 --> 00:38:15,639
at least one other person with you, but at least

787
00:38:15,679 --> 00:38:19,159
because of how kind of like like the mechanics are

788
00:38:19,239 --> 00:38:22,360
much deeper, Like playing by yourself kind of helps you

789
00:38:22,519 --> 00:38:25,320
figure out who who, like who is your main basic

790
00:38:25,400 --> 00:38:27,639
like who do you gravitate to? And kind of figure

791
00:38:27,639 --> 00:38:30,079
out the nuances of each character, because every character has

792
00:38:30,159 --> 00:38:32,559
like their base attack, but they have like a launcher

793
00:38:32,639 --> 00:38:34,840
because you can air juggle people like no tomorrow in

794
00:38:34,880 --> 00:38:38,000
this game, they all have different special attacks. Some of

795
00:38:38,039 --> 00:38:42,679
the special attacks are like have limited use to them,

796
00:38:42,760 --> 00:38:45,039
like Spider Man's web shooters you can only shoot like

797
00:38:45,079 --> 00:38:46,440
ten at a time before you have to wait for

798
00:38:46,480 --> 00:38:49,440
them to recharge, or like Iron Manage Pulser Blast, and

799
00:38:49,480 --> 00:38:51,639
then they all have like an ultimate attack that sort

800
00:38:51,679 --> 00:38:54,280
of dictate them of cool down, which is really nice because,

801
00:38:54,320 --> 00:38:55,960
like a lot of old school beat them ups, when

802
00:38:55,960 --> 00:38:57,639
you use your special attack, it would like take a

803
00:38:57,679 --> 00:38:59,960
chunk of your health and kind of punish you for using,

804
00:39:01,320 --> 00:39:03,159
usually because it was an arcade game and they wanted

805
00:39:03,199 --> 00:39:06,320
you to spend more money on those person yeah, whereas

806
00:39:06,360 --> 00:39:08,280
in this game, it's just a cool down, which is

807
00:39:08,320 --> 00:39:11,239
like infinitely better, and then also kind of challenges you

808
00:39:11,280 --> 00:39:14,119
to kind of time your attacks in a more thoughtful

809
00:39:14,159 --> 00:39:15,920
way and not in a I don't have enough money

810
00:39:15,920 --> 00:39:21,239
to use this attack way. The enemies are also like

811
00:39:21,320 --> 00:39:23,400
you can't get through this game by just kind of

812
00:39:23,639 --> 00:39:26,639
button mashing wildly to an extent, but I think the

813
00:39:26,760 --> 00:39:30,360
enemies also defend themselves well enough to where you do

814
00:39:30,480 --> 00:39:32,920
have to have some kind of thought to how you

815
00:39:32,960 --> 00:39:36,559
attacked them, especially because you also have like a decent

816
00:39:36,599 --> 00:39:40,079
amount of defensive options where you can dodge, you can block,

817
00:39:40,360 --> 00:39:43,440
you can perry depending on the character, like some carriers.

818
00:39:43,760 --> 00:39:46,920
Some characters straight up just have a parry maneuver feels good,

819
00:39:46,960 --> 00:39:49,920
Captain America probably being the most obvious one because of

820
00:39:49,960 --> 00:39:53,039
his shield. And then some of the boss fights, who

821
00:39:53,239 --> 00:39:55,559
I think the boss fights can actually be pretty tough.

822
00:39:57,519 --> 00:39:59,400
They do kind of push you to play a little smartly,

823
00:39:59,440 --> 00:40:01,159
like I think of like one of the early bosses

824
00:40:01,199 --> 00:40:02,960
is task Master, and it's a lot more of a

825
00:40:03,039 --> 00:40:06,280
tactical fight against him because he blocks so often with

826
00:40:06,360 --> 00:40:08,119
his shield that you kind of have to pick your

827
00:40:08,119 --> 00:40:10,400
spots with him and then try to position behind him,

828
00:40:10,639 --> 00:40:12,599
and you for fighting him by himself, Like I fought

829
00:40:12,679 --> 00:40:14,159
him alone the first time I ran through the game

830
00:40:14,280 --> 00:40:16,480
with Captain America, and it became this very kind of

831
00:40:16,519 --> 00:40:18,960
like Okay, I'm just gonna wait for him to attack

832
00:40:19,039 --> 00:40:21,639
and then perry and then kind of get my licks

833
00:40:21,679 --> 00:40:23,440
in and then but when he's blocking, I kind of

834
00:40:23,440 --> 00:40:25,079
either try to get behind him or just wait for

835
00:40:25,159 --> 00:40:26,840
him to stop blocking and come at me, and he's

836
00:40:26,840 --> 00:40:29,320
gonna throw his shield and you can like knock his

837
00:40:29,400 --> 00:40:31,960
shield away onto rebounds so that he has to go

838
00:40:32,039 --> 00:40:33,480
and get it, and then you can kind of wail

839
00:40:33,480 --> 00:40:35,880
on him while he's doing that, Like, like the bosses

840
00:40:35,920 --> 00:40:38,760
have a lot of like a surprising amount of nuanced

841
00:40:38,840 --> 00:40:41,199
them outside of just punched him until they die.

842
00:40:42,039 --> 00:40:44,280
Speaker 2: So yeah, which I yeah, sometimes I got kind of

843
00:40:44,280 --> 00:40:46,760
exhausted by that gameplay, you know, so it's nice to

844
00:40:47,039 --> 00:40:49,079
hear that you have to do a little more here.

845
00:40:49,920 --> 00:40:53,679
Speaker 1: Yeah, the bosses you know almost splow you know all

846
00:40:53,719 --> 00:40:56,000
of them, But there's nice diversity there. It's like a

847
00:40:56,000 --> 00:40:59,719
mix of sort of like big sort of main event

848
00:40:59,800 --> 00:41:02,480
guy and then some like fun deep cuts in the

849
00:41:02,519 --> 00:41:04,440
same way that the hero roster ism, Like oh, I

850
00:41:04,480 --> 00:41:05,960
don't know if this villain's ever been in a big

851
00:41:06,000 --> 00:41:08,280
game before. This is a cool addition. And then there's

852
00:41:08,320 --> 00:41:11,760
somewhere you're like, oh, wow, you're you're a big you're

853
00:41:11,800 --> 00:41:14,119
an A plus marble villain and you're just one of

854
00:41:14,119 --> 00:41:17,039
the villains on the way towards a nihilist like you

855
00:41:17,079 --> 00:41:19,599
could probably be the star of your own game. This

856
00:41:19,679 --> 00:41:25,559
is kind of a cool surmise. And then also the

857
00:41:25,559 --> 00:41:28,159
the there's like a character progression that I like too

858
00:41:28,159 --> 00:41:29,920
that you don't see in a genre, like characters can

859
00:41:30,000 --> 00:41:33,159
level up, and like the more you play with a character,

860
00:41:33,320 --> 00:41:36,119
the more you'll level up and earn like new upgrades,

861
00:41:36,159 --> 00:41:39,480
like they can get increased attack damage, increase health, they

862
00:41:39,480 --> 00:41:43,360
can get passive perks, and it's sort of like, again

863
00:41:43,440 --> 00:41:45,159
going back to the fighting game analogy, it sort of

864
00:41:45,199 --> 00:41:47,119
reward to you for like, if you find someone that

865
00:41:47,119 --> 00:41:50,119
you're really gelling with, you can make them better. And

866
00:41:50,159 --> 00:41:52,519
then it's kind of cool to sort of bring a

867
00:41:52,679 --> 00:41:56,239
leveled up character into like another player's game and then

868
00:41:56,280 --> 00:41:58,480
be like, Oh, I've got like a powered up iron

869
00:41:58,559 --> 00:41:59,920
man I can use to help you with this ball.

870
00:42:01,599 --> 00:42:03,440
But also it makes the sort of like the sting

871
00:42:03,480 --> 00:42:07,719
of defeat a little less a little less frustrating, because

872
00:42:07,920 --> 00:42:09,719
this game does the thing where when you lose, you

873
00:42:09,760 --> 00:42:13,400
have to restart the stage from scratch, which can be annoying. Thankfully,

874
00:42:13,440 --> 00:42:16,159
the stages take like at most ten minutes to get through,

875
00:42:16,280 --> 00:42:18,719
if even that, but it's still like, oh, I got

876
00:42:18,719 --> 00:42:20,400
to run through all this stuff because I got to

877
00:42:20,480 --> 00:42:23,000
this hard boss and he keeps killing me. But at

878
00:42:23,079 --> 00:42:25,360
least every time you die, you still earn XP and

879
00:42:25,440 --> 00:42:27,800
level up, so when you redo that run again, you

880
00:42:27,840 --> 00:42:30,400
are coming in with a stronger version of the characters

881
00:42:30,400 --> 00:42:33,639
that you did the first time, so you're always still improving,

882
00:42:33,800 --> 00:42:36,960
and it feels like, again, whereas the old arcade brawlers

883
00:42:37,119 --> 00:42:39,199
actively we're trying to take your money, this game like

884
00:42:39,320 --> 00:42:42,159
wants you to succeed and get through it. So it's like, hey,

885
00:42:42,239 --> 00:42:44,679
you hit harder at least on this run, so hopefully

886
00:42:44,719 --> 00:42:47,760
maybe that'll put you over the edge this time around.

887
00:42:48,719 --> 00:42:52,320
Which there's also yeah, yeah, there's also like challenges like

888
00:42:52,360 --> 00:42:55,199
stage challenges you can like that kind of helped teach

889
00:42:55,239 --> 00:42:57,039
you moves too, because it'll be like, hey, do this

890
00:42:57,079 --> 00:42:59,880
specific attack ten times. And there were times where I

891
00:43:00,159 --> 00:43:01,960
even realize like a dudeo's attacks until I looked at

892
00:43:01,960 --> 00:43:03,679
the challenges of like, wait, what is this move that

893
00:43:03,679 --> 00:43:06,320
they want me to do with ghostwriter? Okay, and then

894
00:43:06,360 --> 00:43:08,159
you're like, oh, that's a good move. I'm gonna keep

895
00:43:08,199 --> 00:43:09,760
doing it now. And then because I had to do

896
00:43:09,840 --> 00:43:11,920
it several times in a row, it's like, okay, I've

897
00:43:11,920 --> 00:43:13,519
got it drilled into my memory. Now how to do

898
00:43:13,519 --> 00:43:16,360
this move? That's that's good, And then you get rewards

899
00:43:16,400 --> 00:43:20,679
for getting that you can unlock like character like skins,

900
00:43:20,840 --> 00:43:22,760
which you like palette swaps, but a lot of them

901
00:43:22,760 --> 00:43:26,920
are just kind of like cool sort of like costume homages,

902
00:43:27,000 --> 00:43:30,440
to like other comics, like you can get Wolverines classic

903
00:43:30,559 --> 00:43:33,599
blue and yellow outfit. You can get like different Spider

904
00:43:33,599 --> 00:43:35,840
Man suits like the black suit and stuff.

905
00:43:35,559 --> 00:43:37,920
Speaker 2: Like the Wolverine is a baseline outfit. Isn't the blue

906
00:43:37,920 --> 00:43:38,639
and yellow one.

907
00:43:38,920 --> 00:43:41,039
Speaker 1: No, it's the brown and yellow one, which is kind

908
00:43:41,039 --> 00:43:44,840
of is like his other like kind of like mainline

909
00:43:45,039 --> 00:43:47,840
color scheme. It's either depending on the air that you

910
00:43:47,880 --> 00:43:50,039
read Wolverine, it's either the brown and the yellow or

911
00:43:50,079 --> 00:43:54,039
it's the blue and yellow. Yeah. I think there's actually

912
00:43:55,039 --> 00:43:57,920
in Deadpool and Wolverine. I think I think one of

913
00:43:57,920 --> 00:44:00,840
the alternate Wolverines that Deadpool when he does like the

914
00:44:00,840 --> 00:44:03,519
montageere he's seeing he's visiting the other Wolverines. I think

915
00:44:03,559 --> 00:44:06,039
one of them is the brown and I think it's

916
00:44:06,039 --> 00:44:09,760
the one that fights the Hulk. Actually, okay, yeah, so

917
00:44:09,880 --> 00:44:11,719
I think it's like the one time you see it

918
00:44:11,760 --> 00:44:15,639
in like a movie. But yeah, those are fun rewards.

919
00:44:15,639 --> 00:44:17,800
You're on locking character files, though, I recommenduse. I was

920
00:44:17,800 --> 00:44:21,519
talking to Brian about this where if you're unlocking the

921
00:44:21,639 --> 00:44:24,039
character files and maybe wait till you finish the game,

922
00:44:24,079 --> 00:44:25,719
because he's like, oh, I had some of the bosses

923
00:44:25,719 --> 00:44:27,719
spoiled for me because I unlocked their file before I

924
00:44:27,760 --> 00:44:30,079
got to this, so it it was just like, oh,

925
00:44:30,199 --> 00:44:31,760
I guess this person's in the game because they have

926
00:44:31,800 --> 00:44:33,920
a whole file about them. So maybe when you're unlocking

927
00:44:34,000 --> 00:44:35,960
that stuff, maybe just save it till to the end.

928
00:44:35,960 --> 00:44:39,199
You don't really need it immediately or anything to look

929
00:44:39,199 --> 00:44:43,719
at it. So maybe just fun fact there. But yeah,

930
00:44:43,800 --> 00:44:47,320
it's not. It's not like an overly deep package. Like

931
00:44:47,320 --> 00:44:51,119
there's really just the story campaign, which is fun and

932
00:44:51,639 --> 00:44:53,400
you know, it takes like a decent amount of time

933
00:44:53,400 --> 00:44:55,239
to get through, and it's also a cool thing with

934
00:44:55,280 --> 00:44:58,440
a story campaign where like each level they'll recommend a

935
00:44:58,679 --> 00:45:02,119
specific pairing because canonically these are the characters that are

936
00:45:02,119 --> 00:45:04,880
tackling this situation. So like on the character select screen,

937
00:45:04,880 --> 00:45:07,320
they'body like highlighted, and those are the characters that appear

938
00:45:07,360 --> 00:45:12,039
in like the sort of the still image cut scenes

939
00:45:13,079 --> 00:45:16,000
in her voice like the games like fully voiced, so

940
00:45:16,039 --> 00:45:18,119
they'd be like, oh, Storm and che Hulk are going

941
00:45:18,119 --> 00:45:21,039
to the Savage Land. That's canonically to pairing. But even

942
00:45:21,079 --> 00:45:22,639
if you pick out the characters, they'll still play the

943
00:45:22,639 --> 00:45:25,440
same cut scene. But it's sort of like you should

944
00:45:25,599 --> 00:45:27,920
use these two if you want to just treat it

945
00:45:28,000 --> 00:45:32,360
like a purposeful story, I guess. But then there's an

946
00:45:32,440 --> 00:45:34,119
arcade mode where you can just run through the game

947
00:45:34,159 --> 00:45:36,239
and just do whatever you want, pretty much like that's

948
00:45:36,280 --> 00:45:37,880
kind of more like if you want to just play

949
00:45:37,880 --> 00:45:39,960
with friends and you have all the levels unlocked already,

950
00:45:40,000 --> 00:45:42,400
you can do that. But be honest to MOS, that's

951
00:45:42,440 --> 00:45:44,280
pretty much it. There isn't like a ton of the game.

952
00:45:44,360 --> 00:45:47,119
This isn't a game that maybe once you've leveled up

953
00:45:47,119 --> 00:45:49,760
either your chosen characters or all the characters, you're probably

954
00:45:49,760 --> 00:45:52,360
not busting out until friends come over and you're like, hey,

955
00:45:52,400 --> 00:45:55,800
let's let's do this together, which is fine, Like.

956
00:45:55,880 --> 00:45:58,239
Speaker 2: I imagine it's not very long, right, it's probably a

957
00:45:58,320 --> 00:45:59,400
super long game, right.

958
00:46:00,039 --> 00:46:04,559
Speaker 1: Well, it's assuming that nobody dies, and it probably varies

959
00:46:04,599 --> 00:46:06,079
depending on how many people you're playing with. If you're

960
00:46:06,079 --> 00:46:07,559
playing by yourself, it'll take it a little longer. Some

961
00:46:07,599 --> 00:46:09,159
of his bos fights are a little rougher when you're

962
00:46:09,199 --> 00:46:12,079
by yourself, but if you're playing with at least one

963
00:46:12,079 --> 00:46:15,000
other person, you probably knock it out in an hour

964
00:46:15,519 --> 00:46:19,800
ninety minutes at most of even that, which is also

965
00:46:19,880 --> 00:46:24,039
to say that the co op is unsurprisingly very fun

966
00:46:24,079 --> 00:46:27,360
You can play up to four players locally or online.

967
00:46:27,719 --> 00:46:31,239
The online has a really well implemented drop and drop

968
00:46:31,239 --> 00:46:34,639
out sort of feature where even if you are the

969
00:46:34,719 --> 00:46:37,559
host of the game, you can exit the session and

970
00:46:37,599 --> 00:46:40,119
the game won't drop. So ever, like if I'm hosting

971
00:46:40,119 --> 00:46:42,519
the game and I suddenly have to leave for whatever reason,

972
00:46:42,559 --> 00:46:45,800
I can just quit the game and the other players

973
00:46:45,840 --> 00:46:48,320
can keep progressing through the adventure and it won't just

974
00:46:48,400 --> 00:46:52,440
bring the whole experience down with me. So I like

975
00:46:52,519 --> 00:46:55,800
that a lot. So it's easy to you, Like, you

976
00:46:55,800 --> 00:46:58,320
can actually quit as the host and then jump back

977
00:46:58,360 --> 00:47:00,840
in the same session that you created if you like,

978
00:47:00,880 --> 00:47:03,480
decide to come back, which is pretty cool, like I

979
00:47:03,519 --> 00:47:06,920
was testing it, but yeah, it's a good it's a

980
00:47:06,960 --> 00:47:09,480
good brawler, Like it's a very good one of these.

981
00:47:09,599 --> 00:47:12,400
It's not necessarily like Shattering the Moon, but it's like

982
00:47:12,519 --> 00:47:17,039
a a cool twist on a very like well worn formula.

983
00:47:17,360 --> 00:47:19,559
Like I think if if you're into this genre, and

984
00:47:19,639 --> 00:47:23,119
especially if you enjoyed like Shredders Revenge specifically by this team,

985
00:47:23,480 --> 00:47:25,119
I think you'll have a great time with this. I

986
00:47:25,800 --> 00:47:28,320
had a blast as a comic fan as and as

987
00:47:28,320 --> 00:47:31,440
a fan of this h Of beat him ups and yeah,

988
00:47:31,480 --> 00:47:33,760
it's it's something I'll definitely like. It's one of those

989
00:47:33,760 --> 00:47:36,599
games I will always be installed on my PlayStation because

990
00:47:37,079 --> 00:47:38,960
it's just a fun party game. Like so, I actually

991
00:47:39,039 --> 00:47:39,880
played it for players.

992
00:47:39,880 --> 00:47:41,679
Speaker 2: It's probably a small file size too.

993
00:47:43,000 --> 00:47:47,840
Speaker 1: No, it downloaded very quickly, too nice. But yeah, I

994
00:47:47,880 --> 00:47:50,079
gave it an eight point five out of ten in

995
00:47:50,119 --> 00:47:52,599
my review. You can go to Gameformer dot com right

996
00:47:52,639 --> 00:47:55,400
now to give it a read. And yeah, we're gonna

997
00:47:55,440 --> 00:47:57,320
take a quick break and when we come back, we'll

998
00:47:57,320 --> 00:48:01,000
have Charles Hart on the show to give his expanded

999
00:48:01,000 --> 00:48:07,800
thoughts on Kirby air Riders as well as Detective Instinct.

1000
00:48:07,920 --> 00:48:12,079
Detective Instinct Farewell might beloved. We'll be right back.

1001
00:48:12,280 --> 00:48:15,159
Speaker 2: Oh, also, Marcus, before we duck out, look in the

1002
00:48:15,199 --> 00:48:18,480
next segment, we're gonna make reference to Brian Sheha being here.

1003
00:48:19,239 --> 00:48:22,039
Just ignore that it was a technical issue. There was

1004
00:48:22,280 --> 00:48:24,400
there was no Brian Shay. Don't worry about it.

1005
00:48:24,920 --> 00:48:27,440
Speaker 1: Yeah, we've always that's what we call Brian Shae a

1006
00:48:27,519 --> 00:48:34,880
technical issue. But yes, we'll be right back. Hey, welcome

1007
00:48:34,880 --> 00:48:37,800
back to the Game in Former Show. Brian Shay had

1008
00:48:37,840 --> 00:48:42,639
to exit, but in his place is a fresh Charles Hart.

1009
00:48:42,679 --> 00:48:43,400
How are you, sir.

1010
00:48:44,119 --> 00:48:48,280
Speaker 3: I'm good. I'm the new cast. You recast Brian, but

1011
00:48:48,320 --> 00:48:51,800
it's me. There's there's a show I was like, should

1012
00:48:51,800 --> 00:48:53,320
I reference this? I want to reference it. There's a

1013
00:48:53,320 --> 00:48:55,760
show on Disney XD called Pair of Kings about these

1014
00:48:55,800 --> 00:48:58,639
two twin brothers and then Mitchell Musso, one of the

1015
00:48:58,679 --> 00:49:01,039
two twins, got a dui and then got kicked out

1016
00:49:01,079 --> 00:49:03,800
of everything Disney Channel, so they brought in a third guy.

1017
00:49:03,880 --> 00:49:06,639
They're like, actually, this is the third twin brother and

1018
00:49:06,679 --> 00:49:08,360
these are the new pair of Kings now and it's

1019
00:49:08,400 --> 00:49:11,199
all fine and nothing ever happened. And that's me. I'm

1020
00:49:11,239 --> 00:49:12,840
the third I'm the third pair of Kings.

1021
00:49:12,840 --> 00:49:14,519
Speaker 2: First of all, So when you when you started, I

1022
00:49:14,519 --> 00:49:16,440
thought it was in the canon of the show that

1023
00:49:16,480 --> 00:49:18,199
the character got a dui, and I was like, got

1024
00:49:18,199 --> 00:49:21,599
a Disney And also, just so you know, just for

1025
00:49:21,679 --> 00:49:24,119
Game and former Cannon and Laura Charles, we established in

1026
00:49:24,119 --> 00:49:27,119
the last segment that you were born the year Metroid

1027
00:49:27,159 --> 00:49:29,480
Prime three came out, So just keep that in mind.

1028
00:49:30,039 --> 00:49:32,239
Really three, Yeah.

1029
00:49:34,840 --> 00:49:38,239
Speaker 3: I feel like that's the way after I came out. No,

1030
00:49:38,480 --> 00:49:39,159
that's fine, Yeah, I.

1031
00:49:39,159 --> 00:49:41,639
Speaker 2: Might as don't ask too many follow up questions. Just

1032
00:49:41,719 --> 00:49:44,079
know that that's you know you, and I'm.

1033
00:49:44,000 --> 00:49:48,679
Speaker 3: Pretty sure Prime three it does a pre date pair

1034
00:49:48,719 --> 00:49:50,400
of Kings, so that timeline does work out.

1035
00:49:51,519 --> 00:49:54,719
Speaker 1: Also on the on the subject of recast, random tangent.

1036
00:49:54,800 --> 00:49:58,519
But I'm gonna I'm gonna propose something you might agree,

1037
00:49:58,599 --> 00:50:03,360
But is the recast of Don cheatle as war Machine

1038
00:50:03,719 --> 00:50:07,000
from the original actor of Terrence Howard? Is that the

1039
00:50:07,079 --> 00:50:08,800
greatest recast of all time?

1040
00:50:10,039 --> 00:50:12,880
Speaker 2: Well? Hold on, are we like? And it has to

1041
00:50:12,920 --> 00:50:15,760
be like they did play the role once, right.

1042
00:50:15,800 --> 00:50:18,440
Speaker 1: Yeah, like someone start the role with someone else for

1043
00:50:18,559 --> 00:50:21,519
like a full season or movie whatever it is, and

1044
00:50:21,559 --> 00:50:23,920
then they change actors and it wound up being like, actually, no,

1045
00:50:24,000 --> 00:50:24,519
this is much.

1046
00:50:24,440 --> 00:50:26,639
Speaker 2: Better because I would say probably Michael J. Foxen back

1047
00:50:26,639 --> 00:50:29,920
to the Future, but like the version without him never

1048
00:50:30,360 --> 00:50:32,480
didn't come out. They just shot for like a month

1049
00:50:32,559 --> 00:50:35,440
without him doesn't count, right, that's a good question, Like

1050
00:50:35,480 --> 00:50:39,960
it like, yeah, I don't know, hmm, i'd have to.

1051
00:50:39,960 --> 00:50:42,000
Speaker 3: Yeah, I don't. I don't know if I can't think

1052
00:50:42,039 --> 00:50:45,480
of another time it happened that it was like successful,

1053
00:50:45,559 --> 00:50:47,079
like Capital s successful.

1054
00:50:47,320 --> 00:50:50,400
Speaker 1: Yeah, it was Fresh Prince, which I was like fine with.

1055
00:50:50,440 --> 00:50:52,679
I don't know when they changed the mom in Fresh Prince.

1056
00:50:53,039 --> 00:50:55,119
Speaker 2: Oh, or you're like, oh, yeah.

1057
00:50:54,960 --> 00:50:57,239
Speaker 1: Aunt Vivian, this is a new Aunt Vivian. She's not

1058
00:50:57,400 --> 00:50:59,159
like she's good. But I don't know if it's like

1059
00:50:59,280 --> 00:51:03,440
Miles better. It's just like, oh, she's also five. But

1060
00:51:03,559 --> 00:51:05,599
like I guess if you asked me, I would rather

1061
00:51:05,719 --> 00:51:08,559
just keep the other actress just because she's not the

1062
00:51:08,639 --> 00:51:11,000
new actress. Isn't dramatically better? You know?

1063
00:51:11,400 --> 00:51:13,360
Speaker 2: Yeah, this is a good question. I'll have to think

1064
00:51:13,400 --> 00:51:15,159
about it. At the end of the episode, I'll suddenly

1065
00:51:15,400 --> 00:51:17,480
shout one and we'll forget the context.

1066
00:51:17,800 --> 00:51:21,039
Speaker 1: Yeah, you suddenly scream out chief for Sutherland and Metal Fear.

1067
00:51:21,480 --> 00:51:24,199
Speaker 2: Oh no, I would never put that on me.

1068
00:51:26,639 --> 00:51:30,079
Speaker 1: Charles, you are here because the last time we talked

1069
00:51:30,079 --> 00:51:32,599
about Kirby Air Riders, you had just started playing it,

1070
00:51:33,159 --> 00:51:36,159
and in the times between these episodes you have finished it.

1071
00:51:36,239 --> 00:51:38,559
You've posted a full review up on the website. You

1072
00:51:38,599 --> 00:51:41,840
gave it an eight point five out of ten. So yes,

1073
00:51:41,960 --> 00:51:45,360
now you can gush about Kirby Air Riders, give us

1074
00:51:45,400 --> 00:51:48,360
your full thoughts in this game. Yes.

1075
00:51:48,519 --> 00:51:50,000
Speaker 3: Well, first of all, if either of you played it

1076
00:51:50,079 --> 00:51:52,400
just in terms of no little bit, just like a

1077
00:51:52,400 --> 00:51:54,840
couple of races, yeah, which I was termed by it.

1078
00:51:55,039 --> 00:51:57,159
Speaker 2: I'm all in on Metroid. We talked a lot about

1079
00:51:57,199 --> 00:52:00,840
Metroid in the previous segment. I'm still working on my

1080
00:52:00,880 --> 00:52:02,840
second play through, and I think I will spend some

1081
00:52:02,880 --> 00:52:04,880
time with Kirby after I'm done with that.

1082
00:52:05,079 --> 00:52:10,039
Speaker 3: Yeah, yeah, well okay, so that's just a framework for

1083
00:52:10,079 --> 00:52:12,920
how much to explain about the game. So I like

1084
00:52:13,039 --> 00:52:17,119
Kirby iritis a lot. It's a obviously racing game starring Kirby.

1085
00:52:18,119 --> 00:52:23,199
It is more of a like Smash Bros. Spiritual successor

1086
00:52:23,239 --> 00:52:25,039
than I expected it to be. I would say it's

1087
00:52:25,039 --> 00:52:27,760
like the main takeaway I had after playing. I mentioned

1088
00:52:27,760 --> 00:52:29,760
this like after playing a few races, but after doing

1089
00:52:29,760 --> 00:52:32,159
more of it, it's like kind of amazing how much

1090
00:52:32,599 --> 00:52:35,320
like saccer I DNA is in the game, from like

1091
00:52:35,880 --> 00:52:39,960
the menu style to the music, to the visuals, to

1092
00:52:40,079 --> 00:52:44,480
the like constant achievements you get. But it's also not

1093
00:52:44,840 --> 00:52:48,320
like I wouldn't say. I think last time we were

1094
00:52:48,360 --> 00:52:50,880
talking about like maybe this would be like my new

1095
00:52:50,920 --> 00:52:53,800
Mario Kart, Like maybe this would phase out because Marcott

1096
00:52:53,800 --> 00:52:56,119
World kind of is a different take on Mario Kart,

1097
00:52:56,119 --> 00:52:58,119
And it's like, if you just want to standard racer,

1098
00:52:58,119 --> 00:52:59,599
we're just going to play a few races with friends.

1099
00:52:59,639 --> 00:53:02,239
Maybe it's Kirby. I definitely don't think this is the

1100
00:53:02,280 --> 00:53:05,719
game for that. Okay, and I think that I mean

1101
00:53:05,719 --> 00:53:07,679
it in a complimentary way, but this game is definitely

1102
00:53:07,760 --> 00:53:11,480
less approachable than Mario Kart. It is less like flexible

1103
00:53:11,519 --> 00:53:17,639
than I expected it to be approachable. Use buttons, yes, well,

1104
00:53:17,719 --> 00:53:20,679
so there you only use two buttons. I think that's

1105
00:53:20,679 --> 00:53:24,519
like a deceptively simple thing about the game, But the

1106
00:53:24,880 --> 00:53:28,480
context in which you use those buttons changes what it does. Right,

1107
00:53:28,519 --> 00:53:31,840
So in Mario Kart, you never have to guess what

1108
00:53:31,880 --> 00:53:34,199
the button's gonna do, or you know, time a thing

1109
00:53:34,239 --> 00:53:36,280
perfectly to be Like, if I press this button at

1110
00:53:36,280 --> 00:53:37,960
the wrong time, it's not going to drift like I

1111
00:53:38,000 --> 00:53:41,440
want it to. There is an element of like strategy there,

1112
00:53:43,360 --> 00:53:46,239
and yeah, it doesn't I would say, like playing the game,

1113
00:53:46,719 --> 00:53:49,199
I'm kind of surprised when I think about it that

1114
00:53:49,239 --> 00:53:51,360
there's only two buttons, and it's really only one button.

1115
00:53:51,599 --> 00:53:54,599
The second button only comes up when you use like

1116
00:53:54,639 --> 00:53:57,360
your ultimate ability, but most of the time it's just

1117
00:53:57,400 --> 00:54:01,679
the one button. Yeah, there's the main reason I would

1118
00:54:01,679 --> 00:54:03,920
say it's not like super super approachable for everybody.

1119
00:54:04,920 --> 00:54:05,679
Speaker 2: Is that.

1120
00:54:07,199 --> 00:54:12,199
Speaker 3: The vehicles are so wildly different in how they impact gameplay,

1121
00:54:12,559 --> 00:54:14,400
and so what you pick is going to make actually

1122
00:54:14,440 --> 00:54:18,800
a huge difference on the game for you and just

1123
00:54:18,880 --> 00:54:21,079
sitting down and playing a co op game with people.

1124
00:54:21,519 --> 00:54:26,000
The character and machine select screen it doesn't have details

1125
00:54:26,039 --> 00:54:28,639
about any of the characters or any of the vehicle's abilities,

1126
00:54:29,000 --> 00:54:30,599
so you kind of have to already know what it

1127
00:54:30,679 --> 00:54:32,719
is or have like an elevator pitch for your friends

1128
00:54:32,719 --> 00:54:34,880
to be like, this one doesn't drift. This one just

1129
00:54:34,920 --> 00:54:37,280
stops and pivots, and you have to be ready for that.

1130
00:54:37,480 --> 00:54:39,199
This one, I can't figure out how to turn on it.

1131
00:54:39,239 --> 00:54:41,920
I don't really understand mechanics. I don't like that one.

1132
00:54:42,000 --> 00:54:44,719
This one turns so well, you won't drift, it won't work.

1133
00:54:44,880 --> 00:54:46,880
This one presses the drift button, but it doesn't. And

1134
00:54:46,920 --> 00:54:48,840
there's like a bunch of really unique quirks like that.

1135
00:54:49,199 --> 00:54:50,679
So when you're playing the game and you know all

1136
00:54:50,719 --> 00:54:53,000
the information about it, it makes for like a really fun,

1137
00:54:53,039 --> 00:54:56,679
like strategic kind of gameplay style, or like I'm gonna

1138
00:54:56,679 --> 00:54:59,639
try this cart and this like the racers also have

1139
00:54:59,639 --> 00:55:03,000
different stats and abilities. Marcus, I think if I had

1140
00:55:03,000 --> 00:55:05,360
to sum it up, The difference between Mario Kart and

1141
00:55:05,440 --> 00:55:08,239
Kirby aer Riders is that in Mario Kart, there's what

1142
00:55:08,719 --> 00:55:13,719
five stats per Kart something like that and maybe some

1143
00:55:13,840 --> 00:55:18,719
hidden stuff'd wait, and like Handling and Kirby aer Riders,

1144
00:55:19,079 --> 00:55:24,360
every character and Kart has nine stats, nine quantifiable stats

1145
00:55:24,400 --> 00:55:26,960
seen on the screen that will mix and match, and

1146
00:55:27,000 --> 00:55:29,719
that's separate from you know those things of like the

1147
00:55:29,840 --> 00:55:33,920
bulk Star has like a gas tank that charges up

1148
00:55:33,960 --> 00:55:36,039
when you press the drift button, and so if you're

1149
00:55:36,039 --> 00:55:39,119
not drifting or pressing the boost charge button often enough,

1150
00:55:39,239 --> 00:55:41,559
it just won't have gas and it won't accelerate at all.

1151
00:55:43,000 --> 00:55:45,719
Like really cool fun stuff like that is like awesome,

1152
00:55:45,760 --> 00:55:48,000
but like I couldn't. I just couldn't sit down and

1153
00:55:48,039 --> 00:55:51,599
explain it to like a party setting group of people.

1154
00:55:51,800 --> 00:55:55,079
Speaker 1: Sneaky making people think this is a little baby racer.

1155
00:55:55,519 --> 00:55:58,400
I mean, it's also that thing. Like but even just

1156
00:55:58,440 --> 00:56:00,440
playing it a little bit, which I've I've been kind

1157
00:56:00,440 --> 00:56:01,800
of charmed by it and I want to play more.

1158
00:56:01,800 --> 00:56:04,719
But like it's hard to put a racing game on

1159
00:56:04,760 --> 00:56:07,400
a Nintendo console in front of somebody and be like, okay,

1160
00:56:07,480 --> 00:56:10,679
so heads up. The way this game works is you're

1161
00:56:10,840 --> 00:56:14,000
the only button makes you break, and you know, it's like,

1162
00:56:14,280 --> 00:56:17,079
it's just weird. It's hard to wrap your head around

1163
00:56:17,119 --> 00:56:19,159
the idea of a racing game where like you're actually

1164
00:56:19,159 --> 00:56:24,920
not pressing and accelerate button. Yes, the instructor for like

1165
00:56:24,960 --> 00:56:27,920
a student driver where you just have your own break.

1166
00:56:28,159 --> 00:56:35,880
Speaker 3: Yeah, yeah yeah, And it's it's kind of it's kind

1167
00:56:35,880 --> 00:56:37,960
of hard to explain, but it makes more sense when

1168
00:56:38,039 --> 00:56:41,239
you're actually playing it. And like I played like two

1169
00:56:41,360 --> 00:56:45,119
or three races with my fiance and she was immediately

1170
00:56:45,199 --> 00:56:47,800
like I can't, I'm not. She was so excited she

1171
00:56:47,800 --> 00:56:50,920
could play as Guy and be on something called like

1172
00:56:51,000 --> 00:56:54,599
the Slick Star and just like those fun kinds of things,

1173
00:56:54,639 --> 00:56:56,800
Just like, oh, I never knew this Kirby enemy had

1174
00:56:56,800 --> 00:56:59,719
a name. There's so many characters playbook garriages in this game.

1175
00:57:00,039 --> 00:57:01,840
Speaker 1: Canna say which Cairby enemy is Gooey?

1176
00:57:02,559 --> 00:57:05,480
Speaker 3: He's a blue gooey ball with a long tongue. Obviously

1177
00:57:05,559 --> 00:57:06,159
we all know.

1178
00:57:06,280 --> 00:57:07,000
Speaker 2: A long tongue.

1179
00:57:07,000 --> 00:57:08,440
Speaker 3: Come on, we know and love good.

1180
00:57:09,119 --> 00:57:10,679
Speaker 2: There's blue gluey.

1181
00:57:11,000 --> 00:57:19,199
Speaker 3: What's dooey the Australian Blue Healer. No, the gooey is

1182
00:57:19,239 --> 00:57:25,000
blue uh lo lo. It is blue uh lo lo.

1183
00:57:25,000 --> 00:57:25,920
Speaker 4: Lo and La La La.

1184
00:57:26,480 --> 00:57:30,000
Speaker 3: Obviously that's two characters there were, that's one. I just selectors.

1185
00:57:30,039 --> 00:57:31,480
I like hearing the announcers say it.

1186
00:57:31,760 --> 00:57:33,559
Speaker 1: So you're not supposed to be able to say.

1187
00:57:33,400 --> 00:57:36,320
Speaker 3: It, you know, right? What what's the reference, Kyle?

1188
00:57:38,239 --> 00:57:40,880
Speaker 2: Yeah, which I don't remember what that is, but for

1189
00:57:40,920 --> 00:57:43,199
some reason, yeah.

1190
00:57:43,280 --> 00:57:46,000
Speaker 1: Something about vocal cords. You shouldn't be able to be.

1191
00:57:48,199 --> 00:57:51,079
Speaker 3: That's the code word in Metal Girl Solid three. I

1192
00:57:51,079 --> 00:57:55,039
want to say. Okay, anyways, yeah, that that's in the game.

1193
00:57:55,119 --> 00:57:57,679
A bunch of crazy stuff. There's like twenty something racers

1194
00:57:57,679 --> 00:58:00,320
in the game, which is like, I if we had

1195
00:58:00,320 --> 00:58:03,280
to sit here and collectively name twenty something Kirby characters,

1196
00:58:03,280 --> 00:58:04,039
we couldn't do it.

1197
00:58:04,079 --> 00:58:04,679
Speaker 2: We would fail.

1198
00:58:04,760 --> 00:58:07,880
Speaker 1: But if Charles, could you do it?

1199
00:58:08,079 --> 00:58:11,679
Speaker 3: After playing this game? Yes, before playing this game, I could.

1200
00:58:11,719 --> 00:58:15,920
Speaker 2: Blue Kirby, Green Kirby. Well, and I'm already out.

1201
00:58:16,440 --> 00:58:22,360
Speaker 1: I'm saying Meda Knight dd D Wattle wattle D gooey.

1202
00:58:22,440 --> 00:58:27,960
Speaker 2: I guess game Boy box art inexplicably Gray Kirby.

1203
00:58:28,559 --> 00:58:29,199
Speaker 3: It's gotta be.

1204
00:58:30,920 --> 00:58:33,079
Speaker 1: Isn't there a rick? Isn't there a rick?

1205
00:58:33,719 --> 00:58:38,519
Speaker 2: There is a rick like tree, a tree guy that

1206
00:58:38,559 --> 00:58:42,159
you fight, A happy tree is a race. Yeah, he's

1207
00:58:42,199 --> 00:58:43,840
not playable, but he does appear.

1208
00:58:43,559 --> 00:58:47,559
Speaker 3: In the game. He brush Girl from the sixty four game.

1209
00:58:49,000 --> 00:58:51,320
Speaker 1: It's a little pink thing with legs that it's not

1210
00:58:52,320 --> 00:58:55,719
like that is Kirby. It's like it's like Kirby with

1211
00:58:55,800 --> 00:58:56,639
less features.

1212
00:58:58,280 --> 00:58:59,199
Speaker 3: That's just a nightmare.

1213
00:58:59,440 --> 00:59:00,920
Speaker 1: Am I thinking of different game out of that?

1214
00:59:01,400 --> 00:59:06,280
Speaker 2: But maybe old TV show The Prisoner I think is

1215
00:59:06,320 --> 00:59:07,480
what you're thank you.

1216
00:59:07,480 --> 00:59:09,000
Speaker 1: I was thinking about the water Blue net kid was

1217
00:59:09,000 --> 00:59:11,719
strapped in one time in a two thousand on fire

1218
00:59:12,239 --> 00:59:13,239
entirely reference.

1219
00:59:14,880 --> 00:59:19,599
Speaker 2: We stalled out at seven sixties BBC show.

1220
00:59:21,840 --> 00:59:24,599
Speaker 3: We got to seven Kirvy characters and then jumped to

1221
00:59:24,719 --> 00:59:27,920
the prisoner because is that's how productive this name as

1222
00:59:27,920 --> 00:59:29,400
many Kirby characters as you can't think?

1223
00:59:31,880 --> 00:59:32,159
Speaker 2: Yeah?

1224
00:59:32,199 --> 00:59:37,800
Speaker 3: Sure? Uh anyways, that so the game itself, there's air Ride,

1225
00:59:37,800 --> 00:59:39,199
which is kind of what we're talking about. It's like

1226
00:59:39,239 --> 00:59:43,800
a pretty typical racer. Also, the visuals in the game

1227
00:59:43,880 --> 00:59:46,760
like it's really pretty and also can get like really

1228
00:59:46,800 --> 00:59:51,840
intense and like you'll be going through you know, there's

1229
00:59:51,880 --> 00:59:54,440
one where like it starts off and you're like flying

1230
00:59:54,440 --> 00:59:56,599
through a space station and it kind of turns into

1231
00:59:56,719 --> 00:59:59,760
like the Death Star run where like you leave and

1232
00:59:59,760 --> 01:00:03,480
then the race course explodes in the space behind you,

1233
01:00:03,760 --> 01:00:05,760
and you've got a land and all these falling stars

1234
01:00:05,760 --> 01:00:07,440
come and they make boost spots. Like it's a very

1235
01:00:07,559 --> 01:00:12,880
er gematic game that comes out of this explosion. I

1236
01:00:12,920 --> 01:00:16,360
don't think so, but there should be, because that's like iconic,

1237
01:00:16,440 --> 01:00:16,719
you know.

1238
01:00:16,960 --> 01:00:18,559
Speaker 1: Okay, they got to release a special edition.

1239
01:00:18,599 --> 01:00:23,599
Speaker 3: I guess that they got an ultimate yeah, thirty years Yeah.

1240
01:00:23,639 --> 01:00:25,920
And then so that's like the base race. Then there's

1241
01:00:26,000 --> 01:00:28,719
Top Ride, which is like a top down version with

1242
01:00:28,840 --> 01:00:32,719
even more simplified controls than the normal game, which is

1243
01:00:32,719 --> 01:00:35,599
something I kind of like wrote off at first, except

1244
01:00:36,360 --> 01:00:38,119
there's a lot of achievements in this game, and they're

1245
01:00:38,159 --> 01:00:40,960
all modes specific, and they all get their own like

1246
01:00:41,320 --> 01:00:44,000
board of like little grid squares, and you fill them

1247
01:00:44,039 --> 01:00:46,719
off by like finishing a race on this course, finishing

1248
01:00:46,719 --> 01:00:49,679
as this character using this item three times, and there's

1249
01:00:49,719 --> 01:00:52,360
like so many hyper specific achievements you can get and

1250
01:00:52,400 --> 01:00:54,199
they're all a mode specific. So I was like, oh,

1251
01:00:54,400 --> 01:00:56,199
if I want more characters, there's like one hundred and

1252
01:00:56,199 --> 01:00:58,880
fifty achievements for just playing Top Ride a little bit,

1253
01:00:59,079 --> 01:01:03,000
So I'm just gonna check that, and I like it

1254
01:01:03,320 --> 01:01:06,119
like races are done in like a minute. It's very quick,

1255
01:01:06,239 --> 01:01:10,000
but it's a fun way to like really distill down

1256
01:01:10,039 --> 01:01:12,079
the core elements of the game and get really used

1257
01:01:12,079 --> 01:01:15,679
to something about zooming it out and putting it top

1258
01:01:15,760 --> 01:01:18,920
down helps you kind of understand how some of the

1259
01:01:19,000 --> 01:01:21,639
carts handle a little bit better, like you can see

1260
01:01:21,679 --> 01:01:24,440
the arc of the turn. That's especially helped me with

1261
01:01:24,519 --> 01:01:30,440
like some of the like bike type vehicles. Then there's

1262
01:01:30,559 --> 01:01:32,639
City Trial, which is a mode that a lot of

1263
01:01:32,639 --> 01:01:35,880
people really love from the original air Ride that I'm

1264
01:01:35,920 --> 01:01:39,239
not crazy about. I think people love it because it's

1265
01:01:39,320 --> 01:01:41,679
very unique to that where you basically are dropped in

1266
01:01:41,719 --> 01:01:44,679
a big map. You ride around for five minutes, five

1267
01:01:44,760 --> 01:01:48,039
full minutes, just like smashing boxes and picking up little

1268
01:01:48,360 --> 01:01:52,000
individual stat upgrades, and at the end of it you

1269
01:01:52,039 --> 01:01:55,119
see which stat has the most of whatever, and so

1270
01:01:55,159 --> 01:01:57,239
you just know what your stats are and you can't

1271
01:01:57,280 --> 01:02:00,119
really specialize in a thing like you couldn't be like, oh,

1272
01:02:00,159 --> 01:02:01,760
I want to collect a lot of wings stuff, Like

1273
01:02:01,800 --> 01:02:04,119
you're just kind of driving around really fast. It's hard

1274
01:02:04,199 --> 01:02:06,920
to be picky about what you're getting. Yeah, you just

1275
01:02:06,960 --> 01:02:10,360
want to get as much as you can. And then

1276
01:02:10,360 --> 01:02:12,360
you vote on like a little challenge to do. So

1277
01:02:12,480 --> 01:02:14,000
for example, if you have a lot of attack, you

1278
01:02:14,039 --> 01:02:17,639
might be like, oh, let's do like offensive versus mode

1279
01:02:17,679 --> 01:02:20,639
where we try to like hit each other and knock

1280
01:02:20,679 --> 01:02:22,840
each other off the machines versus. Like if you have

1281
01:02:22,880 --> 01:02:24,360
really good flight, you might want to do like a

1282
01:02:24,400 --> 01:02:27,639
target practice mode because you have that. Even then, I

1283
01:02:28,039 --> 01:02:30,559
played with a list of my fiance and I picked

1284
01:02:30,599 --> 01:02:33,239
the target practice mode and I had really good flight,

1285
01:02:33,320 --> 01:02:36,159
and she was on a cart that just could not fly,

1286
01:02:36,679 --> 01:02:39,960
and she ended up beating me because on the lowest level,

1287
01:02:40,280 --> 01:02:43,239
they're like you go off a ramp and then she

1288
01:02:43,400 --> 01:02:45,519
just fell straight down. But there's still some options on

1289
01:02:45,559 --> 01:02:48,519
that bottom level, and she hit a fifty twice and

1290
01:02:48,599 --> 01:02:51,440
I missed the one hundred one time, and it was

1291
01:02:51,599 --> 01:02:53,800
just she ended up winning, So you never know, you

1292
01:02:53,800 --> 01:02:54,480
can always come back.

1293
01:02:54,760 --> 01:02:56,280
Speaker 1: And which character was she using.

1294
01:03:00,159 --> 01:03:00,480
Speaker 3: Up a name?

1295
01:03:00,559 --> 01:03:01,400
Speaker 2: Charles will believe you.

1296
01:03:02,519 --> 01:03:05,440
Speaker 3: I think I think she was Wattle d Okay, I know,

1297
01:03:05,880 --> 01:03:08,360
but I'm not I'm not sure this was. Yeah. I

1298
01:03:08,400 --> 01:03:10,000
got really excited. It's in my review. I got really

1299
01:03:10,000 --> 01:03:12,239
excited when I finally unlocked Wattle Do because I was like,

1300
01:03:12,239 --> 01:03:13,880
that's like one of the guys. You know wattle do.

1301
01:03:14,280 --> 01:03:16,320
There's wattle D and Bandana wattle D. I already have

1302
01:03:16,400 --> 01:03:18,519
both of those, but I need to Walld to do specifically.

1303
01:03:18,639 --> 01:03:25,360
She's keeping the series. And then the final thing is

1304
01:03:25,400 --> 01:03:29,440
there's a solo single player mode called road Trip, which

1305
01:03:29,599 --> 01:03:33,880
is really interesting. It's like a kind of a I

1306
01:03:33,920 --> 01:03:36,920
want to use the word RPG because you are leveling

1307
01:03:37,000 --> 01:03:39,280
up your stats and that's kind of how I define

1308
01:03:39,400 --> 01:03:41,960
RPG's if you have stats, nay increase when you level up.

1309
01:03:42,440 --> 01:03:46,840
But uh, it's like a story mode and in very

1310
01:03:46,920 --> 01:03:50,599
Kirby fashion, Kirby is like riding along on like a

1311
01:03:50,719 --> 01:03:52,880
star and it has like a smiley face on it,

1312
01:03:52,920 --> 01:03:54,599
and he's like making all these cute sounds, and then

1313
01:03:54,639 --> 01:03:56,920
it cuts away to like the depths of space, and

1314
01:03:56,960 --> 01:03:57,599
it's like.

1315
01:03:57,960 --> 01:04:01,400
Speaker 4: This rock has never known what it is like to

1316
01:04:01,400 --> 01:04:04,400
have its own free will, and it sat on this

1317
01:04:04,519 --> 01:04:08,159
planet for millennia, never moving and never having the will

1318
01:04:08,199 --> 01:04:10,960
to live, until one day it was detected by an

1319
01:04:11,000 --> 01:04:13,800
ancient and then like by the end, you're like fighting

1320
01:04:13,800 --> 01:04:16,519
a world ending robot. Spoilers, I guess, but not really

1321
01:04:16,519 --> 01:04:18,800
spoilers because you have no context for what that means.

1322
01:04:20,760 --> 01:04:24,880
Speaker 3: And it's fun. It took me two hours to beat,

1323
01:04:24,920 --> 01:04:27,719
so it's not like particularly time intensive, but it felt

1324
01:04:27,719 --> 01:04:31,440
like a lot longer because you're doing ten like worlds,

1325
01:04:31,679 --> 01:04:35,199
and each world has like these rapid fire little minigames

1326
01:04:35,400 --> 01:04:37,719
kind of like this. So sometimes it's the stadium things

1327
01:04:37,719 --> 01:04:39,199
that you do at the end of city trial, so

1328
01:04:39,199 --> 01:04:42,440
it might be like fighting someone or target practice or

1329
01:04:42,760 --> 01:04:46,159
diving down something, or just like a normal race and

1330
01:04:46,199 --> 01:04:48,519
you do like ten of those and they're pretty quick.

1331
01:04:48,599 --> 01:04:50,440
But like, by the end of the thing, I had

1332
01:04:50,440 --> 01:04:53,760
played like one hundred rounds of mini games, and even

1333
01:04:53,800 --> 01:04:56,039
though that doesn't take that long, it took me like

1334
01:04:56,039 --> 01:04:57,920
four or five sessions to get through that and then

1335
01:04:58,000 --> 01:04:59,960
like going back to the normal modes because it's just

1336
01:05:00,119 --> 01:05:03,599
very overwhelming. But that's like cool, Like it's cool to

1337
01:05:03,679 --> 01:05:06,280
unlock the carts over time so you can switch to

1338
01:05:06,320 --> 01:05:09,360
the one that like best fits the challenge, and it's

1339
01:05:09,400 --> 01:05:11,480
fun to be like, oh, I'm gonna spend my money

1340
01:05:11,480 --> 01:05:13,320
on this upgrade because I don't have enough flight and

1341
01:05:13,320 --> 01:05:15,320
I want to get better at that or x Y

1342
01:05:15,440 --> 01:05:15,800
s X.

1343
01:05:15,880 --> 01:05:19,400
Speaker 1: I see so awesome now that you've finished, and I

1344
01:05:19,480 --> 01:05:21,519
think I might have asked you this when you talk

1345
01:05:21,559 --> 01:05:23,000
about the game in the first time, but out of

1346
01:05:23,000 --> 01:05:25,800
you've got a complete picture of it. What do you

1347
01:05:25,800 --> 01:05:29,280
think it stands in the sort of like the Trinity

1348
01:05:29,360 --> 01:05:32,760
of cart racers with the Mario Kart World and Sonic

1349
01:05:32,840 --> 01:05:35,840
Racing Cross Worlds this year, so I haven't.

1350
01:05:35,639 --> 01:05:37,559
Speaker 3: Played Sonic Racing Cross Worlds.

1351
01:05:37,760 --> 01:05:38,280
Speaker 1: Oh okay.

1352
01:05:39,559 --> 01:05:44,360
Speaker 3: My understanding of it is that it's it's pretty much

1353
01:05:44,920 --> 01:05:47,440
like and correct me if I'm wrong. It kind of

1354
01:05:47,519 --> 01:05:50,280
like this is just what people want from a cart racer,

1355
01:05:50,320 --> 01:05:52,159
Like it just kind of feels good and hits all

1356
01:05:52,199 --> 01:05:56,079
the notes that you're looking for. Yeah right, yeah.

1357
01:05:55,760 --> 01:05:58,599
Speaker 1: Yeah, it's like, you know, it does its own unique

1358
01:05:58,639 --> 01:06:03,800
thing when like the the track switching sort of a mechanic,

1359
01:06:03,880 --> 01:06:05,840
which is really cool. But yeah, other than that, it

1360
01:06:05,920 --> 01:06:08,159
is actually compared to Mario Carr World, which was you know,

1361
01:06:08,159 --> 01:06:09,920
it took some swings and it's a very sort of

1362
01:06:09,960 --> 01:06:12,280
like meat and potatoes cart racer.

1363
01:06:13,199 --> 01:06:17,199
Speaker 3: Yeah, I would say Kirby is like the most acquired

1364
01:06:17,400 --> 01:06:22,000
taste out of the three, and uh, just in a

1365
01:06:22,039 --> 01:06:25,039
weird way. Would I would recommend it to the fewest

1366
01:06:25,039 --> 01:06:28,440
amount of people, But it's but the people that like it,

1367
01:06:28,440 --> 01:06:30,400
it's going to be like their favorite Far and Away,

1368
01:06:30,480 --> 01:06:32,440
Like it just is a different kind of game that

1369
01:06:32,599 --> 01:06:37,159
is like it takes some to get everything you want

1370
01:06:37,199 --> 01:06:38,639
to get out of it. You just have to invest

1371
01:06:38,679 --> 01:06:41,199
yourself into it, and it really rewards you for doing

1372
01:06:41,239 --> 01:06:44,719
that with there's just a bonkers amount of like twists

1373
01:06:44,760 --> 01:06:47,320
on the same gameplay modes. But like you could play

1374
01:06:47,360 --> 01:06:50,440
this game for probably sixty hours and still have stuff

1375
01:06:50,480 --> 01:06:52,599
to unlock if you're just like really intense about it.

1376
01:06:54,760 --> 01:06:57,719
But yeah, I don't know. I don't. I don't think

1377
01:06:57,719 --> 01:07:00,760
it's like a clear winner. I don't, And like I

1378
01:07:00,760 --> 01:07:02,199
said at the top, it's like, I don't think that

1379
01:07:02,280 --> 01:07:04,960
if you are like like some of us are remarking

1380
01:07:04,960 --> 01:07:06,440
also Mark cart Roll is a good game. I think

1381
01:07:06,440 --> 01:07:08,400
we're just we're saying a good game. We haven't we

1382
01:07:08,440 --> 01:07:09,800
haven't gone back to it in the way we have

1383
01:07:09,840 --> 01:07:12,599
other Mario Kart games. For me, specifically, the way they

1384
01:07:12,679 --> 01:07:14,679
change the Grand Prix is kind of like I just

1385
01:07:14,760 --> 01:07:16,639
kind of get sick of it for whatever reason. But

1386
01:07:18,320 --> 01:07:20,920
I don't think if you're like, oh, I want like

1387
01:07:20,960 --> 01:07:23,599
a normal Kart racer run and Nintendo console, I don't

1388
01:07:23,639 --> 01:07:25,800
think Kirby aer Riders is it for the same reason

1389
01:07:25,800 --> 01:07:27,960
that if someone's like, can I get it into a

1390
01:07:27,960 --> 01:07:30,519
good fighting game, you wouldn't say like, well, super Smash

1391
01:07:30,559 --> 01:07:33,599
Brothers is the best option. Where it's like if you want,

1392
01:07:33,679 --> 01:07:35,679
if you want like a traditional quote unquote fighting game

1393
01:07:35,719 --> 01:07:37,840
that's like a Mortal Kombat or a Street Fighter or something,

1394
01:07:37,840 --> 01:07:39,280
and then Smash Bros. Is like, we're just going to

1395
01:07:39,320 --> 01:07:41,960
take it in a completely different, weird direction. That's that's

1396
01:07:42,000 --> 01:07:43,039
how I would describe.

1397
01:07:42,800 --> 01:07:46,559
Speaker 1: Kirber right, Like Sakarai only makes weird outliers in his

1398
01:07:46,679 --> 01:07:47,519
chosen genre.

1399
01:07:48,199 --> 01:07:51,679
Speaker 3: He really does. He really loves a mode. There's a

1400
01:07:51,719 --> 01:07:55,280
mode similar to it in Smash Bros. For three DS

1401
01:07:55,719 --> 01:07:57,880
where you're running around and you're picking up little boost

1402
01:07:57,960 --> 01:08:02,360
to your stats, and there's also definitely a Kidderpris Uprising

1403
01:08:02,360 --> 01:08:03,960
where you're just going around and picking up He just

1404
01:08:04,000 --> 01:08:05,559
loves a game where it's like, what if I could

1405
01:08:05,599 --> 01:08:11,360
increase my stats one by one with little brightly colored images,

1406
01:08:11,440 --> 01:08:13,360
that would be perfect. Then he just kept doing it

1407
01:08:13,400 --> 01:08:15,800
because he's like it hasn't failed me yet.

1408
01:08:15,960 --> 01:08:17,840
Speaker 1: Yeah, And he's walking around and he's just picking up

1409
01:08:17,880 --> 01:08:19,439
garbage and he's just thinking like, man, what if this

1410
01:08:19,479 --> 01:08:24,279
increased my stats like health raised because I did this.

1411
01:08:24,319 --> 01:08:27,720
That'd be cool. What if this increase my stats?

1412
01:08:28,239 --> 01:08:32,119
Speaker 3: I found Uh, I walked my dog most days and

1413
01:08:32,239 --> 01:08:35,279
there was a gummy worm on the on the sidewalk.

1414
01:08:35,880 --> 01:08:37,359
It's like, ah, someone dropped a gummy worm.

1415
01:08:37,399 --> 01:08:37,760
Speaker 1: That's sad.

1416
01:08:38,039 --> 01:08:39,439
Speaker 3: And the next day I came back and the gummy

1417
01:08:39,479 --> 01:08:41,399
worm was was still there, and I was like, whoa

1418
01:08:41,439 --> 01:08:44,239
gummy worms still there? Like no animals have picked it up,

1419
01:08:44,279 --> 01:08:45,760
that's wild, or like no one came to.

1420
01:08:45,720 --> 01:08:47,399
Speaker 1: Throw it away.

1421
01:08:47,640 --> 01:08:49,079
Speaker 3: And then I think I w on a vacation and

1422
01:08:49,159 --> 01:08:51,439
came back and walked him again, and the gummy worm

1423
01:08:51,560 --> 01:08:55,640
was still there, but now it was completely clear, like

1424
01:08:55,800 --> 01:08:58,439
all the it was still in its form. I hadn't

1425
01:08:58,479 --> 01:09:00,960
like melted, but all the color had just somehow been

1426
01:09:01,039 --> 01:09:03,399
leached out of it and it was unmoved from its

1427
01:09:03,399 --> 01:09:04,560
spot on the sidewalk.

1428
01:09:04,840 --> 01:09:06,239
Speaker 1: How does that even work?

1429
01:09:07,079 --> 01:09:09,199
Speaker 3: I feel like that would have increased my stats if

1430
01:09:09,239 --> 01:09:11,039
I had picked that up somehow, like I left it

1431
01:09:11,199 --> 01:09:13,720
just long enough to mature, apparently, and it would have

1432
01:09:14,880 --> 01:09:20,319
the trend eventually time you eventually it did, this was

1433
01:09:20,319 --> 01:09:22,159
months ago, eventually did disappear.

1434
01:09:23,239 --> 01:09:25,520
Speaker 1: I was gonna say, this might be like your excaliper

1435
01:09:25,760 --> 01:09:27,359
like it's waiting for you to pick it up.

1436
01:09:28,439 --> 01:09:29,239
Speaker 2: I just had to wait.

1437
01:09:29,319 --> 01:09:31,239
Speaker 3: I waited a little bit too long enough. Someone else

1438
01:09:31,319 --> 01:09:34,800
is gonna save the world. Someone else is king. Maybe

1439
01:09:34,800 --> 01:09:35,279
it was a curse.

1440
01:09:35,279 --> 01:09:35,640
Speaker 1: I don't know.

1441
01:09:35,680 --> 01:09:37,000
Speaker 3: Maybe if I touched it, I would have turned into

1442
01:09:37,039 --> 01:09:37,760
a worm forever.

1443
01:09:38,800 --> 01:09:42,720
Speaker 1: It's not so bad, iod, it's pretty It's pretty bad.

1444
01:09:43,479 --> 01:09:47,039
No more responsibilities, I have to pay bills. You live underground.

1445
01:09:47,119 --> 01:09:49,119
That's probably the safest place to be at this point.

1446
01:09:50,119 --> 01:09:53,560
Speaker 3: A worm, a worm with the life, experiencing consciousness of

1447
01:09:53,600 --> 01:09:56,439
a human. That sounds like a specific kind of hell.

1448
01:09:56,840 --> 01:09:59,800
Speaker 2: Like what happens next to bus.

1449
01:10:00,079 --> 01:10:05,800
Speaker 3: I can't watch it. I was also thinking, like my

1450
01:10:05,880 --> 01:10:06,640
family thinks on.

1451
01:10:09,039 --> 01:10:11,800
Speaker 1: Ye earthworm Gym seems to have it figured out, so

1452
01:10:11,840 --> 01:10:13,880
you can get it, get a suit and then.

1453
01:10:13,960 --> 01:10:16,199
Speaker 2: Yeah, but he wasn't human source. He was a worm

1454
01:10:16,239 --> 01:10:17,600
giving given intelligence.

1455
01:10:17,640 --> 01:10:20,560
Speaker 1: I believe was that what it was like, I think

1456
01:10:20,560 --> 01:10:23,840
you're right, it's been a while. Yeah, my my worm

1457
01:10:23,920 --> 01:10:27,600
room model earthrom Jem. There's a lot to choose frohim,

1458
01:10:27,640 --> 01:10:31,520
I know, but he edges them out. Well, Charles, you

1459
01:10:31,520 --> 01:10:33,479
have another game to talk about, and let me make

1460
01:10:33,479 --> 01:10:35,079
sure I get this right. I have it written down.

1461
01:10:35,159 --> 01:10:41,319
It is Detective Instinct colon Farewell, my beloved. What the

1462
01:10:41,359 --> 01:10:42,079
heck is this?

1463
01:10:43,840 --> 01:10:46,720
Speaker 3: Yeah, so this is a game. I learned about it

1464
01:10:47,560 --> 01:10:54,800
thanks to Hayes Madson oh Verse posted about this, posted

1465
01:10:54,800 --> 01:10:58,000
an article on Inverse, but also like posted on Blue Sky,

1466
01:10:58,079 --> 01:10:59,720
and then I was like, oh, this is completely up

1467
01:10:59,720 --> 01:11:03,920
my asle. It is an adventure game with like the

1468
01:11:04,000 --> 01:11:07,039
style of it looks like a DS game.

1469
01:11:07,520 --> 01:11:12,279
Speaker 1: So now it's Phoenix right one, yea thousand yes, Phoenix.

1470
01:11:12,000 --> 01:11:15,800
Speaker 3: Right, which is just my Phoenix right is like maybe

1471
01:11:15,920 --> 01:11:19,439
top three game series of all time for me. I

1472
01:11:19,439 --> 01:11:23,039
have been just really waiting for just anything new to happen.

1473
01:11:23,119 --> 01:11:24,920
But even the newer games, they've gone with more of

1474
01:11:24,960 --> 01:11:26,560
a three D aesthetic, and I do kind of miss

1475
01:11:26,600 --> 01:11:28,359
the old Pixley day, so this is like a fun

1476
01:11:29,000 --> 01:11:32,159
nostalgic kind of I bought it purely based on the

1477
01:11:32,199 --> 01:11:34,159
art style. I'll be honest, I didn't they really look

1478
01:11:34,199 --> 01:11:35,079
into what the game was.

1479
01:11:35,279 --> 01:11:37,920
Speaker 1: I can tell this is a flashback in this screenshop

1480
01:11:37,960 --> 01:11:41,600
because it's drawn in a gray scale sketchbook style, Yeah,

1481
01:11:41,720 --> 01:11:42,800
which is very Phoenix right.

1482
01:11:44,239 --> 01:11:48,880
Speaker 3: Uh And yeah, I mean it's it. So the I've

1483
01:11:48,880 --> 01:11:52,560
played like an hour so far, I would say the

1484
01:11:52,560 --> 01:11:54,600
the so the difference is you're you're playing as a

1485
01:11:54,680 --> 01:12:00,560
college student on a trip to like a European tree

1486
01:12:02,119 --> 01:12:03,880
of which I can't remember. It's starts of the V

1487
01:12:04,000 --> 01:12:06,359
It's maybe like vid Straka or something like that. Fake

1488
01:12:06,520 --> 01:12:13,479
fake country, Okay, fake country. Yeah, And there's a murder

1489
01:12:13,520 --> 01:12:16,279
that happens, but you're unrelated to it as far as

1490
01:12:16,279 --> 01:12:17,840
you know. But based on how these games go, I

1491
01:12:17,840 --> 01:12:20,600
imagine somehow you will be related to it. But I

1492
01:12:20,640 --> 01:12:22,520
played like an hour of it, and it's it's interesting

1493
01:12:22,560 --> 01:12:24,880
because it's at a point where it's not like, hey,

1494
01:12:24,920 --> 01:12:26,479
you have to solve the murder. It's just like the

1495
01:12:26,520 --> 01:12:28,920
detective is nearby and he's like, ah, hoping to figure

1496
01:12:28,920 --> 01:12:31,079
out who did this murder. But oh well, I'll keep

1497
01:12:31,079 --> 01:12:32,680
talking to you and giving you some updates in case

1498
01:12:32,720 --> 01:12:37,880
you're curious. And uh, the main mystery I'm dealing with

1499
01:12:38,000 --> 01:12:39,720
is there's a woman who was on a train and

1500
01:12:39,760 --> 01:12:41,720
she disappeared and we're trying to figure out what happened

1501
01:12:41,720 --> 01:12:44,760
to her. So it's not like high stakes, but it

1502
01:12:44,840 --> 01:12:47,760
is still like charming and amusing outside of the.

1503
01:12:47,760 --> 01:12:53,000
Speaker 1: Marketing styles, not high stakes that woman has a family.

1504
01:12:54,000 --> 01:12:57,520
Speaker 3: To assume she might have turned into a worm.

1505
01:12:57,520 --> 01:12:58,119
Speaker 1: I might have just.

1506
01:12:58,119 --> 01:13:03,399
Speaker 3: Spoiled the whole game. It's it's not that high stakes

1507
01:13:03,399 --> 01:13:06,119
because the character only had like one conversation with her,

1508
01:13:06,159 --> 01:13:07,680
and now we don't know where she is and we

1509
01:13:07,720 --> 01:13:09,600
don't we don't really know anything about her. She's just

1510
01:13:09,640 --> 01:13:14,399
like I have a bad feeling that sucks, I guess, yeah,

1511
01:13:14,399 --> 01:13:15,640
and just talking to people and they're like, I don't

1512
01:13:15,640 --> 01:13:17,760
know what you're talking about, and that's that's. That's basically

1513
01:13:17,840 --> 01:13:20,359
the games so far. So it's not like one thing

1514
01:13:20,399 --> 01:13:23,439
I really like about murder mysteries in general, or like

1515
01:13:23,880 --> 01:13:26,239
Ace Attorney is particularly good at it, is I really

1516
01:13:26,319 --> 01:13:28,520
like feeling gripped by the feeling of like I have

1517
01:13:28,600 --> 01:13:30,640
to know what's going on, and I, the player, am

1518
01:13:30,680 --> 01:13:34,039
really invested in like diving into this and seeing what's

1519
01:13:34,079 --> 01:13:36,640
going on. I have not really felt that in this game.

1520
01:13:36,920 --> 01:13:39,000
But I'm such a fan of the genre and the

1521
01:13:39,039 --> 01:13:42,680
aesthetic that that's like what's keeping me going. But I

1522
01:13:42,720 --> 01:13:44,840
was gonna say, outside of the like Ace Turning inspiration

1523
01:13:44,920 --> 01:13:47,479
and like the art and stuff, the writing I think

1524
01:13:47,520 --> 01:13:50,359
is also I wouldn't say is as funny as Nace attorney,

1525
01:13:50,439 --> 01:13:52,159
not that that's like a pretty high bar to hit,

1526
01:13:52,279 --> 01:13:58,399
but is very much like lighthearted characters in serious situations

1527
01:13:58,479 --> 01:14:03,079
and people would like very stream weird personalities. Like the

1528
01:14:03,119 --> 01:14:06,399
bartender is like a mad scientist who's like trying to

1529
01:14:06,439 --> 01:14:09,439
get people to test his concoctions, which is just like

1530
01:14:09,800 --> 01:14:12,359
a strain of tea, and he makes it sound really

1531
01:14:12,359 --> 01:14:14,399
creepy and it's unclear if it is creepier if it's

1532
01:14:14,399 --> 01:14:16,439
not creepy, and just a lot of stuff like that

1533
01:14:16,560 --> 01:14:20,960
where it's like, yeah, but I like it, and I

1534
01:14:20,960 --> 01:14:23,159
think it's a fun kind of game. I get the

1535
01:14:23,159 --> 01:14:26,800
impression that it's just this one mystery, this one case.

1536
01:14:28,119 --> 01:14:29,600
So I don't know how long of the game it is,

1537
01:14:29,640 --> 01:14:31,239
but I'm like an hour or so in and.

1538
01:14:31,359 --> 01:14:34,399
Speaker 2: You're comparing it to Phoenix, right, which they're usually like

1539
01:14:35,119 --> 01:14:36,880
five or something.

1540
01:14:36,960 --> 01:14:41,479
Speaker 3: Yeah, okay, yeah, much longer games. Also, I'm getting the

1541
01:14:41,520 --> 01:14:46,560
Census is like relatively bite sized, and yeah, you're talking

1542
01:14:46,600 --> 01:14:49,399
to people, You're you're not like collecting evidence, but you'll

1543
01:14:50,319 --> 01:14:53,039
I guess one my biggest pet peeve with the game

1544
01:14:53,239 --> 01:14:54,920
is you'll be in a room and you'll have a

1545
01:14:54,960 --> 01:14:57,479
menu of options, and one of them is talk, one

1546
01:14:57,520 --> 01:15:00,000
of them is speak to, and one of them is discussed,

1547
01:15:00,640 --> 01:15:02,840
And I keep forgetting how each of those things are,

1548
01:15:02,880 --> 01:15:06,479
but they're different. Talk is if there's a person right

1549
01:15:06,520 --> 01:15:09,079
in front of you, and then you can pick options

1550
01:15:09,079 --> 01:15:12,640
to talk to them about. Speak to is picking a

1551
01:15:12,680 --> 01:15:14,880
different person in the room that you want to summon

1552
01:15:15,279 --> 01:15:18,640
to talk in the talk function, and discuss is when

1553
01:15:18,640 --> 01:15:23,000
you talk privately with your companion about what's going on,

1554
01:15:23,479 --> 01:15:24,840
kind of to like to get a hint of which

1555
01:15:24,880 --> 01:15:27,680
way to go forward, which is all separate from think,

1556
01:15:27,720 --> 01:15:29,720
which is where you just think to yourself about what's

1557
01:15:29,760 --> 01:15:30,600
going on, which way.

1558
01:15:30,520 --> 01:15:32,560
Speaker 1: To go forward. I feel like the one where you

1559
01:15:32,600 --> 01:15:36,800
pull someone aside privately, like you could maybe use confide,

1560
01:15:37,359 --> 01:15:40,159
it's like a better there's.

1561
01:15:39,479 --> 01:15:45,560
Speaker 3: Better picks for all of them. Yeah, but yeah, but

1562
01:15:45,600 --> 01:15:46,800
I don't know, I figure it out.

1563
01:15:46,840 --> 01:15:50,640
Speaker 2: It's cool, Like I I've always dabbled in Phoenix Right,

1564
01:15:50,680 --> 01:15:53,319
but my family all loves the Phoenix Right game. So

1565
01:15:53,359 --> 01:15:55,600
this is one that I will sort of give to

1566
01:15:55,640 --> 01:15:57,680
them and be like, this looks like it's up your ally.

1567
01:15:58,359 --> 01:16:01,680
Speaker 3: Yeah, switch to and it is running well on that.

1568
01:16:02,159 --> 01:16:04,119
Speaker 1: Yeah, there is a Steam demo. I don't know if

1569
01:16:04,119 --> 01:16:06,239
there's a demo and switch. Looks like this is only

1570
01:16:06,239 --> 01:16:07,760
for PC and Switch, but yeah, if you want to

1571
01:16:07,760 --> 01:16:09,640
try it out, there's a demo and Steam.

1572
01:16:10,840 --> 01:16:13,039
Speaker 3: Yeah, and it's just like just a fun little bite

1573
01:16:13,039 --> 01:16:14,319
sized game. I want to give a shout out to

1574
01:16:14,399 --> 01:16:15,840
I have bite Size. I don't know if it's bite size,

1575
01:16:15,880 --> 01:16:20,159
but I've never heard of this developer before. I just

1576
01:16:20,279 --> 01:16:22,039
like being like, this game looks cool and I'm playing

1577
01:16:22,039 --> 01:16:24,439
it and it is cool and think thanks to Hayes.

1578
01:16:25,359 --> 01:16:29,479
Speaker 1: Yeahs a developer is r Monica kind of Harmonica without

1579
01:16:29,479 --> 01:16:31,560
the H. As far as I can tell, this is

1580
01:16:31,600 --> 01:16:33,760
like their first game. At least. They don't have any

1581
01:16:33,760 --> 01:16:36,319
other games on the Steam to their names besides this one.

1582
01:16:37,920 --> 01:16:39,880
But yeah, I want to check this out. I too,

1583
01:16:39,920 --> 01:16:43,439
am a Phoenix righte fan, and this kind of to

1584
01:16:43,479 --> 01:16:45,359
your point, kind of looks like it hits the notes

1585
01:16:45,560 --> 01:16:48,840
mostly of it of the older the OG trilogy of

1586
01:16:48,920 --> 01:16:51,760
Phoenix games, which I like.

1587
01:16:51,920 --> 01:16:56,800
Speaker 3: It's It's also like I get in a mood sometimes

1588
01:16:56,840 --> 01:16:58,600
where I'm like, I really want to play like a

1589
01:16:58,640 --> 01:17:03,000
really meaty like visual novel, like a Dongan Rampa or

1590
01:17:03,279 --> 01:17:05,800
an Ace Attorney or something like that, and I just

1591
01:17:05,920 --> 01:17:08,640
know that it's like they're just so long and I

1592
01:17:08,720 --> 01:17:11,159
never want to do anything else. I like cannot touch

1593
01:17:11,199 --> 01:17:13,119
it unless I'm prepared for that to be the only

1594
01:17:13,159 --> 01:17:15,079
thing I play forever. And so this is a nice

1595
01:17:15,119 --> 01:17:18,279
way for me to like stave off the craving basically

1596
01:17:18,359 --> 01:17:20,199
and be like, Okay, I play this and it feels

1597
01:17:20,199 --> 01:17:21,880
like I'm even productive. I don't know, I'm playing a

1598
01:17:21,920 --> 01:17:26,439
game I haven't played before. Yeah, yeah, oh go ahead.

1599
01:17:26,199 --> 01:17:27,039
Speaker 2: You you first met.

1600
01:17:27,079 --> 01:17:29,159
Speaker 1: Oh, I wonder if we're gonna ask the same thing

1601
01:17:29,319 --> 01:17:31,159
I was gonna ask, like have you tried the Seance

1602
01:17:31,159 --> 01:17:32,319
of Blake Manner yet?

1603
01:17:33,960 --> 01:17:35,720
Speaker 3: I played a little bit of it.

1604
01:17:36,840 --> 01:17:37,479
Speaker 4: Uh.

1605
01:17:37,920 --> 01:17:45,399
Speaker 3: I didn't continue one because, uh the timed investigation element

1606
01:17:45,520 --> 01:17:49,560
kind of stressed me out, where like if you're looking around,

1607
01:17:49,640 --> 01:17:51,840
you only have so many like every time you look

1608
01:17:51,840 --> 01:17:55,359
at something, it costs a minute of time. Yeah, and

1609
01:17:55,399 --> 01:17:57,119
that was like, ah, I don't I don't want to

1610
01:17:57,119 --> 01:17:59,279
feel like pressured like that. And also I'm not as

1611
01:17:59,319 --> 01:18:01,439
into Horse, so I think it was it was kind

1612
01:18:01,479 --> 01:18:03,439
of spooky, and I was like, maybe I don't feel

1613
01:18:03,479 --> 01:18:05,520
like this vibe right now. But it wasn't like I

1614
01:18:05,560 --> 01:18:07,800
hate this game. It was just I opened it up

1615
01:18:07,840 --> 01:18:09,399
and I was like, not the vibe right now?

1616
01:18:09,920 --> 01:18:12,439
Speaker 1: Sure? Were you gonna ask Kyle?

1617
01:18:12,479 --> 01:18:14,520
Speaker 2: And I was gonna ask different medium if you had

1618
01:18:14,560 --> 01:18:16,279
watched Wake Up dead Man?

1619
01:18:16,880 --> 01:18:20,159
Speaker 3: Yeah no, I really want to. But it's like they

1620
01:18:20,920 --> 01:18:22,680
it was like a limited theater run and it's not

1621
01:18:22,720 --> 01:18:24,880
in any theaters near me, Like the closest one was

1622
01:18:24,920 --> 01:18:25,640
an hour away.

1623
01:18:26,000 --> 01:18:28,279
Speaker 2: Me and my daughter went, but I love yeah, and

1624
01:18:28,479 --> 01:18:28,720
we went.

1625
01:18:28,760 --> 01:18:29,920
Speaker 3: I love the Knives Out movies?

1626
01:18:30,439 --> 01:18:32,039
Speaker 1: Is that like a detective thing too?

1627
01:18:32,800 --> 01:18:35,079
Speaker 3: It's a third in the Knives Out trilogy?

1628
01:18:35,319 --> 01:18:38,840
Speaker 1: Oh that's I keep forgetting the name of the third movie.

1629
01:18:39,239 --> 01:18:42,119
Every every time I hear it, it's a surprise of

1630
01:18:42,359 --> 01:18:43,000
that's right.

1631
01:18:43,159 --> 01:18:46,399
Speaker 2: It's like, yeah, okay, let's go out now. Yeah, it's

1632
01:18:46,439 --> 01:18:49,000
it's at least here in Minnesota. There are a few

1633
01:18:49,000 --> 01:18:51,640
theaters playing it until Wednesday, but I think it's on

1634
01:18:51,680 --> 01:18:55,920
Netflix now right, Okay, it's on Netflix December twelfth. Okay,

1635
01:18:56,039 --> 01:18:57,640
oh it is Okay, I thought it was out okay

1636
01:18:57,760 --> 01:19:00,640
right away? Okay, cool, Well yeah I didn't really. I

1637
01:19:00,680 --> 01:19:02,760
really enjoyed it a lot. I like those movies. I

1638
01:19:02,840 --> 01:19:05,439
like Ryan Johnson a lot, and this was also a

1639
01:19:05,560 --> 01:19:07,560
very good one, so nice.

1640
01:19:07,600 --> 01:19:08,600
Speaker 1: Like it more than Glass Onion.

1641
01:19:09,399 --> 01:19:11,720
Speaker 2: Yeah, and I I know some people are kind of

1642
01:19:11,720 --> 01:19:13,039
down a little bit on Glass Onion.

1643
01:19:13,079 --> 01:19:13,680
Speaker 3: Like it certainly.

1644
01:19:13,760 --> 01:19:17,880
Speaker 2: I think it's most people's least favorite. I like Glass Onion.

1645
01:19:17,920 --> 01:19:21,159
I like I I will I also like it.

1646
01:19:21,560 --> 01:19:23,600
Speaker 3: I like the original is such a high bar that

1647
01:19:23,680 --> 01:19:25,479
it's like, yeah, yeah.

1648
01:19:25,319 --> 01:19:27,399
Speaker 2: I think the Original is still my favorite, and then

1649
01:19:27,479 --> 01:19:30,359
Wake Up dead Man and then Glass Onion. But the

1650
01:19:30,399 --> 01:19:32,640
gap between two and three I think is closer for

1651
01:19:32,720 --> 01:19:34,039
me than than most people.

1652
01:19:34,239 --> 01:19:34,720
Speaker 1: That's how I.

1653
01:19:34,720 --> 01:19:36,920
Speaker 2: Would define it. Anyway, you guys should watch it or

1654
01:19:36,960 --> 01:19:38,520
go see if you can find it in theater. It's

1655
01:19:38,560 --> 01:19:39,760
it was really good. I liked it a lot.

1656
01:19:40,079 --> 01:19:42,560
Speaker 1: Yeah, I assume as he watching the other cerebral detective

1657
01:19:42,600 --> 01:19:44,359
movie that was Zutopia.

1658
01:19:43,880 --> 01:19:47,199
Speaker 2: Too actually, which I also saw. And it was funny

1659
01:19:47,199 --> 01:19:49,640
that those are both like, yeah, detective movies.

1660
01:19:50,119 --> 01:19:53,880
Speaker 1: You know. On ironically, both this or Zutopia Too and

1661
01:19:54,000 --> 01:19:58,000
the original genuinely surprising twist, they both got me. I

1662
01:19:58,239 --> 01:20:01,399
like movies a lot, was not affecting the change here

1663
01:20:02,239 --> 01:20:03,720
revelations in those movies.

1664
01:20:03,439 --> 01:20:06,199
Speaker 2: Not to go down to a movie rabbit.

1665
01:20:05,960 --> 01:20:09,279
Speaker 3: Hole, you know, rabbit hole yep.

1666
01:20:08,880 --> 01:20:11,760
Speaker 2: But uh, the last I loved, you know, I'm a bit.

1667
01:20:11,800 --> 01:20:14,760
I like Disney animated films, I you know, and like

1668
01:20:14,800 --> 01:20:18,119
the last handful have just been awful, like Mawana Tu

1669
01:20:18,399 --> 01:20:20,000
I watched for like five minutes and I was like,

1670
01:20:20,039 --> 01:20:24,119
I'm out. I watched Wish, which was like what happened here?

1671
01:20:24,239 --> 01:20:27,880
This is just like interminable. And then there's the other

1672
01:20:27,920 --> 01:20:31,039
one that I always forget the name. It's like it's

1673
01:20:31,079 --> 01:20:33,880
about like a it takes place on like a different planet.

1674
01:20:33,920 --> 01:20:40,199
Speaker 1: It was like Strange Strange Journey, Strange talks about.

1675
01:20:40,079 --> 01:20:42,800
Speaker 2: It has kind of some interest that the most interesting

1676
01:20:42,840 --> 01:20:46,800
part of that movie also like spoils the entire twist.

1677
01:20:46,960 --> 01:20:49,199
But it's like not a great movie. So like to

1678
01:20:49,239 --> 01:20:52,239
go see Zoutopia, it was almost like, okay, they have

1679
01:20:52,680 --> 01:20:55,319
they haven't forgotten how to make a decent movie. That's

1680
01:20:55,359 --> 01:20:56,119
that's really sure.

1681
01:20:57,039 --> 01:21:01,800
Speaker 1: I haven't see Topia is the first Disney movie that

1682
01:21:01,840 --> 01:21:04,279
I've seen in theaters in a long time, Like I've missed.

1683
01:21:04,279 --> 01:21:06,039
I've not seen any of the ones you named. Then

1684
01:21:06,359 --> 01:21:08,840
I forgot that two of them existed, those being Wish

1685
01:21:08,920 --> 01:21:10,239
and Strange Journey.

1686
01:21:10,479 --> 01:21:13,079
Speaker 2: Wish and I have not seen Disaster.

1687
01:21:14,079 --> 01:21:16,439
Speaker 1: Yeah, that was sad because that was like a that

1688
01:21:16,560 --> 01:21:18,800
was like an anniversary movie right, Like it wasn't it.

1689
01:21:18,840 --> 01:21:21,199
They were like it was like to commemorate Disney's Like,

1690
01:21:21,920 --> 01:21:24,560
I don't know, well, fifty I sixtieth.

1691
01:21:25,600 --> 01:21:27,880
Speaker 2: Just kept saying we need to have an anniversary movie,

1692
01:21:27,920 --> 01:21:29,840
and they just kept saying it to each other until

1693
01:21:29,960 --> 01:21:32,479
some a movie emerged and they were like, oh, if

1694
01:21:32,479 --> 01:21:34,520
we forgot to put any of the creative people that

1695
01:21:34,560 --> 01:21:35,560
work here on this thing.

1696
01:21:36,399 --> 01:21:38,479
Speaker 1: I had a nice art direction. I like that. I

1697
01:21:38,479 --> 01:21:40,479
was like, oh, it looks different than the other stuff.

1698
01:21:40,840 --> 01:21:46,840
Yeah it's bad, but yeah, I've not even seen the

1699
01:21:46,880 --> 01:21:50,000
other sequels, like like Mahana and I haven't even seen

1700
01:21:50,039 --> 01:21:53,399
Frozen two yet. Utopia two is the first sequel I've

1701
01:21:53,439 --> 01:21:54,560
seen from them in a while.

1702
01:21:55,319 --> 01:21:57,159
Speaker 3: See in Kanto? Was that?

1703
01:21:57,279 --> 01:21:57,479
Speaker 1: Wait?

1704
01:21:57,640 --> 01:21:59,520
Speaker 3: Was that in Kanto? That's the other way.

1705
01:22:00,279 --> 01:22:02,800
Speaker 1: Recent actually saw it recently. I missed it when it

1706
01:22:02,800 --> 01:22:04,560
came out. I remember hearing it was good. I washed

1707
01:22:04,560 --> 01:22:07,039
it on a plane this year for one of our trips,

1708
01:22:07,199 --> 01:22:09,479
and it was like, oh, okay, this is good. I've

1709
01:22:09,479 --> 01:22:10,399
heard good things about this.

1710
01:22:11,239 --> 01:22:12,800
Speaker 2: I like in Conto. But then that was like in

1711
01:22:12,880 --> 01:22:14,840
Conto and then it was just like a dip for

1712
01:22:14,880 --> 01:22:15,680
like four years.

1713
01:22:15,680 --> 01:22:19,479
Speaker 1: And after the pandemic happened. They were like, we don't

1714
01:22:19,520 --> 01:22:21,479
care anymore. People to go out and see these things

1715
01:22:21,520 --> 01:22:24,439
and is like solid. It's I'm not even saying like

1716
01:22:24,760 --> 01:22:26,840
we're it's a new Disney up.

1717
01:22:26,920 --> 01:22:28,039
Speaker 2: It's like, yeah, it was good.

1718
01:22:28,199 --> 01:22:29,479
Speaker 3: It's a nice follow up too.

1719
01:22:29,880 --> 01:22:31,560
Speaker 1: You are like when Thunderbolts came out and you're like,

1720
01:22:31,600 --> 01:22:33,039
Marvel's back, baby.

1721
01:22:32,920 --> 01:22:33,800
Speaker 2: I should probably watch that.

1722
01:22:33,920 --> 01:22:35,359
Speaker 1: Huh.

1723
01:22:35,520 --> 01:22:36,039
Speaker 2: It's fine.

1724
01:22:36,760 --> 01:22:37,840
Speaker 3: I like it, but it's fine.

1725
01:22:38,000 --> 01:22:39,800
Speaker 1: Yeah, I think it was. I think the reception was

1726
01:22:39,800 --> 01:22:41,479
a little overblown, but it is. I mean, it is

1727
01:22:41,520 --> 01:22:43,600
one of the better ones. But it wasn't like in

1728
01:22:43,760 --> 01:22:48,159
game or anything. It's just like, yeah, I like this

1729
01:22:48,199 --> 01:22:49,640
more than some of those other ones.

1730
01:22:49,960 --> 01:22:55,520
Speaker 3: The man, I do wanna This is still a non

1731
01:22:55,560 --> 01:22:57,479
games related tangent, but I want to bring it up

1732
01:22:57,520 --> 01:23:00,640
because it's kind of relevant to our our earlier movie discussion.

1733
01:23:01,800 --> 01:23:05,520
Ryan Johnson directed these dives up movies. Kyla, have you

1734
01:23:05,560 --> 01:23:06,640
seen poker Face?

1735
01:23:06,960 --> 01:23:09,920
Speaker 2: Yes? I fell off the second season, but I enjoyed

1736
01:23:09,920 --> 01:23:10,439
season one.

1737
01:23:10,520 --> 01:23:14,159
Speaker 3: Yeah. Did you hear the news about poker Face Season three?

1738
01:23:14,800 --> 01:23:18,279
Speaker 2: It has been canceled and Peter Dinklage may come in

1739
01:23:18,399 --> 01:23:20,840
to be the protagonist for the third season.

1740
01:23:20,760 --> 01:23:26,319
Speaker 3: So it's it stars Natasha Leone as a character named Charlie,

1741
01:23:26,720 --> 01:23:29,640
and it got canceled after season two, and Ryan Johnson

1742
01:23:29,720 --> 01:23:32,600
is now trying to shop season three around at a

1743
01:23:32,640 --> 01:23:38,039
different streaming service with Peter Dinklage playing Charlie and has

1744
01:23:38,079 --> 01:23:40,880
the same ability of can't you can tell if someone's

1745
01:23:40,960 --> 01:23:43,399
lying and is saying he wants to make it like

1746
01:23:43,439 --> 01:23:46,079
an anthology show now where it's two seasons with an

1747
01:23:46,079 --> 01:23:48,960
actor at a time, and then you swap out and

1748
01:23:48,960 --> 01:23:52,640
there's just a different Charlie kind of like kind of

1749
01:23:52,680 --> 01:23:55,600
like a doctor who. It's unclear how this Charlie and

1750
01:23:55,640 --> 01:23:58,439
the first Charlie would be related at all, but it's

1751
01:23:58,439 --> 01:24:00,479
like such an interesting pitch, And I was going to

1752
01:24:00,520 --> 01:24:04,960
ask uh a game. This year, they've made news they're

1753
01:24:05,000 --> 01:24:07,840
making a sequel, but Peter Dnklage is now cast as

1754
01:24:07,840 --> 01:24:13,760
the lead. Remember that, Peter Dnkle. Yeah, that's why, that's why,

1755
01:24:13,800 --> 01:24:14,479
that's why I brought it in.

1756
01:24:14,560 --> 01:24:16,079
Speaker 1: Yeah, oh you're talking about destiny.

1757
01:24:16,239 --> 01:24:18,359
Speaker 2: No, remember your question at the beginning of the segment,

1758
01:24:18,399 --> 01:24:20,239
you're like recasting.

1759
01:24:20,279 --> 01:24:21,920
Speaker 1: Oh I thought you were, because it was like Peter

1760
01:24:21,960 --> 01:24:22,399
Dnkle was.

1761
01:24:22,399 --> 01:24:26,279
Speaker 2: Also Yeah, that's actually no, Actually That's.

1762
01:24:26,119 --> 01:24:28,279
Speaker 1: What I thought. Yeah, I thought you're referencing that whole

1763
01:24:28,279 --> 01:24:29,119
thing that was.

1764
01:24:29,199 --> 01:24:31,840
Speaker 3: Yeah, well now, but now I'm now I'm I'm bringing

1765
01:24:31,840 --> 01:24:34,880
it back around to video games. I'm saying, let's say

1766
01:24:34,880 --> 01:24:37,399
if news was announced one of the games from this year,

1767
01:24:37,960 --> 01:24:40,479
they're getting a sequel, but Peter Dnkle is playing the

1768
01:24:40,560 --> 01:24:43,239
main character now instead of whoever it was before. What's

1769
01:24:43,279 --> 01:24:45,840
what's the best game in this scenario.

1770
01:24:46,079 --> 01:24:51,680
Speaker 1: Uh, Claire Skier, it's uh Peter Dnklage as Verso Ben Starr.

1771
01:24:51,520 --> 01:24:54,159
Speaker 3: Has been should actually be really good?

1772
01:24:54,359 --> 01:24:57,479
Speaker 1: Yeah? Or you know, because he's like so good an answer? Yeah,

1773
01:24:57,680 --> 01:25:00,479
actually yeah, verst So as Peter Dnklage be good.

1774
01:25:00,880 --> 01:25:02,680
Speaker 2: I mean Dick Glitch is I I enjoy. I mean

1775
01:25:02,720 --> 01:25:06,119
he's sort of notably was not good in Destiny, which

1776
01:25:06,199 --> 01:25:09,039
was you know, they say it was just his availability

1777
01:25:09,159 --> 01:25:10,000
was why they was.

1778
01:25:10,239 --> 01:25:12,760
Speaker 1: Fantastic, said that wizard line with such conviction.

1779
01:25:13,439 --> 01:25:15,680
Speaker 2: But I do like Dnklic as an actor. So I

1780
01:25:15,680 --> 01:25:17,119
was trying to think of, like, what was a game

1781
01:25:17,159 --> 01:25:19,880
with like a bad performance where Dnklich could come in

1782
01:25:19,920 --> 01:25:21,079
and like fix it.

1783
01:25:21,640 --> 01:25:23,960
Speaker 1: And I was like, I don't trying to think like

1784
01:25:24,000 --> 01:25:26,039
he modern game?

1785
01:25:26,119 --> 01:25:28,920
Speaker 3: Has he been in a Kajima game. I don't know.

1786
01:25:29,039 --> 01:25:31,399
Speaker 1: He hasn't been scanned. He's avoided the scanner.

1787
01:25:31,399 --> 01:25:33,159
Speaker 3: Because he's the type of guy that would show up

1788
01:25:33,159 --> 01:25:34,479
in a Kajeba game out of nowhere.

1789
01:25:34,640 --> 01:25:39,479
Speaker 1: It would be like a weird scientist person or something.

1790
01:25:39,520 --> 01:25:40,520
He played game.

1791
01:25:40,760 --> 01:25:43,680
Speaker 2: You guys remember that movie Pixels. It was like Adam Sandler.

1792
01:25:43,800 --> 01:25:47,199
He plays like a billy what's his Billy Mitchell? He

1793
01:25:47,239 --> 01:25:50,119
plays basically, it's like a billy Mitchell. Yeah.

1794
01:25:50,680 --> 01:25:53,119
Speaker 1: I still have never seen that movie. I've seen clips,

1795
01:25:53,119 --> 01:25:56,039
but I've never because I like myself too much. Good.

1796
01:25:56,439 --> 01:26:02,399
Speaker 2: Yeah, you're fine, You're good. Last last, Ryan Johnson thought,

1797
01:26:02,439 --> 01:26:08,720
before he potentially sign off. Okay. Ryan Johnson noted pokemon

1798
01:26:08,800 --> 01:26:14,000
fan plays Pokemon Go obsessively loves Pokemon Go. Directed a

1799
01:26:14,039 --> 01:26:16,800
Pokemon commercial at one time. I believe it was for

1800
01:26:16,840 --> 01:26:20,399
Pokemon Go. He directed a Pokemon commercial. He said, while

1801
01:26:20,439 --> 01:26:22,199
he was riding knives out, he put up a bunch

1802
01:26:22,199 --> 01:26:25,039
of noir movie posters in his office to help inspire him,

1803
01:26:25,119 --> 01:26:31,000
one of which was Detective Pikachu. So as much as

1804
01:26:31,039 --> 01:26:32,760
I and I said, this is a post I made

1805
01:26:32,760 --> 01:26:35,159
on Blue Sky. So I'm repeating myself, but I would

1806
01:26:35,199 --> 01:26:39,279
love for I like him to make like original movies,

1807
01:26:39,640 --> 01:26:41,520
original Ryan Johnson written direct movies.

1808
01:26:41,600 --> 01:26:42,520
Speaker 3: Keep doing that. That's great.

1809
01:26:42,920 --> 01:26:46,880
Speaker 2: But the Pokemon Company, I bet you could get him

1810
01:26:46,920 --> 01:26:50,039
to make a Detective Pikachu sequel. I bet you could, like, oh,

1811
01:26:50,279 --> 01:26:52,000
you could probably get him to do it, and it

1812
01:26:52,039 --> 01:26:53,800
would be it would be really good.

1813
01:26:54,439 --> 01:26:58,319
Speaker 1: So I bet he sits by the phone waiting.

1814
01:26:58,039 --> 01:27:01,039
Speaker 3: For that call to I mean, that's play his road

1815
01:27:01,119 --> 01:27:02,399
on phone.

1816
01:27:04,000 --> 01:27:05,960
Speaker 2: He would get that joke, is what I'm saying.

1817
01:27:06,239 --> 01:27:08,079
Speaker 3: He would, He would, he would, Yeah you think.

1818
01:27:08,159 --> 01:27:10,039
Speaker 1: I mean they were supposed to do a sequel to

1819
01:27:10,079 --> 01:27:12,319
that movie, right like is it made a bunch of

1820
01:27:12,359 --> 01:27:14,079
money and then they say we're gonna do another one

1821
01:27:14,119 --> 01:27:15,399
and it's been how many years.

1822
01:27:15,199 --> 01:27:16,600
Speaker 2: Now, I don't know they were. They were waiting for

1823
01:27:16,720 --> 01:27:19,359
Ryan Johnson to finish making all his Knives Out trilogy.

1824
01:27:19,479 --> 01:27:19,720
Speaker 3: He's not.

1825
01:27:19,840 --> 01:27:23,159
Speaker 2: He's out of contract now and I don't know. Tlgy

1826
01:27:23,199 --> 01:27:26,800
has just like disappeared. So now he's available for Detective Pikachu.

1827
01:27:27,199 --> 01:27:30,640
Speaker 1: Oh he should. I would like a Knives Out mystery

1828
01:27:30,720 --> 01:27:32,880
that is in the poke, like just Detective Pikachu but

1829
01:27:32,920 --> 01:27:34,119
with his mystery child.

1830
01:27:34,520 --> 01:27:38,560
Speaker 2: And he's still just had his his sensibility. But with

1831
01:27:38,640 --> 01:27:39,880
Pokemon in it would be great.

1832
01:27:40,640 --> 01:27:42,479
Speaker 1: But it also like it has to still be a

1833
01:27:42,560 --> 01:27:45,960
Knives Out branded movie. So Daniel Craig's character is in

1834
01:27:46,079 --> 01:27:48,960
the movie, but he's in the Pokemon world and.

1835
01:27:48,920 --> 01:27:53,319
Speaker 2: He's like Daniel Craig another he loves video games. I

1836
01:27:53,319 --> 01:27:54,920
don't know if he's a Pokemon fan, but he's a

1837
01:27:54,920 --> 01:27:56,159
weight gamer, Daniel Craig.

1838
01:27:56,600 --> 01:27:57,359
Speaker 1: I didn't know that either.

1839
01:27:57,399 --> 01:28:00,279
Speaker 3: I thought, you, I really, I want to do an

1840
01:28:00,319 --> 01:28:04,720
episode of the podcast where you do a g I

1841
01:28:04,800 --> 01:28:07,680
ot to know. But it's a bunch of celebrities and

1842
01:28:07,720 --> 01:28:09,840
whether or not they fall into your bucket of like

1843
01:28:10,000 --> 01:28:13,079
celebrities that are actual gamers or not. I remember have

1844
01:28:13,079 --> 01:28:14,880
to guess whether we think they supposedly.

1845
01:28:14,920 --> 01:28:17,479
Speaker 2: I remember reading a story that I think it was

1846
01:28:17,520 --> 01:28:20,520
on the set of Casino Royale. They brought him a

1847
01:28:20,560 --> 01:28:24,119
build of the Golden Eye remake, which.

1848
01:28:23,960 --> 01:28:26,680
Speaker 3: Has him in it, and he refused.

1849
01:28:26,319 --> 01:28:28,520
Speaker 2: To give it back, like he's like, I keep being

1850
01:28:28,800 --> 01:28:30,399
filled because I want to play it.

1851
01:28:31,279 --> 01:28:33,119
Speaker 1: I'm in this game, which means it belongs to me.

1852
01:28:33,159 --> 01:28:37,000
I assume that's how it works. But see, I thought

1853
01:28:37,039 --> 01:28:38,680
if he was a real gamer, if he was a

1854
01:28:38,720 --> 01:28:41,880
real real gamer, he was gonna like give it back

1855
01:28:41,920 --> 01:28:45,119
because it's not a good game, like this is. This

1856
01:28:45,199 --> 01:28:49,039
does not live up to my childhood memories of O. G. GoldenEye. Actually,

1857
01:28:50,159 --> 01:28:51,920
this is just what were you.

1858
01:28:51,840 --> 01:28:52,560
Speaker 3: Guys doing here?

1859
01:28:52,920 --> 01:28:56,399
Speaker 2: Yeah, anyway, let's get both on the podcast. Let's talk

1860
01:28:56,479 --> 01:28:59,239
video games with dand Craig and and Ryan Johnson. That

1861
01:28:59,279 --> 01:28:59,720
was amazing.

1862
01:28:59,800 --> 01:29:05,039
Speaker 1: Let's skit Ran Johnson, Daniel Craig, and Cody Rhodes also

1863
01:29:05,159 --> 01:29:07,079
video game also a big Zelda guy, so you would

1864
01:29:07,079 --> 01:29:07,560
have a lot.

1865
01:29:07,399 --> 01:29:08,680
Speaker 2: To talk about with him.

1866
01:29:09,319 --> 01:29:11,239
Speaker 1: Star of the Naked Gun. I watched that New Naked

1867
01:29:11,239 --> 01:29:13,039
Gun recently. He has a whole scene in that I'd

1868
01:29:13,039 --> 01:29:15,560
forgotten he was in the movie, so I was delighted

1869
01:29:15,560 --> 01:29:19,800
to see he's the bartender. Oh Liam Neeson when he

1870
01:29:19,840 --> 01:29:22,880
goes to that bartender and the whole thing, Yeah, that's

1871
01:29:22,920 --> 01:29:26,079
Cody Roads. When he spun around, I was like, oh,

1872
01:29:26,119 --> 01:29:32,279
that's right, you're in this. Look at you, Kyle. Did

1873
01:29:32,319 --> 01:29:34,920
you know there's two wrestlers in Utopia as well? No?

1874
01:29:35,199 --> 01:29:38,399
Speaker 2: I did see this is I know what celebrities or gamers,

1875
01:29:38,640 --> 01:29:41,199
Marcus knows where all the wrestlers are. This is somehow

1876
01:29:41,199 --> 01:29:43,439
we can monetize this I don't know how, but.

1877
01:29:43,920 --> 01:29:48,720
Speaker 1: It's the Zebras. That's Roman Rains and CM Punk Zebra.

1878
01:29:49,239 --> 01:29:52,840
Yeah yeah, I mean they only say the same thing

1879
01:29:52,840 --> 01:29:53,439
over and over, but.

1880
01:29:54,880 --> 01:29:58,239
Speaker 2: They have a revelation that's a pretty good bit later.

1881
01:29:58,039 --> 01:30:01,479
Speaker 1: And it is a good bit. Yeah yeah, all right everyone,

1882
01:30:01,479 --> 01:30:03,159
we're gonna in this podcast so you can go watch

1883
01:30:03,359 --> 01:30:07,239
Zotopia two and I have forgotten the name of a

1884
01:30:07,279 --> 01:30:10,439
third Knives Out movie again, got dead Man Man?

1885
01:30:10,720 --> 01:30:12,880
Speaker 2: Come on, so you two song that we all know

1886
01:30:12,960 --> 01:30:13,239
and love.

1887
01:30:13,279 --> 01:30:15,399
Speaker 1: I'm not a big it sounds like a suit of

1888
01:30:15,479 --> 01:30:20,479
fifty one game as it does, it does, but yes,

1889
01:30:20,880 --> 01:30:23,600
thank you all for listening. We are gonna sign off

1890
01:30:24,399 --> 01:30:27,199
game form dot com slash subscribe, get yourself a magazine

1891
01:30:27,199 --> 01:30:30,399
subscription again. Uh and as I mentioned, it's topping the show.

1892
01:30:30,439 --> 01:30:34,039
We are now in bookstores starting this month. We're gonna

1893
01:30:34,039 --> 01:30:36,600
be rolling that out over the coming weeks and months,

1894
01:30:36,920 --> 01:30:39,159
not only in the US, but internationally as well. So

1895
01:30:39,199 --> 01:30:41,680
whether or not you pick us up there, get us,

1896
01:30:41,880 --> 01:30:43,720
get a magazine subscription. It is a great way to

1897
01:30:43,760 --> 01:30:46,840
support game Former. You can find each of us on

1898
01:30:46,880 --> 01:30:51,079
social media. I am at Marcus Stewart seven, Charles is

1899
01:30:51,119 --> 01:30:54,359
at Chuck duck three sixty five, Charles, does your cat

1900
01:30:54,600 --> 01:30:57,000
have a social media handle where you can follow your

1901
01:30:57,039 --> 01:30:58,159
cat that you're holding right now?

1902
01:30:58,680 --> 01:31:00,840
Speaker 3: Kit, do you have anything to say? She's not gonna

1903
01:31:00,840 --> 01:31:02,600
say anything. I don't even know I'm holding it up. No,

1904
01:31:03,000 --> 01:31:04,880
she's off the grid. She's fully off the grid.

1905
01:31:05,319 --> 01:31:07,399
Speaker 1: Okay, well, no one will ever know of her crimes.

1906
01:31:07,479 --> 01:31:12,119
And Kyle is that Kyle M Hilliard? Uh streaming schedule

1907
01:31:12,399 --> 01:31:14,319
or rather, you know, if you want to follow our streams,

1908
01:31:14,319 --> 01:31:17,199
you can do so. Gameformer dot com slash or Twitch

1909
01:31:17,239 --> 01:31:20,439
dot com Slash game Reformer, as well as our YouTube channel.

1910
01:31:20,479 --> 01:31:23,319
You can watch all of our streams from every week.

1911
01:31:23,359 --> 01:31:26,319
We stream twice a week Wednesdays and Fridays, Charles, our

1912
01:31:26,319 --> 01:31:29,119
super replay still going on or hopefully, I don't know,

1913
01:31:29,119 --> 01:31:31,159
by the time you listen to this, maybe it's finally over.

1914
01:31:31,880 --> 01:31:34,600
It's maybe we are in the midst of the final

1915
01:31:34,640 --> 01:31:35,359
scenario at the time.

1916
01:31:35,479 --> 01:31:39,159
Speaker 3: Unless unless there's some a fourth enemy we discover with

1917
01:31:39,399 --> 01:31:43,840
some kind of one hit killed mechanic will probably be fine.

1918
01:31:43,840 --> 01:31:45,520
Speaker 2: I ask you, guys, I know we're signing off here.

1919
01:31:45,520 --> 01:31:48,039
A quick question about that. I was very encouraging of

1920
01:31:48,119 --> 01:31:51,079
you guys playing that like I track happy of the

1921
01:31:51,119 --> 01:31:54,279
game and send it to you. Yeah, are you guys

1922
01:31:54,319 --> 01:31:58,119
mad at me? It's been it's been a good it's

1923
01:31:58,159 --> 01:32:01,359
been watching. It's been an enjoyable ok yeah, okay.

1924
01:32:01,159 --> 01:32:03,079
Speaker 1: No, and I mean there are some like bs in

1925
01:32:03,159 --> 01:32:06,199
that game, mainly because like the reason we're still going.

1926
01:32:06,359 --> 01:32:08,520
I don't know if you've tuned into any of the episodes.

1927
01:32:08,239 --> 01:32:10,760
Speaker 2: Not extensively, like I'll hop in on the stream sometimes

1928
01:32:10,760 --> 01:32:13,319
and but not not. I haven't been following the sort

1929
01:32:13,359 --> 01:32:14,720
of the full narrative.

1930
01:32:14,600 --> 01:32:17,000
Speaker 1: You know. Okay, Well, when you die in a scenario,

1931
01:32:17,119 --> 01:32:21,079
you have to replay the scenario again. Like there's no saves,

1932
01:32:21,520 --> 01:32:26,279
there's checkpoints, no checkpoints, so like, realistically, if there were

1933
01:32:26,399 --> 01:32:28,319
like traditional checkpoints, we would have finished this whole long

1934
01:32:28,319 --> 01:32:31,319
time ago because you could just keep resuming our progress

1935
01:32:31,560 --> 01:32:33,960
what you can only do with quick saves. But the

1936
01:32:34,000 --> 01:32:36,439
saves delete themselves as soon as you reload them, so

1937
01:32:36,479 --> 01:32:38,880
you can't. Really they're not good for preserving progress. They're

1938
01:32:38,920 --> 01:32:41,079
just for like stopping until next time.

1939
01:32:41,399 --> 01:32:42,319
Speaker 2: Yeah.

1940
01:32:42,560 --> 01:32:45,079
Speaker 1: Yeah, no, no, it's been fun. It's been fun.

1941
01:32:45,520 --> 01:32:46,399
Speaker 2: If you insist.

1942
01:32:47,439 --> 01:32:50,640
Speaker 3: It's our crazy one hit killed deaths have all been

1943
01:32:50,720 --> 01:32:51,760
absolutely hilarious.

1944
01:32:51,760 --> 01:32:54,840
Speaker 1: Okay, and it's like been confined to this last scenario.

1945
01:32:55,479 --> 01:32:59,119
Speaker 3: We've been swallowed whole twice and then found like a

1946
01:32:59,279 --> 01:33:02,000
really scared a guy who just ran up and punched

1947
01:33:02,000 --> 01:33:03,720
Marcus once and he died even though he had a

1948
01:33:03,760 --> 01:33:08,159
lot of health. And that hasn't happened since. What happened that.

1949
01:33:08,159 --> 01:33:10,520
Speaker 2: One super replay stuff right there?

1950
01:33:10,720 --> 01:33:13,199
Speaker 1: Yeah, yeah, it's just a mutant man and a speedo

1951
01:33:13,520 --> 01:33:15,840
that jumped through a window, just punched me one time.

1952
01:33:16,479 --> 01:33:20,800
That's how goes man. We've all been there. But yes,

1953
01:33:21,159 --> 01:33:23,239
like I said, you can cash that. Streams our super

1954
01:33:23,239 --> 01:33:27,279
replays on Fridays. Wednesdays are general streams for newer releases,

1955
01:33:27,800 --> 01:33:30,520
and yeah, visit gameiformer dot com check out all of

1956
01:33:30,560 --> 01:33:32,960
our stuff over there. But thanks for watching, guys. We

1957
01:33:32,960 --> 01:33:34,479
will be back next week with an episode of the

1958
01:33:34,479 --> 01:34:02,239
Game and Former Show. Until then, bye,

