Speaker 1: M hm.
Speaker 2: H m.
Speaker 3: M m.
Speaker 4: M m m m m.
Speaker 5: Okay, I would be playing as someone named Paladin took
the second. I am the underage brother to es Morelda took.
My only claim to fames, being the oldest son of
the of uh Aldegrim took. And uh, I'm ready to
party before I become a full time farmer. So you
know I'm gonna be pretty out tonight.
Speaker 4: Right on?
Speaker 6: Was Is that?
Speaker 4: Is that what you were for rent Fair when you
went this year?
Speaker 5: No, this is actually part of my girlfriend's outfit. Oh
I was a more of a dark rogue slash cowboy
maybe arrows seven daggers. I think it was a lot.
Speaker 4: Did your camp what's up? Fun?
Speaker 7: No?
Speaker 5: We went twice the multiple times with multiple people like
to part.
Speaker 8: I only went once this year, as you know, and
I was this was when I had This was when
I had pneumonia, but didn't realize that I had pneumonia.
But I was like, fuck it, I'm hardcore. I feel
like shit, but I'm going to go to win there.
I went for like two hours and like had to
dip like it was. It was awful and haven't been
sense here. But I normally go much harder with Sherwood
Forest Festival. If anybody is in Texas and or even
better near Austin, it's about an hour outside of Austin.
Speaker 4: It is. It is chef's kiss when it comes to Renfairs,
we'd be double to check it out. All right, shot,
all right, I'm yeah, I'm sunk. I'm playing Rory mac
Brandy buck brother to Primula Rory Mac. I guess we're
just called Rory, or maybe she's just called Rory. We'll
soon inherit the title of Master of Buckland the moment,
he's an out hobbit, suspicious of anything uncanny and always
ready to defend, to defend his sister. And he has
a rabbit skinning knife on him. You have a weapon.
Oh my god.
Speaker 8: It doesn't say the weapon is just gear, but it's
a rabbit skinning knife.
Speaker 4: I'm shocked. I'm shocked you have anything even in the
vicinity of a way.
Speaker 9: Mm hmm.
Speaker 8: That's not a pan or cooking utensil of some kind. Yeah,
I got right on, paultry Geist.
Speaker 10: Yeah, well that means I'm Aaron also known as Poultrygeist.
Tonight I will be Frodo's mom, And that's what you
can call me.
Speaker 4: My real name is.
Speaker 10: Primela Brandy Book. I'm Bilbo Began's cousin on his mother's side,
on my mother's side, and I'm the youngest daughter of
Gorba Dot Brandybook, the Master of Buckland. So I guess
i'm your sister, Sean. I'm gonna get married to Drogo
and we're gonna get down and we're gonna have a
and his name is gonna.
Speaker 11: Be Frodo, So you get the whole life.
Speaker 10: Yeah, that's what That's what the book tells the book.
So you're not allowed to kill me or else you've
doomed Middle Earth, scar Time paradox.
Speaker 4: Oh man, anything you've been doing up to this week?
Speaker 10: Man, Honestly, I'm just getting over like a pretty rough sickness.
It was, it was. It was kind of brutal. It
wasn't pneumonia, but it just stabbed all the energy out
of me, and then I still had to work full time.
On the plus side, I got really into Electric Collboy
this week, which is like a Norwegian metal pop band
what and it's fucking amazing. I dropped it into the
Dragon's roost. Occasionally when I find new bands, I drop
it into the Discord, So if you're not a member
of the Discord, you should be and pay attention.
Speaker 4: M It's true.
Speaker 3: Yeah.
Speaker 10: Other than that, I don't got a lot going on
in my life. I'm content and life is easy for
me in currently.
Speaker 4: I feel bad I didn't ask Sean what you you
were up to? Uh, because I have heard.
Speaker 8: It Saturday and I also heard it Friday.
Speaker 4: We hung out those two days, so you don't need
to ask me. But I appreciate. I appreciate, you know.
Speaker 8: I just realized I was an intentional I just realized, oh,
fuck it, any of that shot and then it occurred
to me. I was like, oh, yeah, probably because we've
been doing this, you know, soon it would be every night,
so we're gonna have to really get it original, you know,
eventually when we were mega popular and hundreds of people,
I'm sitting the bar kind of lot.
Speaker 4: I mean, we only need hundreds of people for us
to do this professional, let's be honest.
Speaker 8: And but when so when hundreds of people are watching us,
you know, we're we're gonna be playing every night. You know,
got to rake that that money in milk? What the
fuck are we gonna say?
Speaker 4: Oh? You know today you know, just do what we
did today today, I said, in the fucking couch it
had four beers.
Speaker 8: I threw something at my TV and anger and well
now I don't have a TV. All right, mister dragon,
I almost said drag alright, probably because your name is
Jogo in the game right now.
Speaker 4: He's true, but drag is a root thing to call somebody.
But go ahead, Dreed, what's going on? What you got
going on? I can't hear you? So was silent. It's
definitely still muted. Speaking of beer, going to text my
wife to bring me one.
Speaker 8: Didn't you say you would have an allergic reaction? Yes,
but this is my favorite beer. No, I'm definitely getting
red spot so you can see I'll get red splotches
for this one.
Speaker 11: Oh yeah, you already have a red splotch on your
neck and you like.
Speaker 10: But do you like Sapporo? I'm scar because Sporo is
a is a rice speer, so you probably wouldn't have
the same reaction.
Speaker 8: I should try it then maybe, Yeah, I don't know
what as he's made out of. I didn't know that
was a rice based.
Speaker 3: Beer, though.
Speaker 4: It's a rice based beer, and it's I believe that
is rice as well, but it's also made with hops,
which is probably what you're listening to.
Speaker 3: Yeah, can you hear me now? Yes, yeah, I switched
to my phone.
Speaker 9: Okay, I will be playing Drogo Begans, father of Rodo
and cousin Cabilbo, a pretty typical hobbit. Don't go in
for all that adventure nonsense like my cousin and uh,
I'll be rocking this adventure with a fine cloak and
a hat.
Speaker 6: Right, it's all say, that's a struggle.
Speaker 10: You forgot the most important bit, which is that you're
gonna bone down with me and make Frodo.
Speaker 4: Oh absolutely in that order, little sister. Yeah, yeah, I
mean if it was, I'm doing it.
Speaker 8: This is this is before the events of the fellow Ship.
But we'll get that and then get into that in
a second. Yeah. Everything, Okay, you're with your computer.
Speaker 4: That's weird. It was working a minute ago.
Speaker 3: Or what refin?
Speaker 4: I said, your computer is working a minute ago. That's weird.
To beef done you. It just almost said I'm not
doing it.
Speaker 3: Well.
Speaker 9: Last time I had an if it was for the
Aliens Patreon tchad, it took like forty minutes to get
to figure out.
Speaker 2: So so funck it.
Speaker 1: That's fair.
Speaker 4: That's fair.
Speaker 8: Well I'm a scar, I'm the lower Master tonight. And
uh yeah, we are gonna be playing a conspiracy most cracked. Okay,
it is going to be taking place in the Shire
and yeah, so this is uh we're about forty years
ish before the events of the Fellowship occurred. Wasn't but
wasn't fred O, Yeah, he was like sixty when the
events happened. When he got the ring, I think liked
was like, no, he was in his forties. He was
in his forties.
Speaker 4: Forty two.
Speaker 1: Yeah.
Speaker 4: I don't know if he was actually pretty too, but
I'm gonna say it was forty two. He said it
was such confidence. That's all I get for.
Speaker 3: Like lo.
Speaker 4: Read the book.
Speaker 10: Remember my secret to getting into places without people questioning
is I just keep a ladder in my car?
Speaker 4: Nice?
Speaker 5: Okay, d.
Speaker 4: Yeah, very nice. All right. So yeah, like I kind
of preface with this.
Speaker 8: Uh, this game, it does use a lot of D sixes,
but you also use these I these main dice that
are their specialty dice, which are really just D twelves,
and uh you roll those along with your normal skill test.
Speaker 4: The eleven and twelve or special symbols, they're not actually
eleven and twelve, so the dice only goes from one
to ten. And if you roll the eye of surn
on a D twelve, it's a critical failure. If you
roll the symbol of gandolf is a critical success. So
either one automatically fails or the other automatically succeeds. The
I'm trying to remember what the hell that D twelve
is called a thing. They call it a fat dice.
It's it's a feet feet dice. Thank you so very much.
Speaker 5: You're gonna have such large yes as.
Speaker 4: Fee t gross. So you might have noticed you only
have three attributes strength, heart and wits with a hard
h these make your target number up. That's what t
in stands for.
Speaker 8: That's what you're trying to hit when you do the
associated skill with each of these attributes.
Speaker 4: All right, so.
Speaker 8: You're gonna be rolling that feet die along with the well,
if you have pips in a certain skill, you'll roll
D six per pip and you're trying to hit that
target number. So drogo, I ask you to do an awareness.
You'll get a screen that will pop up that I'll
ask you about modifiers and all that good stuff. So
if a task is favored or ill favored, is for
the purposes of tonight largely going to be dependent on
where's that trade your distinctive features that you'll want.
Speaker 4: To pay attention to and put on your character sheet.
So drogo, you're faithful and honorable, So if you do
something that kind of falls in line with being faithful
and or honorable, I might give you favor favors. Very simple.
It's it's rolling with advantage or disadvantage in five E
except as using your feet dice.
Speaker 8: Inspired can trigger a few ways which will go over
when we get into it. Weary is based on your
your endurance, I believe, yeah, and uh anyway, so based
on the modifiers that happen, you'll you'll tick them in
this box here and hit roll. It's I'm doing it privately,
which is not helpful. There we go, all right, So
that's the breakdown right there. I have that I roll
you with uh, I rolled you with favor, So you
see it rolled the two of the feet dice doesn't
matter because they rolled the same fucking thing. And then
you all you have two pips and you're wearing us.
So you got two D six along with it, which
was close, but no cigar with a fourteen. That's the
gist of how skill checks and things are going to
be rolling. It's the same thing when you're we're in combat.
If you are you know, if you're skilled on a
certain weapon, which I like this aspect, then if you're
skilled with a specific weapon, then you'll roll those shocker.
You know, unless you guys go complete murder hobo. You're
in the shire, you're not going to be killed much.
You're not going to be killing much.
Speaker 4: Ah So, yeah, the little bits associated with your attributes,
so for example, you get a certain amount of hope.
Hope is cool, so.
Speaker 8: Hope when you want to use it, it's kind of
your in game currency. If you want to add a
D six to your role, you can use one of
your hope up does this say you only had one hope?
Speaker 4: Joe Goo, where's your fucking cariacters? I have your whole
eighteen true? No, no, yeah, yeah, you should have eighteen
to eighteen. Excuse me, these ones. We can actually edit
the big box, not just the small box.
Speaker 3: Yeah.
Speaker 8: So yeah, now you can't, but you can't like stack
that up unfortunately, you can't. You know, if I am
having you do that awareness check, you you can't like
put pour all eighteen into it. You only can do
one at a time. So you'll see that there's only
one spot when you roll for a skill, there's only
one D six that you can click to do that.
And of course, if you're getting support from anybody who
has the uh you uh, well, we'll just say if
you give support. We're not going to go in detail
about how supporting companion works, but if you want to
support somebody, just say so and they'll give an extra
D sick.
Speaker 4: HARKing number roll modifiers. Let's see.
Speaker 12: I don't know if yeah, I don't know. If we're
gonna really get to weirdness. You may get wounded. Uh,
we'll address that when it comes up. I think yeah,
that's pretty much the gist and of.
Speaker 4: What were you'll need to know tonight any questions.
Speaker 10: So having a check beside a skill, so for instance,
I have two points to lore and then I also
have like a check marker a box to the left of.
Speaker 5: That for Lore.
Speaker 4: Does that give me feet dice because it's a favored skill?
Speaker 8: Yeah, I think that means you get the roll with
it favored every time.
Speaker 4: Let me see too favored rolls, yeah, uh are his
favorite skill. Yeah yeah, cod skills.
Speaker 8: Basically you get to roll with a favored role as favored.
I wonder if it will do that automatically.
Speaker 3: Did it?
Speaker 8: I think that did do that automatically on a roll
to your awareness. And that's why you got the two
D twelve earlier, mister Jogo.
Speaker 10: Yeah, yeah, because if I roll awareness and I don't
have that, which I don't.
Speaker 8: Yeah, so you at a glance, I kind of liked
this system. It looked kind of neat. You know, you're
not you know, you're not really, it's not like Alien
where you're you're kind of fucking you're messing with massive
pools of D six is.
Speaker 4: And uh yeah. So on the surface this looks like
a fun system. I don't know how well it works
or if it messes with the odds a little too much,
but we'll see.
Speaker 3: There you go.
Speaker 6: Well, the thing MO for tris me, but my ten
is a mattern up with what it is on the
pdo same. Yeah, it's it's sae but it's too off. Yeah,
So I just I'm just gonna be.
Speaker 13: This way.
Speaker 8: Like I said, I had to google just how to
fucking put pips and skills, so that this is a
fan made system. So they I mean, so far, they
did a great job.
Speaker 4: Whoever did it, I'm glad they did it because we
wouldn't have anything otherwise. But I didn't have time to
fuck with it too much.
Speaker 5: Yeah, I just added, added, or changed to to the
number to make it to the ten that it.
Speaker 4: Needs to be. Yeah, because I don't think the little
number means anything to us.
Speaker 14: Maybe it means something to somebody else though, Yeah, like
the guy who invented the game, But it means a
lot to for her or you know what, if he
wants to come and play this game with us, that'd
be awesome.
Speaker 4: You should mm hmm. That's true. Please please come and
enjoy the stream. That's true.
Speaker 8: Well, the year is twenty nine to sixty. We're obviously
in the third age. It is year thirteen sixty by
Shy Reckoning though.
Speaker 4: We are at bag end and that's whereas everything is
going to kind of kick off. But let's kind of
dive into the flavor and start getting our heads into
the shire. After quite a long walk under stars that
have come out blazing and bright after an afternoon of
heavy rain, you've finally come to the round green door
of bag End, the home of the strange and famous
Bilbo Baggins. Standing there upon the mat, you find yourselves
surrounded by distant relations. It seems as though Bilbo called
for a collection of cousins to join him this evening.
Just as one of you is about to ring the bell,
the door is pulled open and you see standing in
the front hall none other than Master Baggins himself. He
offers each of you an energetic greeting and quickly ushers
you in with a plethora of welcomes. Welcome, welcome, nice
to see you again, thank you, lovely to see you. Yes,
come in, come in, Come in, before you gather your
wits about how you've been swept into the warm embrace
at that end, and let into the parlor, where a
lovely fire, fresh mugs of ale, plates of dainties, and
several cushioned chairs and sofas offer a much needed spot
of rest and relaxation. Bilbo, a twinkle in his eye,
ushers you each into a seat, but takes none for himself.
A few moments after you've finished the first plate of food,
the obviously excited Master Baggins can no longer contain himself.
He places one hand behind his back in another in
his vest pocket, standing tall to ensure he has your attension.
You've all undoubtedly curious as to why I've called you
here this evening. Well, he leans in the firelight, the
firelight causing the twinkle in his eye, did dance merrily.
His hands sweep from behind his back towards the parlor window.
I am hoping you will partake in a little adventure,
nothing so grand as my own, I'm afraid. But in
return for your aid, I will provide each of you
with a place in my memories, I'm sorry, my memoirs,
and a fair share of my eternal gratitude. He grabs
a glass of wine off the table and takes a sip,
pausing for the effect. Now I know what you're thinking.
There goes old Bilbo again, taking after the wizard Gandolph
and sending you hobbits off into the blue. When I
can assure you it is nothing of the sort, just
a little trip to Mitchell, delving and back to recover
one to recover what one might call a family heirloom.
A family heirloom from the Matham House, A map of
the shire, supposedly made by the old Tuk himself, with
all sorts of precious sanitations. Now I've sent many letters
to the custodian Alva Slowfoot, asking if I could have
it back, even offering fairly generous donations, but for some
reason she has provided no replies. So I thought that
we needed to tell her or her husband. After all,
we're talking about something that belonged to my grandfather and
that would not be out of place here, and bagined
most of all we needed. We needn't alert the pesky
dog that the slow Foots have set to guard the place.
Chap As attack that beast, and he sniffs me out
every time I come near beside. I know some of
you place more value on local gossip than others, and
even just being seen at night in the company of
mad Baggins might be enough to ruin your reputation forever.
But for those of you with spirits, which I know
you all have in spades, or I've had not called
you here tonight, won't you aid me on this errand
of particular importance my fellow conspirators? And he pauses, what
do you do? Or I, dude, love a good conspiracy
A primula and.
Speaker 5: I asked for some more wine. So this is this
sounds like more wine?
Speaker 4: Oh?
Speaker 15: Yes, my sister's gonna go. Oh drug, you want to
talk ahead, droug, go ahead. I didn't want to get
between you and my lovely sister unless I do. Yeah, this, this, this
is going, I'll go.
Speaker 7: To Oh that's awful sweet of you. M Well, there's
no boats and my love is going consider.
Speaker 4: Me a Yes, we can share a tent and bowl down.
Speaker 15: You're really forwared with that. There are follow okay, and
of almighty.
Speaker 13: We worship golf like the old man that comes by
occasionally to set ship on fire.
Speaker 4: Yeah, do we worship him?
Speaker 9: Oh?
Speaker 4: You know, like a god? Do he basically? Is right?
I don't know. Mm hmmmm. Well, I've laid out a
path so that nosy hobbits of our fair habitat don't
notice you going into town. It should be a two
day trip at most. You can stop and uh only
way into overhill. I think there's a nice uh in
and way meat that you can all stay. But of
course you all can stay hit tonight. Please be my
guests and stay in the bedrooms. My guest bedrooms, and
I will make a hearty breakfast for everyone in the mornings,
so then you can set off.
Speaker 8: It kind of opens a map of the shire and
points out you go this way and cross.
Speaker 4: The river north here you should be able to reach Mitch. Sorry,
Mitchell Delving in a couple of days unseen. Oh sweet
Mitchell Delving. That's that's all. Yeah, very good. Well, make
yourselves comfortable. Your bedrooms are down the hall.
Speaker 8: I'm going to go ahead and get some rests so
i can wake up right and early and make breakfast.
And he leaves you all to enjoy the fire, tea
and other commodities he's provided you tonight, the wine bottle,
especially the wine.
Speaker 10: Yes, yes, Primeila has a particularly hearty appetite, even amongst
other hobbits, and she absolutely destroys his pantry.
Speaker 4: It would be the first time, wouldn't be the first time? Okay, okay, Well,
you guys kind of settle in and make your waist
of your bedroom. You have a good night's rest. You
wake up and there is a just beautiful.
Speaker 8: Breakfast laid out, bread and cheeses, eggs, ham, you name it.
Everything is there, piping hot for you.
Speaker 4: Yeah, dig the fuck in.
Speaker 10: Yeah, yeah, this was like the book. We would, we'd
spend about forty minutes talking about this meal, and then
I'd start singing for another forty Well, sure there'd be
a there'd be a big song and song and dance and.
Speaker 4: All right. Yeah. So he after you finished breakfast, you know,
you all set out and begin your journey.
Speaker 1: So you're you're.
Speaker 8: The morning is bright and clear, the next day perfect
for a nice hobbit walking montage.
Speaker 4: That is exactly what happens. And you guys hit your
first obstacle. I lost the music. Do you guys hear music? No?
Speaker 3: Here?
Speaker 4: Yeah, that was just quiet anyway.
Speaker 8: QUI Yeah, So you have already left over hill at
this point, and you're at the shallow.
Speaker 3: Now.
Speaker 8: Not only the shallow is this quiet little creek, but
after the rain yesterday, it's become a little bit more
swift and a little shallow. Ford that told you cross
across with no problem seems a little bit more treacherous
than Bilbil had originally intended.
Speaker 4: What do you do?
Speaker 10: Can I roll an awareness or something to see if
there's like anything we could use to help, like like
me and maybe like a tree that or a log
or something we could roll cross it be scan.
Speaker 4: Oh, we're scanned. I'm bad at that, but I'll roll
it anyways, Can I assist? See if I die? Well,
see if it's too late. Premia runs off and she
is not helpful at all as she she gets distracted
on her way to find something to help and just
starts picking flowers.
Speaker 8: Yeah, you don't really see anything that can help you
get across. And it looks like it might take a
little bit of athleticism to swim across, not that it's impossible.
Speaker 16: M would the distinctive feature rustic help in this situation,
you know, having been you know, in woods and all
that kind of rough and tumble, growing up in the environment,
maybe keep better at it than a none rustic.
Speaker 8: Uh yeah, No, I'm sure if you have a rustic trade,
you've probably been playing down the creek before.
Speaker 3: Yeah.
Speaker 4: Yeah, so I definitely get a favorite from that. Cool. Then, yeah,
I'll see if I can maybe swim across with some athletics, all.
Speaker 5: Right, And I'm also eager and rustic, so I'm going
to be joining alongside him with my athletics. Okay, trying
that nest.
Speaker 4: Oof, right, and you wanted to try also, Yeah.
Speaker 5: Trying to have a favor trying to learn how to
add favor dies.
Speaker 8: So you click the dice that is like.
Speaker 11: A pendagon and has like a weird f it and
a little light up.
Speaker 5: Yeah, this is one. I'm sure.
Speaker 4: Here we go.
Speaker 8: They success are for automatic success. But oh you got
you got the symbol of Gandalf Grase beat the gandalal
can I can I use one of my hopes to
roll an extraty six?
Speaker 4: Yeah that's fine, you want to do that prior? But yes,
oh okay.
Speaker 8: Before what it was your strength target number fourteen.
Speaker 4: And you got that that would have passed?
Speaker 3: Yeah?
Speaker 4: All right, okay, so yeah, both of you, You know,
you kind of float on your back.
Speaker 8: Literally, you go with ease. You don't even get your
equipment wet. Really, you're not even fully soaked, just kind
of the bottom. You find a good way to wade across.
You barely have to swimming.
Speaker 5: You may make sure this went past though. I'm like
a little bit better. Yeah, he's a little more athletic.
Speaker 4: Walks of Gandolf Christ.
Speaker 11: Candles Sun that he's sent down from Lord of the
Ring seven.
Speaker 4: All right, Primula and Drove, how do you do? Oh my?
Could I riddle me a solution?
Speaker 7: To this.
Speaker 8: So riddling is kind of like it's actually a really
neat skill.
Speaker 4: Uh.
Speaker 8: You can use it to distract people. You can use
it to kind of get out of us any situation,
verbal or otherwise. You can kind of use it in
place of lying. You just confound somebody in a conversation
so much and they just kind of succumb to whatever
you want.
Speaker 4: But I'm not sure that it would ply with you
can make yeah, unless sure, Uh, I'll try a craft roll.
Speaker 10: I'm going to try and craft like like from a
fence post kind of like a pole to help like
guide me along. Okay, I'm not going to pull vault it,
but but like if I get into the water and
I push off the side, I may be able to
get to the other if it's long enough.
Speaker 4: Okay, drog, would you help me with this? I'm just
so and don't forget. Don't forget your hope. Yes, I
will hope that this works. Well, you've got sixteen you're
not you might as well. I don't. We're not going
to do sixteen tacks, I don't think tonight, so you
might as well. Great success, great, Yeah, so uh.
Speaker 8: Find you exactly what you're looking for, Like a nice
round pole that was used for fencing that fell off
and is not even being used right now, and you
pull vote gracefully across.
Speaker 4: I'm sure Drugo looks up your dress as you do,
so absolutely throw my dagger round dog drug. Oh you're
still on the other side of the bank. What do
you do?
Speaker 3: Ah? They have a whole lot of applicable skills here.
Speaker 4: What do you gotta get created.
Speaker 3: A word of dog crap.
Speaker 9: As I could try to craft myself some sort of
floating device as well.
Speaker 4: Okay, there you go, as it would have there's a
pile of these poles apparently, like so, I was about
to use them to make a fence and they just
hadn't got around to yet. That sucks to suck.
Speaker 3: Its back to get the Postigger.
Speaker 4: Comes back there. I can't wait, I have I have
been putting a side time for months to make this fence.
I am so excited.
Speaker 8: I just saved up enough gold to buy exactly the
amount of materials I needed to do it too.
Speaker 4: Now there's a roaring river all right? Oh wow, that
was exhilarating. Yes, the way to wait meet the town
where the where Bilbo advise you to spend the night.
Speaker 8: Specifically at the end called walking party oddly enough, but.
Speaker 4: The way there is it's a pretty long walk.
Speaker 8: After the creek, we have another walking montage, seeing you
guys on like your profiles, walking down a path with
the sun slowly setting on the other side. Wait, Meat,
Even though it's getting close the evening way, Meat itself
is still very active. You go to the walking party
in and they have like kind of a situated these
tables on the outside for dining even and they're all
full right now. As you approach it, a group of
hobbits that are sitting at a table take an interest
in you all and give.
Speaker 4: You warm greeting. Hello there. I haven't seen such a
peculiar set of hobbits come to weight Meat in quite
a while. What brings you here?
Speaker 10: Okay, Primula will well flash her fancy garments. She does
like a twirl, and her fancy dress just kind of
fellows a little bit in like ano sexual way at all.
Speaker 4: Joe's watching my schedule.
Speaker 3: Yeah, but.
Speaker 10: Well we're traveling, we're going to go way some meat
at weight Meat. I just thought that would be a
fun thing to say to you.
Speaker 4: Give me a persuade or riddle Okay, I'll riddle this.
Speaker 5: It's riddled me.
Speaker 4: That another great success. I mean, it's my best skill.
Speaker 8: At your rhyming of words, and you're you're quick on
your feet answer.
Speaker 4: It's just kind of the He just seems to accept
it as absolute truths, as you just had done all
of us by telling us that Frodo is forty one
years old in Lord of the Rings. Cool I said, right, such,
well that's very nice. SI. Welcome to way meet. Uh,
it's a pleasure to see you all d off for
your seat, but I think we're all full at the
moment and we'll be heading off soon.
Speaker 10: Oh well, don't rush off on our court, but I'll
happily take your seat any day of the week. Hey,
look to Drougo like like that look like when your
wife's trying to make you jealous on purpose.
Speaker 8: Damn, he turns like red as a tomato. Are you
all staying the night here?
Speaker 10: Yes, we heard it was the best in town. Brother, Brother,
go on pontificate about the how great this in is.
You're gonna look the inn up and down?
Speaker 3: Looks all right?
Speaker 10: No, no, you surely have nicer things to say than that.
But oh brother, we'll teach.
Speaker 3: You logo, will sing a song about how wonderful this is.
Speaker 4: Very fittings see something here? All right? Uh so, first
of all, for being the first person to sing a
song in a Tolkein role playing game, your next role
you'll be you may have inspired. You begin singing a
song that everyone kind of listens to and has a
good time. Eventually, while you're still singing, you do see
a female it kind of walk out. She's blonde hair,
has a kind of a big French braid coming down.
She's wearing a blouse with an apron on the front
and carrying a tray of drinks.
Speaker 8: She sees you all and as you're singing, it kind
of approaches paladin.
Speaker 4: Good evening. Are you all dining in or staying at thin.
Speaker 3: A bo?
Speaker 5: Yeah, we'd be doing them, doing a little both. Is
there an extra drink on that? What we're carrying right there?
Speaker 4: What these are? What the patrons inside? I ordered? But
I'd be happy to serve. There's a tape inside it
asn't matter of fact. Unfortunately, there are no rooms.
Speaker 5: Do you know anywhere we could find a room at
such late notice?
Speaker 4: Well, this so happens. I was just talking to Farmer Baldo.
He's inside having a meal at the motin himself, and
sure thing, he actually has some chairs that you could
go join him with. It's quite fun right now, So
i'd actually suggest you do that so that you all
can be accommodated with. But I think he might have
some space if you want to ask him.
Speaker 5: Yes, thank you, that's my fine, perfect time at thank you,
and I can i how she walks away, try my
best to grab one of those drinks like steal one. Uh,
I mean I'm a sneaky guy, you know.
Speaker 8: Maybe Okay, well steel with.
Speaker 4: Such a strong word, we prefer the term Pilford. Yeah,
I'm going to read something.
Speaker 8: This was going to come up eventually tonight, so I'm
going to read something that oddly, this is very unfreely gass,
but I think they really wanted to be true to
Lord of the Rings.
Speaker 4: And this is literally in the book. It says as follows, the.
Speaker 8: Lord Master is encouraged to remind any players who bring
up the idea of purloining any items from another hobbit
that such behavior is unbecoming of a respectable hobbit, and
it is one thing to take something on a mission
sponsored by Bilbo Baggins himself, but quite another to take
advantage of the situation.
Speaker 4: I put there's one more, there's one way went on.
Characters that even bring up such an act should be
ashamed of themselves. How could you?
Speaker 5: How could you foss the river? I'm thirsty?
Speaker 17: I mean, why be unbecoming of Anne?
Speaker 5: I'm learning?
Speaker 4: What would your parents think? Paladin took the first?
Speaker 5: They give me another bottom?
Speaker 4: You see, make a note of your your awful deeds.
Speaker 5: I didn't do anything in my head, and only the
Master knows.
Speaker 4: My crimes are still crimes. Just the thought, this clouting,
your judgment. I'm going to put it in the discord.
This fucking snippet I just it to you, ladies and gentlemen,
was explicit, and it was put in with like borders
greeting it and everything.
Speaker 5: I'm glad I got us to that.
Speaker 8: Yeah, it was gonna happen anyway, you'll see what I'm
talking about where y'all go.
Speaker 4: It's uh, it was gonna happen. It's gonna get brought up.
Speaker 5: That is it in a happy place?
Speaker 4: All right? Well, Jogo tuckered out, You sang your song?
What do y'all do? You are all hungry and quite parched.
Speaker 5: Yeah, we meet. We meet up with the seats.
Speaker 8: As you enter, she's she's kind of tending some some
other patrons. She kind of directs you over to a
corner where you see kind of older, respectable looking hobbit
wearing oh rolls with a broken strap classic you know, uh,
and we'll just see will Eaven throw a straw hat
in there.
Speaker 4: Let's go full full Monty on this. Oh hello, what
could I do with you fine four outstanding looking hobbits tonight?
I just wanted to know maybe we could take these
seats into share a meal with you? Oh? Please, you'll
will wear my matters? He stands up. Please, it's s's
join me. It's just myself tonight, Thank you, thanks. Yeah,
we we join them for a meal. Yeah all right, Yeah,
I drink order a meal from.
Speaker 17: You believes today from the innkeeper that shall not ever
be named it's canon now and brings you some nice
al and a nice dinner.
Speaker 4: I don't know if any of you have.
Speaker 8: Money, but just or anything, really you might you might
have brought nothing.
Speaker 4: I don't know. I didn't bother look at your character sheets.
So so what brings me such fine company tonight.
Speaker 10: Well, we were encouraged. We were told you quite friendly
and that you might be interested in sharing these seats
as it's quite busy tonight. And you know, of course
you seem like a lovely company. I enjoy your hat.
Speaker 4: Oh mate, it's me salf Thank you very much.
Speaker 10: Also think you did an excellent job. We were also
curious about potential lodging. Apparently there's no rooms available for rent.
Speaker 4: Oh, how unfortunate. This is the most popular in way meet.
Speaker 3: You know.
Speaker 4: I heard that there's actually some traveling weed merchants in
town that have kind of taken up all the rooms.
Probably why the haven so bustling tonight as well, with
so many new and wonderful faces. Oh we'll shoot. I
live in very small cottage, but you are in luck By.
Uh it's not much, but it'll give you a roof
in a comfortable, nice warm lodging for the evening. My
stable is currently unoccupied with arab just my mule burtued.
But well, perhaps you can help me out. I'll let
you stay for the evening because and I'll even pay
for your meals tonight. But speaking of Bertude, there has
been this large oh h menacing owl that has been
making my poor virtue have been uncomfortable lately, A bit
antagonistic that our Perhaps you can take care.
Speaker 1: Of it for me.
Speaker 10: Yes, sir, Drogo and my brother absolutely would love to
do with that owl.
Speaker 11: Oh we can always use your keen eyes, right, no
reason for you to not participate that all the hard
work like usual.
Speaker 10: I just I am concerned because I'm so dainty that
the owl will take you away.
Speaker 8: I saw you pack a much larger entire sheep just
a few hours ago.
Speaker 4: Okay, I don't know.
Speaker 10: But I need to look how lean I am.
Speaker 3: Oh, my true, the owl doesn't carry you off all.
Speaker 4: Long. Grand well, yes, let's enjoy our meals and then
I'll show you to my farm.
Speaker 9: Keep an eye on palette and see how much he
has to drink.
Speaker 3: Let's just steal wine earlier in the night.
Speaker 4: Mm hmmm, we thought about stealing.
Speaker 3: This one.
Speaker 5: I pick I keep drinking y'all drinks when you'll leave.
Speaker 10: Like damn, I thought that was handful. I do have
a quick question about owls. So like I know all everything,
there is no about owls in real life, but like
maybe like Middle Earth, owls are different. It could be
could I potentially make some sort of role to learn
about owls? As I think about it over min.
Speaker 4: Like if like a laurel permula is knowledgeable, if.
Speaker 10: There's yeah, yeah, sure, yeah, Like are they magic owls?
Speaker 4: Like, I don't know, can.
Speaker 5: I help them do lore?
Speaker 4: Or you can do hunting? What would work? I think
here too?
Speaker 10: Oh oh, I guess I got It's a favorite skill
for me, So I must have got a I got
two Gandalf's.
Speaker 4: Damn two gandolfs. You are a fucking al experts. There
are tales of owls.
Speaker 8: That are super intelligent and even magical.
Speaker 4: You could say, but.
Speaker 8: You know that owls in general are quite smart, and
often farmers will normally have good relations with the owls,
strike deals with the owls to help them take care
of the rats and everything like that in exchange.
Speaker 4: For this or that. But yeah, you know that they're
in general.
Speaker 8: In the world of Tolkien, the connection with nature is
a little bit stronger, and nature itself is just a
little bit more self aware.
Speaker 1: You could say, yeah, like, I know in the books,
like they can talk to owls sometimes not every owl
as we're talking to, but is I think how they
were it?
Speaker 4: Especially if you're Tom bomba deal.
Speaker 10: Well, Tombambadil is not a Hobbit. He is not literally
like he's like literally god and he's being like the
hottest woman on the planet who's also a river.
Speaker 4: I've heard, I've heard rumors that Tom Bombadil is actually
in the wind Ring somewhere.
Speaker 5: This is the game we're playing now, mm hmm.
Speaker 8: Yeah, but yeah, pretty much you can hang on to that.
Have you anything else come to minds that's OL related. Yeah,
Premial is a fucking expert, dude. She took al one
oh one in Hobbit College. She actually taught ornithology.
Speaker 10: Yes, I'm mean I have a birdwatcher and ornithologist, Supreme
supreme O Supreme.
Speaker 4: Leader of all right, anything else?
Speaker 10: M No, I got to pack on those pounds so
they all doesn't carry me away.
Speaker 4: I'm eating.
Speaker 1: All right?
Speaker 8: Well, yeah, farmer Baldo bunts, let's do guys after.
Speaker 4: Your meals. And uh, it looks like it's about a
quarter mile less than a quarter mile south of way
meet and yeah, shows you guys into the stable. So
he's got a nice.
Speaker 8: Little farm, respectable crop, stable house, barn house, and he's
got his little cottage.
Speaker 4: He shows you over his stable, and you see he
shows you Gertrude. You know, she's an older mule that
he uses to plow the fields.
Speaker 8: A beautiful meal as far as meals go. It looks
like he takes care of her real well. And you
do you see like the silhouette on the top of
the stable. But I can't really make it out quite yet.
Here's the Uh, there's a stable. Apologies again.
Speaker 4: I would definitely allow you to stay in the cottage
with me, but I'm afraid it's just too done small.
But you're welcome to stay here. It should be comfortable
enough and you'll keep Bertude company tonight, Gertchue company.
Speaker 5: Uh.
Speaker 4: Just take care of that owl for me and we
have a deal. Yeah, just quickly.
Speaker 10: Have you have you ever spoken being to speak with yell?
Perhaps it makes us a type of arrangement.
Speaker 4: Not particularly I I've shouted at it a few times,
but it doesn't seem to listen. Oh, owlves are stubborn
and not keen on shouting.
Speaker 8: As you say that, you hear this kind of eerie
above the above the stable.
Speaker 10: See he speaks softly, so you should speak softly to him.
Speaker 4: Why will leave that to your expertise, madam, it's quite late.
I think I'll turn in for the evening. All right,
you are go around that's where the hooting was.
Speaker 8: And as the hooting happens, actually also notice that the
mule kind of stirs restlessly and gets a little frightened
as well. But you do see this large brown owl
on top of the stable. Mind you, this owl is
about the size of you.
Speaker 5: Jesus.
Speaker 10: Why don't you speak with the owl? You seem extra
brief tonight, m h.
Speaker 5: And I kind of like maybe I'm like, aren't you
the owl expert?
Speaker 4: Yeah, I'll tell you all about it from over here?
Speaker 5: What kind of like? I guess walk on it all right?
I keep looking back there, like what is where I'm going?
Speaker 6: All right?
Speaker 5: What do you do?
Speaker 4: Can you?
Speaker 3: Can you speak?
Speaker 5: And do you can you hear me?
Speaker 8: It looks at you and it turns its head all
the way upside down, and it kind of ruffles its feathers,
kind of inflation.
Speaker 4: It turns the other way, and.
Speaker 5: I kind of turned. I go, is that this normal?
Speaker 4: Yes, it's normal, but speak quieter and perhaps some quit slouching.
It doesn't like it when you slouch. It don't look
so much like a prey animal.
Speaker 5: H then I get scared. I start to just back away. Yeah, help.
Speaker 3: Rogo well, trying to speak to the owl and as
courteous of a voice as possible, the soft of a
voice as possible, to see if you can get any
kind of response.
Speaker 8: Okay, well, since you mentioned courteously, why don't you roll
your courtesy?
Speaker 10: Whom should I provide aid by giving him tips?
Speaker 4: Somebody else? Absolutely don't like and don't forget a success?
There you go? What do you say exactly? Or if
you can give me a gest?
Speaker 3: Oh? Why is he staying here? Terrifying this poor mule?
Speaker 8: Okay, Dal looks at you as you talk, as though
it's listening, And when you mentioned the meal, it looks
it down at Gertrude and looks back at you, turns
its head all the way upside down again, and begins
flapping its wings heads into the barn instead of on
the stable. The rest of the evening passes uneventhany.
Speaker 4: Should we go? Should we go check it the barn? No,
it's probably just mousing, but if you're feeling it, yeah,
I'm good brother, I'm curious, so I would like to
sneak into the barn. Okay, my keen eyes finding the
best way to go. All right, yeah you let's see here,
M give me a stealth you look it? Okay, a
nice killing these worlds? Now, yeah, you you.
Speaker 8: Instead of opening the big barn doors you know, would
probably make a ton of noise, you kind of open
hut one of the window panels to the bar and
just slip in.
Speaker 4: And you hear the wrestling and you see it. Spot.
You spot the owl on the top where hitting the
hay is stored. You can see it from down below.
Owl hasn't spotted you, but you do see that. Looks
like the alco itself. A nice juicy rat. It's just munching.
Seems like it's kind of what his sister said earlier.
So I guess we'll just slink back out, ok, go
hang out at the stable and yeah, just as described,
the stable is full of clean, fluffy hay, just perfect
for a hobbit to take night's rest. Nice, are we
mechanically resting? Uh? Technical? I don't know you needed, but yes,
technically yes. So yeah.
Speaker 8: The next day comes the uh you hear the typical
rooster go off.
Speaker 4: In the morning with I don't hear the music again? Yeah,
there I don't know why keeps doing it.
Speaker 8: And uh yeah, bunch is wake awake, bright and early,
kind of walks over with some water and a hay
for Gertrude and.
Speaker 4: Bid you a polite but firm farewell.
Speaker 10: Wow he seems ready for us to go.
Speaker 4: Yeah, yeah, I did, all right. That concludes Part one.
Speaker 8: After a nice good night's rest, you guys walk for
quite a while westward.
Speaker 4: It's a nice walk, it's uneventful, and it's just a nice,
you know, day in the shire. And finally you reach
the edges of Mitchell Delving upon the White Downs.
Speaker 8: You pass the spot where a southward path leads off
from the main course of the East Road, just as the.
Speaker 4: Sun sets and the first stars begin to reveal themselves ahead.
Do you get a good look at Mitchell Delving. Mitchell
Delvin upon the White Downs quite a bit larger than Hobbiton.
It is a tightly packed collection of homes built of wood,
brick and stone and the occasional hobbit hole. But at lasts,
but as the last of its people go about the
evening business, your eye cannot help but be drawn to
the massive smile the one side of the great cobblestone
thoroughfare running through the center of town, the town whole,
seat of the mayor of the shire.
Speaker 8: A smile, by the way is like a burrow, another
word for a borough.
Speaker 4: II to look it up.
Speaker 8: I'm assuming you guys might not know, well, I did
not know which s M I A l's. But more
important to your business is what lies south of the townhole,
on an adjacent hillock not quite so tall and green.
It is a large wooden building with a great red
round door that is connected to the main road by
way of a small stone path. This is the Matham House,
the museum of the shire and your destination. As candles
flicker to life behind windows and hobbit folks settle in
for the evening, you notice a handful of hobbits carrying
stout cudgels and tiny lanterns strolling about Bounders is what
they're called, undo only making their usual rounds. Best to
avoid them, though, unless your mischief be discovered and thwarted.
Speaker 5: Mm hmmm.
Speaker 4: Boundaries I guess are kind of the night Watch. They'll
pick us up in those patty wagons.
Speaker 18: So uh let's see. Let me just check something here,
all right?
Speaker 4: With you standing there one of the boundaries spots and
approaches you. No, I haven't seen you round here before.
What what brings you the dolving. She's kind of a stout.
Speaker 8: Hobbit with short brown hair, almost red, standing there with
just kind of a regular looking at slacks being held
up with two kind of thick suspenders and holding a cudgel,
swinging around menacingly.
Speaker 10: Uh, prettila, we'll step up and she does a little
curtsy and then she says, you know, we are from
hobbiton ourselves of course, and well it's been a long
time since we've seen our.
Speaker 4: Cousin, the mayor.
Speaker 10: We were hoping to request an audience, but became so
late into the evening. Ah, you know, unfortunately such a
long trek. It just takes longer with these short little legs.
For I am small and dainty.
Speaker 4: The bounder narrows her eyes at you. Role persuade or
riddle or riddle great success. So you kind of give
this and they kind of you don't have to come
up with the riddle yourself. What kind of summarize how
you follow it up? What you just said with the riddle?
Speaker 10: Okay, so my goal, my goal is that at first
I'm gonna I'm gonna be like like we're cousins of
the mayor and it's been so long since we've seen
her and we missed her so much, and like the
idea is is like and then I start talking about
how we're related and like naming people that this hobbit
doesn't know.
Speaker 4: Gotcha, gotcha right.
Speaker 5: Right right already.
Speaker 4: I'm just doing money to have it like I haven't
seen any of you before, but I have my eye
on you. Well, I was just wee and then I
put my head in my hands up till my exact
height the last time I was through. It's a little joke, right, okay,
on okay, so you yeah, you are at this museum.
Speaker 8: So yeah, it's or describe before, but it's still kind
of kind of hobbit ask you know, everything's very round,
but it is a a tallish building.
Speaker 4: And what do you do?
Speaker 8: It looks like the boundaries are kind of making around
on the bend and going out of sight.
Speaker 4: At this moment, we.
Speaker 8: Look for like a way to sneak in that's not
the front door. Is that what you're saying you do
or are you discussing that? Yeah, I'm asking if that's
something we can do. Oh, you can do whatever you want.
Speaker 4: Oh yeah, yeah, windfold.
Speaker 8: There's yeah, there's you said there's a dog.
Speaker 4: Yeah, So then I guess I will try to stealth
around the building and then look to see if there's
any other ways in. Well, right, give me a scanner, explore, explore,
I've got none, skin, I've got one. But can I
get a bonus from my keen eyes?
Speaker 6: Is that?
Speaker 4: Uh? That's my one of my distinctive features? Oh? Absolutely,
Oh we can. We can be begging for extra diet.
Speaker 8: If you're distinctive features, you know, you can be like, well,
I'm going to use my well spokenness to confuzzle this
bounder and okay, yeah you get a uh.
Speaker 4: You get to do it with what you call it
with favor.
Speaker 11: Yeah, so I will also use a hope dice.
Speaker 10: Oh yeah, I was gonna say, did you want assistance,
because like I'm assuming that the rest of us could
also be keeping an eye out. That would probably one die. Yeah,
assistance would be good.
Speaker 4: Sure.
Speaker 8: Yeah, well rech wax of lee out of D six there,
go for it.
Speaker 4: One D six that's six, all right? That yeah, that
puts seventeen. Yeah.
Speaker 8: Yeah, so as it turns out you do see a
very nice looking sky window, like a moon window.
Speaker 4: Where the fuck are the skylight? Skylight? Yeah? The window
and the roof. Yeah, that looks like it's like kind
of open right now. As it turns out, All right,
boys and lady, you got a nice wing through the roof.
Speaker 8: You know that was such a good role too, since
you're kind of inspecting everything.
Speaker 4: Uh, I mean you also notice that the front door
is not locked either.
Speaker 8: Oh well, I went all the way around and the
last thing I did was I tk front door.
Speaker 4: Okay, cool.
Speaker 8: I guess they just don't lock things this time because
the hobbits that are good don't steal respectable hobbits. Yeah no,
you know, but we were to do It's okay, that's true.
Speaker 4: Well, are we stealing it? Is that like our thing?
Like we're gonna steal this?
Speaker 8: Well, Bilbo explained to you earlier part of me that
it was his grandfather's anyway, so it's basically his. You're
not really stealing it.
Speaker 5: Taking it back?
Speaker 4: Yeah, we're returning it to its rightfle older.
Speaker 8: Yeah not and Bill, I mean not that Bilbo has
ever really stolen anything.
Speaker 4: Yeah. Mmm, yeah, let's just go on in you just acquired,
all right.
Speaker 5: And I'm wondering if you can kind of like wherever
we go, either to the roof or not. I want
to kind of like see if I can see if
there's a pattern to the to the guys walking around
as if they're like kind of doing it randomly or
it's a very pattern based for their their loops.
Speaker 8: So similarly to the architecture in the Shire, the town
streets are very cyclical, a cyclical circular also, so they're
just going around a big circle and eventually we'll make
their way.
Speaker 4: Back to the math mouse.
Speaker 5: Yes, it's very easy to tell they're pretty much going
to just be going circular.
Speaker 4: So we have about a short window of time here.
Speaker 8: Yeah, you've got you've got time, and not even really
sure you've got time?
Speaker 10: Well, is it worthwhile going through the window when the
door is so open and available?
Speaker 8: I mean, I have no idea window.
Speaker 4: Why don't you go up there and take a look
and see if there's anything scary or.
Speaker 5: Unwary to go a building?
Speaker 4: Well, maybe you can see the dock, Yes, yes, can
I make the stuff?
Speaker 3: What do you do?
Speaker 5: I'm gonna make my way to the window.
Speaker 4: Okay, you gotta you gotta climb the oven to the roof.
Speaker 8: Yes, all right, that requires an athletics jack, sir, perfect
a system by doing that foot hand bridge thing.
Speaker 5: Yeah, because I'm eager and rustic. Would that also help
with my my eagerness to get up there quickly?
Speaker 4: I feel like that would hinder you if anything.
Speaker 5: I'm gonna use one of my guys.
Speaker 10: Okay, yeah, and don't forget the extra one for the
assist as well.
Speaker 5: Oh yes, and assists, Thank you, thank you.
Speaker 3: Here we are.
Speaker 5: Am buzzah.
Speaker 4: All right. You lose three endurance points as you fall.
Speaker 5: Out ba ba ba.
Speaker 4: Riding your bum bum butt butt hurts. That's a very
poor showing.
Speaker 5: It's okay, it's okay. We can't all make it up
the roofs.
Speaker 4: Let's just go through the front door, right.
Speaker 5: I might want to try again.
Speaker 4: It's all right. We'll help one more time if.
Speaker 5: You want my leg my tail went between my legs
and want to try again, Okay, Eve gonna help you
this time.
Speaker 3: I'll help.
Speaker 4: Got a gandal.
Speaker 5: It all felt side for me.
Speaker 3: Yeah.
Speaker 4: All Typically you're normally limited on your retries after failures,
but uh they were hot fun here you're on the
roof yay.
Speaker 5: I definitely felt the pain. Okay, Yeah, And I make
my word the window and I just kind of peek
in and take a little little gander.
Speaker 3: I can see.
Speaker 4: Yeah, you peak and you see the museum all sorts
of nick knacks and artifacts on shelving and here in
the h everywhere, here and there. You can drop down
from the sky window, uh skylight. It'll require another athletics
to do so, but you can definitely enter from here.
Speaker 5: Nice. I will. I'll look at my friends and see
what they're gonna do. Are you going in or you're
gonna come up here?
Speaker 4: I'll go in, okay, just going regularly.
Speaker 5: Now, I'll say, I'm just gonna walk to the door.
Speaker 4: Yeah, but good job. It was real. It was really cool.
I'm just gonna go in the front door. Make sure
Bilbo puts that in his memoirs.
Speaker 5: Really cool up here though. I'm gonna stay up here
for a little bit because I feel really cool.
Speaker 4: Okay, just make sure they don't see you'll be.
Speaker 12: Going to.
Speaker 10: It's it's it's a good plan because if the dog
comes after us and then you can drop down and
get it. Hot's thinking with numbers.
Speaker 4: So I'm just gonna sneak in through the front door.
All right, excuse me. Yeah, you open the front door and.
Speaker 8: You find yourself in a nice, great, like high ceiling
series of rooms. Each room has an impressive display of
like I said, artifacts and sorry art, artifacts and and
and art from all across the history of the shire.
You see shelves of books that you know are chronicling
like the families of the shire. You see recipe books everywhere,
probably passed down from generation and generation. All sorts of things,
polished diamond studs kind of are on a pedestal under
some class. You see like a pair of strange crossed
walking sticks that are mounted on the wall. Countless just
rando of knick knacks that are just on display, from
like old brass buttons mounted on velovet board to like
a gleaming coat of silver rings that are set to
rest on a post in a corner. And it's just
pretty cool, kind of hoardy but still hordy, but cool
shit through everything.
Speaker 4: It's it's a it's kind of a wonder to behold
for all of you. But what's really clear is it
going to be hard as fuck to find this map.
Speaker 5: I'm glad you told us earlier the game told us
not to steal stuff because I want to steal stuff.
Speaker 4: Right off the gate. Yeah, I was gonna say, like
somebody was going to try to steal something eventually, right
off the gate, like past this, like past everything, straight
to the back of the building under what looks like
this kind of really nice antique writer's desk, nestled under
an acute little bed. Well little for us, not so
little for y'all, is a brown terrier dog, fast asleep
for the moment, such a massive beast. Yeah, yeah, Now
you do notice that as soon as you open the door,
you see little scurries in the darkness. Rats, So you'll
probably want to be careful as some of those rats
when they scurry, you see like the of us like
kind of tilt. And then so you probably want to
go in with care and quietness, not just because of
the dog, but because of the rats that are obviously
in here as well. Okay, it's like a sneak.
Speaker 10: And they're awfully quiet tonight. Perhaps you should lead the way.
Speaker 4: Who are you talking to? Drogo?
Speaker 2: Okay, of course, go ahead, and well as quietly as
I can. I can't keep an eye up for.
Speaker 8: This map all right, mister Beckens, that's going to require
a stealth role.
Speaker 4: Success.
Speaker 5: You don't be easy.
Speaker 8: You go in, guyfully, do not stir any of the rats.
They just kind of chill doing, going about their business.
Speaker 4: As you enter in. Begin searching for the map will
require I tell you right now, three successful scan checks
from any Okay, they're they're collective too, so all of
you can do it.
Speaker 5: Yeah, I'm all scan from the top.
Speaker 4: You need to be.
Speaker 8: You can't really look through things from outside of the building, unfortunately,
gonna have to.
Speaker 4: I'm to jump in and we support him with this jump.
Speaker 3: Yeah.
Speaker 5: Is there anything I can like?
Speaker 4: You're going to break his fall with your body. Yeah,
everybody have scan? No, I have one point at scan.
That's it, with more points than anyone else.
Speaker 5: Take my way down.
Speaker 11: Okay, we might be just ship out of look right
here that dog activates.
Speaker 5: Or I could just go back to the front door again.
Speaker 4: I will. I will make a a pitch that I'm
faithful and I'm faithful to Bilbo Baggins.
Speaker 10: Because I'm trying to bone on his cousin and that
perhaps that might give me a favor.
Speaker 4: Sure, Okay, well we.
Speaker 5: See if you guys are really good at scanning before
I jump.
Speaker 4: In, I don't know.
Speaker 19: I spend a hope and I would like to support
her scanning a good husband, I feel extra right now,
this is why you were mating married.
Speaker 4: Oh it's a success man. If you had not supported read,
that would not have gone well. Yeah. No, if if
you favor you, that would have not gotten well because
you got a knie of sour.
Speaker 3: All right?
Speaker 8: Oh yeah, all right, that's when successful scanning start, kind
of digging through and getting into it. Okay, I will
scan with my keen eyes and hope that I find
this item. Oh and I mean if you're entering too,
by the way, missus brandy Buck, you need to make
a stealth roll as well.
Speaker 10: Oh I can do that that I'm not bad at.
Speaker 8: Oh so then i'd need to make a stealth roll
as well. Yes, if you're going in the building. Ok,
very good, very good?
Speaker 5: Oh great?
Speaker 4: Success? Right?
Speaker 10: And I actually looking at the character sheets, I don't
think anyone's bad at stealth.
Speaker 4: Yeah, you don't know how good you are.
Speaker 8: You're so good you don't even know, all right that
you know when successful scan.
Speaker 4: Out of three and there's a seconds, well there you go.
Speaker 5: And before I jump in. I'm gonn let him scan.
Speaker 4: Yeah, DRUNKO get in on this.
Speaker 3: I would like to skin he is the hope? Is
that long gonna support? Can we support?
Speaker 6: Yeah?
Speaker 10: Yeah, well like you were already supporting me, I'm supporting
you back. We're looking for piles together, clare a little
angrily drunk.
Speaker 4: Oh no, I'm jumping down. I mean, it's the only
person in our village with a knife. It's the villainy
drug and a knife.
Speaker 8: You begin searching through everything and this uh metal ball
was on a shelf above where you're searching, and it
begins to roll and you see it at the last
second and catch it.
Speaker 4: Before it hits the ground.
Speaker 5: So I noticed that it's taking a while longer than
I thought. So then now I will try my best
to jump on down and n angle my way down.
All right, is it?
Speaker 3: Is it?
Speaker 5: Anybody gonna try to help the album?
Speaker 4: Yeah? But that way, that way, go that way, Okay, Okay,
I'm going here we go whenny fuck Yeah, we'll see
you guys.
Speaker 8: You guys find an antique rug and like like three
of you open it up and make like this catch
for him.
Speaker 5: And it's like, okay, now I will start.
Speaker 8: Looking all right now that you're in the building as well, Paladin,
I need a stealth.
Speaker 5: I have the stealth way first, Yes, sir, I am
very stealthy though. That's good, very stealthy.
Speaker 4: Yeah, that was.
Speaker 1: Very good.
Speaker 5: Okay, normally I really did this.
Speaker 11: Yeah, well with four dice, you shif you should have been.
Speaker 8: You hear sounds like a scurry, all four of your
eyes dark in the direction under the antique rider's desk.
Speaker 4: You see that the puppy bed is empty.
Speaker 5: Oh no, look for it.
Speaker 4: We gotta look for quickly, quickly, Paladin.
Speaker 8: Does anyone have any like meat? We can throw out
his bait to the dog. No, but I plan to
scold it.
Speaker 4: Oh it.
Speaker 5: Worry and I'm like running around franticly, and it's not
not looking good.
Speaker 4: All right, all right, palatted as So.
Speaker 8: You're searching around and there's like this antique set of armor, right,
it's dwarf and armor, and it's just it's sitting like
on this stool. And as you're searching around, your butt
bumps into the armor and it all clashes down onto
the ground. Remind everyone his last names, Took makes a
loud clattering sound.
Speaker 4: But you realize as you freeze up. You know you hadn't.
Speaker 8: You're kind of digging through a chest of junk. You
look down, realize what's in your hands, the old Baggins map.
Speaker 5: Oh wow, should we should look right?
Speaker 3: It would probably get out of here.
Speaker 8: As you all turn around and look at the exit,
there is a shadowy figure standing in the doorway and
it takes a step into the moonlight, revealing the dog.
You see on the dog's collar, it's leather collar and
printed burned in the word firework, obviously the name of
the dog. It looks fearsome. It's flaring its teeth right now.
It's taking slow, intimidating steps. Mister brandy Buck, you're closest
to the dog, And just as it looks like it's
about to pounce and eat you hole, it sticks its
tongue out and starts wagging its tail, and it runs
towards you and glee and barking as loud as it
can and happiness and joy.
Speaker 4: It's very loud.
Speaker 5: What do you do?
Speaker 4: Uh? Try to con puzzle it? And you're like, who's
a good boy? Trying to shush him?
Speaker 11: And I'll get him on like onto his back where
he's rolling and scratching and stuff roll courtesy.
Speaker 4: Oh I'm super not good at that, but I'm gonna
use one of my fucking hole days.
Speaker 5: Well, I've been hoping this whole game.
Speaker 4: Great success. You do exactly that. It rolls on its
back and start you.
Speaker 8: Start scratching his duke cue Billy, and you find the
perfect sweet spot right behind fireworks here, and he just
relishes it. And he sees his back leg kind of
like going up and down and his you scratch it,
and his back leg is slower, and he kind of
goes limper and limper, and you.
Speaker 4: Send them back to sleep. Okay, now we should cheez it.
Speaker 3: Yes?
Speaker 4: Is there chase at Bilbo's Pines? I assume yeah.
Speaker 10: Oh that's such a long walk. Adventuring is a lot
of walking.
Speaker 4: Yea. How do you guys make your way out of town?
What do you do? I think it's really important that
we hide the map. Okay?
Speaker 10: Do we want to stay the night at the inn
so that we're not walking in the middle of the night.
Speaker 4: I can't see if any rooms they're available tonight.
Speaker 8: I feel like we should just get out of town now,
because we're like suspicious people who just came in and.
Speaker 4: Says there's something important just went missing.
Speaker 5: Yeah, we already.
Speaker 9: We have the guards convinced we're the mayor's cousins, and
I don't want to have to answer for that in
the morning.
Speaker 4: No, we are the mayor's cousins.
Speaker 10: Like that's that's the thing, Like if Bilbo is the
mayor's cousin, we're Bilbo's cousins. So we're also the mayor's cousins.
I feel like everybody's a cousin in the Shire. That's
kind of weird, like in the Shire.
Speaker 4: But whatever I need, I need Vivia long as you guys.
How you guys leave the Matham house and get out
of town.
Speaker 5: Do we want to wait next circle before they you know,
they come back, or we just.
Speaker 4: And then just follow them around? Yeah, And so I
was thinking it's like we'll just hold up and wait
for them to pass by the house and then go
out and like kind of follow them around the door.
It's the other side. It looks like it's closed.
Speaker 20: Okay, guys, and then I guess if we have to,
if we have to, we can go camping.
Speaker 4: You guys, make sure to cover your tracks. It sounds
like close the door behind you, avoid the the h
Where did they call them the boundars? Yeah, you make
a way out.
Speaker 5: I do have a tikish wayfair bundle my traveling get gear,
so you know I should be able to help us
while we try to find a nice place to call camp.
Speaker 10: All right, yeah, yep, I'm I'm down to to actually
leave the town and perhaps just camp outside the town
after walking for like anw or something. In character, Primula
complains bitterly the.
Speaker 1: Whole time.
Speaker 3: She's Rogo is gonna assume she's cold and offer her
his cloak.
Speaker 10: Oh, it's quite wonderful, but I am sleepy and I've
walked for far too long.
Speaker 4: It's unacceptable.
Speaker 5: I'm going to be in love with one of y'all.
Speaker 4: This isn't there. Well, yeah, but you're really young.
Speaker 10: You're like twenty like Paladin is like canonically like super young, underaged.
Speaker 5: I'm busy, but really me wants to love one of.
Speaker 4: You as prime. All right.
Speaker 8: Well, after a successful recovery of the old Tucks map
of the shire and a swift journey home, you're greeted
by the green door of bag End being thrown open
like a pop gun to reveal a grinning Bilbo standing
on the doorstep, walking stick in hand.
Speaker 4: You found it wonderful, simply wonderful. No eager Bilbo ushers
you in with a hasty wave of his hand. Oh,
come in. We'll need to review my grandfather's map quickly
tonight if we are to set off on our next adventure.
This remarkable find of yours makes me believe I'm quite
ready for another adventure as you all sit over and
around the table with good bread and cheese, maybe a
good tea, even a coffee, maybe a good why that
paladin craves day in and day out, and begin planning
and plotting the next greatest adventure with Bilbo? That is
uh chapter two something, Well, I'll have to wait for
another time. It was all right, yeah, sorry, it's really short.
I thought it'd be a little bit longer. I mean,
it's all right, what's yeah, I don't know. I actually
liked the rule system for this though.
Speaker 10: I like the favor and then like if things were harder,
I'm sure you would be putting like disadvantage on us
from time to time, and.
Speaker 8: Those modifiers and all sorts of other things. There's and
we didn't even get to do the fun things with
the character creation, like the flaws and your your virtues
and and other things that you kind of play on
in the game. But and there's more to the group too,
like being a fellowship, and there's a lot more to
the game.
Speaker 4: But yeah, that was the gist of the one Ring.
Speaker 11: Yeah, it's a cool system. I think I playing a campaign,
this wouldn't be too bad. But the answer has already
captured my art.
Speaker 4: Well, I want to do both, right, but I can't
play any more games. Yeah, I can't teeth unfortunately. But
on that note, let me end the stream
Speaker 5: Only shit, it's Tony