Speaker 1: Hey everybody, and welcome to be week at shinpop dot com.
Speaker 2: I am your host, buzzin with excitement.
Speaker 3: I'm ready to pod the hive. I'm ready to protect
Speaker 3: the Queen. I'm driven and honey. Welcome to the Gibodcast,
Speaker 3: Episode eight hundred and fifty five.
Speaker 2: I'm your host, Jana Choe, powered by nzxt and the
Speaker 2: power of sweet organic honey. We've raised these bees next
Speaker 2: to a mint bush, so there's a hint of mint.
Speaker 2: Co Captain buzzing around the worker bee off this website himself,
Speaker 2: Jeff Grabb.
Speaker 3: I've activated B mode. I am a motor boat in
Speaker 3: those thoraxes. I'm getting in it and ready to party
Speaker 3: with you today on b week.
Speaker 2: Our own thorax in the little Square himself, because I
Speaker 2: forgot he was gonna be here. Mike Manati.
Speaker 1: Here tling. I'm about the all time against is my thing?
Speaker 1: Now can do a whole podcast like this, man?
Speaker 3: People love it?
Speaker 1: Very odd?
Speaker 3: What if people love What if people love that voice
Speaker 3: way more than your normal voice and you felt compelled
Speaker 3: to talk that way all the time for the rest
Speaker 3: of your life.
Speaker 1: Yeah, yeah, I was no good.
Speaker 2: And it wouldn't be We couldn't celebrate B week properly
Speaker 2: without inviting our dear friends from vg Bees onto the
Speaker 2: podcast the best video game website with Bees in the
Speaker 2: name all John Warren. I thanks for having dog.
Speaker 3: Of course, I'm great. I've I've I've been stung by
Speaker 3: so many bees. I'm so powerful.
Speaker 2: And our own, our own vgb's own Nikky Grayson.
Speaker 3: The honey. No, no, no, no, honey, it's good for
Speaker 3: the bro. Nikky, stop it. Everyone is freaking out about
Speaker 3: this and I am fully approving it. Why why is
Speaker 3: everyone against the honey? Honey?
Speaker 2: How did that work out? Nik How did that work?
Speaker 3: Wait? Seen someone eat? Honey's upsetting?
Speaker 2: I didn't.
Speaker 1: If you had asked me, Jeff, if I thought that
Speaker 1: would be upsetting, I would say no.
Speaker 3: Discovering this alongside you, this is a brand new thing.
Speaker 3: I don't know if it's in my eyes it's over. I
Speaker 3: can't stress enough. I can't stress this enough. Doud don't
Speaker 3: do that to your your young child.
Speaker 2: No, no, they'll die.
Speaker 3: Yeah, don't do that. They love me like raw, honey.
Speaker 3: I know it's like they're supposed to be something dangerous
Speaker 3: about it, but like, is there like actually like a
Speaker 3: thing where it might kill the die if they start
Speaker 3: checking honey.
Speaker 4: If they're really if their babies their throat can't handle
Speaker 4: the honey.
Speaker 3: Right, that makes a lot of sense.
Speaker 1: Yeah, yeah, they won't be able to breathe.
Speaker 2: Okay, Now pots and chatter are saying that drinking honey
Speaker 2: can literally kill you. The honey can. So why didn't
Speaker 2: anyone stop me? So I got up? You all watched
Speaker 2: me get up, and then none of you said, well,
Speaker 2: the only thing that could they could possibly be doing
Speaker 2: is going to go get an industrial sized thing up honey.
Speaker 3: Yeah, the Costco from Costco.
Speaker 5: And then you watched me present it to the camera.
Speaker 5: And then did I hear anybody say no, no, no, don't
Speaker 5: do that.
Speaker 1: Remember I'm exempt, that's right.
Speaker 2: I didn't see the crime happen, therefore I wasn't present
Speaker 2: for it.
Speaker 3: Merlin says, the amount you did was fine. I think.
Speaker 3: So it's like you if you just drank so much
Speaker 3: it covered your entire faith, Like, what are we talking
Speaker 3: about here? Why is it dangerous? For don't died? It
Speaker 3: was China last time we checked.
Speaker 2: And there goes our audience over there.
Speaker 3: So fast.
Speaker 2: It's it's Mike Manati's job to make any.
Speaker 1: You know, it's not my bit, that's just a bit.
Speaker 2: Nah uh, happy B Week everyone. I was half thinking
Speaker 2: we should hype up B Week for two to three
Speaker 2: weeks and not do anything be related, but just keep
Speaker 2: saying B Week. That's really funny that we should keep
Speaker 2: that in the chamber. Yeah. Yeah, well maybe we'll do
Speaker 2: that for Infrastructure Week or Nofructure.
Speaker 3: Yeah.
Speaker 5: That's the thing about Infrastructure Week is that it's too
Speaker 5: good of an idea. John was I trying to pitch
Speaker 5: Infrastructure Week at fan Bite.
Speaker 3: Trying to get this idea over for years. I'm so excited.
Speaker 3: I want to build stuff real bad.
Speaker 2: You know, John, I'm happy that I have you here
Speaker 2: now because I saw a tweet, a tweet by Nicki
Speaker 2: Grayson good tweeter and uh you know that you had
Speaker 2: to exercise your fiduciary.
Speaker 3: Get get his ass.
Speaker 2: No, no, no, no, here's the thing, here's the thing.
Speaker 2: I'm on both sides here. I'm sorry. Wow, you couldn't
Speaker 2: allow and uh Nikki to do the milk tray.
Speaker 4: Challenge that famously people were filming themselves getting hurt.
Speaker 3: Badly doing.
Speaker 2: As someone that doesn't offer Nikki health insurance. I'm gonna say, Nikki,
Speaker 2: maybe we can't.
Speaker 3: Yeah, let's go. We should do the milk challenge next next.
Speaker 2: GB at night, watch out for Nicky and I breaking
Speaker 2: our whole bodies.
Speaker 3: I don't even know.
Speaker 5: Honestly, the well John saying no, you can't do the
Speaker 5: milk creay challenge was a bummer, but then I did
Speaker 5: still after that text message, okay, so here's the beat
Speaker 5: by beat, the milk creek challenge was happening right and
Speaker 5: I was like, oh shit, we should do it, and
Speaker 5: Funk it was like, oh yeah, absolutely, we should do it.
Speaker 2: So then I was like, how hard can it be
Speaker 2: to get a milk crate?
Speaker 5: And I started looking about looking up how to get
Speaker 5: milk crates and then we started talking about it in
Speaker 5: stand up or something, and then John was like, I
Speaker 5: didn't think y'all.
Speaker 2: Should do this, and we were like, I think we
Speaker 2: could do it. And then later that day or the
Speaker 2: next morning or something, because I think we talked about
Speaker 2: it more, and then John sent the message, and then
Speaker 2: right after he set the message, I was pissed. I
Speaker 2: was like, this guy hates fun.
Speaker 5: And then I set a reminder with that screenshot for
Speaker 5: three years from that calendary.
Speaker 3: Day and that's what that tweet was.
Speaker 5: And then but then after that, I still was like, well,
Speaker 5: we'll just do it and I won't tell him, but
Speaker 5: I couldn't figure out how to get that many milk crates.
Speaker 3: I didn't know where. It's funny is part. I mean,
Speaker 3: that's the funniest part is that y'all gave up because
Speaker 3: you didn't you realized you couldn't figure out where milk
Speaker 3: crates are. I mean, I had no idea. I didn't know.
Speaker 3: There's just a bunch of them in the back of croaker.
Speaker 3: You could just take them. I'll just see that.
Speaker 2: That feels like a very Nikky problem to have. Oh yeah,
Speaker 2: because he does the crux of the idea, specifically milk crets.
Speaker 3: Oh yeah.
Speaker 4: And also just like looping people into ideas where you're like, wait,
Speaker 4: Funky was on board.
Speaker 3: Is one of the most.
Speaker 4: Like like one of the smartest, safest people, just such
Speaker 4: a gem in the world.
Speaker 3: And Nikki just corrupted them immediately.
Speaker 2: I was like, hey, milk creat challenge and they were
Speaker 2: like absolutely. So what I'm hearing is the Game Awards
Speaker 2: this year, we're bringing milk crates back. Do you think
Speaker 2: we can get Kiley to do the Milk creat Challenge
Speaker 2: with us? Absolutely not, but I think he'd like politely
Speaker 2: stand and be.
Speaker 3: Like, Oh, I think if I got an Ai Okay
Speaker 3: to make Kojima do the Milk Creak Challenge, Yes, and
Speaker 3: I showed it to him, I think instantly, yeah.
Speaker 2: No, no, no, no, no, here's what we do. Here's what
Speaker 2: we do. Uh. Jeff Backlar has a three D printer? Correct?
Speaker 3: Yes, it has multiple three How.
Speaker 2: Hard would it be to make a Mission Impossible style
Speaker 2: mask of Hdeo Kajima's face right that we throw on
Speaker 2: a spelt human being. Yes, that matches the physical physicality
Speaker 2: of Hdeo Kajima.
Speaker 3: You want to do.
Speaker 2: The Milk Challenge? I think you'd be the first person
Speaker 2: to say no.
Speaker 1: What I don't even know if I know what that?
Speaker 2: What do you think the Milk Creek Challenge?
Speaker 3: What do you think?
Speaker 1: I gotta like stack a couple of them and stand
Speaker 1: on it.
Speaker 5: Yeah, it's almost like that. You basically arrange them in
Speaker 5: a pyramid and its steps and you run up them
Speaker 5: and then'll get hurt.
Speaker 1: I'll die.
Speaker 2: Yeah, every single person that did it did get hurt
Speaker 2: pretty bad.
Speaker 1: That's not good at least Milk's not involved, you're gonna do.
Speaker 2: You know, there's no no milk involved, just the remnants
Speaker 2: of it, the spirit of the milk.
Speaker 1: Yeah, I guess at least what do you think it's
Speaker 1: disguise myself as well?
Speaker 3: We can still do that. We can just do that anyhow, that'd.
Speaker 1: Be really great for my like uh, the current bit.
Speaker 3: Yes, yes, oh boy, yeah, yeah.
Speaker 2: I didn't think we would turn into this, but here
Speaker 2: we are.
Speaker 3: What do you guy think the strategy is for the
Speaker 3: milk great challenge? Is it just commit? Just don't even think.
Speaker 2: You know, I think you have to.
Speaker 3: I don't.
Speaker 2: I don't actually think it's possible. Very crucial is I
Speaker 2: don't think the core the core idea is so deeply
Speaker 2: flawed that I don't think you can do it right.
Speaker 2: I think part of the problem is everyone believes they
Speaker 2: need a running start to go do it, but that
Speaker 2: throws off everything to begin with.
Speaker 3: Yes, right, Like.
Speaker 2: I'm trying to think of how would Simone Biles do this?
Speaker 2: And I think that about every situation I'm in. Yeah, absolutely, yeah.
Speaker 2: I think you have to skip steps.
Speaker 5: You have to jump from the ground to halfway up
Speaker 5: and then over the peak, and then you have to
Speaker 5: like go step it basically on your way down to
Speaker 5: get to the bottom.
Speaker 2: If you're trying to run up the whole thing, it's oh,
Speaker 2: it's game over.
Speaker 3: Okay, So like crouching tiger hid and dragging it can't
Speaker 3: be on a wire, but not really.
Speaker 2: Okay, Uh, folks, gents, how's how's how's everyone doing? How's
Speaker 2: the hard things? John? You you bought minerals or somebody
Speaker 2: is trying to take away your minerals?
Speaker 3: Yeah?
Speaker 4: Every day I try to protect my minerals, and every
Speaker 4: day someone tries to get to my bottom house I'm
Speaker 4: in and now thus the bad internet connection, and I.
Speaker 6: Got the ceiling is weird, and I've got pink carpet, so.
Speaker 3: The carpet, the carpet.
Speaker 6: Okay, sure, I'm living out of boxes right now.
Speaker 3: Hell yeah, and I'm in hell Sure for two hours,
Speaker 3: I'm with y'all. So that's better, I think. Awesome.
Speaker 5: I'm glad that we could reach our hands down to
Speaker 5: school you out and then we'll toss you back in.
Speaker 3: Yeah, hack down, deal with your minerals. What kind of minerals?
Speaker 4: So the city of Arlington did a fracking project back
Speaker 4: in two thousand and eight.
Speaker 3: Oh did they?
Speaker 4: Yes, and so those mineral rights were for the fracking
Speaker 4: under our houses, but they stopped doing it like twelve
Speaker 4: years ago, so it was all like expired anyway. But
Speaker 4: the people selling us the house were like, we really
Speaker 4: want them, and we were like, I don't even know
Speaker 4: what that means. No, we're gonna We're gonna take them.
Speaker 3: And so now we own the rights to frack under
Speaker 3: our house.
Speaker 2: That's hum So when I go that was the next
Speaker 2: step for you.
Speaker 3: When I go sell this house to ul top dollar
Speaker 3: for it, it'll be great. Big.
Speaker 2: Can you get like an at home does Jeff Bezos
Speaker 2: sell him at home fracking rig that you can install?
Speaker 3: Almost certainly you probably get it from Alley Express.
Speaker 2: But yeah, yeah, yeah, I almost bought a Deli slicer
Speaker 2: yesterday because I thought that'd be a good idea, just
Speaker 2: to heave it home. Those things are huge. Where you
Speaker 2: going to put it, Well, that's like the problem afterwards,
Speaker 2: Like I.
Speaker 3: Gotta put on my toe.
Speaker 2: Yeah, that lets you see where the minerals are over
Speaker 2: hold on, I need them on my my gamer glasses.
Speaker 2: Fracking on Amazon, okay, Lickedenburg maschie kit.
Speaker 3: You guys generally understand like what, like why fracking was
Speaker 3: a big deal.
Speaker 2: No, absolutely not.
Speaker 3: So for a long time they're like, we got to
Speaker 3: put this like toxic chemical solution into the ground to
Speaker 3: make the oil come up. And then what they discovered
Speaker 3: was we can just use water and it's way better. No,
Speaker 3: that's what franking is. Okay, Okay, I'm sure I'm missing
Speaker 3: like no, no, no, knowing parts of that story.
Speaker 2: No, No, Jeff Grub, are you basically telling me fracking
Speaker 2: is using a uh water pick for the ground.
Speaker 5: For it's basically using a water p That's awesome. Yeah,
Speaker 5: did doesn't it cause earthquakes?
Speaker 2: Also?
Speaker 4: Yes, because they're abuse, they're able to go deeper than
Speaker 4: they ever were before.
Speaker 3: It's way more Yes, So it like makes the ground
Speaker 3: less stable, and especially in places that have not had
Speaker 3: a lot of before. The City of Arlington was literally like, oh,
Speaker 3: we can't build at.
Speaker 6: D Stadium about a place of the earthquakes.
Speaker 3: So they stopped.
Speaker 2: Great, so they stopped. That's awesome, cool country.
Speaker 3: It's also like it's made us like energy independent, so
Speaker 3: you give it take you know, a little earthquake here
Speaker 3: in there. That's fun. That's a good that's that's one
Speaker 3: of the good natural disasters, right, earthquakes.
Speaker 2: Oh yeah, listen, I love those fuckers. There's nothing better
Speaker 2: to me than when the ground starts shaking. It feels
Speaker 2: like someone fell over into my house. I love that stuff.
Speaker 2: You know what else I love? Are these these fun
Speaker 2: uh Gunner optics glasses?
Speaker 3: God, Oh my god, it's ali g.
Speaker 2: I said. I said yes to these because they were
Speaker 2: Toky Doky branded. And here's my claim, folks, Toky Doki
Speaker 2: is coming back with a heat. They dominated twenty Ten's
Speaker 2: no two thousand and five. It's gonna come back really
Speaker 2: really hot. Now these I can't see squat, but we're
Speaker 2: gonna be. I, Jan.
Speaker 5: These are and I love you very much. The diametric
Speaker 5: opposite of the shape.
Speaker 2: For glasses frames for your face. These are awful.
Speaker 3: You share like a bee.
Speaker 2: Absolutely.
Speaker 5: But if I saw you in public, I think I
Speaker 5: might be like, you should try different frames.
Speaker 3: You're saying.
Speaker 2: If you didn't know Jan, Yes, if I did not
Speaker 2: know Jan, I think I would be like, hey, okay,
Speaker 2: hold on, I got one more. Because the rest of
Speaker 2: the aesthetic is right, it's the glasses that are deeply incorrect.
Speaker 5: Oh my god, Okay, you can see now, No, okay,
Speaker 5: these these are bad okay, Yeah.
Speaker 3: Do you feel like head shoddier?
Speaker 2: What do these glasses make you feel? I feel like
Speaker 2: I'm in the zone more. It's like a pleasant yellow
Speaker 2: hue to things like that. Okay, Mike, do you wear glasses?
Speaker 3: Yes?
Speaker 1: I take them off when doingulare.
Speaker 3: Yeah, you could see the porn on the screen.
Speaker 1: I can't have that. I can see okay without them.
Speaker 1: I never wear any special like I wear my prescription glasses.
Speaker 1: I have never worn sunglasses or any thing else like that.
Speaker 3: Say your things say that people are they wear glass sunglass?
Speaker 1: No, I hate sunglasses. I've never had a problem with
Speaker 1: the sun.
Speaker 3: He just doesn't. He doesn't just like not wear sunglasses.
Speaker 3: He thinks people who wear sunglasses are weak.
Speaker 1: And I kind of don't get it. I'm like, it's
Speaker 1: just like look away from the sun for a little bit,
Speaker 1: like it's not that bright.
Speaker 2: Like I learned over the weekend that Bailey could go
Speaker 2: blind if she doesn't wear sunglasses.
Speaker 1: She's got weak eyes.
Speaker 3: I love it all right, Mike and I Dan, Bailey
Speaker 3: and Tam Lucy.
Speaker 2: We went to games Calm, Germany.
Speaker 3: That BombCast last week was very good, strong listen. I
Speaker 3: enjoyed everything. You guys put out really really good work.
Speaker 3: Did you all all feel busy? Did you feel like, man,
Speaker 3: I'm getting lot of games Come? Yeah? But how was
Speaker 3: Games Come as a show for you guys covering it
Speaker 3: as video game boys?
Speaker 1: Oh? Sure, Yeah, it was very good. The first day
Speaker 1: was great because it wasn't like all of general attendance,
Speaker 1: so it was so busy, but everything was running like normally.
Speaker 1: The other days were like a bunch more people were there.
Speaker 1: Some of those big halls like the one that had
Speaker 1: Monster Hunter and the one with the Xbox booth. You know,
Speaker 1: you kind of just didn't want to be there, but
Speaker 1: you know, luckily there were these specific business halls where
Speaker 1: you could still do a lot of your appointments. It
Speaker 1: wasn't like you went over to their booth for that
Speaker 1: kind of stuff. I mean, just the scale of it
Speaker 1: really is crazy, right. Everyone talks about how big it was,
Speaker 1: but I remember there's one point where we told Dan
Speaker 1: to meet us at Hall eleven. He's like, there is
Speaker 1: a hall eleven, Like each hall has multiple floors. Yeah,
Speaker 1: it was just absolutely huge, but a lot of great
Speaker 1: stuff to see that almost everyone was talking to a lot.
Speaker 1: I'm like, yeah, this is my first games Colm too.
Speaker 1: It seems like there's a lot of people checking this
Speaker 1: out now for some pretty obvious reasons. I kind of
Speaker 1: expected to maybe continue to grow in importance for the industry.
Speaker 2: Yeah, I agree with Mikey. I think there was. I
Speaker 2: don't know if it was because it was a lot
Speaker 2: of other people's first games calm that it felt like
Speaker 2: there was kind of like an excitement, like just positive
Speaker 2: feelings in general, despite you know, the state of our industry,
Speaker 2: but like everyone seemed super happy and just super genuinely
Speaker 2: excited to be there, no matter what part of the
Speaker 2: industry they were in. It did get super duper hectic, though,
Speaker 2: as soon as the public were allowed in. So you're
Speaker 2: saying that you're you think you're better than like the
Speaker 2: populace of Journey. No, no, I'm saying I'm saying I'm
Speaker 2: really I'm glad that we covered both sides of the spectrum.
Speaker 3: Yeah, he said, just the stanch you guys can't stand
Speaker 3: the small of human.
Speaker 2: Just like being like gridlocked with other people. That's very real, Mike.
Speaker 2: Mike was Maybe I didn't want to go there. Mike
Speaker 2: was maybe two holes away from where we're also posted
Speaker 2: to meet up, and it took you like maybe half
Speaker 2: an hour MIC to get through.
Speaker 1: Yeah, it kept at what point, like I got redirected
Speaker 1: and like they put me through a loop, and I
Speaker 1: was just like, I am so sorry. I'm trying so
Speaker 1: hard to get where you are. It's very difficult.
Speaker 3: So you actually you did like a shoot circle and
Speaker 3: ended up back where you begin.
Speaker 1: Like it's like a full circle, but like a half circle.
Speaker 1: Was definitely at one point in one haul I had
Speaker 1: been in before.
Speaker 2: Yeah, yeah, And I think games Com strikes like a
Speaker 2: nice balance in between E three and Summer game Fest
Speaker 2: for me, because like I like Summer game Fest and
Speaker 2: how it feels like a college campus hanging out with friends.
Speaker 2: But then like aspect, yeah, pretty low key, but like
Speaker 2: the demo aspect can kind of be challenging sometimes because
Speaker 2: like you're mostly on the same show floor with everyone else,
Speaker 2: and the timing for your appointments is pretty quick because
Speaker 2: I got it shuffling everyone in and out. There's a
Speaker 2: couple off site stuff, which is different. But then I
Speaker 2: remember the handful of E three appointments I had being
Speaker 2: feeling two a official kind of and being like, all right,
Speaker 2: I've had to go down too, Yeah, sure to Corporo.
Speaker 2: It wouldn't fit in with Infrastructure Week at all, of course.
Speaker 2: But then I think, like, you know, maybe all the
Speaker 2: demos that I particularly was the point of was like,
Speaker 2: all right, cool, this is the developer is super excited,
Speaker 2: the pr person is super excited, and I don't have
Speaker 2: to go down twelve different hallways to see like ten
Speaker 2: minutes of a game. I'm just here and here we
Speaker 2: are now. Also, also, I may be admitting to crimes here,
Speaker 2: but I may may have snuck into some booths that wow,
Speaker 2: before you played their video games. No, I drank their coffee. Ah,
Speaker 2: that's worse in Europe. If you steal someone's coffee, that's
Speaker 2: like sleeping with.
Speaker 3: Their wife as well.
Speaker 2: I was an adult worth then, because I noticed as
Speaker 2: I was walking by, I'm like, holy shit, that's a
Speaker 2: Slayer machine.
Speaker 1: Oh what Wow, y'all know me. I'm a slave coffee perve.
Speaker 2: And like one one specific publisher had a Slayer espresso machine,
Speaker 2: and I'm like, hot dog, I gotta get a shot
Speaker 2: over there.
Speaker 5: I'm using my mind at the idea of having a
Speaker 5: nice coffee maker booth at a games event.
Speaker 3: Yeah, like, what do you mean? Yeah, I guess they do.
Speaker 5: It different over there, Like if if if someone if
Speaker 5: if a publish, if I walked in and Microsoft was like, hey,
Speaker 5: here's a fucking c egg k cup and they threw
Speaker 5: it at me, expect that's what That's what I'd be like,
Speaker 5: Oh sick, they had pre coffee and I'd got their
Speaker 5: hotel room and brought it down here.
Speaker 2: Yes, yeah, Well it's so funny because I'm used to
Speaker 2: like a SGF for an E three where people are
Speaker 2: throwing out g fuel everywhere. But here's this lovely European
Speaker 2: man asking if I want a double or a single espresso.
Speaker 2: I'm like, sir three.
Speaker 3: Please, spussial is the right, right, that's what you go for?
Speaker 2: Yeah, but yeah, I want all of us to go
Speaker 2: to games Com.
Speaker 3: Yeah. I think it's a good idea. It's you all
Speaker 3: coming back saying it was it seemed a good use
Speaker 3: of your time. You had a great time, You enjoyed Germany,
Speaker 3: enjoyed a games Colm Ever, it was like all the
Speaker 3: games you saw, it seemed worthwhile. Yeah, yeah, I want
Speaker 3: to go next time.
Speaker 2: I also think Clone is a pretty it felt like
Speaker 2: a pretty good city for it. Infrastructure wise, did for
Speaker 2: infrastructure week, Uh good train we were able to take
Speaker 2: the metro straight to there, and that was like less
Speaker 2: than a ten minute ride. I know. We had some
Speaker 2: other fandom folks out there from our sales team that
Speaker 2: were further out in the city, but they were able
Speaker 2: to just take a train in no prob. Also, I
Speaker 2: love trains, y'all.
Speaker 1: Yeah.
Speaker 2: Also, the culsh was great.
Speaker 1: Oh my god, that's like all they drink there is great,
Speaker 1: Like you know, it's so funny, Like just from like
Speaker 1: travel wise, the expectations had like it was gonna be
Speaker 1: like all these different kinds of beers are gonna be
Speaker 1: room temperature apparently, and like no, pretty much everyone there
Speaker 1: just drinks these like really these nice cold colshes that
Speaker 1: all come these very tiny glasses and they just keep
Speaker 1: bringing you more until you put your koster on top
Speaker 1: of it like a lid. It's great.
Speaker 3: I gotta say, I think when you all described that,
Speaker 3: I think it was Bailey that first we started talking
Speaker 3: about that. Ever since then, I've been thinking, like that
Speaker 3: is how I want to be drinking beer. Like if
Speaker 3: I were too, I got the wet bar over there,
Speaker 3: and if I were to install a keg, I think
Speaker 3: it would be yeah, German style, small glasses keep it cold,
Speaker 3: and so you just drink it and by the time
Speaker 3: you get that last sip it's still cold. That sounds fantastic.
Speaker 1: It's a pretty it's a pretty light beer to refreshing gear.
Speaker 1: It's pretty hard to like be like I'm getting like
Speaker 1: tanked on this, you know, exactly nice and relaxing.
Speaker 2: I did get judged the two times they asked who
Speaker 2: wants to take shots? But I you know that happens
Speaker 2: every time you.
Speaker 3: Got to get away there.
Speaker 2: It was it took a while to find a place
Speaker 2: that did shots. And then even then they like gave
Speaker 2: me a look of like, are you sure you want
Speaker 2: to do this here?
Speaker 3: Yeah? That's nuts, And I'm like, yes, I do. My
Speaker 3: understated is like every like places like Germany, England, they
Speaker 3: drink a lot, but their beer isn't exactly like high
Speaker 3: alcohol by volume water because the water is so bad out. Yeah,
Speaker 3: that's that is their water, isn't it. Yeah, they drink
Speaker 3: the water, they'll die, So they got to drink It's
Speaker 3: like honey, it's just like, yeah, their throats can't handle.
Speaker 2: It, isn't it nutst For a long time in human society,
Speaker 2: it was better and safer for people to drink beer
Speaker 2: than it was to drink water.
Speaker 3: Yeah to me, because like the alcohol was it was
Speaker 3: cleaner than you were drinking.
Speaker 1: That's it. And you know heated and all that.
Speaker 2: Yeah, we really had no idea what we were doing for
Speaker 2: a really long time. We still don't really, we still don't. Yeah,
Speaker 2: speak about games, Calm Mikey and I games. Mike and
Speaker 2: I played a couple of games that were available to
Speaker 2: see you add games, Calm Mike. You checked out A Vowed?
Speaker 1: I did. I got to. Yeah, I have an appointment
Speaker 1: where I played about forty minutes of A Vowed. It
Speaker 1: is interesting because you know, Jeff, I think you were
Speaker 1: talking about like what what you're understanding? What reactions was
Speaker 1: from over there on the show floor. I got a
Speaker 1: bit I was hearing, I think I I think I
Speaker 1: was hearing more positive. Maybe not not everybody got to
Speaker 1: play this. I think more people had a kind of
Speaker 1: presentation sort of thing. But I was into it. It
Speaker 1: was pretty much everything I wanted, which you know, I
Speaker 1: think I've been pretty vocal about. I was like, yeah,
Speaker 1: give me a new skyroom. We haven't had one of
Speaker 1: those in a really long time. And that's very much
Speaker 1: what this felt like es basically doing kind of one
Speaker 1: cave quest. Right, there's a lot of cave quests and
Speaker 1: an elder scrolls kind of thing. Nice thing here though.
Speaker 1: The cave so pretty way prettier than any game begin
Speaker 1: in Skyrim. Many skeletons, so nik I fought so many skeletons,
Speaker 1: like skeletons, scariers, skeleton major skeleton archers, lots and lots
Speaker 1: and lots of skeletons. There were kind of like three
Speaker 1: character types we could play as. The first one I
Speaker 1: did is a bit more of a roguish thing, and
Speaker 1: this is fun because this is something that's different is
Speaker 1: that they have like dual pistols, right, or a bow
Speaker 1: and arrow, so likes I have guns and it's like
Speaker 1: like flip block, like you know, like you shoot one
Speaker 1: and then it has to relow, but then you see
Speaker 1: the other one. So it's kind of like a slow
Speaker 1: but powerful mid range or close range thing. There's no
Speaker 1: AMMO to worry about either, so it's not like, oh,
Speaker 1: I gotta like go and loot the bullets and these
Speaker 1: arrows over here, these are just weapons. Just go pew
Speaker 1: pew pew.
Speaker 6: You know.
Speaker 1: Pretty typical scroll style of quest structure kind of thing.
Speaker 1: I go walked in there, I found one guy talked
Speaker 1: to him like, oh, like, am I gonna give this
Speaker 1: guy a health potion to him? Who knows? Then there
Speaker 1: is a wacky dude building a statue for a god.
Speaker 1: I'm like, want of those god statue and my companion's like,
Speaker 1: I think the guy think this is bad the god statue.
Speaker 1: I'm like, yeah, probably. The companion was neat. We've had
Speaker 1: companions and I was scored the game before, but you know,
Speaker 1: the end and fallouts, they never really did a whole lot.
Speaker 1: In fact, I often liked taking the perks. I was like,
Speaker 1: you're stronger without companions because I kind of felt they
Speaker 1: gone the way here, Like I had cool down abilities
Speaker 1: for the companion, like I like push a button in
Speaker 1: the companion would show up and like shoot somebody or
Speaker 1: something like that. So it felt a bit more interesting
Speaker 1: than this. Here's a guy who's gonna, you know, sort
Speaker 1: of whack at people or maybe get in the way
Speaker 1: of my shots and so forth.
Speaker 5: Because yeah, it's not open world is it's like open region.
Speaker 5: There's like a multiple open zone.
Speaker 3: It's Sonic Frontiers.
Speaker 1: Like I'm not sure again, I was just I was
Speaker 1: just in this caving credible. I was just in this
Speaker 1: cave praying much so basically like I was getting a
Speaker 1: big taste of was kind of the combat and against
Speaker 1: kind of the aesthetic and the vibe of things. I
Speaker 1: will say, you know, when I beat the demo, I
Speaker 1: went back in it as sort of a more of
Speaker 1: a magic user, and I didn't really like that as
Speaker 1: much just because of it, Like, all right, it's like
Speaker 1: I have these two tones and like these ten different
Speaker 1: spells and I had to drink man up potions to
Speaker 1: not be as strong as when I was just kind
Speaker 1: of walking around shooting people. I was like, what's the
Speaker 1: point of all this? Again, that was a small slice there.
Speaker 1: I did a little bit. It's just like a guy
Speaker 1: of a big sword and that felt good too. But
Speaker 1: you know, again, I kind of always just wanted a
Speaker 1: pretty Skyrim, right with a little few more bells and whistles.
Speaker 1: Maybe it's probably not gonna be of the scale of that, no, sure,
Speaker 1: but you know, there's like there's you know, there's some
Speaker 1: fantasy shit going on. There's doing Lord, they're doing the
Speaker 1: thing a lot of games do now where they're like
Speaker 1: a person's talking and they say a funny name. It's
Speaker 1: highlighted blue and you can push a button and see
Speaker 1: what that actually is.
Speaker 2: Right, Oh, it's great, yeah.
Speaker 1: Yeah yeah, so yeah, that Gloster's that's because there's always
Speaker 1: lots of proper names in these things, right, you know.
Speaker 1: But even like going through the quest, there's like multiple
Speaker 1: pass and there's also a lot of kind of hidden
Speaker 1: side rooms where it's like, oh, there's these three electrical
Speaker 1: buttons here. Do you have an electrical ability to hit
Speaker 1: them so you can access the special chest? And I'm like, yes,
Speaker 1: I do. And even though it was very easy, I
Speaker 1: feel smart for doing that.
Speaker 3: I guess like people, uh, you know, are starting to
Speaker 3: learn your taste mic. But usually what happens is like,
Speaker 3: you are pretty confident about a game, and if it beats,
Speaker 3: it's like okay to me, that usually means it's gonna
Speaker 3: be good. So I'm getting hearing that you like get
Speaker 3: enjoyed it and it was what you wanted. I'm like, Okay,
Speaker 3: I feel pretty confident but getting excited about this.
Speaker 1: Yeah, you know, I had my doubts too, but I
Speaker 1: don't know, I really enjoyed the demo. I think it
Speaker 1: was kind of everything it needs to be let's not
Speaker 1: worry about Jan just yanking his microphone off of this there.
Speaker 3: Oh yeah, you buddy, buy a new bike arm just
Speaker 3: go do it right now and then come back to
Speaker 3: the podcast.
Speaker 2: Yeah that real quick.
Speaker 1: And again really gorgeous. And we're playing on a PC thing.
Speaker 1: I know there's a lot of scuttle but about you know,
Speaker 1: the Xbox, right, and you know, I I think I
Speaker 1: complain enough about that for one lifetime. I want between
Speaker 1: this and Monster Hunter. One of the things I was
Speaker 1: feeling at the games come is m I want to
Speaker 1: get into gaming PC prison. I mean to upgrade here, person,
Speaker 1: When I say upgrade, I don't mean that PS five
Speaker 1: pro right. I think I need to do some more
Speaker 1: substantial stuff than that. But yeah, you know, it's hard
Speaker 1: to say. It's funny because there was a time where
Speaker 1: like that Outer Scrolls or you know, the Dark Soul
Speaker 1: style combat seemed to be like Wow, this is like this
Speaker 1: really niche thing, and now it's almost kind of more
Speaker 1: what people expect. They want that much depth in their
Speaker 1: fighting games, So like something where you do just kind
Speaker 1: of like push the button and swing a sword. Maybe
Speaker 1: that's not enough for people, and they're they're trying. They
Speaker 1: are doing things to make it more interesting in that,
Speaker 1: like those cool down abilities for the comrades, and you
Speaker 1: know other stuff that you're doing with your weapons. Right,
Speaker 1: You're not just pushing a button and swinging a sword
Speaker 1: over and over again. I don't know now, it's not
Speaker 1: suddenly a dark souls or a sect now or that
Speaker 1: that's still enough for me?
Speaker 3: Right, and you usually play like sword and board characters.
Speaker 3: Is did you get a chance to use the wand?
Speaker 3: I'm sorry if you said that I was too.
Speaker 1: Yeah, a lot of magic people and like, yeah, the
Speaker 1: wand is like the want itself is weak, so you're
Speaker 1: supposed to using all these cool down spells. You had
Speaker 1: to constantly's magic potion. So it honestly seems like honestly
Speaker 1: seemed kind of fussy when I was like I could
Speaker 1: just be shooting people with guns and that that seemed
Speaker 1: to work really well.
Speaker 3: There's guns. I'm sorry, seriously, what kind of gods? You'm sorry?
Speaker 2: Their flintlock style? You like?
Speaker 3: Let mean listen talking just going.
Speaker 2: This episode of the Giant podcast off, I.
Speaker 3: Like came back out one of my all right, I
Speaker 3: feel I feel confident that I'm on top of everything.
Speaker 3: He said here. I'm god, I didn't miss him beat.
Speaker 3: I'm so used to the side. Maybe have missed the
Speaker 3: sude of my voice. Here you get that pleasant humming
Speaker 3: there it is h.
Speaker 1: Fuck you. I'm not gonna explain the guns again, flip lock,
Speaker 1: I get it fair enough. Oh I liked them a lot.
Speaker 3: Okay. So what you're saying though, is like it is
Speaker 3: like better for you than using a wand because the
Speaker 3: one required a lot of micromanagement, because like, use.
Speaker 1: The spell you're a wizard person. It's like, here's your
Speaker 1: wand and that's kind of week. You have twelve spells
Speaker 1: and you'll shoot fired if you get hit, like, oh,
Speaker 1: you lose them, and then you have to use mannet
Speaker 1: potions in the middle of a fight. Where's the guns?
Speaker 1: You just you shoot people?
Speaker 3: How many how many spells can you equip it once?
Speaker 1: So it's like it was weird. So you have to
Speaker 1: equip different spell books that then have a different suite
Speaker 1: of spells, and each of those had like four or
Speaker 1: five oh, like you know they're neat. Like the one
Speaker 1: spell book was like, here's how you can conjure a
Speaker 1: bunch of weapons, so you can use the spell to
Speaker 1: conjure a big clay war. I'm like, oh, I think
Speaker 1: if I wanted to use a clay war, though, I
Speaker 1: would have you know, just equipped.
Speaker 3: Guy.
Speaker 1: Right, But I guess there's a versatility there, right, like
Speaker 1: you can maybe be ready. And I said, there's those
Speaker 1: puzzles where I needed to use electricity things, and I
Speaker 1: had a gun that happened to have that like elemental affinity.
Speaker 1: But if you're like a wizard, you're probably sever every
Speaker 1: possible elemental weakness and whatever environmental thing you might want
Speaker 1: to do.
Speaker 3: Did y'all like Pillars of Fraternity and Dead Fire? I did.
Speaker 1: I never played it, so I don't. I'm not familiar
Speaker 1: with this world. Yeah, I feel like maybe I should say, have.
Speaker 3: You Yeah, it's really good.
Speaker 4: I think this is an attempt for it to go,
Speaker 4: you know, less deep than those games, which I think
Speaker 4: is maybe smart as an entry point.
Speaker 3: So I don't think you have to. But I like
Speaker 3: those games. Yeah, for sure.
Speaker 1: Yeah, I feel bad I'm not checking them out.
Speaker 2: No, No, I think, well they're still there.
Speaker 3: They're still there. Yeah they're not. Yeah, they'll they'll.
Speaker 2: Be taking them away unless unless.
Speaker 3: Who yeah, yeah, Josh sorry just says no more. No, more.
Speaker 3: Don't deserve that. Yeah.
Speaker 2: Another game, Wait.
Speaker 3: Are there guns and Pillars of Eternity? There aren't dead Fire?
Speaker 4: Yeah, I can't about the first one because they're like
Speaker 4: pirates and dead Fire.
Speaker 3: That makes sense.
Speaker 2: Another game that there are technically guns in it, Jeff Grub,
Speaker 2: don't worry. I check this out, Mike Manada, you check
Speaker 2: this out separately, Mighty morphin Power Rangers Readers, rewind Boys friends, Mike.
Speaker 3: I watched your social posts about this and I read
Speaker 3: there's on GameSpot there was a preview, and looking at
Speaker 3: all the different stuff that's in this game, I think
Speaker 3: it looks really bad.
Speaker 2: Yeah, it's absolutely fantastic. Yeah, like I said in the
Speaker 2: preview video and GameSpot dot com, the YouTube game spot,
Speaker 2: it's there somewhere somewhere. Also, the Internet is terribly mad
Speaker 2: at me for insinuating we don't need a sixth Ranger,
Speaker 2: and I quickly realize, oh yeah, my preferences in Power
Speaker 2: Rangers is wildly different than the everyone else. But it
Speaker 2: is a side scrolling beat them up game, just like
Speaker 2: TMNT Shredder's Revenge. The combat is that you have like
Speaker 2: a dodge role ish an up launcher, and then the
Speaker 2: neat thing is you have the option for a dive kick,
Speaker 2: but if you double jump, you do like a down
Speaker 2: be equivalent. I think that's a smash term I've heard,
Speaker 2: but it's very fun. It goes up to like five
Speaker 2: player co op, so you get all of the Rangers
Speaker 2: and god, it was just dopamine straight into my brain
Speaker 2: because as someone that absolutely ators the Power Rangers and
Speaker 2: tries to keep that under wraps, I was just firing
Speaker 2: off on all cylinders about like how much little small
Speaker 2: attention to details there were, Like Chris Coler was doing
Speaker 2: the demo. Shouts out to Chris Coller, and I think
Speaker 2: I popped him when I said, yo, I noticed the
Speaker 2: idol animations are the actual the stances that the Rangers take.
Speaker 2: And I saw that a little smile and it was
Speaker 2: like noticed, and I'm like.
Speaker 3: Yes, I did notice.
Speaker 2: I noticed everything. I noticed the graffiti over there, and
Speaker 2: then and then I started asking about like, hey, is
Speaker 2: this gonna incorporate anything from the extended universe from the
Speaker 2: comic books and then I started going off in like
Speaker 2: three different storylines and he was like, no, I don't know,
Speaker 2: don't stop. I'm down. It's just a TV show. Your
Speaker 2: time with the demo is done, please leave.
Speaker 3: Uh we put a Slayer coffee machine out there for
Speaker 3: you to get you out of here.
Speaker 1: There go. I also enjoyed the demo quite a bit.
Speaker 1: I think, you know, it's capturing the feel of that
Speaker 1: classic Power Rangers presentation a lot. I could maybe use
Speaker 1: like a little bit more in the combat there. There
Speaker 1: was some fun juggling mechanics that maybe I can kind
Speaker 1: of dig my teeth into a little bit. Also, it
Speaker 1: seems like all the Rangers play pretty much the same.
Speaker 1: I think it's just animation difference is that's okay, not
Speaker 1: a huge rub.
Speaker 2: But what what?
Speaker 1: I really want to see those sort of super Scaler
Speaker 1: special levels that yeah, yeah, we didn't have that in
Speaker 1: the demo that it seems like we kind of ended
Speaker 1: right before one of those. Those look fantastic, and that's
Speaker 1: what I think is really gonna potentially make this standout.
Speaker 2: I'm curious as to how they're going to handle the
Speaker 2: big Zord fights if you are playing co op, because
Speaker 2: like if we're doing like five different players, like does
Speaker 2: everyone like control a limb?
Speaker 1: Yeah, that's how it should be, Like, yeah, I'll control
Speaker 1: the right arm because THEE or whatever it is.
Speaker 3: Did it seem like it might be like QTE or
Speaker 3: what like? Or are you just like imagining these scenarios.
Speaker 3: Did you get a chance to like glimpse at these
Speaker 3: the Zord fights?
Speaker 2: No? No, yeah no. There was some slight allusion to
Speaker 2: like how they would play out, but no direct details
Speaker 2: on how it would be, like it.
Speaker 3: Should you should have Yeah, you should have to get
Speaker 3: the connect out and do like the wipeout game and
Speaker 3: do poses. Yeah I never one. Yeah, then you can
Speaker 3: make it the same post in the fight.
Speaker 2: But this game is just so primed and ready, uh
Speaker 2: to get DLC for like the Green Ranger eventually the
Speaker 2: White Ranger. Yeah, he's the same person. It is the
Speaker 2: same person. But then he like he almost died because
Speaker 2: of a candle, and then they were like, oh we
Speaker 2: need someone who are we gonna get who has experience
Speaker 2: of being a power Ranger. I guess our friend that
Speaker 2: was a power Ranger and almost died.
Speaker 1: That was deeply upset when he was the White Ranger instead.
Speaker 1: I was like, because green is my favorite color.
Speaker 2: I was like.
Speaker 1: Pressed yeah, yeah exactly by the white people.
Speaker 2: Thank you for understanding the plight and being an ally.
Speaker 3: Mike and.
Speaker 1: You're welcome.
Speaker 2: Yeah, I'm super jazzed. Like the small stupid detail that
Speaker 2: I got a big kick out of me is you
Speaker 2: know in a a side scrolling beat him up. When
Speaker 2: it'll tell you to advance to the next screen, it
Speaker 2: will say go or here or next. Yeah, this one
Speaker 2: because of Power Rangers, it says go go Yeah.
Speaker 3: I'm like, that's cool, just to play like a little
Speaker 3: jingle each time I bump.
Speaker 2: They do the uh every time you finish a level
Speaker 2: and everything. Just like the attention to detail is insane.
Speaker 2: I said this in the game spot video. But you
Speaker 2: know the sound that the Putties make when they like
Speaker 2: get dressed into a place.
Speaker 3: Exactly, I'm just gonna watch the back of my chair.
Speaker 3: That's a Putty from Seinfeld joke. Sorry, that's funny. Thank you. Yeah,
Speaker 3: I loved that. Uh, Jeff Greve, you or the David
Speaker 3: Putty of the show. Thank you. I'll row dog my flight. Yeah.
Speaker 3: He taught He taught me the ways he would he does,
Speaker 3: he did, he did.
Speaker 1: Yeah.
Speaker 2: Uh, I'm very excited for it. It's coming out twenty
Speaker 2: twenty four this year. Oh shoot, I should get that
Speaker 2: on Fantasy.
Speaker 3: My question is, and I think Mike might have been
Speaker 3: alluding to this when he says hoping for a little
Speaker 3: bit more of the combat. It seems like the choices
Speaker 3: they're making have led them to be like, we have
Speaker 3: a lot of variety. There's a lot of different stuff,
Speaker 3: so maybe not make any one part of the game
Speaker 3: too complex?
Speaker 1: Is that the sense what I was saying, Like I
Speaker 1: want to say, like I don't know if there's quite
Speaker 1: as much going on with the combat as even in
Speaker 1: Shredder's Revenge, right, Yeah.
Speaker 3: And Revenge is like a notch down from like Streaks
Speaker 3: of Rage. Sure.
Speaker 5: Sure, I think it's good that the game for children
Speaker 5: is easy to understand personally.
Speaker 1: But is it for children?
Speaker 2: Right?
Speaker 1: Because like it is it's like, you know, it's based
Speaker 1: on the New Power just based on the Power Show
Speaker 1: from the nineties. That's it's a retro beat them up,
Speaker 1: So it's kind of both things.
Speaker 6: It's a game for children with expensive taste and coffee.
Speaker 2: Yeah, I feel targeted by that.
Speaker 3: Weird, It wasn't meant for you. He was talking about
Speaker 3: someone else.
Speaker 4: All those kids out there, was like I love expensive
Speaker 4: coffee machines.
Speaker 2: You know, hey, Mike Manatti, one more game that we
Speaker 2: checked out, or you checked out from games Calm you
Speaker 2: played months or Hunter Wild's.
Speaker 1: Well, yeah, this is what I didn't have an appointment for,
Speaker 1: and I probably had one of the longest lines of
Speaker 1: the show. So the last day I was there, it
Speaker 1: was playable. It was playable. Last day I was there,
Speaker 1: I just kind of like they did let press in
Speaker 1: like an hour early. But even then, like you got
Speaker 1: on that line, you were still there for a while.
Speaker 1: So I got innerly enough that I only had to
Speaker 1: wait ninety minutes. Wow, which was absolutely uh you know,
Speaker 1: I was. I I'm really excited for this game. I
Speaker 1: think every time they show it it looks amazing. I
Speaker 1: enjoyed World and actually really liked Rise and just super
Speaker 1: way to really dig into one of these games like
Speaker 1: I never did before. The demo was pretty mus just
Speaker 1: you start the game right, so it was a lot
Speaker 1: of the cut scene stuff. Part of me was almost
Speaker 1: a little bummed out about that. I was like, oh,
Speaker 1: I'm sitting here, like find able to play this game.
Speaker 1: I'm kind of watching cut scenes, you know, I know,
Speaker 1: just I'd rather it was just like go on a hunt.
Speaker 1: But you know, they did the thing that they kind
Speaker 1: of did in World, where at the beginning is a
Speaker 1: bit cinematic. There was you know, people running away on
Speaker 1: those brand new mounts that can kind of glide and
Speaker 1: it does lead into an actual monster fight. Yeah, that
Speaker 1: stuff all felt great. All that, you know, Monster Hunter
Speaker 1: big sword combat is very good. There was definitely some
Speaker 1: new stuff for stuff that I think is new where
Speaker 1: you kind of like almost like do third person aiming
Speaker 1: at all times, inf using a melee weapon so it
Speaker 1: makes it very easy or easier to target specific body parts.
Speaker 1: But also like wounds will show up on these creatures
Speaker 1: now and you can very if you hit those with
Speaker 1: certain attacks, you kind of do extra damage there. The
Speaker 1: animation for that very gratifying stuff, It wasn't enough of
Speaker 1: a demo to get a sense for that kind of
Speaker 1: bigger scale with the world. Basically like I did the intro,
Speaker 1: then I was able to walk around the base camp
Speaker 1: for a little bit, so you were you like chasing.
Speaker 3: The monsters around like you do sometimes in these fights.
Speaker 2: And that field where the parents of the animals crying
Speaker 2: and saying, please don't kill my kids, Please don't kill
Speaker 2: my kids.
Speaker 3: Natural colonialism. You got to understand, Nikki, just like they
Speaker 3: say vgb's.
Speaker 5: Is when we announced this last week on the website
Speaker 5: or on the podcast, which you can go listen to
Speaker 5: on iTunes or wherever podcasts, or sold by typing vgb's podcast.
Speaker 5: We are an anti Monster Hunter publication. We are oh
Speaker 5: because it fucking sucks.
Speaker 3: Well, It's like it's like, oh, oh, now that the
Speaker 3: talent has been cut off, it's kids know where to
Speaker 3: find it and you can kill kids. Now. Listen when
Speaker 3: you describe what's happening in the video game, which I
Speaker 3: think is unfair, sounds bad, all right, it sounds like
Speaker 3: an issue. If you just plant and during your brain
Speaker 3: off the way God intended turned your brain off, you
Speaker 3: have to play the video game. It feels like ship
Speaker 3: cut cover. I never liked The Monster Hunter, so I'm like,
Speaker 3: I'm saying, hey, hey, slaving your blood of the Mother
Speaker 3: bear on yourself and the.
Speaker 1: I had so much fun killing these animals. You cut
Speaker 1: the limb off and you get to carve that for
Speaker 1: extra goody it's pelts to protect yourself when you fight.
Speaker 1: It's the descendants or whatever. But no, like there was
Speaker 1: a little bit of yeah, like I had to chase
Speaker 1: the monster around, but you know that stuff's been a rise.
Speaker 1: There was like a little bit of.
Speaker 3: That's what I was asking, just like, because like you said,
Speaker 3: you couldn't get the scope that you didn't notice the
Speaker 3: scope in that segment. It wasn't like, oh, now we're
Speaker 3: chasing them across this whole continent or something. It felt
Speaker 3: normal to what Monster Hunter has been.
Speaker 1: Right exactly. And of course I was always going to
Speaker 1: be hard, and so thirty minute demo let alone one
Speaker 1: that was kind of just half cut scenes and an intro, right,
Speaker 1: there was a bit in me that after that, I
Speaker 1: was like, yeah, I definitely played Monster Hunter just now,
Speaker 1: which you know, it is what I want in some ways,
Speaker 1: but yeah, it was hard to get a sense of
Speaker 1: what was super different in this demo. Plus, you know,
Speaker 1: people talked like this demo is definitely kind of running
Speaker 1: at thirty frames per second, like that was something that
Speaker 1: bunned me out about having to play Rise on switch right,
Speaker 1: it was like, oh, yeah, I get the compromise there again,
Speaker 1: this is this is the one I think I walked out.
Speaker 1: I was like, ooh, I'm gonna have to make sure
Speaker 1: I really have a PC that's ready to get this
Speaker 1: thing running optimally wonderful, wonderful and very It doesn't have guns, like, yes,
Speaker 1: it does. It doesn't have guns whole class. Yeah, yeah,
Speaker 1: this freak's playing Monster Hunter like a shooter, like I
Speaker 1: kind of have to salute it.
Speaker 2: I guess John Warren vgb's maybe an anti Monster Hunter
Speaker 2: website slash podcast. But how is it In regards to
Speaker 2: the game of football.
Speaker 4: Oh man, Jan have been playing a lot of the
Speaker 4: two football games that are out, and I think they
Speaker 4: both stink.
Speaker 2: I think they stink because I was very excited to
Speaker 2: hear about it because I haven't checked out a Madden
Speaker 2: in god, I don't know decades, and it's been a
Speaker 2: minute since college football, and I thought this would be good.
Speaker 4: I think I think I'm excited about the future of
Speaker 4: college football. The vibes are immaculate, like for real, and
Speaker 4: I'm the kind and I'm enjoying that aspect of it
Speaker 4: a lot. But I think both franchise in Dynasty Mode,
Speaker 4: which are like historically the two most uh, you know,
Speaker 4: the deepest modes of perspective game, I have not really
Speaker 4: been touched in a meaningful way in a long time.
Speaker 4: The fact that there's nothing really new in this Dynasty
Speaker 4: Mode than the one eleven years ago is inexcusably.
Speaker 3: Weird to me.
Speaker 4: And I think the Frostbite engine is awful for this,
Speaker 4: and it has been for a while, and them not
Speaker 4: trying to do anything new with it is perplexing to me.
Speaker 4: I mentioned I said it to Nikki. It feels like
Speaker 4: shoving Ghak through a steel grate. M hmmm, controlling these
Speaker 4: guys in traffic. It just feels like it's.
Speaker 3: Not meant for this. Because it literally is not meant
Speaker 3: for this. You very much have to like play this
Speaker 3: game how it wants to be played, Like you can't
Speaker 3: bring too many your own ideas to how you're going
Speaker 3: to get these characters to move. It's like, Okay, I
Speaker 3: got to learn the language of how these characters are
Speaker 3: going to move into space. And I think that's just
Speaker 3: down to Frostbite is a bad, bad understanding for animation. Yeah,
Speaker 3: for animation, but it's almost as if if you're going
Speaker 3: to build a sports game which the entire game is animating,
Speaker 3: you built the entire game out of animations.
Speaker 5: I personally wouldn't have made the decision to translate the
Speaker 5: first person shooter engine that you designed for battle Field
Speaker 5: and then put football in it.
Speaker 2: That's insane, Like I don't.
Speaker 5: Yeah, it wasn't even like the engine that they were
Speaker 5: using previously was. It wasn't great, but like had legs
Speaker 5: and was workable and was designed from the ground up
Speaker 5: for football.
Speaker 3: They were gonna have to do a lot of work
Speaker 3: either way. It just feels like they chose this one
Speaker 3: because it was getting more attention currently and they're like, Okay, well,
Speaker 3: then we can just do a little bit more work,
Speaker 3: and it's no, it's gonna be a lot more work.
Speaker 3: I think that you can get to a point with
Speaker 3: college football to where like, once you do understand it,
Speaker 3: it's like, Okay, this begins to feel the way I
Speaker 3: want to feel, and all the other stuff is working
Speaker 3: so well that it's easy enough for me to enjoy.
Speaker 3: But I wish there were other football games on the
Speaker 3: market that would just be the actual answer here.
Speaker 2: So, John, when you say you're excited about the future
Speaker 2: of college football, is it more sort of the promise
Speaker 2: of improvement on it or.
Speaker 4: Yeah, because I think they still understand what people like
Speaker 4: about that game, and I think that team did an
Speaker 4: exceptional job or madness stagnating. I think where I'm excited
Speaker 4: is that eventually I.
Speaker 6: Think these two teams will be in some ways competing.
Speaker 4: Against each other or for ideas for kind of structural
Speaker 4: differences for eyeballs, because these are coming out a month apart,
Speaker 4: and I don't know how many years in a row people.
Speaker 3: Will be like, I'm going to buy both.
Speaker 4: Like I do feel like at some point people are
Speaker 4: going to start to silo themselves.
Speaker 5: But yeah, there's a you know, oh sorry, there's a
Speaker 5: big when you start up college football, there's a big
Speaker 5: do you want to save thirty percent iem Madden?
Speaker 2: Right now?
Speaker 3: Right?
Speaker 1: Did that?
Speaker 3: Though?
Speaker 2: Yes?
Speaker 3: I did? This year? Yeah, yes, this year. I think
Speaker 3: you're absolutely right that. I think the ideal scenario for them,
Speaker 3: you know, because you're right, it's going to putter out
Speaker 3: a little bit is people like alternate years. Right, this
Speaker 3: is the year I'll get college football. That's next year
Speaker 3: I'll get Madden. And you know, that gives them a
Speaker 3: little bit of room to like maybe let off the
Speaker 3: gas on trying to like force these new features into
Speaker 3: these games that just never ever really hit the way
Speaker 3: trucks stick hit or head stick hit right hit. But
Speaker 3: they're also going to run into the issue. But hey,
Speaker 3: now we're making two football games a year, and we
Speaker 3: spend a lot of extra time trying to get college
Speaker 3: football to feel bespoke and special, and are we going
Speaker 3: to be afforded that every year? Absolutely not. It is
Speaker 3: just all Tiberan, right, that's all like, this is Timberan.
Speaker 3: They're also making the golf game. I think they might
Speaker 3: have another project, so they've and you know, that's a
Speaker 3: team down in Orlando where it's not like there's a
Speaker 3: lot of people around they could just hire off the
Speaker 3: street to come work on these games. So I think
Speaker 3: they're gonna get stretched real thin, real fast in a
Speaker 3: couple of years. It's gonna feel franchise. It's gonna feel
Speaker 3: rough because and.
Speaker 4: This is interesting, later this year, the NFL decides whether
Speaker 4: or not to renew that contract with EA.
Speaker 3: Yep, yeah, right. It's weird for EA, right because if
Speaker 3: EA does get the contract renewed, it's probably for a
Speaker 3: lot more money, and then that means probably spend less
Speaker 3: money on Madden than they've already not been spending, or
Speaker 3: you know, they they have to compete in the market.
Speaker 3: And then suddenly, you know, I don't know if two
Speaker 3: K can come back and make a football game. I
Speaker 3: think they do right away, like instantly, they.
Speaker 2: Do it, so we'll see and and like it's so
Speaker 2: clear right that the move for EA is Okay, We're
Speaker 2: going to kind of divest ourselves from the idea of
Speaker 2: being directly attached to these leagues, right like or these
Speaker 2: leagues or organizations, Like it's not.
Speaker 3: The right move.
Speaker 2: Yeah, absolutely, And it's like it's not FIFA anymore, it's EAFC.
Speaker 2: This is just the soccer game. Like we have the
Speaker 2: license for soccer teams, right, like the college football game
Speaker 2: is we got the license for these teams. And like
Speaker 2: the NFL is the biggest game in town obviously, but
Speaker 2: like if you're the NFL, yes, you are getting money,
Speaker 2: but like I would probably be more interested from a
Speaker 2: digital like strategy perspective if I'm the NFL and like
Speaker 2: giving like, yeah, you can keep making Madden and also
Speaker 2: other people can. Like the NBA did in the mid
Speaker 2: twenty tens when there was two k and there was
Speaker 2: NBA Live and like NBA Live those years was really bad.
Speaker 2: Like Post well that game was called NBA Elite, the
Speaker 2: one where Andrew.
Speaker 5: Biden got stuck at the stuck at mid court and
Speaker 5: then post did a t pose in the middle of
Speaker 5: the in the middle of the court and that game
Speaker 5: never came out, like they shifted it into stores and
Speaker 5: they pulled it off the shelf. Like so, but from
Speaker 5: a like from the NBA's perspective, who kind of who cares? Right,
Speaker 5: Like people are they're making video games based off of
Speaker 5: your thing. You're making money regardless. People aren't going to
Speaker 5: think less of the NBA because EA has made a
Speaker 5: bad video game. So like if i'd the NFL, I'm
Speaker 5: kind of like yeah, like, yeah, you can keep making Madden.
Speaker 5: Also two k, yeah, come in here. You can make
Speaker 5: a game. A smaller team can make.
Speaker 2: An Arcade NFL Blitz style situation like w like license
Speaker 2: the players from the player Association Like that seems like
Speaker 2: a more intelligent move, like to get the game out
Speaker 2: there that way.
Speaker 4: To be clear, other other developers are allowed to make
Speaker 4: an Arcadie style game.
Speaker 3: Right now, They're okay, they're allowed to do that.
Speaker 6: They're not allowed to make a simulation simulation.
Speaker 3: Okay, right.
Speaker 4: Yeah, So we are seeing like Retro Bowl on the
Speaker 4: iPhone is doing an NFL pack, so they are interesting.
Speaker 3: So there is a technical they're they're like, it's the
Speaker 3: technical one.
Speaker 4: Yeah, So NFL is dipping their toes into other licensing agreements,
Speaker 4: but not in simulations based.
Speaker 3: So like the.
Speaker 4: Simulation agreement is what is so active, and that's what's
Speaker 4: preventing other teams from being able to make an NFL
Speaker 4: same game.
Speaker 3: I see. Yeah, Yeah, I think the NFL probably ends
Speaker 3: up being like, how many other companies are actually going
Speaker 3: to come through on this and give us any money
Speaker 3: to make something? Maybe it's better we just got our
Speaker 3: money up front from EA, who we know it's valuable to,
Speaker 3: so we know we can put the screws on and
Speaker 3: on them and so yeah, I mean towards them probably
Speaker 3: renewing this the NFL. I don't like that the NFL
Speaker 3: is very lazy, and a lot of that's true.
Speaker 4: Yeah, if they've got if they've got to, if they've
Speaker 4: got a big check coming to them, they're not looking
Speaker 4: at like finding more necessarily, they're just like, we can
Speaker 4: we can basically just doest this.
Speaker 3: Right, they got the I mean, they got the TV rights,
Speaker 3: they can afford to be lazy on everything else. Yeah,
Speaker 3: pretty much.
Speaker 2: Yeah, more like no funly, am I right? That was
Speaker 2: that was a tactical strike. Nikki Grayson, just like John
Speaker 2: Warren and Jeff have been taking tactical strikes. Thank you
Speaker 2: uh in Tactical Breach Wizards A little sad I haven't
Speaker 2: played more of this.
Speaker 3: I only I kind of just started it. I'm like, uh,
Speaker 3: maybe an hour and a half in and I'm like, oh,
Speaker 3: I'm surprised how much I like this. I thought it
Speaker 3: would be. Oh yeah, sure, it's it's fun. There's some
Speaker 3: tactics here and it's funny. But if there's not much
Speaker 3: to it, and it's like, this is giving me like
Speaker 3: into the Breach vibes in terms of I'm gonna see
Speaker 3: a level in front of me, I can try to
Speaker 3: find out the best choices to take the least amount
Speaker 3: of damage and do the most amount of damage each turn.
Speaker 3: And the more I think about, the more ideas I'm having,
Speaker 3: and then to execute on this like perfect move and
Speaker 3: see a play out feels really good. But like I said,
Speaker 3: I'm early. Does it keep building on that? John It does.
Speaker 4: I'm still pretty early, but I know I know a
Speaker 4: couple of people have watched them play that are a
Speaker 4: better a bit later.
Speaker 6: It does keep building on those ideas.
Speaker 3: And this is a Tom.
Speaker 4: Francis joint who made a game called Gunpoint that I
Speaker 4: like eleven years ago, as well as Heat Signature, which
Speaker 4: came out in twenty seventeen.
Speaker 3: Also, Tom Francis sounds like the magical Tom Clancy, So
Speaker 3: it makes it it it does.
Speaker 6: He's just a smart developer.
Speaker 4: You're basically wizards basically busting into hostage situations to take
Speaker 4: out terrorists with magic and helly and foresight and stuff
Speaker 4: like that. It's it combines a lot of cool magical
Speaker 4: RPG stuff with tactical xcom like invisible ink like.
Speaker 3: And boy, it's crunchy. It's really crunchy.
Speaker 4: Yeah, there's a lot of really good writing in it,
Speaker 4: and it's it's a little like start like starcasm is
Speaker 4: by native language writing, but it's actually good, which is
Speaker 4: very strange.
Speaker 3: It knows what it's doing, right, because it's like it's
Speaker 3: not just trying to be military wizards, right, it's like, well, yeah,
Speaker 3: we're gonna do that, and then we're gonna understand and
Speaker 3: deconstruct that language and kind of like put it out
Speaker 3: there baldly for everyone to be like, oh, that's funny
Speaker 3: that they're just going for it. But then we could
Speaker 3: tell they know what they're doing, and that makes it
Speaker 3: even that much funnier.
Speaker 4: And it's just a it's really fun, a lot of
Speaker 4: deep uh strategy here.
Speaker 3: What I like about it is that you.
Speaker 4: Can kind of see what things are gonna what things
Speaker 4: are going to happen before you execute them, which is
Speaker 4: like really great because I think a lot of tactical
Speaker 4: games are.
Speaker 6: Putitive, like are overly putative, especially to new players.
Speaker 3: I think you shouldn't have that information.
Speaker 4: Yeah, sure, And I think it's really fun to see
Speaker 4: all that stuff play out and you can play with
Speaker 4: strategy and also like knocking guys out a window is like.
Speaker 6: A key strategy and base huh fun.
Speaker 3: Never stops being fun. And it's an indie it's it
Speaker 3: plays great on steam Deck even though the text is
Speaker 3: pretty small, and I'm having a blast with it.
Speaker 2: Awesome.
Speaker 3: Yeah, I think that foresight of being able to see
Speaker 3: everything of like, okay, you've made some choices here, and
Speaker 3: now you can press this button as a wizard to
Speaker 3: like see the future, and you could see what's going
Speaker 3: to happen in this turn, and then if you like it,
Speaker 3: you just let it, let it play. Then you saw
Speaker 3: the future and the future play it out, and if
Speaker 3: you don't like it, then you can rewind and do
Speaker 3: things over and say, oh, that's just a smart, smart
Speaker 3: mechanic because one it makes me feel still like I'm
Speaker 3: in the game and make game and making a choice
Speaker 3: as a wizard. And two this is very convenient to
Speaker 3: me as a player, and it like and you can
Speaker 3: play fast and loose with your ideas. Right, what if
Speaker 3: I did this? What if I tried that? Actually I
Speaker 3: don't understand how this ability where I chained the lightning
Speaker 3: from one guy to the next. I know the text
Speaker 3: is telling me to do this, but I don't really
Speaker 3: understand it. It's oh, I was just doing the inputs wrong,
Speaker 3: and I was able to test that over and over
Speaker 3: with the rewind until I got it right. And so
Speaker 3: it's like just kind of making you feel comfortable playing
Speaker 3: around in the space. And I really appreciate that in
Speaker 3: a game like this.
Speaker 4: It makes games that don't allow you to do that
Speaker 4: seem really silly by comparison with See It.
Speaker 6: It's like you're still using your brain, like.
Speaker 4: It's still very tactical and feels like strategic, but you're not.
Speaker 4: It's it's not like, well that didn't work, and out
Speaker 4: three of my guys are dead. I've got to reload
Speaker 4: a save. It just feels silly.
Speaker 3: To have to do that. So it's just the best
Speaker 3: way to build a vocabulary of how to play the game.
Speaker 2: Sorry, Jane, go ahead, No, no, I was gonna say.
Speaker 2: I think that's one of my biggest fears if Final
Speaker 2: Fantasy Tactics or Tactics Advances ever remastered or remade, because
Speaker 2: there's so many quality of life additions to Tactics style
Speaker 2: of games that I don't know Square would implement in
Speaker 2: fear of angering the original audience. Because like, God, into
Speaker 2: the breach that rewind mechanic that you had at least
Speaker 2: once in every level was absolutely essential to make sure
Speaker 2: I didn't bone myself. And yeah, John, like you spend
Speaker 2: so long only to figure out that two of you
Speaker 2: people are gonna die through due to something you didn't see,
Speaker 2: so right, oh boy, oh boy, I don't want to
Speaker 2: lose that snowball fight anymmore.
Speaker 3: Also, there are guns in this game. They're good. Yeah,
Speaker 3: there's guns in it.
Speaker 2: That's holy smokes. Jeff Grubb. Are there guns in Star
Speaker 2: Wars Outlaws?
Speaker 3: No? No, No, Star Wars Outlaws. Yeah, I've been playing that,
Speaker 3: Jeff Greb. I'm a little bit more than ten hours in,
Speaker 3: and I I enjoy it, even though I could, like
Speaker 3: I did tweet like saying, hey, I like it, but
Speaker 3: here are a bunch of the issues that you should
Speaker 3: probably know about. And of course that got turned into
Speaker 3: a whole thing where it's like it likes it just
Speaker 3: because of Star Wars. It's like, yeah, haven't you all
Speaker 3: played like a licensed game before? That's just what they Yes,
Speaker 3: they're they're under baked, and they cut back in spaces
Speaker 3: because they have to spend a lot of money on
Speaker 3: the license. So the fact that this game gets a
Speaker 3: lot of stuff right in terms of the way it
Speaker 3: looks and feels, I do give it a little bit
Speaker 3: more leeway if you're not. If that's not for you,
Speaker 3: that's I completely understand. I think some people are gonna
Speaker 3: play this game and hate it, and I will not
Speaker 3: be surprised or offended. I'm just in the mood for
Speaker 3: an open world game. To a certain extent. The open
Speaker 3: world nyss of this game is, Hey, get on the
Speaker 3: speeder bike, travel over there, do some Star Wars stuff.
Speaker 3: As you're traveling on the bike. It's gonna look amazing. Sure,
Speaker 3: They're like, the vistas look incredibly they do look like
Speaker 3: they are ripped from Ralph McCrory concept art that like
Speaker 3: I grew up on. And then you go to the
Speaker 3: city and every little nook and cranny is filled with
Speaker 3: like some little alien freak doing something cool. Or I
Speaker 3: went down an alley and it was dark and I
Speaker 3: took my flashlight out. I saw two stormtroopers standing over
Speaker 3: our body and they're like, get out of here, get out,
Speaker 3: And it was like, nothing happens with that when you
Speaker 3: when you go in there, and if you obviously if
Speaker 3: you attack them, I'll attack you back. But in terms
Speaker 3: of your ability to interact with these things very limited
Speaker 3: to the point where it's almost nothing. So the world
Speaker 3: doesn't quite feel alive. But you know, what it feels
Speaker 3: like is walking around Star Wars Land at Disney, except
Speaker 3: there's like a million more things. There's a million more details,
Speaker 3: and there's several planets, and it's like I kind of
Speaker 3: still like that, So I keep playing, even though it's like,
Speaker 3: well I did the you know, I kind of talked
Speaker 3: about it now on Twitter, I'm talking about it here.
Speaker 3: I don't necessarily need to keep playing it, but I'm
Speaker 3: it's the game I want to be going back to
Speaker 3: right now. I would give it a three out of five.
Speaker 3: I think it's a fine good game. That's some people
Speaker 3: are going to either really like because they nailed all
Speaker 3: the accouterment, they nailed all the vibes, or some people
Speaker 3: are gonna be like, no, this is not good enough.
Speaker 3: I want better Star Wars games. And I think both
Speaker 3: takes are completely acceptable.
Speaker 2: If this was a PlayStation two game, it would be
Speaker 2: the best PlayStation two game ever made.
Speaker 3: Yes, that's a very you know what I mean.
Speaker 2: And it is going to be, like there is a
Speaker 2: fourteen to sixteen year old who is going to get
Speaker 2: this game, and it is going to be their favorite
Speaker 2: video game. Like they are going to talk about the
Speaker 2: stuff that they did in it all the time. Their
Speaker 2: parents are going to hear constantly about their exploits in
Speaker 2: this game. And like, I think there need to be
Speaker 2: more games that are like this, Like like sometimes I
Speaker 2: think we have this idea on like what Triple A
Speaker 2: is supposed to be, and like I do think that
Speaker 2: we should ask these like large multi billion dollar corporations
Speaker 2: to push the push the medium forward, right, But sometimes
Speaker 2: you gotta make a fucking video game gang.
Speaker 5: Yeah, Like sometimes you really do just need to go
Speaker 5: make a video game. You can see the seams of
Speaker 5: this thing constantly. It is showing you the edges of
Speaker 5: what is possible with this budget all of the time,
Speaker 5: and to me that is endearing. Like I love that,
Speaker 5: like I love that I can see that a person
Speaker 5: made this kind of all of the time.
Speaker 2: I think it looks great, it sounds really good. There's
Speaker 2: an option I.
Speaker 3: Texted Sean the day I downloaded the game.
Speaker 5: There's an option they run you through the accessibility settings
Speaker 5: right before you can play the game.
Speaker 3: I have it also.
Speaker 2: Actually, while I remember, Greb, what do you think about
Speaker 2: the lock picking mini game?
Speaker 3: I am good at it, So it's fine, Okay, God,
Speaker 3: it's just timing. It's like I played a ton of
Speaker 3: rhythm games. I'll just kind of and and it's not
Speaker 3: too punishing. So what it is, it's like the light
Speaker 3: lights up on a beat and you have to like
Speaker 3: just hit the button along the beat, so the both
Speaker 3: light lights light up at the same time. And if
Speaker 3: you both light Nikki nick, I mean there's there's the light,
Speaker 3: there's signaling, and then your light is the one beneath that,
Speaker 3: and you just want to make sure that they're blinking
Speaker 3: at the same time, what did you think Short's about
Speaker 3: to do?
Speaker 2: Nikky's leaving that's interesting, drinking more honey? Now, oh no,
Speaker 2: Nikki stop, Like you.
Speaker 3: Could start it at any point and it doesn't matter.
Speaker 3: So it's like, if you like get the beat halfway through,
Speaker 3: it's not gonna punish you, like you didn't start from
Speaker 3: the beginning, so it's like it's not punishing. So I've
Speaker 3: been fine with it.
Speaker 4: Nikki said a bunch of us in the old fan
Speaker 4: bite discord like a message that was like the luck
Speaker 4: pick is terrible.
Speaker 5: No, no, no, no, no, I said, and I quote,
Speaker 5: I said, either what did I say?
Speaker 3: The forking realities here? All right?
Speaker 2: I said, where the fuck?
Speaker 3: No hold?
Speaker 2: I have to defend myself lock.
Speaker 7: Lock picking, I said yesterday at eight o nine am,
Speaker 7: I said in the hashtag fan bite rebirth.
Speaker 5: Area, I said, I am either America's worst gamer or
Speaker 5: the lock Picking mini.
Speaker 2: Game is the worst thing in the world. So it
Speaker 2: does seem as if it's the former.
Speaker 3: It's the former. What were you trying to do?
Speaker 2: I was mashing that right, your buddy, really just fuck it.
Speaker 2: I was like, because there's the thing that goes around
Speaker 2: right and I was like, oh, so I need to
Speaker 2: time because there's there's a visual indicator, there's a rotating
Speaker 2: thing in the walk and you have your data pick right,
Speaker 2: And I was like, I need to time the key
Speaker 2: to go into the slough.
Speaker 3: No, none of that matters. That's not it at all.
Speaker 3: There's none of that all.
Speaker 2: And I was like, the like does nothing. So what
Speaker 2: did I do? I turned it off to Yeah, that's
Speaker 2: why I.
Speaker 3: Did Spider Man.
Speaker 5: That's what I didn't Spider Man twenty eighteen as well.
Speaker 5: Like there's there's the those puzzles when you're in the
Speaker 5: lab and you have to do science to like wign
Speaker 5: it sh up.
Speaker 2: And I was like, I'm turning this off. I don't
Speaker 2: need like I get it. Like he's smart now, I
Speaker 2: just turned it off. Yeah, Like he's smart, he can
Speaker 2: do science, Like I understand, I'll press X one.
Speaker 3: Time and then I'll move it.
Speaker 2: I forgot what I was gonna say.
Speaker 3: So you were talking about like other stuff and the
Speaker 3: accessibility options, I think, and then you stopped talking about this.
Speaker 2: Because of that, you can play the entire game, even
Speaker 2: letter Box.
Speaker 3: It's like default, right.
Speaker 2: Which is wild. And then I texted John and I
Speaker 2: was like this is nine And then I played it
Speaker 2: for like maybe thirty minutes, so I was like, maybe
Speaker 2: this sucks, and I turned it off and I turned
Speaker 2: it back to full ski. Uh. This was playable in
Speaker 2: demo form at games Com, and I think it was
Speaker 2: automatically set to letterbox. There's a very heavy film grain,
Speaker 2: and I thought it looked like garbage.
Speaker 3: You need to turn that film film grain needs to
Speaker 3: be turned down a lot, if not all the way off,
Speaker 3: at least down to medium.
Speaker 1: Uh.
Speaker 3: The you want to turn off chromatic aberration. That's not
Speaker 3: looking great in this game. That's a hit or miss
Speaker 3: for me. In a lot of games mostly miss. It's
Speaker 3: a miss here. Once you do that, it'll look a
Speaker 3: lot crisper. The big that that film grain is aggressive,
Speaker 3: it's it's a chunky, especially if you are playing with
Speaker 3: the DLSS turned on. I don't know. It doesn't seem
Speaker 3: like dalysis handles at least as far as I could tell,
Speaker 3: it doesn't handle film grain super well. Maybe it's just the.
Speaker 2: Which is like yeah, because it's noise.
Speaker 3: It's just visual noise.
Speaker 5: So the idea that like you're feeding the computer which
Speaker 5: is generating information based off of a crisp, clean image
Speaker 5: and you're feeding the computer bullshit noise.
Speaker 2: Yeah, it's gonna make it look muddy and weird.
Speaker 1: It's just from somebody who like is like Star Wars,
Speaker 1: that's the thing I watched on VHS. Yeah, but Jeff,
Speaker 1: you know, I played like that big preview of this
Speaker 1: like maybe a month ago. I got to play for
Speaker 1: five hours. I remember at the time, I was like,
Speaker 1: this is a stealth game, actually, and people seem to
Speaker 1: kind of surprise by that. I even started doubting myself,
Speaker 1: like maybe I did something wrong because it doesn't seem
Speaker 1: like this is being positioned as a stealth game.
Speaker 2: It's a stealth game.
Speaker 3: It's a stealth game. You can you can blast your
Speaker 3: way out a lot of situations, of course, but it's
Speaker 3: a stealth game.
Speaker 1: That's why it was kind of my biggest concern was like, well,
Speaker 1: all this stealth seems fine, but it's clearly not like
Speaker 1: it's trying to be a hit man or mogarsol at
Speaker 1: five in terms of what you can do there. So
Speaker 1: if a lot of the game is just these kind
Speaker 1: of basic you know, uh, follow by behind the guard
Speaker 1: kind of stealth stuff, maybe that might be a bit
Speaker 1: of a bummer.
Speaker 3: It's it's it's a bummer. I mean, this is a
Speaker 3: license game. I think this is what I think of
Speaker 3: when I think when I'm playing this game is a
Speaker 3: Super Nintendo Total recall. It is, Hey, that's a platformer,
Speaker 3: but it's not a platform like Mario's a platform. Come on.
Speaker 3: This is a stealth game, but not a stealth game
Speaker 3: like Pitman or Metal Gear Solid five or something like that.
Speaker 3: It's probably closest to Metal Gear Solid one in terms
Speaker 3: of like what you're doing. You can think Watchdogs is
Speaker 3: very it's very similar to Watchdogs, maybe with a little
Speaker 3: bit less even going on than that.
Speaker 2: Okay, and I think that it's like, oh sorry, go ahead,
Speaker 2: jen No I was gonna say. And like the two
Speaker 2: different demo missions I played, I think they're more action
Speaker 2: oriented and the gun play just felt very, very poor. Yeah,
Speaker 2: because it's not what you're supposed to be sure, Okay,
Speaker 2: Well that makes more sense than hearing that it's supposed
Speaker 2: to be framed as like a semi stealth game.
Speaker 3: You also you need to upgrade your your blaster. It
Speaker 3: gets some more powerful stuff later on, and that makes
Speaker 3: it a little bit better. I think the gunplay is
Speaker 3: fine once once you get some of that stuff going.
Speaker 2: It was more so like the controls of it felt
Speaker 2: very floaty in like a different way other Star Wars
Speaker 2: games feel floaty with like the gunplay in terms of
Speaker 2: like the lasers and stuff.
Speaker 3: They definitely want you to be like feeling like you
Speaker 3: are sneaking. I did a mission where I was supposed
Speaker 3: to steal something from an imperial fortress kind of guarded
Speaker 3: on on this planet, and I mostly did that stealth,
Speaker 3: and I got an occasional skirmish and I used my
Speaker 3: little Nick's guy to turn off the alarm before someone
Speaker 3: set that off, so the whole station would be alerted
Speaker 3: to my presence. Things like that, and that felt pretty cool.
Speaker 3: The biggest part, as it is with this entire game,
Speaker 3: is it just looks incredible. It looks so much like
Speaker 3: you would imagine walking around an imperial garrison on one
Speaker 3: of these planets that it's like, I just feel cool
Speaker 3: doing this. Yeah. And then and so then I do
Speaker 3: get caught occasionally, and I have this ability where the
Speaker 3: first person that sees me, I could talk my way
Speaker 3: out of it for a second and then I could
Speaker 3: shoot them. And I'm more if I shoot them with
Speaker 3: the stun gun, with with with the the you know,
Speaker 3: the phase or whatever. I'm like building up towards getting
Speaker 3: an upgrade for my character if I do six of
Speaker 3: those while I'm in this like hands up talking animation.
Speaker 3: So there's stuff to be doing. And that's definitely encouraging
Speaker 3: you to like explore your options rather than just always
Speaker 3: be blasting. But if people try to play this as
Speaker 3: a shooter, I think they're gonna be able to succeed.
Speaker 3: For the most part. It's not that punishing, I think.
Speaker 5: And this isn't how this conversation is going to go
Speaker 5: because obviously reviews came out yesterday and this is not
Speaker 5: how the conversation has gone. But like so, and it's
Speaker 5: really hard to say whose fault this is, But like
Speaker 5: if expectations were set differently on like what the scale
Speaker 5: and kind of game this was, I think this conversation
Speaker 5: would be completely different, because when it was pitched a
Speaker 5: million and a half years ago, my initial read was, oh,
Speaker 5: they made Grand Theft Auto, but it's Star Wars, Yeah right, right,
Speaker 5: But that's not what it That very much is not
Speaker 5: what it is. And I think it's great that that's
Speaker 5: not what it is. But I do think a lot
Speaker 5: of people still have in their mind that like it
Speaker 5: is a true open world experience where you're like you're
Speaker 5: shooting your like they have a different game in mind.
Speaker 5: And I think that, like there should be a better
Speaker 5: vessel to adjust expectations on what people think it's going
Speaker 5: to come out of titles like this, because if, like
Speaker 5: I said, if you're expecting like a Cyberpunk twenty seventy
Speaker 5: seven scale, push the push the genre forward. I hate
Speaker 5: that game, but like push the genre forward.
Speaker 8: Yeah, yeah, I think that's a general problem with Star
Speaker 8: Wars as like a property, is that, like everyone is
Speaker 8: expecting every new.
Speaker 2: Project, whether it's an anime thing, a movie, show, game,
Speaker 2: for it to make a gigantic leap for the random
Speaker 2: but it's and it can't, Like it fundamentally cannot.
Speaker 3: Yeah, it's better, and it's better when we are all
Speaker 3: like in the thought process of oh, there's a ton
Speaker 3: of these and so cheaper, and it feels like, oh,
Speaker 3: there's less at stake because I know there's gonna be
Speaker 3: another game here in a couple of months that it
Speaker 3: might be very different, but maybe that one would be
Speaker 3: really good. Yeah. So the fact that I played this one,
Speaker 3: and people pointed out, like, back when you could rent games,
Speaker 3: people had much more tolerance for these sorts of things.
Speaker 3: I get that, but it's like when you look back
Speaker 3: three games from now and you're like, oh, man, I
Speaker 3: remember that Star Wars a game that was actually kind
Speaker 3: of fun. Yeah, and I think that's going to still
Speaker 3: happen here because I'm the more I play it, the
Speaker 3: more I'm enjoying it, which is not exactly what I
Speaker 3: was expecting. As I was seeing some of these reviews out,
Speaker 3: I'm like, I bet this thing's gonna fall apart from me.
Speaker 3: But I did get to a point where it's like,
Speaker 3: all right, the Pikes, one of the crime syndicates, very
Speaker 3: mad at me. I have a terrible relationship with them
Speaker 3: because every time I get a chance to like work
Speaker 3: with one of these other gangs, I'm picking them. I'm minmaxing,
Speaker 3: And so basically anytime I'm near their territory, they are
Speaker 3: sending out death crews and they are still after me.
Speaker 3: As I was sneaking into this imperial base, and I
Speaker 3: did eventually like sound the alarm enough times that they
Speaker 3: were like, okay, we are Sindy. The death troopers after
Speaker 3: you and so there was a death Trooper ship landing.
Speaker 3: The Pikes are chasing me everywhere. I found like this
Speaker 3: little offshoot where I found a little secret. I came
Speaker 3: out and I'm like, all right, I'm moving on with
Speaker 3: the game. I got this big store, important story object.
Speaker 3: I'm gonna be able to improve my ship and move on.
Speaker 3: And as I'm like, just you know, lillygagging over to
Speaker 3: my ship, It's like, oh, the whole all hell broke loose.
Speaker 3: And I'm on my speeder bike and I'm doing kind
Speaker 3: of pretty sick moves of I'm doing these jumps and
Speaker 3: avoiding these enemies and occasionally doing the dead eye aim
Speaker 3: and taking out three of them, shooting them and causing
Speaker 3: the Pikes in the Imperials to fight against one another.
Speaker 3: Pretty cool right now, this And it's not like none
Speaker 3: of it sounds like none of it like is as
Speaker 3: amazing as like some of the best games that do
Speaker 3: this stuff. But it's pretty close. And then for me
Speaker 3: it's Star Wars, so it's clicking, very hard.
Speaker 1: Character story. Is that working for you?
Speaker 3: It's getting a little bit more interesting. It's not as
Speaker 3: good as like Fallen Orders story. I have not played
Speaker 3: Survivor yet, I've played a little bit of it, but
Speaker 3: in terms of that being the point of comparison right now,
Speaker 3: it's okay, serviceable in line again with a lot of
Speaker 3: these other Star Wars license games you would have played before,
Speaker 3: very similar like a dasher in Daru. So. I mean,
Speaker 3: I think that k Nick's or k k Ves is
Speaker 3: actually a pretty good character. I enjoy spending time with her.
Speaker 3: I did just get the sexy robot, and I get it.
Speaker 3: I get it.
Speaker 1: Holy crap that you get it in that you you
Speaker 1: want to fuck the robot.
Speaker 3: I think I want to fuck the robot. Yeah. It's
Speaker 3: like like there's just such a like a good vibe
Speaker 3: there and then yeah, you're safe.
Speaker 2: You think it'd be rude to ask the sexy robot
Speaker 2: if the sexy robot can make me good coffee.
Speaker 3: I think you can. You can. I think the robot
Speaker 3: will be figuring. The robot kind of starts off a
Speaker 3: little bit like I'm putting you in your place, and
Speaker 3: it's like, yeah, ok, Droid, yeah, daddy Droid. Absolutely. But
Speaker 3: so you're gonna like come across pretty good characters. I
Speaker 3: think all the voice acting stuff is pretty good. There's
Speaker 3: a little head in the jar alien guy that you
Speaker 3: meet and he's a lot of fun. Yeah.
Speaker 2: Yeah, it's got the stuff that you want from Star Wars.
Speaker 3: And like.
Speaker 5: I think that there is with this license specifically right
Speaker 5: because it is fraud right, like in every kind of way.
Speaker 2: Place. Yeah, And it's like, if you think about what
Speaker 2: Star Wars is fundamentally right, it's a story where weird
Speaker 2: shit happens in space and that's kind of all you
Speaker 2: gotta that's all you gotta do. Like it's gotta be
Speaker 2: fun and like hearted and silly, and like it kind
Speaker 2: of needs to feel like because the original trilogy was
Speaker 2: like this, it kind of needs to feel like it
Speaker 2: doesn't make any fucking sense and it needs to feel
Speaker 2: dirty and rickety, like yeah, that's what Star Wars is.
Speaker 2: And like, ah, I think it It feels the most
Speaker 2: like a Star Wars game to me, like the most
Speaker 2: actually like a Star Wars thing has has felt since last.
Speaker 3: I read I read someone say that it.
Speaker 6: Reminded them heavily of Shadows of the Empire, which is.
Speaker 3: That's to me what I keep going back to my
Speaker 3: head the most, like honestly, and also a lot of
Speaker 3: the prequel era games, we've got a lot of that,
Speaker 3: but like Shadows of the Empire, not a good game
Speaker 3: and a great first level, but a level is all time,
Speaker 3: but it understood what the license was like the exactly, I.
Speaker 1: Feel like, yeah, And it's just interesting because there was
Speaker 1: a time where The Empire not a great game, and
Speaker 1: yet that could still be a very important game, right,
Speaker 1: And we're kind of at an era now where I
Speaker 1: think at Last could probably still do well. You know,
Speaker 1: who knows whether it's going to be a success or
Speaker 1: not like for Ubi stuff, but is it going to
Speaker 1: be an important game?
Speaker 3: Right? And that's kind of where that's the frustrating part
Speaker 3: right now is it feels like you're right, it has
Speaker 3: to be an important game for for to justify itself,
Speaker 3: and that sucks. I wish that's not where we were,
Speaker 3: but that is kind of where we are with these publishers.
Speaker 2: Uh.
Speaker 3: The one comparison to like Shadows the Empire, Shadowy Empire
Speaker 3: maybe had a little bit more variety in what you're
Speaker 3: doing as much as this is an open world game. Yeah,
Speaker 3: and I'm playing Sabah and stuff here and there, and
Speaker 3: but it's like, no, you're gonna go to a mission.
Speaker 3: It's gonna be go here, get the thing. Probably do
Speaker 3: some stealth, maybe do some shooting, come back, talk to someone,
Speaker 3: and then do it all over again and again. If
Speaker 3: that's like it sounds very rote, I get it. You're
Speaker 3: gonna need an affinity for Star Wars to enjoy this game.
Speaker 3: I think that is. I don't think that's an unreasonable
Speaker 3: thing to say about a licensed video game.
Speaker 2: Sure, last thing, I went to Disneyland immediately after game's
Speaker 2: calm because I'm a broken person. I'm kicking the dirt
Speaker 2: underneath my desk because doctor Randall had told me that
Speaker 2: I could buy a shoot physical sabakh wait really card
Speaker 2: deck at a Galaxy's Edge, and then I forgot about
Speaker 2: it again. Ah nuts. I guess I'll just have to
Speaker 2: go again. Folks. That's it for games. Wait, can I
Speaker 2: talk about Fortnite for two seconds? Please?
Speaker 1: You get three seconds?
Speaker 2: Okay, I'm gonna do three minutes.
Speaker 3: Unfoture's guns.
Speaker 2: There is gun. They added guns. This Fortnite season is
Speaker 2: really good. I think they do this. They're doing this
Speaker 2: thing right now, which is like, it's really hard.
Speaker 5: I'm sure for this studio. They have a great season
Speaker 5: and then they have a piss poor season. They go
Speaker 5: back and forth.
Speaker 3: I think it's deliberate. I think they do it on purpose.
Speaker 2: I also kind of think they might be a little
Speaker 2: bit intentional. And it's like because the narrative is also
Speaker 2: it's good again mm hmm, you know, and then you're like, oh,
Speaker 2: really it's good.
Speaker 3: It back together, We're getting back here. It's the Marvel season.
Speaker 5: I think that the seasons where they are like fucking whatever.
Speaker 5: You can get every like just every gun is rare.
Speaker 5: All you get every single power up that you could
Speaker 5: possibly want. You feel silly, you're doing like silly combinations
Speaker 5: like you get you can have a load out that
Speaker 5: is like war machines like jet pack and an automatic
Speaker 5: turret and rocket launchers, and you can have Captain America's shield,
Speaker 5: and you can have a gun.
Speaker 2: And when you have Captain America's shield and you hold
Speaker 2: left trigger, you can't take damage from the front, and
Speaker 2: they have the auto turret and the auto turret is
Speaker 2: shooting shit automatically. You can throw a Captain America's shield
Speaker 2: and it does the thing that you want. It bounces
Speaker 2: off of people, it comes back to you. Like the
Speaker 2: rockets are like unbelievably overpowered. You're blowing up buildings that
Speaker 2: people are sitting inside, like when I think the game swims,
Speaker 2: when Fortnite swims in it like plugs all of this
Speaker 2: licensed bullshit in two gameplay mechanics that makes sense and
Speaker 2: feel good. I don't actually think there's a video game
Speaker 2: like it. There is stuff that you can do in
Speaker 2: Fortnite that is just funny, Like it simply is funny
Speaker 2: to kill Ariana Grande with Captain America's shield when you
Speaker 2: yourself are Peter Griffin, Like that is like I understand
Speaker 2: that for some people that sucks, and I also agree
Speaker 2: that that kind of sucks. But if you just take
Speaker 2: for one second and you're like, what is a video game?
Speaker 3: Right?
Speaker 4: Like?
Speaker 2: A video game is like we are putting things together
Speaker 2: that should not be together and turn it into an
Speaker 2: experience that you can only do doing this thing.
Speaker 4: Yeah, I means what this is describing what you do
Speaker 4: in Fortnite sounds awful.
Speaker 6: Doing it feels like a million bucks.
Speaker 5: Yes, it feels like a million fucking dollars. It's incredible.
Speaker 3: It's it's right in the mopad right where it's like
Speaker 3: it's embarrassing you your friend seeing it when you're doing amazing. Yes,
Speaker 3: it's I think it's great.
Speaker 2: I just I simply I think it's.
Speaker 5: Good when you when then when you kill, you whirl
Speaker 5: up to doctor Doom. He's or Misterio is hanging out
Speaker 5: and you kill Mysterio and then you can play the
Speaker 5: canteena theme on Miss's body, and then you can run
Speaker 5: around and then you turn the corner and guess what
Speaker 5: who's that? That's right, it's j Balvin. He's here now
Speaker 5: and he's dressed up like a dinosaur.
Speaker 1: I'm a monster for killing a bare dinosaur preacher and
Speaker 1: moster hunter. But killing Ariana Grande in mystereo.
Speaker 2: Yes, because she signed a contract that Lizard.
Speaker 3: Didn't sign out to be there. Yeah, I Dicky, I.
Speaker 2: It stinks that you weren't available when we checked all
Speaker 2: the Marvel stuff out that they readded because it was
Speaker 2: hilarious to see that Bailey got down as Magneto, I
Speaker 2: throw Captain America's shield at someone that knocked her, knock
Speaker 2: them in the process, pick up Magneto as cyclops, throw
Speaker 2: Magneto's life almost lifeless body to get past like the
Speaker 2: the goo zone, and then shot Grub you were playing right,
Speaker 2: and then Grub and Sean laying down suppressive fire and
Speaker 2: then we get the big dub. Yeah, it's I think
Speaker 2: it's the only good battle Royale like, like, I actually
Speaker 2: think that, Like I because there's a at least when.
Speaker 5: You're playing Call of Duty, when you're playing war Zone.
Speaker 5: For me, there is a point where I'm.
Speaker 2: Like, I could just be playing Team Deathmatch, honestly, like,
Speaker 2: I would rather be doing that because then I get
Speaker 2: to play more of the video game. When I die
Speaker 2: in Fortnite, I am never mad because I always something
Speaker 2: has something silly has happened. Even if the round is
Speaker 2: three minutes long, something silly has happened. Even if the
Speaker 2: image of me getting got the character that got me
Speaker 2: is good, and I'm like, well, you know what, I'm
Speaker 2: really happy. I do hope that Lewis Hamilton has a
Speaker 2: great next fifteen minutes.
Speaker 3: It's you know, it's the one that makes you feel
Speaker 3: like you're not wasting your time, especially when you're playing
Speaker 3: with other people and when people around you are getting killed.
Speaker 3: There there they still had a good time. Pubg is
Speaker 3: the one I would play solo that I would never
Speaker 3: play Fortnite solo.
Speaker 2: To start playing Fortnite solo, it's great. I don't so
Speaker 2: no that's the thing though. Grub still hits.
Speaker 3: But like what I'm like, I want to be hanging
Speaker 3: out with friends in Fortnite and then and PUBG scares me.
Speaker 3: That's why I don't want to play. It's a very
Speaker 3: different experience.
Speaker 2: Can you play fall Guys in PUBG though?
Speaker 3: Ship? Yeah? See, so there we go, there we go.
Speaker 2: All right, folks, that does it for games and bands.
Speaker 2: We're gonna take quick bricky break and uh we'll be
Speaker 2: back with the news right after this. And we are
Speaker 2: back with the video game news. Jeff Grub take it
Speaker 2: away after this segment. Music segment, Music is go away.
Speaker 3: News news a buzz all right, Yeah, we've got a
Speaker 3: bunch of headlines here. Let's start. Let's start with this one.
Speaker 3: PlayStation five gets another steep price increase in Japan. Sony
Speaker 3: has announced another price increase for the PlayStation five in
Speaker 3: Japan effective September second. The standard PS five console will
Speaker 3: cost seventy nine eighty EN, which is equivalent right now
Speaker 3: to about five hundred and fifty dollars. That is a
Speaker 3: ninety dollars increase essentially, while the digital edition will cost
Speaker 3: five hundred five dollars. That is also up ninety dollars.
Speaker 3: Other accessories, including dual Sense controllers in the PlayStation portal,
Speaker 3: will also see price hikes. This is not the first
Speaker 3: price increase for the PS five in Japan, with Sony
Speaker 3: citing challenging economic conditions as the reason. The latest quarterly
Speaker 3: financial figure showed a decline in hardware sales compared to
Speaker 3: the previous year.
Speaker 2: Doing this is good, right, you want to do this?
Speaker 3: Yeah, this is a sign that everything's going really well.
Speaker 2: I don't know math or business is good, right, I
Speaker 2: have terrible credit score, I'm an insurmountable debt. I don't
Speaker 2: know if they if they want to sell more, why
Speaker 2: make give more costly?
Speaker 3: You don't if that's your goal, right, So then what's
Speaker 3: the goal? To make more money from the people you
Speaker 3: know are going to buy the system? Also, they have
Speaker 3: the PS five pro coming out soon, so this sets
Speaker 3: the stage for that to be even more I think backwards. Uh, yeah,
Speaker 3: I think the PS five Pro. This confirms to me
Speaker 3: like that thing's probably going to be at least six
Speaker 3: hundred dollars, and they want to so we start a pull.
Speaker 2: I think I'm going to say six.
Speaker 3: I think that's not out of the question.
Speaker 1: So yeah, man, it just sounds wow when you say it.
Speaker 1: I know there's reasons and like I shouldn't believe. I
Speaker 1: just have a hard time.
Speaker 3: But I think it could be six hundred in the
Speaker 3: United States and essentially seven hundred dollars everywhere else, including
Speaker 3: like what that means for the markup in places like
Speaker 3: Astra Australia in Canada. So add you're one hundred and
Speaker 3: fifty dollars on top of that or whatever it is.
Speaker 2: So what will rag watch a lot of five?
Speaker 3: Five?
Speaker 1: That's not funny.
Speaker 3: We're so sorry we're not speaking English, and I know
Speaker 3: it makes you mad, Okay, real quick.
Speaker 2: I mentioned this in our little discord. But I was
Speaker 2: at Disneyland and someone walks by me, points, smiles and
Speaker 2: yells English it anyway.
Speaker 1: Please, you can get anything over, brother.
Speaker 3: Uh you get hatred over. Let's do it.
Speaker 1: That's me.
Speaker 2: Uh yeah.
Speaker 3: Someone checks asking why aren't prices going down for console?
Speaker 3: Why aren't they treating these things as lost leaders anymore?
Speaker 3: And I think it's it's because they understand the audience
Speaker 3: and they are looking for growth, and they realize they
Speaker 3: can't get growth by selling consoles to new people. Not
Speaker 3: really the new people have shown up, they showed up
Speaker 3: during they showed up during the pandemic, and now like
Speaker 3: all of those people that might have come into the
Speaker 3: industry right now to buy console, they're just not out.
Speaker 3: Their console sales are down for everybody year over year,
Speaker 3: and like not just down a lot a little bit,
Speaker 3: it's down a lot, like thirty to forty percent month
Speaker 3: after month for both Xbox and PlayStation. And then of
Speaker 3: course switches in a different scenario because it's at the
Speaker 3: end of its life. As the as things are going
Speaker 3: you say it like it's you're dying your eyes and
Speaker 3: you're not doing anything to say that. Why aren't you
Speaker 3: doing that?
Speaker 2: It?
Speaker 3: Yeah, I mean it's it's it's as simple as as
Speaker 3: they want to get more money from us, the like,
Speaker 3: and uh, they want to set the stage four, not
Speaker 3: just the PS five pro, but for PS six a
Speaker 3: couple of years from now, where that thing could easily
Speaker 3: be seven hundred dollars. And also the yen still very
Speaker 3: low compared to the dollar, so when they're selling things
Speaker 3: in Japan, they're not making as much money as they
Speaker 3: make when they sell these things in other countries. So
Speaker 3: there's just a lot of factors there. But everyone's looking
Speaker 3: around like, he, why wouldn't you just reduce the price
Speaker 3: to sell more consoles And they aren't just aren't interested
Speaker 3: in that because they don't think that's going to make
Speaker 3: a difference.
Speaker 4: There boiling the frog right like for people that haven't
Speaker 4: jumped in yet, they're they're slowly fully turning up the
Speaker 4: heat and it's like you got to get in because
Speaker 4: we're not going down like you know.
Speaker 3: So they're also no noticing that, like, oh, that frog
Speaker 3: is gonna wake up here in a second, realize what's happening,
Speaker 3: because inflation is about to be like, oh, you know,
Speaker 3: it's going out the door here pretty soon. Uh, they're
Speaker 3: going to start cutting interest rates like that. They've announced
Speaker 3: they're going to start cutting interest rates in the United States,
Speaker 3: So money is gonna be a little bit easier to
Speaker 3: come by, and people are gonna feel a little bit
Speaker 3: less like, oh, of course everything's expensive, and they're gonna
Speaker 3: start asking, wait, why is this in particular so expensive?
Speaker 3: Shouldn't be getting cheaper. So this is very much the
Speaker 3: last minute to pull the band aid off on the stuff.
Speaker 3: And of course every market is different Jpan in terms
Speaker 3: of it's inflation and stuff isn't quite as hig as
Speaker 3: some other countries but has other issues. Yeah, I I
Speaker 3: don't know when when I when I see this, I
Speaker 3: guess I'm I'm still shocked by it. But like all
Speaker 3: with all, with all the factors laid out like that,
Speaker 3: it's like, Okay, I guess they're going to keep doing this,
Speaker 3: but this is just where consoles are at. Like I don't.
Speaker 3: I don't think suddenly we get to the next generation
Speaker 3: and things go back to normal and we start seeing
Speaker 3: a lot of price cuts. I think, like, we know
Speaker 3: that we got the IF in a world where PC
Speaker 3: gaming has been getting so much better and and sort
Speaker 3: of like you can expect to get all most of
Speaker 3: the games you want to get, and people still are
Speaker 3: choosing consoles over PC. I think they're like, we know
Speaker 3: we have an audience that is doesn't really have another
Speaker 3: choice because what are they gonna do go to Xbox.
Speaker 3: We know our audience is not going to do that,
Speaker 3: and if they clearly aren't going to PC, so they're
Speaker 3: going to keep buying these things. So we need to
Speaker 3: tell them, well, we know what you're willing to pay,
Speaker 3: and we are actually going to start charging you for
Speaker 3: Why this is something that I don't get.
Speaker 2: Why is there not a box that goes under your
Speaker 2: television that just runs Windows that is six hundred dollars. Yeah,
Speaker 2: someone like Microsoft should make this box that.
Speaker 3: Sounds like what their next system might be. And well,
Speaker 3: but I think it'll be more expensive than six hundred
Speaker 3: down right.
Speaker 2: But like I don't understand, because that's what I when
Speaker 2: I was I distinctly remember being in college and having
Speaker 2: this huge idea and I was like, it's insane that
Speaker 2: you can't walk into best Buy and buy a computer
Speaker 2: that Microsoft makes that runs Xbox games and runs Photoshop. Now,
Speaker 2: it doesn't make any sense to me from like a
Speaker 2: perspective where you're like, oh, okay, well if I just
Speaker 2: put this one thing on my desk, it'll do all
Speaker 2: of it'll do all of it. And that's what a
Speaker 2: PC is, but like at a cost that is.
Speaker 3: Like experience that is not optimized for what you're talking
Speaker 3: about as much as I like using my PC on
Speaker 3: the TV or talk about is the steam decification of
Speaker 3: a home PC. And I think we're about to get there.
Speaker 3: I think all these companies realize that there's more of
Speaker 3: an appetite for that. And as these concerts become more
Speaker 3: like PCs. You might as well be in that space
Speaker 3: because then they can play their Steam games and maybe
Speaker 3: people choose your hardware, but if they have more access
Speaker 3: to that stuff, and it just works. But Windows just
Speaker 3: far away from being a very comfortable user experience for
Speaker 3: when you're sitting on the couch. It's real rough stuff.
Speaker 3: Even like when I have it set up to be
Speaker 3: pretty close to what I want. Every time I got
Speaker 3: to pick out the mouse and keyboard or the combined
Speaker 3: mouse and keyboard wireless thing I have that I hate.
Speaker 2: If only, if.
Speaker 5: Only there was some sort of maybe like eighth Windows version, right,
Speaker 5: and then in this eighth Windows version you could like
Speaker 5: say it's like inspired by like Metro.
Speaker 3: Something like that and Metropolitans.
Speaker 5: Yeah, and it's kind of like got tiles, and those
Speaker 5: tiles would be pretty easy to navigate if you had
Speaker 5: like a deep oat or a stick and if you
Speaker 5: were to press a and then like it would kind
Speaker 5: of assume that there was no keyboard and mouse attached,
Speaker 5: maybe kind of designed for touch or some other some
Speaker 5: other kind of inputs.
Speaker 3: And of course if they did this work, they would
Speaker 3: never give it up.
Speaker 6: And if you handed one of these devices to an
Speaker 6: NFL coach, they'll spike it.
Speaker 3: Like, oh my god, surface devices are out there. Everybody,
Speaker 3: go get your resident right now in stores. Yeah, so
Speaker 3: five hundred and five dollars for the digital version that is. Yeah,
Speaker 3: that's quite a bit more than what this thing launched at.
Speaker 3: So a ninety dollars price increase. I don't think this
Speaker 3: is going to be everywhere. Span is kind of a
Speaker 3: specific case, but I think they've already done a lot
Speaker 3: of price increases in a lot of places. But yeah,
Speaker 3: PS five Pro is imminent. We'll see what the price
Speaker 3: is going to be for that everywhere here soon. I
Speaker 3: think speaking of that PlayStation state of Play broadcast could
Speaker 3: happen next month. It's claimed. I get this news from VGC,
Speaker 3: which gets the news from me. Sony might hold a
Speaker 3: state of Play presentation by the end of September, showcasing
Speaker 3: third party titles in indies, possibly including a PlayStation five
Speaker 3: Pro announcement the last state of Play, and may feature
Speaker 3: titles like Astrobot Concord and Dynasty Warriors origins this. I've
Speaker 3: heard that there's going to be a State of Play
Speaker 3: probably the week of like you know, the twenty fourth,
Speaker 3: twenty fifth twenty six in that range end of September.
Speaker 3: I've also continued to hear the PS five Pro is
Speaker 3: still coming out this year, and that would put it
Speaker 3: right before Tokyo Game Show, right, because we said that
Speaker 3: was the twenty eighth jam when we looked.
Speaker 2: At it the other day six to twenty ninth, I believe, okay, right,
Speaker 2: and the other day was earlier today, right, yes.
Speaker 3: Exactly, So holy crap. That's upsetting to me, actually, but
Speaker 3: I think, yeah, that's all that sounds right, that PS
Speaker 3: five Pro is coming out this year. Maybe announced it
Speaker 3: at the State of Play. It could get announced before
Speaker 3: that and then they reveal more stuff at the State
Speaker 3: of Play. But was anyone like hoping for a showcase,
Speaker 3: because I know a lot of people are kind of
Speaker 3: bummed out that it might be a standard play.
Speaker 1: I get why people were bummed up, because like, we
Speaker 1: just didn't we haven't heard much from PlayStation right this
Speaker 1: summer compress of other companies. But you know, it was just, yeah,
Speaker 1: they don't have as much to really talk about. It's
Speaker 1: just not kind of a year for big showcases. Doing
Speaker 1: another State of Play does make more sense, right now.
Speaker 1: You promote you do have coming you talk about the
Speaker 1: places in five PRO, which I'm very interested to see
Speaker 1: how they position that, right, because it sounds like what
Speaker 1: we're hearing about the kind improvements that it's gonna have
Speaker 1: are going to maybe be nice but not earth shattering necessarily,
Speaker 1: So I want to see and I'm curious, like, what
Speaker 1: exactly is the elevator pitch on this machine? Or is it?
Speaker 3: I've got it.
Speaker 1: It's got the word pro. I think it's better.
Speaker 3: Yeah, it's black and that's it.
Speaker 5: Oh, this was going to be black like a PlayStation two.
Speaker 5: And then they're gonna they're gonna be like, wow, can
Speaker 5: you believe it? It's it's as big as a ps this.
Speaker 5: They made a slim one of these, right, Yeah?
Speaker 3: Slim er slim er, Yeah for sure, man, not exactly slim,
Speaker 3: but more spelt. Will they sell me one that doesn't
Speaker 3: look like ship because I'll buy that.
Speaker 1: One, Okay. Don't make an enemy out of them. That's
Speaker 1: gonna be my weird hill to die on?
Speaker 6: Is that?
Speaker 1: The placation I is beautiful? Beautiful, Yes, I think it's
Speaker 1: the best.
Speaker 3: I like it, but I don't agree with them on that.
Speaker 3: I think it's ugly. In a very fun and interesting
Speaker 3: when I like.
Speaker 1: It, I think ironic.
Speaker 5: I think it requires a lot of gall to over
Speaker 5: design a box that is designed should not be seen and.
Speaker 3: It's it's definitely an affront to design. Yeah.
Speaker 2: For that and that way, I do respect the PlayStation.
Speaker 3: Yeah, it barely fits in. I know, I know.
Speaker 4: The thing sitting behind my monitor is the ugliest thing
Speaker 4: I've ever seen.
Speaker 3: Really fun, anything else we want to see from like
Speaker 3: a state of play and like hopes can like it
Speaker 3: doesn't feel like a state of play. We even get
Speaker 3: like Ghost of Sushima two's coming out in late twenty
Speaker 3: twenty five or something like that, probably not maybe.
Speaker 2: Remember that that was maybe Soulaver.
Speaker 1: Like is that game?
Speaker 3: I think, Mike, I think we discovered what that was.
Speaker 3: That it's apparently it's a cartridge for the Evercade like
Speaker 3: handheld thing.
Speaker 1: Oh that's all that was.
Speaker 3: I think it might be all that is never mine.
Speaker 6: I have five words of what I want to see
Speaker 6: at the stadium.
Speaker 2: NAC three knack, three knack.
Speaker 3: Yeah, that's right.
Speaker 4: It's forty five minutes of Concord.
Speaker 3: Yeah, relaunch of Concord is upon us. Yeah yeah, just
Speaker 3: how fast did they just ahead? Oh? I just I
Speaker 3: just want to they see them. Hey, by the way,
Speaker 3: like a few weeks ago, we released this game. Yeah,
Speaker 3: how about it.
Speaker 1: How fast are they pulling the cord on that completely?
Speaker 1: Like they got to.
Speaker 2: Try for the rest of the year at least.
Speaker 3: Yeah.
Speaker 1: Yeah, I think an episode coming out and that show.
Speaker 2: That's it.
Speaker 5: I think they they Here's if I were to wage wager,
Speaker 5: they will play it by ear until that episode of
Speaker 5: the TV show comes out.
Speaker 3: Yep.
Speaker 2: They will then be like, the game's free to play.
Speaker 5: If you spent forty on it, you get I don't know,
Speaker 5: one hundred skins or whatever.
Speaker 2: It's sorry, sorry for spending for it. Yeah, they'll give
Speaker 2: you a gun that kills people in one hit or.
Speaker 3: Something for some reason.
Speaker 1: Yeah, and then you're.
Speaker 2: One of the weirdos. I'm sorry. We'll take the pronouns.
Speaker 1: They should lead in to it. That would actually be fun.
Speaker 5: And then by this time next year the game's off.
Speaker 5: So yeah, and then that episode of Loved what's it
Speaker 5: called love?
Speaker 2: Actually secret secret level. That episode is just really confusing.
Speaker 2: It's just real confusing. The men in black us about
Speaker 2: the game.
Speaker 3: We never.
Speaker 2: Yeah we made that for this this is our o C.
Speaker 3: Yeah, check this out. Yeah, we'll see state of play.
Speaker 3: Set your expectations appropriately. You know, I've heard state of play.
Speaker 3: It could always change. Maybe it is a showcase. But
Speaker 3: usually when I hear from from the sources like this,
Speaker 3: they're usually pretty on point. Last time, when I was
Speaker 3: like unsure, I had heard about it before, I had
Speaker 3: heard from some more reliable sources. And this time I'm
Speaker 3: pretty sure this is just a state of play. And
Speaker 3: then yeah, p s I pro could be there, could
Speaker 3: be before, could be after, who knows, but that then
Speaker 3: apparently still coming out. This year, Crash Bandicoot five was
Speaker 3: canceled in favor of live service games. It's claimed, wowrach.
Speaker 1: Rumble really probably brought in the money.
Speaker 3: Huh. I think that game shut down too. Crash was
Speaker 3: in early development at Toys for Bob was canceled. Activision
Speaker 3: polled funding for single player title titles in favor of
Speaker 3: live service multiplayer games.
Speaker 2: Games is sorry, games plural?
Speaker 3: What do you mean? Call of Call of Duty, Crash
Speaker 3: Bandicoot four, it's about time. Sales what were considered muted
Speaker 3: by Activision not even bad, but mutated because they were
Speaker 3: pretty good.
Speaker 6: Actually, yeah, we're pretty good for Crash Bandicoot.
Speaker 3: Yeah right, I mean they didn't do the trilogy numbers,
Speaker 3: which was massive, huge, huge, but multi millions.
Speaker 1: Was a bit of an anomaly because you know, it
Speaker 1: was a really good value proposition of those three games, like, yeah,
Speaker 1: there's things going on there and then Fun. I guess
Speaker 1: they thought like, oh, we're gonna build on that with FORO.
Speaker 1: It's going to sell even better than that, which was
Speaker 1: maybe naive.
Speaker 3: Yes exactly. Toys for Bob conceptualized a multiplayer Crash title,
Speaker 3: but pivoted to a single player entry, resulting in Crash
Speaker 3: Bandicoot four. After Crash Bandicoot fours released, a small team
Speaker 3: at Toys for Bob began envisioning Crash Bandicoot five as
Speaker 3: a single player three D platformer. Alleged concept art and
Speaker 3: story concepts include a school for villainous children and a
Speaker 3: team up with Spyro. The reports claims aligned with previous
Speaker 3: statements from a former Toys for Bob artist. Yeah, so
Speaker 3: this was going to be a multiverse game, Mike, you
Speaker 3: would have loved that. But cash sure, teaming up with
Speaker 3: Spiral sounds incredible and would have probably been the huge
Speaker 3: hit that they were hoping Crash four was gonna be. Also,
Speaker 3: Crush was a good game, so they would have nailed it. Yeah,
Speaker 3: it just sounds good. Goal for villainous children is hilarious.
Speaker 4: An adult bandicoot just like stiff arming like evil kids
Speaker 4: for killing.
Speaker 3: Yeah that's amazing. Yeah, Crash Bandicoot would go back at
Speaker 3: time and choke out. Baby.
Speaker 5: When y'all say that Crash sold, well, does that mean
Speaker 5: it made its money back?
Speaker 3: I think it did more than make it.
Speaker 5: Okay, So then if your company, this is a fundamentally
Speaker 5: don't get it.
Speaker 2: Your job to make money. You want to make money.
Speaker 5: You spend money to make money, right, John, you're shaking
Speaker 5: your head.
Speaker 4: No, yeah you're but you're talking about like if you
Speaker 4: and I were building a company. No, really, really, we're not. Like,
Speaker 4: we're talking about a different thing. We're talking about people
Speaker 4: that are like, yes, it's not just make profit on thing,
Speaker 4: it is make an unbelievably obscene amount of profit on thing,
Speaker 4: and then do it again. But then ten times that
Speaker 4: like it is, it's a fundamentally broken idea, and so
Speaker 4: when something doesn't even remotely get there, they scrap it.
Speaker 2: It's done right.
Speaker 3: The motivations are just out of whack, right, are when
Speaker 3: we show up to the to the table with these
Speaker 3: companies and say, hey, we got money, what are you
Speaker 3: going to make for us? It's going to get this
Speaker 3: money away from it. We don't want to spend too
Speaker 3: much of it, so better be good. What we're saying
Speaker 3: there is we want you to make video games, and
Speaker 3: they're like, what, we don't want to make video games.
Speaker 3: We just want to make money. Like that is our
Speaker 3: explicit legal ease, yes, legally obligated. Uh. Motivation is for
Speaker 3: us to just make money. Everything else is just secondary whatever.
Speaker 3: So anytime they're like they think about you're gonna we
Speaker 3: have to make this game, they don't think that way.
Speaker 3: It is just invest in the thing that is like
Speaker 3: when we spend a dollar, we see the most return
Speaker 3: and that is call duty for them over and over.
Speaker 1: OK, just for sold five million copies if you that's crazy,
Speaker 1: that's so good? Yeah, right, like that has to be
Speaker 1: you know, I know that you see other games that
Speaker 1: can manage it, so forty million or whatever and that'snomally on. Yeah, Eddie,
Speaker 1: game that you are making. You have to be able
Speaker 1: to live in a world where five million is a
Speaker 1: huge success and the fact that that can't be enough
Speaker 1: to get a sequel.
Speaker 3: It's got to be one of the best selling crash games,
Speaker 3: got to be one of the best selling Bree platformers.
Speaker 3: It's not Mario of all time. It's crazy that that's
Speaker 3: not good. So we's that's where we're at.
Speaker 2: We should have listened to Jenny Jesse j back in
Speaker 2: twenty ten. You know what she says. It's not about
Speaker 2: the price tags. She's that not about the money money.
Speaker 3: She was that Ara, you don't need your mom.
Speaker 1: I know that's all not about Yeah, we just want
Speaker 1: to make the world dance.
Speaker 2: Forget about the price tags.
Speaker 3: Ain't about the chut chu ching cha ching, ain't about.
Speaker 1: The yeah yeah brother.
Speaker 2: And you don't know Chapel Rowan.
Speaker 3: Give him time. He's gonna be the biggest supper Own
Speaker 3: fan out of all of us, give it.
Speaker 1: That's that's the one I can't remember.
Speaker 2: I think he'd also like Charlie.
Speaker 3: I don't know.
Speaker 2: Oh, I think no XCX.
Speaker 5: I think Charlie XCX might be to b to oh gross,
Speaker 5: but like, yeah, unfortunately, Mike.
Speaker 3: Do you remember when Nintendo announced Nintendo World and there
Speaker 3: was a lady that came out saying that Super Mario
Speaker 3: Brothers remix song no Okay, Well, that was Charlie x cool.
Speaker 3: Never mind a quick correction, maybe Sean says the logos
Speaker 3: for uh the for the blood omen A Soul Reaver collection.
Speaker 3: It was different on the ever Kid one than leaked
Speaker 3: at games Comus. Yeah, I just I'm like choosing to
Speaker 3: believe it's the Kid things. I don't want to get
Speaker 3: people's hopes up because but he's right, so maybe we'll
Speaker 3: see something.
Speaker 1: Still, I hope get at least a few like old plates.
Speaker 1: You know we got some accomplished. Is the Nintendo thing?
Speaker 1: Give me a few PS one collections or remasters or
Speaker 1: a ring because I'm not expecting to see foun Fantasy
Speaker 1: Tactics or that Foumpasy nine remake to finally show up.
Speaker 1: Give me something a ray.
Speaker 3: Man collection out? Yeah?
Speaker 1: Oh yeah, RayBan two is great. Yeah, more people should
Speaker 1: play Rayman two.
Speaker 3: Uh. Square Enix's Phone Stars, the Concord of its Day,
Speaker 3: is officially going free to play in October. Foam Stars,
Speaker 3: a Square NX game previously sold for thirty dollars on
Speaker 3: the PlayStation store, will become free to play for all
Speaker 3: users beginning October fourth. Excuse me, is this the time
Speaker 3: to get in Foam Stars?
Speaker 6: Oh?
Speaker 3: No stars, hey boone stars though seemed like it did
Speaker 3: better than Concord ever did.
Speaker 1: Right bar though, Wow, Yeah I sure did. Wow.
Speaker 3: Literally the lowest bar like it doesn't get lower than
Speaker 3: Concord did make you think good point. Yeah there was
Speaker 3: pink and foam.
Speaker 2: Though, Samn, you're right that is pretty gay.
Speaker 3: I'm so glad you're here to say, yeah, hey, I
Speaker 3: don't think this is going to change the fate of anything.
Speaker 3: Uh like do like, No, one's really going around being well.
Speaker 3: Some people are saying it just make Concord free to play.
Speaker 2: That doesn't It doesn't. That doesn't solve it.
Speaker 3: No, that doesn't solve any problem with Concord. It feels
Speaker 3: like I don't know if.
Speaker 2: They added paint to Concord. Okay, okay, and then the
Speaker 2: characters can turn it to squid with.
Speaker 1: No paint and then give you a powerwasher and Shrek.
Speaker 3: Okay, right, we're not there yet.
Speaker 2: Almost there.
Speaker 3: That's two stories away. Actually, no, speaking of that. That
Speaker 3: was in the Nintendo Direct today and the the Indie
Speaker 3: World Showcase actually, which they did together. One of the
Speaker 3: things in there was blatro is getting the Witcher Vampire
Speaker 3: survivors among us and Dave the Diver decks. Balatroe is
Speaker 3: receiving a series that I'm gonna say it both ways
Speaker 3: of DLC collaboration decks, including the WHICHERR Vampire Survivors among
Speaker 3: Us The Day of the Diver. The free update is
Speaker 3: available today on all platforms. This seems like a pretty
Speaker 3: interesting way of doing it, now, do we know? I
Speaker 3: was like kind of like looking at the crossovers and
Speaker 3: not seeing like if there was mechanics there. But all
Speaker 3: the different decks in the game are like have different mechanics.
Speaker 3: So do you think they're just like applying thematically appropriate
Speaker 3: mechanics for each deck or I don't know.
Speaker 2: I'm assuming that at least each deck will introduce like
Speaker 2: a handful of jokers that represent their game.
Speaker 3: Oh that's a good point, yeah, because I don't know.
Speaker 2: Yeah, how do you adapt among us in a single
Speaker 2: player game? You have to swipe every single card.
Speaker 1: It was among us massively. It looked like there was
Speaker 1: like a lot of extra like glass cards or something,
Speaker 1: which makes sense because people get like eliminated like those, right,
Speaker 1: So I think, yeah, I think they're going to figure
Speaker 1: it out. It's gonna be thematically consistent. It's just skims,
Speaker 1: it's just skins. Never mind me.
Speaker 5: Then let's free that was this year. Yeah, yeah, but
Speaker 5: that but like that was this calendar year in this game,
Speaker 5: Well it's I mean, it is August now, I guess,
Speaker 5: I guess pretty far into this base.
Speaker 3: It does feel like January was just there for me though,
Speaker 3: so I'm like, yeah, that's that game just came out.
Speaker 2: Remember when we started this year and I said I
Speaker 2: was going to get super into poker, and then this
Speaker 2: game happened, you, Jane.
Speaker 3: Powerwash Simulator is getting Shrek DLC because it's twenty twenty
Speaker 3: four and you could just say anything. You could just
Speaker 3: say anything and it could be true. Powerwash Simulator is
Speaker 3: getting Trek DLC. The game will receive a paid DLC
Speaker 3: pack that includes five levels. The DLC pack will be
Speaker 3: released later this year. Levels include Shrek's Swamp, which has
Speaker 3: been covered in colorful paint. A night costume will also
Speaker 3: be made available for players based on the nights from
Speaker 3: the film series. I figured and then the previous Powerwash
Speaker 3: Simulator DLC includes SpongeBob, SquarePants and Back to the Future.
Speaker 3: I played that with my kids. I didn't realize there
Speaker 3: was a SpongeBob d you'l see Squiddy. I think they
Speaker 3: might have a Squidward. He would be good so hard
Speaker 3: at the Rusty Krab.
Speaker 2: Yeah, that's cool. There's a lot of Shrek perverts that
Speaker 2: I know who are gonna be amped about this very site.
Speaker 3: Yeah, hey ja microphone again. Yeah?
Speaker 2: Oh yeah, yeah it did it did?
Speaker 3: Uh the let everyone know Backlar already did say he
Speaker 3: could order a new bike arm and it's.
Speaker 2: Not gonna get here by the time.
Speaker 3: By the top of it, I said, no, yeah, of
Speaker 3: course not. Yeah, that was just this morning. I think
Speaker 3: you said that, or maybe yesterday. Again. I'm replacing time.
Speaker 3: I don't know when it was, but uh yeah, it's
Speaker 3: on its way. Everybody, don't worry about Chan. He'll be okay,
Speaker 3: all right, a few more stories here. Digital Clips is
Speaker 3: releasing a Tetris collection called Tetris Forever. Uh it is.
Speaker 3: It's gonna have fifteen Tetris games from throughout the series's history,
Speaker 3: including the ne E S Tetris, Tetris two plus Bombleus, Tetris,
Speaker 3: Battle Guy Dan Hatress, Super Bombless. That so there's a
Speaker 3: whole bunch in there they don't have. I'm saying Bombless,
Speaker 3: you know, Tetris with bombs Warriors Woods? What is hat?
Speaker 3: It's hat Tetris. It's not Tetris likele tricks, all right,
Speaker 3: and it's not and it's not spherical Tetris like tetrisphere
Speaker 3: So and I can I understand being confused by those nikki,
Speaker 3: but Tetris with hats that's throwing you on.
Speaker 2: Okay, so we're losing it. So I just want to
Speaker 2: be really clear.
Speaker 5: Yeah, Tetris two plus bomb Bliss and Super Tetris two
Speaker 5: plus bombless different games?
Speaker 1: Yes, yeah?
Speaker 2: Is there a Super Tetris three plus Bombliss?
Speaker 1: Is there any way you could stop asking stupid questions?
Speaker 3: No, there just bombless. I think there's just bombless, but
Speaker 3: it's not in here. But I don't know. Maybe they
Speaker 3: always paired up Tetris with bombless? Is it super? Sorry
Speaker 3: to join? I don't remember these actually, I don't think
Speaker 3: these were real. I think I played Warriors of Woods,
Speaker 3: which I think can have bombs. I assume that this
Speaker 3: is that was just bombless free skinned for game.
Speaker 1: I don't think that's true.
Speaker 3: Head right now, that's also possible. Uh yeah, what's actually
Speaker 3: interesting here is this is a gold Master from Digital
Speaker 3: Eclipse which means they're gonna have a bunch of the
Speaker 3: documentary footage in there and historical documents and it's going
Speaker 3: to tell the story of Tetris and legacy Pageantov is
Speaker 3: involved in that stuff.
Speaker 2: So that's very cool.
Speaker 1: Excites me about this, you know, like, you know, a
Speaker 1: Tetris collection cool. There's a lot of ways to play
Speaker 1: Tetris on Switch all right right now, some very very
Speaker 1: very good ways of Tetris effect and Tetris ninety nine.
Speaker 1: But you're having that historical stuff here. That's great. I'm
Speaker 1: also kind of god, you know, they've been doing these
Speaker 1: and it's great, and they've been doing some obscure ones,
Speaker 1: which is neat. But I'm like, yeah, maybe get the
Speaker 1: bag a little bit here, go with Tetris, get a
Speaker 1: bigger brand. It's gonna be good.
Speaker 2: Did y'all watch that movie on Apple?
Speaker 3: No?
Speaker 2: Is it good?
Speaker 3: It's okay?
Speaker 2: Is it as good as the BlackBerry Movie?
Speaker 3: No? BlackBerry Movie is very good. I think Tetris. Tetris
Speaker 3: is a good watch. The best part about Tetris the
Speaker 3: movie is that they have Howard Lincoln, President of Nintendo
Speaker 3: of America, a guy who like was in courtrooms, very
Speaker 3: serious sober Man running from Russian spies in Moscow. It's
Speaker 3: a car in a car chase. It is incredible.
Speaker 6: Good.
Speaker 3: Fucking popped so hard when I.
Speaker 9: Saw that, Like, that's not based on any real No,
Speaker 9: not really no, No, they might have like missed their
Speaker 9: flight or something and had to like go fast in Moscow.
Speaker 1: God like Coward Lincoln in that guy he used to
Speaker 1: wear their red bow tie.
Speaker 3: The thing I recommend is Gaming Historian on YouTube's got
Speaker 3: a Tetris documentary that is incredible. Watch that first and
Speaker 3: then you'll enjoy the Tetris movie. It's great, Okay, cool,
Speaker 3: It's a cool double feature, a good double feature. Uh,
Speaker 3: here we go on more time, one more time, or
Speaker 3: as I call them, APIs for short. Rebrush demo is
Speaker 3: available now. A demo for Epic Mickey Rebrushed. Rebrushed is
Speaker 3: now available on.
Speaker 2: Xbox Series and.
Speaker 3: VGC praise the demo for saying it significantly improves upon
Speaker 3: the original game. I'm gonna try this out and see
Speaker 3: if I'm.
Speaker 2: I tried the demo for this on the Switch a
Speaker 2: couple of months ago. They adapted the weak controls perfectly
Speaker 2: fine to a regular standard controller.
Speaker 1: Good, great, good. I obviously, Like man, I was really
Speaker 1: hype for original Bic Mickey back in the day, and
Speaker 1: I enjoyed it, okay, it was probably disappointed with it.
Speaker 1: So you see that this game is getting a remastered
Speaker 1: because there are a lot of things you can't kind
Speaker 1: of improve upon and maybe tighten up a bit. I'm
Speaker 1: excited to go back to it.
Speaker 2: Or Inspectors ORNs, Inspectors or Inspector.
Speaker 1: I made him ride Space Mountain with me at the
Speaker 1: preview event for this game, my first pre event ever.
Speaker 1: Had a good time.
Speaker 3: And then they uh in the Nintendo Direct they had
Speaker 3: Castlevania Dominus Collection. Is that what it is?
Speaker 1: Dominant somehow that I guess that kind of sounds like DS.
Speaker 3: With with S. Is that what they're going for?
Speaker 1: And that must be what they're going for with what Dominant.
Speaker 2: Stress No no no, no no no Spell Deluxe jan
Speaker 2: No sound is what I go ahead, Spell Deluxe, look
Speaker 2: forward to the first later this week.
Speaker 3: That's right, I'm playing this on my Steam deck right now.
Speaker 3: They have adapted Basically, it's laid out like you see
Speaker 3: it on an emulator, Like there's the DS screens.
Speaker 2: I want to.
Speaker 3: And then and then the game's over here. The one
Speaker 3: screen is over here. It's pretty cool. Actually, the touch
Speaker 3: screens controls work really well for putting in Like I
Speaker 3: wrote my name, You're probably gonna have use that to
Speaker 3: do the glyphs and stuff. But you got glyphs.
Speaker 1: Haters can suck it. I liked drawing those glyphs. When
Speaker 1: I killed the bosses and Donna sorrow, I thought it
Speaker 1: was neat. So you're gonna tap the bricks and like
Speaker 1: some of the levels, there's a lot of sorrow. You
Speaker 1: thought Sorrow was early, so it had all that ship
Speaker 1: and people were mad, and I was like, nas is cold?
Speaker 2: Do anything to blow over with the microphone?
Speaker 3: Oh god, that there was there was in that there
Speaker 3: was might be I hope. I bet there's a button
Speaker 3: dedicated to that. There is Like if you're like wanting
Speaker 3: to play this on a different console that doesn't have
Speaker 3: a touch screen or or something along those lines, you
Speaker 3: can hold down right bumper and then I think, use
Speaker 3: the right stick to mimic touchscreen control. So they'll still
Speaker 3: give you a way to do it. It'll be a
Speaker 3: little bit more cumbersome, but yeah, I'm pretty happy with that.
Speaker 3: There was also the Trails in the Sky remake, which
Speaker 3: this game was kind of like a sixteen bit looking RPG.
Speaker 1: R PSP game that was yeah, kind of you know,
Speaker 1: pixels and stuff, kind of isometric ly, very very good
Speaker 1: JERRPG among that crowd. Yes, yes, beloved. So this remake
Speaker 1: announcement was a huge surprise. It looks very cool, like
Speaker 1: at first, because we had like the smaller snippet in
Speaker 1: the North American one, it's hard to see what the
Speaker 1: bow system was like. There was a longer segment in
Speaker 1: the Japanese direct, and it seems like it still has
Speaker 1: all that depth that the original had. I'm excited for this.
Speaker 1: If people haven't checked out trol the Sky and you
Speaker 1: like jered pgs, you know, and the gosh, this is
Speaker 1: gonna be one to look out for. I think I'm
Speaker 1: super pumped this.
Speaker 2: This has always been a not guilty pleasure.
Speaker 3: Uh what's it called? What?
Speaker 1: Yle? Shame? Yeah?
Speaker 2: Miss, this is the only shame I feel. That's it.
Speaker 1: Yeah, that's it, okay, Damn Nick knows other shame though?
Speaker 2: Well's it like living clean? Jan you know, it's not
Speaker 2: actually clean for me.
Speaker 3: Buddy, Jim. What's the acronym for trails in the sky tits?
Speaker 2: Oh, that's true.
Speaker 3: Wow, Wow, there's tits in this game. And then uh,
Speaker 3: last story here. I was gonna skip it, but I
Speaker 3: guess I'll do it. Capcom Fighting Collection two features eight games,
Speaker 3: including Capcom Versus S and K and Powerstone one and
Speaker 3: two Online.
Speaker 4: Stone two is the best video game Capcom's ever made.
Speaker 3: I'm really glad that they're putting it out again. I'm
Speaker 3: not kids pretty good, it's really good. It's amazing.
Speaker 1: I'm so the fact like that again, I would have
Speaker 1: I'm a sicko. I would have paid like fifty bucks,
Speaker 1: sixty bucks, just like, hey, we brought Powerstone two back finally,
Speaker 1: thank you so much, or same thing with CAPCN Versus
Speaker 1: S and K two. The fact that they bundled in
Speaker 1: so many of these games and other a lot of
Speaker 1: Dreamcast games with the Project Justice and Plasma sort also
Speaker 1: the fact that we're getting some Dreamcast game compilations with
Speaker 1: all this other stuff here. Even even the CVS games
Speaker 1: were pretty Dreamcast era c games.
Speaker 2: The receipt people, Uh well.
Speaker 3: I'm more of a Walgreens game. Yeah, actually.
Speaker 1: A second.
Speaker 5: Uh Powerstone I only know about because John won't shut
Speaker 5: the fuck up about it. But like Mark of the Millennium, sorry,
Speaker 5: let me read the whole title for you. Capcom Versus
Speaker 5: S and K.
Speaker 2: Two colon Mark of the Millennium two thousand and one.
Speaker 2: It's one of the best games ever, not a real game.
Speaker 3: It's one of the No. One of the true love making.
Speaker 3: Huh what that's the song from it? It's incredible.
Speaker 1: Oh, cap coversess K two is so smooth.
Speaker 2: Okay, what is Plasma Sword of Bill?
Speaker 1: So Capcom was going to make a Star Wars video
Speaker 1: game called Star back on like the PS one, and
Speaker 1: then they lost the license. Yeah, so they released it anyways,
Speaker 1: and then this is the sequel to that. Yes, it's cool.
Speaker 3: It's it's it's very there's like an obvious Wookie. There's
Speaker 3: a lot of like very obvious.
Speaker 1: Story obvious like yeah, this is the Luke Skywalker and
Speaker 1: stuff like that. Yeah, and I haven't actually played much
Speaker 1: of this one. I'm excited. I mean, same thing with
Speaker 1: Project Justice, even I kind of missed out on that
Speaker 1: at the time. Now there's still like some weird things here,
Speaker 1: like we don't have that first Star Glid Air game,
Speaker 1: we have Project Justice. We don't have Rival Schools, which
Speaker 1: is the first one in that duology. But you know,
Speaker 1: there's other Capcom fighting games were still don't quite have yet,
Speaker 1: like Mars' Capcom Free or a.
Speaker 3: Are the street Fighter ex games in any of the collections.
Speaker 1: There, But that's also Capcom didn't develop those in turn.
Speaker 3: I know that that does like The Fighters X or whatever.
Speaker 1: So there's like a little weirdness there. But still at
Speaker 1: this point I want to be shocked if we get
Speaker 1: those one day also, but yeah, you can do those
Speaker 1: and maybe those those other the Rival Schools and Starglighter,
Speaker 1: and that can kind of be like your p S one,
Speaker 1: uh Capcom collection for sure.
Speaker 2: Yeah, Capcom should make a Capcom five collection. And then
Speaker 2: they put out the fifth one.
Speaker 1: Literally said.
Speaker 2: Said that this morning, word for word, the.
Speaker 1: Whole actually put out the last one year.
Speaker 3: But that's what makes it a good idea.
Speaker 1: It's just manifesting inside all of them. Yeah, I want
Speaker 1: to play Piano three so bad.
Speaker 3: Didn't you buy that one? Didn't you spend? Yeah it's
Speaker 3: over there, all right, we'll buy things.
Speaker 1: I did buy caslvania order of Ecclesia like physical recently
Speaker 1: and it was pretty expensive and that price is going
Speaker 1: to tank now. But that's okay.
Speaker 3: Honestly, know what this collection starts to feel like a
Speaker 3: little bit is in it'sun no collection because it's got Alpha,
Speaker 3: It's got the Star Gladiator sequel. Uh, is this the
Speaker 3: one that has Rival Schools on it, or has the sequel?
Speaker 1: Project Justice is the sequel.
Speaker 3: It's got Powerstone one and two. He did those games,
Speaker 3: so a lot of good insign no stuff on this collection.
Speaker 2: Yeah.
Speaker 1: They also have Capcom Fighting Evolution, which was like a
Speaker 1: big disaster for them, but I'm kind of glad it's
Speaker 1: there anyways.
Speaker 3: Yep, uh Okay, I think that does it for the News.
Speaker 3: I felt like there was something else that came to
Speaker 3: mind and I'm not remembering it, so you know, I'm
Speaker 3: just gonna hand the show back over to you, Jan
Speaker 3: if we think of it gone. Yeah, it was Sonic
Speaker 3: three Learn.
Speaker 2: Yeah.
Speaker 3: When Ship says Concord, I mean we kind of talked
Speaker 3: about that when we talked about some of this other stuff.
Speaker 3: It didn't sell to anybody. No one bought it and
Speaker 3: no one's playing it.
Speaker 2: It's just upsetting.
Speaker 3: Yeah, that's kind of where I'm at with it. And
Speaker 3: I've talked about it a bunch and I'm like hesitant
Speaker 3: to continue dancing on It's great, but I tried not
Speaker 3: to do it all right, but hey, I wasn't interested
Speaker 3: in that game. I didn't think that meant no one
Speaker 3: was interested in that. That's a weird thing to like
Speaker 3: sort of wake up and see the games out and
Speaker 3: less than seven hundred people like. The thing that really
Speaker 3: got me is it's peak and current players on Steam,
Speaker 3: which you know, for all that's worth, but it's worth something.
Speaker 3: It's peak concurrent all time so far is lower than
Speaker 3: the peak and current players for Gullam yep, devastating. I
Speaker 3: don't know how any other terms to make it feel good, and.
Speaker 1: It's it's it's I think that the cervict thing is
Speaker 1: the idea that a first party PlayStation game with like
Speaker 1: that much marketing at least behind it, like you can't
Speaker 1: force at least something there, like a bit a bit
Speaker 1: more than that, right, you know, we've kind of had
Speaker 1: conversations about those other people have said or like back
Speaker 1: in the day, you could just kind of release a
Speaker 1: game and as long as you have to like it
Speaker 1: was a big deal and maybe do well enough. But
Speaker 1: people aren't just going into stores and seeing what's on
Speaker 1: the show for these days, and they have an option
Speaker 1: of ten things million things, including the game that you
Speaker 1: have been playing for the last ten years, right, well,
Speaker 1: you do.
Speaker 3: I think this is when I was talking earlier about
Speaker 3: like we come to the table with money and would say, hey,
Speaker 3: make us games, and they're like, well, we just want
Speaker 3: to make money. I guess we'll make games if that
Speaker 3: means you will give us money. But then when they
Speaker 3: do a project like this and no one buys it, yeah,
Speaker 3: I think there are long term ramifications on the kinds
Speaker 3: of things that they spend money on. And clearly right
Speaker 3: now we're at the end of a year where people
Speaker 3: are starting to feel very strapped for cash. Groceries are
Speaker 3: very expensive. There's a million reasons why the people are
Speaker 3: like saying, yeah, we will, we will buy anything you
Speaker 3: put out. Yeah, spend a little enough money on it,
Speaker 3: spend enough marketing, get our attention. Say it's from PlayStation. Yeah,
Speaker 3: well there will be a baseline safety net of this
Speaker 3: many people will show up for it. And now that
Speaker 3: has gone away because people are like, actually, no, I
Speaker 3: need to like just cut back and I can't just
Speaker 3: put it by anything that this company puts out. And
Speaker 3: I think that's going to the company's going to turn
Speaker 3: and be like okay, and therefore we are going to
Speaker 3: stop green lighting this kind of game, this kind of game,
Speaker 3: this kind of game, And maybe that means turned back
Speaker 3: to stuff that is the kinds of games that most
Speaker 3: people seem to want, which at least in our orbit,
Speaker 3: which is single player, narrative driven games. But they were
Speaker 3: getting the song, yes, but they were getting scared of
Speaker 3: investing in those just a couple of years ago. So
Speaker 3: they're just going to volley back and forth between those
Speaker 3: two states.
Speaker 1: I don't think they're going to have the self awareness
Speaker 1: to be like, hey, like we went to these life
Speaker 1: service games, so we didn't have faith in the other thing.
Speaker 1: Do we just flip flop back and forth forever here
Speaker 1: or do we carry there is something.
Speaker 5: In between, perhaps maybe a mediums multiple medium size.
Speaker 2: Games, maybe a temporal pincer movement.
Speaker 3: And like this came up because of Concord, but it's like, yeah,
Speaker 3: I mean we're talking about the stuff that Nintendo does, right,
Speaker 3: make a game that sells a lot and doesn't cost
Speaker 3: a lot. And I feel like if Sony could have
Speaker 3: done that by now, they would have done it. But
Speaker 3: maybe have they really tried. I guess I don't know.
Speaker 3: I just maybe they haven't really tried.
Speaker 2: And then they shut down the studio.
Speaker 5: That would have been Japan Studio, right, that would have
Speaker 5: been the most suited to guy in that direction, and
Speaker 5: so like, no, it's tough.
Speaker 3: Yep. Yeah, Jim Ryan got up. I thin get it
Speaker 3: was good. I said all the time.
Speaker 2: Nobody, nobody knew more. He read those tea leaves like
Speaker 2: he was reading the fucking Bible.
Speaker 3: It's like, here, you know, you guys, go make those
Speaker 3: last service games. That's gonna solve it for you. I
Speaker 3: succeeded victory let PS five PS four piece and yeah,
Speaker 3: people are like, no he got kicked out, Like no,
Speaker 3: he just left because that's difficult. This would be that's
Speaker 3: a great analogy, nickie. He also made the tea leaves.
Speaker 3: Yeah here, he grew them in his own garden. And
Speaker 3: then he was like yeah, all right bye. Uh yeah,
Speaker 3: he used foresight. He's a tactical breach with Jim. All Right,
Speaker 3: we're gonna show Jam take it over.
Speaker 2: We're gonna take quick breaking break. We're done with the news.
Speaker 2: I'm just thinking about Jim Ryan now in Concord, and
Speaker 2: I'm just upset.
Speaker 9: Uh.
Speaker 2: The only thing to fix that, uh, he is to
Speaker 2: read some emails after.
Speaker 3: This bricky break did a bit.
Speaker 2: These are they emails for the show emcast. Giant bomb
Speaker 2: dot com is the email address to send your emails to.
Speaker 2: I read everything. I enjoy everything. Thank you for sending them.
Speaker 6: And the jan There's no way you enjoy everything on
Speaker 6: that address.
Speaker 3: You know.
Speaker 2: There's a couple like newsletters people have signed us up there,
Speaker 2: and I'm like, have you gotten signed up for a
Speaker 2: knife defense tutorial like I did to John one time? No? No,
Speaker 2: but I'd enjoy that.
Speaker 3: Yeah.
Speaker 4: Yeah, I don't know if I get those anymore. It
Speaker 4: was that my fan bite address anyway.
Speaker 2: Sorry Kyle.
Speaker 3: You guys ever think about that Tommy Lee Jones Bencia
Speaker 3: del Toro knife fighting movie? Yes, I do, No, thank you.
Speaker 3: There's a scene in The Sopranos where where Aj is
Speaker 3: working at a video store and he's arguing about that
Speaker 3: movie with his buddy about the best way to hold
Speaker 3: a knife, and I'm like, God, that's so I've been
Speaker 3: in that conversation and I'm so embarrassed that they know
Speaker 3: that and they're showing it to me. And this TV show,
Speaker 3: The Sopranos amazing, right In thank you chat Hunted sorry.
Speaker 2: Write in about virtually any and everything you want to
Speaker 2: quiz you got a question about the industry? You got anything.
Speaker 2: If it's something nice, specifically towards a member of the crew,
Speaker 2: I will generally forward it to them. And it's always
Speaker 2: nice to have a little compliment. Love compliments love.
Speaker 3: I've never gotten one weird. Oh shit.
Speaker 2: First email comes from Paul from Australia. Hello, I noticed
Speaker 2: when you were drinking from water and coke bottles on
Speaker 2: the recent bomb cast video from Games Colm, you seem
Speaker 2: to open the lid by twisting it and then leave
Speaker 2: the lid partially attached and never and leave it open.
Speaker 2: Is this a special water bottle or a special skill
Speaker 2: you have? Whenever I opened a bottle, the first turn
Speaker 2: completely severs the connection between the lid and the plastic
Speaker 2: circle at the bottom of it. Maybe I just don't
Speaker 2: know my own strength. Paul from Australia.
Speaker 1: This is so exciting because this is just the way
Speaker 1: bottles in Europe work now, And like all of us,
Speaker 1: the first one we're like, oh, our bottle thing didn't work.
Speaker 1: It's still kind of attached there, that's weird, and then
Speaker 1: the second ones like it, I'm like, oh, this is
Speaker 1: this is like a feature And at first you're like,
Speaker 1: this is all the caps in the way, and then not.
Speaker 1: Then you're like, I'm never gonna lose my cap again.
Speaker 1: It's just still attached to the thing here. Okay, kind
Speaker 1: of nice. I bet there's a lot less cap litter
Speaker 1: going on, right, no caps can Yeah, there's no caps.
Speaker 1: So kind of in favor for of it, I think
Speaker 1: it was pretty good.
Speaker 2: How frequently are you losing the cap tool?
Speaker 1: I don't know all the time really so often?
Speaker 3: Wow?
Speaker 1: Oh yeah, I got a lot of things that have caps.
Speaker 3: I don't listen too frequently of these days because it's like,
Speaker 3: I'm pretty like the thing I hate more more than
Speaker 3: just dropping things is things spilling. Some very militant about
Speaker 3: keeping the cap. But I have kids, right, and they
Speaker 3: lose they basically they get the happen. They just throw
Speaker 3: it into orbit and it's never seen. So it would
Speaker 3: be nice to have that. I could see a video
Speaker 3: of someone doing that. I'm like, is that a special
Speaker 3: skill someone's doing? And so to hear you come back
Speaker 3: and say no, this is the thing that's just a
Speaker 3: euro a euro thing, then I'm like, okay, fantastic. Maybe
Speaker 3: we'll get that something.
Speaker 1: I wonder if we'll get it or if it's one
Speaker 1: of those things that because it's different, there will be
Speaker 1: it'll be like that's the chip.
Speaker 3: These people will not. That bitch was loud, right, so
Speaker 3: would clip that and use it?
Speaker 2: Uh yo? This okay. If we fucking had these bottles
Speaker 2: in America, I could just get and reseal my stupid
Speaker 2: soda bottles whenever I watch a game or a concert
Speaker 2: at the Chase Center right here in San Francisco, and
Speaker 2: they don't have to pour out my soda into a
Speaker 2: separate cup. Yeah, that's venue to venue though.
Speaker 5: Why I was in San Diego last week or over
Speaker 5: the weekend, and which, by the way, snap Dragon Stadium
Speaker 5: is the most hostile building I think I've ever been
Speaker 5: to in my entire life. There's no shade in the
Speaker 5: entire building. It's a soccer stadium. It's it's like twenty
Speaker 5: eight thousand people. There's no shade in the whole building.
Speaker 5: The building is is angled the wrong way, so the
Speaker 5: entirety of the time when the sun is up, it
Speaker 5: goes the width of the stadium like the whole time
Speaker 5: it's baking.
Speaker 3: It would never do that with the NFL because they
Speaker 3: consider that shit so easily because they have the money
Speaker 3: and like the political power to pull it off. Soccer
Speaker 3: in America doesn't have that thing.
Speaker 5: Nuts to me, Yeah, but they were giving out metal.
Speaker 2: Bottles for water. I was shocked. I was like, from
Speaker 2: a safety perspective, it.
Speaker 5: Would be really easy to fill this bad boy up
Speaker 5: and throw that bad boy right on the pitch.
Speaker 2: It's crazy. And they gave you the lid and everything.
Speaker 2: Let you keep the lid.
Speaker 3: That's just got to be like a well, why, yeah,
Speaker 3: why wouldn't they just put it in gu I guess it's
Speaker 3: plastic cup and you can actually recycle metal, and recycling
Speaker 3: plastic was a lie they told us for years. So yeah.
Speaker 2: Next email comes from tiaguan and Vermont. Hey, Gang, I
Speaker 2: recently had a revelation that I love games that have
Speaker 2: densely packed worlds that become familiar over time, whether it's
Speaker 2: learning a level through repetition or just uncovering nooks and
Speaker 2: crannies through exploration. I find it super rewarding to spend
Speaker 2: a lot of time in one detailed space. Some of
Speaker 2: the examples of my favorites are clock Town and Major's Mask, Camaroade,
Speaker 2: show in Yakuza, any level of Hitman, the site in
Speaker 2: Crazy Taxi, and on a more bite sized scale, any
Speaker 2: level in Tony Hawk. We'd love to hear other games
Speaker 2: that come to mind for you. Thanks love the show,
Speaker 2: e Vegan Vermont, Jesus The Great Question.
Speaker 1: Ario Odyssey kind of scratches a similar itch for me.
Speaker 1: I think, right, like those levels are like they're big,
Speaker 1: but they're not so big that like there's kind of
Speaker 1: these big eupy spaces, some of them are bigger than
Speaker 1: others when they're very densely packed and you kind of
Speaker 1: start running around, or like other playthroughs, you're doing things
Speaker 1: like I got like, you know, five moons and a rugs.
Speaker 1: I know exactly where everything is, and I know that
Speaker 1: this shiney bird is gonna pop up here at this moment.
Speaker 1: I'm gonna put my hap up right, like not speed running,
Speaker 1: but you're almost doing adjacent stuff just from that kind
Speaker 1: of groundhog Day effect of it.
Speaker 5: Yeah, I think. I mean, like, obviously animal crossing is
Speaker 5: a great example of this. I think it's really great
Speaker 5: when you go into someone else's animal crossing island, especially
Speaker 5: in New Horizons, and you're.
Speaker 2: Like, what the fuck you?
Speaker 5: Why is your store over here? Why'd you do that?
Speaker 5: It's supposed to be over in this quadrate And that's great.
Speaker 2: Because it gives you that familiar It gives you this
Speaker 2: similar familiarity that you get with these locations that the
Speaker 2: tag enlisted. But then also it is localized to you,
Speaker 2: so it feels it feels home but different.
Speaker 3: You know.
Speaker 2: Yeah, I knew.
Speaker 3: I was trying to think of an example, and I
Speaker 3: was like, the Hitman came to mind first. I was like,
Speaker 3: oh damn, he said that was gonna be my saying now.
Speaker 3: But I'm like, I know, there's no one in my
Speaker 3: mind that I was just thinking, Hey, this is like
Speaker 3: a city block or two and I'm going and I'm like,
Speaker 3: oh yeah, a disco Elysium. I've been playing that and
Speaker 3: that is just like a pretty confined space, pretty dense.
Speaker 3: You definitely learn it. You learn how Oh there's an
Speaker 3: entrance here and an exit. Oh, so I can go
Speaker 3: all the way through and get to make a little
Speaker 3: short cut over there, and like, oh, I opened up
Speaker 3: this new space. Now I'm exploring that. So yeah, Disco
Speaker 3: Elysium does that very well. Uh, Yokoska in Shinmu, I'm
Speaker 3: a big shin move pervert.
Speaker 6: So yeah, so those uh.
Speaker 3: Shut up? That entire first game is is that for me?
Speaker 3: Big time.
Speaker 2: Jumping off of Tony Hawk, I guess portions of the
Speaker 2: city and skate three like I'd remember two. Yeah, Like
Speaker 2: this is the good ledge right?
Speaker 3: Oh sure? Yeah?
Speaker 2: Like this like like being able to like drop a
Speaker 2: pitt down facing the correct direction so that when you
Speaker 2: reset to get the line because you know that zone
Speaker 2: like the back of your Like, yeah, absolutely.
Speaker 3: Tiny. Terry's Turbo Trip was like a small open Yeah,
Speaker 3: these small open world games where it's like, oh yeah,
Speaker 3: I've already learned where everything is. That's great.
Speaker 2: Next email comes from Troy from Colorado. I was listening
Speaker 2: to the Next Lander podcast over the weekend and Rob
Speaker 2: Zachney was on and brought up an interesting spot. When
Speaker 2: discussing the diskless Xbox series X. Rob said that Microsoft
Speaker 2: should lean into physical media crowd instead of running towards
Speaker 2: all digital as a way to differentiate themselves. I hadn't
Speaker 2: really considered this an option, but the more I thought
Speaker 2: about it, I thought it was a great idea for Microsoft.
Speaker 2: In particular, what do you guys think of this tactic?
Speaker 2: What would it look like? What if the next Xbox
Speaker 2: wasn't way more powerful but instead could read any Xbox
Speaker 2: Xbox three sixty one in series disc with full backwards compatibility.
Speaker 2: What if they just full catered to the sickos it
Speaker 2: included full support like Saturn and Dreamcast games too. Hey
Speaker 2: Troy from Colorado, Hey Troy, maybe.
Speaker 4: These other guys will have like a fun answer for you,
Speaker 4: But my not fun answer is this sounds great and
Speaker 4: it'll never.
Speaker 2: A Yeah, I'm gonna say, Troy, this is insane.
Speaker 3: Yeah. This isn't a new disc medium that like is
Speaker 3: several like zeta bytes or petabytes on one disc or
Speaker 3: something like that. It just got invented. It's called son
Speaker 3: and you put them in a specific player. Right, It's
Speaker 3: the future, I think. I mean, I would love this.
Speaker 3: That'd be cool if they like had that for the
Speaker 3: next system. I would love this.
Speaker 4: But like you need to look at like weird third
Speaker 4: party onboard emulation hardware perverts that are making stuff like this,
Speaker 4: But it's.
Speaker 3: Not going to be Microsoft that does it. Right.
Speaker 6: Yeah.
Speaker 2: Also, I think broadly people are not going to and
Speaker 2: this is like a dire statement that I'm about to say,
Speaker 2: people are not going to care about this until it
Speaker 2: is too late, right, like like on the on the whole,
Speaker 2: like people are not going to care about or think
Speaker 2: about the fact that, like they don't own any of
Speaker 2: their games until more of them start.
Speaker 3: When you say when you say people, you mean like
Speaker 3: a fun of people. Yes, a lot of people are Troy.
Speaker 3: You're probably Troy.
Speaker 4: You're probably having this panic right now, but like the
Speaker 4: average person is not.
Speaker 5: Yeah, yeah, I mean the average person who's not starting. Yeah,
Speaker 5: you had a nightmare. Oh, I wanted to tell you this.
Speaker 5: I had a nightmare the other day, Greb that this
Speaker 5: is what sparked this is what sparked this. You had
Speaker 5: a nightmare that your game library was inaccessible, right, Yeah.
Speaker 3: I'm all digital for many years. Yeah, and I certainly
Speaker 3: I had a nightmare that the world ended and I
Speaker 3: couldn't access my game. Yeah.
Speaker 5: I had a similar It was like similarly stupid nightmare
Speaker 5: where I was like T.
Speaker 2: Mobile found out that I haven't limited data for one
Speaker 2: hundred dollars a month.
Speaker 5: I was like, oh ship, they're gonna like they sent
Speaker 5: me a big bill and I was like, oh no,
Speaker 5: That's why I asked that question on Twitter yesterday. How
Speaker 5: much dated everybody's using on their phones every Monday.
Speaker 2: Happy t Mobile Tuesday, your go go get a free
Speaker 2: seat cushion.
Speaker 3: Oh sweet?
Speaker 2: All right? Next email still Xbox related. This one comes
Speaker 2: from Matt from Murphreesboro, Tennessee. Hey guys, well, I didn't
Speaker 2: honestly expect an Xbox handheld to get announced a games Colm.
Speaker 2: I did get my hopes up that after all the
Speaker 2: buzz earlier this year, we would have an official announcement
Speaker 2: within twenty twenty four. Do you still think an Xbox
Speaker 2: handheld is coming? I definitely hope so, and really do
Speaker 2: think so. It seems to me that the next Xbox
Speaker 2: could be handheld that has game Pass and access to
Speaker 2: all the PC stuff. Could they make a doc that
Speaker 2: increases the power of the handheld for use on a TV,
Speaker 2: like an upgrade that isn't required to use a premium option.
Speaker 2: I realized these things take a long time to develop,
Speaker 2: both with all the negative parentheses earned and unearned and
Speaker 2: parentheses attention. So around the Xbox right now announce say
Speaker 2: this would be a huge win. Love to hear your thoughts.
Speaker 2: Matt from murphrees Bor.
Speaker 3: Yeah, listings are coming. There's gonna be probably a lot
Speaker 3: more than you're even thinking there's gonna be a ton
Speaker 3: of them. Yeah, And really it's gonna come down to
Speaker 3: can they figure out the software and the you know,
Speaker 3: the over the top interface that goes on top of
Speaker 3: Windows for Xbox and for PlayStation. Can they like figure
Speaker 3: out like, oh, is it just going to be PS
Speaker 3: four games or all PS five games? What does that
Speaker 3: look like? And if it's not, do we have to
Speaker 3: make different versions for this thing? If they start getting
Speaker 3: down that road, which they won't because Sony doesn't want
Speaker 3: to go down that road again after the PSP, the Vita, PSVR,
Speaker 3: PSVR two where they had to do that for all
Speaker 3: those things, and there's always diminishing returns. So there's questions
Speaker 3: to be figured out. But all these companies are thinking
Speaker 3: about this. There will be this variation of the Xbox
Speaker 3: going forward.
Speaker 2: Next email comes from anonymous. Hi guys, is Peter MALINEUW
Speaker 2: the jj Abrams of video games over promising and under delivering?
Speaker 3: Thanks? I know I love this question. Jj abrams is not.
Speaker 6: Even remotely in the ballpark at.
Speaker 3: Peter Malley, Like, it's very different. J j Abrams isn't.
Speaker 6: As fun as Peter malineu.
Speaker 4: No brands is Ford Copola someone who someone who clearly
Speaker 4: has talent like Fables a great game, like like Fristopher
Speaker 4: Copel has made amazing stuff. Megalo looks like a full
Speaker 4: on weird disaster that is more in the vein.
Speaker 6: Of I think what Peter Molineux has kind of done
Speaker 6: into more.
Speaker 3: I think it's important because he was able to hire
Speaker 3: all those canceled actors. Do it weird like on tape,
Speaker 3: groping of people and stuff. Yeah, it's a really weird thing,
Speaker 3: but that was that's just that's Ai. That's just Holly
Speaker 3: trying to keep you. Yeah, but I don't know. I
Speaker 3: don't I don't think it's j J. But I love
Speaker 3: like the spirit of this question, love it.
Speaker 4: I would love to figure out, like who in the
Speaker 4: film space is kind of the Moleneu.
Speaker 1: Yeah, how do people feel about Super eight? These days?
Speaker 1: People think about that one anymore?
Speaker 3: Quite frequently the film Oh what's that about?
Speaker 1: Into Darkness?
Speaker 3: I'll say it's really scary. I thought it was fine. No,
Speaker 3: it's e T right, it's it's his, it's his e
Speaker 3: T H. Yeah, it's all right. I like I like
Speaker 3: Super better than most of his I think mission impossible.
Speaker 2: Three rules three does Rule It's great? Might that might
Speaker 2: be his best one that I like, Force Awakens, But
Speaker 2: then fine, that first Star Trek movie one.
Speaker 4: Mala New hasn't made anything that I would consider like
Speaker 4: the worst thing in the media.
Speaker 3: But JJ Abrams did.
Speaker 1: Yeah yeah, but you you forgot about his blockchain game
Speaker 1: is the pro I did?
Speaker 3: I did?
Speaker 1: It feels like, well that's his episode nine, Fable the ride,
Speaker 1: Fable three the Ride.
Speaker 3: Wow.
Speaker 4: You know what, Maybe maybe I'm talking myself into this
Speaker 4: being the right comparison.
Speaker 1: Yeah, maybe it actually works better Gotis. Yeah, that just
Speaker 1: didn't happen. And that's happened with Gotis. Nothing went went on.
Speaker 3: Total movie but never made Curiosity. What's in the Cube?
Speaker 3: That's right? And I coicked on that cube a whole
Speaker 3: bit of time.
Speaker 1: So I'm god it, we're so we're all so lucky
Speaker 1: we didn't win that. It sounds like it was.
Speaker 3: A major I won the huge.
Speaker 1: Oh yeah, that was the shock. It was actually only one.
Speaker 1: That's why it's fun for everybody.
Speaker 2: Here's a real disease yay. Last three emails here. This
Speaker 2: comes from Alex and Bendigo, Australia. I would like the
Speaker 2: Australian saying, suffer in your jocks to get more play internationally.
Speaker 2: Please do what you can to make this happen. Thank you,
Speaker 2: Alex and Bende go Australia.
Speaker 1: No, I won't stand for it.
Speaker 2: Well, you're going to suffer in your jocks?
Speaker 1: Huh, I could just smell that sense.
Speaker 3: Ew I'm suffering now? You wishing pain upon someone's genitalia?
Speaker 3: Is that what they're saying.
Speaker 1: I don't think your sweating.
Speaker 5: Yeah, I don't think it's like you're just yeah, they
Speaker 5: want you to boots.
Speaker 2: Kind of you know?
Speaker 3: Yeah? Okay?
Speaker 1: Do they say it in Bluey Yeah?
Speaker 3: I can't understand anything they're saying on that show.
Speaker 1: They say it and blooey, then I will accept them.
Speaker 5: Mike, not be watching Bluey yelling English.
Speaker 1: Never I liked never perfect.
Speaker 3: Okay.
Speaker 2: Next second to last email comes from uh Let's Switch
Speaker 2: to the Order ben Hey Bombers. In episode eight hundred
Speaker 2: and fifty four, Dan said that if he had heard
Speaker 2: the children shushing him, he would have lectured them about
Speaker 2: not doing that to adults. I say, nay, if you're
Speaker 2: being so inappropriate that children know better, you deserve to
Speaker 2: be shushed by them and feel shamed. Feeling that you
Speaker 2: cannot be corrected by kids. Is entitlement. Don't be a
Speaker 2: boom or Dan change your ways. Thanks Ben.
Speaker 3: I feel like they would say, no, I'm older than them.
Speaker 3: I've earned it. I'm their older. They have to respect me.
Speaker 3: Haven't you ever heard that before? Like, damn, we have
Speaker 3: a lot of arguments against this.
Speaker 2: Yeah, yeah, so yep. I can't believe. Oh god, this,
Speaker 2: I can't believe. I felt so much secondhand embarrassment three
Speaker 2: times on this trip. Last email of the show, I'm glad, Mike.
Speaker 2: Last email of the show comes from Travis in Fargo. Oh,
Speaker 2: shouts out to far Do you think human beings have
Speaker 2: any weird latent abilities that we don't know about yet?
Speaker 1: Great question, Travis, Man, that'd be amazing. What if we
Speaker 1: all can fly? But no one figure out I just
Speaker 1: haven't done it right, like what somebody does. Like, guys,
Speaker 1: this is just how you do it. It's like a
Speaker 1: TikTok or something like.
Speaker 3: Tomorrow everyone is flying and it just really messes up
Speaker 3: with because not designed for that right.
Speaker 2: It's gonna be a major problem.
Speaker 1: But if people could just start flying tomorrow, I hate that.
Speaker 2: I'm gonna look out my window after the show is done,
Speaker 2: and think maybe Mike's right, right, I mean if you
Speaker 2: tried no, no, no, you know what, I'm gonna go
Speaker 2: get a bunch of milk crates after this.
Speaker 3: Off and see what happens. You can make the TikTok.
Speaker 3: It will be the most magine how well that TikTok
Speaker 3: flying off the earth challenge? He is God.
Speaker 2: Oh man, there's gonna be like non people that are Adams, like, no,
Speaker 2: we're not meant to fly. I'm never gonna fly.
Speaker 1: Yeah, like the people who like it takes longer to
Speaker 1: figure out than they're gonna get, get real self conscious.
Speaker 3: It's gonna be. It's gonna be exactly the exact same
Speaker 3: split of people who could see those three d I like,
Speaker 3: I'm magic magic. I get if those you're not gonna
Speaker 3: be able to fly?
Speaker 1: Oh, this goes back to my superior eyes, you know,
Speaker 1: near sight of this thing. But like I was so
Speaker 1: good at magic eye. There's God, forget the spelling pea
Speaker 1: can there'd be like a magic eye competition.
Speaker 3: You want to be the best at looking at never mind,
Speaker 3: I know you do. I get I would want to
Speaker 3: so good at it.
Speaker 1: I can like look at it for a second, but
Speaker 1: that's the Mona Lisa, that's a spaceship. That's sent I'd
Speaker 1: be so good at it.
Speaker 3: You're listing the things you've seen in magic God, Yes.
Speaker 1: Because I can see it so quickly, because I can
Speaker 1: cross my eyes really good.
Speaker 3: All right, if it just looked like you opened your
Speaker 3: eyes a lot.
Speaker 2: That's all.
Speaker 3: Okay.
Speaker 2: All right, that about does it for the emails for
Speaker 2: this week. Mike Minatti. Where can people find you on
Speaker 2: the internet if they want to?
Speaker 1: Uh hey, yeah, check me out on that site games be.
Speaker 1: You might have heard of it. Welcome to Amoron Connor.
Speaker 2: Like trying to.
Speaker 1: I felt back because I've been traveling. I'm like, I'm like,
Speaker 1: I haven't you know. I gotta still get get that
Speaker 1: train rolling a bit more, gotta work on an introduction
Speaker 1: post and everything.
Speaker 3: Yes, well it's just word press. You can just get
Speaker 3: in there and start right. Yeah, it doesn't work anyway.
Speaker 1: Yeah, that's just that's all made up nonsense. But yes,
Speaker 1: please go to games B to be very excited, very
Speaker 1: excited to see all the stuff and Round is gonna
Speaker 1: have cooking up for us, Gonna get some in depth
Speaker 1: stuff going on in there.
Speaker 2: John Workin Folks, find you on the internet.
Speaker 4: People can find me a floppy adult on my personal accounts,
Speaker 4: or go to vgb's dot com and vgbs where you
Speaker 4: can find everything on socials.
Speaker 2: Awesome, lovely, Lovely, Nikki.
Speaker 3: What's popping this week for you? Nothing? Okay? Wow?
Speaker 2: Okay, grub You got anything else you want to you
Speaker 2: want to plug?
Speaker 3: When we were doing the last episode of Blake Club
Speaker 3: before we took the break, we we me and Dan
Speaker 3: and Mike talked beforehand that we were going to try
Speaker 3: to force pickle Draft to animated and animate us doing
Speaker 3: the Blue intro, and we were going to say that
Speaker 3: we were going to try to do that. We were
Speaker 3: just going to start singing it. And so I started
Speaker 3: doing it and we're saying stuff, and then Mike just
Speaker 3: nos sold it so hard that that I think pickle
Speaker 3: drafts like, why I can't use this? So it didn't
Speaker 3: end up having so he went in my dream of
Speaker 3: being animated as bluey, I.
Speaker 1: Have no memory.
Speaker 3: There's an actually Now, well, okay, Mike, in your defense,
Speaker 3: it's possible me and Dan talk to each other about
Speaker 3: it and never told you so.
Speaker 1: To think I was not a part of this, I do.
Speaker 3: That sounds possible.
Speaker 2: I do actually have a thing to plug. John and
Speaker 2: I have a podcast called if You're Driving, Close your Eyes.
Speaker 3: It's comedy.
Speaker 5: It comes out every Friday. No, wait, is that true?
Speaker 5: Mondays now we recorded on Friday.
Speaker 2: Huh, but yeah, you can find that wherever podcasts are sold.
Speaker 2: If You're Driving Close your Eyes. Folks, expect a slightly
Speaker 2: odd week, not just because it's B week, but Game
Speaker 2: Mess mornings on Wednesday and Thursday. Grub is traveling on Friday,
Speaker 2: so no mornings that week because it's also packs week.
Speaker 3: Oh God, love traveling.
Speaker 2: Can't wait to see you guys out there. I'm not going,
Speaker 2: but Dan Reikert, Mike Manatti, Jeff Grubb, to More Hussein
Speaker 2: and Lucy James are going to be there. We've got
Speaker 2: two panels. We've got a BombCast Revengeance happening as well
Speaker 2: as a Blight Club panel Poppin'.
Speaker 3: All Club Live as well. Uh.
Speaker 2: We tried our darned best to schedule a film in
Speaker 2: forties for this week. We may have to compensate and
Speaker 2: do that next week as a make good, but we're
Speaker 2: digging out wicker Man from the Giant Bomb Premium Vault
Speaker 2: and going to put that out on the Giant Bomb Presents.
Speaker 2: Ye shouts out to Marino for that lovely idea. We're
Speaker 2: also going to have a Bee Light Club sometime tomorrow
Speaker 2: as well as a new season of Blight Club starting tomorrow.
Speaker 2: It's going to be Mike's turn at the wheel.
Speaker 3: Yeah, we'll get him.
Speaker 2: He's so excited he loves it. Voicemail dump Truck popping
Speaker 2: off this week as well, with the original driver of
Speaker 2: the truck, Ben Pack, hanging out in the dumpster we
Speaker 2: broke him out of podcast jail. I believe Bailey also
Speaker 2: wants to be on that because her name begins with
Speaker 2: a bee. So Grub take a quick break and break
Speaker 2: before the long week.
Speaker 3: Hell yeah, I appreciate that I can actually pack my bags.
Speaker 2: Yes, because I know you didn't want to do it yesterday.
Speaker 3: Shut up, j I know I sit it aloud and
Speaker 3: then I didn't do it. I'm like, I hope no
Speaker 3: one brings it up. Well, damn it, Jan, Well here
Speaker 3: I am buddy.
Speaker 2: Also look forward on Thursday, we are having Giant Bombs
Speaker 2: first Annual Spelling b Invitational Invitational. Uh. I believe our
Speaker 2: current competitors are Nicky Grayson, Turbo, Sean Grub, you're you're
Speaker 2: announcing with me. Uh, we're also going to get Emma Fife.
Speaker 2: But also that the two main competitors who will really
Speaker 2: boil down to maybe.
Speaker 3: In the end, I hope they both lose.
Speaker 2: No, it's because.
Speaker 10: Because these two got very heated at each other in
Speaker 10: front of a chocolate museum by the river as I
Speaker 10: was drinking my glass of wine spelling congruous, I.
Speaker 2: Guess, and then like these two are yelling about it.
Speaker 2: Bailey Myers and Dan Record are also competing in Giant
Speaker 2: Bombs first spelling b But folks, what we learned today.
Speaker 2: We learned that John's going to get into fracking really hard.
Speaker 2: We learned the honey can kill you if you drink
Speaker 2: too much. We also learned that we might make the
Speaker 2: milk Creak Challenge happen. It's Game Awards because I have
Speaker 2: no fiduciary responsibilities to Nicki. Sunglasses are apparently for babies
Speaker 2: with baby eyes. They're also pretty caves and a vowed.
Speaker 2: We also learned that there's guns in a vout as well.
Speaker 2: Nicki Grayson may might be America's worst gamer, but Fortnite
Speaker 2: is also the Mopead of video games. And we also
Speaker 2: learned that Mike Manati has superior eyes compared to everyone else,
Speaker 2: and maybe, just maybe, if we try hard enough, humans
Speaker 2: can fly. Folks. That about does it. For this week's
Speaker 2: Giant BombCast, I've been jam he's been grubbed, he's been Mike,
Speaker 2: he's been John, they've been Nikki and you went home.
Speaker 2: Have been absolutely beautiful. I hope you have a wonderful week.
Speaker 10: We'll see you the rest of this week for Bee
Speaker 10: Week until that next week for another episode of the
Speaker 10: Giant Bob Guys.
Speaker 2: I love you.
Speaker 3: Good b figures out for bees.
Speaker 2: That's right, get killing me wing, bet you goddamn let
Speaker 2: me see some beans out and put this finger out
Speaker 2: in front. Oh no, sorry, no, don't do that.
Speaker 3: Don't do that.
Speaker 2: It's oh