Speaker 1: Hello, and good evening, listeners and patrons. How are you
all doing this? Fine evening? It is us Dragon's Creed Gaming,
and if you're listening to this, that means you are
one of our patrons on Patreon, and this is our
Patreon exclusive actual play series, Tales from the Old World,
a New Warhammer campaign. We are jumping into session three
tonight as always, thank you for being here, thank you
for your port, love having you all. Hopefully at this
point you're hopefully listening to some alien or wrath and
glory depending where we are and our other actual play
and hopefully you enjoyed the conclusion of Gallos Geist and
we had some cool stuff with the giveaway too. So
without further ado, let's just hop right in. Let's hear
from our players, tell us who you are, who you're playing,
and anything else you want to tell the listeners if
you spent XP, got new skills or talents, new ambitions,
and we will start it off with our resident Dwarf
slayer Sean.
Speaker 2: Hi, I'm Sean. You're listening to our third session. This
is great. We get to sit in on the team
succeeding in whatever we do, hopefully towards Uber's Reich. Let's see,
Ragny got the slayer talent finally, so and then he
also got dual wielder. Now I can equip two melee
weapons and only take a minus ten.
Speaker 1: What does what does uh the slayer talent do?
Speaker 3: Yeah?
Speaker 4: What dead slayer do?
Speaker 1: Oh?
Speaker 2: This one's a big one.
Speaker 3: Boys.
Speaker 2: So when I attack something, I use their toughness bonus
instead of my strength bonus. If their toughness bonus is higher,
and so that applies before modifiers for strength or strength bonus.
Speaker 1: And then if that's very that's very uh like verhammer
slayer rules in.
Speaker 2: Yeah, gee, that's pretty cool, really helpful against monsters with
big ass tough bonus.
Speaker 3: Prior blood ball player there right.
Speaker 2: Uh no, no, no, Unfortunately I have not played the
good old blood Bowl, but I do love me a slayer.
Speaker 3: Uh.
Speaker 2: It also has another benefit where if the target is
larger than me and I score a critical, I multiply
all the melee damage I cause of that creature by
the steps they are larger than me. If they're two steps,
I multiply it by two.
Speaker 3: Oh my god.
Speaker 2: And this multiplication is applied after the modifiers. So man,
my my short term ambition of killing a troll. Looks
like it's a little bit easier now with its layer feet.
Speaker 1: Yeah damn, just an FYI, the dual wielder just lets
you make the two attacks. Uh, it's still at negative twenty.
You need ambidexterous to get rid of the negatives, no,
which I believe the slayer does get at level two.
Speaker 2: Shit well, but again, if you want to.
Speaker 1: Go down that route, you got to start doing it now.
Speaker 2: So right, yeah, yeah we will see whirlwind you can
do that. It's a lot of alding, but yeah, yeah,
So there's a second level of dual wielder I can buy.
So once I have two hundred xpl look into that.
Speaker 1: What is buying it a second time?
Speaker 3: To make it better? Triple wielding?
Speaker 1: We'd have to what is this one piece? I have
to probably look at the rule book for that because
some talents it says like if it doesn't specifically tell
you what it does, then they do like a general thing.
Speaker 2: So I can I can read into it?
Speaker 1: Yeah yeah, okay, cool?
Speaker 2: All right?
Speaker 1: Uh, and then next up we'll check out our other dwarf. Kyle,
how are you.
Speaker 4: Hello, I'm good. How's everybody doing? I play bog? Sorry?
Speaker 5: Buddy, I played Bogaha healthfoot. I am a dwarf outlaw.
I was really hoping to get a candle business going.
As for I did spend xp uh for the careers.
You know, there's levels, so basically I'm just trying to
level up across the board to get to level who,
which included weapons, skill, strength, toughness, intimidation. And then I
bought a talent which I believe a few of you
were talking about before Rover. Oh yeah, okay, So Rover
basically means that if I'm in if I'm stealthing around
in like a rural place, if people aren't looking for me,
they they won't take a test to like sense me.
Speaker 1: That's a good one man weapon, skill, strength, and toughness.
You got the trifecta there, man, Yeah, dude, that's pretty awesome.
Speaker 4: Okay, and outlaw fun fun combo.
Speaker 1: All right, And how about our resident Warrior Priest.
Speaker 6: H So, my name is Matt and I'm playing horse
Conig the Warrior Priests of Manan. I guess XP wise BEFO,
we're going through levels of I've mostly just checked everything
in the stats as well, weapon skilled, toughness, will power
on the pre side, you know, miscellaneous fighting skills and
so on. So nothing as impressive as the slayer talent.
But I felt bad failing so many, so many roles
last session. It's like, let's just focus on fundamentals.
Speaker 1: Not a bad idea, alright, and then who else, Well,
we've got your buddy, the Hunter. How's it going, Mike?
Speaker 7: Hello, Hello Mike here playing Arnolf the Human Hunter. I
also got some experience spent here, kind of based it
on the last session, so I put some advancements into
lower beasts from all that tracking we did, learning about
some beasts as well as ranged sling for the combat.
Speaker 1: Oh yeah, dude, you were. You were fucking clutch with
the beast rolls last week. Last month, I should say,
hit figure out.
Speaker 7: Nolf learned a couple of things there, so he'd advanced
by now.
Speaker 1: Hell yeah.
Speaker 7: Similarly with the endurance for keeping up with the dwarfs,
and we were chilling chiseling the stones out.
Speaker 1: Wonderful, all right. And that leaves us to our good
old townsman Ben.
Speaker 3: Even even average Joe. That's right. I am doing fantastic
here in terms of my character. We've leveled up a
couple skills on the main page, specifically in agility and intelligence.
It's a fifty on the intelligence level, so I'm going
to try to max that out as quickly as possible.
Nice and then on the skills side, took care of
a little bit of haggling and gossiping as well, hopefully
lead to my short term goal here.
Speaker 1: And what is your new short term goal for the listeners?
Speaker 3: Yeah, my new short term goal is I'm going to
start building out my my underground network of friends, potentially
you know, passing favors or getting information.
Speaker 1: That's that's one way to make it happen in the
old world.
Speaker 3: So you got to take your life into your own hands,
that's right.
Speaker 1: Ye, all right, And Sean, why don't you tell us
about our new party ambitions as well? I believe we
picked some new ones there, sure.
Speaker 2: So our short term party ambition is to gain some
form of transportation so we are not peasants walking on
our two feet the entire way to Uber's Reich, and
then our long term was to gain some form of
permanent housing so we wouldn't also be homeless once we
finally got our ways to ubers reke.
Speaker 1: It's very good fundamentals to get down I think so
it's good. All right, yeah, cool, all right, well quick,
well I'm the great unclean one. I'm your host. You
guys know me. I got some cool old school war
Hammer chaos stuff from a dude in Denmark off one
of our Facebook pages are Our Patreon went live today
at the time of this recording. Obviously it's been a
couple of months when you hear this. If you're listening
to this, you all you know about the Patreon other
than that painting some Empire spearmen and still playing tons
of back for Blood. Immortal Empires is on the horizon
for Total War. And there's a Bellacour DLC coming out,
well not a DLC, but there's a Bellacour themed expansion
coming out for Vermin Tide. Sean fuck, yeah you love it?
Speaker 3: Wait? Really?
Speaker 1: Yes?
Speaker 2: So the Vermin one or two two two?
Speaker 1: Okay, they announced it because they got they have that.
There's some like event going on Skulls where they've been
showing off all these different Warhammer video games, and they
announced for Vermin Tide, uh, the expansion where you go
into the Chaos wastes. They're adding Bellacour as like a
fifth quote unquote god where you like the levels are
themed to him.
Speaker 2: That's pretty dope.
Speaker 8: Yeah.
Speaker 1: I mean, he's not a god, but he might as
well be Bellcour, so right, yeah, yeah, I'll take all
Bellcour all day long.
Speaker 2: So that's surprising. I didn't I didn't think they were
still going to be doing stuff for Vermin Tide too,
but okay.
Speaker 1: Well, yeah, they still got to release the last classes
for the other characters that don't have their fourth class.
Speaker 2: Yet, I guess.
Speaker 1: So, yeah, because the witch Hunter just got the was
it the Warrior Priest I think, or the Flagelant or
something I think, or they announced it. I don't know
if it came out yet. I haven't played in a while,
but anyway, it's been mine. Yeah, the witch Hunters got
his classy the released or.
Speaker 2: On the way, So okay, that's cool.
Speaker 1: Well all right, well alast we left listeners and players.
We were still out in the middle of nowhere, near
the village of Grousei. We were out stomping around in
the or schlam as you guys had tracked down or
followed the tracks of some creature into the swamps, discovering
three men being chased by a horrible monster which you
eventually realized was a ancient, old geriatric vasilisk. Two of
the men were slain, but between the five of you,
the beast was no match. Eventually, trying to retreat, you
cut it down and killed it, and you apprehended the
last man, who, with not much persuasion, explained that Stiegler
had hired him and his friends to kill Rutger and
get him out of her business dealings because he was
spending so much money and, in her words, ruining everything.
Speaker 3: I would like to make a small correction on that beast.
We destroyed that thing. I don't think it got a
single hit.
Speaker 1: I mean he could kill two people, so.
Speaker 3: Yeah, but not at our party. I'm just saying that's.
Speaker 2: Not important people. Okay, Wow, thirty murdering peasants was what
died there.
Speaker 1: That's true.
Speaker 5: We're gonna hear those two guys backstory at the end
of the campaign.
Speaker 2: Mm hmm, and I'll still laugh.
Speaker 1: Okay, they were my prime candidates and you guys murdered them.
How dare you?
Speaker 2: You murdered them and your roles.
Speaker 1: Good old Craig can't even handle it for five.
Speaker 2: Minutes, really, God damn son, God damn Craig.
Speaker 1: I just got the message he's gone. It's gone forever. Anyway, Well,
eventually took that guy back to the camp. You confronted Steegler,
and she pretty much broke down, admitting everything, saying that yes,
she did in fact hire them to kill Rutger, and
she had no choice. She had to get rid of him.
You know, she claims that, you know, all the bad
dreams and nightmares from this area were just really weighing
on her. You guys are kind of inclined to believe
that part of the story at least, But regardless, she
made that decision, and after a bit of talking, was
not hard to convince her to follow up on her
promise to pay you guys ten gold for slaying the beast,
even though she didn't even think the beast was real.
So you guys got your ten gold. But in a
turn of events that I was not expecting of all people,
the Dwarf Slayer let her keep one of the gold
crowns and let her keep her life, to which she
was incredibly thankful, and has offered you guys a ride
to Uber's Reich, stating that she could even probably get
you guys work since her family is well connected or
so she states. Other than that the Stragani had left
the camp after it turned out the beast was real,
and when you guys got back to the camp, it
was only Stiegler's wagon. Everyone was gone, including Thelgrim, the
Dwarf foreman. And it turns out that he had stolen
the pay chest and he had left you guys a
small pouch with the silver that he had promised you
guys would get paid for for tearing down the aghamstones
the day before with a dwarf rune kind of indicating
brethren to the other two dwarfs. So at this point,
you guys really have nothing to do here in the camp.
By the time you get back and you have this discussion,
it's about mid day and Stiegler has said she will
give you guys a ride if you so choose to
go back to Ubers, right, because that's where she's about
to head. And uh, unless there's anything else to do
here in camp, then it's time to move on.
Speaker 2: I don't think there's anything else important. There was nothing
weird that was going on with the the area around
those stones, right, Yeah, So, yeah, the.
Speaker 1: Fog has considerably lessened. It's still a bit foggy, but
the fog has considerably lessened and the oppressive feeling of
the camp has gone. And yeah, I mean, you guys
haven't slept since then, but.
Speaker 4: I mean I have daymarees.
Speaker 1: So well that sucks, cheats, Yeah, that's so. But even
even Stiegler looks a little bit less exhausted, and she was,
she was shown some pretty heavy signs of fatigue. So
uh well, she she Then you know, once you guys
kind of get your stuff together, she says, Well, I
don't see any reason to stay here any longer. We
can at least make it to uh to the village
of Grousi before nightfall, and then we can probably make
it to Uber's Reich in a day if we if
we travel long enough, or two days if you want
to take it easy. There's another village on the way,
Tuber's Rank we can stop at. That's about maybe three
quarters the way there. So unless anyone else wants to
do anything else, then you guys can all pile in.
Speaker 3: I think it's time to get the you know something
out of here.
Speaker 2: Schlang out.
Speaker 1: You can drop f bombs on this podcast, Ben.
Speaker 9: We're all getting the fuck out of here.
Speaker 1: That's right, yeah, okay, then, so you all pile into
Steegler's wagon. It is a bit more roomy than what
the Straghani had. Her being a noble woman and obviously
rich and spoiled, she actually does the driving herself. It
seems she actually does know how to drive this wagon.
So she's sitting at the front right now. There's enough
room for two people upfront if anybody wanted to sit
up there with her. Otherwise you would all be in
the wagon, which, compared to the Stragani wagon, is very
nicely furnished. Now, as you guys begin to leave, keep
in mind it is winter at this point, and it
does begin to snow, So we're gonna use some of
the traveling rules here that I've never really worried about
too much before. But yes, right now it is snowing.
A gentle snow covers the world in a blanket of white,
making everything seem new and clean. It is undoubtedly beautiful
until one has to move through it. The snow reduces
the visibility to one hundred and fifty feet and makes
movement faster than walking next to impossible. While traveling through
the snow, you must make an average endurance test or
gain a fatigue condition. Now, the good part about this
is since you are in the wagon for the most part,
you don't really have to worry about the the weather
too much. It's more if you're doing extended traveling here
and you're not going too far. The village of Grousi,
Stiegler tells you, is only about two miles away, so
it won't take you very long to get there, maybe
an hour or so if that. So you guys make
your way. You can see on the map here, you
guys are currently where it says the black Stones. That's
where the Augham Stones were. So you're basically just gonna
skirt around the side of the uh the outskirts of
the lake here until you get to the village of Grousei,
and then you can see on the map there is
a road, a main road that heads north and south,
and you'll be heading north to Uber's Reke. So you
guys do have some time if there's anything you wish
to discuss with Stiegler, otherwise we will move it along
or discuss with each other too.
Speaker 2: Bragne doesn't have anything specifically he discussed with, so he
just kind of stays quiet.
Speaker 1: All right, Well, you eventually after about maybe two hours,
because with the snow it's it's not easy going for
the horse. After about two hours you make it to
the village of Grousei, and it is a town of
around five hundred people, so it's not the tiniest village,
but it's not a major town like uber Strike or
anything like that. By the time you guys get there,
it is later in the day, probably about two or
three in the afternoon, and so Stiegler doesn't want to
go any further because she says, we're not going to
be able to get to the next village before nightfall.
She says, there's another village called mess and Gen, but
it's about fifteen miles away give her a take, So
we're not gonna be able to make that before nightfall.
So we should probably stay here and then we can
head out.
Speaker 4: In the morning.
Speaker 3: I suggest that we don't need to be getting tricky,
all right.
Speaker 1: Good, Well, she finds a place to uh to put
the wagon, and she gets the uh, you know, the
horse fed and things like that, you know, hire someone
from the local stable or something like that to take
care of the animal. And it looks like she's probably
going to stay in the wagon. Looks like she's not
exactly the type that wants to be uh hanging out
with the locals. So you guys do have some time
if you wish to uh explore the village at all,
if there's anything you want to do or see, if
you can find while you're here. What's his name is
village Grousey?
Speaker 3: Grousey?
Speaker 1: This one right here on the map.
Speaker 3: Is it known for anything? Just in particular?
Speaker 1: You give me a if you have lord local or
any any lore of any Lord Reichlands.
Speaker 3: Let me check mate skills.
Speaker 1: If you don't, if you have any other lore, then
it'd be at minus uh minus ten. Yeah, so lower
Middenheim you could. I mean, I'll let you make that
because it is a lower skill. But you're obviously nowhere
near Middenheim, so you can.
Speaker 3: Yeah, I don't have any of those lures.
Speaker 1: All right, just give me an intelligence test then at my.
Speaker 3: Intelligence yep, right, all right, at minus ten. Alright, sorry,
we will do the difficult public rule.
Speaker 2: Oh wait, no, I think that's bad. Hundred.
Speaker 1: Yeah.
Speaker 3: It was like, oh my god, did I get a zero? One?
Speaker 1: Yeah?
Speaker 2: Rowing boys, zero, here's one hundred.
Speaker 1: Oh guys, be sure you reset your fortune points too,
if you haven't already, right.
Speaker 3: So.
Speaker 1: Your fortune should be at whatever your max fate is.
Speaker 8: Yeah, okay, I need to up that then, all right,
so Ben you Yeah, great way to start.
Speaker 1: You have no idea. You've never heard of this town
until your journey here an hour ago.
Speaker 3: All right? All right? Uh, well it looks important based
on its position in the map. So I'm gonna I'm
gonna wander a little bit and try to listen on
any gossip if that's okay?
Speaker 1: Yeah, what does everybody else do?
Speaker 7: I'm gonna look for like equipment shops for like weapons
and armor.
Speaker 6: Okay, yeah, I think I'm on that train as well,
mainly just to get this beer repaired for cheap. It's
a suffered damage in the fight with the tackatory demon thing.
Speaker 1: Okay, and how about our dwarves?
Speaker 2: Uh it's wintery out right now, it is? Yes, go
buy a coat, you.
Speaker 1: Could certainly try to. Yeah it's not a.
Speaker 2: Yeah, yeah coat, and I guess boots because the ones
he's wearing are basically run through at this point.
Speaker 1: Okay, shopping together then.
Speaker 5: That'd be a good idea, because Bogart is going to
need a warmer clothes and although I think he's gonna
try and get some more armor.
Speaker 1: All right, Well, it is a small town, so they
may not have everything that you're looking for, but we
can certainly check. So if you guys, I give you
guys all access to the rule book. Correct, Yeah, right here? Okay, good.
So if you go to the Consumer's guide of the
rule book, you can basically look at things clothing, accessories, armor, weapons,
so on and so forth. Basically, you just need to
tell me what you're looking for, and then we have
to see if it's available, which is going to be
based on its availability rating. So availability will be common, rare, scarce, exotic,
and based on the size of the town that you're in,
will determine what the likelihood is of that item being available.
So this is just a village. So if it's a
common item, you'll be able to find it, no problem.
If it's scarce or rare, it's going to be pretty
hard to come by, and if it's exotic, you won't
find it at all. Normally, it is a village, okay
it Yeah. Uber's Reich is considered a town.
Speaker 7: And this is on a page two ninety as far
as I could see, if you guys are still looking
for it.
Speaker 1: Yeah, nice, nice, nice.
Speaker 2: Yeah, coat's common, boots are common, sick. Ragne's just a
common man.
Speaker 5: Are you able to wear both a leather jack and
a leather jerkin? They're both for body?
Speaker 1: No, they have to be. You can wear leather, you
can wear soft leather underneath other armor, but you can't
wear soft leather on top of soft leather.
Speaker 5: Okay, so jack would probably be the better one. Yeah,
I know GC is gold crown.
Speaker 3: What is this.
Speaker 1: Slash slash silver? Yep? Okay, So if it's eighteen slash,
that means it's eighteen silver shillings okay, okay. And if
it's like, uh, it's like three slash two, that would
be three shillings and two brass. And okay, you'll see
there's not many items that are. And if it's just
if it's a number with a D, that's also just
brass by itself. It's no silver. So so yeah, anything
that's calm and you can find h it'll be straight
up book price unless you try to haggle with the
uh the shopkeeper. So, Ragney, you said you want boots
and and a coat coat, Yes, you can find those. Nice.
Who else Kyle, what did you want?
Speaker 3: So? I will be.
Speaker 4: Let me let me convert my gold really quick.
Speaker 2: That's what I'm doing.
Speaker 4: Okay, So it's twenty silver per gold.
Speaker 1: I believe if you press the arrows on the tab
and foundry where your money is, it'll automatically.
Speaker 4: Connund it for you. Oh Foundry, you son of a bitch.
Speaker 1: While you guys, well you guys do your shopping, let's
go over to Richter. So, Richter, you're wandering around with
the group, maybe wandering around on your own a little bit.
Why don't you go ahead and give me a Can
you give me a gossip test? If you're actively speaking
with other people or if you're just listening in on
people speaking, that'll be a perception test.
Speaker 3: I will give you a gossip test. Do you want
me to give any difficulty modifier to that?
Speaker 1: Plus? Uh plus twenty?
Speaker 3: Right? That is not good.
Speaker 1: Would you like to use a fortune point?
Speaker 3: I would love to use a fortune boy. Let's make
this interesting, all right, all right, and we will roll again.
Yeah damn it?
Speaker 1: Yeah, I mean you got a pretty good good score here,
sixty one.
Speaker 3: Ah, A lot of fuckers.
Speaker 1: I don't like saying negative too, though it should be
Oh you did a haggle test the wrong test.
Speaker 3: Oh, sorry, it.
Speaker 1: Would be negative one, not negative two.
Speaker 3: Well I rolled it again, but it doesn't matter.
Speaker 1: So yeah, you're you're you're trying to speak with people,
and you're finding that obviously they're looking at you as
an outsider and a stranger, and it seems like most
people are being a little tight lipped around you. When
you try to interject into conversation or when you start
asking people something, they give you like very straight one
word answers or just kind of like point in a direction,
like if you're looking for something, you don't really get
any juicy bits of gossip. Okay, is there anything else
you want to do?
Speaker 3: Yeah? I actually want to ask them if a dwarf
passed through here.
Speaker 1: Oh okay, that'll be another gossip test, and I'm gonna
say it's gonna be a minus ten now, because these
people are not exactly talkative with the outsider, especially when
you start asking about somebody. All right, bummer, not terrible,
but yeah, no one's no one's saying anything about about it.
If he's come through here or not.
Speaker 3: I'll move along. I'll move along to see if in
the next time I'll just listen, but for now I'll
move on from the next people.
Speaker 1: All Right, that's fine, Sean. You're good with your purchases, correct, Yeah,
all right, Kyle, you good.
Speaker 5: Yes, but I also would like to uh Bogahar would
like to.
Speaker 4: Talk to the shopkeeper.
Speaker 8: Okay, uh, in exchange for the purchases I have, I
would like to trade.
Speaker 3: And he.
Speaker 5: Uh pulls out uh the one of the prototype candles.
Speaker 8: Okay, right in his face. All right, I'm in the
business of making and distributing scented candles, and you've just
stumbled upon a business venture, my friend, So.
Speaker 3: Don't forget to tell him what kind of candle is?
Speaker 1: What are you what are you trying to get exactly
out of this?
Speaker 3: Well?
Speaker 5: Uh, I think he'd like to see if he gets
a little bit of a discount, and would like to
talk to him about, uh, perhaps selling candles from his shop.
Speaker 1: Okay, Well, why don't you give me a Hagel test, dude,
and I'll do a private role here for this guy.
Speaker 4: Wait a second, I'm a I'm in a negative ten
for some reasons.
Speaker 1: You have a fatigue condition on you.
Speaker 3: Oh there we go.
Speaker 4: Uh right, Hagel, this should be guys.
Speaker 1: You guys haven't rested yet, so you would still have
any fatigue conditions on you from I think that was
from marching through the swamp. Probably it's the same day.
Speaker 3: I mean we were getting a ride though, weren't we?
Speaker 4: Okay?
Speaker 1: So yeah, but you need like you need like bad
rest traveling in a cramped up wagon with five of
you crammed in it while it's fucking freezing out.
Speaker 4: Not great?
Speaker 1: All right?
Speaker 3: Fair enough?
Speaker 1: Negative seven?
Speaker 3: Good sale?
Speaker 1: Uh? He is not interested in your your business dealing. Uh.
And he does not seem willing to give you any
sort of discount for the candles. He's basically like those
those have nothing to do with what I'm selling you
and my ship's worth more so, so are you not interested?
Speaker 5: Bogahard fucking huffs and throws the candle back in his bag,
and he goes just the leather jack and leggings then,
and a pair of boots.
Speaker 4: Here's thirty one silver.
Speaker 1: He thanks you for your purchase.
Speaker 3: You should have showed him all the other change you had.
Maybe he would have been interested, like Missionet in his
candor kender revenue.
Speaker 4: No, an idiot. When I see what.
Speaker 1: Matt and Mike how about you.
Speaker 9: How's the conversion rate work?
Speaker 6: If to repair the spear, it's ten percent for one
point of damage of fifteen silver. But yes, some one
one point two silver silver.
Speaker 1: Where's the So we'd say one silver and five brass,
then that's the ten one, that's one. That's how I
would do it. Yeah, okay, So now there there is
a smithy here that can do that, but he wouldn't
be able to have it done by the next day
before you guys leave it too. It's too short notice,
he says. It would probably take at least a day
or two to fix. So he's willing to do it,
but if you guys are planning to leave in the
next day, it's not going to be finished.
Speaker 9: Yeah.
Speaker 6: See spears encumbrance too. I'll just sit on it. I
have a backup knife just in case.
Speaker 1: Okay, and then, Arnolf, you wanted to buy something too. Yeah,
you're trying me again.
Speaker 7: How this price thing works with like the twelve slash dash.
Speaker 1: If it's a number before the slash, that's silver. If
there's a number after the slash, or an number followed
by the letter D, that's brass.
Speaker 7: All right, God, I think I'll be buying a leather jack,
which is a common piece of body and arm armor.
Speaker 1: Okay, and a.
Speaker 7: Knife or a dagger. I think go a dagger.
Speaker 1: Huh yeah, straight up costs unless you try to do
any haggling yourself.
Speaker 7: Yeah, I think I'll just purchase them as is twenty
eight silver.
Speaker 1: All right, well you may do so, and you can
count your personal ambition as complete. I believe I'm not
mistaken that I can. What does it get to purchase
a new weapon and armor?
Speaker 3: Right?
Speaker 1: Yeah, yep? All right, we'll give yourself fifty XP and
then think about what your next personal ambition will be. Uh.
While everyone is out, please all of you give me
a perception test.
Speaker 2: Oh no, that's a negative four for Boga her goodness,
rolling against an eighteen, I got a negative five.
Speaker 1: Oh my god, Arnolf has a critical failure.
Speaker 3: Jesus, it's just straight up, but.
Speaker 2: We have fatigue conditions that we're still getting fucked Richter.
Speaker 1: Every one. Okay, it makes sense. Richter. You've you're not
distracted by all the shopping and purchasing. Uh, so you
are the only one you notice as you're kind of
walking through the town, you see you walk by what
you're assuming is the town hall. It's a bit of
a bigger building. And you can see that there is
a small a small coach that's being saddled up with
or loaded up, and you can see there they're getting
a horse or two into the harness. And you can
see that there is a man looks like he's a
little bit older, a little bit heavy set, and he
is arguing with what you're assuming is one of his
perhaps staff or servants, And what you hear is the
the staff is telling him, like, you know, you you
can't just go to Uber's right by yourself. That's that's
that's a dangerous idea, Like you've got to hire somebody
or or get someone to go with you. And he's like,
I don't have time for that. And he's like, the
the uh, the Schaffenbergs have requested me in the city,
and I have to get there immediately, you know, you
know how things are right now in the city. It's
it's my duty. And he says, well, surely you can
find someone. What about what about Hans and his crew?
I know they're you know, they're always looking for coin, right,
And he goes, I wouldn't hire them as far as
I could throw them absolutely not. Plus I haven't seen
them in a day or two. And you you hear
them kind of arguing about this.
Speaker 3: Okay, I'm gonna step in and and inenerject real quick
and saying it sounds like you need some help.
Speaker 1: They turn to you and, uh, you know the little
surprise they've never obviously seen you before, but they you
obviously have their ear.
Speaker 3: Yeah, and myself and a few others are some experience
adventures in this land, and we take we take, we
take trips or quests. Uh, you know, on behalf of
other people. Given the right motivation, we'd be happy to
lend a hand if if you're looking for some muscle
or just some people to help you along the way.
Speaker 1: The uh, the noble guy, he looks a little suspicious.
But the servants, you know, he kind of chimes in
and he looks interested at least, and he says, how
many of there are you?
Speaker 2: Is it?
Speaker 1: You said you have some friends as well, And that's correct.
Speaker 3: Therefore others including my well not including myself, two of
which are experienced fighters. And well, I actually should say
the majority of my team is experienced fighters. I myself
as more so. The lay of the land.
Speaker 1: Give me, give me a charm at plus twenty.
Speaker 3: Okay, come home, baby, I gotta roll. I gotta take
my last fortune point here.
Speaker 1: Oh man, this is.
Speaker 3: Out. I gotta do this all right, here we go.
Speaker 2: It's a new line of work. Come on, lady.
Speaker 1: He's committed though. I love it.
Speaker 2: From three he was totally worth it.
Speaker 1: That is a nine success level swing. That's pretty impressive.
So yeah, At first, you're like, did I say something wrong?
Am I not doing the right ritual here in town?
And then the servant smiles and he looks over to
the guy and he says something, And finally the nobleman says,
all right, all right. He says, why don't you bring
the rest of your crew here and we can talk.
And he looks to the servant. He says, are you
happy now? And he says, yes, that that I think
it would be a great idea. And the servant introduces
himself as as Immil, and he says, he introduces the
other man as Hansel von Grausi, the mayor of the town.
Speaker 3: Okay, okay, And he said, and what was his name?
Speaker 1: IMML is the symbols all right, imbo imil here, I'll
put it in chat and the mayor of the town. Yeah,
you had im Oops, oh, I have dead Rutger Ruyter's tokens, Like,
why is he keep doing everything as Rutgers? He's long gone. Uh.
And then this is the man that you see, Hansel
van Grousei. He is, as I said, a bit larger,
a bit overweight, kind of pudgy in the face, but
he is wearing clothes that mark him out as clearly
being a noble of some sort. Uh. They're not as
fancy as stieglers, although his do not look as worn
as hers have been. She's obviously been out for a while.
But he's got a nice uh cloak coat that goes
down to his feet with a nice big fur lining
around the neck. And then he's got some fancy robes
and a nice hat to keep his what you're assuming
bald head warm. He's got one of his hands he's
got a nice looking ring on it. Otherwise he's not
too like obnoxiously dressed, but you can tell he's probably
the nicest dressed person you've seen in the town so far.
Speaker 3: All Right, I will I will make my way over
to rounding up the crew, and I kind of feel
like I want to give them like a like a
news team assemble. Whistle.
Speaker 1: Well, I'm gonna I'm gonna add I'm gonna add his
image to your journal. So you guys are gonna get
a new folder that says NPCs and his picture will
be there. And if you, as you guys, learn anything
about him, will add it to his notes section if
we need it. But there you go. So I assume
you go back and find the rest of the group.
Speaker 3: I do, yes, and I let him know we've got
our fat cat mayor that is in need of sounds
like a very interesting quest that may or may not
support our our short term goals here group. Okay, sorry,
the teams. The team is not assembled yet, have they.
Speaker 1: I assume you got get everybody together at this point.
They're all still around the you know where they're doing
the shopping.
Speaker 2: So they're easy to find ss all looking dapper and
new with coats and boots.
Speaker 3: All right, folks, we've got ourselves an opportunity here. I
happen to overhear a conversation as well as put ourselves
in this position. Oh yeah, put ourselves in the position
of potentially making some coin and some good favor with
the town. Here specifically with the mayor, and they are
looking for some assistance here in the neighboring town of
a man I cannot remember the name of it. Was
it uber Reke?
Speaker 1: Yeah, he said he he needs an escort.
Speaker 3: Ubers, right, he needs an escort to uber Reike and.
Speaker 2: Uh where else going there?
Speaker 3: Right? So yeah, I mean we are So this is
setting us up in the right direction. So let's say
beck and I told him we would we would assemble
with him in short term.
Speaker 1: Is it just him or does he have.
Speaker 3: Like a group of people he is needing a group
of people? He and his servant are there loading up
looks like his cart to head that way. But uh,
he's an urgent need to uber Reke and he didn't
have any time to actually assemble anybody. It sounds like it. Absolutely,
Let's see what talk. Yeah, well, let's see if you know,
my streak of haggleness is uh in our in our
good favor? Absolutely? Yeah? Maybe uh, maybe you can let
him smell that candle while we're talking to him distract.
Speaker 5: Boghart is standing there all like still fucking pouting with
his arms crossed, and he and he kind of like
playfully starts you know, shaking back and forth like he's
he's appreciating the buttering up, and he's like, maybe.
Speaker 1: Well, the group of you follow Richter over towards what
you realize is probably the town hall. And indeed you
see a small coach. It looks like you could probably
cram two to four people in there. It wouldn't be comfortable.
But you see this man and he's standing there while
the servant is loading a few things up, and there's
another servant that is hitching up the horses. There's two horses,
and it looks like there's going to be a driver
as well a coachman. But other than that, it looks
like it's it's just and the coachman. So eventually he
sees you and then he waves you over Richter, and
he says, these must be your friends.
Speaker 4: You were speaking of.
Speaker 3: These are indeed we are. We have conversed, and we
are prepared to lend our services to you as an escort.
Ubduba reik. We're headed that way anyway, So it's especially
a win win, yes.
Speaker 1: Perhaps, uh Sigmore smiles on us all, and I see
you have two of the dwarves and folk excellent always
uh always hear good things about your people, stout and dependable.
That's what we need.
Speaker 3: And if anything, you will feel incredibly safe around these two. Yeah.
Speaker 1: He he looks over the dwarves obviously especially uh did
you guys see that role?
Speaker 2: No, it's just.
Speaker 1: Because it rolled the dice on my screens I wasn't
sure of for like it just showed you the ruling
remited price.
Speaker 2: It shows us dice, but they have all question marks
on them.
Speaker 1: Oh, okay, okay, so uh. He looks over the two
dwarves and Ragna. You can tell that he instantly recognizes
what you are as a slayer, and he gives you
a respectful nod and he says, well, if the legends
of the slayers are true, then I'd be happy to
have one as a guard.
Speaker 3: Now, before we discuss any more details, what specifically are
you offering in terms of payment?
Speaker 1: He gives a bit of a chuckle and he says, well,
right down to business then, eh, well, well, fair enough.
I simply need an escort to the town of Uber's Reich.
As you may have heard, imol belly aching. He doesn't
think it's safe and while we haven't had any trouble recently,
on these parts. I can understand the uh with all
the upheaval and Uber's reich lately, I can understand his worries.
So I'll give you each three silver a day. Shouldn't
take more than two days to get there?
Speaker 3: Could I roll? Just? Oh? Yeah, I was gonna say
two days. I was going to ask, actually, how long
are we do we expect it to take there? But
he's yeah, can I roll just to see if I'm
aware of, like whether or not that's actually true.
Speaker 2: Like a fair rate?
Speaker 3: Yeah?
Speaker 1: Are you asking if it's true that it's that far
away or that that.
Speaker 3: That's I'm not asking if I'm aware if I'm aware
that it could be.
Speaker 1: No, That's what I'm saying. Are you are you? Are you?
Are you rolling to see if Richter knows if this
is a fair r that is correct? If that is correct,
it is indeed a two day trip.
Speaker 3: Yeah, I would like to roll to see if it's
a fair rate.
Speaker 1: Okay, give me a hmmm. Probably evaluate. You're not evaluating item,
but you are evaluating a service. I guess I think
evaluating that.
Speaker 3: I don't even have that skill.
Speaker 1: Does anybody have evaluate? Can you tell you what what
skill uses it?
Speaker 2: Is fellowship, Ragney has evaluate.
Speaker 1: Okay, please give me a fellowship test. Then shit.
Speaker 3: Say it mined to skip Upgrady minus.
Speaker 1: We're gonna say minus ten since it's all right, well
you're not from here, you know, you don't know for sure.
Speaker 3: I don't even have the foggiest clue. I'm gonna still
try to haggle here. Okay, Sure, he said we would
each get what was it, three shillings a.
Speaker 2: Day for two days, so six for two days.
Speaker 3: So six shillings, and I'll just say make it ten
and it's done.
Speaker 1: Make it ten, ten, ten a person.
Speaker 3: Ten in total. Okay, I'm sorry, it's not three shillings.
It's five shillings per day. Is really what I'm asking for.
Speaker 10: It's the right, okay, role hagel ahead, Yeah, any challenge here,
I'm not I'm not able to help with haggle, homie.
Speaker 2: No, just just straight up all right, you got this
right there. We believe in you and your natural wa.
Speaker 1: Great baby, critical success. He scratches his uh, his clean
shaven shin for a moment, and he says, how about four,
good sir, It's not that far to get to uber strike,
but I'll I'll give you the benefit that it might
be a little bit harder than normal due to the weather.
Speaker 3: You're not just paying for our escort services, you're paying
for security. Five and we're done all of you.
Speaker 1: Can uh give me an intuition test, please?
Speaker 3: Oh boy? Straight up?
Speaker 2: That's not very good at those either. Nope, minus a
four Richter again.
Speaker 1: So Richter and Arnolf, you both can tell that this
guy's attitude is starting to shift towards negative when when,
especially you, Arnolf, you can tell that he looks a
little upset that Richter like basically just threw it right
back in his face without even like trying to counteroffer.
Speaker 3: Okay, so is he is he about to? Are we?
Are we sensing that he's about to like not agree?
Speaker 1: I mean, he looks he looks pretty.
Speaker 3: Okay, So I'm gonna I'm gonna pause and be like, listen,
you're right, four per day is fair. However, a couple
of our friends here are looking about setting up some
bass that we think it would be some great economic
benefit to your city. Could you help us out after
finishing this quest?
Speaker 1: Give me a charm test.
Speaker 3: Straight up?
Speaker 1: Yes?
Speaker 3: Please? God? Okay, Okay, I mean I don't I don't
have any like the gods here? No?
Speaker 2: No, no, woll you actually.
Speaker 1: You want to take a corruption point?
Speaker 3: That? Yeah, it feel like it's worth it.
Speaker 2: You can take the dark deal.
Speaker 3: Guys, I'll take a qorder for the team.
Speaker 2: Just understand that as a human, if you go past
your corruption points, you have like a fifty chance of
just fucking popping a tentacle or some ship.
Speaker 3: Okay, but zero out of five right now?
Speaker 7: Are you doing this for ones filling a day?
Speaker 3: No?
Speaker 2: No, doing this to get help? Yeah, which admirable, But
I mean I'm always here.
Speaker 3: For We're talking candles, we're talking central base, We're talking
a good friend here.
Speaker 1: Will you guy?
Speaker 7: Like two days to grease this guy?
Speaker 1: Though, you know.
Speaker 3: I'm telling you, I know we have two days of
grease this But all right, you're absolutely right.
Speaker 1: I'm just to watch you like grown tentacles that year something.
Speaker 3: All right? All right? So what does he say, Chris,
I'm backing to reroll.
Speaker 1: He says, we'll have plenty of time to talk on
the way there and tell me about your proposition. I'd
be willing to listen.
Speaker 3: Sounds like a fair thought.
Speaker 1: Yeah, and uh, to your surprise at least, well probably
for all of you, because none of you are nobles,
you know, I know, we have a couple of peasant
classes here as well. He actually sends a hand towards
you as a handshake.
Speaker 3: And I give him a strong, receiving handshake.
Speaker 1: He says, I didn't catch your name, by the way.
Speaker 3: It's Richter, Richter Blum Richter.
Speaker 1: Pleasure to meet you and your friends, and I assume
everybody else introduces themselves.
Speaker 3: Yeah, pleasure can meet you, and we're happy to be
her service to you.
Speaker 1: As well. We'll be leaving tomorrow morning. No sense and
getting stuck in the middle of the night. I mean,
we're gonna have to camp at night regardless, but we
might as well get as far as we can with
the day. So we'll head out first light tomorrow. Just
meet back here, all right.
Speaker 3: This group needs is we need a bard. You really
need a good storytelling.
Speaker 2: That's essentially you right now. You're our face.
Speaker 1: Stupid bards are dumb. Keep me in d and d
minstre or a musician, uh a rock? Okay, well what
do you what do you guys do? In the meantime,
it is starting to get a little bit later in
the day. That looks like the sun's going to be
down soon.
Speaker 7: Oh, I do have a question for my sling. Can
I just like pick up rocks as immunition or do
I need to buy something?
Speaker 1: I imagine you could just pick up rocks. It's kind
of what I'm hoping for. Yeah, I don't think you
need to buy fucking rocks. That seems kind of stupid
to me.
Speaker 7: Well, I pick up like a couple of stones if
I find them here and there.
Speaker 1: Let's see what they're A lead bullet?
Speaker 7: Is I have stone bullets right now?
Speaker 9: Oh?
Speaker 1: Okay, so you know what if you wanted to get
the lead bullets, yes, because they actually do give a
damage boost the stone bullets. I guess, man, I don't
you know. This is a question I don't really know
the answer to. I mean, it does have a price
in the book. It's probably because they're designed fit in
the sling rather than just picking up a random rock.
Speaker 7: Yeah, imagine they're like polished and sphiracle and like all nice.
Speaker 2: I would say dynamic.
Speaker 1: Oh yeah, I would say at least probably sanded, so
they're a bit more rounded. So yeah, I guess. Well,
I'll tell you what. I'll let you make an outdoor
survival check and for every success level you get, you
find a stone that will pass just by picking it
up off the ground otherwise instead, Yeah, you could still
buy some if you want, but if you want to
do it that way.
Speaker 2: We should let Stiegler know what our plans are too, right.
Speaker 1: Close, but not quite, especially with the snow. I mean,
you're just kind of kicking snow around to try to
find a rock. So nothing, I'm still a peasant. I'm
gonna save my shillings on this one.
Speaker 2: Okay, do you need money?
Speaker 7: I just need some good rocks. I'll find him eventually.
Speaker 2: Yeah, I just not sure what that means. But okay, I.
Speaker 1: Think the dwarf would know what that means.
Speaker 2: But my definition of a good rock is going to
be vastly different than a human peasants definition. I'm thinking granite,
nice hume.
Speaker 1: So do you do you guys go back and tell Stiegler.
Do you find a place to stay? Do you just
go stay in the wagon?
Speaker 7: Probably checking with Steegler, Yeah, okay.
Speaker 1: Uh, you find her and she uh, she's got like
a little like a little stove in the uh in
the wagon. And there there's a little like pipe that
goes up through the roof to let the smoke out.
And because it's you know, it's a wagon, it's not huge.
The stove actually does a decent job of making it
rather comfortable. So she's sitting in a simple but comfortable
chair in the corner and she's reading a book. When
you guys get back, she probably notices that some of
you have some new gear, especially those of you that
add like new clothing. So she nods to you, especially
to you Ragney. She says, smart idea. Good to see
her putting your coin to good use.
Speaker 2: I don't want to die of cold.
Speaker 1: You'd be surprised how many fools I've seen do just that. Yeah,
that ends.
Speaker 6: Would you be willing to put us up here in
the wagon? Or should we find a room in town?
Speaker 1: It says, Well, normally I would say no, but I
think given the circumstances, it's fine if you stay here.
We're going to have a business relationship. I suppose I can.
I can share the wagon. You can tell that she's
trying to be kind of her arrogant self, but she
still seems she still seems a little afraid, maybe a
little cautious. But you also see that there might be
a little bit of her that is is still sincere
in her Uh what's the word I'm looking for. She's
sincere that, you know, she's still thankful that that you
guys let her off the hook, so to speak, and
we didn't take her head. Yeah, so murdering a dude, Yeah,
can you can tell it's it's probably more like old habits.
She's probably used to talking down to peasants and you know,
people from the lower class. So she clearly consider and
check you guys, but she says, yes, you can, you
can stay. That's fine, thank you.
Speaker 9: That's very kind of you.
Speaker 6: And speaking of business relationships, I believe we may be
forring a caravan to Uber's.
Speaker 1: Like, she raises an eyebrow at that.
Speaker 6: There are other travelers in town that will be going
our way, as it were, so it's there's safety in numbers.
Do I see it as a win win?
Speaker 1: She just kind of shrugs, and she says, I guess
it's not the problem. We're all going to the same place.
Speaker 2: All right, But we leave early tomorrow, so.
Speaker 1: It's getting late at this point, right, Yeah, And by
the time you guys get back to the wagon and
you guys finish this conversation. The sun has set. Yeah,
I think resting would be pretty good at this point.
All right, well, I will let you all rest. Then
if anybody is missing wounds, you may go ahead and
make your role to rest. Otherwise you'll reduce any fatigue
conditions you have. I'm assuming nobody has more than eight
fatigue conditions, so, uh eight? Add one? What are you
guys doing?
Speaker 2: Hit one?
Speaker 3: But uh man, all right, Uh well, limit is when
you want to take a nap.
Speaker 1: Well, there's no limit. It's just to get rid of
one per hour of rest.
Speaker 3: So well, I'm just saying like I could cash eight
and just fail miserably on rolls.
Speaker 1: Uh So, what will happen is after you guys get
some rest, is anybody missing any wounds? I am not
okay in that case, you guys rest. It's pleasant in
the wagon. Between the six of you in here, that
generates a good amount of body heat, and then with
the little stove Steegler has, I just got to throw
in a little log here and there. But otherwise it's
not terribly uncomfortable. You don't really have beds or anything.
You know, it's not meant to fit this many people,
let alone you know, even one or two for long term.
But other than that, it's it's not terrible. You do
get some rest. It's better than sleeping out in the cold,
and those of you that have some new clothes that
makes it tolerable as well. So you all wake up
the next day rather refreshed. Nobody's injured, no terrible nightmares.
The fog is really nowhere to be seen out here,
other than some fresh snow on the ground. It looks
like you guys are more or less ready to make
your way up out of here. Now before we move on,
I'm going to give everybody a new thing to look
at here. I have to find it first. So as
we're traveling, you guys are going to have a chance
to get do what's called a traveling endeavor. So Sean
and Coley guys might be familiar with this a little bit.
There are things in the game called endeavors, which are
little side activities that you can do in between adventures
when there's some good amount of downtime. Well, there are
also endeavors that you can attempt while you are traveling.
They're different than the regular endeavors. There's some of the
regular endeavors you can try as well, but there's some
traveling ones that we can do here. Also, you guys
should have a new player aid in your player aid
folder number eight endeavors, So those are the things you
can attempt. Everyone can have a chance to do one
of those because it's not a very long journey to
Uber's reike. So this is something your character does while
you're traveling, whether it's to kill time or help the group,
maybe work on a skill or something you're doing. Let
you guys take a look at that. We're almost at
our halfway point here, so let's take our break, read
up on your endeavors here, and then everybody will have
a chance to attempt one as you guys make your
way to Uber's reike, and we will be right back.
Speaker 2: All right, sick the RB boys, all.
Speaker 1: Right, So go ahead and take a minute to read
over those travel endeavors and once you have chosen one,
we will move on.
Speaker 6: Might sound silly, but for practice a skill. Can my
chosen skill be rare?
Speaker 1: Yes?
Speaker 3: Nice?
Speaker 1: What about consume alcohol? Do you have alcohol to consume?
Speaker 7: That's where I missed the mark on that one.
Speaker 2: Well, one of the dwarfs has alcohol, but I don't
know if I'll share.
Speaker 1: If you did, I would say, yes, you could. You
could practice that, the dwarfs should practice it.
Speaker 2: Then I'm good, I think. I think by consume alcohol
is not terrible.
Speaker 1: All right, then, well, the next day arrives, you meet
back up with Mayor Grousey and he's happy to see
you guys. He's in his coach and there is he
does have a coachman driving his coach. Does anybody sit
in the coach with Grousey if they want to either
have a conversation with him or get out of the
cramped confines of Stegler's wagon with everybody else.
Speaker 4: I think.
Speaker 5: Boganhar would shove himself into that cabin so quick.
Speaker 3: Okay, I will actually sit. I will sit with them, yes,
and I will attempt to make conversation.
Speaker 1: All right, the other three of you stay with Stiegler.
Speaker 7: Then, yeah, I'm going to be doing some keeping watch,
so I might be scouting ahead at times.
Speaker 2: Okay, Ragney was going to keep watch as well, So
it's better to go in pairs, I think.
Speaker 1: Sure. All right, well you guys prepared to depart, and yeah,
let's talk about our travel endeavors really quick. So the
two of you are going to keep watch, so will
any traveler in the empire worth their salt routines and
awareness of their surroundings. You forego other activities to remain
vigilant in all times, sleeping less, not engaging in idle chatter,
scouting ahead, and so on. With a successful perception test,
the characters may not be surprised during the stage of
that stage of the journey. So this trae is only
one stage long. It's rather short, so you both can
give me perception tests.
Speaker 7: And keep in mind I do have sixth sense, so
you know if I need that.
Speaker 1: Okay, M.
Speaker 7: And you wanted a perception test, yeah, straight up.
Speaker 2: It's a note from me dog minus six.
Speaker 1: Thanks but Arnolf, Okay, what is everybody else doing for
their for their endeavor?
Speaker 5: Well, so quick clarification on the the practice this deal.
Is it just your again, like, is it just your
career or anything you got.
Speaker 4: That that like you can technically do in this time period.
Speaker 1: I would say it could be anything other than an
advanced skill that you don't have ranks in.
Speaker 5: Okay, So like if I wanted to, would would be
applying my candles on this guy go towards camp my trade.
Speaker 1: Sure, yeah, you can trade skill, so.
Speaker 4: That would be that would be my endeavor.
Speaker 1: Okay, yeah, so go ahead. The monotony of travel represents
the perfect time for many characters to practice their skills
for their coming trials. A character may perform a challenging
test against a single skill that would be possible to
practice while traveling. Success means the character may reverse the
result of one test using that skill during the following
adventure or any subsequent stages of travel. So go ahead,
So you're doing it with your trade candle maker. Uh yeah, okay,
so go ahead and make that role right now. That
looks good, pass, not bad? And then U Ben and
a Horst Matt, what are you guys gonna do during
the journey, at least for your endeavor?
Speaker 3: I am going to inquire on how he uh you know,
just kind of gets some background and is how long
he's been mayor and in the history of the town,
kind of butter them up a little bit before we
start talking turkey again.
Speaker 1: So are you are you doing the gather information endeavor?
Speaker 3: That is correct? Yes?
Speaker 1: Okay. While the Empire does have a messenger core, most
news moves via word of mouth. A character can choose
to spend their gossiping their time gossiping for news and
asking questions and coaching ins. If the route has enough
traffic to allow it, perform a challenging gossip test. You
may ask the GM as many questions as successful as scored,
which he must answer as truthfully as the people in
that part of the world would know. Alternatively, the character
may wish to hear rumors which are currently circulating, so
go ahead and give me a gather. We'll roleplay your
conversation with the mayor, but as far as other information
you gather from him, go ahead and make that test.
Speaker 3: God damn it.
Speaker 1: Negative one fortune point.
Speaker 3: I just I expect that I try to get this
goddamn quest set up for us.
Speaker 1: Break and Horst. What would you like to do?
Speaker 6: Yeah, I think Horst is going to spend his time
practicing prayer.
Speaker 1: Okay, go forth, just take a normal P.
Speaker 3: Forty eight is a zero?
Speaker 1: Oh close? Do you want to use a fortune point?
Speaker 8: No?
Speaker 6: I don't think so. I might as well save it
for when the prayer actually happens.
Speaker 1: All right, Now, whatever it is that you are doing,
whether you're focusing on a skill, or you're gathering information,
or you're out scouting. Should you fail these tests, which
some of you did, you gain a fatigue condition or
during the remainder of that leg of the journey.
Speaker 3: Obviously, so it remains a failure.
Speaker 1: It remains a failure, yes, and you gain a fatigue condition.
So like in the case of Ragny, you mean you're
out stomping around in the snow, so you're getting physically tired.
And then for the guys of you that are practicing,
you know, you're spending all your time focusing and that's
just giving you some mental fatigue, or you know, you're
getting a little bored doing the same thing over and over.
And for Ben, you know, same kind of thing. You're
a little little mentally fatigue. Trying to talk, trying to
get some information out of this guy, not getting anything specific.
But again we'll roleplay your conversation with him. So you
guys begin to make your way to the nearby town
before you get to Uber's Reich. So the next town
over is was it mess Enging And it's about fifteen
miles away. Probably won't make it there in one day
unless you really push the horses, but you really can't
because of the snow. You know, there aren't plows in
the old world. So the road, even though this is
a well used road, the snow is piling up and
it's making things take a little time. So first day,
you guys are traversing to this nearby village, Ben and Bogahar,
if you guys want to ask anything of the mayor,
now would be your chance.
Speaker 3: Well, I know, Bogaha, are you been anxious to have
this conversation? So quite sometimes so where as you go first, sir,
I think.
Speaker 4: Bogahar would kind of he's gonna he's gonna.
Speaker 5: Step off the gas a little bit on this one
and look at the mayor and go.
Speaker 8: Look, sir, I just want you to know, I'm really
I'm really into making candles, and I would I would
really really like to find a place to settle down
and perhaps.
Speaker 4: So scented candles. Would you like to see my candle?
Speaker 3: And before he says anything, I actually kind of lean
and be like and I know he's very enthusiastic back
at this, sir, but they're actually quite good.
Speaker 1: He says, all right, let's suit you have.
Speaker 3: Uh.
Speaker 5: Bogahar reaches back and produces the uh, the candle and.
Speaker 4: Kind of two hands it, hands it to the mayor.
Speaker 1: All right. He takes a look at it and gives
it a sniff. What what scent do you give him?
Speaker 4: This is rock bath?
Speaker 1: All right?
Speaker 3: What you gotta say it?
Speaker 2: Oh?
Speaker 4: All right, I call this one rock bath.
Speaker 1: He gives it a few sniffs, his nose wrinkles a
little bit, and he says, well, certainly better than some
of the things I've smelled back in the in the
village and on the road. Here. He hands it back
to you, and he says, if you're looking to set
up a shop of some sort, then Uber's Reich might
just be the place for you.
Speaker 4: Bogahar is not. Bogohar would not.
Speaker 8: And uh, I don't suppose you would be uh keen
on investing in.
Speaker 4: A sort of business such as that.
Speaker 1: Give me a charm test?
Speaker 3: Oh boy? Interesting? And how you went investing versus? Can
you point me with a friend of yours that might
be able to help me?
Speaker 5: You know what he's going to uh, I mean, I
know it's an opposing but he's gonna spend a fortune
point to bump it up to a success.
Speaker 1: He says, well, you don't have anything set up yet.
It sounds like do you?
Speaker 3: Uh we he has some prospects. He has some prospects, Sir.
Speaker 5: Bogar would look over and kind of give him an
appreciative look, chiming in, yes, sir.
Speaker 8: I mean we're what we're looking for now is kind
of a place to set up an establishment for our group.
Speaker 1: Well, should you find such a place, should you get
up and running, then perhaps we can talk about some
sort of investment. But until you've got some sort of
foothold in the market, then I don't think I could
quite help you out at this stage.
Speaker 3: Do you have any suggestions and perhaps who we could
talk to in town, you know, to potentially get our
foothold as you as you still put.
Speaker 1: It, well, not in particular. So Uber's Reich has gone
through a bit of upheaval as of recently. So it's
certainly a good time. There's a lot of open spots
in many places and markets and things like that. But
at the same time, it's got a lot of people
on edge, so we'll probably need to be careful with
who you deal with or who you're speaking with.
Speaker 3: So what caused the town to be? Yeah, on edge
or uph edged?
Speaker 1: Haven't you heard?
Speaker 3: I'm gonna be honest, we haven't traveled north in quite
some time. So uh, and this is uh. You know,
I would love to hear the opportunity of your perspective
before making any sumptions.
Speaker 1: The the Emperor sent in an army ousted the young
Fruit family, the recent ruling family of Uber's Reich, and
his troops have taken station inside the town. Now his
one of his generals, and there's even an imperial herald
here in the city that well are his jurisdiction, his representation.
Nobody knows why just kind of happened overnight almost. I mean,
there's been rumblings here and there, but nobody thought it
would come to something like this.
Speaker 9: Hm.
Speaker 3: So the vacancies in the in the storefronts is a
result of the recent invasion.
Speaker 1: Vacancies everywhere. I mean, you have an old lineage of
a noble family that's been here for generations simply ousted overnight.
I've heard some of them made it out and are
probably in back in the Duchy of black Rock, but
I couldn't say for sure. Now everybody's up in arms,
so to speak. We've got young foud I'm sorry, young
Freud supporters clashing with Altdorfers. There have been some deaths
the general, I understand is got something against the young
freuds as well, and some of the noble houses are
seeing it as a chance to move up a peg,
so to speak.
Speaker 3: Sure, sure struggles provide opportunity, absolutely exactly.
Speaker 1: Yes, see you understand any kind of waves a singer
at you, kind of like an approving manner.
Speaker 3: Well, I will, I will reference, I will give our
dwarf a pat on the back and tell him, like, listen,
when we get into town, I'm sure we can find
the right the right place to set up shop. And
perhaps some investors.
Speaker 8: Bogahar would look up and see I. I have a
feeling you're right, all.
Speaker 1: Right, Well, what is there anything else that you want
to ask him?
Speaker 3: Well, I mean I didn't roll very well on my
attempt to have a conversation here, but I would like
to a ask him how he became mayor of Grossi
and what the town has had to go through over
the last yeah Decade's part.
Speaker 1: Of a hereditary position, if you must know. Obviously I'm grousy.
The town is grousy, so my father and his father
before him, and it's just kind of the family thing,
the tradition, I.
Speaker 3: Suppose, Sure, Sure, I mean Okay, No, we're.
Speaker 1: Not Uber's Reich, but I think the people get along
fair enough. I mean, uh, you know, occasionally we have
some some spots of goblins in the hills that need
to be dealt with, but nothing major that's ever really
disrupted the town.
Speaker 11: Oh, I'm sure, on my generations, I'm sure a man
in your position would appreciate the fact that sometimes it's
best to be under the radar, and not always in
these powerful positions like the pers Reich.
Speaker 1: He gives a long sigh as if he understands that sediment.
He says, yes, it's part of the reason I need
to go to the city.
Speaker 3: Is there something specific they summoned you for.
Speaker 1: Yes, Lady Schaffenberg, Duchess at Schaffenberg, I should say, to
be proper, she's requested my presence, probably probably some task
to help support the family. As I said, many of
the families now are squabbling and looking to move up
the ranks without well without succumbing to what happened to
the young Freuds. And no one, as I said, no
one knows why the emperor did what he did. So
everybody sees an opportunity, but everybody's also cautious to jump
on that un lest they incur his wrath for whatever reason.
Speaker 3: M well, listen, if there's anything you ever need, please
keep us in mind. I do want to apologize for
the level we haggled earlier. I did not mean for
it to come across as insulting or anything like that,
but I hope you understands business and I was attempting
to at least have a discussion with you. So again
that being said, we'll focus on doing what it is
that you're paying us to do on this trip. We
will do so with success. And if there's anything you
need while you're an Uber's Reich, please don't hesitate to
reach out to us.
Speaker 1: He seems to appreciate and accept your apology, and his
demeanor seems to shift a little bit favorably towards you guys,
and he kind of just, you know, more or less says,
you know, once we get this job done, assuming it's
done to a good standard, then he'll keep you in mind.
Speaker 3: Excellent, excellent, And perhaps you can tell us where your
favorite watering hole in the place is as well, because
I hear that is where they the best people always
hang out.
Speaker 1: There's quite a few, quite a few taverns in Uber's
reike plenty to choose from. I guess it depends on
the decor or the type of people you wish to
let's deal with. It's all a bit big city for me,
but you'll find quite a few places. There's there's even
a dwarf quarter in Uber's reike, so if you want
the strong stuff, although I wouldn't expect dwarves take kindly
to a bunch of humans walking in without Well, you
have dwarves with you, so maybe it won't be so bad.
Speaker 3: We'll let them, Yes, let them take the lead exactly. Okay, okay, well,
thank you very much for that.
Speaker 1: Well, yeah, see, guys, guys, you know, you shoot the
shit a bit and make some you know, he'll ask you,
guys a little bit about yourselves and where you're from
and things like that. For the most part, the first
day is rather uneventful. Other than slogging through the snow,
nothing else really happens, Arnolf. You feel like you are
on guard the whole time, and you guys, don't encounter
any trouble of any sort. Eventually, you do find a
place to pull off on the side of the road
and make camp. As it were. You know, for the
most part, you guys are probably staying in in Stiegler's wagon.
It is a little bit warmer, and the coachman sets
up a tent outside the coach and puts up like
some curtains to try to keep Grousey warm in his coach.
But otherwise it's an uneventful day and you guys get
some some rest. Unless there's anything else you guys do during.
Speaker 3: That travel, no, I think I think we're set at
least talking with the mayor.
Speaker 1: Okay, well, the next day, much the same. Unfolds your
stuff together and begin making your way to the uh
to this next village. And on your way there, you
guys do come across another Oh wait, no, I'm sorry,
not not there. The first thing I do is you
make it to the next village, the village of mess
and Gen, and it is much smaller than Grousey. Looks
like maybe one hundred two hundred people. You typical village.
Not a whole lot to see here. Basically, Steegler doesn't
really even want to stay. She just wants to pass
through and make your way to Uber's Reich that day,
and it seems like Mayor Grousei is kind of a
similar opinion. So unless you guys put up any sort
of fuss, they just pass through that and keep on moving.
Speaker 3: Not put up any fuss.
Speaker 2: Okay, not unless I see trolls or something. Now, I
don't I gonna stop anyone.
Speaker 1: No trolls yet. Yeah, okay, Well, you guys continue that
second day, It is still rather cold and snowing, not
as badly, but the snow continues to fall lately, and
eventually you can see on the horizon large walls of
an empire town, and as the hours of the day
go by, you eventually find yourselves outside of the town
of Uber's Reike. We're gonna switch to a new map here,
all right, Do you guys see the map of Uber's Reke. Yes,
all right, So new new thing for all of our
users here. This is a pretty big map, so you
need to zoom in if you really want to get
like some of the details on things. You guys are
coming from the south, so the bottom of the map,
you're on this road right here, and you're heading north
towards this set of city gates. Now on the left
hand side of your screen your different control panels. There's
one that looks like a banner. It's the very last
one on the left. It says journal notes. If you
click on that, there should be a couple icons that
up on your map. Does that work? In particular, there
should be an icon on the middle of the bridge,
and then some near the town gates the entrances of.
Speaker 7: Ye.
Speaker 1: Yeah, you gotta zoom in a little because they're kind
of tiny. So as you guys explore Uber's Reich, more
of these tokens will be added to the map, so
you can double left click on them, and there is
a journal entry that you can read. And some of
them also have art that you can see as well.
Not all of them do, but some of them. The
ones that are on the map currently are the big
ones that you can see as you make your way
towards the town. So the most prominent feature is the bridge,
which can be seen from most parts of the city.
It stands out because one it is rather large. It
does cross the toy Brook River, as you can see
on the map here is quite a massive bit of water,
big enough for decent sized boats and ships to move through.
You can also see at either end of the city
there are actual gates in the water of the river
and these are river gates. You guys can see them
from various parts of the town, especially if you're on
the river shoreline. Massive massive portclises that actually go into
the water and they're safeguarded by these massive, heavy towers
on either side. It takes about a half an hour
to open these portculisses because they are so huge. It's
like it's like the chains that you'd see on like
an a for a ship like the Titanic, those big
massive chains you know that an anchor would be strapped to.
Similar to that is how these things work, you know,
like a fortress gate. And then there are three gates
into the city. There's the southern gate here, which is
where you guys are heading, and there's two on the
north side. There's the North gate on the top left
of the city, and there's the East gate on the
top right. And you guys can see there's a little
bit of text here as well. You guys can feel
free to read, but this is kind of the site
that you see as you're making your way towards the town.
These are true massive fortress walls. This is considered a
fortress town because of where it is located. So this
is a city that could withstand a siege for some
time and has massive, massive fortress gates that are kept
open during the daylight hours to let people in and out,
and then probably closed at night, as most imperial cities do.
And as you approach this southern gate, you can see
that there is a line of people waiting to get
in and for pretty much all of you you would
know that when you get to a city of this
size of any importance, especially if it has a wall
and a gate system, there's usually lines of people waiting
to get in and out. Some cities have taxes to
get in and out, or depending on what you're carrying
or bringing with you there, there might be taxes. So
and you know, if there's people come in with wagons
and things like that, sometimes the guards to check your
cargo make sure you're not smuggling anything illegal things of
that nature. So that is some of the things that
you see as you make your way up towards the town. Now,
are there any other tokens that you guys can currently see,
because they're all visible on mine right now, So I
have to remember what's what here?
Speaker 7: Is there anything else you guys can just see the
bridge and the gates that you were talking about.
Speaker 1: Okay, yeah, there's gates over here, all right.
Speaker 3: Yeah, So just.
Speaker 1: A few things that are you're able to see pretty
much no matter where you are in the city. On
the right hand side, in the section that's called the
Morgan Site, that part of the city is raised. It's
basically a bit every from these these kind of peachish
colored buildings up to these two large ones on the right.
It's basically a hill that gets higher and higher until
you get to this building right here, which looks like
a palace of some sort. The other building to the
west looks like a large manor, and some of these
other ones here between these wall off sections of the
city look like larger residences, probably mansions and things like that.
Even from a distance, you can tell it's probably a
wealthy part of the city. The other things that you
can see on the north side of the city in
the precinct, there is this building right here you see
a large tall tower that basically towers over most of
the city. Looks like it's probably a couple hundred feet tall.
And then on the west side of the city, in
the black Rock area, you can see this whole complex
right here looks like a massive fortress or castle, and
from a distance it looks like the stone is rather dark,
almost blackish. The other thing of note Dwarves especially, you
would notice this. The bridge of Uber's Reich is clearly
Dwarven made, and you would see signs of Dwarven craftsmanship
in the walls as well, but from the bridge itself definitely.
So this is what you guys see as you enter
the town of Uber's Reich. You wait in line. At
one by one people are let in as the guards
ask some questions. You notice some of the guards are
wearing red and blue colored uniforms. Anybody can make me
a lore Reichland or a lower empire test of any sort.
If you don't have Reikland or empire, to'll be at.
Speaker 3: Minus ten and you just roll a perception that.
Speaker 1: Would be an intelligence intelligence.
Speaker 2: Sorry uh for those of who uh those of us
who failed the extended like travel tests. Did we lose
our fatigue from sleeping?
Speaker 1: No, because it's during the duration of the journey. So
because it's assumed you're doing that activity for the entire
the journey.
Speaker 2: Okay, So then these these checks would be at the the.
Speaker 4: Three.
Speaker 1: But at this point the journey's over. So once you
guys rest, those will go away.
Speaker 2: I don't have any basic lures, so then it would
just begin to.
Speaker 1: Critical fail from Bogahart. Not great, I'm not too.
Speaker 4: Way or something.
Speaker 1: You're just thinking really hard about those uniforms. Right, Uh,
Ragney and a horse waiting on you.
Speaker 2: Guys, Ragney's not gonna test, he has all he has
no chance of succeeding.
Speaker 1: You can always roll a natural one.
Speaker 2: Well, you've convinced me. I want to roll dice to that's.
Speaker 1: Oh, critical failure ninety nine and another critical failure. Oh
my god, you guys are damn you Chris dumb as fuck.
I think hold on, guys, are all country bumpkins up here?
Speaker 3: Now?
Speaker 2: At Chris? Does they use a fortune point to add
plus one success level? Does that make you succeed?
Speaker 1: No?
Speaker 2: Okay, rules is written.
Speaker 1: You actually can't turn a you can't turn a negative
test into a successful test with a fortune point.
Speaker 2: Well, it gives me the option with the button.
Speaker 1: But it's been clarified by the devs, I should say,
because it's it's got kind of nebulous in the rule book. Yeah,
the rules as intended are if you have a negative
successful of any sort, let's say a negative zero, you
actually can cannot turn that into a plus zero.
Speaker 2: Okay, gotcha, So you can just you can just.
Speaker 1: Make a terrible test less worse, or make a successful
test even better.
Speaker 2: Then I will just eat my ninety nine critical failure
minus eight success level test.
Speaker 1: All right. Well, it's you know, maybe you guys aren't
used to traveling like this, especially with the winter weather.
You know, you guys are a little tired, and you've
all been doing something to try to keep yourselves occupied.
So it seems like for most of you it's ah,
you're just like, I just need to like get to bed.
I don't I don't care. So none of you recognize
these uniforms, and you're not you're not sure what they
may be. But anyway, you eventually do get let in
after a Stegler speaks with one of the guards and
you can see that both of you, you your Steegler
and Grousey start heading towards the Morgan Site district. So
you make your way up this northern road through the
mark plots, and when you get to about here, you
guys start heading east through the Merchant Quarter and then
eventually into the Morgan Site district. You pass a couple
other buildings and structures. As you come by, you can
see I'm actually gonna mark some of these off for
you guys right now. Okay, Well, one thing that you
cannot miss. As you come through the mark plots, there
are you see two temples. In particular, you see the
Temple of Sigma and a temple of Verena, which is
like the goddess of law and wisdom. Okay, so all
of you now should have the Temple of Verena. You
should have a new folder that says Uber's Reich, and
inside that there should be a mark plots folders. Got
it all right, So as you guys explore Uber's Reich,
you'll explore the different districts, and within each district there
are different locations that you can find. Now, when you
read some of this text, obviously your character wouldn't necessarily
know all this stuff just by looking at the building.
But for sake of ease and not being too strict,
I assume you guys will do a little talking, probably
meet some people that can give you more information. But
I'm gonna give you those two to start, you've got
the Temple of Sigma in the Temple of Verna. And
the other thing that you pass is the film in Plots,
which is a big open square, and I'm gonna add
that as well, and that's gonna be in the merchant quarter.
So you should get another one here in just a second.
Went through all this time, it's set.
Speaker 2: It up, so we're gonna use the damn thing.
Speaker 3: Okay.
Speaker 1: So obviously and pretty much all of you would recognize
the Temple of Sigma, even the dwarves if you're not
a Sigma, right, everybody knows whose Sigma is in the empire. So,
and it looks like it's the biggest building in the
plots right next to it, to the Temple of Verena.
Generally these act as courthouses in addition to being a temple,
and a lot of times they have libraries and things
like that. So those two you see for sure whether
or not you recognize that it's a Verena temple, you know,
maybe or maybe not. And then over to the east
here you see you guys actually pass through the Thumman Plots,
which is a big open square in the merchant quarter,
and it looks like This is where they have like
the town stocks where people and criminals have been imprisoned,
and you can see it was typically you know, people
throwing rotten food and fruit at the people as they're
in the stocks for a day or whatever. As you
guys go past this area, you see that there are
a couple stalls that have been set up and it
looks like there are some halflings selling what you're guessing
is rotten fruit and vegetables to passerbys to start throwing
at the supposed criminals that are in the that are
in the stocks. Nothing else. I guess there's one other
thing you pass here. Back in the mark plots, you
also pass the town hall. It's right there in the center,
so let me mark that off for you as well.
So for some of you, this maybe quite a bit
of a change from where you may have been. Others
might not be that jarring. But you can tell this
is a good sized city. There's probably a couple thousand
people that call this town home. A lot of traffic,
although it is getting towards the end of the day
once you get here, so there's not not as busy
as it probably is. It looks like a lot of
people in the mark plots and the merchant corter are
starting to close down for the day. You see shops
starting to turn off the lantern or you know, close
up lock up things like that, the owners going up
to their residences which are usually on the top floor
above the shop. And then you begin to make your
way into the Morgansite district of the town, which you
can easily tell begins to become the nice part of town.
You see more guard patrols out here. You see the
buildings are much cleaner and bigger and nicer. You can
see the streets themselves seem a lot cleaner as well.
And as you get further east, the houses get more
and more spread out until you get to basically where
this grassy area is, and that kind of marks off
as you get further and further up the hill, and
all of you can tell, even without any sort of test,
that the further up the hill you get, it seems
the bigger and nicer the residences are. You see five
in particular in this section, with all these little kind
of gated walled off areas. Now it does take probably
at least a half hour to an hour to make
your way through the town. Since you are in a coach,
who'll move a little bit faster. Does anyone say anything
to Stiegler or Grousier themselves. You guys just kind of taking.
Speaker 3: The sights in, take the sights in. Yeah, just kind
of get the lay of the lad My character's getting
tired though, because clearly we've been on a long journey.
Speaker 1: Well, eventually, you guys get to about right here where
it seems the gated and walled off town homes become
more prominent, and it looks like this part of the
district of the city actually has a separate eight just
to get into it. And it is at this point
that you guys are gonna split ways. So Stiegler says
that her family home is nearby. They're actually this one
over here. It's not marked on the map, but it's
this building right here.
Speaker 8: And.
Speaker 1: The mayor. The mayor goes towards one of the two massive,
massive ones towards the top of the hill. He pays
you guys your six silver each.
Speaker 2: Eight you're right, all right.
Speaker 1: So he pays you guys your your eight silver each.
He thanks you for taking care of everything, and he says,
you know, we'll certainly be in touch he says, I
will be here in town. He says, do you know
where you'll be staying?
Speaker 4: Where?
Speaker 1: If I need to get a hold of you.
Speaker 7: Um, wow, I could use a recommendation for a place.
Speaker 3: Yeah, you give us one, we'll we'll stay around.
Speaker 9: Mmmm.
Speaker 1: Well, if you want something no offense, they probably wouldn't
really let you into the Emperor's Rest hotel still, and
I doubt you have the coin for it. It is
a bit on the expensive side. Um hm.
Speaker 7: Let me think where do the most out of towners
go to stay.
Speaker 1: Well, there's a couple taverns. There's the Exploding Pig, which
is not too far. It's on the northwest side of
the merchant Quarter.
Speaker 3: Uh.
Speaker 1: There's also the Crooked Hammer and the Red Moon Inn.
Those are in the toy Book district, all on this
side of the river, by the way, so you wouldn't
have to cross the bridge. They're further west around the docks,
basically this blue area here.
Speaker 3: He's saying, somewhere voting pigs sounds like a great recommendation,
and you're intriguing.
Speaker 1: He looks to the two dwarves and he says, and
of course I would be remiss if I didn't tell
our dwarf and friends here. Well, Bogahara, I believe already
told you, but Ragni there is a dwarf courser here
called dalwy Haven in the southwest part of the city,
and there are some very fine establishments. I've never been
there myself, but I've been told the Axe and Hammer
and Borgan's Brewery are too excellent places to stop. There's
other places on the north side of the river. But
if you're looking to find a place to rest without
traving to travel too far, then maybe stay on this side. Now.
Speaker 7: Is there any area in town that we should stay
away from? It may not be the safest for some
people that are not in the know here.
Speaker 1: Well, you're in Uber's rich friend. As I was telling
your companions, there's all sorts of things going on right now,
so stay out of dark alleys. Uh. There's plenty of
places in the town that are rough and tumble, but
keep your hand on your purse and I think you'll
be all right. But I would stay away from the uh.
Speaker 3: Uh.
Speaker 1: There's a little town basically that's popped up underneath the bridge.
Don'n gole fuked. I think they call it Duncle Foyt
I know some silly name where a bunch of beggars
and things have been hanging out. I would not go
there if I were you. Excellent advice, thank you, but
I question what you're doing hanging out under a bridge
if you went there, so you don't seem like those
type of people to me, that.
Speaker 9: The ones looking for Charles.
Speaker 3: Maybe times friends in low places have a benefit.
Speaker 7: Yeah, Loki, I'm gonna probably head there at some point,
so you do see that.
Speaker 1: He heads to this one on the map, the a
Schaffenberg Manor, and at this point gathered that the Schaffenberg's
obviously are one of the important families here in the city.
Stiegler says, you know, as you guys are about to depart,
she says, well, this is my family home. I suppose
we should meet soon and discuss what's next. I would
still very much like to get my pay chest back
if you can maybe track down the Dwarf. Otherwise I
will I'll be in touch and I'll let you know
when I have something come up. But there's always plenty
to do here, lots of moving parts and Uber's Reich.
Speaker 3: We'd be happy to track that down. You probably need
to talk a little bit more detail about finding this
dwarf and any information to be able to share it
might help leus track him.
Speaker 1: Well, give me a give me a charm at plus twenty.
Speaker 3: Plus twenty before I guess my character really is getting tired.
Speaker 1: She says, I don't know much about him. Rutger hired him,
so I don't know how he met him or where
he came from. All he told me was that he
was a reliable, well established engineer and he would make
an excellent foreman. And well we can all see where
that turned out.
Speaker 3: Well, if you do happen to recall anything later, feel
free to share. We'll start putting out some feeling. I
have a few friends here that I might be able
to leverage.
Speaker 1: Of course, if we're going to be business partners, I
wouldn't withhold that sort of information. So well, you all
look like you could use some rest. So and she
she uh, looks like she gets a servant coachman, and
she at least offers to have the coachman drive you
guys wherever you got to go, so you don't have
to walk all the way there. So coachman jumps up
on the seat and he says, all right, we're two fellas.
Speaker 3: It's floating pig. Unless I don't want to speak on
behalf of the dwarves here, But do you want to
be second up with us or you're going to be
wanting to nestle in with your kin.
Speaker 2: I'd like to at least see the dwarf quarterer.
Speaker 3: That's right. I mean we're not going to be welcomed
in this part of the district, Am I right?
Speaker 1: The explode pig is in the merchant quarters.
Speaker 3: No, no, no, I mean the dwarf quarters.
Speaker 1: Well, yeah, I mean you do have two doors of you,
so you're not sure. I mean the dwarves, I certainly
feel like they would not have an issue.
Speaker 3: Of course, but whether or not they'll let.
Speaker 1: Humans come in, you're not sure about that.
Speaker 2: But you know he's meet up tomorrow after.
Speaker 3: Yeah, that might work. Splitting up right now might might
do us good.
Speaker 1: All right, So humans to the exploding pig and dwarves
to do I haven yep, very well, And he begins
to trot you guys in the direction of the exploding pig,
which is going to pop up right about here. When
I add that to your map, so that is where
it looks like all three humans are going to be
dropped off. Yes, okay, I'll add it to everybody's map,
just so we don't have to worry about that kind
of nonsense. I don't have that much patience for you guys,
So okay. So you get to the exploding Pig. You
can see it does have a wonderful that's the sign outside.
It's a little snout ye in the in the Empire,
a lot of people can't read, so we have really
descriptive pictures, so everybody knows that that's the exploding Pig tavern.
Speaker 3: Wow, Wow, that's great. Yep, completely, I'm so glad we
picked this place.
Speaker 6: I was gonna say, my gut feeling was to pick
anywhere but the Exploding pick.
Speaker 9: But I guess we'll find out.
Speaker 1: Well, you guys get dropped off there, and the coach
heads off towards Dowie Haven, leaving the three of you
standing there as the snow falls, and you find yourself
in front of a decent sized, two floor tavern. Looks
like it is fairly busy. There's a lot of noise
coming from inside, and when you make your way inside,
you are greeted by the typical sights and sounds of
a tavern. There is some music playing, There is a
lot of shouting and banging of cups and glasses and
things like that. And yeah, looks like it is mostly merchants, traders, farmers,
basically a lot of the middle class working folk. Yeah,
and you figure that makes sense because you're in the
merchant quarter, so this is probably where a lot of
the merchants have their businesses and things like that. So
nobody really gives you, guys any heed when you come in.
Maybe a couple of people do, because you guys are
not middle class per se, but no really seems to
say anything.
Speaker 3: Man. I am just absolutely enthralled by the music right now.
Like if I'm feeling like we're.
Speaker 1: Here, are you there?
Speaker 3: Yeah? I am there. I have walked into this, this
beautiful pub. I can just hear the clinking of the
glass already too. Okay, can we do a quick scope
in the room, see if there's any tables that look
of interest?
Speaker 1: Uh, yeah, there's It looks like there's a couple different
groups of people hanging out. Looks like your typical you know,
after work day, as the day has come to an end,
people are, you know, they don't have much to do
other than go hang out with the local tavern. So
as I said, it looks like it's mostly merchants and traders. Ah,
you see, yeah, it's really about it the landlord. You
can tell. The owner of this establishment looks like a
rather well built man, and he is currently dishing out
tons of drinks up front, and that looks like he's
happy to have the business here.
Speaker 3: Perfect. Well, I'll order a couple of rounds for the
the two humans that decided to join us.
Speaker 1: This was gonna come up all right, all right, well
a pint of ale is going to cost you three brass.
Speaker 3: Okay, well it's on me for the you said a
pint of ale is going to cost us three brass. Yes,
all right, I have six brass, twenty shillings and two gold.
So you get everybody a pint then, yeah, we'll get
everybody a pint with that one shilling with a tip.
Speaker 1: Oh yeah, he'll definitely take the tip. The is you know,
do you guys go up to the bar, do you
guys get a table?
Speaker 3: We get we get a table, but with the tip,
I will ask a question.
Speaker 1: Okay, yeah, So a serving girl comes by and you know,
she puts the coin obviously down between her her breasts,
gives you a nod with the uh with the tip,
and then she comes back with the drinks. And you
see when she goes up to the bar, she talks
to the landlord and uh he shouts some sort of greeting,
and you hear a couple of the other guys up
at the bar kind of cleaning their glasses, clearly happy
that you gave a tip to them.
Speaker 3: And yeah, I'm I'm just gonna ask him to like listen,
first off, really glad to be in your fine establishment.
Speaker 1: This is well, it's it's the serving girl that comes
back because he's up working the bar. So she comes
back with your drinks.
Speaker 3: Oh okay, all right, so I will ask her, you know,
thank you, thank you for bringing over the drinks. You know,
we're just newly in town here and we are very
sorry to hear about the unfortunate news. Is it caused?
Is it? I mean, can you give us your perspective
of what happened?
Speaker 1: Give me a gossip test at plus forty.
Speaker 3: You really hope and I make this on.
Speaker 1: Hey you did tipper hold me?
Speaker 3: Oh boy, I really want to like man, you know
how any corrupt I would have.
Speaker 1: Won listeners even with plus forty.
Speaker 2: But man, a corruption point, just just to get some
info I don't know could be worth it.
Speaker 1: She she says. Look, Han, I don't have much to
say about that. The emperor is gonna do what he's
gonna do, right, so might as well. Look, we've got
more business keeps me working, so enjoy your drinks. Let
me know if you want a bite to eat or anything.
Speaker 3: What do you got to eat? And are you gonna
recommend pig to me?
Speaker 1: She laughs, as if that is exactly what she was
going to recommend.
Speaker 3: Ah, well, tell us how is the how is the
pork here?
Speaker 1: Well, bacon's great, as they say, we'll take some, all right. Uh,
it'll be a silver for a full meal. So if
you just want to get one and split it, or
you guys can each get a meal, it's up to you.
Speaker 3: I don't know any do you have any cheat people
here at this table?
Speaker 1: Or think we each get a meal? Yeah? I'll get
a meal, she says, All right, coming right up, and
uh for horset Horse, you're from Nordland, correct, that's right.
You recognize the bartender the landlord he is definitely has
a Nordlander accent. When you hear him shouting and telling
some stories to some of the uh, the guys up
by the bar.
Speaker 6: Okay, interesting, Uh, I'll settle up to the bar briefly.
Speaker 9: I have one goofy.
Speaker 3: Question, and.
Speaker 1: Well he sees you, and he gives you the a
greeting the sign of Manan, saying I'm sure you've got
something of Manan on you that indicates that you're an accolyte.
Speaker 6: Right, yeah, I have a religious symbol of a vague
form according to the Tory.
Speaker 9: But okay, I'll greet him and say, heil.
Speaker 6: It's good to see a fellow countryman out here.
Speaker 1: It is a bit far south, don't you think.
Speaker 6: Indeed, travel has been long, but I've have to find
somewhere to spread the word. And uh to it an
odd question, It might seem silly, but uh do folks
hear fish any out of the Taofell River?
Speaker 1: Oh? Yes, yeah, I mean it's mostly for transportation. You know,
we're a pretty big trade hub being where we are,
and the toy Brook eventually, you know, can lead up
towards all dwarf. But oh yeah, you'll see some some
fishing here and there, especially if you get out near
the docks on the north side. The boat builders got
their guild over there, the boatmen's guild all along that way.
Speaker 3: Good to see.
Speaker 6: It's tough to tell with these rivers and the sea.
You can cast the line anywhere, but it's just a
sink or swim as it were, just so many patches
of water, just completely dearth of any life.
Speaker 1: Well, just be careful where you toss your line though.
Those those the steve doors and the dockers and the boatmen,
they get a little cranky if you're on their turf,
you know, if you're not one of them, So be
uh be sure you got permission before you go dropping
a line here and there.
Speaker 9: Suns just great, Thank you very much.
Speaker 1: Got a pleasure and uh great cha. You know, ask
his name if you want get some of that information. Otherwise,
you guys eventually do get brought a nice hot plate
with some rather thickly cut strips of bacon. Smells pretty
good considering, and when you start digging in it's about
as good as it smells. It's not you know, it's
not like eight eight star meal, but it is is
definitely worth the silver shilling. Meanwhile, our two dwarves are
brought towards Dowie Haven, and the he brings you off
to the kind of north side of Dowie Haven. When
you guys get to the gate, the guards there see
that there's some dwarves and they in the in the
cart with you, you know, the two of you let
you in and for the two of you instantly feel
like you're at home. The buildings here are low and
squat as dwarves like to build their structures, and Dolly
Haven itself is walled off from the rest of the city,
and both of you would know that they could probably
easily turn this into a mini fortress within the city
if need be. And the guards there are very like
heavily armored, not like iron breakers, but like a step
below that, Like they are in full dwarf armor. And
it's not like they're like not letting people in, but
they definitely you know, this is like gated community status.
They're keeping a tab on people that come in and out.
And when they see that there's some dwarves in there,
and the you know, the driver points to you, guys,
you acknowledge them. They acknowledge you and let you through,
and eventually he brings you over here to a rather
large tavern, which you discover is called the Axe and Hammer.
And as you're getting there, the driver tells you, says,
the uh, the ax and Hammer is the only actual
dedicated tavern. He says, there's three inns here in Dowie Haven,
but the ax and Hammer is the place to go.
And he points that right next to it, this huge
like triangle shaped set of buildings. He points out that
that is Borgan's Brewery. He says, you know, so it's
like it's right up again. You could tell that the
the axon Hammer is attached to it, and he like
points out, you know, that's where they craft everything and
then they sell it all here. So he's like, you know,
you've you're basically getting it right from the source, so
to speak. So I haven't stayed here myself, but I've
heard good things.
Speaker 2: They allow humans, err not usually.
Speaker 1: Oh yeah, I mean they don't don't they close off
the walls or anything. But uh, you know, it's like
any other part of town, right, you better have business
being here and not causing any troubles. So I've never
had any issues, but I don't I don't usually come
here myself, so.
Speaker 2: There, Well, thanks for the ride.
Speaker 1: Yeah, welcome Uber's Reich. And he turns the horse around
and heads back.
Speaker 3: All right, I hope that rider comes back to exploding pig.
Speaker 1: So you guys enter this, uh, this particular building, and
uh this is their sign out on the outside obviously
right right on the nose. But unlike the human ones,
there are some Dwarven ruins that that's you know, spell
out ax and hammer as well. So this particular establishment,
it is one floor that is above ground. You can
see there's probably more that go below, and the above
ground floor has a large common room. There's a couple
of small booths and meeting rooms, and everything here is
made out of stone. The floor, the tables, the walls,
even the chairs, and all intricately wrought with Dwarven iconography
ruins images of the Dwarven ancestors and gods and things
like that. The building doesn't have any windows, which is
typical for Dwarven structures, especially on the ground floor, to
make sure no one can really get in. They're very defensible,
so there's lots of lamps that have been lit and
there's a massive fire roaring in the center. They've like
a big fire pit basically looks like most of the
people in here are dwarves. You do see a couple
of humans, and you guys would instantly after being here
for a few minutes, you could tell there is a
basement level. It looks like it is for dwarves only,
and the two of you. It looks like it resembles
like the opening to the to a great hall of
a dwarfold. You don't know what's down there, but you
guys can just tell that only doors will be able
to go down there. You also notice that this appears
to be the site of the Dwarf Engineers guild in
the city. Those are the first few things you would
notice as you sit down in the You know, someone
gives you a shout, and you know welcomes you, and
you guys can grab a table or a booth.
Speaker 2: Yeah, grab something to drink.
Speaker 1: Okay, same thing, just a pint of ale three brass.
Obviously it's dwarf and ale, so it's a little bit
nicer than what you're we get at a human place.
But they don't try to get anything extra off you, guys.
Speaker 2: Honorable dwarves. I'd inquire about what the basement levels for.
Speaker 1: Uh yeah, the uh the the bartender. He tells you, Oh,
that's uh, we've got the couple of shrines down there.
If you have to pay your respects shrine the Grungi
and shrind v.
Speaker 3: H.
Speaker 2: All right, then I'll go later. Thank Yeah.
Speaker 1: He uh pours you guys some drinks and ask kind
of what you're what you're doing in Uber's Reich. Don't
recognize you, you.
Speaker 2: Knew, Yeah, just came in looking for work.
Speaker 1: Oh a lot of that going around a lot of
newcomers lately. Yeah.
Speaker 8: Ah, uh, anybody stand out?
Speaker 4: Anybody knew that you've seen.
Speaker 1: He looks around the room and he says, one fella
came in with a chest. Thought, this is almost as
big as him lugging around and he points, and to
your surprise, you see Thulgrum sitting in a booth. He
has not noticed the two of you yet. And he's
got the pay chest like in the in the seat
one side, and he's sitting on the other side of
the table.
Speaker 5: Uh. Bogehart would look at the barkeep and.
Speaker 8: Go say, friend, how many how many ways out of
this place?
Speaker 1: He looks at you a little suspiciously when you ask.
Speaker 5: That, And well, so he would lean in like and
ask kind of backing him forward, and he would slat
and uh Bogahart would slide him a silver shilling and go, Uh.
Speaker 8: That fella there nearly stiffed us on a job previously,
and we'd like to have a word with him, so
if he manages to slip away, it would not benefit us.
Speaker 1: Mhmm, give me a at plus twenty.
Speaker 3: Do it? I help me out to.
Speaker 2: Dark deal?
Speaker 5: Wait right, I have one more fortune point. I'll try
and real yeah, I'm gonna try, and.
Speaker 4: Let's do this, baby, come on, do it?
Speaker 2: No, well, it's a little better, a little better. It's
a contested role, right it is.
Speaker 1: He takes the silver shilling, and he said, as if
you or anyone other than a dwarf, I had to
punch you where you stand for such an accusation. But
I'll give you the benefit of the doubt, not going
to get in the way. But as long as you
don't turn up the bar. Well, I don't see why
you can't just go have a word.
Speaker 3: Who's got the double headed? Uh weapons?
Speaker 2: Wells two weapons? But he's not a psychopath currently, could
you just like, do you.
Speaker 3: Have an axe?
Speaker 1: I like that The Slayers seems to be the most table.
Speaker 5: Yeah, yeah, yeah, well so so Bogahar kind of nod
knowingly to the to the barkeep.
Speaker 4: He doesn't want to ask too much of them, and
kind of turn.
Speaker 5: To Ragney and uh and uh say, uh, would you
like to talk to the man or would you like
to talk to him?
Speaker 4: Or would you want to cover the the exit?
Speaker 2: I'll cover the exit, but how about we bring him
a beer? A good idea, lull them into a false
sense of security.
Speaker 5: Yeah, well he does have to pour the pour.
Speaker 2: The beer, right, Yeah, I'll remove some more of my
money and then you'll As far as we know, there's
only one one exit. So yeah, wait are you? Are
you more sneaky? Are you? You're capable of sneaking.
Speaker 1: When you guys got a rover, don't you?
Speaker 3: Yeah?
Speaker 1: Right, I do have.
Speaker 5: I do have rower that's in like rural areas, so
like tall grass.
Speaker 2: How's your stealth skill.
Speaker 4: Twenty four?
Speaker 2: Hey, that's the same as mine.
Speaker 4: We're both hopefully not good at this.
Speaker 3: You know, dwarves all have like really long hair, so kind.
Speaker 2: Of like rural, right right, walking in the area of
the dwarves is rural. I mean, this is stoneworked ground.
This is rural, all right.
Speaker 4: Well yeah, like Assassin's creed. I'm just I just follow
a group of other.
Speaker 2: Dwarves, blend in, bow.
Speaker 4: Your head and you're good, desaturate.
Speaker 2: Find a tall area, you know, ten fifteen feet tall,
and connect with the world or what does synchronize? Synchronize
that's what they called it.
Speaker 1: All right, So you bought another beer, and who's gonna
go approach him?
Speaker 3: Oh?
Speaker 9: Gh, okay, what are you?
Speaker 2: Ragny will just kind of watch from the bar.
Speaker 1: Okay, all right, So Bogahart, you approach and eventually you
catch Filgrim's attention. He looks surprised, completely surprised to see you,
but he does not make any sudden movements, although he
does quickly move to the other side of the booth
and sits next to the chest and basically putting putting
himself between you and the chest. And the chest is
like in the corner of the seat.
Speaker 5: For sure, so Bogart would as soon as uh Thulgrim
made eye contact with him, he would kind of put
his arms out and sort of like the fansie pos
like ah, okay, and uh would uh slowly trot up
to the to the table and set a ale down
in front of Elgrim and say, oh, I thought I'd
never see you again.
Speaker 4: This is he taken.
Speaker 1: He looks a little suspicious. Uh at this point he
probably sees Ragney as well, because he is a slayer,
and he's kind of staring in that direction, looking past
your shoulder. But he just kind of motions with his
hand and he says that was kind of the point. Well,
not to see you again, but well here we.
Speaker 5: Are, yeah bogahart with chuckle, and then sit down anyway, No,
say you know, we're on a we're on our own
job here, so nothing pertaining to you.
Speaker 8: So but I do have to ask what the hell
happened back there?
Speaker 1: He gives a long sigh as if he is just
really tired and worn out, and you can see that
it's almost like he kind of deflates a little bit
as he and he actually looks down. Can't tell if
he's looking down at the table or almost like looking
past the table towards his feet, and he taps the
chest with his left hand. He's got his arm over it,
kind of like if you had your arm around somebody's shoulder.
He says, well, a man, what to begin those those
snakes Stiegler and the Rutger. He ruined me family. Looks
like he's struggling to kind of find the words to, uh,
kind of explain what happened. And you know, he takes
you brought him a beer, right, you brought him a nail?
Speaker 4: Did?
Speaker 3: Yeah?
Speaker 1: Okay, Well he gives you a nod, takes a long drought,
downs like half of it in one like long gulp,
lets out a big sigh, and then kind of sits back,
and then it looks like he's finally kind of ready
to divulge what happened. And he says, well, you see,
my me and Mike Kin, we were from the Thaga clan,
and well, things weren't great for us. We're down on
our luck, not much to our names. And well, I
guess even before that, the Stiegler and the Rutger, they
they took advantage of my family. They oh, what's the word,
We're desperate. I guess you could say made a deal
with Stiegler and the Rutger. Well, Stiegler in particular Rutger
to some extent, but Steegler knew all the ins and
outs of Uber's Reich's legal codes. Basically defrauded my family
every coin they get their grubby hands on, took my
children's entire inheritance. My eldest son, I'm so ashamed at
having made the deal that he took up the slayer
of I never saw him after that. My other two children,
my other two sons, well, they called in old favors
just to get by so they wouldn't end up on
the streets. When I found out that this had happened,
I decided to get my vengeance. Womi laws be damned.
So I introduced myself to Rutger when I found out
they were going to be making this new mill using
my family's money. And I pose, and as an engineer,
easy enough to fool a manling to believe such a thing.
And it looks down you can tell he's not proud of
what he's explaining. He says. I did everything in my
power to make sure that that mill never got finished,
and I drained every bit of coin I could, just
like they did through my family. When you had a lot,
showed up, went trounce it off in the woods. Rutger
was gone. I figured that was now. That was the
time better than any So I nabbed the chest, and
I took off. Never meant for the boy to get hurt,
you know, I mean, it was the terrible man. It's
just well, they ruined me family.
Speaker 5: Uh As as Pilgrim was telling this tale, Bogahar would
be reacting with such understanding but also such building anger
that finally, when Thulgrim was over, he would kind of
look over his shoulder and beckon over to Ragney to
come over.
Speaker 2: Yeah, Ragney would get up and make his way over,
sitting down.
Speaker 1: He he greets you, slayer.
Speaker 3: Brother.
Speaker 1: So what did you find in the swamps?
Speaker 2: Does Ragney know that it was a cockatriss?
Speaker 1: It was a basilisk bilisk okay?
Speaker 2: Does he know that? I believe I think.
Speaker 1: Told at first Arnolf thought that the tracks might be
cockatrice tracks. But then when you actually discovered the creature,
I think he identified it as a bad So yes,
you know.
Speaker 2: Right, and the old dying basilsk.
Speaker 1: Well sing as you're here and it's not. I suppose
you didn't find that you didn't fulfill the oath yet,
did you?
Speaker 2: I didn't even get to hit it.
Speaker 1: Damn shame w legs and he takes a swig like,
you know, like he acknowledges that as you know that
sucks that Sucks are still alive.
Speaker 2: You really wanted that, bro. I understand you were, you
were gunning for it, but that mister Break's.
Speaker 5: Kid Bogahart would interject and kind of look at Ragney
and and say, uh, Sogerum, just uh let me in
on what happened back when he took off with the chest,
and uh.
Speaker 1: Yeah, we can assume that you would tell this sort
of Ragney.
Speaker 5: If you want, okay, yeah, yeah, so I filhm in
and then I would turn back to thulgrim and and say.
Speaker 8: Uh, I knew there was something off with that lady.
I mean she didn't even acknowledge my candle.
Speaker 2: Isn't she a buy it from you?
Speaker 4: But I gave her shilling back.
Speaker 5: But he would get uh kind of turned to Tham
again and get more serious and say, uh, well, I
say that that chest wasn't enough, and I say, if
we're in the same city, why not we just rob
her Moore?
Speaker 2: Uh.
Speaker 1: You see that Thulgrum his his attitude of change at all,
and he says at this point he's taken out his
pipe and he's he's lit that up and he takes
a long draft on that, and he continues, I don't
think so, friend, I I think I've done enough damage here,
and well I've I've paid off a few debts that
I owed, and uh, well, I'm going to be heading
into the Gray Mountains. I'm going to be heading up
to u karak Asgaraz. Both of you can give me
intuition to us plus twenty for Bogahar, plus sixty for Ragney.
Speaker 2: Just to say, okay plus two. Oh my god, Ragney,
I am using a fortune point.
Speaker 1: Okay, okay, I'm an eighty eight plus Jesus. So both
of you would know, being dwarves that sinking to this
sort of scheming is not the type of thing that
a dwarf would normally do. And you know you've heard
people take the slayer oath for less Ragney. You can
tell without a doubt that this guy is incredibly ashamed
of what he's done, and you would be surprised if
he's not at least contemplating taking the slayer of himself.
Speaker 2: Yeah, do you still have family?
Speaker 1: I my two sons, though I don't know where they are.
Heard they were hearing Uber's Reich but never found them.
Speaker 2: Oh, should try to find them before you do anything drastic.
Speaker 1: He uh thinks about that for a long time. Give
me a charm at plus twenty.
Speaker 2: All right, all right, he where's that charm?
Speaker 3: All right?
Speaker 2: Ounce do this? Give Oh, okay, ninety nine to one hundred.
Let's use my last fortune point of this. Oh, my goodness, Jesus,
two to seven. There we go, plus three.
Speaker 3: God damn boys, ye'll need a major shift. Ah.
Speaker 1: I mean, I'd like to uh, I'd like to give
him what's left in the chest, at least something after
all this fell apart.
Speaker 2: Someone in your family's already taken the oath and taken
on the shame. You don't need to.
Speaker 1: Mhm.
Speaker 2: He probably did that, so no one else in your
family would.
Speaker 1: Yeah. Reminds me of the slayer king his boy. H.
No need for two people taking up the oath when
one will do I suppose. Still, I'm not proud of
what I've done, even if it was the right thing
to do. Door thinking around swindling people.
Speaker 2: It's not the right, No, but she sort of deserved it.
Speaker 1: I when justice is involved, well, I suppose you would
know all about regrets slayer, and you can tell when
he says that he doesn't mean that.
Speaker 2: An offensive play, right, I've my fair share, sure h.
Speaker 1: So, uh, did you come all the way to Huber's
Reich to find me in the chest or did you
just happen to end up in this same tavern.
Speaker 2: The taving was by chance? Yeah, although the humans are
looking for the chest.
Speaker 8: Now, what do you supposed to do about that? Obviously
we're not gonna tell them you're here.
Speaker 2: Nope, money and he seems to accept that and believe
you without any second thought.
Speaker 1: What I owe you?
Speaker 5: Then Bogahar would put a hand up like, don't even
think about it.
Speaker 2: Not allowed worldly possessions anyway.
Speaker 1: Yeah, you got those axes, don't you?
Speaker 2: Yeah?
Speaker 1: He chuckles, as if perhaps that that rule was not
as well thought out as some people made.
Speaker 2: Any these go back to the world when I die?
Speaker 1: Well, what uh are you still with the humans? I mean,
what's next on your uh your agenda?
Speaker 2: They're looking for a troll he went under the bridge,
So yeah, I mean.
Speaker 1: I don't know for sure. I haven't. I've only been
here for about the day, wasn't wasn't here much before that, So.
Speaker 2: Otherwise I was just still looking for work.
Speaker 1: Uh, both of you can give me. Actually, don't need
to because you're kind of made good terms with this guy.
No need for a gossip test. I gotta finds here.
We go. Well, you guys sit and talk for a
little bit longer. You know, after you kind of get
through that, it seems like he opens up a little
bit more. Maybe a bit of the guilt kind of
lifts off him. I mean, he still seems like he's
not proud of what he's done, but he, you know,
I start to talk a little bit about things, and eventually,
you know, he he comes back to this whole thing
of the Emperor basically taking over Uber's Reich, so to speak,
with his arm army, and how it's less kind of
this power vacuum. You don't get too much involved. Sounds
like the town council and the Burgomeister in particular, are
really pushing to try to get Uber's Reich to become
a freeburg, which is like a town that is independent
of any nobles save for answering to the Emperor directly.
And he explains that from a merchant's perspective, this would
be great because they wouldn't be under the thumb of
all these nobles. They would more or less be independent
Other than paying their taxes directly to the Emperor, there
wouldn't be anything else. And basically, the merchants, the burgomeister
the council could run the town as they see fit.
And he tells you that the guild master of the
Dwarf Engineers guild here, he tells you his name is
Grodney Suurhammer, and he says, you know, he knows that
Grodney was a pretty big supporter of the Young Freuds,
and he is against the council trying to be I'm
a freeburg because he he believes that the Young Freuds
were wrongly ousted from power with no real reason from
the Emperor, or if there is a reason, it hasn't
become clear. And he goes on to explain that, you know,
in places like this, this is kind of from the
guild master's perspective, from from sher Hammer's perspective, you know
that whatever good or bad the Young Freuds did, they've
been in power for so long they've kind of become
the status quo, and now that they're gone, like the
regular balance of what happens in the town day to
day has kind of been disrupted. And because there's no
reason why this has happened. It's even worse because nobody
everyone's just guessing why the emperor decided to do this.
And he points out, you know a few things he's
heard about how certain things in the town are becoming
harder to come by, or it's causing problems that before
when the Young Fruits were in power, the Young Freuds,
they didn't have those issues. You know, some supplies are
getting short. Now you've got Altdorf soldiers who to the
regular populace kind of seem like foreign invaders almost, and
then you've got the town watch who's kind of being
replaced by the Altdorf soldiers. There's a lot of contention
and stress there as well. So he kind of identifies,
you know, there's a couple people playing for power right now.
Speaker 5: Yeah, Bugerhart would be like kind of nodding, and I think, uh,
you know, to Bogahart, the the idea of uh getting
in that like mix doesn't sound so appealing.
Speaker 2: Let all the humans do their politics. Ship dwarfs do
our dwarfs ship.
Speaker 3: That you want to start a candle business, I kind
of want to need to You're going to need to
get in their hands.
Speaker 2: Yeah, Yeah, I mean, if you start that business, it
might be better just to not have a noble to
pay you know, debts and stuff too, and just pay
the text directly to the emperor.
Speaker 3: Well, dwarves have become muscle in the town.
Speaker 1: As as you guys discussed that, we'll switch back over
to the exploding pig. So you guys are finishing up
your your dinner. Really quite delicious, a little bit greasy,
but all better. It's baked in really really quite quite
well done the beers. Okay, it's not the best ale,
but it's it's doable. You know, it's tolerable. Why don't
each of you give me a gossip test at plus
twenty as you're either mingling with folk or perhaps overhearing
some other conversations.
Speaker 12: PA's lord, may this work plus twenty?
Speaker 1: I don't, Oh almost, Okay, you can't catch a break today?
Well he cannot. Well, that's all right. The other two
of you do hear a few things, so richter you.
While you do not hear anything. You get up, perhaps
at one point, to go use the privy, and you
do notice on the wall there is a poster. Does
your character reading right?
Speaker 3: He does have that ability?
Speaker 1: Yes, Okay, so at first you think it might be
a wanted poster you see those up all over the place,
or maybe some sort of job posting, which fairly regular
to see in a tavern. But actually what it is
it is a basically an ad that explains that the
Altdorf Army is looking for new recruits and it goes
on to say that those that join will be trained
up as town watchmen, road wardens, or soldiers. And it
explains you know, decent pay for steady work, place to
stay and couples, you know, two square meals a day,
which is typical basically kind of promising a steady line
of work in a steady life.
Speaker 3: This is the Alt Dwarf Army.
Speaker 1: Yes, that would be the army that you've learned has invaded.
So Aldorf is the capital of the empire. All of
you would know that, and uh, the Emperor apparently sent
some Altdorf troops to take over Uber's Reicht. It okay,
and you'd probably recognize now, I guess the printing is
probably just.
Speaker 4: Been black and white.
Speaker 1: There would be any colors. So yeah, that's basically what
it says. And it says report to Castle black Rock.
Uh if interested or you know, your local local watch station,
and I rip it off the wall and uh yeah, sure, yeah,
no one, No one seems to really stop you. So meanwhile,
the other two you guys have been sitting here chilling talking.
What have you h for? Horst who got plus three
success levels? You hear a rumor, a story. Here's some
guys talking that apparently, about four months ago there was
a break in at the Temple of Verna, and the
rumor is that the High Priest and his personal assistant,
along with all the on duty guards, were murdered. And
apparently there's a rumor that persists that someone broke into
the vault and maybe stole something of rather great importance
or value. The other thing that you hear, and this
kind of goes right uparely to being from Nordland. You
learn that there is a boat builder's and Chandler's guild
here in the city, obviously in charge of building boats
and ships and things like that. You hear that they
recently appointed a new guild master by the name of
Adelina Yevette put her name in chat just in case
you want to write it down. Oh sorry, that was private.
I bet if I could spell that would be great.
So you learn that she was recently appointed as the
new guild master of the Boatbuilders and Chandler's Guild, which
you know, in the Empire, a woman having a position
of power is sometimes a little unusual. It's not unheard of,
but it's not the norm for sure. You hear that
she has replaced the previous guild master, whose name was
Kurt Procknow, and he apparently disappeared under mysterious circumstances. Now
the plot thickens when you hear that supposedly Templars of
Sigma aka the witch Hunters, had the guild house under
guard for a couple weeks, and they were supposedly seen
loading up several wagons of items that were being removed
from the guild house. And you hear that this happened
only a couple days after the break in in the
Temple of Arena, and many people think that the two
of these events were somehow connected. For Arnulf, you hear
a rumor talking about some disappearances in and around Dunkelfoyt,
which is the town that Grousey told you about under
Uber's reich Bridge. Apparently it's like a shanty town that's
basically popped up ever since the Young Freuds were removed
from power, and it's basically turned into housing the poor
as citizens of the city and has become like a
haven for criminal activity. But you hear a couple stories,
these guys drinking talking about people from all different walks
of life having disappeared around there. Even hear what one
of them say they heard of a noble, like a
merchant or a noble disappearing. You know, why the hell
he would be out there? You're not sure. The other
thing that all of you hear dwarfs and humans. This
doesn't even really take a test. It just seems to
be the talk of the town is that in about
a week and a half, the Brunner family, which you
find out are now considered the most powerful family since
the Young Freuds were removed, are hosting another one of
their lavish parties. You hear that they are known for
holding these lav balls, dance parties, masquerades quite frequently. It
seems like two of the children of the family just
kind of do that because they have nothing else to do,
being spoiled brats. And the word on the street is
that this time it's not just any party but it
is a celebration, for it's a betrothal party for one
of the von Brunner daughters to her new fiance. You
hear that, And actually this would probably perk horse interests
a little bit. You hear that. Amara von Brunner, the
daughter of Sterlek von Brunner, who is the man that
kind of heads up the palace. She is engaged to
a unknown noble from Nordland by the name of Dietrich
Russ and her father high has spared no expense on
the extrim Sorry. Heinrich is her father. Steerlick is the graf.
My apologies.
Speaker 3: This is the family that Grause is going to see.
Speaker 1: No grouse, He's gonna go see the Schaffenbergs.
Speaker 3: Okay, all right, my bead. Are they with in the
same district though?
Speaker 1: You would find out that the biggest building, the one
to the east, is von Brunner Palace. Okay, supposedly it
has over two hundred rooms in it, is what you
guys hear?
Speaker 3: Humm, And she is engaged to who I'll.
Speaker 1: Put all this in chat for you guys, So we
have Heinrich von Brunner is her father. Von Brunner is
his only daughter, and she is engaged to a merchant
by the name of Dietrich Russ And so they are
holding this massive party and it sounds like nearly all
of Uber's reich nobility and most prominent citizens have been
invited and.
Speaker 3: They're doing this just around the same time that they've
been invaded.
Speaker 1: Yeah, what you guys get the feeling of here is
that the Altdorf forces have shown up and they've basically
driven out the Young Freuds. It sounds like there was
not a lot of fighting. It was more that the
Young Freuds got wind of this attack and they abandoned
the city for fear of being captured or killed, and
the altdorfers came in and have now taken up residents
in black Rock Castle, which is where the Young Freuds.
That's the that's their home. Now, you guys would all
eventually here at one point or another. That you know,
because the Young Freuds have been in power for so
long the town, a lot of people are still loyal
to them because that's just their way of life. That's
that's been their people that are in charge, So that's
who they swear loyalty to. And even though everybody in
theory swears loyal to the emperor. Him just coming along
and removing them without any reason has got a lot
of people worried, especially nobles, because they think, well, if
he can just oust a family that's been around for
so long and has had as much power as the
young freuds, what's to stop him from doing that to
anybody else? And you know, for those of you that
are humans, even if you're not a noble, you guys
know that, like there's a bit of a check and
balance kind of system. You know. Nobles, you know, they
have laws they have to follow, but obviously they get
away with a lot because of their power and their money,
and generally the emperor doesn't go doing stuff like that
because that can result in civil war, loss of support.
You know, all of you know that the Empire is
nothing but politics, especially when you talk about the Imperial
court and electors and the higher ups and things like that.
So it's not so much that there's been an invasion.
It's more like the ruling family up and left because
they were about to be attacked. And now there's a
new government put in place that a lot of people
are not happy about. But you hear and you guys
find out that a lot of people are keeping quiet
about that, because it sounds like anybody who's been found
out to be a young Freud supporter have been imprisoned, disappeared,
or even murdered and killed. And you even saw a
few bodies hanging on the outside of the wall when
you guys got here, And now you find out who
those people may have been.
Speaker 3: And I assume they're holding this this wedding at the
the Bruner Palace.
Speaker 1: Yes, that seems to be the UH that's where all
their parties go down.
Speaker 3: Interesting, Okay, I think I didn't hear any of this obviously.
I went to the Yeah, well.
Speaker 1: The von Brunner stuff. Everybody here is at one point
or another, any other any other things that you hear, Dwarves,
Why don't you guys give me gossip tests as well?
At plus twenty other other people there in the UH
In that ever, let's.
Speaker 5: See, every time you say von Brunner Palace, there's like
a thunderclap.
Speaker 1: He triggered a little bit. You have some PTSD flashbacks. Maybe,
don't worry about it. Nothing happened there, guys.
Speaker 2: Forget about it. Hey, look at that minus five ragny
crushing if you should we be worried about something that.
Speaker 1: Nope, nothing to worry about here, just just the scouts.
Speaker 2: You should only be worried about losing a potential job
with the von Brunners.
Speaker 1: That's it, so bogahar. The other thing that you discover,
there have been reported sightings of a highwayman known as
Fishrook up and down the Bogenhaven ubers Reank Road, which
is the northern road out of town.
Speaker 3: Uh.
Speaker 1: But the thing is is Fishrook supposedly was a highwayman
from over a century ago who was caught and executed
for his crimes. Some people seem to believe that this
is an impostor, while others seem convinced that his ghost
has returned to continue on his crime spree, or perhaps
he's returned from the dead somehow and is doing what
he used to do all those years ago.
Speaker 3: Well, how is he murdered?
Speaker 1: Don't you don't You don't get the details? General rumors
that you hear. That's like one of the talks of
the town. Right, because again, there's not a whole lot
to do in pastime in the old world, right, there's
no TV, there's no cable, there's not really many like
sporting events. Right, So rumors drinking in gossip are a
huge thing. So between the group of you all being
at various taverns and hearing all these people, especially over
the exploding pig, it's very busy you hear some of
these things. The one last thing that you all hear
ridiculous rumors of a strange black coach that has been
sighted at night throughout the town. And ben you hear
from one guy who seems particularly inebriated that apparently this
coach can move through solid walls and even fly, says
he saw it flying over the river.
Speaker 3: Yeah, really, yeah, excellent. What direction.
Speaker 1: You mean, what direction was it flying?
Speaker 3: Yeah? Up, north, south, up up Yeah.
Speaker 1: Things that fly go up. Duh.
Speaker 3: How much are you drinking, sir?
Speaker 1: It wasn't flying towards the ground, that's what you're.
Speaker 3: Asking, clearly up. Yes, it was above ground. I understand.
Sounded like it had no direction at all, It just
went straight up.
Speaker 1: I have added a new entry to your quest Lugu
journals that says, rumors you've heard, these are all the
rumors you guys have heard. Once you guys get here
in Uber's Reich and have a chance to start making
the rounds and talking.
Speaker 3: A black carriage. M So this town sounds great.
Speaker 2: This is great for a player.
Speaker 4: Oh dude, yes, go funning.
Speaker 1: Please eventually the night dwindles down. Are you each gonna
get a place to stay at your respective taverns that
you're at.
Speaker 3: Yeah, I'm definitely gonna button the old exploding pig.
Speaker 1: All right, Well, if you would like to get you
can do one of two things. You can stay in
the common room, which basically a big room where lots
of people stay. Usually they have little cots or straw beds.
It depends on the establishment, but basically a big room
where a bunch of people sleep, no privacy whatsoever. Or
you can pay to get yourself at the common room.
The common room is ten brass a night, and a
private room is ten silver. A night.
Speaker 3: Room is ten silver, yes, and a.
Speaker 2: Common room is ten brass. I'm going common.
Speaker 6: Yeah, frugally as well.
Speaker 2: We're early in our old world lives. Okay, boys, we
haven't had time to accumulate all that.
Speaker 1: Well, all right, well you all get some sleep and
uh and silver?
Speaker 3: U yeah?
Speaker 1: Is anybody forking out ten silver? We all do in
the common room?
Speaker 3: I mean, does it come with a hooker.
Speaker 1: Nope, all right? Well then comes with an actual bed
though and a door.
Speaker 2: Oh yeah, it's tempting, but I'm gonna trust my dwarfing
brothers not to be like degenerate humans.
Speaker 1: Yeah right, So how much is the common room? Ten
brass ryans?
Speaker 3: Got it?
Speaker 1: Well? You all awake the next day? What is on
the agenda for our heroes here?
Speaker 3: All right? So they had mentioned where were these two rumors?
They were south? They were north of here. Clearly we
haven't heard the story about the dwarf that they met.
Sorry not Bogar and Ragney who met what's his name again, fulgram?
So we haven't. We don't know that they met.
Speaker 2: You will not be hearing that story.
Speaker 3: No way, it really went south. I'm gonna be honest.
I thought we were gonna we were gonna get a
good lead.
Speaker 2: But that was a human mentality. Once the dwarfs found
out the true story, honor required us to side with
our brother, our brother and him here.
Speaker 3: Yeah, we'll see if you see if I'll pull some
charm that makes you tell me, if I roll a
natural one and ask them to tell me. But I
could get a read right on what that they bet him.
Speaker 1: Well, maybe not that they met him. You might find
that you heard about the dwarf passing through.
Speaker 3: Okay, that was on army Well, something we were going
to look into. So I'm definitely going to ask as
we come downstairs to see if there was any dwarf
specifically named Fulgram coming through here.
Speaker 1: No, he tells you, No, I haven't. I haven't the usually,
I don't have a whole lot of dwarf customers here
to begin with, and no, not any in the life
two nights.
Speaker 3: Okay, So my best guess is I'm gonna have to
head to Dwarf Haven if I really want to get
any information on doors traveling.
Speaker 1: It depends if he went there or not. I mean,
certainly seems like a good place to start, okay.
Speaker 3: And in terms of local townsmen or establishments that are
outside of this one, specifically in the political realm lower Key,
have any suggestions on places I could go.
Speaker 1: Well, what exactly do you mean? I don't quite follow you.
Speaker 3: Yeah, So if I'm looking for anything in particular about
potentially checking to the local church or I don't know
what municipality, I'm I'm drawing a blank here.
Speaker 1: Within the regents, the there's plenty of guilds here in
Uber's Reich.
Speaker 3: Okay, yeah, so I would definitely what what would be
the closest guild that I could touch base with?
Speaker 1: He says, Oh, the Merchant's Guild is just down the
block a few few, a few blocks to.
Speaker 3: The South Merchants Guild. And then if I wanted to
hit up the Artisan's Quarter, how long how long is
it to get across there? Half a day? Well, no,
I was a couple hours.
Speaker 1: Yeah, maybe an hour or two on foot at most.
Speaker 3: Okay, I'm gonna definitely check out the merchants Guild, but
then I would like to take a walk along.
Speaker 1: The Yeah, I mean, if you ask, you know, he
would tell you. Up in the Merchants, I'm sorry, the
Artisan's Quarter, you can find the Carpenter's Guild and the
metal workers Guild. There's also the Worshipful Guild of Cutlers.
An he as, that's about it. Oh, the Locksmith's Guild
is there, but that crotchety guy isn't gonna Yeah, I
wouldn't bother with him, he says. Yeah, there's a bunch
of stuff there, a couple of pothecary shops up in
the artisan's quarters. So he gives you a couple of
locations that he can think of off the top of
his head. But he said, yeah, the merchant's quarter is
the nearest one.
Speaker 3: All right, I will I think this would be a
good place for me to kind of set up a network,
at least with the guilds. So I'm gonna I'm gonna
make my way over to the Merchant's guild.
Speaker 1: I'm just seeing if there's anyone else. The only other
one he would he would say, because it's it's relatively nearby,
is the Physician's Guild. He says, it's near the Temple
of Sigma.
Speaker 3: Okay, I'll hit that one next.
Speaker 1: Then, okay, so are you go off on your own?
You leave the other two?
Speaker 3: Well, I'm gonna ask together two if they want to
come along, but two maybe come back here and meet
back in two hours just before lunch and then leave
my Well, if nobody is gonna stay here, we'll have
to we'll have to give the the in heads up
on you know, if Grossi's gonna come by and check
in on us.
Speaker 6: Yeah, I was gonna say, I believe the mayor would
be able to if he was looking for us. Leave
the message with the proprietor.
Speaker 1: Yeah, we can assume that's you. Guys would know that
one way or another. He basically said as much. So, yeah,
if you don't go find him and he needs you,
he'll he'll send word. So same thing with Steeler.
Speaker 3: I don't know how you guys feel about that. You
guys have any agenda that you want to complete. I
would imagine you would have no problem going to the
Temple of Sigma and wanting to pray.
Speaker 6: I have my own way of doing things. I think
I might try my hand at fishing and circle back.
Speaker 1: Okay, okay, Arnolf, how about you? I think I'll join
you on.
Speaker 3: This, join me kidd into the guild or join fishing
the guild, I think, okay, yeah, that sounds weird.
Speaker 1: Okay, I'm gonna be crossing that bridge there right.
Speaker 3: Not yet, We're gonna head just south of where we
are right now, a couple a couple of doors down
to the Merchant's Guild.
Speaker 1: And how about our two dwarves. What are you guys
gonna do? You get up the next day.
Speaker 2: All my stuff's there, and.
Speaker 1: Yeah, you don't have to, don't worry. I rolled nobody
got robbed.
Speaker 5: Great, I think we're gonna maybe uh investigate the ghosts.
Speaker 4: Yeah, we're gonna go ghost.
Speaker 1: Wait which which ghosts?
Speaker 3: I mean?
Speaker 2: Way, I want to go for the black coach first,
but the highlight?
Speaker 4: Do I go for the coach?
Speaker 8: No?
Speaker 2: I know we're gonna get aced by a goddamn black coach.
Speaker 1: But so we can get.
Speaker 2: This, we kill the coach and we have our own coach.
It's short.
Speaker 7: Oh yeah, I heard of this coach before.
Speaker 2: Let's see if we can get us some information on
this dead highwayman who isn't stated?
Speaker 6: Yeah?
Speaker 1: Okay, and are we.
Speaker 2: Meeting up with the humans somewhere? Did we ever?
Speaker 1: Like you guys said you were going to meet up
the next day.
Speaker 2: So I assume like we would go to the Exploding Pig, since, yeah,
we know.
Speaker 5: Bilbt and our gossip and you know, let them tell
them about their gossip, all right.
Speaker 1: Well, for for simplicity's sake, why don't we say that
you guys get to the Exploding Pig before they leave,
and you guys have a chance to discuss everything. So
I'm assuming everything is shared except meeting fulgram correct. Okay,
So yeah, basically at this point, now, you guys have
all of those rumors that you've heard about, and it
sounds like Richter is going to go to the Merchants
guild along with the Arnulf, and Horse is going to
try to go try his hand it fishing again. Yeah,
where are you going to go fishing? Horse?
Speaker 6: Well, my tip was for the west side docks, so
I figured i'd tried there, especially if that's the way
the river runs. Probably want to be as upstream of
the rest of the city as possible.
Speaker 7: Probably it's pretty far away from some of the shadier
areas of town. I think like Typical Point or whatever
it's called. Under the bridge, Uncle fyoyt, it's a.
Speaker 1: Great place.
Speaker 9: Under the boardwalk.
Speaker 1: Dwarves, where are you going to go off on your own?
Are you going to join them? We'll shoot you. Guys
are all together. So if you guys want to have
a discussion about what you're gonna do, now's the time.
Speaker 2: So what goals are we looking for here?
Speaker 3: Well, try to find that dwarf or see if there's
any information that came through here, and figure it might
be good to actually touch base with some of the
other local establishments. I'm going to hit up some of
the guilds specifically, maybe we can get some some information
not about people traveling through, but also get an actual
eating on what's happening inside of this city.
Speaker 2: Yeah, well, we need some amount of money before we
can't stay at the inns anymore.
Speaker 3: If we find that chest, we'd find plenty of money.
Speaker 4: Well, at my time, life started for other work too.
Speaker 3: Like leading it like they seemed to be dismissive here.
Speaker 2: The only person who wanted to find the chest was
you and Steegler.
Speaker 1: That's true.
Speaker 2: No one else, no one else was interested.
Speaker 3: I said that if we used if we find this money,
it could help us set up base camp. And you
were like, yeah, that sounds about right.
Speaker 2: They could, but it was never a goal, all right,
all right, yes.
Speaker 1: Well I think I think it's because no one else
really thinks the money belongs to them.
Speaker 2: At best, we would have to return it to Stiegler.
And she she did say she would give you a reward,
but she never specified how much if you guys got
her the chest back.
Speaker 5: So yeah, and she's so much and she's a murderer.
Speaker 1: At this point, Sean, you know, since you gave her
the gold crown back, you you're getting a better feel
for her her attitude and her personality, and you know,
despite everything that's happened, you do know that you know
she she will pay you guys if you get the
chest back. But you guys haven't discussed how much of her,
so you don't know. Sure, but you don't think she
would try to dick you guys over after you guys
killed the fucking monster. She knows the monsters.
Speaker 2: So, and she knows we know she killed Rick exactly.
Speaker 1: So she's she's she's scared of you, but she's also
like super thankful so's It's a weird situation, but let's
consider her friendly for now.
Speaker 7: He's also kind of on her her home turf.
Speaker 2: Now, Yeah, she's got that family house there, so that's true.
Speaker 1: Just lock herself inside and never come out.
Speaker 7: Could could hire like more local assassins.
Speaker 2: Not sure if that's a thing Imperial people do, but
always good to keep in mind.
Speaker 1: I guess it's not. It's not the uh it would no,
but it's not the impression you got after what happened
at the camp, right.
Speaker 2: Yeah, she didn't hire professional assassins. She hired hill Billy
she did.
Speaker 1: Yeah, and you you guys, especially especially Ragny, but all
of you, Uh, you believed her when when she was
talking about like the dreams and how that probably like
mentally messed with her and made her make some poor decisions.
M Yeah, it does seem pretty much. Yeah, I mean
it's probably not a good reason. But you know, you
don't you don't think she's the type that normally tries
to kill her rivals. I guess I'll put it that way.
She seems more like she would try to ruin them
financially or you know about Yeah, yeah, exactly.
Speaker 4: I mean all of this is moot because the trail
went cold, so.
Speaker 2: Right, there's no there's no body. We have nothing to go.
Speaker 4: Like, we got nothing.
Speaker 1: It sucks.
Speaker 2: We'll just put it in the old book as a
failed quest look for work.
Speaker 13: You know, a little suspicious here character there's like one
two punch of dickishness.
Speaker 3: You guys are look at ah like, oh no, I
don't have a chest out there that could have you know,
significant about it. Well, let's uh might as well get
all out to the dusty trail and find ourselves some
old other work.
Speaker 2: Well, if it has anything, it's probably silver, because that's
what you have no idea, Well that's what Thirgrim actually
gave us when he left, and he had the chest.
The only gold we got was from that small pouch
that she originally had.
Speaker 1: And astute observation, right, me though, there could be enough
silver to total gold.
Speaker 2: But well, I ain't saying there any I mean.
Speaker 1: I mean, if there's a chest full of brass, that
could be like one gold, you know, right, if it's.
Speaker 2: Silver though, you know, probably a fair amount of gold.
Speaker 1: So so, Dwarves, what are you gonna do? Are you
gonna join any of your companions or go off? Or
I guess yeah, what's what's the group gonna do?
Speaker 3: Here?
Speaker 1: I guess we should kind of decide what you guys
are gonna do next.
Speaker 2: We heard stories about a dead highwayman that's killing people again.
Speaker 3: So.
Speaker 1: Robbing people, not killing them.
Speaker 2: Oh he's not killing them.
Speaker 1: No, he was. He was supposedly caught and executed over
a century ago.
Speaker 2: And maybe he's not actually a ghost.
Speaker 1: Damn it. When they use the term highwayman, they mean
he's he's holding you up and being like give me
your money, and then you know, riding off into the sunset.
Speaker 5: Yeah, I'm thinking this is a this is a Scooby Doo
type situation where the dude's like covered and going in
the dark paint you know.
Speaker 2: Yeah, it's an old man who's decided to rob people
because he doesn't make enough at his teaching job. Understand it.
So we're so we're on the we're gonna be I
mean no, I can't. I totally would do too.
Speaker 5: Yea, but yeah, like the whole robbing robbing innocent, you know,
people going along the trail that that definitely hits on
boget Heart's nerves.
Speaker 4: So definitely worth a look.
Speaker 2: Yeah, well, I mean that's something we can do and
maybe we can get to.
Speaker 14: I don't know, was there like bounties here you could
certainly go out and look for for bounties. There's none
at this particular inn Yeah. The only the only thing
close to the bounty was the poster that Richter found
about the army looking for new recruits.
Speaker 4: Yeah.
Speaker 2: I don't think at dwarf would want to join a
human army when he's a slayer.
Speaker 3: It didn't wasn't prejudiced.
Speaker 5: I'll just say that, Chris, how we how we learned
about the the Dead Highwayman?
Speaker 3: Is there.
Speaker 5: Was there any like incentive offered to figure that out.
Speaker 1: No, Basically, all these rumors that you've heard are from
people like at the end of the day over drinks,
the typical gossip mill. But these are on the rumors
that really stuck out to you that either seemed there's
got to be some kernel of truth or you were
hearing it from so many people that enough people believe
that there's some truth to it. It's kind of the
big talk of the town or the big news that's
currently out there. So okay, some of the some of
the main things that seem to be the buzz of
the activity currently with what's going on, So you could
you could certainly with any of these, you know, you
could ask around and look for more information or more clues.
So that's always a possibility.
Speaker 2: We want to look into the church murders and the
highwaymen and then sort of reconvene later tonight.
Speaker 7: Where exactly are you a ghost hunting.
Speaker 3: North of the Yeah, well yeah.
Speaker 1: They said the attacks were happening on the road that
leads out of town from to the north.
Speaker 3: So yeah, out of Arts Artisans Quarter, is that correct?
Speaker 2: Artisans are the precinct precinct.
Speaker 3: This is the road precinct.
Speaker 1: Okay, this one that goes off the map.
Speaker 4: Gots uh.
Speaker 1: Yeah, most roads in the Empire are just named for
the like cities they ultimately connect to. So like this
this road here, this one that goes off to the east,
I believe that's the Nome road because eventually that will.
Speaker 3: Lead you to Gnome.
Speaker 1: You know, quite a way is away. But like the
next big major town or city, So Bogenhoffen is the
next one to the north of Ooper's Reich.
Speaker 2: Okay, yeah, we could go check up there.
Speaker 1: I realized I forgot to add one thing on the
map when you got came in down here at the south,
this big s Stiegler would have pointed this out. It
is a large, circular, open roof building and you can
see it from the gate, and you know, for lack
of a better term, it's kind of like a mini
like colisseum, like a mini like fighting fighting pit, kind
of a kind of like what was ingladiated before he
was at the actual coliseum. Like some of the smaller ones.
It's called the tin Spur, used for various types of entertainment,
including bear baiting, dog fighting, and pit fights. Yeah, dude,
you guys definitely that you can't miss that on your
way there.
Speaker 4: Oh, we're gonna take it some fights.
Speaker 1: Yeah, there's there's a there's a picture inside. I mean,
the actual fighting ring is not huge, but you know,
probably hold a couple hundred people.
Speaker 3: We have all over there.
Speaker 1: So all right, Well, we are getting close to our
time here, so I think we will call it at
this and next session will decide where our heroes are
gonna go and what they're gonna do now that they
are here in Uber's Reich, and uh yeah, what uh
what little tidbit are they gonna latch onto and follow?
We'll see, they got a lot of interesting things to
check out. So I think we'll call it at that. So,
as always, listeners, patrons, thank you so much for joining
us again. We will see you next time for episode
four and uh yeah, I hope to hear from you
all soon. Thank you so much,