Speaker 1: Hi everyone. I'm Alex and I'm the hands behind Lovecraft Crochet,
my plus user for the anxious, depressed, autistic, and neurodiverge,
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order through the page, TikTok, DMS, or via email at
love dot craft dot Crochet at gmail dot com. Now
onto the segment.
Speaker 2: Hello and welcome to the playing over fifteen minutes after
care to the campaign or the sessions, whatever you want
to call them. We're calling the campaigns because there are
little mini campaigns in different settings coming up. Et cetera.
And I m the DM for this dumpster fire AJ Carrey.
Speaker 3: And I'm Sam ROSSI the player of four characters in
this session.
Speaker 2: Who cannot take a hint, and by a hint, I
mean yelling directly into her face.
Speaker 4: Wasn't directly in my face. Thankfully we have a TV
tray between.
Speaker 2: You're right yelling at your face from four feet away
and you still going, man, I should probably punch that
owl there. But we'll get to that.
Speaker 4: Yeah, we'll get to that.
Speaker 2: So for our first campaign, we did the starter session,
the start that is D and D beyond. I don't
want to say regulation because they don't actually give you
a full campaign. They give you the uh, the storm
the Dragons of storm Wreck Isle intro's chapter. That doesn't
even get you to dragons rest. It just gets you
onto the beach. In fact, we make a comment about that.
Speaker 4: We do talk about that. I think we should have
done that first chapter.
Speaker 2: Well we should have, but we didn't know.
Speaker 4: We didn't know.
Speaker 2: We didn't know. Man. Yeah.
Speaker 4: Uh.
Speaker 2: The reason we're doing this after session is all is twofold,
mostly because I want to talk about storm Wreck Isle
because it is, like I said, it is, you know,
one of their starter things, like they do have a
couple others, Like I believe Frozen Death is or Frozen
Sick is a one shot, but at the same time,
I don't think it has I think it's as open
ended as this. But who knows. We'll probably do that
one next or not next next, but we will do
that one eventually and Prisoner thirteen or whatever.
Speaker 3: The uh, I'm not sure if my character should handle uh,
prisoner thirteen.
Speaker 4: We'd have to roll up new with the characters with guns.
Speaker 2: Nah. Okay, that's the fun part of doing critical role.
I believe Prisoner thirteen is a critical role. But anyways,
so we are gonna be talking about the three roughly
eight to roughly six to ten hour or six to
eight hours of storm Wreck, what we liked, what we didn't,
and I'd love to hear you guys in the comments
saying what we got wrong, because this was our very
first campaign for this with this style, and it was
our first time using the mics, it was our first
time using D and D beyond really, In fact, we
didn't discover the mapping system until we actually got to
the myceid, the mica nids or mycenids in the first Uh. Now,
first and foremost, First.
Speaker 4: Do we want to talk about how we came up
with this idea?
Speaker 2: Well, that's exactly I was gonna say. Uh, we came
up with the idea just because we do play D
and D yes.
Speaker 3: But I was watching I was thinking, I was watching
a video on Final Fantasy. I think it's three whatever.
The first one it released in.
Speaker 4: The US was okay, okay, and I thought about the
sixth characters.
Speaker 3: You got to pick four characters out of six out
of six different classes.
Speaker 4: So I started thinking.
Speaker 3: About doing them in D and D. Well, I know
one Dungeon Master, so I had top.
Speaker 2: To AJ, Yeah, I don't like the fact that I
I actually hate the fact that you chose me. I
know it's because I'm the DM. I'm now the forever
DM because I'm also doing the family game that we're
doing that we got to reset up since last time, well,
a lot of things happened in personal lives.
Speaker 4: As you caught COVID. I went to the psychle war.
We're all good.
Speaker 2: Yeah, yeah, we're all good.
Speaker 4: It's fine.
Speaker 2: We're better now, much better. But so anyways, you approached
me and being like, hey, let's.
Speaker 4: Do this, let's do the I was like, let's do this.
Speaker 3: I'll come up with the four characters having where they
fall into the six categories that found Fantasy originally gave
us three fighters and three magic users. Well, D and
D has only can give you three choices of the
magic user, so she became a warlock and that made me.
Think of Lulu from Found a Fantasy ten to ten
to two. Yeah, as a warlock and as a Drawleve
kind of fixtured her with the.
Speaker 2: Curves, the curves of a drow welf. That's potentially racist.
Speaker 4: Anyways, So that's how we ended up with the magic user.
Speaker 3: Uh, I need somebody to heal and monk was also
a monk is a choice in the original game, so
I went, what the hell, I haven't played a monk before,
Let's play a monk.
Speaker 2: Well, technically you could have gone with a white mage.
Speaker 3: Uh.
Speaker 2: The D and D equivalent of a white mage would
be a cleric.
Speaker 3: Yeah, I could have gone with cleric, but I'm doing
a cleric for the family game and I didn't want
to confuse the two. Fair then I picked a straight
fighter if I picked the teeth fling, so I can
figure out how to make that work out with the
fact that I have a tee fling in the other game.
Speaker 4: Trying to understand te flings.
Speaker 2: Trying to understand teeth flings.
Speaker 3: Yes, I've read, I've been trying, not working. Uh Oh,
but the monk's the dwarf.
Speaker 4: Yeah, he can't hold his al.
Speaker 2: That was that was a great role and I love it.
We'll talk about that in a moment.
Speaker 4: I'm sorry.
Speaker 3: Anton is a straight fighter and that leaves Tinker rogue
another option that they would they gave.
Speaker 2: Us, Well, they gave thief in the original I think, well.
Speaker 3: I can't make They changed thieves to rogues sometime in the.
Speaker 2: Third edition, and even uh for a fifth edition. From
what I've been looking at, even rogues now are like
stepped away from thievery. Yeah, like you can't pick, like
there's no lock pick ability check, no, but I can.
Speaker 4: Just slid of hand. So we do sleid of hand.
Speaker 2: Well that's what it's supposed to be. Is that, Like
now sleight of hand covers pickpocketing and lock picking and
you know, and this is also another major thing that
we're very new to fifth edition, as in when we
started this, I had done one DM campaign as at
the Family Thing No. Two two for the Family Game,
which was my first fifth edition. We really stopped playing
around three to three point five.
Speaker 4: Yeah, I think three point five had just come out.
Speaker 2: One Yeah, it was literally, like I want to say,
two thousand and three is when we stopped playing wholesale.
I played off and on, you know, through high school
and college, but I was still I haven't really played
D and D since I think twenty ten, twenty eleven
maybe so, and that was as a player. Yeah, I
DMed one campaign. There was a one shot arena campaign.
It was it was not even you know, there was.
But that's also another really interesting thing that I like
is that D and D has definitely moved from the
war games roots that it had, where it's just dungeon
crawling or castle you know what I mean. It's a
lot more focused on role playing. Yes, which if you
guys have watched the show that we just finished up
and is up now, it's a lot harder to roll play.
Speaker 4: Four characters, four characters with one brain.
Speaker 2: And yeah, that's actually a great way to put it up.
Speaker 3: I know, if I can get my glasses clean so
that not blurry when I look at you.
Speaker 2: No, actually that's just me now, you're just a blur. Yeah,
I've decided to be retro. I'm now I'm now for
ADP in real life. E.
Speaker 3: But uh yeah, i'd find my Nikes because I can't
find my uh my new repairs anyways.
Speaker 2: So I'll so it was very one. I will say
I should and we chose storm Wreck again because that
was it is pretty much there. Hey, if you're gonna
do a campaign, do this, they give you the intro.
So clearly that would be D and D. Beyond that
would be has bro that would be Hasbrodie of the
Coast or whatever you want to call it, because that's
that's its own company thing. But we're not here for
the history of D and D. But so we chose
that because it was, you know, it looked fairly media
enough that we could do something with it. Yeah, and well, first,
first off, what did you think of overall about the campaign?
Speaker 3: Felt a little disappointed now that could have been I
don't think it was us.
Speaker 4: I think how they have.
Speaker 2: Set up well back in the day because of the
shift in role playing being a factor a lot more
now than then then. I do see a lot of
modules leaning to being a lot looser versus you know, check.
You know, here's this quick thing, here's town, town is
whatever you kind of want it to be. And then
go to the dungeon. Here's you know, room one, room two, YadA,
day yah YadA, very simple, very laid out, very organized.
Whereas with this it was a perfect thing for me
to relearn how to DM.
Speaker 3: Because you have to think about how to play.
Speaker 2: Again because like for the Family Game, I have that
written up in my notes and how I laid it
out in my head, which has been because I'm a
world building DM, Like I literally started the Family Game
using the free you know, intro to storm Wreck Isles
thing and now it's spun off into its own thing.
But I'm a homebrewer because I also really I disliked
the business practices of Hasbro and what not.
Speaker 3: Does Hansboro because I had a moment They're going why
is Hasbro involved? I thought us owned it?
Speaker 2: Uh, Wizard of the Coast is currently a subsidiary of Hasbro.
But so I like utilizing my own stuff a lot more,
you know. But because we're doing this show, I kind
of have to not have to, but choose to because
we could have gone with demi Plane and we could
have honestly done this in Pathfinder. But I also want this,
Like while you said you had the idea that you
wanted to you know, final fantasy it and have fun
that a way m mine is I actually do want
to check out other things, like next campaign we're doing
humble Wood, Yeah, yeah, which looks phenomenally fun.
Speaker 4: It looks like it's going to be. I've done the research.
Speaker 3: I've done more research on this freaking campaign than I've
ever done to build a character.
Speaker 2: Well, no, that's good as long as you're having fun
while doing it. That's the whole point.
Speaker 4: That is why we say this is why we do
this because it's fun.
Speaker 2: Well, because that's the g man game. T t RPG
table top role playing game, gonna be so difficult, Sam
t t RPG has been a phrase for a very
long time.
Speaker 4: I know, I say, I still think it's difficult.
Speaker 2: Ta how's that hard to remember? So anyways, so Stormwrick Isles.
I think I like it. It lays out very simply now.
I like I said at the beginning of all those episodes,
I am trying to play. I was trying to play
this as close to module as possible. Yes, with that
being said, because that module is very loose, like they say, hey,
do this, you know what I mean? Like the the
that they lay it out. Here are the three paths
you can go, the micron, it layer, the shipwreck, and
then the tower. Right Whereas and I think it's because
they're trying to be I don't want to say corporate
about it, but they're trying to be as unilateral about
equitable maybe where it's like, hey, you can pick to
go to wherever you want to go. However, you know
if you if you chose like I believe it was
at the end of the first one, or it was
the middle of the first one before you guys went
where They're like, you wanted to go to the observatory.
Speaker 4: I want to know more about the observatory, you.
Speaker 2: Know, because they give you they give you pre made
characters and they don't really state and I should have
read this is this is on me horribly completely. I
was reading the module while we were playing it.
Speaker 3: Yes, that's why next week this coming, you're studying for
humble Wood.
Speaker 2: Yes, I'm reading the humble Wood much. Well again, in
my headset or in my head space, it was, okay,
the module is gonna set up, you know, I might
have to do some fudging around in town to get
you to where you need to go. But once we
get there, I'm just reading stat blocks and whatnot, right, Uh,
And that's why I think the smoothest we ran was
where we both hit our pre modern safe zone, our
comfort zone. When you went dungeon calling in the Mycenid
nest or mic anid whatever the hell, we should really
look that up. Eventually, the fungals in the fungal caves,
we hit a stride. I think, Yes, I didn't have
to yell at you about our peeing. Nope, I didn't
have to railroad you in any sense. I had to
railroad you to go to the micadid, but that was
less on you, and that was more in the In
the module, it's like, well, you've chosen why you're there
from our pre made character list, and it's like, oh, no,
we didn't. When I turn around and I believe you
were in the tavern and then we actually I think
you edited it out because it was quite literally.
Speaker 4: Oh that's because we had a ten minute conversation about it.
Speaker 3: Yeah, and we were talking about restarting all over again. Yeah,
and I'm not sure if we should have restarted or not.
Speaker 2: Well, session two we had to restart already. Yeah, like
if we're you know, three hours in, and then we
have to restart because they want you to have a
reason for being on Dragon's rest outside of well, we're
just curious.
Speaker 4: I was thirty minutes and we should have redone it.
But that's just me as an after I noticed.
Speaker 2: It, I was more.
Speaker 4: During editing, I was more of a critique myself.
Speaker 2: Well that's as well. That's because I'm a good DM. No.
Speaker 4: No, when I asked.
Speaker 3: If there's anything else you want to tell me before
I go off to the observatory, you go, no, it's
just Seemna.
Speaker 2: Mila, thank you. Well there, And I think that's because again,
and this is gonna sound I'm not critiquing.
Speaker 4: You critique aay, okay, be nice.
Speaker 2: No, you already opened yourself up. I think the heart
and this is why I think this is gonna be
our air quote least good episode a campaign is because
we were figuring things out, you know when we do
Old Gods. Oh, that's gonna be I'm gonna have to relearn.
I need to re I need to understand the cipher system.
But you're gonna have Selle said that she'll sit in,
you know, so that we have multiple characters or multiple players.
Speaker 4: Yeah.
Speaker 3: I don't think I could play multiple characters in some
of the role playing games that are out there.
Speaker 2: Oh yeah, no, like Kendall Obscura or Cool Cuthulhu or
old Guy. When it is RP first sort of stories
like that, you being four separate people in one body,
I don't think will work that well. No, but I
think that once a second person is there, then you
guys can play off of each other, whereas as the DM,
we are working together to tell it a collaborative story
essentially basically, However, and because I always hate dms who
are versus the players, like, it's not me versus you,
and no, that's not how the game sets up. The
game sets up me and you were telling this story,
you know so. But there is still the for lack
of better metaphor, there is still the DM screen in
front of us. I am still not a player. No,
I am the warlock patron. I am the deity. I
am I am all the external forces that people go through.
Now you can say that I can be a benevolent deity.
But you know, it's sort of like while we were playing,
and I was like, like again, I like bringing up
the Albert because quite literally, it was five minutes of
me going there's a whistle around its neck, and you going, okay,
so if I punch it, if I shove him out
of the way, and I shove.
Speaker 4: Anton out of the way because he's an idiot.
Speaker 2: Well, no, you guys were big attacked regardless however the
decisions you make. However, that's sort of where on my
end as the non player, how do I turn around
and keep telling you, hey, this is what you're probably
supposed to do, or this would end the fight because
you guys could have fought it. It only had fifty eight
hit points.
Speaker 5: That day.
Speaker 2: It was also the fact that he was hitting hard,
you know what I mean, you guys could sing fifty
damage and if you really went for it. Yeah, you know,
but Anton was about to die. There was there was
very little because you rolled bad and I rolled a
lot better than I should have.
Speaker 4: It happens sometimes it does.
Speaker 2: And I try not fudging, I know for the most part. Again,
you know, when I killed my son, I tried to
fudge that in his favor. But I'm not gonna lie.
I will bend, never break.
Speaker 3: You know.
Speaker 2: It's sort of like or when because I kind of
have I know the basic mechanics of a monk. So
when the harpie and again session two of this was
flying and you know she was only forty feet off
the ground or something like that, or she was twenty
feet off the thing where you could jump, because I
know that. I know monks have mad jumps.
Speaker 4: Yoh I get ten feet.
Speaker 3: Yeah, but I get that regardless of what race I'm at. Yeah,
power up, I can double that, which now I have
been looking into more of the elemental portion of the
elemental monk, and I can.
Speaker 4: I could power up. Yeah, I could super say on
saying that's what I.
Speaker 2: Said, you said, say on whatever. No, those are very
different things. But anyways, but like with that, I I again,
But I think it's because it is because this was
our first session. This was to knock the you know,
knock the dust off, figure out how we can do this,
how we have it set up right? You know you
are playing four separate characters, even if you are one person.
It's why, Like, I don't think Caine said a single
fucking thing except when even when he was grabbing the
drinking Session three, I think I don't even think you
said that he said anything. It was you just narrating. Okay,
he's grabbing this and he's gonna drink, and then he
spewed all over the cobalts. Now I will say on
a negative and this is on me. Dragons rest or Rather,
this isn't wholly on me. I wanna Dragon's Rest has
nothing but cobalts except for two humans and what's her name?
The the uh, the brass dragon or the bronze Dragon
who's over Yeah, Rihanna, Rihana whatever her name was, sot right,
storm Trooper storm spark Render, Spark Render, spark Render. Yes,
but I was just talking about in town. All there
were ninety percent of the you know NP season this
had to be cobalts, and I made a decision about
the voices without realizing everyone in fucking town was a cobalt. Yeah, yeah,
so I think, and I understand in the comments below
you could turn around and say, wow, that was probably
the most annoying town in the world. After I realized
everyone had this start sounding like this because this is
the decision I made. I agree, but it's also why
I kind of made it into not necessarily the most
obnoxious or not necessarily the most annoying, but definitely the
most obnoxious town. Yes, Like they give you a library,
nothing happens in the module about the library, so I
tacked on the you know when you're like, I'm just
gonna look at the library, like I got nothing for
the fucking library but this. But in the list they
have this character being like, well, he's just so tired,
and then all they went through my head was wagonsies,
I need a big damn book.
Speaker 4: Except yeah, but he did that for another reason he did.
Speaker 2: But it's one of those things where it became you know,
and again I am so sorry about Zark somehow.
Speaker 4: Sexually assaulting my tippling.
Speaker 2: It was harassment.
Speaker 4: Now he bit him, that's assault.
Speaker 2: You're right, we should cancel Zark. You punched him. You
actually assaulted him too.
Speaker 4: Yeah, but I wouldn't see his ass.
Speaker 2: So you went to save Layley, and it was called
a hook to get to the fucking shipwreck. Now, had
I redone that I probably would have had you go
to the shipwreck first, just as a so easy well
and that sort of it is like, well, that seems
so easy. I should have also rolled a D six
to see how long it would be until Layley or
Zark got killed, because literally they're up, you know, five
feet over there. Yeah.
Speaker 4: I couldn't picture it three D. I couldn't picture the
ship three D.
Speaker 3: So in my head I was still below one more deck,
not up on neck, not up on the main deck.
Speaker 2: You were on the main deck. The problem was you
weren't on the watching decks, the observer whatever.
Speaker 4: I was thinking. I was one floor down.
Speaker 2: No, I get that, but it was really just one
of those moments. That Session two was a fire of
so many levels. Yeah, but I think that's also another
reason we had this campaign specifically because I actually want
to take the time with Humblewood. Yes, again, I'm not
saying we're gonna have you know, fourteen, you know years
of playing this campaign.
Speaker 4: No, I'm hoping this campaign at least takes us a
couple months.
Speaker 2: Yeah, I could easily see eight plus you know episodes still,
but this one was definitely a way for to kick
off heavy. This is this is gonna sound bad, and
everyone who's listening my some some some content creators will
understand this. I would like to have our bad episode,
or at least one that we can easily turn out.
Just skip the skip the first one. It's like a
uncritical world. No one fucking really likes the first you know,
twenty episodes or so. Because they're going this, they just
started streaming, you know what I mean. They just started
the streamings aspect of their home game right, So you're
getting one episode had like audio not even available for
like thirty minutes because of technical issues. So I wanted,
really in this first session, have a quickie, I say quickie,
you know, look at the time stamp of six to
eight hours. Yeah, but almost no, No, I want to
say first, uh, first or.
Speaker 4: Three minutes and three hours and thirty minutes.
Speaker 2: Yeah, and then we did roughly two hours for the
next two, roughly.
Speaker 4: Two hours for session two. Session three is almost three hours?
Speaker 2: Oh is it okay? Anyways? Sorry so I but no,
that's exactly where It's one of those things. I wanted
a drive run, essentially to see how our audio sounds,
to see well now to figure out D and D beyond,
but to see how the techo work, to see how
I can DM well, or at least how to not
totally suck as a DM, although I'm sure more season
dms will be like you suck, You sucked. Even players
will be like, wow, you kind of sucked, and I
kind of did. But I went in not really knowing.
So I made I made Apple juice as best as possible.
You did, and you did too. I think you did
a lot better when you zone, when you zoned in.
But the second again, this isn't a critique or this
is like you you were saying, you know, you were
looking at the map, so you were thinking of it
in a two D space. I can go this way
or this way. I those stairs don't matter right now. Yes,
despite the fact that I literally said, lately's right up
those stairs going.
Speaker 4: Hurt me, hit me, hit me, I thought you mede
a different set of stairs.
Speaker 2: I should have brought up one of the boys fucking
toy boats only for you, because you're a fucking child
without spatial awareness. I'm kidding. I'm kidding. Yeah, you're kind
of right there, but I I fucking and I I
realize I do sound a little annoyed with you, and
you're like, okay, cool, she's right up there screen. Yeah,
I'm gonna open this door. I'm gonna continue fucking looting.
But this is another thing where I really wanted you
to try different characters throughout this as well, because well,
like like I've been saying, we started with you know,
we started as I was fucking ten. I want to
say nine or ten.
Speaker 3: You have been ten, because Y two K was nineteen
ninety nine.
Speaker 2: And I mean we were playing with you know, seasoned
people who played First edition. First Edition, we were playing
with well, I mean we played first pretty much. We
played an amalgam of first through three point five. Literally,
it was if it's in one.
Speaker 4: Of the books, it was acceptable.
Speaker 2: It was acceptable. However, two A, D and D was
and I've I've realized this along the way. While AD
and D became the de facto this is the one,
it was also so much more niche and a lot
more for people who played the first one. So anyways,
the point is is that we came in young, not
as top players. No, you know, it wasn't even that
we were all learning together. You had half you know,
you had the adults who had been playing for you know,
thirty years, and then you had us kids who were
just learning. Yep. So there was a pecking order kind
of a thing.
Speaker 4: Yep.
Speaker 2: And it was very much still in the AD and
D aspect of while there was some fun our you know,
role playing going on, like when Dad knocked out Vinnie's character.
Speaker 4: I love that story.
Speaker 2: Pro tip if don't tell your don't tell your paladin.
Speaker 4: That you have no god.
Speaker 3: My father backhanded this guy and the kid lost his
player because Dad took him to the astro plane.
Speaker 2: Yeah, but then again, we also also wanted to.
Speaker 4: Have he wanted to be able to use his very Pixie.
Speaker 2: But that's also something that modern D and D has
become a lot better with, like playing exotic or obscure races,
which I kind of like, but I also kind of
hate because it's really become this thing of you know,
I want to play a Cobald. Okay, now there's all
these different stats and everything like that for Cobalds, and
it's not a bad thing, but I think it takes
out the fun that you can have making the character,
making the non standard player races into a thing. Does
that make sense? Like originally there was a huge push
for DROU when they came out, you know what I mean,
and a D and D when DROU not necessarily more introduced,
but a lot of people wanted to play this new
exotic l phrase, you know. And then Ri Salvador's Riz
drizz It books came out and everyone wanted to play
Drought then, pretty much how people are with tee Flings now,
where it's like, you know, this is the hip new kid,
you know, and so anyways, uh, let's I'm gonna digress. So,
so how we set up, you know, learning how to
play was still in the war games fashion of classic
D and D Yes, where it was a lot less
based on role playing. Although role playing was still again
it was prevalent, like there was still some you know,
fun to be had. Role playing was roughly confined to town.
You know, for the first ten minutes of the thing.
You're in town, you set up to go do the thing,
then you go do the thing.
Speaker 4: Yeah, basically.
Speaker 5: Anyways, it sus Christ, you guys met doggies.
Speaker 2: I'm sorry, I farted Jesus.
Speaker 3: Okay, Yes, we were young when but but we also
were allowed to play you two different characters too sometimes.
Speaker 2: But that's but that's where we But we came up
in a fundamentally different realm than the people who started
playing ten years ago. Yeah, you know what I mean,
where this is a combat war game. We're playing with
light role playing now, especially in over the last ten years,
where there's this Silver eight. There was this another boom
in tabletop right, which is focused on role playing, which
is more improv style. You know, Yes and D and
D bless you, thank you. So, you know, like I
said then that I think that's where we know how
to play D and D. This way, this is how
we were raised, this is what we were taught.
Speaker 4: We were taught due crawling.
Speaker 2: We were taught dungeon crawling. And we still we still
know that we can play our characters, specially you know,
like Saber Blood Acts or you know, Samuel Eckblade. Okay,
we know that, you know, each character can be still
be a character, and there's still some role playing you know,
and everything like that. But it's not a focus. No,
it's more so not even team play. It's a role
play because while yes, team play was really cool, like uh,
with me and uncle when Uncle Randy threw me the
chain and we wrapped those I think it was twelve
to fourteen goblins. I want to say it was goblins,
goblins of cobalts. I can't remember because that.
Speaker 4: Was as really a big thing.
Speaker 2: Well they were we just like goblins. But but you know,
that's that's a little bit of a role play in
the you know, in the dungeon crawl, whereas you know, uh,
but that's where you look at and even what I
look at when playing D and D. Like when you
were looking at the map and you said, I couldn't
picture at three D. Yeah, and I think that is
actually the best app to forget everything I said previously
about metaphors. That's a perfect You look at it as
at a two D plane because we were taught two
D planes. It's but now, but now it's evolved. So
now in art, let's let's use art as a metaphor. Right,
you know how to sketch, I know you do. You
know graphic design? I know you do. So now you're
being asked, Okay, does your art degree include three D model? No,
it doesn't. You can generally understand how to three D model.
It's very similar depending on what program you're using. It's
very similar to clay sculpting. Right, I know that's the
most basic way to say that, but exactly you did pottery.
Would that translate to being able to use SketchUp to
make STLs for our three D printer?
Speaker 3: Probably no, because after what you just said did not
make sense to me.
Speaker 4: There are boomer moments I have, Man.
Speaker 2: Well, but that's exactly, but that's sort of it is.
So when you look at a map, it's like, uh,
or even when we were in town, pick a pick
one of the pick any number of the times where
lately literally holds up two bottles of fucking healing. You
even rolled to make sure you knew that they were
potions of healing.
Speaker 4: I did, and nothing told me to take it coliruana.
Speaker 2: No, we're good. See you? Okay, what the fuck you?
I didn't think about it or anytime I would even
like I tried my best to not, you know, give
hand feed you stuff. But oh boy, howdy, because quite
literally going is there anything else you want to do?
All in town?
Speaker 4: Eh?
Speaker 2: Now, just go to the next thing. It's like, okay,
you know what I mean.
Speaker 3: It wastly get it and I need to work That's
something I want to work on with humble Wood.
Speaker 2: Well, and that's where I like I'm saying. I don't
think it's inherently just a U problem. It's it's me
tossing you. You know. It's let's go with another metaphor here.
I like metaphors. It's you know how to drive stick shift? Yes,
you don't know how to drive paddle shift shift? Yeah.
Basically what it is is your hands. Yeah, you have
left and you can upshift down shift. I don't Half
of them don't have clutches. Half of them do still.
Speaker 4: Yeah, it's you. There is stand in theory how to
do that.
Speaker 3: Yeah, but is not something I've never done, but.
Speaker 2: You could, you know, given time, you could learn that.
That's why I wanted to do something very straightforward in
strictly D and D sense, Yeah, for our first one,
so that way I can learn how better. Like there
are even moments where it's like, let's look up that rule,
you know what I mean.
Speaker 4: More went and said, I you know.
Speaker 2: I think it's this. We can't find it right now,
so let's rule this way, but later on we can
shift it once we find it, which we're gonna do
with the elemental attuonement right which the.
Speaker 4: Only way I found that is when I was leveling
everybody up and it showed up.
Speaker 3: Yeah, anybody doesn't show up anywhere else on my character sheet.
Speaker 2: Well that's also because I think D and D Beyond
kind of sucks. Yes, for certain things, it sucks. Yeah,
And I know it's because I would like five minutes
in the room with the staff of D and D Beyond,
because while they have great notions, they also have a
really stupid thing. But you can tell that it's corporately stupid,
not creatively stupid, like, did you know that you can't
just go into your library like all the stuff that
I you know that we got for it. You can't
just go in there. You have to go to sources.
Then you have to type in library and the search
part to show you what you own. Yep, there's no
specific thing there. How they lay out, you know, characters
is fine, however, because honestly it's phenomenal. We wouldn't have
probably played the family game, started the family game as
we did if the boys. Yes, the family Game includes
my children. Well, well now only two of them, not
only one of them. Ezra doesn't want to play anymore.
And Vinnie, my five year old, was really interested in
just being with everyone, but he didn't really play that well,
he likes rolling the dice. That's about it.
Speaker 3: It was just no big because you know, that's what what.
Speaker 4: Did I do when I had to go take a
show it to work?
Speaker 3: No, I do something, and I gave the boys my
phone just to roll dice.
Speaker 2: Yeah, oh that was right after. I think we're all
just talking and tabulating because Ezra was because you can
look back at our game log and see him rolling
dice hundreds.
Speaker 4: And hundreds of twenty sided dice.
Speaker 2: So anyways, but what the fuck was I saying? You've
distracted me?
Speaker 3: Sorry?
Speaker 2: Uh, just like with the boys? The fuck was I saying.
Speaker 4: If you had started the family game?
Speaker 2: Oh? Thank you? Yes, because my kids Xander might have
been able to focus in and create a character using
the books. It was a lot easier because it in
the last twenty years. You know, a lot of people
have now focused on Oh, it dropped down menus and
the semi automated nature of it. You know, it's a
creative character from a video game now more than you
know doing the research and everything like that.
Speaker 3: Right, And that works school, So I did the research beforehand.
Speaker 2: But the problem with the D and D Beyond is
that they have the free rule book, which is half
of the normal you know rule normal you know player's handbook. Yep,
and you can't first and foremost right off the bat.
If they had it where your subscription gave you the
basic you know, the core rule books, they would instantly
have more people on board. I think I fucking hate,
I truly do hate the fact that you know, oh,
what is your what would a you know, DM level
tier list give you? Oh, it gives you a one
free monthly book in the library, not to own, just
it's available in that time, and unlimited characters and unlimited campaigns. Roughly,
that's it. I mean there's other, you know, minor things
like you get to use maps, the maps thing, right,
and you can start campaigns. You can.
Speaker 4: Share campaign ship.
Speaker 2: Yes, you can share your library for what's That's great,
except again, you would still have to spend you know,
sixty bucks on the books. Yeah, you still have to
spend x you know, an additional amount to you know,
what is it a seven dollars for the DM tier? Yeah,
because I think it's three for the Hero tier. Four?
Speaker 4: Okay, four dollars.
Speaker 2: But you're you're hurting your business model by turning around
and going cool, you give us money. We're really not
gonna give you a lot that you can't get from
roll twenty for free and still have to buy the books.
I get the buying of the books. I'm not I'm
not saying, you know.
Speaker 3: We should have been able to get a digital copy
with our subscriptions.
Speaker 2: Exactly, and it doesn't have to be you know, here's
all of the digital copies. But going hey for seven dollars,
as long as you're you know, as long as you're
doing the monthly seven dollars or you know, even for
for the heroes, you should be able to get the
basic player's handbook. Yep, not a basic free rule book. No,
because even in the free rule book, I think they
limited so much.
Speaker 3: I got more when we started throwing things into campaigns.
Speaker 4: Yeah, I got more options.
Speaker 3: Yeah, that's what made me think of it with Humblewood,
when I had to go to the hero class, well, no,
that so that I could have the unlimited characters, but
then I had to create the character, put it in
the campaign, then change the character completely for the race
and everything.
Speaker 4: Yeah, and pray that.
Speaker 3: I can re rull that the stances that I rolled
originally makes sense for the character I just created.
Speaker 2: Yeah. No, I completely agree. It becomes this thing where
they try and put the cart before the horror, but
they still want to pay you. They want you to
pay for the wheels to even put you know, to
even really do anything. And I think that's my number
one issue. Like, do I hate the fact that they
use AI art and AI assisted stuff to create their
rulebooks to create their material? Oh, I totally do too,
because you have a giant community of people. You know,
pointy Hat every video. I'm just using pointy Hat as
a example. He's a YouTuber. I think I've shown you videos. Yes,
you know, every video he does, he gives out a
free character thing of what he's talking about, like if
it's you know, here's me talking about you know, the
problems with bards. So here's how I you know, here's
how I would make bards need or here's the subclass
for bard.
Speaker 1: Right.
Speaker 2: You know a major issue that I see and this
is a has this again, it's one of those you
can see. The problem is on a corporate level, not
a creative level. You know, why do companies keep using
AI because they don't want to pay the money.
Speaker 4: For creatives because I think it's simpler.
Speaker 2: Because they would rather steal than you know, pay. But
it would be so much easier for them to almost
look at how minecraft, I would even say rollblocks despite
the fact that that is just a sweatshop as well.
Is you can monetize the community while also not harming
the community so much. You can turn around and go
yes with your subscription because we're getting money from you.
You get a free copy of our current rule book.
You know what I mean?
Speaker 3: That would make to me because if we had just
had the Player's Handbook period.
Speaker 4: Yeah, that came with our subscriptions. We both have the
different ones. It came with our subscription. That would make
it easier to create characters.
Speaker 2: Yeah, and you would want to play more because now
you have this, and especially like on a hero level. Okay,
all you really need is a player's handbook. You don't
need the DM's Guide. You don't need the Monster's Manual,
you don't need Unearth Arkanta, you don't need any of
the other stuff. You do need the player's handbook.
Speaker 4: You need the player's Handbook.
Speaker 3: I have a Player's Handbook to my left and then
manual to my right right now.
Speaker 2: And hell, they would even be able to justify turning
around and going for the DM tier instead of it
being you know, six or seven dollars, it's ten dollars.
But you also get the Monster's Manual. You also get
the DM's Guide, and just the current ones, you know
what I mean, whatever the company wants to push as
this is official, what our current rules are. Boom, Now
all of a sudden, you've increased your money. You are
the thing that I always hate and this is again
me bitching. I'm sorry this turned into complaining about but
I'm sorry this turned into complaining about D and D
Beyond and Hasbro and Wizards of the Coast. But my
biggest issue, like right before we started doing the storm
Wreck was the fact that you know, you had I
had to create the campaign. You had to join the campaign.
You know what I mean. You can't just turn around
and have a character, create a create a character for
a campaign. You have to create the you know, you
have to create the character so I can add you
to the campaign.
Speaker 4: And then to take them the rule book. You have
the player handbook you and.
Speaker 2: Go back through and yeah, and that's where it's like,
that's I noticed.
Speaker 4: I figured it out from storm Wreck the first time.
Speaker 3: So when we're having that problem with humble Wood, I
was like, it's got to be the same thing, you.
Speaker 2: Know, and they could benefit And I think this is
just again it's it's they want because there was a
big boom once Critical Role and then even Partner with
Critical Role, and they still do you know, there's still
some blood Hunter has now been added fully for it.
Hit press. Hit Press to me reads more like they
have to use D and D. They are they are
they have to publish through D and D five V
because of how the new really stupid user guidelines are
when it comes to fan creations. It is so stupid,
and there's I'm coming in. I'm coming into this argument
way after, you know what I mean, because they changed
it right before five came out. I want to say
or something like that, there was a new there's a
new shift in something, and suddenly they changed everything and
everyone fucking hates it and I do too, But we
are still going to be using it for humble Wood
only because it's it's what we have now. But there
is so much that they're throwing money away by being
too stingy because guess what, guess how much money I
hate when companies do the you know, like I hate
the fact that on PlayStation a physical game costs us
a digital game costs the same as a physical game.
That yeah, tomorrow, if plays if Sony cuts you know,
any support in North America, guess what any of the
games I downloaded, or even the PS five itself could
brick don't have a you know, I don't have physical discs,
but you know, and they do kind of I believe
it's I think it's only twenty it's like ten or
twenty dollars less to buy the digital than the physical.
But to offer the player's handbook to people who are
paying you know what I mean, you buy the heroes
tier to offer it, that is, they're already making seven dollars,
or they're making I would pay up to five.
Speaker 3: I would pay five dollars for my own limited characters
and player handbooks. Yeah, I have no issue paying five
dollars to rent air quote.
Speaker 2: Well, that's sort of handbook as long as you know,
as long as you're paying, this is what you have.
You know, you you go, you drop down to a
free account, you may lose, you know, you lose it
to the free I fucking hate the free rule.
Speaker 4: Yeah, but I found the free rules is based off
of what a.
Speaker 2: West Coast Wizards of the Coast watzi watsi.
Speaker 4: Where shit, it's gone.
Speaker 2: It's okay, we've complained enough about that. Let's actually talk
about storm Wreck. Now, what do you think of it?
Speaker 4: Overall? It was okay.
Speaker 3: I would not say it's our best work. I think
our best I think our best work is you have
the Calm. Because I'm going to try to make the
voices for well.
Speaker 2: Again, I meant more as like the module itself was
it a simple, was kind of simple.
Speaker 3: But you gotta think we had complicated campaigns as.
Speaker 2: A kid, But we also had dungeon crawling campaign so
even the most complicated campaign was fairly run in smack.
Some things continue on. Yes, it's why, I think, because
but the pecking order I brought up way back, it
feels like a lifetime ago, like three rants ago was.
We also had very simple rules in our head, like
for you, I see a chest, I run to the chest,
I get stuck to the chest. It's a mimic haha.
Speaker 4: But little became that.
Speaker 3: You know how that started terror of the magic user
after I disabled the traps because.
Speaker 4: I had to wait till the next round to open
the chest.
Speaker 3: We'll come open the chest and take everything out of
it and then get upset with me when I stopped
checking the chest.
Speaker 2: That's not how that works, Sammy.
Speaker 4: Yeah, it was how that one worked.
Speaker 3: However, my issue with magic users also came from the
terror because of uh, she decided to send a fireball
into a twenty by twenty row.
Speaker 2: Excuse me, fuck you, you had a ring of fire resistance.
Speaker 4: You survived thankfully. I also had the healing potions too.
Speaker 2: I wasn't that gym anyways, but that's sort of it
where it's like you were able to zone in.
Speaker 3: Five to an hour.
Speaker 2: Okay, so session one you felt that. I think Session
one was our best session.
Speaker 4: I agree, because it was dungeon crawling. It was something
we are used to.
Speaker 2: It was simple, yes, and I think because, but it
also really showcased that if we were to do something similar,
I wanted you to break out of you know what
I mean, being into because again our roles were simple. Yes,
it was going attack, you know, fight next or check
for tree, you know what I mean. It was very
bopp There.
Speaker 4: Was a very we have things we gotta do in
a specific amount of order.
Speaker 2: And I think the major thing you need to work on.
And I'm not saying this because you were playing four characters,
which is tough even if there were other people around,
but you're doing it as yourself. Yes, the role playing
aspect was what probably hung us up the most.
Speaker 4: I think, I agree.
Speaker 3: When we did have it were like tink and lately
connected Yeah yeah, or tink and ah.
Speaker 4: That's tired, dude.
Speaker 2: But yeah, we had fun little moments in, but it
also hindered other characters, you know, like Anton, I had
to drag I had to drag something out for Anton.
Lulu while she was apparently the mouthpiece only really ever,
you know, had minor interactions just to be the face
so I could give a monologue about here's what you
have to do next. Basically, you know, Kane again, I
don't think said a fucking thing. I legitimately cannot recall
a time where Kane said anything. Kan did some things,
but that was you going, I'm moving this piece over
here to kick, you know, or something along those lines.
Speaker 4: Yeah, but.
Speaker 2: It's sort of like that's why when you're like, you know,
I totally didn't do that in town, Well you didn't
because in your head, Bob, you know, here's the order
of operations. We go to the town, they say what
we need to do, we go do it sort of
a thing.
Speaker 4: Yeah, that's basically how it works.
Speaker 2: Now for our next campaign, humble Wood, there's a lot
more role playing focus.
Speaker 4: Yes, I'm terrified and excited at the same time because
I am going to try to do the voices for
each one.
Speaker 2: Well, and I just want to let you know, you
don't you can try. You don't have to, right, because
again it's something that a lot of people fail to
you know, really grasp is it's a game. But that
doesn't mean like a lot of people want to be
Matt Mercer now or Brennan Lee Mulligan, where like me,
I like doing voices. I do voices for everything, even
just talking. I do voices. So it's very easy for
me to do you know this verse. But then all
of a sudden, I realize I have seven fucking other cobalts.
How do I change this? Worse? I can kind of
do this, you know what I mean where it's like
but that's me, and I know that you're less about
that life.
Speaker 3: My my, uh, I believe I can do Stitch Mickey Mouse,
well Bart Simpson doing Mickey Mouse.
Speaker 4: I'm the mask I weren't even corporating who knew that
he was going to come back and find them in
the ass.
Speaker 3: But but yeah, I really don't do major voices.
Speaker 4: Yeah, but I want to give each one.
Speaker 3: I think I have the personalities down based on the
based on the race and what I want the character
to be like.
Speaker 4: Right, So I'm feeling more connected to.
Speaker 3: The Humblewood characters than I did my final fantasy characters right.
Speaker 2: Well, that's also because we're starting Humblewood from full scratch.
We're not going this is a D and D campaign,
so we have a basic understanding of the world and
everything like that.
Speaker 3: So this is a whole new world, a whole new
set of characters.
Speaker 4: I did tell you what I'm naming the band.
Speaker 2: Right yeah, okay, and the people will know next time.
Speaker 3: All right.
Speaker 4: I'm Sam Rossi.
Speaker 2: And I'm aj Carey.
Speaker 4: Thank you for listening to the after care of Stormwreck, Isle.
Speaker 2: Deuces Bee's out.
Speaker 1: Keep on carrying one a I E Y because carry
on production