Speaker 1: Hello, This is Wax Stephen from table Story. If you
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Speaker 2: Thank you, enjoy.
Speaker 3: Is everyone all right feeling hard cold hardcore? Yeah? Swinging
my study pods from above Moon's helmet? Ah, that was great.
Do you think they like us now?
Speaker 4: Yeah? I'm sure they definitely feel a certain way about.
Speaker 3: Us now, all right sounds good to me.
Speaker 4: Yeah. Gosh, and I take a huge inhale of breath.
Oh you know it's I wing. It smells better out
here than it did in there.
Speaker 3: Let's clammy, that's for sure.
Speaker 4: Less clammy. Uh okay, huh gosh, which way to the darphin?
Speaker 5: Oh?
Speaker 4: Is it dark outside or is it?
Speaker 1: Yeah? Nighttime? In fact, it's dark and you can see
a few people. Uh, you know, the people that are
out and about here now in clatter Point are definitely
take part in some shady deals here and there. There's
not nearly as many people out and about now, but
you can see that there's a few of them that
are sort of pointing in the distance, probably somewhere to
the northeast. Okay, you can see some lights in the
distance on the water. Hmm.
Speaker 3: Definitely very shady around here. Stabbing. Whether my mom would.
Speaker 4: Say, oh, how is your mom?
Speaker 3: H what do you mean, how is she.
Speaker 1: Five?
Speaker 3: Five on a good day?
Speaker 4: That's cool? You remember your mom, right?
Speaker 3: You know she was like seven? What do you mean
don't remember your mom.
Speaker 4: Died old elbow. I'm just I'm just messing with you.
Speaker 3: I guess do you have a mom?
Speaker 4: Yeah, I'm sure I do. Out haacked, you know, maybe no, No,
I have there's a mom out there somewhere. I'm sure.
Speaker 3: What color is her head?
Speaker 4: Probably white like mine? That would make sense, right, I
mean not really? And I and I shuffle U and
I a gesture. This old at least ten years.
Speaker 3: Huh. Well, I mean you're the biggest ten year old
I've ever seen.
Speaker 4: Hah. And I pose, ohsh do you see like sparkles
and stuff come out other flecks kind of like major
Armstrong anyway. Uh, let's move forward, Darvin and I march forward.
Speaker 3: Let's move forward, I say, sitting on the head as
we talk about Joe, mother.
Speaker 6: Lights and I'd like to very much so try to
focus on them and see if I can tell what's
going on.
Speaker 1: Sure, go ahead and make an insight. Insight eleven. Yeah,
there's lights out a little bit further out from the harbor.
From what you can tell, it doesn't quite look like
a you know, like ship lighting or anything along those lines,
or like a lighthouse something different. It's definitely moving in
a strange way. And then you kind of realize like, oh,
is that a fire.
Speaker 4: Mood? Oh?
Speaker 7: Huh huh.
Speaker 6: I point towards the fire. I think that is a fire.
Speaker 4: Fire, fire, fire, fire.
Speaker 8: What do we do?
Speaker 4: I immediately start just stampeding towards the fire.
Speaker 3: What are you gonna do?
Speaker 4: Hang on?
Speaker 1: Bow is bo bouncing, rolling.
Speaker 3: She's running.
Speaker 1: Jesus Christ, you're still on uh Moon's head?
Speaker 3: So fast?
Speaker 1: The moon's pretty damn fast. Moon. You can give me
double might.
Speaker 4: Double might. Oh this double might be good for me
if I can, if I can find here, you go, here,
you go, double mind?
Speaker 1: Okay, holy shit, holy yeah, that's a twenty one. Yeah,
Moon is hauling ass, just huge strides. Have you ever
seen like like a like a like a sprinter properly
run like on a one of those U shaped treadmills.
Have you ever seen that where they do like huge
strides where they lift their knees up to like their
chests basically when they're running. Moon Is is running like
that at this point.
Speaker 6: Oh, I do like best to catch up, but I
think I might throw up any of the.
Speaker 4: Ale I've just had. I sort of hear I think
I hear this, but it like starts to fade a little.
Speaker 1: Just Moon. As you and Bo are leading the charge. Here,
you see there's probably a few people milling about the docks.
Now that you're getting closer to the harbor, you can
see now quite clearly that there is a ship out
on the water, maybe not even a mile out, that
is quite clearly like their sails are on fire, and
a part of their upper deck seems to have caught fire.
There's a few people that are on the upper deck
trying to deal with it at the moment.
Speaker 9: Oh, what do we do out bucket? I, I, I
and I kind of stand there and just watch the
flames like overtake this, uh, these sales because I really
haven't dealt with like a lot.
Speaker 4: Of fire before. So yeah, fire. And then I look
at the water around. Ooh, we should definitely not use
this to put it out hmmm, because you could see,
like the Sheene, there's like this weird like oils like
on the water. So if we use this water, it
might not be the best water. It might create further chaos.
Speaker 3: Right hmmm.
Speaker 4: And I look around Iris, shit, Iris is still back there, Iris, Iris,
and right back up to here. Do you know any
water spills?
Speaker 7: No?
Speaker 6: It was the plan for later on to balance between
myself and the other casts in the group. Just I
don't know a vendors does.
Speaker 4: Maybe he does. I am yes, okay, here okay, And
i'd run back over to the ship and both probably
still hanging on. We'll run back over. Damn. How close
is the ship to the dock?
Speaker 1: A little bit less than a while.
Speaker 4: Oh so it's not at the dock, it's like out there.
Speaker 10: Yeah, it's set out already.
Speaker 11: Ah, I got it, I got it.
Speaker 4: Jesus, are you guys okay? Magic?
Speaker 5: Uh, yeah, we're fine. We found out a lot of
use of information and we shouldn't stand here. Try to
go back there.
Speaker 1: There's a bell that begins ringing.
Speaker 5: Let's go, let's go, let's go.
Speaker 4: Everyone is on fire out there.
Speaker 5: Yes, yes, let's stand there and point I didn't. Oh
my goodness, sire fire. Somebody needs to put it out.
Speaker 1: You can see that there's there's probably like a you
can see there's some responders or whatever their equivalent of
a coastguard or or the the you know, the closest
thing to it. They're basically, uh, several members that are
piling out of a a small building that is near
the harbor. They sort of look like the equivalent of
like firefighters or coastguard responding to an emergency. And yeah,
I mean even in clatter point they're going to have
something like that. And you can see like they're piling
out of the building. Uh, they're heading over to what
looks to be like a pretty speedy looking ship nearby.
Speaker 4: Do I notice that Enders and Rue look kind of worried?
Speaker 1: Make an insight and insight.
Speaker 7: I'll just tell you straight up, I do not look worried.
Speaker 4: If you don't look worried, Okay, it looks.
Speaker 7: Like I've done something naughty.
Speaker 1: Oh god, yeah, you have no idea.
Speaker 4: Okay, well, I'm just gonna keep pointing.
Speaker 5: But this ship, yes, yes, I remember, No, no, No,
it's fine. They'll be fine. Believe me. They have rich
enough to put that out see the seals. Oh yeah,
is that mill Offax.
Speaker 4: Or what a mill of Fax?
Speaker 12: Uh?
Speaker 6: I turned to moon mill.
Speaker 4: Of fact, mill of Fax, and then I nod.
Speaker 6: Yeah.
Speaker 5: Okay, there's a lot we need to talk about. But
that's right there. That might be our corporate Okay, yeah,
we overheard some talkings. I don't know if we should
talk about it out here, but of course we're talking
about it. Then everywhere you everywhere you are, there's eyes
on us, believing where are we sleeping?
Speaker 6: Are we staying in the airship?
Speaker 7: Now?
Speaker 5: No, we need to pay attention to who comes out
of that airship. I don't know her name, but I
remember they said that there was a fussed earlier on
the door between two people. That person right there and
me and.
Speaker 4: Stones that I look around, Do I see anyone eyeballing us?
Speaker 1: I'm gonna continue to use that same insight check. I'm
gonna say, no, Gods, was it?
Speaker 5: Unfortunately, the stones are probably only his way to Milifax's already.
Speaker 4: We should we should go back to my ship.
Speaker 5: I don't.
Speaker 4: We can discuss there.
Speaker 5: We need to scout it out first. This was an
inside job. This is not just this is all a ruse.
I have a feeling in the council that sent you
here is ah. Somebody there's polling against everyone and they're
doing a music good jobs for not evidence.
Speaker 7: It might be safer if we go somewhere a little
less obvious.
Speaker 4: Well, we were just in the stinky clam so that
was really obvious.
Speaker 6: Yeah, we made.
Speaker 4: Friends though we did.
Speaker 1: That's this point. You can see this the the equivalent
of the coast Guard. They've got a ship with an engine,
and you can hear the engine like turn over and
start heading towards the other ship. It's on fire.
Speaker 6: Okay, we are we going and leaving or are we watching?
So you can.
Speaker 4: I start hemming and haueing, and then then I start
doing like a little like Scooby Doo shuffle sideways off
of the off of the pier, like we'll just go
over this way.
Speaker 5: The reason why that fire kind of kind of happened,
it's because I was trying to stole the departure.
Speaker 3: Did you do that stall the thay a bug.
Speaker 4: Arsenist.
Speaker 12: Well, stop the ring names around.
Speaker 7: We're just trying to get to the bottom of it,
you know, so are we watching ship?
Speaker 4: Is gonna get to the bottom of the ocean because.
Speaker 5: You're just fine, they're super right out there. Believe this
was not a major.
Speaker 4: Like according to Planet All.
Speaker 5: I needed you to see the person and then.
Speaker 12: You try to get fine.
Speaker 7: I get behind Moon and I start massaging their shoulders and.
Speaker 4: You know what, here's another thing that oh oh yeah, ok,
right through yeah right, Oh dude, I have a huge
knot like right above my all.
Speaker 5: I'm going to look out the ship. Do I see
the person? Is she like the pan panic or anything?
Speaker 1: I also just want to be clear, uh rue, when
you are like massaging Moon's shoulders here, they look terrible,
like Moon Iris and bo they look very disheveled. They're
like a little covered in blood and like they have
like the vomit on various parts of clothing and like.
Speaker 13: I look extra sticky, saugy, little sticky and stinky sniffing you.
Speaker 7: Why why do you smell like that? You smell like
vomit and piss some blood.
Speaker 5: And oh the clam baby, You guys were just supposed
to buy the people drinks and make Okay, so you
gotta get mad at me, But we're.
Speaker 4: Not here to start fires. We were just here to
start fights.
Speaker 5: Ah yes, okay, I was my next line. But you
read my mind.
Speaker 4: We made friends doing it. We didn't kill anybody.
Speaker 5: Didn't kill anybody yet. I mean I didn't kill anybody.
Speaker 3: I mean I tend to kill people, especially why close
places like ships in the middle of the water.
Speaker 5: Do I see the lady? Do I see the lady
at all?
Speaker 1: The lady? Do you mean the port inspector?
Speaker 5: No, not the port inspector, the one that got on
the ship.
Speaker 3: Do I see the port inspection that was so that
was a man?
Speaker 5: That was a man? Okay, sorry, do I see him? Uh?
Give me my sales on fire? Who guess?
Speaker 1: Give me an insight and inside. Anybody else that wants
to help can be a part of this group check.
Speaker 7: But I think I want to find the inspector. Okay, here,
I'm going to their house.
Speaker 1: Okay, so let's do let's do so. Then let's do
a group role. And I think this is just going
to be enders in real because you're the only ones
that have seen the insight.
Speaker 5: Mm hmm.
Speaker 1: Rose all right, wants to be the leader and started.
Speaker 14: What's the difficulty, Tim, Well, it's a fire, all right,
God ain't.
Speaker 5: I'm not gonna pass this. I have they have perfect Wait.
Speaker 4: It's got a very good one.
Speaker 5: Oh well, uh.
Speaker 1: Is that the right number? Yes, that is the right number. Okay, yeah.
Unfortunately you don't see the person on the on the
top deck. They could just be lost. Like while this
fire is happening, because there's a lot of activity going on,
it's kind of hard to keep track of everybody. And
I'll say, uh rue you I think do see the
port inspector start to scurry away? It just runs off?
Speaker 4: Now we lost really, how see? This is what happens
when we start to argue, we lose. We lose our
cat friends.
Speaker 5: Maybe she had to use the bathroom.
Speaker 15: I don't know.
Speaker 5: Okay, Oh do I notice a port inspector?
Speaker 1: No?
Speaker 5: Okay, Okay, Well, I guess we're not gonna do much here.
I don't see the person that's gonna ship. It's fine. Well,
I guess we have a lot explaining they do, and
a lot of stuff to discuss.
Speaker 8: M hmm.
Speaker 5: Right, well, let's find the place to go. If where
do we Where were we staying here? You didn't this
is the this is the first night here. Yes, first
night check in out a tavern in the ends in town.
For sure.
Speaker 3: We have friends at the Stinky Clam. We can sleep there.
Speaker 4: Maybe I am not sleeping at the Stinky Clan.
Speaker 3: Yeah, oh okay, why but.
Speaker 4: But good idea, bo because it's stinky exactly. I want
to wake up smelling like clan.
Speaker 3: That's a good point knocking, so you try it.
Speaker 5: Okay, don't.
Speaker 4: I'm not sure we should stay it in inn either.
Speaker 5: Okay? Where should we stay?
Speaker 4: We could stay on my airship, you know, as.
Speaker 5: Long as we don't leave leave with the airship. Not
now at all, because it looked like we did something.
Speaker 3: Question mm hmm are people following us right now?
Speaker 5: There's a panic probably following Moon and you guys didn't
make a scene.
Speaker 3: At the right m just asking because if we're laying
laying low, then maybe perhaps going to the boat that
if the airship isn't the right port of cool.
Speaker 5: That was my kind of my ideas. If we go
to a tabnot it's kind of natural, but you know whatever.
Speaker 6: People waiting for Moon at the airship like you imagine
you should scout it out for.
Speaker 12: I like, okay, all.
Speaker 4: Right, I guess it just.
Speaker 3: I don't know.
Speaker 4: It would feel a bit like we're more trapped at
an inn and maybe less area of escape. But that's
just my take on it. I I think you guys
are right. Thought that would look more natural, so we
should do it. But but and then I look around
a nice one mm hmm, and we'll have some insane
I sniffed the air grant clam mm hmm.
Speaker 3: It's assistant branch. I saw a flyer, did you.
Speaker 5: I don't think anything here is fragrant, but so we can.
Let's let's let's go see.
Speaker 6: In my perusing the stores and everything earlier, did I
perhaps notice any buildings that stood out as as like
an inn or anybody talking about any inns or anything
like that, because I was in the market for.
Speaker 12: Quite a while.
Speaker 1: Yeah, sure, give me. Uh will either be inside and
inside or inside and wallpower. Let me see. Let's use
our handy dandy little cheat sheet inside insight remembering useful information.
Speaker 6: And do you have difficulty of this one?
Speaker 7: Uh?
Speaker 6: This will be a ten then all right, thirteen success?
Speaker 1: Yeah, so uh, most of the stuff that's like right
on the docks is what people tend to normally go
with when they're in town. But yeah, it's they're rough
and tumble kind of places, you know, you get people
from all over regalia.
Speaker 7: Uh.
Speaker 1: The probably the nicest in is probably the one that's
furthest inland. Oddly enough, it's uh, it's called the green perfume.
Speaker 6: M I would be tapping my chin while you're all
talking about an inn and snap my fingers. The green perfume.
I heard them talking about it in the market earlier.
It's it's slightly inward, but it's a nicer tab or
a nicer in apparently.
Speaker 5: Hmm.
Speaker 3: I whatever do they serve clam?
Speaker 4: I think we should probably maybe just leave the clam behind.
Speaker 6: I'd be up to go.
Speaker 4: Yeah, yeah, but I'm yes, I like this idea, and
I'm still scanning because I feel like we're still not
entirely safe here, especially after seeing the ship on fire. Yes,
that's a good idea. Where's Rue?
Speaker 1: Meanwhile, Rue, what are you up to?
Speaker 7: I'm slinking my way through the shadows, back tracking all
the way to the port Inspector's house. I recall where
the goods were stashed, so You didn't.
Speaker 1: See the port inspector actually put the goods away. You
saw them walk into another room.
Speaker 7: I remember the room that they went into with the stash.
Speaker 1: You headed up to the window. Yes, okay, all right,
let's see. Give me a probably like decks and decks
I think.
Speaker 7: Okay, x decks difficulty.
Speaker 1: Can okay? Struggle with the window, say, probably climbing up
to the window. Uh, it's like more slippery. Maybe some
light rain fell or something nice everything, So what it's
a little tricky to get up there now?
Speaker 7: Scrabbling up shit, mm hmm. My tail is twitching irritably
behind me. Maybe there's an open window on the ground floor.
Began prowling around, changing course, trying to seek another way
of entry.
Speaker 1: Okay, alrighty uh, give me an insight, and um, let's see.
I guess this is an insight.
Speaker 4: Insight Okay, it's called tea.
Speaker 1: Uh ten no luck? Huh okay, all right, yeah, everything's locked.
Try door okay, uh just any old door? Are you
trying to find the door that's the one where this
poor inspector lives.
Speaker 7: One with important spector lives, Yes.
Speaker 1: Okay, okay, And what you found the door? That's easy
you don't have to make a check turning the knob.
It's clearly locked.
Speaker 7: Okay, okay, all right, seeing YouTube videos of this back
up a bit, and I'm gonna try to fireman kick
the door open.
Speaker 1: Oh my god, all right, this is double mite. This
is gonna be uh difficulty twelve.
Speaker 7: I'll basically have to get perfect rolls on this.
Speaker 1: Fall on your ass. So when you try and kick
the door open.
Speaker 16: Ow, I I'm throwing on out there.
Speaker 12: Oh shit.
Speaker 7: I'll try to go around the building and uh hide
in an alleyway.
Speaker 1: Okay, decks and decks. The pulp will be twelve. Well, okay,
how do you think you fail this?
Speaker 7: It's very muddy around the building because it's rained recently,
and I literally slip in the mud. Just eat a
face full of mud.
Speaker 4: In my nose.
Speaker 7: I'll just sit there.
Speaker 1: He's just sitting on the ground in the mud, and
I think it's gonna also start raining.
Speaker 7: I look misty eyed up at the window that I
had previously peeked in to and watch the treasure go away,
wipe my nose. I get back up.
Speaker 12: I'm not gonna give up so easily.
Speaker 7: I look for a rock or something to throw through
the window.
Speaker 1: Okay. Yeah, so it might not be a rock, but
there's definitely like stuff around about that size and weight.
Speaker 7: This mysterious piece of metal. I don't know why it's
just laying around, but probably.
Speaker 1: It's just like a wrench.
Speaker 7: All right, this will do the trick, I take it.
I try smashing the window.
Speaker 1: Yeah, you don't have to make a roll for this.
The window smashes.
Speaker 4: I try to.
Speaker 7: Clear as much of the shards as I can so
I don't rip my whole body. Then I'll try crawling in.
Speaker 1: Yeah, you crawl right in track.
Speaker 7: Mud everywhere as I go, running towards the room where
I believe the stash went.
Speaker 1: Okay, let's see. This will be insight and insight to
see if you can figure out where that's gone.
Speaker 7: Come on, all right, what's the difficulty.
Speaker 1: Difficulty will be twelve.
Speaker 7: Okay, I can't possibly fail four roles in a five.
Speaker 16: This would be the roaming about fifteen, thank god.
Speaker 1: So, uh, there's not too many rooms in this place.
There's probably it's probably the equivalent of like a one
bedroom apartment. So you head into the bedroom.
Speaker 7: Hmmm, start throwing shit around trying to find it.
Speaker 1: Okay, you start throwing it around. Where do you look
in this bedroom?
Speaker 7: Bed?
Speaker 1: Okay? Do you toss the bed?
Speaker 7: Throw the bed?
Speaker 1: You just like flip the bed over. Everything goes everywhere. Yeah,
you begin to look under the bed, there's nothing there.
Speaker 7: Closet Okay, you.
Speaker 1: Open up the closet. You see a bunch of clothing.
It's pretty jam packed in there. This is a small place,
so this is like their main storage, and you can
see it's just like jam packed. There's a bunch of boxes.
There's a bunch of clothes. You can see like shells
integrated into the closet. So there's a bunch of clothes
sitting on the shelves. There's clothes that are hanging up,
and then there's like boxes full of crap.
Speaker 7: Take a cloak or just any large piece of clothing
and I'll just sort of throw it onto myself and
I stand in the middle of the room. Help my chin.
If I was an MPC and I had treasure, where
would I put it? I start stomping on the floorboards,
trying to find a loose floorboard.
Speaker 1: Okay, insight and insight difficulties twelve. I Okay, start stomping
around on the floorboards and nothing. You've made quite the.
Speaker 7: Mess, just kicking things out of the way.
Speaker 1: The equivalent of watching like a like a pet video,
like your owners have left you home alone, and like
you know what the pet does when they go and
they just go nuts.
Speaker 7: Are there any paintings on the walls here?
Speaker 5: Or yes?
Speaker 7: Rip them off the walls?
Speaker 1: Okay, uh insight and insight be difficulty.
Speaker 10: Twelve failed six or seven year olds.
Speaker 1: Torn all the paintings off. You've ruined like half of them. Nothing.
Speaker 7: Is there a desk?
Speaker 1: There is a.
Speaker 7: Desk, guess start slapping the desk. I'm trying to wrench
it open.
Speaker 1: Yeah, there's a locked drawer on the desk.
Speaker 7: Would it I've seen, I saw the container. Is is
there a place here that it would reasonably fit into?
Would it possibly fit into the desk?
Speaker 1: Yeah? Possibly? Yeah, it's one of those desks that you
know they have like the double drawers on the bottom,
and there's two drawers that are locked here on this desk.
Speaker 7: I take one of my bladed roses and I just
start trying to pry it open. I just start breaking it.
Speaker 1: Okay, uh, yeah, this will be another check. Ummm mm hmm.
I'm gonna say this is probably might index.
Speaker 7: Okay, actually, I'll bring out that wrench that I found
and I'll start using that to beat it too.
Speaker 1: Just brutalizing this fucking apartment. Absolutely. You can actually start
to hear some noise outside as well, some people.
Speaker 7: Yelling all right, difficulty twelve.
Speaker 14: Yesh crack, bam, bam bam.
Speaker 4: Give me the church.
Speaker 7: I want the money.
Speaker 1: I think someone's broken into that into that place there.
Speaker 7: Fuck, there is there anything flammable in here?
Speaker 8: Yeah?
Speaker 1: Since a bedroom, I mean the flammable.
Speaker 7: That mean, is there a flame source? Is there like
a land turn or something.
Speaker 1: So there's gas lamps that are around?
Speaker 7: Okay, great, I light it and then I chuck it
down the stairs the fire from it's a gas lantern.
Speaker 12: Don't they have like a little knob?
Speaker 1: Well, yeah, they've got like a little pilot light underneath.
You grab that.
Speaker 12: Yeah, I pushed the button.
Speaker 1: Threw in this gas lamp. Basically, the way that they
work is there's like a gas system that goes around
to all the different homes and stuff, right, and then
you just turn like a knob and it lights the
pilot light and the gasing night.
Speaker 7: Oh okay, So it's not like a portable handheld thing.
It's fixed to the wall. Okay, I go down the
stairs and I start fucking with one of them, and
I'll basically make it start a fire.
Speaker 1: Oh wow, uh okay, yeah, it's really like, I'm not
going to make it make a roll for this, this
is just psychotic.
Speaker 17: Yeah.
Speaker 7: I start a fire below and I'm like, all right,
I got to hurry. I go back upstairs. I started
beating on the drawer again.
Speaker 1: Okay, Yeah, it's still difficulty twelve. You lit a fire
on the bottom floor while you are uh so, wait, no,
this is one floor. Okay, there is another place down below,
but that's not the poor inspectors. It's another flat, so
it'd be one floor, so it's on your floor. It
would just be like in the living room, is that okay?
Speaker 7: Yeah, that's where the fire's skin.
Speaker 1: Okay, you'd start a fire in the living room while
you're in the bedroom. Yeah, and the living room is
where you came in, like where you eaves dropped basically out.
Yeah yeah, yeah, okay, great, cool, Yeah, another decks of might.
This makes me so happy.
Speaker 7: So glad my misery makes you so happy.
Speaker 1: Like eight out of nine rolls failed. Yeah, this is
the most like cancerous experience, Like this is horrific. You've
decimated the desk, Like the outside of the desk, it's
so fucked up. It's just covering scratches, and everything's like
smoke is coming into the room.
Speaker 7: Now, I'll drag the desk and I'll start beating on
the back of it instead of the front.
Speaker 1: That's a mite and a mite. This difficulty is gonna
be twelve.
Speaker 7: Really, you Black, really, I'm sorry.
Speaker 1: You have failed nine generals. Oh god, yeah, the fire
is starting to come into the bedroom. Now everything's ruined,
the like shit is its smoke is pouring into the room.
Like I mean, you have made such a terrific mess
in this place and such a short amount of time.
Speaker 7: I dropped the wrench. I step into the middle of
the room, looking dour over at the desk. I guess
if I can't have, you know, one will. And I'll
reach into my inventory and pull.
Speaker 18: Out what looks like a purple ball and it's got
this weird iridescent glittery texture that swirls around inside, almost
like a Newtonian fluid.
Speaker 7: And then I'm gonna crack it on the ground and
I'm gonna use my ability see you later.
Speaker 1: I was like, why hasn't she used any fabula points yet?
There we go, and.
Speaker 7: I'm going to reappear with everybody else whatever they're doing
right now?
Speaker 5: Yeah you signed?
Speaker 4: Has anybody seen root?
Speaker 3: What's that smooth?
Speaker 4: Do you smell?
Speaker 1: Bernie appears looking disheveled, covered in mud and muck.
Speaker 7: I look so depressed.
Speaker 5: What in the wait? Did you just go running the
alley down the alleyway and running?
Speaker 19: Are you okay?
Speaker 3: Could you not find one?
Speaker 7: I'm okay, there's so much money.
Speaker 5: You do use the restroom like the rest of us, right, honestly.
Speaker 7: Girls don't poop?
Speaker 12: Oh what are you talking about?
Speaker 3: Oh that's canonically true, so choke.
Speaker 5: Us the case? What were you doing? And for some reason,
I feel like I'm going to know? I mean, I
was there. I saw her eyes and light up, and
I'm just gonna be like, ah, oh this is good.
We should go find that in now now?
Speaker 4: Yeah, then we can catch up later.
Speaker 5: Oh there, I just I grew up and down and
I'm laughing inside. I'll put my arm around her and
lean in and be like, please tell you did not
go back?
Speaker 4: I did?
Speaker 5: Did you leave it in a state to can chat
us on fire. I just slowly moved my arm, just
holding myself. It's a bad influence. I'm a bad influence.
I'm a bad influence. And I'll say that the whole
way to.
Speaker 4: The I'm looking out for signs, anything that tells us
where the green perfume in would be.
Speaker 1: As soon as you start heading back into town, you
can just see like this is this, like fire is
in town. There's more like we have got an awseness
like there's there's people talking about like arson, uh and
all kinds of stuff throughout the town. Fire. I haven't
seen something like that.
Speaker 4: And yes, I crane my head to look at Rue like.
Speaker 5: It wasn't me. I, oh, what.
Speaker 7: You got blood on your face?
Speaker 4: Thanks, it's not U. Is the inn on fire itself?
Speaker 6: That you're here?
Speaker 8: Yeah?
Speaker 4: Because I mean, and we could still stay there, you know,
I'm sure they're still running the tavern.
Speaker 1: Let's see, uh, Iris, would you be so kind as
to roll.
Speaker 6: Get me out of here?
Speaker 1: Iris, go ahead and roll a insight, okay.
Speaker 3: Difficulty difficulty is twelve twelve.
Speaker 6: Okay, is anybody also looking with me?
Speaker 5: I have no idea where this place is.
Speaker 1: Yeah, this is on you.
Speaker 5: So sorry, iris Old, she took us to the Yeah,
there's a camel instead.
Speaker 1: So you've you've started to head towards you started to
head towards the inn past uh, past the fire. You
can see there's a sign up that says no vacancy.
Speaker 6: Oh this is not it.
Speaker 1: It clearly says the green perfume. And there's no vacancy
available at the moment.
Speaker 4: No, no, hang on a second. Sure, I see it
right here and I go inside.
Speaker 5: Oh god, is she gonna start? Ah, come on, it's
so muddy.
Speaker 7: What Okay, don't bring attention to it.
Speaker 4: And I'm looking around as I open the door.
Speaker 1: Yeah, you can see it's a it's a nicer place.
It's not like entering a five star hotel or anything.
It's nice for clatter Point, okay. And it's significantly cleaner
and uh yeah, there's a more pleasant smell.
Speaker 4: Oh wonderful. Okay. So my goal is to find the
person at the desk.
Speaker 1: Yeah, like a concert.
Speaker 4: Can I locate them?
Speaker 1: Yeah? Sure, Yeah, it's right there. As soon as you
walk in, you can see there's somebody that's there. They
are probably as soon as you enter. There's like a
little ring from the front door. They look up and
they smile.
Speaker 4: Sort of say to myself through to myself, you're the Savior.
Speaker 6: You're the Savior.
Speaker 12: You're the Savior.
Speaker 4: Just go there has been for the savior.
Speaker 1: You have a bow on your head as well.
Speaker 3: Hi, Oh, she's the savior.
Speaker 4: I yes, hello, and I rush over.
Speaker 8: A room.
Speaker 5: Unfortunately, we have no vacancies available.
Speaker 4: Oh I I I saw. I was curious if perhaps
you see my friends, and if do you serve clam here? Sir?
I don't serve anything, all right, question answered bo. I
was also curious if you might be able to do
me a favor.
Speaker 1: That depends on the favor. What is this about?
Speaker 4: Well, my friends and I need a place to stay tonight,
and I know it says no vacancy.
Speaker 1: Absolutely, I can recommend something for you, of course. Yes.
Speaker 5: Well there are several.
Speaker 1: Inns along the docks, but the nearest one to us
right across the way, just well a few rows down,
you see, is the the promenade.
Speaker 4: The promenade, the promenade.
Speaker 1: There is a small in It's very small. I believe
they only have four rooms.
Speaker 5: But yes they.
Speaker 1: Last time I checked, I had vacancies. I sent someone
there earlier today.
Speaker 4: Hm hm hm hmmm. Well, it's just that, well, my
friends are also heroes, and we were really tired after
today and it's just kind of been a really long
day and you're certain that there's absolutely no vacancy here.
And I'm really trying to persuade this guy, like I
want to see if yeah, yeah, I want to I
want to try and charm them.
Speaker 1: Okay, so you have.
Speaker 4: I guess persuasive.
Speaker 1: I have persuasive that will help you fill a clock. Okay,
so you can spend up to skill level times to
twenty mine points and you can fill a clock. I'm
going to say there's two sections to this clock, so
you'd have to spend forty mine points.
Speaker 4: Okay, would you.
Speaker 1: Like to do that?
Speaker 4: Yes?
Speaker 1: Yes, please should be able to just hit that forty
MP button if you open up persuasive. There there you go.
Speaker 5: All right.
Speaker 1: Okay, so Moon, you you mentioned the heroes.
Speaker 5: Like you savior.
Speaker 4: Oh well, I you know, I don't like to come
across as bragging about it, but but yes, and I
this is one of my first times at clatter Point,
and I've got to say it's it's been very hospitable
so far, but we haven't been able to find a
place to stay. It I heard that before, right, Well,
it's it's true. We we just came back from the
stinky clam where we Yes, it's a yes, a bit
a bit, but.
Speaker 1: You have a rough and tumble there, a bit rough.
Speaker 4: And tumble, right, So we're very, very tired, and and
my friends are also out outside, and we're just we're
just hoping if maybe maybe you had a spare room
in the back.
Speaker 5: Well we do.
Speaker 1: It's not well, it doesn't.
Speaker 4: Have to be anything fancy, it's not.
Speaker 5: It's really not.
Speaker 1: It's it's really it's it's a it's a spare room.
Usually people that stay here, well sometimes uh sometimes some
of the staff will use it, but no one's staying
there at the moment. I could provide that for you
for the night.
Speaker 4: We'll take it, excellent.
Speaker 5: That will be fifty of.
Speaker 4: Course, of course, and I and how.
Speaker 1: Many just and your talking hat there, Hi, it really
does talk.
Speaker 4: Yes, this is Bo. He's a friend, yes, also a
hero and I kind of kind of line up the
fifties in it on the table. We'll take the room,
all right, sure, just give me.
Speaker 1: Half an hour to make it up.
Speaker 4: Yes, of course, I h if you don't mind, Could
I bring my friends in so we could wait and
and just sit here in the way around. Is there
a lobby area or is it like a.
Speaker 1: Yeah, I guess it's a small lobby.
Speaker 4: Okay, if that's all right, we'll just we'll just wait
here for you.
Speaker 2: Yes, very well, okay, wonderful.
Speaker 4: And I go over to the front door and I
open it and there's like a little clinkling because the
because of the bell, and I motion everybody.
Speaker 3: Why is his chin like that?
Speaker 4: I don't know, don't ask him on his chin?
Speaker 1: Is it like a really prominent butt chin?
Speaker 3: Come on, it's like penises.
Speaker 4: Okay, yeah, so we're just gonna wait in here. He
does have a spare room available for us.
Speaker 6: Excellent, good work.
Speaker 4: Yeah, yeah, I'm just hoping it'll accommodate. I think it'll
accommodate everybody. Sure, And I lean in. It just smells
better in here.
Speaker 7: Before I step into the building, I'll shake like a
dog and get all the mud.
Speaker 12: Off of me.
Speaker 7: And then step inside.
Speaker 4: Smell better, Yeah, a little bit.
Speaker 12: They won't come from my wounded pride.
Speaker 1: But some kinds of bells ringing outside by the way,
like fire bells.
Speaker 7: I kind of shuffle in a little bit.
Speaker 4: Let's get in.
Speaker 5: Okay, so where are rooms?
Speaker 4: A room?
Speaker 5: Oh?
Speaker 4: Yes, it was all he had, but I felt it
was better than nothing. I don't much to stay at
the promenade. There have been tails of people leaving that
place that.
Speaker 6: They're just not the same afterwards, so weird.
Speaker 4: We I think struck a deal here.
Speaker 5: I believe on his chin say what shouldn't.
Speaker 1: Oh you can't see them that this person is going
has gone to make.
Speaker 5: Thought they were waiting in the lobbyhood of course. Okay,
all right, well go in. Where's the room?
Speaker 4: He's he's preparing it for So I kind of just
have to chill here for a second. And I look
out the window. What's outside? What's currently happening outside?
Speaker 1: Yeah? There's yeah. I mean people are like yelling like, oh,
there's a fire, Like, dude, why not there's one off
the hobble.
Speaker 5: Should I go out there and help them?
Speaker 7: No?
Speaker 4: Nope, No.
Speaker 3: Is there a fire fighting hero?
Speaker 4: I'm sure there probably will be. If there isn't one
right now, I can have you met them?
Speaker 3: No is your mama hero?
Speaker 4: And I just kind of look up at the ceiling.
Speaker 3: She up there?
Speaker 4: Who's up?
Speaker 8: There.
Speaker 3: Huh huh, I'm very confused now and hungry.
Speaker 4: No, oh, me too. I feel like we haven't eaten
in it, And then my stomach actually argues like, oh,
i'd eat.
Speaker 6: Looking around. Is it a pure that there's any sort
of like a small cafe or anything in this in
or is it just particularly we would have to order
like something from the rooms?
Speaker 1: Yeah, I mean you could probably smell like they probably
do have some some food or something going from the kitchen,
like you probably smell something.
Speaker 6: Well and ap here as they are cooking something. I
could go look and see if maybe they can send
something to our room.
Speaker 7: One moment and I turned my nose up to the air.
It smells like rabbits, but it's probably not rabbit with
hints of clam gills.
Speaker 12: It smells like.
Speaker 7: Sweet potato and old bread.
Speaker 12: Mmm.
Speaker 4: I like bread.
Speaker 6: So I'll go and ask if they can send anything
over perhaps or yes, it doesn't seem like I can
speak to the staff. O. We could just ask whoever's
preparing the room.
Speaker 4: Yes, yes, that would be good. I could definitely use
some food.
Speaker 6: All right, I'll go and I'll i'll see about that,
and I score you off.
Speaker 4: I watch iris go. Sure, she'll be okay, she'll be okay. Sure,
ye oh god, no, don't say that.
Speaker 3: We'll stab at people.
Speaker 4: Party started so many fires today.
Speaker 5: Sure I shouldn't go out there and help them.
Speaker 3: Will be a good alibi, because you couldn't have started
the fire if you had, they're helping to put it out.
Speaker 8: Right.
Speaker 5: You said I started the fire? Huh you did which fire?
Speaker 1: I fly?
Speaker 5: Started one fire? What I think? Okay, I'll just sit here,
I'll just lean against the corner and wait.
Speaker 7: It is really our fault. If this city fails the
infrastructure needed in order to survive like a fire hazard,
that seems like, oh show safety compliance issue that they
need to deal with.
Speaker 3: You know, you know, kudos to those arsdests because the
place is damp, like really really damp. Give us a
really really try to just burn it all to the
ground and just you know, raise it because of how
wet and stinky and sticky and fire fire proof. This
place is muddy, right, muddy, so muddy.
Speaker 4: I look out the window again, Do I see anything
out there that would give me pause?
Speaker 1: Aside from the people.
Speaker 4: Aside from people, are there any other suspicious characters outside
of this in like anyone who might have been following us.
Speaker 1: Perhaps, sure inside insight, this will be difficulty fourteen.
Speaker 4: Okhow inside insight.
Speaker 3: I mean I assist somehow on our head.
Speaker 1: If yeah, you're looking as well.
Speaker 3: Yeah I'm not looking, but I've used my pseudopods like
binoculars on her face to help to pinpoint what's going on.
Speaker 5: Yeah.
Speaker 1: Uh, okay, since since the role was done already, you
make a role as well inside insight. Okay, you can
potentially add.
Speaker 3: To roll check inside inside.
Speaker 1: H you don't know anybody see shit, Honestly, it just
looks like Honestly, it just looks like I mean, people
are freaking out about the fire.
Speaker 5: Okay.
Speaker 4: Oh and you see like the little spe binoculars with
my eyes just like enhanced to like ten, just looking
out the window like I don't see anything. I feel
like I'm losing my touch. Used to be able to
identify anybody that was tracking us, and now now shit
just feels weird. I said, shit anyway, Oh I'm hungry.
Speaker 5: What is it super late at night? Uh?
Speaker 1: It's probably close to like ten pmthing like.
Speaker 5: That eventful day. I really want to get in that
room so I can tell you guys before I forget everything.
Speaker 1: Yes, we can assume you know that, like a half
hours passed and Iris has brought back some food. I
don't know how much you wanted to buy Iris, but
if you wanted to get some for everybody, it probably
it probably would have run five senate for each serving.
Speaker 6: Hey, s it's one, two, three, four five, so twenty
five cent. It understood, one ninety five.
Speaker 4: Now, okay, these are kind of heavy. I get like big,
like hard eyes like wow, and I immediately rush over.
Speaker 1: To oh you've been.
Speaker 4: Let me help, let me help, and I you.
Speaker 1: Would have been shown you to your room as well.
And it's it's nothing special. I mean it's there's one
bed in there, probably like the equivalent of queen size bed,
and like a four walls, four walls, you know, it's
just kind of it's a little dark and like, you know,
it's not a nice looking room by any means. I mean,
this is like the equivalent of a you know, like
in a hospital or something where the doctors would sleep.
It's something like that.
Speaker 5: Is there a does this place have a shower area?
Speaker 12: Uh?
Speaker 1: Yeah, they would have a bathroom.
Speaker 4: Yeah, we all need going.
Speaker 3: Is there lots of box a?
Speaker 7: No?
Speaker 1: Letter box. Sorry, Ruth, anything would be a letter box
if you try hard enough.
Speaker 6: True, I thought that cat girls, do you not pooh?
Speaker 7: Yeah, they don't pooh. As I'm trying to like slam
dunk both serving of food into him.
Speaker 9: Like.
Speaker 3: What does it taste like?
Speaker 1: So what do you think you got? Iris? What do
you think they had? I mean smelled some stuff, but
like what do you think they had?
Speaker 5: Iris?
Speaker 9: Oh?
Speaker 6: Okay, So I think for for Roue, I probably would
focus on more like cat oriented food, like maybe if
they had some sort of pet cuisine, things like I
would assume like fish, maybe like some rice or something
or maybe like you know, uh, like you mentioned sweet potatoes.
I don't know what you would have wanted. So I
would have kind of gotten you a little bit of everything,
a little bit of cuisine from maybe here, a little
bit of cuisine from maybe where Roo would be from.
And then I also got what is it?
Speaker 7: Uh?
Speaker 6: I got enders a nice big what is it? A
nice big slice of steak because he just strikes me
as a steak guy. I don't know why. So he's
a nice big slice of steak along with some roasted
vegetables and some.
Speaker 7: Potatoes andres like big meat.
Speaker 4: Yeah, and let's see.
Speaker 6: Uh for Moon, Oh, I don't know what move like.
Probably she's big on protein, I would assume, so definitely
a similar kind of plate, lots of meat, maybe a
couple of different varieties.
Speaker 12: Yeah.
Speaker 6: And then for for bo what would I do for bo?
I think I would do anything for bo I. I
think I got him just a variety of everything because
I'm not too sure exactly what his favorites are, and
it seems like he kind of picks out everything whenever
we're out. So I got him some sweet stuff. I
got him some savory stuff. I got him some salty stuff.
I got him a little bit of everything.
Speaker 3: Did you get me trash?
Speaker 1: I'll say a couple of inches, no sawdust.
Speaker 7: No trash.
Speaker 6: I got everybody some yummy stuff. And for me, it's
a it's a lot of vegetables, a little bit of
what looks like chicken, but I assume it's not exactly
chicken because of the different worlds and stuff, and but
lots of vegetables the chicken, and uh, some sweets as well.
Speaker 4: I'm tearing at some kind of drumstick like hmmm, and
it's tough, it's resistant. You got me the good meat.
Speaker 6: If there's anything that anyone else would like as well,
I'd love to share. I got what I thought perhaps
might be desired in terms of, you know, the foods
that I've seen you eat before.
Speaker 7: And uh, you know how an anime the background characters
when they have the extra shitty animation for them, there's
a version of room in the background, like with weird eyes,
and then like like the popcat meme where the cat
just opens his mouth and it's a perfect circle. It's
just rue in the background right now.
Speaker 6: So did I pick right rue?
Speaker 15: Hmm?
Speaker 4: Excellent?
Speaker 6: Do you want some cookies and stuff here? The actually
had quite a lot.
Speaker 4: It was good walkers.
Speaker 12: You're giving us treats.
Speaker 5: What my food is gone? It was gone the moment
you gave it to me.
Speaker 6: Yes, I slide the trees over, push them off the table.
Speaker 7: Well fuck, I don't know why I keep doing that,
pick them up off the ground, start eating them.
Speaker 5: So let's, you know, discuss the particulars as I'll get
it out now before I forget everything. Let's start with rum.
Speaker 4: Eh.
Speaker 5: Well, we'd like to know what happened with you. I
guess you were going back to investigating. Make sure there's
more evidence on what we found out.
Speaker 7: Yes, yes, I was making sure there was no trace
of our previous investigation.
Speaker 5: What do you mean we were never inside, We were
just on the outside. It's not much of it.
Speaker 7: Well, there's no building anymore so.
Speaker 4: Building I don't know.
Speaker 7: I didn't stick around to find out.
Speaker 5: There they're MBC's.
Speaker 4: It'll be fine, Okay, what what do you remember what
building it was?
Speaker 7: Yeah, it was a poor inspector's house. But anyway, we
were looking to see if you know, we saw the
transaction it passed hands. I had to go and see
what it was, just to make sure, you know, and
if we could get that information, it could.
Speaker 4: Help our keys, right right.
Speaker 7: I didn't expect such high level of security. I was
met with some intense.
Speaker 4: Security difficulties.
Speaker 5: Yeah, I must have up to security when we were there. Yeah,
I made sure.
Speaker 7: That there was no trace of us. Yeah, anyway, what
did you Yeah, we saw some stuff on the docks.
We should talk about that.
Speaker 5: Yes, there were right, there were barrels, cases or something.
We didn't break into them successfully, And there was notes
by the port master, which then led us to believe
that there was a connection between the port master and
whoever the person was that you know, started all this
mess in the first place. So Rude used her amazing
nose and we tracked them back to this apartment area,
heard over her the details and I'll give all the details.
Speaker 7: It's the same time, and I would relay the details
that Rune knows that Stella doesn't Castella has shitty hearing.
Speaker 5: I mean, you told me so, I'll get back and
forth about it. And and that is why I decided
to trail them back to the ship, thinking that them
the stones were on there, but apparently they were already
on their way to the facts. And the more disturbing
thing is there are more people involved. There's a merchant,
there's a thief.
Speaker 6: I forgot the names, but the merchant we know, yes,
And I'm kind of padding bow at the moment.
Speaker 3: Yeah, yeah, And was that all.
Speaker 5: I may have slipped the arrow fire in the air.
We may have hit a sail to delay the ship
from leaving the dark, so you know, they'll be paying
more attention to the ship. And I was hoping that
authorities would be able to, I don't know, storm the
ship and see if there's a panic of some sort.
But yes, that didn't happen. The other fire had nothing
to do with me other than that, Yeah, nothing else
besides yeah, Moon is in danger, a lot of danger.
Speaker 4: Uh huh.
Speaker 5: And I don't know if returning to the Council is
a good idea right now unless we have some kind
of ideas. Who's our allies and who are not there?
Speaker 4: What seems everyone on the council's allied?
Speaker 7: Hey are they? Though? Well?
Speaker 4: I mean we certainly have tensions, but there is an alliance.
I mean, do you think that there's reason to believe
that there isn't?
Speaker 5: Yes, So, just going off of like the current climate
of things, there was a war, there's an expensive war,
wars over Emberstones. We are now They now know that
we possibly have something to do with Emberstone, especially us,
the ones that came in late, which means that people
are very much questioning what are purpose is that we
weren't here on time? So to speak. I believe that
everyone is kinder sick of heroes. When a certain group
of people have power over others, well, when the majority
can't help themselves and we're not there to help them,
I guess we don't look too good as heroes. And
some people are with you apparently, and a lot of
people aren't. Yeah, I don't know what would give them that.
You seem like you've always done your job, You never
let them down, you always went to the location. It
didn't your savory stuff, So it's kind of I guess.
Speaker 4: That doesn't necessarily mean that there aren't those who don't
have resentment. I have come across people who aren't grateful
or thankful. They just wanted me to leave them alone.
And I mean, I had to get it done because
it was part of a quest, right, But this doesn't
feel like it's a part of anything. This is not
and I lean in it's not normal for this world.
There's too much chaos. It's it's almost like it's unplanned.
Speaker 6: That's just my point point.
Speaker 7: I'll pull up the quest log to see if there's
any updates.
Speaker 1: Yes, you can essentially see and somebody, I'm so glad
you did this, because nobody has done this yet. So
you check on the quest. The quest has been updated
with various information that you have learned about this theft.
You can see various bits that you've picked up. First
and foremost, you've spoken with the Darfin crew and you
see that they were attacked by the Black Fin pirates.
But after speaking to the crew, it seemed like these
pirates had some advanced weaponry and somehow teleported the ship
from far away. You also found that Talia Venstrom, the
Port Inspectorum, the Port Inspector, was on the take, and
that they had somehow manipulated the manifest in some way
or gave this information to someone else, and they were
paid off and they were involved in some capacity. You've
also found, uh you listened in on the conversation between
Talia and this uh, this person that you have assumed
from there from Millifax, that they were the ones that
paid Talia off and that this shipment was already is
already on the way to Millifax. The the Black Fin crew.
You haven't found too much solid information or leads on yet,
but enders also spoke to Top Shelf, the bartender at
the Stinky Clam, and you learned that there seems to
be many people involved in this and this isn't as
simple sort of theft that everyone has led to believe, like, oh,
pirates just attack this ship, and it's far from it.
It does seem like somebody from the Emberstone Consortium is involved.
According to top Shelf, this person that enders had a
fun time with.
Speaker 5: Yeah, we discussed detail with the question. So we have
to be very careful about the names that we spread,
especially the investigation of the thief and then they're very dangerous.
Sorry bo, what was that? Oh?
Speaker 3: Nothing?
Speaker 7: Well, you also may not have stopped the Emberstone from leaving,
but we did interrupt the departure of the person.
Speaker 12: Who paid inspector.
Speaker 7: Yes, maybe we can try to hunt them down before
they go to Mailifax.
Speaker 1: You also found some strange connections to Iris, found some
strange connections to the cheesecloth vendor and textile merchant that
was in town.
Speaker 3: Chee cheese cheese cloth emporium and accessories that.
Speaker 1: Was n Jeeve Darwish.
Speaker 4: Mm hmmm mmm.
Speaker 5: So the elephant in the room.
Speaker 12: Up.
Speaker 5: Okay, not literally, but you keep saying MPCs and game related.
I'm on there. Well, I don't believe that. I believe
that this started off maybe as a game that be
partakeed in. But things are happening in real time, updating
in real time based off of our actions and not
and some off not our actions. There's things happening the
background that we interact with or don't interact with, and
it proceeds in and we're being targeted.
Speaker 3: PvP. Yeah, well, I mean, you know, if an NPC
can't improvise the it's gotta be right.
Speaker 5: Oh, I see what you're saying. Well, I do have
my doubts that everyone that landed here is gone, and
maybe somehow they're in roles and they're trying to get
rid of Maybe there's an opposing side outside of whatever
this is.
Speaker 4: Hmmm, I wish I haven't found anyone in a long time.
Speaker 5: Maybe they're being really good at being well acting.
Speaker 6: The part some sort of administrator perhaps, well for you know,
the leaders, the leaders.
Speaker 3: Not.
Speaker 4: That's just it though, enders, I mean, you hit the
nail on the head, is that you have to blend in.
You know, you can't talk about Brigalia kind of anybody.
They don't know what you're talking about. They look crazy.
Speaker 9: You.
Speaker 3: You don't reckon those treacle bums from the other guilds
a here too, do you, because they're always at their uses,
you know, pardon my French, but they're always trying to
follow us and make sure that they copy us strats
not tactics. You know, I had to stop my YouTube
channel for it.
Speaker 5: I don't know what you're talking about. But I do
believe that opposing guild faction members are indeed here. Why us?
Why were we the chosen ones? It can't be the
only ones.
Speaker 7: Strats, Well, it's possible that Moon, as soon as you
became famous, so to speak, it's a lot easier to
avoid you, because everyone would know where to find you.
Speaker 5: Yeah, that's a good point.
Speaker 3: I tend to subscribe us.
Speaker 6: Well, I suppose that's the bigger overarching thing for now.
We probably need to get what's in front of us solved. Yes,
not to cut this line of thought, you know, off,
but perhaps some sleep will do as well to kind
of think through, and maybe we'll come up with some
other theories.
Speaker 5: But I may make Moon.
Speaker 3: My cinapods tend twice as long.
Speaker 6: While we were in the Stinky Clam, I believe we
made a good impression on the locals. They seem to
have a lot of fun with us. We made a friend,
we got into fist fights, we flirted, we drank a lot,
and everybody thinks we're hardcore. So it worked out. But
we did find something very good. Moon had a had
a little bit of a glint in the corner of
her eye, and she found this, and I pull out
the favor that's kind of like a coin, and I
show it to the other two that were not there.
A cool cars from airfacts. It's it's a token of favor,
and it's only for those who are very well off,
so to speak. Were someone in the good favor of
someone well off, like very very well off.
Speaker 5: Maybe the that's and that we stop the ship with.
Speaker 4: Perhaps they have to be connected. It's just it's just
too coincidental. That's just not how things work around here.
Speaker 7: You mind.
Speaker 3: If I see that it's very rare. It doesn't taste
like any metal love ever tasted in my life. Not gold,
not silver, not electroun, not platinum, not copper, not nickel.
I just keep going.
Speaker 7: I sniff it, I inhale it, I put it in
my nostril and I sniff it. Do I get any
kind of you scent thing trails?
Speaker 1: Some of those were words.
Speaker 7: I would like to investigate with my nostrils if I
recognize any scent signatures on this, especially because I was
just in a house where technically this mysterious person and
the poor inspector was.
Speaker 1: Sure you can do insight. Insight, this will be difficulty
fourteen h So Iris had that in her pocket.
Speaker 3: For a while and it was also exampled it too, Yeah,
it was.
Speaker 1: Also Yeah, it's it's been around a bit. It's really hard.
It's too much.
Speaker 12: Mm hmm. I can't get anything off of it.
Speaker 5: Well, damn, I do have bounty hunting skills. I can
always bring that passing back here intact.
Speaker 4: Yeah, do that?
Speaker 5: I like that?
Speaker 4: Well, yes, but if this belongs to someone mill of
Faxi and Upper Clash Milla Faccian, right right, we should.
Speaker 6: Still be careful.
Speaker 5: That's what do you want to do?
Speaker 4: Well? I liked Iris's suggestion of sleep and figure it
out in the morning.
Speaker 5: Okay, let me hit you with a hard question while
we sleep, something to sleep on. Do we go continue
this investigation or do we leave it alone and let
it unfold itself and then find out who's really on
our side?
Speaker 15: Who is?
Speaker 5: Do we keep playing the part?
Speaker 4: I think that's just it is that I can't tell
you how this is going to unfold because it's it's
now part of a quest.
Speaker 5: The thing is, oh, it's not redundant. You were talking
about redundancy while we work coming over and how much
it's the same thing over and over and over again.
Speaker 1: One.
Speaker 5: I guess we got what we wanted.
Speaker 7: No more grinding, complicated storylines.
Speaker 12: I wish I had my post it.
Speaker 3: I do only have that. Oh, go on on the quest.
Does it say what the rewards would be for completing
it or no?
Speaker 5: M so.
Speaker 1: It does first and foremost.
Speaker 18: It is.
Speaker 1: One thousand zen it per person. Ooh and it also
says that you will gain ten XP each.
Speaker 3: Oh mama, well, I'm invested a follow.
Speaker 4: I mean, that's pretty exciting stuff.
Speaker 6: I do think we'll find more answers if we continue
to play the part.
Speaker 4: Though, Yes enough, I agree. If we look.
Speaker 6: Like we don't know anything, then well I suppose perhaps
people will reveal themselves.
Speaker 4: Yes, that's exactly it. I mean that's how I've been
playing it for the last ten years. People tell you
a lot.
Speaker 12: When you just don't.
Speaker 6: Do you look like you don't know what you're doing?
Speaker 5: Really? Yes, your mind. If I take a different approach,
approach sist of, I'm kind of getting tired of people
calling the heroes where we haven't really done anything. So
I want to continue to do hero shit at least irony.
I feel like people will be way more open and
honest once they see that we're not just here off
of speculations what people were thinking about, that we actually
do stuff, and at least the ones that are on
our sides have something to believe in other than hoping.
Speaker 3: Are you proposing pyquists?
Speaker 5: Sure, bro, Yes, pyquists for instance, have Daryl, she utilized
that asset. We went out there, We did a deed
that wasn't even given to us. He'll never there, will
never forget that gave him a title.
Speaker 12: It's true.
Speaker 5: I believe he's going to be loyal to it. So
maybe the first thing in the morning, I'll go talk
to him, find out what he knows you seen like that,
and just not.
Speaker 4: Shoot anymore ships ything else on fire.
Speaker 5: They never shot a hip. The sail caught on fire,
but the shoot hip.
Speaker 1: Yeah.
Speaker 4: And I pad him on the shoulder. Okay, anders abagr
a way.
Speaker 5: Our words are very important there.
Speaker 4: I think it's time to go to bed.
Speaker 5: I'll give Moon a side hug, not a full one,
because ill and the all the mock on her in general.
Speaker 4: All the blood and pissed. We need showers.
Speaker 5: And now I'm going to contemplate and go over my
gadgets and try to recover some points.
Speaker 4: While we rest, I will start taking off my gear,
my helmet, oh sorry, bo, and then place it down
gently and just I fall asleep in a chair.
Speaker 3: Is there a bottle around?
Speaker 5: You know?
Speaker 3: Maybe perhaps a cat raff or a bedpand maybe.
Speaker 5: Sound a bedpan? I go away?
Speaker 7: Oh goodness, so.
Speaker 1: Uh yeah, like you're looking for a bedpan?
Speaker 3: Bo, mm hmm. There's no Bedpand well, how much am
I was gonna sleep?
Speaker 1: Roll inside inside?
Speaker 4: Okay, okay, you said bedpan the name, but you pee in?
Speaker 3: Wow?
Speaker 1: You pee the bed? Yeah, okay, there's no bedpan. There's
no buckets. The best thing that you see, I guess
around is probably somebody's like food bowl.
Speaker 6: I don't like one of those ones that are metal
that I have, like the saucers on top of the
top that you can put up and down. I'll go
in and take a.
Speaker 12: Bad Is there a cardboard box?
Speaker 1: Probably not.
Speaker 12: Curl up somewhere.
Speaker 1: There's blankets on the blanket.
Speaker 6: I'll go and take a bath before bed, because I
do not wish to stink like pists and vomit and
beer and blood.
Speaker 1: Good plan very well. As everyone prepares for rest for
the night, I'd like all of you to please make
me a willpower. Willpower. This is not a group check, this.
Speaker 5: Is just each of you.
Speaker 3: Just roll a check please, oh nightma check.
Speaker 1: Okay, we need one from Rue. Okay, all right, Enders,
Iris and Rue. You don't sleep great. You have some nightmares.
I'll leave it up to you about what those are about.
I'll make some suggestions in our discord and you can
won't play that out how you like. But you don't
sleep fantastically. You all get rest. You can all take
advantage of the normal things that you can do while
you rest, such as if you'd like to spend any
zenate to restore inventory points, you can do that.
Speaker 5: If you.
Speaker 1: If you would like to change any bonds or anything
like that, you can do that.
Speaker 5: That's up to you.
Speaker 1: But as far as the quest goes, if everybody and
if anyone's looking at that, it's categorized as the Emberstone
Theft in your quest logs, and you have two objectives.
The rewards that you looked at initially more for finding
the lost Emberstone Shipment. It's not complete yet, but you
also have one to return the Emberstone Shipment. The rewards
that I spoke of again were for finding the Emberstone shipment.
Returning the Emberstone Shipment will double your rewards. But otherwise
you sleep through the night. There's probably an hour or
so that you kind of have to deal with, you know, fire,
fire bells and things throughout the town, and there's a
few people like yelling in the night. But otherwise you
sleep through the night and people begin to start their
days outside.
Speaker 4: Oh haught, it hurts. Good mourning everybody.
Speaker 6: Oh, I love your enthusiasm.
Speaker 4: Are we all feeling rested? I've got my hands on
my hips. Great, m glad everybody got sleep?
Speaker 5: Mm hmm?
Speaker 3: So I slept in a bowl?
Speaker 5: Oh?
Speaker 3: How was it not like a bottle?
Speaker 4: I'm sorry that it wasn't as cozy.
Speaker 3: That's all right, I'm awake now, okay, Well.
Speaker 4: Who's ready to start the day? I?
Speaker 5: Oh, okay, yeah, the day?
Speaker 12: Night?
Speaker 5: I wanna I want to see if the ship is
to here?
Speaker 4: Yes, of course. There's also a really good place that
does large eggs around here, the Blue Ones.
Speaker 12: Yeah.
Speaker 6: Did what if you hit my rear during that fight
in the bar? I was not I left ass cheek carts?
Speaker 12: Oh sorry I kick in my sleep?
Speaker 6: Oh oh all right, sorry, No, you're okay. So you
want to get some food.
Speaker 12: And then check on the.
Speaker 3: I wish I had a last cheek.
Speaker 6: You could make one.
Speaker 4: Probably, Yeah, you just be the ass cheek that you
want to see in the world.
Speaker 3: Bow do you think so?
Speaker 6: Yes, you could be cheeked up.
Speaker 4: Indeed, all right.
Speaker 3: You've seen the back of my slime kind of cleft
into for a minute.
Speaker 4: It's happening.
Speaker 3: It's growing glass then and it's back to one slime again.
Speaker 4: How was it glorious?
Speaker 3: Did I have a bubble butt?
Speaker 4: You did litter a half second?
Speaker 12: You passed the U b L.
Speaker 7: Upper butt limit.
Speaker 3: Right, Well, I suppose that's just said.
Speaker 6: I have to keep dry and durs might end up
leaving us all if we don't go and get food
and get ready to go on.
Speaker 1: Stay, I'm halfway out of the door.
Speaker 5: Okay, I'm going to check on the ship real quick,
and then I'll join you. I won't do anything. It
won't send.
Speaker 7: I push out the door with you.
Speaker 5: I promise I'll be good.
Speaker 4: Okay, both of you'll be good. No, they're going to
gather again. Something else is gonna get.
Speaker 6: Set on fire.
Speaker 4: Do not know where we're meeting?
Speaker 3: The communicate?
Speaker 4: Like I know, I told them about the blue egg.
Maybe they'll see the logo. It should just be on
the tavern sign. Oh, let me try something called the
big blue it's it's it. They their their specialty is
really large eggs. Are they really large? Sorry?
Speaker 3: Are they blue eggs?
Speaker 8: Well?
Speaker 3: Yes, questioned Mark?
Speaker 4: Oh okay, yeah, oh yeah, did you like to head
that way?
Speaker 8: We can?
Speaker 4: We can head downstairs, probably first just to say goodbye
or actually we never mind, we're not We're not upstairs anyway.
I'm just gonna walk out the door and look around
for the maid that let us stay here.
Speaker 1: Yeah, concierge is probably switching out for the morning.
Speaker 4: Okay, I'm gonna walk up to him.
Speaker 1: Good night's sleep.
Speaker 4: Yes, yes, just wanted to thank you again. We're headed
out for some breakfast, but thank you for your hospitality.
Speaker 1: We'll be using the room for another night.
Speaker 4: Oh I don't believe so. And I look back at everybody.
Speaker 12: Were using them. I don't know.
Speaker 3: I think we're I know if there's a bowl, you know,
I don't really care about room.
Speaker 4: No, I don't think we'll need another night. Thank you
very much.
Speaker 1: Well, thank you for saying puff.
Speaker 4: Yes, thank you very very much. We're and I go
back in to make sure every everything is out of
the room that we need.
Speaker 12: Are we all good? You're ready to leave?
Speaker 5: A check?
Speaker 4: Yes?
Speaker 3: Did you see the size of the moat on his neck?
Speaker 4: I didn't. I didn't even notice.
Speaker 12: What that's not nice?
Speaker 3: But stare at Meg.
Speaker 4: And I look, take a final look and say, okay,
let's let's.
Speaker 12: Get out of here.
Speaker 4: Thank you again, thank you the morney and I push
pushed the door open. Here the bell go off. Oh oh,
it hits you, that smell when you're out of the end.
It hits you.
Speaker 3: It sinks right in.
Speaker 8: Oh.
Speaker 3: Do you know you made me think about something?
Speaker 5: Moon?
Speaker 8: Yes?
Speaker 3: And this, dear me, I guess you can't whisper never mind,
I can't try.
Speaker 4: That doesn't work. It doesn't work. I tried dm mm
hm out of.
Speaker 6: Curiosity to do something like like if I were to
do a ritual to try to speak to someone from Afar.
Do you have any idea what discipline.
Speaker 8: That might be?
Speaker 6: Oh?
Speaker 1: Good question. Let's see.
Speaker 6: I do not have entropism yet, but I have spiritism
and I have ritualism. I'm not sure if it's a
spell already.
Speaker 1: Orator doesn't have anything right? What ism is it?
Speaker 19: Mm visual arganism.
Speaker 6: No, yes, I do not see anything on communicating that
from a distance like that.
Speaker 1: I don't think so. I don't think any of the
rituals would do that.
Speaker 2: Mm.
Speaker 6: Well, they have wide branches, so these are just examples.
I was talking more so about spell So it would
be basically like, if you wanted that to be possible
in the world, which I feel like ritual, would you
put it on?
Speaker 1: Like sorry, I'm going through them all right now. I'm
trying to see if there's anything this symbolist.
Speaker 4: Mmm.
Speaker 1: So there's uh, primariest rituals, there's elementalist rituals, there's ritual.
Speaker 6: Arcanism, entropism, spiritism.
Speaker 1: As weird as it sounds, it might be Arcanis mm hmm. Okay,
I'm trying to see which would be the most appropriate.
Speaker 6: Yes, I don't have that ritual anyway.
Speaker 1: Yeah, I think it might be ar Canis.
Speaker 3: Okay, we'll have a forty K style mm hmm.
Speaker 6: Excellent.
Speaker 7: All right.
Speaker 6: I will keep this in mind for future reference.
Speaker 1: Because they have might be like a you know, like
sky related something.
Speaker 17: Well.
Speaker 1: Yeah, because like communication, spells and a lot of games
are usually like air magic, you know, that kind of
elemental kind of stuff I was debating if it was
elemental or arcanis. I'd probably take either. I'd say our
canister or elementalist ritual.
Speaker 6: All right, I will keep this in mind for the future.
Speaker 12: Thank you. M hmmm.
Speaker 4: Looking around for the big blue cafe where they serve
the very large eggs that may or may not be blue.
Speaker 1: Yeah, are you asking anybody? You're just trying to figure
out yourself.
Speaker 4: Just kind of trying to look around see if I
see any signs anything, then.
Speaker 1: I will take insight insight or I will take insight and.
Speaker 4: Willpower, insight and willpower.
Speaker 1: Okay, fourteen? Yeah, you remember exactly where this is?
Speaker 4: Okay, great? Oh I'm so hungry. I feel like you
guys really like this stuff. I know that the last
place that we went to was kind of kind of weird.
I mean, I really like it, but I know it's
I know it's not everyone's cup of tea. But but
this place, I swear you'll it'll probably remind you of home.
And I give a big grin.
Speaker 3: All right, speaking of your home, what kind of food
did you have at home?
Speaker 4: Eggs?
Speaker 7: Eggs?
Speaker 4: Yeah, well kind faced ones we're about.
Speaker 5: To have all right, blue ones?
Speaker 15: Yeah?
Speaker 7: All right, let's go h.
Speaker 4: And I bo is just kind of like bouncing on
as we're like eggs, eggs, eggs, eggs, eggs, eggs, eggs, eggs.
Speaker 1: So uh yeah, it's it's probably like uh, most of
Clatter Point, there's probably like a small outdoor area for
some reason, probably got like two tables outside, and then
there's a small restaurant area. You can smell breakfast smells basically.
Speaker 12: Hmmmm.
Speaker 1: If you walk inside, you can probably see there's probably
some people with giant eggs on their on their tables. Yeah,
I mean there's the size of foster she eggs basically like.
Speaker 3: They imagine the kloaca that have to come out of
that thing. That's a word, hm hmm, all the other
way around. I don't know how birds lay eggs. What
came first, the kloaca or the egg.
Speaker 6: I do not know, but you would be surprised how
small a clueca can push out a large eggs such
as this as well.
Speaker 3: Oh that poor bird.
Speaker 9: Hmm.
Speaker 3: Indeed, I'm just imagining like like a sparrow, just like
straining and all of a sudden, the big, big old
egg like that comes out. Mm hmmm mmmm makes me hungry.
For eggs. We're in the right place, so I don't
have an as two set.
Speaker 4: I watched the people at the table next to us.
They like they like have this little spoon that they
like use to crack this giant fucking egg and it's
just like sort of falls apart.
Speaker 1: They serve them a bunch of different ways. So there's
they have hard boiled, uh, soft boiled, and you know
a few people just have giant platters of scrambled eggs.
Speaker 4: Like it cracks open, and they're all like, what it's
like that. I'm ready, I'm ready. Let's get a table somewhere. Mmm,
and I just walk over to one and plunk down.
Oh it smells good in here.
Speaker 3: Mm hmm, okay, smells like eggs.
Speaker 6: Looking around, do we know anybody perhaps, like hon, are
we here and even in here, anyone watching us closely
or following us or anything of that sort.
Speaker 1: Sure make an insight, insight and it'll be difficulty fourteen.
Speaker 6: Difficulty fourteen. Ooh, that is a failure.
Speaker 3: It's the way to and it's because he's coming to
a table.
Speaker 12: It looks so good.
Speaker 5: Yep.
Speaker 1: If you're doing nothing else besides eating, we can assume
that you have a decent meal here.
Speaker 3: Yoke be big boy.
Speaker 6: Yeah, and I tried to get some stuff to go
for the other two.
Speaker 1: Sure, five zen it each for your meal, so each
meal will be okay.
Speaker 3: I want to try the hot boiled egg, the sunny
side up the fried and also just want to rule
funnel it into me.
Speaker 4: I bet you would look like and I stutter at
this a lava lamp.
Speaker 5: Oh m hm mm hmmmmm.
Speaker 4: Whoa you can see the yoke just like swimming around
in there. Oh wow, that doesn't look right. Oh oh,
cheese bow.
Speaker 3: I feel yoki.
Speaker 6: I wonder what the others are doing though.
Speaker 1: Meanwhile, Anders and Rue, what are you up to?
Speaker 5: I'm doing exactly what I said we were gonna do.
We're gonna go check on the mall offax ship our
boat or okay chip boat air boat.
Speaker 1: Yeah, uh give me.
Speaker 5: M mm hmm.
Speaker 1: Insight and insight. This can a group check and difficulty
will be uh ten.
Speaker 7: Keeping my head on a swivel.
Speaker 5: Seventeen insights are mad for me.
Speaker 1: I have nothing in that, okay, okay, yeah, I think
that what happens here is, uh, you find out that
the ship headed back to the port and this is
This is maybe just overhearing some things. People talking about
the fires and stuff through the night, but apparently they
still set out during the night.
Speaker 5: Mm hmmm.
Speaker 1: A people were talking about some like minimal damage or
what have you, but they set out during the night.
Speaker 12: I was hoping we'd be able to pick up their
trail or something.
Speaker 5: Yeah, that's why I wanted to see that night as
a night instead of waiting. Now we're back to square
one and the imb stone is wait.
Speaker 12: I have an idea.
Speaker 7: I will go over towards the docks and wherever there
looks like an officials, someone that might have like a
ledger or be keeping track of what's going in and out.
I'd like to be like, excuse me, hello, what can
I do you for? Hi?
Speaker 8: Yah?
Speaker 7: I heard that there was a person from Millifax, someone
a bit of you know and the higher uppers society whatever.
They lost this And I'll flash the coin that Iris
had handed over to me. Well, they seem to have
left this behind. It's a personal momento memento, and I'll
hide it again, stashing it away.
Speaker 3: Sure, I was hoping to.
Speaker 7: See if I could find their tea tails. Maybe who
they are, you know, so I can help them reunite
with there's some very clearly fancy drink it of.
Speaker 1: Theirs insight and will power, difficulty will be uh, I'm
gonna say ten.
Speaker 7: All right, fabula ultima today you and I have not
been friends. Come on, come on, you can't do me
like this. You can't.
Speaker 1: Heye, you're talking about the ship that called fire last night.
Speaker 7: Yeah, I heard that the individual left on a different ship.
Speaker 1: Yeah. No, they set out in their ship. They've shot
some minimal repairs. They paid an exorbitant amount of money,
and the crews were working all through the night. But
we got the amount of here names.
Speaker 7: Did you happen to remember their name?
Speaker 10: Oh?
Speaker 5: Yeah, that was.
Speaker 1: That was Lord Gaffran.
Speaker 12: A word, good friend.
Speaker 7: Oh, I haven't brushed up on my mill Offax history
and quite some wild Did you happen to know if
they're associated any houses or.
Speaker 1: Yes, house good frown. They're one of the more prominent
merchant houses in Metafax.
Speaker 7: Oh oh yes, is coming back to me now? Well,
thank you so much?
Speaker 4: Good work?
Speaker 5: All right, that's.
Speaker 1: Good, gets back to work, starts writing things down in
the manifest.
Speaker 7: Slink away.
Speaker 3: That's a rich rich lord.
Speaker 5: We've got a name now, Yeah, that's that's better than
nothing for sure. If they're from a famous merchant house,
one of the largest ones, that means we can draw
them out. She needs to find something of value to
bring them to us, or we go to them with
something of value.
Speaker 12: Looks like maybe we need to make our way to
Milla fast.
Speaker 5: What's the most valuable thing? We have an opposition right
now that everybody wants?
Speaker 12: Is this a quiz?
Speaker 7: I opened my pouch, I have one.
Speaker 12: Hundreds in it.
Speaker 5: I took out a knife and I just start flipping
in my hand.
Speaker 7: Well, Moon, you might be onto something here. If Millifax
has ulterior motives or some kind of agenda, just imagine
having an alliance with the Savior.
Speaker 5: I'm more so talking about kind of using Moon as
a barkeeting.
Speaker 4: Ship row me in what way?
Speaker 5: Well, she's the most wanted person besides them the stones
being a thing, maybe we can have seek an audience
to mail offax. Think about the information she might have.
Speaker 7: I think we're saying the same thing with different words. Yeah,
I don't want to build an alliance for someone that's
alliance in air quotes. Obviously we don't give up, but
you know, to make sure, yeah, or we need to
go with Moon. I don't want us to put Moon
into any kind of precarious situation where we can't help.
Speaker 5: Oh, yes, of course I would never throw her to
the wolves like that. But that's just one plan. Another
plan is to find something very, very very valuable. Something
I can go talk to the top shelf and see
if there's something around here. Mailfax has to have a
reachon and they come to this dump, it does it
seem like someone of that statue would just be here randomly?
I mean imbostone being one thing, But they would have
to have some kind of previous interactions to be able
to even have an inside person here. And no money
sings stuff here or as it sings here.
Speaker 7: But oh, we know that it wasn't random. They literally
said that there was a connection where they hired someone
to make it look like the Blackfin crew were involved.
Speaker 5: We may have missed the big one, but we still
have two little ones that have probably say yeah, A
could go seek them out and make them talk.
Speaker 7: I see what you're going with this.
Speaker 12: But they're small fries, are they.
Speaker 7: I think so they're just the hired help when we
want to go to the source.
Speaker 5: Yeah, they can always bring back the person we need.
Speaker 7: And we know that the Emberstone already is on the
way to Millifax, so it's not here.
Speaker 5: But what if all the Emberstone isn't going to Millifax?
And I mean we came from said the Emberstone. I'd
be an interesting tip that we sell to some person
that will sell to the mill Offax merchant house. So
we'll come back and seek more answers. Just many ways
around this. You have to play the right cards.
Speaker 7: Mm hmm.
Speaker 12: Yeah, I think we should take this back to the group.
Speaker 5: Yeah, but whatever we do, we need to probably can
make a move on it. Yeah, believe they make a.
Speaker 1: Make insight and insight enders crab.
Speaker 5: I just told you anything.
Speaker 1: You can make a group check.
Speaker 7: Okay, I'll start the group check.
Speaker 1: Should have invested in freaking insight difficulty will be ten.
Speaker 5: Okay, real.
Speaker 7: Routine.
Speaker 1: So according to the dock worker that you spoke to,
the crew worked through the night, which means that the
ship probably would have only left a few hours ago.
Speaker 5: Oh that's good news. Okay, And we know how the
ship looks clearly, I said, she don't buy it, alright,
so we go for it. Yes, let's get mom immediately.
Let's go.
Speaker 7: Just start running down the street.
Speaker 1: Where are you going? Are running back to the room.
Speaker 5: I heard large eggs, so I'm.
Speaker 7: Looking for the lookout for a big egg.
Speaker 1: Okay, yeah, insight and insight, I'll help.
Speaker 7: Okay, I'll do another group.
Speaker 5: Mm hmmm, I'm not very insightful.
Speaker 7: Twelve.
Speaker 1: Okay, it's lucky for you because I was gonna make
this take a while.
Speaker 7: Oversail that I grabbed someone by their lapels. Do you
know where there's big eggs? I need to find the
big eggs right now?
Speaker 5: I don't have any.
Speaker 7: I throw them useless.
Speaker 5: It's been a month, noticed.
Speaker 7: Everyone down the street.
Speaker 1: Yeah, grab another one.
Speaker 7: Do you know who?
Speaker 5: There's more ways that there's been ways to do this.
Just look at the sign. Is the blue egg? That's
the blue egg? Where is it?
Speaker 2: It's not very close.
Speaker 5: You go to the head back across the.
Speaker 1: Box through them.
Speaker 7: I started running that way.
Speaker 8: The thing.
Speaker 5: I get the information and I pay them as in it.
Speaker 6: Yeah.
Speaker 1: Yeah, I love it because Zena is kind of like
the equivalent of like, uh, probably like a couple of bucks. Yeah, okay,
you start hauling ass. Yeah. It probably takes you about
like ten minutes or so to find the place.
Speaker 5: Ye I say, yeah, bound man, they said they were
leaving and don't.
Speaker 1: Yeah, you walk inside, you can see the three of
them sitting at a table devouring massive eggs.
Speaker 4: Mm hmm, Hei, I got.
Speaker 3: Fuddeling it to me.
Speaker 1: We need to go out.
Speaker 4: What up the eggs?
Speaker 7: But they just got here. You don't want any just
you look for you okay, inventory and and just slam
all the eggs into my inventory.
Speaker 5: I just grabbed, I grabbed the bow by the pseudo
pod and throw them over my shoulder. We gotta go now, uh.
Speaker 4: Iris.
Speaker 5: I'll explain on the way if we don't go ship
ship your ship, yeah ships. I don't yell out your ship.
I do not do that. I just say let's go.
Speaker 4: Okay, okay, okay, we're going. Let's go.
Speaker 5: And as we're running, I'll lean into it and be
like Nico dass ship. Now, does any an you have
any way of like I don't know, starting it immediately?
Speaker 7: Yeah.
Speaker 1: So typically I need to interrupt you because just to
be clear, you know, just like parking at the harbor,
is it costs you money like typically you pay like
when you leave, you know, because they do they like
you know, refugal maintenance et cetera. Mm hm, So that's
that's a concept you are familiar with. Moon Like, if
you're staying at a port or whatever, they'll charge you,
you know, before you can leave.
Speaker 4: Okay, so listen, and I pulled unders aside. I have
fifteens in it.
Speaker 5: Just how much is it? How much is it?
Speaker 4: I paid for it?
Speaker 6: I paid for it all already, probably another five what
I paid for everybody except for except for bo.
Speaker 1: At this point, what are you paying for the food?
Speaker 10: Oh?
Speaker 5: I'm not worried about that dog fee? How much?
Speaker 7: Start doing like a like a runner stretch and then
I put like my three fingers on the ground and
get into position. I will Olympic sprint to the docks.
I have enough money to cover it. I'll try to
get everything started as quickly as possible.
Speaker 4: I yeah, I I I don't know if there's a way. Now,
this is a narrator. Do I have a way of
contacting Greg?
Speaker 5: You do not?
Speaker 15: I do not.
Speaker 4: That's right, Fine, he's fine, he's good, he loves being alone.
Speaker 6: He knows, he knows, he knows.
Speaker 4: We're on an adventure. This happens all the time. I
at least that's what I choose to believe. Okay, everybody,
let's head back, heading back.
Speaker 1: Writing in their journal like again, this happened again. There's
like a list of de merits.
Speaker 4: Okay, so we're uh, I guess we had head back
to the.
Speaker 1: Ship, right, Yeah, you rush to the harbor? Do you
settle up?
Speaker 5: What do you do?
Speaker 1: Yeah?
Speaker 7: I would have taken care of everything. I'll pay it up.
And trying to communicate with Greg running around trying to
help Greg probably not very helpful.
Speaker 4: I'm just trying to like it, let's go yeah, yeah, okay, but.
Speaker 7: I'll close the windows.
Speaker 1: How about that.
Speaker 4: Okay, we all here at the ship right now.
Speaker 1: I think I think that Rue got there first and
is trying to get Greg to set everything up for you. Yeah,
so Greg is rush I don't know I met for
some reason. I just imagine Greg with like bloodshot eye
that you can see through the leaves, and he's got
like more morning saplings, you know, growing like oh, he hasn't.
Speaker 13: Ye leaves for mustaches, kind of like he's like you
know those those terriers that have like the comes over.
Speaker 7: Yes, and his moon appears there's I run up to her.
I tried feeding him eggs. He really just did not enjoy,
you know, everything on a really bad first step.
Speaker 4: It's okay, out a door, but I mean, he's he's
he's weird, he's vegan.
Speaker 1: Bo. You're hearing like a stream of profanity from Greg
the whole time. He's just like this always happens. I
can't believe it happened again. I thought we were trying
to figure out what's going on with the theft. Nobody's
come back to the shift to tell me what's going on.
I can't believe this is happening again.
Speaker 4: Greg, we're back. Hello. She said he was vegan.
Speaker 5: He is right. Now we have to go, and I
try to explain. I explained to Moon and whoever else
is around Moon. We have to go the fastest way
to Malifax the ship, just like hours ago, we have
to go that possibly.
Speaker 4: Why why are we?
Speaker 5: Why is this sorde?
Speaker 3: Okay?
Speaker 4: Okay, all right? And I and I closed the door
to the to the airship. Okay, okay, Greg, let's get
everything hot. Run Okay, he's ready. He's ready, at least
I think he's ready. And I start. I guess heading
up to the uh the ship's console or the area
where things are, you know, the go area alright, start
looking out of the windows. Huh, And I take a
little cloth and I just sort of like, there we go.
Now we can't actually see out of this tank.
Speaker 1: Oh okay, to turn on.
Speaker 9: Bag.
Speaker 1: Can you some lemonade you can hear like the you
have one of those like, uh, you have you have
some kind of intercom or something on the on the ship?
Speaker 20: Okay, great, yeah, six, I will make the lemonade for it.
He says he's got it.
Speaker 12: Is that what he said?
Speaker 4: Certain of it? I'm certain of it. I would know. Okay,
let's let's let's continue forward. All right, everybody ready, I
think we're gonna be taken off here in just a
little bit.
Speaker 5: Do you have a world map in your ship?
Speaker 4: That is a great question. I think we do probably
have some sort of uh captain's quarters maybe. Yeah, I
think there's probably like a captain's quarters. Here's what I'm imagining.
There is like a giant map, but it's just it.
It doesn't make a whole lot of sense because it's
been mapped out by by Moon and Greg, so like
it is the map, but it's also like a lot
of squiggles. There's a lot of like addendum, there's a
lot of like ooh, that actually isn't there? That's there? Instead?
Speaker 5: Okay, yeah, what would be the route, the fastest route
yet safest. We can't they can't go over that storm.
I would just sit there and try to plan out
a route and with moon while staring at the map
and thinking to myself, why is it all colored? And
why are they're like images of crayon?
Speaker 4: We see this right here. We want to avoid that.
And I point towards the mailstrom.
Speaker 5: We should go south, so, okay, south and around to
male eFax.
Speaker 4: Yes, not through Coga, not through Coca, especially for trying
to get around quickly.
Speaker 5: Well, I want to follow the airship, I believe. Oh no,
I didn't take anyccord how expensive that airship was and
how fast it could have been. Smoke darrel.
Speaker 4: We'll just have to rely on And I tap the
side of the hole filip against.
Speaker 5: Say ship begins to lift off. Oh oh, I'm sorry,
and I'll lay you down on the table.
Speaker 1: Just stretch a.
Speaker 3: Super m hmm.
Speaker 7: Do you wonder if you lord nerds, remember why we
can't try and.
Speaker 12: Through the Maelstrom.
Speaker 3: It's a storm, kill.
Speaker 6: Us, likely death the mailstrom. Gim the Mailstrom wasn't there
when we played, right?
Speaker 1: Or was it the Maelstrom was there when you played?
Much smaller and it's known as the it was known
as the rift, and uh yeah, it was known Yeah,
basically it's the storm veil rift is what it was.
What it was known by, okay, And it was much
smaller than it was. It's it's more than doubled in size.
Speaker 6: And those of us who are or nerds who would
have like dove into that, would any of us have
any idea.
Speaker 4: Like what the law was prior not now?
Speaker 6: Obviously so in the game world.
Speaker 1: Yeah, So in the game world, I think it was
just like a weather anomaly. You really didn't get a
lot of information about it. People just sort of it
was just because of the the shape of the surrounding
continents in the way that the air traveled. Hmmm.
Speaker 3: Basically it was the dev's way of making two continents
so that they could like essentially have two different worlds
with one server. It's a loading screen basically, but you
know it will still kill you now, I guess.
Speaker 1: In the law, right, we can assume that lots of
people have tried to like go into it in the
lore and Basically what would happen is they would take
like damage over time by going into it. People tried
to take airships, people tried to take ships, people tried
to swim into it, and kind of the same thing
would happen. Nobody, nobody made it like to the center
of the reft.
Speaker 6: Yes, I remember a fastus saying her and her group
they wished to take their their ship into it, and
they started taking dot damage. Is that correct?
Speaker 1: Mm hm hm.
Speaker 3: You know, it's just another clever way, you know, when
you swim out and get fatigue, very similar.
Speaker 7: I was just thinking, if they're faster than us, if
we're able to drive through it, then maybe we'd catch
up with them.
Speaker 5: Wait a minute, that ship was bigger, which means we
should be faster.
Speaker 1: Maybe.
Speaker 3: How big were the engines?
Speaker 5: It's very large, very large ship. It's also very fancy. No,
no of those I just remember completely. But I feel
like a lot of odds and ends was on it,
and a lot of cargo and maybe a lot of
things that can weigh it down.
Speaker 6: Some sort of merchant ship or something.
Speaker 3: Yeah, we have a way of tracking them.
Speaker 5: Well, we have a name. It's Goffin. Does that ring
a bell?
Speaker 12: Or good friend.
Speaker 6: I think it was a good friend.
Speaker 1: Right, you have the lord's name, but you did not
ask for the name of the ship.
Speaker 3: Yeah, what's the name of the ship?
Speaker 5: I don't know, merchant ship, I have no I mean
I figured if we can catch up to it, then
shouldn't be that many big giant merchant ships flying in
the air.
Speaker 4: Oh no, no, right, but I mean we have to
think about the other problem, and that's ships are starting
to just teleport somehow. Wow, that's how the other ship
got destroyed. That's how this shipment got stolen. I mean,
for all we know, the ship could be in another
territory and we.
Speaker 5: Go to Millifax and offer you up as paymentment information.
Speaker 4: What oh oh oh, do you mean like like bait?
Speaker 5: No, I that's a very strong word. I want to
use you as bait. But you have a lot of
inside information from the council. Yes, there's ways of twists
and turn words to get what we want. You always
plan me. My name was the finding ourselves.
Speaker 3: I move up to our giant broccoli friend and I go, hey,
bushy Britches, do you know any trade lanes around m.
Speaker 1: Just translating because you can speak, you understand what Greg,
what is saying?
Speaker 5: What do you want?
Speaker 3: Do you know any you sound different today? Do you
do any trade lanes around here where big ships might
go back and forth? You know, I suppose what I'm
trying to say is we're trying to follow a big ship?
Speaker 15: What what?
Speaker 9: What?
Speaker 1: Which?
Speaker 3: That has all sorts of stuff? Do you know you
fly this airship all the time? Would you happen to
them where we have to be going? What general direction
to cut them off?
Speaker 1: Insight and willpower please difficulty twelve?
Speaker 3: Well, lucky for you on the best insight willpower person ever.
I'm not just vamping because there we got forty.
Speaker 1: That is a crict. So when you get a crit
especially on something like this, you get an opportunity. There
is the opportunity a journal entry that you can look
at that open book to show you your different options.
What would you like?
Speaker 3: Oh okay?
Speaker 4: Book?
Speaker 3: Button options, opportunities? Oh okay? How many? Can I pick
one one? There's so many.
Speaker 7: Options picking up the game system by the throat.
Speaker 3: And shaking them because of all the roles I had
to do today, pay party. Do you want to look
at this with me and tell me what you want
or what we should get don't.
Speaker 4: Really sure.
Speaker 1: If it makes you feel any better. Meyer normally rolls
like absolute dog shit.
Speaker 3: Mm hmmm, I did this for you. Then the wheel
of fortune. She does turn today, but by next week
it's gonna be hell again. So we're looking to see
if we if Greg, there's anything about.
Speaker 4: Well, there's information, Yeah, there's information that makes sense or
plot twist. Plot twist is fun, someone or something of
your choice suddenly appears.
Speaker 1: Although we are in the air, I'm going to give you.
I'm going to give you a little advice. Oh hi, Mom,
I'm gonna give you some advice because I keep track
of certain things with clocks. Now, we haven't talked a
lot about them, and that's probably my fault. I should
probably tell you when I start clocks and things. But
there is an option there for progress, and you can
fill up two sections of a clock. There is a
clock for these quests, not to nuts.
Speaker 3: Okay, progress, let's fill up or erace up the two
sections of this clock. Let's go the double Tom gregi
wegg all right.
Speaker 1: Greg says, yeah, sure, there's a few. Basically, it's just
south or north of the Mailstrom. If you're looking to
get to Millifax.
Speaker 3: All right, well, you know, put the pedals in the
mental Leggy, I mean Gregy, sorry about that. I heard
about the egg stuff.
Speaker 2: Yeah it wasn't great.
Speaker 3: All right, all right, Greg hang us in the medal
or you know, wheel to the sky.
Speaker 1: Very well.
Speaker 4: So ow bo, I feel like you're really making friends
with Greg. He almost never has any friends.
Speaker 3: Right, although Big Sea is my real friend, right right,
Big Sea from the bar?
Speaker 4: Yeah, what the hell he's doing?
Speaker 1: We get a while, yeah, we get the camera flashes
to somebody just in an alley like covered and piss
and you know, like empty beer bottles all around, vomit
like on shirt is like a leaky like a slow
drip onto the dock.
Speaker 3: Cool on god.
Speaker 5: Mm hmm.
Speaker 1: So uh, Greg yells, uh loosely translated means hold on
to your butts.
Speaker 3: Oh no, that's what the eggs, isn't it?
Speaker 8: Fine?
Speaker 3: I hop onto a moon's helmet.
Speaker 19: Uh.
Speaker 1: Some lights begin flashing in the airship and uh yeah,
you can feel the there's like a sudden jolt and
you are all kind of like thrown a little bit
around the airship. Anybody that's standing up, please make a
dex and decks check and.
Speaker 6: With if we are not standing, are we okay?
Speaker 1: Uh no, you still make a dex and dex check.
Speaker 4: It's just gonna be dex and decks. You say, Okay,
does the moon.
Speaker 3: Really fool me? Because if if she is, I think
I'm screened.
Speaker 5: No, it's a check, it's a roller check.
Speaker 1: Yeah, just a roller check dex.
Speaker 5: I think I did my other checks wrong by Rierfield.
Speaker 3: Oh evens.
Speaker 5: Is there a difficulty or no?
Speaker 1: Uh there is, it's difficulty ten.
Speaker 8: Oh yeah.
Speaker 7: I watched everyone eat it with my sixteen.
Speaker 1: Yeah.
Speaker 5: I definitely would because I was not expecting an overdrive button.
Speaker 8: Yeah.
Speaker 1: Okay, so anybody that was sitting in the chair it
would have been an eight. It sounds like it was
only iris. I was sitting down.
Speaker 5: I mean I was on the map, so you can
say if I was. I don't know if there was
chairs around the map, but that's where I was.
Speaker 1: Probably not. I imagine the map is up like either
on a wall or it's like on a table or something.
You can probably stand up to look at it.
Speaker 3: This moon constitute as a chair or something else.
Speaker 1: You weren't on moon. You went to go talk to Greg.
Speaker 4: He was on my helmet.
Speaker 3: Yeah, he turned up on my helmet, but he said,
hold you a butt, so he hopped onto a helmet.
Speaker 1: Okay, fair enough. So you're just relying on whatever moon
roll then yeah, okay uh so yeah, basically everybody eats shit,
uh except for Roo uh and um and yeah, Iris
you failed too. Yep, everybody eats ship except for Reue.
Speaker 7: I put my hands on my hips. I look at everyone.
You need to deal with yoga in the morning with me.
Speaker 4: Uh oh o oh, and I like, uncrack my knee.
Oh okay, that's better. Good.
Speaker 1: As the ship accelerates, Uh, it's kind of shaky. Now
there's a vibration that's running through the ship. You know,
anything that's loose is like rattling or shaking. If you
have like any food or anything on the on any
tables or whatever, it's like, you know, it's doing that
like if you put something on top of a washing machine.
It's it's close to that.
Speaker 4: Oh god, it sounds like a washing machine.
Speaker 7: I own my inventory and I just yank all the
eggs out and I just slipped throw the eggs onto
the table.
Speaker 4: Eggs and I and I go for him, like oh wait, wait,
this one's like rolling off, like no, no, no, no, No,
we just see Moon running back and forth across the
camera like chasing after an egg that's rolling on the ship.
Speaker 1: Yeah. So, uh, the airship is going pretty fast. Greg
has kicked up the speed as high as possible. Now,
have a few options here. Greg can't maintain this speed
for very long, so I will leave it up to
you when and where you do this. We're going to
do a series of checks from here to mill of Facts. Now,
Greg would have told you that there is a port
town for millifacts where most of the trade that comes
from the other countries will usually run through. They don't
have a lot of great trade relations with other countries,
but there are some, and they usually go through a
port city known as Skaldmere. Now, I don't know if
you've been there before, Moon, but that is the way
that Greg would have suggested that this probably has gone. Now,
if Greg is going full speed, you could probably make
it there in like five hours, maybe six if if
Greg is going full speed. If Greg slows down, it
will take probably eight. The negative here if you go
full speed the whole time is uh. Basically the ship
is going to take wear and tear and you might
blow through your fuel.
Speaker 15: M So.
Speaker 1: At each check, I will ask if you would like
to slow down or you want to maintain your speed. Okay,
So we're gonna do a series of checks. Oh god,
who wants to be on the lookout for this ship
is sight?
Speaker 3: I'll do it?
Speaker 7: Oh go ahead? Oh no, are you?
Speaker 6: What is your die size? And mine's also ten? Either
one of us?
Speaker 7: Could we do it together?
Speaker 12: We could do it together?
Speaker 7: Sit together?
Speaker 3: Ruse Dice a very reliable today.
Speaker 7: Can you start the group check?
Speaker 6: I will start the group check?
Speaker 7: Indeed, so much?
Speaker 6: What is the difficulty?
Speaker 1: The difficulty is going to be fourteen?
Speaker 7: Okay, eleven?
Speaker 6: Okay, okay, okay, why does it say thirteen? Oh oh
oh no, that was not a success. No because you
said fourteen?
Speaker 12: Oh oh what did it check?
Speaker 9: Oh?
Speaker 6: Actually, so here's the thing I meant to put the
because the difficulty for the people assisting is always ten,
and for the check it is fourteen. So technically this
would be a success because you succeeded, and your bond
plus your success would add too, so it would be
a fifteen success.
Speaker 1: She wait, so who was you supposed to be?
Speaker 6: Rue right, I was supposed to.
Speaker 18: Be the.
Speaker 1: Yes, So then you are correct?
Speaker 7: Okay, so yes, high five, Well done.
Speaker 1: Here's the deal. Uh, two hours pass you are about
here on the map, and let's bring you over here everybody.
Speaker 8: Uh.
Speaker 1: And you see a familiar looking ship yah, just uh,
maybe a few miles out from your current position.
Speaker 12: Mm hmm.
Speaker 4: He's familiar to whom.
Speaker 5: Rue? Mm hmmm.
Speaker 6: And we saw it on fire, so we wouldn't know
as much. But Rue, is that familiar to you? There
is a vessel over there?
Speaker 7: My tail flicks back and forth as I peer out
into the distance. Does it look like the ship that
it is?
Speaker 8: So?
Speaker 1: Yes, it is down in the water. Oh, it is
not an airship.
Speaker 7: My tail goes straight. That's it.
Speaker 4: Who we're looking for?
Speaker 3: This?
Speaker 5: Slow down? Speed up? Check her out?
Speaker 1: So this is the first leg and you seem to
have located the ship on the first leg. So you're
going full speed right now?
Speaker 5: H possibly slow down now we're in airship?
Speaker 8: 're not?
Speaker 5: Do we see?
Speaker 4: Do we the rest of the crew Do we also
see that?
Speaker 1: They're out there pointing out?
Speaker 5: Yeah?
Speaker 4: OK, it is below us.
Speaker 5: Look, Oh, how do you feel about me jumping in it?
Speaker 4: Well, you're the one jumping. How do you feel about it?
Speaker 5: And I feel great? If we get low enough so
I can go down there.
Speaker 4: Okay, okay, Greg, can you descend there?
Speaker 6: You want to drop onto an enemy airship.
Speaker 7: Or a vessel?
Speaker 5: I mean you mean they're not an enemy?
Speaker 7: Oh, we don't know.
Speaker 6: They'll assume that you are an enemy, like you're a hiate.
Speaker 1: We just drop in.
Speaker 5: Not if we have Moon with us, the savior.
Speaker 7: Oh uh.
Speaker 4: Okay, this should be This would be fine, This would
be fine.
Speaker 5: The consortium sent you to investigate.
Speaker 4: Yeah, yeah, but if they're boarding stolen.
Speaker 5: Goods, well let me explain. We could be there making
sure that they get back safely. We heard that there
was a lot of hustle and bustle going on the
dock back at you know, the Fars, and there was
a fire. We heard we were going to go check
in on this because we're investigating them, but Stone, we're
going to go check in in. We were supposed to
make checks on all the ships the stuff that make
sure that they don't get attacked again. And we found
out they were going in. Heck, we were on our
way too. If we're right here, it can we even
look like we're on our way to Goga?
Speaker 15: I don't.
Speaker 7: We can make it even simpler and just say, oh no,
black thin pirates are around, let's not get them in
any danger. We're going to save them from the blackfin pirates.
Speaker 5: That sounds very suspicious, but we could do that.
Speaker 1: We also need a travel roll. I'm sorry I forgot
to do the travel roll. Let's see here. Uh, since
this is your airship, Moon, I think you're going to
make the travel roll. This is going to be a.
Speaker 19: D ten.
Speaker 1: Just roll a D ten D ten okay, slash our
space eaton.
Speaker 4: Oh wait, as I go to a bad I don't
know lucky number seven seven unlucky number seven.
Speaker 1: So I know that a few things happen happen for
travel rolls for some people. Uh so, uh, Moon, you
are a wayfarer as well, so you get the travel roll? Bullshit?
Speaker 4: N yeah, I love travel rolls.
Speaker 5: Everyone gets. Everyone gets one because you.
Speaker 1: Have resourceful and that is what skill level?
Speaker 5: Is this for you?
Speaker 4: Recover inventory points?
Speaker 1: Yeah? Skill level two?
Speaker 8: Uh so.
Speaker 1: You recover doesn't say everybody, It says you you click it.
Speaker 5: I think it does, but it could be different. I
don't know, because it was for me, but I switch
so I can take is.
Speaker 4: A skill level too, because I don't I don't my
inventory points are good, but I would see how do
I know which skill level it would be? That's my question.
Speaker 5: The stars.
Speaker 6: If you look, yeah, if you look at your classes
section or is it under features, it would be one
of those two. So wherever you find that like spell
or that particular feature, gotcha, it'll have stars near it.
Speaker 4: Okay, so it's two because it has two stars, so
that would be skill level two. I assuming I'm just checking.
Speaker 1: I don't know if it's for the entire group or not.
In the description on foundery it does.
Speaker 5: No, maybe not, maybe they changed.
Speaker 19: I don't know.
Speaker 4: Mm hmmm.
Speaker 1: I'm just checking before anything happens because.
Speaker 19: I want to know.
Speaker 5: Fine, I don't even need it now. I just remember
last time it said you and your party or whatever
found inventory point.
Speaker 1: Why this PDF is not opening?
Speaker 5: We have the compendi.
Speaker 6: Full on inventory points at the moment.
Speaker 1: Mm hmm, yeah, you're all already. Okay, never mind, then.
Speaker 6: We'll figure it out.
Speaker 1: Why I switch because I was like, okay, all right, so, uh,
fair enough? Are you is Greg descending? Are you asking
Greg to descend?
Speaker 4: I think I think we are, yes, okay, fair enough
to make contact with this ship.
Speaker 1: Greg begins to descend.
Speaker 7: Uh.
Speaker 1: As your As you descend, maybe half the way there,
you begin to see guns rise up out of the ship.
Speaker 4: That's ony mious the ho They don't look like they
are happy to see us.
Speaker 1: And these guns begin to swivel towards the airship.
Speaker 4: You hear Greg yell, okay, all right, we may have
income and gunfire.
Speaker 1: Hum yellow l.
Speaker 9: Huh.
Speaker 5: That's good news.
Speaker 4: I don't know if that is or not.
Speaker 5: It means they have something to hide on this ship.
Speaker 3: They might think with Skypire's or something.
Speaker 1: Of course they think, but they have something, doesn't know
the freaking ship the place is this?
Speaker 6: They're seeing the bottom view of our ship, aren't they?
Perhaps they do not see it.
Speaker 3: I don't know, said both of them, of the Savior
ship look like is it just like a boat? Or
does it happen?
Speaker 4: I was thinking the same. I don't know if we
have any way of verifying. Yes, perhaps I could spend
a fabulous point to just really amplify the heck out
of my boys somehow.
Speaker 1: Yeah, you got a megaphone.
Speaker 4: Nice, Okay, cool.
Speaker 7: We just have a megaphone.
Speaker 4: That's just chilling. Okay, excuse us, we're.
Speaker 6: You and you are here to make sure that everything
is all right.
Speaker 5: You're lying as always.
Speaker 4: I believe you.
Speaker 15: So sorry to disturb you, but we noticed that you
your ship may or may not have been on fire earlier.
This is save your moon, by the way. Uh, and
a group of friends just wondering if maybe you could
lower your guns so we could. I'm a board and
talk with you.
Speaker 1: Please. We're gonna need a check. We're gonna need to check.
This is gonna be insight and will power?
Speaker 6: Could I give her moral support?
Speaker 1: I don't think so now on this one, this is
this is going to be difficulty fourteen.
Speaker 4: Oh okay, Oh no insight and will power? You say,
huh okay?
Speaker 1: Oh yeah, the guns begin firing.
Speaker 5: Oh god said point?
Speaker 1: What was the difficulty fourteen fourteen?
Speaker 5: You have faber point?
Speaker 7: No, she just used it.
Speaker 5: She just used it.
Speaker 1: The megaphone, whether the megaphone was always there, it was,
but because of the.
Speaker 4: Fabula point right right right, he was there retroactively, but it.
Speaker 3: Was always there and the fabula points back right.
Speaker 1: No, this isn't paradox. This is the main character.
Speaker 3: Oh okay, can.
Speaker 4: Everybody get down there? Not friendly?
Speaker 19: Okay?
Speaker 4: What he said? Everyone? We need to we need to
find uh we need to find a place to uh
hunker down and and until they're stopping shooting. I suppose
we should be ship should take it.
Speaker 7: I throw one of my bladed roses out the window.
Speaker 1: Sho it just catches a wind current, Like.
Speaker 5: Why'd you do that?
Speaker 7: I try again?
Speaker 4: Why has a valiant effort.
Speaker 7: The window?
Speaker 1: So the guns begin firing. Oh god, okay, these things
are pretty big and they begin to fire. Now this
is your ship. Greg is piloting, but we need somebody
to make some rolls.
Speaker 4: Okay, kind of rules.
Speaker 1: These are going to be evasive maneuvers, decks and decks.
Speaker 7: Okay, I'll help with his decks. I hip check Greg
out the way and I take control.
Speaker 1: Oh my god, no.
Speaker 3: Renegade choice here.
Speaker 4: Scraped the other one.
Speaker 5: Oh my god.
Speaker 4: Okay, all right, I trust you guys.
Speaker 5: I don't want to piss Greg man.
Speaker 12: We have to sleep here.
Speaker 1: Greg's already pissed off. This is a horrible day to Okay,
so dex decks. This is going to be difficulty twelve
evasive maneuvers against these guys.
Speaker 5: We both have good decks.
Speaker 12: Yeah, yes, I have d ten in decks.
Speaker 7: I started it.
Speaker 5: I rolled the most possible. Can I do a fabul
point of reroll?
Speaker 1: You can't? What you're what are you trying to use
to do the reroll?
Speaker 7: Trade?
Speaker 5: Man, I'm black fucking a Max Dicks. Let's see where
my trades is on the status page. Yes, I ain't
got no spounty hunter dashing, respectable sharp shooter from the answer.
Speaker 1: Dash No, nope, I tried continue.
Speaker 7: Okay, failure because you said it was the twelve yes, so.
Speaker 1: Uh the ship is rocked.
Speaker 5: Knocking?
Speaker 1: Yeah, so the ship is rocked. Let's I'm going to
keep track of this with a die. Since this is
the Savior ship, We're not going to use a D six.
We're gonna use a D eight. Started with a h
P on the ship and uh, let's see, somebody rolled
me a D six.
Speaker 4: I don't want to touch that. I have to a
D six.
Speaker 1: Un damage all right, a glancing blow basically, but enough
to deal some damage.
Speaker 5: The ship is rocked.
Speaker 1: Each of you are tossed around like star Trek and uh,
what do you do?
Speaker 8: Now?
Speaker 4: Does this ship the ship house weapons? Does it have weapons?
Speaker 13: Bet?
Speaker 5: Iver have weapons?
Speaker 3: Shields?
Speaker 5: We I think we have shot has double shields.
Speaker 4: Like actually it may it may very well be shoot shields.
It just shoots discus after discus.
Speaker 3: That would be so funny, giant shields that double as
the landing gear.
Speaker 4: Ah, oh man, oh shoots. Man, I'm not canons.
Speaker 1: So you've already spent a fabulous point and you spent
it on a megaphone. So I'm gonna say, now.
Speaker 4: We have is megaphone.
Speaker 5: Okay, I think scream really loud in it, maybe hurt
there is If you get close enough, we can get aboard.
Speaker 3: That's truthing action, that's true.
Speaker 4: Okay, Ah, would you like.
Speaker 1: To pilot closer to the show.
Speaker 4: Send us down?
Speaker 5: It's oh wait, all right, I'm rubbing Gregg.
Speaker 3: I take the megaphone.
Speaker 4: I looked at me.
Speaker 7: Can I guess?
Speaker 3: Yes?
Speaker 1: Here he.
Speaker 4: Stopped tapping.
Speaker 6: Excuse it, We need no harm.
Speaker 4: Please stop firing.
Speaker 6: We are saving Moon and I'm the heroes that have
recently arrived here in Regolia.
Speaker 7: We wish only to speak.
Speaker 1: Okay, insight willpower. This is now difficulty sixteen.
Speaker 5: O.
Speaker 4: Can I help? Is there anything I can do to
encourage her?
Speaker 1: I don't think so. I think it's one person on
the megaphone.
Speaker 4: God bless it.
Speaker 1: Okay, So just to just to get the mechanics out here.
You basically have one action on your turn that you'd
like to do. Now, we'll let that the megaphone thing
go because I needed to explain this. But this little
mini game here is would you like to get closer
to the ship? Is that what you're trying to do?
Speaker 7: No diving towards them?
Speaker 5: Yeah?
Speaker 1: Yeah, all right, we're going to say that you close
the distance, ru give me decks and decks. Let's see
how fast you can get there technically, Yeah, because you
can have that, that's fine. The difficulty we're going to say.
So the difficulty is going to be twelve okay, and
if you do it, if you do very well, then
something else will happen.
Speaker 7: I started the group.
Speaker 1: Check the no bond on it.
Speaker 6: It will apply automatically, I think is no succeed. Yeah,
if you succeed, it does, so that'll be a plus too,
because if your bond.
Speaker 1: Go, that's a crap opportunity. What would you like to do?
Speaker 17: Let me this good ship right here, perfect timing, so clutch, okay, let's.
Speaker 5: See here, got it fantied? Oh there's a woul affliction
work on the whole ship.
Speaker 1: Uh no, oh.
Speaker 7: Okay, I want. Oh man, this is so hard. There's
so many good ones.
Speaker 12: I want to choose.
Speaker 7: Oh, pah, choose a creature present on the scene. They
make a compromising statement, chosen by the person who controls them.
I want the lord to say something that slips up
over the megaphone and basically says some compromising information that
might help our investigation. Okay, immediately making him a person
of interest.
Speaker 8: After us destroy them, shut them out of the sky.
They can't possibly find us. Don't you understand this is
going to throw the entire theft sir, Sorry.
Speaker 5: They can hear you on the what now we can't?
Now we can.
Speaker 3: Okay, Oh, they need to go down.
Speaker 4: Now what are we gonna do?
Speaker 1: You're getting close to the ship. Their turn, it's their turn.
Now they will continue firing. I need evasive maneuvers, please,
Decks and decks.
Speaker 5: Oh is it?
Speaker 6: Is it really controlling the ship right now?
Speaker 5: Yep?
Speaker 1: Decks and it's ruined. Uh and enders.
Speaker 8: Right.
Speaker 1: You guys are doing great, you baby?
Speaker 3: Oh spicy.
Speaker 6: Technically because for some reason their stuff isn't applying.
Speaker 1: Yeah, not sure so. Uh, evasive maneuvers. You see the
guns swivel around and uh, you basically Uh, turn the
ship like thirty degrees to the port, which is left
because port has four letters and so does left. That's
how you remember. Oh hell yeah, yeah, starboard is right,
starboard stop.
Speaker 3: Vote has two o's in it.
Speaker 1: You uh, you turn basically thirty degrees port and you
you basically like feel the uh the ship jostle a
little bit, but not nearly as bad as it was
before your turn.
Speaker 7: As I'm like maneuvering the ship with the base of maneuvers,
I shout out.
Speaker 1: I used to drift on the weekends. Okay, are you
bringing the ship closer? What are you doing?
Speaker 7: Yeah, we're going right up against hellaker.
Speaker 6: Okay, so I'm glad you enjoyed yourself.
Speaker 1: So I'm gonna say the difficulty has been lowered enough
that you don't have to make the roll to close
the distance you are now. Uh probably let's say twenty
feet up.
Speaker 5: Oh, so jump range so to speak. It's well, I'm
talking about with a rope, twenty foot rope, you should
have something.
Speaker 4: Oh we don't have rope.
Speaker 5: What about an anchor? Do you have an anchor?
Speaker 9: Uh?
Speaker 1: Definitely would Okay, let's.
Speaker 6: On the ship or some sort of like grappling device
to hold it in place. Fuck it, I'll use my
fabulous point. We have something that you guys want in
order to hold this ship in place so we can board.
Speaker 3: Oh it's a shipholder thing.
Speaker 4: Oh wow, we need one of those at this exact moment,
like a grappling hook, a hardpoot, something to hold it
in like a big one. Sick. Yeah.
Speaker 6: We certainly have a harpoon in the back.
Speaker 4: Realize you were so well equipped.
Speaker 1: What No, Uh, you have some kind of harpoon. It's
probably like medium it's like medium range. This isn't like
a long range kind of weapon fifty feet Uh yeah,
probably about that.
Speaker 6: Yes, and it serves the specific purpose of holding.
Speaker 4: Which is in place.
Speaker 3: It's a ducking poon.
Speaker 4: Excuse me.
Speaker 1: Boards Okay, in place? Absolutely? So are you going to
get in You're gonna get in position for this? Uh
it's their turn. Now you've used your turn to get
closer to them. They will fire again, and I need
more evasive maneuvers, please. Decks and decks is.
Speaker 4: A drifting Mario Kart or like in a.
Speaker 1: Real life difficulty for this difficulty for this will be
twelve okay up, yes, so just barely managing to dodge
here rou Uh the cannons fire, this time at close range.
Speaker 5: Uh.
Speaker 1: Super scary.
Speaker 9: Uh.
Speaker 1: You can probably see the explosion from the guns now
firing as they shoot what appears to be quite large shells.
These are big guns. And it is now your turn.
Speaker 7: As the shooting is going off.
Speaker 12: I'm just like.
Speaker 1: Somebody shooting the harpoon. That will count as an action.
Speaker 6: That would probably be decks. I would assume it.
Speaker 1: Will be insight and decks.
Speaker 3: The park.
Speaker 4: I got the inside park.
Speaker 5: Could we know you're gott the opress button?
Speaker 1: I'm anybody else one person to fire this?
Speaker 5: Okay? Where is it located? Is the question?
Speaker 1: Probably on the front of the ship.
Speaker 5: All right, and I'll press the button.
Speaker 1: Okay, this is gonna be difficulty twelve insight. Okay, it's
a roll rolling in the check.
Speaker 5: Yet twelve difficulty.
Speaker 7: You're so cool.
Speaker 1: I just see a button, the thick rope launch out
and sort of spirals in like a helix. Hey, we
do have rope.
Speaker 4: Never mind, Greg.
Speaker 1: Greg is like rolling in the background.
Speaker 4: Yeah, hey Greg, And I actually him and help him
back up. Oh cheez, buddy.
Speaker 1: The harpoon and then you see people on the top
deck now several of them are pointing. You can see
several weapons being drawn as we'll find out what happens
next week.
Speaker 4: You can't Nami no Iloa.
Speaker 3: Gave me.
Speaker 5: A get to eat the annoy Animal.
Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you, enjoy