Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 2: Hi.
Speaker 4: I'm Elise. I'm going to be playing Larry the Satyr.
He is medium sized sader at about five to eleven
in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing ham Nelik. I
am a tee fling that's about medium size.
Speaker 5: He's six foot.
Speaker 1: He weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 6: Hey, my name is Baron and I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: All right, now, as per usual, we're going to start
off with whoever would like to give a recap of
the previous session. You will get one free inspiration dye.
Any takers, I'll do it, I'll do it, all right,
So we start off.
Speaker 1: We uh, Sir Hogan and Handlick had just purchased some
potions they did not tell the other team about it.
Speaker 5: Blah blah blah.
Speaker 1: We meet up with them two to head back to
the castle to meet up with the king. Then all
of a sudden, Jimmy shows up, the wretched little Grimlin
boy who shows up and says the prince has been stolen.
I believe that's correct, and we go to the king.
The King gets word while we're there and he says,
you al must go rescue my prince son. So we
all had towards the warehouse of which we were told
that the prince was. We head that way with Alikir.
Alik here is relinquished from the King's duty for a
little bit to go with us to fight about twenty
to thirty bandits. We of course demolish all of these
bandits in fantastic ways. Then we get to the back
where the prince is supposed to be. Turns out was
just another bandit with a thing over his head. I
blow his head up, sorry, Hamlin blows his head up.
And then the last dude we interrogate, we end up
blowing his head up, if I'm not mistaken, And then
the last thing.
Speaker 5: We hear is Alec Caird. Now whatever his name is.
Speaker 1: The King's guard takes off, running back towards the castle,
trying to search for the prince and make sure the
king is safe.
Speaker 5: And that's about as much as I got.
Speaker 2: All right, going to add one free inspiration die onto
your character sheet. You can use that for during price
of any die roll anytime.
Speaker 5: Perfect. I'm gonna use that one thing.
Speaker 2: I will note the Jimmy was one of the soldiers
of the castle, not just some little actual grillin named Jimmy.
Some could call him a grimlin. You don't know him
very well. I think we should try. Yeah, so we're
starting off alc here already ran off as you guys
were interrogating the final guy. I believe you all mentioned
you were about to start looting. Is that what we're
gonna spend a little X a little bit doing.
Speaker 1: I just want to go around and they'll catch the get
the gold. I just want to quickly scurry and try
to get their pockets.
Speaker 3: Okay.
Speaker 6: Belchers will also check the pockets of whatever side of
the room that Hamleck is not on and get the
pocket troll fast than after that. Belstore will start getting
the swords, unfascinating armor and bringing them and throwing them
in the bag of holding, during which bel Store will say,
if the others are sticking around, so I don't suppose,
and if you want to place any bets, a bit
of action perhaps among the group, just to the group
in general, a.
Speaker 5: Wager, yes, A wager is he I'd.
Speaker 6: Like to put Listen, this was all very elaborate. I
think that the king is going to be dead by
the time we get back. It's grim, I understand, I understand,
but that's that's what my intuition is telling me. This
was elaborate trap, and after we left, the king was assassinated.
That's that's what I'm willing to put ten gold on it.
If anybody wants in on this.
Speaker 5: Kill me, kill me, and old man.
Speaker 1: I think that the king was abducted and he's been hidden.
Speaker 5: That's what I put my tin on.
Speaker 6: Okay, okay, So one for the king is debt, one
for the king is kidnapped, or we can just eve.
I'll give you generality here. We'll say the king is
not there, the king is missing, one for dead, one
for missing. Any other takers.
Speaker 5: Sanna say, Larry, sorry, go ahead.
Speaker 7: Larry is going to say that the King's alives.
Speaker 6: Okay an optimist? All right, all right, what about you,
Sir Hogan.
Speaker 5: You want to get in on this.
Speaker 3: Sir Hogan gives twenty insists that the goose get it o.
Speaker 5: The goose.
Speaker 1: I forgot about the goose. You know what I'm gonna dumble.
I'm I was gonna put ten on the goose, hinge.
Speaker 6: My bits bulchers or just looks between and having the
licking Sir Hogan and Larry what's this about a goose?
That Larry is? Do you know anything about a goose?
Speaker 7: I'll just pat sure beltis are on the arm and
just say just.
Speaker 8: Let him have it.
Speaker 6: You're right, You're right. Sorry, I stupid questions. Oh gods, okay, okay,
ten on alive, ten on dead, ten on kidnapped, and
twenty on possessed by.
Speaker 5: A goose, thirty on the goose to be possessed.
Speaker 6: The course of course, of course, is thirty on the goose.
All right?
Speaker 5: Should we put it all in a pouch?
Speaker 2: Now?
Speaker 6: Were cross this bridge?
Speaker 5: When we come to it, I'll remember, let's just go hang, okay,
fair enough, let's joking.
Speaker 3: Has the mind of an elephant?
Speaker 5: He does? I've seen it. I've seen it. One time.
It's true. I've seen it.
Speaker 6: All right, very tiny.
Speaker 2: Oh right, oh now it's for looting. Beltrazzar and Hamlck
are both looting the gold, correct, Belchers, Are you looting
the gold first and then coming back for the everything else?
Speaker 6: Yes, looting the gold first, then coming back for everything else.
Speaker 2: Okay, so.
Speaker 4: M Larry's also looting, but he's just looting swords.
Speaker 2: You're just grabbing the swords.
Speaker 3: Okay.
Speaker 2: Yeah, I want Beltrazor and Larry to roll initiative to
see on who gets through these bodies faster.
Speaker 5: A ten does not beat to seventeen.
Speaker 7: I got a seventeen?
Speaker 2: Yeah, did I say, Larry? I'm sorry I met Hamdlick.
Since Hamlick is lost through the gold, I have a chance.
Speaker 5: Alright, let's see here, buddy, I got a four.
Speaker 2: All right, So with that, so Hamlick go ahead and roll.
It's say seven D twenty. I got sure ninety eight
gold all right now? Oh actually I did that math.
Speaker 6: Wrong, Holy cow, incredible roll sorry, go ahead.
Speaker 2: Go ahead and roll three more D twenties on it.
Speaker 1: Three more and I got a twenty seven.
Speaker 2: Okay, so add that on Beltrazor, go ahead and roll
fourteen d twenty. You can either type it in or
on the left on the dice roller you can click
advance roller and do it that way as well.
Speaker 5: And sixteen, Wow, my roll suck compared to happen.
Speaker 2: Yeah, you got two ones in there, all right, So yeah,
that's that's the amount of gold. Y'all gathered nice, nice,
all right? And as for so are we gathering all
the weapons and armor?
Speaker 6: Belch store will at least?
Speaker 5: Yes, you all don't have to wait on me.
Speaker 6: If you want to start heading back, I can get
the armor and I'll keep the bag of holding, toss
it in. I'll do some mending on the way back.
Just if they ask, tell al kay here that I
had old man back problems and was lacking behind, or
you guys could help.
Speaker 5: Me take the armor off of these Nope, okay.
Speaker 2: Okay, sir Hogan, Larry, I'll stay and hill beltzes are okay,
Sir Hogan.
Speaker 3: Sure Hogan found a nice cake in the storage area.
He's dealing with that.
Speaker 2: Okay, Hamlick, you begin to head back on your own,
do you take the horse? I believe all four of
you have your horses there.
Speaker 3: Now.
Speaker 1: Hamlin really thought that somebody was gonna go with him,
So he's gonna hide behind the door to act like
he walked away, be sitting there waiting on the first
person to come out.
Speaker 2: Okay, you do kind of notice there's a trail of
bloods heading out. There is a single guy he guys
left alive as he went into the back room, who
did make an escape.
Speaker 5: Do I see him? No, he is gone, okay.
Speaker 2: Because he also had that whole conversation and you were looting.
Speaker 1: Okay, so I'm going to because he has to be slow,
so you can't be super far.
Speaker 5: Can I see.
Speaker 1: How far the blood trail goes away?
Speaker 2: It's not like a thick blood trail of like every
few feet you see, you just saw like one or
two blood spiders like opening the doors going out. You
can roll a survival check if you want to see
if you're able to pick up on it at all.
Speaker 5: Yep, I'm gonna do it. I got a thirteen.
Speaker 2: Unfortunately, after it goes outside, you kind of lose the trail.
I was unfortunately looking for a sixteen.
Speaker 6: There.
Speaker 5: I'll take the sixteen if you'd like.
Speaker 2: No, I was not advantage all right. As for the
rest of you who are well, I guess Larry and
belchers are you find sixteen scimitars, eight short bows, and
twenty four leather.
Speaker 6: Armor and pretty good hule.
Speaker 2: Let's see how long this takes you.
Speaker 6: If you're looking at daffing times, it's one minute to
take off light and medium armor, I believe.
Speaker 2: Mm hmm. So let's call this takes y'all at least
a good thirty minutes to loot through everything, grab all
the armor well between.
Speaker 6: The two of us, because me and Larry are both taking.
Speaker 2: That's fair, you know what, that's fair. Let's bring it
down so I lose twelve y'all have this whole conversation.
Someone roll a D twenty for me.
Speaker 5: I'll do it. Here we go. You got a three,
all right?
Speaker 2: It takes you all about twenty minutes?
Speaker 6: All right, well we'll throw everything, uh, Larry, if you
allow me to ride with the bag, I can cast
mending on the armor and scimitars as we ride, hopefully
bring up their value a bit.
Speaker 2: Yeah.
Speaker 7: Sure, and I hand them the bag.
Speaker 6: Thank you, And I do legitimate plan to give it
right back after we the ride is over, so I'm
not even going to bother adding all the stuff to
my inventory. I'm just going to be casting mending as
going putting my hand in the bag, casting mending on
each individual piece of equipment, and then going on handing
it right back to Larry after we get back to
the castle.
Speaker 2: All right, as you all step out to start making
your way back, you do then hear the horns of
alarm going off at the castle.
Speaker 5: Oh that sounds like it couldn't bet RETI aside or
it's a celebration, which is it's the goo goose?
Speaker 6: Well we'll find out, Hogan.
Speaker 2: You swear the horn very slightly sounds like a goose?
Howk do you just kind of hear war.
Speaker 3: Hear that?
Speaker 5: Yes, it's the alarm horn, Hogan, I think you're right.
It does sound like a goose.
Speaker 3: We've got to.
Speaker 5: Get back now.
Speaker 2: How fast the pace are you all going?
Speaker 6: Would it exhaust or horses if we went at a
fast pace?
Speaker 2: It's not a long ride, so no.
Speaker 6: I think we could all do to try and catch
up to al Kay, heir, what do you think.
Speaker 3: Is like lightning?
Speaker 6: All right, Well we'll see, won't we. And uh yeah,
belshere will start getting his horse into a gallop and
going back at a fast pace.
Speaker 2: Okay, it takes you all about another ten minutes or
so to get back to the castle. Sorry, let me
do my calculations here, all right. As as they're approaching,
you do see uh smoke pillars going up, not of
like it being on fire, but of like of alarm letting.
Everybody in the area notes something is going on. You
still hear the horns, and as you approach, you do
see there are a flurry of arrows, and you hear
yelling from out front to the gate of the castle.
Oh and now as you approach, you see there is
a large band of bandits as well currently sieging upon
the castle. You see many dead bandits and soldiers alike,
maybe due to no backup, would.
Speaker 5: Be a fair here does counters like five of us?
Speaker 2: Oh yeah, you see there's like a slurry of dead
bandits on like in the past. Ass and you can
only assume that maybe they were the ones He had gone.
Speaker 5: Through a lot of dead bandits.
Speaker 2: Yes, So go ahead and everyone roll initiative for me.
Speaker 5: I got a six?
Speaker 6: Oh, I got a twenty four?
Speaker 3: What is that?
Speaker 2: How does have two? What's going on here?
Speaker 8: Mine?
Speaker 7: I got a seven?
Speaker 2: But it's all right, Yeah, we're gonna clear the list
and then redo this. Okay, try again.
Speaker 3: That's good. That's good.
Speaker 5: Like that, I got an eight I got in nineteen.
Speaker 2: Okay, everybody's doing much better so far.
Speaker 6: Oh wait, are we all rerolling?
Speaker 2: What in the world did you do? Larry? What's going
on here?
Speaker 7: Number does not like Larry?
Speaker 2: So for everyone listening, his current thing is I I
can't even read what that says. Seven point one four
zero zero years zeers years years zero zero.
Speaker 5: Oh I just see seven point one four do you?
Speaker 6: Yeah?
Speaker 7: I just have a bunch of zeros in little one.
Speaker 3: Yeah, zeros.
Speaker 2: I don't know what's going on. I will just manually
adjust this. Okay. Is that better for everybody?
Speaker 5: Yes?
Speaker 3: Yes?
Speaker 2: Uh, you still need to go again, Beltrazar Oh tragic?
Speaker 5: Oh I actually got a twenty five now.
Speaker 2: Tragic my ass all right, so what's the order? I'm
going to assume that Hamlick and Sir Hogan are in front.
I like how you both shared horses even though you
had a total four. I believe.
Speaker 5: It had to be done.
Speaker 7: We have to conserve our resources.
Speaker 2: Yeah, so Beltrazor currently cannot move unless you get off
of the horse.
Speaker 6: Can I move with a horse?
Speaker 2: You're not in control the horse. Larry is Oh, I.
Speaker 6: Thought we all brought our own individual horses to I
thought you said that you rode on the back of
Larry to do the mending. Oh, I was going to
do with mending on my own horse as we were
trying lawn like I figured you know.
Speaker 2: Oh, okay, okay, then yes, you have your own horse
that you were on top of.
Speaker 6: Yes, so do I use horse movement speed?
Speaker 3: Yes?
Speaker 2: Gotcha, just sixty foot and you can probably just move
right on through.
Speaker 6: I will turn to the group and do it quick. Okay,
what do you all think straight into the castle to
try and catch up to al Kayir? Or do we
stay here and help the guards deal with the remaining bandits?
Speaker 5: Quick decide now, Hogan.
Speaker 2: I will say the bandits are currently losing and some
of them look like they may be retreating soon.
Speaker 5: Sir Hogan, I heard the goose go all right. I
guess we're going trying to catch up then.
Speaker 6: Like the windshirsteed ah Belsial world battle cry moving. Uh,
I guess.
Speaker 5: Oh, this is a weird question.
Speaker 6: I don't know if the horse, if you're riding on
a horse, does the horse use its dash action or
do you have to use your action to get the
horse to dash.
Speaker 2: I believe you use your orchard your action get the
horse to dash. I can look at it another time,
but that sounds right to me.
Speaker 5: Fair enough?
Speaker 6: All right, well, yes, go, I believe this is sixty
feet and then.
Speaker 5: Is the gate open?
Speaker 6: I always should probably describe the battlefield the uh you
want to describe the battlefield Jimmy.
Speaker 2: Yes, you're going right down the middle. There are bandits
on either side, kind of on these like small little
hills with some fencing or barricades using as well barricades.
There's a guard shack you ran past, and there are
two large archways leading up towards the castle. The gates
are currently closed, but you can probably hail to a
guard to try to get them to open.
Speaker 6: It would hailing be in action or is it just
something that I can shout Whenever we get within five
feet of the gates.
Speaker 2: You can get you know, you can shout from here
technically if you like, wave your arm, I would say
you can use your action if you want to take
your time to be more noticeable riding round in circles
waving your arms.
Speaker 6: Yeah, yeah, sure, I'll because the rest of my group
is coming up, and I want the gate to get
open for them.
Speaker 9: Bellshill warll go, hey, we're back, open the gate. We're
here to help al kay heer. Okay, that in your
turn and that's it. Yeah, okay, they do seem to
notice you on their turn. Someone will go open it
for you. You believe, Sir Hogan, you will move you
and handlck since you are both riding the same horse.
Speaker 3: Awesome, So, sir, I was gonna on stone cold steed.
We're gonna ride sixty feet the max thing. And when
we get there, Sir Hogan's going to uh take a
whack at the bandit on my right.
Speaker 2: Okay, go ahead and make a whack.
Speaker 3: I got a twenty one.
Speaker 2: Well is it really? I was gonna say a disadvantage
because you're trying to ride and swing with a two
handed weapon. Yeah, night team still definitely hits. Go ahead
and roll damage fourteen. Yeah you knock him clear off
to the ground. You don't like knock off his head
or anything, but he goes flying into this pillar over here.
Speaker 3: Awesome.
Speaker 2: Okay, do you do anything else? Gets your turn?
Speaker 3: That is the end of my turn, all right.
Speaker 2: Up next is the band it's Larry, you're still kind
of behind. These two guards at the guard shack both
see you and they're both gonna run over and they're
both gonna make swipes at you. Uh, let's get out
of the advanced roller for this does a seventeen hit.
Speaker 8: Ooh, let me see I believe so okay, Yeah it
does and a seventeen again.
Speaker 2: Yeah, all right, they're gonna deal four damage and for
damage respectfully. Damn, these guys are on the same page. Okay.
This guy from the ridge that you guys kind of
rode past, Sir Hogan and Hamlic is gonna come by
right behind you, Hamleck, he's gonna make a swipe at you,
does a fourteen hit.
Speaker 6: It does not okay.
Speaker 2: This guy in the other ridge is gonna do the
same to you. Belt Rezor does a twenty it when
he does hit, Okay, he's gonna deal six damage. Oh.
This guy up ahead and he's currently occupied with these guys.
There are some archers. One's gonna make a shot at
let's see here at Hamleck does a twenty two hit. Yeah,
he's gonna deal six damage. Oh, and one more is
gonna what Another archer from a far away is gonna
shoot at y'all. Let's see here. Roll this again, this
time at sir Hogan. I'm assuming a nine misses, yes,
all right, and the rest of them are going to
spend their time shooting at the guards. See here, I'm
gonna roll a general. Do you twenty See how well
they do they do?
Speaker 3: All right?
Speaker 2: They get this guy and this guy up here, not
that guy I know your favorite was that Jimmy. All right,
hemlock here go all right.
Speaker 1: First, I'm gonna I'm gonna get I'm gonna do firebolt
at a guy right beside me face.
Speaker 2: Okay, that will be a disadvantage, you.
Speaker 5: Know what, not at his face. I'm just gonna hit him.
I'm just gonna go for it.
Speaker 2: Well, it's a disadvantage because he's in melee.
Speaker 1: Oh well then okay, then let me. I've got an
idea of I want to try to stab his eye
with my dagger.
Speaker 2: I love the idea, the brilliant mastermind of him, like,
I'm gonna stab him with this all.
Speaker 5: Right now in the eye. All right, let's see here,
I got.
Speaker 2: A twenty one that'll hit roll damage.
Speaker 5: I got a four piercing four.
Speaker 2: You deal four damage. You get him right in the eye.
Oh my god, he starts. He's now distracted and no
longer engaged with you as he is trying to pull
Did you leave the dagger inage you pull it back out?
Speaker 5: I twisted it out.
Speaker 2: Oh okay, my, and he's trying to stop the bleeding
kind of getting back, getting down, just putting his hands
over his face, anything else handinglick.
Speaker 1: All right, buddy, you better get st moving back to
where you came from before you get the other eye going.
Speaker 2: Okay, Larry here go.
Speaker 7: Okay.
Speaker 10: If I run away from these two cards, do they
get an opportunity attack? Yes, they will, all right, Well,
I guess I gotta beat him up then.
Speaker 2: Oh you don't gotta. You can just take the opportunity attack.
Speaker 10: Yeah, but so far they've hit me. They've got one
hundred accuracy right now, fair enough? So right, I'm gonna
hit the the one that's like directly to my side.
I'll hit him with my morning Star or try all right, okay,
and I got.
Speaker 2: A twenty three that will definitely hit world damage.
Speaker 8: Okay.
Speaker 3: Eight.
Speaker 2: Yeah, that hurt him a lot. He's still up, but
he is hurt.
Speaker 10: Okay, And then I will I'll just go ahead and
hit the same guy again to and then I got
a twenty that'll hit damage is eleven.
Speaker 2: That yeah, that gets him. He is gonezo. He's kind
of just kind of crushing in the very top of
like his uh forehead a little bit, and he kind
of just crumples down to the ground.
Speaker 10: Okay, and then I am going to Now that there's
only one, I will leave, so I'll go join my friends.
Speaker 2: Okay, where do you go to?
Speaker 8: Just straight ahead?
Speaker 2: Okay, just right behind.
Speaker 7: Them, yep, just right behind him.
Speaker 2: Right, let's get you right there. Okay, all right, now,
is the guards turn? You see one leave the banister
to go run down and here yelling. They will start
firing and see how well they do. Okay, a little
bit better. Some more of the bandits begin to get
wiped out one by one. Hamlet's the one that you
stabbed in the eye. He kind of it. Hears your advice,
and he gets up, He drops his weapon and he
starts to try to run away. Whenever he gets shot
right in the back as he's trying to run away.
Speaker 5: Can I do an opportunity tech?
Speaker 7: Oh?
Speaker 5: Is he dead?
Speaker 2: He's dead?
Speaker 5: Can I still take my opportunity of text. See if
I can set him on fire?
Speaker 2: Sure, go ahead, all right?
Speaker 6: For fun?
Speaker 5: Fire bolt? I got a twenty five.
Speaker 2: He starts limping. He looks like he's about to get
back up to start running away after getting shot in
the back. And then you just lit You light the
bolt on fire and sends hisn't all of his clothed
a flame. He starts screaming and writhing around.
Speaker 5: Ha ha, I got you buddy, all right?
Speaker 2: And you do see the gates begin to open. Belchers,
are your turn?
Speaker 3: Right?
Speaker 6: Is the one that Larry left considered a non combatant
now since he didn't take the opportunity attack against Larry.
Speaker 2: Oh, I forgot. He didn't he was supposed to do.
So that's on me. Thank you for the reminder. He
rolled it five, so he missed. Anyways, Belchers trying to
get Larry killed.
Speaker 6: I'm just trying to be honest.
Speaker 2: And plus this, why is Larry's character back to being
Elise's character Larry? What happened?
Speaker 7: I didn't do anything.
Speaker 6: I'll Larry on my screen.
Speaker 7: Okay, yeah, just on my screen, it says Elisa's character Larry.
Speaker 2: But it's fine whatever. We will address this afterwards. All right, yes, Belcher,
now your turn. You almost got Larry killed anyways.
Speaker 5: Wow, okay, got it.
Speaker 6: Never helped you again, understood, We'll never ever say anything
ever again.
Speaker 5: I get it, my bad. Sorry.
Speaker 2: Al right, wait, I think it is open enough to
go through.
Speaker 6: Oh okay, Belcher, Will is the guy right beside me
injured at all from the previous combat?
Speaker 2: No he is not?
Speaker 6: No? Umm al right, well yeah, Belcher, will just take
a disadvantage firebolt at the fella.
Speaker 2: Sorry, uh, and just try.
Speaker 6: And point blank blast. So anyway, I started blasting. That
is a seventeen to hit. Even with disadvantage, that will hit.
Speaker 2: Go ahead and roll damage.
Speaker 6: Okay, that is two D ten since we're level five,
fourteen points of fire damage.
Speaker 2: You blast him away. He goes for another swing, but
again like right in the arm, and he spins the
arm spins enough like kind of a flame, and clocks
himself in the back of the head with the scimitar.
Speaker 6: Oh oh, well, here.
Speaker 5: We go, got it.
Speaker 6: Fifteen twenty let's go all right. I don't think it's
the goose guys, but you know, I'm I'm ready to
be I'm ready to be proven wrong.
Speaker 2: You went about half the speed of the horse.
Speaker 6: Fier away thirty five fifty five sixty.
Speaker 5: Sorry, I was, I was counting and talking by us
that save died.
Speaker 2: You are you are now inside? Is everybody else just
going inside or we're doing anything else?
Speaker 3: Sure? Hogan would like to run over this one bandit
on the path on his way there.
Speaker 2: Just run him over, Yeah, just like trample him with
stone cold steed. Okay, let me look up the horse
to t tacks real quick, all right, go ahead and
roll a D twenty and add five.
Speaker 3: All right, can't found my gosh, that was a.
Speaker 6: That was a one on one.
Speaker 5: Horse is dead. You pomp down.
Speaker 3: I rolled in eleven plus five sixteen.
Speaker 2: That'll hit. Go in and roll two D four then
add three.
Speaker 3: Eight.
Speaker 2: Okay, he is still all alive, but he is now prone,
I'm going to say, and very hurt.
Speaker 3: That's okay, that's good.
Speaker 2: Okay, Hemlock. You're right behind sir Hogan, So you're now
in Larry. Are you just going inside?
Speaker 7: Yeah? I'm just going inside.
Speaker 2: Okay, you are all now inside of the castle. Where
do you go from here? We're now out of combat.
Speaker 6: We will head to well, at least Belcher will begin
heading to where the king's throne room is or the
king's room because the last time we saw him we
were in his actual room.
Speaker 2: Correct it's chambers, correct chambers?
Speaker 3: Yes?
Speaker 6: Uh? Do we have to go through the throne room
to get to his chambers?
Speaker 2: No, it's it's different.
Speaker 5: We will belch.
Speaker 6: Will well Belgiore. Should we head to his directly to
his chambers where we saw him last or his throne
room where he usually is.
Speaker 5: He might be changing Belcher's are.
Speaker 8: We could split up?
Speaker 3: Sir hoganies to take a short wrist because he took
a little damage back at the warehouse. If you just
like take a breather right here for a second, quick.
Speaker 6: Thirty minutes of course, this is five.
Speaker 2: Short rest is an hour, baby, he got to sit
there for what?
Speaker 3: Sorry, Sir will use his lay on hands and he
will just deal with it.
Speaker 6: Okay, Oh, Sir Hogan, could I have five five on
hands points? Okay? The old man would just go for himself.
I understand the healers kit. Oh, I'm not so hurt
that your hero's kit can actually heal more. I was.
It's more because lay on hands is so specific with
the amount. But if I get hit again, I will
definitely take you up in the healer's kit, offered Larry.
Thank you. I'm glad someone cares about the elderly of
this group.
Speaker 5: Looking at Hogan.
Speaker 11: Anyway, I think we should go to Uh Messer will
flip a gold piece heads thrown room tails is the.
Speaker 5: Chambers we call chambers chambers. It is.
Speaker 4: Not splitting up.
Speaker 1: Yes, Sir Hogan, chose Sir Hogan and handlect you're going chambers.
Speaker 5: You'll go thrown.
Speaker 3: Okay, chambers.
Speaker 6: Oh goodness, who's going where? Belchor and Larry will go
thrown room. Sir Hogan and handle like will go chambers.
Speaker 2: Yes, right, okay, Uh start with Belchrazor and Larry. You
all begin running through. Both of you roll perception checks
for me.
Speaker 6: Okay, load there it goes and perception I got a twelve.
Speaker 7: And then I got a three.
Speaker 6: Okay.
Speaker 2: As you're running through, you kind of go near this area, Uh, Belchazzar,
You notice Majorum's office is wide open. The door seems
to be busted.
Speaker 6: So Larry, we could focus strain to the throne room,
or we could rob Madron of probably expense a powerful magic.
What do you think? I ask you, because I've already
been tipped by chaos too much, and I need a
responsible person that slap me in the back of the head,
punch me in the stirred and then tell me what
to do sometimes because honestly, I don't trust my judgement anymore.
Speaker 5: Belta, sorry, you have like a crush on Madroum or something.
Speaker 3: One day.
Speaker 6: Listen, we.
Speaker 3: Sorry. Go ahead.
Speaker 10: If you want to loot, I will run ahead, and
if I see anything, I will.
Speaker 6: Yell oh no, no, I can't. I must resist. If
you're hurt again, I'll never forgive myself because of my actions. Okay, okay,
I'll resist the urge to loot. I will resist the
urge of loot yess like grinning his teeth he's gripping
is like his palms start to bleed from how hard
he's gripping his knuckles. As he walks past Matron's room
with Larry.
Speaker 10: Larry will be like, look, if the king isn't there,
we'll come back, I promise.
Speaker 6: Okay, Okay, okay, I'm good. I'm good.
Speaker 2: So you guys don't even look inside. You just kind
of go past.
Speaker 6: I mean, Belgia, if the door is wide open.
Speaker 7: And broken, yeah, you will have to move out.
Speaker 2: Of your way a little bit to look inside.
Speaker 6: Well, I mean if it's only like literally moving like
five feet to the left or right, Yeah, Bell sure,
Like as he's like gritting his teeth, he'll like stick
ahead in real fast and then continue going. But he's
not going to leave the Larry alone, but he will, like,
you know, go out of his way five feet to
just look in the room.
Speaker 2: It's about like thirty year foot out of the way
or so, because you had to kind of make a
different turn to get to there. But you can kind
of see from a distance that it's wide open.
Speaker 8: Do it at belgiazor well, Larry told me to, I
really have to.
Speaker 5: Now it will go.
Speaker 2: You go and you kind of turn the corner and
you peek in, and the roob is trashed.
Speaker 6: Those motherfuckers beat me to it.
Speaker 2: Do you see an open box kind of sitting next
to his desk which is also flipped over, and you
do see blood?
Speaker 5: Oh uh?
Speaker 6: Does it look like an odd color or is it
just regular humanoid not regular humanoid blood?
Speaker 5: Okay?
Speaker 3: Uh?
Speaker 5: All right?
Speaker 1: Uh?
Speaker 6: Would that whenever me and Rica one here? Didn't he
have some like secret compartment behind the bookcase?
Speaker 2: Was there? Or is that the box that's on the
bed right now, that is not that. No, the box
there was like a little secret compartment that there's a
completely different, like little small box about I don't know,
two feet by one foot.
Speaker 6: Wait a second, is it lead?
Speaker 2: It looks like it could be it is opened.
Speaker 5: Uh, there's an open leadline. Is it obviously empty?
Speaker 2: Do you enter the room right now? You're still standing
at the door.
Speaker 6: Oh, Mary, should we check it out or to go
straight to the king. There's it's trash. There's some kind
of weird lead box on the bed, and the secret
compartment behind the bookcase might be intact.
Speaker 5: What do you think?
Speaker 8: Okay, let's go.
Speaker 5: Oh no, don't say it like that.
Speaker 6: Oh gosh, as is that?
Speaker 3: No?
Speaker 5: We can we can go straight to the king.
Speaker 6: We can go straight to the king. It's all right,
it's all right, as belch Shor goes, Oh, but what
if there's something in the box? No, no, we should
we should go straight to the king.
Speaker 7: Come on, come on, loco, okay.
Speaker 2: Okay, okay.
Speaker 6: And so we'll go in the room and look in
the box real fast. Is there anything in the box?
Speaker 2: Hey? As you go over and start to go past
the desk, to look at the box on the on
the floor. You do see a body with blue skin,
dark robes and a larger head.
Speaker 6: Is it breathing?
Speaker 2: No? You see majorum on the ground, multiple staff wounds,
unmoving belch.
Speaker 6: Shor will get on his knees and shake him. Be
like you, motherfucker.
Speaker 5: I was the only one allowed to kill you.
Speaker 6: A single tear drops his eye, so he was the
only word the fun magical challenge bulk Shore had for
a long time. Oh, actually, Larry opened the bag of holding.
You think you can get out of our rematch that easily, motherfucker.
Speaker 5: I will revive you and then I'll kill you myself.
Speaker 6: He'll stop from the body of matron in the bag
of holding here. I'm not through with you yet.
Speaker 2: That box, which as you get closer you can confirm
is made of lead, is empty. It seems that he
was protecting it.
Speaker 6: Oh that's not good. Lead blocks magical definition. The only
thing he would put in there is a powerful magical artifact,
like say, a dagger, that is made specifically to kill
people and prevent their revival. Oh fuck, oh no, well, hmmm,
my any chance is the secret compartment behind the bookcase?
Still there is a BELTI will take a quick, quick.
Speaker 2: Gander as as we're open it up, and it is empty.
God's damn it, Mari, and you motherfucker. All right, well,
let's go, let's go. I have a bad feeling about this.
On most leave the room and start to head in.
You head towards the throne room, the entire castle, and
as you get there, it is empty. And the entire
castle is just weirdly empty as you because you assume
almost all hands on deck were sent to the front
where the siege was taking place. Mmm, but yes, there
is no one in the throne room. Oh, God's damn it. Well,
I guess Hamlelet and Sir Hogan are going to have
better luck than we do if we washroom, might be
able to catch up to them.
Speaker 8: Well, do you want to see if the prince is okay?
Speaker 6: I mean, Larry, be honest.
Speaker 8: I know we kind of hate him, I know we do.
Speaker 5: Do you care if the prince is okay?
Speaker 7: Like, be rude, but I feel like the king would Okay, I.
Speaker 6: Mean we do have like a five thousand gold piece bounty,
a piece to bring him back alive and everything. Okay, Okay,
I guess, I guess we can make a quick detour
to the Prince's room to see he's there. I mean,
but wait, what'sn't he missing when we left?
Speaker 7: I mean they lied, so who knows?
Speaker 6: True? That's true. Yeah, we can take a quick detourse,
stop by the Prince's room to see if he's there,
and then head to the King's room hopefully catch up
with Sir Hogan and Amelek.
Speaker 5: Sound good, that work sounds good? All right?
Speaker 2: All right, if you guys kind of it's it's the
in the opposite direction, I will say, Oh, their chambers
are intentionally not close to one another.
Speaker 6: Oh God's damn it. Well, Belshow will follow Larry because
Belshor does not want to allow Larry to get hurt
again on Belchersor's watch. So despite being in opposite directions,
belsh Wor will let Larry take the lead and just
Belsho will keep an eye out and have a firebolt
ready for any bandits that jump out from behind anything.
Speaker 2: Larry, are you going to the princess chambers or to
the King's chambers?
Speaker 8: The princess chambers?
Speaker 2: Okay, you all make your way over there. It takes
a few minutes to leg it on over the doors
are locked, I'll lock pick it. Okay, go ahead, and
I will roll. Are you proficient in lock picks? I forget,
I don't think think so okay, so just roll a
dexterity check for me.
Speaker 6: Oh, we'll cast guidance on Larry as Larry's getting out
his lock picking tools.
Speaker 2: Okay, so roll dexterity plus a D four.
Speaker 8: I have like a thieves tools thing. Do you just
want me to click.
Speaker 2: That or get can you click on that? What does
that do?
Speaker 3: Okay? Cool?
Speaker 2: Oh it's okay, so you are proficient in it apparently
all right. Okay, so so roll a D four as well.
Speaker 10: Okay, Oh I got a twelve and then plus the
D four one, so I got that thirteen.
Speaker 2: Luckily for you. Thirteen is what I set this DC to.
Speaker 8: Amazing.
Speaker 2: Yeah, so you takes you a minute, but you open
it up, open the door, and the room looks pristine, untouched.
Speaker 8: I kind of like side eye belts are.
Speaker 5: Oh well, he is kind of a dick.
Speaker 6: I'll see. Wait, is this the we should steal some
of his stuff side or is this that we should
poop on his bedside eye?
Speaker 8: No, we're going to steal some stuff and then we'll.
Speaker 7: Go help hot. Okay, okay, okay, gotch and handle lick.
Speaker 6: They were very strong and have healing. They'll be fine.
Speaker 8: I've got it. This is okay, it's fine.
Speaker 3: Help me.
Speaker 2: They'll say, go ahead and roll investigation checks either individually
or you can assist Belcher's are and he will get advantage.
Speaker 6: I have a very high investigation.
Speaker 8: Okay, I will assist.
Speaker 6: And Belcher will cast guidance on himself beforehand, so you're gonna.
Speaker 2: I will say this is I'm not going to allow
the guidance because this is going to take a few
minutes and guidances for like a single action.
Speaker 6: Oh okay, that is a seventeen to the investigation.
Speaker 2: Okay. We will discuss what all you find particular because
I don't have sorry, I don't have the list of
the prince's personal items, audo. We will get to that
later and I'll let you know what you find. Hamlick
and Sir Hogan, you guys make a bee line for
the King's chambers only takes you like a bit or two.
You guys kind of split split off right next to
the throne room and he guys get close and the
doors were boarded up it seems, but then broken through.
Speaker 5: This is spooky, Sir Hogan.
Speaker 2: And okay, you guys can kind of see into the
room and you do immediately see blood in some bodies.
Speaker 3: Is the We can walk into the room doors, not
walking or anything.
Speaker 2: Yes, see the door is wide open now, and you
guys do see there are about four bandit bodies. And
to the right you do see Alekir kneeling over a
body which you kind of do recognize as the Prince.
He seems to be casting some sort of spell over
the prince for dead band around him completely bloodied by
yousume alek Heir. And to the left, kind of near
the back where the closet is, you do see the
king laying motionless in a pull of blood.
Speaker 1: Okay, I've got an idea, Sir Hogan. Do all right, wait,
do they see that we're in there or are they
like too preoccupied?
Speaker 3: Uh?
Speaker 2: The Prince is laying down most motionless, and Alakir is
currently kneeling next to him, uh, facing away from you.
But you do kind of you can tell that he's
casting some sort of spell.
Speaker 5: All right, okay, hear me out.
Speaker 1: I can go uh over there and try to loot
the prince's body. Wild care is focused on healing him,
and you go see if you can heal the king.
Speaker 2: Alekir kind of looks over as he hears you talking.
He just immediately turns back.
Speaker 5: What do you say you have to whisper?
Speaker 1: Oh, sorry, sir Hogan, you go hell the king. I'll go,
I'll go loot the body of the prince and make
sure that he didn't have anything to do with this.
Speaker 3: You got this.
Speaker 2: And at this moment you hear from over the direction
of alec Here and the prince a deep breath, and
you see the body of the prince begin breathing again.
Alick Here stands up, turns around and pulls out his
glave and points it at you too.
Speaker 3: Where were you?
Speaker 1: We were looking for the king in the throne room.
Speaker 2: You goddamn fools, you the castle. He immediately runs over
to the king. He gets down, but he makes sure
he is in a way where he sees the both
of you, and he begins casting a spell again. But
the spell spell seems to fail.
Speaker 3: I'm gonna walk over with him and be like Palode
and handle this. Crack my fingers and let's see, probably
shouldn't have used that ten on hands earlier, right to
try attempt to use my remaining fifteen on the king.
Speaker 2: Okay, uh, can you read out lay on hands to me?
Speaker 3: Our blessed touch can heal wounds. You have the power
of healing power that replenishes when you take a long rest.
Speaker 11: Uh.
Speaker 3: You can restore a total number of hit points equal
to your palate level tops five. Oh, we never mind.
Hold up. You can expend five hit points from your
pool of healing to cure the target of one disease
or neutralize one poison affecting it. You can cure multiple
diseases and neutralize multiple poisons to that single use.
Speaker 2: Okay, okay, as you attempt to use lay on hands,
nothing happens. As this is no longer considered a creature.
M hmm, okay, it would be considered an object at
this point. So he's dead dead at this point, alec
here stands up and looks at you, and you kind
of see he tended to cast another spell I pulled.
He pulled out another diamond for this spell. You don't
recognize it because it's not your You don't know much
about magic and spells. But the diamond is just cracked
and inert. If you all would have came along with
me instead of whatever the hell you did, you could
have saved him.
Speaker 3: Buddy, man, this is this is a big castle. Let's
try to navigate a bunch of bandits outside.
Speaker 2: You know you just ran on a head hamlick. What
are you doing.
Speaker 1: I'm gonna walk over to the prince and try to
lose his body.
Speaker 2: Stay away from him.
Speaker 5: I'm gonna make sure he's okay.
Speaker 2: The Prince is awake at this point. He is covered
in blood. Hey, get wait for me.
Speaker 3: I'm gonna can I like kind of talk auto but
by any chance, if you'll see a spectraal goose running.
Speaker 2: About alike, heirs is kind of stunned. At this point.
The Prince looks over and he sees the scene of
where you two are, and he immediately just kind of
he hobbles over, but he gets up and runs over
to the King and he kind of stands over his
body shocked. He's kind of hearing muttering no, no to himself.
Speaker 1: Okay, I'm gonna I'm gonna walk up over towards them,
like still a little bit back, be like, okay, listen,
I know we're probably not the best teammates.
Speaker 5: I get it. I don't think we're the best teammates.
But hear me out.
Speaker 1: I don't think the prince had anything to do with it,
but we need to make sure nothing was planted on
him by the bandits, because they're.
Speaker 2: Wanted on him, by the bandits or the goose. I
watched them stab him with what. I barely out here
in time to save the prince. If you all would
have gone here, we could have saved the king as well.
You're lucky. I don't lob that head off your shoulders
right now.
Speaker 5: Good try, buddy, No, don't try. Do not try that
him and the leg is not that job. Cast Hold
on a second, okare just hear me out. What did
he get stabbed with? What did he get stabbed with?
Speaker 2: The prince scimitars?
Speaker 5: Okay? Did all four prince killed him?
Speaker 6: What?
Speaker 4: No?
Speaker 2: Okay, you all do see there seems to be a
trail of blood leading into the closet next to where
the king King's body lie.
Speaker 3: Hopeing you want to follow that immediately, Okay, into the
into the book or into the closet area.
Speaker 2: M you don't see how much, but then as you
kind of go in, you do see there's an opening
between the like where the clothes are of a room.
Speaker 3: I want to look at ala can and say the
king maybe did but his I know where his killers are.
You want a little revenge and I want to, like,
you know, did a little eyebroil at him.
Speaker 2: I'm currently tending to the prince. You can go look
if you wish.
Speaker 3: You are so lame and walk to the bootcase door.
Speaker 2: Okay, and you do see alec here, pull out a
healer's kit and begin mending the physical wounds of the prince.
Speaker 1: Okay, Look listen, I've got a healing potion we can
give him right now. You cut both of you, come
with us, and we will make sure he's okay.
Speaker 5: Just we need to get.
Speaker 2: This saved, Okay, sir. He it just completely ignores you.
He's just tending to the prince, h sir. And do
you go down the hallway?
Speaker 3: Yes, all the way down the hallway, okay.
Speaker 2: And you go down there's a there's another door that
seems to be opened up, and there seems to be
a staircase going down. But to your immediate right. As
you get the staircase at the very end of this
little hallway, it's like a five foot hallway, really tight.
There's the left that leads down to a set of
spiraling stairs. Into the right, there seems to be a
locked door.
Speaker 1: Can can I also go ahead and follow since a
car is just ignoring me?
Speaker 3: Sure?
Speaker 2: Yeah, you can do so?
Speaker 3: Okay, how how strong does this door? Look?
Speaker 2: Very strong? Steal?
Speaker 3: Steal? Okay, okay, I'm gonna try and take a whack
at it to break the door.
Speaker 2: But you know, okay, good world to attack?
Speaker 3: Got a nine, so.
Speaker 2: Go ahead and roll damage for me? So you got another,
specifically a natural one for a nine. That's important.
Speaker 3: Okay, So you kind of.
Speaker 2: Get and you go to take a whack. Are you
gonna use your inspiration?
Speaker 3: I am going to use my inspiration?
Speaker 2: Okay?
Speaker 3: Are you?
Speaker 2: Are you for sure doing so?
Speaker 3: Oh? Yeah? Okay, I want to actually can I throw
my hammer down in anger? Say sorry, Betty Hogan's gonna
take this one, and I'm just gonna start prying the
door with my bear.
Speaker 2: That's different than an attack roll. Okay, so that you
could not replace. You can't use your inspiration to replace that.
Speaker 3: Okay, okay, never mind.
Speaker 2: You're gonna make a reroll on the door.
Speaker 3: Yeah, the door reroll. Got a sixteen.
Speaker 2: Okay, dang it with that natural one that was totally
gonna it was gonna bounce back and hit you in
the head. For the damage you hit it, not even
a dent in the door.
Speaker 3: Okay. Can I now throw my hammer down and say sorry,
Betty's gonna take this one.
Speaker 2: Yeah, go ahead and roll a strength check.
Speaker 3: I got a twenty four.
Speaker 2: That is a strength save. I guess it's wait, your
strength save should be higher than that. Hold on, sir Hogan, Uh,
maybe you should not have wisdom and charisma as your.
Speaker 3: Staves.
Speaker 2: Okay, so go ahead and roll strength for me. Your
muscles are pulging, the things are popping, brother, nothing, it's
it's not really much to even get a really a
grip on.
Speaker 3: I much want to the kind of get handling a bike,
faulty door. I just want to start running down the
stair case.
Speaker 2: Okay, and you go down the staircase. It's a long ways.
Speaker 1: Can ken ken while he's going down the stairs? Can
I give a crack at the door.
Speaker 2: I want to go ahead and roll strengths for me.
Speaker 1: All right, let's see here, baby, I got a sixteen.
Speaker 2: Yeah, you're able to find your fingers are smaller, so
you're able to get a better grip. You swear it
slightly wiggles a little bit, but the door does not move.
Speaker 5: I'll be like, oh, all right, I'm gonna follow him.
I'm just turn follow him.
Speaker 2: Well behind the door, there's no light in the staircase.
You both have dark visions, doesn't matter. And if you
follow it down it there is another door on your
way down, but there's still more stairs going down. It
is locked. Well, actually no, no, it would not be locked.
Speaker 3: Okay. Even though it's like not locked, I'm still gonna
like try and break the door down again.
Speaker 2: Okay, roll to attack. I got a twelve, okay, yeah,
grow and roll damage. I rolled a six okay, and
you do. It's just a wooden door, so you kind
of bust a hole through. As you look, you see
something goes flying on the other side, and you kind
of peer your head through. And I don't think either
of you have been here before, but this seems to
be some sort of office, and there is a body
on the floor who appears to be majorm.
Speaker 5: What's in there, sir, it's that Squidward fellow, the blue guy.
The blue guy, I didn't lock him. He was too
blue for me.
Speaker 3: Sick as corpse.
Speaker 5: Let's go in.
Speaker 3: We're gonna loot the corpse.
Speaker 2: Oh you go into the room.
Speaker 3: Yes, the room.
Speaker 2: You kind of open it up and it's like the
top of a book bookshelf in the back, and you
kind of just you hop in there. Uh, there is
nothing on his body besides like we No, his body's
not Actually, I am so sorry his body is not there.
I forgot that. Our friend Beltrazzar shoved him into the
back of holding So what you actually see.
Speaker 3: I was a little confused. I thought, oh, no, there's
like a there's a body double here going on.
Speaker 2: I forgot it because you know, that was a little unexpected. Yeah,
but you do see blood on the floor, overturned desk,
wrecked bookshelves, in an empty box.
Speaker 3: Okay, so there's like nothing in that room.
Speaker 2: Not really that you can tell.
Speaker 3: I want to book and be like, sorry, there's nobody
up here. I think I might be crazy, like hot.
Speaker 1: Can I walk in and be like I want to
be like I'm a detective with it, because I'm guessing
we still have our suits on.
Speaker 2: Yes, I still have your suits on. They are a
little to if you took damage in the last fight,
you they're a little torn up.
Speaker 3: Now, Well, I did flex my sleeves off.
Speaker 2: You did flex your sleeves off, and.
Speaker 5: I got stabbed. I got hit once.
Speaker 1: But I'm just gonna act I'm like a superhero now,
because that's how superheroes look.
Speaker 2: I'm gonna be like, Okay, sure, Sir.
Speaker 1: Hogan, we must save the day and then check this
room one good time before we leave. And then I'm
gonna put my hands on my hips and i look
off into the ceiling like the like I'm looking into
the sky.
Speaker 3: You're right, handlelk. It could have been the goose that
disappeared the body.
Speaker 1: Oh, I didn't even think about that, Sir Hogan. All right,
let's go in and check it out.
Speaker 3: Yeah, so we're both gonna sorry, I was gonna investigate
the room with hammlelick.
Speaker 2: Okay, who goes in first?
Speaker 1: Uh, well, he's already got his head through the door,
so I'm figuring and he's just gonna walk through.
Speaker 2: Yeah, okay, you both go on through. Let's go back
for now. Well, actually, hold on, you hop in and
both of you will a perception check for me.
Speaker 5: All right, I got a nine.
Speaker 3: I got an eight.
Speaker 2: Okay, you don't find ship books more books, lame.
Speaker 3: Oh, this is such a This is such a staircase.
Speaker 5: Why did we go in there? That was stupid? That
was one smart time.
Speaker 2: Okay, what do you guys do from there? The staircase?
Do continue to descend?
Speaker 3: We're gonna I'm going down the staircase.
Speaker 2: Down, okay. And you can't tell which way it's coming
from upper down, but on god, you hear a very slight.
Speaker 3: That was that hog?
Speaker 5: Was that a goose with a hog?
Speaker 3: Getting a little nervous?
Speaker 1: Okay, I'm like i'd be like, look, sir Hogan, we've
got to take this thing head on. We can't prove
we're scared. They sense fear, is what I read one
time in one of those stupid books.
Speaker 3: Uh, you got you got the cirk You got the shirkue.
Walking down the stairs, continue going down.
Speaker 5: I feel like you've got sir, Betty Betty.
Speaker 3: It's like I'm like holding holding Betty with two hands
in front of me, like ready to strike.
Speaker 2: Okay. And at this point, uh, Larry and Beltrazar, you
were finishing the looting of the room. He mostly finds
a bunch of jewels. Not much of note, Larry, you
take note of there is a mantle on one of
the walls of a very impressive looking golden belt. Can
I take it for sure? Okay, you gotta kind of
detach it from the wall a little bit. It's just
a it's it's impressive. It's kind of golden with leather.
And there's a huge large buckle essentially that has looks
like someone with a helmet and a large beard.
Speaker 7: Okay, I'm just gonna throw it in the bag of
holding for now.
Speaker 2: I will go with it later, Okay, all right, and
you all and you after that, you about this time
where Hamlik and Sir Hoganar you two make your way
to the chambers, and you you do see my apologies,
the prince sitting on the couch with Alek Heir next
to him, still tending to his wounds. You see the
dead king presumably, and multiple dead bandits. No sign of
handle Lakers are oaken at all.
Speaker 6: That was all. Where is hamilikin straw? The whole point
of us splitting up? So they get here first? Oh goodness,
they probably got lost. This place is amazed.
Speaker 2: As you enter in or say in this that this
point alec here kind of perks up YouTube. Maybe you'll
give me an answer. Where were you? We got paved
by the bandits. Walking forward what.
Speaker 6: Delayed by bandits? And we went and searched the throne
room and to make sure the prince was safe. We
then went over, but we saw that Matron was severely,
severely well dead. I tried to do it, Yes, Unfortunately,
I don't suppose you have any magic that can revive
and Belsher will pull before he falls out of the
body out of the baga holding. Do you have any
magic that could possibly revive him?
Speaker 2: I am out. I already used what I had on
the prince because I found the prince well. I got
here and the prince was actively being killed by the bandits.
I revived the prince, but I, for some reason, cannot
revive the king.
Speaker 3: Oh are his.
Speaker 6: Stab wounds dagger wounds? By any chance?
Speaker 2: They look to be yes, I saw them. I got
here and they were both still alive. I had to
go save the prince first under my oath, and by
the time I finished saving helping the prince, whoever is
with him was gone.
Speaker 6: That dagger that we retrieved for Matron uh bringing me
back to whenever Belshel was stuffing Matron's corpse into the
Mega holding was were his stab wounds dagger wounds also?
Speaker 2: They more like scimitar. It was a mixture of both.
Speaker 6: Huhhh okay, uh deal with that later we recovered a
special Actually, Prince, since you're all right, would you like
to relay the information about the dagger to your guardian.
Speaker 2: He's already aware of its existence. He doesn't know what
it does. Major's dead.
Speaker 6: Yes, of course, man's dead.
Speaker 2: That's that is okay. We will go awaken his project.
He should be back see if it works.
Speaker 6: That is all the kinds of concerning and creepy, but
you know, I'm I'm for it. He does owe me
a wizarduel when I get stronger. So fair enough, suh.
Speaker 2: Sorry. I was just stabbed to death. My father was
killed in front of me, and my body guard and
his personal mercenaries were not here.
Speaker 6: Will We were ordered away by the King. I wanted
to stay, but the King ordered us.
Speaker 2: I was told by alec here that you all came
in saying I was kidnapped. This was not true.
Speaker 6: Well, we were alerted to this disappearance by Jimmy, the
guard and I'll give a description of the guard. We
came and relay this information the king, and we were
immediately ordered to investigate. I wanted to stay here, I
wanted al Kayir to stay here, but the King was
having none of it.
Speaker 2: He kind of looks up at alec here. I don't
think I know of a Jimmy the guard, but I
will go look through our ranks and figured out who
this was and why they told you that.
Speaker 6: Well, I would be very interested in the answers.
Speaker 2: Also, your stupid friends went through the closet. I believe
there's a back entrance, which is most of how they
got into here.
Speaker 6: Ah, we will go investigate unless you need anything, al
care or well, I guess my liege now my prince
or my liege.
Speaker 2: I appreciate that this is the Prince. I appreciate the pleasantries.
My father just died. Not right now, understood, Go find
your stupid friends. Yes, I believe they lively didn't get far. Larry,
shall we go?
Speaker 6: Is there anything you want to ask al Kayu or
the Prince?
Speaker 7: I mean yeah, but it can wait.
Speaker 6: Well, all right, Belshall will go past the close in
the bookcase and then continue down looking for does he
pass the door that's still locked?
Speaker 2: Yes, you do see this large steel door.
Speaker 6: Larry, do you still have your special tools?
Speaker 3: I sure?
Speaker 8: Do you want me to try and lock pick this thing?
Speaker 6: I think there could be something interesting here. I will
give Larry guyines and I will also can I after
giving guidance, can I help by like I don't casting
light and giving more light to the area.
Speaker 2: I will allow it?
Speaker 6: Yeay, creativity?
Speaker 2: All right, Larry, go ahead and roll your thieves tools
with advantage and added D four.
Speaker 7: Okay, I got twenty one, and then with the D
four I got a twenty three.
Speaker 2: That is the second time that guidance has come and
clutch for y'all. The DC for this door was a
twenty two. It's a very intricate door. Praise the dodds
you're going through. The light certainly helps, and you just
feel a wave of divine guidance flow through you, and
you almost make the row mistake, and you just kind
of push and a little further than you feel the
pin and that there is no handle, but the door
does just open. Oh oh oh oh, go ahead as
you go in here and we see there's not much
in here. It's really old and dusty. You start looking through,
it's just it's old keepsakes from what you can tell,
family heirlooms that are not necessarily priceless, and the sense
of there worth thousands of gold, but priceless in the
sense that they are worth nothing but sentimental.
Speaker 7: Is there anything that's been like opened recently that we
can tell?
Speaker 2: No, everything's dusty in here.
Speaker 6: Okay.
Speaker 10: I turned to both his arm and be like, I
think we need to leave this room alone.
Speaker 2: Yeah.
Speaker 6: Yeah, this feels like maybe an innovation of privacy even
for us, And that's saying a lot. So you just
lose that back up and we saw nothing.
Speaker 2: Sir Hogan and Hamleck. You all continue your way down.
It's like another two or three flights from where you were,
and it there it ends, and there is another stone door.
This one is not this time is not locked, and
as you open it, it leads to a wooden and
stone hallway and it does seem there is light at
the end of this this hallway.
Speaker 5: Go into the light, Sir Hogan, We're going to get.
Speaker 3: That guy who killed the king or running down the hallway, and.
Speaker 2: You do see as you approach it does lead outside
to the back of the castle, like the little hidden
area under some bushes. But you as you exit, you
do not see any.
Speaker 3: Do we see any like signs someone's been through here,
like any more blood or like.
Speaker 2: Make another survival trail?
Speaker 3: An eight?
Speaker 5: Do I need to check it as well? Since I'm
following an eight, you can all right, survival role?
Speaker 3: Here we go.
Speaker 5: I got an eight.
Speaker 2: There seems to be some sort of animal tracks, about.
Speaker 5: What kind of animal?
Speaker 2: But with an eight, sweetheart, you're not sure? You can
just tell that something came through has gone through here recently.
Speaker 5: I look, I want to look up at like as
I have my hand on the thing, I look up
and be like the goose.
Speaker 3: We can do this. You want to start like slowly
following the animal tracks.
Speaker 2: Well, there's a bunch, and then go in every which direction.
Especially with an eight survival check, you lose them immediately.
Speaker 1: Okay, all right, we'll come back to this, sir Hogan.
We can go now the upstairs of where we were.
Speaker 3: I say, we walking north, but out here I've got
a feeling. But all right, uh, let's start walking north.
Speaker 2: Hemlet do you follow?
Speaker 5: Uh, Sir hogan? Can we do this? After I want
to go upstairs? I don't want. I don't want our
last thing to be in the Castle of books. Maybe
we can find some al.
Speaker 3: I like its like turn my head around and be like,
I could go for.
Speaker 5: A drink they made upstairs.
Speaker 3: Yeah, okay, you got me.
Speaker 2: Upstairs.
Speaker 1: Yes, yeah, but this time I want to I want
to run because I think the goose is behind us,
because I saw those animal tricks and I swear that's
a goose.
Speaker 2: Larry and Beltrisor as you guys descend the stairs, it
is pitch black. I believe Larry has dark vision, but
belt Rezor do not believe you do. We all use light. Okay,
And so you're kind of going down and you do
here as you're as you kind of start making your
way down, you do see it kind of a doorway
and you kind of look in and it's crushed in
a little bit, and it does lead into Majorum's office.
Speaker 6: Oh oh, well, since we're passing by again, something there
I forgot to look for on the desk or even
on the body.
Speaker 5: Was his spell book there?
Speaker 6: No one of these days I will find his fucking.
Speaker 5: Spell book anyway.
Speaker 2: All right, all right, so do you hop down into
the office to go look for it?
Speaker 6: Well, I mean we kind of checked everything out before
and that was like completely ransacked and nothing was really
there correct. Yeah, so now especially if it wasn't on
his body, because yeah, that's like as a wizard myself,
I have mine on me, or at least enough, like
you know, if I had a bag of holding, I
keep in a bag of holding. But actually that's a
good idea very question for the DM. Do wizards have
to have their spell book on them when adventuring to
know their spells? Or can I start in the bag
of holding and just study it at night?
Speaker 2: It is your spell focus, so you need them to
cast spells unless you have another spell focus.
Speaker 6: Uh okay, fair enough, A good Yeah, So you.
Speaker 2: Need it to know and then you can just look
at it at night if you have ano focus. I
believe I will look into it for you as of
right now. You will you need your your book in
order to cast spells like non cantrip spells specifically, right right, I.
Speaker 6: Got you, he will. We'll come back in continuating. Sorry
for the delay, Larry, I know I was staring into
the void for a moment there. I was having a
conversation with God. Let's continue and at this point. You
guys both hear some steps running up the stairs hurriedly.
Oh quick, Larry, here, can we press into the like
door that's going into Matron's room from the stairs, and
so that the steps are clear, and I will also
snuff the light here, get ready to hit. This might
be the attacker on the.
Speaker 2: Mist or will ready a firebolt. Okay, Larry, what do
you do?
Speaker 8: I'm going to ready my morning star. Okay inside, just
barely inside Madron's office.
Speaker 2: Okay, hemlick. You are running up the stairs. You see
a light up ahead, like up and it snuffs out
That goose is right behind you. He's gonna get you.
Speaker 1: I'll take off running pass a lot. I don't even
want to investigate. I want to keep running up the stairs.
Speaker 2: Okay, you run, and then all of a sudden, Beltrazor
and him and Larry please roll your attacks. It is
pitch black, so you cannot get a good view on
who this is.
Speaker 5: Missus. Oh, Larry got me, I got twenty one.
Speaker 2: Well, actually, here's the thing. The crit does hit because
you were hidden, so this would be an advantage on
the attack. But I snuffed the light so oh, so
be disadvantage. So just a normal roll point, so just
eleven misses twenty one hits Larry roll damage. Oh okay,
I'm like, you are running, you kind of turn around,
make sure there's still no one there, and you look
back and wham a morning star right to your face.
You take eleven damage, so rolodexterity saving throws. Since you're
sprinting up this steep spiral staircase.
Speaker 5: All right, oh let's do this.
Speaker 2: Ten you fall down, Sir Hogan, you kind of go
passive it and you start rolling backwards, Sir Hogan. Were
you running as well?
Speaker 3: I was like, you know, jogging a little behind him. Okay, Sir.
Speaker 5: Hogan, it's the goose, he's here.
Speaker 2: Okay, And handlet comes crashing at you.
Speaker 6: What do you do?
Speaker 3: Uh?
Speaker 2: I'm going to try and can I try and dog
out of the way, roll a dexterity saving throw. You do,
get out of the way him. Like, as you're barreling
down the stairs, you take only one damage. Go ahead,
make another dexterity saving throw to try to catch yourself.
Speaker 5: I got a six.
Speaker 2: You continue barreling down.
Speaker 3: I was I able to see that it was Larry
and belch that.
Speaker 2: No, no, there's there's still a few spirals above you.
Speaker 3: Okay, I want to pull out my mall and just
running out there.
Speaker 2: Okay, him like, you take another four damage as you
continue barreling down roll again for me.
Speaker 1: Oh my gosh, how is this freaking staircase A sixteen?
Speaker 3: Wait?
Speaker 2: How did your health? How's your health at four?
Speaker 3: What did you do?
Speaker 4: You?
Speaker 2: You set your health to four?
Speaker 1: No, because I've literally been going down per one every
time I've taken damage.
Speaker 5: I went from twenty to four.
Speaker 2: Dog. Well yeah, but you only you've only taken five
damage so far.
Speaker 3: You went, yeah, you get the Morning Star.
Speaker 2: Oh I forgot about the Morning Star. Oh my goodness, okay, okay,
my apology.
Speaker 6: On that Morning Star.
Speaker 3: Roll.
Speaker 6: By the way, nice job.
Speaker 2: You kind of like extend your arms and legs out
and you kind of just hold yourself and you stop
finally before you take any more damage. Oh now I'm curious.
I all thir d six? Yeah, that would have knocked
you out. Get uh, sir Hogan. You begin running up.
It's kind of hard run up the staircase. Larry and
beltrizor you do here after?
Speaker 5: Larry?
Speaker 2: Do you have dark vision?
Speaker 8: I don't think so.
Speaker 2: I don't think you do either, I don't think so.
Speaker 7: I think Hamlick is the only one with dark vision
out of us.
Speaker 2: All well answersion, So neither of you are fully aware
who you just struck. And as the as the body
starts barreling down, you hear goose, and you hear ghost,
you hear more louder, heavier footsteps come running up.
Speaker 7: Do regular recognize Sir Hogan's voice?
Speaker 2: I I would say so, yes, Okay, Well, then.
Speaker 7: I'm not gonna attack personally.
Speaker 8: And be like, is that Sir Hog?
Speaker 6: I think so? Maybe he was, Oh he was chasing
the person who killed the king. Oh, Sir Hogan, it's
it's Belchrizor and Larry. Were you able to finish off
that rap scallion?
Speaker 2: I'm gonna go ahead and say, because you had that
short little conversation and he went sprinting up, Belcher's who's
in front? Is believing Beltrizor is in front? Is because
you're about to yell down.
Speaker 6: Well, yes, Belcher would be. Well, technically Belchor was behind
the Larry because he cast fire bolt and Larry did
the melee attack. But I guess he'd stick his head
so sure, yeah, Belcher would stick his head in to
yell down.
Speaker 2: Okay, Beltrizor and Sir Hogan both roll initiative to see
if you're able to yell out before Sir Hogan barrels
up and smashes. Okay, Well, the nineteen and eighteen barely
beat you. You hear the voices and you're like, oh,
I'm gonna get him. You kind of go for an
upward swing and you stop it like a foot away
from right in front of belcher Soor's face. Whenever you
realize who it is, or do you stop?
Speaker 3: I'll stop? But okay, sure, where's the goose?
Speaker 8: What?
Speaker 2: There was no.
Speaker 5: We There was somebody running up the stairs. I'm pretty
sure it was a pretty Larry.
Speaker 2: Walked.
Speaker 5: Oh oh wait wait what was that?
Speaker 3: He did something to hendlick. He went fulling on the stairs.
He might be dead. Oh, go away with my dwarven acrobatics.
Speaker 6: Yes, the sho was slowly turned to Larry and go
the goose got to didn't it?
Speaker 2: The goose?
Speaker 5: Of course, that dastardly goose.
Speaker 7: He disappeared right in front of our eyes.
Speaker 5: It was crazy.
Speaker 3: Sure Hokin knows that they even just get the about
the goose this whole time. Check. Yeah, I want to
know if they're.
Speaker 2: Larry and Beltraz are both roll a deception.
Speaker 3: I rolled a thirteen on insight.
Speaker 6: I rolled a nineteen on deception.
Speaker 2: I rolled a twenty one on this day they saw
the goose confirmed they are now believers.
Speaker 3: Oh my gosh, I'm I'm so glad you'll know.
Speaker 2: But where do you go?
Speaker 5: Like he just disappeared some powerful magic there, specter.
Speaker 6: By this anyway, we should make sure it happened. It
looks okay by.
Speaker 1: This point, Can I just come up behind sir, hooking
like slightly crawling up, like holding my arm like I'm
just en really bad.
Speaker 2: Yeah, oh, hamlik looks fucked up. Oh, I come up
and be like, there are noticeable indents of the mace,
spikes in his face, blood trickling down, and it looks
like he may have broken an arm almost.
Speaker 5: Since I have dark vision, what I've noticed, what I've noticed.
Speaker 1: As soon as as soon as he hit me that
it was Larry, I figured I would since yes.
Speaker 3: You.
Speaker 2: You turned the quarter. It's like Larry, but we were
hidden though.
Speaker 5: Yeah, but I have dark vision, and he came out
to hit me.
Speaker 2: Once you make your attack, you come out of the
hidden condition.
Speaker 5: Okay, I'm gonna I'm gonna come and be like you, dick.
Why why'd you hit me? I wish he's kimming it up.
The goose was behind us.
Speaker 3: It was the goose.
Speaker 5: The goose is behind Sir Hogan. They're lying the goose
was behind us.
Speaker 6: They wouldn't lie to me exactly look behind us. Do
you see anything in belshore cast light down the stairs?
Speaker 5: That's because you scared them off when you would.
Speaker 3: Larry hit me. No, no, it was a goose.
Speaker 6: Man really had that goose?
Speaker 5: Old man, you better get to healing now you piss
me off.
Speaker 7: I will do one of my.
Speaker 8: Healing kits on Hamley.
Speaker 3: Okay.
Speaker 2: And during during all this, from up above, you do
hear someone's voice. If y'all are done arguing down there,
please come up. We would like to discuss something with
you all.
Speaker 6: Was that al Khair or the prince?
Speaker 2: It kind of sounds like it could have been a year,
but it's hard since it's very echoey.
Speaker 5: Oh, okay, on our way.
Speaker 6: The healing kit action only takes an or the healing
kit thing only takes action, right, I believe so, yeah,
because it's the healer feet that's giving it isn't it.
Speaker 2: Yes, well, the healer, the kit and the feet are separate. Well,
let's just say it's an action for now. So yeah,
you do so, and give him how much health it appeals?
Speaker 6: Mhm.
Speaker 2: Okay, remember do you remember how much it is, Larry,
I have to roll? Okay, do you remember what it is?
Speaker 1: No?
Speaker 2: Okay, let me looking up real quick.
Speaker 8: I think that a couple of D six is is
what I have to roll.
Speaker 11: Uh.
Speaker 2: You could spend one use and give one D six
plus four yeah, plus emotional hit wins equal to the
creature's maximum hit number of hit die. So five four
or five y'all level five?
Speaker 6: Yeah?
Speaker 10: Five, so six plus nine pretty good eleven. So I
just give him all the health that I stole from him.
So it's fine, you guys.
Speaker 6: Also, Palatins are proficient and wisdom and charisma, so it
is not a we just don't have strength proficientally real Christmas?
Yeah on me, I'm sorry, but yeah, I was curious
about it too. It sounds like it because Sir Hogan,
he screams barbarian, even that he is a Paladan.
Speaker 2: He does scream barbarian. I had to remind myself. Yeah,
I will go and fix that.
Speaker 6: Can be will start?
Speaker 1: Oh sorry, go ahead, can uh handle it? Go ahead
and use a potion of healing. He still feels pretty
hurt more emotionally.
Speaker 2: You can use a potion of healing. It does not
healed much.
Speaker 5: That's fine.
Speaker 6: It's like two D four.
Speaker 5: That's fine. I'll take it.
Speaker 2: I I am as a d m am letting you know,
like you don't get it back, so it is gone.
They're worth fifty gold apiece or like sixty gold apiece.
Speaker 6: You could just ask the paladin to lay unhandsh.
Speaker 3: You I used online trying to heal the king come out?
Speaker 6: Oh wait, is it actually used? If it doesn't work?
Speaker 2: Oh that's a good question because physically it failed, Yeah,
and it failed.
Speaker 1: You still Okaygan, please help, I'm hurt.
Speaker 3: You go ahead, like heaviny is it? I know, I
don't know.
Speaker 2: It's that's you, buddy. How much you lift?
Speaker 3: Wow? Okay, he's already been heel kidded.
Speaker 7: Yes, yeah, he got eleven help back from me. I
don't know how many he lost on the stairs.
Speaker 3: Though, I'll put five on handlelick.
Speaker 6: Okay, all right, all right, will start heading up the stairs.
Speaker 2: Okay, uh, just according to this like hell of marching order.
I see right here, Beltrazor goes up, followed by Larry,
Sarah Hogan or Hamlick. Who's who's the other?
Speaker 1: I feel like I stepped in front of Sir Hogan
because I was mad at Larry.
Speaker 2: Okay, go ahead, and the doors open.
Speaker 3: That locked doors open.
Speaker 2: Yes, I was gonna say. You kind of walk by
and the door was closed. But as you guys are
kind of walking by and the breeze, you do see
it kind of opens a little bit.
Speaker 3: I would like to open it and do it quick investigation.
See what was in this thing in especially reinforced door.
Speaker 2: Sir Hogan, you step in headlick, do you fall suit?
Speaker 5: Yeah, I'm good.
Speaker 2: Well, I guess you were behind. You were behind, Sir Hogan.
Speaker 1: Well, so it doesn't matter. But I was gonna go
in there anyway because I saw it. But I was
gonna also say, Sir Hogan, I don't mean to upset
you here, but I tried opening this door, and I
think I loosened it just enough and it creaked open
when we went down.
Speaker 3: I'm sure my muscles did most of the most of
the lifting.
Speaker 2: Okay, as you guys kind of step in and once again,
old Dusty. You don't really see much, probably some lame
ass family heirloom. Something's really worth anything?
Speaker 3: Does anything look cool?
Speaker 2: I want the both of you to roll a D twenty.
Speaker 5: Okay, I got a seventeen.
Speaker 3: I gotta do both sides.
Speaker 2: You both see nothing and.
Speaker 4: Lame.
Speaker 2: Sir Hogan, you walk out, Hamlic. You begin to walk out,
and you kind of look back one more time and
you see a little golden goose statue sitting on one
of the top one of the crates. No, oh, it
was not there before.
Speaker 1: I go, Okay, I immediately go sir Hogan, Sir Hogan,
Sir Hogan, it's just the lame room.
Speaker 5: Look at the goose statue right there. God, it's gone.
Speaker 2: I'm just kidding, it's still there.
Speaker 5: Can How heavy is it?
Speaker 3: I want to like pull my hammer out immediately.
Speaker 2: Okay, Hamlic you go to pick it up. It's like
a good ten pounds. This thing is sturdy. Is it
like it's I should say it's not. It's not that,
it's not life's I probably should have said it's like
maybe a foot tall, if that actually definitely smaller. It's
like six to eight inches tall.
Speaker 5: And it's ten pounds.
Speaker 1: Yeah, I'm gonna I'm gonna pick it up and be like,
Sir Hogan, we have to wait. Do I know at
this point that they have that bag of holding?
Speaker 3: Uh?
Speaker 2: Yeah, you've seen them use it.
Speaker 5: Okay, i'mna be like, we have to keep it. What
if it's a room to save us from the goose
or gives us the power to hold him and.
Speaker 2: Him like pick it up as you notice the weight,
but you swear you also hear another.
Speaker 1: I'm like echoing, oh dear, just go oh dear god,
Sir Hogan, hold this and I hand it to him.
Speaker 3: Could I detect anything about this statue with my divine since?
If it's like cursed or there's.
Speaker 2: Like a ghost in there, what does your divine since
tell you?
Speaker 3: I can?
Speaker 2: I believe it's.
Speaker 3: Yeah, celestial fener undead.
Speaker 2: No, you don't. Nothing pops off from this?
Speaker 3: Never mind?
Speaker 5: Then do you feel this?
Speaker 3: It's I can see I can detect the presence or
any place or object that's been consecrated or desecrated, as
with a hello spell. I don't know what that means,
but no, it would not look like sir, try feel this.
Speaker 1: This is heavy for about that's six inches I know
six inches, that's six.
Speaker 3: I'm not touching that thing. I'm not touching that thing, do.
Speaker 5: It, sir, ho could just hold it? Trust me, you know,
I get it.
Speaker 1: I get it, but I know it's evil. But me
and you have the power to stop him. And only
you and I can stop him.
Speaker 3: All right. So it's gonna pull like his pinky out
and just like tap it.
Speaker 6: Huh huh, you hear it?
Speaker 1: Wait, wait, listen, what if we keep it in that
magic bag thingy that the old man has, and we
keep it in case we might be able to trap.
Speaker 5: The goose with this.
Speaker 3: We'll let the old Alan take a look at it.
Speaker 5: Okay, yeah, yeah, yeah, I like that.
Speaker 1: All right, I'm gonna just carry it out while I'm
I'm gonna put it in the bag under Gertrude.
Speaker 2: Okay, all right, and do you boys begin to head
out of this little closet back to the main room,
and that is where we're gonna end this session.