Speaker 1: In the year twenty seven fourteen, a new squad of
operatives was chosen by the College of Illusion. These fools
promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: So when last we left our heroes, dun d Our
team was traveling with General Cadbury and Lieutenant Kilo. They
heard some grumbling coming from the back of the army
while they traveled, so they sent Kelo to the back
of the army instead of going themselves, which was good
because it left them in a position to assist when
the front of the army was attacked by giant creatures
that came up from the ground called Frontieria, and they
destroyed the three Frontiera that was there and saves the day.
And then they went and grabbed some soup and sent
everybody to General Cadbury's tenth as a.
Speaker 5: We wore well done.
Speaker 3: Yeah and yeah, and that was what we did. Lots
of combat, but gooey tentacle E time appendage. I guess
I didn't say tentacles really, but appendages.
Speaker 2: And yeah, so you guys tentacles what they're still pictured tentacles?
Speaker 3: Yeah, me too. Yeah, because thinking starfish but like still
just technical starfish.
Speaker 2: Mmmm.
Speaker 4: Picture like the tentacles on the jelly things on Futurama
that stick out I wastenking on like a starlag pit.
Speaker 1: Yeah, so I was thinking like an above ground ota
something like that.
Speaker 5: I was thinking of starfish.
Speaker 6: Thank you.
Speaker 3: With arms with seven appendages instead of five. All right,
so you travel for the day. It is unimpeded, no
more randoms.
Speaker 5: It's still super hot.
Speaker 3: It is still super hot, but it does begin to
cool down as the sun goes down and people make
up camp. Several people decline putting up fires. There's just
really enough fires for cooked fires. But it was still
pretty warm and humid out. So several people were just
like you know, we don't need a fire tonight. Let's
just take off our armor and try to relax and rest.
There were people who were set for guard duty, which
is something that happens every single night, and you all
are hanging out around your camp. You had just eaten dinner,
and a few of the soldiers that were attacked are
coming up to see you, and so one approaches and says, hey,
my name's Fitz. I was one of the people that
got attacked by one of the starfish thingies, and I
just I was up in the in the appendage. It
was about to eat me and and you saved my life.
So I want to say thank you for saving my life.
Speaker 2: Yeah, it's what we do. Fits You're very welcome.
Speaker 5: Thingbody lest we were attacked too.
Speaker 3: I saw that, Well, you put yourselves in danger to
save us. So I just I mean that not a
lot of people would do that. I mean, soldiers are
trained to do that. But you, guys, I mean thank you.
What you did was great.
Speaker 2: Well glad we could do it.
Speaker 3: Absolutely, So me and my guys here we wanted to
bring you a couple of gifts. It's not a lot,
but we we snuck in some grog from uh, from town,
so I didn't know if you had your own, and
I think this could probably stay between us as a favor.
But you know, here's a couple, uh, a couple of
pints of of hard liquor.
Speaker 2: Hey, guys, we're all right. We helped you out.
Speaker 7: Yeah it's white rum.
Speaker 3: I hope you'll like it.
Speaker 2: You know, you know I do. I mean it's not
me but yeah, well more bang for the buck.
Speaker 3: I suppose not a lot of meat in Faseeking City,
but there is a We're coming up to those bee
farms up here, you know, not too far away, so
when we get to the bee bombs, we can uh
grab you some meat. Is a is a thank you?
Speaker 2: Oh, I mean you don't go and do that. But
I like the clover hunting variety.
Speaker 3: Consider it done. All right, Well you all have a
good night. Now, I'll let you get back to you.
I think I heard some symbol playing before I got here,
so uh, you know, I'll let you get back to that.
Speaker 2: All right.
Speaker 3: Hey, you know what, Okay, I have a good night. Yeah,
I think come on, boys, let's go, uh, let's go
get ready for our round of guard duty.
Speaker 2: Okay.
Speaker 1: And as we're leaving, I'm gonna start practicing trying to
turn into a frontiia. Okay, just to see if I can,
you know, get the shape down.
Speaker 3: Okay, ship, Yeah, let's go ahead and make a way,
not necessarily like you know, right in front of them,
but the trauma factor. Oh ten ten does it? Yeah
you learn frontieria you're giant creepy ass. So yeah, you
lay down on the ground. Yeah, you get an antler
and one of your tentacles is actually missy at the
end of it is the tip of it.
Speaker 1: Hollo already, I think I got it.
Speaker 2: The quiz knows now giant lips.
Speaker 4: Yes, if you ever touched me with one of those tentacles,
I'm taking it off.
Speaker 6: Stop stop and do you make him stop?
Speaker 4: Just telling him that makes you a target where you're
just speaking with training everything to think I'm a target
makes me a target.
Speaker 8: To Bill, right, get that one with a big red
dot on it. Practice on that one.
Speaker 1: Just start slamming the ship out of it with tentacles.
Speaker 6: I'm gonna start throwing the dumb you word around.
Speaker 3: You keep doing.
Speaker 2: Wizard.
Speaker 3: Delbert didn't leave yet.
Speaker 5: I was wondering if he was still around.
Speaker 3: He was he was, But you're getting close to the
bee farms, and that is where he will go south
along the forest line, and you guys will probably go
into the forest to get through the forest to get
to New City.
Speaker 5: Well, that changed everything that I did up until this point.
After the fight had kicked Bill out of his wagon.
Speaker 2: For.
Speaker 3: He'll do no such thing.
Speaker 6: I think we might as a sanctified wagon.
Speaker 2: There's still a bunch of picks. You up.
Speaker 4: Stand aside.
Speaker 6: All right, okay, but I'm not bang the symbols outside
the door the.
Speaker 4: Whole time, perfect tempo, thank you, it's way won't be
it'll be off beat, knock on doing the sand.
Speaker 3: So anyway, you all hang out, you do your things, moving.
Speaker 1: Along, just chase them around as a printerier.
Speaker 3: You all hang out, you do your things, You get ready,
call it a night, and you crash for the night,
each of you. Delbert included Delbert, Albert Delvert included you all,
you five all wake up, and you immediately recognize that
you are still in your dream and you are standing
on a road. It is a brick road, though, and
the road is covered in fog. In fact, as far
as you can see, there is fog that comes up
about two feet off the ground right so about up
to your knees. Fog everywhere the army is gone. You
are not in the planes anymore. The place where you're at.
You look up into the sky and there are billions
of stars you can see. The sky is perfectly clear,
and you have never seen so many stars in your life.
And not only that, but you see a planet relatively
close that you have never seen before. It's never been
in your sky, so you are clearly looking at a
different sky. Before you, a large mansion begins to appear
like that, The fog begins to dissipate around the mansion,
just kind of settle, and you can see this large
mansion with giant marble pillars in front of it. And
you see two very tall Elvin women. Now when I
say very tall, I mean they are like fourteen feet tall,
so they are giant Elvin women. And they are standing there.
One of them is leaning against a pillar, just just
hanging out very casually, and the other is standing there
with her hands behind her back, waiting for you to approach.
They both have smiles on their face, but they look
like they've been waiting on you, waiting for you.
Speaker 1: All right death by snooze.
Speaker 8: Nooo, I want to spout Laura about this, Okay, does.
Speaker 2: Five six seventy nine.
Speaker 3: In the nation, In the Divination Nation, there are a
bunch of different lores about afterlives, and some of them
talk about the two pillars that lead you through the
house to the infinite hallway. And it's not a religion
that is really worshiped a whole lot, but this imagery
sparks that memory for you that the house is built
either to replicate or a design of to imitate the
two pillars that you walk between. You enter the door
of the house and you enter into the hallway that
takes you to your afterlife. It takes you to the
light at the end of the tunnel or at the end.
Speaker 7: Of the hallway.
Speaker 3: The house reminds you of that now where it is,
and how to access it, and what you need to
do to go through those doors. You don't know those
things or who the eleven women are really, but it
is a folklore about the afterlife for certain groups in
the Divination Nation and certain groups in the Conjuration Nation.
I think the Conjuration nations where mostly the believers in
this type of afterlife are but the Divination Nation collects
a lot of those histories just because of their.
Speaker 4: Before we talk to them, I'm gonna play my song
and attempt to clear, shake, shake, clear our minds of enchantments,
just in case, because I don't know how we're here.
But so I'm gonna start with Eddie. This is a nine.
Speaker 6: There's a draw.
Speaker 3: Attention, so I'm not gonna tell you what it does,
but it works on Eddie.
Speaker 4: Okay, But I am going to go again for a
dera twelve.
Speaker 3: Okay, nine okay, and myself Delbart.
Speaker 6: Nine, Delbert's here, yeah.
Speaker 3: Fine, Okay, So you're playing this music right, Okay, that's why.
That's how you do this, right. You play your symbol
and you're playing the same tune for everyone.
Speaker 2: Right.
Speaker 3: So so this kind of all happens at once, like
just spreads, happens to everyone and you all wake up.
Dream is over.
Speaker 2: Could have.
Speaker 4: Could have maybe asked questions first, but I don't know
how reliable they would have been, because.
Speaker 2: It's definitely something targeted just us.
Speaker 4: Actually, I guess we could go look around the camp
and make sure nobody else.
Speaker 2: Is yeah it's the middle of the night now, yep,
or yeah, let's take a wander real quick, just check
on the sentries and whatnot. Maybe.
Speaker 3: Okay, So so you go out. Most of the camp
is asleep. Like I said, plenty of them were sleeping
without a campfire tonight. So you see the sentries that
are out there. There are a couple that are walking
through the camp, not a lot, most of them are
around the perimeter. But you do see at first a
couple walking through the camp. And then as do you
guys all go as a group or do you split
up and go in different directions?
Speaker 4: Will stick to other there?
Speaker 2: Yeah, I think that's probably best.
Speaker 3: Hright. So as you're walking around, you find the sentries
and a few of them wave high to you as
you kind of approach, But nothing seems out of the norm.
Speaker 4: Maybe we should wake up one of the sleeping people.
Speaker 1: See if there's somebody sleep in nearby.
Speaker 3: Yeah, a bunch of people are sleeping nearby.
Speaker 1: All right, just kind of Hey, what were you dreaming about?
Speaker 3: Huh? I was streaming about home for Saken City?
Speaker 6: Is everything?
Speaker 3: Okay?
Speaker 7: What's going on?
Speaker 2: All right? Go back to sleep? Okay, do another one?
Speaker 1: Hey, what were you dreaming about?
Speaker 7: For Sunday? Made from goat milk.
Speaker 4: No abnormally sized albin women.
Speaker 3: Oh now I'm gonna.
Speaker 2: Dream of that all right, by some sort of a back.
It was an enchantment, whether it meant this wheel or
well is.
Speaker 3: Didn't you but didn't you say?
Speaker 4: Old boy had enchantments on his armor.
Speaker 2: He had some abjuration rooms.
Speaker 4: It was abjuration, not enchampment or magical.
Speaker 2: He had some evocation and enchantment on his sword.
Speaker 1: But when we were in that area, did I sense
any spirits other than us?
Speaker 2: You?
Speaker 3: Uh? Oh, man, No, I don't think you would. No, okay,
not just very quiet or like unusually quiet. It was
just unusually I mean you sense the two women. Yeah,
you could sense there was an aura about the pillars,
but the door was closed and you couldn't sense anything
from inside the house. You made me think about that.
Speaker 2: All right, m hmm.
Speaker 8: I think it's probably safe for us to go back
to sleep. I mean, just if we get pulled back
into that, don't wake us up right away.
Speaker 2: Let's talk a little first.
Speaker 4: I was even trying to wake us up. I was
just making sure that they didn't put any other punky
stuff in our head.
Speaker 2: Yeah, no way to know, because it's just too goes
back to sleep.
Speaker 6: Everything as a frontier.
Speaker 3: Just PLoP on the ground, tentacle over and grab bill snuggled.
Speaker 2: No, no, no, no, no.
Speaker 7: Bad touch the struggle snuggle.
Speaker 3: All right, there are no more dreams, at least none
of that magical variety still has a nightmare.
Speaker 7: Dream of snuggle, don't touch me there.
Speaker 6: I dream of a desert.
Speaker 4: There's no moisture and no sticky after after a deep queen.
Speaker 9: It's like the title of your sex type.
Speaker 3: Yeah, it reminds you of that one Derek comedy video
I'm gonna make it so dry in my mouth where
you like sad.
Speaker 2: Guys love it when it's like a desert in your mouth.
Who told you that?
Speaker 3: Sorry? All right, so that's what.
Speaker 2: You try the whole thing out.
Speaker 6: Yeah, reference for two people.
Speaker 2: Joy, you're both gonna chuckle.
Speaker 3: Yeah, it's our childish gambino gotta start.
Speaker 6: That is my Yeah, that's what I do.
Speaker 3: Yeah, all right, See you guys wake up the next
morning and there are people up in the camp like
doing getting stuff around, getting ready and getting the day prepped. Uh,
breakfast is served to you. They bring stuff over to you.
They are the halapeno hot pockets. So it's sausage and
halapeno and there's some cheese in there, and they always
put the like the closest thing to an actual hot
pocket that exists, and it's the breakfast ones. And then
they give you a little canisters of syrup to pour
on your.
Speaker 5: Fucking perfect.
Speaker 6: Yeah, can ever just be good?
Speaker 3: Does it remind you of someone Bill?
Speaker 6: No, it's just sticky.
Speaker 3: Yep, just like your dream. So the army's around, everybody
starts getting ready to march, and uh, Lieutenant Kilo has
you've noticed, moved a handful of the people that were
in the back up toward the front of the army
where they would have a closer proximity to the general
and they could get more water and they can. He's
trying to rotate around, so even though they're not his
specific group that he is in charge of, he is
at least trying to limit the complaining and the frustration
of the troops.
Speaker 2: Cool he's working on Moreleyeh.
Speaker 9: Yeah, good deal, Good dude, that that Kilos his deal,
Lodlo Kilo delio.
Speaker 3: Our heroes will return after these messages. Hey there, it's
Nico again. If you'd like to skip the ads next time,
As well as support our show, you should check out
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fools quest dot com. And now that the commercials are
out of the way, it's time to dive back into
the foolishness.
Speaker 7: All right.
Speaker 3: So you start going on your way, and as you're going,
oh right, you're still kind of going in. You're not
in the carts, right, you're still kind of going with
the troops sweeping in and out. All right, make a
wisdom role while you're going. That's a tool too, okay, Okay,
that's not a tooth man, so all right, that that
too is gonna do two things, all right, actually not
do two things sorty. All right. So you start going
for a while, and yeah, none of the rest of
you would hear about this because Eddie, you're in the car,
Adir is driving that car. Bill's driving his own car.
Speaker 7: Correct.
Speaker 3: Okay, So you get to about lunchtime again after traveling,
and you start hearing murmurs around you from other soldiers
discussing how certain people in the army have gotten sick.
And it's never good when an army gets sick, right
because that stuff will spread right through the right through
the army and could really impact everyone. So you hear
people they're not in charge of soldiers, just grunts, and
they're over there saying, oh, well, you know, the medics
have been sent up to these three different spots, but
it's in different actions of the army, so it's already
starting to spread. It's becoming an issue already, and the
medics have been dispatched, but I don't I mean, I
hope that they're quarantining them. I hope that they're not
letting them near other people. And then they just have
more of their own ideas on how General Cadbury should
be dealing with this, even though most of their ideas
are dumb.
Speaker 4: Should we go have a word of Cadbury. I don't
want to get sick.
Speaker 2: Yeah, we should maybe just talk to Cadbury or Kilo
about that. So if we need more information, we.
Speaker 5: Need to talk to Kilo first. Yeah, he brought those
guys to the front. They need to be checked out first. People.
A little wisdom from a deer.
Speaker 3: There, So you go up toward the front where the
people from the back went up with Kilo. Yeah, okay,
so you make it up there. Kilo's up there shooting
the shit, chatting with him and he sees you coming
and he's like, oh hey, second breakfast. How's it going.
Speaker 1: There is talk of sickness.
Speaker 3: Yeah, yeah, I've heard it's a it's not up here
in this group though, so you're safe here. There's over
in a Lieutenant brings platoon group that there's I guess
three different groups of people that have gotten sick.
Speaker 2: Perhaps we should look into it.
Speaker 4: What kind of sickness?
Speaker 3: Any word I haven't heard yet. The medics got called
over to look into him, and then we're supposed to
have a meeting with Cadbury in about twenty minutes to
discuss what he wants to do. But Cadbury's over investigating
them right now, so he's going to send runners for
us when he's ready for us to chat with him.
Speaker 2: Oh right, well we might join there for that.
Speaker 3: You're welcome to Some of you guys are kind of
in charge around here. So but to answer your question
of dear, uh, the people who were complaining about the
water from the back are not the ones who are sick?
Speaker 9: Awesome?
Speaker 3: Carry on, all right, so you just hang out here
for about twenty minutes till Cadbury calls.
Speaker 1: Does it happened to be any of the ones that
were involved in the altercation yesterday.
Speaker 5: That was from the center of the group.
Speaker 2: I'm just for the front ope here, but no that
we stop. So who knows who? Where they were in?
Speaker 3: The Kilo says I'm not certain. I didn't see which
people were impacted.
Speaker 2: Fits you want to hear?
Speaker 3: No, no visus uh one of one of Kranks.
Speaker 8: You know what, We're gonna head over to Kranks platoon. Okay,
we'll probably see at that meeting.
Speaker 2: Let's let's let's go.
Speaker 3: That, okay, all right, Well, yeah, if you talk to
Cadbury before I get there, let them know we're all
fine up here.
Speaker 2: All right, we'll do good luck. Thanks?
Speaker 3: All right. So you guys had you have been with
the military for a few days now, you know where
everybody kind of sets up camp. So you can get
up to Kran's group and you see that there are
some roped off areas. They have taken actual rope from
their packs and tied off. They put steaks in the
ground and put ropes around the stakes and kind of
quarantine sections off.
Speaker 8: I'm gonna go see if I can see the soldiers
that are in the roped off area. Are you trying to,
like trying to see if I recognize them from the
fight yesterday? Okay, make an intelligence rule ten ten, we'll
do it. Okay, So you kind of have to navigate
around a little bit. They're intense even right now.
Speaker 2: Tell them to call them down.
Speaker 3: Worked out, so you are able to get to a
position where you see one of them medics comes out
and he's not wearing a mask or anything, but he
comes out and he's holding the flap open for another
medic who's coming out carrying a tray, and you can
see inside that fits is one of the people that
is sick.
Speaker 2: Bad grog. I don't know.
Speaker 8: I feel fine. I don't think it's the grog. I
don't want to go approach those medics that came out.
Then here are you two, yes, trying with these soldiers
in there.
Speaker 3: Oh, they appear to be afflicted by something. I'm not
quite sure what it is.
Speaker 5: And you're not wearing a mask.
Speaker 3: No, I didn't realize until it was too late. And
you know, we got called up here pretty quickly. He's
got a good distance between himself and you.
Speaker 5: I have no shirt to do.
Speaker 2: All of them have wounds the afflicted soldiers.
Speaker 3: No, I would say several of them do from yeah,
yesterday's skirmish. But there are several more sick that I
have no wounds on them.
Speaker 2: Were they involved in the skirmish? No, well.
Speaker 6: Didn't know of them. Have any funny dreams last night?
Speaker 3: I'm not aware.
Speaker 4: But I could ask, can you're a doctor?
Speaker 7: Well, damn it, Jenner a doctor.
Speaker 3: It's not typically one of the questions we ask.
Speaker 4: They don't teach him right anymore. Man back when I
went to.
Speaker 2: Follow yourself, go back in ask, oh.
Speaker 3: You're a doctor as well?
Speaker 6: Of course I'm a doctor.
Speaker 3: Well, then maybe you can come assist.
Speaker 6: No, not that kind of doctor. I'm kind of tells
you to go ask questions.
Speaker 3: The second doctor that had come out, the one with
a tray, hands the tray over to the one to
talk to you, and then he goes back in to
ask about dreams for you?
Speaker 6: And uh, do you see Cadberry around anywhere?
Speaker 3: No, you don't see Catberry around here.
Speaker 6: That dude is never where he needs to be.
Speaker 5: What are their symptoms.
Speaker 3: Right now, they have this really bad rash that is
all over their back and it seems to be eating
away at small little sections of their back spots.
Speaker 2: M h.
Speaker 1: Given my background in the planes, would this just sound
familiar at all?
Speaker 3: It doesn't because he rolled it two. Yeah, a dera
might know from the plane. It'd be a wisdom roll.
Speaker 5: I'm pretty sure that's a plus zero for a dera,
So for a good role here, No, that is two okay, yeah,
so yeah.
Speaker 9: Again right, yep, of course that's a ten.
Speaker 3: Well, two of you have failed.
Speaker 2: I had that bag of.
Speaker 8: Books and I think there was some sort of bible
book in there that was written by a plainsman, So.
Speaker 2: I'm gonna check that out. Okay, that's an eleven intelligence.
Speaker 7: Yeah, okay.
Speaker 3: So you start going through the book and you find
a spot that talks about the clorixica plant, and you
talk about it talks about the properties that the clerxica
plant can have and gives you an illustration how about
it does. But while you're reading through that, it talks
about how certain things like rashes and certain things like
open wounds can be healed by distilling the juices from
the cloroxica plant and applying them to these open spots
and open spaces. Where did you get this survival book
that's in your back of books?
Speaker 2: Oh?
Speaker 8: I picked that up at the library. It's actually overdue
for the last four months. I got it because I
needed to look up. Like it's just a remedy for
beastings or something like that.
Speaker 2: Yes, I forgot all about it.
Speaker 8: But like, wait a second, I had that book about
rashes or whatever. No, it was a survival book. But whatever,
it's close enough clarixica plant.
Speaker 3: So you didn't really find anything about the frontieria or
about that specific, but you found something that can potentially help,
all right.
Speaker 2: And is there like an illustration of the plant or
description or something?
Speaker 3: So yeah, yeah, there's both.
Speaker 2: Let's uh, hey, you guys, we need this plan.
Speaker 6: So who grass the field?
Speaker 4: Where it's at?
Speaker 6: That's how it looks, right. I just assume you could
talk to everything.
Speaker 8: You could turn into a hawk and have great vision
and maybe spot it from the air.
Speaker 6: He can't do birds that's very insensitive, can't very well.
Speaker 2: It might be funny to be a strong I'm gonna
go over to the healers. The healer I'm still over
by him.
Speaker 8: But yeah, I want to say, all right, listen here,
I haven't gone to medical school like you were, this guy,
but I've got this book that tells me that these
clerics complaint. You heard of that, No, I looks like this.
Speaker 2: I'm I show them the picture.
Speaker 3: That's okay, I've seen that before.
Speaker 2: Yes, people called kings foil, think of it as a weed.
Speaker 8: Uh, a poultice or something made of This is really
going to help clear that right up. So let's uh,
let's get some folks on forageing some of that.
Speaker 3: Yeah, okay, uh, yes, we can do that. Actually, so
Lieutenant Krag and General Cadbury are over in Krang's tent
over there. We're not allowed to leave the quarantined area.
And also, honestly a few of us are also beginning
to feel ill.
Speaker 5: Where's Lieutenant Kilo we can go play.
Speaker 2: He's back at the front.
Speaker 3: So if you'd like to let Cadbury know, maybe he
can dispatch the orders.
Speaker 2: Yeah, we'll go do that. Let's let's make the meeting.
Speaker 3: And okay, well, thank you so much for that knowledge.
We appreciate that.
Speaker 2: Yeah, I think you're gonna be okay, don't worry about it.
Speaker 3: Okay, thank you, all right, and now all of you
need to make a constitution save that's a polistic Yeah,
you're just plus three. Yeah, that's the thing you're good at.
Speaker 2: I got a four.
Speaker 1: I was good at wisdom, got eight, A ten, big numbers.
Speaker 5: I'm good because I try to remove bikini or my noves.
Speaker 2: Thirteen.
Speaker 3: Okay, so ooh, rag. Being a shape shifter, your body
naturally knows how to fight off these types of things. Adira,
you just have a stupid high constitution. In fact, you
are half made of fire, so you know, he just
kind of off the you sweat it out. Eddie and Bill.
I'm very sorry, but you start heading over to Cadbury's
tent and your tummies start getting the grumblies.
Speaker 5: Girdle, girdle again.
Speaker 8: And not the good change it. I'm gonna go back
over there in those ropes. What about you guys?
Speaker 2: What's his name? About this? And I'm gonna I'm gonna
toss the book that we read. Okay.
Speaker 3: Delbert starts feeling sick too. He got a seven.
Speaker 5: You sons a bitch.
Speaker 2: You guys are feeling okay, I'm feeling good.
Speaker 3: I'm not feeling good.
Speaker 4: I'm not feeling great.
Speaker 5: I was feeling good until Delbert said that.
Speaker 8: All right, Delvert and Bill, you're let's just go back
over in the quarantine area. Two are probably fine. Go
talk to the general, you know, the guy in charge
of the whole arm.
Speaker 2: It's probably fine.
Speaker 8: I'm gonna go find a latrine, me too, go over
cold hands. We can't, Yeah, we can't find one.
Speaker 2: So we'll just hold our hands out clasped in front
of us so we can both squat screaming. No, you're
on your own.
Speaker 6: No, I'm sitting on the arms.
Speaker 2: Now. We can we can try this. We can tripod this.
It's fine.
Speaker 3: Your feet are all touching.
Speaker 8: You know what. No, I've got a better idea. How
long is that heavenly staff? Well up for three guys
to sit on it? Side by side? It is now
all right, But I'm gonna I'm gonna stand at about uh,
you know, two feet off the ground and push that
button like the long way.
Speaker 3: Right there we go, not straight up and down. I
don't clean you.
Speaker 8: Now, we got something to sit on. No, we don't
have to hold hands forward. I just gotta you know,
let's snuggle a little bit. I call a window seat.
I'm not sitting in the middle.
Speaker 3: All right, So adira a new rag. Leave you to
ship your guts.
Speaker 6: Out nasty paint the sight of those guys tent.
Speaker 3: Yeah, Ladder fits his tenth and you get over to
Kring's tent. As you approach, you hear Krang throwing up
in the tent and Cadbury going.
Speaker 8: God, mind, this smells awful.
Speaker 7: What did you eat.
Speaker 1: Into?
Speaker 2: The tent?
Speaker 7: Has a hold that flap open if you will, Oh, God.
Speaker 1: General, if you would get away from him. I believe
he is ill, and I don't want you to catch it.
Speaker 7: I'm more than happy too.
Speaker 3: Of course, he steps away and holds his hands up
away from like to block any puke from splattering toward him,
and comes crowling out and he's like.
Speaker 7: Whoa, I was disgusting.
Speaker 3: Man.
Speaker 1: Eddie has found something that may help your men, and
I'll open the page show them the coreaxus. Okay, yeah,
we need to find some of these and we can
distill a poultice of some sort or Billy Bill and
Eddie had the idea, Okay, I can probably help them
find the herbs.
Speaker 7: Yeah, well, we could probably send some people out into
the woods.
Speaker 3: There are some woods nearby, just past the little plane
right here.
Speaker 1: But whatever this is is very contagious, spreading quickly. Please
tell your men to steer clear of those that are infected.
Speaker 7: Okay, yeah, we'll send them rodders and we'll send off.
Do you think that the cooks might know?
Speaker 1: I would just watch everyone very carefully.
Speaker 7: Well, I meant with the plant be able to identify it.
Speaker 5: They might if it's not a cooking.
Speaker 2: And I don't know.
Speaker 7: Maybe I don't know why. I'm just asking, what.
Speaker 2: Do you think?
Speaker 1: I don't know. I have at least I have some
herbs and pulses on me. Would I know anything about
this particular herb?
Speaker 3: You don't you feel that you failed that role specifically?
Speaker 2: Yeah?
Speaker 3: Okay, yeah, you and Aderra both know nothing about this role,
and you are both from this area. Like I literally
have it in my notes that you two would probably
figure this out. You both critically failed that role. Okay,
So just take a real good look at the picture
and look, all right, So how do you guys go
looking for it? So Cadbury goes and starts telling people
about it. He leaves the picture with you, though, unless
you want him to take it, No, he can take
it Okay, so he takes it, and so he'll go
he'll go to the medics and the cooks, some of
the civilians and then dispatch soldiers to go with them
to guard them.
Speaker 1: But it's yeah, and uh, I want to go rabbit mode,
full on jack lope, just extra speed and foraging abilities.
Speaker 3: Yeah, I like it.
Speaker 1: Oh yeah, twelve for the role.
Speaker 3: Okay, so that's that's three moves. So I will let
you expend those moves to find and collect those things.
Like hands down, you just be line it toward the woodline.
You're not at the forest, you're not at the you know,
the spider and demon forest, but there are some woorded
areas out here, so you be lining it and you
get to nearly right where you want to go. Adira,
what are you doing to find some?
Speaker 5: I'm not sure.
Speaker 3: If you want to do just a vival role that's
wisdom based, but outside of that, if you come up
with a cool idea for how to find some, then
it would be just that role. What I'm based on.
Whatever your idea is, hoult your.
Speaker 10: Access like a diviner, right, I don't know, just check underbrush,
I guess looking for it under low bushes.
Speaker 3: Okay, all right, so you're just gonna do a wisdom
save you throw then, or a wisdom roll then the
seven a seven okay, so you find some with a seven.
You also find some poison ivy that just yeah.
Speaker 2: But the plane will treat that, so it's fine.
Speaker 5: I'm on fire is just gonna burn.
Speaker 3: Off, yeah, and burn the oils right out of your skin. Okay.
So you guys get some and you come back, and
what do you do with the plants that you brought back?
Speaker 1: Take it to the medics. I'm sure they would have
the apparatus and things that they would need to distill
it and do what they're gonna do.
Speaker 3: Do you take it to the medics in the quarantine
zone or outside because they probably.
Speaker 1: Don't have their equipment with them, So I'll take it
to the medics outside of the quarantine.
Speaker 3: Zone, okay, all right. Yeah, So there's a couple of
medics that are there that have actually even heard of this,
and so they begin working on distilling it and coming
up with some stuff. Eddie and Bill, are you two
doing anything now while you're pooping with Delvert?
Speaker 2: Just pooping back and forth forever?
Speaker 3: Okay?
Speaker 4: Yeah, Yeah, So Eddie and I are holding hands across Delbert.
Speaker 3: Crying.
Speaker 2: Yeah, we're crying a little.
Speaker 1: First, should take them some water. They're probably dehydrated.
Speaker 6: After everythick we bed through.
Speaker 2: Did you pick me?
Speaker 6: It was gonna end up with dying of dysentery.
Speaker 2: I don't even know we put your trail.
Speaker 3: You're losing too.
Speaker 2: I mean, that's all you can do it. I don't
think anyone's ever won that great.
Speaker 3: So, yeah, you guys are pooping. Somebody brings you over
some some tea with electrolytes, and that that helps.
Speaker 2: Plant's great.
Speaker 3: And after a little while, yeah, people start bringing in
the different tinctures to be able to put it on
people and.
Speaker 5: Put it on their tinctures.
Speaker 4: Yeah, excuse you.
Speaker 3: You three, Delbert, Eddie, and Bill are all part of
the first group to be given this tincture. You found it.
You're also illusionists. You're a part of a clique. You
are high profile people. You are needed for the greater good.
The soldiers are put on the back burner. You are
given the tincture, but you all spike into really high
fevers like you are actually pretty much down for the count.
For a little while while your body fights off.
Speaker 5: This, you guys are hallucinating.
Speaker 3: Yeah, seeing all sorts of weirdness. So everybody is recovering
and the area around you gets pretty harvested for the
different clorisco. Yeah it's yeah, chloroxica plant.
Speaker 5: And Clarissa tells it all whatever it.
Speaker 3: Is, and you guys have gone and gotten as much
as you can. Unfortunately, it isn't enough to have stopped
the spread for everyone. And about fifteen percent of the
army has come down with this sickness and they cannot
be cured, so the army keeps them all quarantined, including
several of the medics that were there. A few of
the medics were also treated, some of the more intelligent,
more tenured medics, but many of them declined, saying that
they wanted to save the soldiers, you know, trying to
be good doctor people. And the people who are treated
are moved to another quarantine spot as people who have
been medicated. The ones who are not have stayed in
this other quarantine, and it takes about three days for
both the people who got sick to recover and the
people who got sick to die. So the army is
down to about three hundred and fifty people now wait no,
fifteen percent would be fifty for ten plus twenty five.
So so four hundred and twenty five soldiers is what's left.
Speaker 1: Okay, we did what we could.
Speaker 3: Yeah, and so day four, I mean, you guys are
spending quite a bit of time here in this plane.
Day four, the soldiers have already gone digging graves out
in the out in the plane plane, and they have
asked to anybody that was infected and cured be the
ones to take the bodies out to bury them, because
you're not likely to catch it again.
Speaker 2: I could use tensors floating disc.
Speaker 5: But Delver's a big boy who can do much of
little work on his own.
Speaker 3: We'll just.
Speaker 4: He'll just fashion a leader onto the leader whatever onto
the back of my wagon and use it to drag him,
not putting them in the wagon.
Speaker 3: Kilo gives Delbert to meat hooks that he can just
good to people.
Speaker 4: Yeah, I'll go, I hope, I'll just use some of
that now extra tens to make a leader and dragging
them all in one.
Speaker 6: Grouping and then we'll tell them we buried them. But
we're really just.
Speaker 4: Gonna leave him in the field.
Speaker 3: Okay, So.
Speaker 1: I should turn frontier and you grab them with the
tentacles and just track them seven at a time.
Speaker 3: For anybody that would like to figure out how this happened,
I will give you a chance to figure it out,
or with an intelligence role, if you've got to reason
them how you would have put two and two together.
Eddie's got the book, the Survival Book, which would be
a good indicator for him to make an intelligence role.
Speaker 2: Yeah, I want to go ahead and make that, and
that's going to be an eleven.
Speaker 3: And eleven won't do it. So a part of the
Tria monster family, they have that ouzzy, goopy cellular skin
and flesh that is connected with tendons and the sharp
pokey hooks that they put into people. When they scratch
people open and that goop gets into them, it creates
an infection that goes onto their back to kill them.
The infection is how more of those frontiia are born.
It is their baby phase, their pubeait state, if you will,
also known as bacteria.
Speaker 4: Yep, there's this m and so if you're mirroring the bodies,
burn them.
Speaker 2: Yeah, I want to stop burying them. The general though, Hey, uh.
Speaker 5: Can somebody piss a deer off?
Speaker 8: Yeah, we can't bury these man. We gotta cremate.
Speaker 2: This is uh, this is how we make more of
those monsters.
Speaker 7: That is a terrifying construct.
Speaker 8: Yeah it so let's let's let's let's go ahead and
cremate these guys. Let's get some fires started. Uh, you
men have been collecked and the horse herds and dry
on them, right, of course, had Let's get some fires started,
all right.
Speaker 3: So in a sad day, a large funeral pire is
built and the bodies of the fallen soldiers are cremated
to prevent the spread of frontieria. Mm hmmm, and this
is a good place to stop, but.
Speaker 5: Freck.
Speaker 11: This concludes this episode of A Fool's Quest. Join us
next time for more fun and daring adventure. Thank you
for listening, and don't forget to like, subscribe, review, and
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Quest