Speaker 1: It's the Internet. You're busy. Let's do this. It's right.
Speaker 2: This still doesn't get quieter. Let me turn it down
here there we go.
Speaker 1: Uh.
Speaker 2: This is the podcast where we decide everything about the
world games so you never have to think for yourself.
I'm your host, Jeff Grubb and with me is Mike Manadi.
In today's episode, we can react to that Xbox Developer direct.
Speaker 1: There pretty good, pretty good games in there. You'd be soft.
That's it.
Speaker 2: We'll just figure out you be soft. We're gonna finally
someone's stepping up, and it's us. We're gonna do it.
And then we're gonna do a tier list of resident
evil games and we're gonna enlist your help for the
ones that we are a little bit less familiar with
or only played a little bit of, Like I played
Code of Ronica. I beat Code of Ironica, but I
definitely played it a lot at my friend's dreamcast. That
was a long time ago to chat. You can help us,
all right, But first, Mike Minatti, you're here.
Speaker 1: How are you doing.
Speaker 3: I need to draft my third game for our Fantasy
Critical League in the game mess and I'm looking at
only Musha right now. Way of the Sword.
Speaker 1: Can I suggest World of Warcraft Midnight.
Speaker 3: Someone took that, although the OUBA four Lord of Hatred
is available, although the last the elbooks mentioned only did
like got an eighty two, which isn't terrible.
Speaker 1: But oh yeah, my.
Speaker 3: Certain arts act is is that game actually coming out
this year? They said it is? It looks good. I could, like,
I don't know, Star Wars Galactic Racer is available. That
might be a fun.
Speaker 1: One, fun one. Yeah, I mean it feels like that
could be anywhere from like a.
Speaker 2: Sixty eight to eighty four. Right, yeah, maybe not great
spread on that one, but.
Speaker 3: I think it's just Doney Lucia.
Speaker 1: I've done it. There you go. Any Lusia is the
third game, so I.
Speaker 2: Think you can sort of like rely on CAPCOMs not
have anything that would be like I think the lowest
Ronni mush is like a seventy five.
Speaker 3: I think it also is probably maybe a little Ye's
pretty good chance. Every time I see the game, it
looks again people are grow hungry to have a new
second round no matter where it is, and this will
not exactly be that maybe close enough, So all right, great,
be corless.
Speaker 1: You're up.
Speaker 2: Fantastic. I for my second one. I pick my second pick.
I took a deep Down from Capcom. This is the
year mic, this is the year deep Down is coming out. Absolutely,
Oh I don't know that.
Speaker 3: Oh yeah, I don't think you should have done that.
Speaker 1: The people listen.
Speaker 2: The deep Down was game Capcom announced for the PlayStation
four right before the PlayStation four was launching. It had
some weird guy in armor playing a dragon, and then
we never heard from it ever again except for on
this podcast and me taking it in Pantisy your critic
of course. All right, uh, let's get into this. It's
still like weird video game news time. We'll talk about
all that stuff here in a little bit, and then
I'm still mostly playing Sectory.
Speaker 1: I'm not going to talk about it though.
Speaker 3: Thank yes, no problem, Cokay, did you take the lead
back from Dan?
Speaker 2: I'm really close to. Every run I've done has been
closer and closer, and yeah, it's just a matter of
time now, so I'm getting better every run basically.
Speaker 1: All right, let's get into it. Thank you everybody for
joining us.
Speaker 2: Give us a good rating wherever you are listening, and
hit that like button on YouTube please. It helps people
find the show if you want to ask a question.
You can drop a super chat during the show here
on YouTube. We'll get to all of those before the
end of the program. Thanks to Carlosyan who is insane
and the Rain Music on YouTube for the use of
our theme songs. We are on Spotify, Apple Podcast and
wherever pods are caught. Thank you to the mods, Thank
you to Christian for producing. And you can of course
get more from Mike and me and support us by
going to Patreon dot com slash game Mess.
Speaker 1: That gets you.
Speaker 2: Access to our discord server, participation in our Q and
A sessions which probably overdue for I'll do one here
pretty soon, and our game club discussions, early access to
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of our shows ad free. That's patreon dot com slash
Game Mess. Patreon dot com slash game Mess. All right,
let's get into the big topics of the week.
Speaker 1: After this quick break, we are back. Let's do it.
Xbox develop Developer Direct happened today?
Speaker 2: That was today? Right, YEA watched We watched that together.
Mike and I had a pretty good time.
Speaker 1: You know.
Speaker 2: For all of the shows that do the thing where
they stop and talk to developers and show behind the
scenes footage of people working in C plus plus or
whatever the hell it is. Microsoft's actually got pretty good
at that stuff, and I was pretty into all the
games they showed.
Speaker 4: Jeff, we called out the welcome moment in here in
Argentina and like they go back and welcome. Yeah, they're
welcome the tablet you know, Oh.
Speaker 1: Way, calm, yeah, okay, yeah, totally, totally. Yeah. You guys
probably say it better than I do. I don't know.
Speaker 4: Yeah, every single time it's like that seeing tablet where
they're working on.
Speaker 2: Oh yes, that's like the artists I think will only
use those, and there's like some alternatives, but they all
just have their own way coom from like years and
years ago, and they'll never give it up. I don't
even know. They might even stop making them and they
would still just keep using their old ones.
Speaker 1: Yeah.
Speaker 2: I was impressed by all the games for the most part,
and I think the one that, like Kiln from Double Flying,
was the fourth secret game that they were teasing. I
guess they weren't even teasing it, but that kind of
got teased by some leaks, and that was the one
where I'm like, I think I need to play this
to know if it's for me. But that being said,
it still looks cool. You make pottery that's your character
inside of the game's character creator. You're actually you know,
forming this pot, and then that pot goes and does
online multiplayer maybe couch co op, but multiplayer party mini
game sort of things in a battler like arena style arena.
Speaker 1: I yeah, I think I just need to play it
to know. What do you think?
Speaker 3: I think it looks super interesting and I'm glad it's
the kind of game that Double Fine still gets to make,
you know. I think it says something that the game
looks so interesting that I didn't hear too many people
complain like this is the fourth secret game and not
so and so franchise brought back from the dead from
my childhood, right, m h. Yeah, I think it's still
managed to stand out. They're just always so they're so
endearing over at Double Fine. I always like hearing from them,
Tim Schaeffer and everybody in the whole process of making
the actual pots is neat, and they always add character
to it, right. It's like, yeah, they have this whole
system of actually making a pottery like a pottery wheel,
but also your tools are sentient and make funny little
faces and have butts, Like, yeah, they get it just
adding these little touches here and there. Yeah, I'm a
little bit less sure, like, Okay, how much fun I
really gonna have kind of like walking around and hit
people with my with my pot, but at least making
a pot. I am sold on for sure.
Speaker 1: Yeah, I think that's a pretty good idea.
Speaker 2: Like I was saying on our John bomstream, kids love
making characters, so they're trying to have like appeal to
a family audience, which I think double find often is
that that'll work for them pretty well. We got a
pair of playground games games. Forts Horizon six takes place
in Japan.
Speaker 1: We got a date.
Speaker 2: May nineteenth, continues to look like Forts the Horizon. Maybe
they tuned down the festival stuff a little bit. It's
hard to tell that.
Speaker 3: It's hard to tell they're actually yeah, it's like turning
that down or just not chilly as much of it here.
Although it's like it seems like it's the one complaint.
If there is a complaint with Forts Horizon, it is
the one, so you hope, but yeah, it's it's Forts
Horizon in Japan, which is essentially all they really needed
to do here, and it looks gorgeous. Of course, I'm
super excited to play it.
Speaker 2: Yeah, and it's like I think you it was you
that were talking about Grand Turismo seven that was like,
this is just a low key hey, I love cars
so goddamn much, and that tone worked really well for
that game.
Speaker 1: Yeah, It's like there's so many.
Speaker 2: Other tones they could go with, and they've always done
the same exact one each time that it's like just
any sort of change there would be welcome, but that's
not going to stop me from playing and enjoying this
game one way or the other.
Speaker 3: Yeah, Yeah, I really liked Green Trismos seven. I was like,
you're in a cafe and you're just talking to people
over like tea and coffee about how cool cars were
and how this car brand started in the nineteen fifties,
and you know, it was really chill and kind of
informative and nicely. Yeah, you know, going from that to like, yeah,
it's all show media again, it was always a little
it's jarring their other game, Fable.
Speaker 2: I'm really I don't know if I'm sold, but I
am certainly enjoying what they showed, and it did feel
like a real game.
Speaker 1: This time, it's to the point where it's.
Speaker 2: Like, oh, I guess you know what they showed in
that trailer when you were like run around the giant
that let last time. That looks pretty similar, but now
there's like UI and interact interactivities in the game that
feel like, oh, someone's controlling this, and it felt it
felt real, and I thought it looked really nice.
Speaker 1: It's got a very realistic look.
Speaker 2: While also just having this small little tinge of fantastical
elements to every little thing.
Speaker 1: And yeah, I'm kind of ready to play this game.
Speaker 2: You were mentioning it like it seems like this is
recapturing all of the sort of pro versus con column
when it comes to Fable's history, right, like, oh, you
could exist in this village and things react to you,
and yeah, things of that nature.
Speaker 3: I was almost surprised how much it kind of looks
like Fable too, to be honest, I was like wondering
if it was gonna be a bigger shake up to
what the game is like. Okay, now no, this looks
like Fable and kind of like the best way that
I remember it, running around you know, buying properties and
you know, goofy characters that are reacting to the way
you are. So yeah, I am intrigued. It does look pretty.
There's a part of it it's like, should Fable look
this realistic? And I'm like, yeah, maybe it should. That's fine,
I can I can get used to that.
Speaker 1: I was just like very into.
Speaker 2: There was like subtle lighting of like you know, amber
candle light shining out of windows of ends or whatever,
and it just looked really inviting, and yeah, I want
to spend time in that world, which I think is
a positive thing to say about a game like this.
It's like, oh, it's world is super enticing. That's a
really good head start because people are going to be
spending a lot of time in said world.
Speaker 3: People were reacting to the frame rates, and I don't know,
watching it and like our discord thing gets a little
hard for me to get a super centime.
Speaker 2: I saw the framing this, but I just don't know
if I'm like in a place where it's.
Speaker 1: Like, ah, we got to do something about this. You
said it.
Speaker 2: I'm gonna be playing on my PC where I'm gonna
be able to get that fucking thing to whatever frame
rate I want. I'm not gonna be surprised if it's
thirty frames per second on Xbox consoles though, and it's
I'm at a point where, yeah, those things are six
years old. Yeah, of course, that's where we're at. Like,
I mean, I know it sucks, but I don't know.
I guess, And you know, they also have time to
optim eyes and improve it and make it a rock
solid thirty frames per second if that is the direction
they're going, I would bet that's the direction they're going though.
Speaker 3: Yeah, I guess I would still be pretty shocked if
there's at least on Xbox series xers, and sometimes it's
probably an option.
Speaker 5: Uh are you using the first engine, don't they?
Speaker 1: Yeah? I believe so. Yes, I wouldn't.
Speaker 4: That's just that's a I don't know how it works,
like this's a that's a racing game engine. Let's see
how like it works like RPG that has all these systems.
Speaker 1: A lot of pitfalls, Yeah for sure.
Speaker 2: Yeah, there's a lot of potential for things to break
and make it so they actually have struggled optimize. Yeah,
we're gonna have to wait and see, but I'm for me,
the frame rate was not setting off any alarm bells.
It was definitely just going into the well, let's wait
and see what happens with that. How am I going
to everything else? Is what actually matters in this trailer.
How are they presenting the systems and all that?
Speaker 3: And this is the game that is the furthest away
as well.
Speaker 4: So yeah, because I feel like I'm drawing how to
listen with with cap Con and the ORI engine and
how they use the ORI engine. It's like in the
back of my mind, I have like, like you know,
I have.
Speaker 3: That fortune is Fortizing is an open game, so it's.
Speaker 4: Not an RPG though it doesn't have all these systems
and doesn't like this city.
Speaker 1: It right, Yeah, yeah, we're just speculating. Yeah, it's just like.
Speaker 5: That worrisome that I have from like Capcom that you.
Speaker 1: Know, here's the thing that we know for sure is true.
Speaker 2: Making video games is hard, and there's like no like
magical thing they can do to make sure that their
engine they built for racing games is going to work great.
Speaker 1: For this stuff.
Speaker 2: They're gonna have to put in the work to make
it do all the things they needed to do, and
we're just gonna have to play the game to know
if they succeeded at that or not. And uh, the
preview of it more than six months out at least
they said it's coming out in the autumn. I mentioned
it was September. I think it might actually be a
little bit later than that.
Speaker 1: I continue to.
Speaker 2: Ask around, but the autumn, so anytime from you know,
the basically the fourth quarter of this year. They have
so much time to do a ton of things this
game that whatever state it's in now might not have
a lot to do with the reality of what we're playing.
Speaker 4: You always, yeah, you always hear that optimizations come at
the end, so you know, it's it's still time.
Speaker 1: Uh. And then Game Freak.
Speaker 2: Sure, we got to see game Freaks, uh you know,
third party game that's not on Nintendo consoles, Beast of Reincarnation.
Maybe more importantly, we got to see the people at
Game Freak making a video game behind the scenes, something
that oh, yeah, those are real people, and you didn't
know that until this moment, because of course, the Pokemon
Company and Nintendo don't do that sort of thing.
Speaker 1: It was it was started, ain't know most yeah, it was.
Speaker 3: It was a little bizarre to just see like their lobby,
you know, right, ah, yeah, it's neat.
Speaker 1: It's uh. I thought the game looked pretty good.
Speaker 2: It's character action, maybe maybe leaning a little Secaro, leaning
a little Souls Born in general, maybe also just a
traditional character action game somewhere in between.
Speaker 1: Well again, this is when you have to play or.
Speaker 2: Like really no Stellar Blade, like a Stellar Blade like
at this point. Yeah, but it just had a lot
of style, a lot of character, a good color.
Speaker 1: I don't know, I was. I was into this as well,
how about you.
Speaker 3: I liked when they called it a one person, one
dog action RPG, and I do like, you know, the
dog is kind of like your one party member, and
you do very much the Final Fantasy seven remake things
slowing down time and issuing.
Speaker 1: At commands of the dog based on this.
Speaker 3: Yeah, yeah, okay, there's there there are There are obvious
but interesting influences here. And then on top of that,
I like some of the platforming stuff you do, like oh,
you're gonna make vinescore from the ground to give you
extraverticality or even horizontal movement as well. So yeah, this
is I think this one's really intriguing. I'm definitely down
for another game where I can parry a lot of
people with my sword. I still have some sec withdrawals.
I just finished Nine Souls as well, so I need
more pairy games in my life. It looks very pretty,
especially like the environments. Character models look Okay, environments look
very gorgeous. Here. They're doing the whole far future post apocalyptic.
There's you know, ruins of robots mixed in with kind
of old tiny homes and architecture and things like that.
It's got a very nice color palette. Right, It's right,
a little horizony and all that kind of thing, but
in a pleasant way.
Speaker 1: Yeah.
Speaker 2: Yeah, I think what we call it out a bunch
of inspirations near Automoma, Like yeah, there was just like,
oh yeah, this annihilation. So yeah, that's what developers do.
It's certainly what Japanese developers do. They love to put
the stuff they love into games, and it's always fun
to see. It's like, oh, they take all their favorite parts,
in the best parts and then make something awesome as well.
And when I see something like that, I get excited
because I know it's usually coming from a place of passion.
Speaker 1: That's what this feels like.
Speaker 2: It also feels like them showing what they can do
when they sort of have maybe.
Speaker 1: A little bit more unlimited buddy or a less limited budget.
Speaker 2: I suppose I should say, versus what they do with Pokemon,
which is limited in both time and money. Uh cool,
that one's out in the summer, they said, And then
I don't think I mentioned it.
Speaker 1: Killn is out in the spring.
Speaker 2: So uh, yeah, I guess how you're feeling about Xbox overall.
It's hard for me to get excited about that platform,
but there's always the occasional game, especially like a playground studios,
where I'm like, oh, I'd like all the stuff they've done,
and now they're doing a new genre for the first time.
Speaker 3: I need to see that, right, Yeah, like the Xbox platform, right,
the consoles and everything as they're excitement for. But all
these studios that Xbox owns, uh, you know, there are
a lot, you know, a lot of them are very good,
playground fantastic. It's interesting seeing game Freak work on something
different and big, and I always have a lot, a
lot of love for Double Fine. So yeah, I'm just
excited to see the games from these people. I will
probably you know, I will certainly not be playing any
of these on Xbox, and maybe playing them on my PC.
Why wouldn't I It's my PC is stronger than my Xbox. Now, yes,
and you know there's always a little bit of where like,
oh god, is Xbox is going to cancel games? These
all seem far long enough that they're probably safe. Who knows, right,
But you know, I appreciating these good looks. These are
all games come out this year.
Speaker 1: You know this.
Speaker 3: It was this event basically last year where we got
that really good deep dive into Expedition thirty three, right, yep.
That ended up being the bit you know, the kind
of the game of that year, and who knows, maybe
that game is amongst this pile as well.
Speaker 2: My real second pick for the Fantasy Critic for the
Game mess League is Beast of Reincarnation.
Speaker 1: My god, there's a chance there's a chance that could
be really good. Yeah, I think that's a cool pick.
Speaker 2: Yep, yep, all right, let's see that was the Xbox
Developer Direct.
Speaker 1: Let's talk about Ubisoft.
Speaker 2: Ubisoft had a week where everyone was getting excited for
the Prince of Persia Stands of Time remake to Shadow Drop,
and instead of got Shadow canceled. They were they apparently
they were not happy with the way that game was going,
and they canceled it. But that was not the only
thing that happened. They canceled several games. They let's see,
they canceled six, right, and they delayed seven, and then you.
Speaker 1: Know six to seven. Oh my god, everything's a nightmare.
Speaker 2: And then they also said that they were reworking all
of their studios, basically leading right into layoffs. It's it
just feels like Ubisoft is reeling. One of the confirmed
delay games I shouldn't stay confirmed. One of the reportedly
delayed games from people who were looking into this was
the Assassin's Screed to four Black Flag Remastered that was
supposed to also come out anytime anytime now, like in
the next couple of weeks. So across the board, they're
basically just like wiping the slate clean, pushing everything that
they're keeping back, and it's to what end. It's the
same thing as always. It's like, well, we want to
get the quality right. But they have done this multiple
times before and it's never felt quite as grim as
it does this time.
Speaker 3: First off, Jeff the Eve, any idea how the whole
this game is coming out on last Friday? How that
got so much traction as when people believe in that
it's the whiplash from going to that to this is incredible.
Speaker 2: Well, I mean I think it was true a month ago.
I think it was true a month ago because remember
the game was that far done. Wow, well remember that,
like the team responsible for Prince Persia said Hey, everybody, no,
we're not going to be in the game awards.
Speaker 1: We'll talk to you like first thing in twenty twenty six.
Speaker 2: So that team was still tweeting like that game was
coming soon a few weeks ago.
Speaker 1: So yeah, I think this.
Speaker 2: Is something that kind of happened pretty quick, and they
just they maybe did one last check, and really it
was probably came down to, is this going to be
worth a marketing push that would cost us more money?
Speaker 1: No, let's just drop this thing.
Speaker 2: I do think that game was the one one time
intended to be out right around now kind of insane, huh.
Speaker 1: It's wild.
Speaker 3: I mean, that's a game that they have basically canceled twice. Now,
Like you know, we saw the first time that just
you know, it didn't look very good, right, and now
I'm curious, guys, it was really that was the quality
looking that bad on this thing? I don't want to
be like, how hard is it to remixed sense of time?
I bet it's pretty hard. But make it happen right, like,
you know, especially on the second try like I get
that thing done, figure it out. If it's not quite
there yet, try to invest a little bit more. I mean,
it's just embarrassing to me, these really high profile cancelations
of games that you've been talking about and promising forever.
This is kind This is very much in that perfect
dark bucket for me. I think canceling a game of
this magnitude, this lay in the game, it's it's definitely
a stain inputation and of course you know has that
beened yet, but layoffs are gonna follow. There's gonna be
some devastating stuff going on over there. I'm curious what
these other games that are canceled are. Somehow it seems
like Beyond Good and Evil too persists.
Speaker 1: Yes, that's right.
Speaker 2: So they mentioned in some of their messaging to investors
and to the public, like their creative houses, the five
creative houses that they still have working on various things,
and that with each one of them.
Speaker 1: They named some of the studios.
Speaker 2: There's Creative House one, which is that Vantage Studio, which
is the one that ten Cent has a stake in
that has sort of spun off from Ubisoft, but obviously
not so much so that when Ubisoft speaks, they don't
continue to speak for that. It's still part of everything
that's happening here. The Assassin's Crid game was still laid
as part of this. That's Assassin's Creed, Rainbow six, and
Far Cry. Creative House two is the Division, Ghost Recon
and splinter Cell. They mentioned splinter Cell.
Speaker 3: Still okay, interesting because I was wondering if that remake
was one of the canceled ones.
Speaker 2: I mean, it still could be, because like they said
that that's the Creative House two is focused on. They said,
it's Ubisoft's competitive and cooperative shooter experiences, including the Division,
Ghost Recon and splinter Cell. Well, that's not the splinter
Cell remake. That's not a competitive or cooperative shooters. So
was there a different splinter Cell of something based on
cast theories, multiplayer or something like that that we should
be looking for.
Speaker 1: I don't know.
Speaker 2: A Creative House three is for Honor, the Crew Writers, Republic, Bralhalla,
and Skull and Bones. Creative House four is Ano, So
there you go Mike, it's safe.
Speaker 1: Okay, that's safe. That's nice.
Speaker 2: Might and Magic ray Man, Prince of Persia, and Beyond
Good and Evil. So Prince of Persia still mentioned, but
Beyond Good and Evil mentioned as well, and then Creative
House five is just dance, and then a bunch of
smaller things like Idle Minor Tycoon and Invincible Guardian Guardian the.
Speaker 1: Globe, which is a mobile game.
Speaker 2: Okay, yeah, So then there was reporting from Insider Gaming
that Beyond Good and Evil to somehow persists, somehow, they
are still making that game, which, as a reminder, has
been in development for more than seventeen years.
Speaker 3: That could have funded a lot of Prince of Pressure rebates.
Speaker 2: I can't imagine most of those years, the budget for
that game was basically zero, right.
Speaker 1: It's like nothing happened.
Speaker 3: But like, and you know, I have to say because
I don't I don't want any games cancel. I wanted
people laid off. What do they think is gonna happen
if that game releases. It's a sequel to a game
that nobody bought. Then, Like I like Beyond Good and Evil,
it has been so long, it's been so long since
I think really cared. They released that pretty good remaster
of it. No one cared when that came out either,
I just I have I don't know what they think
is gonna happen if they actually release a Beyond Good
and Evil too, How possibly a hit.
Speaker 2: That's the one that like does make me feel insane
where it's like I like, I choose to understand, I
choose to believe sometimes people at these companies behave rationally.
I can't rationalize this in any way, Like there's always
the thing I don't do. These companies hate money. Just
make that game and we'll buy it. No one's saying
that would be on Good and Evil to everyone gets it.
It's like, yeah, I would like it, but it's not
gonna be some kind of hit. And it's at some
point in seventeen years do you think you yourself would
wake up and go, oh, okay, never mind, then let's
just cancel it, move on to something else. And somehow
they just keep plugging something into this game.
Speaker 1: In some way, it's just.
Speaker 3: Wild, Like you know, I'm in a world now where
I don't expect I expect Halfway three to be out
before Gone and Evil got Beyond Good and Evil two
is the thing. GTA six will be out. I just
I still don't believe my heart and hearts this is
ever a game I actually play. If it does, it's weird,
like Skulling Bones, where I'm like, oh that did come out,
everyone just decided not to play it, but eventually it
did just sort of whimper its way out the door.
I suppose, but gosh, it's bizarre.
Speaker 2: Uh yeah, I mean Creative House three still working on
Skulling Bones according to this list here.
Speaker 3: Yeah, though they're still making content, like what's the play
base for Scalling Bones?
Speaker 1: I don't know.
Speaker 2: Part of this feels like they're just listing IP as
part of a reminder like their value.
Speaker 1: And they're not. Not.
Speaker 2: All these things are actually going. Concerns for Honor mentioned anywhere?
What I think people like that? And yeah it was okay. Yeah,
I don't know why there's a bit of four Honor
two yet, but geez, just weird. Steam dB says the
current players for skull and Bones is one hundred and
ninety five, and I hope they're all having fun. There
are a couple of studio closures, the Halifax one that
we talked about. It's somewhere probably on the show that
one's confirmed and it's yet still yep, still happening.
Speaker 1: And then Ubisoft.
Speaker 2: Stockholm is also shutting down. I think they worked on
they helped with an Assassin's Creed game. I think I
think that's what they were. Oh no, they were working
on the Avatar game. Okay, and you know they kind
of got done with that DLC and they're probably like,
let's just cut them off. It's yeah, hey, you'd be
Soft has been on a downward decline for a long
time now. Their stock was worth something like they had
a market cap of eight billion dollars or something like
that a few years ago, about six years ago. Now
it's five hundred million dollars. It is a fraction of
its value. And you know the way you fix that
is you put out big hit video games. They've done
that in between these multiple attempts of delaying everything in
their lineup, which again they've done. This is now the
third time that they've done that. So I just don't
know what's going to be different this time. Mike and
I got to assume them doing it again. They don't
expect the outcome to be different in terms of how
they perform or do business, and there's some other scheme
working where the rest of Ubisoft gets sold off and
Vantage Studios in the Assassin's Creed team just moves on
without them. But maybe that sky is falling behavior.
Speaker 1: I don't know.
Speaker 3: It's just hard to imagine what else happens here, Like,
what are the big hits that save this company? It's
just Assassin's Creed still. I mean, how you know, can
a Division three come out soon enough and be big enough?
Can they actually make another Rainbows six siege style hit
in that franchise? It's been a long time. I just
I just can't see these stars aligning exactly. I don't
know how this ship has turned around. You know, they've
already had some of their hail Mary's hoping for something
to you know, pick up and be a big thing
like X ste Fine or Skull and Bones and uh
you know those went into the bleachers. They weren't even close. Yep,
not even close. Uh alright, let's see here. Oh yeah,
there was that Alex trailer for Street Fighter six. It
looks pretty.
Speaker 1: Cool, pretty you know. I don't like how all.
Speaker 2: The characters are wearing like rags. I get they're just
trying to sell me skins, but still I wish the
standard models for all the characters looked a little bit
more slick.
Speaker 1: Uh, yeah, yeah, I know what you mean. He's uh
they make Ken look like a bum. Oh you don't
like Ken's bum look? I kind of like that. Yeah,
I get it. I wouldn't mind. It's like an alternative,
but just like as the standard skin, I don't know sure.
Speaker 3: I mean, I will say there's a lot of characters
in the game that I like their classic skins a
bit more. I think that's the same thing here. Like
I'm looking at now and seeing Alex in his Street
Fighter three outfit. Yeah, that's speaking to me a bit
more than his you're right kind of vagrant look, I
suppose you would come Yeah, give me my clean face mod.
Speaker 1: That's right, that's right.
Speaker 4: He got separated from his wife, and now he's a
part that makes sense.
Speaker 3: Right, Frankly, My perception of that in real life is
a lot that people start really caring about their appearance
when they get separated from their life.
Speaker 2: Right, They start putting on suits for no reason. And
that's what I like to see.
Speaker 3: My Ken start trimming their beard more and losing weight
and things like.
Speaker 1: That this looks uh.
Speaker 3: I think I think he looks set. I really like
h the power Wrestler Grapple, Big Strikes. I think I
never played as I was a bunching any other games,
even Third Strikes, but I'd be curious to now, especially
since you know when a Street Fighter Sticks came out
on switch to and I had that. It's actually spending
a lot of time just kind of messing around Zankeef
and finally learning how to the full circle grapples and
things like that. Yeah, so I think I would enjoy playing.
I love the his is a lot of his moves.
Kenny Omega did the mocap right, and they have some
of his finishing moves just literally in the game for
his supers one wing, get Angel and the v trigger.
Speaker 1: Uh. So, yeah, that looks super cool. That looks super cool. Yep,
that rules. Uh, I'm excited. I'll come. I'm in the
mood for some more Street Fight er six.
Speaker 3: So yeah, and interesting, we're already going through this U
this season. The cliff after this is just ingram that
the girl, and then it'll be time to announce a
new season, which is always exciting because it's like, you know,
we find out or a character right on top because
they want to sell the season right away. So we'll
get a reveal for more characters, probably around the summer again,
and I'll be curious what the next batch is gonna be.
Maybe finally get some final fight peeps something like that,
or something weird, you know, the rival school's character, or
here's a dark stalker's character. For whatever reason, I'll take it.
Speaker 1: Oh yeah, that's a good point for Marino.
Speaker 2: Is now that now Alex is technically referencing Sepherroth in
Street Fighter, which is fun.
Speaker 1: He does the one wing angels, so that's interesting.
Speaker 3: Man.
Speaker 1: All right, that does it for the headlines we have here.
Speaker 2: We're gonna take a break, come back, read some super chats,
and then later after that we will do a tier
list of Resident Evil games.
Speaker 1: Looking forward to that. Right after some messages. All right,
we're back, Mike, let's do those superchats.
Speaker 3: Simon from Saskatchewan says always impressing to say Saskatchewan correctly.
I got nervous there, also like no, I'm gonna blow it,
and also.
Speaker 2: Say I hope they're not being sarcastic. There's always a
chance that they're being sarcastic. And we actually say it
wrong every time.
Speaker 3: Oh no, Simon says, have you ever seen the old
Captain America movie from nineteen ninety with J. D. Salinger's
son Not you must, It's hilariously bad and free on YouTube,
at least in Canada.
Speaker 1: Oh yeah, I don't think I've seen that.
Speaker 3: I've seen the Punisher movie from that era with a
freaking uh the Hoff in it, right, Uh, yep, but
I don't think I've seen this Captain America one.
Speaker 2: I Uh yeah, Me and my brother would get these
all the time. We would rent them. We definitely rented
the Hawk movies the most because they were the most
popular and therefore the easiest to find. I think Captain
America then was next most popular, and then we would
get I think there was one of those that had
Thor in it, or maybe there was a Thor movie,
but we definitely watched one of that Thor.
Speaker 1: I think it might be a Captain did Thor show up?
And uh?
Speaker 3: And I wanted the haulk like loof regnat things.
Speaker 2: Yeah, that's what I'm taking. Yeah, so that might be it. Yes,
that's probably what it was then. Either way, though.
Speaker 1: Yeah, we would get these all the time into us.
Speaker 2: That was just like the best thing in the world,
like superhero movies will never get better than this, and
we were right.
Speaker 3: Yeah, yeah, yeah, you're living the good life. And then
Simon with the throw one here says, ever play my
name is Mayo. I can say, I have not. I
don't know if I've heard of my name is Mayo.
Speaker 1: No.
Speaker 2: Yeah, I feel like this is a d's Nuts joke
that I'm missing out on, but it maybe not.
Speaker 3: Yeah, I bet it's real game. It is like somebody's
name is Mud. Is that what we're doing here?
Speaker 1: My name is Mayo? Interesting?
Speaker 3: Your vegeta says, maybe it's just me. But I thought
the gameplay they showed the Fable looked like a game
that's pretty early still. I doubt it's out this year,
to be honest.
Speaker 1: I don't know.
Speaker 3: I didn't really get that impression from it. Jeff personally, Yeah,
I don't. I don't see that really.
Speaker 2: It looks like they're just making a very specific kind
of I don't know if people are like Dan looked
at the combat and he's like, this looks kind of
like and I'm like, yeah, they're going to make it
a very broad, simple combat because that's not really the
focus of the game.
Speaker 1: Yeah, that's kind of how I felt. So, yeah, I
don't know.
Speaker 2: Maybe if you have more to explain, do so in chat.
I'd be curious about if other people felt that way.
Speaker 3: It's why because it used to be a lot of
games like it's like, yeah, everybody, you have a three
attack combo and that's it. Yeah, it seems like they're
doing that again, and I don't know, maybe maybe we
move beyond that, or maybe it can still work for
a game like this. Were again, combat isn't really a focus.
I remember in Fable three, I was like, this is
actually just too simple for me. Now I can't I
don't feel engaged by this, but uh, we'll see.
Speaker 1: Hope. There could be a lot of other.
Speaker 3: Systems at play here that kind of add the meat
to the game. Yep, Zombie Porn says, what's crazier thea
Mike tried to corn dog Jan on the Dumb Truck
or Jeff dying three times in thirty seconds on light
Club Cocoa nuts Inness.
Speaker 2: It was pretty fucking insane when I died immediately on
the very first right in that level in thirty seconds,
to the point where I lost in an entire continue
like in the blink of an eye. Blink and you'll
miss it. But you shouldn't be corn dogging everybody. Mike,
what's your corn dogging?
Speaker 1: Nothing? I was trying to figure out what.
Speaker 3: No, Then I got I'm listening to my audio books.
Speaker 1: But this real language.
Speaker 3: Just guy defends double negatives.
Speaker 1: I love the negatives.
Speaker 2: I would only do it when I can accuse you
of corn dogging everything.
Speaker 1: That's the only time I would do that.
Speaker 3: Wlenty of other languages have double negatives. It's just some
rule that we came up with. That's a everyone knows
what your person means.
Speaker 1: No one's ever been confused by a double negative.
Speaker 3: Actually no one. Everyone gets it. Everyone actually gets it.
Speaker 2: Communication is to communicate, So we could just move on
instead of being panetic, except for on this podcast.
Speaker 1: I love being man.
Speaker 3: Well you did die to that thing pretty quickly. Then
you're doing just the same thing each time and dying
and getting mad, And it was yeah.
Speaker 2: Yeah, I just thought, you know, the game would be
designed so you could hit the enemy, but you know.
Speaker 3: Well the enemy was attacking you see hit his bullet instead.
Speaker 2: I mean I hit the bullet a pixel away from
hitting them. And yes you're right. Hey, when you're right,
you're right.
Speaker 3: But it broughbab me so much joy to watch you
play that game.
Speaker 2: It was it was probably for the best because then
we got to watch me basically beat the game twice.
Speaker 3: Yep, Missouri Matt says, peen pan fifteen topia, or you know,
you could pronounce that it's Penis Topia perhaps if you
wanted to, uh hail me seven seven eighty six says
you're a real kid in the grub goals, It's okay
if you drowned while are farming for too long after
winning a bus that shadow boxing bunch bunch lunch bunch
bunch munch dead.
Speaker 1: That's how.
Speaker 3: That's how I do want to go up from literally losing.
Speaker 1: Oxygen because I'm or a farming too hard.
Speaker 3: That's the way to go. Tan Dark, says Mike. Condolence
is to anyone who picked any Ubisoft game in the
fancy draft. Seriously consider the Prince of perjur Room make
and I'm glad I didn't. Do they have any game
set to come out this year right now?
Speaker 1: Oh man, I don't know. I don't like what's coming.
So yeah, we.
Speaker 3: Don't even know about an Assassin's Creed. Right, Like, there's
the rumored Black Flag remake, but that's.
Speaker 1: Probably Assassin's Creed is Assassin's Creed hex, which is the
one that takes place in the Yeah.
Speaker 2: Uh, but that also feels like it's too early for that,
So yeah, I don't think it sounds like they're not gonna.
Speaker 3: Been I mean, we just had Shadow last year, right, yeah, yeah,
after last year. That was just last year, and I
don't think we're gonna have you know, we had that
kind of smaller one before Shadow, Right, I don't think
we're gonna have.
Speaker 2: An Assassines scre It used to be on an annual
release cadence. They have not been that way for a
long time. They're full Assassin's Creed game.
Speaker 3: I mean, I think the plan was our Black Flag
to come out this year, But is it going to Yeah,
I don't know, right, Okay, Uh, there's rumors about a
Division one ring Master somehow, I don't know.
Speaker 1: Yeah.
Speaker 3: Next up here is from T Buckets as Holy crap.
I just beat chapter eight of F zero j Ex's
story mode. Beating these chapters were possible one chapter left.
I need to do this.
Speaker 2: That's something about that's impressive that man, those missions are
so impossible.
Speaker 3: They are infamously hard.
Speaker 2: Yes, it's in like and then you do it and
you're like, They're like, okay, now do the same level
but on the harder difficulty.
Speaker 1: No, no, let.
Speaker 2: Me beat the game and then I'll come back and
play on hard if I want to insane video game.
Brandy Brandy says, hey, bros. During Oh excuse me, I
almost missed House of Herman here who said cubone hatches
out of eggs wearing its mom's skull gin scratching emoji.
Speaker 5: Uh.
Speaker 3: My understanding is that every single cubebone somehow is the
same experience where they don't they're not born to skull,
but eventually, while they're young, their mom dies and then
they get sad and wear the mom's skull, and it
happens to every single cubane. They all make the same decision.
Speaker 2: And that's why cubone is a Disney princess, because that
also happens to every Disney princess.
Speaker 3: That's right now, Brandy Brady says, hey bros. During Last
and a ten Dogs usually playing my Switch or more
often mininten sixty four, What should I be playing? During
this show.
Speaker 2: Uh Bomberman Hero Space Station's Silicon Valley.
Speaker 3: There you go, Tony Morale says DBZ episode seventy seven
thirteen mans for forthy seconds me after climbing the man free.
All right, someone find that frame our man are Harmani Coleman,
Armani Coleman says, I was wondering. Do you know when
a state a play might happen? It's fine if not.
If they do, I hope a Marvel game show, a
Marvel game show. Yeah, they could do one all just
about Marvel stuff. Couldn't they over at PlayStation right now?
Speaker 1: Yeah? They could.
Speaker 2: I haven't heard anything yet, so I don't know, but
I would expect one relatively soon, they do, think, Yeah, do.
Speaker 1: They always do one kind of early in the year.
Speaker 2: I guess maybe not always, but yeah, I would expect
one here pretty soon.
Speaker 1: I'll find out more here in the next couple of
weeks and let y'all know.
Speaker 3: Yeah, gotta see more Wolverine and whatever?
Speaker 1: What else?
Speaker 3: What else are we expecting from PlayStation this year aside
from Wolverine?
Speaker 1: Guess we don't really know. Yeah, I'm oh sorrows sorry
sorrow and token?
Speaker 3: Yeah right, the fighting game, So yeah, so they got
some stuff. Next up is Cody Bishop. Have you seen
the new Masters of the Universe trailer?
Speaker 1: No, I have not, and I don't know if I will.
Speaker 2: I really like that hokey old Masters of the Universe movie,
and I don't think this compares too favorably to it.
It's hokey still, and it's maybe the exact same level
of hokey, but in this I'm sure this is a
me and age thing.
Speaker 1: Whatever.
Speaker 2: Today's hokiness, today's cheese is just straight up worse than
previous eras hokiness, like when things were cheap and plastic
in old movies. To me, that was a little bit
more charming than when it's like visual effects plasticky, which
this definitely has. It looks a lot more like that
modern Power Rangers movie instead of the older Power Rangers movie.
Speaker 1: So yeah, I just I'm not super into it.
Speaker 3: I don't want to shock you about thinking about the
Flintstones early today, I know, I know. And how incredible
is that we got that live action movie when we
did in the middle of the nineties, when they made
a lot of practical stuff. It just really absurd sets
and costumes, and we still had like a CG Dino
and he.
Speaker 1: Looks crazy and you know, very early CG.
Speaker 3: It'say boy, that movie just came out at that time
where it was gonna look like that, and like it
basically came out ten years later, it's has been a
very different thing.
Speaker 1: Yep, probably a much sadder thing.
Speaker 3: Yeah, yeah, uh ARMANI Coleman's backing end. When the state
of Play happens, you think that Rise of Hydra will
be there, are more like Summer game Fest maybe that.
I don't think that probably won't be at the state
of Place, cause that's not actually Sony.
Speaker 2: Yeah probably, I mean yes, unless it was like much
closer to coming than maybe they would put it, give
it its own state of play even uh yeah, Summer
game Fest. If Sony does something around Summer game Fest,
which is never a guarantee.
Speaker 3: Connor Necka Summa says, it's Street Fighter, Jeff not look
at Infinity, Nikki.
Speaker 1: I mean, why can't it be both?
Speaker 2: Come on, I'll buy I want to buy your skins
and put all these cute people into bathing suits.
Speaker 1: Let's do it. Yeah, we'll He'll be there.
Speaker 3: Uh and then uh joah joa joah oh Williams says,
I have two good questions suggestions for Blake Club, Beverly
Hills Cop for Places two and the PS two version
of VIP starring Pamela Anderson, both obscure Europe only releases.
Please put them on the research Let's I think we did.
I think we made Sean play VIP at one of
the Extra Life things that.
Speaker 1: Was Shawn's Blake Club game.
Speaker 3: Yes, yeah, and it's very funny and it's very bad.
It's also incredibly short and it is just quick time events.
Speaker 1: That's all.
Speaker 3: The game is painful, Yes, it's fueling it.
Speaker 2: Beverly Hills Cop, that is definitely one that we considered.
I think we did be Beverly Hills Cop for a
license to thrill. Uh and it was it was rough.
So yeah, we'll definitely consider that. Oh no, wait, I
think we did bad Boys. We did Bad Boys, Bad Boys. Yeah.
Speaker 3: Next to bus Ink Goblin, who says hit Man is
adding cross Saved, I can play on Switch to.
Speaker 1: Yeah, I'm glad they're doing that. I'm glad.
Speaker 3: Even when lenn Ice was starting Switch, you think there
was a part of me. It's like I'm on this
fucking fake boat again. I just hope that. I hope
they've spruced up that version of BET. I remember being
pretty disappointed with how it ran on switch to it launch.
Speaker 2: Yeah, I mean, there's what better excuse than cross saved
to make sure that that version is as good as
it possibly can be.
Speaker 1: I hope that's the case.
Speaker 2: Either way, though, Having my PC save, which again I
think is my most I'm saved with the most progression
everywhere will be fantastic. I mean it would be even
better if it's like, oh, you have more of Aggression
and the hit Man two levels on this platform?
Speaker 1: Do you want to pick and choose? I bet it doesn't.
Speaker 2: Work that way, but whatever, I have four or five
different save saves for that game.
Speaker 1: I'll be happy to just have one.
Speaker 3: De Rochi says, what's your favorite flavor of sparkling water?
I've been drinking the root beer Doctor not Doctor Death,
the root beer Liquid Death a lot lately. Then that
Lacroix lemon Cello. I'm going through that quite a lot lately.
My girlfriend turned me onto that one. It's been my
go to for a while now.
Speaker 2: I like carbonation a lot. Carbonation is fantastic.
Speaker 1: I prefer still water.
Speaker 2: I will always prefer still water, even with the flavors
and all that stuff.
Speaker 1: So I will abstain.
Speaker 3: And then Alex WP says grub, I'm stuck at four
million points. In sectory helped me sense it. All right,
weaviate us. It's money, Mike, Yeah, I mean I can't
deny them. Uh yeah. You can chain your strikes together
more than you then you think you can. You do
a strike and the if you do a strike into
a token, you get your strike back. Right, if you
do your strike into nothing, if you spend your upgrade points.
Speaker 1: In that moment, it will give you your strike back.
Speaker 2: So now you can then go find a token, strike
into that and continue it. And you want to keep
your strike combo going as high as you can, because
when it's at ten x, you get the most points
for for doing the normal stuff in that game.
Speaker 4: Today I got the like like the cap on the
strike and again yeah I got the ten X and
the cap on the like chain.
Speaker 1: Oh yes, on the chain and the chain for killing
enemies okay, yes.
Speaker 5: Two hundred and fifty thousand off the rib and it
was like, shit, okay.
Speaker 1: Man, focus on that.
Speaker 2: I've been focusing on keeping that chain going as well,
which is killing enemies back to back, which means you
kind of have to like kill them a little slow
sometimes so the new ones will fill in at least
in the early game.
Speaker 4: The thing is if you use the the if you
use your upgrade to when you're reloading your thing, it
will rest your chain, so you're yeah, it raises the chain.
Speaker 5: Sometimes it doesn't for me.
Speaker 1: I don't know what.
Speaker 2: There's like I wonder if that's maybe maybe when you
do the score one. I wouldn't be surprised if that
does it like a cash is in your score right
then or something, I wouldn't.
Speaker 5: Be Yes, yes, oh wow, that actually.
Speaker 2: Might be how that works, Christian. We should look into that,
all right. And they just and they just try to
get better at surviving. That's really all it is.
Speaker 3: That's it for the super tests right now. Thank you everybody.
We will read any more superchests that come in before
the end of the show, so keep them coming. Thank
you so much, Thanks everybody, Thank you.
Speaker 1: Mike.
Speaker 2: All right, we're gonna take another break just so we
can get set up for our next thing, which is
a Resident Evil Games tier list. We'll be right back
after this, all right, Mike, It's time for us to
make our decision this week. This time we are deciding
a tier list of Resident Evil video games. We have
the tear Maker list right here. Christian, did you make
this or did.
Speaker 1: You find this? I bet that's already thank you for
doing that.
Speaker 2: All right, So, Mike, I guess do you want to
lay down any sort of like guiding principles or any
sort of gut like reactions to like the best way
to approach this wouldn't have.
Speaker 1: I don't know.
Speaker 3: There's a lot of spinoffs here that I haven't played,
so well.
Speaker 2: I don't know if I will make a one down
here that we just we'll just leave them down here
as if we haven't played them, and then.
Speaker 3: Well they're bigger ones I haven't played. Maybe I'll just
ask chat where it should go, because yeah, sure, all right,
I like it.
Speaker 2: All right, let's see here, actually, will I'm probably gonna
need to help deciphering some of these icons. Most of
them I can make sense of, like this first one,
which is Resident Evil one, Mike, and we have for
audio listeners, there's S, A, B, C, and D.
Speaker 1: Who this. I think it's gonna be tough for me.
I would Resident Evil one. I would probably suggest for
the A tier immediately, but you tell me what you're thinking.
Speaker 3: Yeah, I played this, played through this version like a
year or two ago, and I'm surprised how much fun
this version still was.
Speaker 1: It still is fun.
Speaker 3: Yes, yeah, it's it's funny because I think the presentation
of it went from back to the day somehow not
feel like it was so technically impressive that we didn't
care how campy it was to immediately feeling way too
campy and dated to now being really fun and silly, charming,
incredibly charming. The bad voice acting and the live action stuff.
The design of the mansion is still really good. So yeah,
I still like Reside one a lot. It definitely can
get better from here, but I think it's I think
it's still a When.
Speaker 1: You went back, which version did you play?
Speaker 2: Because I think I was playing Director's cut Okay, yeah,
that's why I was playing recently, and I'm like, oh,
this is fantastic one you.
Speaker 3: Want You don't want the dual shock addition because it
changed the music and made it worse. Yes, it made
it worse. Also, you don't need dual shock for a
tank control game. It's stupid.
Speaker 1: It's a dumb idea. All right, Resident Evil too.
Speaker 3: Hmm, this is just kind of a better Resident Evil one, right, Yeah, yeah,
they definitely improved the President. You could see the Resident
Evil one money in this thing. You have the CG
cut scenes now the uh gosh, the police station is
so fun to explore. It's one of the Playsation one games, right,
it's part of that. Nineteen ninety eight is the best
here gaming ever. Argument to fun characters to play as
we got our first leon, it's either a ARS yes.
Speaker 1: Yeah, I feel like we could be pretty safe in it.
Putting it right into S. I don't like.
Speaker 2: I think yes, s's gonna get crowded for the Resident
Evil franchise, big surprise. I think a Resident Evil too
probably deserves it and we can always adjust things later.
Nothing is settenced down here.
Speaker 3: I think putting that one in S is completely safe
and fine.
Speaker 1: All right.
Speaker 2: That takes us to Resident Evil three Nemesis. Yeah, this
is definitely the weakest of them for me. Yeah, how
weak is kind of where I'm like, is this B
or C?
Speaker 1: I don't think it's C.
Speaker 3: I bet it's still B. There's still obviously some good
stuff here. You know, we all like jail being more
like the actual city and like the streets more often
was interesting. And the whole Nemesis thing is fun. That's
a memorable character. We all remembered Nemesis, So there's still
obviously stuff here. But yeah, I don't think it compares
to one and two.
Speaker 1: Yep, I think so.
Speaker 2: We'll put that into be all right, the next one
we have on the list here, Resident Evil Survivor, do
we just want.
Speaker 3: To like skip that one, or they skip Survivor Chad.
Speaker 2: If you have strong feelings about any of these ones
that we skip, we'll listen to you feel free to
shout at us.
Speaker 1: Resident Evil Code Veronica. I played a lot of this.
I did not beat it. I don't know if have
you played any of it?
Speaker 3: A little bit of it more watching my brother play
it on our dreamcast. Actually, it's so funny. I feel
like there's been people have turned on this one a
little bit. I remember when it was new or people
loved it, and now people can just talk about it
as being a bit of a mess.
Speaker 1: Yeah. I was confused about that at the time.
Speaker 2: I'm like, I get what you're going Well, part of
it was like I went back to play it after
I played Resident Evil four.
Speaker 1: That did not help.
Speaker 2: But yeah I played it was like, yeah, no, this
is good, but it doesn't feel like it's got quite
the cohesion that Resident Evil one and Definitely two had.
Speaker 1: Yeah. I don't don't know.
Speaker 2: I don't want to put it. I don't know if
I want to put in C. Though I feel like
it's probably a B. I think it's so also a B.
I think that's fair.
Speaker 1: It's fair because this was the first one.
Speaker 3: You don't have the pre rendered backgrounds, which at the
time everybody was really impressed by. I thought it was cool,
and now because of that, it kind of just looks
worse than you like places Into one games in some ways.
Speaker 1: Hey, now get that out of here.
Speaker 2: Resident Evil Guidan of course immediately into S tier. Uh yeah,
do do you want to deal with Guiden?
Speaker 3: You deal with Guiden. Just get it off of S.
Speaker 2: All right, Well we'll put that down and see that
could be our first CE. All right, Resident Evil Survivor too.
We can skip that unless people want to start just
throwing those into D. We can go to Resident Evil remake.
Speaker 3: Oh, it's all right to have a Resident remake. That's
such an s tire, such an easy s tear What
an eqal yes, t what a gorgeous game, so stinking
pretty to look at. Gosh, just that that mansion is
so freaking incredible looking at the pre under backgrounds and
the lighting. Just the way they expand the game and
change it up a little bit, super interesting. This is
basically the blueprint for all kind of reimagined style remakes, right, Gosh,
that so many good things. Is it still kind of
the best Halloween game?
Speaker 1: I think? Is this one I hear?
Speaker 4: Is it worse than Retinimal two or better because the
place placement matters in the Tearless?
Speaker 1: Yeah?
Speaker 3: Yeah, I think it's better than too. So they could
go above in front of two.
Speaker 2: Okay, gotcha, we will do that then, uh and I
think we we have one other one that has too.
I think we want to keep Nemesis in front of
Code Ronica. Probably that's what I would do anyhow, Sure,
that's fine. Okay, let's see here Resident Evil zero.
Speaker 1: Top.
Speaker 3: I don't want I've only ever played a little bit
of this.
Speaker 1: I want to play more. I played a little bit
of it. Maybe we can gauge chap. I my gut
would be.
Speaker 3: C everyone talks about it like a see is sort
of where people seem to be on it, which is
weird because it is, like, you know, it almost feels like, hey,
we took the Resident Evil remake engine, we just made
its own game out of it. But it seems like
there's a lot of annoying things with the way that
you swap characters. There's some rough edges. A shame actually,
because I love the idea. I love the resul zero.
But yeah, a lot of let's see, a lot of
season chat. There's one who says a B above code
Veronica even but I think see before Guided is probably correct.
Speaker 2: All right, I want to see what if you said
the name of Resident Evil. Okay, I don't know which
was it? Which Resident Evil?
Speaker 1: Is this one? Right here?
Speaker 3: Guy says deadly deadly aim dead. We could skip that
one probably, Huh that's dead aim dead aim that's right?
Speaker 1: Yeah, yeah, okay, then evil outbreak don't any outbreak? I did?
Speaker 2: I did?
Speaker 4: Yeah?
Speaker 5: Yeah, I don't know.
Speaker 1: Don't you know what?
Speaker 5: We can skip this one. I don't want to be.
Speaker 4: Involved with this still list in case like people chooses
violence against you and then again.
Speaker 2: Like oh wow, okay, I thought you were I thought
you were like being a neutral observer and you're really
just trying to save your own.
Speaker 5: Skin get shot in the streets? Where this is that?
Speaker 1: I respect that way more? All right?
Speaker 3: All right, everyone, everyone chats forging about dead Aim. You
tell us everyone where does dead Aim go? I hope
some people have thoughts about dead Aim the like gun game.
I never touched a dead Aim. I really, yes, these
guys don't know dead Aim. Shaking my head, Yeah, sure,
go ahead.
Speaker 1: I never.
Speaker 3: I think Dead AIM's the one that you kind of
move around. And it's also kind of a like gun game.
Throw some letters at a chat one person, it's good?
Speaker 1: Is it better? Worse than? Uh? Resident Evil zero? It
goes between zero and goidon. Yeah, that sounds that's fair.
That sounds fair. I don't know. Should we just skip
this one? Resident Evil four?
Speaker 3: No one's played that. That's where they gave it a number. Yeah,
that's clearly clearly as.
Speaker 1: Clearly ands And then the question is is it number
one and s ahead of remake? That was hard?
Speaker 3: I think it's a front of resul two. Yes, I
guess these days, I definitely like resume remake more. I
think actually, I I mean, I'm kind of I love
resume before.
Speaker 1: Yeah, I'm kind of with you.
Speaker 2: Uh remix the one right who I feel myself pulled
back to more frequently. God, it looks so cool still
that it's like the best pre rendered visuals ever in
a game.
Speaker 1: It's so amazing.
Speaker 2: Yeah, okay, then so before one of the best, like
the action game in a lot of ways, like the
definitive Action game. Uh it's still s tire though, right
behind Okay, Uh let's see that was Umbrella Chronicles. Umbrella, Yes,
Umbrella Chronicles kind of a fun game. Actually, these are
this is this is the first of the we like
gun games. I kind of enjoy this thing.
Speaker 1: This a B. It's low B. It's trust you, But I.
Speaker 2: Liked I liked the Umbrella Chronicles all right. Then Resident
Evil five, I, I mean it's probably a C. It
would still be a B.
Speaker 1: I don't know.
Speaker 2: I mean I played lie back then. Man, I had
fun with it, at least as a reminder for audio listeners,
uh A is Residentavil one. B is Resident Evil three,
Code Ronica and Umbrella Chronicles. Uh C is Resident Evil zero,
Deadly Aim and Guidan. When I when I look at
it like that, Okay, you're right, it probably goes with
B the other The co op's super fun. The co
op is a lot of fun, and I, you know,
I it actually looks better than a lot of other
games of its era. Yeah, it was definitely brown in
a lot of ways and dusty like those games just
all are, but still look a little bit better than
a lot of them.
Speaker 3: It definitely has issues. I mean, you know, there's cultural issues,
the stories bad are, it's weird how level based it
is for a Resident Evil game, right, So it's very
linear for a Resident Evil. But yeah, I would put
it be maybe below Comaranka, but ahead of Umbrella Chronicles.
Speaker 1: That's that's where I have and I agree with that,
all right. Which Resident Evil is this one?
Speaker 3: Dark Side Chronicles. I believe that's called so it's a
sequel to Umbrella Chronicles, which I don't know. I never
played this one as much as Umbrella Chronicles or care
about as much. My gut is that's probably just a
bit worse than Umbrella. And let's chat knows that this
is like somehow like, oh this is the better one.
You can speak up, but to me just probably goes
right below Umbrella.
Speaker 2: Okay, I'm gonna put it behind Residevil zero but head
of Deadly Aim. All right, let's see Resident Evil three
D the Mercenaries.
Speaker 1: Is that what this one is?
Speaker 5: Yes?
Speaker 3: Yeah, that one's like I think I might have played
this one. I don't care about it. Yeah, I don't
care skip it. I mean I never got it that
much into Mercenaries anyways.
Speaker 2: Yeah, Resident Evil Revelations, I believe is this one. I
like this game a bunch.
Speaker 1: I don't. It's like close to an A for me,
but I think it might just top out the B.
But I don't. Did you play any Revelations? No, this
one is on my to do list, so I'll get
to defer to you.
Speaker 2: I like it quite a bit, but yeah, I think
I'm just gonna put at the top of B. It's
really good, especially for the platform and what you're playing
it on. I never played Revelations too though, I will
talk about that here in a second. But Resident Evil
Revelations was was pretty solid.
Speaker 3: Yeah, I've seen in Chad I see this a lot too,
Like everyone seemed really inter Revelation at the time, and
now people don't seem that into it now.
Speaker 1: People are kind of rougher on you. And right that
that I can see that it's probably hard to go
back to.
Speaker 3: I think in a pre Residuval seven world, I think
a lot of people are like, wow, Resident Evil's going
back to its roots now, and now maybe it just
doesn't kind of seem as impressive at it definitely wouldn't.
Speaker 1: It's okay, yeah, I agree with the revelations.
Speaker 2: Was in a at the time mid low b Now, uh, yeah,
I'm still gonna leave it ahead of a nemesis.
Speaker 1: But yeah, we'll keep it in b. Okay, let's see here,
where are we at on these ones? What is this one?
Speaker 5: Operation racou cd.
Speaker 3: Oh god, I had no idea that thing. Yeah, we
just put it in d wet, like, yeah, let's give
the some some population.
Speaker 1: There we go.
Speaker 3: I think that yeah, I think that was I think
that one just it just stinks of.
Speaker 1: D and let's give it a Neighbors six. What do
you say?
Speaker 3: You know what?
Speaker 5: Yeah?
Speaker 3: I mean, look, you could put it up front of it.
I guess I just I resent Resident Evil six. Just gosh,
it seemed like it was gonna kill the franchise, even
though it sold really well.
Speaker 2: Just nobody, no one liked it. No one liked that thing,
and it was like such a like, like where does
Residevil go after that? And it's like they figured it out,
but it didn't feel like they were going to figure
out for a while.
Speaker 3: They had to rein Yeah, they really had to reinvent
the series, go back to basics of it because this
game was so excessive. This is a big example of
the excess that was Happy Games. Everything had to be bigger, bigger, bigger,
to a point where they had this game with like
three or four campaigns and it's the end.
Speaker 1: Of the world and then all the stars are here
and it's fucking dumb and ugly. What is this one?
It says Umbrella corp Corps.
Speaker 5: Yeah, it's the multiplayer.
Speaker 3: It's the one that I always get mixed up with
that other one we just put into d where I
bet ye.
Speaker 1: Also, they were really trying to make multiplayer Resideval happen
there for a bit.
Speaker 2: Were are always trying to do that, like they've never stopped,
and they've been doing it from the start. It's crazy.
But all right, Resident Evil seven, that's what we have
up next. Mike, you tell me where you think this goes.
Speaker 1: I know that's just.
Speaker 3: I'm actually going to start playing this very soon. This
is the next time I'm playing on my stream. Oh yeah, yeah,
I played a lot of people play it. I mean,
you know, my my, my, my instinct here just like
where people seem to regard it is a I think
a is where most people would say for this one.
Speaker 1: Honestly, you let me know if that sounds wrong.
Speaker 2: No, I think that sounds right, And I think that's
kind of the response we're getting early on from chat
as well.
Speaker 3: Chat's helping as I'm seeing a So yeah, I think
that makes sense. Cool, all right, Resident Evil to remake
big ass so freaking good.
Speaker 2: Yes, Honestly, it's like where on S is the conversation,
So s is Resident Evil remake Resident Evil for?
Speaker 1: And Resident Evil too?
Speaker 3: I think in front of original Resident Will behind og
four Yeah, I could be convinced to put it above four,
but maybe behind Yeah. Gosh, this is this is one
of those twenty nineteen bangers. It's just about there's still
one of the best looking games. So gorgeous. They did
a great job of kind of of making the more
third person resumee before camera perspective game feel like an
original Resident Evil. Gosh, like the original resum Will feel.
Here is just incredible. Again, very smart updates to the
story and the characters and just some of the content
in the game. So it's very much in the mold
the resume. Will one remake, just you know, many years later.
Speaker 2: Uh, we skipped revelations too. I'm realizing, do does chat
have any wherever they want us to put that? I
again never played it. That's when I do want to
go back to that.
Speaker 3: I know Barry is in it, so that's gotta at least,
you know, keeping a B B for Barry.
Speaker 2: Okay, people are saying ABC cool. I've seen a couple
as there's a couple of c's. Yeah, you know what
Shohn says, B and that and BES also becoming kind
of the average now of the general consensus and Chat.
Speaker 3: So we'll go B B for Barry, BE for Barry
Sean wearing B. You have to tell us what do
we slide?
Speaker 1: What else is in B? I would say, top of B,
top of B. Wow, it's pretty good. It's pretty good.
I should play it then, Uh, all right, Resident Evil Resistance, God,
what the fuck was this one? We can't kept doing this,
just kept doing it.
Speaker 5: This is a retable tree multiplayer thing.
Speaker 3: I think, Yeah, well yeah, yeah, yeah, right, right right.
Speaker 4: I think it's like you said, like asymmetrical thing.
Speaker 5: You were like that, fuck which one is that?
Speaker 3: Yeah?
Speaker 2: They're both were skipping it. Is it an Evil three remake?
This is a let's see where do we have resideval
three right now? B?
Speaker 1: This is probably also a B.
Speaker 3: I'll tell you that maybe this is country for sure.
I think it's an A.
Speaker 1: I think people are it's not between B and C.
I was definitely between A and B.
Speaker 3: Yeah, I think I think some people I think this
game is bad, and that is just that's crazy to me.
This game is still a ton of fun. It clearly
does not have enough content and I know, yeah, but
the underside of A yeah, I think it's still actually
super fun, great moments. The final fight against uh against
Demesis is super cool. I think either bottom of A
or top of B is uh.
Speaker 1: It's fine.
Speaker 3: I kind of like at the bottom of A. Yeah, no,
I think that I'm down with that. That that looks
completely fine to me.
Speaker 1: Resident Evil Village.
Speaker 3: I think that's another A, right.
Speaker 2: I mean, it's just it's like it's so fun and
it's got a lot of like really great parts and
then a lot of really good parts and so and
for me that that stacks up to an A pretty easily.
Speaker 1: Yeah.
Speaker 3: Yeah, there's there's big highs here. Then there's kind of
some other moments where sort of just sort of rides
for a bit. I know some people who I think
went s for this one. Again, I think it doesn't
quite maintain s the entire time, but definitely still in
a I think put it at.
Speaker 1: The top of A or maybe right behind Resident Evil
one maybe or buying one.
Speaker 2: Yeah, that that looks right to me. In front of
seven and in front of seven, that's right. That's that
sounds perfect to me. Reverse the other the most recent
multiplayer yep, uh huh. We should have just a tier
at the bottom of the late lame multiplayer at tabs
can't keep up with all this ship. What the hell
are these things?
Speaker 1: God, it's unbelievable. Resident Evil for remake. I think it's
the best one.
Speaker 3: I agree, I do, freaking I love it, ton, I
mean I played through the game like six times. There's
something right, just constantly increasing the difficulty mode and trying
to get a better score at the end, just such
good felly combat. You know, it's still yeah, definitely, you
know like more action oriented, but they made a little
bit spookier than perhaps original original Resident Evil four was.
I do appreciate that, and I think the script is better.
I think the characters are better overall than in the
original game, which was you know, having a bit of
that you know, early two thousand writing stink on it
at this point, right mm hm.
Speaker 1: So yeah, just a.
Speaker 3: Slick, slick, fun roller coaster ride of a game, so
freaking good.
Speaker 1: Yeah.
Speaker 2: I mean there's a reason I'm constantly thinking about the
Red nine from this game. I'm just so that's just
a great gun to shoot, as are all the weapons
in this game. And yeah, that pairing system, it was
such a great addition if you are remaking a game,
put a pairing system and that worked uh well for
Samus Returns or whatever.
Speaker 1: Yeah, exactly do that for your remix. It's so fun.
Speaker 2: Yeah, it's and it looks great. I think they did
a great job with the with the characters and all
that stuff just all around. It's it's really well done.
And then Resideval Requiem, which is not out yet, so
we're not actually gonna be putting that on the tier list,
but I am hopeful it is another s and I
think there's a really good chance that it is.
Speaker 3: We'll have to wait, we'll see, although, like you know,
I almost I kind of expect to A just because
I do think that is where the actual number games
have been. The remix I've been the ones that I've
actually liked more than the quote unquote new ones, even
though the new ones are very good as well. But
uh yeah, I wouldn't be shocked if it's an A,
but it could be an US, and who knows, maybe
they'll really mess everything up again and we're back end
resideval six land.
Speaker 1: That'd be exciting, Okay. Is Mercenaries was kind of like
a challenge mode? Right? Was it multiplayer or was it multiplayer?
Speaker 3: It's a challenge mode thing. Yeah, that's what that is. Yeah, yeah,
like I never The only time I ever played it
much was in Resident Evil four actually, so yeahs Survivor is.
Speaker 1: A ps X light gun game.
Speaker 3: Okay, Yeah, the Survivor games are spared, I believe.
Speaker 2: Okay, So then it's these fours Outbreak, Outbreak two, I'm
fucking guessing Resistance in Reverse.
Speaker 3: Well a bro Corps. I believe it is one of
them as well.
Speaker 1: Yeah, but we gave we put that in like another
one of these ones. Right, the problem is outbreak, it's
called that's actually good.
Speaker 3: Okay, well then I'll just say multiplayer slop. There you go,
fixed day go Now it's it's not slap, so it's
it's spared.
Speaker 1: Now there you go. All right, it does this tearless
look look good?
Speaker 3: Do you?
Speaker 1: Mike? Can we lock it in? I think it looks
good to meet Jeff? All right, so let's go through it.
Speaker 2: S is Resident Evil for Resident Evil remake Resident Evil four?
I guess the first one was resile remake Resident Evil
to remake and then Resident Evil too?
Speaker 1: A is Resident Evil one?
Speaker 2: Then village then seven? Then three remake? B is Resident
Evil Revelations to Resident Evil Revelations three? Nemesis cod Ronica five?
And which one is this?
Speaker 1: Chronic thank you? C? Is Resident Evil zero? Then what
is that? What is this? Dark psyde Chronicles Dark psych Chronicles?
Speaker 2: I forgot it existed since we last talked about it,
Dead Aim and Guiding and then D is Resident Evil six?
Speaker 1: And this one no, I think I moved on. Brolla
Core down here?
Speaker 3: Wait, mercenaries now, mercenaries down here, Operation Racket City, thank you.
Speaker 1: Okay, and then multiplayer slop is all that multiplayer slap.
All right, good work, I appreciate it.
Speaker 2: Thanks for the help chat, Thanks with Sean, Thanks for
abstaining completely Christian, and good work.
Speaker 1: Mike Manatti.
Speaker 2: Alright, we're going to take another quick break, come back,
clean up super Chet's talk about.
Speaker 1: What we've been playing, and then we're gonna get out
of here. We'll be right back.
Speaker 2: All right, we're back. It's the sides. Now it's time
to talk about what we've been playing. Let's start with
Mike Minatti.
Speaker 1: What have you been into.
Speaker 3: I did check out from physy seven remake Integrate on
the switch to Jeff Oh good, Okay, yeah, I was.
Speaker 2: I was gonna be curious about your assessment there. I've
heard lots of good things.
Speaker 3: Yeah, you know, I didn't play a ton of it,
but I define like, I was just so curious, see
how this game runs on a switch to Yeah, runs, Well,
it's definitely you know, the thirty fifth per second thing.
So it's not the smoothest thing in the world, but
certainly is good enough, especially you know, on that screen
being cozy in bed. I didn't do any doc mode
stuff or anything like that. But I could totally see
myself playing through that entire game like that. So you know,
if people are a situation where, you know, they don't
have a great PC, they don't have a PlayStation five,
but you have a Switch too, like this is an
incredibly viable way to play one of my favorite games
from the last you know, five years or so whatever
it has been. So yeah, you know, it's always nice
to see one of these ports come out looking this one.
So you know, a game like FOP seven, like that
was a game like that's a real heavy game that's
such so graphically intense. I can't be on Switch too,
Oh it is? It looks great actually yep.
Speaker 2: And it's like, you know, I get, I get that
game's quite a few years old now, but it still
looks great and they could put it out as is
right now and I wouldn't blink an eye at that
for the most part. And so yeah, it's great that
a game like this just runs on Switch too, and
it runs in the way that you would expect it
to run, where it's like, oh, it's better than the
PS four version, it has some features from the other consoles,
and because it's the LSS gets a little bit extra juice.
Speaker 1: It's as always with these games.
Speaker 2: I just say it's encouraging because we have a lot
of years ahead of us with the switch To, and
I hope it continues to get games like this going
forward from third parties.
Speaker 1: That would be nice to see.
Speaker 3: Yeah, And I'm like really curious to see if Rebirth
is possible, right because you start, you know, you expect
that they would want to put the sequel on there,
but it is just a very different thing with the
open world and all this other stuff, you know.
Speaker 2: I hope, yep, I you know, And it's like I
would I I'm at a point where it's like I
would almost expect the third one to be able to
run better, just because they will be a little bit
more mindful about these devices like the switch To obviously,
but even like the Steam Deck. I think they want
to support all these things and so they might make
their game a little bit more scalable going forward, as
opposed to that game, which was pretty heavy.
Speaker 1: On some devices. All right, anything else.
Speaker 3: Mike Sean says Rebirth is in development. They've said though
so interesting, that great, wonderful to hear. Yeah, I was
putting I was playing through nine Souls this week and
I finished that one. How was that funne Boss file
Boss is super fun, very difficult. I think it was
like fifty tries, you know, like you get in now,
they're pretty quick. That's as exhausting as because it was
pretty similar to my experience with the last Boss on
Silk Song. I would say actually in terms of like
how much time I spent doing attempts on it, but
you know, this game is very pair focused and just
getting those Perry windows down and just getting the reads
down where I know usually if this bust does this
and this is gonna happen, or okay, if I see
her put her ins like that, this thing's coming.
Speaker 1: Then you know.
Speaker 3: There's multiple phases, and each time you crawl and scratch
the next phase, and then the very beginning the phase
you die immediately and you're like, oh my god, what
do I do there?
Speaker 1: So but you learn that phase.
Speaker 3: Not only that, but now you're at a point where
that first phase, which used to seems so difficult, it's
like I could get through that hit list and that
feels amazing. You're literally feeling like Neo right, just kind
of blocking every single move. So yeah, absolutely an all
timer Final Boss. Just the bosses that game in general
were fantastic. Freaking loved it. So it's like the metroidvania
ness of it, and the kind of exploring the platforming
is pretty good, right, So that stuff right like an
an eight or yeah, like that sounds like an eight
or seven. Then the boss fights a ten where you
almost wish there were more boss fights. It's not as
dense with bosses as a Silk Song is, which one
of that games strength fights or whatever. Right, exactly right.
Speaker 1: But still really good, you know.
Speaker 3: I know I talked before about how the game is
pretty talky, and it is, but it's a good story,
and I was very invested in it by the end
and was happy to kind of see what was going
to happen to all these characters and all these people
I learned about and just had a good time learning
about this weird ancient civilization of cat people.
Speaker 2: I I don't know, kind of hearing this, I think
I probably am not gonna rush back to it, but
I'll probably give it another chance. At some point, I
didn't realize the boss fights were that good, so I
was going in there being like, oh, okay, I'm Metroy
Danion I'm like, I kind of see where this is going.
I bet it's gonna be good but not great, and
there's a lot of other stuff to play, and it's like,
I don't think I got to any real boss fights
in that game before I kind of gave up on it.
Speaker 3: So all right, Lessen learned. Yeah, I mean it's it's
it's longer for one of these. I think maybe you'll
see I had sixteen point seven hours of play time,
so compared to a Silk Song, which was like forty
it's not the long, Guest, but it's definitely metior than
your average Castlevania or Metro a game.
Speaker 1: Can be sure.
Speaker 2: I have kind of been playing the same stuff I
was playing last week, some Super ten Pens, some Rhythm Doctor.
I did start a Merchant's Promise. I don't fully understand
it yet. This is a game where you play as
a merchant and you have a reputation level, and you
got to go from one city to the next, and
you want to like buy stuff at a low price
in one town and then you physically take it to
the other town and you try to sell it there
at a higher price, and that requires you to like
keep everything in your cart as you go over rocky
terrain and maybe have to fford a river and stuff
like that, and it's physics space. So it's like you
have to deal with the consequences of maybe going a
risky route because it saved you money. Instead of taking
the King's Road, which has a feist attached to it,
which would eat into your margins, go this other way,
but it's more dangerous. There could be even like enemies
out there to take you out. I'm like figuring out
just the basics still though, of like how do I
sell things? It's like, oh, I got to like put
everything on the counter then talk to the guy, and
so wait, where I've sold everything? Where's my money? Oh,
the money's in this basket over there. Okay, I have
the money. Now it's the money's physical as well. Where
do I pick it up and put it in my cart?
It's like, oh, no, you have to press this button
to put it in your purse. So I'm still like
learning its idiosyncrasies while still being like I can tell
that this is a Jeff Grub game and I need
to just take my time learn those things so I
can get to that point of it. It's very much
in the mud Runner vein of you have to deal
with the consequences of your actions in a physics based world,
and that will always be my jam And then yeah,
it's a lot more sectory.
Speaker 1: My runs are getting better every time I am. I'm glad.
Speaker 2: I'm glad that Dan actually beat my score because it
has been fun to be like to get to the
point where it's like that twelve million I got was
like white knuckling it and just kind of like staring
at the screen unblinking, and now I'm basically doing a
run like that every time, even on my bad runs.
Speaker 1: My bad runs are like thirteen million points.
Speaker 2: And I'm at a point where it's like, if I
just get a good would run, it's all gonna like
click and I'm gonna crush Dan score.
Speaker 1: But yeah, I don't.
Speaker 2: I really like this kind of gaming. You know, you
talk about enjoying toughs, boss battles, Mike. For me, it's like, yeah,
going against other human beings in a competition is like
the epitome of that for me, where it's like, okay
that I've found a new challenge and this person could
push back on me and push me even further and
it's the hardest kind of gaming that that I usually
engage with, and I love it. I just really have
a good time going after that for a while. I'll
be happy when it's done and I have my life
back a little bit. But it's cool to be in
the heat of the moment and just wanting to chase
and chase and chase. And that's good, all right, But
that's it for me. Any other games, Mike, you want
to touch on before we get out of here?
Speaker 1: No, No, I think I'm good.
Speaker 3: We got a few more super chats here I can
bring up if you're ready.
Speaker 1: Yeah, let's do the super chats.
Speaker 3: Please see our MONI Coleman's back says, don't get me wrong,
spy men running on walls it's cool. But Wolverine Traversal
looks pretty cool too, especially with his clause. I worry
about that a little bit, honestly, Like I want the
traversal to feel incredible, and I do think that Spider
Man stuff was feeling very good in those games, and
I don't expect Willing to be as traversal focused the game.
Speaker 1: Now.
Speaker 2: Sure, he should be a different kind of game, right,
but the traversal was a huge part of my enjoyment.
Speaker 1: So I get what you're saying.
Speaker 3: Yeah, so we'll see. I'm sure we'll see more of
that game soonish. X Core Games has been a Lincoln
member for forty months. Thank you so much, as hey gents,
hope all as well.
Speaker 1: Thank you xcort.
Speaker 3: Yeah, everything's good and well, you know, personally, But Beluf says,
three new Amimbos the sickest sickness ever ends. I think
I think you told me you heard or somebody said, like, yeah,
they're they're bringing Amobo's back.
Speaker 1: They're focusing on it more and a lot of According
to Supernick, Yeah, we got some more here.
Speaker 3: We got Elephant Mario, Poplin and Prince Florian together and
Captain Toadein talking Flower together, all for Super Mario Brothers Wonder,
which is getting the switch to edition, which they talked
a bit more about today.
Speaker 1: So yeah, I definitely I like him. Bemuse.
Speaker 3: I don't know if any of these ones specifically are
calling to me, Jeff, but I'm glad to get more
in mebas I think they're fun.
Speaker 2: Yeah, I'm glad it's not like one of these initiatives
that's just solely slowly like dwindling down it dwindled a
little bit. It seems like it's plateaued, and they're like, yeah,
let's just keep doing it at this level. And I'm
sure it's like making money for them, especially because the
mebo are getting more and more expensive.
Speaker 3: So they added Rosalina as a playable character for Wonder
and part of me forgot that she wasn't there originally.
Now most in like three D world, Rosalina had like
a very different moveset the thing with Wonders at all
the controls characters basically controlled the same and Gepper Yoshi
that's right, Yeah, I.
Speaker 1: Be here as well, except for I guess, do you
know the gimmick with Roslina in this one? No, I
haven't seen this video yet.
Speaker 2: So the gimmick is you get a Luma with you,
and the Luma will go around and do stuff, and
that could be also be controlled by a human player
using a joy con.
Speaker 1: Or they can take the joy con and make it
a mouse and move the Luma around that way.
Speaker 2: And so they're like, oh, this is great for second
players who maybe are scared of controllers but aren't scared
of mice. I'm like, well, okay, that's probably a small segment,
but sure, I.
Speaker 3: Get it, and Orange Ashly came in here said Bits
and Bobs is also a fun rhythm Heaven like that
recently came out.
Speaker 1: Okay, Pops, I love rhythm Heaven. I love all a
lot of it. It's actually had a lot of good clones.
Speaker 2: That's one of those ones where it's like we always
talk about the clones of these big games, they often
don't quite get close to the original. This is a
genre where it's like, oh, this one's mostly figured out.
Speaker 1: You just got to make sure you get the charm right.
Speaker 3: Yeah, And looking at this, it's very rhythm Heaven looks
it looks fun for sure.
Speaker 1: Yeah, all right, I'll grab it all right. That does it, right, Mike?
Speaker 2: For the super chats, that looks like it. I think
that's gonna do it for us. Then I'm gonna hit
this this button right here, actually turn the volume back
up and turn.
Speaker 1: It down for the early intro. There we go, all right, Mike,
I don't know what should we tell the folk? What happened?
The new nineties?
Speaker 3: Disney is not out should be out soon. We did
like Sophie's choice, but Mi Naughti's choice. We went through
each Orlando Park. Yeah yeah right, and like all right,
only one rides days, only one restaurant that so it
was a fun time. Uh hey, uh, Monday Mornings Miss
with Mitch is tomorrow. Of course we're doing it on
a Friday there, so yeah, that's happening tomorrow at one
pm Eastern and everybody, we're gonna play some miss.
Speaker 2: Uh.
Speaker 3: We were off this Monday, so we've rescheduled it.
Speaker 1: We had a lot of fun on Giant boven.
Speaker 3: General this week though, So yeah, the Blake Club with
Jeff playing Sonic Blast was fun. Voicemail Dump Truck was
a very good time this week. We talked over the
Xbox Developed direct and we're still doing the Giant Bomb
Fantasy Critic tomorrow.
Speaker 1: That's a three pm e soon right after myssed, so
be suon in for that as well.
Speaker 2: We're gonna have a lot of stuff continuing to happen
on these shows. Over on Game Mess, Uh, me and
Mike are gonna figure out a time to get together
in person do some sort of fun thing to celebrate
some of our favorite games from last year. We're gonna
do that in person here if not, if not next week,
the week after that, it's gonna happening here in the
next two weeks. I'm getting In fact, I got cleaners
coming tomorrow, so I had to clean my house if
cleaners could come, and uh, that's gonna be a weekly
occurrence now, and that'd be great to have Mike come
over to clean house and all that stuff.
Speaker 1: So we'll make that happen here soon.
Speaker 2: Thanks everybody who supports us. Uh set it up top
and I'll say it again, means the world. We really
like doing these things and you guys all make it
very work, very very worth it. And yeah, thanks for
joining us over at Giant Bomb as well if you do. Uh,
all right, Mike, any uh excitement for any of the
games coming up sometime soon?
Speaker 3: What is? Uh?
Speaker 2: There's a couple more here in January that I was
a little bit curious about, but I guess the next
one is really Resident Evil Requiem in February.
Speaker 3: Yeah, I kind of think about February or Resident Requiem,
drag Quest seven proper, uh even like the Tales of
Bersaria remaster.
Speaker 1: Who do you want to check that out as well?
But yeah, February February is the big one. Yep.
Speaker 2: All right, everybody, thanks for tuning in. We'll catch you
next time. Take care of yourself.
Speaker 1: Goodbye, Jens Eugenics help MUTI sure you have hi cart? Yeah?
Speaker 3: Playing that on Monday to keep it comes out.
Speaker 1: I think it's coming out. It'll be here. Those are
great liquid explosions the cum gunners. I beat it. Oh,
you beat it. Pop a coconut