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Speaker 1: It's the Internet. You're busy. Let's do this. It's right.

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Speaker 2: This still doesn't get quieter. Let me turn it down

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here there we go.

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Speaker 1: Uh.

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Speaker 2: This is the podcast where we decide everything about the

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world games so you never have to think for yourself.

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I'm your host, Jeff Grubb and with me is Mike Manadi.

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In today's episode, we can react to that Xbox Developer direct.

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Speaker 1: There pretty good, pretty good games in there. You'd be soft.

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That's it.

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Speaker 2: We'll just figure out you be soft. We're gonna finally

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someone's stepping up, and it's us. We're gonna do it.

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And then we're gonna do a tier list of resident

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evil games and we're gonna enlist your help for the

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ones that we are a little bit less familiar with

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or only played a little bit of, Like I played

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Code of Ronica. I beat Code of Ironica, but I

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definitely played it a lot at my friend's dreamcast. That

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was a long time ago to chat. You can help us,

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all right, But first, Mike Minatti, you're here.

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Speaker 1: How are you doing.

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Speaker 3: I need to draft my third game for our Fantasy

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Critical League in the game mess and I'm looking at

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only Musha right now. Way of the Sword.

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Speaker 1: Can I suggest World of Warcraft Midnight.

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Speaker 3: Someone took that, although the OUBA four Lord of Hatred

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is available, although the last the elbooks mentioned only did

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like got an eighty two, which isn't terrible.

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Speaker 1: But oh yeah, my.

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Speaker 3: Certain arts act is is that game actually coming out

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this year? They said it is? It looks good. I could, like,

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I don't know, Star Wars Galactic Racer is available. That

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might be a fun.

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Speaker 1: One, fun one. Yeah, I mean it feels like that

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could be anywhere from like a.

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Speaker 2: Sixty eight to eighty four. Right, yeah, maybe not great

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spread on that one, but.

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Speaker 3: I think it's just Doney Lucia.

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Speaker 1: I've done it. There you go. Any Lusia is the

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third game, so I.

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Speaker 2: Think you can sort of like rely on CAPCOMs not

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have anything that would be like I think the lowest

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Ronni mush is like a seventy five.

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Speaker 3: I think it also is probably maybe a little Ye's

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pretty good chance. Every time I see the game, it

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looks again people are grow hungry to have a new

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second round no matter where it is, and this will

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not exactly be that maybe close enough, So all right, great,

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be corless.

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Speaker 1: You're up.

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Speaker 2: Fantastic. I for my second one. I pick my second pick.

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I took a deep Down from Capcom. This is the

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year mic, this is the year deep Down is coming out. Absolutely,

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Oh I don't know that.

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Speaker 3: Oh yeah, I don't think you should have done that.

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Speaker 1: The people listen.

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Speaker 2: The deep Down was game Capcom announced for the PlayStation

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four right before the PlayStation four was launching. It had

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some weird guy in armor playing a dragon, and then

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we never heard from it ever again except for on

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this podcast and me taking it in Pantisy your critic

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of course. All right, uh, let's get into this. It's

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still like weird video game news time. We'll talk about

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all that stuff here in a little bit, and then

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I'm still mostly playing Sectory.

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Speaker 1: I'm not going to talk about it though.

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Speaker 3: Thank yes, no problem, Cokay, did you take the lead

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back from Dan?

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Speaker 2: I'm really close to. Every run I've done has been

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closer and closer, and yeah, it's just a matter of

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time now, so I'm getting better every run basically.

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Speaker 1: All right, let's get into it. Thank you everybody for

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joining us.

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Speaker 2: Give us a good rating wherever you are listening, and

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hit that like button on YouTube please. It helps people

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find the show if you want to ask a question.

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You can drop a super chat during the show here

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on YouTube. We'll get to all of those before the

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end of the program. Thanks to Carlosyan who is insane

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and the Rain Music on YouTube for the use of

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our theme songs. We are on Spotify, Apple Podcast and

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wherever pods are caught. Thank you to the mods, Thank

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you to Christian for producing. And you can of course

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get more from Mike and me and support us by

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going to Patreon dot com slash game Mess.

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Speaker 1: That gets you.

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Speaker 2: Access to our discord server, participation in our Q and

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A sessions which probably overdue for I'll do one here

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pretty soon, and our game club discussions, early access to

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new episodes of shows like Columbros, and of course all

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of our shows ad free. That's patreon dot com slash

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Game Mess. Patreon dot com slash game Mess. All right,

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let's get into the big topics of the week.

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Speaker 1: After this quick break, we are back. Let's do it.

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Xbox develop Developer Direct happened today?

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Speaker 2: That was today? Right, YEA watched We watched that together.

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Mike and I had a pretty good time.

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Speaker 1: You know.

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Speaker 2: For all of the shows that do the thing where

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they stop and talk to developers and show behind the

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scenes footage of people working in C plus plus or

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whatever the hell it is. Microsoft's actually got pretty good

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at that stuff, and I was pretty into all the

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games they showed.

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Speaker 4: Jeff, we called out the welcome moment in here in

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Argentina and like they go back and welcome. Yeah, they're

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welcome the tablet you know, Oh.

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Speaker 1: Way, calm, yeah, okay, yeah, totally, totally. Yeah. You guys

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probably say it better than I do. I don't know.

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Speaker 4: Yeah, every single time it's like that seeing tablet where

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they're working on.

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Speaker 2: Oh yes, that's like the artists I think will only

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use those, and there's like some alternatives, but they all

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just have their own way coom from like years and

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years ago, and they'll never give it up. I don't

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even know. They might even stop making them and they

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would still just keep using their old ones.

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Speaker 1: Yeah.

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Speaker 2: I was impressed by all the games for the most part,

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and I think the one that, like Kiln from Double Flying,

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was the fourth secret game that they were teasing. I

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guess they weren't even teasing it, but that kind of

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got teased by some leaks, and that was the one

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where I'm like, I think I need to play this

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to know if it's for me. But that being said,

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it still looks cool. You make pottery that's your character

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inside of the game's character creator. You're actually you know,

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forming this pot, and then that pot goes and does

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online multiplayer maybe couch co op, but multiplayer party mini

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game sort of things in a battler like arena style arena.

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Speaker 1: I yeah, I think I just need to play it

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to know. What do you think?

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Speaker 3: I think it looks super interesting and I'm glad it's

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the kind of game that Double Fine still gets to make,

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you know. I think it says something that the game

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looks so interesting that I didn't hear too many people

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complain like this is the fourth secret game and not

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so and so franchise brought back from the dead from

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my childhood, right, m h. Yeah, I think it's still

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managed to stand out. They're just always so they're so

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endearing over at Double Fine. I always like hearing from them,

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Tim Schaeffer and everybody in the whole process of making

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the actual pots is neat, and they always add character

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to it, right. It's like, yeah, they have this whole

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system of actually making a pottery like a pottery wheel,

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but also your tools are sentient and make funny little

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faces and have butts, Like, yeah, they get it just

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adding these little touches here and there. Yeah, I'm a

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little bit less sure, like, Okay, how much fun I

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really gonna have kind of like walking around and hit

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people with my with my pot, but at least making

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a pot. I am sold on for sure.

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Speaker 1: Yeah, I think that's a pretty good idea.

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Speaker 2: Like I was saying on our John bomstream, kids love

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making characters, so they're trying to have like appeal to

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a family audience, which I think double find often is

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that that'll work for them pretty well. We got a

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pair of playground games games. Forts Horizon six takes place

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in Japan.

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Speaker 1: We got a date.

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Speaker 2: May nineteenth, continues to look like Forts the Horizon. Maybe

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they tuned down the festival stuff a little bit. It's

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hard to tell that.

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Speaker 3: It's hard to tell they're actually yeah, it's like turning

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that down or just not chilly as much of it here.

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Although it's like it seems like it's the one complaint.

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If there is a complaint with Forts Horizon, it is

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the one, so you hope, but yeah, it's it's Forts

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Horizon in Japan, which is essentially all they really needed

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to do here, and it looks gorgeous. Of course, I'm

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super excited to play it.

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Speaker 2: Yeah, and it's like I think you it was you

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that were talking about Grand Turismo seven that was like,

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this is just a low key hey, I love cars

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so goddamn much, and that tone worked really well for

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that game.

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Speaker 1: Yeah, It's like there's so many.

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Speaker 2: Other tones they could go with, and they've always done

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the same exact one each time that it's like just

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any sort of change there would be welcome, but that's

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not going to stop me from playing and enjoying this

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game one way or the other.

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Speaker 3: Yeah, Yeah, I really liked Green Trismos seven. I was like,

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you're in a cafe and you're just talking to people

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over like tea and coffee about how cool cars were

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and how this car brand started in the nineteen fifties,

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and you know, it was really chill and kind of

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informative and nicely. Yeah, you know, going from that to like, yeah,

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it's all show media again, it was always a little

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it's jarring their other game, Fable.

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Speaker 2: I'm really I don't know if I'm sold, but I

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am certainly enjoying what they showed, and it did feel

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like a real game.

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Speaker 1: This time, it's to the point where it's.

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Speaker 2: Like, oh, I guess you know what they showed in

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that trailer when you were like run around the giant

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that let last time. That looks pretty similar, but now

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there's like UI and interact interactivities in the game that

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feel like, oh, someone's controlling this, and it felt it

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felt real, and I thought it looked really nice.

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Speaker 1: It's got a very realistic look.

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Speaker 2: While also just having this small little tinge of fantastical

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elements to every little thing.

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Speaker 1: And yeah, I'm kind of ready to play this game.

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Speaker 2: You were mentioning it like it seems like this is

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recapturing all of the sort of pro versus con column

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when it comes to Fable's history, right, like, oh, you

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could exist in this village and things react to you,

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and yeah, things of that nature.

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Speaker 3: I was almost surprised how much it kind of looks

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like Fable too, to be honest, I was like wondering

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if it was gonna be a bigger shake up to

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what the game is like. Okay, now no, this looks

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like Fable and kind of like the best way that

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I remember it, running around you know, buying properties and

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you know, goofy characters that are reacting to the way

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you are. So yeah, I am intrigued. It does look pretty.

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There's a part of it it's like, should Fable look

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this realistic? And I'm like, yeah, maybe it should. That's fine,

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I can I can get used to that.

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Speaker 1: I was just like very into.

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Speaker 2: There was like subtle lighting of like you know, amber

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candle light shining out of windows of ends or whatever,

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and it just looked really inviting, and yeah, I want

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to spend time in that world, which I think is

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a positive thing to say about a game like this.

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It's like, oh, it's world is super enticing. That's a

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really good head start because people are going to be

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spending a lot of time in said world.

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Speaker 3: People were reacting to the frame rates, and I don't know,

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watching it and like our discord thing gets a little

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hard for me to get a super centime.

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Speaker 2: I saw the framing this, but I just don't know

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if I'm like in a place where it's.

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Speaker 1: Like, ah, we got to do something about this. You

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said it.

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Speaker 2: I'm gonna be playing on my PC where I'm gonna

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be able to get that fucking thing to whatever frame

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rate I want. I'm not gonna be surprised if it's

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thirty frames per second on Xbox consoles though, and it's

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I'm at a point where, yeah, those things are six

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years old. Yeah, of course, that's where we're at. Like,

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I mean, I know it sucks, but I don't know.

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I guess, And you know, they also have time to

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optim eyes and improve it and make it a rock

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solid thirty frames per second if that is the direction

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they're going, I would bet that's the direction they're going though.

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Speaker 3: Yeah, I guess I would still be pretty shocked if

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there's at least on Xbox series xers, and sometimes it's

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probably an option.

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Speaker 5: Uh are you using the first engine, don't they?

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Speaker 1: Yeah? I believe so. Yes, I wouldn't.

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Speaker 4: That's just that's a I don't know how it works,

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like this's a that's a racing game engine. Let's see

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how like it works like RPG that has all these systems.

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Speaker 1: A lot of pitfalls, Yeah for sure.

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Speaker 2: Yeah, there's a lot of potential for things to break

258
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and make it so they actually have struggled optimize. Yeah,

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we're gonna have to wait and see, but I'm for me,

260
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the frame rate was not setting off any alarm bells.

261
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It was definitely just going into the well, let's wait

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and see what happens with that. How am I going

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to everything else? Is what actually matters in this trailer.

264
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How are they presenting the systems and all that?

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Speaker 3: And this is the game that is the furthest away

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as well.

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Speaker 4: So yeah, because I feel like I'm drawing how to

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listen with with cap Con and the ORI engine and

269
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how they use the ORI engine. It's like in the

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back of my mind, I have like, like you know,

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I have.

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Speaker 3: That fortune is Fortizing is an open game, so it's.

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Speaker 4: Not an RPG though it doesn't have all these systems

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and doesn't like this city.

275
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Speaker 1: It right, Yeah, yeah, we're just speculating. Yeah, it's just like.

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Speaker 5: That worrisome that I have from like Capcom that you.

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Speaker 1: Know, here's the thing that we know for sure is true.

278
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Speaker 2: Making video games is hard, and there's like no like

279
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magical thing they can do to make sure that their

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engine they built for racing games is going to work great.

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Speaker 1: For this stuff.

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Speaker 2: They're gonna have to put in the work to make

283
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it do all the things they needed to do, and

284
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we're just gonna have to play the game to know

285
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if they succeeded at that or not. And uh, the

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preview of it more than six months out at least

287
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they said it's coming out in the autumn. I mentioned

288
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it was September. I think it might actually be a

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little bit later than that.

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Speaker 1: I continue to.

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Speaker 2: Ask around, but the autumn, so anytime from you know,

292
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the basically the fourth quarter of this year. They have

293
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so much time to do a ton of things this

294
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game that whatever state it's in now might not have

295
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a lot to do with the reality of what we're playing.

296
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Speaker 4: You always, yeah, you always hear that optimizations come at

297
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the end, so you know, it's it's still time.

298
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Speaker 1: Uh. And then Game Freak.

299
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Speaker 2: Sure, we got to see game Freaks, uh you know,

300
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third party game that's not on Nintendo consoles, Beast of Reincarnation.

301
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Maybe more importantly, we got to see the people at

302
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Game Freak making a video game behind the scenes, something

303
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that oh, yeah, those are real people, and you didn't

304
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know that until this moment, because of course, the Pokemon

305
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Company and Nintendo don't do that sort of thing.

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Speaker 1: It was it was started, ain't know most yeah, it was.

307
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Speaker 3: It was a little bizarre to just see like their lobby,

308
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you know, right, ah, yeah, it's neat.

309
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Speaker 1: It's uh. I thought the game looked pretty good.

310
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Speaker 2: It's character action, maybe maybe leaning a little Secaro, leaning

311
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a little Souls Born in general, maybe also just a

312
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traditional character action game somewhere in between.

313
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Speaker 1: Well again, this is when you have to play or.

314
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Speaker 2: Like really no Stellar Blade, like a Stellar Blade like

315
00:14:13,639 --> 00:14:16,759
at this point. Yeah, but it just had a lot

316
00:14:16,759 --> 00:14:18,919
of style, a lot of character, a good color.

317
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Speaker 1: I don't know, I was. I was into this as well,

318
00:14:21,320 --> 00:14:21,799
how about you.

319
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Speaker 3: I liked when they called it a one person, one

320
00:14:24,440 --> 00:14:27,799
dog action RPG, and I do like, you know, the

321
00:14:27,879 --> 00:14:29,960
dog is kind of like your one party member, and

322
00:14:30,000 --> 00:14:33,080
you do very much the Final Fantasy seven remake things

323
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slowing down time and issuing.

324
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Speaker 1: At commands of the dog based on this.

325
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Speaker 3: Yeah, yeah, okay, there's there there are There are obvious

326
00:14:39,799 --> 00:14:42,879
but interesting influences here. And then on top of that,

327
00:14:42,919 --> 00:14:45,440
I like some of the platforming stuff you do, like oh,

328
00:14:45,480 --> 00:14:47,360
you're gonna make vinescore from the ground to give you

329
00:14:47,399 --> 00:14:52,840
extraverticality or even horizontal movement as well. So yeah, this

330
00:14:52,919 --> 00:14:55,519
is I think this one's really intriguing. I'm definitely down

331
00:14:55,559 --> 00:14:57,519
for another game where I can parry a lot of

332
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people with my sword. I still have some sec withdrawals.

333
00:15:00,799 --> 00:15:02,799
I just finished Nine Souls as well, so I need

334
00:15:02,840 --> 00:15:06,000
more pairy games in my life. It looks very pretty,

335
00:15:06,159 --> 00:15:10,159
especially like the environments. Character models look Okay, environments look

336
00:15:10,279 --> 00:15:14,200
very gorgeous. Here. They're doing the whole far future post apocalyptic.

337
00:15:14,279 --> 00:15:17,840
There's you know, ruins of robots mixed in with kind

338
00:15:17,879 --> 00:15:21,080
of old tiny homes and architecture and things like that.

339
00:15:21,279 --> 00:15:23,559
It's got a very nice color palette. Right, It's right,

340
00:15:23,720 --> 00:15:26,879
a little horizony and all that kind of thing, but

341
00:15:27,080 --> 00:15:28,039
in a pleasant way.

342
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Speaker 1: Yeah.

343
00:15:28,799 --> 00:15:30,120
Speaker 2: Yeah, I think what we call it out a bunch

344
00:15:30,159 --> 00:15:34,039
of inspirations near Automoma, Like yeah, there was just like,

345
00:15:34,120 --> 00:15:38,279
oh yeah, this annihilation. So yeah, that's what developers do.

346
00:15:38,320 --> 00:15:40,960
It's certainly what Japanese developers do. They love to put

347
00:15:41,000 --> 00:15:44,879
the stuff they love into games, and it's always fun

348
00:15:44,919 --> 00:15:46,879
to see. It's like, oh, they take all their favorite parts,

349
00:15:46,919 --> 00:15:48,960
in the best parts and then make something awesome as well.

350
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And when I see something like that, I get excited

351
00:15:51,240 --> 00:15:53,320
because I know it's usually coming from a place of passion.

352
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Speaker 1: That's what this feels like.

353
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Speaker 2: It also feels like them showing what they can do

354
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when they sort of have maybe.

355
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Speaker 1: A little bit more unlimited buddy or a less limited budget.

356
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Speaker 2: I suppose I should say, versus what they do with Pokemon,

357
00:16:04,879 --> 00:16:09,200
which is limited in both time and money. Uh cool,

358
00:16:09,799 --> 00:16:12,360
that one's out in the summer, they said, And then

359
00:16:12,399 --> 00:16:13,399
I don't think I mentioned it.

360
00:16:13,519 --> 00:16:15,039
Speaker 1: Killn is out in the spring.

361
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Speaker 2: So uh, yeah, I guess how you're feeling about Xbox overall.

362
00:16:19,360 --> 00:16:21,960
It's hard for me to get excited about that platform,

363
00:16:22,000 --> 00:16:24,799
but there's always the occasional game, especially like a playground studios,

364
00:16:24,840 --> 00:16:27,279
where I'm like, oh, I'd like all the stuff they've done,

365
00:16:27,279 --> 00:16:28,960
and now they're doing a new genre for the first time.

366
00:16:29,000 --> 00:16:32,519
Speaker 3: I need to see that, right, Yeah, like the Xbox platform, right,

367
00:16:32,559 --> 00:16:35,600
the consoles and everything as they're excitement for. But all

368
00:16:35,679 --> 00:16:39,480
these studios that Xbox owns, uh, you know, there are

369
00:16:39,480 --> 00:16:40,960
a lot, you know, a lot of them are very good,

370
00:16:40,960 --> 00:16:45,279
playground fantastic. It's interesting seeing game Freak work on something

371
00:16:45,360 --> 00:16:47,679
different and big, and I always have a lot, a

372
00:16:47,720 --> 00:16:49,879
lot of love for Double Fine. So yeah, I'm just

373
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excited to see the games from these people. I will

374
00:16:52,919 --> 00:16:54,759
probably you know, I will certainly not be playing any

375
00:16:54,759 --> 00:16:57,159
of these on Xbox, and maybe playing them on my PC.

376
00:16:57,559 --> 00:17:02,240
Why wouldn't I It's my PC is stronger than my Xbox. Now, yes,

377
00:17:02,360 --> 00:17:04,400
and you know there's always a little bit of where like,

378
00:17:04,440 --> 00:17:07,039
oh god, is Xbox is going to cancel games? These

379
00:17:07,079 --> 00:17:11,319
all seem far long enough that they're probably safe. Who knows, right,

380
00:17:11,839 --> 00:17:13,960
But you know, I appreciating these good looks. These are

381
00:17:13,960 --> 00:17:15,000
all games come out this year.

382
00:17:15,480 --> 00:17:16,240
Speaker 1: You know this.

383
00:17:16,480 --> 00:17:18,920
Speaker 3: It was this event basically last year where we got

384
00:17:18,960 --> 00:17:22,400
that really good deep dive into Expedition thirty three, right, yep.

385
00:17:22,799 --> 00:17:25,759
That ended up being the bit you know, the kind

386
00:17:25,759 --> 00:17:28,680
of the game of that year, and who knows, maybe

387
00:17:28,720 --> 00:17:32,079
that game is amongst this pile as well.

388
00:17:32,799 --> 00:17:36,160
Speaker 2: My real second pick for the Fantasy Critic for the

389
00:17:36,160 --> 00:17:38,599
Game mess League is Beast of Reincarnation.

390
00:17:38,880 --> 00:17:40,640
Speaker 1: My god, there's a chance there's a chance that could

391
00:17:40,680 --> 00:17:42,680
be really good. Yeah, I think that's a cool pick.

392
00:17:42,759 --> 00:17:47,200
Speaker 2: Yep, yep, all right, let's see that was the Xbox

393
00:17:47,200 --> 00:17:48,200
Developer Direct.

394
00:17:49,039 --> 00:17:50,680
Speaker 1: Let's talk about Ubisoft.

395
00:17:51,279 --> 00:17:54,319
Speaker 2: Ubisoft had a week where everyone was getting excited for

396
00:17:54,359 --> 00:17:57,039
the Prince of Persia Stands of Time remake to Shadow Drop,

397
00:17:57,440 --> 00:18:02,400
and instead of got Shadow canceled. They were they apparently

398
00:18:02,400 --> 00:18:04,319
they were not happy with the way that game was going,

399
00:18:05,000 --> 00:18:07,000
and they canceled it. But that was not the only

400
00:18:07,000 --> 00:18:09,920
thing that happened. They canceled several games. They let's see,

401
00:18:09,920 --> 00:18:15,079
they canceled six, right, and they delayed seven, and then you.

402
00:18:15,000 --> 00:18:17,480
Speaker 1: Know six to seven. Oh my god, everything's a nightmare.

403
00:18:18,839 --> 00:18:22,359
Speaker 2: And then they also said that they were reworking all

404
00:18:22,400 --> 00:18:27,640
of their studios, basically leading right into layoffs. It's it

405
00:18:27,759 --> 00:18:31,599
just feels like Ubisoft is reeling. One of the confirmed

406
00:18:31,759 --> 00:18:34,720
delay games I shouldn't stay confirmed. One of the reportedly

407
00:18:34,759 --> 00:18:37,200
delayed games from people who were looking into this was

408
00:18:37,599 --> 00:18:40,960
the Assassin's Screed to four Black Flag Remastered that was

409
00:18:40,960 --> 00:18:43,839
supposed to also come out anytime anytime now, like in

410
00:18:43,839 --> 00:18:47,920
the next couple of weeks. So across the board, they're

411
00:18:47,920 --> 00:18:51,000
basically just like wiping the slate clean, pushing everything that

412
00:18:51,039 --> 00:18:56,240
they're keeping back, and it's to what end. It's the

413
00:18:56,279 --> 00:18:58,039
same thing as always. It's like, well, we want to

414
00:18:58,079 --> 00:19:00,680
get the quality right. But they have done this multiple

415
00:19:00,680 --> 00:19:03,559
times before and it's never felt quite as grim as

416
00:19:03,599 --> 00:19:04,599
it does this time.

417
00:19:06,640 --> 00:19:09,920
Speaker 3: First off, Jeff the Eve, any idea how the whole

418
00:19:10,400 --> 00:19:14,000
this game is coming out on last Friday? How that

419
00:19:14,039 --> 00:19:16,200
got so much traction as when people believe in that

420
00:19:16,559 --> 00:19:19,680
it's the whiplash from going to that to this is incredible.

421
00:19:19,880 --> 00:19:22,480
Speaker 2: Well, I mean I think it was true a month ago.

422
00:19:23,400 --> 00:19:25,400
I think it was true a month ago because remember

423
00:19:25,599 --> 00:19:28,200
the game was that far done. Wow, well remember that,

424
00:19:28,400 --> 00:19:33,079
like the team responsible for Prince Persia said Hey, everybody, no,

425
00:19:33,119 --> 00:19:34,359
we're not going to be in the game awards.

426
00:19:34,400 --> 00:19:36,440
Speaker 1: We'll talk to you like first thing in twenty twenty six.

427
00:19:36,839 --> 00:19:38,960
Speaker 2: So that team was still tweeting like that game was

428
00:19:39,000 --> 00:19:41,319
coming soon a few weeks ago.

429
00:19:42,799 --> 00:19:44,119
Speaker 1: So yeah, I think this.

430
00:19:44,079 --> 00:19:46,759
Speaker 2: Is something that kind of happened pretty quick, and they

431
00:19:46,839 --> 00:19:50,920
just they maybe did one last check, and really it

432
00:19:50,960 --> 00:19:53,559
was probably came down to, is this going to be

433
00:19:53,599 --> 00:19:56,680
worth a marketing push that would cost us more money?

434
00:19:56,799 --> 00:19:58,079
Speaker 1: No, let's just drop this thing.

435
00:19:58,400 --> 00:20:00,359
Speaker 2: I do think that game was the one one time

436
00:20:00,400 --> 00:20:05,480
intended to be out right around now kind of insane, huh.

437
00:20:04,720 --> 00:20:05,200
Speaker 1: It's wild.

438
00:20:05,279 --> 00:20:07,839
Speaker 3: I mean, that's a game that they have basically canceled twice. Now,

439
00:20:08,160 --> 00:20:09,759
Like you know, we saw the first time that just

440
00:20:09,839 --> 00:20:11,680
you know, it didn't look very good, right, and now

441
00:20:11,720 --> 00:20:14,319
I'm curious, guys, it was really that was the quality

442
00:20:14,400 --> 00:20:16,519
looking that bad on this thing? I don't want to

443
00:20:16,559 --> 00:20:18,200
be like, how hard is it to remixed sense of time?

444
00:20:18,240 --> 00:20:22,599
I bet it's pretty hard. But make it happen right, like,

445
00:20:22,839 --> 00:20:25,400
you know, especially on the second try like I get

446
00:20:25,440 --> 00:20:28,160
that thing done, figure it out. If it's not quite

447
00:20:28,160 --> 00:20:31,279
there yet, try to invest a little bit more. I mean,

448
00:20:31,640 --> 00:20:34,960
it's just embarrassing to me, these really high profile cancelations

449
00:20:34,960 --> 00:20:37,160
of games that you've been talking about and promising forever.

450
00:20:37,440 --> 00:20:39,400
This is kind This is very much in that perfect

451
00:20:39,480 --> 00:20:42,240
dark bucket for me. I think canceling a game of

452
00:20:42,279 --> 00:20:45,079
this magnitude, this lay in the game, it's it's definitely

453
00:20:45,119 --> 00:20:48,079
a stain inputation and of course you know has that

454
00:20:48,200 --> 00:20:50,680
beened yet, but layoffs are gonna follow. There's gonna be

455
00:20:50,680 --> 00:20:54,200
some devastating stuff going on over there. I'm curious what

456
00:20:54,240 --> 00:20:56,640
these other games that are canceled are. Somehow it seems

457
00:20:56,680 --> 00:20:58,759
like Beyond Good and Evil too persists.

458
00:20:59,519 --> 00:21:00,319
Speaker 1: Yes, that's right.

459
00:21:00,440 --> 00:21:05,559
Speaker 2: So they mentioned in some of their messaging to investors

460
00:21:05,599 --> 00:21:08,720
and to the public, like their creative houses, the five

461
00:21:08,759 --> 00:21:11,359
creative houses that they still have working on various things,

462
00:21:11,440 --> 00:21:12,920
and that with each one of them.

463
00:21:13,039 --> 00:21:14,359
Speaker 1: They named some of the studios.

464
00:21:14,440 --> 00:21:16,960
Speaker 2: There's Creative House one, which is that Vantage Studio, which

465
00:21:16,960 --> 00:21:18,640
is the one that ten Cent has a stake in

466
00:21:19,119 --> 00:21:21,480
that has sort of spun off from Ubisoft, but obviously

467
00:21:21,519 --> 00:21:23,720
not so much so that when Ubisoft speaks, they don't

468
00:21:23,759 --> 00:21:26,319
continue to speak for that. It's still part of everything

469
00:21:26,319 --> 00:21:28,319
that's happening here. The Assassin's Crid game was still laid

470
00:21:28,359 --> 00:21:31,720
as part of this. That's Assassin's Creed, Rainbow six, and

471
00:21:31,759 --> 00:21:36,480
Far Cry. Creative House two is the Division, Ghost Recon

472
00:21:36,599 --> 00:21:39,079
and splinter Cell. They mentioned splinter Cell.

473
00:21:39,119 --> 00:21:42,160
Speaker 3: Still okay, interesting because I was wondering if that remake

474
00:21:42,240 --> 00:21:43,480
was one of the canceled ones.

475
00:21:44,039 --> 00:21:46,119
Speaker 2: I mean, it still could be, because like they said

476
00:21:46,119 --> 00:21:49,279
that that's the Creative House two is focused on. They said,

477
00:21:49,279 --> 00:21:54,119
it's Ubisoft's competitive and cooperative shooter experiences, including the Division,

478
00:21:54,160 --> 00:21:57,279
Ghost Recon and splinter Cell. Well, that's not the splinter

479
00:21:57,319 --> 00:22:00,039
Cell remake. That's not a competitive or cooperative shooters. So

480
00:22:00,119 --> 00:22:02,400
was there a different splinter Cell of something based on

481
00:22:02,480 --> 00:22:04,599
cast theories, multiplayer or something like that that we should

482
00:22:04,640 --> 00:22:05,160
be looking for.

483
00:22:05,559 --> 00:22:06,000
Speaker 1: I don't know.

484
00:22:06,880 --> 00:22:11,640
Speaker 2: A Creative House three is for Honor, the Crew Writers, Republic, Bralhalla,

485
00:22:11,680 --> 00:22:15,960
and Skull and Bones. Creative House four is Ano, So

486
00:22:16,000 --> 00:22:17,160
there you go Mike, it's safe.

487
00:22:17,160 --> 00:22:18,880
Speaker 1: Okay, that's safe. That's nice.

488
00:22:19,200 --> 00:22:22,759
Speaker 2: Might and Magic ray Man, Prince of Persia, and Beyond

489
00:22:22,759 --> 00:22:24,960
Good and Evil. So Prince of Persia still mentioned, but

490
00:22:24,960 --> 00:22:27,759
Beyond Good and Evil mentioned as well, and then Creative

491
00:22:27,759 --> 00:22:30,839
House five is just dance, and then a bunch of

492
00:22:30,839 --> 00:22:36,640
smaller things like Idle Minor Tycoon and Invincible Guardian Guardian the.

493
00:22:36,640 --> 00:22:37,880
Speaker 1: Globe, which is a mobile game.

494
00:22:38,079 --> 00:22:43,200
Speaker 2: Okay, yeah, So then there was reporting from Insider Gaming

495
00:22:43,559 --> 00:22:47,640
that Beyond Good and Evil to somehow persists, somehow, they

496
00:22:47,640 --> 00:22:52,440
are still making that game, which, as a reminder, has

497
00:22:52,480 --> 00:22:56,400
been in development for more than seventeen years.

498
00:22:58,559 --> 00:23:00,920
Speaker 3: That could have funded a lot of Prince of Pressure rebates.

499
00:23:01,319 --> 00:23:03,319
Speaker 2: I can't imagine most of those years, the budget for

500
00:23:03,319 --> 00:23:05,599
that game was basically zero, right.

501
00:23:05,400 --> 00:23:08,880
Speaker 1: It's like nothing happened.

502
00:23:09,480 --> 00:23:11,640
Speaker 3: But like, and you know, I have to say because

503
00:23:11,640 --> 00:23:13,200
I don't I don't want any games cancel. I wanted

504
00:23:13,240 --> 00:23:15,599
people laid off. What do they think is gonna happen

505
00:23:15,599 --> 00:23:19,160
if that game releases. It's a sequel to a game

506
00:23:19,200 --> 00:23:22,039
that nobody bought. Then, Like I like Beyond Good and Evil,

507
00:23:22,319 --> 00:23:25,720
it has been so long, it's been so long since

508
00:23:25,839 --> 00:23:28,200
I think really cared. They released that pretty good remaster

509
00:23:28,319 --> 00:23:30,720
of it. No one cared when that came out either,

510
00:23:31,400 --> 00:23:32,960
I just I have I don't know what they think

511
00:23:33,039 --> 00:23:35,440
is gonna happen if they actually release a Beyond Good

512
00:23:35,440 --> 00:23:38,039
and Evil too, How possibly a hit.

513
00:23:38,720 --> 00:23:41,279
Speaker 2: That's the one that like does make me feel insane

514
00:23:41,319 --> 00:23:44,559
where it's like I like, I choose to understand, I

515
00:23:44,599 --> 00:23:48,000
choose to believe sometimes people at these companies behave rationally.

516
00:23:49,160 --> 00:23:52,880
I can't rationalize this in any way, Like there's always

517
00:23:52,920 --> 00:23:54,720
the thing I don't do. These companies hate money. Just

518
00:23:54,759 --> 00:23:57,160
make that game and we'll buy it. No one's saying

519
00:23:57,160 --> 00:23:59,079
that would be on Good and Evil to everyone gets it.

520
00:23:59,079 --> 00:24:01,440
It's like, yeah, I would like it, but it's not

521
00:24:01,480 --> 00:24:05,160
gonna be some kind of hit. And it's at some

522
00:24:05,240 --> 00:24:07,599
point in seventeen years do you think you yourself would

523
00:24:07,599 --> 00:24:10,440
wake up and go, oh, okay, never mind, then let's

524
00:24:10,440 --> 00:24:12,680
just cancel it, move on to something else. And somehow

525
00:24:12,720 --> 00:24:15,799
they just keep plugging something into this game.

526
00:24:16,039 --> 00:24:18,240
Speaker 1: In some way, it's just.

527
00:24:18,240 --> 00:24:20,200
Speaker 3: Wild, Like you know, I'm in a world now where

528
00:24:20,319 --> 00:24:22,680
I don't expect I expect Halfway three to be out

529
00:24:22,680 --> 00:24:25,079
before Gone and Evil got Beyond Good and Evil two

530
00:24:25,200 --> 00:24:28,119
is the thing. GTA six will be out. I just

531
00:24:28,319 --> 00:24:30,440
I still don't believe my heart and hearts this is

532
00:24:30,440 --> 00:24:32,640
ever a game I actually play. If it does, it's weird,

533
00:24:32,680 --> 00:24:35,519
like Skulling Bones, where I'm like, oh that did come out,

534
00:24:35,720 --> 00:24:38,960
everyone just decided not to play it, but eventually it

535
00:24:38,960 --> 00:24:41,200
did just sort of whimper its way out the door.

536
00:24:41,279 --> 00:24:43,960
I suppose, but gosh, it's bizarre.

537
00:24:44,480 --> 00:24:47,279
Speaker 2: Uh yeah, I mean Creative House three still working on

538
00:24:47,319 --> 00:24:49,680
Skulling Bones according to this list here.

539
00:24:49,759 --> 00:24:52,079
Speaker 3: Yeah, though they're still making content, like what's the play

540
00:24:52,240 --> 00:24:53,440
base for Scalling Bones?

541
00:24:54,160 --> 00:24:54,720
Speaker 1: I don't know.

542
00:24:55,720 --> 00:24:59,160
Speaker 2: Part of this feels like they're just listing IP as

543
00:24:59,200 --> 00:25:04,079
part of a reminder like their value.

544
00:25:02,720 --> 00:25:04,160
Speaker 1: And they're not. Not.

545
00:25:04,240 --> 00:25:07,759
Speaker 2: All these things are actually going. Concerns for Honor mentioned anywhere?

546
00:25:07,799 --> 00:25:11,079
What I think people like that? And yeah it was okay. Yeah,

547
00:25:11,319 --> 00:25:12,799
I don't know why there's a bit of four Honor

548
00:25:12,839 --> 00:25:17,559
two yet, but geez, just weird. Steam dB says the

549
00:25:17,559 --> 00:25:19,680
current players for skull and Bones is one hundred and

550
00:25:19,759 --> 00:25:22,640
ninety five, and I hope they're all having fun. There

551
00:25:22,680 --> 00:25:25,119
are a couple of studio closures, the Halifax one that

552
00:25:25,160 --> 00:25:28,680
we talked about. It's somewhere probably on the show that

553
00:25:28,720 --> 00:25:32,039
one's confirmed and it's yet still yep, still happening.

554
00:25:32,119 --> 00:25:33,920
Speaker 1: And then Ubisoft.

555
00:25:33,519 --> 00:25:38,839
Speaker 2: Stockholm is also shutting down. I think they worked on

556
00:25:39,359 --> 00:25:41,279
they helped with an Assassin's Creed game. I think I

557
00:25:41,279 --> 00:25:42,720
think that's what they were. Oh no, they were working

558
00:25:42,720 --> 00:25:45,240
on the Avatar game. Okay, and you know they kind

559
00:25:45,240 --> 00:25:46,839
of got done with that DLC and they're probably like,

560
00:25:46,920 --> 00:25:50,039
let's just cut them off. It's yeah, hey, you'd be

561
00:25:50,119 --> 00:25:52,400
Soft has been on a downward decline for a long

562
00:25:52,440 --> 00:25:56,119
time now. Their stock was worth something like they had

563
00:25:56,400 --> 00:25:59,839
a market cap of eight billion dollars or something like

564
00:25:59,880 --> 00:26:02,559
that a few years ago, about six years ago. Now

565
00:26:02,559 --> 00:26:06,319
it's five hundred million dollars. It is a fraction of

566
00:26:06,359 --> 00:26:10,799
its value. And you know the way you fix that

567
00:26:10,920 --> 00:26:13,759
is you put out big hit video games. They've done

568
00:26:13,799 --> 00:26:18,039
that in between these multiple attempts of delaying everything in

569
00:26:18,079 --> 00:26:20,359
their lineup, which again they've done. This is now the

570
00:26:20,400 --> 00:26:22,720
third time that they've done that. So I just don't

571
00:26:22,720 --> 00:26:24,359
know what's going to be different this time. Mike and

572
00:26:24,440 --> 00:26:27,880
I got to assume them doing it again. They don't

573
00:26:28,000 --> 00:26:30,079
expect the outcome to be different in terms of how

574
00:26:30,079 --> 00:26:33,839
they perform or do business, and there's some other scheme

575
00:26:33,920 --> 00:26:37,359
working where the rest of Ubisoft gets sold off and

576
00:26:37,519 --> 00:26:40,119
Vantage Studios in the Assassin's Creed team just moves on

577
00:26:40,200 --> 00:26:44,119
without them. But maybe that sky is falling behavior.

578
00:26:44,160 --> 00:26:44,640
Speaker 1: I don't know.

579
00:26:44,720 --> 00:26:46,759
Speaker 3: It's just hard to imagine what else happens here, Like,

580
00:26:46,799 --> 00:26:49,400
what are the big hits that save this company? It's

581
00:26:49,400 --> 00:26:53,680
just Assassin's Creed still. I mean, how you know, can

582
00:26:53,720 --> 00:26:57,680
a Division three come out soon enough and be big enough?

583
00:26:58,000 --> 00:27:01,279
Can they actually make another Rainbows six siege style hit

584
00:27:01,359 --> 00:27:04,759
in that franchise? It's been a long time. I just

585
00:27:04,880 --> 00:27:07,599
I just can't see these stars aligning exactly. I don't

586
00:27:07,640 --> 00:27:10,240
know how this ship has turned around. You know, they've

587
00:27:10,279 --> 00:27:12,880
already had some of their hail Mary's hoping for something

588
00:27:12,920 --> 00:27:14,519
to you know, pick up and be a big thing

589
00:27:14,599 --> 00:27:17,400
like X ste Fine or Skull and Bones and uh

590
00:27:17,599 --> 00:27:21,279
you know those went into the bleachers. They weren't even close. Yep,

591
00:27:21,359 --> 00:27:25,279
not even close. Uh alright, let's see here. Oh yeah,

592
00:27:25,319 --> 00:27:28,480
there was that Alex trailer for Street Fighter six. It

593
00:27:28,480 --> 00:27:29,279
looks pretty.

594
00:27:29,000 --> 00:27:32,400
Speaker 1: Cool, pretty you know. I don't like how all.

595
00:27:32,240 --> 00:27:34,680
Speaker 2: The characters are wearing like rags. I get they're just

596
00:27:34,680 --> 00:27:36,640
trying to sell me skins, but still I wish the

597
00:27:37,920 --> 00:27:39,799
standard models for all the characters looked a little bit

598
00:27:39,839 --> 00:27:40,400
more slick.

599
00:27:41,400 --> 00:27:44,440
Speaker 1: Uh, yeah, yeah, I know what you mean. He's uh

600
00:27:46,240 --> 00:27:49,119
they make Ken look like a bum. Oh you don't

601
00:27:49,160 --> 00:27:51,480
like Ken's bum look? I kind of like that. Yeah,

602
00:27:51,519 --> 00:27:53,359
I get it. I wouldn't mind. It's like an alternative,

603
00:27:53,359 --> 00:27:55,559
but just like as the standard skin, I don't know sure.

604
00:27:55,759 --> 00:27:57,319
Speaker 3: I mean, I will say there's a lot of characters

605
00:27:57,359 --> 00:27:59,759
in the game that I like their classic skins a

606
00:27:59,839 --> 00:28:01,559
bit more. I think that's the same thing here. Like

607
00:28:01,599 --> 00:28:03,559
I'm looking at now and seeing Alex in his Street

608
00:28:03,559 --> 00:28:06,200
Fighter three outfit. Yeah, that's speaking to me a bit

609
00:28:06,240 --> 00:28:10,000
more than his you're right kind of vagrant look, I

610
00:28:10,119 --> 00:28:12,960
suppose you would come Yeah, give me my clean face mod.

611
00:28:13,039 --> 00:28:14,000
Speaker 1: That's right, that's right.

612
00:28:14,079 --> 00:28:17,960
Speaker 4: He got separated from his wife, and now he's a

613
00:28:18,000 --> 00:28:19,319
part that makes sense.

614
00:28:19,359 --> 00:28:25,480
Speaker 3: Right, Frankly, My perception of that in real life is

615
00:28:25,480 --> 00:28:27,839
a lot that people start really caring about their appearance

616
00:28:27,960 --> 00:28:30,240
when they get separated from their life.

617
00:28:30,200 --> 00:28:32,519
Speaker 2: Right, They start putting on suits for no reason. And

618
00:28:32,559 --> 00:28:33,559
that's what I like to see.

619
00:28:33,680 --> 00:28:36,680
Speaker 3: My Ken start trimming their beard more and losing weight

620
00:28:36,759 --> 00:28:38,079
and things like.

621
00:28:38,039 --> 00:28:40,279
Speaker 1: That this looks uh.

622
00:28:40,640 --> 00:28:42,319
Speaker 3: I think I think he looks set. I really like

623
00:28:42,400 --> 00:28:47,200
h the power Wrestler Grapple, Big Strikes. I think I

624
00:28:47,319 --> 00:28:49,000
never played as I was a bunching any other games,

625
00:28:49,039 --> 00:28:51,920
even Third Strikes, but I'd be curious to now, especially

626
00:28:51,960 --> 00:28:54,640
since you know when a Street Fighter Sticks came out

627
00:28:54,680 --> 00:28:57,000
on switch to and I had that. It's actually spending

628
00:28:57,000 --> 00:28:58,880
a lot of time just kind of messing around Zankeef

629
00:28:58,920 --> 00:29:01,559
and finally learning how to the full circle grapples and

630
00:29:01,599 --> 00:29:05,519
things like that. Yeah, so I think I would enjoy playing.

631
00:29:06,960 --> 00:29:09,519
I love the his is a lot of his moves.

632
00:29:09,720 --> 00:29:12,480
Kenny Omega did the mocap right, and they have some

633
00:29:12,519 --> 00:29:14,759
of his finishing moves just literally in the game for

634
00:29:14,839 --> 00:29:17,799
his supers one wing, get Angel and the v trigger.

635
00:29:18,279 --> 00:29:21,279
Speaker 1: Uh. So, yeah, that looks super cool. That looks super cool. Yep,

636
00:29:21,319 --> 00:29:24,920
that rules. Uh, I'm excited. I'll come. I'm in the

637
00:29:24,960 --> 00:29:26,799
mood for some more Street Fight er six.

638
00:29:26,880 --> 00:29:30,160
Speaker 3: So yeah, and interesting, we're already going through this U

639
00:29:30,480 --> 00:29:34,039
this season. The cliff after this is just ingram that

640
00:29:34,519 --> 00:29:37,440
the girl, and then it'll be time to announce a

641
00:29:37,480 --> 00:29:40,079
new season, which is always exciting because it's like, you know,

642
00:29:40,079 --> 00:29:41,960
we find out or a character right on top because

643
00:29:41,960 --> 00:29:43,880
they want to sell the season right away. So we'll

644
00:29:43,880 --> 00:29:47,039
get a reveal for more characters, probably around the summer again,

645
00:29:47,119 --> 00:29:50,079
and I'll be curious what the next batch is gonna be.

646
00:29:50,480 --> 00:29:53,519
Maybe finally get some final fight peeps something like that,

647
00:29:53,640 --> 00:29:56,279
or something weird, you know, the rival school's character, or

648
00:29:56,319 --> 00:29:59,160
here's a dark stalker's character. For whatever reason, I'll take it.

649
00:30:00,000 --> 00:30:01,799
Speaker 1: Oh yeah, that's a good point for Marino.

650
00:30:01,960 --> 00:30:07,200
Speaker 2: Is now that now Alex is technically referencing Sepherroth in

651
00:30:07,319 --> 00:30:09,000
Street Fighter, which is fun.

652
00:30:10,359 --> 00:30:13,079
Speaker 1: He does the one wing angels, so that's interesting.

653
00:30:13,119 --> 00:30:13,200
Speaker 3: Man.

654
00:30:14,319 --> 00:30:16,680
Speaker 1: All right, that does it for the headlines we have here.

655
00:30:16,720 --> 00:30:19,480
Speaker 2: We're gonna take a break, come back, read some super chats,

656
00:30:19,559 --> 00:30:22,079
and then later after that we will do a tier

657
00:30:22,119 --> 00:30:23,880
list of Resident Evil games.

658
00:30:23,920 --> 00:30:31,079
Speaker 1: Looking forward to that. Right after some messages. All right,

659
00:30:31,200 --> 00:30:33,759
we're back, Mike, let's do those superchats.

660
00:30:34,799 --> 00:30:38,559
Speaker 3: Simon from Saskatchewan says always impressing to say Saskatchewan correctly.

661
00:30:38,559 --> 00:30:40,920
I got nervous there, also like no, I'm gonna blow it,

662
00:30:41,559 --> 00:30:42,160
and also.

663
00:30:42,079 --> 00:30:44,079
Speaker 2: Say I hope they're not being sarcastic. There's always a

664
00:30:44,160 --> 00:30:46,119
chance that they're being sarcastic. And we actually say it

665
00:30:46,160 --> 00:30:47,279
wrong every time.

666
00:30:47,599 --> 00:30:50,799
Speaker 3: Oh no, Simon says, have you ever seen the old

667
00:30:50,839 --> 00:30:54,279
Captain America movie from nineteen ninety with J. D. Salinger's

668
00:30:54,319 --> 00:30:57,799
son Not you must, It's hilariously bad and free on YouTube,

669
00:30:57,799 --> 00:30:59,759
at least in Canada.

670
00:31:00,079 --> 00:31:02,680
Speaker 1: Oh yeah, I don't think I've seen that.

671
00:31:02,680 --> 00:31:05,359
Speaker 3: I've seen the Punisher movie from that era with a

672
00:31:06,119 --> 00:31:09,559
freaking uh the Hoff in it, right, Uh, yep, but

673
00:31:09,559 --> 00:31:11,440
I don't think I've seen this Captain America one.

674
00:31:12,000 --> 00:31:14,119
Speaker 2: I Uh yeah, Me and my brother would get these

675
00:31:14,160 --> 00:31:17,720
all the time. We would rent them. We definitely rented

676
00:31:17,759 --> 00:31:19,599
the Hawk movies the most because they were the most

677
00:31:19,599 --> 00:31:22,400
popular and therefore the easiest to find. I think Captain

678
00:31:22,400 --> 00:31:26,000
America then was next most popular, and then we would

679
00:31:26,000 --> 00:31:27,960
get I think there was one of those that had

680
00:31:28,079 --> 00:31:31,119
Thor in it, or maybe there was a Thor movie,

681
00:31:31,119 --> 00:31:32,359
but we definitely watched one of that Thor.

682
00:31:32,440 --> 00:31:35,279
Speaker 1: I think it might be a Captain did Thor show up?

683
00:31:35,319 --> 00:31:35,680
And uh?

684
00:31:35,960 --> 00:31:38,519
Speaker 3: And I wanted the haulk like loof regnat things.

685
00:31:38,720 --> 00:31:40,799
Speaker 2: Yeah, that's what I'm taking. Yeah, so that might be it. Yes,

686
00:31:40,880 --> 00:31:43,640
that's probably what it was then. Either way, though.

687
00:31:43,680 --> 00:31:45,599
Speaker 1: Yeah, we would get these all the time into us.

688
00:31:45,480 --> 00:31:47,119
Speaker 2: That was just like the best thing in the world,

689
00:31:47,359 --> 00:31:50,680
like superhero movies will never get better than this, and

690
00:31:51,400 --> 00:31:52,119
we were right.

691
00:31:52,319 --> 00:31:55,160
Speaker 3: Yeah, yeah, yeah, you're living the good life. And then

692
00:31:55,200 --> 00:31:57,079
Simon with the throw one here says, ever play my

693
00:31:57,200 --> 00:31:59,880
name is Mayo. I can say, I have not. I

694
00:32:00,000 --> 00:32:01,519
don't know if I've heard of my name is Mayo.

695
00:32:02,240 --> 00:32:02,319
Speaker 1: No.

696
00:32:02,680 --> 00:32:04,599
Speaker 2: Yeah, I feel like this is a d's Nuts joke

697
00:32:04,640 --> 00:32:06,200
that I'm missing out on, but it maybe not.

698
00:32:06,400 --> 00:32:09,720
Speaker 3: Yeah, I bet it's real game. It is like somebody's

699
00:32:09,799 --> 00:32:11,440
name is Mud. Is that what we're doing here?

700
00:32:11,519 --> 00:32:12,839
Speaker 1: My name is Mayo? Interesting?

701
00:32:14,319 --> 00:32:16,279
Speaker 3: Your vegeta says, maybe it's just me. But I thought

702
00:32:16,319 --> 00:32:18,480
the gameplay they showed the Fable looked like a game

703
00:32:18,559 --> 00:32:21,759
that's pretty early still. I doubt it's out this year,

704
00:32:22,039 --> 00:32:23,000
to be honest.

705
00:32:22,680 --> 00:32:23,000
Speaker 1: I don't know.

706
00:32:23,039 --> 00:32:27,119
Speaker 3: I didn't really get that impression from it. Jeff personally, Yeah,

707
00:32:27,119 --> 00:32:28,400
I don't. I don't see that really.

708
00:32:28,960 --> 00:32:32,119
Speaker 2: It looks like they're just making a very specific kind

709
00:32:32,119 --> 00:32:34,359
of I don't know if people are like Dan looked

710
00:32:34,359 --> 00:32:36,079
at the combat and he's like, this looks kind of

711
00:32:36,119 --> 00:32:38,319
like and I'm like, yeah, they're going to make it

712
00:32:38,319 --> 00:32:40,920
a very broad, simple combat because that's not really the

713
00:32:40,960 --> 00:32:41,839
focus of the game.

714
00:32:42,599 --> 00:32:45,079
Speaker 1: Yeah, that's kind of how I felt. So, yeah, I

715
00:32:45,079 --> 00:32:45,319
don't know.

716
00:32:45,359 --> 00:32:47,559
Speaker 2: Maybe if you have more to explain, do so in chat.

717
00:32:48,200 --> 00:32:49,960
I'd be curious about if other people felt that way.

718
00:32:50,000 --> 00:32:51,119
Speaker 3: It's why because it used to be a lot of

719
00:32:51,119 --> 00:32:53,720
games like it's like, yeah, everybody, you have a three

720
00:32:53,759 --> 00:32:57,599
attack combo and that's it. Yeah, it seems like they're

721
00:32:57,640 --> 00:33:00,519
doing that again, and I don't know, maybe maybe we

722
00:33:00,559 --> 00:33:02,359
move beyond that, or maybe it can still work for

723
00:33:02,400 --> 00:33:05,640
a game like this. Were again, combat isn't really a focus.

724
00:33:05,839 --> 00:33:08,200
I remember in Fable three, I was like, this is

725
00:33:08,240 --> 00:33:10,519
actually just too simple for me. Now I can't I

726
00:33:10,519 --> 00:33:14,279
don't feel engaged by this, but uh, we'll see.

727
00:33:14,400 --> 00:33:15,720
Speaker 1: Hope. There could be a lot of other.

728
00:33:15,680 --> 00:33:18,359
Speaker 3: Systems at play here that kind of add the meat

729
00:33:18,359 --> 00:33:22,160
to the game. Yep, Zombie Porn says, what's crazier thea

730
00:33:22,319 --> 00:33:24,759
Mike tried to corn dog Jan on the Dumb Truck

731
00:33:24,880 --> 00:33:27,440
or Jeff dying three times in thirty seconds on light

732
00:33:27,559 --> 00:33:29,519
Club Cocoa nuts Inness.

733
00:33:30,599 --> 00:33:33,920
Speaker 2: It was pretty fucking insane when I died immediately on

734
00:33:33,960 --> 00:33:37,119
the very first right in that level in thirty seconds,

735
00:33:37,160 --> 00:33:39,119
to the point where I lost in an entire continue

736
00:33:40,160 --> 00:33:41,960
like in the blink of an eye. Blink and you'll

737
00:33:41,960 --> 00:33:45,359
miss it. But you shouldn't be corn dogging everybody. Mike,

738
00:33:45,400 --> 00:33:46,519
what's your corn dogging?

739
00:33:46,519 --> 00:33:49,240
Speaker 1: Nothing? I was trying to figure out what.

740
00:33:51,160 --> 00:33:56,920
Speaker 3: No, Then I got I'm listening to my audio books.

741
00:33:56,920 --> 00:33:57,799
Speaker 1: But this real language.

742
00:33:57,799 --> 00:33:59,400
Speaker 3: Just guy defends double negatives.

743
00:33:59,359 --> 00:34:00,680
Speaker 1: I love the negatives.

744
00:34:00,720 --> 00:34:02,960
Speaker 2: I would only do it when I can accuse you

745
00:34:03,000 --> 00:34:04,160
of corn dogging everything.

746
00:34:04,240 --> 00:34:05,480
Speaker 1: That's the only time I would do that.

747
00:34:05,599 --> 00:34:07,880
Speaker 3: Wlenty of other languages have double negatives. It's just some

748
00:34:08,039 --> 00:34:11,280
rule that we came up with. That's a everyone knows

749
00:34:11,320 --> 00:34:12,119
what your person means.

750
00:34:12,199 --> 00:34:14,239
Speaker 1: No one's ever been confused by a double negative.

751
00:34:14,360 --> 00:34:18,039
Speaker 3: Actually no one. Everyone gets it. Everyone actually gets it.

752
00:34:18,079 --> 00:34:20,239
Speaker 2: Communication is to communicate, So we could just move on

753
00:34:20,320 --> 00:34:22,639
instead of being panetic, except for on this podcast.

754
00:34:22,679 --> 00:34:23,239
Speaker 1: I love being man.

755
00:34:24,880 --> 00:34:27,400
Speaker 3: Well you did die to that thing pretty quickly. Then

756
00:34:27,480 --> 00:34:29,360
you're doing just the same thing each time and dying

757
00:34:29,400 --> 00:34:32,239
and getting mad, And it was yeah.

758
00:34:31,840 --> 00:34:33,960
Speaker 2: Yeah, I just thought, you know, the game would be

759
00:34:33,960 --> 00:34:36,159
designed so you could hit the enemy, but you know.

760
00:34:36,239 --> 00:34:38,960
Speaker 3: Well the enemy was attacking you see hit his bullet instead.

761
00:34:39,199 --> 00:34:41,239
Speaker 2: I mean I hit the bullet a pixel away from

762
00:34:41,320 --> 00:34:45,639
hitting them. And yes you're right. Hey, when you're right,

763
00:34:45,679 --> 00:34:46,079
you're right.

764
00:34:48,039 --> 00:34:49,719
Speaker 3: But it broughbab me so much joy to watch you

765
00:34:49,760 --> 00:34:50,480
play that game.

766
00:34:50,920 --> 00:34:52,400
Speaker 2: It was it was probably for the best because then

767
00:34:52,400 --> 00:34:54,400
we got to watch me basically beat the game twice.

768
00:34:54,880 --> 00:35:01,079
Speaker 3: Yep, Missouri Matt says, peen pan fifteen topia, or you know,

769
00:35:01,119 --> 00:35:04,039
you could pronounce that it's Penis Topia perhaps if you

770
00:35:04,239 --> 00:35:07,679
wanted to, uh hail me seven seven eighty six says

771
00:35:07,719 --> 00:35:10,119
you're a real kid in the grub goals, It's okay

772
00:35:10,119 --> 00:35:12,320
if you drowned while are farming for too long after

773
00:35:12,400 --> 00:35:17,519
winning a bus that shadow boxing bunch bunch lunch bunch

774
00:35:17,559 --> 00:35:18,400
bunch munch dead.

775
00:35:18,719 --> 00:35:19,039
Speaker 1: That's how.

776
00:35:19,199 --> 00:35:22,280
Speaker 3: That's how I do want to go up from literally losing.

777
00:35:22,000 --> 00:35:24,639
Speaker 1: Oxygen because I'm or a farming too hard.

778
00:35:24,760 --> 00:35:28,320
Speaker 3: That's the way to go. Tan Dark, says Mike. Condolence

779
00:35:28,400 --> 00:35:30,599
is to anyone who picked any Ubisoft game in the

780
00:35:30,639 --> 00:35:33,360
fancy draft. Seriously consider the Prince of perjur Room make

781
00:35:33,440 --> 00:35:36,360
and I'm glad I didn't. Do they have any game

782
00:35:36,480 --> 00:35:38,559
set to come out this year right now?

783
00:35:39,800 --> 00:35:43,639
Speaker 1: Oh man, I don't know. I don't like what's coming.

784
00:35:43,880 --> 00:35:44,840
So yeah, we.

785
00:35:44,800 --> 00:35:47,239
Speaker 3: Don't even know about an Assassin's Creed. Right, Like, there's

786
00:35:47,239 --> 00:35:50,079
the rumored Black Flag remake, but that's.

787
00:35:49,880 --> 00:35:54,400
Speaker 1: Probably Assassin's Creed is Assassin's Creed hex, which is the

788
00:35:54,400 --> 00:35:59,960
one that takes place in the Yeah.

789
00:36:00,440 --> 00:36:05,000
Speaker 2: Uh, but that also feels like it's too early for that,

790
00:36:05,280 --> 00:36:07,239
So yeah, I don't think it sounds like they're not gonna.

791
00:36:07,000 --> 00:36:10,239
Speaker 3: Been I mean, we just had Shadow last year, right, yeah, yeah,

792
00:36:10,840 --> 00:36:12,719
after last year. That was just last year, and I

793
00:36:12,760 --> 00:36:14,400
don't think we're gonna have you know, we had that

794
00:36:15,239 --> 00:36:18,000
kind of smaller one before Shadow, Right, I don't think

795
00:36:18,000 --> 00:36:18,440
we're gonna have.

796
00:36:18,400 --> 00:36:20,079
Speaker 2: An Assassines scre It used to be on an annual

797
00:36:20,239 --> 00:36:22,039
release cadence. They have not been that way for a

798
00:36:22,079 --> 00:36:24,599
long time. They're full Assassin's Creed game.

799
00:36:24,679 --> 00:36:26,360
Speaker 3: I mean, I think the plan was our Black Flag

800
00:36:26,400 --> 00:36:28,159
to come out this year, But is it going to Yeah,

801
00:36:28,239 --> 00:36:32,800
I don't know, right, Okay, Uh, there's rumors about a

802
00:36:32,840 --> 00:36:35,360
Division one ring Master somehow, I don't know.

803
00:36:35,760 --> 00:36:36,000
Speaker 1: Yeah.

804
00:36:36,159 --> 00:36:39,880
Speaker 3: Next up here is from T Buckets as Holy crap.

805
00:36:39,920 --> 00:36:42,119
I just beat chapter eight of F zero j Ex's

806
00:36:42,159 --> 00:36:46,079
story mode. Beating these chapters were possible one chapter left.

807
00:36:46,119 --> 00:36:46,679
I need to do this.

808
00:36:46,719 --> 00:36:50,920
Speaker 2: That's something about that's impressive that man, those missions are

809
00:36:51,000 --> 00:36:51,920
so impossible.

810
00:36:52,400 --> 00:36:54,079
Speaker 3: They are infamously hard.

811
00:36:54,480 --> 00:36:56,719
Speaker 2: Yes, it's in like and then you do it and

812
00:36:56,760 --> 00:36:58,679
you're like, They're like, okay, now do the same level

813
00:36:58,679 --> 00:36:59,960
but on the harder difficulty.

814
00:37:00,480 --> 00:37:02,000
Speaker 1: No, no, let.

815
00:37:01,840 --> 00:37:03,239
Speaker 2: Me beat the game and then I'll come back and

816
00:37:03,239 --> 00:37:06,360
play on hard if I want to insane video game.

817
00:37:07,400 --> 00:37:10,559
Brandy Brandy says, hey, bros. During Oh excuse me, I

818
00:37:10,599 --> 00:37:13,639
almost missed House of Herman here who said cubone hatches

819
00:37:13,639 --> 00:37:17,159
out of eggs wearing its mom's skull gin scratching emoji.

820
00:37:17,280 --> 00:37:17,840
Speaker 5: Uh.

821
00:37:17,880 --> 00:37:21,000
Speaker 3: My understanding is that every single cubebone somehow is the

822
00:37:21,000 --> 00:37:23,719
same experience where they don't they're not born to skull,

823
00:37:24,159 --> 00:37:26,800
but eventually, while they're young, their mom dies and then

824
00:37:26,840 --> 00:37:28,719
they get sad and wear the mom's skull, and it

825
00:37:28,800 --> 00:37:31,599
happens to every single cubane. They all make the same decision.

826
00:37:31,840 --> 00:37:34,239
Speaker 2: And that's why cubone is a Disney princess, because that

827
00:37:34,280 --> 00:37:36,039
also happens to every Disney princess.

828
00:37:36,360 --> 00:37:40,000
Speaker 3: That's right now, Brandy Brady says, hey bros. During Last

829
00:37:40,039 --> 00:37:42,119
and a ten Dogs usually playing my Switch or more

830
00:37:42,159 --> 00:37:46,159
often mininten sixty four, What should I be playing? During

831
00:37:46,559 --> 00:37:48,000
this show.

832
00:37:48,239 --> 00:37:52,599
Speaker 2: Uh Bomberman Hero Space Station's Silicon Valley.

833
00:37:53,079 --> 00:37:57,840
Speaker 3: There you go, Tony Morale says DBZ episode seventy seven

834
00:37:58,000 --> 00:38:01,880
thirteen mans for forthy seconds me after climbing the man free.

835
00:38:02,320 --> 00:38:10,920
All right, someone find that frame our man are Harmani Coleman,

836
00:38:11,039 --> 00:38:13,840
Armani Coleman says, I was wondering. Do you know when

837
00:38:13,840 --> 00:38:16,559
a state a play might happen? It's fine if not.

838
00:38:16,719 --> 00:38:20,639
If they do, I hope a Marvel game show, a

839
00:38:20,639 --> 00:38:24,280
Marvel game show. Yeah, they could do one all just

840
00:38:24,320 --> 00:38:26,960
about Marvel stuff. Couldn't they over at PlayStation right now?

841
00:38:27,360 --> 00:38:28,039
Speaker 1: Yeah? They could.

842
00:38:28,800 --> 00:38:31,000
Speaker 2: I haven't heard anything yet, so I don't know, but

843
00:38:31,280 --> 00:38:35,519
I would expect one relatively soon, they do, think, Yeah, do.

844
00:38:35,559 --> 00:38:37,480
Speaker 1: They always do one kind of early in the year.

845
00:38:37,480 --> 00:38:40,480
Speaker 2: I guess maybe not always, but yeah, I would expect

846
00:38:40,519 --> 00:38:41,760
one here pretty soon.

847
00:38:43,000 --> 00:38:44,519
Speaker 1: I'll find out more here in the next couple of

848
00:38:44,559 --> 00:38:45,360
weeks and let y'all know.

849
00:38:45,960 --> 00:38:48,559
Speaker 3: Yeah, gotta see more Wolverine and whatever?

850
00:38:48,599 --> 00:38:48,920
Speaker 1: What else?

851
00:38:48,960 --> 00:38:52,239
Speaker 3: What else are we expecting from PlayStation this year aside

852
00:38:52,280 --> 00:38:52,800
from Wolverine?

853
00:38:52,800 --> 00:38:56,760
Speaker 1: Guess we don't really know. Yeah, I'm oh sorrows sorry

854
00:38:56,960 --> 00:38:58,280
sorrow and token?

855
00:38:58,360 --> 00:39:00,480
Speaker 3: Yeah right, the fighting game, So yeah, so they got

856
00:39:00,480 --> 00:39:04,960
some stuff. Next up is Cody Bishop. Have you seen

857
00:39:05,000 --> 00:39:06,960
the new Masters of the Universe trailer?

858
00:39:07,199 --> 00:39:10,800
Speaker 1: No, I have not, and I don't know if I will.

859
00:39:11,280 --> 00:39:17,480
Speaker 2: I really like that hokey old Masters of the Universe movie,

860
00:39:17,880 --> 00:39:21,320
and I don't think this compares too favorably to it.

861
00:39:21,320 --> 00:39:24,960
It's hokey still, and it's maybe the exact same level

862
00:39:25,000 --> 00:39:27,880
of hokey, but in this I'm sure this is a

863
00:39:27,960 --> 00:39:28,880
me and age thing.

864
00:39:29,039 --> 00:39:29,480
Speaker 1: Whatever.

865
00:39:30,800 --> 00:39:35,559
Speaker 2: Today's hokiness, today's cheese is just straight up worse than

866
00:39:35,880 --> 00:39:39,239
previous eras hokiness, like when things were cheap and plastic

867
00:39:39,280 --> 00:39:41,559
in old movies. To me, that was a little bit

868
00:39:41,559 --> 00:39:47,280
more charming than when it's like visual effects plasticky, which

869
00:39:47,360 --> 00:39:49,239
this definitely has. It looks a lot more like that

870
00:39:50,280 --> 00:39:54,159
modern Power Rangers movie instead of the older Power Rangers movie.

871
00:39:54,760 --> 00:39:56,559
Speaker 1: So yeah, I just I'm not super into it.

872
00:39:56,800 --> 00:39:58,320
Speaker 3: I don't want to shock you about thinking about the

873
00:39:58,320 --> 00:40:02,320
Flintstones early today, I know, I know. And how incredible

874
00:40:02,440 --> 00:40:04,440
is that we got that live action movie when we

875
00:40:04,480 --> 00:40:07,559
did in the middle of the nineties, when they made

876
00:40:07,599 --> 00:40:10,760
a lot of practical stuff. It just really absurd sets

877
00:40:10,760 --> 00:40:14,000
and costumes, and we still had like a CG Dino

878
00:40:14,239 --> 00:40:14,519
and he.

879
00:40:14,519 --> 00:40:16,880
Speaker 1: Looks crazy and you know, very early CG.

880
00:40:17,159 --> 00:40:19,880
Speaker 3: It'say boy, that movie just came out at that time

881
00:40:19,880 --> 00:40:21,719
where it was gonna look like that, and like it

882
00:40:21,760 --> 00:40:23,960
basically came out ten years later, it's has been a

883
00:40:24,079 --> 00:40:24,880
very different thing.

884
00:40:25,239 --> 00:40:27,159
Speaker 1: Yep, probably a much sadder thing.

885
00:40:27,239 --> 00:40:31,400
Speaker 3: Yeah, yeah, uh ARMANI Coleman's backing end. When the state

886
00:40:31,440 --> 00:40:34,039
of Play happens, you think that Rise of Hydra will

887
00:40:34,079 --> 00:40:36,280
be there, are more like Summer game Fest maybe that.

888
00:40:37,239 --> 00:40:39,400
I don't think that probably won't be at the state

889
00:40:39,400 --> 00:40:41,000
of Place, cause that's not actually Sony.

890
00:40:41,400 --> 00:40:44,079
Speaker 2: Yeah probably, I mean yes, unless it was like much

891
00:40:44,159 --> 00:40:46,639
closer to coming than maybe they would put it, give

892
00:40:46,639 --> 00:40:49,400
it its own state of play even uh yeah, Summer

893
00:40:49,440 --> 00:40:52,159
game Fest. If Sony does something around Summer game Fest,

894
00:40:52,159 --> 00:40:53,519
which is never a guarantee.

895
00:40:54,840 --> 00:40:57,239
Speaker 3: Connor Necka Summa says, it's Street Fighter, Jeff not look

896
00:40:57,280 --> 00:40:58,400
at Infinity, Nikki.

897
00:40:59,159 --> 00:41:00,320
Speaker 1: I mean, why can't it be both?

898
00:41:00,400 --> 00:41:02,599
Speaker 2: Come on, I'll buy I want to buy your skins

899
00:41:02,639 --> 00:41:04,760
and put all these cute people into bathing suits.

900
00:41:04,800 --> 00:41:07,639
Speaker 1: Let's do it. Yeah, we'll He'll be there.

901
00:41:07,800 --> 00:41:14,559
Speaker 3: Uh and then uh joah joa joah oh Williams says,

902
00:41:14,599 --> 00:41:18,840
I have two good questions suggestions for Blake Club, Beverly

903
00:41:18,920 --> 00:41:21,639
Hills Cop for Places two and the PS two version

904
00:41:21,679 --> 00:41:26,199
of VIP starring Pamela Anderson, both obscure Europe only releases.

905
00:41:26,400 --> 00:41:29,119
Please put them on the research Let's I think we did.

906
00:41:29,239 --> 00:41:32,559
I think we made Sean play VIP at one of

907
00:41:33,000 --> 00:41:34,559
the Extra Life things that.

908
00:41:34,519 --> 00:41:35,679
Speaker 1: Was Shawn's Blake Club game.

909
00:41:35,760 --> 00:41:38,199
Speaker 3: Yes, yeah, and it's very funny and it's very bad.

910
00:41:38,239 --> 00:41:41,280
It's also incredibly short and it is just quick time events.

911
00:41:41,320 --> 00:41:41,719
Speaker 1: That's all.

912
00:41:41,840 --> 00:41:46,079
Speaker 3: The game is painful, Yes, it's fueling it.

913
00:41:48,239 --> 00:41:50,960
Speaker 2: Beverly Hills Cop, that is definitely one that we considered.

914
00:41:50,960 --> 00:41:52,840
I think we did be Beverly Hills Cop for a

915
00:41:52,880 --> 00:41:56,239
license to thrill. Uh and it was it was rough.

916
00:41:56,800 --> 00:41:59,719
So yeah, we'll definitely consider that. Oh no, wait, I

917
00:41:59,719 --> 00:42:04,159
think we did bad Boys. We did Bad Boys, Bad Boys. Yeah.

918
00:42:04,320 --> 00:42:06,760
Speaker 3: Next to bus Ink Goblin, who says hit Man is

919
00:42:06,760 --> 00:42:08,480
adding cross Saved, I can play on Switch to.

920
00:42:08,679 --> 00:42:10,119
Speaker 1: Yeah, I'm glad they're doing that. I'm glad.

921
00:42:10,239 --> 00:42:12,119
Speaker 3: Even when lenn Ice was starting Switch, you think there

922
00:42:12,159 --> 00:42:13,440
was a part of me. It's like I'm on this

923
00:42:13,599 --> 00:42:17,599
fucking fake boat again. I just hope that. I hope

924
00:42:17,639 --> 00:42:19,880
they've spruced up that version of BET. I remember being

925
00:42:19,920 --> 00:42:22,400
pretty disappointed with how it ran on switch to it launch.

926
00:42:22,760 --> 00:42:25,599
Speaker 2: Yeah, I mean, there's what better excuse than cross saved

927
00:42:25,639 --> 00:42:27,440
to make sure that that version is as good as

928
00:42:27,440 --> 00:42:28,199
it possibly can be.

929
00:42:29,039 --> 00:42:30,599
Speaker 1: I hope that's the case.

930
00:42:31,639 --> 00:42:34,719
Speaker 2: Either way, though, Having my PC save, which again I

931
00:42:34,760 --> 00:42:37,000
think is my most I'm saved with the most progression

932
00:42:37,239 --> 00:42:39,639
everywhere will be fantastic. I mean it would be even

933
00:42:39,679 --> 00:42:42,559
better if it's like, oh, you have more of Aggression

934
00:42:42,559 --> 00:42:44,400
and the hit Man two levels on this platform?

935
00:42:44,440 --> 00:42:46,400
Speaker 1: Do you want to pick and choose? I bet it doesn't.

936
00:42:46,079 --> 00:42:49,840
Speaker 2: Work that way, but whatever, I have four or five

937
00:42:50,119 --> 00:42:53,079
different save saves for that game.

938
00:42:53,360 --> 00:42:54,519
Speaker 1: I'll be happy to just have one.

939
00:42:56,039 --> 00:42:58,679
Speaker 3: De Rochi says, what's your favorite flavor of sparkling water?

940
00:42:58,800 --> 00:43:02,199
I've been drinking the root beer Doctor not Doctor Death,

941
00:43:02,239 --> 00:43:06,960
the root beer Liquid Death a lot lately. Then that

942
00:43:07,119 --> 00:43:11,079
Lacroix lemon Cello. I'm going through that quite a lot lately.

943
00:43:11,519 --> 00:43:13,360
My girlfriend turned me onto that one. It's been my

944
00:43:13,360 --> 00:43:14,519
go to for a while now.

945
00:43:15,320 --> 00:43:19,440
Speaker 2: I like carbonation a lot. Carbonation is fantastic.

946
00:43:19,679 --> 00:43:22,320
Speaker 1: I prefer still water.

947
00:43:22,519 --> 00:43:25,400
Speaker 2: I will always prefer still water, even with the flavors

948
00:43:25,400 --> 00:43:26,119
and all that stuff.

949
00:43:26,159 --> 00:43:28,400
Speaker 1: So I will abstain.

950
00:43:30,679 --> 00:43:33,599
Speaker 3: And then Alex WP says grub, I'm stuck at four

951
00:43:33,639 --> 00:43:36,400
million points. In sectory helped me sense it. All right,

952
00:43:36,519 --> 00:43:39,880
weaviate us. It's money, Mike, Yeah, I mean I can't

953
00:43:40,400 --> 00:43:45,519
deny them. Uh yeah. You can chain your strikes together

954
00:43:45,559 --> 00:43:48,000
more than you then you think you can. You do

955
00:43:48,079 --> 00:43:50,039
a strike and the if you do a strike into

956
00:43:50,039 --> 00:43:52,679
a token, you get your strike back. Right, if you

957
00:43:52,679 --> 00:43:57,079
do your strike into nothing, if you spend your upgrade points.

958
00:43:56,760 --> 00:43:59,360
Speaker 1: In that moment, it will give you your strike back.

959
00:43:59,719 --> 00:44:02,280
Speaker 2: So now you can then go find a token, strike

960
00:44:02,360 --> 00:44:04,119
into that and continue it. And you want to keep

961
00:44:04,119 --> 00:44:06,960
your strike combo going as high as you can, because

962
00:44:06,960 --> 00:44:09,440
when it's at ten x, you get the most points

963
00:44:09,480 --> 00:44:11,440
for for doing the normal stuff in that game.

964
00:44:12,960 --> 00:44:16,119
Speaker 4: Today I got the like like the cap on the

965
00:44:16,199 --> 00:44:20,599
strike and again yeah I got the ten X and

966
00:44:20,639 --> 00:44:22,159
the cap on the like chain.

967
00:44:22,400 --> 00:44:24,360
Speaker 1: Oh yes, on the chain and the chain for killing

968
00:44:24,440 --> 00:44:25,360
enemies okay, yes.

969
00:44:25,239 --> 00:44:27,639
Speaker 5: Two hundred and fifty thousand off the rib and it

970
00:44:27,719 --> 00:44:29,920
was like, shit, okay.

971
00:44:29,760 --> 00:44:31,199
Speaker 1: Man, focus on that.

972
00:44:31,239 --> 00:44:33,519
Speaker 2: I've been focusing on keeping that chain going as well,

973
00:44:33,559 --> 00:44:36,719
which is killing enemies back to back, which means you

974
00:44:36,800 --> 00:44:38,480
kind of have to like kill them a little slow

975
00:44:38,519 --> 00:44:41,119
sometimes so the new ones will fill in at least

976
00:44:41,119 --> 00:44:41,719
in the early game.

977
00:44:41,800 --> 00:44:43,960
Speaker 4: The thing is if you use the the if you

978
00:44:44,039 --> 00:44:46,960
use your upgrade to when you're reloading your thing, it

979
00:44:46,960 --> 00:44:53,719
will rest your chain, so you're yeah, it raises the chain.

980
00:44:53,800 --> 00:44:55,360
Speaker 5: Sometimes it doesn't for me.

981
00:44:55,840 --> 00:44:56,320
Speaker 1: I don't know what.

982
00:44:56,519 --> 00:44:59,760
Speaker 2: There's like I wonder if that's maybe maybe when you

983
00:44:59,760 --> 00:45:01,760
do the score one. I wouldn't be surprised if that

984
00:45:01,800 --> 00:45:03,400
does it like a cash is in your score right

985
00:45:03,440 --> 00:45:04,679
then or something, I wouldn't.

986
00:45:04,320 --> 00:45:08,719
Speaker 5: Be Yes, yes, oh wow, that actually.

987
00:45:08,440 --> 00:45:10,400
Speaker 2: Might be how that works, Christian. We should look into that,

988
00:45:12,000 --> 00:45:13,800
all right. And they just and they just try to

989
00:45:13,800 --> 00:45:15,679
get better at surviving. That's really all it is.

990
00:45:17,440 --> 00:45:19,480
Speaker 3: That's it for the super tests right now. Thank you everybody.

991
00:45:19,480 --> 00:45:21,840
We will read any more superchests that come in before

992
00:45:21,920 --> 00:45:24,280
the end of the show, so keep them coming. Thank

993
00:45:24,280 --> 00:45:26,920
you so much, Thanks everybody, Thank you.

994
00:45:27,000 --> 00:45:27,239
Speaker 1: Mike.

995
00:45:28,039 --> 00:45:30,480
Speaker 2: All right, we're gonna take another break just so we

996
00:45:30,519 --> 00:45:32,719
can get set up for our next thing, which is

997
00:45:32,760 --> 00:45:35,480
a Resident Evil Games tier list. We'll be right back

998
00:45:35,519 --> 00:45:41,800
after this, all right, Mike, It's time for us to

999
00:45:41,840 --> 00:45:44,760
make our decision this week. This time we are deciding

1000
00:45:44,840 --> 00:45:48,320
a tier list of Resident Evil video games. We have

1001
00:45:48,719 --> 00:45:52,639
the tear Maker list right here. Christian, did you make

1002
00:45:52,679 --> 00:45:53,159
this or did.

1003
00:45:53,039 --> 00:45:55,840
Speaker 1: You find this? I bet that's already thank you for

1004
00:45:55,880 --> 00:45:56,239
doing that.

1005
00:45:57,800 --> 00:46:00,360
Speaker 2: All right, So, Mike, I guess do you want to

1006
00:46:00,440 --> 00:46:04,400
lay down any sort of like guiding principles or any

1007
00:46:04,440 --> 00:46:06,800
sort of gut like reactions to like the best way

1008
00:46:06,800 --> 00:46:08,559
to approach this wouldn't have.

1009
00:46:08,800 --> 00:46:09,159
Speaker 1: I don't know.

1010
00:46:09,159 --> 00:46:11,280
Speaker 3: There's a lot of spinoffs here that I haven't played,

1011
00:46:11,320 --> 00:46:12,119
so well.

1012
00:46:12,159 --> 00:46:15,159
Speaker 2: I don't know if I will make a one down

1013
00:46:15,159 --> 00:46:16,920
here that we just we'll just leave them down here

1014
00:46:17,000 --> 00:46:18,639
as if we haven't played them, and then.

1015
00:46:18,559 --> 00:46:20,440
Speaker 3: Well they're bigger ones I haven't played. Maybe I'll just

1016
00:46:20,559 --> 00:46:23,400
ask chat where it should go, because yeah, sure, all right,

1017
00:46:23,599 --> 00:46:24,000
I like it.

1018
00:46:24,800 --> 00:46:27,280
Speaker 2: All right, let's see here, actually, will I'm probably gonna

1019
00:46:27,280 --> 00:46:29,760
need to help deciphering some of these icons. Most of

1020
00:46:29,800 --> 00:46:31,400
them I can make sense of, like this first one,

1021
00:46:31,440 --> 00:46:34,719
which is Resident Evil one, Mike, and we have for

1022
00:46:34,800 --> 00:46:37,280
audio listeners, there's S, A, B, C, and D.

1023
00:46:39,480 --> 00:46:41,360
Speaker 1: Who this. I think it's gonna be tough for me.

1024
00:46:41,400 --> 00:46:44,480
I would Resident Evil one. I would probably suggest for

1025
00:46:44,639 --> 00:46:47,159
the A tier immediately, but you tell me what you're thinking.

1026
00:46:47,360 --> 00:46:50,039
Speaker 3: Yeah, I played this, played through this version like a

1027
00:46:50,159 --> 00:46:52,559
year or two ago, and I'm surprised how much fun

1028
00:46:52,679 --> 00:46:53,760
this version still was.

1029
00:46:53,880 --> 00:46:54,519
Speaker 1: It still is fun.

1030
00:46:54,599 --> 00:46:56,920
Speaker 3: Yes, yeah, it's it's funny because I think the presentation

1031
00:46:57,039 --> 00:46:59,440
of it went from back to the day somehow not

1032
00:46:59,599 --> 00:47:02,199
feel like it was so technically impressive that we didn't

1033
00:47:02,239 --> 00:47:05,000
care how campy it was to immediately feeling way too

1034
00:47:05,079 --> 00:47:08,880
campy and dated to now being really fun and silly, charming,

1035
00:47:09,360 --> 00:47:12,880
incredibly charming. The bad voice acting and the live action stuff.

1036
00:47:13,599 --> 00:47:17,320
The design of the mansion is still really good. So yeah,

1037
00:47:17,400 --> 00:47:19,480
I still like Reside one a lot. It definitely can

1038
00:47:19,519 --> 00:47:21,079
get better from here, but I think it's I think

1039
00:47:21,079 --> 00:47:22,719
it's still a When.

1040
00:47:22,559 --> 00:47:24,079
Speaker 1: You went back, which version did you play?

1041
00:47:24,079 --> 00:47:26,440
Speaker 2: Because I think I was playing Director's cut Okay, yeah,

1042
00:47:26,480 --> 00:47:27,800
that's why I was playing recently, and I'm like, oh,

1043
00:47:27,840 --> 00:47:30,239
this is fantastic one you.

1044
00:47:30,280 --> 00:47:32,199
Speaker 3: Want You don't want the dual shock addition because it

1045
00:47:32,320 --> 00:47:34,840
changed the music and made it worse. Yes, it made

1046
00:47:34,840 --> 00:47:37,079
it worse. Also, you don't need dual shock for a

1047
00:47:37,159 --> 00:47:38,679
tank control game. It's stupid.

1048
00:47:39,039 --> 00:47:42,559
Speaker 1: It's a dumb idea. All right, Resident Evil too.

1049
00:47:44,440 --> 00:47:50,079
Speaker 3: Hmm, this is just kind of a better Resident Evil one, right, Yeah, yeah,

1050
00:47:50,360 --> 00:47:52,840
they definitely improved the President. You could see the Resident

1051
00:47:52,920 --> 00:47:55,280
Evil one money in this thing. You have the CG

1052
00:47:55,559 --> 00:47:59,679
cut scenes now the uh gosh, the police station is

1053
00:47:59,679 --> 00:48:04,960
so fun to explore. It's one of the Playsation one games, right,

1054
00:48:05,320 --> 00:48:07,280
it's part of that. Nineteen ninety eight is the best

1055
00:48:07,360 --> 00:48:11,440
here gaming ever. Argument to fun characters to play as

1056
00:48:11,480 --> 00:48:16,239
we got our first leon, it's either a ARS yes.

1057
00:48:16,639 --> 00:48:20,519
Speaker 1: Yeah, I feel like we could be pretty safe in it.

1058
00:48:20,639 --> 00:48:22,559
Putting it right into S. I don't like.

1059
00:48:22,639 --> 00:48:25,480
Speaker 2: I think yes, s's gonna get crowded for the Resident

1060
00:48:25,519 --> 00:48:28,880
Evil franchise, big surprise. I think a Resident Evil too

1061
00:48:28,880 --> 00:48:31,199
probably deserves it and we can always adjust things later.

1062
00:48:31,320 --> 00:48:32,400
Nothing is settenced down here.

1063
00:48:32,800 --> 00:48:34,719
Speaker 3: I think putting that one in S is completely safe

1064
00:48:34,760 --> 00:48:35,159
and fine.

1065
00:48:36,559 --> 00:48:37,400
Speaker 1: All right.

1066
00:48:37,760 --> 00:48:43,079
Speaker 2: That takes us to Resident Evil three Nemesis. Yeah, this

1067
00:48:43,239 --> 00:48:48,360
is definitely the weakest of them for me. Yeah, how

1068
00:48:48,440 --> 00:48:50,679
weak is kind of where I'm like, is this B

1069
00:48:51,199 --> 00:48:51,719
or C?

1070
00:48:52,920 --> 00:48:53,679
Speaker 1: I don't think it's C.

1071
00:48:54,039 --> 00:48:57,199
Speaker 3: I bet it's still B. There's still obviously some good

1072
00:48:57,239 --> 00:48:59,840
stuff here. You know, we all like jail being more

1073
00:49:00,159 --> 00:49:02,840
like the actual city and like the streets more often

1074
00:49:02,960 --> 00:49:06,519
was interesting. And the whole Nemesis thing is fun. That's

1075
00:49:06,559 --> 00:49:10,239
a memorable character. We all remembered Nemesis, So there's still

1076
00:49:10,280 --> 00:49:13,239
obviously stuff here. But yeah, I don't think it compares

1077
00:49:13,280 --> 00:49:13,840
to one and two.

1078
00:49:14,480 --> 00:49:15,159
Speaker 1: Yep, I think so.

1079
00:49:15,239 --> 00:49:18,039
Speaker 2: We'll put that into be all right, the next one

1080
00:49:18,079 --> 00:49:21,760
we have on the list here, Resident Evil Survivor, do

1081
00:49:21,880 --> 00:49:22,440
we just want.

1082
00:49:22,320 --> 00:49:26,000
Speaker 3: To like skip that one, or they skip Survivor Chad.

1083
00:49:26,039 --> 00:49:28,360
Speaker 2: If you have strong feelings about any of these ones

1084
00:49:28,400 --> 00:49:31,039
that we skip, we'll listen to you feel free to

1085
00:49:31,199 --> 00:49:31,840
shout at us.

1086
00:49:32,360 --> 00:49:36,039
Speaker 1: Resident Evil Code Veronica. I played a lot of this.

1087
00:49:36,320 --> 00:49:38,559
I did not beat it. I don't know if have

1088
00:49:38,679 --> 00:49:39,440
you played any of it?

1089
00:49:40,079 --> 00:49:42,280
Speaker 3: A little bit of it more watching my brother play

1090
00:49:42,280 --> 00:49:46,199
it on our dreamcast. Actually, it's so funny. I feel

1091
00:49:46,199 --> 00:49:48,880
like there's been people have turned on this one a

1092
00:49:48,960 --> 00:49:51,079
little bit. I remember when it was new or people

1093
00:49:51,159 --> 00:49:53,039
loved it, and now people can just talk about it

1094
00:49:53,119 --> 00:49:54,360
as being a bit of a mess.

1095
00:49:54,760 --> 00:49:56,400
Speaker 1: Yeah. I was confused about that at the time.

1096
00:49:56,440 --> 00:49:58,960
Speaker 2: I'm like, I get what you're going Well, part of

1097
00:49:59,000 --> 00:50:00,840
it was like I went back to play it after

1098
00:50:00,840 --> 00:50:01,840
I played Resident Evil four.

1099
00:50:01,920 --> 00:50:02,599
Speaker 1: That did not help.

1100
00:50:04,000 --> 00:50:06,079
Speaker 2: But yeah I played it was like, yeah, no, this

1101
00:50:06,239 --> 00:50:08,440
is good, but it doesn't feel like it's got quite

1102
00:50:08,639 --> 00:50:12,239
the cohesion that Resident Evil one and Definitely two had.

1103
00:50:14,000 --> 00:50:14,679
Speaker 1: Yeah. I don't don't know.

1104
00:50:14,719 --> 00:50:15,760
Speaker 2: I don't want to put it. I don't know if

1105
00:50:15,760 --> 00:50:17,199
I want to put in C. Though I feel like

1106
00:50:17,239 --> 00:50:19,360
it's probably a B. I think it's so also a B.

1107
00:50:19,840 --> 00:50:20,599
I think that's fair.

1108
00:50:21,719 --> 00:50:22,920
Speaker 1: It's fair because this was the first one.

1109
00:50:23,000 --> 00:50:25,360
Speaker 3: You don't have the pre rendered backgrounds, which at the

1110
00:50:25,400 --> 00:50:27,360
time everybody was really impressed by. I thought it was cool,

1111
00:50:27,400 --> 00:50:29,280
and now because of that, it kind of just looks

1112
00:50:29,320 --> 00:50:31,679
worse than you like places Into one games in some ways.

1113
00:50:32,000 --> 00:50:33,159
Speaker 1: Hey, now get that out of here.

1114
00:50:34,320 --> 00:50:39,519
Speaker 2: Resident Evil Guidan of course immediately into S tier. Uh yeah,

1115
00:50:39,800 --> 00:50:41,320
do do you want to deal with Guiden?

1116
00:50:41,760 --> 00:50:43,639
Speaker 3: You deal with Guiden. Just get it off of S.

1117
00:50:44,480 --> 00:50:46,840
Speaker 2: All right, Well we'll put that down and see that

1118
00:50:46,880 --> 00:50:50,679
could be our first CE. All right, Resident Evil Survivor too.

1119
00:50:51,000 --> 00:50:53,119
We can skip that unless people want to start just

1120
00:50:53,159 --> 00:50:56,519
throwing those into D. We can go to Resident Evil remake.

1121
00:50:57,119 --> 00:50:58,960
Speaker 3: Oh, it's all right to have a Resident remake. That's

1122
00:50:59,079 --> 00:51:01,599
such an s tire, such an easy s tear What

1123
00:51:01,719 --> 00:51:06,639
an eqal yes, t what a gorgeous game, so stinking

1124
00:51:07,000 --> 00:51:10,679
pretty to look at. Gosh, just that that mansion is

1125
00:51:10,800 --> 00:51:13,320
so freaking incredible looking at the pre under backgrounds and

1126
00:51:13,400 --> 00:51:16,920
the lighting. Just the way they expand the game and

1127
00:51:17,079 --> 00:51:19,039
change it up a little bit, super interesting. This is

1128
00:51:19,079 --> 00:51:24,960
basically the blueprint for all kind of reimagined style remakes, right, Gosh,

1129
00:51:25,239 --> 00:51:27,119
that so many good things. Is it still kind of

1130
00:51:27,360 --> 00:51:28,480
the best Halloween game?

1131
00:51:28,480 --> 00:51:29,559
Speaker 1: I think? Is this one I hear?

1132
00:51:30,000 --> 00:51:32,559
Speaker 4: Is it worse than Retinimal two or better because the

1133
00:51:33,719 --> 00:51:36,480
place placement matters in the Tearless?

1134
00:51:36,599 --> 00:51:36,800
Speaker 1: Yeah?

1135
00:51:36,960 --> 00:51:38,480
Speaker 3: Yeah, I think it's better than too. So they could

1136
00:51:38,480 --> 00:51:39,639
go above in front of two.

1137
00:51:40,159 --> 00:51:44,519
Speaker 2: Okay, gotcha, we will do that then, uh and I

1138
00:51:44,559 --> 00:51:46,719
think we we have one other one that has too.

1139
00:51:46,800 --> 00:51:48,239
I think we want to keep Nemesis in front of

1140
00:51:48,280 --> 00:51:52,199
Code Ronica. Probably that's what I would do anyhow, Sure,

1141
00:51:52,320 --> 00:51:56,960
that's fine. Okay, let's see here Resident Evil zero.

1142
00:51:58,800 --> 00:51:59,039
Speaker 1: Top.

1143
00:51:59,239 --> 00:52:01,000
Speaker 3: I don't want I've only ever played a little bit

1144
00:52:01,039 --> 00:52:01,119
of this.

1145
00:52:01,519 --> 00:52:03,400
Speaker 1: I want to play more. I played a little bit

1146
00:52:03,440 --> 00:52:05,880
of it. Maybe we can gauge chap. I my gut

1147
00:52:05,880 --> 00:52:06,199
would be.

1148
00:52:06,320 --> 00:52:09,599
Speaker 3: C everyone talks about it like a see is sort

1149
00:52:09,639 --> 00:52:11,840
of where people seem to be on it, which is

1150
00:52:11,920 --> 00:52:14,880
weird because it is, like, you know, it almost feels like, hey,

1151
00:52:14,920 --> 00:52:16,880
we took the Resident Evil remake engine, we just made

1152
00:52:17,320 --> 00:52:19,400
its own game out of it. But it seems like

1153
00:52:19,440 --> 00:52:20,840
there's a lot of annoying things with the way that

1154
00:52:20,920 --> 00:52:25,920
you swap characters. There's some rough edges. A shame actually,

1155
00:52:25,920 --> 00:52:28,519
because I love the idea. I love the resul zero.

1156
00:52:28,599 --> 00:52:29,960
But yeah, a lot of let's see, a lot of

1157
00:52:30,000 --> 00:52:32,840
season chat. There's one who says a B above code

1158
00:52:32,920 --> 00:52:37,519
Veronica even but I think see before Guided is probably correct.

1159
00:52:38,519 --> 00:52:40,280
Speaker 2: All right, I want to see what if you said

1160
00:52:40,320 --> 00:52:42,719
the name of Resident Evil. Okay, I don't know which

1161
00:52:43,039 --> 00:52:43,880
was it? Which Resident Evil?

1162
00:52:44,000 --> 00:52:44,719
Speaker 1: Is this one? Right here?

1163
00:52:44,960 --> 00:52:53,440
Speaker 3: Guy says deadly deadly aim dead. We could skip that

1164
00:52:53,480 --> 00:52:56,639
one probably, Huh that's dead aim dead aim that's right?

1165
00:52:57,079 --> 00:53:05,480
Speaker 1: Yeah, yeah, okay, then evil outbreak don't any outbreak? I did?

1166
00:53:06,199 --> 00:53:06,440
Speaker 2: I did?

1167
00:53:06,559 --> 00:53:06,760
Speaker 4: Yeah?

1168
00:53:07,239 --> 00:53:07,960
Speaker 5: Yeah, I don't know.

1169
00:53:08,320 --> 00:53:08,880
Speaker 1: Don't you know what?

1170
00:53:10,159 --> 00:53:12,000
Speaker 5: We can skip this one. I don't want to be.

1171
00:53:13,679 --> 00:53:16,440
Speaker 4: Involved with this still list in case like people chooses

1172
00:53:16,559 --> 00:53:18,519
violence against you and then again.

1173
00:53:18,480 --> 00:53:20,840
Speaker 2: Like oh wow, okay, I thought you were I thought

1174
00:53:20,840 --> 00:53:24,199
you were like being a neutral observer and you're really

1175
00:53:24,239 --> 00:53:25,280
just trying to save your own.

1176
00:53:25,159 --> 00:53:28,199
Speaker 5: Skin get shot in the streets? Where this is that?

1177
00:53:28,760 --> 00:53:30,159
Speaker 1: I respect that way more? All right?

1178
00:53:30,159 --> 00:53:32,320
Speaker 3: All right, everyone, everyone chats forging about dead Aim. You

1179
00:53:32,440 --> 00:53:34,519
tell us everyone where does dead Aim go? I hope

1180
00:53:34,559 --> 00:53:37,599
some people have thoughts about dead Aim the like gun game.

1181
00:53:37,719 --> 00:53:40,159
I never touched a dead Aim. I really, yes, these

1182
00:53:40,159 --> 00:53:42,039
guys don't know dead Aim. Shaking my head, Yeah, sure,

1183
00:53:42,119 --> 00:53:42,480
go ahead.

1184
00:53:42,519 --> 00:53:42,760
Speaker 1: I never.

1185
00:53:43,000 --> 00:53:44,519
Speaker 3: I think Dead AIM's the one that you kind of

1186
00:53:44,599 --> 00:53:46,840
move around. And it's also kind of a like gun game.

1187
00:53:46,920 --> 00:53:54,000
Throw some letters at a chat one person, it's good?

1188
00:53:54,679 --> 00:54:01,079
Speaker 1: Is it better? Worse than? Uh? Resident Evil zero? It

1189
00:54:01,280 --> 00:54:04,079
goes between zero and goidon. Yeah, that sounds that's fair.

1190
00:54:04,639 --> 00:54:07,360
That sounds fair. I don't know. Should we just skip

1191
00:54:07,440 --> 00:54:08,519
this one? Resident Evil four?

1192
00:54:08,880 --> 00:54:15,119
Speaker 3: No one's played that. That's where they gave it a number. Yeah,

1193
00:54:15,159 --> 00:54:17,039
that's clearly clearly as.

1194
00:54:17,159 --> 00:54:20,039
Speaker 1: Clearly ands And then the question is is it number

1195
00:54:20,079 --> 00:54:23,840
one and s ahead of remake? That was hard?

1196
00:54:23,840 --> 00:54:26,800
Speaker 3: I think it's a front of resul two. Yes, I

1197
00:54:26,960 --> 00:54:30,559
guess these days, I definitely like resume remake more. I

1198
00:54:30,639 --> 00:54:34,960
think actually, I I mean, I'm kind of I love

1199
00:54:35,119 --> 00:54:35,880
resume before.

1200
00:54:35,960 --> 00:54:36,920
Speaker 1: Yeah, I'm kind of with you.

1201
00:54:37,320 --> 00:54:39,800
Speaker 2: Uh remix the one right who I feel myself pulled

1202
00:54:39,840 --> 00:54:44,360
back to more frequently. God, it looks so cool still

1203
00:54:44,440 --> 00:54:47,880
that it's like the best pre rendered visuals ever in

1204
00:54:47,960 --> 00:54:48,280
a game.

1205
00:54:48,360 --> 00:54:49,280
Speaker 1: It's so amazing.

1206
00:54:50,440 --> 00:54:53,719
Speaker 2: Yeah, okay, then so before one of the best, like

1207
00:54:53,880 --> 00:54:56,000
the action game in a lot of ways, like the

1208
00:54:56,119 --> 00:54:59,440
definitive Action game. Uh it's still s tire though, right

1209
00:54:59,480 --> 00:55:05,440
behind Okay, Uh let's see that was Umbrella Chronicles. Umbrella, Yes,

1210
00:55:05,559 --> 00:55:09,159
Umbrella Chronicles kind of a fun game. Actually, these are

1211
00:55:09,239 --> 00:55:10,800
this is this is the first of the we like

1212
00:55:10,920 --> 00:55:13,039
gun games. I kind of enjoy this thing.

1213
00:55:15,519 --> 00:55:20,239
Speaker 1: This a B. It's low B. It's trust you, But I.

1214
00:55:20,400 --> 00:55:24,119
Speaker 2: Liked I liked the Umbrella Chronicles all right. Then Resident

1215
00:55:24,199 --> 00:55:32,800
Evil five, I, I mean it's probably a C. It

1216
00:55:33,000 --> 00:55:33,920
would still be a B.

1217
00:55:35,360 --> 00:55:35,920
Speaker 1: I don't know.

1218
00:55:36,320 --> 00:55:40,239
Speaker 2: I mean I played lie back then. Man, I had

1219
00:55:40,360 --> 00:55:43,119
fun with it, at least as a reminder for audio listeners,

1220
00:55:43,519 --> 00:55:47,360
uh A is Residentavil one. B is Resident Evil three,

1221
00:55:47,440 --> 00:55:52,480
Code Ronica and Umbrella Chronicles. Uh C is Resident Evil zero,

1222
00:55:52,960 --> 00:55:55,960
Deadly Aim and Guidan. When I when I look at

1223
00:55:56,000 --> 00:55:57,760
it like that, Okay, you're right, it probably goes with

1224
00:55:57,880 --> 00:56:01,039
B the other The co op's super fun. The co

1225
00:56:01,159 --> 00:56:02,519
op is a lot of fun, and I, you know,

1226
00:56:02,639 --> 00:56:05,199
I it actually looks better than a lot of other

1227
00:56:05,280 --> 00:56:08,039
games of its era. Yeah, it was definitely brown in

1228
00:56:08,079 --> 00:56:10,280
a lot of ways and dusty like those games just

1229
00:56:10,400 --> 00:56:12,440
all are, but still look a little bit better than

1230
00:56:12,440 --> 00:56:12,840
a lot of them.

1231
00:56:13,079 --> 00:56:17,719
Speaker 3: It definitely has issues. I mean, you know, there's cultural issues,

1232
00:56:18,320 --> 00:56:22,199
the stories bad are, it's weird how level based it

1233
00:56:22,360 --> 00:56:24,400
is for a Resident Evil game, right, So it's very

1234
00:56:24,440 --> 00:56:28,519
linear for a Resident Evil. But yeah, I would put

1235
00:56:28,559 --> 00:56:31,639
it be maybe below Comaranka, but ahead of Umbrella Chronicles.

1236
00:56:31,800 --> 00:56:33,719
Speaker 1: That's that's where I have and I agree with that,

1237
00:56:35,000 --> 00:56:37,480
all right. Which Resident Evil is this one?

1238
00:56:37,639 --> 00:56:39,480
Speaker 3: Dark Side Chronicles. I believe that's called so it's a

1239
00:56:39,559 --> 00:56:43,039
sequel to Umbrella Chronicles, which I don't know. I never

1240
00:56:43,079 --> 00:56:46,679
played this one as much as Umbrella Chronicles or care

1241
00:56:46,719 --> 00:56:49,679
about as much. My gut is that's probably just a

1242
00:56:49,719 --> 00:56:52,119
bit worse than Umbrella. And let's chat knows that this

1243
00:56:52,280 --> 00:56:54,199
is like somehow like, oh this is the better one.

1244
00:56:54,320 --> 00:56:56,519
You can speak up, but to me just probably goes

1245
00:56:56,559 --> 00:56:57,559
right below Umbrella.

1246
00:56:58,000 --> 00:57:00,199
Speaker 2: Okay, I'm gonna put it behind Residevil zero but head

1247
00:57:00,199 --> 00:57:05,519
of Deadly Aim. All right, let's see Resident Evil three

1248
00:57:05,679 --> 00:57:06,920
D the Mercenaries.

1249
00:57:07,000 --> 00:57:07,800
Speaker 1: Is that what this one is?

1250
00:57:08,639 --> 00:57:08,800
Speaker 5: Yes?

1251
00:57:10,239 --> 00:57:12,880
Speaker 3: Yeah, that one's like I think I might have played

1252
00:57:12,920 --> 00:57:17,400
this one. I don't care about it. Yeah, I don't

1253
00:57:17,440 --> 00:57:20,159
care skip it. I mean I never got it that

1254
00:57:20,280 --> 00:57:21,480
much into Mercenaries anyways.

1255
00:57:21,559 --> 00:57:26,400
Speaker 2: Yeah, Resident Evil Revelations, I believe is this one. I

1256
00:57:26,920 --> 00:57:27,760
like this game a bunch.

1257
00:57:28,440 --> 00:57:31,559
Speaker 1: I don't. It's like close to an A for me,

1258
00:57:31,639 --> 00:57:33,079
but I think it might just top out the B.

1259
00:57:33,400 --> 00:57:35,239
But I don't. Did you play any Revelations? No, this

1260
00:57:35,360 --> 00:57:36,760
one is on my to do list, so I'll get

1261
00:57:36,800 --> 00:57:37,360
to defer to you.

1262
00:57:38,559 --> 00:57:42,000
Speaker 2: I like it quite a bit, but yeah, I think

1263
00:57:42,039 --> 00:57:44,440
I'm just gonna put at the top of B. It's

1264
00:57:44,639 --> 00:57:49,199
really good, especially for the platform and what you're playing

1265
00:57:49,239 --> 00:57:51,840
it on. I never played Revelations too though, I will

1266
00:57:51,880 --> 00:57:54,280
talk about that here in a second. But Resident Evil

1267
00:57:54,320 --> 00:57:56,000
Revelations was was pretty solid.

1268
00:57:56,239 --> 00:57:58,639
Speaker 3: Yeah, I've seen in Chad I see this a lot too,

1269
00:57:58,760 --> 00:58:01,320
Like everyone seemed really inter Revelation at the time, and

1270
00:58:01,400 --> 00:58:03,320
now people don't seem that into it now.

1271
00:58:03,400 --> 00:58:06,760
Speaker 1: People are kind of rougher on you. And right that

1272
00:58:06,960 --> 00:58:09,440
that I can see that it's probably hard to go

1273
00:58:09,599 --> 00:58:09,840
back to.

1274
00:58:10,440 --> 00:58:12,760
Speaker 3: I think in a pre Residuval seven world, I think

1275
00:58:12,760 --> 00:58:14,599
a lot of people are like, wow, Resident Evil's going

1276
00:58:14,679 --> 00:58:17,480
back to its roots now, and now maybe it just

1277
00:58:17,639 --> 00:58:21,559
doesn't kind of seem as impressive at it definitely wouldn't.

1278
00:58:22,199 --> 00:58:24,119
Speaker 1: It's okay, yeah, I agree with the revelations.

1279
00:58:24,199 --> 00:58:26,960
Speaker 2: Was in a at the time mid low b Now, uh, yeah,

1280
00:58:27,000 --> 00:58:29,440
I'm still gonna leave it ahead of a nemesis.

1281
00:58:29,519 --> 00:58:33,760
Speaker 1: But yeah, we'll keep it in b. Okay, let's see here,

1282
00:58:34,440 --> 00:58:36,840
where are we at on these ones? What is this one?

1283
00:58:36,960 --> 00:58:38,639
Speaker 5: Operation racou cd.

1284
00:58:39,599 --> 00:58:43,320
Speaker 3: Oh god, I had no idea that thing. Yeah, we

1285
00:58:43,440 --> 00:58:46,119
just put it in d wet, like, yeah, let's give

1286
00:58:46,159 --> 00:58:47,480
the some some population.

1287
00:58:47,599 --> 00:58:47,960
Speaker 1: There we go.

1288
00:58:48,079 --> 00:58:49,920
Speaker 3: I think that yeah, I think that was I think

1289
00:58:49,960 --> 00:58:51,440
that one just it just stinks of.

1290
00:58:51,519 --> 00:58:55,000
Speaker 1: D and let's give it a Neighbors six. What do

1291
00:58:55,079 --> 00:58:55,400
you say?

1292
00:58:56,760 --> 00:58:57,039
Speaker 3: You know what?

1293
00:58:57,199 --> 00:58:57,400
Speaker 5: Yeah?

1294
00:58:57,559 --> 00:58:59,119
Speaker 3: I mean, look, you could put it up front of it.

1295
00:58:59,239 --> 00:59:06,039
I guess I just I resent Resident Evil six. Just gosh,

1296
00:59:06,119 --> 00:59:07,800
it seemed like it was gonna kill the franchise, even

1297
00:59:07,800 --> 00:59:08,800
though it sold really well.

1298
00:59:09,039 --> 00:59:12,239
Speaker 2: Just nobody, no one liked it. No one liked that thing,

1299
00:59:12,719 --> 00:59:14,559
and it was like such a like, like where does

1300
00:59:14,599 --> 00:59:17,719
Residevil go after that? And it's like they figured it out,

1301
00:59:17,760 --> 00:59:19,159
but it didn't feel like they were going to figure

1302
00:59:19,159 --> 00:59:19,840
out for a while.

1303
00:59:20,440 --> 00:59:22,960
Speaker 3: They had to rein Yeah, they really had to reinvent

1304
00:59:23,039 --> 00:59:25,079
the series, go back to basics of it because this

1305
00:59:25,159 --> 00:59:28,239
game was so excessive. This is a big example of

1306
00:59:28,280 --> 00:59:30,840
the excess that was Happy Games. Everything had to be bigger, bigger, bigger,

1307
00:59:31,199 --> 00:59:32,599
to a point where they had this game with like

1308
00:59:32,679 --> 00:59:34,880
three or four campaigns and it's the end.

1309
00:59:34,920 --> 00:59:37,800
Speaker 1: Of the world and then all the stars are here

1310
00:59:38,239 --> 00:59:42,639
and it's fucking dumb and ugly. What is this one?

1311
00:59:42,719 --> 00:59:46,039
It says Umbrella corp Corps.

1312
00:59:46,280 --> 00:59:48,159
Speaker 5: Yeah, it's the multiplayer.

1313
00:59:50,039 --> 00:59:51,760
Speaker 3: It's the one that I always get mixed up with

1314
00:59:51,840 --> 00:59:53,760
that other one we just put into d where I

1315
00:59:53,920 --> 00:59:54,360
bet ye.

1316
00:59:55,440 --> 00:59:58,920
Speaker 1: Also, they were really trying to make multiplayer Resideval happen

1317
00:59:59,000 --> 00:59:59,480
there for a bit.

1318
00:59:59,639 --> 01:00:02,960
Speaker 2: Were are always trying to do that, like they've never stopped,

1319
01:00:02,960 --> 01:00:05,679
and they've been doing it from the start. It's crazy.

1320
01:00:06,760 --> 01:00:10,559
But all right, Resident Evil seven, that's what we have

1321
01:00:10,800 --> 01:00:13,280
up next. Mike, you tell me where you think this goes.

1322
01:00:13,400 --> 01:00:14,039
Speaker 1: I know that's just.

1323
01:00:14,480 --> 01:00:16,920
Speaker 3: I'm actually going to start playing this very soon. This

1324
01:00:17,039 --> 01:00:20,239
is the next time I'm playing on my stream. Oh yeah, yeah,

1325
01:00:20,360 --> 01:00:22,159
I played a lot of people play it. I mean,

1326
01:00:22,280 --> 01:00:26,199
you know, my my, my, my instinct here just like

1327
01:00:26,239 --> 01:00:29,199
where people seem to regard it is a I think

1328
01:00:29,280 --> 01:00:31,559
a is where most people would say for this one.

1329
01:00:31,719 --> 01:00:34,199
Speaker 1: Honestly, you let me know if that sounds wrong.

1330
01:00:34,639 --> 01:00:36,199
Speaker 2: No, I think that sounds right, And I think that's

1331
01:00:36,239 --> 01:00:38,039
kind of the response we're getting early on from chat

1332
01:00:38,079 --> 01:00:38,360
as well.

1333
01:00:38,480 --> 01:00:41,519
Speaker 3: Chat's helping as I'm seeing a So yeah, I think

1334
01:00:41,559 --> 01:00:45,480
that makes sense. Cool, all right, Resident Evil to remake

1335
01:00:46,639 --> 01:00:48,360
big ass so freaking good.

1336
01:00:48,719 --> 01:00:52,599
Speaker 2: Yes, Honestly, it's like where on S is the conversation,

1337
01:00:52,800 --> 01:00:55,800
So s is Resident Evil remake Resident Evil for?

1338
01:00:56,119 --> 01:00:57,360
Speaker 1: And Resident Evil too?

1339
01:00:57,960 --> 01:01:00,960
Speaker 3: I think in front of original Resident Will behind og

1340
01:01:01,199 --> 01:01:05,000
four Yeah, I could be convinced to put it above four,

1341
01:01:05,079 --> 01:01:08,920
but maybe behind Yeah. Gosh, this is this is one

1342
01:01:08,920 --> 01:01:11,239
of those twenty nineteen bangers. It's just about there's still

1343
01:01:11,360 --> 01:01:14,679
one of the best looking games. So gorgeous. They did

1344
01:01:14,760 --> 01:01:17,760
a great job of kind of of making the more

1345
01:01:17,840 --> 01:01:21,360
third person resumee before camera perspective game feel like an

1346
01:01:21,400 --> 01:01:25,639
original Resident Evil. Gosh, like the original resum Will feel.

1347
01:01:25,679 --> 01:01:30,480
Here is just incredible. Again, very smart updates to the

1348
01:01:30,639 --> 01:01:34,000
story and the characters and just some of the content

1349
01:01:34,119 --> 01:01:35,840
in the game. So it's very much in the mold

1350
01:01:35,880 --> 01:01:38,719
the resume. Will one remake, just you know, many years later.

1351
01:01:40,000 --> 01:01:43,679
Speaker 2: Uh, we skipped revelations too. I'm realizing, do does chat

1352
01:01:43,719 --> 01:01:46,320
have any wherever they want us to put that? I

1353
01:01:46,800 --> 01:01:48,639
again never played it. That's when I do want to

1354
01:01:48,679 --> 01:01:49,199
go back to that.

1355
01:01:49,320 --> 01:01:51,800
Speaker 3: I know Barry is in it, so that's gotta at least,

1356
01:01:51,960 --> 01:01:54,199
you know, keeping a B B for Barry.

1357
01:01:55,239 --> 01:01:59,960
Speaker 2: Okay, people are saying ABC cool. I've seen a couple

1358
01:02:00,159 --> 01:02:05,280
as there's a couple of c's. Yeah, you know what

1359
01:02:06,000 --> 01:02:09,639
Shohn says, B and that and BES also becoming kind

1360
01:02:09,679 --> 01:02:12,920
of the average now of the general consensus and Chat.

1361
01:02:13,000 --> 01:02:16,320
Speaker 3: So we'll go B B for Barry, BE for Barry

1362
01:02:17,079 --> 01:02:20,320
Sean wearing B. You have to tell us what do

1363
01:02:20,400 --> 01:02:20,800
we slide?

1364
01:02:21,039 --> 01:02:23,159
Speaker 1: What else is in B? I would say, top of B,

1365
01:02:24,119 --> 01:02:27,679
top of B. Wow, it's pretty good. It's pretty good.

1366
01:02:28,320 --> 01:02:33,480
I should play it then, Uh, all right, Resident Evil Resistance, God,

1367
01:02:33,519 --> 01:02:36,000
what the fuck was this one? We can't kept doing this,

1368
01:02:36,679 --> 01:02:37,519
just kept doing it.

1369
01:02:37,719 --> 01:02:39,920
Speaker 5: This is a retable tree multiplayer thing.

1370
01:02:40,199 --> 01:02:45,119
Speaker 3: I think, Yeah, well yeah, yeah, yeah, right, right right.

1371
01:02:47,840 --> 01:02:51,239
Speaker 4: I think it's like you said, like asymmetrical thing.

1372
01:02:51,320 --> 01:02:54,960
Speaker 5: You were like that, fuck which one is that?

1373
01:02:56,079 --> 01:02:56,280
Speaker 3: Yeah?

1374
01:02:57,639 --> 01:03:02,079
Speaker 2: They're both were skipping it. Is it an Evil three remake?

1375
01:03:03,239 --> 01:03:05,000
This is a let's see where do we have resideval

1376
01:03:05,000 --> 01:03:05,840
three right now? B?

1377
01:03:07,679 --> 01:03:09,079
Speaker 1: This is probably also a B.

1378
01:03:09,719 --> 01:03:11,400
Speaker 3: I'll tell you that maybe this is country for sure.

1379
01:03:11,440 --> 01:03:12,000
I think it's an A.

1380
01:03:12,519 --> 01:03:14,800
Speaker 1: I think people are it's not between B and C.

1381
01:03:14,920 --> 01:03:16,119
I was definitely between A and B.

1382
01:03:16,719 --> 01:03:18,760
Speaker 3: Yeah, I think I think some people I think this

1383
01:03:18,840 --> 01:03:20,880
game is bad, and that is just that's crazy to me.

1384
01:03:21,039 --> 01:03:23,559
This game is still a ton of fun. It clearly

1385
01:03:23,599 --> 01:03:28,239
does not have enough content and I know, yeah, but

1386
01:03:28,800 --> 01:03:32,119
the underside of A yeah, I think it's still actually

1387
01:03:32,840 --> 01:03:36,639
super fun, great moments. The final fight against uh against

1388
01:03:36,719 --> 01:03:39,280
Demesis is super cool. I think either bottom of A

1389
01:03:39,480 --> 01:03:41,360
or top of B is uh.

1390
01:03:41,440 --> 01:03:41,760
Speaker 1: It's fine.

1391
01:03:42,119 --> 01:03:43,760
Speaker 3: I kind of like at the bottom of A. Yeah, no,

1392
01:03:43,920 --> 01:03:46,159
I think that I'm down with that. That that looks

1393
01:03:46,440 --> 01:03:47,280
completely fine to me.

1394
01:03:47,800 --> 01:03:49,519
Speaker 1: Resident Evil Village.

1395
01:03:50,280 --> 01:03:51,880
Speaker 3: I think that's another A, right.

1396
01:03:52,480 --> 01:03:55,559
Speaker 2: I mean, it's just it's like it's so fun and

1397
01:03:55,639 --> 01:03:57,559
it's got a lot of like really great parts and

1398
01:03:57,599 --> 01:04:00,239
then a lot of really good parts and so and

1399
01:04:00,320 --> 01:04:02,920
for me that that stacks up to an A pretty easily.

1400
01:04:03,000 --> 01:04:03,199
Speaker 1: Yeah.

1401
01:04:03,280 --> 01:04:05,119
Speaker 3: Yeah, there's there's big highs here. Then there's kind of

1402
01:04:05,119 --> 01:04:06,880
some other moments where sort of just sort of rides

1403
01:04:07,000 --> 01:04:08,519
for a bit. I know some people who I think

1404
01:04:08,559 --> 01:04:11,079
went s for this one. Again, I think it doesn't

1405
01:04:11,119 --> 01:04:14,840
quite maintain s the entire time, but definitely still in

1406
01:04:15,000 --> 01:04:16,920
a I think put it at.

1407
01:04:16,800 --> 01:04:18,840
Speaker 1: The top of A or maybe right behind Resident Evil

1408
01:04:18,880 --> 01:04:20,039
one maybe or buying one.

1409
01:04:20,480 --> 01:04:22,639
Speaker 2: Yeah, that that looks right to me. In front of

1410
01:04:22,719 --> 01:04:25,800
seven and in front of seven, that's right. That's that

1411
01:04:25,920 --> 01:04:29,480
sounds perfect to me. Reverse the other the most recent

1412
01:04:29,599 --> 01:04:35,920
multiplayer yep, uh huh. We should have just a tier

1413
01:04:35,960 --> 01:04:39,519
at the bottom of the late lame multiplayer at tabs

1414
01:04:43,199 --> 01:04:45,599
can't keep up with all this ship. What the hell

1415
01:04:45,639 --> 01:04:46,519
are these things?

1416
01:04:46,719 --> 01:04:52,559
Speaker 1: God, it's unbelievable. Resident Evil for remake. I think it's

1417
01:04:52,719 --> 01:04:53,519
the best one.

1418
01:04:54,400 --> 01:05:01,679
Speaker 3: I agree, I do, freaking I love it, ton, I

1419
01:05:01,719 --> 01:05:04,239
mean I played through the game like six times. There's

1420
01:05:04,280 --> 01:05:07,639
something right, just constantly increasing the difficulty mode and trying

1421
01:05:07,679 --> 01:05:10,440
to get a better score at the end, just such

1422
01:05:10,519 --> 01:05:13,280
good felly combat. You know, it's still yeah, definitely, you

1423
01:05:13,360 --> 01:05:16,000
know like more action oriented, but they made a little

1424
01:05:16,000 --> 01:05:19,800
bit spookier than perhaps original original Resident Evil four was.

1425
01:05:20,320 --> 01:05:23,000
I do appreciate that, and I think the script is better.

1426
01:05:23,119 --> 01:05:26,280
I think the characters are better overall than in the

1427
01:05:26,320 --> 01:05:28,480
original game, which was you know, having a bit of

1428
01:05:28,559 --> 01:05:32,920
that you know, early two thousand writing stink on it

1429
01:05:33,039 --> 01:05:34,360
at this point, right mm hm.

1430
01:05:35,159 --> 01:05:36,119
Speaker 1: So yeah, just a.

1431
01:05:36,280 --> 01:05:40,519
Speaker 3: Slick, slick, fun roller coaster ride of a game, so

1432
01:05:40,679 --> 01:05:41,159
freaking good.

1433
01:05:41,840 --> 01:05:42,039
Speaker 1: Yeah.

1434
01:05:42,280 --> 01:05:45,360
Speaker 2: I mean there's a reason I'm constantly thinking about the

1435
01:05:45,519 --> 01:05:47,960
Red nine from this game. I'm just so that's just

1436
01:05:48,039 --> 01:05:50,960
a great gun to shoot, as are all the weapons

1437
01:05:51,039 --> 01:05:55,480
in this game. And yeah, that pairing system, it was

1438
01:05:55,519 --> 01:05:58,840
such a great addition if you are remaking a game,

1439
01:05:58,880 --> 01:06:01,000
put a pairing system and that worked uh well for

1440
01:06:01,280 --> 01:06:02,639
Samus Returns or whatever.

1441
01:06:03,159 --> 01:06:06,000
Speaker 1: Yeah, exactly do that for your remix. It's so fun.

1442
01:06:07,079 --> 01:06:09,000
Speaker 2: Yeah, it's and it looks great. I think they did

1443
01:06:09,039 --> 01:06:10,920
a great job with the with the characters and all

1444
01:06:10,960 --> 01:06:13,480
that stuff just all around. It's it's really well done.

1445
01:06:14,679 --> 01:06:17,360
And then Resideval Requiem, which is not out yet, so

1446
01:06:17,840 --> 01:06:20,320
we're not actually gonna be putting that on the tier list,

1447
01:06:20,440 --> 01:06:22,880
but I am hopeful it is another s and I

1448
01:06:22,920 --> 01:06:24,360
think there's a really good chance that it is.

1449
01:06:24,480 --> 01:06:26,159
Speaker 3: We'll have to wait, we'll see, although, like you know,

1450
01:06:26,760 --> 01:06:29,559
I almost I kind of expect to A just because

1451
01:06:29,599 --> 01:06:32,159
I do think that is where the actual number games

1452
01:06:32,199 --> 01:06:34,079
have been. The remix I've been the ones that I've

1453
01:06:34,159 --> 01:06:36,920
actually liked more than the quote unquote new ones, even

1454
01:06:36,920 --> 01:06:39,440
though the new ones are very good as well. But

1455
01:06:39,719 --> 01:06:42,320
uh yeah, I wouldn't be shocked if it's an A,

1456
01:06:42,480 --> 01:06:43,960
but it could be an US, and who knows, maybe

1457
01:06:44,000 --> 01:06:46,599
they'll really mess everything up again and we're back end

1458
01:06:46,639 --> 01:06:47,679
resideval six land.

1459
01:06:48,079 --> 01:06:52,280
Speaker 1: That'd be exciting, Okay. Is Mercenaries was kind of like

1460
01:06:52,320 --> 01:06:55,000
a challenge mode? Right? Was it multiplayer or was it multiplayer?

1461
01:06:55,159 --> 01:06:59,159
Speaker 3: It's a challenge mode thing. Yeah, that's what that is. Yeah, yeah,

1462
01:06:59,239 --> 01:07:00,800
like I never The only time I ever played it

1463
01:07:00,920 --> 01:07:06,159
much was in Resident Evil four actually, so yeahs Survivor is.

1464
01:07:06,199 --> 01:07:08,079
Speaker 1: A ps X light gun game.

1465
01:07:08,159 --> 01:07:10,559
Speaker 3: Okay, Yeah, the Survivor games are spared, I believe.

1466
01:07:10,960 --> 01:07:15,000
Speaker 2: Okay, So then it's these fours Outbreak, Outbreak two, I'm

1467
01:07:15,079 --> 01:07:18,039
fucking guessing Resistance in Reverse.

1468
01:07:17,719 --> 01:07:19,320
Speaker 3: Well a bro Corps. I believe it is one of

1469
01:07:19,360 --> 01:07:19,880
them as well.

1470
01:07:20,320 --> 01:07:23,280
Speaker 1: Yeah, but we gave we put that in like another

1471
01:07:23,320 --> 01:07:28,000
one of these ones. Right, the problem is outbreak, it's

1472
01:07:28,079 --> 01:07:29,320
called that's actually good.

1473
01:07:30,280 --> 01:07:35,039
Speaker 3: Okay, well then I'll just say multiplayer slop. There you go,

1474
01:07:35,320 --> 01:07:37,920
fixed day go Now it's it's not slap, so it's

1475
01:07:38,000 --> 01:07:38,480
it's spared.

1476
01:07:38,559 --> 01:07:43,239
Speaker 1: Now there you go. All right, it does this tearless

1477
01:07:43,360 --> 01:07:43,840
look look good?

1478
01:07:43,880 --> 01:07:43,960
Speaker 3: Do you?

1479
01:07:44,039 --> 01:07:45,960
Speaker 1: Mike? Can we lock it in? I think it looks

1480
01:07:46,000 --> 01:07:49,159
good to meet Jeff? All right, so let's go through it.

1481
01:07:49,519 --> 01:07:54,280
Speaker 2: S is Resident Evil for Resident Evil remake Resident Evil four?

1482
01:07:54,800 --> 01:07:57,159
I guess the first one was resile remake Resident Evil

1483
01:07:57,239 --> 01:07:59,119
to remake and then Resident Evil too?

1484
01:07:59,320 --> 01:08:00,880
Speaker 1: A is Resident Evil one?

1485
01:08:01,440 --> 01:08:06,519
Speaker 2: Then village then seven? Then three remake? B is Resident

1486
01:08:06,599 --> 01:08:12,599
Evil Revelations to Resident Evil Revelations three? Nemesis cod Ronica five?

1487
01:08:12,960 --> 01:08:14,199
And which one is this?

1488
01:08:14,880 --> 01:08:19,800
Speaker 1: Chronic thank you? C? Is Resident Evil zero? Then what

1489
01:08:19,960 --> 01:08:22,760
is that? What is this? Dark psyde Chronicles Dark psych Chronicles?

1490
01:08:22,880 --> 01:08:25,720
Speaker 2: I forgot it existed since we last talked about it,

1491
01:08:26,279 --> 01:08:30,640
Dead Aim and Guiding and then D is Resident Evil six?

1492
01:08:30,920 --> 01:08:35,640
Speaker 1: And this one no, I think I moved on. Brolla

1493
01:08:35,680 --> 01:08:36,359
Core down here?

1494
01:08:36,800 --> 01:08:44,399
Speaker 3: Wait, mercenaries now, mercenaries down here, Operation Racket City, thank you.

1495
01:08:44,840 --> 01:08:47,760
Speaker 1: Okay, and then multiplayer slop is all that multiplayer slap.

1496
01:08:48,239 --> 01:08:50,239
All right, good work, I appreciate it.

1497
01:08:50,279 --> 01:08:52,920
Speaker 2: Thanks for the help chat, Thanks with Sean, Thanks for

1498
01:08:53,119 --> 01:08:55,439
abstaining completely Christian, and good work.

1499
01:08:55,479 --> 01:08:56,119
Speaker 1: Mike Manatti.

1500
01:08:56,760 --> 01:08:59,279
Speaker 2: Alright, we're going to take another quick break, come back,

1501
01:08:59,359 --> 01:09:01,000
clean up super Chet's talk about.

1502
01:09:00,800 --> 01:09:02,600
Speaker 1: What we've been playing, and then we're gonna get out

1503
01:09:02,600 --> 01:09:03,640
of here. We'll be right back.

1504
01:09:06,800 --> 01:09:10,199
Speaker 2: All right, we're back. It's the sides. Now it's time

1505
01:09:10,239 --> 01:09:12,039
to talk about what we've been playing. Let's start with

1506
01:09:12,159 --> 01:09:12,920
Mike Minatti.

1507
01:09:13,079 --> 01:09:13,720
Speaker 1: What have you been into.

1508
01:09:14,520 --> 01:09:17,840
Speaker 3: I did check out from physy seven remake Integrate on

1509
01:09:18,000 --> 01:09:20,439
the switch to Jeff Oh good, Okay, yeah, I was.

1510
01:09:20,800 --> 01:09:23,319
Speaker 2: I was gonna be curious about your assessment there. I've

1511
01:09:23,359 --> 01:09:24,439
heard lots of good things.

1512
01:09:24,920 --> 01:09:26,239
Speaker 3: Yeah, you know, I didn't play a ton of it,

1513
01:09:26,279 --> 01:09:28,079
but I define like, I was just so curious, see

1514
01:09:28,079 --> 01:09:31,720
how this game runs on a switch to Yeah, runs, Well,

1515
01:09:31,880 --> 01:09:33,720
it's definitely you know, the thirty fifth per second thing.

1516
01:09:33,760 --> 01:09:36,840
So it's not the smoothest thing in the world, but

1517
01:09:37,000 --> 01:09:39,840
certainly is good enough, especially you know, on that screen

1518
01:09:40,199 --> 01:09:43,479
being cozy in bed. I didn't do any doc mode

1519
01:09:43,479 --> 01:09:46,399
stuff or anything like that. But I could totally see

1520
01:09:46,399 --> 01:09:49,720
myself playing through that entire game like that. So you know,

1521
01:09:49,720 --> 01:09:51,880
if people are a situation where, you know, they don't

1522
01:09:51,880 --> 01:09:53,880
have a great PC, they don't have a PlayStation five,

1523
01:09:54,399 --> 01:09:56,159
but you have a Switch too, like this is an

1524
01:09:56,319 --> 01:10:00,359
incredibly viable way to play one of my favorite games

1525
01:10:00,359 --> 01:10:03,079
from the last you know, five years or so whatever

1526
01:10:03,720 --> 01:10:06,680
it has been. So yeah, you know, it's always nice

1527
01:10:06,720 --> 01:10:09,479
to see one of these ports come out looking this one.

1528
01:10:09,520 --> 01:10:10,880
So you know, a game like FOP seven, like that

1529
01:10:10,960 --> 01:10:12,600
was a game like that's a real heavy game that's

1530
01:10:12,600 --> 01:10:14,920
such so graphically intense. I can't be on Switch too,

1531
01:10:15,039 --> 01:10:17,399
Oh it is? It looks great actually yep.

1532
01:10:17,479 --> 01:10:19,439
Speaker 2: And it's like, you know, I get, I get that

1533
01:10:19,520 --> 01:10:22,399
game's quite a few years old now, but it still

1534
01:10:22,520 --> 01:10:24,800
looks great and they could put it out as is

1535
01:10:25,119 --> 01:10:26,920
right now and I wouldn't blink an eye at that

1536
01:10:27,680 --> 01:10:30,119
for the most part. And so yeah, it's great that

1537
01:10:30,199 --> 01:10:32,479
a game like this just runs on Switch too, and

1538
01:10:32,560 --> 01:10:33,960
it runs in the way that you would expect it

1539
01:10:34,039 --> 01:10:35,760
to run, where it's like, oh, it's better than the

1540
01:10:35,800 --> 01:10:38,640
PS four version, it has some features from the other consoles,

1541
01:10:38,680 --> 01:10:40,960
and because it's the LSS gets a little bit extra juice.

1542
01:10:42,039 --> 01:10:43,840
Speaker 1: It's as always with these games.

1543
01:10:44,039 --> 01:10:46,600
Speaker 2: I just say it's encouraging because we have a lot

1544
01:10:46,680 --> 01:10:48,960
of years ahead of us with the switch To, and

1545
01:10:49,119 --> 01:10:51,359
I hope it continues to get games like this going

1546
01:10:51,399 --> 01:10:52,439
forward from third parties.

1547
01:10:52,479 --> 01:10:53,359
Speaker 1: That would be nice to see.

1548
01:10:53,560 --> 01:10:56,399
Speaker 3: Yeah, And I'm like really curious to see if Rebirth

1549
01:10:56,560 --> 01:10:59,079
is possible, right because you start, you know, you expect

1550
01:10:59,119 --> 01:11:00,800
that they would want to put the sequel on there,

1551
01:11:01,159 --> 01:11:02,800
but it is just a very different thing with the

1552
01:11:02,880 --> 01:11:05,279
open world and all this other stuff, you know.

1553
01:11:05,399 --> 01:11:08,039
Speaker 2: I hope, yep, I you know, And it's like I

1554
01:11:08,079 --> 01:11:10,000
would I I'm at a point where it's like I

1555
01:11:10,000 --> 01:11:12,319
would almost expect the third one to be able to

1556
01:11:12,359 --> 01:11:14,159
run better, just because they will be a little bit

1557
01:11:14,239 --> 01:11:17,239
more mindful about these devices like the switch To obviously,

1558
01:11:17,319 --> 01:11:19,279
but even like the Steam Deck. I think they want

1559
01:11:19,279 --> 01:11:21,600
to support all these things and so they might make

1560
01:11:21,680 --> 01:11:24,319
their game a little bit more scalable going forward, as

1561
01:11:24,359 --> 01:11:26,159
opposed to that game, which was pretty heavy.

1562
01:11:26,039 --> 01:11:29,359
Speaker 1: On some devices. All right, anything else.

1563
01:11:29,439 --> 01:11:32,439
Speaker 3: Mike Sean says Rebirth is in development. They've said though

1564
01:11:32,479 --> 01:11:35,520
so interesting, that great, wonderful to hear. Yeah, I was

1565
01:11:35,520 --> 01:11:38,000
putting I was playing through nine Souls this week and

1566
01:11:38,079 --> 01:11:41,279
I finished that one. How was that funne Boss file

1567
01:11:41,319 --> 01:11:44,199
Boss is super fun, very difficult. I think it was

1568
01:11:44,239 --> 01:11:46,600
like fifty tries, you know, like you get in now,

1569
01:11:46,640 --> 01:11:49,520
they're pretty quick. That's as exhausting as because it was

1570
01:11:49,520 --> 01:11:51,680
pretty similar to my experience with the last Boss on

1571
01:11:52,199 --> 01:11:55,319
Silk Song. I would say actually in terms of like

1572
01:11:55,520 --> 01:11:58,600
how much time I spent doing attempts on it, but

1573
01:11:58,800 --> 01:12:00,680
you know, this game is very pair focused and just

1574
01:12:00,760 --> 01:12:03,560
getting those Perry windows down and just getting the reads

1575
01:12:03,640 --> 01:12:06,159
down where I know usually if this bust does this

1576
01:12:06,319 --> 01:12:08,640
and this is gonna happen, or okay, if I see

1577
01:12:08,720 --> 01:12:10,720
her put her ins like that, this thing's coming.

1578
01:12:11,079 --> 01:12:11,359
Speaker 1: Then you know.

1579
01:12:11,520 --> 01:12:14,640
Speaker 3: There's multiple phases, and each time you crawl and scratch

1580
01:12:14,760 --> 01:12:16,880
the next phase, and then the very beginning the phase

1581
01:12:16,920 --> 01:12:19,000
you die immediately and you're like, oh my god, what

1582
01:12:19,079 --> 01:12:19,760
do I do there?

1583
01:12:19,880 --> 01:12:21,119
Speaker 1: So but you learn that phase.

1584
01:12:21,199 --> 01:12:22,800
Speaker 3: Not only that, but now you're at a point where

1585
01:12:22,880 --> 01:12:25,439
that first phase, which used to seems so difficult, it's

1586
01:12:25,520 --> 01:12:28,039
like I could get through that hit list and that

1587
01:12:28,159 --> 01:12:31,680
feels amazing. You're literally feeling like Neo right, just kind

1588
01:12:31,720 --> 01:12:35,960
of blocking every single move. So yeah, absolutely an all

1589
01:12:36,039 --> 01:12:38,840
timer Final Boss. Just the bosses that game in general

1590
01:12:38,880 --> 01:12:43,600
were fantastic. Freaking loved it. So it's like the metroidvania

1591
01:12:43,840 --> 01:12:45,800
ness of it, and the kind of exploring the platforming

1592
01:12:45,960 --> 01:12:48,880
is pretty good, right, So that stuff right like an

1593
01:12:49,000 --> 01:12:51,640
an eight or yeah, like that sounds like an eight

1594
01:12:51,760 --> 01:12:54,159
or seven. Then the boss fights a ten where you

1595
01:12:54,159 --> 01:12:56,199
almost wish there were more boss fights. It's not as

1596
01:12:56,359 --> 01:12:59,119
dense with bosses as a Silk Song is, which one

1597
01:12:59,119 --> 01:13:02,319
of that games strength fights or whatever. Right, exactly right.

1598
01:13:02,439 --> 01:13:03,960
Speaker 1: But still really good, you know.

1599
01:13:04,119 --> 01:13:05,439
Speaker 3: I know I talked before about how the game is

1600
01:13:05,479 --> 01:13:08,039
pretty talky, and it is, but it's a good story,

1601
01:13:08,079 --> 01:13:10,520
and I was very invested in it by the end

1602
01:13:10,760 --> 01:13:12,399
and was happy to kind of see what was going

1603
01:13:12,439 --> 01:13:15,399
to happen to all these characters and all these people

1604
01:13:15,399 --> 01:13:18,560
I learned about and just had a good time learning

1605
01:13:18,600 --> 01:13:21,840
about this weird ancient civilization of cat people.

1606
01:13:23,319 --> 01:13:26,680
Speaker 2: I I don't know, kind of hearing this, I think

1607
01:13:26,720 --> 01:13:28,279
I probably am not gonna rush back to it, but

1608
01:13:28,319 --> 01:13:30,239
I'll probably give it another chance. At some point, I

1609
01:13:30,880 --> 01:13:33,039
didn't realize the boss fights were that good, so I

1610
01:13:33,119 --> 01:13:35,000
was going in there being like, oh, okay, I'm Metroy

1611
01:13:35,079 --> 01:13:37,319
Danion I'm like, I kind of see where this is going.

1612
01:13:37,359 --> 01:13:38,840
I bet it's gonna be good but not great, and

1613
01:13:38,840 --> 01:13:40,720
there's a lot of other stuff to play, and it's like,

1614
01:13:40,800 --> 01:13:42,800
I don't think I got to any real boss fights

1615
01:13:42,800 --> 01:13:44,640
in that game before I kind of gave up on it.

1616
01:13:44,800 --> 01:13:47,800
Speaker 3: So all right, Lessen learned. Yeah, I mean it's it's

1617
01:13:47,960 --> 01:13:50,199
it's longer for one of these. I think maybe you'll

1618
01:13:50,239 --> 01:13:52,880
see I had sixteen point seven hours of play time,

1619
01:13:52,920 --> 01:13:54,880
so compared to a Silk Song, which was like forty

1620
01:13:54,920 --> 01:13:57,960
it's not the long, Guest, but it's definitely metior than

1621
01:13:58,159 --> 01:14:00,319
your average Castlevania or Metro a game.

1622
01:14:00,359 --> 01:14:00,960
Speaker 1: Can be sure.

1623
01:14:02,560 --> 01:14:04,680
Speaker 2: I have kind of been playing the same stuff I

1624
01:14:04,760 --> 01:14:07,479
was playing last week, some Super ten Pens, some Rhythm Doctor.

1625
01:14:08,720 --> 01:14:12,800
I did start a Merchant's Promise. I don't fully understand

1626
01:14:12,840 --> 01:14:14,920
it yet. This is a game where you play as

1627
01:14:14,920 --> 01:14:17,840
a merchant and you have a reputation level, and you

1628
01:14:17,960 --> 01:14:19,560
got to go from one city to the next, and

1629
01:14:19,560 --> 01:14:21,199
you want to like buy stuff at a low price

1630
01:14:21,239 --> 01:14:23,880
in one town and then you physically take it to

1631
01:14:23,960 --> 01:14:26,760
the other town and you try to sell it there

1632
01:14:26,760 --> 01:14:28,680
at a higher price, and that requires you to like

1633
01:14:29,520 --> 01:14:32,119
keep everything in your cart as you go over rocky

1634
01:14:32,279 --> 01:14:35,760
terrain and maybe have to fford a river and stuff

1635
01:14:35,840 --> 01:14:37,640
like that, and it's physics space. So it's like you

1636
01:14:37,720 --> 01:14:40,199
have to deal with the consequences of maybe going a

1637
01:14:40,319 --> 01:14:42,720
risky route because it saved you money. Instead of taking

1638
01:14:42,760 --> 01:14:44,920
the King's Road, which has a feist attached to it,

1639
01:14:45,119 --> 01:14:47,760
which would eat into your margins, go this other way,

1640
01:14:47,800 --> 01:14:50,039
but it's more dangerous. There could be even like enemies

1641
01:14:50,079 --> 01:14:53,560
out there to take you out. I'm like figuring out

1642
01:14:53,720 --> 01:14:56,319
just the basics still though, of like how do I

1643
01:14:56,520 --> 01:14:58,760
sell things? It's like, oh, I got to like put

1644
01:14:58,840 --> 01:15:01,560
everything on the counter then talk to the guy, and

1645
01:15:01,720 --> 01:15:03,680
so wait, where I've sold everything? Where's my money? Oh,

1646
01:15:03,760 --> 01:15:06,079
the money's in this basket over there. Okay, I have

1647
01:15:06,119 --> 01:15:09,319
the money. Now it's the money's physical as well. Where

1648
01:15:09,600 --> 01:15:10,880
do I pick it up and put it in my cart?

1649
01:15:10,960 --> 01:15:12,359
It's like, oh, no, you have to press this button

1650
01:15:12,640 --> 01:15:14,600
to put it in your purse. So I'm still like

1651
01:15:14,720 --> 01:15:18,479
learning its idiosyncrasies while still being like I can tell

1652
01:15:18,520 --> 01:15:20,279
that this is a Jeff Grub game and I need

1653
01:15:20,359 --> 01:15:22,680
to just take my time learn those things so I

1654
01:15:22,720 --> 01:15:24,640
can get to that point of it. It's very much

1655
01:15:24,680 --> 01:15:27,800
in the mud Runner vein of you have to deal

1656
01:15:27,880 --> 01:15:31,079
with the consequences of your actions in a physics based world,

1657
01:15:31,279 --> 01:15:33,840
and that will always be my jam And then yeah,

1658
01:15:33,880 --> 01:15:35,279
it's a lot more sectory.

1659
01:15:35,560 --> 01:15:38,680
Speaker 1: My runs are getting better every time I am. I'm glad.

1660
01:15:38,800 --> 01:15:41,479
Speaker 2: I'm glad that Dan actually beat my score because it

1661
01:15:41,560 --> 01:15:42,880
has been fun to be like to get to the

1662
01:15:42,880 --> 01:15:45,520
point where it's like that twelve million I got was

1663
01:15:46,479 --> 01:15:49,239
like white knuckling it and just kind of like staring

1664
01:15:49,239 --> 01:15:51,680
at the screen unblinking, and now I'm basically doing a

1665
01:15:51,800 --> 01:15:54,720
run like that every time, even on my bad runs.

1666
01:15:54,840 --> 01:15:57,119
Speaker 1: My bad runs are like thirteen million points.

1667
01:15:57,560 --> 01:15:59,319
Speaker 2: And I'm at a point where it's like, if I

1668
01:15:59,479 --> 01:16:01,680
just get a good would run, it's all gonna like

1669
01:16:01,720 --> 01:16:03,399
click and I'm gonna crush Dan score.

1670
01:16:04,319 --> 01:16:05,199
Speaker 1: But yeah, I don't.

1671
01:16:05,359 --> 01:16:08,600
Speaker 2: I really like this kind of gaming. You know, you

1672
01:16:08,680 --> 01:16:12,439
talk about enjoying toughs, boss battles, Mike. For me, it's like, yeah,

1673
01:16:13,600 --> 01:16:16,640
going against other human beings in a competition is like

1674
01:16:16,840 --> 01:16:19,119
the epitome of that for me, where it's like, okay

1675
01:16:19,279 --> 01:16:21,600
that I've found a new challenge and this person could

1676
01:16:21,640 --> 01:16:23,520
push back on me and push me even further and

1677
01:16:23,640 --> 01:16:25,920
it's the hardest kind of gaming that that I usually

1678
01:16:26,000 --> 01:16:28,880
engage with, and I love it. I just really have

1679
01:16:29,000 --> 01:16:31,159
a good time going after that for a while. I'll

1680
01:16:31,159 --> 01:16:32,760
be happy when it's done and I have my life

1681
01:16:32,800 --> 01:16:35,159
back a little bit. But it's cool to be in

1682
01:16:35,279 --> 01:16:37,119
the heat of the moment and just wanting to chase

1683
01:16:37,279 --> 01:16:40,159
and chase and chase. And that's good, all right, But

1684
01:16:40,479 --> 01:16:42,680
that's it for me. Any other games, Mike, you want

1685
01:16:42,720 --> 01:16:43,840
to touch on before we get out of here?

1686
01:16:44,039 --> 01:16:45,359
Speaker 1: No, No, I think I'm good.

1687
01:16:45,399 --> 01:16:47,479
Speaker 3: We got a few more super chats here I can

1688
01:16:47,840 --> 01:16:48,800
bring up if you're ready.

1689
01:16:49,279 --> 01:16:50,479
Speaker 1: Yeah, let's do the super chats.

1690
01:16:50,479 --> 01:16:55,000
Speaker 3: Please see our MONI Coleman's back says, don't get me wrong,

1691
01:16:55,079 --> 01:16:57,720
spy men running on walls it's cool. But Wolverine Traversal

1692
01:16:57,760 --> 01:17:03,039
looks pretty cool too, especially with his clause. I worry

1693
01:17:03,039 --> 01:17:05,359
about that a little bit, honestly, Like I want the

1694
01:17:05,399 --> 01:17:08,239
traversal to feel incredible, and I do think that Spider

1695
01:17:08,279 --> 01:17:12,159
Man stuff was feeling very good in those games, and

1696
01:17:12,279 --> 01:17:15,439
I don't expect Willing to be as traversal focused the game.

1697
01:17:15,720 --> 01:17:15,800
Speaker 1: Now.

1698
01:17:15,960 --> 01:17:17,760
Speaker 2: Sure, he should be a different kind of game, right,

1699
01:17:17,840 --> 01:17:20,399
but the traversal was a huge part of my enjoyment.

1700
01:17:20,439 --> 01:17:21,439
Speaker 1: So I get what you're saying.

1701
01:17:21,800 --> 01:17:24,399
Speaker 3: Yeah, so we'll see. I'm sure we'll see more of

1702
01:17:24,439 --> 01:17:26,680
that game soonish. X Core Games has been a Lincoln

1703
01:17:26,720 --> 01:17:28,720
member for forty months. Thank you so much, as hey gents,

1704
01:17:28,760 --> 01:17:29,760
hope all as well.

1705
01:17:29,840 --> 01:17:30,439
Speaker 1: Thank you xcort.

1706
01:17:30,560 --> 01:17:35,199
Speaker 3: Yeah, everything's good and well, you know, personally, But Beluf says,

1707
01:17:35,720 --> 01:17:38,640
three new Amimbos the sickest sickness ever ends. I think

1708
01:17:38,880 --> 01:17:41,199
I think you told me you heard or somebody said, like, yeah,

1709
01:17:41,199 --> 01:17:43,079
they're they're bringing Amobo's back.

1710
01:17:43,079 --> 01:17:46,039
Speaker 1: They're focusing on it more and a lot of According

1711
01:17:46,039 --> 01:17:48,840
to Supernick, Yeah, we got some more here.

1712
01:17:48,920 --> 01:17:51,960
Speaker 3: We got Elephant Mario, Poplin and Prince Florian together and

1713
01:17:52,039 --> 01:17:55,520
Captain Toadein talking Flower together, all for Super Mario Brothers Wonder,

1714
01:17:55,560 --> 01:17:58,000
which is getting the switch to edition, which they talked

1715
01:17:58,000 --> 01:17:59,720
a bit more about today.

1716
01:18:00,920 --> 01:18:02,439
Speaker 1: So yeah, I definitely I like him. Bemuse.

1717
01:18:02,439 --> 01:18:04,239
Speaker 3: I don't know if any of these ones specifically are

1718
01:18:04,479 --> 01:18:06,479
calling to me, Jeff, but I'm glad to get more

1719
01:18:06,479 --> 01:18:07,520
in mebas I think they're fun.

1720
01:18:07,880 --> 01:18:10,319
Speaker 2: Yeah, I'm glad it's not like one of these initiatives

1721
01:18:10,359 --> 01:18:12,800
that's just solely slowly like dwindling down it dwindled a

1722
01:18:12,840 --> 01:18:15,439
little bit. It seems like it's plateaued, and they're like, yeah,

1723
01:18:15,479 --> 01:18:17,399
let's just keep doing it at this level. And I'm

1724
01:18:17,439 --> 01:18:20,159
sure it's like making money for them, especially because the

1725
01:18:20,199 --> 01:18:21,640
mebo are getting more and more expensive.

1726
01:18:22,359 --> 01:18:25,119
Speaker 3: So they added Rosalina as a playable character for Wonder

1727
01:18:25,479 --> 01:18:27,399
and part of me forgot that she wasn't there originally.

1728
01:18:27,640 --> 01:18:31,119
Now most in like three D world, Rosalina had like

1729
01:18:31,199 --> 01:18:33,279
a very different moveset the thing with Wonders at all

1730
01:18:33,319 --> 01:18:36,319
the controls characters basically controlled the same and Gepper Yoshi

1731
01:18:36,760 --> 01:18:38,079
that's right, Yeah, I.

1732
01:18:38,159 --> 01:18:40,800
Speaker 1: Be here as well, except for I guess, do you

1733
01:18:40,840 --> 01:18:42,399
know the gimmick with Roslina in this one? No, I

1734
01:18:42,439 --> 01:18:43,560
haven't seen this video yet.

1735
01:18:43,960 --> 01:18:46,520
Speaker 2: So the gimmick is you get a Luma with you,

1736
01:18:46,920 --> 01:18:48,680
and the Luma will go around and do stuff, and

1737
01:18:48,760 --> 01:18:50,760
that could be also be controlled by a human player

1738
01:18:50,880 --> 01:18:51,640
using a joy con.

1739
01:18:52,279 --> 01:18:54,239
Speaker 1: Or they can take the joy con and make it

1740
01:18:54,279 --> 01:18:56,079
a mouse and move the Luma around that way.

1741
01:18:56,319 --> 01:18:58,119
Speaker 2: And so they're like, oh, this is great for second

1742
01:18:58,119 --> 01:19:01,439
players who maybe are scared of controllers but aren't scared

1743
01:19:01,479 --> 01:19:04,920
of mice. I'm like, well, okay, that's probably a small segment,

1744
01:19:05,000 --> 01:19:05,439
but sure, I.

1745
01:19:05,439 --> 01:19:08,720
Speaker 3: Get it, and Orange Ashly came in here said Bits

1746
01:19:08,760 --> 01:19:11,000
and Bobs is also a fun rhythm Heaven like that

1747
01:19:11,159 --> 01:19:12,000
recently came out.

1748
01:19:12,600 --> 01:19:15,840
Speaker 1: Okay, Pops, I love rhythm Heaven. I love all a

1749
01:19:15,920 --> 01:19:18,000
lot of it. It's actually had a lot of good clones.

1750
01:19:18,640 --> 01:19:20,039
Speaker 2: That's one of those ones where it's like we always

1751
01:19:20,039 --> 01:19:22,239
talk about the clones of these big games, they often

1752
01:19:22,279 --> 01:19:24,720
don't quite get close to the original. This is a

1753
01:19:24,840 --> 01:19:26,920
genre where it's like, oh, this one's mostly figured out.

1754
01:19:26,960 --> 01:19:28,560
Speaker 1: You just got to make sure you get the charm right.

1755
01:19:29,000 --> 01:19:31,520
Speaker 3: Yeah, And looking at this, it's very rhythm Heaven looks

1756
01:19:31,640 --> 01:19:32,479
it looks fun for sure.

1757
01:19:32,680 --> 01:19:36,119
Speaker 1: Yeah, all right, I'll grab it all right. That does it, right, Mike?

1758
01:19:36,159 --> 01:19:39,399
Speaker 2: For the super chats, that looks like it. I think

1759
01:19:39,439 --> 01:19:40,880
that's gonna do it for us. Then I'm gonna hit

1760
01:19:40,920 --> 01:19:44,560
this this button right here, actually turn the volume back

1761
01:19:44,640 --> 01:19:45,199
up and turn.

1762
01:19:45,159 --> 01:19:48,439
Speaker 1: It down for the early intro. There we go, all right, Mike,

1763
01:19:49,039 --> 01:19:52,119
I don't know what should we tell the folk? What happened?

1764
01:19:52,600 --> 01:19:53,359
The new nineties?

1765
01:19:53,399 --> 01:19:55,800
Speaker 3: Disney is not out should be out soon. We did

1766
01:19:56,159 --> 01:19:58,439
like Sophie's choice, but Mi Naughti's choice. We went through

1767
01:19:58,479 --> 01:20:01,720
each Orlando Park. Yeah yeah right, and like all right,

1768
01:20:01,800 --> 01:20:06,199
only one rides days, only one restaurant that so it

1769
01:20:06,319 --> 01:20:09,760
was a fun time. Uh hey, uh, Monday Mornings Miss

1770
01:20:09,800 --> 01:20:12,920
with Mitch is tomorrow. Of course we're doing it on

1771
01:20:13,880 --> 01:20:17,239
a Friday there, so yeah, that's happening tomorrow at one

1772
01:20:17,319 --> 01:20:19,399
pm Eastern and everybody, we're gonna play some miss.

1773
01:20:19,840 --> 01:20:19,960
Speaker 2: Uh.

1774
01:20:20,119 --> 01:20:22,159
Speaker 3: We were off this Monday, so we've rescheduled it.

1775
01:20:23,199 --> 01:20:25,039
Speaker 1: We had a lot of fun on Giant boven.

1776
01:20:24,880 --> 01:20:28,119
Speaker 3: General this week though, So yeah, the Blake Club with

1777
01:20:28,199 --> 01:20:31,439
Jeff playing Sonic Blast was fun. Voicemail Dump Truck was

1778
01:20:31,479 --> 01:20:33,800
a very good time this week. We talked over the

1779
01:20:33,920 --> 01:20:36,960
Xbox Developed direct and we're still doing the Giant Bomb

1780
01:20:37,039 --> 01:20:38,039
Fantasy Critic tomorrow.

1781
01:20:38,119 --> 01:20:40,079
Speaker 1: That's a three pm e soon right after myssed, so

1782
01:20:41,199 --> 01:20:42,359
be suon in for that as well.

1783
01:20:43,399 --> 01:20:45,439
Speaker 2: We're gonna have a lot of stuff continuing to happen

1784
01:20:45,520 --> 01:20:48,159
on these shows. Over on Game Mess, Uh, me and

1785
01:20:48,279 --> 01:20:49,760
Mike are gonna figure out a time to get together

1786
01:20:49,800 --> 01:20:52,600
in person do some sort of fun thing to celebrate

1787
01:20:52,640 --> 01:20:55,640
some of our favorite games from last year. We're gonna

1788
01:20:55,680 --> 01:20:58,359
do that in person here if not, if not next week,

1789
01:20:58,399 --> 01:20:59,840
the week after that, it's gonna happening here in the

1790
01:20:59,840 --> 01:21:03,159
next two weeks. I'm getting In fact, I got cleaners

1791
01:21:03,159 --> 01:21:04,720
coming tomorrow, so I had to clean my house if

1792
01:21:04,760 --> 01:21:07,199
cleaners could come, and uh, that's gonna be a weekly

1793
01:21:07,199 --> 01:21:08,800
occurrence now, and that'd be great to have Mike come

1794
01:21:08,840 --> 01:21:10,319
over to clean house and all that stuff.

1795
01:21:10,359 --> 01:21:11,680
Speaker 1: So we'll make that happen here soon.

1796
01:21:12,640 --> 01:21:14,840
Speaker 2: Thanks everybody who supports us. Uh set it up top

1797
01:21:14,880 --> 01:21:17,520
and I'll say it again, means the world. We really

1798
01:21:17,640 --> 01:21:19,720
like doing these things and you guys all make it

1799
01:21:19,960 --> 01:21:22,720
very work, very very worth it. And yeah, thanks for

1800
01:21:22,800 --> 01:21:25,399
joining us over at Giant Bomb as well if you do. Uh,

1801
01:21:26,000 --> 01:21:28,920
all right, Mike, any uh excitement for any of the

1802
01:21:29,000 --> 01:21:30,359
games coming up sometime soon?

1803
01:21:30,560 --> 01:21:31,039
Speaker 3: What is? Uh?

1804
01:21:31,399 --> 01:21:33,479
Speaker 2: There's a couple more here in January that I was

1805
01:21:33,600 --> 01:21:35,279
a little bit curious about, but I guess the next

1806
01:21:35,319 --> 01:21:37,359
one is really Resident Evil Requiem in February.

1807
01:21:37,520 --> 01:21:39,800
Speaker 3: Yeah, I kind of think about February or Resident Requiem,

1808
01:21:40,319 --> 01:21:43,800
drag Quest seven proper, uh even like the Tales of

1809
01:21:43,880 --> 01:21:45,239
Bersaria remaster.

1810
01:21:45,399 --> 01:21:47,319
Speaker 1: Who do you want to check that out as well?

1811
01:21:47,359 --> 01:21:50,000
But yeah, February February is the big one. Yep.

1812
01:21:50,119 --> 01:21:52,000
Speaker 2: All right, everybody, thanks for tuning in. We'll catch you

1813
01:21:52,079 --> 01:21:53,760
next time. Take care of yourself.

1814
01:21:54,079 --> 01:21:59,399
Speaker 1: Goodbye, Jens Eugenics help MUTI sure you have hi cart? Yeah?

1815
01:21:59,560 --> 01:22:02,439
Speaker 3: Playing that on Monday to keep it comes out.

1816
01:22:03,680 --> 01:22:11,680
Speaker 1: I think it's coming out. It'll be here. Those are

1817
01:22:11,800 --> 01:22:23,720
great liquid explosions the cum gunners. I beat it. Oh,

1818
01:22:23,800 --> 01:22:26,840
you beat it. Pop a coconut

