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Speaker 1: Hey everybody, it's Tuesday. I'm your host Jeff Grove for

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the Giant BombCast here on giant bomb dot Com. I

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am standing in for our boy Jan Ochoa, who is

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busy in a living email. Joined by a new co

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captain of the ship. Let's see, I'm gonna pick who

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Am I gonna pick? Sean Turbo Sean McDowell, how are

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you doing?

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Speaker 2: I was really worried you were gonna pick someone who

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isn't actually running the show today.

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Speaker 3: I will be very upset.

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Speaker 1: Yeah, someone actually running the ship with me. Yeah, Sean

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is streaming because we're It's a well run operation over here.

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But thank you so much Sean for handling the levers,

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the ones and the twos. I appreciate it. Also joined

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by Mike Manatti. Mike, how are you doing?

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Speaker 3: Hi? It's me. It's Mike Manatti.

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Speaker 4: Uh yeah, yeah, I'm good, warming up a little bit

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out here.

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Speaker 3: I'm able to go outside and not feel pain all

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the time, so that's nice.

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Speaker 1: Yeah, I'm right there with you. I was like, I

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am going to go on a walk today, feeling pretty good,

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feeling chipper, looking chipper. Dan Reichert, how's it going in Minneapolis?

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Speaker 5: I'm also going to be walking today because it is

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above freezing for the first time in a long time.

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Speaker 3: Little snow's melting ice.

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Speaker 5: The ice that was in my cooler that I threw

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out after my New Year's party is starting to melt

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on the deck.

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Speaker 1: Hell yeah, yep, the frozen tundry. I'm like beginning to

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see like a little bit of ground again. So that's

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it's nice out there. Yeah, we're gonna talk about video

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games at some point on this show. But how's everyone doing?

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What's everyone been up to?

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Speaker 3: I finally saw Wicked?

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Speaker 6: Yes, what's going on with you?

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Speaker 3: I need Jan here for this one.

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Speaker 1: I watched half of Wicked.

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Speaker 6: I want to hear about it on your phone or

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you're checking your phone during.

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Speaker 1: I was checking my phone of course. Yeah, we can

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talk about that too if you want it. Like I

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knew you watched Wicked because before we started you were

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singing Wicked, yeah, NonStop?

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Speaker 4: Yeah yeah, man, Wicked should have been my whole personality

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like fifteen years ago.

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Speaker 3: I don't know, I've never could see this thing before.

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Is that anything?

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Speaker 1: No one morens than Michid No, not your best work.

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Speaker 3: I kind of like it.

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Speaker 1: That's yeah, I mean lost.

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Speaker 2: It's not terrible, but I remember it before the show

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that you've gotten good improvde I take.

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Speaker 3: It all back.

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Speaker 1: No, that's fairly.

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Speaker 4: When you say you saw half of it, you mean

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that you saw half a part? What do you just

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saw part one?

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Speaker 1: Very good, very good point. I should clarify. I've seen

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half of part one. I started watching with the family

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and then we got busy, as we do, and uh,

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I'll we paused it and we'll go back to it at.

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Speaker 3: Something my nieces are obsessed with.

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Speaker 4: They're nine good, like yeah, like they like watched The

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Wizard of Oz the other day because they're so into

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liquid right now.

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Speaker 1: So that's how I do. Wonder how do they feel

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about the Wizard of Oz? My brother says they liked

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it right. I would like to check. Maybe they were

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on their phones the whole time to like it for sure?

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Speaker 3: Yeah?

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Speaker 5: Yeah, do you know I'm so vindicated about this phone

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conversation when I did the Next Landern thing and Vinnie

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Caravella beloved Vinnie caravellas. I will go further than you, Dan.

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If I'm watching a movie and my wife falls out

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her phone, I will pause the movie and just look

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at her and then when she puts the phone away,

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he'll be like, Okay, are you good for me to

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start again?

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Speaker 4: Like that sounds like I love Vinnie. I would slap

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somebody if they did that.

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Speaker 1: Yeah. Also, not the conversation, which is how I knew.

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Speaker 5: You know, this is one where you guys are all

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misrepresenting a conversation.

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Speaker 1: Now literally here's how it literally happened. You were saying,

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I'm doing this new thing where I watch a movie

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and then I don't look at anything about the movie afterward,

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and I'm like, oh, I say that.

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Speaker 5: Wait what I did not say that. I do look

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up the movie afterwards. I do keep a running roller

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decks in my head of like, oh, this is gonna

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drive me nuts. I got to look this up after

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the movie. Who was that guy?

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Speaker 3: I always I letterbox the movie. I look it up.

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Speaker 5: Somebody else was saying the thing, maybe that was Backler

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or something. I always look up the movie out.

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Speaker 1: Okay. So someone said that and I'm like okay, and

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I was like, yeah, I'll just look up during the movie.

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I will just look up who. Like if we have

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a conversation with my wife, I wonder who that is.

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We'll just look it up. Real quick, and you're like,

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you're like during the movie, and you were, and I'm like, yeah,

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everyone does that. It's really normal. And so when I

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asked ninety five percent of people okay, it was like

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ninety two point five perf. I don't remember where I

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put that.

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Speaker 5: No, because that is reasonable, Like I don't look up

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stuff about the movie during the movie. But if you're

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just trying to see like who's this actor or when

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did this come out or who directed this something, I

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would not have taken a hard stance on that. It's

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It's literally general argument was are you on your phone?

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Are you checking your phone during you?

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Speaker 3: Yes?

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Speaker 2: You get turned it into that right, But that was

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in two different conversations because I was there and I

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edited the show. You two were having two entirely different conversations.

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Speaker 1: You you imagine a scenario and got mad at that. Dan, Yes,

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that is.

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Speaker 5: Correct, and I was saying, I'm hardline on that, like

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airplane mode, throw the phone off the deck, you know,

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like nowhere near me.

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Speaker 1: And I think that's I would love to do that.

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That's commendable. We just you know, I usually when we

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sit down to watch a movie these days, it is

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like me and my wife are like, this is still

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a time when we're also talking because we don't get

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a lot of time to do that.

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Speaker 5: Oh no, but Bunk and I have. We used to

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do a whole podcast where we talk about movies after

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we watch movie. Now we're just in the movie. The

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credits are rolling. Then we talked talk about it for

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a while. Then we letter Box said, so, yeah, we

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do talk about him stuff, but like, oh no, you're

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focused during the movie, you know. Yeah, No, I just, uh,

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we don't have that kind of time. So it's like,

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I want to spend this time with you, and that's

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more important than the people in the box on the TV.

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Speaker 3: All right, So he just loves his wife more than

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you did.

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Speaker 1: I think.

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Speaker 4: Every week I think I can't give my opinion on

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this because I'm going to like, I'm gonna lose a

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lot of my likability if I start going.

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Speaker 6: On, please do, He'll turn, He'll turn.

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Speaker 4: All I'm gonna say is like some people like like

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there's a lot of comments, like people are addicted to screens.

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Speaker 3: They have to look at their phone during movie. The

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movie is also on a screen.

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Speaker 6: Just dedicating your attention to one thing for an hour

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and a half is not that.

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Speaker 2: Crazy, Mike, your brothers are on the record saying it's

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a problem how to your phone.

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Speaker 3: I believe that it is a problem because they're jealous

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of my life.

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Speaker 6: No, every time I see a comment about Mike Banati,

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I strolled out two inches and I see a response

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from Mike Manatti everything said about him on the internet,

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I believe.

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Speaker 1: Okay, I'm gonna shift. We were having a conversation about

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whatever before the show today, and uh, there was Mike.

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You made some reference to the three bes of Dwight

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and you spelled beats B E, A T s now.

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The vegetable is not spelled that way, and I just

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thought that was very on brand for you to misspell

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the vegetable.

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Speaker 3: Yeah, But as I was doing it, I'm like, I

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think this is wrong.

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Speaker 4: I think I'm getting I think I'm having a Beatles

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problem here, or or the beats from.

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Speaker 1: Doug, the beats from Dog right. Yes, look, I'm.

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Speaker 3: I'm not thinking about beats very much.

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Speaker 5: Yeah, yeah, yeah, I'm I'm a big I'm turning into

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a veggie guy here.

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Speaker 3: And beads not really on those shortlists.

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Speaker 1: Beats are the ones that are like, uh, they're like

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asparagus where they can change your out it like your

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waist and it's like a scary thing when you when

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it happens the first time, you're like, why is it

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that color? And you're like, oh, okay, I had beats.

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You have to learn that one the hard way. But yeah,

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how how are the vegetables going? Dan? Great?

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Speaker 5: Having every day? I had some bone list skinless chicken, breast,

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and brussels. I had like a pound of Brussels sprouts

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last night. That was good as hell. What about your injury?

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Oh yeah, that's actually a hell. And I mean none

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of the cuts were deep. I mean the worst is

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there's the one on the.

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Speaker 1: What happened that aren't paying attention to your social media feeds?

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Speaker 3: Okay, so I was chopped. No, I wasn't even chopping.

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Speaker 5: I thought I was gonna chop onions, but then I

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looked up, like because I like Caesar salads and know

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they're very basic, but like I do like the taste,

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and so I got an onion out and I got

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the veggie slicer out. It's one of those like waffle

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you know, like grid things for trunk to chunk, you know,

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like I.

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Speaker 4: Have to say It's almost comical how much like protective

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plastic shielding is on the face.

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Speaker 3: But that's the thing.

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Speaker 5: I cut it in a weird way, Like I've used

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that a million times and it's not hard to just

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don't don't do it safely. But I thought I was

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gonna need it and I didn't, and so I was

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like just cleaning it basically, and I had the top

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part and I didn't take the blades out, even though

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you can easily remove that square blade thing. I was like, ah,

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I'm just running some water over, getting the like onion

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bits off it or whatever. And then I like, I

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must have it all happened very quickly. I dropped it

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and I must have gone to grab it and my

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right hand went in between and then it fell on

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the counter and like slammed shut. And I felt the

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pain immediately, and I was like oh. And then I

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looked at my hand and all that like from five

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different cuts down my hand. I just saw blood like plot.

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I was like, ah, it's at this point in that

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moment your brain doesn't know if, like did I cut

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to the bone, Like that hurts really bad, and I'm

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seeing a lot of blood and I just turned to

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like back, and then she comes running in and she

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told me she's like she has walked into many rooms

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while I've just been bleeding profusely, and so she never

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knows what to expect. So she said she walked into

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the kitchen and thinking like this could be anything, this.

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Speaker 3: Could be the big one.

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Speaker 5: She's walked into the basement and seen me laying on

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the ground with blood pouring out of my head. She

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is the exact same scenario in the kitchen. So yeah,

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she just went and got a bunch of like alcohol

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and cleaners and bandages and bandaged me up and everything.

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And yeah, it's been healing quickly. None of the cuts

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were super deep. The only one to see, the one

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on the knuckle is like every time I bend it,

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it like opens up more.

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Speaker 4: Yeah it's a problem, Yeah, but you feel better. I

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was getting annoyed because the same time you're doing this,

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I was just making a stew and like I made

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it with red wine, and I drink the red wine.

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Speaker 3: It hit me.

241
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Speaker 4: Expect herd So I did like a drunk sweet and

242
00:10:02,200 --> 00:10:04,159
all of a sudden, you do that. Everyone's like, man,

243
00:10:04,279 --> 00:10:08,080
nobody a giant ball can be trusted to cook It's

244
00:10:08,120 --> 00:10:13,759
like me in with them profusely.

245
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Speaker 3: Mike is just slightly buzzed rays over here.

246
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Speaker 2: It's like, sure me grow like our fast food, but

247
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we also can cook, like.

248
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Speaker 3: I'm getting.

249
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Speaker 1: I do like pitting Mike and Jan against one another

250
00:10:29,039 --> 00:10:31,240
in the cooking thing and like only acknowledging one of

251
00:10:31,279 --> 00:10:32,679
them being able to cook at one time, because it

252
00:10:32,720 --> 00:10:34,919
does deeply bother each of them. When you do that.

253
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Speaker 4: Jan is definitely a much more impressive and better cook

254
00:10:39,080 --> 00:10:39,679
than I am.

255
00:10:39,960 --> 00:10:40,440
Speaker 3: I don't want to.

256
00:10:40,480 --> 00:10:42,840
Speaker 4: I don't need to put a chance level. I just

257
00:10:42,879 --> 00:10:45,159
don't want to. No Fitstan be put on the level

258
00:10:45,159 --> 00:10:47,320
of the guy who just waffle iron cut his hand.

259
00:10:48,919 --> 00:10:50,480
There was a freak accent. I had nothing to do

260
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with cooking, all.

261
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Speaker 1: Right, and anyone else have anything else going on? Uh?

262
00:10:57,759 --> 00:10:59,360
I know, Sean, we talked about your TV a little,

263
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but you got your settle bit.

264
00:11:01,840 --> 00:11:04,440
Speaker 2: Yeah, all this retro stuff that we're doing in general,

265
00:11:04,519 --> 00:11:05,440
especially some this.

266
00:11:05,399 --> 00:11:07,240
Speaker 1: Is this is your family CRT.

267
00:11:07,559 --> 00:11:07,759
Speaker 6: Yeah.

268
00:11:07,840 --> 00:11:09,840
Speaker 2: That's what makes it so cool is that this is

269
00:11:09,840 --> 00:11:14,000
this literally the CRT I played games on as a kid,

270
00:11:14,200 --> 00:11:17,759
and so I kind of forgot that. We never actually

271
00:11:17,879 --> 00:11:19,960
end up taking it to a recycling center. It was

272
00:11:20,000 --> 00:11:24,559
just in storage, my mom's storage closet for like what

273
00:11:24,840 --> 00:11:27,159
a decade and a half, and I took it out

274
00:11:27,320 --> 00:11:30,679
and it's dusty, it's dingy, it's dirty. I cleaned it up.

275
00:11:30,799 --> 00:11:33,080
I unfortunately took a little bit of the paint off

276
00:11:33,080 --> 00:11:34,600
and doing so. But you know that can that can

277
00:11:34,639 --> 00:11:38,960
be fixed later. No, this is it's just a sanyo,

278
00:11:39,200 --> 00:11:41,879
you know, just when we got Walmart back in the day. Yeah,

279
00:11:41,919 --> 00:11:45,679
I didn't realize, like it has really good connections and everything.

280
00:11:45,840 --> 00:11:49,159
So it has a composite component andn S video.

281
00:11:49,519 --> 00:11:53,200
Speaker 1: The picture surprisingly rare because when I go to like

282
00:11:53,279 --> 00:11:57,399
look for a good CRT on Facebook marketplace, most of

283
00:11:57,399 --> 00:11:59,240
the time like, okay, this looks pretty solid. Let me

284
00:11:59,279 --> 00:12:03,039
see the connect and it's just coax. That's nuts to me,

285
00:12:04,480 --> 00:12:07,240
of course. Yeah, even the relatively modern ones only have

286
00:12:07,480 --> 00:12:09,720
rf co x. Yeah, so that's awesome they had to have.

287
00:12:09,919 --> 00:12:12,559
Speaker 2: Yeah, it's a very late CRT. We bought it to

288
00:12:12,639 --> 00:12:14,879
replace our TV that was dying. This is from two

289
00:12:14,879 --> 00:12:17,559
thousand and five. So yeah, oh wow, I guess the

290
00:12:17,679 --> 00:12:19,759
rand scheme of thing you didn't see that much use

291
00:12:19,799 --> 00:12:22,919
because what we did get in HDTV late, but it

292
00:12:22,960 --> 00:12:26,440
was still like twenty thirteen ish, so yeah, this is

293
00:12:26,519 --> 00:12:28,759
it's pretty gently used. The only thing is because it's

294
00:12:28,759 --> 00:12:31,360
a late one, there's some quirts there, Like it's a

295
00:12:31,360 --> 00:12:33,879
flat screen, so I can't use light guns on and stuff,

296
00:12:33,919 --> 00:12:37,279
which not a huge deal. But yeah, it's awesome. Right now,

297
00:12:37,279 --> 00:12:39,440
I got my modded. We hooked up to it, so

298
00:12:39,480 --> 00:12:42,960
I just got that loaded up with games video viewers

299
00:12:43,000 --> 00:12:45,279
can see. I got MARTU sixty four playing track mode

300
00:12:45,360 --> 00:12:46,399
back there, and.

301
00:12:46,600 --> 00:12:48,480
Speaker 6: I always like that, like we have one on cam.

302
00:12:48,480 --> 00:12:49,799
Speaker 5: It's so nice to just like, oh, I can just

303
00:12:49,799 --> 00:12:52,559
pick something thematically appropriate or something I'm meant to right now,

304
00:12:52,639 --> 00:12:53,559
Like I love having that shure.

305
00:12:53,639 --> 00:12:54,240
Speaker 3: Yeah, exactly.

306
00:12:54,320 --> 00:12:55,679
Speaker 2: Like the r day I was thinking, I was thinking

307
00:12:55,679 --> 00:12:57,639
about putting Ninja Guide in on in the background, and

308
00:12:57,679 --> 00:13:00,519
I'm like, oh, that attract mode is like one cutscene

309
00:13:00,559 --> 00:13:01,519
and that's kind of out.

310
00:13:02,120 --> 00:13:02,360
Speaker 3: Yeah.

311
00:13:02,399 --> 00:13:04,600
Speaker 2: Yeah, this is kind of the rabbit hole I'm going

312
00:13:04,639 --> 00:13:07,879
down now. You know, Grub has his handheld Dan Gondola

313
00:13:07,919 --> 00:13:11,759
as well. But I'm getting more and more retro systems.

314
00:13:11,840 --> 00:13:16,240
I did get my Xbox three sixty I'm getting that

315
00:13:16,480 --> 00:13:19,279
modded in time here because I want to just have.

316
00:13:19,840 --> 00:13:21,039
Speaker 3: All original hardware.

317
00:13:21,120 --> 00:13:23,919
Speaker 2: This is My thing is I love having original hardware

318
00:13:24,159 --> 00:13:26,279
and then combining it with like a flash cart or

319
00:13:26,320 --> 00:13:28,039
a mod or something like that. You just play all

320
00:13:28,240 --> 00:13:31,000
all the classic games but the old hardware. And yeah,

321
00:13:31,000 --> 00:13:33,320
it's it's super cheap to do. So I got a

322
00:13:33,360 --> 00:13:36,720
three sixty with the power cable with the controller in

323
00:13:36,840 --> 00:13:39,039
the box for eighty bucks on eBay.

324
00:13:39,320 --> 00:13:40,600
Speaker 3: Like nice, Yeah, I.

325
00:13:40,519 --> 00:13:42,639
Speaker 2: Sorted that sweet spot there. If you don't want super

326
00:13:42,720 --> 00:13:45,279
rare stuff, you kind of just want older stuff, it's

327
00:13:45,320 --> 00:13:46,480
a good time to do it right now.

328
00:13:46,840 --> 00:13:50,480
Speaker 5: Yeah, the three SIXTYPS three wei era is very cheap

329
00:13:50,519 --> 00:13:52,759
right now, even like original Xbox, you can't find too

330
00:13:52,840 --> 00:13:54,279
much of a super expensive right now.

331
00:13:54,320 --> 00:13:55,559
Speaker 3: But that's how I started the two.

332
00:13:55,600 --> 00:13:57,519
Speaker 5: It was just like I got all the actual consoles

333
00:13:57,519 --> 00:13:59,000
and I just got ever drives for everything.

334
00:13:59,279 --> 00:14:00,840
Speaker 6: And then you move on to misters. We wanted the

335
00:14:00,879 --> 00:14:01,559
handhelds and all that.

336
00:14:01,679 --> 00:14:04,480
Speaker 2: Well, that's the thing over the weekend talking. You don't

337
00:14:04,519 --> 00:14:06,879
put out his mister slash.

338
00:14:06,639 --> 00:14:09,000
Speaker 1: P s one here.

339
00:14:12,279 --> 00:14:13,039
Speaker 3: Transparent blue?

340
00:14:13,159 --> 00:14:15,159
Speaker 1: I did. I did transparent blue as well. I got

341
00:14:15,159 --> 00:14:19,720
the gron right, I think I'm gonna be jealous of

342
00:14:19,720 --> 00:14:23,039
you guys. What's my blue one rive? Well, that's the

343
00:14:23,039 --> 00:14:24,960
funny thing that was grass always greener.

344
00:14:25,200 --> 00:14:27,159
Speaker 2: The one that I wanted was the only one that

345
00:14:27,159 --> 00:14:28,840
they're not doing as Founders dish. I want the white

346
00:14:28,840 --> 00:14:31,399
because it's mild after the PS one slimy.

347
00:14:31,879 --> 00:14:36,200
Speaker 1: So yes, right, yes, I have then I should get

348
00:14:36,200 --> 00:14:37,120
that out and see what I can do.

349
00:14:37,159 --> 00:14:37,759
Speaker 3: I've got that too.

350
00:14:37,919 --> 00:14:39,440
Speaker 6: Yeah, if you find something, let me know, because I

351
00:14:39,679 --> 00:14:40,399
just sitting on the shelf.

352
00:14:40,440 --> 00:14:44,000
Speaker 1: Okay, I bet there's like an om sort of drive replacement.

353
00:14:44,159 --> 00:14:46,840
Speaker 3: Oh I would love that. Yeah, say what the superst

354
00:14:46,960 --> 00:14:48,120
always say what the superstation is?

355
00:14:48,159 --> 00:14:50,559
Speaker 4: You know what's funny is Like I was trying to

356
00:14:50,559 --> 00:14:52,559
talk myself out of it, like why am I getting this?

357
00:14:52,639 --> 00:14:54,799
Speaker 3: I have original places you want? I have a retro

358
00:14:54,879 --> 00:14:55,519
tap up.

359
00:14:56,200 --> 00:14:58,799
Speaker 4: What really got me was the idea of I don't

360
00:14:58,799 --> 00:15:01,000
have a mister at all, and also the idea of

361
00:15:01,240 --> 00:15:03,200
loading up the Saturn core on that thing.

362
00:15:03,720 --> 00:15:05,840
Speaker 3: That sounds nice. There's so many Saturn games I want

363
00:15:05,840 --> 00:15:06,399
to play lately.

364
00:15:06,480 --> 00:15:09,039
Speaker 2: Yeah, if anybody doesn't have the full details yet because

365
00:15:09,039 --> 00:15:11,200
we've lost over Yeah, I'm talking you done. Who's been

366
00:15:11,200 --> 00:15:13,480
putting on, like, you know, more and more retro stuff

367
00:15:13,519 --> 00:15:16,720
under his company Retro remake they did the Mister pie,

368
00:15:16,960 --> 00:15:19,360
which is, you know, like a mister clone that's way

369
00:15:19,440 --> 00:15:22,080
cheaper this new one that they're pointing out. It was

370
00:15:22,080 --> 00:15:27,559
basically a simple but pre configured basically a mister It's

371
00:15:27,679 --> 00:15:30,320
designed to do PS one stuff first and foremost as

372
00:15:30,360 --> 00:15:33,559
PS one controller reports, PS one memory card ports, uh,

373
00:15:33,679 --> 00:15:36,480
and those are configured using snack if people know what

374
00:15:36,519 --> 00:15:38,480
that is. So yeah, it kind of just works out

375
00:15:38,480 --> 00:15:40,960
of the boxes, kind of like analog. The company like

376
00:15:41,000 --> 00:15:43,399
analog pocket and all that, kind of like their consoles.

377
00:15:43,799 --> 00:15:46,159
But also it can just load up every mister course,

378
00:15:46,159 --> 00:15:49,360
so you can just play retro cap retro consoles with

379
00:15:49,559 --> 00:15:52,519
a hardware accurate emulation. It's very very cool stuff.

380
00:15:53,120 --> 00:15:55,159
Speaker 6: Speaking of the analog like that. Sixty four has got

381
00:15:55,159 --> 00:15:58,840
to be soon, right, I prefer that one one, I thought, so, yes,

382
00:15:59,519 --> 00:16:02,759
me too, skew one. Yeah, yeah, that'd be nice if

383
00:16:02,759 --> 00:16:05,480
I just showed up one day. I'm very excited about that.

384
00:16:05,559 --> 00:16:07,480
Speaker 1: Even though I did get this and sixty four up

385
00:16:07,480 --> 00:16:09,879
and run and I'll put another and sixty four upstairs

386
00:16:09,960 --> 00:16:11,240
on HDTV and then.

387
00:16:11,080 --> 00:16:11,559
Speaker 3: I'll have it.

388
00:16:11,720 --> 00:16:13,480
Speaker 6: I'm going to keep that on the HGTV for sure.

389
00:16:13,480 --> 00:16:15,240
Speaker 1: And sixty four on every floor is kind.

390
00:16:15,080 --> 00:16:19,799
Speaker 2: Of I was really thinking about getting Atomic Purple, just

391
00:16:19,840 --> 00:16:21,799
to like follow you guys down that rabbit hole. But

392
00:16:21,919 --> 00:16:25,120
I'm like, nah, Like when I get that, the superstation

393
00:16:25,320 --> 00:16:28,480
is like six months out potentially because they have to

394
00:16:28,480 --> 00:16:32,120
manufacture it and and chips from China, but that'll run

395
00:16:32,120 --> 00:16:34,440
the N sixty four, mister Corel, I'll be fine with that.

396
00:16:35,200 --> 00:16:37,600
I do want to get coming out pretty soon here though.

397
00:16:38,120 --> 00:16:40,440
The new version of the Retro Tank four K I

398
00:16:40,519 --> 00:16:42,840
do a lot that literally bring everything together.

399
00:16:42,960 --> 00:16:45,879
Speaker 1: Yeah, yeah, yeah, I think that's what I'm gonna get.

400
00:16:46,039 --> 00:16:48,000
What is it? Do you remember what it's missing? Sean

401
00:16:48,039 --> 00:16:49,399
from the more expensive.

402
00:16:49,120 --> 00:16:52,840
Speaker 2: Version, Extremely specific stuff that most people extremely.

403
00:16:52,480 --> 00:16:54,200
Speaker 1: Like I will almost never use it.

404
00:16:54,200 --> 00:16:57,240
Speaker 2: It's like image rotation on the retro Tank itself, so

405
00:16:57,360 --> 00:16:59,639
like for arcade stuff. But you know that's the kind

406
00:16:59,679 --> 00:17:01,679
of thing you can do it on whatever you're playing

407
00:17:01,679 --> 00:17:05,880
on a lot of time. Yeah, just turn the TV sideways. Yeah,

408
00:17:05,920 --> 00:17:08,880
but yeah, it's usually obscure things like that. A more

409
00:17:08,920 --> 00:17:11,599
recent one is Jeff, you and I talked about this

410
00:17:11,680 --> 00:17:14,839
on Game US Mornings. The new black frame insertion that

411
00:17:14,839 --> 00:17:18,400
Blurbusters came up with to simulate a CRT that's complex

412
00:17:18,519 --> 00:17:21,119
enough that it can't actually run on the new like

413
00:17:21,279 --> 00:17:24,079
lower power retro tank, so it's like but it's also

414
00:17:24,319 --> 00:17:25,440
like two thirds of the price.

415
00:17:25,640 --> 00:17:28,400
Speaker 6: So yeah, yeah, I'm probably gonna end up getting on

416
00:17:28,400 --> 00:17:30,079
because I know that stuff is stuff I'm going to use.

417
00:17:30,200 --> 00:17:31,599
Speaker 3: Yeah, So that's that's out of there.

418
00:17:31,720 --> 00:17:33,599
Speaker 2: That's like the end goal for my journey here is

419
00:17:33,599 --> 00:17:36,240
to get all these you know, retro consoles and mud

420
00:17:36,279 --> 00:17:38,480
and stuff, use the retro tank to output to both

421
00:17:38,519 --> 00:17:40,839
the flat screen O CRT, and then yeah, I'll have

422
00:17:40,880 --> 00:17:42,960
my nice gaming set up the way I want it,

423
00:17:43,000 --> 00:17:43,880
the way I've always wanted.

424
00:17:43,880 --> 00:17:46,640
Speaker 5: It's when I was doing like quackshot speed runs. The

425
00:17:46,680 --> 00:17:48,559
Mister is great at like you know, HDMI out to

426
00:17:48,599 --> 00:17:51,759
capture and then the I think I had yeah component

427
00:17:51,759 --> 00:17:54,039
out to the TV, which is nice, and the CRT

428
00:17:54,200 --> 00:17:55,880
reminds me my first the one I had all through

429
00:17:56,039 --> 00:17:58,160
my teen years was when I worked at Funko Land.

430
00:17:58,240 --> 00:18:01,079
We had six Kiosks, we had an he asked Genesis,

431
00:18:01,119 --> 00:18:05,880
super PlayStation, Dreamcast, and sixty four, and then while I

432
00:18:05,920 --> 00:18:07,720
was there, they made the decision game stop, was like,

433
00:18:07,720 --> 00:18:09,599
we're not selling anything before PlayStation one.

434
00:18:09,839 --> 00:18:10,759
Speaker 3: And so that's when like.

435
00:18:10,839 --> 00:18:14,079
Speaker 5: All of this, all the cartridges, all that shit went out. Basically,

436
00:18:14,200 --> 00:18:16,799
they took all that down. They had three nineteen inch

437
00:18:16,960 --> 00:18:19,559
just like nothing fancy, but three nineteen inch monitors and

438
00:18:19,559 --> 00:18:21,440
they're like, you know, five of us worked there, and

439
00:18:21,440 --> 00:18:23,160
they're like, oh, you guys want this, And so that

440
00:18:23,200 --> 00:18:24,519
was the one I used all through my teen years.

441
00:18:24,640 --> 00:18:26,680
Speaker 1: Is the main nice. I mean that thing must have

442
00:18:26,720 --> 00:18:28,960
been turned on NonStop. He did how long did it last?

443
00:18:28,960 --> 00:18:30,599
You did it last year until you were done with all.

444
00:18:30,440 --> 00:18:31,160
Speaker 3: Of high school? For me?

445
00:18:31,200 --> 00:18:32,519
Speaker 6: And I know what I think I took I took

446
00:18:32,519 --> 00:18:32,920
it to college.

447
00:18:33,119 --> 00:18:34,920
Speaker 5: I don't think I bought a new TV until like

448
00:18:35,000 --> 00:18:37,920
my first HTTV around like mid two thousands, like The

449
00:18:38,359 --> 00:18:39,079
Dead Rising was.

450
00:18:39,079 --> 00:18:41,880
Speaker 3: I remember the first game I said those things soon, Yeah,

451
00:18:42,000 --> 00:18:43,799
see your TV. I still have it.

452
00:18:43,799 --> 00:18:45,799
Speaker 4: It's like the one I like grew up with, Like

453
00:18:46,039 --> 00:18:48,839
I had it since, like I don't know, middle school,

454
00:18:49,279 --> 00:18:52,319
And it's great. It has the VHS player built into

455
00:18:52,319 --> 00:18:55,880
a bit of classicate a little bit. It's it's it's old.

456
00:18:56,000 --> 00:18:56,799
I use it forever.

457
00:18:56,960 --> 00:18:59,119
Speaker 3: I played so many things on that, but.

458
00:18:59,039 --> 00:19:01,119
Speaker 4: It's still like just having it in the room, knowing

459
00:19:01,160 --> 00:19:02,960
that there's a GameCube hooked up to it.

460
00:19:03,039 --> 00:19:03,880
Speaker 3: It just feels right.

461
00:19:04,640 --> 00:19:06,960
Speaker 1: I think in like CRTs can like break in away

462
00:19:06,960 --> 00:19:08,680
that gives them more character, or they can break it

463
00:19:08,720 --> 00:19:10,680
away where it's like you can't look at it and

464
00:19:10,720 --> 00:19:12,680
it's kind of roll of the dice. I you know,

465
00:19:13,119 --> 00:19:15,240
CRTs for a long time, people were expected to just

466
00:19:15,319 --> 00:19:17,200
keep those for like thirty years. So the ones I

467
00:19:17,240 --> 00:19:20,160
grew up in my house were from the seventies and

468
00:19:20,200 --> 00:19:21,880
things like that, the ones that wasn't like the main

469
00:19:21,880 --> 00:19:23,519
TV that my dad would use every day he got

470
00:19:23,559 --> 00:19:25,759
from home from work. And so I have a lot

471
00:19:25,799 --> 00:19:28,720
of love for kind of fuzzy CRTs. I don't.

472
00:19:28,759 --> 00:19:30,680
Speaker 4: People have told me before why it won't happen, But

473
00:19:30,720 --> 00:19:33,000
I still hope that there's going to be, like you

474
00:19:33,000 --> 00:19:37,079
know those people making retro consoles, somebody just makes new CRTs.

475
00:19:37,119 --> 00:19:41,519
Speaker 2: Well funny you say that that's Taki's company, that their

476
00:19:41,559 --> 00:19:47,079
final product is going to be a PVM like replicated

477
00:19:47,240 --> 00:19:47,680
using March.

478
00:19:47,880 --> 00:19:49,319
Speaker 1: Yeah, but it's like they're not going to be using

479
00:19:49,920 --> 00:19:52,599
a proton gun, right, or like it's not.

480
00:19:52,519 --> 00:19:54,640
Speaker 2: Going to be a new CRT. It's going to be,

481
00:19:54,680 --> 00:19:56,440
but it's going to be an LCD that basically has

482
00:19:56,519 --> 00:19:58,920
like so we talked about the retro tanks and that

483
00:19:59,200 --> 00:20:02,640
like has cr really complex CRT shaders built in. It's

484
00:20:02,680 --> 00:20:05,480
presumably going to be that, but like on like a

485
00:20:05,519 --> 00:20:07,240
little LCD, you can take a round with you.

486
00:20:07,400 --> 00:20:10,359
Speaker 3: Yeah, gotcha CRT emulation, gotcha. Yeah.

487
00:20:10,680 --> 00:20:13,880
Speaker 5: Breaking news here, our own Janet Choa is not here

488
00:20:13,920 --> 00:20:16,559
because he was hosting a big all hands meeting this

489
00:20:16,680 --> 00:20:19,519
morning and he told us beforehand that he was going

490
00:20:19,559 --> 00:20:22,279
to try to sneak in yadada mean into.

491
00:20:21,960 --> 00:20:24,279
Speaker 3: The thing, and he did.

492
00:20:24,519 --> 00:20:26,319
Speaker 5: He did first thing, and then I sent him a

493
00:20:26,359 --> 00:20:28,920
message during the all hands meeting saying like, if you

494
00:20:28,920 --> 00:20:31,319
can sneak in and I love you solo, I will

495
00:20:31,400 --> 00:20:34,160
venmo you ten dollars right now. And he just popped

496
00:20:34,160 --> 00:20:35,839
into our chat and said, did you hear me say

497
00:20:35,880 --> 00:20:37,519
I love you solo in the meeting?

498
00:20:37,880 --> 00:20:38,920
Speaker 3: I think he's getting a video.

499
00:20:38,960 --> 00:20:40,960
Speaker 5: I am one button press away from sending him ten

500
00:20:41,000 --> 00:20:42,000
dollars out of my pocket.

501
00:20:42,880 --> 00:20:43,079
Speaker 1: Yeah.

502
00:20:43,079 --> 00:20:45,119
Speaker 5: If he can send the proof, I will send it immediately.

503
00:20:45,160 --> 00:20:47,759
I trust jan though, I believe him.

504
00:20:47,799 --> 00:20:50,319
Speaker 1: I believe and I believe that we have already been

505
00:20:50,319 --> 00:20:51,920
talking about video games for a minute, but that can't

506
00:20:51,920 --> 00:20:53,759
stop us from talking about more video games.

507
00:20:53,960 --> 00:20:57,759
Speaker 3: Wow, Okay, Jane's gonna give me any other thing. I'm

508
00:20:57,759 --> 00:20:58,680
sending him money right now.

509
00:20:59,200 --> 00:21:00,319
Speaker 1: Oh you guys, not here music.

510
00:21:00,799 --> 00:21:01,920
Speaker 2: I hear that thing.

511
00:21:02,519 --> 00:21:04,599
Speaker 1: I can. I think I can think it'll be on

512
00:21:04,640 --> 00:21:09,279
the recording. I did though, Okay, well that'll work. It'll

513
00:21:09,279 --> 00:21:11,359
work next time, so but it will be on the recording.

514
00:21:12,640 --> 00:21:16,279
All right. Let's see here, let's start with Dan. Will

515
00:21:16,279 --> 00:21:18,920
work our way from the past the future, super Mario

516
00:21:19,079 --> 00:21:20,720
Land Dan tell us more about that.

517
00:21:20,839 --> 00:21:22,599
Speaker 3: I don't know where this came from.

518
00:21:22,680 --> 00:21:24,799
Speaker 5: It's just like, you know, sometimes like you got games

519
00:21:24,799 --> 00:21:26,640
you're working on, like I've been working on Red Dead

520
00:21:26,640 --> 00:21:28,720
two and stuff like games that are like, okay, I

521
00:21:28,759 --> 00:21:31,200
need time to like sit down and sink into this game.

522
00:21:31,519 --> 00:21:33,359
And sometimes it's like, ah, you know, you're gonna be

523
00:21:33,400 --> 00:21:34,880
tired within thirty minutes and go to bed. I just

524
00:21:34,880 --> 00:21:36,720
want to pick something up easy and just play something

525
00:21:36,759 --> 00:21:39,200
real quick. I don't know what got me to randomly

526
00:21:39,240 --> 00:21:40,960
do this, but I just picked up the analog pocket.

527
00:21:41,279 --> 00:21:43,960
Speaker 6: I loaded up Mario Land one. You know, I beat

528
00:21:44,000 --> 00:21:44,680
him a couple of times.

529
00:21:44,720 --> 00:21:46,319
Speaker 5: I did mary Land one and two on stream, like

530
00:21:46,319 --> 00:21:48,400
four or five years ago, just in one sitting, but

531
00:21:48,440 --> 00:21:52,480
I don't really remember it. And goddamn. Like I beat

532
00:21:52,519 --> 00:21:55,599
one and two and had a lot of thoughts on him. It's, uh,

533
00:21:55,920 --> 00:21:59,160
there is a massive leap between one and two. It's insane.

534
00:21:59,680 --> 00:22:02,160
One is what's a game?

535
00:22:02,279 --> 00:22:03,279
Speaker 1: Yeah?

536
00:22:03,400 --> 00:22:05,119
Speaker 5: Yeah yeah, And it made me think playing them that,

537
00:22:05,160 --> 00:22:07,279
like I think as a kid because I never owned

538
00:22:07,279 --> 00:22:08,559
them as a kid, but I would play like my

539
00:22:08,599 --> 00:22:10,519
friends or whatever if they brought them to school or something,

540
00:22:10,640 --> 00:22:13,359
and all I remember was like a Sphinx boss And

541
00:22:13,440 --> 00:22:15,720
so I must have only played one back in the

542
00:22:15,799 --> 00:22:18,599
day because like playing two now, it's like, holy shit,

543
00:22:18,720 --> 00:22:21,079
this is like this is a real ass Mario game.

544
00:22:21,119 --> 00:22:23,839
This is like, in some ways more interesting than a

545
00:22:23,839 --> 00:22:25,839
lot of the ones that like Nys and Superintendent. I'm

546
00:22:25,839 --> 00:22:28,680
not saying they're better, but like the zones and stuff.

547
00:22:28,720 --> 00:22:31,279
He goes to fucking space, Like there's six zones. There's

548
00:22:31,319 --> 00:22:35,200
space Zone, Tree Zone, Turtle Zone, Macrozone, which I'm a

549
00:22:35,279 --> 00:22:36,960
huge mark for big small worlds.

550
00:22:37,000 --> 00:22:40,039
Speaker 3: Mario Zone where you're going through a Mario mech and

551
00:22:40,119 --> 00:22:41,279
a Pumpkin zone.

552
00:22:41,480 --> 00:22:43,480
Speaker 5: Like you know, if there's one criticism I think you

553
00:22:43,480 --> 00:22:45,480
can levy against the Mario series is like a lot

554
00:22:45,519 --> 00:22:47,200
of them. Lean on, here's the Lava World here's the

555
00:22:47,240 --> 00:22:49,960
ice world, here's the air world, whatever. Every fucking world

556
00:22:49,960 --> 00:22:52,359
I went into here is like Turtle Zone. What this

557
00:22:52,440 --> 00:22:55,799
is an old Turtle zone? Turtles God. And there are

558
00:22:55,799 --> 00:22:58,160
so many just weird little things like enemies and stuff

559
00:22:58,200 --> 00:23:01,000
like there's one level in the Macro Zone in the

560
00:23:01,079 --> 00:23:02,799
Attic where you get a question mark block and a

561
00:23:02,839 --> 00:23:03,799
heart comes out and.

562
00:23:03,720 --> 00:23:06,200
Speaker 6: Some motherfucker just shows up and steals it and runs away.

563
00:23:06,359 --> 00:23:08,160
It's just this guy that shows up in one level.

564
00:23:08,200 --> 00:23:10,680
I've never seen this motherfucker in any Mario game. And

565
00:23:10,720 --> 00:23:12,319
I'm looking this up and it's some guy named the

566
00:23:12,400 --> 00:23:14,759
Collector that just shows up and steals the ship from

567
00:23:14,759 --> 00:23:18,200
you in one level. And then there's mass like Jason Mass,

568
00:23:18,200 --> 00:23:20,200
guys with knives in their heads and shit.

569
00:23:20,119 --> 00:23:23,400
Speaker 3: Yep like that Jason Goomba's yes, and great, Oh my god.

570
00:23:23,559 --> 00:23:24,880
Speaker 6: I just fucking loved it.

571
00:23:24,960 --> 00:23:28,039
Speaker 5: Like it's a two is a tremendous, tremendous mariagain that

572
00:23:28,079 --> 00:23:31,039
stands right up there with NES and Superintendo Mark.

573
00:23:31,039 --> 00:23:33,359
Speaker 4: It was always one of my favorites. And you're right,

574
00:23:33,359 --> 00:23:35,240
like the leap from one to two is incredible. It's

575
00:23:35,279 --> 00:23:36,680
it's not one of those things like you know, like

576
00:23:36,759 --> 00:23:39,559
one's age. Everybody always thought Super Mario Land one was

577
00:23:39,880 --> 00:23:40,559
kind of weird.

578
00:23:40,880 --> 00:23:43,480
Speaker 1: They just hadn't figured out how to do Mario physics

579
00:23:43,480 --> 00:23:44,839
on a game Boy at that point.

580
00:23:44,960 --> 00:23:48,279
Speaker 2: Yeah, the sprite size, you know, because they wanted to

581
00:23:48,319 --> 00:23:53,480
have the same screen, like the viewport basically that NIS had,

582
00:23:53,599 --> 00:23:55,559
and you just can't do that on that smaller, lower

583
00:23:55,599 --> 00:23:58,680
resolution screen. That's why two was a lot smarter about

584
00:23:58,759 --> 00:24:01,160
having bigger sprite for everything. So I think it was

585
00:24:01,200 --> 00:24:02,000
just more legible.

586
00:24:02,400 --> 00:24:04,559
Speaker 5: Yeah, there's ushrooms and the coins and stuff in the

587
00:24:04,559 --> 00:24:06,480
first one or the goomba, they just yeah, looks like

588
00:24:06,519 --> 00:24:08,279
a t I eighty three, you know. And then you

589
00:24:08,319 --> 00:24:10,319
played two and it's like that's the Mario I know

590
00:24:10,400 --> 00:24:11,559
from Mario World, you know.

591
00:24:12,319 --> 00:24:14,480
Speaker 4: And I left just like it's just so ridiculous. The

592
00:24:14,519 --> 00:24:18,440
story is that Mario has a castle. I Princess Peas

593
00:24:18,519 --> 00:24:23,119
castles Mario's castle in Marios steals it, He's get it back.

594
00:24:23,200 --> 00:24:25,559
Speaker 1: It's like, what the extited universe decided to give Darth

595
00:24:25,640 --> 00:24:28,039
Vader a castle on the planet where he got like

596
00:24:28,240 --> 00:24:30,039
murdered by Hobie Want It's like, what the fuck are

597
00:24:30,079 --> 00:24:31,759
we doing here? The same idea? I love it.

598
00:24:31,799 --> 00:24:33,279
Speaker 5: Oh, and at the end of when you kill Warrio

599
00:24:33,359 --> 00:24:35,720
and it turns into weird little bald kid Mario.

600
00:24:35,480 --> 00:24:37,440
Speaker 3: Warrio, I was like, what the fuck is that? Oh?

601
00:24:37,640 --> 00:24:41,480
Speaker 6: Yeah, this morning I started Warrio Land is so good.

602
00:24:41,519 --> 00:24:42,200
Speaker 1: Have you ever played it?

603
00:24:43,039 --> 00:24:44,759
Speaker 3: I don't think I've ever really played it. I've probably

604
00:24:45,440 --> 00:24:45,799
played it.

605
00:24:45,799 --> 00:24:47,759
Speaker 5: I probably played a couple levels, and I think it

606
00:24:47,839 --> 00:24:50,720
was just it so turns the Mario stuff on his head.

607
00:24:50,720 --> 00:24:50,880
Speaker 3: Words.

608
00:24:50,920 --> 00:24:53,480
Speaker 5: It's still a side scrolling platformer, but it's like, wait, okay,

609
00:24:53,480 --> 00:24:55,279
so I'm charging things and I can pick things up

610
00:24:55,319 --> 00:24:57,279
like it just it was so different. But I need

611
00:24:57,279 --> 00:24:58,319
to get that out of my head because I love

612
00:24:58,400 --> 00:25:00,720
Mario too, even though that's very different and also involves

613
00:25:00,759 --> 00:25:02,279
picking things up. So I think I am going to

614
00:25:02,279 --> 00:25:04,599
play through Warrio Land now. But yeah, when you are

615
00:25:04,680 --> 00:25:07,160
not Super Warrior or whatever, it's that that fucking weird

616
00:25:07,160 --> 00:25:08,000
little bald guy.

617
00:25:08,359 --> 00:25:08,880
Speaker 1: Who is that?

618
00:25:09,079 --> 00:25:10,039
Speaker 3: Who is that little kid?

619
00:25:10,200 --> 00:25:12,519
Speaker 2: Have you played the other Warrior Land games before?

620
00:25:13,000 --> 00:25:14,680
Speaker 6: The only ones I really played were once I started.

621
00:25:14,720 --> 00:25:17,039
Speaker 5: I started reviewing in five, so anything that came out

622
00:25:17,200 --> 00:25:19,359
five or later, so like shake It. I think there

623
00:25:19,440 --> 00:25:21,559
was maybe a GBA when I reviewed back in the

624
00:25:21,599 --> 00:25:24,359
day two or three I played Master.

625
00:25:24,359 --> 00:25:27,680
Speaker 2: Guys played, yeah, because Warrio Land four was very early

626
00:25:27,720 --> 00:25:30,039
on in the game Boy Advance. All all of the

627
00:25:30,119 --> 00:25:32,960
game Boy Slash game Boy Advanced Warrior Lands are very good,

628
00:25:33,039 --> 00:25:37,000
I think, and interesting. Yeah, they're notably better on alternating ones.

629
00:25:37,039 --> 00:25:39,119
I think. I think it's like two and four because

630
00:25:39,119 --> 00:25:41,599
four is phenomenal for is an incredible game. I think

631
00:25:41,839 --> 00:25:45,039
two is the best of the game Boy trilogy.

632
00:25:45,160 --> 00:25:45,359
Speaker 1: Yeah.

633
00:25:45,359 --> 00:25:47,440
Speaker 3: I think three recently and liked it a lot.

634
00:25:47,480 --> 00:25:50,200
Speaker 1: I think they're all good. They're all good good, it's

635
00:25:50,240 --> 00:25:52,359
not bad good, it's good. And then oh this was.

636
00:25:52,599 --> 00:25:53,920
Speaker 3: And then yeah exceptional.

637
00:25:54,000 --> 00:25:58,119
Speaker 1: Yeah, yeah, yeah, he sent two or three where the

638
00:25:58,160 --> 00:25:59,839
whole thing is like, well, Warrior is a bad guy,

639
00:26:00,240 --> 00:26:02,359
so bad guys don't hurt him. They like sort of

640
00:26:02,720 --> 00:26:03,319
transfer their.

641
00:26:04,039 --> 00:26:07,279
Speaker 2: Remember it's one that's not that's one.

642
00:26:07,920 --> 00:26:10,960
Speaker 4: One is a pretty traditional two D platform, where two

643
00:26:10,960 --> 00:26:12,400
and three are both like that kind of thing.

644
00:26:13,000 --> 00:26:15,079
Speaker 1: Two and three, Yes, okay, yeah, you're right.

645
00:26:15,400 --> 00:26:18,359
Speaker 4: Virtual Boy Warrio Land is the one that's actually more

646
00:26:18,400 --> 00:26:19,960
of a direct sequal to Warrio Land one.

647
00:26:20,000 --> 00:26:22,440
Speaker 3: It's that same place. Also a very good, very game.

648
00:26:22,640 --> 00:26:25,960
Speaker 2: Yeah, if you have a modern three ds are just

649
00:26:26,359 --> 00:26:29,720
soft moding, just fire up that Virtual Boy emulator on there,

650
00:26:29,759 --> 00:26:31,079
and it's actually a really good time.

651
00:26:31,160 --> 00:26:34,160
Speaker 1: So yeah, I mean for a virtual Boy emulator on

652
00:26:34,240 --> 00:26:36,640
the in the Medoquest three, same thing, very good, yeah, sure.

653
00:26:36,480 --> 00:26:39,200
Speaker 3: Sure, yeah good in appreciation for this.

654
00:26:39,240 --> 00:26:40,839
Speaker 5: And again as much shit as I talk on the

655
00:26:40,880 --> 00:26:42,519
game Boy, it's like the pocket is so good and

656
00:26:42,559 --> 00:26:44,000
I got the trim uy, so it's like I've been

657
00:26:44,119 --> 00:26:46,240
very into just like you know, and I also like

658
00:26:46,240 --> 00:26:48,119
the sp you know, grub you told me to put.

659
00:26:48,000 --> 00:26:49,480
Speaker 6: Like the menu I or whatever on it.

660
00:26:49,759 --> 00:26:53,200
Speaker 5: Something just really deep in that like portable fucking round

661
00:26:53,319 --> 00:26:56,319
mode right now, and so I'm playing them now. It's like, shit, Okay,

662
00:26:56,359 --> 00:26:58,759
Mario Land two I would have fucking loved. But then again,

663
00:26:58,880 --> 00:27:00,759
back in the day, I hated the game Boy because

664
00:27:00,880 --> 00:27:03,319
I had to sit next to a wall outlet because

665
00:27:03,319 --> 00:27:06,240
I never had batteries, So sure I probably wouldn't have

666
00:27:06,279 --> 00:27:07,839
liked it anyway, you know that that.

667
00:27:07,880 --> 00:27:09,640
Speaker 1: Yeah, I guess for me, it was like the game

668
00:27:09,680 --> 00:27:11,759
Boy was okay. My parents got it for me because

669
00:27:11,799 --> 00:27:13,599
it was cheap, and then because of that, they're like,

670
00:27:14,079 --> 00:27:15,720
I guess we have to keep good him batteries when

671
00:27:15,759 --> 00:27:17,880
he needs it, So they kind of always always provided

672
00:27:17,920 --> 00:27:18,279
me battery.

673
00:27:18,319 --> 00:27:20,680
Speaker 5: I think my grandma got me the game Boy for Christmas,

674
00:27:20,720 --> 00:27:22,480
and so it stayed at my dad's house because it

675
00:27:22,519 --> 00:27:24,359
was his mom they got it for me. My dad

676
00:27:24,559 --> 00:27:28,039
was batteries, right, My dad wouldn't be buying batteries, so

677
00:27:28,119 --> 00:27:30,640
I did. I think I personally bought an ACA adapter

678
00:27:30,960 --> 00:27:32,759
so I could play it. But it's like, I've got

679
00:27:32,759 --> 00:27:35,119
my nes right here. Why why would I sit next

680
00:27:35,160 --> 00:27:37,119
to this wall and play Mario Land.

681
00:27:37,680 --> 00:27:42,079
Speaker 1: Yeah, that's actually kind of sad, Dan, I'm sorry, all right,

682
00:27:42,240 --> 00:27:44,480
Uh let's see here, Okay, Dan, what is grun?

683
00:27:46,119 --> 00:27:46,519
Speaker 3: Grun?

684
00:27:46,799 --> 00:27:49,279
Speaker 5: I was very impressed by that. Where the fuck did

685
00:27:49,279 --> 00:27:50,920
I hear about it? I saw someone I think it

686
00:27:50,920 --> 00:27:52,960
was Jane Garcia. I think Jane Garcia. I saw post

687
00:27:53,000 --> 00:27:55,519
some flu Sky about it and she just said like

688
00:27:55,519 --> 00:27:57,920
like a comparison to Outer Wilds, and I was like,

689
00:27:58,160 --> 00:27:59,880
all right. She said she was liking it, and then

690
00:28:00,119 --> 00:28:02,079
she compared it to Outer Wilds. Is like that's all

691
00:28:02,119 --> 00:28:03,880
I need to hear. And if you've played outter wild

692
00:28:03,960 --> 00:28:05,200
you know, the less you know the better. So I

693
00:28:05,279 --> 00:28:08,720
just loaded it up on stream over the weekend and yeah,

694
00:28:08,759 --> 00:28:11,640
it's like if Outer Wilds was like, look, up some

695
00:28:11,720 --> 00:28:14,039
images on Google Imagery. It's very kind of like early

696
00:28:14,240 --> 00:28:20,960
three D and it's textureless, yeah, textureless gardening focus outer wilds,

697
00:28:21,000 --> 00:28:23,160
where it's like you show up at this house and

698
00:28:23,200 --> 00:28:24,799
you need to just kind of clean up the place

699
00:28:24,839 --> 00:28:26,799
by the weekend. There's like different zones and you kind

700
00:28:26,839 --> 00:28:30,079
of like trim the hedges, cut the grass, water the flowers,

701
00:28:30,440 --> 00:28:33,359
make it presentable. But it's super fucking weird too, like

702
00:28:33,480 --> 00:28:35,000
in that outer wilds, like you're not going to space

703
00:28:35,119 --> 00:28:38,400
or anything, but you're finding like weird items and you're like,

704
00:28:38,440 --> 00:28:40,119
what the fuck is this going to do? Or why

705
00:28:40,160 --> 00:28:41,920
did this happen? Or who is that fucking thing that

706
00:28:42,000 --> 00:28:43,680
just showed up? And I've never seen them before? And

707
00:28:43,720 --> 00:28:46,880
there is that kind of like time limit element of

708
00:28:46,920 --> 00:28:48,240
it because like I think you show up on like

709
00:28:48,480 --> 00:28:50,599
a Friday, and then you have to have everything done

710
00:28:50,599 --> 00:28:52,599
by Sunday night, I want to say, so like I

711
00:28:52,599 --> 00:28:54,640
think that's when the narratively, I think the owners come

712
00:28:54,680 --> 00:28:56,000
back or something, and you have to have the house

713
00:28:56,079 --> 00:28:59,039
ready to show. So every time that loop starts, basically

714
00:28:59,759 --> 00:29:01,559
you learn more and more every time you play it,

715
00:29:01,599 --> 00:29:03,160
where it's like the first time you're just like okay,

716
00:29:03,200 --> 00:29:06,079
I guess I gotta find shears and a watering can,

717
00:29:06,119 --> 00:29:07,799
and I guess I'll just chop these things. But you

718
00:29:07,839 --> 00:29:10,279
discover more and more each time, and then you start

719
00:29:10,359 --> 00:29:13,359
kind of optimizing your run or the loop, where it's like, Okay,

720
00:29:13,400 --> 00:29:14,559
I know I need to go here, and I know

721
00:29:14,640 --> 00:29:17,559
that guy leaves that toilet stall at eleven o'clock on

722
00:29:17,599 --> 00:29:18,839
the first day, so I need to get that shit

723
00:29:18,839 --> 00:29:19,880
to him so I can get the blue coin, and

724
00:29:19,920 --> 00:29:21,279
I put the blue coin in the I don't want

725
00:29:21,279 --> 00:29:23,319
to say specific things because like you will have these

726
00:29:23,319 --> 00:29:26,480
big moments of realization where it's like, oh shit, all

727
00:29:26,480 --> 00:29:28,119
that stuff I was doing, all that busy work. I

728
00:29:28,160 --> 00:29:30,039
did this one thing, and now that took care of that,

729
00:29:30,119 --> 00:29:32,279
so now I can have all this time freed up

730
00:29:32,319 --> 00:29:35,359
to do all this other stuff. If there was a

731
00:29:35,680 --> 00:29:37,680
frustration I have with it because I haven't beaten it.

732
00:29:38,000 --> 00:29:40,799
Because every time you start the loop, you do need

733
00:29:40,839 --> 00:29:42,960
to do a lot of busy work stuff where it's like,

734
00:29:42,960 --> 00:29:44,519
all right, I got to get the shears and cut

735
00:29:44,559 --> 00:29:47,240
all this grass every time, and like there's all these

736
00:29:47,319 --> 00:29:48,960
zones where it's like here's the church zone, here's the

737
00:29:48,960 --> 00:29:52,920
park zone, here's the garden, and I don't know, Outer

738
00:29:52,960 --> 00:29:54,839
Wilds didn't have a lot of that, like I need

739
00:29:54,880 --> 00:29:56,799
to do this repetitive thing every time, like kind of

740
00:29:56,799 --> 00:29:59,359
once you know the path, you could just go the path.

741
00:30:00,119 --> 00:30:01,599
This one it's like, all right, I'm kind of tired

742
00:30:01,599 --> 00:30:04,680
of cutting this grass, but still very worth checking out.

743
00:30:04,799 --> 00:30:08,039
I think, very unique, and it's yeah, one of one

744
00:30:08,039 --> 00:30:09,079
of the few games since Outer While.

745
00:30:09,160 --> 00:30:11,160
Speaker 3: It's given me that similar feeling, you know, And.

746
00:30:11,200 --> 00:30:15,599
Speaker 1: It's overwhelmingly overwhelmingly positive on Steam. And it came out

747
00:30:15,599 --> 00:30:17,920
in October, so I feel like I heard the name

748
00:30:18,000 --> 00:30:19,920
and then never actually looked into it. So yeah, looking

749
00:30:19,960 --> 00:30:22,359
at it now, I liked. I always like the low

750
00:30:22,359 --> 00:30:25,480
fidelity vibe of it. But yeah, that looks that sounds

751
00:30:25,559 --> 00:30:28,880
very interesting. I'm gonna check this out. Is is it

752
00:30:28,920 --> 00:30:31,880
like a similar sort of length in terms of like

753
00:30:31,920 --> 00:30:34,960
the how long before it resets like you said, like

754
00:30:35,039 --> 00:30:36,799
three three ish days or something like.

755
00:30:36,720 --> 00:30:39,440
Speaker 5: That day in terms of just cheer like minutes, you know,

756
00:30:39,480 --> 00:30:42,680
It's it's probably similar, like you know, And there are

757
00:30:42,720 --> 00:30:44,799
like eleven endings and I think I unlocked like six

758
00:30:44,839 --> 00:30:46,440
of them, and I think there's probably like one good

759
00:30:46,559 --> 00:30:49,079
ending and the other ones are like oh a dog

760
00:30:49,160 --> 00:30:51,640
attacked me, you know, or like, oh, some weirdo showed

761
00:30:51,720 --> 00:30:53,519
up in a hallway and now I'm dead, you know,

762
00:30:53,680 --> 00:30:56,039
like and you don't even know really what happened. So

763
00:30:57,200 --> 00:30:59,079
I never felt too frustrated when I had to go back.

764
00:30:59,119 --> 00:31:00,680
It was just the like, right, I gotta cut the

765
00:31:00,720 --> 00:31:03,880
grass again now, you know, Okay, it sounds pretty good.

766
00:31:03,880 --> 00:31:05,799
It is fun once you optimize, though, because then it's

767
00:31:05,799 --> 00:31:07,119
just like I'm flying through this, you know.

768
00:31:07,599 --> 00:31:12,400
Speaker 1: Yes, totally, all right, let's bounce around here. Sean. You've

769
00:31:12,400 --> 00:31:15,000
been playing some fighting games. How's that going?

770
00:31:16,759 --> 00:31:17,480
Speaker 3: Well? So far?

771
00:31:17,640 --> 00:31:20,079
Speaker 2: A little rocky maybe, but yeah, I've been playing Virtual

772
00:31:20,200 --> 00:31:24,720
Fighter five Revo, which came out yesterday, and Virtual Fighter

773
00:31:25,039 --> 00:31:27,200
is okay. So this is gonna be an interesting journey

774
00:31:27,200 --> 00:31:30,640
for me because I mentioned around this time last year

775
00:31:30,640 --> 00:31:33,759
actually when techn eight was you know, weird leaning up

776
00:31:33,799 --> 00:31:36,519
to that, I'm kind of new to three D fighting

777
00:31:36,559 --> 00:31:37,720
games in general.

778
00:31:38,119 --> 00:31:38,599
Speaker 3: It's nuts on.

779
00:31:38,680 --> 00:31:40,839
Speaker 2: I really grew up with much outside of Soul Caliber,

780
00:31:41,279 --> 00:31:44,200
like I dabbled with. I had Virtual Fighter four, I

781
00:31:44,240 --> 00:31:46,240
played a little bit of Tech and three at friend's houses.

782
00:31:46,400 --> 00:31:48,440
It's the first time I'm really like taking them seriously.

783
00:31:48,480 --> 00:31:50,559
With Tech and eight, and now I want to get

784
00:31:50,559 --> 00:31:52,920
good at Virtue a Fighter five, and so fame one

785
00:31:52,920 --> 00:31:57,680
does know. Revo is Virtual Fighter five Ultimate Showdown that

786
00:31:57,759 --> 00:32:00,720
came on the PS four a while back, that it

787
00:32:00,759 --> 00:32:03,839
has now been ported to PC and then it's getting

788
00:32:03,880 --> 00:32:06,319
a balance It has a balance update that also is

789
00:32:06,359 --> 00:32:08,519
getting like backpwards to the PS four game.

790
00:32:08,759 --> 00:32:10,839
Speaker 3: And it's bond like.

791
00:32:10,960 --> 00:32:14,279
Speaker 2: Virtue a Fighter has always been kind of the epitome

792
00:32:14,440 --> 00:32:17,799
of easy learn, hard to master because it's it's a

793
00:32:17,839 --> 00:32:20,839
three bun fighting game. Either it's just a punch, kick

794
00:32:20,880 --> 00:32:24,440
and block and you can do you know, combinations of

795
00:32:24,440 --> 00:32:27,039
those buns will do things like punch and guard is

796
00:32:27,519 --> 00:32:32,559
throw stuff like that. But because the game is very simple,

797
00:32:32,960 --> 00:32:37,759
very pure, it's all about your positioning with you and

798
00:32:37,799 --> 00:32:40,640
your opponent, your positioning on the stage, like you know, putting,

799
00:32:40,759 --> 00:32:42,680
trying to get your opponents back to the wall so

800
00:32:42,720 --> 00:32:45,559
you can That's how you do combos in the long run,

801
00:32:45,640 --> 00:32:47,599
is trying to like force them against the wall and

802
00:32:47,640 --> 00:32:49,240
be able to whale on them a little bit more,

803
00:32:49,440 --> 00:32:51,160
knock them down so and get a follow up hit.

804
00:32:51,720 --> 00:32:55,640
There's no supers, there's no like meters to spend. You

805
00:32:55,640 --> 00:32:57,640
don't get worried about any of that stuff. It's like

806
00:32:57,880 --> 00:33:01,480
very straightforward and right now. That's very appealing to me,

807
00:33:01,960 --> 00:33:04,839
especially with Tech and eight going a bit too far

808
00:33:04,960 --> 00:33:07,359
with some of the like really flashy stuff. That also

809
00:33:07,480 --> 00:33:10,119
kind of like makes it a little imbalanced way that's

810
00:33:10,160 --> 00:33:12,480
not fun. It is cool to go back to this

811
00:33:13,279 --> 00:33:15,400
version of fighting games that is a little more back

812
00:33:15,400 --> 00:33:17,440
to basics. It does feel like going back to an

813
00:33:17,440 --> 00:33:22,039
older age, in part because this game is its core form,

814
00:33:22,160 --> 00:33:25,079
like twenty years old at this point. Virtue of Fire

815
00:33:25,160 --> 00:33:28,720
five is an early PS three game, So yeah, it's cool.

816
00:33:28,839 --> 00:33:32,759
There's this release of the game. You don't get a

817
00:33:32,799 --> 00:33:35,559
ton in the base version, but the Deluxe edition adds

818
00:33:35,599 --> 00:33:39,519
all these costumes in. There's Yakuza series costumes for everyone.

819
00:33:39,880 --> 00:33:41,680
You get the you guys have probably seen this. I

820
00:33:41,680 --> 00:33:44,440
think be like Virtue Fighter one models that you can

821
00:33:44,440 --> 00:33:47,720
put on everyone that yeah, just below poly but in

822
00:33:47,759 --> 00:33:51,720
a really high res environment. Is very funny. Uh there's I.

823
00:33:51,640 --> 00:33:53,240
Speaker 3: Saw what I saw on Steam.

824
00:33:53,240 --> 00:33:55,160
Speaker 4: It's like got mixed reviews of Farm trying to figure

825
00:33:55,160 --> 00:33:57,559
out why it seems like it is about the customers.

826
00:33:57,759 --> 00:33:59,119
Speaker 3: So here's the thing. Here's the thing.

827
00:33:59,559 --> 00:34:04,000
Speaker 2: It's a very bare bones package. If you just get

828
00:34:03,640 --> 00:34:07,680
the base level, Like yeah, you don't get what people

829
00:34:07,680 --> 00:34:11,039
are saying. You give zero customization options at all. If

830
00:34:11,079 --> 00:34:12,920
you just buy the base version and you have to.

831
00:34:12,880 --> 00:34:15,000
Speaker 1: Make the twenty dollars version, that's just kind of the

832
00:34:16,000 --> 00:34:16,880
right going here.

833
00:34:16,920 --> 00:34:18,599
Speaker 2: That's the important thing here because like people are mad

834
00:34:18,599 --> 00:34:21,679
about that. But the entry level to get in here

835
00:34:21,800 --> 00:34:24,840
is twenty bucks. Like, this is a brand new port

836
00:34:25,039 --> 00:34:27,639
that's being released, and it's not sixty, it's not forty,

837
00:34:27,639 --> 00:34:31,719
it's notinven thirty, it's twenty dollars base. There's a first

838
00:34:31,760 --> 00:34:34,840
week sixteen dollars on sale, first week discount for sixteen.

839
00:34:34,960 --> 00:34:38,559
All the key sellers like Fanatical, GMG, they're all selling

840
00:34:38,599 --> 00:34:39,280
it for.

841
00:34:39,159 --> 00:34:41,000
Speaker 3: Like thirteen bucks.

842
00:34:41,360 --> 00:34:45,119
Speaker 2: Like, I think that's okay to not get a ton

843
00:34:45,159 --> 00:34:47,400
of content, not get a ton costumes, but have it

844
00:34:47,480 --> 00:34:50,280
be very cheap to get in there. And you know

845
00:34:50,360 --> 00:34:52,519
it's they put rollback neck code in there now so

846
00:34:52,559 --> 00:34:55,239
you can have a good online experience. Apparently the matchmaking

847
00:34:55,280 --> 00:34:57,519
has been kind of funky to start out here, which

848
00:34:57,519 --> 00:35:00,000
hopefully they get that sort but it's I think it's

849
00:35:00,039 --> 00:35:02,159
a reasonable entry point. And then if you want all

850
00:35:02,199 --> 00:35:05,400
these different costumes and stuff. The Dog's Edition you can

851
00:35:05,440 --> 00:35:08,599
get for about like thirty four. I think I got

852
00:35:08,639 --> 00:35:10,760
it for at Fanatical, so it's like.

853
00:35:11,159 --> 00:35:14,039
Speaker 4: It's forty seme right now with the twenty dollars kind

854
00:35:14,039 --> 00:35:18,199
of you know, entry fee of the promotion right now.

855
00:35:18,239 --> 00:35:19,679
So yeah, yeah, not crazy.

856
00:35:19,920 --> 00:35:23,480
Speaker 2: Yeah, so I think that's reasonable to get. You know,

857
00:35:23,599 --> 00:35:26,280
they have options there for people. But the yahhy scheme,

858
00:35:26,320 --> 00:35:28,719
the mixed reviews, and yeah, I'm having fun learning it

859
00:35:28,760 --> 00:35:31,760
so far. I played some games online that code seems solid.

860
00:35:31,920 --> 00:35:34,960
I heard that. I heard some people say that it

861
00:35:35,000 --> 00:35:37,239
was a little rough, but I haven't been having any

862
00:35:37,239 --> 00:35:40,079
issues as long as like the people's ping isn't too high.

863
00:35:40,159 --> 00:35:42,199
It seems to be holding up. And I'm having fun

864
00:35:42,280 --> 00:35:45,400
cowt just learning characters. And there's even the one last

865
00:35:45,400 --> 00:35:47,360
thing I was gonna say about customization. There's a tech

866
00:35:47,400 --> 00:35:50,199
and seven pack that they did back on the PS

867
00:35:50,239 --> 00:35:52,599
four version that's now here, and you can just put

868
00:35:52,679 --> 00:35:55,719
tech in costumes like they it's tech in skins, like

869
00:35:55,760 --> 00:35:58,400
I can make a character look like Lily and have

870
00:35:58,480 --> 00:36:00,440
like one of my favorite tech in songs that's a song,

871
00:36:00,880 --> 00:36:03,559
and I don't know, it's it's fun. I'm just having

872
00:36:03,599 --> 00:36:05,400
a really fun time with it.

873
00:36:05,559 --> 00:36:06,119
Speaker 1: Yeah I didn't.

874
00:36:06,440 --> 00:36:08,239
Speaker 5: I was like a ton of respect for Virtual a

875
00:36:08,239 --> 00:36:10,239
Fighter more than like I actually played it, because I

876
00:36:10,280 --> 00:36:14,480
remember for Evolution was the one on PS two, right.

877
00:36:14,440 --> 00:36:16,079
Speaker 3: Yeah, yeah, that's the one I remember that was.

878
00:36:16,280 --> 00:36:18,119
Speaker 5: That was the one I box I remember reviewed very well,

879
00:36:18,159 --> 00:36:20,239
and I remember just that three buttons set up was

880
00:36:20,280 --> 00:36:22,280
so interesting to me in the era of like, you know,

881
00:36:22,440 --> 00:36:25,440
teching numerous seconds at that point, because what in the

882
00:36:25,440 --> 00:36:27,840
thing like the timing instead of like a traditional like

883
00:36:27,880 --> 00:36:29,639
Perry thing. I don't know if it was a block

884
00:36:29,679 --> 00:36:31,800
button or a grab button, but if you see something

885
00:36:31,840 --> 00:36:34,079
coming at you, don't you hit back and a button

886
00:36:34,119 --> 00:36:36,119
to kind of like Judo flip them or to kind

887
00:36:36,119 --> 00:36:36,719
of counter in.

888
00:36:36,800 --> 00:36:37,679
Speaker 1: That sounds similiar to me.

889
00:36:37,679 --> 00:36:39,719
Speaker 2: I think doing that, remember that, because I I know

890
00:36:40,239 --> 00:36:42,480
dead or Alive actually leans into that even more.

891
00:36:42,639 --> 00:36:48,559
Speaker 3: Maybe that's okay, thank you, but okay, that makes sense.

892
00:36:48,760 --> 00:36:52,199
Speaker 2: Yeah, this this one's like something I mean, I remember

893
00:36:52,400 --> 00:36:53,760
the evolution was.

894
00:36:54,320 --> 00:36:54,519
Speaker 1: Yeah.

895
00:36:54,519 --> 00:36:57,039
Speaker 5: I just remember like playing VIA four Evolution and being like,

896
00:36:57,119 --> 00:36:58,360
you know, my friends and I in the dorms were

897
00:36:58,400 --> 00:37:00,679
just mash buttons and hit each other. But you dig

898
00:37:00,679 --> 00:37:02,400
into the tutorial a little bit and it's like, oh,

899
00:37:02,559 --> 00:37:05,039
this could be a very high level fighting game if

900
00:37:05,039 --> 00:37:05,960
you have to be I.

901
00:37:06,360 --> 00:37:09,639
Speaker 2: I often think about soccer I when I think Smash

902
00:37:09,639 --> 00:37:11,880
four was coming out and he was talking about competitive

903
00:37:11,920 --> 00:37:13,840
Smash or maybe it is one of his like a

904
00:37:13,920 --> 00:37:16,599
YouTube videos where he was like, but why would people

905
00:37:16,639 --> 00:37:18,400
want to play Smash competitively? If you want to play

906
00:37:18,400 --> 00:37:20,719
a competitive fighting game, go play virtual a fighter too.

907
00:37:21,559 --> 00:37:24,000
Speaker 5: Is true that they put the tripping? Did they put

908
00:37:24,000 --> 00:37:28,119
the tripping in Brawl? Like to Spike competitive players? Mike

909
00:37:28,199 --> 00:37:35,639
man that's so fucking funny, and I respect so much.

910
00:37:35,840 --> 00:37:39,679
Speaker 4: Not funny fun to ruin your game out of Spike for.

911
00:37:41,239 --> 00:37:45,000
Speaker 2: Relision, it's hysterical that Mike Manatti thinks Super Smash Bars

912
00:37:45,039 --> 00:37:49,159
Brawl is a bad video game four ten because of tripping.

913
00:37:49,679 --> 00:37:51,639
Speaker 3: I did not, Okay, I never says the fourth, but

914
00:37:51,679 --> 00:37:52,199
nobody said.

915
00:37:52,880 --> 00:37:54,960
Speaker 2: You've said bad so many times.

916
00:37:55,159 --> 00:37:56,960
Speaker 4: It's bad in that I don't know why I would

917
00:37:57,000 --> 00:37:59,320
ever play it when I just play all the good.

918
00:37:59,239 --> 00:38:07,280
Speaker 2: Smash change in history here saying.

919
00:38:04,280 --> 00:38:05,000
Speaker 1: This one is not good?

920
00:38:05,079 --> 00:38:08,760
Speaker 3: Yes, all right, stupid prettypid. I gave it a nine

921
00:38:08,760 --> 00:38:11,840
point nine as it's a phenomenal.

922
00:38:11,559 --> 00:38:17,119
Speaker 1: Yeah, you know, was that a spite. Would you have

923
00:38:17,119 --> 00:38:17,760
given it a ten?

924
00:38:18,559 --> 00:38:19,880
Speaker 3: If I know that? Maybe a ten?

925
00:38:20,000 --> 00:38:23,599
Speaker 4: Yeah, it's also float here and there's so many other problems.

926
00:38:23,679 --> 00:38:26,920
Speaker 2: Yeah, you know, are you it's a fucking Foh you

927
00:38:27,000 --> 00:38:31,079
can never say a game is floating ever after gave

928
00:38:31,159 --> 00:38:33,159
me you can use that word.

929
00:38:33,360 --> 00:38:35,760
Speaker 3: That's my word to floaty.

930
00:38:36,280 --> 00:38:39,800
Speaker 1: I didn't know. Go too Ku is doing this remaster

931
00:38:39,920 --> 00:38:42,519
as well as as the next Virtual Fighters. This is

932
00:38:42,519 --> 00:38:44,199
like them cutting their teeth. Does that give you?

933
00:38:44,400 --> 00:38:46,639
Speaker 2: Well, I mean that's what they originally did and why

934
00:38:46,679 --> 00:38:49,360
they're working on the new one. They did Ultimate Showdown.

935
00:38:49,840 --> 00:38:53,440
Speaker 1: Oh, they did Ultimate. I thought that that was a change. Okay,

936
00:38:53,719 --> 00:38:55,760
very cool? All right, Well so I mean then I

937
00:38:55,760 --> 00:38:59,360
guess still the question stands, are you playing this excited

938
00:38:59,400 --> 00:39:01,840
about their next foray into Virtue Fighters?

939
00:39:01,880 --> 00:39:03,880
Speaker 2: Well, I'm so excited for the next Virtue Fire. Yeah,

940
00:39:03,880 --> 00:39:06,360
and that's that's why they released this one on PC.

941
00:39:06,719 --> 00:39:09,199
And that's why I'm playing now. Is like I wanna

942
00:39:09,360 --> 00:39:11,199
I want to learn it. I want to get good.

943
00:39:11,719 --> 00:39:12,039
Speaker 1: Uh.

944
00:39:12,280 --> 00:39:14,480
Speaker 2: Combo Breaker is gonna be hosting as one of the games.

945
00:39:14,519 --> 00:39:17,199
I'm gonna like enter the tournament there, probably gonna do bad,

946
00:39:17,239 --> 00:39:19,199
but I'm gonna have fun. Time, and I'm yeah, we're

947
00:39:19,239 --> 00:39:21,880
gearing up for the next Virtue Fighter. It's I'm excited

948
00:39:21,880 --> 00:39:22,079
to say.

949
00:39:22,079 --> 00:39:24,440
Speaker 3: You're like, you know, you've been try kicks, you have

950
00:39:24,480 --> 00:39:25,760
a mania? Not yet.

951
00:39:26,840 --> 00:39:29,719
Speaker 2: I I've been checking out Pie again because she has

952
00:39:29,800 --> 00:39:31,599
the Lily COSTI if I want to pick it up.

953
00:39:31,679 --> 00:39:34,199
I've been checking out Vanessa was who I played back

954
00:39:34,199 --> 00:39:36,840
in the day and when I did dabble with it,

955
00:39:36,880 --> 00:39:40,199
so I tried playing her as well. And uh, yeah,

956
00:39:40,239 --> 00:39:41,760
I've kind of just been bouncing around to a bunch

957
00:39:41,800 --> 00:39:44,639
of different characters and yeah, it's it's been fun to

958
00:39:44,719 --> 00:39:46,920
experiment because I don't really know what I'm doing, hearing,

959
00:39:47,000 --> 00:39:47,639
kind of just learning.

960
00:39:48,440 --> 00:39:52,039
Speaker 4: Yeah, I am so mad about Super Special.

961
00:39:55,880 --> 00:39:58,039
Speaker 6: I might make it the best Smash Brothers.

962
00:40:00,320 --> 00:40:03,519
Speaker 4: You're such a Smash brother snowflake, Mike. I didn't know this,

963
00:40:03,519 --> 00:40:05,880
this Virtual Fighter five thing came out. I didn't realize

964
00:40:05,880 --> 00:40:06,440
that happened so.

965
00:40:06,559 --> 00:40:07,679
Speaker 3: Yet it me neither.

966
00:40:07,679 --> 00:40:10,159
Speaker 1: Actually, I just picked it up, so I'll be playing.

967
00:40:10,239 --> 00:40:11,280
I love virtually look.

968
00:40:11,159 --> 00:40:11,559
Speaker 3: At that too.

969
00:40:11,639 --> 00:40:14,679
Speaker 1: Yeah, maybe we could throw that on the website this week.

970
00:40:14,719 --> 00:40:18,199
That'd be fine. I this week have been playing Sniper

971
00:40:18,239 --> 00:40:21,800
Elite Resistance. I have not had a long history with

972
00:40:21,840 --> 00:40:24,679
the Sniper Elite franchise. It is mostly just streaming it

973
00:40:24,760 --> 00:40:26,400
a couple of times. Dan, I think we did it

974
00:40:26,440 --> 00:40:26,880
that one time.

975
00:40:27,000 --> 00:40:29,039
Speaker 3: You're still credit. You exploded Hitler's balls.

976
00:40:29,159 --> 00:40:32,360
Speaker 1: And then I exploded Hitler's ball. You're about seven and

977
00:40:32,360 --> 00:40:33,199
a half feet away.

978
00:40:33,559 --> 00:40:37,639
Speaker 4: I can't believe you guys did political content. There were

979
00:40:37,639 --> 00:40:39,840
a couple of fire brands, you know, right.

980
00:40:40,360 --> 00:40:42,239
Speaker 1: Rather than having a conversation with the man, I just

981
00:40:42,280 --> 00:40:44,199
shoot him in the balls. That is one of my

982
00:40:44,320 --> 00:40:49,119
moral failings, of course, I am. I'm really enjoying this game.

983
00:40:49,159 --> 00:40:52,039
That is clearly a middle of the road game. It's

984
00:40:52,280 --> 00:40:54,760
just one of those again, yet I have not played

985
00:40:54,800 --> 00:40:56,559
a lot of them, so and I bet there are

986
00:40:56,559 --> 00:40:58,039
a lot of people who are in that boat where

987
00:40:58,039 --> 00:40:59,920
like it's one of those b games. I've never like

988
00:41:00,199 --> 00:41:02,639
send my money on that. I think that if you

989
00:41:02,719 --> 00:41:05,920
are someone who likes the idea of a diet hit Man,

990
00:41:06,400 --> 00:41:09,039
a but hey, here's a world where you're supposed to

991
00:41:09,039 --> 00:41:11,199
do accomplish a few things. You have some freedom how

992
00:41:11,239 --> 00:41:14,280
to accomplish those goals. There's not a lot of like

993
00:41:14,480 --> 00:41:17,119
world interactions in the way that the hit Man works.

994
00:41:17,159 --> 00:41:20,960
But still it's the same basic concept. If that sounds

995
00:41:21,119 --> 00:41:23,519
enticing to you. And then in World War Two, you're

996
00:41:23,519 --> 00:41:26,400
a sniper. You can blow shit up. You can rig

997
00:41:26,480 --> 00:41:28,719
up bodies with grenades so that when you do shoot

998
00:41:28,760 --> 00:41:30,679
someone and that their friends come not even go check

999
00:41:30,719 --> 00:41:33,519
on them, they just run past them. It explodes. Excuse me.

1000
00:41:33,559 --> 00:41:35,400
And then no matter where you are in the map,

1001
00:41:35,920 --> 00:41:38,280
if that happens, the game cuts away to show you

1002
00:41:38,320 --> 00:41:41,119
that show you them exploding. I mean to me, that's

1003
00:41:41,199 --> 00:41:43,800
this is all good stuff. This is all real, solid,

1004
00:41:43,840 --> 00:41:45,559
fun video game ass video game stuff.

1005
00:41:45,639 --> 00:41:49,000
Speaker 6: Do you turn up all the frequency of the goals?

1006
00:41:49,199 --> 00:41:50,239
Speaker 3: Yeah, that way of course.

1007
00:41:50,320 --> 00:41:50,679
Speaker 1: Yeah.

1008
00:41:50,719 --> 00:41:53,360
Speaker 5: You mentioned being like Diet Hitman, and I think there

1009
00:41:53,440 --> 00:41:55,159
is a perfect version of this game that I would

1010
00:41:55,199 --> 00:41:58,119
want where it's like I love the slow moo kills.

1011
00:41:58,159 --> 00:41:59,880
Speaker 6: I want that every single time. That is what that

1012
00:42:00,079 --> 00:42:00,800
series is to me.

1013
00:42:01,159 --> 00:42:04,239
Speaker 5: I don't necessarily love the sneaking around stealth elements of it.

1014
00:42:04,280 --> 00:42:06,360
I just even if I crank everything down, it's just

1015
00:42:06,400 --> 00:42:08,480
like I'm just constantly getting caught and it's not fun

1016
00:42:08,519 --> 00:42:08,719
for me.

1017
00:42:09,159 --> 00:42:11,000
Speaker 1: Or are here like running into stuff like because you

1018
00:42:11,000 --> 00:42:12,239
can at this point you can just shoot your way

1019
00:42:12,239 --> 00:42:12,719
through this game.

1020
00:42:12,719 --> 00:42:14,480
Speaker 5: I think, Oh, I always wind up getting caught in

1021
00:42:14,480 --> 00:42:17,559
the just like you know, machine gunning, grubering everyone but

1022
00:42:17,920 --> 00:42:21,599
hit Man. If you remember, was it Absolution that had

1023
00:42:21,679 --> 00:42:24,199
that pre order bonus where you're just kind of like

1024
00:42:24,239 --> 00:42:26,800
sitting on like a rooftop and there's a party of

1025
00:42:26,880 --> 00:42:29,599
bad guys on another rooftop and it's almost like a

1026
00:42:29,639 --> 00:42:31,880
Where's Waldo thing where it's like you're not even moving around,

1027
00:42:31,920 --> 00:42:35,280
you're stationary sniping bad guys and getting like bonuses. It

1028
00:42:35,320 --> 00:42:37,039
was just a pre order thing. I played way more

1029
00:42:37,079 --> 00:42:39,159
of that than I did Absolution. Just give me a

1030
00:42:39,199 --> 00:42:40,119
Sniper Elite like that.

1031
00:42:40,199 --> 00:42:42,599
Speaker 6: I don't need to move, just set me up somewhere,

1032
00:42:42,719 --> 00:42:45,639
put somewhere, and then have every.

1033
00:42:45,440 --> 00:42:51,719
Speaker 5: Fucking shot be matrix out game. What was that called silence?

1034
00:42:53,360 --> 00:42:55,360
I want X ray head exploding stuff.

1035
00:42:55,880 --> 00:42:58,840
Speaker 2: God, Soundscope was so much fun I got. I always

1036
00:42:58,880 --> 00:43:02,199
say that galloping and it's just a cool tech on

1037
00:43:02,239 --> 00:43:02,559
that one.

1038
00:43:03,079 --> 00:43:03,320
Speaker 3: It is.

1039
00:43:03,400 --> 00:43:05,519
Speaker 1: Yep, is there screen in the scope?

1040
00:43:05,639 --> 00:43:05,840
Speaker 3: Yes?

1041
00:43:05,920 --> 00:43:09,239
Speaker 4: Yeah, That's why the home points were never quite as good,

1042
00:43:09,239 --> 00:43:12,159
because you're like, you know you scope screen?

1043
00:43:13,400 --> 00:43:17,639
Speaker 1: Yeah this so yes? Silent or yes. The Sniper Elite

1044
00:43:17,719 --> 00:43:21,199
Resistance is coming to game Pass this week. I think

1045
00:43:21,199 --> 00:43:23,199
it's on the in two days, so you can pick

1046
00:43:23,239 --> 00:43:24,960
it up then. And I think a perfect little game.

1047
00:43:25,000 --> 00:43:27,320
If you already have game pass, or if you are

1048
00:43:27,719 --> 00:43:30,159
someone who's like had some interest in this, you think

1049
00:43:30,199 --> 00:43:32,480
that sounds like a good time. Like, honestly, if there

1050
00:43:32,519 --> 00:43:35,079
were still rental stores, this is an easy go rent

1051
00:43:35,079 --> 00:43:38,079
this game, have fun. Uh, but you know, as it is,

1052
00:43:38,280 --> 00:43:40,239
I think that if you can have a lot of

1053
00:43:40,280 --> 00:43:42,159
fun with this game, as long as you're not worn

1054
00:43:42,199 --> 00:43:46,199
out from the formula, because it is one hundred percent

1055
00:43:46,480 --> 00:43:50,320
just that form formula. Again. It's you know, you're gonna

1056
00:43:50,320 --> 00:43:51,920
go to cut scenes, and the cut scenes are gonna

1057
00:43:51,920 --> 00:43:54,480
look pretty cheap, and but it's it's funks. The guys

1058
00:43:54,519 --> 00:43:57,480
doing is like English accent, the hardest anyone's ever done

1059
00:43:57,480 --> 00:44:01,280
an English accent, and just talking about I don't know

1060
00:44:01,280 --> 00:44:02,960
what kind of what a badass he is, and these oh,

1061
00:44:03,000 --> 00:44:06,119
I'm with these, the French Resistance fighters and all these frenchies.

1062
00:44:06,159 --> 00:44:08,679
I'm gonna go work with them. It is what it is,

1063
00:44:08,719 --> 00:44:11,760
and I am enjoying it. So yeah, I would recommend

1064
00:44:11,800 --> 00:44:14,239
it as long as you keep those caveats in mind.

1065
00:44:15,559 --> 00:44:18,559
All right, let's check in with Sean and Indiana Jones

1066
00:44:18,559 --> 00:44:22,920
how's that going. What's Indiana Jones and the Fantastic Circle?

1067
00:44:22,960 --> 00:44:23,519
Excuse me?

1068
00:44:24,960 --> 00:44:29,760
Speaker 2: Yes, yes, So I wanted to bring it up because

1069
00:44:29,760 --> 00:44:31,800
I finally finished the game, and so now I think

1070
00:44:31,920 --> 00:44:34,440
we've all finished it, right, Oh you beat it?

1071
00:44:34,599 --> 00:44:38,159
Speaker 3: No? Did you drop it?

1072
00:44:39,119 --> 00:44:41,480
Speaker 1: Because you got an instant kill with the thing underwater?

1073
00:44:41,760 --> 00:44:44,440
Speaker 5: Not just one, but it happened to it was underwater

1074
00:44:44,519 --> 00:44:46,880
and it was instant killed. Still, it's like two things

1075
00:44:46,920 --> 00:44:49,320
I fucking hate. And I died like twenty times at

1076
00:44:49,320 --> 00:44:50,679
that and I was like, I'm good.

1077
00:44:50,880 --> 00:44:58,920
Speaker 2: Okay times I'm still platforms finish the Bowser's hurry. So

1078
00:44:59,079 --> 00:45:02,760
I'm curious, can you say, broadly speaking, where you were, like,

1079
00:45:02,840 --> 00:45:04,119
are you talking about the big I.

1080
00:45:04,280 --> 00:45:07,480
Speaker 6: Was underwater and there was a big sit getting a pyramid.

1081
00:45:07,639 --> 00:45:09,480
Speaker 5: I even got into the pyramid. I went and I

1082
00:45:09,519 --> 00:45:11,400
watched the rest of the game. I was at like

1083
00:45:11,559 --> 00:45:13,599
the last snake related thing. The only thing I had

1084
00:45:13,599 --> 00:45:16,320
to do was like kill it basically okay, but then

1085
00:45:16,360 --> 00:45:18,000
I watched the rest. So but you know what, I

1086
00:45:18,079 --> 00:45:19,599
enjoyed this game. I don't want to deal with this

1087
00:45:19,599 --> 00:45:20,920
fucking snake shit way.

1088
00:45:20,920 --> 00:45:22,760
Speaker 2: This is the kind of thing I want to talk

1089
00:45:22,800 --> 00:45:24,400
about here because now that I finished in we can

1090
00:45:24,400 --> 00:45:26,840
all talk about a little bit more, you know, no spoilers, obviously.

1091
00:45:28,000 --> 00:45:33,039
I think this game is really good most of the

1092
00:45:33,119 --> 00:45:38,639
time when it when it's good because okay, I don't

1093
00:45:38,760 --> 00:45:41,760
like the open sections at all. That's why I realize

1094
00:45:41,840 --> 00:45:44,039
once you get further into the game and they sort

1095
00:45:44,039 --> 00:45:46,159
of dial that back a little, I like it a

1096
00:45:46,199 --> 00:45:49,400
lot more when it's a little more guided and it's

1097
00:45:49,440 --> 00:45:54,239
a little more when it's focusing more on the tomb

1098
00:45:54,320 --> 00:45:56,519
raider of it all rather than the uncharted and I

1099
00:45:56,599 --> 00:45:59,159
realized the irony of comparing it to those two. But

1100
00:45:59,239 --> 00:46:02,800
when it is more focused on indie exploring, I love

1101
00:46:02,880 --> 00:46:06,599
those elements. I love those segments when you're exploring the

1102
00:46:06,599 --> 00:46:08,400
tombs and the cac hombs and everything like that. I

1103
00:46:08,440 --> 00:46:10,679
think that's a lot of fun. And even like the

1104
00:46:10,719 --> 00:46:13,559
platforming I think can be really fun, Like you know,

1105
00:46:13,599 --> 00:46:15,840
the one area where you need to throw a spear

1106
00:46:16,199 --> 00:46:18,800
and then whip grapple onto the spear, that entire sequence

1107
00:46:18,960 --> 00:46:23,840
is very fun. I think presentationally, like it looks gorgeous.

1108
00:46:23,920 --> 00:46:27,280
This game is like one of the new benchmarks for gaming,

1109
00:46:27,880 --> 00:46:30,880
and the performances are fantastic. Is it is Troy Baker,

1110
00:46:30,920 --> 00:46:33,679
Who does Indy Troy Baker. Yep, great, he just he

1111
00:46:33,760 --> 00:46:35,719
nails it. He just sounds like Harrison Ford. You forget

1112
00:46:35,719 --> 00:46:39,400
that someone else doing the voce. It's fantastic. But yeah,

1113
00:46:39,960 --> 00:46:43,480
there's so many little things that bug me. Because when

1114
00:46:43,519 --> 00:46:49,079
you have like the Himalayas through Shanghai, is it like that, dear,

1115
00:46:49,559 --> 00:46:52,000
you know, a couple hours there some of the best

1116
00:46:52,039 --> 00:46:53,360
I've ever played gaming is.

1117
00:46:53,440 --> 00:46:54,360
Speaker 1: The moment of the year.

1118
00:46:54,880 --> 00:46:58,639
Speaker 2: Yeah, phenomenal, But then you have like so many like

1119
00:46:59,199 --> 00:47:01,840
I had a lot of bugs. It's weird how buggy

1120
00:47:01,880 --> 00:47:04,960
this game is and how I think unpolished in general.

1121
00:47:05,079 --> 00:47:08,039
It is it It struck me considering how good the

1122
00:47:08,079 --> 00:47:12,000
presentation is, Like I wasn't expecting to have it where

1123
00:47:12,960 --> 00:47:14,719
like Indy would be hanging out a ledge it's an

1124
00:47:14,880 --> 00:47:17,840
escape sequence. I need to get out, and he won't

1125
00:47:17,840 --> 00:47:20,039
climb the ledge. I'm like looking around, Okay, am I

1126
00:47:20,119 --> 00:47:22,480
missing something? Am I supposed to be going over here instead?

1127
00:47:22,719 --> 00:47:25,679
And no, I dropped off the ledge climb back up,

1128
00:47:26,119 --> 00:47:28,559
which took me a second, and he just went And

1129
00:47:28,599 --> 00:47:31,760
so like all these little bugs like that start adding up.

1130
00:47:31,960 --> 00:47:32,800
Speaker 3: Combined with you.

1131
00:47:32,719 --> 00:47:34,920
Speaker 4: Get a lot of audio bugs. That was my thing

1132
00:47:35,039 --> 00:47:39,320
was like a lot of two hours later, like Indy

1133
00:47:39,320 --> 00:47:41,360
would say, repeat a line.

1134
00:47:41,679 --> 00:47:43,360
Speaker 1: So you'd have a conversation with someone who wasn't there.

1135
00:47:43,639 --> 00:47:46,639
Speaker 2: Dan talking about the snake reminded was what instantly made

1136
00:47:46,639 --> 00:47:49,360
me think about the bugs is because during the entire

1137
00:47:50,159 --> 00:47:55,239
uh like pyramid sequence, they were repeating one line over

1138
00:47:55,360 --> 00:47:59,239
and over and over through checkpoint resets, over and over.

1139
00:47:59,280 --> 00:48:01,360
I just had to listen. After like half an hour

1140
00:48:01,480 --> 00:48:05,559
to an hour, it drove me up the wall. And

1141
00:48:05,800 --> 00:48:09,440
there's also things like okay, so in the open sections,

1142
00:48:09,440 --> 00:48:12,480
it's not open world, but does feel little generic a

1143
00:48:12,480 --> 00:48:15,400
lot of time. And so there's this area where you

1144
00:48:15,440 --> 00:48:17,280
have to like get a breathing device and you have

1145
00:48:17,360 --> 00:48:19,559
to buy it so that you can go underwater, and

1146
00:48:19,599 --> 00:48:21,519
so naturally they if you don't have enough mighty send

1147
00:48:21,559 --> 00:48:23,639
you over here to a camp to like, you know,

1148
00:48:23,880 --> 00:48:26,840
sneak in get some money. There's a puzzle in there

1149
00:48:26,880 --> 00:48:30,840
where unless I'm missing something, the instructions are wrong, and

1150
00:48:30,880 --> 00:48:32,840
so I was like staring at this puzzle for like

1151
00:48:32,880 --> 00:48:36,360
twenty minutes, like okay, tell me do this thing basically

1152
00:48:36,360 --> 00:48:40,440
play like a checker slash chess style game, and it's

1153
00:48:40,440 --> 00:48:43,400
telling me to capture all the pieces. I can't capture

1154
00:48:43,400 --> 00:48:45,199
all the pieces, and I look up the solution online.

1155
00:48:45,360 --> 00:48:47,519
It's like, yeah, this is the solution. And then again,

1156
00:48:47,599 --> 00:48:51,440
unless I'm missing something that's just not correct, but that's

1157
00:48:51,440 --> 00:48:52,519
the solution to the puzzle.

1158
00:48:53,000 --> 00:48:53,199
Speaker 3: Yeah.

1159
00:48:53,239 --> 00:48:55,880
Speaker 2: There's so many little things that kind of just bugged

1160
00:48:55,920 --> 00:48:59,119
me throughout the game. So I really thought it.

1161
00:48:59,079 --> 00:49:02,000
Speaker 1: Was like unpiled. Yeah, yeah, it's it's like unpolished in

1162
00:49:02,079 --> 00:49:04,239
some ways. And then I'll clearly visually it's the presentation

1163
00:49:04,320 --> 00:49:08,000
that you said very polished, which I think, you know, ultimately,

1164
00:49:08,039 --> 00:49:10,440
the way this game was received seemed to be the

1165
00:49:10,519 --> 00:49:12,719
right move, where it's like, let's make this game look

1166
00:49:12,960 --> 00:49:16,000
and feel really nice, and most people will overlook the rest,

1167
00:49:16,119 --> 00:49:18,400
and it's like, I think I ended up overlooking the rest,

1168
00:49:18,400 --> 00:49:20,199
even though it definitely happened to be throughout the game

1169
00:49:20,280 --> 00:49:23,000
bugs where you know, for the first two hours, I'm like, man,

1170
00:49:23,000 --> 00:49:24,559
this game is one of the worst animated games I've

1171
00:49:24,559 --> 00:49:26,639
ever seen, because every character had stiff arms. And then

1172
00:49:26,679 --> 00:49:28,679
I realized, oh, it was just broken for the first

1173
00:49:28,719 --> 00:49:29,199
two hours.

1174
00:49:29,239 --> 00:49:33,840
Speaker 2: Oh yeah, jew like snap into their animations and everything.

1175
00:49:33,840 --> 00:49:37,039
Speaker 3: It was a little odd. Yeah, yeah, but it's.

1176
00:49:36,880 --> 00:49:39,239
Speaker 1: Like you know, I think they found the balance where

1177
00:49:39,280 --> 00:49:41,280
they ended up with a game that is still very

1178
00:49:41,280 --> 00:49:44,920
easy to recommend, very good. It just is not like

1179
00:49:45,519 --> 00:49:47,960
an unassailable masterpiece in any way.

1180
00:49:48,079 --> 00:49:48,280
Speaker 3: Yeah.

1181
00:49:48,280 --> 00:49:50,159
Speaker 5: I remember thinking, like when we were talking about it

1182
00:49:50,239 --> 00:49:51,639
at Game of the Year, I think most of us

1183
00:49:51,639 --> 00:49:54,599
were like working through it at that point, and oh man,

1184
00:49:54,599 --> 00:49:56,039
that's so excited and talking about this. I can't wait

1185
00:49:56,039 --> 00:49:57,679
to get back and play more of this shit. I

1186
00:49:57,719 --> 00:49:59,639
wish I could have played it earlier, because it probably

1187
00:49:59,800 --> 00:50:02,239
my ten lists this year, you know, now that I've

1188
00:50:02,360 --> 00:50:03,239
mostly beat it.

1189
00:50:03,519 --> 00:50:05,400
Speaker 6: Uh it uh, I don't think it would have made

1190
00:50:05,440 --> 00:50:05,880
my top ten.

1191
00:50:05,960 --> 00:50:07,480
Speaker 3: I like it. I think they did a great job

1192
00:50:07,519 --> 00:50:07,719
with it.

1193
00:50:07,760 --> 00:50:09,559
Speaker 5: I still agree with you know what I said about

1194
00:50:09,559 --> 00:50:12,199
it's one of the best taking an ip and making

1195
00:50:12,239 --> 00:50:14,920
a game that's faithful to the tone and feeling of that.

1196
00:50:16,000 --> 00:50:18,119
But yeah, I think if I were to review it,

1197
00:50:18,239 --> 00:50:19,840
it probably would have been like an eight. You know,

1198
00:50:20,480 --> 00:50:21,199
it's like good.

1199
00:50:21,400 --> 00:50:25,000
Speaker 1: You know, like your your brother's a huge Indiana Jones fan.

1200
00:50:25,119 --> 00:50:26,360
Speaker 3: I just have sisters.

1201
00:50:27,199 --> 00:50:35,119
Speaker 1: I'm Mike, I'm talking about I'm sorry. Yeah, CJ loves

1202
00:50:35,159 --> 00:50:39,079
Indiana Jones. I Clark, Yeah, Clark ended up? Did he

1203
00:50:39,239 --> 00:50:40,840
really like it. He loved it.

1204
00:50:40,880 --> 00:50:42,840
Speaker 4: He loves Indiana Jones. He's the one who like made

1205
00:50:42,920 --> 00:50:44,880
me go see Crystal Skull a second time.

1206
00:50:46,360 --> 00:50:48,440
Speaker 3: What's funny. It was like he had the biggest bug

1207
00:50:48,480 --> 00:50:52,119
I ever heard about. Though. We're like, he just skipped

1208
00:50:52,280 --> 00:50:55,760
the climax of Vacts one, like that whole point part

1209
00:50:55,800 --> 00:50:59,400
where like, you know, the Nazi finds the artifact and

1210
00:50:59,440 --> 00:51:00,960
breaks it in and then the Giant shows up and

1211
00:51:00,960 --> 00:51:05,280
you fight the giant like that just skipped to watch

1212
00:51:05,320 --> 00:51:06,320
it on a YouTube lader.

1213
00:51:06,519 --> 00:51:07,000
Speaker 1: He likes id.

1214
00:51:07,000 --> 00:51:07,880
Speaker 3: He had just so much.

1215
00:51:08,000 --> 00:51:10,760
Speaker 4: He was very forgiving of that. But I was like, man,

1216
00:51:10,800 --> 00:51:13,480
that's wild. That's a pretty bad bu.

1217
00:51:13,920 --> 00:51:15,800
Speaker 1: I think that's the dial though, because for me, it's

1218
00:51:15,800 --> 00:51:18,119
like it did end up on my top ten because

1219
00:51:18,519 --> 00:51:21,079
I just love Indiana Jones and this is so Indiana

1220
00:51:21,159 --> 00:51:24,119
Jones that, like, you know, like with the Star Wars,

1221
00:51:23,960 --> 00:51:26,360
the Ubisoft game, very easy for me to overlook the

1222
00:51:26,400 --> 00:51:28,000
stuff I didn't like because they're giving me so much

1223
00:51:28,000 --> 00:51:30,360
stuff that was like in my wheelhouse. So I think

1224
00:51:30,360 --> 00:51:32,719
it's like, you know, if you enjoy Indiana Jones, we

1225
00:51:32,760 --> 00:51:34,920
could take it or leave it and there's still a

1226
00:51:34,960 --> 00:51:37,159
good game here. An eight out of ten. I think

1227
00:51:37,159 --> 00:51:38,320
it's Dan said, yeah.

1228
00:51:38,199 --> 00:51:40,320
Speaker 4: I think that's right, and yeah, the Indiana Jones in this,

1229
00:51:40,400 --> 00:51:43,000
and I also do like India Jones a lot, so

1230
00:51:43,039 --> 00:51:46,119
that just, yeah, it helps, especially since it's been so

1231
00:51:46,239 --> 00:51:48,960
long since I've gotten an Indiana Jones something that I

1232
00:51:49,039 --> 00:51:51,840
really like, right, like doubt this and he was like

1233
00:51:52,440 --> 00:51:56,199
generously fine and then obviously a bunch of other worst things.

1234
00:51:56,840 --> 00:52:00,119
I do constantly think, Jeff about that Star War or

1235
00:52:00,239 --> 00:52:01,440
out Lost comparison, right.

1236
00:52:01,400 --> 00:52:02,400
Speaker 3: Because a lot of plays.

1237
00:52:02,400 --> 00:52:04,280
Speaker 4: I feel like these games are of a similar quality

1238
00:52:04,679 --> 00:52:09,960
and one just got like very right, it got it

1239
00:52:10,000 --> 00:52:12,840
got treated. I don't say it got treated unfairly, but

1240
00:52:12,880 --> 00:52:15,119
you know, people like very critical of it, and it

1241
00:52:15,239 --> 00:52:17,039
maybe deserved it. I don't wost I'm not saying any

1242
00:52:17,079 --> 00:52:19,239
of it just got a free pass and it says, but

1243
00:52:19,280 --> 00:52:20,320
there was a different earned.

1244
00:52:21,039 --> 00:52:26,559
Speaker 2: Earned difference of expectations is sort of what hurts Star

1245
00:52:26,599 --> 00:52:29,639
Wars there, because you know, we hear Ubisoft Star Wars

1246
00:52:29,679 --> 00:52:33,199
game and people have lower expectations because they're down on Ubisoft.

1247
00:52:33,239 --> 00:52:35,880
But then we hear Machine Games Indiana Jones and we're like, oh,

1248
00:52:35,920 --> 00:52:39,039
that's a perfect fit, and like this studio does like

1249
00:52:39,159 --> 00:52:42,840
really good stuff looking forward to it. And you know, ironically,

1250
00:52:42,920 --> 00:52:45,519
like the things I like about machine games as games

1251
00:52:45,800 --> 00:52:49,159
aren't really in this game. It doesn't really feel like them,

1252
00:52:49,159 --> 00:52:51,440
actually like them Last Gripe.

1253
00:52:51,440 --> 00:52:53,559
Speaker 1: Other than the cut scenes, like the cut scenes very right.

1254
00:52:53,440 --> 00:52:57,280
Speaker 2: Exactly it had done fighting enemies in this game. I

1255
00:52:57,280 --> 00:53:01,920
think just in general doesn't feel good, but that leans

1256
00:53:01,960 --> 00:53:05,519
into Indy isn't much of a fighter, Like, sure he

1257
00:53:05,559 --> 00:53:08,320
gets into shootouts and stuff, super Yeah, he's not Nathan

1258
00:53:08,400 --> 00:53:11,639
Drake just mass murdering people. No, you are supposed to

1259
00:53:12,000 --> 00:53:15,840
be a little more cerebral cerebral about it, and I

1260
00:53:15,880 --> 00:53:20,000
think that's where maybe being faithful is what is going

1261
00:53:20,039 --> 00:53:22,199
to make you a little divisive for some people like myself,

1262
00:53:22,199 --> 00:53:26,039
who I didn't think like, y'all, if I shoot someone

1263
00:53:26,039 --> 00:53:28,400
in the face of video game, they need to die.

1264
00:53:29,079 --> 00:53:29,320
Speaker 3: Yeah.

1265
00:53:29,559 --> 00:53:32,840
Speaker 2: I had a pistol point blank to a Nazi's head

1266
00:53:33,039 --> 00:53:36,119
shot him. He just reeled backwards like, no, let me

1267
00:53:36,280 --> 00:53:39,679
have this. So yeah, it was a bunch of little things.

1268
00:53:39,719 --> 00:53:42,519
But I think that in general it's a very interesting

1269
00:53:42,559 --> 00:53:44,400
and fun indie experience.

1270
00:53:45,000 --> 00:53:47,679
Speaker 1: Yeah, And I think for while you and I Sean

1271
00:53:47,760 --> 00:53:50,840
didn't love the beginning of Indy, most people seem to

1272
00:53:50,920 --> 00:53:52,840
like be like on board with it pretty quick. Star

1273
00:53:52,880 --> 00:53:56,119
Wars Outlaws does have a much rougher introduction, and it's

1274
00:53:56,159 --> 00:53:59,000
like it turns into a very good game later, but

1275
00:53:59,079 --> 00:54:02,360
it it does not start out as well. All right,

1276
00:54:02,599 --> 00:54:05,760
let's see here, Mike Tokyo Extreme Racer. Both you and

1277
00:54:05,760 --> 00:54:07,159
I played some of this. I played a little bit

1278
00:54:07,159 --> 00:54:09,559
on stream, kind of not enough to get fully grasped

1279
00:54:09,559 --> 00:54:12,679
what it's going for. It is in early access. Have

1280
00:54:12,760 --> 00:54:14,360
you played enough to like kind of get the idea

1281
00:54:14,440 --> 00:54:16,280
of the structure of the game, or just kind of

1282
00:54:16,559 --> 00:54:17,280
took a taste of it.

1283
00:54:17,639 --> 00:54:18,840
Speaker 3: Yeah, I played an hour of it.

1284
00:54:19,000 --> 00:54:20,840
Speaker 4: Like you said, it's early access, and I talk a

1285
00:54:20,880 --> 00:54:23,440
lot about liking arcade racers and wishing we'd have more

1286
00:54:23,480 --> 00:54:26,239
of them, and you know, like this is not Ridge

1287
00:54:26,360 --> 00:54:28,679
Racer right in structure in a lot of ways. The

1288
00:54:28,719 --> 00:54:31,400
one way it maybe is that the vibes are very

1289
00:54:31,400 --> 00:54:36,639
good here. The whole sort of nighttime Tokyo City highway

1290
00:54:36,880 --> 00:54:39,679
driving thing, going through all these tunnels and all these

1291
00:54:39,760 --> 00:54:41,599
lights in the distance and these kind of you know,

1292
00:54:41,920 --> 00:54:45,039
melodic beats happening. All of that is great. There's also

1293
00:54:45,440 --> 00:54:47,239
like a little bit of a story here. And it's

1294
00:54:47,280 --> 00:54:50,760
not much, but it's very funny. It's always like a

1295
00:54:50,760 --> 00:54:53,840
woman approaches you and she's sexy and wearing a leather

1296
00:54:53,920 --> 00:54:56,400
jacket and she's like, why do you race?

1297
00:54:57,000 --> 00:54:58,039
Speaker 3: A reason why?

1298
00:54:58,199 --> 00:54:59,840
Speaker 1: You're like, why do.

1299
00:55:02,280 --> 00:55:05,920
Speaker 3: Real deep stuff? The structure of it like that.

1300
00:55:06,159 --> 00:55:07,559
Speaker 4: I was kind of hoping for it to open up

1301
00:55:07,559 --> 00:55:09,639
a bit more, because it really was I'm doing a

1302
00:55:09,679 --> 00:55:12,800
loop around this highway and then you flash your lights

1303
00:55:12,800 --> 00:55:14,800
at like somebody and you do a one on one

1304
00:55:14,880 --> 00:55:15,440
race with them.

1305
00:55:15,920 --> 00:55:16,800
Speaker 3: That's it's fun.

1306
00:55:17,039 --> 00:55:19,880
Speaker 4: But I kind of kept like waiting for you know,

1307
00:55:19,960 --> 00:55:22,000
is there going to be like a real race or

1308
00:55:22,079 --> 00:55:24,599
because the highways kind of narrow, it's not really a

1309
00:55:24,679 --> 00:55:25,360
drifting game.

1310
00:55:25,400 --> 00:55:27,559
Speaker 3: You can drift, there's not a lot of room to

1311
00:55:27,719 --> 00:55:28,079
do that.

1312
00:55:29,280 --> 00:55:30,719
Speaker 4: So you know, I was like, Okay, at some point

1313
00:55:30,719 --> 00:55:33,000
we're gonna expand here, and eventually I race so many

1314
00:55:33,079 --> 00:55:36,239
people from one faction that I fought there like boss,

1315
00:55:36,519 --> 00:55:38,679
but it was still just sort of another one on

1316
00:55:38,679 --> 00:55:42,840
one race, so the vibes were very good. I almost wish,

1317
00:55:42,960 --> 00:55:44,519
and you know, I hate being like I wish it

1318
00:55:44,599 --> 00:55:47,320
was a different game. I prefer to have just some

1319
00:55:47,360 --> 00:55:50,360
more traditional Hey, there's eight cars in a starting line

1320
00:55:50,360 --> 00:55:52,159
and here's the track we're going on. That just sort

1321
00:55:52,199 --> 00:55:56,440
of doing this kind of weird like limited version of

1322
00:55:56,440 --> 00:55:57,920
Burnout Paradise, right.

1323
00:55:57,880 --> 00:56:00,840
Speaker 1: Yeah, Yeah, it doesn't need to be like full modern

1324
00:56:00,920 --> 00:56:03,079
like need for speed game where like there's a million

1325
00:56:03,119 --> 00:56:05,519
different races littered all over a map, but it's like

1326
00:56:05,559 --> 00:56:07,599
I would like to like get off one of these exits,

1327
00:56:07,679 --> 00:56:11,079
go find like maybe a small part of town where

1328
00:56:11,119 --> 00:56:13,880
there is a set up race there, and yeah maybe

1329
00:56:13,920 --> 00:56:17,559
and maybe that does happen eventually. Again, I don't know,

1330
00:56:18,119 --> 00:56:21,079
but the way the structure works early on was I'm like,

1331
00:56:21,239 --> 00:56:22,960
I'm just I just don't feel like I have a

1332
00:56:23,000 --> 00:56:25,159
lot of options here in how I race, And.

1333
00:56:25,079 --> 00:56:27,000
Speaker 4: It might still open up, either like in that game

1334
00:56:27,079 --> 00:56:29,239
right now or as it gets further in development, because

1335
00:56:29,239 --> 00:56:31,239
like you know, sometimes you get these branches where it's

1336
00:56:31,239 --> 00:56:33,119
like you can turn left or right, but like the

1337
00:56:33,199 --> 00:56:35,920
one is always blocked off. Yeah, so you know, I

1338
00:56:35,920 --> 00:56:39,760
assume eventually I can go different places, and I'm not

1339
00:56:39,760 --> 00:56:42,480
expecting suddenly to you know, get in the big open areas.

1340
00:56:43,079 --> 00:56:46,079
I think the game is all this highway driving. That's fine,

1341
00:56:46,079 --> 00:56:48,440
but yeah, like the first hour literally is just this

1342
00:56:48,599 --> 00:56:51,199
circuit and the progression stuff as you know, the kind

1343
00:56:51,239 --> 00:56:54,559
of typical you know, hey, you can upgrade your car

1344
00:56:54,639 --> 00:56:56,760
here do that? As ever, is so much into that

1345
00:56:56,880 --> 00:57:01,599
garage aspect of racing games right for your kidstyle was like,

1346
00:57:01,599 --> 00:57:03,360
here's the three cars you can pick. I don't need

1347
00:57:03,400 --> 00:57:06,159
to adjust their suspension. I don't know what that means.

1348
00:57:06,360 --> 00:57:10,280
Speaker 1: Yeah, all right, let's go with this. This game of

1349
00:57:10,320 --> 00:57:13,199
the week, Ninja Guide in two Black. All three of

1350
00:57:13,199 --> 00:57:14,960
you have been playing it. I want to get in

1351
00:57:14,960 --> 00:57:17,719
there find some time, but I have not yet. Real

1352
00:57:17,800 --> 00:57:20,280
quick before we do have all three of you played

1353
00:57:20,320 --> 00:57:22,480
the original Ninja Guide in two before.

1354
00:57:22,639 --> 00:57:24,840
Speaker 6: I played all every Ninja Guiden game I've played.

1355
00:57:24,920 --> 00:57:28,199
Speaker 2: Okay, interesting you say that, Actually you go first.

1356
00:57:29,119 --> 00:57:30,880
Speaker 3: I never played two, but I played all of one,

1357
00:57:30,960 --> 00:57:32,000
and this is very okay.

1358
00:57:32,239 --> 00:57:37,159
Speaker 2: So yeah, I played one and two and some of three,

1359
00:57:37,920 --> 00:57:40,760
but it hasn't been since each of those games released originally.

1360
00:57:40,760 --> 00:57:43,280
So I'm actually going back to the best of my

1361
00:57:43,320 --> 00:57:45,079
ability to check some of those out because I want

1362
00:57:45,119 --> 00:57:48,239
to do a comparison. And so I fired up Black

1363
00:57:48,320 --> 00:57:53,079
in emulator, and then one Sigma is on game Pass

1364
00:57:53,320 --> 00:57:55,719
and if I don't have access to original two, but

1365
00:57:55,880 --> 00:57:58,639
two Sigma in Gay Pass and then now too black

1366
00:57:58,719 --> 00:58:02,519
to sort of see yea, and how the different versions

1367
00:58:02,559 --> 00:58:03,480
compare to each other.

1368
00:58:04,679 --> 00:58:08,159
Speaker 1: Yeah, so I do wonder, like it seems like mostly

1369
00:58:08,159 --> 00:58:09,840
people are pretty happy with this, but I have seen

1370
00:58:09,840 --> 00:58:12,639
like some there's a conversation in the Ninja Guiden fan

1371
00:58:12,679 --> 00:58:15,320
community about like, okay, is this actually the definitive version,

1372
00:58:15,320 --> 00:58:20,000
and they're like, like scalpeling it apart, that's probably not

1373
00:58:20,039 --> 00:58:22,800
gonna be something that that's gonna bother us too much

1374
00:58:22,840 --> 00:58:24,360
one way or the other. How are you guys finding

1375
00:58:24,360 --> 00:58:25,039
this game? Well?

1376
00:58:25,079 --> 00:58:28,440
Speaker 3: I think it's so fun. It just feels good.

1377
00:58:28,480 --> 00:58:30,880
Speaker 4: What I love about these Ninja Guiden games now, and

1378
00:58:30,920 --> 00:58:32,480
I think it's maybe why some people have a hard

1379
00:58:32,480 --> 00:58:35,559
time like jumping into them right now, is that there

1380
00:58:35,599 --> 00:58:38,880
there's a kind of delineation of action games, and they

1381
00:58:38,920 --> 00:58:41,840
definitely follow the more of like the Devil May Cry

1382
00:58:42,199 --> 00:58:45,800
and God Have More than Later the Arkham games, Right,

1383
00:58:45,840 --> 00:58:47,159
those are the real blueprints.

1384
00:58:47,239 --> 00:58:49,440
Speaker 1: Yeah, x Men Origins Wolverine likes.

1385
00:58:49,840 --> 00:58:50,480
Speaker 3: This says exactly.

1386
00:58:50,480 --> 00:58:52,199
Speaker 4: You know, sometimes obviously took things from Ninja goid It,

1387
00:58:52,199 --> 00:58:54,880
but even still, these Ninja Guiden games, they feel like

1388
00:58:54,880 --> 00:58:58,159
they're doing their own thing, right, You don't really walk

1389
00:58:58,320 --> 00:59:03,400
onto enemies, like enemies aren't going to attack you one

1390
00:59:03,440 --> 00:59:05,079
at a time, right, the a three of them, we'll

1391
00:59:05,119 --> 00:59:05,880
just come at you.

1392
00:59:06,039 --> 00:59:10,760
Speaker 3: So you know you're really moving around a lot. But gosh,

1393
00:59:10,760 --> 00:59:15,039
it just feels so freaking good. Still, that kind of

1394
00:59:15,079 --> 00:59:17,639
calm as you pull off you know, those iconic moves,

1395
00:59:17,679 --> 00:59:19,039
the swallow dive or whatever was.

1396
00:59:21,079 --> 00:59:24,360
Speaker 4: Fam out of that so good, especially early on. Gosh,

1397
00:59:24,440 --> 00:59:26,400
you just cut people's heads off. Then you figure out

1398
00:59:26,440 --> 00:59:29,559
the Azuna drop. I'm not even usually a fan of

1399
00:59:29,639 --> 00:59:31,679
the different weapons now I'm just gonna use the sword,

1400
00:59:31,800 --> 00:59:35,000
but you get this kind of staff thing that it

1401
00:59:35,119 --> 00:59:36,360
just goes wide.

1402
00:59:36,360 --> 00:59:39,800
Speaker 3: It feels so freaking good just spinning that thing around

1403
00:59:39,840 --> 00:59:44,239
like a absolute madman. So I've been having a ton

1404
00:59:44,280 --> 00:59:44,840
of fun with it.

1405
00:59:44,880 --> 00:59:47,159
Speaker 6: I love the clause later. I remember those were awesome.

1406
00:59:47,159 --> 00:59:49,360
Speaker 5: And yeah, I've actually liked seeing the reaction to this

1407
00:59:49,400 --> 00:59:50,920
because I remember back in the day, like I never

1408
00:59:51,119 --> 00:59:53,320
was like, oh, this is better than one, but I

1409
00:59:53,320 --> 00:59:55,639
thought it was also very good and you know, pretty

1410
00:59:55,639 --> 00:59:58,400
close to one in quality, and for some reason it

1411
00:59:58,519 --> 01:00:00,119
got a lot of ship back in the day. I

1412
01:00:00,159 --> 01:00:02,639
think it's still reviewed fine, but everyone was kind of

1413
01:00:02,679 --> 01:00:05,960
like the vibe of it being disappointing and a three yeah,

1414
01:00:06,000 --> 01:00:08,679
three side, but two was good and I'm glad to

1415
01:00:08,719 --> 01:00:09,920
see people coming around on it.

1416
01:00:10,000 --> 01:00:10,199
Speaker 3: Yeah.

1417
01:00:10,199 --> 01:00:13,880
Speaker 2: What I find interesting is that Ninja Guidance fans really

1418
01:00:13,920 --> 01:00:18,000
seemed to like the blueprint of one, and when I

1419
01:00:18,039 --> 01:00:23,079
went back to Black in particular because uh, Sigma Sigma

1420
01:00:23,119 --> 01:00:25,679
sour smooth some of this stuff out. One is so

1421
01:00:25,920 --> 01:00:28,880
much more focused on like the light puzzle solving and

1422
01:00:29,000 --> 01:00:30,039
light platforming.

1423
01:00:30,559 --> 01:00:32,480
Speaker 1: No DMC one resident.

1424
01:00:32,840 --> 01:00:35,400
Speaker 4: Yeah, it has like yeah those Resident Evil one references

1425
01:00:35,440 --> 01:00:38,639
which influences and I kind of liked I think I

1426
01:00:38,719 --> 01:00:41,280
kind of liked the second one going away from that, Oh.

1427
01:00:41,159 --> 01:00:44,280
Speaker 2: You do, okay, I thought you would like you would

1428
01:00:44,320 --> 01:00:46,639
appreciate how much one has it. But like, you know,

1429
01:00:46,719 --> 01:00:49,079
this is why I said during the talkover, and some

1430
01:00:49,119 --> 01:00:51,480
people really did not like me saying that the talkover,

1431
01:00:51,800 --> 01:00:54,559
but I did not like how Ninja Guy and Black

1432
01:00:54,880 --> 01:00:57,599
I had, you know, at least I went back into

1433
01:00:57,719 --> 01:00:59,199
like two levels of it, and yeah, there's like a

1434
01:00:59,239 --> 01:01:02,159
decent amount like tracking and like grab the mcguffin to

1435
01:01:02,280 --> 01:01:04,840
unlock the thing, and it is more focused on the

1436
01:01:04,920 --> 01:01:08,519
environment rather than the combat. And two is much more

1437
01:01:08,679 --> 01:01:10,800
involved with the combat. That's why I do compare it

1438
01:01:10,840 --> 01:01:13,800
to like Ninja Guy and Black Ninja Guy in Black

1439
01:01:13,840 --> 01:01:17,840
and two versus say DMC one and the later ones

1440
01:01:17,960 --> 01:01:20,719
like three and especially five, because four kind of falls

1441
01:01:20,719 --> 01:01:22,920
into those traps a little bit more too. I like

1442
01:01:23,000 --> 01:01:26,079
it when it's more combat focused because I'm not a

1443
01:01:26,079 --> 01:01:30,599
fan of that resident evil lineage there that clearly DMC

1444
01:01:30,840 --> 01:01:36,559
one has that because it was originally a resident evil game. Yeah,

1445
01:01:36,599 --> 01:01:38,400
and so that's why that's there and why it's like,

1446
01:01:38,800 --> 01:01:41,199
you know, fixed camera most of the time and stuff,

1447
01:01:41,239 --> 01:01:44,039
and clearly that was part of the blueprint for Ninja

1448
01:01:44,039 --> 01:01:47,480
guid in one. And I think just especially a post

1449
01:01:47,559 --> 01:01:49,960
Good of War because everyone looked at God of War.

1450
01:01:50,079 --> 01:01:52,599
If you're making an action game, they didn't move any

1451
01:01:52,599 --> 01:01:56,239
more combat oriented direction, more control over the camera, even

1452
01:01:56,360 --> 01:01:59,039
the camera's not great in two. I just think that, yeah,

1453
01:01:59,239 --> 01:02:02,800
two is a huge step forward. And here with the remake,

1454
01:02:02,840 --> 01:02:05,559
it's a full on remake in on real engine five h.

1455
01:02:05,920 --> 01:02:09,199
It's really good. I think it loses somewhat charm a

1456
01:02:09,239 --> 01:02:11,920
little bit because Jeff you and particular will know I

1457
01:02:11,920 --> 01:02:14,840
meis say it looks very unreal engine.

1458
01:02:16,039 --> 01:02:18,719
Speaker 5: That's always been a Shiny series. They look like action

1459
01:02:18,840 --> 01:02:19,840
figures and they always have.

1460
01:02:20,199 --> 01:02:23,360
Speaker 2: And Unreal by default kind of has like a Matt

1461
01:02:23,599 --> 01:02:26,039
finish to a lot of stuff. Like you look at

1462
01:02:26,079 --> 01:02:28,519
the blood of enemies in this game and it looks

1463
01:02:28,679 --> 01:02:32,320
like Clay almost. It's a little odd, and so yeah,

1464
01:02:32,360 --> 01:02:34,679
I do think that the style is lost in translation

1465
01:02:34,880 --> 01:02:35,320
a little bit.

1466
01:02:35,400 --> 01:02:36,760
Speaker 3: It's also very heavy game.

1467
01:02:36,559 --> 01:02:38,960
Speaker 2: That's Unreal lunch in five. But I think in general

1468
01:02:39,000 --> 01:02:41,639
it's a good remake and it's I always think it's

1469
01:02:41,639 --> 01:02:44,199
fun when they like do bring these games back, adding

1470
01:02:44,280 --> 01:02:46,559
quality of life stuff and just make it more accessible.

1471
01:02:47,320 --> 01:02:49,639
Speaker 5: And I remember little moments in the combat of those

1472
01:02:49,639 --> 01:02:51,800
games that I love were that I haven't seen other

1473
01:02:52,000 --> 01:02:54,880
stylish action character action games do. Where it's like you're

1474
01:02:55,119 --> 01:02:57,679
being overwhelmed by enemies and you just killed one and

1475
01:02:57,719 --> 01:03:00,280
his orbs floating around. It's like, Okay, if I can

1476
01:03:00,320 --> 01:03:02,559
just land with enough time to hold and wide to

1477
01:03:02,679 --> 01:03:06,119
suck in that orb and that fucking crazy ass attack

1478
01:03:06,199 --> 01:03:07,920
and you just chop them all up, that feels so

1479
01:03:08,119 --> 01:03:08,599
fucking good.

1480
01:03:08,679 --> 01:03:08,880
Speaker 1: Yeah.

1481
01:03:08,920 --> 01:03:10,880
Speaker 2: The Ultimate Technique or whatever it's called, that you can

1482
01:03:10,920 --> 01:03:13,639
charge up to two levels and we just does like

1483
01:03:13,679 --> 01:03:16,639
a canned like going to enemy to enemy to enemy,

1484
01:03:16,719 --> 01:03:19,760
just like going to town on them and it's so satisfying.

1485
01:03:19,960 --> 01:03:23,079
Speaker 1: Yeah, yeah, all right, yep, definitely was gonna play it.

1486
01:03:23,199 --> 01:03:25,440
This one is not running great on Steam Deck, right,

1487
01:03:26,079 --> 01:03:27,079
I would.

1488
01:03:27,800 --> 01:03:29,920
Speaker 3: It's great on Xbox just me laying on your Xbox

1489
01:03:30,320 --> 01:03:30,840
plants great.

1490
01:03:30,920 --> 01:03:33,480
Speaker 2: I mean it's really heavy even yeah, like I'm my system,

1491
01:03:33,519 --> 01:03:36,000
I have a just a thirty sixty TI and it's yeah,

1492
01:03:36,000 --> 01:03:38,199
I have to like turn the internal res down to

1493
01:03:38,239 --> 01:03:41,320
like ten eighty jeff. So like it's it's a heavy game.

1494
01:03:41,719 --> 01:03:42,159
Speaker 3: For sure.

1495
01:03:42,239 --> 01:03:45,119
Speaker 1: We on the PC then that'll be the way to

1496
01:03:45,119 --> 01:03:45,400
play it.

1497
01:03:45,679 --> 01:03:48,639
Speaker 5: Funniest update, I have been playing Crimson Skies on my

1498
01:03:48,760 --> 01:03:51,639
rog ally via the Xbox Cloud streaming and that's been

1499
01:03:51,679 --> 01:03:53,880
working fine. So I think I'm near the end of

1500
01:03:54,440 --> 01:03:56,320
Crimson Skies and I like that game a lot.

1501
01:03:56,719 --> 01:03:59,719
Speaker 1: I have not started Grim Fandango, but I'm making plans

1502
01:03:59,719 --> 01:04:01,639
to do so this week because I wanted to start

1503
01:04:01,679 --> 01:04:04,599
before January is over. So I got a couple of days.

1504
01:04:05,280 --> 01:04:07,960
Speaker 2: Well, I I was waiting to get the Wii set

1505
01:04:08,039 --> 01:04:09,639
up in earthing, but now that I have that step

1506
01:04:09,679 --> 01:04:10,880
and everything, yeah, I planned.

1507
01:04:12,199 --> 01:04:20,159
Speaker 6: So world Mitch the best student, You're the homework teacher's pet. Congratulations, Bridges,

1508
01:04:20,559 --> 01:04:23,719
it's my old things. I love academics.

1509
01:04:26,199 --> 01:04:29,320
Speaker 1: All right, that does it for the games. We're gonna

1510
01:04:29,320 --> 01:04:31,960
take a quick he says, bricky break and we're gonna

1511
01:04:32,000 --> 01:04:34,119
do that in on our a jam right now. We'll

1512
01:04:34,119 --> 01:04:39,239
be right back after this. All right, we're back. Uh,

1513
01:04:39,320 --> 01:04:43,679
let's do some news. Look gonna work there it is. Nope,

1514
01:04:43,719 --> 01:04:44,719
you guys still aren't hearing it.

1515
01:04:46,320 --> 01:04:47,800
Speaker 3: The recording of the doors.

1516
01:04:48,400 --> 01:04:49,800
Speaker 1: Yeah, yeah, we'll just put it in there.

1517
01:04:49,840 --> 01:04:50,239
Speaker 3: I don't.

1518
01:04:51,639 --> 01:04:53,400
Speaker 1: There's no reason it shouldn't work now, it's just the

1519
01:04:53,440 --> 01:04:54,639
broken computer's fault.

1520
01:04:54,880 --> 01:04:55,320
Speaker 3: All right.

1521
01:04:55,599 --> 01:04:58,320
Speaker 1: Uh news, I have it written down here somewhere. I'm

1522
01:04:58,440 --> 01:05:02,920
so I can find that window. Let's start with one thing.

1523
01:05:03,000 --> 01:05:05,639
I don't know why where did it go? I have it?

1524
01:05:05,719 --> 01:05:06,559
Speaker 3: Want me to do it? Yea.

1525
01:05:07,639 --> 01:05:11,440
Speaker 4: With Nintendo Switch to Preview event, confirmation emails are being

1526
01:05:11,559 --> 01:05:14,800
sent out. Nintendo Switch to Preview events will take place

1527
01:05:14,800 --> 01:05:19,239
in various locations across North America, Europe, Australia, and Asia

1528
01:05:19,280 --> 01:05:23,960
between April fourth and June first. Nintendo has started informing

1529
01:05:24,039 --> 01:05:29,039
registrants of their application status while waitless opening January twentine,

1530
01:05:29,039 --> 01:05:31,719
for those who were not initially selected which You console

1531
01:05:31,760 --> 01:05:33,760
official launch claier this year, with a full reveal plan

1532
01:05:33,840 --> 01:05:37,719
for April second. The console's price, really, state of softwaretos

1533
01:05:37,719 --> 01:05:39,440
have You yet to be confirmed, although a new Mariocard

1534
01:05:39,480 --> 01:05:42,119
game was featured in the reveal trailer.

1535
01:05:42,280 --> 01:05:47,199
Speaker 3: Anybody try to get in on this? Nope? I did not, No,

1536
01:05:47,519 --> 01:05:52,280
not that close to me. Were close to me, So yeah, yeah,

1537
01:05:52,360 --> 01:05:53,880
I guess I could go to New York.

1538
01:05:53,880 --> 01:05:57,079
Speaker 1: But yeah, I mean, Mike thinking was wet me. Maybe

1539
01:05:57,079 --> 01:05:59,760
they'll invite us, But now I'm like, I don't. I'm

1540
01:05:59,760 --> 01:06:03,280
not so sure. I don't know things. Yeah, it's nice

1541
01:06:03,320 --> 01:06:06,320
to want things, but yeah, so I didn't even try.

1542
01:06:06,400 --> 01:06:09,480
But I did see like a lot of people including

1543
01:06:09,880 --> 01:06:12,360
Kitt and Christa and Jeff Keeley being like I didn't

1544
01:06:12,360 --> 01:06:15,480
get in. Jeff Kehiey was like, horrible day over here,

1545
01:06:15,519 --> 01:06:18,199
and then he deleted the tweet after that, so maybe

1546
01:06:18,440 --> 01:06:19,199
maybe felt bad.

1547
01:06:19,199 --> 01:06:22,800
Speaker 3: I don't know, horrible day for Jeff Keeley. Oh No,

1548
01:06:22,880 --> 01:06:23,360
it's rough.

1549
01:06:24,440 --> 01:06:26,599
Speaker 4: What I find really interesting and it's kind of touched

1550
01:06:26,599 --> 01:06:29,159
on here is how all the anxieties about the switch

1551
01:06:29,199 --> 01:06:32,000
to being announced have just transferred over to how much

1552
01:06:32,039 --> 01:06:33,360
will the switch to cost?

1553
01:06:33,719 --> 01:06:36,239
Speaker 1: Yeah, and I mean that's a fair one. Money pays,

1554
01:06:36,440 --> 01:06:39,639
given money to people sucks. So I understand that we

1555
01:06:39,800 --> 01:06:42,639
are kind of dialing in though, where four hundred feels

1556
01:06:42,719 --> 01:06:44,400
right to me. But I mean, god, I wouldn't be

1557
01:06:44,719 --> 01:06:46,519
I guess I wouldn't be shocked if it's four to fifty.

1558
01:06:46,639 --> 01:06:48,360
I would be shocked if with three fifty that would be.

1559
01:06:48,400 --> 01:06:49,920
But I don't think there's really any shocks that go

1560
01:06:49,920 --> 01:06:50,599
below four hundred.

1561
01:06:50,639 --> 01:06:53,079
Speaker 3: Three fifty would shock me more than five hundred would

1562
01:06:53,119 --> 01:06:53,400
shock me.

1563
01:06:53,559 --> 01:06:56,519
Speaker 2: Honestly, four hundred has always been the most logical price

1564
01:06:56,559 --> 01:06:57,599
point because.

1565
01:06:57,280 --> 01:06:59,360
Speaker 1: It's just sort of like naturally falls it for you.

1566
01:06:59,519 --> 01:07:01,920
Speaker 2: Yeah, especially if they drop the price of the Olan,

1567
01:07:02,039 --> 01:07:04,400
you know, having a switch at two hundred, three hundred

1568
01:07:04,440 --> 01:07:06,679
and four hundred. It just makes so much sense, you know.

1569
01:07:07,519 --> 01:07:09,239
Speaker 5: Question, I feel like all of you know more about

1570
01:07:09,280 --> 01:07:11,760
actual like horsepower and graphics and GPUs and stuff than

1571
01:07:11,800 --> 01:07:16,079
I do. Will this almost certainly be let's say, more

1572
01:07:16,119 --> 01:07:18,519
powerful than the current steam deck or.

1573
01:07:18,559 --> 01:07:22,159
Speaker 3: Roger X much, not by much.

1574
01:07:22,400 --> 01:07:25,159
Speaker 1: Yeah, it's gonna be like it's gonna be in that

1575
01:07:25,239 --> 01:07:27,960
It's gonna be in that zone. It will like once

1576
01:07:28,079 --> 01:07:30,639
all the bells and whistles are applied, will probably run

1577
01:07:30,679 --> 01:07:33,760
games better than a Steam deck, and then probably better

1578
01:07:33,840 --> 01:07:35,199
than a rock Alley, but not by much.

1579
01:07:35,320 --> 01:07:38,119
Speaker 2: Yeah, it's like the difference between Xbox one and PS four.

1580
01:07:38,280 --> 01:07:40,760
It's all within that ballpark, but yeah, one runs a

1581
01:07:40,840 --> 01:07:43,159
bit better. The more interesting thing is that, because it's

1582
01:07:43,199 --> 01:07:45,760
still in video, they're probably going to have some form

1583
01:07:45,760 --> 01:07:48,360
of DLSS upscaling it to look nicer on your four

1584
01:07:48,480 --> 01:07:52,039
KTV than any of the current handhelds do, and certainly

1585
01:07:52,320 --> 01:07:53,599
better than the current switch.

1586
01:07:53,360 --> 01:07:55,360
Speaker 1: And stuff will just be on by default, so it

1587
01:07:55,480 --> 01:07:59,239
counts as the horsepower for that device. So yeah, I

1588
01:07:59,239 --> 01:08:01,639
mean the effectively your games will be a little bit

1589
01:08:01,639 --> 01:08:04,480
smoother than the current crop of handhelds. But very soon

1590
01:08:04,519 --> 01:08:06,280
we're going to get a new crop handhelds from PC

1591
01:08:06,360 --> 01:08:09,119
hands right after that that will be probably blowing this

1592
01:08:09,159 --> 01:08:11,079
out of the water. But there's also be much more expense.

1593
01:08:11,119 --> 01:08:13,079
Speaker 2: We already heard about selling ships come out of CES

1594
01:08:13,159 --> 01:08:14,920
and yeah, the next way a handhelds are gonna be

1595
01:08:15,159 --> 01:08:17,920
so much more powerful and switch too probably, but also yeah,

1596
01:08:18,079 --> 01:08:20,159
not having that up scaling, so it's sort of like

1597
01:08:20,359 --> 01:08:21,239
evens out a little.

1598
01:08:21,840 --> 01:08:23,359
Speaker 1: Yeah, I think I think the way to think about

1599
01:08:23,359 --> 01:08:25,479
it is somewhere between PS four and PS four Pro.

1600
01:08:25,520 --> 01:08:28,520
It's whateverone keeps saying, whether it's closer to PS four

1601
01:08:28,520 --> 01:08:30,600
Pro or PS four We are just going to have

1602
01:08:30,640 --> 01:08:31,359
to wait and see.

1603
01:08:31,399 --> 01:08:34,720
Speaker 2: I think people heard speculation of PS four Pro misunderstanding that,

1604
01:08:34,920 --> 01:08:36,960
especially like when me and Grubbs say stuff like that,

1605
01:08:37,000 --> 01:08:39,000
We mean it's going to run games like a PS

1606
01:08:39,039 --> 01:08:42,239
four But like the PS four Pro did upscaling to

1607
01:08:42,399 --> 01:08:44,720
those PS four games to make them look nice, That's

1608
01:08:45,239 --> 01:08:46,079
what's happening here.

1609
01:08:46,199 --> 01:08:49,880
Speaker 1: Better up scaling the PS four pro head that are checkerboard. Yeah,

1610
01:08:50,000 --> 01:08:53,239
and no machine learning applied to that stuff. So yeah,

1611
01:08:53,239 --> 01:08:56,640
they're It's going to be good for Nintendo games for sure,

1612
01:08:56,760 --> 01:08:58,840
and a lot more third lot more third party games

1613
01:08:58,880 --> 01:08:59,880
will run on this always.

1614
01:08:59,880 --> 01:09:01,840
Speaker 2: The need to keep in mind is keep your expectations

1615
01:09:01,840 --> 01:09:04,399
in check, and it will probably be a solid machine.

1616
01:09:04,760 --> 01:09:06,479
Speaker 6: If Mario looks good on it, I'm happy.

1617
01:09:07,479 --> 01:09:07,640
Speaker 1: Wow.

1618
01:09:08,199 --> 01:09:11,119
Speaker 4: Okay, yeah, but what about Xbox games? How will that

1619
01:09:11,560 --> 01:09:15,279
look on this shoe? Because Xbox will be on switch

1620
01:09:15,399 --> 01:09:18,199
to Phil Spencer did a kind of some interview rounds

1621
01:09:18,960 --> 01:09:22,039
last week here with Microsoft Gaming CEO Praise the Time,

1622
01:09:22,079 --> 01:09:25,680
switching plans to support it with Xbox game ports. Xbox

1623
01:09:25,720 --> 01:09:28,680
teams are prepping multiple releases for switch To, including the

1624
01:09:28,760 --> 01:09:33,159
Level four Halo, Massive's Collection and Microsoft Flight Simulator. That's

1625
01:09:33,199 --> 01:09:35,000
a bullet point here, Jeff. Is that all that's not all?

1626
01:09:35,880 --> 01:09:37,840
Speaker 1: Okay? So yeah, and I got the doc, thanks Mike.

1627
01:09:38,359 --> 01:09:41,399
This is not not all that's confirmed. All that is

1628
01:09:41,800 --> 01:09:47,399
like between speculation and rumors leaks. Uh, stiff definitely, like

1629
01:09:47,439 --> 01:09:51,479
in that same bounty, the same basket of leaks where hey,

1630
01:09:51,600 --> 01:09:53,119
we've heard the Gears of War might be coming a

1631
01:09:53,159 --> 01:09:58,680
PlayStation similar to that, but also very likely. Uh these

1632
01:09:58,760 --> 01:10:01,560
days because Microsoft is talking openly about Hey I did

1633
01:10:01,600 --> 01:10:03,800
I'm talking to Nintendo and I'm going on all these

1634
01:10:03,880 --> 01:10:07,039
podcasts and saying, yeah, we're gonna support switch It's part

1635
01:10:07,039 --> 01:10:09,399
of our switch To. This is part of our new

1636
01:10:09,439 --> 01:10:12,319
thing where we're putting our stuff out everywhere and everything's

1637
01:10:12,319 --> 01:10:14,760
an Xbox. I mean that's their marketing campaign. So yeah,

1638
01:10:14,760 --> 01:10:15,720
this stuffs very likely.

1639
01:10:16,159 --> 01:10:18,800
Speaker 4: It's just gonna be incredible to me after all this,

1640
01:10:19,159 --> 01:10:22,640
like you can't invite Phil Spencer out to coffee without

1641
01:10:22,680 --> 01:10:25,800
him screaming about how they're going to release Xbox games

1642
01:10:25,920 --> 01:10:29,560
on other platforms and yet like where they when Master

1643
01:10:29,680 --> 01:10:31,920
Chief shows up on a play station, people are still

1644
01:10:31,920 --> 01:10:33,159
going to like lose their.

1645
01:10:33,000 --> 01:10:34,039
Speaker 3: Buying and be surprised.

1646
01:10:34,159 --> 01:10:37,760
Speaker 1: Yeah, it does feel like, you know, the message is

1647
01:10:37,800 --> 01:10:40,039
beginning to sync in. And yet you're right that there

1648
01:10:40,079 --> 01:10:43,960
are still those on the deserted aisles during World War

1649
01:10:44,000 --> 01:10:48,920
two fighting the war, not knowing that it's over. So yeah,

1650
01:10:48,960 --> 01:10:53,600
but he's repeatedly basically said console war's over. PlayStation's basically

1651
01:10:53,640 --> 01:10:56,600
saying the same thing. That's not gonna stick into every

1652
01:10:56,600 --> 01:10:57,439
one of these kids heads.

1653
01:10:57,439 --> 01:10:57,600
Speaker 3: Though.

1654
01:10:57,600 --> 01:11:00,279
Speaker 4: It's it's good though, especially for some games. I loved

1655
01:11:00,319 --> 01:11:03,520
Diablo three on the Switch. One actually a great way

1656
01:11:03,520 --> 01:11:05,800
to play that game. So I could see myself may

1657
01:11:05,840 --> 01:11:08,960
be getting back into Diablo four having that on the

1658
01:11:09,000 --> 01:11:12,800
switch to you know, the next Halo. Sure, but there's

1659
01:11:12,800 --> 01:11:14,600
something about the Master Chief collection, like, oh, I could

1660
01:11:14,600 --> 01:11:16,119
play Halo one on the Switch.

1661
01:11:16,159 --> 01:11:18,680
Speaker 3: It's just so novel. How could I say? Noticed?

1662
01:11:18,720 --> 01:11:21,640
Speaker 5: It was very Sonics on a Nintendo platform. You know

1663
01:11:22,159 --> 01:11:23,600
exactly they should call it.

1664
01:11:23,600 --> 01:11:27,880
Speaker 4: They should call it Halo Combat Evolved Battle and.

1665
01:11:27,560 --> 01:11:31,479
Speaker 1: And and the directory, and then they should definitely do

1666
01:11:31,640 --> 01:11:34,640
a Sonic and Mario and Master Chief at the Olympic

1667
01:11:34,680 --> 01:11:35,760
Games and.

1668
01:11:38,560 --> 01:11:44,159
Speaker 6: Halo every once in a while.

1669
01:11:45,159 --> 01:11:48,359
Speaker 4: God, God, I just hope that, like I could find

1670
01:11:48,720 --> 01:11:51,520
I hope that in the next Metal Girl Solid Snake

1671
01:11:51,840 --> 01:11:53,079
randomly falls down.

1672
01:11:53,079 --> 01:11:57,239
Speaker 6: I would every would not you're telling you.

1673
01:11:57,239 --> 01:11:58,159
Speaker 3: What I wouldn't like it?

1674
01:11:58,720 --> 01:12:00,600
Speaker 4: No, I think, yeah, I think when you're trying to

1675
01:12:00,640 --> 01:12:04,960
actually play a video game, you're down, You'll be because

1676
01:12:05,079 --> 01:12:07,960
and fucking meddle your solid too when you roll when

1677
01:12:07,960 --> 01:12:09,159
you're going up or down the stairs.

1678
01:12:09,199 --> 01:12:11,359
Speaker 5: He just donks his head and eat ship and I

1679
01:12:11,479 --> 01:12:13,079
laugh every fucking time.

1680
01:12:13,359 --> 01:12:15,199
Speaker 3: I would love you best something.

1681
01:12:15,000 --> 01:12:18,960
Speaker 4: Up and you slipped on bird Ship, not because algorithm

1682
01:12:19,000 --> 01:12:19,880
said it was gonna happen.

1683
01:12:19,920 --> 01:12:21,600
Speaker 3: Now you're wrong about this. I would love it.

1684
01:12:21,720 --> 01:12:23,960
Speaker 1: Why don't we always do podcast? I don't know.

1685
01:12:24,640 --> 01:12:28,920
Speaker 6: We're all trying to be TikTok YouTubers. That's what the

1686
01:12:28,960 --> 01:12:34,159
meeting was about. How to be more TikTok yellers.

1687
01:12:34,239 --> 01:12:36,880
Speaker 4: Yeah, boy, I don't mind if people don't like the show,

1688
01:12:36,880 --> 01:12:38,600
but I hate it. It's like, look, they have to

1689
01:12:38,640 --> 01:12:39,960
appeal to a younger audience.

1690
01:12:40,000 --> 01:12:40,800
Speaker 3: What are you talking?

1691
01:12:40,880 --> 01:12:43,600
Speaker 5: I never thought of that ever. We need to yell more.

1692
01:12:43,640 --> 01:12:48,760
The kids like yelling. We're always saying that. Yeah, just honestly,

1693
01:12:48,960 --> 01:12:50,279
just like yelling. At each other.

1694
01:12:51,760 --> 01:12:52,239
Speaker 1: It's weird.

1695
01:12:52,279 --> 01:12:56,319
Speaker 3: That's how friendship works. Yeah, it's odd. Uh.

1696
01:12:56,640 --> 01:12:58,840
Speaker 1: Okay, So all these games are going to be on

1697
01:12:59,039 --> 01:13:01,479
switch huh, and they're going to keep coming out to PlayStation.

1698
01:13:01,600 --> 01:13:05,960
What does that mean for Xbox hardware? Well, in more interviews,

1699
01:13:06,159 --> 01:13:08,319
he did a lot of this talking on gamer Tag Radio.

1700
01:13:08,560 --> 01:13:09,840
Very good interview over there, if you want to go

1701
01:13:09,880 --> 01:13:12,439
listen to this. Basically said we are going to try

1702
01:13:12,479 --> 01:13:14,720
to make the hardware stand out on its own through

1703
01:13:14,760 --> 01:13:19,600
its own capabilities. Now, didn't say what that means. I mean, obviously,

1704
01:13:19,640 --> 01:13:22,159
one thing it could mean is it runs games very

1705
01:13:22,279 --> 01:13:24,199
very well, and I'm sure that is one of the

1706
01:13:24,199 --> 01:13:26,119
things they will try to make a key point of

1707
01:13:26,159 --> 01:13:30,640
the next Xbox. But it also to me feels like, well,

1708
01:13:31,399 --> 01:13:34,079
if that is the point, well I'm still just going

1709
01:13:34,119 --> 01:13:36,640
to keep getting PC. And of course they don't mind

1710
01:13:36,640 --> 01:13:38,319
if you get a PC. But if the point is

1711
01:13:38,359 --> 01:13:40,199
to make Xbox stand out through capabilities, I think that

1712
01:13:40,239 --> 01:13:43,439
also means capabilities including you can run your games from

1713
01:13:43,479 --> 01:13:47,439
any store, including Epic and Steam, things along those lines,

1714
01:13:47,920 --> 01:13:50,479
because then then the capabilities will really matter if I

1715
01:13:50,479 --> 01:13:52,039
can get my games from anywhere and bring it to

1716
01:13:52,039 --> 01:13:53,920
this device and it's very simple plug into the TV.

1717
01:13:54,000 --> 01:13:56,439
But what other capabilities do you would you want from

1718
01:13:56,439 --> 01:13:58,279
an Xbox if you can get these games anywhere?

1719
01:13:58,359 --> 01:14:03,479
Speaker 4: Right now, the backwards compatibility stuff was so good.

1720
01:14:03,560 --> 01:14:05,279
Speaker 3: I would love more of that, but they already seemed

1721
01:14:05,279 --> 01:14:06,399
disinterested in that.

1722
01:14:06,960 --> 01:14:09,399
Speaker 4: But like, aside from that, I just like, what, what's

1723
01:14:09,439 --> 01:14:10,640
even a possibility here?

1724
01:14:10,680 --> 01:14:11,119
Speaker 1: I don't know.

1725
01:14:11,239 --> 01:14:14,159
Speaker 2: Well, I think what he's getting at, though, is more

1726
01:14:14,600 --> 01:14:19,279
Xbox specific ecosystem stuff, you know, like uh quick resume,

1727
01:14:19,800 --> 01:14:21,960
you know, stuff like that at a hardware level, and

1728
01:14:22,000 --> 01:14:25,079
then being the console where a game passes. I think

1729
01:14:25,119 --> 01:14:27,720
that's the type of thing he's getting at, where sure,

1730
01:14:27,760 --> 01:14:30,479
you can play those games anywhere, but there's still a

1731
01:14:30,520 --> 01:14:32,840
lot of people who, you know, they tell us all

1732
01:14:32,880 --> 01:14:35,520
the time they don't want a PC, you know, I

1733
01:14:35,600 --> 01:14:38,279
mean grub blax poetically of our PCs, and some people

1734
01:14:38,279 --> 01:14:40,399
are like, I just don't want that. I think that's

1735
01:14:40,520 --> 01:14:45,000
where a space for Xbox consoles continues to exist, because

1736
01:14:45,039 --> 01:14:49,600
even if that is a diminishing audience still having, even

1737
01:14:49,640 --> 01:14:53,720
if it's just a really really pre configured PC and

1738
01:14:53,760 --> 01:14:56,279
that's what they're selling as the console, I think that

1739
01:14:56,359 --> 01:14:59,159
still works. And I think that's the type of thing

1740
01:14:59,199 --> 01:15:03,359
he's getting at is saying, hey, we have hardware for

1741
01:15:03,760 --> 01:15:07,279
this audience that gets them in the ecosystem. It'll have

1742
01:15:07,520 --> 01:15:10,159
some specific things that it'll do, like quick zoom, like

1743
01:15:10,199 --> 01:15:13,079
having backwards compatibility with the older console games and stuff

1744
01:15:13,119 --> 01:15:15,239
like that. And I think assumed sort of just like

1745
01:15:15,319 --> 01:15:16,399
hedging their bets a little.

1746
01:15:18,239 --> 01:15:21,359
Speaker 1: In terms of hedging things, he had to talk about

1747
01:15:21,479 --> 01:15:23,960
Xbox Series S, something that people always point out as, oh,

1748
01:15:24,039 --> 01:15:26,159
this is holding back what Xbox is doing with games.

1749
01:15:26,159 --> 01:15:28,520
Of course that's sorry because for years they were still

1750
01:15:28,520 --> 01:15:30,479
making games for Xbox One and they have to make

1751
01:15:30,520 --> 01:15:32,800
games for a bunch of different PCs. But it's simply

1752
01:15:32,840 --> 01:15:34,560
something gets brought up frequently, and he's like, ah, for

1753
01:15:34,640 --> 01:15:36,840
the most part, it's been a benefit to us, because

1754
01:15:36,960 --> 01:15:39,479
when we make games for Xbox Series S, well, hey,

1755
01:15:39,520 --> 01:15:42,079
now we have a game that is more optimized and

1756
01:15:42,159 --> 01:15:44,600
more ready to go to something like say a Roger

1757
01:15:44,640 --> 01:15:47,800
ally or a Steam deck or Sweaches so It or

1758
01:15:47,840 --> 01:15:52,079
switch even right exactly, or a future Xbox handheld. And

1759
01:15:52,159 --> 01:15:55,239
so having these these smaller, slimmed down versions means that

1760
01:15:55,279 --> 01:15:58,079
we are more malleable when it comes to supporting less,

1761
01:15:58,159 --> 01:16:02,239
lesser powered devices. And that seems to be becoming more popular,

1762
01:16:02,319 --> 01:16:04,359
not less popular. So this is something we're going to

1763
01:16:04,399 --> 01:16:05,760
do more of in the future. And at that point,

1764
01:16:05,880 --> 01:16:08,439
Xbox Series S just continues to not be a problem,

1765
01:16:08,680 --> 01:16:09,960
which sounds right to me.

1766
01:16:10,520 --> 01:16:12,359
Speaker 3: It sounds right, especially for them.

1767
01:16:12,399 --> 01:16:14,479
Speaker 4: I think it's maybe a bigger struggling to play for

1768
01:16:14,560 --> 01:16:17,479
third parties, right right, you have to do that optimization.

1769
01:16:17,600 --> 01:16:22,399
Maybe they don't really want to or it's yeah, we

1770
01:16:22,479 --> 01:16:24,520
saw a Borterskate three that for a long time it

1771
01:16:24,600 --> 01:16:26,640
was this problem. They had to kind of get special

1772
01:16:26,720 --> 01:16:29,720
permission to release an Xbox Series S version that didn't

1773
01:16:29,760 --> 01:16:32,640
have split screen. I think just recently they finally got

1774
01:16:32,640 --> 01:16:33,720
that stuff figure it out.

1775
01:16:33,680 --> 01:16:36,119
Speaker 1: Right, Yeah, well yeah, and and that that game ended

1776
01:16:36,199 --> 01:16:38,279
up running really well in steam Deck eventually because of

1777
01:16:38,319 --> 01:16:39,600
all that work though exactly.

1778
01:16:39,760 --> 01:16:44,439
Speaker 2: And that's also a company doing something very specific or

1779
01:16:44,479 --> 01:16:47,840
the hardware then maybe the hardware can't really do anymore.

1780
01:16:47,920 --> 01:16:51,319
And the reason we could do split screen, uh, you know,

1781
01:16:51,439 --> 01:16:53,279
using the example back in the day, we do split

1782
01:16:53,279 --> 01:16:55,439
screen is because it was easier to basically just render

1783
01:16:55,520 --> 01:16:59,520
to viewpoorts to render everything twice essentially, or you know,

1784
01:16:59,600 --> 01:17:01,479
to like do some smart mat to like make sure

1785
01:17:01,520 --> 01:17:03,760
everything that you need is rendered in at the same time.

1786
01:17:04,199 --> 01:17:07,039
And on modern hardware that's just getting harder and harder

1787
01:17:07,159 --> 01:17:10,039
do because of how realistic everything is. And so it's

1788
01:17:10,760 --> 01:17:14,520
very specific things like that that are rougher on the

1789
01:17:14,640 --> 01:17:17,039
S because of you know, less ram and stuff like that.

1790
01:17:17,279 --> 01:17:20,840
But broadly speaking, yeah, games do run as they intended.

1791
01:17:21,039 --> 01:17:23,520
Is just like the difference between a high end PC

1792
01:17:23,640 --> 01:17:25,840
and a low NPC. You just need to scale things back.

1793
01:17:25,880 --> 01:17:28,399
And also some things just won't work on that low

1794
01:17:28,520 --> 01:17:31,439
NPC and that's maybe what Xbox needs to be a

1795
01:17:31,479 --> 01:17:33,359
little more flexible about with the s of.

1796
01:17:33,359 --> 01:17:37,000
Speaker 1: Like, and they've like gotten moderately more flexible here or there.

1797
01:17:37,119 --> 01:17:37,640
Speaker 3: Yeah, exactly.

1798
01:17:37,720 --> 01:17:39,439
Speaker 2: And Baller's Gate three, I think is a good example

1799
01:17:39,479 --> 01:17:42,479
on that of saying like, oh, okay, like the vast

1800
01:17:42,479 --> 01:17:44,680
majority of the core gameplays here is just like this

1801
01:17:44,720 --> 01:17:45,520
one feature.

1802
01:17:46,359 --> 01:17:47,960
Speaker 3: Okay, I guess that makes sense.

1803
01:17:48,079 --> 01:17:53,560
Speaker 1: So yeah, one last little tidbit here from Phil Spencer

1804
01:17:53,600 --> 01:17:56,720
this week in Xbox Nins You Got him for Collaboration

1805
01:17:56,800 --> 01:17:59,119
was apparently Phil Spencer's idea, or he at least helped

1806
01:17:59,119 --> 01:18:03,079
facilitate it, where apparently Team Ninja had talking Xbox constantly

1807
01:18:03,079 --> 01:18:04,880
about Ninja Guide in but they were struggling to come

1808
01:18:04,920 --> 01:18:07,000
up with a plan for it, and he suggested, why

1809
01:18:07,000 --> 01:18:09,359
don't you work with Platinum. It really makes it feel

1810
01:18:09,359 --> 01:18:12,079
like a make good for whatever happened with what was

1811
01:18:12,079 --> 01:18:16,000
that game called scale Bound? Thank you? Yes, right, yeah,

1812
01:18:16,479 --> 01:18:19,199
it wouldn't. The timeline would not be that far off

1813
01:18:19,199 --> 01:18:21,560
from like scale Bound. You know, scale Bound got canceled

1814
01:18:21,600 --> 01:18:23,640
quite a bit ago, but not too long after that

1815
01:18:23,680 --> 01:18:26,680
they probably started working on this, so yeah, yeah, I

1816
01:18:26,920 --> 01:18:28,399
kind of give them some work. Now, a lot of

1817
01:18:28,479 --> 01:18:31,880
Platinum games people have left since then, but you know,

1818
01:18:31,960 --> 01:18:34,319
this game's also come out later this year, so maybe

1819
01:18:34,319 --> 01:18:37,239
a lot of that work was done still though, a

1820
01:18:37,279 --> 01:18:40,439
cool thing that, you know, when Phil Spitzer talks about

1821
01:18:40,439 --> 01:18:42,399
going to Japan and working with these developers and trying

1822
01:18:42,399 --> 01:18:44,239
to get stuff to happen, it's always like, Okay, what

1823
01:18:44,520 --> 01:18:46,520
does that look like? It doesn't feel like that. Okay,

1824
01:18:46,640 --> 01:18:49,039
this one here's some good evidence of that, And I'm

1825
01:18:49,039 --> 01:18:51,319
glad that at least some good has come out of

1826
01:18:51,319 --> 01:18:54,039
his efforts in Japan. So pretty cool. I'll accept it,

1827
01:18:55,159 --> 01:18:57,600
all right. Moving on to other topics, the SIMS one

1828
01:18:57,640 --> 01:19:00,520
and two are both reportedly being re released with all

1829
01:19:00,600 --> 01:19:04,279
expansions very soon. He's remembered to be rereleasing The SIMS

1830
01:19:04,319 --> 01:19:06,399
and The SIMS two by the end of January to

1831
01:19:06,399 --> 01:19:10,359
celebrate the twenty fifth anniversary. It's the end of January, basically,

1832
01:19:10,399 --> 01:19:12,560
I guess the rest of this week. This could still

1833
01:19:12,600 --> 01:19:16,079
pop off at any point, but yeah, I'll take this.

1834
01:19:16,199 --> 01:19:17,800
Have you got any guys ever spent any time with

1835
01:19:17,800 --> 01:19:18,279
the SIMS.

1836
01:19:19,439 --> 01:19:24,000
Speaker 3: SIMS one was a phenomenon A bit on the first one.

1837
01:19:24,039 --> 01:19:26,960
Speaker 5: It didn't really run on my computers, so, okaymember really

1838
01:19:27,000 --> 01:19:27,760
wanting to play it.

1839
01:19:27,800 --> 01:19:30,159
Speaker 6: But SI City two thousands about right top down here.

1840
01:19:30,079 --> 01:19:32,760
Speaker 3: You're more of an Herbs Sims in the City kind

1841
01:19:32,760 --> 01:19:33,000
of guy.

1842
01:19:33,159 --> 01:19:37,840
Speaker 2: Actually, my SIMS agent Herbs was on the DS and

1843
01:19:37,880 --> 01:19:39,439
so that was like one of the only games we

1844
01:19:39,520 --> 01:19:42,000
had early on with that system. So it was like

1845
01:19:42,039 --> 01:19:44,199
half of my friends had the Herbs for some reason.

1846
01:19:46,239 --> 01:19:47,399
Speaker 3: The Herbs the.

1847
01:19:47,439 --> 01:19:49,680
Speaker 1: SIMS nostalgia does feel like it's at a point now

1848
01:19:49,680 --> 01:19:51,279
where like they're gonna be able to capitalize on this,

1849
01:19:51,359 --> 01:19:52,880
and I'll be interested to check this out. But I

1850
01:19:52,920 --> 01:19:54,520
think I'm at a point where if I was going

1851
01:19:54,600 --> 01:19:56,479
to sit down and play The SIMS, I would probably

1852
01:19:56,560 --> 01:19:59,439
jump into SIMS four now and really go to town with.

1853
01:19:59,399 --> 01:20:02,520
Speaker 3: All those the scores already old anything, yes, exactly, and they're.

1854
01:20:02,359 --> 01:20:04,920
Speaker 1: Gonna keep supporting it like well, they are working on

1855
01:20:04,960 --> 01:20:07,840
a new SIMS. I think they keep saying it's not

1856
01:20:07,880 --> 01:20:10,880
gonna be SIMS five so much as like something else.

1857
01:20:10,920 --> 01:20:13,479
Who knows what that really means? I don't know, Okay,

1858
01:20:15,039 --> 01:20:18,199
all right, use us and physical game spend has had

1859
01:20:18,279 --> 01:20:21,399
since twenty twenty one. Mapis Catela from Sircana put out

1860
01:20:21,399 --> 01:20:23,479
a report this week about you know, game sales from

1861
01:20:23,560 --> 01:20:27,079
last year as well as from December overall, you know,

1862
01:20:27,159 --> 01:20:30,520
hardware way down. Software sales kind of booyed it for

1863
01:20:30,560 --> 01:20:32,960
the most part, but really it was mobile game spending

1864
01:20:33,000 --> 01:20:35,640
that really saved game spending in the United States last year.

1865
01:20:36,920 --> 01:20:40,359
But one interesting tidbit is that while we've known that

1866
01:20:40,359 --> 01:20:43,680
physical game sales have been declining for a while now,

1867
01:20:44,000 --> 01:20:46,159
since two thousand and eight, basically it's gone down every

1868
01:20:46,239 --> 01:20:50,039
year since then, it has actually begun to accelerate the

1869
01:20:50,119 --> 01:20:52,840
rate of decline has begun to accelerate. So from like

1870
01:20:52,880 --> 01:20:55,159
twenty twenty two to twenty three and then twenty four

1871
01:20:55,680 --> 01:20:58,439
it is dropping off even faster, and a big part

1872
01:20:58,479 --> 01:21:00,479
of that is, you know, people are just buying Xbox

1873
01:21:00,520 --> 01:21:03,399
Series s is and PlayStation five digital editions or you know,

1874
01:21:03,479 --> 01:21:05,680
the PlayStation five and not getting a disk drive, right,

1875
01:21:05,760 --> 01:21:08,600
the straight up PS five Slim, and so there's just

1876
01:21:08,720 --> 01:21:10,760
fewer people are like, oh well, I'll get that later,

1877
01:21:10,840 --> 01:21:12,239
and then they don't, and then they just get off

1878
01:21:12,680 --> 01:21:16,079
digital games. This is sort of going to be a

1879
01:21:16,439 --> 01:21:19,039
self fulfilling prophecy, right, It's going to be something that spirals.

1880
01:21:19,039 --> 01:21:21,199
Now that there are fewer people buying digital, there'll be

1881
01:21:21,239 --> 01:21:23,960
fewer reasons to or fewer people buying physical. There will

1882
01:21:24,000 --> 01:21:27,640
be fewer reasons for companies to print digital copp or

1883
01:21:27,640 --> 01:21:29,800
physical copies. Keep saying that, and then now with tariffs

1884
01:21:30,199 --> 01:21:32,800
threatening everything, this is probably only going to get worse

1885
01:21:32,840 --> 01:21:35,279
for people who buy physical, right, Yeah.

1886
01:21:35,039 --> 01:21:37,199
Speaker 4: Yeah, I mean it was always this was accelerating, It

1887
01:21:37,239 --> 01:21:38,840
was always waiting for a bit of a tipping point.

1888
01:21:38,880 --> 01:21:41,199
I think that you know that the PS five Slim

1889
01:21:41,279 --> 01:21:43,960
right with an optional disk drive, is a pretty big

1890
01:21:44,000 --> 01:21:46,760
tipping point. You know, then when that next generation does happen,

1891
01:21:47,119 --> 01:21:51,039
way Station six or whatever the Xbox is, I don't

1892
01:21:51,079 --> 01:21:52,640
know what drives look like with that, but I could

1893
01:21:52,720 --> 01:21:54,920
very well see it again, being like it a standard,

1894
01:21:54,960 --> 01:21:57,520
it doesn't come with one, and then the acceleration is

1895
01:21:57,600 --> 01:22:00,560
really going to continue faster here. I mean, you know,

1896
01:22:01,319 --> 01:22:03,079
I go into a Best Buy now and I see

1897
01:22:03,119 --> 01:22:06,399
that physical game section getting smaller, smaller, just like how

1898
01:22:06,439 --> 01:22:09,239
I remember the DVD and Blu ray section getting smaller

1899
01:22:09,239 --> 01:22:12,119
and small for it just disappeared. And before that, the

1900
01:22:12,199 --> 01:22:15,520
C section, which was once half the store, getting smaller

1901
01:22:15,560 --> 01:22:18,079
and small before that just disappeared. It's kind of just

1902
01:22:18,159 --> 01:22:18,680
the next thing.

1903
01:22:18,760 --> 01:22:20,920
Speaker 2: Yeah, there's a whole bunch of factors that I contributed

1904
01:22:20,960 --> 01:22:24,399
to this, because I won't be surprised if the pandemic

1905
01:22:24,439 --> 01:22:27,880
had a big impact on this, because when you're just

1906
01:22:28,039 --> 01:22:30,920
you know, staying inside and trying to find that kind

1907
01:22:30,960 --> 01:22:33,600
of entertainment, I'm sure a lot of people didn't even

1908
01:22:33,640 --> 01:22:35,880
want to even think about going to the store, and

1909
01:22:35,880 --> 01:22:38,279
they didn't want to wait for Amazon to deliver it,

1910
01:22:38,319 --> 01:22:41,359
so they just start buying games digitally. Realized that they

1911
01:22:41,359 --> 01:22:43,479
really liked the convenience of it, and now they've just

1912
01:22:43,560 --> 01:22:44,640
kind just stuck with it.

1913
01:22:44,680 --> 01:22:47,640
Speaker 1: Right, I mean, once you break the seal, right, it's like, well,

1914
01:22:47,640 --> 01:22:49,600
now this is where my game collection is. I want

1915
01:22:49,600 --> 01:22:51,520
all my games to be on this device because it's

1916
01:22:51,720 --> 01:22:54,479
it's convenient. But also, like people just you do have

1917
01:22:54,520 --> 01:22:57,279
a collector's mentality. Humans do just want to gather things

1918
01:22:57,560 --> 01:22:59,279
and they want to gather them in the same place.

1919
01:22:59,399 --> 01:23:01,479
So once you start doing it digital, you just start

1920
01:23:01,520 --> 01:23:03,319
going all the way down there. And then of course

1921
01:23:03,359 --> 01:23:04,399
there's going to be exceptions.

1922
01:23:04,680 --> 01:23:06,920
Speaker 2: A little bit of a bummer for console players definitely,

1923
01:23:06,960 --> 01:23:10,279
because you know, over on PC we have at least

1924
01:23:10,319 --> 01:23:12,560
feels like we have more ownership our games, Like, yeah,

1925
01:23:12,600 --> 01:23:15,399
the Steam is still a DRM platform, just like the consoles,

1926
01:23:15,439 --> 01:23:18,760
but there are other ways to get games on PC,

1927
01:23:18,960 --> 01:23:20,880
if you know the mom rises.

1928
01:23:21,000 --> 01:23:24,279
Speaker 1: Yeah, long supported ways by the community exactly kind of

1929
01:23:24,279 --> 01:23:25,479
can you can rely on it?

1930
01:23:25,520 --> 01:23:28,640
Speaker 2: And that's what physical games have been for a long

1931
01:23:28,720 --> 01:23:32,880
time for consoles ever since digital became one of the

1932
01:23:32,920 --> 01:23:35,920
normal things you could do. Having a physical disc at

1933
01:23:36,000 --> 01:23:39,960
least felt like ownership for you. But yeah, it's a

1934
01:23:40,000 --> 01:23:41,760
little bit of bummer sye that slowly going away.

1935
01:23:43,039 --> 01:23:49,199
Speaker 1: PS six, Xbox next, you know, Switch three. Do these

1936
01:23:49,239 --> 01:23:53,640
things have physical media insert things built into the system

1937
01:23:53,720 --> 01:23:55,119
or are they all going to be sold separately or

1938
01:23:55,159 --> 01:23:56,399
do they not even sell them at all?

1939
01:23:57,039 --> 01:24:00,279
Speaker 2: We'll switch in particular definitely has it because.

1940
01:24:00,279 --> 01:24:03,159
Speaker 1: But like, yeah, but like the switch after switch for

1941
01:24:03,159 --> 01:24:04,840
backward compatibility, you think yeah.

1942
01:24:04,680 --> 01:24:09,239
Speaker 2: For backwards compatibility, and also the switches all over the world,

1943
01:24:09,279 --> 01:24:11,720
and so they still need physical games getting out to

1944
01:24:11,720 --> 01:24:17,159
certain places. It's less of a concern with these Xbox

1945
01:24:17,159 --> 01:24:19,439
and PlayStation consoles, which are more and more being sold

1946
01:24:19,520 --> 01:24:23,640
to a more particore crowd who is leaning to digital,

1947
01:24:24,079 --> 01:24:27,680
and they basically just have to wait out people being

1948
01:24:27,800 --> 01:24:30,239
mad that they can't insert the disc anymore is kind

1949
01:24:30,239 --> 01:24:32,439
of what they have to do here, and so I

1950
01:24:32,479 --> 01:24:36,119
don't think they go away in any real form next

1951
01:24:36,159 --> 01:24:39,000
generation maybe with Xbox because of how much they've leaned

1952
01:24:39,000 --> 01:24:42,239
into digital, but I think the one after that, as

1953
01:24:42,279 --> 01:24:45,079
weird as it is to talk about, like the PS seven, Yeah,

1954
01:24:45,199 --> 01:24:47,760
assuming PlayStation still looks like a console, then I think

1955
01:24:47,800 --> 01:24:48,840
that's what it's all digital.

1956
01:24:49,960 --> 01:24:53,279
Speaker 1: Yeah, they really did just kind of seal the deal

1957
01:24:53,319 --> 01:24:54,640
when it was like, Hey, if you want to get

1958
01:24:54,640 --> 01:24:57,319
PS five and you want to complain about the disk drive,

1959
01:24:57,800 --> 01:25:00,239
just go buy one yourself, Go get your own. And

1960
01:25:00,279 --> 01:25:01,920
it's like at that point, it's like, what can you

1961
01:25:01,960 --> 01:25:04,680
really complain? They are still giving you the option, But really,

1962
01:25:04,720 --> 01:25:06,760
they are selling you a console without a disk drive,

1963
01:25:06,880 --> 01:25:08,960
and that's that. That's going to be it from now on.

1964
01:25:09,199 --> 01:25:12,239
Speaker 6: Yeah, speaking of disk drive real quick, I just said

1965
01:25:12,279 --> 01:25:14,520
someone in the chat say they pre ordered the retro

1966
01:25:14,720 --> 01:25:19,119
remake PlayStation thing superstation with optional disk drive. Did not

1967
01:25:19,199 --> 01:25:20,319
realize that was optional.

1968
01:25:20,439 --> 01:25:22,920
Speaker 2: So yeah, that's a little weird that it's an optional

1969
01:25:22,960 --> 01:25:26,520
add on. But yeah, you have to email me or I.

1970
01:25:26,479 --> 01:25:29,279
Speaker 1: Bought mine separately later because I didn't realize either. If

1971
01:25:29,319 --> 01:25:29,760
you it.

1972
01:25:29,800 --> 01:25:32,520
Speaker 6: Literally says do not buy separately on this, so.

1973
01:25:33,119 --> 01:25:35,279
Speaker 1: To buy it separately and then email them and say

1974
01:25:35,359 --> 01:25:37,239
I bought these two things separately, can you combine them?

1975
01:25:37,279 --> 01:25:39,479
Speaker 6: And I emailed them just seeing like can I add this?

1976
01:25:39,680 --> 01:25:39,880
Speaker 3: Yeah?

1977
01:25:39,920 --> 01:25:42,760
Speaker 1: I just emailed them and that works. Took okay, you know, yeah,

1978
01:25:42,760 --> 01:25:45,279
they're very it was very responsive, very quick. So they

1979
01:25:45,319 --> 01:25:46,960
understood that people were going to make this mistake.

1980
01:25:47,000 --> 01:25:47,600
Speaker 3: Yeah, good to hear.

1981
01:25:47,640 --> 01:25:51,319
Speaker 1: Okay, uh, okay, you'd be soft. Confirms one eighty five

1982
01:25:51,359 --> 01:25:55,439
layoffs as the closest former DJ Hero studio and downsizes others.

1983
01:25:55,840 --> 01:25:58,479
A bunch of studios kind of throughout Europe got hit

1984
01:25:58,520 --> 01:26:02,439
with the downsizing. This is a studio that's mostly done

1985
01:26:02,439 --> 01:26:04,840
a lot of support work recently. They have not made

1986
01:26:04,880 --> 01:26:11,560
a DJ hero game anytime recently. That's yeah, yeah, yes,

1987
01:26:11,640 --> 01:26:13,920
that was so that that was they were called something

1988
01:26:13,960 --> 01:26:17,359
else back then. Now they were like Ubisoft Lymington, if

1989
01:26:17,399 --> 01:26:20,800
that's why you say that, And they've been working as

1990
01:26:20,800 --> 01:26:25,039
a support studio for a very long time. This is,

1991
01:26:25,279 --> 01:26:27,840
you know, continuing the trend of Ubi Soft cutting jobs,

1992
01:26:27,840 --> 01:26:29,880
and they're going to continue cutting jobs unless some miracle

1993
01:26:29,880 --> 01:26:32,079
happens there. H So this is going to keep happening.

1994
01:26:32,479 --> 01:26:36,279
You just took a pay cut too, right, No, no,

1995
01:26:36,319 --> 01:26:39,439
of course not Sean, so we can yell at him.

1996
01:26:39,560 --> 01:26:39,840
Of course.

1997
01:26:40,520 --> 01:26:43,199
Speaker 4: I was like, I was like, oh, finally I took

1998
01:26:43,239 --> 01:26:47,239
that seriously, No, no, of course not. Gosh can you

1999
01:26:47,319 --> 01:26:50,479
I just can't imagine if Assassin's Screen Shadows doesn't become

2000
01:26:50,520 --> 01:26:51,199
a big hit.

2001
01:26:51,279 --> 01:26:55,000
Speaker 1: Right yeah. And it's like talk about headwinds coming out

2002
01:26:55,039 --> 01:26:58,079
of meetings, Uh, like it has a game that like

2003
01:26:59,359 --> 01:27:02,640
the quality almost doesn't matter at all compared to like

2004
01:27:02,680 --> 01:27:04,560
just how people feel about Ubi Soft right now, ever

2005
01:27:04,640 --> 01:27:07,359
existed more than Assassin's Creed Shadows where it's just like

2006
01:27:07,880 --> 01:27:10,439
it almost doesn't matter, like if people like that game,

2007
01:27:10,680 --> 01:27:12,600
they just hate Ubi Soft so much right now that

2008
01:27:12,640 --> 01:27:14,640
it that they're probably not going to buy this thing,

2009
01:27:14,760 --> 01:27:17,359
so it has to be kind of above and beyond

2010
01:27:17,479 --> 01:27:20,279
in quality to break through that ceiling set up for

2011
01:27:20,319 --> 01:27:20,880
them games.

2012
01:27:20,880 --> 01:27:24,880
Speaker 2: You have a rough time between how people justifiably feel

2013
01:27:24,880 --> 01:27:28,399
about Ubisoft the way the chuds have done everything they've

2014
01:27:28,439 --> 01:27:30,439
done to that game, like bad game, just like it

2015
01:27:30,479 --> 01:27:31,359
really needs.

2016
01:27:31,159 --> 01:27:32,680
Speaker 1: To hit yep.

2017
01:27:32,960 --> 01:27:37,640
Speaker 5: What is the vibe on Ubisoft from.

2018
01:27:36,760 --> 01:27:39,359
Speaker 2: Like overall like what's the overall violentce You mentioned it

2019
01:27:39,399 --> 01:27:42,119
being like bad like and everything.

2020
01:27:42,279 --> 01:27:44,159
Speaker 6: Oh sure, the thing forever that's been the.

2021
01:27:44,119 --> 01:27:46,800
Speaker 1: Thing that it's really come home to roost where it's

2022
01:27:46,800 --> 01:27:49,319
like now every one of their games is that people

2023
01:27:49,399 --> 01:27:51,199
see it. They're like, this is more you be slopped.

2024
01:27:51,199 --> 01:27:54,119
That has become the term, and it's like now but

2025
01:27:54,560 --> 01:27:56,479
now it's like showing up, yes, but now it's showing

2026
01:27:56,560 --> 01:27:57,079
up in the sales.

2027
01:27:57,119 --> 01:28:01,560
Speaker 3: Figures like Soft like made a lot of bets that

2028
01:28:01,640 --> 01:28:04,000
seems short sighted, you know, like live service, but also

2029
01:28:04,119 --> 01:28:06,680
like they were the one big third party publisher that

2030
01:28:06,920 --> 01:28:09,520
not didn't it just talk about NFT games, they actually

2031
01:28:09,560 --> 01:28:12,479
did make some and release them, right, that kind of stuff,

2032
01:28:12,600 --> 01:28:14,560
the quarts quartz.

2033
01:28:17,000 --> 01:28:20,000
Speaker 4: Uh huh, Right, And of course like there have been

2034
01:28:20,039 --> 01:28:22,960
just tons of layoffs and things like that, and shutting

2035
01:28:23,000 --> 01:28:25,760
down these studios and all these false starts with like

2036
01:28:25,840 --> 01:28:28,960
that Prince of Persia remake right, and you know, things

2037
01:28:29,039 --> 01:28:31,159
like Skull and Bones take you forever to come out.

2038
01:28:31,199 --> 01:28:33,640
Then it comes out and is bad anyways, and beyond

2039
01:28:33,680 --> 01:28:36,520
good and evil to being a punchline. Just so many

2040
01:28:36,560 --> 01:28:37,720
issues over there right now.

2041
01:28:38,239 --> 01:28:42,000
Speaker 5: Quurts okay, Ubisoft, Quartz quarts ubisof dot com.

2042
01:28:42,039 --> 01:28:44,520
Speaker 3: It's still just very are is this.

2043
01:28:44,479 --> 01:28:45,319
Speaker 6: A thing that's happening?

2044
01:28:45,319 --> 01:28:47,680
Speaker 3: Still enjoy the unique years of your digit?

2045
01:28:47,800 --> 01:28:50,119
Speaker 2: Yeah, I think it still exists. I don't think they're

2046
01:28:52,439 --> 01:29:02,800
everybody myself to isolate that. Yeah, wow it digit genuinely

2047
01:29:02,920 --> 01:29:05,119
dumb decisions on top of everything else.

2048
01:29:05,199 --> 01:29:11,199
Speaker 5: Yeah yeah, the choice of an energy efficient technology, proof

2049
01:29:11,239 --> 01:29:12,479
of blockchain.

2050
01:29:13,920 --> 01:29:18,439
Speaker 3: Yeah, this seems great. It says this is just the.

2051
01:29:18,359 --> 01:29:26,399
Speaker 1: Beginning on its grand opening. Yeah, you guys. Ever hear

2052
01:29:26,439 --> 01:29:28,159
that that song sung by that old lady where it's like,

2053
01:29:28,199 --> 01:29:30,800
taste the biscuit, Taste the goodness of the biscuit.

2054
01:29:31,039 --> 01:29:34,279
Speaker 3: Now, definitely there's ring my bell, you know, there's that

2055
01:29:35,159 --> 01:29:36,159
if you say a little bore.

2056
01:29:36,359 --> 01:29:38,720
Speaker 1: Yeah, of course I could see the whole thing for you.

2057
01:29:38,800 --> 01:29:41,119
It is an internet meme. But when you just said, uh,

2058
01:29:42,199 --> 01:29:45,239
enjoy the uniqueness of your digit, it just triggered me

2059
01:29:45,279 --> 01:29:49,479
because it sounded like the goodness of your biscuit. Okay,

2060
01:29:49,640 --> 01:29:51,399
well we'll splice that in. I'll make sure I do

2061
01:29:51,479 --> 01:29:55,840
the work, all right. Final Fantasy seven Rebirth has a

2062
01:29:55,880 --> 01:30:00,920
strong start on PC. Basically the most played current player number,

2063
01:30:01,279 --> 01:30:03,640
first single player Final Fantasy game on Steam. It was

2064
01:30:03,680 --> 01:30:08,079
in the forty thousand range previously, like Final Fantasy fifteen

2065
01:30:08,119 --> 01:30:11,520
and sixteen, we're like thirty thousand underneath that. Actually, and

2066
01:30:11,600 --> 01:30:16,239
sixteen had fewer players at launch than fifteen did, so

2067
01:30:16,319 --> 01:30:18,000
they are kind of seeing a bounce back here now.

2068
01:30:18,039 --> 01:30:20,359
It's not as much as a Final Fantasy fourteen does,

2069
01:30:20,479 --> 01:30:22,960
but of course not that is a massive online game

2070
01:30:23,000 --> 01:30:25,560
that has a lot of PC players already, and it

2071
01:30:25,640 --> 01:30:29,119
didn't those those expansions don't have massive delays from the

2072
01:30:29,199 --> 01:30:33,279
PlayStation five version. So this is pretty good news where

2073
01:30:33,319 --> 01:30:35,560
it's like, hey, that strategy of putting out games where

2074
01:30:35,560 --> 01:30:38,399
people play games seems like a good one for score INIX. Right.

2075
01:30:39,319 --> 01:30:42,319
Speaker 4: Yeah, you know, I liked Rebirth a lot, and I

2076
01:30:42,359 --> 01:30:45,199
was a little bummed out that it kind of did

2077
01:30:45,720 --> 01:30:48,159
seemed relatively poorly on PlayStation five.

2078
01:30:48,399 --> 01:30:50,520
Speaker 3: The thing I bounced back here is good.

2079
01:30:50,560 --> 01:30:53,119
Speaker 4: And you know, they they've been talking pretty openly about

2080
01:30:53,159 --> 01:30:55,359
how like, hey, we don't want the next one to

2081
01:30:55,439 --> 01:30:58,159
just be exclusive on one platform for like a year, right,

2082
01:30:58,880 --> 01:31:00,399
kind of hoping next time they get it, figure it

2083
01:31:00,399 --> 01:31:03,680
out and they just release it on Steam on day

2084
01:31:03,760 --> 01:31:06,000
one and you can just have this big first day

2085
01:31:06,079 --> 01:31:06,520
right away.

2086
01:31:06,600 --> 01:31:10,720
Speaker 2: Yeah, and this in part is performing well almost surely

2087
01:31:10,720 --> 01:31:13,159
because this is what people want Final Fantasy to be.

2088
01:31:13,279 --> 01:31:16,439
If it's going to be an action RPG. Sixteen was

2089
01:31:16,439 --> 01:31:19,239
clearly too much of a deviation for the formula that

2090
01:31:19,279 --> 01:31:22,439
really just is an action game with RPG elements kind

2091
01:31:22,479 --> 01:31:25,520
of bolted on at a certain point, and this is,

2092
01:31:25,800 --> 01:31:28,399
you know, there's this big open world to explore. Mike

2093
01:31:28,479 --> 01:31:30,920
talked about that. I think here are gody stuff of

2094
01:31:31,119 --> 01:31:33,239
just like it feels like an old school RPG and

2095
01:31:33,279 --> 01:31:35,600
how much you sort of just explore the world. And

2096
01:31:36,079 --> 01:31:41,439
the combat is fantastic in rebirth and in remake before it,

2097
01:31:41,720 --> 01:31:44,000
And so I think that's yeah, good word of mouth,

2098
01:31:44,000 --> 01:31:47,199
it turns out does sell your game, and hope hopefully

2099
01:31:47,279 --> 01:31:49,760
you know, yeah, there's less of a gap for the

2100
01:31:49,800 --> 01:31:54,800
next one. There's some creative phrasing about the next one

2101
01:31:54,840 --> 01:31:58,760
where they're like, yes, it won't be a PS six exclusive,

2102
01:31:59,199 --> 01:32:01,880
and it's like, okay, so this will be a PS

2103
01:32:01,920 --> 01:32:03,119
five exclusive.

2104
01:32:05,039 --> 01:32:11,199
Speaker 1: PS five and PS six and it is a yeah, right, put.

2105
01:32:11,239 --> 01:32:14,159
Speaker 2: Put it on PC day one please. I also fix

2106
01:32:14,319 --> 01:32:17,640
PC stuff because I I know Alex doesn't have his

2107
01:32:18,000 --> 01:32:20,840
Digital Foundery video out yet, but it seems like maybe

2108
01:32:20,840 --> 01:32:23,359
it's still got some tech issues, just like remake before it.

2109
01:32:23,520 --> 01:32:26,800
Speaker 1: So, yeah, Sean, you mentioned like the deviation and I

2110
01:32:26,840 --> 01:32:29,000
don't even know if that's like the problem where it's

2111
01:32:29,000 --> 01:32:32,520
like it's just so honed down to be this slick

2112
01:32:32,640 --> 01:32:35,119
thing that is easy for people to consume. And I

2113
01:32:35,399 --> 01:32:39,359
think the lesson has been learned now that sixteen sixteen, yes, yes,

2114
01:32:39,399 --> 01:32:41,760
sixteen Yeah. I think gamers want something that is not

2115
01:32:41,760 --> 01:32:43,720
not necessarily messy, but something they feel like you can

2116
01:32:43,720 --> 01:32:46,680
take ownership of. Do you remember that Folding Ideas video

2117
01:32:46,680 --> 01:32:50,199
about World of Warcraft where he talked about the evolution

2118
01:32:50,319 --> 01:32:52,279
of World of Warcraft from being like this thing where

2119
01:32:52,399 --> 01:32:54,840
like a lot of people like would just do the

2120
01:32:54,880 --> 01:32:56,560
thing where they'd go and kill a bunch of stuff

2121
01:32:56,560 --> 01:32:59,199
for a long time and grind, and and then they

2122
01:32:59,239 --> 01:33:02,119
were like they made the game much more streamlined over time,

2123
01:33:02,600 --> 01:33:05,039
and then people began to crave having the old style

2124
01:33:05,079 --> 01:33:07,359
World Warcraft where they could just sort of have ownership

2125
01:33:07,399 --> 01:33:10,079
over how they leveled, even if it was technically less

2126
01:33:10,119 --> 01:33:14,159
efficient and on paper less fun, but people felt an

2127
01:33:14,159 --> 01:33:16,199
ownership of it. So I think that they kind of

2128
01:33:16,640 --> 01:33:18,600
are learning the lesson here coming out of sixteen. Yeah,

2129
01:33:19,000 --> 01:33:21,119
they wouldn't maybe give people more stuff to do that

2130
01:33:21,159 --> 01:33:23,640
they can just decide on their own how to approach it.

2131
01:33:23,640 --> 01:33:26,920
Speaker 4: It's so easy to like pitch streamlining, right when you're

2132
01:33:26,920 --> 01:33:28,840
developing a game and you're talking to a bunch of people,

2133
01:33:28,840 --> 01:33:31,000
It's like, well if we streamlise something that means where

2134
01:33:31,000 --> 01:33:33,359
people will jump in and play, you know, maybe those

2135
01:33:33,359 --> 01:33:36,159
people aren't interested in playing. They're never going to leave Fortnite.

2136
01:33:36,479 --> 01:33:39,680
And you know the boters Gate three on this side

2137
01:33:39,720 --> 01:33:42,359
and then the Final Phisy sixteen and Dragon Age Vailguard

2138
01:33:42,399 --> 01:33:44,039
thing on this side thing, right, it really does just

2139
01:33:44,079 --> 01:33:46,239
say it all. You have this game that's so old

2140
01:33:46,279 --> 01:33:47,840
school in a lot of ways, and it is kind

2141
01:33:47,840 --> 01:33:51,720
of messy and it's complicated, and that attracted so many

2142
01:33:51,760 --> 01:33:52,239
more people.

2143
01:33:52,319 --> 01:33:54,760
Speaker 2: Yeah, and I think that you look at the success

2144
01:33:54,800 --> 01:33:57,079
that they had with fourteen, I think that's exactly what

2145
01:33:57,199 --> 01:34:01,119
Jeff is talking about there. Where fourteen it's a convoluted

2146
01:34:01,159 --> 01:34:04,920
ass game. But guess what, everyone's playing it anyways, because

2147
01:34:04,920 --> 01:34:08,479
you have that person in your life who tells you, no,

2148
01:34:08,680 --> 01:34:10,880
this is really good, like here, if you don't like

2149
01:34:10,960 --> 01:34:12,640
this thing, I'll tell you how to get around it,

2150
01:34:12,640 --> 01:34:15,399
because I just want you to start playing this thing.

2151
01:34:15,920 --> 01:34:17,800
And that Like that's how like me and my friends

2152
01:34:17,800 --> 01:34:19,600
were where like they know about it. I'm like, oh,

2153
01:34:19,640 --> 01:34:21,439
do you want this thing out of it? Oh yeah,

2154
01:34:21,479 --> 01:34:23,319
I did. Just ignore this. Go do that and you'll

2155
01:34:23,359 --> 01:34:25,560
have great time. Yeah, they get into fourteen, and that's

2156
01:34:25,560 --> 01:34:27,279
how like their numbers are getting too crazy.

2157
01:34:27,760 --> 01:34:29,640
Speaker 1: Choosing to ignore stuff that you don't want it, like

2158
01:34:29,680 --> 01:34:31,439
that is actually a feature a lot of times.

2159
01:34:31,520 --> 01:34:32,600
Speaker 3: Yeah, exactly.

2160
01:34:33,039 --> 01:34:35,760
Speaker 4: Like people, it's like just look at like Minecraft, right,

2161
01:34:35,760 --> 01:34:39,000
and what's a big Minecraft or Pokemon that's not a streamline?

2162
01:34:39,439 --> 01:34:42,000
Speaker 3: Yeah people, it's like the most popular thing ever.

2163
01:34:42,439 --> 01:34:44,079
Speaker 1: Yeah. Like but Pokemon the same way, where it's like

2164
01:34:44,079 --> 01:34:45,800
there's so many like tiny little things in there that

2165
01:34:45,840 --> 01:34:47,920
you can either gauge with or not. But when kids

2166
01:34:47,960 --> 01:34:49,960
do they feel an ownership over it because they're like,

2167
01:34:50,000 --> 01:34:50,880
I understand this thing.

2168
01:34:50,960 --> 01:34:53,439
Speaker 2: There's my parents don't even under There's stuff to discover

2169
01:34:53,680 --> 01:34:56,640
that doesn't feel like bloat in the you know, we

2170
01:34:56,720 --> 01:34:59,359
were talking about Ubisoft of like, oh, we need to

2171
01:34:59,479 --> 01:35:02,880
put a outpost here for you to take control over,

2172
01:35:02,960 --> 01:35:04,600
because that's what you do in this game. Like no,

2173
01:35:04,680 --> 01:35:08,239
there's like random things that maybe don't land and like

2174
01:35:08,279 --> 01:35:11,199
maybe people really dislike but they you know, taking some

2175
01:35:11,239 --> 01:35:14,800
more risks, while yeah, just having the freedom, you know,

2176
01:35:14,880 --> 01:35:17,239
the freedom is what people are looking for there. And yeah,

2177
01:35:17,359 --> 01:35:20,439
when you said streamlining doesn't always work, I struggle to

2178
01:35:20,479 --> 01:35:23,800
think of a time where streamlining has worked like at all.

2179
01:35:24,039 --> 01:35:25,479
So I mean you have.

2180
01:35:27,279 --> 01:35:29,840
Speaker 4: All right, mass Effect too I think Mass Effect to

2181
01:35:30,000 --> 01:35:32,439
god away at it. Yeah, and everybody took the wrong

2182
01:35:32,520 --> 01:35:35,319
lesson from that, even BioWare all the games became more

2183
01:35:35,359 --> 01:35:36,800
like Mass Effect too long, very good point.

2184
01:35:36,800 --> 01:35:38,800
Speaker 1: It's like we were craving it in that moment, but

2185
01:35:38,840 --> 01:35:40,199
we did not think it was going to the pendum

2186
01:35:40,279 --> 01:35:42,520
was going to continue to swing in that direction forever.

2187
01:35:42,800 --> 01:35:43,159
Speaker 3: Exactly.

2188
01:35:43,920 --> 01:35:46,920
Speaker 1: All right, I have a breaking story here. This is

2189
01:35:46,960 --> 01:35:51,319
from January twenty third, twenty twenty five, from Greg Bowman

2190
01:35:51,399 --> 01:35:54,600
at Folding at home dot org if you haven't. If

2191
01:35:54,600 --> 01:35:56,239
you haven't already, we invite you to check out the

2192
01:35:56,319 --> 01:35:59,560
latest release of Folding at Home client version eight point

2193
01:35:59,560 --> 01:36:02,960
four point nine. Is it still going from five days ago?

2194
01:36:03,279 --> 01:36:06,000
This version makes it much easier to create and join teams.

2195
01:36:06,000 --> 01:36:08,279
You could find the controls by logging into the client,

2196
01:36:08,520 --> 01:36:11,359
clicking on your avatar in the upright corner to access

2197
01:36:11,399 --> 01:36:14,039
your account settings, and selecting teams from the menu at

2198
01:36:14,039 --> 01:36:15,239
the left. So they've added, I.

2199
01:36:15,239 --> 01:36:16,880
Speaker 3: Boot up my PS three right now? Could I be

2200
01:36:16,920 --> 01:36:21,840
folding right PC? Unless they have a PC version.

2201
01:36:21,840 --> 01:36:25,159
Speaker 1: I think this might be the PC version, only the PC.

2202
01:36:26,279 --> 01:36:27,159
Speaker 3: I love back then.

2203
01:36:27,239 --> 01:36:29,800
Speaker 5: Okay, I understand it exactly as much now, which, by

2204
01:36:29,800 --> 01:36:31,199
the way, this is because in the chat I said

2205
01:36:31,199 --> 01:36:33,000
that I thought grub was talking about folding it home

2206
01:36:33,920 --> 01:36:36,600
ideas they I read so much about that back then.

2207
01:36:36,680 --> 01:36:39,000
I downloaded it and it's just like, Okay, my screen

2208
01:36:39,079 --> 01:36:41,039
just gets filled with quigglies and I guess it's like

2209
01:36:41,159 --> 01:36:43,880
solving gold, global warming or something. I don't know, Like

2210
01:36:44,319 --> 01:36:46,119
I don't know what the fuck was supposed to be happening.

2211
01:36:47,079 --> 01:36:48,439
To throw the word hero round.

2212
01:36:49,439 --> 01:36:51,800
Speaker 1: I think like a cancer treatment or something they were researching.

2213
01:36:51,840 --> 01:36:52,439
I don't remember.

2214
01:36:52,560 --> 01:36:57,880
Speaker 3: Did the PS three cure cancer? I think three problem anymore? Interested?

2215
01:36:58,000 --> 01:36:59,439
We justies?

2216
01:37:00,119 --> 01:37:03,199
Speaker 1: Oh boy? All right, real last story here is Skies

2217
01:37:03,239 --> 01:37:07,159
of Arcadia actually coming back. Sega has renewed its trademark

2218
01:37:07,199 --> 01:37:10,520
for the Dreamcast RPG Skis of Arcadia that was, you know,

2219
01:37:10,560 --> 01:37:13,840
originally released way back in two thousand. They have not

2220
01:37:14,039 --> 01:37:15,720
done a ton with it since they did have the

2221
01:37:15,760 --> 01:37:18,119
GameCube port. Was there ever a Sky's Arcadia two?

2222
01:37:18,159 --> 01:37:22,239
Speaker 3: Nothing out? Never two and never another ports? Right?

2223
01:37:22,359 --> 01:37:24,439
Speaker 4: So yeah, that's why, you know, I look at this

2224
01:37:24,479 --> 01:37:26,119
and I'm like, hey, yes, guys, are K two would

2225
01:37:26,119 --> 01:37:28,760
be good? But boy, first thing should be just making

2226
01:37:28,800 --> 01:37:31,239
sure people can play Skies of Arcadia on the switch

2227
01:37:31,319 --> 01:37:32,239
to and on PC.

2228
01:37:32,479 --> 01:37:36,239
Speaker 1: Yep. And that feels pretty realistic at that point. That

2229
01:37:36,239 --> 01:37:40,359
feels like that could easily happen. Of course, Sega right

2230
01:37:40,399 --> 01:37:43,560
now very much going after their old ip, like going

2231
01:37:43,560 --> 01:37:45,359
through the library, pick and stuff off the shelf, say

2232
01:37:45,359 --> 01:37:46,439
we're going to make a new one of these, and

2233
01:37:46,479 --> 01:37:48,479
they they're doing that with a ton of games, so

2234
01:37:48,520 --> 01:37:51,159
many games. We talked about Echo the Dolphin recently. There

2235
01:37:51,199 --> 01:37:54,039
was like there's at least ten to fifteen others like

2236
01:37:54,119 --> 01:37:56,079
in the works or planned to be in the works.

2237
01:37:56,600 --> 01:37:59,279
So why not Skis of Arcadia at some point for

2238
01:37:59,399 --> 01:38:04,640
doing Common Zone? Why not Sky's Arcade exactly? Like exactly so, uh,

2239
01:38:05,000 --> 01:38:06,520
there is a chance that we're going to get more

2240
01:38:06,560 --> 01:38:09,720
Skis of Arcadia, but it's always worth pointing out when

2241
01:38:09,840 --> 01:38:12,119
these things happen. Could just be a lawyer doing their job, yes,

2242
01:38:12,199 --> 01:38:16,199
and it also could be could be zero, but it

2243
01:38:16,239 --> 01:38:17,920
could just be a port And at this point I

2244
01:38:17,920 --> 01:38:20,119
would be happy about that. I like Sky's Arkadia quite

2245
01:38:20,119 --> 01:38:20,399
a bit.

2246
01:38:20,840 --> 01:38:21,720
Speaker 3: It's really cool.

2247
01:38:21,760 --> 01:38:24,359
Speaker 4: And you know, Sega has so much success with RPGs

2248
01:38:24,399 --> 01:38:27,600
on the Atlas side of things right now, right, you know,

2249
01:38:27,720 --> 01:38:31,199
maybe Atlas's bandwidth doesn't let them specifically jump in and

2250
01:38:31,239 --> 01:38:31,560
help here.

2251
01:38:31,600 --> 01:38:33,880
Speaker 1: But still, but if you're and you're looking to invest

2252
01:38:33,920 --> 01:38:36,319
in something on RPG right now, makes a lot of sense.

2253
01:38:36,439 --> 01:38:39,319
Speaker 2: It'd be like RGS twentieth game that they haven't.

2254
01:38:39,039 --> 01:38:43,720
Speaker 4: Development, right, Yeah, bringback Skis of Kadia, but make another

2255
01:38:44,279 --> 01:38:47,279
Fantasy Star that is just an RPG again, doesn't have

2256
01:38:47,399 --> 01:38:51,239
to be an MMO kind of thing. Gosh, even you know, hey,

2257
01:38:51,239 --> 01:38:53,800
there is an RPG if Panther Dragon that's really neat

2258
01:38:53,800 --> 01:38:57,800
that's ever been on the Sega Saturn. So there's yeah,

2259
01:38:57,800 --> 01:38:58,319
there's a lot.

2260
01:38:58,239 --> 01:39:00,279
Speaker 2: Of Yeah, like we were just talking about with a

2261
01:39:00,439 --> 01:39:03,439
messiness and you know, sort of like letting people decide

2262
01:39:03,479 --> 01:39:05,319
what they want to do. I think that's kind of

2263
01:39:05,319 --> 01:39:07,399
what Sega's doing right now. They're kind of having the

2264
01:39:07,399 --> 01:39:09,880
shotgun approach by like you know, brain stuff back, like

2265
01:39:09,960 --> 01:39:13,039
having this like wild new concept for Crazy Taxi, by

2266
01:39:13,079 --> 01:39:17,239
having like a new Shnobi game and uh was the

2267
01:39:17,399 --> 01:39:23,239
Golden Axe was the other one. Yeah, they're trying rage again.

2268
01:39:24,880 --> 01:39:27,199
They're just trying things, which is cool. So yeah, I

2269
01:39:27,199 --> 01:39:30,800
wouldn't be surprised if yeah, New Sky's Marcadia they tried

2270
01:39:30,840 --> 01:39:33,880
that because they're taking some risks and you know, maybe

2271
01:39:33,880 --> 01:39:36,199
they don't pay off super well, but it seems like

2272
01:39:36,199 --> 01:39:39,680
they are sort of garnering that fan dedication again, which

2273
01:39:39,720 --> 01:39:42,680
is what you need to not have a company that

2274
01:39:42,720 --> 01:39:44,479
people are just constantly pissed off with, you.

2275
01:39:44,439 --> 01:39:47,479
Speaker 1: Know, Yeah, you gotta like, you gotta have that identity

2276
01:39:47,520 --> 01:39:50,039
beyond just oh, I guess this company also makes games.

2277
01:39:50,079 --> 01:39:52,079
You don't like, you could be a UBI Soft and

2278
01:39:52,399 --> 01:39:54,079
you don't want to be a ubi Soft or you

2279
01:39:54,119 --> 01:39:56,239
can go this path and try to say no, we're

2280
01:39:56,399 --> 01:39:59,239
Sega and you know what that means now, Yeah, yeah.

2281
01:39:59,199 --> 01:40:02,439
Speaker 4: You can't just think of about investor relations the entire rights.

2282
01:40:02,439 --> 01:40:04,760
You actually have to like you are in the business

2283
01:40:04,760 --> 01:40:05,159
of good for.

2284
01:40:05,479 --> 01:40:07,760
Speaker 2: Those games I will sell like a million or two

2285
01:40:08,000 --> 01:40:10,680
And was a safe risk to take because like maybe

2286
01:40:10,680 --> 01:40:12,359
you don't make another one after that, but at least

2287
01:40:12,359 --> 01:40:15,680
you try it, right.

2288
01:40:14,520 --> 01:40:16,680
Speaker 1: Do you shoot like vector man? Dan? Yeah?

2289
01:40:16,920 --> 01:40:20,640
Speaker 3: Yeah, because that was tripped? Was that? What if he

2290
01:40:20,720 --> 01:40:21,760
tripped every ten minutes?

2291
01:40:22,119 --> 01:40:24,199
Speaker 6: I think I would like that in any game. Honestly,

2292
01:40:25,159 --> 01:40:25,960
it's just a lie.

2293
01:40:26,199 --> 01:40:28,239
Speaker 3: No not, I mean it.

2294
01:40:28,359 --> 01:40:31,439
Speaker 4: I think that's not a lie that I think you're

2295
01:40:31,520 --> 01:40:32,199
you're fibbing.

2296
01:40:32,520 --> 01:40:34,800
Speaker 3: I don't believe that that would be the case.

2297
01:40:36,680 --> 01:40:39,640
Speaker 1: Can someone to make ad for a game that Dan

2298
01:40:39,800 --> 01:40:42,119
is playing at some point that makes his character trip

2299
01:40:42,199 --> 01:40:44,159
randomly and we will force him to install it and

2300
01:40:44,199 --> 01:40:44,880
we'll just test this.

2301
01:40:45,079 --> 01:40:46,720
Speaker 5: It makes me laugh every time, Like if you're in

2302
01:40:46,760 --> 01:40:48,760
the cold for too long in metal gear and you

2303
01:40:48,840 --> 01:40:50,640
just sneeze while you're trying to be sneaking and you

2304
01:40:50,640 --> 01:40:52,600
get caught because of that, that's fucking.

2305
01:40:52,319 --> 01:40:52,840
Speaker 3: Funny to me.

2306
01:40:53,279 --> 01:40:56,560
Speaker 6: Like I would absolutely find that funny in any video game.

2307
01:40:57,279 --> 01:40:58,359
Speaker 1: I believe you.

2308
01:40:58,479 --> 01:41:01,000
Speaker 4: But there was a reason just now that you said

2309
01:41:01,000 --> 01:41:03,520
that that's happening because he's in the cold and.

2310
01:41:03,479 --> 01:41:07,680
Speaker 7: He sees the reasons people trip, Yeah, but happen.

2311
01:41:08,039 --> 01:41:11,159
Speaker 6: But fucking because of unexpected things is funny.

2312
01:41:11,239 --> 01:41:16,119
Speaker 3: Mike, You're wrong about this. I would like this, damn.

2313
01:41:17,520 --> 01:41:17,800
Speaker 1: Point.

2314
01:41:18,760 --> 01:41:20,239
Speaker 3: The point is that you shouldn't.

2315
01:41:20,560 --> 01:41:23,640
Speaker 5: No, I do, and I do like vector Man, vector Man,

2316
01:41:23,680 --> 01:41:26,800
I occupies the same space in my head as Yoshi's Island,

2317
01:41:27,119 --> 01:41:30,039
because I remember I had Genesis of my mom's, I

2318
01:41:30,039 --> 01:41:31,239
had Super at my dad's.

2319
01:41:31,520 --> 01:41:34,239
Speaker 3: And there's a ps A PlayStation in sixty four.

2320
01:41:34,239 --> 01:41:36,920
Speaker 5: I started seeing the magazines talking about Saturn PlayStation sixty

2321
01:41:36,960 --> 01:41:38,640
four and it's like, I don't I'm not gonna be

2322
01:41:38,640 --> 01:41:39,079
able to get this.

2323
01:41:39,119 --> 01:41:40,479
Speaker 6: I don't have money, like I.

2324
01:41:40,800 --> 01:41:44,039
Speaker 5: So I am my head not understanding video game technology,

2325
01:41:44,079 --> 01:41:46,359
being like, well, maybe they should just keep making good

2326
01:41:46,359 --> 01:41:48,760
games for Super, Nintendo and Sega and then those will

2327
01:41:48,760 --> 01:41:51,720
be the only consoles forever and these new ones will fail.

2328
01:41:52,239 --> 01:41:56,159
And so like when Yoshi's Island came out and like

2329
01:41:56,199 --> 01:41:58,039
the Mode seven, like the warping and stuff is like,

2330
01:41:58,039 --> 01:41:59,960
see look at that that looks incredible. Oh, they put

2331
01:42:00,079 --> 01:42:02,159
Virtual Fighter two on the Genesis. Oh, this is like

2332
01:42:02,159 --> 01:42:05,760
the cardboard box era of Genesis. Donkey Gun Country is

2333
01:42:05,760 --> 01:42:08,520
three D. Donkey Gun Country is three vector. Man's three D.

2334
01:42:08,600 --> 01:42:10,560
Speaker 1: We don't need a new conton he campaigns for those games.

2335
01:42:10,560 --> 01:42:13,119
Where's like from a dunky country, It's like, who needs

2336
01:42:13,159 --> 01:42:14,000
thirty two bits?

2337
01:42:14,239 --> 01:42:16,359
Speaker 5: Specifically, there was an ad that was an e GM

2338
01:42:16,359 --> 01:42:18,199
all the time that was like a very nineties fish

2339
01:42:18,239 --> 01:42:21,720
eye shot of a baby crying and it was like whining, sniffling,

2340
01:42:22,000 --> 01:42:24,039
you know, shit in their pants whatever. And that's just

2341
01:42:24,039 --> 01:42:26,199
the people who bought new consoles have ever seen them

2342
01:42:26,199 --> 01:42:34,840
be like fuck yeahs, that's.

2343
01:42:34,720 --> 01:42:40,159
Speaker 1: What I like. All Right, we're gonna go to another break.

2344
01:42:40,199 --> 01:42:43,399
We're gonna come back. We'll do emails after this.

2345
01:42:49,000 --> 01:42:54,920
Speaker 2: It's working.

2346
01:42:55,720 --> 01:42:59,680
Speaker 1: Yeah, all right, Uh we got emails everybody. Let's let's

2347
01:42:59,720 --> 01:43:02,439
hop into him. I'll read this first one here. Uh,

2348
01:43:02,560 --> 01:43:07,319
let's see. It is from Alan from Wisconsin. Handheld Game Consoles.

2349
01:43:07,479 --> 01:43:09,760
I recently got a trim Ui brick. Shout out to

2350
01:43:09,800 --> 01:43:11,960
grub I fuck with you and your handhelds. I fuck

2351
01:43:12,000 --> 01:43:14,960
with you too, brother, and I just finished Metroid Fusion.

2352
01:43:15,279 --> 01:43:18,199
What a game? What are some deep cut GBA games

2353
01:43:18,239 --> 01:43:22,520
I should check out. Thanksgang Alan from Wassau, Wisconsin. So

2354
01:43:22,560 --> 01:43:23,159
how you say that?

2355
01:43:23,520 --> 01:43:24,239
Speaker 3: Saw? Sure?

2356
01:43:25,000 --> 01:43:30,960
Speaker 1: Thank you a PS. Please make this Wisconsin we fuck

2357
01:43:31,000 --> 01:43:34,279
with Grub meet up happen. I can be designated driver, Okay, yeah,

2358
01:43:34,279 --> 01:43:34,880
I'll get out there.

2359
01:43:36,239 --> 01:43:37,640
Speaker 6: That happens, I will go out there.

2360
01:43:37,720 --> 01:43:39,880
Speaker 2: Yeah, I can take an am trek out there on

2361
01:43:40,319 --> 01:43:42,319
Wisconsin Ambassador to Giant Bomb.

2362
01:43:42,319 --> 01:43:43,680
Speaker 3: When do we decide we fuck with Grub?

2363
01:43:45,319 --> 01:43:47,960
Speaker 1: It was the last episode. It was there was someone

2364
01:43:48,079 --> 01:43:51,800
from Wisconsin that said they fuck with me, and I'm like, okay,

2365
01:43:53,039 --> 01:43:56,640
all right, yeah just oh would be a good answer.

2366
01:43:56,680 --> 01:43:58,520
Speaker 3: And that just got a re release, right, you can

2367
01:43:58,600 --> 01:43:59,840
just play that on everything.

2368
01:44:00,079 --> 01:44:02,239
Speaker 1: Yeah, but played on your trimum, I believe. Yeah, that's

2369
01:44:02,239 --> 01:44:02,439
the thing.

2370
01:44:02,479 --> 01:44:04,439
Speaker 6: Even when they get re releases and stuff.

2371
01:44:04,479 --> 01:44:05,920
Speaker 5: I have found that, Like I remember I had that

2372
01:44:06,000 --> 01:44:08,760
moment with the Advanced Wars.

2373
01:44:07,920 --> 01:44:10,359
Speaker 1: And you started taking about Vance Wars, was like, why

2374
01:44:10,399 --> 01:44:11,119
don't I just play this?

2375
01:44:11,239 --> 01:44:12,800
Speaker 6: Sounded like I like the fun factor.

2376
01:44:12,800 --> 01:44:15,359
Speaker 5: It feels more true to the original you know vision

2377
01:44:15,399 --> 01:44:17,479
of it, and I also like the way it looks more.

2378
01:44:17,680 --> 01:44:17,760
Speaker 3: So.

2379
01:44:18,319 --> 01:44:24,399
Speaker 4: Yeah, there's that astro Bot game that's really good. Yes,

2380
01:44:25,359 --> 01:44:29,000
astro boystro Boy all the.

2381
01:44:29,039 --> 01:44:33,560
Speaker 5: Time, ham Tarrow, Ham Ham Heartbreak, hamp Tar there's like

2382
01:44:33,560 --> 01:44:35,479
the hamp Tarow Sports collection.

2383
01:44:35,640 --> 01:44:38,239
Speaker 2: To love those ham Taro games at least. I don't

2384
01:44:38,279 --> 01:44:40,359
know which ones were like spinoffs within us, but like

2385
01:44:40,560 --> 01:44:42,239
at least the Game Boy Color one was just like

2386
01:44:42,279 --> 01:44:44,199
an adventure game and it was really cute.

2387
01:44:44,279 --> 01:44:45,159
Speaker 3: I like that one.

2388
01:44:46,319 --> 01:44:49,560
Speaker 5: In the chat says as Minushkapa good Zelda, Yes, I

2389
01:44:49,600 --> 01:44:53,159
played there a few years ago. Again, I think it's

2390
01:44:52,560 --> 01:44:54,520
a much better than links Awakening.

2391
01:44:55,079 --> 01:44:55,680
Speaker 1: You can tell.

2392
01:44:55,520 --> 01:45:00,279
Speaker 5: That it was. No need to play out my ranking

2393
01:45:00,279 --> 01:45:01,119
of Zelda's.

2394
01:45:00,920 --> 01:45:03,079
Speaker 1: No, I don't know what you.

2395
01:45:02,920 --> 01:45:04,479
Speaker 8: Do that it.

2396
01:45:04,680 --> 01:45:06,199
Speaker 2: No, we're just saying that you're wrong.

2397
01:45:09,159 --> 01:45:13,079
Speaker 6: Better menus cap all right, it's links Awake things at eight.

2398
01:45:13,560 --> 01:45:16,159
Speaker 1: Nintendo make better the games than Capcom, but it's still

2399
01:45:16,439 --> 01:45:16,880
in general.

2400
01:45:17,239 --> 01:45:21,359
Speaker 3: Yes, I was. I okay, I was thinking about it

2401
01:45:21,439 --> 01:45:22,720
if you played the Oracle games.

2402
01:45:22,800 --> 01:45:27,239
Speaker 1: Yet, I played the Oracle of Ages when it came

2403
01:45:27,279 --> 01:45:30,680
out and didn't love it, which I understand. Oracle Seasons

2404
01:45:30,720 --> 01:45:31,720
is supposed to be better.

2405
01:45:32,319 --> 01:45:32,399
Speaker 2: But.

2406
01:45:34,359 --> 01:45:37,600
Speaker 3: More Yeah, I like, okay, just more, I think okay.

2407
01:45:38,119 --> 01:45:40,640
Speaker 1: I had always heard Seasons was just better, but uh, okay,

2408
01:45:41,119 --> 01:45:41,640
fair enough.

2409
01:45:42,039 --> 01:45:43,800
Speaker 2: It may be an obvious one. But if you like

2410
01:45:43,920 --> 01:45:47,279
metro Fusion, go play Zero Mission if you haven't, because

2411
01:45:47,439 --> 01:45:50,880
it's awesome. It's it's my favorite metroid. I still think

2412
01:45:50,880 --> 01:45:54,199
it's the best one overall because it combines so much

2413
01:45:54,239 --> 01:45:58,199
of what metroids should be into one package. And while

2414
01:45:58,600 --> 01:46:03,279
I do like the creepy vibe a Fusion more, in general, uh,

2415
01:46:03,760 --> 01:46:07,119
Usion just talks so fucking much. And Zero Mission is

2416
01:46:07,159 --> 01:46:09,640
just like, we're gonna give you a title card with

2417
01:46:09,680 --> 01:46:12,760
Samus's internal monologue and you're just going, man. You get

2418
01:46:12,800 --> 01:46:15,119
the occasional like three second cut sing that's kind of

2419
01:46:15,119 --> 01:46:17,319
like a loading area, but you're just guys going.

2420
01:46:18,560 --> 01:46:20,760
Speaker 5: And I saw someone in chat say back tie and

2421
01:46:20,800 --> 01:46:23,199
now I was literally just going to eat because I've

2422
01:46:23,199 --> 01:46:25,319
never played it and it's a gem again wow, And

2423
01:46:25,680 --> 01:46:27,760
uh it's a bit pricey, but I do.

2424
01:46:28,039 --> 01:46:29,520
Speaker 1: That's when I that's when I think would be fun

2425
01:46:29,520 --> 01:46:31,199
to emulate on the phone and see if you can

2426
01:46:31,199 --> 01:46:33,199
get the senil the phone or the light.

2427
01:46:33,079 --> 01:46:35,560
Speaker 2: Thing lights on starting your phone to do that.

2428
01:46:35,640 --> 01:46:38,079
Speaker 1: Yeah, I think you get the right emulator. It just works. Okay.

2429
01:46:38,079 --> 01:46:41,199
Get out of Pen Wisconsin Drill dozer.

2430
01:46:41,399 --> 01:46:44,039
Speaker 3: Car battles, drill Dozer kicks ass Yes.

2431
01:46:44,079 --> 01:46:47,600
Speaker 1: Drill dozer to. That's when that one should emulate pretty

2432
01:46:47,640 --> 01:46:49,039
well because I think they do the rumble on there,

2433
01:46:49,039 --> 01:46:50,119
but you want the rumble.

2434
01:46:49,960 --> 01:46:51,720
Speaker 6: Work twisted, but do it on your phone.

2435
01:46:52,079 --> 01:46:54,600
Speaker 1: That worri work twisted. I am about to beat it,

2436
01:46:54,680 --> 01:46:57,920
dan Uh. It's great on there right, It's so awesome. Literally,

2437
01:46:57,960 --> 01:47:00,239
I enjoy pooping so much right now because I'm playing

2438
01:47:00,239 --> 01:47:01,119
it every time I go to.

2439
01:47:01,039 --> 01:47:03,079
Speaker 6: The bathroom, shaking your phone around.

2440
01:47:02,880 --> 01:47:05,119
Speaker 1: Shaking my phone, and it helps, you know, helps work

2441
01:47:05,159 --> 01:47:05,880
things out, you.

2442
01:47:05,840 --> 01:47:10,359
Speaker 5: Know, with the it feels like better on phone than

2443
01:47:10,359 --> 01:47:11,399
it ever felt on GBA.

2444
01:47:11,560 --> 01:47:14,720
Speaker 1: Somehow, It's awesome. It's honestly, could get to the end

2445
01:47:14,720 --> 01:47:15,920
of the year and that might be on my Game

2446
01:47:15,960 --> 01:47:18,920
of the Year list. Oh yeah, twist twisted. So good

2447
01:47:19,720 --> 01:47:21,760
Car Battle or Joe. That's a good one. That's kind

2448
01:47:21,760 --> 01:47:23,239
of in that range of like Ninja five ooh, and

2449
01:47:23,239 --> 01:47:28,439
a few others. Let's see a gun Stars Superheroes. Oh sorry,

2450
01:47:28,479 --> 01:47:31,439
was that Gunstar Superheroes? That's a good gun Star go ahead.

2451
01:47:31,279 --> 01:47:34,239
Speaker 3: Back, Yeah, forget about Mario Kart Super Circuit.

2452
01:47:33,880 --> 01:47:36,960
Speaker 4: Play the Konami Mario Kart clone that has you played

2453
01:47:37,439 --> 01:47:39,119
as a bistical Ninja that.

2454
01:47:40,279 --> 01:47:42,880
Speaker 2: I feel like people overlook this one a lot. Pokemon Pinball,

2455
01:47:42,960 --> 01:47:45,640
Ruby and Sapphire is a really good pinball game.

2456
01:47:45,720 --> 01:47:46,159
Speaker 3: I like that.

2457
01:47:47,720 --> 01:47:49,840
Speaker 4: Yeah, all the Tony Hawk games on g b A.

2458
01:47:50,079 --> 01:47:53,520
There's like weird things like Max Pain on GPA. There's

2459
01:47:53,560 --> 01:47:56,079
this whole thing where they just took three D games

2460
01:47:56,079 --> 01:47:58,159
and made them isometric games on the g B A

2461
01:47:58,239 --> 01:47:59,079
and they're actually pretty.

2462
01:47:59,359 --> 01:48:02,600
Speaker 1: And people like shoot three D games on the Gameboy Advance,

2463
01:48:02,680 --> 01:48:05,520
like Stunt stunt Man. It's really good. I love Stuntman

2464
01:48:05,640 --> 01:48:06,600
on Game Boy Advance.

2465
01:48:06,680 --> 01:48:09,960
Speaker 2: It's like dank about with the sixteen big consoles getting

2466
01:48:10,000 --> 01:48:13,199
like three D adjacent stuff or light three D like

2467
01:48:13,479 --> 01:48:15,680
towards the end of the GBA, they were getting ambitious there,

2468
01:48:15,720 --> 01:48:17,279
and it was kind of cool sometimes.

2469
01:48:17,359 --> 01:48:19,199
Speaker 1: Yeah, yeah, Golden sounds good.

2470
01:48:19,279 --> 01:48:22,199
Speaker 4: Yes, there's a two D dragon Ball not dragon Ball Z,

2471
01:48:22,399 --> 01:48:25,199
dragon Ball kind of action game that's really neat.

2472
01:48:25,239 --> 01:48:28,760
Speaker 3: There's also a Star Wars episode three Beat Them Up.

2473
01:48:28,800 --> 01:48:30,399
That's a lot of fun on the GV Yeah.

2474
01:48:30,479 --> 01:48:34,319
Speaker 1: Man, And then like any any sort of like, hey,

2475
01:48:34,319 --> 01:48:37,039
a big console game happened, and now here's the Game

2476
01:48:37,039 --> 01:48:39,279
Boy Advance version, like that zone of the enders game

2477
01:48:39,279 --> 01:48:43,079
Boy advance games. Pretty interesting tech in advance ye advance.

2478
01:48:43,239 --> 01:48:44,000
Speaker 3: Yeah, that's right.

2479
01:48:44,760 --> 01:48:46,800
Speaker 1: Yeah, there's a lot of weird stuff like that that's

2480
01:48:46,840 --> 01:48:49,520
worth checking out, especially when you have a trim ui

2481
01:48:49,760 --> 01:48:51,119
and you can just get it the way you get it.

2482
01:48:51,199 --> 01:48:53,239
Speaker 3: Yes, yeah, the term wise is very nice.

2483
01:48:53,399 --> 01:48:55,359
Speaker 1: Oh yeah, it's just so handy.

2484
01:48:56,399 --> 01:48:58,439
Speaker 4: So I can't believe, like, Lakes Weakening is your favorite

2485
01:48:58,479 --> 01:49:00,680
game of all time and you like got no enjoyment

2486
01:49:00,720 --> 01:49:02,760
out of those two games that came out that were

2487
01:49:03,239 --> 01:49:05,279
like ninety five percent the same thing.

2488
01:49:05,560 --> 01:49:08,760
Speaker 1: It's game ever, it's it was it's very important to me.

2489
01:49:09,159 --> 01:49:10,760
Shut up, Dan, I'm I'm not talking. I'm talking to

2490
01:49:10,800 --> 01:49:14,600
my friend Mike Minatti right now. I I want of

2491
01:49:14,640 --> 01:49:16,800
them protect. I think that that's part of the problem.

2492
01:49:16,920 --> 01:49:19,640
Is I like hold I held Links Awakening in such

2493
01:49:19,680 --> 01:49:24,000
high regard that the five percent like feels like a chasm.

2494
01:49:24,119 --> 01:49:27,399
Speaker 3: D That Donkey Kong Country too things, the Donkey.

2495
01:49:27,119 --> 01:49:29,800
Speaker 1: Count Country two thing I have where it's like yeah, sorry, ahad,

2496
01:49:30,439 --> 01:49:32,920
just where it's like something's like I'm expecting one thing

2497
01:49:32,920 --> 01:49:34,680
and now I can't play a Donkey Kong in this game.

2498
01:49:34,720 --> 01:49:37,039
It's not exactly the same, but it's it's similar so.

2499
01:49:36,800 --> 01:49:38,840
Speaker 5: So question you just made me think because I'm as

2500
01:49:38,840 --> 01:49:40,600
I'm trying to look up like game Boy games since

2501
01:49:40,600 --> 01:49:42,680
I'm enjoying Mario Land one and two so much once

2502
01:49:42,720 --> 01:49:45,840
I'm done with Warrior Land. Are those Donkey Kong Land

2503
01:49:45,960 --> 01:49:48,800
games good and are they different than their.

2504
01:49:50,239 --> 01:49:55,439
Speaker 1: They're interesting, yes, okay, because they are mostly bespoke games.

2505
01:49:55,479 --> 01:49:57,319
There are there's a lot of like, oh, here's this

2506
01:49:57,399 --> 01:50:00,239
for version of this level from the Donkey Kong Coutry game,

2507
01:50:00,760 --> 01:50:02,680
but it's it's its own game in a lot.

2508
01:50:02,560 --> 01:50:05,319
Speaker 5: Of ways, and like two is Diddy and Dixie. One

2509
01:50:05,399 --> 01:50:06,199
is Donkey and Diddy.

2510
01:50:06,279 --> 01:50:06,720
Speaker 3: Is it the same?

2511
01:50:06,800 --> 01:50:09,680
Speaker 5: Like you know, the cover always looked the same, but

2512
01:50:09,680 --> 01:50:11,479
it was like, but they're calling it Land.

2513
01:50:11,680 --> 01:50:12,560
Speaker 6: This is a different game.

2514
01:50:12,920 --> 01:50:14,880
Speaker 1: I think that they're honestly, if you like, just like

2515
01:50:14,960 --> 01:50:17,600
in a vacuum ranked platformers on the Game Boy, I

2516
01:50:17,680 --> 01:50:20,119
think they would be in the top five for like

2517
01:50:20,119 --> 01:50:22,000
at least Donkey Donkey Kong Land one and two.

2518
01:50:22,199 --> 01:50:25,880
Speaker 2: So okay, they're You're right, they're interesting if I'm remembering

2519
01:50:25,920 --> 01:50:30,199
this right. So Land is like remixing slash scaling down

2520
01:50:30,560 --> 01:50:34,159
of the Country games to game Boy original. But then

2521
01:50:34,159 --> 01:50:36,800
they also did ports that were a little more flesh

2522
01:50:36,840 --> 01:50:40,199
out of Donkey Kong Country to the game Boy Color. Yes,

2523
01:50:40,479 --> 01:50:45,479
though so the like mostly faithful ports to game Boy Advance.

2524
01:50:45,520 --> 01:50:49,640
Speaker 1: That are really good act versions of those games. Yes, yeah, okay,

2525
01:50:49,720 --> 01:50:52,399
wild lot. I mean Donkey Kong. That Donkey Kong Country

2526
01:50:52,720 --> 01:50:55,279
one sold so well and two sold very well. But

2527
01:50:55,319 --> 01:50:57,800
they just went ham on Donkey Kong on everything back

2528
01:50:57,840 --> 01:50:59,720
then for the point now they put him into theme

2529
01:50:59,760 --> 01:51:00,199
park and.

2530
01:51:00,119 --> 01:51:02,079
Speaker 2: Then I don't think we much all but Dan, you're

2531
01:51:02,119 --> 01:51:03,760
aware of Donkey Kong ninety four right?

2532
01:51:04,520 --> 01:51:06,159
Speaker 5: Oh yeah, yeah, that was, like I think the first

2533
01:51:06,159 --> 01:51:07,640
game I seriously played on the analog.

2534
01:51:07,720 --> 01:51:10,359
Speaker 3: Yeah yeah, well, good game, good god.

2535
01:51:11,399 --> 01:51:13,399
Speaker 1: All right, let's see here. Let me get back over

2536
01:51:13,479 --> 01:51:18,239
the emails. Okay, can Sean read this one from Dave?

2537
01:51:19,119 --> 01:51:23,359
Speaker 2: From Dave from California. Yeah's topic is video game skill

2538
01:51:23,479 --> 01:51:26,640
to real life application. Hey all, I worked at a

2539
01:51:26,640 --> 01:51:29,600
warehouse for a big online retailer. You can probably guess

2540
01:51:29,640 --> 01:51:31,920
which one. I played a lot of Tetris when I

2541
01:51:31,960 --> 01:51:34,119
was a youth, and all that time spent on a

2542
01:51:34,119 --> 01:51:37,560
game somehow gave me amazing skill at arranging boxes for

2543
01:51:37,720 --> 01:51:41,600
maximum efficiency. What game has given you an accidental skill?

2544
01:51:41,840 --> 01:51:42,159
Speaker 3: Keep up?

2545
01:51:42,199 --> 01:51:46,039
Speaker 2: The amazing work oil listener from the Shoemaker Days, consenting

2546
01:51:46,119 --> 01:51:47,319
kiss all lips for each of you.

2547
01:51:50,279 --> 01:51:52,319
Speaker 1: When I played that eco game, it gave me an

2548
01:51:52,359 --> 01:51:56,520
understanding of pricing and tariffs and stuff like that, just

2549
01:51:56,560 --> 01:51:58,720
by accident, just by arguing with my friends about how

2550
01:51:58,720 --> 01:52:02,239
we should arrange the econ me in our game and that.

2551
01:52:02,479 --> 01:52:04,800
So now when I see things in the news, I'm like,

2552
01:52:04,880 --> 01:52:07,800
that won't work. And I know how from firsthand experience.

2553
01:52:09,399 --> 01:52:11,239
Speaker 3: I learned how to yell from the Phoenix Right.

2554
01:52:11,239 --> 01:52:14,520
Speaker 1: Games during our podcast.

2555
01:52:14,640 --> 01:52:20,479
Speaker 8: Yeah, yep, I've never driven a stick shift, but I

2556
01:52:20,520 --> 01:52:23,640
feel like I understand the basic concept from switching to

2557
01:52:23,720 --> 01:52:26,119
manual in some old racing games, being like okay, it's

2558
01:52:26,159 --> 01:52:28,079
kind of topping off here, it's going to year two.

2559
01:52:28,600 --> 01:52:29,680
Speaker 6: Like, but I've never got I don't know how to

2560
01:52:29,720 --> 01:52:31,199
do that tunk tunk tunk stuff.

2561
01:52:31,239 --> 01:52:33,239
Speaker 1: You know, that's the bulk of it.

2562
01:52:33,680 --> 01:52:35,640
Speaker 6: But I mean I think I know when like, oh,

2563
01:52:35,720 --> 01:52:37,640
that sound means I should shift gears.

2564
01:52:38,039 --> 01:52:39,640
Speaker 1: Okay, so when do you hit the clutch?

2565
01:52:40,479 --> 01:52:40,680
Speaker 3: Oh?

2566
01:52:40,800 --> 01:52:48,159
Speaker 5: I don't want that probably correct answer, but also where

2567
01:52:48,239 --> 01:52:50,439
my grandpa's lawnmower had a clutch on it and I

2568
01:52:50,439 --> 01:52:51,960
didn't know what that pedal did and it was a

2569
01:52:52,039 --> 01:52:54,039
riding lawnmower and I hit it once and like I

2570
01:52:54,079 --> 01:52:56,319
did some weird combination that it like bucked up, and

2571
01:52:56,359 --> 01:52:57,840
I thought I was almost going to get crushed by

2572
01:52:57,880 --> 01:52:58,439
a lawnmower.

2573
01:52:58,479 --> 01:53:00,800
Speaker 1: Oh shit, yeah, yeah, totally, yeah, I'm not touching knuck

2574
01:53:00,800 --> 01:53:04,319
clutch every that my dad's Friday loanword did the same thing,

2575
01:53:04,319 --> 01:53:06,439
and I would purposely get it to do wheeling instead.

2576
01:53:06,840 --> 01:53:08,720
Speaker 2: I still remember it. I was like, fuck that, I'm

2577
01:53:08,760 --> 01:53:11,960
surprised I'm not dead. Yeah, I think anytime someone asked

2578
01:53:11,960 --> 01:53:13,479
me something like this. The only thing I never think

2579
01:53:13,520 --> 01:53:15,479
of is that I like kind of know how to

2580
01:53:15,520 --> 01:53:19,159
play the drums thanks to rock band, because obviously, you know,

2581
01:53:19,199 --> 01:53:22,760
playing the guitar and guitar hero is like just wailing

2582
01:53:22,840 --> 01:53:25,960
on a toy. Singing maybe you know, is like it's

2583
01:53:26,039 --> 01:53:28,960
Kerry okay, so it's yeah, you're singing. And then drums

2584
01:53:28,960 --> 01:53:30,840
are an interesting one because you can at least learn

2585
01:53:30,920 --> 01:53:33,399
like basic drum beats on this, especially if you're like

2586
01:53:33,399 --> 01:53:35,039
playing on an expert in your game.

2587
01:53:35,119 --> 01:53:37,199
Speaker 1: The actual pretty is kind of not one to one

2588
01:53:37,239 --> 01:53:38,199
but pretty close, right.

2589
01:53:38,279 --> 01:53:41,039
Speaker 2: Yeah, And so there are songs where like I learned

2590
01:53:41,119 --> 01:53:44,199
the general beat through playing rock band, and then yeah,

2591
01:53:44,199 --> 01:53:47,520
I would when we were hanging out with friends Friday

2592
01:53:47,600 --> 01:53:49,920
night in my friend's basement, he had drums at there,

2593
01:53:49,920 --> 01:53:51,680
and occasionally, yeah, I would hop on there, and so

2594
01:53:51,760 --> 01:53:53,600
we're just like, yeah, play drum being He's like, oh, yeah,

2595
01:53:53,600 --> 01:53:56,600
that's that sounds right to me because he obviously played drums,

2596
01:53:56,600 --> 01:53:58,319
So yeah.

2597
01:53:57,840 --> 01:54:01,039
Speaker 1: That does remind me. Like I always think, if I

2598
01:54:01,159 --> 01:54:05,199
had to like shift gears into another business entirely, I

2599
01:54:05,199 --> 01:54:08,800
would take DDR and I would market it as a

2600
01:54:08,800 --> 01:54:11,640
good way to like improve the footwork of athletes, because

2601
01:54:11,640 --> 01:54:13,840
I think if you, if you can get good at DDR,

2602
01:54:14,119 --> 01:54:16,439
like a quarterback would benefit so much from that. But

2603
01:54:16,520 --> 01:54:18,600
like everyone in any sport where like you are moving

2604
01:54:18,600 --> 01:54:21,720
your feet a lot, having like to quickly move direction

2605
01:54:21,800 --> 01:54:23,319
and understand the way to get your body to do

2606
01:54:23,359 --> 01:54:25,319
that without like the help of a bar would be

2607
01:54:25,560 --> 01:54:28,039
beneficial to I think they all athletes should just do it.

2608
01:54:28,079 --> 01:54:30,520
But of course, like it's a weird little Japanese game,

2609
01:54:30,600 --> 01:54:31,439
so they're not aware of it.

2610
01:54:32,239 --> 01:54:35,039
Speaker 5: I bought a powerwasher at my old house because I

2611
01:54:35,039 --> 01:54:37,479
played a lot of Powerwaws simulator and then I instantly

2612
01:54:37,479 --> 01:54:38,439
fucked up my driveway.

2613
01:54:39,239 --> 01:54:40,319
Speaker 1: Did you like chip it away?

2614
01:54:40,439 --> 01:54:41,119
Speaker 3: Like there was like an.

2615
01:54:41,000 --> 01:54:42,800
Speaker 6: Asphalt driveway and it was like pristine.

2616
01:54:42,840 --> 01:54:44,680
Speaker 5: It was awesome when I moved in and there was

2617
01:54:44,760 --> 01:54:46,920
like some like bird shit or something on the driveway,

2618
01:54:46,920 --> 01:54:48,960
and it's like, all right, let's test this baby out,

2619
01:54:49,359 --> 01:54:52,199
you know, from like point blank, and then there's asphalt

2620
01:54:52,359 --> 01:54:55,439
pebbles flying up everywhere. That's like and just permanent, like

2621
01:54:55,479 --> 01:54:58,600
a whole. Then I never used it again. I sold

2622
01:54:58,600 --> 01:54:59,800
it on face place.

2623
01:55:00,439 --> 01:55:02,640
Speaker 1: Imagine the ant that was living in there. It's just

2624
01:55:02,720 --> 01:55:04,600
like his whole world exploded.

2625
01:55:05,039 --> 01:55:08,359
Speaker 2: Just a mushroom clock on your listeners. Mike is dying

2626
01:55:08,399 --> 01:55:09,279
inside right now?

2627
01:55:14,840 --> 01:55:18,000
Speaker 1: All right, less weird, Mike Minati. I read this one

2628
01:55:18,000 --> 01:55:19,159
from Tom P from Florida.

2629
01:55:20,479 --> 01:55:24,039
Speaker 3: Idle Games while you work, Hey, Giant Bomb crew, I'm

2630
01:55:24,119 --> 01:55:27,640
currently playing the idle game Rusty's Retirement while I work.

2631
01:55:28,159 --> 01:55:30,119
I found it gives me a nice reward when it

2632
01:55:30,159 --> 01:55:32,199
glanced over at the screen and see the numbers go up.

2633
01:55:32,479 --> 01:55:34,560
Do you have any good idol games that you enjoy

2634
01:55:34,640 --> 01:55:35,319
whilst working?

2635
01:55:35,640 --> 01:55:42,359
Speaker 1: Tom P from anything, Yeah, talk about it.

2636
01:55:42,680 --> 01:55:45,640
Speaker 6: Go to click clickbomb dot com. It's fantastic.

2637
01:55:45,720 --> 01:55:48,800
Speaker 5: Chucktowski Pickle Draft, Oh my god, I think we all

2638
01:55:48,800 --> 01:55:50,520
got really into it, like talking.

2639
01:55:50,319 --> 01:55:51,960
Speaker 1: About it in our games this week for sure, because

2640
01:55:51,960 --> 01:55:52,520
I really did.

2641
01:55:52,560 --> 01:55:54,479
Speaker 6: I played the hell out of it that I be

2642
01:55:54,600 --> 01:55:57,399
it three times, Mike, there we go, okay.

2643
01:55:59,399 --> 01:56:01,439
Speaker 3: There yeah, yeah, Gosha.

2644
01:56:01,520 --> 01:56:03,640
Speaker 4: He just made a clicker game about giant bombs and

2645
01:56:03,720 --> 01:56:05,560
it's it's actually very undertating.

2646
01:56:05,680 --> 01:56:08,840
Speaker 1: Tchuktowski did the bulk of the work, and then the

2647
01:56:08,960 --> 01:56:13,119
art was like just taking screenshots from pixel Draft videos

2648
01:56:13,119 --> 01:56:18,279
of the various characters like Mike mcquanchie, for example, and

2649
01:56:18,319 --> 01:56:20,960
then those characters cards. You can level them up and

2650
01:56:21,000 --> 01:56:22,720
they become more powerful, and then you could take them

2651
01:56:22,720 --> 01:56:24,800
with you from one game to new game plus and

2652
01:56:24,840 --> 01:56:27,279
it's just so well done. It's not and it's not.

2653
01:56:27,359 --> 01:56:29,920
It's just like he could have just completely been like, oh,

2654
01:56:29,960 --> 01:56:33,039
here's an idol game and it was like halfway half baked,

2655
01:56:33,039 --> 01:56:34,800
and I would have been like, that's awesome. But it's

2656
01:56:34,840 --> 01:56:36,880
like such a good Idol game. It's got so many

2657
01:56:36,920 --> 01:56:38,399
good ideas. I really enjoyed it.

2658
01:56:38,680 --> 01:56:40,840
Speaker 5: Tuktowski in the chat says, pickle Draft did those cuts

2659
01:56:40,880 --> 01:56:42,840
himself and sent them over in the right ratio.

2660
01:56:43,359 --> 01:56:43,600
Speaker 2: Man.

2661
01:56:43,880 --> 01:56:47,800
Speaker 1: Nice, Yeah, just amazing work. And then when we pointed

2662
01:56:47,800 --> 01:56:49,840
out saying, oh, you're like, Sean's not in there. Now

2663
01:56:49,880 --> 01:56:52,119
Sean's in there, and so it's tam and stuff like that,

2664
01:56:52,159 --> 01:56:55,279
because yeah, they hadn't appeared in a Pickle Draft video

2665
01:56:55,319 --> 01:56:57,399
because it's based on Blake Club, but they just made

2666
01:56:57,439 --> 01:56:57,920
new ones.

2667
01:56:58,119 --> 01:57:00,680
Speaker 2: So's I have been animated in the past. There was

2668
01:57:00,680 --> 01:57:02,640
a Dayshon cameo in one of those videos, but.

2669
01:57:02,760 --> 01:57:05,119
Speaker 1: Oh no, maybe that's the one they ended up using. Okay.

2670
01:57:05,159 --> 01:57:06,880
Speaker 2: Also, I just had a Pickle Draft emote that I

2671
01:57:06,960 --> 01:57:08,439
realized I've been saying that for a long time, and

2672
01:57:08,479 --> 01:57:11,039
they definitely deserve to be in the chat.

2673
01:57:10,920 --> 01:57:15,960
Speaker 1: All right, Dan, can you read this one titled Golden Age?

2674
01:57:16,279 --> 01:57:19,560
Speaker 5: Yes, Hello, smart Bombs. I believe Giant Bomb is in

2675
01:57:19,640 --> 01:57:22,880
a new golden age powerful. Jeff's great new and old

2676
01:57:22,920 --> 01:57:25,840
content and the vibes on the podcast are immaculate. What

2677
01:57:25,960 --> 01:57:28,920
is something else you love that is experiencing a golden age?

2678
01:57:29,159 --> 01:57:31,640
Like we're in the Golden age for Oreo Collapse something

2679
01:57:31,680 --> 01:57:41,000
like that. America. You're always saying, Wow, the real answer

2680
01:57:41,000 --> 01:57:41,960
for me wrestling?

2681
01:57:42,840 --> 01:57:46,439
Speaker 6: Oh yeah, good point. Wrestling is healthier than ever as

2682
01:57:46,479 --> 01:57:50,000
a business, not just of it, are you? And content

2683
01:57:50,079 --> 01:57:51,720
has been fun as hell to watch and you know,

2684
01:57:51,840 --> 01:57:54,039
the Netflix stuff and everything, the Max deal, it's the

2685
01:57:54,199 --> 01:57:56,159
better ways to watch it. It's just been fantastic.

2686
01:57:56,640 --> 01:58:00,960
Speaker 4: Yeah, yeah, I guess emulation, but like emulations always getting better.

2687
01:58:01,000 --> 01:58:03,079
But it just feels like we're such a good place

2688
01:58:03,079 --> 01:58:05,199
of all that and all these fun little consoles. Maybe

2689
01:58:05,239 --> 01:58:09,279
just retro gaming in general. Prices of actual games is

2690
01:58:09,319 --> 01:58:10,920
a thing, right that's always going to be a little

2691
01:58:10,920 --> 01:58:13,560
bit of a problem. But outside of that, there's so

2692
01:58:13,680 --> 01:58:16,520
many ways to play old games right now, and that's awesome.

2693
01:58:16,600 --> 01:58:18,720
Speaker 2: Yeah, this is something I me and Mike talk about

2694
01:58:18,760 --> 01:58:22,119
decent amount. We're kind of in maybe be the golden

2695
01:58:22,159 --> 01:58:25,800
age of fighting games. Like as much as people romanticize

2696
01:58:25,800 --> 01:58:29,239
the late nineties early two thousands, there there's so many

2697
01:58:29,279 --> 01:58:33,840
to play. They're so accessible now coming up with new

2698
01:58:34,119 --> 01:58:38,000
ways to play them even and they've been more accessible

2699
01:58:38,039 --> 01:58:40,279
than ever and that's really cool. And there's so much

2700
01:58:40,359 --> 01:58:43,079
variety that you always have something to check out. It's

2701
01:58:43,119 --> 01:58:43,600
really fun.

2702
01:58:45,079 --> 01:58:47,720
Speaker 1: Yeah, Okay, go ahead, no you go because mine's bad.

2703
01:58:47,800 --> 01:58:50,680
Speaker 4: Go yeah, just like certain companies, so like it's clearly

2704
01:58:50,760 --> 01:58:54,680
a Nintendo Golden Age right now. Like you know, it's

2705
01:58:54,680 --> 01:58:57,560
been kind of going on since you know, twenty seventeen,

2706
01:58:57,680 --> 01:59:00,279
but we're still in that capcom definitely, and when it

2707
01:59:00,319 --> 01:59:03,359
seems like, say, guys maybe just entered theirs, like they

2708
01:59:04,079 --> 01:59:06,680
figured stuff out, and if all this sort of retrovival

2709
01:59:06,680 --> 01:59:09,840
stuff works out for them, they should be pretty And I.

2710
01:59:09,880 --> 01:59:11,439
Speaker 1: Might have talked to everyone. You said that was from

2711
01:59:11,479 --> 01:59:14,680
a Mike from Loveland and then mine. It's like you

2712
01:59:14,720 --> 01:59:16,439
guys had all the good ones that I would have said.

2713
01:59:16,479 --> 01:59:18,479
So right now, I just think that a lot of

2714
01:59:18,520 --> 01:59:21,680
sports are in a good place. Not the NFL because

2715
01:59:21,680 --> 01:59:22,920
the Super Bowl kind of sucks, but.

2716
01:59:22,880 --> 01:59:26,359
Speaker 6: Like they I'm okay with it, yeah, but you are.

2717
01:59:27,640 --> 01:59:30,359
Speaker 1: But like, you know, hockey's like a place where's like, oh,

2718
01:59:30,359 --> 01:59:32,560
there's so many great veteran players and then there's so

2719
01:59:32,560 --> 01:59:34,279
many great kids coming up at the same time that

2720
01:59:34,359 --> 01:59:38,039
like clearly we're watching like Sidney Crosby when they're young.

2721
01:59:38,079 --> 01:59:40,199
So it's just very cool to be checking in right

2722
01:59:40,239 --> 01:59:42,640
now when it's like there's so much skills in all these.

2723
01:59:42,560 --> 01:59:46,079
Speaker 5: Different sports sports question, as someone who grew up watching

2724
01:59:46,159 --> 01:59:48,520
the Chiefs and sense moving away, you know, I'll watch

2725
01:59:48,600 --> 01:59:50,159
them when they're in the Super Bowl or some of

2726
01:59:50,159 --> 01:59:52,159
the playoff games and stuff like that. I did get

2727
01:59:52,159 --> 01:59:54,279
the sense just on like Blue Sky over the weekend

2728
01:59:54,479 --> 01:59:56,840
that like, are the Chiefs becoming hated in the way

2729
01:59:56,880 --> 01:59:58,039
that like the Patriots were hated.

2730
01:59:58,159 --> 01:59:59,720
Speaker 1: Yeah, because they've won too many times?

2731
01:59:59,800 --> 02:00:04,359
Speaker 3: Right, Okay, that's it growing up there, you know that's cool.

2732
02:00:04,399 --> 02:00:04,760
I like that.

2733
02:00:04,880 --> 02:00:07,880
Speaker 1: Ye yeah, of course you want Everyone wants that for

2734
02:00:07,920 --> 02:00:09,560
their team. Yeah, yeah, it's pretty cool.

2735
02:00:09,640 --> 02:00:09,840
Speaker 3: Yeah.

2736
02:00:09,840 --> 02:00:11,880
Speaker 1: I mean like we were like, let's be clear, in Detroit,

2737
02:00:11,920 --> 02:00:14,560
we were planning that, Like we were like, hey, when

2738
02:00:14,640 --> 02:00:17,279
once the Lions win, we're gonna be the most toxic

2739
02:00:17,359 --> 02:00:21,159
fan base you've ever seen. We are, you're gonna hate us.

2740
02:00:21,359 --> 02:00:22,760
And then of course you bit us in the ass

2741
02:00:22,760 --> 02:00:25,199
and we lost, so uh but so everyone wants that.

2742
02:00:25,359 --> 02:00:27,840
Speaker 5: Yeah, that's it is wild when I go home, because

2743
02:00:27,880 --> 02:00:29,960
it's like, you know, growing up, like of course, yeah,

2744
02:00:30,239 --> 02:00:32,359
were talking about like Elvis Gerbach or like when Joe

2745
02:00:32,359 --> 02:00:35,520
Montana came to the Chiefs and you know, uh, Trent

2746
02:00:35,960 --> 02:00:38,119
Green was the thing for a while, and like people

2747
02:00:38,119 --> 02:00:39,640
were obsessed about the Chiefs even when.

2748
02:00:39,560 --> 02:00:41,399
Speaker 3: Like at best they would get to the playoffs.

2749
02:00:41,800 --> 02:00:44,960
Speaker 5: Now I go home, if it's during football season, oh

2750
02:00:45,000 --> 02:00:49,319
my god, everyone's wearing it Mahomes is on every fucking billboard.

2751
02:00:49,399 --> 02:00:51,239
Speaker 3: It is like nuclear there.

2752
02:00:51,079 --> 02:00:53,760
Speaker 1: Now, yep, it's then that's that's how it goes. And

2753
02:00:53,800 --> 02:00:57,920
that is people hate that too, right, Like, oh, Mahomes, well,

2754
02:00:57,920 --> 02:01:00,319
here's the reasons why he actually sucks and the league

2755
02:01:00,359 --> 02:01:02,760
is always pulling for him and making making sure he wins.

2756
02:01:02,800 --> 02:01:05,279
It's like, I don't know, maybe, but we would all

2757
02:01:05,279 --> 02:01:07,279
take that in an instant if we were given the choice.

2758
02:01:07,479 --> 02:01:09,239
Speaker 3: By the way, and I really may say too many.

2759
02:01:09,079 --> 02:01:11,279
Speaker 5: Commercials you talk about, like all the leagues pulling form

2760
02:01:11,319 --> 02:01:13,920
and stuff, the amount of like weird conspiracy theories I

2761
02:01:13,960 --> 02:01:15,840
hear when I got home too, was like, well, Mahomes

2762
02:01:15,920 --> 02:01:18,640
brother has mob connections, and then there's the Tailor Swift

2763
02:01:18,680 --> 02:01:21,079
thing going on here. So whenever the Chiefs lose or

2764
02:01:21,119 --> 02:01:23,640
something or something goes negative, it's about the mob or

2765
02:01:23,680 --> 02:01:26,000
Taylor Swift or something like, yeah, the fuck are you

2766
02:01:26,039 --> 02:01:27,079
all talking about.

2767
02:01:26,960 --> 02:01:28,079
Speaker 1: That fucking rules?

2768
02:01:28,159 --> 02:01:28,840
Speaker 3: Actually, right?

2769
02:01:29,720 --> 02:01:32,359
Speaker 4: It is in crimble how many people just immediately believe

2770
02:01:32,399 --> 02:01:35,199
that like all the rests secretly make sure the Chiefs

2771
02:01:35,199 --> 02:01:36,159
win their games too.

2772
02:01:36,439 --> 02:01:38,800
Speaker 5: Yeah, I do find that when I come home in Kansas.

2773
02:01:39,079 --> 02:01:42,079
Conspiracy thinking is in a golden age, right, now, so.

2774
02:01:43,640 --> 02:01:48,840
Speaker 1: I go, yeah, all right, I'll everyone's read one, now

2775
02:01:48,880 --> 02:01:52,079
I'll read this one. The retro handhelds from a Brad

2776
02:01:52,199 --> 02:01:56,039
and Huddersville. Wait a second, and that's near Tumwater, Washington.

2777
02:01:56,439 --> 02:01:59,520
Uh okay to grub or anyone else sufficiently qualified. I'm

2778
02:01:59,560 --> 02:02:01,920
looking to get retro handheld like the size of an

2779
02:02:01,960 --> 02:02:04,680
old school game boy, preferably can play up the PS

2780
02:02:04,760 --> 02:02:07,359
one games. Any help would be appreciated. You guys rock

2781
02:02:07,520 --> 02:02:11,199
keep rocking. I mean trim you right, that's true, that's

2782
02:02:11,199 --> 02:02:11,560
the one.

2783
02:02:11,640 --> 02:02:14,039
Speaker 5: Well if you specifically went up to PS one games,

2784
02:02:14,119 --> 02:02:16,840
I think it's funny. This morning I went to go

2785
02:02:16,880 --> 02:02:18,560
load up. I was like, I had the trimuy and like, oh,

2786
02:02:18,760 --> 02:02:20,079
what should I do on this that I wouldn't do

2787
02:02:20,119 --> 02:02:22,039
on the Pocket. It's like, all right, pocket can't do PlayStation.

2788
02:02:22,279 --> 02:02:24,640
And I loaded up Tony Hawk three just I just

2789
02:02:24,640 --> 02:02:26,439
saw the words and I was like, yes, that's good.

2790
02:02:26,520 --> 02:02:28,399
And I loaded up and started playing the Foundry level

2791
02:02:28,399 --> 02:02:30,039
and I was like, this isn't running that great? And

2792
02:02:30,079 --> 02:02:31,880
then I realized, oh, right, this is the PS one

2793
02:02:31,960 --> 02:02:33,079
version of Tony Hawk three.

2794
02:02:33,560 --> 02:02:34,399
Speaker 1: Right, that's why it's.

2795
02:02:34,319 --> 02:02:36,119
Speaker 5: Not the way I remember. But it does play PS

2796
02:02:36,119 --> 02:02:38,119
one way I played Twist Medal two on there. It

2797
02:02:38,159 --> 02:02:41,159
plays PS one games pretty solidly, even some Dreamcast stuff.

2798
02:02:41,640 --> 02:02:45,199
Speaker 1: Yeah, yeah, there's some Dreamcast suff Yeah, go ahead, Mike, Yeah.

2799
02:02:44,840 --> 02:02:47,119
Speaker 4: There's a PS one version of Tony X pro Skater four.

2800
02:02:47,199 --> 02:02:50,720
And I'm like, I gotta see, what is that messed up?

2801
02:02:50,960 --> 02:02:52,960
Speaker 1: I mean, didn't we say that there was like a

2802
02:02:53,000 --> 02:02:56,640
PS one version like way past Tony Hawk's pro Skater four.

2803
02:02:56,720 --> 02:03:01,720
Didn't they have like thug even No, I don't think so, Okay,

2804
02:03:02,079 --> 02:03:06,359
I'm like curious because uh remember something along? Oh no,

2805
02:03:06,399 --> 02:03:09,439
it was game Boy. It was the game Boy design Yeah, right,

2806
02:03:09,960 --> 02:03:12,720
American and Doug two and yes, all those.

2807
02:03:14,079 --> 02:03:14,399
Speaker 3: Stuff.

2808
02:03:14,960 --> 02:03:17,000
Speaker 1: That's what it was. That's what I was thinking of. Yeah,

2809
02:03:17,119 --> 02:03:19,159
trim and the trimuney is really affordable. If you want

2810
02:03:19,159 --> 02:03:20,800
to spend a little bit more, you can definitely get

2811
02:03:21,039 --> 02:03:23,119
uh one up to like one hundred and fifty dollars

2812
02:03:23,199 --> 02:03:26,119
that will have analog sticks and can play easily, can

2813
02:03:26,159 --> 02:03:28,520
play Dreamcast, maybe even play a little bit of PS

2814
02:03:28,680 --> 02:03:32,359
two maybe. But I think, you know, if you're just

2815
02:03:32,479 --> 02:03:34,079
dabbling in this and you want one that's going to

2816
02:03:34,119 --> 02:03:36,399
be good out of the box, and it's just just

2817
02:03:36,560 --> 02:03:39,560
nice to use. I think the trim UIs is the one.

2818
02:03:39,800 --> 02:03:41,880
Speaker 5: Yeah, I think that's a perfect starter one because it's

2819
02:03:41,880 --> 02:03:44,159
just like especially when you like follow some of these

2820
02:03:44,159 --> 02:03:47,159
YouTube tutorials on like really cleaning up the interface and everything,

2821
02:03:47,680 --> 02:03:49,600
like I forget what is it's not menu I for

2822
02:03:49,680 --> 02:03:50,279
the is.

2823
02:03:50,239 --> 02:03:52,960
Speaker 1: It MENUI for the you Ui?

2824
02:03:53,479 --> 02:03:56,359
Speaker 3: Yeah, that one's just fucking fantastic. It plays everything.

2825
02:03:56,720 --> 02:03:58,600
Speaker 5: Like I was debating about, like, oh, as I'm playing

2826
02:03:58,600 --> 02:03:59,800
through these Mario Land should I do it on the

2827
02:03:59,800 --> 02:04:01,880
pop do it on the trim And it's like I

2828
02:04:01,960 --> 02:04:05,840
do think the pocket screen is better and it just

2829
02:04:05,880 --> 02:04:08,840
feels better for like especially game Boy, game Boy Advance games.

2830
02:04:08,960 --> 02:04:11,000
Speaker 1: It's like literally just annext the resolution of a game

2831
02:04:11,039 --> 02:04:11,800
Boy screen.

2832
02:04:11,880 --> 02:04:14,960
Speaker 5: Yes, yeah, it looks awesome, but like, the trimuy is cheaper,

2833
02:04:15,039 --> 02:04:17,239
it's easy to set up. It's so easy to just

2834
02:04:17,279 --> 02:04:18,880
kind of like toss in a bag and not worry

2835
02:04:18,880 --> 02:04:19,279
about it.

2836
02:04:19,640 --> 02:04:19,800
Speaker 2: You know.

2837
02:04:19,840 --> 02:04:22,119
Speaker 5: I like the sp one from Ambernick, but it's a

2838
02:04:22,119 --> 02:04:25,640
little chunkier, a little slower. I think the trimuy is

2839
02:04:25,960 --> 02:04:28,359
the best kind of like entry level hand.

2840
02:04:28,560 --> 02:04:30,720
Speaker 2: Yeah, we've reached a point where pretty much the chip

2841
02:04:30,760 --> 02:04:33,439
in any of these systems will play everything that is

2842
02:04:33,520 --> 02:04:35,800
reasonable for you to emulate on the go that you

2843
02:04:35,800 --> 02:04:38,039
would want to emulate. I go that if you want

2844
02:04:38,039 --> 02:04:39,760
to spend a little bit more on like one of

2845
02:04:39,800 --> 02:04:42,239
the newer retroid pockets that can also do you know,

2846
02:04:42,439 --> 02:04:46,720
like Dreamcast GameCube PS two, you can. But yeah, it's

2847
02:04:46,760 --> 02:04:48,720
it's more a matter of, yeah, just finding the form

2848
02:04:48,760 --> 02:04:50,960
factor that they want and just playing YouTube channels out

2849
02:04:50,960 --> 02:04:53,359
there to help with that stuff. Now, like regularly really

2850
02:04:53,359 --> 02:04:54,840
like retro game Core, right.

2851
02:04:54,960 --> 02:04:57,199
Speaker 6: They're great, use I use them all the time.

2852
02:04:58,239 --> 02:05:01,760
Speaker 1: Good boy. Absolutely for me, I've like kind of settled

2853
02:05:01,760 --> 02:05:04,119
into this way of doing things where it's like older games,

2854
02:05:04,159 --> 02:05:07,560
especially handheld but you know, uh a PS one, Super Nintendo.

2855
02:05:07,720 --> 02:05:09,720
I will use one of these retro handhelds. And then

2856
02:05:09,720 --> 02:05:12,399
if it is PS two, PS three and anything like that,

2857
02:05:12,720 --> 02:05:15,199
I'm just gonna do steam Deck. It's just steam Deck.

2858
02:05:17,039 --> 02:05:19,399
I know it'll run. I have a good interface already

2859
02:05:19,399 --> 02:05:21,760
set up. There's a ton of community sport for mu

2860
02:05:21,760 --> 02:05:24,000
deck to make sure it's as good as possible. So yeah,

2861
02:05:24,560 --> 02:05:27,039
you know, I keep eyeing like the iin odin or

2862
02:05:27,039 --> 02:05:29,439
something like that. I think that's what it's called. Yeah,

2863
02:05:28,840 --> 02:05:30,399
and I'm like, I.

2864
02:05:30,359 --> 02:05:35,000
Speaker 2: Don't think it's worth the price, especially, yeah, exactly. I

2865
02:05:35,039 --> 02:05:37,560
know the person emailing and specifically did ask for like

2866
02:05:37,560 --> 02:05:39,680
a very pofortable one around the size of a game boy.

2867
02:05:39,760 --> 02:05:42,920
But if anyone is curious, the steam deck is still

2868
02:05:43,039 --> 02:05:45,560
just like the best emulation machine that you can take

2869
02:05:45,600 --> 02:05:48,119
around with you portably. And now now there's trying to

2870
02:05:48,199 --> 02:05:49,439
clear out some of the older ones. You can get

2871
02:05:49,439 --> 02:05:51,199
them on sale for like you can get refer one

2872
02:05:51,319 --> 02:05:53,640
for like around three hundred, which is like.

2873
02:05:53,760 --> 02:05:56,000
Speaker 1: You put in a a Samsung SD card, one of

2874
02:05:56,039 --> 02:05:57,800
the faster Samsung a s D cards, and you're not

2875
02:05:57,840 --> 02:05:59,399
going to be hurt and for not having the SSD

2876
02:05:59,560 --> 02:06:00,800
actually turns out exactly.

2877
02:06:01,000 --> 02:06:02,720
Speaker 3: Yeah, yep, good device.

2878
02:06:03,399 --> 02:06:07,760
Speaker 1: All right, let's see, let's do one more email Sean,

2879
02:06:07,840 --> 02:06:10,800
can you read this last one? What is a coworker

2880
02:06:10,880 --> 02:06:12,000
or what is coworker?

2881
02:06:12,960 --> 02:06:14,399
Speaker 3: What is coworker?

2882
02:06:14,479 --> 02:06:14,960
Speaker 1: Oh boy?

2883
02:06:16,840 --> 02:06:19,960
Speaker 2: Science is ever evolving. It is not magic. It is

2884
02:06:20,000 --> 02:06:24,159
a process. Observations are made, trials run, results are analyzed.

2885
02:06:24,399 --> 02:06:28,159
I realized my prior experiments were rudimentary and flawed, raw

2886
02:06:28,199 --> 02:06:31,159
with surface level speculation, so I narrowed my focus to

2887
02:06:31,199 --> 02:06:34,720
an individual subject co worker or apparently also known as

2888
02:06:34,840 --> 02:06:39,279
Jeff Backlar. I present my last work, the behavioral analysis

2889
02:06:39,520 --> 02:06:47,039
of Jack Backlar. Through careful observation, I've grown to appreciate

2890
02:06:47,279 --> 02:06:51,640
the mundanity within the life of Coworker. Admittedly, there were

2891
02:06:51,640 --> 02:06:54,720
times where I had doed his existence. Was Coworker something

2892
02:06:54,840 --> 02:06:58,079
my subconscious was implanting as a way to provide a message.

2893
02:06:58,560 --> 02:07:01,840
One minute, a disgruntled side in my headphones, so the next,

2894
02:07:02,359 --> 02:07:06,399
staring at the starring in the Blockfuster flopped the green

2895
02:07:06,560 --> 02:07:10,600
hornet the last in my dismay. He is real?

2896
02:07:10,920 --> 02:07:11,439
Speaker 1: But what for?

2897
02:07:12,119 --> 02:07:15,000
Speaker 2: Despite the odds, Coworker has made some slam improvements to

2898
02:07:15,039 --> 02:07:17,680
cementing his existence in the world. I now know that

2899
02:07:17,760 --> 02:07:21,439
Coworker loves the New York Rangers, hats and Jesus. But

2900
02:07:21,560 --> 02:07:24,119
the struggle of being the straight man in such a

2901
02:07:24,119 --> 02:07:28,640
wiggly world it's probably why that has so shiny. Anyways,

2902
02:07:28,800 --> 02:07:32,760
who was I talking about? George J from Chicago? Ps

2903
02:07:33,000 --> 02:07:35,640
of this major giggle. These are fun to write, bomb

2904
02:07:35,680 --> 02:07:36,199
fall asleep?

2905
02:07:37,359 --> 02:07:39,439
Speaker 3: Was was the Jack Backlar bit?

2906
02:07:39,520 --> 02:07:39,600
Speaker 8: An?

2907
02:07:39,640 --> 02:07:43,560
Speaker 3: Actually just type focus. That's a cred either way. Tyler

2908
02:07:43,680 --> 02:07:44,680
Dirden situation.

2909
02:07:45,399 --> 02:07:54,199
Speaker 1: Yeah, Jack back, that sounds better. You should change Jack's back. Yeah,

2910
02:07:54,239 --> 02:07:57,960
there we go he's gonna start on bullying two. Yeah,

2911
02:07:58,119 --> 02:08:01,720
thank you, Jordan. Jay. Always appreciate your emails. These have

2912
02:08:01,760 --> 02:08:04,760
been very fun these past couple of weeks. All right, Sean,

2913
02:08:04,840 --> 02:08:06,640
we did get a message from Dan jan to check

2914
02:08:06,680 --> 02:08:08,880
the discord. I can play the sound if you want

2915
02:08:08,880 --> 02:08:10,479
me to focus on that, or can you or do

2916
02:08:10,520 --> 02:08:11,119
you want to do that?

2917
02:08:11,800 --> 02:08:14,159
Speaker 2: I don't know if if it's playing sound, you should

2918
02:08:14,159 --> 02:08:15,039
do it through your end.

2919
02:08:15,680 --> 02:08:17,800
Speaker 1: Okay, all right, give me a second, you guys. Maybe

2920
02:08:17,800 --> 02:08:19,840
actually we skipped an email. Maybe do that? Why I

2921
02:08:19,840 --> 02:08:21,520
get that set up? Let's see here, Mike. Can you

2922
02:08:21,560 --> 02:08:25,159
read the one from is it perfect game mash up? Yeah,

2923
02:08:25,199 --> 02:08:26,159
because that's what we didn't do.

2924
02:08:26,279 --> 02:08:31,359
Speaker 3: Yes, I wasn't paying attention, Dan Riker.

2925
02:08:31,399 --> 02:08:33,239
Speaker 1: Could you read the way it says perfect game mash up?

2926
02:08:33,279 --> 02:08:35,000
The email from the email thing there?

2927
02:08:35,520 --> 02:08:44,159
Speaker 7: Yeah, a perfect game mash up for me, Jeff, Hello, Bombers,

2928
02:08:44,239 --> 02:08:47,439
co workers, poggers, and soap eaters.

2929
02:08:47,520 --> 02:08:50,279
Speaker 2: You are tasked with creating the best video game of

2930
02:08:50,319 --> 02:08:53,239
all time by combining the gameplay of one existing game

2931
02:08:53,279 --> 02:08:56,800
and the world of another. What's the best combo example

2932
02:08:56,840 --> 02:09:00,279
of one Slay the Spire gameplay mash with the Umble

2933
02:09:00,399 --> 02:09:03,760
Verse world page shout outs elbow drop, attack car, dang

2934
02:09:03,760 --> 02:09:08,199
one example two Doom gameplay, mash with Elden Ring World,

2935
02:09:08,479 --> 02:09:13,159
rip and tear those fucking lobsters. Dbi's doing all right,

2936
02:09:13,920 --> 02:09:14,840
Jeff from Quebec.

2937
02:09:15,720 --> 02:09:20,479
Speaker 5: Twisted Metal gameplay in the Mario Kingdom Mushroom Kingdom interesting?

2938
02:09:20,680 --> 02:09:21,359
Speaker 3: Hit me?

2939
02:09:21,640 --> 02:09:24,479
Speaker 2: Now, hold on, Hold on, Dan, I want to explain

2940
02:09:24,479 --> 02:09:24,920
that one to me.

2941
02:09:26,039 --> 02:09:28,159
Speaker 5: I want a Twisted Metal game where I can choose

2942
02:09:28,199 --> 02:09:32,399
between Mario Kart style characters, and I can choose different

2943
02:09:32,479 --> 02:09:35,199
vehicles based in the Mario world. And I didn't want

2944
02:09:35,199 --> 02:09:38,720
to drive around Mushroom Kingdom locales using fun I guess

2945
02:09:38,720 --> 02:09:41,439
I'm just describing battle mode of Mario Kart.

2946
02:09:42,039 --> 02:09:49,479
Speaker 4: Yes, never mind, Mike, I want hit Man World of

2947
02:09:49,479 --> 02:09:52,359
Assassination gameplay in the world of Shrek.

2948
02:09:52,520 --> 02:09:58,239
Speaker 2: Oh yeah, yeah, that's good stuff. Well what so what

2949
02:09:58,279 --> 02:10:00,720
did Shrek be the one point on disguise or like,

2950
02:10:00,800 --> 02:10:02,199
are you playing as Agent forty seven?

2951
02:10:02,279 --> 02:10:04,079
Speaker 4: You might not be playing a Shrek. Shrek might be

2952
02:10:04,119 --> 02:10:06,079
a target for all I know. Like worlds would be

2953
02:10:06,159 --> 02:10:11,399
like Lord Farquat's Castle, Far far Away Land, trek Swamp,

2954
02:10:12,199 --> 02:10:15,159
that that university, that that dweeb Prince Arthur went to

2955
02:10:15,239 --> 02:10:17,680
in Shrek three, all these good places, and yeah, you

2956
02:10:17,720 --> 02:10:19,760
just kind of have to wander around. You gotta mark

2957
02:10:19,840 --> 02:10:23,039
like the Big Bad Wolf as a big bad wolf

2958
02:10:23,079 --> 02:10:27,319
because he's smuggling cocaine and needs to die. So you're right,

2959
02:10:27,359 --> 02:10:29,520
you gotta go figure out the best way to you know,

2960
02:10:29,840 --> 02:10:31,880
find them when he's pretending to be Grandma or something

2961
02:10:31,960 --> 02:10:34,439
and put on. You have to disguis yourself as a pig, right,

2962
02:10:35,119 --> 02:10:37,600
so that you can go in there all on, assuming

2963
02:10:37,720 --> 02:10:38,319
like stuff like that.

2964
02:10:38,399 --> 02:10:40,000
Speaker 2: It would be the more the more you talk, the

2965
02:10:40,000 --> 02:10:43,119
more I like the idea. I guess, yeah, it's much

2966
02:10:43,159 --> 02:10:43,800
better than Dan's.

2967
02:10:43,840 --> 02:10:48,039
Speaker 1: I agree. All right, I have got this audio. It's

2968
02:10:48,079 --> 02:10:50,640
six seconds. While I was getting that ready instead, I

2969
02:10:50,680 --> 02:10:52,479
was gonna play it. You didn't see like Janet Show

2970
02:10:52,520 --> 02:10:54,159
and Chet say, oh god, don't.

2971
02:10:53,960 --> 02:10:57,079
Speaker 3: Play that right, see that. It's just talking right.

2972
02:10:57,720 --> 02:11:00,279
Speaker 1: I'm just gonna play the audio. That's it. So this

2973
02:11:00,560 --> 02:11:03,560
is a confirmation that Jane Joe had lived up to

2974
02:11:03,640 --> 02:11:05,960
his side of the bargain. I'm gonna play it. You guys,

2975
02:11:06,159 --> 02:11:06,880
let me know right away.

2976
02:11:06,880 --> 02:11:17,560
Speaker 5: If you can't hear it, Okay, Dan record my god,

2977
02:11:17,880 --> 02:11:21,399
I did say in quotes, can you say I love

2978
02:11:21,479 --> 02:11:24,039
you solo. I said I would venmo him ten dollars

2979
02:11:24,079 --> 02:11:26,479
from my pocket if he said I love you solo.

2980
02:11:26,680 --> 02:11:28,319
He said I love solo.

2981
02:11:29,279 --> 02:11:31,920
Speaker 6: So he got seventy five percent of the words, which

2982
02:11:31,960 --> 02:11:34,560
I think should be seven dollars and fifty cents. So, Jan,

2983
02:11:34,960 --> 02:11:37,600
if you can venmo me back two dollars and fifty cents,

2984
02:11:37,600 --> 02:11:38,279
I think we're good.

2985
02:11:38,359 --> 02:11:39,720
Speaker 1: I'm gonna play it one more time, just so we

2986
02:11:39,720 --> 02:11:40,159
could be clear.

2987
02:11:40,239 --> 02:11:49,439
Speaker 5: Yeah, yeah, I need two dollars and fifty cents back.

2988
02:11:49,520 --> 02:11:51,720
Speaker 3: Jane. We'll say, you know, I respect it.

2989
02:11:51,760 --> 02:11:51,800
Speaker 2: You.

2990
02:11:51,960 --> 02:11:53,880
Speaker 6: You gave it a good shot there, and you got

2991
02:11:54,600 --> 02:11:55,319
three force of it.

2992
02:11:55,439 --> 02:11:57,319
Speaker 1: I mean the heat of the moment. It's pretty good performance,

2993
02:11:57,439 --> 02:11:58,159
it is for Yeah.

2994
02:11:58,279 --> 02:12:00,000
Speaker 5: Yeah, that's a hard thing to work into a corporate

2995
02:12:00,039 --> 02:12:03,840
at all hands Media. Jacob fut To samoean werewolf reference.

2996
02:12:03,880 --> 02:12:05,720
But by the way, somehow we decided that Mike was

2997
02:12:05,760 --> 02:12:09,239
the Italian werewolf. So that's another one. You just want

2998
02:12:09,239 --> 02:12:12,239
to throw that into the Mike nickname bucket. Sure you

2999
02:12:12,359 --> 02:12:15,159
forgot these our Jacob fut To.

3000
02:12:15,720 --> 02:12:17,840
Speaker 1: Oh yeah, he's got so many kids, this guy, Mike,

3001
02:12:18,279 --> 02:12:24,359
Yeah seven, all right, I don't know how does he

3002
02:12:24,359 --> 02:12:26,039
get in the show, he does what we learned. I

3003
02:12:26,039 --> 02:12:28,520
don't think we learned anything on this episode. Four of

3004
02:12:28,600 --> 02:12:32,720
us no, absolutely each other a lot. That was nice. Yeah,

3005
02:12:32,720 --> 02:12:33,000
that was good.

3006
02:12:33,079 --> 02:12:35,680
Speaker 5: Yeah, Nikki Jacobo has seven kids and he's like thirty

3007
02:12:35,680 --> 02:12:36,399
two years old.

3008
02:12:36,920 --> 02:12:38,000
Speaker 1: Yeah, he's not done yet.

3009
02:12:39,039 --> 02:12:41,199
Speaker 4: Do any of you have grandparents that had like, like

3010
02:12:41,359 --> 02:12:42,800
thirteen siblings, because I.

3011
02:12:42,880 --> 02:12:46,039
Speaker 5: Yeah, my my grandma had like seven siblings. My grandpa

3012
02:12:46,079 --> 02:12:46,680
had a bunch of two.

3013
02:12:46,720 --> 02:12:51,680
Speaker 1: Yeah. Yeah, my my mom has like seven siblings.

3014
02:12:51,720 --> 02:12:55,880
Speaker 2: Yeah, my dad like seven or eight. Yeah, it's hard

3015
02:12:55,920 --> 02:12:57,119
to count.

3016
02:12:57,439 --> 02:13:01,279
Speaker 4: Yeah, it's gotta be impossible to happen eatingful relationship with.

3017
02:13:01,239 --> 02:13:05,039
Speaker 1: All your Oh yeah, that's where the idea of like

3018
02:13:05,119 --> 02:13:06,439
favorites definitely comes from.

3019
02:13:07,159 --> 02:13:09,920
Speaker 3: Yeah, twelve or something.

3020
02:13:10,079 --> 02:13:14,000
Speaker 1: I'm good to have them.

3021
02:13:14,199 --> 02:13:16,279
Speaker 5: Jan, I am confirming I received your two dollars and

3022
02:13:16,319 --> 02:13:18,960
fifty cents with a note that says sorry, so one,

3023
02:13:19,000 --> 02:13:19,560
we're all good.

3024
02:13:19,600 --> 02:13:21,159
Speaker 6: Good work, Jan, excellent.

3025
02:13:20,840 --> 02:13:23,359
Speaker 1: All right, good way we did learn Jan does good

3026
02:13:23,359 --> 02:13:26,199
work in all hands meetings. So we'll wrap it up

3027
02:13:26,239 --> 02:13:29,039
with that. I guess you know what, maybe this this

3028
02:13:29,079 --> 02:13:30,319
is gonna work. I can just hit this and get

3029
02:13:30,399 --> 02:13:34,560
us out of here. Uh, he's gonna do the oka.

3030
02:13:34,560 --> 02:13:35,439
I'm gonna end it. There we go.

3031
02:13:35,560 --> 02:13:35,920
Speaker 5: All right?

3032
02:13:35,960 --> 02:13:39,000
Speaker 1: Well then in that case, bye everybody until.

3033
02:13:38,760 --> 02:13:43,079
Speaker 3: Next time on this show?

3034
02:13:43,119 --> 02:13:44,279
Speaker 2: How do you not know this show?

3035
02:13:44,680 --> 02:13:46,800
Speaker 1: I don't pay attention to this part. I'm long tuned

3036
02:13:46,800 --> 02:13:50,199
out at this point. All right, Yeah, Blake Club tomorrow Thursday,

3037
02:13:50,199 --> 02:13:53,359
will voicemail dump truck? What else is happening? We what

3038
02:13:53,399 --> 02:13:54,279
were we just talking about?

3039
02:13:54,359 --> 02:13:55,920
Speaker 5: Like we wanted to play on the site, or you

3040
02:13:55,920 --> 02:14:01,399
wanted to play or.

3041
02:14:01,479 --> 02:14:04,720
Speaker 1: Orcs Must Die or Orks Must Die game. We're gonna

3042
02:14:04,760 --> 02:14:08,000
try to do that Friday. Wow, that's pretty good.

3043
02:14:08,319 --> 02:14:10,920
Speaker 3: Are we doing the best music of twenty twenty four?

3044
02:14:10,920 --> 02:14:13,920
Speaker 6: B Yes, that's Friday ye put together.

3045
02:14:15,119 --> 02:14:16,560
Speaker 1: So it's gonna be a big weeks, gonna be a

3046
02:14:16,560 --> 02:14:20,359
good time. And then Nicky says Minecraft. So there you got?

3047
02:14:21,239 --> 02:14:21,680
Speaker 3: All right?

3048
02:14:21,880 --> 02:14:24,479
Speaker 1: Uh? Yeah there was something. Oh, Sniper Elite. Yeah, we're

3049
02:14:24,479 --> 02:14:27,000
gonna play some Sniper lead on the on uh on Thursday,

3050
02:14:27,000 --> 02:14:27,920
maybe Dan, I don't know.

3051
02:14:28,399 --> 02:14:30,720
Speaker 6: We're also trying to get Virtual Fighter and maybe.

3052
02:14:30,680 --> 02:14:33,199
Speaker 1: Yeah, maybe we'll maybe we'll decide between Sniper Elite and

3053
02:14:33,279 --> 02:14:35,920
Virtual Fighter. All right, everybody, we're gonna get out of here.

3054
02:14:36,119 --> 02:14:38,399
Thank you so much for joining us. Thank you to Sean,

3055
02:14:38,520 --> 02:14:40,319
thank you to Mike, thank you to Dan, thank you

3056
02:14:40,359 --> 02:14:43,319
to the dog cam. I've been Jeff Grubb, thanks to

3057
02:14:43,319 --> 02:14:45,079
everyone else in Giant Bomb. Until next time, have a

3058
02:14:45,079 --> 02:15:09,560
good one, take care of yourself. Goodbye, japanstemperat

