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Speaker 1: It's the Internet. You're busy. Let's do this.

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Speaker 2: I forgot to turn down the music again. Welcome to

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the Game as Deicides podcast. This is the podcast where

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we decide everything about the world of games, so you

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never have to think for yourself.

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Speaker 1: I'm your host, Jeff Grubb, and with.

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Speaker 3: Me is a slightly sleepy Sean Turbo.

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Speaker 2: Sean McDonald, that's completely acceptable. We both got a busy

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day coming up tomorrow, so we're gonna make it a

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fast one. Mike is already in Boston. We do have

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Christian backed on the ones and twos. Glad he's fully back.

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But yeah, we're gonna We're gonna just kind of get

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in here do the big star. No main topic this this.

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Speaker 1: Week, but we wanted to keep doing a show. We

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didn't want to miss it.

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Speaker 3: Since you and I both here, will make it happen, right, Yeah,

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we'll make it happen. And we didn't make it happen.

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We're here, we're here.

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Speaker 1: I do have a bone to pick with you, Sean.

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Speaker 4: Oh, oh what I do this time?

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Speaker 2: We were, uh, we were recording a podcast today and

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you were handling everything and and you were being very

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accommodating to our guests, Tam who was very excited to

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do a podcast with for the first time in a

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while and kind of hang out with him, and you know,

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he's such a funny guy.

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Speaker 1: It's just great.

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Speaker 2: So it was all good so far, and it was

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all it was all good until the very end where

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he's when he asked you what file type do you want?

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Speaker 1: And he asked you if you want wanted an m

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P three or wave?

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Speaker 2: Yeah, And I was waiting to see if you would

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correct him and say, because it's wave as in waveform,

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it's it's a wave file. Now you did not, You'd

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immediately switched for him and said wave, and I didn't

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like that. I think we got a we gotta hold

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front against these wathheads out there. We got to do.

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Speaker 1: Something about them.

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Speaker 2: Sean, I need you on my side for this one.

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I pronounced one word correctly. I need you on my

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side on this one.

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Speaker 3: Well, you see that's where you're mistaken, Jeff, because I

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respect Ham. That's the difference here.

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Speaker 2: Yes, I was worried about that is that was my concern. Yeah,

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he says wave and I remember Danny Danny o' dwyer

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said wav. I was like, there's something going on.

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Speaker 3: Was a reference then Tam Tam likes those deep cuts.

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Speaker 1: That's possible. That's good. I didn't think about that. I

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was seeing red.

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Speaker 2: I was blind with rage, so of course, yeah, I

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didn't say anything either.

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Speaker 1: I just let it go.

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Speaker 2: But yeah, well, get those wave files over to us.

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When you're doing recording a podcast, everybody, Uh you you

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packed up, You're ready to go? What's the status?

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Speaker 4: Okay.

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Speaker 3: That's always interesting to me because people always make such

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a big deal out packing death.

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Speaker 4: I usually packed the morning of.

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Speaker 1: Okay, I packed the evening before.

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Speaker 2: Uh So it's like, yeah, I'm definitely leave for some

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stuff for the morning. I'm not bringing a bunch, but

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I am forgetful. So I always feel like I leave

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in it for the last minute. Is a problem, but

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it's not usually a problem for you.

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Speaker 3: Now go well, because here's the thing. Here's the thing

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I give myself, Like the week leading up to a trip,

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the checklist starts and I'm just like, okay, I need this. Okay,

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bring a couple of shirts, a couple of pairs of underwear,

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bring my switch, bring my I'll just add to the

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checklist and then so that wait, the morning of, I'm

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just like bam bam, bam bam bam. Man, It's like, okay,

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is everything on the checklist in the bag? All right,

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we're off to the airport.

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Speaker 2: Yeah, I've I've set a couple of reminders for myself

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when it was just me and Christian in the room

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that I need to do tonight, important stuff for like

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our panel. I'm thinking, like for the game that we're

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having Vinnie play. He's definitely gonna want mouse and keyboards,

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so I'm gonna have to bring the mouse and keyboards.

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I'm gonna I was trying to fit everything into one

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of backpack that stuff just got.

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Speaker 1: Me for my birthday. She got me a few things.

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Speaker 2: This is like a like a vacuum backpack that like

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will stuff your clothes and make it really small. I

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be able to fit everything for this whole weekend. It's

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a long weekend, but I might be able to fit everything.

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And I was like, oh, I'm gonna need a keyboard, so.

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Speaker 3: Yeah, I mean, yeah, the two of us are only

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gonna be there really like two days worth of time.

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It's not like that much. It's technically three days.

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Speaker 2: But yeah, yeah, And I always like to have like

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one like like the amount of days, were there plus

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one set of clothing just in case like in the day, Yes.

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Speaker 3: Exactly, But I guess like in your case for example, yeah,

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like when I you know, where I've gone to EVO

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or when I go a combo breaker, I do tend

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to think a little bit more because I do, by okay,

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do have a controller that I'm using for each game.

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Usually it's just the one. Sometimes I need to to

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have the steam deck and the docks. That way we

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can practice in a hotel room that's a little more thoughtful.

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Speaker 4: You know.

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Speaker 3: That was case for like Tobombaiton, where I had to

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bring stuff. But if it's just yeah, like a trip

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like this where I just kind of need to show

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up that different story.

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Speaker 1: Yep, exactly.

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Speaker 2: All right, Like I said, we're gonna make it a

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quick one. I don't think I said. In today's episode,

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we talk about today's Xbox Partner preview.

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Speaker 1: Fox McCloud.

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Speaker 2: No more cousin fucking for you, Alex, is what it

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says here. All right, that's just I read what it said. Yes,

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but let's let's go ahead and get into this show first.

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Give us a rating. If you are liking the show

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and you're enjoying this, tell people about it by giving

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it a thumbs up on YouTube as well. If you

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want to ask a question, you could drop a super

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chat during the program here on YouTube. We'll get to

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all of those before we are done this evening. Thank

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you to Carlos Sayin who is Insane in the Rain

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Music on YouTube for the use of our theme songs.

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We are on Spotify, Apple Podcast and wherever pods are caught.

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Thank you to the mods. Thanks to Christian for producing.

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And you can get more from Mike and Me and

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Sean and Christian and support us by going to Patreon

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dot com, slash game mess that gets you access to

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our discord server, participation in q and A sessions in

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our game club discussions, early access of new shows like Columbros,

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and of course all of our shows AD free. Okay, Google,

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remind me at eleven pm to pack a belt. I

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just thought about that. I forgot a belt in my

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last trip and it was really annoying.

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Speaker 3: Yeah.

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Speaker 2: You can also, you know, become a supporter by supporting

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us on Twitch and stuff like that. If you go

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to like Mike's channel, support them on Twitch gets you

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all the same stuff. But if you want to just

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support us through Patreon. It's patreon dot com slash game

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mess Oh did I set off everyone's Google? Oh no,

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all right, we're gonna get into the headlines right after

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a quick break. All right, let's hop into this. There

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was that Xbox Partner preview we did talk over at Sean.

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It was I, you know, I know, we have the

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the sort of rage bait, clickbait headline.

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Speaker 1: Well done, Christian. I really appreciate your work. You're one

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of a kind.

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Speaker 2: I thought it was mostly pretty good for what I

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was expecting, you know, not a ton of games that

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blew my socks up. There was definitely some stuff I

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was interested in, the ones that they hyped up, like

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Project Century, which I'm gonna keep calling it Stranger than Heaven,

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and even the expanse I was.

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Speaker 1: I was into quite a few of those.

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Speaker 2: I was very excited to see Hunter the Reckoning back,

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but that's because I remember being excited about the original one.

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After renting it a couple of times, I thought it was, Okay,

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what'd you make of it and what are your thoughts?

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Speaker 1: In general?

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Speaker 4: Uh? Not a lot for me, Jeff, not a lot

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for me.

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Speaker 3: And that presentation, so uh yeah, I don't know, And

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there's playing of presentations like this where like a lot

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of Nintendo Indie World Showcase they are the same thing.

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Where ah, yeah, just not a lot of the kind

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of games I play. There are a couple of things

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that looked interesting that like, was it a sent to

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zero or something like that which kind of looked like

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an isometric probably a roguelike dungeon crawler or something like that.

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But I had a cool art, so that was pretty cool.

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And then, uh, I don't know, just a whole lot

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of Yeah, I guess this's coming at Xbox. I guess

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there's another game that kind of looks like every other game.

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I wasn't too impressed, but you know.

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Speaker 4: That's just me.

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Speaker 2: Yeah, I mean that's how these showcases go. You're watching

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a bunch of trailers, a bunch of commercials. Neither the

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games are for you or they're not, or you'll have

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to play them to and it's like that, you know,

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in that case, a showcase can only do so much

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to win you over. Yeah, I think the big ones

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are that we are worth coming out are the Hunt Hunter,

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the Reckoning, Let's see the Aucatz. The Expanse game did

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look pretty good. There was a new serious SAM game,

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Shatter Verse, that is a rogue light serious SAM game

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that's an old style shooter. If people don't remember that

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it's that's a pretty good good way to bring that back.

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I thought Super me Boy three D is releasing next week.

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Speaker 1: They talked about the release date for that, uh, and.

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Speaker 2: Then stuff like Dispatch coming to Xbox or Hades two

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coming to Xbox and PlayStation.

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Speaker 4: Which is cool.

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Speaker 1: Yeah, cool, expected.

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Speaker 2: It should you know, do well for that for that

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those audiences. But you know, that's the kind of thing

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that this is where it's like, if you have something

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to announce for Xbox, it shows up here.

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Speaker 1: And if it's a game you've already played, so be it.

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Speaker 3: I mentioned this earlier in the day, but I think

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maybe my bigger problem with it was the way is presented.

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I don't know, it's kind of the state of Xbox

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right now that it felt a little odd to have

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kind of a like business as usual type of presentation

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when people are asking about like, hey, what's the value

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of my Xbox? What are you doing in the future.

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I have concerns about the leadership change and everything like that,

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and to have this, like I know, they have to

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because it's like contractual obligations and stuff. Still, hell doesn't

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mean that didn't feel kind of weird for them to

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just have this very sterile presentation that was kind of

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just trailer after trailer after trailer and then here's a

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list of all the trailers that you just watched, and

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then the same thing. They kind of repeat that like

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three times. Either Sleepy Aaron Paul or maybe Robo Aaron

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was like voicing the thing. That was kind of odd.

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The fact that the Haites two trailer also mentioned it

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going to PlayStation felt a little sloppy to me, like

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this is the Xbox partner for a director or whatever, Like,

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shouldn't this be about making sure, hey, you associate all

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these cool games with our box. I don't know so

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much about it. Felt just like a little boppy to me.

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Speaker 2: Yeah, yeah, it's a I think part of that is

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just a byproduct of it's a transitionary time for Xbox

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in terms of leadership, and maybe they did want to

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have a point there was a point when they were

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planning this thing when there was a more directored or

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directed voice of someone coming out and being like, here's

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why this game matters that's coming to Xbox and why

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we're excited. And you know, if you have that voice,

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come out there and do that, maybe there's the person

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that could be answering questions about what's the future of

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Xbox now that you have this new leadership, and it'd

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be weird if they didn't bring that stuff up. So

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they're like, the best choice here is to just be

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very detached from all of that, just make it about

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these games. And of course it did feel like they

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wanted to focus on these games and not let Xboxes

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bullshit or reinvigoration, whatever you want to call it, get

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in the way of selling the partners video games. So right,

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but I don't disagree that. That doesn't mean it didn't

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feel a little bit weird, you.

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Speaker 4: Know, ranger than Heaven.

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Speaker 3: Like I just thought it would be so much more

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of that presentation than we got, like, you know, a

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decent look at it, kind of like a two minute

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trailer or something, and then they're like, oh, but you

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want to know more, but well, we actually have this

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other thing that we're doing later, and I thought that's

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what this was.

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Speaker 1: But whatever, yep, yep, whatever. I know those things always

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have felt weird. For one way or another. This one

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just felt especially weird just because where it Xbox is.

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Speaker 4: I think.

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Speaker 3: I think it does stay in stark contrast to the

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developer directs, which I think are fantastic. I They're like

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my favorite presentations of any kind like this because they

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are not just because they're well produced, but the fact

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that they are, like having developers explain things to you.

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I want, if I wanted to have anybody explaining something

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to me is the people making the game. I think

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they do a really good job with that. This feels

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like such a stark contrast between two. It's a just

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a bit odd.

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Speaker 1: Yep yep, definitely right, Let's keep going here.

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Speaker 2: Fox McLeod is officially appearing in the Super Mario Galaxy movie.

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We kind of woke up today to this poster just

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out there. It's a big poster for the Super Mario

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Galaxy movie, and it featured the famous Mario character Fox McLeod.

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I you know, I was at a point where I

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was expecting this character to show up in one way

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or another in this movie, but I was not expecting

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them to make him one of the star attractions of

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the marketing. A week out from the movie's release, Yeah,

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it feels a little bold, like why would they do

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that instead of just leaving him as a cool surprise

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for people to go see the movie, and that's something

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for people to talk about afterwards, kind of like you know,

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the sock the Hedgehog movie post credits kind of thing. Right,

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So let me just ask you, because you know, I

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have a couple thoughts on that, But let me ask you,

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what do you think it is? Like, why do you

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think do you have a hunch about why they are

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you know, trotting them out at this point?

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Speaker 3: My assumption is that it's because they think that Fox

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McLeod being a like appeal to people maybe closer to

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our age, like in their thirties and forties, and get

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them to see the movie in addition to all the

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like kids and families bringing their kids. That's the only

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thing I can think of.

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Speaker 2: Yeah. Yeah, A part of me is like, I wonder

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if there is just an illusion or excuse me, illumination

294
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playbook of here's how you make a movie, and here's

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how you release a movie, and we need a character

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from the film that fills this obligate obligation of you

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know that we're trying to you know, fill to make

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people excited about the movie. And for the first movie,

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that was Donkey Kong. But Donkey Kong in this slot

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and it's like some character that is related to Mario,

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but it's you know a little bit more tangential and

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people can get excited because and we're gonna get Donkey

303
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Kong stuff in there. Now, Donkey Kong's an established character

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in this universe. He may or may not be in

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this one.

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Speaker 1: We'll see.

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Speaker 2: I bet he shows up again in one one way

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or the other. But now we got to get people

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excited again. So what character do we have from this

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movie that we can put in the star Fox. Let's

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get people excited for that. Recon and marketing is the

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most important thing for them right now as opposed to

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holding back all the surprises. Whether you're surprised or not.

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They need you, need you to buy a movie ticket.

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You're right that like this will reach a certain segment

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of the audience. They are probably interested in exciting and

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getting to start purchasing movie tickets right now.

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Speaker 1: Now.

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Speaker 2: The thing that the thing that people will point out is, well,

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what happened with Donkey Kong. He got he got his

321
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own game, he got his own game very soon after

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he got redesigned, showed up in the Mario movie with

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that new design, and then they kind of carry that

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forward into his own game that came out within a

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couple of years later.

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Speaker 1: Uh do you do you?

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Speaker 2: Does that sound promising for Starfox or is that like

328
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just one data point and that doesn't make it?

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Speaker 3: Try I am, because we know Fox is in it,

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and Rob has something to do with based on some

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marketing they've done, and Pickman, ah, I am Pickman. And

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you know what all those things have in common is

333
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like sci fi space? No? Well, I mean sure, maybe,

334
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but I genuinely think it's just oh, it's the Mario

335
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Galaxy movie. Let's just neek in all of our properties

336
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that have sci fi related Maybe we'll see Samus's ship

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flying around or something like that. Because Nintendo wants you

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to think that this is all connected, and that's how

339
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they do it with Smash, That's how they do things

340
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with their theme park and everything. So it makes sense

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that they want you to think that these things are related.

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That's all I think this is right now. I don't

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know about like, yeah, a Smash movie, a Greater Nintendo movie.

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I think those are inevitable. I'm not sure this is

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specifically a sign that this is closed, just like a

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byproduct of yeah, eventually, we'll get there.

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Speaker 1: Yep, you might have nailed it.

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Speaker 2: My next question would have been, like, if they are

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shown as Fox McLoud now they probably have a bigger

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surprise at deeper cut waiting. It could easily be Samus,

351
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could easily be Samus in. It could just be in

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her ship even and she doesn't say anything and sort

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of just sysue yeah, but yeah, and she just sort

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of nods as she helps out the crew or whatever

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then flies away or everyone's just like, who's that?

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Speaker 1: Something like that. I could see that.

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Speaker 3: Yeah, am I mistaken? Or wasn't there already an R

358
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wing in the first movie, just like as a little reference?

359
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Speaker 1: I think there, Yes, I think there was a reference

360
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to an R wing like hanging.

361
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Speaker 3: Up from a ceiling or something. I thought I thought

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there was a small reference like that. So it's a yeah,

363
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they like to make references because it gets a pop.

364
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Speaker 5: Of us put sonic. Come on, don't be cowards. Make

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it happen, Matt.

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Speaker 2: I think eventually those you know, I know it's paramount,

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and I know it's a universal and illumination. Uh, and

368
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never the Twain shall meet. I think they will actually

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meet eventually. At some point there will be some sort

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of crossover. It won't be huge, but they'll do something

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together eventually, especially if it's Smash Brothers. If like if

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everyone involves, like, hey, we can get Sonic to show

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up in the Smash Brothers movie, and then the Smash

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Brothers movie could be used to promote whatever's happening in Sonic.

375
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Everyone would be down for that. Yeah, that movie's out

376
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next week. I am looking forward to it. I think

377
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Steph got our tickets. How about you're going to see

378
00:17:03,559 --> 00:17:05,279
it like opening weekend? Or are you kind of waiting

379
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for the crowds to die down? Is this a movie

380
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you wait for until it's home?

381
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Speaker 4: Yeah?

382
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Speaker 3: I honestly don't watch movies in theaters all that much anymore,

383
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especially now that they so quickly come to home video.

384
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It's usually well within like a month nowadays, isn't it.

385
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Speaker 2: Yeah, But there's a lot of talk at these big

386
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companies of making that window, making it wider again.

387
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Speaker 1: So maybe three months ish kind of going.

388
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Speaker 3: Back, because that's a standard is three months. I followed shorter.

389
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I don't remember what the Mario the first Mario movie did.

390
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But either way, like I will al me see this

391
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with my friends, and like as we get spread out,

392
00:17:40,119 --> 00:17:42,319
you know, around the country, it's easier to just like

393
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wait for it to be home video and then like

394
00:17:44,079 --> 00:17:46,359
you know, watch it over a discord watch party or

395
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something like that. So we might just wait to do that,

396
00:17:48,799 --> 00:17:51,720
or like if I can get up people locally to

397
00:17:51,759 --> 00:17:53,359
do it, Yeah, maybe I'll see it one weekend.

398
00:17:54,000 --> 00:17:56,880
Speaker 2: Jenni Moss says, they just announced it's a forty five

399
00:17:57,279 --> 00:18:02,200
day the theatrical run, so yeah, it is like.

400
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Speaker 3: At the end of two months or something, or if

401
00:18:03,839 --> 00:18:05,559
it is just that month a half, yeah, I may.

402
00:18:05,640 --> 00:18:06,160
Speaker 4: I'll just wait.

403
00:18:06,640 --> 00:18:12,720
Speaker 1: Yep, all right, and then let's get to the real news. Everybody. Yeah,

404
00:18:12,720 --> 00:18:13,799
well let's do this one first.

405
00:18:13,799 --> 00:18:15,680
Speaker 4: I sat one here because you have a little bit

406
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to add to this story.

407
00:18:16,759 --> 00:18:17,799
Speaker 1: Yeah, please switch.

408
00:18:17,799 --> 00:18:19,480
Speaker 2: Two games in the US will have different prices for

409
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their physical and digital versions. Nintendo was asked by I

410
00:18:23,839 --> 00:18:28,599
Think IGN about this, and Nintendo was basically just flat

411
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out saying the digital games will cost the same or

412
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no physical games will be the same, and digital games

413
00:18:35,119 --> 00:18:36,920
are going to be less. They're going to be ten

414
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dollars less than their physical counterparts. And so the example

415
00:18:41,079 --> 00:18:43,680
of this is Yoshi and the Mysterious Book, which is

416
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going to be sixty on digital and seventy on physical.

417
00:18:47,279 --> 00:18:51,599
And that might be true in this case because for

418
00:18:51,720 --> 00:18:55,079
like Mario Tennis, that game was seventy dollars, So why

419
00:18:55,079 --> 00:18:56,720
wouldn't Yoshi be seventy dollars?

420
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Speaker 1: So what do you have to add here, Sean.

421
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Speaker 3: Well, that's that's what I was thinking about, because I

422
00:19:00,799 --> 00:19:02,839
want to go back and check the prices of all

423
00:19:02,880 --> 00:19:06,359
the Nintendo Switch To exclusives so far, and they have

424
00:19:06,440 --> 00:19:09,359
all been seventy dollars across the board. And so I

425
00:19:09,480 --> 00:19:12,279
was thinking because people are looking at this and like, yes,

426
00:19:12,359 --> 00:19:15,880
the statement basically says the MSRP will be lower, but

427
00:19:15,880 --> 00:19:20,759
they're not saying if like the new standard is how

428
00:19:20,799 --> 00:19:22,839
do they see the standard price? Is the standard price

429
00:19:22,880 --> 00:19:25,200
seventy and then we are getting a deal by buying

430
00:19:25,240 --> 00:19:28,359
it digitally? Or is it just like whatever the game's

431
00:19:28,400 --> 00:19:30,319
price was going to be physical is going to be

432
00:19:30,319 --> 00:19:32,880
ten dollars more, because yes, the digital version is cheaper

433
00:19:32,920 --> 00:19:35,920
in that case, And looking at all these games that

434
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they put out so far, they've all been seventy dollars

435
00:19:38,279 --> 00:19:40,319
except for marik Kart World, which of course is eighty

436
00:19:40,319 --> 00:19:44,200
because they can get away with that. So it got

437
00:19:44,200 --> 00:19:47,880
me thinking, like, with Yoshi being sixty digitally, what do

438
00:19:48,000 --> 00:19:50,119
you think is it's going to be going forward? If

439
00:19:50,799 --> 00:19:53,160
was Yoshi always going to be a sixty dollars game,

440
00:19:53,200 --> 00:19:55,559
because like if every all the other ones, including like

441
00:19:55,640 --> 00:19:58,440
Kirby Air Ride were seventy, maybe they just are doing

442
00:19:58,480 --> 00:20:01,119
ten dollars cheaper on digital and we are kind us

443
00:20:01,200 --> 00:20:03,839
art of getting a deal, like maybe we all always should

444
00:20:03,839 --> 00:20:06,519
have a digital where Yeah, that's how we can retain

445
00:20:06,559 --> 00:20:09,440
that sixty dollars price point for people who like kind

446
00:20:09,440 --> 00:20:10,960
of need that a little bit of a discounting and

447
00:20:11,039 --> 00:20:13,319
run out the gate is that sixty is the new

448
00:20:13,359 --> 00:20:15,720
normal for their seventy dollars games.

449
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Speaker 2: Otherwise, Yeah, I think I think it would be hard

450
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to argue that this is not the discount for digital

451
00:20:22,119 --> 00:20:24,079
that they're portraying it as just based on looking at

452
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those prices. Now, I think if you start bringing in

453
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some global prices into the mix and you start doing

454
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some conversions, maybe it gets a little bit messier. But

455
00:20:33,119 --> 00:20:35,559
that's not that's not how Nintendo of America looks at it.

456
00:20:35,559 --> 00:20:37,640
They market, They price things for one market, and they

457
00:20:37,640 --> 00:20:41,119
don't think about what the rest of the world is doing. Yeah,

458
00:20:41,200 --> 00:20:43,720
so I at this point, I'm looking at it from

459
00:20:43,839 --> 00:20:48,319
that perspective, and it's you know, sixty dollars for this

460
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one game digitally. One of the ways I was like

461
00:20:50,559 --> 00:20:52,319
thinking about it this morning, when I was really kind

462
00:20:52,319 --> 00:20:54,519
of getting ready to talk about on Gameless Mornings, is

463
00:20:55,039 --> 00:20:56,519
you know, we know that they want to make the

464
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most money possible from selling their games no matter what,

465
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and the pricing strategy usually is always going to serve that.

466
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So what would happen here if that really is a

467
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discount on digital, which I think it is, I think

468
00:21:09,920 --> 00:21:13,480
it probably is them saying the margin on physical has

469
00:21:13,519 --> 00:21:16,680
gotten so bad that we could lop ten dollars off

470
00:21:16,720 --> 00:21:20,079
the digital version. Try to push people toward that. Let

471
00:21:20,079 --> 00:21:22,279
it like scream at them, you will be saving money.

472
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You're gonna be saving a significant amount of money. Ten

473
00:21:24,240 --> 00:21:26,200
dollars is nothing that needs at when it comes to

474
00:21:26,200 --> 00:21:28,519
the price of a game. So go buy the digital

475
00:21:28,599 --> 00:21:31,279
version because we'll make more money, You'll save more money.

476
00:21:31,400 --> 00:21:34,319
Everybody wins. That is probably what I think they're trying

477
00:21:34,359 --> 00:21:35,240
to get across here.

478
00:21:35,480 --> 00:21:38,079
Speaker 3: Yeah, that's how I'm reading as well, because if they

479
00:21:38,079 --> 00:21:40,759
push everyone towards dish all, well, then in the long

480
00:21:40,839 --> 00:21:42,880
run they're making more money that they raise the price

481
00:21:42,920 --> 00:21:45,880
across the board. And so I think, you know, it's

482
00:21:45,920 --> 00:21:49,279
easy to be pessimistic with Nintendo business. We're Nintendo fans,

483
00:21:49,319 --> 00:21:52,000
me or Mike. We know to be pessimistic when copts

484
00:21:52,039 --> 00:21:55,400
a Nintendo business. But I think this might be on

485
00:21:55,400 --> 00:21:58,680
one situation where we actually have cass for optimism because

486
00:21:58,720 --> 00:22:01,400
maybe maybe sixty for digital will be the new normal.

487
00:22:01,680 --> 00:22:05,400
It's genius. Is genius of them to start this with

488
00:22:05,519 --> 00:22:08,440
Yoshi because we have no idea what the hell they're doing,

489
00:22:08,680 --> 00:22:11,799
because Yoshi is kind of a secondary series nowadays, so

490
00:22:12,160 --> 00:22:14,920
they're keeping us wondering and because of that, it gives

491
00:22:14,960 --> 00:22:17,319
them some wiggle room to play around with things. So

492
00:22:17,920 --> 00:22:19,960
may maybe we'll be fools at the end of the day,

493
00:22:20,000 --> 00:22:22,000
but seems at least right now, yeah, maybe we should

494
00:22:22,039 --> 00:22:23,079
be optimistic about this.

495
00:22:23,480 --> 00:22:26,920
Speaker 2: Yeah, I mean I long term, this skepticism and the

496
00:22:26,920 --> 00:22:30,079
cynicism remains of Yeah, they're trying to push us all

497
00:22:30,559 --> 00:22:34,039
to completely digital so there's less competition from retail. Retailers

498
00:22:34,039 --> 00:22:36,279
are not going to be happy about this. This says

499
00:22:36,279 --> 00:22:38,960
to me they don't care anymore. If retailers aren't happy

500
00:22:38,960 --> 00:22:41,119
about that, either, take our games at the price that

501
00:22:41,119 --> 00:22:42,920
we suggest and you can if you want to.

502
00:22:43,279 --> 00:22:44,519
Speaker 1: We're going to sell it to you for the price

503
00:22:44,720 --> 00:22:45,640
that we're going to sell it to you.

504
00:22:45,960 --> 00:22:47,720
Speaker 2: If you want to sell it for sixty as well,

505
00:22:47,759 --> 00:22:49,640
you can and you could take it out of your

506
00:22:49,680 --> 00:22:53,519
own pocket. But we don't care about you suggested yes,

507
00:22:53,880 --> 00:22:58,240
and so if you want to scream at us about this, retailers,

508
00:22:58,359 --> 00:23:01,200
we don't care anymore. That's they have all the cards

509
00:23:01,240 --> 00:23:05,000
at this point. So that says to me, long term,

510
00:23:05,240 --> 00:23:07,200
we are probably going to lose out on this when

511
00:23:07,200 --> 00:23:09,720
they just have full control of the marketplace and it.

512
00:23:09,759 --> 00:23:13,039
Speaker 1: Is all digital. But for now, let's take o urup.

513
00:23:13,079 --> 00:23:14,680
Speaker 2: I mean, they'll get there one way or the other,

514
00:23:14,799 --> 00:23:17,599
so let's save money while we can real quick.

515
00:23:17,680 --> 00:23:19,720
Speaker 3: Chet does point out that they technically did our I

516
00:23:19,799 --> 00:23:22,279
do digital discounts with the voucher system, so they're not

517
00:23:22,440 --> 00:23:25,480
like a stranger to like pushing people towards digital. That

518
00:23:25,599 --> 00:23:28,400
was definitely more for the hardcore crowd because they advertise

519
00:23:28,599 --> 00:23:30,880
a ton they had to like know that was there

520
00:23:30,920 --> 00:23:32,680
a little bit, but I think yeah made this is

521
00:23:32,720 --> 00:23:34,200
a more overt way of doing that.

522
00:23:34,680 --> 00:23:38,079
Speaker 2: Yep, all right, And like I said, the hard hitting

523
00:23:38,119 --> 00:23:41,680
news Capcom addresses the Street Fighter six incest storyline fans

524
00:23:41,680 --> 00:23:42,880
have been losing their minds over.

525
00:23:43,559 --> 00:23:45,960
Speaker 3: Thanks for the image, Christian. Oh no it's you, Jeff,

526
00:23:45,960 --> 00:23:47,000
Oh my god, you found it.

527
00:23:47,160 --> 00:23:51,079
Speaker 2: No, that was not me. Yeah, yeah, he's in the

528
00:23:51,079 --> 00:23:52,519
stream elements making it happen.

529
00:23:54,119 --> 00:23:54,400
Speaker 1: Yeah.

530
00:23:54,519 --> 00:23:58,480
Speaker 2: This Okay, here's the funniest game patch note of all time.

531
00:23:58,599 --> 00:24:01,440
We altered the incest story line in Alex's backstory. At

532
00:24:01,519 --> 00:24:03,400
least that's what people are expecting to see when this

533
00:24:03,440 --> 00:24:04,519
patch does come through.

534
00:24:05,920 --> 00:24:11,119
Speaker 3: They are Nikki, you paid a great episode to watch, Nikki.

535
00:24:11,200 --> 00:24:14,680
Speaker 2: They aren't gonna it's not gonna not be incest anymore.

536
00:24:14,880 --> 00:24:17,839
It's still gonna be incest. They're just gonna clarify a

537
00:24:17,920 --> 00:24:21,359
few things. Yeah, things were in clear. We need clarification

538
00:24:21,519 --> 00:24:23,680
on this. You, Sean, I think it was you said

539
00:24:24,119 --> 00:24:28,480
you were talking Nikki's I didn't do this. Don't get

540
00:24:28,519 --> 00:24:32,400
mad at me. Now, Alex. Alex had a sister. Now,

541
00:24:32,400 --> 00:24:35,319
she wasn't really a sister. She was adopted sister, but

542
00:24:35,400 --> 00:24:38,279
she was really a second cousin, and when she was

543
00:24:38,319 --> 00:24:40,960
bored he held her in his arms and then later

544
00:24:41,160 --> 00:24:42,519
married her and got her pregnant.

545
00:24:43,240 --> 00:24:46,319
Speaker 5: You can see it here on this extreme look at him.

546
00:24:47,480 --> 00:24:49,240
Speaker 4: There you go, that's the correct response.

547
00:24:50,079 --> 00:24:57,720
Speaker 2: I have to go, I'm so sorry.

548
00:24:58,319 --> 00:25:00,480
Speaker 4: Oh man, that's the response.

549
00:25:00,559 --> 00:25:06,519
Speaker 2: Though, honestly, absolutely should they apologize for any confusion. You

550
00:25:07,160 --> 00:25:09,519
said something about to me about like, oh there was

551
00:25:09,559 --> 00:25:12,440
something in the Japanese version that they needed to address, right,

552
00:25:12,519 --> 00:25:13,240
what was going on?

553
00:25:13,359 --> 00:25:16,680
Speaker 3: Yeah, it was like the language is like even more.

554
00:25:17,920 --> 00:25:18,240
Speaker 4: Weird.

555
00:25:18,960 --> 00:25:21,480
Speaker 3: I'll just say it's it's even weirder. I just like

556
00:25:21,640 --> 00:25:23,920
you always saw her as his sister and then one

557
00:25:24,000 --> 00:25:26,599
day switch flipped. He's like, oh no, she's bor of u.

558
00:25:26,640 --> 00:25:29,960
Speaker 2: Sisther right, that's right man, Okay.

559
00:25:29,960 --> 00:25:32,359
Speaker 4: Alex and no, what are you doing? My good?

560
00:25:33,519 --> 00:25:33,839
Speaker 2: Switch?

561
00:25:34,000 --> 00:25:34,799
Speaker 1: Uh just flipped?

562
00:25:34,880 --> 00:25:38,200
Speaker 3: Oh this one, this one is weird, Jeff, this one's

563
00:25:38,279 --> 00:25:41,920
so weird. Like who, because there's multiple people we got

564
00:25:42,000 --> 00:25:45,640
point fingers at. Someone came up with this, someone wrote this,

565
00:25:46,039 --> 00:25:50,200
the dude's approved it. Man, Well, y'all doing over their

566
00:25:50,240 --> 00:25:51,119
street fighter team.

567
00:25:51,839 --> 00:25:54,920
Speaker 2: I think that the movie Old Boy is a very

568
00:25:54,960 --> 00:26:02,319
good movie. I think it's not one that is something

569
00:26:02,359 --> 00:26:04,599
that a video game could easily handle. Like if you

570
00:26:04,640 --> 00:26:07,799
wanted to adapt Old Boy as a video game, you

571
00:26:07,839 --> 00:26:11,599
would struggle, and you probably shouldn't do that. Making it

572
00:26:11,839 --> 00:26:14,279
making old Boy like the background for like a story

573
00:26:14,319 --> 00:26:16,799
mode for a character and DLC for a street fighter

574
00:26:17,119 --> 00:26:18,160
would not work.

575
00:26:18,039 --> 00:26:18,960
Speaker 1: In my opinion.

576
00:26:19,319 --> 00:26:21,880
Speaker 2: And it just feels like someone thought they could Old

577
00:26:21,920 --> 00:26:23,759
Boy their DLC for street Fighter.

578
00:26:24,119 --> 00:26:26,359
Speaker 3: This is the really bad time for me. I've never

579
00:26:26,400 --> 00:26:30,920
seen that movie, Jeff, watch Old Boy was really good.

580
00:26:31,519 --> 00:26:34,160
There's a lot going on. There's a lot going on

581
00:26:34,240 --> 00:26:40,319
in that movie. Yeah, yeah, but it's good. I enjoy it. Uh,

582
00:26:41,640 --> 00:26:44,640
this is a weird one they I wonder how they

583
00:26:44,720 --> 00:26:47,319
clarify this. It should they have just let it lie

584
00:26:47,359 --> 00:26:49,279
and tried to move on from it. Like what do

585
00:26:49,359 --> 00:26:49,920
they do here?

586
00:26:50,559 --> 00:26:54,559
Speaker 4: I don't know, because like I really don't know.

587
00:26:54,720 --> 00:26:56,960
Speaker 3: Kid, this is gonna stick with Alex forever, Like these

588
00:26:57,039 --> 00:26:59,640
kinds of things they stick, like he's a He's always

589
00:26:59,640 --> 00:27:02,279
gonna be the cousin fucker from here on. How Like

590
00:27:02,640 --> 00:27:08,079
the character is tainted, like generational assassination of a character.

591
00:27:09,400 --> 00:27:17,079
Speaker 6: No omega me, he lend his body and soul for

592
00:27:17,200 --> 00:27:20,400
this character, and now this character is gonna be the

593
00:27:20,839 --> 00:27:23,519
fucker forever. Oh my god, Oh no, man, I don't

594
00:27:23,519 --> 00:27:25,920
know how people come up with this, Like some people

595
00:27:26,000 --> 00:27:30,400
pin on like cultural differences and stuff like that. I'm like, ah, yeah,

596
00:27:30,400 --> 00:27:33,200
from what I've heard, it's like, okay, they don't side

597
00:27:33,200 --> 00:27:35,759
eye it as much over there, but still there's still

598
00:27:35,799 --> 00:27:38,039
side eyeing of like are you sure about this?

599
00:27:38,359 --> 00:27:41,680
Speaker 5: Yeah, there's still hellside I don't know who was like

600
00:27:41,799 --> 00:27:43,119
like this is normal Japan.

601
00:27:43,200 --> 00:27:44,960
Speaker 2: It's not like that's not real.

602
00:27:45,079 --> 00:27:51,480
Speaker 4: That's normal. No, no, not normal. No yeah, no no.

603
00:27:50,400 --> 00:27:52,720
Speaker 3: No, it's like and even and even if like the

604
00:27:52,759 --> 00:27:56,920
whole like you know, we're slightly related, you know, second

605
00:27:56,920 --> 00:27:59,359
cousins or whatever like that, even if that was a

606
00:27:59,400 --> 00:28:02,599
cultural thing, the whole like you know, raising her and

607
00:28:02,640 --> 00:28:03,200
then marry her.

608
00:28:03,720 --> 00:28:05,440
Speaker 4: Yeah, god, it's creepy thing.

609
00:28:05,640 --> 00:28:07,920
Speaker 5: If they never if they were like second cousin, they

610
00:28:08,000 --> 00:28:11,079
never met before, I will like, well, that's weird, but

611
00:28:11,119 --> 00:28:12,079
it's still kind of up.

612
00:28:12,920 --> 00:28:16,359
Speaker 2: It's not ideal, but that does like that happens in

613
00:28:17,119 --> 00:28:19,759
like all the time, like if you like read through

614
00:28:19,839 --> 00:28:24,119
history of you know, royalty marrying their second cousins and

615
00:28:24,240 --> 00:28:26,039
because they were like in a family in like Germany,

616
00:28:26,039 --> 00:28:28,000
and when they never met, and it's like, yeah, okay,

617
00:28:28,000 --> 00:28:30,759
and we're gonna kill you. There's reasons they do that

618
00:28:30,799 --> 00:28:33,359
beyond just all we didn't know each other. But that's

619
00:28:33,359 --> 00:28:36,720
a little bit more accepted throughout history because second, it's

620
00:28:36,759 --> 00:28:38,880
not illegal actually to marry your second cousin in the

621
00:28:39,000 --> 00:28:40,240
United States and stuff like that.

622
00:28:40,240 --> 00:28:41,799
Speaker 1: I don't know what it's like around the world, but

623
00:28:41,960 --> 00:28:43,200
that's not illegal.

624
00:28:43,759 --> 00:28:45,160
Speaker 4: But yeah, how you know this?

625
00:28:45,880 --> 00:28:46,519
Speaker 2: You gotta you guys.

626
00:28:46,559 --> 00:28:48,000
Speaker 1: Guys got to keep on top of the wall.

627
00:28:48,079 --> 00:28:50,960
Speaker 2: You run a foul of course.

628
00:28:51,319 --> 00:28:53,559
Speaker 4: Is everyone around me spend too much time on the hob.

629
00:28:53,640 --> 00:28:57,680
Speaker 1: I don't like this man, But it's like, yeah, compared that.

630
00:28:57,720 --> 00:28:59,960
Speaker 2: First of all, don't do that anyhow in your storyline,

631
00:29:00,160 --> 00:29:02,400
but then definitely don't make it you grew up together,

632
00:29:02,440 --> 00:29:05,079
she was your sister and then a switch flip. Yeah.

633
00:29:06,480 --> 00:29:08,279
Speaker 5: I was like, I was comparing this to the to

634
00:29:08,359 --> 00:29:11,079
the Flash, because I was watching the Flash, the DC show,

635
00:29:11,160 --> 00:29:15,680
the TV the show, and he marries his stepsister who

636
00:29:15,720 --> 00:29:18,079
he grew up with, and I'm like, this is weird,

637
00:29:18,119 --> 00:29:20,240
and they were just like, yeah, it's hella weird, but

638
00:29:20,319 --> 00:29:22,839
we just let it pass because of blood related But

639
00:29:22,880 --> 00:29:24,279
I still find this super weird.

640
00:29:25,160 --> 00:29:28,000
Speaker 3: Yeah, I was thinking about, Like, Jeff, I assume you

641
00:29:28,079 --> 00:29:30,519
have not read or watched the Twilight saga.

642
00:29:30,720 --> 00:29:34,039
Speaker 2: Correct, No, I've always I actually have them all with

643
00:29:34,119 --> 00:29:35,720
the Riff Tracks version, so I've always meant to.

644
00:29:36,160 --> 00:29:38,519
Speaker 4: Yeah that's pretty good.

645
00:29:39,839 --> 00:29:42,240
Speaker 3: Yeah, looks as a teenager, I was just the right

646
00:29:42,319 --> 00:29:43,559
age to be into that series.

647
00:29:43,640 --> 00:29:44,000
Speaker 4: And sure.

648
00:29:44,119 --> 00:29:46,160
Speaker 3: Yeah, there's a similar thing at the end of that

649
00:29:46,240 --> 00:29:49,599
where it's like, you know, team Edward, team team Jacob.

650
00:29:50,279 --> 00:29:53,400
What if Jacob just falls in love with Bella's child

651
00:29:53,519 --> 00:29:55,559
instead her baby?

652
00:29:56,119 --> 00:29:57,279
Speaker 1: I did hear about that?

653
00:29:57,799 --> 00:30:00,799
Speaker 3: Yeah, I'm like, how do you writers with this ship?

654
00:30:02,119 --> 00:30:05,000
Speaker 1: If you're if you were growing up on that. Jenny

655
00:30:05,079 --> 00:30:06,359
Nicholson's new video.

656
00:30:06,279 --> 00:30:16,920
Speaker 2: About a Twilight ripoff called Incabus. Yes, yeh, top for sure.

657
00:30:17,240 --> 00:30:19,720
Speaker 4: My white girl over there, let's go. She she cooks.

658
00:30:19,759 --> 00:30:22,119
Every single video is so fucking good. Yeah, go watch

659
00:30:22,119 --> 00:30:23,440
that one. He's great.

660
00:30:24,119 --> 00:30:25,680
Speaker 2: Yeah, it's been good so far. I'm halfway through.

661
00:30:25,680 --> 00:30:27,720
Speaker 1: It's a very long video, but it's very very good.

662
00:30:28,640 --> 00:30:30,799
Speaker 3: Alex playing instead.

663
00:30:30,799 --> 00:30:33,480
Speaker 2: Yeah, of course that's what I need to get into master.

664
00:30:33,799 --> 00:30:39,119
Speaker 4: I have this so well.

665
00:30:39,160 --> 00:30:42,079
Speaker 5: I talk about him his gameplay when we like talk

666
00:30:42,079 --> 00:30:44,480
about the games we were playing, playing him.

667
00:30:44,880 --> 00:30:47,119
Speaker 2: Okay, all right, great, we'll talk about that. Then let's

668
00:30:47,160 --> 00:30:49,319
go ahead and take another break. Now that we're done

669
00:30:49,359 --> 00:30:51,640
with the headlines, we will come back. We'll do the

670
00:30:51,680 --> 00:30:53,640
super chats, we'll talk about what we've been playing, and

671
00:30:53,640 --> 00:30:55,680
get on out here. Excuse me, we'll be right back.

672
00:30:58,359 --> 00:31:00,960
All right, We're back with more decide. Sean's going to

673
00:31:01,039 --> 00:31:03,519
hop into the super chats right now and even read them.

674
00:31:03,559 --> 00:31:05,240
Speaker 4: Go ahead, Sean, let's do it.

675
00:31:05,559 --> 00:31:08,279
Speaker 3: First up here from Lex Luddy, I am free from

676
00:31:08,319 --> 00:31:10,839
Crimson Desert. It is done, pupa.

677
00:31:11,240 --> 00:31:14,559
Speaker 2: I did see, you know, Discord, some of my friends

678
00:31:14,839 --> 00:31:16,240
have it turned on so you see what they're playing.

679
00:31:16,279 --> 00:31:19,960
I did see Crimson Desert active on Lex Luddy's account.

680
00:31:19,960 --> 00:31:23,039
I think it was this morning, Lex, or maybe yesterday.

681
00:31:22,920 --> 00:31:24,039
Speaker 1: So you're still playing that.

682
00:31:24,079 --> 00:31:27,119
Speaker 2: I thought you played ninety hours of that thing at

683
00:31:27,160 --> 00:31:29,440
some point, LEXI. I do want to have you back

684
00:31:29,440 --> 00:31:31,480
on game this morning's here real soon and just talk

685
00:31:31,519 --> 00:31:34,519
to you about that whole experience. That is, yeah, because

686
00:31:34,519 --> 00:31:36,000
I know you felt pretty similar to me and in

687
00:31:36,039 --> 00:31:38,039
some ways even more harsh on that game.

688
00:31:39,720 --> 00:31:40,079
Speaker 4: Okay.

689
00:31:40,160 --> 00:31:43,559
Speaker 3: Next up is from Stinky Denny Hype to see you

690
00:31:43,559 --> 00:31:46,839
guys at packs driving in from New Jersey on Saturday.

691
00:31:47,279 --> 00:31:50,119
Bought a ticket for the GB Panels. But I need

692
00:31:50,119 --> 00:31:52,279
this lobster roll. What's the restaurant.

693
00:31:53,680 --> 00:31:57,200
Speaker 2: Let's see, there are a couple of places to get

694
00:31:57,200 --> 00:31:59,759
the lobster roll, but I'm trying to remember the name

695
00:31:59,799 --> 00:32:00,240
of the place.

696
00:32:00,359 --> 00:32:03,640
Speaker 3: There's you're talking about the assaulted karmel one. Uh, there's

697
00:32:03,640 --> 00:32:05,839
just a restaurant that popped up immediately when I googled

698
00:32:05,880 --> 00:32:06,480
that the ore day.

699
00:32:06,759 --> 00:32:11,000
Speaker 2: Okay, yes, yeah, google salted Caramel lobster roll. And if

700
00:32:11,039 --> 00:32:13,559
it's one of the restaurants that is in one of

701
00:32:13,599 --> 00:32:16,279
the hotels by the convention center, you have the right one.

702
00:32:16,680 --> 00:32:16,880
Speaker 4: Yeah.

703
00:32:18,160 --> 00:32:22,680
Speaker 3: Uh then is from Chris Pratt. Wahoo. Uh wow. So

704
00:32:22,839 --> 00:32:25,799
happy to see Fox finally announced for the movie. Man,

705
00:32:25,839 --> 00:32:29,839
I remember racing around in the original game on Genesis Memories.

706
00:32:30,079 --> 00:32:33,519
As Fox always says in Splash brothers don't me or moves.

707
00:32:35,279 --> 00:32:37,720
Speaker 2: Uh cool of Chris. That sounds that sounds all like

708
00:32:37,759 --> 00:32:40,160
real memories that I'm very happy that you have those.

709
00:32:40,240 --> 00:32:42,359
You own those memories and no one can take them

710
00:32:42,359 --> 00:32:42,880
away from you.

711
00:32:44,440 --> 00:32:45,759
Speaker 4: Is Chris fred a borg?

712
00:32:46,160 --> 00:32:46,240
Speaker 3: Like?

713
00:32:46,319 --> 00:32:50,799
Speaker 2: Well he justis, yes, these things Yeah.

714
00:32:50,920 --> 00:32:56,519
Speaker 3: Everything's uh yeah implanted. Uh huh from Missouri Mett, thank

715
00:32:56,559 --> 00:32:58,119
you for the content, Rude de Bega.

716
00:32:59,079 --> 00:33:01,079
Speaker 1: They're just they're just saying random words at the end.

717
00:33:01,119 --> 00:33:03,400
Now I'm there for it.

718
00:33:03,640 --> 00:33:06,799
Speaker 2: I like they got tapioca over and now now they're

719
00:33:06,799 --> 00:33:10,400
just trying different stuff. We'll see what happens with Rude Bega.

720
00:33:10,799 --> 00:33:14,000
Speaker 3: Then from g Nitro, that Xbox Partner preview felt like

721
00:33:14,039 --> 00:33:16,119
it could have been an email without all of you

722
00:33:16,240 --> 00:33:18,680
talking over it. I might have bailed after the expanse.

723
00:33:19,519 --> 00:33:21,519
Speaker 1: Yeah, I was just going to vary on all those things.

724
00:33:21,720 --> 00:33:24,640
Speaker 2: Uh, yeah, I don't blame anyone who wasn't super into it.

725
00:33:25,319 --> 00:33:25,559
Speaker 4: Yeah.

726
00:33:25,680 --> 00:33:28,119
Speaker 3: I feel like a lot of presentations are like that.

727
00:33:28,640 --> 00:33:30,880
Of course it doesn't just apply Xbox, I think. Yeah,

728
00:33:30,920 --> 00:33:35,160
some of the less interesting Nintendo directs like that do.

729
00:33:35,319 --> 00:33:38,039
And a lot of State of Plays before they like

730
00:33:38,079 --> 00:33:39,519
really found their cadence for like that as well.

731
00:33:39,559 --> 00:33:39,720
Speaker 4: Well.

732
00:33:39,759 --> 00:33:41,079
Speaker 2: The last couple of State of Places have been good.

733
00:33:41,079 --> 00:33:43,839
Before that, it was kind of well, a big groan

734
00:33:43,920 --> 00:33:44,640
when you had to go through a.

735
00:33:44,599 --> 00:33:47,839
Speaker 3: Story constantly rough, unless it was because that was why

736
00:33:47,839 --> 00:33:49,519
people didn't like Stay at Play and they liked the

737
00:33:49,759 --> 00:33:53,319
Showcase because the Showcase is good. But now like they've

738
00:33:53,319 --> 00:33:55,279
actually found their footing with the Stay of Play, and

739
00:33:55,640 --> 00:33:57,440
for the most part, Xbox has as well. I think

740
00:33:57,440 --> 00:34:04,039
this one was just little boring. Antonio Morales Broub a

741
00:34:04,240 --> 00:34:07,920
y and Thor update then from my Thor Pnis.

742
00:34:08,440 --> 00:34:09,000
Speaker 1: I found it.

743
00:34:09,360 --> 00:34:12,400
Speaker 2: I found it, Oh my god, right.

744
00:34:12,320 --> 00:34:13,960
Speaker 4: Before the travel. That's crazy.

745
00:34:14,880 --> 00:34:16,519
Speaker 1: I uh.

746
00:34:16,559 --> 00:34:19,679
Speaker 2: It was basically right on a table right in front

747
00:34:19,719 --> 00:34:22,239
of me. It was like it was like, not right here.

748
00:34:23,199 --> 00:34:25,760
In that other room there's a couple of like lego

749
00:34:25,840 --> 00:34:29,119
things the kids were building. I swear I checked this table,

750
00:34:29,400 --> 00:34:31,559
but I'm like, I'm like looking down as I'm getting

751
00:34:31,559 --> 00:34:33,119
my bag ready and I just stare at it.

752
00:34:33,159 --> 00:34:35,719
Speaker 1: I'm like, no fucking way, no fucking way, and I

753
00:34:35,719 --> 00:34:37,159
pick it up. It's like, yo, no, this is it.

754
00:34:37,239 --> 00:34:39,599
Speaker 2: That's just it was just literally sitting here on this

755
00:34:39,679 --> 00:34:44,480
table for weeks months, Okay, was it in a case

756
00:34:44,599 --> 00:34:45,400
or was it bear?

757
00:34:45,840 --> 00:34:47,639
Speaker 1: It was bear. It was just there.

758
00:34:48,239 --> 00:34:51,320
Speaker 3: Didn't recognize the rectangle that was the thing that you

759
00:34:51,440 --> 00:34:52,320
were I was.

760
00:34:52,559 --> 00:34:54,760
Speaker 1: I just was blind to this thing. I do.

761
00:34:54,920 --> 00:34:57,480
Speaker 2: I cannot explain it. I'm hoping it was under something

762
00:34:57,559 --> 00:34:59,280
I didn't notice, but there's not a lot.

763
00:34:59,199 --> 00:34:59,960
Speaker 1: Of stuff on that table.

764
00:35:00,199 --> 00:35:05,239
Speaker 2: So I genuinely don't know what happened, not happy about it.

765
00:35:05,760 --> 00:35:08,920
Speaker 3: Weezeman fifty four has been a member for three months.

766
00:35:09,000 --> 00:35:14,159
Thank you Weisman, they say, papp he yoke.

767
00:35:14,559 --> 00:35:19,079
Speaker 2: Ah shouts out to a tappy weeze Man, Thank you.

768
00:35:20,840 --> 00:35:23,639
Speaker 3: Crono rig does the fact that I'm going to be

769
00:35:23,719 --> 00:35:25,880
able to hear an orchestral version of the Star Fox

770
00:35:25,920 --> 00:35:28,639
song and imax i head is going to explode.

771
00:35:29,960 --> 00:35:33,360
Speaker 2: Yeah, I expect them, Yeah right that. Why wouldn't they

772
00:35:33,400 --> 00:35:35,320
do that? Of course they give him a musical stinger

773
00:35:35,440 --> 00:35:37,559
and just go whole hog with the fact that they

774
00:35:37,599 --> 00:35:40,280
got as they got Fox McLoud in this movie, get

775
00:35:40,280 --> 00:35:44,280
excited about Fox McLoud a certain point, you know, Miamoto

776
00:35:44,400 --> 00:35:46,400
and people are saying it's you know, he loves he

777
00:35:46,440 --> 00:35:49,880
loves Star Fox, he loves Fox McLeod. Yeah, he of

778
00:35:49,920 --> 00:35:52,239
course he. You know, he's a one of the engines

779
00:35:52,280 --> 00:35:55,360
behind these movies. So him putting in there says something

780
00:35:55,400 --> 00:35:57,960
about how much he likes the character. Why wouldn't also

781
00:35:58,079 --> 00:36:00,639
just say something about he wants to bring that character

782
00:36:00,679 --> 00:36:02,360
back in a game, and we're going to get a game.

783
00:36:02,400 --> 00:36:04,320
I hope it does. I hope that's exactly what it means.

784
00:36:04,719 --> 00:36:10,239
Speaker 3: I hope so too. Like Starfox. Think about this for

785
00:36:10,239 --> 00:36:12,239
a second, when's the last time they really got star

786
00:36:12,320 --> 00:36:17,719
Fox right? And it's like all things being right, maybe

787
00:36:17,760 --> 00:36:19,960
not since star Fox sixty four.

788
00:36:20,679 --> 00:36:23,639
Speaker 2: All things being right in terms of delivering on the promise,

789
00:36:25,280 --> 00:36:27,400
you know, having a game that people felt like was

790
00:36:27,440 --> 00:36:30,280
worth it, and no one looks back on it with

791
00:36:30,320 --> 00:36:31,679
like sort of any side eyeing.

792
00:36:32,000 --> 00:36:33,360
Speaker 1: Yeah it's star Fox's store.

793
00:36:33,679 --> 00:36:36,000
Speaker 3: Yeah, they always do something weird, Like Adventures is a

794
00:36:36,039 --> 00:36:40,519
completely different game with star Fox skin later applied. Then

795
00:36:40,559 --> 00:36:43,400
Assault was a very good game, but people definitely did

796
00:36:43,440 --> 00:36:47,239
not like the on foot and like land Master extended

797
00:36:47,320 --> 00:36:51,920
land Master at the time, demand was very DS gimmicky. Orse,

798
00:36:51,920 --> 00:36:54,880
there's the three D S version but you know enhanced

799
00:36:54,880 --> 00:36:59,039
part then Zero leaning so far into the game pad

800
00:36:59,039 --> 00:37:02,079
that people thought like there was too much game pad,

801
00:37:02,119 --> 00:37:04,360
even though you could like you know, just not use

802
00:37:04,400 --> 00:37:07,679
a lot of the game peck gimmickery. There's always like

803
00:37:08,000 --> 00:37:10,079
they feel the need to shove.

804
00:37:09,800 --> 00:37:10,320
Speaker 4: Stuff in there.

805
00:37:10,320 --> 00:37:12,440
Speaker 3: I know Miamoto has talked about this off he ses

806
00:37:12,480 --> 00:37:14,679
star Fox as like sort of a I forget his

807
00:37:15,000 --> 00:37:17,440
exact verbiage, but like all playground for them to try

808
00:37:17,480 --> 00:37:20,320
new ideas right, and everyone's like, no, it's it's an

809
00:37:20,320 --> 00:37:22,440
on Reil shooter. If we just want an on rail shooter,

810
00:37:22,559 --> 00:37:23,199
what are you doing?

811
00:37:23,519 --> 00:37:23,760
Speaker 4: Yeah?

812
00:37:23,920 --> 00:37:26,159
Speaker 2: Just honestly, if you want to get weird with it,

813
00:37:26,199 --> 00:37:29,440
get weird with the aesthetics, the styling. That's where maybe

814
00:37:29,440 --> 00:37:31,599
you could try some stuff, because you know the lineage

815
00:37:31,639 --> 00:37:33,079
there is early polygons.

816
00:37:33,559 --> 00:37:35,840
Speaker 1: I think run with that, do something.

817
00:37:35,599 --> 00:37:39,360
Speaker 2: Weird and just basically make it a blown out starfuck

818
00:37:39,400 --> 00:37:40,400
sixty four.

819
00:37:40,639 --> 00:37:44,039
Speaker 3: Yeah, or even I I'm a big fan of assault,

820
00:37:44,119 --> 00:37:47,800
you know this, and I think even doing that again

821
00:37:48,039 --> 00:37:49,400
might hit a little bit better.

822
00:37:49,440 --> 00:37:51,639
Speaker 2: Nowadays, I would not be against that at all. Yes,

823
00:37:51,880 --> 00:37:54,039
I just like, you know, give it some juice on

824
00:37:54,199 --> 00:37:56,880
the visual side, and then a lot of that other

825
00:37:56,880 --> 00:37:59,079
stuff will feel more premium because of it.

826
00:37:59,320 --> 00:38:02,280
Speaker 3: The anime short that they did at one point looked

827
00:38:02,320 --> 00:38:06,960
really nice. Maybe lean that's a lot easier doing games. Yeah, yeah,

828
00:38:08,400 --> 00:38:11,760
from snore relaxing. I I have to enunciate this one.

829
00:38:12,480 --> 00:38:15,000
It was my understanding that signing up to Giant Pomp

830
00:38:15,000 --> 00:38:20,000
premium would provide a premium rubs sack. I have been misled.

831
00:38:20,960 --> 00:38:23,079
Speaker 2: Yeah, you gotta really got to get in there with

832
00:38:23,119 --> 00:38:26,760
that addiction and no not now with dount emphasis and addiction.

833
00:38:27,440 --> 00:38:32,039
Just really enunciate there rubs snacks. There you go. That's

834
00:38:32,159 --> 00:38:34,840
that's what I delivered. Although got him, I might not

835
00:38:35,039 --> 00:38:36,920
might not have time to do one this week. Everybody

836
00:38:37,280 --> 00:38:38,880
there was one from last Friday.

837
00:38:39,039 --> 00:38:41,239
Speaker 3: So are you going in a different direction there?

838
00:38:41,280 --> 00:38:41,400
Speaker 2: All?

839
00:38:41,480 --> 00:38:47,440
Speaker 3: Right? From zombie porin You both should start mogging Mike

840
00:38:47,559 --> 00:38:50,760
at packs because he abandoned you all today. This gay,

841
00:38:50,840 --> 00:38:54,039
your big sweaty mogs all over his bald face.

842
00:38:54,800 --> 00:38:57,000
Speaker 2: Yeah, well we can't help it. We're gonna be mogging

843
00:38:57,039 --> 00:39:00,559
him like crazy. It's going to be all over the place. No,

844
00:39:00,599 --> 00:39:02,960
of course, I would never mug my sweet friend Mike.

845
00:39:03,079 --> 00:39:05,559
Speaker 5: You just learned the mog war, that's what you're using

846
00:39:05,559 --> 00:39:06,440
it all the time now.

847
00:39:07,639 --> 00:39:07,840
Speaker 2: Yeah.

848
00:39:07,880 --> 00:39:09,320
Speaker 1: I learned about it like two weeks ago.

849
00:39:09,519 --> 00:39:11,800
Speaker 4: Yeah, you definitely.

850
00:39:12,039 --> 00:39:15,400
Speaker 3: You definitely don't truly understand if you think no nougging.

851
00:39:15,880 --> 00:39:19,480
Speaker 2: No, Yeah, My understanding is you kind of do it

852
00:39:19,519 --> 00:39:21,679
to intimidate other people through your.

853
00:39:21,519 --> 00:39:25,400
Speaker 5: Looks something like that.

854
00:39:25,760 --> 00:39:27,840
Speaker 1: I don't idea, but I don't really understand it.

855
00:39:28,119 --> 00:39:30,800
Speaker 3: If you are better looking than the person like standing

856
00:39:30,800 --> 00:39:32,599
next to you, you're mugging them, right?

857
00:39:33,400 --> 00:39:37,800
Speaker 5: Yeah, though, is it that different from mugging.

858
00:39:38,079 --> 00:39:39,079
Speaker 2: Yeah, mean mugging.

859
00:39:39,320 --> 00:39:39,920
Speaker 4: I heard that one.

860
00:39:39,920 --> 00:39:44,159
Speaker 1: I mean mugging. That's a whole other thing, completely unrelated

861
00:39:44,159 --> 00:39:44,440
in fact.

862
00:39:44,519 --> 00:39:46,840
Speaker 4: Yeah, that's old school. Yes all right.

863
00:39:47,840 --> 00:39:51,000
Speaker 3: By the way, Nikky Grayson has done research the lobster

864
00:39:51,039 --> 00:39:53,000
roles at the Omni. They want to or want to know.

865
00:39:53,400 --> 00:39:54,960
Speaker 1: That's it? Yes, thank you?

866
00:39:56,159 --> 00:39:56,559
Speaker 2: Uh.

867
00:39:57,039 --> 00:40:00,320
Speaker 3: Next up from the real stea boy. Uh well, men,

868
00:40:00,360 --> 00:40:02,679
today is the day I officially declared victory in my

869
00:40:02,760 --> 00:40:06,360
seven year war with depression and upsetting thoughts. Happy days

870
00:40:06,360 --> 00:40:08,320
for me. Now we feast.

871
00:40:08,960 --> 00:40:11,039
Speaker 1: Hell yeah's go to work that way.

872
00:40:11,119 --> 00:40:11,960
Speaker 2: That's fucking awesome.

873
00:40:12,079 --> 00:40:14,800
Speaker 1: Go to town, dude. Yeah, awesome news.

874
00:40:16,000 --> 00:40:18,920
Speaker 3: Hey, if you're feeling bettered, that's awesome to hear. Congratulations

875
00:40:19,079 --> 00:40:22,480
absolutely yeah, oh of us have a follow up a

876
00:40:22,480 --> 00:40:27,639
one here? Uh taboo snap in smash Infettie Bros. Twenty

877
00:40:27,880 --> 00:40:29,239
thirty four is possible?

878
00:40:30,559 --> 00:40:33,639
Speaker 1: Is this also about Moggine?

879
00:40:34,679 --> 00:40:36,960
Speaker 3: I'd assume so. I can't imagine what else.

880
00:40:36,760 --> 00:40:37,199
Speaker 2: It would be.

881
00:40:37,480 --> 00:40:39,480
Speaker 1: Yeah, I'm smash maxing everybody.

882
00:40:39,480 --> 00:40:41,679
Speaker 3: Look out there we go. Yeah, we know what the

883
00:40:41,719 --> 00:40:45,559
kids like to say. Next up, Ali Miracle gifted five

884
00:40:45,719 --> 00:40:48,159
memberships to the YouTube channel, So thank you, Ali.

885
00:40:48,519 --> 00:40:51,199
Speaker 1: Thank you, Ali, we appreciate it you And.

886
00:40:51,119 --> 00:40:54,119
Speaker 3: She also follows up with super chat. Fox showing up

887
00:40:54,119 --> 00:40:56,519
in the Mario movie just tells me that we're close

888
00:40:56,559 --> 00:40:59,239
to a star Fox's salport to go laugh.

889
00:41:00,480 --> 00:41:05,320
Speaker 2: Starbucks Assault should be on GameCube NSO within the next

890
00:41:05,599 --> 00:41:08,159
eighteen to twenty four months, right that it would.

891
00:41:08,719 --> 00:41:10,639
Speaker 3: It would be wild if it's not one of the

892
00:41:10,679 --> 00:41:14,679
games that they add, because there's like it's not getting

893
00:41:15,280 --> 00:41:18,400
anything else anytime soon, so why not just drop that

894
00:41:18,519 --> 00:41:21,559
ISO in there? You know exactly right that and it's

895
00:41:21,599 --> 00:41:23,800
a good fit for that one. It's one that would

896
00:41:23,840 --> 00:41:27,119
be reassessed. I think pretty positively. Yes, that's a good

897
00:41:27,239 --> 00:41:30,519
usage of NSOUSE. Like the NSO, games usually don't interest

898
00:41:30,519 --> 00:41:32,400
me because I have a bunch of ways to emulate

899
00:41:32,440 --> 00:41:36,440
games nowadays. I don't need that service, and so I

900
00:41:36,480 --> 00:41:38,679
do like it when at least comes out to the service,

901
00:41:39,039 --> 00:41:40,639
then a lot of people are playing it who wouldn't

902
00:41:40,639 --> 00:41:42,920
normally play it, and they re evaluate some games and

903
00:41:43,000 --> 00:41:45,559
sometimes we're like, yeah, you know what got some flaws,

904
00:41:45,599 --> 00:41:48,159
but yeah, this is like a hinde Gem material. It's

905
00:41:48,199 --> 00:41:50,199
it's we we need to look at this one a

906
00:41:50,199 --> 00:41:52,280
little bit differently because it's doing some interesting stuff.

907
00:41:52,320 --> 00:41:52,800
Speaker 4: I like that.

908
00:41:52,880 --> 00:41:53,880
Speaker 1: Sure, yep, me too.

909
00:41:55,000 --> 00:41:58,719
Speaker 3: Antonio Morales is back literally bought tickets after I saw

910
00:41:58,840 --> 00:42:00,320
Fox there go.

911
00:42:00,400 --> 00:42:06,000
Speaker 2: Yeah, it's definitely the kind of it will incite excitement

912
00:42:06,119 --> 00:42:09,519
among Nintendo fans, and that's all part of a marketing plan.

913
00:42:09,559 --> 00:42:09,960
Speaker 1: I'm sure.

914
00:42:11,280 --> 00:42:16,280
Speaker 3: Uh, Matt Rare Monkey Fox McCloud equals Tom Cruise, question

915
00:42:16,440 --> 00:42:18,280
Mark the True Fighter Pilot.

916
00:42:19,639 --> 00:42:22,079
Speaker 2: I think that would be phenomenal. I think that would

917
00:42:22,119 --> 00:42:25,760
be amazing if they got Yes to be Fox McLoud.

918
00:42:25,960 --> 00:42:27,199
Speaker 1: I don't think there's any way in hell.

919
00:42:28,000 --> 00:42:31,239
Speaker 2: I've seen people say Keanu Reeves, you know, of course

920
00:42:31,280 --> 00:42:33,039
he always ends up doing characters like that.

921
00:42:33,360 --> 00:42:34,519
Speaker 1: I think that would also work.

922
00:42:35,519 --> 00:42:39,719
Speaker 3: Yeah, Fox's voice changes kind of wildly from game to game.

923
00:42:39,760 --> 00:42:42,679
He's been higher, he's been so I think as long

924
00:42:42,679 --> 00:42:45,440
as it's like a slightly snarky voice, because like Falco

925
00:42:45,519 --> 00:42:46,960
is a snarky one. But as long as they have

926
00:42:47,000 --> 00:42:49,320
a slightly snarky voice, whoever it is.

927
00:42:49,360 --> 00:42:50,840
Speaker 1: Is got to be a hot shot pilot, right, He's

928
00:42:50,840 --> 00:42:51,119
got to be.

929
00:42:51,239 --> 00:42:53,719
Speaker 2: He's got to have that confidence in that cockiness, not

930
00:42:53,760 --> 00:42:55,079
as much as Falco. Right, He's got.

931
00:42:56,559 --> 00:42:57,880
Speaker 1: Limpow is actually a pretty good one.

932
00:42:57,880 --> 00:42:58,000
Speaker 5: Too.

933
00:42:58,039 --> 00:43:00,440
Speaker 1: That's a good poll, that would be. I could see that.

934
00:43:02,280 --> 00:43:05,360
Speaker 3: From Big Fresh thirty seven, who says I'm thirty seven

935
00:43:05,440 --> 00:43:08,199
years old and due to pocopia, I just found out

936
00:43:08,239 --> 00:43:12,079
for the first time it's wheel barrow and wheel barrel.

937
00:43:12,599 --> 00:43:14,840
Speaker 2: Yeah, but you can still pronounce it wheel barrel because

938
00:43:14,840 --> 00:43:16,360
that's what you've been doing since a kid like me,

939
00:43:16,639 --> 00:43:19,039
and it just comes out most of the time as wheelbarrow.

940
00:43:19,480 --> 00:43:21,320
Speaker 1: Let's just let's just keep it real. Let's do it,

941
00:43:21,320 --> 00:43:23,079
you and me, Big Fresh.

942
00:43:22,639 --> 00:43:25,039
Speaker 3: Okay, mister Pello, Okay, I'm not sure you should be

943
00:43:25,039 --> 00:43:26,800
giving people advice over here.

944
00:43:27,199 --> 00:43:30,239
Speaker 2: Yeah, definitely don't listen to me, like say yourself some headaches,

945
00:43:30,239 --> 00:43:31,480
don't listen to me, But let's do it.

946
00:43:32,639 --> 00:43:37,119
Speaker 3: Postman Dan says Namco cross Capcom has been doing crossovers

947
00:43:37,159 --> 00:43:41,119
since two thousand and five. Speaking of Project cross Zone

948
00:43:41,159 --> 00:43:45,400
two is red imagine Leon fighting next Securio here you

949
00:43:45,480 --> 00:43:48,920
and Madimah. Yeah, I've dabbled in these games a little bit.

950
00:43:49,280 --> 00:43:52,960
A consensus is tactic scheme. Yeah. Yeah, they're like very

951
00:43:53,039 --> 00:43:57,599
firearm Lom style tactic schemes. They're not the best to play.

952
00:43:57,840 --> 00:44:01,400
They're like, especially Napco cross Capcom the like Japan only

953
00:44:01,440 --> 00:44:04,760
PS two one that semi recently got fan translation and

954
00:44:04,840 --> 00:44:06,480
get did within the past like five or so years.

955
00:44:06,480 --> 00:44:08,079
I want to say maybe as longer ago in that,

956
00:44:08,920 --> 00:44:11,920
but that one is really rough Project cross zoonne though

957
00:44:11,960 --> 00:44:14,320
the two three DS ones are a bit better and

958
00:44:14,559 --> 00:44:16,440
there at least kind of interesting because you do like

959
00:44:16,480 --> 00:44:19,360
fighting game style inputs to like buff your attacks and

960
00:44:19,400 --> 00:44:22,079
stuff like that. They they got interesting. And then yeah,

961
00:44:22,119 --> 00:44:27,039
seeing like Ullola from uh space shlle five standing yeah

962
00:44:27,079 --> 00:44:30,000
next to like a fire emblem character and one of

963
00:44:30,000 --> 00:44:33,119
them is like very that type of crossover is very fun.

964
00:44:33,119 --> 00:44:37,159
And seeing them interact or like I think Belicia from

965
00:44:37,239 --> 00:44:41,480
Darkstalkers hangs out with King from techn Okay, that's fun.

966
00:44:42,159 --> 00:44:45,280
The two cats, you know, yeah exactly, they do fun

967
00:44:45,280 --> 00:44:47,320
stuff like that real quick.

968
00:44:47,440 --> 00:44:49,280
Speaker 1: Well I'll say it for what we've been playing there,

969
00:44:49,400 --> 00:44:49,880
keep going.

970
00:44:49,800 --> 00:44:55,760
Speaker 3: Okay, okay okay from ung uh long time listener, first

971
00:44:55,800 --> 00:44:58,880
time caller, Great show guys. Also, do any of these

972
00:44:58,920 --> 00:45:01,679
Smash characters show up in the Galaxy movie get their

973
00:45:01,679 --> 00:45:02,840
own film film?

974
00:45:03,519 --> 00:45:05,880
Speaker 2: I like it's going to be a question mark about

975
00:45:05,920 --> 00:45:10,280
whether they get their own equivalent style feature film. I

976
00:45:10,639 --> 00:45:13,400
think that it's very possible that they at least get

977
00:45:13,760 --> 00:45:16,199
either a TV show or they show up in some

978
00:45:16,239 --> 00:45:20,280
sort of connecting TV show that's on some streaming service.

979
00:45:20,280 --> 00:45:21,960
Speaker 1: Eventually, I could see them doing that.

980
00:45:22,760 --> 00:45:24,840
Speaker 3: I can't even think about them doing a TV show.

981
00:45:25,519 --> 00:45:27,320
They could, they certainly could.

982
00:45:27,639 --> 00:45:30,400
Speaker 2: I think Elimination would love to be like, hey, maybe

983
00:45:30,440 --> 00:45:33,199
we're looking at the numbers. We'll see what happens with

984
00:45:33,239 --> 00:45:35,719
the Mario movie and how excited people are about Star Fox.

985
00:45:35,760 --> 00:45:38,119
Maybe we'll do a Fox McLoud movie, a Star Fox

986
00:45:38,159 --> 00:45:39,360
movie that would work.

987
00:45:40,039 --> 00:45:40,880
Speaker 1: They could totally do that.

988
00:45:40,920 --> 00:45:44,599
Speaker 2: But they could easily do two seasons of a TV

989
00:45:44,679 --> 00:45:47,719
show that relates to the fact that he showed up

990
00:45:47,719 --> 00:45:49,400
in that movie. He got an invite to smash, but

991
00:45:49,440 --> 00:45:50,679
here's what he does on his own time.

992
00:45:51,519 --> 00:45:56,119
Speaker 3: Yeah, it's some Nintendo characters lend themselves to movies better

993
00:45:56,159 --> 00:45:58,760
than others. I think Star Fox is actually a really

994
00:45:58,760 --> 00:46:01,760
good one because you have so many, like you know,

995
00:46:02,440 --> 00:46:06,480
kids and family movies starting anthropomorphic animals like going on

996
00:46:06,480 --> 00:46:08,920
whatever Adventure. A Star Fox one makes a ton of

997
00:46:08,920 --> 00:46:11,440
sense as opposed to as like say Metroid, where I

998
00:46:11,480 --> 00:46:13,719
know it can make for like a really interesting art

999
00:46:13,760 --> 00:46:17,639
house film, but Metro would make for a terrible mass

1000
00:46:17,679 --> 00:46:20,639
market movie, like and if you look at the story

1001
00:46:20,679 --> 00:46:22,519
of Metroid, there's a reason they keep going back to

1002
00:46:22,559 --> 00:46:25,239
the Federation over and over and over because they can't

1003
00:46:25,239 --> 00:46:27,320
really think of, like how to get a story out

1004
00:46:27,360 --> 00:46:31,000
of damnus alone in a place. That's why, Like that's

1005
00:46:31,039 --> 00:46:33,519
good for video games, but like TV or movies not

1006
00:46:33,519 --> 00:46:34,360
not as much.

1007
00:46:34,880 --> 00:46:36,920
Speaker 1: Yep, agreed, I think that's exactly right.

1008
00:46:37,400 --> 00:46:41,360
Speaker 3: Yeah. Next is from Boat Night. You guys are the

1009
00:46:41,440 --> 00:46:43,480
hot cousin of the Internet.

1010
00:46:43,519 --> 00:46:44,719
Speaker 1: And why don't you marry us?

1011
00:46:45,400 --> 00:46:50,599
Speaker 2: Damn damn, that's what you do, apparently, Alex, that's what

1012
00:46:50,719 --> 00:46:51,079
you do.

1013
00:46:52,599 --> 00:46:57,079
Speaker 3: Corono rig is back Tomadashi Life on TikTok has been

1014
00:46:57,079 --> 00:46:59,079
the most unhimed stuff.

1015
00:46:58,679 --> 00:47:01,039
Speaker 1: Ever crazy see out there already.

1016
00:47:02,039 --> 00:47:03,679
Speaker 3: I don't know. I feel this game is going to

1017
00:47:03,679 --> 00:47:04,079
be a hit.

1018
00:47:05,519 --> 00:47:06,519
Speaker 1: I think it's going to be a hit.

1019
00:47:06,599 --> 00:47:08,599
Speaker 2: I think it's already caught on with the audience it

1020
00:47:08,679 --> 00:47:10,880
was supposed to catch on with the first time, which

1021
00:47:10,920 --> 00:47:12,639
is the people who eventually played the hell out of

1022
00:47:12,679 --> 00:47:16,920
Animal Crossing New Horizons. And now that audience knows that

1023
00:47:16,960 --> 00:47:20,840
they're into this weird stuff from Nintendo, and it's already

1024
00:47:21,119 --> 00:47:24,840
just all over the place with people just being like

1025
00:47:25,480 --> 00:47:28,840
initially all the first ones have been what is the

1026
00:47:28,880 --> 00:47:31,039
most unhinged stuff I can get these mees to say

1027
00:47:31,079 --> 00:47:31,639
to one another.

1028
00:47:31,679 --> 00:47:32,719
Speaker 1: I've seen them.

1029
00:47:32,559 --> 00:47:36,119
Speaker 2: Talk about jerking it, They're talking about gooning, They're talking

1030
00:47:36,119 --> 00:47:39,440
about all kinds of stuff, and Nintendo's not stopping you

1031
00:47:39,519 --> 00:47:40,119
from doing this.

1032
00:47:40,239 --> 00:47:42,159
Speaker 1: So I think everyone's going to want to get a

1033
00:47:42,159 --> 00:47:42,639
board on it.

1034
00:47:43,000 --> 00:47:46,239
Speaker 3: Back in day On Me Tomo, me and my friends

1035
00:47:46,280 --> 00:47:49,400
would just get the knees to say names of Naruto

1036
00:47:49,519 --> 00:47:52,239
characters and stuff, because like the Texas speech, we have

1037
00:47:52,280 --> 00:47:53,000
no idea what to do.

1038
00:47:53,199 --> 00:47:54,039
Speaker 2: Uh huh.

1039
00:47:54,079 --> 00:47:56,079
Speaker 3: I am kind of wondering. Do you think Tomodagi Life

1040
00:47:56,079 --> 00:47:58,800
there's a possibility of it being like a streamer game

1041
00:47:59,039 --> 00:48:02,280
where people love watching it, but maybe not as many

1042
00:48:02,320 --> 00:48:03,920
people play it necessarily.

1043
00:48:04,559 --> 00:48:08,199
Speaker 2: Yeah, that's there's definitely a possibility there. But I you know,

1044
00:48:08,239 --> 00:48:09,760
I have been playing it, like that's the one I

1045
00:48:09,800 --> 00:48:11,960
was going to bring up. Okay, I'll talk about and

1046
00:48:12,079 --> 00:48:15,800
Emmy's been playing it. It's really friendly, Like it's really

1047
00:48:16,599 --> 00:48:18,880
much easier to get enjoyment out of this than even

1048
00:48:18,880 --> 00:48:21,639
the first Tomadatchi Life or even Animal Crossing. In the

1049
00:48:21,639 --> 00:48:24,480
first couple of days, so I don't know. It's very playable.

1050
00:48:24,480 --> 00:48:26,119
I think I think it's gonna win people over.

1051
00:48:27,360 --> 00:48:27,679
Speaker 4: Okay.

1052
00:48:28,679 --> 00:48:32,599
Speaker 3: Next up is from Michael R. Leary, See you tomorrow,

1053
00:48:32,679 --> 00:48:34,639
boyos parentheses not a threat.

1054
00:48:35,000 --> 00:48:38,280
Speaker 2: Oh, I was hoping it would be a threat.

1055
00:48:38,559 --> 00:48:39,679
Speaker 1: Yep, see tomorrow, Michael.

1056
00:48:40,199 --> 00:48:44,360
Speaker 3: Yep, see mikey Big Fresh Story seven is back. You

1057
00:48:44,440 --> 00:48:47,119
guys should have started early to give expanded coverage the

1058
00:48:47,199 --> 00:48:49,800
major stories today. All right, I did see this. Super

1059
00:48:49,840 --> 00:48:53,920
Mario Brothers Wonder was ill added to alarmo, Jeff.

1060
00:48:53,800 --> 00:48:56,599
Speaker 1: I will update my alarmo. I will absolutely do that.

1061
00:48:56,800 --> 00:48:56,880
Speaker 3: Been.

1062
00:48:56,880 --> 00:48:59,159
Speaker 2: I've been playing that as well, the Nintendo switch to Edition.

1063
00:49:00,400 --> 00:49:03,519
That game is still real, real, real, real good meet

1064
00:49:03,559 --> 00:49:08,039
up in Bella Bell Park plus. Yes, Super Mario Brothers Wonder,

1065
00:49:08,119 --> 00:49:12,119
Nintendo switch To Edition plus sign meet up in Bella

1066
00:49:12,159 --> 00:49:13,079
Bell Park that's right.

1067
00:49:16,159 --> 00:49:19,440
Speaker 3: Next is from plufim. I didn't realize that Alex came

1068
00:49:19,480 --> 00:49:21,079
from Shelbyville.

1069
00:49:22,079 --> 00:49:23,559
Speaker 2: Yes, we've seen a lot of those jokes.

1070
00:49:23,719 --> 00:49:23,920
Speaker 1: Yep.

1071
00:49:24,639 --> 00:49:28,679
Speaker 5: Yeah, that's a pretty good episode.

1072
00:49:30,679 --> 00:49:34,800
Speaker 3: Uh. From the Doubler Jeff and Sean, will you be

1073
00:49:34,840 --> 00:49:36,880
playing the RI nine Story DLC?

1074
00:49:37,639 --> 00:49:39,840
Speaker 4: Probably but probably yes.

1075
00:49:40,280 --> 00:49:42,360
Speaker 1: I just don't like I just don't play DLC. All

1076
00:49:42,400 --> 00:49:45,880
that often. I really like this game a ton and

1077
00:49:45,920 --> 00:49:46,599
I do want.

1078
00:49:46,400 --> 00:49:49,880
Speaker 2: More of it, so so probably, but I just don't

1079
00:49:49,920 --> 00:49:52,079
know because if I've said that before and then just

1080
00:49:52,119 --> 00:49:54,360
never got around to some dalcas in the past.

1081
00:49:54,599 --> 00:49:57,519
Speaker 3: Okay, yeah, well I want to talk about Requiem and

1082
00:49:57,519 --> 00:49:59,719
while you've been playing Salsa that a little bit. But yeah,

1083
00:49:59,719 --> 00:50:03,079
I I would be looking forward to some DLC because

1084
00:50:03,079 --> 00:50:06,119
I want more Residenteval nine and everything that has to offer,

1085
00:50:06,800 --> 00:50:09,360
even though I don't necessarily want to replay Requiem.

1086
00:50:09,440 --> 00:50:10,960
Speaker 4: And we'll get to why that.

1087
00:50:10,960 --> 00:50:18,360
Speaker 3: Is, okay, time before in his back does Jeff also say, uh,

1088
00:50:19,239 --> 00:50:25,639
Mecchagan and Detroit Lions. I say Destois, I'm sorry, Detroit,

1089
00:50:25,880 --> 00:50:28,079
Detroit at Leon's.

1090
00:50:29,679 --> 00:50:32,519
Speaker 2: Yeah, That's exactly how I say it. Look, I can't,

1091
00:50:32,840 --> 00:50:35,480
I can't. This is how I was raised, all right.

1092
00:50:35,519 --> 00:50:38,599
The people in my life said hello, and they say milk.

1093
00:50:39,559 --> 00:50:41,599
I'm sorry that I am this way. I'm not going

1094
00:50:41,679 --> 00:50:45,760
to change now though Michigan and Detroit Lions.

1095
00:50:45,960 --> 00:50:49,559
Speaker 3: My grandpa's from Louisiana. That seeped into my dad growing up.

1096
00:50:49,719 --> 00:50:54,719
I do not say milk instead of milk, I go

1097
00:50:54,840 --> 00:50:58,000
out of my They say our last name as make

1098
00:50:58,599 --> 00:51:03,320
a doll like like a doll, because I'm like.

1099
00:51:03,320 --> 00:51:05,719
Speaker 4: Guys, it's our name. How are you getting it wrong?

1100
00:51:07,559 --> 00:51:11,000
Speaker 2: I refuse jeff milk Milk. I will occasionally try to

1101
00:51:11,000 --> 00:51:13,800
correct that one. That one does sound even annoying to me.

1102
00:51:14,039 --> 00:51:16,519
But Pello, I'm not saying that all that frequently.

1103
00:51:16,559 --> 00:51:19,360
Speaker 3: So I can get away with its buying conversation. You

1104
00:51:19,360 --> 00:51:23,719
can get it with it. It's agregious. Yeah, uh oh yeah,

1105
00:51:23,840 --> 00:51:26,039
huse off. Herman brings up something that I don't have

1106
00:51:26,079 --> 00:51:29,159
a case for this system, so I won't be doing

1107
00:51:29,159 --> 00:51:32,079
this unfortunately, But don't forget your three ds for packs

1108
00:51:32,199 --> 00:51:35,280
spreed passing. Yeah, the case that I had, I lost

1109
00:51:35,320 --> 00:51:37,719
it at some point. I don't know what happened to it.

1110
00:51:37,719 --> 00:51:39,920
It was like a nice like faux leather one that

1111
00:51:40,000 --> 00:51:42,360
like power A made. I have no idea where it went.

1112
00:51:42,599 --> 00:51:44,199
I do not have case her my three days, I

1113
00:51:44,239 --> 00:51:46,559
forgot to like pick one up. Otherwise, Yeah, what brought mine?

1114
00:51:47,440 --> 00:51:50,960
Speaker 2: Yeah, I I'll consider it. Maybe I'm bringing so much

1115
00:51:50,960 --> 00:51:52,800
other stuff that we need for the panel, so I

1116
00:51:52,880 --> 00:51:54,159
might just run run out of room.

1117
00:51:54,679 --> 00:51:56,760
Speaker 3: Yeah, I missed street passing. I was doing that all

1118
00:51:56,800 --> 00:51:57,840
the way through, Like.

1119
00:51:58,800 --> 00:52:01,519
Speaker 2: Did It's like put just put it in a switch

1120
00:52:01,559 --> 00:52:03,960
to just make the street passing for switch to Why

1121
00:52:03,960 --> 00:52:05,519
are we pretending like that's the thing that has to

1122
00:52:05,519 --> 00:52:06,039
stay in the past.

1123
00:52:06,079 --> 00:52:08,079
Speaker 1: It was just for the three DS. Just make it

1124
00:52:08,119 --> 00:52:09,519
work on the switch too, It.

1125
00:52:09,519 --> 00:52:10,280
Speaker 4: Would be really cool.

1126
00:52:10,360 --> 00:52:12,960
Speaker 3: Yeah, I guess maybe it's a battery life concern because

1127
00:52:13,000 --> 00:52:15,679
like the three D in hindsight had really good battery

1128
00:52:15,840 --> 00:52:19,079
like all things considered, whereas the switch is like already

1129
00:52:19,079 --> 00:52:22,960
battery life as at premium having that low power bluetooth

1130
00:52:23,000 --> 00:52:28,199
the it would probably be Yeah, probably wouldn't work out unfortunately. Yeah,

1131
00:52:28,239 --> 00:52:32,639
and then from d XK purchasing and playing Forts Horizon

1132
00:52:32,679 --> 00:52:35,440
six will be my first time I turned on by

1133
00:52:35,599 --> 00:52:39,480
Series X in like a year. That box definitely feels stagnant.

1134
00:52:40,599 --> 00:52:43,760
Speaker 2: Yeah, I have. I guess I've turned on the Xbox

1135
00:52:44,760 --> 00:52:46,400
for the kids every once in a while and we'll

1136
00:52:46,400 --> 00:52:49,239
play some stuff on there, but for my own purposes.

1137
00:52:49,280 --> 00:52:52,400
It's been a long time for the Xbox and it's

1138
00:52:52,599 --> 00:52:55,320
very infrequent for the PlayStation. But I've definitely done it

1139
00:52:55,360 --> 00:52:57,760
more recently for whatever game I can't remember what it was,

1140
00:52:57,800 --> 00:52:59,800
maybe maybe Death Stranding two for a little bit.

1141
00:52:59,800 --> 00:53:01,239
Speaker 1: There's been something since then as well.

1142
00:53:01,239 --> 00:53:01,320
Speaker 2: Well.

1143
00:53:01,360 --> 00:53:04,360
Speaker 3: Because your kids play games on like the secondary PC

1144
00:53:04,559 --> 00:53:07,679
I've set up, right, Yeah, they do that necessarily always,

1145
00:53:07,679 --> 00:53:08,280
but they do it.

1146
00:53:08,599 --> 00:53:08,800
Speaker 1: Yeah.

1147
00:53:08,880 --> 00:53:10,679
Speaker 2: I mean, honestly these days it is a lot of

1148
00:53:10,679 --> 00:53:13,960
times on the switch to or the Rod Roger.

1149
00:53:13,679 --> 00:53:15,440
Speaker 1: Ally they're playing on there all the time.

1150
00:53:16,440 --> 00:53:18,639
Speaker 2: Addie likes to play Minecraft on the Xbox on the

1151
00:53:18,679 --> 00:53:21,280
TV in the family room. And then yeah, when they're

1152
00:53:21,280 --> 00:53:24,599
down here, occasionally it'll be Sonic Front Tiers or Astro

1153
00:53:24,920 --> 00:53:27,519
on the PlayStation and then the PC that's over there.

1154
00:53:27,599 --> 00:53:29,000
We got that set up for them to play whatever

1155
00:53:29,039 --> 00:53:29,760
they want on there.

1156
00:53:30,119 --> 00:53:32,599
Speaker 3: Yeah, I think even though the hardware might be different

1157
00:53:32,639 --> 00:53:35,119
than the average family, of course, I think what you're

1158
00:53:35,159 --> 00:53:37,920
describing is like a pretty normal thing nowadays with kids

1159
00:53:37,960 --> 00:53:40,239
of they just play the game, don't care where they

1160
00:53:40,239 --> 00:53:43,519
do it. They don't care if it's on a switch

1161
00:53:43,960 --> 00:53:46,840
console you know, mom and Dad's iPad, if it's like

1162
00:53:46,960 --> 00:53:49,000
on the TV in some way, shape or form, and

1163
00:53:49,039 --> 00:53:51,159
they don't know how like they kind of just play

1164
00:53:51,239 --> 00:53:54,639
the game. But yep, yeah, this as far as the

1165
00:53:54,679 --> 00:53:58,719
series ax itself, like, yeah, I get that. I've that

1166
00:53:58,840 --> 00:54:00,519
was one of my things thinking, well, you know, this

1167
00:54:00,800 --> 00:54:03,639
partner showcase I would like to see your partner direct.

1168
00:54:03,960 --> 00:54:04,639
Speaker 4: I would like to.

1169
00:54:04,559 --> 00:54:06,960
Speaker 3: See a bit more than like have me excited about

1170
00:54:07,119 --> 00:54:10,599
what they were doing over there. So's I get the sentiment.

1171
00:54:10,519 --> 00:54:12,559
Speaker 1: Not a priority over there at all.

1172
00:54:12,679 --> 00:54:14,239
Speaker 4: So yeah, yeah, exactly.

1173
00:54:14,960 --> 00:54:18,960
Speaker 2: All right, that is it for Supertest Chef fantastic. All right,

1174
00:54:19,039 --> 00:54:21,480
let's take let's take one last break, and then we

1175
00:54:21,519 --> 00:54:23,639
are going to come back and talk about what we've

1176
00:54:23,679 --> 00:54:26,039
been playing. And then if you soon any more super chats,

1177
00:54:26,039 --> 00:54:28,920
we'll get to all those as well. We'll be right back.

1178
00:54:32,679 --> 00:54:34,800
Speaker 1: All right, we are back.

1179
00:54:35,039 --> 00:54:39,760
Speaker 2: It is game Mess Decides and Sean Turbo Sean, Now,

1180
00:54:39,920 --> 00:54:41,039
what have you been playing?

1181
00:54:42,280 --> 00:54:42,440
Speaker 1: Oh?

1182
00:54:42,519 --> 00:54:43,800
Speaker 4: You guys have mcdall there?

1183
00:54:43,920 --> 00:54:46,760
Speaker 2: Okay McNiel.

1184
00:54:47,760 --> 00:54:49,880
Speaker 3: Last time I was on the show, I think I

1185
00:54:49,920 --> 00:54:51,760
talked about hardware a little bit, and I do have

1186
00:54:51,760 --> 00:54:54,559
one more thing to add to the hardware pile. Speaking

1187
00:54:54,599 --> 00:54:57,159
of Xbox consoles, I did pick up what I think

1188
00:54:57,280 --> 00:55:01,719
is like my my cur aren't Xbox as it were,

1189
00:55:01,800 --> 00:55:03,920
because like I mentioned, I have a Moddeed three sixty

1190
00:55:04,199 --> 00:55:07,280
great for playing three sixty games. I mean a large

1191
00:55:07,280 --> 00:55:10,320
handful of og Xbox games. But then I picked up

1192
00:55:10,360 --> 00:55:12,159
I've been looking. I've been trying to get one of

1193
00:55:12,199 --> 00:55:15,159
these in good shape for a while now an Xbox

1194
00:55:15,360 --> 00:55:19,800
one X, because first of all, it's kind of like

1195
00:55:20,719 --> 00:55:25,199
just my ideal console, just a small, discreete black box

1196
00:55:25,199 --> 00:55:28,440
that sits on your TV, doesn't draw attention to itself

1197
00:55:28,679 --> 00:55:32,000
if the PS five directly above it, it kind of

1198
00:55:32,119 --> 00:55:34,599
sits there. It does when he's due. It's quiet. And

1199
00:55:34,639 --> 00:55:37,039
then because unlike the Series S, which I was eyeing

1200
00:55:37,039 --> 00:55:38,760
for backwards compatability.

1201
00:55:38,440 --> 00:55:39,039
Speaker 4: I do.

1202
00:55:39,159 --> 00:55:41,920
Speaker 3: I have started collecting a few physical games and I

1203
00:55:41,960 --> 00:55:44,079
can pop those into the one X and still like

1204
00:55:44,400 --> 00:55:47,199
not only plays them mostly as well as the series

1205
00:55:47,280 --> 00:55:50,280
consoles for all the backwards compability stuff, it also does

1206
00:55:50,320 --> 00:55:52,920
still do four K, which the Series S does not do.

1207
00:55:53,039 --> 00:55:55,239
You would need a Series X for the four K

1208
00:55:55,360 --> 00:55:59,679
enhancements on the respective games. So, and they're still pretty cheap,

1209
00:55:59,760 --> 00:56:02,599
like you can get them for under two hundred dollars if, like,

1210
00:56:02,679 --> 00:56:04,440
especially if you just want the console because you have

1211
00:56:04,440 --> 00:56:07,639
an Xbox controller laying around, get us cheap. It's like

1212
00:56:07,639 --> 00:56:09,840
one fifty that might be like a little beat up,

1213
00:56:09,840 --> 00:56:11,960
but like on eBay, they're prey cheap. I got one

1214
00:56:12,039 --> 00:56:15,519
main condition in the box for two hundred plus shipping, Like,

1215
00:56:15,599 --> 00:56:17,480
so people are letting them go for prey cheap and

1216
00:56:17,639 --> 00:56:21,159
uh yeah you can. Also, it's harder than a PlayStation.

1217
00:56:21,400 --> 00:56:24,519
You can actually slap a SSD in there to speed

1218
00:56:24,599 --> 00:56:26,840
up the operating system and stuff too. It's just more

1219
00:56:26,840 --> 00:56:28,639
complicated but interesting.

1220
00:56:28,719 --> 00:56:30,199
Speaker 1: Yeah, I remember hearing about that.

1221
00:56:30,679 --> 00:56:32,599
Speaker 2: I always was like, is it gonna be worth it

1222
00:56:32,639 --> 00:56:34,880
because the CPU seems like one of the bottlenecks there,

1223
00:56:34,920 --> 00:56:36,280
But it sounds like it is a little bit faster.

1224
00:56:37,119 --> 00:56:40,320
Speaker 3: Uh yeah, so i'like say the launch or sorry, the

1225
00:56:40,760 --> 00:56:43,440
PS four and PS four slim where adding an sc

1226
00:56:43,440 --> 00:56:45,599
doesn't do much harder than make a little quieter be

1227
00:56:45,760 --> 00:56:49,400
PS four Pro and especially the Xbox one X have

1228
00:56:49,559 --> 00:56:53,800
a higher bandwidth on the SATA bus, so like they

1229
00:56:53,800 --> 00:56:55,760
actually can't take advantage of it. Even if games aren't

1230
00:56:55,760 --> 00:56:57,880
optimized for it. It'll just be a little faster. It's

1231
00:56:57,880 --> 00:57:00,679
not like modern SSD fast, but is just a well

1232
00:57:00,719 --> 00:57:01,199
snap here.

1233
00:57:01,719 --> 00:57:04,360
Speaker 2: Yeah. I got my my one X in the closet

1234
00:57:04,400 --> 00:57:06,079
back there, and it's like I'll get that back out

1235
00:57:06,119 --> 00:57:09,280
one day. And the PS four Pro I have that

1236
00:57:09,320 --> 00:57:12,679
with the a decal kind of no, it's not really

1237
00:57:12,719 --> 00:57:14,719
a decal because it like is a physical thing. I

1238
00:57:14,719 --> 00:57:16,480
added that had like a sticky back to it, but

1239
00:57:16,519 --> 00:57:19,320
it's like wood paneling and it looks real dumb, and

1240
00:57:19,360 --> 00:57:21,960
I love that it looks like the woody console and

1241
00:57:21,960 --> 00:57:22,719
that's a lot of fun.

1242
00:57:23,239 --> 00:57:27,119
Speaker 3: It's like the Flames Xbox three sixty face plate exactly.

1243
00:57:27,239 --> 00:57:30,280
Speaker 2: It's like, yeah, let's this just looks really stupid sitting

1244
00:57:30,320 --> 00:57:31,599
under my TV in a really.

1245
00:57:31,360 --> 00:57:35,679
Speaker 1: Fun way that I appreciate cool any games.

1246
00:57:36,000 --> 00:57:38,840
Speaker 3: Yeah, So, like Mike, I have been in a resident

1247
00:57:38,840 --> 00:57:42,039
evil mood because I would talked about this anywhere yet. Really,

1248
00:57:42,199 --> 00:57:45,119
I did play Resievil Requiel, playing through the entire game

1249
00:57:45,199 --> 00:57:47,920
like two weekends ago, just in one weekend straight through,

1250
00:57:47,920 --> 00:57:50,599
because it's not too long of a game, and I

1251
00:57:50,719 --> 00:57:55,079
really really enjoyed it. The are seven style is usually

1252
00:57:55,119 --> 00:57:58,280
a bit intense for me, so you know, the great

1253
00:57:58,360 --> 00:58:01,320
segments I tended to play like maybe earlier in the

1254
00:58:01,360 --> 00:58:04,320
evening and then I played the lyon segments later in

1255
00:58:04,320 --> 00:58:07,519
the evening and something like that. But I had a

1256
00:58:07,559 --> 00:58:10,199
lot of fun with each. Grace is a very fun character.

1257
00:58:10,360 --> 00:58:12,719
You know, it's sort of like kind of self insert

1258
00:58:12,840 --> 00:58:16,000
character who's like acting normally for the circumstances you kind

1259
00:58:16,039 --> 00:58:16,679
of appreciate.

1260
00:58:17,599 --> 00:58:19,559
Speaker 4: I like her a lot and.

1261
00:58:19,480 --> 00:58:22,599
Speaker 3: The Leon segments are very very fun, just like pure

1262
00:58:22,719 --> 00:58:26,159
raw action fun. And so I think me like the

1263
00:58:26,239 --> 00:58:28,480
one problem I have with the game. And I've noticed

1264
00:58:28,480 --> 00:58:31,039
a lot of people saying this, especially like longtime Ari

1265
00:58:31,199 --> 00:58:34,679
fans are saying that has a problem with pacing a

1266
00:58:34,719 --> 00:58:39,519
little bit. Where the beginning is very resident evil seven,

1267
00:58:39,960 --> 00:58:42,119
the middle is more blended, and then the end is

1268
00:58:42,239 --> 00:58:45,519
very residable four. You know, a lot of grace in

1269
00:58:45,559 --> 00:58:48,000
the front and then like a lot of Leon at

1270
00:58:48,039 --> 00:58:50,239
the end there. And I do think by the time

1271
00:58:50,239 --> 00:58:53,119
I got to Leon, like that first Racoon City segment,

1272
00:58:53,519 --> 00:58:56,239
because you're not in a very well established place like

1273
00:58:56,280 --> 00:59:01,199
you know, Spencer Mansion or any like the Castle and

1274
00:59:01,320 --> 00:59:03,800
Resival four, it does kind of feel like you're kind

1275
00:59:03,800 --> 00:59:07,079
of just wandering through hallways a little busily on there.

1276
00:59:07,119 --> 00:59:09,840
And I don't know, but by that point in the

1277
00:59:09,880 --> 00:59:12,880
game too, I wasn't really feeling it as much. It

1278
00:59:12,920 --> 00:59:16,119
felt like it was dragging a little bit. I think

1279
00:59:16,480 --> 00:59:18,519
what I would like to see. I don't think Capcom

1280
00:59:18,519 --> 00:59:20,639
will ever do this, because they commit to the style

1281
00:59:20,679 --> 00:59:23,000
they were going for at this game, but maybe if

1282
00:59:23,079 --> 00:59:24,960
Matters do it, I'd be interested in checking it out.

1283
00:59:25,000 --> 00:59:28,039
If people just like change it to like a Grace

1284
00:59:28,199 --> 00:59:31,519
a Leon be sort of like the first couple of resubles.

1285
00:59:31,519 --> 00:59:33,800
I would want to see how that works and maybe

1286
00:59:33,800 --> 00:59:35,320
if I would like that a little bit better than

1287
00:59:35,360 --> 00:59:37,519
the swapping back and forth between them.

1288
00:59:37,960 --> 00:59:41,400
Speaker 1: Yeah, I really liked it. And I thought the pacing

1289
00:59:41,559 --> 00:59:41,880
was good.

1290
00:59:41,920 --> 00:59:45,400
Speaker 2: It's weighted right, It's more about a balanced pacing of

1291
00:59:45,480 --> 00:59:47,480
we're gonna give you this style game upfront and a

1292
00:59:47,519 --> 00:59:50,039
little bit more this style game in the backside. And

1293
00:59:50,159 --> 00:59:52,840
on my first playthrough, I really appreciated that. I think

1294
00:59:52,840 --> 00:59:55,639
as I did replay it, I definitely found myself being like,

1295
00:59:56,119 --> 00:59:57,880
through the Grace parts, I could put the game down

1296
00:59:57,920 --> 00:59:59,760
again now I don't need to do the Leon parts

1297
00:59:59,800 --> 01:00:01,760
any anymore. That it was great the first time, and

1298
01:00:01,800 --> 01:00:04,199
I'm glad I got a chance to upgrade some weapons

1299
01:00:04,239 --> 01:00:05,800
and have some fun. And I thought some of the

1300
01:00:05,840 --> 01:00:08,199
set pieces in the Leon segments were really good. I

1301
01:00:08,239 --> 01:00:11,320
really liked the standing on the glass windows part. I

1302
01:00:11,320 --> 01:00:12,360
thought that was a ton of fun.

1303
01:00:12,480 --> 01:00:13,840
Speaker 4: It's cool. It's cool.

1304
01:00:13,960 --> 01:00:15,719
Speaker 2: Yeah, And there's there's a handful of things like that,

1305
01:00:15,840 --> 01:00:18,039
and you know, getting you know, upgrading the rifle and

1306
01:00:18,159 --> 01:00:20,159
using it as a sniper rifle and just shooting random

1307
01:00:20,239 --> 01:00:22,679
zombies because you get bonus money for doing so love

1308
01:00:22,760 --> 01:00:25,840
that stuff, and so I thought it worked really well

1309
01:00:25,880 --> 01:00:28,280
for the first play through. It's not as good as

1310
01:00:28,320 --> 01:00:31,280
the Grace parts, it does, in my opinion, make Grace

1311
01:00:31,280 --> 01:00:33,519
parts feel even better, and then I still like the

1312
01:00:33,599 --> 01:00:35,119
Leon parts, so it was like, Okay, I'm getting a

1313
01:00:35,159 --> 01:00:40,159
good package. I think that it mostly works. So I

1314
01:00:40,400 --> 01:00:42,840
think that your the capcom probably believes that they did

1315
01:00:42,840 --> 01:00:45,519
the right thing, But I don't think you're wrong that

1316
01:00:45,599 --> 01:00:48,079
if they presented it as amb in a lot of ways,

1317
01:00:48,119 --> 01:00:51,039
they could have expanded each one by like twenty percent

1318
01:00:51,159 --> 01:00:53,679
more and maybe even had an even better game.

1319
01:00:54,360 --> 01:00:55,199
Speaker 4: Exactly hard to say.

1320
01:00:55,239 --> 01:00:58,079
Speaker 3: Yeah, I think it was a fun experiment to do

1321
01:00:58,119 --> 01:01:00,440
at least once, because now we see what that was like.

1322
01:01:00,800 --> 01:01:03,079
And the way they interweave the stories I think does

1323
01:01:03,199 --> 01:01:06,079
work well a lot of the time. Just those moments

1324
01:01:06,079 --> 01:01:10,480
where like you may find yourself thinking one of the

1325
01:01:10,679 --> 01:01:13,559
two styles is maybe going on for a bit long.

1326
01:01:13,599 --> 01:01:15,760
ITH's just it felt a little bit weird and sorry,

1327
01:01:15,800 --> 01:01:18,599
how much I do like those segments individually.

1328
01:01:18,400 --> 01:01:22,280
Speaker 2: I will say in defense, and this is definitely what

1329
01:01:22,360 --> 01:01:25,360
I was thinking as I was playing it. The back

1330
01:01:25,400 --> 01:01:28,719
halfs of Resident Evil games are often the part that drags,

1331
01:01:28,840 --> 01:01:31,320
and so like shifting it up and making it feel

1332
01:01:31,400 --> 01:01:34,519
different kind of alleviates some of that.

1333
01:01:34,599 --> 01:01:36,119
Speaker 1: It's like it's dragging because it's different.

1334
01:01:36,159 --> 01:01:38,599
Speaker 2: It's not as much fun as the other style I alike,

1335
01:01:38,679 --> 01:01:40,760
and so at the very least, it's a change of

1336
01:01:40,840 --> 01:01:44,039
pace in terms of what you're actually doing, and so

1337
01:01:44,079 --> 01:01:48,440
it can feel fresh, especially that first time. But yeah,

1338
01:01:47,960 --> 01:01:51,320
I don't think they have not fully solved that problem here,

1339
01:01:52,400 --> 01:01:54,440
even if I do think the game really worked for me.

1340
01:01:55,000 --> 01:01:59,199
Speaker 3: Okay, but yeah, after playing Requiem than the r game

1341
01:01:59,239 --> 01:02:02,000
that I've been playing up until, you know, I'm just

1342
01:02:02,039 --> 01:02:05,159
finishing up now, Like when we get back from packs,

1343
01:02:05,159 --> 01:02:08,760
I'll probably like that Monday night or whatever. Sunday night

1344
01:02:08,840 --> 01:02:10,760
is probably why I'll finish it. I have been playing

1345
01:02:10,800 --> 01:02:15,719
Residuable for remake for the first time. It's a really

1346
01:02:15,760 --> 01:02:18,840
good game. I have not played Resuble for in any

1347
01:02:19,000 --> 01:02:21,679
form since it first release, way back on the gamecame.

1348
01:02:21,719 --> 01:02:26,679
It's been a long time, and playing this game, it's

1349
01:02:26,760 --> 01:02:29,920
interesting to go back to Ari four in this way

1350
01:02:30,159 --> 01:02:34,119
because it's definitely prettier than the original. You notice that immediately,

1351
01:02:34,519 --> 01:02:38,719
especially because the original is just so like a flat,

1352
01:02:38,960 --> 01:02:43,119
almost bright brown a lot of the time, and you

1353
01:02:43,199 --> 01:02:46,880
just see so much more depth of color in this one.

1354
01:02:47,000 --> 01:02:50,519
It looks more visually interesting. But like the second that

1355
01:02:50,880 --> 01:02:54,679
you get to, you know, the fighting off the hoard

1356
01:02:54,880 --> 01:02:57,039
in front of the church and then the bell rings

1357
01:02:57,079 --> 01:03:01,440
and Leon says that where's everybody going, Bengo, they understood

1358
01:03:01,480 --> 01:03:02,199
the assignment.

1359
01:03:02,320 --> 01:03:03,599
Speaker 4: Let's they definitely do.

1360
01:03:03,800 --> 01:03:05,440
Speaker 1: Yes, they know what they got with Leon.

1361
01:03:06,320 --> 01:03:08,960
Speaker 2: That is another part that makes Requiem so fun when

1362
01:03:08,960 --> 01:03:10,559
you do get to play as Leon is they just

1363
01:03:10,840 --> 01:03:14,000
never stop with the equips and the one liners and

1364
01:03:14,039 --> 01:03:15,679
they don't do any of that stuff with Grace. That's

1365
01:03:15,719 --> 01:03:17,800
all for Leon. It's oh, that makes it fun to

1366
01:03:17,840 --> 01:03:20,599
kind of get that stuff over here and it relieves

1367
01:03:20,639 --> 01:03:23,960
all this tension. Residential for is just no stop roller

1368
01:03:23,960 --> 01:03:26,599
coaster up and down doing one cool thing then.

1369
01:03:26,559 --> 01:03:29,039
Speaker 4: Kind of literally when you're in the line card.

1370
01:03:29,199 --> 01:03:30,280
Speaker 2: Yes exactly.

1371
01:03:31,960 --> 01:03:34,760
Speaker 3: It's just the fact that they they yeah, they paid

1372
01:03:34,760 --> 01:03:37,880
so much respect to the moments, the one liners, the

1373
01:03:38,079 --> 01:03:41,079
everything that people remember from the original is like here

1374
01:03:41,239 --> 01:03:44,320
in some way, shape or form. It's a fantastic remake.

1375
01:03:44,760 --> 01:03:45,199
Speaker 1: I know.

1376
01:03:45,280 --> 01:03:48,039
Speaker 3: I see why Mike loved it so much. Is because

1377
01:03:48,320 --> 01:03:50,880
you think Residevil four, there's no way they're going to

1378
01:03:50,880 --> 01:03:53,000
remake that, and says it goes the original and non play.

1379
01:03:53,079 --> 01:03:55,800
I'm like, yeah, this is this is one of these

1380
01:03:55,800 --> 01:03:58,920
situations where if someone's ever played ARE four, you probably

1381
01:03:59,000 --> 01:03:59,920
just give them the remake.

1382
01:04:00,119 --> 01:04:01,239
Speaker 4: It's not like this point.

1383
01:04:01,320 --> 01:04:01,480
Speaker 2: Yeah.

1384
01:04:02,039 --> 01:04:05,480
Speaker 3: Yeah, it's not like say Ari two and three, where

1385
01:04:05,519 --> 01:04:08,599
like the originals are very different from the remakes, or

1386
01:04:08,960 --> 01:04:11,559
this is more like Ari one remake, where yeah, unless

1387
01:04:11,559 --> 01:04:14,639
you want historical context, where you want the campy tone,

1388
01:04:14,840 --> 01:04:17,559
you just play Ari one remake. I think they actually

1389
01:04:17,639 --> 01:04:19,400
kind of have that here with Ari four remake, and

1390
01:04:19,559 --> 01:04:22,000
it's very cool. I have a lot of fun. I

1391
01:04:22,039 --> 01:04:26,719
am on the final shooting range Challenge. I'm trying one

1392
01:04:26,760 --> 01:04:29,639
hundred percent all of them and it's killing me slowly.

1393
01:04:30,079 --> 01:04:33,400
But it's that that fun kind of struggle you know exactly.

1394
01:04:33,480 --> 01:04:35,760
Speaker 1: Yes, It's it's a game that's worth like chasing down

1395
01:04:35,800 --> 01:04:39,559
all those secrets. There's yeah, soank you it feels so worthwhile.

1396
01:04:39,719 --> 01:04:43,320
What a game you doing? Any pairying any knife Paris?

1397
01:04:43,920 --> 01:04:46,159
Speaker 3: Oh yeah, every chance I get and Mike is right,

1398
01:04:46,280 --> 01:04:48,719
is very very satisfied to knife Pery as.

1399
01:04:48,719 --> 01:04:49,559
Speaker 4: Much as possible.

1400
01:04:49,679 --> 01:04:53,159
Speaker 3: Yeah, bringing it back to Requiem a little bit is awesome.

1401
01:04:53,159 --> 01:04:55,519
Cool anytime you do something bad ass like that, as

1402
01:04:55,639 --> 01:04:57,199
Leon and nine as well.

1403
01:04:57,360 --> 01:04:59,119
Speaker 2: Yeah, the hatch of Perry works really well. You got

1404
01:04:59,119 --> 01:05:00,599
to remember you have it. It's a little bit less in

1405
01:05:00,639 --> 01:05:03,039
your face about using it, but when you do, it's great.

1406
01:05:03,400 --> 01:05:04,800
Speaker 4: Yeah how about you, Jeff?

1407
01:05:05,320 --> 01:05:05,840
Speaker 1: Uh Yeah.

1408
01:05:06,039 --> 01:05:09,159
Speaker 2: So we did download the Tomodacci Life demo. I got

1409
01:05:09,199 --> 01:05:12,039
it online and on the kids switched to Emmy came

1410
01:05:12,039 --> 01:05:13,880
home from school and I was remembered she's been waiting

1411
01:05:13,880 --> 01:05:17,000
for this. I like it was New Year's Eve and

1412
01:05:17,039 --> 01:05:19,719
she's like, Dad, you said Tomodachia Life's coming out in

1413
01:05:19,719 --> 01:05:21,599
twenty twenty six. It's twenty twenty six now, so can

1414
01:05:21,639 --> 01:05:23,239
we play it. I was like, oh no, I didn't

1415
01:05:23,239 --> 01:05:24,719
mean it like that, kid. I didn't mean the second

1416
01:05:24,760 --> 01:05:26,280
it became twenty twenty six, you're going to get to

1417
01:05:26,280 --> 01:05:28,719
play the game. But she's been looking forward to it

1418
01:05:28,760 --> 01:05:30,800
like that where she asks me about it occasionally.

1419
01:05:31,199 --> 01:05:33,199
Speaker 1: So I'm like, hey, there's a demo. Do you want

1420
01:05:33,199 --> 01:05:34,480
to try? And she's like, oh my god.

1421
01:05:34,559 --> 01:05:34,800
Speaker 2: Yes.

1422
01:05:34,920 --> 01:05:36,320
Speaker 1: We got it running on the TV and.

1423
01:05:36,280 --> 01:05:38,920
Speaker 2: She got the controller and she just started playing and

1424
01:05:38,960 --> 01:05:40,960
have a great time and making her characters, and her

1425
01:05:41,000 --> 01:05:43,920
characters are usually like some variation on a cat theme,

1426
01:05:44,000 --> 01:05:46,679
and she had a lot of fun like dialing in

1427
01:05:46,719 --> 01:05:49,880
the voices. The text to speech is actually still that

1428
01:05:50,000 --> 01:05:52,800
charming wee like it's charmingly weird like it always was,

1429
01:05:53,320 --> 01:05:57,000
but it's definitely also improved, where like there's a it's

1430
01:05:57,000 --> 01:05:59,760
a little bit easier to understand what they're saying. She

1431
01:06:00,039 --> 01:06:03,239
aldoman the voice so that it almost sounds like it's

1432
01:06:03,320 --> 01:06:06,159
meowing as it's saying the words. It's like that she

1433
01:06:06,280 --> 01:06:09,559
like figured that out on her own, and she just

1434
01:06:09,599 --> 01:06:11,639
had a lot of fun getting these characters to interact

1435
01:06:11,719 --> 01:06:14,039
and and and you know, talk about whatever. And I

1436
01:06:14,159 --> 01:06:16,840
was just like impressed that she you know, she's she's nine,

1437
01:06:16,880 --> 01:06:18,400
she's played a lot of video games at this point,

1438
01:06:18,400 --> 01:06:20,199
but she was figuring out these things on her own

1439
01:06:20,199 --> 01:06:22,599
with like just a game prompting her, without me having

1440
01:06:22,639 --> 01:06:25,519
to intervene only a little bit here or there. And

1441
01:06:26,519 --> 01:06:29,119
I kind of started up alongside her, and I think

1442
01:06:29,159 --> 01:06:31,719
it's just it's so charming already.

1443
01:06:32,199 --> 01:06:32,320
Speaker 3: Uh.

1444
01:06:32,440 --> 01:06:35,559
Speaker 2: In this demo, which lets you create basically like you

1445
01:06:35,559 --> 01:06:38,000
start by just creating your me or the main me,

1446
01:06:38,559 --> 01:06:40,599
and then you can have two others in the demo

1447
01:06:41,159 --> 01:06:43,440
and then all that stuff will carry over to the

1448
01:06:43,480 --> 01:06:45,920
final game. So you can have three characters going in

1449
01:06:45,960 --> 01:06:48,599
this world and they have become friends and acquaintances and

1450
01:06:48,639 --> 01:06:51,480
all that stuff, and they just I think there's a

1451
01:06:51,559 --> 01:06:54,880
handful of events that that are scripted to happen in

1452
01:06:54,920 --> 01:06:57,039
this demo and that's it. And one of them is

1453
01:06:57,079 --> 01:07:00,440
like that first conversation of you can give one of

1454
01:07:00,440 --> 01:07:02,679
these mes a hobby and then they'll bring it up

1455
01:07:02,719 --> 01:07:04,840
to one of these other mes and they'll discuss it

1456
01:07:04,880 --> 01:07:06,400
with one another. And that's where a lot of people

1457
01:07:06,400 --> 01:07:08,880
are doing the jerking it and the gooning and stuff

1458
01:07:08,920 --> 01:07:13,280
like that. It's very hobby, yes exactly. My hobby is goooning, yes,

1459
01:07:14,079 --> 01:07:15,960
and it's it's very funny.

1460
01:07:16,559 --> 01:07:17,079
Speaker 1: Already.

1461
01:07:17,119 --> 01:07:20,880
Speaker 2: There are these events they do sort of like happen,

1462
01:07:21,280 --> 01:07:23,800
and when they do, it feels kind of magical because

1463
01:07:23,840 --> 01:07:25,840
it just like you just through these characters in this

1464
01:07:25,920 --> 01:07:28,880
world and the game takes it from there and it

1465
01:07:28,880 --> 01:07:32,199
feels serendipitous of oh wow, I can't believe this is happening,

1466
01:07:32,320 --> 01:07:34,840
or they're having this interaction and it looks good and

1467
01:07:34,880 --> 01:07:37,440
it's very easy to control and move things around, and

1468
01:07:37,480 --> 01:07:39,880
the world is a lot easier to explore because there

1469
01:07:39,920 --> 01:07:42,920
is a world to explore, as opposed to Tomadaci life

1470
01:07:42,960 --> 01:07:45,599
on the three DS, where it's this apartment complex and

1471
01:07:45,599 --> 01:07:47,400
you have to like go into the room and find them. No,

1472
01:07:47,480 --> 01:07:49,239
these these characters are going to be hanging out on

1473
01:07:49,280 --> 01:07:51,320
the street with one another, and then you could just

1474
01:07:51,440 --> 01:07:53,800
pick one up and move it to this other one

1475
01:07:54,239 --> 01:07:55,760
and get them to hang out if you want to

1476
01:07:55,800 --> 01:07:58,559
force things to happen, which was not really an option

1477
01:07:59,039 --> 01:08:00,199
in the three DS game.

1478
01:08:00,320 --> 01:08:02,400
Speaker 1: So it's it's it has all.

1479
01:08:02,440 --> 01:08:05,639
Speaker 2: That same like magic of the of the three DS game,

1480
01:08:05,760 --> 01:08:09,800
while also introducing more ability for the player to feel

1481
01:08:09,800 --> 01:08:12,079
like they have control over what's happening, which I think

1482
01:08:12,159 --> 01:08:13,239
is going to be good for the game.

1483
01:08:13,800 --> 01:08:16,000
Speaker 3: A little more sim like I guess thus sim a.

1484
01:08:16,000 --> 01:08:18,079
Speaker 1: Little bit like a little bit more like the Sims.

1485
01:08:18,119 --> 01:08:20,399
Speaker 2: Yes, not now, it's not never going to be one

1486
01:08:20,439 --> 01:08:23,680
to one, but I would agree that it's been inspired

1487
01:08:23,760 --> 01:08:26,239
by what people like about the SIMS a little bit.

1488
01:08:26,119 --> 01:08:26,880
Speaker 1: More for sure.

1489
01:08:27,359 --> 01:08:30,439
Speaker 2: Okay, interesting, Yeah, it's I think it's I think it's

1490
01:08:30,439 --> 01:08:31,880
really going to take off. I don't think it's going

1491
01:08:31,960 --> 01:08:34,840
to be it's probably not some ten million sellar. But

1492
01:08:34,880 --> 01:08:37,279
I think it's going to have like the switch bump

1493
01:08:37,319 --> 01:08:40,159
that we would talk about for a franchises that have

1494
01:08:40,239 --> 01:08:43,000
existed prior to the switch and they got their switch version.

1495
01:08:43,119 --> 01:08:45,159
I think that will happen here and this is going

1496
01:08:45,239 --> 01:08:46,319
to be a pretty popular game.

1497
01:08:47,159 --> 01:08:47,640
Speaker 1: Uh.

1498
01:08:47,680 --> 01:08:50,079
Speaker 2: And then I felt like there was one other thing

1499
01:08:50,119 --> 01:08:53,840
I wanted to bring up, but I'm drawing. Oh yeah,

1500
01:08:53,880 --> 01:08:57,800
I was yeah, new Super Mario Brothers. Uh not Super

1501
01:08:57,800 --> 01:09:00,960
Mario Brothers. Wonder Nintendo Switch to It Eddition plus meet

1502
01:09:01,039 --> 01:09:03,840
Up in Billa Bell Park. I've not really touched any

1503
01:09:03,920 --> 01:09:06,399
of the multiplayer like party game stuff in meet Up

1504
01:09:06,399 --> 01:09:09,239
in Bella Bell Park because you either need to have

1505
01:09:09,319 --> 01:09:12,079
like a local multiplayer going for one half of the

1506
01:09:12,119 --> 01:09:15,439
set of games, and the other half is for a

1507
01:09:15,479 --> 01:09:18,600
game room online multiplayer mode, which I couldn't set up

1508
01:09:18,600 --> 01:09:20,640
because I was in like, you know, the the roped

1509
01:09:20,640 --> 01:09:24,640
off section of Nintendo's online service for playing this game,

1510
01:09:25,119 --> 01:09:28,840
and so like, I'm just playing it as a Nintendo

1511
01:09:28,880 --> 01:09:31,720
Switch to upgrade for the most part, and that's good.

1512
01:09:32,159 --> 01:09:35,159
Speaker 1: The game looks really good. It's they have upgraded to

1513
01:09:35,199 --> 01:09:37,000
four K on the TV. It looks fantastic.

1514
01:09:37,520 --> 01:09:39,239
Speaker 2: It's not like it's four K one to twenty, which

1515
01:09:39,239 --> 01:09:41,279
I thought would have been really cool, but they didn't

1516
01:09:41,319 --> 01:09:44,840
do that, but it still looks fantastic. There are some

1517
01:09:45,000 --> 01:09:49,119
other like characters that they sprinkle into the main game,

1518
01:09:49,319 --> 01:09:52,720
and then you can play as Rosalina, which is also fantastic.

1519
01:09:53,399 --> 01:09:54,319
Speaker 4: Well, it's important part.

1520
01:09:54,880 --> 01:09:57,720
Speaker 2: Yes, I'll say that it definitely affected me when I

1521
01:09:57,720 --> 01:10:00,520
watched our turn into an elephant, like a like that

1522
01:10:00,600 --> 01:10:02,119
was so I'm like, yeah, that was pretty cool to

1523
01:10:02,159 --> 01:10:05,760
see that happen. Yeah, I don't know. I'm into this game,

1524
01:10:05,800 --> 01:10:07,800
always have been. I'm a big fan. I know that

1525
01:10:07,880 --> 01:10:11,840
it has somewhat of a mixed reputation among people who

1526
01:10:11,880 --> 01:10:13,560
are like, oh I heard this was the best thing

1527
01:10:13,560 --> 01:10:16,239
in the world, and I don't feel that way for me, Like,

1528
01:10:16,359 --> 01:10:19,039
this is one of the best feeling platformers you can get.

1529
01:10:19,199 --> 01:10:21,199
I love it, So I'm showing up for it and

1530
01:10:21,239 --> 01:10:23,760
getting what I want from it. But I wouldn't recommend

1531
01:10:23,800 --> 01:10:26,600
anyone go out and spend twenty dollars to get the DLC,

1532
01:10:27,520 --> 01:10:29,000
especially if you've already played it.

1533
01:10:29,520 --> 01:10:32,720
Speaker 3: Yeah, is there an eighty dollars physical version.

1534
01:10:32,560 --> 01:10:34,079
Speaker 4: That so it is? Okay?

1535
01:10:34,119 --> 01:10:34,279
Speaker 1: Yeah?

1536
01:10:34,359 --> 01:10:34,520
Speaker 3: Yeah?

1537
01:10:34,560 --> 01:10:34,760
Speaker 1: Thanks?

1538
01:10:34,800 --> 01:10:36,039
Speaker 4: So yeah, right, for.

1539
01:10:35,800 --> 01:10:37,880
Speaker 3: Most of those because and they just sell you a

1540
01:10:37,880 --> 01:10:39,720
sixty dollars game plus a twenty dollars add on.

1541
01:10:40,439 --> 01:10:42,880
Speaker 2: Yes, then that's how they justify the Nintendo switch To

1542
01:10:43,039 --> 01:10:46,239
edition with all these including this one. And yeah, I

1543
01:10:46,520 --> 01:10:48,279
think that's what they want, is to have this game

1544
01:10:48,319 --> 01:10:50,359
with a Nintendo switch to logo on it in the

1545
01:10:50,359 --> 01:10:53,920
store after people come out of the Galaxy movie and

1546
01:10:54,279 --> 01:10:56,119
if people haven't played it before and they picked this

1547
01:10:56,159 --> 01:10:58,359
one up, they're not going to be disappointed. It delivers.

1548
01:10:58,399 --> 01:11:00,960
It's a really fun multiplayer game. They fixed. That's another

1549
01:11:00,960 --> 01:11:04,119
thing they did here. They addressed some of the issues

1550
01:11:04,119 --> 01:11:08,279
with playing cooperatively with like people of varying skill levels.

1551
01:11:08,760 --> 01:11:11,000
Patrick Klebec has a really good write up about this

1552
01:11:11,159 --> 01:11:14,880
on his Parenting Gaming blog that he has his newsletter,

1553
01:11:15,840 --> 01:11:18,079
and he talked about when I originally played it with

1554
01:11:18,119 --> 01:11:20,640
my kids, a lot of times the camera would shift

1555
01:11:20,680 --> 01:11:23,039
from you know, the number one player over to one

1556
01:11:23,039 --> 01:11:24,760
of the kids that just died as they came out

1557
01:11:24,800 --> 01:11:26,720
of a tonne. And now they're controlling the camera. The

1558
01:11:26,760 --> 01:11:29,920
camera's following them, so we're going the speed of the

1559
01:11:30,039 --> 01:11:32,159
least skilled player and it kind of brings everything to

1560
01:11:32,199 --> 01:11:35,079
a halt. Now you can lock the camera to want

1561
01:11:35,119 --> 01:11:38,279
like player one, and that way everyone's he can like

1562
01:11:38,319 --> 01:11:40,359
sort of go and make sure everyone's coming on. It's like, oh,

1563
01:11:40,399 --> 01:11:42,920
that's that's the way it should have been, way smarter.

1564
01:11:43,119 --> 01:11:46,079
Glad that's in here. I think that stuff might be

1565
01:11:46,159 --> 01:11:48,760
part of an update that is applied to the Switch

1566
01:11:48,800 --> 01:11:51,800
one version as well, but I don't sure. Yes, so

1567
01:11:52,239 --> 01:11:57,640
improvements nice, Yep, that's it for me though, I'm gonna

1568
01:11:57,680 --> 01:11:59,720
be you know, playing some other stuff as more games

1569
01:11:59,720 --> 01:12:02,319
can I I'm looking, man, let's get pragmaticgo and I

1570
01:12:02,319 --> 01:12:03,880
know we're talking about Resident Evil Capcom.

1571
01:12:03,880 --> 01:12:06,000
Speaker 1: What have you done for me lately? Though? When's that

1572
01:12:06,079 --> 01:12:10,880
pragmatic gonna be away? It's April, right, I.

1573
01:12:10,840 --> 01:12:11,960
Speaker 4: Think it's a little bit more in that.

1574
01:12:12,000 --> 01:12:15,439
Speaker 3: I think it's like three weeks. It's like middle of April. Yeah,

1575
01:12:15,520 --> 01:12:16,680
about three weeks.

1576
01:12:17,000 --> 01:12:18,439
Speaker 1: Okay, Well, I'm excited.

1577
01:12:18,520 --> 01:12:21,000
Speaker 2: Yeah, that's a great demo, played well on Switched to

1578
01:12:21,039 --> 01:12:24,239
April sixteenth, Okay, thank you check yep, looking forward to that.

1579
01:12:24,279 --> 01:12:26,000
So in the meantime, let's just kill some time with

1580
01:12:26,079 --> 01:12:29,159
some other stuff. Oh, Christian Alex, you had something to

1581
01:12:29,159 --> 01:12:29,840
say about Alex?

1582
01:12:30,319 --> 01:12:34,520
Speaker 5: Yeah, we already discuss his actions outside the ring, so

1583
01:12:35,000 --> 01:12:36,199
let's just leave it out there.

1584
01:12:36,319 --> 01:12:36,520
Speaker 4: Yeah.

1585
01:12:36,520 --> 01:12:39,720
Speaker 5: No, I was on vacation as people didn't know, so

1586
01:12:39,760 --> 01:12:41,880
I didn't have time to play a lot of them.

1587
01:12:42,079 --> 01:12:43,439
Speaker 4: But I did try it out.

1588
01:12:43,359 --> 01:12:45,760
Speaker 5: In the in the like training and I got a

1589
01:12:45,760 --> 01:12:46,880
couple of fights under my bill.

1590
01:12:47,119 --> 01:12:47,640
Speaker 4: He's fun.

1591
01:12:47,720 --> 01:12:50,319
Speaker 2: He is aw I knew.

1592
01:12:50,680 --> 01:12:54,199
Speaker 5: I feel like the DLC characters were designed by a

1593
01:12:54,199 --> 01:12:56,359
different team from the main roster the leg game came

1594
01:12:56,359 --> 01:12:58,960
out because they are so different. They are so like

1595
01:13:00,199 --> 01:13:03,279
in the move set, are so inventive, you know, they

1596
01:13:03,720 --> 01:13:06,680
don't rely on on drive rush all the time like

1597
01:13:06,800 --> 01:13:11,399
the like like Ken Ken. The only thing that Ken

1598
01:13:11,520 --> 01:13:15,279
does is like crouching medium kick into the drive rush

1599
01:13:15,279 --> 01:13:15,760
and that's it.

1600
01:13:15,800 --> 01:13:17,239
Speaker 4: That's the game plan and.

1601
01:13:17,119 --> 01:13:19,960
Speaker 3: They rush confirms yeah.

1602
01:13:20,039 --> 01:13:23,199
Speaker 5: Yeah, And now every other character from the all the

1603
01:13:23,239 --> 01:13:26,319
delcs are like, oh this one has doesn't have that,

1604
01:13:26,520 --> 01:13:29,359
but instead has like a role that you can do.

1605
01:13:29,520 --> 01:13:31,199
You can go to the other side and that kind

1606
01:13:31,239 --> 01:13:33,600
of stuff. You know, you can, like, yeah you can.

1607
01:13:33,960 --> 01:13:36,319
They changed like how it moves and everything. But yeah,

1608
01:13:36,359 --> 01:13:39,319
Alex is really fun. It's probably the hardest character to

1609
01:13:39,520 --> 01:13:42,079
like play, to like pick up and play, because it

1610
01:13:42,119 --> 01:13:44,399
has Yeah, it has a pro it has a stance

1611
01:13:44,600 --> 01:13:47,039
that changes all his like normal attacks and some of

1612
01:13:47,079 --> 01:13:50,239
his movements. He goes proudly stands, so you can't block,

1613
01:13:50,319 --> 01:13:52,920
but you can like dash back or dash forward. You

1614
01:13:52,960 --> 01:13:55,359
can like jump over fire walls and that kind of stuff.

1615
01:13:55,479 --> 01:13:57,319
So it's a it has a lot of like like

1616
01:13:57,520 --> 01:14:00,560
the ceiling is pretty high for this character, and it

1617
01:14:00,600 --> 01:14:04,680
has some like in the I haven't seen that. This

1618
01:14:04,760 --> 01:14:06,800
is the first time I see it. In the Combo Trials,

1619
01:14:06,840 --> 01:14:11,399
it has combos are distant dependent. They don't have that

1620
01:14:11,479 --> 01:14:14,439
on like the characters have that in the game, but

1621
01:14:14,520 --> 01:14:17,319
they don't put that those combos in the Common Trials

1622
01:14:17,319 --> 01:14:19,239
because it's for like people to like try it out,

1623
01:14:19,279 --> 01:14:21,840
try it out. The character and that have some B

1624
01:14:21,960 --> 01:14:24,880
and B combos, you know, some like things that you

1625
01:14:24,920 --> 01:14:27,520
can use shoes. From the get go, they teach you

1626
01:14:27,560 --> 01:14:29,960
that and you just go into and you do those combos.

1627
01:14:30,000 --> 01:14:34,199
They're like very very simple combos. And this one has like, oh,

1628
01:14:34,239 --> 01:14:37,800
you have to like hit your you're like you're chumping

1629
01:14:37,960 --> 01:14:40,840
really high. It's very different from other characters, very high.

1630
01:14:40,920 --> 01:14:43,359
So you have when you do the combo in the floor,

1631
01:14:43,399 --> 01:14:46,199
when you land, you are at this specific space in

1632
01:14:46,479 --> 01:14:48,039
for the Common to Lane, So it has a bunch

1633
01:14:48,039 --> 01:14:51,680
of like this kind of pinicky stuff that the other characters,

1634
01:14:51,720 --> 01:14:54,359
so it's kind of it's kind of like hard to play.

1635
01:14:54,960 --> 01:14:58,960
But other than that, is shoes really really fun. Yeah,

1636
01:14:58,960 --> 01:15:01,000
we already talking about him.

1637
01:15:01,800 --> 01:15:04,680
Speaker 3: Yeah, it sounds like May May they designed his gameplay

1638
01:15:04,760 --> 01:15:07,840
for like the more hardcore fan, which makes sense because

1639
01:15:07,840 --> 01:15:10,640
like Alex is a more deep cut character, thirst right character,

1640
01:15:10,760 --> 01:15:13,199
So makes sense that that's cool that they would cater

1641
01:15:13,319 --> 01:15:14,960
to a more hardcore audience with that.

1642
01:15:15,279 --> 01:15:18,039
Speaker 2: Yeah, yeah, I got school as well. I'm definitely in

1643
01:15:18,039 --> 01:15:20,039
the mood for Street Fighter. So I don't know if

1644
01:15:20,039 --> 01:15:21,840
I'll play some Alex, but I'll I might just play

1645
01:15:21,840 --> 01:15:23,079
against Alex's we'll see.

1646
01:15:23,239 --> 01:15:24,439
Speaker 4: Oh yeah, thank you stars.

1647
01:15:24,479 --> 01:15:26,600
Speaker 3: You're in the mood for street Fighter because over in

1648
01:15:26,680 --> 01:15:29,079
Tech and Land, things are rough, man, things are rough on.

1649
01:15:29,079 --> 01:15:34,079
Speaker 4: The what are you talking about?

1650
01:15:34,119 --> 01:15:36,199
Speaker 3: If you if you didn't see like they had this

1651
01:15:36,239 --> 01:15:39,600
whole trailer at was it the Teching World Tour Finals

1652
01:15:39,680 --> 01:15:42,359
or something like that, whereas like, yeah, season three, we're

1653
01:15:42,399 --> 01:15:45,039
going back to basics. This is gonna be about fundaments

1654
01:15:45,119 --> 01:15:50,520
on the ground. Basically, this whole trailer build with language

1655
01:15:50,600 --> 01:15:53,399
of like hey, we're going to fix this ship. What

1656
01:15:53,479 --> 01:15:54,880
they do in season three.

1657
01:15:56,359 --> 01:15:56,520
Speaker 4: Did?

1658
01:15:56,680 --> 01:15:56,880
Speaker 1: Man?

1659
01:15:58,880 --> 01:16:02,000
Speaker 3: If anything, they made things wars, so like, I don't

1660
01:16:02,039 --> 01:16:03,159
know what the hell is going.

1661
01:16:03,000 --> 01:16:05,119
Speaker 4: On over there? We need her the heck.

1662
01:16:06,279 --> 01:16:08,479
Speaker 2: Yeah, he saved himself from that mess.

1663
01:16:08,520 --> 01:16:11,520
Speaker 4: So no, yeah, I don't. I don't want to say anything.

1664
01:16:11,880 --> 01:16:17,960
Speaker 5: He doesn't want to get burning the steak. He was

1665
01:16:18,039 --> 01:16:20,880
running that game with the whole thing happens.

1666
01:16:20,880 --> 01:16:23,920
Speaker 4: Okay, this is he's not like he was.

1667
01:16:24,119 --> 01:16:24,760
Speaker 1: He wasn't.

1668
01:16:25,239 --> 01:16:27,079
Speaker 4: He wasn't. That's a crucial thing.

1669
01:16:27,279 --> 01:16:31,000
Speaker 3: Like they they switched development teams and then Michael Murray

1670
01:16:31,520 --> 01:16:35,000
and Nakatsu ran in into is just sitting here like

1671
01:16:35,319 --> 01:16:37,520
I don't know. I'm trying to put out fires on Twitter.

1672
01:16:37,640 --> 01:16:41,640
Speaker 5: Man, hundred percent guilt free from the ship that's happening.

1673
01:16:41,720 --> 01:16:42,840
Speaker 4: Come on this will week.

1674
01:16:43,359 --> 01:16:45,399
Speaker 3: It's just like anything we say on this show. Mike

1675
01:16:45,520 --> 01:16:47,640
still has to take some heat for he ain't. Yeah,

1676
01:16:47,680 --> 01:16:51,159
but who cares? Why did he do this?

1677
01:16:51,560 --> 01:16:51,760
Speaker 4: Yeah?

1678
01:16:52,079 --> 01:16:54,119
Speaker 3: I can't believe Mike would talk about Alex that week.

1679
01:16:56,399 --> 01:16:59,239
Speaker 1: All right, did we get any other super chats? I

1680
01:16:59,279 --> 01:16:59,760
think we did.

1681
01:16:59,800 --> 01:17:02,399
Speaker 3: We had we had one more. Come in here. Zombie

1682
01:17:02,439 --> 01:17:05,399
Porn is back for one Last one launch. A look

1683
01:17:05,720 --> 01:17:08,960
for game mess Hall of Fame, demira Qui.

1684
01:17:09,479 --> 01:17:13,520
Speaker 1: Virtual insanity, of course. Yeah, I've yeah, I am miss

1685
01:17:13,640 --> 01:17:14,159
launch Look.

1686
01:17:14,600 --> 01:17:17,279
Speaker 2: Dan also didn't like launch Athon, which is like, I don't, Okay,

1687
01:17:17,359 --> 01:17:20,119
we're thinking about way too much at this point. I

1688
01:17:20,199 --> 01:17:24,000
like it. Just people, We're not going to be saying

1689
01:17:24,039 --> 01:17:25,920
it all the time. It just needs to be a

1690
01:17:25,920 --> 01:17:28,520
brand name at a certain point and move on.

1691
01:17:28,680 --> 01:17:30,800
Speaker 3: But it's because they don't listen to os and doesn't

1692
01:17:30,840 --> 01:17:31,560
need a brand name.

1693
01:17:31,600 --> 01:17:32,119
Speaker 4: But who are we?

1694
01:17:32,319 --> 01:17:32,479
Speaker 5: Oh?

1695
01:17:32,479 --> 01:17:34,479
Speaker 2: I know, yes, right exactly, That's what I'm getting at.

1696
01:17:34,479 --> 01:17:35,680
Speaker 1: It's like we need to just pick something so we

1697
01:17:35,760 --> 01:17:38,680
never have to talk about it again. That does seem

1698
01:17:38,720 --> 01:17:39,439
to be an option.

1699
01:17:39,439 --> 01:17:44,119
Speaker 5: Not first look, yeah already right, that's a phrase they

1700
01:17:44,159 --> 01:17:45,920
already exists, pretty sure.

1701
01:17:46,119 --> 01:17:48,520
Speaker 1: Yeah, I listen, I'll suggest it, Christian.

1702
01:17:48,600 --> 01:17:50,760
Speaker 2: I hope someone's happy with it, so they could just

1703
01:17:50,760 --> 01:17:52,279
do it and then we never have to talk about

1704
01:17:52,319 --> 01:17:54,640
any of any of it ever again. But we'll see,

1705
01:17:55,039 --> 01:17:56,920
all right, So we're done with the super chats, We're

1706
01:17:56,960 --> 01:17:58,640
done talking about what we've been playing.

1707
01:17:58,760 --> 01:18:00,880
Speaker 1: We did the news, we gotta get the pack, so

1708
01:18:00,920 --> 01:18:05,560
we should probably wrap things up, all right.

1709
01:18:05,600 --> 01:18:08,479
Speaker 2: I'm hitting the button with the music and everything all right, Sean,

1710
01:18:08,479 --> 01:18:09,119
tell people.

1711
01:18:08,880 --> 01:18:10,359
Speaker 1: Where they can find you, what you have going on,

1712
01:18:10,520 --> 01:18:11,680
all that good stuff.

1713
01:18:11,600 --> 01:18:15,279
Speaker 3: Herbo Shan everywhere Shaw And you can find me here.

1714
01:18:15,520 --> 01:18:16,960
You can find me at the day job, over at

1715
01:18:16,960 --> 01:18:19,279
a Giant Bomb. You can find me at Packs this weekend.

1716
01:18:19,359 --> 01:18:22,039
If you're gonna be at PAS East this weekend, Hey

1717
01:18:22,159 --> 01:18:24,600
say hi, I don't bite. The rest of the team

1718
01:18:24,640 --> 01:18:26,840
doesn't bite. Mike might try to bite. They'll be hold

1719
01:18:26,920 --> 01:18:31,359
them back. Yeah, yeah, they'll be fine. So I'm looking

1720
01:18:31,359 --> 01:18:32,439
forward to it.

1721
01:18:32,199 --> 01:18:34,279
Speaker 1: Never been to Packs, right, Okay, Yeah, that's right, Yeah,

1722
01:18:34,319 --> 01:18:35,159
this is it'll be a good time.

1723
01:18:35,199 --> 01:18:35,279
Speaker 2: Then.

1724
01:18:35,359 --> 01:18:36,359
Speaker 1: Yeah, we'll have a lot of fun.

1725
01:18:36,840 --> 01:18:36,920
Speaker 4: Uh.

1726
01:18:36,960 --> 01:18:39,000
Speaker 2: So they're gonna we're gonna see a lot of friends.

1727
01:18:39,439 --> 01:18:43,159
We'll be hanging out everyone. It will probably have some impromptu.

1728
01:18:42,680 --> 01:18:43,880
Speaker 1: Meet up or something like that.

1729
01:18:44,119 --> 01:18:46,319
Speaker 2: Uh probably just after the panel, we'll just pick a

1730
01:18:46,319 --> 01:18:49,680
spot and go hang out for yeah, exactly. So please

1731
01:18:49,720 --> 01:18:53,039
come to the panel, especially if it's been a minute

1732
01:18:53,079 --> 01:18:55,560
since you've seen Vinnie at something. He's gonna be hanging

1733
01:18:55,560 --> 01:18:57,960
out with us and we're blighting him. So he's gonna

1734
01:18:57,960 --> 01:18:59,600
wanna he's gonna need words of encouragement.

1735
01:18:59,600 --> 01:19:01,399
Speaker 1: After this game.

1736
01:19:03,520 --> 01:19:05,600
Speaker 5: Never comes out and the first time he comes out

1737
01:19:05,600 --> 01:19:07,359
to a place, you're like, oh, you're gonna play this

1738
01:19:07,399 --> 01:19:08,439
horrible video game now?

1739
01:19:08,800 --> 01:19:12,159
Speaker 2: Yeah, Uh, that's exactly right. That's how we do things

1740
01:19:12,199 --> 01:19:14,880
now at Giant Bomb. You're not gonna want to miss

1741
01:19:14,880 --> 01:19:15,279
the game though.

1742
01:19:15,279 --> 01:19:15,800
Speaker 1: Everybody.

1743
01:19:16,159 --> 01:19:18,319
Speaker 2: Every time we show it to someone, they're just like,

1744
01:19:18,640 --> 01:19:20,560
what is this ship? And then everyone's like, yeah, this

1745
01:19:20,680 --> 01:19:22,439
is like the kind of thing that Vinnie would would

1746
01:19:22,479 --> 01:19:25,439
be very curious about. So looking forward to that. It'll

1747
01:19:25,439 --> 01:19:27,800
be from We have some fun announcements as well. If

1748
01:19:27,880 --> 01:19:30,319
you come to the uh this is the run Millionaire

1749
01:19:30,359 --> 01:19:32,960
things that we're doing on the show floor stage. Uh,

1750
01:19:33,000 --> 01:19:34,680
there's a chance that will pick you to come play

1751
01:19:34,720 --> 01:19:36,920
and you could win some prizes that Mike carried over

1752
01:19:37,000 --> 01:19:40,000
to Boston from his home. So I think that happen.

1753
01:19:40,119 --> 01:19:43,600
It's gonna be a good time. All right, No game

1754
01:19:43,640 --> 01:19:49,279
this morning's tomorrow. But the decides and Nintendok's schedule should

1755
01:19:49,279 --> 01:19:50,439
be back to normal next week.

1756
01:19:50,439 --> 01:19:51,600
Speaker 1: We shouldn't miss any of those.

1757
01:19:52,079 --> 01:19:56,079
Speaker 5: Maybe maybe maybe we do the Columbus Columbres.

1758
01:19:56,279 --> 01:19:58,119
Speaker 2: Yeah, I mean we might might throw a Columbros in

1759
01:19:58,119 --> 01:20:01,800
there as well. No, it's it's time. Maybe on Thursday though,

1760
01:20:01,800 --> 01:20:03,720
after because you know, i'll get back from traveling.

1761
01:20:03,399 --> 01:20:04,600
Speaker 1: I'll be I'll be sleepy.

1762
01:20:05,000 --> 01:20:06,760
Speaker 4: I want to go back to bed.

1763
01:20:07,800 --> 01:20:10,319
Speaker 2: Yeah, I'm already like thinking about moving my flight on

1764
01:20:10,359 --> 01:20:12,680
Sunday so I can get home earlier. We'll see all right.

1765
01:20:12,600 --> 01:20:15,600
Speaker 1: Bye everybody, We'll catch you next time. Take care of yourself. Goodbye.

1766
01:20:37,399 --> 01:20:38,640
Speaker 2: Yeah, don't kick me out this time.

1767
01:20:38,720 --> 01:20:51,279
Speaker 3: Enforcers, you think they won't try, huh, bitch,

