Speaker 1: It's the Internet. You're busy. Let's do this.
Speaker 2: I forgot to turn down the music again. Welcome to
the Game as Deicides podcast. This is the podcast where
we decide everything about the world of games, so you
never have to think for yourself.
Speaker 1: I'm your host, Jeff Grubb, and with.
Speaker 3: Me is a slightly sleepy Sean Turbo.
Speaker 2: Sean McDonald, that's completely acceptable. We both got a busy
day coming up tomorrow, so we're gonna make it a
fast one. Mike is already in Boston. We do have
Christian backed on the ones and twos. Glad he's fully back.
But yeah, we're gonna We're gonna just kind of get
in here do the big star. No main topic this this.
Speaker 1: Week, but we wanted to keep doing a show. We
didn't want to miss it.
Speaker 3: Since you and I both here, will make it happen, right, Yeah,
we'll make it happen. And we didn't make it happen.
We're here, we're here.
Speaker 1: I do have a bone to pick with you, Sean.
Speaker 4: Oh, oh what I do this time?
Speaker 2: We were, uh, we were recording a podcast today and
you were handling everything and and you were being very
accommodating to our guests, Tam who was very excited to
do a podcast with for the first time in a
while and kind of hang out with him, and you know,
he's such a funny guy.
Speaker 1: It's just great.
Speaker 2: So it was all good so far, and it was
all it was all good until the very end where
he's when he asked you what file type do you want?
Speaker 1: And he asked you if you want wanted an m
P three or wave?
Speaker 2: Yeah, And I was waiting to see if you would
correct him and say, because it's wave as in waveform,
it's it's a wave file. Now you did not, You'd
immediately switched for him and said wave, and I didn't
like that. I think we got a we gotta hold
front against these wathheads out there. We got to do.
Speaker 1: Something about them.
Speaker 2: Sean, I need you on my side for this one.
I pronounced one word correctly. I need you on my
side on this one.
Speaker 3: Well, you see that's where you're mistaken, Jeff, because I
respect Ham. That's the difference here.
Speaker 2: Yes, I was worried about that is that was my concern. Yeah,
he says wave and I remember Danny Danny o' dwyer
said wav. I was like, there's something going on.
Speaker 3: Was a reference then Tam Tam likes those deep cuts.
Speaker 1: That's possible. That's good. I didn't think about that. I
was seeing red.
Speaker 2: I was blind with rage, so of course, yeah, I
didn't say anything either.
Speaker 1: I just let it go.
Speaker 2: But yeah, well, get those wave files over to us.
When you're doing recording a podcast, everybody, Uh you you
packed up, You're ready to go? What's the status?
Speaker 4: Okay.
Speaker 3: That's always interesting to me because people always make such
a big deal out packing death.
Speaker 4: I usually packed the morning of.
Speaker 1: Okay, I packed the evening before.
Speaker 2: Uh So it's like, yeah, I'm definitely leave for some
stuff for the morning. I'm not bringing a bunch, but
I am forgetful. So I always feel like I leave
in it for the last minute. Is a problem, but
it's not usually a problem for you.
Speaker 3: Now go well, because here's the thing. Here's the thing
I give myself, Like the week leading up to a trip,
the checklist starts and I'm just like, okay, I need this. Okay,
bring a couple of shirts, a couple of pairs of underwear,
bring my switch, bring my I'll just add to the
checklist and then so that wait, the morning of, I'm
just like bam bam, bam bam bam. Man, It's like, okay,
is everything on the checklist in the bag? All right,
we're off to the airport.
Speaker 2: Yeah, I've I've set a couple of reminders for myself
when it was just me and Christian in the room
that I need to do tonight, important stuff for like
our panel. I'm thinking, like for the game that we're
having Vinnie play. He's definitely gonna want mouse and keyboards,
so I'm gonna have to bring the mouse and keyboards.
I'm gonna I was trying to fit everything into one
of backpack that stuff just got.
Speaker 1: Me for my birthday. She got me a few things.
Speaker 2: This is like a like a vacuum backpack that like
will stuff your clothes and make it really small. I
be able to fit everything for this whole weekend. It's
a long weekend, but I might be able to fit everything.
And I was like, oh, I'm gonna need a keyboard, so.
Speaker 3: Yeah, I mean, yeah, the two of us are only
gonna be there really like two days worth of time.
It's not like that much. It's technically three days.
Speaker 2: But yeah, yeah, And I always like to have like
one like like the amount of days, were there plus
one set of clothing just in case like in the day, Yes.
Speaker 3: Exactly, But I guess like in your case for example, yeah,
like when I you know, where I've gone to EVO
or when I go a combo breaker, I do tend
to think a little bit more because I do, by okay,
do have a controller that I'm using for each game.
Usually it's just the one. Sometimes I need to to
have the steam deck and the docks. That way we
can practice in a hotel room that's a little more thoughtful.
Speaker 4: You know.
Speaker 3: That was case for like Tobombaiton, where I had to
bring stuff. But if it's just yeah, like a trip
like this where I just kind of need to show
up that different story.
Speaker 1: Yep, exactly.
Speaker 2: All right, Like I said, we're gonna make it a
quick one. I don't think I said. In today's episode,
we talk about today's Xbox Partner preview.
Speaker 1: Fox McCloud.
Speaker 2: No more cousin fucking for you, Alex, is what it
says here. All right, that's just I read what it said. Yes,
but let's let's go ahead and get into this show first.
Give us a rating. If you are liking the show
and you're enjoying this, tell people about it by giving
it a thumbs up on YouTube as well. If you
want to ask a question, you could drop a super
chat during the program here on YouTube. We'll get to
all of those before we are done this evening. Thank
you to Carlos Sayin who is Insane in the Rain
Music on YouTube for the use of our theme songs.
We are on Spotify, Apple Podcast and wherever pods are caught.
Thank you to the mods. Thanks to Christian for producing.
And you can get more from Mike and Me and
Sean and Christian and support us by going to Patreon
dot com, slash game mess that gets you access to
our discord server, participation in q and A sessions in
our game club discussions, early access of new shows like Columbros,
and of course all of our shows AD free. Okay, Google,
remind me at eleven pm to pack a belt. I
just thought about that. I forgot a belt in my
last trip and it was really annoying.
Speaker 3: Yeah.
Speaker 2: You can also, you know, become a supporter by supporting
us on Twitch and stuff like that. If you go
to like Mike's channel, support them on Twitch gets you
all the same stuff. But if you want to just
support us through Patreon. It's patreon dot com slash game
mess Oh did I set off everyone's Google? Oh no,
all right, we're gonna get into the headlines right after
a quick break. All right, let's hop into this. There
was that Xbox Partner preview we did talk over at Sean.
It was I, you know, I know, we have the
the sort of rage bait, clickbait headline.
Speaker 1: Well done, Christian. I really appreciate your work. You're one
of a kind.
Speaker 2: I thought it was mostly pretty good for what I
was expecting, you know, not a ton of games that
blew my socks up. There was definitely some stuff I
was interested in, the ones that they hyped up, like
Project Century, which I'm gonna keep calling it Stranger than Heaven,
and even the expanse I was.
Speaker 1: I was into quite a few of those.
Speaker 2: I was very excited to see Hunter the Reckoning back,
but that's because I remember being excited about the original one.
After renting it a couple of times, I thought it was, Okay,
what'd you make of it and what are your thoughts?
Speaker 1: In general?
Speaker 4: Uh? Not a lot for me, Jeff, not a lot
for me.
Speaker 3: And that presentation, so uh yeah, I don't know, And
there's playing of presentations like this where like a lot
of Nintendo Indie World Showcase they are the same thing.
Where ah, yeah, just not a lot of the kind
of games I play. There are a couple of things
that looked interesting that like, was it a sent to
zero or something like that which kind of looked like
an isometric probably a roguelike dungeon crawler or something like that.
But I had a cool art, so that was pretty cool.
And then, uh, I don't know, just a whole lot
of Yeah, I guess this's coming at Xbox. I guess
there's another game that kind of looks like every other game.
I wasn't too impressed, but you know.
Speaker 4: That's just me.
Speaker 2: Yeah, I mean that's how these showcases go. You're watching
a bunch of trailers, a bunch of commercials. Neither the
games are for you or they're not, or you'll have
to play them to and it's like that, you know,
in that case, a showcase can only do so much
to win you over. Yeah, I think the big ones
are that we are worth coming out are the Hunt Hunter,
the Reckoning, Let's see the Aucatz. The Expanse game did
look pretty good. There was a new serious SAM game,
Shatter Verse, that is a rogue light serious SAM game
that's an old style shooter. If people don't remember that
it's that's a pretty good good way to bring that back.
I thought Super me Boy three D is releasing next week.
Speaker 1: They talked about the release date for that, uh, and.
Speaker 2: Then stuff like Dispatch coming to Xbox or Hades two
coming to Xbox and PlayStation.
Speaker 4: Which is cool.
Speaker 1: Yeah, cool, expected.
Speaker 2: It should you know, do well for that for that
those audiences. But you know, that's the kind of thing
that this is where it's like, if you have something
to announce for Xbox, it shows up here.
Speaker 1: And if it's a game you've already played, so be it.
Speaker 3: I mentioned this earlier in the day, but I think
maybe my bigger problem with it was the way is presented.
I don't know, it's kind of the state of Xbox
right now that it felt a little odd to have
kind of a like business as usual type of presentation
when people are asking about like, hey, what's the value
of my Xbox? What are you doing in the future.
I have concerns about the leadership change and everything like that,
and to have this, like I know, they have to
because it's like contractual obligations and stuff. Still, hell doesn't
mean that didn't feel kind of weird for them to
just have this very sterile presentation that was kind of
just trailer after trailer after trailer and then here's a
list of all the trailers that you just watched, and
then the same thing. They kind of repeat that like
three times. Either Sleepy Aaron Paul or maybe Robo Aaron
was like voicing the thing. That was kind of odd.
The fact that the Haites two trailer also mentioned it
going to PlayStation felt a little sloppy to me, like
this is the Xbox partner for a director or whatever, Like,
shouldn't this be about making sure, hey, you associate all
these cool games with our box. I don't know so
much about it. Felt just like a little boppy to me.
Speaker 2: Yeah, yeah, it's a I think part of that is
just a byproduct of it's a transitionary time for Xbox
in terms of leadership, and maybe they did want to
have a point there was a point when they were
planning this thing when there was a more directored or
directed voice of someone coming out and being like, here's
why this game matters that's coming to Xbox and why
we're excited. And you know, if you have that voice,
come out there and do that, maybe there's the person
that could be answering questions about what's the future of
Xbox now that you have this new leadership, and it'd
be weird if they didn't bring that stuff up. So
they're like, the best choice here is to just be
very detached from all of that, just make it about
these games. And of course it did feel like they
wanted to focus on these games and not let Xboxes
bullshit or reinvigoration, whatever you want to call it, get
in the way of selling the partners video games. So right,
but I don't disagree that. That doesn't mean it didn't
feel a little bit weird, you.
Speaker 4: Know, ranger than Heaven.
Speaker 3: Like I just thought it would be so much more
of that presentation than we got, like, you know, a
decent look at it, kind of like a two minute
trailer or something, and then they're like, oh, but you
want to know more, but well, we actually have this
other thing that we're doing later, and I thought that's
what this was.
Speaker 1: But whatever, yep, yep, whatever. I know those things always
have felt weird. For one way or another. This one
just felt especially weird just because where it Xbox is.
Speaker 4: I think.
Speaker 3: I think it does stay in stark contrast to the
developer directs, which I think are fantastic. I They're like
my favorite presentations of any kind like this because they
are not just because they're well produced, but the fact
that they are, like having developers explain things to you.
I want, if I wanted to have anybody explaining something
to me is the people making the game. I think
they do a really good job with that. This feels
like such a stark contrast between two. It's a just
a bit odd.
Speaker 1: Yep yep, definitely right, Let's keep going here.
Speaker 2: Fox McLeod is officially appearing in the Super Mario Galaxy movie.
We kind of woke up today to this poster just
out there. It's a big poster for the Super Mario
Galaxy movie, and it featured the famous Mario character Fox McLeod.
I you know, I was at a point where I
was expecting this character to show up in one way
or another in this movie, but I was not expecting
them to make him one of the star attractions of
the marketing. A week out from the movie's release, Yeah,
it feels a little bold, like why would they do
that instead of just leaving him as a cool surprise
for people to go see the movie, and that's something
for people to talk about afterwards, kind of like you know,
the sock the Hedgehog movie post credits kind of thing. Right,
So let me just ask you, because you know, I
have a couple thoughts on that, But let me ask you,
what do you think it is? Like, why do you
think do you have a hunch about why they are
you know, trotting them out at this point?
Speaker 3: My assumption is that it's because they think that Fox
McLeod being a like appeal to people maybe closer to
our age, like in their thirties and forties, and get
them to see the movie in addition to all the
like kids and families bringing their kids. That's the only
thing I can think of.
Speaker 2: Yeah. Yeah, A part of me is like, I wonder
if there is just an illusion or excuse me, illumination
playbook of here's how you make a movie, and here's
how you release a movie, and we need a character
from the film that fills this obligate obligation of you
know that we're trying to you know, fill to make
people excited about the movie. And for the first movie,
that was Donkey Kong. But Donkey Kong in this slot
and it's like some character that is related to Mario,
but it's you know a little bit more tangential and
people can get excited because and we're gonna get Donkey
Kong stuff in there. Now, Donkey Kong's an established character
in this universe. He may or may not be in
this one.
Speaker 1: We'll see.
Speaker 2: I bet he shows up again in one one way
or the other. But now we got to get people
excited again. So what character do we have from this
movie that we can put in the star Fox. Let's
get people excited for that. Recon and marketing is the
most important thing for them right now as opposed to
holding back all the surprises. Whether you're surprised or not.
They need you, need you to buy a movie ticket.
You're right that like this will reach a certain segment
of the audience. They are probably interested in exciting and
getting to start purchasing movie tickets right now.
Speaker 1: Now.
Speaker 2: The thing that the thing that people will point out is, well,
what happened with Donkey Kong. He got he got his
own game, he got his own game very soon after
he got redesigned, showed up in the Mario movie with
that new design, and then they kind of carry that
forward into his own game that came out within a
couple of years later.
Speaker 1: Uh do you do you?
Speaker 2: Does that sound promising for Starfox or is that like
just one data point and that doesn't make it?
Speaker 3: Try I am, because we know Fox is in it,
and Rob has something to do with based on some
marketing they've done, and Pickman, ah, I am Pickman. And
you know what all those things have in common is
like sci fi space? No? Well, I mean sure, maybe,
but I genuinely think it's just oh, it's the Mario
Galaxy movie. Let's just neek in all of our properties
that have sci fi related Maybe we'll see Samus's ship
flying around or something like that. Because Nintendo wants you
to think that this is all connected, and that's how
they do it with Smash, That's how they do things
with their theme park and everything. So it makes sense
that they want you to think that these things are related.
That's all I think this is right now. I don't
know about like, yeah, a Smash movie, a Greater Nintendo movie.
I think those are inevitable. I'm not sure this is
specifically a sign that this is closed, just like a
byproduct of yeah, eventually, we'll get there.
Speaker 1: Yep, you might have nailed it.
Speaker 2: My next question would have been, like, if they are
shown as Fox McLoud now they probably have a bigger
surprise at deeper cut waiting. It could easily be Samus,
could easily be Samus in. It could just be in
her ship even and she doesn't say anything and sort
of just sysue yeah, but yeah, and she just sort
of nods as she helps out the crew or whatever
then flies away or everyone's just like, who's that?
Speaker 1: Something like that. I could see that.
Speaker 3: Yeah, am I mistaken? Or wasn't there already an R
wing in the first movie, just like as a little reference?
Speaker 1: I think there, Yes, I think there was a reference
to an R wing like hanging.
Speaker 3: Up from a ceiling or something. I thought I thought
there was a small reference like that. So it's a yeah,
they like to make references because it gets a pop.
Speaker 5: Of us put sonic. Come on, don't be cowards. Make
it happen, Matt.
Speaker 2: I think eventually those you know, I know it's paramount,
and I know it's a universal and illumination. Uh, and
never the Twain shall meet. I think they will actually
meet eventually. At some point there will be some sort
of crossover. It won't be huge, but they'll do something
together eventually, especially if it's Smash Brothers. If like if
everyone involves, like, hey, we can get Sonic to show
up in the Smash Brothers movie, and then the Smash
Brothers movie could be used to promote whatever's happening in Sonic.
Everyone would be down for that. Yeah, that movie's out
next week. I am looking forward to it. I think
Steph got our tickets. How about you're going to see
it like opening weekend? Or are you kind of waiting
for the crowds to die down? Is this a movie
you wait for until it's home?
Speaker 4: Yeah?
Speaker 3: I honestly don't watch movies in theaters all that much anymore,
especially now that they so quickly come to home video.
It's usually well within like a month nowadays, isn't it.
Speaker 2: Yeah, But there's a lot of talk at these big
companies of making that window, making it wider again.
Speaker 1: So maybe three months ish kind of going.
Speaker 3: Back, because that's a standard is three months. I followed shorter.
I don't remember what the Mario the first Mario movie did.
But either way, like I will al me see this
with my friends, and like as we get spread out,
you know, around the country, it's easier to just like
wait for it to be home video and then like
you know, watch it over a discord watch party or
something like that. So we might just wait to do that,
or like if I can get up people locally to
do it, Yeah, maybe I'll see it one weekend.
Speaker 2: Jenni Moss says, they just announced it's a forty five
day the theatrical run, so yeah, it is like.
Speaker 3: At the end of two months or something, or if
it is just that month a half, yeah, I may.
Speaker 4: I'll just wait.
Speaker 1: Yep, all right, and then let's get to the real news. Everybody. Yeah,
well let's do this one first.
Speaker 4: I sat one here because you have a little bit
to add to this story.
Speaker 1: Yeah, please switch.
Speaker 2: Two games in the US will have different prices for
their physical and digital versions. Nintendo was asked by I
Think IGN about this, and Nintendo was basically just flat
out saying the digital games will cost the same or
no physical games will be the same, and digital games
are going to be less. They're going to be ten
dollars less than their physical counterparts. And so the example
of this is Yoshi and the Mysterious Book, which is
going to be sixty on digital and seventy on physical.
And that might be true in this case because for
like Mario Tennis, that game was seventy dollars, So why
wouldn't Yoshi be seventy dollars?
Speaker 1: So what do you have to add here, Sean.
Speaker 3: Well, that's that's what I was thinking about, because I
want to go back and check the prices of all
the Nintendo Switch To exclusives so far, and they have
all been seventy dollars across the board. And so I
was thinking because people are looking at this and like, yes,
the statement basically says the MSRP will be lower, but
they're not saying if like the new standard is how
do they see the standard price? Is the standard price
seventy and then we are getting a deal by buying
it digitally? Or is it just like whatever the game's
price was going to be physical is going to be
ten dollars more, because yes, the digital version is cheaper
in that case, And looking at all these games that
they put out so far, they've all been seventy dollars
except for marik Kart World, which of course is eighty
because they can get away with that. So it got
me thinking, like, with Yoshi being sixty digitally, what do
you think is it's going to be going forward? If
was Yoshi always going to be a sixty dollars game,
because like if every all the other ones, including like
Kirby Air Ride were seventy, maybe they just are doing
ten dollars cheaper on digital and we are kind us
art of getting a deal, like maybe we all always should
have a digital where Yeah, that's how we can retain
that sixty dollars price point for people who like kind
of need that a little bit of a discounting and
run out the gate is that sixty is the new
normal for their seventy dollars games.
Speaker 2: Otherwise, Yeah, I think I think it would be hard
to argue that this is not the discount for digital
that they're portraying it as just based on looking at
those prices. Now, I think if you start bringing in
some global prices into the mix and you start doing
some conversions, maybe it gets a little bit messier. But
that's not that's not how Nintendo of America looks at it.
They market, They price things for one market, and they
don't think about what the rest of the world is doing. Yeah,
so I at this point, I'm looking at it from
that perspective, and it's you know, sixty dollars for this
one game digitally. One of the ways I was like
thinking about it this morning, when I was really kind
of getting ready to talk about on Gameless Mornings, is
you know, we know that they want to make the
most money possible from selling their games no matter what,
and the pricing strategy usually is always going to serve that.
So what would happen here if that really is a
discount on digital, which I think it is, I think
it probably is them saying the margin on physical has
gotten so bad that we could lop ten dollars off
the digital version. Try to push people toward that. Let
it like scream at them, you will be saving money.
You're gonna be saving a significant amount of money. Ten
dollars is nothing that needs at when it comes to
the price of a game. So go buy the digital
version because we'll make more money, You'll save more money.
Everybody wins. That is probably what I think they're trying
to get across here.
Speaker 3: Yeah, that's how I'm reading as well, because if they
push everyone towards dish all, well, then in the long
run they're making more money that they raise the price
across the board. And so I think, you know, it's
easy to be pessimistic with Nintendo business. We're Nintendo fans,
me or Mike. We know to be pessimistic when copts
a Nintendo business. But I think this might be on
one situation where we actually have cass for optimism because
maybe maybe sixty for digital will be the new normal.
It's genius. Is genius of them to start this with
Yoshi because we have no idea what the hell they're doing,
because Yoshi is kind of a secondary series nowadays, so
they're keeping us wondering and because of that, it gives
them some wiggle room to play around with things. So
may maybe we'll be fools at the end of the day,
but seems at least right now, yeah, maybe we should
be optimistic about this.
Speaker 2: Yeah, I mean I long term, this skepticism and the
cynicism remains of Yeah, they're trying to push us all
to completely digital so there's less competition from retail. Retailers
are not going to be happy about this. This says
to me they don't care anymore. If retailers aren't happy
about that, either, take our games at the price that
we suggest and you can if you want to.
Speaker 1: We're going to sell it to you for the price
that we're going to sell it to you.
Speaker 2: If you want to sell it for sixty as well,
you can and you could take it out of your
own pocket. But we don't care about you suggested yes,
and so if you want to scream at us about this, retailers,
we don't care anymore. That's they have all the cards
at this point. So that says to me, long term,
we are probably going to lose out on this when
they just have full control of the marketplace and it.
Speaker 1: Is all digital. But for now, let's take o urup.
Speaker 2: I mean, they'll get there one way or the other,
so let's save money while we can real quick.
Speaker 3: Chet does point out that they technically did our I
do digital discounts with the voucher system, so they're not
like a stranger to like pushing people towards digital. That
was definitely more for the hardcore crowd because they advertise
a ton they had to like know that was there
a little bit, but I think yeah made this is
a more overt way of doing that.
Speaker 2: Yep, all right, And like I said, the hard hitting
news Capcom addresses the Street Fighter six incest storyline fans
have been losing their minds over.
Speaker 3: Thanks for the image, Christian. Oh no it's you, Jeff,
Oh my god, you found it.
Speaker 2: No, that was not me. Yeah, yeah, he's in the
stream elements making it happen.
Speaker 1: Yeah.
Speaker 2: This Okay, here's the funniest game patch note of all time.
We altered the incest story line in Alex's backstory. At
least that's what people are expecting to see when this
patch does come through.
Speaker 3: They are Nikki, you paid a great episode to watch, Nikki.
Speaker 2: They aren't gonna it's not gonna not be incest anymore.
It's still gonna be incest. They're just gonna clarify a
few things. Yeah, things were in clear. We need clarification
on this. You, Sean, I think it was you said
you were talking Nikki's I didn't do this. Don't get
mad at me. Now, Alex. Alex had a sister. Now,
she wasn't really a sister. She was adopted sister, but
she was really a second cousin, and when she was
bored he held her in his arms and then later
married her and got her pregnant.
Speaker 5: You can see it here on this extreme look at him.
Speaker 4: There you go, that's the correct response.
Speaker 2: I have to go, I'm so sorry.
Speaker 4: Oh man, that's the response.
Speaker 2: Though, honestly, absolutely should they apologize for any confusion. You
said something about to me about like, oh there was
something in the Japanese version that they needed to address, right,
what was going on?
Speaker 3: Yeah, it was like the language is like even more.
Speaker 4: Weird.
Speaker 3: I'll just say it's it's even weirder. I just like
you always saw her as his sister and then one
day switch flipped. He's like, oh no, she's bor of u.
Speaker 2: Sisther right, that's right man, Okay.
Speaker 4: Alex and no, what are you doing? My good?
Speaker 2: Switch?
Speaker 1: Uh just flipped?
Speaker 3: Oh this one, this one is weird, Jeff, this one's
so weird. Like who, because there's multiple people we got
point fingers at. Someone came up with this, someone wrote this,
the dude's approved it. Man, Well, y'all doing over their
street fighter team.
Speaker 2: I think that the movie Old Boy is a very
good movie. I think it's not one that is something
that a video game could easily handle. Like if you
wanted to adapt Old Boy as a video game, you
would struggle, and you probably shouldn't do that. Making it
making old Boy like the background for like a story
mode for a character and DLC for a street fighter
would not work.
Speaker 1: In my opinion.
Speaker 2: And it just feels like someone thought they could Old
Boy their DLC for street Fighter.
Speaker 3: This is the really bad time for me. I've never
seen that movie, Jeff, watch Old Boy was really good.
There's a lot going on. There's a lot going on
in that movie. Yeah, yeah, but it's good. I enjoy it. Uh,
this is a weird one they I wonder how they
clarify this. It should they have just let it lie
and tried to move on from it. Like what do
they do here?
Speaker 4: I don't know, because like I really don't know.
Speaker 3: Kid, this is gonna stick with Alex forever, Like these
kinds of things they stick, like he's a He's always
gonna be the cousin fucker from here on. How Like
the character is tainted, like generational assassination of a character.
Speaker 6: No omega me, he lend his body and soul for
this character, and now this character is gonna be the
fucker forever. Oh my god, Oh no, man, I don't
know how people come up with this, Like some people
pin on like cultural differences and stuff like that. I'm like, ah, yeah,
from what I've heard, it's like, okay, they don't side
eye it as much over there, but still there's still
side eyeing of like are you sure about this?
Speaker 5: Yeah, there's still hellside I don't know who was like
like this is normal Japan.
Speaker 2: It's not like that's not real.
Speaker 4: That's normal. No, no, not normal. No yeah, no no.
Speaker 3: No, it's like and even and even if like the
whole like you know, we're slightly related, you know, second
cousins or whatever like that, even if that was a
cultural thing, the whole like you know, raising her and
then marry her.
Speaker 4: Yeah, god, it's creepy thing.
Speaker 5: If they never if they were like second cousin, they
never met before, I will like, well, that's weird, but
it's still kind of up.
Speaker 2: It's not ideal, but that does like that happens in
like all the time, like if you like read through
history of you know, royalty marrying their second cousins and
because they were like in a family in like Germany,
and when they never met, and it's like, yeah, okay,
and we're gonna kill you. There's reasons they do that
beyond just all we didn't know each other. But that's
a little bit more accepted throughout history because second, it's
not illegal actually to marry your second cousin in the
United States and stuff like that.
Speaker 1: I don't know what it's like around the world, but
that's not illegal.
Speaker 4: But yeah, how you know this?
Speaker 2: You gotta you guys.
Speaker 1: Guys got to keep on top of the wall.
Speaker 2: You run a foul of course.
Speaker 4: Is everyone around me spend too much time on the hob.
Speaker 1: I don't like this man, But it's like, yeah, compared that.
Speaker 2: First of all, don't do that anyhow in your storyline,
but then definitely don't make it you grew up together,
she was your sister and then a switch flip. Yeah.
Speaker 5: I was like, I was comparing this to the to
the Flash, because I was watching the Flash, the DC show,
the TV the show, and he marries his stepsister who
he grew up with, and I'm like, this is weird,
and they were just like, yeah, it's hella weird, but
we just let it pass because of blood related But
I still find this super weird.
Speaker 3: Yeah, I was thinking about, Like, Jeff, I assume you
have not read or watched the Twilight saga.
Speaker 2: Correct, No, I've always I actually have them all with
the Riff Tracks version, so I've always meant to.
Speaker 4: Yeah that's pretty good.
Speaker 3: Yeah, looks as a teenager, I was just the right
age to be into that series.
Speaker 4: And sure.
Speaker 3: Yeah, there's a similar thing at the end of that
where it's like, you know, team Edward, team team Jacob.
What if Jacob just falls in love with Bella's child
instead her baby?
Speaker 1: I did hear about that?
Speaker 3: Yeah, I'm like, how do you writers with this ship?
Speaker 1: If you're if you were growing up on that. Jenny
Nicholson's new video.
Speaker 2: About a Twilight ripoff called Incabus. Yes, yeh, top for sure.
Speaker 4: My white girl over there, let's go. She she cooks.
Every single video is so fucking good. Yeah, go watch
that one. He's great.
Speaker 2: Yeah, it's been good so far. I'm halfway through.
Speaker 1: It's a very long video, but it's very very good.
Speaker 3: Alex playing instead.
Speaker 2: Yeah, of course that's what I need to get into master.
Speaker 4: I have this so well.
Speaker 5: I talk about him his gameplay when we like talk
about the games we were playing, playing him.
Speaker 2: Okay, all right, great, we'll talk about that. Then let's
go ahead and take another break. Now that we're done
with the headlines, we will come back. We'll do the
super chats, we'll talk about what we've been playing, and
get on out here. Excuse me, we'll be right back.
All right, We're back with more decide. Sean's going to
hop into the super chats right now and even read them.
Speaker 4: Go ahead, Sean, let's do it.
Speaker 3: First up here from Lex Luddy, I am free from
Crimson Desert. It is done, pupa.
Speaker 2: I did see, you know, Discord, some of my friends
have it turned on so you see what they're playing.
I did see Crimson Desert active on Lex Luddy's account.
I think it was this morning, Lex, or maybe yesterday.
Speaker 1: So you're still playing that.
Speaker 2: I thought you played ninety hours of that thing at
some point, LEXI. I do want to have you back
on game this morning's here real soon and just talk
to you about that whole experience. That is, yeah, because
I know you felt pretty similar to me and in
some ways even more harsh on that game.
Speaker 4: Okay.
Speaker 3: Next up is from Stinky Denny Hype to see you
guys at packs driving in from New Jersey on Saturday.
Bought a ticket for the GB Panels. But I need
this lobster roll. What's the restaurant.
Speaker 2: Let's see, there are a couple of places to get
the lobster roll, but I'm trying to remember the name
of the place.
Speaker 3: There's you're talking about the assaulted karmel one. Uh, there's
just a restaurant that popped up immediately when I googled
that the ore day.
Speaker 2: Okay, yes, yeah, google salted Caramel lobster roll. And if
it's one of the restaurants that is in one of
the hotels by the convention center, you have the right one.
Speaker 4: Yeah.
Speaker 3: Uh then is from Chris Pratt. Wahoo. Uh wow. So
happy to see Fox finally announced for the movie. Man,
I remember racing around in the original game on Genesis Memories.
As Fox always says in Splash brothers don't me or moves.
Speaker 2: Uh cool of Chris. That sounds that sounds all like
real memories that I'm very happy that you have those.
You own those memories and no one can take them
away from you.
Speaker 4: Is Chris fred a borg?
Speaker 3: Like?
Speaker 2: Well he justis, yes, these things Yeah.
Speaker 3: Everything's uh yeah implanted. Uh huh from Missouri Mett, thank
you for the content, Rude de Bega.
Speaker 1: They're just they're just saying random words at the end.
Now I'm there for it.
Speaker 2: I like they got tapioca over and now now they're
just trying different stuff. We'll see what happens with Rude Bega.
Speaker 3: Then from g Nitro, that Xbox Partner preview felt like
it could have been an email without all of you
talking over it. I might have bailed after the expanse.
Speaker 1: Yeah, I was just going to vary on all those things.
Speaker 2: Uh, yeah, I don't blame anyone who wasn't super into it.
Speaker 4: Yeah.
Speaker 3: I feel like a lot of presentations are like that.
Of course it doesn't just apply Xbox, I think. Yeah,
some of the less interesting Nintendo directs like that do.
And a lot of State of Plays before they like
really found their cadence for like that as well.
Speaker 4: Well.
Speaker 2: The last couple of State of Places have been good.
Before that, it was kind of well, a big groan
when you had to go through a.
Speaker 3: Story constantly rough, unless it was because that was why
people didn't like Stay at Play and they liked the
Showcase because the Showcase is good. But now like they've
actually found their footing with the Stay of Play, and
for the most part, Xbox has as well. I think
this one was just little boring. Antonio Morales Broub a
y and Thor update then from my Thor Pnis.
Speaker 1: I found it.
Speaker 2: I found it, Oh my god, right.
Speaker 4: Before the travel. That's crazy.
Speaker 1: I uh.
Speaker 2: It was basically right on a table right in front
of me. It was like it was like, not right here.
In that other room there's a couple of like lego
things the kids were building. I swear I checked this table,
but I'm like, I'm like looking down as I'm getting
my bag ready and I just stare at it.
Speaker 1: I'm like, no fucking way, no fucking way, and I
pick it up. It's like, yo, no, this is it.
Speaker 2: That's just it was just literally sitting here on this
table for weeks months, Okay, was it in a case
or was it bear?
Speaker 1: It was bear. It was just there.
Speaker 3: Didn't recognize the rectangle that was the thing that you
were I was.
Speaker 1: I just was blind to this thing. I do.
Speaker 2: I cannot explain it. I'm hoping it was under something
I didn't notice, but there's not a lot.
Speaker 1: Of stuff on that table.
Speaker 2: So I genuinely don't know what happened, not happy about it.
Speaker 3: Weezeman fifty four has been a member for three months.
Thank you Weisman, they say, papp he yoke.
Speaker 2: Ah shouts out to a tappy weeze Man, Thank you.
Speaker 3: Crono rig does the fact that I'm going to be
able to hear an orchestral version of the Star Fox
song and imax i head is going to explode.
Speaker 2: Yeah, I expect them, Yeah right that. Why wouldn't they
do that? Of course they give him a musical stinger
and just go whole hog with the fact that they
got as they got Fox McLoud in this movie, get
excited about Fox McLoud a certain point, you know, Miamoto
and people are saying it's you know, he loves he
loves Star Fox, he loves Fox McLeod. Yeah, he of
course he. You know, he's a one of the engines
behind these movies. So him putting in there says something
about how much he likes the character. Why wouldn't also
just say something about he wants to bring that character
back in a game, and we're going to get a game.
I hope it does. I hope that's exactly what it means.
Speaker 3: I hope so too. Like Starfox. Think about this for
a second, when's the last time they really got star
Fox right? And it's like all things being right, maybe
not since star Fox sixty four.
Speaker 2: All things being right in terms of delivering on the promise,
you know, having a game that people felt like was
worth it, and no one looks back on it with
like sort of any side eyeing.
Speaker 1: Yeah it's star Fox's store.
Speaker 3: Yeah, they always do something weird, Like Adventures is a
completely different game with star Fox skin later applied. Then
Assault was a very good game, but people definitely did
not like the on foot and like land Master extended
land Master at the time, demand was very DS gimmicky. Orse,
there's the three D S version but you know enhanced
part then Zero leaning so far into the game pad
that people thought like there was too much game pad,
even though you could like you know, just not use
a lot of the game peck gimmickery. There's always like
they feel the need to shove.
Speaker 4: Stuff in there.
Speaker 3: I know Miamoto has talked about this off he ses
star Fox as like sort of a I forget his
exact verbiage, but like all playground for them to try
new ideas right, and everyone's like, no, it's it's an
on Reil shooter. If we just want an on rail shooter,
what are you doing?
Speaker 4: Yeah?
Speaker 2: Just honestly, if you want to get weird with it,
get weird with the aesthetics, the styling. That's where maybe
you could try some stuff, because you know the lineage
there is early polygons.
Speaker 1: I think run with that, do something.
Speaker 2: Weird and just basically make it a blown out starfuck
sixty four.
Speaker 3: Yeah, or even I I'm a big fan of assault,
you know this, and I think even doing that again
might hit a little bit better.
Speaker 2: Nowadays, I would not be against that at all. Yes,
I just like, you know, give it some juice on
the visual side, and then a lot of that other
stuff will feel more premium because of it.
Speaker 3: The anime short that they did at one point looked
really nice. Maybe lean that's a lot easier doing games. Yeah, yeah,
from snore relaxing. I I have to enunciate this one.
It was my understanding that signing up to Giant Pomp
premium would provide a premium rubs sack. I have been misled.
Speaker 2: Yeah, you gotta really got to get in there with
that addiction and no not now with dount emphasis and addiction.
Just really enunciate there rubs snacks. There you go. That's
that's what I delivered. Although got him, I might not
might not have time to do one this week. Everybody
there was one from last Friday.
Speaker 3: So are you going in a different direction there?
Speaker 2: All?
Speaker 3: Right? From zombie porin You both should start mogging Mike
at packs because he abandoned you all today. This gay,
your big sweaty mogs all over his bald face.
Speaker 2: Yeah, well we can't help it. We're gonna be mogging
him like crazy. It's going to be all over the place. No,
of course, I would never mug my sweet friend Mike.
Speaker 5: You just learned the mog war, that's what you're using
it all the time now.
Speaker 2: Yeah.
Speaker 1: I learned about it like two weeks ago.
Speaker 4: Yeah, you definitely.
Speaker 3: You definitely don't truly understand if you think no nougging.
Speaker 2: No, Yeah, My understanding is you kind of do it
to intimidate other people through your.
Speaker 5: Looks something like that.
Speaker 1: I don't idea, but I don't really understand it.
Speaker 3: If you are better looking than the person like standing
next to you, you're mugging them, right?
Speaker 5: Yeah, though, is it that different from mugging.
Speaker 2: Yeah, mean mugging.
Speaker 4: I heard that one.
Speaker 1: I mean mugging. That's a whole other thing, completely unrelated
in fact.
Speaker 4: Yeah, that's old school. Yes all right.
Speaker 3: By the way, Nikky Grayson has done research the lobster
roles at the Omni. They want to or want to know.
Speaker 1: That's it? Yes, thank you?
Speaker 2: Uh.
Speaker 3: Next up from the real stea boy. Uh well, men,
today is the day I officially declared victory in my
seven year war with depression and upsetting thoughts. Happy days
for me. Now we feast.
Speaker 1: Hell yeah's go to work that way.
Speaker 2: That's fucking awesome.
Speaker 1: Go to town, dude. Yeah, awesome news.
Speaker 3: Hey, if you're feeling bettered, that's awesome to hear. Congratulations
absolutely yeah, oh of us have a follow up a
one here? Uh taboo snap in smash Infettie Bros. Twenty
thirty four is possible?
Speaker 1: Is this also about Moggine?
Speaker 3: I'd assume so. I can't imagine what else.
Speaker 2: It would be.
Speaker 1: Yeah, I'm smash maxing everybody.
Speaker 3: Look out there we go. Yeah, we know what the
kids like to say. Next up, Ali Miracle gifted five
memberships to the YouTube channel, So thank you, Ali.
Speaker 1: Thank you, Ali, we appreciate it you And.
Speaker 3: She also follows up with super chat. Fox showing up
in the Mario movie just tells me that we're close
to a star Fox's salport to go laugh.
Speaker 2: Starbucks Assault should be on GameCube NSO within the next
eighteen to twenty four months, right that it would.
Speaker 3: It would be wild if it's not one of the
games that they add, because there's like it's not getting
anything else anytime soon, so why not just drop that
ISO in there? You know exactly right that and it's
a good fit for that one. It's one that would
be reassessed. I think pretty positively. Yes, that's a good
usage of NSOUSE. Like the NSO, games usually don't interest
me because I have a bunch of ways to emulate
games nowadays. I don't need that service, and so I
do like it when at least comes out to the service,
then a lot of people are playing it who wouldn't
normally play it, and they re evaluate some games and
sometimes we're like, yeah, you know what got some flaws,
but yeah, this is like a hinde Gem material. It's
it's we we need to look at this one a
little bit differently because it's doing some interesting stuff.
Speaker 4: I like that.
Speaker 1: Sure, yep, me too.
Speaker 3: Antonio Morales is back literally bought tickets after I saw
Fox there go.
Speaker 2: Yeah, it's definitely the kind of it will incite excitement
among Nintendo fans, and that's all part of a marketing plan.
Speaker 1: I'm sure.
Speaker 3: Uh, Matt Rare Monkey Fox McCloud equals Tom Cruise, question
Mark the True Fighter Pilot.
Speaker 2: I think that would be phenomenal. I think that would
be amazing if they got Yes to be Fox McLoud.
Speaker 1: I don't think there's any way in hell.
Speaker 2: I've seen people say Keanu Reeves, you know, of course
he always ends up doing characters like that.
Speaker 1: I think that would also work.
Speaker 3: Yeah, Fox's voice changes kind of wildly from game to game.
He's been higher, he's been so I think as long
as it's like a slightly snarky voice, because like Falco
is a snarky one. But as long as they have
a slightly snarky voice, whoever it is.
Speaker 1: Is got to be a hot shot pilot, right, He's
got to be.
Speaker 2: He's got to have that confidence in that cockiness, not
as much as Falco. Right, He's got.
Speaker 1: Limpow is actually a pretty good one.
Speaker 5: Too.
Speaker 1: That's a good poll, that would be. I could see that.
Speaker 3: From Big Fresh thirty seven, who says I'm thirty seven
years old and due to pocopia, I just found out
for the first time it's wheel barrow and wheel barrel.
Speaker 2: Yeah, but you can still pronounce it wheel barrel because
that's what you've been doing since a kid like me,
and it just comes out most of the time as wheelbarrow.
Speaker 1: Let's just let's just keep it real. Let's do it,
you and me, Big Fresh.
Speaker 3: Okay, mister Pello, Okay, I'm not sure you should be
giving people advice over here.
Speaker 2: Yeah, definitely don't listen to me, like say yourself some headaches,
don't listen to me, But let's do it.
Speaker 3: Postman Dan says Namco cross Capcom has been doing crossovers
since two thousand and five. Speaking of Project cross Zone
two is red imagine Leon fighting next Securio here you
and Madimah. Yeah, I've dabbled in these games a little bit.
A consensus is tactic scheme. Yeah. Yeah, they're like very
firearm Lom style tactic schemes. They're not the best to play.
They're like, especially Napco cross Capcom the like Japan only
PS two one that semi recently got fan translation and
get did within the past like five or so years.
I want to say maybe as longer ago in that,
but that one is really rough Project cross zoonne though
the two three DS ones are a bit better and
there at least kind of interesting because you do like
fighting game style inputs to like buff your attacks and
stuff like that. They they got interesting. And then yeah,
seeing like Ullola from uh space shlle five standing yeah
next to like a fire emblem character and one of
them is like very that type of crossover is very fun.
And seeing them interact or like I think Belicia from
Darkstalkers hangs out with King from techn Okay, that's fun.
The two cats, you know, yeah exactly, they do fun
stuff like that real quick.
Speaker 1: Well I'll say it for what we've been playing there,
keep going.
Speaker 3: Okay, okay okay from ung uh long time listener, first
time caller, Great show guys. Also, do any of these
Smash characters show up in the Galaxy movie get their
own film film?
Speaker 2: I like it's going to be a question mark about
whether they get their own equivalent style feature film. I
think that it's very possible that they at least get
either a TV show or they show up in some
sort of connecting TV show that's on some streaming service.
Speaker 1: Eventually, I could see them doing that.
Speaker 3: I can't even think about them doing a TV show.
They could, they certainly could.
Speaker 2: I think Elimination would love to be like, hey, maybe
we're looking at the numbers. We'll see what happens with
the Mario movie and how excited people are about Star Fox.
Maybe we'll do a Fox McLoud movie, a Star Fox
movie that would work.
Speaker 1: They could totally do that.
Speaker 2: But they could easily do two seasons of a TV
show that relates to the fact that he showed up
in that movie. He got an invite to smash, but
here's what he does on his own time.
Speaker 3: Yeah, it's some Nintendo characters lend themselves to movies better
than others. I think Star Fox is actually a really
good one because you have so many, like you know,
kids and family movies starting anthropomorphic animals like going on
whatever Adventure. A Star Fox one makes a ton of
sense as opposed to as like say Metroid, where I
know it can make for like a really interesting art
house film, but Metro would make for a terrible mass
market movie, like and if you look at the story
of Metroid, there's a reason they keep going back to
the Federation over and over and over because they can't
really think of, like how to get a story out
of damnus alone in a place. That's why, Like that's
good for video games, but like TV or movies not
not as much.
Speaker 1: Yep, agreed, I think that's exactly right.
Speaker 3: Yeah. Next is from Boat Night. You guys are the
hot cousin of the Internet.
Speaker 1: And why don't you marry us?
Speaker 2: Damn damn, that's what you do, apparently, Alex, that's what
you do.
Speaker 3: Corono rig is back Tomadashi Life on TikTok has been
the most unhimed stuff.
Speaker 1: Ever crazy see out there already.
Speaker 3: I don't know. I feel this game is going to
be a hit.
Speaker 1: I think it's going to be a hit.
Speaker 2: I think it's already caught on with the audience it
was supposed to catch on with the first time, which
is the people who eventually played the hell out of
Animal Crossing New Horizons. And now that audience knows that
they're into this weird stuff from Nintendo, and it's already
just all over the place with people just being like
initially all the first ones have been what is the
most unhinged stuff I can get these mees to say
to one another.
Speaker 1: I've seen them.
Speaker 2: Talk about jerking it, They're talking about gooning, They're talking
about all kinds of stuff, and Nintendo's not stopping you
from doing this.
Speaker 1: So I think everyone's going to want to get a
board on it.
Speaker 3: Back in day On Me Tomo, me and my friends
would just get the knees to say names of Naruto
characters and stuff, because like the Texas speech, we have
no idea what to do.
Speaker 2: Uh huh.
Speaker 3: I am kind of wondering. Do you think Tomodagi Life
there's a possibility of it being like a streamer game
where people love watching it, but maybe not as many
people play it necessarily.
Speaker 2: Yeah, that's there's definitely a possibility there. But I you know,
I have been playing it, like that's the one I
was going to bring up. Okay, I'll talk about and
Emmy's been playing it. It's really friendly, Like it's really
much easier to get enjoyment out of this than even
the first Tomadatchi Life or even Animal Crossing. In the
first couple of days, so I don't know. It's very playable.
I think I think it's gonna win people over.
Speaker 4: Okay.
Speaker 3: Next up is from Michael R. Leary, See you tomorrow,
boyos parentheses not a threat.
Speaker 2: Oh, I was hoping it would be a threat.
Speaker 1: Yep, see tomorrow, Michael.
Speaker 3: Yep, see mikey Big Fresh Story seven is back. You
guys should have started early to give expanded coverage the
major stories today. All right, I did see this. Super
Mario Brothers Wonder was ill added to alarmo, Jeff.
Speaker 1: I will update my alarmo. I will absolutely do that.
Speaker 3: Been.
Speaker 2: I've been playing that as well, the Nintendo switch to Edition.
That game is still real, real, real, real good meet
up in Bella Bell Park plus. Yes, Super Mario Brothers Wonder,
Nintendo switch To Edition plus sign meet up in Bella
Bell Park that's right.
Speaker 3: Next is from plufim. I didn't realize that Alex came
from Shelbyville.
Speaker 2: Yes, we've seen a lot of those jokes.
Speaker 1: Yep.
Speaker 5: Yeah, that's a pretty good episode.
Speaker 3: Uh. From the Doubler Jeff and Sean, will you be
playing the RI nine Story DLC?
Speaker 4: Probably but probably yes.
Speaker 1: I just don't like I just don't play DLC. All
that often. I really like this game a ton and
I do want.
Speaker 2: More of it, so so probably, but I just don't
know because if I've said that before and then just
never got around to some dalcas in the past.
Speaker 3: Okay, yeah, well I want to talk about Requiem and
while you've been playing Salsa that a little bit. But yeah,
I I would be looking forward to some DLC because
I want more Residenteval nine and everything that has to offer,
even though I don't necessarily want to replay Requiem.
Speaker 4: And we'll get to why that.
Speaker 3: Is, okay, time before in his back does Jeff also say, uh,
Mecchagan and Detroit Lions. I say Destois, I'm sorry, Detroit,
Detroit at Leon's.
Speaker 2: Yeah, That's exactly how I say it. Look, I can't,
I can't. This is how I was raised, all right.
The people in my life said hello, and they say milk.
I'm sorry that I am this way. I'm not going
to change now though Michigan and Detroit Lions.
Speaker 3: My grandpa's from Louisiana. That seeped into my dad growing up.
I do not say milk instead of milk, I go
out of my They say our last name as make
a doll like like a doll, because I'm like.
Speaker 4: Guys, it's our name. How are you getting it wrong?
Speaker 2: I refuse jeff milk Milk. I will occasionally try to
correct that one. That one does sound even annoying to me.
But Pello, I'm not saying that all that frequently.
Speaker 3: So I can get away with its buying conversation. You
can get it with it. It's agregious. Yeah, uh oh yeah,
huse off. Herman brings up something that I don't have
a case for this system, so I won't be doing
this unfortunately, But don't forget your three ds for packs
spreed passing. Yeah, the case that I had, I lost
it at some point. I don't know what happened to it.
It was like a nice like faux leather one that
like power A made. I have no idea where it went.
I do not have case her my three days, I
forgot to like pick one up. Otherwise, Yeah, what brought mine?
Speaker 2: Yeah, I I'll consider it. Maybe I'm bringing so much
other stuff that we need for the panel, so I
might just run run out of room.
Speaker 3: Yeah, I missed street passing. I was doing that all
the way through, Like.
Speaker 2: Did It's like put just put it in a switch
to just make the street passing for switch to Why
are we pretending like that's the thing that has to
stay in the past.
Speaker 1: It was just for the three DS. Just make it
work on the switch too, It.
Speaker 4: Would be really cool.
Speaker 3: Yeah, I guess maybe it's a battery life concern because
like the three D in hindsight had really good battery
like all things considered, whereas the switch is like already
battery life as at premium having that low power bluetooth
the it would probably be Yeah, probably wouldn't work out unfortunately. Yeah,
and then from d XK purchasing and playing Forts Horizon
six will be my first time I turned on by
Series X in like a year. That box definitely feels stagnant.
Speaker 2: Yeah, I have. I guess I've turned on the Xbox
for the kids every once in a while and we'll
play some stuff on there, but for my own purposes.
It's been a long time for the Xbox and it's
very infrequent for the PlayStation. But I've definitely done it
more recently for whatever game I can't remember what it was,
maybe maybe Death Stranding two for a little bit.
Speaker 1: There's been something since then as well.
Speaker 2: Well.
Speaker 3: Because your kids play games on like the secondary PC
I've set up, right, Yeah, they do that necessarily always,
but they do it.
Speaker 1: Yeah.
Speaker 2: I mean, honestly these days it is a lot of
times on the switch to or the Rod Roger.
Speaker 1: Ally they're playing on there all the time.
Speaker 2: Addie likes to play Minecraft on the Xbox on the
TV in the family room. And then yeah, when they're
down here, occasionally it'll be Sonic Front Tiers or Astro
on the PlayStation and then the PC that's over there.
We got that set up for them to play whatever
they want on there.
Speaker 3: Yeah, I think even though the hardware might be different
than the average family, of course, I think what you're
describing is like a pretty normal thing nowadays with kids
of they just play the game, don't care where they
do it. They don't care if it's on a switch
console you know, mom and Dad's iPad, if it's like
on the TV in some way, shape or form, and
they don't know how like they kind of just play
the game. But yep, yeah, this as far as the
series ax itself, like, yeah, I get that. I've that
was one of my things thinking, well, you know, this
partner showcase I would like to see your partner direct.
Speaker 4: I would like to.
Speaker 3: See a bit more than like have me excited about
what they were doing over there. So's I get the sentiment.
Speaker 1: Not a priority over there at all.
Speaker 4: So yeah, yeah, exactly.
Speaker 2: All right, that is it for Supertest Chef fantastic. All right,
let's take let's take one last break, and then we
are going to come back and talk about what we've
been playing. And then if you soon any more super chats,
we'll get to all those as well. We'll be right back.
Speaker 1: All right, we are back.
Speaker 2: It is game Mess Decides and Sean Turbo Sean, Now,
what have you been playing?
Speaker 1: Oh?
Speaker 4: You guys have mcdall there?
Speaker 2: Okay McNiel.
Speaker 3: Last time I was on the show, I think I
talked about hardware a little bit, and I do have
one more thing to add to the hardware pile. Speaking
of Xbox consoles, I did pick up what I think
is like my my cur aren't Xbox as it were,
because like I mentioned, I have a Moddeed three sixty
great for playing three sixty games. I mean a large
handful of og Xbox games. But then I picked up
I've been looking. I've been trying to get one of
these in good shape for a while now an Xbox
one X, because first of all, it's kind of like
just my ideal console, just a small, discreete black box
that sits on your TV, doesn't draw attention to itself
if the PS five directly above it, it kind of
sits there. It does when he's due. It's quiet. And
then because unlike the Series S, which I was eyeing
for backwards compatability.
Speaker 4: I do.
Speaker 3: I have started collecting a few physical games and I
can pop those into the one X and still like
not only plays them mostly as well as the series
consoles for all the backwards compability stuff, it also does
still do four K, which the Series S does not do.
You would need a Series X for the four K
enhancements on the respective games. So, and they're still pretty cheap,
like you can get them for under two hundred dollars if, like,
especially if you just want the console because you have
an Xbox controller laying around, get us cheap. It's like
one fifty that might be like a little beat up,
but like on eBay, they're prey cheap. I got one
main condition in the box for two hundred plus shipping, Like,
so people are letting them go for prey cheap and
uh yeah you can. Also, it's harder than a PlayStation.
You can actually slap a SSD in there to speed
up the operating system and stuff too. It's just more
complicated but interesting.
Speaker 1: Yeah, I remember hearing about that.
Speaker 2: I always was like, is it gonna be worth it
because the CPU seems like one of the bottlenecks there,
But it sounds like it is a little bit faster.
Speaker 3: Uh yeah, so i'like say the launch or sorry, the
PS four and PS four slim where adding an sc
doesn't do much harder than make a little quieter be
PS four Pro and especially the Xbox one X have
a higher bandwidth on the SATA bus, so like they
actually can't take advantage of it. Even if games aren't
optimized for it. It'll just be a little faster. It's
not like modern SSD fast, but is just a well
snap here.
Speaker 2: Yeah. I got my my one X in the closet
back there, and it's like I'll get that back out
one day. And the PS four Pro I have that
with the a decal kind of no, it's not really
a decal because it like is a physical thing. I
added that had like a sticky back to it, but
it's like wood paneling and it looks real dumb, and
I love that it looks like the woody console and
that's a lot of fun.
Speaker 3: It's like the Flames Xbox three sixty face plate exactly.
Speaker 2: It's like, yeah, let's this just looks really stupid sitting
under my TV in a really.
Speaker 1: Fun way that I appreciate cool any games.
Speaker 3: Yeah, So, like Mike, I have been in a resident
evil mood because I would talked about this anywhere yet. Really,
I did play Resievil Requiel, playing through the entire game
like two weekends ago, just in one weekend straight through,
because it's not too long of a game, and I
really really enjoyed it. The are seven style is usually
a bit intense for me, so you know, the great
segments I tended to play like maybe earlier in the
evening and then I played the lyon segments later in
the evening and something like that. But I had a
lot of fun with each. Grace is a very fun character.
You know, it's sort of like kind of self insert
character who's like acting normally for the circumstances you kind
of appreciate.
Speaker 4: I like her a lot and.
Speaker 3: The Leon segments are very very fun, just like pure
raw action fun. And so I think me like the
one problem I have with the game. And I've noticed
a lot of people saying this, especially like longtime Ari
fans are saying that has a problem with pacing a
little bit. Where the beginning is very resident evil seven,
the middle is more blended, and then the end is
very residable four. You know, a lot of grace in
the front and then like a lot of Leon at
the end there. And I do think by the time
I got to Leon, like that first Racoon City segment,
because you're not in a very well established place like
you know, Spencer Mansion or any like the Castle and
Resival four, it does kind of feel like you're kind
of just wandering through hallways a little busily on there.
And I don't know, but by that point in the
game too, I wasn't really feeling it as much. It
felt like it was dragging a little bit. I think
what I would like to see. I don't think Capcom
will ever do this, because they commit to the style
they were going for at this game, but maybe if
Matters do it, I'd be interested in checking it out.
If people just like change it to like a Grace
a Leon be sort of like the first couple of resubles.
I would want to see how that works and maybe
if I would like that a little bit better than
the swapping back and forth between them.
Speaker 1: Yeah, I really liked it. And I thought the pacing
was good.
Speaker 2: It's weighted right, It's more about a balanced pacing of
we're gonna give you this style game upfront and a
little bit more this style game in the backside. And
on my first playthrough, I really appreciated that. I think
as I did replay it, I definitely found myself being like,
through the Grace parts, I could put the game down
again now I don't need to do the Leon parts
any anymore. That it was great the first time, and
I'm glad I got a chance to upgrade some weapons
and have some fun. And I thought some of the
set pieces in the Leon segments were really good. I
really liked the standing on the glass windows part. I
thought that was a ton of fun.
Speaker 4: It's cool. It's cool.
Speaker 2: Yeah, And there's there's a handful of things like that,
and you know, getting you know, upgrading the rifle and
using it as a sniper rifle and just shooting random
zombies because you get bonus money for doing so love
that stuff, and so I thought it worked really well
for the first play through. It's not as good as
the Grace parts, it does, in my opinion, make Grace
parts feel even better, and then I still like the
Leon parts, so it was like, Okay, I'm getting a
good package. I think that it mostly works. So I
think that your the capcom probably believes that they did
the right thing, But I don't think you're wrong that
if they presented it as amb in a lot of ways,
they could have expanded each one by like twenty percent
more and maybe even had an even better game.
Speaker 4: Exactly hard to say.
Speaker 3: Yeah, I think it was a fun experiment to do
at least once, because now we see what that was like.
And the way they interweave the stories I think does
work well a lot of the time. Just those moments
where like you may find yourself thinking one of the
two styles is maybe going on for a bit long.
ITH's just it felt a little bit weird and sorry,
how much I do like those segments individually.
Speaker 2: I will say in defense, and this is definitely what
I was thinking as I was playing it. The back
halfs of Resident Evil games are often the part that drags,
and so like shifting it up and making it feel
different kind of alleviates some of that.
Speaker 1: It's like it's dragging because it's different.
Speaker 2: It's not as much fun as the other style I alike,
and so at the very least, it's a change of
pace in terms of what you're actually doing, and so
it can feel fresh, especially that first time. But yeah,
I don't think they have not fully solved that problem here,
even if I do think the game really worked for me.
Speaker 3: Okay, but yeah, after playing Requiem than the r game
that I've been playing up until, you know, I'm just
finishing up now, Like when we get back from packs,
I'll probably like that Monday night or whatever. Sunday night
is probably why I'll finish it. I have been playing
Residuable for remake for the first time. It's a really
good game. I have not played Resuble for in any
form since it first release, way back on the gamecame.
It's been a long time, and playing this game, it's
interesting to go back to Ari four in this way
because it's definitely prettier than the original. You notice that immediately,
especially because the original is just so like a flat,
almost bright brown a lot of the time, and you
just see so much more depth of color in this one.
It looks more visually interesting. But like the second that
you get to, you know, the fighting off the hoard
in front of the church and then the bell rings
and Leon says that where's everybody going, Bengo, they understood
the assignment.
Speaker 4: Let's they definitely do.
Speaker 1: Yes, they know what they got with Leon.
Speaker 2: That is another part that makes Requiem so fun when
you do get to play as Leon is they just
never stop with the equips and the one liners and
they don't do any of that stuff with Grace. That's
all for Leon. It's oh, that makes it fun to
kind of get that stuff over here and it relieves
all this tension. Residential for is just no stop roller
coaster up and down doing one cool thing then.
Speaker 4: Kind of literally when you're in the line card.
Speaker 2: Yes exactly.
Speaker 3: It's just the fact that they they yeah, they paid
so much respect to the moments, the one liners, the
everything that people remember from the original is like here
in some way, shape or form. It's a fantastic remake.
Speaker 1: I know.
Speaker 3: I see why Mike loved it so much. Is because
you think Residevil four, there's no way they're going to
remake that, and says it goes the original and non play.
I'm like, yeah, this is this is one of these
situations where if someone's ever played ARE four, you probably
just give them the remake.
Speaker 4: It's not like this point.
Speaker 2: Yeah.
Speaker 3: Yeah, it's not like say Ari two and three, where
like the originals are very different from the remakes, or
this is more like Ari one remake, where yeah, unless
you want historical context, where you want the campy tone,
you just play Ari one remake. I think they actually
kind of have that here with Ari four remake, and
it's very cool. I have a lot of fun. I
am on the final shooting range Challenge. I'm trying one
hundred percent all of them and it's killing me slowly.
But it's that that fun kind of struggle you know exactly.
Speaker 1: Yes, It's it's a game that's worth like chasing down
all those secrets. There's yeah, soank you it feels so worthwhile.
What a game you doing? Any pairying any knife Paris?
Speaker 3: Oh yeah, every chance I get and Mike is right,
is very very satisfied to knife Pery as.
Speaker 4: Much as possible.
Speaker 3: Yeah, bringing it back to Requiem a little bit is awesome.
Cool anytime you do something bad ass like that, as
Leon and nine as well.
Speaker 2: Yeah, the hatch of Perry works really well. You got
to remember you have it. It's a little bit less in
your face about using it, but when you do, it's great.
Speaker 4: Yeah how about you, Jeff?
Speaker 1: Uh Yeah.
Speaker 2: So we did download the Tomodacci Life demo. I got
it online and on the kids switched to Emmy came
home from school and I was remembered she's been waiting
for this. I like it was New Year's Eve and
she's like, Dad, you said Tomodachia Life's coming out in
twenty twenty six. It's twenty twenty six now, so can
we play it. I was like, oh no, I didn't
mean it like that, kid. I didn't mean the second
it became twenty twenty six, you're going to get to
play the game. But she's been looking forward to it
like that where she asks me about it occasionally.
Speaker 1: So I'm like, hey, there's a demo. Do you want
to try? And she's like, oh my god.
Speaker 2: Yes.
Speaker 1: We got it running on the TV and.
Speaker 2: She got the controller and she just started playing and
have a great time and making her characters, and her
characters are usually like some variation on a cat theme,
and she had a lot of fun like dialing in
the voices. The text to speech is actually still that
charming wee like it's charmingly weird like it always was,
but it's definitely also improved, where like there's a it's
a little bit easier to understand what they're saying. She
aldoman the voice so that it almost sounds like it's
meowing as it's saying the words. It's like that she
like figured that out on her own, and she just
had a lot of fun getting these characters to interact
and and and you know, talk about whatever. And I
was just like impressed that she you know, she's she's nine,
she's played a lot of video games at this point,
but she was figuring out these things on her own
with like just a game prompting her, without me having
to intervene only a little bit here or there. And
I kind of started up alongside her, and I think
it's just it's so charming already.
Speaker 3: Uh.
Speaker 2: In this demo, which lets you create basically like you
start by just creating your me or the main me,
and then you can have two others in the demo
and then all that stuff will carry over to the
final game. So you can have three characters going in
this world and they have become friends and acquaintances and
all that stuff, and they just I think there's a
handful of events that that are scripted to happen in
this demo and that's it. And one of them is
like that first conversation of you can give one of
these mes a hobby and then they'll bring it up
to one of these other mes and they'll discuss it
with one another. And that's where a lot of people
are doing the jerking it and the gooning and stuff
like that. It's very hobby, yes exactly. My hobby is goooning, yes,
and it's it's very funny.
Speaker 1: Already.
Speaker 2: There are these events they do sort of like happen,
and when they do, it feels kind of magical because
it just like you just through these characters in this
world and the game takes it from there and it
feels serendipitous of oh wow, I can't believe this is happening,
or they're having this interaction and it looks good and
it's very easy to control and move things around, and
the world is a lot easier to explore because there
is a world to explore, as opposed to Tomadaci life
on the three DS, where it's this apartment complex and
you have to like go into the room and find them. No,
these these characters are going to be hanging out on
the street with one another, and then you could just
pick one up and move it to this other one
and get them to hang out if you want to
force things to happen, which was not really an option
in the three DS game.
Speaker 1: So it's it's it has all.
Speaker 2: That same like magic of the of the three DS game,
while also introducing more ability for the player to feel
like they have control over what's happening, which I think
is going to be good for the game.
Speaker 3: A little more sim like I guess thus sim a.
Speaker 1: Little bit like a little bit more like the Sims.
Speaker 2: Yes, not now, it's not never going to be one
to one, but I would agree that it's been inspired
by what people like about the SIMS a little bit.
Speaker 1: More for sure.
Speaker 2: Okay, interesting, Yeah, it's I think it's I think it's
really going to take off. I don't think it's going
to be it's probably not some ten million sellar. But
I think it's going to have like the switch bump
that we would talk about for a franchises that have
existed prior to the switch and they got their switch version.
I think that will happen here and this is going
to be a pretty popular game.
Speaker 1: Uh.
Speaker 2: And then I felt like there was one other thing
I wanted to bring up, but I'm drawing. Oh yeah,
I was yeah, new Super Mario Brothers. Uh not Super
Mario Brothers. Wonder Nintendo Switch to It Eddition plus meet
Up in Billa Bell Park. I've not really touched any
of the multiplayer like party game stuff in meet Up
in Bella Bell Park because you either need to have
like a local multiplayer going for one half of the
set of games, and the other half is for a
game room online multiplayer mode, which I couldn't set up
because I was in like, you know, the the roped
off section of Nintendo's online service for playing this game,
and so like, I'm just playing it as a Nintendo
Switch to upgrade for the most part, and that's good.
Speaker 1: The game looks really good. It's they have upgraded to
four K on the TV. It looks fantastic.
Speaker 2: It's not like it's four K one to twenty, which
I thought would have been really cool, but they didn't
do that, but it still looks fantastic. There are some
other like characters that they sprinkle into the main game,
and then you can play as Rosalina, which is also fantastic.
Speaker 4: Well, it's important part.
Speaker 2: Yes, I'll say that it definitely affected me when I
watched our turn into an elephant, like a like that
was so I'm like, yeah, that was pretty cool to
see that happen. Yeah, I don't know. I'm into this game,
always have been. I'm a big fan. I know that
it has somewhat of a mixed reputation among people who
are like, oh I heard this was the best thing
in the world, and I don't feel that way for me, Like,
this is one of the best feeling platformers you can get.
I love it, So I'm showing up for it and
getting what I want from it. But I wouldn't recommend
anyone go out and spend twenty dollars to get the DLC,
especially if you've already played it.
Speaker 3: Yeah, is there an eighty dollars physical version.
Speaker 4: That so it is? Okay?
Speaker 1: Yeah?
Speaker 3: Yeah?
Speaker 1: Thanks?
Speaker 4: So yeah, right, for.
Speaker 3: Most of those because and they just sell you a
sixty dollars game plus a twenty dollars add on.
Speaker 2: Yes, then that's how they justify the Nintendo switch To
edition with all these including this one. And yeah, I
think that's what they want, is to have this game
with a Nintendo switch to logo on it in the
store after people come out of the Galaxy movie and
if people haven't played it before and they picked this
one up, they're not going to be disappointed. It delivers.
It's a really fun multiplayer game. They fixed. That's another
thing they did here. They addressed some of the issues
with playing cooperatively with like people of varying skill levels.
Patrick Klebec has a really good write up about this
on his Parenting Gaming blog that he has his newsletter,
and he talked about when I originally played it with
my kids, a lot of times the camera would shift
from you know, the number one player over to one
of the kids that just died as they came out
of a tonne. And now they're controlling the camera. The
camera's following them, so we're going the speed of the
least skilled player and it kind of brings everything to
a halt. Now you can lock the camera to want
like player one, and that way everyone's he can like
sort of go and make sure everyone's coming on. It's like, oh,
that's that's the way it should have been, way smarter.
Glad that's in here. I think that stuff might be
part of an update that is applied to the Switch
one version as well, but I don't sure. Yes, so
improvements nice, Yep, that's it for me though, I'm gonna
be you know, playing some other stuff as more games
can I I'm looking, man, let's get pragmaticgo and I
know we're talking about Resident Evil Capcom.
Speaker 1: What have you done for me lately? Though? When's that
pragmatic gonna be away? It's April, right, I.
Speaker 4: Think it's a little bit more in that.
Speaker 3: I think it's like three weeks. It's like middle of April. Yeah,
about three weeks.
Speaker 1: Okay, Well, I'm excited.
Speaker 2: Yeah, that's a great demo, played well on Switched to
April sixteenth, Okay, thank you check yep, looking forward to that.
So in the meantime, let's just kill some time with
some other stuff. Oh, Christian Alex, you had something to
say about Alex?
Speaker 5: Yeah, we already discuss his actions outside the ring, so
let's just leave it out there.
Speaker 4: Yeah.
Speaker 5: No, I was on vacation as people didn't know, so
I didn't have time to play a lot of them.
Speaker 4: But I did try it out.
Speaker 5: In the in the like training and I got a
couple of fights under my bill.
Speaker 4: He's fun.
Speaker 2: He is aw I knew.
Speaker 5: I feel like the DLC characters were designed by a
different team from the main roster the leg game came
out because they are so different. They are so like
in the move set, are so inventive, you know, they
don't rely on on drive rush all the time like
the like like Ken Ken. The only thing that Ken
does is like crouching medium kick into the drive rush
and that's it.
Speaker 4: That's the game plan and.
Speaker 3: They rush confirms yeah.
Speaker 5: Yeah, And now every other character from the all the
delcs are like, oh this one has doesn't have that,
but instead has like a role that you can do.
You can go to the other side and that kind
of stuff. You know, you can, like, yeah you can.
They changed like how it moves and everything. But yeah,
Alex is really fun. It's probably the hardest character to
like play, to like pick up and play, because it
has Yeah, it has a pro it has a stance
that changes all his like normal attacks and some of
his movements. He goes proudly stands, so you can't block,
but you can like dash back or dash forward. You
can like jump over fire walls and that kind of stuff.
So it's a it has a lot of like like
the ceiling is pretty high for this character, and it
has some like in the I haven't seen that. This
is the first time I see it. In the Combo Trials,
it has combos are distant dependent. They don't have that
on like the characters have that in the game, but
they don't put that those combos in the Common Trials
because it's for like people to like try it out,
try it out. The character and that have some B
and B combos, you know, some like things that you
can use shoes. From the get go, they teach you
that and you just go into and you do those combos.
They're like very very simple combos. And this one has like, oh,
you have to like hit your you're like you're chumping
really high. It's very different from other characters, very high.
So you have when you do the combo in the floor,
when you land, you are at this specific space in
for the Common to Lane, So it has a bunch
of like this kind of pinicky stuff that the other characters,
so it's kind of it's kind of like hard to play.
But other than that, is shoes really really fun. Yeah,
we already talking about him.
Speaker 3: Yeah, it sounds like May May they designed his gameplay
for like the more hardcore fan, which makes sense because
like Alex is a more deep cut character, thirst right character,
So makes sense that that's cool that they would cater
to a more hardcore audience with that.
Speaker 2: Yeah, yeah, I got school as well. I'm definitely in
the mood for Street Fighter. So I don't know if
I'll play some Alex, but I'll I might just play
against Alex's we'll see.
Speaker 4: Oh yeah, thank you stars.
Speaker 3: You're in the mood for street Fighter because over in
Tech and Land, things are rough, man, things are rough on.
Speaker 4: The what are you talking about?
Speaker 3: If you if you didn't see like they had this
whole trailer at was it the Teching World Tour Finals
or something like that, whereas like, yeah, season three, we're
going back to basics. This is gonna be about fundaments
on the ground. Basically, this whole trailer build with language
of like hey, we're going to fix this ship. What
they do in season three.
Speaker 4: Did?
Speaker 1: Man?
Speaker 3: If anything, they made things wars, so like, I don't
know what the hell is going.
Speaker 4: On over there? We need her the heck.
Speaker 2: Yeah, he saved himself from that mess.
Speaker 4: So no, yeah, I don't. I don't want to say anything.
Speaker 5: He doesn't want to get burning the steak. He was
running that game with the whole thing happens.
Speaker 4: Okay, this is he's not like he was.
Speaker 1: He wasn't.
Speaker 4: He wasn't. That's a crucial thing.
Speaker 3: Like they they switched development teams and then Michael Murray
and Nakatsu ran in into is just sitting here like
I don't know. I'm trying to put out fires on Twitter.
Speaker 5: Man, hundred percent guilt free from the ship that's happening.
Speaker 4: Come on this will week.
Speaker 3: It's just like anything we say on this show. Mike
still has to take some heat for he ain't. Yeah,
but who cares? Why did he do this?
Speaker 4: Yeah?
Speaker 3: I can't believe Mike would talk about Alex that week.
Speaker 1: All right, did we get any other super chats? I
think we did.
Speaker 3: We had we had one more. Come in here. Zombie
Porn is back for one Last one launch. A look
for game mess Hall of Fame, demira Qui.
Speaker 1: Virtual insanity, of course. Yeah, I've yeah, I am miss
launch Look.
Speaker 2: Dan also didn't like launch Athon, which is like, I don't, Okay,
we're thinking about way too much at this point. I
like it. Just people, We're not going to be saying
it all the time. It just needs to be a
brand name at a certain point and move on.
Speaker 3: But it's because they don't listen to os and doesn't
need a brand name.
Speaker 4: But who are we?
Speaker 5: Oh?
Speaker 2: I know, yes, right exactly, That's what I'm getting at.
Speaker 1: It's like we need to just pick something so we
never have to talk about it again. That does seem
to be an option.
Speaker 5: Not first look, yeah already right, that's a phrase they
already exists, pretty sure.
Speaker 1: Yeah, I listen, I'll suggest it, Christian.
Speaker 2: I hope someone's happy with it, so they could just
do it and then we never have to talk about
any of any of it ever again. But we'll see,
all right, So we're done with the super chats, We're
done talking about what we've been playing.
Speaker 1: We did the news, we gotta get the pack, so
we should probably wrap things up, all right.
Speaker 2: I'm hitting the button with the music and everything all right, Sean,
tell people.
Speaker 1: Where they can find you, what you have going on,
all that good stuff.
Speaker 3: Herbo Shan everywhere Shaw And you can find me here.
You can find me at the day job, over at
a Giant Bomb. You can find me at Packs this weekend.
If you're gonna be at PAS East this weekend, Hey
say hi, I don't bite. The rest of the team
doesn't bite. Mike might try to bite. They'll be hold
them back. Yeah, yeah, they'll be fine. So I'm looking
forward to it.
Speaker 1: Never been to Packs, right, Okay, Yeah, that's right, Yeah,
this is it'll be a good time.
Speaker 2: Then.
Speaker 1: Yeah, we'll have a lot of fun.
Speaker 4: Uh.
Speaker 2: So they're gonna we're gonna see a lot of friends.
We'll be hanging out everyone. It will probably have some impromptu.
Speaker 1: Meet up or something like that.
Speaker 2: Uh probably just after the panel, we'll just pick a
spot and go hang out for yeah, exactly. So please
come to the panel, especially if it's been a minute
since you've seen Vinnie at something. He's gonna be hanging
out with us and we're blighting him. So he's gonna
wanna he's gonna need words of encouragement.
Speaker 1: After this game.
Speaker 5: Never comes out and the first time he comes out
to a place, you're like, oh, you're gonna play this
horrible video game now?
Speaker 2: Yeah, Uh, that's exactly right. That's how we do things
now at Giant Bomb. You're not gonna want to miss
the game though.
Speaker 1: Everybody.
Speaker 2: Every time we show it to someone, they're just like,
what is this ship? And then everyone's like, yeah, this
is like the kind of thing that Vinnie would would
be very curious about. So looking forward to that. It'll
be from We have some fun announcements as well. If
you come to the uh this is the run Millionaire
things that we're doing on the show floor stage. Uh,
there's a chance that will pick you to come play
and you could win some prizes that Mike carried over
to Boston from his home. So I think that happen.
It's gonna be a good time. All right, No game
this morning's tomorrow. But the decides and Nintendok's schedule should
be back to normal next week.
Speaker 1: We shouldn't miss any of those.
Speaker 5: Maybe maybe maybe we do the Columbus Columbres.
Speaker 2: Yeah, I mean we might might throw a Columbros in
there as well. No, it's it's time. Maybe on Thursday though,
after because you know, i'll get back from traveling.
Speaker 1: I'll be I'll be sleepy.
Speaker 4: I want to go back to bed.
Speaker 2: Yeah, I'm already like thinking about moving my flight on
Sunday so I can get home earlier. We'll see all right.
Speaker 1: Bye everybody, We'll catch you next time. Take care of yourself. Goodbye.
Speaker 2: Yeah, don't kick me out this time.
Speaker 3: Enforcers, you think they won't try, huh, bitch,