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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek First. I'm your host,

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Del mustn up with me the mana lost Travis Snell.

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How are you doing tonight, my friend?

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Speaker 2: Pretty good for the most part. You know, it's Monday,

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is a kickoff. I think we're talking about this last

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week of a really great week here at Geekers. We've

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got some good topics today and lots of fun casts,

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so it's a it's a good time, you know. March

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is here. We're getting Clarks here officially. What's what's officially

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spring again? It's that's an April.

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Speaker 1: Right, Oh man, it must be now.

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Speaker 2: You think so.

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Speaker 1: I think so does spring because winter must be December, January,

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February right.

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Speaker 2: Uh, it's yes, it's March twentieth. So we are in

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the last few days here of winter.

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Speaker 1: Okay, there, you go home and do the clothes here. Yeah,

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but yeah, it's gonna be a spicy way. We got

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Daredevil kicking off here in just one day's time, twenty

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four hours. Twenty four hours, yeah, because it's six pm

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I song right.

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Speaker 2: Like, by the time people are listening, it'll be hours away,

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so it's not.

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Speaker 1: Yeah, so go check that out. And then in today's episode,

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we have a good mix of stuff here. We've got

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some of the games we've been playing, maybe just a

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couple quick highlights there, and then a little bit of

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news fable little up update there, and then the big one,

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of course is WB Games closed three studios, So we're

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gonna talk about all the ramifications of what all that means,

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and uh, yeah, that's pretty much it for this episode.

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Oh and then a quick draft checking I want to

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do as well, because there's actually been a couple updates

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on that front already, even though we just did that

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like three weeks ago, four weeks ago or something like that.

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But of course we've had some games releasing now. Other

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than that, hit up the Patreon you get episodes early

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and get them ad free. It's the best way to listen.

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I recently learned about this that apparently back in like

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November December, if you subscribe to someone on Patreon through

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like the iPhone app, you get charged. You either get

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charged more or like the percentages off or something like that.

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So I don't know if we've ever talked about on

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the cast, but you.

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Speaker 2: Know, once during a newscast, Yeah, we should We probably

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should be more specific, but I would always recommend just

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go to Patren directly because that's the prices through Apple

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that is not our prices we charge like there's a

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bunch of dollars cheer. But I'd say the best most

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people use is the five dollars Canadian less than a

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cup of coffee that gets you hours.

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Speaker 1: Of whatever is sustainable for you. Of course. Yeah, we

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just want to see you on there. We don't really

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care what tear you're at, or.

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Speaker 2: Just hit subscribe here on video like wherever you know

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there's Yeah, we appreciate if you're listening, you know, we

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we we've come a long way to have this amount

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of people still listening to us come ten years, you know, so.

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Speaker 1: Coming up on ten years. Yeah, you can also leave

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review that helps, especially once getting side quest speed because

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that's a separate thing from the geek for speed at times.

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Speaker 2: Yeah, definitely give us a five star review to bounce out.

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We got a one star review recently because kirkle.

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Speaker 1: Who was it complaining about this time?

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Speaker 2: Kirkland Kirklin. It was I think this is first time

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ever and it was like a god, like, why tell

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this whole story before review? It was for a September

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five review when he told the whole rigamarole of why

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he was reviewing. So I guess someone just really wanted

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a September five review for the click on one of.

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Speaker 1: The twelve people who wanted a September five review.

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Speaker 2: This isn't good. So yeah, one star, which I think

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is history because I think we used to joke that

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Kirkle had never gone any ning reviews. So I've not

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told him that yet, but I don't want to tell

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him really because that was he'll probably we want.

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Speaker 1: Him to do more solo cast. Yeah, so we don't.

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We don't need to bring that up.

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Speaker 2: That was a great story too, of how I was

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so confident.

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Speaker 1: With I was thrilled from starting to finish.

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Speaker 2: Yeah, it's like and like, just I don't know, skip

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ahead a couple of minutes you'll get to the review.

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So yeah, bounce that out. Someone gives someone give kirkle

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on a five star four September fifth through vie ers

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five for five, you know, five.

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Speaker 1: For five, that's the one.

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Speaker 2: Yeah.

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Speaker 1: Uh, Travis, let's start out by taking a quick look

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at our draft because if we keep talking about again.

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Speaker 2: There's like three minutes in my god, what happened.

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Speaker 1: To keep talking off topic? We might get another one

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star review, so we better get moving on with the

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show here. But yeah, for the draft chickens. So there

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are now three games that have released. Uh so, so

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kirklmselves nothing released, so he's still sitting there at zero

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goose egg. But Taylor is jumped into third place here

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with the release of Like a Dragon Pirate Yakuza in

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Hawaii with a review of seventy nine. Oh review score

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seventy nine. I think, once again, these things can always change.

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They can always ebb a little bit, especially with the

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newer things, but that one's probably pretty solid at this point.

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But seventy nine. It's not an eighty, but it's not

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at sixty.

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Speaker 2: I feel like that's why I said, is not because

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that's not bad. There's we've all had worse scores. But

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I feel like when he pitched, he's like, oh, all

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these games are usually in like the eighties, so I

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think pretty good. So like you, like you said, could

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go up, but could also go down a couple not

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just but so, yeah, that's not bad. That's that's no

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South Park, you know.

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Speaker 1: It's no South Park. No, But that was his second pick,

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by the way second, so his second round pick, so

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pretty high, pretty high there. Your second round pick also

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came out, and that is a little game by the

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name of a vowed just in the eighties. So you

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got one more point over at Taylor there for a

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second place.

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Speaker 2: I'm happy with that because lower than I thought. Lower

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than I I thought too. I did pick that with

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a hope that it was going to be more of

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a breakout. But at the same time, when I did

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pick it, I did say there was that room for

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you never know, new ip, and everyone's like, oh, big disappointment.

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So at the end of the day, to me, it

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was a more of a gamble pick for number two.

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But I'm happy with the eighty. Wished for more, but

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could be worse, so thumbs up. Yeah.

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Speaker 1: And then my first round pick, my very first game

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that I pick on the draft is now oh, which

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is Monster Hunter Wild's sitting at a juicy ninety. So

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that's really good. What can I say? I know how

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to pick them. I either pick them and they get delayed,

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or I pick a good one. That's my that's my

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mo O in this, and I went wow. I thankfully

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went for a nice early game this year, So sitting

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pretty in first place right now. We'll see how long

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that lasts.

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Speaker 2: Yeah, that's good. Well it's heating up. But luckily no

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one had the game we're going to talk about later.

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Speaker 1: So yeah, exactly that. I was kind of surprised to

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see that when I looked back at the list today,

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but I.

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Speaker 2: Thought for sure, because I will, we'll wait, we'll wait

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till we get there. But I right away to win

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to my phone. Was surprised.

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Speaker 1: Mm hmm, yeah definitely. But let me let's get into

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the games we've been playing. I'll start here following off

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your pick that you got there for eighty points. Avowed.

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You know, did a long, long discussion on that last

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week with Taylor. But that's really the only thing I've

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been playing this week. It's the only thing I want

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to play. I did boot up like Sniper Elite for

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like five minutes anyone, and I was like, you know what,

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I just want to play more Vowed. I just want

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more Vowed. I need things to talk about on the

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side quest, but I just want to play more Vowed.

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So it's it's really hooked me in here. I'm in

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the second area now and the game just continues to

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be great. It's exactly what I want. It's so fun.

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The world building is fantastic. I'm just getting lost in

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the little details of just walking around these places, looking

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around the details, talking all these random characters, reading notes,

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and just getting super invested in the world. And then

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it's just once again, the highlight is the combat. I

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think the combat is super duper fun in this game.

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So I just wanted to share one anecdote, which is

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this is early on in the game. I have a

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bounty to go take out this like group of bandits,

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and they're kind of hold out and not really a mountain,

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but it's like at the top of a hill, kind

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of built like a little spire around this little outcropping

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of rocks sort of thing. So I circle around. One

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door is kind of locked. There's maybe a couple of

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air sketchy parkour areas I could go, but I just

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find another way to kind of sneak through in the base.

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I go up top kind of scouted there. There's a

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bunch of guys everywhere. There's even like a couple creatures

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and stuff. It's a little overwhelming. First, I sneak into

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a building, do a couple of nice stealth kills, take

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a couple of guys off the out of the equation right,

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and then I go back outside. I'm like, there's no

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way I can stell through this. There's too many guys here.

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As soon as I tack one of them, they're all

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gonna get alerted. So that's exactly what happens. Me and

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my companions. We just get into this huge fight with

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all these guys. There's like four or five guys. A

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couple of them are running at me with their sword

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and shield, A couple of them were in the back

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with just bow and arrow just chip damage. And then

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they also have somehow recruited like multiple bears, so there's

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like two or three bears coming at me too. The

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first time I did this fight died. Had to reload

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my save and try again because I just got absolutely wrecked.

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But it was such a fun fight. Just like the

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way it was set up. There's kind of this one

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ramp down a slight little cliff, and so I was

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kind of continue tighting up there. I'd run up to

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the off the cliff, then I would jump off because

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then it's like a little bit harder for them to

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get to me. I'd be trying to stun guys. I'm

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throwing grenades, I'm healing like crazy, but I'm running on

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health potions. I try to dart to the back to

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get the archers out of there so that they can

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stop hitting me before these guys chase me again, trying

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to freeze people in their tracks. Super Kadock's super fun.

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And then eventually my companions eventually they die. They tank

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a lot for me, but eventually they go down. It's

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just until the fight ends and then they get back up.

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But it gets to this point where, okay, it's just me.

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There's like three of our enemies left. IM getting arged

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by a bear and some other guy with a sword.

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I'm just backing up with my little wand shooting little darts.

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I backed up enough that I accidentally fell off the cliff,

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like the hill, the base they were on the top,

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this little mountain. I just fell off this cliff, fell

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down like pretty far. I didn't die on fall damage, thankfully,

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but I was like, shit, I gotta get back in there.

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My companions are up there. I want I don't want

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this fight to get like reset. You know sometimes in

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a game if you leave there and come back. The

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enemies like their health three sets, so I'm like, I

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gotta get back in there. So I dart back around

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in the same place I come up, and you want.

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That ended up being the perfect strategy because now they're

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way over here on the other side of the base,

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and now I have like a nice law range away

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from them, and I've kind of recooped my Mana or

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my Stam and all this, and so then it was

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like easy pickings as so I got to do that

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more often, just jump off of a cliff to get

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away from the enemies and reset the position because they

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kind of lose me. So it ended up working perfectly,

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and I finally beat that mission, got my bounty, collected

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all their fingers or whatever it was, and then when

238
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it got my bounty. So just the combat is so

239
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intense or so much to it, it's it's so great.

240
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I just I can't praise this game enough. I'm just

241
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in love with it. Better than eighty for me.

242
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Speaker 2: If I was to reviewed, I was gonna say, yeah,

243
00:09:32,000 --> 00:09:33,799
it sounds like it. I was gonna say, your tactic

244
00:09:33,840 --> 00:09:36,200
there of just falling off the you know, taking a

245
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little damage.

246
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Speaker 1: My quote unquote tactic tactic.

247
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Speaker 2: I feel like that's the tactic like Wolverine should use

248
00:09:42,000 --> 00:09:44,360
in future fights or concert he hasn't, right because you

249
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just you just fall off. That's what sounds like. You're

250
00:09:46,000 --> 00:09:49,000
doing the Wolverine tactic where you're sacrificing your body but

251
00:09:49,200 --> 00:09:51,879
you know you're fine, you get back up your companion's

252
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aka the X Men are still fighting a good fight.

253
00:09:54,320 --> 00:09:57,600
Well you've diverted attentions. So no, that's cool.

254
00:09:58,120 --> 00:10:02,240
Speaker 1: Yeah, really, yes, a really great time. And yeah, like

255
00:10:02,240 --> 00:10:03,759
I said, that is all I've been playing. So I'll

256
00:10:03,799 --> 00:10:05,919
probably this will probably be like a weekly checking game

257
00:10:05,960 --> 00:10:07,840
for me until I beat it. And I'm taking my

258
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time with it. I'm not exploring every last corner of

259
00:10:10,279 --> 00:10:12,320
the maps, but I'm I'm taking my time with it,

260
00:10:12,559 --> 00:10:15,000
trying to see all that has to offer. So that's

261
00:10:15,039 --> 00:10:17,440
what I've been up to. Thrown over to you. What

262
00:10:17,480 --> 00:10:18,679
have you been playing recently?

263
00:10:19,200 --> 00:10:23,200
Speaker 2: Well, like, I guess three things one just quickly, because

264
00:10:23,279 --> 00:10:25,440
I've been because football season ended, I was playing a

265
00:10:25,480 --> 00:10:27,919
lot of Madden. I played I think my last Man

266
00:10:28,000 --> 00:10:31,840
game for maybe till the stream because GM mode is

267
00:10:31,879 --> 00:10:36,080
out on Friday till I'm I'm very annoyed because we

268
00:10:36,559 --> 00:10:39,279
Luckily the boys moved the Mickey seventeen review to the Friday,

269
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but that means I gotta see because I have my

270
00:10:41,200 --> 00:10:44,039
daughter's dance recital. It's Pirate themed this year for.

271
00:10:44,000 --> 00:10:48,919
Speaker 1: Gwenna Liiraycuse or just just pirates.

272
00:10:48,559 --> 00:10:52,240
Speaker 2: All the Japanese mob and you know everything like that.

273
00:10:52,279 --> 00:10:54,960
But uh no, So I got to see Mickey seventeen

274
00:10:55,000 --> 00:10:57,519
at nine point thirty and the game comes out of nine,

275
00:10:57,559 --> 00:10:59,480
so I'm gonna enjoy making some team. But the whole

276
00:10:59,480 --> 00:11:01,159
time I've been win and I'm gonna wait for a

277
00:11:01,159 --> 00:11:03,039
future side quest when you ask me what I've been playing.

278
00:11:03,279 --> 00:11:06,120
But yesterday or last I don't know how that works.

279
00:11:06,159 --> 00:11:09,519
At midnight yesterday the embargo released for the GM mode stuff,

280
00:11:09,799 --> 00:11:12,159
and it was like features I've been wanting for a

281
00:11:12,200 --> 00:11:12,919
while happened.

282
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Speaker 1: Because also the reviews aren't out though, because I looked at.

283
00:11:15,519 --> 00:11:18,399
Speaker 2: That that's the fourth I think that it's coming up,

284
00:11:18,600 --> 00:11:20,639
so it might be tomorrow at some point. But yeah,

285
00:11:20,679 --> 00:11:22,759
so that's coming out soon. Because they did like a

286
00:11:22,799 --> 00:11:25,279
Creator Day on the weekend where a bunch of YouTubers

287
00:11:25,279 --> 00:11:28,279
played and everything, but they when they what happened was

288
00:11:28,320 --> 00:11:30,480
when they showed that trailer. They announced online mode, and

289
00:11:30,639 --> 00:11:33,279
I'm very excited because, like like I said, we're here

290
00:11:33,399 --> 00:11:36,159
cheap plug too. March sixteenth, Me, David s Bubbs, We're

291
00:11:36,159 --> 00:11:38,240
doing a GM mode. We're probably gonna go for five

292
00:11:38,320 --> 00:11:40,399
or six hours. We're gonna try and finish a season. Yeah,

293
00:11:40,399 --> 00:11:42,639
we're gonna try and finish a season until someone has

294
00:11:42,639 --> 00:11:45,559
a heart out. But yeah, it's us in a GM mode.

295
00:11:45,559 --> 00:11:48,440
We're playing a whole season. I'm so ready I've created.

296
00:11:48,840 --> 00:11:50,840
I don't want to show the picture right now, but

297
00:11:50,960 --> 00:11:53,480
s Pubs and David should be worried. I have a bible.

298
00:11:53,559 --> 00:11:55,320
Right now, it's blanked out so they can't see what's

299
00:11:55,320 --> 00:11:57,480
in there. But I have a Bible. You can see

300
00:11:57,480 --> 00:11:58,960
the words. There are words there.

301
00:11:59,039 --> 00:12:00,759
Speaker 1: I'm gonna be honest, I can't see anything.

302
00:12:00,519 --> 00:12:02,759
Speaker 2: But look there's a lot there. Because I show that

303
00:12:02,799 --> 00:12:04,799
to intimidate them. But I've been working on a GMO

304
00:12:04,919 --> 00:12:07,519
Bible for me, so when I start up, I know, like, hey,

305
00:12:07,720 --> 00:12:09,360
what I'm doing. Like it's not like at home we're

306
00:12:09,399 --> 00:12:11,279
gonna sit around on lounge rounds. Like, no, I got

307
00:12:11,279 --> 00:12:12,159
two sharks after you.

308
00:12:12,200 --> 00:12:14,320
Speaker 1: Think they'll be in curveball. New mechanics that threw you off.

309
00:12:14,320 --> 00:12:16,000
I guess if you've read the embargo, you kind of

310
00:12:16,000 --> 00:12:17,240
know what to expect a little bit around.

311
00:12:17,320 --> 00:12:20,480
Speaker 2: Yeah, so there's multiples where like there's something coming up

312
00:12:20,559 --> 00:12:24,159
now where every five weeks there's an event where you pit.

313
00:12:24,840 --> 00:12:27,159
So let's say it's just I'll just make it easy.

314
00:12:27,159 --> 00:12:28,840
It's just me and s Bubs. Let's say, and he's

315
00:12:28,919 --> 00:12:31,480
raw and he's smacked down. There's a show where there's

316
00:12:31,480 --> 00:12:34,039
gonna be two matches where I pick a superstar and

317
00:12:34,080 --> 00:12:37,240
he picks a superstar, and the winner gets ten thousand

318
00:12:37,279 --> 00:12:39,559
fans and they also get like a special power card

319
00:12:39,559 --> 00:12:42,919
that you can only get at these events. So yeah,

320
00:12:42,960 --> 00:12:44,879
so one power card that you could win was like

321
00:12:45,279 --> 00:12:48,759
drain someone's supercar on the other roster to zero, stamina

322
00:12:48,840 --> 00:12:52,279
to zero and that's like that's like that's an injury

323
00:12:52,559 --> 00:12:55,039
right away for five seven weeks. So this is a

324
00:12:55,039 --> 00:12:55,440
big deal.

325
00:12:55,559 --> 00:12:57,000
Speaker 1: You could pop it on someone right as they come

326
00:12:57,000 --> 00:12:59,519
back from injury. I guess right, you could do whatever there, Yeah,

327
00:12:59,519 --> 00:13:00,000
you could do it.

328
00:13:00,120 --> 00:13:02,159
Speaker 2: We wanted their situations where you might because me and

329
00:13:02,240 --> 00:13:04,240
David s Sbub's are gonna be do a threesome where

330
00:13:04,399 --> 00:13:06,360
we might have to team together so there's all this

331
00:13:06,399 --> 00:13:08,840
stuff where it's more competitive. But the good thing is,

332
00:13:09,000 --> 00:13:11,919
or I guess what's fun is you can't counterpick because

333
00:13:11,960 --> 00:13:13,919
you both pick a wrestler, but you don't get to

334
00:13:13,919 --> 00:13:16,480
know who you picked until the match happens. It's it's

335
00:13:16,519 --> 00:13:18,919
just a lock screen. So like if he were to

336
00:13:18,960 --> 00:13:21,279
pick someone that's a bit more higher rate, let's say

337
00:13:21,279 --> 00:13:23,080
they've got like a ninety six rating, and be like, Okay,

338
00:13:23,120 --> 00:13:26,440
I gotta make sure someone of equivalent is going up there, right,

339
00:13:26,519 --> 00:13:29,360
because I have stamina people that maybe they're low and

340
00:13:29,360 --> 00:13:30,919
I don't want to play them. But if s Bubs

341
00:13:30,919 --> 00:13:34,279
is playing someone at ninety percent rating, like their their stats,

342
00:13:34,320 --> 00:13:36,600
like how good they are, I gotta have someone equivalent.

343
00:13:36,639 --> 00:13:38,919
But I don't know that because it's it's hidden, because

344
00:13:38,919 --> 00:13:41,639
then I'm gonna feel bad if s Bubs like plays

345
00:13:41,679 --> 00:13:44,759
like a really shitty wrestler and I play a great wrestler,

346
00:13:44,840 --> 00:13:46,879
and sure I get the win, but the stamina. And

347
00:13:46,919 --> 00:13:50,080
they've said these these versus matches, they're gonna like drain

348
00:13:50,159 --> 00:13:52,559
your stamina, so your superstar is gonna get really hurt.

349
00:13:52,559 --> 00:13:55,480
But it's like money fans everything like that.

350
00:13:55,399 --> 00:13:58,879
Speaker 1: So that you think that will like over incentivize, like

351
00:13:58,879 --> 00:14:01,320
like keeping your strong this guy only for that, Like

352
00:14:01,399 --> 00:14:03,320
is that how big that benefit is that you would

353
00:14:03,320 --> 00:14:05,840
like not use them other than those fights every five weeks.

354
00:14:05,919 --> 00:14:07,519
Speaker 2: I have a strategy that I'm not willing to talk

355
00:14:07,519 --> 00:14:11,159
about until I hold your secret because I know s

356
00:14:11,159 --> 00:14:13,159
Bubs might listen, so I don't. But I have a

357
00:14:13,559 --> 00:14:15,919
I think I have a strategy that David Sbubs would

358
00:14:15,919 --> 00:14:18,000
have never ever thought of. I got it written down.

359
00:14:18,360 --> 00:14:21,039
I'm very excited. But yeah, so there's tons of like

360
00:14:21,120 --> 00:14:24,399
planning out now. And what my point was that early

361
00:14:24,440 --> 00:14:27,080
when the first game Trick came out, they just announced

362
00:14:27,120 --> 00:14:30,120
online and that was really it. So I kind of thought, Okay,

363
00:14:30,200 --> 00:14:33,080
first time ever they're doing online. That's only the feature

364
00:14:33,159 --> 00:14:35,360
we're probably gonna get. There's not gonna be much fine tuning.

365
00:14:35,399 --> 00:14:38,679
But the thing that they added was you've seen the game,

366
00:14:38,759 --> 00:14:41,000
there's so many wrestlers. The problem that I always had

367
00:14:41,120 --> 00:14:43,960
was the match card was limited to four matches, and

368
00:14:44,000 --> 00:14:47,080
like it kept your roster really small. But they've changed

369
00:14:47,080 --> 00:14:49,600
it to five matches and it doesn't sound that big.

370
00:14:49,639 --> 00:14:52,080
But like before, I'd say, like you could probably play

371
00:14:52,120 --> 00:14:54,480
with a limit of like sixteen wrestlers. Now you can

372
00:14:54,519 --> 00:14:56,120
play with like twenty four to twenty eight, and for

373
00:14:56,159 --> 00:14:58,559
me that's huge because there's so many people on there.

374
00:14:58,840 --> 00:15:00,759
It's like I don't want to just limited to my

375
00:15:00,840 --> 00:15:03,799
twelve sixteen guys. So a feature that I've been asking

376
00:15:03,799 --> 00:15:05,879
for since they brought it back like four years ago,

377
00:15:06,000 --> 00:15:07,879
was finally at it because the old games had that

378
00:15:08,159 --> 00:15:09,879
in the two thousands. So that's what I was always like,

379
00:15:10,360 --> 00:15:13,159
the games from two thousand and seven could do five matches,

380
00:15:13,200 --> 00:15:15,879
why can't we? And now they can't. So that's why

381
00:15:15,960 --> 00:15:19,000
I played. I finished my man run, I lost in

382
00:15:19,080 --> 00:15:22,639
the playoffs. I was really disappointed there on my franchise mode.

383
00:15:22,679 --> 00:15:25,320
I won the super Bowl, lost in the playoffs, won

384
00:15:25,360 --> 00:15:27,000
the super Bowl, lost in the playoffs. So I got

385
00:15:27,039 --> 00:15:28,840
a very mixed record right now, and it was like

386
00:15:29,480 --> 00:15:31,799
it was like a I it was my bad. I

387
00:15:31,840 --> 00:15:33,879
like screwed up. I had some really bad plays and

388
00:15:33,960 --> 00:15:38,440
I just uh, I think I over or underestimated the

389
00:15:38,480 --> 00:15:41,159
CPU and I made a lot of mistakes and I

390
00:15:41,159 --> 00:15:43,679
was pretty salty. But so I finished that and then yeah,

391
00:15:43,679 --> 00:15:46,000
in the future Tub because I played a little bit,

392
00:15:46,000 --> 00:15:48,200
but just a couple hours, I wanted to play more

393
00:15:48,240 --> 00:15:48,960
but I just didn't have time.

394
00:15:49,000 --> 00:15:50,559
Speaker 1: But yeah, yeah, wait until you've done the game and

395
00:15:50,559 --> 00:15:51,200
then we can dive in.

396
00:15:51,320 --> 00:15:52,000
Speaker 2: Oh I am done it.

397
00:15:52,399 --> 00:15:54,360
Speaker 1: Oh oh, just going back for the bonus stuff.

398
00:15:54,440 --> 00:15:55,759
Speaker 2: Yeah, I'm going back the boon stuff because I told

399
00:15:55,759 --> 00:15:57,679
you there's that like all like all says, there's that

400
00:15:57,840 --> 00:16:00,799
wall with the there's a certain you collect and then

401
00:16:00,840 --> 00:16:02,600
you put out the war. Yeah I want to. I

402
00:16:02,600 --> 00:16:04,039
want to complete that wall. But oh yeah, I bet

403
00:16:04,120 --> 00:16:06,159
I beat the game many pre I loved it. Probably

404
00:16:07,399 --> 00:16:08,960
beat the game. Probably would have been my game of the

405
00:16:09,000 --> 00:16:10,799
year last year, to be honest, So we'll say that

406
00:16:10,879 --> 00:16:12,720
for another time because I had tons of fun with that.

407
00:16:12,840 --> 00:16:16,840
But uh so, yeah, it'll just be GMI layout. Right now?

408
00:16:17,120 --> 00:16:20,879
Is GM mode on wake? And then is what is it?

409
00:16:20,919 --> 00:16:23,320
Probably Lord of the Rings? What is it Shadow War?

410
00:16:23,360 --> 00:16:26,279
Because all the Monolith and Nemesis talk and now that

411
00:16:26,320 --> 00:16:28,919
I know Wonder One's not happening, it's like, Okay, I'm

412
00:16:28,919 --> 00:16:30,679
gonna play this. It's kind of like I'm waiting for

413
00:16:30,759 --> 00:16:33,600
Kotar remake to be canceled so I can go back

414
00:16:33,639 --> 00:16:35,240
and play Kotar because I don't want to play it

415
00:16:35,240 --> 00:16:38,240
over and then the remake happened. But yeah, so the

416
00:16:38,279 --> 00:16:40,240
only thing I've been doing as I'm doing this started

417
00:16:40,240 --> 00:16:42,039
while I was off. I tease it last time, but

418
00:16:42,320 --> 00:16:45,559
I've like semi been playing Minecraft, but more with Gwen.

419
00:16:46,000 --> 00:16:47,919
This is like a huge blind spot where I feel

420
00:16:47,960 --> 00:16:50,360
like two of the biggest games of the i'd say

421
00:16:50,360 --> 00:16:53,919
the past. I don't know when they started with Minecraft's twenty.

422
00:16:53,799 --> 00:16:56,440
Speaker 1: Years old now, right like twenty eleven.

423
00:16:57,000 --> 00:16:59,919
Speaker 2: Okay, so I'll play it safe. Of the last ten years,

424
00:17:00,159 --> 00:17:03,279
school I don't know came around the last ten years.

425
00:17:03,279 --> 00:17:06,519
Like two of the biggest name games ever Fortnite never touched,

426
00:17:06,680 --> 00:17:09,640
never downloaded, never played at all. So yeah, I have

427
00:17:09,720 --> 00:17:10,960
no idea. And Minecraft's a.

428
00:17:11,000 --> 00:17:13,160
Speaker 1: Bad video game show host played for it.

429
00:17:13,960 --> 00:17:16,160
Speaker 2: And Minecraft's another one that I never and it was

430
00:17:16,200 --> 00:17:17,920
never like, oh that doesn't interest me because I like

431
00:17:17,960 --> 00:17:20,319
buildings like just I guess it probably came out a

432
00:17:20,319 --> 00:17:23,480
time where I was playing just more specific games and

433
00:17:23,519 --> 00:17:25,400
maybe I didn't have the time to do like oh,

434
00:17:25,440 --> 00:17:28,240
I could get lost, like I could see why elementary

435
00:17:28,279 --> 00:17:30,680
school and middle school kids like I could imagine had

436
00:17:30,720 --> 00:17:33,920
that game for spring break or summer break of like oh,

437
00:17:34,119 --> 00:17:37,319
I just spend days building my Ute's me yeah, there

438
00:17:37,319 --> 00:17:38,680
you go, right, And that's where I think it came

439
00:17:38,680 --> 00:17:40,200
out war and I was like in high school. So

440
00:17:40,680 --> 00:17:43,519
this was a game that Gwen wanted to play because

441
00:17:43,559 --> 00:17:45,200
like a bunch of kids her age talk about her

442
00:17:45,240 --> 00:17:46,920
cousins about So I'm like, okay, yeah, this seems like

443
00:17:46,960 --> 00:17:49,440
a good one. But it was like the blind leading

444
00:17:49,440 --> 00:17:51,240
the blind, because like, I know, you build, but like

445
00:17:51,680 --> 00:17:53,759
I don't know how any of this works, like, and

446
00:17:53,799 --> 00:17:56,119
we're not doing the there's like the survival moment then

447
00:17:56,200 --> 00:17:57,920
just the build mode. We're just doing the build mode

448
00:17:58,000 --> 00:18:00,759
right now. Even her, she was like, I just want

449
00:18:00,759 --> 00:18:02,400
to build stuff, And I think that's probably a good

450
00:18:02,400 --> 00:18:03,880
way like to start off.

451
00:18:03,880 --> 00:18:05,559
Speaker 1: And you can at least you can play survival and

452
00:18:05,599 --> 00:18:07,799
like turn off the monsters if you want. Okay, it's

453
00:18:07,839 --> 00:18:09,160
like you at least get a little bit more of

454
00:18:09,160 --> 00:18:12,440
the actual gameplay, but without the threats, okay, like falling

455
00:18:12,480 --> 00:18:13,319
in LoVa or something.

456
00:18:13,359 --> 00:18:15,279
Speaker 2: I guess, Okay, So that's that's good to know. So

457
00:18:15,279 --> 00:18:17,119
maybe we'll transition there because she's played a little bit,

458
00:18:17,160 --> 00:18:18,920
so maybe I'll ask her and say she wants to

459
00:18:18,920 --> 00:18:20,400
turn the monster off. But I think so far she's

460
00:18:20,440 --> 00:18:22,960
having a good time and yeah, it's it's been fun.

461
00:18:23,000 --> 00:18:26,160
It sucks the first week, her first two weeks, she

462
00:18:26,240 --> 00:18:28,559
worked hard in a place and it's in like the

463
00:18:28,559 --> 00:18:31,000
whole world map and we still found it again. I

464
00:18:31,000 --> 00:18:32,960
don't know where she went. I left her for a

465
00:18:33,000 --> 00:18:35,480
little bit, made dinner and it's just off in the ether.

466
00:18:35,480 --> 00:18:38,319
There's I'm hoping one time. But now we've specifically picked

467
00:18:38,319 --> 00:18:40,079
a spot, like okay, pick a spot with a big

468
00:18:40,160 --> 00:18:42,160
landmark and it's like this higher U boat or something

469
00:18:42,160 --> 00:18:44,440
has like treasure, and then like off to the side,

470
00:18:44,480 --> 00:18:47,160
it's like, okay, don't go too far from this boat.

471
00:18:47,160 --> 00:18:49,240
We know where your stuff is. And yeah, it's lots

472
00:18:49,279 --> 00:18:51,480
of fun. The music's great in the score a couple

473
00:18:51,480 --> 00:18:53,119
of times of let the girls listen to it is

474
00:18:53,160 --> 00:18:55,480
like the there's the ambience they got on YouTube. So

475
00:18:55,519 --> 00:18:57,799
it's like Minecraft music with rains. It's like that's it.

476
00:18:57,960 --> 00:19:01,279
That's like a nice calming game that's much better than

477
00:19:01,279 --> 00:19:02,960
some like the Paul Patrols or like some of the

478
00:19:02,960 --> 00:19:05,359
iPad games. It's like, this is very nice, and it's

479
00:19:05,359 --> 00:19:07,599
been cool to see the things she creates and what

480
00:19:07,640 --> 00:19:10,319
she's doing stuff. So like I've been playing like tangentially

481
00:19:10,400 --> 00:19:12,160
and she wants me, like to build my own place.

482
00:19:12,240 --> 00:19:15,519
I haven't yet because I just feel like I feel

483
00:19:15,559 --> 00:19:18,279
like I lost this skill a long time ago, like

484
00:19:18,359 --> 00:19:19,839
the builder. It's like I feel like at one point

485
00:19:19,839 --> 00:19:21,119
in my life, I used to be able to draw,

486
00:19:21,519 --> 00:19:23,640
and I can't draw to save my life anymore. That's

487
00:19:23,640 --> 00:19:26,920
why I hate whenever we do one of those games

488
00:19:26,920 --> 00:19:29,119
on jack Box and forces the draw. That's always like,

489
00:19:29,119 --> 00:19:30,799
I don't want to play because everyone just knows what

490
00:19:30,839 --> 00:19:32,960
my drawing is. They just know because I've shitty writing

491
00:19:33,160 --> 00:19:35,880
and my drawing some like, and at one point I

492
00:19:35,920 --> 00:19:37,359
have drawings when I was a kid, I was like,

493
00:19:37,480 --> 00:19:39,480
who is this kid? Like I must have took a

494
00:19:39,519 --> 00:19:42,960
soccer ball to the head or something. But yeah, no,

495
00:19:43,039 --> 00:19:45,599
it's been fun just watching or build everything out. It's

496
00:19:45,640 --> 00:19:48,079
been fun exploring that. And I don't think it's made

497
00:19:48,119 --> 00:19:49,400
to the point where it's like, oh, I want to

498
00:19:49,440 --> 00:19:51,839
play on my own, but I think I'm soon enough

499
00:19:51,880 --> 00:19:53,880
gonna build my own property when she's kind of done

500
00:19:53,920 --> 00:19:57,000
her stuff there, but uh, yeah, she's uh, she's having

501
00:19:57,000 --> 00:19:59,119
a good time and it's been fun to There's certain

502
00:19:59,119 --> 00:20:01,960
things like just learning where I couldn't remember we accidentally

503
00:20:02,000 --> 00:20:04,440
put some water in our house and we took out

504
00:20:04,440 --> 00:20:06,160
the water, but wouldn't get rid of the fish, so

505
00:20:06,160 --> 00:20:07,640
we're just stuck with his fish. So we had to

506
00:20:07,680 --> 00:20:10,160
like tear down the whole house and start over and

507
00:20:10,200 --> 00:20:12,440
everything like that. So I think this is like another

508
00:20:12,440 --> 00:20:15,559
good It's like, it's funny to compare this in Smash Bros.

509
00:20:15,559 --> 00:20:18,720
But in different routes are like good things to kind

510
00:20:18,720 --> 00:20:20,960
of learn on, Like they're not like like obviously tons

511
00:20:20,960 --> 00:20:22,279
of kids play it, but I feel like it is

512
00:20:22,319 --> 00:20:25,160
a good like things of moving the camera around that's

513
00:20:25,160 --> 00:20:27,200
still things that they haven't played in many games. This

514
00:20:27,279 --> 00:20:29,240
is like a mini version of like you're kind of

515
00:20:29,240 --> 00:20:32,160
getting that idea of hey, your eyes are connected to

516
00:20:32,200 --> 00:20:34,119
your thumb and this stick right here, you know where.

517
00:20:34,640 --> 00:20:36,240
Like I said before, I'm excited to get to it.

518
00:20:36,240 --> 00:20:38,079
But when we played, I think it was about a

519
00:20:38,119 --> 00:20:40,480
year and a half ago, tried Star Wars Lego. It

520
00:20:40,559 --> 00:20:42,720
was just that part was just too advanced for them.

521
00:20:42,759 --> 00:20:44,720
So this is like a good like mini step and no,

522
00:20:44,759 --> 00:20:47,039
if it's been fun, it's a great game. I'm like,

523
00:20:48,400 --> 00:20:50,400
I guess I'm not surprised. I guess I'm just surprised,

524
00:20:50,480 --> 00:20:52,519
like how big it's gone and because I do really

525
00:20:52,559 --> 00:20:54,519
enjoy it. But I also played the survival thing stuff,

526
00:20:54,559 --> 00:20:56,519
and like I said, I do see why kids like

527
00:20:57,119 --> 00:20:59,119
during a spring break or summer would just because every

528
00:20:59,119 --> 00:21:00,759
week she asked, like, and I play. We kind of

529
00:21:00,759 --> 00:21:02,359
have a role. We kind of let them do it

530
00:21:02,440 --> 00:21:04,880
like once in a long stent eventually too, but we

531
00:21:04,920 --> 00:21:07,720
also just don't want them to like just completely do

532
00:21:07,880 --> 00:21:10,599
that right now. So but uh no, it's been a

533
00:21:10,880 --> 00:21:13,119
it's been a fun time so far and been enjoying.

534
00:21:13,200 --> 00:21:15,160
It's just like nice to kind of scratch off the

535
00:21:15,200 --> 00:21:17,119
lists I said, just stuff like music. Didn't even know

536
00:21:17,119 --> 00:21:20,079
what that sound like, Like I couldn't say like couldn't

537
00:21:20,279 --> 00:21:22,039
don't know with the menu, like I'm just learning what

538
00:21:22,039 --> 00:21:24,559
the creeper is and everything like that. Yeah, she hasn't

539
00:21:24,599 --> 00:21:26,920
asked about the movie yet, so my fingers crossed. Or

540
00:21:26,960 --> 00:21:29,039
she does and we just see it at home. She

541
00:21:29,079 --> 00:21:31,359
wants the in theaters. I'll take her, but uh, I'm

542
00:21:31,400 --> 00:21:34,640
sure she might, uh friends might talk about him. We'll see.

543
00:21:34,680 --> 00:21:36,640
But yeah, that's been my little venture. It's been a

544
00:21:36,680 --> 00:21:39,799
great set of menus. I love. I love that it's

545
00:21:39,839 --> 00:21:43,359
like the art style is you could I'm sure you

546
00:21:43,359 --> 00:21:44,920
get update and make it a look attle fancy, but

547
00:21:44,960 --> 00:21:46,359
I love the retro feel a.

548
00:21:46,279 --> 00:21:48,680
Speaker 1: Bit like a million art packs and things like that.

549
00:21:48,759 --> 00:21:50,279
Speaker 2: You know. Yeah, Like I'll say, no, it came out

550
00:21:50,359 --> 00:21:52,279
O nine, but even and O nine, like things didn't

551
00:21:52,279 --> 00:21:54,240
look like that, right, Like we were far more advanced

552
00:21:54,240 --> 00:21:56,079
than that, So I like the aesthetic they picked. And

553
00:21:56,279 --> 00:21:58,759
uh no, I I kind of get it, not that

554
00:21:58,799 --> 00:22:00,799
I'm surprised, but like I I do get it, and

555
00:22:00,920 --> 00:22:02,200
uh yeah, but that's been.

556
00:22:02,079 --> 00:22:04,519
Speaker 1: About it, so yeah, I mean I think that to

557
00:22:04,599 --> 00:22:06,720
speaking on like how it got as big as it did,

558
00:22:06,759 --> 00:22:09,880
I mean it was big early even before it was

559
00:22:09,880 --> 00:22:12,720
officially released, right like because it was like in alpha.

560
00:22:12,759 --> 00:22:14,480
That's when I first started playing it just gotta saw

561
00:22:14,480 --> 00:22:17,039
a couple of YouTubers talking about it and then following

562
00:22:17,079 --> 00:22:19,000
it through beta and then eventually like it's full reason.

563
00:22:19,000 --> 00:22:20,880
I think it's really when it got to the more

564
00:22:21,480 --> 00:22:24,519
multiplayer online server element of it. I think that's when

565
00:22:24,519 --> 00:22:26,880
it kind of elevated it to a next level. All

566
00:22:26,920 --> 00:22:29,400
that stuff was not even like natively in the game.

567
00:22:29,440 --> 00:22:31,079
At first. It was like you had down all these

568
00:22:31,119 --> 00:22:33,440
weird apps and things like that to play online. But

569
00:22:33,519 --> 00:22:35,279
now it's like super easy to get in there, and

570
00:22:35,079 --> 00:22:36,720
I don't know if I forget if that needs a

571
00:22:36,720 --> 00:22:38,799
subscription for something to do the realms and whatnot, but

572
00:22:38,839 --> 00:22:40,559
I think that's kind of where things explode, where there's

573
00:22:40,640 --> 00:22:43,759
huge servers and people do mini games and things like that,

574
00:22:43,759 --> 00:22:45,640
and that's where kind of it has like that Fortnite

575
00:22:45,680 --> 00:22:47,680
element too. It's like Roadblocks or Fortnite in the exact

576
00:22:47,720 --> 00:22:49,880
same way. But then yeah, for someone like me, if

577
00:22:49,920 --> 00:22:51,359
I ever go back to it, I'm not gonna do

578
00:22:51,400 --> 00:22:53,200
that stuff. I just go back and boot up a

579
00:22:53,240 --> 00:22:55,079
new world and like, you know, play for a couple

580
00:22:55,119 --> 00:22:57,160
weeks kind of thing. But yeah, I'm glad that you've

581
00:22:57,160 --> 00:22:58,920
played it, because it is It's one of those games

582
00:22:58,920 --> 00:23:01,720
that like hasn't I haven't really talked about on in

583
00:23:01,759 --> 00:23:04,000
the side Quest era because I just haven't really played

584
00:23:04,039 --> 00:23:06,519
it recently, but like it will forever be. I think

585
00:23:06,559 --> 00:23:08,519
in my top ten all time favorite games it is.

586
00:23:08,920 --> 00:23:11,480
It is just one of the best. And I can

587
00:23:11,519 --> 00:23:14,960
still like vividly remember my first base that I built

588
00:23:15,160 --> 00:23:16,920
back in you know, whenever it was twenty ten or

589
00:23:16,960 --> 00:23:19,079
something like that, and like early high school for me,

590
00:23:19,440 --> 00:23:22,559
and I can still vividly picture so many different houses

591
00:23:22,680 --> 00:23:24,559
or servers or things like that that I went on.

592
00:23:24,640 --> 00:23:26,359
And then I remember at one point me with my friend,

593
00:23:26,359 --> 00:23:30,039
we would just download like Mystery and like puzzle maps

594
00:23:30,039 --> 00:23:32,279
and things like that. So people like create like pre

595
00:23:32,400 --> 00:23:35,240
made like little video games essentially within the world of Minecraft,

596
00:23:35,799 --> 00:23:38,759
using like signs and Redstone technology and all this crazy stuff,

597
00:23:38,759 --> 00:23:40,559
and then we just drop in here and like play

598
00:23:40,559 --> 00:23:42,799
these like minigames that people had created in there. So

599
00:23:43,279 --> 00:23:45,480
like that's where it really is just like infinite and

600
00:23:45,519 --> 00:23:47,519
you can find, yeah, your fun in it in whatever

601
00:23:47,519 --> 00:23:48,039
way you want.

602
00:23:48,240 --> 00:23:50,440
Speaker 2: Well, And that's the cool thing from the outside is

603
00:23:50,480 --> 00:23:53,680
to when I'm watching Gwenville to see like what she

604
00:23:53,720 --> 00:23:56,000
wants to build and just whether it's color site like,

605
00:23:56,039 --> 00:23:58,599
it's like a little like window into her mind of like, Okay,

606
00:23:58,640 --> 00:24:01,519
what is she what does she wanted? Why is it

607
00:24:01,559 --> 00:24:03,440
this house here? Why does it look like that? Why?

608
00:24:03,599 --> 00:24:06,079
So that's been a fun thing from the outside because

609
00:24:06,160 --> 00:24:08,119
it's been more so me helping orlist. I haven't built

610
00:24:08,119 --> 00:24:10,200
the thing yet, I will, I've told her soon. I

611
00:24:10,240 --> 00:24:11,759
have to build like some piece of produit.

612
00:24:11,880 --> 00:24:13,920
Speaker 1: Yeah, I mean, let's let's talk that through. Like what

613
00:24:14,000 --> 00:24:15,240
could you do? You could do like a brick a

614
00:24:15,240 --> 00:24:17,160
classic brickhouse. You could do like in the side of

615
00:24:17,160 --> 00:24:18,720
a cave. You could do like a Hobbit hole. You

616
00:24:18,759 --> 00:24:20,480
could do a cave in the ground. You could do

617
00:24:20,519 --> 00:24:23,119
like a floating glass base. You could do a castle

618
00:24:23,160 --> 00:24:27,759
with a moat, like castle esque, classic castle wall kind

619
00:24:27,759 --> 00:24:28,400
of something like that.

620
00:24:28,480 --> 00:24:30,319
Speaker 2: I think that's like, obviously I'm not gonna get to

621
00:24:30,359 --> 00:24:33,160
have seen It's wild those things people do with like

622
00:24:33,359 --> 00:24:36,759
Hogwarts or Middle Earth's. Like when I showed when a

623
00:24:36,799 --> 00:24:38,319
couple of things on YouTube and she said, oh, yeah,

624
00:24:38,319 --> 00:24:39,559
we'll have to do I'm like, well, no, that's a

625
00:24:40,160 --> 00:24:43,559
that's like a you gotta have many years left before

626
00:24:43,559 --> 00:24:45,359
you get there. But yeah, I think of cast so

627
00:24:45,400 --> 00:24:48,200
I I it's not gonna really fit with Gwen's aesthetic.

628
00:24:48,519 --> 00:24:51,359
I feel like she has like a like a like

629
00:24:51,400 --> 00:24:55,039
a future suburban thing going on right now.

630
00:24:55,480 --> 00:24:58,880
Speaker 1: Wait wait wait, keep going uh future suburban.

631
00:24:58,440 --> 00:24:59,839
Speaker 2: Because I feel like it's kind of like if you

632
00:24:59,839 --> 00:25:01,799
think about suburbans r where it's all like the houses

633
00:25:01,799 --> 00:25:04,880
and they're all together. So I feel like all the bottoms,

634
00:25:04,920 --> 00:25:07,480
the doors, the inside, it's all like regular housing, but

635
00:25:07,519 --> 00:25:11,079
the roofs are always funky, they're always bright blue, they're

636
00:25:11,079 --> 00:25:14,319
bright pink, so it looks like it it's like we're

637
00:25:14,319 --> 00:25:16,759
on the way to Blade Runner where it's like slowly

638
00:25:16,839 --> 00:25:20,160
it's like every the bottom, like the roof is the

639
00:25:20,200 --> 00:25:24,119
blade Runner science place inside. Everything else is fine. It

640
00:25:24,160 --> 00:25:26,599
looks like it's a regular bed, but the top of

641
00:25:26,640 --> 00:25:29,240
all her buildings have like there she I guess just

642
00:25:29,319 --> 00:25:31,160
views that a roof has to be like a very

643
00:25:31,559 --> 00:25:33,880
bright color and a very like it's not just a

644
00:25:33,960 --> 00:25:35,960
regular like, oh, it's a block. It's like sometimes like

645
00:25:36,160 --> 00:25:38,599
it's those translucent ones where it's like there's like a

646
00:25:38,640 --> 00:25:40,839
pink one where it's like, I don't know, kind of

647
00:25:40,839 --> 00:25:43,240
looks glassy like and I'm not sure if they're all

648
00:25:43,279 --> 00:25:45,680
the same color whatnot. But that's the biggest thing that

649
00:25:45,720 --> 00:25:47,640
there's kind of like a mix of all the houses

650
00:25:47,680 --> 00:25:50,920
look generally normal except for the top half, and those

651
00:25:50,960 --> 00:25:52,400
look like something you wouldn't see.

652
00:25:52,440 --> 00:25:55,000
Speaker 1: So I feel like a castle would fit in perfectly there.

653
00:25:55,039 --> 00:25:56,480
Maybe you just touch it up with a little bit

654
00:25:56,480 --> 00:25:57,839
of bonus color on the top.

655
00:25:58,279 --> 00:26:01,200
Speaker 2: Yeah, I might need to. I like that idea too,

656
00:26:01,240 --> 00:26:03,720
of like that's some I imagine in video games stories

657
00:26:03,960 --> 00:26:06,519
that's never been done, like a sci fi medieval maybe

658
00:26:06,519 --> 00:26:08,240
there's a reason. But could you imagine that where you

659
00:26:08,240 --> 00:26:10,519
think about medieval times, think about it like it's a

660
00:26:10,559 --> 00:26:13,279
reverse where like where we are now and then like

661
00:26:13,279 --> 00:26:16,000
the apocalypse happens, but we still have some tech because

662
00:26:16,000 --> 00:26:19,039
like people do, like you think about that. Dum oh god.

663
00:26:19,079 --> 00:26:22,559
What's that new noned dog game called Intergalactic right where

664
00:26:22,559 --> 00:26:25,000
it's like old stuff but it's in the future, but

665
00:26:25,079 --> 00:26:27,400
it's like old like oh it's old stereo, it's emp

666
00:26:27,519 --> 00:26:29,680
three player. I don't think anyone's ever done anything like

667
00:26:29,720 --> 00:26:32,039
that where it's like medieval stuff but there's like a

668
00:26:32,160 --> 00:26:35,200
sci fi like tinge to it. I know it sounds

669
00:26:35,200 --> 00:26:38,119
like an anti like like a double negative thing, but

670
00:26:38,279 --> 00:26:39,200
maybe there's something there.

671
00:26:39,279 --> 00:26:41,559
Speaker 1: So yeah, I just think of fantasy games that have

672
00:26:41,680 --> 00:26:44,559
like machinery, but that would be just like kind of

673
00:26:44,599 --> 00:26:47,920
basic steam basic things. Yeah, Like Marlin's got a bit

674
00:26:47,960 --> 00:26:49,680
of that, avowed kind of has a little bit of that.

675
00:26:50,000 --> 00:26:55,799
So I think that's it done. But this was not

676
00:26:55,839 --> 00:26:57,160
a good excuse to bring your cloud.

677
00:26:57,559 --> 00:26:59,839
Speaker 2: I meant like more almost a final fantasy a little

678
00:26:59,839 --> 00:27:02,599
bit it right, where there's like a mix of like yeah, definitely.

679
00:27:02,400 --> 00:27:04,480
Speaker 1: So yeah it's fair. Yeah, So I think it's it's

680
00:27:04,519 --> 00:27:06,960
been done, but you guys could be you could create

681
00:27:06,960 --> 00:27:09,039
your own new art style with a worldly Minecraft. So

682
00:27:09,680 --> 00:27:12,440
that's very cool. Yeah, I'm glad that you're finally not

683
00:27:12,559 --> 00:27:14,640
that's a good one. Knock off the backlog a little bit,

684
00:27:14,799 --> 00:27:16,759
I mean, and it's one that you can never I mean,

685
00:27:16,839 --> 00:27:18,559
technically there's a way to roll credits now, but like

686
00:27:18,839 --> 00:27:20,839
it's a game you can never complete or be done with.

687
00:27:20,880 --> 00:27:22,200
So like, even if you just jumped in for a

688
00:27:22,240 --> 00:27:25,440
few hours, you have now kind of experienced a little

689
00:27:25,480 --> 00:27:26,960
bit of what makes that game so special.

690
00:27:27,079 --> 00:27:29,559
Speaker 2: Mm hmm, yeah, time, what are you.

691
00:27:29,519 --> 00:27:31,839
Speaker 1: Gonna hit off net? Is it Fortnite? Roadblocks? What's the

692
00:27:31,880 --> 00:27:35,200
next like big obvious game that you've never played?

693
00:27:35,440 --> 00:27:38,759
Speaker 2: You feel like, so you put roadblocks? You put there as.

694
00:27:38,640 --> 00:27:40,880
Speaker 1: Well, But I feel like because you have kids, like

695
00:27:40,920 --> 00:27:42,599
maybe that would make it a bit more.

696
00:27:42,680 --> 00:27:44,480
Speaker 2: Well that's what I was gonna say, because yeah, I know,

697
00:27:44,839 --> 00:27:47,599
I didn't know about it really until I think I've probably.

698
00:27:47,279 --> 00:27:49,319
Speaker 1: Heard the name, but I didn't really know what it's

699
00:27:49,319 --> 00:27:52,640
like Minecraft two pretty much from what I understand because.

700
00:27:52,359 --> 00:27:55,119
Speaker 2: Her cousins play it, and I think we like bought

701
00:27:55,160 --> 00:27:58,240
them a couple gift cards and stuff, So I feel

702
00:27:58,240 --> 00:28:01,799
like that would be the next one. We don't foresee Fortnite, Like,

703
00:28:01,799 --> 00:28:03,920
I think Gwen's far off from that. I just really

704
00:28:04,839 --> 00:28:07,400
I never have interests other than like I appreciate and

705
00:28:07,480 --> 00:28:09,640
I respect the hustle that they do we do, and

706
00:28:09,680 --> 00:28:12,359
I respect when you see like the loading screens and

707
00:28:12,440 --> 00:28:15,400
all the skins and characters they've acquired. It's like, Okay,

708
00:28:15,480 --> 00:28:18,480
that's very cool, but it's nothing that I want to

709
00:28:18,519 --> 00:28:20,319
get into right now. So that'd probably be the one

710
00:28:20,319 --> 00:28:22,759
if Fortnite maybe down the road. But I don't even

711
00:28:22,839 --> 00:28:26,079
think Gwen's like had an interest, like, oh, I know

712
00:28:26,160 --> 00:28:27,799
kids or age play them, but she's never brought that

713
00:28:27,839 --> 00:28:29,559
up once. It's like something she's won to play if

714
00:28:29,559 --> 00:28:32,440
she doesn't sure, but if if it doesn't come up,

715
00:28:32,440 --> 00:28:33,640
then probably not for a while.

716
00:28:33,720 --> 00:28:36,079
Speaker 1: So yeah, now keep her on Smash Bros. You know,

717
00:28:36,079 --> 00:28:38,119
we don't even more Fortnite players in the world were

718
00:28:38,160 --> 00:28:38,839
Smash players.

719
00:28:38,880 --> 00:28:40,799
Speaker 2: Yeah, we got to go back and unlo lock that.

720
00:28:40,920 --> 00:28:43,039
We did a couple more. We haven't bought the newmar apart,

721
00:28:43,079 --> 00:28:45,079
but we did some Mario Party Superstars as well, so

722
00:28:45,119 --> 00:28:47,599
there's been kind of a different rotation going on. So

723
00:28:48,359 --> 00:28:48,599
right on.

724
00:28:49,359 --> 00:28:51,440
Speaker 1: Uh, that was great. That was all the games right

725
00:28:51,440 --> 00:28:52,599
that you had on yours, all.

726
00:28:52,519 --> 00:28:54,240
Speaker 2: The games for now. Yeah, like I said, just been

727
00:28:54,680 --> 00:28:56,720
checking some things off and I'm saving up. I've not

728
00:28:56,759 --> 00:28:59,440
been dis anticipated for a game and quite a while,

729
00:28:59,440 --> 00:29:01,480
maybe since Stranding. To be honest, I'd really have to

730
00:29:01,480 --> 00:29:04,359
think about it. But like it's just they it's and

731
00:29:04,400 --> 00:29:07,559
it's specifically just Travis stuff because it's the features I

732
00:29:07,599 --> 00:29:08,640
wanted and they put back in.

733
00:29:08,759 --> 00:29:10,880
Speaker 1: Well, it's the best kind when it's so specific too.

734
00:29:10,920 --> 00:29:13,720
Speaker 2: And yeah, like the YouTube comments for the embargo or

735
00:29:13,759 --> 00:29:15,960
brutal because they did this thing for GM mode where

736
00:29:16,279 --> 00:29:18,519
because I've said this before, for the next GM, I

737
00:29:18,680 --> 00:29:20,720
told these guys and I think I told on the newscast.

738
00:29:20,839 --> 00:29:23,000
What I want to do for Extra Life, at least

739
00:29:23,000 --> 00:29:25,480
for a one hour block, is I have Dylan Kirkland

740
00:29:25,480 --> 00:29:27,400
Taylor play around the GM mode. But I'm gonna make

741
00:29:27,440 --> 00:29:31,240
it all like created people, so like Master Chief Mario,

742
00:29:31,279 --> 00:29:32,839
I gotta see if I can find Spoonky. I just

743
00:29:32,839 --> 00:29:35,119
want to be like random people. Like I just saw

744
00:29:35,160 --> 00:29:37,160
today someone on two K twenty five is playing with

745
00:29:37,240 --> 00:29:40,079
Daredevil and Wilson Fisk and they recreate the ending of

746
00:29:40,079 --> 00:29:42,359
stare double season three when he beats them up. So

747
00:29:42,480 --> 00:29:44,200
I want to I want to download, like because you

748
00:29:44,200 --> 00:29:46,400
can download one hundred characters, I'm gonna download like one

749
00:29:46,440 --> 00:29:49,599
hundred night just like random characters. I want to see

750
00:29:49,599 --> 00:29:50,240
you guys play.

751
00:29:50,079 --> 00:29:52,720
Speaker 1: With the pool from Night swim in there all that.

752
00:29:52,799 --> 00:29:54,960
Speaker 2: Yeah, I'll get supposed to make that one. But the

753
00:29:55,000 --> 00:29:56,839
thing is what happened is and I get it, probably

754
00:29:56,839 --> 00:29:59,279
for legal stuff, but for the online mode, they said

755
00:29:59,279 --> 00:30:02,880
that you can't use custom rosters. For me, I'm completely fine.

756
00:30:02,920 --> 00:30:04,720
There's like I think it's like close to three hundred

757
00:30:04,759 --> 00:30:06,920
wrestlers in the main game, but that's been the biggest

758
00:30:06,920 --> 00:30:09,079
thing all days. Everyone's like, oh, this is so lame,

759
00:30:09,400 --> 00:30:11,759
no custom rosters. What are they doing. We finally get

760
00:30:11,759 --> 00:30:14,400
online line and it's shit. It's like we just like

761
00:30:14,559 --> 00:30:17,400
last year was all they didn't announce online and everyone

762
00:30:17,480 --> 00:30:18,759
was pissed, and then this year like, hey, you can

763
00:30:18,759 --> 00:30:21,240
play online. You just can't use like wrestlers from other

764
00:30:21,279 --> 00:30:24,119
companies or like Black Panther, And I was like, oh,

765
00:30:24,200 --> 00:30:27,240
this is dumb. I want It's like like just bankers

766
00:30:27,240 --> 00:30:29,359
can't be choosers. So I'm just happy, Like he said,

767
00:30:29,359 --> 00:30:30,960
like the same thing I supposed to day. It's like, yeah,

768
00:30:31,000 --> 00:30:33,200
like we just got online. Like it's and that kind

769
00:30:33,200 --> 00:30:34,720
of for me. I said to Amily, that's a fun

770
00:30:34,720 --> 00:30:37,559
thing because online with the Boys, I can play like

771
00:30:37,599 --> 00:30:39,359
the It gives me a reason to still be excited

772
00:30:39,359 --> 00:30:41,920
to play by myself because now when I'm not playing

773
00:30:41,920 --> 00:30:44,119
online the Boys, that's when I can do my custom

774
00:30:44,240 --> 00:30:46,839
rosters and restlers from other companies are weird things, so

775
00:30:46,880 --> 00:30:48,119
like it kind of gives me a reason. I get

776
00:30:48,160 --> 00:30:50,559
why people might be upset, but I'm you know, the

777
00:30:50,640 --> 00:30:52,279
stuff that I wanted. So I feel like there's more

778
00:30:52,279 --> 00:30:54,720
people negative on it, but I'm happy. So maybe I'm

779
00:30:54,720 --> 00:30:56,400
screwed for those reviews. I don't know, but I think

780
00:30:56,440 --> 00:30:59,799
the the critics will be fine. So let's see next week.

781
00:31:00,599 --> 00:31:03,240
Speaker 1: Sounds good. I'm excited to hear. I'm excited to watch

782
00:31:03,240 --> 00:31:06,759
that stream and excited to uh yeah, just hear about

783
00:31:06,759 --> 00:31:08,480
the game in general once you played some more of it.

784
00:31:08,559 --> 00:31:10,960
So that'll be at some point on a future side quest.

785
00:31:11,000 --> 00:31:13,839
But for now, let's take a quick ad break. We'll

786
00:31:13,839 --> 00:31:19,720
be right back. We are back, and Xbox made an

787
00:31:19,720 --> 00:31:22,400
announcement this week, along with a short little video that

788
00:31:22,519 --> 00:31:26,119
Fable has been officially kicked, just like a chicken out

789
00:31:26,200 --> 00:31:29,599
to the year twenty twenty six, no month or date

790
00:31:29,680 --> 00:31:32,599
or anything like that. But I think, like, yeah, it's funny,

791
00:31:32,640 --> 00:31:34,480
like none of us put this game on our draft,

792
00:31:34,519 --> 00:31:37,799
and I think partially that was probably because, like, who

793
00:31:37,839 --> 00:31:39,480
knows this game is made by a playground. They make

794
00:31:39,480 --> 00:31:40,799
a bunch of fours of games. What are they doing

795
00:31:40,839 --> 00:31:43,559
making fable like question marks there? But I think for me,

796
00:31:43,640 --> 00:31:45,559
I just was kind of unsure if it was gonna

797
00:31:45,599 --> 00:31:47,599
release this year, and I just had what felt like

798
00:31:47,640 --> 00:31:50,200
more solid picks. But anyway, it has been officially kicked

799
00:31:50,200 --> 00:31:54,519
and we got like a new trailer. It's like a

800
00:31:54,519 --> 00:31:56,359
little gameplayed demo trailer. I don't really know what you

801
00:31:56,400 --> 00:31:57,799
want to call. It's pretty small. It sless that I've

802
00:31:57,799 --> 00:32:01,160
meant it long. Mostly shows some combat and then like

803
00:32:01,200 --> 00:32:03,960
a little bit of walking around with the character. I

804
00:32:03,960 --> 00:32:06,359
don't know, what do you think of this about of

805
00:32:06,359 --> 00:32:07,400
footage that we got here.

806
00:32:07,759 --> 00:32:10,200
Speaker 2: I'm bringing up again to see because I watched it.

807
00:32:10,279 --> 00:32:13,799
I watched it the day of the actual delay, so

808
00:32:13,880 --> 00:32:17,000
I it was bad Podcaster didn't watch it again right now,

809
00:32:17,440 --> 00:32:24,480
But I I'm I don't know, I'm very pessimistic with

810
00:32:24,640 --> 00:32:26,680
this game. It's not just because I got delayed again,

811
00:32:26,720 --> 00:32:29,359
but this has been in the cooker for quite a

812
00:32:29,599 --> 00:32:31,319
like when did we get this announced?

813
00:32:32,480 --> 00:32:34,000
Speaker 1: It might have been annound quite a while ago. But

814
00:32:34,039 --> 00:32:36,799
I think for me, the timelines felt pretty reasonable because

815
00:32:36,880 --> 00:32:39,319
they last game they did it was for the Horizon, right,

816
00:32:39,359 --> 00:32:43,319
which was like twenty twenty one or something like that,

817
00:32:43,440 --> 00:32:46,480
So it's like not that old, Like the development time

818
00:32:46,599 --> 00:32:48,519
kind of makes sense, even with the twenty twenty sixth.

819
00:32:48,400 --> 00:32:51,559
Speaker 2: Day, I guess, because I get I think the problem

820
00:32:51,599 --> 00:32:54,680
was though, when they did the first official announcement, they

821
00:32:54,680 --> 00:32:57,519
didn't tell us who was working on it, right, it was.

822
00:32:57,559 --> 00:32:59,599
Speaker 1: Just like they did I'm pretty sure.

823
00:32:59,480 --> 00:33:01,400
Speaker 2: Oh did they like the trailer and everything like that,

824
00:33:01,559 --> 00:33:03,880
Like so let me go back. I'm gonna go back

825
00:33:03,880 --> 00:33:04,519
a couple like the.

826
00:33:04,480 --> 00:33:07,039
Speaker 1: One at the Frog, that first initial thing. Yeah, so yeah,

827
00:33:07,079 --> 00:33:09,039
Forest and Horizon came out in November twenty twenty one,

828
00:33:09,119 --> 00:33:11,519
so to me, like this timeline seems to make a

829
00:33:11,519 --> 00:33:14,039
lot of sense. And even with like that six year

830
00:33:14,240 --> 00:33:16,519
or I guess five years. Okay, so if it does come.

831
00:33:16,440 --> 00:33:19,000
Speaker 2: On next trailer, so I imagine they'd have a logo at

832
00:33:19,039 --> 00:33:20,759
the end of it with the team, right, let's see.

833
00:33:20,799 --> 00:33:23,119
Speaker 1: So it just said I think Fable came up very

834
00:33:23,359 --> 00:33:25,079
like it was the last drop, like that it was

835
00:33:25,119 --> 00:33:27,799
actually Fable, and probably Playground games came up earlier.

836
00:33:28,720 --> 00:33:32,720
Speaker 2: That's okay, right, be a Xbox let's see, and then

837
00:33:32,759 --> 00:33:35,680
we have yeah, no, you're right, playground games, I guess.

838
00:33:35,680 --> 00:33:37,920
And this was back four years ago, which does I

839
00:33:37,920 --> 00:33:39,799
guess it just feels longer, But even then, I guess.

840
00:33:39,799 --> 00:33:41,160
I guess it's just because it was.

841
00:33:41,279 --> 00:33:43,480
Speaker 1: I mean, for games, that is a pretty long amount

842
00:33:43,480 --> 00:33:46,559
of time too, from announcement to release. Dy obviously the

843
00:33:46,640 --> 00:33:48,480
same is way longer, like I'll just roll six now

844
00:33:48,559 --> 00:33:50,920
is like three thousand years, I think. But you know,

845
00:33:51,000 --> 00:33:53,079
this is longer than a lot of games get.

846
00:33:52,839 --> 00:33:54,440
Speaker 2: And hey, we just had a game that was also

847
00:33:54,440 --> 00:33:58,680
announced four years ago, completely be gone to smithereens, right,

848
00:33:58,759 --> 00:34:02,359
So I think this game, as I'm rewatching the footage now,

849
00:34:02,400 --> 00:34:04,680
I don't think it looks anything too special. So that's

850
00:34:04,680 --> 00:34:06,759
why pull up, because I feel like I've forgotten about it.

851
00:34:06,759 --> 00:34:10,960
It feels like at times it's like it's a light,

852
00:34:11,559 --> 00:34:13,400
like I don't want to say it's like witch or light,

853
00:34:13,559 --> 00:34:15,360
but there's times where it feels like that, and that

854
00:34:15,440 --> 00:34:16,840
to me is not a good thing. I'm not a

855
00:34:17,039 --> 00:34:19,280
person that's a big fan of the Fable franchise, so

856
00:34:19,320 --> 00:34:21,000
don't have much to go off on if this looks

857
00:34:21,079 --> 00:34:23,079
just like an update version of that or what it is.

858
00:34:23,840 --> 00:34:25,480
It didn't do anything for me where it's like I

859
00:34:25,519 --> 00:34:27,159
was looking more forward to it. I felt like they

860
00:34:27,199 --> 00:34:29,119
just want to put something out there that was, Okay,

861
00:34:29,320 --> 00:34:32,079
we're doing this delay, but show us. But I just

862
00:34:32,119 --> 00:34:35,360
feel like this I don't know, I don't have I

863
00:34:35,400 --> 00:34:37,440
will never draft this game, is what I'm saying. And

864
00:34:37,480 --> 00:34:39,960
I think that's that's why when you're talking about because

865
00:34:40,000 --> 00:34:41,400
I thought the same thing when it got delayed, I

866
00:34:41,400 --> 00:34:43,280
pulled up right when oh, somebody wants to have had it?

867
00:34:43,320 --> 00:34:45,280
I feel like I thought, Taylor, But I feel like

868
00:34:45,360 --> 00:34:47,800
I recall that when we were talking about it, we

869
00:34:47,840 --> 00:34:50,480
all just still had that like trepidation about it. And

870
00:34:50,480 --> 00:34:52,760
for me, it's not even the date, it's just how

871
00:34:52,800 --> 00:34:56,480
the game's actually gonna go. And yea, the Elfige was fine,

872
00:34:56,480 --> 00:34:57,679
But like I said, I just think it was like

873
00:34:58,159 --> 00:35:01,239
something to say shiate people that were it was delayed

874
00:35:01,280 --> 00:35:04,760
into that whole year. So I'm not surprised because we've

875
00:35:04,800 --> 00:35:07,840
still heard very little of this, But I feel like

876
00:35:07,840 --> 00:35:09,840
this is gonna be like Fall next year if it

877
00:35:09,880 --> 00:35:13,199
does come out, and I don't have high hopes, like

878
00:35:13,280 --> 00:35:16,559
I'm I'm in the I don't know why. Maybe I'm

879
00:35:16,559 --> 00:35:21,039
being cynical, but I'm thinking seventies, like the cap here

880
00:35:21,119 --> 00:35:23,079
like in the seventies. Like, I don't know, there's no

881
00:35:23,079 --> 00:35:25,480
way it's an eighty. I just I don't know. And then,

882
00:35:25,519 --> 00:35:27,440
because you know better than me with Playground, do they

883
00:35:27,519 --> 00:35:30,239
have any experience making this type of game or is

884
00:35:30,280 --> 00:35:33,159
this like a because it's it happens like kill Zone, right,

885
00:35:33,559 --> 00:35:36,239
Gorilla did that and they did Horizon, so it can't happen.

886
00:35:36,320 --> 00:35:39,360
But that also is like another situation, right I Oh,

887
00:35:39,440 --> 00:35:42,480
it's not a proven route that we've been down before, right.

888
00:35:42,400 --> 00:35:45,679
Speaker 1: So yeah, I mean it's they've been. All of the

889
00:35:45,719 --> 00:35:48,079
studio's ever done is for as a Horizon. Now, you

890
00:35:48,079 --> 00:35:51,119
could really go deep and look at like the creative

891
00:35:51,199 --> 00:35:53,239
leaders and the games they worked on before Playground was

892
00:35:53,239 --> 00:35:55,239
a thing. Because Playground's only been around since I guess

893
00:35:55,280 --> 00:35:58,239
twenty twelve is what I'm seeing here, So not that

894
00:35:58,320 --> 00:36:00,199
super old. But obviously those people were working you know,

895
00:36:00,199 --> 00:36:02,840
other games before, so that would require a deeper dive,

896
00:36:02,920 --> 00:36:05,840
but it is definitely uncharted territory for them, and like

897
00:36:05,880 --> 00:36:09,000
it seems like a it seems like a much bigger

898
00:36:09,639 --> 00:36:12,239
jump than we saw, like that Horizon xample always comes up,

899
00:36:12,280 --> 00:36:14,400
but even that is like okay, first a third person

900
00:36:14,440 --> 00:36:16,360
but still like an action game, different setting, but like

901
00:36:16,360 --> 00:36:19,719
there's a lot of similarities. But going from racing open

902
00:36:19,719 --> 00:36:24,400
world game to like fantasy RPG, very writing focus, like

903
00:36:24,480 --> 00:36:27,679
it feels like quite a major leap. Yeah, I mean

904
00:36:27,719 --> 00:36:30,599
I I've since the beginning of this, like I like

905
00:36:31,079 --> 00:36:33,280
the trailers they've done where they really set the tone.

906
00:36:33,320 --> 00:36:35,280
I think they seem like they're getting the humor right

907
00:36:35,400 --> 00:36:37,719
and the characterization and that sort of stuff, which is

908
00:36:37,719 --> 00:36:39,920
a very important part of what Fable is for me.

909
00:36:40,679 --> 00:36:42,599
Uh But yeah, my question has always been more of

910
00:36:42,679 --> 00:36:45,239
the gameplay side of things. Are they gonna be able

911
00:36:45,280 --> 00:36:47,360
to pull it off? We'll see, And yeah, this was

912
00:36:47,440 --> 00:36:50,719
not a very reassuring trailer for me. Like it like

913
00:36:50,800 --> 00:36:52,480
a lot of the clips they show were very basic,

914
00:36:52,599 --> 00:36:56,559
just like slowly walking through admittedly very very beautiful place

915
00:36:57,199 --> 00:36:58,760
and then like the little bit of combat we got

916
00:36:58,840 --> 00:37:01,840
just looked really really stiff, and you know, it says

917
00:37:01,880 --> 00:37:03,519
they're at the bottom of the screen the whole way

918
00:37:03,519 --> 00:37:07,320
through in big bold letters, like pre alpha footage or

919
00:37:07,360 --> 00:37:09,800
something like that. Right, so it's it's early like usually

920
00:37:09,840 --> 00:37:11,960
these things. It's like that footage is probably months old

921
00:37:12,239 --> 00:37:15,719
now anyway. But and then you know, maybe the game's

922
00:37:15,760 --> 00:37:17,360
not even in alph and maybe it's in like beta

923
00:37:17,400 --> 00:37:18,760
or I don't know what the heck it works at

924
00:37:18,800 --> 00:37:20,679
a big studio like that, but the game could be

925
00:37:20,719 --> 00:37:22,679
a lot further along as it's just footage that they

926
00:37:22,880 --> 00:37:26,239
were able to show, I guess, And so yeah, we'll

927
00:37:26,280 --> 00:37:28,800
have to remains to be seen. And obviously I'm not

928
00:37:28,800 --> 00:37:30,599
gonna judge it based off this. This just kind of

929
00:37:30,599 --> 00:37:34,280
seems like, Okay, they wanted to sweeten the bad news

930
00:37:34,679 --> 00:37:36,360
with a little bit of honey on top, and so

931
00:37:36,360 --> 00:37:38,519
they're like, here, give give the fans something here. And

932
00:37:38,599 --> 00:37:40,840
like the two things that I glommed onto or I

933
00:37:40,880 --> 00:37:43,280
guess three things is like they showed a balvarine, which

934
00:37:43,280 --> 00:37:45,440
is like an iconic Fable animal, like the big wolverine thing.

935
00:37:45,440 --> 00:37:48,840
It's much bigger and looks pretty scary the ones in

936
00:37:48,840 --> 00:37:51,039
Fable and are like very lanky, kind of things, and

937
00:37:51,119 --> 00:37:53,559
so these has a different new tone to them. Kicking

938
00:37:53,559 --> 00:37:55,840
the chickens that's a classic Fable thing as well. You

939
00:37:55,840 --> 00:37:59,159
can always just vault these chickens across like a field goal.

940
00:37:59,719 --> 00:38:02,079
And then like the little noll enemies, like the little

941
00:38:02,079 --> 00:38:04,360
mini guys with the that are kind of going crazy.

942
00:38:04,400 --> 00:38:06,840
So you know, showing some classic Fable stuff in there,

943
00:38:07,519 --> 00:38:09,559
just to reassure you, Yeah, remains to be seen what's

944
00:38:09,559 --> 00:38:10,800
going on with the game play, because it does look

945
00:38:10,800 --> 00:38:12,840
a little stiff. And then I think the other thing

946
00:38:12,920 --> 00:38:15,800
for me it is even more so important than that,

947
00:38:16,320 --> 00:38:18,880
is like when we're walking through the world, like that

948
00:38:18,960 --> 00:38:21,719
city that they showed that shot, like cool, beautiful looking city,

949
00:38:22,199 --> 00:38:24,320
but it's like a little mute. It's not as like

950
00:38:24,480 --> 00:38:27,840
colorful and zany as I want from Fable. And Fables

951
00:38:27,880 --> 00:38:30,000
always had this art style that's like kind of very

952
00:38:30,039 --> 00:38:33,400
exaggerated things that are like bulky and silly and cartoony,

953
00:38:33,559 --> 00:38:34,960
or at least it started that way, and then I

954
00:38:34,960 --> 00:38:37,199
think as the series has gone on, it's actually veered

955
00:38:37,239 --> 00:38:39,199
a little bit away from that. But that's kind of

956
00:38:39,320 --> 00:38:41,480
my heart and soul. Like I've mentioned this many times before,

957
00:38:41,519 --> 00:38:43,639
but like diehard super fan of Fable one, one with

958
00:38:43,639 --> 00:38:46,199
fair games of all time, barely played Fable two, never

959
00:38:46,199 --> 00:38:48,400
played Fable three. Like it's just one of those series

960
00:38:48,400 --> 00:38:49,960
that it's like, yeah, I'm excited for this, but I

961
00:38:50,000 --> 00:38:51,639
haven't even played the whole series. I can go back

962
00:38:51,639 --> 00:38:54,239
and play new Fable experiences right now. So I'm kind

963
00:38:54,280 --> 00:38:55,639
of a fake fan, you know. I'm just I'm just

964
00:38:55,639 --> 00:38:57,320
a diehard for the original and so of course those

965
00:38:57,320 --> 00:38:59,639
are the things I'm nostalgic for and I want. And

966
00:38:59,679 --> 00:39:01,519
like I said, they are nailing it with certain parts,

967
00:39:01,519 --> 00:39:03,679
but then other parts kind of missing the mark. But

968
00:39:03,679 --> 00:39:05,719
I'm kind of okay with this too, Like I'm kind

969
00:39:05,719 --> 00:39:08,599
of okay to see a new iteration of Fable. Of

970
00:39:08,639 --> 00:39:10,519
course it's gonna be different. And like Line Ahead is

971
00:39:10,559 --> 00:39:12,920
such an iconic studio in terms of the kind of

972
00:39:13,039 --> 00:39:15,679
games they made, and they're not around anymore, and I'm

973
00:39:15,760 --> 00:39:18,199
kind of down to give a shot to playground here

974
00:39:18,239 --> 00:39:20,840
to make something different and new, and the pressure on

975
00:39:20,880 --> 00:39:23,760
their shoulders is freaking huge. But I think if it

976
00:39:23,880 --> 00:39:26,039
doesn't pay off, then go make a four of the game.

977
00:39:26,079 --> 00:39:28,559
It will be very successful. So that's where I'm like

978
00:39:28,599 --> 00:39:30,199
a little bit more okay with it, where like it

979
00:39:30,199 --> 00:39:32,039
feels like any time the studios taking a risk right

980
00:39:32,079 --> 00:39:34,480
now feels like, okay, is the studio just gonna get

981
00:39:34,519 --> 00:39:36,280
a game canceled and then closed and then all these

982
00:39:36,280 --> 00:39:38,119
people lose their jobs. I don't feel like that's gonna

983
00:39:38,119 --> 00:39:40,320
be the case here, even though Xbox and Microsoft have

984
00:39:40,400 --> 00:39:43,400
done a shit ton of layoffs already. But I'm okay

985
00:39:43,440 --> 00:39:45,079
to for them to take a little bit of risk here,

986
00:39:45,119 --> 00:39:47,320
and I think it'll be okay even if it's not

987
00:39:47,360 --> 00:39:50,119
like a perfect game. So yeah, I don't think this

988
00:39:50,199 --> 00:39:52,719
really worried me necessarily, but it unfortunately didn't get me

989
00:39:52,760 --> 00:39:55,119
a whole lot more hyped either, which I don't really

990
00:39:55,159 --> 00:39:56,760
think once again, was the purpose. I think they just

991
00:39:56,760 --> 00:39:59,239
wanted a little bit of a gift on the doorstep

992
00:39:59,239 --> 00:40:00,000
on the way out right.

993
00:40:00,400 --> 00:40:02,599
Speaker 2: Yeah, And like you're toe of the buildings, that's where

994
00:40:02,639 --> 00:40:05,440
I kind of had those Witcher vibes, because Witcher is

995
00:40:05,480 --> 00:40:08,679
not they have outlandish stuff. But then the city's landscapes

996
00:40:08,719 --> 00:40:12,960
they look very much this is realistic medieval fantasy right

997
00:40:13,079 --> 00:40:15,519
where I, like you said it fail. All I've heard

998
00:40:15,599 --> 00:40:18,440
is it's more like fantasy book sort of way, not

999
00:40:18,519 --> 00:40:20,079
that type of fantasy where its supposed to be a

1000
00:40:20,119 --> 00:40:22,440
bit more outlandish, so it just felt more. I think

1001
00:40:22,480 --> 00:40:24,360
my thing was like I said, it just didn't stand out.

1002
00:40:24,440 --> 00:40:26,800
It not didn't look bad per se. It just didn't

1003
00:40:26,800 --> 00:40:29,960
look like, oh man, this is something very new happening

1004
00:40:30,000 --> 00:40:32,719
to me. It's I've always made the comparison of both

1005
00:40:32,800 --> 00:40:35,400
times where when God of War came back, it stood

1006
00:40:35,400 --> 00:40:37,840
out looks something different, and I always thought whatever the

1007
00:40:37,960 --> 00:40:39,679
last Halo was, I thought they were gonna do the

1008
00:40:39,679 --> 00:40:42,199
same thing. And it was just I felt like everyone was, Oh,

1009
00:40:42,239 --> 00:40:44,000
it's just kind of more Halo, right, and this kind

1010
00:40:44,000 --> 00:40:46,599
of I can't compare because it's not more. I haven't

1011
00:40:46,599 --> 00:40:49,599
played Fable, but this just looks more like other action

1012
00:40:49,760 --> 00:40:52,280
RPGs of the last five years and like that are

1013
00:40:52,360 --> 00:40:54,519
fantasy real. It didn't look like anything where it's like,

1014
00:40:54,840 --> 00:40:57,760
oh it came back, And I get why people really

1015
00:40:57,920 --> 00:41:00,239
like this because it has this this this like to me,

1016
00:41:00,280 --> 00:41:03,159
it's something like in ten years from now, let's say

1017
00:41:03,239 --> 00:41:04,800
they do dest Rainting two, they don't do anything more

1018
00:41:04,840 --> 00:41:07,519
than they do Destranding three, you would feel that world

1019
00:41:07,559 --> 00:41:10,360
in the imagery and like the visuals go, okay, this

1020
00:41:10,480 --> 00:41:12,960
is very specific, but it's almost like if they just

1021
00:41:13,000 --> 00:41:14,320
go like, Okay, well we gotta make it more like

1022
00:41:14,360 --> 00:41:16,920
this unless Kajima get to Da da da. So yeah, no,

1023
00:41:17,039 --> 00:41:19,559
it's uh and again we'll see it's probably far way

1024
00:41:19,599 --> 00:41:22,440
off and maybe the actual full all takes is one

1025
00:41:22,440 --> 00:41:24,760
more good trailer and like a full look and then

1026
00:41:24,800 --> 00:41:26,639
people are really excited and good to go.

1027
00:41:26,800 --> 00:41:29,800
Speaker 1: So yeah, yeah, my guess said this point would be then,

1028
00:41:30,000 --> 00:41:32,159
because they've been on three years in a row now

1029
00:41:32,159 --> 00:41:35,360
of doing the Xbox Developer Direct in late January, which

1030
00:41:35,400 --> 00:41:37,440
is like, here's a super duper deep dive on like

1031
00:41:37,519 --> 00:41:39,840
four or five of our games that are coming out

1032
00:41:39,840 --> 00:41:41,800
this year, and so my guess now would be that

1033
00:41:41,920 --> 00:41:44,840
next January we'll definitely get a Fable one there, even

1034
00:41:44,840 --> 00:41:46,719
if the game doesn't come out till fall, like still like,

1035
00:41:46,800 --> 00:41:48,719
do that big deep dive, give us like fifteen twenty

1036
00:41:48,719 --> 00:41:50,920
minutes of going in depth on everything, we'll see a

1037
00:41:50,960 --> 00:41:53,280
lot more. But I don't think we will see any

1038
00:41:53,280 --> 00:41:55,559
more Fable this year. So I guess that's why I

1039
00:41:55,599 --> 00:41:56,920
want to bring it up today, because I don't think

1040
00:41:56,920 --> 00:41:58,679
we're gonna be talking about it for like probably another

1041
00:41:58,760 --> 00:41:59,320
twelve months.

1042
00:41:59,320 --> 00:42:01,719
Speaker 2: Pretty much still can because it's at the very end

1043
00:42:01,760 --> 00:42:02,920
anything at Game Awards.

1044
00:42:05,239 --> 00:42:07,639
Speaker 1: Man. I guess maybe if if the game actually is

1045
00:42:07,679 --> 00:42:09,639
coming out like early, like if it's coming out in

1046
00:42:09,679 --> 00:42:12,480
like April or May of next year, maybe that's where

1047
00:42:12,519 --> 00:42:15,119
they would do that. But I just feel like Xbox

1048
00:42:15,159 --> 00:42:16,719
has so many games in the oven right now that

1049
00:42:16,719 --> 00:42:18,639
there's a lot of other things that could easily go

1050
00:42:18,679 --> 00:42:20,280
in that game ward spot if they want it. But

1051
00:42:20,360 --> 00:42:22,559
I yeah, I kind of inclined to agree with you, just

1052
00:42:22,599 --> 00:42:24,880
like Fall of the Year, I don't I don't know

1053
00:42:24,920 --> 00:42:27,199
when they game's traditionally released, and I don't think Xbox

1054
00:42:27,239 --> 00:42:29,960
really cares when the legacy games released at this point,

1055
00:42:30,079 --> 00:42:31,480
like you know, in terms of trying to like, oh,

1056
00:42:31,519 --> 00:42:34,119
every November kind of thing like Bethesa usually does. But

1057
00:42:34,679 --> 00:42:37,440
uh yeah, I don't know. I think that would also

1058
00:42:37,519 --> 00:42:39,599
just be a good hype cycle build up. Do the

1059
00:42:39,639 --> 00:42:43,360
developer direct in the summer thing, have another big showcase

1060
00:42:43,760 --> 00:42:45,639
really promote the hell out of Fable because that one

1061
00:42:45,679 --> 00:42:48,360
could be a huge seller for them. Yeah, and I

1062
00:42:48,360 --> 00:42:51,559
don't know, maybe part of the delay is to get

1063
00:42:51,599 --> 00:42:54,079
it onto PlayStation day one. Who knows, we don't know

1064
00:42:54,079 --> 00:42:55,760
what's going on with the world Xbox, so that could

1065
00:42:55,760 --> 00:42:57,840
be part of it too and once again get that

1066
00:42:57,880 --> 00:43:00,679
marketing cycle built up. Bam, that game could be it

1067
00:43:00,679 --> 00:43:02,480
could be a really big deal. So I mean, if

1068
00:43:02,519 --> 00:43:04,480
it's hopefully it's good too, that has.

1069
00:43:04,400 --> 00:43:06,039
Speaker 2: To be important part. Yeah, that has to be the

1070
00:43:06,239 --> 00:43:08,079
second part of that thing. Yeah. No, I was just

1071
00:43:08,119 --> 00:43:10,280
wonder game Wards is because if they were confidence coming

1072
00:43:10,320 --> 00:43:12,639
out next year, then obviously you would miss that, right,

1073
00:43:12,639 --> 00:43:14,599
There's always Summer Games Fest, but I definitely feel like

1074
00:43:14,599 --> 00:43:17,840
Summer Games or Game Awards is the a show that

1075
00:43:17,880 --> 00:43:19,320
to me does better, just has more of the hype.

1076
00:43:19,320 --> 00:43:21,199
I feel like people Summer Games that's like, oh okay,

1077
00:43:21,280 --> 00:43:23,400
Like we've had many years where that's kind of fine.

1078
00:43:23,480 --> 00:43:25,000
Even Game Wards. I fel like the years that you

1079
00:43:25,039 --> 00:43:27,280
may thought it was lesser than it still feels like

1080
00:43:27,400 --> 00:43:29,719
the big one. So that's why I feel it's kind

1081
00:43:29,760 --> 00:43:32,159
of like, well, if you don't do it now, you

1082
00:43:32,199 --> 00:43:34,639
could maybe never do it. Right, So I could see

1083
00:43:34,639 --> 00:43:37,320
maybe a a teaser of some sort, even if they

1084
00:43:37,320 --> 00:43:39,400
do those win Olds classic like a teaser and they

1085
00:43:39,480 --> 00:43:42,280
kind of allude to see more at a direct in

1086
00:43:42,320 --> 00:43:45,880
the future or whatnot, like they've done that too. So yeah,

1087
00:43:46,079 --> 00:43:48,480
I think it'll be there if they're confident it's out

1088
00:43:48,519 --> 00:43:50,480
next year just because it's a big platform.

1089
00:43:50,599 --> 00:43:54,159
Speaker 1: So yeah, yeah, Okay, there you go. There's fable for

1090
00:43:54,360 --> 00:43:59,159
the day and moving on to our final topic of

1091
00:43:59,159 --> 00:44:01,320
the day. But it is a big whopper of one.

1092
00:44:02,000 --> 00:44:07,480
Last week, WB Games announced the closure of three studios

1093
00:44:07,599 --> 00:44:10,800
WB Games San Diego, which was founded in twenty nineteen

1094
00:44:10,840 --> 00:44:12,360
and I don't think has released a game. I don't

1095
00:44:12,360 --> 00:44:13,760
know if they were a support studio. I could not

1096
00:44:13,800 --> 00:44:16,559
find any information on what the heck the studio was,

1097
00:44:17,000 --> 00:44:20,159
but anyway, it got closed down. Player First Games, who

1098
00:44:20,199 --> 00:44:24,599
were the developer of multi Versus, and then Monolith who

1099
00:44:24,719 --> 00:44:27,480
have made I mean games since the nineties, but most

1100
00:44:27,559 --> 00:44:30,320
notably kind of game became most popular in the last

1101
00:44:30,320 --> 00:44:32,760
ten years. With the remind me of the name of

1102
00:44:32,800 --> 00:44:34,880
these two freaking Lord of the Rings games. I always

1103
00:44:34,880 --> 00:44:35,599
forget what they're.

1104
00:44:35,480 --> 00:44:37,519
Speaker 2: Called, Shadow of Moor and Shadow of War.

1105
00:44:38,159 --> 00:44:39,639
Speaker 1: Okay, it's not that hard. I don't know why I

1106
00:44:39,679 --> 00:44:40,599
can't remember it, but I can't.

1107
00:44:41,360 --> 00:44:43,159
Speaker 2: Shadow of War is a generic title, and they might

1108
00:44:43,199 --> 00:44:45,559
actually be Middle Earth shadow of like it might be

1109
00:44:45,599 --> 00:44:46,239
the long Yeah, I.

1110
00:44:46,239 --> 00:44:49,199
Speaker 1: Think that is what it is. Yeah yeah, And so yeah,

1111
00:44:49,239 --> 00:44:51,320
of course with Monolith, like the big thing is, as

1112
00:44:51,360 --> 00:44:53,760
you alluded to earlier, they announced, uh they were working

1113
00:44:53,760 --> 00:44:56,199
on a Wonder one game several years ago now at

1114
00:44:56,239 --> 00:44:58,199
this point, and so that game has of course canceled.

1115
00:44:58,199 --> 00:45:02,719
The studio is closed down, and see you later. I guess, so,

1116
00:45:03,199 --> 00:45:05,920
I guess just quick because the Monolith that's the big thing.

1117
00:45:05,920 --> 00:45:08,320
But let's quickly talk about the other two. I mean, Sandy,

1118
00:45:08,360 --> 00:45:09,719
I don't think I the best really have anything to

1119
00:45:09,719 --> 00:45:12,400
say about that. It's hard to feel too emotionally charged

1120
00:45:12,400 --> 00:45:14,679
about that one. We don't even really know what's going

1121
00:45:14,719 --> 00:45:18,440
on with it. And then Player First Games. Unfortunately, this

1122
00:45:18,519 --> 00:45:22,280
is like not surprising at all. That game just had multiverses.

1123
00:45:22,320 --> 00:45:26,280
That has had like just one of the dumbest launches ever, right,

1124
00:45:26,320 --> 00:45:28,280
It like kind of sort of launched and then it

1125
00:45:28,320 --> 00:45:29,760
launched it again a little bit a few months later,

1126
00:45:29,760 --> 00:45:31,280
and then they took it offline, and then they launched

1127
00:45:31,320 --> 00:45:34,800
it again every time had some issues involved with it,

1128
00:45:34,920 --> 00:45:38,000
you know, micro transactions, with the as weird annoying structure.

1129
00:45:39,159 --> 00:45:41,599
It's annoying because I really like what the core of

1130
00:45:41,599 --> 00:45:44,360
this game is. I think taking platform fighter, making it

1131
00:45:44,400 --> 00:45:49,519
like multiplayer focused, teams, focused, cool move sets, great character roster,

1132
00:45:50,000 --> 00:45:53,000
but just the release schedule of it was absolutely abysmal.

1133
00:45:53,079 --> 00:45:55,559
And how much of that is the executives, the suits,

1134
00:45:55,599 --> 00:45:58,039
the people up top versus like the studio, We'll never

1135
00:45:58,079 --> 00:46:00,159
really know the full details on that. I'm sure it's

1136
00:46:00,159 --> 00:46:02,280
a mixture of both, but probably more of like the

1137
00:46:02,280 --> 00:46:04,360
people up top wanted to make as much money as

1138
00:46:04,400 --> 00:46:07,159
they can off this game. You know, when this game

1139
00:46:07,159 --> 00:46:09,239
got announced it was getting its final season. I think

1140
00:46:09,239 --> 00:46:10,880
that was like last month or two months ago or

1141
00:46:10,920 --> 00:46:14,360
something like. This is not really a surprise and end, unfortunately,

1142
00:46:14,920 --> 00:46:17,039
but as even looked at, like I guess they technically,

1143
00:46:17,119 --> 00:46:19,880
when this studio first started working on Multiverses, they weren't

1144
00:46:19,880 --> 00:46:22,800
owned by w B, and then WB acquired them and

1145
00:46:22,840 --> 00:46:25,199
then shut them down. So it's a weird order of events,

1146
00:46:25,519 --> 00:46:27,480
and I wonder why it happened to be that way,

1147
00:46:27,840 --> 00:46:29,519
But you have to wonder what that studio would have

1148
00:46:29,519 --> 00:46:32,199
been able to accomplish if they would have been able

1149
00:46:32,239 --> 00:46:35,480
to stay open even if they were independent without the acquisition,

1150
00:46:35,679 --> 00:46:38,679
So who knows what would have happened there, But yeah,

1151
00:46:38,719 --> 00:46:40,960
what are your thoughts? And I don't think you've talked

1152
00:46:40,960 --> 00:46:44,079
about Multiverses kind of getting its final update and kind

1153
00:46:44,079 --> 00:46:46,480
of being not canceled, like you can still play it,

1154
00:46:46,519 --> 00:46:48,440
I guess, but you just not like online is going

1155
00:46:48,480 --> 00:46:50,360
to be disabled at some point. What were your thoughts

1156
00:46:50,360 --> 00:46:52,199
on the kind of funeral for that game.

1157
00:46:52,440 --> 00:46:54,440
Speaker 2: Yeah, it's just because I can't remember if we talked

1158
00:46:54,440 --> 00:46:56,800
about the last time I was on before I left

1159
00:46:56,880 --> 00:46:59,519
or after. We talked about multiverses, because also we talked

1160
00:46:59,519 --> 00:47:01,559
about it on the stream and how you couldn't even

1161
00:47:02,679 --> 00:47:05,199
just local play. It was you could, but it's a

1162
00:47:05,199 --> 00:47:07,400
big pain and stuff. So yeah, that's one of the

1163
00:47:07,440 --> 00:47:10,239
more mishandled ones, and I think it's just like something

1164
00:47:10,239 --> 00:47:13,679
we've seen in the past few years more. Unfortunately, unless

1165
00:47:13,719 --> 00:47:16,280
you are a top five studio or you're backed by

1166
00:47:16,320 --> 00:47:18,960
a Sony and Microsoft in a big like I mean

1167
00:47:19,000 --> 00:47:21,719
back like literally, it just says Sony right like it's

1168
00:47:21,719 --> 00:47:25,440
a Sony first party Xbox. If your game doesn't perform

1169
00:47:25,559 --> 00:47:28,920
to whatever levels they have it at or whatever on

1170
00:47:28,960 --> 00:47:30,400
the chart, they say you gotta get to x Y

1171
00:47:30,400 --> 00:47:32,559
and Z it just your studio's gone.

1172
00:47:32,639 --> 00:47:34,519
Speaker 1: And people, well, even if you do have Sony or

1173
00:47:34,599 --> 00:47:36,559
Microsoft back in you, that doesn't even seem to matter

1174
00:47:36,599 --> 00:47:38,679
these days either, And they're closest studios left, right, and center,

1175
00:47:38,679 --> 00:47:40,880
and they're firing people from Naughty Dog and all these

1176
00:47:40,880 --> 00:47:41,840
big studios right.

1177
00:47:41,880 --> 00:47:44,719
Speaker 2: Well, that's like big ones where it's like a it's

1178
00:47:44,719 --> 00:47:47,199
a Sony partner with a Kajima, Like they don't own

1179
00:47:47,239 --> 00:47:48,760
the studio, but they're putting it out like that's at

1180
00:47:48,800 --> 00:47:52,079
least even if Destrang two bombs, it's like, well, Kajima

1181
00:47:52,159 --> 00:47:54,639
Studios is safe, right, or Productions whatever safe, And it's

1182
00:47:54,719 --> 00:47:58,159
just yeah, it's a crappy situation. And yeah, I think

1183
00:47:58,159 --> 00:48:00,320
it's one of those things where it was kind of

1184
00:48:00,320 --> 00:48:02,840
writing on the wall once it just fumbled that hype.

1185
00:48:02,840 --> 00:48:04,360
I think it had hype for a while. It wasn't

1186
00:48:04,400 --> 00:48:06,840
like an all Star World's Greatest Game of All Time

1187
00:48:06,920 --> 00:48:09,039
or anything, but I think it was fun. I think

1188
00:48:09,079 --> 00:48:10,960
it had some buzz like we've thought about before. I

1189
00:48:11,000 --> 00:48:14,599
think there is room for a Smash competitor somewhere. I

1190
00:48:14,639 --> 00:48:19,039
think PlayStation just has to just dust off their knees

1191
00:48:19,079 --> 00:48:20,760
from all starts and just say we're gonna do it,

1192
00:48:20,800 --> 00:48:22,480
We're gonna commit to it. And I don't think they

1193
00:48:22,519 --> 00:48:24,360
will though. I think there's just too much fear there right,

1194
00:48:24,400 --> 00:48:24,880
and I think.

1195
00:48:24,840 --> 00:48:27,039
Speaker 1: I would be scared for whatever studio had to make

1196
00:48:27,079 --> 00:48:29,239
that in terms of if they would stay open after

1197
00:48:29,280 --> 00:48:31,440
they release it. That's just the sad state of things

1198
00:48:31,480 --> 00:48:31,880
right now.

1199
00:48:32,239 --> 00:48:35,000
Speaker 2: Yeah, and that's the thing. So yeah, no, it's a

1200
00:48:35,039 --> 00:48:37,159
shame that's the way it went. But it wasn't a

1201
00:48:38,000 --> 00:48:40,480
that's unfortunately, it wasn't a surprise that the Model one

1202
00:48:40,519 --> 00:48:42,280
is obviously more surprising, but this was I feel like

1203
00:48:42,320 --> 00:48:44,400
the writing was on the wall for kind of, if

1204
00:48:44,440 --> 00:48:46,880
not the year, the past six months. So and we

1205
00:48:46,960 --> 00:48:48,760
talked about many times in the discord, which you know

1206
00:48:48,800 --> 00:48:51,840
you can join we have many channels there, but yeah,

1207
00:48:51,880 --> 00:48:53,480
bummer that it didn't work out, so.

1208
00:48:54,119 --> 00:48:58,880
Speaker 1: Yeah, and then moving on to Monolith here. So there

1209
00:48:59,199 --> 00:49:00,960
there's a lot going along with this one. There's a

1210
00:49:00,960 --> 00:49:03,480
lot of layers we could tackle it. Trevis. I know

1211
00:49:03,519 --> 00:49:05,320
that you are sometimes a listener of kind of Fundy

1212
00:49:05,400 --> 00:49:08,239
did you buy Chancey their discussion with Jason Tryer from

1213
00:49:08,280 --> 00:49:08,920
Oh yeah, of course.

1214
00:49:09,000 --> 00:49:12,480
Speaker 2: Yeah. I listened to all that, all that stuff because

1215
00:49:12,519 --> 00:49:15,400
it was there's certain times where obviously this is not

1216
00:49:15,440 --> 00:49:17,760
the exact same situation, but even like Concord last year,

1217
00:49:17,760 --> 00:49:19,519
like I let's do a bunch of podcasts because that's

1218
00:49:19,519 --> 00:49:22,760
always what excites me other than when we talk about

1219
00:49:22,760 --> 00:49:25,360
stuff as fans. The next thing is just the business aspect,

1220
00:49:25,440 --> 00:49:28,000
right of, like, Okay, how did all these dominoes fall?

1221
00:49:28,119 --> 00:49:30,639
How do you again? Because it just hard to rack by.

1222
00:49:30,960 --> 00:49:32,280
Speaker 1: GM mode in you you want to.

1223
00:49:32,320 --> 00:49:35,199
Speaker 2: Absolutely and it's just like, man, this game's been cooking

1224
00:49:35,239 --> 00:49:38,480
for four years and it's just gone. It's fascinating from

1225
00:49:38,559 --> 00:49:40,519
a fan point of view. It's fascinating from like I

1226
00:49:40,519 --> 00:49:42,800
feel so bad for the people that have been working

1227
00:49:42,840 --> 00:49:44,280
on this in the resume, they just have like a

1228
00:49:44,280 --> 00:49:47,639
blank spot spot now for years. It's just won these things.

1229
00:49:47,639 --> 00:49:50,199
And for me, it's this is fascinating because the Concord

1230
00:49:50,199 --> 00:49:52,719
one was fascinating because place He's like, big thing, this

1231
00:49:52,840 --> 00:49:56,719
is like, this is studio that gave us Arkham asylum.

1232
00:49:56,760 --> 00:49:58,800
This is like or like not exactly, but I mean

1233
00:49:58,840 --> 00:50:02,079
Warner Brothers in general, like that company was at the

1234
00:50:02,119 --> 00:50:05,599
forefront of Superhero game evolution and where they are now.

1235
00:50:05,719 --> 00:50:07,480
So yeah, but I did listen to the Shryer thing,

1236
00:50:07,599 --> 00:50:08,119
so mm.

1237
00:50:08,039 --> 00:50:10,159
Speaker 1: Hmm, yeah, I mean, I you know, I don't want

1238
00:50:10,159 --> 00:50:12,119
to just repeat point for point what he says there

1239
00:50:12,119 --> 00:50:14,760
because he's gonna be able to explain that stuff a

1240
00:50:14,760 --> 00:50:16,719
lot better. He knows the names of all these people

1241
00:50:16,800 --> 00:50:19,199
that are involved. I can kind of remember some of them,

1242
00:50:19,199 --> 00:50:21,360
but like I don't know, I don't know all those details.

1243
00:50:21,360 --> 00:50:24,559
So definitely go check that out. Not that they need

1244
00:50:24,639 --> 00:50:27,280
us small little podcasts compared to them to shout out

1245
00:50:27,320 --> 00:50:29,239
their thing. But it was a really great episode. It

1246
00:50:29,280 --> 00:50:31,559
was really it was really enlightening. And yeah, I mean

1247
00:50:31,760 --> 00:50:34,760
it's funny like when Jason Schreyer starts talking about your

1248
00:50:34,880 --> 00:50:36,880
your game or your studio, you know, you know you're

1249
00:50:36,920 --> 00:50:40,159
in trouble, and so yeah, it was. It was really

1250
00:50:40,159 --> 00:50:42,199
interesting to hear kind of the inner workings of what

1251
00:50:42,360 --> 00:50:45,320
happened a Monolith. But I think for me, like the

1252
00:50:45,360 --> 00:50:47,679
big maybe one of the big takeaways is that just

1253
00:50:47,719 --> 00:50:51,199
like wow, over the years since the release of those

1254
00:50:51,360 --> 00:50:53,480
Lord of the Rings games, just like all the top

1255
00:50:53,559 --> 00:50:57,519
level talent, the leaders of the studio, all those people

1256
00:50:57,519 --> 00:51:00,159
that kind of you'd say maybe the most responsible for

1257
00:51:00,199 --> 00:51:02,480
like those games being what they are, have just been

1258
00:51:02,519 --> 00:51:06,199
like leaving one after another, leaving forming their own studios,

1259
00:51:06,480 --> 00:51:08,960
grabbing other people from Monolith on their way out. And

1260
00:51:09,000 --> 00:51:11,360
so it's one of those things with I feel like

1261
00:51:11,400 --> 00:51:13,800
when we talk about movies, we can easily be like, oh, yeah,

1262
00:51:13,840 --> 00:51:15,719
this is the writer, this is the director. Obviously there's

1263
00:51:15,719 --> 00:51:17,280
a million other people that are involved in the movie.

1264
00:51:17,320 --> 00:51:18,719
But we can be like, Okay, I can see the

1265
00:51:18,760 --> 00:51:20,599
people that are involved in the creative thing of this.

1266
00:51:20,880 --> 00:51:22,920
But with games, it's it becomes a lot more tricky.

1267
00:51:22,920 --> 00:51:25,920
Sometimes when we're talking about certain studios we're talking about like, oh,

1268
00:51:26,199 --> 00:51:28,880
even what we just had, like Playground, Oh, they made

1269
00:51:28,920 --> 00:51:30,559
fours of the Horizon and now they're making this, But

1270
00:51:30,559 --> 00:51:32,159
it's like a lot of the leadership that made those

1271
00:51:32,159 --> 00:51:34,559
furs the game is actually left like recently in between

1272
00:51:34,559 --> 00:51:37,280
this fable things. So it's like even that studio is

1273
00:51:37,320 --> 00:51:39,599
not quite the same as what we're so we're already

1274
00:51:39,599 --> 00:51:41,599
comparing to this thing that doesn't quite exist anymore. And

1275
00:51:41,599 --> 00:51:44,280
that's just the nature of how huge these development teams are.

1276
00:51:44,519 --> 00:51:46,880
People are leaving constantly, new people are joining, people are

1277
00:51:46,880 --> 00:51:49,639
coming back, people are you know, leaving again, all this

1278
00:51:49,760 --> 00:51:52,800
crazy stuff. But it gets a point where it's like, Okay, well,

1279
00:51:53,760 --> 00:51:56,639
I don't know, is the monolith that existed last week?

1280
00:51:56,719 --> 00:51:59,960
Is that even the same thing right other than the name,

1281
00:52:00,159 --> 00:52:03,360
Like what else makes it that same studio that made it?

1282
00:52:03,519 --> 00:52:05,159
That thing it's really just comes down to the people

1283
00:52:05,199 --> 00:52:08,559
that make these games, and it just seems like overwhelmingly

1284
00:52:08,679 --> 00:52:10,800
a lot of those really really people in the big

1285
00:52:10,840 --> 00:52:15,239
important positions, the most important positions, weren't really there anyway.

1286
00:52:15,320 --> 00:52:17,320
So it's like, I don't even know who are the

1287
00:52:17,320 --> 00:52:20,079
people that are making this Wonder Woman game. It's just

1288
00:52:20,119 --> 00:52:22,840
like a new team kind of to some extent, right well, and.

1289
00:52:22,840 --> 00:52:24,800
Speaker 2: It's to the not to take us off track, but

1290
00:52:24,800 --> 00:52:27,159
it's like the similar extent to Rock Study, where it's like, Okay,

1291
00:52:27,280 --> 00:52:30,760
the rumors they're making a soul sing Batman game, right

1292
00:52:30,760 --> 00:52:32,480
like what I put into it for years that okay.

1293
00:52:32,280 --> 00:52:35,599
Speaker 1: Squad another Jason Tryer reveals, so yeah, that's probably legit.

1294
00:52:35,840 --> 00:52:37,639
Speaker 2: Yeah, but it's the same thing of like those guys

1295
00:52:37,639 --> 00:52:41,920
that shepherd that franchise are they're not there anymore, you know,

1296
00:52:41,960 --> 00:52:44,360
like they left Rock Steady. Like even by the time

1297
00:52:44,400 --> 00:52:47,239
the person Paul Dana who was from the animatesers who

1298
00:52:47,239 --> 00:52:50,239
wrote the first two games that were more critically acclaimed,

1299
00:52:50,280 --> 00:52:51,599
he already left for the third. So it's like the

1300
00:52:51,599 --> 00:52:53,599
same thing for this, like you're not gonna have oh,

1301
00:52:53,639 --> 00:52:55,880
this guy who's been writing Batman for twenties, maybe they will,

1302
00:52:55,880 --> 00:52:57,719
maybe they'll find somebody, But I mean, like same thing

1303
00:52:57,719 --> 00:52:59,599
when you think, like okay, Rock Study Batman, that has

1304
00:52:59,639 --> 00:53:01,760
to be something different and you just have to kind

1305
00:53:01,760 --> 00:53:04,480
of go with the laurels of the past. But yeah,

1306
00:53:04,480 --> 00:53:07,480
I think it's just like a anytime a situation where

1307
00:53:07,480 --> 00:53:10,960
a studio closes that you have some if you love

1308
00:53:11,000 --> 00:53:13,880
a game and that's studio closes, I think that's that

1309
00:53:14,440 --> 00:53:16,320
sucks a lot more. That hurts a bit more because

1310
00:53:16,360 --> 00:53:17,599
it sticks to me because it just things like man,

1311
00:53:17,639 --> 00:53:20,239
it's never You're never gonna see Monolith again. Like and

1312
00:53:20,280 --> 00:53:22,280
even then I didn't love the game. I have many

1313
00:53:22,599 --> 00:53:24,559
like or just mini memories of it. But even like

1314
00:53:24,639 --> 00:53:27,800
condemned those games they did back in the day because

1315
00:53:27,800 --> 00:53:29,719
those are like horror games. I remember seeing the cars.

1316
00:53:29,760 --> 00:53:31,480
Now this looks like Saw and that's how I got

1317
00:53:31,480 --> 00:53:34,360
into them. But like Lord of the Rings, those are

1318
00:53:34,559 --> 00:53:37,360
I know, we'll talk about the system after, but the world.

1319
00:53:37,800 --> 00:53:39,440
I love Lord of the Rings and I think they

1320
00:53:39,559 --> 00:53:42,159
did great stuff. Some of the story stuff is all right,

1321
00:53:42,199 --> 00:53:44,239
but it felt like they captured the spirit of what

1322
00:53:44,320 --> 00:53:47,480
Lord of the Rings was. And I'll never forget where

1323
00:53:47,519 --> 00:53:49,840
I was when that Nemesis system hit and it was like,

1324
00:53:49,880 --> 00:53:51,880
such a man. That's one of those gaming moments where

1325
00:53:52,119 --> 00:53:54,639
you'll remember forever, because I think when I played it,

1326
00:53:55,599 --> 00:53:57,880
I might have heard about it leading up to because

1327
00:53:57,880 --> 00:53:59,920
I was still online looking at the game spots ign.

1328
00:54:00,280 --> 00:54:02,119
But you don't know until you really feel it. And

1329
00:54:02,239 --> 00:54:04,760
how many games have we played where it's like we

1330
00:54:04,840 --> 00:54:07,480
got this new system or feature and it does this,

1331
00:54:07,559 --> 00:54:09,719
and then when you play it's like, well, not really

1332
00:54:09,800 --> 00:54:11,519
like it kind of is that that would be the

1333
00:54:11,519 --> 00:54:14,519
perfect version of it, right, But that was great. So

1334
00:54:14,599 --> 00:54:16,519
it's just it's just kind of a bummer. And we

1335
00:54:16,840 --> 00:54:19,039
talked about last time, right, of all the games they pitched,

1336
00:54:19,360 --> 00:54:21,360
and then we learned this in this report though they

1337
00:54:21,400 --> 00:54:23,800
even before they pitched like the Flash and Constant game,

1338
00:54:23,840 --> 00:54:25,960
that they wanted to do their own IP and w W.

1339
00:54:26,119 --> 00:54:28,119
I was like, nah, like you're not gonna do that.

1340
00:54:28,320 --> 00:54:32,039
So it's it's really unfortunate when then again just mishandling

1341
00:54:32,199 --> 00:54:34,679
of even then when everythink about those those games I

1342
00:54:34,679 --> 00:54:37,800
think were other than I totally forgot in the podcast

1343
00:54:37,840 --> 00:54:42,440
era that second Mortor game had those loop boxes controversial

1344
00:54:42,519 --> 00:54:44,440
completely forgot because by the time I got they got

1345
00:54:44,519 --> 00:54:46,400
rid of that all. But once I got rid of that,

1346
00:54:46,440 --> 00:54:49,519
like pretty well received games and this to go to nothing,

1347
00:54:49,559 --> 00:54:51,199
and even with Wonder Women, I thought that was a

1348
00:54:51,559 --> 00:54:55,199
perfect fit. I really liked that idea that Shreyer leaked

1349
00:54:55,239 --> 00:54:57,119
of the reverse Deem. It's the system I was working

1350
00:54:57,119 --> 00:54:59,880
for that game of instead of killing people in the

1351
00:55:00,119 --> 00:55:02,480
coming back, you're gonna befriending them. And that would be

1352
00:55:02,599 --> 00:55:04,800
like building because it already was like that way in

1353
00:55:04,880 --> 00:55:07,119
Lord of the Rings where you'd kill a guy and

1354
00:55:07,159 --> 00:55:09,480
you could make them your captain. There, lieutenant, you could

1355
00:55:09,480 --> 00:55:11,800
build an army, but wonder one that might not make

1356
00:55:11,880 --> 00:55:13,840
sense by okay, I'm gonna take a bunch of DC

1357
00:55:13,960 --> 00:55:16,920
villains and make my captains and whatnot. But finding a

1358
00:55:16,920 --> 00:55:18,880
way to make it like the reverse of that, and

1359
00:55:19,159 --> 00:55:21,159
that people remember you for doing good deed, It's like

1360
00:55:21,400 --> 00:55:23,719
that's something cool. How many superhero games do we do

1361
00:55:23,840 --> 00:55:26,360
the side missions and whatnot? I think there'd be some

1362
00:55:26,519 --> 00:55:28,679
really cool If you see a burning building, there's someone

1363
00:55:28,679 --> 00:55:30,920
you gotta go save, and you know, maybe you don't

1364
00:55:30,920 --> 00:55:32,880
go save and they just die or whatever, right, but

1365
00:55:32,920 --> 00:55:35,400
if you go save them, other than just like I

1366
00:55:35,440 --> 00:55:37,880
appreciate you saving my life and they give you like

1367
00:55:37,920 --> 00:55:40,800
some XP tokens, like imagine that. Like two hours later,

1368
00:55:40,840 --> 00:55:43,400
it's like, oh, you bump into Sally May and she

1369
00:55:43,519 --> 00:55:45,559
has this, so she wants to fight, Like I think, oh,

1370
00:55:45,639 --> 00:55:50,039
that was again really cool. But unfortunately that didn't happen,

1371
00:55:50,079 --> 00:55:51,519
and they and then it sounded like they were just

1372
00:55:51,519 --> 00:55:53,360
gonna make it a god of worgan, which makes sense,

1373
00:55:53,440 --> 00:55:57,039
but like, you have this great system, it's only unique

1374
00:55:57,079 --> 00:55:59,639
to you, you should use it. So just it was

1375
00:56:00,079 --> 00:56:02,719
it wasn't surprising because it's funny two weeks ago when

1376
00:56:02,920 --> 00:56:04,679
last time I was on Sycust, we talked about the

1377
00:56:04,719 --> 00:56:07,559
issues they were having, so it wasn't a big surprise

1378
00:56:07,679 --> 00:56:11,079
that okay got closed. But still it's still disappointing because

1379
00:56:11,079 --> 00:56:13,159
I feel like when we talked about that Wonder Woman revealed,

1380
00:56:13,159 --> 00:56:15,440
we were all at least somewhat intrigued because it's like, oh,

1381
00:56:15,440 --> 00:56:17,679
that seems like a good fit model if a Wonder Woman,

1382
00:56:17,960 --> 00:56:20,360
let's see what can happen. And uh now a lot

1383
00:56:20,320 --> 00:56:22,320
of that team apparently is working on that Black Panther

1384
00:56:22,400 --> 00:56:23,440
game at EA or whatnot.

1385
00:56:23,440 --> 00:56:26,119
Speaker 1: But like you gotta slow down, okay, you're you gotta

1386
00:56:26,159 --> 00:56:29,239
give me a chance to jump. So many, so many

1387
00:56:29,280 --> 00:56:31,920
things you've covered now. We got to get through this

1388
00:56:31,960 --> 00:56:34,199
one a time. Yeah, I mean, I guess I'll jump

1389
00:56:34,199 --> 00:56:36,920
back to the Nemesis system thing. Uh we can. We

1390
00:56:36,960 --> 00:56:38,840
can finish talking about that a little bit. I because

1391
00:56:38,840 --> 00:56:40,199
I think I'm kind of the opposite you. I think

1392
00:56:40,199 --> 00:56:42,679
I'm I think it was a really weird choice to

1393
00:56:42,800 --> 00:56:44,920
not continue with what they had built there in terms

1394
00:56:44,960 --> 00:56:46,880
of the villain side of it, just because to me,

1395
00:56:46,960 --> 00:56:49,760
that was always the great why that game had, Like

1396
00:56:49,760 --> 00:56:51,320
the Pitch alone was great because it was a wonder

1397
00:56:51,320 --> 00:56:53,599
Woman game. With the Nemesis system, that's all you need,

1398
00:56:53,679 --> 00:56:56,159
just because DC and Marvel and all these things just

1399
00:56:56,159 --> 00:56:59,199
have such a depth of villains and characters and that's

1400
00:56:59,199 --> 00:57:01,000
where you could like have the big ones and maybe

1401
00:57:01,039 --> 00:57:03,800
you'd everyone smelled bumping a Lex Luth. They're probably not,

1402
00:57:03,840 --> 00:57:05,920
but like you know, you have your smaller, like freak

1403
00:57:06,039 --> 00:57:07,760
like villains too, and I just think that would be

1404
00:57:07,800 --> 00:57:10,559
such a great system to combine with that stuff. And

1405
00:57:10,559 --> 00:57:13,599
obviously with all this compook stuff, these villains never die.

1406
00:57:13,800 --> 00:57:16,199
They always get locked up, they go away, they could

1407
00:57:16,239 --> 00:57:18,440
be you know, or in the Mortal games you'd get

1408
00:57:18,440 --> 00:57:20,280
like mutilated and they come back later with like a

1409
00:57:20,519 --> 00:57:23,280
new prosthetic leg or something like that. And I think

1410
00:57:23,440 --> 00:57:25,920
that system just made so much sense. But I also

1411
00:57:26,000 --> 00:57:28,159
do think from the other side of it's like, you know,

1412
00:57:28,199 --> 00:57:31,360
it's cool potentially that monolith. Rather than just like, Okay,

1413
00:57:31,400 --> 00:57:32,719
we're just gonna make the same game over and over

1414
00:57:32,719 --> 00:57:35,239
again with a different skin, they are like looking at like, Okay,

1415
00:57:35,239 --> 00:57:37,559
how can we take this really cool unique system that

1416
00:57:37,559 --> 00:57:40,000
we made and then for some reason patented it because

1417
00:57:40,000 --> 00:57:41,920
that's annoying to sell, But like, how can we turn

1418
00:57:41,960 --> 00:57:44,199
that on its head and like adjusted a bit but

1419
00:57:44,239 --> 00:57:45,400
put it in a new way. And I think the

1420
00:57:45,440 --> 00:57:48,360
idea of having that with allies to some extent is

1421
00:57:48,400 --> 00:57:50,840
a cool idea, but I think it works. It would

1422
00:57:50,840 --> 00:57:52,320
work a lot better if it was like a combined

1423
00:57:52,360 --> 00:57:55,440
system where you still have that that nemesism with the villains,

1424
00:57:55,639 --> 00:57:57,239
but then maybe there's some way where you can like

1425
00:57:57,599 --> 00:57:59,280
your teammates will come and go, and I think that

1426
00:57:59,280 --> 00:58:01,440
would be really cool. There's a lot of games where

1427
00:58:01,480 --> 00:58:05,119
like companions or team members like could die permanently, and

1428
00:58:05,159 --> 00:58:07,280
then there's a lot of games where, like avowed, for example,

1429
00:58:07,320 --> 00:58:09,119
no matter what you do, your companions are never gonna die.

1430
00:58:09,119 --> 00:58:10,880
As far as I can tell from a few hours

1431
00:58:10,880 --> 00:58:12,760
in the game. I think very few games deal with

1432
00:58:12,800 --> 00:58:15,280
the idea of like someone joining your party and then

1433
00:58:15,360 --> 00:58:17,519
leaving your party, and then joining your party again, just

1434
00:58:17,519 --> 00:58:19,519
based on like choices you make. It's like, if you

1435
00:58:19,559 --> 00:58:21,519
make a bad decision, they leave your party. Usually that's

1436
00:58:21,559 --> 00:58:23,199
permanent and you can never undo that kind of thing.

1437
00:58:23,239 --> 00:58:24,800
So I think the idea of like a more active

1438
00:58:25,280 --> 00:58:26,840
ally system, I don't know how it would have worked

1439
00:58:26,840 --> 00:58:28,199
in the game. Maybe you have like a team of

1440
00:58:28,440 --> 00:58:30,199
two buddies that are with you at all time and

1441
00:58:30,239 --> 00:58:32,400
you're kind of picking and choosing. I think it could

1442
00:58:32,400 --> 00:58:34,639
have been really cool. But yeah, I think the idea

1443
00:58:34,639 --> 00:58:37,519
of like moving away from the nemesystems for the enemies

1444
00:58:37,559 --> 00:58:39,920
seems like a real whiff. But I think maybe that

1445
00:58:39,960 --> 00:58:41,440
could be because of what you were saying there, that

1446
00:58:41,599 --> 00:58:44,239
like turning into maybe more of a linear experience with

1447
00:58:44,280 --> 00:58:46,639
smaller maps compared to what those mortor games were. Maybe

1448
00:58:46,639 --> 00:58:49,480
that system just doesn't make as much sense. But then

1449
00:58:49,519 --> 00:58:51,840
I also think, like that sounds like a not very

1450
00:58:51,840 --> 00:58:55,079
compelling game, like a linear game, or the core mechanic

1451
00:58:55,199 --> 00:58:58,239
is that your allies are like leaving and joining based

1452
00:58:58,280 --> 00:59:01,360
on your choices. And stuff like, Okay, that seems kind

1453
00:59:01,360 --> 00:59:02,599
of the by the numbers.

1454
00:59:02,679 --> 00:59:04,800
Speaker 2: I wonder though, I would have liked this scene because

1455
00:59:04,840 --> 00:59:06,400
that's one of the things I liked about Shadow of

1456
00:59:06,400 --> 00:59:08,400
War was the building your army and when you would

1457
00:59:08,440 --> 00:59:11,320
go invade other camps and stuff, and it would be

1458
00:59:11,440 --> 00:59:13,119
still spin on that. But I think I wonder if

1459
00:59:13,119 --> 00:59:15,559
that would have worked, like I said, better with good people,

1460
00:59:15,559 --> 00:59:17,079
and they would have made a spin on that where

1461
00:59:17,119 --> 00:59:21,760
you are actively building armies of people and if they die,

1462
00:59:21,880 --> 00:59:23,679
like what does that do for your roster or does

1463
00:59:23,719 --> 00:59:26,159
everyone go? Is there a lutet there? So? But I

1464
00:59:26,199 --> 00:59:28,880
do get your points there. So, but like I said

1465
00:59:28,920 --> 00:59:30,880
in the reverse, I agree with you where it's just

1466
00:59:30,920 --> 00:59:32,840
cool that they didn't want to just do the same

1467
00:59:32,880 --> 00:59:34,000
thing over reskinned.

1468
00:59:34,119 --> 00:59:37,039
Speaker 1: But yeah, but yeah, I mean another thing was too,

1469
00:59:37,199 --> 00:59:40,199
Like I guess the game kind of completely restart development

1470
00:59:40,440 --> 00:59:42,880
at some point. Obviously this happens when like leaders change around,

1471
00:59:43,119 --> 00:59:44,119
and you know, it's like one of those things I

1472
00:59:44,119 --> 00:59:46,079
talk about, like Okay, maybe that that monolith is gone,

1473
00:59:46,119 --> 00:59:47,719
but it's like that doesn't mean that the new people

1474
00:59:47,719 --> 00:59:50,800
who take over those positions can't be better or just

1475
00:59:50,840 --> 00:59:52,760
as good, right, Like you know those new people that

1476
00:59:52,840 --> 00:59:55,840
fill those positions, maybe they were from the studio before,

1477
00:59:55,880 --> 00:59:57,960
maybe they brought in other people. I think it could

1478
00:59:58,000 --> 01:00:00,119
be cool to see like how those collaborations work. But

1479
01:00:00,440 --> 01:00:02,280
it sounds like even when the game was announced when

1480
01:00:02,280 --> 01:00:04,960
we got that teaser, that it was just fiction at

1481
01:00:04,960 --> 01:00:07,039
that point, like there wasn't even a game at all,

1482
01:00:07,119 --> 01:00:09,760
Like they just announced that they're working on it essentially,

1483
01:00:10,119 --> 01:00:12,000
But yeah, it was. It was as real as Elder

1484
01:00:12,039 --> 01:00:14,400
Scroll six was when that when that teaser was shown

1485
01:00:14,440 --> 01:00:16,880
off too, right, it was just like pretty much announcement

1486
01:00:16,880 --> 01:00:18,800
of what they're working on. But that was already years

1487
01:00:19,360 --> 01:00:22,880
after the last Mordor game, So just like years of

1488
01:00:22,920 --> 01:00:26,599
things churning, people leaving, I don't know, things getting green lit,

1489
01:00:26,679 --> 01:00:29,880
not getting green lit, and just kind of messing around, which, yeah,

1490
01:00:29,920 --> 01:00:32,719
when you have a really a big team and an

1491
01:00:32,719 --> 01:00:36,239
expensive area, like that's just bleeding money at that point.

1492
01:00:36,360 --> 01:00:39,320
So obviously this is just kind of a rough thing

1493
01:00:39,400 --> 01:00:42,000
all around. And I'm sure the team members are not

1494
01:00:42,039 --> 01:00:43,719
too thrilled, as you mentioned, to just have like this

1495
01:00:44,320 --> 01:00:46,679
kind of big empty bucket on their on their resume

1496
01:00:46,760 --> 01:00:48,840
of just like what have they been doing? Well? Not

1497
01:00:48,880 --> 01:00:51,360
really their fault but just like, unfortunately nothing for like

1498
01:00:51,400 --> 01:00:53,800
this almost ten year time span for some of these people.

1499
01:00:53,800 --> 01:00:58,440
It's really just really sad overall. But yeah, I think

1500
01:00:58,480 --> 01:01:00,159
we can go to that Black Panther thing you're talking

1501
01:01:00,159 --> 01:01:01,719
about the two because I didn't realize this when we

1502
01:01:01,760 --> 01:01:04,440
talked about that Black Panther game announcement, we said like, oh,

1503
01:01:04,480 --> 01:01:06,920
it's EA making this thing. But yeah, I think that

1504
01:01:07,039 --> 01:01:09,199
is some interesting context that I didn't really realize is

1505
01:01:09,239 --> 01:01:13,440
that that studio is kind of created by a lot

1506
01:01:13,480 --> 01:01:16,280
of the people from Monolith who left Monolith. You know,

1507
01:01:16,440 --> 01:01:18,280
starts out with a couple of big big wigs at

1508
01:01:18,280 --> 01:01:20,159
the top, the big leadership people, and they bring over

1509
01:01:20,199 --> 01:01:23,679
other I don't know, people in smaller and more specific roles, right,

1510
01:01:23,960 --> 01:01:25,400
And so I don't know, what do you think about that? Like,

1511
01:01:25,440 --> 01:01:28,199
do you think that the Black Panther game world utilize

1512
01:01:28,440 --> 01:01:31,079
the Nemesis system in a way that is not like

1513
01:01:31,119 --> 01:01:33,400
infringing on the patent. But we'll still take some of

1514
01:01:33,400 --> 01:01:34,719
those ideas and roll with them.

1515
01:01:35,000 --> 01:01:38,440
Speaker 2: Yeah, I would love for them to achieve something like

1516
01:01:38,519 --> 01:01:40,639
that where they can't be sued or get in trouble.

1517
01:01:40,719 --> 01:01:43,880
I'm gonna say no, just because I think with games

1518
01:01:43,960 --> 01:01:46,199
right now. They don't want to risk. They just want

1519
01:01:46,280 --> 01:01:48,079
to be successful, and they don't want somewhere Oh you

1520
01:01:48,079 --> 01:01:51,880
get a successful Black Black Panther game and then oh boom,

1521
01:01:51,960 --> 01:01:54,480
big lawsuit hit on there, and then there's this issue

1522
01:01:54,480 --> 01:01:55,679
in that issue. I think they were going to play

1523
01:01:55,719 --> 01:01:59,079
it safe. I think luckily with like the map size

1524
01:01:59,119 --> 01:02:01,079
of the Moral Games, I feel like I can already

1525
01:02:01,119 --> 01:02:03,440
see that we're like, okay, I can see the reverse

1526
01:02:03,519 --> 01:02:06,760
of you know, the very dour like lots of grays

1527
01:02:06,760 --> 01:02:08,199
and greens for Lord of the Rings, where it's like

1528
01:02:08,320 --> 01:02:11,719
the very bright version of that with Willkanda. So I

1529
01:02:11,719 --> 01:02:14,559
think the layout and the missions and kind of how

1530
01:02:14,599 --> 01:02:16,599
they use side quests and stuff, I think they'll do

1531
01:02:16,719 --> 01:02:19,519
that well. So I can see the line there. But yeah,

1532
01:02:19,519 --> 01:02:22,280
I don't think they'll do anything to that level. And

1533
01:02:22,320 --> 01:02:24,719
I hope that it does just still come out because

1534
01:02:24,719 --> 01:02:27,440
we have that, we got Iron Man, we got the Office.

1535
01:02:27,559 --> 01:02:31,039
I think that whatever Captain America Black Panther game, I

1536
01:02:31,079 --> 01:02:32,840
think that's a go and gonna happen.

1537
01:02:33,280 --> 01:02:37,320
Speaker 1: Yeah. I think it's more single player like linear sort

1538
01:02:37,360 --> 01:02:40,440
of situation, probably not gonna be anything too crazy structurally.

1539
01:02:40,679 --> 01:02:42,480
Speaker 2: I hope the Panther will happen. So at least it's

1540
01:02:42,559 --> 01:02:44,440
it's good to know that, hey, people that have made

1541
01:02:44,440 --> 01:02:45,920
some great stuff are working on it. So that's that's

1542
01:02:46,039 --> 01:02:48,199
never bad thing. That doesn't guarantee a great game, but

1543
01:02:48,280 --> 01:02:50,840
that at least is somewhat exciting.

1544
01:02:50,880 --> 01:02:53,039
Speaker 1: So it's not like the people got snapped or anything.

1545
01:02:53,119 --> 01:02:57,639
These these these workers still exist, they just moved elsewhere. Yeah,

1546
01:02:57,679 --> 01:02:59,159
And then I guess with that too, Like the patent

1547
01:02:59,239 --> 01:03:02,519
side of things with the emsis system, well, I forget,

1548
01:03:02,519 --> 01:03:05,480
it's like until twenty thirty five or thirty six or

1549
01:03:05,519 --> 01:03:09,400
something like that. Yeah, when that's locked away till. But

1550
01:03:09,519 --> 01:03:11,280
I know that, like there has been other examples of

1551
01:03:11,360 --> 01:03:15,280
studios doing things similar to it, and I you know,

1552
01:03:15,360 --> 01:03:18,239
all these patents are always super duper specific, or at

1553
01:03:18,320 --> 01:03:21,159
least they usually are like super duper specific, and so

1554
01:03:21,199 --> 01:03:23,559
there's ways you can skirt around it, or they're super vague,

1555
01:03:23,559 --> 01:03:25,719
and then you can like get away with doing a

1556
01:03:25,760 --> 01:03:27,679
similar system because it's so vague that you can kind

1557
01:03:27,679 --> 01:03:29,639
of slip through the cracks a little bit too. So

1558
01:03:29,679 --> 01:03:30,880
I don't know, we'll have to see. I think just

1559
01:03:30,920 --> 01:03:32,400
a lot of people probably just don't even want to

1560
01:03:32,440 --> 01:03:33,880
mess with it though, right, they just don't want to

1561
01:03:33,920 --> 01:03:36,719
take that risk, and that would I guess maybe depend on, like,

1562
01:03:37,360 --> 01:03:39,239
I don't know, if you're a studio that's owned by

1563
01:03:39,320 --> 01:03:42,199
Xbox or something like, maybe Xbox will just not allow

1564
01:03:42,239 --> 01:03:43,639
it or green light something like that. If you're a

1565
01:03:43,679 --> 01:03:45,679
smaller team, maybe you're taking a bigger risk because you

1566
01:03:45,719 --> 01:03:47,840
don't have like the big Xbox lawyers. But now you

1567
01:03:47,960 --> 01:03:49,840
don't have like the overhead you say, you can't try

1568
01:03:49,880 --> 01:03:52,039
these things out. So I don't know. We'll see what

1569
01:03:52,079 --> 01:03:55,000
happens with it, but I don't know. Do do you think,

1570
01:03:55,039 --> 01:03:58,079
like other studios that WB are gonna take advantage of

1571
01:03:58,079 --> 01:04:01,119
this or is this patent just go to sit idly

1572
01:04:01,239 --> 01:04:03,519
used until it's up and then maybe we get an

1573
01:04:03,519 --> 01:04:06,119
influx of games that try it out if it doesn't

1574
01:04:06,119 --> 01:04:06,800
get renewed.

1575
01:04:07,400 --> 01:04:09,400
Speaker 2: Yeah, because like, to me, what the only thing would be?

1576
01:04:09,519 --> 01:04:11,280
I feel the only thing really gonna be on there

1577
01:04:12,039 --> 01:04:14,039
played for a while as Batman, and I guess you

1578
01:04:14,079 --> 01:04:16,199
could like.

1579
01:04:15,599 --> 01:04:16,920
Speaker 1: Do you think Hogwarts would do it?

1580
01:04:17,440 --> 01:04:21,800
Speaker 2: Hogwarts forgot about Hogwarts?

1581
01:04:22,519 --> 01:04:24,519
Speaker 1: Batman's an interesting poll though, again I guess that would

1582
01:04:24,559 --> 01:04:26,320
be because those games are all well, I guess they

1583
01:04:26,360 --> 01:04:29,039
did get kind of open worldly right, So maybe they're, oh.

1584
01:04:29,039 --> 01:04:30,719
Speaker 2: Yeah, they definitely did. The only thing is you're not

1585
01:04:31,159 --> 01:04:33,519
hopefully killing people as Batman, so that's a little bit.

1586
01:04:33,519 --> 01:04:34,800
But I guess you can just arrest them back.

1587
01:04:35,159 --> 01:04:37,199
Speaker 1: That's the idea, right, So you're killing these orcs. But

1588
01:04:37,199 --> 01:04:40,239
then it's like, oh, I'm back, I didn't actually die, right.

1589
01:04:40,360 --> 01:04:43,440
Speaker 2: Yeah I guess so, so yeah, yeah, I don't think

1590
01:04:43,480 --> 01:04:45,719
either one. I think Hogwarts is gonna not want to

1591
01:04:45,760 --> 01:04:48,920
take massive swings with that type of stuff. I think

1592
01:04:48,920 --> 01:04:50,800
they're gonna want to keep the game play pretty similar

1593
01:04:50,880 --> 01:04:53,800
ad locations, if anything, add to it more Harry Potter

1594
01:04:53,840 --> 01:04:57,719
stuff that is, like we talked about Quidditch or other stuff,

1595
01:04:57,760 --> 01:05:00,239
because I do feel like Harry Potter has a more

1596
01:05:00,280 --> 01:05:03,079
mainstream fan base for the buyers of that game.

1597
01:05:03,119 --> 01:05:04,679
Speaker 1: So I don't think they Now I'm picturing just a

1598
01:05:04,679 --> 01:05:08,199
Nemesis system with only Quidditch, like if they did Quidditch Champions,

1599
01:05:08,280 --> 01:05:11,079
but with where you like hit someone with a quaffle

1600
01:05:11,159 --> 01:05:12,719
or whatever and then they get like break their leg

1601
01:05:12,760 --> 01:05:14,920
and then they come back next season they're like, oh,

1602
01:05:15,079 --> 01:05:17,599
I've got a vengeance. They're gonna take you down, Ron Weasley.

1603
01:05:18,159 --> 01:05:19,800
Speaker 2: And then even with Batman, it's like, I guess you

1604
01:05:19,800 --> 01:05:21,800
could do the nemesisiystem that could work. I don't think

1605
01:05:21,800 --> 01:05:23,840
you can do that portion for Shadow of War where

1606
01:05:23,840 --> 01:05:25,440
it's like you recruit and make an army, because I

1607
01:05:25,440 --> 01:05:27,199
don't see Batman working with a bunch of thugs to

1608
01:05:27,320 --> 01:05:30,239
like take down the Joker, Like that doesn't make much sense.

1609
01:05:30,280 --> 01:05:32,360
So I guess you could see the reverse if they

1610
01:05:32,400 --> 01:05:34,800
would have done the save people thing, but it sounded

1611
01:05:34,840 --> 01:05:37,079
like Monola or the people Warner Bros. Whoever made the

1612
01:05:37,079 --> 01:05:40,760
decision didn't want to go forward with that, right, So

1613
01:05:40,800 --> 01:05:42,360
I feel like that's kind of like a dead version.

1614
01:05:42,480 --> 01:05:45,000
So no, I think it's something we're not gonna see,

1615
01:05:45,000 --> 01:05:46,559
And I guess my hope is that they just forget

1616
01:05:46,559 --> 01:05:48,760
to PAD in twenty and thirty six. Again, I don't

1617
01:05:48,840 --> 01:05:51,320
doubt they will. I'm sure they'll have somebody.

1618
01:05:51,079 --> 01:05:52,960
Speaker 1: Yeah, I mean, ready to go, But if they haven't

1619
01:05:52,960 --> 01:05:56,400
done anything with it, I feel like that would probably

1620
01:05:56,639 --> 01:05:58,599
worse than their case to be able to renew it, right,

1621
01:05:58,639 --> 01:06:01,199
I don't know how, yeah, me assuming as like a

1622
01:06:01,480 --> 01:06:03,320
regular citizen doesn't know anything, but I feel like if

1623
01:06:03,320 --> 01:06:05,679
you're not using it, then I don't know why a

1624
01:06:05,840 --> 01:06:07,679
court would. But I also a lot of these courts

1625
01:06:07,679 --> 01:06:09,679
don't know shit about video games, so they just approve

1626
01:06:09,800 --> 01:06:12,119
random patent like Nintendo has all sorts of random patents

1627
01:06:12,119 --> 01:06:14,639
like this too, for very innocuous things.

1628
01:06:14,760 --> 01:06:17,719
Speaker 2: Right. They even bs and lie and make like another

1629
01:06:17,760 --> 01:06:20,079
game announce of like oh, we're doing Superman, and then

1630
01:06:20,079 --> 01:06:21,679
when they go to the court, so yeah, we're making

1631
01:06:21,880 --> 01:06:24,320
it's gonna have the Nemesis System. We're excited. It's in

1632
01:06:24,400 --> 01:06:26,440
process right now, same thing as Wonder Woman. It's like

1633
01:06:26,480 --> 01:06:29,960
it was being used, but until it got closed, we

1634
01:06:30,039 --> 01:06:32,519
didn't know about the switch of the Nemesis system and

1635
01:06:32,519 --> 01:06:34,800
we also didn't know got dropped. So this whole time,

1636
01:06:35,079 --> 01:06:36,840
most of us were hyped because it's like, oh, man,

1637
01:06:36,880 --> 01:06:40,239
Wonder Woman used the Nemesis System. That sounds great, but really,

1638
01:06:40,239 --> 01:06:42,079
when we got the game. Let's say we did get

1639
01:06:42,079 --> 01:06:43,760
the game, it would have not had any of that,

1640
01:06:43,880 --> 01:06:46,440
so that would have felt very odd when they announced

1641
01:06:46,440 --> 01:06:48,880
like those press releases. And that was a selling point

1642
01:06:48,920 --> 01:06:51,719
to me because like, sure, I definitely can see the

1643
01:06:52,360 --> 01:06:55,239
pitch of just Wonder Woman via God of War, right,

1644
01:06:55,320 --> 01:06:57,840
that works like sure, but like the nemesisism, I think

1645
01:06:57,880 --> 01:06:59,840
gave it like a little extra juice to be like, Okay,

1646
01:06:59,840 --> 01:07:02,400
this is something that will get me in the door

1647
01:07:02,440 --> 01:07:04,559
that maybe other video games won't have or even got

1648
01:07:04,599 --> 01:07:06,079
a War because you could just look at Wonder Woman.

1649
01:07:06,159 --> 01:07:08,360
If it's lack luster, you go, eh, I'll just play

1650
01:07:08,360 --> 01:07:10,119
God a War again, or I'll buy you know, a

1651
01:07:10,119 --> 01:07:13,280
different one that's on sale. But yeah, it sounds like

1652
01:07:13,320 --> 01:07:15,440
we wouldn't have even got that if the game did code.

1653
01:07:15,559 --> 01:07:19,119
Speaker 1: So yeah, yeah, and then the last last point for

1654
01:07:19,199 --> 01:07:21,639
me is like when I first heard this news, my

1655
01:07:21,679 --> 01:07:24,760
immediately thought was like, did no one want to buy

1656
01:07:25,119 --> 01:07:28,159
Monolith and like own them for themselves like an Xbox

1657
01:07:28,239 --> 01:07:29,760
or a Sony, Like is that not a way out

1658
01:07:29,800 --> 01:07:33,000
of this? And so yeah, really great context from Shreyer

1659
01:07:33,039 --> 01:07:34,920
in that interview once again kind of breaking it down

1660
01:07:34,960 --> 01:07:37,440
of like one, just like, Okay, this is a big studio,

1661
01:07:37,440 --> 01:07:38,880
there's a lot of people, and it's in a very

1662
01:07:38,920 --> 01:07:41,280
expensive city. So just like for anyone to buy it

1663
01:07:41,320 --> 01:07:44,119
like that is a huge expense to take on. On

1664
01:07:44,159 --> 01:07:47,360
top of that, it's like if you are too continue,

1665
01:07:47,360 --> 01:07:49,480
if they're to continue doing things they were like making

1666
01:07:49,519 --> 01:07:51,719
a DC game or using an Emesis system, all those

1667
01:07:51,719 --> 01:07:53,840
things would have like licensing fees on top of them

1668
01:07:53,840 --> 01:07:56,480
if they're not owned by WB anymore. But then also

1669
01:07:56,519 --> 01:07:59,159
it's like, yeah, you'd be buying a Monolith that doesn't

1670
01:07:59,159 --> 01:08:01,760
include a lot of those key figureheads. Once again, that

1671
01:08:01,760 --> 01:08:04,199
I was mentioning that like make made the studio what

1672
01:08:04,199 --> 01:08:06,840
it was for some amount of time, So like with

1673
01:08:06,880 --> 01:08:08,519
that all that context, it's like, oh, yeah, I guess

1674
01:08:08,519 --> 01:08:10,320
it is a lot less of a desirable by it's

1675
01:08:10,400 --> 01:08:13,000
really expensive, it's a big risk, and then like what

1676
01:08:13,000 --> 01:08:15,639
do you get out of it, Like it's just kind

1677
01:08:15,679 --> 01:08:16,840
of remains to be seen. It's kind of like a fret.

1678
01:08:16,920 --> 01:08:18,640
It's like almost like a new studio at that point.

1679
01:08:18,720 --> 01:08:20,600
So I can see why that wasn't you know, There's

1680
01:08:20,600 --> 01:08:25,159
always a chance that happens, like when Xbox closed people

1681
01:08:25,199 --> 01:08:28,119
who made HIGHI Rush Tango and then like they got

1682
01:08:28,159 --> 01:08:31,439
bought by Crafton or Kafting or whatever that company is called.

1683
01:08:31,479 --> 01:08:32,600
Like I don't know, I think it was like a

1684
01:08:32,600 --> 01:08:34,760
month later or something like that. So it could happen.

1685
01:08:34,800 --> 01:08:37,439
Monolith could come back, I guess, But once again, so

1686
01:08:37,520 --> 01:08:40,359
much has changed that who knows what what would happen

1687
01:08:40,399 --> 01:08:41,960
if they had even happened. And then once again, it's

1688
01:08:41,920 --> 01:08:43,399
not like they would just still have the Wonder Woman

1689
01:08:43,439 --> 01:08:46,600
IP sitting in their studio like all WB owns all

1690
01:08:46,640 --> 01:08:49,720
that stuff. So some good context there, because that was

1691
01:08:49,720 --> 01:08:51,800
my first thought was like no one wanted this really.

1692
01:08:52,600 --> 01:08:54,640
Speaker 2: Yeah, well, and I think that's probably why I imagine

1693
01:08:54,680 --> 01:08:57,199
they wanted to make their own original IP, because then

1694
01:08:57,239 --> 01:08:58,840
that would have been something to fall back on, right, Like,

1695
01:08:58,920 --> 01:09:02,119
let's say, even if the Nemesis system was in that, right,

1696
01:09:02,119 --> 01:09:03,880
if they go to warm reds, oh, we're doing this game,

1697
01:09:03,880 --> 01:09:06,880
You'll be a part of it. You could build some

1698
01:09:06,960 --> 01:09:09,319
sort of franch hopefully, right if it's a hit, some

1699
01:09:09,359 --> 01:09:11,279
sort of franchise, some sort of name. So even if

1700
01:09:11,279 --> 01:09:13,199
you get bought, it's like, hey, we don't you know,

1701
01:09:13,279 --> 01:09:15,520
we don't have wonder when we don't have Lord of

1702
01:09:15,520 --> 01:09:17,479
the Rings, but we do have this, and we could

1703
01:09:17,520 --> 01:09:20,439
make something similar to this and do this. But now

1704
01:09:20,520 --> 01:09:22,920
it is just not That is a problem with Warner

1705
01:09:22,920 --> 01:09:24,800
brother games in general, because they talked about in the

1706
01:09:24,880 --> 01:09:26,520
kind of funny thing I remember a couple of years ago,

1707
01:09:26,560 --> 01:09:28,439
we talked about this of like them trying to sell

1708
01:09:28,920 --> 01:09:30,479
but like it's a weird sit twitch because like they're

1709
01:09:30,479 --> 01:09:32,279
trying to sell, but it's in like some weird, like

1710
01:09:32,319 --> 01:09:36,960
still licensing agreement because they're not selling, Like, okay, they're

1711
01:09:36,960 --> 01:09:38,800
not sitting me and Dylan down saying we want to

1712
01:09:38,840 --> 01:09:40,920
sell Warner Brothers games and when we do that, you

1713
01:09:40,960 --> 01:09:45,119
get Batman, you get the Ninja Turtles, you get Mortal Kombat,

1714
01:09:45,159 --> 01:09:46,960
you get all this stuff. Right, It's like, no, it's

1715
01:09:47,079 --> 01:09:48,840
some weird selling. We're same thing where you're getting a

1716
01:09:48,840 --> 01:09:51,439
bunch of studo as workers which could be talented, but

1717
01:09:51,520 --> 01:09:54,760
you're not getting Batman. You're not getting you know, Gotham

1718
01:09:54,800 --> 01:09:57,560
Knights or Harry Potter. That would be the selling point

1719
01:09:57,640 --> 01:10:01,239
of almost like a Marvel right of Hey, Marvel for

1720
01:10:01,319 --> 01:10:04,279
Spider Man owns everything except for those film rights. Sony

1721
01:10:04,319 --> 01:10:06,159
has that right. So imagine if Warner Brothers said, hey,

1722
01:10:06,159 --> 01:10:08,479
we're making a huge deal where we're gonna keep the comics,

1723
01:10:08,520 --> 01:10:10,520
we're gonna keep the TV shows, we're gonna keep the movies,

1724
01:10:10,840 --> 01:10:14,159
but with anything DC video games now, which I would

1725
01:10:14,159 --> 01:10:16,119
not want this, but like now Xbox owns it, now,

1726
01:10:16,119 --> 01:10:18,960
PlayStation owns it, right, so that I could see that

1727
01:10:19,039 --> 01:10:21,840
people being interested of Oh man, they're selling all the

1728
01:10:22,039 --> 01:10:24,640
Warner brother eyp for us to get, but they're not.

1729
01:10:24,760 --> 01:10:26,479
It's like this weird type of deal where it's just

1730
01:10:26,520 --> 01:10:29,279
you know, studios people and there's no original IP. So

1731
01:10:29,640 --> 01:10:32,239
even if you had one original IP, you could justify

1732
01:10:32,319 --> 01:10:35,399
if it's a big title, but it's yeah, it's it's

1733
01:10:35,479 --> 01:10:39,159
it's a weird situation. I I don't know, because obviously

1734
01:10:39,199 --> 01:10:42,159
Batman games do sell pretty well. Like the last Arkham

1735
01:10:42,239 --> 01:10:43,760
Night I think it was like somewhere in the twenty

1736
01:10:44,000 --> 01:10:47,239
twenty five million, a pretty good haul, and like nowadays

1737
01:10:47,279 --> 01:10:49,840
like they're gonna be looking for that. I do assume

1738
01:10:50,760 --> 01:10:53,479
it will sell well. But at the same time, like

1739
01:10:53,520 --> 01:10:55,560
we almost said with the Fable, I think it has

1740
01:10:55,640 --> 01:10:57,439
to still be a great game, you know, because I

1741
01:10:57,439 --> 01:10:59,880
think if you'll get your mainstream people, but if it

1742
01:11:00,239 --> 01:11:03,079
if we're travels it is a like a massive step

1743
01:11:03,119 --> 01:11:05,720
down from the Arkham series. I think that will kind

1744
01:11:05,720 --> 01:11:08,319
of sink it. And we've seen many games Obviously Batman's

1745
01:11:08,319 --> 01:11:10,439
a big title, but still we've seen many Superhowl games

1746
01:11:10,439 --> 01:11:12,920
not do well lately, so I don't think it's a guarantee.

1747
01:11:12,920 --> 01:11:15,079
And then if that doesn't happen, then I think one

1748
01:11:15,079 --> 01:11:17,279
of those games in general is just kind of they're

1749
01:11:17,319 --> 01:11:19,279
just kind of done. Maybe they'll do the Marvel route. Well,

1750
01:11:19,279 --> 01:11:22,079
they'll just start licensing their games out, like you know,

1751
01:11:22,279 --> 01:11:24,279
you make a game, you make a game, you pitch us.

1752
01:11:24,520 --> 01:11:26,439
That's what I could see the future, because yeah, I

1753
01:11:26,439 --> 01:11:28,880
don't think a Batman game being hit as a is

1754
01:11:28,880 --> 01:11:31,560
a guarantee. I think it's likely, but it's still it's

1755
01:11:31,600 --> 01:11:32,279
not promised.

1756
01:11:32,439 --> 01:11:35,439
Speaker 1: You know, where do you think this success level of

1757
01:11:35,439 --> 01:11:37,720
Hogwarts legacy sequel will be?

1758
01:11:39,600 --> 01:11:42,239
Speaker 2: That's kind of tough because I just I think we've

1759
01:11:42,279 --> 01:11:47,079
talked about this before. Where what do you do with Hogwarts?

1760
01:11:47,119 --> 01:11:48,720
And like I said, I made a pitch where it's okay,

1761
01:11:48,720 --> 01:11:50,479
maybe you find like a secret cave that's like a

1762
01:11:50,680 --> 01:11:52,319
you know, oh, here's a secret part of the school

1763
01:11:52,359 --> 01:11:54,159
that was shut down and everything, but it's like again,

1764
01:11:54,520 --> 01:11:56,880
you're adding on to that's not the nostalgia. I do

1765
01:11:57,000 --> 01:11:59,640
agree with many kind of critics because they talked about

1766
01:11:59,640 --> 01:12:01,520
the kind of funny and I listened to sacred symbols

1767
01:12:01,520 --> 01:12:05,000
and other places too, where it's just like that Hogwarts

1768
01:12:05,119 --> 01:12:07,840
might have been, like I won't say a one off.

1769
01:12:07,840 --> 01:12:09,880
I'm not saying the sequel would not be successful, but

1770
01:12:09,920 --> 01:12:12,560
that I think scratched the itch for a lot of people.

1771
01:12:12,960 --> 01:12:14,880
I think there's a lot of people like Emily who

1772
01:12:14,960 --> 01:12:16,720
bought the like we bought the game, she played it,

1773
01:12:16,760 --> 01:12:18,520
she's still never been it. And I also don't think

1774
01:12:18,560 --> 01:12:21,399
she would feel like, oh, I need to buy the sequel.

1775
01:12:21,479 --> 01:12:24,159
She would just finish this one, or even she was done.

1776
01:12:24,199 --> 01:12:25,920
I think she would just go, ah, like I can

1777
01:12:26,000 --> 01:12:29,119
just play that, you know, like I think everyone That's

1778
01:12:29,199 --> 01:12:31,520
the one thing where I think from certain aspects of

1779
01:12:31,560 --> 01:12:33,960
the game, it was so great, like the customization of

1780
01:12:34,000 --> 01:12:37,119
your wizard, picking your house, seeing the floor, like everything.

1781
01:12:37,159 --> 01:12:39,319
People been wanting a Harry Potter game to be in

1782
01:12:39,359 --> 01:12:42,520
a mainstream way. It was so like, other than Quiddache,

1783
01:12:42,760 --> 01:12:45,800
what more can you really do? It's different with Spider Man.

1784
01:12:45,880 --> 01:12:47,479
Spider Man we talked about New York. What do you

1785
01:12:47,520 --> 01:12:48,640
do with New York? K. You make it a little

1786
01:12:48,640 --> 01:12:50,439
bit bigger, but still you can add you make it

1787
01:12:50,560 --> 01:12:54,239
snowy exactly, so maybe yeah, maybe make it more snowy

1788
01:12:54,279 --> 01:12:57,319
Hogwarts like, but I do agree that I don't think

1789
01:12:57,319 --> 01:13:00,600
it's gonna I don't say bomb, but it's not gonna

1790
01:13:00,600 --> 01:13:03,039
be the mover. It was that going on because I

1791
01:13:03,079 --> 01:13:05,159
also don't think people were like, oh, I loved this

1792
01:13:05,239 --> 01:13:08,560
game and guess what the story was something special. It's like, no,

1793
01:13:09,239 --> 01:13:13,039
the story thing was serviceable for the world, right, so yeah,

1794
01:13:13,079 --> 01:13:15,880
like even everything, like you could do like a Voda cadabra,

1795
01:13:16,000 --> 01:13:17,920
Like they didn't even hold anything back up. But hey,

1796
01:13:17,920 --> 01:13:20,319
this time you could be a dark wizard and do this,

1797
01:13:20,520 --> 01:13:22,760
Like I guess maybe that's the only route you could

1798
01:13:22,800 --> 01:13:25,800
go is try to make it more RPG. But at

1799
01:13:25,800 --> 01:13:27,760
the same time, does that sell the people that buy

1800
01:13:27,840 --> 01:13:30,439
two games a year, that bought call dude and Harry Potter.

1801
01:13:30,600 --> 01:13:33,520
If I say, hey, this time you got more RPG options,

1802
01:13:33,560 --> 01:13:37,159
It's like, oh cool, Like I don't think so. I

1803
01:13:37,199 --> 01:13:38,800
don't for that crowd. I think they just want like

1804
01:13:39,159 --> 01:13:41,279
his Quidditch in there? Hey is Hagrid in there?

1805
01:13:41,399 --> 01:13:44,159
Speaker 1: Yeah, which the Quidditch thing is funny because like obviously

1806
01:13:44,199 --> 01:13:47,439
that game Quidditch Champions did not do well, but obviously

1807
01:13:47,479 --> 01:13:50,760
people would more prefer to play it just via Hogwarts.

1808
01:13:50,800 --> 01:13:52,319
I can say that has everything else with it too,

1809
01:13:52,439 --> 01:13:55,079
the all in one sort of experience. So yeah, we'll

1810
01:13:55,079 --> 01:13:57,159
see what happens there. I'm kind of in I guess

1811
01:13:57,239 --> 01:13:59,600
my my only maybe counter argument and be like, what

1812
01:13:59,680 --> 01:14:01,640
is it really say that in relation to the TV show.

1813
01:14:01,640 --> 01:14:03,760
How good is the TV show? Are people loving and

1814
01:14:03,840 --> 01:14:05,880
hyped on the TV show? Is that bringing in new

1815
01:14:05,920 --> 01:14:08,359
younger fans of Harry Potter who then want to play

1816
01:14:08,399 --> 01:14:11,119
like the new Hotter game that probably runs really well

1817
01:14:11,159 --> 01:14:13,439
on the Switch to Well, probably won't, but maybe it'll

1818
01:14:13,479 --> 01:14:15,600
run better than Harrod's. I can say one does on

1819
01:14:15,640 --> 01:14:19,039
the Switch one, and like, I don't know, maybe that's

1820
01:14:19,199 --> 01:14:23,039
how it could find it's it's matching its success. But

1821
01:14:23,079 --> 01:14:25,159
I think with let's say that that doesn't happen. Let's

1822
01:14:25,159 --> 01:14:27,600
say it doesn't line up that way. I mean, when

1823
01:14:27,600 --> 01:14:29,720
of that show is already it's get casting right now,

1824
01:14:29,720 --> 01:14:32,119
I guess, so I'm guessing it'll be out. It should

1825
01:14:32,159 --> 01:14:34,000
be out around the same time as the game, So

1826
01:14:34,399 --> 01:14:35,119
I think right now.

1827
01:14:35,039 --> 01:14:37,600
Speaker 2: The current date is twenty twenty seven.

1828
01:14:37,720 --> 01:14:41,960
Speaker 1: I think, yeah, yeah, And I don't know, I've probably

1829
01:14:41,960 --> 01:14:44,119
along with that show, they'll probably put some of the

1830
01:14:44,159 --> 01:14:46,199
movies back in theaters. So maybe you like get a

1831
01:14:46,239 --> 01:14:50,760
resurgence of Harry Potter fandom. We'll see. So yeah, but

1832
01:14:50,800 --> 01:14:52,720
I'm kind of agree with you. I think as a

1833
01:14:52,760 --> 01:14:54,840
default state, I would say it's I don't know, maybe

1834
01:14:54,920 --> 01:14:56,960
gonna be like eighty percent as successful as that first one,

1835
01:14:57,000 --> 01:14:59,399
but then these other factors could really boost it up again.

1836
01:15:00,319 --> 01:15:01,840
Or I don't know what the other selling factors really

1837
01:15:01,880 --> 01:15:04,119
are because as you mentioned, like to go to an

1838
01:15:04,159 --> 01:15:06,760
extra cave in Hogwarts, like, yeah, you're right, Like what

1839
01:15:06,800 --> 01:15:09,279
else can they really do other than just like straight

1840
01:15:09,359 --> 01:15:11,920
up putting it in the same like yeah, bringing your

1841
01:15:12,279 --> 01:15:14,640
Hagrids and your other like beloved characters, which they very

1842
01:15:14,640 --> 01:15:16,600
well could do, like they were even just sprinkling a

1843
01:15:16,600 --> 01:15:19,479
bit more of them in there. So yeah, well we'll

1844
01:15:19,479 --> 01:15:22,199
have to see what happens there. But any other thoughts

1845
01:15:22,279 --> 01:15:25,439
on all this WB games stuff right now?

1846
01:15:26,000 --> 01:15:28,960
Speaker 2: Uh? No, Like I said, it's just overall pretty crappy

1847
01:15:29,039 --> 01:15:31,640
because I think it's like I know there's some biased

1848
01:15:32,119 --> 01:15:34,199
with myself, but if you were to make a list

1849
01:15:34,319 --> 01:15:38,159
of the twenty five most influential games, I do think

1850
01:15:38,239 --> 01:15:41,000
Arkham Asylum would be on there because not only for

1851
01:15:41,039 --> 01:15:43,920
the superhero genre, like we talked both Mad Max and

1852
01:15:43,960 --> 01:15:46,279
you look at Lord of the Rings. There's many games

1853
01:15:46,640 --> 01:15:49,600
that that inspired, right, and I think that that kind

1854
01:15:49,640 --> 01:15:53,000
of started this wave of success takeout Mortal Kombat, but

1855
01:15:53,159 --> 01:15:56,399
this wave of wins with that, and then obviously you

1856
01:15:56,520 --> 01:15:59,439
had a Shoutout of Mortar, and then Mortal Kombat was

1857
01:15:59,479 --> 01:16:01,920
still doing its thing. The Injustice games did pretty well,

1858
01:16:02,319 --> 01:16:04,199
and it just kind of weird where for a while

1859
01:16:04,199 --> 01:16:07,199
it felt like Warner Brothers was really building towards maybe

1860
01:16:07,239 --> 01:16:10,439
something I won't say special, but something of note that

1861
01:16:10,560 --> 01:16:14,439
like when this podcast started, arkham Knight was coming out

1862
01:16:14,479 --> 01:16:16,079
in Shadow of War and also, yeah, they had that

1863
01:16:16,159 --> 01:16:18,560
loot box controversy. But I would have not thought like, oh,

1864
01:16:18,600 --> 01:16:20,359
we're like this is the start of the end. I

1865
01:16:20,359 --> 01:16:22,279
would have thought, Okay, there's some road bumps, but like

1866
01:16:22,680 --> 01:16:25,119
there's still gonna be a bigger studio as it goes along.

1867
01:16:25,159 --> 01:16:26,840
It felt like we had everything figure out, and even

1868
01:16:26,880 --> 01:16:29,520
to Hogwarts right like that's a massive win for them.

1869
01:16:29,920 --> 01:16:33,520
The difference is now Hogwarts doesn't feel like Hogwarts almost

1870
01:16:33,520 --> 01:16:35,479
felt like it could have been like, oh, Batman hamming

1871
01:16:35,479 --> 01:16:37,600
off the baton to Harry Potter like you're the next one.

1872
01:16:37,640 --> 01:16:40,399
But it really just feels like a diamond in the rough.

1873
01:16:40,479 --> 01:16:43,439
Where you had Suicide Squad, you have the Mamas News,

1874
01:16:43,640 --> 01:16:46,640
you have Gotham Nights, like all these kind of disappointments

1875
01:16:47,159 --> 01:16:50,279
or letdowns, and Hogwarts is the thing that stands out

1876
01:16:50,399 --> 01:16:54,479
so I think in an alternate universe there is Warner Brothers.

1877
01:16:54,520 --> 01:16:56,640
Much We're all still killing it. Mama's still killing it.

1878
01:16:57,000 --> 01:16:58,800
Rock said he's put out a game that's not like

1879
01:16:58,840 --> 01:17:01,159
a Again, we talked to about the whole like you know,

1880
01:17:01,520 --> 01:17:04,640
Gorilla and play games like their playground. It's like the

1881
01:17:04,680 --> 01:17:07,800
same thing of that. It's just where I get it.

1882
01:17:07,840 --> 01:17:09,880
We've talked about this. I've said this before. I'm excited

1883
01:17:09,960 --> 01:17:12,640
for like who makes the live service documentary or something

1884
01:17:12,680 --> 01:17:14,960
like that YouTube series, because like, how do you go

1885
01:17:15,119 --> 01:17:18,199
from that influential to me superhero franchise two? Okay, we

1886
01:17:18,279 --> 01:17:20,880
got to make the live for service and even then

1887
01:17:21,079 --> 01:17:23,600
Suicide Squad, I've had a promise to make time. Why

1888
01:17:23,680 --> 01:17:25,520
was that not Justice League? I get it because they

1889
01:17:25,520 --> 01:17:28,399
couldn't have guns, But just like the Suicide Squad, like

1890
01:17:28,760 --> 01:17:30,840
that's not like I know, it's had two movies, but

1891
01:17:30,880 --> 01:17:33,600
people still have not really like it. That didn't hit

1892
01:17:33,640 --> 01:17:36,119
the mainstream like Guardians Galaxy did. Right, even if you

1893
01:17:36,119 --> 01:17:38,439
had Joke or Harley Quinn didn't matter. That's not a

1894
01:17:38,600 --> 01:17:41,880
franchise that people refer back to. So again, many of

1895
01:17:41,880 --> 01:17:45,399
these problems are from the suits and the higher up

1896
01:17:45,439 --> 01:17:47,520
and we gotta do this, and they're looking at scoreboards

1897
01:17:47,600 --> 01:17:49,880
and check sheets and all this stuff. But that's what

1898
01:17:50,279 --> 01:17:52,640
is more of a bummer, cause again, it's just it's

1899
01:17:52,640 --> 01:17:54,640
stuff that like we talked about on the when we

1900
01:17:54,720 --> 01:17:57,079
did Weekly Geek last week where we talked about how

1901
01:17:57,079 --> 01:17:59,720
oh Daredevil's around and got canceled, and now Marvel's kind

1902
01:17:59,720 --> 01:18:02,319
of like, oh, we're going back that We're where are

1903
01:18:02,359 --> 01:18:05,560
we with rock SETI we did Batman, massive success, we

1904
01:18:05,600 --> 01:18:08,279
could do different studios, all this stuff. Everything starts to

1905
01:18:08,279 --> 01:18:10,039
go away and what are we doing? Ah, We're gonna

1906
01:18:10,039 --> 01:18:11,720
do Batman again. And it's just like and I'm again,

1907
01:18:11,960 --> 01:18:15,720
I love Batman, but I have, you know, two ten

1908
01:18:15,920 --> 01:18:17,560
ten Batman games for me and then two other ones

1909
01:18:17,560 --> 01:18:18,680
that I really enjoyed, and it.

1910
01:18:18,600 --> 01:18:21,199
Speaker 1: Won't release until at least twenty thirty.

1911
01:18:21,319 --> 01:18:23,920
Speaker 2: Exactly right, And it's like, what's the landscape then, does it?

1912
01:18:24,159 --> 01:18:26,359
I'm sure we'll get released, but I think that's the

1913
01:18:26,439 --> 01:18:28,680
thing as it's funny just coming on a lot of

1914
01:18:28,720 --> 01:18:31,840
like landmarks in the ten year and that's where looking

1915
01:18:31,880 --> 01:18:33,920
back to when the podcast started, now it's just like

1916
01:18:34,000 --> 01:18:36,039
a sad thing, and there's many sad things in gaming

1917
01:18:36,119 --> 01:18:38,439
right now for this one particular, because I really liked

1918
01:18:38,439 --> 01:18:41,479
a lot of the franchises they were working with right now,

1919
01:18:41,560 --> 01:18:43,960
right so I would like to say, like, I hope

1920
01:18:44,000 --> 01:18:46,239
they can turn it around. You still got Harry Pottery,

1921
01:18:46,319 --> 01:18:48,960
got Batman. But do they just stick to that now

1922
01:18:48,960 --> 01:18:50,359
and they go, ah, this is this is where our

1923
01:18:50,399 --> 01:18:52,920
bread and butter is, and let's not do anything else.

1924
01:18:53,000 --> 01:18:55,720
Let's never do a Superman game, or let's do it

1925
01:18:55,760 --> 01:18:58,119
when it's too late. You know. That's the thing where

1926
01:18:58,520 --> 01:19:02,199
I don't know, it's it's a disappointing situation, but we

1927
01:19:02,239 --> 01:19:03,640
can't go on and see what happens.

1928
01:19:04,039 --> 01:19:05,960
Speaker 1: Yeah, there was a statement and I forget it was

1929
01:19:05,960 --> 01:19:08,760
an article I read on Polygon. I forget if it

1930
01:19:08,840 --> 01:19:11,319
was like an investor call thing or where it was.

1931
01:19:11,359 --> 01:19:13,119
But they're talking about how they're just really going to

1932
01:19:13,199 --> 01:19:17,239
double down on like all we're doing is like Hogwarts stuff,

1933
01:19:17,640 --> 01:19:20,399
DC stuff, Mortal Kombat and Game of Thrones. Those are

1934
01:19:20,439 --> 01:19:22,000
like the only four things to do. And obviously the

1935
01:19:22,000 --> 01:19:24,239
bucket of DC that's a big bucket. That means I

1936
01:19:24,239 --> 01:19:26,720
could be a Superman game, but it probably won't. Probably

1937
01:19:26,800 --> 01:19:29,840
it probably just means Batman. But yeah, like it sounds

1938
01:19:29,880 --> 01:19:33,840
like they're really don't expect anything revolutionary in terms of

1939
01:19:33,880 --> 01:19:36,880
like new IP or anything or anything very daring. I

1940
01:19:36,920 --> 01:19:39,680
think we'll get like a very safe WB for a

1941
01:19:39,680 --> 01:19:42,479
long time until like they start working on that revenue

1942
01:19:42,479 --> 01:19:44,119
again and it's more consistent, I guess.

1943
01:19:44,319 --> 01:19:46,520
Speaker 2: And I'm with people that when they say DC they

1944
01:19:46,560 --> 01:19:48,680
just mean Batman because they just closed down a studio

1945
01:19:48,760 --> 01:19:51,319
making a DC game, and you know, if you were

1946
01:19:51,319 --> 01:19:51,920
to look at them.

1947
01:19:51,840 --> 01:19:54,760
Speaker 1: And then another one just bombed supremely last.

1948
01:19:54,680 --> 01:19:56,760
Speaker 2: Yeah, and if you look at the pantheon heroes, I'm

1949
01:19:56,800 --> 01:19:58,680
not saying one of women's as big as Batman Superman,

1950
01:19:58,760 --> 01:20:02,000
but for the people they got, like she's top five,

1951
01:20:02,039 --> 01:20:04,279
I'd say for who you could make a game for, right,

1952
01:20:04,359 --> 01:20:06,760
Like even then myself who loves Joker, when they're like

1953
01:20:07,279 --> 01:20:09,279
what Monolith was, like you could make a flash game

1954
01:20:09,359 --> 01:20:11,560
or a Joking and it's like, unless you're making something

1955
01:20:11,600 --> 01:20:14,079
really cool, low key, like a Telltale game like something

1956
01:20:14,159 --> 01:20:16,239
like that, like that would fit Joker to me, something

1957
01:20:16,279 --> 01:20:18,159
like that, But like you're telling me you're gonna make

1958
01:20:18,199 --> 01:20:20,439
a game the size of Shadow War based on the Joker.

1959
01:20:20,439 --> 01:20:22,920
It's like Jokers tied of that mass fagure character. That

1960
01:20:23,039 --> 01:20:26,039
sounds like a terrible, terrible decision. So it's why I

1961
01:20:26,279 --> 01:20:28,720
wonder when that sounds a great idea to at least try.

1962
01:20:28,800 --> 01:20:30,800
But now they've got with that, so again they let's

1963
01:20:30,800 --> 01:20:33,279
oh yeah, we're focusing on DC, but we just killed

1964
01:20:33,279 --> 01:20:35,720
the DC game that's been on the work for four years.

1965
01:20:35,760 --> 01:20:39,359
It's like, all right, so we'll see.

1966
01:20:40,119 --> 01:20:43,399
Speaker 1: Hopefully next week. On side quest, we have some good news,

1967
01:20:43,479 --> 01:20:46,359
fun news to share, because this stuff always it always

1968
01:20:46,359 --> 01:20:49,960
sucks to just hear that hundreds of more more game

1969
01:20:50,000 --> 01:20:54,039
developers are without work in a landscape that is, you know,

1970
01:20:54,159 --> 01:20:56,520
doesn't have a ton of jobs for them to go

1971
01:20:56,640 --> 01:20:59,359
get in the absence of this one that they already had,

1972
01:20:59,399 --> 01:21:02,840
so remains to be seen. Hopefully WB Games can turn

1973
01:21:02,880 --> 01:21:06,039
things around, and not for the execs, but just for

1974
01:21:06,119 --> 01:21:08,800
the team, just for the people, the hard working game

1975
01:21:08,840 --> 01:21:11,600
developers out there. Our hearts are with you. Thank you

1976
01:21:11,680 --> 01:21:14,920
everyone for listening, Thank you Travis for joining me. Very good,

1977
01:21:14,960 --> 01:21:17,640
heated discussion that we had here today, and we will

1978
01:21:17,680 --> 01:21:19,600
be back again next time. Bye bye.

