Speaker 1: M neonic for my adoptions.
Speaker 2: Has us welcome everyone to void Anika a D and
D podcast, or I'm taking over for tefan and there's
not jack ship or fuck you can do about it.
Speaker 1: Oh, I beg your finest pardon.
Speaker 3: I'm being in aggressive.
Speaker 1: I see what I like so aggressive?
Speaker 2: All right, but for today's episode, I will be taking
over as the GM and host. But I am still
joined here with all these wonderful people. We'll start from
the top between Stephen has to go second. Yeah, oh.
Speaker 4: All right, throwing me under the bus.
Speaker 5: I am the almighty Indigo and I am I am.
Speaker 4: I am just here for Tyler.
Speaker 2: That's all I'm here for. Okay, next up, beware.
Speaker 1: Stop threatening him?
Speaker 3: Hi?
Speaker 6: You know me?
Speaker 3: You love me?
Speaker 1: How you doing? I'm Devin? You know what goes poppin?
Are we announcing the characters are playing today?
Speaker 3: Now?
Speaker 1: Yes?
Speaker 2: You can?
Speaker 1: Okay, I'm planning something called vax omen cool cool beans, happy.
One hundred episode by the way, one hundred episode, Merry Christmas,
Merry Christmas, christ.
Speaker 2: And all the celebrations just like put them all together.
Speaker 1: It's a Christmas Mary Chrysler.
Speaker 2: Who is next?
Speaker 4: That would be me?
Speaker 2: High Warrium name is Jacob and.
Speaker 7: Ye oh, god, like the amount of people who like,
I say my name and they're just like, huh, your
name's Jason, jeff Jeffrey.
Speaker 8: Jack, Sir, do I look.
Speaker 2: I think it further and further away.
Speaker 7: Oh, James's ex stepfather, one of his other one of
his stepfathers, used to call me Phillips because he said
I look like a Phillips.
Speaker 3: And that name fortunate.
Speaker 9: And unfortunately that name stuck stuck.
Speaker 3: Right next, I am Dakota. I am going to be playing. No,
I don't think we're talking about that. Never mind, you'll
find out later.
Speaker 1: Find out later. So that's the party. Woo what Devin's
a player who said what what? Wow?
Speaker 2: We specified should we do the housekeeping first? Or should
I explain the game.
Speaker 1: To the house geing first? Back from the dead, from
the corpse, from the grave, She crawled out of.
Speaker 3: What it don't be the grave, the grave?
Speaker 10: Yes it is I it's me. It's Tiffany, the housekeeper.
I have come back from the dead and I wanted
to come specifically for this episode. Ye yes, I had to.
It was a must, but not onto the housekeeping. If
you like this podcast, make sure you follow and read
us on whatever site you listen to your podcast, share
with your friends. New episodes get uploaded every Wednesday, unless
Devin forgets. Links are down in the.
Speaker 1: Description what time.
Speaker 10: Links are down in the description. For other podcasts that
are part of the Neonic family, follow us on Twitter.
I will never call it by that stupid ass name
or handle is at void onika. That's at v O
I D O N I c A. We also have
a YouTube which should be up on YouTube by now.
Speaker 11: If you are on YouTube.
Speaker 10: Hi, hello, welcome. Make sure you drop a comment on
what your favorite part of the story was, or you know,
if you just want to come say hi, and you know,
drop a like, follow or subscribe. It lights up whenever
I say that word, and you know, tickle punch, take
it out to dinner, whatever you want to do with
that with that bell, just interact with it. It just
puts up the notifications and it helps out with the channel.
We are currently working on a blue sky, so whenever
that gets popped up, we will also start sharing that
information as well. We're gonna have some fun here and
I'm gonna bring it back to Tyler for the game.
Speaker 2: Well, thank you for that housekeeping as always.
Speaker 10: Of course, I know that Devin keeps butchering it every
time he says it.
Speaker 2: I try it.
Speaker 1: Okay, it's the struggles. Some days are good, somedays are not.
Speaker 10: Most of them is improved.
Speaker 3: I hope you know that.
Speaker 10: I have like three sentences for each intro as a
script in my Google docs.
Speaker 3: The rest is improv Yeah.
Speaker 9: Now for this episode, we should Devon should edit in.
That's that quote from Deadpool. He has risen baby girl.
Speaker 7: He has just true, just just for that one scene
for Tip doing housekeeping, like, hello, I'm back from the dead.
Speaker 9: She has risen baby girl.
Speaker 2: I won't be mad and that the world see me.
Speaker 10: Deadpool is my favorite Marvel character. I have like Deadpool
since way before the movies came out. Was the character
I maimed during Ultimate Alliance every time I played it.
Speaker 1: Love Thailand. One hundredth episode is yours. What are we
doing today?
Speaker 2: All right? So we're doing a special. I call it
a one shot because my introduction to one shots is
technically short campaigns get last few sessions. But yes, it's
a one shot. Sure that's kind of themed around the
winter Solstice, but we'll get now.
Speaker 1: Also, side note also says this is Christmas.
Speaker 12: All the episodes for this one shot will all be
uploaded two day, so you don't have to wait till
next week to see what happens next. In the next
part for the hundredth episode, it's all gonna be uploaded
to day, so as you're listening right now, the other.
Speaker 1: Part should be up as well.
Speaker 12: Do you can just spend all Christmas Day listening to
some dan listen some weirdos play D and D.
Speaker 2: Pretty much? But yes? So can everyone control the character?
Speaker 3: Yes?
Speaker 2: Ye say can you see your sheets?
Speaker 1: That is correct?
Speaker 2: Okay, I'm just gonna get everything set up with this
is a laggy okay, oh it doesn't let me put
that far. Okay, fine, so I'll set up the intro.
So your setting is you've all found this manner called
Oblivia manor. You have a mission. You're looking to tackle
down a bandit that was fled inside. However, once you
step inside, you don't quite remember why you're there. You
just know you're chasing someone, but you don't know well,
my mouth got stuck. Okay, you don't know who you are.
You don't even remember how to use your spells. You
don't remember how to use your weapons. You don't remember
anything about you. You're not even sure what you are.
In fact, you're a complete amnesiac. Who can you still
see your characters?
Speaker 3: No? A quick question? How do you get rid of
the names on D twenty again? Or the pictures? Wait?
Speaker 2: What do you mean the Oh?
Speaker 3: Hang on? Is that it the like the icon the
picture icons on D twenty.
Speaker 2: Oh the little picture that's the APTAR thing. And I
think I have to put something in there.
Speaker 4: No, No, it's under settings. It's under.
Speaker 2: I just did it.
Speaker 13: It's under settings.
Speaker 14: Audio video and video displayed as this player video of
our size.
Speaker 1: You're welcome, hunching kick.
Speaker 2: Okay, when are you? You've completely forgotten how to do
fucking anything?
Speaker 1: I can see that.
Speaker 2: So I gave you new character sheets. They're a custom
class called amnesiac. You're very weak. You don't remember your abilities.
You still can use your racials, you just don't get
stab boost from them, same with your background.
Speaker 9: So I'm not entirely sure.
Speaker 15: If it's just my tablet, but I can't open my uh.
Speaker 9: My character sheet.
Speaker 7: Every time I click on it, it just says, look
looks like your session has expired.
Speaker 2: Well, does it have the word Amnishek in parentheses.
Speaker 9: Yes, I can see that.
Speaker 2: Okay, it should I have it said to where you
can edit, and it should be in your journal.
Speaker 9: Yeah. I can click on it, but whenever the pot.
Speaker 2: Because of my do you need to refresh?
Speaker 4: I have refreshed it several times, so long.
Speaker 2: Let me try something about everybody else.
Speaker 3: Okay, I'm in. I actually almost changed my health a
little weirdly, so I just did a long rest. I'm good.
I'm back at three health.
Speaker 2: Okay, good. Yeah, you're supposed to be like a very
feeble god.
Speaker 1: One look in the wrong direction, I'm dead.
Speaker 9: Wow're a wizard?
Speaker 13: Is this because I'm on my tablet? One single emotional
damage and we're done for right?
Speaker 2: Well, there shouldn't be anything in these rooms that can
kill you. Right, Oh great, Well I can explain what
you can do. Some of this will be part of
theater of the mind, where I explain things that are
going on. Others will be like you'll have a map, like,
for example, you're here at the entrant, and I apologize
for the grid. It didn't line up the way I
want the two so it might look me off. But
you have four rooms. You can inspect any of the
doors and you can inspect anything else in the room. Yeah.
Can you still move around?
Speaker 1: Yeah I can.
Speaker 2: Okay, as long as you give me your token shoes. Okay, yeah.
Speaker 15: Me as second, guys, I'm gonna switch over to my computer. Well,
I'm gonna just pull up a Role twenty on my computer.
Speaker 1: Oh it's not it's not one the work for you.
Speaker 2: Well I can.
Speaker 9: I can open.
Speaker 2: Not tablet for me.
Speaker 15: I mean I can open Chrome on my tablet and
I can see the map and I can move my characters.
Speaker 9: So I'm trying to open my.
Speaker 1: Character sheet.
Speaker 9: Yeah, I just won't want me.
Speaker 2: I will try. I'll see if I can change permissions
to it, like like if it will show up in
your journal as well as Devon's journal. Okay, can you
see his character sheet at all?
Speaker 1: Devin? Now I just see mine?
Speaker 2: Well, okay, I changed it to let it my computer
show in your journal.
Speaker 1: I just again, now I see it as.
Speaker 2: Yeah, okay, are you able to open it?
Speaker 1: Yeah it might. It might just be a tablet thing.
Speaker 2: Oh damn it. I'm gonna switch it.
Speaker 9: Yeah, I can wear Okay, yeah, I can open it
on my computer. But the fuck man.
Speaker 2: Back in Justin Jacob's hands, so only he can touch
his character.
Speaker 1: Now, yes, yeah, it might just be a because it's
a tablet for whatever reason. Okay, I'll just just have
the character sheet open like an external window. Then close
out World twenty. You just have the character sheet there.
Speaker 9: WHOA, Okay, through all of my three.
Speaker 16: HP same everybody is just this week alrighty, I think
I gave no proficiencies.
Speaker 2: Yeah, something like you have a slight Yeah, you have
proficiency and intelligence and wisdom. Even though zeroism is.
Speaker 1: Not it is fine.
Speaker 3: It's fine, you're not considered an intelligent creature.
Speaker 9: I'll fail successfully.
Speaker 2: It's mainly in terms of proficiency. Everybody should be of
average stats. Your wisdom. Everyone's wisdom is pretty low though.
Speaker 1: Yeah.
Speaker 2: But what you can do is you can check any
room that you want. If you go up to a room,
you have to clarify if you want to actually enter
the room, and if you go in, no one else
can join in with you unless you enter at the
same time.
Speaker 3: Hum.
Speaker 2: So if you want to go to the lower left room,
you can both like two people can enter and then
they can leave if they want to, but no one
else can join you. So while a room is occupied,
by a player. No one else can join in, but
you can join in at the same time. So you
can either tackle these rooms by yourself or you can
tackle them together.
Speaker 1: So we have no idea who we are, we're here
nothing pretty much okay, cool, So it's gonna what's gonna happen.
Speaker 12: You're gonna see a half orc what looks like a
half orc barbarian standing right next to.
Speaker 1: James's character, the little Gnome, And he's standing fine, and
then he starts like.
Speaker 12: He's like melting and falling apart into like an ooze
like substance, and then he just turns into shrinks into
a little ooze.
Speaker 1: And it just kind of flop on the floor.
Speaker 2: Oh you can.
Speaker 1: I don't know.
Speaker 2: I go look for a mop, for a mop. There's
no mess here. It's completely barren, and after a.
Speaker 12: Few minutes it was kind of pulled itself together. It's
like a little a little minture guy maybe like two
feet tall.
Speaker 2: Yeah, you can still introduce each other. You can. You
can talk to each other. You still know your names.
You just don't know why you're here or where.
Speaker 1: Your mission got it got it.
Speaker 3: So it's like we know what we are and who
we are, but we don't know why we're here.
Speaker 2: Kind of like you understand, like you are living armor,
Like you recognize that, but you're not entirely sure what
you're capable of.
Speaker 1: Gotcha? Gotcha?
Speaker 17: All right?
Speaker 9: Do we remember our names or no?
Speaker 2: You do remember your names, and.
Speaker 3: We remember how our personalities were.
Speaker 2: No, like lift that out of your background. But if
you do progress to hire floors, you can get some
of your memories back, including your personality or other things
related to background.
Speaker 1: Love that.
Speaker 12: Well that it was kind of just faces forward as
head kind of just turns its head over to the gnome.
Speaker 2: Who are you speak?
Speaker 4: Oh yeah, like someone have a tissue or a dapkin.
You should really clean this up.
Speaker 1: I'm not a mess. I'm a living thing.
Speaker 4: Living things are messed. Living things are messes. We we
we live, We mess. It is what it is.
Speaker 3: Organic life is a mess.
Speaker 9: There Goom, you look well, dad, Gom, you look like
something howked up the other day? Does that mean that
thing was living too?
Speaker 1: That's just rude. I don't know, that's just that's rude.
I have a name, thank you.
Speaker 4: Yes, yes, and I'm sure it's a wonderful name.
Speaker 13: But you also have a smell if you didn't know, No.
Speaker 1: I don't.
Speaker 12: He lives up his arm, his arm stretches, and he
just kind of sticks his head in his pit.
Speaker 1: He's like, no, I don't.
Speaker 14: We're off then, ignorant of our own ablutions.
Speaker 9: You smell worse than an outhouse in hot August day.
Speaker 1: What's august.
Speaker 17: Worst?
Speaker 4: He's smell worse than a whorehouse of that house.
Speaker 3: Uh well, my character's grown tired of this conversation and
just walked up to the nearest door and is going
to open it.
Speaker 2: Okay, will you wait for anyone else to open or
will you enter alone?
Speaker 3: Nope? I am. He's letting them just blather.
Speaker 2: On blue blue, blue, blue boo.
Speaker 4: I will walk off. Vegas will walk off and explore
another door.
Speaker 2: Okay, what about Devin's character?
Speaker 1: H Vex is going to look at everyone walking and
kind of just drugs and then kind of to the
nearest door across from the armor suit of armor over there.
Speaker 2: You're really gonna go in separate rooms?
Speaker 4: Why no, no, no, no, no, don't say that. Don't
say that. If you didn't want this to happen, you
shouldn't have done it this way, sir.
Speaker 2: It's not that I want it to happen. It's just like,
are you sure you want to do this?
Speaker 13: I have an intelligence of six.
Speaker 3: Four marines, four separate doors. Be surprised you don't have
four holes.
Speaker 2: I thought there'd be more players. But it's fine. I'm
to determine who goes first. Everybody, just do a roll twenty.
I mean, yeah, roll D.
Speaker 1: Twenty lyddy titty, I rolled the sixteen.
Speaker 2: Click my dude, I didn't mean initiative.
Speaker 1: Well, I mean the neitiative facility twenty two.
Speaker 2: So yeah, I just meant like a regular DY twenty.
Speaker 4: Yeah, I'll not do that to zero.
Speaker 1: It's a zero. So we got ten. There you go?
What roll a D twenty? Why because the tyler?
Speaker 4: Wait, are you going into a room?
Speaker 9: I just walked up to a room. I haven't gone
into it yet.
Speaker 3: Okay, I want to go in the room. This is
what the role is for. Well, no, I mean you
can choose to follow into one of us into a
room or go into your own room.
Speaker 12: Yeah, the role was for like who's gonna walk into
the room first, into that particular room or whatever.
Speaker 1: So I get order of operations, motherfucker.
Speaker 2: All right, So dipping rolled highest So we're going to
his room first. I remember room which right.
Speaker 3: I hope you die.
Speaker 4: Don't wish that upon me as I hope you die too.
Speaker 3: Actually, I don't hope you die. I hope you receive
a curse.
Speaker 1: That's rude.
Speaker 2: I hope it's a mimic gonna saw.
Speaker 3: Oh.
Speaker 1: Oh, dear, oh dear. I don't like this. I have
a danger.
Speaker 2: I can feel it. Hang on, I keep forgetting how
to transfer people's tokens over quickly?
Speaker 1: Uh, copy and paste.
Speaker 12: You can write, click on the token in the other round,
copy it and then paste it and also bring it
will bring in the commands with it, and people will
still be able to move it who are assigned to it.
Speaker 2: Yeah, okay, so I didn't technically make a mat for
this one, but it's not going to be too difficult.
You're in a room has a door that has so
you just entered in from the left. Yep, of course
you're right here. Okay, so on the right bottom left, Yeah,
so on the left side room. Sorry, On the left
side is a door with a heavy board blocking it,
and there's a pulley device on the ceiling, but it's
missing a rope to thread through and tied to the board. Now,
what do you see in this room? I didn't mean,
what do you see a what would you like to do?
Speaker 3: So?
Speaker 1: I see a board lying against the wall, right.
Speaker 2: It's a it's a door that's blocked with.
Speaker 3: A board like it.
Speaker 2: It's a door board, but you don't have the strength
to lift it.
Speaker 1: Okay, And then I see a lever.
Speaker 2: Know you see a Pulley system. It's an incomplete Pulley
system such as I don't know what that part is called,
but it's like it's circular and it's at the top
and you thread a rope through it.
Speaker 1: The cog the wheel or whatever.
Speaker 2: I guess we'll call it. A wheel doesn't feel like
a cog, like high cog. But so yeah, we all like,
so you're piecing together. Okay, I just need to make
a Pulley system for the door so I can leverage it. However,
there's no rope around, so what can what would you
like to try?
Speaker 12: I'm going to kind of look around, kind of kind
of slowly just glop glop around the room to kind
of look to see if I could find some rope or.
Speaker 1: Something to use roll perception. Perception that is a solid
ten Okay.
Speaker 2: Ten ten works. You knows that there's a table and
there's scraps of cloth on it. They're pretty lengthy and
they look kind of sturdy. What do you think you
can do with that cloth?
Speaker 12: I'm going to try and tie them together in knots.
Let's make a makeshift rope.
Speaker 2: Okay, so you make a makeshift rope out of it,
and it looks long enough. Now, what would you like
to do with that rope?
Speaker 1: I'm going to.
Speaker 12: Wattle my ooze little ass over there, and I'm going
to how when I look at the pulley system, how
far up is it from me?
Speaker 2: That's a good question.
Speaker 1: Let's see.
Speaker 2: Let's say it's twenty feet above you.
Speaker 1: Twenty feet then again, maybe a room.
Speaker 2: Wouldn't be that big. Let's let's say it's ten feet
above you.
Speaker 1: All right, let me see what can We'll look up
to see how much I could stretch as a pot
Uh natural, I.
Speaker 2: Didn't consider the stretch factor. I should have put in
a ladders things.
Speaker 1: M M, you can squeeze through. Oh even better, is
there a key hole in the door?
Speaker 2: There is no key?
Speaker 4: Damn allowed, he just took it out.
Speaker 1: Damn, I did that to myself.
Speaker 2: It's really like a test of your strength, although you're
gonna need to to throw it. Welcome everyone to Void
on a D and D podcast.
Speaker 1: Okay, so I'm going to waddle myself over to the
directly under it.
Speaker 12: He says, about what ten feet, I am going to
kind of kind of scoop down as the as my
ooze is.
Speaker 1: To the form of uh, the alright, half forward today's
he was before, of course a half floor because a
little over six foot it's like six time.
Speaker 2: I'm still joined here with all these wonderful people, and says.
Speaker 1: He's only four feet away. He's going to try to.
Speaker 12: Have a I mean, so obviously being six foot you
have a much better chance of costing it to where
you need to go rather than being two feet. So
he's on to try to just throw it up there
to see if you can get it.
Speaker 2: Next up.
Speaker 1: Locked in there Dex thirteen, Huh.
Speaker 2: You can't go down?
Speaker 1: Yeah on our decks.
Speaker 2: Ten throwing in all the celebratations just like I put
them all together.
Speaker 1: That's fair, that's fair.
Speaker 2: Who is next?
Speaker 12: So it's it's through the wheel and something. So it
looks like it could work. I'm assuming, right, okay, so
you don't go to the lever. The police isn't in
start it. You're gonna tie it to the board, yes, and.
Speaker 2: Then yeah, I think it's further and further away.
Speaker 1: That's a five. That is gross eighteen. That's one of
the minust one.
Speaker 12: Motherfucker woo dap dab dab. Got up to that door
and I open it. I don't know why I'm standing
over there. Okay, far left, got it my treasure chests.
Speaker 1: Oh yes, I go back to the little ooze guy.
Speaker 2: She would do the housekeeping first, and.
Speaker 12: I slowly kind of just wattle my little loose my
little ooze butt over there, and I kind of look
at the chest and I open it.
Speaker 3: H oh.
Speaker 1: I look at the pick up the note huh. Okay, yes,
please do don't tell me what they are, just somewhat
color they are? What they look like? What color? Mm hm.
Speaker 8: Ooh?
Speaker 1: Basor road?
Speaker 2: Which one?
Speaker 1: Which one's sparkling more? I would assume the rose, right, Yeah,
I'm gonna take the rose one, kay, take the pink
jem yes, mm hmm that's a okay, okay, I did
just that before I walk out.
Speaker 2: Well, thank you for that housekeeping. As always who did.
Speaker 1: All right, yay, now for those all right, slightly stronger.
Yet for everyone listening, I gotta I'm going well for
someone b RB, but explain why solsone is to the
listeners so they can't get the conceptence we did the
the test game before the like the listeners of explain
what the salsone is.
Speaker 2: I'll be RB. All right, So we're doing a special
I call it a one shot because my introduction to
one shots is technically short campaigns that last few sessions.
But yes, it's a one shot that's kind of themed
around the winter solstice. But we'll get into that.
Speaker 4: Yes that's the one.
Speaker 2: I'm answered M pretty much, but yes, so can everyone
control their character? May never know you see your sheets. Okay,
I'm just gonna get everything set up real quick. This
is a laggy okay, oh it doesn't move at that part. Okay,
line all right, So I'll set up the.
Speaker 4: He's right here.
Speaker 2: So your setting is you've all found this manner called
Oblivia manor.
Speaker 3: You have a mission.
Speaker 2: You're looking to tackle down a bandit who was fled inside. However,
once you step inside, you don't quite remember why you're there.
You just know you're chasing someone, but you don't know. Oh,
my mouth got stuck. Okay, you don't know who you are?
What in the you don't what in the hell is this?
You don't remember?
Speaker 3: How do you go.
Speaker 2: Anything about you? You're not even sure what you are.
In fact, you're a complete amnesiac. Can you still? Can
you still see your characters?
Speaker 3: Uh?
Speaker 17: Huh?
Speaker 8: Oh t T F F s.
Speaker 2: Oh the little picture that's the aptar thing, And I
think I have to put something in there.
Speaker 9: There's slots trick below where there should be more.
Speaker 2: Yeah. You you've completely forgotten how to do anything.
Speaker 9: I always failed these in classes, so.
Speaker 2: I gave you new character sheets. They're a custom class
called amnesiac. Let me see, let me see. You don't
know ship?
Speaker 1: You still can use your.
Speaker 9: Insight or perception?
Speaker 4: Wow?
Speaker 9: I got minus to them both. Damn.
Speaker 3: Okay, well, I'm.
Speaker 9: Gonna do insight. I'm gonna fail. I'm just gonna fail successfully.
Speaker 1: Oh no, someone dead?
Speaker 3: No?
Speaker 2: Well? Does have the word any check in parentheses? Okay?
Speaker 3: It should?
Speaker 2: I have it set to where you can edit, and
it should be in your journal.
Speaker 9: Is there anything else in the room?
Speaker 2: Do you need to refresh?
Speaker 13: Huh?
Speaker 3: Oh?
Speaker 2: How about everybody else. Okay, okay, good, Yeah, you're supposed
to be.
Speaker 9: These roles are almost as bad as my roles in
Old Gods. Okay, okay, but now.
Speaker 2: Nope, Well there shouldn't be anything in these rooms that
can kill you. Right, Well, I can explain what you
can do. Some of this will be part of theater
of the mind, where I explain things that are going on.
Others will be like you'll have a map, like, for example,
you're here at the entrance, and I apologize for the grid.
It didn't line up. The whale won the two so
it might look okay off, but you have four rooms.
You can inspect any of the doors, and you can
inspect anything else in the room.
Speaker 9: All its hold up? Oh okay, over the table as
a player, I just got it.
Speaker 2: Okay, as long as you give me your token shoes
be okay?
Speaker 9: Okay, so.
Speaker 2: Huh h.
Speaker 9: All right, uh I will I'll talk about on discord,
kay muh.
Speaker 2: I will try if I can first, like if it
will show up in your journal as well as Devon's journal. Okay,
can you see his character feet all Devon?
Speaker 3: I do you just thought?
Speaker 2: Well, okay, I changed it to let it oh I
didn't specify show in your journal. I can passed by edit.
Speaker 3: Okay.
Speaker 1: Oh, it's in an egg.
Speaker 2: If you're able to open it. Okay, I'm gonna switch
this where.
Speaker 9: Yeah, I'm just gonna I'll just open it. I'll make
use of that.
Speaker 18: Just mine is too intelligence. I'm sorry that plus two
intelligence mm hmm ohoh, tig one, just pick one.
Speaker 8: Mhm.
Speaker 3: Okay.
Speaker 9: What are their colors?
Speaker 2: Everybody is just this week. Although I think I gave profni,
there should be something like you have a slight Yeah,
you have proficiency and intelligence and wisdom.
Speaker 3: Even though.
Speaker 9: Or electric.
Speaker 3: It is fine. It's fine blue.
Speaker 9: It's my favorite color, and you should go for that.
But I'm gonna do something different this time, and I'm
gonna just pick the yellow.
Speaker 2: In terms of proficient, should be of average stats your wisdom.
Everyone's wisdom is pretty low though. But what you can
do is you can check any room that you want.
If you go up to a room, you have to
clarify if you want to actually enter the room, and
if you go in, no one else can join in
with you unless you enter at the same time. So
if you want to go to the lower left room,
you can both like two people can enter and then
they can leave if they want to, but no one
else can join you. So while a room is occupied
by a player, no one else can join in, but
you can join in at the same time. So you
can either tackle these rooms by yourself or you can
take them together. No oh, sorry, pretty much?
Speaker 19: Oh yeah, anyway, now, yes, I'll leave it.
Speaker 17: R whoo hoo, hm hmm, Well I am.
Speaker 3: M h James.
Speaker 9: Someone knocking on the door.
Speaker 4: I don't think so, I hope not. Wait maybe you
can can you check? It might be Joseph.
Speaker 9: Yeah, I'm gonna checked.
Speaker 2: There's no mobs here, it's completely barren.
Speaker 1: Yeah.
Speaker 3: Yeah.
Speaker 2: You can still introduce each other.
Speaker 4: You turn off your headphone to each other.
Speaker 2: You still know your names. You just don't know why
you're here or where your mission is. No Jacob, oh,
all right, kind of like you understand, like I am you,
what are you living? Or I can hear you like
you recognize that, but you're not entirely sure what you're
capable of. You do remember your names, okay, okay, no
I left that out of your background. But if you
do progress to higher floors, you can get some of
your memories back, including your personality or other things related
to background.
Speaker 4: What's in the room?
Speaker 17: Now?
Speaker 4: You just said that's a small room with the zombie,
and you didn't say what was in the room.
Speaker 2: Is there a like oh?
Speaker 1: Just so, just an empty room with the chest in
the zombie?
Speaker 4: H yeah, I say hello to the zomb. I make
zombie noises back. Yeah mm hmm.
Speaker 2: Mm hmm.
Speaker 4: What's on the floor? What is the zombie chained to?
Speaker 13: Hm?
Speaker 8: M hm.
Speaker 4: Okay, I'm going to Toms the zombie and making lunch
at me. Oh now that's gonna work out so well?
Speaker 2: Okay, will you wait for anyone else open or will
you enter alone?
Speaker 3: Again? I do it again?
Speaker 4: I had Toms the zombie.
Speaker 2: M hmm.
Speaker 4: I showed up my butt.
Speaker 2: Yeah, okay, what about Devin's character.
Speaker 1: At three.
Speaker 4: H point behind it and go look what's that?
Speaker 2: You're really gonna go in separate rooms?
Speaker 4: Oh shit, I was gonna say, well, it's turned around.
I trip it.
Speaker 2: It's not that I don't want it to happen, it's
just like, are you sure you want.
Speaker 17: To do this? A?
Speaker 8: Uh?
Speaker 20: Could I roll athletics because I'm trying to like grab
it and throw it down.
Speaker 4: Oh my minus one?
Speaker 2: I thought there'd be more players, but then it's fine.
I'm to determine who goes first. Everybody, just do a
ROLL twenty. I mean, yeah, roll D twenty.
Speaker 4: Okay, yeah, I don't.
Speaker 13: I'm not trying to like commit to it.
Speaker 4: I'm just trying to see if I can throw it
off balance.
Speaker 2: Well I didn't. I didn't mean initiative. Yeah, I just
meant like a regular D twenty.
Speaker 1: Enter James, that's what you think.
Speaker 2: Yeah, okay, in thisiative takes more steps.
Speaker 1: Yeah.
Speaker 4: Oh that's even better. I can fuck with this.
Speaker 3: I can. I can.
Speaker 4: I can break your game.
Speaker 13: I just keep tanning the zombie until I make it
lunge at me and fall over.
Speaker 2: The determined room order like it's.
Speaker 4: It like it's feet don't move.
Speaker 2: Okay, hang on, I get.
Speaker 3: Could I think of like a chain belt that's got
it to the ground, that's gotten no slack.
Speaker 4: Ah mm hmm, all right, I leave.
Speaker 2: H all right, So Tippin rolled highest. So we're going
to his room first. I just gotta remember which room
was which lower left room. Okay, I'm gonna swell rooms
right thing. Okay, I can't. I'm forgetting how to transfer
people's tokens. Over quickly.
Speaker 3: Oop, Yes, blank gray room.
Speaker 2: So I didn't technically make a mat for this one,
but it's not gonna be too difficult. You're in a
room as a door that has so you just entered
in from the left.
Speaker 3: I'll uh so I'll walk up to them, not too close,
but close enough to I don't feel like I'm sorry,
yea too loud? It is what unfortunate circumstances bring you
to this location.
Speaker 2: Police on the ceiling, but it's missing a rope to
thread through and tie to the board. Now what do
you see in this room? Wait, we didn't know what
reason that is? What would you like to do? It's
a it's adorable.
Speaker 3: Unfortunately I have seemed to forgotten the reason that brings here.
Speaker 2: Have the strength to lift it?
Speaker 3: Tru care.
Speaker 2: Okay, no, you see a Pulley systems have to roll history.
I don't know what that part is called, but it's
like it's circular and it's at the top and you
thread a rope through it. Ah, I guess we're called
a wheel. It doesn't feel like a cog. So they're like,
there's no I like, so you'reing together? Okay, I just
need to make a Pulley system for the door.
Speaker 3: His hand hangs as if he's done this a thousand
times before. This is a motion that is can ingrained
into his body, but it hangs there. Error can't remember
and his hands slowly closes. I'm a braxas and I
can't remember the rest.
Speaker 2: Okay, role perception, Okay, ten tin works. You knows that
there's a table and the scraps of cloth on it.
Speaker 3: And they look kind of sty challenge do I have
to complete to get the said key?
Speaker 2: Okay? So you make a makeshift rope out of it,
and it looks long enough. Now, what would you like
to do with that rope? Okay, that's a good question.
Speaker 1: Let's say I.
Speaker 3: Can't force you to do anything that you aren't yourself
willing to already do.
Speaker 2: And again, maybe everyoem would be that big.
Speaker 3: But I would ask you politely, if you're here to
assist me on my journey, whether that be holding something
or giving me something, may I please.
Speaker 17: Have the key.
Speaker 2: I didn't consider the stretch factor I should have.
Speaker 3: And my persuasion is I'm sorry, I got it. I
thought my window would stay popped up. It's not give
me just a second, I know how to do this? Oop, oop,
There is no key persuasion, what do you need ten?
Speaker 2: It's mainly like a test of your strength, although you're
going to need strength. Police, Well, how about this you
can if you can reach it, then I'll just let
you throw it through. But if you want to think,
not a deck, say just a pure decks that would.
Speaker 3: Force you to give me. I only ask that you
find the will in your.
Speaker 2: Heart get ten people above you.
Speaker 3: To let me have what is necessary to further my
way on my journey.
Speaker 1: There's a fourteen yell.
Speaker 3: Oh, I don't know. It is a journey that I
feel is the of utmost importance one should always go
and it is core to who I am. And because
of that, I feel that my purpose has been taken
from me, but only that I must move.
Speaker 2: So it makes it through the rope. I mean, it
makes it through the wheel of the Pulley system. And
you try to jump again to well pull it down
and because you go ahead, okay, that also works. It's
just a little clumsy, but you make it through. I
would have also accepted if you had pulled the table
out and use.
Speaker 3: That politely hold out both hands under his Yes, you
get through. The pulley in receptance of the key.
Speaker 2: What do I do now? Mm hmm, yeah, uh, I
give a polite bow. You're gonna thank you to the board.
Speaker 3: I appreciate your furthered assistance, and then you can move
to unlock the door. If you want to try something,
go to the gift that husband said was a left
for me.
Speaker 8: Mm hmm.
Speaker 2: Yeah, you would tempt to pull it, but you don't
put in enough leverage. You can try again. Oh okay, Hey,
you get preyed them on the table and then you
give it more effort and you lift the board up
and it falls off and the door is now passable.
Speaker 3: Can I roll a religion check? Or is it just
supposed to? Like?
Speaker 2: Okay, I don't know where you're standing over there be the.
Speaker 3: Thing that I grab.
Speaker 2: Okay, it was the far left, but I guess it
doesn't matter because there's no mapple here.
Speaker 3: Okay, then I will assume that is also for me.
Speaker 2: You find and take a chest.
Speaker 3: Do I feel any sort of inclination on it or
is it just okay? I assume it's part of the gift?
All right. Then I'll take the holy symbol as well
as what is ever in the chest.
Speaker 2: You open the chest and you find I will read
the note shiny gymstones as well as a note.
Speaker 3: Then as you wish, I will place the note back
as I found it and look at the two stones
and decide which one to grab.
Speaker 2: And I can tell you what they are. Okay, the color,
oh god, the color I gave the colors, don't even
how I'll worry about that layer. One of the gems
is astone. The other one is a dark beige color. Yeah,
it's a little more appealing to you. Okay, you take
the roseol stone, but I didn't mean sense. You take
the you take the pink gym. I will do just that,
And as you back away, the chest closes itself, and
then the room fades away. It now looks completely barren,
but you're also You find a note on the door
leading out. The note explains.
Speaker 4: The forehead I back to the center of the room.
It fixed my.
Speaker 2: Okay, so you can get my team to your forehead
and gaining new knowledge.
Speaker 4: Yeah, with gestures too.
Speaker 2: So you got yourself a soulstone or a level one bard.
You're up than everyone else.
Speaker 3: Now, ah, welcome. Did you meet the kind gentleman who
gave you a gift as well.
Speaker 2: All right.
Speaker 14: Unfortunately, now, my h I'll think the only thing I
was met with with poor conversation and confinement.
Speaker 2: So the soulstone is unfortunate that I thought maybe I
can assist you take on the if you'd like.
Speaker 13: To take a crack at it, by all means, my
good fellow, but I.
Speaker 2: Will warn you you guys are amnesia.
Speaker 13: The occupant is Ratum.
Speaker 2: Lets you just a class and it's a way to
test out new classes while you're leveling up.
Speaker 3: He just straightens himself up. So this one happened to
be nothing, and it.
Speaker 2: Comes with level one cantrips and all the things you
park and do like particans, and even has some items
that are so I will just be found in like
a little box. That way, they're not just on your.
Speaker 3: If.
Speaker 2: If the lower explanation doesn't matter, then that's fine. The
point is so songs that you take on another class,
and there's rules around how you equip them and how
you unequip them. Sorry for now, Devin's completed his room.
Who was who was next? Okay? Jacob was next and
he went in the upper right room. Okay, let me
double check myself.
Speaker 3: Well, this is more than unpleasant conversation.
Speaker 2: Mm hmm. Okay, So I'm gonna swap the map to
the apright. This one's gonna be kind of easy.
Speaker 3: I will go up to it and rap it on
the forehead with the holy symbol.
Speaker 2: I'm still used to, not quite used to, transferring tokens
over this should let you in a monk.
Speaker 3: We don't have chance.
Speaker 2: We have that should bella.
Speaker 3: I'm a monk. It's what we do.
Speaker 6: We beat things awesome.
Speaker 2: Okay, I didn't make them out for this one either,
but it's weird. Weird basically the smart skills. So you
see a empty room with a plaque on the farm wall.
What would you like to do?
Speaker 3: I remember back to the fact that it's said to
only take one. I will lean out. Your guest has
given you permission to take from the chest.
Speaker 2: You see a sum of letters. They say, oh T T.
Speaker 3: So I will walk out and politely gesture him towards
the door.
Speaker 2: So it looks like a pattern recognition puzzle because there's there.
Speaker 4: But I look, I follow him to the door. Like
with our guests, there's like is the occupant more agreeable?
Speaker 2: I can do? You can't be paste real quick the dreadport.
Speaker 3: The occupant no longer exists. Unfortunately, he has the least.
Speaker 5: I say, well, whatever spoils are in that room, I
assume are rightfully or I can.
Speaker 3: Fortunately, I have gotten mine from a similar chest, and
it's said to only take one. I have one.
Speaker 2: They just never get the question marks. There's three like
what three letters would come next to this pattern?
Speaker 3: Rule the rules.
Speaker 4: I go in and I grab one of the gems.
I open the chest.
Speaker 2: Well, if you need to hit, you can roll insight
or perception.
Speaker 3: Cool.
Speaker 13: I don't even look. I just pick one up and leave.
Speaker 3: I say, pick option A, that's his gem.
Speaker 17: Stop.
Speaker 4: I just pick whichever one was physically closest, and I
just put.
Speaker 13: It in my pocket and I walk out, or I
hold it in my palm.
Speaker 4: And I begin to walk out.
Speaker 2: No, oh no, you you try to puzzle your way through,
but you're not getting much. But you can't try again.
It's a little better, but you're not entirely sure what
the end?
Speaker 4: Yeah, I know, I just I'm not tall enough to
see it.
Speaker 20: And that yeah, I go out to kindly think there
there would be my robotic my robotic compatriot for one free,
allowing me to do it, and I promptly hand him
the stone.
Speaker 2: Although I wouldn't try to brute force this one.
Speaker 3: Yeah you can.
Speaker 13: And if I go up to go, I go up
to and I hand you the stone. I'm like, it's
like I did as you asked. I picked took only one,
but I feel this belongs to you, and I hand
him the phone.
Speaker 2: I will give you advantage on this one.
Speaker 3: Press it against his forehead.
Speaker 2: Okay, so fifteen at for advantage. Yeah, you see a
you notice that there is a hint behind next to
the plaque, like it's like it's covered with.
Speaker 4: A good am. I the one thing I wanted to
do I can now do.
Speaker 2: Each individual letter rage is a note to a number.
Speaker 3: M h.
Speaker 2: Each individual letter also relates to a number.
Speaker 13: Oh oh, I see, we're all gonna go to all
the other rooms and take the rest of.
Speaker 4: The death one.
Speaker 1: Ah hm.
Speaker 2: Well, you can type out your answer if you want to.
Speaker 4: Go.
Speaker 2: If you know the answer, you can type out.
Speaker 3: Yah h.
Speaker 4: Yes, this has been quite a bizarre afternoon.
Speaker 1: I think introductions are in orders.
Speaker 4: Oh my, the thing is still speaking again.
Speaker 2: I'm not a plane falls off, I'm on the door.
Speaker 1: I'm intelligent.
Speaker 5: I can talk like you, despite the fact that the
blob has no mouth, no no vocal organs, and it's
gyrating to.
Speaker 4: Make this noise.
Speaker 2: Yeah, you can go into the being.
Speaker 5: It's just like cos one eyebrow just just ungodly high
as only an old man, a disapproving old man can Okay.
Speaker 1: So said, okay, do you know what the six foot
to half orc to open it?
Speaker 4: Is this better for you, my dear boy, You're over compensating.
Speaker 3: If you have to do with your appearance.
Speaker 13: They are simply the comments of an old man.
Speaker 16: He changes back, Okay, so young, you should find an
inner piece in who you are and not what others
I want you to be.
Speaker 2: You know what, the note says. Player to player, Okay, I'll.
Speaker 4: Take automatave friend is correct, And what.
Speaker 1: Is our automataz friend's name?
Speaker 2: By which colors they are?
Speaker 3: He makes the gesture again, sweeping his hand. I have
a praxis.
Speaker 2: Let's go with the sunraye a praxis.
Speaker 1: The other is and then he looks over to the
gnome and you.
Speaker 4: Are them in Bingus Bingus Fitzgerald.
Speaker 12: Bingus Fitzgerald first off, Player to player, love that name,
love it?
Speaker 2: Okay, and.
Speaker 1: It kind of extends how long gate and you hal
fork over there? What is your name?
Speaker 2: And the rest of the room fades away.
Speaker 9: Well, well, I'm my name is nar.
Speaker 2: And as you attempt the room, you see the note
on the door that tells you about putting the stone
to your forehead.
Speaker 1: Thank you.
Speaker 9: I have no idea where that name came from, but what.
Speaker 3: I don't know who I am?
Speaker 1: Oh no, my name is Dave.
Speaker 2: So would you have to leave the room now? So
that is just like.
Speaker 1: Sto.
Speaker 2: Do you all have any idea why we're here?
Speaker 1: Anything? Any knowledge I can help us because I know nothing.
Speaker 3: The kind gentleman that I spoke to in the room
that I was in said we're here on a journey,
or at least I'm here on a journey, and that
I want something. Unfortunately, it seems that I have forgotten
what I want.
Speaker 2: Oh man, h okay, But I would assume you get
the tough room, James.
Speaker 3: That it would be the same for all of us.
Speaker 1: That is a fair.
Speaker 2: Butt you're in a who you still there?
Speaker 3: Uh?
Speaker 17: Is there?
Speaker 3: Are there?
Speaker 1: I'm looking around the main room, so we see the
door that we can in as a wall as the
doors to the other rooms is there anything else in
this big entryway?
Speaker 2: Okay, I will such Okay, so you found yourself room.
It's just you in a zombie that's been fifteen and fifteen,
standing in front of a chest. You can't attempt to
fight it, but I wouldn't recommend it. It's despite it
being restrained, it can still hurt you. And you can
leave the room if you want to. What would you
like to do?
Speaker 8: Oh?
Speaker 2: Okay, didn't I describe the room? I see, Well, there's
a room with the zombie in well.
Speaker 1: Vex is like, well, there's a pair of doors right there.
Look into the west, yeah, with.
Speaker 3: My palm, and there seems to be an activation pad
that is no longer activatable.
Speaker 2: Looks up.
Speaker 1: And it's kind that you.
Speaker 2: It tries to claw at you, but you're a little
far away.
Speaker 6: Presumed, Oh, the stairs to the north.
Speaker 2: There is nothing on the floor other than I guess stains. Yeah,
just nasty unidentifiable stains.
Speaker 12: Back starts waddling over. Maybe we should take the stairs
since that seems to be the only way to go
is deeper.
Speaker 2: You can't move very far, like it pretty much is
stuck to its own square.
Speaker 3: But it can't stand assumption little go.
Speaker 2: All right, I guess roll intimidation quick march.
Speaker 4: And we were pretty first.
Speaker 3: Tell you how.
Speaker 4: You talk?
Speaker 3: Right here?
Speaker 9: I'm just gonna follow, y'all.
Speaker 2: Yeah, you and you try to intubate the zombie in it.
Speaker 3: I'm a step on that pad.
Speaker 21: It's not just out of curiosity, morbid curiosity, importation, roll
intimidation again, I.
Speaker 3: Expected as much, and then I'll just uh, it seems
more confettiles than follow everybody else.
Speaker 2: M Yeah, it does turn around, but it doesn't see
anything and turns back to face you. You try to
trip it, okay, of roll. I guess this would be acrobatics.
Speaker 3: What do you mean?
Speaker 2: Yeah, okay, yeah you can try that. I mean you
should be able to yeah that. You try to grab
a hold of it, but it just it struggles against you.
You don't do much to it. This might be a
room that you can't solve on your own, or at
least without extra power.
Speaker 1: Does it when you open up the fold or does
it let you choose?
Speaker 2: Like, like, I like what you're trying. I'm just like,
I didn't design the room to be done with anything
other than getting a solestone. Huh.
Speaker 1: Is there a way that you could take the maps
out of the folder.
Speaker 2: It does try lunging at you, but it does it
doesn't go anywhere, but it's still surprisingly stable.
Speaker 1: It's probably, I mean, if you can't move around.
Speaker 2: Move it basically from between folders.
Speaker 1: Probably, but its arms can move freely. Probably just for
future games. Keep the yeah, oh cool, the camp stairs.
Speaker 3: Yes, so you leave the room, which well, okay, there's
only like one area I can't see and it's.
Speaker 1: Right, it's the one room correct this card.
Speaker 2: Yes, there's two spots this spare this area. Okay, there
you should see it now. Uh huh, all right, go.
You should be in a room with one other person.
Can you move your token at all? Okay, you are
move your token now, it's twenty. You can talk to
this person if you want to. There isn't really anything
in here.
Speaker 9: Everyone rolls stage.
Speaker 2: I didn't make them up for this when I mainly
focus on combat encounters.
Speaker 1: But anyway, six three eighteen okay Jacob with the eighteen comforts.
Speaker 9: Who left tif oh.
Speaker 2: Brought here? No, I wasn't brought here at all. I'm
I'm just here.
Speaker 1: Why is the DM you here for a reason that
I have quite Oh? Now, oh, now I know what
that means.
Speaker 2: Many people come here for all sorts of reasons.
Speaker 9: Oh, I don't like that.
Speaker 4: I don't like that.
Speaker 9: This is this is an initiative role, wasn't it.
Speaker 2: Maybe you need something from me, It wouldn't happen no
to know who I am?
Speaker 4: Do you want the fuck up part?
Speaker 1: Let's do a fucking walky.
Speaker 2: No, it's it's kind of a tormal question. I'm gonna
wander around the air, I introduce myself. Why don't you
tell me who you are?
Speaker 18: I'm walking, I'm walking down and wait for you guys,
and you're just hearing a lot who the big room, like, oh,
what's over here? And that's pretty much all I'm gonna do.
Speaker 2: Mhmm, that sounds unfortunate. My name is the key master,
and I have with me and he pulls out a
key away out of this room, or at least that's
further into this house.
Speaker 1: Yep. Let me Oh, the ooze is gonna go. H
So the half work went east down the hall. I'm
gonna go to you.
Speaker 2: In the little hall talk me in some other way,
so to explain.
Speaker 1: Do we move our move We just like what we
do for our little round or whatever. Okay, okay, all right.
Speaker 12: So I'm gonna walk start walking down the middle aisle
of the big room, kind between all the doors I
see as I see the doors on both sides, and
I'm gonna go up to the door to my right
when I'm facing east, and I'm gonna go up to
it and look at the door. Oh, I'm at the
bottom left.
Speaker 2: Okay, I'll allow it.
Speaker 1: I'm gonna snarrows, squinty ooze. I kind of extend my
arm out to grab a hold the door handle. I
try to open it, okay, like someone pushed it. Oh.
Speaker 12: I was like, ah, And and I'm I'm gonna, uh
change forms to the half work and I'm going to
grab a hold the door handle.
Speaker 1: Ran and open and see if I could forcibly push
it open into entirely convinced.
Speaker 2: What is his journey?
Speaker 3: It's an open not an in open your goose.
Speaker 1: Oh oh my god. Oh, I'm like, He's like, oh,
as he turns back to to his ooze and he
projects his voice, Hey y'all come over here.
Speaker 2: Real persuasion one more time.
Speaker 6: Oh the Sully boys.
Speaker 4: My word, what has he gotten himself into?
Speaker 3: Now?
Speaker 2: Okay? Nothing? Yea, Well, I do like help.
Speaker 1: But yeah, he calls out that that's pretty much why
I'm going to.
Speaker 2: Do in his hand.
Speaker 1: Wait for everyone to get to me so we can
go into this room.
Speaker 3: I'll respond to him. I'll go to him.
Speaker 2: Drops in your hands, and then he says, and don't
forget to take your gift before you leave, and he
points to the door behind him.
Speaker 1: Yep.
Speaker 22: Oh, it's like I expected you, guys to what at
a time? Not all of you go there first. You
don't want to help each other. Now you all want
to help each other.
Speaker 3: Take up your mind.
Speaker 2: And you find.
Speaker 13: As well as a smoke kid to the side, and
I am happy to assist.
Speaker 2: You examined the table and you find something that looks
like a holy symbol.
Speaker 3: No, no, I said I was gonna. Oh, I'm sorry
I did. Okay, there we go.
Speaker 1: Whoop m h.
Speaker 2: It's mainly a thing that you grab. Okay, you take it,
and you have you just take the gift, all right.
So you open the to gymstones and a note and
all right, and the note says take just one wow mmm,
I'll see all right. So the first stone is an
alabaster gymstone and the other is a jade gymstone. All right,
you take the gymstone and you step back from the
chest and it closes by itself. Now, as you go
to leave, you see that the key master is gone,
and there is a note on the door leading out,
and it explains that you can put the stone to
your forehead and congrats, you now have a monk soulstone.
And that ends that particular puzzle. We can go back
to the main room where everybody's at.
Speaker 1: Again.
Speaker 2: Mess I think James's is walked out.
Speaker 1: Fourteen.
Speaker 9: Oh, I can't see ship.
Speaker 6: Where is it about?
Speaker 2: Crap?
Speaker 9: Oh, that's funny.
Speaker 2: You've all left your respective rooms. Three of you have
finished rooms. That's what's unable to What would you.
Speaker 3: Like to do?
Speaker 4: I'm weird. He just sneezed and was up there.
Speaker 2: Oh mhm.
Speaker 1: Oh, thank god, o.
Speaker 2: Noise mm hmm.
Speaker 9: Serious.
Speaker 2: Our team was in Okay, I'll need to.
Speaker 4: And I used my deck Dave to try to catch him.
Speaker 2: Oh what you said a little and I was okay.
I was like, what's going on? Okay?
Speaker 17: We went back.
Speaker 2: All right, So a practice finds himself.
Speaker 4: But I just use the Barbarian sul stone when I
rolled my face.
Speaker 2: Oh, the nat one though, you sense the resembl that
you found is to its presence.
Speaker 4: Man, this is why I do not like playing online.
My roles are always trash.
Speaker 3: I do not.
Speaker 4: I'm just on the ground.
Speaker 2: I didn't think you'd do it like that, but I
guess that works. But yeah, when you you don't like
just like the power totally light, You're like, no, I'm
just gonna swag it.
Speaker 4: Yeah, I'm just laying down. I'm, I'm, I'm. Every part
of me is vibrating.
Speaker 2: All right. You hit it with the Holy simple and
the zombie turns to dust. If if arranged class was
also here, it would have also worked just fine. But
that is nice solution anyway, behind it isn't what.
Speaker 1: Uh seven and I'm not doing so hot, y'all.
Speaker 2: Yeah, you'd have to leave the room completely, and then
if you want to re enter the room, sorry, you
both have to go in at the same time, or
he can.
Speaker 8: Just go in.
Speaker 9: Two. Wow, Well there goes my twenties.
Speaker 1: I don't like that. Okay, got eleven for eleven, fifteen thirteen.
Speaker 11: Leta, I know you.
Speaker 2: All right, So you open the chest and of course
two gymstones. I will describe them. Yeah, oh okay, Okay, huh,
that's not terrible.
Speaker 1: Well for Jacob a sex for me athletics, yes.
Speaker 2: Ah, okay, you picked up one that was a chili
pepper red in color seven, which means no shoots. Let
me just dissolving, dissolving bypassed the note in the door
like yeah, yeah, I know, or you just don't care.
Speaker 5: Yeah, yeah, he's a blob.
Speaker 20: He's like you're like you're like spinning like sonic in
the water, trying to get like momentum going, and you're
just like just sinking to the bottom.
Speaker 2: When you give him the stone, Oh not gonna take
it back? Yeah, he pressed against his for it. Okay, fine,
I gotta give it back then, Okay, the point is
it's a barbarian stone.
Speaker 3: Lets Okay, so I mean eight for me thirteen.
Speaker 2: Yeah, it's still.
Speaker 4: Athletics.
Speaker 3: And then add your highest mod.
Speaker 2: Now, what can work is if another person went into
the empty room and there was a gym salar.
Speaker 9: Athlet x plus three like what I've always.
Speaker 3: Had plus one order. It's modifier, not decks.
Speaker 2: I'm not saving throw but that ah, well, since you've
already picked, I'm going to have them. Okay, to the
next floor with you in a way like you won't
unless there's like oh I wanted to get this soul
stone and said, then I can let you have that
just to make it easier, or I can have you
get better versions on a higher floor. I'm in the Okay,
do you all reconvene in the center.
Speaker 13: I'm doing like the old man, like high aristocrat like
finger claps.
Speaker 2: Okay, would you discuss anything on the.
Speaker 4: Side, tell her like bo bo brobo.
Speaker 1: M hm, remember that.
Speaker 9: Ship, ain't Uh?
Speaker 2: I kind of not take that down.
Speaker 4: Got on your character set?
Speaker 2: Where's the one?
Speaker 4: But I'm easiact one?
Speaker 9: So you said plus one?
Speaker 1: So which that strength? Oh yeah, h m hm?
Speaker 9: Is that is that an increase to my maxing to
my maxings tree?
Speaker 2: Okay?
Speaker 4: Uh?
Speaker 9: I said plus one to strength? So does my actual
strength score go up because I'm at it's at eight.
Speaker 3: Or is that just huh?
Speaker 9: I'm actually gonna do decks?
Speaker 8: Okay, let me.
Speaker 9: Isn't there a note there's a note section here, isn't there?
Speaker 4: Or is it?
Speaker 3: H m hm?
Speaker 9: Additional features?
Speaker 2: So plus one two and then.
Speaker 9: Let's fine.
Speaker 3: Two x h p m h yeah, so one to
Strengthen I'll go decks as well.
Speaker 17: Mm hmm.
Speaker 1: Yeah, I'll go decks.
Speaker 3: Kah m hm m hm.
Speaker 4: One way.
Speaker 20: Hid, yeah, I'll think bump them that in the string.
Speaker 4: Yes, yeah, yeah.
Speaker 2: You did not you're not.
Speaker 4: At water breaker.
Speaker 1: I want h crave violence.
Speaker 2: You can roll perception. Mm hm.
Speaker 3: M m.
Speaker 2: Okay, so you both all right. So the nex sees
a set of double doors to the west side, and
Coda's character of Raxis sees a pad that looks like
it's inactive on the right side.
Speaker 23: Okay, well we have.
Speaker 3: On the second yes, and what is there?
Speaker 2: One's passive perception? Okay, what are the class about the same?
So if it's ten, you'll notice I'll take the druids
stars to the north. Not that you could go up
them before, but now that every room has been cleared
out and reset, or rather not reset, they're now empty
because they've been solved, you can go up those stairs.
Speaker 3: Yep. Now I'll equip it. That's seems it's it's level
three that's already better. What the uh the druid one.
Speaker 2: H okay, okay, okay, so I guess everyone's coming upstairs.
Speaker 9: What do you mean?
Speaker 1: Okay?
Speaker 3: Ah, I think it's the one that just gives rage
and nothing.
Speaker 4: Happens or do you extra anger? Angry?
Speaker 3: Now?
Speaker 9: Yeah, I'm wildfire up to.
Speaker 2: How do I wildfires us? Because the room is indifferent folder?
Am I supposed to move this? Oh?
Speaker 4: No?
Speaker 3: Is there?
Speaker 2: We like make this little gold ribbon thing go to
a different folder with rooms in it, like the little
marker that you moved to show the map to everybody.
Speaker 9: That was a lot of fun. Oh what's this over here?
Speaker 2: Move that across folders that you have different rooms in.
Speaker 9: Drops to this story.
Speaker 2: It's not hang on, let me try again. It's not
letting me. Yeah, for floors you I can click on
any map. I just can't move the little yellow I
will go over the floor folder to the second floor folder.
Speaker 4: Yeah, I go in the room.
Speaker 2: Yeah, I can probably do that. Like if I can't
just swap, then I can just move this to floor one. Yeah,
I can do the room.
Speaker 4: M h.
Speaker 2: Yeah you can how to mess with that, but for
now you should be in floor two. Yeah, it's a
lot bigger. Are there areas that you can't see? Okay,
so the fog of four works? Is there an upper
right corner that you can't see? Mm hmm okay, so
that's two spots X is gonna go to and one
room is missing. That was not intentional. But yet this
room here the bottom regardless of metal or not, it's
bottom middal like forget that part. We'll deal with the
technical issues later. But for now, you're on the second
floor and you have your new soul stone. Would you
like to do?
Speaker 3: Do we know if anybody's room at the moment needs assistance?
Speaker 2: Oh wait, before I do that, I should have you
roll each wings again.
Speaker 3: Then I will. Then I will continue with the way
that I'm going yep h from the one me and
James are going to.
Speaker 1: Range.
Speaker 3: Okay, then I will go to Okay, this one. For now,
just just be patients.
Speaker 2: So so, so Jacob is first, what would you like
to do? No, I would have said real initiative, but
it's more of a turn order. That's not part of
the white really into combat. It's more like it's related
to who gets to Yeah, yeah, the upper right room,
so Jake, Jacob rold the highest, so you get to
if you can wander around the area if you want,
or you can enter eve.
Speaker 8: Room you want. Ars.
Speaker 2: Oh man, I need to label these rooms.
Speaker 3: Well in my note, I won't show but I will
there is do like, is is the thing I see?
Do I perceive it as dangerous or not?
Speaker 24: Uh?
Speaker 3: I have a foe over by me? Everybody?
Speaker 1: Yes, yes, what the fuck is that?
Speaker 2: Okay?
Speaker 1: So if you're if you are done with your turn
of sal sale.
Speaker 2: So he used to go next?
Speaker 4: That sounds like an FTV that does.
Speaker 14: No, I'm it makes them spiking and they ran muscle
spasm caused them to flail about. God, a little bit
of eldritched, a little bit of eldritch STDs over here.
Speaker 3: I got one even worse. That's actually plausible that they
call it flat snail because your testicles are more more
likely to torsion like a flailing snail.
Speaker 2: Oh, your movements move double your movement speed. I forgot
how I can miss with that later, but.
Speaker 3: Nast I mean you could just like do the line
behind it and be like it's a five by five,
like a five foot wide trail, and we just assume
that it is one full block.
Speaker 2: Okay, So you are at the lo were left room, Okay.
Speaker 3: So you're just part of it.
Speaker 1: Yeah, m.
Speaker 2: It barely opens, but that it shuts itself and it's yeah,
it's almost like someone the door c mm.
Speaker 1: Hmmm mm hmm. I don't tell us not the touch.
Speaker 2: Tell someone touch doesn't work, and a plaque shows them.
Speaker 1: That's nice. Well it's not that.
Speaker 2: It's just a black shows and it says recommended three
or more participants.
Speaker 3: I'll continue through my door. I feel like I'm not
visible enough that I can make it through without cause. Yes, okay,
so if you don't mind, I'd like to go first.
Speaker 2: They can move to you, or they can go do
their own thing. Mm hmm, yeah, go for it. Okay,
so all of you go join up with VEX.
Speaker 4: The don't thing worse than a child.
Speaker 2: No, But while you do that, I'm going to just
make something.
Speaker 3: No, I'm a barbarian. Pink. No, pink is my worst enemy.
Speaker 2: Oh no, is a practice to up stairs.
Speaker 3: Is a shade of pink?
Speaker 2: Yeah? I was like you're talking, was there? I'm like, wait,
what are you doing?
Speaker 13: Do?
Speaker 2: Did I make a map for this one?
Speaker 4: No?
Speaker 2: I didn't. It's fine, it doesn't really need a map.
But if you really want to do it all four together,
then that's fine.
Speaker 3: I'll think. Got the tapestry first, see if it has
any sort of wanting to do the meaning behind it.
Speaker 2: Okay, just making sure like all four of you are
going in.
Speaker 3: Is that the only thing of note I see about
the tapestry.
Speaker 2: I get created with the maps? All right, I really
want to I'll head to the table in an area
that has a steep cliff face and you can see
what looks like audience or like more like a stands five,
and you see a sign that says triathlon. Yeah, so
you're going to be competing with each other to do
a triathlon. The first This first segment is rock climbing.
Thank you.
Speaker 3: Then I will do just that. I will attempt to
use the scroll.
Speaker 2: I will do this based on athletics checks and a
deck save. Whoever rolls the highest athletics will be the
first place winner of the rock climbing segment. I wont
roll athletics.
Speaker 3: Oh okay, then I will.
Speaker 2: Okay, so.
Speaker 3: I will cast bending on the starter pistol. You just
got up there on the tapestry.
Speaker 2: But because Jacob rolled a twenty, he is so far
ahead of all of you, and Cooda is dead last,
but Jacob essentially, but Jacob, you can roll a deck save.
Speaker 3: Okay, I will. I will go through the door. Anything
else or just the chest.
Speaker 2: Okay, there was a intentionally you notice it right away
and you save yourself before you fall. So you keep
your position and you keep moving up.
Speaker 3: Can I like see what skills are in the skullstones?
What are the colors?
Speaker 2: Yeah, Goda, you didn't catch it in time and you
slip a little. Okay, Devin passes.
Speaker 3: The lack of good, the lack of the ability to
understand what using makes me unbridledly angry. I rage and
smash the rose Rose skull skill stone against my forehead.
I actually burned and rage. I'm going to rage. Yeah,
he I don't crush it. I like equip it, but
I do it with with with goosto, with some hotspa.
Speaker 13: I like someone crushing can against their foreheads.
Speaker 4: If we get that Immortal Kombat act ray of his
skuld is being.
Speaker 2: Hit the bottom, Yeah, he can climb back up again.
You're just gonna sup forth.
Speaker 3: It Barbarian.
Speaker 2: Double Barbarian.
Speaker 3: Sweet.
Speaker 2: Oh so they're not coloring there or are you gonna
try against? Okay? All right, So next they see red
with Barbarian a running segment.
Speaker 3: Yes, spicy reds Barbarian raz.
Speaker 2: Athletics check which is a red? Everyone always athletics.
Speaker 3: It's actually futia.
Speaker 1: God, I know your colors dams, damn.
Speaker 3: Straight, I'm sorry, color theory.
Speaker 2: It seems like Coda is out all of you.
Speaker 4: We're all dudes. We have less color robs than women were.
Speaker 3: Still, we have one more rob than where it matters.
Speaker 1: Stop, don't make out harder for me to edit this out.
Speaker 2: Stop it. Because the rock climbing segment was really good.
You had sort of a head start, but they caught
up with you.
Speaker 3: Okay, and that's not the bar acrobatics book did not
open for me. It just says loading. Oh hang on,
we're I guess I just clicked it too soon.
Speaker 2: Okay, we're all pretty even.
Speaker 3: I'll just bounce.
Speaker 2: You pretty much managed to clear the hurdles. You barely
touched this.
Speaker 3: One to that decks that plus one decks life saving.
Speaker 2: Fool's good question, Cod. I'll say that Coda and Jacob
are preach tied right now, and Devin's sort of third place,
and then James is still just at the beginning. And
now we go on to the swimming segment. So again,
real athletics. WHOA all right, you're swimming through. Devon's character
is not doing too good. I mean he's a plasmoid,
and yet he's not very good at swimming. Uh, you're
swimming mockery going skills and you're gonna be at the
very end you're like starting swimming. Whoops, it was such one.
Speaker 12: Ask what spells? Uh like leve of one spells or cantripsy.
Speaker 2: Okay for this one, you'll be rolling athletics again. But
I'm going to add Okay, I'm trying to make it
more interesting because you're gonna like you're basically halfway through
with the swimming segment.
Speaker 1: I just rectangle.
Speaker 2: Nope, but I don't want to have you just roll
decks again. How about this roll athletics and then add
your proficiency in your highest the modifier of your highest skill.
Speaker 1: I do have dark fission. Does that mean anything? Okay?
I should a dark vision as a as a plasmoid. Yeah,
uh huh uh a human? Does it look so it
looks humanoid in shape?
Speaker 3: Yeah?
Speaker 2: Oh my goodness. Oh dear Jacob's character true to his
swamp roots, swims through the water practically like it's fish,
and like jump wins the contest.
Speaker 1: Okay, yeah, link it to me. I think I know that,
I think I know what pain this is I.
Speaker 2: Zoomed in not too far behind, and Devin is third.
Speaker 1: Yeah, I want to.
Speaker 12: Approach Poop, approach him? M hm oh what is he
just standing there staring blankly off in space?
Speaker 2: All right, so here's the prize for the winner is
on the ground. Winner you get a plus one plus
every to every stone you get. So every class that
you get you add plus five your hit points and
plus one two strength or decks.
Speaker 1: Uh oh oh, okay, I know that painting, all right.
Speaker 12: I see what you got going on here. I see
what you're pick what you're throwing down. That's fine, I'm
a friend. Who are you and what you doing?
Speaker 1: What are you doing here?
Speaker 2: Strength or decks, whatever you prefer, and you get plus
five hit points yep.
Speaker 12: Okay, So he is going to go in his pocket
and look for a scroll, feel around for a little
get a little too familiar, all right?
Speaker 2: Yeah, you get of your choice. So you pick strength. Okay,
So you'll get decks and that can be applied to
any soulstone use. So if your current class is for
your soulstone, you can you can apply to that so
you can have it saved to your Amniesia character. So
you remember to do that.
Speaker 1: Everyone spare the dying.
Speaker 2: It's like, oh wow, I think every character it might
be under like.
Speaker 1: Who said that thundercloud. I'm kidding, I'm gonna I'm gonna
do that. I'm not gonna kill him. No, I'm not gonna.
I will use no, no, no.
Speaker 5: He could just tell us who what's in it, and
then we all go in one at a time and
just get us spread the dying game the system.
Speaker 2: I do spare the dying on him and to everybody
else who participated. You can also get a plus one
to strength or dicks. You just don't get the hit points.
Speaker 1: Uh huh.
Speaker 23: Okay, Oh you guys met me ink.
Speaker 1: I'm just a little guy. You know, I'm just a
little guy.
Speaker 2: Just participate in the triathlon even though he didn't finish
and get plus one to strength their decks, which can
be applied to any character or sal stone you get. Okay,
I made notes and Ja was the only one who
got plus fife fit points for winning, So that finishes up.
Speaker 1: Okay, So I'm gonna keep going, I guess because there's
a door on the other side of them, a.
Speaker 2: Sol stone reward.
Speaker 1: I don't know if I'm gonna go through the door.
Speaker 2: I'm trying to see if I notes listed it a.
Speaker 1: You're fine, Yeah, yeah, I open it. Huh where they
look like? Oh, alabaster and jade. I'm gonna pick the alabaster.
Speaker 2: Yeah, it's not here. I thought I put it in it.
I need to double check, like in case, I put
it somewhere else. Otherwise then you can leave the room
and there's nothing else else left to do.
Speaker 1: A level three cleric, what kind of Claire grave?
Speaker 2: Okay, Oh, they're here, They're in a different sheet. That's okay.
So the winner can pick from first.
Speaker 1: Okay, so grave domain.
Speaker 12: Since this is in the context of the Tira and
the Grave domain, I would well, okay, it's one of two.
Speaker 1: So which one are you picking?
Speaker 2: So I think so Jacob. So he gets to pick
from one of these two soilstones, and well.
Speaker 12: I mean there's two of them on there that could
be for graves. So you get to pick either want
whichever want.
Speaker 2: The leftovers, and then no one else gets other soilstones.
So I can describe the colors again, or I can
just see what the classes they are. Okay, it's a barbarian,
a druid, soulstone.
Speaker 1: Oh, lovelith.
Speaker 12: Oh fine, okay, okay, oh lovely, lovely fucking hate that vision.
Lovely the goddess of damnation to Jacob, you kid, Yeah,
I did. I most certainly did, and is a that
is a choice. I'm not going to deny that because
I mean, she is one. She is one of the
gods of the of the She's not the god, the
god of death, but she's the one, one of the
two that deals with.
Speaker 1: Souls that die and ship. So yeah, put it in.
Speaker 2: Yeah, yeah, you should have the one accessible Jacob, just
like that. Yep, Wait a minute, I think I misspelled something. Yeah, slight, Okay, Yeah,
you can say what subclass you are if you want to,
because the level three they all come with a new subclass.
Speaker 12: I I'll waddle myself up to the top top left,
uh gnar.
Speaker 3: And arenar clear this condensation?
Speaker 2: M okay, So you're all out of the room, it's
all cleared up. What would you like to do now?
And you still have the same time an order from
when you rolled earlier. So so I think Jacob World highest,
so you can say where you go?
Speaker 1: Is that that makes me worried?
Speaker 3: Yes?
Speaker 1: Yeah, I like that, Jacob, do you still want to.
Speaker 3: Go in, Yes, I will go.
Speaker 2: That's the upper left.
Speaker 3: Like this what is this? We woo?
Speaker 1: Okay them kids?
Speaker 3: Okay, Oh it's holding a physics book.
Speaker 2: He recommended at least two people.
Speaker 3: Thank you for catching that. I appreciate it.
Speaker 1: Okay, So we see a child? A child?
Speaker 2: No, I learn that fired too, Sorry, still moving my
stuff around? Uh huh rooms and.
Speaker 4: Just shoot fire?
Speaker 3: Was was he?
Speaker 1: So he's holding a balloon?
Speaker 3: Wait?
Speaker 4: What color is it?
Speaker 1: Is there anything weird about the child? Carol persuasion? Is
he blinking?
Speaker 4: Is there anyway do his eyes blink at the same
time or is it like one then.
Speaker 2: The other but before the entry?
Speaker 17: Endo?
Speaker 2: Want to do?
Speaker 3: Anyway?
Speaker 2: I go?
Speaker 4: I go up and greet the boy.
Speaker 3: Hell I left with him.
Speaker 1: I don't like h Yeah, I'm like, uh I look
the gnar. I'm like, uh, should we be worried?
Speaker 13: Yeah?
Speaker 5: I have like my hands on my hips, mouth wide open,
just are oh back, like a perfect nighty degree angle
and just laughs and not perfect nighty but like facing
straight up.
Speaker 3: Lasts like eleven, we're ten yeah?
Speaker 1: Ten? Oh god? Oh god?
Speaker 9: No.
Speaker 1: The upper left room that's horrid.
Speaker 2: To people's fine. I would recommend ranged fighters h and
that's all I'll say. I just stand back and watch.
Speaker 1: I'm going I'm a yep kind of look I because
something is given me the egg. So I'm gonna try
to figure out.
Speaker 12: Okay, is there a way I can roll like roll perception,
see if I can find athing that's off about him,
anything that doesn't fit.
Speaker 2: And you are pretty close to okay, so you're going
to the upper right room.
Speaker 1: Yes, James, you might want to move your mister No,
him over there just said child.
Speaker 2: Go to Did you go to the upper right room?
Speaker 1: And my perception is a seventeen?
Speaker 2: Or are you going to attacking the job?
Speaker 3: No? But you're you're you.
Speaker 1: Went on't you walked over to him and started laughing
with him?
Speaker 2: Roll perception?
Speaker 1: Yeah, I rolled the seventeen online perception.
Speaker 2: You noticed something out of the corner of your eye?
Speaker 1: Do you know what kind of it is? What kind
of narrow my eyes?
Speaker 2: But okay, and then I'm going to take a that
you see something.
Speaker 12: It's apparently I have a crossbow. I want to take
the crossbow aim it for the umbrella. Well there's a
five hit.
Speaker 1: Damn.
Speaker 2: Oh yes, it is very dangerous. Oh, I don't like
this everybody turned.
Speaker 4: Let's go the balloon, and I smacked them. I popped
the blow.
Speaker 2: Oh it's a giant flail snail like it makes your
look like a snail.
Speaker 3: Oh no, insidious laughter.
Speaker 2: Oh no, fuck shud.
Speaker 1: Don't forget to put out the the roll the there
you go?
Speaker 3: Where you.
Speaker 2: Okay, Well it hasn't seemed to notice you yet, but
it is leaving behind a trail of time. I wonder
if I can.
Speaker 12: Paint you right click on the token, he said, ad
you put AD turns small and then you can put
in whatever number or roll for them.
Speaker 2: Put it there. I need like a big.
Speaker 3: H. So you did good?
Speaker 1: Yeah, there you go.
Speaker 2: And you mean like not a free hand line but
more like a rectangle. Yeah, like I said of a
drawing freehand, I do like a rectang instead.
Speaker 1: Oh you're gonna give the separatearies. Okay, it's not good
like that thirteen.
Speaker 2: Yeah that's not very sline.
Speaker 1: Trail not very demure?
Speaker 2: Quickly or do you just click it directly?
Speaker 1: Oh? I don't like clowns.
Speaker 2: Okay, just highlight that. Okay, So it's leaving behind us
that little trail, and I don't recommend you touch that trail.
Sports so we got two clowns. Okay, I'm sure sport
it hasn't noticed you. So you can continue doing the
rooms if you want to, or you can try to
confront it.
Speaker 9: Read half. Let's see sometimes, Satan, what do.
Speaker 2: Okay? So we've got someone through the lower and two
people go through the upper left room? Who would like
to try those first?
Speaker 1: Oh?
Speaker 3: God, unfortunately or fortunately, depending on how other of you
want to look at it, so you can hear it. So, k.
Speaker 2: Okay, I can't remember what did I put in there?
Speaker 3: Oh?
Speaker 17: I'm this out?
Speaker 2: What kind of hand trips do you have?
Speaker 17: Coda?
Speaker 9: I am going to go ahead and pass burning hands.
Speaker 17: You are in.
Speaker 9: Pafting footcom he's I'm gonna.
Speaker 2: Be targeting this guy here next to the clown near
the door. Yes, they're they're clips related the deck stair
you saving throw, all right, So this one isn't too bad.
You find a ornate looking tapestry on the floor. It's
the first thing you noticed. There's also a table nearby
that has a scroll on it. What would you like
to do?
Speaker 1: Thirteen?
Speaker 9: It takes half damage.
Speaker 8: Like that?
Speaker 2: Okay. You examine the tapestry and you very clear tear
through the middle, but not entirely middle.
Speaker 9: Did you roll the damage?
Speaker 3: No?
Speaker 4: I was sorry, I'm confused.
Speaker 2: I'm like, uh, okay, yes, you don't recognize, so you
take damage. You don't know if there's any lure behind it.
You just know that it's torn up.
Speaker 1: The seventeen was Yeah, the seventeen was the damage.
Speaker 4: That was the damage?
Speaker 2: Oh sure, I thought that was the scroll seventeen. I
guess roll orcanna, right, I'll just.
Speaker 3: It.
Speaker 2: You don't eyes of what it is, but you know
you can use it. Oh, excuse me that now you
have to do No, that would be the words carefully folk.
Speaker 1: Oh god, not the clown waddling over there menacingly. All right, So.
Speaker 2: I'm like trying to pull up the spell list. Okay,
this one, it is a scroll of mending.
Speaker 3: Probably you can go into the dice option advanced roller.
You could probably even do g and it'll maybe not.
But that one. You can choose the amount of dice dice,
and then the modifier you.
Speaker 2: Will take you touched, such as a broken chain link,
do you have torn cloak or leaking wine skin? As
long as the break or tear is no larger than
one foot in any dimension you meant it, leaving no
trace of the former damage. The spell can physically repair
of magic item, but it can't restore magic to such
a project.
Speaker 1: Oh shit A twenty.
Speaker 2: Yeah, oh all right, you cast mending on the tapestry
and you wait about a minute.
Speaker 1: And oh God prepares itself. Uh huh nineteen it is
fixed in the door across that.
Speaker 9: I'm in danger. You act to make a deck? Do
you have to make a saving thrower?
Speaker 3: Now?
Speaker 1: All right?
Speaker 2: So you go to the door and you find a
small chest. It's just the chest. You open the chest
and there are two soulstones. Damned not unless you equip it.
But you can't take one and just hold onto it
if you're not sure.
Speaker 1: Yeah, I guess there's no saving throsts.
Speaker 2: It just happened a rose in dark beige.
Speaker 1: If it hit, if it goes, if it hit you
with the ac yeah hit me. So nineteen points of lightning.
Damn geez, you have a clown.
Speaker 4: I hope you were referring to the enemy.
Speaker 8: And not me.
Speaker 1: Yah, you can you can imagine that, you can you
can interpret what I'm meant by that?
Speaker 4: Oh ninety? That hits me?
Speaker 1: What was dammage? She took? God?
Speaker 2: Oh? Ew Okay, yes, agressive way to do it. I'm
the previous soilstone that you had. What was that one?
Speaker 8: Ah?
Speaker 2: Of course, so it pops out, It pops out, your
barbarian soilstone, and you hold that into your hand, but
instead you now have.
Speaker 13: Wait, wait, so he moved out of my he moved
out of my range.
Speaker 2: I just got to take.
Speaker 4: Yeah, he boys ready to watch me miss the funk
out of this.
Speaker 2: I think I believe in the colors.
Speaker 13: I believe in me too. When I got a fourteen
for strength, that's supposed.
Speaker 17: To let's do this.
Speaker 2: Yeah, residents, it's like a It's like.
Speaker 4: A I just have a hand axe.
Speaker 3: What the fuck?
Speaker 1: A six?
Speaker 3: Oh wait?
Speaker 4: Wait wait wait oh yeah, yeah that's what I rolled
A hit A six.
Speaker 2: Damn it all right, I do not there's a lot.
There's a lot of colors, but there's so much. I
don't blame you for not like that.
Speaker 4: Oh no, well, I don't think I've wrote anything past
the ten.
Speaker 1: Damn. The digital dice are not in your.
Speaker 4: Favorite Yeah, that's why I don't play this.
Speaker 2: I'll still hang on to the Barbarian solsta and that
popped out so you can carry it with you and
you can let someone else use it if you want to.
Speaker 1: Yeah, there you go, I'll work. Oh next up is me?
Speaker 2: Oh cool? Okay, so you can leave the room. There's
nothing else to do here. It is not.
Speaker 1: All right.
Speaker 2: So the mending room is done. I gotta go back
to four two.
Speaker 12: I don't know what you're looking at, because I see
I'm next with an A and then beingus with the sex,
and then it goes back to.
Speaker 9: Okay.
Speaker 2: I'm gonna make a note of which room just gotta finished.
Speaker 1: I think yours. I think yours is messing up.
Speaker 2: And Devin, ne're at lower middle of.
Speaker 1: So want to look at that ugly ass that side.
I'm climbing on the wall. How far away is he
from me? When you the bolina? I don't I don't
want to hear a girl.
Speaker 2: And I got a little creative with the little colors.
Speaker 1: I wanna hair a little.
Speaker 2: This is a two part puzzle.
Speaker 4: I remember, do you have.
Speaker 1: Pitching and moaning because she's not getting she thinks she
deserves twenty four to seven threes. She acting like she's deprived.
Speaker 4: And when she's not, just like her fucking owner.
Speaker 1: Yes, I have you know that's offensive.
Speaker 4: It's true.
Speaker 2: Oh, I don't. I was like, okay, So.
Speaker 12: I'm gonna kind of get the hell away from the
one climbing on the wall, and I'm gonna start losing
my way over to the other one next to gnar,
and I'm gonna do.
Speaker 1: Infect wounds. Does A fourteen?
Speaker 2: He can't see past it?
Speaker 1: Okay, so fifteen points in the crowd damage.
Speaker 2: Notice that there is nothing else here, but you can't
feel around.
Speaker 1: I'm sorry. Ignore that.
Speaker 2: If you have dark vision, yea, you can use that.
Speaker 1: I'm sure he doesn't. But that sucks too bad.
Speaker 2: So sad. Yeah, you're racial, that's all I can't. Okay.
So you see that there is a something in the distance,
you can barely make it.
Speaker 4: I have nothing to do.
Speaker 2: It's a person.
Speaker 4: Actually, Can I see the chest? That that that I
see the prize of the room.
Speaker 2: Yeah, he looks like he's from a painting about romantic suice.
Speaker 4: Oh but if there's a door, you might If.
Speaker 2: It's not allowed, you can bleep that rage and I'm
going to knock the ship. I can look it to you.
Speaker 4: The hand ACKs noh, okay? Uh, I do nothing all right?
Speaker 2: So do you approach.
Speaker 1: You're doing nothing?
Speaker 13: Well, I already used my attack action on the door.
Speaker 2: What would you to say to him? Yeah, I do nothing.
He's lying on the ground. Nar, he's on the ground,
he's injured.
Speaker 1: Fuck him up?
Speaker 3: Nar.
Speaker 9: Okay, Oh.
Speaker 2: Let me see here? What else?
Speaker 3: What else can I do?
Speaker 11: All right?
Speaker 3: What does this do?
Speaker 2: Listen, there's there's no time. I'm I'm leaning out. I'm
close to dying.
Speaker 3: Here.
Speaker 2: Check check my pocket. There should be there. There should
be a scroll you can you can use that.
Speaker 9: Mhm, I'm sure this.
Speaker 1: You feel around for him, but then i'll I will.
Speaker 18: At your belly all you want, all right, So I'm
gonna use scorching ray on a little bit again.
Speaker 3: This horror right here, that's very inappropriate.
Speaker 1: Orna, this one right here, that's highly inappropriate.
Speaker 2: Okay, you know exactly what it is. Who cares?
Speaker 3: Is all right?
Speaker 9: So scorching ray I'm gonna shoot three beams at it.
Speaker 2: So that's the first attack, as your hit point is
the second and the third.
Speaker 9: First you hit.
Speaker 7: Okay, so for the first two that he's gonna take
two D six fire damage for each one.
Speaker 1: So the first well, the first one, the twenty three,
that's not twenty said, do you want to double the
dice or double the.
Speaker 2: Damage, double the damage. This puzzle to leave it again?
Speaker 1: Fourteen and eleven fire yes, no, twenty five, twenty five.
Speaker 2: Yeah, you can't take anything out of the room.
Speaker 1: As it should.
Speaker 2: It works, and the meddic is able to stand up.
Sid Oh oh you thought a medic. He's just a
person in my bad I feel so much better.
Speaker 3: Thank you.
Speaker 2: And he tries to touch you and he feels your
goopy skin.
Speaker 3: Like a.
Speaker 1: I don't like a hair man. Oh fuck, oh.
Speaker 3: No, thank you.
Speaker 2: Anyway, I can't really see you in this darkness, but
I can probably feel my way out. Thank thank you again,
and he stumbles his way through the darkness to try
and leave as well. The door behind him also opens.
Speaker 1: Ten points of damage.
Speaker 9: What kind of drop like a sack?
Speaker 1: Acid damage?
Speaker 3: God?
Speaker 9: Yeah, yeah, so I'm down to zero HP.
Speaker 2: He just didn't clear out that one area and that's
freezing up.
Speaker 1: I lose sorry, I lose five because I am resistance
to acid. I am strecure to.
Speaker 2: Open it and has the note has two stones. You
kind of know the routine. I'm run alabaster in jade.
I okay.
Speaker 1: O work okay, yeah, I mean I'm a cleric so
that's my give. We asked to survive. Oh fuck, okay,
damn mhm, hang on did I assume Oh.
Speaker 2: Look at grave domain and tell them who you.
Speaker 3: Yeah with.
Speaker 4: Cong Hong Kong h.
Speaker 3: Yeah.
Speaker 2: I thought you would need that, would be surprised, But
I can just do it for you. Okay. You you're
the persons work. They used to be PHO, they're alive.
That's what you're getting at with this. But the person
you have this sense that the person who was this
cleric was aligned with love.
Speaker 1: Say Raine, spell attack, you have to roll for it?
Speaker 3: Yeah?
Speaker 1: Uh, your D twenty plus whatever modifier.
Speaker 3: Is that?
Speaker 1: Is that a spell chancing?
Speaker 2: Okay, I don't know. I just had to feel like
explaining how the soul stones worked again, And I doesn't
matter what we're going to try next. There is the
upper left room that people haven't explored yet. If you
still want, if you still dare to go in there, huh.
Speaker 12: For when he whatever that is that tacking fires off,
the kind of just you moved to the side that
cartoons dollar missus.
Speaker 4: Missed me with that ship.
Speaker 1: Oh yeah, yeah, let me be scared. Oh god, not
fingus ingus a mingus of course, all right, so I'm
all look over to nar and I'm like, oh no,
oh na, I want to spare the dying.
Speaker 8: One.
Speaker 1: I'm going to kill him. No, I want to spare
the dying. So are you gonna.
Speaker 3: Delirious?
Speaker 2: I'm just like, oh, it's uh, I'm just confirming if
all three of you want to go, welcome back. Okay, okay, okay.
Speaker 1: Okay, seem uh I've already is all I can do.
Speaker 2: So because in this room is just a child. He
was holding throw the axe, holding an acid yellow balloon. Yeah, sitting,
but you find that suspicious? Okay?
Speaker 4: Well, I have a thirteen on my strengths and that's it.
Everything else fan twitch a barbarian, there's no point out.
But yeah, actually I don't think I could technically be
a barbarian.
Speaker 2: What would you like to do?
Speaker 4: I don't have the class requirement whatever.
Speaker 12: Well the rules don't Oh you're right, yeah, but I mean,
but the sold your soul Jim Mcam doesn't have to
follow those rules.
Speaker 1: Twenty four damn that twenty.
Speaker 3: After he just finished talking ship little too. You noticed that, right, Yeah,
we're good.
Speaker 4: That's trash everything Tyler makes and I'll roll pretty well.
Speaker 2: So at the same time.
Speaker 4: Yeah, I fucked this, fuck this, fuck that too, so.
Speaker 1: Well that twenty four it would be an eight slashing.
Speaker 2: He just laughs.
Speaker 1: H of course, a little.
Speaker 4: Mm hmm tod.
Speaker 2: He keeps laughing with you.
Speaker 9: Yeah, yeah, you.
Speaker 1: Nine points of fall damage.
Speaker 4: I can't do anything else. Oh wait, wait, wait, wait,
you take positional two points of damage, James, I'm raging.
Speaker 2: Yeah, does anyone else try anything?
Speaker 17: That's it?
Speaker 3: Yeah, that's twelve.
Speaker 4: I can't do anything else. I have to I'll have
to pass.
Speaker 2: No, just be ready to hear that for like the
rest of your life, and you might want to get
away from the door, well, the rest of his character's life.
Speaker 3: No, I'm gonna I'll keep saying it.
Speaker 4: I'm gonna regret this for the rest of my life,
as long as in your life.
Speaker 3: I've not let Justin forget the fact that, at the
age of seventeen, I grabbed his nutsack before any one
of his current romance did.
Speaker 4: So.
Speaker 3: I have a pretty good memory for this.
Speaker 4: Yeah, Justin, Cody made Justin a man definely since something.
Speaker 1: Is off you just really, y'all really making this a lot?
This absolute a lot of editing.
Speaker 23: Huh.
Speaker 4: That's yeah, that we have nothing to do with that.
That sounds like I'm like, all right, editor, this problem
whatever that asshole was.
Speaker 1: Oh, dare you I have a soul?
Speaker 3: Yeah? Well that you borrowed from somebody else.
Speaker 4: Let me put you this way. It's our editor's fault.
Speaker 13: We're doing this so you know, we got to make
himself for a little bit.
Speaker 3: Wow.
Speaker 2: And then he lets the balloon drift anyway behind you
towards the door.
Speaker 3: Him up nar.
Speaker 2: You tried to but you face through are It's odd?
Speaker 3: He just question where did you get the idea for
the name?
Speaker 4: Like?
Speaker 3: Did you mean to choose the Australian accent for no?
Or was that just a complete accident?
Speaker 9: He's not he doesn't have an Australian accent.
Speaker 3: I meant for the like you like, did you choose
it specifically because of the accent or just accent.
Speaker 2: Orders from monsters accents?
Speaker 3: That's unfortunate.
Speaker 9: No, it's it was no accident at all.
Speaker 2: I can refer to their stats man, my fucking computer.
Speaker 3: Just die on.
Speaker 9: Let me see if I can.
Speaker 1: Okay, okay, you can tell me what you want to do,
or tell.
Speaker 24: Tyler Scorching Ray at this dude right here, the clown. Yeah,
at the clown.
Speaker 2: I don't do it. I tried to do like a
legit clown life, but I sort of coughing. I'm like, nope,
it's not happening. Go to his character.
Speaker 1: Okay, the forum still not use that's the power of
d M.
Speaker 2: But anyway you can attack. Oh, I need to give
him a turn, don't.
Speaker 4: I roll for each one? Yeah, and you need to
use this. You need to use a spell attock modifier too.
Speaker 9: And my headphones just died too, so he's my sound quality.
Speaker 2: People discovered the sectionary and points of fire.
Speaker 4: Damn.
Speaker 2: Okay, okay, all right, sonars up first.
Speaker 17: Yeh.
Speaker 1: About to go boom.
Speaker 4: It's gonna go boom.
Speaker 2: Well, I can find some music to add, maybe make
a little better.
Speaker 8: Wow yahya.
Speaker 4: James, Yes, why h uh, I'm gonna row athletics.
Speaker 14: As Yeah, because a grapple is a contestant, they have
to row athletics. But the grap the whole person being grappled,
can choose athletics or acrobatics, whichever is higher.
Speaker 4: Because it's an attested role.
Speaker 1: Eighteen.
Speaker 3: Look at that.
Speaker 4: I had to fight Tyler and has to buy him again.
Speaker 2: Oh, music is optional. You don't have to yeah, it's just.
Speaker 3: I've what is he doing to me?
Speaker 4: Now?
Speaker 1: He's exploding? Oh okay.
Speaker 2: Sixteen bam, okay, what Dex does need to be?
Speaker 17: All right?
Speaker 12: So thank girl for listening today's episode catch us literally
go to part two. It's all up right now, but
until then
Speaker 3: Bye bye, y'all.