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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff

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<v Speaker 1>grub your host from giant bomb dot com. Thank you

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<v Speaker 1>for tuning in. In this episode, we're gonna be talking

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<v Speaker 1>about Spiro and then a bunch of shitty things. It's

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<v Speaker 1>gonna be a good one though, because we have Janet

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<v Speaker 1>Choa on the show. Jan how are you doing?

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<v Speaker 2>Am I? The shitty thing is how what's happening here?

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<v Speaker 1>Jan? We're gonna be talking about Spiro and jan and

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<v Speaker 1>then a bunch of terrible things.

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<v Speaker 2>Oh thank god, my fragile ego can't handle that right now.

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<v Speaker 2>Post Summer Game Fest, I'm okay. Grubbed a little ty tie,

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<v Speaker 2>a lot of tie tie.

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<v Speaker 1>Yeah, same, same.

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<v Speaker 2>Uh.

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<v Speaker 1>I'll tell you what. I was glad to be, uh,

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<v Speaker 1>you know, done with all that. But it was a

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<v Speaker 1>lot of fun getting through that. Uh those Summer game

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<v Speaker 1>game Fest gig at night shows with you, Jam and

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<v Speaker 1>you always do a great job. That was a lot

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<v Speaker 1>of fun stuff. It was great to see the results

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<v Speaker 1>of that. People can go check it out now, still

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<v Speaker 1>showing up on podcast feeds, all that stuff, unless it's

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<v Speaker 1>not because of a cas being whatever. But we'll figure

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<v Speaker 1>it all out, everybody, But yeah, I'm home. I'm beginning

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<v Speaker 1>to recover my voice starting to come back, things like that.

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<v Speaker 2>How are you feeling, Gosh, greub On Tuesday. Off Monday,

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<v Speaker 2>I felt okay. For some reason, I had a lot

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<v Speaker 2>of flight delays. I left SGF campus and the gang

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<v Speaker 2>early to get to the airport early. My flight was

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<v Speaker 2>at nine pm. My flight didn't leave until twelve thirty am.

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<v Speaker 1>So oh, that's man, that's rough. Okay, that's cool. Thankfully

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<v Speaker 1>you to have like a very long You could have

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<v Speaker 1>got home about the same time, though, probably huh had

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<v Speaker 1>you just driven? Yep?

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<v Speaker 2>If I drove, I remember Greg Miller had a bit

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<v Speaker 2>a couple of years of like I'm just going to

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<v Speaker 2>take the Greayhound bus. Yeah, and then that was one

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<v Speaker 2>of those moments where I thought maybe Greg was onto

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<v Speaker 2>something here. Yeah, but Monday felt mostly okay. Tuesday, after

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<v Speaker 2>we had talked over the direct I was fading in

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<v Speaker 2>and out of sleep all day. It was it was

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<v Speaker 2>something to be beholden to.

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<v Speaker 1>Yeah, yeah, I definitely know how you feel.

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<v Speaker 2>Like.

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<v Speaker 1>I was kind of watching you guys. I thought you

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<v Speaker 1>guys did a good job, but I was falling asleep

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<v Speaker 1>as I was watching it. At getting on the plane

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<v Speaker 1>and it was kind of feeling bad for you guys,

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<v Speaker 1>but I guys did a great job. I don't know. Listen,

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<v Speaker 1>this is definitely the week after SGF where it's like,

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<v Speaker 1>let's just get through it. Let's get to the weekend

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<v Speaker 1>and get to next week and we could start all

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<v Speaker 1>over there fresh. So we'll do our best today everybody.

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<v Speaker 1>In fact, let's get on with it. We're giant bomb

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<v Speaker 1>dot com. Go to GiantBomb dot com slash join to

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<v Speaker 1>become a Premium member. If you do so, you're gonna

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<v Speaker 1>be supporting independent games media. You're gonna ensure we can

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<v Speaker 1>keep doing cool stuff with our friends. We're gonna keep

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<v Speaker 1>doing cool stuff that's exclusive for Premium members that you'll

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<v Speaker 1>get exclusive access to. That includes a bunch of cool

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<v Speaker 1>shows that we're always working on. We got new stuff

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<v Speaker 1>in the works all the time. It also gets you

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<v Speaker 1>add free versions of our shows and it makes you

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<v Speaker 1>feel good about yourself and others. We really appreciate everyone

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<v Speaker 1>who is a Premium member, like huge difference. Every time

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<v Speaker 1>we see a new person join, it's like, Okay, we

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<v Speaker 1>can keep doing this thing for yet another day, and

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<v Speaker 1>we're going to keep at it over here. Thank you

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<v Speaker 1>again for all that support. As far as this show

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<v Speaker 1>goes most weekdays, I Jeff Grub will help piece your

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<v Speaker 1>gaming life back together. That includes breaking news and maybe

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<v Speaker 1>even some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart. If you are watching live

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<v Speaker 1>on Twitch welcome. You can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for Games Mornings, or

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<v Speaker 1>find the RSS feed on giant bomb dot com. You

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<v Speaker 1>can also catch the show later with chapters and timestamps

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<v Speaker 1>on YouTube. Hello YouTube. All right, we have a lot

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<v Speaker 1>to get into, so let's start the morning mess with

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<v Speaker 1>Xbox needs great games, so it may close another studio.

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<v Speaker 1>This is from Andy Robinson at VGC, and we'll get

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<v Speaker 1>into it. Jan, I'll say this start this off. You know,

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<v Speaker 1>I feel like I'm surrounded by pretty level headed people

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<v Speaker 1>and so like I'm not too surprised by this story.

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<v Speaker 1>I feel like Jane, whenever I talk to you about

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<v Speaker 1>Xbox over these last one hundred days of Asha Sharma's

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<v Speaker 1>reign or whatever, and before that, the jangling keys that

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<v Speaker 1>we've been seeing, I know you've never been too impressed

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<v Speaker 1>by any of that. You've always kind of been kind

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<v Speaker 1>of been like, huh, yeah, well I'll believe any of

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<v Speaker 1>this when I see it. And even then, you've just like,

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<v Speaker 1>it's Xbox, it's Microsoft. We kind of know their whole deal.

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<v Speaker 1>So let's get into it here and kind of talk

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<v Speaker 1>about it. But yeah, like I said, not too surprised

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<v Speaker 1>that we've immediately ended up back here. Xbox could be

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<v Speaker 1>about to shut down one of its game studios as

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<v Speaker 1>part of it, as part of expected significant cuts reportedly

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<v Speaker 1>taking place next month, it's claimed. On Wednesday, Xbox CEO

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<v Speaker 1>Asha Sharma published a note sent to staff in which

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<v Speaker 1>she shared realities that we need to navigate, such as

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<v Speaker 1>that it's annual revenue has the client by nearly half

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<v Speaker 1>a billion dollars in five years, so the money it's

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<v Speaker 1>making annually is down half a billion like each year. Basically,

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<v Speaker 1>hardware costs are up for x since last year, and

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<v Speaker 1>its studio system is qu overextended. Did not explain what

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<v Speaker 1>that meant. According to a Bloomberg report, the note to

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<v Speaker 1>staff was sent in advanced of planned significant layoffs across

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<v Speaker 1>the Xbox business and a reduction to its marketing and

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<v Speaker 1>other budgets, and a new report published by the Verge,

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<v Speaker 1>it's claimed that those cuts could also see the closure

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<v Speaker 1>of an unnamed Xbox studio. Sources suggest the cuts could

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<v Speaker 1>even involve a studio closure or change to the Xbox lineup.

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<v Speaker 1>It's said if the layoffs go a go ahead, it

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<v Speaker 1>will mark the fourth consecutive year of cuts at Xbox

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<v Speaker 1>as whether it's a challenging gaming market that has also

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<v Speaker 1>seen tens of thousands of job losses across the wider industry. Now, Jane,

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<v Speaker 1>I mean, like these layoffs, you know, they are nothing new.

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<v Speaker 1>This is part of a trend that's ongoing. Like, certainly

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<v Speaker 1>AI is a part of that, but I think we

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<v Speaker 1>should always remind people it's also just mismanagement and a

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<v Speaker 1>lot of times these companies are using AI to tell

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<v Speaker 1>investors things are good and we don't need these people

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<v Speaker 1>any more because we have AI, and that has from

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<v Speaker 1>the beginning been a lie. They're laying these people off

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<v Speaker 1>because they have mismanaged everything so poorly that they have

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<v Speaker 1>ended up in this situation because they do not know

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<v Speaker 1>how to sort of navigate these things, and then they

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<v Speaker 1>get to a point where it's like they have no

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<v Speaker 1>other option other than to take them billions of dollars

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<v Speaker 1>that they make in in profits every year and pay

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<v Speaker 1>the people to make great games and actually get out

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<v Speaker 1>of this mess, which actually, jan when I say it

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<v Speaker 1>out loud, sounds like a pretty good option. So I

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<v Speaker 1>just don't. This is what we keep saying when we're like, hey, okay,

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<v Speaker 1>they're trying all these other things, what's going to change?

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<v Speaker 1>It feels like nothing's gonna change.

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<v Speaker 2>Yeah. I know that there is the sentiment that, like,

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<v Speaker 2>oh hey, when a new CEO takes over, that's normally

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<v Speaker 2>sign of layoffs incoming. I think these layoffs had been

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<v Speaker 2>incoming from Xbox from the way, way way before the

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<v Speaker 2>Darma Yes was even in conversation for taking over from

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<v Speaker 2>Phil Spencer. It's I find it very ironic that Xbox

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<v Speaker 2>grub talks so much about about the health of the

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<v Speaker 2>company and wanting to bolster the future of the company,

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<v Speaker 2>and based off of all of the news stories, the rumblings,

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<v Speaker 2>the reportings, the interviews that we've seen over the last

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<v Speaker 2>couple of months, that health of Xbox isn't actually the

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<v Speaker 2>health of the company in terms of the games being developed,

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<v Speaker 2>the games being published, the games are being put out,

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<v Speaker 2>the people consuming buying playing those games. It's just the stockholders.

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<v Speaker 2>They are just doing this to appease the people up top.

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<v Speaker 2>They don't give a shit about the people that work

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<v Speaker 2>for them, and it's very unfortunate to see. I know

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<v Speaker 2>that there was some renewed fervor or a little bit

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<v Speaker 2>of excitement behind Xbox, but it always to me, like

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<v Speaker 2>you mentioned, felt like smoke and mirrors. This is just

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<v Speaker 2>the keys jangling to try and distract people from what

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<v Speaker 2>is actually incoming and mismanagement and continued mismanagement of this company.

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<v Speaker 2>You spend a billion dollars, You have this Xbox of

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<v Speaker 2>over summer game Fest where you have five stories of

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<v Speaker 2>a building. You give free Xboxes to all these people

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<v Speaker 2>that get invited or buy tickets to go, and you

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<v Speaker 2>are all smiles and saying like, oh, we're great, We're

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<v Speaker 2>doing so good, and then this comes out. It's just bullshit.

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<v Speaker 2>I don't, I can't. I haven't trusted Xbox an extended

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<v Speaker 2>period of time, and I'm going to continue to not

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<v Speaker 2>trust them. On top of all the other stuff like

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<v Speaker 2>the BDS boycott. I just don't want to engage with

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<v Speaker 2>this company.

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<v Speaker 1>Yeah, they last year they Xbox closed Perfect Dark developer

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<v Speaker 1>the Initiative. In twenty twenty four, it closed Arcane Austin

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<v Speaker 1>Alpha Dog, which is working on that Mighty Doom game,

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<v Speaker 1>and then it closed High Fight Rush developer Tango game Works,

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<v Speaker 1>although that ended up going to Crafton after someone had

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<v Speaker 1>to come up through and save it. So the remaining

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<v Speaker 1>studios include The Coalition which is going to release Scars

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<v Speaker 1>of Work, E Day Games, which recently did South of Midnight,

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<v Speaker 1>Double Fine, Halo Studios in Exile, which is working on

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<v Speaker 1>Clockwork Revolution, one of the recently announced exclusive Xbox or

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<v Speaker 1>at least console exclusive games. Then it has Mo Yang

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<v Speaker 1>which is Minecraft Ninja Theory which just announced the new

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<v Speaker 1>game as well, Obsidian Playground, Rare Turn ten, Undead Labs

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<v Speaker 1>which is stayed at the KA, and World's Edge which

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<v Speaker 1>is Age of Empires. I'm not gonna sit here in

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<v Speaker 1>like like Fantasy Book, which one of these studios is

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<v Speaker 1>going to get closed. That is far too grim for me, Jane.

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<v Speaker 1>I will say though, if I had this lineup of

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<v Speaker 1>studios and just couldn't figure out how to how to

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<v Speaker 1>get great games out of them, to make the Xbox

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<v Speaker 1>platform an exciting place, I just would have nowhere to

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<v Speaker 1>put the blame except on the people above all of

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<v Speaker 1>these studios. That is, that's a that's a you know,

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<v Speaker 1>there's a bunch of killers in there.

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<v Speaker 2>Yeah, like it's a it's a story we have on

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<v Speaker 2>on the docket later talking about Q one two six revenue,

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<v Speaker 2>but it's real quick. It's talking about how single player

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<v Speaker 2>storage even games are still successful and still a contender

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<v Speaker 2>for game sales. Right, Xbox, you have so many of

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<v Speaker 2>those studios that can deliver on that exact type of game.

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<v Speaker 2>I've seen the sentiment around the internet and our chat here.

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<v Speaker 2>I really worry about a studio like Double Fine and

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<v Speaker 2>Asha Sharma, other Xbox leadership not recognizing the you know,

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<v Speaker 2>importance of a studio like Double Fine, let alone the

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<v Speaker 2>importance of a studio like anyone else that they own.

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<v Speaker 1>Yeah, we did mention or I did not mention r

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<v Speaker 1>Kane Leone, which is another studio they have. We'll talk

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<v Speaker 1>about them actually in a little bit. Matt Booty has

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<v Speaker 1>something to say about Blade and a couple other games,

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<v Speaker 1>and that's you know, We're like a lot of the

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<v Speaker 1>rest of the news is going to be sprinkled in

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<v Speaker 1>with Xbox stuff, good stories, bad stories, whatever, stories, and like,

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<v Speaker 1>you know, going forward, I'm gonna keep talking about Xbox

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<v Speaker 1>and there are a lot of people who work there

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<v Speaker 1>who are now responsible for the state of this of this,

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<v Speaker 1>and we're going to kind of keep covering stuff from

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<v Speaker 1>that angle as best we can and then also trying

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<v Speaker 1>to dissect and figure out what these executives are are

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<v Speaker 1>doing here. Yeah, I think that, you know, this does

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<v Speaker 1>come after yesterday Ashra Sharma had that internal memo being like, hey,

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<v Speaker 1>it's my first hundred days. Things can't continue. We're gonna

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<v Speaker 1>have to make some changes. I just don't see the

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<v Speaker 1>pathway to how these things change enough based on what

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<v Speaker 1>they're going for, like with hey, exclusives back, coming back

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<v Speaker 1>to the Xbox console, that would really change the fate

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<v Speaker 1>here unless the games are going to be so much

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<v Speaker 1>better that they cannot be ignored. And it does sound like,

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<v Speaker 1>you know, coming out of this, that they're like, well, yeah,

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<v Speaker 1>but we don't want to actually be spending too much

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<v Speaker 1>more money making these games. We want to come back,

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<v Speaker 1>We want to close some studios, maybe reorganize some studios

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<v Speaker 1>so they are not as big of a drag on

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<v Speaker 1>our on our bottom line. You know, it takes money

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<v Speaker 1>to do this stuff right now unless you're going to

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<v Speaker 1>get very creative, and I just don't. It does not

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<v Speaker 1>seem like that is in the DNA of Microsoft and Xbox.

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<v Speaker 2>Yeah, the ending of that Xbox showcase this past Sunday,

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<v Speaker 2>I think is indicative of how out of touch and

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<v Speaker 2>out of tune the company may be overall. I know

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<v Speaker 2>that there is still a sizeable call of duty audience

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<v Speaker 2>that is excited about every new annual release. But to

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<v Speaker 2>end that showcase, which I think, you know, a lot

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<v Speaker 2>of us were like fairly positive on, you know, there

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<v Speaker 2>was something for everyone there. To end it with a

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<v Speaker 2>dud that is a call of duty DMZ mode from

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<v Speaker 2>like a wonky angle just shows how out of touch

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<v Speaker 2>they are. And you alluded to it during that talk

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<v Speaker 2>over grub, But it felt like this is something that

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<v Speaker 2>copilot told them to do, that copilot thought would succeed,

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<v Speaker 2>right It's.

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<v Speaker 1>I mean, yeah, And I'm like, I don't think that's

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<v Speaker 1>over state and things. I think they're letting ya I

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<v Speaker 1>run the company. I think they are going and saying

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<v Speaker 1>here are my problems, what are my options? And the

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<v Speaker 1>options are the thing that that like, you know, any

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<v Speaker 1>analysts in this injury industry could have told them, which is, hey,

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<v Speaker 1>you were you had things exclusive and your your numbers

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<v Speaker 1>weren't good enough. And and this is you know, she's

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<v Speaker 1>talking about the last five years. How the the you know,

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<v Speaker 1>the revenue has declined, you know, five hundred billion dollars

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<v Speaker 1>or something like that, five hundred million dollars and like

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<v Speaker 1>over so over the last five years, they have shifted

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<v Speaker 1>from things being exclusive to things not being exclusive. That

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<v Speaker 1>didn't improve numbers. So it's like you go back and

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<v Speaker 1>say to the thing, here are my problems. What can

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<v Speaker 1>I change? Here's what I'm doing right now. And the

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<v Speaker 1>only thing you can really change is, okay, we'll make

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<v Speaker 1>stuff exclusive and maybe that will get people to buy

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<v Speaker 1>hardware again, because that's where you're seeing the biggest losses

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<v Speaker 1>in your in your revenue right now. You're not selling

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<v Speaker 1>enough consoles. It's it's insanity.

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<v Speaker 2>That's the other aspect, Greb. Like that I was also

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<v Speaker 2>alluding to, Like you talk about the health of the

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<v Speaker 2>company as a whole. Yet you have a completed game

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<v Speaker 2>that can and would succeed only PlayStation five. You've seen

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<v Speaker 2>how well Forts a Horizon has done. Yet because you're

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<v Speaker 2>bending to the buzzword of exclusivity, you're going to withhold

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<v Speaker 2>that game. You actively do not want this company to succeed.

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<v Speaker 2>You were just trying to satisfy whatever buzzwords there are

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<v Speaker 2>in that moment.

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<v Speaker 1>Yeah, yeah, it. You know, for a long time now,

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<v Speaker 1>I've heard that the people in charge of Xbox, you know,

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<v Speaker 1>the Matt Booty's, you know, the Phil Spencer's now Asha

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<v Speaker 1>Sharma's just they do not have vision. There's there's visionless.

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<v Speaker 1>They are working backward from data, which you know, a

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<v Speaker 1>lot of these companies do actually look at the data

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<v Speaker 1>and that's important, sure, but you need to like use

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<v Speaker 1>that to inform these ideas that you have that are

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<v Speaker 1>bigger than that. So you can find the green pastors,

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00:14:57.559 --> 00:15:00.480
<v Speaker 1>so you can find the blue oceans or whatever. And

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<v Speaker 1>Xbox has just never been able to do that. And

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<v Speaker 1>at the end of the day, it's just this big

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<v Speaker 1>corporation taking oxygen out of the room from an industry

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<v Speaker 1>that did just start in garages. It did start in

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<v Speaker 1>people's basements making games as a hobby. Like you know,

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<v Speaker 1>you go back to the eighties and the microcomputer scene

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<v Speaker 1>in the UK, where it's just people like basically making

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<v Speaker 1>games for pennies if they were selling the games at all,

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<v Speaker 1>and it was just like, hey, it was a passionate thing,

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<v Speaker 1>and they got dollar signs in their eyes to a

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<v Speaker 1>certain degree. But then the corporations thought that it would

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<v Speaker 1>become something that it just never was going to be,

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<v Speaker 1>like it's about buying and playing games. And Microsoft always

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<v Speaker 1>reviewed it as some pathway to the living room where

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<v Speaker 1>we can get windows into the living room. What does

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<v Speaker 1>that even mean? What did it ever mean? It never

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<v Speaker 1>meant anything. It was never a real thing. It was

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<v Speaker 1>never like, no one was clamoring for that. Just Xbox,

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<v Speaker 1>if you can make us some games, we'll buy some

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<v Speaker 1>video games. That part worked for a while, and it

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<v Speaker 1>worked up through the Xbox three sixty, and then they

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<v Speaker 1>got dollar signs in their eyes again with the Xbox one,

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<v Speaker 1>like all right, now we see the telemetry. Everyone's using

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<v Speaker 1>this to watch TV. That's the future. We're gonna plug

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00:16:10.720 --> 00:16:13.440
<v Speaker 1>cable boxes into this thing and that will be there.

316
00:16:13.559 --> 00:16:16.480
<v Speaker 1>Like here's an HDMI in and an HDMI out. Let's go,

317
00:16:16.919 --> 00:16:20.320
<v Speaker 1>and what what are you talking about? This is how

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00:16:20.360 --> 00:16:22.759
<v Speaker 1>we end up here because they never really wanted to

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00:16:22.799 --> 00:16:24.240
<v Speaker 1>be in this business in the first place. It was

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<v Speaker 1>always a means to an end, and if everyone in

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<v Speaker 1>this industry is feeling used by these big corporations, yeah,

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<v Speaker 1>that there's a reason for that. That's exactly what they

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<v Speaker 1>were trying to.

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<v Speaker 2>Do, all right.

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<v Speaker 1>Yeah.

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<v Speaker 2>Also, Greb, like you know it as a youth growing

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<v Speaker 2>up and seeing like the the inception of Xbox and

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<v Speaker 2>then how originally how it felt like it was originally

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<v Speaker 2>to how it is now. It felt like they were

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<v Speaker 2>moving the needle right of, like, Hey, this is where

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<v Speaker 2>we're going to put first person shooters, make them work

332
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<v Speaker 2>on a console. You want online multiplayer that's stable and cool,

333
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<v Speaker 2>where all your friends are. This is where it's at,

334
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<v Speaker 2>achievements and everything. The summer of Xbox Arcade was wild

335
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<v Speaker 2>to see all these indie games that I previously felt

336
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<v Speaker 2>were only beholden to the PC are now coming to

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<v Speaker 2>my home console. That felt great. And then to see

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00:17:15.200 --> 00:17:19.160
<v Speaker 2>any type of innovation thrown out the window and then

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00:17:19.240 --> 00:17:22.839
<v Speaker 2>stomped on, and then them force feeding me like whatever

340
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<v Speaker 2>vision they have is just absolutely disappointing.

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<v Speaker 1>Yep. Absolutely, Hopefully there's some alternatives coming along. Yeahlex from

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<v Speaker 1>Hey steam Os that that would be nice, if only

343
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<v Speaker 1>because it would open up Linux in a big way,

344
00:17:37.720 --> 00:17:39.920
<v Speaker 1>and we could just get an open source future. That

345
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<v Speaker 1>would be ideal. All right, let's stick with the theme

346
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<v Speaker 1>you self disclosing multiple studios resulting in up to three

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<v Speaker 1>hundred and eighty job losses. This is from Andy Robinson

348
00:17:48.960 --> 00:17:52.680
<v Speaker 1>at VGC. You'd be soft disclosing it's Winnipeg and Belgrade

349
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<v Speaker 1>studios and restructuring its Barcelona office, which could result in

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<v Speaker 1>as many as three hundred and eighty job losses. VGC

351
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<v Speaker 1>understands Ubisoft Barcelona will be restructor restructured to focus solely,

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<v Speaker 1>excuse me, on Rainbow six projects. In addition, Ubisoft has

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<v Speaker 1>internally announced organizational changes within its global publishing team, which

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<v Speaker 1>we'll see role reductions across the company. Winnipeg was founded

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<v Speaker 1>in twenty eighteen and comprised around one hundred employees. It

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<v Speaker 1>focused on developing technology for Ubisoft's game engines. And they'll

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<v Speaker 1>and snowdrop you know a little bit of a question there.

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<v Speaker 1>It's like, that's not just like they were some fly

359
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<v Speaker 1>by Night support studio. This was not just like, oh,

360
00:18:35.720 --> 00:18:37.079
<v Speaker 1>we can help you a little bit here. They were

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<v Speaker 1>crucial to developing the technologies that enabled all those Ubisoft

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<v Speaker 1>studios to work together in conjunction with one another on

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<v Speaker 1>cutting edge game software. Because one team was responsible for

364
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<v Speaker 1>making sure that stuff was up to date and the

365
00:18:49.119 --> 00:18:51.960
<v Speaker 1>documentation was all there, it does call into question the

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<v Speaker 1>entire way UBI Soft is going to be making games

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<v Speaker 1>going forward. This closure, the closures, and restructuring come as

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<v Speaker 1>part of Ubisoft's global cost saving plan, which so far

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<v Speaker 1>has resulted in the cancelation of at least six games,

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<v Speaker 1>the postponement of seven others, and multiple studio closures, resulting

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<v Speaker 1>in hundreds of job losses this year. Another another wrinkle

372
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<v Speaker 1>of this Jan You stuff apparently reached out to press

373
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<v Speaker 1>and was like, hey, we got something we're gonna out soon.

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<v Speaker 1>Do you do you want to do? You want to do?

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<v Speaker 1>You have to agree to an embargo and everyone's like sure, yeah,

376
00:19:27.200 --> 00:19:30.920
<v Speaker 1>like that's the normal. And then the embargoed information was layoffs,

377
00:19:31.559 --> 00:19:34.799
<v Speaker 1>which is not something that's normal. I've never seen that before.

378
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<v Speaker 1>No one I can't imagine, no one I've worked with

379
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<v Speaker 1>would have agreed to an embargo for layoffs had they

380
00:19:39.799 --> 00:19:42.319
<v Speaker 1>known that's what it was going to be. That's that

381
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<v Speaker 1>is just diabolical.

382
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<v Speaker 2>Jan absolutely insane. I there's a lot of CEOs to

383
00:19:49.519 --> 00:19:54.279
<v Speaker 2>hate grub Uh sure, nine percent of them minus hours

384
00:19:55.880 --> 00:20:02.680
<v Speaker 2>he's the one percent the good. But we just we're

385
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<v Speaker 2>talking about mismanagement at Xbox, and this has been a

386
00:20:06.839 --> 00:20:11.799
<v Speaker 2>long recorded case of absolute mismanagement from Eves Gumont and

387
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<v Speaker 2>the whole Gumont family. With Ubisoft, this is another company

388
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<v Speaker 2>where I don't expect anything good to come from and

389
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<v Speaker 2>I don't have much hope for them with the existing

390
00:20:26.279 --> 00:20:30.599
<v Speaker 2>leadership that they have on top. You have fantastic franchises

391
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<v Speaker 2>within your library, yet you completely mishandle them, You mishandle

392
00:20:36.240 --> 00:20:43.839
<v Speaker 2>your employees, you shit on them. It is God. I

393
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<v Speaker 2>hate Eves Gambant, and I feel especially upset about the

394
00:20:50.079 --> 00:20:52.559
<v Speaker 2>folks that are going to be losing their jobs in

395
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<v Speaker 2>a market that is already overcrowded and overflooded with people

396
00:20:58.119 --> 00:21:02.039
<v Speaker 2>searching and scrapping for those same jobs.

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<v Speaker 1>Yeah, it's it's you know, it's gross to see, like, yeah,

398
00:21:07.240 --> 00:21:10.359
<v Speaker 1>it's smooth w and chappoints out. This is the family

399
00:21:10.440 --> 00:21:12.279
<v Speaker 1>that built WB soft and now they're tearing it down.

400
00:21:12.319 --> 00:21:14.799
<v Speaker 1>And that's that's not how publicly traded companies are supposed

401
00:21:14.799 --> 00:21:16.519
<v Speaker 1>to work. One of the ideas is like, you know,

402
00:21:16.720 --> 00:21:19.880
<v Speaker 1>you build a company. Then you sell it publicly to

403
00:21:20.279 --> 00:21:22.519
<v Speaker 1>people who can buy the steaks, and that means it

404
00:21:22.599 --> 00:21:26.079
<v Speaker 1>spreads out the ownership and it spreads out the steaks

405
00:21:26.119 --> 00:21:28.440
<v Speaker 1>that people have, and now you have to answer to

406
00:21:28.480 --> 00:21:30.559
<v Speaker 1>all those people. So all the people that work there

407
00:21:30.880 --> 00:21:33.640
<v Speaker 1>should have a little bit more protection because it's not

408
00:21:33.799 --> 00:21:37.119
<v Speaker 1>like at the whims of one crazy family and it's like, oh,

409
00:21:37.200 --> 00:21:38.839
<v Speaker 1>this is the worst of both worlds. You have to

410
00:21:38.880 --> 00:21:42.880
<v Speaker 1>deal with all of the demands from investors to grow

411
00:21:43.519 --> 00:21:47.039
<v Speaker 1>and the insanity of one family still kind of controlling everything.

412
00:21:47.720 --> 00:21:50.319
<v Speaker 1>So that I mean, really it kind of gets behind

413
00:21:50.759 --> 00:21:53.920
<v Speaker 1>like what is driving the mess? That is you be soft.

414
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<v Speaker 1>This is another company that just needs to make good

415
00:21:58.640 --> 00:22:01.240
<v Speaker 1>games and dig them out. I think we talked about

416
00:22:01.240 --> 00:22:02.960
<v Speaker 1>it recently. The list of games that they're working on

417
00:22:03.279 --> 00:22:06.839
<v Speaker 1>very familiar. So again, what's going to change. They're going

418
00:22:06.920 --> 00:22:08.839
<v Speaker 1>to make Assassin's Creed, They're going to make Far Cry,

419
00:22:08.880 --> 00:22:12.359
<v Speaker 1>They're going to make some Tom Clancy games, and then

420
00:22:12.720 --> 00:22:15.160
<v Speaker 1>they're going to experiment with stuff here or there. But

421
00:22:15.400 --> 00:22:18.599
<v Speaker 1>you know, they're doing a Reman, a ray Man remake

422
00:22:18.680 --> 00:22:23.200
<v Speaker 1>a Reman, and it's again no cool. I like ray Man,

423
00:22:24.480 --> 00:22:26.920
<v Speaker 1>you know, but what were you really doing? To change

424
00:22:26.920 --> 00:22:30.119
<v Speaker 1>the fate of this company and it's numerous employees. The

425
00:22:30.240 --> 00:22:33.400
<v Speaker 1>fourteen thousand or so that still work there. I mean

426
00:22:33.440 --> 00:22:35.359
<v Speaker 1>maybe it's down to twelve thousand now, but that's still

427
00:22:36.119 --> 00:22:39.400
<v Speaker 1>an astronomical number for this industry and really for any industry.

428
00:22:40.480 --> 00:22:43.119
<v Speaker 1>And where's the guidance to sort of build this company

429
00:22:43.200 --> 00:22:45.400
<v Speaker 1>for the future instead of just trying to scrape by

430
00:22:45.480 --> 00:22:48.119
<v Speaker 1>to the next win. And it just feels like that's

431
00:22:48.119 --> 00:22:49.960
<v Speaker 1>all they're doing, is like, maybe we can get another

432
00:22:50.000 --> 00:22:52.599
<v Speaker 1>good Assassin's Creed game out there that people like and

433
00:22:52.720 --> 00:22:53.079
<v Speaker 1>maybe not.

434
00:22:53.880 --> 00:22:57.160
<v Speaker 2>Yeah, you can. You can remake another Assassin's Creed and

435
00:22:58.119 --> 00:23:00.440
<v Speaker 2>push and scrape to a next one and it can

436
00:23:00.559 --> 00:23:04.119
<v Speaker 2>be good. But that is not enough at this point,

437
00:23:04.519 --> 00:23:08.240
<v Speaker 2>at the scale that you operate under, and after all

438
00:23:08.279 --> 00:23:12.359
<v Speaker 2>of your previous decisions, I don't think it is enough

439
00:23:12.440 --> 00:23:14.359
<v Speaker 2>grub to move the needle.

440
00:23:16.240 --> 00:23:20.400
<v Speaker 1>Yeah, again, going back to that, like a closing down Winnipeg,

441
00:23:20.599 --> 00:23:22.759
<v Speaker 1>which you know worked on Snowdrop, worked on a bunch

442
00:23:22.799 --> 00:23:25.599
<v Speaker 1>of those engines. Is this another company it's going to

443
00:23:25.640 --> 00:23:28.319
<v Speaker 1>start doing the painful transition over to unreal It's not

444
00:23:28.480 --> 00:23:30.880
<v Speaker 1>like things are you know, rosy over there. Either, they're

445
00:23:30.920 --> 00:23:33.200
<v Speaker 1>dropping an Unreal Engine six because a lot of developers

446
00:23:33.279 --> 00:23:35.240
<v Speaker 1>have been tearing their hair out with Unreal Engine five.

447
00:23:35.839 --> 00:23:37.559
<v Speaker 1>Not that they wouldn't be tearing their hair out if

448
00:23:37.559 --> 00:23:39.559
<v Speaker 1>they were making their own engine. Still like this, that's

449
00:23:39.599 --> 00:23:43.440
<v Speaker 1>a very complicated thing to manage, but yeah, like that.

450
00:23:43.720 --> 00:23:45.640
<v Speaker 1>That was one of the keys to this to success

451
00:23:45.680 --> 00:23:48.160
<v Speaker 1>for UBISAW for a long time is they just had

452
00:23:48.279 --> 00:23:52.960
<v Speaker 1>this infrastructure that was unparalleled in getting a bunch of studios,

453
00:23:53.319 --> 00:23:55.759
<v Speaker 1>like fourteen different teams all around the world working on

454
00:23:55.839 --> 00:23:59.640
<v Speaker 1>the same thing. And if that's beginning to fall apart,

455
00:24:00.359 --> 00:24:02.200
<v Speaker 1>to me, it's like it spells the end of what

456
00:24:02.359 --> 00:24:05.240
<v Speaker 1>Ubisoft was and they're gonna have to try something completely different,

457
00:24:05.279 --> 00:24:06.880
<v Speaker 1>and they do not seem set up to do that.

458
00:24:07.920 --> 00:24:11.599
<v Speaker 2>Yeah, I don't think they're quite set up to make

459
00:24:11.680 --> 00:24:17.000
<v Speaker 2>any type of bold or positive moves as a company.

460
00:24:18.720 --> 00:24:21.559
<v Speaker 1>All right, let's uh, let's go ahead and get to

461
00:24:21.640 --> 00:24:24.279
<v Speaker 1>the break. We got plenty more to get into after this.

462
00:24:24.559 --> 00:24:26.480
<v Speaker 1>If you want to skip out on these ad messages,

463
00:24:26.519 --> 00:24:28.440
<v Speaker 1>go to GiantBomb dot com sus join and become a

464
00:24:28.480 --> 00:24:35.960
<v Speaker 1>premium member. We will be right back. All right, it's

465
00:24:36.000 --> 00:24:39.799
<v Speaker 1>Game mess Mornings. I'm Jeff Grubb. That's Janichoa, let's get

466
00:24:39.839 --> 00:24:42.039
<v Speaker 1>into this next story, and again, a lot of the

467
00:24:42.079 --> 00:24:44.279
<v Speaker 1>stuff's gonna be tainted by what's going on with Xbox,

468
00:24:44.400 --> 00:24:46.640
<v Speaker 1>but let's try to like still suss through some of this.

469
00:24:46.880 --> 00:24:51.559
<v Speaker 1>The Elder Scrolls six exists. This is from from Francesco

470
00:24:51.759 --> 00:24:56.440
<v Speaker 1>Katchatore at Polygon. In a controversial day for Xbox, after

471
00:24:56.519 --> 00:25:01.000
<v Speaker 1>recently appointed CEO Asha Sharma warned of incoming personnel cuts,

472
00:25:01.400 --> 00:25:04.319
<v Speaker 1>almost killing all the goodwill the company accrued. During Sunday's

473
00:25:04.440 --> 00:25:08.000
<v Speaker 1>Xbox Game Showcase, Chief Content Officer Matt Booty did the

474
00:25:08.079 --> 00:25:11.319
<v Speaker 1>only thing that could distract fans. He mentioned the Elder

475
00:25:11.400 --> 00:25:14.839
<v Speaker 1>Scrolls six, unfortunately reading between the lines of the usual

476
00:25:14.960 --> 00:25:17.759
<v Speaker 1>corporate lingo and word salad that says a lot without

477
00:25:17.799 --> 00:25:21.319
<v Speaker 1>saying anything. The conclusion is an unfortunate one, but those

478
00:25:21.359 --> 00:25:25.200
<v Speaker 1>the Game Studios much anticipated game is not coming anytime soon.

479
00:25:25.680 --> 00:25:28.640
<v Speaker 1>In an interview with Variety, Booty addressed several hot topics,

480
00:25:28.720 --> 00:25:31.759
<v Speaker 1>including Xbox's return to exclusive games with Gears of War

481
00:25:31.839 --> 00:25:35.319
<v Speaker 1>E Day and Clockwork Revolution, the console's upcoming twenty fifth

482
00:25:35.359 --> 00:25:39.720
<v Speaker 1>anniversary this November, and his partnership with Sharma. The most

483
00:25:39.759 --> 00:25:43.119
<v Speaker 1>intriguing answer came when the interviewer asked the inevitable question

484
00:25:43.240 --> 00:25:45.720
<v Speaker 1>about the Elder Scroll six and the game's absence from

485
00:25:45.720 --> 00:25:49.839
<v Speaker 1>the Games showcase. Here's Booty's full response. I would say

486
00:25:49.880 --> 00:25:52.599
<v Speaker 1>one of the more challenging balancing acts of something in

487
00:25:52.680 --> 00:25:55.119
<v Speaker 1>a job like mine is balancing that you want to

488
00:25:55.200 --> 00:25:57.480
<v Speaker 1>go show the world all the cool stuff you're working on,

489
00:25:58.039 --> 00:26:00.279
<v Speaker 1>and you want to get them excited early, but we

490
00:26:00.400 --> 00:26:02.480
<v Speaker 1>also know that we want to wait until the right moment.

491
00:26:02.880 --> 00:26:05.319
<v Speaker 1>And when you decide to show it, I mean, don't

492
00:26:05.319 --> 00:26:06.519
<v Speaker 1>say it like that. You want it to be the

493
00:26:06.559 --> 00:26:09.640
<v Speaker 1>best you've got. And also you got also that when

494
00:26:09.680 --> 00:26:12.039
<v Speaker 1>you show the game, you're also giving the promise of hey,

495
00:26:12.160 --> 00:26:14.400
<v Speaker 1>it's coming soon. So I can tell you, having visited

496
00:26:14.480 --> 00:26:17.640
<v Speaker 1>Bethesda and sat with Todd and seeing Elder Scrolls playing,

497
00:26:18.119 --> 00:26:21.359
<v Speaker 1>it looks amazing and it's coming along well, and we'll

498
00:26:21.359 --> 00:26:23.680
<v Speaker 1>make sure to announce it and really reveal it at

499
00:26:23.720 --> 00:26:26.920
<v Speaker 1>that same time or at the right time. Excuse me, So,

500
00:26:27.160 --> 00:26:29.880
<v Speaker 1>I guess the one new thing here is someone has

501
00:26:29.920 --> 00:26:32.759
<v Speaker 1>played the Elder Scroll six outside of Bethesda. It's an

502
00:26:32.960 --> 00:26:36.319
<v Speaker 1>Xbox executive, and really nothing else has changed that this

503
00:26:36.480 --> 00:26:38.359
<v Speaker 1>is still a game that is in the works. It's

504
00:26:38.440 --> 00:26:43.880
<v Speaker 1>coming along soon and I just don't. I don't know.

505
00:26:44.160 --> 00:26:46.680
<v Speaker 1>It does feel like this is another jangling key, right,

506
00:26:46.839 --> 00:26:49.359
<v Speaker 1>This is another moment of we'll say the thing that

507
00:26:49.440 --> 00:26:51.759
<v Speaker 1>people kind of have been asking about or have been

508
00:26:51.799 --> 00:26:56.880
<v Speaker 1>asking about a great deal for many many years, and

509
00:26:57.160 --> 00:27:01.039
<v Speaker 1>really nothing's changed. It's probably still years away way, but

510
00:27:01.240 --> 00:27:03.519
<v Speaker 1>I've played it, so are you excited?

511
00:27:03.839 --> 00:27:04.039
<v Speaker 2>To me?

512
00:27:04.160 --> 00:27:06.559
<v Speaker 1>This is the same mismanagement we were just talking about.

513
00:27:06.799 --> 00:27:11.519
<v Speaker 2>Yeah, for people that do as many interviews as they've

514
00:27:11.519 --> 00:27:15.160
<v Speaker 2>been doing grub, I feel like there's some level of

515
00:27:15.319 --> 00:27:17.920
<v Speaker 2>media training that needs to be enacted where you can

516
00:27:18.039 --> 00:27:20.240
<v Speaker 2>just say we don't have further updates right.

517
00:27:20.160 --> 00:27:24.920
<v Speaker 1>Now, yep, yeah, I mean yeah, or just.

518
00:27:25.000 --> 00:27:27.400
<v Speaker 2>Moving on from the question. And I know, based off

519
00:27:27.440 --> 00:27:31.200
<v Speaker 2>of how games media and games journalism is and we'll

520
00:27:31.240 --> 00:27:34.440
<v Speaker 2>get to the plate story in a second, people will

521
00:27:34.519 --> 00:27:37.799
<v Speaker 2>latch onto every single word that gets said. But this

522
00:27:38.200 --> 00:27:42.960
<v Speaker 2>just feels like a nothing burger of anything. And it

523
00:27:43.240 --> 00:27:47.200
<v Speaker 2>also feels a little irresponsible of a response to like, Okay,

524
00:27:47.559 --> 00:27:52.000
<v Speaker 2>yeah it exists, sure, but there's nothing tangible to this grub,

525
00:27:52.079 --> 00:27:54.880
<v Speaker 2>Like we're not going to see this anytime. You could

526
00:27:54.920 --> 00:27:58.279
<v Speaker 2>say an Xbox executive play this, sure, who's the executive

527
00:27:58.920 --> 00:28:00.519
<v Speaker 2>how much did they play? What is this?

528
00:28:03.799 --> 00:28:06.160
<v Speaker 1>And you know, there are still a lot of questions around,

529
00:28:06.160 --> 00:28:08.640
<v Speaker 1>but does you know Starfield didn't hit the way that

530
00:28:08.839 --> 00:28:12.079
<v Speaker 1>that everyone needed it to. That is, you know, that

531
00:28:12.240 --> 00:28:14.079
<v Speaker 1>was not the beginning of the end for Xbox, but

532
00:28:14.160 --> 00:28:15.559
<v Speaker 1>that was the end of the end in a lot

533
00:28:15.640 --> 00:28:17.960
<v Speaker 1>of ways where it's like that is what convinced them

534
00:28:18.000 --> 00:28:21.440
<v Speaker 1>that they needed to go third party in all but name,

535
00:28:21.559 --> 00:28:23.759
<v Speaker 1>and they needed to start like putting their games on

536
00:28:23.799 --> 00:28:27.079
<v Speaker 1>PlayStation more frequently because they needed to get more sales

537
00:28:27.119 --> 00:28:29.359
<v Speaker 1>than they were getting from these games that take forever

538
00:28:29.480 --> 00:28:32.519
<v Speaker 1>to make. The older Scroll six feels like it's going

539
00:28:32.599 --> 00:28:35.799
<v Speaker 1>to have all of those same concerned it's going to

540
00:28:35.839 --> 00:28:38.279
<v Speaker 1>be big expensive, Yeah, I guess, but this is not

541
00:28:38.319 --> 00:28:40.160
<v Speaker 1>the biggest Dutio in the world. But they're still big

542
00:28:40.200 --> 00:28:42.000
<v Speaker 1>and they do take a long time to make their games.

543
00:28:42.519 --> 00:28:44.400
<v Speaker 1>But a lot of is writing on this one this

544
00:28:44.759 --> 00:28:47.200
<v Speaker 1>and you know, is this one going to be exclusive? Honestly,

545
00:28:47.279 --> 00:28:49.039
<v Speaker 1>by the time it comes out, there could be a

546
00:28:49.079 --> 00:28:52.200
<v Speaker 1>whole new CEO at Xbox or a whole new owner

547
00:28:52.319 --> 00:28:56.759
<v Speaker 1>at Xbox. You know, private equity who knows, uh, things

548
00:28:56.839 --> 00:28:58.680
<v Speaker 1>could change a great deal by the time this thing

549
00:28:58.799 --> 00:29:02.440
<v Speaker 1>actually happens, but it just continues to feel like another

550
00:29:02.480 --> 00:29:05.920
<v Speaker 1>set of jingling keys. As we said, let's it was.

551
00:29:05.960 --> 00:29:08.599
<v Speaker 2>Yeah, go ahead, greb. If we actually look at the history,

552
00:29:08.720 --> 00:29:12.559
<v Speaker 2>it should have been redfall that saved or either saved

553
00:29:12.759 --> 00:29:16.480
<v Speaker 2>Xbox or led to the downfall that is.

554
00:29:17.359 --> 00:29:19.680
<v Speaker 1>Yes, that's the lunchpin you pull, that's the cornerstone. You

555
00:29:19.759 --> 00:29:22.720
<v Speaker 1>pull that and things fall apart. Let's stick with this

556
00:29:22.960 --> 00:29:26.000
<v Speaker 1>Xbox Game chief. Hence, Marvel's Blade could be shown later

557
00:29:26.079 --> 00:29:29.319
<v Speaker 1>in twenty twenty six after missing the Xbox Games Showcase.

558
00:29:29.839 --> 00:29:33.279
<v Speaker 1>This is from Brandon Lowry at Windows Central. Last weekend's

559
00:29:33.400 --> 00:29:37.119
<v Speaker 1>Xbox Game Showcase was Microsoft's latest, big, big gaming presentation.

560
00:29:37.279 --> 00:29:40.480
<v Speaker 1>In future trailers, blah blah blah, we talked about everything, notably, However,

561
00:29:40.599 --> 00:29:43.000
<v Speaker 1>one game that was absent from the show was Marvel's Blade,

562
00:29:43.160 --> 00:29:45.839
<v Speaker 1>the new single player game, a new single player third

563
00:29:45.920 --> 00:29:50.160
<v Speaker 1>person action adventure title from Bethesda and Arcane Leone who

564
00:29:50.240 --> 00:29:53.640
<v Speaker 1>did Dishonored and Death Loop that sees you play as

565
00:29:53.720 --> 00:29:56.960
<v Speaker 1>the legendary vampire Hunter anti hero of the comic book

566
00:29:57.640 --> 00:30:00.319
<v Speaker 1>first announced in twenty twenty three. During the game, words

567
00:30:00.359 --> 00:30:03.640
<v Speaker 1>we've already or we've barely heard or seen anything about

568
00:30:03.680 --> 00:30:07.359
<v Speaker 1>it since earlier this week, one of one of the

569
00:30:07.359 --> 00:30:10.359
<v Speaker 1>people at the studio, the lead concept artists, responded to

570
00:30:10.400 --> 00:30:13.440
<v Speaker 1>someone asking about the game with let us cook. I

571
00:30:13.680 --> 00:30:15.920
<v Speaker 1>you know, Jam we talked about it, and I was like,

572
00:30:15.960 --> 00:30:17.599
<v Speaker 1>I don't know if I haven't heard about it. Was

573
00:30:17.640 --> 00:30:19.279
<v Speaker 1>that when one of the games got canceled and people

574
00:30:19.359 --> 00:30:21.200
<v Speaker 1>freaked out, and so I went to go look, I'm like,

575
00:30:21.319 --> 00:30:24.319
<v Speaker 1>let me double check. Seems like the game is coming

576
00:30:24.400 --> 00:30:27.240
<v Speaker 1>along just fine. It is in the works. But this

577
00:30:27.359 --> 00:30:30.440
<v Speaker 1>is a this is a team at Microsoft that is

578
00:30:30.720 --> 00:30:34.240
<v Speaker 1>you know, they are probably not feeling too hot about

579
00:30:34.240 --> 00:30:38.039
<v Speaker 1>where they're at because Arcane Leon had a strong relationship

580
00:30:38.079 --> 00:30:41.880
<v Speaker 1>with Arcane Austin, which did get shut down, and I

581
00:30:42.079 --> 00:30:44.319
<v Speaker 1>don't know, I bet they're just not happy to like

582
00:30:44.839 --> 00:30:47.079
<v Speaker 1>do with it. What They're not there to like make

583
00:30:47.160 --> 00:30:50.240
<v Speaker 1>Microsoft Xbox look good. They're there to make the good game.

584
00:30:50.680 --> 00:30:52.400
<v Speaker 1>And that's what I was kind of talking about earlier.

585
00:30:52.440 --> 00:30:54.160
<v Speaker 1>When we talk about these stories. There's going to be

586
00:30:54.240 --> 00:30:55.799
<v Speaker 1>some times where it's like I want to talk about

587
00:30:55.799 --> 00:30:57.559
<v Speaker 1>the good game that the good people are making, and

588
00:30:57.640 --> 00:30:59.480
<v Speaker 1>there's a lot of good people at Arcane Leone trying

589
00:30:59.519 --> 00:31:03.519
<v Speaker 1>to do exactly that, and what it means for Xbox

590
00:31:04.160 --> 00:31:06.960
<v Speaker 1>is kinda who gives a fuck at this point, Let's

591
00:31:06.960 --> 00:31:08.799
<v Speaker 1>get let's just let us see the good game, no

592
00:31:08.880 --> 00:31:10.920
<v Speaker 1>matter where, we're going to get to play it. Because

593
00:31:11.160 --> 00:31:13.559
<v Speaker 1>this is a team that does interesting things. They seem

594
00:31:13.640 --> 00:31:17.559
<v Speaker 1>to be putting putting together something pretty impressive here by

595
00:31:17.559 --> 00:31:20.680
<v Speaker 1>all accounts, by what I'm hearing, And you know, what

596
00:31:20.759 --> 00:31:23.039
<v Speaker 1>does that mean? And if they are that passionate about

597
00:31:23.079 --> 00:31:27.119
<v Speaker 1>if they deserve to have a chance. But yeah, how

598
00:31:27.119 --> 00:31:28.480
<v Speaker 1>would you be feeling if you were working on this

599
00:31:28.559 --> 00:31:29.160
<v Speaker 1>game at Arcane?

600
00:31:29.200 --> 00:31:32.440
<v Speaker 2>We own right now, jan Ah, the ice around me

601
00:31:32.720 --> 00:31:37.839
<v Speaker 2>is quickly melting grub right like you see peers from

602
00:31:38.039 --> 00:31:41.920
<v Speaker 2>other studios, similar other Arcane studios getting let go and

603
00:31:42.000 --> 00:31:46.599
<v Speaker 2>shut down. Support is leaving you. Who knows how much

604
00:31:46.720 --> 00:31:49.720
<v Speaker 2>actual communication is happening from the top down from like

605
00:31:50.440 --> 00:31:54.599
<v Speaker 2>Xbox leadership to Arcane. It probably does not feel good

606
00:31:54.960 --> 00:31:59.599
<v Speaker 2>and it is probably hampering your actual work when you

607
00:31:59.839 --> 00:32:04.119
<v Speaker 2>are are seeing everyone around you is studios are getting closed,

608
00:32:04.359 --> 00:32:07.720
<v Speaker 2>games are getting canceled. I don't think it's a good feeling.

609
00:32:07.960 --> 00:32:11.160
<v Speaker 2>It's probably a very tense feeling and not a cool

610
00:32:11.200 --> 00:32:12.440
<v Speaker 2>one like a blood rave.

611
00:32:13.759 --> 00:32:16.279
<v Speaker 1>Yes right, those are the coolest things you could be

612
00:32:16.359 --> 00:32:18.759
<v Speaker 1>a part of as a blood rave, and that image

613
00:32:18.799 --> 00:32:20.720
<v Speaker 1>is steered into my brain. I hope that's in the game.

614
00:32:20.839 --> 00:32:22.440
<v Speaker 1>I hope there's a blood rave in the game, Like

615
00:32:22.519 --> 00:32:24.559
<v Speaker 1>if you were making the game, you would make a

616
00:32:24.640 --> 00:32:28.200
<v Speaker 1>rave of blood. Yeah. I mean, I think we probably

617
00:32:28.200 --> 00:32:31.359
<v Speaker 1>do see this game actually later This year of French

618
00:32:31.400 --> 00:32:34.559
<v Speaker 1>studios showing up to like games common Europe sounds right

619
00:32:34.680 --> 00:32:36.240
<v Speaker 1>to me. Maybe it's there and they've been part of

620
00:32:36.240 --> 00:32:38.720
<v Speaker 1>a chilly stuff before, so maybe it's opening that live.

621
00:32:38.799 --> 00:32:40.079
<v Speaker 1>Maybe it's the Game Awards again.

622
00:32:40.160 --> 00:32:43.240
<v Speaker 2>I don't know, what do you think, uh, Greb, I

623
00:32:43.279 --> 00:32:47.000
<v Speaker 2>think of a fantastic quote in how it feels like

624
00:32:47.559 --> 00:32:51.200
<v Speaker 2>Xbox leadership and how people are treating this Blade game.

625
00:32:52.079 --> 00:32:55.000
<v Speaker 2>Some motherfuckers are always trying to ice skate uphill.

626
00:32:55.200 --> 00:32:59.599
<v Speaker 1>Some motherfuckers, right, I can't. I think about that every day. Yea,

627
00:33:00.039 --> 00:33:03.680
<v Speaker 1>that goes through my head constantly, honestly, and any chance

628
00:33:03.759 --> 00:33:06.720
<v Speaker 1>to use it, I appreciate it all right. Q one

629
00:33:06.839 --> 00:33:09.920
<v Speaker 1>twenty twenty six revenue figures show there is still demand

630
00:33:10.039 --> 00:33:14.480
<v Speaker 1>for compelling single player video games. Surprise. This is from

631
00:33:14.599 --> 00:33:18.480
<v Speaker 1>Sophie McAvoy at Games Industry dot biz Global Game Content

632
00:33:18.599 --> 00:33:21.640
<v Speaker 1>Revenue increased three point six percent to fifty four point

633
00:33:21.720 --> 00:33:24.559
<v Speaker 1>one four billion dollars in Q one twenty twenty six,

634
00:33:25.200 --> 00:33:28.279
<v Speaker 1>marking the seventh consecutive quarter of year over year growth,

635
00:33:28.319 --> 00:33:33.119
<v Speaker 1>according to estimates reported by SMP Global Market Intelligence. The

636
00:33:33.200 --> 00:33:36.920
<v Speaker 1>content revenue figures cover software in game purchases and games

637
00:33:37.000 --> 00:33:41.920
<v Speaker 1>based and game based subscription services, but do not include hardware. Basically,

638
00:33:42.039 --> 00:33:44.039
<v Speaker 1>ten cents still the biggest company in the world, net

639
00:33:44.160 --> 00:33:46.519
<v Speaker 1>Ease is number two. These are massive companies that have

640
00:33:47.720 --> 00:33:50.279
<v Speaker 1>ownership over studios all of the world and then also

641
00:33:50.400 --> 00:33:54.440
<v Speaker 1>have unparalleled access to one of the biggest gaming markets

642
00:33:54.480 --> 00:33:56.440
<v Speaker 1>in China, so they have what I would call an

643
00:33:56.519 --> 00:33:59.440
<v Speaker 1>unfair advantage that they're just big and they cannot be

644
00:33:59.559 --> 00:34:02.200
<v Speaker 1>messed with when it comes to that. But there are

645
00:34:02.519 --> 00:34:07.359
<v Speaker 1>some notable like game publishers and studios that saw massive

646
00:34:07.519 --> 00:34:11.679
<v Speaker 1>increases in their revenue over the last year, and two

647
00:34:11.760 --> 00:34:14.960
<v Speaker 1>of them that this story calls out are Capcom and

648
00:34:15.079 --> 00:34:20.239
<v Speaker 1>pearl Abyss Capcom Resident Evil, Pearl Abyss Crimson Desert. They

649
00:34:20.320 --> 00:34:23.079
<v Speaker 1>saw some of the biggest year on year revenue increases

650
00:34:23.519 --> 00:34:26.159
<v Speaker 1>and it's through their games, which were big single player

651
00:34:26.519 --> 00:34:31.280
<v Speaker 1>narrative based releases. Capcom's gaming content revenue jumped eighty nine

652
00:34:31.360 --> 00:34:34.840
<v Speaker 1>point eight percent to four hundred and fifty one point

653
00:34:34.920 --> 00:34:39.079
<v Speaker 1>eight million dollars thanks to Resident Evil Requiem, the fastest

654
00:34:39.119 --> 00:34:41.760
<v Speaker 1>selling game in the franchise so far, while Pearl abyss

655
00:34:41.800 --> 00:34:45.000
<v Speaker 1>Is revenue stared by an astonishing four hundred and sixty

656
00:34:45.039 --> 00:34:48.079
<v Speaker 1>eight point six percent to three hundred and twenty eight

657
00:34:48.079 --> 00:34:50.880
<v Speaker 1>point one million dollars, with Crimson Desert selling over five

658
00:34:50.920 --> 00:34:53.840
<v Speaker 1>million copies. That number just went over six million copies

659
00:34:54.079 --> 00:34:56.159
<v Speaker 1>just the other day, I think maybe just yesterday actually.

660
00:34:56.880 --> 00:34:59.440
<v Speaker 1>SMP noted that despite the dominance of live service games,

661
00:34:59.559 --> 00:35:03.440
<v Speaker 1>Q one continued consumer demand for single player titles like

662
00:35:03.639 --> 00:35:07.920
<v Speaker 1>Requiem and Crimson Desert. The largest dollar games remain concentrated

663
00:35:07.960 --> 00:35:11.079
<v Speaker 1>among a relatively small group of scaled publishers and platform

664
00:35:11.119 --> 00:35:15.000
<v Speaker 1>holders with durable live service portfolios, strong positions in China

665
00:35:15.199 --> 00:35:17.840
<v Speaker 1>or both. But the quarter offered at least some evidence

666
00:35:17.920 --> 00:35:21.960
<v Speaker 1>that consumers are willing to give traditional standalone titles. Look,

667
00:35:22.000 --> 00:35:25.800
<v Speaker 1>should publishers deliver a compelling package? And it's like, I mean, Jim,

668
00:35:25.840 --> 00:35:27.800
<v Speaker 1>we started off this story scoff and I think we

669
00:35:27.840 --> 00:35:32.880
<v Speaker 1>can begin scoffing again. No shit, And it's surprising we

670
00:35:32.960 --> 00:35:34.920
<v Speaker 1>kind of have to keep teaching you this lesson old men,

671
00:35:35.320 --> 00:35:36.760
<v Speaker 1>like we kind of have to keep hitting you with

672
00:35:36.840 --> 00:35:40.519
<v Speaker 1>this that like the demand is there, we have not

673
00:35:40.719 --> 00:35:44.760
<v Speaker 1>gone anywhere. No, this cohort has money to spend on

674
00:35:44.880 --> 00:35:47.920
<v Speaker 1>this hobby. It is being stretched further than ever. It's

675
00:35:47.960 --> 00:35:51.559
<v Speaker 1>being over extended in numerous ways. But when we get

676
00:35:51.639 --> 00:35:54.000
<v Speaker 1>home from spending too much money on gasoline and food

677
00:35:54.239 --> 00:35:57.519
<v Speaker 1>and in other forms of entertainment, one of the first

678
00:35:57.559 --> 00:35:59.199
<v Speaker 1>things most of us are still doing is turning on

679
00:35:59.320 --> 00:36:03.599
<v Speaker 1>video games. And well that's yes, for a lot of people,

680
00:36:03.639 --> 00:36:06.159
<v Speaker 1>that does mean turning on Call of Duty in Fortnite. Still,

681
00:36:07.039 --> 00:36:10.280
<v Speaker 1>the people turning on single player games did not disappear,

682
00:36:10.840 --> 00:36:13.159
<v Speaker 1>and they and they did spend a lot of money

683
00:36:13.199 --> 00:36:15.280
<v Speaker 1>on hardware, and they're going to continue to invest in

684
00:36:15.360 --> 00:36:18.760
<v Speaker 1>that form of entertainment. And I just feel like, man,

685
00:36:18.840 --> 00:36:20.960
<v Speaker 1>what I just said is the biggest no DA in

686
00:36:21.039 --> 00:36:22.639
<v Speaker 1>the world to the people who listen to this show,

687
00:36:22.719 --> 00:36:24.199
<v Speaker 1>because we all that's all of us.

688
00:36:24.239 --> 00:36:28.559
<v Speaker 2>Right, yeah, yeah, grew up like I. Despite having a

689
00:36:29.239 --> 00:36:33.719
<v Speaker 2>fantastic PC, great Internet, I don't often play games with

690
00:36:33.800 --> 00:36:36.639
<v Speaker 2>other people unless it's here at work, and I have

691
00:36:36.800 --> 00:36:39.119
<v Speaker 2>a fantastic time when we do fire up a multiplayer

692
00:36:39.199 --> 00:36:42.519
<v Speaker 2>game for sure. And if I do play a multiplayer game,

693
00:36:42.599 --> 00:36:44.519
<v Speaker 2>I'm not gathering a group of friends or a party.

694
00:36:44.519 --> 00:36:47.559
<v Speaker 2>I'm just jumping into like a random round of Deadlock

695
00:36:47.679 --> 00:36:52.599
<v Speaker 2>or Marvel Rivals. The time when I'm hunkering down and

696
00:36:52.880 --> 00:36:55.400
<v Speaker 2>playing a good chunk of a game generally is when

697
00:36:55.440 --> 00:36:59.559
<v Speaker 2>it is a single player game, like I talked about

698
00:36:59.599 --> 00:37:02.840
<v Speaker 2>the bomb cast, but like the level of immersion and

699
00:37:02.920 --> 00:37:05.119
<v Speaker 2>getting lost into a world that a lot of people

700
00:37:05.239 --> 00:37:08.039
<v Speaker 2>feel with a game like Red Dead Redemption two in

701
00:37:08.159 --> 00:37:13.000
<v Speaker 2>Crimson Desert. That experience and the level of immersion I

702
00:37:13.119 --> 00:37:15.440
<v Speaker 2>feel in a game like Double O seven First Light, right,

703
00:37:15.960 --> 00:37:20.159
<v Speaker 2>I'm transported into a fully realized character, and That's what

704
00:37:20.239 --> 00:37:23.679
<v Speaker 2>I want to be spending the little bit of free

705
00:37:23.719 --> 00:37:28.880
<v Speaker 2>time I have. Not it isn't always with other people

706
00:37:29.280 --> 00:37:32.000
<v Speaker 2>playing a Call of Duty, a marathon or whatever else.

707
00:37:31.880 --> 00:37:35.519
<v Speaker 1>Have you, And it's you know, and I think the

708
00:37:35.599 --> 00:37:37.840
<v Speaker 1>other part of this conversation we always have is like, yeah,

709
00:37:37.840 --> 00:37:40.320
<v Speaker 1>but what about the kids? Are they getting into this space? Well? Like, look,

710
00:37:40.599 --> 00:37:43.880
<v Speaker 1>what can we say other than Resident Evil Requiem is

711
00:37:44.000 --> 00:37:48.840
<v Speaker 1>the fastest selling Resident Evil game ever. That only happens

712
00:37:48.960 --> 00:37:51.880
<v Speaker 1>if more people than ever are playing Resident Evil games

713
00:37:52.199 --> 00:37:55.480
<v Speaker 1>that's what that means. So Okay, maybe it's maybe it's

714
00:37:55.559 --> 00:37:58.559
<v Speaker 1>not all kids, but some kids are coming into space

715
00:37:58.639 --> 00:38:02.000
<v Speaker 1>a little bit. But you're also active eating new groups

716
00:38:02.280 --> 00:38:05.440
<v Speaker 1>from slightly older demographics that are coming in and like

717
00:38:05.559 --> 00:38:08.039
<v Speaker 1>looking for a hobby that is different than the ones

718
00:38:08.079 --> 00:38:11.519
<v Speaker 1>they've engaged in before, and video games are screaming at them.

719
00:38:12.039 --> 00:38:14.440
<v Speaker 1>Look at this amount of content you have from something

720
00:38:14.519 --> 00:38:17.079
<v Speaker 1>like a Resident Evil, and they promise to continue investing

721
00:38:17.159 --> 00:38:18.840
<v Speaker 1>with new games. You know that if you spend your

722
00:38:18.880 --> 00:38:21.119
<v Speaker 1>time on this, you're going to be rewarded with a

723
00:38:21.239 --> 00:38:24.400
<v Speaker 1>future that is bright for that series. And Resident Evil

724
00:38:24.480 --> 00:38:26.760
<v Speaker 1>is raping those rewards and everyone else that's sort of

725
00:38:26.840 --> 00:38:29.559
<v Speaker 1>copying that is beginning to do exactly the same thing.

726
00:38:30.119 --> 00:38:32.599
<v Speaker 1>And I think that is like you, just like I

727
00:38:32.760 --> 00:38:34.079
<v Speaker 1>was saying, I might have said on the couch, I

728
00:38:34.159 --> 00:38:36.199
<v Speaker 1>might have said in a private conversation, you win by

729
00:38:36.239 --> 00:38:38.719
<v Speaker 1>throwing the coolest party, Like you win by throwing the

730
00:38:38.800 --> 00:38:40.840
<v Speaker 1>coolest party that people want to be a part of. Yes, Jan,

731
00:38:41.000 --> 00:38:44.079
<v Speaker 1>you win by having the coolest party and then the

732
00:38:44.199 --> 00:38:45.760
<v Speaker 1>kids will want to be a part of it if

733
00:38:45.800 --> 00:38:48.719
<v Speaker 1>it's the coolest and Resident Evil right now is the

734
00:38:48.800 --> 00:38:51.159
<v Speaker 1>coolest party. Everyone sees that. It's like I want to

735
00:38:51.280 --> 00:38:53.719
<v Speaker 1>be watching content creators play that. I want to play

736
00:38:53.760 --> 00:38:55.519
<v Speaker 1>them myself. I want to play them with my friends,

737
00:38:55.559 --> 00:38:57.719
<v Speaker 1>I want to talk about them with my friends. And

738
00:38:58.480 --> 00:39:02.480
<v Speaker 1>that is something that eventually rottrition will win over new audiences.

739
00:39:03.360 --> 00:39:06.719
<v Speaker 1>I think that's the underlying story to this story.

740
00:39:07.039 --> 00:39:09.960
<v Speaker 2>I think Capcom as a whole lately has been like

741
00:39:10.079 --> 00:39:12.840
<v Speaker 2>the party to be at right, because it's not just

742
00:39:12.960 --> 00:39:15.360
<v Speaker 2>with Resident Evil Reque I'm selling big numbers, but is

743
00:39:15.360 --> 00:39:19.519
<v Speaker 2>also with like a new ip like Pragmata selling very

744
00:39:19.559 --> 00:39:23.199
<v Speaker 2>well and performing very well. People wanting to get into

745
00:39:23.280 --> 00:39:27.840
<v Speaker 2>that game. And I don't know what Capcom is managing

746
00:39:27.920 --> 00:39:30.280
<v Speaker 2>to do. I actually grab I know what it is.

747
00:39:30.400 --> 00:39:34.159
<v Speaker 2>They're making video games and that's what is drawing the

748
00:39:34.280 --> 00:39:35.119
<v Speaker 2>people to them.

749
00:39:35.599 --> 00:39:37.280
<v Speaker 1>Go figure. YEP.

750
00:39:38.840 --> 00:39:40.559
<v Speaker 2>A lot of stories today, GREB make me just want

751
00:39:40.599 --> 00:39:42.920
<v Speaker 2>to shake someone, grab them by the shoulders and shake.

752
00:39:42.800 --> 00:39:46.840
<v Speaker 1>Them absolutely same. One person I'm not gonna shake is

753
00:39:46.920 --> 00:39:53.559
<v Speaker 1>Michael Hyam who asked RGG about Tupac let's see, And

754
00:39:53.639 --> 00:39:56.039
<v Speaker 1>I'm honestly Michael Hyam the person I would want to

755
00:39:56.039 --> 00:39:58.679
<v Speaker 1>ask this question. So let's see. He over at IGN

756
00:39:59.000 --> 00:40:01.920
<v Speaker 1>asked a lot of people have concerns about Tupac's casting here,

757
00:40:02.440 --> 00:40:04.960
<v Speaker 1>saying maybe he should have been left alone and maybe

758
00:40:05.039 --> 00:40:07.320
<v Speaker 1>you shouldn't have done that. How do you respond to

759
00:40:07.360 --> 00:40:11.199
<v Speaker 1>those criticisms? And this is Yoko Yama from RGG. I

760
00:40:11.320 --> 00:40:14.480
<v Speaker 1>think when you're creating any product in entertainment industry, there's

761
00:40:14.559 --> 00:40:17.280
<v Speaker 1>going to be criticism. You can't really say, don't criticize us.

762
00:40:17.360 --> 00:40:20.119
<v Speaker 1>That just doesn't make sense. Criticism is a freedom that

763
00:40:20.159 --> 00:40:22.760
<v Speaker 1>people are free to have. But this, but this is

764
00:40:22.840 --> 00:40:24.480
<v Speaker 1>something that we thought was a good idea. This is

765
00:40:24.559 --> 00:40:27.199
<v Speaker 1>something that would add value to our game, which is

766
00:40:27.239 --> 00:40:28.199
<v Speaker 1>why we chose to do this.

767
00:40:29.320 --> 00:40:33.159
<v Speaker 2>Not a great answer, No, a terrible answer, Greb. Sometimes

768
00:40:33.199 --> 00:40:35.199
<v Speaker 2>I feel bad when I pop up on this program.

769
00:40:36.320 --> 00:40:38.679
<v Speaker 2>The kids may consider me a little too woke, And

770
00:40:38.800 --> 00:40:41.679
<v Speaker 2>you know what, I don't give a fuck. Yep, my

771
00:40:41.800 --> 00:40:45.719
<v Speaker 2>eyes are open, bitch. This is a fucking terrible thing.

772
00:40:45.840 --> 00:40:47.880
<v Speaker 2>The asinine takes that I've seen of like, oh, his

773
00:40:48.079 --> 00:40:50.719
<v Speaker 2>estate approved it. You fuckers don't even know that his

774
00:40:50.920 --> 00:40:54.960
<v Speaker 2>estate isn't even run by his family. Yeah, it is

775
00:40:55.119 --> 00:40:59.760
<v Speaker 2>people trotting out a person that is dead, that has

776
00:40:59.880 --> 00:41:04.280
<v Speaker 2>no autonomy, no choice over how his image is being

777
00:41:04.360 --> 00:41:08.360
<v Speaker 2>presented or his remaining family members are are choosing to

778
00:41:08.719 --> 00:41:10.920
<v Speaker 2>preserve the legacy of this person.

779
00:41:12.159 --> 00:41:15.559
<v Speaker 1>There's there's like ways to make that make sense, and

780
00:41:15.760 --> 00:41:17.440
<v Speaker 1>none of it has to do with adding value to

781
00:41:17.480 --> 00:41:20.320
<v Speaker 1>the game. The game you're trying to sell us just honestly,

782
00:41:20.360 --> 00:41:22.960
<v Speaker 1>the worst answer they could have given. Like there's like

783
00:41:23.079 --> 00:41:26.599
<v Speaker 1>something like like he meant a lot, and here's how

784
00:41:26.679 --> 00:41:29.400
<v Speaker 1>we're going to Like that begins to get at something

785
00:41:29.480 --> 00:41:32.599
<v Speaker 1>that feels real if you start talking about like the

786
00:41:32.800 --> 00:41:35.719
<v Speaker 1>the emotions behind it and how much he means to

787
00:41:35.760 --> 00:41:39.079
<v Speaker 1>you and how much you think you can do right

788
00:41:39.199 --> 00:41:42.159
<v Speaker 1>by by him or anyone that you put in your game,

789
00:41:42.159 --> 00:41:43.679
<v Speaker 1>but let alone a dead person who did not have

790
00:41:43.760 --> 00:41:47.280
<v Speaker 1>a say to then not be able to translate that

791
00:41:47.519 --> 00:41:51.079
<v Speaker 1>to anything other than we think this makes the game

792
00:41:51.360 --> 00:41:53.360
<v Speaker 1>a better volume value proposition.

793
00:41:54.880 --> 00:41:55.599
<v Speaker 2>It's in vane.

794
00:41:56.280 --> 00:41:58.440
<v Speaker 1>You've lost the prom you've lost the plot. Rgg. Like

795
00:41:58.519 --> 00:42:00.440
<v Speaker 1>there was a time where like you were cool, you

796
00:42:00.519 --> 00:42:03.800
<v Speaker 1>were the cool party. This this feels like the exact

797
00:42:03.840 --> 00:42:04.400
<v Speaker 1>opposite of that.

798
00:42:05.239 --> 00:42:07.119
<v Speaker 2>Yeah, Greb, I have a lot of thoughts on this,

799
00:42:07.239 --> 00:42:10.639
<v Speaker 2>like rumbling around in my head. If this was like

800
00:42:10.719 --> 00:42:14.639
<v Speaker 2>done in a historical context, right, you're retelling like a

801
00:42:14.880 --> 00:42:18.440
<v Speaker 2>historical event maybe sure, Yeah, but this is in fucking

802
00:42:18.519 --> 00:42:21.239
<v Speaker 2>Japan in like what the nineteen twenties.

803
00:42:22.360 --> 00:42:26.760
<v Speaker 1>I'm right if it's like or like, you know, it's

804
00:42:26.800 --> 00:42:30.440
<v Speaker 1>a retelling of you know, the Black Samurai story and

805
00:42:30.480 --> 00:42:32.880
<v Speaker 1>a different context in a different time, and you thought

806
00:42:32.920 --> 00:42:35.119
<v Speaker 1>Tupac was the best vessel through which to do that,

807
00:42:35.360 --> 00:42:39.079
<v Speaker 1>And you can explain that in very detailed language and

808
00:42:39.280 --> 00:42:41.920
<v Speaker 1>through real reasoning why that is the way you wanted

809
00:42:41.960 --> 00:42:45.239
<v Speaker 1>to do that. Again, I would listen because I like

810
00:42:45.360 --> 00:42:47.800
<v Speaker 1>dumb stuff like this. The one thing I didn't want

811
00:42:47.800 --> 00:42:51.480
<v Speaker 1>to hear was just like, this was a great commercial opportunity.

812
00:42:53.239 --> 00:42:55.400
<v Speaker 1>To me, that's the thing that just makes me sick

813
00:42:55.440 --> 00:42:55.960
<v Speaker 1>to my tummy.

814
00:42:56.159 --> 00:43:00.360
<v Speaker 2>Yeah, it makes me like livid also grub just the

815
00:43:00.440 --> 00:43:06.599
<v Speaker 2>way that uh, media as a whole, and that's music, television, movies,

816
00:43:07.199 --> 00:43:14.440
<v Speaker 2>video games is so okay exploiting black bodies and and

817
00:43:14.559 --> 00:43:18.440
<v Speaker 2>in this case, dragging out a dead person without their

818
00:43:18.639 --> 00:43:23.760
<v Speaker 2>literally without their say or their families say in the matter.

819
00:43:24.719 --> 00:43:30.119
<v Speaker 2>So much popular culture is is and should be attributed

820
00:43:30.199 --> 00:43:31.800
<v Speaker 2>to black culture, yet it is not.

821
00:43:32.480 --> 00:43:32.599
<v Speaker 1>Uh.

822
00:43:32.840 --> 00:43:38.360
<v Speaker 2>It is constantly exploited, constantly ignored, exploited. And this is

823
00:43:38.440 --> 00:43:41.679
<v Speaker 2>just another example of people being so fucking out of touch.

824
00:43:42.400 --> 00:43:44.880
<v Speaker 2>Just because you think it's cool doesn't mean that it's

825
00:43:44.960 --> 00:43:47.599
<v Speaker 2>actually Okay. Yeah, fucking dorks.

826
00:43:48.679 --> 00:43:50.559
<v Speaker 1>Also, fuck you, Snoop Dogg. I'm done with you, man.

827
00:43:50.639 --> 00:43:51.320
<v Speaker 1>It's not doing that.

828
00:43:51.480 --> 00:43:54.559
<v Speaker 2>Yeah, fucking that's the other thing about Stranger that heaven.

829
00:43:54.800 --> 00:43:57.800
<v Speaker 2>You have a fucking sellout like Snoop Dogg and you

830
00:43:57.920 --> 00:43:59.239
<v Speaker 2>think it's gonna be cool.

831
00:44:00.039 --> 00:44:04.320
<v Speaker 1>Oh god, Yeah, that's that's it's yeah, that's the party's

832
00:44:04.360 --> 00:44:08.000
<v Speaker 1>over all right, Thanks him for asking about that. I

833
00:44:08.119 --> 00:44:13.119
<v Speaker 1>appreciate that. Let's see here, we got a few more stories. Okay, yeah.

834
00:44:13.400 --> 00:44:18.920
<v Speaker 1>Xbox says hardware pricing boom represents great opportunity for games streaming.

835
00:44:19.000 --> 00:44:21.920
<v Speaker 1>This is from Alex Forbes Calvin at Games Industry OPIZ.

836
00:44:23.599 --> 00:44:27.880
<v Speaker 1>Xbox is newly anointed Chief strategy officer Matthew Ball has

837
00:44:27.920 --> 00:44:30.360
<v Speaker 1>said that the current spike in hardware pricing represents an

838
00:44:30.400 --> 00:44:33.960
<v Speaker 1>opportunity for game streaming. Speaking at the Games Business Alive,

839
00:44:34.119 --> 00:44:37.519
<v Speaker 1>the executive said that already a lot more people have

840
00:44:37.599 --> 00:44:40.639
<v Speaker 1>been using the company's Xbox Cloud gaming. That being said,

841
00:44:40.719 --> 00:44:44.159
<v Speaker 1>Ball emphasized that streaming was one part of Xbox's you know, strategy,

842
00:44:44.199 --> 00:44:47.400
<v Speaker 1>blah blah blah. All this comes amidst the seismic impact

843
00:44:47.440 --> 00:44:50.239
<v Speaker 1>of the AI boom that is having huge ramifications on

844
00:44:50.400 --> 00:44:54.639
<v Speaker 1>gaming hardware prices. Sony, Microsoft, Nintendo, and Valve have all

845
00:44:54.800 --> 00:44:59.199
<v Speaker 1>announced our RP. Like you know, retail price increases for

846
00:44:59.360 --> 00:45:03.719
<v Speaker 1>consoles due to market conditions. This is a great window

847
00:45:03.800 --> 00:45:06.679
<v Speaker 1>for streaming. Ball said, it's a great window because there's

848
00:45:06.679 --> 00:45:08.599
<v Speaker 1>a bunch of outstanding games. We have a shortage of

849
00:45:08.679 --> 00:45:12.440
<v Speaker 1>console supply, and that is definitely evident in the data.

850
00:45:12.800 --> 00:45:15.159
<v Speaker 1>We are seeing a lot more people using the platform.

851
00:45:15.239 --> 00:45:17.280
<v Speaker 1>They are trying it. There are, of course, a number

852
00:45:17.320 --> 00:45:19.880
<v Speaker 1>of challenges in the market that people are navigating. We

853
00:45:20.000 --> 00:45:22.800
<v Speaker 1>feel very strongly about a return to Xbox. We are

854
00:45:22.960 --> 00:45:24.880
<v Speaker 1>very clear, I want to make no mistake around that.

855
00:45:25.239 --> 00:45:27.719
<v Speaker 1>At the same time, we feel very fortunate and privileged

856
00:45:27.760 --> 00:45:30.400
<v Speaker 1>to have multiple different avenues for players to play. We

857
00:45:30.519 --> 00:45:32.239
<v Speaker 1>mentioned earlier that if you want to play on PC,

858
00:45:32.400 --> 00:45:34.800
<v Speaker 1>you can do that. It's not exclusionary and there are

859
00:45:34.920 --> 00:45:37.719
<v Speaker 1>hundreds of millions of billions of people who have access

860
00:45:38.039 --> 00:45:40.599
<v Speaker 1>that way. I mean, he goes on to talk about

861
00:45:40.760 --> 00:45:45.760
<v Speaker 1>he says more of the same. Okay, look, it is

862
00:45:46.039 --> 00:45:49.039
<v Speaker 1>always nice to have options. I don't want to hear

863
00:45:49.119 --> 00:45:53.440
<v Speaker 1>how it's great for this alternative means through which you

864
00:45:53.679 --> 00:45:56.800
<v Speaker 1>benefit more than anyone else. When people are locked into

865
00:45:56.880 --> 00:46:00.760
<v Speaker 1>your cloud infrastructure, which you have full control over, that

866
00:46:01.039 --> 00:46:04.679
<v Speaker 1>affordable computing is over. Like, that is a crisis. This

867
00:46:04.840 --> 00:46:07.159
<v Speaker 1>is a crisis we're going through right now that that

868
00:46:07.840 --> 00:46:10.199
<v Speaker 1>you know, we can no longer own the computers through

869
00:46:10.280 --> 00:46:12.639
<v Speaker 1>which that we like, you know, you go back to

870
00:46:12.760 --> 00:46:15.119
<v Speaker 1>Arthur C. Clark, you'd go back to all these guys

871
00:46:15.199 --> 00:46:18.079
<v Speaker 1>originally talking about, Hey, we're gonna get to a point

872
00:46:18.119 --> 00:46:21.559
<v Speaker 1>one day where the elites control the technology and the

873
00:46:21.719 --> 00:46:24.320
<v Speaker 1>information and the data and we do not have access

874
00:46:24.360 --> 00:46:25.880
<v Speaker 1>to it. And then they use that against us, and

875
00:46:25.920 --> 00:46:28.760
<v Speaker 1>they weaponize that against us, and suddenly we don't have

876
00:46:28.840 --> 00:46:31.119
<v Speaker 1>control of our society and our democracy anymore. And we're

877
00:46:31.159 --> 00:46:33.920
<v Speaker 1>living through that right now. And to hear that that's

878
00:46:33.960 --> 00:46:36.880
<v Speaker 1>a great opportunity for fucking ex cloud. I don't. I'm

879
00:46:37.000 --> 00:46:39.639
<v Speaker 1>so done with this stuff, especially from guys like Matthew.

880
00:46:39.360 --> 00:46:42.599
<v Speaker 2>Ball Jan Matthew, you take your ball and go home.

881
00:46:43.559 --> 00:46:46.199
<v Speaker 1>Yeah, I'm done with these people.

882
00:46:46.639 --> 00:46:51.960
<v Speaker 2>Absolute loser behavior. It's you see these people in this

883
00:46:52.119 --> 00:46:55.519
<v Speaker 2>I'm not advocating for violence, I'm not. But if you

884
00:46:55.599 --> 00:46:59.679
<v Speaker 2>have a really juicy tomato, you know, sure, I'm what

885
00:46:59.719 --> 00:47:00.480
<v Speaker 2>else to do with it?

886
00:47:00.719 --> 00:47:04.199
<v Speaker 1>Yeah, exactly. For me, cloud gaming is is kind of

887
00:47:04.199 --> 00:47:07.159
<v Speaker 1>a it's always been an interesting little thing that can

888
00:47:07.480 --> 00:47:10.000
<v Speaker 1>it's oh that works, that's that's neat. It's a non

889
00:47:10.079 --> 00:47:10.599
<v Speaker 1>starter for me.

890
00:47:10.639 --> 00:47:13.440
<v Speaker 2>In a very neat case of course, right, Yes, I

891
00:47:13.639 --> 00:47:14.079
<v Speaker 2>need I.

892
00:47:14.360 --> 00:47:17.199
<v Speaker 1>Need to control my my my my own files, my

893
00:47:17.280 --> 00:47:19.360
<v Speaker 1>own programs. I want to be able to mod my stuff.

894
00:47:19.400 --> 00:47:21.480
<v Speaker 1>These are this is my software. Once I buy it

895
00:47:21.559 --> 00:47:23.559
<v Speaker 1>from you, I want to do whatever the hell I

896
00:47:23.639 --> 00:47:27.559
<v Speaker 1>want to it. That includes, you know, extracting saves and

897
00:47:27.599 --> 00:47:31.280
<v Speaker 1>moving into other platforms, something I've done before, like, like

898
00:47:31.320 --> 00:47:33.599
<v Speaker 1>I said, modding the hell out of games. This is

899
00:47:33.880 --> 00:47:35.559
<v Speaker 1>you know, it's mine now, it's all my computer. It's

900
00:47:35.719 --> 00:47:37.519
<v Speaker 1>this is my hardware, my software. I want to do

901
00:47:37.559 --> 00:47:39.719
<v Speaker 1>what I want with it. That is a huge part

902
00:47:39.800 --> 00:47:42.679
<v Speaker 1>of the appeal of gaming to me at this point.

903
00:47:43.199 --> 00:47:47.280
<v Speaker 1>And uh, that is non negotiable. Like if it's if

904
00:47:47.320 --> 00:47:49.400
<v Speaker 1>they start like establishing that that is something like and

905
00:47:49.480 --> 00:47:52.679
<v Speaker 1>they keep saying the right thing here that it's oh,

906
00:47:52.880 --> 00:47:55.360
<v Speaker 1>it's just another choice, but we know where they really

907
00:47:55.440 --> 00:47:57.519
<v Speaker 1>want us to be, and it is them controlling the

908
00:47:57.559 --> 00:48:01.440
<v Speaker 1>hardware stack. That is what invit kind of keeps gesturing

909
00:48:01.480 --> 00:48:04.519
<v Speaker 1>towards and it's because they can sell sixty thousand dollars

910
00:48:04.599 --> 00:48:07.400
<v Speaker 1>GPUs to a couple of companies instead of selling us

911
00:48:07.519 --> 00:48:10.239
<v Speaker 1>selling US five hundred dollars GPUs or consoles or whatever,

912
00:48:10.840 --> 00:48:15.400
<v Speaker 1>and that's way more appealing to them and something. I mean,

913
00:48:15.480 --> 00:48:17.519
<v Speaker 1>this is the kind of stuff that regulation. There should

914
00:48:17.519 --> 00:48:19.519
<v Speaker 1>be something done about this, we need to have And

915
00:48:19.599 --> 00:48:22.199
<v Speaker 1>I get that the pricing right now is out of

916
00:48:22.320 --> 00:48:24.360
<v Speaker 1>control of some of these people, but I'm trying to

917
00:48:24.360 --> 00:48:26.199
<v Speaker 1>figure out who did this whole air thing in the

918
00:48:26.239 --> 00:48:30.159
<v Speaker 1>first place. And oh, it's Microsoft, so you're the reason

919
00:48:30.239 --> 00:48:33.519
<v Speaker 1>pricing is out of control. Maybe rain in the other

920
00:48:33.679 --> 00:48:35.800
<v Speaker 1>side of the business so that we can have nice

921
00:48:35.840 --> 00:48:39.159
<v Speaker 1>things again, I.

922
00:48:39.239 --> 00:48:42.000
<v Speaker 2>Feel like my brain has just been buffering this whole episode. Grub.

923
00:48:42.800 --> 00:48:48.519
<v Speaker 2>I know, it's just an absolute insane approach to this.

924
00:48:49.119 --> 00:48:53.320
<v Speaker 2>And also, Grub, I feel like a big not a

925
00:48:53.360 --> 00:48:53.800
<v Speaker 2>big part.

926
00:48:53.880 --> 00:48:54.119
<v Speaker 1>Again.

927
00:48:54.159 --> 00:48:56.480
<v Speaker 2>I don't know anything about video game development, but I

928
00:48:56.519 --> 00:48:59.880
<v Speaker 2>feel like a good part of video game video hardware

929
00:49:00.159 --> 00:49:04.039
<v Speaker 2>development is the tinkering aspect, right, getting into the guts

930
00:49:04.440 --> 00:49:06.679
<v Speaker 2>and the nitty gritty the files of things and understanding

931
00:49:06.719 --> 00:49:09.320
<v Speaker 2>how that works. You take that away from people and

932
00:49:09.400 --> 00:49:11.400
<v Speaker 2>you were going to kill the future of this industry

933
00:49:12.039 --> 00:49:16.039
<v Speaker 2>in different forms than you're already killing it, taking away ownership,

934
00:49:16.519 --> 00:49:21.159
<v Speaker 2>and it just here's another subscription for you to to

935
00:49:21.519 --> 00:49:23.639
<v Speaker 2>for us to have you on the line for I

936
00:49:23.760 --> 00:49:27.480
<v Speaker 2>don't want it. I already didn't want an Xbox, I

937
00:49:27.519 --> 00:49:28.639
<v Speaker 2>don't want in my clouds.

938
00:49:29.920 --> 00:49:32.559
<v Speaker 1>Yeah. At this point, it's like, you know, the the

939
00:49:32.639 --> 00:49:37.559
<v Speaker 1>more we can sort of excize and remove these big

940
00:49:37.639 --> 00:49:41.239
<v Speaker 1>companies from our gaming lives, the better. Like I do

941
00:49:41.400 --> 00:49:45.079
<v Speaker 1>still want to play some games produced by the companies

942
00:49:45.119 --> 00:49:48.639
<v Speaker 1>owned by Microsoft. I really enjoyed, enjoyed Forts Horizon six,

943
00:49:48.760 --> 00:49:50.639
<v Speaker 1>and I'm glad they made it. I'm glad I played it,

944
00:49:52.480 --> 00:49:55.280
<v Speaker 1>but I I you know, the next day going to

945
00:49:55.360 --> 00:49:58.239
<v Speaker 1>another game not being not putting made by Microsoft felt

946
00:49:58.239 --> 00:50:00.800
<v Speaker 1>a lot better because I just don't want to be dealing.

947
00:50:00.880 --> 00:50:03.199
<v Speaker 1>They bring nothing to this industry except for pain. At

948
00:50:03.239 --> 00:50:05.880
<v Speaker 1>this point, it feels like we probably could have gotten

949
00:50:05.880 --> 00:50:09.239
<v Speaker 1>a Forts Horizon six without them, you know, we you know,

950
00:50:09.440 --> 00:50:11.840
<v Speaker 1>obviously they owned the IP That's not what I'm talking about,

951
00:50:12.840 --> 00:50:15.880
<v Speaker 1>But like, this industry will be better without them in

952
00:50:16.000 --> 00:50:18.400
<v Speaker 1>the long run. And this industry, this hobby, that's the

953
00:50:18.440 --> 00:50:20.519
<v Speaker 1>side I care about. The hobby where we are tinkers

954
00:50:20.559 --> 00:50:22.320
<v Speaker 1>and we are just playing stuff because we enjoy it.

955
00:50:22.760 --> 00:50:25.199
<v Speaker 1>And people were making games in their garage forty years

956
00:50:25.239 --> 00:50:27.800
<v Speaker 1>ago and those people still exist, and I want to

957
00:50:27.800 --> 00:50:29.639
<v Speaker 1>be playing their games first and foremost.

958
00:50:30.480 --> 00:50:36.480
<v Speaker 2>Yeah, a lot of my excitement grub from SGF wasn't

959
00:50:36.480 --> 00:50:39.159
<v Speaker 2>actually at any of the big shows. It came from

960
00:50:39.239 --> 00:50:42.440
<v Speaker 2>like the smaller indie titles we played. You were playing

961
00:50:42.480 --> 00:50:48.559
<v Speaker 2>the demo for blood Dungeon yesterday before Space Ace, Blightening

962
00:50:48.679 --> 00:50:53.559
<v Speaker 2>Round and blood Dungeon. That those developers, they're like in

963
00:50:53.760 --> 00:50:56.039
<v Speaker 2>tune with what I want from a game.

964
00:50:56.880 --> 00:50:57.079
<v Speaker 1>Yep.

965
00:50:58.000 --> 00:51:02.000
<v Speaker 2>The future isn't with these big, gigantic studios and I

966
00:51:02.000 --> 00:51:04.480
<v Speaker 2>don't I don't think it ever has been. It will

967
00:51:04.559 --> 00:51:07.320
<v Speaker 2>come from the people in a basement innovating and doing

968
00:51:07.440 --> 00:51:11.239
<v Speaker 2>silly goofy ideas like maybe you play as a baby.

969
00:51:12.280 --> 00:51:15.920
<v Speaker 1>Yep, yeah, yeah yeah. Foconus says no, Microsoft eqes two

970
00:51:15.920 --> 00:51:18.079
<v Speaker 1>thousand dollar PS six. I don't think Sony's the answer either,

971
00:51:18.480 --> 00:51:22.119
<v Speaker 1>Like I mean, I think I think we're even Nintendo,

972
00:51:22.280 --> 00:51:24.280
<v Speaker 1>Like I think we're talking about getting some open source

973
00:51:24.320 --> 00:51:28.320
<v Speaker 1>hardware going forward, like we're so used to the console,

974
00:51:29.280 --> 00:51:32.239
<v Speaker 1>uh sort of lifestyle and the console light life cycle

975
00:51:33.559 --> 00:51:35.760
<v Speaker 1>that we kind of can't imagine a world a world

976
00:51:35.840 --> 00:51:38.280
<v Speaker 1>without it. Well we are. We're crashing into that world

977
00:51:38.360 --> 00:51:41.239
<v Speaker 1>right now. That's what we're really looking at. And Microsoft

978
00:51:41.400 --> 00:51:44.039
<v Speaker 1>is already talking about moving on and kind of changing

979
00:51:44.079 --> 00:51:46.239
<v Speaker 1>what that looks like because they know they need to.

980
00:51:46.360 --> 00:51:49.000
<v Speaker 1>They can't keep doing the same thing forever. So uh,

981
00:51:49.960 --> 00:51:51.960
<v Speaker 1>let's get on the other side of it. And if

982
00:51:52.000 --> 00:51:54.920
<v Speaker 1>it's you know, stagnant open source hardware that doesn't like,

983
00:51:55.800 --> 00:51:58.880
<v Speaker 1>like like like improve a ton over time, so what,

984
00:51:59.199 --> 00:52:00.760
<v Speaker 1>I don't care anymore. Or I just want to play

985
00:52:00.800 --> 00:52:02.960
<v Speaker 1>cool games, maybe by cool people, and I don't care

986
00:52:02.960 --> 00:52:04.880
<v Speaker 1>if it's the most cutting edge shit in the world anymore.

987
00:52:06.199 --> 00:52:10.239
<v Speaker 1>All right, last couple of stories here, Sega's heavily recruiting

988
00:52:10.400 --> 00:52:14.719
<v Speaker 1>for Sonic Team basically sounds like, yeah, they are beefing

989
00:52:14.800 --> 00:52:17.920
<v Speaker 1>up for the next big Sonic game. Scenario writer, producer,

990
00:52:18.199 --> 00:52:22.320
<v Speaker 1>lead planner, lead graphics program er, client programmer, technical art manager,

991
00:52:22.400 --> 00:52:25.760
<v Speaker 1>and tha engineer. They are going hog wild over there,

992
00:52:26.679 --> 00:52:29.199
<v Speaker 1>not where hog wild, but they are going wild over there.

993
00:52:29.559 --> 00:52:32.320
<v Speaker 1>It seems like they're beefing up. I wonder if this

994
00:52:32.440 --> 00:52:35.000
<v Speaker 1>is still for Sonic Frontiers too, or maybe some other

995
00:52:35.079 --> 00:52:38.440
<v Speaker 1>new three D Sonic but and I personally think I would.

996
00:52:38.599 --> 00:52:41.320
<v Speaker 1>I would be welcoming a Sonic Frontiers too, But whatever

997
00:52:41.320 --> 00:52:42.880
<v Speaker 1>they're going to work on over there, I was pretty

998
00:52:42.960 --> 00:52:45.079
<v Speaker 1>into that game, so I'd be excited to see what

999
00:52:45.119 --> 00:52:45.840
<v Speaker 1>the follow up would be.

1000
00:52:45.920 --> 00:52:49.679
<v Speaker 2>Jan should we should we like be scared grub that

1001
00:52:49.719 --> 00:52:50.840
<v Speaker 2>they're recruiting people.

1002
00:52:51.440 --> 00:52:54.800
<v Speaker 1>I think I'm always worried about what Sonic team is doing. Yeah. Absolutely,

1003
00:52:55.400 --> 00:52:59.480
<v Speaker 1>they showed us Pico Park Sonic or whatever, and we're

1004
00:52:59.519 --> 00:53:02.079
<v Speaker 1>gonna have to you what that first and foremost. But

1005
00:53:02.239 --> 00:53:03.719
<v Speaker 1>then yeah, I think we should be scared.

1006
00:53:04.000 --> 00:53:07.760
<v Speaker 2>I would like a really fun three D platform or

1007
00:53:07.840 --> 00:53:11.880
<v Speaker 2>Sonic game. I think we're it's been overdue. Despite how

1008
00:53:11.920 --> 00:53:17.039
<v Speaker 2>people feel about the Sonic Adventure series, I think Sonic

1009
00:53:17.199 --> 00:53:20.239
<v Speaker 2>needs this win. He's done very well at the movies.

1010
00:53:20.559 --> 00:53:21.719
<v Speaker 2>Let's bring it back home.

1011
00:53:22.599 --> 00:53:25.880
<v Speaker 1>Say what that bobb Z four D one of the

1012
00:53:25.920 --> 00:53:28.880
<v Speaker 1>best Sonic games. It's you can turn into a little

1013
00:53:28.880 --> 00:53:31.079
<v Speaker 1>ball and spin it around and go fast, and it's

1014
00:53:31.119 --> 00:53:34.360
<v Speaker 1>got like like the tubes that feel like those Sonic

1015
00:53:34.440 --> 00:53:36.719
<v Speaker 1>Bonus stages and stuff, and it feels great. It's good.

1016
00:53:36.920 --> 00:53:39.239
<v Speaker 2>Mario Odyssey is one of the best Sonic games.

1017
00:53:39.280 --> 00:53:44.559
<v Speaker 1>I've ever played yes all right and then finally Spyro's

1018
00:53:44.559 --> 00:53:47.400
<v Speaker 1>big comeback wouldn't be possible without first escaping the call

1019
00:53:47.440 --> 00:53:51.239
<v Speaker 1>of duty minds. This is from ash Parish. The story

1020
00:53:51.360 --> 00:53:55.760
<v Speaker 1>is basically Microsoft did do all right by toys for Bob.

1021
00:53:55.920 --> 00:53:58.679
<v Speaker 1>By letting them get out of Microsoft. Is what apparently

1022
00:53:58.760 --> 00:54:01.000
<v Speaker 1>that studio is saying like that could have gone a

1023
00:54:01.039 --> 00:54:03.320
<v Speaker 1>bunch of ways. They could have kept in there working

1024
00:54:03.400 --> 00:54:06.039
<v Speaker 1>on call of duty. They could have closed that studio

1025
00:54:06.519 --> 00:54:09.239
<v Speaker 1>letting them escape Microsoft. The best thing Microsoft did is

1026
00:54:09.280 --> 00:54:12.719
<v Speaker 1>letting let the studio escape Microsoft. And now they're working

1027
00:54:12.760 --> 00:54:16.880
<v Speaker 1>with Xbox to make this Spiro four. Uh cool. I

1028
00:54:17.159 --> 00:54:19.480
<v Speaker 1>guess I'm glad that the studio is able to do

1029
00:54:19.599 --> 00:54:22.920
<v Speaker 1>what they do best, and that is not making assets

1030
00:54:22.960 --> 00:54:23.960
<v Speaker 1>for call of duty levels.

1031
00:54:24.199 --> 00:54:28.679
<v Speaker 2>Can good good for y'all. Grab a studio I hope

1032
00:54:28.760 --> 00:54:33.639
<v Speaker 2>can follow this model and escape Microsoft. Is double five.

1033
00:54:34.079 --> 00:54:35.880
<v Speaker 1>I know, I know they got their money, they got

1034
00:54:35.920 --> 00:54:40.039
<v Speaker 1>the bag, and it doesn't feel like that financial backbone

1035
00:54:40.079 --> 00:54:41.639
<v Speaker 1>that they liked for so long it's going to be

1036
00:54:41.679 --> 00:54:44.960
<v Speaker 1>there for much longer. So double fine our Kane leone.

1037
00:54:45.840 --> 00:54:48.320
<v Speaker 1>There's a laundry list of studios that I hope can

1038
00:54:48.360 --> 00:54:53.159
<v Speaker 1>follow this, and yeah, especially before whatever happens to Xbox happens,

1039
00:54:53.239 --> 00:54:55.239
<v Speaker 1>Like I just like, in ten years, do we still

1040
00:54:55.239 --> 00:54:59.119
<v Speaker 1>think Microsoft owns Xbox or you know, I don't. I

1041
00:54:59.119 --> 00:55:01.880
<v Speaker 1>don't think Xbox is only gonna disappear overnight or they'll

1042
00:55:01.920 --> 00:55:04.480
<v Speaker 1>close it down. They might spin it off to private

1043
00:55:04.519 --> 00:55:07.039
<v Speaker 1>equity or something. These studios got to get out of

1044
00:55:07.039 --> 00:55:08.000
<v Speaker 1>there before that happens.

1045
00:55:08.119 --> 00:55:12.000
<v Speaker 2>We we got to do a season one prison break grub. Yeah,

1046
00:55:12.119 --> 00:55:16.280
<v Speaker 2>all right, we have to tax Mike Minatti the schematics

1047
00:55:16.320 --> 00:55:16.880
<v Speaker 2>and blueprints.

1048
00:55:16.920 --> 00:55:18.760
<v Speaker 1>We can't read this, there's too much body hair.

1049
00:55:19.000 --> 00:55:26.159
<v Speaker 2>No, sorry, you're gonna have to get tagged, all right.

1050
00:55:26.679 --> 00:55:30.119
<v Speaker 1>Sorry. There was a Dianic tab open that someone sent

1051
00:55:30.239 --> 00:55:31.960
<v Speaker 1>me of a terrible song and I clicked on it

1052
00:55:32.039 --> 00:55:34.800
<v Speaker 1>trying to get to the giant bomb post here where

1053
00:55:34.840 --> 00:55:37.880
<v Speaker 1>there are threads and polls. In fact, we have the

1054
00:55:37.920 --> 00:55:41.880
<v Speaker 1>poll question from yesterday. We did we? Oh maybe we didn't.

1055
00:55:42.400 --> 00:55:43.719
<v Speaker 1>I don't I not do one yesterday?

1056
00:55:44.079 --> 00:55:46.400
<v Speaker 2>You know what, I didn't write one and I didn't

1057
00:55:46.880 --> 00:55:47.639
<v Speaker 2>check it about it.

1058
00:55:48.119 --> 00:55:51.719
<v Speaker 1>That sounds about right. SGF has killed us all. So

1059
00:55:52.239 --> 00:55:54.280
<v Speaker 1>we have a new one for today. Is what you forgot?

1060
00:55:54.280 --> 00:55:56.719
<v Speaker 1>The pull sys slain MC awsame, thank you, Slaine. Well,

1061
00:55:56.760 --> 00:55:59.440
<v Speaker 1>we have one today, so let's talk about that, everybody.

1062
00:55:59.519 --> 00:56:02.039
<v Speaker 1>We didn't die at SGF and we're just husks of men.

1063
00:56:02.199 --> 00:56:04.840
<v Speaker 1>That's not true. What do you want from the next

1064
00:56:04.920 --> 00:56:09.559
<v Speaker 1>three D Sonic, Sonic Frontiers two or something different? Those

1065
00:56:09.559 --> 00:56:11.960
<v Speaker 1>are your two options. Oh yeah, we did do a

1066
00:56:12.000 --> 00:56:14.519
<v Speaker 1>poll about the Nintendo Direct, A grade whatever, I don't know.

1067
00:56:14.639 --> 00:56:17.400
<v Speaker 1>Drop those in chat right now. Everyone throw your A, B, C,

1068
00:56:17.639 --> 00:56:20.000
<v Speaker 1>D or F in chat right now and we'll see

1069
00:56:20.039 --> 00:56:21.960
<v Speaker 1>which one of which letter I see the most, and

1070
00:56:22.079 --> 00:56:25.119
<v Speaker 1>that'll be the informal poll. But yeah, I do want

1071
00:56:25.159 --> 00:56:26.960
<v Speaker 1>Sonic Frontiers too. I think they had a nugget of

1072
00:56:27.000 --> 00:56:29.639
<v Speaker 1>an idea there, and I want to see them refine

1073
00:56:29.679 --> 00:56:32.440
<v Speaker 1>it in a good to a good degree. Lots of c's, yeah,

1074
00:56:32.679 --> 00:56:35.760
<v Speaker 1>lots of c's from people. There's some b's, some d's.

1075
00:56:35.920 --> 00:56:39.519
<v Speaker 1>I saw one A so far. Jan I don't know.

1076
00:56:39.599 --> 00:56:43.960
<v Speaker 1>I think I think I'm like CUS, No, not C plus.

1077
00:56:44.039 --> 00:56:46.159
<v Speaker 1>I'm like C plus or pnus is where I'm at

1078
00:56:46.639 --> 00:56:50.639
<v Speaker 1>for the Direct. It's just have they shown anything from

1079
00:56:50.719 --> 00:56:55.920
<v Speaker 1>Dusk Bloods and or Zelda or showed any Disney Worlds

1080
00:56:56.039 --> 00:56:58.320
<v Speaker 1>in Kingdom Arts for a series. I don't care about

1081
00:56:58.599 --> 00:57:00.519
<v Speaker 1>beyond like what Disney shit's got to be in there.

1082
00:57:01.960 --> 00:57:03.880
<v Speaker 1>I would have been much happier with that direct, but

1083
00:57:04.000 --> 00:57:06.119
<v Speaker 1>those all three kind of disappointed.

1084
00:57:06.960 --> 00:57:11.000
<v Speaker 2>Yeah, I didn't mind it so much for some more

1085
00:57:11.039 --> 00:57:17.920
<v Speaker 2>as mostly I recognize this is not like the take

1086
00:57:17.960 --> 00:57:21.039
<v Speaker 2>that everyone has. I just thought it was hilarious to

1087
00:57:21.199 --> 00:57:24.639
<v Speaker 2>reveal Kingdom Hearts four here and then give everyone five

1088
00:57:24.760 --> 00:57:26.239
<v Speaker 2>seconds of Okarina of Time.

1089
00:57:27.079 --> 00:57:28.800
<v Speaker 1>Yep, I think I did.

1090
00:57:29.280 --> 00:57:30.800
<v Speaker 2>I appreciated the chaos.

1091
00:57:31.719 --> 00:57:34.760
<v Speaker 1>It was a chaotic one. There's definitely some memes that

1092
00:57:34.840 --> 00:57:37.639
<v Speaker 1>I'll be using forever. Koizumi playing thumb war is just

1093
00:57:37.719 --> 00:57:40.639
<v Speaker 1>gonna be what I think about every time I'm excited

1094
00:57:40.679 --> 00:57:43.400
<v Speaker 1>about something for the rest of my life. So there

1095
00:57:43.480 --> 00:57:46.440
<v Speaker 1>we go. All right, we'll get the poll question answered

1096
00:57:46.519 --> 00:57:49.360
<v Speaker 1>for the Sonic one on tomorrow's show as we wrap

1097
00:57:49.519 --> 00:57:51.960
<v Speaker 1>up the week. Also, I think we should still have

1098
00:57:52.199 --> 00:57:55.880
<v Speaker 1>the Last Bomb twelve form going. I'll double check on that,

1099
00:57:55.920 --> 00:57:58.000
<v Speaker 1>but that should still be going. We'll get the results

1100
00:57:58.039 --> 00:58:02.440
<v Speaker 1>of that on tomorrow's show as well. And yeah, let's see,

1101
00:58:02.559 --> 00:58:04.800
<v Speaker 1>it's giant bomb. Everybody jam. What do we have going on?

1102
00:58:05.480 --> 00:58:08.320
<v Speaker 2>We have an episode of Voicemail dump truck popping off

1103
00:58:08.480 --> 00:58:13.760
<v Speaker 2>later today, We're gonna somehow manage to do that, drag

1104
00:58:13.840 --> 00:58:19.079
<v Speaker 2>ourselves to go gab in front of microphones again. Upf

1105
00:58:19.159 --> 00:58:21.519
<v Speaker 2>tomorrow seems like it'll be a grab bag, but I'm

1106
00:58:21.599 --> 00:58:25.679
<v Speaker 2>going to maybe start an hour earlier and just play

1107
00:58:25.760 --> 00:58:30.079
<v Speaker 2>Marvel Rivals, even if it's by myself, because the big

1108
00:58:30.280 --> 00:58:33.280
<v Speaker 2>dog Cyclops is finally in the game tomorrow. I'm so

1109
00:58:33.440 --> 00:58:34.840
<v Speaker 2>excited grub game.

1110
00:58:34.840 --> 00:58:37.440
<v Speaker 1>I'm so happy for you. I want to see him,

1111
00:58:37.440 --> 00:58:39.280
<v Speaker 1>so maybe I'll hop in there see how biggest thighs are.

1112
00:58:40.559 --> 00:58:45.119
<v Speaker 2>The biggest thighs greb. I also had the most insane

1113
00:58:45.519 --> 00:58:50.039
<v Speaker 2>thought and idea, And I don't want this to alarm anyone. Okay,

1114
00:58:50.239 --> 00:58:52.639
<v Speaker 2>this is not a cry for help. Me shaving my

1115
00:58:52.719 --> 00:58:56.320
<v Speaker 2>head was also not a cry for help, Okay, I.

1116
00:58:56.360 --> 00:58:58.320
<v Speaker 1>Knew that, but I'm worried about this one.

1117
00:58:59.519 --> 00:59:03.039
<v Speaker 2>I thought about red downloading Class Royale.

1118
00:59:06.199 --> 00:59:12.079
<v Speaker 1>Jan Ja Dodah is one thing Clash Royale, But like

1119
00:59:13.239 --> 00:59:17.880
<v Speaker 1>what if yeah, you gotta yeah, you gotta play Final

1120
00:59:17.960 --> 00:59:22.760
<v Speaker 1>Fantasy fourteen Final Jansy, Yeah, but you don't la on

1121
00:59:22.880 --> 00:59:27.360
<v Speaker 1>my phone, oh boy, jan oh No, Okay, not a

1122
00:59:27.440 --> 00:59:31.480
<v Speaker 1>cry for help, but clearly a sign of where you're at. Clearly.

1123
00:59:32.840 --> 00:59:36.360
<v Speaker 1>I'm excited about guitar ru man. Come into PlayStation Plus

1124
00:59:36.440 --> 00:59:36.920
<v Speaker 1>next week.

1125
00:59:37.079 --> 00:59:37.599
<v Speaker 2>That's cool.

1126
00:59:38.679 --> 00:59:40.760
<v Speaker 1>If you do, let me know what your clans.

1127
00:59:40.840 --> 00:59:43.840
<v Speaker 2>I'll join, all right, everybody grub it's the one where

1128
00:59:43.880 --> 00:59:46.239
<v Speaker 2>it's there's no clans. It's like the mobile one.

1129
00:59:47.000 --> 00:59:48.480
<v Speaker 1>Uh yeah, this is the one that's like, yeah, you

1130
00:59:48.559 --> 00:59:50.440
<v Speaker 1>send out the three guys. I actually never played a

1131
00:59:50.639 --> 00:59:53.559
<v Speaker 1>Clash of Clans. I only played a Clash Royale, So

1132
00:59:53.719 --> 00:59:54.079
<v Speaker 1>I don't know.

1133
00:59:55.880 --> 00:59:58.800
<v Speaker 2>It's it's I'm sorry everyone, all right, I won't do it.

1134
00:59:59.119 --> 01:00:04.000
<v Speaker 1>Fine, man, people are everyone so worried about Chan? All right,

1135
01:00:04.039 --> 01:00:06.599
<v Speaker 1>we're gonna get out of here, everybody and get him

1136
01:00:06.679 --> 01:00:10.000
<v Speaker 1>his intervention. We will be back with the show tomorrow.

1137
01:00:10.639 --> 01:00:15.280
<v Speaker 1>There's voicemail dump truck later today. There is a UPF tomorrow.

1138
01:00:15.800 --> 01:00:17.679
<v Speaker 1>The times moving around on that will let you guys

1139
01:00:17.760 --> 01:00:20.159
<v Speaker 1>know when exactly that's going to start. But thanks for

1140
01:00:20.239 --> 01:00:21.840
<v Speaker 1>hanging out with us all this week. Thanks for hanging

1141
01:00:21.880 --> 01:00:24.760
<v Speaker 1>out with us at SGF last week. Really appreciate everybody

1142
01:00:25.119 --> 01:00:27.039
<v Speaker 1>as always, thank you for listening and watching. Your the

1143
01:00:27.039 --> 01:00:29.119
<v Speaker 1>best audience in gaming. Until next time, have a good one,

1144
01:00:29.280 --> 01:00:31.239
<v Speaker 1>take care of yourself and goodbye.

1145
01:00:31.480 --> 01:00:33.920
<v Speaker 2>People are telling me cigarettes are better. The clash right
