WEBVTT

1
00:00:09.480 --> 00:00:12.880
<v Speaker 1>Hey, everybody, welcome the Game As Mornings still presented by

2
00:00:12.919 --> 00:00:15.320
<v Speaker 1>decou Deals with Me. Jeff Greb, your host from Giant

3
00:00:15.359 --> 00:00:18.039
<v Speaker 1>bomb dot com, thank you for tuning in. In this episode,

4
00:00:18.079 --> 00:00:21.399
<v Speaker 1>we're going to be talking about Nintendo making a surprise

5
00:00:21.519 --> 00:00:25.280
<v Speaker 1>acquisition on Thanksgiving because it's Nintendo, and the potential return

6
00:00:25.359 --> 00:00:28.480
<v Speaker 1>of a classic Xbox three sixty zombie series. It's gonna

7
00:00:28.480 --> 00:00:30.280
<v Speaker 1>be a good one because we have Alexi Luddi on

8
00:00:30.359 --> 00:00:32.719
<v Speaker 1>the show. Lexi, how are you doing?

9
00:00:33.640 --> 00:00:36.479
<v Speaker 2>I'm not doing too bad, Jeff. It's been a real

10
00:00:36.640 --> 00:00:43.759
<v Speaker 2>rollercoaster a couple of days. I I reached out and

11
00:00:43.799 --> 00:00:46.439
<v Speaker 2>I asked for some help raising some fund so I

12
00:00:46.479 --> 00:00:50.679
<v Speaker 2>could build a computer, because it's become pretty apparent that

13
00:00:50.759 --> 00:00:53.039
<v Speaker 2>I'm going to need a computer to stay in this industry.

14
00:00:54.719 --> 00:00:57.320
<v Speaker 2>And I had an opportunity come down the pike for

15
00:00:57.640 --> 00:00:59.880
<v Speaker 2>twenty twenty six. I was like, Hey, if you if

16
00:00:59.880 --> 00:01:01.600
<v Speaker 2>you are willing to do some reviews for us, would

17
00:01:01.640 --> 00:01:03.679
<v Speaker 2>like to do would like you to do reviews for us,

18
00:01:03.679 --> 00:01:07.560
<v Speaker 2>but it has to be on PC. And I was like,

19
00:01:07.760 --> 00:01:09.879
<v Speaker 2>I don't think my laptop will be able to run

20
00:01:09.879 --> 00:01:13.519
<v Speaker 2>most games. So I asked for some help and people

21
00:01:13.560 --> 00:01:16.400
<v Speaker 2>really showed up and that was really it was nice

22
00:01:16.439 --> 00:01:20.000
<v Speaker 2>to feel appreciated and like people wanted me in the space.

23
00:01:21.120 --> 00:01:22.680
<v Speaker 2>And then I looked at the price of RAM and

24
00:01:22.719 --> 00:01:24.840
<v Speaker 2>I went, fuck, people don't appreciate me enough.

25
00:01:25.079 --> 00:01:27.319
<v Speaker 1>Yeah, yeah, you need a little bit more appreciation out

26
00:01:27.319 --> 00:01:29.760
<v Speaker 1>there these days, especially, they're more than you needed a

27
00:01:29.760 --> 00:01:31.760
<v Speaker 1>couple of months ago. That's for sure. It's going to

28
00:01:31.799 --> 00:01:34.959
<v Speaker 1>get worse appreciation. It's gonna get the more expensive.

29
00:01:35.560 --> 00:01:37.480
<v Speaker 2>It was the thing that tipped me over the edge

30
00:01:37.519 --> 00:01:40.680
<v Speaker 2>because I was kind of saying, like, I had this

31
00:01:40.719 --> 00:01:42.120
<v Speaker 2>offer come through and I was like, I'll see what

32
00:01:42.159 --> 00:01:43.799
<v Speaker 2>the steam machine is, like, this might be the answer

33
00:01:43.799 --> 00:01:47.040
<v Speaker 2>to all my problems. And then a friend of mine

34
00:01:47.079 --> 00:01:48.840
<v Speaker 2>was like, Okay, while you do that, I'm gonna like

35
00:01:48.959 --> 00:01:51.079
<v Speaker 2>pick out parts and kind of price out what it

36
00:01:51.079 --> 00:01:54.280
<v Speaker 2>would be to build a PC from Irish suppliers for you.

37
00:01:54.959 --> 00:01:59.879
<v Speaker 2>And between Monday of last week and Wednesday of last week,

38
00:02:00.239 --> 00:02:05.000
<v Speaker 2>we watched listings for six or thirty two gigabytes of

39
00:02:05.040 --> 00:02:08.240
<v Speaker 2>AM that we could have gotten in Ireland before the

40
00:02:08.360 --> 00:02:11.080
<v Speaker 2>end of like twenty twenty five. The cheapest one we

41
00:02:11.080 --> 00:02:13.360
<v Speaker 2>were looking at on Monday was one hundred and fifty

42
00:02:13.400 --> 00:02:17.319
<v Speaker 2>four euro. By Wednesday, it was four hundred and twenty

43
00:02:17.360 --> 00:02:19.800
<v Speaker 2>three euro Holy.

44
00:02:19.879 --> 00:02:22.879
<v Speaker 1>Shit, that's a bigger number. That's a much bigger number.

45
00:02:23.120 --> 00:02:24.639
<v Speaker 2>It's a way fucking bigger number.

46
00:02:26.159 --> 00:02:30.439
<v Speaker 1>It's bad, Okay, yeah, it's it's gonna keep getting worse

47
00:02:30.479 --> 00:02:33.240
<v Speaker 1>out there, I think so, yeah, you may. Unfortunately, it's

48
00:02:33.240 --> 00:02:35.400
<v Speaker 1>like you still got to just move now while you

49
00:02:35.439 --> 00:02:38.000
<v Speaker 1>still can, because if you want one in the next year.

50
00:02:38.360 --> 00:02:39.919
<v Speaker 1>It just seems like it's going to keep going up

51
00:02:39.960 --> 00:02:42.800
<v Speaker 1>in price. What does does that link still going? Where

52
00:02:42.840 --> 00:02:43.719
<v Speaker 1>was it? Drop dropped the line?

53
00:02:43.919 --> 00:02:47.159
<v Speaker 2>Yeah, yeah it is. It's on my blue sky. I'll

54
00:02:47.199 --> 00:02:50.120
<v Speaker 2>go find it there, all right. But yeah, people have

55
00:02:50.199 --> 00:02:53.439
<v Speaker 2>been really supportive. There were people offering to send me stuff,

56
00:02:53.520 --> 00:02:55.919
<v Speaker 2>but a lot of them were in America, and I

57
00:02:55.960 --> 00:02:59.479
<v Speaker 2>was like, listen, I've shipped things to the US recently

58
00:03:00.080 --> 00:03:02.240
<v Speaker 2>that would not work out well for either of us.

59
00:03:02.400 --> 00:03:06.680
<v Speaker 1>No, it's not. It's not worth it for anybody involved. Absolutely.

60
00:03:07.400 --> 00:03:10.080
<v Speaker 1>I had a good Thanksgiving. Happy to be back everybody.

61
00:03:10.120 --> 00:03:12.960
<v Speaker 1>Thanks for hanging in there while we were off. Thanksgiving

62
00:03:13.000 --> 00:03:15.439
<v Speaker 1>one of my favorite holidays. It delivered again this year,

63
00:03:15.479 --> 00:03:17.240
<v Speaker 1>good food. We did do the I ended up doing

64
00:03:18.319 --> 00:03:22.159
<v Speaker 1>City Barbecue, which is a local chain of barbecue restaurants

65
00:03:22.159 --> 00:03:25.919
<v Speaker 1>here and they made the turkey and it was very good.

66
00:03:26.199 --> 00:03:28.439
<v Speaker 1>That was a good choice because I'm Thanksgiving is kind

67
00:03:28.439 --> 00:03:31.360
<v Speaker 1>of my thing here. It's the rest of the family

68
00:03:31.439 --> 00:03:33.039
<v Speaker 1>not as into it as I am, so I don't

69
00:03:33.080 --> 00:03:35.039
<v Speaker 1>like to put any work on them. So in the

70
00:03:35.039 --> 00:03:38.039
<v Speaker 1>past I've made all the food and no problem with that,

71
00:03:38.159 --> 00:03:41.240
<v Speaker 1>except for I also like sitting around and watching football.

72
00:03:41.960 --> 00:03:44.439
<v Speaker 1>So this year I was able to do both by

73
00:03:44.560 --> 00:03:46.879
<v Speaker 1>just kind of outsourcing a little bit and food was

74
00:03:47.400 --> 00:03:50.159
<v Speaker 1>very delicious, So had a good time. And then second

75
00:03:50.159 --> 00:03:52.080
<v Speaker 1>thing I want to talk about, talk to you about, Lexi. Lexi,

76
00:03:52.080 --> 00:03:54.240
<v Speaker 1>do you have like people in your country who are

77
00:03:54.280 --> 00:03:58.479
<v Speaker 1>like very brand loyal to something like do you know

78
00:03:58.520 --> 00:03:59.560
<v Speaker 1>what dunkin Donuts is?

79
00:04:00.120 --> 00:04:04.319
<v Speaker 2>Yeah? Yeah, we have. We have Krispy Qums now we

80
00:04:04.400 --> 00:04:05.960
<v Speaker 2>got them literally last year.

81
00:04:06.360 --> 00:04:08.599
<v Speaker 1>Okay. Do you have like people who are like that's

82
00:04:08.639 --> 00:04:12.280
<v Speaker 1>their whole thing, because it's like something out here where

83
00:04:12.680 --> 00:04:16.519
<v Speaker 1>people are like, oh, I'm a Starbucks, Gurly or Varianto

84
00:04:16.560 --> 00:04:20.279
<v Speaker 1>dunkin Donuts. Well, I saw the mythical creature of a

85
00:04:20.399 --> 00:04:24.199
<v Speaker 1>van that was decked out in Dunkin Donuts like bumper stickers,

86
00:04:24.480 --> 00:04:26.839
<v Speaker 1>and one of them said, if you see me I'm

87
00:04:26.879 --> 00:04:29.360
<v Speaker 1>probably on my way to dunkin Donuts and I got

88
00:04:29.360 --> 00:04:32.160
<v Speaker 1>to watch them pull into a dunkin Donuts and it

89
00:04:32.360 --> 00:04:36.240
<v Speaker 1>just it felt magical, all right, I felt blessed. LEXI

90
00:04:36.519 --> 00:04:38.519
<v Speaker 1>do you got do you have that all over there?

91
00:04:38.600 --> 00:04:40.519
<v Speaker 1>Anything like that hunk?

92
00:04:40.600 --> 00:04:46.399
<v Speaker 2>If your horny? Plus I was gonna say, the closest

93
00:04:46.399 --> 00:04:48.360
<v Speaker 2>we have with that is like tea bags. People are

94
00:04:48.439 --> 00:04:52.000
<v Speaker 2>very particular about, like werry okay ye, which which type

95
00:04:52.000 --> 00:04:55.439
<v Speaker 2>of tea? I guess, especially Irish people and British people.

96
00:04:55.639 --> 00:04:58.040
<v Speaker 2>Irish people are like, no Irish tea is the only

97
00:04:58.079 --> 00:05:01.160
<v Speaker 2>way to go. British people are like no British tea.

98
00:05:01.600 --> 00:05:04.879
<v Speaker 2>And you know, I saw that a super eye patch

99
00:05:04.959 --> 00:05:10.120
<v Speaker 2>Wolf went to the newly opened Tackle Bell in a

100
00:05:10.199 --> 00:05:15.560
<v Speaker 2>fucking yeah yeah, in a free way like road stop

101
00:05:15.839 --> 00:05:21.199
<v Speaker 2>trip play. That's basically it's along the side of emotion, yeah,

102
00:05:21.399 --> 00:05:25.079
<v Speaker 2>which for Americans is what Europeans called freeways.

103
00:05:25.360 --> 00:05:27.240
<v Speaker 1>And it's a lot of things.

104
00:05:26.920 --> 00:05:32.000
<v Speaker 2>Yeah yeah, it's it's like a combination with fucking pizza

105
00:05:32.040 --> 00:05:34.720
<v Speaker 2>place as well the what's his name, the fucking really

106
00:05:34.759 --> 00:05:38.920
<v Speaker 2>sweaty guy who is terrifying Papa Papa John. Yeah, it's

107
00:05:38.959 --> 00:05:41.920
<v Speaker 2>a combination Papa John's Place, if I, if I, if

108
00:05:41.959 --> 00:05:46.079
<v Speaker 2>I've done my research correctly, and a super Max, which

109
00:05:46.079 --> 00:05:50.920
<v Speaker 2>you don't have there, but you would love. Yeah, you

110
00:05:50.959 --> 00:05:54.279
<v Speaker 2>would love super Max because it is the chain that

111
00:05:54.879 --> 00:05:58.879
<v Speaker 2>named their burger the Big Mac. And then McDonald's tried

112
00:05:58.920 --> 00:06:01.600
<v Speaker 2>to take them to Corsh and they were like, actually,

113
00:06:01.639 --> 00:06:03.759
<v Speaker 2>we've been around for longer and we've been calling it

114
00:06:03.800 --> 00:06:04.920
<v Speaker 2>the Big Mac for longer.

115
00:06:05.480 --> 00:06:05.800
<v Speaker 1>Wow.

116
00:06:06.279 --> 00:06:08.879
<v Speaker 2>McDonald's had to let them call it the Big macan Island.

117
00:06:10.160 --> 00:06:13.720
<v Speaker 2>So you'd love them that the flipping it to the man.

118
00:06:14.360 --> 00:06:16.920
<v Speaker 1>And I definitely, I deeply appreciate that absolutely. Cas question

119
00:06:16.920 --> 00:06:19.360
<v Speaker 1>you said, Irish t versus British tea, is any of

120
00:06:19.399 --> 00:06:21.040
<v Speaker 1>it grown in either country?

121
00:06:21.360 --> 00:06:23.639
<v Speaker 2>Oh god no, no, that's.

122
00:06:23.519 --> 00:06:25.959
<v Speaker 1>Like I don't know much about tea, as my history

123
00:06:26.680 --> 00:06:28.319
<v Speaker 1>has proven time and time again.

124
00:06:28.800 --> 00:06:28.920
<v Speaker 3>Uh.

125
00:06:29.399 --> 00:06:31.480
<v Speaker 1>I just wanted to get that on the record there

126
00:06:31.519 --> 00:06:34.839
<v Speaker 1>real quick. That's fine, that's good time. All right. We

127
00:06:34.879 --> 00:06:37.480
<v Speaker 1>should explain ourselves to get into this show. We're Giant

128
00:06:37.480 --> 00:06:41.160
<v Speaker 1>Bomb Video Game Dupasis. As you can obviously tell, we're

129
00:06:41.199 --> 00:06:43.639
<v Speaker 1>out here on our own doing independent games media that

130
00:06:43.720 --> 00:06:46.959
<v Speaker 1>whole thing. That means no corporate backer, that means we

131
00:06:47.000 --> 00:06:48.959
<v Speaker 1>have to have you at our back instead, and you

132
00:06:49.040 --> 00:06:51.319
<v Speaker 1>can help us out and ensure we continue doing what

133
00:06:51.399 --> 00:06:54.199
<v Speaker 1>we're doing, enabling us to do more cool stuff in

134
00:06:54.240 --> 00:06:56.680
<v Speaker 1>the future. By going to giant bomb dot com slash

135
00:06:56.720 --> 00:07:00.000
<v Speaker 1>Join become a premium member. It means the world to us.

136
00:07:00.040 --> 00:07:01.959
<v Speaker 1>Every time we see someone join up, we see it.

137
00:07:01.959 --> 00:07:04.480
<v Speaker 1>It means the world to us. It really does make

138
00:07:04.519 --> 00:07:07.360
<v Speaker 1>this whole thing go round, and we appreciate all the support.

139
00:07:07.399 --> 00:07:09.759
<v Speaker 1>One more time. That's giant bomb dot com slash Join,

140
00:07:10.160 --> 00:07:12.560
<v Speaker 1>get free, free, add free episodes, things like that, a

141
00:07:12.600 --> 00:07:15.160
<v Speaker 1>bunch of goodies, more stuff in twenty twenty six as

142
00:07:15.199 --> 00:07:16.480
<v Speaker 1>we have to deliver on a lot of stuff from

143
00:07:16.519 --> 00:07:20.879
<v Speaker 1>the Bombit doon and stuff like the new website, which.

144
00:07:21.360 --> 00:07:24.319
<v Speaker 2>Is if you go to that link right now, don't

145
00:07:24.360 --> 00:07:25.959
<v Speaker 2>freak out, you can't sign.

146
00:07:25.839 --> 00:07:30.639
<v Speaker 1>Up, Yes, Rosen, the site froze this morning. Although that's

147
00:07:31.319 --> 00:07:34.000
<v Speaker 1>I see Chuck's already getting some some hair pulling moments

148
00:07:34.199 --> 00:07:36.199
<v Speaker 1>here in the discord. I'm just gonna let him handle

149
00:07:36.240 --> 00:07:39.319
<v Speaker 1>that real quick. Can we get some just Chucky's in

150
00:07:39.399 --> 00:07:43.000
<v Speaker 1>Chat for Chuck or thank Chuck for Chuck. He is

151
00:07:43.560 --> 00:07:46.160
<v Speaker 1>probably gonna die this week. It'll be well worth it

152
00:07:46.399 --> 00:07:48.120
<v Speaker 1>because we'll have a new website on the other side.

153
00:07:48.199 --> 00:07:50.759
<v Speaker 1>But he's probably going to die, and I for one

154
00:07:50.759 --> 00:07:52.959
<v Speaker 1>am gonna be a little bit sad about that. So

155
00:07:53.000 --> 00:07:55.040
<v Speaker 1>thank you Chuck for all the work there, and that

156
00:07:55.120 --> 00:07:57.879
<v Speaker 1>means enormous explosive dot com is going to become the

157
00:07:57.879 --> 00:07:59.680
<v Speaker 1>new Giant Bomb. But the site is frozen. You can't

158
00:07:59.680 --> 00:08:01.279
<v Speaker 1>do any thing on there right now. If you didn't

159
00:08:01.279 --> 00:08:03.800
<v Speaker 1>log in, accounts lost, There's just nothing we could do

160
00:08:03.839 --> 00:08:05.360
<v Speaker 1>about it. At this point, you had a fair warning.

161
00:08:05.920 --> 00:08:08.879
<v Speaker 2>We should really see if we can get Chuck and

162
00:08:08.959 --> 00:08:12.920
<v Speaker 2>Dave Snyder into a podcast together and just let the

163
00:08:12.920 --> 00:08:16.199
<v Speaker 2>two of them like stream into the void.

164
00:08:16.519 --> 00:08:20.720
<v Speaker 1>All like the sort of whole lineage of engineers talk

165
00:08:20.800 --> 00:08:23.519
<v Speaker 1>about the like the evolution to this point. That would

166
00:08:23.519 --> 00:08:25.600
<v Speaker 1>be I'm sure you would love that. As far as

167
00:08:25.639 --> 00:08:28.120
<v Speaker 1>this show goes, most weekdays, I Jeff Grubb will help

168
00:08:28.160 --> 00:08:31.360
<v Speaker 1>piece your gaming life back together. That includes breaking news

169
00:08:31.360 --> 00:08:35.039
<v Speaker 1>and maybe even some of our own original reporting. For

170
00:08:35.120 --> 00:08:37.120
<v Speaker 1>all these topics, I'll get the input of a bona

171
00:08:37.159 --> 00:08:39.600
<v Speaker 1>fide expert who will make me look smart. If you

172
00:08:39.600 --> 00:08:43.279
<v Speaker 1>are watching live on twitch welcome, you can always listen

173
00:08:43.320 --> 00:08:45.120
<v Speaker 1>to the show later on podcast feeds by searching for

174
00:08:45.200 --> 00:08:48.960
<v Speaker 1>game mess mornings or find the RSS feed on GiantBomb

175
00:08:49.000 --> 00:08:51.679
<v Speaker 1>dot com. You can also catch the show later with

176
00:08:51.799 --> 00:08:57.000
<v Speaker 1>chapters and timestamps on YouTube. Hello YouTube. All right, we

177
00:08:57.000 --> 00:08:58.559
<v Speaker 1>have a lot to get into, so let's start the

178
00:08:58.600 --> 00:09:03.200
<v Speaker 1>morning mess with Nintendo enters deal to acquire Bandai Namco

179
00:09:03.320 --> 00:09:07.480
<v Speaker 1>Studios Singapore. This comes from assef Con at Shaq News.

180
00:09:08.120 --> 00:09:10.960
<v Speaker 1>Nintendo has announced its intention to acquire all of Bandai

181
00:09:11.039 --> 00:09:15.360
<v Speaker 1>Namco Studio Singapore BNSS to strengthen development structure at the

182
00:09:15.480 --> 00:09:19.279
<v Speaker 1>entire company. The Big end will establish a new subsidiary,

183
00:09:19.360 --> 00:09:23.000
<v Speaker 1>now called Nintendo Studio Singapore as a result of the steal,

184
00:09:23.360 --> 00:09:27.879
<v Speaker 1>valued at over one million Singapore dollars that amounts to

185
00:09:28.000 --> 00:09:30.360
<v Speaker 1>about seven hundred and seventy thousand at the time of

186
00:09:30.399 --> 00:09:33.440
<v Speaker 1>this article. Here's the purpose of the acquisition section of

187
00:09:33.440 --> 00:09:36.879
<v Speaker 1>the press release posted directly to the Nintendo Investors' Relation website.

188
00:09:37.039 --> 00:09:40.480
<v Speaker 1>BNSS was established as one of Bandy Namco Group's overseas

189
00:09:40.480 --> 00:09:43.559
<v Speaker 1>bases and is a development company with strong expertise in

190
00:09:43.600 --> 00:09:46.679
<v Speaker 1>creating in game art assets that has contributed to the

191
00:09:46.679 --> 00:09:50.360
<v Speaker 1>development of Nintendo titles, including the Splatoon series, and has

192
00:09:50.399 --> 00:09:54.559
<v Speaker 1>an ongoing business relationship with Nintendo. Considering that this business record,

193
00:09:54.600 --> 00:09:58.200
<v Speaker 1>Nintendo has made the decision to acquire shares in BNSS

194
00:09:58.240 --> 00:10:02.039
<v Speaker 1>to strengthen the development structure of the Nintendo group. Basically,

195
00:10:03.080 --> 00:10:06.279
<v Speaker 1>to me, I read this LEXI as Bandy Namco, like

196
00:10:06.320 --> 00:10:09.039
<v Speaker 1>everyone else, is looking at cutting costs. This is one

197
00:10:09.080 --> 00:10:11.600
<v Speaker 1>of those things where it's like, unless we have something

198
00:10:12.000 --> 00:10:14.759
<v Speaker 1>very active with Nintendo, and even if we do, we

199
00:10:14.840 --> 00:10:17.879
<v Speaker 1>might cut cost and say have AI do this work

200
00:10:17.960 --> 00:10:21.039
<v Speaker 1>for Nintendo instead, and Nintendo goes, ah, no, no, no,

201
00:10:21.039 --> 00:10:23.279
<v Speaker 1>no no no. If we're paying you money, we're going

202
00:10:23.320 --> 00:10:26.360
<v Speaker 1>to have it done the right way and let's work

203
00:10:26.399 --> 00:10:28.159
<v Speaker 1>something out here instead. If you're trying to cut costs,

204
00:10:28.279 --> 00:10:30.799
<v Speaker 1>let's just take this off your hands. We'll continue with

205
00:10:31.440 --> 00:10:34.639
<v Speaker 1>business as usual for us and still have to be

206
00:10:34.639 --> 00:10:36.320
<v Speaker 1>able to get the art assets that we need from

207
00:10:36.360 --> 00:10:38.840
<v Speaker 1>the people that we've worked with before and trust for

208
00:10:39.120 --> 00:10:42.240
<v Speaker 1>future Split Stoon games and other games likely going forward.

209
00:10:42.559 --> 00:10:47.360
<v Speaker 2>What's your take, Yeah, this is an interesting acquisition. I'm

210
00:10:47.399 --> 00:10:51.000
<v Speaker 2>not sure if you remember, but this studio's most recent

211
00:10:51.159 --> 00:10:56.279
<v Speaker 2>project was that paper mache action game. The kind of

212
00:10:57.679 --> 00:11:02.000
<v Speaker 2>it was. It was at a couple of things. Chat

213
00:11:02.000 --> 00:11:03.799
<v Speaker 2>will know the name of it. I'm looking at an

214
00:11:03.799 --> 00:11:05.559
<v Speaker 2>image of it right now, but it was so generic.

215
00:11:05.639 --> 00:11:07.799
<v Speaker 2>I just can't remember the name of the fucking game.

216
00:11:07.919 --> 00:11:13.679
<v Speaker 2>Heiro Gammy, that's it. I played like two hours of

217
00:11:13.720 --> 00:11:16.559
<v Speaker 2>it and it was fine. It was just very like plain.

218
00:11:18.240 --> 00:11:21.600
<v Speaker 2>But they've done a bunch of support work on a

219
00:11:21.600 --> 00:11:25.039
<v Speaker 2>bunch of titles. They worked on like Manzantle Worlds's plots,

220
00:11:26.200 --> 00:11:28.519
<v Speaker 2>so they have been around the place, and they have

221
00:11:28.639 --> 00:11:31.919
<v Speaker 2>worked with a lot of external teams. This is mainly

222
00:11:31.960 --> 00:11:35.279
<v Speaker 2>interesting because this was the team that was originally going

223
00:11:35.279 --> 00:11:39.240
<v Speaker 2>to be making Metroid Prime for and had been for

224
00:11:39.440 --> 00:11:43.919
<v Speaker 2>several years before Nintendo. Yeah, before Nintendo looked at it

225
00:11:44.000 --> 00:11:46.240
<v Speaker 2>and we're like, actually, we're not a huge fan of this.

226
00:11:48.399 --> 00:11:53.360
<v Speaker 2>So yeah, it's interesting that, you know, even despite that

227
00:11:53.440 --> 00:11:58.200
<v Speaker 2>project not going according to plan, that Nintendo are like,

228
00:11:58.279 --> 00:12:01.120
<v Speaker 2>we still want to bring them internally. Maybe they see

229
00:12:01.159 --> 00:12:04.080
<v Speaker 2>the value of them as a support studio more so

230
00:12:04.200 --> 00:12:06.519
<v Speaker 2>than as a lead development studio, and they think that

231
00:12:06.559 --> 00:12:09.120
<v Speaker 2>they could kind of leverage that more if they just

232
00:12:09.120 --> 00:12:12.799
<v Speaker 2>straight up own them. So yeah, it's interesting.

233
00:12:13.519 --> 00:12:16.320
<v Speaker 1>Yeah, it's like, you know, seven hundred and seventy thousand

234
00:12:16.399 --> 00:12:18.919
<v Speaker 1>dollars is not much. I think that kind of tells

235
00:12:18.919 --> 00:12:21.960
<v Speaker 1>the tail here a little bit that this is a

236
00:12:22.039 --> 00:12:25.720
<v Speaker 1>friendly transfer from band Dy Namco to Nintendo, two companies

237
00:12:25.759 --> 00:12:28.200
<v Speaker 1>that will continue to have on an ongoing relationship. I

238
00:12:28.200 --> 00:12:31.399
<v Speaker 1>don't think that this means suddenly band Dy Namco is

239
00:12:31.440 --> 00:12:33.360
<v Speaker 1>not going to be there to support other Nintendo games

240
00:12:33.360 --> 00:12:35.879
<v Speaker 1>in the future. That's something that they've probably made quite

241
00:12:35.879 --> 00:12:39.240
<v Speaker 1>a bit of money doing. But this is just like, ah,

242
00:12:39.320 --> 00:12:42.000
<v Speaker 1>this is becoming not necessarily something that we want to

243
00:12:42.080 --> 00:12:46.120
<v Speaker 1>keep around, and Nintendo's something, well, we want to keep this,

244
00:12:46.519 --> 00:12:50.279
<v Speaker 1>so let's just go ahead and purchase some of the assets,

245
00:12:50.360 --> 00:12:54.240
<v Speaker 1>maybe some licenses, some tools. Seven hundred and seventy thousand dollars.

246
00:12:54.320 --> 00:12:57.600
<v Speaker 1>It's almost just like lawyer's fees for getting the deal done.

247
00:12:57.919 --> 00:13:00.360
<v Speaker 1>So it's just, hey, we're going to take the people

248
00:13:00.440 --> 00:13:03.759
<v Speaker 1>on this payroll and we will begin paying them instead directly.

249
00:13:04.080 --> 00:13:05.879
<v Speaker 1>You don't have to worry about it anymore. And it's

250
00:13:05.879 --> 00:13:08.919
<v Speaker 1>effectively like you've been able to lay these people off

251
00:13:08.919 --> 00:13:11.080
<v Speaker 1>and cut those costs without anyone losing their jobs, and

252
00:13:11.080 --> 00:13:13.240
<v Speaker 1>we continue to get the content that we that we need.

253
00:13:14.480 --> 00:13:17.519
<v Speaker 1>You know, this article that I got here from shak News.

254
00:13:17.559 --> 00:13:20.120
<v Speaker 1>They're like, maybe this is a precursor to more acquisitions

255
00:13:20.120 --> 00:13:23.799
<v Speaker 1>from Nintendo. Bigger things yet to come because for Akawa

256
00:13:23.840 --> 00:13:27.200
<v Speaker 1>has talked. You know what it says right here. Nintendo

257
00:13:27.240 --> 00:13:30.159
<v Speaker 1>president Shuntaro for A Kawa did say during its earnings

258
00:13:30.240 --> 00:13:34.440
<v Speaker 1>release analyst or you know, conversation with analysts earlier this

259
00:13:34.519 --> 00:13:37.360
<v Speaker 1>month that the company is looking at potential acquisitions and

260
00:13:37.399 --> 00:13:39.360
<v Speaker 1>this targeted purchase could just be the beginning of a

261
00:13:39.440 --> 00:13:42.799
<v Speaker 1>larger expansion. I don't think this is any sign that

262
00:13:42.840 --> 00:13:47.919
<v Speaker 1>they are expanding. This sounds like a strategic like shoring

263
00:13:48.000 --> 00:13:50.639
<v Speaker 1>up of their current business with the potential to do

264
00:13:50.919 --> 00:13:53.879
<v Speaker 1>more with like the stuff that they have. But I

265
00:13:53.879 --> 00:13:56.639
<v Speaker 1>don't think they're going to expand through acquisition. What do

266
00:13:56.679 --> 00:13:56.919
<v Speaker 1>you think?

267
00:13:56.960 --> 00:14:00.799
<v Speaker 2>Yeah, I see if a smart guy, he looks at

268
00:14:00.799 --> 00:14:05.000
<v Speaker 2>a lot of this stuff and it keeps quiet quite

269
00:14:05.120 --> 00:14:07.600
<v Speaker 2>a close eye on the markets and stuff like that.

270
00:14:07.879 --> 00:14:11.840
<v Speaker 2>But I definitely think that that this is more so

271
00:14:12.519 --> 00:14:17.080
<v Speaker 2>Nintendo picking and choosing and making the small bets that

272
00:14:17.159 --> 00:14:19.519
<v Speaker 2>make sense. You saw that with the movie studio that

273
00:14:19.519 --> 00:14:22.639
<v Speaker 2>they acquired, or not the movie studio, but the animation studio.

274
00:14:22.320 --> 00:14:22.919
<v Speaker 1>That they acquired.

275
00:14:23.360 --> 00:14:27.200
<v Speaker 2>And yeah, I think that right now they are looking

276
00:14:27.200 --> 00:14:30.600
<v Speaker 2>around at the rest of the industry, which did overspend

277
00:14:30.759 --> 00:14:35.600
<v Speaker 2>for a lot of big studios, and you see that

278
00:14:35.679 --> 00:14:37.879
<v Speaker 2>a lot with the Subnatica two stuff at the moment,

279
00:14:38.360 --> 00:14:40.679
<v Speaker 2>and you could argue that you see it with Sony

280
00:14:40.720 --> 00:14:43.919
<v Speaker 2>and Bungee, but they're looking around and they're saying, like, listen,

281
00:14:44.240 --> 00:14:47.440
<v Speaker 2>we do want to continue to grow and to move

282
00:14:47.480 --> 00:14:50.960
<v Speaker 2>into different markets and to sustain or pipelines and to

283
00:14:51.000 --> 00:14:54.440
<v Speaker 2>show up up pipelines, especially when, like our partners aren't

284
00:14:54.440 --> 00:14:56.200
<v Speaker 2>the healthiest they've ever been in a lot of ways.

285
00:14:56.200 --> 00:14:59.519
<v Speaker 2>You know, there are companies that are struggling that Nintendo

286
00:14:59.559 --> 00:15:02.639
<v Speaker 2>would re I aren't for outsourcing previously, so they are

287
00:15:02.639 --> 00:15:05.879
<v Speaker 2>probably going like, listen, we're perfectly healthy. We can afford

288
00:15:05.960 --> 00:15:10.360
<v Speaker 2>to make smaller bets on these small studios that will

289
00:15:10.360 --> 00:15:14.080
<v Speaker 2>continue to support us, and we're like their jobs, they

290
00:15:14.120 --> 00:15:17.159
<v Speaker 2>have been surviving off of supporting us for the last

291
00:15:17.159 --> 00:15:20.279
<v Speaker 2>like ten years or whatever. In some ways, it just

292
00:15:20.320 --> 00:15:24.399
<v Speaker 2>makes me feel really bad for the Mario and Luigi team,

293
00:15:24.759 --> 00:15:27.600
<v Speaker 2>who probably would have gotten and deal very close to

294
00:15:27.679 --> 00:15:29.759
<v Speaker 2>this if they had stuck it out a couple more years.

295
00:15:30.360 --> 00:15:35.039
<v Speaker 2>Dream Alpha Dream. That's it, And you know, I'm curious

296
00:15:35.080 --> 00:15:39.200
<v Speaker 2>to see the ones that the acquisitions that they're not

297
00:15:39.320 --> 00:15:45.039
<v Speaker 2>making are also interesting because you know, what's it called

298
00:15:45.080 --> 00:15:47.200
<v Speaker 2>the developers of Metroid dread.

299
00:15:48.360 --> 00:15:49.840
<v Speaker 1>Right, the Mercury Steam.

300
00:15:49.840 --> 00:15:53.639
<v Speaker 2>Mercury Steam not being brought in, and that's something that

301
00:15:53.799 --> 00:15:57.120
<v Speaker 2>it feels like years ago, there was always the thing

302
00:15:57.120 --> 00:16:00.240
<v Speaker 2>of people being like, oh, Microsoft should buy Moon Studios.

303
00:16:00.399 --> 00:16:03.320
<v Speaker 2>Everyone associates the oil games with Moon Studios. And then

304
00:16:03.360 --> 00:16:05.879
<v Speaker 2>as time went on, it became very clear why Microsoft

305
00:16:06.000 --> 00:16:10.240
<v Speaker 2>might not want to buy Moon Studios. And I am

306
00:16:10.320 --> 00:16:12.279
<v Speaker 2>kind of like, oh, I wonder if there's something like

307
00:16:12.360 --> 00:16:17.240
<v Speaker 2>Bash in that case of if there's something in that

308
00:16:17.399 --> 00:16:21.279
<v Speaker 2>pash of their portfolio, and they're kind of like, maybe

309
00:16:21.360 --> 00:16:22.480
<v Speaker 2>let's not bring this in house.

310
00:16:22.919 --> 00:16:24.879
<v Speaker 1>Yeah, I think it's you know, it's safe to assume

311
00:16:25.159 --> 00:16:27.840
<v Speaker 1>that based on the reporting and the investigations that are

312
00:16:27.879 --> 00:16:32.600
<v Speaker 1>happening into Mercury Steam in their country Spain. Right At

313
00:16:32.600 --> 00:16:34.840
<v Speaker 1>the same time, you know, Nintendo doesn't acquire every soon

314
00:16:34.879 --> 00:16:36.759
<v Speaker 1>one of these partners. There's many of these studios that

315
00:16:36.879 --> 00:16:40.000
<v Speaker 1>were in Alpha Dream's position, that have been in that

316
00:16:40.039 --> 00:16:44.919
<v Speaker 1>position for decades. Intelligence systems, you know, not Hudson, but

317
00:16:46.679 --> 00:16:49.559
<v Speaker 1>how hell yes, hell things that have just been able

318
00:16:49.600 --> 00:16:53.159
<v Speaker 1>to mostly be external or fully external and yet deep

319
00:16:53.159 --> 00:16:55.600
<v Speaker 1>deep partners with Nintendo, and it's worked out well so far.

320
00:16:55.960 --> 00:16:58.879
<v Speaker 1>Nintendo seems to pull the trigger on these acquisitions when

321
00:16:58.879 --> 00:17:01.840
<v Speaker 1>it comes time to heck their business and make sure

322
00:17:01.840 --> 00:17:03.600
<v Speaker 1>that they can continue doing things since they have been

323
00:17:03.639 --> 00:17:06.559
<v Speaker 1>doing them. And again maybe the expansion comes because it's like,

324
00:17:06.640 --> 00:17:09.680
<v Speaker 1>now we have more resources that we can allocate ourselves

325
00:17:10.000 --> 00:17:13.000
<v Speaker 1>without having to go through any brief bureaucracy or deal making,

326
00:17:13.039 --> 00:17:16.640
<v Speaker 1>and that's that's gonna be helpful. Mercury Steam that name,

327
00:17:16.920 --> 00:17:19.839
<v Speaker 1>you know, just think of that name. That Ricury produces

328
00:17:19.880 --> 00:17:23.000
<v Speaker 1>steam at like room temperature, right, Like, why would you

329
00:17:23.079 --> 00:17:26.359
<v Speaker 1>name your company at Like, hey, we're Lukewarm Games. I

330
00:17:26.359 --> 00:17:28.279
<v Speaker 1>don't know, it's I know.

331
00:17:28.359 --> 00:17:29.960
<v Speaker 2>Did you did you play Blades a Fire?

332
00:17:31.200 --> 00:17:33.279
<v Speaker 1>Yeah, Lukewarm Games. I guess yeah, I.

333
00:17:33.279 --> 00:17:35.400
<v Speaker 2>Did play Blades a File And that's kind of how

334
00:17:35.440 --> 00:17:35.960
<v Speaker 2>I felt.

335
00:17:37.079 --> 00:17:39.680
<v Speaker 1>All Right, we'll keep going here. Capcom is reportedly working

336
00:17:39.720 --> 00:17:43.720
<v Speaker 1>on a new Dead Rising sequel starring Frank West. This

337
00:17:43.759 --> 00:17:46.720
<v Speaker 1>is from Andy Robinson at VGC. Capcom is working on

338
00:17:46.759 --> 00:17:49.000
<v Speaker 1>a new Dead Rising game. That's according to a new

339
00:17:49.039 --> 00:17:53.799
<v Speaker 1>report from mp First, which VGC can partially corroperate via

340
00:17:53.839 --> 00:17:57.079
<v Speaker 1>our own sources, which claims that an in development zombie

341
00:17:57.119 --> 00:18:00.319
<v Speaker 1>action sequel will also see a return of original protagonist

342
00:18:00.480 --> 00:18:03.880
<v Speaker 1>Frank West. The project in question won't be a remaster

343
00:18:04.039 --> 00:18:06.880
<v Speaker 1>or remake, but a new main entry in the series,

344
00:18:06.920 --> 00:18:09.960
<v Speaker 1>the publication claims. It's said that the new Dead Rising

345
00:18:10.000 --> 00:18:13.359
<v Speaker 1>will see West head to Hollywood, with action primarily taking

346
00:18:13.400 --> 00:18:17.160
<v Speaker 1>place within a massive, enclosed movie studio lot, where the

347
00:18:17.160 --> 00:18:20.680
<v Speaker 1>game's main villain forces Frank and other survivors forces Frank

348
00:18:20.720 --> 00:18:23.680
<v Speaker 1>and other survivors into various trials, all in pursuit of

349
00:18:23.720 --> 00:18:27.480
<v Speaker 1>filming his perfect movie. The timing aligns with a recent

350
00:18:27.519 --> 00:18:30.799
<v Speaker 1>remaster of the original Dead Rising game, which was released

351
00:18:30.880 --> 00:18:34.200
<v Speaker 1>last year with improved visuals, revamped controls, and quality of

352
00:18:34.279 --> 00:18:38.279
<v Speaker 1>life improvements. Vgc's Dead Rising Fluxury Master review called it, yeah,

353
00:18:38.319 --> 00:18:41.920
<v Speaker 1>pretty good, the perfect set of our new sequel. Yeah,

354
00:18:42.200 --> 00:18:47.079
<v Speaker 1>it does feel like Dead Rising is about to come back.

355
00:18:47.119 --> 00:18:48.519
<v Speaker 1>I don't know why it's there in the air. It's

356
00:18:48.559 --> 00:18:51.200
<v Speaker 1>probably that that remake came out and did pretty well

357
00:18:51.440 --> 00:18:53.440
<v Speaker 1>and looked like Capcom gave it a good amount of love.

358
00:18:53.680 --> 00:18:57.119
<v Speaker 2>You know what it is, It's the Xbox anniversary and

359
00:18:57.319 --> 00:19:00.240
<v Speaker 2>there's nothing else to hit your wagon to Xbox not

360
00:19:00.359 --> 00:19:03.680
<v Speaker 2>doing anything, so like Dead Rising getting its own remake

361
00:19:03.759 --> 00:19:06.200
<v Speaker 2>the year before. People are like, oh yeah, I remember

362
00:19:06.200 --> 00:19:09.359
<v Speaker 2>when I played this on my Xbox three sixty a console,

363
00:19:09.440 --> 00:19:12.440
<v Speaker 2>I feel good about you know, yep, yep. So the

364
00:19:12.480 --> 00:19:14.400
<v Speaker 2>timing's worked out for them exactly.

365
00:19:14.440 --> 00:19:15.920
<v Speaker 1>It's and it's like it's so and it's one of

366
00:19:15.920 --> 00:19:18.759
<v Speaker 1>those franchises that's well positioned for them to be like,

367
00:19:19.440 --> 00:19:22.759
<v Speaker 1>we have an opportunity here with this anniversary and nostalgia

368
00:19:22.799 --> 00:19:25.000
<v Speaker 1>probably hitting a little bit of a fever pitch. Maybe

369
00:19:25.000 --> 00:19:26.240
<v Speaker 1>that's probably not going to be as much as it

370
00:19:26.240 --> 00:19:27.680
<v Speaker 1>will be one day, but this is going to be

371
00:19:27.680 --> 00:19:29.319
<v Speaker 1>a plateau for that where it's like, oh, people are

372
00:19:29.319 --> 00:19:32.119
<v Speaker 1>going to get pretty excited about Xbox three sixty and

373
00:19:32.200 --> 00:19:37.079
<v Speaker 1>they have the reliable franchises over at Capcom and they

374
00:19:37.119 --> 00:19:39.160
<v Speaker 1>continue to look for what is the next one that

375
00:19:39.200 --> 00:19:44.759
<v Speaker 1>can sit alongside Resident Evil and Street Fighter and Monster

376
00:19:44.839 --> 00:19:48.119
<v Speaker 1>Hunter and you know, we have Dragon's Dogma two do

377
00:19:48.359 --> 00:19:50.240
<v Speaker 1>very well, but that doesn't seem like that's going to

378
00:19:50.279 --> 00:19:51.480
<v Speaker 1>be okay, And now we're going to get a new

379
00:19:51.480 --> 00:19:53.960
<v Speaker 1>one of those every three to five years that's going

380
00:19:54.039 --> 00:19:56.519
<v Speaker 1>to be in every so often kind of game. While

381
00:19:56.519 --> 00:19:58.680
<v Speaker 1>that team maybe goes back and forth between Devil May

382
00:19:58.720 --> 00:20:02.039
<v Speaker 1>Cry and Dragon Its Dogma Dead Rising could be the

383
00:20:02.079 --> 00:20:03.880
<v Speaker 1>next one that they try that with to be like, hey,

384
00:20:03.920 --> 00:20:06.519
<v Speaker 1>can we we did a remake or a remaster. I

385
00:20:06.519 --> 00:20:09.200
<v Speaker 1>suppose let's get a new game and maybe we could

386
00:20:09.200 --> 00:20:12.799
<v Speaker 1>start the process of treating that like a mini Resident Evil.

387
00:20:13.240 --> 00:20:15.720
<v Speaker 1>I think they're trying to continue to grow by finding

388
00:20:16.079 --> 00:20:19.839
<v Speaker 1>familiar things to latch onto, and Dead Rising feels really

389
00:20:20.000 --> 00:20:23.079
<v Speaker 1>ripe for that. Maybe not as ripe as some things,

390
00:20:23.119 --> 00:20:25.119
<v Speaker 1>like it's not going to do as well as Resident Evil,

391
00:20:25.160 --> 00:20:27.119
<v Speaker 1>but I still think that there's a lot of people

392
00:20:27.160 --> 00:20:29.359
<v Speaker 1>who really like Dead Rising and will show up for this.

393
00:20:30.200 --> 00:20:32.880
<v Speaker 1>Do you think a new Dead Rising that apparently this

394
00:20:33.039 --> 00:20:37.599
<v Speaker 1>will bring back the timing mechanic of you know, there's

395
00:20:37.599 --> 00:20:40.200
<v Speaker 1>a running clock and when you die, you could sort

396
00:20:40.200 --> 00:20:43.799
<v Speaker 1>of restart, kind of rogue lightish the Dead Rising, the

397
00:20:43.799 --> 00:20:45.960
<v Speaker 1>first Dead Rising had that. Do you think that that

398
00:20:46.079 --> 00:20:47.960
<v Speaker 1>is something that they can continue to work with in

399
00:20:47.960 --> 00:20:50.359
<v Speaker 1>today's gaming landscape, maybe people are more used to that.

400
00:20:50.599 --> 00:20:53.000
<v Speaker 1>And also bringing back Frank West. Does all that sound

401
00:20:53.079 --> 00:20:54.240
<v Speaker 1>like a recipe for success?

402
00:20:55.400 --> 00:20:57.960
<v Speaker 2>As someone who's friends with Scott McLay, who is the

403
00:20:58.079 --> 00:21:02.519
<v Speaker 2>number one Dead Rising defect, this is this is what

404
00:21:02.559 --> 00:21:05.039
<v Speaker 2>the people who like Dead Rising really really want. This

405
00:21:05.119 --> 00:21:07.440
<v Speaker 2>is what the people who like that franchise really really want.

406
00:21:08.440 --> 00:21:11.759
<v Speaker 2>I am looking at the Frank West wiki page, and

407
00:21:11.920 --> 00:21:15.400
<v Speaker 2>do you remember when they made a movie of Dead Rising?

408
00:21:15.960 --> 00:21:19.680
<v Speaker 1>Kind of yes? Who played him? Was it? I can't

409
00:21:19.799 --> 00:21:20.960
<v Speaker 1>right who played him?

410
00:21:21.799 --> 00:21:25.640
<v Speaker 2>It was the guy from A twenty one Jump Street

411
00:21:26.039 --> 00:21:27.519
<v Speaker 2>who was the gym teacher.

412
00:21:28.759 --> 00:21:33.200
<v Speaker 1>Uh now that's I'm gonna need more than wait, Okay,

413
00:21:33.279 --> 00:21:35.640
<v Speaker 1>now I'm gonna have to look it at myself. Right,

414
00:21:35.680 --> 00:21:36.599
<v Speaker 1>it was Rob Wriggle.

415
00:21:36.640 --> 00:21:39.680
<v Speaker 2>That's right, Okay, Bob Wriggle, that's it.

416
00:21:40.079 --> 00:21:42.319
<v Speaker 1>Yes, jeez, okay, that's that's kind of.

417
00:21:42.319 --> 00:21:46.440
<v Speaker 2>A Listen it was. It's pretty inspired casting. Also, that

418
00:21:46.480 --> 00:21:49.559
<v Speaker 2>movie looks like it was made for like forty bucks, so.

419
00:21:49.759 --> 00:21:53.960
<v Speaker 1>In a Hamburger maybe? Yeah? Yeah, hey, listen. I I

420
00:21:54.359 --> 00:21:57.000
<v Speaker 1>welcome Dead Rising to return, both as a game and

421
00:21:57.039 --> 00:22:01.559
<v Speaker 1>a weird bad movie franchise. I'll take both. I think

422
00:22:01.599 --> 00:22:04.799
<v Speaker 1>that the clock mechanic can work even better now. I

423
00:22:04.799 --> 00:22:07.759
<v Speaker 1>think they will have learned a lot, and especially after

424
00:22:07.839 --> 00:22:10.640
<v Speaker 1>just recently dabbling with the first game again through that remaster,

425
00:22:11.079 --> 00:22:13.000
<v Speaker 1>they'll be like, Okay, here's what works and what doesn't.

426
00:22:13.000 --> 00:22:14.599
<v Speaker 1>Here's how we can make it even better. And I

427
00:22:15.119 --> 00:22:16.119
<v Speaker 1>think that this next one.

428
00:22:16.000 --> 00:22:18.920
<v Speaker 2>Could really hit back When that first game came out,

429
00:22:18.920 --> 00:22:22.119
<v Speaker 2>you couldn't even really describe it as a rogue like

430
00:22:22.200 --> 00:22:24.640
<v Speaker 2>because that wasn't a genre that we use to describe

431
00:22:24.680 --> 00:22:27.839
<v Speaker 2>games like that, Whereas now you can just be like, yeah,

432
00:22:27.839 --> 00:22:30.559
<v Speaker 2>it's a roguelike. You know, you are trying to get

433
00:22:30.599 --> 00:22:34.839
<v Speaker 2>your perfect run done or whatever, and you know, games

434
00:22:34.880 --> 00:22:38.000
<v Speaker 2>like Death Loop have essentially made all of that stuff

435
00:22:38.039 --> 00:22:42.039
<v Speaker 2>make sense in a way that people now understand what

436
00:22:42.079 --> 00:22:45.359
<v Speaker 2>that genre is trying to be. So yeah, I would

437
00:22:45.359 --> 00:22:50.960
<v Speaker 2>be way into this. I love weird Capcom. I always

438
00:22:51.000 --> 00:22:53.759
<v Speaker 2>feel a bit weird about how Capcom treated Capcom Vancouver.

439
00:22:54.039 --> 00:22:57.880
<v Speaker 2>That always felt like a pretty rough place to start for

440
00:22:57.880 --> 00:22:58.839
<v Speaker 2>a lot of reasons.

441
00:22:59.839 --> 00:23:01.359
<v Speaker 1>But I don't know.

442
00:23:01.599 --> 00:23:03.759
<v Speaker 2>I'm glad that this franchise is getting a second chance.

443
00:23:04.599 --> 00:23:09.319
<v Speaker 1>Yep, same here. I also think that the idea of

444
00:23:09.359 --> 00:23:13.880
<v Speaker 1>like making the perfect movies, something about combining the clock mechanic,

445
00:23:14.359 --> 00:23:18.279
<v Speaker 1>like doing a run system with like stuntman, of like, oh,

446
00:23:18.279 --> 00:23:20.680
<v Speaker 1>we're trying to get the perfect shot each time and

447
00:23:20.720 --> 00:23:22.759
<v Speaker 1>getting better and better at that kind of running through

448
00:23:22.799 --> 00:23:26.640
<v Speaker 1>those scenes. There's something there, So well, yeah, go ahead.

449
00:23:27.200 --> 00:23:32.720
<v Speaker 2>For Christmas, my brother got our parents Apple TV Plus

450
00:23:33.039 --> 00:23:34.799
<v Speaker 2>and so we've been watching a little bit of stuff

451
00:23:35.720 --> 00:23:39.559
<v Speaker 2>and we just started watching the studio with Seth Logan. Yeah,

452
00:23:39.599 --> 00:23:42.759
<v Speaker 2>and they should just make that with zombies. They should

453
00:23:42.799 --> 00:23:46.720
<v Speaker 2>just like have a film producer who's really fucking bad

454
00:23:47.240 --> 00:23:49.240
<v Speaker 2>at all of this and is trying to make good

455
00:23:49.319 --> 00:23:53.519
<v Speaker 2>movies but also wants to make a billion dollars ruin

456
00:23:53.720 --> 00:23:57.640
<v Speaker 2>every single project he touches and winds up making. Mahunska says,

457
00:23:57.680 --> 00:23:58.039
<v Speaker 2>you cry.

458
00:23:59.079 --> 00:24:01.079
<v Speaker 1>I think that there's a good chance that it will

459
00:24:01.119 --> 00:24:03.960
<v Speaker 1>be something along those lines. I'm looking forward to it

460
00:24:04.000 --> 00:24:06.480
<v Speaker 1>for sure. This could show up at the Game Awards, right,

461
00:24:07.079 --> 00:24:09.039
<v Speaker 1>we got there's a couple of stories here where that

462
00:24:09.200 --> 00:24:10.960
<v Speaker 1>is going to come up. This is definitely one where

463
00:24:10.960 --> 00:24:12.839
<v Speaker 1>I won't be surprised if we get into the Game

464
00:24:12.880 --> 00:24:15.039
<v Speaker 1>Awards a trailer starts up, we go, hey, wait is

465
00:24:15.359 --> 00:24:17.319
<v Speaker 1>Capcom is this and it turns out to be Dead

466
00:24:17.400 --> 00:24:20.400
<v Speaker 1>Rising whatever the number or subtitle is going to be.

467
00:24:20.839 --> 00:24:23.200
<v Speaker 2>It would be really good if they leaned into the

468
00:24:24.599 --> 00:24:26.880
<v Speaker 2>bait and switch that they've been doing with Resident Evil,

469
00:24:27.000 --> 00:24:29.359
<v Speaker 2>of like teasing that Resident Evil trailer is going to

470
00:24:29.359 --> 00:24:32.200
<v Speaker 2>be out the show and then one more thing is

471
00:24:32.279 --> 00:24:34.960
<v Speaker 2>dead vising that like show a zombie and then Frank

472
00:24:35.000 --> 00:24:36.559
<v Speaker 2>West shows up. They should do that.

473
00:24:36.960 --> 00:24:39.880
<v Speaker 1>Hi, it would Yeah, that's good stuff. That would be

474
00:24:39.880 --> 00:24:41.720
<v Speaker 1>a lot of fun. I hope they do exactly that.

475
00:24:41.759 --> 00:24:44.039
<v Speaker 1>All right, we're going to take a break. When we

476
00:24:44.119 --> 00:24:46.680
<v Speaker 1>come back, plenty more headlines to get into. If you

477
00:24:46.720 --> 00:24:48.839
<v Speaker 1>don't like the breaks, you can get an AD free

478
00:24:48.920 --> 00:24:51.559
<v Speaker 1>version of this show. There's a video in an audio

479
00:24:51.640 --> 00:24:53.240
<v Speaker 1>version that both don't have ads. You can get that

480
00:24:53.279 --> 00:24:56.799
<v Speaker 1>on giant bomb dot com. What's the sites on frozen?

481
00:24:56.880 --> 00:25:02.480
<v Speaker 1>I suppose in the meantime, we'll be right back. Jan.

482
00:25:02.759 --> 00:25:04.920
<v Speaker 1>You taught me to overcome my fear of sharp objects.

483
00:25:05.000 --> 00:25:07.200
<v Speaker 1>I want to teach you how to overcome your fear

484
00:25:07.359 --> 00:25:09.759
<v Speaker 1>of saving money. No, I don't want to.

485
00:25:09.920 --> 00:25:13.759
<v Speaker 3>I will only ever pay the manufactured suggested retail price.

486
00:25:14.119 --> 00:25:16.759
<v Speaker 1>Stop. You don't have to live this way because now

487
00:25:17.119 --> 00:25:20.559
<v Speaker 1>there's Deco Deals the double D. That's right. Deco Deals

488
00:25:20.640 --> 00:25:23.240
<v Speaker 1>is the best way to find deals on any major

489
00:25:23.359 --> 00:25:25.119
<v Speaker 1>gaming platform or store.

490
00:25:25.359 --> 00:25:28.480
<v Speaker 3>I don't want no bunk, out of date coupon code grub.

491
00:25:28.319 --> 00:25:31.319
<v Speaker 1>It's nothing like that. Deco Deals has both the hottest

492
00:25:31.400 --> 00:25:34.680
<v Speaker 1>and the freshest deals, updated constantly. It's also just added

493
00:25:34.680 --> 00:25:37.400
<v Speaker 1>Steam support with a super simple page to find bundles

494
00:25:37.400 --> 00:25:38.160
<v Speaker 1>for steam code.

495
00:25:38.240 --> 00:25:41.640
<v Speaker 3>Ooh, I just found the Missed and Riven Complete collection

496
00:25:42.000 --> 00:25:45.799
<v Speaker 3>for eight dollars on Humble using Deco Deals right now.

497
00:25:45.839 --> 00:25:47.839
<v Speaker 1>I also use Deco Deals to build and add and

498
00:25:47.920 --> 00:25:50.359
<v Speaker 1>share wish list. You can even use it to keep

499
00:25:50.400 --> 00:25:52.599
<v Speaker 1>track of your collection. You know what, I.

500
00:25:52.559 --> 00:25:55.240
<v Speaker 3>Think we should all build some lists and host them

501
00:25:55.240 --> 00:25:58.119
<v Speaker 3>on Deco deals dot com slash giant Bomb.

502
00:25:58.279 --> 00:26:00.519
<v Speaker 1>And if listeners go to Deco deals dot com slash

503
00:26:00.559 --> 00:26:02.680
<v Speaker 1>giant bomb, they can vote to make us play a

504
00:26:02.759 --> 00:26:06.559
<v Speaker 1>game on the November twenty first episode of Unprofessional Fridays.

505
00:26:06.880 --> 00:26:09.960
<v Speaker 3>Learn more at Deka deals dot com slash giant Bomb.

506
00:26:11.279 --> 00:26:14.799
<v Speaker 1>Games Mornings are back, Lex Sluttie, Jeff Grubb. Let's get

507
00:26:14.799 --> 00:26:18.440
<v Speaker 1>back into it. You just mentioned it. The Marvel Cosmic

508
00:26:18.440 --> 00:26:22.920
<v Speaker 1>Invasion reviews are up. I have a bunch of reviews

509
00:26:22.960 --> 00:26:25.920
<v Speaker 1>over here on Open Critic for the game has an

510
00:26:25.960 --> 00:26:28.720
<v Speaker 1>eighty two. I've been playing a lot of this game.

511
00:26:28.799 --> 00:26:31.799
<v Speaker 1>We should have a quick look up soon. You know.

512
00:26:31.880 --> 00:26:34.240
<v Speaker 1>It should be up on YouTube and stuff here today,

513
00:26:34.440 --> 00:26:37.880
<v Speaker 1>if not later this week it is. I think it's

514
00:26:37.920 --> 00:26:40.599
<v Speaker 1>pretty good. I like it better than The Turtles Beat

515
00:26:40.640 --> 00:26:43.519
<v Speaker 1>Them Up, which is the other game from Tribute. I

516
00:26:43.519 --> 00:26:47.440
<v Speaker 1>think that they kind of expanded on the just the

517
00:26:47.480 --> 00:26:50.759
<v Speaker 1>basic mechanics of combat and defense, where it feels like

518
00:26:50.839 --> 00:26:53.119
<v Speaker 1>you have a few more options. You have a pairy,

519
00:26:53.880 --> 00:26:56.640
<v Speaker 1>some characters have a shield, some characters have a dodge,

520
00:26:57.119 --> 00:26:59.039
<v Speaker 1>and you can swap between them. It's, you know, a

521
00:26:59.079 --> 00:27:01.079
<v Speaker 1>swap system. It is a beat them up that is

522
00:27:01.559 --> 00:27:05.880
<v Speaker 1>very informed by Marvel versus Capcom. It feels like, hey,

523
00:27:05.960 --> 00:27:08.359
<v Speaker 1>let's take that old X Men beat him up, combine

524
00:27:08.359 --> 00:27:11.079
<v Speaker 1>it with some elements from Marvel versus capcom and modern

525
00:27:11.279 --> 00:27:14.640
<v Speaker 1>modern day beat them ups, and it's a really solid formula.

526
00:27:14.920 --> 00:27:17.000
<v Speaker 1>I'm enjoying it quite a bit. I don't think it

527
00:27:17.039 --> 00:27:18.960
<v Speaker 1>lives up to like Streets of Age four or some

528
00:27:19.000 --> 00:27:22.519
<v Speaker 1>of the other best ones in the genre. Apsolum is

529
00:27:22.519 --> 00:27:24.839
<v Speaker 1>the beat them up of the moment still, but it's

530
00:27:25.000 --> 00:27:27.799
<v Speaker 1>it's really solid, and it's a strong sort of follow

531
00:27:27.839 --> 00:27:29.599
<v Speaker 1>up to anyone that's been like, hey, I wish they

532
00:27:29.599 --> 00:27:31.839
<v Speaker 1>would do a new one of those X Men beat

533
00:27:31.880 --> 00:27:35.839
<v Speaker 1>them ups, but with some modern sensibilities. Let's see. Will

534
00:27:35.839 --> 00:27:38.000
<v Speaker 1>Borger at ign gave it a seven out of ten,

535
00:27:38.039 --> 00:27:40.480
<v Speaker 1>says the stages and enemies aren't going to blow you away,

536
00:27:40.920 --> 00:27:44.240
<v Speaker 1>but marvel Cosmic invasions tag team action still has the juice.

537
00:27:44.880 --> 00:27:47.680
<v Speaker 1>Jason Finelli over at games Spot also gave it a seven.

538
00:27:48.160 --> 00:27:51.400
<v Speaker 1>Exciting side scrolling action and a varied roster of heroes

539
00:27:51.440 --> 00:27:55.480
<v Speaker 1>come together in a fun retro romp Nintendo Life. Tom

540
00:27:55.599 --> 00:27:57.759
<v Speaker 1>Massey gave it an eight out of ten and said

541
00:27:58.839 --> 00:28:02.240
<v Speaker 1>pure cartoon fun and all the better for it. Tribute

542
00:28:02.240 --> 00:28:05.119
<v Speaker 1>Games has not only totally honored the source material, but

543
00:28:05.160 --> 00:28:07.640
<v Speaker 1>delivered one of the best arcade Marvel games ever made.

544
00:28:07.880 --> 00:28:10.319
<v Speaker 1>The aesthetic is beautiful, and the efforts involved in creating

545
00:28:10.319 --> 00:28:14.359
<v Speaker 1>such a varied cast of beating them up protagonist is admirable. Yes,

546
00:28:14.400 --> 00:28:16.680
<v Speaker 1>there are areas for improvement, and some of its combat

547
00:28:16.680 --> 00:28:21.039
<v Speaker 1>feedback oversights feel like missed opportunities. But if you primarily

548
00:28:21.039 --> 00:28:24.039
<v Speaker 1>want multiplayer action to unlock and grind and level up

549
00:28:24.079 --> 00:28:26.160
<v Speaker 1>your cast and get to knee deep and get knee

550
00:28:26.160 --> 00:28:28.680
<v Speaker 1>deep in Marvel Mayhem, it's right on the money. I've

551
00:28:28.720 --> 00:28:31.079
<v Speaker 1>a My sister in law is a huge Marvel fan,

552
00:28:31.119 --> 00:28:34.079
<v Speaker 1>has always been a massive comic collection, just as I

553
00:28:34.119 --> 00:28:36.880
<v Speaker 1>always loved the characters. She was over for Thanksgiving we

554
00:28:36.960 --> 00:28:38.759
<v Speaker 1>played some of this and it was it was a

555
00:28:38.759 --> 00:28:40.680
<v Speaker 1>big hit with her. She got to play a storm

556
00:28:40.680 --> 00:28:43.000
<v Speaker 1>who's her favorite character, and it was. It was a

557
00:28:43.000 --> 00:28:45.319
<v Speaker 1>good time just sort of hanging out and seeing this

558
00:28:45.359 --> 00:28:47.319
<v Speaker 1>real briefly before they had to head home.

559
00:28:48.240 --> 00:28:50.519
<v Speaker 2>This might be a bit of a source subject, but

560
00:28:51.160 --> 00:28:52.920
<v Speaker 2>is Clops in this game?

561
00:28:53.880 --> 00:29:00.480
<v Speaker 1>Oh yeah, I just have brought it up that he

562
00:29:00.920 --> 00:29:03.480
<v Speaker 1>is not, although I would. I'll say just the fact

563
00:29:03.480 --> 00:29:06.799
<v Speaker 1>that it has this two player tag system, and it

564
00:29:06.839 --> 00:29:10.359
<v Speaker 1>has a roster that is not massive. It feels like

565
00:29:10.559 --> 00:29:13.559
<v Speaker 1>it is primed for a lot of characters to get added.

566
00:29:14.119 --> 00:29:16.079
<v Speaker 1>That's been a trend here for being him ups recently,

567
00:29:16.079 --> 00:29:17.920
<v Speaker 1>where it's like the roster just keeps growing. If you

568
00:29:17.960 --> 00:29:19.440
<v Speaker 1>go back and check on S three three h four

569
00:29:19.480 --> 00:29:24.000
<v Speaker 1>now and you unlock everything, that roster's massive. So I

570
00:29:24.039 --> 00:29:27.079
<v Speaker 1>expect him to keep adding characters and boys like Cyclops

571
00:29:27.119 --> 00:29:29.119
<v Speaker 1>would hit hard in this game. I think he would

572
00:29:29.160 --> 00:29:30.200
<v Speaker 1>be a lot of fun.

573
00:29:31.000 --> 00:29:33.880
<v Speaker 2>I meant to ask, when you've been playing Absolom, have

574
00:29:33.920 --> 00:29:37.440
<v Speaker 2>you been using the A bit Doh six bone controller,

575
00:29:37.599 --> 00:29:40.319
<v Speaker 2>because I would recommend whipping that out. It feels good.

576
00:29:40.839 --> 00:29:43.240
<v Speaker 1>I just I just found it, and so I'm going

577
00:29:43.319 --> 00:29:46.079
<v Speaker 1>to be doing exactly. I got the Genesis one basically

578
00:29:46.160 --> 00:29:49.160
<v Speaker 1>the yeah thirty or whatever. I also have a newer

579
00:29:49.200 --> 00:29:51.319
<v Speaker 1>one that I got. Also, that's sitting over there. I'm

580
00:29:51.319 --> 00:29:53.319
<v Speaker 1>gonna try those. You were the one that recommended that

581
00:29:53.400 --> 00:29:55.519
<v Speaker 1>to me. Initially, I was ill that.

582
00:29:55.759 --> 00:29:58.039
<v Speaker 2>I was really excited when I got back from Japan

583
00:29:58.160 --> 00:30:01.079
<v Speaker 2>and I had bought that six po Genesis controller at

584
00:30:01.119 --> 00:30:04.599
<v Speaker 2>the Nintendo store and then I like plugged it in,

585
00:30:04.960 --> 00:30:08.480
<v Speaker 2>and Nintendo, for whatever reason, they let you remap buttons

586
00:30:08.640 --> 00:30:11.240
<v Speaker 2>on any controller that you plug in, except for the

587
00:30:11.279 --> 00:30:12.359
<v Speaker 2>Classic controllers.

588
00:30:12.680 --> 00:30:14.440
<v Speaker 1>It's weird, and I'm.

589
00:30:14.240 --> 00:30:18.279
<v Speaker 2>Just like, why now I can't. And there's so many

590
00:30:18.319 --> 00:30:22.279
<v Speaker 2>games that almost work, that are almost perfect, and I'm like,

591
00:30:22.319 --> 00:30:25.599
<v Speaker 2>if I could just swap like two buttons, this would

592
00:30:25.640 --> 00:30:28.799
<v Speaker 2>be incredible. And Nindetda's like, actually, what about.

593
00:30:28.599 --> 00:30:32.400
<v Speaker 1>No, it's a Nintendo all right, let's keep going here.

594
00:30:32.640 --> 00:30:36.839
<v Speaker 1>Metal Gears producer says he's undecided on future remix. Metal

595
00:30:36.839 --> 00:30:39.480
<v Speaker 1>Gear Salad four would be quote a real challenge. This

596
00:30:39.519 --> 00:30:43.839
<v Speaker 1>is from Andy Robinson f VGC. Metal Gear Salad series

597
00:30:43.880 --> 00:30:49.319
<v Speaker 1>producer Noriaki Akimura has claimed that Konami is undecided on

598
00:30:49.359 --> 00:30:52.519
<v Speaker 1>whether it will create future or further series remix in

599
00:30:52.559 --> 00:30:55.720
<v Speaker 1>the future. Following the release of Metal Gear Salad Delta.

600
00:30:55.880 --> 00:30:59.200
<v Speaker 1>Speaking to Japanese publication Real Sound. Akimura was asked what

601
00:30:59.319 --> 00:31:01.519
<v Speaker 1>kind of titles we'll see from the middle Gear Solid

602
00:31:01.640 --> 00:31:04.960
<v Speaker 1>series in the future, aside from the recently discussed middle

603
00:31:04.960 --> 00:31:08.960
<v Speaker 1>Gear Solid Master Collection Volume two. Akimura claimed that Konami

604
00:31:09.079 --> 00:31:10.880
<v Speaker 1>was still at the decision stage for what to do

605
00:31:10.920 --> 00:31:13.720
<v Speaker 1>with next with Metal Gear, and that future titles could

606
00:31:13.759 --> 00:31:16.480
<v Speaker 1>come in the form of more remakes or something else.

607
00:31:16.880 --> 00:31:18.720
<v Speaker 1>Right now, we're still in the stage of thinking about

608
00:31:18.720 --> 00:31:21.920
<v Speaker 1>what to make next, he said via machine translation. Since

609
00:31:21.960 --> 00:31:24.079
<v Speaker 1>Meddle Gear has given us a chance to reach a

610
00:31:24.119 --> 00:31:26.960
<v Speaker 1>new audience, I'd like to keep building on that momentum.

611
00:31:27.200 --> 00:31:29.559
<v Speaker 1>That said, the actual content of what we'll make is

612
00:31:29.599 --> 00:31:32.480
<v Speaker 1>still undecided. It could be another remake, or we might

613
00:31:32.559 --> 00:31:35.880
<v Speaker 1>take on something entirely new. Gear Solid. The middle Gear

614
00:31:35.920 --> 00:31:39.599
<v Speaker 1>series is Partik's practically a history of video games in itself,

615
00:31:39.920 --> 00:31:42.960
<v Speaker 1>ranging from pixel art to film like presentation, so the

616
00:31:42.960 --> 00:31:47.240
<v Speaker 1>best way to remake or reinterpret reinterpret each title differs greatly,

617
00:31:47.839 --> 00:31:50.599
<v Speaker 1>he continued. We have no intention of simply applying the

618
00:31:50.640 --> 00:31:53.119
<v Speaker 1>same methodology we use for Medal Gear Solid Delta to

619
00:31:53.279 --> 00:31:56.400
<v Speaker 1>every game. We want to determine the most suitable approach

620
00:31:56.440 --> 00:31:59.200
<v Speaker 1>for each game. Many of the original staff had left

621
00:31:59.319 --> 00:32:01.359
<v Speaker 1>and the team had been restructured, so we had to

622
00:32:01.359 --> 00:32:03.920
<v Speaker 1>gather new people to finally get middle Gear Solid Delta

623
00:32:03.920 --> 00:32:06.799
<v Speaker 1>made as a team. More confident that we that we

624
00:32:06.880 --> 00:32:09.519
<v Speaker 1>managed to preserve the appeal of the past titles while

625
00:32:09.559 --> 00:32:12.119
<v Speaker 1>achieving a level of quality that modern players can enjoy.

626
00:32:12.880 --> 00:32:14.680
<v Speaker 1>And then he goes on to say middle Gear Solid

627
00:32:14.680 --> 00:32:18.799
<v Speaker 1>For would be particularly challenging. The hardware at that time

628
00:32:18.839 --> 00:32:21.680
<v Speaker 1>required some very unusual designs to get three D performance

629
00:32:21.720 --> 00:32:24.640
<v Speaker 1>out of the technology available, and middle Gear Solid Force

630
00:32:24.720 --> 00:32:27.720
<v Speaker 1>code ended up being quite unconventional as well. Bringing it

631
00:32:27.759 --> 00:32:32.079
<v Speaker 1>over today seems like it would be a real challenge. Uh, yeah,

632
00:32:32.240 --> 00:32:35.519
<v Speaker 1>we'll we'll see. First of all, yes, Chance.

633
00:32:35.400 --> 00:32:40.680
<v Speaker 2>Says talk about yea. Even in machine translation, you can

634
00:32:40.720 --> 00:32:42.680
<v Speaker 2>kind of tell him being like, how do I say

635
00:32:42.680 --> 00:32:45.279
<v Speaker 2>this without like saying it's a fucking nightmare to make

636
00:32:45.319 --> 00:32:48.680
<v Speaker 2>something for the PS three and Kojima's programming was even

637
00:32:48.720 --> 00:32:51.279
<v Speaker 2>more of a nightmare exactly.

638
00:32:51.480 --> 00:32:56.680
<v Speaker 1>Uh, look, middle Gear Solid the Collection Volume two is

639
00:32:56.720 --> 00:33:00.480
<v Speaker 1>still coming. Metal Gear Solid For is certain going to

640
00:33:00.480 --> 00:33:02.920
<v Speaker 1>be a part of that. There's no reason. I'm not

641
00:33:02.960 --> 00:33:05.119
<v Speaker 1>say there's no reason. There's the PSP games and stuff.

642
00:33:05.839 --> 00:33:08.640
<v Speaker 1>It'd be weird to do that. Without Metal Gear Solid four,

643
00:33:08.799 --> 00:33:10.559
<v Speaker 1>So I am assuming and I think they might have

644
00:33:10.599 --> 00:33:12.440
<v Speaker 1>said publicly that they're metal Gear Solid for is a

645
00:33:12.480 --> 00:33:14.880
<v Speaker 1>part of it. Metal Gear Solid four will be like

646
00:33:15.119 --> 00:33:18.119
<v Speaker 1>the Marquee game there. If people could just play that

647
00:33:18.200 --> 00:33:21.960
<v Speaker 1>thing again, they'll be happy. I don't know if a

648
00:33:22.079 --> 00:33:24.039
<v Speaker 1>remake is something that they need to rush to do

649
00:33:24.119 --> 00:33:25.839
<v Speaker 1>for that game. If I were them, I would get

650
00:33:25.880 --> 00:33:29.279
<v Speaker 1>maybe a little bit more creative and go back to

651
00:33:29.319 --> 00:33:33.039
<v Speaker 1>like Metal Gear one and think about like remaking that

652
00:33:33.119 --> 00:33:35.400
<v Speaker 1>as a modern three D game. But maybe it's too

653
00:33:35.400 --> 00:33:37.039
<v Speaker 1>soon for that. What do you think is going to

654
00:33:37.079 --> 00:33:37.519
<v Speaker 1>happen here?

655
00:33:37.960 --> 00:33:40.319
<v Speaker 2>So cue me out? People are always going to be

656
00:33:40.319 --> 00:33:42.920
<v Speaker 2>mad if they touch any of Kojimas games. Yes, so

657
00:33:43.480 --> 00:33:47.920
<v Speaker 2>what metal Gear game didn't have Kojima's involvement but has

658
00:33:48.000 --> 00:33:54.000
<v Speaker 2>also knock gotten any love over recent years. Metal Gear two,

659
00:33:54.160 --> 00:33:57.920
<v Speaker 2>Snake's Revenge for the nes. We need to see Hia

660
00:33:58.000 --> 00:34:00.480
<v Speaker 2>Lola Kakamaimi make his return.

661
00:34:01.160 --> 00:34:04.839
<v Speaker 1>It's time. It's absolutely time. Yeah, I think something like

662
00:34:04.880 --> 00:34:08.960
<v Speaker 1>that is in the cards they'll probably do. I think

663
00:34:08.960 --> 00:34:11.519
<v Speaker 1>they'll probably do Medical Gear Solid two next, actually maybe

664
00:34:11.519 --> 00:34:14.599
<v Speaker 1>even go back to one and do one again. But

665
00:34:14.760 --> 00:34:17.960
<v Speaker 1>we'll see Delta seems like it did well enough to

666
00:34:18.159 --> 00:34:24.039
<v Speaker 1>justify them continuing down this process, right, I think yeah.

667
00:34:24.079 --> 00:34:26.039
<v Speaker 2>I think they said in their earnings call that it

668
00:34:26.119 --> 00:34:29.239
<v Speaker 2>did under sell and that they were looking at that

669
00:34:29.480 --> 00:34:33.320
<v Speaker 2>as they put that down to it being what they

670
00:34:33.440 --> 00:34:36.039
<v Speaker 2>described as a remake and not a remaster. They were like,

671
00:34:36.079 --> 00:34:39.000
<v Speaker 2>we didn't change enough. Basically it felt too old, which

672
00:34:39.039 --> 00:34:40.800
<v Speaker 2>I think is the long lesson to take from that.

673
00:34:40.880 --> 00:34:43.920
<v Speaker 2>But he ho, because I think that that game's at

674
00:34:43.960 --> 00:34:46.480
<v Speaker 2>its best when it does feel kind of old. And

675
00:34:48.400 --> 00:34:51.719
<v Speaker 2>so if they do go back to one of the

676
00:34:51.760 --> 00:34:53.639
<v Speaker 2>next one of the other games, it will probably be

677
00:34:53.679 --> 00:34:56.079
<v Speaker 2>the first metal Gear because that's the one they kind

678
00:34:56.079 --> 00:34:58.800
<v Speaker 2>of will have the most license to change things with,

679
00:34:59.039 --> 00:35:04.559
<v Speaker 2>you know, whether that be mel Gear you know, the

680
00:35:04.559 --> 00:35:07.280
<v Speaker 2>computer game metal Gear, or whether that be metal Gear

681
00:35:07.320 --> 00:35:10.079
<v Speaker 2>Solid one. Both of those games they would have a

682
00:35:10.079 --> 00:35:14.119
<v Speaker 2>lot more license when it comes to updating because there's

683
00:35:14.159 --> 00:35:15.760
<v Speaker 2>so much of them that would just have to be

684
00:35:15.760 --> 00:35:18.000
<v Speaker 2>built from the ground up. If you're bringing Melgia Solid

685
00:35:18.000 --> 00:35:21.719
<v Speaker 2>two to modern platforms, people kind of just want a

686
00:35:21.760 --> 00:35:23.880
<v Speaker 2>high rise Melgia Solid too. That's all they want. They

687
00:35:23.920 --> 00:35:26.280
<v Speaker 2>don't want you changing gameplay, they don't want you updating

688
00:35:26.320 --> 00:35:30.639
<v Speaker 2>things anymore. So, Yeah, I'd say either Meho Gear the

689
00:35:30.719 --> 00:35:34.760
<v Speaker 2>computer game or Metal Gear Solid and the PlayStation game

690
00:35:34.920 --> 00:35:37.440
<v Speaker 2>are the two likely candidates.

691
00:35:37.960 --> 00:35:39.840
<v Speaker 1>Yeah. We do have to be careful though, if we

692
00:35:40.000 --> 00:35:42.960
<v Speaker 1>if we say remake Mental Gear Solid one again, Dennis

693
00:35:43.000 --> 00:35:46.119
<v Speaker 1>Dyak will show up and oh God, like the Candy Man,

694
00:35:46.119 --> 00:35:47.079
<v Speaker 1>you gotta be careful with that.

695
00:35:48.280 --> 00:35:51.079
<v Speaker 2>Put down an eternal Socenarto or whatever he's working on.

696
00:35:52.320 --> 00:35:55.039
<v Speaker 1>He's working on the nude chop on RPG. I can't

697
00:35:55.079 --> 00:35:57.960
<v Speaker 1>wait to see that. Hell yeah, all right, let's keep

698
00:35:58.000 --> 00:35:58.599
<v Speaker 1>going here.

699
00:35:59.719 --> 00:36:02.760
<v Speaker 2>Dead Sonata that's his game, that's all him.

700
00:36:02.880 --> 00:36:03.119
<v Speaker 1>Yep.

701
00:36:03.320 --> 00:36:05.719
<v Speaker 2>Yeah. If you go on to the Dead House Sonata

702
00:36:06.039 --> 00:36:09.760
<v Speaker 2>website currently they have a bunch of like audio books

703
00:36:09.760 --> 00:36:13.000
<v Speaker 2>that have a bunch of AI voiceover on them, so,

704
00:36:13.079 --> 00:36:14.719
<v Speaker 2>you know, just an update on how that's going.

705
00:36:15.119 --> 00:36:19.360
<v Speaker 1>Woo, all right the other double d Okay, let's keep

706
00:36:19.400 --> 00:36:22.760
<v Speaker 1>going here. Sorry to associate those two. Hollow Night. Hollow

707
00:36:22.840 --> 00:36:26.400
<v Speaker 1>Night Silksong creators confirmed DLC is coming. This is from

708
00:36:26.400 --> 00:36:30.800
<v Speaker 1>Blair Marnell at game Spot. After spending seven years working

709
00:36:30.800 --> 00:36:33.400
<v Speaker 1>on Hollow Night, Silk Song, Team Cherry's Hollow Night follow

710
00:36:33.480 --> 00:36:36.039
<v Speaker 1>up is one of the most successful games of twenty

711
00:36:36.079 --> 00:36:39.400
<v Speaker 1>twenty five as an encore. Team Cherry is confirmed that

712
00:36:39.440 --> 00:36:42.400
<v Speaker 1>there will be DLC released for Silk Song, just don't

713
00:36:42.400 --> 00:36:45.519
<v Speaker 1>expect it too soon. I don't really know what else

714
00:36:45.519 --> 00:36:48.480
<v Speaker 1>people would necessarily want to hear, other than that we're

715
00:36:48.599 --> 00:36:51.320
<v Speaker 1>already than what we're already saying. Team Cherry co founder

716
00:36:51.360 --> 00:36:54.679
<v Speaker 1>Ari Gibson told Bloomberg, Yes, we're continuing to work on

717
00:36:54.719 --> 00:36:58.000
<v Speaker 1>the game. We're pursuing things that the things that excite us.

718
00:36:58.400 --> 00:37:00.400
<v Speaker 1>I think what people might want to hear it there

719
00:37:00.440 --> 00:37:03.639
<v Speaker 1>will be new stuff coming in a reasonable timeframe and

720
00:37:03.719 --> 00:37:07.000
<v Speaker 1>not seven years from now. They also kind of like

721
00:37:07.400 --> 00:37:10.079
<v Speaker 1>talk a little bit in this interview and I think

722
00:37:10.079 --> 00:37:13.920
<v Speaker 1>elsewhere that they're not necessarily thinking about jumping to a

723
00:37:13.960 --> 00:37:17.760
<v Speaker 1>Hollow Night three anytime soon like that will. It's probably

724
00:37:17.760 --> 00:37:20.039
<v Speaker 1>not gonna be what's next when they get done with

725
00:37:20.079 --> 00:37:23.480
<v Speaker 1>this DLC. First of all, that game is already massive.

726
00:37:23.880 --> 00:37:26.039
<v Speaker 1>I would personally like in a vacuum, if you just

727
00:37:26.039 --> 00:37:27.880
<v Speaker 1>hand me that game, I'd be like, there is no

728
00:37:28.000 --> 00:37:30.280
<v Speaker 1>way DLC is coming for this thing. It already feels

729
00:37:30.280 --> 00:37:33.239
<v Speaker 1>like it has its DLC implemented in here. It's so

730
00:37:33.519 --> 00:37:36.719
<v Speaker 1>it's so huge, very cool that we're getting DLC I

731
00:37:36.719 --> 00:37:40.320
<v Speaker 1>love that game, love a reason to go back. But

732
00:37:40.440 --> 00:37:44.719
<v Speaker 1>after this, like, yeah, team Cherry probably will try something new.

733
00:37:45.119 --> 00:37:46.679
<v Speaker 1>Is that what you want from them, or you'd like

734
00:37:46.760 --> 00:37:47.639
<v Speaker 1>just stick to Hollow Night.

735
00:37:48.280 --> 00:37:50.480
<v Speaker 2>I'd be kind of disappointed if they didn't try something new.

736
00:37:50.559 --> 00:37:53.400
<v Speaker 2>I think, you know, as someone who isn't the biggest

737
00:37:53.440 --> 00:37:57.199
<v Speaker 2>Hollow Night fan, like I appreciate those games. I've played

738
00:37:57.239 --> 00:38:01.400
<v Speaker 2>a lot of those games. Just the Metroid genre in

739
00:38:01.519 --> 00:38:04.000
<v Speaker 2>general isn't my favorite, and I've kind of talked about

740
00:38:04.000 --> 00:38:06.079
<v Speaker 2>that in the past, but like, I would love to

741
00:38:06.079 --> 00:38:09.639
<v Speaker 2>see them try their hand at other genres, other types

742
00:38:09.679 --> 00:38:10.320
<v Speaker 2>of things.

743
00:38:10.800 --> 00:38:14.000
<v Speaker 1>So, yeah, they could try some different stuff next time around.

744
00:38:14.079 --> 00:38:17.039
<v Speaker 1>And I don't think that they're gonna need to make

745
00:38:17.079 --> 00:38:20.000
<v Speaker 1>the next thing something that is required to pay the bills,

746
00:38:20.000 --> 00:38:21.960
<v Speaker 1>as long as they don't try to expand like crazy.

747
00:38:22.360 --> 00:38:24.960
<v Speaker 1>I think they've probably learned that the kinds of games

748
00:38:25.000 --> 00:38:27.280
<v Speaker 1>that they're making what they really need. And I don't

749
00:38:27.320 --> 00:38:30.400
<v Speaker 1>know who knows what they're thinking, but for the most part,

750
00:38:30.440 --> 00:38:32.639
<v Speaker 1>I think if they just sort of tried some stuff

751
00:38:33.079 --> 00:38:35.800
<v Speaker 1>and then went back to Hollow Night ten years from now,

752
00:38:36.599 --> 00:38:39.400
<v Speaker 1>although the first this sequel took seven years to make,

753
00:38:39.480 --> 00:38:42.519
<v Speaker 1>so maybe that's not enough time. I don't know either way.

754
00:38:42.679 --> 00:38:45.599
<v Speaker 1>I'm excited for the idea of them trying something else

755
00:38:45.960 --> 00:38:47.559
<v Speaker 1>and these two games can be the stuff that I

756
00:38:47.599 --> 00:38:49.840
<v Speaker 1>can go back to forever because they're so good.

757
00:38:50.360 --> 00:38:52.840
<v Speaker 2>They'll probably release Spoon Heaven at some point.

758
00:38:53.119 --> 00:38:57.679
<v Speaker 1>Yeah. Look, we're still in litigation, We're still talking. My

759
00:38:57.719 --> 00:39:01.199
<v Speaker 1>people are talking to their people. I don't know, it's

760
00:39:01.280 --> 00:39:02.599
<v Speaker 1>there was a big debate on who came up with

761
00:39:02.639 --> 00:39:03.039
<v Speaker 1>that first.

762
00:39:03.039 --> 00:39:05.480
<v Speaker 2>But how many times do you think anyone a Team

763
00:39:05.599 --> 00:39:07.800
<v Speaker 2>Cherry has seen the phrase spoon Heaven and gone what

764
00:39:07.840 --> 00:39:10.239
<v Speaker 2>the fuck is that? I'm gonna go with this.

765
00:39:10.480 --> 00:39:12.960
<v Speaker 1>I'm gonna say it's like three times, Like, yeah, mostly

766
00:39:13.039 --> 00:39:15.159
<v Speaker 1>I think they're like keeping their head down and they're

767
00:39:15.159 --> 00:39:18.400
<v Speaker 1>able to ignore idiots like us. Uh. And then a

768
00:39:18.440 --> 00:39:20.599
<v Speaker 1>couple of times like why are the people calling its

769
00:39:20.880 --> 00:39:21.440
<v Speaker 1>spoon Heaven.

770
00:39:21.599 --> 00:39:23.079
<v Speaker 2>I know that they like to go to packs and

771
00:39:23.079 --> 00:39:25.920
<v Speaker 2>stuff like that, and there's a packs in Australia, So

772
00:39:26.760 --> 00:39:29.960
<v Speaker 2>next packs Australia. Any give bomb fans wear that Spoon

773
00:39:30.039 --> 00:39:30.719
<v Speaker 2>Heaven T shirt?

774
00:39:30.960 --> 00:39:31.800
<v Speaker 1>Spoon having shirts?

775
00:39:32.000 --> 00:39:34.840
<v Speaker 2>Yeah, just confuse the fuck out of Team Chevy guy.

776
00:39:34.840 --> 00:39:36.440
<v Speaker 1>I should like save up money and just buy a

777
00:39:36.440 --> 00:39:38.320
<v Speaker 1>bunch of those shirts. Myself and hand them out to

778
00:39:38.360 --> 00:39:41.400
<v Speaker 1>everyone before the panel and make them all wear it. Uh,

779
00:39:41.440 --> 00:39:44.400
<v Speaker 1>all right, let's keep going here. The gable Wards talked

780
00:39:44.400 --> 00:39:46.320
<v Speaker 1>about that a little bit Ago is hyping up a

781
00:39:46.440 --> 00:39:49.960
<v Speaker 1>satanic statue that randomly appeared in the desert. This is

782
00:39:49.960 --> 00:39:53.079
<v Speaker 1>from Claire Jackson at Kotaku. I may be born and

783
00:39:53.159 --> 00:39:55.159
<v Speaker 1>raised in this fine city of New York, but oh

784
00:39:55.159 --> 00:39:58.199
<v Speaker 1>do I love the desert. Strange and unexplainable stuff happens

785
00:39:58.239 --> 00:40:00.840
<v Speaker 1>out there, what with the aliens and all over the weekend,

786
00:40:00.920 --> 00:40:03.360
<v Speaker 1>Jeff Keiey posted his most cryptic teaser yet for the

787
00:40:03.400 --> 00:40:06.920
<v Speaker 1>upcoming Game Words show on December eleventh, featuring an image

788
00:40:06.920 --> 00:40:10.199
<v Speaker 1>of a creepy looking stone statue of skeletons in the

789
00:40:10.199 --> 00:40:13.159
<v Speaker 1>middle of the desert. Folks were quick to realize that

790
00:40:13.159 --> 00:40:17.719
<v Speaker 1>that Akilli's caption real Dot Inspiring do Dot Thickness was

791
00:40:18.039 --> 00:40:22.239
<v Speaker 1>actually an address using the what three words geocode service.

792
00:40:22.639 --> 00:40:26.400
<v Speaker 1>It uses randomized words to quickly pinpoint virtually any location

793
00:40:26.519 --> 00:40:29.159
<v Speaker 1>on the surface of the planet. Those three words took

794
00:40:29.199 --> 00:40:32.719
<v Speaker 1>Internet sluice to a location in the Mojave Desert where

795
00:40:32.760 --> 00:40:36.880
<v Speaker 1>there's presently a wild looking statue. People were actually able

796
00:40:36.920 --> 00:40:38.800
<v Speaker 1>to find this thing. You can see it at night,

797
00:40:38.920 --> 00:40:41.960
<v Speaker 1>it's all lit up. People thought, hey, it's is this

798
00:40:42.159 --> 00:40:44.320
<v Speaker 1>the new God of War? That two point five d

799
00:40:44.400 --> 00:40:48.159
<v Speaker 1>metro a venue God of War? Is this something? Is

800
00:40:48.159 --> 00:40:50.960
<v Speaker 1>this the new NBA jam? That was my thought? Is

801
00:40:51.000 --> 00:40:54.920
<v Speaker 1>this Diablo? And it seems like it's probably an expansion

802
00:40:54.960 --> 00:40:57.559
<v Speaker 1>for Diablo for and I know you're just thrilled.

803
00:40:58.079 --> 00:41:02.119
<v Speaker 2>I you know, it could also just be that Killi

804
00:41:02.199 --> 00:41:08.559
<v Speaker 2>has decided to finally open up the star Yeah, his

805
00:41:08.719 --> 00:41:11.760
<v Speaker 2>hell dimension. You know, sure people people have been giving

806
00:41:11.800 --> 00:41:14.880
<v Speaker 2>out that there's not enough seizing womb for developers at

807
00:41:14.920 --> 00:41:17.800
<v Speaker 2>the Game Awards, and his solution is just to let

808
00:41:17.880 --> 00:41:19.440
<v Speaker 2>them sit in the ninth circle of Hell.

809
00:41:20.039 --> 00:41:21.840
<v Speaker 1>Oh, this is where the future class is going to go.

810
00:41:21.880 --> 00:41:25.039
<v Speaker 1>Now they can, yeah, just throw into the hell mouth.

811
00:41:25.639 --> 00:41:31.719
<v Speaker 2>Yeah, I don't know. This seems like, yeah, sure, Diablo

812
00:41:31.800 --> 00:41:34.039
<v Speaker 2>has the money for stunt like this. This also seems

813
00:41:34.039 --> 00:41:36.320
<v Speaker 2>like we look at it and I go, huh, I

814
00:41:36.360 --> 00:41:40.840
<v Speaker 2>don't care. Okay, there's another Diablo expansion. I'm shocked, and

815
00:41:40.880 --> 00:41:44.760
<v Speaker 2>it's hellish. It's what.

816
00:41:49.000 --> 00:41:51.079
<v Speaker 1>They used to say these statues to their partners like

817
00:41:51.159 --> 00:41:54.480
<v Speaker 1>net ease, and then net Ease destroyed them all with hammers.

818
00:41:54.519 --> 00:41:56.639
<v Speaker 1>And stuff, So I gotta let's just make them for

819
00:41:56.639 --> 00:41:58.079
<v Speaker 1>ourselves and put them in the desert.

820
00:41:58.800 --> 00:42:00.280
<v Speaker 2>We just can't bring that home and put in his

821
00:42:00.280 --> 00:42:01.559
<v Speaker 2>backyard when he's done.

822
00:42:02.360 --> 00:42:03.639
<v Speaker 1>You know what, let's get to this the next story,

823
00:42:03.639 --> 00:42:05.320
<v Speaker 1>because this is also something that could show up at

824
00:42:05.360 --> 00:42:10.199
<v Speaker 1>the Game Awards. A trademark for Control Resonant appears to

825
00:42:10.239 --> 00:42:12.199
<v Speaker 1>have been filed by Remedy. This is from Chris Scully

826
00:42:12.239 --> 00:42:15.320
<v Speaker 1>in at VGC. A new trademark related to control appears

827
00:42:15.360 --> 00:42:19.000
<v Speaker 1>to have been filed by Remedy Entertainment, as spotted by

828
00:42:19.159 --> 00:42:22.280
<v Speaker 1>mp first. The trademark was filed on Thursday and is

829
00:42:22.320 --> 00:42:26.360
<v Speaker 1>before the name Control Resonant. Although the world word control

830
00:42:26.360 --> 00:42:29.039
<v Speaker 1>could be trademarked for any number of things, this particular

831
00:42:29.079 --> 00:42:31.840
<v Speaker 1>trademark was filed under the typical categories. Most video game

832
00:42:31.840 --> 00:42:36.440
<v Speaker 1>related trademarks are filed under. You know, the trademark is

833
00:42:36.480 --> 00:42:38.639
<v Speaker 1>something that can happen at any point in the development

834
00:42:38.679 --> 00:42:43.719
<v Speaker 1>process or the announcement or marketing plan. I do think

835
00:42:43.840 --> 00:42:47.559
<v Speaker 1>usually it does happen before the first public mention. I

836
00:42:47.559 --> 00:42:49.079
<v Speaker 1>think this thing's probably going to show up at the

837
00:42:49.079 --> 00:42:51.920
<v Speaker 1>Game Awards. Feels like that's been in the air. People

838
00:42:51.960 --> 00:42:54.960
<v Speaker 1>like a lot of times when we're going into various events,

839
00:42:55.079 --> 00:42:58.280
<v Speaker 1>the new control comes up frequently. I think they've had

840
00:42:58.400 --> 00:43:01.400
<v Speaker 1>probably enough time to have some thing to show, even

841
00:43:01.440 --> 00:43:04.000
<v Speaker 1>if that game is still a little bit over ways off.

842
00:43:04.039 --> 00:43:05.079
<v Speaker 1>I don't know, what, do you think.

843
00:43:05.599 --> 00:43:07.079
<v Speaker 2>I would love it to be a new control because

844
00:43:07.119 --> 00:43:08.480
<v Speaker 2>that was one of my game of the years the

845
00:43:08.559 --> 00:43:12.639
<v Speaker 2>year came out, and also like several years after when

846
00:43:12.639 --> 00:43:16.079
<v Speaker 2>I replayed it, and you know, Alan Wake two is

847
00:43:16.159 --> 00:43:19.639
<v Speaker 2>I think that Studio's best game. I would love to see.

848
00:43:20.039 --> 00:43:22.679
<v Speaker 2>Every time Remedy releases a game, it feels like they

849
00:43:22.719 --> 00:43:26.280
<v Speaker 2>have learned so much from their previous game, and it's

850
00:43:26.440 --> 00:43:29.199
<v Speaker 2>really exciting because every time a new game comes out,

851
00:43:29.239 --> 00:43:31.800
<v Speaker 2>I'm like, oh man, they have addressed the things that

852
00:43:31.840 --> 00:43:34.440
<v Speaker 2>people didn't like about the previous thing that they did,

853
00:43:34.800 --> 00:43:40.400
<v Speaker 2>or they have figured something out. Firebreak being a example

854
00:43:40.440 --> 00:43:42.719
<v Speaker 2>that kind of like proves the rule in a lot

855
00:43:42.880 --> 00:43:46.280
<v Speaker 2>or an exception that proves the rule because it's so

856
00:43:46.599 --> 00:43:49.519
<v Speaker 2>out of the wheelhouse of what you would expect from them.

857
00:43:49.760 --> 00:43:53.480
<v Speaker 2>But yeah, I'm almost kind of surprised if this is

858
00:43:53.559 --> 00:43:58.599
<v Speaker 2>coming before the Max Pain remakes. But also I'm curious

859
00:43:58.599 --> 00:44:02.599
<v Speaker 2>how much Remedy is making those Max Pain remakes because

860
00:44:02.599 --> 00:44:04.119
<v Speaker 2>it is a partnership with rock Star.

861
00:44:05.000 --> 00:44:07.199
<v Speaker 1>Yeah, I think they're involved, but right that they're a

862
00:44:07.280 --> 00:44:09.719
<v Speaker 1>very busy studio that is probably something like sort of

863
00:44:09.760 --> 00:44:13.320
<v Speaker 1>a producer is involved in working with a team externally

864
00:44:13.400 --> 00:44:17.639
<v Speaker 1>or over at rock Star. They probably hired someone either way. Yeah,

865
00:44:18.119 --> 00:44:20.320
<v Speaker 1>this feels like the kind of thing that would show

866
00:44:20.400 --> 00:44:25.840
<v Speaker 1>up at the Game Awards that that team, Remedy does

867
00:44:25.840 --> 00:44:28.239
<v Speaker 1>seem to have a pretty good relationship with Keeley now,

868
00:44:28.440 --> 00:44:31.800
<v Speaker 1>especially after being nominated for some of the recent games

869
00:44:31.840 --> 00:44:34.320
<v Speaker 1>Alan Wick two and so that got them up on

870
00:44:34.360 --> 00:44:36.400
<v Speaker 1>stage a bunch of times, and that's I bet that

871
00:44:36.519 --> 00:44:39.239
<v Speaker 1>helped them at a game that was struggling due to

872
00:44:39.320 --> 00:44:41.320
<v Speaker 1>the fact that it wasn't on Steam. I bet that

873
00:44:41.320 --> 00:44:43.199
<v Speaker 1>gave them quite a boost. I think they're happy to

874
00:44:43.199 --> 00:44:45.239
<v Speaker 1>be involved with the Game Awards, so when they have something,

875
00:44:45.559 --> 00:44:47.639
<v Speaker 1>would not be shocked for them to bring it here

876
00:44:47.880 --> 00:44:49.480
<v Speaker 1>and be like, let's just announce it at this thing

877
00:44:49.519 --> 00:44:51.360
<v Speaker 1>that has You know, this is one of the most

878
00:44:51.360 --> 00:44:53.480
<v Speaker 1>watched gaming events of the year every year, but I

879
00:44:53.480 --> 00:44:55.159
<v Speaker 1>will say millions of people watch.

880
00:44:55.639 --> 00:44:59.480
<v Speaker 2>That musical number is probably the last time I felt

881
00:44:59.519 --> 00:45:02.039
<v Speaker 2>good about the Game Awards, and the best I ever

882
00:45:02.079 --> 00:45:04.840
<v Speaker 2>felt I've ever felt about it because I was like, Oh,

883
00:45:04.920 --> 00:45:06.760
<v Speaker 2>this is the right tone to be hitting this, This is

884
00:45:06.800 --> 00:45:07.280
<v Speaker 2>the right thing.

885
00:45:07.320 --> 00:45:09.599
<v Speaker 1>Why you do this, yes, other than to sell us

886
00:45:09.599 --> 00:45:12.280
<v Speaker 1>stuff like this is the real reason you should be

887
00:45:12.280 --> 00:45:14.599
<v Speaker 1>doing this thing is be like, let weird video game

888
00:45:14.639 --> 00:45:17.079
<v Speaker 1>people celebrate their weird video game stuff in a really

889
00:45:17.079 --> 00:45:17.880
<v Speaker 1>cool and fun way.

890
00:45:18.360 --> 00:45:21.280
<v Speaker 2>And from what I heard, it did a really good

891
00:45:21.440 --> 00:45:24.400
<v Speaker 2>job of getting people to like, who didn't know what

892
00:45:24.480 --> 00:45:27.960
<v Speaker 2>the game was actually go seek out the game because

893
00:45:28.000 --> 00:45:29.559
<v Speaker 2>it was so out of left field and it was

894
00:45:29.599 --> 00:45:32.679
<v Speaker 2>so weird. And they start getting these awards and then

895
00:45:32.679 --> 00:45:34.599
<v Speaker 2>they were like, what the fuck is this musical number?

896
00:45:35.360 --> 00:45:39.320
<v Speaker 2>So yeah, that game has a pretty strong chance of

897
00:45:39.360 --> 00:45:42.519
<v Speaker 2>showing up somewhere like a Game Awards if it was

898
00:45:42.559 --> 00:45:43.039
<v Speaker 2>to show up.

899
00:45:43.000 --> 00:45:48.159
<v Speaker 1>Soon, all right. Epic CEO Tim Sweeney says Steam should

900
00:45:48.239 --> 00:45:50.800
<v Speaker 1>drop it's made with AI tags. This is from Dominic

901
00:45:50.840 --> 00:45:53.840
<v Speaker 1>Preston at The Verge. Basically that the story is the

902
00:45:53.840 --> 00:45:58.239
<v Speaker 1>headline there. Someone on Twitter was like, Hey, the AI

903
00:45:58.360 --> 00:46:01.559
<v Speaker 1>tag is like is irrelevant now?

904
00:46:01.719 --> 00:46:04.239
<v Speaker 2>It's racist club It's right, it's.

905
00:46:04.119 --> 00:46:08.840
<v Speaker 1>Racist to the AIS. And then Tim Sweeney, popping out

906
00:46:08.880 --> 00:46:11.559
<v Speaker 1>of his tree, was like, oh, the AI tag is

907
00:46:11.920 --> 00:46:14.920
<v Speaker 1>relevant to art exhibits for authorship disclosure, and to digital

908
00:46:14.960 --> 00:46:19.199
<v Speaker 1>content licensing marketplaces where buyers need to understand the right situation.

909
00:46:19.719 --> 00:46:22.320
<v Speaker 1>It makes no sense for game stores, where AI will

910
00:46:22.360 --> 00:46:23.960
<v Speaker 1>be involved in nearly all.

911
00:46:24.039 --> 00:46:26.199
<v Speaker 2>Yeah, because games aren't either of those things.

912
00:46:26.239 --> 00:46:33.280
<v Speaker 1>Tim also just like, why do you care? Yeah? Why?

913
00:46:33.360 --> 00:46:35.239
<v Speaker 1>Why is this something we need to hide?

914
00:46:35.920 --> 00:46:37.679
<v Speaker 2>I said it on Blue Sky and it kind of

915
00:46:37.719 --> 00:46:40.360
<v Speaker 2>comes from a conversation that we had on the show

916
00:46:40.400 --> 00:46:42.320
<v Speaker 2>the last time I was on a little bit with

917
00:46:42.400 --> 00:46:45.480
<v Speaker 2>the Steam and gave Newle stuff of like, boy guys

918
00:46:45.519 --> 00:46:48.679
<v Speaker 2>like Tim Sweeney, should you love a free and independent

919
00:46:48.760 --> 00:46:51.400
<v Speaker 2>market that's well informed as long as they're not too free,

920
00:46:51.440 --> 00:46:53.280
<v Speaker 2>too independent, or too well informed?

921
00:46:53.760 --> 00:46:59.119
<v Speaker 1>Exactly right. It's like like labeling just simply hurts no

922
00:46:59.159 --> 00:47:03.559
<v Speaker 1>one except for bad actors. Right, Like I bought a water.

923
00:47:03.840 --> 00:47:07.280
<v Speaker 1>Let me check the ingredients, which is fucking listed here? Water?

924
00:47:08.480 --> 00:47:11.480
<v Speaker 1>Who's hurt here? Well? How does the most obvious fucking

925
00:47:11.559 --> 00:47:14.440
<v Speaker 1>thing in the world that this water's main ingredient is water?

926
00:47:15.320 --> 00:47:18.480
<v Speaker 1>And everyone's going about their day. No one's losing their

927
00:47:18.519 --> 00:47:20.880
<v Speaker 1>Tim Sweeny's not fucking tweeting about this. He's not being

928
00:47:20.880 --> 00:47:24.559
<v Speaker 1>a weirdo about this. It's just AI that we need

929
00:47:24.599 --> 00:47:28.320
<v Speaker 1>to hide. So what's going on? What's the purple is it?

930
00:47:28.400 --> 00:47:32.039
<v Speaker 1>What does it serve not to disclose that it's AI?

931
00:47:32.159 --> 00:47:34.840
<v Speaker 1>And the only things I can think of is you

932
00:47:34.880 --> 00:47:36.840
<v Speaker 1>want to get away with as much as possible and

933
00:47:36.880 --> 00:47:39.920
<v Speaker 1>not have an informed consumer base. He's getting a lot

934
00:47:39.920 --> 00:47:42.920
<v Speaker 1>of shit for this, but I mean bad news. Everybody.

935
00:47:43.000 --> 00:47:46.920
<v Speaker 1>Tim Sweeney incapable of shame and capable of of like

936
00:47:47.320 --> 00:47:49.559
<v Speaker 1>learning from being publicly humiliated.

937
00:47:49.920 --> 00:47:52.079
<v Speaker 2>So money does not help Erson.

938
00:47:52.119 --> 00:47:57.159
<v Speaker 1>Weirdly enough, he's only going to harden his position after this, unfortunately,

939
00:47:57.320 --> 00:47:58.679
<v Speaker 1>So uh, here we go.

940
00:47:59.199 --> 00:48:01.679
<v Speaker 2>But hey, good news. I've heard really exciting things about

941
00:48:01.719 --> 00:48:04.320
<v Speaker 2>the next season A Fortnight and what it's collaborating with.

942
00:48:04.519 --> 00:48:07.079
<v Speaker 2>So everyone's gonna feel way better about epic after that.

943
00:48:07.639 --> 00:48:11.480
<v Speaker 1>Yeah, and yep, just again shameless. They'll just partner with

944
00:48:11.519 --> 00:48:14.239
<v Speaker 1>anyone and and he'll come out and tell he'll be

945
00:48:14.320 --> 00:48:17.320
<v Speaker 1>proud of it. He'll fucking oh yeah, he'll retweet her.

946
00:48:17.440 --> 00:48:20.159
<v Speaker 1>It's gonna be a nightmare, all right. Last story here,

947
00:48:20.199 --> 00:48:24.679
<v Speaker 1>Bayonetta actor Hale says she'd return despite online hate storm.

948
00:48:24.760 --> 00:48:27.920
<v Speaker 1>This is from Andy Robinson at VGC new Bayonetta voice

949
00:48:27.960 --> 00:48:30.599
<v Speaker 1>actor Jennifer Hale says she loved to voice the character again,

950
00:48:30.679 --> 00:48:33.679
<v Speaker 1>despite the storm surrounding the events around her hiring. In

951
00:48:33.719 --> 00:48:37.119
<v Speaker 1>twenty twenty two, longtime Bayonetta voice actor Helena Taylor called

952
00:48:37.159 --> 00:48:40.760
<v Speaker 1>on fans to boycott the Bayonette Bannetta three ahead of

953
00:48:40.760 --> 00:48:43.400
<v Speaker 1>its release after she was replaced in her role as

954
00:48:43.440 --> 00:48:46.159
<v Speaker 1>the lead in the third game by veteran actor Hale.

955
00:48:47.000 --> 00:48:50.920
<v Speaker 1>And a series of video messages, Taylor criticized developer Platinum

956
00:48:50.960 --> 00:48:54.239
<v Speaker 1>Games and publisher Nintendo for allegedly offering her just four

957
00:48:54.280 --> 00:48:57.519
<v Speaker 1>thousand dollars to return for Benetta three, a claim denied

958
00:48:57.559 --> 00:49:01.639
<v Speaker 1>by Platinum vice president Hidecki Camilla. Uh Serious creator Camilla

959
00:49:01.760 --> 00:49:03.960
<v Speaker 1>later it locked his social media accounts after he said

960
00:49:04.039 --> 00:49:06.920
<v Speaker 1>he was flooded with messages. I just called them messages,

961
00:49:06.920 --> 00:49:09.559
<v Speaker 1>but they were hate posts, just tons of verbal abuse

962
00:49:09.639 --> 00:49:13.159
<v Speaker 1>pouring in, he said later. New actor Hale released a

963
00:49:13.199 --> 00:49:16.000
<v Speaker 1>statement at the time attempting to address the situation, but

964
00:49:16.039 --> 00:49:19.480
<v Speaker 1>she also got a lot of hate. Yeah, I think

965
00:49:19.519 --> 00:49:21.760
<v Speaker 1>that it's I was fine with Hale in the end.

966
00:49:23.199 --> 00:49:26.239
<v Speaker 1>This was this seemed like a very messy situation. I

967
00:49:26.280 --> 00:49:29.280
<v Speaker 1>remember it being like pretty black and white, and then

968
00:49:29.280 --> 00:49:31.199
<v Speaker 1>obviously it was like, oh, there's more shades to this,

969
00:49:31.360 --> 00:49:33.960
<v Speaker 1>but also I wouldn't be surprised to hear this industry

970
00:49:34.039 --> 00:49:38.360
<v Speaker 1>mistreated voice talent. That's something that's famous for doing. So

971
00:49:40.000 --> 00:49:42.360
<v Speaker 1>either way, I don't even know if we're getting another

972
00:49:42.519 --> 00:49:44.599
<v Speaker 1>bay and Netta at this point though.

973
00:49:44.559 --> 00:49:47.119
<v Speaker 2>Yeah, it's thine of the big thing that I was

974
00:49:47.119 --> 00:49:50.320
<v Speaker 2>thinking was like, this is a kind of big leap

975
00:49:50.400 --> 00:49:53.480
<v Speaker 2>to make of, Like, oh, if they're making another Bayonetta,

976
00:49:53.559 --> 00:49:56.360
<v Speaker 2>that's a big if. Like I don't think that's that's

977
00:49:56.440 --> 00:50:00.480
<v Speaker 2>on anyone's plate right now, especially Camilla who is up

978
00:50:00.559 --> 00:50:06.480
<v Speaker 2>running Clovers now. Like Clovers has a very set focus

979
00:50:06.519 --> 00:50:08.920
<v Speaker 2>of what it's going to be working on, Like, right

980
00:50:09.519 --> 00:50:13.360
<v Speaker 2>they are partnering with Capcom, you know they if Okami

981
00:50:13.480 --> 00:50:16.639
<v Speaker 2>does well, I am sure Capcom has other things that

982
00:50:16.679 --> 00:50:20.519
<v Speaker 2>they would like hideki Kmia's studio to work on that

983
00:50:20.639 --> 00:50:23.760
<v Speaker 2>would follow on from some of the other like fifty

984
00:50:23.840 --> 00:50:27.159
<v Speaker 2>influential games that he made. God hand Too is more

985
00:50:27.280 --> 00:50:32.480
<v Speaker 2>likely than Bayonesha four at this point, unless Nintendo were

986
00:50:32.559 --> 00:50:35.519
<v Speaker 2>to be like, we really want Bayonesha four. But I

987
00:50:35.559 --> 00:50:39.280
<v Speaker 2>don't think Nintendo are feeling that right now because they

988
00:50:39.320 --> 00:50:42.039
<v Speaker 2>have a new eighteens plus game that they can hang

989
00:50:42.079 --> 00:50:44.320
<v Speaker 2>their hat on for their mature Rasia games and that's

990
00:50:44.400 --> 00:50:48.519
<v Speaker 2>the Dusk Bloods, So I don't think Nintendo are going

991
00:50:48.599 --> 00:50:49.880
<v Speaker 2>to be the one spearheading this either.

992
00:50:50.480 --> 00:50:53.840
<v Speaker 1>Yeah, I'm like trying to I'm still trying to remember,

993
00:50:53.880 --> 00:50:57.559
<v Speaker 1>like how all the right situation partses aut Sega owns

994
00:50:57.679 --> 00:51:01.559
<v Speaker 1>the IP, Nintendo owns publish rights for two and three,

995
00:51:02.000 --> 00:51:04.239
<v Speaker 1>that that relationship would if they were to do a

996
00:51:04.280 --> 00:51:07.079
<v Speaker 1>four would probably be pretty similar because I don't think

997
00:51:07.159 --> 00:51:10.800
<v Speaker 1>Sega's interested in making a four by themselves, and Nintendo

998
00:51:10.920 --> 00:51:12.960
<v Speaker 1>is not going to go buy the rights, so they

999
00:51:12.960 --> 00:51:15.639
<v Speaker 1>could work with anyone. You're right, they could like work

1000
00:51:15.679 --> 00:51:19.760
<v Speaker 1>with Clovers and get Capcom involved. That seems like a

1001
00:51:19.800 --> 00:51:21.960
<v Speaker 1>headache in it in itself to get all three of

1002
00:51:21.960 --> 00:51:25.599
<v Speaker 1>those companies working together and have a big enough pie

1003
00:51:25.599 --> 00:51:27.599
<v Speaker 1>to justify it, because band out of fourg just wouldn't

1004
00:51:27.599 --> 00:51:30.519
<v Speaker 1>be that big of a pie. It would do fun.

1005
00:51:30.719 --> 00:51:33.119
<v Speaker 2>Just make God on to you fucking cowards.

1006
00:51:33.480 --> 00:51:35.880
<v Speaker 1>I think that's the answer. That's clearly the answer. All right,

1007
00:51:36.239 --> 00:51:39.400
<v Speaker 1>that does it for the headlines. Let's get on and

1008
00:51:39.480 --> 00:51:42.280
<v Speaker 1>start wrapping up the show. As always, there was no

1009
00:51:42.320 --> 00:51:44.840
<v Speaker 1>poll question from last week, and if there was, I

1010
00:51:44.880 --> 00:51:48.280
<v Speaker 1>don't remember it. Because it was before Thanksgiving. If there was,

1011
00:51:48.280 --> 00:51:50.199
<v Speaker 1>I'll catch up on it on tomorrow's.

1012
00:51:50.400 --> 00:51:53.159
<v Speaker 2>Wasn't you caught yourself and you were like, let's not

1013
00:51:53.239 --> 00:51:53.679
<v Speaker 2>do one.

1014
00:51:53.920 --> 00:51:55.760
<v Speaker 1>Thank you yes, because it was gonna be a massive break.

1015
00:51:55.760 --> 00:51:57.039
<v Speaker 1>Here we are on the other side of it, and

1016
00:51:57.039 --> 00:52:01.239
<v Speaker 1>I can't remember anything as predicted. We did not do

1017
00:52:01.400 --> 00:52:03.960
<v Speaker 1>a bomb twelve on the show, but there was a

1018
00:52:04.000 --> 00:52:07.000
<v Speaker 1>bomb twelve. I posted the blog post over the weekend.

1019
00:52:07.639 --> 00:52:09.559
<v Speaker 1>You can go find that. I think it's the last

1020
00:52:09.599 --> 00:52:12.559
<v Speaker 1>thing that got posted on the website before the freeze,

1021
00:52:13.280 --> 00:52:18.199
<v Speaker 1>so you could check that out. Still it is the

1022
00:52:18.400 --> 00:52:20.639
<v Speaker 1>should have a link to the new bomb twelve so

1023
00:52:20.679 --> 00:52:22.920
<v Speaker 1>you can start filling that out for this week's episode,

1024
00:52:23.079 --> 00:52:26.480
<v Speaker 1>so Friday when we wrap that up. In the meantime though,

1025
00:52:26.559 --> 00:52:29.639
<v Speaker 1>I think we can probably start saying goodbye Lex Luddy,

1026
00:52:29.840 --> 00:52:31.679
<v Speaker 1>Where can people find you on the internet? What do

1027
00:52:31.679 --> 00:52:33.440
<v Speaker 1>you have going on? And all that good stuff.

1028
00:52:34.159 --> 00:52:38.199
<v Speaker 2>Yeah, so super busy the next little while. The Start

1029
00:52:38.239 --> 00:52:41.039
<v Speaker 2>Menu Winter Spectacular has just kicked off again. We had

1030
00:52:41.039 --> 00:52:43.480
<v Speaker 2>our first guest piece. There will be new guest pieces

1031
00:52:43.519 --> 00:52:46.320
<v Speaker 2>going up on startmanu dot co dot uk every single

1032
00:52:46.400 --> 00:52:49.480
<v Speaker 2>day this month, and we have some really cool guests

1033
00:52:49.519 --> 00:52:51.360
<v Speaker 2>lined up. We have some really cool pieces lined up,

1034
00:52:52.840 --> 00:52:55.960
<v Speaker 2>and so yeah, go start check out start menu. You

1035
00:52:56.000 --> 00:53:00.480
<v Speaker 2>can find me at lexiluody dot x y Z on

1036
00:53:00.599 --> 00:53:04.719
<v Speaker 2>Blue Sky. I am currently working on a thing in

1037
00:53:04.719 --> 00:53:08.360
<v Speaker 2>the background that I don't think we've talked about publicly yet,

1038
00:53:08.360 --> 00:53:10.199
<v Speaker 2>so I won't say it, but that will be a

1039
00:53:10.239 --> 00:53:12.480
<v Speaker 2>cool thing. And I'm learning a list for this website

1040
00:53:12.519 --> 00:53:13.280
<v Speaker 2>which will be fun.

1041
00:53:14.199 --> 00:53:16.239
<v Speaker 1>So yeah, we could talk about it. You're gonna be

1042
00:53:16.320 --> 00:53:18.719
<v Speaker 1>editing in the lists, is that what you're referring to. Yeah, yeah,

1043
00:53:18.760 --> 00:53:20.320
<v Speaker 1>so we're gon we're gonna do the Game of the

1044
00:53:20.360 --> 00:53:22.719
<v Speaker 1>Year lists again this year. Everybody guests are going to

1045
00:53:22.760 --> 00:53:25.800
<v Speaker 1>contribute as always, thanks to everybody who just comes through.

1046
00:53:25.920 --> 00:53:28.440
<v Speaker 1>And because we don't pay for these guests lists, there's

1047
00:53:28.480 --> 00:53:29.920
<v Speaker 1>just so many. It's kind of like, let's just do

1048
00:53:29.960 --> 00:53:31.920
<v Speaker 1>this fun thing for the holiday. So thanks everyone who

1049
00:53:31.920 --> 00:53:34.519
<v Speaker 1>gives us their time and does that. But let'sy's gonna

1050
00:53:34.519 --> 00:53:35.760
<v Speaker 1>be helping us. We are going to be paying it

1051
00:53:35.840 --> 00:53:37.800
<v Speaker 1>for this to edit those lists and make sure that

1052
00:53:37.840 --> 00:53:41.199
<v Speaker 1>they look good and are formatted well. Of course, Marino's

1053
00:53:41.199 --> 00:53:43.000
<v Speaker 1>also helping with that. He's going to be getting anything

1054
00:53:43.000 --> 00:53:45.239
<v Speaker 1>into the back end for you. And then yeah, so

1055
00:53:45.280 --> 00:53:47.159
<v Speaker 1>thanks for helping us out with that. We're looking forward.

1056
00:53:47.320 --> 00:53:50.039
<v Speaker 2>And I was saying to Jam before you jumped in

1057
00:53:50.079 --> 00:53:53.280
<v Speaker 2>the call, because I'm anal and this is my brain

1058
00:53:53.960 --> 00:53:57.239
<v Speaker 2>and I have an editor's brain. I've been putting together

1059
00:53:57.280 --> 00:54:01.199
<v Speaker 2>a Giant Bomb style guide. Hell yeah for stuff going forward.

1060
00:54:01.239 --> 00:54:04.440
<v Speaker 2>If people want to know how to lighth things.

1061
00:54:04.679 --> 00:54:08.440
<v Speaker 1>We are gonna start posting those closer to Christmas time.

1062
00:54:08.440 --> 00:54:13.119
<v Speaker 1>Everybody's still look out for that stuff. Then, okay, so

1063
00:54:13.400 --> 00:54:14.360
<v Speaker 1>new poll question.

1064
00:54:14.519 --> 00:54:17.480
<v Speaker 2>What also, what did you say about Marino putting stuff

1065
00:54:17.480 --> 00:54:18.199
<v Speaker 2>into my back end?

1066
00:54:19.000 --> 00:54:22.320
<v Speaker 1>You know, hey, that but that's just what it is.

1067
00:54:22.519 --> 00:54:24.599
<v Speaker 1>I'm sorry. If everyone's not as technical as I am,

1068
00:54:24.960 --> 00:54:30.519
<v Speaker 1>that's just what it's called. I'm sorry, Chuck, Chuck, he's

1069
00:54:30.559 --> 00:54:33.840
<v Speaker 1>too busy to hr. You're all doomed. You're all fucked. Now,

1070
00:54:34.320 --> 00:54:35.960
<v Speaker 1>what do you want from the Hollow Night devs? After

1071
00:54:36.000 --> 00:54:38.519
<v Speaker 1>Silksong d I'll see Hollow Night three or something new.

1072
00:54:39.880 --> 00:54:41.760
<v Speaker 1>We'll see. We'll get the poll results to talk about

1073
00:54:41.800 --> 00:54:44.440
<v Speaker 1>that on Wednesday here on Game This Mornings here on

1074
00:54:44.519 --> 00:54:48.559
<v Speaker 1>Giant Bomb, speaking a Giant Bomb. Mike's on vacation. I

1075
00:54:48.599 --> 00:54:51.880
<v Speaker 1>think he's always on vacation, but he's definitely on vacation

1076
00:54:51.960 --> 00:54:56.000
<v Speaker 1>this week. He's out of Disney. Uh So no Monday

1077
00:54:56.119 --> 00:55:00.880
<v Speaker 1>Evening gamings at Mike's at night and no Monday Morning's

1078
00:55:00.920 --> 00:55:04.719
<v Speaker 1>missed with Mitche and this guy. But we will probably

1079
00:55:04.800 --> 00:55:06.960
<v Speaker 1>have some other stuff popping off. There will be some

1080
00:55:07.400 --> 00:55:09.800
<v Speaker 1>reviews on the site this week. There will be some

1081
00:55:09.880 --> 00:55:12.639
<v Speaker 1>quick looks, I should say. Uh, I think, like I said,

1082
00:55:12.679 --> 00:55:15.480
<v Speaker 1>the Marvel Cosmic Invasion quick looks should be going up

1083
00:55:15.480 --> 00:55:18.960
<v Speaker 1>it sometime soon, so check that out. Plenty of other

1084
00:55:19.000 --> 00:55:21.400
<v Speaker 1>fun stuff happening this week. The BombCast will be tomorrow.

1085
00:55:22.000 --> 00:55:24.320
<v Speaker 1>Tune in for all of that. Looking forward to having

1086
00:55:24.320 --> 00:55:26.840
<v Speaker 1>a strong week back from Thanksgiving break.

1087
00:55:27.960 --> 00:55:30.400
<v Speaker 2>Metroid out again or what days?

1088
00:55:30.400 --> 00:55:36.280
<v Speaker 1>That's December fourth. It's out this week, so really Wednesday night,

1089
00:55:36.360 --> 00:55:38.320
<v Speaker 1>Wednesday night, Metroid.

1090
00:55:37.920 --> 00:55:41.480
<v Speaker 2>Fine four is out this week. That's weird A.

1091
00:55:42.440 --> 00:55:44.400
<v Speaker 1>I played it again at Walmart. I was at Walmart

1092
00:55:44.440 --> 00:55:46.840
<v Speaker 1>just for groceries and I went over there and I'll

1093
00:55:46.840 --> 00:55:48.079
<v Speaker 1>play through the demo again.

1094
00:55:50.400 --> 00:55:52.280
<v Speaker 2>John says in the chot check out the vlogs. The

1095
00:55:52.360 --> 00:55:54.840
<v Speaker 2>vlogs are lovely, They're great.

1096
00:55:54.920 --> 00:55:59.400
<v Speaker 1>Both blogs they're Yeah, they're they're fantastic, great work. Jan Uh. Yeah,

1097
00:55:59.440 --> 00:56:01.639
<v Speaker 1>that's that's the vibe. We want to keep going for everybody.

1098
00:56:01.679 --> 00:56:03.920
<v Speaker 1>So if you like that stuff again, gianbum dot com

1099
00:56:03.920 --> 00:56:04.840
<v Speaker 1>slash joined. Oh.

1100
00:56:05.440 --> 00:56:07.480
<v Speaker 2>John wasn't happy with my idea that you should have

1101
00:56:07.559 --> 00:56:09.840
<v Speaker 2>ended one of them with Lincoln Park. She said, this

1102
00:56:09.880 --> 00:56:13.159
<v Speaker 2>isn't a Transformers movie, which I think explains a lot

1103
00:56:13.199 --> 00:56:15.280
<v Speaker 2>about why you still don't have your emmy.

1104
00:56:15.840 --> 00:56:19.280
<v Speaker 1>Yes, yeah, honestly, you're you're right to call them out.

1105
00:56:19.480 --> 00:56:22.519
<v Speaker 1>Jan Everything we do should be a Transformers movie. Let's

1106
00:56:22.559 --> 00:56:28.039
<v Speaker 1>get it right. Hey, a secret Deecer Deals was sponsored

1107
00:56:28.119 --> 00:56:30.360
<v Speaker 1>us in November. You know, I know, ad for you

1108
00:56:30.400 --> 00:56:32.760
<v Speaker 1>and all that stuff. Just real quick. We just went

1109
00:56:32.760 --> 00:56:34.719
<v Speaker 1>a little bit extra because stay suber Monday. Go check

1110
00:56:34.760 --> 00:56:36.639
<v Speaker 1>them out, like that's the way to go. Find all

1111
00:56:36.679 --> 00:56:38.039
<v Speaker 1>the deals real quick if you want to get the

1112
00:56:38.079 --> 00:56:40.639
<v Speaker 1>most out of your money. All right, let's get out

1113
00:56:40.639 --> 00:56:42.360
<v Speaker 1>of here. Lex Luddie, thank you so much for hanging

1114
00:56:42.360 --> 00:56:44.239
<v Speaker 1>out with me today and talking about video games. I

1115
00:56:44.280 --> 00:56:48.239
<v Speaker 1>really appreciate it. Always a pleasure, Glove, Thank you all

1116
00:56:48.280 --> 00:56:51.159
<v Speaker 1>for watching and listening. You are the best audience in gaming.

1117
00:56:51.239 --> 00:56:53.360
<v Speaker 1>Until next time, have a good one, take care of

1118
00:56:53.400 --> 00:56:54.639
<v Speaker 1>yourself and goodbye.
