Speaker 1: Hey, everybody, welcome the Game As Mornings still presented by
Speaker 1: decou Deals with Me. Jeff Greb, your host from Giant
Speaker 1: bomb dot com, thank you for tuning in. In this episode,
Speaker 1: we're going to be talking about Nintendo making a surprise
Speaker 1: acquisition on Thanksgiving because it's Nintendo, and the potential return
Speaker 1: of a classic Xbox three sixty zombie series. It's gonna
Speaker 1: be a good one because we have Alexi Luddi on
Speaker 1: the show. Lexi, how are you doing?
Speaker 2: I'm not doing too bad, Jeff. It's been a real
Speaker 2: rollercoaster a couple of days. I I reached out and
Speaker 2: I asked for some help raising some fund so I
Speaker 2: could build a computer, because it's become pretty apparent that
Speaker 2: I'm going to need a computer to stay in this industry.
Speaker 2: And I had an opportunity come down the pike for
Speaker 2: twenty twenty six. I was like, Hey, if you if
Speaker 2: you are willing to do some reviews for us, would
Speaker 2: like to do would like you to do reviews for us,
Speaker 2: but it has to be on PC. And I was like,
Speaker 2: I don't think my laptop will be able to run
Speaker 2: most games. So I asked for some help and people
Speaker 2: really showed up and that was really it was nice
Speaker 2: to feel appreciated and like people wanted me in the space.
Speaker 2: And then I looked at the price of RAM and
Speaker 2: I went, fuck, people don't appreciate me enough.
Speaker 1: Yeah, yeah, you need a little bit more appreciation out
Speaker 1: there these days, especially, they're more than you needed a
Speaker 1: couple of months ago. That's for sure. It's going to
Speaker 1: get worse appreciation. It's gonna get the more expensive.
Speaker 2: It was the thing that tipped me over the edge
Speaker 2: because I was kind of saying, like, I had this
Speaker 2: offer come through and I was like, I'll see what
Speaker 2: the steam machine is, like, this might be the answer
Speaker 2: to all my problems. And then a friend of mine
Speaker 2: was like, Okay, while you do that, I'm gonna like
Speaker 2: pick out parts and kind of price out what it
Speaker 2: would be to build a PC from Irish suppliers for you.
Speaker 2: And between Monday of last week and Wednesday of last week,
Speaker 2: we watched listings for six or thirty two gigabytes of
Speaker 2: AM that we could have gotten in Ireland before the
Speaker 2: end of like twenty twenty five. The cheapest one we
Speaker 2: were looking at on Monday was one hundred and fifty
Speaker 2: four euro. By Wednesday, it was four hundred and twenty
Speaker 2: three euro Holy.
Speaker 1: Shit, that's a bigger number. That's a much bigger number.
Speaker 2: It's a way fucking bigger number.
Speaker 1: It's bad, Okay, yeah, it's it's gonna keep getting worse
Speaker 1: out there, I think so, yeah, you may. Unfortunately, it's
Speaker 1: like you still got to just move now while you
Speaker 1: still can, because if you want one in the next year.
Speaker 1: It just seems like it's going to keep going up
Speaker 1: in price. What does does that link still going? Where
Speaker 1: was it? Drop dropped the line?
Speaker 2: Yeah, yeah it is. It's on my blue sky. I'll
Speaker 2: go find it there, all right. But yeah, people have
Speaker 2: been really supportive. There were people offering to send me stuff,
Speaker 2: but a lot of them were in America, and I
Speaker 2: was like, listen, I've shipped things to the US recently
Speaker 2: that would not work out well for either of us.
Speaker 1: No, it's not. It's not worth it for anybody involved. Absolutely.
Speaker 1: I had a good Thanksgiving. Happy to be back everybody.
Speaker 1: Thanks for hanging in there while we were off. Thanksgiving
Speaker 1: one of my favorite holidays. It delivered again this year,
Speaker 1: good food. We did do the I ended up doing
Speaker 1: City Barbecue, which is a local chain of barbecue restaurants
Speaker 1: here and they made the turkey and it was very good.
Speaker 1: That was a good choice because I'm Thanksgiving is kind
Speaker 1: of my thing here. It's the rest of the family
Speaker 1: not as into it as I am, so I don't
Speaker 1: like to put any work on them. So in the
Speaker 1: past I've made all the food and no problem with that,
Speaker 1: except for I also like sitting around and watching football.
Speaker 1: So this year I was able to do both by
Speaker 1: just kind of outsourcing a little bit and food was
Speaker 1: very delicious, So had a good time. And then second
Speaker 1: thing I want to talk about, talk to you about, Lexi. Lexi,
Speaker 1: do you have like people in your country who are
Speaker 1: like very brand loyal to something like do you know
Speaker 1: what dunkin Donuts is?
Speaker 2: Yeah? Yeah, we have. We have Krispy Qums now we
Speaker 2: got them literally last year.
Speaker 1: Okay. Do you have like people who are like that's
Speaker 1: their whole thing, because it's like something out here where
Speaker 1: people are like, oh, I'm a Starbucks, Gurly or Varianto
Speaker 1: dunkin Donuts. Well, I saw the mythical creature of a
Speaker 1: van that was decked out in Dunkin Donuts like bumper stickers,
Speaker 1: and one of them said, if you see me I'm
Speaker 1: probably on my way to dunkin Donuts and I got
Speaker 1: to watch them pull into a dunkin Donuts and it
Speaker 1: just it felt magical, all right, I felt blessed. LEXI
Speaker 1: do you got do you have that all over there?
Speaker 1: Anything like that hunk?
Speaker 2: If your horny? Plus I was gonna say, the closest
Speaker 2: we have with that is like tea bags. People are
Speaker 2: very particular about, like werry okay ye, which which type
Speaker 2: of tea? I guess, especially Irish people and British people.
Speaker 2: Irish people are like, no Irish tea is the only
Speaker 2: way to go. British people are like no British tea.
Speaker 2: And you know, I saw that a super eye patch
Speaker 2: Wolf went to the newly opened Tackle Bell in a
Speaker 2: fucking yeah yeah, in a free way like road stop
Speaker 2: trip play. That's basically it's along the side of emotion, yeah,
Speaker 2: which for Americans is what Europeans called freeways.
Speaker 1: And it's a lot of things.
Speaker 2: Yeah yeah, it's it's like a combination with fucking pizza
Speaker 2: place as well the what's his name, the fucking really
Speaker 2: sweaty guy who is terrifying Papa Papa John. Yeah, it's
Speaker 2: a combination Papa John's Place, if I, if I, if
Speaker 2: I've done my research correctly, and a super Max, which
Speaker 2: you don't have there, but you would love. Yeah, you
Speaker 2: would love super Max because it is the chain that
Speaker 2: named their burger the Big Mac. And then McDonald's tried
Speaker 2: to take them to Corsh and they were like, actually,
Speaker 2: we've been around for longer and we've been calling it
Speaker 2: the Big Mac for longer.
Speaker 1: Wow.
Speaker 2: McDonald's had to let them call it the Big macan Island.
Speaker 2: So you'd love them that the flipping it to the man.
Speaker 1: And I definitely, I deeply appreciate that absolutely. Cas question
Speaker 1: you said, Irish t versus British tea, is any of
Speaker 1: it grown in either country?
Speaker 2: Oh god no, no, that's.
Speaker 1: Like I don't know much about tea, as my history
Speaker 1: has proven time and time again.
Speaker 3: Uh.
Speaker 1: I just wanted to get that on the record there
Speaker 1: real quick. That's fine, that's good time. All right. We
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Speaker 1: have a lot to get into, so let's start the
Speaker 1: morning mess with Nintendo enters deal to acquire Bandai Namco
Speaker 1: Studios Singapore. This comes from assef Con at Shaq News.
Speaker 1: Nintendo has announced its intention to acquire all of Bandai
Speaker 1: Namco Studio Singapore BNSS to strengthen development structure at the
Speaker 1: entire company. The Big end will establish a new subsidiary,
Speaker 1: now called Nintendo Studio Singapore as a result of the steal,
Speaker 1: valued at over one million Singapore dollars that amounts to
Speaker 1: about seven hundred and seventy thousand at the time of
Speaker 1: this article. Here's the purpose of the acquisition section of
Speaker 1: the press release posted directly to the Nintendo Investors' Relation website.
Speaker 1: BNSS was established as one of Bandy Namco Group's overseas
Speaker 1: bases and is a development company with strong expertise in
Speaker 1: creating in game art assets that has contributed to the
Speaker 1: development of Nintendo titles, including the Splatoon series, and has
Speaker 1: an ongoing business relationship with Nintendo. Considering that this business record,
Speaker 1: Nintendo has made the decision to acquire shares in BNSS
Speaker 1: to strengthen the development structure of the Nintendo group. Basically,
Speaker 1: to me, I read this LEXI as Bandy Namco, like
Speaker 1: everyone else, is looking at cutting costs. This is one
Speaker 1: of those things where it's like, unless we have something
Speaker 1: very active with Nintendo, and even if we do, we
Speaker 1: might cut cost and say have AI do this work
Speaker 1: for Nintendo instead, and Nintendo goes, ah, no, no, no,
Speaker 1: no no no. If we're paying you money, we're going
Speaker 1: to have it done the right way and let's work
Speaker 1: something out here instead. If you're trying to cut costs,
Speaker 1: let's just take this off your hands. We'll continue with
Speaker 1: business as usual for us and still have to be
Speaker 1: able to get the art assets that we need from
Speaker 1: the people that we've worked with before and trust for
Speaker 1: future Split Stoon games and other games likely going forward.
Speaker 2: What's your take, Yeah, this is an interesting acquisition. I'm
Speaker 2: not sure if you remember, but this studio's most recent
Speaker 2: project was that paper mache action game. The kind of
Speaker 2: it was. It was at a couple of things. Chat
Speaker 2: will know the name of it. I'm looking at an
Speaker 2: image of it right now, but it was so generic.
Speaker 2: I just can't remember the name of the fucking game.
Speaker 2: Heiro Gammy, that's it. I played like two hours of
Speaker 2: it and it was fine. It was just very like plain.
Speaker 2: But they've done a bunch of support work on a
Speaker 2: bunch of titles. They worked on like Manzantle Worlds's plots,
Speaker 2: so they have been around the place, and they have
Speaker 2: worked with a lot of external teams. This is mainly
Speaker 2: interesting because this was the team that was originally going
Speaker 2: to be making Metroid Prime for and had been for
Speaker 2: several years before Nintendo. Yeah, before Nintendo looked at it
Speaker 2: and we're like, actually, we're not a huge fan of this.
Speaker 2: So yeah, it's interesting that, you know, even despite that
Speaker 2: project not going according to plan, that Nintendo are like,
Speaker 2: we still want to bring them internally. Maybe they see
Speaker 2: the value of them as a support studio more so
Speaker 2: than as a lead development studio, and they think that
Speaker 2: they could kind of leverage that more if they just
Speaker 2: straight up own them. So yeah, it's interesting.
Speaker 1: Yeah, it's like, you know, seven hundred and seventy thousand
Speaker 1: dollars is not much. I think that kind of tells
Speaker 1: the tail here a little bit that this is a
Speaker 1: friendly transfer from band Dy Namco to Nintendo, two companies
Speaker 1: that will continue to have on an ongoing relationship. I
Speaker 1: don't think that this means suddenly band Dy Namco is
Speaker 1: not going to be there to support other Nintendo games
Speaker 1: in the future. That's something that they've probably made quite
Speaker 1: a bit of money doing. But this is just like, ah,
Speaker 1: this is becoming not necessarily something that we want to
Speaker 1: keep around, and Nintendo's something, well, we want to keep this,
Speaker 1: so let's just go ahead and purchase some of the assets,
Speaker 1: maybe some licenses, some tools. Seven hundred and seventy thousand dollars.
Speaker 1: It's almost just like lawyer's fees for getting the deal done.
Speaker 1: So it's just, hey, we're going to take the people
Speaker 1: on this payroll and we will begin paying them instead directly.
Speaker 1: You don't have to worry about it anymore. And it's
Speaker 1: effectively like you've been able to lay these people off
Speaker 1: and cut those costs without anyone losing their jobs, and
Speaker 1: we continue to get the content that we that we need.
Speaker 1: You know, this article that I got here from shak News.
Speaker 1: They're like, maybe this is a precursor to more acquisitions
Speaker 1: from Nintendo. Bigger things yet to come because for Akawa
Speaker 1: has talked. You know what it says right here. Nintendo
Speaker 1: president Shuntaro for A Kawa did say during its earnings
Speaker 1: release analyst or you know, conversation with analysts earlier this
Speaker 1: month that the company is looking at potential acquisitions and
Speaker 1: this targeted purchase could just be the beginning of a
Speaker 1: larger expansion. I don't think this is any sign that
Speaker 1: they are expanding. This sounds like a strategic like shoring
Speaker 1: up of their current business with the potential to do
Speaker 1: more with like the stuff that they have. But I
Speaker 1: don't think they're going to expand through acquisition. What do
Speaker 1: you think?
Speaker 2: Yeah, I see if a smart guy, he looks at
Speaker 2: a lot of this stuff and it keeps quiet quite
Speaker 2: a close eye on the markets and stuff like that.
Speaker 2: But I definitely think that that this is more so
Speaker 2: Nintendo picking and choosing and making the small bets that
Speaker 2: make sense. You saw that with the movie studio that
Speaker 2: they acquired, or not the movie studio, but the animation studio.
Speaker 1: That they acquired.
Speaker 2: And yeah, I think that right now they are looking
Speaker 2: around at the rest of the industry, which did overspend
Speaker 2: for a lot of big studios, and you see that
Speaker 2: a lot with the Subnatica two stuff at the moment,
Speaker 2: and you could argue that you see it with Sony
Speaker 2: and Bungee, but they're looking around and they're saying, like, listen,
Speaker 2: we do want to continue to grow and to move
Speaker 2: into different markets and to sustain or pipelines and to
Speaker 2: show up up pipelines, especially when, like our partners aren't
Speaker 2: the healthiest they've ever been in a lot of ways.
Speaker 2: You know, there are companies that are struggling that Nintendo
Speaker 2: would re I aren't for outsourcing previously, so they are
Speaker 2: probably going like, listen, we're perfectly healthy. We can afford
Speaker 2: to make smaller bets on these small studios that will
Speaker 2: continue to support us, and we're like their jobs, they
Speaker 2: have been surviving off of supporting us for the last
Speaker 2: like ten years or whatever. In some ways, it just
Speaker 2: makes me feel really bad for the Mario and Luigi team,
Speaker 2: who probably would have gotten and deal very close to
Speaker 2: this if they had stuck it out a couple more years.
Speaker 2: Dream Alpha Dream. That's it, And you know, I'm curious
Speaker 2: to see the ones that the acquisitions that they're not
Speaker 2: making are also interesting because you know, what's it called
Speaker 2: the developers of Metroid dread.
Speaker 1: Right, the Mercury Steam.
Speaker 2: Mercury Steam not being brought in, and that's something that
Speaker 2: it feels like years ago, there was always the thing
Speaker 2: of people being like, oh, Microsoft should buy Moon Studios.
Speaker 2: Everyone associates the oil games with Moon Studios. And then
Speaker 2: as time went on, it became very clear why Microsoft
Speaker 2: might not want to buy Moon Studios. And I am
Speaker 2: kind of like, oh, I wonder if there's something like
Speaker 2: Bash in that case of if there's something in that
Speaker 2: pash of their portfolio, and they're kind of like, maybe
Speaker 2: let's not bring this in house.
Speaker 1: Yeah, I think it's you know, it's safe to assume
Speaker 1: that based on the reporting and the investigations that are
Speaker 1: happening into Mercury Steam in their country Spain. Right At
Speaker 1: the same time, you know, Nintendo doesn't acquire every soon
Speaker 1: one of these partners. There's many of these studios that
Speaker 1: were in Alpha Dream's position, that have been in that
Speaker 1: position for decades. Intelligence systems, you know, not Hudson, but
Speaker 1: how hell yes, hell things that have just been able
Speaker 1: to mostly be external or fully external and yet deep
Speaker 1: deep partners with Nintendo, and it's worked out well so far.
Speaker 1: Nintendo seems to pull the trigger on these acquisitions when
Speaker 1: it comes time to heck their business and make sure
Speaker 1: that they can continue doing things since they have been
Speaker 1: doing them. And again maybe the expansion comes because it's like,
Speaker 1: now we have more resources that we can allocate ourselves
Speaker 1: without having to go through any brief bureaucracy or deal making,
Speaker 1: and that's that's gonna be helpful. Mercury Steam that name,
Speaker 1: you know, just think of that name. That Ricury produces
Speaker 1: steam at like room temperature, right, Like, why would you
Speaker 1: name your company at Like, hey, we're Lukewarm Games. I
Speaker 1: don't know, it's I know.
Speaker 2: Did you did you play Blades a Fire?
Speaker 1: Yeah, Lukewarm Games. I guess yeah, I.
Speaker 2: Did play Blades a File And that's kind of how
Speaker 2: I felt.
Speaker 1: All Right, we'll keep going here. Capcom is reportedly working
Speaker 1: on a new Dead Rising sequel starring Frank West. This
Speaker 1: is from Andy Robinson at VGC. Capcom is working on
Speaker 1: a new Dead Rising game. That's according to a new
Speaker 1: report from mp First, which VGC can partially corroperate via
Speaker 1: our own sources, which claims that an in development zombie
Speaker 1: action sequel will also see a return of original protagonist
Speaker 1: Frank West. The project in question won't be a remaster
Speaker 1: or remake, but a new main entry in the series,
Speaker 1: the publication claims. It's said that the new Dead Rising
Speaker 1: will see West head to Hollywood, with action primarily taking
Speaker 1: place within a massive, enclosed movie studio lot, where the
Speaker 1: game's main villain forces Frank and other survivors forces Frank
Speaker 1: and other survivors into various trials, all in pursuit of
Speaker 1: filming his perfect movie. The timing aligns with a recent
Speaker 1: remaster of the original Dead Rising game, which was released
Speaker 1: last year with improved visuals, revamped controls, and quality of
Speaker 1: life improvements. Vgc's Dead Rising Fluxury Master review called it, yeah,
Speaker 1: pretty good, the perfect set of our new sequel. Yeah,
Speaker 1: it does feel like Dead Rising is about to come back.
Speaker 1: I don't know why it's there in the air. It's
Speaker 1: probably that that remake came out and did pretty well
Speaker 1: and looked like Capcom gave it a good amount of love.
Speaker 2: You know what it is, It's the Xbox anniversary and
Speaker 2: there's nothing else to hit your wagon to Xbox not
Speaker 2: doing anything, so like Dead Rising getting its own remake
Speaker 2: the year before. People are like, oh yeah, I remember
Speaker 2: when I played this on my Xbox three sixty a console,
Speaker 2: I feel good about you know, yep, yep. So the
Speaker 2: timing's worked out for them exactly.
Speaker 1: It's and it's like it's so and it's one of
Speaker 1: those franchises that's well positioned for them to be like,
Speaker 1: we have an opportunity here with this anniversary and nostalgia
Speaker 1: probably hitting a little bit of a fever pitch. Maybe
Speaker 1: that's probably not going to be as much as it
Speaker 1: will be one day, but this is going to be
Speaker 1: a plateau for that where it's like, oh, people are
Speaker 1: going to get pretty excited about Xbox three sixty and
Speaker 1: they have the reliable franchises over at Capcom and they
Speaker 1: continue to look for what is the next one that
Speaker 1: can sit alongside Resident Evil and Street Fighter and Monster
Speaker 1: Hunter and you know, we have Dragon's Dogma two do
Speaker 1: very well, but that doesn't seem like that's going to
Speaker 1: be okay, And now we're going to get a new
Speaker 1: one of those every three to five years that's going
Speaker 1: to be in every so often kind of game. While
Speaker 1: that team maybe goes back and forth between Devil May
Speaker 1: Cry and Dragon Its Dogma Dead Rising could be the
Speaker 1: next one that they try that with to be like, hey,
Speaker 1: can we we did a remake or a remaster. I
Speaker 1: suppose let's get a new game and maybe we could
Speaker 1: start the process of treating that like a mini Resident Evil.
Speaker 1: I think they're trying to continue to grow by finding
Speaker 1: familiar things to latch onto, and Dead Rising feels really
Speaker 1: ripe for that. Maybe not as ripe as some things,
Speaker 1: like it's not going to do as well as Resident Evil,
Speaker 1: but I still think that there's a lot of people
Speaker 1: who really like Dead Rising and will show up for this.
Speaker 1: Do you think a new Dead Rising that apparently this
Speaker 1: will bring back the timing mechanic of you know, there's
Speaker 1: a running clock and when you die, you could sort
Speaker 1: of restart, kind of rogue lightish the Dead Rising, the
Speaker 1: first Dead Rising had that. Do you think that that
Speaker 1: is something that they can continue to work with in
Speaker 1: today's gaming landscape, maybe people are more used to that.
Speaker 1: And also bringing back Frank West. Does all that sound
Speaker 1: like a recipe for success?
Speaker 2: As someone who's friends with Scott McLay, who is the
Speaker 2: number one Dead Rising defect, this is this is what
Speaker 2: the people who like Dead Rising really really want. This
Speaker 2: is what the people who like that franchise really really want.
Speaker 2: I am looking at the Frank West wiki page, and
Speaker 2: do you remember when they made a movie of Dead Rising?
Speaker 1: Kind of yes? Who played him? Was it? I can't
Speaker 1: right who played him?
Speaker 2: It was the guy from A twenty one Jump Street
Speaker 2: who was the gym teacher.
Speaker 1: Uh now that's I'm gonna need more than wait, Okay,
Speaker 1: now I'm gonna have to look it at myself. Right,
Speaker 1: it was Rob Wriggle.
Speaker 2: That's right, Okay, Bob Wriggle, that's it.
Speaker 1: Yes, jeez, okay, that's that's kind of.
Speaker 2: A Listen it was. It's pretty inspired casting. Also, that
Speaker 2: movie looks like it was made for like forty bucks, so.
Speaker 1: In a Hamburger maybe? Yeah? Yeah, hey, listen. I I
Speaker 1: welcome Dead Rising to return, both as a game and
Speaker 1: a weird bad movie franchise. I'll take both. I think
Speaker 1: that the clock mechanic can work even better now. I
Speaker 1: think they will have learned a lot, and especially after
Speaker 1: just recently dabbling with the first game again through that remaster,
Speaker 1: they'll be like, Okay, here's what works and what doesn't.
Speaker 1: Here's how we can make it even better. And I
Speaker 1: think that this next one.
Speaker 2: Could really hit back When that first game came out,
Speaker 2: you couldn't even really describe it as a rogue like
Speaker 2: because that wasn't a genre that we use to describe
Speaker 2: games like that, Whereas now you can just be like, yeah,
Speaker 2: it's a roguelike. You know, you are trying to get
Speaker 2: your perfect run done or whatever, and you know, games
Speaker 2: like Death Loop have essentially made all of that stuff
Speaker 2: make sense in a way that people now understand what
Speaker 2: that genre is trying to be. So yeah, I would
Speaker 2: be way into this. I love weird Capcom. I always
Speaker 2: feel a bit weird about how Capcom treated Capcom Vancouver.
Speaker 2: That always felt like a pretty rough place to start for
Speaker 2: a lot of reasons.
Speaker 1: But I don't know.
Speaker 2: I'm glad that this franchise is getting a second chance.
Speaker 1: Yep, same here. I also think that the idea of
Speaker 1: like making the perfect movies, something about combining the clock mechanic,
Speaker 1: like doing a run system with like stuntman, of like, oh,
Speaker 1: we're trying to get the perfect shot each time and
Speaker 1: getting better and better at that kind of running through
Speaker 1: those scenes. There's something there, So well, yeah, go ahead.
Speaker 2: For Christmas, my brother got our parents Apple TV Plus
Speaker 2: and so we've been watching a little bit of stuff
Speaker 2: and we just started watching the studio with Seth Logan. Yeah,
Speaker 2: and they should just make that with zombies. They should
Speaker 2: just like have a film producer who's really fucking bad
Speaker 2: at all of this and is trying to make good
Speaker 2: movies but also wants to make a billion dollars ruin
Speaker 2: every single project he touches and winds up making. Mahunska says,
Speaker 2: you cry.
Speaker 1: I think that there's a good chance that it will
Speaker 1: be something along those lines. I'm looking forward to it
Speaker 1: for sure. This could show up at the Game Awards, right,
Speaker 1: we got there's a couple of stories here where that
Speaker 1: is going to come up. This is definitely one where
Speaker 1: I won't be surprised if we get into the Game
Speaker 1: Awards a trailer starts up, we go, hey, wait is
Speaker 1: Capcom is this and it turns out to be Dead
Speaker 1: Rising whatever the number or subtitle is going to be.
Speaker 2: It would be really good if they leaned into the
Speaker 2: bait and switch that they've been doing with Resident Evil,
Speaker 2: of like teasing that Resident Evil trailer is going to
Speaker 2: be out the show and then one more thing is
Speaker 2: dead vising that like show a zombie and then Frank
Speaker 2: West shows up. They should do that.
Speaker 1: Hi, it would Yeah, that's good stuff. That would be
Speaker 1: a lot of fun. I hope they do exactly that.
Speaker 1: All right, we're going to take a break. When we
Speaker 1: come back, plenty more headlines to get into. If you
Speaker 1: don't like the breaks, you can get an AD free
Speaker 1: version of this show. There's a video in an audio
Speaker 1: version that both don't have ads. You can get that
Speaker 1: on giant bomb dot com. What's the sites on frozen?
Speaker 1: I suppose in the meantime, we'll be right back. Jan.
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Speaker 1: Games Mornings are back, Lex Sluttie, Jeff Grubb. Let's get
Speaker 1: back into it. You just mentioned it. The Marvel Cosmic
Speaker 1: Invasion reviews are up. I have a bunch of reviews
Speaker 1: over here on Open Critic for the game has an
Speaker 1: eighty two. I've been playing a lot of this game.
Speaker 1: We should have a quick look up soon. You know.
Speaker 1: It should be up on YouTube and stuff here today,
Speaker 1: if not later this week it is. I think it's
Speaker 1: pretty good. I like it better than The Turtles Beat
Speaker 1: Them Up, which is the other game from Tribute. I
Speaker 1: think that they kind of expanded on the just the
Speaker 1: basic mechanics of combat and defense, where it feels like
Speaker 1: you have a few more options. You have a pairy,
Speaker 1: some characters have a shield, some characters have a dodge,
Speaker 1: and you can swap between them. It's, you know, a
Speaker 1: swap system. It is a beat them up that is
Speaker 1: very informed by Marvel versus Capcom. It feels like, hey,
Speaker 1: let's take that old X Men beat him up, combine
Speaker 1: it with some elements from Marvel versus capcom and modern
Speaker 1: modern day beat them ups, and it's a really solid formula.
Speaker 1: I'm enjoying it quite a bit. I don't think it
Speaker 1: lives up to like Streets of Age four or some
Speaker 1: of the other best ones in the genre. Apsolum is
Speaker 1: the beat them up of the moment still, but it's
Speaker 1: it's really solid, and it's a strong sort of follow
Speaker 1: up to anyone that's been like, hey, I wish they
Speaker 1: would do a new one of those X Men beat
Speaker 1: them ups, but with some modern sensibilities. Let's see. Will
Speaker 1: Borger at ign gave it a seven out of ten,
Speaker 1: says the stages and enemies aren't going to blow you away,
Speaker 1: but marvel Cosmic invasions tag team action still has the juice.
Speaker 1: Jason Finelli over at games Spot also gave it a seven.
Speaker 1: Exciting side scrolling action and a varied roster of heroes
Speaker 1: come together in a fun retro romp Nintendo Life. Tom
Speaker 1: Massey gave it an eight out of ten and said
Speaker 1: pure cartoon fun and all the better for it. Tribute
Speaker 1: Games has not only totally honored the source material, but
Speaker 1: delivered one of the best arcade Marvel games ever made.
Speaker 1: The aesthetic is beautiful, and the efforts involved in creating
Speaker 1: such a varied cast of beating them up protagonist is admirable. Yes,
Speaker 1: there are areas for improvement, and some of its combat
Speaker 1: feedback oversights feel like missed opportunities. But if you primarily
Speaker 1: want multiplayer action to unlock and grind and level up
Speaker 1: your cast and get to knee deep and get knee
Speaker 1: deep in Marvel Mayhem, it's right on the money. I've
Speaker 1: a My sister in law is a huge Marvel fan,
Speaker 1: has always been a massive comic collection, just as I
Speaker 1: always loved the characters. She was over for Thanksgiving we
Speaker 1: played some of this and it was it was a
Speaker 1: big hit with her. She got to play a storm
Speaker 1: who's her favorite character, and it was. It was a
Speaker 1: good time just sort of hanging out and seeing this
Speaker 1: real briefly before they had to head home.
Speaker 2: This might be a bit of a source subject, but
Speaker 2: is Clops in this game?
Speaker 1: Oh yeah, I just have brought it up that he
Speaker 1: is not, although I would. I'll say just the fact
Speaker 1: that it has this two player tag system, and it
Speaker 1: has a roster that is not massive. It feels like
Speaker 1: it is primed for a lot of characters to get added.
Speaker 1: That's been a trend here for being him ups recently,
Speaker 1: where it's like the roster just keeps growing. If you
Speaker 1: go back and check on S three three h four
Speaker 1: now and you unlock everything, that roster's massive. So I
Speaker 1: expect him to keep adding characters and boys like Cyclops
Speaker 1: would hit hard in this game. I think he would
Speaker 1: be a lot of fun.
Speaker 2: I meant to ask, when you've been playing Absolom, have
Speaker 2: you been using the A bit Doh six bone controller,
Speaker 2: because I would recommend whipping that out. It feels good.
Speaker 1: I just I just found it, and so I'm going
Speaker 1: to be doing exactly. I got the Genesis one basically
Speaker 1: the yeah thirty or whatever. I also have a newer
Speaker 1: one that I got. Also, that's sitting over there. I'm
Speaker 1: gonna try those. You were the one that recommended that
Speaker 1: to me. Initially, I was ill that.
Speaker 2: I was really excited when I got back from Japan
Speaker 2: and I had bought that six po Genesis controller at
Speaker 2: the Nintendo store and then I like plugged it in,
Speaker 2: and Nintendo, for whatever reason, they let you remap buttons
Speaker 2: on any controller that you plug in, except for the
Speaker 2: Classic controllers.
Speaker 1: It's weird, and I'm.
Speaker 2: Just like, why now I can't. And there's so many
Speaker 2: games that almost work, that are almost perfect, and I'm like,
Speaker 2: if I could just swap like two buttons, this would
Speaker 2: be incredible. And Nindetda's like, actually, what about.
Speaker 1: No, it's a Nintendo all right, let's keep going here.
Speaker 1: Metal Gears producer says he's undecided on future remix. Metal
Speaker 1: Gear Salad four would be quote a real challenge. This
Speaker 1: is from Andy Robinson f VGC. Metal Gear Salad series
Speaker 1: producer Noriaki Akimura has claimed that Konami is undecided on
Speaker 1: whether it will create future or further series remix in
Speaker 1: the future. Following the release of Metal Gear Salad Delta.
Speaker 1: Speaking to Japanese publication Real Sound. Akimura was asked what
Speaker 1: kind of titles we'll see from the middle Gear Solid
Speaker 1: series in the future, aside from the recently discussed middle
Speaker 1: Gear Solid Master Collection Volume two. Akimura claimed that Konami
Speaker 1: was still at the decision stage for what to do
Speaker 1: with next with Metal Gear, and that future titles could
Speaker 1: come in the form of more remakes or something else.
Speaker 1: Right now, we're still in the stage of thinking about
Speaker 1: what to make next, he said via machine translation. Since
Speaker 1: Meddle Gear has given us a chance to reach a
Speaker 1: new audience, I'd like to keep building on that momentum.
Speaker 1: That said, the actual content of what we'll make is
Speaker 1: still undecided. It could be another remake, or we might
Speaker 1: take on something entirely new. Gear Solid. The middle Gear
Speaker 1: series is Partik's practically a history of video games in itself,
Speaker 1: ranging from pixel art to film like presentation, so the
Speaker 1: best way to remake or reinterpret reinterpret each title differs greatly,
Speaker 1: he continued. We have no intention of simply applying the
Speaker 1: same methodology we use for Medal Gear Solid Delta to
Speaker 1: every game. We want to determine the most suitable approach
Speaker 1: for each game. Many of the original staff had left
Speaker 1: and the team had been restructured, so we had to
Speaker 1: gather new people to finally get middle Gear Solid Delta
Speaker 1: made as a team. More confident that we that we
Speaker 1: managed to preserve the appeal of the past titles while
Speaker 1: achieving a level of quality that modern players can enjoy.
Speaker 1: And then he goes on to say middle Gear Solid
Speaker 1: For would be particularly challenging. The hardware at that time
Speaker 1: required some very unusual designs to get three D performance
Speaker 1: out of the technology available, and middle Gear Solid Force
Speaker 1: code ended up being quite unconventional as well. Bringing it
Speaker 1: over today seems like it would be a real challenge. Uh, yeah,
Speaker 1: we'll we'll see. First of all, yes, Chance.
Speaker 2: Says talk about yea. Even in machine translation, you can
Speaker 2: kind of tell him being like, how do I say
Speaker 2: this without like saying it's a fucking nightmare to make
Speaker 2: something for the PS three and Kojima's programming was even
Speaker 2: more of a nightmare exactly.
Speaker 1: Uh, look, middle Gear Solid the Collection Volume two is
Speaker 1: still coming. Metal Gear Solid For is certain going to
Speaker 1: be a part of that. There's no reason. I'm not
Speaker 1: say there's no reason. There's the PSP games and stuff.
Speaker 1: It'd be weird to do that. Without Metal Gear Solid four,
Speaker 1: So I am assuming and I think they might have
Speaker 1: said publicly that they're metal Gear Solid for is a
Speaker 1: part of it. Metal Gear Solid four will be like
Speaker 1: the Marquee game there. If people could just play that
Speaker 1: thing again, they'll be happy. I don't know if a
Speaker 1: remake is something that they need to rush to do
Speaker 1: for that game. If I were them, I would get
Speaker 1: maybe a little bit more creative and go back to
Speaker 1: like Metal Gear one and think about like remaking that
Speaker 1: as a modern three D game. But maybe it's too
Speaker 1: soon for that. What do you think is going to
Speaker 1: happen here?
Speaker 2: So cue me out? People are always going to be
Speaker 2: mad if they touch any of Kojimas games. Yes, so
Speaker 2: what metal Gear game didn't have Kojima's involvement but has
Speaker 2: also knock gotten any love over recent years. Metal Gear two,
Speaker 2: Snake's Revenge for the nes. We need to see Hia
Speaker 2: Lola Kakamaimi make his return.
Speaker 1: It's time. It's absolutely time. Yeah, I think something like
Speaker 1: that is in the cards they'll probably do. I think
Speaker 1: they'll probably do Medical Gear Solid two next, actually maybe
Speaker 1: even go back to one and do one again. But
Speaker 1: we'll see Delta seems like it did well enough to
Speaker 1: justify them continuing down this process, right, I think yeah.
Speaker 2: I think they said in their earnings call that it
Speaker 2: did under sell and that they were looking at that
Speaker 2: as they put that down to it being what they
Speaker 2: described as a remake and not a remaster. They were like,
Speaker 2: we didn't change enough. Basically it felt too old, which
Speaker 2: I think is the long lesson to take from that.
Speaker 2: But he ho, because I think that that game's at
Speaker 2: its best when it does feel kind of old. And
Speaker 2: so if they do go back to one of the
Speaker 2: next one of the other games, it will probably be
Speaker 2: the first metal Gear because that's the one they kind
Speaker 2: of will have the most license to change things with,
Speaker 2: you know, whether that be mel Gear you know, the
Speaker 2: computer game metal Gear, or whether that be metal Gear
Speaker 2: Solid one. Both of those games they would have a
Speaker 2: lot more license when it comes to updating because there's
Speaker 2: so much of them that would just have to be
Speaker 2: built from the ground up. If you're bringing Melgia Solid
Speaker 2: two to modern platforms, people kind of just want a
Speaker 2: high rise Melgia Solid too. That's all they want. They
Speaker 2: don't want you changing gameplay, they don't want you updating
Speaker 2: things anymore. So, Yeah, I'd say either Meho Gear the
Speaker 2: computer game or Metal Gear Solid and the PlayStation game
Speaker 2: are the two likely candidates.
Speaker 1: Yeah. We do have to be careful though, if we
Speaker 1: if we say remake Mental Gear Solid one again, Dennis
Speaker 1: Dyak will show up and oh God, like the Candy Man,
Speaker 1: you gotta be careful with that.
Speaker 2: Put down an eternal Socenarto or whatever he's working on.
Speaker 1: He's working on the nude chop on RPG. I can't
Speaker 1: wait to see that. Hell yeah, all right, let's keep
Speaker 1: going here.
Speaker 2: Dead Sonata that's his game, that's all him.
Speaker 1: Yep.
Speaker 2: Yeah. If you go on to the Dead House Sonata
Speaker 2: website currently they have a bunch of like audio books
Speaker 2: that have a bunch of AI voiceover on them, so,
Speaker 2: you know, just an update on how that's going.
Speaker 1: Woo, all right the other double d Okay, let's keep
Speaker 1: going here. Sorry to associate those two. Hollow Night. Hollow
Speaker 1: Night Silksong creators confirmed DLC is coming. This is from
Speaker 1: Blair Marnell at game Spot. After spending seven years working
Speaker 1: on Hollow Night, Silk Song, Team Cherry's Hollow Night follow
Speaker 1: up is one of the most successful games of twenty
Speaker 1: twenty five as an encore. Team Cherry is confirmed that
Speaker 1: there will be DLC released for Silk Song, just don't
Speaker 1: expect it too soon. I don't really know what else
Speaker 1: people would necessarily want to hear, other than that we're
Speaker 1: already than what we're already saying. Team Cherry co founder
Speaker 1: Ari Gibson told Bloomberg, Yes, we're continuing to work on
Speaker 1: the game. We're pursuing things that the things that excite us.
Speaker 1: I think what people might want to hear it there
Speaker 1: will be new stuff coming in a reasonable timeframe and
Speaker 1: not seven years from now. They also kind of like
Speaker 1: talk a little bit in this interview and I think
Speaker 1: elsewhere that they're not necessarily thinking about jumping to a
Speaker 1: Hollow Night three anytime soon like that will. It's probably
Speaker 1: not gonna be what's next when they get done with
Speaker 1: this DLC. First of all, that game is already massive.
Speaker 1: I would personally like in a vacuum, if you just
Speaker 1: hand me that game, I'd be like, there is no
Speaker 1: way DLC is coming for this thing. It already feels
Speaker 1: like it has its DLC implemented in here. It's so
Speaker 1: it's so huge, very cool that we're getting DLC I
Speaker 1: love that game, love a reason to go back. But
Speaker 1: after this, like, yeah, team Cherry probably will try something new.
Speaker 1: Is that what you want from them, or you'd like
Speaker 1: just stick to Hollow Night.
Speaker 2: I'd be kind of disappointed if they didn't try something new.
Speaker 2: I think, you know, as someone who isn't the biggest
Speaker 2: Hollow Night fan, like I appreciate those games. I've played
Speaker 2: a lot of those games. Just the Metroid genre in
Speaker 2: general isn't my favorite, and I've kind of talked about
Speaker 2: that in the past, but like, I would love to
Speaker 2: see them try their hand at other genres, other types
Speaker 2: of things.
Speaker 1: So, yeah, they could try some different stuff next time around.
Speaker 1: And I don't think that they're gonna need to make
Speaker 1: the next thing something that is required to pay the bills,
Speaker 1: as long as they don't try to expand like crazy.
Speaker 1: I think they've probably learned that the kinds of games
Speaker 1: that they're making what they really need. And I don't
Speaker 1: know who knows what they're thinking, but for the most part,
Speaker 1: I think if they just sort of tried some stuff
Speaker 1: and then went back to Hollow Night ten years from now,
Speaker 1: although the first this sequel took seven years to make,
Speaker 1: so maybe that's not enough time. I don't know either way.
Speaker 1: I'm excited for the idea of them trying something else
Speaker 1: and these two games can be the stuff that I
Speaker 1: can go back to forever because they're so good.
Speaker 2: They'll probably release Spoon Heaven at some point.
Speaker 1: Yeah. Look, we're still in litigation, We're still talking. My
Speaker 1: people are talking to their people. I don't know, it's
Speaker 1: there was a big debate on who came up with
Speaker 1: that first.
Speaker 2: But how many times do you think anyone a Team
Speaker 2: Cherry has seen the phrase spoon Heaven and gone what
Speaker 2: the fuck is that? I'm gonna go with this.
Speaker 1: I'm gonna say it's like three times, Like, yeah, mostly
Speaker 1: I think they're like keeping their head down and they're
Speaker 1: able to ignore idiots like us. Uh. And then a
Speaker 1: couple of times like why are the people calling its
Speaker 1: spoon Heaven.
Speaker 2: I know that they like to go to packs and
Speaker 2: stuff like that, and there's a packs in Australia, So
Speaker 2: next packs Australia. Any give bomb fans wear that Spoon
Speaker 2: Heaven T shirt?
Speaker 1: Spoon having shirts?
Speaker 2: Yeah, just confuse the fuck out of Team Chevy guy.
Speaker 1: I should like save up money and just buy a
Speaker 1: bunch of those shirts. Myself and hand them out to
Speaker 1: everyone before the panel and make them all wear it. Uh,
Speaker 1: all right, let's keep going here. The gable Wards talked
Speaker 1: about that a little bit Ago is hyping up a
Speaker 1: satanic statue that randomly appeared in the desert. This is
Speaker 1: from Claire Jackson at Kotaku. I may be born and
Speaker 1: raised in this fine city of New York, but oh
Speaker 1: do I love the desert. Strange and unexplainable stuff happens
Speaker 1: out there, what with the aliens and all over the weekend,
Speaker 1: Jeff Keiey posted his most cryptic teaser yet for the
Speaker 1: upcoming Game Words show on December eleventh, featuring an image
Speaker 1: of a creepy looking stone statue of skeletons in the
Speaker 1: middle of the desert. Folks were quick to realize that
Speaker 1: that Akilli's caption real Dot Inspiring do Dot Thickness was
Speaker 1: actually an address using the what three words geocode service.
Speaker 1: It uses randomized words to quickly pinpoint virtually any location
Speaker 1: on the surface of the planet. Those three words took
Speaker 1: Internet sluice to a location in the Mojave Desert where
Speaker 1: there's presently a wild looking statue. People were actually able
Speaker 1: to find this thing. You can see it at night,
Speaker 1: it's all lit up. People thought, hey, it's is this
Speaker 1: the new God of War? That two point five d
Speaker 1: metro a venue God of War? Is this something? Is
Speaker 1: this the new NBA jam? That was my thought? Is
Speaker 1: this Diablo? And it seems like it's probably an expansion
Speaker 1: for Diablo for and I know you're just thrilled.
Speaker 2: I you know, it could also just be that Killi
Speaker 2: has decided to finally open up the star Yeah, his
Speaker 2: hell dimension. You know, sure people people have been giving
Speaker 2: out that there's not enough seizing womb for developers at
Speaker 2: the Game Awards, and his solution is just to let
Speaker 2: them sit in the ninth circle of Hell.
Speaker 1: Oh, this is where the future class is going to go.
Speaker 1: Now they can, yeah, just throw into the hell mouth.
Speaker 2: Yeah, I don't know. This seems like, yeah, sure, Diablo
Speaker 2: has the money for stunt like this. This also seems
Speaker 2: like we look at it and I go, huh, I
Speaker 2: don't care. Okay, there's another Diablo expansion. I'm shocked, and
Speaker 2: it's hellish. It's what.
Speaker 1: They used to say these statues to their partners like
Speaker 1: net ease, and then net Ease destroyed them all with hammers.
Speaker 1: And stuff, So I gotta let's just make them for
Speaker 1: ourselves and put them in the desert.
Speaker 2: We just can't bring that home and put in his
Speaker 2: backyard when he's done.
Speaker 1: You know what, let's get to this the next story,
Speaker 1: because this is also something that could show up at
Speaker 1: the Game Awards. A trademark for Control Resonant appears to
Speaker 1: have been filed by Remedy. This is from Chris Scully
Speaker 1: in at VGC. A new trademark related to control appears
Speaker 1: to have been filed by Remedy Entertainment, as spotted by
Speaker 1: mp first. The trademark was filed on Thursday and is
Speaker 1: before the name Control Resonant. Although the world word control
Speaker 1: could be trademarked for any number of things, this particular
Speaker 1: trademark was filed under the typical categories. Most video game
Speaker 1: related trademarks are filed under. You know, the trademark is
Speaker 1: something that can happen at any point in the development
Speaker 1: process or the announcement or marketing plan. I do think
Speaker 1: usually it does happen before the first public mention. I
Speaker 1: think this thing's probably going to show up at the
Speaker 1: Game Awards. Feels like that's been in the air. People
Speaker 1: like a lot of times when we're going into various events,
Speaker 1: the new control comes up frequently. I think they've had
Speaker 1: probably enough time to have some thing to show, even
Speaker 1: if that game is still a little bit over ways off.
Speaker 1: I don't know, what, do you think.
Speaker 2: I would love it to be a new control because
Speaker 2: that was one of my game of the years the
Speaker 2: year came out, and also like several years after when
Speaker 2: I replayed it, and you know, Alan Wake two is
Speaker 2: I think that Studio's best game. I would love to see.
Speaker 2: Every time Remedy releases a game, it feels like they
Speaker 2: have learned so much from their previous game, and it's
Speaker 2: really exciting because every time a new game comes out,
Speaker 2: I'm like, oh man, they have addressed the things that
Speaker 2: people didn't like about the previous thing that they did,
Speaker 2: or they have figured something out. Firebreak being a example
Speaker 2: that kind of like proves the rule in a lot
Speaker 2: or an exception that proves the rule because it's so
Speaker 2: out of the wheelhouse of what you would expect from them.
Speaker 2: But yeah, I'm almost kind of surprised if this is
Speaker 2: coming before the Max Pain remakes. But also I'm curious
Speaker 2: how much Remedy is making those Max Pain remakes because
Speaker 2: it is a partnership with rock Star.
Speaker 1: Yeah, I think they're involved, but right that they're a
Speaker 1: very busy studio that is probably something like sort of
Speaker 1: a producer is involved in working with a team externally
Speaker 1: or over at rock Star. They probably hired someone either way. Yeah,
Speaker 1: this feels like the kind of thing that would show
Speaker 1: up at the Game Awards that that team, Remedy does
Speaker 1: seem to have a pretty good relationship with Keeley now,
Speaker 1: especially after being nominated for some of the recent games
Speaker 1: Alan Wick two and so that got them up on
Speaker 1: stage a bunch of times, and that's I bet that
Speaker 1: helped them at a game that was struggling due to
Speaker 1: the fact that it wasn't on Steam. I bet that
Speaker 1: gave them quite a boost. I think they're happy to
Speaker 1: be involved with the Game Awards, so when they have something,
Speaker 1: would not be shocked for them to bring it here
Speaker 1: and be like, let's just announce it at this thing
Speaker 1: that has You know, this is one of the most
Speaker 1: watched gaming events of the year every year, but I
Speaker 1: will say millions of people watch.
Speaker 2: That musical number is probably the last time I felt
Speaker 2: good about the Game Awards, and the best I ever
Speaker 2: felt I've ever felt about it because I was like, Oh,
Speaker 2: this is the right tone to be hitting this, This is
Speaker 2: the right thing.
Speaker 1: Why you do this, yes, other than to sell us
Speaker 1: stuff like this is the real reason you should be
Speaker 1: doing this thing is be like, let weird video game
Speaker 1: people celebrate their weird video game stuff in a really
Speaker 1: cool and fun way.
Speaker 2: And from what I heard, it did a really good
Speaker 2: job of getting people to like, who didn't know what
Speaker 2: the game was actually go seek out the game because
Speaker 2: it was so out of left field and it was
Speaker 2: so weird. And they start getting these awards and then
Speaker 2: they were like, what the fuck is this musical number?
Speaker 2: So yeah, that game has a pretty strong chance of
Speaker 2: showing up somewhere like a Game Awards if it was
Speaker 2: to show up.
Speaker 1: Soon, all right. Epic CEO Tim Sweeney says Steam should
Speaker 1: drop it's made with AI tags. This is from Dominic
Speaker 1: Preston at The Verge. Basically that the story is the
Speaker 1: headline there. Someone on Twitter was like, Hey, the AI
Speaker 1: tag is like is irrelevant now?
Speaker 2: It's racist club It's right, it's.
Speaker 1: Racist to the AIS. And then Tim Sweeney, popping out
Speaker 1: of his tree, was like, oh, the AI tag is
Speaker 1: relevant to art exhibits for authorship disclosure, and to digital
Speaker 1: content licensing marketplaces where buyers need to understand the right situation.
Speaker 1: It makes no sense for game stores, where AI will
Speaker 1: be involved in nearly all.
Speaker 2: Yeah, because games aren't either of those things.
Speaker 1: Tim also just like, why do you care? Yeah? Why?
Speaker 1: Why is this something we need to hide?
Speaker 2: I said it on Blue Sky and it kind of
Speaker 2: comes from a conversation that we had on the show
Speaker 2: the last time I was on a little bit with
Speaker 2: the Steam and gave Newle stuff of like, boy guys
Speaker 2: like Tim Sweeney, should you love a free and independent
Speaker 2: market that's well informed as long as they're not too free,
Speaker 2: too independent, or too well informed?
Speaker 1: Exactly right. It's like like labeling just simply hurts no
Speaker 1: one except for bad actors. Right, Like I bought a water.
Speaker 1: Let me check the ingredients, which is fucking listed here? Water?
Speaker 1: Who's hurt here? Well? How does the most obvious fucking
Speaker 1: thing in the world that this water's main ingredient is water?
Speaker 1: And everyone's going about their day. No one's losing their
Speaker 1: Tim Sweeny's not fucking tweeting about this. He's not being
Speaker 1: a weirdo about this. It's just AI that we need
Speaker 1: to hide. So what's going on? What's the purple is it?
Speaker 1: What does it serve not to disclose that it's AI?
Speaker 1: And the only things I can think of is you
Speaker 1: want to get away with as much as possible and
Speaker 1: not have an informed consumer base. He's getting a lot
Speaker 1: of shit for this, but I mean bad news. Everybody.
Speaker 1: Tim Sweeney incapable of shame and capable of of like
Speaker 1: learning from being publicly humiliated.
Speaker 2: So money does not help Erson.
Speaker 1: Weirdly enough, he's only going to harden his position after this, unfortunately,
Speaker 1: So uh, here we go.
Speaker 2: But hey, good news. I've heard really exciting things about
Speaker 2: the next season A Fortnight and what it's collaborating with.
Speaker 2: So everyone's gonna feel way better about epic after that.
Speaker 1: Yeah, and yep, just again shameless. They'll just partner with
Speaker 1: anyone and and he'll come out and tell he'll be
Speaker 1: proud of it. He'll fucking oh yeah, he'll retweet her.
Speaker 1: It's gonna be a nightmare, all right. Last story here,
Speaker 1: Bayonetta actor Hale says she'd return despite online hate storm.
Speaker 1: This is from Andy Robinson at VGC new Bayonetta voice
Speaker 1: actor Jennifer Hale says she loved to voice the character again,
Speaker 1: despite the storm surrounding the events around her hiring. In
Speaker 1: twenty twenty two, longtime Bayonetta voice actor Helena Taylor called
Speaker 1: on fans to boycott the Bayonette Bannetta three ahead of
Speaker 1: its release after she was replaced in her role as
Speaker 1: the lead in the third game by veteran actor Hale.
Speaker 1: And a series of video messages, Taylor criticized developer Platinum
Speaker 1: Games and publisher Nintendo for allegedly offering her just four
Speaker 1: thousand dollars to return for Benetta three, a claim denied
Speaker 1: by Platinum vice president Hidecki Camilla. Uh Serious creator Camilla
Speaker 1: later it locked his social media accounts after he said
Speaker 1: he was flooded with messages. I just called them messages,
Speaker 1: but they were hate posts, just tons of verbal abuse
Speaker 1: pouring in, he said later. New actor Hale released a
Speaker 1: statement at the time attempting to address the situation, but
Speaker 1: she also got a lot of hate. Yeah, I think
Speaker 1: that it's I was fine with Hale in the end.
Speaker 1: This was this seemed like a very messy situation. I
Speaker 1: remember it being like pretty black and white, and then
Speaker 1: obviously it was like, oh, there's more shades to this,
Speaker 1: but also I wouldn't be surprised to hear this industry
Speaker 1: mistreated voice talent. That's something that's famous for doing. So
Speaker 1: either way, I don't even know if we're getting another
Speaker 1: bay and Netta at this point though.
Speaker 2: Yeah, it's thine of the big thing that I was
Speaker 2: thinking was like, this is a kind of big leap
Speaker 2: to make of, Like, oh, if they're making another Bayonetta,
Speaker 2: that's a big if. Like I don't think that's that's
Speaker 2: on anyone's plate right now, especially Camilla who is up
Speaker 2: running Clovers now. Like Clovers has a very set focus
Speaker 2: of what it's going to be working on, Like, right
Speaker 2: they are partnering with Capcom, you know they if Okami
Speaker 2: does well, I am sure Capcom has other things that
Speaker 2: they would like hideki Kmia's studio to work on that
Speaker 2: would follow on from some of the other like fifty
Speaker 2: influential games that he made. God hand Too is more
Speaker 2: likely than Bayonesha four at this point, unless Nintendo were
Speaker 2: to be like, we really want Bayonesha four. But I
Speaker 2: don't think Nintendo are feeling that right now because they
Speaker 2: have a new eighteens plus game that they can hang
Speaker 2: their hat on for their mature Rasia games and that's
Speaker 2: the Dusk Bloods, So I don't think Nintendo are going
Speaker 2: to be the one spearheading this either.
Speaker 1: Yeah, I'm like trying to I'm still trying to remember,
Speaker 1: like how all the right situation partses aut Sega owns
Speaker 1: the IP, Nintendo owns publish rights for two and three,
Speaker 1: that that relationship would if they were to do a
Speaker 1: four would probably be pretty similar because I don't think
Speaker 1: Sega's interested in making a four by themselves, and Nintendo
Speaker 1: is not going to go buy the rights, so they
Speaker 1: could work with anyone. You're right, they could like work
Speaker 1: with Clovers and get Capcom involved. That seems like a
Speaker 1: headache in it in itself to get all three of
Speaker 1: those companies working together and have a big enough pie
Speaker 1: to justify it, because band out of fourg just wouldn't
Speaker 1: be that big of a pie. It would do fun.
Speaker 2: Just make God on to you fucking cowards.
Speaker 1: I think that's the answer. That's clearly the answer. All right,
Speaker 1: that does it for the headlines. Let's get on and
Speaker 1: start wrapping up the show. As always, there was no
Speaker 1: poll question from last week, and if there was, I
Speaker 1: don't remember it. Because it was before Thanksgiving. If there was,
Speaker 1: I'll catch up on it on tomorrow's.
Speaker 2: Wasn't you caught yourself and you were like, let's not
Speaker 2: do one.
Speaker 1: Thank you yes, because it was gonna be a massive break.
Speaker 1: Here we are on the other side of it, and
Speaker 1: I can't remember anything as predicted. We did not do
Speaker 1: a bomb twelve on the show, but there was a
Speaker 1: bomb twelve. I posted the blog post over the weekend.
Speaker 1: You can go find that. I think it's the last
Speaker 1: thing that got posted on the website before the freeze,
Speaker 1: so you could check that out. Still it is the
Speaker 1: should have a link to the new bomb twelve so
Speaker 1: you can start filling that out for this week's episode,
Speaker 1: so Friday when we wrap that up. In the meantime though,
Speaker 1: I think we can probably start saying goodbye Lex Luddy,
Speaker 1: Where can people find you on the internet? What do
Speaker 1: you have going on? And all that good stuff.
Speaker 2: Yeah, so super busy the next little while. The Start
Speaker 2: Menu Winter Spectacular has just kicked off again. We had
Speaker 2: our first guest piece. There will be new guest pieces
Speaker 2: going up on startmanu dot co dot uk every single
Speaker 2: day this month, and we have some really cool guests
Speaker 2: lined up. We have some really cool pieces lined up,
Speaker 2: and so yeah, go start check out start menu. You
Speaker 2: can find me at lexiluody dot x y Z on
Speaker 2: Blue Sky. I am currently working on a thing in
Speaker 2: the background that I don't think we've talked about publicly yet,
Speaker 2: so I won't say it, but that will be a
Speaker 2: cool thing. And I'm learning a list for this website
Speaker 2: which will be fun.
Speaker 1: So yeah, we could talk about it. You're gonna be
Speaker 1: editing in the lists, is that what you're referring to. Yeah, yeah,
Speaker 1: so we're gon we're gonna do the Game of the
Speaker 1: Year lists again this year. Everybody guests are going to
Speaker 1: contribute as always, thanks to everybody who just comes through.
Speaker 1: And because we don't pay for these guests lists, there's
Speaker 1: just so many. It's kind of like, let's just do
Speaker 1: this fun thing for the holiday. So thanks everyone who
Speaker 1: gives us their time and does that. But let'sy's gonna
Speaker 1: be helping us. We are going to be paying it
Speaker 1: for this to edit those lists and make sure that
Speaker 1: they look good and are formatted well. Of course, Marino's
Speaker 1: also helping with that. He's going to be getting anything
Speaker 1: into the back end for you. And then yeah, so
Speaker 1: thanks for helping us out with that. We're looking forward.
Speaker 2: And I was saying to Jam before you jumped in
Speaker 2: the call, because I'm anal and this is my brain
Speaker 2: and I have an editor's brain. I've been putting together
Speaker 2: a Giant Bomb style guide. Hell yeah for stuff going forward.
Speaker 2: If people want to know how to lighth things.
Speaker 1: We are gonna start posting those closer to Christmas time.
Speaker 1: Everybody's still look out for that stuff. Then, okay, so
Speaker 1: new poll question.
Speaker 2: What also, what did you say about Marino putting stuff
Speaker 2: into my back end?
Speaker 1: You know, hey, that but that's just what it is.
Speaker 1: I'm sorry. If everyone's not as technical as I am,
Speaker 1: that's just what it's called. I'm sorry, Chuck, Chuck, he's
Speaker 1: too busy to hr. You're all doomed. You're all fucked. Now,
Speaker 1: what do you want from the Hollow Night devs? After
Speaker 1: Silksong d I'll see Hollow Night three or something new.
Speaker 1: We'll see. We'll get the poll results to talk about
Speaker 1: that on Wednesday here on Game This Mornings here on
Speaker 1: Giant Bomb, speaking a Giant Bomb. Mike's on vacation. I
Speaker 1: think he's always on vacation, but he's definitely on vacation
Speaker 1: this week. He's out of Disney. Uh So no Monday
Speaker 1: Evening gamings at Mike's at night and no Monday Morning's
Speaker 1: missed with Mitche and this guy. But we will probably
Speaker 1: have some other stuff popping off. There will be some
Speaker 1: reviews on the site this week. There will be some
Speaker 1: quick looks, I should say. Uh, I think, like I said,
Speaker 1: the Marvel Cosmic Invasion quick looks should be going up
Speaker 1: it sometime soon, so check that out. Plenty of other
Speaker 1: fun stuff happening this week. The BombCast will be tomorrow.
Speaker 1: Tune in for all of that. Looking forward to having
Speaker 1: a strong week back from Thanksgiving break.
Speaker 2: Metroid out again or what days?
Speaker 1: That's December fourth. It's out this week, so really Wednesday night,
Speaker 1: Wednesday night, Metroid.
Speaker 2: Fine four is out this week. That's weird A.
Speaker 1: I played it again at Walmart. I was at Walmart
Speaker 1: just for groceries and I went over there and I'll
Speaker 1: play through the demo again.
Speaker 2: John says in the chot check out the vlogs. The
Speaker 2: vlogs are lovely, They're great.
Speaker 1: Both blogs they're Yeah, they're they're fantastic, great work. Jan Uh. Yeah,
Speaker 1: that's that's the vibe. We want to keep going for everybody.
Speaker 1: So if you like that stuff again, gianbum dot com
Speaker 1: slash joined. Oh.
Speaker 2: John wasn't happy with my idea that you should have
Speaker 2: ended one of them with Lincoln Park. She said, this
Speaker 2: isn't a Transformers movie, which I think explains a lot
Speaker 2: about why you still don't have your emmy.
Speaker 1: Yes, yeah, honestly, you're you're right to call them out.
Speaker 1: Jan Everything we do should be a Transformers movie. Let's
Speaker 1: get it right. Hey, a secret Deecer Deals was sponsored
Speaker 1: us in November. You know, I know, ad for you
Speaker 1: and all that stuff. Just real quick. We just went
Speaker 1: a little bit extra because stay suber Monday. Go check
Speaker 1: them out, like that's the way to go. Find all
Speaker 1: the deals real quick if you want to get the
Speaker 1: most out of your money. All right, let's get out
Speaker 1: of here. Lex Luddie, thank you so much for hanging
Speaker 1: out with me today and talking about video games. I
Speaker 1: really appreciate it. Always a pleasure, Glove, Thank you all
Speaker 1: for watching and listening. You are the best audience in gaming.
Speaker 1: Until next time, have a good one, take care of
Speaker 1: yourself and goodbye.