Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whispers secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice.
Speaker 2: Welcome to Adventures in the Parted Veil.
Speaker 1: Hello everyone, and welcome to the Parted Veil. I'm Ryan Lang,
also known as the Mind Player, and I'm joined by
my good friends.
Speaker 3: Hi.
Speaker 4: I'm Cassie Lang. I'll be playing Penelope Waters, the human Aquim.
Speaker 5: Architect, and I'm Tim and I play dravin Ar Dwarf
Rogue and I'm Cameron.
Speaker 6: I play a Marrowell are half elf bard.
Speaker 1: Yes, we post videos every Tuesday, and if you like
what you're seeing, please give us a like a comment
to subscription, tell your friends about us. Yeah, whatever we before,
we keep going. We have a few orders of business.
Speaker 4: Yes, our character minis were printed using banana for scale
three D printing services, and you can use our code
mind Played twenty for twenty percent off your first order
until the end of twenty twenty five.
Speaker 5: And if you guys do enjoy the show and would
like to give us a little extra support, we do
have a Patreon available. Details are in the description. There's
a few different tiers there that give you a few
different benefits. The main one is access to our discord
channel where you can chat with all of us. There's
a separate plug. Today, I thought I would just plug
our podcast. Yes, we do have a podcast if you'd
prefer to listen on the go like that most major
podcast platforms wherever you get your podcasts, we should be
on there, so check that out too if you want to.
Speaker 3: And the music in the background if you're liking what
you're hearing, it's by Carl Casey at White Bat Audio,
which you can download on band camp or listen to
a YouTube.
Speaker 1: Right, Okay, we're going to get into it now. Yes,
we ended last week. Yeah, with all of you having
now entered into the Inner City. You've come through the wall.
You had a large purple worm chase you through, break
the bridge on the outside and the doors going in.
Speaker 3: Yes, it has the line light. Did they take the
crystal out?
Speaker 1: The door got broken? Yeah, from what you can see right.
Speaker 5: But we haven't got that for yet. I don't think
we literally ended right after the slaughter last time. Didn't.
Speaker 1: Yeah, that's where we ended. So as the dust settles,
as they would say, you would notice that the line
does it turns off. But the doors are wide.
Speaker 3: Open, all doors, or well the ones we went through.
Speaker 1: Now. On top of that, though, you notice it's raining. Oh,
just just drizzle. It's just a drizzle in here. You're
still in the kind of like old flex, which makes
everything look new, the old flex some time. And uh,
and it's just raining, just a drizzle. It wasn't raining
on the other side of the door.
Speaker 4: If I look back out through the door, is it
raining now?
Speaker 1: No? Oh?
Speaker 3: Is it raining down?
Speaker 1: Mm hmm okay, like it's going side.
Speaker 3: I was wondering if water was coming because we're surrounded
by yeah, snop.
Speaker 1: No, it is just sprinkling.
Speaker 3: Down like from clouds.
Speaker 1: You look up and you see lots of towers. You
can't see the sky very well. You're not quite sure
where it's coming from. Is it it is water?
Speaker 5: Okay, that's good. At least.
Speaker 3: Interesting.
Speaker 4: Okay, all right, can I see the lines of the
other three beams from here?
Speaker 1: No? No, the city is still quite massive in its center,
and even if it was close by, there's the inner city.
Think of it as like condensed New York, but all
of the towers are more futuristic. There is a criss
crossing of ledges and beams and bridges and things going
all over between this very claustrophobic amount of buildings, right,
and it's just like a web of things. As you
look up there, there's almost just as much on the
outside of buildings as you would expect to be in
the inside, open walled areas, balconies. Like I said, the
bridge is crossing right, and you would not be able
to see very far before something is blocking your vision.
Speaker 3: Right.
Speaker 1: Yeah, all around you is pathways and lots of water,
and what pathways there are, there's much greenery and plants
and things that are growing. But these look tended to
like they were meant to be there, not the overgrowth
that happens in the other state of time.
Speaker 4: Yeah. So right, Well, I would like to head towards
center city generally speaking.
Speaker 5: Yeah, I guess that's.
Speaker 1: Just straight on into the center.
Speaker 4: Yeah, and quickly, because I don't want acts to beat
us there probably already has.
Speaker 3: Yeah, he's been here for a minute, a long.
Speaker 1: Time, a while, a few hours more than you, that's
for sure, a long Yeah, that's true. You did, Yes,
you did.
Speaker 3: But are we still exhausted?
Speaker 1: Yeah, because you have an a oh yeah we are. Yeah.
As you begin walking in towards the city, you find
you're constantly having to move from beams and you know,
like like move around beams. Wow, skyscrapers and buildings and walkways.
There are even paths of what look like light that
power up and you can walk across them, right and uh,
and I don't know how it works. Technology is far
beyond you.
Speaker 3: Like over water.
Speaker 5: Yeah.
Speaker 4: I don't think i'd risk that.
Speaker 5: You can.
Speaker 1: Okay, now everyone, please give me a perception check.
Speaker 3: Wait, are we exhausted right now?
Speaker 5: Yes?
Speaker 4: Yes, it was written down there nineteen okay, spasib.
Speaker 3: Check two.
Speaker 4: Seventeen wow minus two. Yeah, that's so much okay, seventeen.
Speaker 1: Okay, none of you miss this. When you're as you're going,
you all look up and you see that there are
parts of the buildings that have been broken, and there
are tattered bits of what looks to be like canvas
material up above, as if something came crashing through. Okay, Tim,
you you notice that the insignea on it is that
of Darsis. Yeah, and it's at this moment that from
a more downward direction than it's been before, everything changes again. Okay,
there's the pulse that emanates from somewhere down below, but
more central in the city and out. And suddenly, instead
of being in a drizzle, you're now in the old
city with all the overgrowth, and you're in a torrential downpour.
Speaker 3: Oh fun.
Speaker 1: Yes, we are wet very very much going forward. It
is rough terrain at this point, and your vision is obscured.
So heavy is the rain. It is loud too. You
have disadvantage on any perception checks that will require hearing.
Speaker 4: The buildings connect did by these bridges? A lot of
them are covered bridges or open bridges.
Speaker 1: There's all sorts of types. There's no rhyme or reason
to it.
Speaker 4: Would it be feasible for us to escape this rain
by going into the buildings and trying to make our
way through the city that way.
Speaker 1: Yeah, you could definitely try.
Speaker 3: Inside buildings have.
Speaker 7: Uh robots, Yes, we just had autobots, and I was like,
I don't know, but the pulse just happened.
Speaker 4: And they wouldn't be turned on at this point.
Speaker 6: And how well do we trust these bridges?
Speaker 4: Did the bridges look secure enough?
Speaker 1: Some of them?
Speaker 3: Some of yay? Okay, I guess I could.
Speaker 5: Say this if a fall, but well, as they say,
we'll cross that bridge, all I'm all forgetting inside.
Speaker 3: This weather very very wet.
Speaker 1: Okay, all right, so what do you do? Just go
to the nearest building.
Speaker 6: But also, okay, do we see their crashed ship near us?
Speaker 1: You can tell that it's it's further into.
Speaker 5: The city, closer to the center.
Speaker 3: Like Hacker talks, I'm assuming he's still too far away.
Speaker 1: But yeah, you don't send them at all.
Speaker 3: Dang mm hmm.
Speaker 1: Okay, going up to your nearest building, you can see
the doors are cracked open a bit, but they will
not open without some force. Yeah, okay, give me a
strike teck.
Speaker 4: Okay, can I get help with this? Guys?
Speaker 5: Is Augusta?
Speaker 1: I got august Is nearby.
Speaker 5: I feel like he should roll it instead.
Speaker 4: So two, that's with help.
Speaker 5: We should let slipping.
Speaker 1: It's happened. You can't get grip even get dragon's crowbar out,
but you can't hold it. August, don't come up. He'll
kind of pat you on the shoulder and be like,
let me give.
Speaker 5: It a try.
Speaker 3: Step out of the way.
Speaker 1: So him and your dad will will work together. And
uh ah, he got to twenty three. So yes, we
had parents with us. Yes. With a grinding sound, the
doors come open and you all can run in, and
water just kind of starts to seep into the bottom
of the building because the door is open and it's
they're not closing again. Yeah, okay, okay. Inside is a
mess of what looks like hallways and and glass little
rooms with things in it that you've never seen before,
things that look like apparel, things that look like small
cases for carrying things.
Speaker 3: We've entered a mall.
Speaker 4: The mall, I would like to find a way to
get to an upper level where the bridges might be okay,
and then I attempt to navigate my way through the
city across bridges.
Speaker 1: Okay, there are lots of stairs. You can navigate about
three or four levels before you find a bridge crossing
to yet another building.
Speaker 8: Okay, this feels like it's gonna.
Speaker 3: Take so much time.
Speaker 1: It might I might get lost this this bridge is uncovered.
Well actually that's see. Wait, we're going to see if
it's uncovered or not. It is uncovered.
Speaker 3: Okay, I kind of want to steal these.
Speaker 5: It's all a juke.
Speaker 3: Did we pass any any store that looks like it
might have magic.
Speaker 1: Have something useful? You give me a perception check.
Speaker 3: I know, but maybe maybe someone old. I don't see it.
Six nine. That is because it's a plus eight.
Speaker 1: You do not find any unfortunately, dang. Okay, Hey, that
that wasn't that wasn't a bad question.
Speaker 3: Ecal cloaks that.
Speaker 4: Have the umbrellas, umbrellas, that's not a bad idea.
Speaker 5: Yeah, chemist, umbrellas, you haven't been invented.
Speaker 1: You may all make investigation checks.
Speaker 4: I'm going to ask Georgie to find umbrellas. He gets,
I'll get to feed that one.
Speaker 5: Twelve Okay, that's mine's too, which is still better than Yeah,
so twenty one.
Speaker 4: Georgia got twenty two.
Speaker 5: Okay, investation as might you have? Yes, apart from stealth
in slide of him.
Speaker 4: It is investigation or perception.
Speaker 3: Investigation investigation this one he said, yeah, I did say.
Speaker 4: Oh. Then Georgia did not get a twenty two. Georgia
got a sixteen sixty, but then I got also sixteen.
Speaker 1: Okay, so you and Georgie do find some raincoats and
umbrella some things, yes, umbrella okay, nice. Now, Tim, in
your searching, you do not find those, but you do come.
Speaker 3: Across something else, something better.
Speaker 5: Yes, it's a h it's an umbrella hat, the one
that you have the.
Speaker 1: Rain What did you say I had?
Speaker 5: Yeah, you see those umbrella hats. It's like a little
ring that sits on your head and then it has
a little umbrella.
Speaker 1: Yes, yes, you must.
Speaker 5: Well, well I found its.
Speaker 3: Great because really good with your club.
Speaker 6: If the world ever ended and like there just was
no one around and there's.
Speaker 3: Just me, I would go to a mall. I just
I would have so much fun.
Speaker 1: You say, I'm all right, I'll.
Speaker 3: Steal something, since it won't matter, it's not illegal. It's
a band.
Speaker 1: So you happen to find a scimitar, a sword with weapons,
and a scimitar that seems to be more valuable than
the rest due to the amount of lock and key
that it's under.
Speaker 5: Okay, mm hmmmm, is there any I guess I couldn't
be able to read anything on it because it's in
a different language.
Speaker 1: That is correct.
Speaker 5: Uh could I break into the case that it's.
Speaker 1: In, give me a thieves tools, yeah, yeah, okay, decks
your thieves tools. So you get to.
Speaker 5: Okay, okay minus two, so that would be twenty twenty.
Speaker 1: All right, you break in and you are able to
grab the sword out, and you can feel that it
is inherently magical.
Speaker 5: I'll hang on to that.
Speaker 1: Okay.
Speaker 4: I remember what I was gonna ask for earlier. Are
there any maps anywhere, like near the bridges and stuff
in these buildings, like a map of maybe the bridge system.
Speaker 1: Give me a perception check.
Speaker 5: Find the mall directory.
Speaker 4: Yeaheen plus four minus.
Speaker 1: Two nineteen nineteen. Okay, so you find a map. Now
give me an investigation check.
Speaker 4: Okay, yeah, you can help.
Speaker 3: Oh yeah, all right.
Speaker 1: So with Mara helping you and you she's able to
interpret it, you're able to find a map that details
what it calls is the center area of the city,
and it gives you essentially it's like a screen and
it's like blinking and flittering, and it's a little hard
to read as you go, but as you touch it
and all that actually draws a line to a destination
that you want to get to Google Maps.
Speaker 4: That's so, okay, I commit that to my memory, I guess, okay.
Speaker 1: And then suddenly the machine is working perfectly as security
around you. Everything looks pristine again.
Speaker 4: Are there Have we seen any of these constructs in
the mall so far?
Speaker 1: Oh?
Speaker 4: Yes, okay, let's up.
Speaker 1: Run.
Speaker 5: Yeah.
Speaker 4: I want to just get to the center as fast
as we possibly can.
Speaker 1: Okay, yeah, all right, so let's go leaving. You start
going across, and you notice that all of these bridges.
As you go, any of the uncovered bridges is a
drizzle again.
Speaker 3: So this this city has like a protection thing that's
worn down.
Speaker 1: Perhaps. However, as you enter the next quarter, the city
you find is divided into quarters around city, right, it's
more like yeah, anyways, as you enter the next quarter,
suddenly you find that there is frost on everything.
Speaker 3: We've got a freaking four seasons.
Speaker 5: Their climate control is malfunctioning.
Speaker 3: Huh.
Speaker 1: Interesting, okay, and I need you all to make me
decks checks as you cross this.
Speaker 5: Bridge slip off and down.
Speaker 1: You have our boots, we have, so you're fine.
Speaker 3: On the other hand, none are still.
Speaker 5: On yours if they're slipping. Can we like help.
Speaker 1: Their mind fix. Okay, they all got like twenty oh yeah, the.
Speaker 5: King and your family, and so.
Speaker 1: The terrain is now a little slippery, but it's not bad.
It's just frosty vaults happens. And you find yourself in
the middle of a blizzard. Blizzard are we are we?
Speaker 3: Uh?
Speaker 1: He wait?
Speaker 6: We're on a bridge right now? Or are we back
in a building?
Speaker 1: We cross the across the bridge and in the building
and suddenly it's blizzarding outside. Everything is older malfunctioning again.
Speaker 4: Okay, I'm going to be trying to follow that route
we've been given as much as possible through the buildings
to avoid this weather, Okay, or.
Speaker 5: At least take it into very small spurts across bridges.
Speaker 8: Yeah, all right.
Speaker 3: Wait, this is a little I'm probably too late for this.
I have tools to make maps, okay, can I use
them to well?
Speaker 6: Yeah, well to have to copy it to copy.
Speaker 3: So we have a physical copy.
Speaker 5: Of the device.
Speaker 3: Cool, good thinking. I'm a little late for that, but
I'm letting me do it.
Speaker 1: That's good. So you navigate around for what feels like
the next two hours, and as you're doing so, you
find that you're going in this like spiral direction in
towards the center of the city.
Speaker 4: Right, So are we like going through all fours?
Speaker 3: Yes, spiral You.
Speaker 1: Pass through an area where it is exceptionally windy, like
hurricane winds at times when the pulse is in the
extreme setting.
Speaker 3: Yeah.
Speaker 1: Yeah, and then another area where it's as arid and
dry and hot as a desert. Okay, okay, cool.
Speaker 3: Is there not a more direct route? It's only this
like spiral.
Speaker 1: That's what this thing gave you.
Speaker 4: All right, Okay, I'll trust it, I guess.
Speaker 5: Yeah. I mean the more direct route would probably be
us on the ground.
Speaker 1: Yeah, treacherous, And it's not like a perfect spiral. It's
like jutting in between buildings and all over and you're
going up and down levels and all over the place.
You run into machines multiple times and have to dispatch
of them, right, But it's you. You gain a better
awareness of how they function and are able to avoid
them for the most part. However, once you've looped around
your first time, you see in a building just across
the way a crashed airship bearing the and Darcis insignia.
You can all make me a perception check.
Speaker 4: Oh my gosh, sixteen.
Speaker 5: That would be an eighteen for me.
Speaker 1: Okay, seven Dravin and pen. You notice there's movement on
the other side of the ship, like where the ship
has crashed into the building. You can see figures moving around.
Speaker 5: It might not be a bad idea to go over there.
Sure Acrotalks would have abandoned everybody on that ship.
Speaker 3: Probably.
Speaker 4: Yeah, yes, let's go.
Speaker 1: Okay, it takes you a good fifteen minutes to locate
a level with a bridge that connects to that building, right,
and you are. You're in the torrential downpour era again. Okay.
When you get over there and kind of figure, okay,
they must be on the other side of whatever room
this is. When you get to the door, you notice
the metal door is like fused together, like it would
have split in two, but the metal has been melted together.
Speaker 3: Freaking aquats trapped them in there. Yeah, right, that man
is an awful person. Yeah he is. Let's free them. Windows.
Speaker 1: There are windows. If you want to try and go
through the outside of the building and find like tie
ropes up and like go out a window and in
another window, that is a possibility.
Speaker 3: How strong is shatter?
Speaker 1: Oh, it's pretty pretty strong. What level of spell, isn't it.
Speaker 3: I could cast it at a second level.
Speaker 1: Mm or third or fourth.
Speaker 3: Yeah, but I don't want to do Yeah, but I
don't want to do like you know, I don't want
to break the bridge underneath our feet.
Speaker 1: But like, well, you're in a building at this point, okay,
inside at a door that's looking like you were across
looking in at them where they crashed, and now you've
come around.
Speaker 5: This door would lead to the bridge. It would lead to.
Speaker 1: The room, to the room that you were looking into
from the outside in a different building.
Speaker 3: I don't want to crash down a whole building over
top of our heads. It's not that powerful, okay, But
like it's possible for me to like blow up a wall.
Speaker 1: You you could, You could try it on the door. You
could try it on a wall.
Speaker 3: Okay.
Speaker 6: I let me just double check how message works. I
can cast it through solid.
Speaker 3: Objects if I'm familiar with the target, but not through
a foot of stone, metal or wood or a thinsheet
of a lead message.
Speaker 1: Yeah, it's not a foot, none of them than a
full foot or anything.
Speaker 4: If any of it led, though, is any of it lead?
Speaker 5: Okay?
Speaker 6: And did we recognize who was in there?
Speaker 1: You just could see there were figures at a distance.
Speaker 4: Oh so you're not really familiar with the target.
Speaker 3: No, but okay, but okay, if I'm familiar with the king,
and I'm assuming the King is in there, if.
Speaker 1: You send message, you would be messaging the king. If
he's within range, it would succeed. If he's not, it
would not succeed. If you're using sending, it would succeed
because sending goes like.
Speaker 3: Yeah, I'm gonna try message to the king. Okay, through
it just said I want to, Well, first, are you
are you guys trapped? Did what's his name?
Speaker 1: Belton?
Speaker 3: Belton? Trap you in there?
Speaker 1: Okay? You get an immediate panicked response from the king.
What are you doing here? Yes, we're okay.
Speaker 3: I want to I'm going to try to blow up
this door. Get everyone far away.
Speaker 8: Why do you think I'm talking to them?
Speaker 3: Ken? I thought you stopped talking with them and we're
just like talking to the d M. Because message I
can message is a can trip. Okay, I proceed, Get everyone?
What are you able to get everyone far enough away
from the door that I won't hurt you?
Speaker 1: Yeah, I'll move them all as quick as I can.
Speaker 3: And then I'll give them ten seconds, and I say,
am I good to go?
Speaker 1: Yep?
Speaker 3: Okay, And I'm gonna.
Speaker 6: Is there anything better than chatter for this job?
Speaker 4: I don't think.
Speaker 3: Okay, I'm gonna tell me.
Speaker 5: You're just trying to crack the weld basically much. Yeah,
I think that might be.
Speaker 4: Have a feeling that something else is going to crack
before the world does.
Speaker 3: But yeah, try it regards.
Speaker 4: Okay, break the hinges off.
Speaker 3: It's a it's a constitution.
Speaker 1: Saving it fails. It's a it's a it's not a construct,
but it's an object.
Speaker 3: So okay. Wait, no, but.
Speaker 6: Non magical object that isn't being worn or carried takes
damage if it's in the spell's area.
Speaker 3: Yes, yep, oh it fails the constitutions having para. Gotcha,
my spell failed?
Speaker 1: So you cast it at well level just a second.
Speaker 3: I don't want it to be too.
Speaker 1: Careful, So casting that there is a You see a
blast of conclussive force mnate from Mar's hands and the
door suddenly just bows inwards like the weld cracks. One
of the doors bends significantly more and you can all
kind of squeeze through the hole. Nice. That's me okay.
On the other side is about five individuals all huddle together,
to which the king kind of comes up to me.
He's like, you three do not know how happy I
am to see you. What is King Benn do?
Speaker 3: What aren't any of you doing here?
Speaker 1: Well, I came to see the castle. I mean that
that treacherous velton he broke the barrier around the castle.
We suddenly got shot down, and when we crashed in
the building, I was looking over to make sure everyone
is okay, and he had exited those doors. He did
something to them. We can't they wouldn't open again.
Speaker 3: Yeah, that means bad news.
Speaker 5: Was it him that convinced you to come up here?
Speaker 1: Yes?
Speaker 5: Did he say anything about what he was wanting to
do or where he wanted to go even as he
was leaving you here?
Speaker 1: Well, and he kind of gets a bit of a
sheepish look on himself. He's like, well, he said that
the castle had a lot of treasure and power to
be found in it was perhaps trying to expand my
kingdom's influenced a little. He says, with a sideways glance at.
Speaker 6: Well, Okay, let's talk as we walk walk, you know.
Speaker 3: Let's go.
Speaker 5: Yeah, they can you can join with us. We're heading
towards the center of the city, okay.
Speaker 1: He he turns for a moment, he looks back at
the ship. He's like, if you have any way of
marking this down, maybe we could come back for my
fallen men later, if possible.
Speaker 5: Put it on your map. Yeah, made.
Speaker 3: Here.
Speaker 1: You know. Everyone's like, oh, look at that, right, and
you can see that not a lot of people in
the ship survived the crash. Right, So you now have
King King Melton and four of his men with you.
Speaker 5: King Melton joins.
Speaker 4: At least it's not acatos.
Speaker 1: Yeah, okay, now, well, uh, well going.
Speaker 5: You.
Speaker 1: Begin to make your way up towards the top of
the center. Excuse me, you begin to make your way
towards the center of the city, which I can't remember
if I mentioned or not. The center is a large
tower that takes the complete center, and it's way bigger
than all the rest, way bigger in circumference and everything,
and it goes way higher than all of the rest
of the buildings. And you can tell that from here,
and all the while the pulse keeps coming from below
changing things.
Speaker 3: Well, I want to say, as we're like starting to
leave and walk and talk. I don't think I'm gonna
be able to hide because I'm just there's just so
much going on. I can't pretend that I like this
man anymore. So yeah, to him and his men, I'm
gonna be like, okay, like I'll explain the pulses and
the like robots and the turrets, and I'm like, just
don't slow us down. If if you guys just keep.
Speaker 1: Going, just like, well, we'll help you. We'll do anything
we can.
Speaker 3: Ye explain what I've what we've learned about how to
kind of maneuver around them and whatever.
Speaker 1: But yeah, okay at that point, very after a while,
and avoiding various weapons and robots and machines, and and
running into various different people at times who who at
times are a little more aggressive than you would expect.
These are these are individuals you see at other towers,
but they come from coot right and upon seeing you,
they knock arrows and they take they take shots right,
and you guys have to dodge out of the way.
You round a corner and find yourself face to face
with a group of Nachkatians. One dressed extremely regally. She
here we go, she she stares at all of you,
and she like halts all of the individuals behind her,
and she's like, what are you all doing here?
Speaker 3: Do we recognize this person?
Speaker 5: Or no?
Speaker 1: Never met her in your life?
Speaker 5: Do either of the kings recognize her?
Speaker 1: Uh? Well? King van Mannius will step forward and he
takes takes a bow. He's like, queen, well, what he
says is princess, what are you doing here? She's like,
it's queen now. He's like he's like that, Uh, that
Frost character made sure of that. She's like, your father
is not here anymore or among us anymore. It's like, no,
what are you all doing here? This castle is.
Speaker 3: Can I I don't know if I'm I can roll
like a perception checker inside or what never wanting to is?
She is she saying that he helped her become the
queen or that ways.
Speaker 1: I understand, which Venom mentions him, which she states. This
castle is above caught nodge, caught soil, and it is ours.
Why are you here?
Speaker 4: We're here so that we don't all die?
Speaker 1: And what is that supposed to be?
Speaker 4: This castle holds incredible destructive power, and there is a
being in here with incredibly destructive nature, who will kill
all of us if we do not beat.
Speaker 3: Him to the center.
Speaker 1: And what does this being look like?
Speaker 4: You might have heard of Velton no Good anyway, most
likely it'll be a skeleton with a glowing eye.
Speaker 1: Skeleton. Yeah, I know of whom you speak.
Speaker 5: Okay, you've seen him.
Speaker 1: Then she motions to the the three individuals with her.
She's like, there were sixteen of us before we met him.
Speaker 4: Yeah, we want to end him. You with us.
Speaker 1: This is like, uh no, I'm not in the business
of suicide. That is why I am heading back. I
tried to enter that tower and it is it is
too dangerous.
Speaker 4: What can you tell us about it?
Speaker 1: There are things made of metal in it, and they
defend it with ferocity.
Speaker 4: A few of those already.
Speaker 3: You'll run into them on your way back to They're
all over.
Speaker 1: I've run into a few. That tower has many. Okay
we are. We went up two levels. I lost two
men on each level. Then we ran into your friend.
Speaker 4: So he's in the tower already.
Speaker 1: Oh, I'm sure it's giving him the run for his
money too.
Speaker 3: Well. I following his path, and I don't think there'll
be anything to fight.
Speaker 5: Perhaps if we're lucky, well, the truth is, your majesty,
we don't have a choice. We have to go after
him because if he gets control of this city and
its destructive power.
Speaker 3: Will be the first to go.
Speaker 4: You're right beneath us.
Speaker 1: What do you mean it can cast a spell? What
you mean the city is destructive?
Speaker 5: We don't really know, to be honest, we.
Speaker 4: Don't know the full extent, but we believe.
Speaker 5: It is extremely dangerous, levels.
Speaker 4: Of bad that we can't even fathom.
Speaker 1: All right, then go on your way. If it's suicide
you wish, and she'll step and not you go past.
Speaker 5: I will kind of not necessarily super direct at her,
but like a little under my breath, but enough you
can hear it. Just be like, well, somebody has to
do something.
Speaker 9: There is a glare and you just catch as you
walk by, like one of her warriors is like pulling
a sword and she puts his hat on, her hat on,
like stop.
Speaker 1: Okay, all right. After some time you arrive at the
central tower, you are in the past state of flux.
Speaker 3: Is this like is the big crystal thing that we
saw at the top of this tower?
Speaker 5: Freak?
Speaker 3: And he's going up.
Speaker 1: The very tippity top.
Speaker 3: Wait was he going up when they met him.
Speaker 1: Uh, she said she went up two levels and that's
where she ran into him.
Speaker 5: So he's obviously gone up to little.
Speaker 3: Who which direction was he had it?
Speaker 1: She can't say, oh.
Speaker 3: Yeah, great, Do I sense his whereabouts?
Speaker 1: Nope?
Speaker 3: Is it because it's like overcrowded by the other crystal,
or like I just he's not.
Speaker 1: Close, not close enough?
Speaker 3: Huh?
Speaker 4: It is only one hundred feet, which is not.
Speaker 1: It's not super far.
Speaker 5: Yeah. Okay, So if we get to this tower, are
we going up? Because I mean we know the pulse
is coming from down below? Yeah?
Speaker 3: And what was our goal?
Speaker 5: Okay, well, we need to destroy the the crystal and
the city.
Speaker 4: I need to use the crystal first to hold back
and trap whatever being it's trying to enter our world,
and then.
Speaker 5: Destroy that to cut the connection the city.
Speaker 1: Well do you go up or do you go down?
Speaker 4: Why would we go down?
Speaker 5: Wait?
Speaker 3: Where are we to the down.
Speaker 5: To the tower? I mean we we know, we put
it together that the pulse comes from down below. Yes, yeah,
so I mean obviously something is affecting that and causing
that pulse. So there's something down as well as a
true So I don't know if it'd be helpful for
us to go down first, or if we just want
to chase after.
Speaker 4: Are we at the tower?
Speaker 1: You hit you you enter the tower?
Speaker 4: Yes, okay, when we enter the tower, can Cameron sense
the crystal?
Speaker 1: No, like the big crystal? Yeah, it is many levels high.
Speaker 5: Yeah you are not yea, crist the big crystal is up.
Yeah we knew that.
Speaker 4: Okay, cool.
Speaker 5: I don't Stopping the pulses could be helpful, but it
also might waste the time. We just have no idea
what's down there?
Speaker 4: Yeah, and we're currently in the Pristine world, currently in
the past, in the past, like the past is the
Pristine world?
Speaker 3: No?
Speaker 1: Sorry, sorry, it's yeah, sorry, it's a little present. You
were in the present present the present? Yeah, m hm,
flipping flipping expectations on their head.
Speaker 4: Yeah, okay, So currently monsters are not fighting us well
constructing correct?
Speaker 5: Is there signs of Actos having burned stuff in here?
Speaker 1: Uh not where you are particular?
Speaker 3: Can we send can melt it up?
Speaker 5: He'll get melted living up to.
Speaker 1: You could like that is something you could do.
Speaker 4: Yes, I don't hate him that much.
Speaker 5: It's literally sending him to his death, I mean.
Speaker 1: Borrows like and and I've only been wanting there to
be different authority in that.
Speaker 4: Okay, I say, while at the state of the world
is what it is, we just book it upstairs as
fast as we can, and then when it shifts back,
we find a place to hide.
Speaker 1: Okay, okay, all right, so you begin.
Speaker 4: Oh, I am going to use my kinetic augmentation, spend
a canister, and we get advantage on dexterity saves and
an extra ten feet of movement for ten minutes, one.
Speaker 3: Minute, for one minute.
Speaker 1: For one minute. Yeah, all right, you can go speedy quickly.
So you you all begin running. Yeah, and you run, run, run.
You find a stairwell and you begin going up levels.
It's probably and there are many levels to this tower.
Right on about the eighth level, a pulse comes from below,
changing everything back to the past.
Speaker 4: The perpe how many things are on this level and is.
Speaker 1: There a good place to Well, you're in the stairwell
at this point, and immediately you hear the wine as
little metal rods turn in your direction. Yeah, I need
everybody to make me a dexterity saving throw.
Speaker 6: Still I need to stop using this dice.
Speaker 5: Oh that was not good.
Speaker 3: Eight.
Speaker 4: Do we have advantage from my from my kinetic documentation
right now?
Speaker 1: Does it give you advantage on deck saves?
Speaker 4: Is that what you advantage on dexter?
Speaker 1: You can take advantage of us?
Speaker 3: Oh that's way better.
Speaker 1: Yeah, mine is not much.
Speaker 3: Oh, mine's way better. I rolled a three and then
I rolled in eighteen twenty one. So twenty one plus
five three fourteen fourteen?
Speaker 4: Is that worth you minus?
Speaker 3: Yeah, because it's plus seven.
Speaker 1: Usually on a deck rab you take nine?
Speaker 5: Uh fo damage?
Speaker 1: Who can uncanny dodge? All right? But and the two
of you you jump out of the way right, uh?
Your your friends, oh, cass, your dad, Oh no, don't
say like that, don't Marra's or a Penn's dad takes
sixteen four Stan's nailed in the side of one of
these and it just slams him into a wall. Okay, yeah,
I better write that down.
Speaker 5: This is quite the daddy daughter.
Speaker 1: Let's go, let's go on a bit together.
Speaker 3: Why did I bring everyone into the tower to help them? Yeah?
Speaker 1: And oh I got a check for a couple other
people to die before brother. Your brother takes eighteen.
Speaker 3: Oh my god? Really?
Speaker 1: Yeah?
Speaker 5: Oh no, August, Oh maybe we should have No, we
shouldn't have.
Speaker 1: Rest And for your sister, Your sister Cora takes fifteen
Oh my gosh, oly crap. Yes, as they all turn
and start firing before you can all get into cover.
How do you actually actually describe? How do you get
into cover? What do you do? You're in a stairwell.
Speaker 4: We are in a stairwells.
Speaker 3: My thought was like barricade doors.
Speaker 4: But if it's the turrets inside the stairwell, how many
are there?
Speaker 1: There seems to be one pointing at every level.
Speaker 4: Okay, but like only one that can hit.
Speaker 1: So, so what it is is there's one pointing down
a stairway, there's one pointing at the landing. There's one
pointing down a stairway. There's one point at the land
It's like at every turn.
Speaker 3: Yeah, but like.
Speaker 1: You have to realize this building is high security.
Speaker 4: Yeah, but like theoretically, if we take out a turn
or two, can we sit in a.
Speaker 1: Possibly yes?
Speaker 4: Yeah, okay, I would like to try and attack them.
Speaker 1: Then, okay, all right, roll initiative, all of you, roll initiative.
Speaker 5: Oh I forgot, I need to get rid of my
ice dogger for Georgie's It's gone forever.
Speaker 3: Holy crap. Is the minus to an initiative? Too.
Speaker 5: Yeah, any d twenty test.
Speaker 3: I believe I got it too.
Speaker 5: Oh, it's not good. That would have been a twenty eight,
but a twenty.
Speaker 4: Georgie got a twenty two and I got a eight.
Speaker 1: Okay, so.
Speaker 5: You what did you get?
Speaker 1: Twenty and eight? So Georgie and Dravin go first? George
or is it whichever one? Sorry? Dravin driving first, then Georgie.
Then the turrets go again.
Speaker 5: How high up is the turret they are?
Speaker 1: They're good ten feet in the year.
Speaker 5: Okay, I'll just do a running jump attack.
Speaker 1: Okay, one of them?
Speaker 3: What did it? You're jumpering?
Speaker 1: It's awesome.
Speaker 4: Shouldn't we have been able to roll initiative when they
when they win the first attack.
Speaker 1: They got surprise, well surprise technically, but this is this
is a different thing. It's a condition of the area
you're in.
Speaker 4: That's cool.
Speaker 5: I'll do my I think I did this before, but
I'll run up and jump and attack with both scimitars.
I'll use my new one because it's nice and fancy.
I don't know if it does anything, but I'm amusing it. No,
I wouldn't be, but wait, so.
Speaker 4: Just use your old one.
Speaker 3: Length of plus three.
Speaker 5: Yeah, but I get used to.
Speaker 3: Oh yeah, right, so.
Speaker 5: I said, using my plane one, I'm just holding them. Next,
I like, yeah, wait, so first attack, uh is a
fifteen fifteen hits okay, nice and right, there's no sneak
on these normal ooh max damage. That is fourteen.
Speaker 1: Okay, it sputters and words, but is still going.
Speaker 5: Okay. So with the second offhand attack.
Speaker 1: That's more than fifteen.
Speaker 5: Oh no, that's right, that's it hits. Yeah, so that hits,
and then this will just be a straight six roll,
so three more day. Okay, you destroy that one, okay,
sweet hey, that's Georgia.
Speaker 4: Georgie is going to go blast at whatever. Next one
is closest from a distance.
Speaker 1: Twenty two twenty two hits yep.
Speaker 3: And then.
Speaker 4: Oh no, five force damage.
Speaker 1: Five ford damage okay, yes, mara I twenty three hits
you you take nineteen Oh my gosh, that hurts a lot.
Speaker 3: These things are awful.
Speaker 5: Yeah, whoops.
Speaker 1: Okay, and since you all aren't going to fit in
the stairwell, it's gonna target the king, missing the king
and the other king. Oh King Melton takes eighteen damage okay,
all right, okay, cool. Next in initiative order sorry, I
lost the track of where I was there. First second,
the king will take an attack. He hits one, he
does nine damage. Okay, the other king will go he's
going to cast. He'll cast what's it called magic missile,
magic missile second level two D four? Doing that, you
don't add one, do you? With magic missile.
Speaker 5: Every level up of spell if you get.
Speaker 1: An extra extra D four, but you only get what
you roll right plus one.
Speaker 5: So it is plus magic missile gives you three projectiles.
That's the first cast. Yes, it's a D four plus one,
so it would be forty four if he casts, unless
something's changed and then rules.
Speaker 1: I'm not sure it's forty four.
Speaker 5: I think yeah, I think it would be. If he's
going on a level.
Speaker 1: Then okay, so that's eight nine, so ten damage. He
destroys one of them, okay, and you can now right
there's one that is slightly damaged.
Speaker 6: Is there a spot for us all to stand and
not get the hit right now?
Speaker 1: If you destroy this one?
Speaker 3: Oh okay, that changes my plans. Then okay, I will
cast a wait can I do two? Yeah, it's not
a cantrip. I will cast a produced flame cantrip. Yeah, okay, alright,
Uh what does that say?
Speaker 5: Six six?
Speaker 3: It's a six plus ten minus.
Speaker 1: Two fourteen fourteen. Yeah, did you add your three for
your Oh no.
Speaker 5: No, this is to hit, not to damage.
Speaker 3: Yeah, yeah, oh yeah, that's part of the plus ten.
Speaker 1: Yeah yeah, that's part of the that's part of the
plus ten fourteen does not hit?
Speaker 3: I think annoying?
Speaker 6: Oh well I cast uh the.
Speaker 3: Mask? Uh?
Speaker 5: You used used your bonus for produce?
Speaker 3: Is that? Can I?
Speaker 6: Does it have to be a bonus or can I action?
Speaker 4: That's a bonus action?
Speaker 1: Does it have so you can use an action to
do what you would normally do in a bonus action?
Speaker 5: I believe right?
Speaker 1: Oh wait no I don't think you can. No, you can't.
Hold on? Hold on? Is it a leveled spell?
Speaker 6: No, it's a cantrip, so it has to be a
bone used.
Speaker 1: You used produced play, which you can use as a
cantrip or a bonus action, and what and you're trying
to do what the.
Speaker 3: Mass healing which is also like a bonus But can
I do both?
Speaker 1: One is your spell action and one is your bonus
action because mass healing is also a leveled spell, so
she could cast that as her spell.
Speaker 3: So that need to be my action, and then the
flame is my bonus.
Speaker 1: You could do him interchangeably. Might have on this point,
because you can cast produced flame as a normal spell,
or it has the tagline, you can cast it as
a bonus action. The same goes for mass healing work.
You can cast it as a spell or you can
cast it as a bonus action. Yeah, okay, so in
this case you could do both on either term in
any order.
Speaker 3: Yes, okay, I am doing mass healing word, which works
on only up to six creatures.
Speaker 1: Okay, well, let's see friends and family. August, Cora, Mara,
and King Melton are all damaged. That's fine, and me,
did you.
Speaker 3: You heard he said my name?
Speaker 1: Sorry, Penn's dad, August, Cora Mara, and King Melton.
Speaker 4: I'm also damaged.
Speaker 5: I'm also damaged, but not but not two. I've got eleven.
Speaker 3: Okay, so that's six. That includes me, right, that was
in that list. Okay, sorry, my brain's really not working today.
Speaker 6: Two D four.
Speaker 3: Plus three two D four that's not a significant amount.
Speaker 1: But you're going to add three to your from your
crystal to that too.
Speaker 3: Two Oh okay, so that's four then plus six mm hm,
because plus the plus three, ten, ten, health back to
everything that everybody is able.
Speaker 1: To be on that not driving unfortunately, everybody else to
erase the one in front of all of the numbers.
Speaker 5: Okay, all right.
Speaker 6: Cool, that's my turn.
Speaker 1: Okay, so that is what you do. It does not
the thing is not damage. Now your brother is going
to take a swipe at it. He hits, he's going
to do one the eight plus six more damage to it. Okay,
it's not like I'm too hot. And Cora will also
just cast uh magic missile to destroy it. Yes, so
she gets it. Okay, cool, all right, you can sit
here if you want.
Speaker 4: I would like to hunker down. We should do a
short rest so you can attend to that.
Speaker 3: Because how how frequently are these switches happening?
Speaker 5: It's been sporadic. Yeah, we have no way of knowing.
Speaker 3: Huh, So just stay here for an hour and you
would actually okay.
Speaker 5: Okay, we don't have to.
Speaker 6: But I want to test out if pass without trace
is successful on these things, or if they're like too
advanced for magic to work.
Speaker 4: I think they to advance because we're not doing like
stealth checks to get past them.
Speaker 1: That's true.
Speaker 5: I don't think we have much to hide behind to
get away from these either. We're just an open all right.
Speaker 1: Kind without a trace has served you well, but no
longer the d make sure.
Speaker 4: So we are a tempting a short rest. But just
before we attempt a short rest, I would like to
use my healer feet on my dad, so as in
action he gets one hit die plus my proficiency.
Speaker 1: Bonus whatever his hit dye is.
Speaker 4: Yeah, he can spend one of his hit dice.
Speaker 3: All right, quick break, stretch, hydrate, look up directions to
the nearest library to you, you know, standard self care
in the meantime. Thanks for listening to the Adventures and
the Party Veiled podcast. Don't forget to also check out
the videos of our sessions on YouTube and join our
Patreon for exclusive content and discord access at patreon dot com,
slash Twilight and him up. Thanks again and we hope
you enjoy the rest of the session.
Speaker 5: Is this our first time short resting ever?
Speaker 1: In this? I don't know what.
Speaker 3: I think guys did.
Speaker 5: That's true, that's true. That was the only We always
take a long rest.
Speaker 4: And then yeah, everyone can I'll do a short rest Okay, okay,
I don't think I get anything back on a short.
Speaker 1: Rest driving do you try looking at this sort?
Speaker 4: Oh, I am going to use my proper infusion and
refill one of my canisters.
Speaker 5: I'm just going to use one die for my short rest.
Speaker 1: Freaking fine, But.
Speaker 3: I've never done a short rest before. I don't think
what does this all mean? Recover bartic inspiration. I have
the option to choose reset maximum HP changes during this rest,
automatically apply healing with dice result.
Speaker 5: You can uncheck that. We'll roll the dice manually. So
when you take a short rest, that's the amount of
hit dice you have. It's one per level, right, And
so every time you take a short rest, you can
use an amount of those hit dice that you choose,
and then you can roll them and add your constitution modifier.
And you add your constitution modifier to every roll for
every for each die. So you have to decide first
how many you're using in the short rest and then
spend them. You can't just like say, oh I used
one that wasn't enough, Now I use another.
Speaker 1: Is it just.
Speaker 5: Just for and then when you take a long rest,
you get half of them back. So if you use
all of them and then take a long rest, then
you'll still only have half of what you have.
Speaker 3: Okay.
Speaker 1: That was the rule that I frequently forget. I'm glad
you rementioned it.
Speaker 5: You only get half back. So yeah, you can choose
how many you'd like to roll, and it tells you
what to roll. There. Your hit die is a D
eight and then plus one is from your constitution modifier.
So each each die you roll, it'll be a D
eight plus one one, and you choose in advance how
many you're using.
Speaker 1: And then so if you roll three dice, you'd get
whatever you rolled plus three exactly because of yours.
Speaker 6: I'll do four dice dice.
Speaker 3: Are you that low? M?
Speaker 5: I guess it depends. Yeah, I mean what I roll,
and I just yeah, maybe.
Speaker 3: I'm jinxing it by saying oftentimes when I do a
short rest, I'll just like use half of them straight
up and make sure I get here. Okay, I can count.
Speaker 1: I can count underneath you are burned out tonight.
Speaker 3: Head are so bad?
Speaker 5: Oh yeah, that's a good roll. Yeah you got more
than you needed.
Speaker 1: Okay, so full health. Yeah you're at full health now? Okay, good?
Speaker 5: Yeah, I think that's what twenty threety plus have any exhaustion.
Speaker 3: Is it only long rests?
Speaker 1: Only long rest I'm so.
Speaker 6: Over the exhaustion.
Speaker 5: Twenty six? Yeah, a little more than you needed, not
much more than you needed. Yeah, okay, all right, yeah,
And I did spend time checking out that.
Speaker 6: And how long is this all together?
Speaker 1: Actually it's at one hour hour now. The sword you you,
it requires attunement, and you can attune to it. The
sword grants its where the ability to comprehend all to
tell critic language.
Speaker 5: What do you what do you unattuned from the I
don't need to Oh no, I do need to?
Speaker 3: Do you need to you have? You have your ring,
your clo.
Speaker 1: You have three things? Yeah, they do.
Speaker 5: I might take the boots off. I'm taking the boots off.
Speaker 1: Boots are gone, and they're very smelly. You've been wearing
them so much. Now you're just now now you get
all disadvantaged, disvantage on all stealth checks and everything has
advantage to smell, you know, I'm just kidding.
Speaker 4: And then just right at the end of the long rest,
I'll see that you're still not tip top shape and
I would like to use my battle medic on you.
Speaker 3: Either spend another hit die plus my proficiency bon this is.
Speaker 5: For cool and that counts against my hit. You have
to spend a hit die, So it's one of those
plus four. Yeah, I'll just do that right now. You
hopefully I can leave that and it saves it. Ah, yeah,
that's more than enough.
Speaker 1: All right, good, So you take the rest during this rest.
During your rest, there is a pulse and it goes
back to.
Speaker 4: Old okay, and then as well, as soon as the
resting is done, just you.
Speaker 1: Guys begin running. Yeah, okay. As you begin going up,
you start noticing that the quantity of these devices increases
the higher you get.
Speaker 3: I want, okay the last pulse. Could we like see
it happening? Are we too close to it?
Speaker 1: Just like switches like you can you can always see
it happening. It just kind of goes out, right, So
can I be.
Speaker 3: Aimed at one thing at all times?
Speaker 6: And as soon as a pulse starts to happen, I
just want to like fire a turret?
Speaker 1: Oh, I see what you mean?
Speaker 3: Like, as I'm going up, I'm ready, yeah, like rather
ready for the next one.
Speaker 4: As we're going well, can I just direct Georgia to
shoot everyone in the past.
Speaker 1: You can, you can do that, but it would slow
you down a lot because he has to hit them
and damage them.
Speaker 5: Did we ever establish that when they're destroyed in the present,
they'll just come back in the past. No, you have not.
I suggested it once before with the robots, but we
figured they'd come back, but we didn't actually test that.
Speaker 4: Yeah. I'm not saying like, stop and just take it out.
I'm just saying like, as we're going, just like one
shot at each so they're weakened.
Speaker 5: So I mean, I can endlessly use this ring of jumping.
Speaker 1: I think so you guys could start doing that.
Speaker 5: I could just be like you.
Speaker 1: You could you could be you know, looking at one
and uh, I'll say how that affects you in a moment.
You go a few more levels up and there is
a pulse. Okay, and as soon as that pulse happens,
all of you need to make me dexterity X you
get advantage.
Speaker 3: Oh yeah, I was a bad effect. It shoots you're
right in the eye because you're staring at it. Yeah,
I have that's X twenty eighteen. Oh driving, Yeah, is
that the one your father?
Speaker 5: That's whatever?
Speaker 1: Mine was?
Speaker 4: A nine is the thing where you can't get less
than ten.
Speaker 5: No, it's only for skills for drafts.
Speaker 1: That's driving.
Speaker 5: There goes my nice whole hell.
Speaker 1: Thirteen for damage, your dad, Oh no taking dodging that
twenty st poo poop, that's not good. August, who also failed,
takes thirteen for damage.
Speaker 5: Should have got off the levels and grab pieces.
Speaker 1: Of the second that the paulse happens, they get an
automatic shot one, you guys, because of the surprise and
these things when a surprise happens, they auto hit. Well
they auto but like shoot, you have a chance of
deck thirty saving throw. Then you can go into initiative
to destroy them.
Speaker 6: The like is there one for each of us?
Speaker 5: Or does it like there's three of them? I think
we've established the King.
Speaker 1: What did you get?
Speaker 3: You got a twenty and what did you get for
deck stories post yeah?
Speaker 1: Uh eighteen eighteen Georgie, Oh, Georgie.
Speaker 5: Georgie Porgi.
Speaker 1: King van Mannieris takes seven damn sixteen for Georgie and
King Melton, sixteen for Georgie whole Georgie barely dodges it, uh,
and fourteen on King Melton.
Speaker 3: I still don't feel like my question has been answered, though,
Is this like a like? Is there a whole bunch
that are each doing one shot?
Speaker 1: Or is this like a it's like so what it
is is it's a concussive blast that they.
Speaker 5: Oh, are you just trying to establish how many targets
can actually affected by this? Since only three you could
shoot his last time?
Speaker 1: Yeah?
Speaker 3: More, I'm still trying to figure out what's happening.
Speaker 1: Yeah, sorry, I haven't described it very well. There, you
may now enter initiative. There are six of them this time.
Speaker 5: All right, you're better than one this time?
Speaker 3: Nice sixteen seventeen for me, nineteen for me and.
Speaker 4: Nine for Georgie.
Speaker 1: All right, okay, it is uh you three go wait
what was it? Sixteen? We got sixteen? I did you
have sixteen? And you've got a white cast seventeen seventeen,
nineteen nineteen. All right, driving you go after this? Both
kings go first. Wow, So both kings and your brother
go for king. So we will roll for King van Manuos.
He does ten damage to one.
Speaker 3: Are these things in mile reach or are they like
you have to jump? Okay, but we can jump, you
can jump.
Speaker 5: Yes.
Speaker 1: The other king is going to oh, he's going to
cast again the two, four, eight, nine, ten. He will
do ten damage to another one. Your brother is going
to roll to hit he misses. It is now Dravin's turn.
Speaker 5: There's six of them, yep, and one has been damaged.
Speaker 1: Two of them two have been damaged.
Speaker 5: Okay, bug um, I think I'm just going to go
after a fresh one. I'm just gonna do my jumpy
double hit. Okayen, Oh crap, well that misses.
Speaker 1: What'd you get? Fourteen?
Speaker 5: Well minus two?
Speaker 1: Oh snap? Yeah, that misses?
Speaker 5: Okay, off hand hit that should hit.
Speaker 1: That's a twenty two twenty two hits.
Speaker 5: Yes, darn it. I could have taken it out if
I hit with both. Oh great, and that's one damage
one yeah, because it's my offhand damage bonus.
Speaker 1: Okay, alright, one damage. That was Dragon's turn. It is
now uh your turn. You got an eighteen? Right?
Speaker 4: Yeah, yeah, you got it. Did you say Georgia could
go pup as we go? And would that put any
damage on these ones?
Speaker 1: The problem is there's starts to be so many. He's
not going to keep up.
Speaker 4: Okay, it's fine, I will just go to one that
is damaged.
Speaker 1: I have a friend that just started playing Starfield my computer.
Speaker 4: Congratulations, choose just sixteen.
Speaker 1: Sixteen to hit.
Speaker 4: Yeah, you hit good.
Speaker 1: And he's going for a damaged one.
Speaker 3: Yes, please, I'll start belaving them U seventh plus six
is thirteen.
Speaker 1: Thirteen damage damage? Okay, you destroy it?
Speaker 4: Sweet?
Speaker 1: That was you or Georgie you? Yes? Okay, and then
I'll go for another Yeah, because you have a second attack,
go for the other damaged one? Yep, go ahead, critical pick.
Speaker 4: Oh oh and I'm running at it's a charger.
Speaker 1: Yeah.
Speaker 5: Yeah, that's going to be excessive this from the wall.
Speaker 1: What did you get?
Speaker 3: Would you get thirty damage?
Speaker 1: Okay, so you don't just grab it, but you actually
like stab in and short circuit it and you break
that one and the one next. Yeah, it is now
your turn.
Speaker 6: Would I recognize what a short circuit is?
Speaker 5: Nope?
Speaker 1: But one of them stops functioning, It just goes, does
it like sparked a little bit.
Speaker 3: Yeah, I'm going to count that as me having the knowledge.
Oh I don't have which foots this short circuit all
of them, but I was like, I wouldn't know what
to do. That other question, how uh, how bad are
everyone that we're with?
Speaker 1: H Well, Penn's dad is look not great, August is hurt,
King Melton is not great.
Speaker 4: But like I meant, I'm meant to throw my dad
a vitality cerremonts bonus action of my turn.
Speaker 1: I've let you retroactively do too much?
Speaker 3: Okay, but but like like about to die a shot
away from being dead.
Speaker 1: No, he's not a shot away from being dead, None
of them are. I mean, if I roll max damage
on a shot, he could die.
Speaker 3: But like a he LI will die or do they
just die die? Do MPCs just die?
Speaker 5: Uh?
Speaker 1: Yes? For the most part, it depends. It depends. It
really does depend. It depends on how the dns.
Speaker 5: Feel that.
Speaker 3: I'm gonna cast Deacon of Hope. Okay, Oh, shoot, that's
my last third level? Rich?
Speaker 1: Oh have you've been cheating?
Speaker 5: When did you use third levels?
Speaker 6: When well, mass healing word was a third level? What
other third level did I use?
Speaker 1: Possibly with the word? Did I just click the worm?
Speaker 5: Maybe we haven't taken a long rest.
Speaker 1: You guys have not taken a long rest in a
long I use up and you're literally I'm climbing the tower.
Speaker 6: That's done, though, Okay, Beacon of Hope is cast and then.
Speaker 1: Guess what, shoot you've gone Wait wait wait wait wait
bonus action.
Speaker 6: Yeah, but my bonus section was to then cast my
ceiling word.
Speaker 3: But here's my question.
Speaker 1: What it says you're in a corridor? Go ahead?
Speaker 5: No, I mean like maybe, oh.
Speaker 3: No, okay, it says spells, bonus mass healing word. Third
do I does it have to be? I can catch
you can.
Speaker 1: Hire casting any two leveled spells.
Speaker 5: No that, since you've already cast, you can hope you
can't do. Oh so if you just do a produced
slam in a turret, that's probably your best.
Speaker 1: Yeah, because yeah, you can't do two level spells.
Speaker 3: Can I take it back?
Speaker 6: Because I didn't know that I forgot that?
Speaker 1: Go ahead?
Speaker 3: Yeah, because I only was casting it because I wanted
to heal. But I will only heal. Then, So let's
say that I've done that as the message.
Speaker 1: Word. Yeah, what is it?
Speaker 5: Uh?
Speaker 3: Yeah? So I would have done that at a third
level because I had not eaten? Or should I say?
I can do be kindough hovid to hire whatever you've got?
Speaker 1: Use is it? Two? Four?
Speaker 5: Yeah?
Speaker 1: Plus six? Oh that's a four and a one so
five eight health back plus.
Speaker 3: Six?
Speaker 1: Oh sorry, ten health back five plus. I know what
I'm doing.
Speaker 8: Stay in school kids, and then.
Speaker 6: And then I guess I will also do a little fire.
Speaker 3: That a thing? Uh yeah, go ahead, and it said
twenty two that hits or twenty I guess cause exhaustion
that hits?
Speaker 1: And who is it?
Speaker 5: Da?
Speaker 3: Thank you? Where is it though?
Speaker 1: Why don't I school?
Speaker 3: Hey?
Speaker 5: That's pretty good?
Speaker 3: Well?
Speaker 6: Plus does my damage also have lowered because of exhaustion?
Speaker 5: No? No, just d twenty years?
Speaker 3: Oh? Okay?
Speaker 1: Cool?
Speaker 3: Twelve plus three, fifteen fifteen?
Speaker 1: Okay, you destroy it. That leaves two of them. However,
they're going to start shooting. Okay, wait, who did I?
Speaker 3: Okay? The six.
Speaker 1: Sixth Dad, August King, Melton King, ben Man years.
Speaker 6: Yeah, does anyone else need healed?
Speaker 1: I don't.
Speaker 5: I'm hurtlot.
Speaker 1: I'll take ties fourteen hit you?
Speaker 3: It does not?
Speaker 1: Okay?
Speaker 3: How many did you count? Does D get?
Speaker 1: I counted for?
Speaker 3: Okay? So yeah you you bring yourself.
Speaker 1: Up to four two? Okay, they missed both times?
Speaker 3: Nice sweet.
Speaker 5: Sucks.
Speaker 1: The suck sucks to suck. It is now a chorus turn.
Guess what she'll caress missile? That was not bad? Eight
I rolled two twos and a four every time. Plus
that's eight plus three is eleven plus one, So she's
just twelve damage to one. It's still alive, okay, top
of the round. Oh the Kings kid to go No, Georgie, Georgie.
Speaker 4: Georgie's gonna go at the ones that she just went out.
Speaker 6: Sorry, we just keep collecting.
Speaker 1: I'm having a real hard time.
Speaker 5: See what other NPCs you can find. We can convert
one of those rope to start killing it.
Speaker 3: It seems like trying to Apployd.
Speaker 1: Also, there are like four of King Melton's men with you,
but I'm just disregarding.
Speaker 3: They're just useless.
Speaker 5: A couple of them are probably dead. I doubt to
destroy them. He doesn't care about all right.
Speaker 1: The Kings are going to go after critical miss that
is a hit doing six damage. Another one that is
a hit doing oh, eleven damage. Okay, they destroyed the
last one.
Speaker 5: Nice, all right.
Speaker 1: If you keep going up the steps, though, you're gonna
just keep running into more of this.
Speaker 4: And I kind of think that we need a long rest.
Speaker 3: Is there running out there? I don't have canister. I
am assuming there's doors at each Were there a window?
Speaker 1: Nope, there are fully closenclosed.
Speaker 4: How what level are we on right now?
Speaker 1: Well, I would say you've probably gone up you would
have started around ten. Y're now at twenty five. Okay,
but there are many.
Speaker 4: More, Yeah, there are, so I since let's do let's do,
let's go up, let's get closer to the top before
we take a long rest. But I would like to
at some point along the way actually just set.
Speaker 3: Up your hut.
Speaker 1: So are you just going to wait then at this point? Yeah,
for the pulse to happen again.
Speaker 3: Yeah, that's kind of mean.
Speaker 4: Or I mean if we go like taking them out
as we go, it would be slow, but we could.
Speaker 5: You could all attempt to do that slowly. Yes, yeah,
we could like synchronize our attacks. As soon as we're
in view of one, we zap it all together.
Speaker 3: Okay, I'd like to heal my dad if he's not.
Speaker 1: Uptivity talk, he's not up tipty top my battle.
Speaker 4: So one of his hit dice plus four.
Speaker 1: Alright, he gets he's back to full help okay, to
which he looks at He's like, how have you been
doing this for this long? This is hard?
Speaker 3: Yeah?
Speaker 5: Okay.
Speaker 1: Uh. You begin synchronizing your tax and you get up
about two more levels, all right, When at that point
an alarm begins blaring.
Speaker 3: An alarm.
Speaker 1: And one of the doors on one of the landings.
Speaker 4: I was just about to say, I'd like to bar
the doors as soon as the alarm stock.
Speaker 10: Give me an initiative role, Okay, everybody or just Turka.
Speaker 1: You go first.
Speaker 3: Oh, I would like to bar the door.
Speaker 1: You bar the door, all right, You bar the door,
and that's when you hear a door above you open.
Speaker 4: Okay, I mean yeah, but also yeah, cool, okay, valid
rap Okay, it's one of the It's one of those constructs, isn't.
Speaker 1: It Probably more than that, right, I'll run at it. Okay,
roll to hit it's it's one of the larger ones again.
Speaker 4: Okay, Oh goodness, no, that doesn't.
Speaker 1: That does what you get?
Speaker 4: Ten?
Speaker 1: Ten does not hit.
Speaker 5: Okay.
Speaker 1: All of you can now enter initiatives, should you like,
probably should pull for a few other people. Eighteen twenty okay, uh,
we will fast track this one. I want all of
you to take ten damage each from this this fight, okay,
because we're not going to play out this one in
the hallway. It's boring, but you combine, all of you
will manage to destroy this thing.
Speaker 5: Okay.
Speaker 1: I will make you burn any spells or anything, but
you do take ten damage each. And that's when you
reach the end of this stairwell. You're going to have
to enter the building to continue further.
Speaker 4: Okay, and we're currently.
Speaker 3: Still on like active yes zone. Is this where set
up the hut? Yeah? I think this is a good place.
And then we have more people.
Speaker 5: We've been climbing this tower and it went switched to present.
How good were these like landings and stairs and stuff looking?
Speaker 1: They were pretty fine, They're good.
Speaker 5: Okay. I don't want it to like switch and then
all of a sudden where.
Speaker 1: We cast that it's just like nothing.
Speaker 5: That would that would not be good. Yeah, we want
to hunt here and have a long rest.
Speaker 3: Honestly, I think we need it.
Speaker 5: Okay, give the exhaustion.
Speaker 1: Or a casts one as well for cast.
Speaker 5: So we all have enough space to not be exhausted.
Speaker 1: Everyone may benefit from a long rest.
Speaker 5: Should we have a Should we have a pep talk
with everybody before we have a long rest, Just be like,
it's only going to get worse from here. We need
to rest because it's gonna be bad.
Speaker 3: Rest well, my friends, Okay, exhaustion, it's only four hours yep. Yeah,
when I wake up.
Speaker 1: Mm hmm, it's in past. It's in the present present.
Speaker 3: I want to start, do I sense acatos? I think
I want to leave everyone okay and start start to napping. Okay,
we need to go where the attackers are, where the
like robot things are, and if there are any robots,
I want to start throwing them out windows.
Speaker 1: Okay, all right.
Speaker 3: So but if it, oh shoot, but I don't want
to go too far because if it flashes, I don't
want to be alone attacking.
Speaker 1: So you begin to look around.
Speaker 3: Yeah, if I.
Speaker 4: Wasn't asleep, I would say something.
Speaker 3: I don't do it.
Speaker 1: I had this awful dream bar where you went, wait.
Speaker 3: Actually, actually, well my hot last wait.
Speaker 1: Well last, if you leave it, yeah, I think it will.
Speaker 5: You can. People can come and go as they please.
I think once it's cast, it just sits there for
the duration.
Speaker 1: Okay, for the sake of this, we'll say it does. Okay. Okay,
Now you begin exploring this level, right, throwing some things
out windows, damaging stuff that you can. When you pass
by a room, a room that looks like it's quite old,
and there's a lot of broken glass in it, and
glass that sits up vertically, and there's a lot of
writing until credit all around there's also a few turrets
in there as well. I take you take the time
to take care of those. Yeah yeah, okay, so you
take out the remove them.
Speaker 5: Okay.
Speaker 1: While you're in there, there is a paulse oh shoot
back to everything being pristine. So all of these glass
shattered glass things are now up and running and glowing
with lights, and there's till credit writing and images all
over them.
Speaker 5: The turrets don't come back, they don't.
Speaker 3: Oh that's good to know, okay. I cast.
Speaker 6: Uh, comprehend languages with.
Speaker 3: My like immediate yeah, oh yeah, yeah.
Speaker 1: Because you get in that once.
Speaker 6: Per long rest, I can just immediately a ritual thing.
Speaker 1: And I start reading everything everything you can, all right,
there is a wealth of knowledge to be had here.
You learn, excuse me, that the the the city, it's
weather is powered by a crystal at its base, right, okay,
And that this this crystal, there are alarms blowing around
it saying that it's it's overcharged at the moment, and that's.
Speaker 3: The alarm that we heard.
Speaker 1: But I recognized the the You wouldn't be able to
tell anything like that, but it is completely overcharged. And
from the readings of it, you can tell that must
be where the pulse is coming from. You also see,
amongst other various things and bits and devices, you see
a room. It's essentially like an armory, but there's an
area of the armory that's considered high security. And there
is a video feed, a moving picture of that room,
and in it you see large canisters of a purple
glowing liquid. One of them has cracked and the liquid
is missing, okay, and it looks just like your little bottle,
but this is a large canister, right. And there is
one last thing you see, something about mention about it's
just era a little bit about the controls of what's
called the sun Burster. And all you know is that
that's located in the throne room.
Speaker 3: Do I know where the throne room is? Sun Burster?
Holy crap? But what we need is down Oh no, okay, uh,
I'm safe in this room presently, Okay. How much time
has passed?
Speaker 1: About three hours go by and there's another pulse?
Speaker 3: Okay?
Speaker 1: Okay?
Speaker 3: Three hours, three hours all together, or three hours of
me in that room, that room, Okay.
Speaker 1: So they will have woken up, you guys, wake up
and Marrow's not there.
Speaker 6: How long ago did I keeping track of time.
Speaker 3: Do I have like a way of a year when
you still.
Speaker 5: Have one hour left because you only sleep before, but
three hours in that room.
Speaker 1: She's also been wandering around for a while. Stuff happens
right when they wake up, So you guys would wake
up Mara's gone. I'm sure I'd run back.
Speaker 4: I'd ask Cora to do sending as soon as.
Speaker 1: I know you get a panicked message from your your
half sister.
Speaker 3: I mean, like, I'm okay, I just went ahead to
start removing the enemies while we had a lower.
Speaker 1: To which she's Cora states that to you, and I'm
coming back.
Speaker 4: As Maa gets back, I'll be like, are you stupid?
Speaker 3: I'm alive and I have information, so you're welcome.
Speaker 4: Now.
Speaker 3: Here's the thing, though, is the crystal that we want
is down. But the thing that we see up there,
I think think is actually the weapon that Aquatox is after.
Speaker 5: But it's got a crystal too, doesn't it.
Speaker 3: Yeah, but it's a sun burster thing.
Speaker 5: Well that doesn't sound good.
Speaker 3: No, So I do still think that that's our priority.
But just just say, you guys know, okay, what's up? Okay?
Speaker 5: Will you tell us that it said it was overcharged?
Speaker 3: Yeah, yeah, I'll give all of that information that I
read that would take out, like if we dealt with that,
that'd be the Pulse.
Speaker 4: And the ridiculous weather.
Speaker 5: Yeah.
Speaker 3: Probably. Yeah.
Speaker 5: What do you think it means? Overcharged?
Speaker 3: I don't know. I didn't know we could charge these things.
Speaker 1: I hold mine and starts running charging.
Speaker 3: Charge charge boaster.
Speaker 5: I know about charge.
Speaker 1: It never works.
Speaker 3: Would we know the word charted though? In that sense?
Speaker 1: Probably not? Oh but that's what you read on this Yeah, okay,
what do you guys choose to do?
Speaker 3: Cry goods? Well, but.
Speaker 4: Acritoc just drank superpowered juice and he's already Acatos. I
think we need to run away from him.
Speaker 5: Oh you think you think he took the purple stuff?
Speaker 4: Yes, I think he took the purple stuff.
Speaker 5: I don't know.
Speaker 3: That's what Mara saw.
Speaker 5: I saw a cracked vessel in a room.
Speaker 6: Can I tell where that room was?
Speaker 1: Yeah, it's a few levels up.
Speaker 3: Uh, that's what I think that is.
Speaker 4: I think he drank super juice and I'm afraid of
running into crazy overpowered Akatos, who may or may not
you take.
Speaker 3: Into a monster. Yeah, apparently, and welcome to our musical episode.
Speaker 5: People do not want to see us do musical.
Speaker 3: My only fear is he's already crazy powerful. But my
my main thank you driving from out, I have many fears.
My main fear is him using that on us to
like I feel like he knows that although it would
strengthen us for a while, it is the disease, and
I think he wants to spread that, and that is
what I would be afraid of, not him being powerful.
Speaker 5: I suppose I could see it either way either.
Speaker 3: I think we need to get down.
Speaker 8: From all this way.
Speaker 1: What do you do?
Speaker 4: I vote down.
Speaker 3: I don't want the sun to be burst the party.
Speaker 5: As much as I'd rather go down, because then we
don't have to deal with whatever state ACROA talks might be.
And I think we've come this far we just need
to keep going.
Speaker 4: If that's the consensus, I will follow, But.
Speaker 1: I think we need to go to Okay, So you
guys go up.
Speaker 5: I just don't think we have enough time to waste
going down and all the way back up.
Speaker 1: Okay, So you begin going up again, and as you
go up, the tower begins to become.
Speaker 4: Dinner, right, Yeah, that's why the staircase ended.
Speaker 1: Yeah, And then that's when you start seeing the signs
of acrotox has been here. Yeah, yeah, yeah, yeah, that's
when you see it, and you see burned and melted things,
you like, melted piles of metal on the floor, entire
rooms that are still smoldering, right, things like that, and Dravin,
I need you to give me a perception check.
Speaker 5: I'm not exhausted anymore.
Speaker 1: You are not exhausted anymore. Nineteen nineteen all right, Oh wait, wait, that.
Speaker 5: Actually might be higher. Sorry, perception Oh no, it's nineteen okay,
all right.
Speaker 1: It's at that point, Dravin, that you sense something you
haven't sensed in a while. A ghost you see one day.
Speaker 5: A hall floating.
Speaker 1: This individual is dressed in very regal robes and they're
just floating down a hall. You're probably about ten levels
from the top.
Speaker 5: You there.
Speaker 1: There is a pause, and the ghost turns and it
locks eyes with you, and there is extreme surprise in
its eyes, and it floats. It comes floating down the
hall and says, you can see me, I can't what
are you doing here? Who are you?
Speaker 5: My name is Dravin Shadow deelve, and I'm here to
try and stop this place from doing any further harm
to our world.
Speaker 1: So you're all witnessing this. Dravn's just suddenly talking to
the air that probably is by now too, which he says.
Speaker 5: He says, you are here to stop stop what, to
stop this place from doing any further harm to our world.
There's a dangerous creature here trying to take advantage of
the power of this place.
Speaker 4: Mm hmm.
Speaker 1: And well, of what creature do you speak of?
Speaker 5: Skeletal green? You may have seen him.
Speaker 1: I did. He's currently trapped, is he? Yes? I trapped him.
Speaker 3: I shouldn't react because I'm not hearing.
Speaker 5: How did you do that?
Speaker 1: I still hold a little sway over this place. And
who are you in the containment room?
Speaker 5: Can I ask your name? I think?
Speaker 1: Say nice? And at that point he will reveal himself
to the rest everybody, and you're faced with this this man,
it's a human man who's probably in his like early fifties.
Speaker 6: Does he say he's gone before or after he reveals.
Speaker 3: To we here?
Speaker 1: He will? He will reintroduce.
Speaker 5: I'm happy to introduce. I feel like I would say
something to King van Manyers about like, well, I guess
now you have a chance to see how we work
to it.
Speaker 1: She's like, this is insane. Who says, I am Girdel Swade,
high mage of this empire, and a man with many regrets.
There there are worse things at play than your your
friend who's currently locked up the infection.
Speaker 5: Yes, you know of it. How do you know about it?
Speaker 1: Have you spoken with our Keros.
Speaker 5: We've also read some of your writings from the library.
Speaker 1: So it worked. Our Keroses is here. He he what
took him so long? Why he was supposed to bring
everyone back years ago? The infection's back, it's spreading. He
was supposed to stop it.
Speaker 5: He couldn't come with us, is he?
Speaker 1: Okay?
Speaker 4: Yes?
Speaker 1: And the world.
Speaker 4: Still trapped in a bubble?
Speaker 1: I know, and everyone's still human.
Speaker 6: Well, there are some.
Speaker 3: That we think have been infected.
Speaker 1: It's like then the plan has failed. It was supposed
to end it. They were supposed to all die out,
and the infection was supposed to go with it. Apparently
it only put it into dormancy.
Speaker 5: Okay, I should say another reason we're here. Our Keres
thought it might work if we use the crystal to
hold the entity back and then destroy it.
Speaker 1: The crystal's power to stop the entity. I never thought
of that. It's the crystal's power is what's bringing the
entity in in the first place. You really think that
can be done?
Speaker 5: Our cares seemed to think.
Speaker 1: So he pauses, and he puts his ghostly finger to
his ghostly chin, and you can just see through them both.
He's like, well, if our cares believes it can be done,
it probably can. That is not an idea that I had.
I figured any use of the crystal would only bring
this creature in more. Perhaps if you could reduce its polarity,
much like a magnet, it could work the opposite way,
but to do so would require great power.
Speaker 3: What kind of power?
Speaker 1: Magical power? Okay, do you have a spellcaster with you? I,
unfortunately in my state, lack the power.
Speaker 5: To do such a thing.
Speaker 1: A couple of us, yeah, good good? What level of
spell can you cast?
Speaker 6: I can only do five, but.
Speaker 1: And your other, to which Cora is like five. I
don't know if that'll be enough. What if the kings,
perhaps to which King ben maneers's, I can cast of
the sixth level?
Speaker 5: We have a small crystal. If that's of any help.
Speaker 1: You have one, indeed, I mean there are many throughout
this city. It might be able to help you. It
could enhance your power. It could resonate with the crystal itself.
I'm sorry. I'm sorry for all of you. I will
help you in any way I can. I'm I'm to
blame for all this.
Speaker 3: You didn't know trying to do it was right.
Speaker 5: Whatever it was, it's past. Now. All we can do
is look ahead to what we can do.
Speaker 1: Perhaps, but I'm the one who contacted it. It's me.
I was the one looking to expand our empire and
grow the power of the king. I'm the one who
reached out into the beyond further than I ever should have.
I didn't exp act an answer back, but when I did,
I think I lost sight. I allowed my excitement and
my my hubris to outshine my wisdom.
Speaker 5: It's okay, we can make it right. Please, we're gonna try.
Speaker 1: Do you have any questions.
Speaker 3: You're sure that will hold?
Speaker 1: I couldn't say how long. It's quite a nasty fellow.
Speaker 3: Yeah.
Speaker 1: If he had been able to see me, I fear that,
even in my ghostly form, I would not be well off.
Speaker 5: Well, do you know if he was exposed to the
the purple substance?
Speaker 1: If the purple substance is still around, huh, we've seen it.
Drat no, I doubt he was. If he had been,
it would be showing.
Speaker 5: Can you tell us more about the effects of it
time scale and what it might do to somebody to
tell them about.
Speaker 4: The cracked vessel?
Speaker 3: Yeah, I say you have a room with.
Speaker 1: Them, we do. Yes. Essence, essence of an elder being,
monstrosity beyond comprehension. It promised me power and wealth, wealth
and many secrets, and I chase those secrets.
Speaker 5: That essence is a bit of it, a bit of.
Speaker 1: Its literal life force. When given to an individual, it
gives them power and strength. But over time that individual
just becomes a puppet to this this thing. And well
what happened is all of the individuals who were corrupted
eventually began to mutate. They lost themselves, and they started
a ritual to bring in the creature. The portal was
literally in the middle of opening. And you will see
that if you go to the throne room. When I
cast the spell, I didn't know what to do. I
was in a panic. And if there are people mutating again,
the same thing will happen. So at that point that
one of King Melton's men leans over and whispers to him,
and King Melton is like, ah, guys, I have a
bit of information. I think I better share. We received
reports of creatures, yeah, traveling into Nakt and gathering below
this this castle in a circle.
Speaker 5: Oh good.
Speaker 4: Lovefrect it's starting a ritual.
Speaker 1: And if you remember last week the dunes, the essence
must have be leaking out. There must be traces of
it throughout your world, says Girdel, and they it's it's
starting again. If you don't stop this, our world is over.
And the halting will not stop the entity. If it
comes through, it will not be powerful enough push it
back and then destroy the crystal. Okay, how how well,
perhaps you could drop it into the sunburster up here
the sunburster and he to which he says, in the
throne room, there is a conduit from the throne all
the way through the center portion of this tower, and
it exits at the bottom of this island. It has
immense energy to rain fire down on the ground below.
But if you were to drop the crystal into the conduit,
it may have enough power to destroy it. But you
don't want to be on the island when that happens.
Speaker 5: No, Now, what of this crystal below that controls the weather.
Speaker 1: Oh, yes, well it's a smaller crystal. It has the
ability to, like he said, control the weather. But something's
gone wrong with it. You may have noticed that things
are constantly changing around here. Something's wrong with it, and
it's causing all the systems to go haywire. If perhaps
it were to be shut down, that would stop.
Speaker 6: And how do you shut it down?
Speaker 1: There are switches, okay, but they have to be manually pulled.
Speaker 3: Okay.
Speaker 5: Do you think the crystal that's present there would help
us deal with the crystal above?
Speaker 1: I mean it's powerful enough perhaps if you could connect
the two, but it's you'd really have trouble moving it.
Speaker 4: It's too large, all right, And it's the crystal above
that we need to destroy. Absolutely okay, ah, But if
we get the one below, we'd be able to shut
down that. All of these metal men keep popping up
and attacking us. Absolutely, yes, okay, you can't control those.
Speaker 1: I can't. I cannot leave past the tenth level. I
am bound to the throne room and its proximity.
Speaker 3: Is there a control room that turns off all of
these turrets?
Speaker 1: And in the throne room you'd be able to Okay,
you have to get up there, though.
Speaker 4: I still think we need to go down first.
Speaker 5: Only there was a fast way.
Speaker 1: But well, there is a fast way you could take
the elevator.
Speaker 3: Oh way, does any of it matter?
Speaker 5: There's an elevator. We could not have the turrets and
the it would disable all of the things that attack us,
because we could just set it to the present, like
it would no longer be phasing, at least we assume,
so then there would no longer be turrets or robots
for the last ten levels.
Speaker 4: For us to get through, because the quantity of those
is only increasing.
Speaker 5: It's gonna be bad.
Speaker 4: And whatever we're going to be trying to do up there,
I don't want to be doing it with a bajillion
turrets and monsters fighting us.
Speaker 5: Gridell just said there was an elevator as well, so
if we could use that, okay, we could probably get down.
Speaker 3: Up How long is this?
Speaker 5: That's the risk?
Speaker 3: Where are we present or past? Currently?
Speaker 1: You're currently in the past, so everything's for fifteen How
long has it been like this twenty minutes?
Speaker 3: To we risk it like not everyone?
Speaker 5: Yeah, we could just not take everybody, but then again,
we're risking putting people up or down. I don't know.
Speaker 4: I have an idea.
Speaker 5: Let's I think weather Mara's got to come with feather.
Speaker 8: Do just my son, I have an idea. Whenever you
want to do, I have an idea.
Speaker 3: Let's watch but that I mean.
Speaker 4: My idea is to instead of taking the elevator down
just in case it does phase, because we're trying.
Speaker 3: To go to the very bottom.
Speaker 5: I suppose if we took the elevator down and if
we shut everything off, we couldn't get back up in
the elevator.
Speaker 3: That's true.
Speaker 4: I was just gonna say, if we send the elevator
to the bottom with nobody in it and then just
fall fall through the elevator shaft for the fall, and but.
Speaker 6: Then how are you You're going to be stuck.
Speaker 1: That's not how it works.
Speaker 3: We don't understand. Do you want to?
Speaker 1: I can show you, he says, and he got you
over to room. He's like, here, pull this lever. I can't. Okay, fine,
you pull it.
Speaker 5: Sure.
Speaker 1: This doorway kind of glows suddenly glows blue, a shimmering blue.
Speaker 3: What like a portal?
Speaker 1: Yes, well, I guess that's what you call it. We
call it an elevator.
Speaker 6: Well wait, I guess we wouldn't have had a word
for the thing.
Speaker 1: We know what an elevator is, but it's lost in translation. Okay,
so this just walk through and then you don't take
you down yet?
Speaker 6: And then can can we come back up?
Speaker 1: It would require power.
Speaker 5: So whoever goes down the power in this building.
Speaker 1: Though, there is.
Speaker 3: Even when it's president.
Speaker 5: Yeah, because Maris saw that stuff.
Speaker 1: It was present, That's true, it was, but we run
into that were working sporadically.
Speaker 5: Okay, well we just might get cut into several pieces,
like merged with the person.
Speaker 3: This is safe.
Speaker 1: I used it my entire time I was alive.
Speaker 4: I'll walk into it.
Speaker 1: I just.
Speaker 3: I think that spellcasters should go up to the crystal, like,
do you really want to be splitting us up on
a split party in this tower? I just Mara, I
don't waste all the time.
Speaker 5: We're literally walking.
Speaker 1: We're walking into the basement right now.
Speaker 3: But I don't know that the pe.
Speaker 5: And whatever we're doing, we gotta.
Speaker 1: Do it fast and then then we don't have to.
Speaker 3: We're going down through the portal.
Speaker 1: Okay, you guys walk through the portal. There's a tingling
sensation like your leg fell asleep all over your body.
You walk out the other side.
Speaker 6: Okay, okay, just as through right, we're not bringing are
we bringing everyone?
Speaker 3: Bringing people?
Speaker 1: You walk through, it powers off behind you and you
see like a maze of walls and things though some
of these walls have holes in them, like holes and
dust next to them. And then you hear it. You
hear this guttural gurgling as this purple blob floats through
one of these holes and turns and sees all of you.
It has a massive maw, a singular eye, and then
many above its head, each with an eye at the end.
Speaker 3: Of Is this the thing that's been coming through this?
Speaker 5: And it.
Speaker 1: Is there that we are And congratulations, you have all leveled.
Speaker 5: Is that a hint that we're going to need level
for next week?
Speaker 3: Yeah? I love I love.
Speaker 1: Turning classic d D monsters into Eldrich monstrosities. Uh, thank
you everyone for joining us in the part veil join
them next week as they face the terrifying ie rays
of a beholder Eldrich beholder. Yeah yeah, and yes we
post every Tuesday. Give us like a comment to subscription
and before we go, hm.
Speaker 4: Our character minis were printed using Banana for Scale three
D printing services and you can use that could mind
play twenty for twenty percent off your first order until
the end of twenty twenty five.
Speaker 5: And don't forget to check out our Patreon. Details are
in the description. Also have a look at the podcast
as well. Anywhere you get podcasts, we.
Speaker 6: Are on there once again. The music is by Carl
Casey at White Bat Audio.
Speaker 3: He's on YouTube and bandcamp.
Speaker 1: Thank you. You know, honestly, I thought you guys were
going to completely skip this and go straight to the
Throne Room.
Speaker 5: It was real, It was real close.
Speaker 3: It was real.
Speaker 1: Oh, we're gonna we're gonna miss that, and that's okay.
I would have run the Throne Room. You might have
missed so a few things.
Speaker 3: I think we needed this.
Speaker 1: I think we needed this, okay. But yes, we'll see
you all next week in the parted veil.
Speaker 5: Already. Yeah, I feel like I
Speaker 3: End every single session and