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Speaker 1: Hello, and welcome to side Quest on the Beach. That's right,

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it's a Death Stranding two review. I'm your host Delmas

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night with me the pizza chef or is a pizza chief?

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I'm seeing both? Now is it supposed to find?

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Speaker 2: I literally was like, I better not spell this wrong

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and not be chief pizza chef. There we go. I

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literally thought I was as typing it and I'm so sorry.

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Mess it up? Brain not working. Pizza chef.

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Speaker 1: Nice, Now you needed a little more pizza in your

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system to function.

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Speaker 2: I got the pizza last night. But yeah, we'll talk

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about the pizza chef. One of my favorite parts of this,

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uh this video game.

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Speaker 1: So yeah, I mean this is kind of a crazy

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journey to get to this point. In many ways, I

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feel like Death Stranding was like one of the first

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things we talked about in early and outside Quest, early

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geekers days, you know, leading up to the game that

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came out years later. But here we are, remember, yeah,

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and then here we are six years later with the sequel. Finally,

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me and you both live in you know, different houses

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and stuff that we did back then. A lot has

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changed in our life, but Death Stranding is back back

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for more and I did you get a chance to

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listen to back to our review that I pointed.

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Speaker 2: I meant to and I still have to because I

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said I would, I still meant to. I I actually

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don't know. I listened to about ten minutes. I haven't

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finished it, but I did because it has a lot

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some dish, Yeah that's why. But I remember us talking

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about just the openings and certain things because the first

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bit is just us being like, oh, this is what

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this game is. So I haven't finished, but I want

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to get back to it because I still want to

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hear our thoughts of it last time. But I did.

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I think I talked about some geek first. I did

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watch the cutscene movie of Desk Stranding one to kind

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of get a little up to date because I would

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love to replay it. But that's uh, I think that's

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something we talk about in that review. It's a long game,

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like it just feels takes quite a while, so especially

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it was the first one we're learning and it's all.

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Speaker 1: News, so yeah, exactly. I did a lot of homework.

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I watched two separate YouTube like breakdowns because the first

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one wasn't fantastic, uh, And then I listened to our review,

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and then the in game the game has like a

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recap then you can check it as well, So like,

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damn it, I don't know if I need to do this,

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but I'm still glad I did because there was still

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little pieces and details that were, you know, from all

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those separate things that I was able like, Okay, I'm back,

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I'm back in the headspace. I'm kind of remembering things.

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But until recently it was like, what is dooms again?

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It's like, oh, yeah, dude, that's very important to the story.

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Kind of remember that is, but I just you know,

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forgot about that term and whatnot. But yeah, it was

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fun listening back to that episode. I definitely recommend you

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do go back and finish the whole thing because there

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was one a section in there where we talked about

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a sequel potentially, and we were both like, we both

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loved the game, but we were all like, eh, I

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don't really want a sequel. Kind of wanted this to

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be like a one and done thing and then Kojima

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to go and make some other weird thing next. And

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so it's interesting, you know. Obviously, I think in the

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last few months and getting trailers and stuff like, we

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have been very excited. This is mostly the reason I

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bought a PS five is to play this game and Wolverine,

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but mostly this game, and then ended up, like you know,

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playing the shit out of Astrobot and a few other

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things in the last few months. But really I've kind

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of been gathering dust waiting for this game to come out.

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So yeah, I feel like it's it's been quite a culmination.

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But it's interesting that, you know, all those years ago,

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we were necessarily super jazzed about a sequel, and we

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had finished the game at that point, but you know,

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I think all these years later, I personally I was

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missing it a lot and like some of that gameplay

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and stuff, and so I feel like in the last

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few months I have been excited for the sequel, but

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you know, back then, neither of us were really itching

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for it at the time.

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Speaker 2: Yeah, yeah, no, it's it's it's kind of because when

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I boot up the game, I even said to Emily

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of like, oh, yeah, I was twenty nineteen, so no,

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I'm like, yeah, six years ago, that's when the first

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one was, and just so much has happened from you know,

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we're going on our Tenuary top of that. A lot

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recently but honestly that's within the first year, but still

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that's our first E three. That was part of that

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like PlayStation Conference of Dreams. That just was a to me,

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the best conference I've seen in any E three summer game.

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So it's games called like that is the standard, and

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that was our first E three and I remember that

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being a big day, and even then we probably told

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us on the review. But the history of just even

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Kajima gearmo enormous with PT and that excitement and the

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shutdown like death Stranding, I think is maybe maybe to

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I don't know where it's important in the gaming like history,

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but at least with i'd say from the two thousands.

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It's a very important chapter because it just covers multitude

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of things of the PT stuff, Kajima leaving and starting

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his own studio, him branching off and now doing games

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with Xbox. Because like maybe there would be but if

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Death Stranding, like I don't know, completely bombs maybe really

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critically or sales, that could be it for Kajima, right,

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he could just be well, he works with Naughty Dog,

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he works with you know, death Stranding kind of gave

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him a platform to keep going. Obviously he had a

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great history, but I do feel in the two thousands,

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the Death Stranding in general franchise just has a lot

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to do with certain important pieces and moments of gaming.

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So it's always fun to uh kind of look back

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at that. And but now here we are on the.

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Speaker 1: Beach, yah know, I want to talk about that a

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little bit more because I feel like I don't know

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what it is about this game or now this series

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that makes me like particularly like looking back at my

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life and thinking about things, and like the context of.

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Speaker 2: On the Road a lot that's yeah, you like saying.

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Speaker 1: I guess that's true, but yeah, like it's weirdly an

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introspective game for me. I think a lot of that is. Yeah,

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there's a lot of the moments of silence or just

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like I don't know, adversity things like that. But I

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don't like obviously like that that lead up of like

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the that PS four hypes like in all these big games,

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and I think, you know, Goes to Sushima followed it later,

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so it's not like it was a last one that

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closed that chapter, but it was a big part of it.

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And getting those trailers, which such an exciting thing. Also,

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like early Geek first, you know, anyone who's listened for

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that long, you remember the hashtags save Hannibal were big bands,

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Michael Suspense and like that, and there was such a

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weird thing and so that was a big thing. And

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when I listened back to the Rovie, I kind of

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forgot about this connection. But you know, it was such

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an important release for me in that year because earlier

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in twenty nineteen is when I did my trip to

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Nepal and did like a multi week long trek and

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so like you know, seeing porters in real life and

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then like going on these multi like several days and

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it was super hard and difficult and I was my

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body was destroyed and walking through the mountains. I feel

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like then playing that a few months later was like, well,

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this is kind of crazy. Timing is in a really

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weird way. And then you know, in the kind of

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months afterwards, a lot of people were joking about like, Okay,

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this game came out in November twenty eighteen, COVID hits

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March twenty twenty, and then like all of the idea

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of Beat people being stuck inside they can't go outside,

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you know, which is equivalent to like the time fall

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and like stuff in the world of Best Stranding, and

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so just thinking about that game, like how did he

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predict that this is where the world was going to

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go in a lot of ways, and I feel like

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it became this time and place thing. And I think

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even for me too, Like I those are my first

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Kajima game. I'd never played anything of his at the time,

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and so like I'm now with this sequel, I'm reevaluating

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a lot of things thinking about my life and where

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I was then and where I am now, and like, yeah,

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a lot of change, particularly the last few months for

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me as well, A lot of things have changed, you know,

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even since that first game. I'm living in a new place.

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I'm on a new open world map, you know, where

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things are things serve for that. But me, both me

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and you have moved houses several times in that span

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of time, so I've had a lot of change in

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my life. I've also like just beencome obsessed with climbing

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the last couple of years, and like that's a big

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thing with this game, is like balance and climbing, and

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so it's interesting thinking about like comparing them to Paul

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part with like where I'm now at and climbing, and

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then also like since then, I've gone and played some

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other Kajima stuff, Like I've played finished Metal Year Solid one,

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played like Half a two and kind of hated it

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and dipped. Then went back and played like a little

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bit of Metal Gear like before Solid and some of those.

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So now I have some more experience with some of

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his games as well, and so seeing some of the

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similarities all the way back to Metal Year Solid one,

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with like the way he introduces characters by like putting

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their name on screen with the actor underneath, and just

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like you know, the Hollywood film nature of Kajema that

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is not present in a lot of other video games.

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But yeah, there's something about that stranding that brings out

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an introspection I was thinking about, like Outer Worlds two

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came out, or Outer world one came out in twenty nineteen,

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Outer Worlds two is coming up this year, but like,

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I don't have the same sort of connection of thinking

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about my life in that same way, But this game

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does make me introspective, And I was curious if it

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is similar for you, because I feel like, going back

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to that review, you talked about how this was potentially

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the first game that that is potentially your favorite game

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of all time. So we'll wait to see on the

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you know, top ten game ranking on the ten recording soon.

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Okay you can find yeah, tune into the episode. But also,

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you know, you were already a father in twenty nineteen, right,

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but now you are a father many times over, and

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there's obviously a lot of themes of parenthood and fatherhood.

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Is it just me or is there like an introspective

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for like a bigger gravity to stranding outside of like

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the actual game itself for you.

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Speaker 2: Yeah, I think it's just an introspective with and probably

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anyone's listening to us they have that because we all

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have that with our Like even last week when we

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did my retrospect was shame. There's just certain things that

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come out a certain time, whether they're book, song, movie

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where you remember exactly where you were when you heard it,

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saw it, whatever, and even then to that point, it's

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kind of fun. I had this realization when I'm you know,

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taking care of the BB and whatnot. When that game

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first came out. Logan was she was born in August,

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so so she was about three months and the twins

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are six months, so they're the older. But still it's

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like these games always come out. When I got like

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that situation where there's babies going you got the ball,

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So it was just that.

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Speaker 1: You gotta watch if he is a third game, you

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might be having more kids.

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Speaker 2: Well no, no, there's no there's no possible sugg get

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a dog.

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Speaker 1: Maybe I'll get another dog.

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Speaker 2: I'll I'll get a puppy. Yeah, that'll be that'll be

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the third one. We've changed from babies to dogs because

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you don't seem any I can't. I think we tell

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them in the first review. There's not many like animals run.

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I can't remember seeing a dog in this game, to

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be honest.

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Speaker 1: I mean a lot more animals in this game than

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the first game, but I don't know if any dogs.

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That's rather than the dog robots there.

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Speaker 2: Yeah, there is some more animals in this one. Yeah,

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but yeah, no dogs. Dogs might have bit it in

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the death ranting, But no, I agree. I think it's

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just with and you brought the mad thing, which I

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completely forgot. I think there's ties to our life and

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the podcast specifically, even we talk about twenty nineteen, that's

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the year that Endgame came out, and you know, speaker

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hit us sub and said, oh you want to be

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part of this and same thing that was a part

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of that fall of us getting used. Okay, how do

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we you know, do this type of ad place and

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how we do this? So it's always tied to like

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massive changes, and even then it's kind of funny this

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is coming out in our we're on the to the

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ten years so there. But it did give me that

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it more given that when I sat down on the

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night to play it, and I did think about because

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I had not thought about it being twenty nineteen. It

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felt a lot sooner than that, to be honest. And

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I think we've all said the spilling times that COVID

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messed up. Everyone's just kind of time span, like even

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movie releases, not just because they just.

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Speaker 1: Like time fall once again, the raining that affects time

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in a.

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Speaker 2: Weird way for COVID. I could tell you every single thing, movie, game, whatever,

259
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but that was just like a weird time so just

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even flashbacks that like, right, we've been through so much

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worldwise and life wise. So no, it does, and I

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think it is just because that's what the game does

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as well too for many characters. Right, there's lots of

264
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beats because it's it's dealing with like life being you know,

265
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working right through life, figuring it out, and then obviously

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a situation like COVID or just isolation or being alone

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or there's multi times this game they're talking about like, oh,

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maybe it's best for you just to disconnect right now, right,

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And I think we all of us and yeah, and

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I think all the generations after us are gonna struggle

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with that, that idea of you know, not like unconnect

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into your phone, unconnected and stuff. There's so many times

273
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where I just a big I gotta put the phone down,

274
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put the laptop down, whatever. So yeah, it's just I

275
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think that's just because and then also ask lots of

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questions about death of course, right, so a lot of

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immortality stuff. So no, I agree, it gives me those

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feelings as well. And I also will talk more about

279
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that in the score or the review and whatnot. But

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I think the music in this game highly helps with

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that because I feel like the music has a lot

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of I don't know, it feels like if there's a

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heaven and you're going into it, so if the gates open,

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some of the music is playing from this game, because

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it's just like it just makes you think about stuff like, oh,

286
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my goodness. So but yeah, I agree that it definitely

287
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makes you pause for a second.

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Speaker 1: So mm hmm. Yeah, So let's talk about this game

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a little bit now now that we're that we did

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literure intro there. You know, I guess, first off, like

291
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spoiler wise, I've not beat the game yet, and so

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we're gonna hold back. We will get more spoilery as

293
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we get along, I suppose, but obviously I'm not. I

294
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don't want to get spoiled either. I think I am

295
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about twenty five hours in. I think i'm aut Chapter

296
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eight is where I'm at. Travis, you have beaten the game,

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I believe.

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Speaker 2: In the game being the game, and then played about

299
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a four additional hour, So so I think I'm at

300
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forty or fifty hours i'm at. I think I'm just

301
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under forty five. I think that's where I am.

302
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Speaker 1: Okay, yeah, uh, what'd you think of this freaking game?

303
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Speaker 2: Yeah, it's it's tough because it's I think there's kind

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of like multitude of angles, and obviously we're gonna cover

305
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them all in depth. I still think it's a great game.

306
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I think probably what I said in the first Desk

307
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Randing review, Kajima is like he's Kajima for a reason.

308
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He's gonna give you a spectacle, He's gonna awesome games

309
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cost a lot of money. I don't regret a single

310
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penny of this, even if there's some stuff that might

311
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not work here or there, whether it's set pieces, whether

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it is just the option which will get into of

313
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choice in this game, I think he did do a

314
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good job, which I didn't have a problem with. There

315
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were a lot of critiques of the first game. I

316
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think he was trying his best to make it a

317
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bit more accessible for people, and in that sense, they

318
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added a lot of stuff to me, almost too much.

319
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But it's not a bad thing. It's not conscious, Like, yeah,

320
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they added so many items, weapons, vehicle additions, Like there's

321
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like a little skill tree which I don't remember from

322
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the first one having.

323
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Speaker 1: I don't think it happened. Yeah, sorry, quick question. Did

324
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you play the director's cut version of the Yes? They did, Yes, Okay,

325
00:13:25,799 --> 00:13:27,399
so you got you. So I feel like there were

326
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some things added there that are now in this game.

327
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There there was a bit of a you wouldn't even

328
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call it like a point five though, it was like

329
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just like, you know, maybe ten percent more things in

330
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it overall, like there was just a little bit more.

331
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Speaker 2: I think so. But also there's a lot of stuff

332
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that I not that I didn't do, but I just

333
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still did it my way. Like I feel like there's

334
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a there's a way I played Desk Stranding, and there's

335
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a way that I feel like people wanted to play

336
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Desk Stranding and I was never like, oh I don't

337
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need that. I got to twelve dozens of games that

338
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do that sort of thing. I like that it does this,

339
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So it does to me feel it feels like the

340
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first game, but better in a sense of everything that

341
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was there before is still there. To your point that

342
00:14:05,399 --> 00:14:07,080
you always bring up, they do this is like a

343
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super minus. But they do do the thing where you

344
00:14:09,039 --> 00:14:11,000
don't have the stuff from the first game, but that

345
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stuff you get very fast. There's stuff that I was like, man,

346
00:14:13,679 --> 00:14:16,679
I had to wait twenty five hours, and oh mission too.

347
00:14:16,679 --> 00:14:20,039
You gotta try Cruiser. You're like, oh, okay, So I

348
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think they do their best of Hey, of course, for

349
00:14:22,279 --> 00:14:23,720
the story, we don't want you to have all your

350
00:14:23,720 --> 00:14:25,320
gear that you had before, but we're gonna throw you

351
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as much as possible. But no, I think, like I

352
00:14:27,480 --> 00:14:30,080
said before, it's a spectacle. I think it's a grand

353
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scale of video gaming. This game is beautiful. I'm the

354
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guy that all the time says, like like three or

355
00:14:35,679 --> 00:14:38,039
four years ago, if the graphics stop there, I'd be

356
00:14:38,039 --> 00:14:40,120
fine with that. There are some close ups on people,

357
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there's some environments that, man, it is just it's getting ridiculous.

358
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It's like when we tell AI's just like ridiculous of

359
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how good it looks.

360
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Speaker 1: Animations are amazing.

361
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Speaker 2: Top KNOWLEDG, top notch, load times crazy good too, Like

362
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people lot of people bring it up. But just like

363
00:14:55,960 --> 00:14:59,000
there's no phone checking in this there's no screens, there's

364
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no nothing. You don't get a chance, I.

365
00:15:00,960 --> 00:15:03,000
Speaker 1: Must you're on a monorail and you just have to wait, yes,

366
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literally four minutes. That's like okay, I'm gonna get up

367
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some stretches.

368
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Speaker 2: Yeah.

369
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Speaker 1: Yeah.

370
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Speaker 2: Usually I'm playing this game on the exercise ball when

371
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I play in the living room, so that's I'm doing

372
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a lot of role and the bouncing and stuff like that.

373
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Speaker 1: I've been doing like some push ups when I have

374
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to wait and like just trying to work out.

375
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Speaker 2: Yeah, oh yeah, that's a good idea. Yeah, Sam, stretched

376
00:15:19,200 --> 00:15:21,159
my legs a little, you know, so I think it

377
00:15:21,360 --> 00:15:23,919
has that thing where I don't know why this sequel

378
00:15:24,200 --> 00:15:28,080
got that praise, but it did. Everyone talks about Assassin's

379
00:15:28,080 --> 00:15:30,320
Creed one to two, and I was there because those

380
00:15:30,320 --> 00:15:32,000
are only the few Assassine Creed games I play where

381
00:15:32,000 --> 00:15:34,159
assass Creed one's like there's like a bones of a

382
00:15:34,200 --> 00:15:36,080
great game here, but it's very like, all right, this

383
00:15:36,200 --> 00:15:38,480
is fine, but two was like everything you loved and

384
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then a massive step up. And then there's all these

385
00:15:40,440 --> 00:15:42,799
sequels that have done that before where we always say like, okay,

386
00:15:42,799 --> 00:15:45,720
one is kind of the it gets you on a base,

387
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but then the sequel, you hope is kind of like

388
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a home run where it's like, go, every issue had.

389
00:15:49,759 --> 00:15:53,000
So I think on a gameplay wise, they have done that.

390
00:15:53,120 --> 00:15:54,679
I think you and I talked about that where there's

391
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aspects of the game that I do feel are easier,

392
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but I think it's a combo of me already knowing

393
00:16:00,120 --> 00:16:02,440
this honestly felt like riding a bike. I was like,

394
00:16:02,440 --> 00:16:05,039
oh am, I gonna worry about getting back in and

395
00:16:05,080 --> 00:16:07,399
the balancing and everything. No, it felt just like it did.

396
00:16:07,720 --> 00:16:09,840
I had played it past twenty but it felt like

397
00:16:09,879 --> 00:16:13,200
it was just yesterday. I was holding the grips and everything,

398
00:16:13,320 --> 00:16:15,480
and also because of BT's and stuff, you know what

399
00:16:15,519 --> 00:16:17,639
happens there, So that was easier. And then, like I said,

400
00:16:17,639 --> 00:16:19,360
just the amount of stuff you get, I feel like

401
00:16:19,399 --> 00:16:21,960
that's what's made it easier. So I still think there's

402
00:16:22,080 --> 00:16:24,519
aspects of the first game in that portion I enjoy

403
00:16:24,600 --> 00:16:28,480
more so. Gameplay wise, it's just still the great fun

404
00:16:28,519 --> 00:16:31,440
loop that it was when it started, just maybe even better.

405
00:16:31,679 --> 00:16:34,200
Some new environments, some new things, and there's half the

406
00:16:34,240 --> 00:16:36,039
stuff that I haven't even used because it's just like

407
00:16:36,320 --> 00:16:38,559
not the play style that I choose, but I will

408
00:16:38,559 --> 00:16:41,120
try it eventually just because I'm still gonna I want

409
00:16:41,159 --> 00:16:44,120
to pretty muche hundred percent this game and get everything done.

410
00:16:44,320 --> 00:16:47,000
So yeah, I think this game delivers on all fronts.

411
00:16:47,039 --> 00:16:49,759
It's a great fall up on the gameplay. Story Wise,

412
00:16:49,960 --> 00:16:52,600
I'm pretty happy with it, except I think they do

413
00:16:52,639 --> 00:16:54,720
take some big swings, and I'm not gonna talk I

414
00:16:54,759 --> 00:16:58,120
can talk in generalizations later. Some big swings I think

415
00:16:58,240 --> 00:17:00,000
hit and this is almost we're talk about in RESPEC.

416
00:17:00,440 --> 00:17:03,320
There's game there's moments where I just feel emotional because

417
00:17:03,320 --> 00:17:07,359
it's just the how they pose the scene or the characters,

418
00:17:07,400 --> 00:17:09,880
the culmination of the music, the background, the setting. Like,

419
00:17:10,039 --> 00:17:12,400
there's some beautiful stuff. I think this might be Kajema

420
00:17:12,480 --> 00:17:15,240
at his best as far as hitting the emotional beats.

421
00:17:15,599 --> 00:17:18,519
Then there's the classic kajenaisms that are great, and then

422
00:17:18,519 --> 00:17:21,119
there's some that I did not enjoy, especially near the

423
00:17:21,119 --> 00:17:23,640
back half. There's some weird stuff that just kind of

424
00:17:23,680 --> 00:17:25,200
took me out of it. And then I'll say there's

425
00:17:25,200 --> 00:17:27,960
some big swings that to me really didn't work. So

426
00:17:28,240 --> 00:17:30,960
to answer that question a long time ago, if it

427
00:17:31,000 --> 00:17:33,559
needed a sequel, I'm still kind of torn on that

428
00:17:33,599 --> 00:17:35,799
because I love the game and I think I'm fine

429
00:17:35,799 --> 00:17:38,759
with it just being like a massive DLC, But there

430
00:17:38,839 --> 00:17:41,079
is stuff in the story where I still go, ugh,

431
00:17:41,400 --> 00:17:43,640
I don't know. But then there's stuff that I absolutely love.

432
00:17:43,720 --> 00:17:46,039
So I think unlike the first game, which had that

433
00:17:46,160 --> 00:17:48,599
was just like a you know, ten to ten perfect

434
00:17:48,599 --> 00:17:52,400
story for me, I did have kind of two big

435
00:17:52,480 --> 00:17:56,640
issues that fall into some type of do we need

436
00:17:56,680 --> 00:17:59,720
to go down this route? And also like your favorite

437
00:17:59,720 --> 00:18:03,440
in credit, where oh, we're doing something very similar again,

438
00:18:03,519 --> 00:18:05,440
but it's just a little bit different. The difference with

439
00:18:05,519 --> 00:18:07,119
video games is you get to play the game, so

440
00:18:07,160 --> 00:18:09,440
it's a fun loop, right, But there's certain story beats

441
00:18:09,440 --> 00:18:11,359
where it just feels like we've done it. And my

442
00:18:11,440 --> 00:18:13,079
last point before I throw to you where I think

443
00:18:13,240 --> 00:18:17,759
the story and the gameplay really don't bounce well is

444
00:18:17,799 --> 00:18:21,079
in the first game, it was Hey, Sam, we want

445
00:18:21,119 --> 00:18:23,480
you to Connect America. Go and as you went to

446
00:18:23,480 --> 00:18:27,000
Connect America, the story unfolded as it continue along. Right.

447
00:18:27,400 --> 00:18:30,119
The problem with this is it feels like the story

448
00:18:30,200 --> 00:18:32,920
is off to left and the gameplays off to the right,

449
00:18:32,960 --> 00:18:35,720
where it's always story beat and we'll look into the Sam,

450
00:18:35,720 --> 00:18:37,720
how about you go do a delivery? Come back? You

451
00:18:37,759 --> 00:18:40,160
do delivery. Fragile is like, hey Sam, you did a

452
00:18:40,160 --> 00:18:42,400
good job. How about you come get some rest, come back,

453
00:18:42,480 --> 00:18:45,200
get a story beat, and then it's and then it's oh,

454
00:18:45,279 --> 00:18:47,119
go do a delivery. So I wish there was a

455
00:18:47,160 --> 00:18:49,920
way that they kind of streamlined the main story even

456
00:18:49,960 --> 00:18:52,599
more and left a lot of the ship like it.

457
00:18:52,599 --> 00:18:57,000
It does not feel the deliveries and the story metch.

458
00:18:57,039 --> 00:18:58,680
It's kind of like what you've talked about before. When

459
00:18:58,680 --> 00:19:00,960
it's like Fallout three year or four? Is it three?

460
00:19:00,960 --> 00:19:02,640
When you're looking for your father or your son or

461
00:19:02,640 --> 00:19:05,559
whatever it is, yeah, four, When it's like, Hey, I've

462
00:19:05,839 --> 00:19:08,440
my son, my baby son has gone. I gotta find them,

463
00:19:08,440 --> 00:19:10,799
but I'm gonna go mess around these guls for three hours.

464
00:19:11,000 --> 00:19:12,680
It's a lot of that where I don't buy.

465
00:19:12,839 --> 00:19:16,400
Speaker 1: As if something with you, I'm gonna I'm gonna mess

466
00:19:16,480 --> 00:19:17,200
up some gouls the like.

467
00:19:17,400 --> 00:19:19,759
Speaker 2: There's certain situations where I just I do not buy

468
00:19:19,799 --> 00:19:21,559
that Sam would be doing this deliver right now or

469
00:19:21,559 --> 00:19:24,000
all of them movie. It just feels like they they

470
00:19:24,079 --> 00:19:26,200
clash this time, where the first game it felt a

471
00:19:26,240 --> 00:19:29,000
lot more naturally, I'd say the story in the gameplay.

472
00:19:29,039 --> 00:19:31,039
So I'll say I through a lot of stuff, still

473
00:19:31,039 --> 00:19:34,680
think it's a great game. I'm very not disappointed at all. Overall,

474
00:19:34,680 --> 00:19:36,799
it's not a big slump, but I there are some

475
00:19:36,920 --> 00:19:39,039
aspects story wise where I go I don't know if

476
00:19:39,039 --> 00:19:42,640
this needed, But gameplay wise it's great. It's it's just

477
00:19:42,720 --> 00:19:45,720
more deft, stranding, and I liked it's it's the equivalent

478
00:19:45,799 --> 00:19:47,839
of Spider Man two, where it's like I like swinging

479
00:19:47,880 --> 00:19:50,440
around with Spider Man in New York. I like dropping packages,

480
00:19:50,559 --> 00:19:52,480
I like walking up a hill, I like trying to

481
00:19:52,480 --> 00:19:54,359
look for battery and that's I say. This time too,

482
00:19:54,359 --> 00:19:57,000
there's so much more structures. I feel like there's so

483
00:19:57,000 --> 00:19:59,440
many people that the first game either didn't do that

484
00:19:59,559 --> 00:20:01,759
or we're just use to that. I feel like day two,

485
00:20:01,759 --> 00:20:04,400
I've seen everything so and I still love that aspect

486
00:20:04,400 --> 00:20:07,240
the game. So yeah, overall, I'm I'm very happy with it.

487
00:20:07,279 --> 00:20:09,200
I don't think it reaches the heights of the first one,

488
00:20:09,400 --> 00:20:10,519
but I'm still happy with it.

489
00:20:11,759 --> 00:20:14,200
Speaker 1: Yeah, right on, I I feel like there is something

490
00:20:14,240 --> 00:20:17,279
to the first game. I feel very identical to you

491
00:20:17,359 --> 00:20:18,839
in a lot of ways, and obviously haven't beat the

492
00:20:18,880 --> 00:20:20,759
game yet, so a lot of that remains to be seen.

493
00:20:21,359 --> 00:20:24,079
Uh yeah, I think I can be quick on the story,

494
00:20:24,279 --> 00:20:26,480
just because I haven't beat it yet. To me so far,

495
00:20:26,559 --> 00:20:28,839
it feels like I'm playing a game of Avalon or

496
00:20:28,880 --> 00:20:30,839
Mafia and I'm just like a loyal servant and I

497
00:20:30,880 --> 00:20:33,079
have no information whatsoever, you know.

498
00:20:33,200 --> 00:20:37,880
Speaker 2: So it continues that way. Like Sam is there's a

499
00:20:37,880 --> 00:20:39,880
minors spoil. There's a one where just three characters are

500
00:20:39,880 --> 00:20:41,799
just doing something fun and Sam walk's like, oh what

501
00:20:41,839 --> 00:20:44,480
youre doing? And they all give them three things. He's like, cool,

502
00:20:44,519 --> 00:20:46,240
and then he walks away. That's the cut scene where

503
00:20:46,279 --> 00:20:49,400
Sam is like the least important character and I don't

504
00:20:49,519 --> 00:20:51,440
understand and the first game. I thought that worked better

505
00:20:51,480 --> 00:20:53,319
because it's kind of like he's like a O reluctant hero, right,

506
00:20:53,359 --> 00:20:55,799
I'm just doing my job. But he grew so much

507
00:20:55,839 --> 00:20:58,480
with Sam and he has like a child now and

508
00:20:58,480 --> 00:21:00,160
he has these connections, but he still just feels like

509
00:21:00,680 --> 00:21:02,960
just a close book. So you're right one hundred per

510
00:21:02,920 --> 00:21:06,039
cent where it just feels like it's just a loyal servant.

511
00:21:06,240 --> 00:21:08,920
Speaker 1: And yeah, there's like one character in particular we can

512
00:21:08,920 --> 00:21:11,920
talk about more in the spoiler section of Man. I

513
00:21:11,920 --> 00:21:13,839
feel like this character should be giving me. It's fucked

514
00:21:13,839 --> 00:21:15,400
ton more info and sin. It's a video game and

515
00:21:15,400 --> 00:21:17,160
you got to dole that stuff out, but I don't.

516
00:21:17,519 --> 00:21:20,680
It kind of breaks the one like a connection from

517
00:21:20,680 --> 00:21:22,319
the first game. It doesn't really make as much sense,

518
00:21:22,359 --> 00:21:23,920
and I just feel like, what do we do in here?

519
00:21:24,119 --> 00:21:27,599
Like I did question, I have questions motivations all the

520
00:21:27,599 --> 00:21:30,720
time for just going along with things, even though he

521
00:21:30,799 --> 00:21:32,559
kind of got duped in some ways in the first

522
00:21:32,599 --> 00:21:34,960
game for just going along with things not questioning too much.

523
00:21:35,000 --> 00:21:37,759
So I don't know, there's some stuff there that I'm

524
00:21:37,799 --> 00:21:40,200
not sure about. But I also just feel like until

525
00:21:40,240 --> 00:21:42,559
I get to that last chunk and things start to

526
00:21:42,559 --> 00:21:45,039
click together, and like it tells me who this character

527
00:21:45,079 --> 00:21:47,079
is and what their relation is to oes character, And

528
00:21:47,079 --> 00:21:48,799
it's hard for me to really feel one way or

529
00:21:48,799 --> 00:21:52,400
the other about it, but I think you worded it

530
00:21:52,400 --> 00:21:55,160
really well there of just like the maybe disconnect between

531
00:21:56,000 --> 00:21:58,240
the story and like the gameplay element of it, And

532
00:21:58,279 --> 00:22:00,400
I think part of that is tied to like this

533
00:22:00,880 --> 00:22:04,079
the DHV Magell and like the ship that you and

534
00:22:04,119 --> 00:22:06,079
your crew are part of, and it kind of follows

535
00:22:06,160 --> 00:22:08,920
you around, but it's always like a bit janky of like, oh,

536
00:22:08,960 --> 00:22:10,519
we can't fly that right now because there's like a

537
00:22:10,519 --> 00:22:13,119
bit of tar in the way you can go there first, like, oh,

538
00:22:13,119 --> 00:22:15,079
actually we can't move right now because like our thing

539
00:22:15,160 --> 00:22:16,799
is like jam, so can you go do this? And

540
00:22:16,799 --> 00:22:18,160
then like we'll meet up with you later, and it

541
00:22:18,279 --> 00:22:21,039
just it always feels a bit goofy, and then it

542
00:22:21,079 --> 00:22:23,039
also takes away a bit of like the stakes of

543
00:22:23,960 --> 00:22:25,480
Oh yeah, part of this game is that it's hard

544
00:22:25,480 --> 00:22:27,519
as a heck to move anything around this world. And

545
00:22:27,559 --> 00:22:29,880
now you can just like fast travel at any point

546
00:22:29,880 --> 00:22:33,799
with literally a complete inventory and complete private locker full

547
00:22:33,799 --> 00:22:35,559
of stuff, and you get like a worse score for

548
00:22:35,640 --> 00:22:37,759
delivering things if you do it that way, but then

549
00:22:37,799 --> 00:22:39,759
it kind of just goes against the core principle with

550
00:22:39,799 --> 00:22:41,319
the gameplay of it is.

551
00:22:41,640 --> 00:22:43,599
Speaker 2: I didn't do that. I always want those asses. So

552
00:22:43,640 --> 00:22:46,079
I I think I fast traveled once in this game

553
00:22:46,119 --> 00:22:48,119
when it was like go accept a mission and I

554
00:22:48,160 --> 00:22:50,920
was literally on the other side. I'm not making that

555
00:22:50,960 --> 00:22:53,240
trek I have. I'm so weighted down, I don't have

556
00:22:53,319 --> 00:22:55,279
enough time. But I only fast traveled once.

557
00:22:55,319 --> 00:22:57,680
Speaker 1: I don't like yeah, but you know it's unclear to

558
00:22:57,720 --> 00:22:59,319
me too. This is getting more than the weeds. But

559
00:22:59,359 --> 00:23:01,880
like if you fact travel a bunch of stuff like

560
00:23:02,200 --> 00:23:04,160
right to the outpost, like kind of next to the

561
00:23:04,240 --> 00:23:05,960
one you have to deliver it to, and then you

562
00:23:06,000 --> 00:23:07,480
take it by foot, like, do you still get the

563
00:23:07,480 --> 00:23:08,960
full grade or is that like are you getting a

564
00:23:09,000 --> 00:23:11,200
slightly degraded grade because like half the map you skipped

565
00:23:11,200 --> 00:23:12,519
over by flying, Like I.

566
00:23:12,440 --> 00:23:15,039
Speaker 2: Think, no matter what, if you travel with anything in

567
00:23:15,079 --> 00:23:18,440
your care, get okay. Yeah. So I made sure to

568
00:23:18,480 --> 00:23:20,119
drop as much as I could because I felt like

569
00:23:20,319 --> 00:23:22,680
when I did that, there's some a's and b's where

570
00:23:22,839 --> 00:23:25,000
when I'm on the road. This this I feel like

571
00:23:25,039 --> 00:23:27,160
the first game. I was very iffy this game. I'm

572
00:23:27,240 --> 00:23:30,519
very consistently like getting asses. I'm driving carefully, I know

573
00:23:30,599 --> 00:23:33,160
what rouse to take, I know, okay, water, what can

574
00:23:33,160 --> 00:23:34,720
I do? What can I not? So, but I think

575
00:23:34,759 --> 00:23:37,519
you're all docked like a little percentage each time.

576
00:23:37,920 --> 00:23:40,240
Speaker 1: Good to know. Yeah, And then and then to what

577
00:23:40,319 --> 00:23:42,359
you said two of the game's difficulty, This is I

578
00:23:42,359 --> 00:23:44,799
think maybe my biggest critique on the gameplay side of things.

579
00:23:44,839 --> 00:23:47,400
So this game, similar to the to the first game,

580
00:23:47,440 --> 00:23:49,599
has like two open world sections, one like smaller one

581
00:23:49,640 --> 00:23:52,960
that's kind of moreatorially zone and this game kind of

582
00:23:52,960 --> 00:23:54,680
reminding you of the mechanics or if your first time player,

583
00:23:54,720 --> 00:23:57,119
obviously teaching you those things. And then you know, a

584
00:23:57,119 --> 00:23:59,079
bigger open world section and maybe there's a third one.

585
00:23:59,079 --> 00:24:01,079
I don't know, I'm not that far. If there is,

586
00:24:01,119 --> 00:24:04,279
I'd be surprised because the map's already freaking huge. But

587
00:24:04,720 --> 00:24:06,440
you know, I messaged you as as you know in

588
00:24:06,480 --> 00:24:09,680
the first like maybe two or three hours in, which

589
00:24:09,720 --> 00:24:11,359
is you know, it's pretty early. But you know, this

590
00:24:11,400 --> 00:24:13,039
game doesn't really have much cut scenes in the beginning

591
00:24:13,119 --> 00:24:14,480
like the first game does. The first game is like

592
00:24:14,640 --> 00:24:16,680
way loaded tons of cut scenes before you really even

593
00:24:16,720 --> 00:24:18,559
play the game. This one that is not the case.

594
00:24:18,640 --> 00:24:20,599
You get into it very quickly, and I messaged you

595
00:24:20,720 --> 00:24:22,200
very early on. I said, hey, how you feeling about

596
00:24:22,200 --> 00:24:24,440
the difficulty this? Like I'm thinking of bumping the difficulty up,

597
00:24:24,680 --> 00:24:26,440
but is it just because I'm in the tutorialary? What's

598
00:24:26,440 --> 00:24:29,240
going on here? H? And after that I did turn

599
00:24:29,240 --> 00:24:31,640
it up to brutal that it's like normal and then brutal.

600
00:24:31,640 --> 00:24:33,079
There isn't like one in between that, so brutals is

601
00:24:33,079 --> 00:24:35,960
the highest difficulty and it has still been a breeze

602
00:24:36,000 --> 00:24:38,079
the entire time. There's one boss fight where I turned

603
00:24:38,119 --> 00:24:41,039
it down because sometimes the you know, you're moving around

604
00:24:41,079 --> 00:24:42,839
so sluggishly and it's like, hey, this is just not

605
00:24:43,039 --> 00:24:45,799
that engaging. That's just like a huge health bar. But yeah,

606
00:24:45,839 --> 00:24:48,400
like I think that's maybe my biggest that turns into

607
00:24:48,400 --> 00:24:50,279
my biggest critique is like I feel like the first game,

608
00:24:50,599 --> 00:24:52,400
I was so on edge all the time. It's such

609
00:24:52,440 --> 00:24:55,319
a tense game, whether you're in a BT field or like,

610
00:24:55,400 --> 00:24:58,440
I never really felt like I learned the mules in

611
00:24:58,480 --> 00:25:00,400
like a good way, Like I didn't do enough to

612
00:25:00,400 --> 00:25:02,720
fully figure out O their mechanics, so I was always

613
00:25:02,759 --> 00:25:04,680
scared as hell. And if you ever got closerm in

614
00:25:04,680 --> 00:25:06,519
the first game, it would like ping, you know, do

615
00:25:06,599 --> 00:25:08,799
that giant like radius ping, which is not in this game.

616
00:25:08,839 --> 00:25:10,680
So now you can like sneak up a lot easier,

617
00:25:10,680 --> 00:25:13,000
which is it's fun, but also like I just feel

618
00:25:13,000 --> 00:25:15,759
like I've never really been challenged by the well they're not.

619
00:25:15,920 --> 00:25:17,160
I guess some of them are called mules, and then

620
00:25:17,200 --> 00:25:18,759
there's like other names for them. But you know, like

621
00:25:18,799 --> 00:25:22,440
the the NPC fighter guys on the map BT's and

622
00:25:22,480 --> 00:25:25,319
stuff like that came up. They're a little bit stronger,

623
00:25:25,359 --> 00:25:27,319
but I still haven't felt like I've really been screwed

624
00:25:27,359 --> 00:25:29,799
over at no point have I. I've fallen over once

625
00:25:29,839 --> 00:25:32,160
in this game, you know, like I've never only tripped once,

626
00:25:32,200 --> 00:25:33,960
which is crazy. I think part of this is what

627
00:25:34,000 --> 00:25:35,880
you mentioned, like vehicles, you get them a lot earlier,

628
00:25:36,000 --> 00:25:37,519
and I also think they got like a huge buff

629
00:25:37,519 --> 00:25:39,960
in terms of like their ability to just climb hills

630
00:25:40,079 --> 00:25:42,279
and like go through terrain and like jump, and then

631
00:25:42,319 --> 00:25:44,559
also like there's ramps, there's like jumps, and there's like

632
00:25:44,599 --> 00:25:46,920
other things that make the vehicles a lot better. So

633
00:25:47,000 --> 00:25:48,200
I don't know, I just feel like the game is

634
00:25:48,559 --> 00:25:51,160
way too easy, and that's like playing on the hardest difficult,

635
00:25:51,160 --> 00:25:52,799
which is not what I do often in games. But

636
00:25:52,799 --> 00:25:54,480
I just wanted like a little bit of pushback and

637
00:25:54,519 --> 00:25:56,680
wanted some of that tension. But for the most part,

638
00:25:56,720 --> 00:25:59,440
it's been a pretty easy, breezy experience. And now I'm

639
00:25:59,480 --> 00:26:01,319
in like the big snowy mountain section of the game,

640
00:26:01,319 --> 00:26:03,799
and that's getting a little bit harder, or my stamina's

641
00:26:04,000 --> 00:26:05,720
ft and like I can't climb as well, and like

642
00:26:06,119 --> 00:26:09,000
things working and stuff, and now the vehicles like can't

643
00:26:09,000 --> 00:26:10,720
just go straight up the hill, so that's getting a

644
00:26:10,799 --> 00:26:12,440
bit harder. But it's like, man, it took twenty five

645
00:26:12,440 --> 00:26:14,039
hours to get to a point where I actually have

646
00:26:14,039 --> 00:26:16,279
to like engage with the mechanics in a deeper way.

647
00:26:16,759 --> 00:26:18,240
I also feel like this game is doing a lot

648
00:26:18,319 --> 00:26:20,079
more combat than the first one. Now, of course in

649
00:26:20,079 --> 00:26:21,880
the first game you could fight me was all the time,

650
00:26:21,880 --> 00:26:23,680
but I was so scared of them I never really did.

651
00:26:24,039 --> 00:26:25,640
But I think I think that was a thing in

652
00:26:25,680 --> 00:26:28,799
the director's cut, right, there was like added like combat.

653
00:26:28,880 --> 00:26:30,440
Speaker 2: That's why I didn't like it as much, which I

654
00:26:30,440 --> 00:26:32,400
feel like this. I guess it did the same opening too.

655
00:26:32,799 --> 00:26:34,960
This definitely because I've seen people say this in a

656
00:26:35,000 --> 00:26:37,079
positive way and that's where it all comes down what

657
00:26:37,119 --> 00:26:38,720
game you want of Like, this is the most mental

658
00:26:38,759 --> 00:26:41,119
gear Regym has been in years. It's like, well, I

659
00:26:41,119 --> 00:26:43,039
didn't really want that with death straining, Like I to

660
00:26:43,079 --> 00:26:45,599
me then enough in death Straining was like, oh that's

661
00:26:45,599 --> 00:26:47,519
a nice little like wink and nod, like hey, here's

662
00:26:47,519 --> 00:26:50,119
some stealth action stuff you can do. But this definitely

663
00:26:50,119 --> 00:26:52,640
felt like, oh for you mintle gear fans that don't

664
00:26:52,720 --> 00:26:54,680
like this first one, you're gonna like this one, which

665
00:26:54,720 --> 00:26:58,279
is weird because the rumors he's making like a spy.

666
00:26:58,480 --> 00:27:01,440
I remember that was like or signc or whatever. It

667
00:27:01,480 --> 00:27:03,599
is right that new one will PlayStation where it's.

668
00:27:03,440 --> 00:27:05,039
Speaker 1: Like a physic physical physic.

669
00:27:05,160 --> 00:27:08,079
Speaker 2: Yeah, I don't know where I came the but that's

670
00:27:08,799 --> 00:27:10,839
pretty much all we've heard from that. Not much, but

671
00:27:10,920 --> 00:27:12,599
it has been like, oh this is he's doing his

672
00:27:12,880 --> 00:27:13,960
same gear.

673
00:27:14,039 --> 00:27:14,240
Speaker 1: Yeah.

674
00:27:14,319 --> 00:27:16,680
Speaker 2: Yeah, so that's where like people just wait a couple

675
00:27:16,799 --> 00:27:18,240
you know, wait five more years, you're gonna get your

676
00:27:18,279 --> 00:27:22,160
mental gear. But I felt like he kind of I

677
00:27:22,160 --> 00:27:23,880
would say cave because maybe that was always the plan,

678
00:27:23,960 --> 00:27:25,400
but just kind of felt like that because I remember,

679
00:27:25,400 --> 00:27:27,640
we're defastreading. A lot of people are like, well, this

680
00:27:27,680 --> 00:27:29,400
is a metal gear. It's like, yeah, I didn't ever

681
00:27:29,440 --> 00:27:31,319
think it was gonna be metal gear in my opinion,

682
00:27:31,359 --> 00:27:33,960
but this one has definitely a lot of I'd say

683
00:27:33,960 --> 00:27:37,119
it's like a twenty five percent metal gear ish. As

684
00:27:37,119 --> 00:27:39,839
far as like action, they're they're definitely employing you or

685
00:27:39,880 --> 00:27:43,039
at least giving you tons of options. Like ten hours in,

686
00:27:43,079 --> 00:27:45,319
they're like you want to buy one? These twenty guns

687
00:27:45,359 --> 00:27:47,799
were the first game it felt like, wow, there's I

688
00:27:47,839 --> 00:27:50,240
thought I didn't use a machine gun until thirty eight

689
00:27:50,240 --> 00:27:51,640
hours in. It was like I had to an a

690
00:27:51,640 --> 00:27:54,039
mission where this is almost employing you of oh you

691
00:27:54,039 --> 00:27:56,200
can sneak in or you go bust the doors open.

692
00:27:56,240 --> 00:27:58,920
It's like, oh, okay, I thought that that because that

693
00:27:59,039 --> 00:28:01,079
was the thing of the first game, the whole oh well,

694
00:28:01,079 --> 00:28:02,720
you don't want to kill people because a void out

695
00:28:02,759 --> 00:28:04,279
might happen, right, So it's like that's why I love

696
00:28:04,319 --> 00:28:05,799
the anti medtal gear, Like we you don't want to

697
00:28:05,839 --> 00:28:07,640
kill people or this. There's so many guns that are

698
00:28:07,839 --> 00:28:10,279
just oh yeah, it's a machine gun that you can

699
00:28:10,319 --> 00:28:12,240
just spray guy down, but it's not gonna boid out.

700
00:28:12,240 --> 00:28:14,519
It's like rubber bolts or something.

701
00:28:14,359 --> 00:28:16,400
Speaker 1: Have with the grenade and we'll just like knock them

702
00:28:16,400 --> 00:28:16,839
out out.

703
00:28:16,880 --> 00:28:19,599
Speaker 2: Yeah. It's like, oh, okay, sure, So I feel like

704
00:28:19,640 --> 00:28:22,519
he was maybe, like I said, maybe he always want that,

705
00:28:22,559 --> 00:28:25,000
but I felt like it was him kind of helping, Like,

706
00:28:25,079 --> 00:28:27,400
you know, he has a fan base. They like that

707
00:28:27,640 --> 00:28:29,400
he was kind of throwing them a ball. They Okay,

708
00:28:29,480 --> 00:28:30,680
here's some stuff for you, you know.

709
00:28:31,319 --> 00:28:34,640
Speaker 1: Yeah. So I'm just I'm curious what the difficulty even

710
00:28:34,799 --> 00:28:37,559
changes in this game at all, because if it, I

711
00:28:38,440 --> 00:28:40,160
figured it would maybe like add in more of these

712
00:28:40,200 --> 00:28:42,880
weather effects and other new like physics mechanics, but like

713
00:28:43,000 --> 00:28:45,079
those things are so rare even on brutal that I'm

714
00:28:45,079 --> 00:28:47,680
guessing that that's not really changed. I'm guessing it's just

715
00:28:48,480 --> 00:28:50,960
like enemy health numbers. I suppose maybe that's the only

716
00:28:51,000 --> 00:28:53,039
thing I can think of. Like, I don't think obviously

717
00:28:53,039 --> 00:28:54,640
it doesn't really affect the map. I don't think it's like,

718
00:28:54,640 --> 00:28:57,039
oh there's more VT areas or more this or that.

719
00:28:57,480 --> 00:28:59,480
I don't know if it makes your balance anymore. Like

720
00:28:59,480 --> 00:29:02,119
I don't know what the difficulties really doing. But it

721
00:29:02,160 --> 00:29:03,920
didn't really seem to make the game any harder. So

722
00:29:03,920 --> 00:29:07,240
that's kind of, you know, my biggest criticism. I just

723
00:29:07,759 --> 00:29:09,519
I want that tension, you know, like I want that

724
00:29:09,799 --> 00:29:13,839
uncut gems like anxiety feeling from this game, which is,

725
00:29:13,880 --> 00:29:15,519
I know, an uncomfortable thing, but I think that's what

726
00:29:15,559 --> 00:29:17,559
made it such a strong experience the first time around.

727
00:29:18,039 --> 00:29:20,200
All that to say a lot of negativity. I still

728
00:29:20,279 --> 00:29:22,680
love the gameplay loop of Desk Stranding, and in the

729
00:29:22,720 --> 00:29:25,200
years since no other games do this stuff. You know,

730
00:29:25,240 --> 00:29:26,960
there's a lot of third person shooters and so that

731
00:29:27,000 --> 00:29:29,319
element I'm getting through other games. But in terms of

732
00:29:29,599 --> 00:29:32,640
this weird you know, planning out my routes and like

733
00:29:32,720 --> 00:29:35,359
stacking cargoing weird ways or going to collect things or

734
00:29:35,359 --> 00:29:37,200
planning Okay, if I just maybe take a veer off

735
00:29:37,240 --> 00:29:38,799
this way, I'll only add like two minutes to my trip.

736
00:29:38,799 --> 00:29:40,359
But I can grab this thing that I can go

737
00:29:40,400 --> 00:29:44,000
take it to the you know, the the me mechanic,

738
00:29:44,039 --> 00:29:46,000
and I get to like this bonus great, and then oh,

739
00:29:46,200 --> 00:29:47,759
maybe this guy needs some help, or you know, maybe

740
00:29:47,759 --> 00:29:50,559
I'm just gonna spend an hour trying to scale the

741
00:29:50,559 --> 00:29:52,160
side of this mountain and set up some zip lines

742
00:29:52,200 --> 00:29:53,680
because I never use ziplines in the first game, so

743
00:29:53,680 --> 00:29:55,359
I want to try this out, and like that was

744
00:29:55,359 --> 00:29:58,519
really fun. So I love the core gameplay here. It's

745
00:29:58,519 --> 00:30:00,640
supposed to just being pushed back on a little bit more,

746
00:30:00,799 --> 00:30:03,200
and maybe that will happen in these last sections, because

747
00:30:03,240 --> 00:30:05,160
you know, I there's still tons of the map I

748
00:30:05,160 --> 00:30:05,839
haven't even seen.

749
00:30:06,400 --> 00:30:08,839
Speaker 2: I think it's a little harder, but not like I

750
00:30:08,839 --> 00:30:11,519
don't think and bounds, but I definitely felt I mean,

751
00:30:11,519 --> 00:30:12,319
the mountain.

752
00:30:12,039 --> 00:30:14,559
Speaker 1: Is already a lot harder than anything I've faced thus far,

753
00:30:14,680 --> 00:30:16,799
So that's that's a good addition there. So I just

754
00:30:16,799 --> 00:30:18,400
hope that kind of continues to be the case. And

755
00:30:18,440 --> 00:30:20,720
I'm sure a lot of the bonus content and bonus

756
00:30:20,720 --> 00:30:23,119
side quests and things like that will be extremely, uh

757
00:30:23,240 --> 00:30:25,359
you know, much much more challenging and stuff like that.

758
00:30:25,440 --> 00:30:28,480
But overall, I still love making my deliveries. I still

759
00:30:28,519 --> 00:30:31,279
love building out my highways. I still get satisfaction when

760
00:30:31,279 --> 00:30:33,079
I see that people have been using this random ladder

761
00:30:33,079 --> 00:30:35,119
I put in a weird spot. Yeah, I you know,

762
00:30:35,160 --> 00:30:38,519
the the amount of like the shot of dopamine I

763
00:30:38,519 --> 00:30:40,799
got when I saw one of Travis's bridges out in

764
00:30:40,799 --> 00:30:43,279
the world, a crossing a river in the middle of nowhere,

765
00:30:43,519 --> 00:30:45,799
so you know, Cult of Jokers, Hell, yeah, that's so great.

766
00:30:45,799 --> 00:30:47,200
And you had a ton of legs. I'm like, that's

767
00:30:47,240 --> 00:30:48,480
my boy, this guy.

768
00:30:48,680 --> 00:30:50,880
Speaker 2: Oh yeah, that and a generator. There was a generator

769
00:30:50,920 --> 00:30:52,440
I dropped early on. It was like one of the

770
00:30:52,480 --> 00:30:55,440
first base. There's no generator in sight. I'm like, I'm

771
00:30:55,480 --> 00:30:57,960
dropping one right now because I'm a big if I'm

772
00:30:57,960 --> 00:30:59,799
in the vehicle, I'm using the speed like I'm going

773
00:30:59,799 --> 00:31:02,759
as as I can. So got it. Yeah, the generating

774
00:31:02,759 --> 00:31:04,119
on that bridge. But no, I was really cool that

775
00:31:04,160 --> 00:31:04,640
you saw that.

776
00:31:05,000 --> 00:31:08,640
Speaker 1: Mm hmm. Yeah. So I think that's some good kind

777
00:31:08,640 --> 00:31:11,720
of light spoilery things. And I feel like safe to

778
00:31:11,759 --> 00:31:13,240
say for both of us here, like, hey, if you

779
00:31:13,359 --> 00:31:15,880
like the first game, you're gonna like this game as well.

780
00:31:16,759 --> 00:31:19,680
Will it blow you away? Maybe not, but it's you know,

781
00:31:19,720 --> 00:31:21,400
it's it's more the same, which is which is a

782
00:31:21,400 --> 00:31:23,039
good thing for a game that as is as good

783
00:31:23,039 --> 00:31:25,240
as this. It's hard to make a game this good

784
00:31:25,240 --> 00:31:28,160
twice and like somehow it's it's happened. And you know,

785
00:31:28,279 --> 00:31:30,119
it's hard for me to say without seeing the end

786
00:31:30,119 --> 00:31:31,920
of the story, how I feel about all that, because

787
00:31:31,920 --> 00:31:33,359
there's so many things that you need to get tied up.

788
00:31:33,359 --> 00:31:36,480
So we will do a spoiler discussion at some point

789
00:31:36,519 --> 00:31:38,559
probably as soon as I'm done, we can just kind

790
00:31:38,559 --> 00:31:41,000
of emergency side quist that whenever it makes sense on

791
00:31:41,039 --> 00:31:43,599
our schedule to fill that in and and just talk

792
00:31:43,640 --> 00:31:46,599
about some of those story things in detail. But how

793
00:31:46,599 --> 00:31:48,960
about that we take our first break, just like Sam,

794
00:31:49,000 --> 00:31:51,480
we can hold the square button to just sit down

795
00:31:51,480 --> 00:31:53,599
and rest for a little bit. Maybe nod off. I

796
00:31:53,640 --> 00:31:55,759
don't know if you've nawed off in this game, but

797
00:31:55,799 --> 00:31:59,200
eventually you get like a little like angel floating loo.

798
00:31:59,319 --> 00:32:02,359
That's just like your head, like an old card too,

799
00:32:02,359 --> 00:32:05,400
and very kind of interesting to just chuck in there.

800
00:32:05,440 --> 00:32:08,400
But yeah, let's let's take a little rest here and

801
00:32:08,519 --> 00:32:11,720
thank our patron producers Aaron Brady, April of Darkness, Jack Grant,

802
00:32:11,759 --> 00:32:14,119
Sam super Bad, Mic tg G l M six nine

803
00:32:14,160 --> 00:32:16,400
who's also playing Desk s Randing too. So let's keep

804
00:32:16,440 --> 00:32:18,160
keep us posted with your thoughts. Scott loves you. I

805
00:32:18,240 --> 00:32:19,680
want to hear how you're thinking about that. Is you

806
00:32:19,759 --> 00:32:21,480
just finished one going right into two. That must be

807
00:32:21,480 --> 00:32:25,200
a fun weeks or months like That's those are long games.

808
00:32:25,240 --> 00:32:28,960
That's congratulations to you must have Jeremy Renner, Charlie Randall,

809
00:32:29,039 --> 00:32:31,200
and Cocktail Klay. So thank you all of you for

810
00:32:31,519 --> 00:32:34,720
supporting this show for you know, some of you for

811
00:32:35,000 --> 00:32:37,799
I think since dest Rinon one came out. So that's crazy.

812
00:32:37,799 --> 00:32:39,440
You know, we've had a lot of people who've been

813
00:32:39,480 --> 00:32:43,160
along for this crazy ride with us. Uh, there's all

814
00:32:43,200 --> 00:32:44,440
sorts of things going on in the feeds. You go

815
00:32:44,519 --> 00:32:46,759
and check that out. I think Jurassic something rather is

816
00:32:46,759 --> 00:32:49,519
coming out this week, you know, iron Heart reviews. At

817
00:32:49,519 --> 00:32:52,440
some point. We got some newscasts coming out, all sorts

818
00:32:52,440 --> 00:32:54,759
of great things on the patroon get episodes early and

819
00:32:54,880 --> 00:32:58,279
add free over there. Remind me when is GV day?

820
00:32:58,279 --> 00:32:58,839
What day is that?

821
00:32:58,920 --> 00:33:02,960
Speaker 2: On the Colarchist nine ten am PSD ten hour stream,

822
00:33:03,359 --> 00:33:09,640
you'd have Golden Geeks, Trivia, Geek Versus Couples, questions with us,

823
00:33:09,680 --> 00:33:11,799
and a lot of other fun stuff. And then if

824
00:33:11,960 --> 00:33:14,400
for video game stuff, I'll see I said that Geeze

825
00:33:14,440 --> 00:33:17,640
Creed dropped or no, that's dropping later on this week

826
00:33:17,720 --> 00:33:20,160
his Geeks Creed. So Reuben and Taylor back together to

827
00:33:20,279 --> 00:33:24,000
record an episode of Geek First or Geeks Creed and yeah,

828
00:33:24,000 --> 00:33:24,480
there you go.

829
00:33:24,599 --> 00:33:26,960
Speaker 1: So yeah, lots of lots of great stuff. You go

830
00:33:27,039 --> 00:33:29,880
check all that out. Let's take a quick break. We'll

831
00:33:29,920 --> 00:33:35,839
be right back. Okay, we are back. So I guess

832
00:33:35,839 --> 00:33:37,960
we can start with some kind of gameplay things. We

833
00:33:38,000 --> 00:33:40,160
can ramp up to characters and stories a little bit

834
00:33:40,240 --> 00:33:44,480
later on. I wanted to ask you very very specific

835
00:33:44,519 --> 00:33:47,640
question early on. So and I guess what should we

836
00:33:47,680 --> 00:33:50,839
do for spoilers here? Should we just like say everything

837
00:33:50,880 --> 00:33:53,279
that I've got to is fair game or do you want.

838
00:33:53,119 --> 00:33:55,119
Speaker 2: To ramp up a little bit more? I think so.

839
00:33:55,200 --> 00:33:58,519
I think yeah, because I feel like lots of it's

840
00:33:58,559 --> 00:34:02,200
tied to anything, because I think if you're playing non spoilers, yeah,

841
00:34:02,200 --> 00:34:05,119
I won't go anything past I won't go anything past eight.

842
00:34:05,200 --> 00:34:07,200
If you asked me anything, I could allude to something

843
00:34:07,240 --> 00:34:08,960
like but no on spoilers if it's like, oh does

844
00:34:09,000 --> 00:34:11,079
this get answer this that? But yeah, I think past eight.

845
00:34:11,119 --> 00:34:13,320
It's a good call. What's what's the last thing you

846
00:34:13,360 --> 00:34:16,599
did story wise? And that can gage my head? And yeah,

847
00:34:16,639 --> 00:34:19,199
that's that's a warning for anybody if you're if you're

848
00:34:19,280 --> 00:34:21,760
still playing along, you know, head Zone.

849
00:34:22,119 --> 00:34:24,280
Speaker 1: Yeah, like I said, I I think I believe it's

850
00:34:24,360 --> 00:34:26,000
chapter eight that I'm on. I forget the name of it,

851
00:34:26,000 --> 00:34:28,320
because the chapter names in this game are wildly like

852
00:34:28,320 --> 00:34:31,679
one of the Conflagration. So I think I'm on I

853
00:34:31,719 --> 00:34:34,559
think I'm on deluge. So what I've just done most

854
00:34:34,599 --> 00:34:37,280
recently is like just in the last few hours is

855
00:34:37,280 --> 00:34:39,400
when I finally well, I guess I could have gone

856
00:34:39,400 --> 00:34:41,159
to the snowy mountain whatever I wanted, but I finally had

857
00:34:41,280 --> 00:34:44,119
quest taken me up there to like the micro biologist,

858
00:34:44,159 --> 00:34:45,519
I think, and then I did like a question or

859
00:34:45,519 --> 00:34:47,679
two after that, so I went down to like the ghost,

860
00:34:48,039 --> 00:34:49,920
the ghost what's his name? The ghost?

861
00:34:50,119 --> 00:34:51,760
Speaker 2: Fuck the ghost hunter?

862
00:34:52,280 --> 00:34:54,960
Speaker 1: Ghost hunter? Okay, yeah, that guy? Uh?

863
00:34:55,000 --> 00:34:56,800
Speaker 2: And then like talk to that guy?

864
00:34:56,880 --> 00:34:59,440
Speaker 1: Yet wait, I thought I thought it was mandatory for

865
00:34:59,480 --> 00:34:59,840
the main.

866
00:34:59,760 --> 00:35:03,760
Speaker 2: QUI because did you talk to the phantom?

867
00:35:03,960 --> 00:35:06,480
Speaker 1: The phantom? I don't know if I know the phantom?

868
00:35:06,639 --> 00:35:09,679
Speaker 2: Okay, because I because what I'm very confused about from

869
00:35:09,679 --> 00:35:10,639
my playthrough this is.

870
00:35:10,599 --> 00:35:12,920
Speaker 1: A non linear game. What am I What am I learning?

871
00:35:13,039 --> 00:35:14,800
Speaker 2: Well? And this is I don't explain anything. I won't

872
00:35:14,800 --> 00:35:16,440
spoil any details. I think it's for me. I thought

873
00:35:16,480 --> 00:35:18,960
it was a side quest thing where or I think

874
00:35:18,960 --> 00:35:20,960
it's like a sub order because was he talking to

875
00:35:21,000 --> 00:35:23,239
you about like a headless ghost or something like.

876
00:35:23,199 --> 00:35:24,119
Speaker 1: I did that quest?

877
00:35:24,199 --> 00:35:26,280
Speaker 2: Yeah, what did you do in that quest? Because I

878
00:35:26,400 --> 00:35:28,800
chose to like, come back to it later, and I'm

879
00:35:29,000 --> 00:35:29,719
it's not there.

880
00:35:31,440 --> 00:35:33,639
Speaker 1: Oh yeah I did. I did see on the quest

881
00:35:33,639 --> 00:35:35,800
that I said, once you take this, you can't cancel it.

882
00:35:36,599 --> 00:35:37,920
So did you accept the quest?

883
00:35:38,039 --> 00:35:39,960
Speaker 2: I don't think I did, because I was like because

884
00:35:39,960 --> 00:35:41,599
it was I was at the Phantom and that's where

885
00:35:41,599 --> 00:35:43,239
it's like, Oh, there's this guy down here. I was like, oh,

886
00:35:43,239 --> 00:35:45,559
the ghost Hunter. That sounds really cool. He had this

887
00:35:45,639 --> 00:35:48,400
saying unless I did accidentally, because I was like, well,

888
00:35:48,679 --> 00:35:51,119
it was the opposite direction. At the time, I had

889
00:35:51,119 --> 00:35:52,679
some other deliveries because I was gonna have you weight,

890
00:35:52,719 --> 00:35:55,079
so I'm gonna come back that to that later. And

891
00:35:55,079 --> 00:35:56,880
then when I beat the game, I'm like, first thing

892
00:35:56,960 --> 00:35:58,920
I'm gonna do is go to the pizza chef, and

893
00:35:58,920 --> 00:35:59,400
then I'm.

894
00:35:59,239 --> 00:36:00,639
Speaker 1: Going to do you do not have his you don't

895
00:36:00,920 --> 00:36:03,360
have him linked on the Kyl network, then well he

896
00:36:03,480 --> 00:36:05,000
is because that was that That was the quest that

897
00:36:05,239 --> 00:36:07,800
that gave him the trust to want to connect to

898
00:36:07,840 --> 00:36:08,840
the Chiral network for me.

899
00:36:09,079 --> 00:36:11,840
Speaker 2: Or sorry, he's not. Because when I went there by myself,

900
00:36:12,280 --> 00:36:15,360
they were like, oh, you have to unconnect from the

901
00:36:15,400 --> 00:36:18,079
network to speak with this guy. And then I got

902
00:36:18,079 --> 00:36:22,760
a trophy for it. Because then because uh, what's his name?

903
00:36:22,840 --> 00:36:24,719
That the puppet was like, that must mean he's dead.

904
00:36:25,000 --> 00:36:27,760
Speaker 1: I think I know why that happens.

905
00:36:29,119 --> 00:36:30,400
Speaker 2: You tell me, because I don't think I'm going to

906
00:36:30,440 --> 00:36:31,320
get it well.

907
00:36:31,320 --> 00:36:33,280
Speaker 1: And so I don't want you to counter spoil me

908
00:36:33,320 --> 00:36:35,840
on a thing. But that quest was related to Higgs,

909
00:36:35,880 --> 00:36:37,719
and so I'm guessing something happens on the main story

910
00:36:37,719 --> 00:36:40,559
that you know eliminates it or gives a reason why

911
00:36:40,639 --> 00:36:42,960
Higgs would like you don't see Higgs in that mission,

912
00:36:43,280 --> 00:36:45,800
but you see like part of his army, and like

913
00:36:46,000 --> 00:36:48,079
there's a lot of discussion about him as a character.

914
00:36:48,440 --> 00:36:50,239
So my guess is because you came back to it

915
00:36:50,320 --> 00:36:52,880
later and Higgs was either no more or he's on

916
00:36:52,920 --> 00:36:54,400
the beach now, or I don't know what the he's

917
00:36:54,400 --> 00:36:56,920
happening in the Higgs you know later on the mission

918
00:36:56,920 --> 00:36:59,679
I've seen. But men, that might be a weird way

919
00:36:59,679 --> 00:37:01,800
you can like deviating to a separate timeline there if

920
00:37:01,840 --> 00:37:03,559
you if you didn't do that quest at the time.

921
00:37:03,599 --> 00:37:05,639
I did it at the time because he didn't connect

922
00:37:05,679 --> 00:37:07,719
the first like time I delivered there and I was like, well,

923
00:37:07,719 --> 00:37:09,199
I want him on the Chiro network because I will

924
00:37:09,239 --> 00:37:10,719
make things easier when I come back here later, because

925
00:37:10,719 --> 00:37:12,519
then they'll be more yea, you know, support things from

926
00:37:12,519 --> 00:37:14,079
other players. So I'm like, I'm gonna go to my way.

927
00:37:14,119 --> 00:37:15,599
It's gonna take me fifteen minutes to go do this

928
00:37:15,679 --> 00:37:18,079
question and come back. So yeah, I did it then

929
00:37:18,119 --> 00:37:20,199
and there, and now I'm glad I did because maybe,

930
00:37:20,440 --> 00:37:21,840
I mean, there must be a way for you to

931
00:37:21,840 --> 00:37:24,039
connect him in some other way through all this quests.

932
00:37:24,159 --> 00:37:25,760
Speaker 2: Well, because the only thing I have to find. So

933
00:37:25,880 --> 00:37:27,880
when you and this isn't a big spoiler when you

934
00:37:27,920 --> 00:37:29,800
finish the game, it's still just like, okay, like the

935
00:37:29,880 --> 00:37:32,199
last game you do, you know, boots you back to

936
00:37:32,239 --> 00:37:34,559
me to go here's where you were. Yeah, yeah, yeah exactly.

937
00:37:34,880 --> 00:37:36,880
And then it's like, okay, you have an option to

938
00:37:37,039 --> 00:37:40,199
be on the whatever the Cupid network or be off it.

939
00:37:40,239 --> 00:37:43,320
If you're off it, it's almost like every single bt

940
00:37:43,480 --> 00:37:46,639
era and all the ghost mechs are still there where

941
00:37:46,679 --> 00:37:48,920
if you go on it, they're but to a lower

942
00:37:48,960 --> 00:37:50,880
degree because it's almost acting like you haven't complete a

943
00:37:50,880 --> 00:37:53,320
bunch of Maytation stuff. So I picked on because at

944
00:37:53,320 --> 00:37:56,039
this point I'm probably I'm just gonna do mostly deliveries now, right,

945
00:37:56,119 --> 00:37:57,760
Like I have fun enough fighting, but like I said,

946
00:37:57,760 --> 00:38:00,239
I like the deliveries and when I'm fighting stuff, I

947
00:38:00,280 --> 00:38:01,400
tried to do as much self as.

948
00:38:01,280 --> 00:38:03,159
Speaker 1: Possible, and you just turn that on and off at will.

949
00:38:03,559 --> 00:38:05,079
Speaker 2: I haven't figured that out yet. So that's what I'm

950
00:38:05,079 --> 00:38:06,599
gonna have to look into. Because when I went back

951
00:38:06,599 --> 00:38:09,880
to the Phantom that's, uh, what is the what's the

952
00:38:09,920 --> 00:38:11,559
puppet's name? Why am I forgetting it?

953
00:38:11,599 --> 00:38:12,639
Speaker 1: Dolman don't?

954
00:38:12,639 --> 00:38:16,320
Speaker 2: Oh yeah, don't. Why did I forget that? Dollman was like, Oh,

955
00:38:16,360 --> 00:38:18,639
he's gonna he's not gonna talk to you for connect

956
00:38:18,639 --> 00:38:20,559
to this. That must mean he's he's like dot the

957
00:38:20,639 --> 00:38:23,679
Dot deceased. And then when after he said that, hat

958
00:38:23,800 --> 00:38:26,719
I got a trophy, so does the Phantom guy. He's

959
00:38:26,800 --> 00:38:28,880
not dead though, is he? He's still just a site

960
00:38:28,880 --> 00:38:30,480
for you you can talk to. Is that like A

961
00:38:30,519 --> 00:38:31,760
revealed that the Fantom guy's dead?

962
00:38:32,800 --> 00:38:33,360
Speaker 1: The ghost Hunter?

963
00:38:33,840 --> 00:38:34,320
Speaker 2: The ghost Hunter?

964
00:38:34,519 --> 00:38:36,280
Speaker 1: Is he he is a guy? Yeah, he's a guy.

965
00:38:36,400 --> 00:38:38,400
I mean you only see him in like hologram form. Ok,

966
00:38:38,920 --> 00:38:39,840
he's alive for me.

967
00:38:39,800 --> 00:38:42,000
Speaker 2: Because doll Mate sound like he was dead in there.

968
00:38:42,199 --> 00:38:44,159
He was like, oh you can't talk to him.

969
00:38:44,239 --> 00:38:46,719
Speaker 1: I wonder because part of that quest is like you

970
00:38:46,719 --> 00:38:49,119
want to go find the Headless Rider because it's been

971
00:38:49,199 --> 00:38:51,239
killing random people on the road, and so maybe in

972
00:38:51,280 --> 00:38:54,440
the story is like he went there and got killed

973
00:38:54,440 --> 00:38:56,679
by the by the Headless Rider. Is my guess of

974
00:38:56,719 --> 00:38:57,639
what happened there.

975
00:38:57,440 --> 00:38:59,559
Speaker 2: Like by me not going, he like got killed. That's

976
00:38:59,559 --> 00:39:00,000
what you're saying.

977
00:39:00,039 --> 00:39:01,519
Speaker 1: Yes, And yeah he went there on his own and

978
00:39:01,519 --> 00:39:03,159
then died because you didn't do it for him.

979
00:39:03,320 --> 00:39:05,320
Speaker 2: Yeah, I'm gonna have to get back to you.

980
00:39:04,800 --> 00:39:05,239
Speaker 1: I have to.

981
00:39:05,519 --> 00:39:06,760
Speaker 2: I want to get YouTube.

982
00:39:06,519 --> 00:39:08,920
Speaker 1: Because this is making me like scared to you know,

983
00:39:09,079 --> 00:39:12,920
do not do now because I might other people might die.

984
00:39:13,119 --> 00:39:14,960
Speaker 2: I am now because I didn't think anything of it.

985
00:39:15,000 --> 00:39:16,960
So I'm gonna have to one YouTube back. Is that

986
00:39:17,000 --> 00:39:19,719
thing's like locked off for me unless I can find

987
00:39:19,719 --> 00:39:22,559
a way to turn that off, as which I'm I'm hoping.

988
00:39:22,559 --> 00:39:25,159
But when I looked in the menu, I saw nowhere to.

989
00:39:25,119 --> 00:39:28,400
Speaker 1: Turn that crazy that there would be because I just

990
00:39:28,400 --> 00:39:29,880
I didn't think they would ever lock you up from

991
00:39:29,920 --> 00:39:31,400
be able to do like the full coverage of the

992
00:39:31,440 --> 00:39:33,079
Kyle Network. But that seems like that one might just

993
00:39:33,079 --> 00:39:34,559
be locked out for you now. So you're just always

994
00:39:34,559 --> 00:39:35,599
gonna have a red spot on there.

995
00:39:35,599 --> 00:39:38,880
Speaker 2: That's that's crazy. Yeah, is there a report pack?

996
00:39:39,199 --> 00:39:41,199
Speaker 1: Is there a New Game Plus thing that opened unlocked

997
00:39:41,239 --> 00:39:42,760
to you like when you once you beat the game?

998
00:39:44,159 --> 00:39:45,840
Speaker 2: I don't think so. No. I think it was more

999
00:39:45,960 --> 00:39:47,880
just keep doing what you're doing. Feel like the.

1000
00:39:47,800 --> 00:39:51,000
Speaker 1: First game maybe added that, like I think it did

1001
00:39:51,079 --> 00:39:53,079
later director's cut or I can't even remember. Maybe it

1002
00:39:53,079 --> 00:39:54,599
never even had one. I'm not not too sure.

1003
00:39:54,719 --> 00:39:56,159
Speaker 2: I thought it did, because I think that's the thing

1004
00:39:56,159 --> 00:39:58,119
of this generation. New Games Plus seems to come like

1005
00:39:58,119 --> 00:39:59,159
two to three months later.

1006
00:39:59,320 --> 00:40:03,320
Speaker 1: So yeah, I have been doing a pretty fair amount,

1007
00:40:03,360 --> 00:40:05,719
like probably half and half of like doing things that

1008
00:40:05,760 --> 00:40:08,360
aren't the main critical path and doing things that are.

1009
00:40:09,239 --> 00:40:11,280
You know, if if I ever see a quest that's like, oh,

1010
00:40:11,280 --> 00:40:12,760
this is a way for me to connect some part

1011
00:40:12,760 --> 00:40:15,159
of the chiral network, like that quest for example. There

1012
00:40:15,199 --> 00:40:17,079
was another one as well that I think was optional,

1013
00:40:17,360 --> 00:40:20,559
but it gave me. Oh it was the It was

1014
00:40:20,559 --> 00:40:22,880
like once you get to Australia, you know how you

1015
00:40:22,920 --> 00:40:24,559
like go down the hill, there's like the first guy

1016
00:40:24,599 --> 00:40:27,119
there who has like the glasses, and then you can

1017
00:40:27,159 --> 00:40:29,960
go to like the first observatory, the West Observatory, but

1018
00:40:30,039 --> 00:40:31,360
like one of the other quests you have there is

1019
00:40:31,400 --> 00:40:33,239
like go up to the What the hell I wish

1020
00:40:33,280 --> 00:40:35,159
I wrote down some of these characters' names, but he's

1021
00:40:35,199 --> 00:40:38,599
his name is like the the weapons Specialist or something

1022
00:40:38,679 --> 00:40:42,119
like that. I forget. Is that it the loan commander?

1023
00:40:42,159 --> 00:40:45,480
Speaker 2: Yeah you did? Did you do that guy like immediately

1024
00:40:45,559 --> 00:40:47,920
or did you come back for I think meanly because

1025
00:40:48,079 --> 00:40:50,440
he's been I've been still dropping stuff off for him

1026
00:40:50,679 --> 00:40:51,360
just last night.

1027
00:40:51,480 --> 00:40:54,840
Speaker 1: So yeah, that was I feel like it wasn't It

1028
00:40:54,880 --> 00:40:56,880
wasn't a required quest at that point in time, but

1029
00:40:56,920 --> 00:40:59,239
I felt like it was great to do because it

1030
00:40:59,239 --> 00:41:01,320
gives you, like the sniper RFLE recipe, which is like

1031
00:41:01,360 --> 00:41:05,079
super helpful for certain missions obviously, like I feel like

1032
00:41:05,159 --> 00:41:06,760
certain sequences. I don't know what I would have done

1033
00:41:06,800 --> 00:41:08,719
without the sniper right for early on, because you don't

1034
00:41:08,760 --> 00:41:11,320
have like too many other guns yet at that point.

1035
00:41:12,480 --> 00:41:14,719
But yeah, so I definitely been going out of my

1036
00:41:14,760 --> 00:41:17,480
way to connect people like that when I can, and

1037
00:41:17,519 --> 00:41:19,760
then just like you know, going out of my way, like, Okay,

1038
00:41:19,800 --> 00:41:21,119
is there any of the deliveries that makes sense for

1039
00:41:21,159 --> 00:41:22,920
me to do along the way with the main quest,

1040
00:41:23,119 --> 00:41:24,159
Let me do that. I've been doing a lot of

1041
00:41:24,239 --> 00:41:26,559
highways highways are a great way to just rack up likes.

1042
00:41:26,679 --> 00:41:28,239
So that's a great thing to do because you know

1043
00:41:28,280 --> 00:41:30,599
people are just gonna use it, and it feels like

1044
00:41:30,599 --> 00:41:33,079
it is very helpful for a lot of other players.

1045
00:41:33,320 --> 00:41:35,480
I funny thing with this, like just because of how

1046
00:41:35,480 --> 00:41:37,119
many like, I feel like there are a lot more

1047
00:41:37,920 --> 00:41:41,280
other player objects in the world, and I wonder, you know,

1048
00:41:41,320 --> 00:41:42,719
I didn't get the early edition, so I'm like two

1049
00:41:42,760 --> 00:41:44,039
days lights. I don't know if that means that there's

1050
00:41:44,039 --> 00:41:45,599
just way more things, but I'm guessing it's more of

1051
00:41:45,639 --> 00:41:48,400
like a PS five can just rent, like have more

1052
00:41:48,400 --> 00:41:50,360
things on the map with out the game lagging and shit.

1053
00:41:50,679 --> 00:41:52,239
But like there are like I have not had to

1054
00:41:52,280 --> 00:41:54,719
make a bridge yet because there's so many bridges everywhere

1055
00:41:55,159 --> 00:41:56,840
that there's never been a spot where I'm like, I

1056
00:41:56,880 --> 00:41:58,960
really need a bridge here and there isn't one already.

1057
00:41:58,960 --> 00:42:00,679
So thank you. Obviously you're one of the reasons why

1058
00:42:00,760 --> 00:42:04,320
because you gave me, But like, yeah, I just feel

1059
00:42:04,360 --> 00:42:06,239
like there's a lot more stuff in the world, and

1060
00:42:06,280 --> 00:42:09,199
so I feel like because of that, there's things that

1061
00:42:09,280 --> 00:42:10,719
like I don't know, I haven't even made that many

1062
00:42:10,719 --> 00:42:13,000
battery towers because there's usually a lot of those. I've

1063
00:42:13,000 --> 00:42:15,079
made a couple of time fall shelters, but yeah, I

1064
00:42:15,079 --> 00:42:16,800
don't know. I feel like there's definitely a lot more

1065
00:42:16,800 --> 00:42:18,880
things in the world, and it's probably what makes the

1066
00:42:18,960 --> 00:42:20,280
end a little bit easier because you have a lot

1067
00:42:20,280 --> 00:42:22,440
more help in that way. But yeah, it's it's been

1068
00:42:22,440 --> 00:42:24,599
fun for me to kind of do side things along

1069
00:42:24,639 --> 00:42:26,119
with like main quest stuff. But I wanted to ask

1070
00:42:26,159 --> 00:42:29,440
you about the what you how you tackled these. So

1071
00:42:29,480 --> 00:42:32,360
once you first couple of quests in Australia, you go

1072
00:42:32,440 --> 00:42:35,760
to the West Research Center, you know, Fort West, not

1073
00:42:35,960 --> 00:42:37,679
whatever the heck the names these cities are.

1074
00:42:37,719 --> 00:42:39,559
Speaker 2: Oh yeah, you have to go up to that first.

1075
00:42:39,920 --> 00:42:42,199
Speaker 1: Yeah, you have to go through that first, like mule

1076
00:42:42,280 --> 00:42:44,480
camp and like recover stuff and like and bring it

1077
00:42:44,559 --> 00:42:47,559
up to the musician. I think is the quest? How

1078
00:42:47,599 --> 00:42:49,239
did you tackle that mission? Did you do it stealthy?

1079
00:42:49,280 --> 00:42:51,159
Did you do it loud? I'm curious if you had

1080
00:42:51,199 --> 00:42:53,199
like an interesting way that you tackled that mission, if

1081
00:42:53,239 --> 00:42:53,920
you can remember it.

1082
00:42:54,440 --> 00:42:57,079
Speaker 2: I think, luckily I've done all stuff until I'd say

1083
00:42:57,239 --> 00:43:01,480
the third because obviously it's not like a movie where

1084
00:43:01,480 --> 00:43:03,119
it's in third acts, but I'd say the third portion

1085
00:43:03,119 --> 00:43:05,280
of the game. That's when I started to do more. Okay,

1086
00:43:05,639 --> 00:43:08,480
I'm just gonna X Y and Z pull it a gun,

1087
00:43:08,800 --> 00:43:10,880
pull right up, do all this. I think I first

1088
00:43:10,880 --> 00:43:12,480
started that when there was a mission where I had

1089
00:43:12,519 --> 00:43:15,159
to save somebody. They were kidnapped and I had to

1090
00:43:15,159 --> 00:43:17,400
say them and I was like, if I stealth this,

1091
00:43:17,559 --> 00:43:19,760
And it was getting more near the back half where

1092
00:43:20,639 --> 00:43:22,119
I just wanted to get through the story, and that

1093
00:43:22,159 --> 00:43:23,679
wasn't because old GV I used to do that where

1094
00:43:23,719 --> 00:43:25,239
oh I just want to beat the game the main

1095
00:43:25,280 --> 00:43:27,440
story because then the reviews coming up. I didn't have that.

1096
00:43:27,480 --> 00:43:29,480
This time. I just had that because I just kind

1097
00:43:29,480 --> 00:43:31,280
of want to know the story, like I'm locked in

1098
00:43:31,320 --> 00:43:31,599
the start.

1099
00:43:31,639 --> 00:43:33,679
Speaker 1: So it was there the first game. Yeah, I gave

1100
00:43:33,679 --> 00:43:35,360
the opportunity to come back and do all that stuff

1101
00:43:35,400 --> 00:43:36,760
afterwards in a convenient way.

1102
00:43:36,840 --> 00:43:39,679
Speaker 2: Right, not everything now, I don't know now I know,

1103
00:43:39,679 --> 00:43:43,599
but we one could assume based exactly, which again too

1104
00:43:43,639 --> 00:43:45,559
makes sense because many games do that, right sometimes like hey,

1105
00:43:45,559 --> 00:43:47,760
if you progress, this mission's dead, so that might be that,

1106
00:43:47,840 --> 00:43:50,079
so we'll find out. But no, I think most time

1107
00:43:50,159 --> 00:43:53,360
I always had the The bowl of gun was my

1108
00:43:54,320 --> 00:43:56,679
break class. That's always what I would do is most

1109
00:43:56,719 --> 00:43:59,519
time I was just the strand I'd walk up rope

1110
00:44:00,000 --> 00:44:02,079
a little bit, but the bullying because most of the time,

1111
00:44:02,119 --> 00:44:04,159
as long as you can get them before they really

1112
00:44:04,159 --> 00:44:06,920
made a scuffle, you could stop that. And if you

1113
00:44:06,920 --> 00:44:07,440
did the head.

1114
00:44:07,280 --> 00:44:09,719
Speaker 1: Shot, headshot them like are you gonna get are you

1115
00:44:09,760 --> 00:44:12,360
gonna get notified? Like are they gonna steal? Okay, I

1116
00:44:12,800 --> 00:44:14,599
get scared to use the bullet gun a little bit,

1117
00:44:14,679 --> 00:44:16,960
like I'm fearful if I don't snipe someone in the

1118
00:44:16,960 --> 00:44:19,199
head that I'm just gonna totally blow my cover now.

1119
00:44:19,239 --> 00:44:22,000
Speaker 2: Granted though usually I'll do the bullet gun and then

1120
00:44:22,039 --> 00:44:24,679
it's gonna be like two to three seconds and I'm

1121
00:44:24,679 --> 00:44:26,679
over there pepper and them with rights and left. So

1122
00:44:26,679 --> 00:44:28,239
that's the thing where I'm knocking out really quick. So

1123
00:44:28,280 --> 00:44:30,280
maybe if you did do that and leave it for

1124
00:44:30,280 --> 00:44:32,519
a little bit, they would be like, hey, something's going on.

1125
00:44:32,599 --> 00:44:35,719
But most of the time no, And I was always

1126
00:44:35,760 --> 00:44:37,239
like I can't every time, but I was even for

1127
00:44:37,239 --> 00:44:39,559
the headshot is obviously to knock them out, but it's

1128
00:44:39,639 --> 00:44:42,320
just a satisfying animation. I love those, okay, And then

1129
00:44:42,360 --> 00:44:45,239
they hit them like I love that animation. A headshot

1130
00:44:45,280 --> 00:44:46,920
with the bullegun so no, it was a bit more.

1131
00:44:47,320 --> 00:44:49,800
It was just that the strand and I feel like

1132
00:44:49,840 --> 00:44:51,920
there's one. Oh, there was like a taser gun they

1133
00:44:52,000 --> 00:44:53,760
gave you at some point. I'm not sure if you

1134
00:44:53,800 --> 00:44:56,840
have it, yeah, which I used a little bit and

1135
00:44:57,000 --> 00:45:00,000
we have to charge up like yeah, using it because

1136
00:45:00,119 --> 00:45:01,840
that was too That was the.

1137
00:45:01,719 --> 00:45:03,280
Speaker 1: First time I used it. I did not realize there

1138
00:45:03,320 --> 00:45:04,960
was a charge gun, and that wasn't one of those like,

1139
00:45:05,440 --> 00:45:09,480
uh underworld sequences where you're fighting Neil Vana whatever that

1140
00:45:09,519 --> 00:45:11,199
guy's name is, and so I was like, why is

1141
00:45:11,239 --> 00:45:13,559
this gun not working? There's like skeletons everywhere, And then

1142
00:45:13,599 --> 00:45:14,920
I was like, oh, I have to charge this thing

1143
00:45:14,920 --> 00:45:16,480
for like longer than you would think.

1144
00:45:16,559 --> 00:45:19,119
Speaker 2: Yeah, a lot of the things, like especially there's a

1145
00:45:19,159 --> 00:45:20,760
weapon getting near to the end of the game, it's

1146
00:45:20,840 --> 00:45:24,719
like great weapon, but the charge time is it puts

1147
00:45:24,760 --> 00:45:26,639
you at risk, so which which I appreciate because that

1148
00:45:26,639 --> 00:45:28,400
at least makes that a little more harder, right because

1149
00:45:28,440 --> 00:45:30,599
you could just pop it off. So no, most time, stelf,

1150
00:45:30,599 --> 00:45:32,199
because that's how I did with the first game. And

1151
00:45:32,639 --> 00:45:34,480
you know, from the first mission they kind of allude

1152
00:45:34,480 --> 00:45:36,480
that you could go in there guns blazing if you

1153
00:45:36,480 --> 00:45:38,199
got the right tools. But no, I just think it

1154
00:45:38,239 --> 00:45:40,320
fits with Sam. I know they set up like always

1155
00:45:40,320 --> 00:45:43,639
that armory experience, but just my Sam is he could

1156
00:45:43,719 --> 00:45:45,960
kick ass, but only when he needs to, like that's

1157
00:45:46,000 --> 00:45:48,599
the last resort. So yeah, mostly just just the rope

1158
00:45:48,599 --> 00:45:50,039
and the bowl oft down, that's what I was doing.

1159
00:45:50,119 --> 00:45:52,840
Speaker 1: So yeah, that that mission was I mean, that was

1160
00:45:52,880 --> 00:45:56,119
like for me, the first really big encounter with the mules.

1161
00:45:56,119 --> 00:45:57,960
I guess that was my first encounter with the mules.

1162
00:45:58,800 --> 00:46:01,320
Well there's that really small camp like really close to

1163
00:46:01,480 --> 00:46:03,480
that starting area there, and then there's obviously one or

1164
00:46:03,519 --> 00:46:05,440
two in Mexico, but that was the first like bigger

1165
00:46:05,480 --> 00:46:08,039
camp one, and so I still had that destra anyone

1166
00:46:08,119 --> 00:46:10,760
like fear of the mules and just like I don't

1167
00:46:10,760 --> 00:46:12,559
know at the point. At this point, I still assumed

1168
00:46:12,559 --> 00:46:14,039
that they were gonna get pinged as soon as I

1169
00:46:14,039 --> 00:46:16,239
walked like in the radius, which yeah, doesn't happen anymore.

1170
00:46:16,480 --> 00:46:18,400
I always fucked that timing up and destri anyone. That's

1171
00:46:18,400 --> 00:46:20,719
probably why I didn't like mess with the mules a

1172
00:46:20,719 --> 00:46:23,400
whole lot. But what I did for that mission was

1173
00:46:24,000 --> 00:46:25,920
to the west of it, or like to I guess,

1174
00:46:25,920 --> 00:46:27,599
to the left if you're coming from that from that

1175
00:46:27,679 --> 00:46:30,440
quest area, there's like huge like set of oat crops

1176
00:46:30,519 --> 00:46:32,800
like rocks and mountain, like a little mighty mini mountain

1177
00:46:32,840 --> 00:46:35,360
on the left side. I spent like ten to fifteen

1178
00:46:35,400 --> 00:46:37,960
minutes like setting up like four or five separate ladders

1179
00:46:37,960 --> 00:46:39,679
spilled to get to the very top of this mountain.

1180
00:46:39,920 --> 00:46:42,079
And it's funny, like I've I've looked back there and

1181
00:46:42,119 --> 00:46:44,079
I put a couple signs on the ladders. No one

1182
00:46:44,199 --> 00:46:45,559
is giving me a single light on those, like no

1183
00:46:45,599 --> 00:46:49,559
one else had no But I went way up on

1184
00:46:49,599 --> 00:46:52,840
top of this mountain, brought like four or five sniper rifles,

1185
00:46:52,880 --> 00:46:54,920
and I'm like, I'm gonna snipe out this entire base.

1186
00:46:55,559 --> 00:46:57,840
And man, it was like because most of the people

1187
00:46:57,840 --> 00:47:00,400
are like two to three or four hundred meters way,

1188
00:47:00,559 --> 00:47:02,719
and so like the calculation of the drop off if

1189
00:47:02,719 --> 00:47:04,960
they're doing the snipe rifle, especially from that height.

1190
00:47:04,800 --> 00:47:06,760
Speaker 2: They do warn you you had to go a couple

1191
00:47:06,880 --> 00:47:07,159
you know.

1192
00:47:07,360 --> 00:47:10,039
Speaker 1: Yeah, it was really difficult, but it was fun to

1193
00:47:10,039 --> 00:47:11,679
figure that out, and like the risk was so low

1194
00:47:11,679 --> 00:47:13,400
because I was so high up there was no way

1195
00:47:13,400 --> 00:47:15,079
and went like a couple of times they did shoot

1196
00:47:15,079 --> 00:47:17,119
their a little like the electric trap things at me,

1197
00:47:17,599 --> 00:47:19,400
but like, you know, it's not like they were gonna

1198
00:47:19,400 --> 00:47:21,880
follow up some big gun killer or anything like that.

1199
00:47:22,199 --> 00:47:24,039
So that was going well. I was taking people out.

1200
00:47:24,039 --> 00:47:25,400
It was taking a long time because the shots were

1201
00:47:25,400 --> 00:47:27,519
really hard to hit, but I was taking them out.

1202
00:47:27,559 --> 00:47:29,480
And then I was like, after a while, I realized, like, man,

1203
00:47:29,480 --> 00:47:31,639
these numbers don't seem to be going down. And then

1204
00:47:31,679 --> 00:47:33,400
I realized that they start to wake each other up,

1205
00:47:33,440 --> 00:47:35,039
like if you let them get to each other, they'll

1206
00:47:35,079 --> 00:47:36,920
wake each other up and like get back in the phrase.

1207
00:47:36,960 --> 00:47:38,800
I'm like, oh my god, this is not working super well.

1208
00:47:39,079 --> 00:47:41,079
Eventually I got there under like three or four left,

1209
00:47:41,360 --> 00:47:42,880
so I was like, okay, now, I was like, now

1210
00:47:42,880 --> 00:47:44,840
I got to get in there. There's a few of them.

1211
00:47:45,199 --> 00:47:47,159
I went down, got to the bottom of the mountain.

1212
00:47:47,159 --> 00:47:49,280
They were chasing me kind of up towards the mountain,

1213
00:47:49,280 --> 00:47:51,039
but I was able to sneak away. So they were

1214
00:47:51,039 --> 00:47:53,360
still searching around the mountain area, but thankfully I kind

1215
00:47:53,360 --> 00:47:55,760
of darted around, ran into the base, did the hack

1216
00:47:55,840 --> 00:47:57,239
or the steel whatever I had to do to like

1217
00:47:57,280 --> 00:47:59,559
complete that quest, and then I just booked it for

1218
00:47:59,559 --> 00:48:01,559
the hills with the musician and Thankfully, I was far

1219
00:48:01,679 --> 00:48:03,519
enough away from them that by the time they got

1220
00:48:03,519 --> 00:48:05,599
back to the base, I was like, well, I'm gone

1221
00:48:05,599 --> 00:48:07,920
at that point, but they had woken up like four

1222
00:48:08,039 --> 00:48:09,920
or five more of them at that point. I was

1223
00:48:09,920 --> 00:48:11,840
getting really freaked out. And I think I saw a

1224
00:48:11,840 --> 00:48:13,400
tool tip later that was like, if you don't finish

1225
00:48:13,440 --> 00:48:15,559
off a camp, they will get stronger for the next

1226
00:48:15,599 --> 00:48:17,079
time you come back, and if you do finish them off,

1227
00:48:17,079 --> 00:48:18,719
they'll get weaker for the next time you come back.

1228
00:48:18,719 --> 00:48:20,159
So I'm like, now when I go back that it's

1229
00:48:20,199 --> 00:48:22,119
gonna be even harder. But and now I have less

1230
00:48:22,119 --> 00:48:23,800
fear and more tools, so don't I don't think it'd

1231
00:48:23,840 --> 00:48:25,360
be much of a challenge when I went back there,

1232
00:48:25,639 --> 00:48:27,760
But it was a really fun just I was like,

1233
00:48:27,800 --> 00:48:29,840
how can I, you know, get some crazy hair brain

1234
00:48:29,880 --> 00:48:31,880
scheme to figure this one out? And yeah, it was

1235
00:48:31,920 --> 00:48:33,880
just like I had never done anything that this running one, Like,

1236
00:48:33,880 --> 00:48:35,280
I don't even was there even a sniper in the

1237
00:48:35,280 --> 00:48:37,039
first game. I can't remember if there was, but I

1238
00:48:37,039 --> 00:48:37,679
think it a.

1239
00:48:37,960 --> 00:48:40,559
Speaker 2: Like later on stuff where I think you do. I

1240
00:48:40,599 --> 00:48:42,360
remember getting a lot of weapons in the back half

1241
00:48:42,400 --> 00:48:44,360
because that was gonna be like you're gonna first a

1242
00:48:44,400 --> 00:48:46,400
bunch of stuff you can just shoot up like that's

1243
00:48:46,440 --> 00:48:48,599
where it's like, this is where you're safe. And yeah,

1244
00:48:48,639 --> 00:48:50,960
I was excited for the sniper, but I wasn't driving

1245
00:48:51,039 --> 00:48:52,360
with it. I don't know if I was just not.

1246
00:48:53,000 --> 00:48:55,519
I felt like I had to sometimes put two bolts

1247
00:48:55,519 --> 00:48:58,760
in them to get tranked. And yeah, they were alerting

1248
00:48:58,800 --> 00:49:00,360
a lot, so I was like, I am, this was

1249
00:49:00,400 --> 00:49:01,920
too dangerous for me, that sniper.

1250
00:49:02,079 --> 00:49:04,679
Speaker 1: So yeah, I haven't got like a silenced version. I

1251
00:49:04,719 --> 00:49:07,119
think that would be really useful to have, and then

1252
00:49:07,119 --> 00:49:08,679
maybe you could get like a little bit closer, go

1253
00:49:08,719 --> 00:49:11,840
for headshots and knock them up in one hit. But yeah,

1254
00:49:11,920 --> 00:49:13,599
I think the confusing thing is like oftentimes when you

1255
00:49:13,719 --> 00:49:16,199
kill an enemy in this game, it will like slow time,

1256
00:49:16,599 --> 00:49:19,079
but it won't like remove their number, Like you know,

1257
00:49:19,119 --> 00:49:20,920
when you go to a camp, it's like twelve of twelve,

1258
00:49:21,159 --> 00:49:23,000
but like when you when you start going to the

1259
00:49:23,000 --> 00:49:25,960
slow mo and you've got the kill, it like doesn't

1260
00:49:25,960 --> 00:49:27,880
reduce that number until like the slow mo is like done.

1261
00:49:27,960 --> 00:49:29,760
So I'm like, I don't know if I've killed this

1262
00:49:29,800 --> 00:49:31,760
guy yet or if I need to keep shooting bullets

1263
00:49:31,760 --> 00:49:33,440
and so I yeah, that's definitely the case with the sniper,

1264
00:49:33,480 --> 00:49:35,079
I'm like, do I need one more shot in the

1265
00:49:35,119 --> 00:49:37,440
sky or is he gonna fall down here? But like

1266
00:49:37,519 --> 00:49:39,320
if you don't, if I don't shoot now, maybe he'll

1267
00:49:39,360 --> 00:49:41,519
go behind cover. So yeah, there's a little bit confusion

1268
00:49:41,559 --> 00:49:44,559
there with the some of the weapons at some point, so.

1269
00:49:44,519 --> 00:49:47,760
Speaker 2: I didn't use that much that got recycled and it

1270
00:49:47,800 --> 00:49:49,079
was down in the drain.

1271
00:49:49,760 --> 00:49:52,239
Speaker 1: Maybe you can give me a tip, you know, we

1272
00:49:52,320 --> 00:49:55,159
can talk in some character stuff later. But at one

1273
00:49:55,199 --> 00:49:59,199
point crazy cut scene with Tomorrow when you first really

1274
00:49:59,280 --> 00:50:02,159
see her using powers, which is doing some crazy anime stuff,

1275
00:50:02,159 --> 00:50:05,079
turning into tar flying around killing all these robots.

1276
00:50:04,639 --> 00:50:08,639
Speaker 2: Talking about so cool stuff where I'm like, I don't

1277
00:50:08,639 --> 00:50:10,800
know what they're doing for that dressed desk stranding movie,

1278
00:50:10,800 --> 00:50:12,559
but that's where they need to watch this stuff, and

1279
00:50:12,760 --> 00:50:14,599
you guys gotta deliver on this stuff.

1280
00:50:14,719 --> 00:50:19,079
Speaker 1: Yeah. Yeah, those that type of enemy, those like robots man.

1281
00:50:19,119 --> 00:50:22,400
The only thing I could see that did damage to

1282
00:50:22,400 --> 00:50:24,199
them was like the grenade pistol because that was the

1283
00:50:24,239 --> 00:50:26,920
only thing I had on me, that grenades. Yeah, like,

1284
00:50:27,159 --> 00:50:29,880
do you what else did you use to fight them?

1285
00:50:29,880 --> 00:50:32,079
Because the electric everything else they used.

1286
00:50:31,960 --> 00:50:35,280
Speaker 2: Okay, electric rod And then when they dropped their Phantom Blade,

1287
00:50:35,320 --> 00:50:38,679
which I loved. I love a good sword that lights up.

1288
00:50:38,679 --> 00:50:41,079
Obviously Big Star Wars guy. I like that weapon that's

1289
00:50:41,159 --> 00:50:43,480
in that new Naughty Dog game coming up, the with

1290
00:50:43,519 --> 00:50:47,639
the terrible title Space one that yeah, where it's like

1291
00:50:47,679 --> 00:50:50,039
a sore and then lights all. So the second I

1292
00:50:50,039 --> 00:50:52,719
got a lot of Phantom blades saved up. So I

1293
00:50:52,880 --> 00:50:55,760
found that until you got the my go to for

1294
00:50:55,800 --> 00:50:58,199
the big weapons was the grenade launcher. The grenade launcher,

1295
00:50:58,239 --> 00:51:00,320
to me, it was great because there's the quadruz bol

1296
00:51:00,440 --> 00:51:03,320
but that is a little slower, and that's so you

1297
00:51:03,840 --> 00:51:05,199
it's weird, but it is. You kind of has a

1298
00:51:05,199 --> 00:51:07,159
big exposed to me, you still gonna be precise with

1299
00:51:07,199 --> 00:51:09,000
it when it's because it's a straight line. But that

1300
00:51:09,039 --> 00:51:12,639
grenade launcher covers a lot of radius and those usually

1301
00:51:12,679 --> 00:51:16,199
it would take about only three You would do a knockdown,

1302
00:51:16,599 --> 00:51:18,599
shoot it again, and then the third time it would

1303
00:51:18,599 --> 00:51:22,000
blow up and then sometimes even weaker because if you're like,

1304
00:51:22,039 --> 00:51:25,079
I'm not sure if you have a gun on your vehicle,

1305
00:51:25,199 --> 00:51:27,400
I have that, so when I drive by truck, I

1306
00:51:27,440 --> 00:51:30,599
got it. Yeah, So sometimes i'd find a grenade would

1307
00:51:31,119 --> 00:51:33,320
grenada launcher take them out in three shots or in

1308
00:51:33,360 --> 00:51:36,159
two the launcher not the pistol. But after other than that,

1309
00:51:36,199 --> 00:51:38,960
the electric rod worked really good, and then the phantom

1310
00:51:38,960 --> 00:51:40,679
blades worked well good as well.

1311
00:51:40,880 --> 00:51:43,400
Speaker 1: So yeah, I don't think I've seen that exact enemy

1312
00:51:43,400 --> 00:51:46,440
type again, like I've seen the other red robot type guys,

1313
00:51:46,480 --> 00:51:48,079
but there are other ones that like you can still

1314
00:51:48,079 --> 00:51:50,360
like headshot them, but those ones that I could not,

1315
00:51:50,840 --> 00:51:53,559
Like I didn't bring enough clearly, but I didn't obviously

1316
00:51:53,559 --> 00:51:55,400
know what to expect at that point, so I couldn't

1317
00:51:55,400 --> 00:51:58,280
be too prepared. And that mission is like I could

1318
00:51:58,280 --> 00:52:00,440
have driven it, but I felt like this feels like

1319
00:52:00,440 --> 00:52:02,360
a mission I should do on foot go find tomorrow

1320
00:52:02,440 --> 00:52:04,280
for all the footsteps and so you know, it took

1321
00:52:04,280 --> 00:52:05,960
me so long. It would take me long enough to

1322
00:52:06,000 --> 00:52:08,239
get back to any base to like go buy more items.

1323
00:52:08,280 --> 00:52:10,320
So I'm like, I'm kind of screwed, like I kind

1324
00:52:10,320 --> 00:52:11,679
of only have certain things here.

1325
00:52:11,960 --> 00:52:14,199
Speaker 2: No, you'll bump into them a lot more. There's a

1326
00:52:14,199 --> 00:52:15,760
lot of They're one of those enemies in the end

1327
00:52:15,760 --> 00:52:16,880
of the game, they're like you want to turn this

1328
00:52:17,000 --> 00:52:19,760
off because there's signs for the game. I feel like

1329
00:52:19,760 --> 00:52:22,880
they're not the new BT's, but there's certain portions where

1330
00:52:22,920 --> 00:52:24,679
they are around the map a lot and it's like

1331
00:52:26,079 --> 00:52:28,800
like there is sound where's like I'm gonna just drive

1332
00:52:28,800 --> 00:52:30,960
by these guys because I don't got I don't got time,

1333
00:52:31,039 --> 00:52:33,840
I don't want to deliver. I got this breakable cargo.

1334
00:52:33,920 --> 00:52:36,079
I take one hit, it's broken. I don't want to

1335
00:52:36,159 --> 00:52:38,679
risk it. So there are times where it's kind of posing.

1336
00:52:38,719 --> 00:52:41,639
But they also give you a new feature to deal

1337
00:52:41,679 --> 00:52:43,320
with them that you went with the BT's that I

1338
00:52:43,320 --> 00:52:47,519
won't spoil. It's a fun gameplay mechanic that it's really cool.

1339
00:52:47,119 --> 00:52:51,440
Speaker 1: So nice. I want to talk about the the DHV Magellan,

1340
00:52:51,440 --> 00:52:53,159
which I love that every character whenever they say that

1341
00:52:53,159 --> 00:52:55,199
in this game always says the full thing, Like they

1342
00:52:55,199 --> 00:52:57,760
don't just say that the DHV. They don't say see

1343
00:52:57,800 --> 00:53:00,360
at the Magellan, Like it's always DHV Magell. That's a

1344
00:53:00,440 --> 00:53:03,239
very Kojima thing. I think you always make sure the

1345
00:53:03,320 --> 00:53:05,480
characters say like their full name every time. In like

1346
00:53:05,519 --> 00:53:09,000
a goofy way. We talked about how it feels like

1347
00:53:09,039 --> 00:53:11,199
it makes a bit of a disconnect between like some

1348
00:53:11,239 --> 00:53:13,400
of the story beats and like the delivery mechanics of

1349
00:53:13,400 --> 00:53:14,719
the game, and so I think we've kind of spoken

1350
00:53:14,760 --> 00:53:16,760
on that. But the other thing, I mean, I think

1351
00:53:16,760 --> 00:53:18,519
the idea is great of having this ship where all

1352
00:53:18,559 --> 00:53:20,960
the characters are, so you can have more rapport between

1353
00:53:21,000 --> 00:53:22,920
the characters and they can be speaking to each other

1354
00:53:23,000 --> 00:53:25,400
rather than just like oh, lockings in this building, heartman's

1355
00:53:25,440 --> 00:53:27,760
up and his thing, and like maybe they're on like

1356
00:53:27,760 --> 00:53:30,880
a hollow decks thing together, but like rarely already interacting.

1357
00:53:30,800 --> 00:53:33,559
Speaker 2: Very mass effect. Knights of Old Report, like like Star

1358
00:53:33,599 --> 00:53:35,920
Wars Nights of Republic, is that where every character you

1359
00:53:35,960 --> 00:53:37,800
collect on the mission. Oh, there's like twenty of you

1360
00:53:37,840 --> 00:53:40,079
in this thing and they're talking. So yeah, that's like

1361
00:53:40,119 --> 00:53:42,280
a trope I like, is we're all in the ship together.

1362
00:53:42,360 --> 00:53:43,079
So yeah, good point.

1363
00:53:43,079 --> 00:53:44,920
Speaker 1: And yeah it's not like you're walking around talking to

1364
00:53:44,960 --> 00:53:47,960
people on command, but you will, like when you're leaving

1365
00:53:47,960 --> 00:53:50,079
the base coming back to the basill, get cut scenes

1366
00:53:50,079 --> 00:53:52,079
that are sometimes story stuff but also sentiments will just

1367
00:53:52,079 --> 00:53:54,960
be like uh oh yeah, Rainy is just like teaching

1368
00:53:55,000 --> 00:53:57,679
tomorrow something you can hop and like answer how you

1369
00:53:57,679 --> 00:54:00,199
think this The quiz answer is for this, so you

1370
00:54:00,239 --> 00:54:03,159
get like funny little story beats mixed in with stuff.

1371
00:54:03,199 --> 00:54:05,480
Speaker 2: Go ahead, please, I was gonna ask, because that's one

1372
00:54:05,480 --> 00:54:09,039
thing I I where, Oh I could so one time.

1373
00:54:09,239 --> 00:54:11,000
On the second time I did that with Rainey, I

1374
00:54:11,039 --> 00:54:14,719
accidentally hit the wrong direction. It doesn't just say oh no,

1375
00:54:14,840 --> 00:54:17,280
it's this. It makes you start all over. You gotta

1376
00:54:17,320 --> 00:54:20,039
like wake up and walk over and then do the cut.

1377
00:54:20,880 --> 00:54:23,280
Speaker 1: I wondered the first one, I answered, like the Platypus

1378
00:54:23,280 --> 00:54:25,079
egg one, I'm like, I don't know if this is right,

1379
00:54:25,519 --> 00:54:27,519
and I thought the game was just telling me I

1380
00:54:27,599 --> 00:54:31,079
was right no matter what. I said, Yeah, that's good.

1381
00:54:31,159 --> 00:54:32,519
Speaker 2: Well, and then I was gonna say the other thing

1382
00:54:32,559 --> 00:54:35,519
is did you do uh when it's like, oh, I

1383
00:54:35,559 --> 00:54:38,000
guess we're like my spoilers or some sports. But when

1384
00:54:38,039 --> 00:54:40,360
Fragile offered you the first mission, did you say no

1385
00:54:40,519 --> 00:54:40,800
to it?

1386
00:54:43,480 --> 00:54:46,519
Speaker 1: I said yes because I felt like, okay, you know,

1387
00:54:46,679 --> 00:54:48,840
it's just gonna make me say yes eventually, and like,

1388
00:54:48,920 --> 00:54:50,440
I do tell you this, I don't think it makes

1389
00:54:50,440 --> 00:54:52,440
sense for Sam's character, but I actually I do want

1390
00:54:52,440 --> 00:54:54,079
to do this, so I I just said yes. But yeah,

1391
00:54:54,079 --> 00:54:55,519
is there something funny albums if you say no?

1392
00:54:55,679 --> 00:54:57,400
Speaker 2: So it is funny because I said no because in

1393
00:54:57,480 --> 00:54:59,360
my point, I kind of get what you was saying.

1394
00:54:59,360 --> 00:55:01,000
But I say is risk to go out there, and

1395
00:55:01,039 --> 00:55:02,519
you know, I'm not gonna say I was wrong, but

1396
00:55:02,760 --> 00:55:04,800
so he says no, and then you know, Fra just

1397
00:55:04,880 --> 00:55:07,239
kind of leads and whatnot, and then it stops and

1398
00:55:07,280 --> 00:55:09,639
it's the whole scene again where it's rain drops on

1399
00:55:09,639 --> 00:55:12,159
the hen, he's cooking everything, and it's that picture board,

1400
00:55:12,440 --> 00:55:15,639
but there's a picture of you talking with Fragile on

1401
00:55:15,639 --> 00:55:18,239
that scene, and it zooms in on that picture and

1402
00:55:18,280 --> 00:55:20,599
it opens the frame up and then it asks you

1403
00:55:20,679 --> 00:55:23,920
that again and I said no a second time. And

1404
00:55:23,960 --> 00:55:26,159
then what happens is it's the same thing starts the

1405
00:55:26,199 --> 00:55:28,880
scene over picture board. It starts to go that picture

1406
00:55:28,880 --> 00:55:30,360
of you and Fragile, but then it goes to the

1407
00:55:30,440 --> 00:55:32,119
right and it just looks at a picture of like

1408
00:55:32,199 --> 00:55:34,159
you and Bbie doing something and then he's like a

1409
00:55:34,400 --> 00:55:37,360
wrong one, and then it goes then into the and

1410
00:55:37,360 --> 00:55:40,039
then you can't say no again. So just like weird

1411
00:55:40,159 --> 00:55:43,400
like fourth wall breaking stuff, but just like yeah, genisms

1412
00:55:43,400 --> 00:55:45,000
were like, ah, let's just put this in here because

1413
00:55:45,000 --> 00:55:46,440
I was That's why I said no, because I'm like,

1414
00:55:46,639 --> 00:55:48,480
what happens if I say no here? But it is

1415
00:55:48,559 --> 00:55:50,559
just like a fun way to get you back there,

1416
00:55:50,559 --> 00:55:52,400
but they'll make you watch those cuts and over.

1417
00:55:52,519 --> 00:55:55,599
Speaker 1: So okay, interesting you mentioned that. Now that bigs a

1418
00:55:55,679 --> 00:55:58,360
question that I've had for you about Charlie. So Charlie

1419
00:55:58,440 --> 00:56:01,320
is a character that I I'm excited to learn more about.

1420
00:56:01,320 --> 00:56:03,079
But one of the first things you get with Charlie,

1421
00:56:03,320 --> 00:56:05,760
Charlie is like one of the leaders of this new crew,

1422
00:56:05,840 --> 00:56:08,480
Drawbridge whatever. But you never see the character, and he's like, God,

1423
00:56:08,480 --> 00:56:10,800
to make myself appear more friendly, I'm gonna take the

1424
00:56:10,920 --> 00:56:13,960
voice of one of your previous companions. You get four options.

1425
00:56:13,960 --> 00:56:18,400
You get Locknow Malignan just Marcoret Quality's character, you get Hartman,

1426
00:56:19,280 --> 00:56:21,880
you have die Hardman, and then dead Man. I think

1427
00:56:22,000 --> 00:56:25,719
is the fourth one. Now for me, I picked Locknane

1428
00:56:25,800 --> 00:56:27,119
Malignant first Quality.

1429
00:56:27,400 --> 00:56:29,159
Speaker 2: Yeah, I said, no, I allowed to do that.

1430
00:56:29,599 --> 00:56:31,800
Speaker 1: Then I picked dead Man and said he just died,

1431
00:56:31,880 --> 00:56:33,760
like it's a little too soon. Maybe shouldn't do that.

1432
00:56:34,559 --> 00:56:36,880
Then I picked Hartman. It's like he's actually in this game,

1433
00:56:36,920 --> 00:56:39,840
so you can't pick Hartman. And then it and then

1434
00:56:39,880 --> 00:56:42,239
it forced me to pick you know, die Hartman at

1435
00:56:42,239 --> 00:56:45,199
that point, but so did you. You picked not Hartman

1436
00:56:45,280 --> 00:56:47,440
at the third option, then you went for die Hardman.

1437
00:56:47,880 --> 00:56:50,079
Speaker 2: I did Diehearman the third one because I liked a

1438
00:56:50,119 --> 00:56:54,239
little more and I found it very odd. The the

1439
00:56:54,280 --> 00:56:58,920
setup of the game of hey, everything you did joining

1440
00:56:58,920 --> 00:57:01,039
that you know connection thing, well, that's what I can't

1441
00:57:01,039 --> 00:57:03,519
remember what it was, not Apex, it was oh Bridges,

1442
00:57:03,599 --> 00:57:05,400
Oh Bridge is a shutdown and it's a new thing.

1443
00:57:05,480 --> 00:57:07,440
It's like, okay, and that's oh yeah, you know what,

1444
00:57:07,480 --> 00:57:09,920
die Hartman, you know your mom made him president. He's

1445
00:57:09,920 --> 00:57:12,280
not president anymore. There was a lot of that stuff.

1446
00:57:12,320 --> 00:57:14,280
It's like what I've said before movies that I hate

1447
00:57:14,320 --> 00:57:17,440
is win in Like this happens all time in comedies

1448
00:57:17,440 --> 00:57:19,719
when the main character finds like the love of his

1449
00:57:19,840 --> 00:57:22,000
life and then they are together, but in the sequel,

1450
00:57:22,000 --> 00:57:23,679
because that's not fun, they got to break them up,

1451
00:57:23,920 --> 00:57:25,480
but then they get back together at the end of it.

1452
00:57:25,519 --> 00:57:29,719
That's what this felt like. Well, you know, die Hardman, Bridges,

1453
00:57:29,760 --> 00:57:32,599
all this stuff, everything you kind of did, it all

1454
00:57:32,599 --> 00:57:35,280
disappeared in eleven months. It went away. So I liked

1455
00:57:35,360 --> 00:57:37,199
because to me, I was like, why is Die Hartman

1456
00:57:37,679 --> 00:57:39,519
not in this game? Like he was a very massive

1457
00:57:39,639 --> 00:57:42,639
character and Austin Adams Charlie. But now, yeah, with you

1458
00:57:42,679 --> 00:57:45,920
saying that, I kind of thought after that it was

1459
00:57:46,039 --> 00:57:48,920
you had to play as him, because I was surprised

1460
00:57:48,960 --> 00:57:50,920
when we were we did the credits because we talked

1461
00:57:50,920 --> 00:57:52,679
about like, oh we got l Fanning, but that not

1462
00:57:52,719 --> 00:57:55,480
too many big names. When the opening credits in Marvel Quality,

1463
00:57:55,480 --> 00:57:57,079
I was like, oh, she's back, because I didn't think

1464
00:57:57,079 --> 00:57:59,360
there was a known thing, so I thought, okay, same thing.

1465
00:57:59,360 --> 00:58:01,039
I thought she's gonna be more like a minor role

1466
00:58:01,079 --> 00:58:03,199
because she's a lot more busy now. But I was like, oh,

1467
00:58:03,280 --> 00:58:05,400
this would make sense if it's just her doing just

1468
00:58:05,440 --> 00:58:07,960
almost line dialogue, right. But yeah, as saying I went

1469
00:58:08,000 --> 00:58:10,239
for it right away and oh no, that could be confusing.

1470
00:58:10,280 --> 00:58:12,360
It's like that doesn't make much sense. So yeah, you

1471
00:58:12,400 --> 00:58:13,760
had to play as that die hardman.

1472
00:58:14,119 --> 00:58:16,800
Speaker 1: Yeah. I wondered if that if it was a narrative

1473
00:58:16,880 --> 00:58:19,559
thing so that the game gives you whatever your last

1474
00:58:19,599 --> 00:58:22,960
selection was, and it was gonna make that avoids. Whoever

1475
00:58:22,960 --> 00:58:25,840
your least favorite pick was is like the guaranteed one.

1476
00:58:25,880 --> 00:58:27,960
But I guess I just got unlucky. Die Hardman was

1477
00:58:28,000 --> 00:58:29,480
the one I was least curious about.

1478
00:58:29,519 --> 00:58:31,840
Speaker 2: So if you guys should hang up be breakingtinue though,

1479
00:58:31,920 --> 00:58:34,000
and they're like, you know, me as Charlie. I know

1480
00:58:34,000 --> 00:58:35,719
it's a little intimidating, So pick someone that's a better

1481
00:58:35,760 --> 00:58:37,400
voice for you. So it's just kind of funny for you.

1482
00:58:37,480 --> 00:58:40,320
It's like, oh those three people, no, no, that's not

1483
00:58:40,320 --> 00:58:42,400
a good choice. You gotta do this one. So it's

1484
00:58:42,440 --> 00:58:44,440
kind of at that point they should have just been like, ah,

1485
00:58:44,480 --> 00:58:47,519
this is you. I knew die Hardman, I'll give you

1486
00:58:47,559 --> 00:58:49,599
this voice. It was a weird setup of picks someone

1487
00:58:49,599 --> 00:58:52,199
you're comfortable with, Oh, but you can't have You're gonna

1488
00:58:52,239 --> 00:58:53,480
go with the least comfortable person.

1489
00:58:53,679 --> 00:58:56,800
Speaker 1: So you can just answer no comment to this, But

1490
00:58:56,840 --> 00:58:59,320
like basically what you're saying there, like I guess is

1491
00:58:59,360 --> 00:59:01,840
there never really more with die Hardman in this game?

1492
00:59:01,880 --> 00:59:03,280
Like there do they ever dig into that?

1493
00:59:03,400 --> 00:59:07,440
Speaker 2: Or like this may be the past events more I'll say,

1494
00:59:07,559 --> 00:59:09,599
I'll say even just it's not the big but just

1495
00:59:09,599 --> 00:59:13,039
in general of stuff with Bridge, everything with even like with.

1496
00:59:12,960 --> 00:59:15,719
Speaker 1: The president, I'm guessing like yes, hopefully gets okay.

1497
00:59:16,000 --> 00:59:18,400
Speaker 2: Yeah. Yeah. So all that's because that's when the game started.

1498
00:59:18,719 --> 00:59:20,920
That whole thing of all everything's torn down for me

1499
00:59:21,079 --> 00:59:22,639
was a big con. It almost made me feel like

1500
00:59:22,639 --> 00:59:26,559
everything I did in Death Stranding was pointless. I don't

1501
00:59:26,559 --> 00:59:28,239
feel that way so much. I do think there's some

1502
00:59:28,239 --> 00:59:30,679
stuff that I kind of maybe he didn't want the

1503
00:59:30,679 --> 00:59:32,159
scenes to be as long. I think we could have

1504
00:59:32,239 --> 00:59:34,239
used more context. So I think you get some answers

1505
00:59:34,239 --> 00:59:37,679
and there's more explanations. So I was happy with the answers,

1506
00:59:37,719 --> 00:59:39,679
even though I would have liked them a little more

1507
00:59:39,719 --> 00:59:42,039
in depth, because it feels like the whole game was

1508
00:59:42,119 --> 00:59:44,119
leading up to, like when die Hardman becomes president, that's

1509
00:59:44,119 --> 00:59:46,199
a big deal. His speech at the end when he's

1510
00:59:46,239 --> 00:59:49,239
like crying with Sam and he's you know, don't forget

1511
00:59:49,280 --> 00:59:52,199
the reveals that he hit, Like die Hardman and Sam's

1512
00:59:52,280 --> 00:59:54,880
dad were really close, you know, and he almost killed him.

1513
00:59:54,920 --> 00:59:57,079
So it was weird for that character. But they do

1514
00:59:57,159 --> 01:00:00,880
explain certain things about the time those eleven months.

1515
01:00:00,880 --> 01:00:03,320
Speaker 1: I'll say, yeah, I think I agree with you to

1516
01:00:03,360 --> 01:00:04,960
an extent where it does feel like a lot of

1517
01:00:05,000 --> 01:00:07,440
the characters kind of get I mean, some of them die,

1518
01:00:07,559 --> 01:00:09,360
some get brushed out of the rug. Obviously Dead Men

1519
01:00:09,599 --> 01:00:10,960
is gone now, so it's like it makes sense that

1520
01:00:11,000 --> 01:00:13,199
some of those the old guards so to speak, aren't

1521
01:00:13,199 --> 01:00:15,199
really around anymore in ar relevant way. But I do

1522
01:00:15,239 --> 01:00:17,159
feel like at least story wise, they set up like okay,

1523
01:00:17,199 --> 01:00:19,239
because you set up the network and like the text

1524
01:00:19,280 --> 01:00:21,599
is far enough now, like porters just aren't needed there

1525
01:00:21,599 --> 01:00:25,440
anymore because like the little janky little delivery bots are

1526
01:00:25,440 --> 01:00:26,920
the ones who can do all that work and there's

1527
01:00:26,960 --> 01:00:29,519
no requirement, like there's no reason to have a human

1528
01:00:29,599 --> 01:00:31,320
risk in there, which is funny when I think back

1529
01:00:31,360 --> 01:00:33,559
in DS one and how useless those things were and

1530
01:00:33,880 --> 01:00:35,559
whenever I sent them on a delivery for me, they

1531
01:00:35,559 --> 01:00:37,800
would always get like a C grade. Yeah, it'd always

1532
01:00:37,800 --> 01:00:40,519
find it would fall over.

1533
01:00:40,719 --> 01:00:43,400
Speaker 2: Which is kind of that's a good algory for like

1534
01:00:43,400 --> 01:00:46,199
today's right when you talk about AI versus people and

1535
01:00:46,239 --> 01:00:48,239
then but even like to the little degree of me

1536
01:00:48,320 --> 01:00:50,559
playing the whole game, when they do this like well

1537
01:00:50,639 --> 01:00:53,719
to connect to Australia, you know, Fragile has our own thing

1538
01:00:53,719 --> 01:00:55,280
and she's working with the president. There's this and that.

1539
01:00:55,719 --> 01:00:57,840
I feel like this is something where Kajun does the

1540
01:00:57,880 --> 01:00:59,840
whole time. I bet you just gonna cut that in

1541
01:01:00,119 --> 01:01:03,400
Hey Bridges Expanding Australia. Nothing I played in the story

1542
01:01:03,440 --> 01:01:05,599
going forward made it feel like you had to have

1543
01:01:05,639 --> 01:01:07,719
like Fragile. The own group could just said, hey, Fragile,

1544
01:01:07,800 --> 01:01:12,239
is leading an expedition. She's with Bridges, now go to Australia.

1545
01:01:12,239 --> 01:01:14,960
But there's just so much expedition of well, the government

1546
01:01:14,960 --> 01:01:17,360
fell and now there's there's not a president, there's a call.

1547
01:01:17,440 --> 01:01:20,079
It's just like just say hey, even Die Hartman, he's

1548
01:01:20,079 --> 01:01:22,719
sending you Australia, go go go help out. It just

1549
01:01:22,920 --> 01:01:24,519
it felt like a lot of just kind of what

1550
01:01:24,559 --> 01:01:27,920
you referred to as death style death stranding words out

1551
01:01:27,960 --> 01:01:30,719
of you need some reason for Sam to get to Australia,

1552
01:01:30,719 --> 01:01:33,320
which like obviously the thing we haven't talked about, but

1553
01:01:33,360 --> 01:01:35,320
the big thing that happens at the beginning. I did

1554
01:01:35,400 --> 01:01:37,079
not still buy that he would go to Australia. When

1555
01:01:37,079 --> 01:01:38,760
Fragile I was just like, yeah, you need to get out,

1556
01:01:38,800 --> 01:01:41,119
you should come help me, and Sam's like, all right,

1557
01:01:41,480 --> 01:01:43,800
it only been a month since this traumatic event. I

1558
01:01:43,840 --> 01:01:47,280
did not buy that Sam. Sam is literally trying to

1559
01:01:47,360 --> 01:01:49,880
kill himself almost every day, and he's like, yeah, sure,

1560
01:01:50,280 --> 01:01:52,559
they didn't give him. There was no story reason to

1561
01:01:52,559 --> 01:01:55,280
me for Sam to actively go out there be like

1562
01:01:55,480 --> 01:01:57,800
I'm gonna try and help aut Australia. It's just at

1563
01:01:57,880 --> 01:02:01,599
least for a month. So I needed more backstory. I

1564
01:02:01,639 --> 01:02:04,239
wish they did something like he was helping someone out

1565
01:02:04,320 --> 01:02:07,079
or Fragile is in a tough situation. But even then,

1566
01:02:07,119 --> 01:02:09,360
to my point, we'll get more into it. I had

1567
01:02:09,360 --> 01:02:11,199
problems with Fragile to at the beginning because didn't I

1568
01:02:11,239 --> 01:02:15,000
didn't feel like she was that like apologetic, but she was,

1569
01:02:15,039 --> 01:02:16,679
but I felt like, this is a big deal that happened,

1570
01:02:16,679 --> 01:02:18,199
and she was like, yeah, you know, I just want

1571
01:02:18,239 --> 01:02:19,880
to be here for you. It's like it's kind of,

1572
01:02:20,039 --> 01:02:21,840
you know, a little your fault. But again, some things

1573
01:02:21,920 --> 01:02:22,920
work out better.

1574
01:02:22,760 --> 01:02:26,239
Speaker 1: So no, I mean, I think that's a I was

1575
01:02:26,360 --> 01:02:28,360
criticism or just a good storytelling, But like I am

1576
01:02:28,440 --> 01:02:32,199
kind of pissed at Fragile and I've like soured on

1577
01:02:32,280 --> 01:02:35,320
her a little bit just because of how I feel like, yeah,

1578
01:02:35,320 --> 01:02:37,880
she didn't seem to really be that affected by it

1579
01:02:38,000 --> 01:02:40,440
or like you know, trying to console Sam or trying

1580
01:02:40,480 --> 01:02:42,480
to help out much. And I feel like that whole

1581
01:02:42,519 --> 01:02:45,079
thing was her fault. Like I don't think, you know,

1582
01:02:45,199 --> 01:02:48,320
the crew that like hunted her down would have known

1583
01:02:48,320 --> 01:02:50,320
about his location were it not for her to go there.

1584
01:02:50,360 --> 01:02:52,440
I don't think that's been revealed to me at the

1585
01:02:52,480 --> 01:02:54,559
story here. And then obviously you know, you can only

1586
01:02:54,599 --> 01:02:56,760
blame her so much for like fucking up in that

1587
01:02:56,880 --> 01:02:59,000
encounter when the bad guys had come to his house.

1588
01:02:59,400 --> 01:03:02,119
But yeah, I I to me, that's like soured me

1589
01:03:02,159 --> 01:03:03,719
a bit. And then I don't know, I'm just getting

1590
01:03:03,800 --> 01:03:06,519
like weird vibes from her too, like, and I think

1591
01:03:07,000 --> 01:03:08,800
that's what I was hinting at earlier. Of I feel

1592
01:03:08,800 --> 01:03:13,360
like she so much is mysterious about like the President,

1593
01:03:13,480 --> 01:03:16,000
like Charlie. Obviously that's a huge mystery around, like who

1594
01:03:16,000 --> 01:03:18,119
the heck is this guy? And it seems like Fragile

1595
01:03:18,199 --> 01:03:20,000
knows that stuff, and like I would expect that she

1596
01:03:20,039 --> 01:03:23,039
should share that stuff with Sam to make him feel better,

1597
01:03:23,079 --> 01:03:24,920
and like he's earned that trust and he's been nothing

1598
01:03:24,960 --> 01:03:27,519
but good. And obviously he did ditch the UCA at

1599
01:03:27,559 --> 01:03:29,599
some point to go, you know, take care of Lou,

1600
01:03:29,639 --> 01:03:31,599
but like there's a reason for that. But also he

1601
01:03:31,639 --> 01:03:34,079
had accomplished the job, like he got the job that

1602
01:03:34,119 --> 01:03:36,360
he was asked to do done, and like he did

1603
01:03:36,400 --> 01:03:38,599
it with flying colors, you know, like you pretty much

1604
01:03:38,840 --> 01:03:40,719
succeeded across the board. So I just feel like that

1605
01:03:40,800 --> 01:03:42,840
was like she should do a whole lot more for him,

1606
01:03:43,320 --> 01:03:45,960
And I just feel like she's a bit too closed

1607
01:03:46,000 --> 01:03:48,639
off and not super sharing, and I don't know. Part

1608
01:03:48,679 --> 01:03:51,199
of me is wondered if you know, Once again, don't

1609
01:03:51,280 --> 01:03:52,880
don't comment on this, but like I don't know if

1610
01:03:52,880 --> 01:03:55,039
she's like an impostor or something like it just feels

1611
01:03:55,039 --> 01:03:57,960
like she feels very different than the character that I've known.

1612
01:03:58,000 --> 01:03:59,960
But also you know, she's smoking a lot in this

1613
01:04:00,119 --> 01:04:02,800
Like maybe she's just also in a bad place mentally

1614
01:04:02,800 --> 01:04:04,400
and that's where she's just not be able to be

1615
01:04:04,440 --> 01:04:07,199
a good support system. But it's also I also want

1616
01:04:07,199 --> 01:04:08,920
to know how she got into such a high point

1617
01:04:08,960 --> 01:04:11,239
of power within this company. Like I don't know, I

1618
01:04:11,239 --> 01:04:12,840
have so many questions about her, and I just feel

1619
01:04:12,840 --> 01:04:15,079
like she should be telling me those things, as like

1620
01:04:15,119 --> 01:04:17,199
this journey we've gone on together.

1621
01:04:17,440 --> 01:04:20,639
Speaker 2: With the smoking that's in there because Kajima said in

1622
01:04:20,679 --> 01:04:23,199
between the games he saw her smoking in a movie

1623
01:04:23,239 --> 01:04:25,079
and thought she just looked so beautiful, so he added

1624
01:04:25,159 --> 01:04:31,760
the game that's yeah, he's such like a goon or sometimes.

1625
01:04:31,360 --> 01:04:33,119
Speaker 1: I mean he also had that. He also had that

1626
01:04:33,159 --> 01:04:35,559
fucking statement that was like, oh yeah, early impressions of

1627
01:04:35,599 --> 01:04:37,320
this game were too good, so I made the game

1628
01:04:37,360 --> 01:04:40,599
worse so that people would feel more like on Separate Ends,

1629
01:04:40,639 --> 01:04:43,840
which is like, yeah, fuck you man. Like the stuff

1630
01:04:43,880 --> 01:04:46,559
he says is crazy, but Ryan john he makes he

1631
01:04:46,639 --> 01:04:48,960
makes crazy art and that's what we love him for it.

1632
01:04:49,079 --> 01:04:51,440
Speaker 2: Yeah, Ryan Johnson does like knives down last year. He

1633
01:04:51,480 --> 01:04:54,840
gets similar comparisons of like Lot of Steel, think he

1634
01:04:54,840 --> 01:04:56,159
did a lot of those things on last year. I

1635
01:04:56,239 --> 01:04:57,679
just be like, I'm just gonna mess because there's a

1636
01:04:57,679 --> 01:05:00,159
whole characters speech and nights out too about like a

1637
01:05:00,239 --> 01:05:03,119
character wanting on purpose fuck with things people love her.

1638
01:05:03,159 --> 01:05:04,519
And then when that movie came up, I was like,

1639
01:05:04,760 --> 01:05:06,519
did he do that to last shut it? Or is

1640
01:05:06,559 --> 01:05:08,920
he just retroactive being like yeah, yeah, I did, Like

1641
01:05:08,920 --> 01:05:11,400
you never know what these guys right, but I'll say

1642
01:05:12,239 --> 01:05:15,400
when no reveals whatsoever, I'll say where you are. I

1643
01:05:15,400 --> 01:05:17,400
felt the same way by the end of the game.

1644
01:05:17,440 --> 01:05:19,760
I was happy with most of the answers and reveals.

1645
01:05:19,760 --> 01:05:21,599
I'll say, I still think there's stuff like how Sam

1646
01:05:21,679 --> 01:05:24,199
is helping them Australia that didn't makes sense because I thought,

1647
01:05:24,199 --> 01:05:26,800
to me, what I thought was gonna happen is Okay,

1648
01:05:27,239 --> 01:05:29,400
Lou's gonna get kidnapped and they're gonna be in some

1649
01:05:29,559 --> 01:05:31,760
ur charted places. And then it would be oh, to

1650
01:05:31,880 --> 01:05:34,480
get Lou back, you're gonna have to get this network

1651
01:05:34,519 --> 01:05:37,440
going on Australia and be like, oh, that makes perfect sense, right,

1652
01:05:37,480 --> 01:05:40,239
Why would you be trying to set all this stuff up?

1653
01:05:40,480 --> 01:05:42,039
You know, Oh, because I'm trying to get my kid back.

1654
01:05:42,079 --> 01:05:45,320
But they kill Lou and then it's like, well, why

1655
01:05:45,400 --> 01:05:47,920
is Sam doing this? I guess because Fragile just wants

1656
01:05:47,960 --> 01:05:50,199
them not to be bored, And it's like like, I

1657
01:05:50,239 --> 01:05:52,559
don't know, I just wish they found some other reason

1658
01:05:52,599 --> 01:05:54,519
to get him back into it, honestly, Like you mentioned,

1659
01:05:54,519 --> 01:05:56,800
like Higgs comes back, so they start to introduce this

1660
01:05:56,880 --> 01:05:59,679
stuff of other main characters, things of his past, but

1661
01:06:00,079 --> 01:06:02,039
it just didn't gie for me like a month, Like

1662
01:06:02,039 --> 01:06:04,480
a month to me, it's like that people and they

1663
01:06:04,519 --> 01:06:06,800
lose their child back and someone just ruins a person

1664
01:06:06,800 --> 01:06:09,400
in entire life. So it just felt very and especially Sam,

1665
01:06:09,440 --> 01:06:12,039
who is not a regular person. He has been through

1666
01:06:12,119 --> 01:06:14,960
multiple traumas in this game, and there's even more to

1667
01:06:15,000 --> 01:06:16,559
come in the game as you continue to play. So

1668
01:06:16,559 --> 01:06:18,719
it's just like this guy, I feel like, maybe, I

1669
01:06:18,760 --> 01:06:20,320
guess you make the argument, he's just used to it.

1670
01:06:20,320 --> 01:06:23,039
But I felt when Fragile went back to him. He

1671
01:06:23,079 --> 01:06:24,960
looked very low again, and he was just trying to

1672
01:06:25,119 --> 01:06:26,559
keept shooting himself in the head. He was just trying

1673
01:06:26,599 --> 01:06:29,119
to kill himself. So I there's a little pacing. It

1674
01:06:29,159 --> 01:06:31,639
felt like again what we talked about when you talk

1675
01:06:31,679 --> 01:06:33,960
about the massive cut scenes of the first game. A

1676
01:06:33,960 --> 01:06:35,719
lot of people said it was slow, and I almost

1677
01:06:35,719 --> 01:06:37,480
felt like a Gino was like, well, a lot of

1678
01:06:37,519 --> 01:06:39,599
people complained that was a slow start, so let's just

1679
01:06:39,599 --> 01:06:41,480
get right into it. Felt like we were kind of

1680
01:06:41,480 --> 01:06:44,559
missing some stuff at the beginning for Sam and Fragile.

1681
01:06:44,679 --> 01:06:46,840
Speaker 1: You know, I see that's something is surprised about. Like,

1682
01:06:46,880 --> 01:06:48,760
from what I know about Kajima, I don't think he

1683
01:06:48,800 --> 01:06:51,199
would care at all if people had that particular thought

1684
01:06:51,239 --> 01:06:53,920
like his own, he would want to change.

1685
01:06:53,639 --> 01:06:54,960
Speaker 2: You know. That's the thing. Though he's on his own.

1686
01:06:55,000 --> 01:06:57,119
It's his own studio, so it's like you want to it's.

1687
01:06:56,960 --> 01:06:59,440
Speaker 1: Always making extremely successful and like made a fuck ton

1688
01:06:59,440 --> 01:07:02,239
of money, you made a shit ton of many directors

1689
01:07:02,239 --> 01:07:03,639
cut Now he's getting a movie like I don't. I

1690
01:07:03,679 --> 01:07:05,800
don't feel like he. I don't think the lesson was like,

1691
01:07:05,840 --> 01:07:07,760
oh man, this game was a failure. I got to like, no,

1692
01:07:08,639 --> 01:07:10,000
make it better, but I think.

1693
01:07:09,840 --> 01:07:11,880
Speaker 2: There is still a portion of there's a bunch of

1694
01:07:11,920 --> 01:07:14,280
people that might go, ah, destrating one wasn't for me.

1695
01:07:14,360 --> 01:07:16,880
But if people go, well, you know, more metal gear,

1696
01:07:17,000 --> 01:07:18,719
like well, there's not a it's not as slow as

1697
01:07:18,880 --> 01:07:22,000
which I've seen so many reviews that are positive talking

1698
01:07:22,039 --> 01:07:24,880
about like it's better paced, there's more action, and like

1699
01:07:24,880 --> 01:07:26,719
I said, those aren't pauses that I have, but because

1700
01:07:26,760 --> 01:07:29,519
I did read a lot, not like in depth of things,

1701
01:07:29,519 --> 01:07:31,079
but more like the bullet points or listen to a

1702
01:07:31,079 --> 01:07:32,239
couple of podcasts.

1703
01:07:31,800 --> 01:07:35,599
Speaker 1: Also like Metacritic, but I haven't seen like any reviewer listening.

1704
01:07:35,360 --> 01:07:38,119
Speaker 2: Yeah, and that was, Oh, it's paced better and the

1705
01:07:38,159 --> 01:07:41,079
story is like easier to consume, which it's like, I

1706
01:07:41,119 --> 01:07:42,880
agree to a point, there's still some stuff in here

1707
01:07:42,880 --> 01:07:45,280
where it's like it's some wild stuff, but I just

1708
01:07:45,320 --> 01:07:48,320
accept it because like cool, that's what Kajima does. But yeah,

1709
01:07:48,320 --> 01:07:50,880
I wish at the beginning there's more stuff there, even

1710
01:07:50,920 --> 01:07:53,960
though it was like a terrible start for me because

1711
01:07:53,960 --> 01:07:57,239
that was another thing too of die Hardman's gone, uh

1712
01:07:57,639 --> 01:08:00,400
where Bridges is gone and oh yeah that baby you

1713
01:08:00,440 --> 01:08:03,079
spent the whole time game with that's gone. But I

1714
01:08:03,079 --> 01:08:05,519
think they get Sam on a good enough emotional journey

1715
01:08:05,559 --> 01:08:07,000
that I was happy we're ring up. At the beginning,

1716
01:08:07,039 --> 01:08:09,320
I was like, I'm not really liking much of this stuff,

1717
01:08:09,360 --> 01:08:11,079
and there's still again, I will say there's still stuff

1718
01:08:11,079 --> 01:08:12,840
at the end though they reveal that I don't like

1719
01:08:12,880 --> 01:08:14,800
and it actually affected my This is not a ten

1720
01:08:14,840 --> 01:08:16,159
out of ten like the other one, because there's straight

1721
01:08:16,239 --> 01:08:18,560
active there's active story stuff. Even like we haven't talked

1722
01:08:18,560 --> 01:08:20,399
about the Neil stuff.

1723
01:08:20,119 --> 01:08:23,800
Speaker 1: Is before we get to Neil, let me let me

1724
01:08:23,960 --> 01:08:26,119
pose up some thoughts on some of those things, like, yeah,

1725
01:08:26,159 --> 01:08:28,920
I feel like that is It's a funny thing with

1726
01:08:29,039 --> 01:08:31,399
Kajima in particular, is I feel like some you know,

1727
01:08:31,439 --> 01:08:34,119
political thoughts and takes on the world are things he's

1728
01:08:34,159 --> 01:08:35,720
like sometimes putting it in there in like a very

1729
01:08:35,760 --> 01:08:37,560
overt way and sometimes not so much. And that was

1730
01:08:37,600 --> 01:08:39,760
something that going back to Die Hardman, it was something

1731
01:08:39,800 --> 01:08:42,039
I wondered of, like, yeah, why what would be the

1732
01:08:42,079 --> 01:08:44,119
reason to swap out this character for this new president?

1733
01:08:44,199 --> 01:08:45,560
And I don't know, I don't know if it was

1734
01:08:46,079 --> 01:08:48,960
him making like a a racial thing of like, hey,

1735
01:08:49,239 --> 01:08:52,039
there's this black man who was appointed president and then

1736
01:08:52,079 --> 01:08:53,840
like within a year is gone replaced with like an

1737
01:08:53,880 --> 01:08:55,720
old white guy. I don't know that's part of it.

1738
01:08:55,720 --> 01:08:57,279
But also earlier on in the game, it's like, you've

1739
01:08:57,279 --> 01:09:01,279
got to deliver these vaccines to lube because vaccines are really.

1740
01:09:03,439 --> 01:09:06,479
Speaker 2: Okay obvious, Yeah, like that.

1741
01:09:06,520 --> 01:09:08,720
Speaker 1: You could have any number of things, but like the

1742
01:09:08,720 --> 01:09:10,640
fact that he was talking about vaccines and the like

1743
01:09:10,680 --> 01:09:13,560
specifically being like, these are the reasons why vaccines are good,

1744
01:09:13,640 --> 01:09:15,520
you know, and then like vaccines come back later to

1745
01:09:15,720 --> 01:09:17,880
with Tomorrow or they're like, oh, we gave those vaccines

1746
01:09:17,880 --> 01:09:20,439
that are incredibly helpful to this character of Tomorrow because

1747
01:09:20,439 --> 01:09:22,119
she doesn't have this immune system. So I feel like,

1748
01:09:22,319 --> 01:09:24,039
you know, at some points it's hard to tell, like

1749
01:09:24,640 --> 01:09:27,199
if it's a goofy story thing, if there's some reason

1750
01:09:27,239 --> 01:09:28,840
for it. And yeah, in the case of like being

1751
01:09:29,079 --> 01:09:31,239
die Hardman being replaced with the president, I right now

1752
01:09:31,279 --> 01:09:33,479
have no idea why that would have been done. But

1753
01:09:33,720 --> 01:09:36,239
as you're saying, it's it's something to to come so

1754
01:09:36,279 --> 01:09:39,319
that that's good, I gotta say, like, other cause I

1755
01:09:39,319 --> 01:09:41,359
totally agree with you. I think the tricky thing with

1756
01:09:41,399 --> 01:09:45,319
Sam as a character is I feel like sometimes Kudrema

1757
01:09:45,319 --> 01:09:46,800
doesn't know if he wants him to be like a

1758
01:09:46,840 --> 01:09:50,000
silent protagonist avatar type character, or if he wants him

1759
01:09:50,000 --> 01:09:51,800
to be like an active participant in the story. And

1760
01:09:51,840 --> 01:09:53,199
I feel like there's a lot of the things we

1761
01:09:53,239 --> 01:09:55,359
don't get there, And maybe part of that is because

1762
01:09:55,399 --> 01:09:58,520
there are just less super friendly people to him in

1763
01:09:58,560 --> 01:10:00,199
this Like you have doll Man and they have have

1764
01:10:00,359 --> 01:10:03,079
some conversations, but once again it's mostly just doll Man

1765
01:10:03,079 --> 01:10:04,960
talking at you. But I think in the first game,

1766
01:10:05,000 --> 01:10:07,920
you had dead Man, maybe had some more sequences of Hartman,

1767
01:10:08,560 --> 01:10:11,600
you had a bit more connection with Diehardman, you had Amile.

1768
01:10:11,760 --> 01:10:13,239
You know, you have all these other characters. I feel

1769
01:10:13,279 --> 01:10:15,640
like Sam could, like you could infer more about what

1770
01:10:15,680 --> 01:10:18,239
he's his internal world is thinking we're in this game

1771
01:10:18,520 --> 01:10:21,760
because there's like a bit of more disconnect between Fragile

1772
01:10:21,760 --> 01:10:23,520
and him. It feels like that would maybe be the

1773
01:10:23,920 --> 01:10:26,600
dynamic you'ld get that from. And then like there aren't

1774
01:10:26,720 --> 01:10:28,880
other characters filled into that spot in like a super

1775
01:10:28,880 --> 01:10:29,800
meaningful way.

1776
01:10:29,720 --> 01:10:31,119
Speaker 2: And there are lots of new like you were talking

1777
01:10:31,119 --> 01:10:34,199
about their new connections, it's not like, hey, I'm meaning

1778
01:10:34,239 --> 01:10:36,079
Amile or I mean diehard Man, but they already have

1779
01:10:36,119 --> 01:10:37,920
a history of like I know you you're so and

1780
01:10:37,960 --> 01:10:39,359
so scared of you or whatever.

1781
01:10:39,439 --> 01:10:42,479
Speaker 1: And then her Man and then they're like Sam is

1782
01:10:42,520 --> 01:10:44,800
like super sissive him and other characters I don't really like,

1783
01:10:44,840 --> 01:10:46,880
where are these emails coming from. So even the character

1784
01:10:46,920 --> 01:10:48,439
who's like a known character in the first game, who

1785
01:10:48,479 --> 01:10:50,640
wasn't his best friend or anything, but like has a

1786
01:10:50,680 --> 01:10:53,239
bit of that disconnect. So I was really sad with

1787
01:10:54,199 --> 01:10:55,720
the pardon of dead Man. I mean, I think he

1788
01:10:55,760 --> 01:10:57,760
got like his part of the story done, you know,

1789
01:10:57,760 --> 01:11:00,199
you pass the baton in a way. But I kind

1790
01:11:00,239 --> 01:11:01,960
of remind me how much I love that character. I

1791
01:11:01,960 --> 01:11:04,560
love his weird gimmick, and I love the performance there.

1792
01:11:04,560 --> 01:11:06,720
I know it's not Gearmo, it's like his his body,

1793
01:11:06,720 --> 01:11:08,760
but then like a different actor in there, but such

1794
01:11:08,760 --> 01:11:10,600
a friendly character, and I really like, to me, it's

1795
01:11:10,600 --> 01:11:13,239
like he gives Sam all the information. He he doesn't

1796
01:11:13,239 --> 01:11:16,479
worry about like saving things for story purposes, like a

1797
01:11:16,560 --> 01:11:18,359
dead man just gives all the info. And so I

1798
01:11:18,399 --> 01:11:22,359
really appreciated that, and I think he was really really

1799
01:11:22,399 --> 01:11:24,359
great in that early section. Also, I just love, like,

1800
01:11:25,159 --> 01:11:27,279
I agree with you, it doesn't make sense like necessarily

1801
01:11:27,319 --> 01:11:31,880
this Mexico into into Australia thing, but I thematically, I

1802
01:11:31,960 --> 01:11:34,760
love that, like the tutorial section is Mexico and then

1803
01:11:34,800 --> 01:11:36,880
we just go to this whole new continent of Australia

1804
01:11:36,920 --> 01:11:38,920
and like, I don't know, I just think that's that's

1805
01:11:39,000 --> 01:11:40,600
kind of a fun thing in general. Have you gone

1806
01:11:40,640 --> 01:11:42,119
back to Mexico by the way, like.

1807
01:11:43,079 --> 01:11:46,079
Speaker 2: I had two story wise, but I will interesting, Okay,

1808
01:11:46,119 --> 01:11:50,199
I will. My plan is to finish all of Australia

1809
01:11:50,239 --> 01:11:52,039
first and then Mexico. Mexico's a lot smaller.

1810
01:11:52,520 --> 01:11:54,159
Speaker 1: Does it open more afterwards?

1811
01:11:54,159 --> 01:11:56,439
Speaker 2: Because I know, I know no, it's just you kind

1812
01:11:56,439 --> 01:11:58,359
of go back to kind of like a retrace your

1813
01:11:58,359 --> 01:12:00,720
steps Sam, that's like, okay, let's go. You know there's

1814
01:12:00,760 --> 01:12:04,720
something yeah, exactly, So for me, my plans go there.

1815
01:12:04,720 --> 01:12:07,439
But it's a lot smaller and uh, I want to

1816
01:12:07,439 --> 01:12:09,319
say less interesting. But I guess so in a.

1817
01:12:09,319 --> 01:12:11,640
Speaker 1: Way, you know, I wonder because part of it was

1818
01:12:11,680 --> 01:12:14,319
that like it was like only half of Mexico when

1819
01:12:14,359 --> 01:12:15,800
you were first there and there was a huge tar

1820
01:12:15,880 --> 01:12:17,239
pit and then you go through the gate and unit

1821
01:12:17,319 --> 01:12:18,760
of Australia. But I didn't know if when you go

1822
01:12:18,840 --> 01:12:20,680
back there it's like, oh, well that's open now and

1823
01:12:20,680 --> 01:12:22,840
now there's like this whole other chunk of Mexico would

1824
01:12:22,840 --> 01:12:25,840
still be pretty small because it's just smaller area in general.

1825
01:12:25,880 --> 01:12:27,600
But I love that, like the tutorials just oh yeah,

1826
01:12:27,600 --> 01:12:30,800
we're just gonna connect a whole other country. It's like, yeah,

1827
01:12:30,800 --> 01:12:32,680
that's just a fun, fun thing to get to do.

1828
01:12:32,840 --> 01:12:36,159
So uh, goddamn, we just went in all sorts of

1829
01:12:36,199 --> 01:12:37,680
a million places. But I don't know, do you want

1830
01:12:37,680 --> 01:12:39,239
to do you want to go into Neil a little

1831
01:12:39,239 --> 01:12:39,880
bit more here now?

1832
01:12:40,359 --> 01:12:44,000
Speaker 2: Yeah, because that's one of my cons just kind of overall,

1833
01:12:44,199 --> 01:12:47,680
is it's both from a game pit. It's a gameplay

1834
01:12:47,800 --> 01:12:52,279
and a story point. The tough thing is, uh, those

1835
01:12:52,439 --> 01:12:55,279
levels fucking rock. I love really.

1836
01:12:56,319 --> 01:12:59,199
Speaker 1: I just finished a second like water water, Oh my.

1837
01:12:59,039 --> 01:13:03,000
Speaker 2: God, that's my favorite. In a world where water levels

1838
01:13:03,079 --> 01:13:06,159
just completely suck, you know, that's most time it's like, oh,

1839
01:13:06,199 --> 01:13:08,560
hol that was great. She's just like a little slice,

1840
01:13:08,600 --> 01:13:12,079
but man, it's And I forgot to say this. This

1841
01:13:12,199 --> 01:13:14,079
might be hyperbolic, but I don't think so. I've gotta

1842
01:13:14,079 --> 01:13:15,680
say this in the opening, and I maybe will bring

1843
01:13:15,680 --> 01:13:17,199
it up again, but just in case I don't, because

1844
01:13:17,199 --> 01:13:19,640
that always happens on reviews, I will say this is

1845
01:13:20,000 --> 01:13:23,079
very likely my favorite video games score soundtrack ever.

1846
01:13:23,439 --> 01:13:24,920
Speaker 1: I loved everything.

1847
01:13:25,359 --> 01:13:27,520
Speaker 2: I liked wood Kid enough. I've heard some of the

1848
01:13:27,520 --> 01:13:30,439
stuff this. I had like five of these tracks safe

1849
01:13:30,520 --> 01:13:33,880
Like there's like stuff that like makes me emotional Low Roar,

1850
01:13:33,920 --> 01:13:37,000
which is such a sad that I never knew this

1851
01:13:37,000 --> 01:13:39,119
because I'd heard about this in between the lead singer

1852
01:13:39,439 --> 01:13:41,119
and the guy who started the band passed away in

1853
01:13:41,159 --> 01:13:43,600
between the games. Wow. So yeah, the guy, So what

1854
01:13:43,640 --> 01:13:45,880
happened was Low Roar started. I can't remember his name.

1855
01:13:45,920 --> 01:13:47,319
I'll show them, I'll find out. I'll shout it up

1856
01:13:47,319 --> 01:13:49,039
at the end of this podcast. But he started just

1857
01:13:49,079 --> 01:13:51,039
like a he was just from my iceland and Low

1858
01:13:51,159 --> 01:13:54,039
Roar I think started like twenty fourteen or sixteen. It

1859
01:13:54,079 --> 01:13:55,880
was just him. He was a soul act and he

1860
01:13:55,960 --> 01:13:59,079
brought more people across and brought a band, and then

1861
01:13:59,079 --> 01:14:02,560
in twenty twenty cause ammonia, he passed away. So and

1862
01:14:02,600 --> 01:14:05,119
they put out their last album this February and then

1863
01:14:05,119 --> 01:14:07,039
they just spent as a band out of respect for him,

1864
01:14:07,199 --> 01:14:08,920
so posthumously they put it out and a lot of

1865
01:14:08,920 --> 01:14:11,239
those songs are in this and could you have made

1866
01:14:11,239 --> 01:14:13,479
a saint when he passed? But so that's like another

1867
01:14:13,520 --> 01:14:16,800
when you talk about like reflective stuff. This game's like

1868
01:14:17,000 --> 01:14:18,640
many times you know, life and death and you have

1869
01:14:18,640 --> 01:14:21,199
the lead singer who has now passed on, but lots

1870
01:14:21,199 --> 01:14:22,600
of this new stuff. But the music just came out

1871
01:14:22,640 --> 01:14:25,279
on February, so low Roar was obviously along the first game.

1872
01:14:25,319 --> 01:14:28,039
But again, I don't know if I'll be able to

1873
01:14:28,039 --> 01:14:30,119
pull it off because they announce they're doing I don't

1874
01:14:30,159 --> 01:14:32,239
really know these things. Whe they're doing a Death Stranding concert,

1875
01:14:32,319 --> 01:14:35,199
there's only like sixteen showings. There's one in Seattle. There's

1876
01:14:35,199 --> 01:14:37,720
one mounch for all. I'm like, man, I would love

1877
01:14:37,800 --> 01:14:42,640
to because like the music is just Seattle, Seattle. Yeah,

1878
01:14:42,680 --> 01:14:44,359
so we could tell if if you have any interests,

1879
01:14:44,359 --> 01:14:47,279
we should talk and I'd be a little fly. I

1880
01:14:47,279 --> 01:14:49,920
could fly over the road journey for us, because that's

1881
01:14:49,920 --> 01:14:52,199
something where it's like, that's where there's not gonna be

1882
01:14:52,199 --> 01:14:54,920
another Death Stranding concert again. But the music and here

1883
01:14:55,199 --> 01:14:58,399
was this is like I say, life alter that, but

1884
01:14:58,359 --> 01:15:00,800
it's just like these are tracks now that are going

1885
01:15:00,840 --> 01:15:03,039
to be in my rotation for the rest of my life.

1886
01:15:03,079 --> 01:15:05,159
The first game had that as well, like just the

1887
01:15:05,199 --> 01:15:07,239
sc and it's same thing that I think the score

1888
01:15:07,359 --> 01:15:10,840
is guys or the composers is Ludwig Frizzle or Friezle.

1889
01:15:11,079 --> 01:15:14,800
He's fantastic too, like his music but just phenomenal stuff.

1890
01:15:14,840 --> 01:15:18,159
So before I forget the score, that is like my favorite,

1891
01:15:18,199 --> 01:15:21,119
that's up there with Mario or like that. I loved

1892
01:15:21,279 --> 01:15:21,880
every moment.

1893
01:15:22,520 --> 01:15:24,439
Speaker 1: The song that's popped up multiple times now, but is

1894
01:15:24,840 --> 01:15:27,760
first happens when you get introduced to Rainy. When you

1895
01:15:27,960 --> 01:15:30,720
just walk through that valley she's danced around, you're getting

1896
01:15:30,720 --> 01:15:34,960
introduced her powers. One of one of my very favorite

1897
01:15:34,960 --> 01:15:37,279
like video game character introductions of all time. I feel

1898
01:15:37,279 --> 01:15:39,039
like most video games don't go all out like that

1899
01:15:39,079 --> 01:15:42,359
to just introduce a character and not even like no dialogue. Right,

1900
01:15:42,399 --> 01:15:44,720
You're just watching this character getting to know her, and

1901
01:15:44,760 --> 01:15:47,239
she's just like this joyous person. But then it's like

1902
01:15:47,239 --> 01:15:49,159
a little bit suss of you backs off and that

1903
01:15:49,159 --> 01:15:51,399
that song, I could not find it on Spotify, but

1904
01:15:51,600 --> 01:15:54,720
I immediately tried to add it to my playlist. But yeah,

1905
01:15:54,880 --> 01:15:56,840
I've listened to that song like a bunch of times since,

1906
01:15:57,039 --> 01:15:58,279
and I should pop up in the game.

1907
01:15:58,479 --> 01:16:00,359
Speaker 2: I think it should be on there because I other

1908
01:16:00,479 --> 01:16:02,680
maybe maybe it's was on there now, but I had

1909
01:16:02,680 --> 01:16:06,000
it multiple death straining ones because you'll get in the

1910
01:16:06,039 --> 01:16:07,760
back game. But there's a game a song called to

1911
01:16:07,840 --> 01:16:10,520
the Wadler from wood Kid, and then the other one

1912
01:16:10,600 --> 01:16:13,159
is the Any Love of any Kind? But the choir version,

1913
01:16:13,479 --> 01:16:16,000
oh my god, I think it's actually the menu music,

1914
01:16:16,079 --> 01:16:18,640
but it's like a long six minute like the choir.

1915
01:16:18,760 --> 01:16:21,439
It's like, oh, just just chill, so.

1916
01:16:21,880 --> 01:16:23,079
Speaker 1: In love with the music in this game.

1917
01:16:23,159 --> 01:16:26,680
Speaker 2: Yeah, so neil Vana aka Nirvana, which I thought that

1918
01:16:26,720 --> 01:16:30,239
was a fun Joe Nirvana like, but it's tough because

1919
01:16:30,399 --> 01:16:32,399
it I think he set it up in such a

1920
01:16:32,399 --> 01:16:34,520
weird way when she was like, you know, we we

1921
01:16:34,600 --> 01:16:36,840
love Mad's Michelson. He was everyone's favorite, but we got

1922
01:16:36,920 --> 01:16:39,520
Neil this go around. You're gonna love it. He probably

1923
01:16:39,560 --> 01:16:42,239
just said that because it and not the story but

1924
01:16:42,359 --> 01:16:44,760
the function of story. It is just the Mad's Michelson

1925
01:16:44,880 --> 01:16:46,800
character over, so that's.

1926
01:16:46,640 --> 01:16:49,920
Speaker 1: Not there in real time, only in like these weird flashback.

1927
01:16:49,479 --> 01:16:51,760
Speaker 2: Like, yeah, clearly there's some story.

1928
01:16:51,800 --> 01:16:54,600
Speaker 1: You don't skeleton people with fire in the eyes.

1929
01:16:54,680 --> 01:16:57,720
Speaker 2: Yeah, And that's where it's like again it it feels

1930
01:16:57,760 --> 01:16:59,520
that's where it reminds me of a Credibles too, where

1931
01:16:59,520 --> 01:17:02,439
it's like we're gonna do something slightly different, but we

1932
01:17:02,640 --> 01:17:05,560
hit on this plot point pretty much like the first movie,

1933
01:17:05,720 --> 01:17:07,800
like okay, and that's what this felt like. So I'm

1934
01:17:07,920 --> 01:17:10,720
torn with that because I love the game play. I

1935
01:17:10,760 --> 01:17:12,680
love those fun worlds, even the first when you're in

1936
01:17:12,720 --> 01:17:14,960
like the city and it looks like Doctor Trang just

1937
01:17:15,000 --> 01:17:19,800
popping off. There's at one set piece beautiful stuff. I'd

1938
01:17:19,840 --> 01:17:22,319
say the third one is actually the weakest there. But

1939
01:17:23,119 --> 01:17:26,479
so I'm I like those, But to me, I kind

1940
01:17:26,479 --> 01:17:28,920
of like, eh, a little lazy, like it's it's literally

1941
01:17:28,920 --> 01:17:32,000
the exact same thing again. That's like a very just like, oh,

1942
01:17:32,079 --> 01:17:34,199
let's just do the Mads Michelson's thing again. And I

1943
01:17:34,239 --> 01:17:36,880
will say the reveals in the story beats of that.

1944
01:17:37,319 --> 01:17:40,119
It's something I very much dislike. That's something that near

1945
01:17:40,159 --> 01:17:45,640
the end of the game, everything the affair. There's other stuff

1946
01:17:45,680 --> 01:17:49,000
too that they revealed that character that there's there's one

1947
01:17:49,039 --> 01:17:50,920
portion I like, but I think it's the same thing

1948
01:17:50,960 --> 01:17:53,279
as like the Australia thing, where there's certain things you

1949
01:17:53,319 --> 01:17:56,600
could have done with not revelations. But yeah, there's there's

1950
01:17:57,439 --> 01:17:59,960
one other i'd say reveal or twist that happens online,

1951
01:18:00,079 --> 01:18:04,239
and I it hurts some of the story of the

1952
01:18:04,239 --> 01:18:07,199
first game. For me too, I didn't love the additions

1953
01:18:07,279 --> 01:18:09,880
that yeah, we'll circle back, so I don't like the

1954
01:18:10,000 --> 01:18:13,039
edition of Neil Vanna, but I love those those missions.

1955
01:18:13,119 --> 01:18:14,159
So that's a tough thing where.

1956
01:18:14,000 --> 01:18:17,119
Speaker 1: I am something that I found, did you uh, because

1957
01:18:17,159 --> 01:18:21,479
obviously you did the deserting movie YouTube version like before this,

1958
01:18:21,680 --> 01:18:24,680
did you do the recap of the game? Like one

1959
01:18:24,720 --> 01:18:27,439
of the menu. So Matt's Michaelson is, as far as

1960
01:18:27,479 --> 01:18:29,319
I can know, the only character who is not mentioned

1961
01:18:29,359 --> 01:18:31,279
at all. So I'm thinking that there must have been

1962
01:18:31,760 --> 01:18:33,359
a rights thing, the money was too much. I don't

1963
01:18:33,399 --> 01:18:35,600
know what it is, but like, yeah, he's not mentioned

1964
01:18:35,600 --> 01:18:38,359
in the recap once and he's the only main character

1965
01:18:38,560 --> 01:18:41,399
who isn't and yeah, not in the therefore not the game,

1966
01:18:41,439 --> 01:18:43,319
so like his likeness isn't in there. Also, I think

1967
01:18:43,359 --> 01:18:45,640
it must have been a money thing or a rights thing. Yeah,

1968
01:18:46,079 --> 01:18:48,520
which is too bad because I you know, obviously he's

1969
01:18:48,640 --> 01:18:51,039
like not interacting with other characters in the world because

1970
01:18:51,039 --> 01:18:54,079
he's kind of sectioned off and like has this you know,

1971
01:18:54,159 --> 01:18:57,319
other connection with Sam. But I don't know, it just

1972
01:18:57,319 --> 01:19:00,119
seemed odd to me, you know, like, as far as

1973
01:19:00,239 --> 01:19:02,479
I'm in the game, Like it's not like qualities in

1974
01:19:02,520 --> 01:19:04,800
there much, but there's like obviously an acknowledgment that she

1975
01:19:04,920 --> 01:19:07,319
is a part of the story where Mads feels like

1976
01:19:07,319 --> 01:19:08,880
it and that is not the case at all. So

1977
01:19:09,159 --> 01:19:11,439
that that was really puzzling to me when I when

1978
01:19:11,439 --> 01:19:13,520
I saw that, because obviously I'm watching my YouTube recaps,

1979
01:19:13,520 --> 01:19:15,720
I'm talking, I'm listening to our review again, and obviously

1980
01:19:15,800 --> 01:19:17,880
that character is a huge part of the marketing of

1981
01:19:17,920 --> 01:19:20,880
the game, huge part of the game, but not part

1982
01:19:20,920 --> 01:19:23,880
of the recap. If you ask Kajima now and you're

1983
01:19:23,960 --> 01:19:28,079
twenty twenty five, how was his inclusion in the first

1984
01:19:28,079 --> 01:19:29,439
game like, and it's like, oh, he's just not in

1985
01:19:29,479 --> 01:19:31,439
the game at all. He wasn't important enough, I guess.

1986
01:19:31,520 --> 01:19:33,800
Speaker 2: So, yeah, it's weird because it and it is a

1987
01:19:33,840 --> 01:19:36,399
tough thing because least a qualities in there, and it

1988
01:19:36,439 --> 01:19:38,119
is I always go, they don't mention all. But at

1989
01:19:38,119 --> 01:19:40,159
the same times, like, I guess who would mention it, right,

1990
01:19:40,159 --> 01:19:42,520
because that whole thing with Mads was pretty much just

1991
01:19:42,560 --> 01:19:45,199
for Norman. Retis right, but it's still like a big thing.

1992
01:19:45,279 --> 01:19:46,920
I thought you might get mentioned to it. The first

1993
01:19:46,960 --> 01:19:50,199
time he connects with the b Bat which I'll say

1994
01:19:50,319 --> 01:19:52,680
I didn't like that lou getting killed off, but great

1995
01:19:52,760 --> 01:19:55,680
reveal of when he looks down and sees like the

1996
01:19:55,760 --> 01:19:59,279
bat ghosts like baby prints, You're just like, oh my god,

1997
01:19:59,399 --> 01:20:02,119
like that's such a heart like and then the two

1998
01:20:02,199 --> 01:20:04,359
fills up. You're like, oh, no, like that's exactly what

1999
01:20:04,359 --> 01:20:04,600
it is.

2000
01:20:04,720 --> 01:20:08,000
Speaker 1: Interesting even when the way you're talking about that, I'll

2001
01:20:08,119 --> 01:20:09,920
you know, i'll save that for our spoiler discussion, but

2002
01:20:09,960 --> 01:20:11,760
I yeah, okay, okay.

2003
01:20:11,560 --> 01:20:13,479
Speaker 2: But even when he like linked up, I thought, oh,

2004
01:20:13,479 --> 01:20:15,439
he's probably gonna be like, oh, this happened to me before,

2005
01:20:15,800 --> 01:20:17,960
you know, I had visions like this at one point

2006
01:20:18,079 --> 01:20:20,159
and it revealed, you know, I found who my father was.

2007
01:20:20,199 --> 01:20:22,920
But it's just like sayingly, well, yeah, that's a vision

2008
01:20:22,960 --> 01:20:25,039
and then he goes on like Okay, it's just it's

2009
01:20:25,079 --> 01:20:27,319
just does this happen with everybody? Then? It is that

2010
01:20:27,399 --> 01:20:28,920
just a known thing? When you link up? I guess

2011
01:20:28,960 --> 01:20:31,399
he has dooms, right they Okay, I guess they did

2012
01:20:31,439 --> 01:20:32,199
say that.

2013
01:20:31,960 --> 01:20:35,840
Speaker 1: That visions with him, but he's also attached to his belt.

2014
01:20:35,840 --> 01:20:36,439
For what it's worth.

2015
01:20:36,439 --> 01:20:38,479
Speaker 2: That and I'll take that back because in the first

2016
01:20:38,520 --> 01:20:40,840
game they did say people that have dooms that interact

2017
01:20:40,880 --> 01:20:45,079
with bebes can share that that that kind of tunnel vision.

2018
01:20:45,159 --> 01:20:47,000
So I'll take that back. But just yeah, fucked a little,

2019
01:20:47,119 --> 01:20:50,640
but yeah I didn't other than the actual level design,

2020
01:20:50,720 --> 01:20:54,119
I'll say it didn't work for me on a story point. Yeah,

2021
01:20:54,159 --> 01:20:55,560
we'll circle back to that because I think there's some

2022
01:20:56,039 --> 01:20:58,479
multiple big revelations where like, okay, that's some that's some

2023
01:20:58,520 --> 01:20:59,039
big stuff.

2024
01:20:59,119 --> 01:21:01,920
Speaker 1: So yeah, yeah, until I've I think finished the game,

2025
01:21:01,920 --> 01:21:03,720
I don't think I have much more to add on that.

2026
01:21:03,760 --> 01:21:06,239
So how about we take another ad break and we

2027
01:21:06,279 --> 01:21:11,520
will be right back. Okay, So I feel like an

2028
01:21:11,520 --> 01:21:12,560
out one more.

2029
01:21:12,479 --> 01:21:13,920
Speaker 2: Please, because a couple of weeks ago when we did

2030
01:21:13,960 --> 01:21:16,680
some games past that scene that they show with nil

2031
01:21:16,760 --> 01:21:19,880
Van and the therapist, it's like so close to the

2032
01:21:19,920 --> 01:21:21,680
and I don't know why they show that, and not

2033
01:21:21,760 --> 01:21:23,680
that like it's a spoiler anything, it's just like I'm

2034
01:21:23,720 --> 01:21:26,760
still puzzled why they picked that scene to show. And

2035
01:21:26,800 --> 01:21:29,079
then once did you get the have you gotten that

2036
01:21:29,119 --> 01:21:31,960
scene or a version of that scene yet? With the

2037
01:21:32,000 --> 01:21:35,119
affair thing and like their origin of how they knew

2038
01:21:35,119 --> 01:21:35,680
each other.

2039
01:21:36,960 --> 01:21:39,159
Speaker 1: The therapist stuff and who's.

2040
01:21:38,960 --> 01:21:41,800
Speaker 2: Yeah, and how they met they meet.

2041
01:21:42,760 --> 01:21:46,399
Speaker 1: Well, they met because she was his therapist. That's what

2042
01:21:46,479 --> 01:21:50,079
I know at this point in time. Okay, more to it.

2043
01:21:50,119 --> 01:21:54,359
I guess we'll circle back. Well, speaking of circling back

2044
01:21:54,359 --> 01:21:56,079
about I feel like an hour ago now, I I

2045
01:21:56,199 --> 01:21:59,239
brought up the DHV Magellan, and then there's another thing

2046
01:21:59,279 --> 01:22:00,680
I wanted to say about it. We would offer all

2047
01:22:00,680 --> 01:22:03,319
these great tagents that I'm glad we did. One thing

2048
01:22:03,359 --> 01:22:05,920
that I think is really puzzling from a gameplay mechanic

2049
01:22:06,520 --> 01:22:09,479
is obviously the Magellan is often most of the time

2050
01:22:09,479 --> 01:22:11,960
following you to these different destinations, not all of them,

2051
01:22:12,000 --> 01:22:14,359
although it seems like it can kind of fast travel

2052
01:22:14,359 --> 01:22:16,479
to most sections and you can take all your gear

2053
01:22:16,520 --> 01:22:18,760
with you. One thing that I find kind of annoying

2054
01:22:19,239 --> 01:22:21,279
in this game though, is that like oftentimes it's like, oh,

2055
01:22:21,359 --> 01:22:24,039
this quest you have to grab from the terminal and

2056
01:22:24,079 --> 01:22:25,840
the Magellan, this one you have to take from the

2057
01:22:25,880 --> 01:22:27,680
terminal in the building, so you have to walk over

2058
01:22:27,720 --> 01:22:30,760
the building. And then one thing I just really really

2059
01:22:30,800 --> 01:22:32,760
wish I think the only thing I want here is

2060
01:22:32,760 --> 01:22:34,680
that if the Magellan is parked somewhere, I just wish

2061
01:22:34,720 --> 01:22:37,479
that the private lockers would sink between those so you

2062
01:22:37,479 --> 01:22:39,159
don't have to like, Okay, let me go to the

2063
01:22:39,159 --> 01:22:41,199
Magellan and grab my blood bags and then let me

2064
01:22:41,279 --> 01:22:42,760
see what I have in this base. I mean most

2065
01:22:42,800 --> 01:22:44,560
of the things now I just only put in the Magellan.

2066
01:22:44,800 --> 01:22:46,119
But then it's kind of annoying because if I go

2067
01:22:46,159 --> 01:22:47,479
back to a place and then the maagells like, oh

2068
01:22:47,479 --> 01:22:49,479
we can't fly right now, sorry, then I'm like, well shit,

2069
01:22:49,560 --> 01:22:52,359
all my stuff is there, and so just annoying. It's

2070
01:22:52,399 --> 01:22:54,600
just one of those things that adds travel time and

2071
01:22:54,640 --> 01:22:56,359
not in a fun desk serineing like ooh, I gotta

2072
01:22:56,399 --> 01:22:58,680
plan my route travel time. It's just annoying, and it's

2073
01:22:58,760 --> 01:23:01,239
it's never close enough that I just want to walk there.

2074
01:23:01,239 --> 01:23:02,600
Someone was like, okay, well let me just take a

2075
01:23:02,600 --> 01:23:04,680
car out. Let me do my car. I'mtna get my truck,

2076
01:23:04,800 --> 01:23:07,520
drive over here, grab stuff, come back. Usually that's what

2077
01:23:07,560 --> 01:23:08,840
I am to do. And I'm in the magell and

2078
01:23:09,039 --> 01:23:10,479
I got to go to the place, grab the mission,

2079
01:23:10,520 --> 01:23:12,039
find out what the mission is, then come back to

2080
01:23:12,079 --> 01:23:13,800
the magell and pick which items I want to take

2081
01:23:14,039 --> 01:23:16,880
and then go out again. So it's just annoying as hell.

2082
01:23:16,920 --> 01:23:18,880
So I I I hope that stuff gets like patched

2083
01:23:18,880 --> 01:23:20,760
and fixed and they just connect those lockers when you're

2084
01:23:20,760 --> 01:23:23,840
at a location, because it's just it's just weird. But yeah,

2085
01:23:23,880 --> 01:23:25,840
to me, that felt like a kind of a whiff,

2086
01:23:25,880 --> 01:23:27,680
like I don't I don't know. It feels like you

2087
01:23:27,760 --> 01:23:29,840
don't play test this and realize this is just super annoying,

2088
01:23:29,880 --> 01:23:30,920
I have to do this.

2089
01:23:31,119 --> 01:23:33,119
Speaker 2: Which reminds me think we had a lot of those isms.

2090
01:23:33,119 --> 01:23:34,479
I feel like they fixed a few of them with

2091
01:23:34,640 --> 01:23:37,399
like how you collect stuff and moving into stuff that

2092
01:23:37,399 --> 01:23:38,600
I think we have that with the first.

2093
01:23:38,680 --> 01:23:41,159
Speaker 1: So many times you've spam a or skip and then

2094
01:23:41,199 --> 01:23:43,680
you skip and there's another cutting, you skip, there's another cutting, skip,

2095
01:23:43,720 --> 01:23:46,000
there's cuts every time.

2096
01:23:46,039 --> 01:23:48,520
Speaker 2: I don't like that or even just times. Being a

2097
01:23:48,560 --> 01:23:51,600
lot better helps with oh absolutely yeah so.

2098
01:23:52,319 --> 01:23:55,880
Speaker 1: Yeah, uh so you know a lot of the new mechanics,

2099
01:23:55,920 --> 01:23:59,159
like in terms of delivery and like hazards and things

2100
01:23:59,199 --> 01:24:01,600
like that, Like they've all added new weather things like

2101
01:24:01,640 --> 01:24:05,920
there's sandstorms, there are like wildfires that can happen. There

2102
01:24:05,960 --> 01:24:09,560
are avalanches and presumably or like avalanche landslides kind of

2103
01:24:09,600 --> 01:24:14,439
same difference there. I feel like those things are so

2104
01:24:14,720 --> 01:24:17,560
rare that I haven't like I've seen two landslides right

2105
01:24:17,600 --> 01:24:20,359
now and it's been like Okay, there's three rocks falling

2106
01:24:20,399 --> 01:24:22,720
and they're not that big, so it's like kind of cool.

2107
01:24:22,720 --> 01:24:23,880
But I was hoping this would be more of a

2108
01:24:23,920 --> 01:24:25,479
thing I had to worry about when I was playing

2109
01:24:25,479 --> 01:24:27,159
this game, when I saw those things in the trailers.

2110
01:24:27,760 --> 01:24:30,079
The wildfires are really interesting. I wonder if there's like

2111
01:24:30,079 --> 01:24:32,239
once again in a Kajema, like maybe a climate change,

2112
01:24:32,279 --> 01:24:35,680
like you know, throwing some political like thoughts and things

2113
01:24:35,760 --> 01:24:38,720
in there. But I've only really engaged with that the

2114
01:24:38,760 --> 01:24:40,199
one time. And then one time I'm on the map,

2115
01:24:40,239 --> 01:24:41,760
I saw like, oh, there's a wildfire in this area,

2116
01:24:41,760 --> 01:24:43,119
and I drew through them and there was no fire

2117
01:24:43,159 --> 01:24:44,760
at all, So I don't know what that was about.

2118
01:24:45,279 --> 01:24:48,640
And then I've seen like one, one, maybe two sandstorms.

2119
01:24:49,720 --> 01:24:52,039
You know, it didn't didn't affect much. I've had lightning,

2120
01:24:52,079 --> 01:24:53,840
but it's like never hit me. So I don't know.

2121
01:24:53,840 --> 01:24:55,119
I just feel like there's a lot of cool things

2122
01:24:55,159 --> 01:24:56,760
that are added in there that make the world feel

2123
01:24:56,800 --> 01:24:59,319
more dynamic, and like those should be things that make

2124
01:24:59,359 --> 01:25:02,119
the game harder for the delivery side of things, and

2125
01:25:02,279 --> 01:25:05,119
maybe I just hope. I was wishing that like brutal

2126
01:25:05,119 --> 01:25:07,199
difficulty would may give an interface with these things a

2127
01:25:07,239 --> 01:25:10,479
lot more, particularly fucking rocks crumbling off of mountains and

2128
01:25:10,520 --> 01:25:12,119
like falling down at you, Like that would have been

2129
01:25:12,119 --> 01:25:14,399
a really fun thing to deal with, and it hasn't

2130
01:25:14,479 --> 01:25:16,520
really affected me twenty five hours in, So I don't

2131
01:25:16,520 --> 01:25:18,600
know how how do you feel about those things, Like

2132
01:25:18,640 --> 01:25:20,399
have you engaged with them much or had any like

2133
01:25:20,760 --> 01:25:23,640
interesting anecdotes engaged with any of those new mechanics.

2134
01:25:23,760 --> 01:25:26,520
Speaker 2: Yeah, first time I got to the an avalanche, that

2135
01:25:26,560 --> 01:25:29,800
took me out because I just zigged when I zagged

2136
01:25:30,039 --> 01:25:34,680
and I loaded my my previous load saved because there's

2137
01:25:34,680 --> 01:25:36,119
a lot of stuff on that truck. I was like,

2138
01:25:36,479 --> 01:25:37,720
I want to.

2139
01:25:37,920 --> 01:25:39,479
Speaker 1: I'm excited to spend more time in the mountains because

2140
01:25:39,479 --> 01:25:41,800
I think that's where things are gonna get real for sure.

2141
01:25:42,039 --> 01:25:44,800
Speaker 2: Yeah, yeah, I agree. The only one actor I had

2142
01:25:45,000 --> 01:25:47,399
was there's an area where there's a lot of tall

2143
01:25:47,439 --> 01:25:50,479
standing rocks and I was there in the middle of

2144
01:25:50,479 --> 01:25:53,520
an earthquake and I had one of those things shake

2145
01:25:53,840 --> 01:25:55,880
and it fell very close. Hey I did.

2146
01:25:56,039 --> 01:25:57,760
Speaker 1: I don't think I've actually been like left over by

2147
01:25:57,800 --> 01:25:59,760
an earthquake yet, and I've experienced a few of them,

2148
01:25:59,800 --> 01:26:01,840
but nothing's ever really happened. So that's good to know

2149
01:26:01,880 --> 01:26:04,199
that I'm just maybe not lucky when those were happening.

2150
01:26:04,279 --> 01:26:05,760
Speaker 2: I had that, and I did have an earthquake one

2151
01:26:05,800 --> 01:26:07,640
time when I was trying to escape a bet and

2152
01:26:07,680 --> 01:26:09,560
then that stopped me from escaping Bet and I had

2153
01:26:09,560 --> 01:26:12,880
to do the whole Yeah. I had a couple of those. Yeah,

2154
01:26:12,880 --> 01:26:16,199
the sandstorms, Yeah, they didn't effect Actually they didn't affect.

2155
01:26:16,239 --> 01:26:18,880
Speaker 1: The first one the hell out of me visually.

2156
01:26:18,920 --> 01:26:21,359
Speaker 2: Cool, it's as a guy that and now you know

2157
01:26:21,399 --> 01:26:23,319
a little bit of it too, like love Mad Max.

2158
01:26:23,359 --> 01:26:26,079
That Mad Max game Inferior Road, they had that scene where,

2159
01:26:26,960 --> 01:26:29,000
yeah they go through that. Yeah right, I forgot And

2160
01:26:29,000 --> 01:26:30,960
we're in Australia too, which all the Mad Max movies

2161
01:26:31,000 --> 01:26:33,000
are in when they go through a big sandstorm and

2162
01:26:33,039 --> 01:26:35,000
Mad Max for Your Road, that's what it felt like

2163
01:26:35,039 --> 01:26:37,279
with lightning everything. And the second I've only done it twice,

2164
01:26:37,319 --> 01:26:39,319
but the second one did affect me only to the

2165
01:26:39,359 --> 01:26:42,119
point of I didn't have much battery and I was

2166
01:26:42,199 --> 01:26:45,479
kind of screwed. So I had to park somewhere like

2167
01:26:45,720 --> 01:26:50,119
somewhat near and then just drive over get another vehicle.

2168
01:26:50,199 --> 01:26:51,479
I had to do that type of thing because it

2169
01:26:51,520 --> 01:26:53,000
was one of these things where I didn't want to

2170
01:26:53,000 --> 01:26:55,079
reload the safe because the last save was quite a

2171
01:26:55,119 --> 01:26:57,720
far aways back, so I did the thing, Okay, let's

2172
01:26:57,760 --> 01:27:00,319
go get another vehicle get there. So but that was

2173
01:27:00,319 --> 01:27:02,239
something where I thought I can get through the sandstorm,

2174
01:27:02,319 --> 01:27:04,880
and the sandstorm just lasted way longer than I thought

2175
01:27:04,880 --> 01:27:06,720
it was gonna I thought it was gonna be okay, nothing,

2176
01:27:06,800 --> 01:27:08,439
so yeah, but yeah, the quake one that was the

2177
01:27:08,439 --> 01:27:10,720
best experience work because I think a character warned me

2178
01:27:10,800 --> 01:27:14,720
about that and some stuff had happened with rocks falling

2179
01:27:14,840 --> 01:27:16,680
story wise and a mission, but I just said, okay,

2180
01:27:17,079 --> 01:27:19,000
that set piece stuff. But then this was just randomly

2181
01:27:19,039 --> 01:27:21,199
one time while I was just doing a like a

2182
01:27:21,239 --> 01:27:23,640
sub order side delivery and it quake hit and that fell.

2183
01:27:23,760 --> 01:27:26,560
So I bet there's more things. It's just the thing

2184
01:27:26,600 --> 01:27:29,239
of it has to be that timing, right, because if

2185
01:27:29,239 --> 01:27:31,359
you just got to quake when you're nowhere, well nothing happen.

2186
01:27:31,439 --> 01:27:33,439
So maybe it'd be better if they happen more frequently.

2187
01:27:33,520 --> 01:27:35,159
But that's the thing.

2188
01:27:35,159 --> 01:27:37,640
Speaker 1: I would love for the difficulty to effect, because it

2189
01:27:37,680 --> 01:27:39,920
sounds like it's not. But I would love to just

2190
01:27:39,920 --> 01:27:42,520
get blasted by like weather effects like all the time

2191
01:27:42,560 --> 01:27:45,800
and have to really be worried when I'm making deliveries

2192
01:27:45,960 --> 01:27:47,680
and things like that. The one that I do think

2193
01:27:47,840 --> 01:27:50,239
is very notable, and I think it's really really cool

2194
01:27:50,359 --> 01:27:53,560
are when there's heavy rain now it like will overflow

2195
01:27:54,119 --> 01:27:56,520
the rivers and then like a rise the water levels,

2196
01:27:56,560 --> 01:27:58,359
which will like destroy if you have like a ladder

2197
01:27:58,399 --> 01:28:00,520
that you maybe once crossed over, now it's kind of gone,

2198
01:28:00,880 --> 01:28:02,960
or it'll make it so like maybe now you normally

2199
01:28:03,000 --> 01:28:05,159
you could get through there with a with a try bike,

2200
01:28:05,199 --> 01:28:07,960
but now you can't. Usually a truck can get through

2201
01:28:08,079 --> 01:28:10,039
most things, like unless it's like a huge river. But

2202
01:28:10,319 --> 01:28:12,960
I think that one's really fun. It really is quite terrifying.

2203
01:28:13,119 --> 01:28:15,479
And yeah, I've definitely taken a couple of tumbles in

2204
01:28:15,520 --> 01:28:17,760
the in the rivers at this point in time. But yeah,

2205
01:28:17,760 --> 01:28:19,760
I think that that one's really effective because obviously, whenever

2206
01:28:19,760 --> 01:28:21,159
you're getting hit with the rain in this game, things

2207
01:28:21,159 --> 01:28:24,680
are a little scoop scoop spookier bets and things like that,

2208
01:28:24,760 --> 01:28:26,439
and I think mixing that with the water levels was

2209
01:28:26,720 --> 01:28:28,319
really great. That's something I'm always kind of have to

2210
01:28:28,479 --> 01:28:31,000
plant it in my routes a little bit more. So, Yeah,

2211
01:28:31,000 --> 01:28:32,479
I think that one's very successful.

2212
01:28:32,760 --> 01:28:34,159
Speaker 2: I will say maybe I don't know if it's because

2213
01:28:34,159 --> 01:28:35,920
like I don't know Australia that well, but it's a

2214
01:28:36,000 --> 01:28:38,479
video game. So when it's a video game with death Drant.

2215
01:28:38,439 --> 01:28:42,039
Speaker 1: That's Kyle. We got to get him on here and Australia.

2216
01:28:41,720 --> 01:28:43,520
Speaker 2: Want to sit them down and show him. Destrac is

2217
01:28:43,560 --> 01:28:46,319
just like it. But I did find I felt because

2218
01:28:46,319 --> 01:28:48,359
it's funny you said that you had some issues of water.

2219
01:28:48,399 --> 01:28:50,720
I felt like I had zero issues with water in

2220
01:28:50,760 --> 01:28:53,079
this game. That's why I was missing because I remember

2221
01:28:53,199 --> 01:28:55,520
quite a few times of the worst crashes ever if

2222
01:28:55,560 --> 01:28:57,800
you fall or running from BT he fell on a

2223
01:28:57,880 --> 01:29:00,239
river and all your stuff was just going down. I

2224
01:29:00,279 --> 01:29:02,600
had nothing like that, And there were so many times where, to.

2225
01:29:02,520 --> 01:29:04,880
Speaker 1: Be fair, I don't think. I think I've only dropped

2226
01:29:04,880 --> 01:29:06,720
my stuff once and it was like in Mexico is

2227
01:29:06,720 --> 01:29:07,479
like really early on.

2228
01:29:07,560 --> 01:29:08,359
Speaker 2: Okay, so there you go.

2229
01:29:08,439 --> 01:29:10,399
Speaker 1: But and even then, yeah, like I don't know, I

2230
01:29:10,439 --> 01:29:13,640
feel like I generally for the most part, like maybe

2231
01:29:13,640 --> 01:29:14,920
I'm just like better at the game now, so I

2232
01:29:15,000 --> 01:29:17,199
know to go for certain spots and so I'm I'm

2233
01:29:17,239 --> 01:29:19,199
not gonna just risk it on things. But yeah, it's

2234
01:29:19,399 --> 01:29:20,800
it hasn't been a huge issue I just think the

2235
01:29:20,880 --> 01:29:23,159
rising water thing is cool mechanic, but.

2236
01:29:23,199 --> 01:29:24,840
Speaker 2: No, I agree with you. But there's stuff where it's

2237
01:29:24,880 --> 01:29:27,680
like halfway through, where once I started to getting more

2238
01:29:27,720 --> 01:29:29,880
situations where I'm on the left there's a river and

2239
01:29:29,880 --> 01:29:31,319
the stuff, so where they're like, oh man, I'm gonna

2240
01:29:31,319 --> 01:29:32,720
have to go all the way around, I'm like, this

2241
01:29:32,760 --> 01:29:34,800
looks shall enough, and I still I cut through, and

2242
01:29:34,840 --> 01:29:36,199
I did it and it was fine, and all will

2243
01:29:36,239 --> 01:29:38,079
be like, well, you know it's gonna be a little

2244
01:29:38,119 --> 01:29:40,479
harder on your vehicle or harder on you. But I

2245
01:29:40,520 --> 01:29:42,840
remember the first game being many times where you start

2246
01:29:42,880 --> 01:29:45,039
walking out or driving your vehicle and go, oh no,

2247
01:29:45,159 --> 01:29:47,680
this is a lot deeper than I thought. But that

2248
01:29:47,720 --> 01:29:50,279
didn't happen much. I felt like almost all the body

2249
01:29:50,279 --> 01:29:52,840
of water I could easily just get through, which again

2250
01:29:52,920 --> 01:29:55,119
I more difficult the same thing if you could make

2251
01:29:55,159 --> 01:29:59,520
it like okay more, there's less shall errors. Now you

2252
01:29:59,560 --> 01:30:01,520
know that it's more rare to find. Well, yeah, there

2253
01:30:01,520 --> 01:30:02,239
are bridges.

2254
01:30:02,520 --> 01:30:04,960
Speaker 1: There are a couple of zones where the river not

2255
01:30:05,000 --> 01:30:07,520
even just like all having higher water just might not

2256
01:30:07,640 --> 01:30:09,840
be any river there if it's not raining. But then

2257
01:30:09,840 --> 01:30:11,800
when it rain, like spawns a river there, which is

2258
01:30:11,840 --> 01:30:13,239
which is cool. And you can kind of see like

2259
01:30:13,279 --> 01:30:15,479
the divots in the earth where where it will spawn.

2260
01:30:15,600 --> 01:30:17,680
That was cool. I think the addition of animals is

2261
01:30:17,680 --> 01:30:20,039
like fun. It's like it doesn't change much, but like,

2262
01:30:20,079 --> 01:30:21,560
oh I got to chase this thing around a little

2263
01:30:21,600 --> 01:30:24,800
bit capture it. I accidentally ran over like multiple animals,

2264
01:30:24,800 --> 01:30:26,439
which I feel horrible about. I don't know if you

2265
01:30:26,520 --> 01:30:33,840
don't dogs. Yeah, that souh. As we talked about earlier.

2266
01:30:33,840 --> 01:30:36,199
There are like stats now kind of tied with your

2267
01:30:36,319 --> 01:30:42,079
five I guess, like making, uh, getting likes online, doing deliveries. Service.

2268
01:30:42,239 --> 01:30:44,760
I don't even know what the service one is for.

2269
01:30:45,039 --> 01:30:48,880
Speaker 2: I think imanship is tied to the quality of the product.

2270
01:30:48,920 --> 01:30:52,560
I think because that's okay, that's one of the highest would.

2271
01:30:52,399 --> 01:30:54,560
Speaker 1: Have been in porter. But I guess that's a separate thing.

2272
01:30:54,640 --> 01:30:56,520
Maybe yeah, I don't actually I think that maybe is

2273
01:30:56,560 --> 01:30:59,239
like connecting with other people, like I think you're ranking

2274
01:30:59,399 --> 01:30:59,920
or using people.

2275
01:31:00,159 --> 01:31:02,199
Speaker 2: Yeah, I think you're right, because my too lowest are

2276
01:31:02,720 --> 01:31:03,920
combat and stealth.

2277
01:31:03,640 --> 01:31:07,479
Speaker 1: Just because combat levels so slow, yeah, so slow.

2278
01:31:07,800 --> 01:31:09,640
Speaker 2: Why don't we just so I guarantee you. I wonder

2279
01:31:09,640 --> 01:31:11,199
if though we talked to somebody that just is like

2280
01:31:11,680 --> 01:31:13,680
they're playing the full game like mental gear, and if

2281
01:31:13,680 --> 01:31:16,239
they're Combat's all away, right, that's because that's something.

2282
01:31:16,079 --> 01:31:18,079
Speaker 1: I've been gunning people down in the last few hours,

2283
01:31:18,119 --> 01:31:19,760
and like I'll get like I'll take them to a

2284
01:31:19,800 --> 01:31:22,479
whole base and maybe get like one point up, which

2285
01:31:22,520 --> 01:31:24,880
is crazy because sometimes I'll just yeah, go to the

2286
01:31:24,880 --> 01:31:26,560
base and get like three or four Porter levels and

2287
01:31:26,640 --> 01:31:28,560
it eventually slows down. But yeah, I'm kind of surprised that,

2288
01:31:29,000 --> 01:31:30,760
like even like Stealth, I feel like I do a

2289
01:31:30,800 --> 01:31:32,560
lot less with Stealth and get a lot more levels

2290
01:31:32,600 --> 01:31:33,960
than combat, which is crazy.

2291
01:31:34,199 --> 01:31:36,119
Speaker 2: And also I wonder if my stats will change because

2292
01:31:36,159 --> 01:31:39,479
anytime I see a recover mission for the back half,

2293
01:31:39,520 --> 01:31:40,920
I was like, I'm not doing that because I that

2294
01:31:41,039 --> 01:31:44,039
recoveries can those can take quite a while. I'm gonna

2295
01:31:44,039 --> 01:31:46,279
do a lot of that now in the post game,

2296
01:31:46,640 --> 01:31:48,520
but before so I wonder if that'll go. But yeah,

2297
01:31:48,560 --> 01:31:52,600
most is Porter. I think ser servicemanship is the is

2298
01:31:52,880 --> 01:31:54,520
like the S level stuff, because like I said, I

2299
01:31:54,760 --> 01:31:56,319
was making sure to get a lot of stuff of

2300
01:31:56,359 --> 01:31:58,640
the I'm taking slow because it's so nice. And now

2301
01:31:58,680 --> 01:32:01,079
they got like the S Legends Legends, which is funny.

2302
01:32:01,119 --> 01:32:04,000
I had like yep thirteen and then after the post game,

2303
01:32:04,039 --> 01:32:06,520
I had tons of orders that I was just like

2304
01:32:06,680 --> 01:32:09,279
kind of saving private lock or whatnot. Now I'm twenty

2305
01:32:09,359 --> 01:32:13,239
six SLL one, so like, I I love getting that,

2306
01:32:13,359 --> 01:32:14,720
so I think that's what it is. But I love

2307
01:32:14,720 --> 01:32:16,840
seeing that star, I love going up and uh yeah,

2308
01:32:16,840 --> 01:32:20,199
I think currently I'm two twenty eight right now.

2309
01:32:19,920 --> 01:32:23,239
Speaker 1: So nice. Yeah, I know what I've gone on your profile,

2310
01:32:23,279 --> 01:32:26,359
like through the in game social thing, and uh, you

2311
01:32:26,399 --> 01:32:27,960
gotta friend me on there because I wonder if that

2312
01:32:28,000 --> 01:32:29,319
will make it so we see more of you. Sure

2313
01:32:29,319 --> 01:32:31,000
I will, yeah, because I went in there and like

2314
01:32:31,239 --> 01:32:33,000
hit your name and I said, like it's it's like

2315
01:32:33,039 --> 01:32:35,760
make connection or I don't know some death stranding verb

2316
01:32:35,920 --> 01:32:38,479
verbid for adding a friend, but yeah, go ahead and

2317
01:32:38,520 --> 01:32:39,840
do that. But yeah, I've seen your stats and who

2318
01:32:40,119 --> 01:32:43,640
those stats are looking looking pretty yeah the other So yeah,

2319
01:32:43,680 --> 01:32:46,359
as you level those things up, now you get you

2320
01:32:46,399 --> 01:32:48,479
have like this framework thing which is like a skill

2321
01:32:48,560 --> 01:32:50,239
tree sort of that you can kind of any point

2322
01:32:50,279 --> 01:32:52,479
like change out, like you're not locked into any points.

2323
01:32:53,000 --> 01:32:55,399
It's okay, Like it's fine, you know, some of the

2324
01:32:55,520 --> 01:32:58,880
upgrades are cool in there, but I'm not finding myself

2325
01:32:58,920 --> 01:33:01,159
super engaged with that stuff. It's a nice little bone.

2326
01:33:01,199 --> 01:33:03,199
I guess to like have a little bit more progression

2327
01:33:03,279 --> 01:33:05,560
on another thing. But I don't are you changing things?

2328
01:33:05,600 --> 01:33:06,920
I would often are you kind of just leaving it

2329
01:33:06,960 --> 01:33:08,560
and the like, oh I have sixty points now, and

2330
01:33:08,600 --> 01:33:10,560
now I can add one more peg to this, Like

2331
01:33:10,560 --> 01:33:13,000
I don't, are you really strategizing it? Like that's where

2332
01:33:13,000 --> 01:33:15,279
a thing i'd expect on the highest difficulty, I'd be like, oh,

2333
01:33:15,319 --> 01:33:16,399
I really got to strategize.

2334
01:33:16,399 --> 01:33:20,079
Speaker 2: But eh, I felt like they all made little differences.

2335
01:33:20,159 --> 01:33:23,479
This is one I feel we're broken records because you know,

2336
01:33:23,560 --> 01:33:26,239
obviously I'm not sure if this happened with you with

2337
01:33:26,439 --> 01:33:28,439
Marrowwind or one of the games you played in the past,

2338
01:33:28,439 --> 01:33:30,319
But when I was a kid, I grew up, you

2339
01:33:30,319 --> 01:33:32,199
know back there Nights of Republic and that was a

2340
01:33:32,239 --> 01:33:34,319
skill tree where it was the classic, Hey, you picked

2341
01:33:34,359 --> 01:33:36,880
this route, the stuff are gone, and that made your

2342
01:33:36,920 --> 01:33:39,399
choice all important. I think this game needed to do that.

2343
01:33:39,520 --> 01:33:41,760
I think the idea of hey, if you're a combat

2344
01:33:41,800 --> 01:33:44,720
person is because to me, you can't just unlock everything,

2345
01:33:44,720 --> 01:33:47,159
and that kind of feeds the purpose. Especially some are weird.

2346
01:33:47,159 --> 01:33:49,880
I feel like there's just three slots for making your

2347
01:33:49,920 --> 01:33:52,760
scanning better, like the whatever it is on your shoulder,

2348
01:33:52,760 --> 01:33:54,199
and it's like, do you need three?

2349
01:33:54,359 --> 01:33:58,720
Speaker 1: Just roll that allense for like you can like things longer,

2350
01:33:58,760 --> 01:34:01,680
and it's like, what do we really need that? Right?

2351
01:34:01,760 --> 01:34:02,960
Speaker 2: Yeah? And that's what I mean where it's just like

2352
01:34:03,000 --> 01:34:05,520
make combine him, make it a very expensive one and

2353
01:34:05,560 --> 01:34:07,800
do it that way. So I that this to me

2354
01:34:07,920 --> 01:34:09,760
is actually even though there's some fun stuff like I

2355
01:34:09,880 --> 01:34:13,079
just unlocked auto drive, so if you get on the roads,

2356
01:34:13,159 --> 01:34:17,720
if you just hold the gas, it doesn't even you. Yeah,

2357
01:34:17,800 --> 01:34:20,279
so so there is some fun stuff that's what I

2358
01:34:20,279 --> 01:34:23,039
would have liked. Where it's like, oh the rain, Remember.

2359
01:34:22,800 --> 01:34:25,640
Speaker 1: Where you got that? Got that? Did you get there

2360
01:34:25,680 --> 01:34:27,399
from a specific You usually get these things from a

2361
01:34:27,399 --> 01:34:30,079
specific person. I don't know if you remember it would

2362
01:34:30,119 --> 01:34:32,680
have been if it's a game thing and I just

2363
01:34:32,720 --> 01:34:33,840
haven't got there yet, then you.

2364
01:34:33,800 --> 01:34:35,800
Speaker 2: Know it was just a random one. It would have

2365
01:34:35,880 --> 01:34:39,279
been from I can't remember. There's this scientist guy that

2366
01:34:39,319 --> 01:34:41,680
kind of has like the bowl cut, you know, he

2367
01:34:41,680 --> 01:34:43,960
has like, uh, he's glasses. He has a bowl cut.

2368
01:34:44,640 --> 01:34:47,640
Chat he's close to the guy that's the guy has

2369
01:34:47,680 --> 01:34:49,600
the glasses with like one glass of one up and

2370
01:34:49,600 --> 01:34:53,039
one the musician. It's in it's in that area where

2371
01:34:53,039 --> 01:34:56,640
it's like the musician, the loan commander, one of those guys.

2372
01:34:56,680 --> 01:34:57,840
I did it and they gave.

2373
01:34:57,840 --> 01:35:00,079
Speaker 1: Me that Rainbow Valley. Is it that guy or yeah, I.

2374
01:35:00,079 --> 01:35:02,239
Speaker 2: Think somewhere in there, yeah, Like there's like thet there's

2375
01:35:02,239 --> 01:35:04,520
the Australian like animal guy, not the animal shelter, but

2376
01:35:04,560 --> 01:35:07,199
another guy. So it's somewhere in there, which was nice.

2377
01:35:07,199 --> 01:35:09,800
So there's a couple that are fun. I think they

2378
01:35:09,800 --> 01:35:12,039
should have just made like even then, it's weird to

2379
01:35:12,079 --> 01:35:16,479
be like I guess, I guess it depends. There's one

2380
01:35:16,479 --> 01:35:19,720
where Okay, so your vehicle can be depleted, but it'll

2381
01:35:19,720 --> 01:35:23,239
take battery charge from your like Sam's battery, which I

2382
01:35:23,239 --> 01:35:25,439
think is good. But at the same time, it's like maybe,

2383
01:35:25,520 --> 01:35:27,960
I guess today, I just didn't anticipate how much people

2384
01:35:27,960 --> 01:35:29,560
will be Like you said, maybe PS five. She's like,

2385
01:35:29,680 --> 01:35:32,359
there's generators everywhere as long as you plant it out right.

2386
01:35:32,359 --> 01:35:34,880
Speaker 1: Now, the one stuff I had to think about Sam's

2387
01:35:34,880 --> 01:35:39,399
battery that has never been okay, I've never did later.

2388
01:35:39,560 --> 01:35:42,640
Speaker 2: The snow Mountain, there's some there's some long tracks where

2389
01:35:42,680 --> 01:35:44,640
it's like man I got a long way to go,

2390
01:35:44,720 --> 01:35:46,680
and it's a lot of uphill. They do later on,

2391
01:35:46,720 --> 01:35:48,880
which is funny when you were saying it was challenging you.

2392
01:35:49,119 --> 01:35:51,479
They do later on when you complete a couple stuff,

2393
01:35:51,479 --> 01:35:53,520
give you spike tires so you can go up that

2394
01:35:53,560 --> 01:35:55,840
stuff easier. So that's where it's like, even when it's hard,

2395
01:35:55,920 --> 01:35:58,600
they're like, oh now it's easy now, you know. But

2396
01:35:58,600 --> 01:36:01,000
it does make sense because in the that was with

2397
01:36:01,119 --> 01:36:03,199
my cons and it's fine. But in the back, if

2398
01:36:03,199 --> 01:36:06,399
i'd say like thirteen to sixteen chapters, there's a lot

2399
01:36:06,439 --> 01:36:09,279
of you gotta go over that snowy mountain multiple times

2400
01:36:09,279 --> 01:36:12,039
and the you know, the DHV, I'd shut down. You

2401
01:36:12,039 --> 01:36:13,880
can't do it. So it's just like, oh man, So

2402
01:36:13,920 --> 01:36:16,159
again I'll say this. I should have said this at

2403
01:36:16,159 --> 01:36:18,800
the beginning. I always recommend play this game just the

2404
01:36:18,880 --> 01:36:20,399
way you want, because that would have been a time

2405
01:36:20,399 --> 01:36:22,680
where I go, I'm gonna take a break, come back later.

2406
01:36:22,800 --> 01:36:24,520
I've done this mount in twice. I don't want to

2407
01:36:24,560 --> 01:36:26,960
do it again. But you know, I wanted to see

2408
01:36:26,960 --> 01:36:28,520
what was going on Higgs or what was going on

2409
01:36:28,600 --> 01:36:30,840
the fragile and stuff. So it's like I gotta get

2410
01:36:30,840 --> 01:36:35,279
there which we haven't mentioned. I I think I'm gonna

2411
01:36:35,279 --> 01:36:38,800
predict that Troy Breaker is gonna win that Game Award Performance.

2412
01:36:39,000 --> 01:36:42,279
He really yeah, because I thought Higgs in the especially

2413
01:36:42,359 --> 01:36:44,760
in the back half, Higgs in the first game. That's

2414
01:36:44,840 --> 01:36:47,760
me like, okay, could you men him were friends and

2415
01:36:47,840 --> 01:36:51,319
Troy don't. Troy's a good voice actor, good even actor, Like, okay,

2416
01:36:51,399 --> 01:36:53,720
this is a fine on Higgs was just he's a generic.

2417
01:36:53,760 --> 01:36:56,600
I'm gonna bring on the desk stranding, you know, cool

2418
01:36:56,680 --> 01:36:58,800
or the Final Stranding or Last Stranding whatever it's called.

2419
01:36:59,119 --> 01:37:02,039
This game, man, he went to a different level.

2420
01:37:02,039 --> 01:37:04,119
Speaker 1: I think this is I'm really surprised to hear that,

2421
01:37:04,159 --> 01:37:07,079
based on the two times I've seen him so far.

2422
01:37:07,119 --> 01:37:09,680
Speaker 2: I'm really spry to hear you say that it gets somewhere.

2423
01:37:09,680 --> 01:37:12,399
There's some great stuff, which is boss battles and everything.

2424
01:37:12,399 --> 01:37:14,640
There's some repetition, but then there's kind of like some

2425
01:37:14,680 --> 01:37:17,319
fourth Bowl like hey, it's a repetition for the Sagare potition.

2426
01:37:17,720 --> 01:37:20,039
You we'll talk about that later, but it's, uh, yeah,

2427
01:37:20,079 --> 01:37:23,640
for me, this is it's up there with Joel, if

2428
01:37:23,680 --> 01:37:26,640
not better. It's it's his best work. So when he

2429
01:37:26,800 --> 01:37:28,920
when to day, I was talking about the Neil actor.

2430
01:37:28,960 --> 01:37:30,760
It's like, yeah, that's all good, But like, I think

2431
01:37:30,800 --> 01:37:34,279
Troy Baker steals this game from everybody. He's so old.

2432
01:37:34,479 --> 01:37:36,720
Speaker 1: That happened for you, like in the final hours or

2433
01:37:36,760 --> 01:37:39,039
when you were around my spot in the game, Like,

2434
01:37:39,119 --> 01:37:41,399
did you have that perception, because to me, I was

2435
01:37:41,479 --> 01:37:44,520
like so far. My thought is like I wish they

2436
01:37:44,560 --> 01:37:46,720
didn't bring him back. I got that's where I'm at,

2437
01:37:46,720 --> 01:37:48,319
So I'm really surprised with that.

2438
01:37:48,439 --> 01:37:50,159
Speaker 2: I was somewhere like that. I was like, oh, why

2439
01:37:50,239 --> 01:37:51,720
is he need to be back. I still think you

2440
01:37:51,760 --> 01:37:54,520
go a little later on to get more of that

2441
01:37:54,560 --> 01:37:55,720
because I feel like, yeah, he's in there.

2442
01:37:55,760 --> 01:37:57,600
Speaker 1: I've only seen him twice at this point. Yeah, so

2443
01:37:57,720 --> 01:37:58,520
that's yeah.

2444
01:37:58,319 --> 01:38:00,319
Speaker 2: He definitely gets some more juice going on. I felt

2445
01:38:00,319 --> 01:38:02,279
the same way as you're like, Okay, it's him with

2446
01:38:02,439 --> 01:38:05,720
like a cool new costume whatever. But near the end,

2447
01:38:05,720 --> 01:38:07,520
I think there's some really fun stuff and I think

2448
01:38:07,560 --> 01:38:10,720
he's chewing the scenery. So I really enjoyed Troy Baker,

2449
01:38:10,720 --> 01:38:11,840
and this one's a shout out to him.

2450
01:38:11,880 --> 01:38:15,399
Speaker 1: So yeah, you know. One of the things too that

2451
01:38:15,479 --> 01:38:18,399
hugheses to get around is a coffin which you can

2452
01:38:18,520 --> 01:38:20,840
later get as an item, which like works kind of

2453
01:38:20,840 --> 01:38:24,760
similar to the what is it called the pv PCC whatever.

2454
01:38:24,800 --> 01:38:26,399
It is, like the thing the rack that you can

2455
01:38:26,439 --> 01:38:28,520
like throw things on me, I think, because yeah, and

2456
01:38:28,520 --> 01:38:30,119
then you can use it as like a snowboarder. Now

2457
01:38:30,199 --> 01:38:32,399
you can use this coffin as like an even better snowboard,

2458
01:38:32,399 --> 01:38:34,039
which I was like, Oh, this is gonna be perfect,

2459
01:38:34,079 --> 01:38:35,720
this is gonna help me so much with the snowy mountains.

2460
01:38:36,000 --> 01:38:37,760
I got like up there and it was like, oh,

2461
01:38:37,760 --> 01:38:39,840
you're not in the Kyal network. You cannot use this thing.

2462
01:38:39,840 --> 01:38:41,680
I'm like, fuck, I should have brought I should have

2463
01:38:41,680 --> 01:38:44,279
brought that the classic floating one, because that one, I

2464
01:38:44,319 --> 01:38:46,119
think you could still hop on it even outside the

2465
01:38:46,159 --> 01:38:48,119
Kiral network. So I kind of got screwed by that.

2466
01:38:48,560 --> 01:38:51,239
But yeah, that's that's been fun as like just another

2467
01:38:51,720 --> 01:38:53,680
mode of transportation when you don't want to commit to

2468
01:38:53,720 --> 01:38:56,920
bringing a biker a truck to a certain spot. So

2469
01:38:56,960 --> 01:39:01,960
that's that's cool. That's a weird thing. Let's see where

2470
01:39:01,960 --> 01:39:03,960
do I want to go next. I guess maybe we

2471
01:39:03,960 --> 01:39:09,000
talk about some more characters. Rainy is one that I mean.

2472
01:39:09,039 --> 01:39:11,720
I mentioned that that intro sequence, and I think that's

2473
01:39:11,800 --> 01:39:13,880
a really great two kens. I love her performance. I

2474
01:39:13,880 --> 01:39:19,279
think she's the actress that plays Yukio in the Deadpool movies,

2475
01:39:19,319 --> 01:39:21,960
which I looked up and I was like, she's so familiar,

2476
01:39:22,319 --> 01:39:24,439
and that's what she is. So that's that's fun because

2477
01:39:24,439 --> 01:39:27,159
obviously she plays like a very bubbly, silly, just very

2478
01:39:27,239 --> 01:39:29,520
charismatic character in that, And obviously she has more more

2479
01:39:29,560 --> 01:39:31,039
to chew on here, but I like her in here,

2480
01:39:31,079 --> 01:39:34,199
but classic weird Kajima character where she's like stuck at

2481
01:39:34,199 --> 01:39:36,760
seven months pregnant and she's got this weird doom's ability

2482
01:39:36,760 --> 01:39:39,840
where she has like essentially an aura where she can

2483
01:39:40,199 --> 01:39:42,319
reverse the time fall, but then like outside of that

2484
01:39:42,399 --> 01:39:45,319
she creates rain to the time fall ray and which

2485
01:39:45,520 --> 01:39:47,319
I'm kind of surprised that hasn't been a bigger part

2486
01:39:47,359 --> 01:39:49,920
of like the story. Like she's only she hasn't left

2487
01:39:49,920 --> 01:39:51,520
the Magellan, which you know not not a lot of

2488
01:39:51,520 --> 01:39:54,640
people do leave the ships or the establishments in this

2489
01:39:54,760 --> 01:39:56,960
but I feel like for a power like hers, she

2490
01:39:56,960 --> 01:39:59,159
should be doing more out there. But I don't know.

2491
01:39:59,199 --> 01:40:01,800
She's a fun person have on the ship story wise,

2492
01:40:01,920 --> 01:40:03,960
I think it's a thing that I just kind of

2493
01:40:03,960 --> 01:40:05,560
wait to see what the last few hours do because

2494
01:40:05,560 --> 01:40:08,439
she hasn't really done anything at all in the story.

2495
01:40:08,520 --> 01:40:10,920
She's just kind of there. But she has a nice

2496
01:40:10,960 --> 01:40:12,880
presence to have, so I'm gonna guess part of her

2497
01:40:12,960 --> 01:40:15,479
role is like teach tomorrow things, but like, I don't know,

2498
01:40:15,520 --> 01:40:18,319
anyone could do that, so it's not really unique to

2499
01:40:18,840 --> 01:40:19,920
anything about her character.

2500
01:40:20,000 --> 01:40:22,359
Speaker 2: You could just fragile doing that stuff. So yeah, I

2501
01:40:22,399 --> 01:40:24,079
think you get a little bit more, but I'd say

2502
01:40:24,720 --> 01:40:26,760
I'd say I could have used more from that character

2503
01:40:26,800 --> 01:40:28,720
as well. But the character is great. The setup of

2504
01:40:29,239 --> 01:40:31,319
it was just just so funny. In this world weird,

2505
01:40:31,560 --> 01:40:34,520
weird world. People like calling her a witch because of

2506
01:40:34,560 --> 01:40:36,560
what's going on with her and stuff. So again another

2507
01:40:36,640 --> 01:40:39,680
character with a tragic origin going on, but she's keeping happy.

2508
01:40:39,680 --> 01:40:42,399
And like you said earlier, the introduction was that was

2509
01:40:42,439 --> 01:40:44,840
just like a what the hell's happening moment? Like that

2510
01:40:44,960 --> 01:40:47,039
was just like it was such a because the first

2511
01:40:47,119 --> 01:40:50,039
that's where I will say again feels more middle geary

2512
01:40:50,039 --> 01:40:52,039
because that would always have weird out of body moments

2513
01:40:52,039 --> 01:40:54,199
where the first one had that. But it's way more

2514
01:40:54,239 --> 01:40:56,439
I think dramatic, and this is a serious could you

2515
01:40:56,640 --> 01:40:58,880
This was like a little break of who are you,

2516
01:40:58,960 --> 01:41:01,199
Like I'm riting, and it's like, oh yeah. It felt

2517
01:41:01,279 --> 01:41:03,520
very nintendoly in a way, like it felt like she

2518
01:41:03,640 --> 01:41:06,399
was being revealed as the next Smash fighter in that moment,

2519
01:41:06,479 --> 01:41:09,479
like Mario and Zeldo would be fighting and then look

2520
01:41:09,479 --> 01:41:11,680
over huh, and then Rainy would be walking up to

2521
01:41:11,800 --> 01:41:13,960
now she's in the Smash you know, which, Hey, I'm

2522
01:41:13,960 --> 01:41:15,760
not I'm not opposed to so or at least get

2523
01:41:15,800 --> 01:41:17,039
Sam in the next Smash, you know.

2524
01:41:17,119 --> 01:41:19,920
Speaker 1: Please, that would be and I'd love to have mechanics

2525
01:41:19,960 --> 01:41:21,840
like that. But yeah, I think, you know, it's something

2526
01:41:21,880 --> 01:41:24,239
that's more front of mine now that we're in the

2527
01:41:24,239 --> 01:41:27,600
second game, those more characters. But it is weird how

2528
01:41:27,640 --> 01:41:30,079
often you stumble upon someone who's like, oh, I have dooms,

2529
01:41:30,079 --> 01:41:31,680
and it's like this thing is supposed to be super rare,

2530
01:41:31,720 --> 01:41:33,640
but then you're meeting so many people have dooms, and

2531
01:41:33,680 --> 01:41:36,640
they all have like superpowers. Essentially, they're pretty much superheroes

2532
01:41:36,640 --> 01:41:38,840
in terms of like they're weird gimmicks that they have,

2533
01:41:39,159 --> 01:41:41,000
and even if they don't have that, it's like, oh,

2534
01:41:41,079 --> 01:41:43,319
dead Man's weird gimmick is that like he's comprised of

2535
01:41:43,359 --> 01:41:46,439
seventy percent, like you know, body parties from like dead spots.

2536
01:41:46,479 --> 01:41:48,760
She's like, yeah, just like weird stuff like this, So

2537
01:41:48,840 --> 01:41:51,239
it is like you kind of suspend your I mean,

2538
01:41:51,239 --> 01:41:53,199
there's a lot of suspension of disbelief in this game

2539
01:41:53,239 --> 01:41:55,199
in general. But it is weird how often you encounter

2540
01:41:55,279 --> 01:41:58,319
these characters who have completely like, you know, one one

2541
01:41:58,319 --> 01:42:01,359
in a lifetime abilities, but then like they're just conveniently

2542
01:42:01,439 --> 01:42:03,199
popped up in like different points of the story. But

2543
01:42:03,520 --> 01:42:06,159
as a as a fan of George Miller, obviously it's

2544
01:42:06,159 --> 01:42:08,279
not his voice here, it's just his likeness. But what

2545
01:42:08,600 --> 01:42:10,840
are your thoughts on Tar Man, who's kind of like

2546
01:42:10,840 --> 01:42:14,239
the the pilot of the Magellan or sorry, the DHV Magellan,

2547
01:42:14,279 --> 01:42:15,239
I should use the full name.

2548
01:42:15,760 --> 01:42:18,479
Speaker 2: I like him, he's I think I've grown to dislike

2549
01:42:18,520 --> 01:42:22,439
him because he's like an exposition masinque machine. Like I

2550
01:42:22,479 --> 01:42:25,399
felt like in the back half my personality for sure. Yeah,

2551
01:42:25,520 --> 01:42:27,239
and I felt like in the back half I was

2552
01:42:27,640 --> 01:42:31,880
I was quickly reading the dialogue and then like skipping

2553
01:42:31,920 --> 01:42:33,880
it because it's always about the ship or we gotta

2554
01:42:33,960 --> 01:42:36,640
do this so fun enough, Like I like the idea

2555
01:42:36,720 --> 01:42:39,199
of traveling through the tar and I love the idea

2556
01:42:39,199 --> 01:42:41,560
of the hand, like like there's some cool fun genus

2557
01:42:41,680 --> 01:42:44,800
he has, like the cat, yeah demon like gu Tar cat,

2558
01:42:44,880 --> 01:42:46,079
so like some stuff.

2559
01:42:46,079 --> 01:42:47,640
Speaker 1: Just don't know if there's dogs, but there's at least

2560
01:42:47,680 --> 01:42:48,680
one cat, and yeah.

2561
01:42:48,720 --> 01:42:51,560
Speaker 2: There's one cat. So I think they just especially it'd

2562
01:42:51,560 --> 01:42:53,640
be different to me if it was George Miller voiced him,

2563
01:42:53,640 --> 01:42:55,880
because I like, Okay, you've probably only got George Miller

2564
01:42:56,000 --> 01:42:58,279
for a little bit of time. Here's what you can do,

2565
01:42:58,640 --> 01:43:01,159
but you don't, so you you're getting a new voice actor.

2566
01:43:01,239 --> 01:43:03,439
I felt like you could have gave him more personality,

2567
01:43:03,439 --> 01:43:05,760
Like I feel like they did that with Quinono Do

2568
01:43:05,840 --> 01:43:08,119
tore sells a lot of personality, but I feel like

2569
01:43:08,199 --> 01:43:11,399
dead Man has tons of personality, right and Tara Man

2570
01:43:11,439 --> 01:43:13,640
like he just feel like he's the pilot. But it's

2571
01:43:13,680 --> 01:43:16,920
fun seeing George Miller just always randomly popping up there.

2572
01:43:16,960 --> 01:43:19,880
So yeah, I'll definitely say, like again, the class of

2573
01:43:19,960 --> 01:43:23,439
characters in the first game versus this game one definitely

2574
01:43:23,560 --> 01:43:27,039
is the superior bunch of you know, ragtag people.

2575
01:43:27,159 --> 01:43:29,439
Speaker 1: So yeah, yeah, I mean, I think obviously, like the

2576
01:43:29,960 --> 01:43:32,000
Kajima is just such a big fan of film and

2577
01:43:32,039 --> 01:43:34,119
obviously has a lot of love for directors and like

2578
01:43:34,399 --> 01:43:37,159
specific actors, but like it is fun with the scene

2579
01:43:37,159 --> 01:43:40,359
which does directors. He's obviously a fan of through this means,

2580
01:43:40,399 --> 01:43:42,680
and obviously this makes a lot of sense with specifically

2581
01:43:42,720 --> 01:43:45,880
the connection to Australia with this game, and then obviously

2582
01:43:45,880 --> 01:43:48,199
that bulbs up into mechanics that we can like link

2583
01:43:48,239 --> 01:43:49,479
to Mad Max in a lot of ways that you

2584
01:43:49,479 --> 01:43:51,920
mentioned earlier, which is kind of a fun thread to

2585
01:43:52,399 --> 01:43:54,840
follow down there. So yeah, I like him in there

2586
01:43:54,840 --> 01:43:57,319
for like what he is. But yeah, definitely I feel

2587
01:43:57,359 --> 01:43:59,640
like there could be maybe a little bit more meet

2588
01:43:59,680 --> 01:44:02,359
on the as we like to say. I think one

2589
01:44:02,359 --> 01:44:05,319
that's really odd to me is doll Man. Like I

2590
01:44:05,399 --> 01:44:08,960
feel like my perception of this is that Kojima played

2591
01:44:09,600 --> 01:44:12,279
Got of War twenty eighteen. You know, probably he probably

2592
01:44:12,279 --> 01:44:14,880
played that maybe after the development investrand and he's like, oh,

2593
01:44:15,159 --> 01:44:18,319
mamir having this head on your belt, who can just

2594
01:44:18,439 --> 01:44:21,319
yap at you and be like a cool, funny, quirky character.

2595
01:44:21,680 --> 01:44:23,319
I love that idea. I want to do that too.

2596
01:44:23,399 --> 01:44:26,439
I'm gonna create this character of Dolman, But I guess

2597
01:44:26,479 --> 01:44:28,039
I'm just fine, like it hard to be like, oh, yeah,

2598
01:44:28,079 --> 01:44:29,520
this is a full person who has like their home,

2599
01:44:29,640 --> 01:44:31,640
like he lost his body. He was like, it's the

2600
01:44:31,720 --> 01:44:32,920
haw on the caw whatever.

2601
01:44:32,720 --> 01:44:34,239
Speaker 2: It's just on waist belt.

2602
01:44:34,399 --> 01:44:38,279
Speaker 1: Yeah, it just seems like it's like when you are

2603
01:44:38,319 --> 01:44:40,359
not when you're at the base, you just like hang

2604
01:44:40,399 --> 01:44:42,600
them up on the wall, and so he's just like there.

2605
01:44:42,640 --> 01:44:44,920
So it feels like sometimes he's in the in the

2606
01:44:44,920 --> 01:44:46,800
main cockpit and he's like on his little rail and

2607
01:44:46,840 --> 01:44:49,560
he's flying around talking to people. But like I'm just like,

2608
01:44:49,600 --> 01:44:51,640
who is this guy? Where did he come from? I

2609
01:44:51,640 --> 01:44:53,439
feel like maybe I missed the backstory. I forgot the

2610
01:44:53,479 --> 01:44:55,880
backstory on him already, But he just it seems like

2611
01:44:55,920 --> 01:44:58,039
a weird addition that he's not like this isn't some

2612
01:44:58,079 --> 01:45:00,279
weird gimmea character, Like this is a human being. You know,

2613
01:45:00,279 --> 01:45:02,920
he's just trapped in a weird body. But uh, I

2614
01:45:03,000 --> 01:45:04,239
like him in there and you can throw him up

2615
01:45:04,239 --> 01:45:05,600
in the air, which I always forget is a thing

2616
01:45:05,640 --> 01:45:10,000
like I'm out meat one. He's cool. But yeah, I

2617
01:45:10,000 --> 01:45:14,000
guess I'm it feels like weird, weird choice. But that's

2618
01:45:14,079 --> 01:45:16,119
a lot of things in Best Stranding and Kajima stuff

2619
01:45:16,119 --> 01:45:16,439
in general.

2620
01:45:16,479 --> 01:45:19,119
Speaker 2: I guess, yeah, I can't remember. Yes, hog got separated

2621
01:45:19,159 --> 01:45:21,439
from his car and I think his call was like destroyed,

2622
01:45:21,479 --> 01:45:25,079
so that's why it's caused like a puppet. I I

2623
01:45:25,239 --> 01:45:27,560
he's somebody I would like to and this is not

2624
01:45:27,800 --> 01:45:29,600
be like, oh, a huge mass thing. I think there's

2625
01:45:29,680 --> 01:45:32,119
multiple things that kind of work with dolmen or or

2626
01:45:34,560 --> 01:45:37,079
we can circle back on the spoilers. I like the

2627
01:45:37,119 --> 01:45:39,439
addition enough, but I think the sports add more context,

2628
01:45:39,520 --> 01:45:41,279
Like Okay, I kind of see what they're going for.

2629
01:45:41,319 --> 01:45:43,319
I actually still think there's some flaws and something because

2630
01:45:44,119 --> 01:45:46,520
there's a I'll be very curious that when you get

2631
01:45:46,520 --> 01:45:48,720
to a certain point, because I feel like there's a

2632
01:45:48,760 --> 01:45:51,039
beat whether you're trying big man, this is a this

2633
01:45:51,000 --> 01:45:53,079
is a pretty big twist, and it's something that I

2634
01:45:53,119 --> 01:45:55,279
felt like they told us in the first two hours.

2635
01:45:55,359 --> 01:45:57,800
I'm like, and I think you will. I don't know,

2636
01:45:57,800 --> 01:45:59,800
because when we're talking about BB and the things, you

2637
01:45:59,840 --> 01:46:02,199
were like, oh, like, we'll sort of bad in the spoilers,

2638
01:46:02,199 --> 01:46:04,600
so there's some stuff where it's just like, okay, but

2639
01:46:04,680 --> 01:46:07,239
Dollman has some more roles to play, so yeah, go back,

2640
01:46:07,279 --> 01:46:08,760
that makes sense. But I like that. I like the

2641
01:46:08,800 --> 01:46:11,279
fun animation. We obviously knew about that, but I like

2642
01:46:11,279 --> 01:46:14,399
the animation for that, so Yeah.

2643
01:46:14,239 --> 01:46:16,520
Speaker 1: Yeah, I like that he's kind of like stuttering, uh

2644
01:46:16,800 --> 01:46:18,159
you know, he's kind of like half the frame rate

2645
01:46:18,199 --> 01:46:19,920
or whatever it is. So yes, just looks a bit

2646
01:46:20,000 --> 01:46:22,159
off and I love it. I think it's when it's

2647
01:46:22,159 --> 01:46:24,159
a scene one of the scenes with Higgs and Higgs

2648
01:46:24,159 --> 01:46:26,319
is like getting close, like oh you again, old friend

2649
01:46:26,359 --> 01:46:28,000
in the classic Troy Baker way, and then he gets

2650
01:46:28,039 --> 01:46:29,600
like red eyes and it kind of kisses at him

2651
01:46:29,680 --> 01:46:32,840
or something like that. So yeah, I like heaven on there,

2652
01:46:32,840 --> 01:46:35,399
and it is nice that he he'll talk about certain things,

2653
01:46:35,399 --> 01:46:37,720
so he'll comment on a character or a story beat

2654
01:46:37,720 --> 01:46:40,239
that just happened and listen back to a review. Something

2655
01:46:40,279 --> 01:46:41,920
I forgot about that happened in the first game is

2656
01:46:41,960 --> 01:46:44,239
you'd be like traveling somewhere and then someone like would

2657
01:46:44,319 --> 01:46:47,319
call you on like the little like watch or whatever

2658
01:46:47,399 --> 01:46:49,159
you had in that game, and then like pop up

2659
01:46:49,399 --> 01:46:51,399
and they like, rather than them just talking to you

2660
01:46:51,439 --> 01:46:53,239
over the columns while you continue to walk, it would

2661
01:46:53,239 --> 01:46:56,319
like pause the game to like deliver you this conversation.

2662
01:46:56,800 --> 01:46:58,680
And it was like it really started the game and

2663
01:46:58,720 --> 01:47:01,119
like it made just you know, when you're especially on

2664
01:47:01,159 --> 01:47:02,680
your on a long journey. This happened a lot in

2665
01:47:02,680 --> 01:47:06,159
the endgame when you're just doing long tracks and this

2666
01:47:06,199 --> 01:47:07,640
can doesn't really do that because you're in them gelling

2667
01:47:07,640 --> 01:47:09,159
so much. You're talking to your characters there. But I

2668
01:47:09,159 --> 01:47:11,239
think doll Man's a good kind of in between of

2669
01:47:11,239 --> 01:47:12,960
that where he can be there, he can comment on things.

2670
01:47:13,239 --> 01:47:15,600
But this time around, he doesn't like stop you, like, hey,

2671
01:47:15,640 --> 01:47:17,199
look at me, Well I talk to you and let's

2672
01:47:17,279 --> 01:47:19,840
pause the game. It just happens while you're moving around.

2673
01:47:19,880 --> 01:47:21,600
So it's it's you know, it's good to have an

2674
01:47:21,600 --> 01:47:24,520
extra character in the mix there. I'm gonna see my

2675
01:47:24,560 --> 01:47:27,319
BB thoughts, I guess for our spoiler discussion because I'm

2676
01:47:27,439 --> 01:47:30,039
very confused and I'm wondering if there's more to it

2677
01:47:30,159 --> 01:47:32,640
or not. There probably is, but you know, we'll save that.

2678
01:47:33,479 --> 01:47:37,720
Heartman's back. You know, he's cool. He's doing his weird stuff.

2679
01:47:37,760 --> 01:47:39,119
He was not our favorite character in the first game,

2680
01:47:39,159 --> 01:47:40,600
but I'm happy to have him back for what he is.

2681
01:47:40,640 --> 01:47:43,399
I like this new thing he's developed where he can

2682
01:47:43,479 --> 01:47:46,079
just like now he can just fall over anywhere, and

2683
01:47:46,119 --> 01:47:47,760
like he'll use that in funny ways, Like at one

2684
01:47:47,800 --> 01:47:49,640
point he's like sitting next to Fragile, so he just

2685
01:47:49,680 --> 01:47:51,439
like goes to sit down like he's in a chair,

2686
01:47:51,439 --> 01:47:53,920
but it's just like him being in his his goofy machine,

2687
01:47:53,960 --> 01:47:55,359
so you know, show outs to heart.

2688
01:47:55,439 --> 01:47:55,560
Speaker 2: Man.

2689
01:47:55,600 --> 01:47:57,720
Speaker 1: They're hinting a lot like I feel like he's gonna die.

2690
01:47:57,920 --> 01:47:59,319
I'm not looking at your face, don't want to see

2691
01:47:59,319 --> 01:48:01,600
your reaction, but I feel like that's what they're building

2692
01:48:01,680 --> 01:48:07,199
up to here. And I guess tomorrow, Yeah, Tomorrow is

2693
01:48:07,359 --> 01:48:09,000
a character. We haven't talked about a ton other than

2694
01:48:09,039 --> 01:48:11,199
that one cut scene. I don't know what do you

2695
01:48:11,239 --> 01:48:13,880
want to say about tomorrow? And uh without spoiling too much.

2696
01:48:15,880 --> 01:48:18,000
And the performance I suppose as well, because this is

2697
01:48:18,039 --> 01:48:20,800
actually El Fanning, right, not just a body double situation.

2698
01:48:21,079 --> 01:48:23,319
Speaker 2: I think she's great. I've I've learned, not learned, but

2699
01:48:23,359 --> 01:48:25,840
I've just seen El Fanning more stuff recently because I

2700
01:48:25,920 --> 01:48:28,159
feel like it's a trajectory of her sister is very

2701
01:48:28,159 --> 01:48:30,039
popular as a child actress that I was always like, yeah,

2702
01:48:30,039 --> 01:48:31,880
there's El Fanning, but now it's like I've seen a

2703
01:48:31,880 --> 01:48:33,800
lot of her. Bak No, she's on her own island.

2704
01:48:33,880 --> 01:48:40,359
She's quite talented. Great performance.

2705
01:48:40,720 --> 01:48:43,600
Speaker 1: I'll go there and what I'll say they're holding back

2706
01:48:43,640 --> 01:48:46,279
a lot. Yeah, twenty five hours in I don't know

2707
01:48:46,560 --> 01:48:48,960
too much about this this character. We're just kind of

2708
01:48:48,960 --> 01:48:50,920
now getting into some of the details. But yeah, it's

2709
01:48:50,960 --> 01:48:52,600
it's been a slow burn for this character, a lot

2710
01:48:52,640 --> 01:48:54,159
slower than I thought, and it took a lot longer

2711
01:48:54,199 --> 01:48:56,640
her to get introduced than I expected based off the

2712
01:48:56,640 --> 01:48:57,399
trailers and things.

2713
01:48:57,399 --> 01:48:59,600
Speaker 2: But yeah, just double DEMI said earlier, some of the

2714
01:48:59,640 --> 01:49:02,319
actions pieces that you've already seen and then more are

2715
01:49:02,479 --> 01:49:03,960
fantastic stuff. That's what I'll say.

2716
01:49:03,960 --> 01:49:04,159
Speaker 1: There.

2717
01:49:04,199 --> 01:49:08,640
Speaker 2: They very great visual character and yeah, there's some stuff

2718
01:49:08,680 --> 01:49:11,000
I was not surprised about, but yeah, I'm excited to

2719
01:49:11,000 --> 01:49:11,520
talk about it.

2720
01:49:13,039 --> 01:49:15,720
Speaker 1: In our discord, the Great God Loves Me sixty nine

2721
01:49:16,119 --> 01:49:17,760
commented on the fact that you wish that there was

2722
01:49:17,760 --> 01:49:20,279
a bit more to do in like the the this

2723
01:49:20,800 --> 01:49:23,159
not the same private room. Yeah, the private room, that's

2724
01:49:23,159 --> 01:49:25,800
the one which I just at the point I got

2725
01:49:25,840 --> 01:49:28,840
into the game, got like the camera which I can

2726
01:49:28,840 --> 01:49:31,279
now interact with in the room, and as you mentioned,

2727
01:49:31,279 --> 01:49:34,800
there's like other things that maybe pop up. But yeah,

2728
01:49:34,840 --> 01:49:38,199
I I I I guess he misses the monster energy drinks,

2729
01:49:38,199 --> 01:49:39,640
which I don't even think are in the game anymore.

2730
01:49:39,640 --> 01:49:41,119
I think they patched them out or they took them

2731
01:49:41,119 --> 01:49:43,520
out of the they took them out of the director's

2732
01:49:43,520 --> 01:49:45,039
cut version right or I think it's like just the

2733
01:49:45,119 --> 01:49:47,800
license right up for the Monster Energy drinks. I think

2734
01:49:47,800 --> 01:49:50,960
they removed that stuff. But yeah, I mean, I I

2735
01:49:50,960 --> 01:49:53,079
feel like in this game it seems like you're in

2736
01:49:53,119 --> 01:49:55,039
the room a lot more, probably because of the Magell

2737
01:49:55,079 --> 01:49:57,960
and just teleporting everywhere. But I feel like I'm they

2738
01:49:58,079 --> 01:49:59,119
too like that.

2739
01:49:59,600 --> 01:50:01,800
Speaker 2: Sometimes you're just waking up and it's like, hey, Sam,

2740
01:50:01,840 --> 01:50:03,359
that's what's going on. You should go to the bridge.

2741
01:50:03,359 --> 01:50:05,479
It's like, just start with the bridge. Just say Sam,

2742
01:50:05,560 --> 01:50:07,520
oh you woke up like that, that's.

2743
01:50:07,319 --> 01:50:10,159
Speaker 1: All you need? Automatic shower please, like you.

2744
01:50:10,119 --> 01:50:13,000
Speaker 2: Know, sink all that jazz. Yeah, which that was like

2745
01:50:13,279 --> 01:50:14,920
that was another beat. Like I don't want to forget

2746
01:50:14,920 --> 01:50:18,479
about this because we'll go more into spoilers. But I

2747
01:50:18,560 --> 01:50:21,119
really did not like Lou passes away and like, oh,

2748
01:50:21,119 --> 01:50:22,640
you should go to Australia and then he goes like

2749
01:50:22,720 --> 01:50:26,319
kitchen like dyes his hair. I was like, that's that

2750
01:50:26,359 --> 01:50:28,399
was little stuff like that's not the Sam I have

2751
01:50:28,479 --> 01:50:31,000
in mind. Especially I remember when we got which is

2752
01:50:31,000 --> 01:50:35,319
so fun now, when we got that first teaser or

2753
01:50:35,359 --> 01:50:38,000
one of them, it was like normal reads the gray hair,

2754
01:50:38,119 --> 01:50:40,319
and we were like, oh, he's clearly been through some

2755
01:50:40,319 --> 01:50:41,960
stuff I would have liked to be kept that look

2756
01:50:42,079 --> 01:50:43,960
like that to me was like it's a character. It's

2757
01:50:43,960 --> 01:50:47,159
the same way as solid snake or whatever he changes,

2758
01:50:47,199 --> 01:50:49,199
you know, Snake, sal Snak, all that stuff, like he

2759
01:50:49,239 --> 01:50:51,199
would always have like a different kind of look going

2760
01:50:51,199 --> 01:50:52,640
on in the games. One points an old man, one

2761
01:50:52,640 --> 01:50:55,520
points a clone, like there's all these things where it's like, okay,

2762
01:50:55,560 --> 01:50:57,680
you can kind of tell the eras of snake. It

2763
01:50:57,680 --> 01:50:59,640
felt weird, like, yeah, he's gonna dye his hair, Like

2764
01:50:59,680 --> 01:51:02,600
I just I did not enjoy that choice. I know

2765
01:51:02,640 --> 01:51:04,960
it's a minor choice, but for me, I just feel

2766
01:51:05,000 --> 01:51:07,720
like my child pass way. The last thing I give

2767
01:51:07,760 --> 01:51:09,840
a fuck about is oh my hair is gray now.

2768
01:51:09,880 --> 01:51:13,119
It's like felt odd. I felt like it was a choice,

2769
01:51:13,119 --> 01:51:15,479
but the fact that he actively did that did not

2770
01:51:15,760 --> 01:51:17,680
like that at all. There's a little thing about just

2771
01:51:17,680 --> 01:51:19,079
bugged me. Bugged me so much.

2772
01:51:19,640 --> 01:51:23,000
Speaker 1: Yeah, something that also I've been confused about is when

2773
01:51:23,000 --> 01:51:25,079
you go in your room you sleep, it's like, oh,

2774
01:51:25,119 --> 01:51:27,239
you are now well rested. It tells you what time

2775
01:51:27,239 --> 01:51:30,159
of day it is, and then it always says Sam's

2776
01:51:30,199 --> 01:51:31,560
sunburns have healed.

2777
01:51:32,119 --> 01:51:32,520
Speaker 2: Mm hmm.

2778
01:51:33,119 --> 01:51:36,039
Speaker 1: Is that is that a mechanic? Like is sunburning a

2779
01:51:36,119 --> 01:51:36,920
thing going on?

2780
01:51:37,039 --> 01:51:39,239
Speaker 2: Like? What? So if you next time you're out, like

2781
01:51:39,359 --> 01:51:41,039
on the day for a little bit quite a bit,

2782
01:51:41,359 --> 01:51:43,239
it could kind of look like dirt. But if you

2783
01:51:43,279 --> 01:51:45,399
do a zoom in, it looks like his faces he's

2784
01:51:45,800 --> 01:51:48,199
sounds bad like kind of rotting. But that's supposed to

2785
01:51:48,199 --> 01:51:50,399
be a sunburn. And then after you shower, I guess

2786
01:51:50,399 --> 01:51:54,720
there's some alvera in that shower. It goes away, he's clean,

2787
01:51:54,800 --> 01:51:57,079
and it does say you're sunburns heal I think after sleeping,

2788
01:51:57,119 --> 01:51:59,239
so you do get is it just.

2789
01:51:59,199 --> 01:52:02,680
Speaker 1: A visual thing or yeah, okay, you're stamina or something.

2790
01:52:02,720 --> 01:52:04,600
Speaker 2: I actually I don't know for sure. It could like

2791
01:52:04,640 --> 01:52:07,600
to a small degree, but I haven't if if I

2792
01:52:07,640 --> 01:52:09,399
was told that or they showed me that, then I

2793
01:52:09,479 --> 01:52:11,520
must have missed it. So you never know. Because obviously,

2794
01:52:11,560 --> 01:52:14,039
like when you're high in the mountains and the frostbite,

2795
01:52:14,119 --> 01:52:16,319
so it could the frostbite affects you and the auction

2796
01:52:16,439 --> 01:52:19,239
affects you, so the sunburn actually might like hurt your

2797
01:52:19,239 --> 01:52:21,000
salmon a little bit, so maybe it does.

2798
01:52:21,119 --> 01:52:24,640
Speaker 1: Interesting, what is your there's a little more customization than

2799
01:52:24,680 --> 01:52:26,600
at least I remember, what does your Sam look like,

2800
01:52:26,640 --> 01:52:29,239
what's your what's your visual, what's your set up?

2801
01:52:29,319 --> 01:52:33,279
Speaker 2: For all I'm born, he just tase default Sam. I like, yeah,

2802
01:52:33,479 --> 01:52:36,840
I I have my vehicle, says porter, because I'm a Porter.

2803
01:52:37,279 --> 01:52:40,600
It's always the blue and red combo. I like that combo.

2804
01:52:41,560 --> 01:52:45,359
Whichever vehicle. I have a yme sticker on my backpack,

2805
01:52:45,399 --> 01:52:46,960
and that's it. I don't like that. I know when

2806
01:52:46,960 --> 01:52:49,640
people would have like when like here's a hat you'd

2807
01:52:49,680 --> 01:52:51,279
like her. Here's like the otter hat. I don't like

2808
01:52:51,319 --> 01:52:53,039
any of that stuff that because again, that for me

2809
01:52:53,199 --> 01:52:55,319
is just like that is the.

2810
01:52:55,359 --> 01:52:58,560
Speaker 1: V tuber like the tech uh like, yeah, whatever she

2811
01:52:58,600 --> 01:53:01,359
gives you, like a like a bunny hat thing, I

2812
01:53:01,359 --> 01:53:03,239
would not use that. That's that's too far for me.

2813
01:53:03,319 --> 01:53:04,680
Speaker 2: It takes me out of it. No, I just I

2814
01:53:04,800 --> 01:53:06,600
like I like Sam. It's kind of like when we

2815
01:53:06,640 --> 01:53:08,720
talked about the Spider Man game, like I'd like to

2816
01:53:08,720 --> 01:53:11,079
play as Spider Man with that suit because that suit

2817
01:53:11,079 --> 01:53:13,760
they designed. Then later on I'll try some Psycho stuff up.

2818
01:53:13,760 --> 01:53:15,560
But I guess I'm just in the mind of I'm

2819
01:53:15,560 --> 01:53:18,279
playing Sam, and I feel like he should still just

2820
01:53:18,319 --> 01:53:21,319
look like a porter. He's so worried about the glasses.

2821
01:53:21,359 --> 01:53:23,720
But you're clearly you're got some looks going on.

2822
01:53:23,880 --> 01:53:26,000
Speaker 1: A little bit. I mean for the for the car, Yeah,

2823
01:53:26,000 --> 01:53:28,399
I use kind of some different color palette that I'm liking.

2824
01:53:28,760 --> 01:53:32,319
I like that, what after you do those two quiz things,

2825
01:53:32,319 --> 01:53:34,560
And I'm sure there's more that Rainy gives you. She

2826
01:53:34,600 --> 01:53:37,439
gives you, like decos for the different characters. I too,

2827
01:53:38,520 --> 01:53:40,079
just the two all. I was hoping you get one

2828
01:53:40,119 --> 01:53:41,119
for each character.

2829
01:53:41,039 --> 01:53:44,119
Speaker 2: Unless I didn't walk up and like I was supposed

2830
01:53:44,159 --> 01:53:46,319
to do something like the Phantom guy or the head

2831
01:53:46,600 --> 01:53:49,199
the ghost Hunter. I only answer the two questions. It

2832
01:53:49,239 --> 01:53:50,760
was the egg and it was the shape. That's all

2833
01:53:50,800 --> 01:53:51,319
I answered.

2834
01:53:51,520 --> 01:53:53,920
Speaker 1: Oh okay, yeah, because because the rewards for both those

2835
01:53:53,960 --> 01:53:56,439
where you get kind of like a anime sort of sticker.

2836
01:53:56,439 --> 01:53:57,960
One is like a rain It looks sort of like

2837
01:53:58,039 --> 01:54:00,680
Rainy one is is Tomorrow, And I really like, I

2838
01:54:00,720 --> 01:54:02,479
think those those look really cool. So I have one

2839
01:54:02,479 --> 01:54:04,239
of those on the truck or something like that. For

2840
01:54:04,279 --> 01:54:08,199
the look of Sam. I mean, I'm I'm using the

2841
01:54:08,399 --> 01:54:11,560
stealth suit usually, which kind of you. I don't think

2842
01:54:11,600 --> 01:54:13,079
you can change the color of that only the default,

2843
01:54:13,079 --> 01:54:14,720
so you can change the color of When I before

2844
01:54:14,760 --> 01:54:16,000
I had the stell suit, I was using like kind

2845
01:54:16,000 --> 01:54:20,359
of like that darker green olive sort of color palette.

2846
01:54:20,600 --> 01:54:22,760
But now I have the the green that same green

2847
01:54:23,319 --> 01:54:25,960
drawbridge hat, and I have like glasses that kind of

2848
01:54:26,000 --> 01:54:27,920
like an orange hue to them, and so I do

2849
01:54:27,960 --> 01:54:31,199
a lot of like green orange highlights on my stuff.

2850
01:54:31,239 --> 01:54:34,520
So ill either with the vehicles, you know, putting like

2851
01:54:34,520 --> 01:54:36,079
a decoal on there that that kind of fits that

2852
01:54:36,119 --> 01:54:37,880
sort of thing. So I'm liking the hat. I'm liking

2853
01:54:37,920 --> 01:54:40,199
the hat in the sunglasses. That's my kind of my

2854
01:54:40,319 --> 01:54:45,079
kind of go to look for for Sam. That depletes

2855
01:54:45,640 --> 01:54:47,520
the notes I had written down. Is there anything we

2856
01:54:47,520 --> 01:54:49,960
haven't got to? Of course, you know spoiler discussion to come. Well,

2857
01:54:49,960 --> 01:54:51,520
we'll break down a lot more story stuff and I'm

2858
01:54:51,520 --> 01:54:54,399
sure a million gameplay things we forgot about. But anything

2859
01:54:54,439 --> 01:54:55,600
else you want to talk about today?

2860
01:54:55,840 --> 01:54:58,119
Speaker 2: Yeah, okay, So I will clarify my notes. When I

2861
01:54:58,119 --> 01:54:59,960
had to go back and forth between the snow Hill,

2862
01:55:00,000 --> 01:55:01,760
it was more in chapters ten eleven. That was a

2863
01:55:01,760 --> 01:55:05,600
lot of go there, go there, back and forth. There's

2864
01:55:05,640 --> 01:55:07,840
that let me see, I think those are okay? I'll

2865
01:55:07,840 --> 01:55:09,800
put the spoilers take on those for when we come

2866
01:55:09,840 --> 01:55:12,279
back to it. I'll say, because I don't think you've

2867
01:55:12,279 --> 01:55:16,119
probably got there, done it. And I've heard there's multiple

2868
01:55:16,119 --> 01:55:18,319
situations like this this in the game with other people

2869
01:55:18,359 --> 01:55:21,720
on the side orders or side characters. The pizza chef

2870
01:55:22,159 --> 01:55:26,960
man that's my name, fun little gimmick of oh, how

2871
01:55:27,000 --> 01:55:28,560
will they like a couple of how will they go

2872
01:55:28,600 --> 01:55:30,239
to the network? Well, if you give them pizza, they

2873
01:55:30,319 --> 01:55:33,039
might want that, and it's like, cool, pizza my favorite food.

2874
01:55:33,279 --> 01:55:36,720
But then there is just something there's two fun things

2875
01:55:36,920 --> 01:55:41,760
that happened where it was like, we'll circle back. I'm

2876
01:55:41,800 --> 01:55:44,560
gonna keep Pizza Guy in our spoilers because I don't

2877
01:55:44,560 --> 01:55:46,359
even want to say more could I want you to

2878
01:55:46,359 --> 01:55:48,800
experience stuff. I just say that's probably my favorite since

2879
01:55:48,840 --> 01:55:51,640
I got Conan O'Brien. My favorite thing is there's just

2880
01:55:51,920 --> 01:55:55,159
some fun wrinkles to the to the pizza guy and

2881
01:55:55,279 --> 01:55:56,960
or the pizza chef, and I just really like that

2882
01:55:57,079 --> 01:56:01,439
character they had. I think there's maybe more to come,

2883
01:56:01,479 --> 01:56:04,880
but they had cameos for Matt Mike Flanagan, and Katy Siegel.

2884
01:56:05,159 --> 01:56:08,319
Mike Flanagan does all like the Netflix like how House

2885
01:56:08,319 --> 01:56:11,520
on Hunting Hill. He's the director of Life of Chuck

2886
01:56:12,039 --> 01:56:14,760
and Doctor Sleep and stuff. And then Kate Siegel is

2887
01:56:14,800 --> 01:56:16,439
the actress that's in a bunch of his stuff. Also,

2888
01:56:16,479 --> 01:56:19,560
his wife threw me off because she has an Australian

2889
01:56:19,600 --> 01:56:22,119
accent in this, but she's not Australian. It's just won

2890
01:56:22,159 --> 01:56:25,680
those situations where it's her likeness but an actress is

2891
01:56:25,720 --> 01:56:27,840
doing it. So at first it's like, this looks a

2892
01:56:27,880 --> 01:56:30,600
lot like Kate Siegel, but like, I don't think it's her.

2893
01:56:31,199 --> 01:56:34,039
But then the next stop you do is to Mike Flanagan,

2894
01:56:34,079 --> 01:56:36,439
who is her husbands I'm like, okay, that was definitely

2895
01:56:36,520 --> 01:56:40,359
Kate Siegel then, and I didn't look online, but it's identical.

2896
01:56:40,439 --> 01:56:42,800
So big fan of that because I love his work.

2897
01:56:42,800 --> 01:56:44,840
He's one of my favorite directors right now. And and

2898
01:56:44,960 --> 01:56:47,159
he wrote the clay Face script recently, so and then

2899
01:56:47,159 --> 01:56:49,439
we're going to see Life of Chuck. Very it's very

2900
01:56:50,039 --> 01:56:53,640
like Des Randing, weird movie about life, but very good time.

2901
01:56:53,720 --> 01:56:56,000
And then the other thing is I can't remember if

2902
01:56:56,039 --> 01:56:59,239
the first game had this, didn't have the someone would

2903
01:56:59,279 --> 01:57:01,439
say something and whole pause and you can kind of

2904
01:57:01,439 --> 01:57:03,920
get the definition of the term.

2905
01:57:03,920 --> 01:57:06,239
Speaker 1: No, like the glossary term. Yeah, that that is an

2906
01:57:06,319 --> 01:57:07,079
amazing edition.

2907
01:57:07,159 --> 01:57:10,439
Speaker 2: Yea, because like I said, Dylan has always said destinating

2908
01:57:10,520 --> 01:57:13,239
word salad. That is a thing, And even if someone

2909
01:57:13,359 --> 01:57:16,920
watching it, it's still nice to like, oh they said this,

2910
01:57:16,960 --> 01:57:18,880
I think I know this. Let me take a look,

2911
01:57:18,920 --> 01:57:20,399
and then boom, it brings you up. And even if

2912
01:57:20,439 --> 01:57:22,680
it's one thing, go okay, right, that's what that is.

2913
01:57:22,760 --> 01:57:25,880
So no, I really liked that addition. And again I

2914
01:57:25,880 --> 01:57:27,640
think that was that. I do think that was part

2915
01:57:27,640 --> 01:57:30,239
of the hindless of some criticism because people did say,

2916
01:57:30,239 --> 01:57:31,680
there's a lot of stuff in here and a lot

2917
01:57:31,680 --> 01:57:34,319
of terms and everything, and we went off a different track.

2918
01:57:34,359 --> 01:57:36,279
I forgot to say, I completely agree with you on

2919
01:57:36,319 --> 01:57:38,359
the doom stuff, and I think it gets worse as

2920
01:57:38,359 --> 01:57:41,000
it goes along. It felt like Sam having dooms in

2921
01:57:41,039 --> 01:57:42,920
the first game was a real big deal, like, oh

2922
01:57:42,960 --> 01:57:46,800
you got dooms where there's characters from the first and

2923
01:57:46,880 --> 01:57:48,560
it's not even a minor thing. There's the characters you

2924
01:57:48,600 --> 01:57:50,359
meet again from the first game, Like, yeah, and I

2925
01:57:50,359 --> 01:57:52,439
got some dooms, Like I don't think that was ever

2926
01:57:52,479 --> 01:57:55,000
said before, Like there's so many people that have dooms.

2927
01:57:55,640 --> 01:57:58,039
I was getting very bummed out by that because it

2928
01:57:58,119 --> 01:58:00,239
kind of made it. It's like, I mean to all

2929
01:58:00,279 --> 01:58:04,920
these I complained Taylor about where you know, stars movies, Luke, Skywalker,

2930
01:58:05,520 --> 01:58:08,079
Last Jedi, but then the animate said the books all

2931
01:58:08,119 --> 01:58:10,439
there is like twenty fifty jedis around. They just weren't

2932
01:58:10,479 --> 01:58:12,640
around fighting our fair. It's like, well, I at the

2933
01:58:12,640 --> 01:58:14,560
point of Lucas, he's supposed to be like the choke,

2934
01:58:14,760 --> 01:58:16,760
like he's the last one, and that's where I know

2935
01:58:16,800 --> 01:58:18,720
there was other people dooms, but I thought for Sam

2936
01:58:18,760 --> 01:58:21,279
that was a big deal. That's why why would you

2937
01:58:21,279 --> 01:58:23,199
go to Sam? He's a not a rebel, but he's

2938
01:58:23,239 --> 01:58:25,520
a rec loose. He doesn't exactly play well with others.

2939
01:58:25,520 --> 01:58:27,640
He doesn't want to be around people. You wouldn't want

2940
01:58:27,800 --> 01:58:29,560
him to be a reporter. But because he has dooms,

2941
01:58:29,640 --> 01:58:31,840
you kind of have to use them. But it's like apparently,

2942
01:58:32,000 --> 01:58:34,000
you know, hopskipping a jump, you're gonna bump into someone

2943
01:58:34,039 --> 01:58:36,119
with dooms that could help you out. So yeah, I

2944
01:58:36,119 --> 01:58:38,079
didn't enjoy that addition either.

2945
01:58:38,199 --> 01:58:41,279
Speaker 1: So yah, yeah, that that kind of reminds me of

2946
01:58:41,319 --> 01:58:45,560
that deep in the kind of north or the northeast

2947
01:58:45,600 --> 01:58:47,079
part of the map where you find like the mother,

2948
01:58:47,800 --> 01:58:50,880
the mother, the mother, yeah, the motherhood. And I forget

2949
01:58:50,880 --> 01:58:53,640
that actress's name, but she was in wasn't she in

2950
01:58:53,640 --> 01:58:54,680
like a Star Wars thing recently?

2951
01:58:54,680 --> 01:58:57,399
Speaker 2: She's a Jedipon ordered jed survivor. Yeah, she's there, and

2952
01:58:57,399 --> 01:59:00,239
she's in another thing too recently. So she's a lot

2953
01:59:00,279 --> 01:59:00,680
of gigs.

2954
01:59:00,720 --> 01:59:03,439
Speaker 1: So she has some crazy Doom's ability where she can

2955
01:59:03,560 --> 01:59:06,399
like reach into people's bodies and like you know, use

2956
01:59:06,760 --> 01:59:08,359
use that to take up bodies out. But she also

2957
01:59:08,399 --> 01:59:11,560
like pulls a bullet out of Sam, which I felt

2958
01:59:11,600 --> 01:59:13,000
like was a very strange scene.

2959
01:59:13,880 --> 01:59:16,159
Speaker 2: That was the bullet that Meal shot him with him

2960
01:59:16,159 --> 01:59:20,800
pretty sure, so the or I don't remember that, yeah,

2961
01:59:22,199 --> 01:59:23,680
because I don't know if you remember. That's how he's

2962
01:59:23,800 --> 01:59:26,920
uh repatriate or whatever. Is that she went back to

2963
01:59:26,960 --> 01:59:29,680
the beach and so she was to shoot Mad's Mickleson

2964
01:59:29,720 --> 01:59:31,800
because he's you know, doing bad stuff, lying trying to

2965
01:59:31,800 --> 01:59:33,800
get the baby bat there. She didn't know that he

2966
01:59:33,840 --> 01:59:36,079
was holding the baby, so that's how it killed Sam.

2967
01:59:36,319 --> 01:59:38,720
But she goes back, brings them back and then she

2968
01:59:38,840 --> 01:59:42,039
adopts Sam. So that bullet is from like that's the

2969
01:59:42,079 --> 01:59:45,039
same bolt that killed bad Mad Micholeson. So it's like

2970
01:59:45,439 --> 01:59:48,600
mich almost mentioned, Yeah, that's a slight reference to his

2971
01:59:48,680 --> 01:59:49,319
papa there.

2972
01:59:49,399 --> 01:59:51,920
Speaker 1: I missed that, thank you for So that's.

2973
01:59:51,399 --> 01:59:53,319
Speaker 2: What that signifies, as he said, kind of like like

2974
01:59:53,359 --> 01:59:54,960
people in war right back in the day when they

2975
01:59:55,039 --> 01:59:57,560
get shot, like they'd have bolts in them for years

2976
01:59:57,560 --> 02:00:00,119
if it didn't construct them or hurt them. So that

2977
02:00:00,199 --> 02:00:02,199
was like a nice little call back to uh, you know,

2978
02:00:02,239 --> 02:00:04,319
that's why he has that that gut wound to remember

2979
02:00:04,319 --> 02:00:05,199
if the bullet.

2980
02:00:05,000 --> 02:00:09,720
Speaker 1: So right right awesome? Okay, yeah, we will at some point.

2981
02:00:09,760 --> 02:00:11,680
I don't know if it'll be on a regular side

2982
02:00:11,760 --> 02:00:13,479
quest a week or if it'll just be a random

2983
02:00:13,560 --> 02:00:16,760
episode that drops with some spoiler discussion on story stuff,

2984
02:00:16,760 --> 02:00:18,840
but we will definitely do that in any other thoughts

2985
02:00:18,880 --> 02:00:20,119
we have with the game. You know, it's it's funny.

2986
02:00:20,119 --> 02:00:22,560
I was thinking back on Desk Turning one was a

2987
02:00:22,560 --> 02:00:24,039
game that you know, played a ship ton of we

2988
02:00:24,079 --> 02:00:25,399
did the review, like when we by the time we

2989
02:00:25,439 --> 02:00:26,960
did the review, that was different. We didn't have side

2990
02:00:27,039 --> 02:00:29,079
Quest on a weekly basis. We just did the review

2991
02:00:29,079 --> 02:00:30,920
when we were done with it, like as soon as

2992
02:00:30,920 --> 02:00:32,520
I like beat the game, and then like did a

2993
02:00:32,520 --> 02:00:35,199
couple more things. I lent the game to Kirkland and

2994
02:00:35,239 --> 02:00:37,439
then like, I don't think I ever revisited that because

2995
02:00:37,479 --> 02:00:38,800
like he had it for a few months. You know,

2996
02:00:38,880 --> 02:00:43,319
Kirklam takes his time with these games. He still he

2997
02:00:43,399 --> 02:00:45,159
might because I opened this case behind me and the

2998
02:00:45,199 --> 02:00:46,960
disc is not in there, so he might have.

2999
02:00:46,880 --> 02:00:49,720
Speaker 2: The day was playing it recently, right, Yeah.

3000
02:00:49,560 --> 02:00:51,479
Speaker 1: But I but he had the director's cut addition, so

3001
02:00:51,520 --> 02:00:54,039
I feel like he bought it on something. But like,

3002
02:00:54,039 --> 02:00:55,439
I don't know where the disc. Maybe it's just in

3003
02:00:55,439 --> 02:00:57,520
my PS four. I'm not exactly sure, but not that

3004
02:00:57,560 --> 02:00:58,399
I'm gonna go back.

3005
02:00:58,279 --> 02:01:01,039
Speaker 2: And play like today, like in the house apart, I

3006
02:01:01,039 --> 02:01:04,000
forgot that I bought Strikers Digital on the Switch, but

3007
02:01:04,079 --> 02:01:05,880
I was like, where is this game? Like I found

3008
02:01:05,960 --> 02:01:08,000
every Switch game and I can't find them, Like, oh

3009
02:01:08,039 --> 02:01:10,279
my god, I have a digital dummy.

3010
02:01:10,399 --> 02:01:14,279
Speaker 1: So but yeah, I think you know, I bought this digital,

3011
02:01:14,279 --> 02:01:15,920
so I can't lend it to Kirkling this time. But

3012
02:01:15,960 --> 02:01:18,399
I feel like I'm gonna probably do a lot of

3013
02:01:18,439 --> 02:01:20,279
stuff in this game, more so than I did the

3014
02:01:20,279 --> 02:01:22,560
first time around, terms of doing more and more, and yeah,

3015
02:01:22,520 --> 02:01:24,479
because I had to go back to Mexico see. I

3016
02:01:24,479 --> 02:01:26,479
guess the story takes you back there, but just do

3017
02:01:26,560 --> 02:01:28,399
a bunch more stuff, and I feel like this is

3018
02:01:28,439 --> 02:01:30,800
a game. Probably we'll do a spoiler discussion, but I

3019
02:01:30,840 --> 02:01:33,680
will probably keep playing it throughout the year, and uh yeah,

3020
02:01:33,920 --> 02:01:36,000
I'm really curious to see where it lines up in

3021
02:01:36,079 --> 02:01:38,159
terms of the Game of the year stuff, how we feel.

3022
02:01:38,199 --> 02:01:39,640
I guess, did you want to throw a number on it?

3023
02:01:39,680 --> 02:01:41,680
You alluded to not give it a perfect score? Do

3024
02:01:41,680 --> 02:01:43,159
you want you want to? You want to do it

3025
02:01:43,199 --> 02:01:43,399
all with?

3026
02:01:43,520 --> 02:01:45,279
Speaker 2: So it's gonna say two. Even then, there's like some

3027
02:01:45,399 --> 02:01:47,640
weapons and stuff that now because I've done the game,

3028
02:01:47,920 --> 02:01:50,119
there are a couple like recover missions that that's where

3029
02:01:50,119 --> 02:01:51,640
I'm going. I'm gonna go try this out. Like there

3030
02:01:51,640 --> 02:01:53,640
is one I don't want to spoil. It's just like

3031
02:01:53,640 --> 02:01:56,239
a funny one tied to some thing. It's like that's

3032
02:01:56,239 --> 02:01:59,640
a very metal gear. Okay, snakes in a box. It's

3033
02:01:59,640 --> 02:02:01,800
that type of thing. Or this is stupid, but like

3034
02:02:02,000 --> 02:02:02,960
cool to try it out.

3035
02:02:03,000 --> 02:02:04,960
Speaker 1: So, oh yeah, that's pretty much what the coffin is.

3036
02:02:05,000 --> 02:02:06,800
I didn't think about that, but the coffin, you can

3037
02:02:06,840 --> 02:02:08,479
just go into the coffin. That's pretty much like a

3038
02:02:08,920 --> 02:02:09,760
solid snake box.

3039
02:02:10,159 --> 02:02:12,439
Speaker 2: Yeah, so it's even myself. I plan mostly doing deliveries,

3040
02:02:12,479 --> 02:02:14,319
but there's still a bunch of stuff I want to

3041
02:02:14,359 --> 02:02:16,279
try out, so I have new like gameplay stuff to

3042
02:02:16,319 --> 02:02:19,880
talk about. I'll probably be I'm gonna try to complete

3043
02:02:19,920 --> 02:02:23,640
every single thing here, like I'm gonna just try to hunt,

3044
02:02:23,640 --> 02:02:25,640
because I I think it's gonna be a game that

3045
02:02:25,680 --> 02:02:29,199
it's you can easily have like a few minutes of

3046
02:02:29,279 --> 02:02:31,840
downtime and maybe make a delivery and then be downe

3047
02:02:31,840 --> 02:02:33,640
with it, or at least make the trip. That's sometimes

3048
02:02:33,680 --> 02:02:34,960
what I do is like, hey, I'm gonna make this

3049
02:02:35,039 --> 02:02:37,000
trip and pause and be done for the night, because

3050
02:02:37,000 --> 02:02:38,439
then when I boot up, I'm on a main mission

3051
02:02:38,479 --> 02:02:40,399
right now. And that's sometimes just the journey. And we

3052
02:02:40,760 --> 02:02:43,199
mentioned the scoring soundtrack, but still every time love when

3053
02:02:43,239 --> 02:02:45,520
you're going a long journey and that score pops up

3054
02:02:45,520 --> 02:02:47,359
and then give you the sound and that's when you're like, Okay,

3055
02:02:47,359 --> 02:02:48,079
I'm going.

3056
02:02:47,880 --> 02:02:50,000
Speaker 1: To make playlists and stuff. You can set up your

3057
02:02:50,000 --> 02:02:50,439
own stuff.

3058
02:02:50,520 --> 02:02:53,720
Speaker 2: Yeah. Yeah. So yeah, so I'm a nine out of ten,

3059
02:02:53,800 --> 02:02:57,000
and I think mostly it's just the the one point

3060
02:02:57,000 --> 02:02:58,920
for the story stuff. I went back and forth to

3061
02:02:59,039 --> 02:03:01,520
nine point five, but then I so there's no story stuff.

3062
02:03:01,520 --> 02:03:04,079
There's just certain stuff of like the Neil and MADD's

3063
02:03:04,199 --> 02:03:06,399
missions very similar. There's just certain things we talk about

3064
02:03:06,399 --> 02:03:09,960
with the story and the gameplay not meshing. I think

3065
02:03:10,000 --> 02:03:12,640
there is a little bit of the easiness factor, which

3066
02:03:12,640 --> 02:03:15,039
I still love doing these things. But and again, I

3067
02:03:15,079 --> 02:03:17,399
guess I to you, maybe it's just that that first

3068
02:03:17,439 --> 02:03:19,119
game was harder for us because it was our first

3069
02:03:19,119 --> 02:03:20,880
time and it was not what we expected. We didn't

3070
02:03:20,880 --> 02:03:22,640
know what we're getting into. Were now it's like, okay,

3071
02:03:23,159 --> 02:03:24,840
I know what to do and what not to do

3072
02:03:24,880 --> 02:03:27,920
at least, so maybe that's just it right. So but yeah, nine,

3073
02:03:27,960 --> 02:03:30,159
so it doesn't reach the heights that this one will

3074
02:03:30,199 --> 02:03:33,479
be appearing on my top ten. I did really enjoy

3075
02:03:33,520 --> 02:03:36,000
it this time around. I do want a third game.

3076
02:03:36,039 --> 02:03:38,359
So it's funny where we were in the future, we're

3077
02:03:38,399 --> 02:03:41,239
des eRating one, like not absolutely this one was. Now

3078
02:03:41,239 --> 02:03:41,800
I'm like, okay, I.

3079
02:03:41,800 --> 02:03:44,600
Speaker 1: Which which continent do you want to go to next?

3080
02:03:46,119 --> 02:03:46,560
Speaker 2: Canada?

3081
02:03:47,520 --> 02:03:49,439
Speaker 1: Do you want to just go back to North America?

3082
02:03:49,560 --> 02:03:51,279
Speaker 2: So hopefully we can be phased at that point and

3083
02:03:51,279 --> 02:03:51,760
we can be.

3084
02:03:51,680 --> 02:03:53,720
Speaker 1: One of those like Canada can be the editorial area.

3085
02:03:53,760 --> 02:03:57,399
I know it's big, but at least give us Italy.

3086
02:03:57,880 --> 02:03:58,800
Speaker 2: That's where I'd like to go.

3087
02:03:59,000 --> 02:04:01,760
Speaker 1: Wow, that could be good tutorial area because it's kind

3088
02:04:01,760 --> 02:04:02,279
of small.

3089
02:04:02,479 --> 02:04:03,760
Speaker 2: Yeah, you're right, Yeah, so that could be.

3090
02:04:03,840 --> 02:04:05,479
Speaker 1: And then you could cross the water go up to

3091
02:04:05,520 --> 02:04:08,399
like Europe and get like a bit of a Western

3092
02:04:08,439 --> 02:04:09,319
Europe sort of area.

3093
02:04:09,800 --> 02:04:15,640
Speaker 2: Yeah. That or or maybe China, because man, something with

3094
02:04:15,680 --> 02:04:18,359
the Great Wall of China and a set piece that

3095
02:04:18,399 --> 02:04:20,199
could be some that could be some good.

3096
02:04:20,279 --> 02:04:21,560
Speaker 1: Yeah. I wonder what that would look like with the

3097
02:04:21,600 --> 02:04:24,720
time fall, how much it's decayed, and you can rebuild it,

3098
02:04:24,840 --> 02:04:26,479
just like you could build the highways of the monails

3099
02:04:26,479 --> 02:04:28,159
in this, you could rebuild the Great Wall.

3100
02:04:28,319 --> 02:04:30,520
Speaker 2: Yeah, it's I guess that's screen. We're one with China

3101
02:04:30,560 --> 02:04:32,760
or Japan. So that that's my thing is you start

3102
02:04:32,800 --> 02:04:35,039
off in Italy and he go to China.

3103
02:04:35,119 --> 02:04:37,800
Speaker 1: That it feels like Japan would eventually has got to

3104
02:04:37,840 --> 02:04:40,960
happen with obviously Kajima being Japanese and all that.

3105
02:04:41,039 --> 02:04:42,680
Speaker 2: Yeah. Well, it's interesting because he says he's not making

3106
02:04:42,680 --> 02:04:45,199
a third game. But that's where I don't know where he.

3107
02:04:45,119 --> 02:04:46,479
Speaker 1: Could say he was making a second game.

3108
02:04:47,279 --> 02:04:49,199
Speaker 2: I don't think he ever commented, but he said a

3109
02:04:49,199 --> 02:04:51,319
weird comment where he said, I'm not making a third game.

3110
02:04:51,399 --> 02:04:53,239
I got a concept for it, and if it happens,

3111
02:04:53,239 --> 02:04:54,960
someone else is gonna make it. So I don't know

3112
02:04:55,439 --> 02:04:57,279
what that means. I don't know if he's just kind

3113
02:04:57,279 --> 02:04:58,640
of teasing. I don't know if it is gonna be

3114
02:04:58,640 --> 02:05:01,079
a thing where with his product studio he'll let someone

3115
02:05:01,119 --> 02:05:03,720
else ship for that. I have a hard time believe that.

3116
02:05:03,760 --> 02:05:06,159
But maybe now that he sees other people working on

3117
02:05:06,239 --> 02:05:08,479
Salt Snake and you know that to stuff, maybe he says, Okay,

3118
02:05:08,680 --> 02:05:10,199
I'm over. Maybe he thought it was gonna be a

3119
02:05:10,199 --> 02:05:13,359
big deal, but no, I will talk spoilers, but not

3120
02:05:13,560 --> 02:05:16,039
very much. Want a third game now, and I think

3121
02:05:16,039 --> 02:05:17,520
there's some stuff that you could do that would be

3122
02:05:17,840 --> 02:05:20,399
also new with it. So yeah, I But overall it

3123
02:05:20,479 --> 02:05:22,520
said just because it's not the same ten as that

3124
02:05:22,600 --> 02:05:24,800
first one, I think that was gonna be hard to do.

3125
02:05:25,399 --> 02:05:28,199
Uh and again, also the same thing most of the

3126
02:05:28,319 --> 02:05:31,199
myke CON's worst story wise, So that's stuff that Kajima

3127
02:05:31,199 --> 02:05:33,239
could have worked on flesh out a bit but still

3128
02:05:33,680 --> 02:05:36,560
was a great time. It's gonna be hard unless there's

3129
02:05:36,560 --> 02:05:38,840
something else for this beat game of the Year for

3130
02:05:38,880 --> 02:05:41,079
me because I just love the loop I love. I

3131
02:05:41,159 --> 02:05:43,880
just love this world. I love the world kajimas. I

3132
02:05:43,920 --> 02:05:45,800
love the mental Girl world as well, but this I

3133
02:05:45,840 --> 02:05:47,920
have probably just because I'm older now and it just

3134
02:05:48,159 --> 02:05:52,159
I have more emotional attachment to this mental gear Salt

3135
02:05:52,239 --> 02:05:56,399
is like that yeah, badass cool action, like I'm gonna

3136
02:05:56,399 --> 02:05:59,439
see some really out there wild stuff where this feels

3137
02:05:59,439 --> 02:06:02,560
way more personal and melancholy. And I think maybe now

3138
02:06:02,680 --> 02:06:04,359
that mole, maybe if I play this game as ten,

3139
02:06:04,399 --> 02:06:06,800
maybe wouldn't have the same feeling, but as of old

3140
02:06:06,800 --> 02:06:08,800
are just it's hard not to go back into this

3141
02:06:08,840 --> 02:06:12,520
world and see everything. See I don't think this is

3142
02:06:12,520 --> 02:06:14,680
in the first game. We didn't mention it. Friendly porters

3143
02:06:14,760 --> 02:06:17,239
walk by and you can give there they're just CPUs,

3144
02:06:17,279 --> 02:06:19,399
but still you give the thumbs up and like you're

3145
02:06:19,399 --> 02:06:21,680
doing good out there, like just like I like that.

3146
02:06:21,720 --> 02:06:23,600
The game overall, with the likes is that's still stuff.

3147
02:06:23,600 --> 02:06:26,680
I like it. It's trying to enforce still like the

3148
02:06:26,880 --> 02:06:29,520
good in people and the good and being connected and

3149
02:06:29,560 --> 02:06:32,319
working together and stuff. So it's just a world I love.

3150
02:06:32,359 --> 02:06:36,560
And I really really really hope that A twenty four

3151
02:06:36,920 --> 02:06:38,760
nails that movie because I think and I don't know

3152
02:06:38,760 --> 02:06:40,199
what they do. I don't know if they adapt the

3153
02:06:40,239 --> 02:06:42,600
first game. I would recommend not doing that and just

3154
02:06:42,640 --> 02:06:45,199
telling a tale in this world. But I think there's

3155
02:06:45,199 --> 02:06:47,319
so many times, especially wait till you get to like

3156
02:06:47,359 --> 02:06:50,000
the last few chapters is still and there's some crazy,

3157
02:06:50,119 --> 02:06:52,800
crazy stuff that I'm just like, man, this is built

3158
02:06:52,840 --> 02:06:55,199
for the big screen. But yeah, nine to ten still

3159
02:06:55,239 --> 02:06:58,399
really enjoyed this game, have some minor quibbles, but loved

3160
02:06:58,399 --> 02:06:59,600
it for the most part.

3161
02:07:00,079 --> 02:07:02,279
Speaker 1: Yeah, I think we'll be getting at least a break,

3162
02:07:02,319 --> 02:07:04,279
you know, OD and Physicant. I would imagine all the

3163
02:07:04,319 --> 02:07:06,600
next games that we're going to see, Yeah, from I mean,

3164
02:07:06,600 --> 02:07:09,079
I think OD was announced before this game was.

3165
02:07:09,159 --> 02:07:11,520
Speaker 2: It was, Yes, so that should be next on the dock, and.

3166
02:07:11,520 --> 02:07:13,520
Speaker 1: I should be next. And from what I understand that

3167
02:07:13,560 --> 02:07:16,039
maybe is like a smaller thing, not maybe not a

3168
02:07:16,039 --> 02:07:18,279
fifty hour game. So we'll see what's happening there. Physic't

3169
02:07:18,399 --> 02:07:19,560
sounds weird as well.

3170
02:07:19,680 --> 02:07:21,960
Speaker 2: Right, we'll call it the hybrid game and movie thing,

3171
02:07:22,039 --> 02:07:22,279
right that.

3172
02:07:22,560 --> 02:07:25,199
Speaker 1: Yeah, we'll see what happens there. But it might be

3173
02:07:25,359 --> 02:07:27,760
might be a big weight now, especially just you know,

3174
02:07:27,800 --> 02:07:31,439
development times, yes, ballooning every year. It might be a while,

3175
02:07:31,520 --> 02:07:33,680
if ever, that we get a sequel to this game,

3176
02:07:33,720 --> 02:07:36,119
that we'll get like another director's cut thing where we

3177
02:07:36,159 --> 02:07:38,479
get like more content added to this like further down

3178
02:07:38,479 --> 02:07:40,720
the road. But uh, yeah, it's it's funny even I

3179
02:07:40,720 --> 02:07:42,119
haven't beat it yet. But like I, I'm kind of

3180
02:07:42,119 --> 02:07:43,960
in the same boat like I I, I would love

3181
02:07:44,000 --> 02:07:45,640
if we just got a desk rind in every six

3182
02:07:45,760 --> 02:07:48,640
seven years something like that, Like I feel like, revisit

3183
02:07:48,680 --> 02:07:51,359
it once again, bring the introspection out. How's my life

3184
02:07:51,479 --> 02:07:54,520
changed in these instance? Yea, But yeah, there's something so

3185
02:07:54,640 --> 02:07:56,399
unique about this gameplay and there's so much to it,

3186
02:07:56,479 --> 02:07:58,239
and I still have a ship time to discover in

3187
02:07:58,279 --> 02:08:01,359
this game. Uh and this one here on on the

3188
02:08:01,399 --> 02:08:04,439
freaking beach. So uh yeah, that's gonna be all for today.

3189
02:08:04,439 --> 02:08:05,960
Like I said, we will be back at some point

3190
02:08:06,039 --> 02:08:09,800
with some more spoiler discussion and then yeah, probably just

3191
02:08:09,880 --> 02:08:11,560
updates on side Quest as we play more of it

3192
02:08:11,600 --> 02:08:13,680
here and there. I'm sure, uh a year or two

3193
02:08:13,680 --> 02:08:16,039
from now, Kirkle will pick it up and your thoughts on.

3194
02:08:16,039 --> 02:08:17,840
Speaker 2: It at that point here in the first twenty minutes

3195
02:08:17,880 --> 02:08:20,359
of side Quest, when what you've been playing, he'll he'll

3196
02:08:20,359 --> 02:08:21,119
talk about it.

3197
02:08:21,039 --> 02:08:23,800
Speaker 1: So yeah, and at at some point tay like, is

3198
02:08:23,840 --> 02:08:26,439
this game the first one's on Xbox? I think at

3199
02:08:26,439 --> 02:08:27,000
this point.

3200
02:08:26,880 --> 02:08:28,479
Speaker 2: It is now. I don't think it's on games Pass

3201
02:08:28,560 --> 02:08:30,960
or anything. I don't. I don't know. Tayo's a change

3202
02:08:30,960 --> 02:08:32,520
bad because I remember that game came out. You never

3203
02:08:32,560 --> 02:08:34,359
know how much of it's the place the Xbox. But

3204
02:08:34,399 --> 02:08:35,960
he's like, that doesn't interest me at all. But now

3205
02:08:35,960 --> 02:08:38,359
he's been like, oh, I've been thinking about trying out

3206
02:08:38,359 --> 02:08:40,199
some desk stranding. So yeah, I don't know.

3207
02:08:40,239 --> 02:08:41,760
Speaker 1: It's I don't know where to get him off call

3208
02:08:41,800 --> 02:08:43,960
of duty, but if if we can, I think this, uh,

3209
02:08:44,079 --> 02:08:45,720
this would be a good one to get true get

3210
02:08:45,800 --> 02:08:47,920
him to do that for us. So we'll see. Uh.

3211
02:08:48,079 --> 02:08:50,119
Thank you everyon for listening, Thank you Travis for joining me,

3212
02:08:50,159 --> 02:08:52,800
and we will see you again next week. Bye bye.

3213
02:08:53,239 --> 02:08:55,319
Speaker 2: Get the get the Heart pan thumbs up

