Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: FELSONI, Jess Owen as a deer a Glow, Michael Cole
as Urag, and Jesse Wicks as Bill Cuilance, Nico Rodriguez
as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: When last we left our heroes Yaw, the team hit
up the control room as well as the executive floors.
They broke into the vault after remembering clearly that they
had a book full of passwords and a cipher with
which to use to enter into these spaces, all in
their inventory. And then they found some magic items in
this vault that they clearly knew was the vault for
things that didn't work well, to which Bill equipped a
amulet an amulant and had a construct come to life
and fight them. So after they finished with that, they
took some of the defective chemical X and put it
into the sprinkler system and then made their way up
to the twentieth floor. And as the twentieth the doors
to the twentieth floor open up, you find yourself in
a much smaller space than all the other businesslike floors
that were there. This is just one office. There is
a pair of double doors that are you know, there's
the main little waiting area with a couple chairs and
a side table. There a couple fake plants, no windows,
and then there's a set of double doors that lead
to the one office that is in this penthouse style
top floor of the building.
Speaker 4: Suite.
Speaker 2: Go ahead and push both those doors open.
Speaker 3: Okay, so you walk in, push the two doors open.
Speaker 2: To a static shock when I touch the handle.
Speaker 3: To Roger Milton's office. And Roger is sitting behind a desk,
beautiful huge wood desk. He's got a little globe of Eufrey,
hand carved mahogany, hand carved mahogany. Yep, he's got a
bathrobe sitting behind him, a big fireplace behind him. This
mural of like you know, angels and demons and stuff
all painted on above the fireplace behind him, and he's
just sitting there. He's got some some whiskey and he's
in there. He's he's a gnome and he appears to
be an evoker as well. But he's just sitting there
with his chair kind of be kicked up, drinking some
some bourbon. And he's like, what can I help you with?
Speaker 2: Roger Milton, Yeah, yeah, we're just you know, inspecting things,
seeing how we can improve efficiency. We wanted to see
how your your floor was set up up here. Is
that a sideboard over there that's where you're decanters. I'm
gonna go over and pour myself drinks.
Speaker 3: It is.
Speaker 2: Yeah, this is an expensive whiskey, isn't it. That's interesting
thing to spend money on it. Company that's trying to
save money.
Speaker 3: But okay, it comes out of my pay and buy
it out of my personal my personal money, you know,
bring it with me.
Speaker 4: So we pay it too much.
Speaker 3: I'm pretty sure I hired you guys in here, so
I'll be the determining factor on if I'm paid enough
or not.
Speaker 2: Interesting. Interesting, Well, is there any efficiency concerns you have
with your office, they'd let us take a look at.
Speaker 5: I don't know.
Speaker 3: I think I'm all right, yeah, yeah.
Speaker 2: All right. I just I was wondering if we could
ask you a couple of questions. It's some of the
things we found on inspection. I've got a couple of
questions on and being the man at the top, I
assume you'd have the answers.
Speaker 3: Yeah, oh for sure. And you do see he's got
like a bookshelf that's there, and he's got one of
the shelves is just like Manila folders of like top secret.
It's got top secret stamps on a lot of the folders,
so there is information there, but it's on a bookshelf
that's up to the wall opposite of the fireplace.
Speaker 2: Well, my first question is the control room. Uh, as
efficiency experts, it's say, it's kind of our job to
point out it's reckless spending and you know, spurious projects.
And there seems to be a scrying project for Magnus Devlin.
Isn't that just a boogeyman, just a wives tale.
Speaker 3: Yeah, that's what I thought to see. And he points
to his chair, takes another drink of his bourbon, and
he's like that's all we thought too until some of
our some of our evocers, some of the big names,
started going up in flames, you know what I mean.
So we had to look into it, right, get some testimony,
and some of the peasants of the area, well, they
were adamant it was Magnus Devlin that was coming back around,
and so we looked into it, you know, went around,
asked some questions, found out which way he was going,
what kind of spells he was using. And I'm beginning
more and more to believe that it is Magnus Devlin,
and I think he's out there. It's someone posing as him.
Some are powerful enough to be a threat, at.
Speaker 2: Least out there on Outcast Island.
Speaker 3: I think that's where he's hold up.
Speaker 2: Interesting well, and then Bob, did we have another question
on another project?
Speaker 6: Oh? I was, I forgot what I was going to say.
I don't know.
Speaker 2: Oh, yeah, mister Milton, the shadow scar. You know, it
seems to be a concern for the whole nation here.
Is so your R and D Department doing anything any
projects on combating that, because that seems like it could
be lucrative for a future endeavor.
Speaker 3: Yeah, I think I think they're doing some research into that.
I think we were looking at a we're looking at something.
But it was a strong magic one of the warlocks,
one of the first warlocks during the big Warlock hunt,
the Pact hunt, and you know, real nasty guy, and
we took out took him out, you know, and he
cursed the ground and that's continued to spread. But apparently
there is a spell that we can use, a ritual
spell that can you know, if you have a dozen
casters all you know, high level, and you need you
need to have one from every school, and then you
need to have four that know every school. You know
what that means?
Speaker 2: Warlocks Warlocks interesting. It just seems like it could you know,
making some progress against that could put the company in
a position that could be leveraged in the future, just
because you know, with the whole Infinite Scroll missing, there's
there's sort of some question about whether we should trust
the current power structure, so you know, that could definitely
put us in an advantageous position. I mean, it's just
ru rumors that the that the Infinite Scroll was missing
at this point, but our.
Speaker 3: Infinite Scroll, yeah, rumors that's missing. Oh, we thought the
Abjuration had it, but I'm not finding it there. We
didn't find it at the Divination Nation either, but we've
got theirs.
Speaker 6: Now does he have about necklace?
Speaker 2: We got Divination's Infinite Scroll.
Speaker 3: He does have a necklace on.
Speaker 6: While they're talking, I'm gonna kind of wander around and
see if I can't spot a giant metal man.
Speaker 3: There is no giant metal man in armor. The other
giant metal man was on the nineteenth floor by the
Regional President. He's got a necklace on.
Speaker 2: Two.
Speaker 3: Go ahead and make a wisdom role to see if
you can spot out what this connects to, because it's
a little bit hidden.
Speaker 6: Seven.
Speaker 3: Nope, you're gonna think that it's attached to a construct
of some sort and it will probably have a security
protocol like the you know where it locks it down
like the vault did. So i'll give you those.
Speaker 6: But I don't see anything wrong.
Speaker 5: But you don't.
Speaker 3: You can't identify what the construct would be. That makes sense.
You see the bookshelf, the chair of the desk, the fireplace,
some windows, a really nice rug. That's pretty much it.
Speaker 2: So you say we've got Divination's Infinite Scroll.
Speaker 3: Now, yeah, well they've got over the Divination nations. Still
we still we're trying to bring it back, but I'm
sure how we want to do it.
Speaker 2: Now. When you say we, you mean the company or
the nation. The nation Oh okay, you know knows in
the books lately, so we haven't been able to keep
up on current events too well, So I appreciate that.
Speaker 3: Yeah, I mean, you spend spend any amount of time
down in the control room, and you probably would have
found it on your own.
Speaker 2: Yeah, we just had did a cursory glance. We're going
to have a more detailed expection of all the floors
pretty pretty soon here, but right right, yeah, yeah, Well,
we appreciate your time, mister Milton. We're gonna we're gonna
get on about our work, you know, efficiently.
Speaker 3: All right, Well, you take care of yourself. I'm anxious
to hear what your reports says when you're done.
Speaker 2: Yeah, and you let us know if there's anything we
can do for you.
Speaker 3: All right, take care Now.
Speaker 2: I think let's head on out of here.
Speaker 4: Or eight right where the rabbits bur Where are you
guys going to free?
Speaker 2: That's where they were originally, but that's where we met
with Peter and Smear. Yeah, I think the barn where
they're on the barn outside.
Speaker 3: That floor is under repair for what you guys originally
heard were unknown reasons, but.
Speaker 6: Because of the rabbits now the rabbit incident. So are
we gonna go free the rabbits? Or do we just
go back down to the vault and shadow walk from
there so we can take the gold with us?
Speaker 4: Oh?
Speaker 2: I don't have shadow walk prepared.
Speaker 4: What's the time?
Speaker 6: Why you want?
Speaker 4: Think you need to take a nap and prepare that skull?
Speaker 2: What to take some time?
Speaker 6: I want to put the spyglass together to ye, I
would like to feel better.
Speaker 2: Yeah, you're fine, So let's let's head on out of here,
then ya out of the out of the tower and
back to our cart. Back to our cart. Maybe we'll
go set up a camp somewhere and we.
Speaker 6: Can't go back to our cart. Are we gonna stop
and free the bunnies?
Speaker 2: Yeah, yeah, we'll stop.
Speaker 4: I want to put the bunny, just the bunny.
Speaker 2: Hey, yeah, if you just turn into a bunny with
your antlers, do you think they'll just think that you're
like the chemical X bunny and.
Speaker 4: Maybe let the wrong free amongst all the bunnies.
Speaker 3: Chemical X buddy, Chemical xxx.
Speaker 2: But you take the braces off a deer's legs and
they go back to back wards. We can be like
the chemical X body bitter. They're contagious, and then no
one will come bother us. Because no, that's maybe not
We should it's.
Speaker 4: A little out there.
Speaker 6: We should get all the bunnies. We should take them
back into the tower. We should hit them with a
chemical X that turns them into gremlins and then spray
them with water and leave.
Speaker 2: I mean, there's chemical X mixed with the water we get.
We just got the wrong barrel.
Speaker 6: That's true. Then there'll be gremlins that lay eggs just
immediately tournament the easter gremlins.
Speaker 2: Turn them immediately into wet gremlins.
Speaker 6: Zombie Jesus, and they've done basically nothing to us. Yeah,
but the war was the war with the Abjuration nation.
Speaker 3: And the Divination nation.
Speaker 6: Yeah, but we're neither of those.
Speaker 2: There were hostile forces in the illusionation, that's true.
Speaker 3: Yeah, because they were chasing you.
Speaker 2: That's not herful.
Speaker 6: It can be a war with a necromancy nation. Here soon,
I say about.
Speaker 2: What are we doing? All right?
Speaker 3: So you guys take the elevator all the way down
there's nobody manning the front des get anymore because you
fired her, and you make your way background back to
uh to where you find this really night, it's like
a three story barn.
Speaker 4: Can I put the bunny George.
Speaker 3: Turn into a bunny?
Speaker 2: Ye all right?
Speaker 3: Which is fluffy white one?
Speaker 2: Wou'd you roll? Eleven? All right?
Speaker 3: So three plus two five moves has a bunny the
big ass jackalope yep, yep, all right, and gain access
to the bar, and you see a person in there
feeding the bunnies. But that's pretty much it. And there
are hundreds of bunnies.
Speaker 2: Yeah, hey, we had another successful test. We decided we're
going to keep this one in with the future test
subjects and see how they get along.
Speaker 3: Oh okay, well there's a group over here. You can
put them in here. If it ends up eating it,
then there's only fifteen bunnies in this one section, So.
Speaker 2: Yeah, that doesn't concern you. Huh. You know, the bob
said go ahead and take a break too, because you've
been working very efficiently and you earned it. Oh they
even gave us, you know, they're badges. That's how we
got in, so we see, so you can go ahead
and take off for now. They're gonna pay you the
rest of the day.
Speaker 3: Oh well, all.
Speaker 6: Right, great.
Speaker 3: He takes off an apron and sets it down, and
you guys have a good one.
Speaker 2: Yeah you too. I'm gonna put the apron on over
my lap coat.
Speaker 3: Yeah okay, and.
Speaker 2: All right, let's uh, let's start busting out some money.
Speaker 5: Yeah all right.
Speaker 3: So you guys start opening all the cages and bunnies
do funnies due and someone would just hop around and
don't do anything. Others are just straight masses.
Speaker 2: Just stay in the cages and yep, yep.
Speaker 3: Well they're all just hanging out now and looking for food.
Speaker 2: Let's open up all the food bends and tip those
over and then open up all the doors. All right,
and can you talk to him? Tell them you know
they're free now.
Speaker 1: Hey guys, good dude, you good, you're free.
Speaker 4: Go for the back then, chet.
Speaker 3: So they all take off out of them, well not all,
but you know, they start going doing their own thing,
bouncing out and away. And as you are ushering them
out of the barn, you do look up and see
on floor sixteen that insects are just everywhere. It looks
like the looks.
Speaker 5: Like the people.
Speaker 3: Somebody got hit by the chemical X and started laying
insect eggs and just everywhere, crawling up the windows. Seven
seat fires starting to burn up there, which is making
it worse because about the sprinklers are going off more.
It's just escalating camps manarchy.
Speaker 6: It's Milton's at the building on fire, all right.
Speaker 2: So let's get some distance and then set up a camp.
Speaker 6: Let's make tracks head for the coast.
Speaker 2: Yeah, I think that's head for the coast.
Speaker 5: All right.
Speaker 3: So we are going to do a perilous journey to
get you from here to the coast.
Speaker 6: Is it D twenty for a while? Magic Chuck, yep, okay, seventeen.
Speaker 3: Ooh close, because it's eighteen nineteen or twenty.
Speaker 2: Scout got a twelve.
Speaker 3: No, not not for D twenty for you, Tony, you
do a periless journey.
Speaker 2: Oh right, Quartermaster. Yeah, we're gonna need extra rations. I
rolled too again this time it's eight.
Speaker 3: Okay, you left the last rations on top, so you
have to hunt again. I mean you haven't had rations.
Speaker 2: I mean, jeez.
Speaker 6: Luckily, there's a surplus of bunnies. Awesome, Pepper awes, there
is a lot of bunny meat.
Speaker 3: What'd you get Jess, we don't add anything, uh D.
Speaker 4: Wisdom.
Speaker 3: Oh so what was yours trail? Okay, this makes.
Speaker 4: A lot longer and we need more pocket.
Speaker 3: So you guys slow down a lot. You're having to
stop each day, you're having to set up camp, You're
having to navigate rough to rain. There are a lot
of unsuccessful hunting trips, but Hobbs is able to procure,
you guys at least a little something every day.
Speaker 2: A couple of rabbits.
Speaker 3: Yeah. Two of the days, you guys just get pigeon meat.
There are pigeons that are plying around and stuff gets those.
It's rough travels. You guys are not feeling rested, not comfortable.
You're not comfortable.
Speaker 2: I'm good.
Speaker 3: Are you doing any spell casting? We'll see you travel.
Speaker 6: I'm gonna convince everybody that they're fine.
Speaker 5: Hm hmm do it.
Speaker 6: I am fine travel.
Speaker 2: Yeah, that's what I was gonna do. Was was was
cure wounds? Everybody back up the four nine?
Speaker 5: Okay, okay, Mmm.
Speaker 2: That's a whole lot to cure wounds myself. So I'm good. Well,
else is still hurt? Were you hurt a little bit?
Speaker 6: I thought I heard you did. Do you still need another.
Speaker 2: Hell, it would hurt you, would hear you two until
you're okay?
Speaker 6: I am now sure, okay, that's yeah, that's uh, I'm good, Ken,
all right, I'm good for.
Speaker 3: The nine you call unwanted attention to yourself. Bill, And unfortunately,
even though you don't take damage, you get attacked by
fire ants. So you do heal yourself in the damage.
But you got these itchy, terrible bites all up and
down your legs and swollen and welted, and it stings
to even be in your cart right now.
Speaker 2: Suck very uncommon side.
Speaker 4: Literally had those in my pants before they fucking suck.
Speaker 2: Oliver, Florida.
Speaker 4: It's like, what the fuck this was in the grange?
Speaker 2: I don't like it here.
Speaker 4: Yeah, all right, and everybody's happy, healthy, but they're very unhappy.
Speaker 6: Yes, I've never done for me.
Speaker 3: I'm fine, I'm good, chilling.
Speaker 6: Oh, yeah, we're You didn't travel the whole way there?
Where you planning to rest and use the shadows?
Speaker 2: Yeah? I just think of just rest and use the shadows? Really,
but I don't know. Let's yeah, let's travel whollway there,
see what we can see from the coast. Maybe I
can get a better chat to walk that way.
Speaker 3: Our heroes will return after these messages. Hey there it's
Neko again. If you'd like to skip the ads next time,
as well as support our show, you should check out
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get to skip all the commercials and then there are
a bunch of other features depending on what tier you
go with. Check out the link at www dot afools
quest dot com. And now that the commercials are out
of the way, it's time to dive back into the foolishness.
So yeah, So the Sterling Mountains is really close to
Harbinger Bay. It kind of drops off. There is a
small path that you can take around that area, and
that's really the route that you're going. That's why there's
not a lot of game and stuff there.
Speaker 4: It is.
Speaker 3: Walked all the way off, throwing things at my dog.
Speaker 6: Drop at your dog, moved into the neighbor's.
Speaker 3: House, all right. So that's why you couldn't find a
lot of food and rations and stuff while you were traveling.
As you're coming around, there are two towns that are there. Uh,
there's a Valarajin and then there is Patience, which, if
you remember way back it was hinted to you that
Magnus Devlin was north of Patience, and Patience, you learn
is a town that was on the map the whole time, RECRB.
Speaker 4: We should look at that map sometimes.
Speaker 3: Huh, it's fine. I don't even know why i'd give
you guys hints first up.
Speaker 2: Head to Patience.
Speaker 6: I mean I probably have a note somewhere that literally
just says up from Patience.
Speaker 4: Probably, but I'd have to go back and read.
Speaker 6: Them, because every single time I write a note, it's
just like, here's a hint that'll definitely remind me.
Speaker 4: Never test us. So why do we need to read
our notes?
Speaker 7: I've literally tested you specifically, and we all failed.
Speaker 3: Think Tony and Mike got it right.
Speaker 6: Yeah, you have to get out of four of you.
Speaker 3: There's an open open note quiz, open book test, and
you guys still failed.
Speaker 4: And it want take too long. I could have found
the answers. I mean they're literally all right here.
Speaker 3: Okay, So do you guys want to skip past Balarajan
or are you stopping there on the way?
Speaker 2: We should stop there and procure some hot pockets.
Speaker 6: You guys probably want something other than pigeon.
Speaker 2: Yeah, I'm sick of pigeon. Yeah, rabbit.
Speaker 6: Because I had platypus eggs and no, no rags. Not cool?
Speaker 3: All right, so Valarajan, No I'm not that's how chemical
X happens. Anyway, it's a small town. You don't see
any evokers that are there.
Speaker 2: Uh.
Speaker 3: The area is mostly a fishing community and you probably
estimate probably about two hundred people that live here total.
So pretty small area. But there is a general supply
shop that has hot pockets.
Speaker 2: And.
Speaker 6: I imagine the voker fishing is just where you go
and you throw dynamite in the water.
Speaker 4: Yeah, claws done, little another big stick of dynamite.
Speaker 3: Handed it to the game Ward and it going s.
Game Ward took that stick of dynamite, said you idiot,
just as against the long You can't do this.
Speaker 1: Clab said you gonna sit down arget or fish?
Speaker 2: Yeah, got those stickballs?
Speaker 6: Do have stickballs? We could go fishing. We don't have
to pay for food.
Speaker 2: You have hot pockets.
Speaker 4: We're already in the town. Now, why do you want
to go fishing now?
Speaker 6: Cause he just has dynamite fishing, he's supposed to blow
something up, that's true. Yeah, let's go buy hot pocket.
Speaker 3: All right, So down, you guys have a plethora of gold,
and it's it's a gold to day for hot pocket
rations per person.
Speaker 2: So give him a diamond.
Speaker 3: You give him a diamond.
Speaker 2: No, not really. Let's see. Let's let's do like there's
five of.
Speaker 4: Us, only four of us need to eat.
Speaker 2: Only four of us need to eat.
Speaker 3: That's right, some of you like to eat.
Speaker 5: Still, I'm good.
Speaker 4: No, he's good.
Speaker 2: Let's do twenty Let's do twenty eight of them. That's
a week's worth.
Speaker 6: We should do twenty seven instead. So if we run out,
one person runs out the day sooner.
Speaker 2: Oh yeah, so we have like a warning.
Speaker 5: It'll be highest.
Speaker 2: Or how we could do twenty nine? You guys run out,
I said, everybody fights over the last one.
Speaker 3: There is a crossbow at this shot. M hmm, just
a basic one.
Speaker 6: I don't hops have crossbow money.
Speaker 4: Title will lend it to him. He's been such a good.
Speaker 2: Sport, a good sport. We'll get to the crossbows.
Speaker 3: He really loved that.
Speaker 2: Crossbows.
Speaker 6: You to do what I still have one.
Speaker 3: It was like the first thing he asked about at
the House of Members when you guys let him out.
Speaker 2: And he stole it.
Speaker 4: I actually didn't steal it. He gave it to me, Well,
handed it to me, even expected it back. That's not
my fault. He had the tank of weapon, expect to
get it back.
Speaker 6: By twenty seven cold porridge, hot pockets.
Speaker 3: Yes, and a crossbow nothing not hot pocket like cold porridge.
The outside of the hot pocket is warm, but the
inside is freezy.
Speaker 6: Usually exactly what works?
Speaker 4: One or ten?
Speaker 3: It's like microwave burritos for what hot bucket one gold
per and he got twenty eight, So twenty eight gold.
Speaker 4: Okay, that's really pushing it, guys, don't don't worry.
Speaker 2: Why is that in thousands of gold?
Speaker 4: What did you guys know?
Speaker 6: If you're super concerned, you could just eat less, eat less.
Speaker 4: You just have half portion down to twenty six, one
hundred and twenty five.
Speaker 3: Okay, all right, so you.
Speaker 6: Guys can take the pocket full of diamonds.
Speaker 3: And a pocket full of diamonds.
Speaker 6: Yeah, you continue.
Speaker 4: How much was the crossbow? Sorry?
Speaker 3: Oh? Ten gold?
Speaker 4: Okay, sorry, one hundred and fifty six thousand, one hundred gold.
Just keeping me updated.
Speaker 6: Just engraved the side of it rabbit killer and give.
Speaker 3: It Tom anyway, you guys, make it to patience and
this is a bigger port town, but still a port city.
There are quite a few ships that are docked here,
and they seem to primarily deal in fishing, so a
lot of fishing ships, and then they ship that around
to different parts of the evocation nation where they can
deliver food to the rest of the nation.
Speaker 2: Shoot, I meant to take some time and put the
spyglass together too.
Speaker 3: Yeah, you've got time.
Speaker 2: I'm going to do that too. So it was that
intelligence really said.
Speaker 3: Yeah, and you are you reworking your spells too while
you're camp or while you're here? Yes, okay, they've got
it in at this place.
Speaker 2: That's twelve.
Speaker 3: See so you make that yep?
Speaker 6: So are we chartering a boat to take out there?
Speaker 4: We just that doesn't seem like a good idea. Did
you not hear what he said that you've been doing?
Speaker 6: I figured we turn with fire bowls.
Speaker 2: I have to work up a ritual turn whole boat invisible.
And that'd be a tough one, I think, especially.
Speaker 3: With no place of power.
Speaker 6: What if you made the boat the place of power?
How long does it say it?
Speaker 2: I don't have a I don't have a red pop squawl,
but I can shadow walk us there. I just want
to get a better can we see the island from
the shore.
Speaker 3: I would say, I mean you can see it from
a distance, that there is an island out there. You
can kind of get a better view of it using
the spyglass. Yeah, yeah, I'm going to do that.
Speaker 2: See if I can spot a pretty shadowy place there.
Mm hmm yeah, okay, I think I can tell it.
I think I could shadow walk us there. It shouldn't
be too tough. Let's let's check out patients first though.
Speaker 3: If there is an in there, yeah, it's called the
straight out.
Speaker 2: Of and.
Speaker 4: Straight Out of patients.
Speaker 2: That's me every do you head on?
Speaker 6: Maybe we can get them to confer room.
Speaker 2: They're not a doctor's We don't have any patients.
Speaker 5: All right.
Speaker 3: See you guys head on in and you see a
bug bear back behind the desk, and you know he's like, hey,
we'll welcome to straight out. Uh how can I help you?
Speaker 2: Yeah, we're just uh, well, we're here on you know,
a voker business and had some questions because you know
the ships that have been getting blown up around here lately.
But we're just asking around town, trying to get a
general feel for what the what the what the idea
is that's going on with them? What do you think?
Speaker 3: Oh yeah, well most of us around here grumble, grumble, grumble.
We think the place is kind of haunted. It's you know,
legends about that place for a while. You are, you
guys staying here at the end of night, you and
I can grab you around of drinks and tell you
all about it.
Speaker 2: Yeah, I watch your book of rooms and you get
that round of drinks. That all good?
Speaker 5: Great?
Speaker 3: Yeah, I'll get the drinks now and we'll settle up
for the rooms here in a little bit.
Speaker 2: All right, that sounds good. I have a bucket.
Speaker 3: Wait, just pours the mild water out, starts to fill
it up.
Speaker 5: Just one bucket or oh, rag bucket.
Speaker 6: I think I'm good.
Speaker 3: I'm talking about it.
Speaker 2: I'm still a bunny.
Speaker 3: Yeah, I mean he's a bugbear grumble, gumbroke grumble big
so okay style. Like I said, it's always always cold there,
regardless of the season, snowy bismal place. It's like the
sun never shines there. And well, about two hundred years ago,
maybe more, there used to be an asylum up there,
on Niano's Asylum, and we used to send people that
we thought might be warlocks but weren't confirmed, up to
Niano's asylum. You know, let them work it out on
their own. I mean it's before my time, right, clearly.
But there was a town up there called Cadron, and
the ships would pour at Cadron. Sailors would escort the
people up to the asylum and leave. No one ever
stayed at Cadron because back then even they said it
was haunted, said some evil entity.
Speaker 5: Walked the castle there. Just just awful. Anyway, about.
Speaker 3: About, like I said, maybe two hundred years ago, we
stopped sending people up to the asylum after the whole
Pack hunt and you know, the most recent Pact hunt
at least, and we just started sending our potential warlocks
over to the Abduration Nation put in their prison.
Speaker 2: Yeah.
Speaker 3: And but lately, for some reason, we've been seeing ships
that have been leaving patients heading west around Lost Lands,
and they're getting blown out of the water by a
giant fireball. I'm talking meteor sized fireball. It looks like
it's coming out of Cadrin. I seen it myself one night,
grumble grumble, grumble, And I was out there drinking some
tea and my feet kicked up, and I could see
a giant ball of hurling fire coming right out of
the sky right from Cadron hit a ship right in
the center. Sank that bad boy right to the sea,
the bottom of the sea. Grumble, grumble, crumble.
Speaker 6: And I just.
Speaker 3: Well, since then now the ship's captains are willing to
go north. Everybody says they'll go south through Harbinger's Bay.
They'll deliver inland to Lake Tico. And that's about it.
Speaker 2: Well, can't really blame them. I mean, a giant fireball
the size of a meteor, that's that's scary stuff. I
appreciate your thoughts on the subject in the local history
as well.
Speaker 5: Well.
Speaker 3: I'm always one for a good story. Grumble, grumble, grumble.
Speaker 6: Have you heard of v Bill quiver Lance.
Speaker 5: I'd like to hear about the Bill quiver Lance.
Speaker 2: Oh, one of the best storytellers I've ever met personally. Boy,
I hope he comes around here sometimes.
Speaker 5: What's with your eyes? This is a trick.
Speaker 6: It is a trick. Do you have a wall you
don't like?
Speaker 3: No, I like all my walls.
Speaker 5: Just fine.
Speaker 2: Well, we are vokers.
Speaker 3: Well, yeah, try not to destroy anything around here.
Speaker 5: Grumble, grumble, grumble.
Speaker 3: I just don't think it really would be good for business.
Speaker 6: It would be good for somebody's business. Oh is there
a stage. Yeah, I'm gonna go play music, all right,
just for fun.
Speaker 3: Just cheering your drums, no drums. It's a symbols, all symbols,
all right.
Speaker 6: Yeah, I'm gonna go play symbols and do the same
kind of thing while I just tell like general stories
from the weaven stories. I'm just talking about how badass
and scary the illusination is.
Speaker 3: Alright, go ahead and make yours.
Speaker 6: That's an eleven, all right, you put on a wicked show.
Speaker 3: What the rest of you guys doing?
Speaker 2: Oh, just finishing off my bucket?
Speaker 3: Some good mead? I assume you got mead?
Speaker 2: Yeah, yeah, of course meat.
Speaker 3: Yeah, it's a bucket. Hobbs is gonna go out and
practice shooting his new crossbow.
Speaker 6: Doesn't need to practice. He's not very good at catching
nears lately.
Speaker 4: Don't wash them and give him pointers. No, don't do
it like that.
Speaker 3: Do it like this.
Speaker 6: If you listen and take notes, maybe someday you're a
cross ball should explode.
Speaker 2: Garrett with.
Speaker 3: So sad about it?
Speaker 2: Pre damn great?
Speaker 3: Who rag the bunny.
Speaker 6: Yeah, I'm just chilling, nice comfortable corner of the bar.
Speaker 2: All right.
Speaker 6: I'm also adding into my repertoire of songs that I
see everywhere. I'm gonna tell stories of the Lord of
the House of Members.
Speaker 3: Oh yeah, hell yeah, huh you do hear Siri go
off and she says, Eddie, you've got mail?
Speaker 2: Oh Siri, what mail do I have?
Speaker 4: That's the only question you get for the day, and.
Speaker 3: You're gonna have to make a roll for it.
Speaker 2: It's intelligence, right, yep?
Speaker 3: Ten ten, okay, And it.
Speaker 7: Says there are two pieces of mail. There is one
for Adira about a certain person she's inquiring about in
the Divination Nation. Would you like to be to read
the contents of this letter? Yes, The person in question
is a part of a shady banking scheme. They lend
high interest rates loans to small corporations or companies, and
then when they can't afford to make those payments, they
repossess that entire business and evict the owners of the
business from their homes.
Speaker 2: Loan shart loan chart.
Speaker 7: And then there's a heart on here with a watermelon strawn.
Speaker 4: I can't ask her what that's about.
Speaker 7: The second one comes from Adeira's parents. Would you like
me to read the contents of this letter?
Speaker 2: Yes, reading my person now here there you can take
Siri often.
Speaker 6: No, it's fine, that's your personal correspondence.
Speaker 4: It's just my parents.
Speaker 7: This letter says, dear Adira, we miss you. We hope
that you're having a good time being a spy and
stuff to keep you up to date on what's happening here.
Your brothers and sister, well, they're getting into it, but
they're getting older. They miss you.
Speaker 3: They have decided to combat the orphans here in the
forsaken city. It's a nonprofit organization that they've put together,
but it includes mercenaries.
Speaker 7: They're doing well. Anyways.
Speaker 6: I hope to see.
Speaker 3: You soon when you're back in town. Please stop buy.
We've got a new gift for you that you can
add to your acts.
Speaker 7: Bye, Mom and dad.
Speaker 4: Nice correction, though I have only brothers, No.
Speaker 3: You are this Well that's Bob's burger.
Speaker 2: I figure out.
Speaker 4: I know Janine and Louise are all brothers.
Speaker 2: All right.
Speaker 6: Do you say your brothers are beating up orphans?
Speaker 2: You know they're they're fighting the orphans, they're combating them.
Speaker 4: I'm so proud they killed Eddie's parents.
Speaker 2: They orphaned Eddie. It's orphaned by orphans.
Speaker 6: There are a bunch of kids acting out because their
parents are dead. So the way we're fixing this is
by having kids with a whole family kicked the ship
out of them.
Speaker 3: I'll teach them the more fortunate children.
Speaker 2: Well, the other kids see that, they won't want to
be orphans.
Speaker 6: Will they eventually they're going to expand and start kicking
this ship out of the poor kids too.
Speaker 2: Just really, well, if they could see it, they won't
want to be poor?
Speaker 6: Will they punching down incorporated?
Speaker 3: Are we the bad guys?
Speaker 4: It's a question we will never ask ourselves.
Speaker 2: Oh, we just made some gnomes lay insect eggs. It's fine.
Speaker 6: We were We were the bad guys, but we weren't
as bad as blowing up the tower, which was an
option so.
Speaker 2: Relative. Probably we might not have burned it down.
Speaker 6: We might not. I mean, we let the bunnies go.
Speaker 4: Wait, didn't somebody steal a rest staple or two?
Speaker 3: Milton, but he had to go to the basement.
Speaker 2: It's all right, Well I think I'm gonna yeah, just
finish up the bucket of meat and then then go
uh fall into bed or whatever for the night.
Speaker 4: Make a plan for Uncle Frederick in the morning.
Speaker 2: Uncle Frederick is the the loan shark, right, yes, And
then we've got Magnus Devlin just across the.
Speaker 4: We're gonna make plans.
Speaker 2: Which should we do first? Let's see. I think we
should do Magnus Devlin first. Then we should go to
Uncle Frederick. And since we'll be in the Divination Nation,
maybe we can try to recover the Divination scroll. That
seems like something important that the Evokers currently have their
hands on in the Divination Nation.
Speaker 6: That seems like a big left turn since we're this close.
Speaker 2: To Magnus definitely. Yeah, that's why I say Magnets Devlin.
Speaker 4: Firstin first.
Speaker 6: And shadow Walk everything's as close as everything.
Speaker 3: That's true too, but until you get separated.
Speaker 2: The problem is shadow Walk takes up most of my
memorization capacity for spells, so I'm not useful for much else.
Speaker 4: For a day, though, right, for a day, take an
act and we're.
Speaker 3: Good to go.
Speaker 6: I can give you these bombs if you want, and
you and you do have scrolls if you can't move now.
Speaker 2: Yeah, I want to take a closer look at those.
Can I cast those on other people or would they
only cast on the person reading the scroll?
Speaker 3: You can cast it on one other person, a friendly target,
A friendly target, okay, So I mean if you cast
it on if you try to use the scroll on
someone that's not friendly, you would have to make a
like an attack. Okay, magic, just.
Speaker 6: Get a whole crate of those catapults too.
Speaker 3: Mm hmm. Yeah, like I loaded you guys up before
the boss fight.
Speaker 6: Okay, yeah, yeah, could have been if we strapped the
stickballs tool.
Speaker 4: What if we wait a week and pretend to be
the Bobs again next week and so get more weapons.
We know where they are.
Speaker 2: So I'm gonna have shadow walk cure wounds and invisibility,
or maybe I don't want cure wounds. I don't know
that has coming close.
Speaker 4: No, you definitely need that.
Speaker 2: Yeah, maybe I don't want invisibility. I could do burning
hands instead or zephyr strikes.
Speaker 1: Fire would be handy.
Speaker 2: I don't have.
Speaker 3: That A guy who's lobbying. Yeah yeah, oh you haven't learned.
Speaker 5: Uh.
Speaker 3: There was that book of all the evocation spells that
are in the and the Dungeon World guide. You on
that book at the McAllister's place and.
Speaker 2: Oh yeah, you.
Speaker 3: Needed to take time to learn those.
Speaker 2: And that had magic missile.
Speaker 3: That does have magic missile.
Speaker 2: Two D four damage to one target.
Speaker 3: But yeah, all right, So well, well Eddie's preparing his spells.
What are there you guys just crash out? Or is
that the plan? We're just gonna shadow walk over and
are you gonna try and find some other way to
get over so that Eddie can keep his spell slots?
Speaker 6: Yeah, I'm just being patient in patience mm hmmm. I'm
gonna go find a clothing shop.
Speaker 3: It was gonna okay, I might have to wait till
the morning.
Speaker 6: Actually probably is there one to open it?
Speaker 3: Yeah, a twenty four hour hat store.
Speaker 6: Well, no, I'm gonna go clothing shopping specifically because it's
the evocation nation. So do you have any No, no
fireproof clothes, fire retardant.
Speaker 3: Yeah, I rolled a ten, so I will say they
do have a fire retardant vest.
Speaker 6: Okay't borrow that, yep?
Speaker 3: Well I mean you can buy it.
Speaker 6: Yeah, I want to buy the fire retarding vest.
Speaker 3: And then two and fifty gold.
Speaker 6: A deer is gonna be pissed.
Speaker 3: I'll take it, all right, two hundred and fifty gold
and it gives plus two against fire attacks plus two
armor against fire attacks specifically.
Speaker 6: Okay, and how many do they have?
Speaker 3: Just the one?
Speaker 6: All right?
Speaker 3: I don't know. If you can see from that far
away that's two one, well, then that should be two, right,
don't think that's how that works.
Speaker 6: And I'm also gonna grab I'm gonna look through the
hats and find the one I like the most. Find
one to match the best you've got.
Speaker 3: There's a nice one. I'll let you design it. No,
it's a fireman helmet, yes, but a little visor.
Speaker 4: And the light. Yes.
Speaker 6: Grab that pair of fingerless gloves and I'll be on
my way.
Speaker 2: I think we're going to Magna Steven. I think shadow
Walk is the best bet. I mean, although it's an
island and catering is only on one side of it, presumably.
Speaker 3: The castle y.
Speaker 2: Yeah, so we could potentially take a boat around the
other side of it.
Speaker 4: Maybe approach carefully.
Speaker 2: Yeah, And then I could change up my spells and
be a little more useful. Would it be an intelligence
role to add those evocation spells to my spell book?
Speaker 5: Yep?
Speaker 2: All right, I'm gonna I'm gonna try for that, And
I think that might be the way to go. What
do you guys think about try to go around the
side opposite the castle. Sure, do we still have one
of those apples?
Speaker 6: Nope, the wallworth apples? Uh?
Speaker 3: All right? So do you guys want to go talk
die on a nap the next morning? Do you want
to go talk to somebody down at the harbor and
try to buy a boat because they're not going to
rent it to you. Yeah, you're like, they might buy
it back from you if you survive.
Speaker 2: But yeah, I assume something small, something not too big,
like a little d Yeah.
Speaker 4: A little rowboat.
Speaker 3: That's a little bit of rowing there. But yeah, okay,
some seats four five? Who rag and swim?
Speaker 4: Yeah? Ye? Who is swimming?
Speaker 3: All right? So he says, uh, I'll sell you this
boat for four hundred gold and if you bring it
back I will give you three hundred and fifty gold back,
And so the rental would be fifty gold to take
it for however many days you need it? Is that fair?
Speaker 2: Yes, that seems like a pretty good deal.
Speaker 6: We're rinking a boat for get of the best. That's
how we measure things. Now, how many vests does it cost?
Speaker 3: And the boat is about about eight adiras?
Speaker 5: Long, I have one more thing I have to check
real quick before I fitted it.
Speaker 3: Finally, stop spinning all the gold.
Speaker 2: Oh it's not going to be gold.
Speaker 4: I was talking about.
Speaker 3: You can't take it with you and you're probably not
going to survive. So I mean it's fine, right, tarp
that would go over this boat, and we always have tarps.
Speaker 6: Yeah, should we get a tarp that make it easier
for you to turn us all in visible? You just
made the tarp. I realized as I was saying that,
All right.
Speaker 3: Core, are you doing Eddie nothing?
Speaker 2: I was seeing a phantom steed could travel on water,
and I was just gonna pull the boat and feel
it could be faster.
Speaker 6: I could go walls mode. And to know what we
do is we turn the boat upside down and then
we just walk under water and we can use the
air in the boat to breathe.
Speaker 4: Yeah, just pirates of the Caribbean and the.
Speaker 6: Ship I would still turn into a was and part
under the boat.
Speaker 3: All right, Well, I think you guys have a plan.
We have a plan, and I think here's a good
place to take your break.
Speaker 2: All right, I'm right another plan. I bought a boat.
Speaker 4: The boat is eight are as long.
Speaker 1: This concludes this episode of A Fool's Quest.
Speaker 6: Join us next time for more fun and during it venture.
Speaker 1: Thank you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform and listen to A
Fool's Quest.