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Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Mike Minaudi,

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your host from GiantBomb dot com. Thank you for tuning in.

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And this episode we're going to be talking about some

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mobile games going offline, why college football twenty seven is

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making everybody mad, and we're gonna look at the Assassin's

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Creed Black Flag Recinct reviews. It's gonna be a good

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one because we have Jeff Backbar on the show. Jeff,

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how are you doing.

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Speaker 2: I'm doing all right on this Wednesday morning. Thank you

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for having me making my triumphant return to GMM. It's

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a great day. Thanks for having me.

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Speaker 1: I wanted to say this was your first ever appearance,

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which apparently isn't true, but I might continue believing that

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so I feel special. If that's okay, brother.

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Speaker 2: It might be only my second. Not gonna lie. You know.

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Speaker 1: They say you never forget your second. That's a famous

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thing people say all the time.

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Speaker 2: That's exactly the truth, and I'll tell you what it

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checks out, just going off life experiences.

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Speaker 1: Oh gosh, yeah, I do appreciate you being here. We

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are continuing to fill in for Jeff Grub who's something

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something about a beach, right, I don't know what he does.

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If he's not if I'm not working with him, I

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don't care what he's up to. Honestly, he can do

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whatever he wants.

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Speaker 2: In the theater of my mind, I kind of just

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picture that guy under an umbrella on the beach playing

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some Chinese retro portable thing. Yeah, his family desperately clamoring

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for his attention to help put up an umbrella or something, right,

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and him he cannot be bothered, right.

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Speaker 1: Yeah, Yeah, he's too busy playing Sin and Punishment for

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the Nintown sixty four, which I do approve of. I'm

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glad that's that's what he seems to have gone to

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after I was pocking that up so much recently. So hey,

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that's fine. We hope that Grub is having a fun time.

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He'll be back next week. So you're gonna be stuck

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with me for the rest of this one. But that's

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okay because we got plenty of talk about. But before

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we get into things, let's explain ourselves. Don't forget to

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go to giant bomb dot com slash join from a

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Premium member to get access to our special shows, including

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the new series of This Is the Run, where I'm

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playing Sewer Shark for the Sega CD also had a

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new episode of the Nine Lives of Mister ristophav Le's

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Go Up Jess yesterday. And of course there's all those

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more recent premium shows that have now they got the

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full run in there, so you can watch all of

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Portal Palace. You're gonna watch all of Marry Me, Toma Dacci,

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and so much more. We've got other stuff cooking in

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there as well as for this show. Most weekdays, Jeff

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Grubb help piece your gaming like back together. I'm not

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Jeff Grubb, I'm Mike Manatti. That includes breaking news and

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maybe even some of our own original reporting for all

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these topics, I'll get input from a bona fide expert

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who will make me look smart. If you're watching live

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on twitch welcome. You can always listen to this show

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later on podcast feeds by searching for Game Mess Mornings,

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or find the RSS feed on giant bum dot com.

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You can also catch the show later with chapters and

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timestamps on YouTube. Hello YouTube, Oh, I wanted to do it?

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And I can? I?

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Speaker 2: Can I do it? Can I do it? Can I

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do my own take?

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Speaker 1: You got to do it? Yeah? You give it your

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own spin.

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Speaker 2: Go ahead, Uh you can get also gotch a show

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later with chapters and timestance on YouTube.

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Speaker 1: Hello YouTube, We have a lot to get into, so

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let's start this show with. Mario Kart Tour is being

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shut down and no offline version is planned. This is bye,

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Dave Aubrey at VGC. Mario Kart Tour, the mobile iteration

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of Nintendo's iconic racing series, is being shut down in

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just two monthsnnounced on Nintendo's official Mario Kart Tour fac

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web page. The end of service notification explains that Mario

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Kart Tour will no longer be playable as of twenty

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two to fifty nine PT on September twenty ninth, twenty

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twenty six. Unfortunately, for dedicated Mario Kart Tour fans, there

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are no plans for an offline version to play after

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the service ends. An offline version is not scheduled for release.

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Nintendo said, perhaps.

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Speaker 2: This is uh, perhaps this is no coincidence, but this

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is also the first time I've heard about Mariocardtour in

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a very long while. Are people playing it?

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Speaker 1: You have to imagine some people played. I mean, it's

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weird because this was a part of their initial very

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big push into mobile when the WU flopped, They're like,

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we're going to do a few things here. One, we're

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going to expand our media outside of game. So that's

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how we got things like the theme parks in these

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movies that worked. That's been working well. We have Switch

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working incredibly well for them. And the third pillar was

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we're going into mobile, and that's I think that's probably

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what excited investors the most at the time, and it's

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the one that bore the least amount of fruit to

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the point where even the Mario Kart mobile game, and

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it's Mario Kart. You know, Mario Kart is huge. It's

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off to the best selling game or whatever Nintendo system

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it is on, and this thing just never really got

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that much traction going.

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Speaker 2: So there was this one, and then there's the Mario

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like run one. Right, there's Mario Little Runner.

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Speaker 1: There was Mario Run. There was some kind of a

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Doctor Mario, there was like there, there was there original

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one that was an RPG. The only one that seemed

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like it ever kind of got something going was the

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Fire Number one. Fire Ambum Heroes popped off for a

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bit and that was doing well for a while. They

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still do stuff every once in a while. There was

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another FIREMM game that came out somewhat recently that I

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never hear anybody talk about. And I feel like there's

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even something else right nounced recently that I can really

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forget about. Now. There's that Animal Crossing game as well,

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Pocket Camp, and that's one where it's like, oh, Animal Crossing,

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what a great fit for mobile, right, And still nobody

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really cared. But when they took that offline, they created

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a kind of offline versions like hey, pay ten dollars

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whatever and you'll just get the entire game. And that

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seems like a good compromise from you know, making a

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mobile game and an ending service of it instead of

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just making something that nobody can ever play again. You

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do that. And they're saying that that is not planned

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right now for Mario Kartur and you know, we're the

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idea of digital game is very much sort of being

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discussed right now, and that is sort of the reality

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with a digital life service game like this is that

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it could just be gone forever at some point, which

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is you know, terrible from a preservation angle, and it's

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just weird in general to think that there's gonna be

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a Mario Kart game that you just cannot play.

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Speaker 2: Yeah, So I mean I never Oh, actually, I take

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it back. Maybe I did play this once when it

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first came out. Uh, certainly there had you know, what

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was the I don't remember the mechanic that. I don't

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remember the loop? Was it like? Uh, was there something?

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There's a lot of costumes, Yeah, and that's what you're

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paying for.

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Speaker 1: I think that's part of it. I mean, there was

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a gotcha element for sure, and I'm not I don't know,

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you're probably paying for more courses things like that. I

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just I remember never liking the track design because this

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is the tour aspect of it, so the tracks would

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be like pairs. There's a lot of branching pass and

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they would put some of these tracks into Mario Kart

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eight Deluxe in the DC for that, and they're often

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not the best tracks because they just kind of didn't

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feel as focused.

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Speaker 2: Hmm.

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Speaker 1: Right. So it's weird because it's you know, it wasn't

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a great game, that's for sure, but I'd be playing it.

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Speaker 2: We'd be playing if it was great.

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Speaker 1: Yeah, exactly. But it still would be nice to have

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some kind of offline verse, especially when they have done

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that for Pucket, mean, especially when there's been some momentum

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with people trying to get legislators to create some laws

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to stop this sort of thing from happening.

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Speaker 3: Right.

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Speaker 1: I don't know how far along that it's getting exactly,

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but it is just kind of this weird thing for

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these companies to just completely get rid of the games,

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which sucks for people who have been spending money in

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Mario kartsor.

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Speaker 2: Well, because the taking of it down just seems nefarious, right,

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because it's like, why not just leave the thing with

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an offline component? What is the risk? What is the

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exposure there? I don't understand. The only thing I could

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understand is like this maybe boardroom dark pattern, thinking of like, well,

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we can't just let people have a thing indefinitely for free.

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That'll distract them from buying the new thing, right.

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Speaker 1: But you think they would know what this was, and like, look,

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obviously not that many people care about Martyo kartour, but

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just let them, for ten dollars buy it and get

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get every costume, get every track. They're probably not even

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gonna play it that much. You'll make a little bit

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of scratch from that and people won't have to be

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mad you and feel just kind of icky about the

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whole thing. Yeah, yeah, so, uh, you know, it's been

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a week. It's been a week for Microsoft Xbox in

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PlayStation right always is a fun reminder that Nintendo is

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capable of being shitty as well.

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Speaker 2: Yeah. I subscribe to the grub school thought of like

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everyone airing out the dirtiest of their laundry all in

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one shot so that it can all just go down

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the disposal and the goldfish esque memory of the average

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consumer clicks in locks in, where all this is unfortunately

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water under the bridge.

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Speaker 1: All right, next up here, so you know, obviously there's

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all the Xbox news with their layoffs and the studios

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that they are sort of parting ways with. Now that

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this came out from some reporting, Xbox game Pass has

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reportably lost millions of users since twenty twenty four. This

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is by Andy Robinson at VGC, says Xbox game Pass

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has reportably declined by four million users since Microsoft's the

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last shared subscription numbers. That's the coin above Bloomberg in

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the Wall Street Journal, which claimed that game Pass currently

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has around thirty million subscribers, down from the thirty four

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million that Microsoft's last reported in twenty twenty four. According

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to court documents published during its legal battle around the

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Activision Blizzard acquisition, Microsoft had expected game Pass to have

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around seventy seven million subscribers by this point in its

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long term strategy. Seventy seven million. They're at thirty. However,

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as acknowledged by Xbox's new CEO, Asha Sharma earlier this week,

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game Pass has not grown at the pace Microsoft expected.

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It's not off by a little bit, Jeffy. They thought

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they're gonna have seventy seven million right now they are

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at thirty million, which is down from thirty four million

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a couple years ago. And I think, you know, I

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think this is one of the big reasons why all

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of this is happening with Xbox was the big bet

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was game Pass and that just didn't work.

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Speaker 2: Yeah. I think with a lot of things, you know,

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safe as death right, and I think game Pass outstayed

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it's welcome without meaningfully innovating in a way that was

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a compelling, you know, proposition for people. And I think

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as a consequence, all these sort of load bearing pillars

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of the business models began to crumble, and you know,

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we're sort of where we're at now. I think I

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think it's very easy to put yourself back into the

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glory days of the highest of highs where what game

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Pass sort of experienced and make the calculus of like, oh,

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this will have you know, seventy plus million subscribers if

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things keep going the way it was going. But that's

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not the case. It actually went in the exact opposite direction,

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and the value wasn't there, and people got it got stale.

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And I think, you know, that's the one constant, is

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that if a product is not doing or giving you

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the feeling it gave. Because that was the thing, right,

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game Pass became such a necessity, right, it was like

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if I'm not a game Pass member, I'm like losing money?

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Speaker 1: Right, right? Am I even really a gamer if I'm

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not a game Pass member?

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Speaker 2: And and and you know, even for the mechanisms of

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like discovery, it was pretty successful. And you know, you know,

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obviously a lot of reporting has come out that it

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was a occasionally deeply unfavorable revenue split in situation for

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game makers, but nevertheless, like it just laws that motion,

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like it just could not maintain any of that. And

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I do think a lot, a lot like a lot

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of these things that find early success, their value is

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sort of front loaded in a way that is unrealistic,

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and as things begin to play out, they show their

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true colors and not being able to maintain that level

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of you know, interest and excitement. This is unsurprising.

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Speaker 1: The other we're kind of reporting that I saw from

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Bloomberg's kind of a mentioning the problem with game Pass,

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and some of it is timing, where all right, we're

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launching game Pass and we are going to buy all

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of these studios so we can make content, because that's

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what's going to get people excited, just the breadth of

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games of different genres, of different sizes that we are

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going to have here. And meanwhile, what everybody was actually

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doing was just playing Minecraft, Fortnite, Call Duty. People work

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very much finding their one game, and then these games

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were becoming platform so to the point where there kind

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of aren't seventy seven million gamers out there right now

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that would be interested in a robust library that game

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Pass was offering. They did very well with I think,

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you know, people like us gamers of our ilk who

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kind of grew up like we like being able to

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play a bunch of different things of different genres and

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this and that, and that's where they found success, and

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then they struggled to expand outside of that. So those

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investments in those studios that were, you know, doing things

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where they thought like, yeah, it's gonna be great to

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have a South of Men like because that's going to

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expand our portfolio on game Pass, and it kind of

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turns out that that wasn't actually driving interest. So the

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whole thing is just kind of a bummer because I

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game Pass seemed like something that maybe should have worked

269
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better than it could have. It seems like you could

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see why maybe it seemed like a good bet at

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a time, and when everybody was doing these things right,

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Disney Plus was popping off, not that obnoxiously, so we

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had a million of these subscription services. Probably another part

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of the problem because how many of these things than

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any one person actually have.

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Speaker 2: Well, well, that's how I think the history will be written, right,

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because if you are a console manufacturer and you find

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yourself in the impossibly fortunate situation that game Pass found itself,

279
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like how much like how much more of a favorable

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thing do you could you ask for? We found a

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thing where we are guaranteed to receive money every month

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from people who are excited to pay it right, Like

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who are glad? Who are like this thing has momentum,

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this thing has excitement, and pissing that away and not

285
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being able to maintain it, I do think will be

286
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a major part of how the history books are written

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when it comes to, you know, the autopsy of Xbox.

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Speaker 1: It's interesting, is you know since twenty twenty four when

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we had this drop, that's when call of duties on

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game Pass now right, and that and that didn't move

291
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the needle. And if that doesn't move the needle, nothing

292
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really will. It's and it's still it's kind of awkward thing. Go, well,

293
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this is that still thirty million people giving you money

294
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every month or every year. So they can't stop. They

295
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can't stop doing game Pass because then they are just

296
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going to lose that revenue stream. They're kind of in

297
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a bit of an awkward spot with it, all right.

298
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College Football twenty seven is pissing everyone off. This is that,

299
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Mark Delini a game spot. Ask players what their favorite

300
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mode is in EA's revitalized college football series, and most

301
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will tell you it's Dynasty a Road to Glory, which

302
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give players control of an entire school football program or

303
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a created player, respectively. Unlike Ultimate Team EA's longstanding paid

304
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to win mode seen in all of its sports games,

305
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these modes have largely been untouched by micro transactions, but

306
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College Football twenty seven has crossed the line. According to

307
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many players to voice their frustrations online, Dynasty and Roe

308
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to Glory now each allow you to pay to instantly

309
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improve your coach or athlete, rather than improve them over

310
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time through play. With the coach level cap of one hundred,

311
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players would need to spend twelve thousand points, which equates

312
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to one hundred dollars if bottom bulk. The early access

313
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Ultimate edition in the game includes four six hundred points,

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meaning even the most expensive version of the game teams

315
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designed to ask players to fork over more money or

316
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else trudge through a remarkable grind. As one player on

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Twitter explain, you could see that breakdown below. Players can

318
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no longer tweak sightings to level up faster or fastest.

319
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Speediest option is now the default in both modes, while

320
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slower options still exists in Dynasty. On Twitter, a popular

321
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college football streamer is mobilizing players to boycott the end

322
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game pay to level options using the hashtag DFB play

323
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don't Hey. The time of writing this article, the hashtag

324
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is trending at number eight on the website. Meanwhile, on

325
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rd it, some players are promising to skip the game

326
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because this new in game purchase scheme has rubbed them

327
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the wrong way.

328
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Speaker 2: Yeah, I mean, you know, hopefully there's momentum here with

329
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the with the sort of consumer response. Although I don't

330
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know it's bull counting, just doesn't always.

331
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Speaker 1: Do every time surf every time I see that. It's

332
00:18:27,319 --> 00:18:29,880
maybe it's cynical, but I always remember that boycott Call

333
00:18:29,920 --> 00:18:32,319
of Duty, Monitor War for two or whichever one it was.

334
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Steam group. Then the game came out. You could see

335
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everybody in that group just playing that game on launch day.

336
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Speaker 2: See what we gotta do, folks, We got boycott college. Yeah,

337
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that's what we gotta do. The scam of higher education,

338
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that's what we gotta do. I think he missed the message.

339
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I think they're trying to emulate the college, the financing experience.

340
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Speaker 1: The most paid to win of all the mosts, the

341
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most pay to.

342
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Speaker 2: Win, and then you wind up over paying and really

343
00:19:00,759 --> 00:19:05,279
get nothing on your investment because you're in debt up

344
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to your eyeballs until you're fifty three. Yeah, what a

345
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colossal disaster in stereo from every point, stepping on every

346
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goddamn rake in the yard. I just and like, am

347
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I wrong? Didn't this game like come back in the

348
00:19:25,119 --> 00:19:30,599
last two years or so too, with like very favorable reception, right,

349
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Like listen.

350
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Speaker 1: Yeah, there was no college football game for a while

351
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and then it came back and was huge. Right, It's

352
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it's been doing very well. People were very excited about it.

353
00:19:40,799 --> 00:19:43,960
And that's not enough because line must always go up, right,

354
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So now you know, and there's already Ultimate Team, you

355
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already have that for the big micro transaction heavy mode,

356
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and that makes EA plenty of money. But it's not enough.

357
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And I'm sure they are having these these these board

358
00:19:56,559 --> 00:19:58,720
meetings at all time. Again it goes you know, there

359
00:19:58,920 --> 00:20:02,079
was that anecdote about Don Matrik looking at Halo four

360
00:20:02,400 --> 00:20:03,880
and just being like, can we make can we have

361
00:20:03,960 --> 00:20:06,680
the real money auction house from Diablo three in there?

362
00:20:07,000 --> 00:20:11,839
I bet those kinds of insane conversations are happening constantly.

363
00:20:11,920 --> 00:20:15,680
So of course some executive is like, well, if Dynasty

364
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and Road de Glory are popular, why don't we have

365
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micro transactions in there? Oh? Imagine how amazing would be

366
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if people could play to level up faster? Wouldn't they

367
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love that and be happy to give us money because

368
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they are out of touch and greedy. So uh here

369
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it is pay literally pay to win again one hundred

370
00:20:35,720 --> 00:20:38,559
dollars if you want to get to the max level,

371
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you know, stuff like that. It's all even if you

372
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don't engage with it. It is kind of this weird

373
00:20:43,359 --> 00:20:45,920
dark cloud of I'm doing this grind, I'm trying to

374
00:20:45,960 --> 00:20:49,200
like level up naturally. Yeah, and I could just pay

375
00:20:49,359 --> 00:20:51,920
to get through it all. That's what begins to make

376
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it feel less like a game and more like some task.

377
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Speaker 2: Everything just feels like it is done for the instant

378
00:21:01,079 --> 00:21:05,400
revenue gratification. No longer does anything seem like, oh, we're

379
00:21:05,440 --> 00:21:07,640
gonna play the long game here, We're gonna like develop

380
00:21:07,640 --> 00:21:10,000
a community, develop a fan base, and like grow the thing.

381
00:21:10,359 --> 00:21:14,799
It's just smash and grab twenty four seven, three sixty five.

382
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And you know, look, I don't know. My normy friends

383
00:21:19,559 --> 00:21:25,720
tell me the Madden Experiences dog shit. You know, FC

384
00:21:26,079 --> 00:21:29,240
still seems to be cooking. I don't really, you know,

385
00:21:30,359 --> 00:21:32,640
have my finger on the pulse of the wider sentiment.

386
00:21:33,119 --> 00:21:36,440
We've dib and I fired up NHL twenty six last night,

387
00:21:36,480 --> 00:21:39,359
and I'm like, God, this game feels a million years old,

388
00:21:40,160 --> 00:21:41,799
just in terms of like how it plays and how

389
00:21:41,839 --> 00:21:48,640
it feels. It's like borderline playable. So yeah, I don't

390
00:21:48,720 --> 00:21:50,599
I don't know. I guess it's like a large larger

391
00:21:50,599 --> 00:21:53,599
conversation of like, just how popular are sports games anymore?

392
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Speaker 1: Outside of FC It seems like they often are. They

393
00:21:57,599 --> 00:21:59,039
feel like the man game is so often so well,

394
00:21:59,079 --> 00:22:01,480
and that's maybe one of the biggest disconnects I feel

395
00:22:01,559 --> 00:22:05,279
as a you know, hardcore gamer or something, is my

396
00:22:05,480 --> 00:22:07,519
lack of interest and those things. And I like sports.

397
00:22:07,519 --> 00:22:10,000
It's not like an old timey ow they're playing their

398
00:22:10,079 --> 00:22:13,400
sports balls over there. I would like good sports games,

399
00:22:13,960 --> 00:22:17,240
especially in like the Ultimate Team era. Of these things.

400
00:22:17,680 --> 00:22:20,559
I just I find them kind of repulsive, even when

401
00:22:20,559 --> 00:22:23,559
they start throwing that stuff into like the wrestling games,

402
00:22:23,559 --> 00:22:26,640
the WBE games. I'm like this, I just everything about

403
00:22:26,680 --> 00:22:29,839
this presentation, everything about the structure of this is just

404
00:22:30,480 --> 00:22:34,119
off putting. And I wonder how long people will take it.

405
00:22:34,359 --> 00:22:36,079
I think people will take it a lot, because there's

406
00:22:36,079 --> 00:22:37,839
just a group of people who want to play the

407
00:22:37,880 --> 00:22:41,240
college football game, who want to play Madden. They are

408
00:22:41,279 --> 00:22:43,799
just desperately into that it is one of two video

409
00:22:43,839 --> 00:22:46,000
games they will buy every year. You know, it's a joke,

410
00:22:46,079 --> 00:22:49,519
the Madden Call of Duty players, but that's a real audience.

411
00:22:49,519 --> 00:22:51,960
Speaker 2: It is. I kind of call them the CALSHI players now,

412
00:22:53,240 --> 00:22:56,960
just because look forgive me for making this assumption, but

413
00:22:57,319 --> 00:23:01,319
you know, anecdotally, in my friend circle of friends, you know,

414
00:23:01,440 --> 00:23:04,799
the same people who are the predictive gamblers are the

415
00:23:04,799 --> 00:23:10,400
same people who only exclusively play Madden. And I think

416
00:23:11,039 --> 00:23:15,279
perhaps those types of players are wired a certain way

417
00:23:15,319 --> 00:23:18,119
to maybe just accept some of this stuff in a

418
00:23:18,160 --> 00:23:21,519
way that is disproportionate than the rest of the community.

419
00:23:21,559 --> 00:23:24,279
I don't know. Again, perhaps I'm making some coming.

420
00:23:24,359 --> 00:23:26,440
Speaker 1: But if all you do is play like a Call

421
00:23:26,480 --> 00:23:28,759
of Duty and I'm Madden, you at a certain point

422
00:23:28,799 --> 00:23:33,680
you are probably normalized to the aggressive micro transactions in

423
00:23:33,720 --> 00:23:36,880
the live service element of it, in some of this grossness. Now,

424
00:23:37,039 --> 00:23:39,160
it seems even then that there's been a bit of

425
00:23:39,200 --> 00:23:43,519
overstepping here with with trying to do that to this mode,

426
00:23:43,799 --> 00:23:47,559
and there is some backlash. You do wonder how much

427
00:23:47,880 --> 00:23:49,960
how it can break containment. How big a deal can

428
00:23:50,000 --> 00:23:52,480
it possibly be for a game that has a huge

429
00:23:52,519 --> 00:23:58,000
audience that isn't following friends on Twitter, right, so things

430
00:23:58,000 --> 00:24:01,000
like that, they might dislike it. And I hope that

431
00:24:01,039 --> 00:24:03,200
there's more momentum, and I hope that there's even like,

432
00:24:03,279 --> 00:24:05,519
oh wow, we got we gotta pull back. This one's

433
00:24:05,519 --> 00:24:08,519
pissing people off too much. Maybe that can happen more

434
00:24:08,559 --> 00:24:11,160
so than the impacting sales, which is hard to do.

435
00:24:11,240 --> 00:24:14,839
Getting really mad online sometimes, for whatever reason, can make

436
00:24:14,880 --> 00:24:19,759
these companies change course. We'll see if that happens here.

437
00:24:20,920 --> 00:24:23,400
All right, why don't we take a quick break. We'll

438
00:24:23,400 --> 00:24:26,400
come back. We got some Assassin's Creed Black Flag Recinc.

439
00:24:26,480 --> 00:24:35,599
Reviews to look at. You're back, everybody, Hey, everybody, Game

440
00:24:35,640 --> 00:24:39,480
Mess Mornings is continuing me, Mike Bnatdi got Jeff Beckel

441
00:24:39,640 --> 00:24:44,359
right here next stup Assassin's Creed Black Flag Recinct reviews,

442
00:24:44,400 --> 00:24:48,039
aren't It's at an eighty seven on Open oh, Nick

443
00:24:48,400 --> 00:24:53,039
and eighty seven for this sort of a remaster make right.

444
00:24:53,119 --> 00:24:55,119
I never know what to call these. They're the kind

445
00:24:55,119 --> 00:24:56,799
of in the sweet a remaster remake.

446
00:24:56,839 --> 00:25:00,960
Speaker 2: To me said, you said master, make remaster make hmm.

447
00:25:02,079 --> 00:25:04,640
Something about that that's giving me deep pleasure.

448
00:25:05,440 --> 00:25:07,720
Speaker 1: I don't know why that one here.

449
00:25:07,799 --> 00:25:09,960
Speaker 2: Yeah, it feels good.

450
00:25:10,519 --> 00:25:13,279
Speaker 1: Did you play? Okay, wait a second, I just looked.

451
00:25:13,279 --> 00:25:15,720
It's eighty six now, everybody, so maybe it got slightly

452
00:25:15,799 --> 00:25:18,039
worse since I last looked on Open Critic. Everyone calls

453
00:25:18,039 --> 00:25:23,480
all the markets are going crazy. It's just crazy, players

454
00:25:23,519 --> 00:25:26,759
are losing their minds. And then this eighty six. Uh

455
00:25:26,839 --> 00:25:30,119
did you like the original Black Flag at all?

456
00:25:30,519 --> 00:25:35,599
Speaker 2: Yes? This is the Maybe this is not entirely accurate,

457
00:25:35,680 --> 00:25:39,640
but this is the only Black Flag, I'm sorry, the

458
00:25:39,640 --> 00:25:42,880
only Assassin's Creed game that I can like draw from

459
00:25:42,920 --> 00:25:47,480
memory that I remember enjoying and playing. Everything else is

460
00:25:47,519 --> 00:25:50,920
just sort of a blur to me. And the Black

461
00:25:50,960 --> 00:25:53,319
Flag stuff is the thing that I kind of dig.

462
00:25:54,359 --> 00:25:56,680
Speaker 1: I was really into the series for a while there

463
00:25:56,680 --> 00:26:00,440
in the beginning, kind of that one, that the two trilogy.

464
00:26:00,720 --> 00:26:02,920
I even liked three a lot, which is a bit

465
00:26:03,000 --> 00:26:06,079
of a bit of a hot take, and then four

466
00:26:06,440 --> 00:26:09,759
four was was super fun. I liked the pirate stuff

467
00:26:09,759 --> 00:26:11,119
in it was incredible.

468
00:26:11,160 --> 00:26:12,039
Speaker 2: You know what I think they should do.

469
00:26:12,039 --> 00:26:13,920
Speaker 1: I think they should take that pirate stuff and just

470
00:26:14,000 --> 00:26:16,480
make it its own game outside of Assassin's Creed.

471
00:26:16,880 --> 00:26:19,720
Speaker 2: That'll never work, Mike, What do you mean so kinda.

472
00:26:20,400 --> 00:26:22,960
Speaker 1: Let's added a to it. Let's make a quadruple a

473
00:26:23,200 --> 00:26:26,799
Pirate only Assassin's Creed spinoff. That'd be a big deal.

474
00:26:26,920 --> 00:26:29,799
That game did come out, which is wild, and no one,

475
00:26:30,039 --> 00:26:32,400
no one. Not only did no one play it, no

476
00:26:32,400 --> 00:26:35,480
one talked. Nobody even reveled in its failure the way

477
00:26:35,519 --> 00:26:38,039
they did. With like a concord or a high guard,

478
00:26:38,039 --> 00:26:39,160
no one could even care.

479
00:26:39,720 --> 00:26:44,480
Speaker 2: I okay, so I tell this story fairly often. I

480
00:26:44,640 --> 00:26:48,279
played that game so long ago at an E three,

481
00:26:48,599 --> 00:26:50,559
Like I'm not joking. I think I played it in

482
00:26:50,599 --> 00:26:55,559
like twenty sixteen or something like a version of it.

483
00:26:55,559 --> 00:26:58,599
It was at the booth. If they were it was playable,

484
00:26:58,680 --> 00:27:01,759
it was fine, I just can And then it just

485
00:27:01,880 --> 00:27:06,480
disappeared for six years. Right did you go to that

486
00:27:06,519 --> 00:27:06,839
E three?

487
00:27:06,839 --> 00:27:08,200
Speaker 1: Do you know what I'm talking about? It was I

488
00:27:08,200 --> 00:27:09,920
didn't get to play it, and I think because they

489
00:27:10,200 --> 00:27:12,359
kept reboot I think they just couldn't figure out how

490
00:27:12,359 --> 00:27:16,279
to actually make it a real life service game that

491
00:27:16,319 --> 00:27:18,359
people were going to actually spend money on, and they

492
00:27:18,400 --> 00:27:20,200
never did figure that out. It turns out they would

493
00:27:20,200 --> 00:27:22,440
have been better off just releasing the first version of

494
00:27:22,480 --> 00:27:25,200
it and probably getting the same result. I have my

495
00:27:25,279 --> 00:27:27,279
own version of that with all the Knight's Silk song

496
00:27:27,319 --> 00:27:29,519
where I played it at like E three twenty nineteen.

497
00:27:29,759 --> 00:27:31,559
Then it was the game for years. Everyone's like, where

498
00:27:31,599 --> 00:27:33,720
is that. I'm like, I played it. It wasn't even

499
00:27:33,759 --> 00:27:35,640
like a special thing, that one that was just on

500
00:27:35,680 --> 00:27:38,799
the show for Nintendo's booth amongst a bunch of random

501
00:27:38,839 --> 00:27:42,400
third party things. Nobody even cared that much. Then, I'm like,

502
00:27:42,440 --> 00:27:44,240
I just played it as I was like leaving on

503
00:27:44,279 --> 00:27:45,920
the last day.

504
00:27:45,599 --> 00:27:48,480
Speaker 2: Everyone has their own That's what I love about That's

505
00:27:48,480 --> 00:27:50,000
what I kind of missed about any three, because everyone

506
00:27:50,079 --> 00:27:53,799
has their own strange story of like a thing that

507
00:27:53,839 --> 00:27:58,160
they experienced that played out in the most unbelievable way.

508
00:27:59,119 --> 00:28:01,160
I have this the skull and Bone thing, and I

509
00:28:01,240 --> 00:28:04,400
have the Bye. I'm sure much more people have is

510
00:28:04,440 --> 00:28:06,079
the BioShock Infinite teasers.

511
00:28:06,240 --> 00:28:09,720
Speaker 1: Oh yes, I saw that. Yeah, that whole thing. Everyone's like,

512
00:28:10,079 --> 00:28:12,279
it's is gonna be the greatest thing ever, And it

513
00:28:12,359 --> 00:28:15,279
turned out that was all I.

514
00:28:14,279 --> 00:28:17,839
Speaker 2: And just like talking to Ken Levine like after that

515
00:28:18,000 --> 00:28:21,759
and like just oh man, what a what a I

516
00:28:21,799 --> 00:28:23,359
don't want to call it a bait and switch, but

517
00:28:23,400 --> 00:28:24,759
that is kind of what it was.

518
00:28:25,400 --> 00:28:28,599
Speaker 1: Uh. Some of my favorites are the in theater demos

519
00:28:28,599 --> 00:28:30,799
for games that never came out, including Pirate themed that

520
00:28:30,920 --> 00:28:33,480
Pirates of the Caribbean game that sort of was gonna

521
00:28:33,480 --> 00:28:34,640
play like Fable two.

522
00:28:35,200 --> 00:28:36,000
Speaker 2: Oh I don't know that.

523
00:28:36,240 --> 00:28:38,960
Speaker 1: Yeah, I saw that, and then uh, the original Prey Too,

524
00:28:39,000 --> 00:28:42,319
which was a sci fi bounty hunter open city game

525
00:28:42,559 --> 00:28:45,359
that looked really cool and I was really bummed when

526
00:28:45,519 --> 00:28:48,319
they can't that. All right, let's up. Let's let's read

527
00:28:48,559 --> 00:28:51,200
some quotes for some of these reviews, like Liam Kroft

528
00:28:51,240 --> 00:28:54,559
that Push Square, who gave black Flag recing thing eight

529
00:28:54,559 --> 00:28:57,119
out of ten like a captain going down with their

530
00:28:57,160 --> 00:29:00,480
ship would be soft, has remained loyal through the classic

531
00:29:00,519 --> 00:29:04,240
assesses create black Flag experience. In this new recinct version,

532
00:29:04,720 --> 00:29:07,920
it's as you remember it, except better, bigger, and markedly

533
00:29:08,000 --> 00:29:10,440
flashier in all the right ways it has to create.

534
00:29:10,519 --> 00:29:14,000
Black Flag recincts demonstrate that there's still a charm to

535
00:29:14,079 --> 00:29:17,880
staying faithful. Ash whaling at Well played with a nine

536
00:29:17,920 --> 00:29:21,000
out of ten says with a blisteringly hot current gin

537
00:29:21,119 --> 00:29:26,240
facelift and a complete mechanical overhaul that actually fixes pass mistakes,

538
00:29:26,640 --> 00:29:30,480
Black Flag recinc Skips the open world bloat liver, pure

539
00:29:31,000 --> 00:29:33,680
unadulterated pirate dopamine.

540
00:29:33,839 --> 00:29:35,680
Speaker 2: WHOA, Well, you could buy that out of the gas

541
00:29:35,759 --> 00:29:37,599
station near me, dopamine.

542
00:29:37,839 --> 00:29:42,200
Speaker 1: Give me that pirate dopamine? Right, oh yeah. Jared Green

543
00:29:42,240 --> 00:29:44,160
at IgM for nine out ten says, more than just

544
00:29:44,359 --> 00:29:46,920
a shinier version of the same game you remember, Doss

545
00:29:46,960 --> 00:29:49,559
created Black Flag. Recinc Brings what was already one of

546
00:29:49,599 --> 00:29:52,119
the best games in the series up to today's standards,

547
00:29:52,119 --> 00:29:54,920
them a bit more of a muted responsor. Jordan Remae

548
00:29:55,039 --> 00:29:57,680
at or Rambi at a game spot with the sound

549
00:29:57,759 --> 00:30:01,839
Ted says, Recinct is a hass step towards something truly fantastic.

550
00:30:02,079 --> 00:30:04,359
You play it, you will see the strengths of Black Flag.

551
00:30:04,599 --> 00:30:06,720
You'll see why the original game was the de facto

552
00:30:06,799 --> 00:30:09,240
pirate vagan for years. You also find a remake that

553
00:30:09,279 --> 00:30:11,559
doesn't manage to take the crown from the very game

554
00:30:11,599 --> 00:30:14,799
that it's remaking. I wonder, I know one thing that's

555
00:30:14,839 --> 00:30:18,400
not here, some of the current day stuff, right, I

556
00:30:18,400 --> 00:30:22,359
think that's been removed, So maybe some people have different

557
00:30:22,440 --> 00:30:24,599
feelings about that. I don't know.

558
00:30:24,640 --> 00:30:26,680
Speaker 2: I'm might be happy about that. That seems great.

559
00:30:27,319 --> 00:30:29,920
Speaker 1: I don't know. I like I both kind of like

560
00:30:30,000 --> 00:30:31,400
it and also don't know if I would miss it

561
00:30:31,440 --> 00:30:35,119
all right, Especially Black Flag was weird because that was

562
00:30:35,160 --> 00:30:39,200
the first time where you weren't that player Desmond guy, right, yeah,

563
00:30:39,240 --> 00:30:43,079
because he's dead, but you're just sort of some non speaking,

564
00:30:43,119 --> 00:30:46,200
silent protagonist in an office.

565
00:30:46,359 --> 00:30:50,400
Speaker 2: I'm not this is not a unique thought, or I'm

566
00:30:50,480 --> 00:30:52,400
sure I thought that is not shared by many people.

567
00:30:52,839 --> 00:30:56,599
But Assassin's Great to me is just like that storyline

568
00:30:57,200 --> 00:31:00,839
is just the most do we even need this thing

569
00:31:00,960 --> 00:31:04,279
at all in the entire lineage of this game? Like

570
00:31:04,839 --> 00:31:09,000
it's not important, right, It's it's kind of irrelevant, like

571
00:31:09,039 --> 00:31:10,480
you you know what I mean. It just seems like

572
00:31:10,519 --> 00:31:14,640
the most needless thing. Again, it's fine. I find that exists,

573
00:31:14,640 --> 00:31:16,480
people like it, that's great, but it just does not

574
00:31:16,640 --> 00:31:18,400
need to be a part of these games.

575
00:31:18,480 --> 00:31:21,359
Speaker 1: Well I think part even more so than like, oh,

576
00:31:21,359 --> 00:31:22,680
do people like her or not. One of the reasons

577
00:31:22,680 --> 00:31:24,960
why it's on the remake is because at the time

578
00:31:25,640 --> 00:31:28,279
that stuff was all kind of pointing to story threads

579
00:31:28,319 --> 00:31:31,400
that never got pulled or really followed up on. That

580
00:31:31,519 --> 00:31:33,000
was that they kind of never really knew where they

581
00:31:33,039 --> 00:31:35,599
were going with that stuff. The point where when I

582
00:31:35,960 --> 00:31:38,319
don't check out his sounds Creed that much anymore. I

583
00:31:38,319 --> 00:31:40,119
never I had never even played Shadows. I didn't touch

584
00:31:40,119 --> 00:31:42,039
a second of it. But whenever I do play one

585
00:31:42,079 --> 00:31:45,000
of these, like Valhalla, I'm always shocked when the real

586
00:31:45,039 --> 00:31:48,079
world stuff is still in there, and like that one

587
00:31:48,200 --> 00:31:52,200
English guy is like still hanging out from from two,

588
00:31:52,400 --> 00:31:55,119
like you're still in these games? You Oh, okay.

589
00:31:56,160 --> 00:31:59,079
Speaker 2: I think it's I think it's a consequence of like

590
00:31:59,440 --> 00:32:06,359
never being able to decouple the sort of like a

591
00:32:06,400 --> 00:32:10,720
whiplash that you experienced playing the very first Assassin's Cree

592
00:32:10,759 --> 00:32:13,319
game when all this stuff showed up, because that's not

593
00:32:13,359 --> 00:32:15,519
how it presented, right, Like, that's not how they just

594
00:32:15,559 --> 00:32:18,000
sort of were like, oh, this is actually what's going on,

595
00:32:18,319 --> 00:32:20,519
And I just I remember that being such a violent

596
00:32:20,559 --> 00:32:27,160
whiplash of like what this this is the underlying explanation

597
00:32:27,279 --> 00:32:30,839
of what we're doing here. If you like it, that's cool.

598
00:32:30,960 --> 00:32:32,839
I'm not gonna yuck. You're young. But I also think

599
00:32:32,880 --> 00:32:35,240
we could lose it, leave it on the editing room floor.

600
00:32:35,319 --> 00:32:36,839
Oh well, I.

601
00:32:36,720 --> 00:32:39,279
Speaker 1: Bet this is going to be the first of many

602
00:32:39,519 --> 00:32:42,880
of these kind of remaster makes for Assassin's Creed, which

603
00:32:43,000 --> 00:32:46,319
we've had like there's like the remastered Assassin Creek two trilogy,

604
00:32:46,359 --> 00:32:49,400
which wasn't even done very well. I wouldn't be shocked

605
00:32:49,400 --> 00:32:52,079
if it's just straight up okay this treatment now for

606
00:32:52,599 --> 00:32:57,440
Assassin's Creek two, Brotherhood Revelation, maybe SATs Creed one, which

607
00:32:57,480 --> 00:32:59,279
I like. Assassin's Creed one I think as SASA Creed

608
00:32:59,319 --> 00:33:03,039
one gets too much flack sometimes Unity, which I think

609
00:33:03,039 --> 00:33:05,400
people have come back on after initially the launch of

610
00:33:05,400 --> 00:33:07,839
that game was was rough. I think people respect Unity

611
00:33:07,920 --> 00:33:10,920
now and Syndicate has actually quite a few fans as

612
00:33:10,920 --> 00:33:14,279
well that could benefit from that. I bet all those

613
00:33:14,319 --> 00:33:17,480
games and at that point, hey, maybe three and maybe Rogue,

614
00:33:17,519 --> 00:33:21,799
remember that's quite Rogue. That was That was the one

615
00:33:21,799 --> 00:33:24,400
that kind of came out concurrent with this one. I

616
00:33:24,440 --> 00:33:26,559
think maybe with five. I forgot that was the one

617
00:33:26,559 --> 00:33:29,519
that was only Xbox three sixty yes time when Xbox

618
00:33:29,559 --> 00:33:31,920
one was out, they were making a lot of Assassin's

619
00:33:31,920 --> 00:33:33,599
Creed games for a while there.

620
00:33:33,960 --> 00:33:35,599
Speaker 2: Oh my god, this is like my biggest nightmare of

621
00:33:35,640 --> 00:33:37,200
like being on some sort of game show and I'm

622
00:33:37,200 --> 00:33:40,440
meant to like organize all the Assassins games. Was like

623
00:33:40,599 --> 00:33:44,680
Kyle's you know, I'll disqualify me. Now, there's no way

624
00:33:44,680 --> 00:33:45,119
I could do it.

625
00:33:45,160 --> 00:33:48,960
Speaker 1: I had to review Assassin's Creed Liberation for the PSP,

626
00:33:49,640 --> 00:33:52,160
which was like the new Organs one, and it had

627
00:33:52,200 --> 00:33:54,599
like a cool idea and a cool setting, and I

628
00:33:54,640 --> 00:33:58,880
thought it was incredibly unfun to play. Though. So there's

629
00:33:58,920 --> 00:34:02,200
just been a of these things and there's you know,

630
00:34:02,720 --> 00:34:04,200
it's the one thing I do. We sought that as

631
00:34:04,240 --> 00:34:06,480
always mostly done pretty well for them, that to take

632
00:34:06,599 --> 00:34:10,800
one break one time because unity sort of threw them

633
00:34:10,840 --> 00:34:13,039
off and then no one cared about syndicates. It took

634
00:34:13,119 --> 00:34:15,559
like their big break, which is maybe a couple of years.

635
00:34:15,960 --> 00:34:18,519
And then that's when Origins came out and they had

636
00:34:18,519 --> 00:34:21,760
the new formula. Hey, I bet they'll they'll remake Origins

637
00:34:21,760 --> 00:34:24,960
in Valhalla and Odyssey and all those RPG ones at

638
00:34:25,000 --> 00:34:30,239
some point as well. You gotta check this out. You think.

639
00:34:31,719 --> 00:34:35,000
Speaker 2: That's a good question, you know? Uh, I would say

640
00:34:35,000 --> 00:34:38,199
probably not. You know, I just you know, I have

641
00:34:38,280 --> 00:34:40,199
to be really pick h I have to really pick

642
00:34:40,239 --> 00:34:42,639
and choose my my where I put my energy into

643
00:34:42,679 --> 00:34:45,280
games and stuff like that. I will wait to sort

644
00:34:45,320 --> 00:34:49,639
of see on uh the the kind of like the

645
00:34:49,639 --> 00:34:52,480
circles we travel in like that feedback. There is a

646
00:34:52,519 --> 00:34:54,719
threshold that gets crossed when it's like, oh God, I

647
00:34:54,719 --> 00:34:57,239
think I have to play this Expedition game right, Well,

648
00:34:57,239 --> 00:35:00,199
that's obviously right once in a once a year your

649
00:35:00,280 --> 00:35:02,639
kind of thing. I don't know, I just can't see

650
00:35:02,679 --> 00:35:07,440
like this, you know, master make getting to the place

651
00:35:07,480 --> 00:35:09,519
where like, oh, this is something you really got to

652
00:35:09,599 --> 00:35:14,079
check out. Back, are probably gonna just miss a threshold

653
00:35:14,119 --> 00:35:14,800
from you playing it.

654
00:35:15,639 --> 00:35:16,800
Speaker 1: I want to check it out, least. I don't if

655
00:35:16,800 --> 00:35:21,719
I'm gonna like play through Black Flag again, but I

656
00:35:21,760 --> 00:35:25,039
don't want to give it a Looksie, that's for sure,

657
00:35:25,159 --> 00:35:27,360
all right. Next up here, Toys for Bob stills to

658
00:35:27,360 --> 00:35:30,199
work on Banjo KAZUOI saying we're huge fans. This is

659
00:35:30,239 --> 00:35:33,840
Andy Robinson at VGC, the Crash and Spiro Studio. Toys

660
00:35:33,840 --> 00:35:36,400
for Bob has reiterated that would love to work on

661
00:35:36,519 --> 00:35:40,960
Rare and Xbox's dormant Banjo Kazui series. The California based

662
00:35:40,960 --> 00:35:44,400
studio has built a reputation for platform or revivals. They

663
00:35:44,480 --> 00:35:47,039
worked on Crash Bandicoot for and recently announced a new

664
00:35:47,039 --> 00:35:51,079
installment for Spiro The Dragon. Banjo Kazu seems to be

665
00:35:51,159 --> 00:35:53,519
next on studio's hit list and so reiterated in an

666
00:35:53,559 --> 00:35:56,119
interview with kind of funny that would jump at the

667
00:35:56,199 --> 00:35:58,760
chance to work on the franchise. The franchise we love

668
00:35:58,840 --> 00:36:03,039
set associate creative or loose stuttered as platform fans, Banjo's

669
00:36:03,039 --> 00:36:05,599
top of the heap. We have some huge, huge fans

670
00:36:05,599 --> 00:36:09,159
of that franchise understaff. I'm talking they got the Jiggy

671
00:36:09,239 --> 00:36:14,079
as their profile pick and that kind of thing. Of

672
00:36:14,559 --> 00:36:19,119
all of the franchises that Xbox has not taken advantage

673
00:36:19,159 --> 00:36:24,119
of that they own, Banjo Kazooi is the most criminal.

674
00:36:24,760 --> 00:36:25,079
Speaker 2: To me.

675
00:36:25,559 --> 00:36:28,840
Speaker 1: I still think about how people popped off when they

676
00:36:28,840 --> 00:36:32,639
were just revealed for Smash Brothers, how excited everyone was

677
00:36:32,719 --> 00:36:35,199
for that. It's like, boy, imagine if you could take

678
00:36:35,199 --> 00:36:37,079
that energy and put it into some kind of new

679
00:36:37,119 --> 00:36:41,559
game that was just a faithful revival. There was a

680
00:36:41,599 --> 00:36:44,599
point when we were getting the Reignited trilogy and the

681
00:36:45,480 --> 00:36:49,079
you know, Crash Bandicoot Insane trilogy where these three platformers

682
00:36:49,079 --> 00:36:52,440
were making a comeback, and it was it was shocking

683
00:36:52,519 --> 00:36:55,599
to me that some sort of Banjo Kazooi thing didn't

684
00:36:55,639 --> 00:36:56,480
happen right away.

685
00:36:56,559 --> 00:37:01,960
Speaker 2: Then it is baffling because we you've gotten, you know,

686
00:37:02,480 --> 00:37:05,639
revisits of things that we rightfully probably shouldn't have out

687
00:37:05,639 --> 00:37:08,960
of the order of you know, leapfrogging of Banjo kazoo

688
00:37:09,159 --> 00:37:12,199
got some buzzy stuff, right, Yeah, Like I mean, no

689
00:37:12,280 --> 00:37:15,119
offense to people who maybe are not here, but like,

690
00:37:15,840 --> 00:37:20,199
come on, come on, I mean, yeah, Banjo Kozooi rightfully

691
00:37:20,239 --> 00:37:23,199
earns a place before or something like that. In my opinion,

692
00:37:23,800 --> 00:37:29,159
what what was the last actual entry for this franchise?

693
00:37:29,199 --> 00:37:32,000
Speaker 1: Actual entry was Nuts and Bolts, which was a kind

694
00:37:32,000 --> 00:37:36,239
of early Xbox three six game. Maybe there was a

695
00:37:36,320 --> 00:37:38,760
Game Boy Advance game that I'm forgetting about that happened

696
00:37:38,760 --> 00:37:41,920
after that, but I think it was Nuts and Bolts,

697
00:37:41,960 --> 00:37:46,119
which is really the only Benja Kazooi game that Xbox

698
00:37:46,119 --> 00:37:46,840
ever published.

699
00:37:47,119 --> 00:37:49,559
Speaker 2: So here's my here's my thought here. Right. It's like

700
00:37:52,559 --> 00:37:57,000
it's baffling because I feel like in the last twenty years,

701
00:37:57,639 --> 00:38:02,400
all you hear from games who have tried to emulate

702
00:38:02,519 --> 00:38:06,159
this style is that it's a Banjo Kazuoi. Like like

703
00:38:06,280 --> 00:38:11,159
everyone is constantly saying, Hey, this huge dearth, right that

704
00:38:11,239 --> 00:38:14,280
is that needs to be filled, We're filling it. And

705
00:38:15,079 --> 00:38:19,480
how that feedback doesn't manifest into a brand new entry

706
00:38:19,599 --> 00:38:22,000
in this series from people who actually own the damn

707
00:38:22,039 --> 00:38:23,960
thing is baffling.

708
00:38:24,519 --> 00:38:27,599
Speaker 1: And they still own Rare, right, I mean Rare it

709
00:38:27,639 --> 00:38:30,000
has been working on just Sea of Thieves boy, very

710
00:38:30,000 --> 00:38:33,039
pirate themed episode today. They've worked on c of Thieves

711
00:38:33,320 --> 00:38:35,119
for a long time now and that game has done

712
00:38:35,159 --> 00:38:39,239
really well for them. Ever, while it was canceled, I mean,

713
00:38:39,639 --> 00:38:41,719
I doubt there's very many people at Rare anymore who

714
00:38:41,760 --> 00:38:44,239
had worked on the original Banjo Kazui game. So maybe

715
00:38:44,239 --> 00:38:47,119
it makes even more sense now for Toys Bob Boys

716
00:38:47,119 --> 00:38:49,599
for Bob to do it instead of Rare. I bet

717
00:38:49,679 --> 00:38:52,519
Rare could make it happen as well if you gave

718
00:38:52,559 --> 00:38:57,000
them that assignment. If for some reason you don't want to, then, boy,

719
00:38:57,199 --> 00:39:01,360
after this Spiro game comes out, that should absolutely be

720
00:39:01,480 --> 00:39:03,800
twice for Bob's next assignment is just let them make

721
00:39:03,880 --> 00:39:07,480
a Banjo Kazui game. I almost guarantee they'll knock it

722
00:39:07,519 --> 00:39:10,920
out of the park. That the spiral remakes they did

723
00:39:10,920 --> 00:39:13,679
are great. I love Crash Bandicoot for I thought that

724
00:39:13,760 --> 00:39:17,079
they did an incredible job with Crash four, and I'm

725
00:39:17,199 --> 00:39:22,639
very excited for their new Spyro game. All right, next

726
00:39:22,679 --> 00:39:25,360
up here is Final Fantasy seven Ever Crisis to end

727
00:39:25,440 --> 00:39:29,559
service on October seven. Hey, here's an another one of these. Everybody, Yes,

728
00:39:30,719 --> 00:39:34,480
this is from Saramano Akamatsu Bob Basicy seven Ever Crisis

729
00:39:34,480 --> 00:39:38,760
will end service on October six at eleven pm. EFIC

730
00:39:38,880 --> 00:39:41,960
squaren Ex just announced the free to play RPG first

731
00:39:42,039 --> 00:39:45,440
launch for iOS and Android on September seven, twenty twenty three,

732
00:39:46,119 --> 00:39:49,920
followed by pcv esteem on December seventh, twenty twenty three.

733
00:39:50,159 --> 00:39:52,079
There's a quote here a square Eno says, we understand

734
00:39:52,079 --> 00:39:56,000
this news maybe disappointing, and we sincerely apologize for the

735
00:39:56,039 --> 00:40:01,920
abrupt nature of this announcement. Uh do you remember this one?

736
00:40:01,960 --> 00:40:04,920
Because this was the other Final.

737
00:40:04,599 --> 00:40:07,320
Speaker 3: Fantasy seven remake that they announced kind of at the

738
00:40:07,360 --> 00:40:11,800
same time as the other one that was mobile first

739
00:40:12,280 --> 00:40:16,480
and again has has kind of some gotcha stuff, and

740
00:40:16,639 --> 00:40:20,119
it's a bit more traditionally played like it has turn

741
00:40:20,199 --> 00:40:21,079
based battles.

742
00:40:21,159 --> 00:40:23,079
Speaker 1: I never touched it. I was always a.

743
00:40:23,000 --> 00:40:28,440
Speaker 2: Bit confused by what it even was. I only know

744
00:40:28,639 --> 00:40:33,079
about this, I don't know. I only acknowledge its existence.

745
00:40:33,480 --> 00:40:35,760
Like if I had to, if someone was like, hey,

746
00:40:35,840 --> 00:40:37,840
is this a real game, I would only be able

747
00:40:37,880 --> 00:40:43,039
to tell you yes, and that is it. I think yeah,

748
00:40:43,119 --> 00:40:47,719
from my perspective of someone who's deeply unconcerned and uninformed,

749
00:40:48,679 --> 00:40:52,360
this barely even registers on the radar. So this is

750
00:40:52,440 --> 00:40:56,920
just another case of like, hey, this couldn't find its motion.

751
00:40:57,079 --> 00:40:57,920
Is that what we're saying?

752
00:40:59,039 --> 00:41:00,840
Speaker 1: Yeah, I don't think I ever got too much going on.

753
00:41:00,920 --> 00:41:02,920
Although it lasted for a bit, not long. You think

754
00:41:02,960 --> 00:41:05,119
that if it was doing okay, they would at least

755
00:41:05,119 --> 00:41:08,679
get it through the end of this remake trilogy coming out,

756
00:41:08,719 --> 00:41:12,960
and we have Revelation releasing next year now. From some

757
00:41:13,000 --> 00:41:15,599
people who play the game, like Sean, I've heard some

758
00:41:15,679 --> 00:41:16,559
good things about it.

759
00:41:16,639 --> 00:41:16,800
Speaker 3: Right.

760
00:41:17,320 --> 00:41:20,079
Speaker 1: It has kind of done some storytelling that we haven't

761
00:41:20,079 --> 00:41:24,920
seen before. It can look pretty so it'd be nice.

762
00:41:24,920 --> 00:41:26,760
I again, this was a thing where they're like, okay,

763
00:41:26,800 --> 00:41:30,400
here's the offline version. Something that Square Enix has also

764
00:41:30,920 --> 00:41:34,440
been doing. They have that kind of offline standalone version

765
00:41:34,599 --> 00:41:38,559
of Brave x VUS coming out pretty soon as a

766
00:41:38,880 --> 00:41:44,039
two d HD kind of joint. It's called Final Fantasy Resonance,

767
00:41:44,599 --> 00:41:47,920
and people are excited for that. Now, maybe it's a

768
00:41:47,920 --> 00:41:49,639
bit much to think they're gonna do that with this

769
00:41:49,840 --> 00:41:52,440
game at a time when they are trying to sell

770
00:41:52,880 --> 00:41:56,840
fum Fantasy seven revelation. Maybe that kind of project might

771
00:41:57,119 --> 00:42:00,760
confuse people. Oh again, this project has confused me for

772
00:42:00,880 --> 00:42:01,840
its entire life.

773
00:42:02,400 --> 00:42:05,760
Speaker 2: I mean, and it's not like, you know, the other

774
00:42:06,000 --> 00:42:09,880
big thing in the world called Final Fantasy seven didn't

775
00:42:09,880 --> 00:42:12,639
exist back when this came out. I mean, like, certainly

776
00:42:12,719 --> 00:42:14,920
the calculus couldn't have been, like we got to move

777
00:42:14,920 --> 00:42:17,159
this to get out of the way of the real

778
00:42:17,440 --> 00:42:20,000
trilogy remake that we're doing. I don't know.

779
00:42:20,400 --> 00:42:22,800
Speaker 1: Again, I think it's like back then, everybody's like mobiles,

780
00:42:22,960 --> 00:42:27,360
Mobiles like a simultaneous pillar. We have the Bomb Fasy

781
00:42:27,400 --> 00:42:29,639
seven remake coming on a console, and we can't just

782
00:42:29,719 --> 00:42:32,559
port that to mobile, oh, which nowadays you probably could,

783
00:42:32,559 --> 00:42:34,559
but we learned that people don't really play games like that.

784
00:42:34,599 --> 00:42:37,440
Then we have to have something separate for mobile, and

785
00:42:37,480 --> 00:42:41,039
that's why this exists. But it turns out doesn't work

786
00:42:41,039 --> 00:42:42,440
with that. Hey, Square NX was doing that a lot.

787
00:42:42,480 --> 00:42:46,360
Do you remember remember Fantasy seven First Soldier? Remember their

788
00:42:46,639 --> 00:42:50,960
Battle Royale game for mobile? No, yeah, that was a

789
00:42:50,960 --> 00:42:56,000
thing that didn't last very long. Again apparently kind of me,

790
00:42:56,239 --> 00:42:59,039
but also like, is gonna play that? I did even

791
00:42:59,079 --> 00:43:01,599
play it, and I think it sounds neat, and I

792
00:43:01,639 --> 00:43:04,920
still kind of can't be bothered. So it's rough. It's

793
00:43:05,000 --> 00:43:07,760
rough out there for these things. Square E Squerience is

794
00:43:07,800 --> 00:43:11,480
constantly trying with mobile and they have you know, like

795
00:43:11,519 --> 00:43:13,639
everyone else in the mobile space, they have far more

796
00:43:13,719 --> 00:43:19,920
failures than they do successes, all right. Nintendo expands the

797
00:43:19,960 --> 00:43:23,440
switch onlines game Boy and GBA Library with four more

798
00:43:23,519 --> 00:43:28,559
titles from Liam Doolan at Nintendo Life. Nintendo's today expanded

799
00:43:28,840 --> 00:43:32,199
butch online GB and GBA Library, which online members with

800
00:43:32,199 --> 00:43:34,719
a standard subscription can access the game Boy titles, and

801
00:43:34,760 --> 00:43:37,719
if you also have an expansion subscription, you can play

802
00:43:37,760 --> 00:43:40,639
the game Boy Advance title. So for game Boy we

803
00:43:40,760 --> 00:43:45,559
have Warrior Land Super Mario Land three. That's that's a

804
00:43:45,559 --> 00:43:48,840
great one. That's just a very good action to the platform.

805
00:43:48,920 --> 00:43:51,320
This was the first game where you can play as

806
00:43:51,480 --> 00:43:55,320
Warrio got all sorts of weird hats to expand his abilities.

807
00:43:55,480 --> 00:43:58,639
It's kind of also basically this and the virtual book

808
00:43:58,639 --> 00:44:00,400
Boy games, we're the only ones that play kind of

809
00:44:00,440 --> 00:44:02,960
like this game. After that, the series went into a

810
00:44:03,000 --> 00:44:05,480
bit more of this puzzle platform or direction, which I

811
00:44:05,480 --> 00:44:07,920
also really like. But there's still something about the original

812
00:44:08,000 --> 00:44:09,719
Warrio Land, there's a fan.

813
00:44:09,679 --> 00:44:14,960
Speaker 2: Of if memory serves, and maybe I'll actually fire this

814
00:44:15,119 --> 00:44:19,039
up on NSO and like see if I can recall

815
00:44:19,079 --> 00:44:19,639
the horror.

816
00:44:20,159 --> 00:44:21,400
Speaker 1: There's a bunch of.

817
00:44:23,039 --> 00:44:27,159
Speaker 2: Times where like Warrio like faces the screen and he

818
00:44:27,239 --> 00:44:30,440
looks like like flattened and weird, and I just remember

819
00:44:30,480 --> 00:44:32,559
that always, like deeply upset, right me.

820
00:44:32,880 --> 00:44:36,159
Speaker 1: My big you know, my big memory. My big memory

821
00:44:36,159 --> 00:44:37,280
of this one is this is like one of the

822
00:44:37,320 --> 00:44:40,039
games where my younger brother accidentally deleted my SAF file,

823
00:44:40,039 --> 00:44:41,760
which like, look, that's gonna happen at some point in

824
00:44:41,760 --> 00:44:44,039
your life, but it still traumatized me, you know, still

825
00:44:44,920 --> 00:44:48,079
learn yeah, right right, gotta be careful with those younger brothers.

826
00:44:49,159 --> 00:44:51,239
Sort of hope too now, sort of hope one is

827
00:44:51,280 --> 00:44:56,119
already on there. These are like very classic style first

828
00:44:56,159 --> 00:45:00,159
person RPG, so it's kind of neat like that. I

829
00:45:00,199 --> 00:45:01,960
don't know how much I want to like play through

830
00:45:02,000 --> 00:45:04,960
one of these, but it's interesting that that kind of

831
00:45:05,000 --> 00:45:09,079
game is on the game Boy and FORIGNI fied zones.

832
00:45:09,119 --> 00:45:10,880
I don't know much about. When I look at it,

833
00:45:10,880 --> 00:45:13,880
it looks a little bit like the old Metal Gear games,

834
00:45:13,920 --> 00:45:19,039
maybe a bit more actiony than than that. Over on

835
00:45:19,159 --> 00:45:21,639
game Boy Advance. So now they say, you know, just

836
00:45:21,639 --> 00:45:23,920
one new game for Gameboy Advance. Well, it's it's two

837
00:45:23,920 --> 00:45:27,239
games in one. It's a tringle package has Doctor Mario

838
00:45:27,400 --> 00:45:32,280
and Puzzle League. Now I'd never played this collection before.

839
00:45:32,519 --> 00:45:34,960
I like the Puzzle League games also known as a

840
00:45:35,199 --> 00:45:38,719
paneled upon, the big one being Pokemon Puzzle League for

841
00:45:38,800 --> 00:45:42,199
NTEL sixty four, actually one of my favorite games. But

842
00:45:42,360 --> 00:45:47,800
this version of Puzzle League is incredibly bare bones, like

843
00:45:47,880 --> 00:45:50,559
it has the game but not you know, obviously you

844
00:45:50,599 --> 00:45:55,400
don't have the Pokemon accoutremonts, but you really don't have

845
00:45:55,480 --> 00:45:57,280
anything here. You don't have anything. It kind of feels

846
00:45:57,280 --> 00:46:00,719
like a campaign. You don't have any fun characters, set

847
00:46:00,800 --> 00:46:04,840
dressing progression. It is just it's that. And then Doctor Mario.

848
00:46:04,920 --> 00:46:08,119
I don't know. I I like the song from Doctor Mario.

849
00:46:08,159 --> 00:46:09,960
I like the vibe of Doctor Mario. I don't really

850
00:46:09,960 --> 00:46:11,639
care about playing Doctor Mario that much.

851
00:46:12,000 --> 00:46:16,079
Speaker 2: No, it doesn't really do anything for me. It's fine. Uh.

852
00:46:16,199 --> 00:46:18,199
That game was always just like a weird novelty of

853
00:46:18,239 --> 00:46:20,719
like I'm gonna play this for fifteen seconds.

854
00:46:20,920 --> 00:46:22,719
Speaker 1: Yeah, it was one of the most even on the

855
00:46:22,840 --> 00:46:25,000
nes Man was one of the most I'll throw this

856
00:46:25,039 --> 00:46:27,000
in for a little bit, do that, and then I'm like,

857
00:46:27,000 --> 00:46:29,199
all right, back to one of the five Mega mans

858
00:46:29,239 --> 00:46:30,920
now or whatever I have here.

859
00:46:31,159 --> 00:46:34,159
Speaker 2: And then the Puzzle League game. I I I this

860
00:46:34,239 --> 00:46:36,280
might be the first time I'm laying eyes on what

861
00:46:36,360 --> 00:46:38,599
this looks like. I've never seen it in my entire life.

862
00:46:38,639 --> 00:46:41,360
Speaker 1: Again, Pokemon Puzzle Leak and Pokemon Puzzleague is on the

863
00:46:41,440 --> 00:46:44,719
N sixty four nso that is a banger. I like

864
00:46:44,800 --> 00:46:47,719
that game a ton. I think it's a of all

865
00:46:47,719 --> 00:46:50,960
the kind of like drop down puzzle games. It's mechanics

866
00:46:51,039 --> 00:46:54,360
might be my favorite, maybe maybe even over at Tetris,

867
00:46:54,400 --> 00:46:57,840
even over a U. And I like all of those

868
00:46:57,880 --> 00:47:00,280
styles of games quite a bit. I like all those

869
00:47:00,320 --> 00:47:03,079
more than I like a Doctor Mario. In Japan, they

870
00:47:03,119 --> 00:47:06,880
got Tomato Adventure, which never came out over here for

871
00:47:06,920 --> 00:47:10,079
Game Boy Advanced. Tomato Adventure is the precursor to the

872
00:47:10,159 --> 00:47:11,679
Mario and Luigi games.

873
00:47:11,719 --> 00:47:12,519
Speaker 2: So no ship.

874
00:47:12,840 --> 00:47:15,559
Speaker 1: Yes, if you look at it, like look up Tomato Adventure,

875
00:47:15,880 --> 00:47:18,039
it just looks like Mario and Luigi because that was

876
00:47:18,079 --> 00:47:20,480
just that team. They did this, and then I was like, hey,

877
00:47:20,840 --> 00:47:22,960
now we want to make it Mario RPG kind of

878
00:47:23,039 --> 00:47:25,960
like this, So you know, it's a shame that they

879
00:47:26,000 --> 00:47:28,760
couldn't like give us a translation and give us this,

880
00:47:28,840 --> 00:47:31,679
because that would be super cool. That's probably more work

881
00:47:31,719 --> 00:47:34,079
than they are willing to put into these kind of things.

882
00:47:34,119 --> 00:47:36,599
But yeah, Japan got Tomato. If you want to play

883
00:47:36,639 --> 00:47:39,360
Tomato Adventures, everybody, there's a there's there's a fan translation

884
00:47:39,480 --> 00:47:42,239
out there, and you'll you can figure out some way.

885
00:47:42,280 --> 00:47:44,079
I think you can make that happen if this is

886
00:47:44,119 --> 00:47:48,639
the first time you're learning that this game exists. Well,

887
00:47:48,480 --> 00:47:50,639
it took up while it felt like to get this

888
00:47:50,840 --> 00:47:55,760
nso drop. It has been slower than almost ever, it

889
00:47:55,800 --> 00:47:59,199
feels like, and especially for GameCube, which is the newest

890
00:47:59,239 --> 00:48:02,440
platform there already aren't very many Gantu games on there,

891
00:48:02,480 --> 00:48:06,559
and it has been months months since we've gotten a

892
00:48:06,599 --> 00:48:11,320
new one of those. I don't understand the insane drip

893
00:48:11,320 --> 00:48:13,519
feed on these things. I'm glad we got these games.

894
00:48:13,559 --> 00:48:15,599
It's nice to get them. I'm always excited when we do.

895
00:48:15,960 --> 00:48:18,800
It's gotta happen a bit faster than this.

896
00:48:19,960 --> 00:48:22,639
Speaker 2: Yeah, I don't know what that again like to me,

897
00:48:22,760 --> 00:48:25,039
it's it feels very reminiscent of all these things that

898
00:48:25,079 --> 00:48:27,599
are like very frontloaded, and you're almost like, man, this

899
00:48:27,679 --> 00:48:30,599
can this you know this kidens is great, the value

900
00:48:30,599 --> 00:48:32,960
here is great, and then things just like dry up

901
00:48:33,000 --> 00:48:37,840
and it's like all right, you know it doesn't It's

902
00:48:37,880 --> 00:48:40,880
not an encouraging feeling, especially in the face of like

903
00:48:42,000 --> 00:48:43,800
those are there like a price hike in some of

904
00:48:43,800 --> 00:48:45,039
this stuff too, right, like.

905
00:48:45,760 --> 00:48:48,719
Speaker 1: Can it's some territory that are increasing the price of NISO.

906
00:48:48,920 --> 00:48:52,880
Not here yet, but you know, hold on, right, hold wait,

907
00:48:53,039 --> 00:48:56,760
just hold on everybody. Yeah, I mean I like NSO

908
00:48:56,840 --> 00:48:59,039
a lot. When Yeah, there's games of Planet. I played it.

909
00:48:59,119 --> 00:48:59,880
Speaker 2: It's very solid.

910
00:49:00,119 --> 00:49:03,400
Speaker 1: I've played a ton of NSO. Sometimes the newer consoles

911
00:49:03,400 --> 00:49:06,519
like GameCube I will have some issues with the emulation there.

912
00:49:07,079 --> 00:49:10,079
They eventually fix that. Stuff like n sixty four is

913
00:49:10,079 --> 00:49:12,239
in a similar place and now that emulation layer feels

914
00:49:12,280 --> 00:49:14,559
pretty good, so maybe it'll get there. But you know,

915
00:49:14,559 --> 00:49:16,760
for stuff like Super Nintendo Game Blay Advance, things that

916
00:49:16,800 --> 00:49:18,920
are easy to emulate. Just it's a nice way to

917
00:49:18,960 --> 00:49:22,239
play those games for me, I just I just need

918
00:49:22,239 --> 00:49:24,079
more of them. I just need them to beat it

919
00:49:24,159 --> 00:49:26,880
up a bit again, especially on that GameCube front, what

920
00:49:27,079 --> 00:49:30,639
are we waiting for? There are still a ton of

921
00:49:30,719 --> 00:49:32,920
games to put on there.

922
00:49:33,440 --> 00:49:34,559
Speaker 2: Yep, let's pick up the pace.

923
00:49:35,559 --> 00:49:38,000
Speaker 1: Oh right, Speaking of pace, where we are reaching the

924
00:49:38,079 --> 00:49:40,639
end of our show, which means it's time to look

925
00:49:40,679 --> 00:49:44,519
at last week's Paul, which was are you more or

926
00:49:44,599 --> 00:49:50,280
less confident in Xbox's future after today? Sixty one percent

927
00:49:50,480 --> 00:49:54,159
said less confident, thirty one percent said I feel the same,

928
00:49:54,199 --> 00:50:00,480
and just eight percent feel more confidence. Okay, they're like,

929
00:50:00,519 --> 00:50:02,400
I like what they're doing. Yo.

930
00:50:02,599 --> 00:50:05,480
Speaker 2: Eight percent, people like, hit me up because I just

931
00:50:05,519 --> 00:50:07,480
want to interview you. I just want to talk to

932
00:50:07,519 --> 00:50:12,599
you and really get inside your broken brain, uh and

933
00:50:12,719 --> 00:50:15,039
just try and figure it all out. Want to know,

934
00:50:15,159 --> 00:50:17,559
like where you went wrong in life? Like what what?

935
00:50:18,039 --> 00:50:21,880
How did? How did your life experiences spit you out

936
00:50:21,880 --> 00:50:24,559
in a way where you think on the other side

937
00:50:24,840 --> 00:50:29,519
of this catastrophic, catastrophic dumpster fire of news and you're like, hey,

938
00:50:29,519 --> 00:50:30,239
things are looking up.

939
00:50:30,320 --> 00:50:34,519
Speaker 1: Huh are you going about the future of Xbox there?

940
00:50:34,599 --> 00:50:36,360
Jerff Uh.

941
00:50:36,360 --> 00:50:38,480
Speaker 2: It's funny because I was looking at this and I'm like, huh,

942
00:50:38,559 --> 00:50:42,360
I wonder if feel the same. Was is sort of

943
00:50:42,440 --> 00:50:44,440
like burying the lead a little bit, because I feel

944
00:50:44,440 --> 00:50:46,239
like there were a lot of people before this poll

945
00:50:46,360 --> 00:50:52,039
came out and probably felt extremely unconfident about where things

946
00:50:52,079 --> 00:50:56,360
are going. How am I feeling about Xbox? I'm pretty

947
00:50:56,440 --> 00:50:59,800
much I'm pretty much like living in a post Xbox

948
00:50:59,840 --> 00:51:03,719
world right now. Like, I don't think it exists really,

949
00:51:04,159 --> 00:51:06,039
I think it is just an I think it's just

950
00:51:06,119 --> 00:51:10,079
four letters and we'll see where that goes. It's I

951
00:51:10,159 --> 00:51:13,519
don't know if you are living your life knowing what

952
00:51:13,599 --> 00:51:15,960
we all know about the way things go, and you

953
00:51:16,000 --> 00:51:20,039
are still even the little bit cautiously optimistic, You're just

954
00:51:20,039 --> 00:51:25,559
not paying attention to how things go in reality. So

955
00:51:27,280 --> 00:51:30,800
I don't know. Friends, feeling pretty down to the dumps

956
00:51:30,840 --> 00:51:34,559
about this brand. Not gonna lie all right.

957
00:51:34,599 --> 00:51:37,760
Speaker 1: We got a new poll for I guess ready for

958
00:51:37,880 --> 00:51:40,960
tomorrow's episode, and the question here is have you played

959
00:51:41,480 --> 00:51:46,760
Maria Kartour? And your options are yes, no, And this

960
00:51:46,840 --> 00:51:48,639
one's for me. I want to see if other people

961
00:51:48,719 --> 00:51:53,119
say this. Maybe I can't remember, because I think I did.

962
00:51:53,559 --> 00:51:57,079
I feel like I must have, but I don't remember

963
00:51:57,199 --> 00:51:59,760
if I did. Maybe I just watched a video of it.

964
00:52:01,119 --> 00:52:03,559
Speaker 2: Yeah, I think I want to see the majority people

965
00:52:03,559 --> 00:52:06,239
are going to fall into that guy like or you're

966
00:52:06,320 --> 00:52:06,679
just like.

967
00:52:07,119 --> 00:52:08,960
Speaker 1: Members lay Mario card Tour.

968
00:52:09,239 --> 00:52:11,159
Speaker 2: Gotta rub your eyes a little bit squint and just

969
00:52:11,159 --> 00:52:13,639
sort of be like, huh, what was it?

970
00:52:13,679 --> 00:52:14,159
Speaker 1: What was that?

971
00:52:14,239 --> 00:52:17,000
Speaker 2: What was that thing? Maybe maybe I did Did I

972
00:52:17,199 --> 00:52:17,719
do that?

973
00:52:17,800 --> 00:52:20,880
Speaker 1: Yeah, So I don't know. That's Uh, that's wild to

974
00:52:20,920 --> 00:52:23,440
me that I can't remember. So we'll see. I'm curious

975
00:52:23,480 --> 00:52:27,679
what other people think about that one. All right, boy,

976
00:52:27,800 --> 00:52:29,519
this stock is fun. I was like, there's a section

977
00:52:29,639 --> 00:52:31,760
year where where it's like what's happening on Giant Bomb.

978
00:52:32,039 --> 00:52:36,079
One of the things listed is four Swords Fiesta. That

979
00:52:36,559 --> 00:52:39,639
that was a feature from what four years ago? And

980
00:52:39,679 --> 00:52:42,920
I think I don't know, but quite a while ago.

981
00:52:43,400 --> 00:52:45,960
Speaker 2: Business had a different ownership when that was written.

982
00:52:46,400 --> 00:52:50,760
Speaker 1: The fourth sorts bring it back? Ah no, no, we

983
00:52:50,840 --> 00:52:54,599
hey we have with the Light Club popping off later today.

984
00:52:54,800 --> 00:52:57,320
You know Dan, Dan was a good boy. Dan finished

985
00:52:57,960 --> 00:53:00,559
space Ace. I know he's like he's not not feeling

986
00:53:00,599 --> 00:53:03,400
amazing right now. We'll let him have some fun. He's

987
00:53:03,440 --> 00:53:06,079
going to just be able to do whatever he wants,

988
00:53:06,119 --> 00:53:08,719
whatever he wants to play for Delay Club. That's going

989
00:53:08,760 --> 00:53:12,840
to be happening. That's at two pm Eastern today, everybody,

990
00:53:13,119 --> 00:53:18,800
and then I'll be back with Game Mess Mornings tomorrow.

991
00:53:19,000 --> 00:53:22,480
I've got some guests lined up for the rest of

992
00:53:22,719 --> 00:53:25,079
the week. I think, yes, tomorrow I will be having

993
00:53:25,159 --> 00:53:28,599
Lexi joining me, so we'll see what fun stuff I

994
00:53:28,719 --> 00:53:31,880
wait to stay a voicemail dump truck. Well, give me

995
00:53:31,880 --> 00:53:33,679
a teaser for the voicemail dump truck.

996
00:53:33,719 --> 00:53:37,280
Speaker 2: Back, a are a teaser for the voicemail dumb truck.

997
00:53:37,360 --> 00:53:41,320
You say it's the best podcast that you're not listening to, folks,

998
00:53:41,599 --> 00:53:44,880
That's what I'm gonna tell you. Every week we outdo

999
00:53:44,960 --> 00:53:48,039
ourselves in ways that I really can't comprehend. So do

1000
00:53:48,159 --> 00:53:51,800
yourself a favor. Tell your friends, tell your family members,

1001
00:53:51,960 --> 00:53:54,559
and tell random ass people you meet on the street.

1002
00:53:55,039 --> 00:53:59,639
Seven oh seven exit flu. That's the phone number you

1003
00:53:59,760 --> 00:54:02,360
leave voicemail, and you got around an eight to fifteen

1004
00:54:02,360 --> 00:54:05,360
percent chance of having us play and react to your

1005
00:54:05,440 --> 00:54:10,199
voicemail on the show tomorrow. The one and only the

1006
00:54:10,239 --> 00:54:15,280
most underrated comedian within the halls of Giant Bomb will

1007
00:54:15,360 --> 00:54:18,400
Crosby joining the program tomorrow, So make sure you tune in.

1008
00:54:18,800 --> 00:54:21,239
It is a call in show. You have to stick

1009
00:54:21,239 --> 00:54:24,320
around for about twenty to thirty minutes to realize it

1010
00:54:24,800 --> 00:54:29,280
transforms into a call in show, but that's the way

1011
00:54:29,320 --> 00:54:31,559
we do it. Check it out tomorrow. It's gonna be

1012
00:54:31,599 --> 00:54:32,039
a lot of fun.

1013
00:54:33,039 --> 00:54:37,719
Speaker 1: I'll have Jason Finelli on Friday for Game Mike Mornings,

1014
00:54:37,719 --> 00:54:43,719
and then the party be having a grab bag for that. Alllrighty,

1015
00:54:43,960 --> 00:54:47,199
we did it. Thank you so much. Jeff had a

1016
00:54:47,239 --> 00:54:49,920
good time talking about the news with you today.

1017
00:54:50,559 --> 00:54:53,039
Speaker 2: Likewise, Mike, you're doing a great job. Thank you for

1018
00:54:53,079 --> 00:54:53,599
having me.

1019
00:54:53,920 --> 00:54:56,320
Speaker 1: All right, thank you. And so the next morning, Mets,

1020
00:54:56,400 --> 00:54:59,559
have a good one, take care of yourself and goodbye.

1021
00:55:00,079 --> 00:55:02,360
Sing bunting bet bet b

