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Speaker 1: Welcome to Fantasy Hockey Life, presented by fan Tracks. Here's

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your source of information and analysis to help you win

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your fantasy hockey league. Block off, hot a stem, hit on,

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stay lock.

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Speaker 2: Here's your host, Jesse souvi here and Victor Nunio.

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Speaker 3: Fanna Hockey Live once again. It's Jesse's Severe, It's Victor

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Nuno Ready to talk a little bit of fantasy hockey.

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How you doing fantasy hockey?

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Speaker 2: Doctor?

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Speaker 4: Hi, I'm doing awesome, Jesse. Yeah, thanks so much and

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looking forward to having a discussion today. How are you doing,

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my friend?

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Speaker 3: Yeah, doctor, give me the news. I got a bad

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case of loving the Blues. No, I really don't. The

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Blues are what they are. They're not having a particularly

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good season at recording time.

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Speaker 2: But yeah, man, just having a good time.

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Speaker 3: I've been watching a lot of hockey, obviously, OUs as

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one does, and really enjoying myself so far this year.

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It's been a great one so far. Yeah, we're getting

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in and out of these intros quicker and I'll tell you, folks,

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I'm not going to be with you for most of

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this episode, just the beginning and the end, because I

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am out of town and Victor is doing cool things

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that you will hear today. But you can always find

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the Fantasy Hockey Life crew if you miss us over

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at Fantasy Hockey Life on Discord, and all you have

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to do to get in there is shoot us an

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email Fantasy HOCKEYLFE at gmail dot com and we'll get

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you link. You pop in there and talk fantasy hockey. Victor,

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you rate a role man. Are you fired up and

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ready to do the rest of the talking here today?

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Speaker 4: Yeah? I gotta put myself up to just like it's

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so loloquy for the entire time.

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Speaker 3: Victor's trying to get this YouTube thing going, and he

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was doing it by giving us a visual. He was

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given some pump up breasts and I love it. After this,

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you'll hear from Victor.

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Speaker 4: All right, welcome back, everyone, and I'm excited to be

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talking to you about Dynasty one oh one Thinking for

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the long game. This is an episode for anyone interested

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in getting into Dynasty. Maybe you're new to Dynasty or

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even seasoned Dynasty players who maybe are still a little

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bit more tuned to redraft.

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Speaker 2: Or keeper leagues.

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Speaker 4: This is all about thinking about Dynasty, how to go

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about planning, drafting, creating, competing, all of those things. We'll

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get all into it. Hopefully you find it really useful

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and happy to have some further discussions, but hopefully this

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can be a reference tool for.

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Speaker 2: Anyone who wants to get into it.

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Speaker 4: So the first thing to think about is that dynasty

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hockey is all about the long game. It isn't about

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streaming the flavor of the week. It's about team building.

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It's about thinking who is the best player, what's the

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best team, or what's the best roster I can put

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together for years to come. If you've been playing redraft primarily,

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this might be really difficult because you're thinking about this week,

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or you're used to thinking about this week, or who's

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hot right now, who's on the top line this practice,

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or whatever, and that's typically not the view that you're

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gonna want. It also means you might be really willing

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to cycle off of players too quickly, and in dynasty,

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you're not going to want to do that. You're gonna

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want to be thinking about years down the road. Is

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this a player who is just going to be getting

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a quick turn on that top line, or is this

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someone who actually has some staying power. It's about figuring

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out who to roster, who you need to be patient with,

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who you don't want to be patient with, Who is

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just having a rough go of it for a few weeks,

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half a season, whatever the case may be, Are there

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legitimate reasons to expect to turn around all those things

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to think about In redraft you think about days, weeks, maybe,

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but not too much beyond that. Maybe you planned for

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the end of the season, if you're sure your team's

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going to be good. Maybe you planned for playoffs. But

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typically you're really fighting week by week. Hey, and that's fun,

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I love it too. But if you're thinking of dynasty,

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you really got to think about a whole arc of

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that player's trajectory for years to come.

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Speaker 2: So what are we going to talk about. Here's a

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bit of a preview.

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Speaker 4: We're going to talk about understanding your settings, evaluating players,

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trading strategy, team building and drafting, prospect management, and exploiting

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market inefficiencies.

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Speaker 2: Before you even.

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Speaker 4: Think about player values, you have to understand what kind

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of game you're actually playing. This is the next part.

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Know you're set the rules, define the reality, master your

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settings before you master your league. Know exactly what kind

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of league you're in. This is not like fantasy football.

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In fantasy football, you know exactly what you're getting. The

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settings are pretty standard, so when people talk about this

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player versus that or this strategy, it's all pretty much

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the same. This could not be more different. In hockey,

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it is completely different. And sometimes people will ask me

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standard setup or standard league or standard this, and I

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just my response is always, there is no such thing.

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There's no such thing as a standard hockey league.

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Speaker 2: And maybe what you're.

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Speaker 4: Used to, and maybe what the people in your league

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are used to, and maybe that's something that they are

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quite familiar with, but you are not.

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Speaker 2: There is no standard league.

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Speaker 4: So whenever you're asking a question, you really need to

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let everyone know what is your league like, is it

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points versus categories? Does it have a salary cap or not?

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How many teams are in there? Is it fourteen? Is

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it thirty two. That's a completely different answer depending on

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the depth of the league, depending on the setup. Whether

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it's a salary cap, you could be asking about trading

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Carill Caprice off with his new NHL record breaking deal.

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If that's a cap league, that's a completely different valuation

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than in a non cap league. So you definitely need

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to be conveying that information. If you're in a category league,

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know how many skater categories there are and how many

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goalie categories there are. Most tend to have a slant

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towards skater categories. Typically I like to have roughly seven

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skater categories and four goalie categories so that you have

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an uneven number so that a team can actually win

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have the majority of the category wins. Of course, ties

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can happen, but that's how I like to set up

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my eye leagues. But there's lots of combinations. Hits, blocks,

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shots are pretty common, power play points, but there's variations

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with penalty minutes, face off wins.

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Speaker 2: All of those exist.

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Speaker 4: There's also wins, there's shutouts, save percentage, all kinds of

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different categories. Know what categories are consistent and what are

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more random. An example is don't chase shutouts. Shutouts are

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extremely random. In fact, in my opinion, a categories league

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should not have shutouts as a category. It's too infrequent

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and it's too random to really be meaningful.

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Speaker 2: It's really just luck.

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Speaker 4: We know a lot of fantasy sports are luck, but

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you want to be able to have some predictability to it.

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And one of the most reproducible categories after a year. Hits, shots,

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penalty minutes. As much as I disagree with the philosophy

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on it, are pretty repeatable. Players who get those categories

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tend to do it again and again, so you want

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to be able to repeat that. Shorthanded points is an

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example of a pretty random and uncommon, non predictable category.

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There are ways and fan tracks to combine rare categories.

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You can combine shutouts into goalie points so that you're

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not just looking at shutouts, but you're combining them with wins,

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You're combining them with overtime losses. Now these combinations fit

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into one category and it doesn't matter if you get

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a shutout. It just adds to your goalie points. That's

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something that I would favor, But again, it's all about

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knowing your league and what the situation is. If it's

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a points league, is it a points league? Is that

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gives the same amount of points for a shot and

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a hit. If that's the case, then get your guys

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that hit a lot that increase this is their value tremendously.

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Some give a little less for a hit versus a shot.

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Our power play points extra. Then you definitely want all

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your power play players. So it's really important to know

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exactly where your guys get value and where they don't.

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One of the best things you can do when you're

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asking this player versus that, or how much should I

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value this player? Simply go to your fan track settings

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or whatever league you're in, should be fan tracks, by

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the way, but go to your league settings and look

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at the settings for that player for last week, last month,

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last year, the season before. See where they rank. If

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they were a top ten player consistently over the years,

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you know your answer. You know how valuable that player is.

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If they were a top three hundred player two years

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ago and now they're a top twenty five player.

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Speaker 2: That may be random.

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Speaker 4: That may be a random string of luck that is

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not going to continue, or maybe this player's burk out.

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If you're not sure, that's exactly the type of question

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you should be asking in a fantasy hockey discord like

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fantasy hockey life, as people who have been doing it before.

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This is why we have discussions to bounce ideas off

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someone key for sure. What is a classic example of

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someone who popped off last year? Is it real? I

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don't know, we still know, but it sure seems like

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it's continuing. Those hits are for sure consistent. Can he

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score as much as he's been scoring, maybe, but his

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value probably isn't going to change once he's getting the

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ice time and he's shown that his hits and peripheral

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floor is dependable. We do tend to talk about peripherals,

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so what does that mean. Peripherals are basically your non

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scoring categories. Some leagues are strictly points only goals assists.

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Speaker 2: That's it.

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Speaker 4: That's pretty straightforward. A lot of leagues give value to

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peripherals like shots, blocks, hits, and then sometimes they add

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extra things like penalty minutes or face off wins or

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takeaways or any number of other things. So it really

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depends on what your league values. A really good thing

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to do when you take over a league or you're

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evaluating your team in a league, look at last season

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and standings by category. Where do you fit category by category?

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Are you near the top and hits, locks and shots,

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but near the bottom and power play points and goals?

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That's pretty clear. What the strengths of your team are.

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You have good peripherles but not good scoring. It's just

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really important to know where you stand.

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Speaker 2: Maybe you've been.

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Speaker 4: Unlucky in certain categories. If you have players who maybe

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didn't hit the score sheet as much as they should,

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maybe you have more assists this year than the team

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did previously, and you had more goals previously, maybe some

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of those shots turned into assists and not goals. Really

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do a deep analysis of how your team is fared

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this season previous seasons, and where your weaknesses are and

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whether you think you can increase that. One of the

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hardest things to improve upon are power play points and goals,

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some of the hardest things to find. Most people will

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trade you someone who has good value in your league,

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but that value comes from peripherals because those players tend

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not to have the name value a cachet. But they're

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less likely to trade a player who is known for

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their goal scoring or power play points even if they're

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not having a particularly good season.

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Speaker 2: And that's an important tip.

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Speaker 3: Is no.

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Speaker 4: Who has value based on their name or based on

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what's actually in their production. So real life versus fantasy

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value is a really important thing. You're not building a

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team that's out there competing on the ice. You're building

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a team that's gonna win a fantasy hockey championship. In

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real life excellence does not always mean fantasy relevance. Avoid

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name bias. That's a big thing that you can do

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early on to improve your success. One strategy often till

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people cover up the name of your player, look at

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their numbers, look at their ranks, look at how they

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perform in your league, and see if that's real. Rock

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Faber is a classic example of someone who burst onto

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the scene, had a lot of points his rookie year,

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was running the power play, was getting tons of minutes,

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and he was pretty valuable. He was never someone who

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was really known as a big score, but he was

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getting all the opportunity and it was hard to ignore

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the success that he was having. So it was really

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hard to say that he wouldn't do it again. But

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the reality is that was never really his And I

240
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remember people saying at the time, we wouldn't be surprised

241
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if this was the high watermark for his career, and

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I still think that might be true. He had forty

243
00:14:10,080 --> 00:14:15,120
seven points in eighty two games so far in a

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season and a quarter. Since then, he hasn't really come

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close to that type of production, and he's never really

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been a big peripheral player, So a lot of his

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value came from those points that were maybe a little

248
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bit inflated. He's an awesome real life player, top line

249
00:14:34,360 --> 00:14:37,120
shut down defenceman, the kind of guy you definitely want

250
00:14:37,240 --> 00:14:40,039
patrolling your blue line. But is he someone that's going

251
00:14:40,080 --> 00:14:44,399
to be a really great fantasy asset. Probably not, certainly,

252
00:14:44,480 --> 00:14:47,559
not as your first defenseman, probably not as your second either,

253
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but maybe as your third and fourth depending on the

254
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deep depth of your league. It isn't always the case

255
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that the name value matches the value in your league.

256
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It can be highly variable. Another example is some of

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these players who score but don't really have a lot

258
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of peripheral contributions. Matt Barzal as an example, Dylan Strome.

259
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These are players who, if they're scoring well, it's great,

260
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but if they hit a bit of a rough patch,

261
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all of a sudden, there's not much production there. Assuming

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00:15:17,879 --> 00:15:21,600
your league counts peripherals. So again, cover up the name,

263
00:15:22,519 --> 00:15:24,879
look at the deployment, look at the production, look at

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the historical production. And I'll give you some advice later

265
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of some other things to look at in terms of

266
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determining whether they're actually a valuable player or not. But

267
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in general, shut down d Selkie centers strong two way

268
00:15:42,080 --> 00:15:46,000
guys tend not to be very good at fantasy. In fact,

269
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a lot of fantasy gms, maybe almost to a fault,

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suggests that if you hear two way attributed to a

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player on your team, that you should drop them right

272
00:15:54,759 --> 00:15:57,480
away or have less interest in them. And that's that

273
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can be true. But also some of these great two

274
00:16:00,440 --> 00:16:03,840
way guys can certainly be valuable. Look at Sasha Barkoff.

275
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He's an awesome defensive forward but also a good fantasy

276
00:16:08,440 --> 00:16:12,000
asset because he scores enough to make it worthwhile. Just

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something to consider. Trading. Trading is fun, right, This is

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supposed to be fun, but there's an art to trading.

279
00:16:28,000 --> 00:16:31,440
In my opinion, there's no better trade than a dynasty trade,

280
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because the best kinds of trades are a win win

281
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for both sides. If you flee somebody, if you absolutely

282
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take their lunch in a trade, everybody's gonna know it.

283
00:16:45,559 --> 00:16:46,600
Speaker 2: Everybody's gonna talk.

284
00:16:46,519 --> 00:16:49,000
Speaker 4: About it, and you're gonna get a reputation as a wolf,

285
00:16:49,639 --> 00:16:52,000
and that person's gonna get the reputation as a sucker.

286
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They're gonna have bad feelings, and it's not the kind

287
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of thing that has a good lasting impression. In my opinion,

288
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you want to be in leagues for a long time

289
00:17:00,000 --> 00:17:03,200
where you have respect for your league mates and you

290
00:17:03,279 --> 00:17:07,680
really want to be able to cultivate win win trades.

291
00:17:08,200 --> 00:17:11,519
It's good for the league, it's good fun for everyone.

292
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And in redraft leagues, I just find that's incredibly hard.

293
00:17:14,839 --> 00:17:18,160
Everyone's trying to win right now every week. The only way,

294
00:17:18,240 --> 00:17:20,519
in my opinion, you can really do good trades in

295
00:17:20,599 --> 00:17:25,319
redraft is if someone's struggling, if someone's not doing too well.

296
00:17:25,359 --> 00:17:28,000
A good example right now is our Timmy Paneren who's

297
00:17:28,119 --> 00:17:31,000
on one of my teams, and he's struggling mightily. I'm

298
00:17:31,079 --> 00:17:33,759
getting not much from him on a day to day basis.

299
00:17:34,319 --> 00:17:37,160
Sure you could imagine trading him for someone who's actually

300
00:17:37,200 --> 00:17:40,960
producing right now. That's a reasonable idea, but I find

301
00:17:41,000 --> 00:17:44,119
it really hard to do because I know the value

302
00:17:44,119 --> 00:17:45,759
of that player. I know that he's the kind of

303
00:17:45,799 --> 00:17:47,599
player that can win me my week. I'm not going

304
00:17:47,680 --> 00:17:51,319
to trade him for some scrub who's just having a

305
00:17:51,319 --> 00:17:55,000
good couple of weeks. So I can bet on the

306
00:17:55,039 --> 00:17:57,799
fact that maybe he's going to be terrible the rest

307
00:17:57,839 --> 00:18:00,480
of the season and take a flyer on some up

308
00:18:00,559 --> 00:18:04,880
and comer. But that is unlikely to pan out because

309
00:18:05,000 --> 00:18:06,599
I know the value of this player, and I know

310
00:18:06,640 --> 00:18:08,839
that he should rebound. He's just having a rough patch.

311
00:18:10,160 --> 00:18:13,799
So it's hard to imagine a win win there. Sometimes

312
00:18:13,839 --> 00:18:15,440
you can do a two for two. Maybe I have

313
00:18:15,519 --> 00:18:17,720
too many good defensemen, or maybe I have too many

314
00:18:17,799 --> 00:18:19,640
left wings, and I can trade for a center, or

315
00:18:19,640 --> 00:18:22,119
I can trade for a left wing for a right wing,

316
00:18:22,240 --> 00:18:25,079
or a center for a d sure back can work,

317
00:18:26,200 --> 00:18:29,839
but it's a lot harder because in general, you tend

318
00:18:29,920 --> 00:18:31,920
not to have too much shirtplusteric struggling.

319
00:18:32,440 --> 00:18:33,000
Speaker 2: Week to week.

320
00:18:33,039 --> 00:18:35,319
Speaker 4: You're trying to get as many wins as you can.

321
00:18:35,359 --> 00:18:39,480
But in Dynasty, each team is in a different spot

322
00:18:39,519 --> 00:18:41,759
in their trajectory. You have a few teams that are

323
00:18:41,799 --> 00:18:44,720
clearly competitors. You have some teams that are in the

324
00:18:44,759 --> 00:18:48,720
playoff picture but maybe not favorites to win. He has

325
00:18:48,759 --> 00:18:51,079
some teams that are on the bubble trying to get in,

326
00:18:51,400 --> 00:18:53,319
or maybe they're not good enough to get in, but

327
00:18:53,319 --> 00:18:56,559
they're close. And then you have teams that are clearly

328
00:18:56,759 --> 00:19:01,079
near the bottom potentially rebuilding. So you have all sorts

329
00:19:01,119 --> 00:19:05,160
of different varieties of what's going on, and that provides

330
00:19:05,279 --> 00:19:10,400
the ripest opportunity for even trades the win win. You

331
00:19:10,440 --> 00:19:12,839
look for teams at the top who are trying to

332
00:19:13,519 --> 00:19:16,000
gather pieces to win now. You look at teams at

333
00:19:16,000 --> 00:19:19,359
the bottom that might have some good contributors now, but

334
00:19:19,400 --> 00:19:21,839
they're not really using them, so why not pass them

335
00:19:21,839 --> 00:19:25,480
over to the competitive teams. That competitive team might have

336
00:19:25,559 --> 00:19:28,400
some good prospects or good young players who aren't quite

337
00:19:28,400 --> 00:19:32,400
contributing yet. And this therein lies the genesis of the

338
00:19:32,440 --> 00:19:38,079
win win. It's perfect. You can win. You can win

339
00:19:38,079 --> 00:19:39,799
the trade now, or you can win the trade later.

340
00:19:41,279 --> 00:19:46,519
It really does work out pretty well often. So when

341
00:19:46,599 --> 00:19:48,440
you do this, you really have to think about a

342
00:19:48,440 --> 00:19:52,440
lot of different factors. I tend to not favor the

343
00:19:52,480 --> 00:19:55,720
one for one deals. I like having more pieces involved

344
00:19:55,720 --> 00:19:59,839
because it's easier to equate value two for two or

345
00:20:00,599 --> 00:20:03,319
But in general, people say, you always want to get

346
00:20:03,880 --> 00:20:06,920
the best player in the deal. Sure, that's generally true.

347
00:20:08,000 --> 00:20:11,440
But let's say, for example, you're a rebuilding team and

348
00:20:11,480 --> 00:20:13,839
you have an absolute megastar in your team, like a

349
00:20:13,880 --> 00:20:18,400
Nikia Kutrov or a Austin Matthews or something like that.

350
00:20:18,799 --> 00:20:20,759
A lot of people I've heard say, I don't really

351
00:20:20,839 --> 00:20:22,640
need this guy. He's not helping me right now, anyways,

352
00:20:22,640 --> 00:20:24,480
I might as well just get what I can get,

353
00:20:25,079 --> 00:20:28,839
and they'll trade that player for an underwhelming return. That

354
00:20:28,960 --> 00:20:32,519
is a terrible idea. What you really have to think

355
00:20:32,519 --> 00:20:35,000
about is not just what that player means to you,

356
00:20:35,400 --> 00:20:38,440
but what they mean to the other competitors in your league.

357
00:20:38,759 --> 00:20:41,480
And a player like that is an absolute league winner.

358
00:20:41,799 --> 00:20:44,599
Right If you take a competitive team and they add

359
00:20:44,640 --> 00:20:49,279
a top five, top ten player in the format, that

360
00:20:49,319 --> 00:20:51,240
can push them over the edge, that can win them

361
00:20:51,279 --> 00:20:54,960
the championship. So you have to think about that, and

362
00:20:55,039 --> 00:20:58,279
you have to value them appropriately based on how other

363
00:20:58,279 --> 00:21:01,640
people are going to see that player. And it's also

364
00:21:01,680 --> 00:21:05,440
about timing, because if you're thinking about making a trade

365
00:21:05,480 --> 00:21:09,519
like that in October or November, you're not going to get.

366
00:21:09,359 --> 00:21:10,160
Speaker 2: The best value.

367
00:21:10,480 --> 00:21:12,119
Speaker 4: One of the hardest things that I've had to do

368
00:21:13,160 --> 00:21:17,839
is just wait, just wait and wait until the timing

369
00:21:17,920 --> 00:21:20,799
is right, which is generally close to the trade deadline,

370
00:21:21,200 --> 00:21:24,599
whether it's a few matchups before, when some teams might

371
00:21:24,640 --> 00:21:28,000
get desperate or push their chips in decide that it's time.

372
00:21:29,400 --> 00:21:32,240
You figure out what the value is, and you hold

373
00:21:32,279 --> 00:21:36,240
to that and you make sure you get it easier

374
00:21:36,279 --> 00:21:39,880
said than done, and I have definitely just sat on

375
00:21:39,960 --> 00:21:42,920
my players and not traded them because I am stubborn

376
00:21:42,960 --> 00:21:46,240
about what I want. And you have to really decide

377
00:21:46,279 --> 00:21:48,240
is it better to get nothing or to get a

378
00:21:48,240 --> 00:21:52,079
little less than what you deserve. Will that asset depreciate

379
00:21:52,200 --> 00:21:54,200
is the question someone like Austin Matthews.

380
00:21:54,279 --> 00:21:54,920
Speaker 2: Is he really going to.

381
00:21:54,960 --> 00:21:57,720
Speaker 4: Depreciate next year the year after that? I don't think so.

382
00:21:57,880 --> 00:21:59,960
You could hold him for years probably and still Ben.

383
00:22:01,079 --> 00:22:02,839
Could you get more for him now than you can

384
00:22:02,920 --> 00:22:06,079
in a few years, Maybe, but it's probably not a

385
00:22:06,160 --> 00:22:10,519
huge difference. There are some examples of maybe making the

386
00:22:10,519 --> 00:22:13,119
trades sooner then later is a good idea, but in general,

387
00:22:13,319 --> 00:22:16,519
I think it's best to wait until the time is

388
00:22:16,599 --> 00:22:20,079
best to maximize your return, and that generally isn't when

389
00:22:20,119 --> 00:22:22,920
it's most convenient for you. It's when the market is

390
00:22:23,039 --> 00:22:25,640
right and when the other teams see it as the

391
00:22:25,680 --> 00:22:30,119
best time. So really think about that, and really think

392
00:22:30,119 --> 00:22:32,599
about how everyone else is going to view your players,

393
00:22:33,200 --> 00:22:36,920
not just what you think of them, and be absolutely

394
00:22:36,920 --> 00:22:39,440
willing to just hold them through the end of the season,

395
00:22:39,440 --> 00:22:41,960
through the next season, through the offseason, through the next season,

396
00:22:42,000 --> 00:22:44,240
whatever it takes to get the value that is appropriate.

397
00:22:45,039 --> 00:22:47,680
And in that example, if you're trading and Austin Matthews

398
00:22:47,680 --> 00:22:51,039
from a rebuilding team to a contender, you better get

399
00:22:51,079 --> 00:22:56,319
an absolute blue chip stud probably more than one, probably

400
00:22:56,359 --> 00:23:00,359
at least one first round pick, probably another use full

401
00:23:00,519 --> 00:23:04,039
roster player. You should get an absolute haul for him

402
00:23:04,480 --> 00:23:05,440
because that's what he's worth.

403
00:23:05,960 --> 00:23:06,920
Speaker 2: That's what he's worth.

404
00:23:06,839 --> 00:23:10,079
Speaker 4: That team to win the league, and you need to

405
00:23:10,119 --> 00:23:14,759
get multiple assets moving forward to kickstart your rebuild because

406
00:23:15,000 --> 00:23:17,400
no one player you're going to get back is probably

407
00:23:17,480 --> 00:23:20,480
going to have the same value at least for now,

408
00:23:20,799 --> 00:23:24,000
at least probably for two or three years as Austin Matthews.

409
00:23:24,039 --> 00:23:27,799
So you better get several pieces to make it worthwhile.

410
00:23:29,480 --> 00:23:31,359
So there's a lot of things to think about when

411
00:23:31,400 --> 00:23:33,799
you're thinking about trading. Look at the deployment and usage,

412
00:23:34,039 --> 00:23:37,480
look at the pedigree and the opportunity. Look at the contract.

413
00:23:37,839 --> 00:23:41,079
This is a good caveat here. Even if you're not

414
00:23:41,200 --> 00:23:43,680
in a salary cap league, you better be looking at

415
00:23:43,720 --> 00:23:49,640
their salary because money dictates opportunity. In fact, one of

416
00:23:49,680 --> 00:23:51,440
the best things you can do in a non salary

417
00:23:51,440 --> 00:23:54,200
cap league is follow the salary cap. If you're trying

418
00:23:54,240 --> 00:23:56,319
to figure out who's going to get the best deployment,

419
00:23:56,920 --> 00:23:59,240
who's going to get time on the top line, who's

420
00:23:59,279 --> 00:24:02,839
going to be the start goal. The salary is going

421
00:24:02,880 --> 00:24:05,319
to tell you pretty much all of that. Now, does

422
00:24:05,359 --> 00:24:08,599
it happen that a cheaper player on an entry level

423
00:24:08,599 --> 00:24:10,920
contract or a bridge deal ends up being one of

424
00:24:10,920 --> 00:24:14,599
the top producers. Certainly that does happen, But in general,

425
00:24:15,440 --> 00:24:17,279
the top paid players are the ones who get the

426
00:24:17,279 --> 00:24:19,759
best opportunity, and they have to prove that they can't

427
00:24:20,559 --> 00:24:24,039
hack it before they'll get demoted. So that's where you

428
00:24:24,039 --> 00:24:26,240
should put a lot of your value to is in

429
00:24:26,319 --> 00:24:35,839
the contract. When you're thinking about trading for or or

430
00:24:35,880 --> 00:24:39,039
to move on from someone. There's a few really important

431
00:24:39,039 --> 00:24:42,319
stats to look at. Some people call them advanced stats

432
00:24:43,759 --> 00:24:48,640
IPP individual points participation that can be at even strength

433
00:24:48,759 --> 00:24:50,799
or on the power play, which is the power play

434
00:24:50,799 --> 00:24:57,720
IPP or PPIPP. Those stats indicate the player's involvement. Generally,

435
00:24:57,920 --> 00:25:01,519
players who are elite offensive players have a seventy plus

436
00:25:01,799 --> 00:25:06,000
percent IPP that means they're almost always involved the majority

437
00:25:06,000 --> 00:25:07,400
of the time and a goal.

438
00:25:08,720 --> 00:25:10,359
Speaker 2: That is scored while they're on the ice.

439
00:25:11,240 --> 00:25:15,400
Speaker 4: For more average players, think you're talking about fifty percent

440
00:25:15,799 --> 00:25:19,519
for forwards, for defenseman, having an IPP over fifty or

441
00:25:19,559 --> 00:25:23,240
sixty is generally really good if you're a strong offensive player,

442
00:25:23,359 --> 00:25:26,960
and forty or lower if you're not. So if you

443
00:25:27,160 --> 00:25:30,480
have a top fantasy asset who's been a top player

444
00:25:30,519 --> 00:25:32,599
for years and all of a sudden they're forward and

445
00:25:32,640 --> 00:25:36,519
their IPP is down in the fifties, you know that's

446
00:25:36,680 --> 00:25:38,480
not going to continue. You know that they're going to

447
00:25:38,519 --> 00:25:40,720
move back up to seventy percent, so they're hitting a

448
00:25:40,720 --> 00:25:45,599
bit of a cold patch. On the other hand, if

449
00:25:45,599 --> 00:25:48,240
they're scoring on ninety plus percent of the if their

450
00:25:48,240 --> 00:25:50,519
IPP is ninety plus percent, they're getting on way too

451
00:25:50,559 --> 00:25:51,599
many goals.

452
00:25:51,839 --> 00:25:52,759
Speaker 2: That they're due.

453
00:25:53,039 --> 00:25:55,079
Speaker 4: So they're probably going to regress in the other way,

454
00:25:55,839 --> 00:26:03,319
and that's really important to know. Also shooting percentage. Shooting

455
00:26:03,359 --> 00:26:06,759
percentage is fairly consistent over a player's career, especially once

456
00:26:06,759 --> 00:26:09,319
they have an established baseline. If they're a career ten

457
00:26:09,359 --> 00:26:12,759
percent shooter and they're shooting twenty plus percent, there have

458
00:26:12,960 --> 00:26:15,240
twice a number of goals or more than they should have,

459
00:26:15,640 --> 00:26:19,160
that number is gonna come down. Also, on the other hand,

460
00:26:19,160 --> 00:26:21,680
if they're a career ten percent shooter and they're shooting

461
00:26:21,759 --> 00:26:25,440
two or three percent, hey, they're gonna regress positively to

462
00:26:25,480 --> 00:26:28,039
the mean, and they're gonna and they're gonna get some

463
00:26:28,079 --> 00:26:33,400
more points. The last thing is PDO, which is a

464
00:26:33,440 --> 00:26:37,240
combination of shooting percentage and save percentage. On I shooting

465
00:26:37,240 --> 00:26:40,680
percentage and save percentage. It's people often call it the

466
00:26:40,759 --> 00:26:44,839
luck metric. How lucky is someone. Typically that number is

467
00:26:44,839 --> 00:26:46,759
around one hundred or sometimes you'll see it written as

468
00:26:46,759 --> 00:26:52,079
a thousand. If it's around one thousand, that means they're

469
00:26:52,079 --> 00:26:54,920
shooting percentage on a shooting percentage in save percentage is

470
00:26:55,000 --> 00:26:57,359
roughly where it should be. If it's below, that means

471
00:26:57,400 --> 00:26:59,960
they're getting a little unlucky, either with their own shooting

472
00:27:00,039 --> 00:27:04,160
percentage not being high enough or they're getting too many

473
00:27:04,200 --> 00:27:08,279
goals saved on the other end. So they're gonna get

474
00:27:08,319 --> 00:27:11,000
a little positive regression, a little bit more points. If

475
00:27:11,000 --> 00:27:13,440
they're cooking a little hot, there may be like ten forty,

476
00:27:13,519 --> 00:27:16,799
ten fifty or more, they're probably gonna regress and lose

477
00:27:16,799 --> 00:27:19,279
some points. So these are all things you can look at.

478
00:27:19,359 --> 00:27:22,039
And if you go to Dabber Hockey Frozen Tools, they

479
00:27:22,079 --> 00:27:24,400
actually has a meter right there on advanced stats and

480
00:27:24,440 --> 00:27:26,799
it'll tell you is this player cooking hot or not,

481
00:27:27,680 --> 00:27:32,319
and if everything is lit up red, you know that

482
00:27:32,359 --> 00:27:34,920
player is way too hot and is going to come

483
00:27:34,960 --> 00:27:37,799
down to earth. Or if all those numbers are literally

484
00:27:37,880 --> 00:27:40,119
highlighted in blue, that means they're ice cold and they're

485
00:27:40,160 --> 00:27:45,359
going to improve. So just be careful trading a player

486
00:27:45,759 --> 00:27:49,519
away who's super cold and it's probably going to positively

487
00:27:49,559 --> 00:27:52,240
regress to get more points. Just make sure you're valuing

488
00:27:52,240 --> 00:27:54,039
them appropriately. And that's where you want to run by

489
00:27:54,160 --> 00:27:57,359
trade ideas in our trade channel and Fantasy Hockey Life

490
00:27:57,440 --> 00:28:01,200
or all my Fantasy Hockey Life can DM me for

491
00:28:01,279 --> 00:28:04,640
personal advice, and there are times where people send me

492
00:28:04,680 --> 00:28:06,720
some trade ideas that they have and it's just no,

493
00:28:07,039 --> 00:28:09,880
don't do that, Please, don't do that. So that's a

494
00:28:09,880 --> 00:28:11,920
good way to get some personalized advice. But a lot

495
00:28:11,920 --> 00:28:15,119
of people in the you can tweet at me on

496
00:28:15,200 --> 00:28:18,759
Twitter x, or you can go on the Fantasy Cacolate

497
00:28:18,799 --> 00:28:20,880
discord and ask questions in the trade review channel and

498
00:28:20,920 --> 00:28:23,480
you'll get a lot of good input. And that's the

499
00:28:23,480 --> 00:28:26,759
next thing is just get unbiased opinion from people who

500
00:28:26,920 --> 00:28:29,519
aren't the person you're trying to trade with, because honest

501
00:28:29,640 --> 00:28:32,480
obviously they're not going to give you the best advice,

502
00:28:33,920 --> 00:28:37,000
and that brings me up another point. I love, love,

503
00:28:37,079 --> 00:28:40,440
love having co managers. Co gms are one of the

504
00:28:40,440 --> 00:28:43,359
best things. First of all, it's just fun having someone

505
00:28:43,359 --> 00:28:46,480
else to talk to about your league and your team,

506
00:28:47,000 --> 00:28:50,119
which isn't always the case based on who else you

507
00:28:50,160 --> 00:28:52,359
talk about this. Maybe you have some friends who do,

508
00:28:52,400 --> 00:28:55,599
but it's really good to get an unbiased opinion. And

509
00:28:55,640 --> 00:29:00,279
in general, we all have biases towards one player, towards situation,

510
00:29:00,359 --> 00:29:02,839
towards teams. Maybe you're a homer for a certain team.

511
00:29:03,480 --> 00:29:05,880
It's really good to have someone else who's not a

512
00:29:05,880 --> 00:29:08,480
homer for the same team and probably has some different

513
00:29:08,480 --> 00:29:11,480
blind spots or biases, and you can keep each other

514
00:29:11,519 --> 00:29:15,240
in check. You can discuss the team, the situation, the players,

515
00:29:15,680 --> 00:29:17,839
and you're going to have different ideas, and that's really

516
00:29:17,839 --> 00:29:20,039
good to run by those because sometimes I'll be chatting

517
00:29:20,079 --> 00:29:22,680
with my COGM and something will come up and the

518
00:29:22,759 --> 00:29:24,279
question will be, why do you think that, and it's

519
00:29:24,279 --> 00:29:26,400
why do I think that? To me, it's just a

520
00:29:26,519 --> 00:29:31,000
natural assumption that what I think about this player is right.

521
00:29:31,039 --> 00:29:33,920
But when someone else challenges that or you discuss it,

522
00:29:34,160 --> 00:29:36,359
you start to really look into it more and say

523
00:29:36,119 --> 00:29:39,960
why do I think that is this actually real? Or

524
00:29:40,000 --> 00:29:42,599
maybe this is based on something I saw, Maybe this

525
00:29:42,759 --> 00:29:45,559
was on one game or one bad mistake, or maybe

526
00:29:45,599 --> 00:29:49,039
it's based on a past experience I had rostering this player.

527
00:29:49,079 --> 00:29:52,440
But really, be really honest and objective about what you're thinking.

528
00:29:52,480 --> 00:29:55,119
And there's nothing better than having another set of eyes

529
00:29:55,160 --> 00:29:57,480
to be able to discuss it. So I really enjoy

530
00:29:57,559 --> 00:30:02,799
having the COGM, and I would reckon end it. So

531
00:30:03,960 --> 00:30:07,400
think about your underperformers, think about your overperformers and your

532
00:30:07,400 --> 00:30:10,759
hot strikes, and think about how you can come up

533
00:30:10,759 --> 00:30:14,000
with a win win. One of the most frustrating things

534
00:30:14,160 --> 00:30:16,480
is when I get a trade offer for a player

535
00:30:16,519 --> 00:30:19,440
that I don't need or want and it doesn't really

536
00:30:19,440 --> 00:30:21,720
help my team, And it's like, what is this guy

537
00:30:21,799 --> 00:30:26,960
thinking other than it helps them, That isn't really something

538
00:30:26,960 --> 00:30:28,920
that I'm interested in. I don't want to just help them.

539
00:30:28,960 --> 00:30:30,759
If it helps them and it helps me, great, But

540
00:30:31,880 --> 00:30:34,000
the bottom line is, do your research on the other team,

541
00:30:34,440 --> 00:30:37,279
figure out what might help them. Offer them something that

542
00:30:37,319 --> 00:30:40,160
is reasonable, that's a good starting off point. Maybe you

543
00:30:40,160 --> 00:30:42,039
can make something work from there, even if the original

544
00:30:42,079 --> 00:30:43,880
offer isn't great. But when someone comes at me with

545
00:30:43,920 --> 00:30:46,559
a terrible offer that is not something I'm even remotely

546
00:30:46,640 --> 00:30:49,680
interested and don't really need that type of player.

547
00:30:50,400 --> 00:30:52,759
Speaker 2: Why would it go anywhere? More So, you can.

548
00:30:52,640 --> 00:30:55,279
Speaker 4: Spam people with your offers and maybe you'll get something accepted,

549
00:30:55,359 --> 00:30:57,920
but that isn't really a good way to foster good

550
00:30:57,920 --> 00:31:02,400
trade Relationshipsigure out what you need, maybe what you have

551
00:31:02,480 --> 00:31:05,240
too much of. Look at some trade partners. If you're

552
00:31:05,279 --> 00:31:07,119
a top team, look at the bottom teams and see

553
00:31:07,160 --> 00:31:10,480
something that they might need that you have, or vice versa.

554
00:31:10,720 --> 00:31:13,200
Figure out what some top teams might need that you have,

555
00:31:13,680 --> 00:31:15,720
and some assts that they have that would work for you.

556
00:31:16,680 --> 00:31:19,279
Do a little bit of homework. It goes a long way.

557
00:31:19,960 --> 00:31:21,920
We're going to take a quick break and come back

558
00:31:21,960 --> 00:31:33,279
and talk about some more Dynasty one on one tips.

559
00:31:37,799 --> 00:31:38,279
Speaker 2: We're back.

560
00:31:38,319 --> 00:31:40,920
Speaker 4: We're talking Dynasty one on one. We're talking all about

561
00:31:41,240 --> 00:31:44,599
getting into Dynasty and winning your leagues. Before we do that,

562
00:31:44,640 --> 00:31:45,880
I want to talk to you a little bit about

563
00:31:45,920 --> 00:31:49,680
the Patreon. Patreon through Fantasy Hockey Life is an awesome

564
00:31:50,799 --> 00:31:52,559
feature that we have where you can get a bunch

565
00:31:52,559 --> 00:31:55,559
of bonus content. You can get access to our Fantasy

566
00:31:55,559 --> 00:31:57,559
Hockey Life player cards where you can look up all

567
00:31:57,640 --> 00:32:01,400
kinds of hard to find stats and hits in minor

568
00:32:01,480 --> 00:32:05,039
league formats, faced off wins, transition data, play driving, all

569
00:32:05,160 --> 00:32:07,200
kinds of cool stuff like that. Plus you can access

570
00:32:07,200 --> 00:32:10,240
to my ranks, tiers and lists, and you can get

571
00:32:10,279 --> 00:32:14,160
access to DM advice about trades and about other roster

572
00:32:14,279 --> 00:32:18,519
doctor construction issues with your team. You can get access

573
00:32:18,559 --> 00:32:22,200
to patroncasts and Patreon Priority Channel in the discord. Check

574
00:32:22,240 --> 00:32:26,240
all that out at over at Fantasy Hockeylife dot com

575
00:32:26,240 --> 00:32:30,240
for the website and Patreon dot com slash Fantasy Hockey

576
00:32:30,240 --> 00:32:35,480
Life to get access. Okay, next thing we're going to

577
00:32:35,519 --> 00:32:38,960
talk about is knowing where you are when you evaluate

578
00:32:39,000 --> 00:32:40,960
your team. You've got to be brutally honest about where

579
00:32:40,960 --> 00:32:43,920
you are. Look at the standings, look at the team,

580
00:32:44,559 --> 00:32:47,799
how old they are, your prospect pool, all of that.

581
00:32:48,079 --> 00:32:51,880
You're either a contender, a retooler, or a rebuilder. If

582
00:32:51,880 --> 00:32:55,400
you're a contender, you absolutely owe it to yourself to

583
00:32:55,440 --> 00:33:00,079
push your chips in, sell off your prospects, sell off

584
00:33:00,079 --> 00:33:03,200
your young players who aren't producing yet, and go for it.

585
00:33:04,000 --> 00:33:06,599
Sure have I done this and it not worked out, absolutely,

586
00:33:06,960 --> 00:33:09,440
But more times than not, when I push my chips

587
00:33:09,480 --> 00:33:13,200
in it's worked out. You got to just be bold

588
00:33:13,240 --> 00:33:16,160
and go for it. You only live once, and if

589
00:33:16,200 --> 00:33:20,319
you really do push your chips in and have the

590
00:33:20,400 --> 00:33:23,839
right assets to make some trades, then it can really

591
00:33:23,839 --> 00:33:26,079
work out. One thing that I like to do is evaluate,

592
00:33:26,119 --> 00:33:28,119
and once I decide I'm going to push my chips in,

593
00:33:28,880 --> 00:33:32,519
I don't do it right away. I start reaching out. Okay,

594
00:33:32,920 --> 00:33:34,839
I'm looking for this type of player, I'm looking to

595
00:33:34,880 --> 00:33:38,279
bolster my defensive scoring. I'm looking for this type of player,

596
00:33:38,319 --> 00:33:41,920
whatever the case may be, and talk to some of

597
00:33:41,960 --> 00:33:44,279
the teams at the bottom and figure out what you

598
00:33:44,319 --> 00:33:46,880
can get, and then I'll try to make a bunch

599
00:33:46,920 --> 00:33:53,359
of trades simultaneously. That also will deceptively not tip off

600
00:33:53,359 --> 00:33:55,880
your competition, because if some of the teams around you

601
00:33:55,960 --> 00:33:58,039
that are competitive know that you're pushing your chips in,

602
00:33:58,079 --> 00:34:00,640
they're going to go to those same teams and try

603
00:34:00,680 --> 00:34:02,920
to snatch as many players away from you as they can.

604
00:34:03,400 --> 00:34:07,519
So you can preemptively talk to a bunch of teams

605
00:34:07,559 --> 00:34:10,960
at once, make all the deals go through around the

606
00:34:10,960 --> 00:34:14,239
same time. That limits your opponent's opportunity from doing the

607
00:34:14,280 --> 00:34:21,880
same thing. But really push your chips in. Remember championship

608
00:34:21,880 --> 00:34:26,800
flags fly forever, So go ahead and do that if

609
00:34:26,840 --> 00:34:30,880
you're ready. If you're really not ready and you're on

610
00:34:30,920 --> 00:34:33,360
the fringe, there's nothing worse than being in the middle.

611
00:34:34,280 --> 00:34:37,960
Sometimes you can do the retool. The Washington Capitals did

612
00:34:37,960 --> 00:34:40,280
this in the NHL recently, where it looked like they

613
00:34:40,280 --> 00:34:43,079
were going to have to rebuild, and they just retooled,

614
00:34:43,320 --> 00:34:45,079
trim some things around the edges, and now they're a

615
00:34:45,079 --> 00:34:47,960
competitive team again. Wouldn't have thought that a couple of

616
00:34:48,000 --> 00:34:51,920
years ago. It's hard to do. You have to make

617
00:34:51,960 --> 00:34:56,119
some very shrewd moves. Trade some maybe not your best

618
00:34:56,159 --> 00:34:59,519
young players, but some young players. So some people who

619
00:35:00,400 --> 00:35:03,159
maybe I've had some bad year or two, maybe they've

620
00:35:03,199 --> 00:35:05,599
regressed a bit, but there's reason to believe that there

621
00:35:05,679 --> 00:35:09,920
might be some opportunity to regain some of that production.

622
00:35:10,199 --> 00:35:12,239
Maybe they're going to a new team or a new situation.

623
00:35:13,519 --> 00:35:16,480
That can often be a very good thing. So it's

624
00:35:16,559 --> 00:35:19,159
hard because you can't completely sell everything off and you're

625
00:35:19,199 --> 00:35:21,079
still trying to be competitive, but trying to do it

626
00:35:21,119 --> 00:35:23,400
in a year or two. I've only done this a

627
00:35:23,400 --> 00:35:26,639
couple of times. It's really hard. It's really hard because

628
00:35:27,159 --> 00:35:29,320
you're trying to make some moves where you get a

629
00:35:29,360 --> 00:35:32,199
little worse now to get a little better later. It's

630
00:35:32,239 --> 00:35:34,599
just really hard to project how well that's gonna work out.

631
00:35:36,280 --> 00:35:39,360
I think I only did it well once in one league,

632
00:35:39,400 --> 00:35:41,480
where it trimmed some things around the edges, some guys

633
00:35:41,519 --> 00:35:45,519
that were injured for the full season. I traded for

634
00:35:45,599 --> 00:35:47,719
those players, knowing they weren't gonna help me this year,

635
00:35:47,719 --> 00:35:49,719
but they helped me in future years. And it did

636
00:35:49,559 --> 00:35:52,760
end and ended up in a championship the following season.

637
00:35:53,599 --> 00:35:57,639
But it was a lot of uncertainty because I didn't

638
00:35:57,679 --> 00:35:59,480
really know how those players are going to do coming

639
00:35:59,519 --> 00:36:03,119
off those use lending injuries. But they had enough of

640
00:36:03,119 --> 00:36:05,360
a track record. Dougie Hamilton was one of those players

641
00:36:05,360 --> 00:36:07,199
that I can remember off the top of my head.

642
00:36:07,800 --> 00:36:09,559
Speaker 2: So it can work out.

643
00:36:10,000 --> 00:36:14,039
Speaker 4: But the more common option is the rebuild, tear it down,

644
00:36:14,320 --> 00:36:18,079
trade away all your old players, get your young players

645
00:36:18,239 --> 00:36:24,079
your draft picks, and draft and develop well. It can

646
00:36:24,119 --> 00:36:27,599
be a long road. I tend to not want to

647
00:36:27,599 --> 00:36:29,480
think about it more than a few years in advance.

648
00:36:30,480 --> 00:36:33,719
Dynasty leagues don't last forever, so unless you're really sure

649
00:36:33,960 --> 00:36:38,079
that your commission is strong and that you're going to

650
00:36:38,079 --> 00:36:41,079
be able to see the fruits of your labor. You

651
00:36:41,119 --> 00:36:48,400
want to make sure that your strongly considering whether a

652
00:36:48,440 --> 00:36:51,159
rebuild is a good idea. We'll talk about that a

653
00:36:51,199 --> 00:36:53,519
little bit more later. I want to talk a little

654
00:36:53,519 --> 00:36:56,800
bit about the value of old guys in most dynasty leagues.

655
00:36:57,559 --> 00:37:01,920
GMS love the young guys. That's what we love talking

656
00:37:01,960 --> 00:37:05,440
about prospects. We love the new and exciting players, the

657
00:37:05,599 --> 00:37:10,440
Kevin McKenna's, the land and DuPonts, the celebraines, the Badards,

658
00:37:10,920 --> 00:37:11,960
these type of players.

659
00:37:14,199 --> 00:37:14,800
Speaker 2: It's awesome.

660
00:37:15,079 --> 00:37:17,719
Speaker 4: It's really fun to imagine how great they can be,

661
00:37:17,840 --> 00:37:21,199
how generational they can be. I remember hearing about fifteen

662
00:37:21,280 --> 00:37:24,000
year old Connor McDavid. He turned out to be pretty good, right,

663
00:37:25,440 --> 00:37:28,079
But it's never for certain, right, So you have to

664
00:37:28,119 --> 00:37:32,239
make sure that you're not over hyping them. And on

665
00:37:32,320 --> 00:37:36,400
the other hand, older players get completely devalued in a

666
00:37:36,400 --> 00:37:39,119
lot of leagues, and that's because of this infatuation with

667
00:37:39,199 --> 00:37:45,599
the youth. A lot of teams they're rebuilding, retooling. They'll

668
00:37:45,639 --> 00:37:49,039
sell off anyone over thirty. I don't need them. They're

669
00:37:49,079 --> 00:37:51,480
not going to be in my competitive window, which is

670
00:37:51,480 --> 00:37:54,159
an important thing to think about. But I think that

671
00:37:54,239 --> 00:37:57,280
a lot of teams dismiss some of these older players.

672
00:37:57,679 --> 00:37:59,840
You can get a great value for some of these

673
00:38:00,480 --> 00:38:03,440
that are older. I got Sidney Crosby in the league

674
00:38:03,480 --> 00:38:07,039
when he was thirty four thirty five, and I think

675
00:38:07,079 --> 00:38:09,400
that GM probably thought he was cooked after another year

676
00:38:09,480 --> 00:38:12,360
or two, and it's been years later he's been on

677
00:38:12,400 --> 00:38:14,239
my team, still a point per game player, Sam with

678
00:38:14,320 --> 00:38:17,559
Doanjre Copetar, Drew Dowdy, and some of these players Brent

679
00:38:17,639 --> 00:38:24,679
Burns still playing as of this recording, not super relevant,

680
00:38:24,719 --> 00:38:28,360
but still out there. So you can get a ton

681
00:38:28,599 --> 00:38:35,400
of great value for older players, and sometimes that's a

682
00:38:35,440 --> 00:38:39,519
great way to go about it, especially if you're drafting

683
00:38:39,559 --> 00:38:43,000
a new league. A lot of times people will just

684
00:38:43,039 --> 00:38:46,920
go for the young players instead of the older players

685
00:38:46,920 --> 00:38:50,199
who are producing now. A seventy point forward who's producing

686
00:38:50,239 --> 00:38:55,039
now versus a B rated prospect who might be that someday.

687
00:38:55,360 --> 00:38:57,400
If I'm going to win now, I know which one

688
00:38:57,440 --> 00:39:06,880
I'm taking. I'm taking the for sure, guaranteed production. I've

689
00:39:06,920 --> 00:39:10,440
won several championships by focusing on washed up stars and

690
00:39:10,480 --> 00:39:13,039
trading for those older players who a lot of other

691
00:39:13,119 --> 00:39:18,000
GMS thought they were past their prime. It can be

692
00:39:18,079 --> 00:39:22,360
a super helpful thing to do. So when you're retooling

693
00:39:23,039 --> 00:39:27,400
or rebuilding, think about this. Those older vets are worth.

694
00:39:27,320 --> 00:39:28,440
Speaker 2: Maybe more than you think.

695
00:39:28,800 --> 00:39:32,159
Speaker 4: There's certainly more than worth more than a bag of

696
00:39:32,239 --> 00:39:35,360
magic beans, which a lot of people tend to think

697
00:39:35,400 --> 00:39:41,280
about that. Let's move on to team building and drafting philosophy.

698
00:39:41,400 --> 00:39:44,159
If you're drafting a brand new league, you got to

699
00:39:44,159 --> 00:39:46,639
think about what's your philosophy. Are you going forward are

700
00:39:46,679 --> 00:39:52,199
you not? If you're competing now, make sure you target

701
00:39:52,400 --> 00:39:55,119
prospects that are closer to being NH already rather than

702
00:39:55,159 --> 00:39:58,280
have the highest upside, So the high floor versus the

703
00:39:58,360 --> 00:40:01,880
high ceiling, and the that are closer to being in

704
00:40:01,920 --> 00:40:05,320
the leagues. Maybe they're nineteen twenty twenty one, maybe they're

705
00:40:05,320 --> 00:40:09,880
playing in the AHL or the NCAA or in euro leagues.

706
00:40:10,039 --> 00:40:14,400
All of that is something to think about. You want

707
00:40:14,400 --> 00:40:16,519
to swing for upside, but you want to understand risk

708
00:40:17,239 --> 00:40:20,119
and you want to invest in some of these older

709
00:40:20,159 --> 00:40:25,599
players with known production. You also really need to think

710
00:40:25,639 --> 00:40:33,079
about league stability. If you're at all considering drafting a

711
00:40:33,119 --> 00:40:35,840
team that is going to be really good in three

712
00:40:35,920 --> 00:40:39,960
or four years, you better know that that league is

713
00:40:39,960 --> 00:40:43,079
going to survive I've seen and heard of and been

714
00:40:43,079 --> 00:40:47,000
a part of many leagues that seemed like they would

715
00:40:47,079 --> 00:40:50,960
last and fold it after a year or two. Those

716
00:40:51,000 --> 00:40:53,559
teams that drafted for the future got screwed.

717
00:40:53,760 --> 00:40:54,159
Speaker 2: That's just the.

718
00:40:54,199 --> 00:40:56,000
Speaker 4: Reality, and a lot of teams, a lot of leagues

719
00:40:56,000 --> 00:41:00,679
fold for various reasons, for infighting, for lack of interest,

720
00:41:00,840 --> 00:41:05,320
for poor setup. I was a part of a league

721
00:41:05,360 --> 00:41:09,519
that the teams just wanted to get to drafting, and

722
00:41:09,559 --> 00:41:13,119
they hadn't really hammered out their rules, and I remember thinking, like,

723
00:41:13,239 --> 00:41:15,199
this is crazy. We need to know what the rules are.

724
00:41:15,239 --> 00:41:17,079
We need to know what we're going to expect. And

725
00:41:17,360 --> 00:41:20,280
some of the players just waved their hands and said, oh,

726
00:41:20,320 --> 00:41:23,440
we'll figure it out, we'll agree on it soon. I

727
00:41:23,480 --> 00:41:25,440
was like, no, I'm out. I can't do that. I

728
00:41:25,480 --> 00:41:28,440
need to know what to expect. And sure enough, some

729
00:41:28,480 --> 00:41:31,360
of the players in that league messaged me later and

730
00:41:31,400 --> 00:41:35,280
said it was total chaos. After they drafted some players

731
00:41:35,320 --> 00:41:37,599
they decided. They argued about.

732
00:41:38,039 --> 00:41:38,719
Speaker 2: How much.

733
00:41:41,360 --> 00:41:43,960
Speaker 4: Certain things should be worth, how much power play points

734
00:41:43,960 --> 00:41:46,599
should be worth, whether they should count this stat or

735
00:41:46,599 --> 00:41:49,840
that stat or all these different arguments, and that's just

736
00:41:49,920 --> 00:41:52,440
not something that you need. You have to establish good

737
00:41:52,519 --> 00:41:55,719
rules beforehand. You have to have a good commissioner. You

738
00:41:55,800 --> 00:41:58,000
have to have good by laws. You have to have

739
00:41:58,519 --> 00:42:01,800
a set of expectations that people can depend on and

740
00:42:02,039 --> 00:42:04,880
that can be adjudicated fairly, which brings me to the

741
00:42:04,920 --> 00:42:09,360
commission issue. You need to know that your commissioner is

742
00:42:09,400 --> 00:42:14,440
dedicated to being fair, to being honest, to being reputable,

743
00:42:15,320 --> 00:42:17,880
and in my opinion, it's better that to have a

744
00:42:17,960 --> 00:42:20,599
team than just one person. And all the leagues that

745
00:42:20,639 --> 00:42:23,719
I run to have a board of governors because it's

746
00:42:23,800 --> 00:42:26,480
hard to be just one impartial person. So I like

747
00:42:26,559 --> 00:42:33,079
to run league decisions by other people, and I think

748
00:42:33,159 --> 00:42:36,199
that's the best, But I don't think it's necessarily required

749
00:42:36,239 --> 00:42:39,079
as long as you have a really fair commissioner. A

750
00:42:39,119 --> 00:42:41,719
lot of leagues I've seen the commissioner is just someone

751
00:42:41,800 --> 00:42:45,840
who maybe has been in leagues before, who has some experience,

752
00:42:46,480 --> 00:42:49,440
but sometimes they're not necessarily interested in being fair. They

753
00:42:49,480 --> 00:42:52,800
just want to do what's best for them, and that's

754
00:42:52,800 --> 00:42:54,599
really not a league you want to be in. If

755
00:42:54,639 --> 00:42:57,280
they're just doing what's best for them, they're not going

756
00:42:57,360 --> 00:43:00,000
to rule fairly, or they might not be able to

757
00:43:01,480 --> 00:43:05,840
decide something if it affects them. They might lean towards

758
00:43:05,840 --> 00:43:08,280
the side that favors them, and that's really no way

759
00:43:08,280 --> 00:43:10,440
to make a decision, right. So in all the leagues

760
00:43:10,440 --> 00:43:12,239
that I'm in, if the decision about to be made

761
00:43:12,280 --> 00:43:16,880
affects me or anyone on the board, we abstain and

762
00:43:16,920 --> 00:43:19,199
we let other people who aren't involved make the decision,

763
00:43:19,800 --> 00:43:21,519
because that's the most fair thing to do. You can't

764
00:43:21,559 --> 00:43:26,360
be making decisions that directly affect you and pretend that

765
00:43:26,400 --> 00:43:28,480
you can be unbiased about it. It just doesn't work

766
00:43:28,519 --> 00:43:31,800
that way. So you really want to have a good,

767
00:43:31,880 --> 00:43:37,239
strong team or person leading the league. A really unfortunate

768
00:43:37,280 --> 00:43:41,840
example recently. You all know Ryan Downey, the tidy Admiral.

769
00:43:41,880 --> 00:43:43,679
He and I were in a league together. We really

770
00:43:43,760 --> 00:43:46,119
liked this team, liked a lot of things about the

771
00:43:46,199 --> 00:43:48,079
league and the settings, and it was great fun and

772
00:43:48,119 --> 00:43:51,079
we were building rebuilding our team, which really was not

773
00:43:51,199 --> 00:43:53,679
very good. We made some really good decisions, I think,

774
00:43:53,719 --> 00:43:57,679
and we're building towards a competitive window. But the commission

775
00:43:57,719 --> 00:44:01,199
in that league was just not great. Was really chaotic,

776
00:44:01,519 --> 00:44:03,719
like to stir up a lot of nonsense, like to

777
00:44:03,760 --> 00:44:07,960
call people out and just make decisions that were a

778
00:44:08,000 --> 00:44:09,920
little bit more selfish or not really in the best

779
00:44:09,920 --> 00:44:12,719
interest of the whole league, and that's just not something

780
00:44:12,800 --> 00:44:15,440
that is sustainable, and so we'd put up with it

781
00:44:15,559 --> 00:44:16,840
for a while, but it came to a head and

782
00:44:16,880 --> 00:44:20,000
ultimately we had to leave that league because it wasn't

783
00:44:20,440 --> 00:44:22,599
what was best for everyone, and several other people left

784
00:44:22,599 --> 00:44:25,199
as well. And I think those kinds of things happen,

785
00:44:25,239 --> 00:44:27,960
and it's unfortunate. And we knew a little bit about

786
00:44:28,000 --> 00:44:30,000
that when we joined the league, but we thought it

787
00:44:29,400 --> 00:44:32,800
wouldn't rise that level, and it did. Everyone can make

788
00:44:32,880 --> 00:44:35,960
mistakes and read things poorly, and I think that it

789
00:44:36,039 --> 00:44:38,119
was unfortunate. But we really wanted to work out and

790
00:44:38,159 --> 00:44:40,679
it didn't, so I think you have to when you

791
00:44:40,760 --> 00:44:43,760
join a league. The advice I would give is before

792
00:44:43,760 --> 00:44:45,719
you do, really get to know the commission and talk

793
00:44:45,719 --> 00:44:48,039
to some of the other people in the league. If

794
00:44:48,079 --> 00:44:50,599
the commissioner doesn't want to give you the contact info

795
00:44:50,679 --> 00:44:52,840
of people that are in the league to discuss how

796
00:44:53,199 --> 00:44:55,320
much they like it or whether it's a good league,

797
00:44:55,920 --> 00:44:58,159
that's a red flag right any league I'm in, If

798
00:44:58,159 --> 00:45:00,519
someone has that, I would say, sure, talk to any

799
00:45:00,559 --> 00:45:03,320
of these people, because I don't want someone in here

800
00:45:03,360 --> 00:45:05,760
who doesn't feel comfortable or doesn't feel like they're going

801
00:45:05,840 --> 00:45:08,639
to be respected and be part of a good community,

802
00:45:09,360 --> 00:45:12,039
and any commissioner should be okay with passing.

803
00:45:11,719 --> 00:45:14,599
Speaker 2: That information along. And if they're not, I would run

804
00:45:14,599 --> 00:45:15,519
away from that league.

805
00:45:15,599 --> 00:45:17,920
Speaker 4: I think that's something that you should stay away from

806
00:45:17,920 --> 00:45:22,199
for sure. So not all leagues are created equals. Some

807
00:45:22,239 --> 00:45:24,440
are more stable than an other. Some have very clear rules.

808
00:45:24,519 --> 00:45:27,039
All of the rules should be easily accessible and clearly

809
00:45:27,079 --> 00:45:29,840
stated and not changing all the time. That's another red flag.

810
00:45:29,920 --> 00:45:33,159
If someone's changing the rules constantly, that is not a

811
00:45:33,159 --> 00:45:36,400
good league. You should have stable rules. You should vote

812
00:45:36,440 --> 00:45:38,880
on them, or the bord of governors of the whole

813
00:45:38,920 --> 00:45:42,000
league should vote on them periodically based on issues that

814
00:45:42,039 --> 00:45:44,320
have come up, not just because I feel like I

815
00:45:44,360 --> 00:45:47,880
want to change this. And in general, I don't favor

816
00:45:47,960 --> 00:45:50,199
in season rule changes. It should be happening in the

817
00:45:50,199 --> 00:45:52,599
off season. You should go into the season knowing the

818
00:45:52,639 --> 00:45:56,320
expectations of the rules. It shouldn't be changing throughout the season.

819
00:45:56,800 --> 00:45:59,199
You set your roster, and in dynasty, you built your

820
00:45:59,280 --> 00:46:04,039
rosters and prepared for this for years, months, years, and

821
00:46:04,119 --> 00:46:05,800
all of a sudden you're gonna change at mid season.

822
00:46:05,840 --> 00:46:09,039
That's not fair. It really should be expected for a

823
00:46:09,079 --> 00:46:15,760
long time. In terms of team building, you want to

824
00:46:15,800 --> 00:46:20,039
have a diversification of scoring sources. You don't want to

825
00:46:20,159 --> 00:46:22,840
just have Tom Wilson key for Sherwood types, but you

826
00:46:22,880 --> 00:46:25,000
want to have some of those guys who had peripheral value.

827
00:46:25,039 --> 00:46:26,840
You want to have some scorers who can get you

828
00:46:26,920 --> 00:46:29,920
power play points you want, and shots and goals you want,

829
00:46:29,960 --> 00:46:33,119
maybe some playmakers. Just like on an actual NHL team,

830
00:46:33,159 --> 00:46:37,960
you want a diversification of skills and talents. In a

831
00:46:38,000 --> 00:46:41,119
points league, you can get your points from different places

832
00:46:41,239 --> 00:46:43,800
and it doesn't necessarily matter. But in a categories league,

833
00:46:43,840 --> 00:46:47,039
you absolutely need to diversify and not just have players

834
00:46:47,039 --> 00:46:49,840
who are good at one category. My favorite way to

835
00:46:49,840 --> 00:46:53,079
build a team is to have players who have broad

836
00:46:53,119 --> 00:46:56,039
coverage of the categories. To me, that's the best, but

837
00:46:56,119 --> 00:46:59,159
you can certainly see a case for Jeremy Lasan or

838
00:46:59,199 --> 00:47:02,519
players who fill one or two categories that can be

839
00:47:02,559 --> 00:47:08,440
really helpful. But you need to have a balance of youth,

840
00:47:08,639 --> 00:47:14,679
of veterans, of prospects, of picks. You want to be

841
00:47:14,719 --> 00:47:17,599
careful of just having nothing but old guys or nothing

842
00:47:17,719 --> 00:47:23,960
raw talent and prospects. You want to have diversification when

843
00:47:24,000 --> 00:47:26,800
you're drafting, you want to have a clear vision. You

844
00:47:26,840 --> 00:47:30,440
want to win, be going for win now or win later. Generally,

845
00:47:30,480 --> 00:47:33,440
having a mix of floor and ceiling players are good.

846
00:47:33,719 --> 00:47:35,719
You don't want to have just safe picks. You don't

847
00:47:35,760 --> 00:47:38,480
want to have too many lottery tickets or upside picks.

848
00:47:38,840 --> 00:47:41,639
You want to have a mixture that's really best in

849
00:47:41,639 --> 00:47:44,000
my opinion, You certainly want to take some swings on guys,

850
00:47:44,039 --> 00:47:46,320
but you also don't want to have a prospect pull

851
00:47:46,360 --> 00:47:49,400
full of just swings. You also, on your main roster,

852
00:47:49,480 --> 00:47:52,559
don't want to have a bunch of guys who you're

853
00:47:52,559 --> 00:47:56,519
betting on to improve from the previous season. It's good

854
00:47:56,519 --> 00:47:58,400
to take a chance on one or two of those guys,

855
00:47:58,440 --> 00:48:00,079
but not to have too many. You don't want to

856
00:48:01,119 --> 00:48:09,760
have such a risky portfolio. So there's a whole lot

857
00:48:09,800 --> 00:48:11,480
more that we could say about drafting new leagues, but

858
00:48:11,519 --> 00:48:16,599
I'll leave that for another episode. Let's move on to

859
00:48:16,639 --> 00:48:19,559
some prospect strategy again. I think the key here is

860
00:48:19,639 --> 00:48:23,519
diversify and be patient. Your prospect pool should look like

861
00:48:23,519 --> 00:48:27,679
an investment portfolio. Let's say, for example, you have twenty

862
00:48:28,599 --> 00:48:32,039
or thirty minor league slots. That might be a lot

863
00:48:32,079 --> 00:48:35,199
depending on what league you're in. But just as an example,

864
00:48:35,239 --> 00:48:36,880
you want to do a third, and a third of

865
00:48:36,920 --> 00:48:43,519
those players would be high upside, possibly blue chippers, guys

866
00:48:43,519 --> 00:48:47,599
that have super high potential. Maybe some of them don't

867
00:48:47,599 --> 00:48:49,519
have the highest floor, but if they hit, they could

868
00:48:49,559 --> 00:48:53,400
be absolute stars. You want to have some players that

869
00:48:53,480 --> 00:48:56,800
are for sure NHLers, guys that you know are gonna

870
00:48:56,840 --> 00:49:00,320
make it, but maybe they don't have the highest upside.

871
00:49:00,800 --> 00:49:04,719
And then you want some in between, maybe some guys

872
00:49:04,760 --> 00:49:08,760
who's vast value has depressed a little bit, maybe some

873
00:49:08,800 --> 00:49:13,079
guys that you're not sure about. Basically, you want to

874
00:49:13,079 --> 00:49:18,280
have a mix of high floor, high ceiling, maybe some uncertainty.

875
00:49:18,400 --> 00:49:20,920
Maybe I'm taking a risk on taking a shot on

876
00:49:20,960 --> 00:49:23,639
this guy who may or may not pan out. You

877
00:49:23,719 --> 00:49:26,199
just don't want to have all your prospects be of

878
00:49:26,239 --> 00:49:28,480
the same type. You don't want to have You can't

879
00:49:28,519 --> 00:49:30,599
make a cake with just icing, right. You need to

880
00:49:30,639 --> 00:49:33,440
have different components there to make sure it all works out,

881
00:49:34,840 --> 00:49:39,000
avoid just one archetype. Sometimes we're drawn to a certain

882
00:49:39,039 --> 00:49:40,440
type of player, a goal scorer.

883
00:49:40,679 --> 00:49:41,440
Speaker 2: Goal scorers are.

884
00:49:41,400 --> 00:49:44,239
Speaker 4: Great, they're often pretty valuable. You don't want to have

885
00:49:44,280 --> 00:49:46,639
an entire prospect pull of just goal scorers. You want

886
00:49:46,639 --> 00:49:49,239
to have a mixture of goal scorers, playmakers, maybe some

887
00:49:49,320 --> 00:49:54,239
peripheral contributors, some defensemend forwards, goalies, all these kinds of things.

888
00:49:55,519 --> 00:50:02,719
You want to have diversification there. Sometimes people will draft

889
00:50:02,800 --> 00:50:06,760
or avoid players based on their opportunity. I would be

890
00:50:06,880 --> 00:50:11,239
careful with that. Just because someone is blocking them from

891
00:50:11,239 --> 00:50:13,639
the current NHL roster doesn't mean that player can't be

892
00:50:13,719 --> 00:50:17,920
valuable on another team. All it takes is when trade

893
00:50:17,960 --> 00:50:21,000
and all of a sudden completely unlocks your potential. Right

894
00:50:21,039 --> 00:50:24,320
We've seen this many times. High end of prospect gets traded,

895
00:50:24,360 --> 00:50:26,679
goes a different team. You thought he was blocked and

896
00:50:26,719 --> 00:50:28,360
not going to have an opportunity for a long time,

897
00:50:28,400 --> 00:50:30,960
and all of a sudden, boom, he's right there in

898
00:50:31,000 --> 00:50:34,119
the NHL the next year and producing. I tend to

899
00:50:34,199 --> 00:50:37,000
value more based on what the actual player can do,

900
00:50:37,440 --> 00:50:41,199
not necessarily what the opportunity. We've also seen this in

901
00:50:41,239 --> 00:50:43,920
places like Pittsburgh, who's been bad for a while now,

902
00:50:44,519 --> 00:50:47,199
and people would say things like, oh, this player, he's

903
00:50:47,239 --> 00:50:49,880
their best prospect, so I'm gonna invest in them because

904
00:50:50,480 --> 00:50:53,480
who else do they have. We've seen what happened some

905
00:50:53,519 --> 00:50:56,639
of those high end prospects that we thought years ago

906
00:50:57,280 --> 00:51:00,159
never made it, And what did they do they reached, Well,

907
00:51:00,159 --> 00:51:02,679
they got different draft picks, they got different young players,

908
00:51:02,960 --> 00:51:04,679
and some of those players are in the league now

909
00:51:04,960 --> 00:51:08,519
and those other players like Stammy pool On Killan Addison

910
00:51:08,920 --> 00:51:13,559
nowhere to be found. So don't look at it just

911
00:51:13,599 --> 00:51:16,760
based on this. I'm gonna he's They're the only good

912
00:51:16,760 --> 00:51:19,039
player in their prospect pool, so I'm going to invest

913
00:51:19,079 --> 00:51:22,440
heavily in them. It's more about investing in the best players,

914
00:51:22,960 --> 00:51:26,079
even for teams that have stacked prospect pools. I'd rather

915
00:51:26,159 --> 00:51:29,039
take the third or fourth best player on a stacked

916
00:51:29,199 --> 00:51:32,920
prospect pool team than the loan good prospect on a

917
00:51:33,000 --> 00:51:36,400
terrible prospect pool. And we can get more into that

918
00:51:37,559 --> 00:51:43,440
later in other discussions. I'm also a big fan of

919
00:51:43,480 --> 00:51:49,400
analytical tools. PNHL E Mason Black's ranking app great for

920
00:51:49,480 --> 00:51:52,880
looking at potential. You can also track the trajectory of

921
00:51:52,920 --> 00:51:56,320
those players, which is really fun to see who's trending up,

922
00:51:56,360 --> 00:52:00,599
who's trending down. That's a really useful tool. You can

923
00:52:00,639 --> 00:52:03,679
also look at Hockey Prospecting who has an NHL model.

924
00:52:03,719 --> 00:52:06,159
It's a little bit different, and you can see how

925
00:52:06,199 --> 00:52:09,320
they project and there's some other anec little models out

926
00:52:09,320 --> 00:52:13,639
there too. There's NHL models like Hockey Viz and Evolving Hockey.

927
00:52:14,239 --> 00:52:17,159
In fantasy Hockey life, I have my prospect ranks and

928
00:52:17,440 --> 00:52:21,719
my puck stud Score, which is really a rank of

929
00:52:22,079 --> 00:52:24,880
how good this player is supposed to be on your

930
00:52:24,880 --> 00:52:28,320
fantasy team. It's one of the few that's really fantasy related,

931
00:52:28,679 --> 00:52:30,960
and it gives you a percentage one out of ten.

932
00:52:31,519 --> 00:52:34,559
Ten is Connor McDavid, Five is an average roster player.

933
00:52:34,719 --> 00:52:36,639
Six is a little bit above average, seven a little

934
00:52:36,639 --> 00:52:38,679
bit more, eight is really good, and nine is a

935
00:52:38,760 --> 00:52:42,760
star but maybe not quite Connor McDavid, maybe like your

936
00:52:43,119 --> 00:52:46,920
super high end player, like a William n Lander something

937
00:52:46,960 --> 00:52:51,639
like that. And then the second number that I give

938
00:52:51,719 --> 00:52:53,360
is the percentage that they're going to hit that. So

939
00:52:53,400 --> 00:52:56,440
a seven point seven five is a seventy five percent

940
00:52:56,519 --> 00:52:59,000
chance of being a seven out of ten. A five

941
00:52:59,039 --> 00:53:01,400
point two five is twenty five percent chance of being

942
00:53:01,400 --> 00:53:05,280
an average roster player. So there are ways you can

943
00:53:05,760 --> 00:53:18,280
look at different models. So there's a Twitter question that

944
00:53:18,320 --> 00:53:21,360
I got that I wanted to mention from Mason Richie.

945
00:53:21,400 --> 00:53:25,360
Any tips on rebuilding other than trading established players, picks prospects,

946
00:53:25,400 --> 00:53:30,159
what is a strategy? Yeah, I mentioned this above, but rebuilding,

947
00:53:30,320 --> 00:53:32,679
I think it's really looking an honest look at your team.

948
00:53:32,880 --> 00:53:35,480
What do you have, What are you going for? Getting

949
00:53:35,800 --> 00:53:39,719
fair return, being patient, maybe waiting for the right time.

950
00:53:40,719 --> 00:53:42,400
I think sometimes we get in a hurry. We want

951
00:53:42,480 --> 00:53:45,199
to start the rebuild off in October when we decided

952
00:53:45,199 --> 00:53:46,519
we're not going to be good this year, But that

953
00:53:46,559 --> 00:53:49,320
may not be the time. So being patient, getting good

954
00:53:49,360 --> 00:53:52,360
feedback on what your players are worth, really analyzing your

955
00:53:52,400 --> 00:53:55,159
team the league, figuring out which players are really good

956
00:53:55,159 --> 00:54:00,280
for other teams. Hopefully all that was covered previously part

957
00:54:00,320 --> 00:54:02,480
of your question, big, But how can one be confident

958
00:54:02,519 --> 00:54:06,320
they've rebuilt successfully other than prospects progressing? What markers would

959
00:54:06,360 --> 00:54:08,280
you look for when exiting the rear build? That's a

960
00:54:08,320 --> 00:54:12,239
really hard question. How to know when you're really competitive? Again, again,

961
00:54:12,280 --> 00:54:15,440
I think it's looking at those season stats. Where do

962
00:54:15,480 --> 00:54:18,440
you stack up in terms of goal shots, blocks, power

963
00:54:18,440 --> 00:54:24,239
play points, wins, say percentage. I look at those ranks

964
00:54:24,679 --> 00:54:28,840
in my league, and then I look at have my

965
00:54:28,960 --> 00:54:33,039
players performed to their utmost potential. For example, on one

966
00:54:33,039 --> 00:54:36,840
of my teams, I have some very good young players.

967
00:54:37,960 --> 00:54:41,159
They haven't quite fully taken the next step yet. But

968
00:54:41,280 --> 00:54:44,800
my team is pretty competitive. I think I finished fourth

969
00:54:44,920 --> 00:54:48,360
last year, But I look at how am I really

970
00:54:48,400 --> 00:54:51,280
there yet? Am I in this competitive window? I have

971
00:54:51,719 --> 00:54:54,320
Coroll Capriso Off on this team, I have Nikita Kutrov

972
00:54:54,400 --> 00:54:57,440
kil mccarr, so I have some really good star players.

973
00:54:57,440 --> 00:55:01,840
But I also have Connor Berdard Logan Cooley. So some

974
00:55:01,920 --> 00:55:06,400
of these players clearly haven't hit their full potential yet.

975
00:55:06,719 --> 00:55:09,639
We're seeing Logan Cooley breakout now. We saw Connor Berdard

976
00:55:09,639 --> 00:55:12,760
had an off seat half off year last year. We've

977
00:55:12,800 --> 00:55:15,159
seen Bran Clark not fully get the reins in LA.

978
00:55:15,760 --> 00:55:19,920
So it's a little bit tricky. And I look at

979
00:55:19,920 --> 00:55:23,559
this and I say, I'm not really sure right I

980
00:55:23,679 --> 00:55:26,320
look at my season stats and it shows me where

981
00:55:26,360 --> 00:55:29,159
I am in these different categories, and in some of

982
00:55:29,199 --> 00:55:32,079
them I'm really good, and in some of them I'm

983
00:55:32,119 --> 00:55:34,280
really not. But it also tells me I think that

984
00:55:34,800 --> 00:55:37,159
my guys are trending towards a point where they're going

985
00:55:37,199 --> 00:55:38,880
to be a lot better than they are right now.

986
00:55:39,320 --> 00:55:43,039
So that gives me some hope that right now I'm

987
00:55:43,360 --> 00:55:47,400
actually first in goals, I'm third in assists, I'm first

988
00:55:47,400 --> 00:55:53,360
in shots great special teams. I'm fourth. My perpheral coverage

989
00:55:53,400 --> 00:55:56,000
of hits and blocks are really low, as well as

990
00:55:56,039 --> 00:56:00,440
face off wins, so it tells me that I probably

991
00:56:00,480 --> 00:56:03,400
need some more bangers. But my scoring is really good,

992
00:56:03,440 --> 00:56:05,159
and I think that it can get even better because

993
00:56:05,159 --> 00:56:07,960
some of those guys haven't even hit their full potential yet.

994
00:56:08,320 --> 00:56:10,159
So I think you look at some of those factors

995
00:56:10,159 --> 00:56:13,519
and say, Okay, this is where I'm at, this is

996
00:56:13,519 --> 00:56:15,159
where I think I can be, this is where I'm

997
00:56:15,199 --> 00:56:17,199
trending to be, and some of these players I think

998
00:56:17,360 --> 00:56:19,440
can still take another step. So I think I'm close.

999
00:56:20,760 --> 00:56:25,519
So in closing to recap. In dynasty, play the long game.

1000
00:56:25,880 --> 00:56:30,280
Know your settings, separate real life from fantasy. Trade smart,

1001
00:56:31,559 --> 00:56:35,039
know your timeline, exploit the old guy market, build and

1002
00:56:35,119 --> 00:56:39,559
draft with intention, diversify your prospects, and remember that dynasty

1003
00:56:39,679 --> 00:56:43,599
isn't luck. It's a process. There's a reason some players

1004
00:56:43,639 --> 00:56:47,360
win year after year. It's not luck. It's careful planning.

1005
00:56:47,480 --> 00:56:50,400
It's precision, it's understanding. It's bouncing ideas off each other.

1006
00:56:50,400 --> 00:56:53,039
It's getting good input from places like Fantasy Hockey Life

1007
00:56:53,039 --> 00:56:57,000
and other smart people on Twitter, discords and listening to

1008
00:56:57,039 --> 00:57:00,519
great podcasts who give you lots of great inform. There's

1009
00:57:00,599 --> 00:57:04,880
tons of them out there, not just ours. Be deliberate,

1010
00:57:04,920 --> 00:57:10,719
stay flexible, keep learning. It's a great fun to put

1011
00:57:10,719 --> 00:57:13,199
together these teams and to get input from lots of

1012
00:57:13,239 --> 00:57:16,119
different people. And it should be fun. It should be

1013
00:57:16,119 --> 00:57:18,079
a good time. It's obviously more fun when you win,

1014
00:57:18,440 --> 00:57:22,480
but to me, there's nothing more satisfying than winning a

1015
00:57:22,559 --> 00:57:26,760
league that you've spent years preparing for. One of my

1016
00:57:28,239 --> 00:57:32,840
early successes, I planned to win a league in three years.

1017
00:57:33,719 --> 00:57:38,159
I drafted some players that were really good at the time,

1018
00:57:38,599 --> 00:57:40,320
but I thought could be even better in two or

1019
00:57:40,320 --> 00:57:44,079
three years, and that led to my competitive windows staying

1020
00:57:44,079 --> 00:57:46,800
open for years. And I won three championships in four

1021
00:57:46,880 --> 00:57:50,039
years and my team's still competitive. Lost out last year,

1022
00:57:50,360 --> 00:57:53,719
I think in the semi finals, but my team's right there.

1023
00:57:54,239 --> 00:57:56,920
That's a whole different type of skill to keep a

1024
00:57:56,920 --> 00:58:00,559
team competitive that long. But it's really fun, and but

1025
00:58:00,639 --> 00:58:03,119
I planned for it. I planned to be in that position,

1026
00:58:03,639 --> 00:58:08,159
and there's nothing better than that coming true after years

1027
00:58:08,159 --> 00:58:10,440
of careful planning and meticulous.

1028
00:58:11,320 --> 00:58:11,920
Speaker 2: Maneuvering.

1029
00:58:12,639 --> 00:58:15,199
Speaker 4: With that, I'll sign up for this episode. Maybe we'll

1030
00:58:15,199 --> 00:58:17,840
do another one of these Dynasty two to one. If

1031
00:58:17,840 --> 00:58:22,280
there's an interest, and feel free to reach out with

1032
00:58:22,280 --> 00:58:24,280
any questions or topic ideas for the future.

1033
00:58:25,840 --> 00:58:26,199
Speaker 2: Take care.

1034
00:58:37,119 --> 00:58:40,039
Speaker 3: Our show is brought to you by vancrex dot com.

1035
00:58:40,079 --> 00:58:43,639
Speaker 5: That's the place to play fantasy sports any type of

1036
00:58:43,840 --> 00:58:47,639
game you're looking to play over there, including hockey, but

1037
00:58:47,800 --> 00:58:52,199
including many other things. Fan Tracks has fantasy content for days,

1038
00:58:52,360 --> 00:58:56,880
articles on fantasy hockey throughout the season. FHL's team, our

1039
00:58:57,039 --> 00:59:01,440
FHL crew deserves respect every episode. The tidy Leagues, the

1040
00:59:01,519 --> 00:59:05,440
Tiered Dynasty that are affiliated with our show. Tim Ryance Simon,

1041
00:59:05,559 --> 00:59:10,599
and Craftzer make those happen. Tony and Patrick wrangle all

1042
00:59:10,639 --> 00:59:13,559
of our scouting reports and get people working on them.

1043
00:59:13,559 --> 00:59:15,679
We have a lot of people who prepare those scouting

1044
00:59:15,679 --> 00:59:18,920
reports for us. Victor has gathered those over the years

1045
00:59:18,960 --> 00:59:22,960
and we feature some of them in our content. Brandon

1046
00:59:23,000 --> 00:59:26,519
helps with the website, prospect ranks and visualizations, and if

1047
00:59:26,559 --> 00:59:28,000
you have skills you'd like to lend the show. We're

1048
00:59:28,000 --> 00:59:30,280
always looking to do new, cool things. Victor would love

1049
00:59:30,320 --> 00:59:33,239
to hear from you in the discord, email, social media.

1050
00:59:33,960 --> 00:59:36,679
We're also brought to you by Dauber Hockey. Dauber Prospects,

1051
00:59:36,719 --> 00:59:39,480
Victors and editor writes to call him the journey. You

1052
00:59:39,559 --> 00:59:43,400
heard some of that content recently, Andy writes, overt McKean's

1053
00:59:43,440 --> 00:59:46,960
and you've heard some of that content recently. I do

1054
00:59:47,159 --> 00:59:49,559
solo show called Dynasty Sports Life. I talk about four

1055
00:59:49,559 --> 00:59:52,159
different dynasty sports. Not sure there'll be an episode this week.

1056
00:59:52,199 --> 00:59:55,559
I'm tied up doing some stuff, but it is a

1057
00:59:55,599 --> 00:59:59,760
good time frequently talking about different dynasty sports. Follow on

1058
00:59:59,800 --> 01:00:03,480
so social media at fan Hockey Life, at Victor newn

1059
01:00:03,559 --> 01:00:06,559
Your twelve on x and over on Blue Sky, Jesse

1060
01:00:06,639 --> 01:00:11,039
Severe the One, Victor Rate and Review, Spotify, Apple Pods.

1061
01:00:10,719 --> 01:00:13,840
Speaker 3: Wherever else you get podcasts. Thank you for listening once again,

1062
01:00:13,880 --> 01:00:17,320
and until next time, keep living that fantasy hockey like

