Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
He is medium sized, sadyer at about five to eleven
in height, and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlik. I am
a tee fling that's about medium size. He's six foot
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 6: Hey, my name is Baron. I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: All right, before we get into the recap, let's see
what our pal Beltrazor was getting up to half before
what happened to our friends Beltrazor the King. Lets you
know that the Court Wizard would like to see you
for a moment. You've heard of this court Wizard, don't
think you've know who this person? Like who it is
you've dealt with the Prince's court wizard in the previous
days before meeting the party, And as you are led
away by the shy courier, you see your party continue
talking to the king, and you see alek Heir finish
up his training and start walking over to the group. There.
It's kind of a long walk back to the castle.
This courier, while somewhat relieved he is no longer in
the presence of the rest of your party members, he
is still clearly nervous after being let's just harass harassed
by Sir Hogan.
Speaker 6: Belchier. We're kind of look into the distance for a
moment and flinch multiple times, as if he's seeing something brutal,
and he goes, I wouldn't worry. Don't worry. Karma always
gets its due. Don't worry. I think I think hopefully
those individuals might learn a uh Stir Hogan. I think
we'll learn a value lesson about humility. I don't let
him trouble you too much. He's always been a bit
of a wild card.
Speaker 2: Okay, thanks for saying so.
Speaker 6: Of course, correct, After you drop me off, you might
want to find a high point, perhaps one of the
tower walls and to watch their interactions for the next
ten or twenty minutes. So I think you'll find it
very what's the therapeutic?
Speaker 2: Okay, sure, sure, sure, okay, right this way, right this way,
thank you. He is very confused, but he thinks he
will oblige, but you think he will oblige. He has
heard about your ability to somewhat see the future, so
he's kind of he's curious. He leaves you inside. He
takes you down a few hallways right outside of the
office of the Prince's Court Wizard. And as you approach,
you do see some guard directly outside of the office,
and you do see a dwarf sitting right out front
talking with them. Very long, curly hair, a decent fairly
long beard that's kind of nodded and braided, lots of jewelry,
and the hair and beard wearing robes. And as they
turn around, you meet each other's eyes.
Speaker 6: Old dress are it's good to say.
Speaker 2: You my friend, and you recognize this as your old friend, Rica.
Speaker 6: I almost didn't recognize you with the beard last saw
each other. I don't think you didn't had the facial
hair yet.
Speaker 2: No last then, so good to see you.
Speaker 6: Oh goodness, you don't look a day over what twenty five? Hole?
Speaker 2: I mean, I'm about ninety sam as you right, Well,
the year's.
Speaker 6: A bit a midkinder to you. Oh goodness, the Kings.
I always knew you were up to great things.
Speaker 2: So good to see you, my friend. I've heard that
you were here, and I just knew I had to
pull you away. I've been traveling so long. The King
just called me over here. How have you been? How
have things gone for you?
Speaker 6: It's been interesting. I believe I might have to have
asked the King for perhaps I a raise for what
feels like a daycare sometimes, But it's been it's been fun.
I just but these are legitimately very good people, and
I've been learning a lot traveling with them, and I've well,
I've seen quite a few things that I never would
have seen otherwise, And as much as I jest, I
have actually grown to somewhat care about them sometimes, as
is always the.
Speaker 2: Way, So a little Bertie has told me you are
studying wizardry finally, with those big brain of yours.
Speaker 6: Oh yeah, yes, I know, I know. You told me so,
you told me so, and uh, the path is different.
For us all, And I believe my years at the
church were well spent and well, my deity called me
to study this arcane elderly form of magic, and well
here i am. I've been really enjoying my time learning
and studying here. It's fascinating stuff. I'd love to go
over it sometime with you and try and understand it more.
In fact, there's this amulet that the chicken anyway, Sorry,
that's not here. They're there. What did you have a
need for me for? I'm sorry. If I had known
that you were in the King's m floy, I would
have visited you long before this.
Speaker 2: No, no, you're fine. Hold on before we get to
anything else. So you're saying you won't listen to your
best friend, but you'll listen to your God. I mean,
I guess it's fair, but yes.
Speaker 6: That's exactly what I'm saying here. I mean, I feel
like that's why. You know, Actually, any points out, he's like,
that's just how it goes. Was Rika, You know, I
trust you and I respect your opinions. But listen, we
were children back then, and I know you really wanted
to me to come with you to study the arcane ways.
But listen. It was a difficult time on my life,
and I found a lot of comfort in the church,
and I found a lot of stability there where I
hadn't had any previously. I think everything did work out
for the best. Well, I'm studying magic now, mm hmm.
Speaker 2: And from I understand, you're studying and really old school,
aren't you.
Speaker 6: Oh yes, yes, it's uh was. I have been tact
with unearthing some ancient magics of chronomancy and a bit
of graviturgy. This study and manipulation of time and gravity,
it's been interesting work. It's my calling is to find
study and help spread this knowledge to other people. In fact,
I'd be happy to allow you to copy some of
my spells into your spell book if you so desire to.
Perhaps you could then share them with some of your
pupils and to help spread this knowledge around. I would
be more than happy to compare notes sometime. Huh.
Speaker 2: But yes, it was a course and we can definitely
talk about that. So I am interested because, like as
you know, I study divination, which has always been said
maybe stems from ancient chronomancy, because there's always like little
senses of seeing some time things that may or may
not happen. So it is not lessly a field that
I understand kronomancy, that is. But I do have some
leads for you, including and she kind of points back
into the office. I hear that he does have a
ancient tome, if you will, that may help you.
Speaker 6: However, is that the office of the Prince's uh sorry,
this is the did she point to the office of
the Prince's Court Wizard?
Speaker 3: Oh?
Speaker 6: Yes, Mushers go, oh, we're not that motherfucker.
Speaker 2: Oh screw that motherfucker. We're not talking to him. Guards
go go.
Speaker 6: Kind of forgot the the King's personal court wizard. Gosh,
I should have come. Well, I didn't know you were
here earlier.
Speaker 2: Okay, they kind of walk away. Uh, all right, come
on and it's locked.
Speaker 6: Oh, models out a lock pick, just like the old days.
Speaker 2: Absolutely, she leads you in there, and do you kind
of because you kind of searched around before, didn't you,
trying to find.
Speaker 6: Something, made an investigation check to see if I could
find anything interesting. But I didn't roll particularly high.
Speaker 2: This actually used to be uh my office some years
ago ago before he took over, so I know right
about She kind of looking over on a bookshelf, and
she pulls a book and is a classic case of
part of a bookshelf kind of flips around.
Speaker 6: Oh god, dam.
Speaker 2: And there are some very clearly much older tones and
books on this one. She goes and pulls. She tries
to reach up high. Can you help me with this one?
I can't quite reaches, of course, of course, and belchisor
will grab the book that she's reaching for. She grabs it,
pulls it out. Follow follow she pulls the book and
the bookshelf goes back around again, puts it down, opens
it on the desk, and you look and it is
a language you have never seen before. You don't recognize
the words the script. Oh my, it's an ancient to
dead language as far as you can tell. Okay, so
I have seen this book before. I was not able
to make heads or tails. Even as comprehend language spells
doesn't really give you much to gleam off of. However,
I have learned a new trick studying divination. Careful watch
and she kind of takes her hand over her palm
and puts it over her forehead and starts to wipe,
and all of a sudden she has a third eye
it's more spectral, not a literal third eye. But she
looks at you and then she does this little trick
where the eye spins in her other eye spin in
the opposite direction, showing off. So if you give me
a few minutes, I will start gleaming some of this
and I'll give you some information on what it tells.
It might from what I understand, it should give you
the locations of other places to explore and hopefully find
more in because this is a lost school of magic,
and I think that is a shame, and I think
there is no one better than my friend Beltrezor to
try to unearth it.
Speaker 6: Oh why, thank you, rica O. Hi, between you and
my god, I don't know why people have so much
confidence and a random elderly man, but I appreciate the sentiments.
Speaker 2: Right I wanted to show you this now. Mostly I
just wanted to see you right now. I'm going to
get to work on this and then I will I
will attempt to translate. It will take me at least
twenty to thirty minutes per page to somewhat decipher, So
I will get back to you at some point and
I'll give you what information I can.
Speaker 6: Okay, well, thank you, Ricka, I appreciate that.
Speaker 2: And at this point, the door knob starts to jiggle.
She immediately takes the book throws it into her backpack
that she had with her. Are you doing anything, belt resor.
Speaker 6: M In the interim time as the door knobs jiggling,
Belgia worko oh, sure to make the same excuse we
used in the warehouse that one time. I'm sorry. If
it will be awkward, I think it'll be okay. That
was fun. That was fun. All right, Well, belch of War,
just stand up straight and he'll just come up with
something to talk about with week as if they've been
conversing the entire time.
Speaker 2: The door unlocks, and it's not necessarily thrown open, but
just kind of tossed open. And there in the doorway
you see a rather tall man about six foot four ish,
half elven features ish, with some really dark robes. But
the main characteristics that you would notice of him is
his extremely blue, pale skin and a larger bald, kind
of bulbous head that you recognize to be the Prince's
court wizard matron.
Speaker 6: And that was actually where I got the gift of lacrivity.
It was a fascinating Are you doing in my office? Oh?
Me and Rika were just reminiscing over old times wantre Rica.
Speaker 2: Of course these two fools know each other. Oh yes,
please leave my office now. I've already spoken to you
about this before. Rica. I don't know why you think
you can just walk in whatever you want. As for you,
belt Rezor, I don't even know you. I don't know
why you are here.
Speaker 6: I'm sorry. What was that? I was watching something much
more interesting. I should really get back to my people.
They're going to need some healing. Anyway. It was nice
seeing you court Wizard and court Wizard Rica. Anyway, I
really must be going my people, I think, as he
looks at the nearest piece of clockworker. Yes, I think
I think they're about to die, or they're at least
thinking they're about to die. Nice seeing both of you.
Speaker 2: If you look out the window, you do notice that
they are all in a training yard, and they seem
to be. One of them is on a rock and
then gets kicked off. You can see the other starts
crawling on the ground. The other one's shooting crossbill bolt
from afar. It doesn't look like a great time. Yep, yep,
we have reached that they're thinking they're about to die.
Part of that exercise.
Speaker 6: Anyway, wonderful seeing Eureka and Prince courtis. I'm sorry, I
don't think we've been formally introduced. What was your name again?
Speaker 2: Majoram right?
Speaker 6: Okay, goodbye, Matron, Yes, matron anyway, and Belchior go.
Speaker 2: Ricka tries to follow you, but he kind of puts
his hand out. I need to speak with you first,
by belchersor.
Speaker 6: Oh well, all right, goodbye, and I'd love to continue
catching up after I attend to my people. Anyway, goodbye,
of course, have a good one.
Speaker 2: And Major just kind of shuts the door.
Speaker 6: Uh Belcher were Belcher was gonna try and snoops were
like lean his head against the door and try and
hear what's going on before he goes.
Speaker 2: To yeah you immediately hear Majorm kind of raising his voice.
Well who do you think you are? You can just
storm on end and she's just giving him lip. Oh
this used to be at my office.
Speaker 3: You know.
Speaker 2: If anything, you're under me, I am the King's wizard.
You're nothing more than this sad little baby boys, Prince's wizard.
Speaker 6: Oh, and they just.
Speaker 2: Start bickering, oh, standard Rica.
Speaker 6: Well, knowing that Rica's not in any actual danger, belchi
Or go back to his party and see how things
are going.
Speaker 2: Yeah, you start walking out, and at this point you
do see a what looks to be a large chicken
in the distance.
Speaker 6: They brought out the hand the chick. Wow.
Speaker 2: And then you start seeing less and less movement as
the chicken gets small, and you just see one tall
figure standing over the others as he begins helping them
back up, healing them and taking them back over to
the kings stand to have a word.
Speaker 6: Well, I should go join them, I suppose, and will
make his way back down, and if he comes by
that young lad that took him up to Rica's chamber,
he'll kind of give him a nase and give him
like a I see, I told you so. I see.
Speaker 2: He goes back, eating over laughing in the stands far
enough away where it's like not clear that he is
watching them because he doesn't want to be heard by
certain people there, but he is laughing his ass off.
Speaker 6: Oh the joys of youth. And then belorill go down
and go out and rejoin his party.
Speaker 2: All right, and that will end Beltrazor's little adventure. Now
we can go ahead and get back to everybody. So
we are finally going to go ahead and go with
our recap of the previous session if any of the
other three would like to do so for a inspiration.
Speaker 3: Died.
Speaker 2: Not much happened, just a big fight, Phil Free, I'll
do all right, there you go.
Speaker 1: So what happened was we UH raced me and or sorry,
Hamnelik and Sir Hogan raced to the castle to get
his weapon back, but he Sir Hogan tried killing Hamnlik
by throwing out him the items at him while he
was sprinting towards the castle. Hamlik got a tired too
whatever it was called, and Uh exhausted, got really exhausted.
Then they finally get up to the steps after Hamlik
kills enough to walk. Then we have to get into
a big battle with the King's guard and it does
not go well. Even with hand in the chick and
Gertrude nipping at his ankles, nothing was done. We all
went down and now we're all at one health. And
that's where we left off.
Speaker 2: That was pretty good and pretty accurate to say exactly.
Speaker 1: Oh sorry, sorry, And we also UH are supposed to
be getting something in return for it, but we have
not figured out what it was yet. That's where we
left off.
Speaker 2: Would anyone like to say any about specific moments in
the battle that they wish to recap.
Speaker 3: I would like to recap a part of the race
where Sir Hogan perfectly redirected a mug thrown at him
by Han Milick while drinking the mug right back at
Handlick and hit him right in the dome.
Speaker 2: Very kong fu Panda.
Speaker 3: It was very inner peace.
Speaker 1: Yeah, it was.
Speaker 6: It was real nice, all right.
Speaker 2: So as we return, the rest of you are bloody
and beaten, you each as Belcher's work. You guys see
your friend Belchers are coming back one a time. Alik
here sets you off to the side and starts speaking
with you and like giving you tips on how to
specifically with Sir Hogan and Larry, how to improve your
stances and better swinging technique, dodging techniques. Basically for you
hand Lick. He just tells you to that you have
potentially you just got to stop being stupid. Man.
Speaker 1: I can't, oh.
Speaker 2: Well, try to work on it. About this point is
when belts or reaches over.
Speaker 6: Five minutes, I left you alone for five minutes.
Speaker 1: He challenged me.
Speaker 6: You don't have to accept every challenge. Having a lick,
I will win.
Speaker 3: If a man calls you in the ring, you must
to answer. And how did that work out for you?
Speaker 6: Too?
Speaker 1: We didn't have our special weapon?
Speaker 6: I see you, ling, old man. Yes, because I was
called to a meeting with the court wizard by Oh
my goodness, he'll look over now. I expect them from
these two. But Larry, are you okay? What happened?
Speaker 4: I thought they were gonna die?
Speaker 6: Oh, I'm sorry. I left you alone to kralities too. Well,
at least d all alive and he didn't kill you,
and maybe you learned a valuable lesson about humility.
Speaker 1: No, he did kill me. I came back, but I
took a meeting.
Speaker 6: You millow what? Oh? Well? Anyway, was this the King's
guard of the king? He for something? We were supposed
to visit him? Correct?
Speaker 2: Yes, this was the King's bodyguarden, and I think it
was actually his idea to have you all spar Yes,
we were challenged.
Speaker 6: Yes, yeah, sorry, I was called away just prior to that. Anyway, Well,
at least you're all right, Please, mister, don't suppose I
caught your name the King's bodyguard. I look here, I
look here. Oh that's right, we've met before at the
camp anyway. Oh goodness, you are quite formidable and impressive.
Hopefully they didn't do too poorly, did they, old man,
Stop flirting and heal me.
Speaker 2: Huh, I've seen worse. I've definitely seen better, but i've
seen worse.
Speaker 6: Well, we're for improvement.
Speaker 2: I will say. The chickens threw me off. Congrats, the
chickens threw me off. I'll give that to you all.
Speaker 6: I told you. I'll right, Hamlick will give you points
for that one. All right, all right, let's see. I'll
give Hamlick a single a single healing Wordlick. Well, before
I do, Hamnlick, did you learn you don't need to
accept every challenge? Yes? Well, even if that wasn't truthful,
it's at least a start, and I'll cast healing word
on Hamdlick.
Speaker 2: Five insight check right there.
Speaker 6: Oh I rolled a four, so Hamlick you get eight.
Oh no, it's alf my I think just spell casting modify. Okay,
yeah no, but it's off wisdom because it's technically a
cleric spell. You get five HB back. Thanks well at
least you're not on death store anymore.
Speaker 1: I'm still there.
Speaker 6: It all words, hopefully won't be for long anyway. So
what's next? What's next on the agenda? Now that you
all have gotten sufficiently humbled rematch?
Speaker 2: Oh before that, the King kind of calls down, come
on back up here. I don't think we need to
see that again.
Speaker 1: No, no, I got him this time. I swear, all.
Speaker 2: Right, A look here, you went to one v one
hamn lick. He kind of just looks over. Let's says
you have the lick.
Speaker 1: I wink at him and say, no, thanks, you want
it too much?
Speaker 6: And you said I was flirting.
Speaker 1: You know, I'm a flirt. I also wink about that
old man.
Speaker 6: Oh you card you.
Speaker 1: Now you want it too much? Let's go.
Speaker 6: Oh right, all right, I will help you know. Belcher
will help up and help get anyone who has trouble
walking over to the cages.
Speaker 2: Everyone. Everyone will be limping right now. Somehow you were
the fastest in the party. Weirdly enough, what mounts as
you assume everyone goes up to talk with it, speak
with the gang.
Speaker 3: Yes, Sir Hogan's using his mom It's like a cane
right now. It's like alipping against it.
Speaker 1: I want to crawl.
Speaker 2: Crawl up the stairs. Yes, so as everyone else gets
up there, you were still like a good fifteen seconds
from catching up from just crawling at your halved speed already. Well,
I was very fun to watch. Do you want it?
Better than expected? Most people don't even last that long
in a group of four. Thank you all. I will
go ahead and make sure you are all given.
Speaker 6: Uh.
Speaker 2: Do you guys want the some gold separately or as
a lump sum you can all have?
Speaker 1: How much we talk? And if we lump summit, do
we get less? Or what's the deal here?
Speaker 2: Oh? No, no, it'll be It'll be four hundred gold
all in all.
Speaker 1: You can go ahead and hand that to me, buddy,
I reached my hand up as I'm still on the ground,
like I'm a beggar.
Speaker 6: Maybe we should separate it between the four of us.
I think we're all specialized enough that we're going to
need our own pieces of equipment.
Speaker 1: No, no, I got this.
Speaker 6: Take that five hb aways.
Speaker 2: Well, I do not have the gold. A courier will
see to it on your way out of the castle.
Speaker 1: Today, I want to look to the nearest guard and
be like all right, pony up boy, So.
Speaker 2: Well, the nearest guard is would be alec Here.
Speaker 1: I stand by what I said.
Speaker 2: Okay, he it almost seems like he somewhat hesitates on
pushing you back down the stairs, but he kind of
just looks at you, then kind of looks away back
towards the king.
Speaker 6: Oh but alec Here, that other reality was so much
more funny.
Speaker 2: He looks at you kind of quisaciously, and the king
begins to speak again. Well again, thank you all. I
hope you all got to learn whatever the humility thing
that Beltrizor was yammering on about. I hope you learned
some different different techniques in battle as well as kind
of hoping to help improve you all. I do not
have any requests of you all to do today. However,
since I was supposed to have something for you, I
will say my son, as the lord of this town,
does have something that he needs to be done, a
quest if you will, and that is my quest for
you all. So you cannot deny what he asks of you.
Go ahead and go meet with him, see what he
needs done. Go ahead and do so, and then that
will earn you all your daily stipend. Does this sound
fair to everyone. Have a beard first, absolutely, Sir Hogan.
Speaker 1: Always while while the King's giving us our directions, I
wanna like nudge Sir Hogan on the ankle. Since that
you know I'm down there, be like, yeah, probably a
woman about the prince needing something.
Speaker 2: Everyone laughs.
Speaker 3: He just doesn't whisper. It's just really loud.
Speaker 1: I have to be I'm down on the ground.
Speaker 6: Echoes through the halls.
Speaker 2: All right, he should be in one of the I'm
not sure.
Speaker 6: Go see the courier. He'll bring you over.
Speaker 2: A courier claps over and as you altern and see
it's the same courier from before. He seems a little
bit more chipper than he did before coming back over. Yes, mylish,
go ahead and show them all to my son to
go get their assignment for the day. That won't that,
that won't be me. Don't worry, I will. I'm just
leading you to the prince. Someone else will give you your money.
Speaker 3: And I.
Speaker 6: Where's my beer?
Speaker 2: Boy, Sir Hogan put him down.
Speaker 3: Hogan requires a beer before I relinquish this child.
Speaker 2: I'm going to feel a very large hand. Go on
to your shoulder and alec here is right there. The
Kings said, put him down?
Speaker 3: Can I just kind of look up at Ali and
look bagan black and.
Speaker 6: Another one from my friend right here?
Speaker 2: Are you putting him down? Are you still holding him?
I'm still holding him, Sir Hogan. Put the corrier down,
and he will see to it that you all get
some ale.
Speaker 6: I slowly set him down. I say it better be
some good ale.
Speaker 1: Can I as soon as he sets him down, can
I grab him by the ankle and be like make
it snappy?
Speaker 6: Boy? What the fuck? God? What?
Speaker 2: Okay?
Speaker 6: Okay?
Speaker 2: Right this way he starts, he thought walking. It's it's
almost like a speed walk. This way, this way, this way,
this way.
Speaker 6: I need to teach you how to cast fire bolt
or something. Child.
Speaker 1: Oh goodness, I'm gonna get into a bear fo him quicker.
Speaker 2: You're okay? Instead of five feet per round, you're now
going ten feet per round. I like this, which is
honestly generous. You all begin mckingre. Do you all wait
on hand lick or you guys start.
Speaker 6: Going belchersor doesn't wait?
Speaker 3: Sir Hogan waits with hamd licks, also kind of limping.
Speaker 4: I do not I do not wait.
Speaker 1: Okay, okay, So I want to tap Sir Hogan on
the ankle and be like, we showed that carrier guy.
Speaker 3: Huh something about him just grinds Mike Eares.
Speaker 2: All right, So Beltrazor and Larry you h managed to
keep up somewhat with the courier. He sees that the
distance has been placed between him and the delinquents, so
he slows down to a fair pace to where they
can still see and follow. He leads you all through
the castle. He leads you up the stairs and goes
to a room with big double doors. Says, one second, please,
I must go make sure it is okay for him
to have visitors. Okay, of course, Sir Hogan and himlick.
You guys are starting to catch up. You're probably about
fifteen twenty feet behind.
Speaker 1: Okay, ken is he left the room already by the
time we get there.
Speaker 2: As you guys are approaching, he goes ahead and slips
on it.
Speaker 1: Like right past us.
Speaker 2: Well, he's already ahead of you all. You are catching up,
and he opens the door, steps in, then shuts it
behind him.
Speaker 1: Okay, I'm going to get out of a bear crawl
and start walking backwards, moonwalking. Okay, you do so, staying
at the same pace as Sir Hogan, all right.
Speaker 2: For the last fifteen twenty feet him lick kind of
moonwalks over. Not really, but he tries, Uh, you are
all waiting for a moment. Is anything you're wishing to
do or you just want to wait?
Speaker 6: Elchers will return to Larry and say, I'm so sorry
I left you alone with them. I don't know what
I was thinking. Goodness stuff? Could you forgive me my friend?
Speaker 3: Yeah?
Speaker 4: Thank you?
Speaker 6: A lot?
Speaker 1: Handle like wants to Oh, sorry, go ahead?
Speaker 4: Can I use one of Can I use a healer's
kid on myself?
Speaker 6: Oh?
Speaker 2: For sure?
Speaker 4: Okay, I want to use a healer's kid on myself
while we're sitting, all right.
Speaker 2: Sir Hogan's and no, Sir hoges my bad. Larry just
pulls out this little little box, starts pulling out some
uh bandages and some gauz, starts treating his wounds.
Speaker 6: Belcher the world guide Larry just In Hastings. I think
kind of skill check or anything involved.
Speaker 2: I don't think so. Do you remember, Hilarry?
Speaker 6: I do not.
Speaker 4: I know it's maybe it's a feat as what it is, that's.
Speaker 2: What you that's what you have. I believe you're not
looking at first Aid kit does not give you the
D and D rules for first Aid kit, so lame,
I know, well, I want to buy a real first
aid kid.
Speaker 6: You have the Healer feet. Yes, as an action, you
can spend one use of a Healer's Kit to tend
to a creature and restore one D six plus four
hit points to it, plus additional hit points equal to
the creature's maximum number of hit dice. The creatures can't
regain hit points from this feet and again until it
finishes a short or long rest. So actually you could
do that to yourself and the other two if you
so wanted to.
Speaker 4: I guess I'll do it to the other two too.
Speaker 2: Yeah, it's one D six plus what uh one six
plus four plus the creature's maximum number of hit dies.
Speaker 6: So at this level one DY six plus four plus
five so six plus nine.
Speaker 2: Which is actually pretty good.
Speaker 6: It's certainly not bad.
Speaker 2: So feel free to go ahead and roll those if
you'd like to. To give everybody a little bit more health.
You all will probably get the chance to have a
short rest again soon, which you can use your hit
dye to gregging health, except for Hemlick, who already used
his time taking a short rest.
Speaker 1: Yes, may before we accept the health. Can I try
to do a backflip?
Speaker 2: Can go ahead and make an athletics check that disadvantage
because you are still exhausted.
Speaker 1: Okay, I got a nap one?
Speaker 6: Hold on, hold on.
Speaker 2: You're taking damage, buddy, and that one for a zero.
I think that requires you to take some damage. Uh,
just to damage. Oh, I was really hoping you're gonna
knock yourself out. Oh my goodness.
Speaker 6: I actually saw that before it happened. But decide not
to intervene because I thought, you know, it would be
really funny. Oh.
Speaker 2: Hold on, I rolled the wrong dice. I rolled a
D eight supposed to be D six.
Speaker 6: Oh just one, okay, you get you.
Speaker 2: Gain one more back?
Speaker 1: All right, I'll take.
Speaker 2: What is that order for?
Speaker 6: Uh?
Speaker 2: Larry, who gets which one?
Speaker 4: I'll go last because it's the highest, right, So.
Speaker 2: You get fifteen a hamlet and Sir Hogan get fourteen.
Speaker 6: Very high rolls on the I know that was impressive.
Speaker 1: I'll take it.
Speaker 3: While Larry was healing Sir Hogan, he kind of like
with her sures like you got any rubbinolcohol over there?
Speaker 6: Look at your mix?
Speaker 4: Not for you, Sir Hogan.
Speaker 6: Just sit man, Sir Hogan, you've got issues?
Speaker 2: Man, are you are?
Speaker 6: You haven't had twenty minutes?
Speaker 2: Huh do you have any At this point, the door
kind of creaks open, and that courrier sticks his head out.
Speaker 6: Uh.
Speaker 2: The Prince will.
Speaker 6: See you all now, Oh right, I want to supper.
Speaker 2: Come this way where we go.
Speaker 6: Try and keep your tempers, people, and be semi respectful.
In fact, we play cards, right, we might even be
able to get a bit extra.
Speaker 3: Is the carrier still in the room, Yes, yes he is.
I would like kind of walk up like as I'm
all pass, just kind of give him a stand like
I still need that ill boy.
Speaker 2: We're getting it for you. We are getting it for you,
I promise.
Speaker 3: Like a fake lunch.
Speaker 2: As you pass, he quickly leaves the room and shuts
the door behind you.
Speaker 3: All.
Speaker 6: Help you understand that this is how you create the
final villain of our adventurous You know this.
Speaker 1: Is I don't hear any of this because I'm already
way ahead.
Speaker 6: Hush.
Speaker 2: As you all enter the room, it looks like a
big like it's almost like a war room almost. There's
a large table, there are maps everywhere, and there is
the Prince in his full prince regalia.
Speaker 3: He is.
Speaker 2: Surrounded by multiple guards and you all see at the
end of the table along with him is this as
described before. Two Belt Resort, a very tall slender man
who has somewhat half eleven features, but he is extremely
blue and has a very large, bulbous head, which at
this point you would have all have met him before.
You know him as Majorum. He is the Prince's court wizard.
As you all enter, the guards all kind of look
over towards you, and the Prince looks up. It's about time.
I was expecting to see you while at least half
an hour ago.
Speaker 1: Sorry, Prince, well is late.
Speaker 2: What if you speak at a time? Please? I don't
have time for this.
Speaker 1: All right, old guy, you go first.
Speaker 6: Oh I'm really not that great of a talker. I'm
someone who's more skilled in the speechcraft might want to
take this one.
Speaker 1: That's me. Sorry, we were busy getting ladies loser. And
then I want to like, then I want to walk away.
Speaker 2: Major and Major kind of just starts like casting, almost
like a spell. It's a silent image spell, but it's
a very small version of you all getting your asses
beat by alec here not ten minutes ago. Hmm much.
Ladies love that, don't they.
Speaker 1: Get more than you?
Speaker 6: Buddy?
Speaker 1: And then I want to do the loser sign over
my head.
Speaker 2: I'm sure you are handlick. Anyways, I have something for
you all to do, especially after I heard what a
ruckus some of you caused last night in my city.
Looking specifically at Sir Hogan and somewhat at Hamdlick.
Speaker 1: The old man, you shouldn't have done that.
Speaker 3: You tell your guards to let their hands off my bitty.
Speaker 2: Keep your hands off my guards and we won't have
a problem, Sir Hogan. So I was going to give
you all this uh job, if you will, for some funds. However,
after the course of last night's events, let's call this
community service. There is, as I'm sure you are aware,
a chicken fighting ring going on in this city.
Speaker 6: What that's crazy.
Speaker 2: I'm going to need you all to go there with
some guards and in this into the business, find out
whoever's in charge, make sure they are properly arrested and
taken care of.
Speaker 1: Do we have to do it right now?
Speaker 6: Yes, perhaps if we had a night of rest we
might be more successful by these.
Speaker 2: I need it done before there are more fights in
my town start.
Speaker 3: Hogan picks up his hammer. He's like, now, listen here, Cinderella,
We're not doing it anything until we get a second
goal and beer.
Speaker 6: Honestly, we are used to being paid for our efforts,
and well, it'd be terribly unfair being that. Me and uh,
of course, my compatriot Larry, didn't have anything to do
with this incident with the guards. I don't know why
our funds are being stipend.
Speaker 2: And correct me. Uh, Beltrazor, is it what exactly did
you do to stop the rampage that happened in my
city tonight by one of your companions.
Speaker 1: He was sleeping.
Speaker 2: I wasn't there. Yes, I go to bed quite early.
Oh see, you left them to do whatever they wanted. Gotcha, Larry,
what's your excuse?
Speaker 4: I was gambling.
Speaker 3: That is all.
Speaker 2: Community service. However, whatever you find there, you may keep
the chickens. I want it off my not the chickens.
I want this off my streets today.
Speaker 1: Okay, hear me out. Counterpoint, let us go to the bar,
get a few drinks, and we will head that way.
Speaker 2: Make a persuasion check with disadvantage. Since you are exhausted.
Speaker 1: I got a nine?
Speaker 6: Is that a failure.
Speaker 2: Yes, it would be a failure.
Speaker 6: It has been a hot minute since I've looked up
the wording of a certain abilities. Give four belchers for
one second. Let us see here it is barbs when
we have the succeeds that succeeds. Let's see.
Speaker 2: Belcher will go with it's not how the combat spell
silvery barbes works.
Speaker 6: Yes, yes, Belsher will go for what's the your chronal shift?
Speaker 2: Hamlick. You also have your inspiration die just saying that
as well. Now I want to save it, okay, make
Belchers or save your ass again? Okay, okay.
Speaker 6: The wording of chronal shift is such that you can
force the creature to reroll. You make this so I'm
not sure if it's I must use the result of
the second role. I don't know if that means that
it's a singular role and it cancels out the disadvantage
or if it's a complete Okay.
Speaker 2: From my understanding, it would get rid of advantage or
slash disadvantage. He just rolls again and that will be
the role he takes.
Speaker 1: All right, all right, here are you?
Speaker 6: So?
Speaker 1: Oh? Are we are we doing that? Old man?
Speaker 6: I've used the ability?
Speaker 1: Okay, I got a twelve.
Speaker 2: Okay, A twelve is a not a full success, but
it is in fact a success. Fine. I will have
my guards at the town square, the ones who will
be going with you, meet them by midday and go
do as you were told. What you do from now
until then is up to you, as long as you
do not cause any more trouble in my city.
Speaker 1: Okay, can we guys? Can we go? I'm kind of thirsty.
Speaker 6: Yes, yes, let's go.
Speaker 3: Let's god use a fine mode.
Speaker 6: I know you both get cranky without your alcohol.
Speaker 2: To the nearest bar, I did not dismiss you.
Speaker 6: That's crazy that you want.
Speaker 1: Do you want to hug? I want to walk over
to give him a hug?
Speaker 2: Okay, no, no, no. My point is you will listen
and respect me. I I am the lord of one day,
and you will be subject subjugate to me.
Speaker 6: I want to can't hear you too far away? Let
me just run out the door. I don't want to
sprint towards I want to sprint towards about this order.
After you, ladys leave the room, do you still hurry out?
Speaker 1: Yeah? I'm roped, but I'm ropped beside, sir hog.
Speaker 2: You know he's kind of running out towards the front door.
She gets start to get a dead sprint down the stairs.
Who who would be in front? Definitely not Hamlet because
he's I'm assuming Sir Hogan, I guess would be out front.
Speaker 3: The hog is out front and he's trying.
Speaker 2: To said he left first, didn't He didn't?
Speaker 6: I did start the great migration? Yes?
Speaker 2: Are you? Are you leading the run out or do
you just leave the room?
Speaker 6: Those George just leave the room and starts just leaving.
In general, he's not really rushing, so he.
Speaker 2: Could Sir Hogan make a dexterity saving throat for me.
Speaker 6: I hope you don't cry.
Speaker 2: As you start rushing down the stairs, you start making
you make a big jump, you know, I like you
like to jump down for five steps towards the end,
you make a big jump. And just as that happens,
turning the corner is the courier with a tray full
of ail. You go spilling everywhere, you know, all mugs shatter. Uh.
Speaker 6: He probably hurts a little bit. After this, you are covered.
Speaker 2: In a.
Speaker 6: Well.
Speaker 3: I start like trying to like lick it off myself
while I'm doing it, like trying to save as much
as possible? Am I on top of the carrier guy? Yes,
you're sitting on top of him. Okay, I want to
like get right in this face bike. Listen here, boy,
if you don't want me to kill you, right here
and right now, you're gonna tell me where Stone Cold
Steed Austin is.
Speaker 6: Where's the stables. It's out to the right, out to
the right, out to the right, out to the right.
Speaker 3: All right, I got that, thank you, and I just
feel it casually. I want to like pat him on
things like you know, you're a good kid. Just want
to start running towards the stables.
Speaker 6: It's gonna be the final boss of this captaign, I swear.
Speaker 2: How the rest of you all are descending the stairs
at this at this moment, he is ow. I was
kind of standing back up, kind of slip hold on.
You see how he does trying to get back up
standing in the ale. He does, all right, He slips
a little bit and starts getting himself back up. How, yes,
you all descend. He kind of flinches as you're coming near.
Speaker 6: Oh you're all right, boy, And just to continue on.
He's had a little bit of ale now, so he
should be at least a little bit more tolerable for
a while, at least the next twenty minutes.
Speaker 2: He looks at you, beltri sore.
Speaker 6: He didn't get helpled at all. He left to me
he did, he did, don't worry. It's hard to see.
In his most private moments, he will be replaying that
fight in his mind, trying to figure out how he lost.
Just go, just go, okay, let's let's go all right.
Please don't learn mag can kill us since twenty years Okay, bye.
Speaker 4: I'm gonna put him a gold coin and say sorry.
Speaker 1: Did did I see? Did I see Larry flip in
a gold coin? I figure I did, since I'm behind,
Yes you did. I'm gonna take it from his hands
and put it in my bucket.
Speaker 6: Did I see that?
Speaker 1: I figure you're in front of me, so you didn't
see it.
Speaker 2: Yeah, Larry, you flipping the coin? Sorry about that? You
keep walking? He catches it, Thank you, thank you, and
hamlet you kind of just walk by yoint.
Speaker 1: And then I want to say thanks buddy, and then
I walk up.
Speaker 2: He kind of gets down on his hands and knees
and his head in his hands.
Speaker 6: He's definitely one of us.
Speaker 2: One day all right hopefully. Well, Larry, what did you
do to stop them?
Speaker 4: I didn't see anything.
Speaker 6: I didn't know.
Speaker 2: I don't know, Sir Hogan. You burst out the front doors.
Everyone like gets like. The guards are scared. They instinctly
pull out their weapons. Do you stop for them or
you just keep running?
Speaker 3: I just keep running the direction the carrier told me,
because I'm trying. I gotta get to the stables fast.
Speaker 2: Okay, they pull out their weapons, but they recognize who
you are and they put it back. They're a little shaken.
They were not expecting that. As you just begin running
your way through the courtyard and you do eventually reach
the stables, you see at least a dozen different horses.
Speaker 3: Uh.
Speaker 2: In here there are a few oh what's the what'd
be the term? I guess, stable keepers, some shoveling hay around,
some shoveling excrement, all right, others tending to the horses directly.
Speaker 3: Can I look at the nearest one?
Speaker 6: Be like stone Cold? Where is he? What? Uh?
Speaker 2: Oh? Yeah? Of that one? That one he wipes down
towards the end, And you do, in fact see Stone Cold,
Steve Austin and his stable in his stall.
Speaker 3: Awesome I've run over right to him.
Speaker 2: While this is He's starting to freak out a little
bit as you've run right at.
Speaker 1: Uh while this is happening. Can I catch up to
him as he's running to the horse like really quickly?
Speaker 2: You can try. You are at half speed having the lake.
Speaker 1: I'll attempt to because I just need to get close
enough to yell his name for him to hear me.
Speaker 2: Okay, you step, Okay, you step outside about the about
the time he is reaching to the stables. You don't
see him directly, but you know he is out to
the right.
Speaker 1: Okay, I'm gonna run in that direction. I figure I
know where the uh stalls are since I've been here before.
Speaker 2: Yeah, yeah, okay, I'm.
Speaker 1: Gonna run that way and yell towards him and get
his attention before he gets stone cold Steve Austin Okay,
and then I want to catch up to him really quick.
Speaker 2: Okay, So how can you hear your name being yelled?
Speaker 3: I kind of turn around and say, what is it?
Speaker 6: Hemn to look?
Speaker 1: Wait, I must talk to you before you take him.
Speaker 6: I have to leave him to look.
Speaker 1: It's urgent, I promise. And then I want.
Speaker 6: To slow it down.
Speaker 3: I start talking to him.
Speaker 1: Okay, I want to. I wanna like, is anybody near us?
Speaker 2: I mean, yeah, there's a handful of stable hands around.
Speaker 1: Okay, how can I whisper in them not hear me?
Or do we need to move away?
Speaker 2: And you could? Probably everyone's looking. But if you like,
where to whisper into his ear, I'm sure no one
would hear.
Speaker 1: Okay, I'm gonna whisper into his ear. I'm gonna whisper
into his ear and be like, hey, buddy, you need
to go warn the chicken guy and tell him that
the guards are coming, and just leave the miscreants that
they want out of that place and give a scapegoat.
Speaker 3: I'm already on it, sir, Henry Lick. I can't those
noble cock fighters too go to jail.
Speaker 1: And I'll pick a random guy at the bar and
we'll say he's the leader.
Speaker 3: I like that, got an lick, and I just want
to give him the biggest dap up we've had the
whole the whole series.
Speaker 1: All right, Roll for dap up, all right, Roll obviously
dap ups right here under under our Conna.
Speaker 3: Plus eight.
Speaker 2: Both of view, roll a D one hundred.
Speaker 1: Okay, oh gosh, I got a seventy four, I.
Speaker 3: Got a forty four.
Speaker 2: All right, they both have a good enough for me.
It's a pretty good dap.
Speaker 3: Up sound like a little echo in the stable.
Speaker 2: Yeah, oh for sure.
Speaker 7: Okay, right, and then you ever you ever seen.
Speaker 2: Which one predator with Arnge Schwarzenegger.
Speaker 6: Yeah, that's what it is.
Speaker 2: It's like that one really muscular arm and one little
tiny frail arm hand like your hand hurts a little bit.
After that, I'm gonna felt.
Speaker 1: Right, Yeah, I'm gonna walk away, and I'm gonna turn
around and like shake my hand and start tearing up
a little bit without crying, and turn around and give
my thumbs.
Speaker 3: Up, okay, holding his hand kind of just like kind
of whisper to him a look quiet like if I
don't make it back, you've been a good friend to
be handily.
Speaker 1: I want to turn back around with tears in my eyes,
showed him and give him a hug and be like,
you're the best friend I've ever had, and.
Speaker 3: Does start tearing up too.
Speaker 2: At this point, a stable hand kind of walks over,
are you all supposed to be here?
Speaker 1: I want to I want to like him. I want
to lunch at him like I'm about to punch him.
Get out of here, buddy.
Speaker 2: Okay, uh okay. He starts walking over to go find
someone who is in charge here.
Speaker 1: I want to moon walk away.
Speaker 3: Okay, you do, so I watch it, and I turn around,
and I continue to go find stone Cold Steed.
Speaker 2: Okay, and you you walk over and there's Stone Cold.
He is kind of kind of stepping back into the
back of the stall as you approach. I want to like,
he looks healthy.
Speaker 3: I want to maybe I attempt to persuade him or
some but I like, I want to look at him like,
come down, boy, come down, listen. I knew we've had
our differences. Maybe I shouldn't have given you all that beer,
but right now they are innocent cockfighters who need us.
Speaker 6: Will you ride with me? Innocent dogs? I get an eight.
Speaker 2: He's not He's no longer trying to back away from you,
but he is not coming towards you. You can open
the stall and go inside if you wish.
Speaker 3: Okay, as I'm opening it, I just want to be like,
I promise if we make it out, I'll give you.
Speaker 6: Half water, maybe a light maybe a light ale.
Speaker 2: Uh he does have Uh there are the reins and
leads nearby.
Speaker 3: Does he have a saddle on him?
Speaker 2: No, but there's one just in the stall. I kind
of behind him.
Speaker 6: Okay.
Speaker 3: Is there any stable hands around?
Speaker 2: Oh yeah, there's a few.
Speaker 3: Okay. I want to point to one, say.
Speaker 6: You there, boy, come back.
Speaker 2: Okay, kind of walks over and this is in fact,
like a sixteen year old boy.
Speaker 3: Say you might recognize me, sir Hogan from the ring
I have.
Speaker 6: Uh.
Speaker 2: He looks over to everybody else. He's kind of like sure, sure, yeah.
Speaker 3: Okay, I say, stley boy, innocent people looking to die tonight,
if you will help me, I need some carrots for
my horse, and I find set of armor for my
horse on the double armor, something more stylish than capable.
Speaker 2: I don't know if I can get that for you,
but I can get your horse ready at this I'm
assuming this is your horse.
Speaker 6: I don't.
Speaker 2: I don't, I don't know. It's my first day.
Speaker 6: Okay.
Speaker 3: I want to, like, I want to like grab both
of his shoulders, not like aggressively, but just kind of
like kind of like a father every mothery like listen man,
life strius take tonight.
Speaker 6: I need you to lock in. Can you do that?
Speaker 2: Roll a persuasion check honestly at advantage because I love this.
Speaker 6: I got old Levin.
Speaker 2: Okay, yeah I can. I can lock in, lock in,
lock in, lock in, I I will lock in.
Speaker 3: Yeah yeah, good man, good man.
Speaker 2: He starts getting getting the things you need. He starts putting,
he starts saddling the horse, getting carrots a stone cold.
Speaker 3: Why he's doing that. I'm just kind of like a
sharpening betty on the side. Like that gets a sense.
Speaker 2: You're you're sharpening your hammer.
Speaker 3: Yeah, it doesn't do anything, but it looks cool.
Speaker 2: H Okay, yeah you do so. Uh, stone cold is
properly settled. What is everybody else doing during this? Are
you all going over to the stables as well? Are
you all heading towards town?
Speaker 3: I don't know.
Speaker 2: I want to walk.
Speaker 1: Back towards it. Do I notice this commotion going on
since I'm moonwalking and I'm looking that.
Speaker 2: Way, the commotion of like him talking to the boy.
Speaker 1: Yeah, like all the like everything he's been doing.
Speaker 2: S sure, sure, all right.
Speaker 1: I want to walk back, and uh, when I get there,
I'll be like, I forgot to offer you. Here's some
chicken seed for your horse. He looks hungry.
Speaker 6: I grab it.
Speaker 3: And I say, thank you, the most scared may I've
ever heard. And I'm just feeding stone. Close the chicken
feed while you'll stable hand saddle with him.
Speaker 2: Up, Sir, I don't know if horses eat chicken feed.
Speaker 1: I want to look at the guy in lunge as
he's talking.
Speaker 2: Kid, what the hell? What's wrong with you?
Speaker 6: Look at the stable hand.
Speaker 3: I say, just let him half this boy, this might
be our last night.
Speaker 2: What's going to happen?
Speaker 6: There's people up, that's all you need to know.
Speaker 1: I want to cause hysteria in his mind and be like,
don't tell you when I told you this, but there's
people coming to kill everyone here.
Speaker 2: Roll it exception check for me. I'll sadly at disadvantage.
Speaker 1: All right, I got twelve.
Speaker 2: Well, let's see what his hell's insight is? What?
Speaker 6: What do you mean? Don't tell you what?
Speaker 1: This stays between me and a year. If you tell anyone,
we will come back and kill you first, what and
then your mother?
Speaker 3: I just sort of look at him, bike. The percent
is not zero that could happen.
Speaker 1: Yes, I told you.
Speaker 3: If you settle this horseboy, it'll be all right.
Speaker 6: You can't okay?
Speaker 3: And how about that armor I will ask about the arm.
Speaker 1: Don't ask, buddy, otherwise your mother gets it.
Speaker 2: Just do it, Okay, Larry and Beltrazor, did you do
you guys?
Speaker 6: Walk over the stables now we can just go directly
to the nearest bar. I figured that's uh yeah.
Speaker 2: Him as you guys. Okay, you guys, begin making your way.
He finishes, saddling the horse, tears streaming down his face.
He is shaking.
Speaker 6: Your horse, sir.
Speaker 3: I want to grab by the shoulder again and say,
get good, son, you did good. Go pee with your mom.
Speaker 1: Before before he leaves. I want to grab by the
shoulder and be like, it could be your last night.
Speaker 3: No please, no, please, know.
Speaker 2: Everyone's just kind of looking over at you all right now,
so and.
Speaker 6: Goes, well, how much trouble could they really get into
in the three minutes that they've been in the stay
without us? Really honestly, I.
Speaker 4: Just kind of look at him.
Speaker 6: I know, maybe we should go check on.
Speaker 4: Them, huh yeah.
Speaker 1: During this, I want to look at all the people
and be like, don't worry. He just has a bad
stomach day. Everybody he had to pooh.
Speaker 3: I uh, it's the stone colds ready, yes, yes he is.
I get up on him and kind of a cowboy movie,
you like look at him and say, you're a good horse,
and I just wanted to like bolting out of the
stables on him.
Speaker 2: Okay, you mount him and he is kind of hesitant
to leave with you. See you don't go bolting out,
but he will start to walk in maybe a slight trot.
Speaker 6: Belsizord Larry.
Speaker 2: After you guys have that mini conversation, did you say
you turn around to go check on them?
Speaker 6: Are you still going? I'll let you lead the way
on this one, Larry, What do you.
Speaker 3: Think is best.
Speaker 4: We go and try and find them for sure?
Speaker 6: All right?
Speaker 2: All right, you will turn around. You're already gone through
a few of the gates leading up to the castle.
You start going back and as you go through one
gate at that point is whenever you hear it first.
But then up ahead going out through one of the gates,
there is a a young half elven boy, maybe mid
to late teens, running crying. As he just runs past.
Speaker 6: You both, I think that that way the opposite way
of the crying child. Yeah, that's that's their mo Are
we the villain? Are we the bad guys? There? Are
we enabling this.
Speaker 4: Maybe we just never need to leave them alone again.
Speaker 6: Ever. Oh, should we assign each of us to one
of them, like you take hamn Lick and I'll take
the the other one, or vice versa.
Speaker 4: Yeah, we should definitely. Yeah, we can't leave them alone
anymore ever.
Speaker 6: Okay, so you want hamle Lick or Sir Hogan, I'll
let you get first pick.
Speaker 4: Oh, I'll take hamel Lick.
Speaker 6: All right, I'll be with Sir Hogan. Then custom luck
made the gods protect us.
Speaker 2: As you say this beltrizor Sir Hogan comes at this
point he does have a hold of his horse, comes
flying through the gate at full speed with his horse
going down through town. So like, hold on, hold on
as you turn around. As he passes by you, he knocked.
The boy trips over it barely jumps, jumps out of
the way, but falls flat on his face as Sir Hogan.
Speaker 8: Rites past, I look at belts are and say you're up,
and then they go and.
Speaker 2: Help the boy.
Speaker 6: Is Sir Hogan within sixty feet of me?
Speaker 2: Uh sure, yeah, he hasn't left that range yet.
Speaker 6: Belts were used as once per day misty step from
the uh Faye touched and teleport on the back of
Sir Hogan's horse, arms wrapped around him in the secondary
rider position, being like, where are we going?
Speaker 2: So, Sir Hogan, you're flying out at full speed, you
kind of try to dodge out of the way the boy.
That's why you don't full the full you don't full
on trample him.
Speaker 3: Man.
Speaker 2: As you're going, you're feeling the winds going through your air. Oh,
you're feeling so fucking awesome, and you feel it's like
you're imagining all of a sudden, like a woman wrapping
her arms around your waist. Ah, this is it. We're
going right in your ear.
Speaker 3: So like in Sir Hogan's head, it was kind of
like that scene from Shrek two when he's riding through
the street. Okay, like the choirs in the background, Like
that's what he was feeling. Until you heard that. He
just goes, Oh, god, old man, what are you doing here?
You shouldn't be cut up in this.
Speaker 6: Unfortunately, we aside to me and I'm you're my problem now, okay,
So what's going on? Where are we going? What did
you get to send you? This time?
Speaker 3: The warn the cock fighters they're in danger.
Speaker 6: The cock fighters were supposed to arrest, Sir Hogan, it's
sho crime. Little They are illegally gambling and making money
off the suffering of innocent creatures. I mean, hey, I
enjoy fried chicken just like everyone else, but i'd bean listen.
It is a specifically illegal activity. And plus we're able
to keep whatever you find. So that's a big payday
if we're able to crash in there and take everybody
out and get the cash before they know what's going on.
Old man, do you seriously want to hope that prince?
You know, Sir Hogan, that's a surprisingly good counterfeit. Wait, no, no,
I can't let you corrupt me. But for your freedom, Okay, okay,
how about how about a compromise. All right, we go in,
you can warn them, but the gold stays with us.
Speaker 3: You like to grab a couple of coins for us,
that would be nice.
Speaker 6: All right, And you're okay with you know, stealing all
of their earnings, right, that's that's chill with you, just
a little bit. Okay, okay, okay, good, just so long
as we're on the same page. Although that being said,
we do need to arrest the ring leader. I mean,
I guess you know, we can warn everyone else. We
just have to arrest the head Han show and they
can recover so long as he's the only one we.
Speaker 3: Catch, right, you don't like it there, we'll sit him up.
Speaker 6: Well, there's magic that makes people tell the truths to Hogan.
If we arrest someone who's not the ring leader, the
Prince will be able to know. That wizard is powerful,
and I mean, well, I guess temple he would need
a cleric or some kind of a paladin for that
truth spell. But still there's ways that, you know, he
can be forced to tell the truth. So if we
don't capture the actual ring leader, he's gonna know.
Speaker 3: I just kind of look at him deadpanned while we're
riding through the streets. I'm just like, I'll let you
handle that one.
Speaker 6: I guess they're is a way, but it is morally dubious.
Oh god, you're already rubbing off on me. All right,
Well fine, but we have to have a criminal, I mean,
like an actual criminal, like you know, the murdery kind,
or you know, someone really bad, all right, just like
the least repulttle person in that place. Just we have
to find that person, all right, because we're gonna have
to kill a man, and then we continue riding off.
Speaker 2: Okay, as you both begin to make your way towards
the tavern, the that was housing the chicken fights, Larry
and handle it. Where are you all? Where are you
guys going in too?
Speaker 1: I figure I'm catching up to Larry walking towards me.
Speaker 2: Right are you guys going to?
Speaker 9: Hm?
Speaker 1: Okay, So I'm gonna walk up to Larry and be like,
do you say, Sir Hogan trying to save that kid running?
He said something about a war coming. I don't know
what that's about.
Speaker 4: I'm just gonna look at Hamlet in the face and
just say nothing.
Speaker 1: Well, I guess it's time to go.
Speaker 4: All right, where are we going, Hamlet?
Speaker 1: I say we go to the closest bar to the
cockfighting ring just in case, so the bar.
Speaker 4: Right next to the cock fighting ring, yeah, or the
one above it?
Speaker 1: You how you said it?
Speaker 4: Okay?
Speaker 2: The us are just going to the same place, yes,
right lower, Yeah, gotcha? Okay, all right, you two begin
making your way. I guess in that case we'll get
back to Sir Hogan and uh beltrazarre.
Speaker 6: All right, Sir Ogan, we should probably wait for the
others and catch them up on the plan real fast
as soon as we get there, all.
Speaker 3: Right, Like I kind of like yaw on a stone
cold steed. We're like we're like knocking over like produce
stands and stuff on the way. Oh for sure, it's
just the normal day everyone else.
Speaker 2: So are you stopping or do you continue on?
Speaker 3: We continue on. We're going straight for the the cock
fighting front gate.
Speaker 2: Okay, what is y'all's passive perception? Let's see, mom, is
only eleven? Okay, it'll be under your skills.
Speaker 3: I'm at zero. So is that twelve or is that ten?
Speaker 2: That would probably be ten? Yeah, all right, yeah, so
you guys make your way there. You do see there
are more guards than usual outside of the tavern. I'm
I guess I should have asked before. I'm assuming, sir Hogan,
you avoided going through the town square, uh, to where
all the guards were waiting for you.
Speaker 3: Yes, but like kind of like just outside of it,
you know.
Speaker 2: Okay, you guys all arrive, You guys arrive. You do
see there are probably at least half a dozen guards
just on that same street, some patrolling, some standing. One
in particular is like directly across the street from the tavern.
Speaker 3: Okay, I kind of like sort of walk it down,
like just look it in. I need you to distract
or incapacitate quink that guard.
Speaker 6: It's the only way. I don't have an old thing.
I really have that kind of magic. I guess I
might be able to just stretch forward. You've got it?
Do you want me to rhymes? Binding eyes somewhere? You
are you telling me to blast him with the full
force of the Arctic winds? If that's the only way,
that's what we have to do.
Speaker 3: Oh my god.
Speaker 6: Okay, hm hmmm, you.
Speaker 3: Wait, wait, wait, let me show you how it's done.
Speaker 6: Okay, okay. Should we wait for the others so we're
all together. There's no time. There's no time.
Speaker 3: Oh goodness, Okay, So I want to I walk over
to the guard. I'm like, sir, you must help me.
I like waving my hands, running towards him.
Speaker 6: What what's going on, Sir Hogan?
Speaker 3: She might recognize him, Sir Hogan, And I kind of
flicks a little. I was out, Yes, I was out,
having a couple of bruskies, as you do. And my
condemn mean he's passed out. I don't think he's Okay,
you must help him.
Speaker 6: Belchis or are you just sitting on the arts? Belchior
is just kind of taking it all in and uh
as soon as see he'll try and act along and
see if you can help us, like, oh, yes, I
do need assistance.
Speaker 2: Make a deception check yes, advantage because are hoping to
set it up for you.
Speaker 6: Okay, I have a.
Speaker 2: Plumb plus zero. Mmmm go for insight, Sir Hogan. He
looks fine to me. He are we supposed to be
doing like a Are we supposed to be taking down
this chicken fighting thing? What are you doing here already?
Where's the rest of the guards?
Speaker 3: I mean we've been getting you know, a little pick
me up beer for the thing. But my old man
friend right here, I don't think he's well. Could you
just help me carry him to the nearest uh nurse,
medical or priest.
Speaker 2: He's on a horse. Take him on the horse.
Speaker 3: Okay, I kind of like listen to your buddy, share
you dare just you think you can just stunk closely
to do whatever you want. I kill right, there's the
finest seed in the lands. All right now, you're gonna
help me carry his own man a doctor?
Speaker 6: All right?
Speaker 3: I'll tell the Prince and you know how he is.
Speaker 2: Okay, I don't think the Prince likes you very much.
I respect you. I watched all your fights. I don't
think he cares for you.
Speaker 6: He's gonna lucky.
Speaker 3: He's not gonna like you a lot less than me.
Speaker 7: All right, huh okay, making intimidation check, Oh my god,
twenty three.
Speaker 2: Okay, but make it quick. I don't want to get
in trouble for leaving my post because we're suposed to
be doing this thing soon.
Speaker 6: I short this back. No, he goes over.
Speaker 2: Do you need help?
Speaker 6: Sir? It's like this. I wish I would have taken
the sleep of spell. Okay, sir Hogan, do you want
to go first? You want me to?
Speaker 3: Are we are bringing the alliot like carrying the body what.
Speaker 2: He was offering to help belfiss heart down from the horse?
Speaker 6: Do you like help?
Speaker 3: Sir? Oh? Yeah, sorry, okay, so I kind of like
grab the legs, I'll grab the worms, and we're just
kind of like carrying them.
Speaker 2: Do you just let this happen?
Speaker 6: Yeah? Oh, thank you, thank you. All Right, you guys.
Speaker 2: Begin carrying them back through the alley. I think there's
an actual like doctor just down the street. Over there.
Speaker 6: That's going short cut.
Speaker 2: I don't okay.
Speaker 3: And once we get uh, do you want to in
the alleyway there, once we get where no one can
see us, Uh, I just want to immediately drop the
part I'm caring of bunce sore and just clwk the guard.
Then knock him out.
Speaker 6: As soon as he clocks, and belchiers will also do it.
Toll the dead after just afterwards, not.
Speaker 2: Metal, did you do a non lethal toll the dead?
Speaker 6: It's more like a oh, actually, I'll read the description.
Let's see here you point it and see and the
sound of a dolorous bell feels the around it for
a moment. I guess it just makes their ears, so
he's gonna have hearing problems. But I mean theoretically, it's
like you know, Okay.
Speaker 2: Also, I want to clarify before we get to this,
Sir Hogan down here, you say that you're carrying the
arms of the offer. Okay, see, guys, go to the
back officer. You're just dropped on your head. Go ahead
and roll to attack with advantage. He is preoccupied holding
uh your companion all right, a hostpit cap?
Speaker 6: She hold up my dad?
Speaker 3: I kind of ever go.
Speaker 6: An arm strike. Okay, you're not canning up with a hammer.
Speaker 3: No, I don't want to kill him. You can, yeah,
when the.
Speaker 6: Attack can be made non lethal. Oh that's awesome.
Speaker 3: Well I got a dan. Well my four, knock him
out with the bare hand.
Speaker 2: I for cinematic purposes, go ahead and roll damage.
Speaker 3: Got a six?
Speaker 2: All right? Are you still gonna cast toll the dead?
Speaker 6: Is he unconscious?
Speaker 2: Not yet?
Speaker 6: Well, then guess he's getting told should have should have
went unconscious? Buddy? What can I say? And now that
I'm a higher level it's two in twelve. Yep.
Speaker 2: Yeah, his head starts shaking and he falls to the
ground and he is still just shaking, but you do
not see any consciousness in those eyes. Go to sleep,
beor like close his eyes for him.
Speaker 3: I kind of look at uh. Oh sure, Mike, I
knew you had it in you, old man.
Speaker 6: Yeah. Well, the gold better be worth it. I was
where you are grabbing the gold. First thing warning comes
after gold first?
Speaker 3: Oh right, all right, hopefully the.
Speaker 6: Others are going to catch up soon. At least we've
cleared the way.
Speaker 2: All right, you guys go back into the street and
there are still like at least other five guards that
are patrolling. All right, I'm assuming you're trying to stealth
end without anyone noticing.
Speaker 6: We can do that five more times, had the look.
I think we should call that get health. Okay, we're ready.
We gotta kill time while the others are coming here anyway,
So limber up, hadlock and use the hammer. All right,
let's do it. Yeah, so.
Speaker 3: The choy just repeat that whole process five times, however
long that takes. There's just like a pile.
Speaker 6: Guards in the alley.
Speaker 2: It's like whatever, I play a hit man. I'm just
taking exactly the storage room.
Speaker 3: Just a big pile.
Speaker 6: Yeah.
Speaker 2: I don't know how to I don't want to do
each one of these encounters. How do I roll for this?
I guess just roll deception for me? When if I
roll deception with advantage.
Speaker 6: I will guide and also do a emboldening bond on
myself and so Hogan and I will help him with
the deception.
Speaker 3: Okay, what's two what you have on it?
Speaker 6: So you will add a two D four to your role?
Speaker 3: Okay? Okay, so.
Speaker 2: There's deception a natural okay, And then.
Speaker 3: You said two D four Okay, I got four. I'm
twenty six.
Speaker 2: Natural twenty four, twenty six. Yeah it works beautifully, Belcher Sor,
you are flabbergast. You and I expect the same thing
to work all six times. Do they go to the
Is it the same alleyway?
Speaker 3: Yes? They are all the same.
Speaker 2: Okay, so you basically make sure that they are walking
backwards with every time. Sometimes they trip over the other guards.
Other times they look you, hey, what's going on here?
But every time, rinse and repeat all you now have
six guards in the alleyway. Who knows if they have
been spotted already by some person or are going to be,
but you have successfully done so there are now no
guards on that street.
Speaker 6: Do you have a cup of ale on you?
Speaker 3: I'm just like this, melser Sor there's no time for ale.
Speaker 6: WHOA, how incredible. I don't think I've ever.
Speaker 3: Seen you like this.
Speaker 2: We'll pick them up in there, wink wink and all right,
all right, And as you all begin to make your
way back, Larry and handlick. You guys are making your way,
uh do you stop for anything to get yourself some
ale or anything along the way?
Speaker 3: Uh?
Speaker 2: I guess I forgot to say. It would have been
Larry or belt resort would have gotten the four hundred
gold on your way out. So whoever, if you guys
split that or whoever's holding it?
Speaker 6: Uh, I guess we could split it between myself and Larry.
That works, so.
Speaker 2: Larry, Yeah, Larry, you have two hundred gold on here?
Are you stopping anywhere in the way? Are you heading
straight to the tavern?
Speaker 4: I'm thing straight to the cavern because I am worried.
Speaker 6: So okay, uh, so.
Speaker 1: On the way before we get that far, I want
I've been trying to convince Larry to let me hold
his crossbow for a minute because I want to see
how it works, okay, and I want to shoot one
into the air.
Speaker 2: Hold on, Larry, do you let after cross though?
Speaker 9: No?
Speaker 6: I want to try to.
Speaker 1: I'm gonna tell this epic story about how I killed
a dragon, like a massive evil dragon one time with
a crossbow with just one shot. And I want to
show Larry how it's done. And I just am trying
to convince Larry to let me use the crossbow.
Speaker 4: I am not convinced.
Speaker 1: Please let me roll deception, please.
Speaker 2: You can roll it at disadvantage, and Larry, you can
roll insight at advantage.
Speaker 9: I got a sixteen I got perfect Natural twenty. You've
heard this exact story before, with some minor tweaks. This
is the exact same story he tries to tell to
pick up people at the bars. You do not believe
it for a second, Larry.
Speaker 1: I don't get though, Larry, I'll be honest with you.
I thought you'd fall for that one.
Speaker 8: You got me, and then I'm not your a chick
at a bar, Hamlet, I know you're much uglier.
Speaker 1: And then I want to walk, like keep walking aft
like I didn't just say that.
Speaker 6: Hey, Larry, can you go in roll perception for me?
Speaker 2: Mm hm twenty Natural twenty perfect as He's Hamlet says
that you kind of pause for a moment. Hamlet keeps
walking and you look and you notice and kind of
remember he has a hand crossbow. It's just all in
the back of his belt that he must have just
completely forgotten about.
Speaker 4: I'm not gonna tell him.
Speaker 2: And I looked, and yes, it is on your character.
She so you do in fact have one, and you
guys are making your way and you don't They noticed
that there are multiple stalls that have been knocked over.
Speaker 3: Uh.
Speaker 2: People are kind of recovering, trying to figure out, What
the hell that crazy guy on the horse just came
bounding through. I think that was Sir Hogan. People just
talking about this absolute asshole who came riding through. Didn't
even go down the middle of the street, went off
to the side on purpose. It seemed to knock over sands.
Speaker 1: Can I try to Can I try to convince them
that it was the print one of the Prince's men?
Speaker 2: Uh roll persuasion at disadvantage?
Speaker 1: Oh no, got in that one for a five.
Speaker 2: No, pretty sure that was sir Hoe. Aren't you one
of the guys who's with him? Hey, what the hell happened?
Speaker 1: I want to take off. I want to take off
sprinting of these talking.
Speaker 2: At half speed. You try to sprint and it's just
a little bit faster than a normal walking pace.
Speaker 1: You'll never catch me loser. And then I want to
keep it at the same pace.
Speaker 2: Okay, we're sending a complaint to the king about this.
Speaker 1: Can I run back over there and lunch at him?
Speaker 2: You gotta run back to him?
Speaker 1: Yeah, because I did I hear that. I feel like
I was an earshot. Since I wasn't that far away.
Speaker 2: They probably would have said it right after an earshot,
I would say, well.
Speaker 1: Can I still run back? And the life threaten to
punch him anyway and then run back? You run away?
Speaker 2: Okay, yeah you do so? And so what do you say?
What do you do exactly?
Speaker 3: Uh?
Speaker 1: I just I literally don't say anything. I just want
to run up to him, fake like I'm gonna punch
and then run back.
Speaker 2: Arts guards do the guard start running away?
Speaker 1: They?
Speaker 2: Yeah, guards are coming.
Speaker 1: Now do they see me?
Speaker 6: Can you stop and look around? No?
Speaker 1: I'm literally like so. And when he says that, I
want to try my best to stay hidden when I run.
Speaker 6: Do it?
Speaker 4: Do?
Speaker 3: Tell?
Speaker 2: How do you stay hidden while running?
Speaker 5: Well?
Speaker 4: Where am I army cls?
Speaker 6: No?
Speaker 1: I don't army crawl? There is there?
Speaker 2: Ye, it's stupid. Why would you see just that? Larry?
Speaker 1: Yeah, Larry?
Speaker 4: Oh dare I think of that?
Speaker 6: Oh my gosh.
Speaker 1: No, I want to like do like a barrel roll.
Speaker 4: That's better than army crawl.
Speaker 1: Yeah, move quicker hill, I still attempt.
Speaker 2: Okay, role athletics. I guess disadvantage.
Speaker 6: I gotta either way. It's a ten baby.
Speaker 2: You are doing so.
Speaker 3: Okay?
Speaker 1: When when I get back up, I want to do
like the James Bond thing, where I like, I put
my hands out and look back and forth like I'm
being stealthy.
Speaker 2: And then yeah, and you look and there are multiple
guards walking towards you.
Speaker 1: Okay, I'm gonna, okay, I'm gonna I'm gonna look at them.
I'll wait on them. I'll let them come talk to
me real quick.
Speaker 2: Larry, you just gonna you just letting this happen.
Speaker 4: I'm trying to I like, paid the people that uh,
I'm like harassed.
Speaker 2: Oh you paid them?
Speaker 6: Yeah?
Speaker 4: I paid them.
Speaker 2: How would you give them?
Speaker 6: What?
Speaker 2: How much are you paid? Are you giving to them?
Speaker 4: I'm gonna give them a gold piece?
Speaker 3: Okay?
Speaker 6: And so.
Speaker 4: And then I apologize and then I'm just gonna stand
back and let the guards babysit hamlet for a little bit.
Speaker 2: Okay, all right, but I guess before we get to that. Uh,
and we'll go back over to Larry, not Larry, Sir
Hogan and Beltrazar. Are you guys waiting for your friends
or are you going inside the tavern?
Speaker 6: I should probably wait, shouldn't we? Sir Hogan? Might not
be enough time. Be sure. We literally knocked unconscious every
guard in the area. I think we bought ourselves to
wake up. I'm pretty sure that at least because you
know between your fist, you know, punching them in the
head and uh my magic necromancy can trip that boiled
their brains.
Speaker 3: I think we're.
Speaker 6: Probably gonna be good or at least like an hour. Listen.
If they take longer than five minutes, sure, sure, then
we'll go in without them. But let's let's just give
him five minutes and see if they catch up. Hey,
to grab a pint. That's true, that's true. We could
I suppose uh yeah, grab grab a drink real fast. Yeah,
so we go grab a drink and then wait for
five minutes to see if they catch up.
Speaker 2: Okay, so you guys are waiting, uh Hamlick and Larry
H Hamlick, you are approached by guards. Hey, what's going
on here?
Speaker 6: It was a joke.
Speaker 1: I thought it was an old friend from college and
he did not take it. Well, that's on me.
Speaker 2: Roll deception at disadvantage, buddy, I got a NAT one five.
I know that's not what happened.
Speaker 1: We sweet, Okay, you want me to be honest handlick right,
yeah you will, miss Okay, Look, he made me angry
and I fake I did the fake out thing that
I'm famous for, and he got upset and thought I
was actually gonna hit him.
Speaker 2: And we're here, and look, we don't have time for
this right now.
Speaker 1: Okay, okay, I won't make any Okay.
Speaker 2: Good, call it five gold and we'll call it good.
We won't say anything. Well, help them clean up. Do
you got five gold?
Speaker 6: Yep? Larby?
Speaker 1: And I want to like do like the come on like,
pay up, Larry.
Speaker 6: Hi walk?
Speaker 4: I give him the five gold and then we how
close are we to the tavern at this point? Please
stay close?
Speaker 2: You're you're you're close, You're close by.
Speaker 4: Okay, I'm gonna drag him like to the rest of
the way to the tavern.
Speaker 2: I want to I want to resist.
Speaker 1: I don't resist, but I do lick Larry's hand.
Speaker 4: I'll allow it.
Speaker 2: It's uh, it's it's furry being a stator. Okay, you
guys eventually make it over. I see you guys are waiting,
uh beltras are and Sir Hogan, guys waiting outside? Or
did you go inside the tavern or a tavern?
Speaker 6: Figure We were just gonna go on a tavern, grab
an ale and then wait outside for five minutes while
sipping on our ale.
Speaker 3: I also I grabbed a water for Stone Cold Steed.
Speaker 6: Kind of the water. My god, getting your ass beat
really did make you a better persons, hope.
Speaker 2: So I want to I want to note Stone Cold
Steve Austin is in fact at like just the water trough.
So I so I guess you just kind of went
in there and get yourself some ale and a glass
of water, and I just.
Speaker 3: Already got dropped.
Speaker 2: He stops drinking for a moment and looks at you
and slowly goes back to drinking his water. All right,
you two enjoy your ale, and after about four five
ish minutes you're about ready to give up and go
ahead and go. But you do see rinding the corner,
Larry dragging handlick by the ear.
Speaker 6: This arrangement was necessary anyway, she caught me. Sorry, I
ever have you been filled in on the plan? Larry?
Speaker 1: Wait?
Speaker 4: I have not give me the rundown?
Speaker 6: Wait?
Speaker 1: Did did Sir Hogan tell you our plan?
Speaker 6: Yes? And I improved it. Okay, So here's what we're
gonna do. And you know, Meltzer will go over the
finer details real fast. Of Hey, we're gonna go in
gonna take the gold. The gold is all priority. We're
gonna warn the people so that they disperse, and the
ring leader and then we got to find someone who's
actually a really bad person and murder them brutally and
just say that's the ring leader.
Speaker 1: No wait, okay, I want to hold on, Yes, handlik
steps in, hold on. I've got an idea, you too,
like you old man, and Larry, you go still as
much gold as possible. Since Sir Hogan and I have
a better connection with the underground folk, let us go
talk to them and warn them, and I can tell
you who the worst person in the bar is.
Speaker 6: I am so scared to leave you two alone to
your own devices by like the whole belt is or
to decide and then we just talk normally, but we're
literally like two feet away, and we're gonna be like,
do we really want to leave them alone? I really don't.
But honestly, and I hate to say this, I can't believe. Hey,
how does make sense between the two of us, Your
you know, ability to actually be sneaky and my ability
to make you even sneakier than you are, we between
us have the best chance of being able to skal
the gold, and I.
Speaker 4: Won't really feel bad if they beat any of these
people up.
Speaker 6: So they are illegally gambling, which I guess I guess
you do also sometimes. But hmmm, wow, this is a conundrum.
Yeah yeah, I mean I trust their ability to find
an actual bad person, right like, they're not gonna, you know,
push around and murder something to sing kid, Oh my odd.
Speaker 1: Guys, we can we can hear you. But listen to
what I'm saying. Listen to everything I say right now. Okay, look,
we are not gonna murder anyone. We're going to tell
just the people we like that there are people coming.
Don't tell anyone else. So it seems like it's still
going on, and let the guards kill them, thinking we
just saved the day, okay.
Speaker 3: Or Hoogan would like to point out that he can
be sneaky as well. Just look at that pile of
bodies over there.
Speaker 1: Oh my gosh, that's impressive, sir.
Speaker 6: Nobody knows.
Speaker 1: Can I can I tap up, Sir Hogan and be
like that's awesome?
Speaker 3: I accept the step up.
Speaker 2: Obviously not as good as the one from before, not
as good as one before, but it was all right.
Speaker 6: Well, I think I suppose that is a plan, and
Larry steal the gold. You too, warn some people and
uh you know, help them round up the others, and
then helpfully we find someone who's really bad murder them.
We will have to destroy their heads so they can't
be questions after they die, and just tell the Prince
that that was the ringleader store we could find me
action No, no, listen, we don't hurt anyone. No need
to start drama.
Speaker 2: And I'm sorry, sorry, yeah, what the hell is happening here?
Speaker 1: Listen, whenever Sir Hogan and I get together, we can
actually use intelligence. Uh, but so listen to my plan.
Sir Hogan and I Hammelik will tell the people that
we like the innocent cockfighters. We will tell them they
are to leave, but don't tell anyone else. We save them,
and we Sir Hogan and I will pick out the
best evil person. You two, don't worry about that. Just
grab the gold. Do we understand Handlick's playing?
Speaker 4: Haimlik? Do you like the ringleader of the cock fight?
Speaker 1: Can we stop asking questions? Do we understand?
Speaker 2: Well, we won't.
Speaker 4: We won't have to find anybody if you don't warn
the ringleader.
Speaker 1: Oh my gosh, listen to what Handelick says. Just get
the gold, do not worry about the rest, Sir Hogan
and I will handle any other problem.
Speaker 6: I promise we'll all return to Larry Hopes. You know,
I think this might be another learning opportunity for them.
Let's let's see how this goes. I'm just me and you.
I think we got the gold, but I think we
gotta we gotta let this one play out for their sakes,
you know, Larry, you understand what I'm saying.
Speaker 4: Yeah, And then I turned the hamlet and then I'm like,
can you give us ten minutes before you start warning people?
Speaker 6: Why?
Speaker 1: Ten minutes? Can you do it in five? We need
to go now because I need an l for my
good friends, Sir Hogan, and we got a drink before
the raid.
Speaker 4: Well, y'all get the drink, we'll leave, and then after
you guys finish your drinks. That should give us enough time.
Speaker 1: Sir Hogan, what do you think.
Speaker 3: As long as Sir Hoogan gets to smash a few
beers and smash a few heads, He's all right with this.
Speaker 1: We will smash heads tonight during the raid. I trust me.
I've got this planned down.
Speaker 6: And nothing could possibly go wrong.
Speaker 1: Old man or Larry, you say another word, I am
gonna punish you.
Speaker 3: Well, let's do respect for the old man. You successfully
incapacitated six armed guards.
Speaker 1: I respect the old man, killer, I respect the old man,
but he talks too much. Can we just do the
plan and we get drinks and go. I want to raid.
That is one of my favorite hobbies, and you guys
are delaying it.
Speaker 8: Let's raid, all right, Larry, Let's do this, Okay, I
fist bump, Baltazor.
Speaker 6: Okay, Belcher accepts the fist bump.
Speaker 2: Who is going where?
Speaker 3: Right now?
Speaker 6: Balcho and Larry will go in infiltrate and see if
they can get as much gold as is humanly and
satardly possible.
Speaker 2: Okay, Hamlick and sir Hogan, where are you two going?
Right now?
Speaker 1: We're going to the bar inside of the ring sinceredy.
Speaker 2: Okay, you all go in? You guys, well, I guess
only Beltrazor would not know how to get there, but
you do know where to access to go down below
there are a set of stairs. You do know that
there is someone watching the stairs. How do you guys
plan to get past him?
Speaker 6: Very have you been here before.
Speaker 4: Yeah, this is where we put Gertrude in a cockfight.
Speaker 6: She won. Oh yeah, so I've been here before. Could
you just get us in like we're regular patrons. Is
that how that works?
Speaker 4: Yeah, we can try that.
Speaker 6: Let's go all right, let's do it. Oh and uh,
since this will take definitely shorter than ten minutes, I
will do the bond the bolding bottle on myself, Larry
and uh, Sir Hogan. Okay, before we lose sight of
Sir Hogan, and then we will go in.
Speaker 2: You all approach the guard at the stairs. I'm not
like guard, but like the person who is guarding the stairs.
How can I help you' all?
Speaker 1: I want to butt in and be like it's my
old friend, and I act like I'm best friends with him.
Now that Sir Hogan has introduced us.
Speaker 2: Uh you again? Okay, what do you what do you
all want? There's no fights happening right now.
Speaker 1: We just want to hang out and get a drink
or two. Is that okay?
Speaker 2: Okay, then you can go to the tavern. Why do
you guys need to go down the stairs.
Speaker 1: Sir Hogan needs to meet up with one of his
old friends down here. Ain't that rat, Sir Hogan, and
I tap him on the arm.
Speaker 3: That's right, my fine friend, I recognize me. I'm sure, Hogan.
Are you gonna champion any netflix?
Speaker 2: Yes, we did this yesterday. Yeah, sure that we know.
You all just know on your way out because apparently
someone stole some money yesterday out of one of the
storage rooms. We will be checking your pockets on your
way out. Okay, all four of y'all, we got nothing
to hide. Okay, he lets you all go down the stairs.
All right, Do you all four go down the stairs.
Speaker 6: Yeah.
Speaker 1: Well, I'm following Sir Hogan because he knows the area
and where the ringleader guy is.
Speaker 6: M hm.
Speaker 3: Are we trying to find the ring leader or are we?
Speaker 1: Yes, we're we're trying to We can get a drink,
but you I guess we'll okay to walk over to
the ring leader once we get our drinks.
Speaker 6: All right? Do you?
Speaker 3: Uh? So I would know the ringleader's name? Right?
Speaker 2: You actually have never met the ring leader. You know,
the booker who has booked to the fights, But I've
never met the person who's like actually in charge.
Speaker 3: Okay, so so maybe I go find the booker and
I want to like so I like, I want to
go find the booker.
Speaker 2: Okay, you go downstairs and start looking. There's a few
people there, they're mostly cleaning. There's some people over at
the bar, and but behind the bar you do see
an actual bartender serving drinks. Uh and he's also speaking
with the booker.
Speaker 3: All right, So I like find the booker, like Booker,
my dear friend, and I go to like tap him up.
Speaker 2: As you walk over, you're beginning to uh get put
your arm up ready for the tap up, and you
hear from the other side of the room, Oh, goodio,
is you know this voice? You turn and look and
you see the behemoth of a man, six foot six,
extremely rippling muscles, purple tassels going down his sleeves on
his clothes, his shades over his eyes. He recognize him
as your old partner and the gladiator arena turned bitter enemy. Hey,
the bravado man Randall Prible.
Speaker 3: Glad to finally see you.
Speaker 2: Is he still that's what we're gonna end for tonight.
Speaker 3: No, whoa, whoa, what a cliffhanger.