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Speaker 1: Hey everybody, it's Tuesday, April twenty second, twenty twenty five.

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That's right, folks, we've made a past Easter weekend. Not

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only has the Lord has risen, but he's high as

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hell because of for twenty weekend. I'm your host, Jan Ochoa.

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Welcome to the Giant BombCast, Episode eight hundred and eighty seven.

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That's right, we're one away from eight eight eight. And

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what will we do then? I don't know. Maybe we'll

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have a pizza party. Go ahead and pre order your

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pizzas now. Joining me co captainnother Ship Twining.

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Speaker 2: It is always Jeff grub close, shut the jaw, up

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your mouth.

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Speaker 1: I have a headache, okay, all right? Uh, when you

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have a headache applied directly to the forehead your own

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turbo Sean Sean McDowell.

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Speaker 3: Nicky Grayson shaved their mustache and it took me at

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five minutes to figure out who had invade their home

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on the Oblivion Stream this morning. I was freaking out.

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I was like, whoa, who is this Darth Maul looking,

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you know, Assassin's Creed person sitting in their chair and

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them that snicky damn.

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Speaker 1: Nicky Snicky joining us bad Boy of games media. He's

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the anarchist of the website. He's he's a endless well

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of negativity and doom.

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Speaker 4: My Bnatti, Wow, I think things are batter are only

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ever gonna get worse?

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Speaker 1: Thank you, Mike. I needed that. How's everyone doing today?

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Speaker 2: I'm doing I'm doing. Oh you have a headache? But yeah, yeah,

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steps Steph just left. She she's leaving and it's spring break,

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so she didn't like leave me.

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Speaker 1: She's not like.

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Speaker 2: Nobody thought that I had abandoned the children. Now she's

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got a work trip and so I'm alone with the

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kids and it's spring break.

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Speaker 1: So that's really what the headache was.

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Speaker 2: It's like they right before the show started, they came

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down and like I'm like, hey, I told you I'm

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going down to new show and they're like, well, can

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you turn on goat simulator? Like did that? Do you

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think this qualifies under the emergency conditions that we talked

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about beforehand? They said yes, so I get him.

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Speaker 1: Okay, well you know when kids need to play something

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that's an emergency, right otherwise they get it. Yeah, we

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speculated that you were invaded by home invaders for a

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second though, Yeah, what point you.

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Speaker 2: Screamed, what was that about? It was concerning? Oh, I

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think that I'm Oh, I stubbed my toe the steps

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and I stubbed my toe. Mystery solved.

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Speaker 4: We thought that maybe you were being attacked.

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Speaker 2: No, that would be better than stuff. Stub my toe

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is like the most embarrassing injury.

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Speaker 1: I never like it. I think it's like instant karmic

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payback for something right, And then I think like, oh crap,

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what did I do? What negative thoughts did I think

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about someone?

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Speaker 2: I can't believe you guys heard me stubbing my toe.

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Oh yeah, I was upstairs.

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Speaker 3: Well very specifically, not the stubbing on the toe, the

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extremely loud guttural yelled.

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Speaker 2: At you loudly. Yeah, I'm obnoxious is what it is

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when I get hurt or a sneeze you.

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Speaker 1: I was gonna say, I was gonna ask Jeff Grubb,

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are you a loud sneezer?

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Speaker 2: I'm a loud sneezer. I'm louder.

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Speaker 4: I think I can beat you out that as a competition. No,

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that's a yes. I've been shamed for every time I sneeze,

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people go wow, are kind of like look at me, like,

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what's your deal?

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Speaker 2: I bless you. I've had to have told this story before,

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but I was at Packs East in the journalism room

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and I I didn't I want to my steel and

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I like to sneeze out of my mouth because it's like,

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you know, like get most of the force on the

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map so it doesn't cause like a nose bleed or something.

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That's just kind of how I did it naturally to

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avoid issues in the Sinus region. And I just remember

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justin Mcaray like looking over at me. And then a

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few weeks later, on one of his podcasts I was

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listening to He's like, people who sneeze that in public,

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you can control that you're just doing. And I'm like, no, no,

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oh no, I'm definitely talking about me.

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Speaker 1: Sean, have you crossed the threshold of being old and

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a loud sneezer, because I think I've gotten there.

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Speaker 2: I've always been allowed sneezer. Jan Okay, well, I was.

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Speaker 3: I was like elementary school, Jen, I was in elementary

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school sneezed, and a teacher from the other side of

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the school ran in to see what the problem was.

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That's a lot of sneezer eye and you step, do

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you stub your toe while sneezing.

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Speaker 2: She was the compound.

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Speaker 1: Yes, yeah, fantastic fantastic wrestling.

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Speaker 2: Can we all can we all do the face like

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the bomb on the overlay right now? Could everyone try

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to like look down and like, ah.

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Speaker 1: Can you you guys say at that?

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Speaker 2: That could be the thumbnail there? Perfect?

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Speaker 1: Great, all right, thank you everybody? Uh Luigi is Waluigi

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or Luigi's mansion too scary? Maybe, folks. Before we get

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to the video games, we get we got a little

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bit of an early breaking news segment. But this isn't

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helmed by one Jeff Grubb. This is a little announcing

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announce from Mike Minatti.

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Speaker 4: Yeah, just anything over at games Beat, which is you

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know where my day job is. But we uh we

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actually thanks to our new CEO, Gina Joseph and Dean Takahashi,

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who is the lead writer for games being now the

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editorial director of games Beat, they were able to purchase

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games Beat from Venture Beat, So we are now a

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you know, independent guys. So it's just neat. It means

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we are can control our own destiny. We get the

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full say on what we are doing. Like for me personally,

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may have noticed I haven't really been writing reviews lately,

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and that's something I can do again now if I

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wanted to. It's just a general I think we're going

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to have some more fun over there and do some

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more interesting things.

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Speaker 2: So yeah, right.

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Speaker 4: Now, you're not gonna know it's too much of a change,

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but they are gonna be some coming just in terms

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of maybe the site in the format. But yeah, basically

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this is just good news for us start of a

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new chapter over there, and I am pretty excited about.

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So yeah, thank you everybody for the support you've ever

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check out games BAT. Thank you to you three for

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letting me bamp about that.

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Speaker 2: For a bit.

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Speaker 4: That's something that's been something that Dean especially has been

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trying to make happen for a long time. So probably

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appreciate it.

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Speaker 1: I think everyone just likes.

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Speaker 2: To hear that, like, Okay, people are still doing this

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work and finding out ways to be like this is like,

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you know, a pocket of good news, right, They're sort

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of like, this is what you guys wanted to happen.

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You were able to make it happen surrounded by a

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sea of like everyone else in this field is facing

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a lot of challenges, so it's just nice that you

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guys were able to pull this off.

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Speaker 4: Yeah, it's pretty hard for traditional media out there, and

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that's kind of, you know, what's part of the challenges

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being just part of this company.

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Speaker 2: One thing that games Beat does have is we.

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Speaker 4: Do these events, and they're very b to b business

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to business, but those do generate revenue, so we are

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kind of able to use that as the flagship for

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generating the money and all that stuff. But we still

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have editorial and we can still take pride in that

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and hopefully launching some other fun ventures over there, and

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who knows, who knows what the future may hold there

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if things go well. But yeah, exactly, there's all sorts

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of bad news that happens in the media gaming world

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these days. So I'm very thankful that I still get to,

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you know, be a GamesBeat.

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Speaker 2: Love being of all of you two.

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Speaker 4: Very thankful I get to do both things, and to

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be clear, I am still going to be able to

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do both things, so that.

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Speaker 2: Yeah, it was awesome. Nice to hear that your your

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new leadership team over there, in addition to Dean. It

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was just like, yeah, Mike, you do your thing and

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kind of like we try you to get your work done.

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It's like, all, that is the kind of thing you

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want to hear. So I was just very like thrilled

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about that in particular.

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Speaker 4: Yeah, yeah, fantastic. So yeah, thank you for letting me

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share that.

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Speaker 3: I noticed you tried very hard to not say independent

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twice a row when you're talking.

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Speaker 4: I know, like, my, so many things are happening. I

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was trying to line all these social channels. So then

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when I skeed it about it, I was like, cans

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be this independent? This is great for us because it

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means we have more independence.

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Speaker 2: And I'm like, I write good, come to site where

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right could happened?

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Speaker 1: Hey, I know a bunch of people that would probably

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just read articles like that instead. Mike, have you thought

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about just putting gifts of subway surfers under all the

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every paragraph in an article?

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Speaker 4: Ooh, that would be a pretty good move. Actually yeah,

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I like, there you go, But who would know how

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to accomplish? Where could I go for this expertise?

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Speaker 1: Let me tell you I got some subway surf recordings

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for you. Bud, all right, it sounds good. WrestleMania Weekend

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was this past weekend. Daniel Record is off an assignment

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doing god knows what y'all want to talk a bit

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about wrestling before we talk about video games. Sean, I

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know you're clamoring.

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Speaker 2: I didn't. I actually didn't. I was in the mood

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for Plun this weekend, so I didn't watch it. Actually

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I watched Nike two.

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Speaker 4: It was nice watching you with my nephew, and it

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was pretty fun except for the lame main event and then,

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like Paul Hayman said, like more weird things, and I

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know he's being a character, but just telling, like, you know,

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somebody of a certain dissent that they're gonna get deported.

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I was like, yeah, I don't think that's fun. So

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I don't know.

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Speaker 2: Yeah, I don't need to talk about too much.

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Speaker 1: Yeah, Night one kind of met Night two better. Paul

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Haymon being weird not great.

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Speaker 4: Hey, people are being weird from there this past week.

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Speaker 1: Yeah, I suddenly had the urge to uh punch Roman

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Raines's Veneers out, but hey, yeah, we can move on

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from that. Uh Anyway, I guess let's talk about video games. Okay, Okay,

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let's do it.

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Speaker 2: Kin sense.

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Speaker 1: A lot of new games coming out, so why don't

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we start with an older game? We love Kada MARII Rerolled. Mike,

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the Kada Mai train continues for you, and I'm so

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juiced about it.

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Speaker 4: Did you say it's talking about an older game, like crap,

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it's gonna be one of mine here. Yeah, Like I

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think last week I talked about how I played through

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the remaster of Katamari Damice, and then I picked up

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We Love Katamari Rerolled, which is the remester of the

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second game, right away, and was excited just to jump

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back into it.

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Speaker 2: I heard some people say that they liked this one more.

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Speaker 4: I think in the end, I didn't feel that strongly

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about I still liked it. My issue with the game

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is that a lot of the levels are gimmicky, And

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there's some gimmick levels in the first one like hey,

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roll up nothing but cats or something like that. This one,

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there's like a lot of levels like well you can

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only roll up fifty things to see what happens, or

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you're rolling up clouds, or this one's like a racetrack,

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and the gimbis would always be fun. Like don't get

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me wrong, it's like it was terrible, but I would

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be like, how about a level where I just I

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roll things? See how big my rollie roll can get.

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So I was craving a little bit of more of

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that juice. But still it was Katamari.

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Speaker 2: It was fun. It's goofy.

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Speaker 4: I loved all the vignettes with the King of all

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Cosmos growing up with his dad and the turmoil and

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then the coming to terms, and then the dad he dies,

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the spoilers, he dies, and he becomes the king, and

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it's all very kind of touching and weird and strange,

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and all that offbeatness still is appealing.

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Speaker 2: The soundtrack is incredible.

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Speaker 4: I have the Adam Maarri song stuck in my head

242
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like everybody else in this industry has had for the

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last twenty three years or whatever.

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Speaker 2: Yeah.

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Speaker 4: Yeah, so now I'm caught up there. But no, uh,

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you know, Katamari was this weird by Blindspot for me,

247
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and now it isn't, and that's great. There's a part

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of me that maybe wants to go play Beautiful Katamari

249
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on the three sixty. I think that has maybe the

250
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backwards compatibility, so that kind of sounds. But maybe I

251
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should even check out that mobile one that se is good.

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Speaker 2: Yeo, check out that's yeah.

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Speaker 1: I of course I had like a three month Apple

254
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Arcade trial laying around they didn't activate, and then picked

255
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up Katamari and like, wow, this is a good one

256
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of these.

257
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Speaker 2: Yeah I should do that. It's hard. It's hardly like

258
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a mobile game, right, that's just a real game that

259
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they put out on Apple Arcade.

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Speaker 3: I mean, you know, quote mobile games, it's just video games. Now,

261
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I know, I know what you were saying, but yeah, yeah,

262
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the quality is there across the board, but especially an

263
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Apple Arcade. Yeah, this is just a whole last video game.

264
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It's teally presented like a mobile game.

265
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Speaker 2: Right, It's not like you're going from no to node

266
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and getting three stars, right or I guess if you

267
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are similar to how Always worked? Right? Literally? Yeah yeah, okay,

268
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well fair enough, but it still plays like Katamari.

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Speaker 4: You know what we mean is how much like Candy Crestsaga?

270
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Speaker 2: Is it mean? Yeah? Uh?

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Speaker 1: All right gang uh continuing down the older game train,

272
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I'm curious as to why you pick this up, like

273
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Uncharted Waters New Horizons.

274
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Speaker 4: Yeah, when I finished Tales of Grace's f and this

275
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was before Lunar kitme out, and I was like, well

276
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I want to play something. I was still then let's

277
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play something on n S O. I like playing these

278
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old NSO games, and I actually did play those New

279
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Genesis drops Et Swat and Streets of Age one.

280
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Speaker 2: But done that, what else is there that I haven't

281
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really played before?

282
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Speaker 4: And like a month ago Nintendo released all those KOA

283
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games on n s O for Super Nintendo, and I

284
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always thought that was beyond even me, right like that,

285
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like these PC ports of strategy and sim games for

286
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the Super IT times out, I don't think I'd really

287
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like that. But I heard people say on Chare Waters

288
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is the best of them, and it's something to do

289
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with the Age of Exploration, which I think is kind of,

290
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you know, an interesting time period.

291
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Speaker 2: So I just jumped in.

292
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Speaker 4: You can immediately pick a character and they all have

293
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different campaigns, like the one is focused more on piracy,

294
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the one is focused more on exploration. I picked the

295
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one who's the merchant. You know, there's like a little

296
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bit of a story, but basically basically it was, hey,

297
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you have a very small amount of money in one ship.

298
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We're gonna tell you about this one kind of you

299
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know trading route you can do between Istanbul and some

300
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other city by low here and sell high there and

301
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vice versa. And it just became this very satisfying loop

302
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of sailing between these two places. The Super nintendoness of

303
00:14:54,960 --> 00:14:58,559
it was actually a big plus because it almost looks

304
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like some old sixteen bit JRPG with an overworld and

305
00:15:03,320 --> 00:15:06,360
you know, the top down esthetic and the very good music,

306
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so all that was working. The menus actually are pretty good.

307
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I assumed that was going to be a disaster.

308
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Speaker 2: On Super Nintendo.

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Speaker 4: You know, like there are these story beats that happened,

310
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like I just kind of had to sail around the

311
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entire coast of Africa to get to a city in

312
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the Middle East to do something. So it's suddenly like, Okay,

313
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well I've made a lot of money and now I

314
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have a fleet, so I'm able to have a lot

315
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of supply so I can do this. It's sometimes some

316
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like interesting events happen, like there's a storm, so I

317
00:15:35,759 --> 00:15:37,840
need to maybe weigh anchor by the coast and wait

318
00:15:37,919 --> 00:15:40,720
that out. I had sirens come and some of my

319
00:15:40,759 --> 00:15:43,159
crew members jumped in, so I had to replace them.

320
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All sorts of interesting things happened, But just this core

321
00:15:46,240 --> 00:15:50,279
loop of sailing and discovering, finding new ports, seeing if

322
00:15:50,279 --> 00:15:52,960
there's anything there that I want or can interact with

323
00:15:53,600 --> 00:15:57,279
it's been surprisingly good, and I'm like fifteen hours into

324
00:15:57,320 --> 00:16:01,519
this weird game now kind of maybe approaching the end

325
00:16:01,559 --> 00:16:05,000
of this character's campaign, and if I wanted to play again, Like,

326
00:16:05,039 --> 00:16:09,120
these other characters have very different things happening. I think

327
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they start in different cities, they're from different parts of

328
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the world. So yeah, just you know, I heard this

329
00:16:14,559 --> 00:16:16,360
game was good. I'm like, oh, this is kind of

330
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one of the secrets. Maybe not so secret as people

331
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who know, but to me secret best as any S games.

332
00:16:21,600 --> 00:16:22,759
I'm liking it a lot.

333
00:16:23,039 --> 00:16:25,120
Speaker 2: Yeah, I did start this up after you told me

334
00:16:25,159 --> 00:16:27,080
about it, because what you're describing you knew when you

335
00:16:27,080 --> 00:16:30,200
were telling me very much a Jeff game, and I

336
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didn't know that the different characters did have different campaigns.

337
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So I think the guy I picked, I think he's

338
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more combat focused. I haven't got too far into it,

339
00:16:38,360 --> 00:16:40,080
but I was like, I'm gonna try to like do

340
00:16:40,200 --> 00:16:42,279
the trading, and I'm like, I'll figure it out on

341
00:16:42,320 --> 00:16:44,080
my own. I guess Mike stumbled did this. I'll figure

342
00:16:44,080 --> 00:16:45,759
it out. Now that I know, it's like, Okay, I'm

343
00:16:45,759 --> 00:16:49,000
gonna go back restart with that other character who you

344
00:16:49,039 --> 00:16:50,960
said like he like is from Istanbul or something.

345
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Speaker 4: He's from miss Stample. I think his name's Alie something.

346
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And you know, there is like a whole combat thing

347
00:16:56,600 --> 00:16:59,320
to this game where there's like fleet battles and you

348
00:16:59,360 --> 00:17:01,639
can get fight one on one versus the captain, you

349
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have equipment, and I have actually not had to interact

350
00:17:04,000 --> 00:17:06,319
with any of that in my fifteen hour play through,

351
00:17:06,519 --> 00:17:09,119
because again, I'm a merchant, right, I'm doing more of that.

352
00:17:09,240 --> 00:17:11,319
I think if you're an explorer you can do that. Now,

353
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there's still like the threat of piracy. I think I

354
00:17:14,200 --> 00:17:16,200
have sort of measures that protected me. I guess that

355
00:17:16,240 --> 00:17:18,920
I haven't been attacked yet, but it's something that could happen.

356
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But yeah, you could do the pirate campaign or the

357
00:17:21,960 --> 00:17:25,640
maybe like Nave campaign, whether it's focused more on that stuff.

358
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Speaker 2: I think I was the pirate campaign because it's like

359
00:17:28,279 --> 00:17:30,880
I got a letter from the king or something saying

360
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you have the right to do piracy in the name

361
00:17:32,440 --> 00:17:34,079
of England. I'm like, oh, is that how it works?

362
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Speaker 1: All right?

363
00:17:34,519 --> 00:17:37,039
Speaker 2: It's hit? Yeah, Yeah, it totally is.

364
00:17:37,119 --> 00:17:37,759
Speaker 1: Yeah.

365
00:17:37,799 --> 00:17:40,119
Speaker 2: I did not realize this, but people want Chap pointing

366
00:17:40,119 --> 00:17:42,279
it out. Horizons Gate is a game that came out

367
00:17:42,319 --> 00:17:43,839
a few years ago that I played a little bit

368
00:17:44,160 --> 00:17:46,480
is a game inspired by this game, and it's like, oh,

369
00:17:46,559 --> 00:17:50,200
Horizons of course. Yeah, so it's a Steam game that

370
00:17:50,319 --> 00:17:52,839
has a similar look to it. They're like actually trying

371
00:17:52,880 --> 00:17:56,480
to mimic the Super Nintendo RPG you look to it. Yeah,

372
00:17:56,559 --> 00:17:59,000
I'm very excited to try this game. I love the

373
00:17:59,039 --> 00:18:01,720
idea of like systems being modeled in a game and

374
00:18:01,759 --> 00:18:04,599
buying low soe and high and arbitrage and all that stuff.

375
00:18:04,640 --> 00:18:07,039
It's a very cool concept. I you know, Sid Myers

376
00:18:07,039 --> 00:18:10,480
Pirates nailed that for me forever ago. This is definitely

377
00:18:10,480 --> 00:18:11,519
on that same wavelength.

378
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Speaker 1: Yeah.

379
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Speaker 4: I think it's pretty comparable to that, because there's a

380
00:18:14,839 --> 00:18:17,279
Genesis version of Pirate School that I think people actually

381
00:18:17,319 --> 00:18:20,279
like a lot. I bet that's maybe a similar experience.

382
00:18:20,319 --> 00:18:23,359
Somebody in chat is saying it's Istanbul and not Constantinople,

383
00:18:23,880 --> 00:18:27,680
and yeah, it's still Instantbul here. Why did Constantinople get

384
00:18:27,720 --> 00:18:28,200
the works?

385
00:18:28,839 --> 00:18:34,440
Speaker 2: That's nobody's business, but the Turks. He thank you, thank you,

386
00:18:34,440 --> 00:18:34,960
You're welcome.

387
00:18:36,720 --> 00:18:40,440
Speaker 1: I really love when you'll get a game or play

388
00:18:40,440 --> 00:18:43,880
a game and it's like very simplified graphics, but the

389
00:18:43,960 --> 00:18:46,640
box art is so elaborate. I was just staring at

390
00:18:46,640 --> 00:18:48,640
the box art for the Chartered Waters, I'm like, this

391
00:18:48,720 --> 00:18:50,599
looks gorgeous.

392
00:18:53,640 --> 00:18:56,319
Speaker 4: Yeah, like there's production values here right like this, I

393
00:18:56,359 --> 00:18:58,160
don't know, it's a very pretty game.

394
00:18:58,279 --> 00:19:00,920
Speaker 3: It seems very elaborate, but I guess that makes sense.

395
00:19:00,960 --> 00:19:03,839
It was on it looks like Japanese PC platforms, and

396
00:19:03,880 --> 00:19:06,000
then gap part to the Super Nintendo and Jassis.

397
00:19:06,119 --> 00:19:06,240
Speaker 1: Right.

398
00:19:06,559 --> 00:19:09,680
Speaker 4: I think it's actually second game in like that series.

399
00:19:09,759 --> 00:19:09,920
Speaker 1: Right.

400
00:19:10,000 --> 00:19:11,440
Speaker 2: We didn't have acuver here because I don't if he

401
00:19:11,480 --> 00:19:13,960
got the first one. But yeah, yeah, this one has

402
00:19:14,000 --> 00:19:17,319
a subtitle, and I was like, this definitely has sequel subtitle.

403
00:19:16,920 --> 00:19:17,559
Speaker 1: Vibes to it.

404
00:19:17,720 --> 00:19:20,039
Speaker 3: Yeah, I think this is Yeah, this is number two.

405
00:19:20,119 --> 00:19:21,880
And then there's oh yeah one that we didn't get

406
00:19:21,880 --> 00:19:22,319
before it.

407
00:19:22,960 --> 00:19:28,000
Speaker 1: Okay, okay. Last week there was the Galaxies gaming showcase

408
00:19:28,039 --> 00:19:30,880
that Timor Kurt and Jake Decker talked over, and one

409
00:19:30,920 --> 00:19:33,200
of those games caught my eye. And it turns out

410
00:19:33,240 --> 00:19:36,480
it's been on Turbo Sewn Seancdow's radar for quite a

411
00:19:36,559 --> 00:19:40,039
while and that game is unbeatable.

412
00:19:40,400 --> 00:19:44,880
Speaker 3: Yes, this was I think first. I can't remember the

413
00:19:44,920 --> 00:19:46,880
exact origins. If it was a kickstarter, I think it

414
00:19:46,920 --> 00:19:49,720
may have been a while back. It was first on

415
00:19:49,759 --> 00:19:52,400
my radar in twenty twenty one. I think it was

416
00:19:52,759 --> 00:19:55,319
when they put out their first initial demo for it,

417
00:19:56,559 --> 00:20:01,200
and oh man, y'all. Jan asked me the other day,

418
00:20:01,359 --> 00:20:03,960
what's a Shawn game? And I tried to give you

419
00:20:04,000 --> 00:20:06,480
some examples, you know, like Persona and stuff like that.

420
00:20:07,200 --> 00:20:09,440
Speaker 1: This is sean game.

421
00:20:08,400 --> 00:20:13,279
Speaker 3: This no joke, sense a gad sense a goat my

422
00:20:13,400 --> 00:20:16,319
radar back then, like four years ago. Probably my single

423
00:20:16,359 --> 00:20:20,119
most anticipated video game. I am so ad for this thing.

424
00:20:20,319 --> 00:20:23,400
It's hard to even describe what it really is, Like

425
00:20:23,480 --> 00:20:27,079
the elevator pitch is, I would say, I, I know,

426
00:20:27,200 --> 00:20:28,759
I know, this is a big thing to claim, but

427
00:20:28,799 --> 00:20:33,480
it's like vibes fully coolly the game, like not necessarily

428
00:20:33,799 --> 00:20:37,480
oh yeah, not necessarily subject matter, but like the vibes

429
00:20:37,559 --> 00:20:40,839
of it definitely. You're like, they haven't revealed the full

430
00:20:40,880 --> 00:20:46,440
story yet, but basically it's a world where music is

431
00:20:46,480 --> 00:20:49,319
outlawed and you play as this girl beat who's in

432
00:20:49,359 --> 00:20:54,920
a band, so you're naturally outlawed, exactly like Footloose for

433
00:20:55,000 --> 00:20:57,000
all the fifty year old men in the house. Yes,

434
00:20:58,279 --> 00:21:03,079
but it's visually it's a hand drawn anime style animation

435
00:21:04,160 --> 00:21:07,400
almost paper Mario sque because it's two D cells on

436
00:21:07,559 --> 00:21:10,960
a like three D render background and everything. The gameplay itself,

437
00:21:11,799 --> 00:21:13,799
I guess you'd say it's kind of adventure game. You're

438
00:21:13,839 --> 00:21:16,559
sort of like walking around talking to people, gaining the story,

439
00:21:16,759 --> 00:21:20,119
progressing a story and everything, and the gameplay beyond that

440
00:21:20,400 --> 00:21:24,319
is it's all rhythm game. So the combat, I guess

441
00:21:24,400 --> 00:21:27,880
you could say, because sometimes it's you know, you're having

442
00:21:27,880 --> 00:21:30,480
an inner struggle in a dialogue and you're like fighting

443
00:21:30,559 --> 00:21:34,559
imaginary creatures. Sometimes you're punching cops because you.

444
00:21:34,599 --> 00:21:35,559
Speaker 2: Know you're an outlaw.

445
00:21:35,960 --> 00:21:40,240
Speaker 3: And the entirely revolves around this two lane rhythm game system.

446
00:21:40,240 --> 00:21:43,000
It's very simple, but it hooks you in because it's

447
00:21:43,039 --> 00:21:45,000
just two buns. And then they play with the two

448
00:21:45,000 --> 00:21:47,079
buns a little bit like you know, you know, you

449
00:21:47,720 --> 00:21:50,240
need to punch like the creatures on the beat, and

450
00:21:50,279 --> 00:21:52,920
then sometimes like the creature will like get hit up

451
00:21:53,000 --> 00:21:55,480
to the other charting you have to like alternate between

452
00:21:55,519 --> 00:21:59,279
the two with the rhythm of the song. It's very interesting.

453
00:21:59,640 --> 00:22:03,240
And then scattered throughout the world there's it's almost rhythm Heaven,

454
00:22:03,359 --> 00:22:06,759
the way you'll have a rhythm mini game. They don't

455
00:22:07,240 --> 00:22:09,240
tell you that they don't explain it to you, but

456
00:22:09,279 --> 00:22:13,119
it'll just start happening, like you'll just stand Last night,

457
00:22:13,160 --> 00:22:15,720
I was playing the demo and you stand next to

458
00:22:15,759 --> 00:22:17,440
a vending machine and you just look out over the

459
00:22:17,480 --> 00:22:20,880
ocean and just these circles starting closing in on the

460
00:22:21,000 --> 00:22:24,680
view and you start like rhythm rhythmically tapping the bun

461
00:22:25,039 --> 00:22:28,200
and then like a chart like sheet music starts like

462
00:22:28,960 --> 00:22:31,759
being overlaid on top of the view and your goals

463
00:22:31,799 --> 00:22:33,480
to just hit the buns in time with the rhythm.

464
00:22:33,559 --> 00:22:36,400
So it's they're doing some interesting stuff here. There's also

465
00:22:36,440 --> 00:22:38,839
like you go to the batting cages and you know

466
00:22:38,920 --> 00:22:41,680
that's self explanatory. You need to, you know, whack the

467
00:22:41,720 --> 00:22:44,160
balls in rhythm. You need to like as many home

468
00:22:44,240 --> 00:22:48,079
runs as can very rhythm heaven that way, it's fantastic.

469
00:22:48,440 --> 00:22:52,279
I yeah, I said, I love what they're doing here.

470
00:22:52,359 --> 00:22:55,880
They're saying that it is coming out this year and

471
00:22:55,960 --> 00:22:59,160
I'm really looking forward to is because this demo is fantastic.

472
00:22:59,240 --> 00:23:01,559
And by the way, I have I have a screenshot

473
00:23:01,559 --> 00:23:03,680
there in the chat just as sums up earthing you

474
00:23:03,839 --> 00:23:04,880
know about the tutory.

475
00:23:05,000 --> 00:23:07,200
Speaker 2: Yeah, I've been looking at a thing on Steam.

476
00:23:07,279 --> 00:23:10,400
Speaker 4: This game looks cool as hell.

477
00:23:10,720 --> 00:23:15,319
Speaker 2: Yeah, there's a moment where the character like jumps on

478
00:23:15,359 --> 00:23:17,839
top of that subway train as it's going, and it's

479
00:23:17,880 --> 00:23:20,960
like the two D paper Mario cell animation mixed up

480
00:23:20,960 --> 00:23:22,799
with the three D It looks fantastic.

481
00:23:22,880 --> 00:23:25,240
Speaker 4: Yeah, yeah, sorry, I know, I just I love that

482
00:23:25,279 --> 00:23:28,319
style of like the two D acid still always looks

483
00:23:28,319 --> 00:23:30,960
so good to me. I love hand drawing stuff. I

484
00:23:31,319 --> 00:23:33,960
some ways will almost always prefer that depending on the game,

485
00:23:33,960 --> 00:23:35,440
But yeah, I love that look of doing it in

486
00:23:35,480 --> 00:23:38,759
front of the three D world. Still, it reminds me

487
00:23:38,759 --> 00:23:40,759
a little bit of Demons Turf from not too long ago,

488
00:23:40,799 --> 00:23:44,119
Like I really look sure of that game. This is

489
00:23:44,160 --> 00:23:46,839
doing something different because it's not as even retro and spiral,

490
00:23:46,839 --> 00:23:49,640
like this is just hand drawn art without trying to

491
00:23:49,640 --> 00:23:51,759
make it look pixely or video gamey.

492
00:23:52,400 --> 00:23:52,640
Speaker 2: Yeah.

493
00:23:52,680 --> 00:23:55,440
Speaker 4: I get those rhythm heaving vibes for sure, And there

494
00:23:55,640 --> 00:23:57,799
is something there's a little bit of because it's like

495
00:23:58,880 --> 00:24:00,759
there's a little bit of Persona four here with the

496
00:24:00,839 --> 00:24:02,759
vibe sa basis, because it's as a little bit of

497
00:24:02,799 --> 00:24:08,119
that suburb yeahb in that suburban Japanese aesthetic rights of

498
00:24:08,200 --> 00:24:09,319
the big city stuff.

499
00:24:09,440 --> 00:24:11,319
Speaker 2: But yeah, I definitely want to try to Oh and

500
00:24:11,559 --> 00:24:13,480
I neglected to you mention. Uh.

501
00:24:13,519 --> 00:24:15,480
Speaker 3: This game also has an entire other half where you

502
00:24:15,480 --> 00:24:18,240
can just play the songs as a rhythm game call

503
00:24:18,480 --> 00:24:20,720
Arcade mode, and so it's just a whole as rhythm game,

504
00:24:20,759 --> 00:24:22,519
a lot of songs that you play throughout the story mode.

505
00:24:22,599 --> 00:24:23,559
Speaker 1: So nice.

506
00:24:23,759 --> 00:24:25,240
Speaker 2: Nice, It's awesome, and people have.

507
00:24:25,240 --> 00:24:26,960
Speaker 3: Been like trying to set high scores over the past

508
00:24:26,960 --> 00:24:28,559
few years since the initial demo and stuff.

509
00:24:28,599 --> 00:24:32,000
Speaker 2: It is great, right is that initial demo that there's

510
00:24:32,000 --> 00:24:34,920
demo tapes and White Label demo tapes?

511
00:24:35,119 --> 00:24:37,359
Speaker 3: I think is the music from White Label that you

512
00:24:37,440 --> 00:24:38,039
can download?

513
00:24:38,200 --> 00:24:39,039
Speaker 2: That makes sense?

514
00:24:39,119 --> 00:24:39,440
Speaker 1: Okay?

515
00:24:39,599 --> 00:24:43,960
Speaker 2: Yeah, the White Label is you know, from twenty twenty one, yep,

516
00:24:44,279 --> 00:24:48,359
and it's got overwhelmingly positive reviews. Eight thousand people reviewed

517
00:24:48,400 --> 00:24:50,839
it like this, Wow, really popped off back then. Play

518
00:24:50,920 --> 00:24:54,079
Deck is publishing this game. Now who did blatro?

519
00:24:54,359 --> 00:24:54,440
Speaker 1: So?

520
00:24:54,519 --> 00:24:56,160
Speaker 2: I think, you know, look atter this thing, it's probably

521
00:24:56,160 --> 00:24:57,240
gonna be hap unbeatable.

522
00:24:57,319 --> 00:24:59,599
Speaker 3: Yeah go yeah, go play both demos really all over

523
00:24:59,680 --> 00:25:00,599
on st why not?

524
00:25:01,440 --> 00:25:05,799
Speaker 1: Yeah, this game looks absolutely gorgeous. I really dug the

525
00:25:06,039 --> 00:25:09,559
Scott Pilgrim anime from gosh was that two years ago? Now?

526
00:25:09,640 --> 00:25:12,759
I think so, and I would have loved like a

527
00:25:12,759 --> 00:25:18,839
Redone game, uh in this style, because this looks gorgeous. Uh.

528
00:25:18,960 --> 00:25:24,000
We talked over the Oblivion our Elder Scrolls for Oblivion

529
00:25:24,039 --> 00:25:27,240
remaster earlier today. You can go ahead and tune into

530
00:25:27,279 --> 00:25:29,759
that later. Don't tune away from this podcast, don't turn

531
00:25:29,799 --> 00:25:32,480
it off, turn both on at the same time. There

532
00:25:32,519 --> 00:25:36,240
you go. But that's not the only remaster we got

533
00:25:36,240 --> 00:25:39,079
here on the docket. Jeff Grubb, this is a little

534
00:25:39,079 --> 00:25:41,319
bit of a surprise see from you. I'm sorry if

535
00:25:41,319 --> 00:25:42,000
that's an assumption.

536
00:25:42,200 --> 00:25:43,079
Speaker 2: Now that's I get it.

537
00:25:43,160 --> 00:25:45,519
Speaker 1: Yeah, Lunar Remastered collection.

538
00:25:45,759 --> 00:25:49,720
Speaker 2: But yeah, I've always been Yeah, I've always been curious

539
00:25:49,759 --> 00:25:50,599
about Lunar.

540
00:25:51,079 --> 00:25:54,720
Speaker 1: Okay, okay, hold on, hold on first, Dan is playing Ease.

541
00:25:55,200 --> 00:25:57,880
Now you're playing Lunar's Nest.

542
00:25:58,759 --> 00:25:59,960
Speaker 2: We're we're gamer.

543
00:26:00,160 --> 00:26:00,599
Speaker 1: What do you mean?

544
00:26:00,759 --> 00:26:01,279
Speaker 2: What are you talking?

545
00:26:01,319 --> 00:26:01,440
Speaker 1: Abo?

546
00:26:02,000 --> 00:26:07,480
Speaker 2: You've been replaced with sometimes Listen, I've always wanted to

547
00:26:07,599 --> 00:26:10,599
like RPGs. Just because I don't always doesn't mean I

548
00:26:10,599 --> 00:26:12,720
don't want to be one of you. I think you

549
00:26:12,759 --> 00:26:18,119
are good taste. There's nothing wrong with our ut people. Yeah,

550
00:26:18,160 --> 00:26:21,480
one of you people. I I've always been like eyeing

551
00:26:21,680 --> 00:26:24,279
this franchise and being like, man, that looks pretty cool.

552
00:26:25,039 --> 00:26:27,559
When it first showed up as like a Sega CD

553
00:26:27,680 --> 00:26:30,160
game and a PlayStation game, and it had all the

554
00:26:30,160 --> 00:26:33,240
anime cut scenes, and obviously the segacyd ones were pretty

555
00:26:33,400 --> 00:26:35,920
limited and cut down, but still it just like looked

556
00:26:35,920 --> 00:26:38,000
like this magical thing. I'm like, oh my god, that's

557
00:26:38,160 --> 00:26:40,400
anime inside of a video game, and it looks so

558
00:26:41,319 --> 00:26:42,839
mesmerizing and eye catching.

559
00:26:43,279 --> 00:26:44,039
Speaker 1: And you know, I.

560
00:26:44,039 --> 00:26:46,319
Speaker 2: Would talk to people for years and every once in

561
00:26:46,319 --> 00:26:47,799
a while so it would be like, yeah, no, no,

562
00:26:47,880 --> 00:26:50,880
my favorite game is a Lunar Silver Story. Right is

563
00:26:50,880 --> 00:26:55,079
that the name of the first one? And I've okay,

564
00:26:55,119 --> 00:26:57,920
all right, well that's I've definitely been curious about it.

565
00:26:58,000 --> 00:27:02,599
So now these remasters are here, and they are the remasters,

566
00:27:02,640 --> 00:27:05,000
they are those same games, and I think this collection

567
00:27:05,039 --> 00:27:07,480
does include the original versions as well, which I might

568
00:27:07,599 --> 00:27:11,319
actually go back and maybe start the original versions. The

569
00:27:11,480 --> 00:27:16,640
remasters are very much let's like take those anime cut

570
00:27:16,640 --> 00:27:20,559
scenes and run them through a smoothing filter, and I

571
00:27:21,039 --> 00:27:23,720
feel like maybe some of the charm is lost, and

572
00:27:23,759 --> 00:27:26,960
that it's like got very like bold black lines around

573
00:27:27,000 --> 00:27:30,079
the characters. Now that just like looks a little unnatural,

574
00:27:31,160 --> 00:27:33,440
and that's definitely what's what's been sticky with me so far.

575
00:27:33,599 --> 00:27:35,319
And then it's like, you know, you're playing the game

576
00:27:35,599 --> 00:27:38,960
and it feels like at RPG where they're still figuring

577
00:27:39,000 --> 00:27:40,920
out a lot of the RPG stuff, like the moving

578
00:27:40,960 --> 00:27:43,119
the character around the screen. It feels like almost like

579
00:27:43,279 --> 00:27:45,599
controlling a cursor with a dpad, where it's just like

580
00:27:45,680 --> 00:27:49,119
kind of flipping over everything, and it doesn't feel too tactile.

581
00:27:49,720 --> 00:27:49,839
Speaker 3: Uh.

582
00:27:50,759 --> 00:27:53,720
Speaker 2: And then I got some combat and I'm like, okay,

583
00:27:53,799 --> 00:27:56,720
this is pretty standard RPG combat, but I do think

584
00:27:56,759 --> 00:28:01,119
it's it seems pretty fun. There seems they're like positioning

585
00:28:01,200 --> 00:28:04,759
elements to it, where depending on how you have your

586
00:28:04,839 --> 00:28:08,079
characters ordered, the enemies will attack kind of who's out

587
00:28:08,079 --> 00:28:10,039
front first. At least that's how it's been in the

588
00:28:10,079 --> 00:28:12,279
early game. And so it's like, Okay, there's a little

589
00:28:12,319 --> 00:28:15,200
bit more of you know, just a tiny element of

590
00:28:15,240 --> 00:28:17,519
strategy here that I can think about, and I can

591
00:28:17,519 --> 00:28:21,519
actually set up my initial positioning whenever I go into

592
00:28:21,519 --> 00:28:23,119
a fight and tell a character, hey, no, you have

593
00:28:23,119 --> 00:28:26,200
the range, attack and lower health, so clearly let's get

594
00:28:26,240 --> 00:28:28,119
you in the back and let's put these other two

595
00:28:28,200 --> 00:28:30,079
up front. So they can kind of tank some damage,

596
00:28:30,400 --> 00:28:33,279
and that just having that little extra on top does

597
00:28:33,319 --> 00:28:35,680
give me something to work with. But I do get

598
00:28:35,680 --> 00:28:39,000
the sense like if you were playing this game at

599
00:28:39,039 --> 00:28:42,279
that time, of course it became your favorite game. It's

600
00:28:42,319 --> 00:28:45,519
like was so different and so like bold in terms

601
00:28:45,519 --> 00:28:47,880
of we're just gonna put the anime stuff in here,

602
00:28:48,359 --> 00:28:50,880
and it was a game of its time. It's gonna

603
00:28:50,880 --> 00:28:52,279
be a little bit harder, i think, for people to

604
00:28:52,319 --> 00:28:55,200
go back and see what people saw in that moment.

605
00:28:55,200 --> 00:28:57,400
But I still think that there's nothing like wrong with it,

606
00:28:57,440 --> 00:28:59,640
and I'm enjoying myself so far.

607
00:29:00,000 --> 00:29:03,839
Speaker 4: I believe you played this before I did, but she

608
00:29:03,960 --> 00:29:07,079
just didn't get a code yet, so I'm trying to

609
00:29:07,119 --> 00:29:09,200
fix that. I've been excited for these I have not

610
00:29:09,200 --> 00:29:11,920
played these games, but I love Jackyg's I've heard a

611
00:29:11,920 --> 00:29:15,079
lot about them. But I also love like that era

612
00:29:15,200 --> 00:29:18,920
of early CD games and the kind of there's some

613
00:29:19,079 --> 00:29:22,000
awkwardness with the way that they were so excited about

614
00:29:22,039 --> 00:29:24,640
full motion video and a lot of that was live

615
00:29:24,720 --> 00:29:27,759
action footage, but that's always gotten was like, well we

616
00:29:27,839 --> 00:29:30,119
have that here, but instead of live action footage, it's

617
00:29:30,240 --> 00:29:33,799
anime cut scenes, and there's a chance just.

618
00:29:33,319 --> 00:29:36,400
Speaker 2: Like the FMV games, the live action FMV games. The

619
00:29:36,480 --> 00:29:39,160
cut scenes a lot of them are an anime character

620
00:29:39,279 --> 00:29:41,519
just talking directly to the camera, just like in the

621
00:29:41,559 --> 00:29:46,400
live action FMV games, and it's it's like, really, that's

622
00:29:46,440 --> 00:29:48,240
such a time and place thing because no one else

623
00:29:48,279 --> 00:29:50,480
did that after this, Like it was that was gone

624
00:29:50,680 --> 00:29:53,079
very quickly. They're like, now we're just gonna have little

625
00:29:53,079 --> 00:29:55,440
movies and it's here, like, no, you're in the games.

626
00:29:55,480 --> 00:29:57,799
So the anime characters are talking to you and say, okay,

627
00:29:57,839 --> 00:30:01,400
well some of the about that feels so nineties and

628
00:30:01,440 --> 00:30:04,200
nostalgic and weird because it's just is awkward.

629
00:30:04,440 --> 00:30:06,960
Speaker 4: Yeah, it's just like this and Ye's one and two

630
00:30:07,119 --> 00:30:10,279
on Turbo CD that kind of had that vibe.

631
00:30:09,920 --> 00:30:12,119
Speaker 2: And there's just something magical about that.

632
00:30:12,279 --> 00:30:13,680
Speaker 1: Still. Yep.

633
00:30:13,759 --> 00:30:18,200
Speaker 2: I think that people who are super into RPGs, this

634
00:30:18,200 --> 00:30:19,559
would be a good way to like go back and

635
00:30:20,599 --> 00:30:23,119
find they find out what these games are all about. Finally. Yeah,

636
00:30:23,160 --> 00:30:25,119
because if I do get the sense, even from among

637
00:30:25,640 --> 00:30:28,599
people who are a massive fans of the genre, have

638
00:30:28,759 --> 00:30:30,799
not all played this one, So now here you go,

639
00:30:30,880 --> 00:30:32,000
it'll be an easy way to do that.

640
00:30:32,119 --> 00:30:34,119
Speaker 1: Now, this has always been a blind spot for me,

641
00:30:34,240 --> 00:30:35,880
it's always been like I see the add of the

642
00:30:35,880 --> 00:30:39,519
magazine and money's tight this month, so like you can't

643
00:30:39,519 --> 00:30:40,119
get that one?

644
00:30:40,440 --> 00:30:42,799
Speaker 2: Yeah, yeah, it was kind of I felt like it

645
00:30:42,799 --> 00:30:45,000
was advertised in magazines for years, but I'm sure that

646
00:30:45,079 --> 00:30:46,599
was just my kid brain not being able to tell

647
00:30:47,079 --> 00:30:50,440
my plan is being a charred Waters. Then this collection

648
00:30:50,480 --> 00:30:53,880
will tie me over until the switch to release, I expect.

649
00:30:54,119 --> 00:30:55,880
I'm looking forward to hearing what you guys think about.

650
00:30:55,920 --> 00:30:56,920
You guys should give me a shot.

651
00:30:57,000 --> 00:30:58,519
Speaker 1: Yeah, I think I might give it a shot as well.

652
00:30:59,240 --> 00:31:03,519
Uh speak about anime and sean games and what is

653
00:31:03,559 --> 00:31:09,400
also a jan game. It turns out this uh the

654
00:31:09,400 --> 00:31:13,440
ombargo review embargo popped off for this game yesterday and

655
00:31:13,640 --> 00:31:18,319
it has been nothing except super positive reviews. One hundred

656
00:31:18,400 --> 00:31:21,599
line Last Defense Academy. Jeff Greb, you're talking about getting

657
00:31:21,599 --> 00:31:24,559
an anime. You're talking about getting anime in your game.

658
00:31:24,960 --> 00:31:27,480
What if your game just starts with an hour of

659
00:31:27,559 --> 00:31:30,000
anime at the time. Yeah, where they don't let you

660
00:31:30,079 --> 00:31:30,880
touch anything.

661
00:31:32,599 --> 00:31:36,839
Speaker 2: Eighty eight now in Open Crew, which is exciting to fantasy.

662
00:31:38,119 --> 00:31:40,759
I also put money on it too. He doesn't even

663
00:31:40,799 --> 00:31:44,440
know where it is, Okay, I don't know what it is.

664
00:31:44,599 --> 00:31:49,319
That's my question. Here's what I've heard. It's anime, even

665
00:31:49,359 --> 00:31:52,279
more anime. Fire Emblem is that what is this game?

666
00:31:52,359 --> 00:31:54,680
Speaker 3: It's it's Don Gun Rampa Fire Emblem, and I mean

667
00:31:54,680 --> 00:31:55,400
that literally.

668
00:31:55,559 --> 00:31:56,440
Speaker 2: That's what I said.

669
00:31:56,680 --> 00:31:59,400
Speaker 3: Is from the people who made Don Gun Rampa, Like,

670
00:32:00,400 --> 00:32:03,720
it's from the studio that was founded by like I

671
00:32:03,720 --> 00:32:07,240
think it's the creator of the Nonneri game series, so

672
00:32:07,480 --> 00:32:10,279
nine nine nine in all those games, and the creator

673
00:32:10,279 --> 00:32:13,480
and some key people from Don and Rampa. So naturally

674
00:32:14,160 --> 00:32:15,920
when they team up, you get a game like this

675
00:32:16,000 --> 00:32:19,119
where it just looks like Don and Rampa, you know,

676
00:32:19,279 --> 00:32:22,079
those visual novels and everything like that. It's a lot

677
00:32:22,119 --> 00:32:25,279
of story because that's what they do. These games are

678
00:32:25,319 --> 00:32:28,160
not explicitly you know, video games that we expect them.

679
00:32:28,200 --> 00:32:32,880
They are visual novels first with you know, like some

680
00:32:33,079 --> 00:32:35,079
element to them as well, Like don Gan Rapo was

681
00:32:35,079 --> 00:32:37,400
a very ace attorney, so you get like that story

682
00:32:37,480 --> 00:32:40,359
dump and then you have to go solve the puzzle.

683
00:32:40,000 --> 00:32:41,359
Speaker 2: And everything like that.

684
00:32:41,359 --> 00:32:43,359
Speaker 3: That's what you have going on here where it's a

685
00:32:43,440 --> 00:32:46,759
lot of story, very anime. And then the gameplay this

686
00:32:46,880 --> 00:32:51,640
time is Fire Emblem. It's a grid based, tile based tactics.

687
00:32:52,359 --> 00:32:53,319
That's how you get a.

688
00:32:53,359 --> 00:32:54,279
Speaker 2: Jan and Sean game.

689
00:32:54,319 --> 00:32:56,359
Speaker 3: You take the anime, you take the tiles, you put

690
00:32:56,400 --> 00:32:59,279
them together. Jan, how are you feeling about this one?

691
00:32:59,759 --> 00:33:04,160
Speaker 1: I'm digging it a lot. It is very anime heavy,

692
00:33:04,400 --> 00:33:07,720
very dialogue reading heavy at the top, so you know

693
00:33:07,799 --> 00:33:10,160
if if that is not your bag, word of warning there.

694
00:33:10,519 --> 00:33:14,279
But once you actually get to the gameplay the combat

695
00:33:14,319 --> 00:33:17,519
at least, I really dig it. You control a squad

696
00:33:17,599 --> 00:33:20,880
of four of your Sean is it like eight people?

697
00:33:21,279 --> 00:33:23,759
I want to say, I'm only a few hours in now,

698
00:33:23,759 --> 00:33:26,640
and what the max's okay? Well, you control like a

699
00:33:26,640 --> 00:33:29,839
squad of four and then each you have limited AP

700
00:33:30,000 --> 00:33:33,240
points per turn, so limited actions per turn. But once

701
00:33:33,359 --> 00:33:39,480
one character attacks, they enter like a like tired state,

702
00:33:39,640 --> 00:33:43,599
but they can still move, and with some characters, after

703
00:33:43,680 --> 00:33:46,160
they enter that tired state, they get a whole different

704
00:33:46,200 --> 00:33:50,680
set of actions. So the tactics element there is neat.

705
00:33:51,359 --> 00:33:56,960
Also a big thing that I like is some of

706
00:33:57,039 --> 00:34:00,920
the characters just have like a wide sweeping at so

707
00:34:00,960 --> 00:34:03,079
instead of having to target just like one at a time,

708
00:34:03,200 --> 00:34:05,519
waste turns doing that can get rid of like a

709
00:34:05,519 --> 00:34:09,119
whole line or like a whole cross section of enemies

710
00:34:09,119 --> 00:34:12,559
in one go. The different characters definitely feel like they

711
00:34:12,599 --> 00:34:17,199
have different little things, intricacies popping off. One of the

712
00:34:17,239 --> 00:34:19,840
first characters you get to control as a dude riding

713
00:34:19,880 --> 00:34:23,760
a motorcycle, and for each space he moves, he gains

714
00:34:23,800 --> 00:34:26,800
like a little pip of armor which is neat, so

715
00:34:26,840 --> 00:34:29,480
you can just send him zooming across the map. You

716
00:34:29,480 --> 00:34:32,239
get this one cool lady with an axe that is

717
00:34:32,679 --> 00:34:36,599
definitely stronger than most of your other characters. I'm liking

718
00:34:36,599 --> 00:34:39,360
it a lot. The Dungan Ropa franchise has always been

719
00:34:39,800 --> 00:34:42,280
for series has always been something that has eluded me,

720
00:34:42,320 --> 00:34:44,199
and I've been told I would really dig the crap

721
00:34:44,239 --> 00:34:44,599
out of it.

722
00:34:44,840 --> 00:34:47,440
Speaker 2: Yeah. Who everyone seems to love those games and I

723
00:34:47,480 --> 00:34:49,960
still don't know what they do visual novels, right.

724
00:34:50,159 --> 00:34:53,079
Speaker 3: Yeah, Yeah, Like I said, it's very Ace Attorney. It's

725
00:34:53,159 --> 00:34:56,960
you know, detective adventure puzzle games with yeah, a lot

726
00:34:57,000 --> 00:34:59,199
of reading, so it's got visual novel elements.

727
00:34:59,280 --> 00:34:59,599
Speaker 2: Yeah.

728
00:35:00,119 --> 00:35:03,880
Speaker 1: For folks out there, you know Seanson's you're more familiar

729
00:35:03,880 --> 00:35:08,760
with with that series and fire emblem, the boxes. This

730
00:35:08,920 --> 00:35:10,920
was ticking off for me in terms of familiarity is

731
00:35:10,960 --> 00:35:14,400
that this was feeling a lot like a thirteen Sentinels

732
00:35:14,440 --> 00:35:16,239
ageus rim in terms of, like.

733
00:35:16,280 --> 00:35:19,159
Speaker 3: Anna ask, in terms of how it's blending things together.

734
00:35:19,480 --> 00:35:21,440
Speaker 1: Yeah, in terms of how it's blending things together. Like,

735
00:35:21,480 --> 00:35:26,760
here's like this gigantic stacked cast a pretty interesting story

736
00:35:26,960 --> 00:35:29,800
from the from the jump, i'd say, and then like

737
00:35:30,079 --> 00:35:33,079
the combat not necessarily taking a back seat, but like

738
00:35:33,159 --> 00:35:36,599
being a second element to the game. But you're a

739
00:35:36,639 --> 00:35:38,800
lot of people are going to tune into this this

740
00:35:38,880 --> 00:35:40,199
game for the story.

741
00:35:40,559 --> 00:35:43,880
Speaker 3: Yeah, I think it's like how I was, Yeah, like

742
00:35:43,880 --> 00:35:46,639
like with Donkan Rampa and like with a similar game.

743
00:35:46,679 --> 00:35:48,400
So yeah, like a thirteen Sentinels, I ain't here right

744
00:35:48,440 --> 00:35:50,920
about that. When this game first I revealed it was

745
00:35:50,920 --> 00:35:53,400
a Nintendo Direct, I remember looking at this. I was like,

746
00:35:53,800 --> 00:35:56,320
is that like tower defense were they doing here? And

747
00:35:56,360 --> 00:36:00,360
so yeah, like Jan mentioned with having being more about

748
00:36:00,400 --> 00:36:03,880
like large sweeping attacks hitting multiple tiles rare than focusing,

749
00:36:04,239 --> 00:36:06,559
that's sort of the vibe because there is a tower

750
00:36:06,639 --> 00:36:11,320
defense like inspiration to the combat where you're trying to

751
00:36:11,360 --> 00:36:15,000
you know, protect the academy that you're at, the you know,

752
00:36:15,599 --> 00:36:19,559
last defense academy, and so instead of being about like

753
00:36:19,599 --> 00:36:22,920
a small squad invading you and fighting more one on one,

754
00:36:23,280 --> 00:36:27,039
it is about more waves of really weak enemies and

755
00:36:27,079 --> 00:36:29,639
then using your big sweeping attacks in order to take

756
00:36:29,719 --> 00:36:32,199
multiple enemies at the same time, which makes it feel

757
00:36:32,239 --> 00:36:34,519
kind of like a different type of strategy game because

758
00:36:34,599 --> 00:36:38,280
that's more about positioning your characters to hit as many

759
00:36:38,480 --> 00:36:42,800
enemies as possible and clearing them out to prevent them

760
00:36:42,800 --> 00:36:45,280
from getting to basically your tower and trying to take

761
00:36:45,280 --> 00:36:48,039
it out. So it makes you think about the strategy

762
00:36:48,360 --> 00:36:49,800
in a different way, which I think is fun.

763
00:36:50,800 --> 00:36:53,519
Speaker 1: Yeah, it's it's an interesting twist, and I feel like

764
00:36:53,679 --> 00:36:56,400
I have kind of been broken by strategy games or

765
00:36:56,519 --> 00:37:00,440
tactics games like Into the Breach, where I need like

766
00:37:00,920 --> 00:37:04,719
a pretty fast response time. But this is different enough

767
00:37:05,119 --> 00:37:08,159
where it is scratching that tactics itch, but like, okay,

768
00:37:08,199 --> 00:37:10,400
we can kind of slow it down. We do need

769
00:37:10,440 --> 00:37:15,480
to protect the power, but these turns are moving fast.

770
00:37:15,599 --> 00:37:19,719
I'm interested to see how the game will will get

771
00:37:20,000 --> 00:37:23,360
more complicated because there is a pretty fat stack of

772
00:37:23,440 --> 00:37:25,400
characters that you're introduced to at the very top.

773
00:37:27,039 --> 00:37:28,000
Speaker 2: Some of some.

774
00:37:28,079 --> 00:37:30,760
Speaker 1: Tropes I think we should drop from gamsa together.

775
00:37:32,039 --> 00:37:34,760
Speaker 3: That's the baggage of the Donngan Rampa series is they

776
00:37:34,960 --> 00:37:40,079
are you know, similar to say like Persona of the Past,

777
00:37:40,239 --> 00:37:42,599
they're sort of like stuck in the past a little

778
00:37:42,599 --> 00:37:45,119
bit with the writing in some ways some tropes that

779
00:37:45,440 --> 00:37:46,599
we get away from.

780
00:37:46,960 --> 00:37:49,519
Speaker 4: I can't help but let this this character with the

781
00:37:49,559 --> 00:37:52,360
heart tattoo and the blue ponytails and she I think

782
00:37:52,360 --> 00:37:56,719
that's a sunder ray or something like that, right, So

783
00:37:57,599 --> 00:38:00,760
that's a sundare and I don't I don't know about the.

784
00:38:00,519 --> 00:38:04,039
Speaker 3: Lightning and the sunder Yeah, exactly, Yeah, Yeah, that's right.

785
00:38:03,960 --> 00:38:07,360
Speaker 1: Where there's like that's my favorite imagined dragon.

786
00:38:09,039 --> 00:38:12,239
Speaker 3: But yeah, needs to say if you don't know about

787
00:38:12,280 --> 00:38:15,239
the other franchise that we mentioned, like don Gun Rappa

788
00:38:15,320 --> 00:38:18,599
and stuff. Despite being colorful, it is a very dark

789
00:38:18,840 --> 00:38:23,280
subject matter wise game like yes, if you like, yeah,

790
00:38:23,480 --> 00:38:25,960
he gets right into it from the get go, which

791
00:38:26,119 --> 00:38:29,000
you know again doun Gan Rapa is like a mystery

792
00:38:29,039 --> 00:38:31,079
revolving around a killing game. If you didn't know that

793
00:38:31,119 --> 00:38:34,960
these people to do dark stories, uh, that that's what

794
00:38:35,000 --> 00:38:38,000
you're gonna get here. I mean, like you all of

795
00:38:38,000 --> 00:38:41,239
your characters basically have superpowers. They get that by stabbing

796
00:38:41,239 --> 00:38:43,239
themselves in the chest with a sword and then your

797
00:38:43,280 --> 00:38:45,000
blood turns into like superpowers.

798
00:38:45,039 --> 00:38:47,679
Speaker 2: So like yeah, I don't think that's how swords work.

799
00:38:48,400 --> 00:38:51,400
Speaker 3: No, not the swords you're familiar with, Jeff.

800
00:38:53,440 --> 00:38:53,719
Speaker 2: Shirt.

801
00:38:53,800 --> 00:38:57,880
Speaker 1: Yeah, I did laugh because that blue haired character that

802
00:38:57,920 --> 00:39:00,039
you mentioned, Mike did say the word isa KaiA and

803
00:39:00,079 --> 00:39:02,079
then like I popped a little bit of like, no.

804
00:39:02,880 --> 00:39:03,599
Speaker 2: It's hilarious.

805
00:39:03,639 --> 00:39:07,119
Speaker 3: They literally it's Dan Reicherd's definish of an We're like

806
00:39:07,159 --> 00:39:09,239
this an right. It's like, well, you're kind of just

807
00:39:09,440 --> 00:39:11,239
a different place, so I'm not sure I would call

808
00:39:11,280 --> 00:39:15,199
it that. Like literally our conversation from there, just in Pittsburgh.

809
00:39:17,639 --> 00:39:21,800
Speaker 1: Is kind of uh. And then you know, we have

810
00:39:21,840 --> 00:39:24,000
another front runner for a little freak of the Year

811
00:39:24,440 --> 00:39:29,559
with Sirae or sir the entity that that brings you

812
00:39:29,639 --> 00:39:31,400
into the Last Defense Academy, the.

813
00:39:31,480 --> 00:39:32,400
Speaker 2: Not Mona Kuma.

814
00:39:32,679 --> 00:39:36,639
Speaker 1: Yeah, yeah, that's the black and white bear. It takes

815
00:39:36,639 --> 00:39:38,440
an egg kind.

816
00:39:38,199 --> 00:39:40,480
Speaker 2: Of if anything be it.

817
00:39:40,400 --> 00:39:44,400
Speaker 1: Reminds me of the egg people from Jimmy Newtron, and

818
00:39:44,840 --> 00:39:46,360
that's a reference that has lost upon it.

819
00:39:46,400 --> 00:39:48,920
Speaker 3: And he talks like your grandpa who doesn't know that

820
00:39:48,960 --> 00:39:49,960
World War two is over?

821
00:39:50,559 --> 00:39:53,400
Speaker 4: Jimmy Neutron's incredible because I think like somehow Jeff and

822
00:39:53,440 --> 00:39:55,239
I are too old for it and then there's other

823
00:39:55,239 --> 00:39:56,719
people who are too young for it.

824
00:39:57,119 --> 00:40:00,559
Speaker 1: Yes, that's correct. God, I'm having a brain black right now.

825
00:40:01,840 --> 00:40:02,400
Those are good.

826
00:40:02,400 --> 00:40:05,639
Speaker 2: Those are good. I'll go watch all of Jimmy Neutron

827
00:40:05,760 --> 00:40:07,480
right now, be right, you know, just watch the movie.

828
00:40:08,119 --> 00:40:10,239
Speaker 1: No, just just watch it on GBA card I think

829
00:40:10,280 --> 00:40:11,079
they released them there.

830
00:40:11,400 --> 00:40:12,199
Speaker 2: It's okay.

831
00:40:13,880 --> 00:40:16,440
Speaker 1: Last game that I have here, and I learned all

832
00:40:16,480 --> 00:40:20,480
about Fatal Fury Cry or City of the Wolves Gang

833
00:40:20,559 --> 00:40:24,559
from watching WrestleMania this weekend because it's smack down in

834
00:40:24,599 --> 00:40:27,599
the middle of the mat. Sean Mike, you two have

835
00:40:27,679 --> 00:40:28,480
been playing this.

836
00:40:29,840 --> 00:40:31,159
Speaker 2: Yeah, I've just played.

837
00:40:31,239 --> 00:40:34,000
Speaker 4: I've only played a little bit myself, just kind of

838
00:40:34,039 --> 00:40:37,280
got a flavor of it, and you know, like I

839
00:40:37,280 --> 00:40:39,559
thought with the Beta, I think it's it's pretty fun.

840
00:40:40,079 --> 00:40:43,519
It's definitely a good one of those. I like a

841
00:40:43,519 --> 00:40:45,320
lot of these kind of games. Sometimes I think there's

842
00:40:45,320 --> 00:40:49,159
one or two mechanics too many, but they are. You know,

843
00:40:49,159 --> 00:40:51,760
it's not like an Artistan Fighter that goes way overboard

844
00:40:52,039 --> 00:40:54,360
with that stuff. But you know, it's like justin Fenn

845
00:40:54,360 --> 00:40:58,440
and over gauge or or whatever, and the drive thing

846
00:40:58,559 --> 00:41:03,639
and the million other dry things. But it does be

847
00:41:03,719 --> 00:41:05,559
fun so far. I even kind of like what they're

848
00:41:05,599 --> 00:41:08,960
doing with the single player mode, where it's it's, you know,

849
00:41:08,960 --> 00:41:10,840
one of those kind of RPG things. It's a little

850
00:41:10,880 --> 00:41:13,800
bit like what Street Fighter did with a world tour,

851
00:41:13,840 --> 00:41:16,239
but it doesn't have quite as much filler. To me,

852
00:41:16,599 --> 00:41:19,199
I feel like I'm fighting people more often. Of course,

853
00:41:19,239 --> 00:41:21,480
that means that you are just navigating menus instead of

854
00:41:21,559 --> 00:41:22,480
actually running.

855
00:41:22,239 --> 00:41:23,239
Speaker 2: Around a three D world.

856
00:41:23,639 --> 00:41:26,760
Speaker 4: Part of me doesn't necessarily miss that. But Sean, I

857
00:41:26,760 --> 00:41:29,599
think you maybe probably have more to say on this one.

858
00:41:30,159 --> 00:41:31,719
Speaker 2: Yeah, I guess I do.

859
00:41:31,840 --> 00:41:35,239
Speaker 3: I was debating if I really even wanted to talk

860
00:41:35,280 --> 00:41:38,960
about this one at all because of the issues surrounding it,

861
00:41:39,119 --> 00:41:44,239
and I realized that people just may not know about

862
00:41:44,320 --> 00:41:47,079
the issues with this game, and so I thought maybe

863
00:41:47,239 --> 00:41:49,519
it would be good to address that a little bit,

864
00:41:49,960 --> 00:41:53,760
just so people know, because like I was thinking, I

865
00:41:53,800 --> 00:41:55,559
was talking with my friends there day, and while always

866
00:41:55,599 --> 00:41:58,559
lamenting man, it's like it's weird that Max hasn't talked

867
00:41:58,559 --> 00:42:01,760
about the issue use with this game at all. Like

868
00:42:01,800 --> 00:42:03,159
I know he doesn't get into that, but it's like

869
00:42:03,199 --> 00:42:04,320
it's talk A.

870
00:42:04,320 --> 00:42:08,760
Speaker 4: Million Dude is a popular fighting game YouTuber and stream radio.

871
00:42:08,880 --> 00:42:14,039
Speaker 3: Well here's get announced here's the thing Max addressed down

872
00:42:14,079 --> 00:42:16,760
stream the other day where he's like, oh see, I

873
00:42:16,760 --> 00:42:20,960
didn't know, like and I that that's what like flip

874
00:42:21,000 --> 00:42:22,920
the switch of my brain where I'm like, yeah, not

875
00:42:22,960 --> 00:42:24,800
everyone's as plugged into a lot of this stuff as

876
00:42:24,800 --> 00:42:26,880
we are, so maybe they just don't know the issues

877
00:42:26,920 --> 00:42:31,679
with Yes, S and K is now owned by I

878
00:42:31,719 --> 00:42:34,480
forget Savvy, Yeah, I forget the name of the organization,

879
00:42:34,559 --> 00:42:39,239
but Saudi Arabia Trust, and it's under the Savvy thing,

880
00:42:39,280 --> 00:42:41,280
which is their big you know, that's.

881
00:42:41,119 --> 00:42:44,159
Speaker 4: Why they have the money to put the logo on Wrestledmania.

882
00:42:44,199 --> 00:42:46,039
I'm not saying that this looks like a cheap game,

883
00:42:46,079 --> 00:42:49,079
but they have definitely spent more money on advertising it.

884
00:42:49,159 --> 00:42:49,920
Speaker 2: It kind of looks.

885
00:42:51,719 --> 00:42:55,559
Speaker 3: That's some of the problems here because okay, like when

886
00:42:55,639 --> 00:42:58,400
when S and K got bought by these guys, they

887
00:42:58,400 --> 00:43:00,159
were like, oh no, that's not going to influence the

888
00:43:00,159 --> 00:43:02,840
way we make games at all. Fast forward to twenty

889
00:43:02,840 --> 00:43:08,440
twenty five and we have we have Christiano Ronaldo who

890
00:43:08,480 --> 00:43:13,480
plays for their soccer team, and Salvatory Ganachi, a DJ

891
00:43:13,559 --> 00:43:17,280
you've probably never heard of, who play shows for them

892
00:43:17,320 --> 00:43:21,119
in the game, not as cameos, not as like skins,

893
00:43:21,159 --> 00:43:25,679
not as DLC characters, Bass Roster playable characters.

894
00:43:25,280 --> 00:43:26,280
Speaker 2: In this one.

895
00:43:26,760 --> 00:43:32,159
Speaker 3: Yeah, the problem like the Problemax soccer guy who you

896
00:43:32,559 --> 00:43:35,559
do some googling about why Ronaldo's problem Mac and then

897
00:43:35,679 --> 00:43:37,719
the yeah, the DJ who likes to play for them.

898
00:43:38,000 --> 00:43:41,760
It's it's a weird situation. And that's what says people

899
00:43:41,800 --> 00:43:44,800
up in arms is because those characters are taking up

900
00:43:44,800 --> 00:43:47,519
slots that could have been other U S and K characters.

901
00:43:48,119 --> 00:43:50,119
Speaker 2: Is it the whole thing that the DJ is like

902
00:43:50,320 --> 00:43:55,880
NBS's friends, like NBS likes this DJ STLA the Royal family.

903
00:43:56,000 --> 00:44:03,039
Speaker 5: Yeah, like that's yeah, that's like the short, abridged version

904
00:44:03,199 --> 00:44:04,800
of what's going on here and why a lot of

905
00:44:04,840 --> 00:44:06,199
people are like I.

906
00:44:06,239 --> 00:44:09,119
Speaker 3: Don't really like what's going on here, and I can't

907
00:44:09,159 --> 00:44:11,440
want to stay away from the game. I think, you know,

908
00:44:11,480 --> 00:44:13,760
some of our friends who have done interviews have like

909
00:44:14,239 --> 00:44:16,639
mentioned this in who have done reviews have mentioned this

910
00:44:16,679 --> 00:44:19,599
in their reviews, like Jason did one for game Spot

911
00:44:19,719 --> 00:44:23,000
and I've never had to pronounce the last name. Will

912
00:44:23,159 --> 00:44:28,119
Borger over at Digital Trends did one that is excellent

913
00:44:28,159 --> 00:44:30,760
and kind of popped off over a weekend. Will is

914
00:44:30,800 --> 00:44:33,159
a great guy. Moment Evo, and yeah, he came up

915
00:44:33,199 --> 00:44:36,960
with a great review that explains why we don't like

916
00:44:37,079 --> 00:44:40,199
this ship. In the FGC, we actively avoid this ship,

917
00:44:40,320 --> 00:44:42,079
and so it's weird to have in a fighting game

918
00:44:42,119 --> 00:44:44,760
that we've been looking forward to for years and years

919
00:44:44,760 --> 00:44:47,880
and years. Yeah, anyways, I just wanted to get that

920
00:44:47,880 --> 00:44:50,000
out of the way and then talk about, Yeah, the

921
00:44:50,039 --> 00:44:52,239
game itself, it's yeah, what's up.

922
00:44:52,599 --> 00:44:54,239
Speaker 4: I don't know, it's weird with this DJ because I

923
00:44:54,239 --> 00:44:56,920
see a lot of people in fighting community actually be like, well,

924
00:44:56,960 --> 00:44:59,000
we don't mind this guy for some.

925
00:44:58,840 --> 00:45:02,880
Speaker 2: Reason, again because they don't know. Yeah, and it's real, Yeah,

926
00:45:02,960 --> 00:45:06,760
you should know a little bit. I mean, just to

927
00:45:06,800 --> 00:45:09,559
run it down, it's like, okay, So Saudi Arabia is

928
00:45:09,840 --> 00:45:12,800
basically they have a massive corporation that gets the way

929
00:45:12,800 --> 00:45:14,159
out of the ground, so they have tons of money

930
00:45:14,159 --> 00:45:16,840
that's all owned by the royal family, and the royal

931
00:45:16,880 --> 00:45:20,159
family right now mostly controlled by Mohammed ben Samon, who's NBS,

932
00:45:20,199 --> 00:45:22,440
who had a journalist killed and has also done a

933
00:45:22,440 --> 00:45:25,159
lot of other terrible things. But just like unrepentantly had

934
00:45:25,159 --> 00:45:27,679
a journalist killed someone that was just trying to find

935
00:45:27,679 --> 00:45:29,679
out what's going on in his own country was reporting

936
00:45:29,719 --> 00:45:33,320
on it, and and then since then, the Saudi Arabia

937
00:45:33,320 --> 00:45:35,280
has invested a ton more in games. They're invested in

938
00:45:35,360 --> 00:45:38,679
all kinds of games, including Nintendo and all kinds of

939
00:45:38,719 --> 00:45:42,000
other companies, so that it's unavoidable to a point. But

940
00:45:42,079 --> 00:45:45,760
it's like them having an eight percent investment in Nintendo

941
00:45:45,920 --> 00:45:47,480
and then them going to sen K and be like,

942
00:45:47,519 --> 00:45:50,199
we own you put my favorite DJ and this guy

943
00:45:50,199 --> 00:45:52,440
who's accused of sexual assault in the video game because

944
00:45:52,440 --> 00:45:55,239
he's on our soccer team. This is where the line

945
00:45:55,239 --> 00:45:56,400
gets crossed for a lot of people.

946
00:45:56,559 --> 00:45:58,639
Speaker 4: Thank you, right yea, So it makes it it just yeah,

947
00:45:58,760 --> 00:46:01,760
just makes it worse. And I'm you know, like sometimes

948
00:46:01,760 --> 00:46:04,599
I wish that I could take a harder stand some time,

949
00:46:04,679 --> 00:46:08,440
but even this is like, yeah, this is I don't

950
00:46:08,440 --> 00:46:10,000
know I feel about all this.

951
00:46:10,079 --> 00:46:12,800
Speaker 2: This is just makeing it kind of hard.

952
00:46:11,400 --> 00:46:15,119
Speaker 3: To It's just bad because if it wasn't, see like

953
00:46:15,119 --> 00:46:17,639
they're as and K fans who are bummed out because like, well,

954
00:46:17,719 --> 00:46:21,679
you know, some people that we love, you know, past characters,

955
00:46:21,679 --> 00:46:22,400
could have been this game.

956
00:46:22,440 --> 00:46:22,800
Speaker 2: Instead.

957
00:46:22,840 --> 00:46:27,119
Speaker 3: It's basically you know, influence from higher ups saying no,

958
00:46:27,519 --> 00:46:30,880
you should put ourself of our favorite real world people

959
00:46:30,960 --> 00:46:31,599
in this game.

960
00:46:32,000 --> 00:46:32,800
Speaker 2: That's messed up.

961
00:46:33,880 --> 00:46:36,559
Speaker 4: It would be even if it was cool people, right,

962
00:46:36,599 --> 00:46:39,679
like if they put Bob Ross in it, like that's better,

963
00:46:39,840 --> 00:46:41,559
but it's still kind of stupid.

964
00:46:41,639 --> 00:46:46,000
Speaker 3: Yeah, it's it's them basically, you take that back, like

965
00:46:46,119 --> 00:46:48,960
the Fortnite thing is what they're trying to like appear

966
00:46:49,079 --> 00:46:50,920
to be. It just doesn't come off that way when

967
00:46:50,960 --> 00:46:53,639
you have a small roster of characters where every little

968
00:46:53,920 --> 00:46:57,679
thing that every little bit of the character matters to

969
00:46:58,000 --> 00:46:59,599
the balancing of a multiplayer game.

970
00:46:59,599 --> 00:47:03,320
Speaker 2: You know, yeah, bizarre. Yeah, And then.

971
00:47:03,199 --> 00:47:04,840
Speaker 3: Some some people in chat were like, how could you

972
00:47:04,840 --> 00:47:07,880
possibly not know about stuff? Because unless someone tells you

973
00:47:08,199 --> 00:47:10,440
that there's an issue with these people, you're probably just

974
00:47:10,440 --> 00:47:12,000
gonna think, oh, yeah, it's a call. Do you think

975
00:47:12,000 --> 00:47:15,480
it's a Fortnite They're just putting random real people, and like.

976
00:47:15,519 --> 00:47:19,559
Speaker 2: How are you Yeah, yeah he did. Yeah, they just

977
00:47:19,599 --> 00:47:20,599
know him from playing soccer.

978
00:47:20,599 --> 00:47:22,639
Speaker 3: That's why everyone's assuming like, oh, Renauld's in there because

979
00:47:22,639 --> 00:47:24,760
he's like one of the most famous football players in

980
00:47:24,760 --> 00:47:26,559
the world. That's of course they're gonna put them in

981
00:47:26,599 --> 00:47:28,920
for advertising. And then you know someone needs to tell you, no,

982
00:47:29,599 --> 00:47:31,360
you should go do some googling.

983
00:47:31,400 --> 00:47:31,920
Speaker 2: About what that.

984
00:47:32,400 --> 00:47:35,320
Speaker 4: Passed, right, just like this, you know latest Maximilian video

985
00:47:35,320 --> 00:47:37,679
about the DJ. People like, well, I heard this guy's

986
00:47:37,679 --> 00:47:40,320
at S and kfin and hah, his moves are silly

987
00:47:40,519 --> 00:47:42,400
and he looks like Max, that's great.

988
00:47:42,519 --> 00:47:44,599
Speaker 2: It's like uh uh.

989
00:47:44,800 --> 00:47:48,119
Speaker 3: Anyways, that being said, I yeah to talk about the

990
00:47:48,159 --> 00:47:50,280
game itself and what I've played of it.

991
00:47:50,760 --> 00:47:50,880
Speaker 2: Uh.

992
00:47:51,400 --> 00:47:53,199
Speaker 3: I do think that the shame of it all is

993
00:47:53,199 --> 00:47:55,639
that there there's actually a pretty fun fighting game underneath,

994
00:47:56,199 --> 00:47:58,679
and that's the bummer is because I will love to play.

995
00:47:58,679 --> 00:48:01,280
As people have been weighing like twenty five years for

996
00:48:01,519 --> 00:48:04,639
a sequel to Fatal Fury, and they made a good one.

997
00:48:04,800 --> 00:48:08,280
They it's very street Fighter. The two series have always

998
00:48:08,280 --> 00:48:11,559
been intrinsically linked, Like one of the key people who

999
00:48:11,599 --> 00:48:13,840
made the first Street Fighter went over to S and

1000
00:48:13,920 --> 00:48:15,920
K to make Fatal Fury as like the next thing

1001
00:48:15,960 --> 00:48:18,320
after Street Fire. So two have always been linked. And

1002
00:48:18,360 --> 00:48:20,400
then this one is very street Fighter six. There's a

1003
00:48:20,400 --> 00:48:22,400
lot of Street Fire six isms, like Mike was sort

1004
00:48:22,440 --> 00:48:26,000
of saying about the way the fighting mechanics were, canceling

1005
00:48:26,039 --> 00:48:29,280
moves and everything, managing a meter and all that. It

1006
00:48:29,320 --> 00:48:32,280
feels pretty good. But the rest of the package I

1007
00:48:32,440 --> 00:48:36,880
do think feels pretty cheap, which doesn't that's not super

1008
00:48:36,920 --> 00:48:38,559
odd place for modern sm K. You look at like

1009
00:48:38,679 --> 00:48:42,880
kof fourteen, kof fifteen Samurai Showdown, there's, yeah, the vibe

1010
00:48:43,000 --> 00:48:44,480
that they have a lot of my work with, and

1011
00:48:44,519 --> 00:48:47,639
so that's how you get, like the characters looking great.

1012
00:48:48,000 --> 00:48:50,199
They're very cul shaded and well animated. But then you

1013
00:48:50,239 --> 00:48:53,840
look at the backgrounds, it's like Unreal Engine four forest

1014
00:48:54,519 --> 00:48:58,199
with like semi realistic textures and it looks bizarre.

1015
00:48:58,320 --> 00:49:00,679
Speaker 2: And then yeah, the worst thing is that train level

1016
00:49:00,719 --> 00:49:03,400
because it's like, you know, the background elements are running

1017
00:49:03,400 --> 00:49:05,480
at a lower frame rate than the game, which kind

1018
00:49:05,519 --> 00:49:07,840
of makes sense safe space there, but there's a train

1019
00:49:07,960 --> 00:49:11,159
level with a scrolling background and that scrolls at a

1020
00:49:11,199 --> 00:49:14,320
lower frame rate. Yes, it sucks to look. It's giving

1021
00:49:14,320 --> 00:49:15,480
people motion sickness.

1022
00:49:15,519 --> 00:49:15,760
Speaker 1: Yes.

1023
00:49:17,119 --> 00:49:19,280
Speaker 3: And then yeah, you mentioned the story mode that's in there.

1024
00:49:19,320 --> 00:49:23,039
That's basically three Fire six's World Tour mode, but it's

1025
00:49:23,079 --> 00:49:26,280
all menu based. It's all just like JPEGs and textboxes

1026
00:49:26,320 --> 00:49:29,679
on a two D map. This game feels like it

1027
00:49:29,719 --> 00:49:32,480
was made on a very small budget, which would be

1028
00:49:32,519 --> 00:49:36,679
fine if it wasn't for fact that's getting so much

1029
00:49:36,880 --> 00:49:40,079
damn money in marketing where you have everything from like

1030
00:49:40,440 --> 00:49:43,679
influencers making videos like I saw there's a Mega sixty

1031
00:49:43,719 --> 00:49:46,039
four skit or whatever. It's like, okay, that makes sense.

1032
00:49:46,280 --> 00:49:48,079
But then yeah, scaling up to it's in the middle

1033
00:49:48,079 --> 00:49:52,639
of the ring this weekend, was it WrestleMania or yeah,

1034
00:49:52,840 --> 00:49:54,920
like the front and center in the ring, they had

1035
00:49:54,920 --> 00:49:58,400
some graphics on screen. There's this giant boxing match that's

1036
00:49:58,440 --> 00:50:01,440
apparently really important that's called like the Fatal Fury Match

1037
00:50:01,679 --> 00:50:05,480
that had this super elaborate, like seven minute trailer something

1038
00:50:05,519 --> 00:50:08,519
that's made the most elaborate trailer fighting games I've ever gone.

1039
00:50:09,000 --> 00:50:12,360
It's wild how much money is going into this game.

1040
00:50:12,440 --> 00:50:15,840
And then look at the game and it's another kind

1041
00:50:15,880 --> 00:50:17,880
of low budget S and K game. So the whole

1042
00:50:17,920 --> 00:50:22,599
situation is bizarre. It feels gross because of some people involved.

1043
00:50:22,920 --> 00:50:24,400
And it's a bummer because I feel for the S

1044
00:50:24,480 --> 00:50:26,360
and K fans who have just been trying to you know,

1045
00:50:26,440 --> 00:50:28,719
prop up King of Fighters and prop up these games

1046
00:50:28,760 --> 00:50:31,000
that they loved for so long, and then it there's

1047
00:50:31,039 --> 00:50:34,360
this shadow cast over it by all the ick factor

1048
00:50:34,400 --> 00:50:35,039
of it all, you know.

1049
00:50:36,000 --> 00:50:39,239
Speaker 2: Yep, Yeah, I definitely was like kind of getting in

1050
00:50:39,239 --> 00:50:40,599
the mood for this game, and then then like I

1051
00:50:40,840 --> 00:50:43,119
because I just was compartmentalizing all that stuff, and then

1052
00:50:43,199 --> 00:50:44,920
as I was loading it up and then thinking about

1053
00:50:44,920 --> 00:50:46,679
it again, it does just kind of put me in

1054
00:50:46,679 --> 00:50:48,880
a mood of like, it's harder to enjoy this game.

1055
00:50:48,960 --> 00:50:51,840
Speaker 4: That's where, right, something exactly like I think I was

1056
00:50:51,880 --> 00:50:54,519
able to compartmentalize it up to a point, but it

1057
00:50:54,559 --> 00:50:56,800
really is like looking at that character select screen and

1058
00:50:56,880 --> 00:50:59,599
just seeing their soccer player in DJ and the Ruster

1059
00:51:00,159 --> 00:51:00,559
too much.

1060
00:51:00,599 --> 00:51:01,239
Speaker 2: It's too much.

1061
00:51:02,239 --> 00:51:05,199
Speaker 1: Yep, it's too much. I need to take a break, guy,

1062
00:51:05,360 --> 00:51:06,159
so then we'll be back.

1063
00:51:07,400 --> 00:51:09,480
Speaker 2: You have to play it, okay.

1064
00:51:09,159 --> 00:51:12,239
Speaker 1: Thank god. I can only play as so many DJs.

1065
00:51:12,360 --> 00:51:15,000
There's the one in Street Fighter, and then the hero

1066
00:51:15,920 --> 00:51:17,920
I guess, and that's about it.

1067
00:51:19,119 --> 00:51:25,000
Speaker 2: The oldest daughter in Family Matters, excuse me, and the

1068
00:51:25,119 --> 00:51:27,880
rock DJ from the Robbie Williams song Rock DJ.

1069
00:51:28,000 --> 00:51:31,159
Speaker 3: I was gonna say, like Lucio from Overwatch, but these

1070
00:51:31,199 --> 00:51:33,119
are good and relevant references, guys.

1071
00:51:33,159 --> 00:51:39,400
Speaker 2: Thank you, DJ, Stephanie, Michelle, all the Tanner girls are here.

1072
00:51:39,800 --> 00:51:44,880
Speaker 1: You got it, dude out all right. Well, we're gonna

1073
00:51:45,360 --> 00:51:49,480
cut out this whole section of the podcast later and

1074
00:51:49,519 --> 00:51:50,880
then when you're listening to it.

1075
00:51:50,920 --> 00:51:51,159
Speaker 2: Later.

1076
00:51:51,280 --> 00:51:57,880
Speaker 1: We'll be back with the news right after this, uh

1077
00:51:58,760 --> 00:52:03,719
break news everyone, We've replaced Mike Manani with a square

1078
00:52:05,039 --> 00:52:11,679
block of bubble wrap and and and surprise. Daily Daly's.

1079
00:52:13,239 --> 00:52:16,519
Speaker 2: From the Zoo came in your zoo dads.

1080
00:52:18,440 --> 00:52:20,800
Speaker 1: Mike, why don't you, why don't you show us your

1081
00:52:20,840 --> 00:52:21,920
your autographs?

1082
00:52:22,360 --> 00:52:25,320
Speaker 2: This is pornographic. He's like undressing the zoo dads. These

1083
00:52:25,360 --> 00:52:30,400
are this is big bubble wraps. The big are the

1084
00:52:30,440 --> 00:52:33,639
bubbles themselves? Actually big? They look like big bubbles.

1085
00:52:33,880 --> 00:52:37,679
Speaker 4: It's like it's like a unbroken chaint wave of bubbles.

1086
00:52:38,159 --> 00:52:39,519
Speaker 3: It's a little hard to tell. I think it's like

1087
00:52:39,519 --> 00:52:41,119
the one. It's like a mattress pattern.

1088
00:52:43,000 --> 00:52:46,239
Speaker 1: It's a mattress you could make a cool puffer jacket out.

1089
00:52:46,079 --> 00:52:49,280
Speaker 2: Of that suffocates them one to death.

1090
00:52:50,480 --> 00:52:57,039
Speaker 1: Oh, I mean all right, all right, there's two of them.

1091
00:52:57,599 --> 00:53:01,119
Speaker 2: There's two Oh god, what wrapped around each other too?

1092
00:53:02,119 --> 00:53:02,320
Speaker 5: Ah.

1093
00:53:02,639 --> 00:53:05,239
Speaker 2: They wra have this thing better than my computer, I said.

1094
00:53:08,719 --> 00:53:12,320
Speaker 1: For folks that don't remember, Mike Minatti won an auction

1095
00:53:13,039 --> 00:53:17,000
at a zoo for two autographed game prints.

1096
00:53:17,159 --> 00:53:20,599
Speaker 2: Right, yeah, two separate auctions and one boat one once

1097
00:53:20,639 --> 00:53:24,920
Mike Tyson's punch Out. The other one is Mary and Pippen.

1098
00:53:25,000 --> 00:53:26,719
I think I can't remember. I kind of wish it

1099
00:53:26,760 --> 00:53:32,639
was Mary Pippin. It's proto Sam okay, lesser Hobbits, lesser

1100
00:53:35,440 --> 00:53:40,320
for sure. Oh my gosh, almost there, almost there. I

1101
00:53:40,400 --> 00:53:43,159
want to be gentle because this was quite an investment.

1102
00:53:43,480 --> 00:53:43,719
I know.

1103
00:53:44,199 --> 00:53:45,880
Speaker 4: I don't think that I got this for some kind

1104
00:53:45,920 --> 00:53:48,239
of deal, because it was at a Zoo auction.

1105
00:53:50,159 --> 00:53:53,960
Speaker 2: That is where I normally go for deals personally Zoo auctions.

1106
00:53:54,039 --> 00:53:57,440
Speaker 4: Yeah, I think my uh my certificates of authenticity are

1107
00:53:57,480 --> 00:53:59,679
online or something, is what the thing said.

1108
00:54:00,079 --> 00:54:04,280
Speaker 1: I I guess are they saying that the signatures are authentic?

1109
00:54:04,360 --> 00:54:08,440
Speaker 2: Okay, authentic? Sure, okay, you're ready?

1110
00:54:08,519 --> 00:54:12,599
Speaker 1: You ready, I'm ready. Watch Mike accidentally doses himself.

1111
00:54:12,599 --> 00:54:16,880
Speaker 2: Still way wait, why why am I right my address on?

1112
00:54:18,400 --> 00:54:21,480
There we go? That's cool.

1113
00:54:21,719 --> 00:54:23,599
Speaker 1: I like that. It's nice.

1114
00:54:24,000 --> 00:54:27,360
Speaker 2: One audio listeners. It's a screenshot from the video game

1115
00:54:27,400 --> 00:54:31,159
with Mario saying t k O and there's this goofy signature.

1116
00:54:32,559 --> 00:54:36,599
Speaker 1: Yeah no, Mike did not buy NFT's.

1117
00:54:36,119 --> 00:54:40,920
Speaker 2: Folks, they're non fungible.

1118
00:54:41,800 --> 00:54:42,400
Speaker 1: Didn't sign it.

1119
00:54:43,239 --> 00:54:45,320
Speaker 4: Yeah, I guess they couldn't get Andy serkis that day.

1120
00:54:47,559 --> 00:54:49,880
Speaker 2: Look, it says the thing in the in the dark elvish,

1121
00:54:49,960 --> 00:54:53,559
one ring to rule them all, one ring to find them,

1122
00:54:53,840 --> 00:54:57,239
one ring to party rock and sorry for party rocking.

1123
00:54:57,840 --> 00:55:00,519
And and when he kicks the helmet but he breaks

1124
00:55:00,559 --> 00:55:04,400
his toe, it says that no, right there, So there

1125
00:55:04,400 --> 00:55:04,599
you go.

1126
00:55:04,719 --> 00:55:06,239
Speaker 4: That's what happens when you have too good of a

1127
00:55:06,280 --> 00:55:08,159
time about the zoo. You get a little carried away.

1128
00:55:09,920 --> 00:55:11,480
Speaker 1: I want to go to my local zoo now and

1129
00:55:11,519 --> 00:55:13,000
see what auctions they got going on.

1130
00:55:13,559 --> 00:55:16,719
Speaker 4: Yeah, right, I got, you know, besides for those two things,

1131
00:55:16,800 --> 00:55:20,599
it was all like steelers and pirates and penguins. Sports

1132
00:55:20,639 --> 00:55:23,440
memorabilia made so much more sense. And then there's this

1133
00:55:23,519 --> 00:55:29,639
two nerd shit that apparently only I was interested in one. Yeah,

1134
00:55:29,639 --> 00:55:31,239
I gotta figure out where this stuff's gonna go. Actually,

1135
00:55:31,239 --> 00:55:33,800
could probably just right there and there in my office.

1136
00:55:33,840 --> 00:55:36,360
Speaker 2: That should be good enough, I think. Yeah, in your car.

1137
00:55:37,880 --> 00:55:40,599
Speaker 4: On the outside, on the outside, on the outside on

1138
00:55:40,679 --> 00:55:41,760
the outside, all right, No.

1139
00:55:41,880 --> 00:55:44,480
Speaker 1: Just like block your back windows with both of those

1140
00:55:44,599 --> 00:55:46,280
prints like left and right side.

1141
00:55:46,599 --> 00:55:47,519
Speaker 2: Yeah, you don't need those.

1142
00:55:47,960 --> 00:55:49,960
Speaker 4: It's such an eventful date in the zoo. I bought

1143
00:55:50,039 --> 00:55:52,760
this crap. I got the icy dipping dots. I saw

1144
00:55:53,239 --> 00:55:58,000
that sea Otter eat it's asp for and Mestraight. Yeah,

1145
00:55:58,880 --> 00:56:00,760
we got lost for quite a while before we could

1146
00:56:00,840 --> 00:56:01,840
leave for like half an hour.

1147
00:56:01,960 --> 00:56:04,039
Speaker 2: That was fun, too, good stuff.

1148
00:56:04,519 --> 00:56:05,800
Speaker 1: God, I want to go to a zoo with the

1149
00:56:05,880 --> 00:56:08,920
Minati family now sounds like a ball of a time.

1150
00:56:09,280 --> 00:56:09,960
Speaker 2: It was pretty good.

1151
00:56:10,039 --> 00:56:10,599
Speaker 1: It was pretty good.

1152
00:56:11,119 --> 00:56:11,840
Speaker 2: It was pretty nice.

1153
00:56:12,119 --> 00:56:14,199
Speaker 1: You know what I've heard is also pretty nice. Pretty good.

1154
00:56:14,880 --> 00:56:18,199
Elder Scrolls four and it turns out they remastered it.

1155
00:56:18,280 --> 00:56:20,920
Jeff Grubb, I'd like to know more. Yeah, I got

1156
00:56:20,960 --> 00:56:23,199
some news here for you. Everybody. Let's do it.

1157
00:56:23,880 --> 00:56:28,440
Speaker 2: QUI Yes, Elder Scrolls four Remastered is the official title.

1158
00:56:28,480 --> 00:56:30,440
That's what they're calling in. I think a lot of

1159
00:56:30,519 --> 00:56:32,679
us would consider it a remake, but they revealed it

1160
00:56:32,760 --> 00:56:34,719
and it's out now. They it was a shadow drop.

1161
00:56:34,840 --> 00:56:37,719
It actually did come out at like even as they

1162
00:56:37,760 --> 00:56:41,599
were announcing, it was already up on Xbox and Steam.

1163
00:56:41,679 --> 00:56:45,000
It's on game Pass, It's also on PlayStation five. They've

1164
00:56:45,000 --> 00:56:48,119
put it out everywhere. I think the PlayStation version should

1165
00:56:48,199 --> 00:56:50,519
run better in honor of old Elder Scrolls games just

1166
00:56:50,599 --> 00:56:53,320
never working on PlayStation game well, I agree with that.

1167
00:56:54,440 --> 00:56:57,920
It is massive it's one hundred and twenty some odd

1168
00:56:57,960 --> 00:57:00,480
gigabytes is here one hundred and twenty eight notes, So

1169
00:57:00,480 --> 00:57:02,920
I'm going to assume that's right. A lot of that's

1170
00:57:02,960 --> 00:57:05,599
just got to must just be four K assets, because

1171
00:57:06,719 --> 00:57:08,360
you know, that's the whole bulk of what they're going

1172
00:57:08,440 --> 00:57:11,239
for here, and I wouldn't be surprised there would be

1173
00:57:11,400 --> 00:57:13,960
a lot of assets in this game. It's a massive thing.

1174
00:57:14,400 --> 00:57:17,480
It's fifty dollars on Steam. There's a deluxe edition that's

1175
00:57:17,519 --> 00:57:19,840
sixty dollars. I think that comes with the horse armor

1176
00:57:20,480 --> 00:57:23,559
and some other stuff. Perfect also could do like an

1177
00:57:23,639 --> 00:57:27,119
art book and soundtrack app. I think they called it.

1178
00:57:27,199 --> 00:57:29,360
I I'm never going to open that thing, so I'm

1179
00:57:29,400 --> 00:57:31,039
not gonna be able to help you all on figuring out.

1180
00:57:30,920 --> 00:57:31,360
Speaker 1: What that does.

1181
00:57:32,519 --> 00:57:36,599
Speaker 2: But yeah, the game app, Yeah that's what. It just

1182
00:57:36,679 --> 00:57:38,679
opens the Nintendo app on your phone and starts playing

1183
00:57:39,239 --> 00:57:42,360
obliviing music. Go ahead, eighty two thousand concurrence on Steam

1184
00:57:42,400 --> 00:57:45,159
in this game again, that's available on game Pass, so

1185
00:57:45,559 --> 00:57:48,400
play people playing it that way. It just makes sense though,

1186
00:57:48,440 --> 00:57:51,159
I mean Skyrim was such a big deal, and you know,

1187
00:57:51,719 --> 00:57:54,000
essentially in a lot of ways, this is the first

1188
00:57:54,079 --> 00:57:56,920
new outer Scrolls since that we had yees, so we

1189
00:57:57,039 --> 00:57:59,519
had that weird mobile game, right, But I think this

1190
00:57:59,639 --> 00:58:02,639
is what a lot of people have been waiting for.

1191
00:58:02,760 --> 00:58:05,480
At least it's the next best thing before we get

1192
00:58:05,519 --> 00:58:11,360
older scroll six. Yep, it's uh, it looks pretty promising.

1193
00:58:11,440 --> 00:58:14,480
I'm downloading it right now and we'll probably check it out,

1194
00:58:14,639 --> 00:58:15,840
so looking forward to playing this.

1195
00:58:16,000 --> 00:58:18,280
Speaker 1: Do you think post Malone is excited for this, at

1196
00:58:18,400 --> 00:58:20,559
least versus a new elder Scrolls?

1197
00:58:21,639 --> 00:58:23,280
Speaker 2: Yeah. I think if you put this in front of Posty,

1198
00:58:23,960 --> 00:58:27,599
he's gonna he's gonna be very happy. This is gonna

1199
00:58:27,599 --> 00:58:29,159
be his thing on the tour bus other than being

1200
00:58:29,239 --> 00:58:31,639
in gambling ads, like he was in a lot of

1201
00:58:31,679 --> 00:58:34,519
gambling ads last year where he's betting on the Dallas Cowboys.

1202
00:58:34,760 --> 00:58:37,039
Speaker 4: I know we talked about but boy, I followed three

1203
00:58:37,159 --> 00:58:40,159
seems like a relatively shirt thing. But I hope you know,

1204
00:58:40,360 --> 00:58:43,320
they do New Vegas also, right, Yeah, that'd be great.

1205
00:58:43,559 --> 00:58:44,039
Speaker 1: That'd be great.

1206
00:58:44,079 --> 00:58:46,000
Speaker 2: And I kind of hope they could do Marrowin at

1207
00:58:46,079 --> 00:58:47,719
some point too, that'd be fantastic.

1208
00:58:48,360 --> 00:58:48,559
Speaker 1: Yeah.

1209
00:58:48,679 --> 00:58:50,480
Speaker 2: I mean, I think this puts them on the path

1210
00:58:50,559 --> 00:58:52,719
they're kind of doing all of those. If they can

1211
00:58:52,800 --> 00:58:56,280
do one of these every two or three years going

1212
00:58:56,360 --> 00:58:58,719
forward until they're kind of caught up and everything's updated.

1213
00:58:59,239 --> 00:59:01,519
That would be fantast stick and that gives them plenty

1214
00:59:01,559 --> 00:59:05,119
of stuff to to, you know, uh, filter in around

1215
00:59:05,280 --> 00:59:08,519
whenever Elder Scroll six comes out, and then eventually one

1216
00:59:08,599 --> 00:59:12,679
day a new fallout from this team. Yeah, I'm big,

1217
00:59:12,800 --> 00:59:15,960
a big Oblivion fan, so gonna be gonna be trying

1218
00:59:16,000 --> 00:59:17,960
this out. I just want And apparently it's steam deck Verify,

1219
00:59:18,039 --> 00:59:20,199
which you know is un Real engeon five, So we'll

1220
00:59:20,199 --> 00:59:24,559
see about that. We'll see about much anymore. It is

1221
00:59:24,800 --> 00:59:27,199
especially for big open world Unreal Engine five game.

1222
00:59:27,280 --> 00:59:29,920
Speaker 1: Yeah, if you want to, we'll try it. If you

1223
00:59:29,920 --> 00:59:32,079
want to see the game in action now, the game

1224
00:59:32,159 --> 00:59:35,880
spot crew is streaming that. Playing through that right now

1225
00:59:36,960 --> 00:59:39,159
would be remiss because Greb and I talked about this

1226
00:59:39,280 --> 00:59:43,199
last week on Game Breaking News. But uh, the Bethesda

1227
00:59:43,320 --> 00:59:46,920
underneath the Microsoft umbrella. Uh, and there was the BDS

1228
00:59:47,039 --> 00:59:50,039
movement called to boycott Microsoft. So this is one of

1229
00:59:50,079 --> 00:59:53,440
those opportunities folks for you know, boycott with your dollar,

1230
00:59:53,519 --> 00:59:57,320
protest with your dollar. Maybe wait a bit before picking

1231
00:59:57,400 --> 01:00:00,599
this up if you can. Yeah, I make a little

1232
01:00:00,639 --> 01:00:00,880
bit of it.

1233
01:00:01,079 --> 01:00:03,559
Speaker 2: Is a Microsoft game, just like the bulk of the

1234
01:00:03,639 --> 01:00:09,400
industry now absolutely all right, Nintendo brought back Paul Rudd

1235
01:00:09,400 --> 01:00:15,360
for a switch To ad. This was pretty fun, Sean, Like,

1236
01:00:15,920 --> 01:00:18,480
were you you're aware of that Paul Rudd Super Nintendo ad, right,

1237
01:00:18,480 --> 01:00:20,400
because it's just gotta be kind of a oh you weren't, okay?

1238
01:00:20,519 --> 01:00:21,039
Speaker 1: Yeah, like that.

1239
01:00:22,000 --> 01:00:24,280
Speaker 2: Paul Rudd did a Super Nintendo ad for its launch

1240
01:00:24,360 --> 01:00:28,280
back in nineteen ninety one, not as like Superstar Superstar

1241
01:00:28,360 --> 01:00:30,679
Paul Rudd just as a commercial actor and he just

1242
01:00:30,760 --> 01:00:33,719
walks up to a dark street and there's thunder going off,

1243
01:00:33,760 --> 01:00:36,480
and he just slams a cartridge in the Super Nintendo

1244
01:00:36,800 --> 01:00:39,159
and then Mode seven graphics blow his mind.

1245
01:00:39,559 --> 01:00:40,119
Speaker 1: It was fun.

1246
01:00:41,000 --> 01:00:43,480
Speaker 2: They have basically recreated that with the Switch To. But

1247
01:00:43,800 --> 01:00:46,760
what this really is hey? Switch To marketing has begun.

1248
01:00:47,360 --> 01:00:52,360
Pre orders are happening tomorrow night. Essentially they've kicked everything

1249
01:00:52,400 --> 01:00:54,800
into high gear and it does really feel like this

1250
01:00:54,880 --> 01:00:57,760
thing is here. Now I'm getting excited about switch To,

1251
01:00:59,360 --> 01:01:00,920
so I'm like, oh, I can actually pre order to

1252
01:01:01,000 --> 01:01:03,960
think at my hands, were ordering it tomorrow night, hotorrow night.

1253
01:01:04,599 --> 01:01:08,079
Speaker 1: Do we get Sean dressed up as Paul Rudd from

1254
01:01:08,119 --> 01:01:08,800
this commercial?

1255
01:01:09,039 --> 01:01:09,920
Speaker 2: He kind of has the hair.

1256
01:01:10,440 --> 01:01:13,599
Speaker 3: He kind of hasked, I just wear what Mike wears

1257
01:01:13,639 --> 01:01:15,800
to SGF, I'll basically look like him.

1258
01:01:16,400 --> 01:01:19,119
Speaker 1: Yeah, all right, there we go.

1259
01:01:19,719 --> 01:01:21,760
Speaker 2: There we go a little bit of a blazer.

1260
01:01:21,880 --> 01:01:22,079
Speaker 1: Yeah.

1261
01:01:22,559 --> 01:01:26,920
Speaker 2: Uh. Speaking of Nintendo, Hey, that Donkey Kong Bananza game,

1262
01:01:27,159 --> 01:01:29,880
We're all pretty sure that the Mario three Tomorrow team

1263
01:01:29,920 --> 01:01:32,119
is involved in some way in that. But what about

1264
01:01:32,119 --> 01:01:33,800
a new Mario game. They're gonna want to make a

1265
01:01:33,880 --> 01:01:36,480
new three D Mario at some point. Well, Doug Bowser

1266
01:01:36,599 --> 01:01:39,159
was asked about that, and the two words that kind

1267
01:01:39,159 --> 01:01:42,239
of got people to get up some hope was he said,

1268
01:01:42,360 --> 01:01:43,199
stay tuned.

1269
01:01:43,599 --> 01:01:44,480
Speaker 1: He said some other stuff.

1270
01:01:44,519 --> 01:01:46,960
Speaker 2: Basically was like, you know, we're gonna eventually have everything

1271
01:01:47,000 --> 01:01:49,400
on the system, don't worry, but you know, stay tuned.

1272
01:01:49,440 --> 01:01:52,320
To me makes it feel like, of course we're reading

1273
01:01:52,400 --> 01:01:55,000
into this too much, but it's like, hey, is something

1274
01:01:55,039 --> 01:01:57,360
going to happen sooner than we realize? And I'm trying

1275
01:01:57,400 --> 01:01:59,199
to like figure out like what would have had to

1276
01:01:59,360 --> 01:02:00,800
have happened or how I would things have had to

1277
01:02:00,840 --> 01:02:03,159
have gone down for us to get a three D

1278
01:02:03,280 --> 01:02:05,920
Mario from that three D Mario team. Quickly after Donkey

1279
01:02:06,000 --> 01:02:09,280
Kong Bananza and it feels possible. It's possible.

1280
01:02:10,000 --> 01:02:12,719
Speaker 4: I don't want to read into stay tuned too much.

1281
01:02:12,719 --> 01:02:16,519
Stay tuned for years from now, three years now exactly.

1282
01:02:16,639 --> 01:02:17,559
We're definitely not.

1283
01:02:18,079 --> 01:02:20,960
Speaker 2: Waiting eight years for this game, Like you know, it

1284
01:02:21,039 --> 01:02:21,400
was eight.

1285
01:02:21,360 --> 01:02:23,679
Speaker 4: Years between Odyssey and Bonanza.

1286
01:02:24,079 --> 01:02:25,199
Speaker 2: It's not going to be like that.

1287
01:02:25,840 --> 01:02:28,000
Speaker 4: And there could be a multitude of factors. Maybe that

1288
01:02:28,079 --> 01:02:31,159
team got bigger, maybe Bonanza's actually kind of been done

1289
01:02:31,199 --> 01:02:34,400
for a while, right, or maybe some other people are

1290
01:02:34,400 --> 01:02:37,320
coming into help with one or both of those games.

1291
01:02:37,360 --> 01:02:40,280
So yeah, maybe the three D Mario game is just

1292
01:02:40,360 --> 01:02:43,920
a year or two away, maybe just three I think

1293
01:02:44,039 --> 01:02:48,239
still expecting to get when this holiday is really Yeah,

1294
01:02:48,280 --> 01:02:50,519
I wish because I haven't a fantasy critic, but it's

1295
01:02:50,559 --> 01:02:51,119
not happening.

1296
01:02:51,639 --> 01:02:53,719
Speaker 3: I think stay tuned is just sort of a no

1297
01:02:53,880 --> 01:02:57,079
shit statement, and he's like, yeah, there'd be a Mario. Well,

1298
01:02:57,239 --> 01:02:58,400
we'll let you know answer ready.

1299
01:02:59,159 --> 01:03:02,519
Speaker 2: I guess what there is to it. I was gonna say.

1300
01:03:02,719 --> 01:03:07,639
Speaker 3: On the topic of who's making Donkey Kong, Andy brought

1301
01:03:07,639 --> 01:03:10,360
this up over on the VGC podcast. I thought that

1302
01:03:10,519 --> 01:03:13,199
was an interesting point of there being a little cagey

1303
01:03:13,320 --> 01:03:16,480
about like who's behind it, which is generally a thing

1304
01:03:16,559 --> 01:03:19,880
that they do when it's not entirely Nintendo internal.

1305
01:03:19,599 --> 01:03:21,039
Speaker 2: When it's Grezo or something like that.

1306
01:03:21,159 --> 01:03:23,880
Speaker 3: I think that's a good point, is that maybe it's

1307
01:03:24,239 --> 01:03:28,159
like partially developed internally, partially externally or something like that,

1308
01:03:28,360 --> 01:03:29,960
and that's why they're being weird about it.

1309
01:03:30,760 --> 01:03:33,039
Speaker 2: Yeah, I mean, I think that there's definitely a possibility

1310
01:03:33,159 --> 01:03:37,079
that the support studios and a Nintendo software technology and

1311
01:03:37,239 --> 01:03:41,679
one up who helped with Bowser's Fury could have been

1312
01:03:42,159 --> 01:03:45,719
incorporated into this in some way and are either helping

1313
01:03:45,760 --> 01:03:48,159
a lot with Bonanza or maybe they're helping a lot

1314
01:03:48,199 --> 01:03:51,159
with the next Mario game. And so the division of

1315
01:03:51,239 --> 01:03:53,519
labor has been split up so that Team EPD five,

1316
01:03:53,639 --> 01:03:56,519
that is, the three D Mario team, could actually do

1317
01:03:56,840 --> 01:03:58,119
both relatively quickly.

1318
01:03:58,239 --> 01:03:59,639
Speaker 1: Like I wouldn't be surprised by that.

1319
01:04:00,000 --> 01:04:02,320
Speaker 2: Sintendo's gonna want a three D Mario game before too long,

1320
01:04:02,400 --> 01:04:04,440
they especially with a new movie coming out next year.

1321
01:04:04,559 --> 01:04:07,039
So yeah, I I could see ways to make that

1322
01:04:07,119 --> 01:04:07,559
makes sense.

1323
01:04:07,679 --> 01:04:11,760
Speaker 4: And in the meantime, you could do Odyssey switch to edition, right,

1324
01:04:11,840 --> 01:04:15,280
you could do maybe a better three D All Stars.

1325
01:04:15,320 --> 01:04:17,559
You could even give us Galaxy to somehow. Maybe it's

1326
01:04:17,599 --> 01:04:21,119
more of a bespoke special release. There's there's other things

1327
01:04:21,159 --> 01:04:23,079
they can do to tide the gap a little bit,

1328
01:04:23,119 --> 01:04:24,880
but not a ton. They don't have as many options

1329
01:04:24,920 --> 01:04:26,320
as say, Zelda.

1330
01:04:26,079 --> 01:04:28,480
Speaker 3: Does mouse control for those pointer controls.

1331
01:04:28,519 --> 01:04:30,360
Speaker 2: That would be good. Yeah, maybe I would do it,

1332
01:04:30,760 --> 01:04:31,920
maybe mouse controls.

1333
01:04:32,480 --> 01:04:37,400
Speaker 1: You know, Luigi's Mansion could be neat, Yeah, be different could.

1334
01:04:37,400 --> 01:04:38,920
Speaker 4: They kind of had that figured out pretty good with

1335
01:04:39,360 --> 01:04:41,639
just mentioned three though that game was feeling nice.

1336
01:04:43,199 --> 01:04:50,320
Speaker 1: I'm sorry, what not mass uh?

1337
01:04:51,239 --> 01:04:54,519
Speaker 2: Xbox is hinting at Indiana Jones sequel. I think this

1338
01:04:54,639 --> 01:04:58,320
is another no ship. We think, we think there's life

1339
01:04:58,320 --> 01:05:00,679
in that franchise, is what Phili Spent said. The first

1340
01:05:00,719 --> 01:05:03,480
game seems to have done pretty well in Xbox. I

1341
01:05:03,519 --> 01:05:05,559
think it did pretty well on Steam. It's not launching

1342
01:05:05,639 --> 01:05:09,400
on PS five. I feel like they're gonna want to

1343
01:05:09,519 --> 01:05:11,840
stick with this franchise, at least for one more game,

1344
01:05:12,239 --> 01:05:15,000
and likely for an entire trilogy. That's kind of how

1345
01:05:15,079 --> 01:05:16,960
these things go. That's when you like really sort of

1346
01:05:17,320 --> 01:05:19,639
make your money. It's on when the third game also

1347
01:05:19,800 --> 01:05:22,320
hits and we've got in that engine and that technology

1348
01:05:22,360 --> 01:05:24,159
on lockdown, and we know how to make these games.

1349
01:05:24,440 --> 01:05:26,480
It becomes a lot easier to get the third one out.

1350
01:05:26,719 --> 01:05:29,480
Speaker 4: Yeah, that's it's good to hear. Because with Xbox and

1351
01:05:29,519 --> 01:05:31,280
the way game passes and they don't report a lot

1352
01:05:31,280 --> 01:05:33,760
of numbers, sometimes we don't really know how they feel

1353
01:05:33,760 --> 01:05:35,880
about the performance of a game until they talk about

1354
01:05:35,920 --> 01:05:38,199
wanting to make a sequel. So I'm like, okay, Andiana

1355
01:05:38,280 --> 01:05:40,679
Jones probably did well enough. And you know, I was

1356
01:05:40,760 --> 01:05:43,119
a little concerned because that last movie didn't do well.

1357
01:05:43,159 --> 01:05:44,719
A lot of people don't seem to care about Indian

1358
01:05:44,800 --> 01:05:48,519
Jones as much, so I'm glad that they seem happy.

1359
01:05:48,679 --> 01:05:48,760
Speaker 1: Now.

1360
01:05:48,840 --> 01:05:52,400
Speaker 4: You know, sometimes sometimes Microsoft says things and then sells

1361
01:05:52,400 --> 01:05:54,639
an entire studio that made that game that they.

1362
01:05:54,559 --> 01:05:55,159
Speaker 2: Said did well.

1363
01:05:55,239 --> 01:05:58,480
Speaker 4: Anybodys I have done that, so this is some guarantee

1364
01:05:58,519 --> 01:05:59,480
that we're going to get the sequel.

1365
01:05:59,480 --> 01:05:59,920
Speaker 1: But I'm hoping.

1366
01:06:00,159 --> 01:06:01,760
Speaker 4: I did like that game a lot, and I would

1367
01:06:01,840 --> 01:06:05,159
like to see more adventures of Indian Jones in Gina.

1368
01:06:05,679 --> 01:06:08,360
Speaker 1: Be good. Should I watch Dial of Destiny?

1369
01:06:09,199 --> 01:06:12,639
Speaker 2: Yeah it's not terrible? Now okay, yeah, well, I mean,

1370
01:06:13,440 --> 01:06:15,639
do you do you care about any Indiana Jones at all?

1371
01:06:15,800 --> 01:06:16,239
Speaker 1: Not at all?

1372
01:06:16,559 --> 01:06:19,039
Speaker 2: You don't need to watch them? Yeah, you're fine, Let's

1373
01:06:19,039 --> 01:06:20,000
go watch Raiders.

1374
01:06:19,760 --> 01:06:23,000
Speaker 4: Again and get a good opinion about Raiders first, and

1375
01:06:23,079 --> 01:06:25,000
then we can worry about dials of destiny.

1376
01:06:26,199 --> 01:06:31,920
Speaker 2: Crystal Skull at least, right it's fatter than definitely. All right,

1377
01:06:32,119 --> 01:06:34,800
let's see here a classic GBA fire Embloom has been

1378
01:06:34,840 --> 01:06:40,679
added to Switch Online. Retra Library tiles are just absolutely

1379
01:06:40,760 --> 01:06:41,519
losing their minds.

1380
01:06:41,880 --> 01:06:42,000
Speaker 1: Uh.

1381
01:06:42,159 --> 01:06:44,440
Speaker 2: Sacred Stones, originally a Game Boy Advanced game from two

1382
01:06:44,440 --> 01:06:46,960
thousand and four, has been added to the Nintendo Switch

1383
01:06:47,000 --> 01:06:50,239
onlines game Boy Advanced app which is the Expansion pack.

1384
01:06:50,360 --> 01:06:52,639
So the fifty dollars a year version of Nintendo Switch

1385
01:06:52,719 --> 01:06:56,360
Online because it's a GBA game. Uh yeah, this is

1386
01:06:57,239 --> 01:06:59,119
an early fire Them game that we got here in

1387
01:06:59,159 --> 01:07:01,079
the States. But it's one of the good ones, just

1388
01:07:01,119 --> 01:07:02,440
like most of these Firemom games are.

1389
01:07:02,559 --> 01:07:05,960
Speaker 4: Yeah, Bacred Stones is cool because I played that first

1390
01:07:06,000 --> 01:07:09,119
one that was just called firemm here. This was the

1391
01:07:09,480 --> 01:07:11,559
second one we got here. This is the third GBA

1392
01:07:11,679 --> 01:07:13,119
one they released, as we didn't get.

1393
01:07:13,039 --> 01:07:15,480
Speaker 2: That first one with Roy and it like eight overall

1394
01:07:15,599 --> 01:07:16,000
or something.

1395
01:07:16,360 --> 01:07:18,159
Speaker 4: Yeah, but I really I like this game. I like

1396
01:07:18,239 --> 01:07:20,719
the way those GBA ones look with the really the

1397
01:07:20,880 --> 01:07:25,320
looking Pixar and and they're very fluid animations in the battle.

1398
01:07:25,519 --> 01:07:27,159
So I like this game quite but I never did

1399
01:07:27,239 --> 01:07:29,000
finish it, so it might be fun to.

1400
01:07:29,079 --> 01:07:31,559
Speaker 1: Go back to this. Yeah, it was a toughie, if

1401
01:07:31,599 --> 01:07:34,039
I recall correctly for my time sitting on the bus

1402
01:07:34,119 --> 01:07:34,800
playing this game.

1403
01:07:35,880 --> 01:07:39,199
Speaker 4: Yeah, it was definitely harder than like the modern Awakening

1404
01:07:39,360 --> 01:07:41,519
and the post era ones for sure.

1405
01:07:42,360 --> 01:07:44,800
Speaker 2: Did it have like the full quality of life stuff

1406
01:07:44,840 --> 01:07:47,639
of like, hey, you could see everywhere where the enemy

1407
01:07:47,679 --> 01:07:49,719
team could potentially attack you. Did they have like that

1408
01:07:49,840 --> 01:07:50,239
sort of thing?

1409
01:07:50,280 --> 01:07:50,599
Speaker 1: I don't know.

1410
01:07:50,920 --> 01:07:52,039
Speaker 2: I don't think.

1411
01:07:52,360 --> 01:07:54,519
Speaker 4: I don't It didn't have the whole Hey, you can

1412
01:07:54,559 --> 01:07:56,719
play it without the perma death mode you had to

1413
01:07:56,760 --> 01:07:59,360
play with r I think, And it was just the

1414
01:07:59,440 --> 01:08:03,039
weapon will is a bit more strict and rigid critical hits, a.

1415
01:08:03,079 --> 01:08:05,039
Speaker 2: Lot of them off and kill a person.

1416
01:08:05,199 --> 01:08:06,639
Speaker 3: A lot of the quality of life stuff that we

1417
01:08:06,800 --> 01:08:09,480
now associate with fireing them came about an awakening.

1418
01:08:10,039 --> 01:08:13,199
Speaker 2: So yes, Wakening kind of solidified a lot of that stuff. Hey,

1419
01:08:13,239 --> 01:08:14,920
but you know, not to scare any one off. It's

1420
01:08:14,920 --> 01:08:17,520
on ns go trying that these games are still.

1421
01:08:17,520 --> 01:08:20,079
Speaker 4: Some people are test saying like, oh, I I think

1422
01:08:20,119 --> 01:08:21,800
it's maybe one of the easier ones. So even without

1423
01:08:21,800 --> 01:08:24,119
that quality life stuff might not be as bad as

1424
01:08:24,479 --> 01:08:25,520
some of the other ones.

1425
01:08:25,560 --> 01:08:27,479
Speaker 2: So yeah, take a look, it's neat.

1426
01:08:29,000 --> 01:08:29,399
Speaker 1: All right.

1427
01:08:29,600 --> 01:08:32,119
Speaker 2: Uh, let's see here. Let me get back to where

1428
01:08:32,199 --> 01:08:35,960
I was. Oh boy, ye fun what's so funny?

1429
01:08:36,840 --> 01:08:37,079
Speaker 1: Story?

1430
01:08:37,239 --> 01:08:41,000
Speaker 2: Oh right, yeah, there you go.

1431
01:08:41,199 --> 01:08:41,880
Speaker 1: Now you know it's.

1432
01:08:43,319 --> 01:08:46,039
Speaker 2: An Outrun movie is being made by Michael Bay and

1433
01:08:46,159 --> 01:08:49,680
Sidney Sweeney. A live action Outrun movie is in development

1434
01:08:49,760 --> 01:08:53,079
at Universal, with Michael Bay directing and producing and Sydney

1435
01:08:53,119 --> 01:08:55,840
Sweeeny producing. Mike, are they just doing this so they

1436
01:08:55,880 --> 01:08:58,079
can replace that Fast and the Furious ride with an

1437
01:08:58,119 --> 01:08:58,680
Outrun thing?

1438
01:09:00,079 --> 01:09:02,920
Speaker 4: Because they're just they're replacing it with like another fast

1439
01:09:02,960 --> 01:09:03,680
and furious ride?

1440
01:09:03,760 --> 01:09:06,439
Speaker 2: Is what really is that thing? Yeah?

1441
01:09:07,479 --> 01:09:10,159
Speaker 4: Oh hey, you know what, I think this is a

1442
01:09:10,239 --> 01:09:12,479
good idea. Go ahead, give more details if you want to.

1443
01:09:13,399 --> 01:09:16,520
Speaker 2: Jason Rothwell will write the script. They they called it

1444
01:09:16,680 --> 01:09:18,800
the very popular video game, which hey, it is in

1445
01:09:18,920 --> 01:09:20,039
my life, I suppose.

1446
01:09:23,399 --> 01:09:23,520
Speaker 1: Uh.

1447
01:09:23,760 --> 01:09:28,720
Speaker 2: And then Sega's Toro Nakahara and Shuji Utsumi will oversee

1448
01:09:28,800 --> 01:09:31,439
the project, so they're they're basically gonna be like Miamoto

1449
01:09:31,520 --> 01:09:34,119
overseeing the Mario movie to make sure that Outrun is

1450
01:09:34,199 --> 01:09:38,159
treated right. I guess uh if it's just like a

1451
01:09:38,239 --> 01:09:40,479
Smokey and the bandit sort of thing. I mean, why

1452
01:09:40,600 --> 01:09:43,479
not mean to make the old oldest old man reference.

1453
01:09:43,520 --> 01:09:44,760
I'm sorry, that's what it would be.

1454
01:09:45,159 --> 01:09:47,399
Speaker 4: Any drama, it should be like the game. It should

1455
01:09:47,439 --> 01:09:51,600
be all vibes all. I was gonna say, what is the.

1456
01:09:51,760 --> 01:09:55,800
Speaker 2: Script for an Outrun movie? It's just driving forward.

1457
01:09:56,119 --> 01:09:58,359
Speaker 4: You just drive with the pretty person and it's like

1458
01:09:58,800 --> 01:10:02,199
they got Sidney's you got that, you got Michael Baar.

1459
01:10:02,239 --> 01:10:04,800
Speaker 2: I bet the car's gonna be fast. I think we're

1460
01:10:04,840 --> 01:10:07,479
good to turn it into a robot. Yeah, we'll be fine.

1461
01:10:07,560 --> 01:10:10,199
Speaker 4: I mean, I don't want any drama. I don't like

1462
01:10:10,319 --> 01:10:13,000
even the Michael bay explodes stuff. They could kind of

1463
01:10:13,079 --> 01:10:15,520
happen in the dial. They can look at him be

1464
01:10:15,600 --> 01:10:16,279
like that's nice.

1465
01:10:16,680 --> 01:10:20,199
Speaker 2: But I just want them to drive. Just chill music,

1466
01:10:20,520 --> 01:10:23,880
Sidney Sweeney driving a really cool car and nuclear bombs

1467
01:10:23,960 --> 01:10:27,560
going off and there we go. That's already better than

1468
01:10:27,640 --> 01:10:29,520
most movies. I have to listen to you all talk

1469
01:10:29,560 --> 01:10:31,039
about guys.

1470
01:10:31,239 --> 01:10:35,279
Speaker 1: Guys, it is gonna be an American adaptation of the

1471
01:10:35,399 --> 01:10:39,039
Japanese movie Drive My Car, and it's just gonna be

1472
01:10:39,239 --> 01:10:42,720
Sidney Sweeney driving your car for like hours on end

1473
01:10:43,159 --> 01:10:46,079
talking about life and having like a I don't know,

1474
01:10:47,520 --> 01:10:50,119
going deep into psychological and emotional trauma.

1475
01:10:50,199 --> 01:10:53,680
Speaker 4: It's gonna be like lost in translation in a car.

1476
01:10:55,319 --> 01:10:59,479
Speaker 2: I think there's a whole genre of drive cars across

1477
01:10:59,520 --> 01:11:01,640
the country movies, and they're just gonna make one of

1478
01:11:01,680 --> 01:11:05,399
those with Outrun. And that's completely fineb give us the

1479
01:11:05,479 --> 01:11:08,039
movie to do that or the money to do that,

1480
01:11:09,239 --> 01:11:13,279
We'll make the movie. Call us to be, not to

1481
01:11:13,640 --> 01:11:20,560
be the character from a near automata. Oh, by the way,

1482
01:11:20,600 --> 01:11:24,399
where's your movie? Hah? The are automatus so popular? Eat shit?

1483
01:11:24,640 --> 01:11:29,560
Here's an Outrun that's right, a real video game, right. Uh?

1484
01:11:29,760 --> 01:11:31,960
You know, Saya's bring it back all these classic franchises.

1485
01:11:32,000 --> 01:11:34,680
They have not brought up out Run, but they're supposedly

1486
01:11:34,760 --> 01:11:37,039
making a movie. You think maybe we'll get to that

1487
01:11:37,119 --> 01:11:41,960
because gosh, yeah, original runs good. Outrun two is fantastic.

1488
01:11:42,079 --> 01:11:45,039
I would love a new one. Outrun three D for

1489
01:11:45,079 --> 01:11:46,680
the three DS is always the one I recommend it.

1490
01:11:46,920 --> 01:11:49,079
It's Outrun one, but it's it's just a really good

1491
01:11:49,199 --> 01:11:51,039
version of that arcade game done by M two, who

1492
01:11:51,079 --> 01:11:53,279
did really good jobs in all those charts. It is

1493
01:11:53,359 --> 01:11:57,479
like precedent for we're old, seemingly forgotten video game movies

1494
01:11:57,520 --> 01:11:57,920
doing well.

1495
01:11:58,119 --> 01:11:59,239
Speaker 1: It's talking about Rampage.

1496
01:12:00,199 --> 01:12:02,680
Speaker 4: Rampage, which I think is still technically one of the

1497
01:12:02,760 --> 01:12:08,560
highest grossing video game. Well what that was at the

1498
01:12:08,680 --> 01:12:12,039
time where the rock actually was just a bankable can't

1499
01:12:12,119 --> 01:12:12,760
miss start.

1500
01:12:13,560 --> 01:12:17,439
Speaker 1: Yeah, okay, all right, Jason rothwell whatever your name is,

1501
01:12:17,560 --> 01:12:21,199
here's the after credits stinger. Now, Sydney Sweeney gets out

1502
01:12:21,279 --> 01:12:24,079
of the car because the vibes have ended, You're done

1503
01:12:24,600 --> 01:12:27,159
driving wherever. And then she looks on her phone and

1504
01:12:27,199 --> 01:12:30,600
she goes, oh, wait, I gotta get somewhere, and then

1505
01:12:30,720 --> 01:12:34,079
like you just hear like an engine purring in the background,

1506
01:12:34,640 --> 01:12:36,159
and then like pick it up, pick it up, pick

1507
01:12:36,159 --> 01:12:38,720
it up, and then just Scus starts playing that is

1508
01:12:38,800 --> 01:12:40,239
the craziest movie.

1509
01:12:40,640 --> 01:12:45,760
Speaker 2: Yes, yeah, yeah, yeah, yeah, yeah, alright, I'm down, I'm in.

1510
01:12:45,920 --> 01:12:51,399
I'm in Crazy Taxi versus out Run. Yeah, that's differently.

1511
01:12:53,439 --> 01:12:56,319
We'll get that great Tarismo nerd in here. We'll get

1512
01:12:56,479 --> 01:13:00,560
the breaking bad guy from Need for Speed. We'll give

1513
01:13:00,600 --> 01:13:06,319
the hornet from Fighting Vipers. Yeah yeah, I did not

1514
01:13:06,439 --> 01:13:08,439
know you were gonna pick up Need for Sweet into

1515
01:13:08,520 --> 01:13:09,680
the cinematic universe.

1516
01:13:10,600 --> 01:13:15,560
Speaker 1: This movie already sounds fully loaded, so we need her. Well,

1517
01:13:15,880 --> 01:13:16,239
throw a.

1518
01:13:16,319 --> 01:13:21,319
Speaker 2: Joke to the guy Scar whatever his name is, it'll

1519
01:13:21,319 --> 01:13:25,279
be needles. We'll get needles in there. Yeah yeah, Needles McGee,

1520
01:13:25,279 --> 01:13:27,960
I think it is his name. Yeah yeah, yeah, right,

1521
01:13:28,039 --> 01:13:31,399
yeah yeah yeah yeah yeah yeah yeah yeah all right.

1522
01:13:31,520 --> 01:13:35,800
Retro games industry is in panic as trump tariffs threatened hobby. Hey,

1523
01:13:35,840 --> 01:13:39,000
Trump's triffs are threatening everything, including our economy. We were

1524
01:13:39,159 --> 01:13:41,439
in a recession. Everybody welcome, but.

1525
01:13:41,840 --> 01:13:44,279
Speaker 1: Grab I just need to hijack this real quick. Please

1526
01:13:44,399 --> 01:13:48,560
do this, motherfucker I said this. I'm sorry for cussing.

1527
01:13:48,640 --> 01:13:53,439
All right, this person. I talked about this a couple

1528
01:13:53,479 --> 01:13:55,399
of weeks ago on Game Breaking News, I think when

1529
01:13:55,399 --> 01:13:59,079
it was formerly called Gameless Mornings. The price of my

1530
01:13:59,239 --> 01:14:01,560
coffee is going up and I'm going insane.

1531
01:14:02,159 --> 01:14:04,399
Speaker 2: Yeah, my bad beans.

1532
01:14:04,079 --> 01:14:06,920
Speaker 1: This weekend was four dollars more than.

1533
01:14:06,840 --> 01:14:07,680
Speaker 2: It was before.

1534
01:14:08,199 --> 01:14:12,079
Speaker 4: God, they got chance coffee. They're getting grubs Chinese handhelds.

1535
01:14:12,399 --> 01:14:16,399
Speaker 2: I'm getting as they got my handouts and my retro tings.

1536
01:14:16,520 --> 01:14:20,199
Recent US tariffs on Chinese imports are severely impacting the

1537
01:14:20,279 --> 01:14:23,880
retro gaming handheld market. Companies like Ambernick and retroid Pocket

1538
01:14:23,960 --> 01:14:28,640
are facing challenges that includes halted shipments and increased prices.

1539
01:14:28,880 --> 01:14:33,359
Retrogaming enthusiasts are panic buying devices before prices surge ein,

1540
01:14:33,920 --> 01:14:36,239
just like the iin odin I guess just announced today

1541
01:14:36,279 --> 01:14:38,000
they are also joining in on this. They are not

1542
01:14:38,239 --> 01:14:40,439
no longer shipping stuff to the United States from China.

1543
01:14:40,800 --> 01:14:44,680
THEFF the tariffs classify panic or the tariffs classify video

1544
01:14:44,720 --> 01:14:48,119
game consoles as toys, not technology, making them subject to

1545
01:14:48,239 --> 01:14:51,880
high levies. You might remember, weren't there exceptions? Those were

1546
01:14:51,960 --> 01:14:54,840
for Apple because Tim Cook is the guy that Trump

1547
01:14:54,920 --> 01:14:57,880
wishes he was so well when he comes when he

1548
01:14:57,920 --> 01:14:59,319
comes to the White House, he's like, well, I need

1549
01:14:59,359 --> 01:15:01,439
to be good at business. Still in Trump's like, oh okay,

1550
01:15:01,760 --> 01:15:04,399
I'll let you have your stuff. But everyone else is

1551
01:15:04,479 --> 01:15:06,960
pretty much screwed here. So prices are going to go

1552
01:15:07,119 --> 01:15:10,239
up for everything. And really, this is the only choice

1553
01:15:10,239 --> 01:15:13,000
if you're shipping from China is you just can't do

1554
01:15:13,159 --> 01:15:15,960
business in the United States anymore. And none of this

1555
01:15:15,960 --> 01:15:18,079
stuff is going to get manufactured in the United States.

1556
01:15:18,119 --> 01:15:20,399
We've said that before, but let's be clear, like that's

1557
01:15:20,439 --> 01:15:21,960
not that you say like, oh, we couldn't do it,

1558
01:15:22,359 --> 01:15:26,159
like this entire industry of these retro handhelds and the

1559
01:15:26,279 --> 01:15:31,000
retro tinks and the FPGA consoles. This is only possible

1560
01:15:31,119 --> 01:15:34,159
because there was this manufacturing in China in the first place.

1561
01:15:34,439 --> 01:15:36,880
The people the ideas looked at what was possible due

1562
01:15:36,880 --> 01:15:40,159
to the capacity of manufacturing and worked backward from like,

1563
01:15:40,239 --> 01:15:42,960
I have a good relationship with this one manufacturer, what

1564
01:15:43,079 --> 01:15:45,079
can we do And they're like, oh, we could actually

1565
01:15:45,199 --> 01:15:47,880
make this stuff cheap enough that it becomes a commodity

1566
01:15:48,359 --> 01:15:50,880
and we could just put these out a ton of

1567
01:15:50,960 --> 01:15:53,720
year And it's been a really great thing. And now

1568
01:15:53,880 --> 01:15:58,159
it's just getting completely nuked. And yeah, I mean this

1569
01:15:58,279 --> 01:16:00,319
is just like one tiny aspect of it. Of course,

1570
01:16:01,520 --> 01:16:03,880
this is really having a major drag on the economy

1571
01:16:03,920 --> 01:16:07,439
overall overall. And yeah, it's just going to keep getting

1572
01:16:07,479 --> 01:16:09,920
worse until something breaks. And this is just one of

1573
01:16:10,000 --> 01:16:12,800
the many things that are breaking. Yeah, the Analog three

1574
01:16:12,840 --> 01:16:16,039
D that like, they haven't shipped that yet, so it's screwed.

1575
01:16:16,079 --> 01:16:18,600
They've already taken pre orders on that. They're gonna have

1576
01:16:18,640 --> 01:16:21,800
to cancel those essentially or charge more money one or

1577
01:16:21,840 --> 01:16:22,079
the other.

1578
01:16:22,359 --> 01:16:25,039
Speaker 3: Knowing Analog, they might just charge more money.

1579
01:16:25,159 --> 01:16:30,079
Speaker 2: They'll probably just charge more money exactly. Respawn reveals gritty

1580
01:16:30,199 --> 01:16:33,520
Clone Wars story, Star Wars Zero Company for PS five,

1581
01:16:33,720 --> 01:16:36,239
Xbox MPC tiles for actually, I don't even know if

1582
01:16:36,279 --> 01:16:38,159
this one has tiles, but it is a turnbase implied

1583
01:16:38,199 --> 01:16:41,079
tiles for me, baby, implied tiles.

1584
01:16:41,199 --> 01:16:41,359
Speaker 1: Yes.

1585
01:16:41,439 --> 01:16:45,720
Speaker 2: Electronic Arts revealed Star Wars z com or Zero Company,

1586
01:16:45,840 --> 01:16:49,760
a turn based tactics game by bit Reactor and Respawn Entertainment,

1587
01:16:50,119 --> 01:16:52,359
set in the Clone Wars era and releasing in twenty

1588
01:16:52,399 --> 01:16:56,279
twenty six for PCPs five and Xbox Series X slash s.

1589
01:16:56,479 --> 01:16:59,399
It is x Com with Star Wars. It's made by

1590
01:16:59,399 --> 01:17:01,760
people who have they made Xcom, a lot of former facts,

1591
01:17:01,840 --> 01:17:04,199
people who worked on x Com. They also worked on

1592
01:17:04,239 --> 01:17:07,319
Civilization and now they're making a Star Wars game. And

1593
01:17:07,600 --> 01:17:10,000
they showed this off at Star Wars celebration. Lucy James

1594
01:17:10,239 --> 01:17:13,840
actually moderated the panel. Great job, good job, Lucy. I

1595
01:17:13,880 --> 01:17:17,600
hope you enjoyed Japan. And yeah, I think this looks

1596
01:17:17,600 --> 01:17:19,680
really promising. Yeah, someone look forward to it.

1597
01:17:19,760 --> 01:17:22,760
Speaker 1: Someone should like grub and I host a Star Wars thing. Yeah,

1598
01:17:22,880 --> 01:17:25,920
you know real, this man loves and Or I love

1599
01:17:26,119 --> 01:17:27,840
the Mandalorious.

1600
01:17:27,119 --> 01:17:31,000
Speaker 2: So I'm so excited tonight. And or Oh my god, tonight, tonight,

1601
01:17:31,560 --> 01:17:34,079
tonight's the night I think. Yeah, I'm pretty sure it'll be,

1602
01:17:34,279 --> 01:17:36,640
but it'll be when we're starting our podcast, Mike, so.

1603
01:17:37,359 --> 01:17:38,199
Speaker 1: I'll be in a bad mood.

1604
01:17:38,279 --> 01:17:40,479
Speaker 4: Don't worry, buddy. They put those on the internet now

1605
01:17:40,520 --> 01:17:42,680
you can watch whenever you want. No, I don't think

1606
01:17:42,720 --> 01:17:46,399
that's how it works. Miss gritty Star Wars fans are.

1607
01:17:46,319 --> 01:17:50,319
Speaker 2: Eating good though. Between these two things. Yeah, I do

1608
01:17:50,479 --> 01:17:53,279
wonder like the gritty Star Wars or gritty Clone Wars

1609
01:17:53,319 --> 01:17:55,840
is actually how they're describing it. You could kind of

1610
01:17:55,840 --> 01:17:58,079
see that in the key art where they're not none

1611
01:17:58,119 --> 01:17:59,920
of the characters. There's a lot of variety of care.

1612
01:18:00,239 --> 01:18:02,960
There's a Mandalorian, there's someone with the light saber, there

1613
01:18:03,079 --> 01:18:06,279
is a Han solo stand in. Uh, none of it's

1614
01:18:06,359 --> 01:18:09,239
too silly, like the sort of like Fortnite side of

1615
01:18:09,279 --> 01:18:10,760
Star Wars. We get a lot of right now, which

1616
01:18:10,760 --> 01:18:13,920
I have no problem with, but I do occasionally appreciate

1617
01:18:13,960 --> 01:18:16,119
it when someone say, hey, we're gonna take this seriously.

1618
01:18:16,199 --> 01:18:18,760
This is you know, military sci fi is the genre

1619
01:18:19,199 --> 01:18:21,479
that's that Star Wars is in For me a lot

1620
01:18:21,520 --> 01:18:23,560
of times when I'm thinking about it, and so kind

1621
01:18:23,600 --> 01:18:25,840
of like, yeah, it can be a little bit closer

1622
01:18:25,920 --> 01:18:29,119
to you know, a Gundam than something else. I'm like, yeah,

1623
01:18:29,159 --> 01:18:31,039
I welcome that. I'm happy to see it.

1624
01:18:31,159 --> 01:18:33,760
Speaker 3: Which is funny that you say that, because the newest

1625
01:18:33,760 --> 01:18:36,880
Gundam is just the most bright and colorful thing you've

1626
01:18:36,920 --> 01:18:37,680
ever find see.

1627
01:18:37,720 --> 01:18:40,520
Speaker 2: Gundam also can do everything as well, and they're very

1628
01:18:40,560 --> 01:18:42,600
they're actually very similar in terms of how they approach

1629
01:18:42,680 --> 01:18:44,199
military sci fi. Yeah, you weren't, king.

1630
01:18:44,319 --> 01:18:46,039
Speaker 3: I looked at the gameplay here. That's at the end

1631
01:18:46,079 --> 01:18:48,520
of the trailer. It's just x Colm just.

1632
01:18:48,600 --> 01:18:51,720
Speaker 2: Straight up the waste high Like every level you go

1633
01:18:51,800 --> 01:18:53,680
in there and there's a ton of waist high cover, right,

1634
01:18:53,840 --> 01:18:55,560
I get, Okay, that's cool.

1635
01:18:55,760 --> 01:18:59,239
Speaker 1: I yeah, I kind of wish Midnight Sun's just stuck

1636
01:18:59,359 --> 01:19:01,920
to the x Com model and then maybe you would

1637
01:19:01,920 --> 01:19:05,520
have just, I don't know, succeeded better because you.

1638
01:19:05,560 --> 01:19:07,960
Speaker 2: Know, people love playing that game, but the cards scared

1639
01:19:07,960 --> 01:19:10,279
away a bunch of the audience that just hates anything

1640
01:19:10,319 --> 01:19:12,640
that has cards in it. And it really was that simple.

1641
01:19:13,720 --> 01:19:15,359
Speaker 4: It's even though I have, like I don't really have

1642
01:19:15,399 --> 01:19:17,600
any love for the prequel films, there is something still

1643
01:19:17,600 --> 01:19:20,840
about the aesthetics of it. I see these Super Battle

1644
01:19:20,960 --> 01:19:22,560
Droids and I'm like, I kind of like the way

1645
01:19:22,640 --> 01:19:24,960
those things look. I see a Clone Trooper, I'm like, yeah,

1646
01:19:24,960 --> 01:19:26,000
that's kind of neat armor.

1647
01:19:26,119 --> 01:19:28,640
Speaker 2: So yeah, I think I can for this.

1648
01:19:29,159 --> 01:19:32,000
Speaker 1: Grub Uh, what a real one. What is the likelihood

1649
01:19:32,000 --> 01:19:36,600
that we're gonna get a controllable Gungan in this with

1650
01:19:36,680 --> 01:19:38,239
those blue balls? Yeah?

1651
01:19:39,840 --> 01:19:42,479
Speaker 2: I would Yeah, I love a Gungan's blue balls. Yes,

1652
01:19:42,560 --> 01:19:53,760
so absolutely, the power arms come on everybody. Yeah, I

1653
01:19:53,960 --> 01:19:56,560
think that, like that's something that they like definitely introduced

1654
01:19:56,600 --> 01:19:58,720
like later in the game or even maybe even as DLC.

1655
01:19:58,840 --> 01:20:00,359
Speaker 1: They kind of a Gungan camp pain.

1656
01:20:00,319 --> 01:20:03,439
Speaker 4: Right, if it's the Clone Wars adding like Darth jar

1657
01:20:03,600 --> 01:20:05,000
Jar to Fortnite.

1658
01:20:04,800 --> 01:20:07,279
Speaker 2: So they are adding Darth jar Jar. Well, Fortnite's getting

1659
01:20:07,279 --> 01:20:09,800
it's a full Star Wars like season, something that's never

1660
01:20:09,880 --> 01:20:12,319
really actually had before. It's at Star Wars stuff, but

1661
01:20:12,479 --> 01:20:14,159
it's now it's having a full Star Wars season and

1662
01:20:14,279 --> 01:20:16,720
they are including Darth jar Jar in.

1663
01:20:18,560 --> 01:20:19,720
Speaker 1: Right, that's Darth jar Jar.

1664
01:20:19,920 --> 01:20:22,159
Speaker 2: Oh my god, that's messed up.

1665
01:20:23,800 --> 01:20:26,880
Speaker 4: Anyway, wish h K forty seven could just be in

1666
01:20:26,960 --> 01:20:30,079
this game. I don't know why, something like.

1667
01:20:30,119 --> 01:20:33,279
Speaker 1: The character I mean, Grub correct me if I'm wrong,

1668
01:20:33,359 --> 01:20:36,840
But there's a pretty big modding scene for x COM, right,

1669
01:20:38,000 --> 01:20:38,880
I think so.

1670
01:20:39,039 --> 01:20:41,520
Speaker 2: I think there's definitely a modding scene for it. And

1671
01:20:42,039 --> 01:20:44,159
and really there's like this kind of thing where if

1672
01:20:44,159 --> 01:20:45,920
there's a modding scene, probably one of the first things

1673
01:20:45,960 --> 01:20:49,800
that happened was a total Star Wars conversion modure. So

1674
01:20:50,000 --> 01:20:51,960
I bet there's a lot of people who will be like,

1675
01:20:52,000 --> 01:20:53,800
I'm gonna jump on this and add all the stuff

1676
01:20:53,800 --> 01:20:54,399
I want to see.

1677
01:20:54,479 --> 01:20:57,359
Speaker 1: Okay, yeah, because I need from the jump. I need

1678
01:20:57,479 --> 01:21:01,760
someone to suggest character glasses for the Bomb cast or

1679
01:21:01,800 --> 01:21:04,000
the Giant Bomb Crew, and I just want to play

1680
01:21:04,039 --> 01:21:06,479
as us Grub. I'm gonna assume you want to be

1681
01:21:06,520 --> 01:21:08,680
a bounty hunter. You want to.

1682
01:21:10,239 --> 01:21:14,159
Speaker 2: Yeah, actually a scoundrel? Sure, yeah, absolutely all right. Be

1683
01:21:14,239 --> 01:21:14,720
a Wookie.

1684
01:21:15,279 --> 01:21:17,439
Speaker 1: Yeah, I wasn't gonna say I was. I was gonna

1685
01:21:17,439 --> 01:21:19,439
say Sean should be the Wookie since he's super tall.

1686
01:21:19,920 --> 01:21:23,479
Speaker 2: Well, there you go, he loves you. The rest of

1687
01:21:23,560 --> 01:21:28,079
you are wookies. There you go. Yeah, grubs the way,

1688
01:21:28,119 --> 01:21:29,159
three wookies and a Grub.

1689
01:21:31,119 --> 01:21:32,199
Speaker 1: I was going to make you a droid.

1690
01:21:32,800 --> 01:21:34,079
Speaker 2: I would I would like that.

1691
01:21:34,199 --> 01:21:38,920
Speaker 1: Actually, sorry, I have to be a Mandalorian. Gandalorian just

1692
01:21:39,000 --> 01:21:39,640
rolls off the time.

1693
01:21:40,119 --> 01:21:42,399
Speaker 3: What if you make like me C three po and

1694
01:21:42,680 --> 01:21:46,079
Mike R two d Oh, that's so good.

1695
01:21:46,119 --> 01:21:47,560
Speaker 2: Makes a lot of sense. Can we just get that

1696
01:21:47,720 --> 01:21:51,920
art and do it in the Star Wars holiday cartoon style? Sure?

1697
01:21:52,159 --> 01:21:53,479
Holiday special style of.

1698
01:21:53,479 --> 01:21:56,800
Speaker 4: The style of that weird Saturday Morning droid cartoon show.

1699
01:21:56,600 --> 01:21:59,760
Speaker 2: The Droid cartoon show. Yes, that'd be great too. There

1700
01:22:00,119 --> 01:22:03,119
oh man, Darth Georgear has now overtaken chat and with that,

1701
01:22:03,399 --> 01:22:05,600
I must hand this show back over to Jan. He's

1702
01:22:05,640 --> 01:22:06,920
that does it for the news headlines?

1703
01:22:07,119 --> 01:22:09,840
Speaker 1: Oh gosh, I feel like annak in an episode three.

1704
01:22:09,960 --> 01:22:12,159
I just want to wipe out all of these emotes,

1705
01:22:12,600 --> 01:22:19,319
not making the children uh grubna sean. What if we uh,

1706
01:22:19,640 --> 01:22:21,520
We're gonna go to emails in just a second right

1707
01:22:21,560 --> 01:22:25,239
after this quick breaking break. But like, I've been in

1708
01:22:25,319 --> 01:22:27,960
the mood to do some film in forties. What if

1709
01:22:28,000 --> 01:22:30,159
we just did the prequel trilogy?

1710
01:22:30,520 --> 01:22:35,000
Speaker 2: I said that. Now, Mike's right, we have to do

1711
01:22:35,199 --> 01:22:38,439
Angels and Demons. It's about electing a new pope.

1712
01:22:39,239 --> 01:22:41,199
Speaker 1: Okay, all right, all right, okay.

1713
01:22:41,359 --> 01:22:45,399
Speaker 2: Look at will not be impeded. You promised me it's

1714
01:22:45,479 --> 01:22:49,079
going to happen come on, it's topical. This is the

1715
01:22:49,319 --> 01:22:53,520
viral content that certain people cray apparently.

1716
01:22:55,199 --> 01:22:58,199
Speaker 1: H folks, Hey, you know what, Yeah, the pope died

1717
01:22:58,600 --> 01:23:01,800
and there's this. There's like a a small contingent of

1718
01:23:01,840 --> 01:23:06,119
people that think the next pope could be Filipino. Oho,

1719
01:23:06,800 --> 01:23:08,680
you know, could be a win for my people.

1720
01:23:10,319 --> 01:23:15,079
Speaker 2: Get an Italian pope representation.

1721
01:23:15,600 --> 01:23:19,039
Speaker 1: Damn it, I'm sorry, Like the Italians got to take

1722
01:23:19,039 --> 01:23:22,920
a seat for this one. You can sit next to

1723
01:23:22,960 --> 01:23:26,399
Stanley Tucci. All right, folks, we're gonna be back with

1724
01:23:27,600 --> 01:23:42,560
some emails right after this. Quick emails BombCast a Giant Bomb.

1725
01:23:42,880 --> 01:23:46,239
Speaker 2: Yes, I have an email. This is from Jeff Grubb

1726
01:23:46,279 --> 01:23:50,760
at Giant Bomb. Do you guys really think it's a

1727
01:23:50,840 --> 01:23:54,079
problem for Exhibition thirty three that Oblivion's coming out? Because

1728
01:23:54,119 --> 01:23:59,720
I don't. I mean, I'll say that with big RPG

1729
01:24:00,319 --> 01:24:03,239
I do generally like to play through one before I

1730
01:24:03,439 --> 01:24:06,960
start another one. Now when it's so close like this, Jeff, like,

1731
01:24:06,960 --> 01:24:08,359
I don't know, maybe I'll start both of them and

1732
01:24:08,359 --> 01:24:10,119
then see which one I really want to play through

1733
01:24:10,920 --> 01:24:14,680
A problem. I don't know, but these are big one games.

1734
01:24:14,800 --> 01:24:17,079
But maybe this is a me thing.

1735
01:24:17,159 --> 01:24:20,840
Speaker 4: But for me, the Oblivion style RPG and the clear

1736
01:24:20,880 --> 01:24:24,640
Obscar sty rpg. Those are those genres are so different

1737
01:24:24,720 --> 01:24:28,159
to me, sir, it may as well be like a

1738
01:24:28,359 --> 01:24:31,399
first person shooter and yeah, hockey.

1739
01:24:31,439 --> 01:24:33,760
Speaker 2: If someone says to me, hey, I like Persona, I

1740
01:24:33,880 --> 01:24:37,239
am not going to assume they like Oblivion style RPGs

1741
01:24:37,279 --> 01:24:39,640
as well. They might, but I'm not going to assume

1742
01:24:39,640 --> 01:24:40,600
because they're so different.

1743
01:24:40,680 --> 01:24:42,520
Speaker 3: I don't think it's a problem in the sense of

1744
01:24:42,680 --> 01:24:45,119
them being like similar games, like because they are very

1745
01:24:45,159 --> 01:24:48,520
different RPGs. I think in terms of the marketing cycle, though,

1746
01:24:48,880 --> 01:24:51,720
Oblivion is like sucking all the oxygen out of the room,

1747
01:24:51,760 --> 01:24:54,600
to the point that people who might not notice this

1748
01:24:54,760 --> 01:24:56,000
smaller game coming.

1749
01:24:55,800 --> 01:24:59,920
Speaker 2: Out, see how the reviews treated.

1750
01:25:00,600 --> 01:25:04,479
Speaker 1: Wait, yeah, the demo, So.

1751
01:25:04,720 --> 01:25:07,319
Speaker 4: Maybe it'll get really good reviews and then some people

1752
01:25:07,439 --> 01:25:08,880
play it and not like it to get really mad

1753
01:25:08,920 --> 01:25:09,520
about the reviews.

1754
01:25:09,520 --> 01:25:11,159
Speaker 3: Well, it's just you know what I'm saying, Like, it's

1755
01:25:11,239 --> 01:25:15,159
not the it's not the really big Bethesda game.

1756
01:25:15,239 --> 01:25:17,039
Speaker 2: That's all right. Now, it's a smaller joint.

1757
01:25:17,159 --> 01:25:20,279
Speaker 3: So like they could use all the like Xbox marketing

1758
01:25:20,359 --> 01:25:22,239
that they would get a game pass and stuff, maybe

1759
01:25:22,279 --> 01:25:24,000
some of that is gonna be dampened a little.

1760
01:25:24,640 --> 01:25:27,520
Speaker 1: Uh yeah, speaking of someone in that camp that Grubs

1761
01:25:27,520 --> 01:25:32,600
specifically mentioned. I have no fondness for oblivion. I don't

1762
01:25:32,920 --> 01:25:35,760
have any nostalgia for it. I feel no drive to

1763
01:25:35,840 --> 01:25:41,199
go play it. But this rpe wei man, slap my

1764
01:25:41,279 --> 01:25:44,680
beret on and like, get a baget from my.

1765
01:25:47,680 --> 01:25:49,720
Speaker 4: I told you being racist is bad, but it's kind

1766
01:25:49,720 --> 01:25:51,039
of funny to do it with the French.

1767
01:25:51,880 --> 01:25:54,439
Speaker 2: You're right, let me go. I'll send you the five francs.

1768
01:25:54,479 --> 01:25:59,840
Speaker 1: I told you, Lord, making croissants is so damn hard.

1769
01:25:59,880 --> 01:26:07,399
I can't fucking do it and it's killing me. I'm sorry. Yeah.

1770
01:26:07,560 --> 01:26:10,319
There was also like I think I posted I was

1771
01:26:10,399 --> 01:26:14,199
making chocolate croissants the other day and then someone was like, oh,

1772
01:26:14,399 --> 01:26:17,439
that's not a chocolate croissant, it's a panel, and I'm like,

1773
01:26:17,840 --> 01:26:18,720
get the funk out of here.

1774
01:26:20,560 --> 01:26:24,680
Speaker 2: I can't stand these goddamn webs. Did you kill the web? No?

1775
01:26:24,840 --> 01:26:26,000
Speaker 1: I did not. I didn't. Wow.

1776
01:26:26,479 --> 01:26:28,840
Speaker 2: You like conviction, That's right.

1777
01:26:28,920 --> 01:26:30,840
Speaker 1: That's what I'm always telling myself when I look at

1778
01:26:30,920 --> 01:26:33,720
myself in the mirror. You lack conviction, But you have

1779
01:26:33,880 --> 01:26:37,600
plenty of emails. Bombcastigiant bomb dot com is email address

1780
01:26:37,680 --> 01:26:42,039
BombCast giant bomb right in about any and everything webs

1781
01:26:42,199 --> 01:26:42,960
That is a good joke.

1782
01:26:45,239 --> 01:26:46,199
Speaker 2: You kind of have to write it out.

1783
01:26:46,279 --> 01:26:50,960
Speaker 1: Yeah, twelve podcast points for you, Jeff oh Right. First

1784
01:26:51,000 --> 01:26:55,279
email comes from Simon and Saskatchewan with some more trivia. Simon,

1785
01:26:55,319 --> 01:26:57,720
thank you for being a SETI source of trivia these

1786
01:26:57,800 --> 01:26:59,279
last couple of weeks. So you're kind of like a

1787
01:26:59,319 --> 01:27:02,199
Snapple cap and I don't drink Snapple anymore, so I've

1788
01:27:02,239 --> 01:27:06,800
been lacking in fun facts. How about bombcasts? When living overseas,

1789
01:27:06,880 --> 01:27:10,640
I noticed a weird difference between our battery mascots mascots,

1790
01:27:10,720 --> 01:27:13,119
which led me to look into it in Canada and

1791
01:27:13,159 --> 01:27:16,359
the US. In apparently Turkey, we have the Energizer Bunny,

1792
01:27:16,560 --> 01:27:20,159
but everywhere else does it. Instead they have a Dura

1793
01:27:20,239 --> 01:27:24,479
cell pink bunny that dresses like a sprinter. Most places

1794
01:27:24,560 --> 01:27:29,119
have an Energizer mascot called Mister Energizer that looks a

1795
01:27:29,279 --> 01:27:32,760
creepy battery with arms and legs. The Durasel Buddy came

1796
01:27:32,800 --> 01:27:35,479
first by fifteen years, but Energizer one. Due to an

1797
01:27:35,560 --> 01:27:41,039
interesting trademark issue a dispute. The court case shows how marketing, defending,

1798
01:27:41,079 --> 01:27:44,079
IP branding and trademark are so important. Much appreciation for

1799
01:27:44,119 --> 01:27:45,840
all you do Simon from Saskatchewan.

1800
01:27:45,960 --> 01:27:48,239
Speaker 3: Yeah, I let this dude don't have bunn Well, here's

1801
01:27:48,279 --> 01:27:50,399
the thing, the Energizer bunny. I feel like a lot

1802
01:27:50,439 --> 01:27:52,199
of our audience knows what that looks like. You know,

1803
01:27:52,279 --> 01:27:55,119
he looks like a toy boic glasses on, so kind

1804
01:27:55,159 --> 01:27:59,840
of cool. The cell bunny is just like a mascot bunny,

1805
01:28:00,079 --> 01:28:06,199
you know, like, Yeah, he's.

1806
01:28:03,760 --> 01:28:05,399
Speaker 2: Not as good. Let's be honest. I don't like it

1807
01:28:05,520 --> 01:28:07,960
all right now, describe mister energizer to me. I'm very

1808
01:28:08,039 --> 01:28:10,399
curious about mister energy. Yeah, that's the that's the real

1809
01:28:10,520 --> 01:28:13,000
key to all. It sounds like, uh the in the

1810
01:28:13,079 --> 01:28:15,680
Simpsons joke about Oh yeah, mister energizer lives on them.

1811
01:28:20,760 --> 01:28:23,680
Speaker 4: He has an ass. He has a human ass, like

1812
01:28:24,000 --> 01:28:27,279
like a bare ass baboon in shorts.

1813
01:28:28,000 --> 01:28:28,359
Speaker 1: He's just.

1814
01:28:29,840 --> 01:28:32,960
Speaker 4: I'm looking at he's a giant battery with human arms

1815
01:28:33,520 --> 01:28:35,680
and legs, with shorts and shoes on.

1816
01:28:36,520 --> 01:28:40,920
Speaker 1: Okay, imagine they ripped off the arms and legs of

1817
01:28:41,000 --> 01:28:43,800
the we fit people and slap them onto a battery.

1818
01:28:44,039 --> 01:28:47,399
Speaker 2: Yeah, okay, it's like that. This issy yoked.

1819
01:28:48,079 --> 01:28:50,840
Speaker 1: Yeah, it's pretty too much definition there. I don't like this.

1820
01:28:52,840 --> 01:28:53,560
Speaker 2: Oh right.

1821
01:28:54,359 --> 01:28:58,840
Speaker 1: Next email comes from Joe in Michigan, but thus has

1822
01:28:58,880 --> 01:29:01,439
a history of not fixing even game breaking bugs in

1823
01:29:02,079 --> 01:29:05,079
successive successful ports of their games. Do you think we'll

1824
01:29:05,079 --> 01:29:07,720
see meaningful changes to bugs and mechanics with a separate

1825
01:29:07,760 --> 01:29:10,279
studio working on this or is it just the visual improvement?

1826
01:29:10,520 --> 01:29:11,159
Johan Michigan.

1827
01:29:12,199 --> 01:29:14,520
Speaker 2: I think some bugs will be fixed, there will be

1828
01:29:14,560 --> 01:29:16,920
some new bugs. I think that's my expectation.

1829
01:29:17,159 --> 01:29:19,039
Speaker 4: I mean, if it really is like such a quote

1830
01:29:19,119 --> 01:29:23,079
unquote remaster that we are largely replacing assets, you think

1831
01:29:23,199 --> 01:29:25,359
that it wouldn't be as buggy as a normal but

1832
01:29:25,479 --> 01:29:28,079
that's the game. But you know they're not just replacing assets.

1833
01:29:28,079 --> 01:29:29,079
They are changing a lot, and.

1834
01:29:29,119 --> 01:29:32,279
Speaker 2: It's also an entirely new engine they moved the game to.

1835
01:29:32,760 --> 01:29:35,880
Speaker 4: Uh like it might not be Starfield launch levels of Jake,

1836
01:29:36,000 --> 01:29:37,880
but I bet there will be some Jake and for

1837
01:29:38,000 --> 01:29:38,960
some people don't like that.

1838
01:29:39,199 --> 01:29:41,399
Speaker 3: Yeah, I don't know if they've talked about officially now

1839
01:29:41,479 --> 01:29:44,880
that's out out, But is it what we thought where

1840
01:29:44,880 --> 01:29:47,479
it's the original engine underneath and then Yui five just

1841
01:29:47,560 --> 01:29:48,479
doing visuals on top.

1842
01:29:48,720 --> 01:29:50,760
Speaker 2: I don't know if they they definitely didn't say in

1843
01:29:51,560 --> 01:29:53,720
or they didn't explicitly say in the thing that we

1844
01:29:53,800 --> 01:29:55,560
talked over, and then I don't know if that pr

1845
01:29:55,720 --> 01:29:57,680
is out there, and you know, and that rumor has

1846
01:29:57,720 --> 01:29:59,479
gone back and forth now a couple of times where

1847
01:29:59,560 --> 01:30:02,159
someone say it was the original engine with Unreal Engine

1848
01:30:02,239 --> 01:30:04,520
five on top, and anyone said, no, they're remaking everything

1849
01:30:04,560 --> 01:30:08,439
an Unreal Engine five. So I don't know, but them

1850
01:30:08,520 --> 01:30:10,960
calling it a remaster to me does suggest that the

1851
01:30:11,119 --> 01:30:16,079
underlying technology is still Creation Engine or Gamebryo on one

1852
01:30:16,119 --> 01:30:17,520
or the other. I can never remember which one was.

1853
01:30:17,640 --> 01:30:22,560
Speaker 1: Yeah, we got a lot of fun emails. In a

1854
01:30:22,640 --> 01:30:24,920
lot of them, very nice emails, So thank you all

1855
01:30:25,000 --> 01:30:28,439
for sending very kind words. I try and relay them

1856
01:30:28,439 --> 01:30:32,720
to the gang. Special shouts out to you. I just

1857
01:30:32,800 --> 01:30:37,760
put into our own discord. Here are the specific email

1858
01:30:37,840 --> 01:30:40,880
that is very visual and I just want to get

1859
01:30:40,880 --> 01:30:45,880
a pop fro. We'll not read that one out loud,

1860
01:30:46,239 --> 01:30:47,920
but thank you for that discord.

1861
01:30:51,720 --> 01:30:52,920
Speaker 2: That's good, that's good.

1862
01:30:53,159 --> 01:30:53,560
Speaker 1: I like that.

1863
01:30:55,880 --> 01:30:58,079
Speaker 2: Don't we have to describe it for people. I'm popping

1864
01:30:58,159 --> 01:31:02,079
off pretty hard here, all right, Jeff Grub, why don't

1865
01:31:02,119 --> 01:31:02,479
you do it?

1866
01:31:03,279 --> 01:31:05,239
Speaker 1: You know, I'll do it. I'll do it. I'll do okay,

1867
01:31:05,359 --> 01:31:10,479
all right, A kind emailer I believe, Ryan wrote in

1868
01:31:11,239 --> 01:31:15,199
uh no, subject email just reads the back of our

1869
01:31:15,279 --> 01:31:19,000
family reunion is held every year in the and then

1870
01:31:19,039 --> 01:31:21,439
they send a picture of what I believe may be

1871
01:31:21,520 --> 01:31:29,640
a break room that is just called coworker room. Sorry

1872
01:31:29,720 --> 01:31:32,680
for Stace and and Dibb catching straight there.

1873
01:31:33,840 --> 01:31:35,319
Speaker 2: Man, The whole family, the.

1874
01:31:35,319 --> 01:31:40,399
Speaker 1: Whole whole damn family, all right. Next email comes from

1875
01:31:40,880 --> 01:31:45,239
comes from Matt from murphrees Bro, Tennessee. Hey, guys, Blueprints

1876
01:31:45,319 --> 01:31:47,319
is a really cool game, respect the hell of it,

1877
01:31:47,600 --> 01:31:51,439
but the remnant randomness of the rooms soured a little on.

1878
01:31:51,560 --> 01:31:54,760
The experience portal is amazing. The witness is easily a

1879
01:31:54,880 --> 01:31:57,359
top five game of all time. What are some other

1880
01:31:57,439 --> 01:31:59,880
games that have all the first person mystery of Blueprints?

1881
01:32:00,119 --> 01:32:03,000
Clues and puzzles and all that. If Blueprints was just

1882
01:32:03,039 --> 01:32:05,520
a weird mansion with all these mysteries to solve, it

1883
01:32:05,680 --> 01:32:07,840
just might be a perfect game to me. Thanks Matt

1884
01:32:07,880 --> 01:32:09,039
for Murfreesboro, Tennessee.

1885
01:32:10,119 --> 01:32:13,279
Speaker 2: Oprah Dan Right, Yeah, there's a lot of think I'm

1886
01:32:13,359 --> 01:32:18,520
ups for sure. Yeah, Miss I'm gonna try. Miss I'm

1887
01:32:18,520 --> 01:32:21,760
gonna try the mysterymake? Is it like they remade it

1888
01:32:21,880 --> 01:32:23,560
so you can walk around and it's not like a

1889
01:32:23,640 --> 01:32:26,279
slideshow anymore, is how it works anymore? Part of me

1890
01:32:26,439 --> 01:32:29,840
is like I might want the slide show. Yeah, I'm

1891
01:32:29,840 --> 01:32:32,760
totally outer Wilds is a good one for sure.

1892
01:32:32,840 --> 01:32:34,960
Speaker 3: Yeah, I'm glad this was brought up on an episode

1893
01:32:35,000 --> 01:32:37,239
that I'm on. I actually want to ask you guys

1894
01:32:37,239 --> 01:32:39,039
about this. So is that sort of like the conversation

1895
01:32:39,199 --> 01:32:41,319
point now that we're a little removed, is that people

1896
01:32:41,399 --> 01:32:43,039
don't like the randomness of it.

1897
01:32:43,399 --> 01:32:45,800
Speaker 4: Yeah, some people don't for sure. And you know then

1898
01:32:45,920 --> 01:32:47,479
like there's people like Jeff and I here like you

1899
01:32:47,560 --> 01:32:55,680
people are weak, right, and we find them like, you know, pathetic.

1900
01:32:57,760 --> 01:32:59,319
There has been tension a.

1901
01:32:59,359 --> 01:33:02,760
Speaker 2: Little bit Blue Brits yep, okay, but it's different for you,

1902
01:33:02,800 --> 01:33:05,159
shuk Sean. You're like, you don't like these puzzle games

1903
01:33:05,199 --> 01:33:06,399
in general. It's not your speed.

1904
01:33:06,760 --> 01:33:10,319
Speaker 3: Yeah, I don't even know how to classify them, but yeah,

1905
01:33:10,479 --> 01:33:13,159
I like physics puzzles, you know, like a portal like right,

1906
01:33:13,319 --> 01:33:14,880
or you know, like breathel a while or something like that.

1907
01:33:14,960 --> 01:33:18,039
Speaker 2: Yeah, something about this like first person puzzles.

1908
01:33:18,680 --> 01:33:19,479
Speaker 1: It's real.

1909
01:33:20,039 --> 01:33:22,079
Speaker 3: It's escape from escape, which is how I was trying

1910
01:33:22,119 --> 01:33:23,119
to describe it initially.

1911
01:33:23,800 --> 01:33:25,000
Speaker 2: Yeah, I think that's fair.

1912
01:33:25,199 --> 01:33:28,000
Speaker 3: I don't know about the random element though, because I

1913
01:33:28,159 --> 01:33:32,920
was thinking about this. Uh, Like, I'm a competitive TCG player.

1914
01:33:33,319 --> 01:33:36,880
I don't get mad at Pokemon because there's a random element,

1915
01:33:36,960 --> 01:33:40,199
because it's a card game. Like that's like I feel

1916
01:33:40,199 --> 01:33:41,359
like you kind of have to meet the game on

1917
01:33:41,399 --> 01:33:44,399
its own terms a little bit there, and that if

1918
01:33:44,680 --> 01:33:46,680
the developers set out to do something, I think it's

1919
01:33:46,720 --> 01:33:48,840
fair critique it, but I'm not sure like some of

1920
01:33:49,439 --> 01:33:51,560
the way people have been talking about is the most

1921
01:33:51,880 --> 01:33:53,439
fair in the world, where it's just like, oh, this

1922
01:33:53,520 --> 01:33:55,399
sucks because of it, Well, that's what it does want

1923
01:33:55,479 --> 01:33:55,960
to mix.

1924
01:33:55,880 --> 01:33:58,840
Speaker 2: So I yeah, no, I just don't think it can

1925
01:33:58,920 --> 01:34:02,119
be the game it is without it exactly. Definitely, definitely,

1926
01:34:02,159 --> 01:34:03,199
that's one hundred percentury.

1927
01:34:03,359 --> 01:34:03,520
Speaker 1: Yeah.

1928
01:34:03,520 --> 01:34:05,600
Speaker 2: I think that you're right shown to a certain degree

1929
01:34:05,600 --> 01:34:07,840
where it's like we can criticize it if it's not

1930
01:34:07,920 --> 01:34:11,960
your thing, but I definitely think that it is part

1931
01:34:12,039 --> 01:34:14,199
of the charm and part of the magic of the game,

1932
01:34:14,520 --> 01:34:16,760
and I think for me it like makes these two

1933
01:34:16,800 --> 01:34:19,760
things fit together even better. Where uh, I think I

1934
01:34:19,800 --> 01:34:24,520
pointed out, like, oh, the story elements of Hades helped

1935
01:34:24,600 --> 01:34:26,880
introduce a lot of people who didn't like rogue lights

1936
01:34:26,920 --> 01:34:28,640
to the idea of a rogue light, and that got

1937
01:34:28,720 --> 01:34:33,000
them through there. Here it's I think the RNG rogue

1938
01:34:33,079 --> 01:34:35,840
light random stuff that's happening here kind of is a

1939
01:34:35,920 --> 01:34:38,880
good gateway into the puzzle elements because it gives you

1940
01:34:38,960 --> 01:34:41,000
a chance to be like, well, if I didn't get

1941
01:34:41,039 --> 01:34:43,760
exactly what I wanted this time, that's not my fault,

1942
01:34:44,119 --> 01:34:46,159
So what can I make out of this run? And

1943
01:34:46,239 --> 01:34:48,479
it might lead you to discoveries you wouldn't otherwise have.

1944
01:34:48,760 --> 01:34:52,119
I think it's a good like channeling mechanism forgetting you

1945
01:34:52,199 --> 01:34:54,399
to what is really magical about the game, which is

1946
01:34:54,439 --> 01:34:56,479
all this other stuff that's happening at the same thing.

1947
01:34:56,560 --> 01:34:58,119
Same time, I think it's pretty fun to get good

1948
01:34:58,159 --> 01:34:59,199
at the rang and stuff.

1949
01:34:59,199 --> 01:35:01,279
Speaker 3: Feel like it's part of what makes the game unique,

1950
01:35:01,319 --> 01:35:03,279
you know, And I totally give people don't like it,

1951
01:35:03,319 --> 01:35:05,199
and that's where you get into, you know, some of

1952
01:35:05,239 --> 01:35:08,239
the more subjective elements of game criticism is like, well,

1953
01:35:08,359 --> 01:35:10,600
is this thing that I don't like bad? Or is

1954
01:35:10,640 --> 01:35:12,680
it just you know, not a thing that I'm into.

1955
01:35:12,760 --> 01:35:15,680
I feel like enough people like the rogue like element

1956
01:35:15,760 --> 01:35:17,800
of it that yeah, maybe it's just nothing for you.

1957
01:35:18,000 --> 01:35:20,399
Rather than it's just like empirically a bad portion.

1958
01:35:20,239 --> 01:35:22,039
Speaker 2: Of the game, you know. Yeah, it's it's always tough

1959
01:35:22,079 --> 01:35:23,039
to make that call for sure.

1960
01:35:23,159 --> 01:35:27,479
Speaker 1: Yeah. I I've put it more, more and more time

1961
01:35:27,520 --> 01:35:29,600
into Blueprints, and I didn't want to put it on

1962
01:35:29,760 --> 01:35:31,000
the run of show today.

1963
01:35:31,319 --> 01:35:33,119
Speaker 2: I steel really when I'm primarily playing.

1964
01:35:33,520 --> 01:35:36,279
Speaker 1: But there was a moment where I was just sitting

1965
01:35:36,319 --> 01:35:40,520
here at my desk, just jaw on the floor of

1966
01:35:40,680 --> 01:35:44,039
just like and getting very close to weeping of like,

1967
01:35:44,239 --> 01:35:47,279
oh my god, I think I love this game because

1968
01:35:47,319 --> 01:35:50,199
I started thinking about it more and oh my god,

1969
01:35:50,319 --> 01:35:54,479
maybe I want to be a prince. But the blue Prints,

1970
01:35:54,520 --> 01:35:56,479
not the Red Prince. Not the Red Prince, not the

1971
01:35:56,520 --> 01:36:02,119
Red Prince, just the blue one. Hey, Like, yo, I

1972
01:36:02,239 --> 01:36:06,319
am a sucker or any kind of fortune teller in

1973
01:36:06,760 --> 01:36:07,600
movies or games.

1974
01:36:08,000 --> 01:36:08,720
Speaker 2: That's a good one.

1975
01:36:09,199 --> 01:36:13,479
Speaker 1: Let me tell you, fucking head straight to that goddamn

1976
01:36:13,560 --> 01:36:16,199
rumpist room and have you get the roughest room and

1977
01:36:16,279 --> 01:36:18,399
talk to you talk to Alzara that has coins in

1978
01:36:18,479 --> 01:36:18,800
the room.

1979
01:36:18,960 --> 01:36:19,920
Speaker 2: Just put one of those in there.

1980
01:36:20,119 --> 01:36:24,800
Speaker 1: Yeah, yeah, god, I yeah, I actually don't like the

1981
01:36:24,840 --> 01:36:26,600
movie Big that much even now.

1982
01:36:26,640 --> 01:36:27,399
Speaker 2: It's a weird movie.

1983
01:36:27,479 --> 01:36:34,840
Speaker 1: It's very weird. Oh right, Uh okay email This comes

1984
01:36:34,880 --> 01:36:38,159
fresh into the BombCast. Email address Nikki in Los Angeles.

1985
01:36:38,520 --> 01:36:40,600
What should I have for lunch? Uh?

1986
01:36:41,079 --> 01:36:43,600
Speaker 2: Signing that too. I've been eating today, Nicky, I'm.

1987
01:36:43,479 --> 01:36:48,039
Speaker 1: Gonna say you should get like an Italian forward sandwich.

1988
01:36:48,720 --> 01:36:52,560
Speaker 2: Mediterranean food of some kind, you know, So if you want,

1989
01:36:52,600 --> 01:36:54,319
if you have to go with Italian food, go with it,

1990
01:36:54,479 --> 01:36:57,720
but go a little bit more Middle Eastern, maybe some

1991
01:36:57,800 --> 01:37:00,439
Turkish swarma. That's what I'm leaning to it that I

1992
01:37:00,479 --> 01:37:05,640
haven't had a long time. But McDonald's, Oh, I want

1993
01:37:05,680 --> 01:37:09,199
to go. The kids see I don't. I don't have

1994
01:37:09,359 --> 01:37:09,960
that excuse.

1995
01:37:10,960 --> 01:37:13,279
Speaker 4: Like for some reason, I feel more guilty about McDonald's

1996
01:37:13,279 --> 01:37:15,000
than other fast food and I don't try it off

1997
01:37:15,239 --> 01:37:17,479
too much fast food parties, like you know, maybe for

1998
01:37:17,560 --> 01:37:19,720
my next special fast food thing, like I should just

1999
01:37:19,800 --> 01:37:22,279
go to McDonald's and got some fries.

2000
01:37:22,880 --> 01:37:25,119
Speaker 3: What if you got Nicky's favorite in staying you got

2001
01:37:25,159 --> 01:37:25,640
a whopper?

2002
01:37:29,239 --> 01:37:31,000
Speaker 4: I think I talked about it here, But I have

2003
01:37:31,039 --> 01:37:33,760
a burger King very close to me, and its state

2004
01:37:33,880 --> 01:37:35,479
of disrepair is a.

2005
01:37:37,239 --> 01:37:45,840
Speaker 2: Is the most disgusting, rotting excuse of a restaurant. It's

2006
01:37:46,239 --> 01:37:48,159
I know, I said that the blueprints are a gcon

2007
01:37:48,199 --> 01:37:52,000
players were pathetic. I excuse me. The state of burger

2008
01:37:52,079 --> 01:37:55,600
King right now is pathetic. Look, we have all these

2009
01:37:55,960 --> 01:37:58,960
fast food restaurants. They can't all be around forever, and

2010
01:37:59,039 --> 01:38:02,680
burgers are out in Chicken is in. Anyways, something's gotta go.

2011
01:38:02,960 --> 01:38:06,600
Speaker 4: It had better be burger king, right like, give give

2012
01:38:06,680 --> 01:38:10,319
Wendy's a past, McDonald's of course, the fun weird ones

2013
01:38:10,399 --> 01:38:13,319
like Hardy's whatever and Rally's they can stick around. Get

2014
01:38:13,479 --> 01:38:14,960
burger King out of here.

2015
01:38:15,159 --> 01:38:18,800
Speaker 2: It's done. The Rodeo burger was like thirty years ago.

2016
01:38:19,039 --> 01:38:28,800
Move on, that's no Kings only McDonald's. I still like

2017
01:38:28,880 --> 01:38:34,840
burger King, like the the Yes, the Robert Junior is

2018
01:38:34,840 --> 01:38:35,399
actually I think.

2019
01:38:35,279 --> 01:38:39,079
Speaker 4: The You just have an associated warm fuzzies with sneak King.

2020
01:38:40,479 --> 01:38:42,840
Speaker 2: Well that too for sure, and I and I worked there.

2021
01:38:42,920 --> 01:38:44,439
I don't know that doesn't atually make me feel warm

2022
01:38:44,439 --> 01:38:46,159
and fuzzy that you work for.

2023
01:38:47,319 --> 01:38:50,760
Speaker 1: It's actually pretty impressive. You still like burger king is

2024
01:38:51,039 --> 01:38:53,880
very true. Yes, I feel very similar to you, Mike.

2025
01:38:54,239 --> 01:38:56,520
I don't really have a fondness for burger king, but

2026
01:38:56,640 --> 01:39:00,399
god damn, could I go for a long chicken sandwich? Right? May?

2027
01:39:00,760 --> 01:39:02,960
Speaker 4: I never actually had the launch chicken sandwich. Maybe that's

2028
01:39:03,000 --> 01:39:03,520
my problem.

2029
01:39:03,760 --> 01:39:06,800
Speaker 3: That's what it changed. It is astonishing how it's always

2030
01:39:06,880 --> 01:39:09,279
the Burger Kinge that is like the shittiest restaurant in

2031
01:39:09,279 --> 01:39:11,560
your It was on this.

2032
01:39:11,800 --> 01:39:13,600
Speaker 2: Clean it a little bit like I get it like

2033
01:39:13,720 --> 01:39:20,720
you because oh fuck, all right, it's actually a podcastre

2034
01:39:20,720 --> 01:39:22,920
actually is a chain here called Burgatory. It's pretty good.

2035
01:39:25,079 --> 01:39:27,279
Speaker 1: God that threw me for a loop. I don't know

2036
01:39:27,279 --> 01:39:28,039
what to say anymore.

2037
01:39:28,399 --> 01:39:33,920
Speaker 2: Yeah, email Burger king We let Hardies die.

2038
01:39:34,119 --> 01:39:34,600
Speaker 1: I guess we can.

2039
01:39:34,680 --> 01:39:37,359
Speaker 2: Let is fine, but we got a new Hearty. It's

2040
01:39:37,399 --> 01:39:39,880
not It's not fine. I wouldn't say. I don't know.

2041
01:39:40,079 --> 01:39:43,199
Speaker 4: I went to the Hardys, our new Hearties that's attached

2042
01:39:43,239 --> 01:39:44,640
to the Love's gas station.

2043
01:39:44,800 --> 01:39:47,920
Speaker 2: I had agree, Okay, that's yeah, exactly. The Hardys might

2044
01:39:48,000 --> 01:39:50,039
still exist if it's attached to a gas like long

2045
01:39:50,119 --> 01:39:56,520
Time Silvers, right or you Love gas station. I'm just

2046
01:39:56,640 --> 01:39:59,560
saying the Heartys is not fine because it's like the

2047
01:39:59,560 --> 01:40:02,359
little guy on the side of the Dude and what's

2048
01:40:02,399 --> 01:40:05,399
that Arnold Schwarzenegger movie. It goes to a total recall,

2049
01:40:05,479 --> 01:40:09,439
the little total recall Quantico guy on the side of

2050
01:40:09,520 --> 01:40:12,880
Love's Gas station I Love Loves. It's a problem.

2051
01:40:12,960 --> 01:40:15,800
Speaker 4: I I'm started to like try on my way to

2052
01:40:15,880 --> 01:40:17,840
get gas at the Loves, since that's why I.

2053
01:40:17,840 --> 01:40:21,119
Speaker 2: Do a sheets's axit away. But I don't even really

2054
01:40:21,119 --> 01:40:22,840
get anything else there. I don't get any food. I

2055
01:40:22,960 --> 01:40:25,119
just like to go with that store. And it's really

2056
01:40:25,199 --> 01:40:27,239
like clean and pleasant, and every once in a while

2057
01:40:27,279 --> 01:40:29,680
the loudspeaker tells a trucker where they can go shower,

2058
01:40:30,680 --> 01:40:34,960
just like there's something I like hearing someone's showers ready,

2059
01:40:35,119 --> 01:40:38,680
just being outside pumping my gas. And it's like a

2060
01:40:38,800 --> 01:40:40,399
robot voice too. I'm like, oh my god, they have

2061
01:40:40,520 --> 01:40:42,840
robots telling them the showers are ready, just like we

2062
01:40:42,960 --> 01:40:43,600
all Willson.

2063
01:40:45,479 --> 01:40:48,359
Speaker 1: That's right, once we all get to the camps or

2064
01:40:48,479 --> 01:40:52,880
the farms, I should say, all right, question from Travis

2065
01:40:52,960 --> 01:40:55,960
and Fargo. Anybody watching indoor tonight? I can't wait.

2066
01:40:57,119 --> 01:41:00,079
Speaker 4: Yeah, I watch Nicky and Chat said they they a

2067
01:41:00,239 --> 01:41:01,800
white people don't have culture.

2068
01:41:04,079 --> 01:41:07,920
Speaker 1: Okay, Actually I thought about this this morning. Y'all really

2069
01:41:08,119 --> 01:41:10,399
cooked when you came up with the phrase big woop,

2070
01:41:11,399 --> 01:41:16,159
oh thank you. Yeah, I'm like, wow, big whoop, and

2071
01:41:16,319 --> 01:41:18,039
then like I just think of y'all and then I

2072
01:41:18,119 --> 01:41:20,840
put my sunglasses behind my head and then turned my

2073
01:41:20,960 --> 01:41:22,560
cap around. So thank you.

2074
01:41:22,720 --> 01:41:24,840
Speaker 4: Yeah, here's here's why I want reach, just because when

2075
01:41:24,840 --> 01:41:27,199
and Or season one happened, it seemed pretty low key

2076
01:41:27,720 --> 01:41:30,359
and it felt like, oh, they weren't maybe super happy

2077
01:41:30,439 --> 01:41:33,279
with the viewership blah blah blah. Since then, they asked

2078
01:41:33,279 --> 01:41:35,720
the Star Wars shows that had really bad viewership, and

2079
01:41:35,720 --> 01:41:37,560
I think a lot of people have caught up with

2080
01:41:38,039 --> 01:41:40,039
season one and Or and like it a loft. I

2081
01:41:40,079 --> 01:41:42,600
feel like season two is gonna maybe pop off a

2082
01:41:42,720 --> 01:41:43,479
lot more.

2083
01:41:43,840 --> 01:41:44,319
Speaker 1: I hope.

2084
01:41:44,359 --> 01:41:46,800
Speaker 2: So the thing that they really liked to happen with

2085
01:41:46,880 --> 01:41:50,720
Andor is it's viewership growed week to week, so like

2086
01:41:50,840 --> 01:41:54,359
the finale, like did better than the second episode, which

2087
01:41:54,359 --> 01:41:55,920
is kind of what you want. So I think as

2088
01:41:55,960 --> 01:41:58,079
long as this one also continues to grow, But there's

2089
01:41:58,279 --> 01:42:00,279
definitely a chance because it's the one that people still

2090
01:42:00,319 --> 01:42:03,079
talk about. It's getting really good reviews too. It's like

2091
01:42:03,119 --> 01:42:06,720
a ninety eight percent on Rotten Tomatoes. So boy, I'm exciting.

2092
01:42:06,880 --> 01:42:12,239
Speaker 1: Yeah. Hey, after this podcast ends, y'all listening watching live,

2093
01:42:12,720 --> 01:42:14,439
go watch fucking Sinners.

2094
01:42:15,079 --> 01:42:17,640
Speaker 2: Jeez, I cannot wait. I wanted to go see it

2095
01:42:17,680 --> 01:42:19,439
over the weekend, but I couldn't get to the theater.

2096
01:42:19,760 --> 01:42:20,880
I it seems good.

2097
01:42:21,159 --> 01:42:24,800
Speaker 1: I forgot what forty X meant at my local regal cinema.

2098
01:42:25,359 --> 01:42:26,560
Speaker 2: Are you okay? Did you hurt your back?

2099
01:42:27,479 --> 01:42:27,520
Speaker 3: No?

2100
01:42:27,760 --> 01:42:30,159
Speaker 1: No, I politely ask, can I exchange my tickets for

2101
01:42:30,199 --> 01:42:33,600
a regular movie theater? Because since this movie takes place

2102
01:42:33,640 --> 01:42:35,479
in the nineteen thirties and they have like an old

2103
01:42:35,760 --> 01:42:39,479
like Jelopi style car, it would just rumble all the

2104
01:42:39,560 --> 01:42:41,880
time while Michael B. Jordan was driving with Michael B.

2105
01:42:42,000 --> 01:42:48,439
Speaker 2: Jordan, it's the movie about killing the KKK? Is there

2106
01:42:48,520 --> 01:42:49,239
any of that in there?

2107
01:42:50,119 --> 01:42:53,399
Speaker 1: I don't want to spoil anything, but it's okay. It's

2108
01:42:53,479 --> 01:42:56,359
a good cathartic time, all right. That's all I needed

2109
01:42:56,399 --> 01:42:58,359
to hear. Oh yeah, yeah, I need one of those.

2110
01:43:00,119 --> 01:43:00,720
Speaker 2: Alright.

2111
01:43:01,720 --> 01:43:04,680
Speaker 1: Last email from the show is a big one. This

2112
01:43:04,760 --> 01:43:07,880
one comes from Ogto shouts out to ogto, hey gang

2113
01:43:08,039 --> 01:43:11,359
you boy ogto here ideally grubbed Dan and Mitch would

2114
01:43:11,359 --> 01:43:14,319
be there for this email. Sorry, Dan's in Japan hanging

2115
01:43:14,359 --> 01:43:17,840
out and getting his face scanned. I compiled a dumb

2116
01:43:17,920 --> 01:43:21,399
list of Blake club games and movies based on video

2117
01:43:21,520 --> 01:43:24,319
games in order to answer the ultimate dumb question, would

2118
01:43:24,359 --> 01:43:26,800
you rather play a bad video game or watch a

2119
01:43:26,880 --> 01:43:30,279
bad video game movie. General rules to give the comparison

2120
01:43:30,319 --> 01:43:33,520
any kind of juice. Number one, you either marathon the

2121
01:43:33,600 --> 01:43:36,039
game in a normal Blake club setting with the other

2122
01:43:36,079 --> 01:43:40,439
two chuckleheads, or you watch the movie an equivalent number

2123
01:43:40,479 --> 01:43:42,560
of times it would take you to beat the game, oh,

2124
01:43:42,720 --> 01:43:46,560
causing Blake club playtime. If you pick the movie, you're

2125
01:43:46,640 --> 01:43:49,720
raw dogging it. No phone, no company, no distractions, just

2126
01:43:49,840 --> 01:43:52,600
you and the movie for X number of times. Ranked

2127
01:43:52,720 --> 01:43:57,119
the games slash movies using metric, Metacritic, or whatever was available,

2128
01:43:57,199 --> 01:44:00,880
sometimes nothing for the player of each game has to

2129
01:44:00,960 --> 01:44:05,159
watch the equivalent equivalently ranked bad movie for X number

2130
01:44:05,199 --> 01:44:09,439
of times without further ado. Here are your options. Jan

2131
01:44:09,520 --> 01:44:11,680
can use the sheet. If you can use the sheet,

2132
01:44:12,399 --> 01:44:17,600
that's fine. Mike, Yes, would you rather play Mortal Kombat

2133
01:44:17,720 --> 01:44:21,840
Mythologies or watch Dead or Alive? Da Dead or Alive

2134
01:44:22,199 --> 01:44:24,520
the two thousand and six movie eleven times?

2135
01:44:26,520 --> 01:44:26,840
Speaker 2: Guys?

2136
01:44:27,680 --> 01:44:30,960
Speaker 4: Look, I can beat Mythologies in like fifty minutes now,

2137
01:44:31,000 --> 01:44:34,399
well probably not right now, but yeah, I think at

2138
01:44:34,479 --> 01:44:37,800
this point I figured that game out. I will say

2139
01:44:38,479 --> 01:44:41,159
I like the way that Dead or Alive movie sucks,

2140
01:44:41,279 --> 01:44:42,880
and it sucks pretty bad.

2141
01:44:43,520 --> 01:44:46,159
Speaker 2: It is definitely so bad.

2142
01:44:46,239 --> 01:44:48,880
Speaker 4: It's kind of fun to watch territory, which a lot

2143
01:44:48,920 --> 01:44:51,319
of bad video game movies are. I used to watch

2144
01:44:51,399 --> 01:44:53,119
a ton of them with my friends, and we watched

2145
01:44:53,119 --> 01:44:56,319
all that Ui Bowl crap and Dead or Alive it was.

2146
01:44:56,960 --> 01:45:00,680
It's the only bad fighting game movie that actually incorporated

2147
01:45:00,880 --> 01:45:04,960
health bars into the scene at one point. Somehow I

2148
01:45:05,239 --> 01:45:09,199
thought that was really funny. But yeah, I'll take mythologies grub.

2149
01:45:09,960 --> 01:45:14,479
Speaker 1: Would you rather play Dai Katana or watch Borderlands twenty

2150
01:45:14,600 --> 01:45:16,479
twenty four fifteen times?

2151
01:45:16,840 --> 01:45:19,520
Speaker 2: What the fuck? Mike's was so much better? I would

2152
01:45:19,560 --> 01:45:22,840
love I would let me play Mythologies and watch do

2153
01:45:23,079 --> 01:45:26,079
A fifteen times. That's easy, Hang.

2154
01:45:26,000 --> 01:45:29,079
Speaker 3: On, hang yeah, I got lost here. Somewhere in the shuffle.

2155
01:45:29,199 --> 01:45:31,119
Is the idea that they need to watch the movie

2156
01:45:31,159 --> 01:45:32,319
the equivalent.

2157
01:45:32,279 --> 01:45:34,079
Speaker 2: Length of the play through of the game.

2158
01:45:34,399 --> 01:45:37,199
Speaker 4: Yes, yeah, And they can't just pick the movie because like,

2159
01:45:37,239 --> 01:45:38,000
well that's short.

2160
01:45:37,840 --> 01:45:39,640
Speaker 3: At least, and the movie and the game have was

2161
01:45:39,640 --> 01:45:40,439
a similar rating.

2162
01:45:41,319 --> 01:45:41,520
Speaker 1: Yeah.

2163
01:45:41,640 --> 01:45:45,479
Speaker 2: I think that's why we're okay, uh okay. So it's

2164
01:45:45,600 --> 01:45:48,520
Dakatana or the Borderlands movie.

2165
01:45:48,680 --> 01:45:53,840
Speaker 1: God a friend of Janina's in it, you know, man,

2166
01:45:53,920 --> 01:45:54,479
that's true.

2167
01:45:54,600 --> 01:45:58,600
Speaker 2: I did see Borderlands the movie in theaters, and it

2168
01:45:58,880 --> 01:46:02,039
was one of the most aggressively bad things I've ever

2169
01:46:02,239 --> 01:46:06,239
seen that it and that does make it made it

2170
01:46:06,359 --> 01:46:08,680
like worth it for that one watch. But I don't

2171
01:46:08,720 --> 01:46:11,239
know if I would call it a fun bad movie.

2172
01:46:12,560 --> 01:46:15,399
In fact, it's just painful. I think I have to

2173
01:46:15,439 --> 01:46:19,960
go with Dai Katana. Actually, okay, yeah, man, can.

2174
01:46:19,920 --> 01:46:22,199
Speaker 1: I can I stall the patch for Dikatana? Actually?

2175
01:46:22,359 --> 01:46:25,760
Speaker 4: No alto saying that I have to play mythologist for

2176
01:46:25,800 --> 01:46:27,880
as long as my original play through, I think I'll

2177
01:46:27,920 --> 01:46:29,239
still take mythologies over the.

2178
01:46:29,439 --> 01:46:30,600
Speaker 2: Yeah, I'll take da Katana.

2179
01:46:32,079 --> 01:46:34,640
Speaker 1: I love emails like this. By the way, uh grub,

2180
01:46:35,359 --> 01:46:39,439
would you rather play Bubbs three D or watch Postal

2181
01:46:39,720 --> 01:46:42,119
two thousand and seven six times?

2182
01:46:42,840 --> 01:46:45,119
Speaker 4: Postal does have a lot of nine to eleven jokes

2183
01:46:45,279 --> 01:46:47,920
and a lot of a lot of them child uh

2184
01:46:48,560 --> 01:46:50,960
shooting jokes too, So I know much you love those?

2185
01:46:51,439 --> 01:46:55,239
Speaker 2: Yeah right, O cool, that's a tough one. Then, yeah,

2186
01:46:55,279 --> 01:46:57,760
I think I would. Uh yeah, Bubbz three D get

2187
01:46:57,840 --> 01:47:00,359
me Bubbs three D. I don't need that much still

2188
01:47:00,399 --> 01:47:01,000
in my veins.

2189
01:47:01,239 --> 01:47:03,680
Speaker 1: All right, we're gonna skip over Dan's Maybe we'll say

2190
01:47:03,920 --> 01:47:07,760
uh well to Sean Okay, Sean, I'm gonna be shocked

2191
01:47:07,800 --> 01:47:10,000
if Dancer isn't the game, Jan, but yeah hit me.

2192
01:47:11,199 --> 01:47:14,199
Would you rather play Sonic O six or watch Wing

2193
01:47:14,359 --> 01:47:17,520
Commander nineteen ninety nine fourteen times?

2194
01:47:19,039 --> 01:47:20,960
Speaker 2: I don't know there's any movie I want to know

2195
01:47:21,920 --> 01:47:25,199
is the game? Yes? Even Sonic O six because.

2196
01:47:26,119 --> 01:47:30,359
Speaker 1: I just do it once? All right? Uh, Mike?

2197
01:47:30,800 --> 01:47:31,000
Speaker 2: Yes?

2198
01:47:31,479 --> 01:47:35,039
Speaker 1: Would you rather play Alone in the Dark or watch

2199
01:47:35,159 --> 01:47:38,079
Blood Rain two thousand and five six times?

2200
01:47:39,840 --> 01:47:44,760
Speaker 2: I'll take Blood Rain? God he hates the week.

2201
01:47:48,800 --> 01:47:52,640
Speaker 4: Yeah, yeah, I'll take Blood Rain on this one. Actually, God,

2202
01:47:53,319 --> 01:47:54,600
I hate it alone the Dark?

2203
01:47:55,039 --> 01:47:58,800
Speaker 1: All right? Turbo Dan Sewan? Would you rather play Terminator three,

2204
01:47:59,039 --> 01:48:02,680
Rise of the Machine or watch street Fighter the Street

2205
01:48:02,720 --> 01:48:07,119
Fighter Colon the movie of Wait sorry? Or watch street

2206
01:48:07,159 --> 01:48:11,479
Fighter Colon the Legend of Chun movie Different story three times?

2207
01:48:12,920 --> 01:48:15,880
Speaker 3: Terminator was like, seems like a decent game. Actually, Dan

2208
01:48:15,960 --> 01:48:18,079
got a got off easy on that one. So Terminator

2209
01:48:18,079 --> 01:48:18,520
all the way.

2210
01:48:18,880 --> 01:48:19,000
Speaker 2: Uh.

2211
01:48:19,680 --> 01:48:21,640
Speaker 3: Bloodge of Chun Lee is one of the worst movies

2212
01:48:21,640 --> 01:48:22,239
I've ever seen.

2213
01:48:22,279 --> 01:48:22,439
Speaker 1: Though.

2214
01:48:22,520 --> 01:48:26,159
Speaker 2: It's terrible, it's rough, it's so bad.

2215
01:48:27,319 --> 01:48:29,600
Speaker 1: We should we should have Blake Club Goes to the movies.

2216
01:48:30,159 --> 01:48:31,840
Speaker 2: Yeah, definitely, all right.

2217
01:48:32,640 --> 01:48:36,880
Speaker 1: A couple more here, grub. Would you rather play Blues

2218
01:48:36,960 --> 01:48:43,039
Brothers two thousand or watch Silent Hill Revelation twelve? Four times?

2219
01:48:45,760 --> 01:48:53,800
Speaker 2: Is not too bad? The movie blink and you'll miss it? Yeah, man,

2220
01:48:53,920 --> 01:48:58,520
that's terrible. Yeah, I think I'll go with Silent Hill

2221
01:48:58,680 --> 01:49:00,760
four times because that mostly is I don't know how

2222
01:49:00,880 --> 01:49:02,880
bad that movie is. I'm not familiar with it, so

2223
01:49:02,960 --> 01:49:04,760
this is probably me walking into a buzz song. Your

2224
01:49:04,840 --> 01:49:09,079
Blinding Round game was four movies long. You got four long?

2225
01:49:09,399 --> 01:49:14,239
Speaker 1: Yeah? Yeah, all right, Mike. Would you rather play RoboCop

2226
01:49:14,520 --> 01:49:18,000
or watch Far Cry five times? Oh?

2227
01:49:18,039 --> 01:49:19,039
Speaker 2: Another uie bowl?

2228
01:49:19,199 --> 01:49:19,399
Speaker 1: Huh?

2229
01:49:20,279 --> 01:49:24,760
Speaker 4: I remember almost nothing about that movie except the Clinton

2230
01:49:24,840 --> 01:49:25,439
Howard was.

2231
01:49:25,439 --> 01:49:26,880
Speaker 2: In a bullet at one point.

2232
01:49:27,000 --> 01:49:33,359
Speaker 4: I think, uh oh oh again. There's something about those

2233
01:49:33,399 --> 01:49:34,960
You of Bull movies that it is so bad I

2234
01:49:35,039 --> 01:49:39,159
can't stop thinking about them. But if it was his

2235
01:49:39,760 --> 01:49:43,279
House of the Dead movie, I would like rather watch

2236
01:49:43,399 --> 01:49:45,720
that twenty times than play a good video game.

2237
01:49:45,920 --> 01:49:48,399
Speaker 2: I love that stupid thing. I think I'll go with

2238
01:49:48,560 --> 01:49:49,079
Far Cry.

2239
01:49:49,199 --> 01:49:51,840
Speaker 1: Actually, you don't know anyone in this movie?

2240
01:49:52,960 --> 01:49:56,920
Speaker 4: Oh good, Sorry, I remember the the main the main character,

2241
01:49:57,319 --> 01:50:02,359
the main hero. Let's such a like, very lovely, normal

2242
01:50:02,520 --> 01:50:04,359
looking dude who did.

2243
01:50:04,319 --> 01:50:07,960
Speaker 2: Not seem like in the fuck Star or a Hero. Yeah,

2244
01:50:08,000 --> 01:50:10,640
I think so. He's the guy from SLC Punks, right,

2245
01:50:10,680 --> 01:50:11,920
the German guy or am I thinking of.

2246
01:50:12,239 --> 01:50:15,479
Speaker 4: I'll tell you what he was definitely European terrible Schweiger.

2247
01:50:16,239 --> 01:50:19,199
Speaker 1: Yeah, he's an inglorious bastards. Oh yeah, yeah, yeah he is.

2248
01:50:19,279 --> 01:50:21,960
Speaker 2: He is good for him, good for him? Yeah. Yeah.

2249
01:50:22,119 --> 01:50:24,159
Seems like a strange choice for maybe the lead of

2250
01:50:24,239 --> 01:50:26,520
your like, yeah, I think he's just friends with you

2251
01:50:26,760 --> 01:50:29,439
Bolt right in German? Of course.

2252
01:50:29,640 --> 01:50:34,359
Speaker 1: Yeah, that makes sense, Mike. Another one for you, yo, Mike,

2253
01:50:34,359 --> 01:50:37,520
would you rather play Mortal Kombat Special Forces or watch

2254
01:50:38,319 --> 01:50:41,279
In the Name of the King a dungeon siege tale?

2255
01:50:41,680 --> 01:50:42,279
Three times?

2256
01:50:42,920 --> 01:50:43,520
Speaker 2: Three times?

2257
01:50:43,560 --> 01:50:45,960
Speaker 4: That movie is pretty rough. That's funny because they gave

2258
01:50:46,000 --> 01:50:47,239
you a bowl a budget.

2259
01:50:47,399 --> 01:50:53,000
Speaker 2: This stupid Oh my god. The Special Forces was so boring. Yeah,

2260
01:50:53,039 --> 01:50:55,199
but special Horse, it says, have Ben Kingsley.

2261
01:50:55,479 --> 01:50:59,199
Speaker 4: I thank Kingsley or John Rehys Davies or the Beekeeper

2262
01:51:00,520 --> 01:51:02,720
or Burt Reynolds as the King.

2263
01:51:03,800 --> 01:51:06,399
Speaker 2: Oh yeah, absolutely, In the Name of the King.

2264
01:51:08,119 --> 01:51:14,600
Speaker 1: Story all right, Turbo Dan Drake, the ninety nine Dragons

2265
01:51:14,720 --> 01:51:19,079
and Superman sixty four and both Well, I'm just combining

2266
01:51:19,119 --> 01:51:21,760
the questions, Let's just do Drake ninety nine Dragons first, okay,

2267
01:51:21,960 --> 01:51:24,279
or watch House of the Dead four times?

2268
01:51:24,720 --> 01:51:28,760
Speaker 3: Oh, I would go House to the Dead. Yes, that's correct,

2269
01:51:29,079 --> 01:51:32,039
that movie. As I've only what I've never seen the

2270
01:51:32,079 --> 01:51:35,199
whole thing. I've seen snippets that people post. That movie

2271
01:51:35,239 --> 01:51:36,439
seems like it might be so bad.

2272
01:51:36,439 --> 01:51:36,960
Speaker 2: It's funny.

2273
01:51:37,479 --> 01:51:40,680
Speaker 4: Oh okay, it's like it goes the room, right, which

2274
01:51:40,720 --> 01:51:43,520
is the iconic. Then House of the Dead for me, like, oh,

2275
01:51:44,199 --> 01:51:46,279
it's so bad and stupid.

2276
01:51:46,560 --> 01:51:48,199
Speaker 2: He's answered, all right.

2277
01:51:48,840 --> 01:51:53,600
Speaker 1: Grub, would you rather play Batman Dark Tomorrow? Or watch

2278
01:51:54,079 --> 01:51:55,680
Tecan five times?

2279
01:51:58,119 --> 01:52:02,439
Speaker 2: That Tecan movie? Man, I'll go with Batman Dark Tomorrow.

2280
01:52:02,600 --> 01:52:05,560
That one's not too bad in terms of being of length.

2281
01:52:05,920 --> 01:52:07,760
There's it's bad in a lot of ways, but I

2282
01:52:07,800 --> 01:52:09,640
bet I could figure it out more quickly this time.

2283
01:52:10,199 --> 01:52:12,520
Speaker 1: Oh god, this movie. Look at that?

2284
01:52:12,760 --> 01:52:12,920
Speaker 2: Huh?

2285
01:52:13,600 --> 01:52:16,560
Speaker 1: All right? All right? Two more? You know what I'm

2286
01:52:16,560 --> 01:52:18,760
gonna save that. We're gonna do a little switch through here.

2287
01:52:20,479 --> 01:52:22,840
We can all answer for Lucy here, so Lucy's gonna

2288
01:52:22,840 --> 01:52:25,720
be subjected to what we choose. I don't thay for

2289
01:52:25,880 --> 01:52:28,359
Lucy or the entire room if she's absent. Would you

2290
01:52:28,479 --> 01:52:32,279
rather play Skull Island, Rise of Kong or watch Noobs

2291
01:52:32,439 --> 01:52:34,079
twenty twelve? Five times?

2292
01:52:35,119 --> 01:52:43,359
Speaker 2: I'm not watching Noubs another second. No, No, I'm no

2293
01:52:45,079 --> 01:52:48,199
been there. Everybody shut up and let the expert answer. Please,

2294
01:52:49,239 --> 01:52:52,399
I've been there and and I wasn't five times. It

2295
01:52:52,479 --> 01:52:54,439
was one whole time by myself in a room where

2296
01:52:54,439 --> 01:52:56,119
I couldn't do anything else or talk to anybody else,

2297
01:52:56,119 --> 01:52:57,760
which I think was one of the stipulations of this

2298
01:52:58,640 --> 01:53:01,079
and that is a war crime. And we're not doing

2299
01:53:01,159 --> 01:53:04,640
that to Lucy James, Sorry, spare, thank yeah, sorry that

2300
01:53:04,680 --> 01:53:07,960
happened to you. If if the social team could just

2301
01:53:08,039 --> 01:53:11,159
flash Nubes in like a Sapia tone behind me while

2302
01:53:11,159 --> 01:53:11,600
I'm doing this.

2303
01:53:12,039 --> 01:53:13,239
Speaker 4: I want you to know that at the time, it

2304
01:53:13,319 --> 01:53:15,399
may it seemed like I was laughing and pointing at you,

2305
01:53:15,640 --> 01:53:19,079
but I was actually really distressed and said it was.

2306
01:53:19,279 --> 01:53:21,840
Speaker 2: It was the highs of winning Mario Party and then

2307
01:53:21,920 --> 01:53:24,319
immediately getting that thing to set me in there for

2308
01:53:24,359 --> 01:53:28,319
the entire of Nubes because I won Mario Party, all.

2309
01:53:28,319 --> 01:53:31,039
Speaker 1: Right, and then Ogto shouts out to Ogto for doing

2310
01:53:31,079 --> 01:53:34,640
the work in this uh. They also attached a spreadsheet

2311
01:53:34,680 --> 01:53:37,800
here with some review blurbs. Maybe we'll share that later

2312
01:53:39,119 --> 01:53:40,399
and we can all answer for Dan.

2313
01:53:40,840 --> 01:53:43,039
Speaker 2: What was the Superman one? Oh?

2314
01:53:43,119 --> 01:53:45,319
Speaker 1: Well, this is the last one? Oh and well we

2315
01:53:45,720 --> 01:53:50,359
can put Dan into this situation here. Okay, Dan, would

2316
01:53:50,399 --> 01:53:53,119
you rather play and we'll all answer on behalf of Dan?

2317
01:53:53,279 --> 01:53:53,479
Speaker 2: Sure?

2318
01:53:53,720 --> 01:53:59,359
Speaker 1: Superman sixty four or watch Mortal Kombat Annihilation ten times?

2319
01:54:00,880 --> 01:54:04,159
Speaker 2: Ten times? Annihilation is pretty bad. It is also kind

2320
01:54:04,199 --> 01:54:04,439
of so.

2321
01:54:04,840 --> 01:54:09,479
Speaker 1: Bad as I feel like that's but ten times.

2322
01:54:11,199 --> 01:54:14,760
Speaker 2: It's a lot. Can you imagine even that first time

2323
01:54:14,800 --> 01:54:16,960
that movie ends, it's like time to watch it nine

2324
01:54:17,119 --> 01:54:21,239
more times? I feeling alone? Kill me? Actually, what's what's

2325
01:54:21,279 --> 01:54:23,680
the game? I'm sorry, that's just one of the worst.

2326
01:54:23,760 --> 01:54:27,399
It's one of the worst ones. But God, let's send

2327
01:54:27,439 --> 01:54:31,640
him into the movie ten times she deserves. We'll send

2328
01:54:31,720 --> 01:54:36,159
Dandler movies. You hear that, Dan, You have to watch

2329
01:54:36,319 --> 01:54:38,680
Mortal Combat Annihilation ten times?

2330
01:54:38,760 --> 01:54:43,279
Speaker 1: Now. It's binding. The flight home is probably about that log.

2331
01:54:44,079 --> 01:54:47,760
Throw out everything every other game console you brought with you.

2332
01:54:47,760 --> 01:54:51,279
You're loading up Mortal Kombat Annihilation. Get your pal cold

2333
01:54:51,319 --> 01:54:53,359
you might to watch it with you. He loves movies.

2334
01:54:54,479 --> 01:54:58,000
Uh Ocuto finishes things. Thanks all, love the site. Stay

2335
01:54:58,039 --> 01:54:59,720
strong in the face of all the bullshit going on.

2336
01:55:00,079 --> 01:55:02,880
You all, we all deserve better. Your boy and Colombo

2337
01:55:03,000 --> 01:55:07,760
fisionado ogto all systems of Goku forever. You know what? Yeah,

2338
01:55:09,399 --> 01:55:13,319
all right, gang? That about does it for emails this week.

2339
01:55:13,560 --> 01:55:16,720
BombCast a giant bomb dot com is the email addressed

2340
01:55:16,720 --> 01:55:18,920
to send all of your fine and lovely emails to

2341
01:55:20,359 --> 01:55:25,560
hey right right into the BombCast. I appreciate any and everything.

2342
01:55:25,560 --> 01:55:27,880
And you know, while you're at it, go to wherever

2343
01:55:27,960 --> 01:55:32,560
you're listening to this, put up a review, give us

2344
01:55:32,640 --> 01:55:35,840
a thumbs up, Tell a friend about the Giant Bomb Cast,

2345
01:55:36,199 --> 01:55:38,800
tell your bomb about it. Tell them that your best

2346
01:55:38,840 --> 01:55:40,560
friends on the internet have a podcast.

2347
01:55:41,079 --> 01:55:43,640
Speaker 2: I'm I'm gonna go read the recent reviews. If you

2348
01:55:43,680 --> 01:55:45,239
put up a new review, if you have a good one,

2349
01:55:45,399 --> 01:55:46,720
I'll read it on the podcast.

2350
01:55:46,840 --> 01:55:50,000
Speaker 1: Yes, we'll read your reviews. At the very end of

2351
01:55:50,039 --> 01:55:53,680
the podcast. You'll be the new email segment. Lots and

2352
01:55:53,760 --> 01:55:56,399
lots of stuff popping off on the Power Block to day.

2353
01:55:57,239 --> 01:56:02,600
As I mentioned, the GameSpot crew is playing Oblivion Remaster tomorrow,

2354
01:56:03,560 --> 01:56:08,479
game tomorrow until Friday. Game breaking news popping off Wednesday,

2355
01:56:08,840 --> 01:56:10,159
Thursday Friday.

2356
01:56:10,359 --> 01:56:14,479
Speaker 2: Right grub that's right comes back into it. Sorry, are

2357
01:56:14,479 --> 01:56:17,840
we doing a Delight club or something tomorrow? No, because

2358
01:56:17,920 --> 01:56:20,079
there's a bunch of new games popping off, So we

2359
01:56:20,520 --> 01:56:23,279
filled up the schedule with kind of can't even remember.

2360
01:56:23,039 --> 01:56:23,840
Speaker 1: But Marathon.

2361
01:56:24,359 --> 01:56:28,079
Speaker 2: Well, Claire comes out tomorrow. Marathon and Claire Obscure Expedition

2362
01:56:28,159 --> 01:56:31,000
thirty three kind of happened back to back, so that'll

2363
01:56:31,039 --> 01:56:33,319
be most of the day after game breaking News tomorrow

2364
01:56:33,640 --> 01:56:35,439
and you know, Dance out of Town so that we

2365
01:56:35,479 --> 01:56:36,760
were gonna Display club anyhow.

2366
01:56:36,800 --> 01:56:41,560
Speaker 1: Yeah, yeah, yeah, the Game Spot show popping off this week,

2367
01:56:41,680 --> 01:56:45,560
as well as a voicemail dump truck and then.

2368
01:56:46,079 --> 01:56:49,840
Speaker 2: Also wait real quick, Wednesday night, I will I will

2369
01:56:49,880 --> 01:56:52,680
probably get a stream going up on Giant Bomb where

2370
01:56:52,680 --> 01:56:54,479
I'm just hanging out trying to pre order us a

2371
01:56:54,560 --> 01:56:56,239
switch to you all are doing the same thing.

2372
01:56:56,279 --> 01:56:59,880
Speaker 3: Feel Fred to hang out with me midnight Easter.

2373
01:57:00,039 --> 01:57:02,760
Speaker 2: Yeah, she'll probably start a round yep, all right, I

2374
01:57:02,880 --> 01:57:03,119
may be.

2375
01:57:05,119 --> 01:57:07,920
Speaker 1: Your eating No, I know it would be the evening,

2376
01:57:08,039 --> 01:57:11,239
but I was. Yeah. Anyway, Uh, Game Spot after dark

2377
01:57:11,319 --> 01:57:13,800
on Friday, and then U p F to end your week.

2378
01:57:13,840 --> 01:57:15,560
We're going to be checking out a bunch of games,

2379
01:57:16,279 --> 01:57:20,720
but the first hour will probably be Overwatch too. Turns

2380
01:57:20,760 --> 01:57:24,640
out that game is good again, did it?

2381
01:57:26,079 --> 01:57:26,199
Speaker 2: Uh?

2382
01:57:26,399 --> 01:57:29,079
Speaker 1: And then I believe we're playing on checking out some

2383
01:57:29,159 --> 01:57:31,920
other games as well. Maybe we can show off one

2384
01:57:31,960 --> 01:57:37,479
hundred defense Line Academy. The game is called combat at

2385
01:57:37,560 --> 01:57:39,239
least not a stream game cham.

2386
01:57:40,760 --> 01:57:43,000
Speaker 2: Least Yeah, just a quick upf checking.

2387
01:57:46,119 --> 01:57:47,880
Speaker 1: We can show off a battle, you know, show off

2388
01:57:47,920 --> 01:57:51,560
some other games as well. Should be a nikky stream

2389
01:57:51,600 --> 01:57:51,960
that game.

2390
01:57:52,840 --> 01:57:55,520
Speaker 4: Stream it just from the beginning of all of the

2391
01:57:55,560 --> 01:57:57,880
cut scenes, and wonder when it becomes.

2392
01:57:59,159 --> 01:58:04,000
Speaker 2: Okay, sewer Shark. What when does it become seer Shark.

2393
01:58:05,439 --> 01:58:10,359
That's the last thing I disagree desolutely. I don't know

2394
01:58:10,399 --> 01:58:12,600
if I've ever disagreed with you more in my life.

2395
01:58:13,760 --> 01:58:17,000
Speaker 1: Gosh, all right, folks, That about does it for the podcast.

2396
01:58:17,039 --> 01:58:18,640
Did I forget anything else? Popping off this?

2397
01:58:19,239 --> 01:58:22,479
Speaker 4: I have a new professional email, Mike at GamesBeat dot

2398
01:58:22,600 --> 01:58:24,640
com if you ever want to pitch me on something.

2399
01:58:24,960 --> 01:58:27,680
My venture Beat email became a mess. It was hard

2400
01:58:27,760 --> 01:58:30,039
to see things there. This is her best chance to

2401
01:58:30,119 --> 01:58:31,039
pitch me on something.

2402
01:58:31,119 --> 01:58:33,039
Speaker 2: You're putting on the BombCast is the best way to

2403
01:58:33,159 --> 01:58:36,840
ensure this one also becomes It's so many dumb emails, dude.

2404
01:58:37,000 --> 01:58:40,920
Speaker 4: Yeah, but I also need people to know because there.

2405
01:58:42,279 --> 01:58:48,239
Speaker 1: Alright, Gang, that about does it for the podcast. I'm

2406
01:58:48,279 --> 01:58:52,520
gonna hit this, but no, what's two dogs tonight?

2407
01:58:54,199 --> 01:58:54,359
Speaker 2: Hey?

2408
01:58:54,680 --> 01:58:57,439
Speaker 1: Uh, I'm gonna pop on kind of funny next week

2409
01:58:57,560 --> 01:59:00,439
to talk about blueprints. Do a spoiler cast I forgot

2410
01:59:00,560 --> 01:59:04,720
Oh cool, that's all. They're right there. You know we'll

2411
01:59:04,760 --> 01:59:08,000
go go brag that the GV crew destroying them and

2412
01:59:08,079 --> 01:59:12,039
Monaco too. That's right. We'll see next week for another

2413
01:59:12,079 --> 01:59:14,560
episode of the Giant Bobcast. He's been shot, he's been Mike,

2414
01:59:14,640 --> 01:59:16,800
he's been grabbed than Jet and you at home have

2415
01:59:16,960 --> 01:59:20,479
been lovely. We'll see you, love you good.

2416
01:59:21,560 --> 01:59:26,199
Speaker 4: Challenge having blue sprints challenges blue sprints, we should we

2417
01:59:26,279 --> 01:59:26,880
should do that.

2418
01:59:27,600 --> 01:59:28,920
Speaker 2: We should one hundred percent do that.

2419
01:59:29,199 --> 01:59:31,159
Speaker 1: All right, We'll see you next week, Gang, Love you

2420
01:59:31,760 --> 01:59:31,920
wo

